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🥇Ready to level up your server's raiding experience? This premium pack contains 210 unique, handcrafted raidable bases divided into 5 distinct difficulty tiers (Easy, Medium, Hard, Expert, and Nightmare). Each tier comes with its own custom, balanced loot tables —the bigger the challenge, the better the reward! Everything is 100% Plug & Play. You don’t need to spend hours editing configurations; just copy, paste, and you're good to go! 🕹️What makes this pack unique: Easy & Medium Bases: Built to be starter-friendly, utilizing a massive variety of awesome skins to make your server look incredibly alive and high-quality. Hard, Expert & Nightmare Bases: Features complex layouts, multiple entrances, clever trap placements, and a heavy challenge loaded with top-tier rewards. Plug & Play Setup: Comes with everything pre-configured—loot tables, difficulty profiles, and the main plugin settings are all included. No setup required! 🎮How to Install (Step-by-Step) As detailed in the README.txt.txt file, setting this up on your server takes less than 2 minutes: Base Files: Extract all .json files from the copypaste/ folders and place them directly into: oxide/data/copypaste/ (Do not copy the subfolders, only the files inside them!) Loot Tables: Copy all files from Difficulty_Loot/ into: oxide/data/RaidableBases/Difficulty_Loot/ Profiles: Copy all files from Profiles/ into: oxide/data/RaidableBases/Profiles/ Plugin Config (Optional): If you want to use the included custom config, copy RaidableBases.json from the config/ folder into: oxide/config/ (Note: This will overwrite your existing config!) Reload: Run o.reload RaidableBases in your server console. Note: This pack requires the paid Raidable Bases plugin (by nivex) and the CopyPaste plugin installed on an Oxide/uMod Rust server.     IMPORTANT: Remove Stone Walls (Enclosures): By default, the plugin spawns a giant stone wall around bases. To remove it: Open oxide/config/RaidableBases/Profiles/Easy.json Find the "Arena Walls" section and change "Enabled" to false: "Arena Walls": { "Enabled": false, ... } Run command: rb.reload in console. In Case that you feel that it's too much loot: Open oxide/config/RaidableBases/Profiles/Easy.json or any tother Difficulty "Amount Of Items To Spawn": 45, Change the  Amount Of Items to a lower number. Modifying Base Despawn Timers: If you want to change how long a base stays on the map before disappearing, find these lines under "Raid Management" in config:  "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Inactive (0 = disabled)": 45 Controlling Automatically Maintained Events: It's spawning 6 bases at every 30 mins - 1h 30 mins, randomly. Easy & Medium got higher chances to spawn. Takes 30 seconds per base to spawn so it's not going to make the server to lag. "Always Maintain Max Events": true, "Max Maintained Events": 6 Auto-Cooking & Sorting (Furnace & Base Sorting): If you want to know how the pack automatically moves resources or food into the right containers when a base spawns, look for these options under "Raid Management" in config: "Move Cookables Into Ovens": true, "Move Food Into BBQ Or Fridge": true, "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true Turning Lights and Furnaces On Automatically: "Turn Lights On At Night": true, "Turn Lights On Indefinitely": true, "Furnace Starting Fuel": 1000 Automatic Chat Announcements: If you want the entire server to know when a new raid has appeared on the map, look for "Event Messages" in config: "Announce Buy Base Messages": false, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true If you already have other bases installed and don't want to use the included Profiles, you can register all 210 bases directly into your difficulty profiles by running the commands below in your server console (F1 or RCON). After pasting all commands, reload the plugin with o.reload RaidableBases. rb.config add "Easy Bases" easy1 easy2 easy3 easy4 easy5 easy6 easy7 easy8 easy9 easy10 rb.config add "Easy Bases" easy11 easy12 easy13 easy14 easy15 easy16 easy17 easy18 easy19 easy20 rb.config add "Easy Bases" easy21 easy22 easy23 easy24 easy25 easy26 easy27 easy28 easy29 easy30 rb.config add "Easy Bases" easy31 easy32 easy33 easy34 easy35 easy36 easy37 easy38 easy39 easy40 rb.config add "Easy Bases" easy41 easy42 easy43 easy44 easy45 easy46 easy47 easy48 easy49 easy50 rb.config add "Easy Bases" easy51 easy52 easy53 easy54 easy55 easy56 easy57 easy58 easy59 easy60 rb.config add "Medium Bases" medium1 medium2 medium3 medium4 medium5 medium6 medium7 medium8 medium9 medium10 rb.config add "Medium Bases" medium11 medium12 medium13 medium14 medium15 medium16 medium17 medium18 medium19 medium20 rb.config add "Medium Bases" medium21 medium22 medium23 medium24 medium25 medium26 medium27 medium28 medium29 medium30 rb.config add "Medium Bases" medium31 medium32 medium33 medium34 medium35 medium36 medium37 medium38 medium39 medium40 rb.config add "Medium Bases" medium41 medium42 medium43 medium44 medium45 medium46 medium47 medium48 medium49 medium50 rb.config add "Medium Bases" medium51 medium52 medium53 medium54 medium55 medium56 medium57 medium58 medium59 medium60 rb.config add "Hard Bases" hard1 hard2 hard3 hard4 hard5 hard6 hard7 hard8 hard9 hard10 rb.config add "Hard Bases" hard11 hard12 hard13 hard14 hard15 hard16 hard17 hard18 hard19 hard20 rb.config add "Hard Bases" hard21 hard22 hard23 hard24 hard25 hard26 hard27 hard28 hard29 hard30 rb.config add "Expert Bases" expert1 expert2 expert3 expert4 expert5 expert6 expert7 expert8 expert9 expert10 rb.config add "Expert Bases" expert11 expert12 expert13 expert14 expert15 expert16 expert17 expert18 expert19 expert20 rb.config add "Expert Bases" expert21 expert22 expert23 expert24 expert25 expert26 expert27 expert28 expert29 expert30 rb.config add "Nightmare Bases" nightmare1 nightmare2 nightmare3 nightmare4 nightmare5 nightmare6 nightmare7 nightmare8 nightmare9 nightmare10 rb.config add "Nightmare Bases" nightmare11 nightmare12 nightmare13 nightmare14 nightmare15 nightmare16 nightmare17 nightmare18 nightmare19 nightmare20 rb.config add "Nightmare Bases" nightmare21 nightmare22 nightmare23 nightmare24 nightmare25 nightmare26 