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Combined Storage lets players connect multiple storage containers so they function as one large inventory. Includes automatic item sorting, search functionality, and filtering to keep storage clean and efficient.   Readme Link - Click Here for Instruction and Documentation 👆 Highly recommend reading the FAQ section!   All Your Items - In One Place Link multiple containers so they all share a single organized inventory.   Automatic Sorting Items are automatically sorted as they are inserted, no manual effort required. Search Functionality Quickly find any item across all linked containers using a fast, built-in search bar.   Simple Setup Simply press Link in a container to hook it up with the rest of them in your base. Unique View for Each Player Each player sees their own automatically sorted and filtered view of the shared inventory based on their preferences, without affecting anyone else.    
5.0
Allows both PVE and PVP players to exist on a server at the same time. PVE players will have certain configurable protections and restrictions. You can have players use a command to flag themselves as PVP/PVE or you can assign it to them when they first spawn. If you have ZoneManager you can also designate specific zones to force player's to be PVE or PVP. Plugin is also compatible with SimpleStatus. Note: Video is outdated, see documentation for a full list of new features! Documentation: A full readme including permissions, commands, and config options is available in this wiki site. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase! Developer API: API Methods // Returns the mode of the given entity. Also takes into account if the entity is in a forced mode zone. string GetEntityMode(BaseEntity entity); // Returns the group name for the given mode. For example if given 'pve' will return 'warmodepve' string GetModeGroup(string modeId); // Returns the target type for a given entity. Target types are the category that an entity falls into. // For example, if given a BasePlayer entity, it will return 'players'. If given a horse entity is will // return 'horses'. string GetEntityTargetType(BaseEntity entity); Hooks - place these in your plugin and WarMode will call them. // Called when a player's mode has been updated or config changes have ocurred that may affect the mode. private void WarMode_PlayerModeUpdated(string userid, string modeId) // Used to override WarMode logic for taking damage. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTakeDamage(BaseCombatEntity target, HitInfo info) // Used to override WarMode logic for targeting. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityBeTargeted(BasePlayer target, BaseEntity attacker, bool skipVendingCheck) // Used to override WarMode logic for triggering a trap. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTrapTrigger(BaseTrap trap, BasePlayer basePlayer) // Used to override WarMode logic for looting an entity. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityLoot(BasePlayer looter, BaseEntity target, bool skipVendingCheck) FREE Extension Plugins: All extension plugins are optional, and included in the downloadable zip that WarMode comes in.   War Mode Admin Panel Use the /warmode.config or /wmc command to open a panel that allows admins to update mode rules in game without having to reload the pluign. Requires the warmode.admin permission to use. I HIGHLY recommend you use this extension! War Mode Spawn UI Provides a UI that is shown to players when they first spawn that prompts them to choose whether they want to be PVP or PVE.   Also supports custom modes. Localization and config options available. This can also be configured to appear when players use the /flag command.   War Mode Rules UI Using the /rules command (which is configurable) players can see a list of what restrictions they have for their current mode. These ruling will update dynamically based on your config settings.   War Mode Badges Customizable UI elements that will appear on the player's HUD to indicate what their current mode is.  
