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Raid Time Manager  ·  Rust  ·  Oxide  ·  Carbon Your best players get raided at 4am and never log in again You set the hours raiding is open. Outside them the damage, the ladder stacks, the ceiling drops and the turret placements all stop — and everyone can see the schedule on screen. A full week is configured out of the box, and every hour of it is editable from a calendar in game. The HUD Six layouts, one of them fits your screen Switched live from the settings screen — every player's HUD is redrawn on the spot.         How it goes From install to the night before wipe MINUTE ONE It works before you open the config Raid time is set to 18:00–22:00 Monday to Friday, 10:00–22:00 Saturday, 08:00–22:00 Sunday. Every hour outside that is safe time, and the restrictions are already on. Your timezone, by offset or by name, daylight saving included Several raid windows in one day, or none at all for a full safe day Nothing to fill in first — edit the week later, or never EVERY DAY Nobody has to ask when raid time is A HUD shows today's windows as a bar, a marker for where the clock sits inside them, and a green or red dot for whether raiding is open right now. Six positions, switched live. Players can hide it, and it hides itself on cameras and drones Every player reads it in their own language, on a 12- or 24-hour clock An alert on screen the moment raid time opens, and again when it closes An optional Discord webhook warns your players a set time before it opens WHEN THEY TRY Blocking damage alone does not stop a raid Someone who cannot blow a wall will stack ladders, drop a ceiling inside your compound, or park a turret on your door instead. Thirteen switches, so you block what matters on your server and leave the rest alone. Damage. Other people's buildings, your own, twig, boats, tugboats, fire Raids with no player behind them. Patrol helicopter, MLRS, SAM sites and auto turrets, each its own toggle Building tricks. Ladders and ceilings inside someone else's privilege, cupboards and turrets placed next to one They are told why. A blocked shot or placement puts the reason on the player's screen Your own exceptions. A prefab list that stays damageable whatever the clock says, and a separate switch for other people's sleeping bags WIPE DAY The exceptions are where a schedule earns its keep A fixed week is fine until wipe day, a holiday, or the first complaint about being raided ten minutes after joining. All four of those are settings. Set hours for one specific date from the calendar — it beats the weekly rule Safe days after a wipe, written into the schedule for you New players protected for a few hours, if you want them to be Or block offline raids only, with a shorter grace period for your donators   Alongside the rest It fits what you already run All optional, all off until you point at them. ✓  TruePVE — its ruleset is switched with the schedule, so the two never disagree   ✓  ZoneManager — confine the whole thing to listed zones, or apply it everywhere except them ✓  Raidable Bases — event bases stay raidable around the clock, safe time never locks players out   ✓  Your own commands — run any server command the moment raid time opens, and again when it closes   Reference One command, and it is yours to rename Everything else is a screen you click through in game. Chat /rtm Open the raid calendar. Admins also get a settings button on it. Chat /rtm hud Hide the HUD, or bring it back Perm rtm.vip Shorter offline grace period. Rename it or add more groups.     Straight answers Asked before every purchase Do I need TruePVE? No, it blocks the damage itself. TruePVE is optional and only makes the two systems agree if you already run it.   Can I still raid people who are online? Turn on offline-only mode and safe time protects a base only while the owner and their whole team are away. Do I have to edit config files? Not for the schedule. The calendar and settings screens change the hours, the toggles and the HUD position from in game.   Is it English only? No. Days, months, AM/PM and every message are language file entries, so you translate once and each player sees their own. What about NPCs and scripted raids? One switch lets non-player raiders through at any hour, and the prefab list covers anything that must always stay damageable.   Will the HUD annoy my players? Six positions including a compact one, they can dismiss it themselves, and you can switch it off server-wide.   13 actions you can block 6 HUD layouts 3 integrations — TruePVE, ZoneManager, Raidable Bases 1 dependency — ImageLibrary
5.0
sale
$19.99 $14.99
SimplePVE Simple, powerful PVE for Rust. Control every damage, raid, loot and protection rule from a clean in-game menu. Save rules as profiles and switch between them on a schedule. Run a full PVE server, weekend purges or a hybrid PVE/PVP server, all from one plugin. Tip No server.pve needed. SimplePVE handles everything itself. Keep server.pve false. Video Showcase Features Rules and profiles In-game rule manager (/sprules). Toggle every rule with one click, no config editing needed. Rule profiles. Save several rule sets (for example Normal PVE, Raid Weekend, Event Night), then duplicate, rename and switch them live. Easy rule categories. Damage, raiding, looting, NPCs, traps, vehicles, Deep Sea and Apartments. Debug mode (/spdebug). Shows exactly which rule blocked or allowed a hit. Schedules and purges Automatic PVE/PVP purges. PVP turns on and off by itself on your schedule. Weekly schedules. Pick days and times, like Friday 18:00 → Sunday 22:00 or weekends only. Dated schedules. For example January 1 → January 7, holiday events or wipe weekends. Priorities. Several schedules can overlap and the highest priority wins. Outside every schedule, your base profile runs. Run commands when a purge starts or ends. Master switch (/simplepve on|off). Pauses everything and turns the server vanilla in one command. Protection Loot protection. Corpses, backpacks, boxes and supply drops are protected from other players, with team access. Building, vehicle and boat protection. Separate rules for your own, your team's and other players' property. Vehicle auto-claim. Vehicles are claimed when you start the engine. You can also lock claimed vehicles to the owner and their team. Admin bypass permissions for loot and damage. Zones and events ZoneManager support. Create PVP zones inside your PVE server. Exclude zones from the global PVE rules. PVP delay when leaving a PVP zone. Nobody can escape a fight by stepping out. Works with many popular event plugins. HUD, status and notifications SimplePVE HUD. Shows the current mode, what's next, a live countdown and a progress bar. Green when safe, red during raid time. In-game HUD editor (/sp_change). Move it and save it without touching the config. Status UI for PVE/PVP, PVP zones, PVP delay, purge countdown and Deep Sea (via CustomVitalsManager). Discord embeds when a purge starts or ends, plus optional early warnings. In-game warnings before every schedule change. Chat, UI, Toastify or Notify for warning messages. Multi-language. Every message is in the lang file, sent in each player's language. Profile names can be translated too. How it works Rules. Open /sprules and set what players can and can't do. Profiles. Save those rules as a profile, and create more for different situations. Schedules. Tell SimplePVE when each profile (or full PVP) should run. Players see it. The HUD shows the current mode and counts down to the next change, with chat and Discord warnings ahead of time. Note Example setup: Base profile PVE all week. A weekly schedule switches to PVE OFF (full PVP and raiding) every Saturday 18:00 → Sunday 23:00. Players get a warning 30 minutes before, and Discord announces the purge. Rule categories Category What it controls General Friendly fire, suicide, sleepers, radiation, codelock raids, wallpaper, bee swarms, clan support Player Player vs player, animals, NPCs, vehicles, boats, buildings (own / team / others), twigs Deep Sea PVP and boat damage out in the Deep Sea NPC NPCs, animals, Patrol Heli, Bradley and SAM sites vs players and buildings Entity Walls, barricades, MLRS, vehicle collisions and all traps Loot Loot protection, team access, PVP-zone looting, supply drops, Deep Sea looting Zone ZoneManager integration and the PVP delay Apartment Apartment combat zones, master keys, break-ins, rental shops, basement bribes Commands