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ServerPanel adds a player information menu to your server. Use it to share useful information with your players and to integrate your plugins into it.        🌟  Features User-Friendly Interface: A GUI that is easy to navigate. Economy Integration: Works with different economy plugins. Dynamic Menu Categories: Group features into categories you can customize. Extensive Configuration Options: Almost every part of the plugin can be customized, including messages, colors, sizes and fonts. Auto-Open Menu: Opens the menu automatically when a player connects (configurable in the settings). Block Settings: Block the menu while a player is building, raiding or in combat. Multiple Economy Head Fields: Show several economy values, such as balance, server rewards and bank information. Permission Management: Set permissions for different user roles to control who can use which features. Localization Support: Translate and edit all messages for different languages. Performance Optimized: Built to keep server lag to a minimum. Customizable Hooks: Connect existing economy systems through configurable hooks for adding, removing and showing balances. Editor Position Change: Admins can move the editor to the left, center or right with one click. Command Enhancements: Commands accept multiple arguments separated by "|", so several commands can run at once.   🎮  Commands /info: open menu /sp.install  (or) /welcome.install: open installer menu sp.migrations: console command that updates the plugin data structure when you upgrade to a new version. It creates backups before making any changes. sp.migrations list: shows available migrations and whether they need to run sp.migrations run <version>: runs specific migration (e.g., "1.3.0") sp.migrations run <version> force: forces migration even if not detected as needed   🛡️  Permissions serverpanel.edit: allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin: required to access the plugin installation functions   🎥  Video   🖼️  Showcase Templates Template V1 Template V2 Template V3 Template V5 Editor Installer   🧪  TEST SERVER Join our test server to try all the features yourself. Copy the IP address below to start playing. connect 155.103.86.38:28015   📊  Update Fields ServerPanel supports update fields: placeholders for your templates that show live information. They update automatically and work in text components, headers and other interface elements. Player Information {online_players}: Number of currently online players {sleeping_players}: Number of sleeping players {all_players}: Total number of players (online + sleeping) {max_players}: Maximum server capacity {player_kills}: Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths}: Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username}: Player's display name {player_avatar}: Player's Steam ID for avatar display Economy {economy_economics}: Economics plugin balance {economy_server_rewards}: ServerRewards points {economy_bank_system}: BankSystem balance Note: Economy fields can be customized in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones. Server Information {server_name}: Server hostname {server_description}: Server description {server_url}: Server website URL {server_headerimage}: Server header image URL {server_fps}: Current server FPS {server_entities}: Number of entities on server {seed}: World seed {worldsize}: World size {ip}: Server IP address {port}: Server port {server_time}: Current server time (YYYY-MM-DD HH:MM:SS) {tod_time}: Time of day (24-hour format) {realtime}: Server uptime in seconds {map_size}: Map size in meters {map_url}: Custom map URL {save_interval}: Auto-save interval {pve}: PvE mode status (true/false) Player Stats {player_health}: Current health {player_maxhealth}: Maximum health {player_calories}: Calorie level {player_hydration}: Hydration level {player_radiation}: Radiation poisoning level {player_comfort}: Comfort level {player_bleeding}: Bleeding amount {player_temperature}: Body temperature {player_wetness}: Wetness level {player_oxygen}: Oxygen level {player_poison}: Poison level {player_heartrate}: Heart rate Player Position {player_position_x}: X coordinate {player_position_y}: Y coordinate (height) {player_position_z}: Z coordinate {player_rotation}: Player rotation (degrees) Player Connection {player_ping}: Connection time in seconds {player_ip}: Player's IP address {player_auth_level}: Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id}: Steam ID {player_connected_time}: Connection start time {player_idle_time}: Idle time (HH:MM:SS) Player States {player_sleeping}: Is sleeping (true/false) {player_wounded}: Is wounded (true/false) {player_dead}: Is dead (true/false) {player_building_blocked}: Is building blocked (true/false) {player_safe_zone}: Is in safe zone (true/false) {player_swimming}: Is swimming (true/false) {player_on_ground}: Is on ground (true/false) {player_flying}: Is flying (true/false) {player_admin}: Is admin (true/false) {player_developer}: Is developer (true/false) Network & Performance {network_in}: Network input (currently shows 0) {network_out}: Network output (currently shows 0) {fps}: Server FPS {memory}: Memory allocations {collections}: Garbage collections count Usage Example: Use these fields in any text component, for example: "Welcome {player_username}! Server has {online_players}/{max_players} players online."   🔧  API Documentation for Developers ServerPanel provides an API for plugin developers to integrate their plugins into the menu system. Required Methods API_OpenPlugin(BasePlayer player): Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player): Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page): Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID): Receives your category ID Integration Example [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction): Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null): Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. Your function updates the value for each player.   📚  FAQ Q: Why can't I open the menu? A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator. Q: How do I enable Expert Mode? (disables automatic template updates) A: In the data file "Template.json", turn on the "Use an expert mod?" option: "Use an expert mod?": true, P.S.  "Template.json" is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon) Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: This happens when images fail to download from the internet. To fix it, enable Offline Image Mode, which uses local images instead: Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files. Q: Does ServerPanel work only with Mevent's plugins? A: Currently, ServerPanel integrates with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). Other developers can use the API to add their own plugins to the menu. Q: Why do integrated plugins (Shop, Kits) have different window sizes? A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin so the sizes match. Q: The panel displays differently for different players. How can I make it show the same on everyone's screen? A: This happens when players have different UI scale settings. To make it look the same for everyone: Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video? A: You can replace the default video with your own using this command: serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com. Q: My custom images are not loading or show as blank/question marks. What image hosting should I use? A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. The most reliable option is Offline Image Mode with local images. Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories? A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this: In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu: "Chat Button": true "Commands": "chat.say /cases" The command runs as if the player typed it in chat, and the plugin's interface opens on its own, outside the ServerPanel menu. Q: Text in V4 template is shifting or sliding out of place. How can I fix this? A: This happens when the text width is not set correctly. The "TITLE LOCALIZATION" settings in ServerPanel control text width for categories and pages: Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE: The language code TEXT: The localized text content WIDTH (px): The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
5.0
Contracts is a time-rotating quest system plugin that allows you to create versatile quests/missions that rotate periodically. Each contract can have one or more objectives, with multiple objective types to choose from. It doesn't stop there: each objective can be augmented with objective conditions, which add additional requirements in order to progress it. This allows you to define versatile and unique quests: You could have quests as simple as "Kill 5 scientists"... or a little bit more challenging quests like "Kill 5 scientists with an assault rifle" or have crazy requirements like "Kill 5 scientists, with an assault rifle OR an MP5, between 25-50m away, while being below 20 HP, while wearing a bandana and riding a horse". The possibilities are endless! Not just another quest plugin Most quest plugins hand out static, repeatable, single-objective quests with no cap on how many you can have active at once and no deadline on finishing them. Players end up completing them passively in the background without ever engaging with the system, like achievements. Contracts turns these side-quests into main quests by putting them on a timer. A limited set of contracts is live at a time, each with a real deadline you define, so players have to decide what to prioritize rather than mindlessly clear a checklist. That's what keeps players logging back in throughout the wipe, when they'd otherwise burn out once progression stalls. Contracts also supports multi-objective quests with layered conditions (requirements), so a single contract can demand more than "kill 10 scientists." Simple objectives stack into real challenges. Features (Lite) The following are the limited features of the Lite version. See the Full version's page for the full feature set. Read more about the Lite edition on the website. Highly customizable quests/missions to help you build your unique set of goals and control difficulty beyond just progression amounts required. Control the flow and order of how contract objectives can be completed. 