nightmare27 nightmare28 nightmare29 nightmare30   You will see photos only with 5 bases per Difficulty, beacause I am aware of people stealing my designs. In the pack you will se a file named: RaidableBases_Testing_cfg (this is another config for the pack, that makes the bases to spawn without any cooldown, while the main configuration in  the pack makes the bases to spawn between 30 min up to 1h 30 mins) 🛡️ Optimized NPCs The number of NPCs is fully optimized for each difficulty tier. You can find and tweak these balanced guard configurations inside the Profiles/ folder! A Note From Me 👋 Hello and welcome! I’ve put my heart and countless hours into creating this professional, 100% plug-and-play pack. Everything was built by me from absolute scratch on my local server. I am incredibly proud of it, especially the loot tables—honestly, you won't find a better-balanced reward system out there! Why only $30? A massive pack like this usually costs around $70–$80. But as a former server owner myself, I know how hard and expensive it is to find high-quality setups that don't break the bank. I wanted to give back and support the Rust community with a top-tier pack at an affordable price. ⭐ Support the Work If you love this pack, please consider leaving a 5-star review! Your feedback means the world to me and motivates me to keep building and improving the configurations for you! Thank you for your support, and happy raiding! 🚀
5.0
🗺️ The BEVERLEY HELLBILLIES • high-performance 3.8K map • 28,500 prefabs Explore a monstrous mountain map of deep valleys, towering peaks, and fast-flowing roads. Monuments are thoughtfully spaced with natural barriers of big hills between them, delivering excellent FPS performance. A wide zip-tower network stretches across the landscape, while outer islands and broad rivers are linked by a chain of road bridges. Custom monuments focus on a diverse collection of roadside buildings, most clustered along the highways — perfect for low-tier loot runs and quick cover from any passing Patrol Helicopter. Building opportunities are abundant: island spots, shoreline claims, inland flats, hillsides, and mountain bases. ⚠ 100% TESTED on live humans "This crazy map's even good for those there uptight city folks. Yeeeeha Leroy...!" • Fantastical mountainous landscape with rolling hills. • Handy zip-tower network with heli-panic rooms. • Road/railway supports 'Convoy' & 'ArmoredTrain'. • Huge number of roadside recycler buildings. • Straight level roads with wide bends for rapid transit. ⚠ Required dependencies: Umod/Oxide & Rustedit DLL Any problems? Please advise. -- Nomad 🌴LOST in RUST https://discord.gg/THf6dGN8eW
5.0
sale
This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡30 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡30 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡30 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. With a total of 110 bases, this package focuses on simplicity and optimization. Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁 Installation Path: All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory. ⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)   WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁 /serverfiles/oxide/config Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁 /serverfiles/oxide/data Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. Step 5: Restart the plugin via RCON: o.reload RaidableBases INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON:   Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: /oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0       All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Please leave a review here:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews Thank you! ❤️ Support:  FULLWIPED DISCORD  
5.0
🗃️Configuration 🗃️Lang ✨XP Keys ⚡Permanent Buffs 🎓Skills 🍀Ability 🌐XPPro Editor - Edit the levels, rewards, skills abilities using the website (https://xppro-editor.vercel.app/) ⚙️Languages - Right now I have already translated files you can download and use: German, Spanish, French, Brazilian Portuguese, Russian, Simplified Chinese Translation.zip 📡Live Server for Test before buy (CREATIVE SERVER) client.connect 91.229.114.90:28132  
5.0
$19.99
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options.     Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in  this google doc link.   Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase  🙂
5.0
Our Discord Manage players, permissions and plugins from inside the game PowerfulAdmin is an admin panel you open inside Rust. Fifteen pages in the sidebar cover players, items, permissions, plugins, the live console, ConVars, a working server map and your own buttons. Four more tools work out in the world, on whatever you are looking at. Every page and every action has a permission of its own, so a junior moderator can use only what you grant. The panel is translated into seven languages Tip /padmin opens it. After that it is point and click, or a key you bound yourself New in 1.3.0: six things this version adds Items page Hand out items without opening a player card. Search the whole list, filter by category, pin favorites, fill a cart and give it to one player or to several at once. The i button opens an item's reference card: shortname and ID, stack size, the crafting recipe with workbench and craft time, and what it breaks down into in the green, yellow and red recycler Map clusters Markers that sit close together merge into one icon with a count and split apart again as you zoom in. Any cluster opens a list of what is inside, vehicles, shops and events included. A row selects the player, opens the object menu or teleports you. If you want every marker on its own, the Clusters switch next to the zoom buttons turns merging off Permissions page Search by a plugin's name and you get all of its permissions. A click on a plugin block's header folds it away. Every group shows how many players are in it, and the count opens the member list Seven languages German, Spaninh, French, Brazilian Portuguese and Simplified Chinese join English and Russian. With LangAPI installed, item names and descriptions follow each admin's game language too Update check