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🥇Ready to level up your server's raiding experience? This premium pack contains 210 unique, handcrafted raidable bases divided into 5 distinct difficulty tiers (Easy, Medium, Hard, Expert, and Nightmare). Each tier comes with its own custom, balanced loot tables —the bigger the challenge, the better the reward! Everything is 100% Plug & Play. You don’t need to spend hours editing configurations; just copy, paste, and you're good to go! 🕹️What makes this pack unique: Easy & Medium Bases: Built to be starter-friendly, utilizing a massive variety of awesome skins to make your server look incredibly alive and high-quality. Hard, Expert & Nightmare Bases: Features complex layouts, multiple entrances, clever trap placements, and a heavy challenge loaded with top-tier rewards. Plug & Play Setup: Comes with everything pre-configured—loot tables, difficulty profiles, and the main plugin settings are all included. No setup required! 🎮How to Install (Step-by-Step) As detailed in the README.txt.txt file, setting this up on your server takes less than 2 minutes: Base Files: Extract all .json files from the copypaste/ folders and place them directly into: oxide/data/copypaste/ (Do not copy the subfolders, only the files inside them!) Loot Tables: Copy all files from Difficulty_Loot/ into: oxide/data/RaidableBases/Difficulty_Loot/ Profiles: Copy all files from Profiles/ into: oxide/data/RaidableBases/Profiles/ Plugin Config (Optional): If you want to use the included custom config, copy RaidableBases.json from the config/ folder into: oxide/config/ (Note: This will overwrite your existing config!) Reload: Run o.reload RaidableBases in your server console. Note: This pack requires the paid Raidable Bases plugin (by nivex) and the CopyPaste plugin installed on an Oxide/uMod Rust server.     IMPORTANT: Remove Stone Walls (Enclosures): By default, the plugin spawns a giant stone wall around bases. To remove it: Open oxide/config/RaidableBases/Profiles/Easy.json Find the "Arena Walls" section and change "Enabled" to false: "Arena Walls": { "Enabled": false, ... } Run command: rb.reload in console. In Case that you feel that it's too much loot: Open oxide/config/RaidableBases/Profiles/Easy.json or any tother Difficulty "Amount Of Items To Spawn": 45, Change the  Amount Of Items to a lower number. Modifying Base Despawn Timers: If you want to change how long a base stays on the map before disappearing, find these lines under "Raid Management" in config:  "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Inactive (0 = disabled)": 45 Controlling Automatically Maintained Events: It's spawning 6 bases at every 30 mins - 1h 30 mins, randomly. Easy & Medium got higher chances to spawn. Takes 30 seconds per base to spawn so it's not going to make the server to lag. "Always Maintain Max Events": true, "Max Maintained Events": 6 Auto-Cooking & Sorting (Furnace & Base Sorting): If you want to know how the pack automatically moves resources or food into the right containers when a base spawns, look for these options under "Raid Management" in config: "Move Cookables Into Ovens": true, "Move Food Into BBQ Or Fridge": true, "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true Turning Lights and Furnaces On Automatically: "Turn Lights On At Night": true, "Turn Lights On Indefinitely": true, "Furnace Starting Fuel": 1000 Automatic Chat Announcements: If you want the entire server to know when a new raid has appeared on the map, look for "Event Messages" in config: "Announce Buy Base Messages": false, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true If you already have other bases installed and don't want to use the included Profiles, you can register all 210 bases directly into your difficulty profiles by running the commands below in your server console (F1 or RCON). After pasting all commands, reload the plugin with o.reload RaidableBases. rb.config add "Easy Bases" easy1 easy2 easy3 easy4 easy5 easy6 easy7 easy8 easy9 easy10 rb.config add "Easy Bases" easy11 easy12 easy13 easy14 easy15 easy16 easy17 easy18 easy19 easy20 rb.config add "Easy Bases" easy21 easy22 easy23 easy24 easy25 easy26 easy27 easy28 easy29 easy30 rb.config add "Easy Bases" easy31 easy32 easy33 easy34 easy35 easy36 easy37 easy38 easy39 easy40 rb.config add "Easy Bases" easy41 easy42 easy43 easy44 easy45 easy46 easy47 easy48 easy49 easy50 rb.config add "Easy Bases" easy51 easy52 easy53 easy54 easy55 easy56 easy57 easy58 easy59 easy60 rb.config add "Medium Bases" medium1 medium2 medium3 medium4 medium5 medium6 medium7 medium8 medium9 medium10 rb.config add "Medium Bases" medium11 medium12 medium13 medium14 medium15 medium16 medium17 medium18 medium19 medium20 rb.config add "Medium Bases" medium21 medium22 medium23 medium24 medium25 medium26 medium27 medium28 medium29 medium30 rb.config add "Medium Bases" medium31 medium32 medium33 medium34 medium35 medium36 medium37 medium38 medium39 medium40 rb.config add "Medium Bases" medium41 medium42 medium43 medium44 medium45 medium46 medium47 medium48 medium49 medium50 rb.config add "Medium Bases" medium51 medium52 medium53 medium54 medium55 medium56 medium57 medium58 medium59 medium60 rb.config add "Hard Bases" hard1 hard2 