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Carbon for modern Rust servers
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1,500+ servers powered by Carbon
$15.00
BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward. The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click.   Want to try it before you buy it? You can try it by accessing the Staging server: connect staging.rustspain.com (provided the server is online, as it's my test server).     Video Update 1.0.0   Features Displays a CUI interface when taking the helm that allows you to: Raise / lower sails. Raise / lower anchors. Turn engines on / off. Change the navigation direction forward / backward (engines and sails reverse accordingly). Reload (if the player has ammunition in their inventory, with a permission to bypass this). Fire cannons with a cooldown (or without it if you have the bypass permission). Turn all torches and lamps on/off (In the settings you can decide whether you want them to consume fuel or not). Allows enabling boat editing anywhere. Blocks edit mode within safe zones. Blocks the ability to activate the anchor within safe zones. Allows you to view the list of authorized players (similar to BetterTC). Sail Configuration System: Displays a window similar to the config menu showing all sails placed on the boat. Each sail shows its health amount below it. Added a button that allows upgrading sails by levels (thrust power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.  Engine Configuration System: Displays a window similar to the config menu showing all engines placed on the boat. Each engine shows its fuel amount and health below it. Added the ability to refuel engines using fuel from the player’s inventory. Added another button that allows upgrading engines by levels (fuel efficiency and engine power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config. Important: There is a maximum speed limit in the game. I have been testing ways to increase the speed, but I still need to continue researching and testing to find the best way to increase it. Automatic repair system: If damage is received during repair, it will stop. If the player runs out of materials in their inventory, it will stop. If the player disconnects, it will also stop. Note: The boat health system is unusual and does not work like a normal building, so the system simulates repairs at different points on the boat depending on the percentage of health lost. That is why you will not hear the actual damaged entity being repaired. BetterTC Integration: If you have BetterTC installed with version 1.6.2 or higher, the automatic Wallpaper placement system will be enabled. Facepunch will add wallpaper support for Boats starting in March; you can test it meanwhile on staging.   You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click. I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section. Ideas I've tried but haven't been able to implement: Modifying the build area (net size) to make it larger. It doesn't seem possible to change this. Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical. The maximum number of engines and sails cannot be increased. Or at least not easily; it could be done with commands and strange contraptions, but it wouldn't be entirely convenient.   Permissions boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm. boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players) boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment! boatcontrol.edit allows enabling boat editing anywhere. boatcontrol.cannonuse If the player doesn’t have it enabled, the option to control cannons won’t appear in the interface. Not having this permission will not block manual/vanilla use. boatcontrol.authlist Shows the list of players authorized to the Boat, similar to BetterTC. boatcontrol.deleteauth Allows authorized players to remove player permissions individually. boatcontrol.sailconfig  Allows players to open and manage the Sail Configuration menu for boats. boatcontrol.sailupgrade  Allows players to upgrade sails (thrust power) according to the configured upgrade levels. boatcontrol.engineconfig  Allows players to open and manage the Engine Configuration menu for boats. boatcontrol.engineupgrade  Allows players to upgrade engines (fuel efficiency and engine power) according to the configured upgrade levels. boatcontrol.wallpaper  Allows players to use the wallpaper placement system on boats. (Requires BetterTC version 1.6.2 or higher.) boatcontrol.repair  Allows players to use the automatic boat repair system. boatcontrol.repair.nocost  Allows players to repair boats without consuming materials Dynamic repair permissions (speed adjustment)  Allows admins to grant specific permissions defined in the config to adjust boat speed limits.   Commands It currently has no chat or console commands.   