A Check Updates button on the Plugins page runs the UpdateChecker plugin. A plugin with a newer version shows the old and new version on its card, and a click on the card opens the update link Heal and Vanish Heal has a Full mode: one click revives a wounded player, restores full health and refills food and water. Vanish has an optional switch that also turns noclip off when you leave Vanish The sidebar: fifteen pages, plus add-on sections The panel reopens on the page you left. Add-ons appear in the same sidebar, use the same permission system and follow the theme the admin picked Main Tools Management Add-ons Dashboard Vanish Permissions Bans (DLC) Live console ESP Logs Freeze (DLC) Players Server map Plugins Whitelist (DLC) Items Binds ConVars       Quick buttons       Appearance       Settings   Your own sections can go here too, through the API described at the bottom of this page Out in the world: tools that work on what you look at A lot of moderation happens in front of a base, a player or a locked crate. Four tools work right there, and none of them needs anything installed on the admin's client Vanish Vanish takes you out of networking, colliders, entity queries and the game's own AI target list. NPCs stop shooting and forget you were standing there. Radiation, cold, wetness, hunger, thirst and drowning stop affecting you, and Vanish puts everything back as it was when you switch it off. A silhouette for other admins, auto vanish on connect, opening locks and turning noclip on with Vanish are all optional, and each has a permission. Another switch, Turn off noclip with vanish, turns noclip off when you leave Vanish Admin hammer Hold a hammer, look at anything, and the HUD reads out the owner, position, health, upkeep, power, who is authorized, the code lock codes and what is in the container. Hold E to pick an action from the radial menu, then Shift+LMB runs it: delete, delete with gibs, delete the whole linked structure, edit the container contents, or on a hackable crate unlock it now and set its timer to any value you type Inspect Look at a player and act on them without typing a name. E opens their inventory, RMB opens their full card. An on-screen hint shows which key does what Server ESP The server draws it with the engine's own debug draw and sends it only to admins who hold the permission. Players and sleepers carry their name, HP and held item. Loot, boxes, cupboards, bags, traps, stashes, NPCs, scientists, turrets and vehicles each get their own colour. You set the radius, the opacity and the text size, and enemy, team and admin are coloured apart The player card: one card per player, awake or asleep The Players page is a searchable, paginated list of everyone the server has seen. The card holds the SteamID, live status, current session and total playtime, total Rust hours from the Steam API, groups, first and last seen, the balance if you run an economy plugin, and the IP behind a permission of its own. The actions sit below Heal Kill Strip Kick Ban Freeze Mute Teleport Inventory Spectate Give Blueprints Modifiers Vitals Permissions Notes Show on map Each of these has its own permission. Note Give works as a cart. Search the item list, stack up what you want, edit any quantity by clicking the number, then send the lot. The Items page has the same cart outside the card and can give to several players at once. Heal has a Full mode: one click revives a wounded player, restores full health, clears bleeding, poison, radiation and wetness and refills food, water and oxygen. Vitals reads the real limits off the prefab, so a raised max HP or a frozen metabolism survives death, respawn, reconnect and wipe The map, drawn inside the panel The map covers the island and the Deep Sea, with zoom. Each layer has its own switch, so the map shows only what you turn on Layers The layers are players, sleepers, cupboards, bags, stashes, cars, horses, air, shops, events and map notes. Cars, boats, submarines, trains, horses and player helicopters each have their own icon and an arrow showing where they are heading. The cargo ship, the cargo plane and the chinook are on the map with the rest Clusters Markers that sit close together merge into one icon with a count badge, so a crowded base or a busy spawn is not a pile of overlapping dots. Players, sleepers, notes, cupboards, bags, stashes, vehicles, shops and events all cluster, and the groups split apart as you zoom in. A click on any cluster opens a list of up to ten rows plus an "and N more" line. A row selects the player, opens the object menu or teleports you to the note. Rows for cars, horses, air, shops and events show the layer, the prefab or shop name, the owner if there is one and the grid square. With the map teleport permission a click on such a row takes you there. Without it the panel dims those rows. The badge gets an accent outline when the player you picked, their teammate or something that player owns is inside. Every clickable marker has a click area of at least 28 by 28 pixels, however small the icon. The Clusters switch next to the zoom buttons turns merging off and draws every marker on its own. It is on by default, and each admin's choice is saved Click an object Cupboards, bags and stashes open a menu that names the owners and shows their Steam avatars. From there you can teleport to it, open its inventory from where you are standing, or destroy it behind a confirmation. Each of the three actions has a separate permission, so a moderator can be allowed to look without being allowed to delete Heat PVP and raid heat build up from real kills and from explosive damage that landed, over a time window you set. The map shows where players are fighting and raiding right now Side panel Next to the map there is a player search and a card for whoever you picked, with the same actions as the full player card. Hold Shift and place a map note to teleport straight to it Server control: console, permissions, plugins, ConVars and logs Live console The console shows server output as it happens, filtered by category, with a command line and history. It can be switched off entirely for everyone in Settings Permissions The page lists every permission on the server, grouped under the plugin