hard3 hard4 hard5 hard6 hard7 hard8 hard9 hard10 rb.config add "Hard Bases" hard11 hard12 hard13 hard14 hard15 hard16 hard17 hard18 hard19 hard20 rb.config add "Hard Bases" hard21 hard22 hard23 hard24 hard25 hard26 hard27 hard28 hard29 hard30 rb.config add "Expert Bases" expert1 expert2 expert3 expert4 expert5 expert6 expert7 expert8 expert9 expert10 rb.config add "Expert Bases" expert11 expert12 expert13 expert14 expert15 expert16 expert17 expert18 expert19 expert20 rb.config add "Expert Bases" expert21 expert22 expert23 expert24 expert25 expert26 expert27 expert28 expert29 expert30 rb.config add "Nightmare Bases" nightmare1 nightmare2 nightmare3 nightmare4 nightmare5 nightmare6 nightmare7 nightmare8 nightmare9 nightmare10 rb.config add "Nightmare Bases" nightmare11 nightmare12 nightmare13 nightmare14 nightmare15 nightmare16 nightmare17 nightmare18 nightmare19 nightmare20 rb.config add "Nightmare Bases" nightmare21 nightmare22 nightmare23 nightmare24 nightmare25 nightmare26 nightmare27 nightmare28 nightmare29 nightmare30   You will see photos only with 5 bases per Difficulty, beacause I am aware of people stealing my designs. In the pack you will se a file named: RaidableBases_Testing_cfg (this is another config for the pack, that makes the bases to spawn without any cooldown, while the main configuration in  the pack makes the bases to spawn between 30 min up to 1h 30 mins) 🛡️ Optimized NPCs The number of NPCs is fully optimized for each difficulty tier. You can find and tweak these balanced guard configurations inside the Profiles/ folder! A Note From Me 👋 Hello and welcome! I’ve put my heart and countless hours into creating this professional, 100% plug-and-play pack. Everything was built by me from absolute scratch on my local server. I am incredibly proud of it, especially the loot tables—honestly, you won't find a better-balanced reward system out there! Why only $30? A massive pack like this usually costs around $70–$80. But as a former server owner myself, I know how hard and expensive it is to find high-quality setups that don't break the bank. I wanted to give back and support the Rust community with a top-tier pack at an affordable price. ⭐ Support the Work If you love this pack, please consider leaving a 5-star review! Your feedback means the world to me and motivates me to keep building and improving the configurations for you! Thank you for your support, and happy raiding! 🚀
5.0
🗺️ The BEVERLEY HELLBILLIES • high-performance 3.8K map • 28,500 prefabs Explore a monstrous mountain map of deep valleys, towering peaks, and fast-flowing roads. Monuments are thoughtfully spaced with natural barriers of big hills between them, delivering excellent FPS performance. A wide zip-tower network stretches across the landscape, while outer islands and broad rivers are linked by a chain of road bridges. Custom monuments focus on a diverse collection of roadside buildings, most clustered along the highways — perfect for low-tier loot runs and quick cover from any passing Patrol Helicopter. Building opportunities are abundant: island spots, shoreline claims, inland flats, hillsides, and mountain bases. ⚠ 100% TESTED on live humans "This crazy map's even good for those there uptight city folks. Yeeeeha Leroy...!" • Fantastical mountainous landscape with rolling hills. • Handy zip-tower network with heli-panic rooms. • Road/railway supports 'Convoy' & 'ArmoredTrain'. • Huge number of roadside recycler buildings. • Straight level roads with wide bends for rapid transit. ⚠ Required dependencies: Umod/Oxide & Rustedit DLL Any problems? Please advise. -- Nomad 🌴LOST in RUST https://discord.gg/THf6dGN8eW
5.0
sale
This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡30 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡30 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡30 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. With a total of 110 bases, this package focuses on simplicity and optimization. Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁 Installation Path: All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory. ⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)   WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁 /serverfiles/oxide/config Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁 /serverfiles/oxide/data Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. Step 5: Restart the plugin via RCON: o.reload RaidableBases INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON:   Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: /oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0       All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Please leave a review here:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews Thank you! ❤️ Support:  FULLWIPED DISCORD  
5.0
🗃️Configuration 🗃️Lang ✨XP Keys ⚡Permanent Buffs 🎓Skills 🍀Ability 🌐XPPro Editor - Edit the levels, rewards, skills abilities using the website (https://xppro-editor.vercel.app/) ⚙️Languages - Right now I have already translated files you can download and use: German, Spanish, French, Brazilian Portuguese, Russian, Simplified Chinese Translation.zip 📡Live Server for Test before buy (CREATIVE SERVER) client.connect 91.229.114.90:28132  
0.0
$19.99