Configuration DEFAULT CONFIGURATION { "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Names": [ "Seaman", "Deckhand", "Bosun", "Gunner", "Quartermaster", "Navigator", "Sailor", "Crewman", "Mate", "Boatswain", "Cannoneer", "Buccaneer", "Mariner", "Sea Dog", "Old Salt" ], "Health": 100.0, "MaxCannons": 0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0, "NoCorpse": true }, "Lights": { "Enable Light Toggle Key (R)": true, "Light Toggle Cooldown": 1.0, "Require Fuel For Lights": false, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ] }, "Impact Force Physics": { "Enable Impact Physics": true, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-115 -100", "OffsetMax": "115 100", "AnchorMin": "0.902 0.8104", "AnchorMax": "0.902 0.8104" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-140 85", "OffsetMax": "140 185", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Boat Edit Damage Cooldown (seconds)": 30.0, "Block Anchor in Safe Zone": true, "Block Boat Edit in Safe Zone": true, "Config Version": "1.2.0", "Repair Cooldown After Recent Damage (seconds)": 30.0, "Cooldown Frequency Repair (larger number is slower)": { "boatcontrol.use": 2.0, "boatcontrol.vip": 1.0 }, "Repair Costs (ItemShortName: Amount per block/component)": { "lowgradefuel": 4, "wood": 75 }, "Engine Upgrades": { "Enable Engine Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9, "Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 100, "lowgradefuel": 50 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8, "Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 250, "lowgradefuel": 100, "metal.fragments": 300 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 500, "lowgradefuel": 200, "metal.fragments": 500, "metal.refined": 25 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 1000, "lowgradefuel": 300, "metal.fragments": 1500, "metal.refined": 100 }, "ServerRewards Points": 0, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "Resources" }, "Sail Upgrades": { "Enable Sail Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 75, "cloth": 100 }, "ServerRewards Points": 10, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 150, "cloth": 200, "leather": 50 }, "ServerRewards Points": 15, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 300, "cloth": 300, "leather": 100, "metal.fragments": 200 }, "ServerRewards Points": 20, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 600, "cloth": 500, "leather": 200, "metal.fragments": 500 }, "ServerRewards Points": 30, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "ServerRewards" } } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90    
5.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
sale
Hello! This is one of my largest base design packs yet. It includes 210 unique bases, with over 30+ designs for every skill level (from starter to endgame). This collection combines all my current individual packs into one ultimate bundle. If you have already purchased any of my previous packs, please check carefully before buying this one to avoid duplicate content. However, if this is your first time considering my designs, this pack is the perfect place to start! Thank you in advance for your support, and I hope you enjoy building!
0.0
sale
About RaidableBases By JaaaaaThomas (56 New Bases Ultimate Nightmare Pack & Loot Tables) 24.05.2026 THE ULTIMATE NIGHTMARE COLLECTION | FULL PACK (Tier 5) – 24.05.2026 This is the complete and definitive collection of our Tier 5 Nightmare bases. This massive pack features all 56 Tier 5 Nightmare raid bases that have been designed and built up to this day, brought together into one ultimate, high-stakes bundle. Forget about basic designs or repetitive layouts. This is the complete architectural history of our most brutal, hardcore raid fortresses, engineered specifically for server owners who want to offer their players the ultimate survival challenge. Why this Ultimate Pack? The Complete Legacy (Up to Date): This bundle contains every single Tier 5 Nightmare base we have ever created up to today. It is the ultimate library of hardcore raid content for your server. Brutal, Pro-Level Defense: Every one of these 56 bases is packed with advanced meta mechanics: deceptive multi-TC networks, wide-gap shooting floors, heavy bunker triggers, and unlootable room structures. Maximum Variety for Your Server: With 56 unique blueprints, your players will never feel like they are raiding the same house twice. It provides months of fresh, unrepeatable gameplay content. Designed for Hardcore Events: Perfect for high-stakes server events, wipe-day challenges, or community milestones that require flawless team coordination and thousands of explosives. The "Raid Luck" Experience With 56 layouts in rotation, the predictability factor is completely gone. We have intentionally mixed different philosophies of defense: The Deceptive Trap: Some bases look accessible or soft from the outside but hide maze-like pathing, unexpected trap corridors, and trick honeycombing. The Unstoppable Brick Wall: Others are pure nightmares