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Found 22 results

  1. Version 1.0.1

    4 downloads

    This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Dependencies Required NpcSpawn - available in included ReadMe Dependencies (optional, not required) GUI Announcements Notify AlphaLoot CustomLoot Chat commands (only for administrators) /worldpos - displays the actual player’s location on the map (to set up in the plugin configuration the location of the NPC bosses) /monumentpos - displays the actual location of the player on the map relative to the nearest monument (to configure the location of NPC bosses in the plugin configuration) /showpos <name> - shows all positions for NPC appearance depending on the type of NPC appearance /settype <type> <name> - sets a new value for the NPC appearance type /savepos <name> - saves to the configuration file a new position for the appearance of the NPC, depending on the type of appearance of the NPC /removepos <index> <name> - removes from the configuration file the position for the appearance of NPC, depending on the type of appearance of the NPC Plugin Config "Prefix of chat messages" "Do you use the chat? [true/false]" "GUI Announcements setting" "Notify setting" "All NPCs setting" "List of items" "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table" "Minimum numbers of items" "Maximum numbers of items" "List of items" "GUI Announcements setting" "Do you use the GUI Announcements? [true/false]" "Banner color" "Text color" "Adjust Vertical Position" "Notify setting" "Do you use the Notify? [true/false]" "Type" "NPCs setting" "Name" "Health" "Sign Range" "Roam Range" "Chase Range" "Scale damage" "Time of appearance after death [sec.]" "Location setting" "Wear items" "Belt items" "All actions that occur with the player within the NPC radius" "All actions that occur when applying NPC damage" "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Marker settings" "All actions that occur with the player within the NPC radius" "Radius (to disable all abilities, set the value to 0)" "Spikes ability cooldown time (to disable the ability, set the value -1)" "Applied damage to player from Spikes" "FireBall ability cooldown time (to disable the ability, set the value -1)" "Applied damage to player from FireBall" "ElectricShock ability cooldown time (to disable the ability, set the value -1)" "Applied damage to player from ElectricShock" "Wolf ability cooldown time (to disable the ability, set the value -1)" "Number of wolves" "Despawn time wolves" "Wounded ability cooldown time (to disable the ability, set the value -1)" "NPC ability cooldown time (to disable the ability, set the value -1)" "NPC Settings" "Number of NPCs" "Despawn time NPCs" "Radiation" "Temperature" "All actions that occur when applying NPC damage" "Disable all abilities when applying damage? [true/false]" "Regeneration of health from the applied damage [%]" "The amount of calories consumed" "The amount of water consumed" "The amount of added radiation" "The amount of added bleeding" "Location setting" "Type of appearance on the map (0 - random; 1 - own list; 2 - standard monuments)" "List of biomes for random appearance (1 - Arid, 2 - Temperate, 4 - Tundra, 8 - Arctic)" "Own list of locations" "List of locations on standard monuments" "Marker settings" "Do you use the Marker? [true/false]" "Radius" "Alpha" "Marker color" "Outline color" Contact me in Discord: KpucTaJl#8923
    $30.00
  2. Version 2.1.9

