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  1. Version 3.1.4

    7,303 downloads

    Gives reward payments to players for performing various in-game actions. Uses Economics, Server Rewards, or Scrap. **Although V3 is a rewrite, the original plugin was written and maintained by MalS** Thank you to MalS for the original submission and continued support. Chat Commands. /rr – Opens RustRewards UI. UI allows players to customise their notification preferences. It also allows viewing of reward and multiplier values, if that option is enabled in config. Holders of rustrewads.admin permission can use the same UI to adjust reward and multiplier values. See images. Permissions. rustrewards.adminui Enables adjustment buttons for values in UI. Players with the following permissions can earn rewards for that category. rustrewards.harvest rustrewards.kill rustrewards.open rustrewards.pickup rustrewards.activity rustrewards.welcome All reward values are 0.0 by default. All multipliers have basic default values. Reward categories. Kill Harvest Open Pickup Activity Welcome Harvesting and looting containers must be carried out to completion in order to receive the reward. Multipliers. Group Permission Weapon used Happy hour (optional) RaidableBases (action within RB area) Zone (action within specific zone) Distance (for kill rewards) Group and permission multipliers apply to players in X group or players holding X permission. Adding group or permission names to their lists in config will automatically create that group or permission. Permissions from other plugins can also be added here, in full, without issue – eg “kits.vip” "Group_Multipliers": { "Regulars": 1.0 }, "Permission_Multipliers": { "loyalty": 10.0 }, This, for example, will register the permission 'rustrewards.loyalty', and create the group “Regulars”. General Settings Disable_All_Notifications = false, TakeMoneyfromVictim: false, DoLogging: true, HappyHour_BeginHour: 17, HappyHour_EndHour: 21, Player_Kill_Reward_CoolDown_Seconds: 0, View_Reward_Values": true - Enables UI access to reward and multiplier values for players. Default_Notification_Type - 0/1/2/3 : The numbers correspond to Chat/Banner/Icon/Off Chaticon: 0 Only_Reward_Growables_From_Planters: false, Use_Harvesting_Cooldown = true, RewardCurrency UseScrap: true, UseEconomics: false, UseServerRewards: false Chosen currency for rewards. Only one can be used at any one time. Allies UseFriendsPlugin: true, UseClansPlugin: true, UseRustTeams: true Prevent rewards for killing friends/clan mates/team mates. Plugins UseGUIAnnouncementsPlugin: false, - Enables 'banner' notification option UseZoneManagerPlugin: false, - Allows for zone specific multipliers UseNoEscape: false - Prevents rewards when NoEscape-blocked Data file. 'Friendly names' for items and entities can be customised in the data file. Each item or entity has a pair listed – Edit the right hand value. Example : "vehicle_parts": “vehicle parts, "loot_barrel_2": “barrel”, "loot_barrel_1": “barrel”, "crate_tools": “tool crate", Notes. Npcs. An extensive list of npcs types has been added for 'Kill' and 'Harvest' (flesh) rewards, including entries for BotSpawn and Zombiehorde. Item Actions 'Open' rewards are now given for items with “Unwrap” or “Gut” actions, including all recently added fish. AI vehicle kills. Rewards are given to the player who caused the most damage to APC / Patrol Heli / CH47. UI Amount adjust increments. As different servers will have different base units of currency, you can change how much the + and – buttons in UI adjust the amounts. Reward_Small_Increment: 1.0, Reward_Large_Increment: 10.0, Multiplier_Increment: 0.1, API OnRustReward(BasePlayer player, string category)
    Free
  2. Version 1.0.18

    194 downloads

    Automated chat messages based on chat keywords, triggers or timer. You can also register custom chat commands with your own custom replies. What makes this plugin different is that you can target players from specific Groups or Permissions, and players are able to turn them on/off. Supported Triggers (will be expanded on) Timed | ChatCommand | AutoReply | NewPlayerJoined | PlayerConnected | PlayerDisconnected | CrateHacked | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | EnteredZone | LeftZone Chat Commands /tips - (Toggles on/off messages) can be changed in config) Admin Console Command showmessage [Type] <optional:target> - sends to the admin messages with this type (for viewing format) Message Config Setup Messages - List of messages that will be randomly picked from Enabled - Turn on/off Type - Message type, whether pick "Timed" or specify a trigger. Check sample types for available options. Target - Used if you set type to PermissionGranted/PermissionRevoked or EnteredZone/LeftZone and similar triggers, it holds target zoneid or permission name etc. Broadcast to all? - Whether to send to all eligible players when a player based trigger occurs. Permissions - Players with any of these permissions will receive the message. Groups - Players in any of these groups will receive the message. Blacklisted Permissions - Players with any of these permissions will not receive the message, even if they have Permissions or are in a Group specified above. Blacklisted Groups - Players in any of these groups will not receive the message, even if they have Permissions or are in a Group specified above. Player can disable? - If true, player can disable getting this message by typing /tips Variables Variables can be included in the messages text to show further info based on the trigger. (check Crate Hacked example below) {playername} {playerid} - Player steam id {playercountry} {hacklocation} - Specific to messages with type CrateHacked Config Samples The following are sample messages config for each type, whatever will be mentioned below goes under Messages list in .../config/AutomatedMessages.json. Config { "Version": { "Major": 1, "Minor": 0, "Patch": 8 }, "Chat Icon (SteamId)": 0, "Sample Types for Reference (Do Not Edit)": "Timed | ChatCommand | NewPlayerJoined | PlayerConnected | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | EnteredZone | LeftZone", "Toggle Chat Command": "tips", "Messages": [ // <-- Samples mentioned below goes here ] } AUTO REPLY Auto reply messages gets sent when a player sends to global chat a message containing all keywords specified in the Target field (comma separated - order and case does not matter). Sample: .... { "Messages (Random if more than one)": [ "Next wipe is on the 7th of September" ], "Enabled": true, "Type (Check Sample Types above for Reference)": "AutoReply", "Broadcast to all?": true, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "when,wipe", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": false }, .... TIMED Timed messages will send every number of minutes specified in the Interval field to everyone existing in the Groups or Permissions specified. Sample: .... { "Messages (Random if more than one)": [ "<color=#F3D428>[Tip]</color> Type <color=#98EECC>/tips</color> to turn on/off these messages.", "<color=#F3D428>[Tip]</color> Join us on discord by typing <color=#98EECC>https://discord.gg/....</color>." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "Timed", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 1, "Target": "", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true }, .... CUSTOM CHAT COMMAND You can reply with a message based on a custom chat command you specify in the Target field. (note: make sure not to use a chat command shared with another plugin) Sample: .... { "Messages (Random if more than one)": [ "https://discord.gg/###" ], "Enabled": true, "Type (Check Sample Types above for Reference)": "ChatCommand", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "discord", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": false }, .... CRATE HACKED You can announce when a player hacked a locked crate using the type "CrateHacked", and you can show the player name and hack location using the variables {playename} & {hacklocation}. Sample: .... { "Messages (Random if more than one)": [ "<color=#F3D428>{playername}</color> hacking a crate at <color=#98EECC>{hacklocation}</color>." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "CrateHacked", "Broadcast to all?": true, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": false }, .... PERMISSION GRANTED/REVOKED You can send automated message when a player was granted or revoked permission by specifying the permission name in Target field. Sample (Permission Granted): .... { "Messages (Random if more than one)": [ "Permission buildinggrades.use granted." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "PermissionGranted", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "buildinggrades.use", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true }, .... PLAYER ADDED/REMOVED FROM GROUP You can send automated message when a player was added or removed from group by specifying the group name in Target field. Sample (Added to Group): .... { "Messages (Random if more than one)": [ "Added to vip group." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "AddedToGroup", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "vip", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true }, .... OTHER TRIGGERS Triggers like (NewPlayerJoined, PlayerConnected, PlayerDead) all do not require a Target. Sample (New Player Joined Server): .... { "Messages (Random if more than one)": [ "Welcome {playername} to <color=#F3D428>Our Server</color>, enjoy your stay.\n\nCommands you would want to memorize:\n<color=#98EECC>/outpost</color>\t\tTo teleport to outpost\n<color=#98EECC>/mini</color>\t\tPurchase/Spawn a minicopter\n<color=#98EECC>/info</color>\t\tFor more details" ], "Enabled": true, "Type (Check Sample Types above for Reference)": "NewPlayerJoined", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": false }, ....
    $4.99
  3. Version 1.5

    7 downloads

    Giveaway Bot (Rust x Discord) Contents of the Zip Folder: Website Files (With 4 Themes) Discord Bot Files: Essential for the operation of the giveaway bot. Plugin Files: Required for the Discord bot to function properly. Description: The Website Files are optional for the setup. However, the Bot requires the Plugin to work effectively. The Plugin integrates playtime with a points system, offering a unique way to engage users. Bot Commands: /giveaway: Initiates a new giveaway. /endgiveaway: Ends the current giveaway. Note: As of the current version, the bot supports only one giveaway at a time. This limitation is planned to be addressed in the next update. Future Plans: Enhanced Points Acquisition: The future updates aim to introduce more methods for gaining points, enhancing user engagement. These will include points for Gathering, Looting (Helicopter, Bradley, Cargo Ship, Oil Rigs, etc.), PVP Kills, and PVE Kills. Support for Multiple Giveaways: Upcoming patches will allow the bot to handle multiple giveaways simultaneously, improving functionality. Expanded Integration: While currently reliant on Simple Link, future versions will support additional linking websites, broadening the bot's applicability and ease of use.
    $20.04
  4. Version 1.1.2

    2 downloads

    It’s time for the wild west. This time I will send you far into the past to the real wild west, where everything was solved with the help of weapons and horses were the main means of transportation. This map will completely immerse you in the atmosphere of those times, it is very different from other maps, since there are no Facepunch monuments here, it consists entirely of custom monuments. So this is a closed type of map, that is, there is no ocean here, the game area is located in the grand canyon and you will not get to the surface. This map is a kind of experiment and my long-standing idea is to implement it. Also on the map you will find several familiar monuments made in the style of the wild West. And where is it without a railway, it stretches all over the map and has several branches. Custom garbage cans for loot extraction are located near the roads. Also, there are custom NPCs – traders, and horse traders-near the roads and on the monuments. Recyclers are made in the style of those times. Good luck in surviving in the wild west! Featured: The full atmosphere of the Wild West is transmitted (My personal opinion) Map Size – 4000 (Game space 3200-3400) Prefab Count – 98к Very stable FPS despite the number of prefabs Attention: Please read the full description of the map There is a required plugin included with the download Be sure to add the vending profiles to the editor if you plan to edit the map This map is constantly supported and updated for the current version of the game with all updates! The map’s performance has been tested on a Windows system, problems may arise with the Linux system. Join the Mad Mapper Discord and you can create a ticket to request a preview of the map To expedite the process share your Steam ID when you make the request so that you can be whitelisted You will be granted admin privileges on the server and be able to take a look at the map freely Custom monuments: Husky Farm Coal Mining Kennekott (Mini City) George Town (City) Outpost (Safezone City) Train Yard (Large Monument) Oil Wells (Large Monument) Special Purpose Prison (City, Prison) JunkYard (Medium Monument) Rebel Checkpoint (Medium Monument) Thorhill (MiniCity) Coal Mining Plant Ghost Town (City Zombi) Big Joe HomeStead (Manor) Reservation (Indian settlement) Governors Ranch Mansion Warehouse Old Supermarket Station (Several types) Railways Repair Fishing Village A lot of custom garbage cans near roads and ruins with loot Monuments FP: Cave Quarry Plugins in the archive: The map comes with 1 plugins (developed by KpucTaJI), which must be installed on the server. – WildWestCore-this plugin removes the modern from the map, and also interacts with other plugins to fully convey the atmosphere of the Wild West (pictures, etc.).
    $39.90
  5. Adem

    Caravan

    Version 1.0.0

    13 downloads

    This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets. The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route. The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe! The map in the video Riders These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun! Balloons These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode. Required Dependency (must install this free plugin) NpcSpawn – link is included and can be found in the ReadMe file included with download Chat commands (admin only) /caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route Console commands (RCON only) caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Hooks void OnCaravanStart() - сalled when a caravan appears void OnCaravanStop() - сalled when a caravan disappears void OnCaravanEventWin(ulong userId) Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!
    $29.99
  6. Iftebinjan

    SimplePVE

    Version 1.2.1

    768 downloads

    SimplePVE is exactly what it says. An easy simple PVE plugin for your server to modify or change PVE rules individually & now also have a Simple Cui to control PVE rules and Create or edit Schedules. Features: Control PVE Rules from in-game or in the config Easy to understand each individual Rules Create PVP Schedules Discord Embed Messages on PurgeStart or End Many more features are added every update Commands • /simplepve - Use to enable or disable pve toggle • /sprules - Use to Open a Cui to control PVE Rules & Creating Schedules • /rsp - Use to reload the plugin Permissions • simplepve.admin - Required to enable or disable SimplePVE • simplepve.adminloot - Required to view Loots • simplepve.admindamage - Required for Admin damages to any entitys Works with: Should work with Every Event Plugin(Incase let me know asap!) More adding-on requests APIs: void OnSPVEPurgeStarted void OnSPVEPurgeEnded TimeSpan GetPVPStartTimeRemaining TimeSpan GetPVPEndTimeRemaining Config: Get faster support on my Discord! Discord: iftebinjan Check Out My Other plugins as Well
    $19.99
  7. Version 3.1.0

