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About Me

  1. Version 1.0.6


    Event-tournament duels between players (1x1, 2x2, 3x3, etc) Event goal Players duel among themselves until the last survivor. In a situation with team muzzles, first they duel in teams, and then if there are not enough players for a team duel, then among themselves. What features: - Outsiders cannot enter the arena - Tournament participants in the role of spectators do not take damage and have a hardened metabolism - All things are saved and given to the participants after leaving the tournament, in the same form in which they were - After the event, the player returns to the same place from where he teleported to him - After a duel in the arena, all items dropped from duelists are cleaned - There is an API for compatibility between plugins - There is a blocking of prohibited chat and console commands in the tournament - Very thoughtful matchmaking generator for duels - Present UI - There is a full-fledged plugin setting with great functionality - There is an automatic start of tournaments after a certain time - Easy installation and configuration Installation: - Install CopyPaste [https://umod.org/plugins/copy-paste] - Install ArenaTournament - Ready Commands: /qq - register for the tournament [optional, as there is a button with UI] Admin commands: /qg - launch a random tournament [admin or permission arenatournamentbeta.admin] at.start - start random tournament [admin] at.copy name of existing name of new - copy arena settings to create a new one [admin] Creating a new arena: Build an arena Put resources in the closet so that it would be enough for a wipe and hide it Place the spawn point of the first team using regular chairs [https://rustlabs.com/item/chair] Set a spawn point for the second team using gaming chairs [https://rustlabs.com/item/secret-lab-chair] Set a spectator respawn point using sirens [https://rustlabs.com/item/siren-light] Save arena /copy name Add the arena to the config using the command at.copy nameexisting namenew Open plugin config Change in the config in your new arena "Position [coordinates]" to random, but within the map (not outside the grid!) Set up the arena (Important! Do not specify "Tournament Modes" more than you have specified spawn locations for each of the teams) Restart plugin API: API: [PluginReference] Plugin ArenaTournament; private bool IsOnTournament(ulong userid) { return ArenaTournament != null && ArenaTournament.Call<bool>("IsOnTournament", userid); } private bool IsDueling(BasePlayer player) { return ArenaTournament != null && ArenaTournament.Call<bool>("IsOnTournament", player); } Arena pack: https://haxlite.ru/fermens_Arenas.zip Demonstration: from the buyer
  2. Version 1.1.14


    This plugin and prefab combo adds a unique game arena to your map with very minimal effort. The plugin automates the game play entirely, and can be scheduled to run at an interval along side other plugins that use EventHelper. The game revolves around finding loot from crates (primitive by default), and killing each other while a radiation zone closes in around you. The zone is represented by a dome that will shrink in size at a configurable rate, as the game progresses. This will force players back to the centre for a final showdown. The winner will be awarded a prize (configurable). This package includes everything required to run the game manually or automatically, and features: Customizable weapon/armor lists (primitive and guns come default). A lobby with 8x elevators to bring contestants into the game. A configurable plugin to handle gameplay completely (more info below). Custom UI for the radiation zone. Running the game: The game will run automatically every hour (by default). It will give players 5 minutes to join (by default), or can be manually started by typing in /starthg <seconds>. Players join by typing in /hg (by default), which will strip and save all of their equipment, note down their metabolism stats (hunger, thirst, health etc) and teleport them into the lobby. The players will then be added to the "roster" and will be told to get into an elevator. A player cannot join if they have a car key in their inventory, or an active crafting que. Upon the game commencing, players will be taken to the surface via an elevator and the game will begin when the doors open. The dome spawns after 60 seconds (by default), and will start shrinking. Leaving the bounds of the dome will bring up a hud indicating that the player is in a radiation zone, and will start giving the player radiation stacks for as long as they are outside. Dying removes the player from the game, returning their equipment on respawn, and teleporting them back to the location that they were at originally. A player can also manually leave the game by typing in /leave (by default). The game ends when there is 1 player left standing. The player will be returned to their original location, with their original health and metabolism stats, and will have the ability to claim a prize by typing /claimprize. Commands: /starthg <seconds> - starts the game manually and resets the automatic start timer. Seconds = how many seconds before the game actually begins. /endhg - ends the current round of hungergames. /hg - joins the hungergames event. This command is configurable. /leave - leaves the hugnergames event. This command is configurable. /addfinalpoint - adds a potential end zone. /hgplayers - Lists all players who are still alive in the current event. Optional plugin - Night Vision You can the Nightvision plugin on Umod to allow for players to enjoy the event, even during pitch black nights. The plugin will enable/authorise a user to use nightvision when they join the event, and will then remove that privilege when they leave. Link: https://umod.org/plugins/night-vision Installation Follow the youtube guide for installation. The plugin will automatically acquire the button IDs when loaded for the first time. Be sure to delete the data file when you wipe the server so that it can acquire the new .net.IDs. Permissions "hungergames.admin" - Required to start/stop hungergames manually. "hungergames.list" - Required to use the /hgplayers command. See youtube video above for more information on adding this prefab to your map/server.
  3. Version 1.0.6