4.8
15+ settings Oxide & Carbon English · Russian Community servers toggled one by one same single file per-player language works without UI Note Depending on the hardware, client FPS either goes up or becomes noticeably more stable. Every choice is saved per player and restored on the next connect. Goals Before developing any plugin, we define the goals it should achieve when running on your game server. ☑ Improve players FPS ☑ Make your project stand out ☑ Improve the overall quality What you get   Feature Details Polished interface One menu with every option, a draw distance slider and a live FPS counter. Extensive customization You decide which options players may enable, which are on for new players, and the cooldown of each one. Low FPS notification Shown once, exactly when it matters: the player is offered the menu right after a drop is detected. 15+ settings Each toggled on its own, saved automatically and restored after relog. Optimization settings Players enable exactly what they need — every option is toggled individually. World around you   Setting What it does Draw distance The server stops sending buildings, boxes and other objects that are far away. Distant trees Trees load only around you instead of the whole map — as you move, they stream in on their own. Saves memory and speeds up joining the server. Images and drawings Drawings on signs, photos, paintings and spray art stop loading. Saves memory and bandwidth. Unapproved skins Disables skins that have not been accepted into the game but may still be used by other players. Fire, light and animations   Setting What it does Flames Furnaces, campfires and torches no longer display flames. The difference is especially noticeable in large, heavily built-up bases. Lights Lamps and searchlights no longer emit light. The difference is especially noticeable in large, heavily built-up bases. Destruction debris No debris flies around when walls and structures collapse. The difference is most noticeable during raids. Falling trees A chopped tree simply disappears — no falling animation, no cracking sounds. Construction smoke Smoke and effects from placing, upgrading and repairing structures are no longer shown. Wind turbine rotation Wind turbines stop spinning. They generate power just like before. Turret lasers Laser sights on turrets and SAM sites are turned off. Electricity and industrial   Setting What it does Items in industrial pipes Item animation inside industrial conveyors and pipes is turned off. The conveyors themselves keep working as usual. Recyclers and quarries Recyclers, quarries and pumpjacks stop shaking and animating. They keep on working. Water flow Water inside hoses and pipes is no longer rendered. Sprinklers and water supply work as usual. Effects and sounds   Setting What it does Distant effects Explosions, muzzle flashes and smoke from other players' distant fights are hidden. Everything happening near you stays visible as usual. Voice chat You won't hear other players' voice chat, or will hear it only at a reduced range. Community servers Tip Some community servers are not allowed to use custom interfaces. Switch the plugin to chat only mode and players get the same optimizations through commands, with no UI at all. Command What it does /fps Opens the menu, or prints the current status in chat only mode /fps list Lists every option with its state /fps <option> Turns one option on or off /fps radius 1-4 Sets the draw distance preset Permissions and commands Type Name Description Permission optimize.use Grants players access to the plugin Chat command /fps Opens the plugin menu Console command optimize.wipe Clears the player settings database[2] Frequently Asked Questions We have anticipated your questions and answered the most common ones below. You can ask any additional questions in the plugin's discussion section. Does the plugin require a powerful game server? No. The plugin is well optimized and will not place a significant load on your server, even on low-end hardware or with a high player count. Does hiding an effect change how the game works? No. Hiding is purely visual and per player. A furnace a player hid the flames of still smelts, a wind turbine that stopped spinning still generates power, and a conveyor without item animation still moves items. Can I keep some options disabled for everyone? Yes. Every option has its own switch in the config, so you choose which ones appear in the menu. You can also set which options are enabled for new players by default. Do you accept suggestions for improving the plugin? Sure! To submit an idea, join our Discord server, obtain the required role, and post your suggestion in the #suggestions channel. What should I do if the plugin is not working? Create a support ticket on our Discord server and we will help you resolve the issue. Tip Join our Discord server for support, updates and announcements. Developed in Hustle Industries · Code by @DezLife · Design by @Illumination Everything a player hides keeps working on the server — only the picture is hidden for that player. Other players see the world as usual. ↩︎ Available from the server console, RCON or as an admin in game. The first call opens a 30 second confirmation window. ↩︎  
5.0
