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  1. Version 1.2.2

    968 downloads

    This plugin adds a character progression system to your server in the form of a leveling and skill tree system. Players gain xp by cutting trees, mining rocks, killing NPCs etc, and are rewarded with skill points when they level up. These points can be used to unlock perks and buffs across a number of different skill trees. The plugin is extremely customizable and server owners can change, move, scale or disable any perk to tailor the setup to their server. It features: 78 unique buff types. 11 unique skill trees. 59 sources of xp with configurable values. A functional tree system that prevents unlocking/upgrading of nodes if the player has not invested enough skill points into a tree. Configurable limits on the amount of skill points that players can spend, allowing for more specialized builds. Capable of building your own additional trees and nodes. SkillTree allows users to focus on multiple skill trees and unlock nodes in each tree as they level, to make their characters more powerful and unique. skilltree.chat - required to use the chat commands to access the skill tree menu. skilltree.xp - required to obtain xp from xp sources. skilltree.tree - required to access and use the skill tree. skilltree.admin - required to use the admin commands. skilltree.all - allows user access to all trees. skilltree.Mining - allows the user to access the mining tree. skilltree.Woodcutting - allows the user to access the woodcutting tree. skilltree.Skinning - allows the user to access the skinning tree. skilltree.Harvesting - allows the user to access the harvesting tree. skilltree.Combat - allows the user to access the combat tree. skilltree.Medical - allows the user to access the medical tree. skilltree.Build_Craft - allows the user to access the build craft tree. skilltree.Scavenging - allows the user to access the scavenging tree. skilltree.Vehicles - allows the user to access the vehicles tree. skilltree.Cooking - allows the user to access the cooking tree. skilltree.bag.keepondeath - prevents the ExtraPockets bag from dropping on death. skilltree.notitles - Removes the level title from the player (Requires BetterChat) //Custom permission settings "Modified max skill points based on permissions [must be higher than default]": { "vip": 120 }, "Cost per point to respec based on permissions [must be lower than default]": { "vip": 10.0 }, "Maximum amount of xp a player can lose when they die based on permissions [must be less than default]": { "vip": 500.0 }, "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip": 1.2 }, The permission for "vip" would be skilltree.vip Assigning this perm to players would override the default values for the respective settings (max skill points, respec cost, xp gain and xp loss). Command: st Description: Opens the skill tree menu. Requires skilltree.chat permissions. Command: updatexptable Description: Recalculates the xp table based on the config values. Requires Command: togglexpdrops Description: Toggles the xp popup when obtaining xp. Command: togglexphud Description: Toggles the xp hud on the players screen. Command: givexp Parameters: <name> <amount> Description: Gives the player matching the name parameter, xp equal to the amount parameter. Command: givesp Parameters: <name> <amount> Description: Gives the player matching the name parameter, skill points equal to the amount parameter. Command: resetdata Parameters: <name> Description: Resets the target players data. Command: turbo Description: Toggles the turbo on the boat if the player has the relevant perk. Command: togglebc Description: Toggles the BetterChat title on/off for the user. Command: movebar Description: brings up a ui that can be used to relocate the xp bar on the players screen. Command: stresetalldata Description: Resets all players data. Command: stresetskills Description: Refunds all players skill points Command: sb or score or scoreboard Description: Chat and console command that brings up the scoreboard, showing who has the most xp. Command: sttogglenotifications Description: Toggle notifications from buff triggers. Command: stgiveitem Parameters: <id> <shortname> <quantity> <skin ID> <optional: displayName> Description: gives an item to the target ID that matches the parameters. Experience can be gained from a number of different sources. The value for each source can be adjusted via the config. NodeHit - Hitting a stone, metal or sulfur mining node. NodeHitFinal - Finishing a stone, metal or sulfur mining node. TreeHit - Hitting a tree. TreeHitFinal - Knocking down a tree. SkinHit - Hitting an animal with a skinning tool. SkinHitFinal - Finishing off an animal with a skinning tool. CollectWildPlant - Collecting any map generated collectible, such as hemp, corn, pumpkin, stone, sulfur or metal. CollectGrownPlant - Collecting any player grown produce. BuildingBlockDeployed - Placing down a twig building block. FishCaught - Catching a fish. Crafting - Whenever a craft is successfully completed. XP is calculated based on the duration of the craft. ScientistNormal - Killing a blue scientist. ScientistHeavy - Killing a heavy scientists. SmallAnimal - Killing a small animal such as a chicken. MediumAnimal - Killing a medium animal such as a boar, wolf or stag. LargeAnimal - Killing a large animal such as a horse, shark or bear. Barrel - Destroying barrels. RoadSign - Destroying road signs. Scarecrow - Killing scarecrows or a zombie in ZombieHorde. Mission - Completing a mission in rust. BradleyAPC - Getting the last hit on Bradley. LootHackedCrate - First player to loot a locked crate. LootHeliCrate - First player to loot a heli crate. LootBradleyCrate - First player to loot a bradley crate. CookingMealXP - (Requires cooking plugin) XP is calculated per ingredient used. Example 2 tomatos and 8 bear meat would yield 100xp. RaidableBaseCompletion - Awards raiders of a RaidableBase xp upon the completion of the raid. Win_HungerGames - Awards xp to the winner of the Hunger Games arena. Win_ScubaArena - Awards xp to the winner of the Scuba arena. Win_Skirmish - Awards xp to the winner of the Skirmish arena. Gut_Fish - Awards xp when gutting a fish. default_botrespawn - default amount xp given when killing a bot made using botrespawn. Overriding values can be added to the config based on the bot group. crate_basic - when opening crates crate_elite - when opening crates crate_mine - when opening crates crate_normal - when opening crates carte_normal_2 - when opening crates crate_normal_2_food - when opening crates crate_normal_2_medical - when opening crates crate_tools - when opening crates crate_underwater_advanced - when opening crates crate_underwater_basic - when opening crates crate_ammunition - when opening crates crate_food_1 - when opening crates crate_food_2 - when opening crates crate_fuel - when opening crates crate_medical - when opening crates Harbor_Event_Winner - Winner of the Harbor event plugin. Junkyard_Event_Winner - winner of the Junkyard event plugin. PowerPlant_Event_Winner - winner of the Power plant event plugin. Satellite_Event_Winner - winner of the Satellite event plugin. Water_Event_Winner - winner of the Water event plugin. Air_Event_Winner - winner of the Air event plugin. Armored_Train_Winner - winner of the Armored train plugin. Convoy_Winner - winner of the Convoy event plugin. Supply_drop - first player that opens a supply drop. Name: Mining Yield Key: 1 Value: 1 Description: Increases the amount of resources gained while mining. Name: Instant Mine Key: 2 Value: 1 Description: Gives the user a chance to instantly mine out a stone, sulfur or metal node. Name: Smelt On Mine Key: 3 Value: 1 Description: Gives the user a chance to smelt some of the ore as its mined from sulfur and metal nodes. Name: Mining Luck Key: 4 Value: 1 Description: Gives the user a chance to obtain items from the Mining luck loot table when they finish mining a node. Name: Mining Tool Durability Key: 5 Value: 1 Description: Decreses the durability loss of mining tools. Name: Woodcutting Yield Key: 6 Value: 1 Description: Increases the amount of resources gained while woodcutting. Name: Instant Chop Key: 7 Value: 1 Description: Gives the user a chance to instantly chop down a tree. Name: Woodcutting Coal Key: 8 Value: 1 Description: Gives the user a chance to obtain some charcoal while woodcutting. Name: Woodcutting Luck Key: 9 Value: 1 Description: Gives the user a chance to obtain items from the Woodcutting luck loot table when they finish cutting down a tree. Name: Woodcutting Tool Durability Key: 10 Value: 1 Description: Decreses the durability loss of woodcutting tools. Name: Skinning Yield Key: 11 Value: 1 Description: Increases the amount of resources gained while skinning. Name: Instant Skin Key: 12 Value: 1 Description: Gives the user a chance to instantly cut up an animal. Name: Skinning Tool Durability Key: 13 Value: 1 Description: Decreases the durability loss of skinning tools. Name: Skinning Cook Key: 14 Value: 1 Description: Gives the user a chance to received cooked meat, instead of raw meat, while skinning an animal. Name: Harvest Wild Yield Key: 15 Value: 1 Description: Increases the yield when harvesting map generated collectibles, such as berries, hemp, stone, sulfur and mushrooms. Name: Harvest Grown Yield Key: 16 Value: 1 Description: Increases the yield when harvesting player grown produce. Name: Extra Fish Key: 17 Value: 1 Description: Gives the user a chance of receiving an extra fish while fishing. Name: Double Bandage Heal Key: 18 Value: 0 Description: Doubles the healing power of cloth bandages. Name: Radiation Reduction Key: 19 Value: 1 Description: Reduces the amount of radiation damage taken by the player. Name: Extra Food Key: 20 Value: 1 Description: Increases the amount of calories the player receives when consuming food. Name: Fire Damage Reduction Key: 21 Value: 1 Description: Reduces the amount of fire damage received. Name: Fall Damage Reduction Key: 22 Value: 1 Description: Reduces the amount of fall damage received. Name: No Cold Damage Key: 23 Value: 0 Description: Removes all cold damage from the player. Name: Wounded Resist Key: 24 Value: 1 Description: Gives the player a chance to get straight back on their feet after entering the wounded state. Name: Animal Damage Resist Key: 25 Value: 1 Description: Reduces the damage taken by animals. Name: Riding Speed Key: 26 Value: 1 Description: Increases the speed of a horse while riding it. Name: Free Bullet Chance Key: 27 Value: 1 Description: Gives the player a chance to not expend a bullet when firing a gun. Name: Primitive Expert Key: 28 Value: 0 Description: Removes durability loss for primitive weapons. Name: Upgrade Refund Key: 29 Value: 1 Description: Gives the player a chance to receive their resources back when upgrading a building block. Name: Craft Speed Key: 30 Value: 1 Description: Increases the crafting speed of a player. Name: Research Refund Key: 31 Value: 1 Description: Gives the player a chance to receive their scrap back when researching an item on the research bench. Name: Craft Refund Key: 32 Value: 1 Description: Gives the player a chance to receive their crafting materials back when crafting an item. Name: Extra Scrap Barrel Key: 33 Value: 1 Description: Gives the player a chance to receive additional scrap when destroying a barrel. Name: Barrel Smasher Key: 34 Value: 0 Description: Allows the player to instantly smash a barrel with any weapon. Name: Extra Scrap Crate Key: 35 Value: 1 Description: Gives the player a chance to obtain extra scrap when looting a crate for the first time. Name: Component Chest Key: 36 Value: 1 Description: Gives the player a chance to obtain additional components when looting a crate for the first time. Name: Electronic Chest Key: 37 Value: 1 Description: Gives the player a chance to obtain additional electronics when looting a crate for the first time. Name: Component Barrel Key: 38 Value: 1 Description: Gives the player a chance to obtain additional components when smashing a barrel. Name: Electronic Barrel Key: 39 Value: 1 Description: Gives the player a chance to obtain additional electronics when smashing a barrel. Name: Melee Resist Key: 40 Value: 1 Description: Reduces the damage taken by melee weapons. Name: Iron Stomach Key: 41 Value: 0 Description: Allows the player to eat spoiled and raw food without being poisoned. Name: Boat Speed Key: 42 Value: 1 Description: Allows the user to activate a turbo boost while on a boat, increasing the boats speed. Name: Recycler Speed Key: 43 Value: 2 Description: Increases the speed of recycling for the player. Name: Smelt_Speed Key: 44 Value: 1 Description: Adds a chance for ore to smelt whenever wood is consumed, in addition to the standard smelt rate. Name: Heli_Fuel_Rate Key: 45 Value: 1 Description: Reduces the fuel consumption for your helicopters. Name: Boat_Fuel_Rate Key: 46 Value: 1 Description: Reduces the fuel consumption for your boats. Name: Vehicle_Mechanic Key: 47 Value: 0 Description: Allows the user to repair a vehicle at no cost. Name: Reviver Key: 48 Value: 1 Description: Brings a wounded player up with additional health if the reviving player has the buff. Name: Rationer Key: 49 Value: 1 Description: Provides the consumer a chance to receive their food/tea back once consumed. Name: PVP_Critical Key: 50 Value: 1 Description: Gives the attacker a chance to critically damage the target in PVP. Name: PVP_Damage Key: 51 Value: 1 Description: Increases the damage of all PVP attacks. Name: PVP_Shield Key: 52 Value: 1 Description: Reduces the damage of all incoming PVP attacks. Name: Metabolism_boost Key: 53 Value: 1 Description: Increases your calories and hydration above the maximum. Name: LootPickup Key: 54 Value: 1 Description: Chance to have the loot from destroyed barrels given moved directly to their inventory. Name: Node_Spawn_Chance Key: 55 Value: 1 Description: Chance to spawn a new node when a new one is mined out. Name: HealthRegen Key: 56 Value: 3 Description: Passively regenerates x health per second Name: AnimalTracker Key: 57 Value: 0 Description: Allows the user to use the /track command to find the direction of the closest animal. Name: ExtraPockets Key: 58 Value: 4 Description: Creates a backpack style storage system, providing players the ability to access the storage using a chat command (/pouch). Slots are given based on points spent. Name: Human_NPC_Damage Key: 59 Value: 1 Description: Increases damages against scientists. Name: Animal_NPC_Damage Key: 60 Value: 1 Description: Increases damages against animals. Name: Human_NPC_Defence Key: 61 Value: 1 Description: Decrease damage from scientist. Name: Craft_Duplicate Key: 62 Value: 1 Description: Chance to duplicate an item while crafting. Name: WaterBreathing Key: 63 Value: 2 Description: Breath underwater. Name: SharkResistance Key: 64 Value: 1 Description: Reduce damage taken from sharks. Name: SharkSkinner Key: 65 Value: 1 Description: Chance to receive random items while skinning sharks. Name: DeepSeaLooter Key: 66 Value: 1 Description: Chance to receive additional items while looting sunken crates. Name: InstantUntie Key: 67 Value: 0 Description: Instantly untie sunken crates. Name: UnderwaterDamageBonus Key: 68 Value: 1 Description: Increase damage to all living things while underwater (including underwater labs). Name: Permission Key: 69 Value: 5 Description: Used for permission based skills. Name: Woodcutting_Ultimate Key: 991 Value: 0 Description: Harvests the surrounding trees when cutting down a tree. Name: Mining_Ultimate Key: 992 Value: 0 Description: Provides access to a chat command to see all surrounding node locations. Name: Combat_Ultimate Key: 993 Value: 0 Description: Heals the player for a percentage of the damage that they deal to all sources. Name: Vehicle_Ultimate Key: 994 Value: 0 Description: Reduces damage dealt to the players mounted vehicle (default 100% deduction). Name: Harvester_Ultimate Key: 995 Value: 0 Description: Allows the player to set the genetic composition of plants. Name: Medical_Ultimate Key: 996 Value: 0 Description: Gives the player a chance to resurrect at their point of death if they choose to. Name: Skinning_Ultimate Key: 997 Value: 0 Description: Killing an animal with this buff active will provide the player with an enhanced ability for a period of time, depending on the animal killed. - Chicken: No fall damage. - Boar: Chance to find components while harvesting mushrooms and berries. - Wolf: Increased healing while near team mates. - Stag: Notification when a neutral player is nearby, and their last known location (configurable). - Bear: Scientists will not attack the player unless attacked. - Polarbear: Overshield. Name: Build_Craft_Ultimate Key: 998 Value: 0 Description: Use any coloured swipe cards in any reader. Name: Scavengers_Ultimate Key: 999 Value: 0 Description: Will automatically recycle components from barrels when they are broken. The xp table uses a common equation to calculate its levels and xp requirements. You can read more about the method here: https://blog.jakelee.co.uk/converting-levels-into-xp-vice-versa/ There is also a spreadsheet you can make a copy of and adjust the x value at the top of. Increasing the number minimizes the xp between levels. Find a good value, then put it in the "x" value under the "Leveling information" section in the config. It is recommended that you leave the y value at 2 or 3, and adjust the x value only. Rule of thumb: - 0.07: default - 0.04: grindy. API object STCanGainXP(BasePlayer player, BaseEntity source) Returning a non-null value will cancel the xp gain. Source can return null so be sure to check that. string[] ST_GetPlayerLevel(BasePlayer player) // Example [ChatCommand("testapi")] void TestAPI(BasePlayer player) { var data = (string[])SkillTree.Call("ST_GetPlayerLevel", player); Puts($"Level: {data.First()}. XP: {data.Last()}"); } Returns the players level [0] and xp [1] values as a string[] object STCanReceiveYield(BasePlayer player, BaseEntity entity) Returning a non-null value will cancel the yield gain. object STOnLoseXP(BasePlayer player) Returning a non null value prevents the xp loss. double GetExcessXP(BasePlayer player) Gets the excess xp over the players current level as a double. RemoveXP(BasePlayer player, double value) Removes xp from the player equal to the value. Will not reduce the value below the start of their current level. void STOnPlayerLevel(BasePlayer player, int oldLevel, int newLevel); Triggers when a player levels up. No return value. void STOnPouchOpened(BasePlayer player, StorageContainer pouch) Triggers when a player opens the ExtraPockets storage. object STCanModifyHorse(BasePlayer player, RidableHorse horse, float modifier) Returning a non-null value will prevent the horse from being modified by the Riding_Speed buff. public void AddNode(string tree, string node, bool enabled, int max_Level, int tier, float value_Per_Buff, string _buff, string _buffType, string icon_url, object[] _perms = null) object[] perms { string perms_description, Dictionary<int, List<string>> tiers_and_perms } void AddCookingNodeToSkillTree() { if (SkillTree != null && SkillTree.IsLoaded) { Dictionary<int, Dictionary<string, string>> _perms = new Dictionary<int, Dictionary<string, string>>() { [1] = new Dictionary<string, string>() { ["cooking.instant"] = "Instant Cook" } }; string Description = "Cooking food with the Cooking plugin will be instant."; object[] perms = new object[] { Description, _perms }; string Tree = "Cooking"; string Node = "Instant Chef"; bool StartOn = true; int Max_Level = 1; int Tier = 2; float Value_per_Level = 1; string Buff = "Permission"; string BuffType = "Permission"; string URL = "https://i.imgur.com/3TMqFKG.png"; SkillTree.Call("AddNode", Tree, Node, StartOn, Max_Level, Tier, Value_per_Level, Buff, BuffType, URL, perms); } } Allows plugins to add custom nodes to trees. [HookMethod("IsExtraPocketsContainer")] public object IsExtraPocketsContainer(uint uid) { if (containers.ContainsKey(uid)) return True; return False; } [HookMethod("GetExtraPocketsContainerProvider")] public Func<uint, bool> GetExtraPocketsContainerProvider() { return new Func<uint, bool>(uid => { if (containers.ContainsKey(uid)) return true; return false; }); } [HookMethod("GetExtraPocketsOwnerIdProvider")] public Func<uint, string> GetExtraPocketsOwnerIdProvider() { return new Func<uint, string>(uid => { Containers data; if (containers.TryGetValue(uid, out data)) return data.userIDString; return null; }); } API for extra pockets.
    $29.99
  2. nivex