    This plugin can be used by developers to manage their arena games etc. Developers can use this to handle the entry/exit of players into their games. The plugin will be primarily used by my HungerGames, ScubaArena and Skirmish game (soon to be released). It features: Registration calls to create and register the event with the plugin. Automatic running of the events in order, so you can have multiple event plugins running 1 after the other (configurable). Strip and save the players current inventory, and restore it after they leave the game. Store and restore the players metabolism stats when they join/leave the game. Register a destination for players to teleport to when joining the game. Command black listing. Build in hook management for popular plugins such as Backpacks and kits. API void EMCreateEvent(string eventName, bool automatic_start, bool stripItems, bool leaves_event_on_death, bool full_health_on_join, bool give_items_back_on_respawn, bool full_metabolism_on_join, Vector3 teleport_destination) Creates the event and allows the developer to specify the settings: eventName: the name of the event. this.Name is recommended. automatic_start: enrolls the event to be scheduled and ran by EventHelper. stripItems: strips the players items and stores them in the data file. Items will be returned upon leaving the event, or when they respawn after they have left the event unless give_items_back_on_respawn is set to false. leaves_event_on_death: Kicks the player from the event when they die. full_health_on_join: Stores the players health into the data file and sets their health to max. give_items_back_on_join: Gives the players items back when they leave the event, or when they respawn after leaving the event. If set to false, they will need to use the /recoveritems command to get their items back.This is useful if a server is running plugins such as kits, which wipes the players inventory to give the player a kit. full_metabolism_on_join: Saves and restores the players metabolism before and after a game. teleport_destination: The location that a player will teleport to when joining the game. Set to Vector3.new if you do not want them to teleport. void EMExternalPluginSettings(string eventName, bool canDropBackpack = false, bool canEraseBackpack = false, bool canOpenBackpack = false, bool canBackpackAcceptItem = false, bool canRedeemKit = false, bool CanLoseXP= false) Sets up the external plugin settings for the event. eventName: The registered name of the event. canDropBackpack: Backpack plugin. canEraseBackpack: Backpack plugin. canOpenBackpack: Backpack plugin. canBackpackAcceptItem: Backpack plugin. canRedeemKit: Can the player redeem kits. CanLoseXP: Can the player lose xp when dying in the game. void EMBlackListCommands(string eventName, string[] commands) Use to submit a list of commands that cannot be run while at the event. void EMRemoveEvent(string eventName) Removes the event from EventHelper. This will automatically trigger the EMPlayerLeaveEvent hook for each player if the event is active. void EMManuallyStarted(string eventName) Flags the event as manually started, preventing it from being run automatically if opting in for automatic_start. void EMUpdateLobby(string eventName, Vector3 pos) Allows you to update the lobby destination after an event has been created. void EMStartEvent(string eventName) Triggers an event to start. Marks the event as running so it can be used with the EMEndEvent hook. Call this when you want the game to start. void EMEndEvent(string eventName) Triggers the event to end. Goes through each participant and calls EMPlayerLeaveEvent on them before clearing the participants. Also resets manually_started to false and triggers the EMEndGame hook. bool EMEnrollPlayer(BasePlayer player, string eventName) Enrolls a player into the event. Follows the instructions of the EMCreateEvent settings by stripping items, setting health and metabolisms, as well as teleporting the player to the arena. Also checks for crafting queues, black listed items and escape blocks. Returns true if the player was enrolled successfully. void EMPlayerLeaveEvent(BasePlayer player, string eventName = null) Removes the player from the event. Strips the items that they have received from the event, then optionally restores their previous items, teleports them to the location that they were at prior to joining, sets their health and their metabolism etc, or will tell them that they need to use the command in order to get their inventory back. bool EMIsParticipating(BasePlayer player, string eventName) Returns true if a player is participating in an event (using the participants list associated with the event itself). bool EMAtEvent(ulong id) Returns true if a player is at an event (using the playerdata records). bool AddBan(BasePlayer player, string event_name) Bans the player from the specified event. bool RemoveBan(BasePlayer player, string event_name) Unbans the player from the specified event. Hooks void EMEndGame(string eventName) Is called when the game ends. Chat commands ehban <target name/id> - bans the player from all events globally. ehunban <target name/id> - unbans the player from all events globally.
  4. Alka

