Jump to content

Search the Community

Showing results for tags 'loot'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Game Updates
  • Spotlights
  • Tutorials

Categories

  • Plugins
  • Harmony
  • Maps
  • Monuments
  • Prefabs
  • Buildings
  • Tools
  • Discord Bots
  • Customizations

Forums

  • CF Hub
    • Announcements
  • Member Hub
    • General
    • Show Off
    • Requests
  • Member Resources
    • For Hire
  • Community Hub
    • Feedback
  • Support Hub
    • Support
    • Site Support

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

  1. Version 1.0.20

    1,040 downloads

    Say goodbye to configuration and data files. This plugin lets yo edit the loot of (almost) every lootable object directly over a custom UI. It also includes a graphical stack size editor thus making it ideal for anyone who is not familiar with editing config files. The excavator and quarries can also be configured with custom loot as well as collectable resources like hemp, berries etc. This plugin will eliminate the need for any other loot or stack size related plugin. Features: Graphical User Interface - no need to edit config files Integrated stack size editor Quarries and Excavator have adjustable gather rate and items Configurable NPC loot Support for custom items and skins Crates can be set up with custom loot profiles Black List option to block certain items Copy / paste function to copy configurations between crates Support for tree, ore and animal gahter rates New with version 1.0.16: Custom Items: Now you can add custom items used by other plugins directly to your loot table. Other plugins can can register these items using the api (documentation below). Screenshots: Overview of crates and their current loot table Stacksize Editor Commands: loottable - Open the editor loottable refresh - Manually refresh crate loot loottable flags - List available flags (explained below) loottable flags <name> <1|0> - Enable / disable a certain flag loottable reload_vanilla_profiles - Manually re-download vanilla loot profiles (only for debuging) Permission: loottable.edit - Required to use the editor Flags: There are flags to disable some limits in the editor. Only enable these flags if you really need to as they might cause unexpected behavior of the editor. There are currently 3 flags available: Debug If enabled, the Debug flag provides more detailed information about errors and other actions in the editor. Don't enable this flag unless you want your console full of spam. UnlockGatherMultiplier allows you to use gahter multipliers less than one and higher than 1000. Note that multipliers less than one might lead to unexpected results in some cases. DisableItemLimit Probably the safest flag to use is DisableItemLimit as it simply lets you set stack sizes and every other item amount in the editor as high as 2,147,483,647 which is the biggest possible value of a 32-bit integer. UnlockFurnaceMultiplier lets you use any value as the furnace speed multiplier. Don't enable this flag unless you know what you are doing, since the default value range from 0.1 to 100 should cover most use cases and larger values might impact server performance. UnlockItemMultiplier unlocks the multiplier when multiplying a loot table. DisableStackingHooks will disable all stacking related hooks. Enable if you encounter problems when stacking items. Refer to the Commands section for more information about enableing flags. Vanilla Configurations: Since version 1.0.7 there are vanilla loot profiles available for most crates and NPCs. These profiles can be loaded using the "Load default loot table" button at the top center of the editor. DISCLAIMER: The vanilla loot profiles in the editor might not exactly match the vanilla loot distribution of the game as it uses a completely different loot distribution system than Rust. These profiles rather serve as a reference point for custom loot profiles. Required Dependencies: Image Library: https://umod.org/plugins/image-library API: Add custom item to the item list (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, string customName) Example: Its recommended to delay the call a little bit to make sure Loottable is loaded private void Init() { timer.In(1f, () => { Loottable?.Call("AddCustomItem", this, -946369541, 2664651800, "High Quality Fuel"); }); } Hooks: (object) OnContainerPopulate(LootContainer container) This hook is called every time a loot container is about to be populated with loot. Returning a non-null value prevents the plugin from spawning loot into that crate. (object) OnCorpsePopulate(LootableCorpse corpse) This hook is called every time an npc corpse is about to be populated with loot. Returning a non-null value prevents the plugin from spawning loot into that corpse. FAQ: Q: WTF do item categories do A: When an item is assigned to a category, it will inherit the drop chance of this category. By the time the loot of a crate is generated, every category has a configurable chance to get selected. If it gets selected a specified amount of items in this category will be added to the loot of the crate. Items using the default category or items withot a category have an individual chance of getting selected. Q: I created a custom loot profile but the crate has vanilla loot A: Check if the profile or the blacklist is enabled Q: A quarry is outputing items from its custom loot profile althogh the profile is disabled A: Normally the Quarry should reset to its default state afte it is turned off. Sometimes this reset doesn't occur and a server restart is required to reset the quarry.
    $38.00
  2. Version 1.1.3

    526 downloads

    Adds an airfield event to your server! A cargo plane lands on the airfield and drops airdrops, boxes, NPCs. Features: Easy to set up. Excellent customization options in the config Commands(admin only): afestart - force the event to start afefast - quick landing of a cargo plane, for testing settings AirfieldEvent config: { "Time to event start(in seconds, minimum 900)": 3900, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 900, "Maximum time to event start(in seconds)": 10800, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Airdrops amount(spawn every cargo drop)": 1, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 0, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "Forcibly immobilize an NPC": false, "Kit for NPCs. The NPC will use the weapon that is in the first slot of the belt(requires Kits plugin)": "", "Event message(if empty, no message will be displayed)": "Airfield event started", "Calls a helicopter to the airfield after landing a cargo plane": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": false, "Event marker name": "Airfield event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0 }
    $9.99
  3. Version 1.0.0

    2 downloads

    Emblematic towers of Madrid, Spain. Two leaning towers. this rust reanimation monument is not enterable but on the roof there are x2 hack able crates.
    $5.92
  4. Version 1.0.3

    51 downloads

    Heli Crash Event is a configurable plugin that allows for a new type of random event. Randomly a malfunctioning heli will spawn and crash somewhere on the map after a short period of time. Notifications will broadcast in chat giving players a heads up that it's malfunctioning and might crash after a period of time. Once the heli crashes, players can race to the loot and secure the crash site until the flames go out. After the flames die down, players are able to loot the crates. This is a great PVP event for servers that have set PVP areas or can simply be a new type of event to add to your server. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simple drop the plugin in as-is and it will start the random event every 30min to 90min OR you can modify the config to change how often it should occur and/or how long until the heli crashes. Admin Only Commands: /HeliCrashStart - Will manually start the event regardless of minimum of player threshold. /HeliCrashStop - Will despawn the heli for the current event. (If it's crashed already it will not despawn loot crates) Configuration Options: "Maximum time between events(minutes):": 90, "Minimum time between events(minutes):": 30 "How long until Heli should crash after first notification(minutes):": 1, "Minimum number of players to start event:": 4, --- added in version 1.0.1 More updates to come including: PVP Zone integration Optional Additional NPCs at Crash Site Damage modifiers Loot Modifiers Discord: Cahnu#5653
    $7.99
  5. Version 1.1.5