    1,580 downloads

    Create fully automated raidable bases with NPCs This is the premium version of Raidable Bases. The differences between this and the free version is five (5) difficulties and associated loot table functionality instead of one (1), buyable events, and lockouts for players. Updating from 1.7.1 to 2.0.0 shouldn’t require anything special. Simply install it. Requires latest version of CopyPaste or bases will not spawn properly! This plugin requires CopyPaste plugin to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. Packages are sold separately that include bases. Check out my packages for this plugin for tier1, tier2, and tier3 which contain everything you need to get the plugin working in minutes with all bases and loot already configured for you! Packages are sold separately. Tutorial This is not your run-of-the-mill plugin. DO NOT INSTALL WITHOUT READING THIS DOCUMENTATION FIRST. This plugin is extremely advanced and requires utmost attention to detail to configure properly. Jumping around in the configuration file or profiles will lead to more problems than it's worth. Take your time to understand each option before enabling or disabling its functionality. Raidable Bases is an independent expansion of Dangerous Treasures. You may learn how to enable the expansion mode below. It does not require Dangerous Treasures for any other purpose. Configuration Loot Tables The plugin comes with some very basic items (Default_Loot.json) that only serve as a demo loot list for you to either delete or expand upon. In order to make any use of the plugin (beyond demonstration) you will have to create your own loot lists instead. It will take a very long time to configure your loot tables, and fine-tune each to your specific needs. To start, I recommend that you use the rb.populate all command. This creates files in the Editable_Lists folder for each difficulty that contain every item in the game. Edit each file and set the amounts for the items that you want to spawn, and remove those that you do not want to spawn. It may look intimidating editing a list of 660 items, but don't underestimate how easy it is to delete items from a list compared to adding each one manually. Items that have their amount (not amountMin) set to 0 will not spawn. So you may either delete these items from the list, or come back to them later. If you set amountMin to 0 then chance will determine if the item spawns or not, and another item will not replace it unless there are extra items available (as of 1.7.3). You can set the item skin that you want to use, but I suggest using the Skins settings in the configuration file to use random skins, or none at all. The rb.populate command which populates the Editable_Lists folder also includes items already inside of your Difficulty_Loot folder. This allows you to easily repopulate lists in order to re-evaluate which items spawn at a later date. Files inside of the Editable_Lists folder must be copied into an existing loot file in order to use the loot table. As the name implies, it is for editing only. - If you want to use Editable_Lists/Easy.json for your Easy bases then copy the contents of the file into the Difficulty_Loot/Easy.json file. - If you want to use Editable_Lists/Expert.json for the Expert Bases.json profile, then you must copy the contents of the Expert.json file into the Bases_Loot/Expert Bases.json file probability - the chance that the item can spawn. value must be between 0.0 and 1.0 where 1.0 is 100% chance Loot Priority Loot is pulled from all datafiles within the oxide/data/RaidableBases/ folder with the exception of the Profiles folder which is used to configure bases. oxide/data/RaidableBases/Base Loot - If a loot table exists in this folder with the same name as a profile then all of the bases in that profile will use this loot table. If you want items in this loot table to always spawn then you must enable Always Spawn Base Loot Table in the respective profile. oxide/data/RaidableBases/Difficulty Loot - Items will be chosen from these files based on the difficulty of each profile. If Use Day Of Week Loot is enabled then it will choose the loot table for that specific day. Otherwise, it will pick from Default_Loot.json. This is the default list, and is only used when all other loot tables do not have a sufficient amount of loot to spawn based on the Amount Of Items To Spawn setting. Loot Settings Allow Duplicate Items - This is useful when you do not have enough items in your loot tables , and you want to spawn Amount Of Items To Spawn by using the same items more than once. Amount Of Items To Spawn - This is the number of items that you want to spawn. If you do not have enough items in your loot tables then it will only spawn the amount that you have available. It will not spawn items if the container does not have enough space. Drop Tool Cupboard Loot After Raid Is Completed (false) Divide Loot Into All Containers - This allows you to divide loot evenly from all of your loot lists into all containers when enabled. You MUST increase or decrease Amount Of Items To Spawn respective to how many items you want in each container. This includes large boxes, small boxes, coffins and vending machines. Optional settings include (in order of priority) cupboard, bbq, oven, fridge and lockers. Allow Players To Pickup Deployables (false) - As name implies, overridden by Entities Not Allowed To Be Picked Up Allow Players To Deploy A Cupboard (true) - Block players from placing a TC after destroying the TC in the base. Drop Container Loot X Seconds After It Is Looted (false) - Prevent players from cherry picking items and leaving the rest, in order to despawn the raid quicker. Drop Container Loot Applies Only To Boxes And Cupboards (true) - As name implies Empty All Containers Before Spawning Loot (true) - Useful if using CopyPaste files that contain loot already - I suggest leaving this true as it can complicate how many items spawn if there are too few inventory slots remaining. Ignore Containers That Spawn With Loot Already (false) - Useful if you want specific loot to spawn from a copypaste file. Require Cupboard Access To Loot (false) - Prevent all players from looting until they reach the TC, or destroy it. Skip Treasure Loot And Use Loot In Base Only (false)" - Useful if you want all loot to spawn from a copypaste file - not recommended - will allow players to memorize which boxes to raid and ignore the rest. Always Spawn Base Loot Table (false) - Very useful if you want items in the Base_Loot file to always spawn (such as C4, rockets, ammo, etc) Settings Blacklisted Commands (none) - prevents players from using these commands inside of a raid base Automatically Teleport Admins To Their Map Marker Positions (true) - right-click map to teleport (requires raidablebases.mapteleport permission) Block Wizardry Plugin At Events (false) - Block players from using wands Chat Steam64ID (0) - The steam profile icon to show in chat messages Expansion Mode (Dangerous Treasures) (false) - Allow Dangerous Treasures to take over a random box for its event Remove Admins From Raiders List (false) - Allows admins to help players without receiving any rewards Show X Z Coordinates (false) - Show X Z coordinates alongside grid location Buy Raid Command (buyraid) - Opens the buyable UI to purchase raids for each difficulty Event Command (rbe) - Specify command name Hunter Command (rb) - Specify command name Server Console Command (rbevent) - Specify command name Raid Management Allow Teleport (false) - Allow/prevent players from teleporting Allow Cupboard Loot To Drop (true) - Allows loot to drop when TC is destroyed by a player Allow Players To Build (true) Allow Players To Use Ladders (true) Allow Players To Deploy Barricades (true) Allow Players To Upgrade Event Buildings (false) - Prevent players from upgrading buildings with no TC to prevent this otherwise Allow Player Bags To Be Lootable At PVP Bases (true) - Bypasses Prevent Looting plugin Allow Player Bags To Be Lootable At PVE Bases (true) - Bypasses Prevent Looting plugin Allow Traps To Drop Loot (false) - Allow traps such as guntraps and turrets to drop loot on death Allow Players To Loot Traps (false) - Allows players to loot traps such as guntrap and turrets with TC access Allow Raid Bases On Roads (true) Allow Raid Bases On Rivers (true) Allow Raid Bases On Building Topology (true) - Specifically added for custom map makers Allow Vending Machines To Broadcast (false) - Prevents vending machines from showing on the map Allow Bases To Float Above Water (false) - Keyword: FLOAT Allow Bases To Spawn On The Seabed (false) Prevent Bases From Floating Above Water By Also Checking Surrounding Area (false) - Keyword: FLOAT Maximum Water Depth Level Used For Float Above Water Option (1.0) - Keyword: FLOAT, but allows you to prevent on water if the value is low enough Backpacks Can Be Opened At PVE Bases (true) Backpacks Can Be Opened At PVP Bases (true) Backpacks Drop At PVE Bases (false) - Will drop a backpack on death, even if explicity disabled in Backpack configuration (requires Backpacks 3.4.0 ) Backpacks Drop At PVP Bases (false) Block Mounted Damage To Bases And Players (false) - Prevent players from dealing damage while on mini, scrap heli, etc Block RestoreUponDeath Plugin For PVP Bases (false) Block RestoreUponDeath Plugin For PVE Bases (false) Bypass Lock Treasure To First Attacker For PVE Bases (false) - Do not set an owner for PVE bases Bypass Lock Treasure To First Attacker For PVP Bases (false) - Do not set an owner for PVP bases Despawn Spawned Mounts (true) - Allows mounts such as mini or scrap heli to remain if not abandoned when raid despawns Do Not Destroy Player Built Deployables (true) - Useful for cleaning up after players Do Not Destroy Player Built Structures (true) Divide Rewards Among All Raiders (true) Draw Corpse Time (Seconds) (300.0) - The amount of time the players corpse location is drawn on their screen Eject Sleepers Before Spawning Base (true) Extra Distance To Spawn From Monuments (0.0) Flame Turrets Ignore NPCs (false) - Can help with performance on some servers Maximum Elevation Level (2.5) - The allowed height of the surrounding terrain for spawning bases Move Cookables Into Ovens (true) Move Food Into BBQ Or Fridge (true) Move Resources Into Tool Cupboard (true) Move Items Into Lockers (true) Lock Treasure To First Attacker (true) - Sets the first attacker as the owner of a raid. You must set eject settings in each profile if you do not want players entering private raids Lock Treasure Max Inactive Time (Minutes) (10.0) - Resets the raid as public after this time Assign Lockout When Lock Treasure Max Inactive Time Expires (false) - useful those who partially raid bases in order to avoid the lockout timer Lock Players To Raid Base After Entering Zone (false) - Forces players to be locked to a raid once they enter it, even on accident Only Award First Attacker and Allies (false) Minutes Until Despawn After Looting (min 1) (15) - The time until the base despawns after being raided Minutes Until Despawn After Inactive (0 = disabled) (45) - The time until the base despawns after being raided Minutes Until Despawn After Inactive Resets When Damaged (true) - Resets the time until the base despawns when it is damaged by a player Mounts Can Take Damage From Players (false) Mounts Can Take Damage From SamSites (true) Player Cupboard Detection Radius (75.0) - Extra layer of protection to prevent raid bases from spawning too closely to player bases Players With PVP Delay Can Damage Anything Inside Zone (false) - Applies specifically to PVP raid bases Players With PVP Delay Can Damage Other Players With PVP Delay Anywhere (false) PVP Delay Between Zone Hopping (10.0) - The amount of time players can take damage while on a PVE server after stepping outside of a PVP zone - prevents exploiting - recommended value: 120 Prevent Fire From Spreading (true) - Helps with server performance by preventing forest fires, err, fire from spreading after initial spawn Prevent Players From Hogging Raids (true) - Prevents players from tagging multiple raids at once Require Cupboard To Be Looted Before Despawning (false) Destroying The Cupboard Completes The Raid (false) Require All Bases To Spawn Before Respawning An Existing Base (false) - Rotate