    Fight Club

    Version 1.0.1


    A simple fight arena inspired from boxing & mma, you can climb to go in the ring ! Feel free to message me with any ideas that you would like to see be added. Height,Splat,Topology... Included in .
  5. Version 1.0.0


    Lobby This lobby will perfectly embellish your combat server Product Features 8300 Prefabs for this build It includes 8 sections, each section has 5 portals Total number of portals - 40 Check out more of my work here!
  6. Version 2021.02.13


    A piece of the factory from Escape From Tarkov, redesigned as a 1v1 arena. \\\_____________________________INSTALLATION_____________________________/// Drag & Drop (place it under the terrain or set the time to night in that area.)
  7. Version 1.2.1


    The scene shows a rotten loading station surrounded by a little forest, which was used to reload goods from trains to trucks and trucks to trains in the good old times. But it isn´t so leave as it seems. A group of scientists was using the loading station to reload weaponry to a train and send it to the compound as suddenly one of the rusty structures collapsed and buried an armored truck among themselves. It´s your task to clear the area of scientists and find a way to open the armored truck to gain access to the weapons inside. While exploring the area you will see, you and the scientist are not the only ones who used the loading station for their own purposes. This monument includes: two versions of the Loading Station: a monument version for normal use with all loot, effects, IO elements and levels you can go to and an arena version for using with the deathmatch or gungame plugins with reduced prefab count, reduced effects, no sewer system and no loot boxes/barrels plus invisible colliders prefab count monument: 4820 prefab count arena: 1819 Monument layers: alpha, biome, height, texture, topology Arena layers: texture, topology custom loot (custom loot presets included if you have trouble loading the custom loot) custom vending machine (custom vending machine preset included if you have trouble loading the loot inside of it) custom CCTVs scientist NPCs many custom prefabs path around the area for optional bradley spawns (no bradleys included) hidden "easteregg" crate a more demanding door puzzle as the usual greencard/bluecard/redcard puzzles little safezone inside the monument (you just have to find it fully accessible. You can climb any building and travel trough the sewer system free download of further versions for all customers of this monument Please read the readme file after purchasing for further informations about how to use, cctv codes, aso. You have trouble, found bugs or have questions about this monument? Contact me via the support option or follow my discord link in the readme file. Special thanks: Pravum (testing, support) Sharlimar (testing) Levintos (testing) Nacron (testing) Jaysrips (to give me the permission to use is awesome scraptrain) Also available at: https://rust-custom-designs.biz/ Demo Video
  8. Version 1.0.0


    A Dock for any kind of PVP/Aimtrain arena Servers. Not much needs to be done when placed. Just adjust the level of the arena to the water level. Feel free to edit as you would like or message me with any ideas that you would like to see be added. Prefab Count : 219 Have fun!
  9. Version 1.0.4