AI-Powered Anti-Cheat & Moderation Galium: the automated anti-cheat & moderation platform for Rust organizations Detection, intelligence, and enforcement, automated and unified in one organizational dashboard. Galium reads live, server-side gameplay to catch cheaters, teamers and rule-breakers from the way they play, then enforces automatically, 24/7, across every server you run. No client install. Works alongside EAC. Request Access Join Discord 40,000+ players monitored live 2021 protecting Rust since 24/7 automated enforcement Your browser does not support the video tag. One automated layer over your whole operation Galium is an anti-cheat at its core, designed to detect behavioral abuse through live production signals, risk modeling, and automated enforcement workflows. Everything runs server-side, so there is no client for players to install or tamper with, and detection runs off your game server without taxing your tick rate at peak population. It analyzes four live behavioral signal streams in real time, and acts the moment a player crosses the line you set: Combat Aim, recoil & hit patterns Movement Speed, flight & position Chat, voice & signs AI toxicity & NSFW Teams Cooperation & grouping Automated Pillar 01 Server-side anti-cheat Galium flags the full range of Rust cheats from live gameplay, not from the player's machine, from blatant aimbot to the subtle no-recoil that slips past everything else. Every flagged player carries a single risk score and tier, so your staff review who matters first. Detects in real time Aimbot, triggerbot & aim assistance No-recoil & no-spread Spinbot, flyhack & speedhack Scripting & automation Risk scoring & tiers One risk score per player, not per detection Severity tiers prioritize who to review first Explainable & auditable, never black-box Weighting refined through years of real outcomes Automated Pillar 02 Teaming detection, in 3D Teaming beyond your group limit is the hardest rule on Rust to police, and the easiest to hide. Galium surfaces the relationships behind it and maps who is actually cooperating with whom, so you can act on evidence instead of suspicion. ✓ Flags cooperation that exceeds your group limit ✓ Player-to-player, player-to-clan & clan-to-clan scoring ✓ Weighted by interaction and proximity over time Teaming on the 3D map · by RankEval Automated Pillar 03 AI Moderation Toolkit One AI-driven toolkit reads everything players type, say and draw. Language models score chat, speech models transcribe and judge voice, and computer vision scans every spray and sign. It acts in-game the moment something crosses the line, without a moderator in the loop. Chat AI toxicity scoring + word filters Auto-mutes offenders instantly Every action logged to Discord Voice AI transcribes voice in real time Flags toxic & abusive players Optional auto-enforcement & logs Images AI vision scans every spray & sign Flags NSFW & offensive imagery Auto-removed, no manual review Automated enforcement that never sleeps Detection only matters if something happens next. Build no-code rules (trigger, condition, action) and Galium bans, mutes, kicks or alerts the moment a player crosses your threshold, across every server, 24/7. ✓ No-code automation rules: trigger → condition → action ✓ Bans, mutes, kicks and alerts fire automatically, 24/7 ✓ Two-way BattleMetrics ban sync ✓ Full Discord moderation bot, with actions & alerts posted live ✓ Ban history, mute history, evidence linkage & full audit trails From a single server to a whole organization Run one server or fifty. Galium fits both, and grows with you. Where most plugins stop at a single server, Galium gives every player one identity, one risk score and one enforcement history that follows them across everything you run. ✓ One player identity across your entire org ✓ Risk follows the player, not the server they join ✓ Behavioral profiles persist beyond wipe cycles ✓ Staff actions are fully traceable across teams No silos. No per-server blind spots. One structured organizational view. Plugs into the tools you already run Discord A full moderation bot with live alerts, actions and logs in your server. BattleMetrics Two-way ban sync keeps enforcement consistent everywhere. RankEval Player-position tracking and the 3D teaming map. Automated moderation at scale starts here If you operate Rust servers and need cross-server cheat detection, teaming intelligence and automated enforcement that runs itself, and Galium is the infrastructure to support it. Request Access Join Discord See every feature in detail at galium.gg/features Automated Rust anti-cheat since 2021 · 40,000+ players monitored live · Built by CyberSynthetics Solutions LLC
5.0
BLACK HARVEST Where the harvest never ended. Long before the collapse, the island operated as an offshore agricultural research facility funded by private biotech corporations and protected by military contractors. Officially, the project focused on pharmaceutical crop development and sustainable bioengineering. Unofficially… they were creating something else. Deep within the island’s massive grow operations, scientists engineered experimental strains capable of accelerated growth, chemical resistance, and extreme environmental adaptation. Entire valleys were converted into cultivation zones. Rail systems transported product between processing facilities, underground storage depots, and shipping ports hidden along the coast. Then the world fell apart. Supply lines vanished. Emergency evacuations failed. Communication with the mainland ceased almost overnight. But the crops survived. Unchecked for decades, the engineered vegetation spread beyond containment zones and slowly reclaimed the island itself. Forests overtook roads. Facilities collapsed beneath overgrowth. Entire regions became isolated behind dense wilderness and contaminated terrain. Now survivors return searching for: abandoned research data hidden chemical stockpiles underground bunkers forgotten rail depots and rumors of experimental compounds still hidden beneath the island Few leave with answers. Most never leave at all. The locals gave the island a new name long ago: Black Harvest. Password Included with the map. 