of armored walls, heavy steel reinforcement, and high-quality metal, built to drain resources and withstand hours of constant siege. Your Luck, Your Raid: Juggernaut or puzzle? It all comes down to luck. This immense variety keeps even the most experienced mega-clans on their toes. The Element of Surprise: Twin Shells & Deceptive Interiors "To counter the biggest issue in Rust raiding—predictability—many bases in this pack utilize our custom Deceptive Shell tech. If players raid the same base multiple times on a server, they quickly memorize the path to the TC and main loot. Our system fixes this: Identical Outsides: Several bases share identical exterior shells, leaving raiders completely blind from the start. Completely Different Internals: The moment the first door blows, the illusion breaks. The internal pathing, trap positions, and main loot rooms are completely randomized from one version to another. Anti-Meta Design: This forces players to actually scout, think, and adapt on the fly, rather than raiding blindly from memory." 🛠 Technical Specs Quantity: 56 Elite Tier 5 Nightmare Bases (The complete collection up to today). Format: Fully compatible with the CopyPaste plugin (.json files). Optimization: Every single base has been thoroughly tested for stability, network performance, and raiding flow to ensure zero server lag during high-stakes events. ⚠️ Important Reminder This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script itself. These are the custom blueprints crafted by our professional building team, perfectly structured and ready to be loaded into your plugin profiles. Dominat the Leaderboards Give your players a true "Nightmare" challenge that will test their limits. With all 56 Tier 5 bases built up to this day in your arsenal, your server's raid events will become legendary. [ Buy Now & Complete Your Collection ]
0.0
Premium Betterloot loottable V.4 Compatible + Updated deep sea loot + MAY 2026 update! Elevate your Rust server's loot economy with this meticulously crafted BetterLoot v4 configuration, designed exclusively for 2x gather servers. Probability-driven drops ensure reasonable and fair loot without flooding the map with junk loot. This covers boxes, NPC and all other loot on rust. Key Balancing Features Precision 2x Scaling: Matches vanilla logic with custom percentage drop rates for every item, ensuring a perfectly balanced 2x progression. Balanced Probabilities: Barrels stay low-tier for early-game grind. Tested for wipe-long sustainability—no early-game god-rolls or late-game starvation. Unlike generic 'copy-paste' tables that simply slap a 2x multiplier on everything, this config features distinct loot tiers. You won’t find Heavy Scientist loot on a regular NPC, and you won't find endgame items in a roadside barrel. Every drop is manually weighted for logical progression. Perfect for servers seeking premium, player-approved loot without a lot of custom plugins. Full config JSON included with setup guide. I also have a , 3x, 5x and 10x table based like this. Links: 3x, 5x and 10x Why choose this config? Setting up a balanced 2x server can be a real headache. I’ve spent countless hours fine-tuning these tables to ensure your players get a rewarding experience without breaking the progression. Save your time and focus on growing your community instead of fighting with config files! This configuration is backed by consistent positive feedback by a lot of servers, 5-STAR reviews and has been refined to ensure a stable, bug-free experience. Quality and reliability are my top priorities. You do not need to buy any plugin! BetterLoot is free to download. Video of the loot table in action:   
4.5
$14.99
TC Upgrades provides an efficient and optimized way to enhance your base directly from the Tool Cupboard. With this plugin, you can easily change building grades, switch building skins, repair structures or deployables, and even set up wallpapers on your base, streamlining your base management process. ⭐ Key Features Multi-TC Support Authorization List on Tool Cupboard Upgrade Building Grades Change Building Skins Repair Structures and Deployables Apply Wallpapers Shows Required Upgrade materials Detailed Permissions VIP Features User-Friendly UI 🎬 Video Showcase 📜 Permissions TCUpgrades.admin- Shows a UI Change button when in admin mode (command: /tcuadmin) TCUpgrades.authlist - Shows Authorization list button  on TC TCUpgrades.upgrade -  Shows upgrade button  on TC TCUpgrades.repair - Shows repair button  on TC TCUpgrades.skin - Shows skin button  on TC TCUpgrades.wallpaper -  Shows wallpaper button  on TC TCUpgrades.upgrade.nocost - Allows player to use no resources when upgrading TCUpgrades.repair.nocost -  Allows player to use no resources when repairing TCUpgrades.reskin.nocost - Allows player to use no resources when reskining TCUpgrades.wallpaper.nocost -  Allows player to use no resources when setting wallpaper TCUpgrades.default - Allows player to use (wood, stone, metal, hqm & deploy)   TCUpgrades.wood  TCUpgrades.stone TCUpgrades.metal TCUpgrades.hqm TCUpgrades.deploy ⚙️ Configurations 🗃️ Language EN 💬 Support          