    Scuba arena is a free for all underwater slaughter-fest. It allows up to 14 players to participate in underwater combat, adding a multi-directional element to your players strategy, while providing endless fun. The plugin handles the running of the game, and allows players to join from anywhere, stripping their equipment while the game is played and giving it back to them when they are finished. Setup is a breeze; simply drop the prefab in your map (underground, submerged in water), load the plugin and it will do the rest. Games are configured to start every hour by default. You can follow the installation guide here if you want more of an indepth look at it. Admin commands: - /startsa <optional: seconds> - manually starts the game. Will default the start delay to the configured time if no seconds parameter is provided. - /endsa - ends the current game, returning players to their original locations. - /addreward <shortname> <quantity> <skin> - adds the specified item to the rewards list. You can find item shortnames here: https://www.corrosionhour.com/rust-item-list/ This can also be done via the config file. User commands: - /sa - joins an active game (if it hasn't started yet). - /leavesa - leaves the current game and returns the player to their original location. - /claimreward - claims a reward for winning ScrubaArena. Will not provide a reward if they have not won any games. Permissions scubaarena.admin
  10. Version 1.0.0

    1 download

    FancyOrb Trench MAP BUNDLE [ OT Arena Event + Vanilla Compatible ] - Made in Collaboration with @Gluman & FancyOrb <- Click to visit his YT - Map Size: 1900 / Small - Medium This map contains two version of the same map. > OT Arena Event variant: [ Map used during the OT Rematch Event] - 5 Custom Monuments - Spawn Camp - Tents Camp - Trench FOB - Bradley Operation Camp - SS MAMA Aircraft Carrier [Made by: @Gluman ] > Vanilla Compatible variant: [ Adds all necessary features for a Vanilla Experience ] - Vanilla Adaptation & Includes a few custom monuments & vanilla monument additions - Modified Harbor [ Added Abandoned Cargo Ship ] - Modified Sewer Branch - Modified Power Plant [ Bradley APC will traverse through the Monument ] - Custom Sewer Outpost Monument [ Made by: @Brollow ] - Bandit Camp + Fishing Village - Large Oil Rig + Small Oil Rig - Mining Outpost + Gas Station + Super Market + Lighthouse x2 Custom Inclusions: This BUNDLE includes two custom prefabs made by @Brollow & @Gluman - Sewer Outpost & Aircraft Carrier:
  11. Version 1.0.2


    Fantastic addition to your prefab collection, This is Junkyard 2. This can be used as a Gun Game arena or as just another prefab, This was built using assets of my own choosing. - Contains Custom Zip Lines. I will be adding to this prefab and i hope you will enjoy the additions to come.
  12. Version 1.0.1


    This monument was created for holding events in it. The arena is made in such a way that players can be divided into 2 teams, red and blue. The administrator can manage the arena without leaving the place from which he watches the battle. Observers of the battle can sit on the stands, where I have installed invisible chairs. There are 2 entrances to the arena, entrance 1 and entrance 2, in order to get there, you need to open the kinetic doors from the inside, this could be your assistant. What can you manage? I have divided the control view into 2 parts, "light" and "doors". Which doors can be opened? - Doors in which gladiators sit - Doors to the store. - Doors for buying horses. - Doors for access to the arena doors(climb up). - Exit doors to the arena What kind of electricity can be used? - Light in the gladiator chambers - Light between the cameras and the store - Light at the horse spawn place -Light between the exit to the arena doors - Light at the Arena door - Light in the place where the administrator is sitting - Circular illumination on the battlefield inside the arena - Circular lighting around the arena - Turning on and off the cameras inside the arena All electricity is divided into 2 teams, you can separately open the doors of the blue or red ones. For greater historicity and convenience, I added an option called "pollice verso", which allows the administrator to give an order to spare or kill the loser, well, or just show everyone what decision he made. I thought that 2 teams would not be enough, and added 2 more exits "Bot1" and "Bot2", there you can spawn bots and open the doors for them to enter the arena. In the arena itself, I placed 2 traps, a barbed post and an electric pressure plate. What can players buy in the store and what are they like? - Food Store - Medical supplies Store - Weapons Store - Armor Shop - Clothing store The weapon is only melee, the armor is only wooden.But you can change the settings at your discretion. Clothing, weapons, can be sold at a price 2 times less. To do this, I divided the stores into "Buy" and "Sell"sections. The currency in the store is bones, gladiators can get bones from those killed in the arena. How do the cameras work? To turn off the cameras, the administrator should simply move the switch to the "off" position. Total of 20 cameras 4 cameras are located on the site of the gladiator battle. 5 cameras in the rooms of the red team. 5 cameras in the rooms of the blue team. 3 cameras at the exits of the red team. 3 cameras at the exits of the blue team. Camera names arena1 arena2 arena3 arena4 Blue Team Cameras bglad1 bglad2 bglad3 bglad4 bglad5 bglads bglads2 bglads2 Red Team Cameras rglad1 rglad2 rglad3 rglad4 rglad5 rglads rglads2 rglads2 There are 14500 objects in total.
  13. Version 1.0.2


