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About Me

  1. Version 1.0.1

    7 downloads

    This is my Underground Shelter, It's samall monument with puzzle which large part is located below gruound . Details: Total prefab count - 489 which include invisible volumes and triggers Included is Alpha, Height, Splat and Topology Mask Monument contains Green card room and Blue card room Loot at monument : Outside monument : 3x loot barrel , 2x Oil Barrel, 1x Vehicle parts Behind green door : 3x Normal Crate, 3x Medical Crate, 4x Foodbox, 1x Tool Crate, 1x Fuel Crate, 3x Loot Barrel Behind blue door : 5x Miitary Crate, 3x Normal Crate, 1x Tool box, 1x Fuel Crate, 1x Ammo Crate, 3x Loot Barrel, 1x Red Card Utilities included : Recycler, Repair bench Computer Station + 3 CCTV Roleplay stuff : Piano, Chippy game, Heating System, working chairs and toilets Posibility for conecting to road system REQUIRED: Oxide.Ext.Rustedit.dll is required for the spawning of loot, keycards and for the puzzles to be active. You can contact me by Discord in case you have any Bugs, questions or ideas for improving monument ( STIVI#8212 )
    $4.99
  2. Version 0.6.0

    18 downloads

    About Explosives Box Event Creates a random Explosives Box mini event with a chance for Patrol Helicopter to spawn and defend. Ability to select which monuments the event will spawn at. Great for both PVP and PVE Servers Dependencies Drop Vehicles - If you want to be able to use the preconfig values in loot to call air drop signals for vehicles Optional Dependencies Zone Manager TruePVE Zone Domes NoEscape Features Random Event Timers Min & Max Times Minimum Required Players before event can start Set a chance for Patrol Heli to spawn when the event unlocks Set the Patrol Heli retire time to leave the map after Explosive Box unlocks (default 9 mins) Enable Loot to drop on being destroyed Set amount of Heli Crates to drop Option to use custom loot instead of default Display visual options when Explosive Box unlocks options Enable up to 6 different monuments to spawn at Dome Airfield Trainyard Launch Site Power Plant Water Treatment Plant Set the Radius check for each monument Enable Option for Raid Blocking if NoEscape if installed Enable Rule exclusion for TruePVE to all PVP if installed Enable a Zone Dome around Event if installed Create Temp Zones in Zone Manger if installed Set different flags for Zone Manager if installed Option for loot to have custom items with custom skins and custom names Commands /expo info - Shows the time remaining before the next event step and the position of the explosives box (if applicable) /expo start - Start the event, add the 'forced' argument to ignore player counts /expo starthere <opt:forced> - Start a new event on your position, add the 'forced' argument to ignore player counts /expo cancel - Cancels the current event /expo unlock - Pre-maturely unlock the explosives box Permissions NONE, only Admins/Owners can execute Commands. Configuration { "Event Timers": { "Minimum time between events (seconds)": 5400, "Maximum time between events (seconds)": 10800 }, "Event Options": { "Minimum players required online to trigger the event": 1, "Chance of Patrol Helicopter to spawn and protect the box once unlocked (x / 100)": 100.0, "Retire Heli after call (minutes)": 9, "Show a smoke signal on the box location": false, "Display A Rotating Red Siren Light Inside The Spawned Explosive Crate": true, "Enable A Siren Alarm Sound From The Spawned Explosive Crate": true, "Monument Options": { "Enable Dome": true, "Radius of the event zone at The Dome": 50.0, "Enable Airfield": true, "Radius of the event zone at AirField": 100.0, "Enable Trainyard": true, "Radius of the event zone at Trainyard": 100.0, "Enable LaunchSite": true, "Radius of the event zone at Launch Site": 100.0, "Enable Power Plant": true, "Radius of the event zone at Power Plant": 100.0, "Enable Water Treatment Plant": true, "Radius of the event zone at Water Treatment Plant": 100.0 }, "Event Zone Options": { "Disable building and deployable placement within the set radius of the box": false, "Radius of the event zone for No Building": 100.0, "Enable NoEscape Raid Blocking for event": true, "Enable TruePVE rule exclusion if installed to allow PVP": false, "Enable Zone Domes around Event if Zone Domes is installed": false, "Create a temporary zone around the box when it spawns using ZoneManager": true, "The amount of time the Zone Manager zone will remain active after the event is over (seconds)": 300, "Flags to be applied to the temporary Zone Manager zone": [ "notp", "true", "notrade", "true", "name", "ExplosiveBoxZone" ] } }, "Loot Container Options For Patrol Heli": { "Enable Patrol Helicopter loot when destroyed": true, "Amount of loot boxes to drop when Patrol Helicopter is destroyed": 4, "Replace default loot with custom loot?": false, "Loot container items": { "Minimum amount of items": 3, "Maximum amount of items": 10, "Items": [ { "Item shortname": "apple", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 6, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Apple" }, { "Item shortname": "bearmeat.cooked", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Cooked Bear Meat" }, { "Item shortname": "blueberries", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Blueberries" }, { "Item shortname": "corn", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Corn" }, { "Item shortname": "fish.raw", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Raw Fish" }, { "Item shortname": "granolabar", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Granola Bar" }, { "Item shortname": "meat.pork.cooked", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Cooked Pork" }, { "Item shortname": "syringe.medical", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 6, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Medical Syringe" }, { "Item shortname": "largemedkit", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 2, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Large Medkit" }, { "Item shortname": "bandage", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Bandage" }, { "Item shortname": "antiradpills", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 3, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Anti-Radiation Pills" }, { "Item shortname": "ammo.rifle", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 100, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "5.56 Rifle Ammo" }, { "Item shortname": "ammo.pistol", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 100, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Pistol Bullet" }, { "Item