    812 downloads

    Adds a cargo plane crash event to your server! Features: Support for third-party plugins Great customization options in the config Console commands: callcargoplane - force the event to start crashcargoplane - force the event to end Chat commands(need admin privileges): showcrashzone - displays the crash area setcrashzonecenter - set the center of the crash zone to where the player is callcargoplane - force the event to start crashcargoplane - force the event to end CargoPlaneCrash config: { "Time to event start(in seconds)": 3600.0, "Random time to event start": false, "Minimum time to event start(in seconds)": 600, "Maximum time to event start(in seconds)": 10800, "CargoPlane speed(recommended 4 to 6)": 5.0, "Crates amount(spawn after crash)": 1, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Airdrops amount(spawn after crash)": 1, "Airdrops lifetime(in seconds)": 3600, "Fireballs amount(spawn after crash)": 5, "Passengers amount(spawn after crash)": 2, "Explosion marker on the map(spawn after crash)": true, "Explosion marker lifetime(in seconds)": 300, "Enable signal smoke(spawn after crash)": true, "Signal smoke lifetime(in seconds, max 214)": 214, "Map size(crash zone size), you can see the zone, use the chat command /showcrashzone": 4500.0, "Starting altitude, defaults to map size, can be increased if cargo plane hits high ground(no more than 10000 recommended)": 4500.0, "Crash zone center. Use chat command /setcrashzonecenter to set to player position. You can check crash zone center, use the chat command /showcrashzone": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Event message(if empty, no message will be displayed)": "CargoPlane event started", "Kit name(you can use kits for passengers if you have Kits plugin)": "", "Passenger name": "Mister bot", "NPCs amount(spawn after crash)": 2, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "Kit for NPCs. The NPC will use the weapon that is in the first slot of the belt(requires Kits plugin)": "", "Prohibit building near the crash site": false, "How long construction is prohibited near the crash site(in seconds)": 1800 }
    $9.99
  6. Adem

    Armored Train

    Version 1.2.0

    1,034 downloads

    This plugin will add an armored train to your server, which can travel both in the subway and by rail. It can consist of any number of wagons. A helicopter can accompany it. Bradley, npc, turrets, simsites can be installed on the train. The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive. If there is no spawn of trains on the surface on your custom map, read the section “Custm spawn points” Caboose By default, one of the presets of the train is a locomotive and a caboose. This train does not attack players first and there is no loot on it. It is intended only for players to travel around the map. You can add a caboose wagon to any other train, or create your own galley train with any number and any set of wagons. Custom spawn points If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train. Instruction: Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable “Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train Chat commands (only for administrators) /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration /atrainstartunderground <trainPresetName> /atrainstartaboveground <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position Console commands (RCON only) atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api bool IsArmoredTrainActive() bool StopArmoredTrain() bool StartArmoredTrainEvent() bool EndArmoredTrainEvent() Hooks OnArmoredTrainEventStart OnArmoredTrainEventStop Contact me in Discord: Adem#9554
    $29.99
  7. Version 1.0.0

    20 downloads

    A dock for Iron class airships to explore and enjoy. This small prefab pack comes with an Airship Dock and a Large Docked Airship that comes from the Iron Airship collection. Perfect as an off the road mini-monument for your custom rust map. Airship Dock – 400 Prefabs Airship & Dock – 1500 prefabs For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server.
    $14.99
  8. Version 1.0.0

    25 downloads

    The sky has turned to steel and the air grows thick with engine exhaust. Fight the red giant and her crew to take the loot onboard. An excellent quality rust prefab for any custom rust map or server. Instructions For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server.. Place one of the three airship types (Easy/ Medium) or a third variant with no electrical puzzle. Once placed, save the map file and upload it to your server, you are ready to fly!
    $14.99
  9. Version 1.0.0

    1 download

    This prefab was created on the basis of the original Oil Rig, all the cards are removed here, but a hackeble crate is added. this prefab is great for diversifying looting for sea lovers and will create a hot spot for underwater battles. ----------------------------------------------------- Preffab count : 537 Type: for looting; Modifiers: Height&Topology. ----------------------------------------------------- Loot : Food crate - 3 Elite Crate - 3 Normal Crate - 7 Underwater Basic - 1 Underwater Advanced - 2 Barrels - 14 Hackable Crate - 1
    $15.00
  10. Version 1.0.0

    18 downloads

    Dieses Prefab ist wie der SphereTank strukturiert, hat aber noch viel mehr Überraschungen und Beute Prefab Count 673 (wie viele Prefabs sind im Pack) Dieses Prefab enthält 1 Green Card Puzzle 36 Kiste (Normal, Elite, Food, Medic) 20 Barrel (Loot-Barrel 1, Loot-Barrel 2, Oil-Barrel) 21 NPC Kopieren Sie den vorgefertigten Ordner in Ihren RustEdit Custom Prefabs-Ordner. Legen Sie das Prefab ab und wenden Sie die Prefab-Modifikatoren an. Dieses Fertighaus erfordert Rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit Wenn Sie irgendwelche Probleme haben, können Sie mich über Discord https://discord.gg/mQcwmcwyb7 Youtube-Video kontaktieren
    $9.99
  11. Version 1.0.0

    105 downloads

    SkillTreeItems adds 2 item types into loot containers on your server. Research Notes: will provide the player with an injection of xp equal to the amount specified in the items name. Tome of skill points: will award the player with skill points equal to the amount specified in the items name. The plugin allows you to create your own versions of the items, and has a number of commands available that should work with other plugins. skilltreeitems.use - required to consume the items and find them in loot containers. skilltreeitems.admin - required to use the spawn commands. Command: givexpitem Type: Chat Parameters: <amount> <Skin ID> <displayName> Example: givexpitem 1500 2863540162 research notes - Generates an item that can be redeemed for 1500 experience Command: givespitem Type: Chat Parameters: <amount> <Skin ID> <displayName> Example: givespitem 2 2863540162 tome of skill points - Generates an item that can be redeemed for 2 skill points Command: givespitemto Type: Chat/Console Parameters: <target ID> <amount> <skin ID> <displayName> Example: givespitemto 76561197988695317 3 2863540162 tome of skill points - Generates an item that can be redeemed for 2 skill points and gives it to target ID. Command: givexpitemto Type: Chat/Console Parameters: <target ID> <amount> <skin ID> <displayName> Example: givexpitemto 76561197988695317 1500 2863540162 tome of skill points - Generates an item that can be redeemed for 1500 experience and gives it to target ID. Command: giverandomxpitem Type: Chat/Console Parameters: <target ID> Example: giverandomxpitem 76561197988695317 - Generates a random item from the xp items listed in the config and gives it to Target ID. Command: giverandomxpitem Type: Chat/Console Parameters: <target ID> Example: giverandomxpitem 76561197988695317 - Generates a random item from the skill points items listed in the config and gives it to Target ID.
    Free
  12. Version 1.0.3