Command Type Description /sprules Chat Open the menu for rules, profiles and schedules /simplepve Chat & Console Toggle SimplePVE on or off /simplepve on / /simplepve off Chat & Console Turn SimplePVE on, or turn it off (vanilla, schedules paused) /spdebug Chat & Console Debug mode: shows why damage was blocked or allowed /sp_change Chat Open the in-game HUD position editor /sp_hide Chat Hide or show the SimplePVE HUD (players, name set in the config) /spve.langkeys Chat & Console Create lang keys for your profile names so they can be translated /resetsprules Chat & Console Reset the rules to default Permissions Permission Allows simplepve.admin Using the admin commands and the /sprules menu simplepve.adminloot Looting other players' protected containers and using their claimed vehicles simplepve.admindamage Damaging any entity while PVE is on Hosting partner Installation Upload SimplePVE.cs to oxide/plugins. Make sure server.pve is false. Grant yourself admin: oxide.grant user YourName simplepve.admin Type /sprules in game and set up your rules. (Optional) Create profiles and schedules in the same menu. (Optional) Set your timezone (see below) if you use schedules. Schedule timezone Schedules use UTC plus your offset in minutes. Set it in the config under Schedules Setting → UTC Time Difference. Your timezone Calculation Value UTC 60 × 0 0 United Kingdom (GMT+1, summer) 60 × 1 60 Central Europe (UTC+2) 60 × 2 120 Bangladesh (UTC+6) 60 × 6 360 US Eastern (UTC−4) 60 × −4 -240 US Pacific (UTC−7) 60 × −7 -420 Warning Schedules starting at the wrong time? Your UTC Time Difference doesn't match your timezone. Fix it and reload the plugin. Configuration Tip Translating: copy the lang file to another folder (for example oxide/lang/de/SimplePVE.json) and translate the values. Each player gets their own language. Run /spve.langkeys to add lang keys for your profile names too. FAQ Does SimplePVE need server.pve? No. Keep server.pve set to false. SimplePVE does all the protection itself. Where do I change the rules? Type /sprules in game (needs simplepve.admin). Every rule is a toggle, and changes save to the profile you're editing. What are profiles? A profile is a saved set of rules. Make one for normal PVE days and one for raid weekends, then switch them by hand or let a schedule switch them. Can I make automatic purges? Yes. Create a schedule in /sprules → Schedules, pick what it runs (a profile, PVE ON or PVE OFF) and when. Outside every schedule, your base profile runs. Weekly or date-based schedules? Both. A schedule's time windows can be weekly (days and times, or a day-to-day span) or dated (a date range, or a daily time inside a date range). When schedules overlap, the one with the highest priority wins. My schedules start at the wrong time. Your UTC Time Difference doesn't match your timezone. See Schedule timezone above. How do I turn PVE on or off by hand? /simplepve on or /simplepve off (needs simplepve.admin). Off makes the server vanilla and pauses all schedules until you turn it back on. Damage still happens in PVE mode. Why? Either one of your rules allows that damage, or another plugin changes damage too. Turn on /spdebug to see which rule decided each hit, and turn it off again when you're done. How does loot protection work? Players can't loot other players' corpses, backpacks, containers and called supply drops. Teammates can if you allow it. Admins with simplepve.adminloot can bypass it. Add entity short names to Loot Protection Excluded Entitys to keep them open to everyone (mailboxes and drop boxes by default). Can admins damage things while PVE is on? Yes, with the simplepve.admindamage permission. Does it support ZoneManager? Yes. ZoneManager zones can run PVP inside your PVE server, with an optional PVP delay when players leave. List zone IDs under Exclude Zone IDs From Rules to keep SimplePVE out of them completely. Can it post to Discord? Yes. It sends embeds when a purge starts or ends, and optional warnings a set number of minutes before. In-game warnings work without Discord too (Warn Players Before Schedule Change). Can I run commands when a purge starts or ends? Yes. Add them to Commands when PVP Purge Starts and Commands when PVP Purge Ends. The menu or HUD looks see-through. Keep UI - Use blur materials set to false. Blur is broken on Rust's new render pipeline. For developers Hooks and API void OnSPVEPurgeStarted() void OnSPVEPurgeEnded() TimeSpan GetPVPStartTimeRemaining() TimeSpan GetPVPEndTimeRemaining() bool IsServerPVE() bool IsStatusEnabled_API() bool AddToExcludeZone(string zoneId) bool RemoveFromExcludeZone(string zoneId) Override hooks. Return true or false to force the result and skip SimplePVE's own checks. Return null to let SimplePVE decide. object CanEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo) // true = allow damage, false = block object CanEntityBeTargeted(BasePlayer player, BaseEntity entity) // true = allow targeting, false = block object CanEntityTrapTrigger(BaseTrap trap, BasePlayer player) // true = allow trigger, false = block Support Need help or found a bug? Open a support ticket on this page or join the Discord. Check out my other plugins
4.9
sale
460 New Raidable Bases by JaaaaaThomas Hello everyone, I’m excited to present a brand new base pack! I’ve put a lot of hard work into this project and I hope you’ll appreciate the quality. THE PACK IS NOW COMPLETE The pre-order is finished, and all 460 bases have been uploaded to the package successfully. A big thank you to everyone who trusted us and supported us from the start. You made this possible! The pack is now full, so you get everything in one download. What Makes This Pack Different? This massive package includes a total of 460 raid-ready bases distributed across all difficulty tiers to ensure a well-balanced progression: Level 1 (Easy): 150 bases (150/150 - complete) Level 2 (Medium): 150 bases (150/150 - complete) Level 3 (Hard): 100 bases (100/100 - complete) Level 4 (Expert): 20 bases (20/20 - complete) Level 5 (Nightmare): 20 bases (20/20 - complete) Level 6 (Clan Bases): 20 bases (20/20 - complete) Why Choose Us? Structured Progression: A massive variety of bases ranging from beginner tiers to extreme challenges and the exclusive Clan Base tier. Realistic Rust Design: Built to look and feel like a real player lives in them. No empty boxes or laggy, useless decoration spam. 100% Original Designs: Fresh architecture you won’t find anywhere else. Superior Quality: Crafted professionally by an experienced building team. Important Reminder This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script. These are the blueprints crafted by our professional building team. Level Up Your Server Don’t settle for basic cubes. Give your players a challenge they’ll never forget. Whether you’re looking for a progressive event setup or a permanent fortress for your top clan, these bases are built to dominate. I hope you enjoy these builds! If you’re satisfied, please leave a positive review, it helps a lot. Also, if you have any suggestions for future updates, feel free to leave a comment below! Thank you! [ Get the Complete Pack Now ]
5.0
$19.99
ExtraEvents can run multiple different and custom competitive events for players to win prizes; each event is highly configurable including chat/GameTip messages & items, commands, and/or kits rewards for one or more winners; regularly optimized to be as lightweight & efficient as possible; additional events and features planned. The configuration may seem long but it's simply repetitive to allow for greater customization. ExtraEvents comes out of the box running a random event every 1-2 hours with a scrap reward of 100 for the top player and a participation reward of 10 scrap for everyone else who participates in the event! Custom events and rewards can be added. Join my Discord for support and updates: https://discord.gg/teSffnDQ7N Events Included AnimalAnnihilation - Kill animals to win! BarrelBreakers - Break barrels to win! BerryBash - Gather wild berries to win! BotBash - Kill bots to win! CrateClash - Loot crates to win! FishingFrenzy - Catch fish to win! HempHunters - Gather wild hemp to win! MushroomMadness - Gather wild mushrooms to win! OreWar - Mine ore nodes to win! PlayerBattle - Kill players to win! ResourceRumble - Collect resources to win! RoadsignRun - Destroy roadsigns to win! TreeTrimmers - Chop trees to win! TunnelTussle - Kill tunnel dwellers to win! UnderwaterWar - Kill