    280 downloads

    Custom Gather allows you to have dynamic gather rates on your server! This allows you to assign different gather rates for as many groups of players as you would like. What this plugin offers that other gather rate plugins don't: Create custom gather rates based on oxide permission groups Example: Have a global 2x gather rate, but have VIPs gather at 4x, and Elite VIPs gather at 8x. Modify resources in Unloadable Train Wagons Set separate custom rates for Public and Private quarries Modify Fishing Rate Gather rate modifier includes grubs/worms picked from plants Configuring JSON Files This plugin creates two JSON files, one is located in Oxide/Config/CustomGather.json, and the other is in Oxide/Data/CustomGather.json. The config file is used to set the global on/off switches, unloadable train wagon settings, the blacklists and the global override list. The data file is used to create and specify custom groups to be assigned via oxide permissions. The 'default' group makes a permission named customgather.default and automatically assigns it to the default oxide group All other groups generate permissions titled customgather.{groupname} that then must be assigned to an oxide group or player. Do NOT delete the data json file during server wipe. It will reset all your custom group settings and need to be reconfigured. Tutorial Blacklists & Global Override List The Blacklists reverts an item's gather rate to 1x for the specified method of gathering that it is listed under. The Global Override List is similar, but you specify a custom gather rate for specific items that is then applied globally, regardless of permission groups or gather method. Items need to be entered in with their short names. Use this reference to find any item's short name. Insert items by their short names inside quotations and separated by commas. Chat Commands /cg info -- Displays each custom group and their gather rates Config JSON - Example { "Global On/Off Switches. Only set these to false if you use a separate plugin to control specific gather rates.": { "Modify rates for items picked off the terrain (ex: plants, tree stumps, small ore nodes)": true, "Modify rates for items grown in planters": true, "Modify rates for fishing": true, "Modify rates for PUBLIC Quarries and Pumpjacks": true, "Modify rates for PRIVATE Quarries and Pumpjacks": true, "Modify rates for the Giant Excavator": true, "Modify rates for Dispensers (ex: ore nodes, trees, animal corpses)": true, "Modify rates for Resource Train Wagons": true }, "Unloadable Train Wagon Settings": { "Multiplication Rate": 20, "Single Stack of Resources?": true }, "Blacklists (items to gather at vanilla rates)": { "Harvested Items": [ "human.skull", "skull.wolf" ], "Pickup Items": [ "cloth" ], "Planter Box Items": [ "clone.hemp" ], "Fishing": [ "fish.anchovy" ], "Quarries & Pumpjacks": [ "stones" ], "Excavator": [ "stones" ], "Train Resource Wagons": [ "metal.ore" ] }, "Global Override List": { "pumpkin": 20, "hq.metal.ore": 10 } } Data JSON - Example { "Custom Permission Group Settings": { "default": { "Gather Rate": 1, "PUBLIC Quarries & Pumpjacks Rate": 1, "PRIVATE Quarries & Pumpjacks Rate": 1, "Giant Excavator Rate": 1, "Fishing Rate": 1 }, "vip": { "Gather Rate": 2, "PUBLIC Quarries & Pumpjacks Rate": 2, "PRIVATE Quarries & Pumpjacks Rate": 2, "Giant Excavator Rate": 2, "Fishing Rate": 2 }, "Elite": { "Gather Rate": 3, "PUBLIC Quarries & Pumpjacks Rate": 3, "PRIVATE Quarries & Pumpjacks Rate": 3, "Giant Excavator Rate": 3, "Fishing Rate": 3 }, "SuperElite": { "Gather Rate": 4, "PUBLIC Quarries & Pumpjacks Rate": 4, "PRIVATE Quarries & Pumpjacks Rate": 4, "Giant Excavator Rate": 4, "Fishing Rate": 4 }, "MegaElite": { "Gather Rate": 5, "PUBLIC Quarries & Pumpjacks Rate": 5, "PRIVATE Quarries & Pumpjacks Rate": 5, "Giant Excavator Rate": 5, "Fishing Rate": 5 } } }
    $5.00
  8. beee

    Ammo HUD

    Version 1.1.16

    1,370 downloads

    Allows players to show an Ammo HUD. Features Shows active weapon Ammo with colored warning when low. Shows total available Ammo in inventory. Icon color depends on type of Ammo (bronze = regular, blue = hv, red = incen, black = explo) Permissions ammohud.use Chat Commands /ammohud - (Sends available commands and positions) /ammohud toggle - (Toggles on/off HUD) /ammohud {position} - (Allows player to reposition Ammo HUD on their screen) Positions Available Default, Top, Bottom, Right, Left, BottomRight, BottomLeft, TopRight, TopLeft Video Config { "Position Settings": { "Default State (true = on, false = off)": true, "Position (Top, TopLeft, TopRight, Left, Right, Bottom, BottomLeft, BottomRight)": "Right", "Custom Position": { "Enabled": false, "Custom Position": { "ParentPosition": { "Enabled": true, "AnchorMin": "1 0.5", "AnchorMax": "1 0.5", "OffsetMin": "-155 -32", "OffsetMax": "-15 33" }, "WeaponAmmoPosition": { "Enabled": true, "AnchorMin": "0 0", "AnchorMax": "0.79 0.70", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "WeaponAmmoFontSize": 36, "WeaponAmmoTextAlignment": 8, "TotalAmmoPosition": { "Enabled": true, "AnchorMin": "0 0.55", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "TotalAmmoFontSize": 22, "TotalAmmoTextAlignment": 8, "IconPosition": { "Enabled": true, "AnchorMin": "0.83 0.15", "AnchorMax": "1 0.51", "OffsetMin": "0 0", "OffsetMax": "0 0" } } } } }
    Free
  9. Version 2.1.2

    2,143 downloads

    Allows bases to become raidable when all players in a base become inactive. Compatible with TruePVE and NextGenPVE servers. Abandoned Bases checks each building on the server in order to determine which bases are inactive. Bases become inactive when all players authorized on the tool cupboard have been offline for the configured amount of days. When a base becomes inactive there are one of two outcomes. 1.) It will be immediately destroyed if it does not meet the configured minimum requirements. 2) It will become raidable for a configurable period of time, and when the time expires the base will be destroyed. Each zone has a map marker, allows PVP and is surrounded by a dome that protects it from being attacked from the outside. Players who zone hop will be flagged with a PVP delay where they can still be attacked for a configurable amount of time. Command /sar - requires abandonedbases.convert permission and converts a base into an abandoned base - this can be used on any base that you are authorized to and will cause the base to be destroyed when the timer expires Command /sab - starts a manual check for each building on the server in order to determine which bases are inactive (requires abandonedbases.admin permission) Command /sar radius - requires abandonedbases.convert permission and converts a base into an abandoned base and uses the specified radius for the dome / zone radius. Min and max radius are configurable. Command /sar cancel - requires abandonedbases.convert and abandonedbases.convert.cancel permissions - completely cancels an event (destroys map marker and dome, disables PVP and prevents base from being despawned) effectively allowing the base to be taken over Command /sar claim - requires abandonedbases.convert and abandonedbases.convert.claim permissions and converts a finished abandoned base into a claimed base that can be taken over by players Command /sar purge - converts all bases on the server into abandoned bases for purge day (requires abandonedbases.convert, abandonedbases.admin and abandonedbases.purgeday permissions) This is a two part command that requires you type /sab afterwards to begin. Requires abandonedbases.purgeday, abandonedbases.convert, and abandonedbases.admin permissions. Announcements are muted during purge to prevent spam. Time To Wait Between Spawns (15) will delay how quickly every base is converted Permissions (ADMINS REQUIRE PERMISSIONS TOO) abandonedbases.convert - required to use /sar command abandonedbases.convert.free - converting is free for users that have this permission abandonedbases.convert.claim - required to use /sar claim command abandonedbases.purgeday - required to use /sar purge command abandonedbases.admin - required to use /sab and purge commands abandonedbases.notices - users with this command can see all in-game notices from the plugin abandonedbases.attack - lets players hunt bases and convert them by attacking if they're abandoned abandonedbases.attack.time - shows players how much time is left before a base becomes abandoned when they attack it abandonedbases.attack.lastseen - required to see the last time the player was online when attacking a base Auto-add abandonedbases.immune to configuration if one does not exist already (lifetime set to "none") - abandonedbases.immune will not be automatically added if the configuration contains a different immunity permission already - abandonedbases.immune will give the user immunity to any base they've built at or are authed at from becoming abandoned - abandonedbases.exclude does not provide immunity and is explicitly intended for the plugin to ignore the player only - abandonedbases.exclude is intended for admins, mods, staff or helpers to be able to freely make repairs or auth at bases without interfering with the abandoned timer abandonedbases.exclude: excludes the user from being checked as an authorized user to a TC this permission should not be used to exempt users - exempt users with immunity by assigning them a permission from a role that has the lifetime set to "none" example roles that includes permission abandonedbases.immune and lifetime set to "none" to properly exempt a user or group by granting abandonedbases.immune to a user or group: "Purge Settings": [ { "Permission": "abandonedbases.immune", "Lifetime (Days)": "none" }, { "Permission": "abandonedbases.vip", "Lifetime (Days)": "7" }, { "Permission": "abandonedbases.veteran", "Lifetime (Days)": "5" }, { "Permission": "abandonedbases.basic", "Lifetime (Days)": "3" } ], Purge Settings Permission - The permission to use with this setting Lifetime (Days) - The amount of time in days before a base is considered abandoned. Set to none to not consider players with this permission as inactive. Conversions Before Destroying Base (1) - The amount of times a base can become abandoned before it is finally destroyed when the Despawn Timer expires. Comes with 3 configured permissions and lifetime days by default Abandoned Settings Blacklisted Commands (command1, command2, command3) - Commands players are not allowed using at a raid or marked with PVP delay Marker Name (Minutes) (Abandoned Player Base [{time}m]) - Text shown on map marker for minutes Marker Name (Seconds) (Abandoned Player Base [{time}s]) - Text shown on map marker for seconds Foundations Required (4) - Minimum amount of foundations required to become raidable Walls Required (3) - Minimum amount of walls required to become raidable Sphere Amount (10) - Increase to darken the dome, or decrease to brighten it Sphere Radius (50) - How big the dome is in meters Use Dynamic Sphere Radius (false) - Allow the dome to detect the best dome size Max Dynamic Radius (75.0) - How maximum size of the dynamic radius Min Custom Sphere Radius - The minimum radius allowed when using /sar <radius> Max Custom Sphere Radius - The maximum radius allowed when using /sar <radius> PVP Delay (15.0) - The amount of time in seconds that players can take damage after leaving the dome Despawn Timer (1800.0) - The amount of time in seconds that players have to finish the raid Reset Despawn Timer When Base Is Attacked (true) - When enabled this will reset the above despawn timer back to 1800 seconds by default Do Not Destroy Base When Despawn Timer Expires (false) - Use this to override and prevent a base from being destroyed when Despawn Timer expires Backpacks Can Be Opened (true) - When enabled players will be allowed to open their backpacks while inside of the dome Backpacks Can Be Looted By Anyone (false) - Bypass PreventLooting plugin and allow backpacks to be lootable if enabled Corpses Can Be Looted By Anyone (true) - Bypass PreventLooting plugin and allow backpacks to be lootable if enabled Allow PVP (true) - Allows PVP while inside of the dome, and when flagged with a PVP delay Seconds Until Despawn After Looting (600) Seconds Until Despawn After Looting Resets When Damaged (true) Cancel Automated Events If Abandoned Owner Comes Online (false) Message Raiders When Event Ends During Automated Cancellation (true) Change Marker Color On First Entity Destroyed (true) Cooldown Between Conversions (3600) - Time required between each manual conversion of a base using /sar Cooldown Between Events (3600) - Time between each event - prevents looting, damage and using /sar claim Cooldown Between Cancel (3600) - Time the player must wait to use /sar cancel Cooldown Between Conversions Ignored During Purge (true) Cooldown Between Cancel Ignored During Purge (true) Cooldown Between Events Ignored During Purge (true) Prevent Hogging Ignored During Purge (false) Run Once On Server Startup (false) - Check for abandoned bases immediately after server startup is complete Run Every X Seconds (0.0) - The time in seconds to check for each building on the server in order to determine which bases are inactive Kill Inactive Sleepers (false) - When enabled players with a permission from purge settings will be executed when they are offline for the configured amount of lifetime days Let Players Kill Abandoned Sleepers (false) - Allows players to kill anyone sleeping inside of an abandoned base rather than the server killing them automatically Economics/ServerRewards Cost To Manually Convert (0 = disabled) - Used with /sar command to convert any base into an abandoned base Use Map Marker (true) Require Event Be Finished Before It Can Be Canceled (true) Various auto turret settings Convert Bases and/or Claim Bases Credits: misticos for giving permission to use some of his code
    $30.00
  10. nivex