    48 downloads

    A crate of explosives spawns on the helipad. You can customize the contents of the box, set up NPC guards and call a patrol helicopter to an event. Features: Easy to set up. Excellent customization options in the config You can customize the contents of the box: in the config file, set up a list of items that will be inside also you can use kits (you need Kits plugin), just set the name of the kit in the config file, you can use the list of kits and choose them randomly You can customize the NPCs(note that NPCs will not move): you can set the health of the npc you can set NPC damage multiplier on players Commands(admin only): hpestart - force the event to start Config file: { "Time to event start(in seconds)": 3600, "Random time to event start": false, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Box lifetime(in seconds)": 1800, "Time the box is closed(in seconds)": 900, "Box skin": 0, "NPCs lifetime(in seconds)": 3600, "NPCs amount(maximum 15)": 2, "NPCs type, 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "Event start message(if empty, no message will be displayed)": "Helipad event started", "Message when box is unlocked(if empty, no message will be displayed)": "Box on the helipad unlocked", "Calls the helicopter to the launchsite after the box is unlocked": true, "How long the helicopter will patrol the launchsite (in minutes)": 5, "helicopter damage multiplier": 1.0, "helicopter health": 10000.0, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "Event marker name": "Launch site event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use box kit(need a plugin Kits)": false, "Messages list - messages that players will see, depending on how much time (in seconds) is left before the box is opened": [ { "message": "The box on the helipad will open in 15 minutes", "time": 900 }, { "message": "The box on the helipad will open in 10 minutes", "time": 600 }, { "message": "The box on the helipad will open in 5 minutes", "time": 300 }, { "message": "The box on the helipad will open in 3 minutes", "time": 180 }, { "message": "The box on the helipad will open in 1 minute", "time": 60 } ], "List of items in the box": [ { "shortname": "ammo.rocket.basic", "minAmount": 1, "maxAmount": 3, "skinID": 0 }, { "shortname": "explosive.timed", "minAmount": 1, "maxAmount": 3, "skinID": 0 }, { "shortname": "explosive.satchel", "minAmount": 5, "maxAmount": 10, "skinID": 0 }, { "shortname": "explosives", "minAmount": 40, "maxAmount": 100, "skinID": 0 }, { "shortname": "ammo.rifle.explosive", "minAmount": 64, "maxAmount": 128, "skinID": 0 }, { "shortname": "rocket.launcher", "minAmount": 1, "maxAmount": 1, "skinID": 0 } ], "Kit list": [ "111111111", "222222222", "333333333" ], "Use random kit(if false, then the first Kit in the list is always used": false }
    $9.99
  13. Version 1.0.3

    221 downloads

    Instant Barrel - Rust Plugin A plugin for Rust that makes all barrels and road signs 1 hp and spawns their loot in player's inventory when destroyed. Works with tools and optionally weapons, farming distance for weapons can be adjusted via the config file Showcase video: Permission: Give players permission: InstantBarrel.on Config: { "Enable farming with weapons": true, "Max farming distance": 3.0, "Enable barrel gibs": true }
    $2.99
  14. Version 1.0.1

    4 downloads

    A camp hidden in the forest with NPC's, loot lots of beautiful details. Prefabs count 592 3 barrels 4 Normal random crate 4 normal crate 2 food boxes 3 refinery 12 NPC spawners 2 barrels of oil 1 elite crate
    $6.00
  15. CosaNostra

    Trade

    Version 1.2.13

    69 downloads

    Trade allows two players to trade items from a distance and use the Shopfront UI. https://youtu.be/W92g1Wu0Af0 Key features: Rust Shop Front UI. Bug-free trading - exchange process is handled natively by Rust. Trade logs, if enabled. Individual permissions for various things. Supports NoEscape and Ignore plugins. Optimization with performance in mind. No garbage allocations. Optional features (can be configured in Trade.json config file): Disable accepting trades and/or requests in Building blocked zones. Disable trading while in air/water or while wounded. Disable trading while mounted or parented (Cargo ship, vehicles, elevators). Control how far players can walk while trading. Multiple permissions setup. Item blacklisting for each permission. Trading slot count for each permission. Max distance between players for each permission. Changing chat icon. .. and more. Configuration The settings and options for this plugin can be configured in the Trade.json file under the oxide/config directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. { "Disable accepting requests in Block zone": true, "Disable sending requests in Block zone": true, "Disable trading in air": true, "Disable trading in water": true, "Disable trading while wounded": true, "Disable trading in transport": false, "Enable individual trade slot count": false, "Trade request timeout (seconds)": 30.0, "Max distance from trade spot (0 - disabled)": 5.0, "Chat icon id": 0, "Allow trade logging": true, "Permissions (first one is always default)": [ { "Order": 1, "Name": "default", "Cooldown": 30.0, "MaxDist": 0.0, "TradingSlots": 6, "Banned Items": [ "note" ] }, { "Order": 2, "Name": "vip_example", "Cooldown": 10.0, "MaxDist": 0.0, "TradingSlots": 12, "Banned Items": null } ], "Config revision (do not edit)": 1 } Localization The localization for this plugin can be configured in the Trade.json file under the oxide/lang/en directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. { "Msg.TradeIntro": "To begin trade, type <color=#81B67A>/trade <Partial name or Steam ID></color>.", "Msg.TradeRequestSent": "You've sent a trade request to <color=#81B67A>{0}</color>.", "Msg.TradeRequestReceived": "<color=#81B67A>{0}</color> wants to trade with you!n<color=#81B67a>/trade yes</color> - Accept request.n<color=#DA5757>/trade no</color> - Deny request.", "Msg.TradeSuccessful": "Your trade with <color=#81B67A>{0}</color> succeed.", "Msg.TradeTimeoutVendor": "<color=#81B67A>{0}</color> didn't anwered to your trade request.", "Msg.TradeTimeoutCustomer": "You haven't answered to <color=#81B67A>{0}</color>'s trade request.", "Msg.TradeCancelledVendor": "<color=#81B67A>{0}</color> has cancelled a trade request.", "Msg.TradeCancelledCustomer": "You have cancelled a trade request.", "Msg.TradeInterrupted": "Trade was interrupted!", "Msg.You": "<color=#81B67A>You</color>", "Msg.YourPartner": "<color=#81B67A>Your partner</color>", "Error.NoPerm": "{0} don't have permission to trade.", "Error.NoSuchPlayer": "No such player found or he is offline.", "Error.Ignored": "That player is ignoring you.", "Error.MultiplePlayers": "Found multiple players with this name!nRefine your search please or use SteamID.", "Error.SelfTrade": "Obviously, you can't trade with yourself :)", "Error.NoPendingRequest": "You have no pending requests.", "Error.CantTradeInWater": "{0} can't trade while in water!", "Error.CantTradeInBuildingBlock": "{0} can't trade while in Building Block zone.", "Error.CantTradeInAir": "{0} can't trade while flying.", "Error.CantTradeWounded": "{0} can't trade while wounded.", "Error.CantTradeSleeping": "{0} can't trade while sleeping.", "Error.CantTradeInVehicle": "{0} can't trade in transport.", "Error.CantTradeDead": "{0} can't trade while dead.", "Error.CantTradeOffline": "{0} is offline.", "Error.CantTradeRightNow": "{0} can't trade right now.", "Error.TradeCooldown": "Trade is on cooldown. Please wait <color=#81B67A>{0:mm:ss}</color>.", "Error.TooFar": "{0} is too far away from you.", "Error.UnknownCommand": "Unrecognized command.nType either <color=#81B67a>/trade yes</color> or <color=#DA5757>/trade no</color>" } Permissions This plugin uses Oxide's permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>. trade.use - allows players to use trading. Commands This plugin provides universal chat and console commands. When using a command in the chat, prefix it with a forward slash: /. trade <name or steam id> - Starts a trade request with the given player trade accept/yes/+ - Accepts trade request trade cancel/no/- - Declines trade request
    $9.99
  16. Version 1.6.0

