Jump to content
Community collections
Collections curated by the community
Explore curated groups of files assembled by the community to help you discover tools and resources that work well together.
View Collections
Allows both PVE and PVP players to exist on a server at the same time. PVE players will have certain configurable protections and restrictions. You can have players use a command to flag themselves as PVP/PVE or you can assign it to them when they first spawn. If you have ZoneManager you can also designate specific zones to force player's to be PVE or PVP. Plugin is also compatible with SimpleStatus. Note: Video is outdated, see documentation for a full list of new features! Documentation: A full readme including permissions, commands, and config options is available in  this google doc link. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase! Developer API: API Methods // Returns the mode of the given entity. Also takes into account if the entity is in a forced mode zone. string GetEntityMode(BaseEntity entity); // Returns the group name for the given mode. For example if given 'pve' will return 'warmodepve' string GetModeGroup(string modeId); // Returns the target type for a given entity. Target types are the category that an entity falls into. // For example, if given a BasePlayer entity, it will return 'players'. If given a horse entity is will // return 'horses'. string GetEntityTargetType(BaseEntity entity); Hooks - place these in your plugin and WarMode will call them. // Called when a player's mode has been updated or config changes have ocurred that may affect the mode. private void WarMode_PlayerModeUpdated(string userid, string modeId) // Used to override WarMode logic for taking damage. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTakeDamage(BaseCombatEntity target, HitInfo info) // Used to override WarMode logic for targeting. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityBeTargeted(BasePlayer target, BaseEntity attacker, bool skipVendingCheck) // Used to override WarMode logic for triggering a trap. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTrapTrigger(BaseTrap trap, BasePlayer basePlayer) // Used to override WarMode logic for looting an entity. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityLoot(BasePlayer looter, BaseEntity target, bool skipVendingCheck) FREE Extension Plugins: War Mode Admin Panel Use the /warmode.config or /wmc command to open a panel that allows admins to update mode rules in game without having to reload the pluign. Requires the warmode.admin permission to use. I HIGHLY recommend you use this extension!   WarModeAdminPanel.cs War Mode Spawn UI Provides a UI that is shown to players when they first spawn that prompts them to choose whether they want to be PVP or PVE.   Also supports custom modes. Localization and config options available. This can also be configured to appear when players use the /flag command. WarModeSpawnUI.cs     War Mode Rules UI Using the /rules command (which is configurable) players can see a list of what restrictions they have for their current mode. These ruling will update dynamically based on your config settings. WarModeRulesUI.cs   War Mode Badges Customizable UI elements that will appear on the player's HUD to indicate what their current mode is. WarModeBadges.cs
4.8
$9.99
Easy Sailing gives you full control of the sails, engines, and anchors directly from the steering wheel.  Take full command of the seas without ever leaving the wheel. Easy Sailing is the essential quality-of-life plugin for the Rust Naval Update. It overhauls the default boat controls, allowing captains to manage sails, engines, and anchors directly from the steering wheel. Whether you are a solo player trying to manage a large vessel or a clan captain needing immediate reaction times, Easy Sailing puts the control back in your hands.   ⚓ KEY FEATURES No more running around the deck to manually adjust sails or engines. Do it all from the pilot's seat. Smart Cycling: Intuitive forward and reverse throttle controls that intelligently manage your propulsion methods. Solo Friendly: Makes operating larger player-made boats viable for solo players or small groups. Hybrid Propulsion: Seamlessly blends sail power and engine power for maximum fuel efficiency or maximum speed. Adds tighter turn radius with Ctrl similar to the Tugboat. Optionally allow engines to run without the need for Low Grade Fuel. ⚙️ HOW IT WORKS Easy Sailing maps the boat's complex mechanics to your standard movement keys `Forward`, `Backward` and `Reload` (Anchor Control) key while mounted at the steering wheel. THE SPEED CYCLE Pressing `Forward` (W) and `Backward (S)` cycles through five distinct states: Idle (default), Sailing, Full Speed, Reverse, Full Reverse. Idle: All propulsion is cut. Sails are raised and engines are turned off. FORWARD THROTTLE: Sailing Mode: Sails are lowered to catch the wind. Engines remain off for silent, fuel-free cruising. Full Speed Mode: Sails remain lowered, and all available engines ignite for maximum thrust. REVERSE THROTTLE: Reverse Mode: Sails are lowered and reversed, engines are cut. Full Reverse Mode: Sails are lowered and reversed, and all available engines ignite in reverse for maximum backward thrust. Holding Ctrl while turning can allow for a tighter turn radius similar to the Tugboat. ANCHOR CONTROL Pressing `Reload` (R) while at the steering wheel will raise or lower the anchor. PERMISSIONS easysailing.use: Required for players to use Easy Sailing. easysailing.freefuel: Bypasses the need for low grade fuel in boat engines.   CONFIGURATION Show Vital Info (Shows boat info in vitals): Shows your current direction (Reverse, Idle, Sailing, Full Speed) and speed in a Custom Vital. Enable Drift Mode (Hold Ctrl for tight turns): Holding Ctrl while turning the wheel, allows for tighter turn radius. Enable Free Fuel (Boats consume no fuel): Bypasses the need for low grade fuel in boat engines. DEFAULT CONFIGURATION { "Show Vital Info (Shows boat info in vitals)": true, "Enable Drift Mode (Hold Ctrl for tight turns)": true, "Enable Free Fuel (Boats consume no fuel)": false }  
5.0
Stop wasting weeks on configs and loot tables – get a pro server in minutes. This is a complete "Server-in-a-Box" designed for 2x Gather servers (with flexibility to switch to choose 3x,5x and 10x loot table Upon request). It includes my Premium Loottable and a perfectly balanced suite of 40+ plugin configurations. Everything can be easily adjusted to fit your specific needs. If you ever run into issues or want to tweak a setting, I am here to help! TOP FEATURES: Merged Outpost & Bandit: Optimized for performance and convenience. All Bandit Camp shops and airwolf are integrated into the Outpost. Perfect Balance: 2x Wood/Stone, 1.5x Sulfur. No junk in loot crates. Monument Upgrades: Recyclers & Drones added to Fishing Village, Ranch, and Barns. Optimized Speed: Faster smelting, crafting, and recycling. Time Control: 55m Days / 5m Nights and much more (Add the files that you want to use). Possible to get helispawn on road, rhib boats at coast and 50% upkeep by request. BetterLoot V.4: Optimized for 2x: This setup is perfectly balanced for a 2x experience with 5 star reviews. Need a different rate? If you prefer to run this setup as 3x, 5x, or 10x, just send me a message after your purchase and I will provide the adjusted loot tables for you for free! WHAT YOU GET: Config & Data Folders: 40+ tuned files (Loot, Files for plugins, Monuments, etc.). Language Files: Clean chat messages and prefixes.   Easy Setup:Very little Knowledge Required: Designed to be as easy as it gets—perfect for both new and experienced server owners. Step-by-step README included. Also plugin explanation, links to all the plugins to make it as easy as it gets to get the server up n runing. NOTE: This is a Configuration-only pack. Plugin files (.cs) are not included to ensure you always use the latest versions from uMod/Codefling.Simply download the plugins and drop them in!
