About LuckyBlock
Looting is the most predictable part of a wipe: you know what a barrel holds before you break it. Lucky Blocks fix that. Any container on the map can quietly turn into one — a crate wrapped on all six faces in your own texture — and opening it doesn't give loot. It rolls. Cash, an airdrop, a free car, or four bears, a ring of fire and a sealed concrete box with nine C4 counting down inside it. Eleven events ship ready; every one of them is just a list of server commands, so anything your other plugins can do belongs on that wheel too.
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11
Events ready out of the box
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5%
Default chance per container
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1000
Safety cap on live blocks
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0
Dependencies, and no permissions to set up
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| ✓ | No spawn points to place — blocks grow out of the loot the map already spawns |
| ✓ | An event is a list of server commands — anything another plugin can do, a block can roll |
| ✓ | Weighted odds per event — make the jackpot rare and the prank common with one number |
| ✓ | Your own block texture — the skin is a config value, sprayed onto all six faces |
| ✓ | Rate limited, capped and self-cleaning — it can't carpet your map or your entity count |
Nothing to position, nothing to schedule. The plugin watches the loot the server is already spawning and occasionally promotes one.
Every one is preconfigured with a weight you can change, and every one is worth watching happen to someone else.
| deposit | Pays the player, through ServerRewards and Economics alike |
| create_item | Hands over any item, in any amount, with any skin — and a custom display name per skin, so a skinned sword can arrive as "Excalibur" |
| air_drop | Fires a supply signal from the block — and tells everyone nearby where you are |
| spawn_entity | Spawns anything the game has, by short prefab name — a car by default, with a spawn effect for vehicles |
| activate_booster | Applies a consumable's effects directly — a max-tier tea with no tea |
| full_heavy_armor | Strips what you're wearing onto the ground and locks you into full heavy plate for 30 seconds — a gift and a curse in the same roll |
| death_square | Seals the player inside an indestructible concrete box while nine C4 are placed around them one by one, then detonates and removes the box |
| bears_attack | Four bears, one on each side, eight metres out |
| fireball_circle | A ring of twelve fires closing you in for ten seconds |
| dizzy | Drops the player into first-person eye view for as long as you set, with the drinking and vomiting to match |
| fake_explosion | A full-volume blast that does absolutely nothing. The cheapest heart attack on the server |
Set an event's weight to zero to switch it off entirely.
The eleven built-ins are just the ones written for you. An event is a list of server commands with a weight on it — that's the whole format.
| ✓ | A hard cap on live blocks — past the limit, nothing new is promoted until some are opened or expire |
| ✓ | A minimum distance between blocks — 50 metres by default, so they never cluster into a jackpot corner |
| ✓ | They clean up after themselves — a despawn timer removes unopened blocks, or set it to never expire |
| ✓ | Conversions are spread out over time — a queue promotes blocks one at a time instead of hitching the server when a monument respawns |
| ✓ | Water rules — block spawning underwater, above the ocean, or both |
| ✓ | Nothing is saved into the map — blocks aren't written to the save file, and unloading the plugin removes every one of them and undoes any effect still running on a player |
There is nothing to grant. Install it, set your odds, done.
| /lbtest | Admin only — look at a spot and drop a Lucky Block there to test your event list |