shortname": "ammo.rocket.basic", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 10, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Rocket" }, { "Item shortname": "ammo.shotgun.slug", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 20, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "12 Gauge Slug" }, { "Item shortname": "pistol.m92", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "M92 Pistol" }, { "Item shortname": "rifle.l96", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "L96 Rifle" }, { "Item shortname": "rifle.lr300", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "LR-300 Assault Rifle" }, { "Item shortname": "rifle.ak", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Assault Rifle" }, { "Item shortname": "rifle.bolt", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Bolt Action Rifle" }, { "Item shortname": "rocket.launcher", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Rocket Launcher" }, { "Item shortname": "pistol.revolver", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Revolver" } ] } }, "Loot Containers (Chosen at random)": [ { "Container skin ID": 798455489, "Minimum amount of items to spawn": 11, "Maximum amount of items to spawn": 11, "Loot list": [ { "Item shortname": "grenade.beancan", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "grenade.f1", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "surveycharge", "Minimum amount of item": 30, "Maximum amount of item": 30, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rifle.explosive", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rocket.basic", "Minimum amount of item": 9, "Maximum amount of item": 9, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosives", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.satchel", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.timed", "Minimum amount of item": 3, "Maximum amount of item": 3, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "electric.generator.small", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 1942906150, "Item Display Name": "Scrap Heli Supply Signal" } ] }, { "Container skin ID": 798455489, "Minimum amount of items to spawn": 11, "Maximum amount of items to spawn": 11, "Loot list": [ { "Item shortname": "grenade.beancan", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "grenade.f1", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "surveycharge", "Minimum amount of item": 30, "Maximum amount of item": 30, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rifle.explosive", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "ammo.rocket.basic", "Minimum amount of item": 9, "Maximum amount of item": 9, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosives", "Minimum amount of item": 45, "Maximum amount of item": 45, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.satchel", "Minimum amount of item": 15, "Maximum amount of item": 15, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "explosive.timed", "Minimum amount of item": 3, "Maximum amount of item": 3, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "electric.generator.small", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount of item": 1, "Maximum amount of item": 1, "SkinID of item": 1942896432, "Item Display Name": "RHIB Supply Signal" } ] } ], "Version": { "Major": 0, "Minor": 6, "Patch": 0 } } Locatization { "Event.Start.Dome": "<color=#ffff00><size=12>There is an Explosives Box on top of Dome containing several Boom Boom materials and items, it will unlock in {0}, be sure to be there to defend it and get the loot!</size></color>", "Event.Start.Trainyard": "<color=#ffff00><size=12>There is an Explosives Box inside the open Red Train Cart at the Trainyard containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.Airfield": "<color=#ffff00><size=12>There is an Explosives Box inside of Hanger #2 containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.LaunchSite": "<color=#ffff00><size=12>There is an Explosives Box on top of the Launch Site on the Helipad containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.Powerplant": "<color=#ffff00><size=12>There is an Explosives Box inside the open Tan Train Cart at the Power Plant containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Event.Start.WaterTreatment": "<color=#ffff00><size=12>There is an Explosives Box on top of one of the broken water storage tanks located at the Water Treatment Plant containing several Boom Boom materials and items, it will unlock in {0} be sure to be there to defend it and get the loot!</size></color>", "Notification.nextEvent": "<color=#ffff00>Time until next Explosive Box event : {0}</color>", "Notification.nextUnlock": "<color=#ffff00>Time until Explosive Box is unlocked : {0}</color>", "Notification.isUnlocked": "<color=#ffff00>Chest is currently unlocked!</color>", "Notification.EventWin": "<color=#0099CC><size=12>Someone is looting the Explosives Box! Stop them!</size></color>", "Notification.EventLose": "<color=#ffff00><size=12>The Explosives Box was not found in time, the ZTL Rusty Gods have reclaimed it in disappointment.</size></color>", "Event.Unlock.Dome": "<color=#ffff00><size=12>The Explosives box on top of Dome has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.Trainyard": "<color=#ffff00><size=12>The Explosives box inside the open Red Trian Cart at Trainyard has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.Airfield": "<color=#ffff00><size=12>The Explosives box inside Hanger #2 at Airfield has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.LaunchSite": "<color=#ffff00><size=12>The Explosives box on the Helipad on top of Launch Site has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.Powerplant": "<color=#ffff00><size=12>The Explosives box inside the open Tan Train Cart at the Power Plant has been UNLOCKED! hurry up!</size></color>", "Event.Unlock.WaterTreatment": "<color=#ffff00><size=12>The Explosives box on top of one of the broken water storage tanks located at the Water Treatment Plant has been UNLOCKED! hurry up!</size></color>", "Error.NoBuild": "<color=#ff0000>You can not build or deploy item near the explosives box!</color>", "Error.NoLockDeploy": "<color=#ff0000>You are not allowed to place a lock on the explosives box</color>", "Notification.Helicopter.Inbound": "<color=#ffff00><size=12>Be advised. A Patrol Helicopter is now on its way to protect and patrol the area around the Explosives Box.</size></color>", "Notification.Helicopter.Retire": "<color=#ffff00><size=12>The Patrol Helicopter has stopped its patrol for the Explosives Box and has decided to head back to HQ for debriefing.</size></color>" }
    $25.00
  3. Version 1.0.4