5 objective types to vary gameplay across your server 5 objective condition types to add as many layers of challenge that you want to your objectives Customizable categories and their rotation period, with the possibility to disable rotations altogether and manually control when contracts rotate. Clean and customizable UI for browsing and tracking contracts. Leaderboard to rank your whole server by Contract Score. (limited) Event logging with JSONL format support Powerful Web editor to make editing your configs a breeze and viewing insightful charts on your JSONL logs Quick Links ⭐Full Edition 🗨️Discord Server 📄Full Documentation ✏️Web Editor 🧭Roadmap Full Plugin Documentation Contracts is a very large plugin with a growing number of features. Documenting everything on the Codefling plugin page (here) can be very intimidating, inconvenient to read/search and drive new users away when they see a wall of text. For these reasons, I've created a structured, digestable and detailed documentation website with guides for new Contracts users! Check it out: https://www.rustcontracts.com Web Editor Nobody wants to be writing complex JSON structures by hand! Head to the Web Editor at https://editor.rustcontracts.com , drop your data configs and start editing your configs in a convenient UI. The quality of the editor and its extensive features are on par with the quality of the plugin! This isn't just simple forms and inputs. Editor Features Convenient UI: Edit all your contracts, categories and presets in a Web-based UI. No manual JSON editing required. Rich Editing Experience: Validation, undo/redo from anywhere, ID refactoring, autocomplete fields, optional raw JSON editing and more QoL features. Data Persistence: Save snapshots of your configs and restore or download them at a later time (data saved in your browser). Advanced Data Importing: You can import entire data files or choose parts of them to merge into your working config. This makes importing new default contracts or shared contracts into your existing config a breeze. AI Generated Contracts: Use the prompt given by the editor in ChatGPT/Claude and paste its response into the editor to generate a contract. Command Palette: Easily navigate through contracts, categories, presets from anywhere in the editor through the command palette. Stats: View your JSONL logs in pre-made charts to gain insights into your contracts, such as pacing and reward balance. Discord Join the official Discord server for support, announcements and more! https://discord.rustcontracts.com
5.0
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This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡30 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡30 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡30 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. With a total of 110 bases, this package focuses on simplicity and optimization. Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁 Installation Path: All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory. ⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)   WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁 /serverfiles/oxide/config Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁 /serverfiles/oxide/data Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. Step 5: Restart the plugin via RCON: o.reload RaidableBases INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON:   Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: /oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0       All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Please leave a review here:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews Thank you! ❤️ Support:  FULLWIPED DISCORD  
5.0
AI-Powered Anti-Cheat & Moderation Galium: the automated anti-cheat & moderation platform for Rust organizations Detection, intelligence, and enforcement, automated and unified in one organizational dashboard. Galium reads live, server-side gameplay to catch cheaters, teamers and rule-breakers from the way they play, then enforces automatically, 24/7, across every server you run. No client install. Works alongside EAC. Request Access Join Discord 40,000+ players monitored live 2021 protecting Rust since 24/7 automated enforcement Your browser does not support the video tag. One automated layer over your whole operation Galium is an anti-cheat at its core, designed to detect behavioral abuse through live production signals, risk modeling, and automated enforcement workflows. Everything runs server-side, so there is no client for players to install or tamper with, and detection runs off your game server without taxing your tick rate at peak population. It analyzes four live behavioral signal streams in real time, and acts the moment a player crosses the line you set: Combat Aim, recoil & hit patterns Movement Speed, flight & position Chat, voice & signs AI toxicity & NSFW Teams Cooperation & grouping Automated Pillar 01 Server-side anti-cheat Galium flags the full range of Rust cheats from live gameplay, not from the player's machine, from blatant aimbot to the subtle no-recoil that slips past everything else. Every flagged player carries a single risk score and tier, so your staff review who matters first. Detects in real time Aimbot, triggerbot & aim assistance No-recoil & no-spread Spinbot, flyhack & speedhack Scripting & automation Risk scoring & tiers One risk score per player, not per detection Severity tiers prioritize who to review first Explainable & auditable, never black-box Weighting refined through years of real outcomes Automated Pillar 02 Teaming detection, in 3D Teaming beyond your group limit is the hardest rule on Rust to police, and the easiest to hide. Galium surfaces the relationships behind it and maps who is actually cooperating with whom, so you can act on evidence instead of suspicion. ✓ Flags cooperation that exceeds your group limit ✓ Player-to-player, player-to-clan & clan-to-clan scoring ✓ Weighted by interaction and proximity over time Teaming on the 3D map · by RankEval Automated Pillar 03 AI Moderation Toolkit One AI-driven toolkit reads everything players type, say and draw. Language models score chat, speech models transcribe and judge voice, and computer vision scans every spray and sign. It acts in-game the moment something crosses the line, without a moderator in the loop. Chat AI toxicity scoring + word filters Auto-mutes offenders instantly Every action logged to Discord Voice AI transcribes voice in real time Flags toxic & abusive players Optional auto-enforcement & logs Images AI vision scans every spray & sign Flags NSFW & offensive imagery Auto-removed, no manual review Automated enforcement that never sleeps Detection only matters if something happens next. Build no-code rules (trigger, condition, action) and Galium bans, mutes, kicks or alerts the moment a player crosses your threshold, across every server, 24/7. ✓ No-code automation rules: trigger → condition → action ✓ Bans, mutes, kicks and alerts fire automatically, 24/7 ✓ Two-way BattleMetrics ban sync ✓ Full Discord moderation bot, with actions & alerts posted live ✓ Ban history, mute history, evidence linkage & full audit trails From a single server to a whole organization Run one server or fifty. Galium fits both, and grows with you. Where most plugins stop at a single server, Galium gives every player one identity, one risk score and one enforcement history that follows them across everything you run. ✓ One player identity across your entire org ✓ Risk follows the player, not the server they join ✓ Behavioral profiles persist beyond wipe cycles ✓ Staff actions are fully traceable across teams No silos. No per-server blind spots. One structured organizational view. Plugs into the tools you already run Discord A full moderation bot with live alerts, actions and logs in your server. BattleMetrics Two-way ban sync keeps enforcement consistent everywhere. RankEval Player-position tracking and the 3D teaming map. Automated moderation at scale starts here If you operate Rust servers and need cross-server cheat detection, teaming intelligence and automated enforcement that runs itself, and Galium is the infrastructure to support it. Request Access Join Discord See every feature in detail at galium.gg/features Automated Rust anti-cheat since 2021 · 40,000+ players monitored live · Built by CyberSynthetics Solutions LLC
5.0
sale
Our Discord Manage players, permissions and plugins from inside the game PowerfulAdmin is an admin panel you open inside Rust. Fifteen pages in the sidebar cover players, items, permissions, plugins, the live console, ConVars, a working server map and your own buttons. Four more tools work out in the world, on whatever you are looking at. Every page and every action has a permission of its own, so a junior moderator can use only what you grant. The panel is translated into seven languages Tip /padmin opens it. After that it is point and click, or a key you bound yourself New in 1.3.0: six things this version adds Items page Hand out items without opening a player card. Search the whole list, filter by category, pin favorites, fill a cart and give it to one player or to several at once. The i button opens an item's reference card: shortname and ID, stack size, the crafting recipe with workbench and craft time, and what it breaks down into in the green, yellow and red recycler Map clusters Markers that sit close together merge into one icon with a count and split apart again as you zoom in. Any cluster opens a list of what is inside, vehicles, shops and events included. A row selects the player, opens the object menu or teleports you. If you want every marker on its own, the Clusters switch next to the zoom buttons turns merging off Permissions page Search by a plugin's name and you get all of its permissions. A click on a plugin block's header folds it away. Every group shows how many players are in it, and the count opens the member list Seven languages German, Spaninh, French, Brazilian Portuguese and Simplified Chinese join English and Russian. With LangAPI installed, item names and descriptions follow each admin's game language too Update check A Check Updates button on the Plugins page runs the UpdateChecker plugin. A plugin with a newer version shows the old and new version on its card, and a click on the card opens the update link Heal and Vanish Heal has a Full mode: one click revives a wounded player, restores full health and refills food and water. Vanish has an optional switch that also turns noclip off when you leave Vanish The sidebar: fifteen pages, plus add-on sections The panel reopens on the page you left. Add-ons appear in the same sidebar, use the same permission system and follow the theme the admin picked Main Tools Management Add-ons Dashboard Vanish Permissions Bans (DLC) Live console ESP Logs Freeze (DLC) Players Server map Plugins Whitelist (DLC) Items Binds ConVars       Quick buttons       Appearance       Settings   Your own sections can go here too, through the API described at the bottom of this page Out in the world: tools that work on what you look at A lot of moderation happens in front of a base, a player or a locked crate. Four tools work right there, and none of them needs anything installed