    34 downloads

    About Drop Vehicles Allows Vehicles, Boats, and Subs to drop via an Air Drop by throwing a custom Supply Signal Used by Explosive Box Features Customized Supply Drop skins 7 Different types of Vehicle Drops RHIB Row Boat Minicopter Scrap Transport Heli Duo Submarine Solo Submarine Bradley APC (this is one you can fight that will land at your location when thrown) Precheck warning before throwing if water vehicles to let you know to be in water Deploy Smoke on Drops Set amount to give for admins when calling via commands Set the Cargo Plane Height and Speed Skin IDs & Names 1942896432 - Cyan - RHIB Supply Drop 1942897238 - Orange - Row Boat Supply Drop 1942898011 - Red - Minicopter Supply Drop 1942900715 - Blue - Scrap Heli Supply Drop 1942906150 - Green - Bradley Supply Drop 2568176049 - Rust - Solo Submarine Supply Drop 2568176049 - Yellow - Duo Submarine Supply Drop Commands /vdrop playername vehiclename (example: vdrop fastburst rhib) Permissions dropvehicles.use - grants permission to call commands Usage Explosive Box and Scavenger Hunt are already presetup with the default loot to create the items in the loot. Server Rewards & Extra Loot plugins This can be used with ServerRewards You will need to edit your Datafile Directly Example Entry looks like this below, of course you may want to change the costs to suit your needs. By default this plugin does NOT spawn in any loot as they are custom items, if you want to add them to your loot I highly recommend Extra Loot available on UMod "supply.signal_2568176049": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 2568176049, "isBp": false, "category": 6, "displayName": "Duo Submarine Supply Signal", "cost": 7500, "cooldown": 0 }, "supply.signal_1942896432": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942896432, "isBp": false, "category": 6, "displayName": "RHIB Supply Signal", "cost": 5000, "cooldown": 0 }, "supply.signal_1942897238": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942897238, "isBp": false, "category": 6, "displayName": "Row Boat Supply Signal", "cost": 3000, "cooldown": 0 }, "supply.signal_1942898011": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942898011, "isBp": false, "category": 6, "displayName": "Minicopter Supply Signal", "cost": 10000, "cooldown": 0 }, "supply.signal_1942906150": { "shortname": "supply.signal", "customIcon": null, "amount": 1, "skinId": 1942906150, "isBp": false, "category": 6, "displayName": "Scrap Heli Supply Signal", "cost": 20000, "cooldown": 0 }, Configuration { "Plane Settings": { "Cargo Plane Height": 300.0, "Cargo Plane Speed to signal dropped": 200.0 }, "Deploy Smoke on Vehicle Drops while parachuting down": true, "For give command amount to give": 10, "Vehicle Drop Types": [ { "Shortname": "rhib", "Display name": "RHIB Supply Signal", "Prefab": "assets/content/vehicles/boats/rhib/rhib.prefab", "Skin ID": 1942896432 }, { "Shortname": "rowboat", "Display name": "Row Boat Supply Signal", "Prefab": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Skin ID": 1942897238 }, { "Shortname": "minicopter", "Display name": "Minicopter Supply Signal", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Skin ID": 1942898011 }, { "Shortname": "scrapcopter", "Display name": "Scrap Heli Supply Signal", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "Skin ID": 1942906150 }, { "Shortname": "bradley", "Display name": "Bradley Supply Signal", "Prefab": "assets/prefabs/npc/m2bradley/bradleyapc.prefab", "Skin ID": 1942900715 }, { "Shortname": "submarinesolo", "Display name": "Solo Submarine Supply Signal", "Prefab": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "Skin ID": 2568175759 }, { "Shortname": "submarineduo", "Display name": "Duo Submarine Supply Signal", "Prefab": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "Skin ID": 2568176049 } ], "Version": { "Major": 1, "Minor": 6, "Patch": 0 } } Localization { "Notification.Usage": "Usage:\n vdrop player shortname", "Notification.Permission": "<color=#ff0000>You don't have permission to use that!</color>", "Notification.Unknown": "Unknown vehicle '{0}', '{prefab}'", "NOtification.Success": "Player {0} successfully got an item!", "Chat.OnTheWay": "<color=red>NOTE: </color>Your <color=orange>{0}</color> is on the way!", "Chat.Throw": "<color=red>NOTE: </color>Throw this Supply Signal to drop a <color=orange>{0}</color>!", "Check.RowBoat": "<color=red>NOTE: </color>Double check that you are standing or in water before you try to use this type of Supply Drop! Throw this Supply Signal to drop a <color=orange>Row Boat</color>!", "Check.RHIB": "<color=red>NOTE: </color>Double check that you are standing or in water before you try to use this type of Supply Drop!</color> Throw this Supply Signal to drop a <color=orange>Military RHIB Boat</color>!", "Check.Solo": "<color=red>NOTE: </color>Double check that you are standing or in water before you try to use this type of Supply Drop!</color> Throw this Supply Signal to drop a <color=orange>Solo Submarine</color>!", "Check.Duo": "<color=red>NOTE: </color>Double check that you are standing or in water before you try to use this type of Supply Drop!</color> Throw this Supply Signal to drop a <color=orange>Duo Submarine</color>!" }
    $15.00
  17. Version 2.0.0

    18 downloads

    The location has a recycler, 2 vending machines. Gaming machines and a poker table (a safe zone is installed in this room. The location will add unusual content to your server! Enjoy using you and your players!
    $11.50
  18. Version 1.0.3

    3 downloads

    Highly detailed building under construction with a central elevator, the work site is guarded by scientists and fits in an apocalyptic landscape well.
    $4.49
  19. Gt403cyl2

    Loot Audit

    Version 1.3.5

    151 downloads

    Loot Audit is a plugin for Rust server owners or admin that can assist in determining if a player is cheating to gain loot. Loot Audit is used by granting the permission "uselog" to the specific player they suspect is cheating and the plugin will categorically log what the loot is and where it was looted from. Discord integration is quickly setup by creating a webhook in discord and adding it to the Discord Webhook line in the config. If you do not wish to use the Discord logging feature then leave that line as is in the config. NOTE: *** Use permissions can be toggled on/off (true/false) in the config, it is highly recommended to leave it true (set by default) as the logs will add up fairly quickly. *** Permissions: lootaudit.admin - Allows admin to clear the logs from the data file. lootaudit.uselog - Allows the players loot to be logged. Commands: - /clrla - Clears the data file. - /tiadmin - Toggles Ignore admin - /lahelp - Lists the current set commands to the admin in chat. -/cdebug - Toggles debug to console. Features: * Ignore admin, regardless of permissions. * Detailed logs sorted by category. * Easily configurable. * Logs items even when stacked. Default Config: { "Chat Prefix": "<color=#32CD32>Loot Audit</color>: ", "Discord WebHook": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Command to see commands list": "lahelp", "Command to toggle console debug": "cdebug", "Command to clear Loot Audit data file": "clrla", "Command to toggle Ignore Admin": "tiadmin", "Use data file to log (true / false)": true, "Clear data file on wipe (true / false)": false, "Ignore Admin (true / false)": false, "Use Debug (true / false)": false, "Use Permissions (true (recommended)/ false)": true } Default Data File: { "Bought": [], "NPCSold": [], "Pickedup": [], "Collected": [], "Chopped": [], "Mined": [], "Hunted": [], "Farmed": [], "CheckedCorpse": [], "CheckedSleeper": [], "CheckedNPCCorpse": [], "LootedFromCorpse": [], "LootedFromNPCCorpse": [], "LootedFromPlayerInventory": [], "LootedFromContainer": [], "LootedFromPlayerDropBag": [] } Default Lang File: { "perms": "You don't have permission to use this command.", "clrla": "Loot Audit Data has been cleared.", "iadmin": "Ignore admin now set.", "iadminf": "Ignore admin now disabled.", "databought": "{0} ({1}) bought {2} {3}(s) from {4} for {5} {6} from {7} ({8}) {9} Local time.", "databoughtnpc": "{0} sold {1} {2}(s) to {3} ({4}) for {5} {6} {7} Local time.", "databoughtnpcd": "{0} sold {1} {2}(s) to {3} ({4}) {5} Local time.", "datalootpickup": "{0} ({1}) picked up {2} {3}(s) off the ground {4} Local time.", "datachopped": "{0} chopped {1} {2} from a {3} {4} Local time.", "datamined": "{0} mined {1} {2} from a {3} node {4} Local time.", "datamined2": "{0} ({1}) mined {2} {3} from a Metal Ore node {4} Local time.", "datahunted": "{0} carved {1} {2} from a {3} {4} Local time.", "datafarmed": "{0} ({1}) harvested {2} {3} {4} Local time.", "datalootcollect": "{0} ({1}) collected {2} {3}(s) off the ground {4} Local time.", "datacheckcorpse": "{0} ({1}) checked for loot on the corpse of {2} ({3}) {4} Local time.", "datachecksleeper": "{0} ({1}) checked for loot on sleeping body of {2} ({3}) {4} Local time.", "datachecknpccorpse": "{0} ({1}) checked for loot on a {2} {3} Local time.", "datalootfromcorpse": "{0} ({1}) looted {2} {3}(s) from the dead body of {4} ({5}) {6} Local time.", "datalootfromnpccorpse": "{0} ({1}) looted {2} {3}(s) from a {4} {5} Local time.", "datalootfromplayerinventory": "{0} ({1}) looted {2} {3}(s) from a {4} owned by {5} {6} Local time.", "datalootfromcontainer": "{0} ({1}) looted {2} {3}(s) from a {4} {5} Local time.", "datalootfromdropbag": "{0} ({1}) looted {2} {3}(s) from a drop bag {4} Local time." } Other information: Comments, suggestions or for support message me here or on Discord: Gt403cyl#0244
    $6.99
  20. Mevent