    Raidable Bases

    Version 2.6.1

    7,762 downloads

    Create fully automated raidable bases with NPCs in Rust This is the premium version of Raidable Bases. The differences between this and the free version is five (5) difficulties and associated loot table functionality instead of one (1), buyable events, and lockouts for players. Updating from 1.7.1 to 2.0.0 shouldn’t require anything special. Simply install it. Requires latest version of CopyPaste or bases will not spawn properly! This plugin requires CopyPaste plugin to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. Packages are sold separately that include bases. Check out my packages for this plugin for tier1, tier2, and tier3 which contain everything you need to get the plugin working in minutes with all bases and loot already configured for you! Packages are sold separately. Tutorial This is not your run-of-the-mill plugin. DO NOT INSTALL WITHOUT READING THIS DOCUMENTATION FIRST. This plugin is extremely advanced and requires utmost attention to detail to configure properly. Jumping around in the configuration file or profiles will lead to more problems than it's worth. Take your time to understand each option before enabling or disabling its functionality. Raidable Bases is an independent expansion of Dangerous Treasures. You may learn how to enable the expansion mode below. It does not require Dangerous Treasures for any other purpose. Configuration Loot Tables The plugin comes with some very basic items (Default_Loot.json) that only serve as a demo loot list for you to either delete or expand upon. In order to make any use of the plugin (beyond demonstration) you will have to create your own loot lists instead. It will take a very long time to configure your loot tables, and fine-tune each to your specific needs. To start, I recommend that you use the rb.populate all command. This creates files in the Editable_Lists folder for each difficulty that contain every item in the game. Edit each file and set the amounts for the items that you want to spawn, and remove those that you do not want to spawn. It may look intimidating editing a list of 660 items, but don't underestimate how easy it is to delete items from a list compared to adding each one manually. Items that have their amount (not amountMin) set to 0 will not spawn. So you may either delete these items from the list, or come back to them later. If you set amountMin to 0 then chance will determine if the item spawns or not, and another item will not replace it unless there are extra items available (as of 1.7.3). You can set the item skin that you want to use, but I suggest using the Skins settings in the configuration file to use random skins, or none at all. The rb.populate command which populates the Editable_Lists folder also includes items already inside of your Difficulty_Loot folder. This allows you to easily repopulate lists in order to re-evaluate which items spawn at a later date. Files inside of the Editable_Lists folder must be copied into an existing loot file in order to use the loot table. As the name implies, it is for editing only. - If you want to use Editable_Lists/Easy.json for your Easy bases then copy the contents of the file into the Difficulty_Loot/Easy.json file. - If you want to use Editable_Lists/Expert.json for the Expert Bases.json profile, then you must copy the contents of the Expert.json file into the Bases_Loot/Expert Bases.json file probability - the chance that the item can spawn. value must be between 0.0 and 1.0 where 1.0 is 100% chance Loot Priority Loot is pulled from all datafiles within the oxide/data/RaidableBases/ folder with the exception of the Profiles folder which is used to configure bases. oxide/data/RaidableBases/Base Loot - If a loot table exists in this folder with the same name as a profile then all of the bases in that profile will use this loot table. If you want items in this loot table to always spawn then you must enable Always Spawn Base Loot Table in the respective profile. oxide/data/RaidableBases/Difficulty Loot - Items will be chosen from these files based on the difficulty of each profile. If Use Day Of Week Loot is enabled then it will choose the loot table for that specific day. Otherwise, it will pick from Default_Loot.json. This is the default list, and is only used when all other loot tables do not have a sufficient amount of loot to spawn based on the Amount Of Items To Spawn setting. Loot Settings Allow Duplicate Items - This is useful when you do not have enough items in your loot tables , and you want to spawn Amount Of Items To Spawn by using the same items more than once. Amount Of Items To Spawn - This is the number of items that you want to spawn. If you do not have enough items in your loot tables then it will only spawn the amount that you have available. It will not spawn items if the container does not have enough space. Drop Tool Cupboard Loot After Raid Is Completed (false) Divide Loot Into All Containers - This allows you to divide loot evenly from all of your loot lists into all containers when enabled. You MUST increase or decrease Amount Of Items To Spawn respective to how many items you want in each container. This includes large boxes, small boxes, coffins and vending machines. Optional settings include (in order of priority) cupboard, bbq, oven, fridge and lockers. Allow Players To Pickup Deployables (false) - As name implies, overridden by Entities Not Allowed To Be Picked Up Allow Players To Deploy A Cupboard (true) - Block players from placing a TC after destroying the TC in the base. Drop Container Loot X Seconds After It Is Looted (false) - Prevent players from cherry picking items and leaving the rest, in order to despawn the raid quicker. Drop Container Loot Applies Only To Boxes And Cupboards (true) - As name implies Empty All Containers Before Spawning Loot (true) - Useful if using CopyPaste files that contain loot already - I suggest leaving this true as it can complicate how many items spawn if there are too few inventory slots remaining. Ignore Containers That Spawn With Loot Already (false) - Useful if you want specific loot to spawn from a copypaste file. Require Cupboard Access To Loot (false) - Prevent all players from looting until they reach the TC, or destroy it. Skip Treasure Loot And Use Loot In Base Only (false)" - Useful if you want all loot to spawn from a copypaste file - not recommended - will allow players to memorize which boxes to raid and ignore the rest. Always Spawn Base Loot Table (false) - Very useful if you want items in the Base_Loot file to always spawn (such as C4, rockets, ammo, etc) Settings Blacklisted Commands (none) - prevents players from using these commands inside of a raid base Automatically Teleport Admins To Their Map Marker Positions (true) - right-click map to teleport (requires raidablebases.mapteleport permission) Block Wizardry Plugin At Events (false) - Block players from using wands Chat Steam64ID (0) - The steam profile icon to show in chat messages Expansion Mode (Dangerous Treasures) (false) - Allow Dangerous Treasures to take over a random box for its event Remove Admins From Raiders List (false) - Allows admins to help players without receiving any rewards Show X Z Coordinates (false) - Show X Z coordinates alongside grid location Buy Raid Command (buyraid) - Opens the buyable UI to purchase raids for each difficulty Event Command (rbe) - Specify command name Hunter Command (rb) - Specify command name Server Console Command (rbevent) - Specify command name Raid Management Allow Teleport (false) - Allow/prevent players from teleporting Allow Cupboard Loot To Drop (true) - Allows loot to drop when TC is destroyed by a player Allow Players To Build (true) Allow Players To Use Ladders (true) Allow Players To Deploy Barricades (true) Allow Players To Upgrade Event Buildings (false) - Prevent players from upgrading buildings with no TC to prevent this otherwise Allow Player Bags To Be Lootable At PVP Bases (true) - Bypasses Prevent Looting plugin Allow Player Bags To Be Lootable At PVE Bases (true) - Bypasses Prevent Looting plugin Allow Traps To Drop Loot (false) - Allow traps such as guntraps and turrets to drop loot on death Allow Players To Loot Traps (false) - Allows players to loot traps such as guntrap and turrets with TC access Allow Raid Bases On Roads (true) Allow Raid Bases On Rivers (true) Allow Raid Bases On Building Topology (true) - Specifically added for custom map makers Allow Vending Machines To Broadcast (false) - Prevents vending machines from showing on the map Allow Bases To Float Above Water (false) - Keyword: FLOAT Allow Bases To Spawn On The Seabed (false) Prevent Bases From Floating Above Water By Also Checking Surrounding Area (false) - Keyword: FLOAT Maximum Water Depth Level Used For Float Above Water Option (1.0) - Keyword: FLOAT, but allows you to prevent on water if the value is low enough Backpacks Can Be Opened At PVE Bases (true) Backpacks Can Be Opened At PVP Bases (true) Backpacks Drop At PVE Bases (false) - Will drop a backpack on death, even if explicity disabled in Backpack configuration (requires Backpacks 3.4.0 ) Backpacks Drop At PVP Bases (false) Block Mounted Damage To Bases And Players (false) - Prevent players from dealing damage while on mini, scrap heli, etc Block RestoreUponDeath Plugin For PVP Bases (false) Block RestoreUponDeath Plugin For PVE Bases (false) Bypass Lock Treasure To First Attacker For PVE Bases (false) - Do not set an owner for PVE bases Bypass Lock Treasure To First Attacker For PVP Bases (false) - Do not set an owner for PVP bases Despawn Spawned Mounts (true) - Allows mounts such as mini or scrap heli to remain if not abandoned when raid despawns Do Not Destroy Player Built Deployables (true) - Useful for cleaning up after players Do Not Destroy Player Built Structures (true) Divide Rewards Among All Raiders (true) Draw Corpse Time (Seconds) (300.0) - The amount of time the players corpse location is drawn on their screen Eject Sleepers Before Spawning Base (true) Extra Distance To Spawn From Monuments (0.0) Flame Turrets Ignore NPCs (false) - Can help with performance on some servers Maximum Elevation Level (2.5) - The allowed height of the surrounding terrain for spawning bases Move Cookables Into Ovens (true) Move Food Into BBQ Or Fridge (true) Move Resources Into Tool Cupboard (true) Move Items Into Lockers (true) Lock Treasure To First Attacker (true) - Sets the first attacker as the owner of a raid. You must set eject settings in each profile if you do not want players entering private raids Lock Treasure Max Inactive Time (Minutes) (10.0) - Resets the raid as public after this time Assign Lockout When Lock Treasure Max Inactive Time Expires (false) - useful those who partially raid bases in order to avoid the lockout timer Lock Players To Raid Base After Entering Zone (false) - Forces players to be locked to a raid once they enter it, even on accident Only Award First Attacker and Allies (false) Minutes Until Despawn After Looting (min 1) (15) - The time until the base despawns after being raided Minutes Until Despawn After Inactive (0 = disabled) (45) - The time until the base despawns after being raided Minutes Until Despawn After Inactive Resets When Damaged (true) - Resets the time until the base despawns when it is damaged by a player Mounts Can Take Damage From Players (false) Mounts Can Take Damage From SamSites (true) Player Cupboard Detection Radius (75.0) - Extra layer of protection to prevent raid bases from spawning too closely to player bases Players With PVP Delay Can Damage Anything Inside Zone (false) - Applies specifically to PVP raid bases Players With PVP Delay Can Damage Other Players With PVP Delay Anywhere (false) PVP Delay Between Zone Hopping (10.0) - The amount of time players can take damage while on a PVE server after stepping outside of a PVP zone - prevents exploiting - recommended value: 120 Prevent Fire From Spreading (true) - Helps with server performance by preventing forest fires, err, fire from spreading after initial spawn Prevent Players From Hogging Raids (true) - Prevents players from tagging multiple raids at once Require Cupboard To Be Looted Before Despawning (false) Destroying The Cupboard Completes The Raid (false) Require All Bases To Spawn Before Respawning An Existing Base (false) - Rotate through all bases specific to each difficulty before reusing an existing base Turn Lights On At Night (true) Turn Lights On Indefinitely (false) Traps And Turrets Ignore Users Using NOCLIP (false) Use Random Codes On Code Locks (true) Wait To Start Despawn Timer