on the admin's client Vanish Vanish takes you out of networking, colliders, entity queries and the game's own AI target list. NPCs stop shooting and forget you were standing there. Radiation, cold, wetness, hunger, thirst and drowning stop affecting you, and Vanish puts everything back as it was when you switch it off. A silhouette for other admins, auto vanish on connect, opening locks and turning noclip on with Vanish are all optional, and each has a permission. Another switch, Turn off noclip with vanish, turns noclip off when you leave Vanish Admin hammer Hold a hammer, look at anything, and the HUD reads out the owner, position, health, upkeep, power, who is authorized, the code lock codes and what is in the container. Hold E to pick an action from the radial menu, then Shift+LMB runs it: delete, delete with gibs, delete the whole linked structure, edit the container contents, or on a hackable crate unlock it now and set its timer to any value you type Inspect Look at a player and act on them without typing a name. E opens their inventory, RMB opens their full card. An on-screen hint shows which key does what Server ESP The server draws it with the engine's own debug draw and sends it only to admins who hold the permission. Players and sleepers carry their name, HP and held item. Loot, boxes, cupboards, bags, traps, stashes, NPCs, scientists, turrets and vehicles each get their own colour. You set the radius, the opacity and the text size, and enemy, team and admin are coloured apart The player card: one card per player, awake or asleep The Players page is a searchable, paginated list of everyone the server has seen. The card holds the SteamID, live status, current session and total playtime, total Rust hours from the Steam API, groups, first and last seen, the balance if you run an economy plugin, and the IP behind a permission of its own. The actions sit below Heal Kill Strip Kick Ban Freeze Mute Teleport Inventory Spectate Give Blueprints Modifiers Vitals Permissions Notes Show on map Each of these has its own permission. Note Give works as a cart. Search the item list, stack up what you want, edit any quantity by clicking the number, then send the lot. The Items page has the same cart outside the card and can give to several players at once. Heal has a Full mode: one click revives a wounded player, restores full health, clears bleeding, poison, radiation and wetness and refills food, water and oxygen. Vitals reads the real limits off the prefab, so a raised max HP or a frozen metabolism survives death, respawn, reconnect and wipe The map, drawn inside the panel The map covers the island and the Deep Sea, with zoom. Each layer has its own switch, so the map shows only what you turn on Layers The layers are players, sleepers, cupboards, bags, stashes, cars, horses, air, shops, events and map notes. Cars, boats, submarines, trains, horses and player helicopters each have their own icon and an arrow showing where they are heading. The cargo ship, the cargo plane and the chinook are on the map with the rest Clusters Markers that sit close together merge into one icon with a count badge, so a crowded base or a busy spawn is not a pile of overlapping dots. Players, sleepers, notes, cupboards, bags, stashes, vehicles, shops and events all cluster, and the groups split apart as you zoom in. A click on any cluster opens a list of up to ten rows plus an "and N more" line. A row selects the player, opens the object menu or teleports you to the note. Rows for cars, horses, air, shops and events show the layer, the prefab or shop name, the owner if there is one and the grid square. With the map teleport permission a click on such a row takes you there. Without it the panel dims those rows. The badge gets an accent outline when the player you picked, their teammate or something that player owns is inside. Every clickable marker has a click area of at least 28 by 28 pixels, however small the icon. The Clusters switch next to the zoom buttons turns merging off and draws every marker on its own. It is on by default, and each admin's choice is saved Click an object Cupboards, bags and stashes open a menu that names the owners and shows their Steam avatars. From there you can teleport to it, open its inventory from where you are standing, or destroy it behind a confirmation. Each of the three actions has a separate permission, so a moderator can be allowed to look without being allowed to delete Heat PVP and raid heat build up from real kills and from explosive damage that landed, over a time window you set. The map shows where players are fighting and raiding right now Side panel Next to the map there is a player search and a card for whoever you picked, with the same actions as the full player card. Hold Shift and place a map note to teleport straight to it Server control: console, permissions, plugins, ConVars and logs Live console The console shows server output as it happens, filtered by category, with a command line and history. It can be switched off entirely for everyone in Settings Permissions The page lists every permission on the server, grouped under the plugin that owns it. Toggle per user or per group, create and delete groups, set a parent group, and search across thousands of entries. Search by a plugin's name to get all of its permissions, and fold any plugin block away with a click on its header. Each group shows how many players are in it. The count opens the member list with avatars, online status and a name filter, where a click on a member opens their card and the cross takes them out of the group. PowerfulAdmin's own permissions can be locked so nobody edits them from inside the panel Plugins Load, unload and reload anything on the server, then open its config and language files as a form and edit them without touching the filesystem. Editing is a separate permission from reloading, so an admin can restart a plugin without being able to rewrite it. With the UpdateChecker plugin installed, Check Updates puts the old and new version on the card of every plugin that has an update, and a click on that card opens the link to copy ConVars Edit server ConVars, grouped and searchable. The panel keeps them in its own cfg file and applies them again on boot, so your values survive a restart Logs The log records commands, chat, joins, leaves, errors and warnings, colour coded and capped at a number you choose. Companion plugins write into the same log through the API. Make it yours: buttons, binds, themes, storage and Discord Quick buttons Quick buttons turn your own console commands into buttons, each with an icon, a colour, an optional confirmation and a permission of its own. You decide where a button shows up: the player card, the map, the dashboard or the floating widget Binds The Binds page has ready bind lines for the panel, Vanish, god mode, noclip, ESP, the hammer, inspect and the map. Type the key you want, select the generated line, Ctrl+C, paste into F1. One key toggles both ways Appearance Each admin picks one of three themes: Rust, Midnight or Plum. Fonts are picked per slot, the window can be dragged, and the ESP text size is adjustable. Fonts without Cyrillic are marked in the picker Notifications Panel messages go through Notify or NCP if you have either installed, or through chat, or you can turn them off. You pick the provider in Settings and the add-ons follow it Storage SQLite is the default and needs no setup. MySQL is there for networks that share data between servers, JSON for people who prefer files. Moving between them is one click in Settings and the data comes along Discord An optional companion plugin ships in the same archive. It has a two way chat relay, feeds for bans, actions and errors, a bot with a live status line, and roles that decide who may run commands from Discord. You set it up in game, without editing a config file Permissions: twenty eight for pages and features You can give a trial moderator only Vanish and the player card, and give a head admin all of them. The panel greys out what an admin cannot reach instead of hiding it, so nobody has to guess why a page is missing Permission What it does powerfuladmin.use Open the panel at all powerfuladmin.players Player page and player cards powerfuladmin.items Items page powerfuladmin.map Map page powerfuladmin.map.teleport Teleport to an object on the map powerfuladmin.map.loot Open an object's inventory from the map powerfuladmin.map.remove Destroy an object from the map powerfuladmin.esp ESP page and the overlay itself powerfuladmin.vanish Vanish powerfuladmin.vanish.unlock Open locked doors and boxes while vanished powerfuladmin.hammer Admin hammer powerfuladmin.hammer.codes See code lock codes in the hammer HUD powerfuladmin.hammer.loot Edit container contents with the hammer powerfuladmin.plugins Plugin page, load and reload powerfuladmin.plugins.edit Edit plugin configs and language files powerfuladmin.economy See a player's balance powerfuladmin.economy.edit Change a player's balance powerfuladmin.console Live console page powerfuladmin.perms Permission manager powerfuladmin.logs Logs page powerfuladmin.convars ConVar editor powerfuladmin.quickbuttons Create and edit quick buttons powerfuladmin.settings Settings, storage and Discord powerfuladmin.godmode God mode toggle powerfuladmin.noclip Noclip toggle powerfuladmin.viewip Reveal player IP addresses powerfuladmin.candisablevitals Choose which status badges (Vanish, ESP, God, Noclip) show in your HUD powerfuladmin.countableondashboard Counts toward the admins online figure Tip On top of that, every action in the player card carries powerfuladmin.player.NAME, and every quick button you create carries powerfuladmin.quickbtn.NAME. You do not have to grant them one by one on day one: pa.setup <steamid or name> in the server console hands a player the whole set at once Commands: one in chat, three in console These four are the only commands, and the console ones are mainly there for key binds Command What it does /padmin Open the panel pa.open <page> Open the panel straight on a page, for example pa.open map pa.toggle <feature> Flip vanish, god, noclip, ESP, hammer or inspect. Called without a value it toggles, so one key does both directions pa.setup <steamid|name> Grant the full permission set to a player, once, on install Install Put the plugin into your plugins folder. It loads and writes a clean config on its own. Oxide and Carbon both work Run pa.setup with your name or steamid once in the server console Type /padmin in game to open the panel Optional, later, in Settings: switch to MySQL, connect Discord, add a Steam API key for Rust hours, and copy your binds out of the Binds page Optional, any time: install LangAPI for item names in each admin's game language, or UpdateChecker for the Check Updates button. The panel finds them on its own. Without