0.0
$15.00
BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward. The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click.   Want to try it before you buy it? You can try it by accessing the Staging server: connect staging.rustspain.com (provided the server is online, as it's my test server).     Video Update 1.0.0   Features Displays a CUI interface when taking the helm that allows you to: Raise / lower sails. Raise / lower anchors. Turn engines on / off. Change the navigation direction forward / backward (engines and sails reverse accordingly). Reload (if the player has ammunition in their inventory, with a permission to bypass this). Fire cannons with a cooldown (or without it if you have the bypass permission). Turn all torches and lamps on/off (In the settings you can decide whether you want them to consume fuel or not). Allows enabling boat editing anywhere. Blocks edit mode within safe zones. Blocks the ability to activate the anchor within safe zones. Allows you to view the list of authorized players (similar to BetterTC). Sail Configuration System: Displays a window similar to the config menu showing all sails placed on the boat. Each sail shows its health amount below it. Added a button that allows upgrading sails by levels (thrust power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.  Engine Configuration System: Displays a window similar to the config menu showing all engines placed on the boat. Each engine shows its fuel amount and health below it. Added the ability to refuel engines using fuel from the player’s inventory. Added another button that allows upgrading engines by levels (fuel efficiency and engine power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config. Important: There is a maximum speed limit in the game. I have been testing ways to increase the speed, but I still need to continue researching and testing to find the best way to increase it. Automatic repair system: If damage is received during repair, it will stop. If the player runs out of materials in their inventory, it will stop. If the player disconnects, it will also stop. Note: The boat health system is unusual and does not work like a normal building, so the system simulates repairs at different points on the boat depending on the percentage of health lost. That is why you will not hear the actual damaged entity being repaired. BetterTC Integration: If you have BetterTC installed with version 1.6.2 or higher, the automatic Wallpaper placement system will be enabled. Facepunch will add wallpaper support for Boats starting in March; you can test it meanwhile on staging.   You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click. I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section. Ideas I've tried but haven't been able to implement: Modifying the build area (net size) to make it larger. It doesn't seem possible to change this. Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical. The maximum number of engines and sails cannot be increased. Or at least not easily; it could be done with commands and strange contraptions, but it wouldn't be entirely convenient.   Permissions boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm. boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players) boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment! boatcontrol.edit allows enabling boat editing anywhere. boatcontrol.cannonuse If the player doesn’t have it enabled, the option to control cannons won’t appear in the interface. Not having this permission will not block manual/vanilla use. boatcontrol.authlist Shows the list of players authorized to the Boat, similar to BetterTC. boatcontrol.deleteauth Allows authorized players to remove player permissions individually. boatcontrol.sailconfig  Allows players to open and manage the Sail Configuration menu for boats. boatcontrol.sailupgrade  Allows players to upgrade sails (thrust power) according to the configured upgrade levels. boatcontrol.engineconfig  Allows players to open and manage the Engine Configuration menu for boats. boatcontrol.engineupgrade  Allows players to upgrade engines (fuel efficiency and engine power) according to the configured upgrade levels. boatcontrol.wallpaper  Allows players to use the wallpaper placement system on boats. (Requires BetterTC version 1.6.2 or higher.) boatcontrol.repair  Allows players to use the automatic boat repair system. boatcontrol.repair.nocost  Allows players to repair boats without consuming materials Dynamic repair permissions (speed adjustment)  Allows admins to grant specific permissions defined in the config to adjust boat speed limits.   Commands It currently has no chat or console commands.   