    Spawn floating, rotating, collectable items. Includes instant-autoheal option for meds/foods, duration limit option for armour, and optional player UI to notify of heal amount and possession of temporary armour. Perfect addition to fast-paced arena games, but also useful for custom maps or placing health/armour perks around monuments. Permissions arenaitems.admin - allows use of UI and commands. Commands /arenaitems - Opens UI /arenaitems create <data-set-name> - Creates a new data set with your specified name. /arenaitems <data-set-name> add - Adds the item you're holding to the specified data set. *When adding an item, ammo type, attachments, skin, and ammo quantity are all recorded. UI options Buttons are included for : Loading/unloading of complete data sets. Deletion of data sets. Deletion of items. Replacement of items (with current held item) Adjustment of repsawn timer per-item, in seconds. Adjustment of item stack/ammunition amount, where applicable. Quitting the UI automatically reloads all items, applying new settings. Configuration "AutoHeal": true, Toggles between collect or instant use medical items. "AutoHealNotify": true, Notifies of collected item heal amount for 1 second via UI. "ArmourEffectDuration": 10, Select duration of armour perk. 0 means no limit is applied. "ArmourBoostNotify": true, Notifies if player has an armour perk which will expire. "RotateSpeed": 10, Adjust rotation speed of floating items. "FloatHeight": 0.6, Adjust elevation of floating items. "PickupDuplicateWeapons": false, Toggle whether player can pick up more than one of each weapon. "AllowPartialHeal": true, Toggle auto-use of medical items where item heal value exceeds player health defecit. "UiSettings": { "GuiTransparency": 0.9, "ButtonColour": "0.7 0.32 0.17 1" } This site has a handy colour picker, with RGBA decimal output, for CUI colours. Data. Item data is stored in /data/ArenaItems.json. Users should not need to manually edit this file – All options are adjustable via CUI. Notes. Item skins are saved and recalled. Water/fuel weapons work. Amounts are controlled in UI, the same as regular ammo. Ammo types are saved and recalled. (hv, incendiary, etc). Some game items, particularly ammo items, do not have a custom world models and will show as burlap bag. I recommend locating these ammo types close to their weapon spawns for clarity. Item axis have been manually adjusted to look right. If you notice any items which spin on the wrong axis or look out of place, please let me know. Finally, if you're a map-maker you might want to check out this free asset which compliments ArenaItems. Thanks to @Nemesis for creating and sharing.
  14. Version 1.0.0


    Cobalt Cargo: Remember coming home after a long day at school, cracking that cold can of Mountain Dew, and just gaming your evening away? Well I don't. I was poor. But you don't have to be! Enjoy Cobalt Cargo! A Fun fast paced map with plenty of loot and shooting lanes for days! Features: Plenty of low to mid tier loot! Barrels! Shooting lanes for days 284 Entities Functional Deadly Radiation! Contact: If you require support or have any questions feel free to message me on Codefling. If you like what you see remember to drop a follow! Thanks!
  15. Version 1.0.0