    3 downloads

    Military-Island, a multi-level loot monument where weapons are stored for the military. This prefab contains 5 puzzles: 1 Green 3 Blue and 1 Red Card Puzzel The Bradley APC patrols the island, NPC scientists guard and protect the weapons. You have the opportunity to storm and loot this camp but be careful because this monument is not easy. I wish you a lot of fun exploring the island. Prefab Count 1700 (how many prefabs are in the pack) this prefab contains 1 Bradley 1 Red Card Room 3 Blue Card Room 1 Green Card room 33 Crate 16 Barrel 20 NPC Copy the prefab folder to your RustEdit Custom Prefabs folder. Place the prefab down and apply the prefab modifiers. This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit If you have any problems you can contact me via Discord https://discord.gg/Nem7xAwJhe
    $15.00
  4. Version 1.01

    6 downloads

    Hey everyone. This is my monument, Military Camp, an open area military base designed for PvE/PvP enhancement and to place on any map, even small maps. The entire monument is about the size of the Sphere Tank (The Dome) and has Elite crates, Military crates, Normal crates, Medical and Food crates, including some barrels, Tech Part loot, and a Locked Crate dropzone for the Chinook event. Roaming and protecting the loot are NPC Scientists and an APC Bradley along the road. FEATURES: - Military camp, open design, with 15 NPC spawns above ground and 4 NPC underground in Blue keycard room. - Bradley APC patrols on the road, leading inside and outside of the camp. - Multiple crates, from starter to advanced crates. - Recycler, repair bench and research table found inside the camp. - Chinook dropzone for Locked Crate. - Underground BLUE keycard room, that gives players a RED keycard. (Requires 1x Electric Fuse, and BLUE keycard. ) - Great replacement for the Launchsite for smaller maps with limited space. - About 1560 Prefabs in total. - Multiple military tents with custom designs. This monument requires the Oxide.Ext.RustEdit.dll file to be installed on to the hosting server. If you need help, have problems, or for any questions, please feel free to join my Discord or DM me, gpsmit84#5963. Have a wonderful day, and chat again soon. Regards
    $9.00
  5. Version 1.1

    2 downloads

    This map is constantly supported and updated for the current version of the game with all updates! A Monument made as close to replica of Construction Site (Fortress) from Escape from tarkov with some minor differences when it comes to loot! Prefab Count: 3211 This Monument contains as follows Crates 4x Normal Crates 3x Medical Crates 7x Military Crates 4x Tool Crates 3x Basic Crates 2x Vehicle Parts 2x Food Crates 5x Loot Barrels 1x Green Card spawn Tools 2x Recyclers 1x Mixing Table 1x Research Table 1x Repair Bench CCTV Cameras Constructionupper1 Constructionupper2 Constructionupper3 Constructionupper4 Constructionupper5 Constructionupper6 Constructiondown1 Constructiondown2 Constructiondown3 Constructiondown4
    $24.95
  6. Version 1.0.0

    11 downloads

    Redesigned variation of the first version of the bar. Increased bar area, added seating area. Included a version of the bar for use as a roadside monument. At the location, you can find loot boxes, underwater boxes. There is a kiosk with a diving kit, kayak and paddle. All chairs can be seated, the stairs are functional. The lighting is switched on by a switch. The neon sign must be connected manually. The location will add unusual content to your server! Enjoy using you and your players!
    $11.50
  7. Version 1.1.2