    Raidable Bases

    Version 2.8.5

    21,175 downloads

    Create fully automated raidable bases with NPCs in Rust This is the premium version of Raidable Bases. The differences between this and the free version are too many to list. A few key differences are: five (5) difficulties and associated loot table functionality instead of one (1), buyable events, lockouts for players. Requires latest version of CopyPaste or bases to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. Packages are sold separately that include bases. Check out my packages for this plugin for tier1, tier2, and tier3 which contain everything you need to get the plugin working in minutes with all bases and loot already configured for you! Packages are sold separately. RBE DEBUG This command exists to aid with issues regarding your configuration, profiles and/or map by displaying information, both good and bad, related to finding spawn points and spawning of bases. It is your responsibility to use this command before asking for help. Loot Table Editor by @beee https://codefling.com/tools/raidable-bases-loot-table-editor Tutorial This is not your run-of-the-mill plugin. DO NOT INSTALL WITHOUT READING THIS DOCUMENTATION FIRST. This plugin is extremely advanced and requires utmost attention to detail to configure properly. Jumping around in the configuration file or profiles will lead to more problems than it's worth. Take your time to understand each option before enabling or disabling its functionality. Raidable Bases is an independent expansion of Dangerous Treasures. You may learn how to enable the expansion mode below. It does not require Dangerous Treasures for any other purpose. Configuration Loot Tables The plugin comes with some very basic items (Default_Loot.json) that only serve as a demo loot list for you to either delete or expand upon. In order to make any use of the plugin (beyond demonstration) you will have to create your own loot lists instead. It will take a very long time to configure your loot tables, and fine-tune each to your specific needs. To start, I recommend that you use the rb.populate all command. This creates files in the Editable_Lists folder for each difficulty that contain every item in the game. Edit each file and set the amounts for the items that you want to spawn, and remove those that you do not want to spawn. It may look intimidating editing a list of 660 items, but don't underestimate how easy it is to delete items from a list compared to adding each one manually. Items that have their amount AND amountMin set to 0 will not spawn. So you may either delete these items from the list, or come back to them later. If you set amountMin to 0 then chance will determine if the item spawns or not, and another item will not replace it unless there are extra items available (as of 1.7.3). You can set the item skin that you want to use, but I suggest using the Skins settings in the configuration file to use random skins, or none at all. The rb.populate command which populates the Editable_Lists folder also includes items already inside of your Difficulty_Loot folder. This allows you to easily repopulate lists in order to re-evaluate which items spawn at a later date. Files inside of the Editable_Lists folder must be copied into an existing loot file in order to use the loot table. As the name implies, it is for editing only. - If you want to use Editable_Lists/Easy.json for your Easy bases then copy the contents of the file into the Difficulty_Loot/Easy.json file. - If you want to use Editable_Lists/Expert.json for the Expert Bases.json profile, then you must copy the contents of the Expert.json file into the Bases_Loot/Expert Bases.json file probability - the chance that the item can spawn. value must be between 0.0 and 1.0 where 1.0 is 100% chance Loot Priority Loot is pulled from all datafiles within the oxide/data/RaidableBases/ folder with the exception of the Profiles folder which is used to configure bases. oxide/data/RaidableBases/Base Loot - If a loot table exists in this folder with the same name as a profile then all of the bases in that profile will use this loot table. If you want items in this loot table to always spawn then you must enable Always Spawn Base Loot Table in the respective profile. oxide/data/RaidableBases/Difficulty Loot - Items will be chosen from these files based on the difficulty of each profile. If Use Day Of Week Loot is enabled then it will choose the loot table for that specific day. Otherwise, it will pick from Default_Loot.json. This is the default list, and is only used when all other loot tables do not have a sufficient amount of loot to spawn based on the Amount Of Items To Spawn setting. Loot Settings Allow Duplicate Items - This is useful when you do not have enough items in your loot tables , and you want to spawn Amount Of Items To Spawn by using the same items more than once. Amount Of Items To Spawn - This is the number of items that you want to spawn. If you do not have enough items in your loot tables then it will only spawn the amount that you have available. It will not spawn items if the container does not have enough space. Drop Tool Cupboard Loot After Raid Is Completed (false) Divide Loot Into All Containers - This allows you to divide loot evenly from all of your loot lists into all containers when enabled. You MUST increase or decrease Amount Of Items To Spawn respective to how many items you want in each container. This includes large boxes, small boxes, coffins and storage barrels. Optional settings include (in order of priority) cupboard, bbq, oven, fridge and lockers. Allow Players To Pickup Deployables (false) - As name implies, overridden by Entities Not Allowed To Be Picked Up Allow Players To Deploy A Cupboard (true) - Block players from placing a TC after destroying the TC in the base. Drop Container Loot X Seconds After It Is Looted (false) - Prevent players from cherry picking items and leaving the rest, in order to despawn the raid quicker. Drop Container Loot Applies Only To Boxes And Cupboards (true) - As name implies Empty All Containers Before Spawning Loot (true) - Useful if using CopyPaste files that contain loot already - I suggest leaving this true as it can complicate how many items spawn if there are too few inventory slots remaining. Ignore Containers That Spawn With Loot Already (false) - Useful if you want specific loot to spawn from a copypaste file. Require Cupboard Access To Loot (false) - Prevent all players from looting until they reach the TC, or destroy it. Skip Treasure Loot And Use Loot In Base Only (false)" - Useful if you want all loot to spawn from a copypaste file - not recommended - will allow players to memorize which boxes to raid and ignore the rest. Always Spawn Base Loot Table (false) - Very useful if you want items in the Base_Loot file to always spawn (such as C4, rockets, ammo, etc) Settings Blacklisted Commands (none) - prevents players from using these commands inside of a raid base Automatically Teleport Admins To Their Map Marker Positions (true) - right-click map to teleport (requires raidablebases.mapteleport permission) Block Wizardry Plugin At Events (false) - Block players from using wands Chat Steam64ID (0) - The steam profile icon to show in chat messages Expansion Mode (Dangerous Treasures) (false) - Allow Dangerous Treasures to take over a random box for its event Remove Admins From Raiders List (false) - Allows admins to help players without receiving any rewards Show X Z Coordinates (false) - Show X Z coordinates alongside grid location Buy Raid Command (buyraid) - Opens the buyable UI to purchase raids for each difficulty Event Command (rbe) - Specify command name Hunter Command (rb) - Specify command name Server Console Command (rbevent) - Specify command name Raid Management Allow Teleport (false) - Allow/prevent players from teleporting Allow Cupboard Loot To Drop (true) - Allows loot to drop when TC is destroyed by a player Allow Players To Build (true) Allow Players To Use Ladders (true) Allow Players To Deploy Barricades (true) Allow Players To Upgrade Event Buildings (false) - Prevent players from upgrading buildings with no TC to prevent this otherwise Allow Player Bags To Be Lootable At PVP Bases (true) - Bypasses Prevent Looting plugin Allow Player Bags To Be Lootable At PVE Bases (true) - Bypasses Prevent Looting plugin Allow Traps To Drop Loot (false) - Allow traps such as guntraps and turrets to drop loot on death Allow Players To Loot Traps (false) - Allows players to loot traps such as guntrap and turrets with TC access Allow Raid Bases On Roads (true) Allow Raid Bases On Rivers (true) Allow Raid Bases On Building Topology (true) - Specifically added for custom map makers Allow Vending Machines To Broadcast (false) - Prevents vending machines from showing on the map Allow Bases To Float Above Water (false) - Keyword: FLOAT Allow Bases To Spawn On The Seabed (false) Prevent Bases From Floating Above Water By Also Checking Surrounding Area (false) - Keyword: FLOAT Maximum Water Depth Level Used For Float Above Water Option (1.0) - Keyword: FLOAT, but allows you to prevent on water if the value is low enough Backpacks Can Be Opened At PVE Bases (true) Backpacks Can Be Opened At PVP Bases (true) Backpacks Drop At PVE Bases (false) - Will drop a backpack on death, even if explicity disabled in Backpack configuration (requires Backpacks 3.4.0 ) Backpacks Drop At PVP Bases (false) Block Mounted Damage To Bases And Players (false) - Prevent players from dealing damage while on mini, scrap heli, etc Block RestoreUponDeath Plugin For PVP Bases (false) Block RestoreUponDeath Plugin For PVE Bases (false) Bypass Lock Treasure To First Attacker For PVE Bases (false) - Do not set an owner for PVE bases Bypass Lock Treasure To First Attacker For PVP Bases (false) - Do not set an owner for PVP bases Despawn Spawned Mounts (true) - Allows mounts such as mini or scrap heli to remain if not abandoned when raid despawns Do Not Destroy Player Built Deployables (true) - Loot is not lost if the plugin destroys a player's box with this option - it is dropped on the ground in a grey loot container just as if they destroyed the box themselves Do Not Destroy Player Built Structures (true) Divide Rewards Among All Raiders (true) Draw Corpse Time (Seconds) (300.0) - The amount of time the players corpse location is drawn on their screen Eject Sleepers Before Spawning Base (true) Extra Distance To Spawn From Monuments (0.0) Flame Turrets Ignore NPCs (false) - Can help with performance on some servers Maximum Land Level (2.5) - The allowed height of the surrounding terrain for spawning bases (this should never be changed) Move Cookables Into Ovens (true) Move Food Into BBQ Or Fridge (true) Move Resources Into Tool Cupboard (true) Move Items Into Lockers (true) Lock Treasure To First Attacker (true) - Sets the first attacker as the owner of a raid. You must set eject enemies settings in each profile if you do not want players entering private raids Lock Treasure Max Inactive Time (Minutes) (20.0) - Resets the raid as public after this time Assign Lockout When Lock Treasure Max Inactive Time Expires (false) - useful those who partially raid bases in order to avoid the lockout timer Lock Players To Raid Base After Entering Zone (false) - Forces players to be locked to a raid once they enter it, even on accident Only Award First Attacker and Allies (false) Minutes Until Despawn After Looting (min 1) (15) - The time until the base despawns after being raided Minutes Until Despawn After Inactive (0 = disabled) (45) - The time until the base despawns after being inactive Minutes Until Despawn After Inactive Resets When Damaged (true) - Resets the time until the base despawns when it is damaged by a player Mounts Can Take Damage From Players (false) Mounts Can Take Damage From SamSites (true) Player Cupboard Detection Radius (100.0) - Extra layer of protection to prevent raid bases from spawning too closely to player bases (this should never be under 100 and never too high either, 100-200 at most) Players With PVP Delay Can Damage Anything Inside Zone (false) - Applies specifically to PVP raid bases Players With PVP Delay Can Damage Other Players With PVP Delay Anywhere (false) PVP Delay Between Zone Hopping (10.0) - The amount of time players can take damage while on a PVE server after stepping outside of a PVP zone - prevents exploiting - recommended value: 120 Prevent Fire From Spreading (true) - Helps with server performance by preventing forest fires, err, fire from spreading after initial spawn Prevent Players From Hogging Raids (true) - Prevents players from tagging multiple raids at once Require Cupboard To Be Looted Before Despawning (false) Destroying The Cupboard Completes The Raid (false) Require All Bases To Spawn Before Respawning An Existing Base (false) - Rotate through all bases specific to each difficulty before reusing an existing base Turn Lights On At Night (true) Turn Lights On Indefinitely (false) Traps And Turrets Ignore Users Using NOCLIP (false) Use Random Codes On Code Locks (true) Wait To Start Despawn Timer When Base Takes Damage From Player (false) - Prevents the inactive despawn timer from starting until it is damaged by a player. Combos well when inactive resets is disabled by giving players a limited time to finish a raid once they start it Additional Containers To Include As Boxes (none) - example: vendingmachine Eject Mounts Boats (false) - Set any true to prevent them from entering a raid base Cars (Basic) (false) Cars (Modular) (false) Campers (true) Chinook (false) Flying Carpet (false) Horses (false) HotAirBalloon (true) MiniCopters (false) Pianos (true) Scrap Transport Helicopters (false) All Other Mounts (false) All Controlled Mounts (false) - Mounts controlled via another plugin Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none) (infinite) Easy Difficulty => Amount (0) Medium Difficulty => Amount (0) Hard Difficulty => Amount (0) Expert Difficulty => Amount (0) Nightmare Difficulty => Amount (0) Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite) -1 = disabled) Easy (0) - Specifies how many of each difficulty can be spawned at any given time Medium (0) Hard (0) Expert (0) Nightmare (0) Player Lockouts (0 = ignore) - this is for PUBLIC raids where buyable events use the Buyable Cooldowns and these are not shared - players may still do 1 public and 1 buyable event if these are both enabled Time Between Raids In Minutes (Easy) (0.0) - Set a cooldown before the player can enter another raid base Time Between Raids In Minutes (Medium) (0.0) Time Between Raids In Minutes (Hard) (0.0) Time Between Raids In Minutes (Expert) (0.0) Time Between Raids In Minutes (Nightmare) (0.0) Block Clans From Owning More Than One Raid (false) - Prevent clans from hogging multiple raid bases Block Friends From Owning More Than One Raid (false) Block Teams From Owning More Than One Raid (false) Easy|Medium|Hard|Expert|Nightmare Raids Can Spawn On Monday (true) Tuesday (true) Wednesday (true) Thursday (true) Friday (true) Saturday (true) Sunday (true) Difficulty Colors (Border) Easy (000000) Medium (000000) Hard (000000) Expert (000000) Nightmare (000000) Difficulty Colors (Inner) Easy (00FF00) Medium (FFEB04) Hard (FF0000) Expert (0000FF) Nightmare (000000) Map Markers Marker Name (Raidable Base Event) Radius (0.25) Use Vending Map Marker (true) Show Owners Name on Map Marker (true) Use Explosion Map Marker (false) Create Markers For Buyable Events (true) Create Markers For Maintained Events (true) Create Markers For Scheduled Events (true) Create Markers For Manual Events (true) Buyable Events Do Not Reward Buyable Events (false) Refunds > Refund Despawned Bases (false) Refunds > Refund Percentage (100.0) Refunds > Refund Resets Cooldown Timer (false) Refunds > Block Refund If Base Is Damaged (true) Cooldowns (0 = No Cooldown) VIP Permission (raidablebases.vipcooldown (300.0) Admin Permission (raidablebases.allow (0.0) Server Admins (0.0) Normal Users (600.0) Allow Players To Buy PVP Raids (false) - If all of your profiles have PVP enabled then players will NOT be able to buy any raids! Convert PVE To PVP (false) Convert PVP To PVE (false) Distance To Spawn Bought Raids From Player (500.0) Lock Raid To Buyer And Friends (true) Ignore Player Entities At Custom Spawn Locations (false) Ignore Safe Checks (false) - if enabled will prevent the plugin from checking the area for a TC, buildings, or deployables Max Buyable Events (1) Reset Purchased Owner After X Minutes Offline (10.0) Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want buyable raids to spawn in specific locations using spawn files from the Spawns Database plugin Maintained Events Always Maintain Max Events (false) - Spawn another raid soon after one despawns Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Minimum Required Players Online (1) - Max Maintained Events (1) - How many bases you want available at any given time Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want maintained raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0) Manual Events Convert PVE To PVP (false) Convert PVP To PVE (false) Max Manual Events (1) Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want manually spawned raids to spawn in specific locations using spawn files from the Spawns Database plugin Scheduled Events Enabled (false) - Spawn raids on a timer specific to random amount of time between Every Min and Every Max Seconds Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Every Min Seconds (3600.0) Every Max Seconds (7200.0) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Max Scheduled Events (1) Max To Spawn At Once (0 = Use Max Scheduled Events Amount) (0) Minimum Required Players Online (1) Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want scheduled raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0) Economics Buy Raid Costs (0 = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids Easy (0.0) - How much each raid costs, use the /buyraid command to see the UI Medium (0.0) Hard (0.0) Expert (0.0) Nightmare (0.0) ServerRewards Buy Raid Costs (0 = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids Easy (0) - How much each raid costs, use the /buyraid command to see the UI Medium (0) Hard (0) Expert (0) Nightmare (0) Custom Buy Raid Costs (false = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids Easy (50 scrap) - How much each raid costs, use the /buyraid command to see the UI Medium (100 scrap) Hard (150 scrap) Expert (200 scrap) Nightmare (250 scrap) All are disabled by default. All can require its own specific item. Allowed Zone Manager Zones List: pvp, 99999999 - the list of zones where raid bases may spawn at - Zone Manager is not required to use this plugin. Use Grid Locations In Allowed Zone Manager Zones Only - forces all spawns into zones by Zone Manager. Adding flags to your zones may conflict with this plugin. Use of Spawns Database plugin is advised instead Event Messages Notify Plugin (-1 = disabled) Notification Interval (1 second) Announce Raid Unlocked (false) Announce Buy Base Messages (false) Announce Thief Message (true) Announce PVE/PVP Enter/Exit Messages (true) Show Destroy Warning (true) Show Opened Message (true) Show Opened Message For Paid Bases (true) Show Prefix (true) Show Messages To Player (true) - set false if you do not want players to receive CHAT messages, other messages from notifications will still show GUIAnnouncements and Advanced Alerts plugins can be used instead of CHAT messages Advanced Alerts Enabled (true) Anchor Min and Max Time Shown (5) Panel Alpha (0.98) Background Color Title Background Color GUIAnnouncements