When Base Takes Damage From Player (false) - Prevents the inactive despawn timer from starting until it is damaged by a player. Combos well when inactive resets is disabled by giving players a limited time to finish a raid once they start it Additional Containers To Include As Boxes (none) - example: vendingmachine Eject Mounts Boats (false) - Set any true to prevent them from entering a raid base Cars (Basic) (false) Cars (Modular) (false) Chinook (false) Horses (false) MiniCopters (false) Pianos (true) Scrap Transport Helicopters (false) All Controlled Mounts (false) - Mounts controlled via another plugin Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none) (infinite) Easy Difficulty => Amount (0) Medium Difficulty => Amount (0) Hard Difficulty => Amount (0) Expert Difficulty => Amount (0) Nightmare Difficulty => Amount (0) Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite) -1 = disabled) Easy (0) - Specifies how many of each difficulty can be spawned at any given time Medium (0) Hard (0) Expert (0) Nightmare (0) Player Lockouts (0 = ignore) Time Between Raids In Minutes (Easy) (0.0) - Set a cooldown before the player can enter another raid base Time Between Raids In Minutes (Medium) (0.0) Time Between Raids In Minutes (Hard) (0.0) Time Between Raids In Minutes (Expert) (0.0) Time Between Raids In Minutes (Nightmare) (0.0) Block Clans From Owning More Than One Raid (false) - Prevent clans from hogging multiple raid bases Block Friends From Owning More Than One Raid (false) Block Teams From Owning More Than One Raid (false) Easy|Medium|Hard|Expert|Nightmare Raids Can Spawn On Monday (true) Tuesday (true) Wednesday (true) Thursday (true) Friday (true) Saturday (true) Sunday (true) Difficulty Colors (Border) Easy (000000) Medium (000000) Hard (000000) Expert (000000) Nightmare (000000) Difficulty Colors (Inner) Easy (00FF00) Medium (FFEB04) Hard (FF0000) Expert (0000FF) Nightmare (000000) Map Markers Marker Name (Raidable Base Event) Radius (0.25) Use Vending Map Marker (true) Show Owners Name on Map Marker (true) Use Explosion Map Marker (false) Create Markers For Buyable Events (true) Create Markers For Maintained Events (true) Create Markers For Scheduled Events (true) Create Markers For Manual Events (true) Buyable Events Do Not Reward Buyable Events (false) Refunds > Refund Despawned Bases (false) Refunds > Refund Percentage (100.0) Refunds > Refund Resets Cooldown Timer (false) Refunds > Block Refund If Base Is Damaged (true) Cooldowns (0 = No Cooldown) VIP Permission (raidablebases.vipcooldown (300.0) Admin Permission (raidablebases.allow (0.0) Server Admins (0.0) Normal Users (600.0) Allow Players To Buy PVP Raids (false) - If all of your profiles have PVP enabled then players will NOT be able to buy any raids! Convert PVE To PVP (false) Convert PVP To PVE (false) Distance To Spawn Bought Raids From Player (500.0) Lock Raid To Buyer And Friends (true) Ignore Player Entities At Custom Spawn Locations (false) Ignore Safe Checks (false) - if enabled will prevent the plugin from checking the area for a TC, buildings, or deployables Max Buyable Events (1) Reset Purchased Owner After X Minutes Offline (10.0) Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want buyable raids to spawn in specific locations using spawn files from the Spawns Database plugin Maintained Events Always Maintain Max Events (false) - Spawn another raid soon after one despawns Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Minimum Required Players Online (1) Max Maintained Events (1) - How many bases you want available at any given time Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want maintained raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0) Manual Events Convert PVE To PVP (false) Convert PVP To PVE (false) Max Manual Events (1) Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want manually spawned raids to spawn in specific locations using spawn files from the Spawns Database plugin Scheduled Events Enabled (false) - Spawn raids on a timer specific to random amount of time between Every Min and Every Max Seconds Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Every Min Seconds (3600.0) Every Max Seconds (7200.0) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Max Scheduled Events (1) Max To Spawn At Once (0 = Use Max Scheduled Events Amount) (0) Minimum Required Players Online (1) Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want scheduled raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0) Economics Buy Raid Costs (0 = disabled) Easy (0.0) - How much each raid costs, use the /buyraid command to see the UI Medium (0.0) Hard (0.0) Expert (0.0) Nightmare (0.0) ServerRewards Buy Raid Costs (0 = disabled) Easy (0) - How much each raid costs, use the /buyraid command to see the UI Medium (0) Hard (0) Expert (0) Nightmare (0) Custom Buy Raid Costs Easy (50 scrap) - How much each raid costs, use the /buyraid command to see the UI Medium (100 scrap) Hard (150 scrap) Expert (200 scrap) Nightmare (250 scrap) All are disabled by default. All can require its own specific item. Allowed Zone Manager Zones List: pvp, 99999999 - the list of zones where raid bases may spawn at - Zone Manager is not required to use this plugin. Event Messages Announce Raid Unlocked (false) Announce Buy Base Messages (false) Announce Thief Message (true) Announce PVE/PVP Enter/Exit Messages (true) Show Destroy Warning (true) Show Opened Message (true) Show Opened Message For Paid Bases (true) Show Prefix (true) GUIAnnouncements Enabled (false) Banner Tint Color (Grey) Maximum Distance (300.0) Text Color (White) Lusty Map Enabled (false) Icon File (http://i.imgur.com/XoEMTJj.png) Icon Name (rbevent) Icon Rotation (0.0) Ranked Ladder (based on points system) Award Top X Players On Wipe (3) - Every wipe the top 3 players are awarded the raidablebases.th permission and raidhunter group. Used with plugins that give titles based on permissions/groups, such as BetterChat Enabled (true) Difficulty Points (for each difficulty) Assign To Owner Of Raid Only (false) Assign Rank After X Completions - Players that complete the required amount of completions will receive the relevant above permission and group automatically - Set value above 0 to enable this feature for any given difficulty as it is disabled for all difficulties by default Permissions and groups are given to players for being top 3 in each difficulty at the end of a wipe permissions: raidablebases.ladder.easy, raidablebases.ladder.medium, raidablebases.ladder.hard, raidablebases.ladder.expert, raidablebases.ladder.nightmare, raidablebases.th groups: raideasy, raidmedium, raidhard, raidexpert, raidnightmare, raidhunter Skins Randomize Npc Item Skins (true) - Skins npc outfits Boxes Include Workshop Skins (true) Preset Skin (0) Use Random Skin (true) - Skins boxes Loot Items Include Workshop Skins (true) Use Random Skin (true) - Skins items inside of boxes Use Imported Workshop Skins File (false) - copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply. Deployables List: Partial Names (door, barricade, chair, fridge, furnace, locker, reactivetarget, rug, sleepingbag, table, vendingmachine, waterpurifier, skullspikes, skulltrophy, summer_dlc, sled) Skin Everything (true) Include Workshop Skins (true) Use Random Skin (true) - Skins deployed items Treasure Resources Not Moved To Cupboards (skull.human, battery.small, bone.fragments, can.beans.empty, can.tuna.empty, water.salt, water, skull.wolf) Use Day Of Week Loot (false) Do Not Duplicate Base Loot (false) Do Not Duplicate Difficulty Loot (false) Do Not Duplicate Default Loot (false) Use Stack Size Limit For Spawning Items (false) UI Enabled (true) - Shows a status indicator Anchor Min (0.838 0.249) Anchor Max (0.986 0.284) Font Size (18) Panel Alpha (1.0) Panel Color (000000) PVP Color (FF0000) PVE Color (008000) Show Containers Left (false) Show Time Left (true) UI Details => Shows owner and active status Buyable UI Enabled (true) - Allows players to buy raids through a UI - DO NOT PUT IN STORE OR SHOPS Cursor Enabled (false) Anchor Min (0.522 0.136) Anchor Max (0.639 0.372) Panel Color (000000) Panel Alpha (0.0) Button Alpha (1.0) Text Color (FFFFFF) Use Contrast Colors For Text Color (false) Use Difficulty Colors For Buttons (false) X Button Color (497CAF) Easy Button Color (497CAF) Medium Button Color (497CAF) Hard Button Color (497CAF) Expert Button Color (497CAF) Nightmare Button Color (497CAF) Lockouts Enabled (true) - Shows lockout timers for each difficulty (expert/nightmare not implemented) Easy Anchor Min (0.838 0.285) Easy Anchor Max (0.883 0.320) Medium Anchor Min (0.893 0.285) Medium Anchor Max (0.936 0.320) Hard Anchor Min (0.946 0.285) Hard Anchor Max (0.986 0.320) Expert Anchor Min (0.838 0.325) Expert Anchor Max (0.883 0.365) Nightmare Anchor Min (0.893 0.325) Nightmare Anchor Max (0.936 0.365) Panel Alpha (1.0) Weapons Fog Machine Allows Motion Toggle (true) Fog Machine Requires A Power Source (true) SamSite Repairs Every X Minutes (0.0 = disabled) (5.0) SamSite Range (350.0 = Rust default) (75.0) Test Generator Power (100.0) Infinite Ammo AutoTurret (true) FlameTurret (true) FogMachine (true) GunTrap (true) SamSite (true) Ammo AutoTurret (256) FlameTurret (256) FogMachine (5) GunTrap (128) SamSite (24) Tesla Coil Requires A Power Source (true) Max Discharge Self Damage Seconds (0 = None) 120 = Rust default) (0.0) Max Damage Output (35.0) Profiles Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) (0) Entities Not Allowed To Be Picked Up (List: generator.small, generator.static autoturret_deployed - overrides Allow Players To Pickup Deployables) Additional Bases For This Difficulty (default) - A list of bases to use within this profile Paste Options (default) - Paste options specific to the profiles filename if it is also a base Profile Enabled (true)- Useful for disabling a profile instead of deleting it Add Code Lock To Unlocked Or KeyLocked Doors (true) Add Code Lock To Boxes (false) Add Code Lock To Tool Cupboards (false) Close Open Doors With No Door Controller Installed (true) Allow Duplicate Items (false) - [Explained above] Allow Players To Pickup Deployables (false) - [Explained above] Allow Players To Deploy A Cupboard (true)- [Explained above] Allow PVP (true) Allow Friendly Fire (Teams) (true) Amount Of Items To Spawn (30) - [Explained above] Minimum Amount Of Items To Spawn (0 = Use Max Value) (0) Flame Turret Health (300.0) Block Plugins Which Prevent Item Durability Loss (false) - Force items to take condition losses Block Damage Outside Of The Dome To Players Inside (false) - Prevent damage from outside of the dome to players inside of the dome Block Damage Outside Of The Dome To Bases Inside (false) - Prevent damage from outside of the dome to the base inside Block Damage Inside From Npcs To Players Outside (false) Building Blocks Are Immune To Damage (false) Boxes Are Invulnerable (false) Spawn Silently (No Notifcation, No Dome, No Map Marker) (false) Divide Loot Into All Containers (true) - [Explained above] Drop Container Loot X Seconds After It Is Looted (0.0) - [Explained above] Drop Container Loot Applies Only To Boxes And Cupboards (true) - [Explained above] Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) - A visible dome for players to distinguish raid bases from player bases Enable Stability Foundation Wipe (false) - Enables a custom stability system for when stability is disabled via CopyPaste settings. Empty All Containers Before Spawning Loot (true) - [Explained above] Eject Corpses From Enemy Raids (Advanced Users Only) (true) - Prevents corpses from remaining inside of a raid when it becomes private and prevents the user from looting it Eject Enemies From Purchased PVE Raids (true) - Useful when Lock Raid To Buyer And Friends is enabled Eject Enemies From Purchased PVP Raids (false) Eject Enemies From Locked PVE Raids (true) - Useful when Lock Treasure To First Attacker is enabled Eject Enemies From Locked PVP Raids (false) Explosion Damage Modifier (0-999) (100.0) - Modify the damage of all explosives Force All Boxes To Have Same Skin (true) Ignore Containers That Spawn With Loot Already (false) - [Explained above] Penalize Players On Death In PVE (ZLevels) (true) Penalize Players On Death In PVP (ZLevels) (true) Loot Amount Multiplier (1.0) - useful to scale loot amounts without having to adjust them all individually Protection Radius (50.0) - This options controls every single option and feature that relies explicity on distance or radius in one regard or another. Setting an incorrect value, either too low, or too high, will break the functionality of the plugin. It's best to leave