through all bases specific to each difficulty before reusing an existing base Turn Lights On At Night (true) Turn Lights On Indefinitely (false) Traps And Turrets Ignore Users Using NOCLIP (false) Use Random Codes On Code Locks (true) Wait To Start Despawn Timer When Base Takes Damage From Player (false) - Prevents the inactive despawn timer from starting until it is damaged by a player. Combos well when inactive resets is disabled by giving players a limited time to finish a raid once they start it Additional Containers To Include As Boxes (none) - example: vendingmachine Eject Mounts Boats (false) - Set any true to prevent them from entering a raid base Cars (Basic) (false) Cars (Modular) (false) Chinook (false) Horses (false) MiniCopters (false) Pianos (true) Scrap Transport Helicopters (false) All Controlled Mounts (false) - Mounts controlled via another plugin Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none) (infinite) Easy Difficulty => Amount (0) Medium Difficulty => Amount (0) Hard Difficulty => Amount (0) Expert Difficulty => Amount (0) Nightmare Difficulty => Amount (0) Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite) -1 = disabled) Easy (0) - Specifies how many of each difficulty can be spawned at any given time Medium (0) Hard (0) Expert (0) Nightmare (0) Player Lockouts (0 = ignore) Time Between Raids In Minutes (Easy) (0.0) - Set a cooldown before the player can enter another raid base Time Between Raids In Minutes (Medium) (0.0) Time Between Raids In Minutes (Hard) (0.0) Time Between Raids In Minutes (Expert) (0.0) Time Between Raids In Minutes (Nightmare) (0.0) Block Clans From Owning More Than One Raid (false) - Prevent clans from hogging multiple raid bases Block Friends From Owning More Than One Raid (false) Block Teams From Owning More Than One Raid (false) Easy|Medium|Hard|Expert|Nightmare Raids Can Spawn On Monday (true) Tuesday (true) Wednesday (true) Thursday (true) Friday (true) Saturday (true) Sunday (true) Difficulty Colors (Border) Easy (000000) Medium (000000) Hard (000000) Expert (000000) Nightmare (000000) Difficulty Colors (Inner) Easy (00FF00) Medium (FFEB04) Hard (FF0000) Expert (0000FF) Nightmare (000000) Map Markers Marker Name (Raidable Base Event) Radius (0.25) Use Vending Map Marker (true) Show Owners Name on Map Marker (true) Use Explosion Map Marker (false) Create Markers For Buyable Events (true) Create Markers For Maintained Events (true) Create Markers For Scheduled Events (true) Create Markers For Manual Events (true) Buyable Events Do Not Reward Buyable Events (false) Refunds > Refund Despawned Bases (false) Refunds > Refund Percentage (100.0) Refunds > Refund Resets Cooldown Timer (false) Refunds > Block Refund If Base Is Damaged (true) Cooldowns (0 = No Cooldown) VIP Permission (raidablebases.vipcooldown (300.0) Admin Permission (raidablebases.allow (0.0) Server Admins (0.0) Normal Users (600.0) Allow Players To Buy PVP Raids (false) - If all of your profiles have PVP enabled then players will NOT be able to buy any raids! Convert PVE To PVP (false) Convert PVP To PVE (false) Distance To Spawn Bought Raids From Player (500.0) Lock Raid To Buyer And Friends (true) Ignore Player Entities At Custom Spawn Locations (false) Ignore Safe Checks (false) - if enabled will prevent the plugin from checking the area for a TC, buildings, or deployables Max Buyable Events (1) Reset Purchased Owner After X Minutes Offline (10.0) Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want buyable raids to spawn in specific locations using spawn files from the Spawns Database plugin Maintained Events Always Maintain Max Events (false) - Spawn another raid soon after one despawns Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Minimum Required Players Online (1) Max Maintained Events (1) - How many bases you want available at any given time Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want maintained raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0) Manual Events Convert PVE To PVP (false) Convert PVP To PVE (false) Max Manual Events (1) Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want manually spawned raids to spawn in specific locations using spawn files from the Spawns Database plugin Scheduled Events Enabled (false) - Spawn raids on a timer specific to random amount of time between Every Min and Every Max Seconds Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Every Min Seconds (3600.0) Every Max Seconds (7200.0) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Max Scheduled Events (1) Max To Spawn At Once (0 = Use Max Scheduled Events Amount) (0) Minimum Required Players Online (1) Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want scheduled raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0) Economics Buy Raid Costs (0 = disabled) Easy (0.0) - How much each raid costs, use the /buyraid command to see the UI Medium (0.0) Hard (0.0) Expert (0.0) Nightmare (0.0) ServerRewards Buy Raid Costs (0 = disabled) Easy (0) - How much each raid costs, use the /buyraid command to see the UI Medium (0) Hard (0) Expert (0) Nightmare (0) Custom Buy Raid Costs Easy (50 scrap) - How much each raid costs, use the /buyraid command to see the UI Medium (100 scrap) Hard (150 scrap) Expert (200 scrap) Nightmare (250 scrap) All are disabled by default. All can require its own specific item. Allowed Zone Manager Zones List: pvp, 99999999 - the list of zones where raid bases may spawn at - Zone Manager is not required to use this plugin. Event Messages Announce Raid Unlocked (false) Announce Buy Base Messages (false) Announce Thief Message (true) Announce PVE/PVP Enter/Exit Messages (true) Show Destroy Warning (true) Show Opened Message (true) Show Opened Message For Paid Bases (true) Show Prefix (true) GUIAnnouncements Enabled (false) Banner Tint Color (Grey) Maximum Distance (300.0) Text Color (White) Lusty Map Enabled (false) Icon File (http://i.imgur.com/XoEMTJj.png) Icon Name (rbevent) Icon Rotation (0.0) Ranked Ladder (based on points system) Award Top X Players On Wipe (3) - Every wipe the top 3 players are awarded the raidablebases.th permission and raidhunter group. Used with plugins that give titles based on permissions/groups, such as BetterChat Enabled (true) Difficulty Points (for each difficulty) Assign To Owner Of Raid Only (false) Assign Rank After X Completions - Players that complete the required amount of completions will receive the relevant above permission and group automatically - Set value above 0 to enable this feature for any given difficulty as it is disabled for all difficulties by default Permissions and groups are given to players for being top 3 in each difficulty at the end of a wipe permissions: raidablebases.ladder.easy, raidablebases.ladder.medium, raidablebases.ladder.hard, raidablebases.ladder.expert, raidablebases.ladder.nightmare, raidablebases.th groups: raideasy, raidmedium, raidhard, raidexpert, raidnightmare, raidhunter Skins Randomize Npc Item Skins (true) - Skins npc outfits Boxes Include Workshop Skins (true) Preset Skin (0) Use Random Skin (true) - Skins boxes Loot Items Include Workshop Skins (true) Use Random Skin (true) - Skins items inside of boxes Use Imported Workshop Skins File (false) - copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply. Deployables List: Partial Names (door, barricade, chair, fridge, furnace, locker, reactivetarget, rug, sleepingbag, table, vendingmachine, waterpurifier, skullspikes, skulltrophy, summer_dlc, sled) Skin Everything (true) Include Workshop Skins (true) Use Random Skin (true) - Skins deployed items Treasure Resources Not Moved To Cupboards (skull.human, battery.small, bone.fragments, can.beans.empty, can.tuna.empty, water.salt, water, skull.wolf) Use Day Of Week Loot (false) Do Not Duplicate Base Loot (false) Do Not Duplicate Difficulty Loot (false) Do Not Duplicate Default Loot (false) Use Stack Size Limit For Spawning Items (false) UI Enabled (true) - Shows a status indicator Anchor Min (0.838 0.249) Anchor Max (0.986 0.284) Font Size (18) Panel Alpha (1.0) Panel Color (000000) PVP Color (FF0000) PVE Color (008000) Show Containers Left (false) Show Time Left (true) UI Details => Shows owner and active status Buyable UI Enabled (true) - Allows players to buy raids through a UI - DO NOT PUT IN STORE OR SHOPS Cursor Enabled (false) Anchor Min (0.522 0.136) Anchor Max (0.639 0.372) Panel Color (000000) Panel Alpha (0.0) Button Alpha (1.0) Text Color (FFFFFF) Use Contrast Colors For Text Color (false) Use Difficulty Colors For Buttons (false) X Button Color (497CAF) Easy Button Color (497CAF) Medium Button Color (497CAF) Hard Button Color (497CAF) Expert Button Color (497CAF) Nightmare Button Color (497CAF) Lockouts Enabled (true) - Shows lockout timers for each difficulty (expert/nightmare not implemented) Easy Anchor Min (0.838 0.285) Easy Anchor Max (0.883 0.320) Medium Anchor Min (0.893 0.285) Medium Anchor Max (0.936 0.320) Hard Anchor Min (0.946 0.285) Hard Anchor Max (0.986 0.320) Expert Anchor Min (0.838 0.325) Expert Anchor Max (0.883 0.365) Nightmare Anchor Min (0.893 0.325) Nightmare Anchor Max (0.936 0.365) Panel Alpha (1.0) Weapons Fog Machine Allows Motion Toggle (true) Fog Machine Requires A Power Source (true) SamSite Repairs Every X Minutes (0.0 = disabled) (5.0) SamSite Range (350.0 = Rust default) (75.0) Test Generator Power (100.0) Infinite Ammo AutoTurret (true) FlameTurret (true) FogMachine (true) GunTrap (true) SamSite (true) Ammo AutoTurret (256) FlameTurret (256) FogMachine (5) GunTrap (128) SamSite (24) Tesla Coil Requires A Power Source (true) Max Discharge Self Damage Seconds (0 = None) 120 = Rust default) (0.0) Max Damage Output (35.0) Profiles Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) (0) Entities Not Allowed To Be Picked Up (List: generator.small, generator.static autoturret_deployed - overrides Allow Players To Pickup Deployables) Additional Bases For This Difficulty (default) - A list of bases to use within this profile Paste Options (default) - Paste options specific to the profiles filename if it is also a base Profile Enabled (true)- Useful for disabling a profile instead of deleting it Add Code Lock To Unlocked Or KeyLocked Doors (true) Add Code Lock To Boxes (false) Add Code Lock To Tool Cupboards (false) Close Open Doors With No Door Controller Installed (true) Allow Duplicate Items (false) - [Explained above] Allow Players To Pickup Deployables (false) - [Explained above] Allow Players To Deploy A Cupboard (true)- [Explained above] Allow PVP (true) Allow Friendly Fire (Teams) (true) Amount Of Items To Spawn (30) - [Explained above] Minimum Amount Of Items To Spawn (0 = Use Max Value) (0) Flame Turret Health (300.0) Block Plugins Which Prevent Item Durability Loss (false) - Force items to take condition losses Block Damage Outside Of The Dome To Players Inside (false) - Prevent damage from outside of the dome to players inside of the dome Block Damage Outside Of The Dome To Bases Inside (false) - Prevent damage from outside of the dome to the base inside Block Damage Inside From Npcs To Players Outside (false) Building Blocks Are Immune To Damage (false) Boxes Are Invulnerable (false) Spawn Silently (No Notifcation, No Dome, No Map Marker) (false) Divide Loot Into All Containers (true) - [Explained above] Drop Container Loot X Seconds After It Is Looted (0.0) - [Explained above] Drop Container Loot Applies Only To Boxes And Cupboards (true) - [Explained above] Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) - A visible dome for players to distinguish raid bases from player bases Enable Stability Foundation Wipe (false) - Enables a custom stability system for when stability is disabled via CopyPaste settings. Empty All Containers Before Spawning Loot (true) - [Explained above] Eject Corpses From Enemy Raids (Advanced Users Only) (true) - Prevents corpses from remaining inside of a raid when it becomes private and prevents the user from looting it Eject Enemies From Purchased PVE Raids (true) - Useful when Lock Raid To Buyer And Friends is enabled Eject Enemies From Purchased PVP Raids (false) Eject Enemies From Locked PVE Raids (true) - Useful when Lock Treasure To First Attacker is enabled Eject Enemies From Locked PVP Raids (false) Explosion Damage Modifier (0-999) (100.0) - Modify the damage of all explosives Force All