Enabled (false) Banner Tint Color (Grey) Maximum Distance (300.0) Text Color (White) Lusty Map Enabled (false) Icon File (http://i.imgur.com/XoEMTJj.png) Icon Name (rbevent) Icon Rotation (0.0) Ranked Ladder (based on points system) Award Top X Players On Wipe (3) - Set 0 to disable permissions and groups from being created. Every wipe the top 3 players are awarded the raidablebases.th permission and raidhunter group. Used with plugins that give titles based on permissions/groups, such as BetterChat Enabled (true) Difficulty Points (for each difficulty) Assign To Owner Of Raid Only (false) Assign Rank After X Completions - Players that complete the required amount of completions will receive the relevant above permission and group automatically - Set value above 0 to enable this feature for any given difficulty as it is disabled for all difficulties by default Permissions and groups are given to players for being top 3 in each difficulty at the end of a wipe Set Award Top X Playrs On Wipe to 0 to disable these permissions and groups from being created. permissions: raidablebases.ladder.easy, raidablebases.ladder.medium, raidablebases.ladder.hard, raidablebases.ladder.expert, raidablebases.ladder.nightmare, raidablebases.th groups: raideasy, raidmedium, raidhard, raidexpert, raidnightmare, raidhunter Skins (Boxes, Loot Items, Npcs all have there own settings) (skin settings revamped in 2.7.4) Use Identical Skins Include Workshop Skins (true) Use Random Skin (true) Use Imported Workshop Skins File (true) - copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply. Boxes (including above Skins options) Preset Skins - you can add any box skin here and it will randomly apply to any relevant box this skin can be used with Loot Items (including above Skins options) Use Identical Skins For Stackable Items Use Identical Skins For Non-Stackable Items Deployables (including above Skins options) List: Partial Names (door, barricade, chair, fridge, furnace, locker, reactivetarget, rug, sleepingbag, table, vendingmachine, waterpurifier, skullspikes, skulltrophy, summer_dlc, sled) Skin Everything (true) - if true then the Partial Names list will not be used Preset Door Skins - you can add any door skin here and it will randomly apply to any relevant door this skin can be used with Ignore If Skinned Already (false) Treasure Resources Not Moved To Cupboards (skull.human, battery.small, bone.fragments, can.beans.empty, can.tuna.empty, water.salt, water, skull.wolf) Use Day Of Week Loot (false) Do Not Duplicate Base Loot (false) Do Not Duplicate Difficulty Loot (false) Do Not Duplicate Default Loot (false) Use Stack Size Limit For Spawning Items (false) Status UI - Shows PVE/PVP, time left, amount of loot left and the status of owner Details UI - Shows owner and active status Delay UI - Shows UI for PVP delay Buyable Cooldowns UI - Shows UI for the Buyable Cooldowns option Buyable Events UI - Shows players a UI for buying events including the primary cost Lockouts UI - Shows UI for the Player Lockouts option Enabled Offset Min Offset Max Panel Alpha Font Size Background Color Title Background Color etc Weapons Fog Machine Allows Motion Toggle (true) Fog Machine Requires A Power Source (true) SamSite Repairs Every X Minutes (0.0 = disabled) (5.0) SamSite Range (350.0 = Rust default) (75.0) Test Generator Power (100.0) Tesla Coil settings in profiles Infinite Ammo AutoTurret (true) FlameTurret (true) FogMachine (true) GunTrap (true) SamSite (true) Ammo AutoTurret (256) FlameTurret (256) FogMachine (5) GunTrap (128) SamSite (24) Tesla Coil (profiles) Requires A Power Source (true) Max Discharge Self Damage Seconds (0 = None) 120 = Rust default) (0.0) Max Damage Output (35.0) Profiles Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) (0) - very first setting. If your raids show as NORMAL then you're using the free plugin. If all bases show as EASY then this setting is not configured. Entities Not Allowed To Be Picked Up (List: generator.small, generator.static autoturret_deployed - overrides Allow Players To Pickup Deployables) Additional Bases For This Difficulty (default) - A list of bases to use within this profile Paste Options (default) - Paste options specific to the profiles filename if it is also a base Profile Enabled (true)- Useful for disabling a profile instead of deleting it Add Code Lock To Unlocked Or KeyLocked Doors (true) Add Code Lock To Boxes (false) Add Code Lock To Tool Cupboards (false) Close Open Doors With No Door Controller Installed (true) Allow Duplicate Items (false) - [Explained above] Allow Players To Pickup Deployables (false) - [Explained above] Allow Players To Deploy A Cupboard (true)- [Explained above] Allow PVP (true) Allow Friendly Fire (Teams) (true) Amount Of Items To Spawn (30) - [Explained above] Minimum Amount Of Items To Spawn (0 = Use Max Value) (0) Flame Turret Health (300.0) Block Plugins Which Prevent Item Durability Loss (false) - Force items to take condition losses Block Damage Outside Of The Dome To Players Inside (false) - Prevent damage from outside of the dome to players inside of the dome Block Damage Outside Of The Dome To Bases Inside (false) - Prevent damage from outside of the dome to the base inside Block Damage Inside From Npcs To Players Outside (false) Building Blocks Are Immune To Damage (false) Boxes Are Invulnerable (false) Spawn Silently (No Notifcation, No Dome, No Map Marker) (false) Divide Loot Into All Containers (true) - [Explained above] Drop Container Loot X Seconds After It Is Looted (0.0) - [Explained above] Drop Container Loot Applies Only To Boxes And Cupboards (true) - [Explained above] Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) - A visible dome for players to distinguish raid bases from player bases Empty All Containers Before Spawning Loot (true) - [Explained above] Eject Corpses From Enemy Raids (Advanced Users Only) (true) - Prevents corpses from remaining inside of a raid when it becomes private and prevents the user from looting it Eject Enemies From Purchased PVE Raids (true) - Useful when Lock Raid To Buyer And Friends is enabled Eject Enemies From Purchased PVP Raids (false) Eject Enemies From Locked PVE Raids (true) - Useful when Lock Treasure To First Attacker is enabled Eject Enemies From Locked PVP Raids (false) Explosion Damage Modifier (0-999) (100.0) - Modify the damage of all explosives Force All Boxes To Have Same Skin (true) Ignore Containers That Spawn With Loot Already (false) - [Explained above] Penalize Players On Death In PVE (ZLevels) (true) Penalize Players On Death In PVP (ZLevels) (true) Loot Amount Multiplier (1.0) - useful to scale loot amounts without having to adjust them all individually Protection Radius (50.0) - This options controls every single option and feature that relies explicity on distance or radius in one regard or another. Setting an incorrect value, either too low, or too high, will break the functionality of the plugin. It's best to leave it alone. Require Cupboard Access To Loot (false) - [Explained above] Minimum Respawn Npc X Seconds After Death (0.0) - Useful in simulating a real raid where players respawn Maximum Respawn Npc X Seconds After Death (0.0) Skip Treasure Loot And Use Loot In Base Only (false) - [Explained above] Always Spawn Base Loot Table (false) - [Explained above] - Arena Walls Enabled (true) Extra Stacks (1) - How many times you want walls to stack on top of one another Use Stone Walls (true) - set false to use wooden walls instead Use Iced Walls (false) - not advised to use this as it can cause client lag (not a plugin issue) Use Least Amount Of Walls (true) Use UFO Walls (false) - Walls spawn horizontally instead of vertically Radius (25.0) NPC Levels Level 2 - Final Death (false) - Respawns all npcs when raid is completed NPCs Enabled (true) Spawn Inside Bases (Options: Spawn On Floors, Spawn On Rugs, Spawn On Beds) Murderer Items Dropped On Death (none) Scientist Items Dropped On Death (none) Murderer (Items) (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete) Scientist (Items) (hazmatsuit_scientist, rifle.ak) Murderer Kits (murderer_kit_1, murderer_kit_2) - Kits have priority over these lists of items Scientist Kits (scientist_kit_1, scientist_kit_2) Random Names (none) - Spawn with a custom random name instead of a provided random name Amount To Spawn (3) Aggression Range (70.0) - Aggression range is increased by 250 meters when engaged Despawn Inventory On Death (true) Health For Murderers (100 min, 5000 max) (150.0) Health For Scientists (100 min, 5000 max) (150.0) Minimum Amount To Spawn (1) Use Dangerous Treasures NPCs (false) - Tells Dangerous Treasures to control and outfit the NPCs instead Spawn Murderers And Scientists (true) Scientist Weapon Accuracy (0 - 100) (30.0) - These bots are meant to be savages. 30% is average for highly skilled players, while the average player has 10-20% accuracy Spawn Murderers (false) Spawn Random Amount (false) Spawn Scientists Only (false) Rewards Economics Money (0.0) - How much is rewarded after a raid. Overridden by Divide Rewards Among All Raiders ServerRewards Points (0) Change Building Material Tier To Wooden (false) - Useful for upgrading or downgrading buildings automatically Stone (false) Metal (false) HQM (false) Change Door Type To Wooden (false) - Useful for upgrading or downgrading doors automatically Metal HQM Player Building Restrictions Wooden (false) Stone (false) Metal (false) HQM (false) Auto Turrets Aim Cone (5.0) - shots fired will spread into a cone pattern based on this radius. Lowering this value will group the shots closer together. Minimum Damage Modifier (1.0) Maximum Damage Modifier (1.0) Start Health (1000.0) Sight Range (30.0) Set Hostile (False = Do Not Set Any Mode) (true) Requires Power Source (false) Remove Equipped Weapon (false) Weapon To Equip When Unequipped (null = Do Not Equip) (rifle.ak) Permissions raidablebases.allow -- Allows player to use the available ADMIN commands. This is NOT recommended as players can use the commands 'buyraid' and 'rb' already. raidablebases.canbypass permission (or to be flying) to bypass dome restrictions (this previously worked for admins, but now requires the permission instead) raidablebases.blockbypass permission to bypass Owning More Than One Raid settings for Clans/Friends/Teams raidablebases.mapteleport Teleporting to map marker now simply requires this permission and to be enabled in config raidablebases.ddraw allows support for FauxAdmin users raidablebases.config allows use of the rb.config command in-game (server console does not require this permission) raidablebases.banned bans the user from entering any raids - DO NOT GIVE THIS TO THE DEFAULT GROUP LOL raidablebases.durabilitybypass to bypass `Block Plugins Which Prevent Item Durability Loss` raidablebases.notitle permission to exclude users from ranked title rewards See other permissions using Permissions Manager Players do not require any permissions by default. Grid This plugin creates it's own spawn points automatically, which cover the entirety of your server's map when the plugin is loaded. This is created one-time when the plugin loads. The grid maintains itself without requiring any input. You may view the grid by typing /rb grid in-game to view detailed drawings of all locations on the grid. X - green - possible spawn point X - Red - currently in use C - Cyan - construction detected nearby TC - yellow - TC detected nearby W - blue - water depth is too high - refreshes on ocean level change Each location on the grid is checked a second time before spawning a base to insure it does not spawn the base on players or their buildings. You can disable using the grid by providing a valid spawn file for each raid type (buyable, maintained, scheduled and manual). Commands buyraid - buys a raid, eg: buyraid easy, buyraid easy steamid, buyraid 0, buyraid 0 steamid. I suggest typing the command and using the UI to buy bases. rb - for players to see the ladder (also for admins to see the status of each raid going on, which includes showing the allies and owners of each raid) rb ui [lockouts|status] - COMMAND REMOVED rbe despawn - despawns a players purchased base if they have raidablebases.despawn.buyraid permission For admins, or players with the admin permission raidablebases.allow: rbe debug - toggles debug messages shown every second to server console for maintained and scheduled warning messages rb grid - see the grid and all monument names rb resettime - reset the time for the next scheduled event rb savefix - to cancel a server save that has become stuck - requires authlevel 2 rb prod - to gather information from a raid base entity for debugging purposes - requires admin or raidablebases.allow rbe - spawns a base at the position you are looking at. You cannot spawn a base on a player (including yourself) rbe draw - draw the raids radius rbe despawn - despawn a base near you (can be used by players with raidablebases.despawn.buyraid permission to despawn a base they purchased) rbe despawnall - despawn all bases rbe [basename] [difficulty] - spawn a raid at the location you are looking at rbe expire steamid|playername - removes a lockout for a specific player rbe expireall rbevent [basename] [difficulty] - spawn a raid randomly on the map - and teleport to it if using the command in-game rb.reloadconfig - allows you to reload the config without needing to reload the plugin. Some changes are not applied immediately, and no changes are retroactive to bases that are already spawned. rb.config - allows you to edit the config by adding, removing, and listing bases. Requires the permission raidablebases.config when not being used from the server console. rb.toggle - toggles Maintained Events and Scheduled Events on/off, if enabled in the config, until plugin reloads rbe setowner name - Sets the player as the owner of the raid rbe clearowner - Clears the owner of the raid Additional Bases allows you to add additional files to an existing base so that all bases in that list share the same configuration as the primary base/profile. This is great for setting up a list of bases for easy, medium, hard, expert and nightmare. Command rb.populate will populate specific loot tables with every item in the game (items are disabled by default as their amounts are set to 0) Arguments: rb.populate easy medium hard expert nightmare loot all Arguments: rb.populate 0 1 2 3 4 loot all easy - Populates oxide/data/RaidableBases/Editable_Lists/Easy.json medium - Populates oxide/data/RaidableBases/Editable_Lists/Medium.json hard - Populates oxide/data/RaidableBases/Editable_Lists/Hard.json expert - Populates oxide/data/RaidableBases/Editable_Lists/Expert.json nightmare - Populates oxide/data/RaidableBases/Editable_Lists/Nightmare.json loot - Populates oxide/data/RaidableBases/Editable_Lists/Default_Loot.json all - Populates ALL above loot tables Configure the items to your liking then copy the files contents into a loot table that you would like to use (for example Difficulty Loot/Easy.json) You cannot use loot tables in the config file anymore. Use the data directory (oxide/data/RaidableBases) API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, bool allowPVP) void OnRaidableBaseEnded(Vector3 raidPos, int mode, bool allowPVP) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP, int mode) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP, int mode) OnRaidableBaseDespawn, OnRaidableBaseDespawned, OnRaidableBasePrivilegeDestroyed, OnRaidableBaseCompleted find more hooks and arguments by searching for CallHook in the plugin file Tips Players will be considered raiders after looting, killing an npc, using explosives, eco raiding, destroying a building block/high wall/door or dealing damage from INSIDE of the dome You must change easybase1, mediumbase2, expertbase3, etc to the name of your CopyPaste files, or vis-versa. This plugin doesn't create bases for you. You can use the rb.config command (rb.config add "easy bases" easybase1 easybase2 0) in the server console to make this process easier. You can rename all profiles or additional base filenames. When copying a base with CopyPaste, make certain that you copy the base from eye level of the foundation outside of the base. I would not change autoheight from false to true. Do not change stability to true, as it may cause your base to crumble. height is the distance the base is spawned off of the ground. elevation determines how flat the surrounding terrain must be in order for bases to spawn on it Scheduled Events is how often you want a random base to spawn on the map. This is disabled by default. This randomness comes from Every Min Seconds and Every Max Seconds Maintain Events will always spawn the Max Events amount of bases on your map. This is disabled by default. When one despawns, another will take its place shortly after. Allow Teleport will prevent players from teleporting when disabled. Compatible with NTeleportation or any plugin that uses the CanTeleport hook. Help This plugin does NOT use Zone Manager - it creates and manages everything on its own. If you are having issues with too few locations on the grid, or each attempt to spawn a base returns a manual spawn was already requested then it is likely because of how you have setup Zone Manager. You either have far too many zones, or you have zones which are far too large. Raidable Bases will not spawn in these zones unless the ZoneID is added to Allowed Zone Manager Zones in the config file. Do not put this plugin in your store/shop. It simply is not designed to work with it. There are far too many cooldowns to make this idea plausible, and the plugin cannot function properly without them. Using /buyraid will open a UI designed specifically for this issue. This plugin requires CopyPaste plugin to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. PvE server friendly with TruePVE and other plugins that support the hooks CanEntityTakeDamage, CanEntityBeTargeted, and CanEntityTrapTrigger. Bases can have 5 difficulty settings: 0 for easy, 1 for medium, 2 for hard, 3 for expert, and 4 for nightmare. This is configurable per profile. Bases can spawn on roads and other areas that do not allow building by Rust. Building ladders in these areas is allowed by the plugin. I will add support for building twig later. My bases often spawn in the same biome If you're having issues with spawn points being repeatedly used, or with a biome being favored consistently over other biomes then this is an elevation issue with the terrain on your map. You can fix this by increasing the Elevation in the configuration. For example, if your Elevation is 1.0 then set it to 1.5 and try again. This will also increase the height the base is allowed to spawn off of the ground. With certain maps you'll just have to make do with this issue. Corpses appear outside of the dome as backpacks This is intended, and it is optional. The location is drawn on the players screen to notify them that their corpse moved. This allows players to retrieve their backpack in the event that the raid becomes locked privately to another player, and prevents them from entering. Players do not drop their active item when they die. Bases Stop Spawning On Linux Machine [Error] Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0) If you see this error after bases spawn then you need to install libgdiplus on your machine. This will mimic the below issue but it is NOT a bug like the below issue is. A quick google search shows the install command is: sudo apt-get install -y libgdiplus This happens when images in the CopyPaste file are being rendered by converting the byte array to bitmap.
    $40.00
  11. Version 1.0.3