    Stacks

    Version 1.5.11

    444 downloads

    New plugin for changing item stacks and their multipliers in containers with convenient customization right in the game Commands stacks - open an UI stacks sethandstack [stack size] - set the stack size for the item in hand stacks setstack [short name] [stack size] - set the stack size for the item Permissions stacks.admin - using a plugin Config { "Commands": [ "stacks" ], "Work with Notify?": true, "Changing multiplies in containers using a hammer": false, "Default Multiplier for new containers": 1.0 } Containers Data { "assets/bundled/prefabs/static/bbq.static.prefab": { "Image": "https://i.imgur.com/L28375p.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/hobobarrel_static.prefab": { "Image": "https://i.imgur.com/v8sDTaP.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/recycler_static.prefab": { "Image": "https://i.imgur.com/V1smQYs.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/repairbench_static.prefab": { "Image": "https://i.imgur.com/8qV6Z10.png", "Multiplier": 1.0 } ... Items Data [ { "ShortName": "hat.wolf", "Name": "Wolf Headdress", "Default Stack Size": 10, "Custom Stack Size": 0 }, { "ShortName": "fogmachine", "Name": "Fogger-3000", "Default Stack Size": 2, "Custom Stack Size": 0 }, { "ShortName": "strobelight", "Name": "Strobe Light", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "kayak", "Name": "Kayak", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "minihelicopter.repair", "Name": "MC repair", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "scraptransportheli.repair", "Name": "ScrapTransportHeliRepair", "Default Stack Size": 1, "Custom Stack Size": 0 }, ...
    $19.99
  21. Nferno

    Loot Breaker

    Version 1.0.0

    4 downloads

    Overview: This plugin adds an additional twist to PVP within monuments by giving items within player inventories a chance to perma break on death meaning the looter might not get that shiny gun they were hoping to get. Each monument has a tier structure and the tiers break chance % can be modified to suit your playstyle , or if there are certain items you dont want to be apart of the item table you can add them to the white list. # Note - This will only affect items that have a condition/durability bar. White listed: - Option to set up a white list that disregards items placed into list that have a condition (shortnames). Chat Command: - "/breakitems" - Test the plugin by breaking every item in your inventory that has a condition. Permissions: - "lootbreaker.exempt" - Use this permission if you want exemption from the plugin. Config Access: - The break chance is by % , changing these numbers below will set a new % rate for that monument tier. - Ability to set the monuments register size, currently set at 100m
    $9.99
  22. XAVIER

    Loot Editor

    Version 1.0.7

    89 downloads

    This plugin will help you change the standard loot to a newer one! -------------------------------------------------------------------------------------------------------------------------- Simple and user-friendly design The speed and convenience of the plugin Setting up each item in the date file Setting up absolutely every loot box Support for custom items Blueprint item support Huge functionality of the plugin -------------------------------------------------------------------------------------------------------------------------- Video Review: ( The video shows the main functionality of the plugin! ) -------------------------------------------------------------------------------------------------------------------------- Configuration: { "Permission to use the command": "looteditor.use", "Use Notify ? ( https://codefling.com/plugins/notify )": false, "Verison Configuration": { "Major": 1, "Minor": 0, "Patch": 0 } } Configured date file ( configured for demo ) { "crate_normal": { "PrefabName": "crate_normal", "Minimum number of dropped items": 5, "Maximum number of dropped items": 7, "_itemsList": [ { "ShortName": "techparts", "DisplayName": "", "Min amount": 2, "Max amount": 4, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "metalblade", "DisplayName": "", "Min amount": 3, "Max amount": 4, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "metalpipe", "DisplayName": "", "Min amount": 3, "Max amount": 6, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "carburetor3", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 140.0, "Max Condition": 140.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "crankshaft3", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 140.0, "Max Condition": 140.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "piston3", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 140.0, "Max Condition": 140.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "sparkplug3", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 140.0, "Max Condition": 140.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "valve3", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 140.0, "Max Condition": 140.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "hammer", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "sewingkit", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "sheetmetal", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "smgbody", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "riflebody", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "roadsigns", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rope", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "semibody", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "glue", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "gears", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "vehicle.1mod.engine", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 300.0, "Max Condition": 300.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "vehicle.1mod.flatbed", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 250.0, "Max Condition": 250.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "vehicle.2mod.fuel.tank", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 325.0, "Max Condition": 325.0, "Blueprint": false, "Chance": 25 } ] }, "crate_basic": { "PrefabName": "crate_basic", "Minimum number of dropped items": 3, "Maximum number of dropped items": 6, "_itemsList": [ { "ShortName": "rifle.m39", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "lmg.m249", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 500.0, "Max Condition": 500.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rifle.lr300", "DisplayName": "", "Min amount": 4, "Max amount": 7, "SkinID Item": 0, "IsCondition": true, "Condition": 150.0, "Max Condition": 150.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "gun.water", "DisplayName": "", "Min amount": 6, "Max amount": 7, "SkinID Item": 0, "IsCondition": true, "Condition": 50.0, "Max Condition": 50.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "smg.thompson", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "pistol.python", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "pistol.revolver", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rocket.launcher", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 200.0, "Max Condition": 200.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "hammer", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rifle.ak", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 150.0, "Max Condition": 150.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rifle.ak.ice", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 150.0, "Max Condition": 150.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rifle.semiauto", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "pistol.semiauto", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "pistol.m92", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 } ] } }
    $19.99
  23. Version 1.1.9