Boxes To Have Same Skin (true) Ignore Containers That Spawn With Loot Already (false) - [Explained above] Penalize Players On Death In PVE (ZLevels) (true) Penalize Players On Death In PVP (ZLevels) (true) Loot Amount Multiplier (1.0) - useful to scale loot amounts without having to adjust them all individually Protection Radius (50.0) - This options controls every single option and feature that relies explicity on distance or radius in one regard or another. Setting an incorrect value, either too low, or too high, will break the functionality of the plugin. It's best to leave it alone. Require Cupboard Access To Loot (false) - [Explained above] Minimum Respawn Npc X Seconds After Death (0.0) - Useful in simulating a real raid where players respawn Maximum Respawn Npc X Seconds After Death (0.0) Skip Treasure Loot And Use Loot In Base Only (false) - [Explained above] Always Spawn Base Loot Table (false) - [Explained above] - Arena Walls Enabled (true) Extra Stacks (1) - How many times you want walls to stack on top of one another Use Stone Walls (true) Use Iced Walls (false) Use Least Amount Of Walls (true) Use UFO Walls (false) - Walls spawn horizontally instead of vertically Radius (25.0) NPC Levels Level 1 - Play With Fire - Harmless fire aura rotates around npcs randomly Amount (0 = disabled) (0) Chance To Play (0.5) Level 2 - Final Death (false) - Respawns all npcs when raid is completed NPCs Enabled (true) Spawn Inside Bases (Options: Spawn On Floors, Spawn On Rugs, Spawn On Beds) Murderer Items Dropped On Death (none) Scientist Items Dropped On Death (none) Murderer (Items) (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete) Scientist (Items) (hazmatsuit_scientist, rifle.ak) Murderer Kits (murderer_kit_1, murderer_kit_2) - Kits have priority over these lists of items Scientist Kits (scientist_kit_1, scientist_kit_2) Random Names (none) - Spawn with a custom random name instead of a provided random name Amount To Spawn (3) Aggression Range (70.0) - Aggression range is increased by 250 meters when engaged Despawn Inventory On Death (true) Health For Murderers (100 min, 5000 max) (150.0) Health For Scientists (100 min, 5000 max) (150.0) Minimum Amount To Spawn (1) Use Dangerous Treasures NPCs (false) - Tells Dangerous Treasures to control and outfit the NPCs instead Spawn Murderers And Scientists (true) Scientist Weapon Accuracy (0 - 100) (30.0) - These bots are meant to be savages. 30% is average for highly skilled players, while the average player has 10-20% accuracy Spawn Murderers (false) Spawn Random Amount (false) Spawn Scientists Only (false) Rewards Economics Money (0.0) - How much is rewarded after a raid. Overridden by Divide Rewards Among All Raiders ServerRewards Points (0) Change Building Material Tier To Wooden (false) - Useful for upgrading or downgrading buildings automatically Stone (false) Metal (false) HQM (false) Change Door Type To Wooden (false) - Useful for upgrading or downgrading doors automatically Metal HQM Player Building Restrictions Wooden (false) Stone (false) Metal (false) HQM (false) Auto Turrets Aim Cone (5.0) Minimum Damage Modifier (1.0) Maximum Damage Modifier (1.0) Start Health (1000.0) Sight Range (30.0) Set Hostile (False = Do Not Set Any Mode) (true) Requires Power Source (false) Remove Equipped Weapon (false) Weapon To Equip When Unequipped (null = Do Not Equip) (rifle.ak) Permissions raidablebases.allow -- Allows player to use the available ADMIN commands. This is NOT recommended as players can use the commands 'buyraid' and 'rb' already. raidablebases.canbypass permission (or to be flying) to bypass dome restrictions (this previously worked for admins, but now requires the permission instead) raidablebases.blockbypass permission to bypass Owning More Than One Raid settings for Clans/Friends/Teams raidablebases.mapteleport Teleporting to map marker now simply requires this permission and to be enabled in config raidablebases.ddraw allows support for FauxAdmin users raidablebases.config allows use of the rb.config command in-game (server console does not require this permission) raidablebases.banned bans the user from entering any raids - DO NOT GIVE THIS TO THE DEFAULT GROUP LOL raidablebases.durabilitybypass to bypass `Block Plugins Which Prevent Item Durability Loss` raidablebases.notitle permission to exclude users from ranked title rewards Grid This plugin creates it's own spawn points automatically, which cover the entirety of your server's map when the plugin is loaded. This is created one-time when the plugin loads. The grid maintains itself without requiring any input. You may view the grid by typing /rb grid in-game to view detailed drawings of all locations on the grid. X - green - possible spawn point X - Red - currently in use C - Cyan - construction detected nearby TC - yellow - TC detected nearby W - blue - water depth is too high - refreshes on ocean level change Each location on the grid is checked a second time before spawning a base to insure it does not spawn the base on players or their buildings. You can disable using the grid by providing a valid spawn file for each raid type (buyable, maintained, scheduled and manual). Commands buyraid - buys a raid, eg: buyraid easy, buyraid easy steamid, buyraid 0, buyraid 0 steamid. I suggest typing the command and using the UI to buy bases. rb - for players to see the ladder (also for admins to see the status of each raid going on, which includes showing the allies and owners of each raid) rb ui [lockouts|status] - toggle ui on/off, or optional the lockouts or status rbe despawn - despawns a players purchased base if they have raidablebases.despawn.buyraid permission For admins, or players with the admin permission raidablebases.allow: rbe debug - toggles debug messages shown every second to server console for maintained and scheduled warning messages rb grid - see the grid and all monument names rb resettime - reset the time for the next scheduled event rb savefix - to cancel a server save that has become stuck - requires authlevel 2 rb prod - to gather information from a raid base entity for debugging purposes - requires admin or raidablebases.allow rbe - spawns a base at the position you are looking at. You cannot spawn a base on a player (including yourself) rbe draw - draw the raids radius rbe despawn - despawn a base near you (can be used by players with raidablebases.despawn.buyraid permission to despawn a base they purchased) rbe despawnall - despawn all bases rbe [basename] [difficulty] - spawn a raid at the location you are looking at rbe expire steamid|playername - removes a lockout for a specific player rbe expireall rbevent [basename] [difficulty] - spawn a raid randomly on the map - and teleport to it if using the command in-game rb.reloadconfig - allows you to reload the config without needing to reload the plugin. Some changes are not applied immediately, and no changes are retroactive to bases that are already spawned. rb.config - allows you to edit the config by adding, removing, and listing bases. Requires the permission raidablebases.config when not being used from the server console. rb.toggle - toggles Maintained Events and Scheduled Events on/off, if enabled in the config, until plugin reloads rbe setowner name - Sets the player as the owner of the raid rbe clearowner - Clears the owner of the raid Additional Bases allows you to add additional files to an existing base so that all bases in that list share the same configuration as the primary base/profile. This is great for setting up a list of bases for easy, medium, hard, expert and nightmare. Command rb.populate will populate specific loot tables with every item in the game (items are disabled by default as their amounts are set to 0) Arguments: rb.populate easy medium hard expert nightmare loot all Arguments: rb.populate 0 1 2 3 4 loot all easy - Populates oxide/data/RaidableBases/Editable_Lists/Easy.json medium - Populates oxide/data/RaidableBases/Editable_Lists/Medium.json hard - Populates oxide/data/RaidableBases/Editable_Lists/Hard.json expert - Populates oxide/data/RaidableBases/Editable_Lists/Expert.json nightmare - Populates oxide/data/RaidableBases/Editable_Lists/Nightmare.json loot - Populates oxide/data/RaidableBases/Editable_Lists/Default_Loot.json all - Populates ALL above loot tables Configure the items to your liking then copy the files contents into a loot table that you would like to use (for example Difficulty Loot/Easy.json) You cannot use loot tables in the config file anymore. Use the data directory (oxide/data/RaidableBases) API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime) void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) Tips Players will be considered raiders after looting, killing an npc, using explosives, eco raiding, destroying a building block/high wall/door or dealing damage from INSIDE of the dome You must change easybase1, mediumbase2, expertbase3, etc to the name of your CopyPaste files, or vis-versa. This plugin doesn't create bases for you. You can use the rb.config command (rb.config add "easy bases" easybase1 easybase2 0) in the server console to make this process easier. You can rename all profiles or additional base filenames. When copying a base with CopyPaste, make certain that you copy the base from eye level of the foundation outside of the base. I would not change autoheight from false to true. Do not change stability to true, as it may cause your base to crumble. height is the distance the base is spawned off of the ground. elevation determines how flat the surrounding terrain must be in order for bases to spawn on it Scheduled Events is how often you want a random base to spawn on the map. This is disabled by default. This randomness comes from Every Min Seconds and Every Max Seconds Maintain Events will always spawn the Max Events amount of bases on your map. This is disabled by default. When one despawns, another will take its place shortly after. Allow Teleport will prevent players from teleporting when disabled. Compatible with NTeleportation or any plugin that uses the CanTeleport hook. Help This plugin does NOT use Zone Manager - it creates and manages everything on its own. If you are having issues with too few locations on the grid, or each attempt to spawn a base returns a manual spawn was already requested then it is likely because of how you have setup Zone Manager. You either have far too many zones, or you have zones which are far too large. Raidable Bases will not spawn in these zones unless the ZoneID is added to Allowed Zone Manager Zones in the config file. Do not put this plugin in your store/shop. It simply is not designed to work with it. There are far too many cooldowns to make this idea plausible, and the plugin cannot function properly without them. Using /buyraid will open a UI designed specifically for this issue. This plugin requires CopyPaste plugin to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. PvE server friendly with TruePVE and other plugins that support the hooks CanEntityTakeDamage, CanEntityBeTargeted, and CanEntityTrapTrigger. Bases can have 5 difficulty settings: 0 for easy, 1 for medium, 2 for hard, 3 for expert, and 4 for nightmare. This is configurable per profile. Bases can spawn on roads and other areas that do not allow building by Rust. Building ladders in these areas is allowed by the plugin. I will add support for building twig later. My bases often spawn in the same biome If you're having issues with spawn points being repeatedly used, or with a biome being favored consistently over other biomes then this is an elevation issue with the terrain on your map. You can fix this by increasing the Elevation in the configuration. For example, if your Elevation is 1.0 then set it to 1.5 and try again. This will also increase the height the base is allowed to spawn off of the ground. With certain maps you'll just have to make do with this issue. Corpses appear outside of the dome as backpacks This is intended, and it is optional. The location is drawn on the players screen to notify them that their corpse moved. This allows players to retrieve their backpack in the event that the raid becomes locked privately to another player, and prevents them from entering. Players do not drop their active item when they die.
    $50.00
  3. Version 1.1.0