    147 downloads

    Welcome to a new arctic event where players will need to brave the arctic biome to deal with packs of aggressive feral animals! Description The event begins with a chat warning explaining that scientists studying the arctic area of the island have been attacked by vicious animals and need to quickly be evacuated. Since leaving in such a hurry, they left their drilling rig behind, which extracts a lot of profitable resources, currently the location of the rig is not known. Players are able to find and use this rig, since it is left unguarded, but first they have to find it's location. The team left behind three signal receivers at different locations on the island. The player needs to scan each of them sequentially. This won't be as easy as it sounds, utilizing the signal receivers seems to be a big part of what is aggravating the packs of animals nearby that led to the attack. The animals seem so crazed by the signal receivers running that they will attack and try to destroy them when the players use them to triangulate the location of the drilling rig. Players should protect the receivers if they have any hopes to retrieve the location of the rig, they will need to use all three receivers to find it. The rig will need quite a few batteries to run, players should loot these after running each scan. To incentivize keeping these scanners running, loot is provided with each successful scan of the area. The more health each scanner has upon completing the scan the more batteries will be received as a reward. The more batteries are in the rig, the longer it will run and the richer the reward will be in the end. In the plugin configuration you can change almost anything you can think of, the loot in each location, the signal receivers and drillig rig parameters, timers, attack waves, animal configuration, and almost any customization you can think of will be found in the config file. Put on some warm clothing and head out to meet the new challenge! Dependencies Required AnimalSpawn Dependencies (optional, not required) TruePVE GUI Announcements Notify Discord Messages NTeleportation Economics Server Rewards IQEconomic XPerience Chat commands (only for administrators) /tstart - start the event /tstop - end the event Console commands (RCON only) tstart - start the event tstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnTriangulationStart() – called when the event starts void OnTriangulationEnd() – called when the event ends void OnTriangulationWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event void OnTriangulationReceiverSpawn(Vector3 pos, float radius) - called when the signal receiver spawn on the map void OnTriangulationDrillSpawn(Vector3 pos, float radius) - called when the drilling rig spawn on the map My Discord: kpuctajl Join the Mad Mappers Discord here! Check out more of my work here!
    $31.87
  12. Adem

    Convoy

    Version 2.4.5

    9,896 downloads

    Set your server apart with a roaming mobile event that has nearly endless configuration options! Configure the loot truck as well as the Convoy of protection vehicles ranging from sedans, module cars, Bradley tanks, to a patrol helicopter! The plugin runs on custom and procedural generated maps, can use custom routes or let the plugin find a random route based on your configuration. You can make yours an aggressive or a peaceful Convoy, who shoots first? You can set all kinds of parameters regarding the many pieces of the event, how to beat it, whether destroying the loot truck destroys the loot or not for example. There are many compatible plugins like TruePVE, GUIAnnouncements, Notify, DiscordMessages, and RustCord to name a few. The plugin has a built in UI that will give you important information about the event as you are inside it's zone. Check the map to see the location of the event as a marker and even see the timer on the event! All of the ground vehicles are driven and filled with NPCs. Every vehicle, the NPCs, and the loot as well as all timers can be configured to suit your server. A PvP zone can be created within the event area for those of you who use TruePVE to control damage on your servers. The limits are nearly endless! If you have some players on your server that you want to really send everything you have at, this is the plugin for you. Watch players crap their pants when they first encounter a full Convoy with multiple tanks and a Patrol Heli all attacking at once. Sit back and delight in their fear as all of the vehicles empty their occupants and NPCs swarm them mercilessly! Required Dependency (must install this free plugin) NpcSpawn – link is included and can be found in the ReadMe file included with download Optional Dependency (add on of additional features in this paid plugin) PveMode – plugin by KpucTaJl that adds additional control of the event including locking aspects of event to one player or team Chat commands (admin only) /convoystart - launches the event using a random preset based on your configuration /convoystart PresetName - add the name of a preset from the configuration to launch a specific preset /convoystop - stops the event /convoyroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /convoyrootstart - stand at starting point and enter command to start recording a custom route /convoyrootsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) multiple routes can be added to one route preset, one will be selected at random in this case /convoyrootstop - to reset the route Console commands (RCON only) convoystart - launches the event using a random preset based on your configuration convoystart PresetName - add the name of a preset from the configuration to launch a specific preset convoystop - stops the event Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian API bool IsConvoyVehicle(BaseEntity entity) bool IsConvoyCrate(HackableLockedCrate crate) bool IsConvoyHeli(BaseHelicopter baseHelicopter) Hooks OnConvoyStart - сalled when a convoy appears OnConvoyStop - сalled when a convoy disappears OnConvoyStartMoving(Vector 3 convoyPosition) OnConvoyStopMoving(Vector 3 convoyPosition) Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!
    $35.00
  13. Version 1.2.1

    611 downloads

    With Portable Recycler, you and your players will benefit exponentially in time saving for searching for Recyclers around monuments like never before. Access your own portable recycler anywhere you like! FEATURES Use /recycler (by default, can modify in the config) to open up your private recycler. Group-based cooldown support in the config. Friendly integration with NoEscape by Calytic with configurable rules of behavior. Chat message custom icon Steam ID. Phrase support. Group-based recycling quality. Group-based recycling rates. PERMISSIONS PortableRecycler.use: To allow anyone to open up their recycler. COMMANDS (CONFIGURABLE) Following commands are chat and console commands. recycler: Opens up your own personal portable recycler. CONFIG DISCLAIMER The yellow and green buttons while using the Recycler in the GIF, does not come with the plugin. That's another plugin called Quick Sort by MONaH.
    $4.99
  14. Mevent

    Referrals

    Version 1.3.1

    237 downloads

    Adds a referral system to the game. Players can invite other players and receive rewards for this. Commands referal - open interface promo [promocode] - activate promo code Permissions You can set permission in config, for example: "Permission (example: referrals.use)": "referrals.use", Hooks private void OnPromoCodeActivated(BasePlayer player, string promocode) API private string GetPromoCode(BasePlayer member) private string GetPromoCode(string member) private string GetPromoCode(ulong member) Config { "Commands": [ "ref", "referal" ], "Commands to activate the promo code": [ "promo", "code" ], "Permission (example: referrals.use)": "", "Work with Notify?": true, "Use auto-wipe?": false, "Promo Code Chars": "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789", "Promo Code Length": 8, "Awards": [ { "Invites Amount": 1, "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 20000, "Chance": 70.0 }, { "Invites Amount": 2, "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 15000, "Chance": 70.0 }, { "Invites Amount": 5, "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 2400, "Chance": 55.0 }, { "Invites Amount": 7, "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 2300, "Chance": 55.0 }, { "Invites Amount": 10, "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 1500, "Chance": 50.0 } ] } FAQ Item as kit
    $19.95
  15. Version 0.1.0