LangAPI item names stay in English, and without UpdateChecker the button tells you it is missing Add-ons: Bans, Buttons, Freeze and Whitelist, sold separately Three companion plugins drop into the sidebar and share the card, the permissions and the storage backend Note Everything above this section works without them. PowerfulBans It keeps timed and permanent bans in its own database, with reason templates, per role duration caps, ban history and login enforcement. It also runs on its own, without the panel. PowerfulFreeze Freeze a player where they stand while you talk to them, from the card, the map or the world, with live countdowns and three freeze modes. PowerfulWhitelist Whitelisting for closed servers, with JSON, SQLite or MySQL storage and standalone commands of its own. Before you buy: common questions Will it lag my server? It is designed to keep the load low. Objects are pooled and buffers reused, only the element that changed repaints instead of the whole panel, saves are debounced, state is cached behind signatures, and ESP, inspect and the map run on intervals you can tune. None of it runs for an admin who is not using it Can a junior moderator abuse it? Only within the permissions you give them. Every page has a permission, every action in the player card has one, every quick button you make has one, and the plugin's own permissions can be locked so they cannot be edited from inside the panel Do I need a database? No. SQLite is the default and needs no configuration. MySQL is there for networks that want shared data, JSON for people who like plain files, and moving between them is one click in Settings Do I have to set up Discord or a Steam API key? Neither. Discord is optional and configured in game when you want it. The Steam key only fills in the total Rust hours figure on player cards. Without it that one line reads n/a and nothing else changes Can I manage players who are offline? Yes. Teleport to a sleeper, heal them, strip them, edit the inventory, mute, change permissions. Only the actions that need a live connection are disabled while a player is away What language does it speak? Seven: English, Russian, German, Spanish, French, Brazilian Portuguese and Simplified Chinese. Each admin sees the panel in their own game language. Every string lives in a language file, so adding another locale is a translation rather than a code change, and you can do it from inside the panel. With LangAPI installed, item names follow the admin's language as well I write plugins. Can I hook into it? Yes, and the section below shows how For developers: your plugin, inside the panel Any plugin can register its own sidebar section and draw inside the panel, in the player's language and in whichever theme the admin picked. Bans, Freeze and Whitelist are built on this same public API, so every release of those add-ons uses it [PluginReference] private Plugin PowerfulAdmin; var definition = new Dictionary<string, object> { ["id"] = "mystats", ["icon"] = "assets/icons/star.png", ["category"] = "nav.cat.tools", ["permission"] = "myplugin.view", ["title"] = (Func<BasePlayer, string>)(p => "My Stats"), ["hint"] = (Func<BasePlayer, string>)(p => "Kills, deaths, playtime"), ["open"] = (Action<BasePlayer>)OpenSection, ["cardRows"] = (Func<string, List<string[]>>)CardRows, ["settings"] = (Action<BasePlayer, CuiElementContainer, string, int>)DrawSettings, ["settingsHeight"] = (Func<BasePlayer, int>)(p => 180), ["popupActions"] = new Dictionary<string, Action<BasePlayer, ulong, string>> { ["ban"] = OnBan } }; PowerfulAdmin.Call("API_AddSection", definition); Only id is required. Every other key is optional, and the permission is registered for you if no plugin has claimed it yet. Read API_SectionContext on every render to get the parent layer, the body size, the padding, the player's language and the full theme palette, because the admin can switch themes while your page is open Method What it does API_AddSection(def) Register or replace a section API_RemoveSection(id) Unregister, call it in Unload API_OpenSection(player, id) Send a player to your section API_SectionContext(player) Geometry, language and palette for rendering API_ReopenPanel(player) Reopen the panel where it was API_RefreshPlayerCard(steamId) Repaint a player card after your data changes API_RefreshSettings(player) Repaint the settings page after saving a value API_Notify(player, message, isError) Notify through the admin's chosen provider API_Log(message, category) Write a line into the Logs page API_KnownPlayers() Every player the server has seen API_RustHours(steamId) Total Rust playtime from the Steam API, cached Support, updates and feature requests Send bug reports and feature requests to the LR Development Discord
5.0
$49.90
The map is made in a post-apocalyptic style: fog, abandoned scientific bases, anomalous fields, subways, caves and secret bunkers. Players are waiting for dangerous locations, caves, ruined cities and closed doors, behind which you can find valuable resources. The island has become a testing ground for experiments at the Cobalt Research Institute. After the accident at the power reactor, the terrain changed: anomalies appeared, the space became unstable, and research was urgently stopped. Scientists have disappeared, laboratories are empty, technology has gone crazy. Now the island is full of dangers and mysteries. Something continues to work underground, and abnormal zones are growing and being transferred. Those who ventured to explore the area find artifacts and traces of what led to the disaster. Every step here is a choice between prey and death. But the deeper you go, the more you feel that this place is going to disappear or explode... very soon. Features: Prefab Count: ~58к prefabs Size: 4500 A lot of interesting locations to explore Railway Places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs Custom plugin Map Skinner  (by  Adem) Custom plugin Npc Moving Control  (by  Adem) Custom plugin Emission  (by  Adem) Custom plugin Artifacts (by  Adem) Custom plugin Anomalies (by  Adem) Profile BetterNPC Realistic zombies on the map The atmosphere of the apocalypse This map is constantly supported and updated for the current version of the game with all updates! Description of Plugins: Emission - Once every 2 - 4 hours, a timer message appears and a large-scale change in the weather and effects occurs, radiation begins to spread, the screen shakes, trees fall and the effects of this event appear. Players need to find shelter underground or in their house (the higher the building level, the less radiation damage will be). Commands for plugins: /emissionstart /emissionstop  Anomalies - There are 4 types of Anomalies on the map, they appear after the end of the Emission. 1 anomaly is electrical (damage is inflicted on the player who is inside the anomaly, configured in the config), 2 anomaly is fiery (there are funnels in the radius, if you step on them, flames are released into the air, you can deactivate the anomaly by throwing a stone into the funnel, there is damage to the player), 3 anomaly is a bubble (in the radius of the bubbles breaks, if the player is too close to it, it will be thrown to the side or into the air, damage is caused only by the player falling), 4 anomaly - light (the most dangerous anomaly, when a blue ray appears, you need to turn away from it sharply, otherwise you will be blinded and a lot of damage will be done, it is configured in the config). /spawnanomaly presetName - spawns an anomaly in a random position; /killanomaly - destroys the anomaly closest to the player; /killallanomalies - destroys all anomalies on the map; /spawnanomalymypos presetName - will spawn an anomaly in your position Artifacts - These are stones with some improvements to the player's characteristics, these are increased rates, lack of radiation, increased processing of components (increased extraction of resources from processing), HP recovery (takes away water and food). These artifacts only work in the player's fast slots and have their own HP, which is not repaired. These artifacts can only be found in anomalies with a metal detector in hand. /giveartifact customShortName - give the artifact to yourself giveartifact customShortName userId - give the artifact to the player with the userId Map Skinner - we change this plugin skins on some objects installed on the map, for atmospheric effect. Npc Moving Control - this plugin controls the radius of movement of the NPCs installed in the editor and changes their clothes to random hazmats. These plugins were created for the map as a bonus. When evaluating the map itself, please do not touch on the topic of plugins. The map can work without these plugins.   Custom Monuments: Icarus Cultural Center Zalesye Orbita Station Blocked Tunnel Uranium Mining Unfinished Scanner Yanov Station Hot Runner Cemetery of Onlookers  Loners Cave Radioactive Waste Storage Anomaly Ribs Startup Failure Dead man Mine Supply Depot Dire Thicket Vent Distribution Substation Danger Tunnel Skladovsk Dredger Old Church Secret Bunker Cage Machine Station Repair Factory  interesting places to build a base marked X Shelters for escape from radiation Emission, marked with the letter S Monument Facepunch: Apartment Complex Launch Site Missile Silo   Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3  Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well Ziggurat
5.0
sale