    1 download

    It’s an event in the Satellite Dish location Description The event begins with a chat warning: a bioweapons deal will be in the Satellite Dish. When the time is up, extra crates, NPCs guarding this location will appear in the Satellite Dish. Then a locked zombie’s cage will appear. A CH47 will fly to this location to make a transaction. When the CH47 arrives, it will drop the locked crate as a payment for the biological weapon. Then it will land and zombies will begin boarding on the CH47. As soon as the CH47 has picked up all the remaining zombies, it will fly off the map. If you kill at least one zombie, an alarm will start. The alarm can be ended by answering the phone on the Satellite Dish within 10 seconds. If you don’t stop the alarm, reinforcements will arrive as Bradley to this location. It will parachute down from the aircraft. All crates looting, NPCs, zombies, Bradley can be changed by configuration. It is possible to change the configuration of all NPCs or use the BotSpawn plugin for NPCs. There is a camera in the location for viewing the event and lighting for night events. When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. All players in the event zone have a timer with countdown to the end of the event It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. Dependencies Required NpcSpawn - available in included ReadMe Dependencies (optional, not required) True PVE GUI Announcements Notify DiscordCore AlphaLoot CustomLoot NTeleportation Chat commands (only for administrators) /satdishstart - start the event /satdishstop - end the event /satdishpos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Satellite Dish is read) Console commands (RCON only) satdishstart - start the event satdishstop - end the event Plugin Config "Minimum time between events [sec.]" "Maximum time between events [sec.]" "Duration of the event [sec.]" "Time before the starting of the event after receiving a chat message [sec.]" "Notification time until the end of the event [sec.]" "Delayed departure of CH47 after the start of the event [sec.]" "Do you want to use the AlphaLoot in crates? [true/false]" "Do you want to use the CustomLoot in crates? [true/false]" "Does an additional Bradley appear at the beginning of the event? [true/false]" "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]" "Interrupt the teleport in Satellite Dish? (only for users NTeleportation plugin) [true/false]" "Prefix of chat messages" "Do you use the chat? [true/false]" "The CCTV camera" "Flight altitude CH47 [m.]" "Plane flight speed multiplier" "List of items" "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table" "Minimum numbers of items" "Maximum numbers of items" "List of items" "Crates setting" "Prefab" "Position" "Rotation" "Use your own loot table? [true/false]" "Own loot table" "Locked crates setting" "Time to unlock the crates [sec.]" "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Bradley setting" "Health" "The viewing distance" "Radius of search" "Scale damage" "The multiplier of Machine-gun aim cone" "The multiplier of Machine-gun fire rate" "Amount of Machine-gun burst shots" "Time that Bradley holds in memory the position of its last target [sec.]" "The time between shots of the main gun [sec.]" "The time between shots of the main gun in a fire rate [sec.]" "Numbers of crates" "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Marker configuration on the map" "Name" "Radius" "Alpha" "Marker color" "Outline color" "Dome setting" "Do you use the dome? [true/false]" "Darkening the dome" "GUI setting" "Do you use the countdown GUI? [true/false]" "AnchorMin" "AnchorMax" "GUI Announcements setting" "Do you use the GUI Announcements? [true/false]" "Banner color" "Text color" "Adjust Vertical Position" "Notify setting" "Do you use the Notify? [true/false]" "Type" "Discord setting (only for users DiscordCore plugin)" "Do you use the Discord? [true/false]" "Channel ID in Discord" "NPCs setting" "Location of all NPCs" "Wear items" "Belt items" "Name (empty - default)" "Health" "Sign Range" "Roam Range" "Chase Range" "Scale damage" "Do you want to use a wounded state? [true/false]" "Duration of the wounded state [sec.]" "The chance of leaving the wounded state [%]" "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Zombies setting" "Health" "Movement speed" "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" Contact me in Discord: KpucTaJl#8923
    $35.00
  4. Version 1.1.3