that owns it. Toggle per user or per group, create and delete groups, set a parent group, and search across thousands of entries. Search by a plugin's name to get all of its permissions, and fold any plugin block away with a click on its header. Each group shows how many players are in it. The count opens the member list with avatars, online status and a name filter, where a click on a member opens their card and the cross takes them out of the group. PowerfulAdmin's own permissions can be locked so nobody edits them from inside the panel Plugins Load, unload and reload anything on the server, then open its config and language files as a form and edit them without touching the filesystem. Editing is a separate permission from reloading, so an admin can restart a plugin without being able to rewrite it. With the UpdateChecker plugin installed, Check Updates puts the old and new version on the card of every plugin that has an update, and a click on that card opens the link to copy ConVars Edit server ConVars, grouped and searchable. The panel keeps them in its own cfg file and applies them again on boot, so your values survive a restart Logs The log records commands, chat, joins, leaves, errors and warnings, colour coded and capped at a number you choose. Companion plugins write into the same log through the API. Make it yours: buttons, binds, themes, storage and Discord Quick buttons Quick buttons turn your own console commands into buttons, each with an icon, a colour, an optional confirmation and a permission of its own. You decide where a button shows up: the player card, the map, the dashboard or the floating widget Binds The Binds page has ready bind lines for the panel, Vanish, god mode, noclip, ESP, the hammer, inspect and the map. Type the key you want, select the generated line, Ctrl+C, paste into F1. One key toggles both ways Appearance Each admin picks one of three themes: Rust, Midnight or Plum. Fonts are picked per slot, the window can be dragged, and the ESP text size is adjustable. Fonts without Cyrillic are marked in the picker Notifications Panel messages go through Notify or NCP if you have either installed, or through chat, or you can turn them off. You pick the provider in Settings and the add-ons follow it Storage SQLite is the default and needs no setup. MySQL is there for networks that share data between servers, JSON for people who prefer files. Moving between them is one click in Settings and the data comes along Discord An optional companion plugin ships in the same archive. It has a two way chat relay, feeds for bans, actions and errors, a bot with a live status line, and roles that decide who may run commands from Discord. You set it up in game, without editing a config file Permissions: twenty eight for pages and features You can give a trial moderator only Vanish and the player card, and give a head admin all of them. The panel greys out what an admin cannot reach instead of hiding it, so nobody has to guess why a page is missing Permission What it does powerfuladmin.use Open the panel at all powerfuladmin.players Player page and player cards powerfuladmin.items Items page powerfuladmin.map Map page powerfuladmin.map.teleport Teleport to an object on the map powerfuladmin.map.loot Open an object's inventory from the map powerfuladmin.map.remove Destroy an object from the map powerfuladmin.esp ESP page and the overlay itself powerfuladmin.vanish Vanish powerfuladmin.vanish.unlock Open locked doors and boxes while vanished powerfuladmin.hammer Admin hammer powerfuladmin.hammer.codes See code lock codes in the hammer HUD powerfuladmin.hammer.loot Edit container contents with the hammer powerfuladmin.plugins Plugin page, load and reload powerfuladmin.plugins.edit Edit plugin configs and language files powerfuladmin.economy See a player's balance powerfuladmin.economy.edit Change a player's balance powerfuladmin.console Live console page powerfuladmin.perms Permission manager powerfuladmin.logs Logs page powerfuladmin.convars ConVar editor powerfuladmin.quickbuttons Create and edit quick buttons powerfuladmin.settings Settings, storage and Discord powerfuladmin.godmode God mode toggle powerfuladmin.noclip Noclip toggle powerfuladmin.viewip Reveal player IP addresses powerfuladmin.candisablevitals Choose which status badges (Vanish, ESP, God, Noclip) show in your HUD powerfuladmin.countableondashboard Counts toward the admins online figure Tip On top of that, every action in the player card carries powerfuladmin.player.NAME, and every quick button you create carries powerfuladmin.quickbtn.NAME. You do not have to grant them one by one on day one: pa.setup <steamid or name> in the server console hands a player the whole set at once Commands: one in chat, three in console These four are the only commands, and the console ones are mainly there for key binds Command What it does /padmin Open the panel pa.open <page> Open the panel straight on a page, for example pa.open map pa.toggle <feature> Flip vanish, god, noclip, ESP, hammer or inspect. Called without a value it toggles, so one key does both directions pa.setup <steamid|name> Grant the full permission set to a player, once, on install Install Put the plugin into your plugins folder. It loads and writes a clean config on its own. Oxide and Carbon both work Run pa.setup with your name or steamid once in the server console Type /padmin in game to open the panel Optional, later, in Settings: switch to MySQL, connect Discord, add a Steam API key for Rust hours, and copy your binds out of the Binds page Optional, any time: install LangAPI for item names in each admin's game language, or UpdateChecker for the Check Updates button. The panel finds them on its own. Without LangAPI item names stay in English, and without UpdateChecker the button tells you it is missing Add-ons: Bans, Buttons, Freeze and Whitelist, sold separately Three companion plugins drop into the sidebar and share the card, the permissions and the storage backend Note Everything above this section works without them. PowerfulBans It keeps timed and permanent bans in its own database, with reason templates, per role duration caps, ban history and login enforcement. It also runs on its own, without the