    5 downloads

    A plugin creating a trigger box around monuments to track entry and exit of players and entities from it. The list of all monuments can be viewed in the localization. Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to manually create boundaries for monuments; The ability to track the entrance and exit of players and entities in a monument; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "MonumentsWatcher command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries upon detecting a wipe?": true, "List of bounds points of monuments(generated during initialization)": {}, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } } EN: { "MsgMonumentCreated": "Key {0} created at coordinates {1}. You need to specify the required data in the configuration file and reload the plugin.", "MsgMonumentRecreated": "The boundaries of the monuments have been successfully recreated!", "MsgMonumentCreateNoPosition": "You did not specify the position or specified it incorrectly!", "MsgMonumentKeyNotFound": "Key {0} not found!", "MsgMonumentNotFound": "{0} was not found!", "MsgMonumentShow": "{0} is located at coordinates: {1}", "MsgMonumentShowList": "Found and displayed {0} monuments with key {1}", "MsgMonumentShowNoPlayer": "Monument display works only for players!", "airfield_1": "Airfield", "arctic_research_base_a": "Arctic Research Base", "bandit_town": "Bandit Camp", "compound": "Outpost", "desert_military_base_a": "Abandoned Military Base", "desert_military_base_b": "Abandoned Military Base", "desert_military_base_c": "Abandoned Military Base", "desert_military_base_d": "Abandoned Military Base", "excavator_1": "Giant Excavator Pit", "ferry_terminal_1": "Ferry Terminal", "fishing_village_a": "Large Fishing Village", "fishing_village_b": "Fishing Village", "fishing_village_c": "Fishing Village", "gas_station_1": "Oxum's Gas Station", "harbor_1": "Large Harbor", "harbor_2": "Small Harbor", "junkyard_1": "Junkyard", "launch_site_1": "Launch Site", "lighthouse": "Lighthouse", "military_tunnel_1": "Military Tunnel", "mining_quarry_a": "Sulfur Quarry", "mining_quarry_b": "Stone Quarry", "mining_quarry_c": "HQM Quarry", "nuclear_missile_silo": "Missile Silo", "oilrigai": "Oil Rig", "oilrigai2": "Large Oil Rig", "powerplant_1": "Power Plant", "radtown_small_3": "Sewer Branch", "satellite_dish": "Satellite Dish", "sphere_tank": "The Dome", "stables_a": "Ranch", "stables_b": "Large Barn", "station-sn-0": "Tunnel Station", "station-sn-1": "Tunnel Station", "station-sn-2": "Tunnel Station", "station-sn-3": "Tunnel Station", "station-we-0": "Tunnel Station", "station-we-1": "Tunnel Station", "station-we-2": "Tunnel Station", "station-we-3": "Tunnel Station", "supermarket_1": "Abandoned Supermarket", "swamp_a": "Wild Swamp", "swamp_b": "Wild Swamp", "swamp_c": "Abandoned Cabins", "trainyard_1": "Train Yard", "underwater_lab_a": "Underwater Lab", "underwater_lab_b": "Underwater Lab", "underwater_lab_c": "Underwater Lab", "underwater_lab_d": "Underwater Lab", "warehouse": "Mining Outpost", "water_treatment_plant_1": "Water Treatment Plant", "entrance_bunker_a": "Bunker Entrance", "entrance_bunker_b": "Bunker Entrance", "entrance_bunker_c": "Bunker Entrance", "entrance_bunker_d": "Bunker Entrance", "cave_small_easy": "Small Cave", "cave_small_medium": "Medium Cave", "cave_small_hard": "Medium Cave", "cave_medium_easy": "Medium Cave", "cave_medium_medium": "Medium Cave", "cave_medium_hard": "Medium Cave", "cave_large_medium": "Medium Cave", "cave_large_hard": "Medium Cave", "cave_large_sewers_hard": "Large Cave", "ice_lake_1": "Ice Lake", "ice_lake_2": "Ice Lake", "ice_lake_3": "Large Ice Lake", "ice_lake_4": "Small Ice Lake", "power_sub_small_1": "Substation", "power_sub_small_2": "Substation", "power_sub_big_1": "Large Substation", "power_sub_big_2": "Large Substation", "water_well_a": "Water Well", "water_well_b": "Water Well", "water_well_c": "Water Well", "water_well_d": "Water Well", "water_well_e": "Water Well" } RU: { "MsgMonumentCreated": "Ключ {0} создан по координатам {1}. Вам необходимо в конфиг файле указать необходимые данные и перезагрузить плагин.", "MsgMonumentRecreated": "Границы монументов успешно пересозданы!", "MsgMonumentCreateNoPosition": "Вы не указали позицию, либо указали ее не правильно!", "MsgMonumentKeyNotFound": "Ключ {0} не найден!", "MsgMonumentNotFound": "{0} не найден!", "MsgMonumentShow": "{0} расположен по координатам: {1}", "MsgMonumentShowList": "Найдено и отображено {0} монументов с ключом {1}", "MsgMonumentShowNoPlayer": "Отображение монументов работает только для игроков!", "airfield_1": "Аэропорт", "arctic_research_base_a": "Арктическая база", "bandit_town": "Лагерь бандитов", "compound": "Город", "desert_military_base_a": "Заброшенная военная база", "desert_military_base_b": "Заброшенная военная база", "desert_military_base_c": "Заброшенная военная база", "desert_military_base_d": "Заброшенная военная база", "excavator_1": "Гигантский экскаватор", "ferry_terminal_1": "Паромный терминал", "fishing_village_a": "Большая рыбацкая деревня", "fishing_village_b": "Рыбацкая деревня", "fishing_village_c": "Рыбацкая деревня", "gas_station_1": "Заправка", "harbor_1": "Большой порт", "harbor_2": "Порт", "junkyard_1": "Свалка", "launch_site_1": "Космодром", "lighthouse": "Маяк", "military_tunnel_1": "Военные туннели", "mining_quarry_a": "Серный карьер", "mining_quarry_b": "Каменный карьер", "mining_quarry_c": "МВК карьер", "nuclear_missile_silo": "Ракетная пусковая шахта", "oilrigai": "Нефтяная вышка", "oilrigai2": "Большая нефтяная вышка", "powerplant_1": "Электростанция", "radtown_small_3": "Канализационный отвод", "satellite_dish": "Спутниковая тарелка", "sphere_tank": "Сфера", "stables_a": "Ранчо", "stables_b": "Большой амбар", "station-sn-0": "Станция метро", "station-sn-1": "Станция метро", "station-sn-2": "Станция метро", "station-sn-3": "Станция метро", "station-we-0": "Станция метро", "station-we-1": "Станция метро", "station-we-2": "Станция метро", "station-we-3": "Станция метро", "supermarket_1": "Супермаркет", "swamp_a": "Болото", "swamp_b": "Болото", "swamp_c": "Заброшенные хижины", "trainyard_1": "Железнодорожное депо", "underwater_lab_a": "Подводная лаборатория", "underwater_lab_b": "Подводная лаборатория", "underwater_lab_c": "Подводная лаборатория", "underwater_lab_d": "Подводная лаборатория", "warehouse": "Склад", "water_treatment_plant_1": "Очистные сооружения", "entrance_bunker_a": "Вход в бункер", "entrance_bunker_b": "Вход в бункер", "entrance_bunker_c": "Вход в бункер", "entrance_bunker_d": "Вход в бункер", "cave_small_easy": "Маленькая пещера", "cave_small_medium": "Средняя пещера", "cave_small_hard": "Средняя пещера", "cave_medium_easy": "Средняя пещера", "cave_medium_medium": "Средняя пещера", "cave_medium_hard": "Средняя пещера", "cave_large_medium": "Средняя пещера", "cave_large_hard": "Средняя пещера", "cave_large_sewers_hard": "Большая пещера", "ice_lake_1": "Замерзшее озеро", "ice_lake_2": "Замерзшее озеро", "ice_lake_3": "Большое замерзшее озеро", "ice_lake_4": "Маленькое замерзшее озеро", "power_sub_small_1": "Подстанция", "power_sub_small_2": "Подстанция", "power_sub_big_1": "Большая подстанция", "power_sub_big_2": "Большая подстанция", "water_well_a": "Колодец с водой", "water_well_b": "Колодец с водой", "water_well_c": "Колодец с водой", "water_well_d": "Колодец с водой", "water_well_e": "Колодец с водой" } recreate - Recreating boundaries for all monuments. show - Displaying monument boundaries by key or ID. Example: Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 OnEnterMonument void OnEnterMonument(string id, BasePlayer player, string type) Called when a BasePlayer enters any monument void OnEnterMonument(string id, BaseEntity entity, string type) Called when a BaseEntity enters any monument OnExitMonument void OnExitMonument(string id, BasePlayer player, string type) Called when a BasePlayer exits any monument void OnExitMonument(string id, BaseEntity entity, string type) Called when a BaseEntity exits any monument void OnEnterMonument(string id, BasePlayer player, string type) { Puts($"{player.displayName} entered to {id}({type})"); } void OnEnterMonument(string id, BaseEntity entity, string type) { Puts($"Entity({entity.net.ID}) entered to {id}({type})"); } void OnExitMonument(string id, BasePlayer player, string type) { Puts($"{player.displayName} left from {id}({type})"); } void OnExitMonument(string id, BaseEntity entity, string type) { Puts($"Entity({entity.net.ID}) left from {id}({type})"); } There are 12 types of monuments: SafeZone RadTown RadTownWater RadTownSmall TunnelStation MiningQuarry BunkerEntrance Cave Swamp IceLake PowerSubstation WaterWell There are 14 methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. To call the GetMonumentDisplayName method, you need to pass 2 parameters. The first one is the monument ID as a string. The second one is a player ID as either a string or a ulong. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString); GetMonumentType: Used to retrieve the monument type. To call the GetMonumentType method, you need to pass 1 parameter. It is the monument ID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. To call the GetMonumentPosition method, you need to pass 1 parameter. It is the monument ID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve a list of all available monuments. (List<string>)MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve a list of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter. It is the monument type as a string. (List<string>)MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. To call the GetMonumentPlayers method, you need to pass 1 parameter. It is the monument ID as a string. (List<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. To call the GetMonumentEntities method, you need to pass 1 parameter. It is the monumentID as a string. (List<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the ID of the monument in which the player is located. If the player is not in any monument, an empty string will be returned. To call the GetPlayerMonument method, you need to pass 1 parameter. It is a player ID as an ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetEntityMonument: Used to retrieve the ID of the monument in which the entity is located. If the entity is not in any monument, an empty string will be returned. To call the GetEntityMonument method, you need to pass 1 parameter. It is an entity as a BaseEntity. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); IsPosInMonument: Used to check if the specified position is within the monument. To call the IsPosInMonument method, you need to pass 2 parameters. The first one is the monument ID as a string. The second one is a Vector3 position. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMounument: Used to check if the player is in the monument. To call the IsPlayerInMounument method, you need to pass 2 parameters. The first one is the monument ID as a string. The second one is a player as a BasePlayer or player ID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMounument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMounument", monumentID, player.userID); IsEntityInMounument: Used to check if the entity is in the monument. To call the IsEntityInMounument method, you need to pass 2 parameters. The first one is the monument ID as a string. The second one is a entity as a BaseEntity. (bool)MonumentsWatcher?.Call("IsEntityInMounument", monumentID, entity); ShowBounds: Used to display the monument boundaries to the player. To call the ShowBounds method, you need to pass 3 parameters. The first one is the monument ID as a string. The second one is a player as a BasePlayer. The third one (optional) is the display duration as a float. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 15f);
    $1.99
  16. josh-z

    ZStickers

    Version 1.0.0

    19 downloads

    Forget about emoji, STICKERS are the next best thing to use in chat. This plugin gives you and your players the ability to unlock stickers that can be used to express yourself in chat. Besides that, it adds a sticker market: Here stickers can be traded, which adds a great way for your players to make some good money on rare stickers. Stickers are shown by using their :tag: in chat. By default, stickers are shown to every online player (players can turn them off individually by command). They popup on their screen and disappear in a few seconds. The possibilities are endless, and a lot of fun and interaction are guaranteed. You can add your own memes, cat pictures, word art or whatever image you can think of, tip: sneaky spiders give good results. Sticker Editor The main command for stickers is /sticker, but you will need some stickers first! Add any new stickers by using this command: /sticker add :stickername: https://imgur.com/yoursticker.png After adding a sticker, you can find it in the sticker browser. Open the UI by using: /sticker For admins (or people with the right permission) there is an in game sticker editor. From the browser, click the pencil icon on any sticker to start editing the sticker. The 3x3 grid sets your sticker’s start position, then you can align your sticker with the other values. A group can be entered or chosen by clicking the … icon. The 4 main tiers are only used for colors and not for real rarity, the only important tier here is the HIDE tier. Every sticker in this tier will not be available for players. Stickers are added in the hidden tier by default, so make sure to select another tier when you finish editing your sticker. The TOTAL field is the maximum amount of copies of this sticker to be owned by players in total *. The right field shows the current number of owners. * Stickers are limited! Every sticker added to the plugin requires you to set up a maximum number of ‘owners’ for that sticker. The sticker can only be unlocked this many times. Note that players can also have duplicate stickers. A sticker that has almost reached its max owners will be way harder to get when buying stickers. This rarity is useful in the sticker market and the recycler. In the config file are settings for inactive players. After a certain amount of inactive days, X stickers will be taken from the player and become available again in the market. Sticker Browser Browse your stickers and click any sticker for details. The sticker browser has handy filters to quickly find the sticker you are looking for. Use the lock icons to toggle (un)locked stickers. Sorting is possible by age, a-z, rarity, collections (groups) and availability. On the right side of the screen all sticker groups are shown. These are basically collections of stickers that can be used like sticker packs. Collect them all! Click any of the stickers to get more details, trade or recycle them. The eye icon on top of the sticker sends a chat message to show the sticker. Only visible for admins are the edit button (pencil) and lock/unlock button. The number on the top right shows the amount of this sticker you own. This sticker will be shown if a player who owns it uses :care: in global chat. Buy Stickers Players need sticker tokens to be able to unlock new random stickers. Different packs with tokens can be set up in the config file. The (token) price of a sticker can also be configured. At the moment only random stickers are available. You can unlock specific stickers for players by command. Tokens can also be given by (server) command, for example to be used as a vote or quest reward. Sticker Market In the sticker market, players can trade stickers they own. After setting a price, the sticker will be shown in the list of available trades. Other players can then buy the sticker and ownership will be transferred. Sellers get paid in the same currency as the one setup for buying sticker tokens. In case you use items as a currency, the seller has to be online to make a trade. Failed trades are being removed after a (configurable) amount of time. Sticker Recycler Besides trading your stickers, you can also decide to recycle them for sticker tokens. The reward for recycling depends on the rarity of the sticker at that moment and the amount of the same sticker being recycled. Recycling more of the same sticker results in higher rewards. Permissions zstickers.admin - needed for all sticker management zstickers.use - enables /sticker command zstickers.trade - allows to trade stickers zstickers.teamchat - allows players to use stickers in team chat (ninja mode) Commands /sticker - almost everything can be done inside the UI /sticker add :stickername: https://imgur.com/sticker.png - add stickers /sticker give <player name or id> <amount> - gives player x number of sticker tokens /sticker unlock <player name or id> :stickername: - unlocks a sticker for a player /sticker hide - hide all stickers /sticker show - show stickers again There are some debug commands in case something looks off (please report): /sticker list - prints your unlocked stickers to chat /sticker clearallmystickers - clears all your stickers /sticker valid - validates all stickers and their owners /sticker update - refresh all sticker stats / find missing stickers /sticker cleanuptrades - manually cleans up sticker trades /sticker debug - logs what's happening to console /sticker stats - shows totals of stickers and their availability Console commands These commands can be used by admins and other plugins. sticker givetokens <player name or id> <amount> - gives a player sticker tokens sticker unlock <player name or id> :stickername: - unlocks a sticker for a player sticker import <sticker pack name> - import sticker pack, see below for more info sticker import <sticker pack name> hidden - import a sticker pack but hide all stickers instead of using the sticker pack tiers Config & Data The config file is pretty straight forward. You can add or remove token packs. The currency is set by picking one of the numbers. If you want to use items as currency, make sure to setup the shortname of the item. Optionally you can add a skin ID too, so only items with a certain skin can be used to buy sticker tokens. The plugin will create 3 files in /oxide/data/ZStickers/: market_data.json - contains all trades, this data is automatically managed/wiped player_stickers.json - contains ownership data and token balance, you CAN wipe this, but this is not required: Players can keep their stickers forever, as long as they are active. stickers.json - contains all sticker data - don't wipe this if you want to keep your stickers. If you wipe this file, make sure to wipe the others too. Sticker Packs Sticker packs are a way to easily add or share a bunch of stickers. They come with predefined settings, so it's basically plug and play. For sticker packs, a data folder called 'import' is created /oxide/data/ZStickers/import/ Sticker packs can be added here to easy import a list of stickers. If the import folder is not there, you can create it yourself. Add the sticker pack json file(s) to the folder and run the import command from your console. Results will be shown in your console. Stickers with the same :tag: can not be added this way. Make sure to remove other sticker first. If you don't want the sticker to be visible for everyone right away, add the parameter 'hidden' to the import command. This will put all stickers in the hidden tier. Console command for example: sticker import SuperCoolPack hidden Dependencies & Plugin support Required plugins: ImageLibrary Optional currency plugins: ServerRewards, ZCoins Economics plugin is added but untested, let me know if this works for you. This plugin will be fully supported. Note: You can use any item with any skin if you're not using any of these plugins on your server. Support / Contact me If you encounter any problems or if you have any suggestions, feature requests or questions, please message me on Discord (josh.z) for the fastest response. This plugin is made with love and I feel it's never really 'done'. I'd love to discuss your ideas for it on my Discord server here: https://discord.gg/KveEUQhGsZ There's also a cool dude there (Nexus) who always sees your questions quicker than I do. If my response takes too long, find Nexus!
    $25.00
  17. josh-z