    3 downloads

    A new event includes a lot of game mechanics Description The event starts with a warning in the chat: a submarine will soon be passed near the island. A submarine will appear on the water when the time is up. There are 4 floors in the submarine. 2 floors are over the water and 2 floors are under the water. It is possible to get into the submarine on absolutely any transport. There are 4 outside entrances, 4 underwater entrances, and 2 submarine entrances (added in the Underwater Update). There are about 50 NPCs outside the boat and two upper floors. There are about 120 crates of items, rooms with blue and red doors, locked crates, recyclers, workbenches in the submarine (it is possible to set up in the configuration). There are also 4 cameras on the submarine that you can connect to (Submarine1, Submarine2, Submarine3, Submarine4). The number and location of all NPCs and crates can be changed in the plugin configuration. It is also possible to change the dropdown items in them. It is necessary to blow up the doors on the submarine with explosives to get to the crates (it is possible to set up the amount of damage to the doors in the configuration). When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. A timer with a countdown to the Event end and the number of crates and NPCs will display for all players in the Event zone. The conditions for the completing event are the end of the timer or the end of the loot crates. The submarine will disappear at the end of the event. It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. It is possible to lower the FPS on the server due to the large number of entities during the submarine appearance or the end of the event! Dependencies Required NpcSpawn - available in included ReadMe Dependencies (optional, not required) True PVE GUI Announcements Notify DiscordCore AlphaLoot CustomLoot NTeleportation Chat commands (only for administrators) /waterstart - start the event /waterstop - end the event /waterpos - determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the submarine is read) Console commands (RCON only) waterstart - start the event waterstop - end the event Plugin Config "Minimum time between events [sec.]" "Maximum time between events [sec.]" "Duration of the event [sec.]" "Time before the starting of the event after receiving a chat message [sec.]" "Notification time until the end of the event [sec.]" "Time to spawn each object during a submarine appears on the map [sec.]" "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]" "Interrupt the teleport in a submarine? (only for users NTeleportation plugin) [true/false]" "Prefix of chat messages" "Do you use the chat? [true/false]" "Setting the doors damage coefficient" "Do Workbenches work in a submarine? [true/false]" "Do Repair Bench work in a submarine? [true/false]" "Do Research Table work in a submarine? [true/false]" "Do Mixing Table work in a submarine? [true/false]" "Do Locker work in a submarine? [true/false]" "Do Storage Box work in a submarine? [true/false]" "Do Drop Box work in a submarine? [true/false]" "List of items" "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table" "Minimum numbers of items" "Maximum numbers of items" "List of items" "Crates setting" "Prefab" "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Item Multipliers" "Locked crates setting" "Location of all crates" "Time to unlock the crates [sec.]" "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Item Multipliers" "Marker configuration on the map" "Name" "Radius" "Alpha" "Marker color" "Outline color" "Dome setting" "Do you use the dome? [true/false]" "Darkening the dome" "GUI setting" "Do you use the countdown GUI? [true/false]" "AnchorMin" "AnchorMax" "GUI Announcements setting" "Do you use the GUI Announcements? [true/false]" "Banner color" "Text color" "Adjust Vertical Position" "Notify setting" "Do you use the Notify? [true/false]" "Type" "Discord setting (only for users DiscordCore plugin)" "Do you use the Discord? [true/false]" "Channel ID in Discord" "NPCs setting" "Location of all NPCs" "Wear items" "Belt items" "Name (empty - default)" "Health" "Sign Range" "Scale damage" "Setting of items in NPCs" "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Setting AutoTurrets" "Can Auto Turret appear? [true/false]" "Health" "Weapon ShortName" "Ammo ShortName" "Number of ammo" Contact me in Discord: KpucTaJl#8923
    $50.00
  5. Version 1.0.0

    3 downloads

    Set of scenery in the style of the Wild West. Contains: Blacksmith; Fence; Gates; Hand pump; Hangman; Lighting pillar; Passenger carriage; Pile of barrels; Pile of rubbish; Shooting gallery; Tumbleweed; Wagon with cargo; Water tower; Wind tower.
    $9.50
  6. Version 1.0.0

    2 downloads

    This location is from the game Dying Light A small stadium that can be used as a roadside monument. Contains no loot, can be set at will.
    $10.50
  7. Version 1.0.0

    1 download

    It is an abandoned outpost that hides secrets. There is a secret underground two-story bunker. To get into it, you need to solve the riddle. This will require a fuse, red and green cards. In addition to the bunker, it contains a hidden cache with a box. An atmospheric place!
    $15.50
  8. Version 1.0.0

    3 downloads

    Lobby This lobby will perfectly embellish your combat server Product Features 8300 Prefabs for this build It includes 8 sections, each section has 5 portals Total number of portals - 40 Check out more of my work here!
    $24.99
  9. Version 1.0.0

    2 downloads

    Aimtrain Arenas These arenas will perfectly decorate your battle server Aimtrain Arena A 2500 Prefabs for this build 8 shooting tracks 25m; 50m; 75m; 100m; 125m; 150m; 175m; 200m; Aimtrain Arena B The arena is designed for training shooting at enemies in the open area 331 Prefabs for this build Arena length - ~200m There you will find marks at 5-15, 50, 100,150 and 200 meters. Aimtrain Arena C The arena is designed for training shooting at enemies located behind barriers, in the room and etc. 500 Prefabs for this build Arena length - ~200m There you will find marks at 5-15, 50, 100,150 and 200 meters. Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)
    $19.99
  10. Version 1.0.0

    2 downloads

    Procgen Arenas These arenas will perfectly decorate your battle server Aimtrain Arena A 418 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Paths Arena diameter: 200m Aimtrain Arena B 186 Prefabs for this build Installation Modifiers: Biome, Height, Splat Arena diameter: 200m Aimtrain Arena C 122 Prefabs for this build Installation Modifiers: Biome, Height, Splat Arena diameter: 200m Aimtrain Arena D 109 Prefabs for this build Installation Modifiers: Biome, Height, Splat Arena diameter: 200m Aimtrain Arena E 104 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Paths Arena diameter: 200m Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)
    $34.99
  11. Version 1.0.0