underwater lab scientists to win! Additional Events Included HighQualBrawl - Collect high quality metal ore at 3x (configurable) the normal rate MetalMash - Collect metal ore at 3x (configurable) the normal rate ResourceRun - Collect resources at 2x (configurable)  the normal rate! StoneSmash - Collect stones at 3x (configurable) the normal rate SulfurSpree - Collect sulfur ore at 3x (configurable) the normal rate WoodWhirl - Collect wood at 3x (configurable) the normal rate Custom Events Can Be Added! Event Types destroy - counts destroyed/killed NPCs, players, barrels, roadsigns, etc. loot - counts looted crates & loot containers collect - adds collected resources/entity amounts together (adds total number of entities collected [500 wood, 1000 metal.ore, 10 cloth, etc.]) dispense - counts collected resource/entity types (counts entity types distributed [wood = 1 point, metal.ore = 1 point, cloth = 1 point, etc.]) fish - counts caught fish or killed sharks gather - Adds gathered resources/entity amounts together when picked up from the ground (adds total number of entities collected [10 cloth, 1 mushroom, 1 red.berry, etc.]) Permissions extraevents.admin Admin Commands (Console & Chat) (requires extraevents.admin permission) extraevents start - Start random event manually (regardless of Minimum Players Online) [/extraevents start] extraevents start EventName - Start event manually (case sensitive (uses Event key/identifier, not DisplayNames)) [/extraevents start EventName] extraevents end - End current event [/extraevents end] Player Chat Commands /extraevents ui - Toggle the UI visibility /extraevents image - Toggle event image visiblity independent from UI /extraevents sound - Toggle event sounds ADD CUSTOM EVENTS "BoarBrawl": { "Enable Event": true, "Event Name": "BoarBrawl", "Event Description": "Kill boar to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "boar" ], "Enable Event Permission": false, "Event Permission": "extraevents.boarbrawl", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ], "Participation Reward": { "Enable Participation Reward": true, "Give Participation Reward to Event Reward(s) Winner(s)?": false, "Participation Reward Probability %": 100, "Participation Reward Notification": { "Enable Participation Reward Notification": true, "Only Send Participation Reward Notification To Participating Players?": false, "Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Participation Reward Item(s) List": 999, "Max Number from Participation Reward Item(s) List": 999, "Randomize Participation Reward Item(s) List": false, "Participation Reward Item(s)": [ { "Enable Participation Reward Item": true, "Participation Reward Item Probability %": 100, "Participation Reward Item Display Name": "Scrap", "Change Item Name to Participation Reward Item Display Name in Player Inventory": false, "Participation Reward Item Shortname": "scrap", "Participation Reward Item Skin ID": 0, "Participation Reward Min Item Amount": 10, "Participation Reward Max Item Amount": 10 } ], "Participation Reward Command(s)": [ { "Enable Participation Reward Command": false, "Participation Reward Command Probability %": 100, "Participation Reward Command Display Name": "Participant Role", "Participation Reward Command": "oxide.usergroup add {player.id} participant" } ], "Participation Reward Kit(s) (plugin required)": [ { "Enable Participation Reward Kit": false, "Participation Reward Kit Probability %": 100, "Participation Reward Kit Display Name": "Farm Kit", "Participation Reward Kit": "farmkit" } ] } } Add extra winner positions to each event by adding to the Event Reward(s) [] group and extra Rewards by adding to the Item(s) [], Command(s) [], and Kits[] groups. Example (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit) "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Pookie", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "pookie.bear", "Item Skin ID": 0, "Min Item Amount": 1, "Max Item Amount": 1 }, { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": false, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "5,000 RP", "Command": "sr add {player.id} 5000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": true, "Kit Probability %": 100, "Kit Display Name": "Farm Kit", "Kit": "farmkit" } ] } ] FAQ Q: Is there a limit to the number of custom events I can create? Add as many custom events as you want! All custom "Event Types" and "Additional Event Types" must have a unique key/identifier (EX: "OreWar_Metal", "ResourceRumble_Stones", "ScarecrowSniper", etc.), must use the correct "Event Type" (EX: "dispense", "collect", "destroy", etc.), and must target the appropriate "Event Entities" (EX: "metal.ore", "stones", "scarecrow", etc.) Q: Can I add custom Additional Event Types?  Yes! Same as the "Event Types" you can have as many "Additional Event Types" as you'd like, so long as they have a unique key/identifier (EX: "ResourceRun_Stones", etc.), use the correct "Event Type" (EX: "multiply"), and target the appropriate "Event Entities" (EX: "metal.ore", "stones", etc.) Q: Is there a limit to the number of reward positions? Nope, the sky is the limit! The plugin will automatically read any reward position you add to the Event Reward(s)[] group. Give rewards to the top 100 players if you want. Q: Is there a limit to the number of items, commands, kits, etc. each player can win? Again the sky is the limit! The plugin will read each item[], command[], kit[], etc. you add to the reward position as long as it is valid and enabled. Invalid items, commands, kits, etc. will be attempted and skipped on failure. Q: Can I remove an entire event from the config file if I'm not using it? No, if you remove an entire event from the configuration file it will re-add that event in its default state on reload. Use "Enable Event": false, to completely disable specific events. Q: What is the ExtraEvents.data file? What does it do? Why can't I read it? Can I delete it? The ExtraEvents.data file simply stores PlayerIDs for players who have disabled their event UIs & images and that is all. ExtraEvents uses an efficient ProtoBuf method of saving data to optimize performance (originally created by Google) which saves this file in binary and is why your average reader cannot compile it. If you delete the ExtraEvents.data file it will enable the UI and images for all of your players and they would have to disable it again manually. Q: What is (r g b a)? (r g b a) stands for (red green blue alpha[opacity]) and is a way of formatting colors, specifically for UI elements in our case. You can convert HEX (#FF0000) to RGBA (255 0 0 1.0) using online guides. Support for HEX and English colors coming soon. https://www.w3schools.com/colors/colors_hexadecimal.asp Q: Can I add multiple images per event? Sure, it will display any image you have in the Event Image(s)[] group. Hooks for Developers private void OnExtraEventStart(string eventIdentifier, string eventName, string eventDesc) { PrintWarning($"Event Identifier: {eventIdentifier} Event Start Name: {eventName} Event Desc: {eventDesc}"); } private void OnExtraEventEnd(string eventIdentifier, string eventName, string eventDesc) { PrintWarning($"Event Identifier: {eventIdentifier} Event End Name: {eventName} Event Desc: {eventDesc}"); } private void OnExtraEventWinnerItem(ItemDefinition item, BasePlayer winningPlayer) { PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventWinnerCommand(string command, BasePlayer winningPlayer) { PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventWinnerKit(string kitName, object kitSuccess, BasePlayer winningPlayer) { PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationItem(ItemDefinition item, BasePlayer winningPlayer) { PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationCommand(string command, BasePlayer winningPlayer) { PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationKit(string kitName, object kitSuccess, BasePlayer winningPlayer) { PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}"); } Default Lang { "Chat Prefix": "<color=purple>ExtraEvents:</color>", "No Permission": "You do not have permission to use this command.", "Chat Command Reply No Admin Permission": "Command Usage:\n/{chat_command} ui - Toggle the event UI\n/{chat_command} image - Toggle the event images\n/{chat_command} sound - Toggle the event sounds", "Chat Command Reply With Admin Permission": "Command Usage:\n/{chat_command} ui - Toggle the event UI\n/{chat_command} image - Toggle the event images\n/{chat_command} sound - Toggle the event sounds\n/{chat_command} start - Start random event\n/{chat_command} start EventName - Start specific event\n/{chat_command} end - End current event", "Console Command Reply With Admin Permission": "Command Usage:\n/{chat_command} start - Start random event\n/{chat_command} start EventName - Start specific event\n/{chat_command} end - End current event", "No Event Found": "Cannot find the requested event: {event_name}", "Upcoming Event": "An upcoming event is already queued: {event_name}", "Active Event": "An event is already active: {event_name}", "No Active Event": "There is no event currently active.", "UI Enabled": "ExtraEvents UI Enabled", "UI Disabled": "ExtraEvents UI Disabled", "Image Enabled": "ExtraEvents Image Enabled", "Image Disabled": "ExtraEvents Image Disabled", "Sound Enabled": "ExtraEvents Sound Enabled", "Sound Disabled": "ExtraEvents Sound Disabled", "AnimalAnnihilation_Event_Name": "AnimalAnnihilation", "AnimalAnnihilation_Event_Description": "Kill animals to win!", "AnimalAnnihilation_Event_Chat_Prefix": "", "AnimalAnnihilation_UI_Pending_Participation_Message": "No one has played... yet.", "AnimalAnnihilation_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "AnimalAnnihilation_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "AnimalAnnihilation_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "AnimalAnnihilation_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "AnimalAnnihilation_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "AnimalAnnihilation_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "BarrelBreakers_Event_Name": "BarrelBreakers", "BarrelBreakers_Event_Description": "Break barrels to win!", "BarrelBreakers_Event_Chat_Prefix": "", "BarrelBreakers_UI_Pending_Participation_Message": "No one has played... yet.", "BarrelBreakers_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "BarrelBreakers_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "BarrelBreakers_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "BarrelBreakers_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "BarrelBreakers_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "BarrelBreakers_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "BerryBlast_Event_Name": "BerryBlast", "BerryBlast_Event_Description": "Gather wild berries to win!", "BerryBlast_Event_Chat_Prefix": "", "BerryBlast_UI_Pending_Participation_Message": "No one has played... yet.", "BerryBlast_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "BerryBlast_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "BerryBlast_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "BerryBlast_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "BerryBlast_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "BerryBlast_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "BotBash_Event_Name": "BotBash", "BotBash_Event_Description": "Kill bots to win!", "BotBash_Event_Chat_Prefix": "", "BotBash_UI_Pending_Participation_Message": "No one has played... yet.", "BotBash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "BotBash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "BotBash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "BotBash_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "BotBash_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "BotBash_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "CrateClash_Event_Name": "CrateClash", "CrateClash_Event_Description": "Loot crates to win!", "CrateClash_Event_Chat_Prefix": "", "CrateClash_UI_Pending_Participation_Message": "No one has played... yet.", "CrateClash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "CrateClash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "CrateClash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "CrateClash_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "CrateClash_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "CrateClash_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "FishingFrenzy_Event_Name": "FishingFrenzy", "FishingFrenzy_Event_Description": "Catch fish to win!", "FishingFrenzy_Event_Chat_Prefix": "", "FishingFrenzy_UI_Pending_Participation_Message": "No one has played... yet.", "FishingFrenzy_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "FishingFrenzy_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "FishingFrenzy_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "FishingFrenzy_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "FishingFrenzy_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "FishingFrenzy_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "HempHunters_Event_Name": "HempHunters", "HempHunters_Event_Description": "Gather wild hemp to win!", "HempHunters_Event_Chat_Prefix": "", "HempHunters_UI_Pending_Participation_Message": "No one has played... yet.", "HempHunters_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "HempHunters_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "HempHunters_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "HempHunters_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "HempHunters_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "HempHunters_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "MushroomMadness_Event_Name": "MushroomMadness", "MushroomMadness_Event_Description": "Gather wild mushrooms to win!", "MushroomMadness_Event_Chat_Prefix": "", "MushroomMadness_UI_Pending_Participation_Message": "No one has played... yet.", "MushroomMadness_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "MushroomMadness_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "MushroomMadness_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "MushroomMadness_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "MushroomMadness_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "MushroomMadness_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "OreWar_Event_Name": "OreWar", "OreWar_Event_Description": "Mine ore nodes to win!", "OreWar_Event_Chat_Prefix": "", "OreWar_UI_Pending_Participation_Message": "No one has played... yet.", "OreWar_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "OreWar_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "OreWar_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "OreWar_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "OreWar_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "OreWar_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "PlayerBattle_Event_Name": "PlayerBattle", "PlayerBattle_Event_Description": "Kill other players to win!", "PlayerBattle_Event_Chat_Prefix": "", "PlayerBattle_UI_Pending_Participation_Message": "No one has played... yet.", "PlayerBattle_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "PlayerBattle_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "PlayerBattle_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "PlayerBattle_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "PlayerBattle_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "PlayerBattle_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "ResourceRumble_Event_Name": "ResourceRumble", "ResourceRumble_Event_Description": "Collect resources to win!", "ResourceRumble_Event_Chat_Prefix": "", "ResourceRumble_UI_Pending_Participation_Message": "No one has played... yet.", "ResourceRumble_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "ResourceRumble_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "ResourceRumble_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "ResourceRumble_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "ResourceRumble_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "ResourceRumble_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "RoadsignRun_Event_Name": "RoadsignRun", "RoadsignRun_Event_Description": "Destroy roadsigns to win!", "RoadsignRun_Event_Chat_Prefix": "", "RoadsignRun_UI_Pending_Participation_Message": "No one has played... yet.", "RoadsignRun_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "RoadsignRun_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "RoadsignRun_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "RoadsignRun_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "RoadsignRun_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "RoadsignRun_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "TreeTrimmers_Event_Name": "TreeTrimmers", "TreeTrimmers_Event_Description": "Chop trees to