    Z-Billboards

    Version 1.4.2

    13 downloads

    The Z-Billboards plugin gives you the ability to make billboards in no-time! With the size of these eye catchers, people WILL see your server info, vending ads or king size memes. Z-Billboards The Z-Billboards plugin gives you the ability to make billboards of any size you want! After creation, it is possible to add any image from the internet like you are used to with other sign mods. Multiple images are possible too. What is the first 10 x 10 sized 5 frame video you paste on your base? With the size of these eye-catchers, people WILL see your server info, vending ads, or king-size memes. No need to edit the image yourself: When pasting an image to a billboard, it will be resized to fit your billboard perfectly. The process of splitting the image into the right amount of pieces is also done automatically. It is really as simple as pasting a normal image on a single sign. Added in 1.4.0: Pass an optional brightness parameter to your paste command to set the brightness of your images: /billboard sil <url> 0.0 – 1.0 (0 = darkest, 1 = lightest) Product features Automatic placement of (neon) signs so they are always aligned No photo editing required, insert the image URL and resizing, splitting and pasting is all automatically done for you 3 tiers + admin tier for limiting the size of billboards Limit the total amount of billboards per tier Animated signs possible, pasting an image will use the next free sign Toggle power & Adjust animation speed with 1 command In theory, no limits regarding total size Adjust brightness of the image in game Usage Always start with the top left Large Animated Neon Sign or an XL Picture Frame. After that, look at the sign and create the billboard: /billboard create <horizontal signs> <vertical signs> To paste an image, look at your billboard and use: /billboard sil <image url> The plugin will now download your image, stretch it to make it fit the full billboard, cut it in equal parts (the amount of neon signs) and paste every part onto the right neon sign. Synchronize animated billboards When pasting more than one image on a billboard made of neon signs, it will start to animate. Because not all images are pasted at the same time, it is possible the neon signs are not synchronized with each other. To solve this problem, wait for the pasting to be done and toggle your billboard’s power or speed. Both commands will ‘restart’ your billboard. All neon signs will start at the first image again. Brightness Most images on neon signs look better when they are made a little darker. Since version 1.4.0 there is an optional brightness value you can add to the paste command. The image is pasted at it’s brightest (1.0 or 100%) by default. Lower the value to make an image darker, 0.5 means the image will be pasted at 50% brightness. To use this functionality, simply add the brightness after the URL. Commands /billboard create 2 2 /billboard sil <image url> /billboard sil <image url> [brightness 0.0 - 1.0] /billboard toggle --> toggle all power on/off (this also syncs animated signs) /billboard destroy --> removes your billboard /billboard speed 1.5 --> changes speed of animated signs /billboard info --> get billboard ID and location Console commands billboard.toggle <billboard ID> --> power on/off billboard (needs permission zbillboards.console) Configuration The mod comes with 4 different permissions to determine the maximum size of a billboard per player (group). It also has some other settings to tweak performance: { "Maximum amount of signs in total (width x height) Tier 1": 6, "Maximum amount of billboards (any size, 0 = unlimited) Tier 1": 1, "Maximum amount of signs in total (width x height) Tier 2": 12, "Maximum amount of billboards (any size, 0 = unlimited) Tier 2": 3, "Maximum amount of signs in total (width x height) Tier 3": 16, "Maximum amount of billboards (any size, 0 = unlimited) Tier 3": 5, "Maximum amount of signs in total (width x height) Admin": 150, "Width and height of each neon sign image in pixels": 150, --> higher has better quality but uses more performance "Lock signs to owner after creating billboard": true, "Give back a Neon Sign when a billboard is removed with the destroy command": true, "Seconds between pasting images": 0.25 --> pasting too many image parts too fast will product lag, "Destroy billboard when any of it's signs gets removed, picked up or destroyed": true --> this prevents players from duplicating and selling their signs on the black market } Above (default) settings would mean a player with tier 1 can place a maximum of 1 billboard, containing 6 or less signs. A tier 3 player can place 5 billboards, each made of maximal 16 signs. Permissions zbillboards.admin zbillboards.console --> to use console commands zbillboards.tier1 zbillboards.tier2 zbillboards.tier3 Performance I managed to create billboards as big as 12 x 12 and they perform very well. Do keep in mind that the process of downloading, resizing and splitting the images is very heavy for your server. Billboards this size WILL produce lag and I recommend to let only admins have the ability to make them this big. Since version 1.3.0, normal XL Picture Frames are supported. These signs do a lot better in terms of performance! Support If you have any problems, suggestions or questions, then please let me know! The quickest way to contact me is on Discord (josh.z) or join my Discord server to meet and discuss with other victims of my plugins! https://discord.gg/7ApTVphM7f
    $25.00
  18. Mevent

    Battlepass

    Version 1.37.17

    551 downloads

    Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more Features: Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription Preview Commands addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0) Item Types Item Command Plugin Mission Types Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss FAQ How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config
    $21.95
  19. Version 2.0.0

    92 downloads

    Features This plugin prevents players from looting admins and specified groups. It checks if the looter has a specific permission ("adminlootprotection.use"), and if not, it restricts them from looting players who are admins. You can also extend this to protect other specific groups or conditions. In summary, it adds a layer of protection for admins and certain groups to prevent unauthorized looting by other players. Functions Give the respective group on your server the appropriate permission to avoid being looted: adminlootprotection.use load, run, enjoy #free4all
    Free
  20. Version 1.1.0

    8 downloads

    cs_assault CSGO’s custom Rust (prefab + arena) cs_assault, also known as file cs_assault, is a video game map featured in the Counter-Strike first-person shooter series. cs_assault is now fully reworked for use in Rust, and I hope your players enjoy it. also when buying, I can put it on your card for free, for this, write to me in Discord
    $13.00
  21. Version 2.9.1

    7,292 downloads

    Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can! With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1. Lootables are being refilled based on each individual configuration set. Compatible with Static Lootables: Lootables.Ext $5.26 Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. See it in action here. or get it as a bundle! -> Editor This plugin now has an integrated editor that allows anyone with the permission to customize the loot that can be found in-game in defined static lootables. Scroll to the bottom of this page to see it in action. Modify lootables using all the tools in-game. Update global settings to your liking on the fly. Dependencies ImageLibrary (Required) QuickSort ZoneManager Permissions StaticLootables.admin: Use the MMB when not holding any item to privately print the name of the object in front of you to chat. StaticLootables.editor: Allows players with the permission to use the /sledit command, which gives them the power to create/update/delete lootables using the editor. Features Highly customizable and intuitive system. ZoneManager inclusion / exclusion (per lootable prefab OR global settings). Parented filtering. Locked container system. Hacking system. Interaction icons (with template), customized text and opening container effects. Individual lootable container refilling rates. Consistent support & open to suggestions. Very user-friendly editor for server owners to modify or customize lootables. Unique System: create lootables that only apply on one or more prefabs. Integrated API for manipulating lootable definitions. Get the default loot-tables They will be updated in the future. Add StaticLootables.json to your oxide/config folder. Updated on 23th of October, 2021 #13 (OLD): StaticLootables.json Updated on 9th of July, 2023 (NEW): StaticLootables.json To create your own custom icons, you can use this template: staticlootables_template.zip Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game. Lootable Objects Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) NEW Pallet Stacks (A-through-C) NEW Bin NEW Vodka Bottle Your suggestions are welcome! If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use. Hacking This is how Hackable containers work and why they're an OP mini-game: Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog. API Be creative! Information Here's to clarify how config properties work and what they mean. General Settings Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds! players have to wait for the initial hacking attempt. Code Resetting Rate: The time in minutes! until the hack resets the PIN and goes down an increment for how many times has been hacked used for the Wait Time multiplier. Rule: Refill Rate: The rate in minutes! until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. UseRandomSkins: Use the RandomSkins array to create more variety on what skinned items are used. SkinId: The skin of the ID. RandomSkins: The skin ID array used in replacement of SkinID when UseRandomSkins is true. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the SpawnChanceScale will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Contents: It's recursive, has the exact same content structure as this property. Installation Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN. Screenshots Videos * The annoying flicker has been fixed in the live version, this was recorded while testing.
    $12.69
  22. Version 2.3.12

    1,977 downloads

    Virtual Quarries plugin is a large upgrade to quarries in RUST. You can create and place quarry that will dig any type of resource and access them all over the map! You can set up infinite amount of quarry types, custom quarry limits with permission system, give your friends access to resource storage, upgrade your quarry to get more resources, customize survey items, fuel and much more! Video Preview (Version 2.0.0) Features Ability to place infinite amount of infinite types of quarries. You can give access to your friends/teammates to all/certain quarries that belongs to you. Also supports adding offline players. You can customize fully customize output for each type of quarry. Customizable items. You can make quarries to dig everything! From stone and ores, to rockets and C4! Full skin and display name support! Permission system to limit quarries per player. You can upgrade your quarry for better output, capacity and fuel multiplier. Configurable required items to place quarry. They can be based on quarry resource output. Many types of surveys. You can set as many survey charge types as you want. Each quarry type can have it's different survey item. Full data merge (with items or not) through wipes. Fully responsive RUST-Themed UI. You can customize fuel type for each type of quarry. You can make run your quarries even on potatoes! Custom quarry digging method. In the default config all quarries dig once per 60 seconds to increase performance and have full custom digging system. You can configure the frequency in the config. Support for static quarries, pumpjacks and giant excavator pit. Instanced inventories for each player, customizable outputs! (NEW!) Permissions virtualquarries.use - Allows you to open /qr menu. (Needs to be enabled in config) virtualquarries.share - Allows players to give other teammates access to their quarries. (Needs to be enabled in config) virtualquarries.static.quarry - Gives access to static quarries. (Needs to be enabled in config) virtualquarries.static.pumpjack - Gives access to static pump jacks. (Needs to be enabled in config) virtualquarries.static.excavator - Gives access to giant excavator. (Needs to be enabled in config) Commands /qr - Opens Virtual Quarry Menu. (Configurable) Economy Plugin Config 0 - None 1 - Economics 2 - ServerRewards 3 - IQEconomic 4 - BankSystem 5 - ShoppyStock API for Developers OnQuarryUpgraded(BasePlayer player, int quarryLevel, string quarryProfile) - Called when quarry is successfully upgraded. OnQuarryRemoved(BasePlayer player, string quarryProfile) - Called when quarry is successfully removed. OnCustomSurveyThrow(BasePlayer player, string quarryProfile) - Called when custom survey is successfully throwed. OnQuarryPlaced(BasePlayer player, string quarryProfile) - Called when quarry is succesfully placed. Example Config With additional quarry types, more upgrade levels etc. (my private configuration) VirtualQuarries.json Default Config (Version 2.3.1) { "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "Enable Console Logs": true, "Override ImageLibrary Icons": false, "Require Permission For Use": false, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 1, "quarry": 2 }, "virtualquarries.vip": { "pumpjack": 2, "quarry": 3 } }, "Sharing - Require Permission": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Sound - Start Sound": "assets/prefabs/npc/autoturret/effects/online.prefab", "Sound - Stop Sound": "assets/prefabs/npc/autoturret/effects/offline.prefab", "Survey Charge - Allow Throwing Survey Charges": false, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Chance For Resources (0-100)": 75, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Upgrades - Economy Currency (If Economy Plugin Is 5 - ShoppyStock)": "rp", "Removing Quarries - Refund Items": true, "Go Back Button - Position (1-2)": 1, "Upgrade UI - Responsive Position": true, "Static Quarries - Enable": false, "Excavator Quarry - Enable": false, "Excavator Quarry - Lock Air Drops": false, "Excavator Quarry - Resource Container Size": 18, "Excavator Quarry - Fuel Container Size": 6, "Static Quarries - Quarry Requires Permission": false, "Static Quarries - Pump Jack Requires Permission": false, "Static Quarries - Excavator Requires Permission": false, "Static Quarries - Resource Container Size": 18, "Static Quarries - Fuel Container Size": 6, "Static Quarries - Fuel Item": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Excavator Quarry - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.5, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ], "Static Quarries - Excavator Outputs": { "HQM": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 50.0, "Display Name": "" } ], "Metal": [ { "Shortname": "metal.fragments", "Skin": 0, "Amount Per Tick": 2500.0, "Display Name": "" } ], "Stone": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 5000.0, "Display Name": "" } ], "Sulfur": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" } ] }, "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 5, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 12000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 10, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 50, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 5, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 6000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] } } }
    $35.00
  23. Version 1.0.0