panel. PowerfulFreeze Freeze a player where they stand while you talk to them, from the card, the map or the world, with live countdowns and three freeze modes. PowerfulWhitelist Whitelisting for closed servers, with JSON, SQLite or MySQL storage and standalone commands of its own. Before you buy: common questions Will it lag my server? It is designed to keep the load low. Objects are pooled and buffers reused, only the element that changed repaints instead of the whole panel, saves are debounced, state is cached behind signatures, and ESP, inspect and the map run on intervals you can tune. None of it runs for an admin who is not using it Can a junior moderator abuse it? Only within the permissions you give them. Every page has a permission, every action in the player card has one, every quick button you make has one, and the plugin's own permissions can be locked so they cannot be edited from inside the panel Do I need a database? No. SQLite is the default and needs no configuration. MySQL is there for networks that want shared data, JSON for people who like plain files, and moving between them is one click in Settings Do I have to set up Discord or a Steam API key? Neither. Discord is optional and configured in game when you want it. The Steam key only fills in the total Rust hours figure on player cards. Without it that one line reads n/a and nothing else changes Can I manage players who are offline? Yes. Teleport to a sleeper, heal them, strip them, edit the inventory, mute, change permissions. Only the actions that need a live connection are disabled while a player is away What language does it speak? Seven: English, Russian, German, Spanish, French, Brazilian Portuguese and Simplified Chinese. Each admin sees the panel in their own game language. Every string lives in a language file, so adding another locale is a translation rather than a code change, and you can do it from inside the panel. With LangAPI installed, item names follow the admin's language as well I write plugins. Can I hook into it? Yes, and the section below shows how For developers: your plugin, inside the panel Any plugin can register its own sidebar section and draw inside the panel, in the player's language and in whichever theme the admin picked. Bans, Freeze and Whitelist are built on this same public API, so every release of those add-ons uses it [PluginReference] private Plugin PowerfulAdmin; var definition = new Dictionary<string, object> { ["id"] = "mystats", ["icon"] = "assets/icons/star.png", ["category"] = "nav.cat.tools", ["permission"] = "myplugin.view", ["title"] = (Func<BasePlayer, string>)(p => "My Stats"), ["hint"] = (Func<BasePlayer, string>)(p => "Kills, deaths, playtime"), ["open"] = (Action<BasePlayer>)OpenSection, ["cardRows"] = (Func<string, List<string[]>>)CardRows, ["settings"] = (Action<BasePlayer, CuiElementContainer, string, int>)DrawSettings, ["settingsHeight"] = (Func<BasePlayer, int>)(p => 180), ["popupActions"] = new Dictionary<string, Action<BasePlayer, ulong, string>> { ["ban"] = OnBan } }; PowerfulAdmin.Call("API_AddSection", definition); Only id is required. Every other key is optional, and the permission is registered for you if no plugin has claimed it yet. Read API_SectionContext on every render to get the parent layer, the body size, the padding, the player's language and the full theme palette, because the admin can switch themes while your page is open Method What it does API_AddSection(def) Register or replace a section API_RemoveSection(id) Unregister, call it in Unload API_OpenSection(player, id) Send a player to your section API_SectionContext(player) Geometry, language and palette for rendering API_ReopenPanel(player) Reopen the panel where it was API_RefreshPlayerCard(steamId) Repaint a player card after your data changes API_RefreshSettings(player) Repaint the settings page after saving a value API_Notify(player, message, isError) Notify through the admin's chosen provider API_Log(message, category) Write a line into the Logs page API_KnownPlayers() Every player the server has seen API_RustHours(steamId) Total Rust playtime from the Steam API, cached Support, updates and feature requests Send bug reports and feature requests to the LR Development Discord
5.0
sale
$19.99 $14.99
SimplePVE Simple, powerful PVE for Rust. Control every damage, raid, loot and protection rule from a clean in-game menu. Save rules as profiles and switch between them on a schedule. Run a full PVE server, weekend purges or a hybrid PVE/PVP server, all from one plugin. Tip No server.pve needed. SimplePVE handles everything itself. Keep server.pve false. Video Showcase Features Rules and profiles In-game rule manager (/sprules). Toggle every rule with one click, no config editing needed. Rule profiles. Save several rule sets (for example Normal PVE, Raid Weekend, Event Night), then duplicate, rename and switch them live. Easy rule categories. Damage, raiding, looting, NPCs, traps, vehicles, Deep Sea and Apartments. Debug mode (/spdebug). Shows exactly which rule blocked or allowed a hit. Schedules and purges Automatic PVE/PVP purges. PVP turns on and off by itself on your schedule. Weekly schedules. Pick days and times, like Friday 18:00 → Sunday 22:00 or weekends only. Dated schedules. For example January 1 → January 7, holiday events or wipe weekends. Priorities. Several schedules can overlap and the highest priority wins. Outside every schedule, your base profile runs. Run commands when a purge starts or ends. Master switch (/simplepve on|off). Pauses everything and turns the server vanilla in one command. Protection Loot protection. Corpses, backpacks, boxes and supply drops are protected from other players, with team access. Building, vehicle and boat protection. Separate rules for your own, your team's and other players' property. Vehicle auto-claim. Vehicles are claimed when you start the engine. You can also lock claimed vehicles to the owner and their team. Admin bypass permissions for loot and damage. Zones and events ZoneManager support. Create PVP zones inside your PVE server. Exclude zones from the global PVE rules. PVP delay when leaving a PVP zone. Nobody can escape a fight by stepping out. Works with many popular event plugins. HUD, status