4.8
2x BetterLoot Loottable The 2x BetterLoot config offers the perfect balance between vanilla progression and boosted excitement, and fight for loot.   Key Features Balanced Boost Roughly 2x the normal loot, perfect for servers that want faster progression without going full high-rate.  Cleaner Tables Low-value “trash” items are removed, ensuring every container has useful gear.   Flexible Gameplay Ideal for weekend raids, small-group PvP, or lightly boosted community servers.    Modern Items Supported Includes Minigun, Military Flamethrower, and Backpack with balanced drop rates.     Balanced Gameplay Keeps Rust’s survival feel intact while speeding up early and mid-game gearing.  ⚠️ Note: Made specifically for the BetterLoot plugin.   -  Setup: All you do is replace the 2 .json files (Loot table and loot groups), after that reload BetterLoot and it works:)   Access Our Other Loottables With These Links:  5x  -  3x  -  10x { "crate": "locked_crate", "items": { "rifle.ak": { "Min": 1, "Max": 1 }, "rocket.launcher": { "Min": 1, "Max": 1 }, "explosive.timed": { "Min": 1, "Max": 1 }, "explosives": { "Min": 3, "Max": 3 }, "metal.refined": { "Min": 45, "Max": 95 }, "techparts": { "Min": 6, "Max": 12 }, "autoturret": { "Min": 3, "Max": 3 }, "electric.battery.rechargable.large": { "Min": 1, "Max": 1 } } }
0.0
$49.90
UMBRELLA is a post-apocalyptic 1K map inspired by the Resident Evil saga. This map is perfect for Wipes, Purges, server Events, or simply use this map if you want your players to interact more with other players. Don’t let the map’s size fool you!!! In Umbrella, you can build on Monuments and in custom building areas. This map features a design with an aggressive PVP focus. With the right configuration, this map can be used on PVE servers. The Umbrella map includes a wide variety of unique plugins designed to enhance the post-apocalyptic experience; all plugins are pre-configured so you can use them on your server.     FEATURES Size:  1000. Objects:  35300. Map protection plugin included. The map can be edited:  Yes.   PLUGINS - Fireworks: Endless fireworks respawn. - Kamikaze: An explosive zombie that tracks random players. - Umbrella Patrol: 20 armed soldiers patrolling the entire map, tracking players. - Airplane Event: A large number of planes to support airdrops and encourage players to interact with the map. - Parachute Respawn: Players appear in mid air with their parachutes deployed, carrying a starter “Kit” that includes a pistol, food, ammunition, medical supplies, and a skin. - Zombies: A wide variety of zombies deployed across the map; zombies will appear in key areas and feature a variety of skins provided by the Rust game itself (these skins prevent lag); zombies also have an invisible weapon skin to make hitting a player more realistic. - T-Virus: When a player is hit by a zombie, a countdown will appear on the screen indicating that the player will die from infection; the player can take pills to eliminate the infection. - Cinema: Used to display the ranch’s cinema screen. - F-15 Event: Two F-15s will be deployed across the map, launching an airstrike with explosions throughout the map for 3 minutes. Damage to player bases has been disabled; players will take damage if hit by a projectile. - CH-47 Chinook Event: A CH-47 Chinook helicopter will crash and fall to the ground, dropping two Oil Rig crates; these crates are guarded by NPCs. - Heli Tower Event: When a player enters “Heli Tower,” an event involving waves of attack helicopters will be triggered; the player must survive five waves to complete the event. - Airfield Event Support: Support for the “Airfield Event” plugin.   OFFICIAL MONUMENTS 4 Oil Rigs Trains Lighthouse Fishing Village   CUSTOM MONUMENTS Gas Station. Abandoned Supermarket. Bank. Outpost PVP. Laboratory. Heli Tower. Train Tool. Giant Excavator. Safe Zone. Raidable Bases Area. Crocodile Lake. The Dome. Ranch. Aifield with Build Areas. Bradley patchs across the map. Puzzles. Umbrella Center.   TIPS Have fun 🙂   SUPPORT:  https://discord.badgyver.com
0.0
This is a carefully designed, atmospheric hub area built inside a natural rock basin. At the centre, there’s a large tree with bright pink blossoms, almost cherry blossom like. The tree acts as the visual focal point and gives the space a calm but slightly mystical feel. Around the outer edge, embedded into the rock walls, are 13 evenly spaced glowing portal entrances. There is 5 more in the centre between several small water pools. Their consistent spacing makes the hub feel organized and easy to navigate. The whole scene is enclosed by steep rocky cliffs with patches of greenery, giving it a secluded, almost hidden sanctuary vibe, perfect for a lobby where players gather before branching out into different modes.