FarmPro turns regular planter boxes into a fully automated, wireless farming system. No pipes, no cables—just place a FarmPro barrel anywhere, and nearby planters will instantly link over the air. It takes care of everything for you: planting, watering, cloning, fertilizing, harvesting, and even generating special items. All of this happens virtually, with no visible devices or messy connections. Whether you're growing hemp, berries, potatoes, or something more exotic, FarmPro makes your farm faster, cleaner, and way more fun to manage.   ⚙️ What You Can Do with FarmPro Plant and harvest automatically – Seeds and clones are planted into empty sockets, and ripe crops are harvested or cloned depending on your settings. Go 100% wireless – No industrial piping or power required. Planters connect wirelessly within a radius that you define. Choose between clone or harvest mode – Each planter can be switched between cloning or harvesting, and you'll see visual feedback when it's changed. Use simulated farming hardware – Sprinklers, heaters, and lights work virtually—no deployables. Craft special items – Combine specific fertilizers with plants and gene patterns to generate rare, customized items with unique names and effects. Access an in-game shop – Use a clean UI to buy FarmPro gear, fertilizers, and consumables. You can even sell items back for scrap or RP. Add NPC vendors – Spawn a FarmPro seller at the Outpost or anywhere you want, with a visible map marker and fully configurable stock. 🔥 Special Items with Real Buffs Grow plants using the right fertilizer and genes to generate rare items like: Ore Booster – Boosts mining yield and radiation resistance Beer of Strength – Gives cooling and comfort Recovery Balm – Increases max health and speeds up healing Energy Bloom – Makes you run and ride faster Recycler Fuel – Increases scrap yield and vision in darkness Each item is visually distinct and applies real, timed modifiers when used. 👥 Player Groups and Permissions You can set up multiple player tiers with different farming powers. For example: Control how many planters a player can use Adjust the wireless detection radius Set cloning and harvesting multipliers per crop Choose whether new planters start with full water Enable or disable access to the in-game shop You might have a "Default" group, and then extra perks for VIP1, VIP2, VIP3, VIP4, and Admins—each with more benefits. 💬 Useful Chat Commands /farmpro.give – Gives yourself a FarmPro box (permission: farmpro.give) /farmpro.menu – Opens the shop menu (only if allowed by your tier) /farmpro.spawnnpc – Spawns a vendor NPC where you're standing /farmpro.removenpc – Removes the nearest FarmPro NPC /farmpro.planters – Shows how many planters are currently on the server (admin only) /farmgive <identifier> <amount> <playerName|playerId> Parameters: <identifier>: The unique identifier for the custom item to be given. <amount>: The number of items to give. If the value is invalid or less than 1, it defaults to 1. <playerName|playerId>: The target player's display name or Steam64 ID. 🛒 Shop and Economy Integration FarmPro supports Scrap, Economics, and ServerRewards. All prices, items, and categories are fully configurable. Here’s the default FarmPro item setup: "Item Short Prefab Name": "box.wooden.large", "Item SkinID": 3529006189 You can also add your own items and fertilizers to the shop. 🔌 Plugin Compatibility FarmPro works great alongside: Ganja – Integrates with cannabis-related plants and items SkillTree – Grants XP and activates buffs on harvest Economics, ServerRewards – All fully supported ✅ Why Server Owners Love It No visible wiring or clutter Custom farming economy that players can grow into Clean, mobile-friendly UI Flexible configuration and permissions Powerful admin controls Fully monetizable with VIP perks and special items   Start farming smarter today. No wires, no mess—just FarmPro.   Configuration File  
0.0
sale
$25.00 $19.00
Create PvE dungeons which have randomly generated rooms, hallways, NPCs, bosses, animals, automatic turrets and loot with the help of in-game portals. Give your players a new reason to gear up and fight strong enemies for great rewards when they run through our procedurally generated dungeons. Create a dungeon event, have players buy a private dungeon or generate specific difficulty levels for your dungeons. Control how challenging, available, rewarding and visually appealing your dungeons are. Procedural layouts, 6 set difficulty levels, custom bosses, player purchased private dungeons and configurable loot! Why Dungeon Events? Unlike static dungeons that can be learned by players, Dungeon Events provide a brand new layout every time you enter. Through the portal you will explore a series of interconnected rooms and corridors whilst dealing with a variety of hostiles. You will aim to clear the dungeon to gain loot and completion rewards. As a server owner this provides a flexible PvE activity that can be used multiple times within a wipe. Main Features Procedural Dungeons & Difficulty Randomized dungeon generation: Dynamically created room layouts and connecting corridors make each run different. Six predefined tiers: Easy, Normal, Medium, Hard, Nightmare, and Impossible. Rename, edit, disable, or create tiers to suit your server. Custom difficulty per tier: Configure room count and size, enemy and loot limits, purchase cost, cooldowns, lifetime, and unlock timing after a wipe. Flexible event delivery: Enable automatic dungeon spawns, create dungeons by admin command, or trigger them from console/RCON. NPCs, Bosses, Animals & Turrets Custom NPCs and bosses: Configure names, health, damage multipliers, weapons, attachments, clothing, skins, and loot. Distinct boss encounters: Give tougher tiers more or stronger bosses, including configurable damage taken from explosions. Dungeon animals: Add enemies such as wolves, panthers, tigers, crocodiles, and other supported animal prefabs. Configure health, damage, movement speed, detection range, and spawn chances. Auto turrets: Configure turret counts, health, and weapons for additional threats. Per-tier enemy limits: Build different combat experiences for introductory and high-difficulty dungeons. Loot, Rewards & Progression Separate loot tables for every tier: Independently configure NPC loot, boss loot, and loot container contents. Loot control: Adjust item chances, minimum/maximum quantities, skins, custom names, and the maximum number of item types. Combat rewards: Award Economics currency or ServerRewards points for defeating dungeon NPCs/animals, destroying turrets, and destroying loot containers. Dungeon-clear rewards: Give additional Economics currency, ServerRewards points, or SkillTree XP when a dungeon is cleared. SkillTree team rewards: Optionally share clear XP with eligible team members, either splitting the reward or granting the full amount to each. Private Dungeons & Player Access In-game purchase interface: Players can browse available dungeon tiers and purchase a run using /buydungeon. Flexible payment options: Use Economics, ServerRewards, or a configured in-game item such as scrap. Private access: Optionally lock entry to the dungeon owner or first entrant, while allowing teammates and friends when configured. Tier-specific permissions: Reserve higher difficulty dungeons for selected groups or permission-based progression. Purchase controls: Configure costs, cooldowns, active dungeon limits, and whether each tier can be purchased. Visuals, Portals & World Integration Custom visual themes: Select building styles, door skins, container colors, lighting, loot-container skins, and dungeon time-of-day settings. Portal access: Players travel into and out of dungeons through linked portals. Custom portal locations: Save locations for automatic-event portals and purchased-dungeon portals, or use supported random location selection. Portal protection bubble: Configure protection radius, building/deployment restrictions, damage rules, and vehicle protection around portal areas. Map markers and live UI: Display active dungeon locations, remaining time, and encounter progress. Administration, Performance & Cleanup Spawn validation: Apply checks for terrain, nearby entities, rocks, safe zones, monuments, and supported plugin-managed areas. Configurable dungeon placement: Adjust dungeon height and portal placement according to your server setup. Performance controls: Configure batched construction, entity spawning, location searches, and cleanup instead of processing everything at once. Automated lifecycle: Remove dungeons after their configured lifetime or clear conditions; control how long abandoned or unentered dungeons remain active. Anti-abuse rules: Block selected commands, building, deployment, and entity pickup inside dungeons; configure death handling and backpack protection. Reset behavior: Optionally reset remaining enemies when the last player leaves or dies. Ways to Use Dungeon Events on Your Server Recurring world PvE events: Automatically introduce dungeons for players to discover and challenge. Private solo or group raids: Let players spend earned currency or scrap on their own dungeon runs. Endgame progression: Offer increasingly difficult tiers with separate enemies, reward pools, and access permissions. PvP/PvE hybrid servers: Add challenging PvE content with configurable protections around dungeon portals. Player Commands Command Description /buydungeon Open the dungeon purchase interface. /buydungeon <tierName> Purchase a specific dungeon tier. /removedungeon Remove your own active dungeon. Administrator Commands Command Description /createdungeon <tierName> Create a dungeon of a selected tier. /removeinactivedungeons Remove inactive dungeons. /removealldungeons Remove all active dungeons. /forceremovealldungeons Force cleanup of plugin-created entities. /de.removenearest Remove the nearest dungeon. /de.reloadconfig Reload plugin configuration. /de.toggle Toggle dungeon purchases. /de.addautospawn Save your current location for automatic-event portals. /de.addbuyspawn Save your current location for purchased-dungeon portals. /de.removespawn <auto|buy> [radius] Remove a nearby saved portal position. /de.listspawns List custom portal positions. /dungeons List active dungeons. Console / RCON buydungeon <tierName> <playerID> spawnrandomdungeon spawnfixeddungeon <tierName> spawnfixeddungeon <tierName> <playerID> de.reloadconfig dungeons All default chat and console command names can be changed in the configuration. Permissions dungeonevents.admin dungeonevents.buy dungeonevents.enter Optional tier permissions: Enable Require Permission in a tier to use its dynamically generated permission, such as dungeonevents.nightmare. Important: When dungeon owner-locking is enabled, regular players also need dungeonevents.enter to enter permitted dungeons. Per-Tier Loot Configuration Each tier has separate data files, letting you create completely different reward pools for different difficulty levels. oxide/data/DungeonEvents/<TierName>/ npc_loot.json boss_loot.json lootbox.json npc_loot.json — regular NPC drops. boss_loot.json — boss drops. lootbox.json — dungeon loot containers. When a tier-specific file has no loot entries, the plugin uses the default loot configuration: oxide/data/DungeonEvents/Default_Loot.json Integrations Economics · ServerRewards · SkillTree · Friends · Notify · NightVision · ZoneManager · Duelist · RaidableBases · AbandonedBases · RestoreUponDeath Integrations are used for features such as payments, rewards, friend access, notifications, time-of-day handling, and spawn/territory compatibility. Configure the integrations relevant to your server. Developer Hooks void OnDungeonSpawn(ulong ownerID, Vector3 position, string grid, string tierName) void OnDungeonDespawn(ulong ownerID, Vector3 position, string grid, string tierName) void OnDungeonWin(ulong playerID, string mapName) Note: OnDungeonWin currently passes the tier's configured Map Name as its second argument. Available Languages English · Portuguese (Brazil) · German · Spanish · Russian Bring replayable, configurable PvE raids to your Rust server with Dungeon Events. Give players new layouts to explore, tougher encounters to overcome, and reasons to keep coming back for another dungeon run.