    4,687 downloads

    Formerly NPCLoot. Populate npc corpses, containers, and barrels with custom loot. General info. Users can create as many loottables as required, and assign them to npc/container types by name. To create a new loot table, simply set the "lootTable" entry for some container type in config to a new made up name. This will create a new /data file of that name, which you can customise. The same loot table can be used for multiple corpse or container types. New categories and items are added automatically so, hopefully, data should never need to be wiped. Default loottable has all probabilities set to zero ( no loot) and will require customisation. I intend to provide some sample loottables for free download in the near future. Item choice is done by two-tier probability. For each spawned item a category is chosen first, based on your category probabilities, then an item is chosen from that category, based on your item probabilities for that category. See notes at bottom for further info on probabilities. Optional dependencies - BotReSpawn Configuration. Global. corpseTypePerBotReSpawnProfile - true/false allowDuplicates - true/false Include_DM_Crates - true/false NPC types. Oilrig Excavator CompoundScientist BanditTown Junkpile Scientist Scarecrow Military Tunnel Scientist Cargoship Heavy Scientist Mounted Scientist TunnelDweller UnderwaterDweller Trainyard Airfield Desert Scientist (roamtethered) BotReSpawn* Murderer *if Global option 1 is true, this entry is replaced with one entry per existing BotReSpawn profile, by name. Eg, The Dome 0, Airfield 0, LaunchSite 0, etc. Container Types bradley_crate heli_crate supply_drop dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox loot_barrel_1 loot_barrel_2 loot-barrel-1 loot-barrel-2 oil_barrel codelockedhackablecrate crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic foodbox minecart trash-pile-1 ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per type: "enabled": true/false (governs corpse loot-giving) "lootTable": "default" "minItems": 6 "maxItems": 6 "gunsWithAmmo": true/false "noGuns": true/false "MaxBps": 3 "WaterPreFillPercent": 20 "ClearContainerFirst": true/false Data: By default there is one data file : /data/CustomLoot/default.json If you specify a unique lootTable name for any corpse or container type, a new file will be created in the same folder, by name. Eg /CustomLoot/JunkPileLootTable.json Each data file contains: Blacklist : [] - These items will never spawn, and are removed from loottable. Setting to [] will repopulate with default blacklist. AlwaysSpawnList : [] - These items will always spawn, regardless of probabilities. allowChristmas = false allowHalloween = false allowKeycards = false By default all Christmas, Halloween and Keycard items are disabled. Items, grouped by category. *Each item has:* "probability": 5 "minStack": 10 "maxStack": 50 "blueprintChancePerfect": 0 - where applicable "skins": [] - where applicable "IncludeAllApprovedSkins" - false "MinConditionPercent": 90 - where applicable "MaxConditionPercent": 100 - where applicable Categories: Ammunition Attire Component Construction Electrical Food Fun Items Medical Misc Tool Traps Resources Weapon ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per category: "probability": 5 "allowBlueprints": true API. If the called config profile doesn't exist CustomLoot will create it under 'API'. Example call. [PluginReference] private Plugin CustomLoot; var lootcall = NPC?.Call("MakeLoot", "Npc_Config_Profile_Name"; if (lootcall is string) PrintWarning(string)lootcall); Object hooks are provided to prevent this plugin giving loot to your spawned npcs, or containers. Return non-null for the following. OnCustomLootNPC(uint) OnCustomLootContainer(uint) Notes. *Probability, in both cases above, is relative; There is no scale. If there were two categories with probabilities of 9 and 1, the first would have a 9 out of 10 chance of being picked. Probability of zero effectively means the item, or category is disabled. Categories with no enabled items will never be chosen. Their probability is irrelevant. Disabled categories will never be chosen. Their probability is irrelevant. Users should never have to manually add, or remove, items in the /data files. New items in Rust should be added automatically. The blacklist can be used to remove entries from the data file, if that's preferred. Reloading is not required to catch up with profile changes made in BotReSpawn.
    Free
  24. fermens