it alone. Require Cupboard Access To Loot (false) - [Explained above] Minimum Respawn Npc X Seconds After Death (0.0) - Useful in simulating a real raid where players respawn Maximum Respawn Npc X Seconds After Death (0.0) Skip Treasure Loot And Use Loot In Base Only (false) - [Explained above] Always Spawn Base Loot Table (false) - [Explained above] - Arena Walls Enabled (true) Extra Stacks (1) - How many times you want walls to stack on top of one another Use Stone Walls (true) - set false to use wooden walls instead Use Iced Walls (false) - not advised to use this as it can cause client lag (not a plugin issue) Use Least Amount Of Walls (true) Use UFO Walls (false) - Walls spawn horizontally instead of vertically Radius (25.0) NPC Levels Level 1 - Play With Fire - Harmless fire aura rotates around npcs randomly Amount (0 = disabled) (0) Chance To Play (0.5) Level 2 - Final Death (false) - Respawns all npcs when raid is completed NPCs Enabled (true) Spawn Inside Bases (Options: Spawn On Floors, Spawn On Rugs, Spawn On Beds) Murderer Items Dropped On Death (none) Scientist Items Dropped On Death (none) Murderer (Items) (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete) Scientist (Items) (hazmatsuit_scientist, rifle.ak) Murderer Kits (murderer_kit_1, murderer_kit_2) - Kits have priority over these lists of items Scientist Kits (scientist_kit_1, scientist_kit_2) Random Names (none) - Spawn with a custom random name instead of a provided random name Amount To Spawn (3) Aggression Range (70.0) - Aggression range is increased by 250 meters when engaged Despawn Inventory On Death (true) Health For Murderers (100 min, 5000 max) (150.0) Health For Scientists (100 min, 5000 max) (150.0) Minimum Amount To Spawn (1) Use Dangerous Treasures NPCs (false) - Tells Dangerous Treasures to control and outfit the NPCs instead Spawn Murderers And Scientists (true) Scientist Weapon Accuracy (0 - 100) (30.0) - These bots are meant to be savages. 30% is average for highly skilled players, while the average player has 10-20% accuracy Spawn Murderers (false) Spawn Random Amount (false) Spawn Scientists Only (false) Rewards Economics Money (0.0) - How much is rewarded after a raid. Overridden by Divide Rewards Among All Raiders ServerRewards Points (0) Change Building Material Tier To Wooden (false) - Useful for upgrading or downgrading buildings automatically Stone (false) Metal (false) HQM (false) Change Door Type To Wooden (false) - Useful for upgrading or downgrading doors automatically Metal HQM Player Building Restrictions Wooden (false) Stone (false) Metal (false) HQM (false) Auto Turrets Aim Cone (5.0) Minimum Damage Modifier (1.0) Maximum Damage Modifier (1.0) Start Health (1000.0) Sight Range (30.0) Set Hostile (False = Do Not Set Any Mode) (true) Requires Power Source (false) Remove Equipped Weapon (false) Weapon To Equip When Unequipped (null = Do Not Equip) (rifle.ak) Permissions raidablebases.allow -- Allows player to use the available ADMIN commands. This is NOT recommended as players can use the commands 'buyraid' and 'rb' already. raidablebases.canbypass permission (or to be flying) to bypass dome restrictions (this previously worked for admins, but now requires the permission instead) raidablebases.blockbypass permission to bypass Owning More Than One Raid settings for Clans/Friends/Teams raidablebases.mapteleport Teleporting to map marker now simply requires this permission and to be enabled in config raidablebases.ddraw allows support for FauxAdmin users raidablebases.config allows use of the rb.config command in-game (server console does not require this permission) raidablebases.banned bans the user from entering any raids - DO NOT GIVE THIS TO THE DEFAULT GROUP LOL raidablebases.durabilitybypass to bypass `Block Plugins Which Prevent Item Durability Loss` raidablebases.notitle permission to exclude users from ranked title rewards Grid This plugin creates it's own spawn points automatically, which cover the entirety of your server's map when the plugin is loaded. This is created one-time when the plugin loads. The grid maintains itself without requiring any input. You may view the grid by typing /rb grid in-game to view detailed drawings of all locations on the grid. X - green - possible spawn point X - Red - currently in use C - Cyan - construction detected nearby TC - yellow - TC detected nearby W - blue - water depth is too high - refreshes on ocean level change Each location on the grid is checked a second time before spawning a base to insure it does not spawn the base on players or their buildings. You can disable using the grid by providing a valid spawn file for each raid type (buyable, maintained, scheduled and manual). Commands buyraid - buys a raid, eg: buyraid easy, buyraid easy steamid, buyraid 0, buyraid 0 steamid. I suggest typing the command and using the UI to buy bases. rb - for players to see the ladder (also for admins to see the status of each raid going on, which includes showing the allies and owners of each raid) rb ui [lockouts|status] - toggle ui on/off, or optional the lockouts or status rbe despawn - despawns a players purchased base if they have raidablebases.despawn.buyraid permission For admins, or players with the admin permission raidablebases.allow: rbe debug - toggles debug messages shown every second to server console for maintained and scheduled warning messages rb grid - see the grid and all monument names rb resettime - reset the time for the next scheduled event rb savefix - to cancel a server save that has become stuck - requires authlevel 2 rb prod - to gather information from a raid base entity for debugging purposes - requires admin or raidablebases.allow rbe - spawns a base at the position you are looking at. You cannot spawn a base on a player (including yourself) rbe draw - draw the raids radius rbe despawn - despawn a base near you (can be used by players with raidablebases.despawn.buyraid permission to despawn a base they purchased) rbe despawnall - despawn all bases rbe [basename] [difficulty] - spawn a raid at the location you are looking at rbe expire steamid|playername - removes a lockout for a specific player rbe expireall rbevent [basename] [difficulty] - spawn a raid randomly on the map - and teleport to it if using the command in-game rb.reloadconfig - allows you to reload the config without needing to reload the plugin. Some changes are not applied immediately, and no changes are retroactive to bases that are already spawned. rb.config - allows you to edit the config by adding, removing, and listing bases. Requires the permission raidablebases.config when not being used from the server console. rb.toggle - toggles Maintained Events and Scheduled Events on/off, if enabled in the config, until plugin reloads rbe setowner name - Sets the player as the owner of the raid rbe clearowner - Clears the owner of the raid Additional Bases allows you to add additional files to an existing base so that all bases in that list share the same configuration as the primary base/profile. This is great for setting up a list of bases for easy, medium, hard, expert and nightmare. Command rb.populate will populate specific loot tables with every item in the game (items are disabled by default as their amounts are set to 0) Arguments: rb.populate easy medium hard expert nightmare loot all Arguments: rb.populate 0 1 2 3 4 loot all easy - Populates oxide/data/RaidableBases/Editable_Lists/Easy.json medium - Populates oxide/data/RaidableBases/Editable_Lists/Medium.json hard - Populates oxide/data/RaidableBases/Editable_Lists/Hard.json expert - Populates oxide/data/RaidableBases/Editable_Lists/Expert.json nightmare - Populates oxide/data/RaidableBases/Editable_Lists/Nightmare.json loot - Populates oxide/data/RaidableBases/Editable_Lists/Default_Loot.json all - Populates ALL above loot tables Configure the items to your liking then copy the files contents into a loot table that you would like to use (for example Difficulty Loot/Easy.json) You cannot use loot tables in the config file anymore. Use the data directory (oxide/data/RaidableBases) API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime) void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) Tips Players will be considered raiders after looting, killing an npc, using explosives, eco raiding, destroying a building block/high wall/door or dealing damage from INSIDE of the dome You must change easybase1, mediumbase2, expertbase3, etc to the name of your CopyPaste files, or vis-versa. This plugin doesn't create bases for you. You can use the rb.config command (rb.config add "easy bases" easybase1 easybase2 0) in the server console to make this process easier. You can rename all profiles or additional base filenames. When copying a base with CopyPaste, make certain that you copy the base from eye level of the foundation outside of the base. I would not change autoheight from false to true. Do not change stability to true, as it may cause your base to crumble. height is the distance the base is spawned off of the ground. elevation determines how flat the surrounding terrain must be in order for bases to spawn on it Scheduled Events is how often you want a random base to spawn on the map. This is disabled by default. This randomness comes from Every Min Seconds and Every Max Seconds Maintain Events will always spawn the Max Events amount of bases on your map. This is disabled by default. When one despawns, another will take its place shortly after. Allow Teleport will prevent players from teleporting when disabled. Compatible with NTeleportation or any plugin that uses the CanTeleport hook. Help This plugin does NOT use Zone Manager - it creates and manages everything on its own. If you are having issues with too few locations on the grid, or each attempt to spawn a base returns a manual spawn was already requested then it is likely because of how you have setup Zone Manager. You either have far too many zones, or you have zones which are far too large. Raidable Bases will not spawn in these zones unless the ZoneID is added to Allowed Zone Manager Zones in the config file. Do not put this plugin in your store/shop. It simply is not designed to work with it. There are far too many cooldowns to make this idea plausible, and the plugin cannot function properly without them. Using /buyraid will open a UI designed specifically for this issue. This plugin requires CopyPaste plugin to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. PvE server friendly with TruePVE and other plugins that support the hooks CanEntityTakeDamage, CanEntityBeTargeted, and CanEntityTrapTrigger. Bases can have 5 difficulty settings: 0 for easy, 1 for medium, 2 for hard, 3 for expert, and 4 for nightmare. This is configurable per profile. Bases can spawn on roads and other areas that do not allow building by Rust. Building ladders in these areas is allowed by the plugin. I will add support for building twig later. My bases often spawn in the same biome If you're having issues with spawn points being repeatedly used, or with a biome being favored consistently over other biomes then this is an elevation issue with the terrain on your map. You can fix this by increasing the Elevation in the configuration. For example, if your Elevation is 1.0 then set it to 1.5 and try again. This will also increase the height the base is allowed to spawn off of the ground. With certain maps you'll just have to make do with this issue. Corpses appear outside of the dome as backpacks This is intended, and it is optional. The location is drawn on the players screen to notify them that their corpse moved. This allows players to retrieve their backpack in the event that the raid becomes locked privately to another player, and prevents them from entering. Players do not drop their active item when they die. Bases Stop Spawning On Linux Machine [Error] Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0) If you see this error after bases spawn then you need to install libgdiplus on your machine. A quick google search shows the install command is: sudo apt-get install -y libgdiplus This happens when images in the CopyPaste file are being rendered by converting the byte array to bitmap. Hooks: OnRaidableBaseDespawn, OnRaidableBaseDespawned, OnRaidableBaseEnded, OnRaidableBasePrivilegeDestroyed, OnRaidableBaseCompleted, OnRaidableBaseStarted private void ...(Vector3 raidPos, int mode, bool allowPVP, string id, float spawnTime, float despawnTime, float loadTime, ulong ownerId, BasePlayer owner, List<BasePlayer> raiders, List<BasePlayer> intruders, List<BaseEntity> entities)
    $50.00
  3. Version 1.1.0