and notifications SimplePVE HUD. Shows the current mode, what's next, a live countdown and a progress bar. Green when safe, red during raid time. In-game HUD editor (/sp_change). Move it and save it without touching the config. Status UI for PVE/PVP, PVP zones, PVP delay, purge countdown and Deep Sea (via CustomVitalsManager). Discord embeds when a purge starts or ends, plus optional early warnings. In-game warnings before every schedule change. Chat, UI, Toastify or Notify for warning messages. Multi-language. Every message is in the lang file, sent in each player's language. Profile names can be translated too. How it works Rules. Open /sprules and set what players can and can't do. Profiles. Save those rules as a profile, and create more for different situations. Schedules. Tell SimplePVE when each profile (or full PVP) should run. Players see it. The HUD shows the current mode and counts down to the next change, with chat and Discord warnings ahead of time. Note Example setup: Base profile PVE all week. A weekly schedule switches to PVE OFF (full PVP and raiding) every Saturday 18:00 → Sunday 23:00. Players get a warning 30 minutes before, and Discord announces the purge. Rule categories Category What it controls General Friendly fire, suicide, sleepers, radiation, codelock raids, wallpaper, bee swarms, clan support Player Player vs player, animals, NPCs, vehicles, boats, buildings (own / team / others), twigs Deep Sea PVP and boat damage out in the Deep Sea NPC NPCs, animals, Patrol Heli, Bradley and SAM sites vs players and buildings Entity Walls, barricades, MLRS, vehicle collisions and all traps Loot Loot protection, team access, PVP-zone looting, supply drops, Deep Sea looting Zone ZoneManager integration and the PVP delay Apartment Apartment combat zones, master keys, break-ins, rental shops, basement bribes Commands Command Type Description /sprules Chat Open the menu for rules, profiles and schedules /simplepve Chat & Console Toggle SimplePVE on or off /simplepve on / /simplepve off Chat & Console Turn SimplePVE on, or turn it off (vanilla, schedules paused) /spdebug Chat & Console Debug mode: shows why damage was blocked or allowed /sp_change Chat Open the in-game HUD position editor /sp_hide Chat Hide or show the SimplePVE HUD (players, name set in the config) /spve.langkeys Chat & Console Create lang keys for your profile names so they can be translated /resetsprules Chat & Console Reset the rules to default Permissions Permission Allows simplepve.admin Using the admin commands and the /sprules menu simplepve.adminloot Looting other players' protected containers and using their claimed vehicles simplepve.admindamage Damaging any entity while PVE is on Hosting partner Installation Upload SimplePVE.cs to oxide/plugins. Make sure server.pve is false. Grant yourself admin: oxide.grant user YourName simplepve.admin Type /sprules in game and set up your rules. (Optional) Create profiles and schedules in the same menu. (Optional) Set your timezone (see below) if you use schedules. Schedule timezone Schedules use UTC plus your offset in minutes. Set it in the config under Schedules Setting → UTC Time Difference. Your timezone Calculation Value UTC 60 × 0 0 United Kingdom (GMT+1, summer) 60 × 1 60 Central Europe (UTC+2) 60 × 2 120 Bangladesh (UTC+6) 60 × 6 360 US Eastern (UTC−4) 60 × −4 -240 US Pacific (UTC−7) 60 × −7 -420 Warning Schedules starting at the wrong time? Your UTC Time Difference doesn't match your timezone. Fix it and reload the plugin. Configuration Tip Translating: copy the lang file to another folder (for example oxide/lang/de/SimplePVE.json) and translate the values. Each player gets their own language. Run /spve.langkeys to add lang keys for your profile names too. FAQ Does SimplePVE need server.pve? No. Keep server.pve set to false. SimplePVE does all the protection itself. Where do I change the rules? Type /sprules in game (needs simplepve.admin). Every rule is a toggle, and changes save to the profile you're editing. What are profiles? A profile is a saved set of rules. Make one for normal PVE days and one for raid weekends, then switch them by hand or let a schedule switch them. Can I make automatic purges? Yes. Create a schedule in /sprules → Schedules, pick what it runs (a profile, PVE ON or PVE OFF) and when. Outside every schedule, your base profile runs. Weekly or date-based schedules? Both. A schedule's time windows can be weekly (days and times, or a day-to-day span) or dated (a date range, or a daily time inside a date range). When schedules overlap, the one with the highest priority wins. My schedules start at the wrong time. Your UTC Time Difference doesn't match your timezone. See Schedule timezone above. How do I turn PVE on or off by hand? /simplepve on or /simplepve off (needs simplepve.admin). Off makes the server vanilla and pauses all schedules until you turn it back on. Damage still happens in PVE mode. Why? Either one of your rules allows that damage, or another plugin changes damage too. Turn on /spdebug to see which rule decided each hit, and turn it off again when you're done. How does loot protection work? Players can't loot other players' corpses, backpacks, containers and called supply drops. Teammates can if you allow it. Admins with simplepve.adminloot can bypass it. Add entity short names to Loot Protection Excluded Entitys to keep them open to everyone (mailboxes and drop boxes by default). Can admins damage things while PVE is on? Yes, with the simplepve.admindamage permission. Does it support ZoneManager? Yes. ZoneManager zones can run PVP inside your PVE server, with an optional PVP delay when players leave. List zone IDs under Exclude Zone IDs From Rules to keep SimplePVE out of them completely. Can it post to Discord? Yes. It sends embeds when a purge starts or ends, and optional warnings a set number of minutes before. In-game warnings work without Discord too (Warn Players Before Schedule Change). Can I run commands when a purge starts or ends? Yes. Add them to Commands when PVP Purge Starts and Commands when PVP Purge Ends. The menu or HUD looks see-through. Keep UI - Use blur materials set to false. Blur is broken on Rust's new render pipeline. For developers Hooks and API void OnSPVEPurgeStarted() void OnSPVEPurgeEnded() TimeSpan GetPVPStartTimeRemaining() TimeSpan GetPVPEndTimeRemaining() bool IsServerPVE() bool IsStatusEnabled_API() bool AddToExcludeZone(string zoneId) bool RemoveFromExcludeZone(string zoneId) Override hooks. Return true or false to force the result and skip SimplePVE's own checks. Return null to let SimplePVE decide. object CanEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo) // true = allow damage, false = block object CanEntityBeTargeted(BasePlayer player, BaseEntity entity) // true = allow targeting, false = block object CanEntityTrapTrigger(BaseTrap trap, BasePlayer player) // true = allow trigger, false = block Support Need help or found a bug? Open a support ticket on this page or join the Discord. Check out my other plugins