win!", "TreeTrimmers_Event_Chat_Prefix": "", "TreeTrimmers_UI_Pending_Participation_Message": "No one has played... yet.", "TreeTrimmers_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "TreeTrimmers_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "TreeTrimmers_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "TreeTrimmers_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "TreeTrimmers_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "TreeTrimmers_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "TunnelTussle_Event_Name": "TunnelTussle", "TunnelTussle_Event_Description": "Kill tunnel dwellers to win!", "TunnelTussle_Event_Chat_Prefix": "", "TunnelTussle_UI_Pending_Participation_Message": "No one has played... yet.", "TunnelTussle_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "TunnelTussle_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "TunnelTussle_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "TunnelTussle_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "TunnelTussle_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "TunnelTussle_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "UnderwaterWar_Event_Name": "UnderwaterWar", "UnderwaterWar_Event_Description": "Kill underwater lab scientists to win!", "UnderwaterWar_Event_Chat_Prefix": "", "UnderwaterWar_UI_Pending_Participation_Message": "No one has played... yet.", "UnderwaterWar_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "UnderwaterWar_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "UnderwaterWar_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "UnderwaterWar_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "UnderwaterWar_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "UnderwaterWar_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "HighQualBrawl_Event_Name": "HighQualBrawl", "HighQualBrawl_Event_Description": "Collect high quality metal ore at 3x the normal rate!", "HighQualBrawl_Event_Chat_Prefix": "", "HighQualBrawl_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "HighQualBrawl_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "HighQualBrawl_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "MetalMash_Event_Name": "MetalMash", "MetalMash_Event_Description": "Collect metal ore at 3x the normal rate!", "MetalMash_Event_Chat_Prefix": "", "MetalMash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "MetalMash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "MetalMash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "ResourceRun_Event_Name": "ResourceRun", "ResourceRun_Event_Description": "Collect resources at 2x the normal rate!", "ResourceRun_Event_Chat_Prefix": "", "ResourceRun_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "ResourceRun_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "ResourceRun_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "StoneSmash_Event_Name": "StoneSmash", "StoneSmash_Event_Description": "Collect stones at 3x the normal rate!", "StoneSmash_Event_Chat_Prefix": "", "StoneSmash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "StoneSmash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "StoneSmash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "SulfurSpree_Event_Name": "SulfurSpree", "SulfurSpree_Event_Description": "Collect sulfur ore at 3x the normal rate!", "SulfurSpree_Event_Chat_Prefix": "", "SulfurSpree_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "SulfurSpree_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "SulfurSpree_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "WoodWhirl_Event_Name": "WoodWhirl", "WoodWhirl_Event_Description": "Collect wood at 3x the normal rate!", "WoodWhirl_Event_Chat_Prefix": "", "WoodWhirl_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "WoodWhirl_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "WoodWhirl_Event_Ending": "The <color=purple>{event_name}</color> event has ended." } Default Config { "General Options": { "Chat Prefix": "<color=purple>ExtraEvents:</color>", "Chat Icon (Steam64 ID)": 76561199519603325, "Minimum Players Online to Automatically Start Random Event": 3, "Auto Random Event Start Time Min (seconds)": 3600, "Auto Random Event Start Time Max (seconds)": 7200, "Enable Console Messages": true, "Enable Log File": true, "Chat Command": "extraevents", "Admin Permission": "extraevents.admin", "All Events Permission (optional, overrides individual event permissions if enabled)": "extraevents.all" }, "Event Types": { "AnimalAnnihilation": { "Enable Event": true, "Event Name": "AnimalAnnihilation", "Event Description": "Kill animals to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "chicken", "stag", "boar", "wolf", "wolf2", "bear", "polarbear", "crocodile", "panther", "tiger", "snake.entity" ], "Enable Event Permission": false, "Event Permission": "extraevents.animalannihilation", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored 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"Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ], "Participation Reward": { "Enable Participation Reward": true, "Give Participation Reward to Event Reward(s) Winner(s)?": false, "Participation Reward Probability %": 100, "Participation Reward Notification": { "Enable Participation Reward Notification": true, "Only Send Participation Reward Notification To Participating Players?": false, "Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Participation Reward Item(s) List": 999, "Max Number from Participation Reward Item(s) List": 999, "Randomize Participation Reward Item(s) List": false, "Participation Reward Item(s)": [ { "Enable Participation Reward Item": true, "Participation Reward Item Probability %": 100, "Participation Reward Item Display Name": "Scrap", "Change Item Name to Participation Reward Item Display Name in Player Inventory": false, "Participation Reward Item Shortname": "scrap", "Participation Reward Item Skin ID": 0, "Participation Reward Min Item Amount": 10, "Participation Reward Max Item Amount": 10 } ], "Participation Reward Command(s)": [ { "Enable Participation Reward Command": false, "Participation Reward Command Probability %": 100, "Participation Reward Command Display Name": "Participant Role", "Participation Reward Command": "oxide.usergroup add {player.id} participant" } ], "Participation Reward Kit(s) (plugin required)": [ { "Enable Participation Reward Kit": false, "Participation Reward Kit Probability %": 100, "Participation Reward Kit Display Name": "Farm Kit", "Participation Reward Kit": "farmkit" } ] } } }, "Additional Event Types": { "HighQualBrawl": { "Enable Event": true, "Event Name": "HighQualBrawl", "Event Description": "Collect high quality metal ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "hq.metal.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.highqualbrawl", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "MetalMash": { "Enable Event": true, "Event Name": "MetalMash", "Event Description": "Collect metal ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "metal.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.metalmash", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "ResourceRun": { "Enable Event": true, "Event Name": "ResourceRun", "Event Description": "Collect resources at 2x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 2.0, "Event Entities": [ "sulfur.ore", "metal.ore", "hq.metal.ore", "stones", "wood", "cloth", "leather" ], "Enable Event Permission": false, "Event Permission": "extraevents.resourcerun", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "StoneSmash": { "Enable Event": true, "Event Name": "StoneSmash", "Event Description": "Collect stones at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "stones" ], "Enable Event Permission": false, "Event Permission": "extraevents.stonesmash", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "SulfurSpree": { "Enable Event": true, "Event Name": "SulfurSpree", "Event Description": "Collect sulfur ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "sulfur.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.sulfurspree", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "WoodWhirl": { "Enable Event": true, "Event Name": "WoodWhirl", "Event Description": "Collect wood at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "wood" ], "Enable Event Permission": false, "Event Permission": "extraevents.woodwhirl", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } } }, "Version": { "Major": 1, "Minor": 16, "Patch": 3 } }    
5.0
sale