    350 downloads

    Adds a cargo plane crash event to your server! Features: Support for third-party plugins Great customization options in the config Console commands: callcargoplane - force the event to start crashcargoplane - force the event to end Chat commands(need admin privileges): showcrashzone - displays the crash area setcrashzonecenter - set the center of the crash zone to where the player is callcargoplane - force the event to start crashcargoplane - force the event to end CargoPlaneCrash config: { "Time to event start(in seconds)": 3600.0, "Random time to event start": false, "Minimum time to event start(in seconds)": 600, "Maximum time to event start(in seconds)": 10800, "CargoPlane speed(recommended 4 to 6)": 5.0, "Crates amount(spawn after crash)": 1, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Airdrops amount(spawn after crash)": 1, "Airdrops lifetime(in seconds)": 3600, "Fireballs amount(spawn after crash)": 5, "Passengers amount(spawn after crash)": 2, "Explosion marker on the map(spawn after crash)": true, "Explosion marker lifetime(in seconds)": 300, "Enable signal smoke(spawn after crash)": true, "Signal smoke lifetime(in seconds, max 214)": 214, "Map size(crash zone size), you can see the zone, use the chat command /showcrashzone": 4500.0, "Starting altitude, defaults to map size, can be increased if cargo plane hits high ground(no more than 10000 recommended)": 4500.0, "Crash zone center. Use chat command /setcrashzonecenter to set to player position. You can check crash zone center, use the chat command /showcrashzone": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Event message(if empty, no message will be displayed)": "CargoPlane event started", "Kit name(you can use kits for passengers if you have Kits plugin)": "", "Passenger name": "Mister bot", "NPCs amount(spawn after crash)": 2, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0 }
    $5.99
  4. Version 1.0.5

    41 downloads

    Adds homing missiles to the server. Just load the rocket launcher with a smoke rocket and aim. Require a smoke rocket to be used as the ammo type! Great damage system, you can set damage for all types of objects (buildings, animals, NPCs, players, trains, boats, helicopters and others) Great crafting system, you can customize the amount of resources needed to craft homing missiles, set the level of the workbench required for crafting You can customize crosshair size and color, aiming time, aiming sound You can set the type of rocket explosion, set rocket speed, self-detonation time and more You can set zones where you cannot use homing missiles, (you need the ZoneManager plugin) This plugin utilizes the smoke rocket. As it is not a item that players can usually get through loot it makes the perfect placeholder for this purpose. Simply use a plugin such as BetterLoot to insert the smoke rocket into your loot tables, then any smoke rocket that is picked up by a player can be used as a Homing Missile. Or you can just use the crafting system. Commands: /hmcraft - use to craft homing missiles (if enabled in the config) /hmcraft X - use to craft multiple homing missiles, where X is the amount of homing missiles This plugin uses the permission system. Permissions: homingmissiles.use - required to use homing missiles homingmissiles.craft - required to use the craft command To assign a permission, use: oxide.grant <user or group> <name or steam id> homingmissiles.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> homingmissiles.use To assign a permission, use: oxide.grant <user or group> <name or steam id> homingmissiles.craft To remove a permission, use: oxide.revoke <user or group> <name or steam id> homingmissiles.craft Config file: { "Allow homing missiles crafting": true, "Workbench level required to craft(0-3)": 3, "Crafting costs)": [ { "shortname": "ammo.rocket.basic", "amount": 1 }, { "shortname": "techparts", "amount": 2 } ], "List of zones where homing missiles cannot be used (requires ZoneManager plugin)": [ "111111111", "222222222", "333333333" ], "A message when you are in an area where homing missiles cannot be used": "You can't use homing missiles here", "Rocket speed": 50, "Rocket acceleration(1 - 10)": 1.0, "Amount of time before the rocket self detonates": 20.0, "Amount of time to acquire target lock(in seconds)": 1.0, "First crosshair size": 24.0, "First crosshair color Red (0-1)": 1.0, "First crosshair color Green (0-1)": 0.0, "First crosshair color Blue (0-1)": 0.0, "Left side of the first crosshair": "<", "Right side of the first crosshair": ">", "Middle of the first crosshair": "+", "Second crosshair size": 24.0, "Second crosshair color Red (0-1)": 0.0, "Second crosshair color Green (0-1)": 1.0, "Second crosshair color Blue (0-1)": 0.0, "Second crosshair": "[ + ]", "Enable sound effects when aiming": true, "Base damage of the rocket(affect everything, including buildings)": 100.0, "Damage to players": 100.0, "Damage to animals": 500.0, "Damage to patrol helicopter": 3500.0, "Damage to chinook": 2000.0, "Damage to bradleyAPC": 500.0, "Damage to submarine": 400.0, "Damage to NPCs": 300.0, "Damage to snowmobile": 300.0, "Damage to boat": 400.0, "Damage to modular cars": 400.0, "Damage to hot air baloon": 1000.0, "Damage to scrap transport helicopter": 500.0, "Damage to minicopter": 750.0, "Damage to train": 500.0, "Explosion type: 1 - basic; 2 - fire; 3 - smoke; 4 - heli; 5 - heli napalm; 6 - heli airburst; 7 - sam; 8 - 40mm_grenade_he; 9 - c4; 10 - f1; 11 - beancan grenade; 12 - satchelcharge; 13 - mlrs": 13 }
    $9.99
  5. Version 1.0.1

    1 download

    A crate of explosives spawns on the helipad. You can customize the contents of the box, set up NPC guards and call a patrol helicopter to an event. Features: Easy to set up. Excellent customization options in the config You can customize the contents of the box: in the config file, set up a list of items that will be inside also you can use kits (you need Kits plugin), just set the name of the kit in the config file, you can use the list of kits and choose them randomly You can customize the NPCs(note that NPCs will not move): you can set the health of the npc you can set NPC damage multiplier on players Commands(admin only): hpestart - force the event to start Config file: { "Time to event start(in seconds)": 3600, "Random time to event start": false, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Box lifetime(in seconds)": 1800, "Time the box is closed(in seconds)": 900, "Box skin": 0, "NPCs lifetime(in seconds)": 3600, "NPCs amount(maximum 15)": 2, "NPCs type, 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "Event start message(if empty, no message will be displayed)": "Helipad event started", "Message when box is unlocked(if empty, no message will be displayed)": "Box on the helipad unlocked", "Calls the helicopter to the launchsite after the box is unlocked": false, "How long the helicopter will patrol the launchsite (in minutes)": 5, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "Event marker name": "Launch site event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use box kit(need a plugin Kits)": false, "List of items in the box)": [ { "shortname": "ammo.rocket.basic", "amount": 2 }, { "shortname": "explosive.timed", "amount": 2 }, { "shortname": "explosive.satchel", "amount": 10 }, { "shortname": "explosives", "amount": 100 }, { "shortname": "ammo.rifle.explosive", "amount": 128 } ], "Kit list": [ "111111111", "222222222", "333333333" ], "Use random kit(if false, then the first Kit in the list is always used": false }
    $5.99
  6. Version 1.0.1

    4 downloads

    Roam Bubble is a plugin that will enhance clans/teams gameplay by bringing stat based roam events. Roam Bubble is a zone that is created at any grid the admin specifies, and the team that ends with the most kills wins. Admins can call as many roams as they want at any grid, there is support to have multiple zones going on at once. Commands: /roam {time} {grid} - This command is the main command to call roams, this command requires the permission below. For the time, it is either {time}s for seconds or {time}m for minutes. Permissions: roambubble.callroam - This permission is required to call a roam. Language: Plugin is coded using language file, all text for messages can be edited there to support any language. Config: { "Use Clans": true, "Sphere Radius": 150, "Amount of Spheres (More = Darker, although creates multiple sphere ents)": 7, "Message Settings": { "Display Name for Chat Messages": "Billy Joe's Roams", "Display Name Color for Chat Messages": "#d4af37", "Steam ID Avatar for Chat Messages": 76561198194158447, "Send Global Chat Message when roam is created?": true, "Send Discord Message when roam is created?": true, "Send End Result to Global Chat?": true, "Send End Result to Discord?": true }, "UI Settings": { "Use UI": true, "UI Title": "Billy Joe's Roams", "UI Title Color": "0 0.5988035 0.7529412 1", "UI Title Font Size": 30, "UI Timer Color": "1 1 1 1", "UI Timer Font Size": 22 }, "Discord Settings": { "Use Discord Output?": true, "Discord Webhook URL": "", "Roam Winners Embed Title": "{0} Roam has finished, {1} have won the roam", "Roam Winners Embed Color": 3066993, "Roam No Winners Embed Title": "{0} Roam has finished, there were no winners", "Roam No Winners Embed Color": 15158332, "Roam Called Embed Color": 10181046 } }
    $12.99
  7. Version 1.0.9

    740 downloads

    This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Dependencies Required NpcSpawn - available in included ReadMe Dependencies (optional, not required) True PVE GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode (available in included ReadMe) Chat commands (only for administrators) /WorldPos - displays the actual player’s location on the map (to set up in the plugin configuration the location of the NPC bosses) /MonumentPos - displays the actual location of the player on the map relative to the nearest monument (to configure the location of NPC bosses in the plugin configuration) /ShowPos <name> - shows all positions for NPC appearance depending on the type of NPC appearance /SetType <type> <name> - sets a new value for the NPC appearance type /SavePos <name> - saves to the configuration file a new position for the appearance of the NPC, depending on the type of appearance of the NPC /RemovePos <index> <name> - removes from the configuration file the position for the appearance of NPC, depending on the type of appearance of the NPC Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Contact me in Discord: KpucTaJl#8923
    $30.00
  8. Version 1.0.8

    149 downloads

    Advanced Hit Bar will show the players the health information of the player or certain entities the player is shooting. This plugins comes with a nice UI and the ability to customize it. Important: This plugin depends on Image Library It also works with other plugins that modifies players health like Better Metabolism. Permissions: advancedhitbar.use - Players with this permission will be able to see the Hitbar when shooting (If perms are enabled from config). advancedhitbar.edit - Players with this permission will be able to edit the Hitbar color (If perms are enabled from config). Commands: /hitbar - Opens the Hitbar color config. /hitbar on/off - Enables/Disables the hitbar. /hitbar help - Show brief information on chat. Configuration: { "Plugin Settings": { "- Only users with perms can see the alert": false, "- Time alert will be displayed (Seconds)": 3.0, "- UI Anchor Min": "0.356 0.117", "- UI Anchor Max": "0.63 0.158", "- Config Text": "HITBAR SETTINGS", "- Config Color": "#ffffff", "Copter - Enable health bar": true, "Bradley - Enable health bar": true, "Players - Enable health bar": true, "NPC - Enable health bar (Animals, Scientists, Scarecrows, etc.)": true, "Minicopter - Enable health bar": true, "ScrapCopter - Enable health bar": true, "Deployables - Enable health bar": true, "Building Blocks - Enable health bar": true, "All Entities - Enable health bar": false, "Show hitbar when damage type is fire (Not Recommended)": false, "- Accept button text": "ACCEPT", "- Close button text": "CLOSE", "- Config Chat command": "hitbar", "- Config Custom Players Health (ONLY CHANGE THIS IF YOU CHANGED THE DEFAULT PLAYERS HEALTH)": 100, "- Config Custom Players Health (Assign the perm to the the players that have different health)": { // Only assign this perms to the players if you changed their max health (Example: Better Metabolism) "advancedhitbar.vip": 150, "advancedhitbar.vip1": 200 } } }
    $10.00
  9. Version 2.0.4

    212 downloads

    This event automatically takes place in the Junkyard location if on the map Finally, the crane in Junkyard will have a true meaning and be fun again! Description The event begins with a notification in the chat that soon scavengers will arrive at Junkyard, who will have a rest there. Next, NPCs appear in the location, whose presets you can configure in the plugin configuration. A message appears in the chat that the scavengers hid a signal grenade in one of the broken cars at the landfill to call for supplies. The player needs to kill all the NPCs and find the rusted car in which the grenade is hidden. In order to find and activate the signal grenade, use a crane to load rusted cars into a shredder for recycling, it's bound to be in one of them! The number of rusted cars in the landfill is regulated by the value in the configuration. The required car is selected at random from the group. The player needs to recycle the rusted cars one by one until he finds the one in which the signal grenade is located in! After the player recycles the broken car, a plane will fly to the Junkyard location, on board of which there will be a truck with supplies. The plane will drop this truck and it will land in Junkyard via parachute. Once it lands, guards will come out of the truck and guard it. But the truck is closed, it cannot be opened. The player needs to kill these guards to get access to the truck. In order for the player to get access to the crates and the loot within, they need to recycle the truck by using the crane and placing it into the shredder! Next, the crates will travel along the conveyor belt of the shredder and the player will be able to open them. You can configure all the crates, their number and the loot in them, all in the plugin configuration. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /jstart - start the event /jstop - end the event /jpos - determining the position and rotation coordinates for changing the location of NPCs. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Junkyard is read) Console commands (RCON only) jstart - start the event jstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnJunkyardEventStart() – called when the event starts void OnJunkyardEventEnd() – called when the event ends void OnJunkyardEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $30.00
  10. Adem