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options.     Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in  this google doc link.   Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase  🙂
5.0
sale
In-game admin panel   Oxide & Carbon   Our Discord Everything you open RCON for, without leaving the game. PowerfulAdmin is an admin panel that lives inside Rust. Fourteen pages in the sidebar cover players, permissions, plugins, the live console, ConVars, a working server map and your own buttons. Four more tools work out in the world, on whatever you happen to be looking at. Every page and every action has a permission of its own, so a junior moderator gets what you hand them and nothing else. /padmin   opens it. After that it is point and click, or a key you bound yourself.   00 New in 1.2.0 Five things this version adds Config editor Open any plugin from the Plugins page and edit its config as a form. Booleans become switches, numbers and strings become fields, an object becomes a group, an array opens in its own window. Save writes the file and can reload the plugin for you. Lang editor The same form for language files. Copy the open language into a new code to start a translation, delete one you no longer need, or add a key and push it into every localization at once. Map objects Cupboards, bags and stashes on the map used to be dots. Click one and a menu opens with the owners and their avatars, a teleport, a remote inventory, and a destroy behind a confirmation. Economy If you run Economics, ServerRewards or IQEconomic, the player card shows the balance and lets you add to it, take from it or set it. Reading and changing are separate permissions. Hammer & hints The hammer edits container contents instead of only listing them, its action menu moved to a radial you open by holding E, and its HUD can be dragged. Tooltips were added across the sidebar, the actions and the toggles.   01 The sidebar Fourteen pages, plus whatever docks in The panel reopens on the page you left. Add-ons appear in the same sidebar, use the same permission system and follow the theme the admin picked. Dashboard Live console Players Vanish ESP Server map Binds Permissions Logs Plugins ConVars Quick buttons Appearance Settings Bans DLC Freeze DLC Whitelist DLC Your own sections land here too, through the API at the bottom of this page   02 Out in the world Walk up to it and deal with it Most moderation starts with you standing in front of a base, a player or a locked crate, not in a menu. Four tools cover that, and none of them asks the admin to install anything on their client. Vanish You leave the world properly: networking, colliders, entity queries and the game's own AI target list. NPCs stop shooting and forget you were standing there. Radiation, cold, wetness, hunger, thirst and drowning stop touching you, and everything is restored the way it was when you switch Vanish off. A silhouette for other admins, auto vanish on connect, opening locks and noclip riding along are all optional, and each has a permission. Admin hammer Hold a hammer, look at anything, and the HUD reads out the owner, position, health, upkeep, power, who is authorized, the code lock codes and what is in the container. Hold E to pick an action from the radial menu, then Shift+LMB runs it: delete, delete with gibs, delete the whole linked structure, edit the container contents, or on a hackable crate unlock it now and set its timer to any value you type. Inspect Look at a player and act on them without typing a name. E opens their inventory, RMB opens their full card. A hint on screen keeps telling you which key does what. Server ESP The server draws it with the engine's own debug draw and sends it only to admins who hold the permission. Players and sleepers carry their name, HP and held item. Loot, boxes, cupboards, bags, traps, stashes, NPCs, scientists, turrets and vehicles each get their own colour. You set the radius, the opacity and the text size, and enemy, team and admin are coloured apart.   03 The player card One card per player, awake or asleep A searchable, paginated roster of everyone the server has ever seen. The card holds the SteamID, live status, current session and total playtime, total Rust hours from the Steam API, groups, first and last seen, the balance if you run an economy plugin, and the IP behind a permission of its own. Under that sit the actions. Heal Kill Strip Kick Ban Freeze Mute Teleport Inventory Spectate Give Blueprints Modifiers Vitals Permissions Notes Show on map Each of these has its own permission Give is a cart, not a single item. Search the item list, stack up what you want, edit any quantity by clicking the number, then send the lot. Vitals reads the real limits off the prefab, so a raised max HP or a frozen metabolism survives death, respawn, reconnect and wipe.   04 The map The server map, drawn inside the panel The island and the Deep Sea, with zoom. Layers go on one at a time, so you look at what you came for and nothing else. Layers Players, sleepers, cupboards, bags, stashes, cars, horses, air, shops, events and map notes. Cars, boats, submarines, trains, horses and player helicopters each have their own icon and an arrow showing where they are heading. The