    3,008 downloads

    Formerly NPCLoot. Populate npc corpses, containers, and barrels with custom loot. General info. Users can create as many loottables as required, and assign them to npc/container types by name. To create a new loot table, simply set the "lootTable" entry for some container type in config to a new made up name. This will create a new /data file of that name, which you can customise. The same loot table can be used for multiple corpse types. New categories and items are added automatically so, hopefully, data should never need to be wiped. Default loottable has all probabilities set to zero and will required customisation. I intend to provide some sample loottables for free download in the near future. Item choice is done by two-tier probability. For each spawned item a category is chosen, based on your category probabilities, then an item is chosen from that category, based on your item probabilities for that category. See notes at bottom for further info on probabilities. Optional dependencies - BotSpawn - V2.0.5 or later. Configuration. Global. corpseTypePerBotSpawnProfile - true/false allowDuplicates - true/false Include_DM_Crates - true/false NPC types. Military Tunnel Junkpile Scientist Mounted Scientist (CH47) Compound Scientist BanditTown Murderer ScareCrow CargoShip HeavyScientists Excavator OilRig BotSpawn * *if Global option 1 is true, this entry is replaced with one entry per existing BotSpawn profile, by name. Eg, The Dome 0, Airfield 0, LaunchSite 0, etc. Container Types bradley_crate heli_crate supply_drop dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox loot_barrel_1 loot_barrel_2 loot-barrel-1 loot-barrel-2 oil_barrel codelockedhackablecrate crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic foodbox minecart trash-pile-1 Options per type: "enabled": true/false (governs corpse loot-giving) "lootTable": "default" "minItems": 6 "maxItems": 6 "gunsWithAmmo": true/false "noGuns": true/false "MaxBps": 3 "WaterPreFillPercent": 20 "ClearContainerFirst": true/false Data: By default there is one data file : /data/CustomLoot/default.json If you specify a unique lootTable name for any corpse or container type, a new file will be created in the same folder, by name. Eg /CustomLoot/JunkPileLootTable.json Each data file contains: Blacklist : [] - These items will never spawn, and are removed from loottable. Setting to [] will repopulate with default blacklist. AlwaysSpawnList : [] - These items will always spawn, regardless of probabilities. allowChristmas = false allowHalloween = false allowKeycards = false By default all Christmas, Halloween and Keycard items are disabled. Items, grouped by category. *Each item has:* "probability": 5 "minStack": 10 "maxStack": 50 "blueprintChancePerfect": 0 - where applicable "skins": [] - where applicable "IncludeAllApprovedSkins" - false "MinConditionPercent": 90 - where applicable "MaxConditionPercent": 100 - where applicable Categories: Ammunition Attire Component Construction Electrical Food Fun Items Medical Misc Tool Traps Resources Weapon Options per category: "probability": 5 "allowBlueprints": true API. If the called config profile doesn't exist CustomLoot will create it under 'API'. Example call. [PluginReference] private Plugin CustomLoot; var lootcall = NPC?.Call("MakeLoot", "Npc_Config_Profile_Name"; if (lootcall is string) PrintWarning(string)lootcall); Object hooks are provided to prevent this plugin giving loot to your spawned npcs, or containers. Return non-null for the following. OnCustomLootNPC(uint) OnCustomLootContainer(uint) Notes. *Probability, in both cases above, is relative; There is no scale. If there were two categories with probabilities of 9 and 1, the first would have a 9 out of 10 chance of being picked. Probability of zero effectively means the item, or category is disabled. Categories with no enabled items will never be chosen. Their probability is irrelevant. Disabled categories will never be chosen. Their probability is irrelevant. Users should never have to manually add, or remove, items in the /data files. New items in Rust should be added automatically. The blacklist can be used to remove entries from the data file, if that's preferred. Reloading is not required to catch up with profile changes made in BotSpawn.
    Free
  8. Version 1.5.3

    2 downloads

    About Drop Vehicles Allows Vehicles, Boats, and Subs to drop via an Air Drop by throwing a custom Supply Signal Used by Scavenger Hunt Explosive Box Features Customized Supply Drop skins 7 Different types of Vehicle Drops RHIB Row Boat Minicopter Scrap Transport Heli Duo Submarine Solo Submarine Bradley APC (this is one you can fight that will land at your location when thrown) Precheck warning before throwing if water vehicles to let you know to be in water Deploy Smoke on Drops Set amount to give for admins when calling via commands Commands /vdrop playername vehiclename (example: vdrop fastburst rhib) Permissions dropvehicles.use - grants permission to call commands Usage Explosive Box and Scavenger Hunt are already presetup with the default loot to create the items in the loot. Server Rewards This can be used with ServerRewards You will need to edit your Datafile DIrectly Example Entry loos like this below, of course you may want to change the costs to suit your needs. "supply.signal_2568176049": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 2568176049, "isBp": false, "category": 6, "displayName": "Duo Submarine Supply Signal", "cost": 7500, "cooldown": 0 }, "supply.signal_1942896432": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942896432, "isBp": false, "category": 6, "displayName": "RHIB Supply Signal", "cost": 5000, "cooldown": 0 }, "supply.signal_1942897238": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942897238, "isBp": false, "category": 6, "displayName": "Row Boat Supply Signal", "cost": 3000, "cooldown": 0 }, "supply.signal_1942898011": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942898011, "isBp": false, "category": 6, "displayName": "Minicopter Supply Signal", "cost": 10000, "cooldown": 0 }, "supply.signal_1942906150": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942906150, "isBp": false, "category": 6, "displayName": "Scrap Heli Supply Signal", "cost": 20000, "cooldown": 0 }, Configuration { "Vehicle Drop Types": [ { "Shortname": "rhib", "Display name": "RHIB Supply Signal", "Prefab": "assets/content/vehicles/boats/rhib/rhib.prefab", "Skin ID": 1942896432 }, { "Shortname": "rowboat", "Display name": "Row Boat Supply Signal", "Prefab": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Skin ID": 1942897238 }, { "Shortname": "minicopter", "Display name": "Minicopter Supply Signal", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Skin ID": 1942898011 }, { "Shortname": "scrapcopter", "Display name": "Scrap Heli Supply Signal", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "Skin ID": 1942906150 }, { "Shortname": "bradley", "Display name": "Bradley Supply Signal", "Prefab": "assets/prefabs/npc/m2bradley/bradleyapc.prefab", "Skin ID": 1942900715 }, { "Shortname": "submarinesolo", "Display name": "Solo Submarine Supply Signal", "Prefab": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "Skin ID": 2568175759 }, { "Shortname": "submarineduo", "Display name": "Duo Submarine Supply Signal", "Prefab": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "Skin ID": 2568176049 } ], "Deploy Smoke on Vehicle Drops while parachuting down": true, "For give command amount to give": 10, "Version": { "Major": 1, "Minor": 5, "Patch": 3 } } Localization { "Usage": "Usage:\n vdrop player shortname", "Permission": "<color=#ff0000>You don't have permission to use that!</color>", "UnknownVehicle": "Unknown vehicle '{shortname}', '{prefab}'", "Success": "Player {player} successfully got an item!" }
    $15.00
  9. Version 1.0.9