0.0
Gather & loot rates Rates that belong to the player, not to the server Server-wide multipliers give everyone the same wipe. This plugin attaches rates to permissions instead: a default tier, a VIP tier, as many tiers as you sell. Every gather source is covered — nodes, quarries, the excavator, the metal detector, farming, tea, even NPC corpses — and every loot container is multiplied per item category, or per exact item. All of it edited in a UI, applied the moment you type the number. 14 Item categories, each with its own rate 7 Production sources with their own multiplier 4 Fields on every per-item override 0 Dependencies ✓Unlimited permission tiers — a different wipe for every rank you sell ✓Every source, not just trees and nodes — quarries, excavator, metal detector, farming, tea, NPC corpses ✓Guaranteed drops per item — "always 5 scrap, 10% chance of 20" without touching a loot table ✓Loot and junk pile respawn speed — separately, live, no map restart ✓Edited in-game — type a number, it's live and saved 01 — Tiers One server, as many rate sets as you sell A tier is a permission plus a full set of rates. Two come preconfigured — a 2x/3x default and a 3x/5x VIP — and you add as many as your shop needs. No permission, no change Players outside every tier play vanilla rates, untouched. Nothing is applied server-wide, so you can run the plugin on a 1x server and sell 2x as a rank. Stack tiers, or don't By default a player with several tiers gets one of them. Flip a single switch and every rate they hold is summed instead — so a booster permission can add on top of a rank rather than replace it. Everything from one screen Page through your tiers with two arrows. Global rates, every production source, all 14 categories and the per-item list are on the same screen, each an input field. Type a value and it's active and written to the config — no reload, no o.reload, no file editing. 02 — Loot Containers that pay what you decide Barrels, crates, elite crates, hackable crates, supply drops — anything with loot in it goes through a global rate multiplied by the rate of that item's category. 14 categories, 14 dials Triple the components but leave weapons alone. Halve ammunition while resources stay at 5x. Weapons, construction, items, resources, attire, tools, medical, food, ammunition, traps, misc, components, electrical and fun each carry their own multiplier on top of the global one. NPC corpses count the killer Scientists, tunnel dwellers and every other NPC drop loot scaled to the rates of whoever killed them — tracked from the kill to the corpse, so a VIP's kill pays VIP rates even if someone else opens the body. Shot open or opened by hand Barrels broken with a rock and crates opened normally both go through the same multipliers, credited to the player who did it — and each container is processed exactly once, never twice. Respawn speed, live Two multipliers — one for junk piles, one for crates and barrels — and the world's spawn timers are rebuilt the moment you change them. No wipe, no restart, and the vanilla values are put back when the plugin unloads. An exclusion list for the things you don't touch Name a container prefab and it stays vanilla — useful for event crates and custom loot that another plugin already fills. 03 — Gathering Every way a player earns a resource Most rate plugins stop at trees and ore. This one follows the resource wherever it comes from, and gives the slow, expensive sources their own multiplier on top. Nodes, trees and the finishing bonus Every hit, the bonus for finishing a node, and the leftovers that spill when it breaks — all three are scaled, so the numbers stay consistent instead of the bonus quietly staying at 1x. Quarries and the excavator pay their operator A mining quarry, a survey-charge pump jack and the Giant Excavator each have their own production multiplier — and the output is scaled by the rates of the player who switched it on, not by a server-wide number. Jackhammer, chainsaw and the metal detector Power tools get a multiplier of their own, so you can make them worth their fuel — or deliberately not. Metal-detector digs are boosted too, which almost nothing else covers. Tea strength as a rate The tea multiplier scales the effect value of the tea itself, not the number of leaves. A VIP's ore tea simply works harder than everyone else's. Farming and hand-picked resources Harvested plants and everything picked up off the ground — hemp, mushrooms, corn, wood piles — run through the same rates