    Skill Rates

    Version 1.1.01

    179 downloads

    Skill system for your server Chat command /skill Console command set.lvl steamid lvl skill skill: 0 - miner, 1 - alchemist, 2 - woodcutter, 3 - hunter, 4 - marauder, 5 - technicist, 6 - jeweler, 7 - dustman Ex. set.lvl 76561198125444659 10 5 - ADD 10 levels for player skill (technicist) Screenshot Localization const bool fermensEN = true; // true - ENGLISH PLUGIN | false - РУССКИЙ ПЛАГИН // 18 line in cs file Config { "Level generation": { // Generator exp for lvls "Maximal lvl": 100, "Exp - 0 lvl": 1.0, "Magnification": 1.05 // "Exp - 0 lvl" * "Magnification" * nextlevel + level.exp [Ex. 1 lvl = 1.05; 2 lvl = 1.05 * 2 + 1.05 = 3.15] }, "Quary rates - static": 5.0, // in next updates add to skills "Additional boxes from helicopter and tank": { "Enable?": true, "Amount crates": 2 }, "Messages": { "uplevel": "The skill <color=#ccff66>{skill}</color> has been upgraded to <color=#ccff66>{level} lvl</color>\nYour new bonuses:\n{bonuses}\n\n<color=#ccff66>/skill</color> - list of available skills and their bonuses", "welcome": "Welcome to the server.\nThere is a skill leveling system on the server, command <color=#ccff66>/skill</color>.", "broadcast": "<size=11>Player <color=#ccff99>{name}</color> upgraded <color=#ccff66>{skill}</color> to <color=#ccff66>{level} lvl</color>\n<color=#ccff66>/skill</color></size>" }, "Skills - setting": { "miner": { "Name": "MINER", "Color - lvl": "0.73 0.87 0.745 1", "Color - progress, main": "0.21 0.42 0.26 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#5da86c>x{0}</color> stone mining\n<color=#5da86c>x{1}</color> iron ore mining\n<color=#5da86c>x{2}</color> mining of high quality iron ore", "Clue": "mine stone and iron ore", "Bonuses": { "STONE": { "First lvl": 10.0, // rates for 1 lvl "Last lvl": 20.0 // rates for maximal lvl }, "METAL": { "First lvl": 10.0, // rates for 1 lvl "Last lvl": 20.0 // rates for maximal lvl }, "HQM": { "First lvl": 10.0, // rates for 1 lvl "Last lvl": 20.0 // rates for maximal lvl } } }, "alchemist": { "Name": "ALCHEMIST", "Color - lvl": "0.73 0.87 0.745 1", "Color - progress, main": "0.21 0.42 0.26 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#5da86c>x{0}</color> sulfur mining\n<color=#5da86c>x{1}</color> melting speed in furnaces", "Clue": "mine sulfur ore", "Bonuses": { "SULFUR": { "First lvl": 5.0, "Last lvl": 10.0 }, "REMELTINGSPEED": { "First lvl": 5.0, "Last lvl": 20.0 } } }, "woodcutter": { "Name": "WOODCUTTER", "Color - lvl": "0.73 0.87 0.745 1", "Color - progress, main": "0.21 0.42 0.26 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#5da86c>x{0}</color> wood mining\n<color=#5da86c>{1}%</color> chance of coal from a tree", "Clue": "chop down trees", "Bonuses": { "WOOD": { "First lvl": 10.0, "Last lvl": 20.0 }, "COALSHANCE": { "First lvl": 0.75, "Last lvl": 1.0 } } }, "hunter": { "Name": "HUNTER", "Color - lvl": "0.91 0.75 0.75 1", "Color - progress, main": "0.51 0.25 0.25 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#b76c6c>x{0}</color> resource from fleshed animals\n<color=#b76c6c>{1}%</color> animal damage reduction\n<color=#b76c6c>{2}%</color> increased damage to animals", "Clue": "kill animals and fleshed them", "Bonuses": { "ANIMAL": { "First lvl": 10.0, "Last lvl": 20.0 }, "ANIMALARMOR": { "First lvl": 0.0, "Last lvl": 0.25 }, "ANIMALDAMAGE": { "First lvl": 0.0, "Last lvl": 0.5 } } }, "marauder": { "Name": "MARAUDER", "Color - lvl": "0.91 0.75 0.75 1", "Color - progress, main": "0.51 0.25 0.25 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#b76c6c>x{0}</color> loot from bots\n<color=#b76c6c>{1}%</color> bot damage reduction\n<color=#b76c6c>{2}%</color> increased damage against bots", "Clue": "kill bots and loot them", "Bonuses": { "NPC": { "First lvl": 10.0, "Last lvl": 20.0 }, "NPCARMOR": { "First lvl": 0.0, "Last lvl": 0.1 }, "NPCDAMAGE": { "First lvl": 0.0, "Last lvl": 0.25 } } }, "technicist": { "Name": "TECHNICIAN", "Color - lvl": "0.91 0.75 0.75 1", "Color - progress, main": "0.51 0.25 0.25 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#b76c6c>x{0}</color> loot from tank and helicopter\n<color=#b76c6c>{1}%</color> reduced damage from tanks and helicopters\n<color=#b76c6c>{2}%</color> increased damage to tanks and helicopters", "Clue": "destroy bradley and helicopter and loot it", "Bonuses": { "MECH": { "First lvl": 10.0, "Last lvl": 20.0 }, "MECHARMOR": { "First lvl": 0.0, "Last lvl": 0.25 }, "MECHDAMAGE": { "First lvl": 0.0, "Last lvl": 0.1 } } }, "jeweler": { "Name": "JEWELER", "Color - lvl": "0.756 0.75 0.87 1", "Color - progress, main": "0.26 0.25 0.46 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#7773b4>x{0}</color> loot from supply drops\n<color=#7773b4>x{1}</color> loot from locked boxes\n<color=#7773b4>x{2}</color> loot from elite crates", "Clue": "loot airdrops, elite and locked crates", "Bonuses": { "AIR": { "First lvl": 10.0, "Last lvl": 20.0 }, "LOCKEDCRATE": { "First lvl": 10.0, "Last lvl": 20.0 }, "ELITE": { "First lvl": 10.0, "Last lvl": 20.0 } } }, "dustman": { "Name": "SCAVENGER", "Color - lvl": "0.756 0.75 0.87 1", "Color - progress, main": "0.26 0.25 0.46 1", "Color - progress, background": "0.16 0.16 0.16 1", "Info text with bonuses": "<color=#7773b4>x{0}</color> loot from barrels\n<color=#7773b4>x{1}</color> loot from regular crates and trash cans", "Clue": "loot barrels, trash cans and regular crates", "Bonuses": { "BARREL": { "First lvl": 10.0, "Last lvl": 20.0 }, "CRATE": { "First lvl": 10.0, "Last lvl": 20.0 } } } }, "Exp": { // experience for completed activities "Barrel": 1.5, "Regular box": 2.0, "Stone - mined": 1.5, "Metal - mined": 1.5, "Sulfur - mined": 2.0, "Tree - downed": 2.0, "Helicopter - downed": 50.0, "Stone - picked up": 0.1, "Metal - picked up": 0.1, "Sulfur - picked up": 0.1, "Wood - picked up": 0.1, "Bradley - exploded": 25.0, "Bradley - mining parts": 0.5, "Helicopter - mining parts": 0.5, "Helicopter - crate": 2.0, "Bradley - crate": 2.0, "Wolf - killed": 1.0, "Boar - killed": 0.75, "Horse - killed": 0.75, "Riding horse - killed": 0.1, "Stag - killed": 0.75, "Chicken - killed": 0.2, "Bear - killed": 1.5, "Supply crate": 2.0, "Locked crate": 10.0, "Elit crate": 3.5, "Wolf - fleshed": 1.5, "Horse - fleshed": 1.25, "Boar - fleshed": 1.25, "Stag - fleshed": 1.25, "Chicken - fleshed": 0.4, "Bear - fleshed": 3.0, "NPC - killed": 1.5, "NPC - looted": 1.0 }, "Show progress of other players in global chat": false, "Exp boosters : permissions": { // increase experience rates for player "skillrates.x3boost": 3.0, "skillrates.x2boost": 2.0 }, "Gather/loot boosters : permissions": { "skillrates.x3": 3.0, "skillrates.x2": 2.0 } }
    $39.99
  25. Version 1.9.8