5.0
Offline Raid Limiter Stop Unfair Offline Raids in Their Tracks Tired of seeing your Rust server overrun by offline raid abuse? Offline Raid Limiter steps in to restore balance and fair play. With powerful tracking and immediate damage blocking, your players can enjoy a more authentic Rust experience—and you can enjoy worry-free server management. Key Benefits Prevent Offline Raid Abuse Daily + Per-Wipe raid limits Run daily limits, wipe limits, or both at the same time (fully configurable). Proximity-Based Tracking: Only counts raids when attackers are within range of a Tool Cupboard (TC), ensuring offline raid limits don’t trigger prematurely. Smart Raid Session Management Team & Additional Raider Tracking: Keeps tabs on individual players as well as entire teams—even if they leave and rejoin. Plus, if additional players jump into the same raid, their involvement is recorded. Edge Case Handling: No more confusion or gaps in coverage if a defender goes offline mid-raid or when multiple attackers are involved. Offline Raid Limiter’s robust logic sorts out these scenarios seamlessly. Instant Damage Blocking Enforce Fair Play: Once a team or individual hits their daily offline raid quota, further damage is blocked automatically. That means no more sneaky workarounds or unstoppable raids. Modded Server UI In-Game Control: For modded servers, gain access to a simple in-game UI that displays raid history, player statistics, and real-time session data. Player-Friendly Features: Grant permissions so your players can check their offline raid counts with the /orl.mystats command—helping everyone stay within the rules. Detailed Alerts & Reporting Discord Integration: Offline Raid Limiter sends comprehensive alerts to Discord, making admin oversight a breeze. Export & Clear Sessions: Use /orl.export to log and share your entire raid history for deeper analysis, then wipe all sessions with a simple console command if you need a fresh start. Designed for Vanilla & Modded Servers Flexible Configuration: If you set your server to "Vanilla,” the plugin automatically disables UI and direct damage blocks, limiting itself to Discord notifications so admins can monitor raiding behind the scenes. Seamless Integration: Works hand-in-hand with Rust’s existing frameworks and requires only the Simple Status & Image Library for certain UI elements. Why Choose Offline Raid Limiter? Enhanced Fairness: Players can’t take shortcuts with offline raids for easy loot. Clear Oversight: Admins see exactly who’s raiding and how often, helping you enforce balanced gameplay. Configurable & User-Friendly: Tailor the plugin to your server’s needs in just a few clicks, with plenty of documentation to guide you. If you’re ready to level the playing field and protect your community from unfair offline raids, Offline Raid Limiter has you covered. Bring your Rust server to new heights of balance, transparency, and peace of mind!   Commands & Usage Player Commands (permission based) /orl.mystats — Shows your overall stats (daily + wipe, plus active limits). /orl.mydaily — Shows your daily offline raids and daily limit. /orl.mywipe — Shows your wipe offline raids and wipe limit. Admin Commands /orl.disable <hours> — Temporarily disables enforcement for X hours. /orl.enable — Re-enables immediately. /orl.clearall — Clears all stored raid sessions (and fully resets tracking). /orl.clearplayer <SteamID64 or name> — Clears raids for a specific player/team. /orl.export — Exports raid sessions to JSON via the debug webhook. /orl.dailyall [top] — Shows a “top raiders” list for daily scope. /orl.wipeall [top] — Shows a “top raiders” list for wipe scope. /orl.dailyplayer <name/id> — Check a player’s daily count. /orl.wipeplayer <name/id> — Check a player’s wipe count.   Damage / Raid Logic OfflineRaidLimiter checks incoming damage to building blocks, doors, external walls, and more. If a team or player has exceeded the daily offline raid limit, all further damage to offline bases is blocked—and you can optionally broadcast an alert to Discord. Key Points to Note About Commands Some commands differ depending on your permissions and server setup. For instance, if a player types /exportraidsessions in chat, it won’t work unless they have OfflineRaidLimiter.admin. For "Vanilla” servers (as set in the config), UI, damage blocking, and certain other features may be disabled—so commands like clearraidsessions and clearraidsforplayer will still work, but may only be visible to server admins via console. When Commands Might Defer Cleanup Commands: If the plugin detects that some raid sessions are still "cooling down” (meaning the raid window hasn’t fully expired), the system may defer clearing them until the next pass. This prevents conflicts with currently active raids. Blocking Logic: After the daily limit is reached, the blocking triggers immediately and remains in place until the next server reset or cleanup routine (depending on how you configure it).  
5.0
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great plugin to check for updates automaticly for you and will log them to discord 👍
Took a mild amount of tinkering but one of my players lost it when I got it working.
We have been using this plugin for quite a long time and are very happy with it! What we like most is that it is easy to configure, you can avoid using configs and edit it directly on the server. Installation takes literally a couple of minutes, and it also works well with other plugins. An additional plus is that the developer regularly releases updates for game patches (the file is very easy to transfer from the plugin file to the plugins folder), so the plugin always runs smoothly❤️
Does extactly what it says, perfect for Huge PVE castles, or solo 1x2's alike.  Just gives the right amount of light, without having to constatnly replace the torch. 
Absolute necessity for low population servers where you want to keep players happy. I have it set to allow for up to 24h protection, and on a 4x server it is very manageable for players.
This is a must have for RPG servers. The loot table is super wide and gives you a lot of freedom. You can make huge legendary animal bosses with insane damage and massive health pools. The dev also replies fast, adds requested features and helps out asap. Easy 5/5.

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