    16 downloads

    The Vengeful Rust Pumpkin-Man came from the depts of his inner kingdom to reak havoc and mayhem among the Rust players of upper Earth. Unfortunalty for him he emerged in the swamp waters of Rust and turned to Stone. He is still alive within but only his eyes blaze with anger. Explore the surrounding area and try to find out why he emerged here. Prefab Count 461 (how many prefabs are in the pack) Simple Dock with some tug-boats ready to resupply the Underwater Labs. Blue card puzzle. This prefab contains: 1 green card room 1 blue card room 14 Scarecrow 5 scientist 2 Crate Elite 4 Crate Tool 4 Crate Normal 2 2 Crate normal Copy the prefab folder to your RustEdit Custom Prefabs folder. Place the prefab down and apply the prefab modifiers. This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit If you have any problems you can contact me via Discord https://discord.gg/Nem7xAwJhe
    $8.95
  10. Version 1.0.0

    230 downloads

    | Shelter Variations | Drag n' drop! Nothing crazy looking. Features: Simple, Detailed, very very low prefab count! 199~ prefabs in total! Can easily be inserted into a map allowing easy forest expansion! Both Shelters include a single tan crate, and a few scattered barrels. Included are two different versions, one which includes a single green crate as well as a research table. The later instead features a tier 1 workbench.
    Free
  11. Raaaaalph

    SpermKet

    Version 1.0.1

    59 downloads

    UPDATED - Removed NPC Spawns. Please use BotSpawn if you would like to add scientists / other NPCs at this monument. SpermKetV4 is my first public monument and is a redesign of the Super Market. SpermKet features; 3 Military Crates Food Crates Recycler Airdrop (lootable) Keycard Door (Green)
    Free
  12. Version 1.0.0

    7 downloads

    The sky has turned to steel and the air grows thick with engine exhaust. Fight the red giant and her crew to take the loot onboard. An excellent quality rust prefab for any custom rust map or server. Instructions For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server.. Place one of the three airship types (Easy/ Medium) or a third variant with no electrical puzzle. Once placed, save the map file and upload it to your server, you are ready to fly!
    $9.99
  13. Version 1.0.0

    7 downloads

    A dock for Iron class airships to explore and enjoy. This small prefab pack comes with an Airship Dock and a Large Docked Airship that comes from the Iron Airship collection. Perfect as an off the road mini-monument for your custom rust map. Airship Dock – 400 Prefabs Airship & Dock – 1500 prefabs For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server.
    $9.99
  14. Version 1.0.1

    96 downloads

    Sharks are hungry they eat anything, and when u kill and open up their belly you can find all sorts of items maybe a supplysignal. 3 loot profiles and a chance to get a couple of license plates. Features : Simple 3 category loot lists through config. 50% chance to get license plates otherwise a couple of roadsigns. Compatible with gather multiplier plugins (will cancel the injected items from being multiplied). Option to give a supply signal on each shark corpse. Configurable categories color and name. Set the max and minimum when using gathermultiplier like GatherManager and Zlevels Permissions : sharkloot.chat : Permission to use the /sharkloot commands Commands : /shark info : Shows plugin info/version/author (Or any info edited in the language file). /shark loot : Sums up the loot that would possibly be injected in the shark. Configuration : max supply signals and max plates will cap the amount of them you would get when using gather multiplier plugins. { "Plugin Settings": { "Debug (true/false)": false, "Show Chat messages": true, "Add a supply signal to loot": true, "max supply signals": 1, "max Plates (roadsigns & License plates": 3 }, "Junk Items Custom category name": "Regular", "Junk Category color": "green", "min Junk Items": 1, "max Junk Items": 3, "Junk Items": [ "speargun.spear", "speargun", "smallwaterbottle", "sign.wooden.small", "tarp", "beachtowel", "boogieboard" ], "Clothing Items Custom category name": "Dive Gear", "Clothing Category color": "#4A95CC", "min Clothing Items": 1, "max Clothing Items": 3, "Clothing Items": [ "diving.fins", "diving.mask", "diving.tank", "diving.wetsuit" ], "Car Parts Custom category name": "Car Tuning", "Car Parts Category color": "red", "min Car Items": 1, "max Car Parts": 3, "Car Parts": [ "carburetor1", "crankshaft1", "piston1", "sparkplug1", "valve1", "carburetor2", "crankshaft2", "piston2", "sparkplug2", "valve2", "carburetor3", "crankshaft3", "piston3", "sparkplug3", "valve3" ] } Localisation : English language file included to use a different language just make a new file in the language folder. { "FoundSignal": "You found {0} Shark Reward Signal the shark didn't digest yet", "Info": "\nWhen chopping up the shark corpse you can get various items that the shark had for dinner\n<color=green>Available Commands</color> :\n<color=green>/shark info</color> : Shows info on version/author and commands\n<color=green>/shark loot</color> : Lists what you can find in a sharks belly", "InvalidInput": "<color=red>Please enter a valid command!</color>", "ItemsFound": "Items found inside sharks", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use this command!</color>" }
    Free
  15. Version 1.0.0