🥇Ready to bring Christmas to your server’s raiding experience?🕯️ 🕯️This seasonal pack contains 75 unique, handcrafted, high quality raidable bases divided into 5 distinct difficulty tiers (Easy, Medium, Hard, Expert, and Nightmare). Every base was built manually in-game, saved with CopyPaste, and tested on a live server. All 75 bases are fully decorated in a festive Christmas style. The Easy and Medium bases are bigger and more challenging than usual. Everything is 100% Plug & Play — no setup or editing required!❤️ 🕯️What Makes This Pack Unique:   75 Custom Bases: Includes 20 Easy, 15 Medium, 15 Hard, 15 Expert, and 10 Nightmare bases. Decorated By Hand: 8,159 string lights, 80 christmas trees and 55 snowmen placed one by one across the pack. Not a filter or a reskin — the decorations are part of every build. Complete Loot Table Set: A fully balanced loot table for every tier, tuned so each difficulty rewards properly without breaking your server’s economy. Fully Defended & Clever Layouts: Built with auto turrets, shotgun traps, flame turrets, SAM sites, land mines. A Real Difficulty Curve: An Easy base is a quick starter raid at around 270 entities. The toughest Nightmare fortress runs to 1,790 entities with 114 traps and turrets across multiple levels. Visual Variety & Heavy Challenge: Higher tiers are built mostly in Metal and HQM. Paste-Tested: All 75 base files were checked and corrected one by one, so nothing collapses, explodes or goes missing when a base spawns. Plug & Play Setup: Pre-configured profiles and main plugin settings included. Just copy, paste, and reload! Important! — In case that you are buying this pack to update your server, contact me, and after buying the pack I can rename the bases special for you, and will send the updated profiles so you won’t lose any time.🕯️ 🕯️How to Install (Step-by-Step):   Setting this up on your server takes less than 2 minutes: Base Files: Extract all 75 .json files from all subfolders (copypaste/Easy/, Medium/, etc.) and place them directly into oxide/data/copypaste/. (Do not copy subfolders, only the files inside them! The plugin does not look inside subfolders — the profiles reference the bases as easy1, medium1 and so on, with no folder prefix.) Loot Tables: Copy all 5 .json files from Difficulty_Loot/ into oxide/data/RaidableBases/Difficulty_Loot/. Default Loot: Replace oxide/data/RaidableBases/Default_Loot.json with the empty one included. The plugin mixes this file into every difficulty, so emptying it keeps the loot exactly as balanced. (Optional, but recommended!) Profiles: Copy all files from Profiles/ into oxide/data/RaidableBases/Profiles/. Keep the filenames exactly as they are, spaces included — “Easy Bases.json”, not “EasyBases.json”. Plugin Config (Optional): If you want to use the included custom config, copy config/RaidableBases.json into oxide/config/. (Note: This will overwrite your existing config!) Reload: Run o.reload RaidableBases in your server console. For later changes you can use rb.reloadconfig, rb.reloadprofiles and rb.reloadtables instead, without reloading the whole plugin. Requirements: This pack requires an Oxide/uMod Rust server with the paid RaidableBases plugin (by nivex) and the CopyPaste plugin installed. The bases work well. The only thing is that a few of them have lower stability by design, so "stability": "false" should be set in the profile’s CopyPaste Options. It’s already set that way in all the profiles that come with the pack, so there’s nothing to do on your side.   IMPORTANT: Remove Stone Walls (Enclosures): By default, the plugin spawns a giant stone wall around bases. To remove it: Open oxide/config/RaidableBases/Profiles/Easy.json Find the "Arena Walls" section and change "Enabled" to false: "Arena Walls": { "Enabled": false, ... } Run command: rb.reload in console. Loot Hints (enabled by default): Players type /rb hint and the containers that still hold loot are drawn for them — very useful on the big Hard, Expert and Nightmare bases. To turn it off: "Loot Hints": { "Enabled (/rb hint)": false, "Required Loot Percentage To See Loot Left": 85.0, ... } In Case that you feel that it's too much loot: Open oxide/config/RaidableBases/Profiles/Easy.json or any tother Difficulty "Amount Of Items To Spawn": 185, Change the  Amount Of Items to a lower number. Modifying Base Despawn Timers: If you want to change how long a base stays on the map before disappearing, find these lines under "Raid Management" in config:  "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Inactive (0 = disabled)": 45 Controlling Automatically Maintained Events: It's spawning 6 bases at every 30 mins - 1h 30 mins, randomly. Easy & Medium got higher chances to spawn. Takes 30 seconds per base to spawn so it's not going to make the server to lag. "Always Maintain Max Events": true, "Max Maintained Events": 6 NPCs: Default is 1+1 on Easy up to 3+3 on Nightmare. Raise these for a harder fight: "NPCs": { "Enabled": true, "Amount Of Scientists To Spawn": 2, "Minimum Amount Of Scientists To Spawn": 2, "Amount Of Murderers To Spawn": 2, "Minimum Amount Of Murderers To Spawn": 2, ... } Auto-Cooking & Sorting (Furnace & Base Sorting): If you want to know how the pack automatically moves resources or food into the right containers when a base spawns, look for these options under "Raid Management" in config: "Move Cookables Into Ovens": true, "Move Food Into BBQ Or Fridge": true, "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true Turning Lights and Furnaces On Automatically: "Turn Lights On At Night": true, "Turn Lights On Indefinitely": true, "Furnace Starting Fuel": 1000 Automatic Chat Announcements: If you want the entire server to know when a new raid has appeared on the map, look for "Event Messages" in config: "Announce Buy Base Messages": false, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true Manual Base Registration (Console Commands) If you already have existing bases and do not want to overwrite your profiles, run these commands in your server console (F1 or RCON) to add all 75 bases manually, then run o.reload RaidableBases: (Important! - In case that you are buying this pack to update your server, contact me, and after buying the pack I can rename the bases special for you, and will send the updated profiles so you won’t lose any time.) rb.config add “Easy Bases” Easy easy1 easy2 easy3 easy4 easy5 easy6 easy7 easy8 easy9 easy10 rb.config add “Easy Bases” easy11 easy12 easy13 easy14 easy15 easy16 easy17 easy18 easy19 easy20 rb.config add “Medium Bases” Medium medium1 medium2 medium3 medium4 medium5 medium6 medium7 medium8 medium9 medium10 rb.config add “Medium Bases” medium11 medium12 medium13 medium14 medium15 rb.config add “Hard Bases” Hard hard1 hard2 hard3 hard4 hard5 hard6 hard7 hard8 hard9 hard10 rb.config add “Hard Bases” hard11 hard12 hard13 hard14 hard15 rb.config add “Expert Bases” Expert expert1 expert2 expert3 expert4 expert5 expert6 expert7 expert8 expert9 expert10 rb.config add “Expert Bases” expert11 expert12 expert13 expert14 expert15 rb.config add “Nightmare Bases” Nightmare nightmare1 nightmare2 nightmare3 nightmare4 nightmare5 nightmare6 nightmare7 nightmare8 nightmare9 nightmare10 🛡️Optimized NPCs The number of NPCs is fully optimized for each difficulty tier — from 1 scientist and 1 murderer on Easy up to 3 and 3 on Nightmare. You can find and tweak these balanced guard configurations inside the Profiles/ folder. A Note From Me👋🏻 Hello and welcome! I’ve put my heart and countless hours into creating this Christmas pack. Everything was built by me from scratch on my online server, and every single one of the 75 bases was decorated by hand — the lights, the trees, the snowmen, all placed one at a time. In case that you want to see few of my bases by urself, contact me and I will join on my public server and will spawn some of them, the ip: 148.251.177.248:28020   🕯️Why only $17? Seasonal content has a short window, and I would rather have it running on your server this December than sitting unsold. As a former server owner myself, I know how hard and expensive it is to find high-quality setups that don’t break the bank. Everything is tested and plug & play, at a price that makes it an easy decision. 🌟Support the Work If you love this pack, please consider leaving a 5-star review! Your feedback means the world to me and motivates me to keep building and improving future packs. Thank you for your support, and Merry Christmas! Happy raiding!  