4.9
Monument Events Turn your monuments into battlegrounds. Rogue scientists take over a monument, a Chinook air-drops locked crates, patrol helicopters circle overhead, and the moment someone starts hacking, reinforcements fly in. 15 monuments come preconfigured. Drop it in and events start on their own. Warning Requires NpcSpawn. Monument Events unloads itself if NpcSpawn isn't installed. Video Showcase   How an event plays out Warning. Players are told an event is starting at a monument soon. Takeover. Armed scientists spawn around the monument and roam it. A coloured dome and a map marker with a countdown show where the event is. Air drop. A Chinook flies in and drops locked hackable crates onto the monument. On the bigger monuments, patrol helicopters circle the area. Hack. Someone starts hacking a crate, and the whole server is told. Reinforcements. A Chinook brings a wave of scientists (and optionally another heli) to stop the hackers. Victory. Loot the main crate and the event wraps up after a short countdown. Otherwise it ends when its timer runs out. Tip Event owner (optional). The first player to deal enough damage to the NPCs becomes the Event Owner. Only they can loot the hackable crates, and you can run console commands as their prize. Leave the area for too long and the ownership is up for grabs again. Features 15 preconfigured monuments. Spawn points, crates, drop zones and dome sizes are already set up for every one. Drag and drop. Events start automatically on a random timer. Scheduled events. Set the time between events, how many can run at once, and a minimum player count. Pick random monuments or use your own list. Custom NPCs. Health, speed, aim, ranges, vision, names, clothing, weapons with attachments, or Kits. Chinook crate drops and reinforcement waves. Patrol helicopters circling the monument (napalm optional). Event owner system. Owner by damage, crates reserved for the owner, console-command rewards and a return timer. Automatic PVP zones. On PVE servers the event area becomes a PVP zone and is removed when the event ends. Dome spheres in random colours mark the event area. Map markers showing the event name, time left and owner. Puzzle reset. Monument puzzles reset when the event starts (optional, per monument). Custom loot. Scientist loot can be vanilla or your own item list. Custom Vitals status (CustomVitalsManager). Time left, event owner, and the owner's return timer. In-game spawn editor. Add NPC, crate and drop points by walking around the monument. Multi-language. Messages show in each player's own language. Developer hooks for HUDs and other plugins. Preconfigured monuments Monument Event ID NPCs Crates Patrol heli Wave NPCs Radtown radtown_1 20 1 — 20 Oxum's Gas Station gas_station_1 20 1 — 20 Abandoned Supermarket supermarket_1 20 1 — 20 Water Treatment Plant water_treatment_plant_1 40 2 ✅ 40 Power Plant powerplant_1 50 2 ✅ 40 Ferry Terminal ferry_terminal_1 30 1 — 30 Small Harbor harbor_2 40 2 ✅ 30 Large Harbor harbor_1 50 1 ✅ 40 Junkyard junkyard_1 35 1 — 30 The Dome sphere_tank 30 1 — 30 Airfield airfield_1 45 2 ✅ 40 Train Yard trainyard_1 50 2 ✅ 30 Satellite Dish satellite_dish 35 1 — 30 Sewer Branch radtown_small_3 35 1 — 30 Launch Site launch_site_1 60 3 ✅ 40 Every value can be changed per monument, and each monument can be turned off on its own. Commands All commands need the monumentevents.admin permission. Events Command Type Description /melist Chat & Console List the monument events available on this map /mestart <preset or ID> Chat & Console Start an event at a monument /mestart <preset or ID> <steamid> Chat & Console Start an event and make that player the Event Owner /mestop <preset or ID> Chat & Console Stop a running event /mestartrandom Chat & Console Start an event at a random monument Spawn editor Command Description /meadd edit <preset> Select a monument to edit /meadd npcspawn Add an NPC spawn point where you stand /meadd cratespawn Add a hackable crate point where you stand /meadd wavespawn Add a reinforcement drop point where you stand /meadd stopedit Stop editing Note Points are saved relative to the monument, so the same setup works on any map with that monument. They save to the data file straight away. Hosting partner Installation Install NpcSpawn. Upload MonumentEvents.cs to oxide/plugins. Done. Scheduled events start on their own, every 30–60 minutes by default. (Optional) Grant yourself admin and test one right away: oxide.grant user YourName monumentevents.admin Then type /mestart airfield_1. Files File What's in it oxide/config/MonumentEvents.json General settings, schedule, event owner, chat, Custom Vitals oxide/data/MonumentEvents/SettingsData.json Every monument preset: NPCs, crates, helis, waves, marker, dome, PVP oxide/data/MonumentEvents/NPCData.json The NPC types (by ID): health, AI, clothing, weapons, kits oxide/data/MonumentEvents/NpcLoottable.json Scientist loot oxide/lang/en/MonumentEvents.json All messages Configuration Key settings explained Setting What it does Event Notification Timer How many seconds before an event starts players are warned Event conclude on Hackable Crate loot Looting the main crate ends the event after the countdown below it Enable event owner based on npc damage? Turns the Event Owner system on The amount of damage… Damage to NPCs needed to become the owner Console commands list Commands run for the winner. {PlayerSteamID} is replaced with