    16 downloads

    A standalone prefab Aircraft carrier that can easily be made into a monument or just be used as decoration. FEATURES -A top and interior section -1160 objects -Camera system TO DO LIST Actually have planes on the deck
    $10.00
  24. Version 1.2.5

    9,058 downloads

    Spawns set numbers of customised npcs at monuments, various events, supply drops, biomes, custom locations, and 'toplayer'. Plugin Description. Highly customisable and intuitive npc plugin, setup almost exclusively in UI. See images for an overview of the available options globally, and per npc profile. Every option in the UI is clickable, showing a detailed description of its use. Optional dependencies - Kits (free at uMod.org) CustomLoot Permissions. botrespawn.allowed - Required for non-admin use Chat commands. /botrespawn - Opens UI. /botrespawn add *profilename* - Adds a custom profile then opens UI. (please don't use spaces or hyphens) /botrespawn remove *profilename* - Removes a custom profile. /botrespawn info - Tells you about the npc you're looking at. Console commands. bot.count - Gives total number of spawned npcs. bots.count - Gives a breakdown of spawned npcs per profile. addspawn - Enabled via UI, in Edit Spawnpoints menu - for keybinding. botrespawn toplayer NameOrId ProfileName amount(optional) botrespawn enable/disable "Profile name here" botrespawn tempspawn "Profile name here" - Spawns npcs from a profile at random points around that profile's location botrespawn showspawns - Added for binding convenience. botrespawn checknav - Added for binding convenience. Default locations. All major monuments are automatically included, plus profiles for the four biomes. The following events also have default profiles Airdrop (supply grenade optional) Locked Crate Spawn Locked Crate Hack Start APC Kill PatrolHeli Kill CH47 Kill Configurable via json, per profile. BotNames BotNamePrefix Announcement_Text Instant_Death_From_Headshot_Allowed_Weapons (accepts item shortnames) See note at end for weapon list formatting. Everything else is configurable via UI - All options have a description in UI, accessible by clicking the name/label. Kits. Kits are managed, per profile, in UI. As with BotSpawn, kit probability can be balanced by assigning a number to a kit. When selecting multiple kits, increasing a kit's number increases its chances of being picked. Only kits with weapons in the belt are shown in UI. Please stick to normal bullet weapons and melee weapons for now, with your npcs. There are plans to support the more unusual weapons in future. Spawnpoints. Adding and managing spawnpoints is done, per profile, in UI, or by enabling 'add by command' in spawnpoints menu, then using 'addspawn' console command. You can bind this command for your convenience. When opting to use the 'addspawn' command, a button will show in UI main page, allowing you to quickly return to the profile you were editing. A new feature is that each spawn point can have overrides, forcing that specific npc to have different values to the rest of the profile's npcs. At present you can override Stationary Kits Health RoamRange If you choose to use Parent_Monument, you can select it via UI, but do so before you add custom spawn points (if applicable). Parent_Monument ensures that your profile and its spawn points will relocate after a map change, so that they are in the same place, relative to that chosen monument. If a profile uses custom spawn points, but does not have enough custom spawn points to cover the whole population, it will spawn randomly placed npcs to make up the numbers, in accordance with the profile "Radius" setting. EG : Day_Time_Spawn_Amount 10 Number of custom spawn points 5 Result : 5 npcs on custom spawn points, and 5 randomly placed around the area, within the specified radius. Murderer Murderer true/false is no longer an option. Instead, the AI will respond differently based on the weapons you give it. If you want the AI to run directly at victims and attack, give it melee weapons only. I believe you can still make murderer-style kits, although you also have Frankenstein clothing options built into the the UI options now. Peacekeeper Peacekeeper is now based on whether or not players are marked hostile. An additional option 'Peacekeeper_Uses_Damage' restores the old behaviour, where peacekeeper npcs will completely ignore players until attacked by them. Configuration. "DataPrefix": "default", (tells BotReSpawn which data files to load), "UseServerTime": Uses server IsNight check, instead of manual day/hour settings, "Show_Profiles_Seconds": 10, "DayStartHour": 8, "NightStartHour": 20, "SuicideBoom": true, (toggles explosion sound for suicide npcs), "APC_Safe": true, "Turret_Safe": true, "Animal_Safe": true, "Supply_Enabled": false, (spawn 'airdrop' bots for user-called supplys), "Ignore_Skinned_Supply_Grenades": true, "Remove_BackPacks_Percent": 100 is always : 0 is never, "Remove_KeyCard": true, (any keycards in bot default loot will be destroyed), "Remove_Frankenstein_Parts": true, (any frankenstein parts in bot default loot will be destroyed), "Ignore_Sleepers": true/false, "Pve_Safe": true, (bots will not be injured by fire/barbs, etc.), "Max_Chute_Fall_Speed": 100, "Staggered_Despawn": false, "Disable_Non_Parented_Custom_Profiles_After_Wipe": false "Announce_Toplayer": false "RustRewards_Whole_Numbers": true "XPerience_Whole_Numbers: true "NPCs_Damage_Armour": true "Limit_ShortRange_Weapon_Use": false "Allow_Ai_Dormant": false "Prevent_Biome_Ai_Dormant": false "Scale_Meds_To_Health": false (increases npc heal amount relative to npc's max health. "Ignore_Factions": false - Makes all profiles fight all profiles if true. "Reduce_Damage_Over_Distance: false "Deaggro_Memory_Duration: 20 - Number of seconds it takes an npc to forget you outside deaggro range/line of sight. "Ignore_HackableCrates_With_OwnerID" - Makes hackable crate profiles only respond to crates with OwnerID 0 (server spawned) "NPCs_Assist_NPCs" - true/false. When a botrespawn npc is attacked, nearby botrespawn npcs will also respond and defend. "Enable_Targeting_Hook": false "Allow_AlphaLoot": true Can be used to prevent AlphaLoot from giving loot to BotReSpawn npcs. "Parachute_From_Height": 200 "Smooth_Damage_Scale": false "Allow_Oilrigs": false - NPCs here must be custom spawn point and stationary true. These values are adjustable and described in detail in in-game UI, with the exception of DataPrefix. Profile values. Each profile value and description is not listed here, but all (apart from text strings) are now configurable via UI, and have sensible default values. Every option has a full in-game description, accessible by clicking an option's name/label. If any specific setting/value is unclear, please just ask in CF discord, my discord, or the support section here. Notes : Durations which used to be in seconds are now in minutes. "Type" is an internal use variable - Users should not change this option. Profile copy/paste does not include location, Parent_Monument, or custom spawnpoints. BotNames, and Headshot weapons should be formatted as follows: ["name1"], for single or ["name1", "name2", "name3"], for many. ["rifle.lr300"], for single or [ "rifle.lr300", "pistol.m92" ], for many. Faction and Subfaction of 0 means this profile will not fight any other, and will not be attacked by any other. Faction and Subfaction settings greater than 1 are used for configuring which profiles should be allies / enemies. API : string[] AddGroupSpawn(Vector3 location, string profileName, string group, int quantity) string[] RemoveGroupSpawn(string group) string NPCProfile(NPCPlayer npc) (returns "No Name" for non BotReSpawn npcs) object OnBotReSpawnNPCTarget(ScientistNPC npc, BasePlayer player) void OnBotReSpawnNPCSpawned(ScientistNPC npc, string profilename, string group) void OnBotReSpawnNPCKilled(ScientistNPC npc, string profilename, string group, HitInfo info) bool IsBotReSpawn(NPCPlayer npc) bool IsBotReSpawn(ulong id) For preventing BotReSpawn npc spawns for event profiles. object OnBotReSpawnCrateDropped(HackableLockedCrate crate) object OnBotReSpawnCrateHackBegin(HackableLockedCrate crate) object OnBotReSpawnAPCKill(BradleyAPC apc) object OnBotReSpawnPatrolHeliKill(PatrolHelicopterAI heli) object OnBotReSpawnCH47Kill(CH47HelicopterAIController ch) object OnBotReSpawnAirdrop(SupplyDrop drop) Example usage. [PluginReference] private Plugin BotReSpawn; Vector3 location = new Vector3(0,0,0); string[] Spawn = BotReSpawn?.Call("AddGroupSpawn", location, "The Dome 0", "MadeUpNameHere", 5) as string[]; Puts($"{Spawn[0]}"); Puts($"{Spawn[1]}"); Passing 0 for quantity will spawn the appropriate amount of npcs for the time of day, according to the profile. Method call OnBotReSpawnNPCSpawned(ScientistNPC npc, string profile, string group, notifies of spawned npcs. Example. void OnBotReSpawnNPCSpawned(ScientistNPC npc, string profile, string group) { if (String.IsNullOrEmpty(group)) Puts($"BotReSpawn spawned an npc from profile {profile}"); else Puts($"BotReSpawn spawned an npc from profile {profile} - API group name {group}"); } FAQ. Q: My npcs don't move and/or won't attack A: If you have any PVE plugins or settings please try disabling those temporarily to test. A: Make sure the server has the following settings. nav_wait true nav_disable false ai.think true A: If you use Rust Admin, please ensure that the animal AI option is enabled. A: If you have Vanish installed please try unloading it. If this worked, check you don't have the permission for permanent Vanish. Q: There's a million options. Where do I start? A: Open the UI with /botrespawn and set AutoSpawn to true for at least one monument, then click the button to reload that profile. A: Everything else is preference/user customisation. A: If the monument has a building/structure near the middle, like Dome, you may need to increase the spawn radius option to get going. Q: My bots won't die / my bots take damage when attacking people. A: Make sure Godmode permissions allow you to do damage. A: Same for vanish ^. A: Ensure you don't have a PVE plugin which is causing this damage behaviour. Q: I take damage when attacking my bots. A: This can also be caused by server, or plugin, PVE settings. Q: Will X kill my bots? A: Radiation, drowning, falling, and helicopters should not kill your bots. A: Turrets targeting bots can be toggled. Bradleys targeting bots can be toggled. A: Fire (campfires etc) will kill your bots. Damage from barbs, cacti etc will kill your bots, but can be prevented with the 'Pve_Safe' config option set to true. Q: What weapons can my bots use? A: As far as I know they should use all weapons except for throwable melee (eg. spears). A: Flamethrowers, nail guns, rocket launchers, bows, grenade launchers, etc were added in a recent update. A: Throwable explosives can be used as 'backup' weapons and are thrown when line-of-sight is temporarily broken. A: All npcs, even those with throwables, must have at least one valid held weapon to use. Q: Can I have custom profile locations? A: Yes. Your custom locations are stored in data with a filename of *YourPrefix*-CustomProfiles.json. Use chat command '/botrespawn add NewNameHere' to create a profile at your present location. A: Doing so will open the UI, at the page for your new profile's settings. Q: Can I spawn bots at events. A: Yes. There are event profiles for aidrop, hackable crate spawn and hack start, and the destruction of CH47, Patrol Heli, and APC. For the airdrop profile, spawn at user-supply call is an additional option, found in the global config. Q: Can I have specific custom spawn points? (underground, etc) A: Yes. Use the built in UI to create custom spawn points and set UseCustomSpawns to true, for some profile.. A: That BotReSpawn profile will now ignore radius settings and use the precise spawn points from your file. A: Event profiles which can occur underground should work automatically now (crate spawn/crate hack). A: Even if parachutes are enabled, these profiles should still work with underground-spawning npcs, if the event takes place under ground. Q: My bot kits aren't working. A: Kits which don't have a valid weapon in the belt will not be made available in the UI. A: Please redeem the kit yourself to an empty inventory, to ensure that the expected items are definitely in it. Q: How can I prove that bots have spawned? I can't find them. A: Type bot.count into console for a total number, or bots.count for a per-profile breakdown. A: Respawn timer is taken into account so if you spawn one and kill him, bot.count will show 0 until respawn. Q: bot.count console command shows that there are 0 bots. A: Double check that at least one monument is set "AutoSpawn": true in your config, and reload the plugin. A: Also, don't forget their respawn timer. If they're all dead when you do bot.count, it will show 0.
    $40.00
  25. Zeeuss

    Team Shifter

    Version 0.1.1

    4 downloads

    What is it? A simple plugin that gives you ability to shift someone to other's team. Usage Let's say that somebody wants to join their friend's team, but the leader is offline, so they come for your help... what you gonna do? Yeet them into the team with this command Permissions teamshifter.use - Gives player ability to use /tshift teamshifter.bypass - Noone will be able to shift this player into any other team Functions * Bypass permission - Player with this permission cannot be shifted into any other team * Auto team-creator - If you do f.e. /tshift zeeuss someplayer and the "someplayer" is not in any team, this will automatically create one and will make the "someplayer" a leader and then put zeeuss into the team * If the player that will be shifted is in any team, this will remove him from the team and then shift him, if he wasn't in any then it will just shift him to the other team Localization ["NoPerms"] = "You don't have permission to use this!", ["Syntax"] = "Syntax: /tshift (player_to_move) (player_of_new_team)", ["NoPlayerToMove"] = "Couldn't find the player to move", ["NoPlayerOfNewTeam"] = "Couldn't find the player of new team", ["MoveMessage"] = "Moved {0} to {1}'s team", ["AlreadyInThatTeam"] = "{0} already is in {1}'s team", ["NeedsDifferentPlayers"] = "This command needs 2 different players and not the same one", ["CannotBeShifted"] = "{0} cannot be shifted by anyone into other teams",
    Free
1m

Downloads

Total number of downloads.

5.3k

Customers

Total customers served.

75.2k

Files Sold

Total number of files sold.

1.4m

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