    4 downloads

    Bottletown is a custom rt for the Arctic biome. Inside the bottle is a ship filled with loot. The monument is easily installed on the map, for this you just need to install it in a suitable place and press all the buttons "Hight Mask", "SplatMask", "Topology Mask" and so on. The monument has a name and players will easily find it on the map. There are 480 objects in total
    $3.00
  16. Version 1.0.0

    5 downloads

    I was inspired by this construction by the game Assasins Creed 4 BF. Old technologies of a forgotten civilization were hidden in this cave, during the time of pirates, pirates captured this cave and searched for a treasure in it for a long time. In our time, we can see what happened to the cave, it has old magic stones, shovels left over from pirates and mechanisms of our time. This cave perfectly conveys the contrast of the differences of times and technologies What's on this RadTown?! There is a trap with a floor that goes out from under your feet, the player can catch an opponent while he processes resources on the 2nd floor After falling, the player can fall on the laser and the Tesla coil will work На 3-м этаже есть 2 комнаты с добычей, чтобы открыть первую комнату, вам просто нужно повернуть колесо. Чтобы открыть вторую комнату, необходимы красная карточка и предохранитель. Лодки редко появляются внутри пещеры. Внутри пещеры появятся бочки с топливом и компонентами, игрок всегда сможет уплыть, если у него есть лодка. Вся вода в пещере пригодна для питья Если на 2 этаже есть человек, то срабатывает сирена, которая покажет вам, что там есть человек Всего объектов 4860 Для правильной установки ориентируйтесь на кувшинки, они должны быть именно на воде. Если вы хотите, чтобы я что-то изменил или добавил в это здание, то пишите в отзывах, хочу развивать и мне интересно видеть ваши мысли и предложения
    $9.00
  17. Version 1.0.1

    18 downloads

    Buried beneath the deep blue oceans of rust lay a trove of lost treasures. This plugin introduces a casket system for fishing that your players will absolutely love! FishingTreasure is a plugin that uses the newly introduced fishing mechanic in Rust, to provide your players with the chance to obtain a casket. When opened, the casket will roll on the loot table 3 times, rewarding the players with 3 random items of varying rarity. Fully customisable loot system that automatically adds all new items to the game (configurable). Items can also be manually added via the config or a chat command in game. Supports custom items with unique DisplayNames and skins. Includes 3 tiers of rarity – common, rare and elite. Each can have its drop chance configured to the desired rarity. Hotspot system that allows for areas to be added as a "hot spot", which increases the drop chance of a casket by a multiplier (configurable). fishingtreasure.admin – allows users to spawn caskets, add items, force an update of items and remove items. { "Rare roll table chance [out of 1000]": 100, "Elite roll table chance [out of 1000]": 25, "Change to obtain a casket [out of 1000]": 20.0, "Fishing chest skin": 2560835553, "Opening effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Catchable items": [ "fish.herring", "fish.minnows", "fish.orangeroughy", "fish.salmon", "fish.sardine", "fish.smallshark", "fish.troutsmall", "fish.yellowperch", "fish.anchovy" ], "Send notifications when fishing": true, "Default hotspot distance": 30.0, "Hotspot modifier": 3.0, "Item List - Rarity key: [0 = common, 1 = rare, 2 = elite]": { "Wolf Headdress": { "shortname": "hat.wolf", "rarity": 0, "skin": 0, "enabled": true, "maxQuantity": 1 }, "Gold Nugget": { "shortname": "battery.small", "rarity": 1, "skin": 2405961582, "enabled": true, "maxQuantity": 10 }, "Assault Rifle": { "shortname": "rifle.ak", "rarity": 2, "skin": 0, "enabled": true, "maxQuantity": 1 } } /casket - spawns a casket in the users inventory /updateitems - forces an update of the configuration items list, adding all new items. /tbadditem <display name> <shortname> <skin> <max quantity> - manually adds an item to the configuration. /tbremoveitem <display name> - removes the specified item (case sensitive). /addhotspot <Optional: distance> - creates a hotspot using the default distance or the specified distance. /clearhotspots - clears all hotspots.
    $15.00
  18. Version 1.0.0

    2 downloads

    Phil's Pharmacy - just your friendly neighborhood harmasist, ahem ahem pharmacist here , there has always been something sus about phil. a good source of meds, food and loot , but especially meds. 80 wide medium monument with main shop area ,office, storeroom and a recycler [outside] puzzle -requires fuse for green card reader -requires fuse for blue card reader -requires green card for loot room 1 -requires blue card for loot room 2 Loot 5 yellow barrels 5 blue barrels 2 toolbox 1 advanced tools 3 normal green crates 4 normal crates 4 food 7 medical crate 2 medical box no npc's
    $9.99
  19. Version 1.0.5