    Custom Modules

    Version 1.0.5

    90 downloads

    Let your players use cars in a new way! The plugin will allow cars to float, driving underwater, use jet propulsion and become a mobile turret. You can configure any number of different modules. They can combine many functions, for example, a turret can be installed on a floating or underwater module. Modules are custom items that can be added to kits or loot tables of crates, sold in a server store, or may randomly appear on modular cars. Types of modules Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well. For this module, the buoyancy force, the turning speed and the speed of movement on the water can be configured. Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets. Jet module When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module. Remote control module A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it. Underwater module Allows the car to move underwater. Chat commands /givemodule <Custom item shortname> – give the item to yourself. (For administrators!) Console commands (RCON) givemodule <userId> <Custom item shortname> <amount> – give the item to player. Config en – example of plugin configuration in English ru – example of plugin configuration in Russian
    $25.00
  11. Version 1.0.8

    225 downloads

    This is a free download custom map (Procedural map) 3800K outlining South America and its surroundings with some custom monuments that will be added in later versions. It is not editable yet until I finish with other monuments that I project to make in forward. Your collaboration is important to personalize this map even more with your suggestions. Thanks! https://discord.gg/EUSuDuTFYN
    Free
  12. Version 1.3.4

    190 downloads

    Road Bradley plugin expands possibilities with APC fights. It spawns Bradleys with custom AI on selected roads and/or allow player to purchase their own Bradley for fights. The plugin is highly configurable, so you can set almost every variable by your own. This plugin also fully support custom map configuration. Video Preview (Version 1.1.0) Editor Preview (Version 1.3.0) Features You can set Bradley to spawn and patrol the roads. You can give players access to purchase their own Bradley, and lock damage/loot to only the owner, or his Friends/Clan (Required plugins) or Teams. (NEW!) Custom Bradley AI. (target distance, clothing check, tool check, view distance) (In my opinion better than the vanilla one) Currency plugin support. Custom markers on Bradleys. Rust-themed UI. Tank unstuck system. Fully customizable in config and help messages in console if tank is stuck for more than 30 seconds. Customizable routes for custom maps. Ability to route through more than 1 road and possibility to set route to the longest map road. Chances to spawn other tank profiles in timed spawns. Permission system for purchases unlock. Cooldowns and daily limits. Health, damage, napalm and debris configuration. Custom loot support. All Bradley routes available to display. You can reward players by percentage of damage dealt per Bradley. You can setup random road timed events. You can make your own roads and edit pre-generated ones in custom road editor. (NEW!) You can setup bradley fight bags to respawn players without losing the loot and come back to fight very fast. (NEW!) Config Informations The "Tank Routes - Spawns Per Maps" config part ins based on levelurl so if your map file is named CustomMapV1.3.3.map if you add CustomMap to config it will work. It might depend also on map host. Checked on DropBox and Discord. Tank Road IDs can be checked through /tankroute command. Permissions roadbradley.admin - Allows you to use /tankroute command. roadbradley.bypass - Bypass Bradley purchase cost. Commands /tankroute - Displays help about methods of route displays. /buytank - Opens the Bradley purchase UI. (Configurable) Default Config (Version 1.3.0) { "Tank Purchase - Commands": [ "buytank" ], "Tank Route - Display every X checkpoint (Command)": 1, "Tank Route - Use Asphalt Roads Only": false, "Tank Route - Height Offset": 1.0, "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads)": false, "Tank Route - Remove Roads With Obstacles From Pool": false, "Tank Route - Kill/Teleport Bradley after X Stuck Errors (0, to disable)": 0, "Tank Route - Stuck Fix Method (true = kill, false = teleport to start)": false, "Tank Route - Randomize Spawn On Road": true, "Tank Route - Remove Timed-Event Roads From Purchasable Pool": false, "Tank Route - Obstacle Keyword Whitelist": [ "roadsign", "train_track", "road_tunnel", "doorcloser" ], "Tank Route - Remove first and last checkpoints of purchased bradleys": 3, "Tank Route Editor - Height Offset": 1.0, "Targeting - Target NPC": false, "Loot & Damage Share - Ignore Ownership Checks": false, "Loot & Damage Share - Use Friends": false, "Loot & Damage Share - Use Clans": false, "Loot & Damage Share - Use RUST Teams": true, "Loot & Damage Share - Limit Server Spawned Bradleys Loot To Top Damage Player": false, "Purchases - Used Purchase System (0 - None, 1 - Economics, 2 - ServerRewards)": 0, "Purchases - Max Purchased Bradleys (0, to disable)": 3, "Tank Target - Target Sleepers": false, "Tank Info - Display Timed Bradley Info": true, "Tank Info - Timed Bradley Info Format": "-=BRADLEY=-\nTier: {0}", "Tank Info - Display Purchased Bradley Info": true, "Tank Info - Purchased Bradley Info Format": "-=BRADLEY=-\nTier: {0}\nOwner: {1}", "Bag Respawns - Enabled": true, "Bag Respawns - Max Bags Per Player": 4, "Bag Respawns - Max Bed Distance From Player": 100.0, "Tank Unstuck - Killed Entity Names": [ "servergibs_bradley", "scraptransporthelicopter", "magnetcrane.entity", "minicopter.entity", "supply_drop" ], "Tank Routes - Spawns Per Maps": { "default": [ "default" ], "Detroit": [ "default", "custom" ], "HapisIsland": [ "hapis" ], "ParadiseIsland": [ "custom" ] }, "Tank Routes - Purchasable Road ID Blacklist Per Map": { "default": [ 0, 3 ], "Detroit": [ 1 ] }, "Tank Routes - Custom Purchasable Roads Per Map": { "default": [ "CustomRoad1", "CustomRoad2" ], "Detroit": [ "DetroitRoad1", "DetroitRoad2", "DetroitRoad3" ], "HapisIsland": [ "HapisRoad2", "HapisRoad3", "HapisRoad4" ] }, "Tank Routes - Spawn Configuration": { "custom": { "Tank Route - Road IDs (Random, if more than one)": [ [ "0", "1" ], [ "2", "3" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Respawn Time (in seconds)": 1200, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 12, "3": 20 }, "Spawns - Chance": { "Extreme": 1, "Hard": 3 } }, "default": { "Tank Route - Road IDs (Random, if more than one)": [], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": true, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } }, "hapis": { "Tank Route - Road IDs (Random, if more than one)": [ [ "HapisRoad1" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } } }, "Tank Routes - Purchasable": { "Extreme": { "Purchases - Required Permission (leave blank, to disable)": "roadbradley.extreme", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Display Name": "" }, { "Shortname": "currency", "Amount": 5000, "Skin": 0, "Display Name": "{0}$" }, { "Shortname": "metal.fragments", "Amount": 10000, "Skin": 0, "Display Name": "" } ] }, "Hard": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Display Name": "" }, { "Shortname": "currency", "Amount": 1500, "Skin": 0, "Display Name": "{0}$" } ] }, "Normal": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 3600, "Purchases - Max Daily (in seconds, 0 to disable)": 3, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 100, "Skin": 0, "Display Name": "" }, { "Shortname": "metal.fragments", "Amount": 1500, "Skin": 0, "Display Name": "" } ] } }, "Tank Routes - Configuration": { "Extreme": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.7, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 5000.0, "Tank Options - View Range": 75.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 25.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "custom", "Loot - Rewards For Damage Dealt": [ { "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" }, { "Shortname": "scrap", "Amount": 500, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Hard": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 2500.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 20.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Dealt": [ { "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Normal": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 1000.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 10, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 15.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Dealt": [], "Loot - Fire Lock Time (in seconds)": 60 } }, "Loot - Presets": { "custom": { "Loot - Min. Crates": 2, "Loot - Max. Crates": 4, "Loot - Min. Items Per Crate": 4, "Loot - Max. Items Per Crate": 5, "Loot - Loot Table": [ { "Shortname": "explosive.timed", "Amount": 1, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "metal.refined", "Amount": 1000, "Skin": 0, "Display Name": "", "Chance": 2, "Additional Items": [] }, { "Shortname": "rifle.ak", "Amount": 1, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [ { "Shortname": "ammo.rifle", "Amount": 20, "Skin": 0, "Display Name": "" } ] } ] } } }
    $35.00
  13. Version 1.0.1

    45 downloads

    This event is based on the game "Red Light, Green Light" from the popular serial "Squid Game" Description Prefab arena for this game is in the plugin package To work event is necessary to have this prefab on the map (it works only on custom maps!!!) Event starts with a message in the chat about the beginning of the event. Then everyone who wants to take part in the game must write in the chat command (/rlglenter). The player will be moved to the arena after this action. If the player is in his building zone, he will return to the same place at the end of the event. It’s a place where he wrote the command. Otherwise, at the end of the event the player will be moved to a safe zone on the map. There is a waiting time for all players at the beginning of the event. The game will begin when this time is over. The idea of the game is to follow instructions strictly. While the indicator is green, a player can move. When a red indicator is on the player’s screen, a player can’t move. If the violation of the rules is noticed, a player will be out of the game and move to the watching area of the game. Then a player can monitor other players’ game from the watching zone. All players who cross the finish line before the time limit is up will win. It is possible to set up in the configuration: a total table of items for the winners, all the time periods in the game, the inaccuracy of the player's movement when the red light is activated. Prefab Installation Instructions In this case, it is assumed that the customer uses the RustEdit program 1. Unpack the archive to a folder 2. Open the RustEdit program location 3. Place the folder with the prefab files in the "CustomPrefabs" folder 4. Run the RustEdit program 5. Open the map on which you want to install this prefab 6. In the Prefab List tab, open the Custom tab 7. In the Custom tab, open the folder that we dragged to CustomPrefabs (item 3) 8. Drag the prefab to the place you want on the map 9. Apply The Modifications (!!!THE first step is to APPLY the Height Mask, then everything else!!!) 10. Everything is ready (If available)! It remains only to save the map, run it on the server Dependencies (optional, not required) NoEscape NTeleportation Chat commands (only for administrators) /rlglstart - start the event /rlglstop - end the event /rlglenter - enter the arena of the game /rlglexit - exit the arena of the game Console commands (RCON only) rlglstart - start the event rlglstop - end the event Plugin Config "Prefix of chat messages" "Inaccuracy of changing the player position at the red indicator [м.]" "Inaccuracy of changing the position of player’s camera at the red indicator [degrees]" "Minimum time between events [sec.]" "Maximum time between events [sec.]" "Waiting time at the beginning of the event [sec.]" "Duration of the event [sec.]" "Waiting time at the end of the event [sec.]" "Minimum starting time of the stage (at least 2) [sec.]" "Maximum starting time of the stage (at least 4) [sec.]" "Sound language [ru/en]" "List of commands that you cannot use in the event area" "Table of items for winning the game" "List of items" "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table" "Minimum numbers of items" "Maximum numbers of items" "List of items" The prefab is designed by jtedal#8448 Contact me in Discord: KpucTaJl#8923
    $30.00
  14. Monster

    XRPG

    Version 1.1.3

    21 downloads

    XRPG - rpg system. Lumberjack, miner, hunter. - When changing the monitor resolution, the panel moves along with the heal bar. - Storing player data in - oxide/data/XRPG - There is a lang ru/en. - Setting the maximum category level. - Setting the panel size. - Setting rates for resource gathering. - Setting rates for resource pickuping. - Setting rates for killing animals. - Permission rate multiplier setting. [ Players with permissions will increase rates faster ] - Setting the maximum boosted rates for permissions. - The ability to block the boosting of RPGs with certain tools. - Ability to disable the panel or messages. - The ability to slow down boosting. [ The higher the rates, the slower the boosting ] -> Overview - YouTube <- Permissions xrpg.use - allow access to RPG boosting. xrpg.top - allow access to view TOP players. Commands /rank - view TOP players. Config { "General settings": { "Enable RPG boosting slowdown | The higher the rates, the slower the boosting": false, "Enable RPG panel": true, "Enable RPG messages": true, "Delete data automatically after wipe": false, "Starting multiplier for boosting rates": 1.0, "Text size": 13, "Notification text size": 10, "List of ignored tools": [ "jackhammer", "chainsaw" ] }, "Mini panel location": { "AnchorMin": "1 0", "AnchorMax": "1 0", "OffsetMin": "-402 16", "OffsetMax": "-210 98", "Progress display: TRUE - from minimum to maximum rates | FALSE - from 0 to maximum rates ": true }, "Permissions settings": { "xrpg.default": { "Lumberjack max rates": 12.5, "Miner max rates": 12.5, "Hunter max rates": 12.5, "Rate boosting multiplier": 1.25 } }, "Lumberjack settings": { "Lumberjack max rates": 10.0, "Lumberjack starting rates": 2.5, "Enable boosting lumberjack rates by gathering resources": true, "Enable boosting lumberjack rates by picking up resources": true, "Resources for the gathering/picking of which to accrue lumberjack rates | Resources that will be subject to lumberjack rates": { "wood": 0.05, "charcoal": 0.05 } }, "Miner settings": { "Miner max rates": 10.0, "Miner starting rates": 1.75, "Enable boosting miner rates by gathering resources": true, "Enable boosting miner rates by picking up resources": true, "Resources for the gathering/picking of which to accrue miner rates | Resources that will be subject to miner rates": { "stones": 0.05, "metal.ore": 0.05, "metal.fragments": 0.05, "sulfur.ore": 0.05, "sulfur": 0.05 } }, "Hunter settings": { "Hunter max rates": 10.0, "Hunter starting rates": 1.5, "Enable boosting hunter rates by gathering resources": true, "Enable boosting hunter rates by picking up resources": true, "Enable boosting hunter rates by killing animals": true, "Resources for the gathering/picking of which to accrue hunter rates | Resources that will be subject to hunter rates": { "cloth": 0.05, "leather": 0.05, "bone.fragments": 0.05, "fat.animal": 0.05 }, "Animals for killing which to accrue hunter rates": { "boar": 0.75, "bear": 0.75, "stag": 0.75, "wolf": 0.75, "testridablehorse": 0.75, "chicken": 0.75 } } }
    $10.99
  15. KpucTaJl