Configuration DEFAULT CONFIGURATION { "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Names": [ "Seaman", "Deckhand", "Bosun", "Gunner", "Quartermaster", "Navigator", "Sailor", "Crewman", "Mate", "Boatswain", "Cannoneer", "Buccaneer", "Mariner", "Sea Dog", "Old Salt" ], "Health": 100.0, "MaxCannons": 0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0, "NoCorpse": true }, "Lights": { "Enable Light Toggle Key (R)": true, "Light Toggle Cooldown": 1.0, "Require Fuel For Lights": false, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ] }, "Impact Force Physics": { "Enable Impact Physics": true, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-115 -100", "OffsetMax": "115 100", "AnchorMin": "0.902 0.8104", "AnchorMax": "0.902 0.8104" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-140 85", "OffsetMax": "140 185", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Boat Edit Damage Cooldown (seconds)": 30.0, "Block Anchor in Safe Zone": true, "Block Boat Edit in Safe Zone": true, "Config Version": "1.2.0", "Repair Cooldown After Recent Damage (seconds)": 30.0, "Cooldown Frequency Repair (larger number is slower)": { "boatcontrol.use": 2.0, "boatcontrol.vip": 1.0 }, "Repair Costs (ItemShortName: Amount per block/component)": { "lowgradefuel": 4, "wood": 75 }, "Engine Upgrades": { "Enable Engine Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9, "Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 100, "lowgradefuel": 50 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8, "Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 250, "lowgradefuel": 100, "metal.fragments": 300 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 500, "lowgradefuel": 200, "metal.fragments": 500, "metal.refined": 25 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 1000, "lowgradefuel": 300, "metal.fragments": 1500, "metal.refined": 100 }, "ServerRewards Points": 0, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "Resources" }, "Sail Upgrades": { "Enable Sail Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 75, "cloth": 100 }, "ServerRewards Points": 10, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 150, "cloth": 200, "leather": 50 }, "ServerRewards Points": 15, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 300, "cloth": 300, "leather": 100, "metal.fragments": 200 }, "ServerRewards Points": 20, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 600, "cloth": 500, "leather": 200, "metal.fragments": 500 }, "ServerRewards Points": 30, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "ServerRewards" } } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90    
5.0
10x BetterLoot Loottable The 10x BetterLoot config offers the perfect balance between vanilla progression and boosted excitement, and fight for loot.   Key Features 10x Scaled Loot Resources, components, and gear are multiplied to match a 5x environment.  No Trash Items Containers are cleaned up for more valuable drops and less clutter.   Balanced Variety You’ll find everything from mid-tier weapons to endgame gear without making everything instant.    New Items Included Supports Minigun, Military Flamethrower, and Backpack with moderate drop rates.     Balanced Gameplay Keeps Rust’s survival feel intact while speeding up early and mid-game gearing.   ⚠️ Note: Made specifically for the BetterLoot plugin.   -  Setup:  All you do is replace the 2 .json files (Loot table and loot groups), after that reload BetterLoot and it works:)   Access Our Other Loottables With These Links:  3x  -  2x  -  5x ```json { "crate": "locked_crate", "items": { "rifle.ak": { "Min": 1, "Max": 1 }, "rocket.launcher": { "Min": 1, "Max": 1 }, "explosive.timed": { "Min": 2, "Max": 5 }, "explosives": { "Min": 20, "Max": 50 }, "metal.refined": { "Min": 75, "Max": 125 }, "techparts": { "Min": 10, "Max": 30 }, "autoturret": { "Min": 5, "Max": 5 }, "electric.battery.rechargable.large": { "Min": 5, "Max": 5 } } } ```
0.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
sale
Features Target Designator System: Players receive a binocular designator. Aim and left-click to mark a target point and call in an airstrike Strike and Nuke Support: Supports both standard F15 Strike and F15 Nuke runs, each with independent settings for planes, shots, rocket speed, delay, cooldown, and more Strike Modes: Includes multiple strike patterns: precise, circle, line, and carpet Custom F15 Flight: Flight altitude, plane speed, and pre-fire distance are fully configurable Aircraft spawn, fly their attack run, fire, and clean up automatically when the strike is complete Rocket Mechanics: Configurable rocket speed, rate of fire, shots per plane, plane stagger, and impact spread Direct Designator Delivery: Admins can deliver Strike or Nuke designators directly to players using the give subcommand In-Game Store: Optional in-game store support for purchasing Strike and Nuke designators. Supports Auto, Economics, and ServerRewards providers Admin Control Panel: Includes an in-game admin panel for managing store settings, strike settings, warnings, and zone restrictions without editing the config manually Combat Alerts: Includes target-marked warnings, inbound warnings, and countdown alerts with map grid support Blocked Use Zones: Can block strike usage while the caller is inside a safe zone, and can also block target points inside safe zones or monument bounds Commands are configurable from the config Permissions f15estrike.strike → allows using Strike designators f15estrike.nuke → allows using Nuke designators f15estrike.strike.give → allows giving Strike designators to other players f15estrike.nuke.give → allows giving Nuke designators to other players f15estrike.admin → full admin access and admin panel access Commands /f15 → opens the in-game F15 store /strike → gives the player an F15 Strike designator /nuke → gives the player an F15 Nuke designator /strike give <name|SteamId64> → gives an F15 Strike designator to another player /nuke give <name|SteamId64> → gives an F15 Nuke designator to another player Config { "Config Version": 3, "Flight altitude (m)": 250.0, "Plane speed (m/s)": 200.0, "Pre-fire distance (m)": 750.0, "Chat prefix": "[F15]", "Commands": { "Strike": { "Enabled": true, "Primary": "strike", "Aliases": [] }, "Nuke": { "Enabled": true, "Primary": "nuke", "Aliases": [] } }, "Blocked