as everything else. 04 — Per item One item out of step with the rest Category rates handle the broad strokes. When a single item needs its own rule, it overrides everything above it. Its own multiplier, ignoring everything else Run resources at 10x and keep sulfur at 2x. An item with an override takes its own number and nothing else — no compounding surprises. Guaranteed amounts with a jackpot chance For loot, set a minimum and a maximum with a percentage chance for the big one. Every barrel gives exactly 5 scrap, and 10% of them give 20 — a flat, predictable economy you can actually price your shop against. Added by clicking an icon The picker filters by all 15 categories and searches display names and shortnames as you type. Click an item to add it, type its rate under the icon, click the red cross to drop it. Long lists paginate at 29 per page. Reliability Built to be left alone ✓No dependencies — nothing to install alongside it ✓Vanilla respawn timings are restored on unload — the plugin remembers what they were before it touched them ✓Every UI change is written to the config immediately — a crash can't lose the tier you just built ✓A bad shortname tells you in chat instead of failing silently or throwing errors into console ✓Respawn boosting is opt-in — off by default, with the safe range stated in the config Command & permissions One command, and the tiers you invent The command name and the setup permission are both configurable. Admins have access regardless. /rsOpen the rate editor gatherlootmultiplier.setupAccess to the editor gatherlootmultiplier.defaultPreconfigured tier — 2x loot, 3x gather gatherlootmultiplier.vipPreconfigured tier — 3x loot, 5x gather. Rename both, or add ten more Questions Before you buy What happens to players with no permission?Nothing at all — they get vanilla rates. That's the point: grant the default tier to the default group for a server-wide rate, or keep it for ranks only. A player has two tiers. Which one wins?The one further down the config list — so keep your tiers in ascending order and the highest rank ends up last. Alternatively, turn on rate summing and every tier they hold is added together instead. Do I have to restart or reload after changing a rate?No. Values from the UI take effect immediately and are saved to the config as you type them. Even loot respawn timing is rebuilt live. Whose rates apply to a quarry or the excavator?The player who switched it on. A VIP's quarry produces at VIP rates while it runs. Can I make a resource drop a fixed amount instead of a multiplied one?Yes, for loot: give the item a minimum, an optional maximum and a chance for the maximum. The multiplier is then ignored for that item and the amount is rolled between the two. Is faster loot respawn safe for my server?It's off by default and it scales the game's own spawn timings rather than spawning extra entities. Stay near the suggested values — extremely low numbers mean more entities alive at once, which costs frames on any server. Will it fight with my other loot plugin?Add that plugin's container prefabs to the ignore list and they pass through untouched.
5.0
$24.99
High Timez Custom Hand-Crafted Rust Map Created by: Silent Creations   Welcome to High Timez, a custom hand-crafted Rust map engineered for unique, high-intensity gameplay. Carved into the iconic shape of a cannabis leaf, this island layout features a fully customized landscape that seamlessly integrates Facepunch monuments with handcrafted terrain to offer an unforgettable survival experience.   🌴 Map Features Custom Leaf-Shaped Island: A meticulously sculpted pot-leaf layout offering distinct combat zones and strategic terrain chokepoints across every leaf tip.   Balanced Monument Distribution: Strategic placement of essential monuments ensuring smooth progression from fresh spawn to end-game raiding.   Inspiration: Special thanks to High Miles for sparking the core concept for this build.   🏛️ Monuments & Points of Interest Major & High-Tier Monuments Launch Site Giant Excavator Missile Silo Power Plant Train Yard Water Treatment Plant Airfield Large Harbor & Small Harbor Large Barn Jungle Ziggurat Large Oil Rig Small Oil RIg   Mid-Tier & Tactical Monuments Arctic Research Base Satellite Dish Abandoned Military Base The Dome Ferry Terminal Apartment Complex Bandit Camp Outpost Ranch Junkyard   Resource & Utility Outposts 2x Oxum's Gas Station 2x Abandoned Supermarket 2x Mining Outpost 3x Fishing Village Stone Quarry HQM Quarry Sulfur Quarry   Crafted by Silent Creations | A Lost In Rust Project For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW
0.0
$47.00
🗺️ BAM BRAWLIA • hi-performance 3.8K map • 22,000 prefabs Race the figure-8 super-track that cuts the entire map, corner to corner, train line locked in parallel for full Convoy & ArmoredTrain support. Raised highways meet above Bandit Camp and Outpost, elevated carparks ready for instant exit. A dense zip-tower grid stitches the terrain, complete with heli-panic rooms in each, while mountain ziplines drop you into through-tunnels that cross in three deep underground zones. Four of the zipline towers are safe zones, clustered around the center of the map. "Welcome to Bam Brawlia. Enjoy long figure-of-8 racing track with parallel trainline." Deep canyons, swamp marshes, freshwater lakes, island chains and wide sea rivers linked by multiple road bridges give you every kind of building spot – shoreline woodlands, inland lakes, steep hillsides and true mountain fortresses. Main monuments stay comfortably spaced behind FPS-friendly hills for clean performance. Along the great figure-8 you’ll find a spread of custom medium roadside buildings perfect for low-tier loot runs and quick cover when the Patrol Heli swings by. Recyclers are everywhere. • Raised roads feeding the massive figure-8 circuit • Zip-tower network with heli-panic rooms • Full road/rail support for Convoy & ArmoredTrain • High roadside recycler density of mini-monuments • Four ziptower safezones within central area • Straight, fast roads with sweeping bends for rapid transit ⚠ Required dependencies: Umod/Oxide + RustEdit DLL Any problems? Please advise. -- Nomad Rush 🌴 LOST in RUST https://discord.gg/THf6dGN8eW
0.0
sale
$9.99 $6.49
Control the power grid stages, recycler mechanics, and powerline outputs directly from your server config. The plugin lets you easily add, edit, or remove grid stages, customize how each recycler type behaves as the grid powers up, and includes a shared Virtual Fusebox so players can contribute fuses to power the grid even on maps without a Powerplant monument.   How it works Open the config file. Under "Powergrid Stages", you can add new stage blocks or edit existing ones. Under "Recyclers", you can configure powergrid-based settings for each recycler type (Green, Yellow, Red). Under "Virtual Fuse Box", you can enable/disable the virtual fuse box feature and customize its commands. Reload the plugin for the changes to take effect. The plugin will automatically sort your configured stages based on the required fuses and apply them directly to the server's power grid .     You can set power to whatever you want, here I set "Powerline Available Power": 500 as an example.   Recycler Powergrid Settings Configure how each recycler type behaves based on the current powergrid stage. For each recycler type (Green, Yellow, Red), you can control: Required Powergrid Stage To Operate - The minimum powergrid stage required for this recycler to function. Set to 0 to allow the recycler to work regardless of powergrid state. Required Powergrid Stage For Efficiency Override - The powergrid stage at which the custom recycling efficiency kicks in. Set to 0 to disable the efficiency override. Recycling Efficiency Override - The recycling efficiency when the efficiency stage is reached. Value from 0.0 to 1.0 where 1.0 = 100% resource return. Required Powergrid Stage For Duration Override - The powergrid stage at which the custom recycling duration kicks in. Set to 0 to disable the duration override. Recycling Duration Override - The recycling speed in seconds per cycle when the duration stage is reached. Default behavior (matching vanilla Rust): Green recyclers — Always usable. At stage 2, efficiency is overridden to 60%. At stage 4, duration is overridden to 4.5s. Yellow recyclers — Always usable. No powergrid-based overrides. Red recyclers — Requires powergrid stage 4 to operate. No efficiency/duration overrides.   Chat Commands /recyclerinfo - Look at a recycler and use this command to see its type (Green/Yellow/Red), current powergrid stage, and all powergrid-related config values applied to it. Useful for verifying your configuration is working correctly. Requires permission: powergridstages.recyclerinfo /fusebox or /fb (or your custom alias) - Opens the virtual powergrid fusebox UI. Requires permission: powergridstages.fusebox /fusebox reset [1/2] - Admin command to instantly clear and reset the virtual fuseboxes. Requires Admin privileges.   