    Better Npc

    Version 1.1.4

    180 downloads

    This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter Dependencies Required NpcSpawn Dependencies (optional, not required) AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode Custom maps Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map You can also download all these files for all maps here Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Standard monuments This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Custom monuments This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Roads This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type ExtraNarrow – It is a narrow, unpaved walkway ExtraWide It is a wide, paved, two-lane, beltway road Standard – It is a regular, paved road Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below) Biomes This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below) In-game events This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event The supported events: When the plane drops the server AirDrop, it will be guarded by specific NPC presets CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below) The NPC preset parameters Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details The NPC settings description Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter “False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items A description of the Rust loot table settings Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab A description of the own loot table settings Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items The commands in the chat (for admins only) /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name} Console commands (RCON only) ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server Hooks object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance API void DestroyController(string name) – It destroys the place of appearance NPC with the name {name} void CreateController(string name) – It creates the place of appearance NPC with the name {name} These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal
    $30.00
  16. Version 1.0.5

    646 downloads

    Map Size: 6000 Prefab: 85k+ Edits: Not permitted (you can purchase the RustEdit version and support the maps development HERE) The gameplay goal for this map was to slightly change the way you play Rust and promote a more realistic experience that rewards exploration. To do this, I have totally removed the roadside junk pile spawns you'd usually see beside the roads of a vanilla map. Loot is now mostly allocated to certain zones, so If you want lots of a specific resource, you will have to leave your base area and explore the map and it's zones. Explore the map and you will be rewarded. Not only with loot, but insider knowledge. There are many secret places hidden around the map. Some small and very well hidden and some hidden in plain sight. I figure it's better a player be rewarded by discovering secret locations instead of relying on monument markers for everything, so if you see something intriguing, go check it out. You never know what you may find. Some of the urban areas may seem small, but I tried to put at least something to represent the larger populated cities of England & Wales. These are still more than equal to small vanilla monuments regarding loot. It's also important to note that players are free to create player-built settlements beside urban zones and increasing a specific cities density, in fact I encourage it. That's why the nobuild zones are minimally size to allow building close by. Houses, Ruined Houses, Boarded Rowhouse, High-rise buildings, Petrol Stations, Bus Stops Vehicle Junk Piles spawn on Driveways & Carparks Yard Junk Piles spawn on back yards Rusty Robob Vendors in the Shops Jump puzzles a plenty Urban Warfare! Trees, Logs, Stones, Berries, Mushrooms, Hemp Lumberjack Cabins & Mission NPC Wild Animal Spawns Harbours, Docks, Racetracks, Factory & Warehouse Buildings Industrial Prop Junk Pile spawns Abandoned Static Vehicles & Trucks (Requires Static Lootables Plugin) Fuel Tanks (Requires Static Lootables Plugin) Fuel Barrels Recycler Oil Refinery Airfield, Dome, Military Tunnels, Satellite Dish, Launch Site, Towers, Naval Base The usual crates & barrels Security Cards Military Gear High End Loot Ammo Vehicles Guns! Metal Ore, Sulfur Ore, HQ Metal Ore, Stone Only 'Minable' Stone Ore will spawns in England & Wales (No Metal or Sulfur) Normal/Vanilla 'Minable' Ore spawns in Scotland & Ireland Excav808 (The Custom-Built and fully working Excavator) Mining Pits (Including Mining Mission NPC) Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Only Stone Ore spawns in England & Wales (No Metal/Sulfur Ore) Jumps (More Special GTA style jumps will be added to challenge drivers. Destruction Derby Arena. (Host amazing vehicular events) Automated Above-Ground Rail Network 5 Custom Tunnels England Network - Stops at London Outpost, Trainyard, Destruction Derby, Newcastle, Liverpool docks, Midlands Ireland Network - Stops at Dublin Docks, Satellite Dish, Launch, Dome and Airfield Requires Automated Workcart plugin Custom Plugin config Files Included Racetracks - Data & Config Files included Racetrack 1 - Tarmac Track, Typical Rust Theme, 5 laps Racetrack 2 - Ice Track, Winter/Icy Theme, 2 laps Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish Sulfur Quarry High Quality Metal Quarry Custom Monuments Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo ship Stone Henge Loch Ness Lough Neagh CCTV Codes RACETRACK0, 1, 2, 3, 4, 5, 6, 8 COBALTHARBOUR1, 2, 3 LIVERPOOL1, 2, 3 SNOWTRACK0, 1 LONDON1, 2 TRAINYARD1 VAULT808 ..more to come! Special Thanks I'd like to give a big thanks to Knockcree. He helped me many times with advice and he allowed me to use his broken Outpost for my London Outpost. Thank you Respect I'd also like to thank 38-RA for being so kind to give me one of his Russian Submarines. His creations are amazing and so detailed. You can check his stuff out HERE A big thanks to all the supporters of the map! Tasty • Tails • HowlingWolf • strand • Christian Gaevert • Lushenko • Basanta Malakar • Admiral Nappa Torsten Metz • Jarrod Everhart • Laur_xo • Jigsaw • ooooldguy • Luuxen • Andrel38 CM1234 Setup from Automated Workcarts on both rail networks Oxide - Automated Workcarts Files.zip
    Free
  17. flouONEs

    Last Oasis

    Version 1.5

    30 downloads

    Last Oasis: The planet Earth slows down its rotation and the sun begins to burn the earth more and more. People are divided… Immerse yourself in a huge world full of dangers and adventures. Fight marauders in a tough fight and explore new lands in search of prey. Map size 4096. Prefabs 78592. The map is suitable for all servers, both pvp and pve mod. Created with World Creator. This map is constantly supported and updated for the current version of the game with all updates! Have questions? See the FAQ (Read me) file. Need help? Connect to our discord: click me Lore Map: In 2087, an ecological catastrophe occurred, the planet Earth slows down its rotation and the sun begins to burn the earth more and more. The earth was engulfed in chaos, it was becoming increasingly difficult to live in cities, and people had to adapt to a new life in the current conditions. The authorities of all countries united and created a new branch of scientists in the Cobalt organization, who were supposed to study new weather conditions, and they were also required to find and preserve vegetation that had begun to disappear due to a large drought. A new group of scientists settled near winter, in a small depression, away from prying eyes. People are divided… Some wanted more power and resources, they began to rob and destroy people who refused to obey them – they were called marauders. Marauders lived in the forests, built roadblocks, and seized oil and ore quarries. Marauders also tried to capture the abandoned city all the time, these lands were called neutral territories. The civilian population (Nomads) was expelled from the forests, and they had to adapt to a new life in the desert. They studied the technology of building from wood and stone, and built a trading city for all people – the “City of Hope”. The nomads wanted all people who needed food and water to be able to get help, and to maintain the economy, they made a peace agreement with the marauders, which stated that the marauders could also fly their airships to the city to trade their resources. Nomads and Marauders did not shoot at each other inside the city. Nomads very often visited abandoned lands, in search of resources, food, water, and scientific literature, thus they had to constantly face marauders in bloody battles. As a result, a group of mercenaries, which was very often hired by the authorities of all countries, to help scientists (former people from the army) took the side of the Nomads so that they could resist the marauders. Nomads recorded all historical events in books, and called the new world “Last Oasis” Features: About 78592 prefabs Map size 4096 Optimal FPS 8 custom monuments with loot Over 35 custom locations for building New custom loot system (Abandoned city in Neutral lands) Over 7 new unique building locations Сustom locations where you can build are marked with “X” All custom locations have names on the map Compatible with Raidable Bases plugin Custom configuration of BetterNpc for the map is set up Custom monuments: Abandoned city in Neutral lands (Xlarge location + build on roof towers) City of Hope (large location) Marauders Junkyard (large location) Marauders Base (medium location) Marauders Blockpost (medium location) Rebel base (medium location) Scientists’ bunker (small location) Oases (large location for build) Bunker with Antennas (building place) Scientists’ bunker (building place) Airships (building place) Bunkers (building place) Custom Mining outpost (small location + build) 7 unique types of places to build Over 35 custom locations for building Monuments: Arctic Research Base Abandoned Military Base Airfield Harbor Large Harbor Giant Excavator Lighthouse Large Fishing Village Fishing Village Small Fishing Village Trainyard Water treatment Outpost Military tunnel Power Plant Bandit camp Satellite Dish Sphere Junkyard Metro Mining outpost Gas station Supermarket Small Fishing Village OilRig Small OilRig Large Train Tunnel Underwater Labs Launch Site Ranch Required Dependencies: RustEdit DLL My Discord: flouONEs#8783 Special thanks for video MYPLOKI (Discord: MYPLOKI#5580). Check out more of my work here!
    $50.00
  18. Qbis

    Town Wars

    Version 1.0.4

    36 downloads

    This plugin adds a war for map's monuments. About Any clan can start capturing monuments, if the marker on the map is green, after the start of the capture, points are awarded for each player in the zone every 1 second, any clan can join the capture, even if it did not start, for this you just need to enter any clan member into the capture zone. After the end of the capture of the monument, the clan that scored the most points captures it and items from the config are added to the inventory (which is in the / tw menu) every N seconds. Settings You can choose the type of work Team (game teams), when this parameter is selected, if the team completely disintegrates, then it will lose the inventory of awards, so the advice is to wipe the inventory after the wipe for this parameter Solo works well for Solo servers Clans support for clans, suitable for the server where the clan system is installed Setting up rewards for each monument Support for custom rewards Setting the frequency of issuing rewards Duration of capture and cooldown until the next capture 3D text in the game itself with all the information when entering the capture area Dynamic markers on the map allow you to visually assess the state of the monument Detailed setting of markers on the map Interface customization Plugin localization for EN and RU languages Commands / tw - allows you to open a menu to take items from the inventory and start capturing the monument Video Config { "General settings": { "Plugin type of work: Team - game teams, Solo - for solo server, Clans - clan support ClanReborn(Chaos), ClansUI(RP), Clans(Umod), Clans(CF)": "Clans", "Frequency of distribution of awards in seconds": 1800, "Items from the inventory can only be taken by the head of the clan": false, "Only the leader of a clan or group can start a capture": false, "Whether to delete inventory of items after wipe": true, "Waiting until the next capture in seconds": 14400, "How many seconds does the capture take": 1800, "Whether to add visible spheres to indicate the capture boundaries": true, "Minimum players on the server to start capturing (0 - off)": 0 }, "Marker settings": { "Marker radius": 0.5, "Marker transparency": 0.4, "Marker color when monument can be captured": "#10c916", "Marker color when monument is captured": "#ed0707", "Marker color when monument cannot be captured": "#ffb700", "Added marker to the map with the name of who last captured monument": true }, "Monuments settings": { "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab": { "Monument name": "Train Yard", "What distance from the center of the monument to gain capture points": 85, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": null }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "techparts", "Item amount": 10, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "lmg.m249", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "weapon.mod.8x.scope", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": { "Monument name": "Airfield", "What distance from the center of the monument to gain capture points": 55, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab": { "Monument name": "Launch Site", "What distance from the center of the monument to gain capture points": 100, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/xlarge/military_tunnel_1.prefab": { "Monument name": "Military Tunnel", "What distance from the center of the monument to gain capture points": 50, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab": { "Monument name": "Power Plant", "What distance from the center of the monument to gain capture points": 85, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab": { "Monument name": "Water Treatment Plant", "What distance from the center of the monument to gain capture points": 85, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab": { "Monument name": "Sphere Tank", "What distance from the center of the monument to gain capture points": 40, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab": { "Monument name": "Satellite Dish", "What distance from the center of the monument to gain capture points": 40, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] } }, "UI settings": { "Background color": "0 0 0 0.3", "Outline color": "0.75 0.60 0.20 1.00", "'Start Capture' button color": "0.00 0.17 0.33 1", "'Inventory' button color": "0.00 0.17 0.33 1" }, "Config version": { "Major": 1, "Minor": 0, "Patch": 3 } }
    $15.00
  19. Version 2.0.0