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$19.99 $16.99
ExtraEvents can run multiple different and custom competitive events for players to win prizes; each event is highly configurable including chat/GameTip messages & items, commands, and/or kits rewards for one or more winners; regularly optimized to be as lightweight & efficient as possible; additional events and features planned. The configuration may seem long but it's simply repetitive to allow for greater customization. ExtraEvents comes out of the box running a random event every 1-2 hours with a scrap reward of 100 for the top player and a participation reward of 10 scrap for everyone else who participates in the event! Custom events and rewards can be added. Join my Discord for support and updates: https://discord.gg/teSffnDQ7N Events Included AnimalAnnihilation - Kill animals to win! BarrelBreakers - Break barrels to win! BerryBash - Gather wild berries to win! BotBash - Kill bots to win! CrateClash - Loot crates to win! FishingFrenzy - Catch fish to win! HempHunters - Gather wild hemp to win! MushroomMadness - Gather wild mushrooms to win! OreWar - Mine ore nodes to win! PlayerBattle - Kill players to win! ResourceRumble - Collect resources to win! RoadsignRun - Destroy roadsigns to win! TreeTrimmers - Chop trees to win! TunnelTussle - Kill tunnel dwellers to win! UnderwaterWar - Kill underwater lab scientists to win! Additional Events Included HighQualBrawl - Collect high quality metal ore at 3x (configurable) the normal rate MetalMash - Collect metal ore at 3x (configurable) the normal rate ResourceRun - Collect resources at 2x (configurable)  the normal rate! StoneSmash - Collect stones at 3x (configurable) the normal rate SulfurSpree - Collect sulfur ore at 3x (configurable) the normal rate WoodWhirl - Collect wood at 3x (configurable) the normal rate Custom Events Can Be Added! Event Types destroy - counts destroyed/killed NPCs, players, barrels, roadsigns, etc. loot - counts looted crates & loot containers collect - adds collected resources/entity amounts together (adds total number of entities collected [500 wood, 1000 metal.ore, 10 cloth, etc.]) dispense - counts collected resource/entity types (counts entity types distributed [wood = 1 point, metal.ore = 1 point, cloth = 1 point, etc.]) fish - counts caught fish or killed sharks gather - Adds gathered resources/entity amounts together when picked up from the ground (adds total number of entities collected [10 cloth, 1 mushroom, 1 red.berry, etc.]) Permissions extraevents.admin Admin Commands (Console & Chat) (requires extraevents.admin permission) extraevents start - Start random event manually (regardless of Minimum Players Online) [/extraevents start] extraevents start EventName - Start event manually (case sensitive (uses Event key/identifier, not DisplayNames)) [/extraevents start EventName] extraevents end - End current event [/extraevents end] Player Chat Commands /extraevents ui - Toggle the UI visibility /extraevents image - Toggle event image visiblity independent from UI /extraevents sound - Toggle event sounds ADD CUSTOM EVENTS "BoarBrawl": { "Enable Event": true, "Event Name": "BoarBrawl", "Event Description": "Kill boar to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "boar" ], "Enable Event Permission": false, "Event Permission": "extraevents.boarbrawl", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ], "Participation Reward": { "Enable Participation Reward": true, "Give Participation Reward to Event Reward(s) Winner(s)?": false, "Participation Reward Probability %": 100, "Participation Reward Notification": { "Enable Participation Reward Notification": true, "Only Send Participation Reward Notification To Participating Players?": false, "Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Participation Reward Item(s) List": 999, "Max Number from Participation Reward Item(s) List": 999, "Randomize Participation Reward Item(s) List": false, "Participation Reward Item(s)": [ { "Enable Participation Reward Item": true, "Participation Reward Item Probability %": 100, "Participation Reward Item Display Name": "Scrap", "Change Item Name to Participation Reward Item Display Name in Player Inventory": false, "Participation Reward Item Shortname": "scrap", "Participation Reward Item Skin ID": 0, "Participation Reward Min Item Amount": 10, "Participation Reward Max Item Amount": 10 } ], "Participation Reward Command(s)": [ { "Enable Participation Reward Command": false, "Participation Reward Command Probability %": 100, "Participation Reward Command Display Name": "Participant Role", "Participation Reward Command": "oxide.usergroup add {player.id} participant" } ], "Participation Reward Kit(s) (plugin required)": [ { "Enable Participation Reward Kit": false, "Participation Reward Kit Probability %": 100, "Participation Reward Kit Display Name": "Farm Kit", "Participation Reward Kit": "farmkit" } ] } } Add extra winner positions to each event by adding to the Event Reward(s) [] group and extra Rewards by adding to the Item(s) [], Command(s) [], and Kits[] groups. Example (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit) "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Pookie", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "pookie.bear", "Item Skin ID": 0, "Min Item Amount": 1, "Max Item Amount": 1 }, { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": false, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "5,000 RP", "Command": "sr add {player.id} 5000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": true, "Kit Probability %": 100, "Kit Display Name": "Farm Kit", "Kit": "farmkit" } ] } ] FAQ Q: Is there a limit to the number of custom events I can create? Add as many custom events as you want! All custom "Event Types" and "Additional Event Types" must have a unique key/identifier (EX: "OreWar_Metal", "ResourceRumble_Stones", "ScarecrowSniper", etc.), must use the correct "Event Type" (EX: "dispense", "collect", "destroy", etc.), and must target the appropriate "Event Entities" (EX: "metal.ore", "stones", "scarecrow", etc.) Q: Can I add custom Additional Event Types?  Yes! Same as the "Event Types" you can have as many "Additional Event Types" as you'd like, so long as they have a unique key/identifier (EX: "ResourceRun_Stones", etc.), use the correct "Event Type" (EX: "multiply"), and target the appropriate "Event Entities" (EX: "metal.ore", "stones", etc.) Q: Is there a limit to the number of reward positions? Nope, the sky is the limit! The plugin will automatically read any reward position you add to the Event Reward(s)[] group. Give rewards to the top 100 players if you want. Q: Is there a limit to the number of items, commands, kits, etc. each player can win? Again the sky is the limit! The plugin will read each item[], command[], kit[], etc. you add to the reward position as long as it is valid and enabled. Invalid items, commands, kits, etc. will be attempted and skipped on failure. Q: Can I remove an entire event from the config file if I'm not using it? No, if you remove an entire event from the configuration file it will re-add that event in its default state on reload. Use "Enable Event": false, to completely disable specific events. Q: What is the ExtraEvents.data file? What does it do? Why can't I read it? Can I delete it? The ExtraEvents.data file simply stores PlayerIDs for players who have disabled their event UIs & images and that is all. ExtraEvents uses an efficient ProtoBuf method of saving data to optimize performance (originally created by Google) which saves this file in binary and is why your average reader cannot compile it. If you delete the ExtraEvents.data file it will enable the UI and images for all of your players and they would have to disable it again manually. Q: What is (r g b a)? (r g b a) stands for (red green blue alpha[opacity]) and is a way of formatting colors, specifically for UI elements in our case. You can convert HEX (#FF0000) to RGBA (255 0 0 1.0) using online guides. Support for HEX and English colors coming soon. https://www.w3schools.com/colors/colors_hexadecimal.asp Q: Can I add multiple images per event? Sure, it will display any image you have in the Event Image(s)[] group. Hooks for Developers private void OnExtraEventStart(string eventIdentifier, string eventName, string eventDesc) { PrintWarning($"Event Identifier: {eventIdentifier} Event Start Name: {eventName} Event Desc: {eventDesc}"); } private void OnExtraEventEnd(string eventIdentifier, string eventName, string eventDesc) { PrintWarning($"Event Identifier: {eventIdentifier} Event End Name: {eventName} Event Desc: {eventDesc}"); } private void OnExtraEventWinnerItem(ItemDefinition item, BasePlayer winningPlayer) { PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventWinnerCommand(string command, BasePlayer winningPlayer) { PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventWinnerKit(string kitName, object kitSuccess, BasePlayer winningPlayer) { PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationItem(ItemDefinition item, BasePlayer winningPlayer) { PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationCommand(string command, BasePlayer winningPlayer) { PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationKit(string kitName, object kitSuccess, BasePlayer winningPlayer) { PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}"); } Default Lang { "Chat Prefix": "<color=purple>ExtraEvents:</color>", "No Permission": "You do not have permission to use this command.", "Chat Command Reply No Admin Permission": "Command Usage:\n/{chat_command} ui - Toggle the event UI\n/{chat_command} image - Toggle the event images\n/{chat_command} sound - Toggle the event sounds", "Chat Command Reply With Admin Permission": "Command