Useful Rust ConVars & Commands (Note: These are existing Rust convars and commands, not part of this plugin) powergrid.enabled  -  If disabled power grid functionality will be disabled. powergrid.status  -  A console command provides information about the current state of the server's power grid, including the active progression stage, the number of inserted fuses, and the total available electrical power. (This is a good place to go to verify the plugin applied changes properly) powergrid.simulatepowerplantfuses  -  Pretend there are this many additional heavy fuses currently plugged into the power plant. Can input negative numbers to negate the effect of any currently plugged in fuses. Default Config { "Virtual Fuse Box": { "Enabled": false, "Command": "fusebox, fb" }, "Enable Powerline Stage Mode": true, "Powergrid Stages": [ { "Required Fuses": 1, "Powerline Available Power (Only used if Powerline Stage Mode is enabled)": 15 }, { "Required Fuses": 4, "Powerline Available Power (Only used if Powerline Stage Mode is enabled)": 18 }, { "Required Fuses": 10, "Powerline Available Power (Only used if Powerline Stage Mode is enabled)": 24 }, { "Required Fuses": 18, "Powerline Available Power (Only used if Powerline Stage Mode is enabled)": 30 } ], "Recyclers": { "Green Recycler": { "Required Powergrid Stage To Operate (0 = No Powergrid Required)": 0, "Required Powergrid Stage For Efficiency Override (0 = No Override)": 2, "Recycling Efficiency Override (0.0 to 1.0, 1.0 = 100% Resource Return)": 0.6, "Required Powergrid Stage For Duration Override (0 = No Override)": 4, "Recycling Duration Override in Seconds": 4.5 }, "Yellow Recycler": { "Required Powergrid Stage To Operate (0 = No Powergrid Required)": 0, "Required Powergrid Stage For Efficiency Override (0 = No Override)": 0, "Recycling Efficiency Override (0.0 to 1.0, 1.0 = 100% Resource Return)": 0.0, "Required Powergrid Stage For Duration Override (0 = No Override)": 0, "Recycling Duration Override in Seconds": 0.0 }, "Red Recycler": { "Required Powergrid Stage To Operate (0 = No Powergrid Required)": 4, "Required Powergrid Stage For Efficiency Override (0 = No Override)": 0, "Recycling Efficiency Override (0.0 to 1.0, 1.0 = 100% Resource Return)": 0.0, "Required Powergrid Stage For Duration Override (0 = No Override)": 0, "Recycling Duration Override in Seconds": 0.0 } }, "Version": { "Major": 1, "Minor": 1, "Patch": 1 } }
5.0
sale
FarmPro turns regular planter boxes into a fully automated, wireless farming system. No pipes, no cables—just place a FarmPro barrel anywhere, and nearby planters will instantly link over the air. It takes care of everything for you: planting, watering, cloning, fertilizing, harvesting, and even generating special items. All of this happens virtually, with no visible devices or messy connections. Whether you're growing hemp, berries, potatoes, or something more exotic, FarmPro makes your farm faster, cleaner, and way more fun to manage.   ⚙️ What You Can Do with FarmPro Plant and harvest automatically – Seeds and clones are planted into empty sockets, and ripe crops are harvested or cloned depending on your settings. Go 100% wireless – No industrial piping or power required. Planters connect wirelessly within a radius that you define. Choose between clone or harvest mode – Each planter can be switched between cloning or harvesting, and you'll see visual feedback when it's changed. Use simulated farming hardware – Sprinklers, heaters, and lights work virtually—no deployables. Craft special items – Combine specific fertilizers with plants and gene patterns to generate rare, customized items with unique names and effects. Access an in-game shop – Use a clean UI to buy FarmPro gear, fertilizers, and consumables. You can even sell items back for scrap or RP. Add NPC vendors – Spawn a FarmPro seller at the Outpost or anywhere you want, with a visible map marker and fully configurable stock. 🔥 Special Items with Real Buffs Grow plants using the right fertilizer and genes to generate rare items like: Ore Booster – Boosts mining yield and radiation resistance Beer of Strength – Gives cooling and comfort Recovery Balm – Increases max health and speeds up healing Energy Bloom – Makes you run and ride faster Recycler Fuel – Increases scrap yield and vision in darkness Each item is visually distinct and applies real, timed modifiers when used. 