cargo ship, the cargo plane and the chinook are on the map with the rest. Click an object Cupboards, bags and stashes open a menu that names the owners and shows their Steam avatars. From there you can teleport to it, open its inventory from where you are standing, or destroy it behind a confirmation. Each of the three actions has a separate permission, so a moderator can be allowed to look without being allowed to delete. Heat PVP and raid heat build up from kills that actually happened and explosive damage that actually landed, over a window you set. It shows where the server is loud right now rather than guessing. Side panel A player search next to the map, and a card for whoever you picked with the same actions as the full player card. Hold Shift and place a map note to teleport straight to it.   05 Server control The parts you used to need RCON for Live console Server output as it happens, filtered by category, with a command line and history. It can be switched off entirely for everyone in Settings. Permissions Every permission on the server, grouped under the plugin that owns it. Toggle per user or per group, create and delete groups, set a parent group, and search across thousands of entries. PowerfulAdmin's own permissions can be locked so nobody edits them from inside the panel. Plugins Load, unload and reload anything on the server, then open its config and language files as a form and edit them without touching the filesystem. Editing is a separate permission from reloading, so an admin can restart a plugin without being able to rewrite it. ConVars Edit the server ConVars that matter, grouped and searchable. The panel keeps them in its own cfg file and applies them again on boot, so a restart does not quietly undo your work. Logs Commands, chat, joins, leaves, errors and warnings, colour coded and capped at a number you choose. Companion plugins write into the same log through the API.   06 Make it yours Bend it to how your team works Quick buttons Your own console commands as buttons, each with an icon, a colour, an optional confirmation and a permission of its own. You decide where a button shows up: the player card, the map, the dashboard or the floating widget. Binds Ready bind lines for the panel, Vanish, god mode, noclip, ESP, the hammer, inspect and the map. Type the key you want, select the generated line, Ctrl+C, paste into F1. One key toggles both ways. Appearance Three themes, Rust, Midnight and Plum, chosen per admin. Fonts are picked per slot, the window can be dragged, and the ESP text size is adjustable. Fonts without Cyrillic are marked in the picker. Notifications Panel messages go through Notify or NCP if you have either installed, or through chat, or nowhere at all. You pick the provider in Settings and the add-ons follow it. Storage SQLite by default, and it needs no setup. MySQL is there for networks that share data between servers, JSON for people who prefer files. Moving between them is one click in Settings and the data comes along. Discord An optional companion plugin ships in the same archive. Two way chat relay, feeds for bans, actions and errors, a bot with a live status line, and roles that decide who may run commands from Discord. It is set up in game, not in a config file.   07 Permissions Twenty seven of them, and that is the point A trial moderator can be given Vanish, the player card and nothing else. A head admin gets the lot. The panel greys out what an admin cannot reach instead of hiding it, so nobody has to guess why a page is missing. powerfuladmin.use Open the panel at all powerfuladmin.players Player page and player cards powerfuladmin.map Map page powerfuladmin.map.teleport Teleport to an object on the map powerfuladmin.map.loot Open an object's inventory from the map powerfuladmin.map.remove Destroy an object from the map powerfuladmin.esp ESP page and the overlay itself powerfuladmin.vanish Vanish powerfuladmin.vanish.unlock Open locked doors and boxes while vanished powerfuladmin.hammer Admin hammer powerfuladmin.hammer.codes See code lock codes in the hammer HUD powerfuladmin.hammer.loot Edit container contents with the hammer powerfuladmin.plugins Plugin page, load and reload powerfuladmin.plugins.edit Edit plugin configs and language files powerfuladmin.economy See a player's balance powerfuladmin.economy.edit Change a player's balance powerfuladmin.console Live console page powerfuladmin.perms Permission manager powerfuladmin.logs Logs page powerfuladmin.convars ConVar editor powerfuladmin.quickbuttons Create and edit quick buttons powerfuladmin.settings Settings, storage and Discord powerfuladmin.godmode God mode toggle powerfuladmin.noclip Noclip toggle powerfuladmin.viewip Reveal player IP addresses powerfuladmin.candisablevitals Edit player vitals and metabolism powerfuladmin.countableondashboard Counts toward the admins online figure On top of that, every action in the player card carries powerfuladmin.player.NAME, and every quick button you create carries powerfuladmin.quickbtn.NAME. You do not have to grant them one by one on day one: pa.setup <steamid or name> in the server console hands a player the whole set at once.   08 Commands One in chat, three in console There is nothing else to memorise. The console ones exist mainly so you can bind them to keys. /padmin Open the panel pa.open <page> Open the panel straight on a page, for example pa.open map pa.toggle <feature> Flip vanish, god, noclip, ESP, hammer or inspect. Called without a value it toggles, so one key does both directions pa.setup <steamid|name> Grant the full permission set to a player, once, on install Install 1 Drop the plugin into your scripts folder. It loads and writes a clean config on its own. Oxide and Carbon both work. 2 Run pa.setup with your name or steamid once in the server console. 