Usage:\n/{chat_command} ui - Toggle the event UI\n/{chat_command} image - Toggle the event images\n/{chat_command} sound - Toggle the event sounds\n/{chat_command} start - Start random event\n/{chat_command} start EventName - Start specific event\n/{chat_command} end - End current event", "Console Command Reply With Admin Permission": "Command Usage:\n/{chat_command} start - Start random event\n/{chat_command} start EventName - Start specific event\n/{chat_command} end - End current event", "No Event Found": "Cannot find the requested event: {event_name}", "Upcoming Event": "An upcoming event is already queued: {event_name}", "Active Event": "An event is already active: {event_name}", "No Active Event": "There is no event currently active.", "UI Enabled": "ExtraEvents UI Enabled", "UI Disabled": "ExtraEvents UI Disabled", "Image Enabled": "ExtraEvents Image Enabled", "Image Disabled": "ExtraEvents Image Disabled", "Sound Enabled": "ExtraEvents Sound Enabled", "Sound Disabled": "ExtraEvents Sound Disabled", "AnimalAnnihilation_Event_Name": "AnimalAnnihilation", "AnimalAnnihilation_Event_Description": "Kill animals to win!", "AnimalAnnihilation_Event_Chat_Prefix": "", "AnimalAnnihilation_UI_Pending_Participation_Message": "No one has played... yet.", "AnimalAnnihilation_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "AnimalAnnihilation_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "AnimalAnnihilation_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "AnimalAnnihilation_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "AnimalAnnihilation_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "AnimalAnnihilation_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "BarrelBreakers_Event_Name": "BarrelBreakers", "BarrelBreakers_Event_Description": "Break barrels to win!", "BarrelBreakers_Event_Chat_Prefix": "", "BarrelBreakers_UI_Pending_Participation_Message": "No one has played... yet.", "BarrelBreakers_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "BarrelBreakers_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "BarrelBreakers_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "BarrelBreakers_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "BarrelBreakers_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "BarrelBreakers_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "BerryBlast_Event_Name": "BerryBlast", "BerryBlast_Event_Description": "Gather wild berries to win!", "BerryBlast_Event_Chat_Prefix": "", "BerryBlast_UI_Pending_Participation_Message": "No one has played... yet.", "BerryBlast_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "BerryBlast_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "BerryBlast_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "BerryBlast_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "BerryBlast_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "BerryBlast_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "BotBash_Event_Name": "BotBash", "BotBash_Event_Description": "Kill bots to win!", "BotBash_Event_Chat_Prefix": "", "BotBash_UI_Pending_Participation_Message": "No one has played... yet.", "BotBash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "BotBash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "BotBash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "BotBash_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "BotBash_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "BotBash_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "CrateClash_Event_Name": "CrateClash", "CrateClash_Event_Description": "Loot crates to win!", "CrateClash_Event_Chat_Prefix": "", "CrateClash_UI_Pending_Participation_Message": "No one has played... yet.", "CrateClash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "CrateClash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "CrateClash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "CrateClash_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "CrateClash_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "CrateClash_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "FishingFrenzy_Event_Name": "FishingFrenzy", "FishingFrenzy_Event_Description": "Catch fish to win!", "FishingFrenzy_Event_Chat_Prefix": "", "FishingFrenzy_UI_Pending_Participation_Message": "No one has played... yet.", "FishingFrenzy_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "FishingFrenzy_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "FishingFrenzy_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "FishingFrenzy_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "FishingFrenzy_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "FishingFrenzy_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "HempHunters_Event_Name": "HempHunters", "HempHunters_Event_Description": "Gather wild hemp to win!", "HempHunters_Event_Chat_Prefix": "", "HempHunters_UI_Pending_Participation_Message": "No one has played... yet.", "HempHunters_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "HempHunters_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "HempHunters_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "HempHunters_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "HempHunters_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "HempHunters_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "MushroomMadness_Event_Name": "MushroomMadness", "MushroomMadness_Event_Description": "Gather wild mushrooms to win!", "MushroomMadness_Event_Chat_Prefix": "", "MushroomMadness_UI_Pending_Participation_Message": "No one has played... yet.", "MushroomMadness_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "MushroomMadness_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "MushroomMadness_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "MushroomMadness_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "MushroomMadness_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "MushroomMadness_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "OreWar_Event_Name": "OreWar", "OreWar_Event_Description": "Mine ore nodes to win!", "OreWar_Event_Chat_Prefix": "", "OreWar_UI_Pending_Participation_Message": "No one has played... yet.", "OreWar_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "OreWar_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "OreWar_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "OreWar_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "OreWar_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "OreWar_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "PlayerBattle_Event_Name": "PlayerBattle", "PlayerBattle_Event_Description": "Kill other players to win!", "PlayerBattle_Event_Chat_Prefix": "", "PlayerBattle_UI_Pending_Participation_Message": "No one has played... yet.", "PlayerBattle_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "PlayerBattle_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "PlayerBattle_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "PlayerBattle_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "PlayerBattle_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "PlayerBattle_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "ResourceRumble_Event_Name": "ResourceRumble", "ResourceRumble_Event_Description": "Collect resources to win!", "ResourceRumble_Event_Chat_Prefix": "", "ResourceRumble_UI_Pending_Participation_Message": "No one has played... yet.", "ResourceRumble_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "ResourceRumble_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "ResourceRumble_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "ResourceRumble_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "ResourceRumble_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "ResourceRumble_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "RoadsignRun_Event_Name": "RoadsignRun", "RoadsignRun_Event_Description": "Destroy roadsigns to win!", "RoadsignRun_Event_Chat_Prefix": "", "RoadsignRun_UI_Pending_Participation_Message": "No one has played... yet.", "RoadsignRun_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "RoadsignRun_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "RoadsignRun_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "RoadsignRun_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "RoadsignRun_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "RoadsignRun_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "TreeTrimmers_Event_Name": "TreeTrimmers", "TreeTrimmers_Event_Description": "Chop trees to win!", "TreeTrimmers_Event_Chat_Prefix": "", "TreeTrimmers_UI_Pending_Participation_Message": "No one has played... yet.", "TreeTrimmers_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "TreeTrimmers_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "TreeTrimmers_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "TreeTrimmers_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "TreeTrimmers_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "TreeTrimmers_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "TunnelTussle_Event_Name": "TunnelTussle", "TunnelTussle_Event_Description": "Kill tunnel dwellers to win!", "TunnelTussle_Event_Chat_Prefix": "", "TunnelTussle_UI_Pending_Participation_Message": "No one has played... yet.", "TunnelTussle_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "TunnelTussle_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "TunnelTussle_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "TunnelTussle_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "TunnelTussle_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "TunnelTussle_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "UnderwaterWar_Event_Name": "UnderwaterWar", "UnderwaterWar_Event_Description": "Kill underwater lab scientists to