    418 downloads

    UI spawn amount/time control for monument crates, keycards, barrels, etc. MonumentSpawnControl provides a UI per vanilla monument, listing each spawn group for that monument, with controls for spawn population, respawn timer, and max amount to respawn per cycle. Each group can be emptied, filled, enabled, or disabled, with one click. Respawn durations are in minutes. Where there are multiple monuments of the same name (e.g. Lighthouse), they are all controlled by the same settings. Notes Does not offer control over RustEdit created monument spawns. If the original release left you with unusual respawn times, run mscfix from console to reset them. Chat commands. /msc - Usable by admin, or with permission. Permissions. monumentspawncontrol.allowed Configuration. ButtonColour "0.7 0.32 0.17 1" ButtonColour2 "0.4 0.1 0.1 1" - Used for disabled / inactive. Config also stores an entry per monument with information per spawn group. There is no need to edit or view this - It’s all controllable by in-game UI. Useful tool for picking CUI colours - RGB Decimal.
    Free
  20. Version 1.1.5

    239 downloads

    Bears and Wolves drop loot and have a static health and strength profile (random HP/Str) Radtown loot does not conflict with : Barrelless Bearrels Custom Animal Spawns Rust Spawner BackToTheWild Features : Wolf & Bears drop a backpack upon death with a % chance on drop (Just like in LegacyRust) Health and Strength wil be randomised using min/max values. Set Bear and Wolf Profiles (Health ,Strength ,Running speed and backpack droprate) With option to print the spawns to console showing HP and Strength Permissions : radtownloot.use : For giving players the chance to have the animals drop a lootbag radtownloot.admin : To use the chatcommand Commands : /rad animals (will print the info about plugin and Bear/Wolf settings to chat Localization : English language file included to use a diffrent language just make a new file in the language folder. { "RadTownLoot": "A {0} dropped something!" } Logging : Each succesfull drop will now be loggd in the oxide log folder 11:25:52 AM] Krungh Crow[12345678910] killed a Radtown Bear and got some loot 11:26:24 AM] Krungh Crow[12345678910] killed a Radtown Wolf and got some loot Console Logging : Example Console logs if set to true [Rad Town Loot] A Bear spawned with 473 HP and 35 Strength [Rad Town Loot] A Bear spawned with 374 HP and 34 Strength [Rad Town Loot] A Bear spawned with 376 HP and 32 Strength [Rad Town Loot] A Wolf spawned with 269 HP and 18 Strength [Rad Town Loot] A Bear spawned with 353 HP and 35 Strength [Rad Town Loot] A Bear spawned with 462 HP and 30 Strength [Rad Town Loot] A Wolf spawned with 191 HP and 13 Strength [Rad Town Loot] A Wolf spawned with 339 HP and 14 Strength [Rad Town Loot] A Bear spawned with 394 HP and 39 Strength [Rad Town Loot] A Wolf spawned with 151 HP and 22 Strength [Rad Town Loot] A Wolf spawned with 219 HP and 17 Strength [Rad Town Loot] A Wolf spawned with 310 HP and 16 Strength Settings : Droprate settings * Bear droprate : Any value between 0.0/1.0 (0 means it will not spawn a backpack) * Wolf droprate : Any value between 0.0/1.0 (0 means it will not spawn a backpack) * Chat Steam64ID : Add your servers steampicture using the steam64ID. * Use random skins : true/false * Spawn min amount item : Minimum amount of items to spawn in the backpack. * Spawn max amount item : Maximum amount of items to spawn in the backpack. If u want the item to be a Blueprint add .bp behind the item name (eg ammo.pistol.bp) then it will spawn as a blueprint. Loottable settings * shortname : The items shortname (eg ammo.pistol). * Amount : Max amount of the item to spawn in the backpack. * skin : Add the skin ID if u want it to contain a certan skin. * AmountMin : the minimum amount of this item to spawn in the backpack You can change/add/remove lines to the lootprofile. Configuration : A example how u can configure it { "Bear settings": { "Change Bear stats on spawns": true, "Show Bear spawns in Console": true, "Bear Droprate 0-100": 10.0, "Minimum Health": 300, "Maximum Health": 500, "Minimum Strength (Att dmg)": 30, "Maximum Strength (Att dmg": 40, "Running Speed": 6.0 }, "Wolf settings": { "Change Wolf stats on spawns": true, "Show Wolf spawns in Console": true, "Wolf Droprate 0-100": 10.0, "Minimum Health": 150, "Maximum Health": 450, "Minimum Strength (Att dmg)": 13, "Maximum Strength (Att dmg)": 23, "Running Speed": 6.0 }, "Chat Steam64ID": 76561199090290915, "Use Random Skins": true, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "shortname": "ammo.pistol", "amount": 200, "skin": 0, "amountMin": 200 } ............................. } Credits * NIvex for help with the loot system and coding assistance
    Free
  21. MikeHawke