3 Type /padmin in game. You are in. 4 Optional, later, in Settings: switch to MySQL, connect Discord, add a Steam API key for Rust hours, and copy your binds out of the Binds page.   09 Add-ons Bans, Freeze and Whitelist, sold separately Three companion plugins drop into the sidebar and share the card, the permissions and the storage backend. They are extras rather than missing pieces: everything above this line works without them. PowerfulBans Timed and permanent bans in their own database, reason templates, per role duration caps, ban history and login enforcement. Runs standalone too. PowerfulFreeze Freeze a player where they stand while you talk to them, from the card, the map or the world, with live countdowns and three freeze modes. PowerfulWhitelist Closed server whitelisting with JSON, SQLite or MySQL storage and its own standalone commands.   10 Before you buy The questions that actually get asked Will it lag my server? It is built not to. Objects are pooled and buffers reused, only the element that changed repaints instead of the whole panel, saves are debounced, state is cached behind signatures, and ESP, inspect and the map run on intervals you can tune. Nothing runs for an admin who is not looking at it. Is the ESP a cheat? There is no client mod involved. The server draws it through the engine's own debug draw and sends it only to admins holding powerfuladmin.esp. Take the permission away and it stops existing for that admin. Can a junior moderator abuse it? Only as far as you let them. Every page has a permission, every action in the player card has one, every quick button you make has one, and the plugin's own permissions can be locked so they cannot be edited from inside the panel. Do I need a database? No. SQLite is the default and needs no configuration. MySQL is there for networks that want shared data, JSON for people who like plain files, and moving between them is one click in Settings. Do I have to set up Discord or a Steam API key? Neither. Discord is optional and configured in game when you want it. The Steam key only fills in the total Rust hours figure on player cards. Without it that one line reads n/a and nothing else changes. Can I manage players who are offline? Yes. Teleport to a sleeper, heal them, strip them, edit the inventory, mute, change permissions. Only the actions that need a live connection are disabled while a player is away. Oxide or Carbon? Both. On Carbon the panel's internal commands are protected on top of that, so nothing outside the panel can call them, while the public ones stay open for your binds. What language does it speak? English and Russian out of the box, and every string lives in a language file. Adding another locale is a translation rather than a code change, and you can now do it from inside the panel. I write plugins. Can I hook into it? Yes, and the section below shows how.   11 For developers Your plugin, inside the panel Any plugin can register its own sidebar section and draw inside the panel, in the player's language and in whichever theme the admin picked. Bans, Freeze and Whitelist are built on this same public API, so it gets exercised on every release. [PluginReference] private Plugin PowerfulAdmin; var definition = new Dictionary<string, object> {     ["id"]            = "mystats",     ["icon"]          = "assets/icons/star.png",     ["category"]      = "nav.cat.tools",     ["permission"]    = "myplugin.view",     ["title"]         = (Func<BasePlayer, string>)(p => "My Stats"),     ["hint"]          = (Func<BasePlayer, string>)(p => "Kills, deaths, playtime"),     ["open"]          = (Action<BasePlayer>)OpenSection,     ["cardRows"]      = (Func<string, List<string[]>>)CardRows,     ["settings"]      = (Action<BasePlayer, CuiElementContainer, string, int>)DrawSettings,     ["settingsHeight"] = (Func<BasePlayer, int>)(p => 180),     ["popupActions"]   = new Dictionary<string, Action<BasePlayer, ulong, string>>     {         ["ban"] = OnBan     } }; PowerfulAdmin.Call("API_AddSection", definition); Only id is required. Every other key is optional, and the permission is registered for you if no plugin has claimed it yet. Read API_SectionContext on every render to get the parent layer, the body size, the padding, the player's language and the full theme palette, because the admin can switch themes while your page is open. API_AddSection(def) Register or replace a section API_RemoveSection(id) Unregister, call it in Unload API_OpenSection(player, id) Send a player to your section API_SectionContext(player) Geometry, language and palette for rendering API_ReopenPanel(player) Reopen the panel where it was API_RefreshPlayerCard(steamId) Repaint a player card after your data changes API_RefreshSettings(player) Repaint the settings page after saving a value API_Notify(player, message, isError) Notify through the admin's chosen provider API_Log(message, category) Write a line into the Logs page API_KnownPlayers() Every player the server has seen API_RustHours(steamId) Total Rust playtime from the Steam API, cached   Support, updates and feature requests Bugs get fixed and requests get read. LR Development Discord