use zones": { "Block caller while inside a safe zone": true, "Block target point inside a safe zone": true, "Block target point inside monument bounds": false }, "Global warnings": { "Enabled": true, "Broadcast when target is marked": true, "Broadcast countdown reminders": true, "Countdown warning seconds": 5, "Broadcast when aircraft are inbound": true, "Include map grid": true, "Include world coordinates": true }, "Purchases": { "Enabled": false, "Provider (Auto/Economics/ServerRewards)": "Auto", "Strike": { "Enabled": true, "Cost": 1500.0 }, "Nuke": { "Enabled": true, "Cost": 10000.0 } }, "Strike": { "Planes (count)": 1, "Shots per plane": 10, "Rocket speed (m/s)": 150.0, "Rate of fire (shots/sec)": 2.5, "Stagger between planes (s)": 0.25, "Impact spread radius (m)": 3.0, "Confirm delay (s)": 5.0, "Cooldown (s)": 5.0, "Default mode": "circle", "Designator display name": "F15 Strike" }, "Nuke": { "Planes (count)": 5, "Shots per plane": 10, "Rocket speed (m/s)": 200.0, "Rate of fire (shots/sec)": 1.5, "Stagger between planes (s)": 0.35, "Impact spread radius (m)": 6.0, "Confirm delay (s)": 6.0, "Cooldown (s)": 120.0, "Default mode": "circle", "Designator display name": "F15 Nuke" } }     Need Support?
5.0
$30.00
Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins. Features: Menu retains its state after closing, you won't lose everything you did before. Ability to fully translate the menu into any language.   Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators. Quick menu that allows you to perform quick actions Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization. Wide range of information and actions for the selected player. Editing convars with search. Has a complete list of editable convars with descriptions for some of them. Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000). Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time. Ability to create your own custom buttons that execute several commands Quick Start: You install the plugin in the plugins folder. Give yourself the adminmenu.fullaccess permission.   Commands, use one of your choice, one for the player and one for the admin group:   o.grant user [name or steamid] adminmenu.fullaccess   o.grant group admin adminmenu.fullaccess Press the X button (swap  seat button) or type adminmenu in the console. Enjoy   Useful stuff: You can quickly open a player in the admin menu. To do this, point at the player and press X. You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at.   CUSTOM BUTTONS Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details. At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config. Button Fields: "Execution as server" - Call the command on behalf of the server, not the administrator "Label"  - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages. "Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples. "Permission"- permission to display and use the button. You need to write the permission that will be after  "adminmenu.". Example: if you enter the permission "test"  the permission will be adminmenu.test "Position"  - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed. Common Tags: {adminUID} - administrator's id. {position} - administrator coordinates (underfoot) {view_position} - the position where the administrator is looking (can be used for spawning or something similar) {view_direction_forward} - forward view direction of the administrator {view_direction_backward} - the direction the administrator is looking backwards {view_direction_left} - direction of the administrator’s view to the left {view_direction_right} - administrator’s view direction to the right Tags for target only: {steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player. {target_position} - target coordinates (underfoot)   Example of commands: chat.say \"/{chat command}\" vanish ban {steamID} teleport {steamID} {adminUID}     More information about the grant menu: The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library. The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories. Search works in any registry by any part of the name or short name.   Has a page system at any stage. More information about the buttons in the Quick Menu: [Teleport to 0 0 0] - Teleport to coordinates 0 0 0. Requires  adminmenu.quickmenu.teleportto000 permission [Teleport to Deathpoint] - Teleport to your deathpoint. Requires adminmenu.quickmenu.teleporttodeath  permission [Teleport to Spawn point] - Teleport to a random spawn point. Requires adminmenu.quickmenu.teleporttospawnpoint  permission [Kill Self] - Kill Self, kills even when immortal. Does not require permission. [Heal Self] - Fully heal yourself. Requires  adminmenu.quickmenu.healself  permission   [Call Heli] - Call Helicopter to yourself (arrives in time). Requires adminmenu.quickmenu.helicall  permission [Spawn Bradley] - Spawn bradley on yourself. Requires adminmenu.quickmenu.spawnbradley  permission More information about the buttons in the menu of the selected player: [Teleport Self To] - Teleport yourself to the selected player. Requires adminmenu.userinfo.teleportselfto permission [Teleport To Self] - Teleport the selected player to yourself. Requires adminmenu.userinfo.teleporttoself  permission [Teleport To Auth] - Teleportation to random authorization (TC). Requires adminmenu.userinfo.teleporttoauth permission [Teleport to Deathpoint] - Teleportation to a player's deathpoint. Requires adminmenu.userinfo.teleporttodeath  permission [Heal] - Full healing, including metabolism. Requires adminmenu.userinfo.fullheal  permission [Heal 50%] - Half healing. Requires adminmenu.userinfo.halfheal permission. [View Inventory] - View and edit player's inventory. Requires adminmenu.userinfo.viewinv  permission [Strip Inventory] - Clear player's inventory. Requires adminmenu.userinfo.stripinventory permission [Unlock Blueprints] - Unlock all Blueprints. Requires adminmenu.userinfo.unlockblueprints  permission [Revoke Blueprints] - Reset all Blueprints. Requires adminmenu.userinfo.revokeblueprints permission.   [Kill] - Kill a player. Requires adminmenu.userinfo.kill  permission [Kick] - Kick a player. Requires adminmenu.userinfo.kick permission [Ban] - Ban a player. Requires adminmenu.userinfo.ban  permission More information about the buttons in the menu of the selected group: [Remove Group] - Remove group, has confirmation. Requires adminmenu.groupinfo.removegroup  permission [Clone Group] - Clone group with the ability to copy users. Requires adminmenu.groupinfo.clonegroup permission Permissions: adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players. adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators. adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0. adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death. adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point. adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely. adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time). adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley. adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player. adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself. adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC). adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player. adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism. adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing. adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory. adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory. adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts. adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts. adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player. adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player. adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player. adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group. adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group. adminmenu.convars - View and edit convars. adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons). adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins. adminmenu.give - Access to give resources, as well as yourself and the selected player.
4.9
$14.99
TC Upgrades provides an efficient and optimized way to enhance your base directly from the Tool Cupboard. With this plugin, you can easily change building grades, switch building skins, repair structures or deployables, and even set up wallpapers on your base, streamlining your base management process. ⭐ Key Features Multi-TC Support Authorization List on Tool Cupboard Upgrade Building Grades Change Building Skins Repair Structures and Deployables Apply Wallpapers Detailed Permissions VIP Features User-Friendly UI 🎬 Video Showcase 📜 Permissions TCUpgrades.admin- Shows a UI Change button when in admin mode (command: /tcuadmin) TCUpgrades.authlist - Shows Authorization list button  on TC TCUpgrades.upgrade -  Shows upgrade button  on TC TCUpgrades.repair - Shows repair button  on TC TCUpgrades.skin - Shows skin button  on TC TCUpgrades.wallpaper -  Shows wallpaper button  on TC TCUpgrades.upgrade.nocost - Allows player to use no resources when upgrading TCUpgrades.repair.nocost -  Allows player to use no resources when repairing TCUpgrades.reskin.nocost - Allows player to use no resources when reskining TCUpgrades.wallpaper.nocost -  Allows player to use no resources when setting wallpaper TCUpgrades.default - Allows player to use (wood, stone, metal, hqm & deploy)   TCUpgrades.wood  TCUpgrades.stone TCUpgrades.metal TCUpgrades.hqm TCUpgrades.deploy ⚙️ Configurations 💬 Support          
4.8
2x BetterLoot Loottable The 2x BetterLoot config offers the perfect balance between vanilla progression and boosted excitement, and fight for loot.   Key Features Balanced Boost Roughly 2x the normal loot, perfect for servers that want faster progression without going full high-rate.  Cleaner Tables Low-value “trash” items are removed, ensuring every container has useful gear.   Flexible Gameplay Ideal for weekend raids, small-group PvP, or lightly boosted community servers.    Modern Items Supported Includes Minigun, Military Flamethrower, and Backpack with balanced drop rates.     Balanced Gameplay Keeps Rust’s survival feel intact while speeding up early and mid-game gearing.  ⚠️ Note: Made specifically for the BetterLoot plugin.   -  Setup: All you do is replace the 2 .json files (Loot table and loot groups), after that reload BetterLoot and it works:)   Access Our Other Loottables With These Links:  5x  -  3x  -  10x { "crate": "locked_crate", "items": { "rifle.ak": { "Min": 1, "Max": 1 }, "rocket.launcher": { "Min": 1, "Max": 1 }, "explosive.timed": { "Min": 1, "Max": 1 }, "explosives": { "Min": 3, "Max": 3 }, "metal.refined": { "Min": 45, "Max": 95 }, "techparts": { "Min": 6, "Max": 12 }, "autoturret": { "Min": 3, "Max": 3 }, "electric.battery.rechargable.large": { "Min": 1, "Max": 1 } } }
0.0
Community Picks
Highest Rated
Top-rated picks trusted and loved by the community.