    3 downloads

    A place to build your base These places to build your base will bring variety to your map. ---------------------------------------------------------------- Custom Base A 418 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha ---------------------------------------------------------------- Custom Base B 48 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha, Biome ---------------------------------------------------------------- Custom Base C 207 Prefabs for this build Installation Modifiers: Topology, Height, Splat ---------------------------------------------------------------- Custom Base D, D1 [D-639]/[D1-598] Prefabs for this build Installation Modifiers: Topology, Height, Splat, Biome ---------------------------------------------------------------- Custom Base F, F1, F2 [F-339]/[F1-244]/[F2-282] Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha ---------------------------------------------------------------- Custom Base G 343 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha ---------------------------------------------------------------- Custom Base H 64 Prefabs for this build Installation Modifiers: Topology, Height, Splat You can store your work cart if the place is connected to the railway tracks ---------------------------------------------------------------- Custom Base N 542 Prefabs for this build Installation Modifiers: Topology, Height ---------------------------------------------------------------- Custom Base O, O1 [O-826]/[O1-750] Prefabs for this build Installation Modifiers: Topology, Height, Splat ---------------------------------------------------------------- Custom Base P 1716 Prefabs for this build Installation Modifiers: Topology, Height, Splat, ---------------------------------------------------------------- Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)
    $24.99
  12. Version 1.0.0

    1 download

    Cewkie Map - The wilds one grid A highly detailed Custom 1k map , including all biomes , custom dense vegetation, custom rock areas, formations, rivers ,custom monuments, even bandit camp is custom, 0 generation. I really tried to push how much you can fit in a 1k so there is no pinching prefabs at around 13k , i wanted you to be able to disappear or feel like you could disappear in this map and not feel miniature, the monuments are focused on what you need for pvp with meds, food, a way to fix transport and loot. The map itself also offers food around rivers and there are fresh water lakes. - monuments - 1 x abandoned supermarket 1x lighthouse 1x slick ricks garage 1x abandoned trailer shelter 1x fanboat 1x phils pharma
    $14.99
  13. I have this server that a bunch of my friends and I play on and have a good time doing a mix of PvE and Pvp. The maps we use are normally just procedurally generated maps that I take into Rust edit and mark out a "safe zone" where our PvE/RP rules apply. I think its time I bump things up for my buddies and get an actual custom map made. I am willing to pay a price if needed, just let me know a price beforehand please. Below I will list some of the things I am looking for, but I will leave the rest up to creativity 4k map size Try and fit launch site in as the large monument, not too worried about airfield Bandit camp and Outpost please! As many small monuments you can (supermarket, gas stations, etc.) Clearly marked area for the PvE/RP zone. This can be marked with a shape drawn around it on the map, by rock visible on the map, etc. Just something that people can see on the map and know where to go to find the PvE area. PvE area should be somewhat flat (not entirely flat because I think that looks funny mixed with the other terrain) so people can build without having to worry too much about hills getting in the way. Roads going through PvE area so people can build their businesses and homes along them to encourage roleplay and such. PvE zone does not need to be too big, there are only about 10 or so of us at the moment, but we each will build a home and some sort of business more than likely. We are also still getting new friends in as we play. Custom monuments/monument designs are welcome! I am not the best at explaining stuff sometimes so if you have any questions or anything like that please feel free to ask! Thank you in advance to anyone that is willing to help! You can contact me here, or add me on Discord: Junior#6969
  14. Version 1.4.1

    32 downloads

    This plugin gives the possibility to trigger a timed event, with a random long time (choose randomly between min and max configured time). The event will choose randomly a type, KILL or Gather (prior the config), after it choose a random objective from the corresponding list. During the event, after the objective is triggered (for example: Sulfur ore mined completely, Barrel destroyed, Bear killed, Tree chopped down.. etc), the player will get point /objective. Top 3 player (or player group if there is even in the points) will get reward, if they reach the minimum configured point. If the Players not gain points, they will be not listed on the Scoreboard. Rewards can be claimed after the event(s) over. First event will start after 5 min as soon as the plugin loaded in. The plugin have several protection against wrong configuration. Only 1 event can be active at time. If the TIME related configurations allow overlay, the maximum event time will be set as (event_repeat_time_in_hour*60)-5 Minute, to not affect the next event start. If no event type enabled, no event will started and message will be written to the server console. If no reward or invalid reward number set in the configuration, list of rewards will be cleared, 0 and 1 will be added as default (see the meaning below). If ServerRewards plugin not installed, this type of reward will be not selected. Configuration Default configuration: { "_Plugin_Cfg_Version": { "Major": 1, "Minor": 2, "Patch": 0 }, "CCH_Challenge_color": "0.76 0.90 0.29 1", "CCH_Desc_color": "0.76 0.90 0.29 1", "CCH_ScoresPanel_color": "0.39 0.39 0.39 0.75", "CCH_Time_color": "0.76 0.90 0.29 1", "CCH_Top1_color": "1 1 1 1", "CCH_Top2_color": "1 1 1 1", "CCH_Top3_color": "1 1 1 1", "CCH_Top3_yourpoint_color": "1 1 1 1", "CCH_UIPanel_color": "0.39 0.39 0.39 0.5", "event_gather_type": "{\"tree\":15,\"metal\":15,\"sulfur\":15,\"stone\":15,\"barrel\":15,\"berry\":15,\"corn\":15,\"hemp\":15,\"mushroom\":15,\"pumpkin\":15,\"potato\":15,\"crate\":15,\"foodbox\":15,\"minecart\":15}", "event_gather_type_enabled": true, "event_kill_type": "{\"bear\":15,\"wolf\":15,\"boar\":15,\"murderer\":15,\"scientist\":15,\"scarecrow\":15}", "event_kill_type_enabled": true, "event_long_max_in_minute": 1, "event_long_min_in_minute": 1, "event_minimum_player": 1, "event_points_by_entity": 5, "event_repeat_time_in_hour": 2, "event_reward_type": "0, 1, 2", "event_top1_reward": 18, "event_top2_reward": 12, "event_top3_reward": 6, "grownable_collect_enabled": false, "rp_reward_multiplier": 10.0, "reminder_enabled": true, "reminder_time_in_minute" : 30 } Definition of configurations: event_gather_type - List of collect/gatherable items, next to them after the ":" the minimum points to earn reward. (For example not much foodbox or minecart spawned) event_gather_type_enable - Gather type of events can be disabled/enable event_kill_type - List of killable enemys, next to them after the ":" the minimum points to earn reward. (For example not much animal spawned) event_kill_type_enabled - Gather type of events can be disabled/enable event_long_max_in_minute - Minimum Time for a generated event (Time choosen randomly between min and max) event_long_min_in_minute - Maximum Time for a generated event (Time choosen randomly between min and max) event_minimum_player - Minimum Player number. Below this the event will not started event_points_by_entity - Point gained by gather/kill one of the objective event_repeat_time_in_hour - Events repeated in every given hour event_reward_type - 0 - (Bronze Easter Egg - item ID: 844440409) 1 - ( Small Halloween Bag item ID: 1319617282) 2 - RP from [ServerRewards plugin if installed, if not, it can not be choosen even if in the list](https://umod.org/plugins/server-rewards) event_top1_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the first place event_top2_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the second place event_top3_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the third place grownable_collect_enabled - To avoid player advantage, with big crop farms, the growned crops can be disabled/enabled to count as a gathered objective rp_reward_multiplier - ServerRewards multiplier for the RP reward, if the event is generated to give RP as a reward. reminder_enabled - enable/disable the repeated reminder to the players with unclaimed reward reminder_time_in_minute - reminder time in minute format Colors: the first 3 number is the corresponding RGB color number, but between 0-1 with float numbers. So if you want to write an RGB, where the RED is 210, then the first number in the config will be 210/255=0.82. The last number is the opacity 0 is invisible, 1 the maximum. _Plugin_Cfg_Version - only present for compatibility check Commands /cch info - Show information about Custom Challenges /cch show - Show currently Active Challenge Scoreboard /cch hide - Hide Challenge Scoreboard /cch claim - Claim rewards after event(s) Localization English language file generated by default, texts supported by the language files. Logging Reported winner and claimed rewards stored in the oxide/logs folder.
    $15.00
  15. Version 2021.02.13