    Mini lobby Space This lobby was built with the theme of a space base in mind. - 6 inputs to set This lobby can be used for an aim train server, for events or for whatever you need.
  16. Version 1.05

    1 download

    Prefab Count – 1066 This is a small map with plenty of hiding spots and sight lines, Would work well for a 1v1 game or small teams Complete with out of map scenery for full immersion
  17. Version 1.05


    Prefab Count :749 Play one of Call of Duty’s most popular maps on your rust server. The prefab comes with scenery around the map to give full immersion, there is also a hidden ladder trigger to access the top of the central containers. All trees are spawned in by the game, make sure to apply all of the masks.
  18. Version 1.00


    This is the arena lobby version 2, it comes with a bunch of different parts for you to customise to suit your needs. Quick and easy setup using Rust Edits socket system Features 8 rooms with up to 8 portal locations in each for a total of 64 possible portals 3 Lobby variations White, gloss black and matte black 18 Different portal colours 6 Border colours 23 premade game mode headings in 8 different colours Prefab Counts Base Lobby: 947 Text: 9-60 Portals: 17 Borders: 25
  19. Version 1.01


    A lobby with up to 49 teleporters for your events/arena server (Designed to work with the arena plugin) Each area has a sign to add a game mode and another above each portal for the map or event name/image You can change all of the colours to any of the 7 available with just a click and drag. There is a parkour course around the edge of the lobby leading to the area above the stage
  20. imthenewguy


    Version 1.0.2


    Skirmish is a plugin and prefab combo that generates paintball games on your server. The plugin automatically runs the event at a set interval (or consecutively with other games if using EventHelper to manage it), and allows for players to join from anywhere using the /skjoin chat command. The game randomly chooses between free-for-all and deathmatch game modes. Players are eliminated when they take enough hits and the last person/team standing is declared the winner(s). The package comes standard with 2 default arenas: Sewers and Warehouse. These can be placed anywhere under your map and do not require any manipulation other than drag and drop in RustEdit (just make sure they are under the terrain). Automatic running of games. No chat commands or setup is required as the plugin finds the arena's automatically when a server wipes. 2 Game mode types included: Free-For-All & Team Deathmatch. Configurable magazine capacity, team clothing and rewards. Supports setup for your own arenas with ease. 2 arenas included: Warehouse and Sewers. Uses EventHelper to manage players entering and exiting the arena. Strips their items and saves their stats on entry, then restores their items and stats when they leave. There are a number of chat commands that can be used to initiate, end, join, leave and setup a game. Command: skstart <optional: time override> <optional: arena name> Description: Manually starts the game. The time override parameter states how long the lobby will run for before the game begins. The arena name parameter allows you to select a specific arena to play in. Example: skstart 120 "Warehouse Arena" - would start a game in 120 seconds at the warehouse arena. Command: skend Description: Ends the current game of Skirmish and teleports players back to their start location. Example: skend - ends the game. No parameters required. Command: skcleardata Description: Clears all player reward data. Example: skcleardata - clears the data. No parameters required. Command: sksetlobby Description: Sets the lobby destination (where the players wait for the game to begin). This is only required if you AREN'T using the warehouse arena, as the warehouse arena automatically sets the lobby destination for you. Example: sksetlobby - Sets the lobby at your current position. No parameters required. Command: skprize Description: Used to redeem outstanding prizes for winning a game. Prizes accumulate for each win. Example: skprize - redeems the prize to the players inventory. No parameters required. Command: skjoin Description: Joins any active skirmish games that are running. Example: skjoin - performs a number of checks on the player then joins the lobby. No parameters required. Command: skleave Description: Leaves the current event and puts the player back where they were with all of their items/stats. Example: skleave - leaves the event. No parameters required. Command: sk Description: Displays a UI to start the game with. Allows for arena, mode and lobby delay to be selected. Example: sk- opens the ui This plugin allows for map developers to create arenas and ship them with support. Server owners can also create arenas out of existing structures using the same logic (although a fenced off area is recommended so players don't run off). You can follow this video tutorial for more information on adding support for your arenas. Rust prefabs list: https://www.corrosionhour.com/rust-prefab-list/ Template to ship with your map: https://pastebin.com/XGbwhHuC Example config: https://pastebin.com/1yiDjveu SkirmishSpawns plugin: https://drive.google.com/file/d/1e0kAA86AzKLTymF4-HUVHkojVKQBZe1x/view?usp=sharing skirmish.admin - required to start/stop a game and clear data. Required: EventHelper ImageLibrary Works with: NightVision A list of supported arenas will be listed here. If you would like to add support to your arenas, please pm me the link to the submission and I will add it to the list. Street Arena [Pookie/Telephone.deployed]
  21. Version 2022.03.06