    LootCreate

    Version 1.0.1

    15 downloads

    Facepunch generated loot containers change on spawn, sometimes it's a Military crate, sometimes elite, sometimes normal. RustEdit however does not. It will only spawn the crates/barrel you define. Heres where LootCreate comes in, Two simple commands to place either a crate or a barrel and away you go. Containers are selected randomly from a list in the config and a timer defines the respawn time. (default 2-8 mins) Containers are stored in the data file which is cleared on wipe. Permission LootCreate.admin << required to use commands Commands /PlaceCrate << will place a crate where the player is standing /RemoveCrate << Removes the crate you are looking at (best if you stand on the crate and look down at it) /PlaceBarrel << will place a barrel where the player is standing /RemoveBarrel << Removes the barrel you are looking at (best if you stand on the barrel and look down at it) Configuration { "Crate Prefab List": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab" ], "Barrel Prefab List": [ "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "assets/bundled/prefabs/radtown/oil_barrel.prefab", "assets/prefabs/resource/diesel barrel/diesel_barrel_world.prefab" ], "Respawn timer upper": 480.0, "Respawn timer lower": 120.0 } Pretty self explanatory, a list of Barrel Prefabs, a list of Crate Prefabs and two numbers that the timer is triggered between. Data The crate and barrel information are save in the LootCreate.json datafile. Deleting this file will clear all placed containers. This is triggered to wipe on new save. Meaning if you wipe the server save it will clear the data. *IF YOU SETUP THE LOOT AND THEN WIPE THE SERVER BEFORE GOING LIVE MAKE SURE YOU BACKUP THIS DATA FILE OR ALL YOUR HARD WORK WILL BE UNDONE*
    $5.00
  22. Version 1.1.3

    152 downloads

    Holiday Loot (formerly Present Loot) allows configuring which items Christmas Presents, Large and Medium Halloween Loot Bags, and Silver & Gold Easter Eggs give when they are unwrapped. Configuration The settings and options for this plugin can be configured in the HolidayLoot.json file under the oxide/config directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. { "General": { "Weapons Spawn With Random Ammo": true }, "Gold Egg": { "Max Items": 5, "Min Items": 5, "Num Needed To Unwrap": 1 }, "Large Loot Bag": { "Max Items": 5, "Min Items": 5, "Num Needed To Unwrap": 1 }, "Large Presents": { "Max Items": 5, "Min Items": 5, "Num Needed To Unwrap": 1 }, "Medium Loot Bag": { "Max Items": 3, "Min Items": 3, "Num Needed To Unwrap": 1 }, "Medium Presents": { "Max Items": 3, "Min Items": 3, "Num Needed To Unwrap": 1 }, "Silver Egg": { "Max Items": 3, "Min Items": 3, "Num Needed To Unwrap": 1 }, "Small Presents": { "Max Items": 1, "Min Items": 1, "Num Needed To Unwrap": 1 } } Stored Data The loot configuration is currently located under data/HolidayLoot in the SmallPresents, MediumPresents, LargePresents, GoldEggs, SilverEggs, MediumHalloweenBags, and LargeHalloweenBags files. Keep in mind that to edit these files, the server needs to be shutdown or the plugin unloaded, else the changes will not be used and will be overwritten. Localization The default messages are in HolidayLoot.json file under the oxide/lang/en directory. To add support for another language, create a new language folder (e.g. de for German) if not already created, copy the default language file to the new folder and then customize the messages. { "No Permission": "You are not allowed to use this command", "Tables Reloaded": "The Holiday Loot data tables have been reloaded", "NotEnoughItems": "You do not have enough of this item to unwrap it!" }
    Free
  23. Panda

    Warhouse-

    Version 1.0.0

    260 downloads

    This Is A Warehouse with t1,t2 and t4 loot underground system with green card hope u like it
    Free
  24. NubbbZ

    LootGuard

    Version 1.0.0

    14 downloads

    Protect your loot! This is the best plugin to protect your Storage Boxes, Research Table, Repair Bench, Furnace, Large Furnace, ETC! Anything that is a placeable storage object, in or around your base from being looted, or picked up! Super optimized at under 80 lines of code! With Team feature! You can only pick up or loot an object if you are the original owner of the object, or you are authorized on the tool cupboard, or if teams is enabled the owner of the object is in your team/You in their team! Permissions: lootguard.bypass - Bypass the protection restrictions! Configuration: { "ExcludedEntitys": [ "mailbox", "wall.frame.shopfront.metal" ], "UseTeams": false } Language: { "Blocked": "<color=red>Action Denied!</color>" }
    $5.00
  25. Version 3.0.0

    17 downloads

    Drag n' drop! Nothing crazy looking, something Facepunch should have made themselves. Features: Simple, High Detail, low prefab count! 2038 prefabs in total! Can easily be inserted into a existing map. A refreshing look on rust's outpost structures. Something all players can recognize. Includes an interactive Recycler and Large Oil Refinery. Loot consists of: Numerous Barrels, 4 military (green) crates, 7~ basic (tan) crates, scattered food and medical boxes. Does not include a "Monument Marker" keep this in mind when placing the monument. Exclaimer: The following video is for the Arena variant, keep in mind however that these are very similar. The difference being the surround terrain and inclusion of real loot-able crates and barrels. Enjoy! NOTE: It is suggested to place this prefab on the axis it’s on once spawned in since Rust’s terrain ‘pixelation’ limits terrain slopes when pasting in prefabs. So when dropping this prefab within your map you may have to grab the entire prefab and slightly move it to align with the terrain due to this handicap (not the prefab’s fault, just how Rust’s works). NOTE #2: It is suggested to paint your own alpha texture onto the sewer tunnel entrances, this is a problem within Rust Edit.
    $15.00

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