5.0
sale
Stop wasting weeks on configs and loot tables – get a pro server in minutes. This is a complete "Server-in-a-Box" designed for 2x Gather servers. It includes my Premium Loottable and a perfectly balanced suite of around 30 plugin configurations. Everything can be easily adjusted to fit your specific needs. If you ever run into issues or want to tweak a setting, I am here to help! TOP FEATURES: Merged Outpost & Bandit: Optimized for performance and convenience. All Bandit Camp shops and airwolf are integrated into the Outpost. Perfect Balance: 2x Wood/Stone, 1.5x Sulfur. No junk in loot crates. Monument Upgrades: Recyclers & Drones added to Fishing Village, Ranch, and Barns. Optimized Speed: Faster smelting, crafting, and recycling. Time Control: 55m Days / 5m Nights and much more (Add the files that you want to use). Possible to get helispawn on road, rhib boats at coast and 50% upkeep by request. BetterLoot V.4: Optimized for 2x: This setup is perfectly balanced for a 2x experience with 5 star reviews. Need a different rate? Check out my 3x and 5x Server setup! WHAT YOU GET: Config & Data Folders: 30+ tuned files (Loot, Files for plugins, Monuments, etc.). Language Files: Clean chat messages and prefixes. Plugin explanation:  BetterLoot: Custom 2x loot tables (August 2026 update). GatherManager: Optimized 2x gather rates. QuickSmelt: Faster furnace smelting. StackSizeController: Increased stack limits. CraftingController: Adjusted crafting speeds. AutoAuth: Shared TC, Turret & Lock access. BuildingWorkbench: Extended workbench radius. RecyclerSpeed: Faster recycling. BetterChat/Mute: Chat formatting & muting. PermissionsManager: GUI for permissions. AdminRadar: Admin tracking tool. CopyPaste: Building copy/paste tool. TimeOfDay: Custom day/night cycles. SignArtist: Custom images on signs. ImageLibrary: UI icon support. UnburnableMeat: Prevents burnt meat. LootBouncer: Refreshes containers by spawning new loot if not fully emptied. Godmode: Admin invincibility & protection. InventoryViewer: Remote player inventory inspection. MonumentAddons: Adds custom features to monuments. MonumentFinder: Required for locating monuments. And more! No extra costs for plugins! Easy Setup: Very little Knowledge Required: Designed to be as easy as it gets—perfect for both new and experienced server owners. Step-by-step README included. Also plugin explanation, links to all the plugins to make it as easy as it gets to get the server up n runing. NOTE: This is a Configuration-only pack. Plugin files (.cs) are not included to ensure you always use the latest versions from uMod/Codefling.Simply download the plugins and drop them in!
5.0
$19.99
SimplePVE is exactly what the name suggests: a simple and easy-to-use PVE plugin for Rust servers. It allows server owners to control and customize PVE rules individually, either through the config or with a clean in-game CUI. You can also create, edit, and manage PVE/PVP schedules directly, making it easy to run full PVE servers, purge events, or hybrid PVE/PVP setups. ⭐ Key Features Control PVE rules directly from in-game CUI or through the config Easy-to-understand rule system for managing damage, raiding, looting, and protection Enable or disable PVE/PVP manually with commands Create automatic PVP schedules for purge times Supports weekly schedules, such as Sunday to Friday or weekend-only PVP Supports date-specific schedules, such as January 1 to January 7, holiday events, wipe-weekend events, and custom purge periods Automatic PVE/PVP purge events based on your configured schedule Loot protection system to prevent unauthorized looting Zone Manager support for custom PVE/PVP zones Exclude specific zones from global PVE rules Supports many popular event plugins Works without using `server.pve true` In-game rule manager using `/sprules` Debug command to help check why damage is blocked or allowed Optional PVE/PVP status UI for players Customizable UI position, status text, icons, and colors Discord embed messages when PVP purge starts or ends Optional Discord warning messages before PVE/PVP schedule changes Run custom server commands when PVP purge starts or ends Admin bypass permissions for loot and damage control Supports PVP delay when leaving PVP zones Flexible config for server owners who want full control Designed for simple PVE servers, purge servers, hybrid PVE/PVP servers, and event-based servers NEW • CUSTOM STATUS  NEW • PVE/PVP HUD FOR DISPLAYING PURGE EVENTS 📌 Commands /simplepve - Use to enable or disable pve toggle (Chat & Console command) /simplepve on or off - Use to enable disable pve (Chat & Console command) /sprules - Use to Open a Cui to control PVE Rules & Creating Schedules   (Chat command) /spdebug - Use this for debuging rules /sp_change - Use this to change the SimplePVE hud from ingame (Chat command) 📜 Permissions simplepve.admin - Required to enable or disable SimplePVE simplepve.adminloot - Required to view Loots of other players simplepve.admindamage - Required for Admin damages to any entity                                                                                                                                                                                                     🎉 Game hosting perfected, that's Physgun Join the thousands of server owners using Physgun to take their game server communities to the top.   