    My very first PvP arena. Still very good, working fine.
  22. Version 1.0.0


    Farm Islands A wonderful pack of 4 farm islands that will add the opportunity for your players to get a significant amount of resources in a short period of time. But do not forget that there are a lot of "bloodthirsty" players and PVP content can't be avoided there Description: Each farm island is equipped with 150 ores (50-sulfur, 50-metal, 50-stone) Each island has a high level of radiation (it is weaker than on the Launchsite, but it breaks through the hazmat suit a little) On each farm island there is a "Prevent building sphere" with a diameter of 500 meters Each farm island has a surveillance camera with its own unique name Farm Island Grass 397 Prefabs for this build CCTV Cam: FarmIslandGrass Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 250m Farm Island Sand 705 Prefabs for this build CCTV Cam: FarmIslandSand Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 250m Farm Island Snow 250 Prefabs for this build CCTV Cam: FarmIslandSnow 6 barrels of fire to keep players warm Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 250m Farm Island Tundra 344 Prefabs for this build CCTV Cam: FarmIslandTundra Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 250m Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)
  23. Version 1.1.0


    This arena pack holds three hand-crafted arenas with all custom buildings ready for you and your players to enjoy. Arena List Pirate Themed 1v1 Viking Themed 2v2 Medieval Free For All or 3v3 Instructions When placing, make sure to use the splat maps and terrain heights given with the prefab. Each arena has a special place where it is recommended for players to spawn. The Viking and Medieval Arenas have small rock alcoves on each end behind a tori gate. The Pirate arena has the player spawn location behind both waterfalls to keep from spawn camping. For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server. Good to know Contains volumes to keep players in arenas and has an observation deck to view battles. Works with known arena plugins. As always, have fun!
  24. 5 downloads

    Industrial Arenas These arenas will perfectly decorate your battle server Industrial Arena A 1715 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 150m Industrial Arena B 1753 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 85m Industrial Arena C 2028 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 100m Industrial Arena D 3607 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 200m Industrial Arena E 2186 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 125m Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)
  25. Version 2021.12.07


    The prefab is currently compatible for the current gamemode(s): Hide&Seek (I recommend playing it at night for more fun!) . . . If you buy this product before end of the year (2021), you will get the following products & prefabs for FREE: Combat Mania [PvP] ~Collection One~ Combat Mania [CTF] ~Collection One~ Combat Mania [Monument] ~Collection One~ MBASE1 MBASE2 MBASE4 MBASE5 MBASE6 MBASE7 MBASE8 MBASE9 MBASE10 MBASETOWER . . . CCTV ID: COBALT2923 - Location: (46.3, 18.7, -73.2) ID: COBALT5683 - Location: (49.7, 15.4, -96.6) ID: COBALT7666 - Location: (60.6, 15.7, -122.8) ID: COBALT7743 - Location: (90.1, 12.2, -83.9) ID: COBALT8239 - Location: (42.1, 21.5, -7.3) ID: COBALT2070 - Location: (89.0, 42.0, 39.2) ID: COBALT1350 - Location: (131.1, 21.6, -38.0) Combat Mania [H&S] ~Collection One~ [758] Drag & Drop --------------------------------------------------------------------------------------- Primary screenshot by https://codefling.com/disguise Where the journey begins -Ventura Designs- Discord CCTV_IDs.txt


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