    14 downloads

    Advanced Combat Logging is a plugin that improves upon the combatlog feature in Rust for both players and admins in a number of key ways. For reference, combatlog is a command players use regularly to see the "combat logs" of their fights, and this plugin takes that many steps further by upgrading the information shown to display the actual steamID and player name of the players involved in the fight (which the normal combat log doesn't show), in addition to allowing customization of the log with such things like the amount of combat interactions or how long ago the combat happened, who it is or isn't shown to, and which type of interactions to log (players, animals, scientists, etc). For admins, it also creates customizable persistent server log files with records of combat logs of fights that took place on the server so they can be reviewed later for balance, hacker/scripter investigation, seeing what you missed, and much more! Features • Improves upon the existing combatlog feature for both players and admins • Takes the guesswork out of the logs to include actual steamID and player name for complete accuracy rather than vanilla combatlog which shows neither • Creates customizable log files for server owners so they can conveniently review all combat logs on their server even when they're not actively around and using the command • Through review of the generated log files, allows admins to compare and contrast logs at their own pace to look for patterns of potential hackers, scripters, other foul play, or other things • VIP Ready to allow specific players or groups of players to see better combat logs than normal players and many other options • Lets admins choose which type of combatlogs will be recorded per permission group by specifying the short prefab names (for example, players, specific animals, specific scientists, etc) as well as other possibilities • Can block all or specific players from using the combatlog feature as well if so desired • Great performance • Highly customizable Depends On IMR Tools Package: https://codefling.com/tools/imr-tools-package Always make sure you have the IMR Tools Package installed first when running any plugins by IMR Games. Installation - Make sure you have the IMR Tools Package installed, as explained above. - Put this plugin in your oxide plugins folder. - It will generate a config and lang file. - When in use, will also generate log files in the standard oxide logs directory. - Customize and enjoy! Console Commands combatlog - Brings up the custom combat log in the console combatlog steamid - Brings up the custom combat log in the console for that specific player (admin only) Permissions All permissions in this plugin are completely customizable in the config file. There can be as little or as many permission groups as you like depending on what you want to do. The only requirement is that the beginning of the permission use the plugin name which is imrgadvancedcombatlogging. Permission groups also follow a "priority" system, with the permissions listed first taking higher priority if a player happens to have multiple. Included in the default config are the following permission group examples just to demonstrate a few things you can do: - Example 1: Players with this permission cannot use the combatlog command. Useful if you want to block specific players or even all non-VIP players from using it - Example 2: Permission for admins that unlocks all features of the plugin - Example 3: VIP permission for players with upgraded combatlog features plus the ability to use combatlog - Example 4: Permission that lets players use the command with basic features - Example 5: Permission that lets players only see combatlogs related to animals These are just examples, but the plugin can be used in many ways! Config { "File Log Settings": { "Only Log If Player Has Been Hurt By Another Player Recently": false, //Limits combat logs to only situations where players were hurt by other players. "Max Combat Lines": 60, //Maximum line entries of combat interactions per log to show. "Max Combat Time Lines Seconds": 600.0, //Maximum time in seconds to show a combat interaction, ending in the death of a player and going back that many seconds of combat interactions. "Show Improved Identifiers": true, //Upgrade the standard vanilla combat log with steamID and actual player names. This makes it possible to identify each target involved in combat specifically for a much clearer picture of who was doing what. "Prefab Short Name Whitelist": [ //Short prefab names for which types of combat interactions to log. For example, if including only player, then only PVP interactions will be logged. If adding animal shortnames, then PVP and animal combat interactions will be logged. If this is left empty, then every combat interaction will be logged, including players, animals, scientists, etc. "player" ] }, "Console / RCON Settings": { "Block Combat Log Command": false, //Prevent anyone from using the combatlog command via Console/RCON. "Line Delay Seconds": 0.0, //How many seconds must pass after a combat interaction has occurred before it will show up with the command. "Max Combat Lines": 9999999, //Example of pretty much unlimited combat interactions being visible per combat log. "Max Combat Time Lines Seconds": 9999999.0, //Example of pretty much any length of combat interactions being visible per combat log. "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "Settings (By Permission)": { "imrgadvancedcombatlogging.blocked": { //Permissions that do different things based on the configuration settings in each permission group. Server owners can make as many permission groups as they like with whatever custom settings they prefer. "Block Combat Log Command": true, "Line Delay Seconds": 0.0, "Max Combat Lines": 0, "Max Combat Time Lines Seconds": 0.0, "Show Improved Identifiers": false, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.admin": { "Block Combat Log Command": false, "Line Delay Seconds": 0.0, "Max Combat Lines": 999999, "Max Combat Time Lines Seconds": 9999999.0, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.vip": { "Block Combat Log Command": false, "Line Delay Seconds": 0.0, "Max Combat Lines": 60, "Max Combat Time Lines Seconds": 600.0, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.normal": { "Block Combat Log Command": false, "Line Delay Seconds": 10.0, "Max Combat Lines": 30, "Max Combat Time Lines Seconds": 120.0, "Show Improved Identifiers": false, "Prefab Short Name Whitelist": [ "player" ] }, "imrgadvancedcombatlogging.animals": { "Block Combat Log Command": false, "Line Delay Seconds": 10.0, "Max Combat Lines": 50, "Max Combat Time Lines Seconds": 120.0, "Show Improved Identifiers": false, "Prefab Short Name Whitelist": [ "chicken", "stag", "boar", "wolf", "bear", "polarbear", "simpleshark" ] } } } Lang { "Blocked": "You don't have permission to use combatlog" //Message players will receive if they try to use the combatlog command and they're either specifically blocked from using it or they don't have permission to use it. }
    $4.99
  20. Version 1.0

    1 download

    A chop shop is a business, often mimicking a body shop, that illicitly disassembles stolen motor vehicles and sells their parts. Stick some Jumpsuit wearing bots in there and you have yourself a PVE monument Prefab Count: 422 The Chop Shop contains the following: 2 x Vehicle Lifts Recycler Oil Refinery Vending Machine - High End Vehicle Parts (Green Card access) Vehicle themed loot (Green Card access) Prefab Modifiers Height Splat Topology Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $7.99
  21. Version 1.0

    3 downloads

    This is my Large Oil Refinery Monument. Taken over by the Bandits, It's a fast way to process fuel.. if you can hold the territory long enough! Prefab Count: 268 The Large Oil Refinery contains the following: 12x Oil Refinery Inputs 1x Oil Pump Bandit stash of fuel NPC/Bot vendor area (Plugin needed) Prefab Modifiers Height Splat Topology Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $9.99
  22. Version 1.1.1a

    7 downloads

    This is my Cobalt Harbour monument. Heavily guarded and packed with loot! Prefab Count: 1415 The Cobalt Harbour contains the following: 1x Recycler (Green Card access) 1x Green Card spawn 1x Timed Crate (Climbing puzzle) 1x Cargo Ship (static) Prefab Modifiers Height Splat Topology Alpha Roads Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $14.99
  23. Version 1.0.2

    13 downloads

    This is my Mining Outpost monument. I created this to change the way that you enter caves and to give players a more immersive way to farm Stone/Metal/Sulfur. This download contains three versions A small closed off mine that has 6 metal nodes An open cave and fully modular (Just enable sockets and easily build any cave system you like by using existing cave parts) A base building cave that contains 6 large cave pockets (Cave community?) Prefab Count: 699 Foreman's Office - 1x Fuse & Green Card Puzzle (Jackhammer Loot - 2-3hr Respawn) Foreman's Office - Tier 1 Gun Crate (1-2hr Respawn) Custom loot profiles & Junk Piles Height Splat Topology Alpha Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $9.99
  24. Version 1.1.1

    207 downloads

    This plugin adds a new dynamic zombie event to your server, the appearance of which you can customize in the configuration for any standard and custom monuments Description The event begins with a message in chat that the evacuation of the general from the island will begin soon. At the end of the configured timer, a military checkpoint randomly appears on the map and it is said in the chat that the general's guard was killed, and the general himself was seriously wounded The player and his friends (if you have any) need to arrive at the military checkpoint and call for help for the general with the laptop located at the checkpoint control center After the player calls for help, waves of zombies will attack the base. During the preparation phase, players can upgrade the base with turrets, purchase ammunition for them, or place it from their inventory through the checkpoint control center. In the doorways, players can install barricades of different types (5 types of barricades, which differ in the amount of Hit Points) to contain the incoming waves of zombies. The player can also use a hammer to repair the barricades. During the attack phase, waves of zombies will be directed at you. You cannot allow zombies to kill the general, otherwise, the event will end. There are several zombie types (in future updates it is planned to add to the list of zombie types). Each type of zombie has its own tasks. After the end of each wave, a room with crates opens, where there will be a reward for you At the end of the event, a helicopter arrives for the general and picks him up, and you are notified in chat that the event has been successfully completed. When the general dies, the event ends, as will the attack wave, the event, and all hope is lost! All the necessary settings of zombies, timers, items in crates for each wave, as well as settings for each wave (the number of zombies of each type, the time of the preparation phase and the attack wave, etc.), settings of the military checkpoint (the price of buying something or improving the base, used ammo in turrets, etc.), the price of repairs, barricade options, and many other settings are available in the plugin configuration Also in the event there are additional missions during the waves of attack, during which you will receive an additional reward (in future updates it is planned to add to the list of additional missions). You can set up additional missions in the settings of each attack wave The event provides the use of several military base designs. The Mad Mappers team will add to the list of constructions for the event in the future. When an event appears, the plugin randomly selects the construction of the base from those that you have in the data folder, and also randomly selects a place to appear from all those that have been set in the plugin configuration Also, the Mad Mappers team will begin to offer support in our custom maps for this event and contain files for the appearance of bases in custom monuments and locations on our maps Constructions of other bases Defendable Bases (Bundle-1) Defendable Bases (Bundle-2) Custom Map Maps that have a configuration for the appearance of bases on their custom monuments You can also download all these files for all maps here Deathland Badlands Destroyed World Detroit: Irreparable Damage Oregon 2: Last Hope Oregon: Land of Dead Pandora All files for custom maps are stored in the folder oxide/data/DefendableBases/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the base to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bases that will appear on your map. You need to copy the configuration data block for each base construction. In the database parameters you will specify the name of the base construction and a list of positions where it can appear The list of positions consists of several parameters. First you need to specify the position and rotation of the appearance of the base on your map, then you can get these values using RustEdit. You need to choose the place for the appearance of the event on the custom monument, where the player has a ban on construction You have such a parameter as the pursuit radius for such a type of zombie as Blazer. These zombies run around the base along this radius and shoot at the players. Please note! Some object sometimes may be on your map in this radius, for example a fence, and they will not be able to overcome it, because they cannot run inside this circle, and they haven’t a way out for them so you need to leave them a way or adjust it by increasing or decreasing the radius You have a list of coordinates for the points of appearance of all zombies. It is necessary to indicate these coordinates evenly around the base so that the zombies run from different sides and attack all sides of the base, not just a few ones. So it will be more interesting to play this event. Also note the fact that you can indicate the coordinate where a player can create his house, so it is advisable to specify all the coordinates that are in the construction ban zone, they are in the zone of your custom monument. You can also get the coordinates of the appearance of zombies using RustEdit Images You may want to change some parameters during the plugin installation or the base configuration In the plugin configuration these parameters are: Custom Barricades => Price for repairs (per hammer hit) => List of items, 3 maximum (if the economy method is 3) In the base configuration, these parameters are: List of turrets => Price to unlock => List of items, 3 maximum (if the economy method is 3) List of turrets => List of ammo => Price => List of items, 3 maximum (if the economy method is 3) List of barricades to buy => Price => List of items, 3 maximum (if the economy method is 3) A list of items that are in the laptop inventory when the base appears List of attack waves => Additional missions => Reward for completing the mission => List of items If you change items in the current configuration items, you need to upload the image for this item to the oxide/data/Images folder. In order for the plugin to load this image and can use it for display in the player's GUI. If it is a standard Rust item, you need to name this image file by its ShortName. If it is a custom item, you need to name the image file by the SkinID of the item Then you need to make a few changes to the plugin configuration in the List of paths to GUI images item. You need to add a new image to this list. The name is the ShortName or SkinID of the item. The path to the image will look something like this: Images/{ShortName or SkinID}.png If you use the economy of some following points on your server as prices, you can change the image with the name Economic to your own with the same name All images must be used square. Attention! The lower size of the image file will be displayed to the player faster Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Chat commands (only for administrators) /warstart {name} – start the event ({name} – name of the base) /warstop - end the event Console commands (RCON only) warstart {name} – start the event ({name} – name of the base) warstop - end the event givebarricade {steamid} {level} {amount} - a player with a SteamID ({steamid}) is given a certain number of barricades ({amount}) of a certain level ({level}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Base Config en - example of base configuration in English ru - example of base configuration in Russian Custom Map Config en - example of custom map configuration in English ru - example of custom map configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration and the bases – jtedal Help in creating a plugin description – Jbird#2022
    $45.00
  25. Version 1.0.0

    5 downloads

    Set of scenery in the style of the Wild West. Contains: Blacksmith; Fence; Gates; Hand pump; Hangman; Lighting pillar; Passenger carriage; Pile of barrels; Pile of rubbish; Shooting gallery; Tumbleweed; Wagon with cargo; Water tower; Wind tower.
    $9.50
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