🎬 Video Showcase 🚀 API & Hooks void  OnSPVEPurgeStarted() void  OnSPVEPurgeEnded() TimeSpan  GetPVPStartTimeRemaining() TimeSpan  GetPVPEndTimeRemaining() ⚙️ Configurations 🗃️ Rules Data file in Oxide/data/SimplePVE 📜 FAQ Question: Does SimplePVE require server.pve to be set to false? Yes, it requires server.pve set to false. Question: Where can I change the rules for my PVE server? You can use the `/sprules` command to open the in-game CUI rule manager. You must have the `simplepve.admin` permission assigned to use this command. Question: PVE/PVP schedules times are not working properly, why is that happening? You may need to adjust the `UTC Time Difference` value in the config. Make sure the UTC offset matches your server’s intended timezone. For more details, please check the Info tab below. Question: How do I enable or disable PVE manually? You can use `/simplepve on` to enable PVE and `/simplepve off` to disable it. You need the `simplepve.admin` permission to use these commands. Question: Can I create automatic PVP purge schedules? Yes. SimplePVE supports scheduled PVP/PVE times, allowing you to automatically enable PVP during purge events and return to PVE when the schedule ends. Question: Can I do Weekly schedules like Sunday To Friday or specific date to another date? Yes. SimplePVE supports both option and you can only use one of them at once. Question: Can admins damage players or entities while PVE is enabled? Yes, but only if the admin damage settings and permissions allow it. The permission `simplepve.admindamage` is used for admin damage access. Question: Why is damage still happening during PVE mode? This usually means one of your rules allows that damage type, or another plugin is modifying damage before or after SimplePVE. Use `/spdebug` to help debug which rule is being applied. Question: What does `/spdebug` do? The `/spdebug` command helps you debug damage rules. It can be useful when you are trying to understand why damage is blocked or allowed. Question: How does loot protection work? Loot protection prevents players from looting protected entities or containers, depending on your config settings. Admins can be allowed to bypass this using the `simplepve.adminloot` permission. Question: Can I exclude specific entities from loot protection? Yes. You can add entity shortnames to the `Loot Protection Excluded Entitys` list in the config. Question: Does SimplePVE support zones? Yes. SimplePVE supports Zone Manager, allowing you to create different PVE/PVP behavior inside specific zones. Question: Can I exclude specific zones from SimplePVE rules? Yes. You can add zone IDs to the `Exclude Zone IDs From Rules` config option. Question: Can SimplePVE send Discord notifications? Yes. SimplePVE can send Discord embed messages when PVP purge starts, ends, or when a scheduled event is approaching, depending on your Discord config settings. Question: Can I run server commands when PVP purge starts or ends? Yes. You can add commands to the config options for commands that run when PVP purge starts or ends. ⚙️ Schedules Settings for your own timezone 🛠️ For Developers           💬 Support   Check Out My Other plugins as Well
4.9
The Monument Events plugin creates amazing events on the monument from preconfigured presets from config. It creates CustomNPCs around the monument which will roam the monument during the event. Then it will spawn CH47 Helicopter which will drop Hackable crates & spawn configured Patrol Helicopters which will roam the monument vicinity. When players try to unlock the Hackable Crate there will be a  CH47 Helicopter which will carry NPC and drop on the monument and will give players an amazing raged experience. ⭐ Key Features 10+ Monument  preset preconfigured (Radtown, Oxum's Gas Station, Abandoned Supermarket, Water Treatment Plant, Power Plant, Ferry Terminal, Small Harbor, Large Harbor, Junkyard, The Dome, Airfield, Train Yard, Satellite Dish, Sewer Branch, Launch Site) PVE/PVP support  Easy setup everything is pre-configured, so drag and drop and it will auto start from the selected time Massive configure option for individual  monuments (Except a few not added) Monument Owner control based on damage Editable Monument Setting, Npc Settings, Npc Loottable Amazing event for engaging players with monuments NEW • CUSTOM VITAL STATUS 📌 Commands /mestart Preset_Name | monumentID - Starts any specific event  (Console & Chat command) /mestop Preset_Name | monumentID - Stops the event  (Console & Chat command) /melist - Shows all available monument events on the map /mestartrandom - Starts a random from presets (Console & Chat command) /meadd edit  PRESET_NAME -  Select a monument for editing spawn points (Chat command) /meadd  npcspawn -  Creates NPC spawn points for the selected monument  (Chat command) /meadd  wavespawn -  Creates Wave Npc spawn points for the selected monument  (Chat command) /meadd  cratespawn -  Creates Crates  spawn points for the selected monument  (Chat command) /meadd stopedit -  Deselect the current editing monument  (Chat command) NEW /mestart <preset> [steamid]" now starts the event and assigns that player as the Event Owner (works with all existing Event Owner settings) 📜 Permissions MonumentEvents.admin - Permission required for using commands 🎬 Video Showcase   ⚙️ Configuration 🗃️Monument Settings 🗃️Npc Setting 🗃️Npc Loottable 🗃️Lang  🚀 API & Hooks 💬 Support  