win!", "UnderwaterWar_Event_Chat_Prefix": "", "UnderwaterWar_UI_Pending_Participation_Message": "No one has played... yet.", "UnderwaterWar_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "UnderwaterWar_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "UnderwaterWar_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "UnderwaterWar_No_Participants": "No one participated in the <color=purple>{event_name}</color> event", "UnderwaterWar_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "UnderwaterWar_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "HighQualBrawl_Event_Name": "HighQualBrawl", "HighQualBrawl_Event_Description": "Collect high quality metal ore at 3x the normal rate!", "HighQualBrawl_Event_Chat_Prefix": "", "HighQualBrawl_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "HighQualBrawl_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "HighQualBrawl_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "MetalMash_Event_Name": "MetalMash", "MetalMash_Event_Description": "Collect metal ore at 3x the normal rate!", "MetalMash_Event_Chat_Prefix": "", "MetalMash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "MetalMash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "MetalMash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "ResourceRun_Event_Name": "ResourceRun", "ResourceRun_Event_Description": "Collect resources at 2x the normal rate!", "ResourceRun_Event_Chat_Prefix": "", "ResourceRun_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "ResourceRun_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "ResourceRun_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "StoneSmash_Event_Name": "StoneSmash", "StoneSmash_Event_Description": "Collect stones at 3x the normal rate!", "StoneSmash_Event_Chat_Prefix": "", "StoneSmash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "StoneSmash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "StoneSmash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "SulfurSpree_Event_Name": "SulfurSpree", "SulfurSpree_Event_Description": "Collect sulfur ore at 3x the normal rate!", "SulfurSpree_Event_Chat_Prefix": "", "SulfurSpree_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "SulfurSpree_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "SulfurSpree_Event_Ending": "The <color=purple>{event_name}</color> event has ended.", "WoodWhirl_Event_Name": "WoodWhirl", "WoodWhirl_Event_Description": "Collect wood at 3x the normal rate!", "WoodWhirl_Event_Chat_Prefix": "", "WoodWhirl_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "WoodWhirl_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "WoodWhirl_Event_Ending": "The <color=purple>{event_name}</color> event has ended." } Default Config { "General Options": { "Chat Prefix": "<color=purple>ExtraEvents:</color>", "Chat Icon (Steam64 ID)": 76561199519603325, "Minimum Players Online to Automatically Start Random Event": 3, "Auto Random Event Start Time Min (seconds)": 3600, "Auto Random Event Start Time Max (seconds)": 7200, "Enable Console Messages": true, "Enable Log File": true, "Chat Command": "extraevents", "Admin Permission": "extraevents.admin", "All Events Permission (optional, overrides individual event permissions if enabled)": "extraevents.all" }, "Event Types": { "AnimalAnnihilation": { "Enable Event": true, "Event Name": "AnimalAnnihilation", "Event Description": "Kill animals to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "chicken", "stag", "boar", "wolf", "wolf2", "bear", "polarbear", "crocodile", "panther", "tiger", "snake.entity" ], "Enable Event Permission": false, "Event Permission": "extraevents.animalannihilation", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ], "Participation Reward": { "Enable Participation Reward": true, "Give Participation Reward to Event Reward(s) Winner(s)?": false, "Participation Reward Probability %": 100, "Participation Reward Notification": { "Enable Participation Reward Notification": true, "Only Send Participation Reward Notification To Participating Players?": false, "Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Participation Reward Item(s) List": 999, "Max Number from Participation Reward Item(s) List": 999, "Randomize Participation Reward Item(s) List": false, "Participation Reward Item(s)": [ { "Enable Participation Reward Item": true, "Participation Reward Item Probability %": 100, "Participation Reward Item Display Name": "Scrap", "Change Item Name to Participation Reward Item Display Name in Player Inventory": false, "Participation Reward Item Shortname": "scrap", "Participation Reward Item Skin ID": 0, "Participation Reward Min Item Amount": 10, "Participation Reward Max Item Amount": 10 } ], "Participation Reward Command(s)": [ { "Enable Participation Reward Command": false, "Participation Reward Command Probability %": 100, "Participation Reward Command Display Name": "Participant Role", "Participation Reward Command": "oxide.usergroup add {player.id} participant" } ], "Participation Reward Kit(s) (plugin required)": [ { "Enable Participation Reward Kit": false, "Participation Reward Kit Probability %": 100, "Participation Reward Kit Display Name": "Farm Kit", "Participation Reward Kit": "farmkit" } ] } }, "BarrelBreakers": { "Enable Event": true, "Event Name": "BarrelBreakers", "Event Description": "Break barrels to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2", "oil_barrel" ], "Enable Event Permission": false, "Event Permission": "extraevents.barrelbreakers", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin 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Description": "Collect metal ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "metal.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.metalmash", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "ResourceRun": { "Enable Event": true, "Event Name": "ResourceRun", "Event Description": "Collect resources at 2x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 2.0, "Event Entities": [ "sulfur.ore", "metal.ore", "hq.metal.ore", "stones", "wood", "cloth", "leather" ], "Enable Event Permission": false, "Event Permission": "extraevents.resourcerun", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "StoneSmash": { "Enable Event": true, "Event Name": "StoneSmash", "Event Description": "Collect stones at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "stones" ], "Enable Event Permission": false, "Event Permission": "extraevents.stonesmash", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "SulfurSpree": { "Enable Event": true, "Event Name": "SulfurSpree", "Event Description": "Collect sulfur ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "sulfur.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.sulfurspree", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "WoodWhirl": { "Enable Event": true, "Event Name": "WoodWhirl", "Event Description": "Collect wood at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "wood" ], "Enable Event Permission": false, "Event Permission": "extraevents.woodwhirl", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } } }, "Version": { "Major": 1, "Minor": 16, "Patch": 3 } }    
5.0
$24.99
This map has custom places to build a base, such as: hobbit house, glass sphere in winter, tree house, places that have a farm ready to use and many others. There are 20 custom places on the map in total and they are marked on the map. And also on the map there is a tower to shoot down a helicopter. Throughout the winter biome, there is beautiful grass that glows. There is a challenge house with good loot and several other custom monuments. Also, this map is ideal for raid bases because there is a shallow ocean near the land. Specifications        •  Map size: 4500        •  Prefab count: ~35 200        •  Editing of the map is allowed, the password is in the ReadMe file Custom monuments        •  Challenge House        •  Heli Tower        •  Mine        •  Car Service        •  Railway Station        •  Large Warehouse        •  20 Custom Places To Build A Base Standard monuments        • Apartment Complex        • Jungle Ziggurat        • Toxic Village        •  Arctic Research Base        •  Caves        •  Fishing Villages        •  Harbor 1        •  Harbor 2        •  Ferry Terminal        •  Airfield        •  Giant Excavator Pit        •  Nuclear Missile Silo        •  Military Tunnel        •  Powerplant        •  Water Treatment Plant        •  Lighthouses        •  Bandit Camp        •  Outpost        •  Junkyard        •  Radtown Small        •  Military Base        •  Oilrig 1        •  Oilrig 2        •  Trainyard        •  Roadside Monuments        •  Sulfur Quarry        •  Stone Quarry        •  HQM Quarry        •  Satellite Dish        •  The Dome        •  Underwater Labs        •  Launch Site        •  Large Barn        •  Ranch
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This config really packed my leaderboard with lots of nice icons and info for the other plugins I use. Also Meowhuh is very helpful and I enjoy a lot of their plugins. 
This was a well put together config that took the hassle out of doing it all by myself and most of the values worked for me so I didn't have to change much of anything besides what was preference. 
This is such a cool plugin for your server if you want to give players something to do whether the server is empty or not. They are pretty good out of the box but it lets you configure them to be the way that you want. Walkinrey has also fixed my concerns and works with us to fix bugs and add cool features. There are times that the bots seem really impressive and lifelike and I kind of just sit their in awe and watch what they do. Just the other day I actually nearly lost a fight to one and It g

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