0.0
sale
$39.99 $19.99
CubeBuild is a plugin that adds Minecraft-style building with cube blocks. Players receive a special building plan and can create structures from blocks: houses, castles, towers, statues, and many other objects that are difficult or impossible to build with the standard building system. Cube structures can be used not only as decorations. Players can place regular deployable objects inside these buildings, such as boxes, workbenches, furnaces, planters, lights, sleeping bags, and other items needed for gameplay and progression. There are currently 7 block categories available: wood, stone, brick, concrete, metal, high quality metal, and glass. Each category includes several skins, allowing players to combine different materials, colors, and textures in one build. More than 30 block variants are currently available. More blocks may be added in the future based on customer requests.   AI Building Generation The plugin includes instructions for generating ready-to-use builds with AI. You can describe the build you want in ChatGPT, for example: a castle, village, tower, statue, or arena. After that, AI will generate a special building file in the CubeBuild format. Simply add this file to the plugin data folder, and the build can be pasted on the server with one command: /cubepaste <presetName> Plugin reload is not required. This allows you to quickly create new objects without placing every block manually. An administrator can generate a build, upload the file to the server, and instantly place it in the desired location. The instruction has been tested only with ChatGPT. Compatibility with other AI services is not guaranteed.   Copy and Paste The built-in copy and paste system allows you to save completed builds and place them later. You can build an object once, save it as a preset, and reuse it at any time. At the moment, this feature is intended for administrators only. Custom Building Privilege CubeBuild has its own building privilege system, which replaces the standard building privilege for cube structures. It is designed to protect the house from decay and works as a separate upkeep system. If there are enough resources, the structure will be protected from decay. If the resources run out or are not sufficient, the cube blocks will gradually start to decay. The building privilege UI also includes a convenient repair feature. A player can repair the entire house inside the privilege zone with one button, without repairing each block manually.   Limitations CubeBuild uses separate entities for cube blocks, so they should not be placed in unlimited amounts. The config includes block limits for each player. It is not recommended to disable these limits or set them too high. I cannot guarantee stable plugin performance if more than 50,000 cube blocks are placed on the server.   Chat Commands - /givecubeplan - gives a custom building plan. Admin only. - /killallcubes - deletes all cubes and custom doors created by the plugin. Admin only. - /cubecopy <radius> <presetName> - copies a cube structure within the specified radius and saves it as a preset. - /cubepaste <presetName> - pastes a previously saved build. - /cubedelete <radius> - deletes cubes within the specified radius.   Console Commands - givecubeplan <userId> [amount] - gives one or more custom building plans to a player.   Permissions - cubebuild.building - allows players to use the custom building plan. - cubebuild.copy - allows players to use the copy command. - cubebuild.paste - allows players to use the paste command. - cubebuild.delete - allows deleting blocks within a radius.   Plugin Config en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian   Check out the rest of my work:  Adem's Codefling Library You can reach out to me in Discord:  Adem's Discord Profile Join the Mad Mappers Discord!
5.0
sale
Hello! This is one of my largest base design packs yet. It includes 210 unique bases, with over 30+ designs for every skill level (from starter to endgame). This collection combines all my current individual packs into one ultimate bundle. If you have already purchased any of my previous packs, please check carefully before buying this one to avoid duplicate content. However, if this is your first time considering my designs, this pack is the perfect place to start! Thank you in advance for your support, and I hope you enjoy building!
0.0
🌋VOLCANO ISLAND – 4500K CREATIVE RUST MAP Volcano Island is a visually beautiful and fun to explore, builder-friendly 4500k Rust map loaded with every major monument and 50+ custom build spots marked with an "X". Designed for smooth performance, focusing on extreme low entity counts for a lag free experience, creative freedom, and competitive gameplay. Your players will NEVER run out of places to build on this Map! 🤝 ⭐What Makes It Special 🏗️50+ Custom Build Zones marked with an "X" on the Map!!! The most buildable location for any Map of mine yet! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Volcano Mountains and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. Low-prefab, FPS-friendly buildables: Custom caves Underwater Locations to build a base Hidden structures Unique build pockets Works with all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! All Facepunch Monuments Included Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. 🗺️Map Info Size: 4500k Prefabs: ~10,281 🆘Support Discord: Dymize_
5.0
$24.99
Wipe Pass is a battle pass and server goals plugin for Rust: personal free and premium levels, daily and wipe challenges, community objectives with milestones, rankings and rotating seasons, all edited in game. BATTLE PASS · SERVER GOALS · SEASONS Keep your server alive all wipe long Most servers are packed on wipe day and empty three days later. Wipe Pass gives your players a reason to log in every day: new challenges each morning, a pass to finish before the end of the wipe, rewards to claim, a ranking to climb and server goals that unlock boosts for everyone. Everything is edited in game with a visual editor. No DLL, no web editor, no JSON to touch. 6 seasons included 2 in 1 battle pass + server goals 24 challenges included 0 DLL or dependency A personal battle pass: free and premium levels, chests to choose, real Rust items Server goals for the whole community: milestones that unlock items, boosts and commands Daily and wipe challenges: new ones every day, with a GIVE button for donations Balanced for your wipe schedule: weekly, every 2 weeks or monthly, finished just before the end Free custom seasons: we build a season for your server on request Just a .cs file: works on every host, no DLL, no restart Rewards players actually claim 20 levels by default, unlimited if you want more. A free track and premium levels shown as golden tiles with a crown. Real items or anything custom Rewards are real Rust items, or console commands for kits, ranks, economy or anything your server uses. Chests with a choice On chest levels the player picks 1 of 3 categories (for example Resources, Survival or Gear). The rarity grows with the level: common, rare, epic, legendary. Claimed by hand, never lost Rewards wait behind an open padlock until the player claims them, or uses CLAIM ALL. Records across wipes Players keep their record: ★ 3 passes completed shows in the pass and in the ranking. A reason to log in every morning 3 daily challenges per player: new every day, mixed genres so the same type never repeats Wipe challenges: the same set for the whole server, all wipe long Every playstyle: gather, kill players, scientists, animals, heli and Bradley, hack crates, barrels, craft, fish, donate Change 1 challenge per day: if a player doesn't like one Streak bonus: +10% challenge XP per day in a row, up to +30%, adjustable The whole server works together Objectives everyone contributes to: farm 50 000 sulfur, down 30 helicopters, donate 15 000 scrap. As the server progresses, milestones unlock rewards. Milestones at your percentages 25%, 50%, 75%, 100% or any other step. Each one can give items, a gather boost for everyone, server commands and a chat announcement. Choose who gets each milestone Everyone, contributors only, or the top 10. Late players can still claim everyone milestones after a few hours of play. Top 3 contributors Rewarded when the quest is completed, with a contributor ranking players love to climb. Nobody gets left behind Catch-up bonus: players far behind the server average earn more XP until they catch up XP events: double XP for 24 h with