their ID Event owner left timer… Seconds the owner can be away before losing ownership Spawn Event From The Schedule Events List true = only pick from your list, false = any enabled monument Max Events On Server At Once How many events can run at the same time Built-in NPC types ID Name Weapon 101 Scientist M39 102 Scientist LR-300 103 Scientist LR-300 (metal armour) 104 Scientist HMLMG 105 Scientist Semi-auto rifle 201 Bolti head Bolt action 202 L96 header L96 301 Pump ur Ass Pump shotgun 302 Spa ur Ass Spas-12 401 MP ur mom MP5 402 Thom ur mom Thompson A monument picks from these with NPCs to Use From Data. Add your own types with new IDs. Plugins Plugin Required? Used for NpcSpawn Yes Spawning the event NPCs ZoneManager + SimplePVE / TruePVE Optional Automatic PVP zones during events on PVE servers CustomVitalsManager Optional Time-left, owner and return-timer status Kits Optional NPC loadouts from kits (the NPC type's Kits list, applied through NpcSpawn) FAQ Do I need to set anything up? No. All 15 monuments come with spawn points, crates and drop zones, and scheduled events start on their own. Just install NpcSpawn first. Does it work on PVE servers? Yes. With ZoneManager and SimplePVE or TruePVE, the event area becomes a PVP zone while the event runs and goes back to PVE afterwards. Turn this off per monument in its PVE Setting. How does the Event Owner work? Turn it on in Event Owner Settings. The first player to deal enough damage to the NPCs becomes the owner. Only they can loot the hackable crates (unless you allow everyone), and the winner can get console-command rewards. If the owner leaves the area for too long, someone else can claim it. Can I give the event to a specific player? Yes. /mestart <preset> <steamid> starts the event with that player as the Event Owner. That's great for shop purchases or rewards. How do I add a monument from a custom map? Add a new preset to SettingsData.json, then use /meadd edit <preset> and the npcspawn, cratespawn and wavespawn commands to place its points in game. How do I change the NPCs? Edit NPCData.json. Each NPC type has an ID with its own health, AI ranges, clothing, weapons or kit. Pick the types a monument uses with NPCs to Use From Data. Why did my event end early? With Event conclude on Hackable Crate loot on, looting the main crate ends the event after a countdown (5 minutes by default). For developers bool IsMonumentEventsRunning(string monumentID) void OnMEStarted(string monumentID) void OnMEStop(string monumentID) void OnMEWinnerAnnounce(string winnerSteamID) Per-monument hooks. Each monument also fires OnMe<Name>Starts and OnMe<Name>Stops, where <Name> is the monument name without spaces or apostrophes. That's handy for server HUDs. Support Need help or found a bug? Open a support ticket on this page. Check out my other plugins
4.9
sale
460 New Raidable Bases by JaaaaaThomas Hello everyone, I’m excited to present a brand new base pack! I’ve put a lot of hard work into this project and I hope you’ll appreciate the quality. THE PACK IS NOW COMPLETE The pre-order is finished, and all 460 bases have been uploaded to the package successfully. A big thank you to everyone who trusted us and supported us from the start. You made this possible! The pack is now full, so you get everything in one download. What Makes This Pack Different? This massive package includes a total of 460 raid-ready bases distributed across all difficulty tiers to ensure a well-balanced progression: Level 1 (Easy): 150 bases (150/150 - complete) Level 2 (Medium): 150 bases (150/150 - complete) Level 3 (Hard): 100 bases (100/100 - complete) Level 4 (Expert): 20 bases (20/20 - complete) Level 5 (Nightmare): 20 bases (20/20 - complete) Level 6 (Clan Bases): 20 bases (20/20 - complete) Why Choose Us? Structured Progression: A massive variety of bases ranging from beginner tiers to extreme challenges and the exclusive Clan Base tier. Realistic Rust Design: Built to look and feel like a real player lives in them. No empty boxes or laggy, useless decoration spam. 100% Original Designs: Fresh architecture you won’t find anywhere else. Superior Quality: Crafted professionally by an experienced building team. Important Reminder This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script. These are the blueprints crafted by our professional building team. Level Up Your Server Don’t settle for basic cubes. Give your players a challenge they’ll never forget. Whether you’re looking for a progressive event setup or a permanent fortress for your top clan, these bases are built to dominate. I hope you enjoy these builds! If you’re satisfied, please leave a positive review, it helps a lot. Also, if you have any suggestions for future updates, feel free to leave a comment below! Thank you! [ Get the Complete Pack Now ]
5.0
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Great work. When I first purchased it and installed it we had a few issues with the dragon stuttering but it was updated a few hours later and works flawlessly. 10/10 would recommend. 
200% worth it, it's taken all the guesswork out of setting it up via my host, and now players can't say " I didn't see it was restart" 
Worked flawlessly, loving this plugin it's added so much more to my server it's unreal. 
💥🤯Huge thanks to the developer for the 🐲 Dragon plugin!🥳🙏 I couldn't even dream that I would ever have something like this on my own server, and now my dream has finally come true. I am fantastically satisfied, I'm just vibing and enjoying every second of it. Absolute masterpiece—now DRAGONRUST-UA feels complete, unique, and on a whole new level. My deepest respect and appreciation to you!😍🫡 P.S. If anyone wants to see how epic this dragon looks in action, you are more than welcome to drop
I tell you what, it's like Meowhuh can read minds. I was just thinking there should be a light on the jackhammer. And the next day when I visit CodeFling, there's the plugin to do just that. You can set the light to never run out of power, need a command with cooldown, use the workbenches, or use an item.  You can even tell it how much energy to add for each way. Thanks so much Meowhuh for a great little QoL plugin!

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