    6 downloads

    A piece of the factory from Escape From Tarkov, redesigned as a 1v1 arena. \\\_____________________________INSTALLATION_____________________________/// Drag & Drop (place it under the terrain or set the time to night in that area.) \\\_____________________________WARNING_____________________________/// Due to limitations of RUST and Rustedit, there might be some issues in the followings: - Wow, nothing, that's strange. ~200 prefabs
    $15.00
  16. Version 2021.08.09

    539 downloads

    My very first PvP arena. Still very good, working fine.
    Free
  17. Version 2.0.0

    4 downloads

    Welcome to Doc's Airport, this is a custom airport with loads of places to explore inside the main airport. 3 accessible planes one is a puzzle room with a main loot area. You will need the blue and green keycard and 1 fuse to enter the plane on the runway! Perfect for pvp and a good replacement for the current airfield. Prefab Count 7838 Please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact me on discord DocNorris#5423
    $9.99
  18. Version 4.0.0

    10 downloads

    Drag n' drop! No puzzles, no loot. Nothing crazy looking, something Facepunch should have made themselves. Features: Simple, High Detail, low prefab count! 2125 prefabs in total! Can easily be inserted into a existing map, allowing for a wide variety of gameplay choices, deathmatch, capture the flag, team deathmatch. The choices are unlimited! A refreshing look on rust's outpost structures. Something all players can recognize. Includes an interactive Recycler and Large Oil Refinery. Does not include a "prevent building sphere" keep this in mind when placing the arena. NOTE: It is suggested to place this prefab on the axis it’s on once spawned in since Rust’s terrain ‘pixelation’ limits terrain slopes when pasting in prefabs. So when dropping this prefab within your map you may have to grab the entire prefab and slightly move it to align with the terrain due to this handicap (not the prefab’s fault, just how Rust’s works).
    $25.00
  19. Version 1.0.0

    4 downloads

    Drag n' drop! Easily add these Counter-Strike Rust arenas to any existing map! Anyone remember playing those good 'ole CSGO competitive matches either as a solo or 5 queue? Well I do, and y'know what I would love to make entire csgo maps but that's most likely not going to happen at this moment! So, here's the warmup 1v1 arenas which were made specifically for CSGO, and now Rust! I'll be looking forward to creating more in the future so make sure you keep an eye out for Stranger Includes: Cache + Train + Overpass Warmup 1v1 Arenas, created for Rust! Requires: Rustedit DLL + Rustedit Program Prefab Count: "Cache": 386 Prefabs "Train": 180 Prefabs HDRP COMPATIBLE "Overpass": 358 Prefabs HDRP COMPATIBLE Support: Message me either through Codefling, or Discord! Stranger#5693 Shoutout to all of the map makers over in CSGO and thanks for all the memories i've shared while playing each of your maps!
    $12.99
  20. Version 3.0.0

    5 downloads

    | Secret Missile Silo A | What appears to be a government cover-up, Cobalt was tasked with concealing one of the many decomissioned missile silos. By using clever decorating, and what seems like a pop-up mining quarry, the rushed attempt to hide the mystery had become a failure. While both the quarry and silo lay abandoned, those who have authorized access, can attain the loot which was left behind. Question left to be asked is, will you be one of them? Drag n' drop! Features: Simple, High Detail, low prefab count! 1321 prefabs in total! Can easily be inserted into a existing map. A refreshing look based apon Facepunch's Large Excavator and Sewer Branch . Something all players can recognize. Loot consists of: Numerous Barrels, 6 military (green) crates, 10 basic (tan) crates, scattered food and medical boxes. Does not include a "Monument Marker" keep this in mind when placing the monument. Custom Silo Blast Door, requires 2 fuses and blue keycard. Thanks to !knockree for the help! NOTE: It is suggested to place this prefab on the axis it’s on once spawned in since Rust’s terrain ‘pixelation’ limits terrain slopes when pasting in prefabs. So when dropping this prefab within your map you may have to grab the entire prefab and slightly move it to align with the terrain due to this handicap (not the prefab’s fault, just how Rust’s works). NOTE #2: It is suggested to paint your own alpha texture onto the missle silo entrance, this is a problem within Rust Edit.
    $14.95
  21. Version 1.0.0

    177 downloads

    Cobalt Cargo: Remember coming home after a long day at school, cracking that cold can of Mountain Dew, and just gaming your evening away? Well I don't. I was poor. But you don't have to be! Enjoy Cobalt Cargo! A Fun fast paced map with plenty of loot and shooting lanes for days! Features: Plenty of low to mid tier loot! Barrels! Shooting lanes for days 284 Entities Functional Deadly Radiation! Contact: If you require support or have any questions feel free to message me on Codefling. If you like what you see remember to drop a follow! Thanks!
    Free
  22. Version 1.0.1

    11 downloads

    Custom Fishing Village with safe zone and PVP version. Sailed Away is a custom fishing village with two versions – safe zone and PVP. Safe zone includes multiple vendors, recycler, repair bench, boat shopkeeper and other stuff. Safe Zone version: Safe zone version provides a safe place for trading with NPCs, players and buying boats. Has a first level workbench, three recyclers and repair bench. Building vendor: 1k stones for 50 scrap, 1k wood for 20 scrap, 250 metal frags for 25 scrap, 150 stones for 500 wood, 500 wood for 150 stones Components vendor: 1 sheet metal for 30 scrap, 1 gear for 125 scrap, 1 metal spring for 60 scrap, 1 metal pipe for 30 scrap, 1 metal blade for 15 scrap, 1 rope for 30 cloth Food vendor: 5 can of tuna for 10 scrap, 6 pickles for 1 scrap, 1 water jug for 1 scrap, 20 corn seed for 10 scrap Scrap exchange vendor: 10 scrap for 15 corn, 10 scrap for 80 cloth, 3 scrap for 2 fertilizer, 10 scrap for 5 minnows Fuel vendor: 20 low grade fuel for 15 scrap, 1 diesel fuel for 300 low grade fuel Storage trader: 10 scrap for 1 diving mask, 25 scrap for diving tank, 15 scrap for 1 diving fins, 10 scrap for 1 wetsuit, 1 small oil refinery for 125 scrap, 1 large furnace for 350 scrap, 1 large solar panel for 75 scrap Berry vendor: 1 scrap for 2x any berry Traps vendor: 1 shotgun trap for 150 scrap, 1 flame turret for 250 scrap Tea vendor: 1 mixing table for 175 scrap, 1 advanced healing tea for 25 scrap, 1 advanced ore tea for 100 scrap, 1 advanced wood tea for 75 scrap Weapons vendor: 1 revolver for 200 scrap, 1 double barrel shotgun for 250 scrap, 1 semi-automatic pistol for 300 scrap PVP Version: PVP version doesn't have any vendors, NPCs and safe zone – it's just a pure water monument with two puzzles, loot and some barrels. Includes some lighting tweaks to minimize performance impact. Video guide: Green Keycard Puzzle: 3 normal crates 2 medical crates 1 military crate Blue Keycard Puzzle: 4 normal crates 3 military crates 1 medical crate 1 food crate Red Keycard Outer Area (no keycard required): 2 normal crates 1 military crate 1 food crate 1 vehicle parts crate Water Pump station: Both versions also got a nice building with a water pump, allowing you to automatically farm water. Fill the fuel into a generator, activate it and then flip the switch to launch the pump machine. Installation Notes: Please ensure to install vending profiles in your RustEdit folder (%root RustEdit folder% -> VendingPresets), otherwise safe zone will appear in-game with broken vendors. Both versions require RustEdit Oxide extension to function as intended. Troubleshooting: Water Pump doesn't work if it stays on a River topology. Water below that building must be salty. If puzzles doesn't work please ensure you're running latest Rust and Oxide versions, RustEdit extension is up to date and you haven't messed around with .sav file of your map since this can make some things buggy, especially IO stuff. If card readers disappear then you're using an outdated RustEdit oxide extension.
    $8.00

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