Trending
Trending Files
Popular picks members are downloading the most right now.
Deals
Great Deals
Discounted picks, limited-time deals, and sale items worth grabbing now.
Community Feedback
Latest Reviews
See what customers are saying about their experience with files.
While the plugin functions as intended, be aware that the developer has a "DIY" stance toward maintenance. Following the May 2026 Rust update, default coordinates for monuments like Military Tunnels and Missile Silos cause instant "InsideTerrain Violation" deaths. I reported this to the developer, suggesting an update to the default presets for the benefit of all users. However, the response was that there is no need to update because users can change the config themselves. If you're looking
An ABSOLUTE M-A-S-T-E-R        C-L-A-S-S !!! A very big B-R-A-V-O for those plugins ! Everything is P-E-R-F-E-C-T from A to Z Extremely easy to install + configure + translation and set the plugin exactly HOW YOU WANT The custom items are just GORGEOUS, excellent graphics and very well integrated with the interface. My players already love them ! I permit myself to give them (players) the option to craft the T3 parts too and they love it ! Thank you @Brad Copp
An ABSOLUTE M-A-S-T-E-R        C-L-A-S-S !!! A very big B-R-A-V-O for those plugins ! Everything is P-E-R-F-E-C-T from A to Z Extremely easy to install + configure + translation and set the plugin exactly HOW YOU WANT The custom items are just GORGEOUS, excellent graphics and very well integrated with the interface. My players already love them ! I permit myself to give them (players) the option to craft the T3 parts too and they love it ! Thank you @Brad Copp 
An ABSOLUTE M-A-S-T-E-R        C-L-A-S-S !!! A very big B-R-A-V-O for those plugins ! Everything is P-E-R-F-E-C-T from A to Z Extremely easy to install + configure + translation and set the plugin exactly HOW YOU WANT The custom items are just GORGEOUS, excellent graphics and very well integrated with the interface. My players already love them ! I permit myself to give them (players) the option to craft the T3 parts too and they love it ! Thank you @Brad Copp 
After testing this plugin on an active PvE server, I honestly think it fills a very interesting gap between a mute and a ban. We are using it as an administrative and educational moderation tool for light/moderate conflicts: repeated toxicity heated chat situations rule abuse behaviors that still do not justify a permanent ban And it has been working surprisingly well. Having a physical prison inside the game world gives the punishment much more psychological w
10/10 Plugin I would highly recommend! Works perfectly as stated and gives players a quick way to toss everything out so they can redeem some kits 😄
Please I am waiting few weeks for refund.... The product is dead and the author looks like a scam....
The prefab, under discussions, was asked to be updated.  Currently it creates errors [Abduction] when doing the land generation. I'll change my rating when this gets fixed.  There was already a request for this to be updated, 2 year ago, so I won't hold my breath.  
A very well-thought-out plugin, I really like it. It has exactly the features I was looking for. I especially think it will be very effective against potential spam risks from UI buttons like fast buttons, or from many plugins that do not have any cooldown protection. I have not tested it long-term yet, but I hope it runs smoothly without using too much RAM or causing any crashes. As a first impression, I find it successful.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.1k
Customers served
Files Sold
159.2k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.