    80 downloads

    Once found, the Golden Egg can bring you great riches, but it doesn't want to remain hidden... How it works: The majority of the following is configurable, but out of the box here's how it works. Each time a player opens a crate (Locked, Elite, Military or Normal), the egg has a chance to spawn. Once found, the player will receive a UI message with instructions (see screenshot), and a server wide chat message will be broadcast alerting other players. 60 seconds after the egg is found, the players position will be marked on the map for all to see. If the player makes it home, or another player gets home with the egg, it can then be placed in a box and will start generating resources every hour. By default this is scrap, but if another resource is placed in the box with the egg (by default this is hqm, metal frags, or low grade fuel) the egg will instead generate that resource. The egg will only generate one resource at a time, but which resource is up to you. Optionally Sulfur Ore or Cooked Sulfur can be enabled, along with up to three custom items (for example, supply signals, red keycards, 5.56 ammo, etc etc). While in a box, the egg will be permanently marked on the map, making the player a target. The marker is a broad circle, so it will give the general position, but not down to the exact room or box. There is however an optional command for this. Introduced in 1.7.0 are roam buffs, which optionally increase health, pickup and gather rates whilst holding the egg, This helps incentivize players to take the egg out of their base, and can make for some really fun encounters. If at any point the player wishes to remove the marker and get rid of the egg, they can choose to crack it open, which will award the player with one of the following by default: 5 Incendiary and 3 HV Rockets MP5 + Ammo LR300 Rifle M39 + Ammo Multiple Grenade Launcher M249 + Ammo Alternatively, you can use the config option Use custom item list when cracking open the egg and instead add your own list of rewards. The plugin will choose one item at random from your list, and will fallback to the default list above if there are any issues (spelling mistakes etc). You can use the following link to grab the shortnames of the items you want: https://www.corrosionhour.com/rust-item-list/ Once cracked open, or otherwise destroyed/lost, the egg can again be found in crates. There will only ever be one egg available at a time. The plugin will also keep track of the amount of time a player has held the egg (either in their inventory or in a box), along with their team, and an overall team total. In 1.8.2 there's a new custom event included that will drop a configurable amount of crates at a moment which can only be hacked with the egg in your inventory. See the update notes for 1.8.2 for more detail. Features: Highly configurable Server wide message when the egg is found or destroyed Optional webhook to discord when the egg is found or destroyed A "spam check" so players can't just open and close crates really quickly to increase their odds While the egg can be hidden in stashes, it will not generate resources Optional vending marker as well as the circle marker (the vending marker can have a custom name) Data logging for amount of time holding the egg Clear or retain player data on map wipe Leaderboard for the top 5 players Command to place the top player (and team) in an oxide group temporarily (requires Timed Permissions) Option to block cracking open the egg during a raid Option to kill the egg after a certain amount of time Option to stop adding time when the player is in a safe zone / the egg is in a stash / the egg is in a building / between certain hours / under a minimum pop Change the item name, skin and CUI image to your liking Dynamic command name option TruePVE support (see release notes for 1.6.2) Roam Buffs to increase health, pickup and gather rates whilst holding the egg (see 1.7.0 release notes) Custom chinook crate event included Option to blacklist certain commands (eg Teleport, Trade etc) Option to destroy the egg after x seconds in a safe zone or building blocked zone Notes: Default values: The spawn chances look low, but after a lot of testing these values are still hit but pretty rarely, making the egg more valuable when finally found. Increase them to suit if you prefer though. The player marker refresh time of 25 seconds is just about enough time for the player to stay out of the marker at a full sprint, but only just. I found that to be a good value but again, adjust as you see fit. Item Skins: If the item appears but the skin doesn't load, that means that it's an issue at your client end (not the plugin). It may be related to Steam issues, your download speeds or Rust issues. Also, rarely, some skins are just broken in which case they'll never load. The game doesn't give any meaningful feedback on this (occasionally a red unity error on screen), so just try another skin ID (you may need to quit and restart Steam in these cases). To find a skin you want to use, grab the number from the end of the URL on it's workshop page, eg https://steamcommunity.com/sharedfiles/filedetails/?id=2674986096. Approved skins will load faster in game than non-approved. TruePVE: For servers running TruePVE, a new config option allows damage to bases and players if they have the egg in their possession. If the egg is inside a base, the plugin will check for both TC auth and proximity before allowing damage. If the egg is on a player, damage will be allowed within a radius of that player. Roam Buffs: Pickups include items out in the world, but not items grown yourself in a planter. Chinook Event: I'd recommend using this - https://github.com/WheteThunger/BetterChinookPatrol - to properly randomise the monuments that the chinooks visit, rather than have it just pick one and stick to it all wipe. Available Commands (the command name is customisable in the config): /egg find - Will pinpoint the exact position of the egg once found. Requires permissions (thegoldenegg.use) /egg list - Will show the available resource generation options, along with their generation times (dynamic based on your config) /egg time - Will show the remaining time before the next resource generation /egg leader - Will show the top 5 players who have had possession of the egg (and their team total) /egg help - Will show a series of help messages and info /egg kill - Will destroy the egg instantly (admins only) /egg expire - For use along with the "Destroy the egg after x minutes" option. This will print the time remaining until the egg is destroyed. /egg event - To manually kick off the chinook event (admins only) /egg winner – Will place the person who has held the egg the longest (and their team if they have one) in the oxide group you specify for the time you specify (requires Timed Permissions) /egg purge – Will destroy the egg and wipe the data file Default Config: { "Egg spawn chance for Locked Crates (0 to 100)": 0.04, "Egg spawn chance for Elite Crates": 0.04, "Egg spawn chance for Military Crates": 0.03, "Egg spawn chance for Normal Crates": 0.02, "Marker Settings": { "Show map marker when the egg is in a box": true, "Show map marker when the egg is on a player": true, "Player marker refresh time (seconds)": 15, "Box marker refresh time (seconds)": 30, "Initial marker delay when the egg is found": 60, "Marker Radius": 0.7, "Marker Transparency": 0.7, "Marker Color (hex)": "#fa030a", "Marker Border Color (hex)": "#000000", "Add a Vending marker": false, "Vending Marker Name": "The Golden Egg" }, "Resource Settings": { "Resource Spawn Time (seconds)": 3600, "Scrap Spawn Amount (0 to disable)": 50, "HQM Spawn Amount": 25, "Low Grade Spawn Amount": 100, "Metal Frags Spawn Amount": 1000, "Allow Sulfur Ore": false, "Sulfur Ore Spawn Amount": 600, "Allow Cooked Sulfur": false, "Cooked Sulfur Spawn Amount": 400, "Custom Item 1 (use item shortname, eg ammo.rifle, gears, green.berry)": "", "Custom Item 1 Amount": 1, "Custom Item 1 Spawn Time (seconds)": 14400, "Custom Item 2": "", "Custom Item 2 Amount": 1, "Custom Item 2 Spawn Time (seconds)": 10800, "Custom Item 3": "", "Custom Item 3 Amount": 1, "Custom Item 3 Spawn Time (seconds)": 7200 }, "Item Customisation": { "Item Name": "The Golden Egg", "Item Skin ID": 0, "Item Found Image in Game (use an image 1000x400)": "https://i.imgur.com/3Yf5iaD.png", "Chat command": "egg", "Item Found Image for the Discord Webhook": "https://i.imgur.com/Knn0X37.png", "Item Lost Image for the Discord Webhook": "https://i.imgur.com/GxlVNSa.png" }, "Roam Settings": { "Increase health whilst holding the egg": true, "Total health": 150, "Increase ore/wood gather rate whilst holding the egg": true, "Gather multipler": 2.0, "Increase pickup amount whilst holding the egg (hemp/food etc)": true, "Pickup multipler": 2.0, "Don't allow roam bonus while server pop is below (leave at 0 to disable)": 0, "Don't allow roam bonus between certain hours": true, "Start of time period": "1AM", "End of time period": "7AM", "Broadcast a chat message when someone starts roaming": true }, "Event Settings": { "Run the chinook event": true, "Number of crates to drop": 2, "Crate unlock time": 600, "Maximum additional items to add to the crate(s)": 15, "Run the event once, between a certain time": true, "Start of time period": "8PM", "End of time period": "10PM", "Run the event on repeat": false, "Minimum time between events (seconds)": 3600.0, "Maximum time between events (seconds)": 7200.0, "Don't run the event if server pop is below (leave at 0 to disable)": 0, "Show map marker": true, "Marker Radius": 0.5, "Marker Transparency": 0.4, "Marker Color (hex)": "#ecf97f", "Marker Border Color (hex)": "#000000" }, "Let players with permission pinpoint the egg on screen (use /egg find)": true, "Send a webhook when the egg is found/destroyed": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Don't add time while the player is in a safe zone": true, "Don't add time while the egg is in a stash": true, "Don't add time while the egg is in a building": false, "Don't add time while server pop is below (leave at 0 to disable)": 0, "Don't add time between certain hours": false, "Start of time period": "1AM", "End of time period": "6AM", "Destroy the egg if in a safe zone for longer than (seconds, leave at 0 to disable)": 0.0, "Destroy the egg if in a building blocked zone for longer than (seconds, leave at 0 to disable)": 0.0, "Name of permission group to grant with /egg winner (requires Timed Permissions plugin)": "", "Duration to grant access to group (requires Timed Permissions plugin). Format: 1d12h30m": "28d", "Destroy the egg after x minutes (leave at 0 to disable)": 0, "Block player from cracking open the egg while being raided": true, "Raid block timer": 300, "Data save interval": 300, "Clear data on map wipe": true, "Use custom item list when cracking open the egg": false, "Custom item list (use item shortname, eg rifle.m39, explosive.timed, etc": [ "item.one", "item.two", "etc" ], "Blacklist commands whilst holding the egg": false, "Blacklisted commands": [ "/tp", "/trade", "/shop", "/rw", "/bank", "/home", "/remove" ], "TruePVE Only": { "Enable damage to players and bases if they have the egg": false, "Max distance between players for damage to register": 100.0 } }
    $19.99
438k

Downloads

Total number of downloads.

2.3k

Customers

Total customers served.

32.3k

Files Sold

Total number of files sold.

526.4k

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.