one click, or automatically every weekend Next reward reminder: Only 230 XP left to unlock SMG (level 18), right when they log in Pop-ups and banners: Rust blue bar or Wipe Pass box, placed above the health bars and following their height A podium worth climbing A real podium with gold, silver and bronze, each player's level and XP, and a card that tells every player exactly how far the next place is: +340 XP to pass #11. A second ranking shows the server contribution. Sell it your way Premium is a simple permission, wipepass.premium. Give it to your VIP group, or sell it on your store: the console command wipepass.premium <player> <days> runs from Tebex, PayNow or any store, and the plugin removes it when it expires, even offline. Every setting one click away Setup assistant On first launch: wipe schedule, season, color. Done in a minute. Health check Tells you in plain words if the pass can't be finished, if a challenge targets an item that doesn't exist, or if nobody has premium, with a FIX button. Visual editors Pass levels, chests, challenges with an item picker and a suggested XP, server goals, milestones and top 3. Titles write themselves. Players tab Search a player, see their level and challenges, give XP, set a level, give or remove premium, reset their pass. Stats, backups and modes Completion rate on every challenge, duplicate in one click, automatic backups with undo, simple and advanced modes, 8 accent colors. 6 seasons included, more over time Classic, Classic II, Classic III: vanilla friendly, same balance, different rewards Raid Season, Farm and Build, Warpath: themed seasons for different servers Preview before applying: see the full reward track of any season Automatic rotation: each wipe or each month, in order or at random Save your own: turn your setup into a season and reuse it A season made for your server Every buyer can ask for custom seasons, for free. Join our Discord and describe the general balance you want: Your rates: vanilla, x2, x5 or more Your playstyle: more PvP, more farming, more raiding How generous: rewards at the start and at the end of the pass Your wipe schedule: weekly, every 2 weeks or monthly No need to list every item: we build a balanced season around your description and send you the file. /pass: Open Wipe Pass: server goals, pass, ranking, history /pass admin: Open the editor /pass settings: Open the settings panel wipepass.givexp <player> <amount>: Give pass XP wipepass.removexp <player> <amount>: Remove pass XP wipepass.setlevel <player> <level>: Move a player to a level wipepass.reset <player>: Reset a player's pass wipepass.premium <player> [days]: Give premium (permanent without days) wipepass.unpremium <player>: Remove premium wipepass.new: Start a new wipe quest now wipepass.info: Plugin status Player commands accept a name or a SteamID and work on offline players. The chat command can be renamed in the settings. Permissions wipepass.admin: Open the editor and the settings wipepass.premium: Unlock the premium levels Discord Optional webhook posts for milestones, quest completion, players who finish the pass, new wipes and XP events. Paste your webhook URL in the settings, no bot needed. Nothing is sent to Discord until you paste a webhook URL and turn it on. Network use Wipe Pass only contacts Discord, and only if you set up a webhook. Interface images are hosted on imgur.com and loaded by the players' game client like any Rust UI image. No analytics, no tracking, no license check. For developers WipePass?.Call("API_AddXp", player, 100); // give pass XP WipePass?.Call("API_GetLevel", player.userID); // current level WipePass?.Call("API_IsPremium", player.userID); // premium or not // Hooks void OnWipePassLevelUp(BasePlayer player, int level) void OnWipePassRewardClaimed(BasePlayer player, int level) void OnWipePassChallengeDone(BasePlayer player, string challengeId) Configuration Everything below can also be edited in game. Levels, rewards, chests, challenges, server objectives, milestones and seasons are edited in the in-game editor (/pass admin) and saved in the config and in oxide/data/WipePass/Seasons. { "General: Enabled": true, "General: Chat command": "pass", "General: Chat prefix": "<color=#A45BC7>[Wipe Pass]</color>", "General: Debug logs": false, "General: Chat icon (SteamID of an account with the Wipe Pass logo as avatar, 0 = default)": 0, "Editor: Advanced mode": false, "Pass: Players can change 1 daily challenge per day": true, "Pass: Catch-up bonus for late players": true, "Pass: Catch-up max multiplier": 2.0, "Pass: Streak bonus per day in a row (%)": 10, "Pass: Streak bonus max (%)": 30, "XP event: Multiplier": 2.0, "XP event: Every weekend (Friday 18:00 to Sunday night, server time)": false, "Editor: Setup assistant done": false, "Quest: Server objectives enabled": true, "Quest: Start a new quest automatically on wipe": true, "Quest: Objectives per quest": 6, "Quest: Pick objectives at random": true, "Quest: Goal multiplier": 1.0, "Quest: Wipe length in days (for the countdown)": 7, "Quest: Wipe schedule (weekly, biweekly, monthly)": "weekly", "Quest: Late players can claim past \"everyone\" milestones after X hours played (0 = never)": 3, "Pass: Personal battle pass enabled": true, "Pass: XP per contribution point": 0.5, "Pass: Max XP per day from playing (challenges not included, 0 = no limit)": 200, "Pass: Daily challenges per player": 3, "Pass: Wipe challenges (same for everyone)": 6, "Pass: Reset the pass when a new quest starts": true, "Pass: Premium label shown to players": "VIP rank", "Seasons: Current season": "classic", "Seasons: Auto rotation (off, wipe, monthly)": "off", "Seasons: Random order": false, "Seasons: Reset player passes when the season changes": true, "Top: Reward the top contributors when the quest is completed": true, "Notify: Show the contribution HUD": true, "Notify: HUD duration (seconds)": 6, "Notify: Milestone banner": true, "Notify: Milestone sound": true, "Notify: Announce when an objective is completed": true, "Notify: Pop-ups for rewards and challenges": true, "Notify: Pop-up style (rust = Rust blue bar at the bottom, custom = Wipe Pass box on the right)": "rust", "Notify: Also show server announcements in the Rust blue bar": true, "Notify: Box position (bottom = just above the health bars, top = top right corner)": "bottom", "Discord: Enabled": false, "Discord: Webhook URL": "https://discord.com/api/webhooks/...", "Discord: Post when a player completes the pass": true, "Discord: Post when a new wipe starts": true, "UI: Accent color (hex)": "#A45BC7", "UI: Show credit": true } Languages and support English and French included, every text is in the language files. Questions, bugs or a custom season request: join our Discord.
0.0
$25.00
Explore Enclave a 4000 sized landmass custom peninsula connected by bridges and railways system both above and below ground build on offshore custom islands or in the trees in vast forests of the map all while exploring the custom monuments along with procedurally rust generated ones!    
0.0
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A very unusual plugin; I haven’t seen anything like it anywhere else. I was worried about the load on the server, but everything seems fine so far. I’ll need to test it further when there’s a high number of concurrent users.
Probably one of the best one grid maps out on codefling to get this map is very well made and optimized for server performance with good fps, i have had the pleasure of haven close to 60 players on the map and would like to say it's very fun and exciting to see what kind of bases players will build on the map. If you decide to buy any maps from this map dev please do as he has come out with some bangers in the past year. 
A cool, simple plugin. Now you don’t have to go through the hassle of finding a coder to create tools—and besides, coders usually don’t make skins anyway; they just grab them from the Workshop.
I’ve tried out this plugin, and I can say that it works great. The icons load quite quickly. The images are really beautiful! Plus, most of the items have been replaced.
Great plugin. 100% recommended! The developers always respond quickly and are ready to help with any question! Thank you for your work! I’m looking forward to even more new ideas!
Clean and modern UI. By far the best looking kits plugin publicly available. Developer is very responsive and is open to feedback/suggestions. Easy to recommend any of their products.

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