👥 Player Groups and Permissions You can set up multiple player tiers with different farming powers. For example: Control how many planters a player can use Adjust the wireless detection radius Set cloning and harvesting multipliers per crop Choose whether new planters start with full water Enable or disable access to the in-game shop You might have a "Default" group, and then extra perks for VIP1, VIP2, VIP3, VIP4, and Admins—each with more benefits. 💬 Useful Chat Commands /farmpro.give – Gives yourself a FarmPro box (permission: farmpro.give) /farmpro.menu – Opens the shop menu (only if allowed by your tier) /farmpro.spawnnpc – Spawns a vendor NPC where you're standing /farmpro.removenpc – Removes the nearest FarmPro NPC /farmpro.planters – Shows how many planters are currently on the server (admin only) /farmgive <identifier> <amount> <playerName|playerId> Parameters: <identifier>: The unique identifier for the custom item to be given. <amount>: The number of items to give. If the value is invalid or less than 1, it defaults to 1. <playerName|playerId>: The target player's display name or Steam64 ID. 🛒 Shop and Economy Integration FarmPro supports Scrap, Economics, and ServerRewards. All prices, items, and categories are fully configurable. Here’s the default FarmPro item setup: "Item Short Prefab Name": "box.wooden.large", "Item SkinID": 3529006189 You can also add your own items and fertilizers to the shop. 🔌 Plugin Compatibility FarmPro works great alongside: Ganja – Integrates with cannabis-related plants and items SkillTree – Grants XP and activates buffs on harvest Economics, ServerRewards – All fully supported ✅ Why Server Owners Love It No visible wiring or clutter Custom farming economy that players can grow into Clean, mobile-friendly UI Flexible configuration and permissions Powerful admin controls Fully monetizable with VIP perks and special items   Start farming smarter today. No wires, no mess—just FarmPro.   Configuration File  
0.0
[UI] Custom Items Creator
0:13
509
2
[UI] Custom Items Creator
Kamycz3q
Blue Tears
0:16
353
6
Blue Tears
Kimmi
Wallpaper Halloween Booster Pack
0:20
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Love this map.  We are doing a quest series that will ultimately end on this  map.  It's perfect for what we need, and there are places we haven't explored yet while we are still building the map. The cube floating in the sky is pretty cool.  There is a teleporter in it.  And an Easter egg. Go find it! Thanks Niko, for awesome map.  
The Ultimate Quests plugin is a fantastic addition to our servers and offers a great questing experience for our players. The well organized quest tree makes it easy to navigate through quests and keeps everything clear and intuitive.  One of the biggest advantages is the huge selection of preconfigured quests. This variety keeps players engaged and gives them plenty of reasons to keep coming back. The web based configuration editor is another great feature, making it incredibly easy to fi
We are extremely happy with Mevent’s Rust Plugin Skills! The plugin has been very well received by our community, and it has quickly become a valuable addition to our servers. The clean and well organized interface makes everything easy to navigate, while the great range of features offers everything we could ask for. The web-based configuration editor is another major advantage, making setup and customization simple and convenient, even without having to deal with complicated configuration f
I got this mod as a gift a few days Ago. . I REALLY like the ui. it looks like... so good. Works well. I hotkeyed the ore/map function to make it quicker but yeah. Love it so far, does exactly what it says itll do and looks great! Would recommend.  
I always track this author's releases because the quality is guaranteed. Installed this on our x100 server, announced it, and it immediately sparked a wild hunt for the patrol helicopter. The mass PvP was insane. 5 stars!
Definition of a Great Plugin: Keeps Players Engaged Has PvE Settings to make event/loot protected Can be configured for someone to solo, or as many as 20 players. Ability to adjust loot tables. Configurable NPCS, Health, Roam, Vision, Damage Dealt, Damage Received, Distance Pursued, Distance Invulnerable and much more. Add Chance Percentage for Bradley To Join Event Add Chance Percentage for Heli(s) To Join Event, and when to join and how far to fly before they arrive, etc. For only $1
A great map, beautiful landscapes, and perfectly optimized! I recommend this mapper; he’s a 100% professional. Thank you, @gshemov.

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