4.9
Raid Time Manager  ·  Rust  ·  Oxide  ·  Carbon Your best players get raided at 4am and never log in again You set the hours raiding is open. Outside them the damage, the ladder stacks, the ceiling drops and the turret placements all stop — and everyone can see the schedule on screen. A full week is configured out of the box, and every hour of it is editable from a calendar in game. The HUD Six layouts, one of them fits your screen Switched live from the settings screen — every player's HUD is redrawn on the spot.         How it goes From install to the night before wipe MINUTE ONE It works before you open the config Raid time is set to 18:00–22:00 Monday to Friday, 10:00–22:00 Saturday, 08:00–22:00 Sunday. Every hour outside that is safe time, and the restrictions are already on. Your timezone, by offset or by name, daylight saving included Several raid windows in one day, or none at all for a full safe day Nothing to fill in first — edit the week later, or never EVERY DAY Nobody has to ask when raid time is A HUD shows today's windows as a bar, a marker for where the clock sits inside them, and a green or red dot for whether raiding is open right now. Six positions, switched live. Players can hide it, and it hides itself on cameras and drones Every player reads it in their own language, on a 12- or 24-hour clock An alert on screen the moment raid time opens, and again when it closes An optional Discord webhook warns your players a set time before it opens WHEN THEY TRY Blocking damage alone does not stop a raid Someone who cannot blow a wall will stack ladders, drop a ceiling inside your compound, or park a turret on your door instead. Thirteen switches, so you block what matters on your server and leave the rest alone. Damage. Other people's buildings, your own, twig, boats, tugboats, fire Raids with no player behind them. Patrol helicopter, MLRS, SAM sites and auto turrets, each its own toggle Building tricks. Ladders and ceilings inside someone else's privilege, cupboards and turrets placed next to one They are told why. A blocked shot or placement puts the reason on the player's screen Your own exceptions. A prefab list that stays damageable whatever the clock says, and a separate switch for other people's sleeping bags WIPE DAY The exceptions are where a schedule earns its keep A fixed week is fine until wipe day, a holiday, or the first complaint about being raided ten minutes after joining. All four of those are settings. Set hours for one specific date from the calendar — it beats the weekly rule Safe days after a wipe, written into the schedule for you New players protected for a few hours, if you want them to be Or block offline raids only, with a shorter grace period for your donators   Alongside the rest It fits what you already run All optional, all off until you point at them. ✓  TruePVE — its ruleset is switched with the schedule, so the two never disagree   ✓  ZoneManager — confine the whole thing to listed zones, or apply it everywhere except them ✓  Raidable Bases — event bases stay raidable around the clock, safe time never locks players out   ✓  Your own commands — run any server command the moment raid time opens, and again when it closes   Reference One command, and it is yours to rename Everything else is a screen you click through in game. Chat /rtm Open the raid calendar. Admins also get a settings button on it. Chat /rtm hud Hide the HUD, or bring it back Perm rtm.vip Shorter offline grace period. Rename it or add more groups.     Straight answers Asked before every purchase Do I need TruePVE? No, it blocks the damage itself. TruePVE is optional and only makes the two systems agree if you already run it.   Can I still raid people who are online? Turn on offline-only mode and safe time protects a base only while the owner and their whole team are away. Do I have to edit config files? Not for the schedule. The calendar and settings screens change the hours, the toggles and the HUD position from in game.   Is it English only? No. Days, months, AM/PM and every message are language file entries, so you translate once and each player sees their own. What about NPCs and scripted raids? One switch lets non-player raiders through at any hour, and the prefab list covers anything that must always stay damageable.   Will the HUD annoy my players? Six positions including a compact one, they can dismiss it themselves, and you can switch it off server-wide.   13 actions you can block 6 HUD layouts 3 integrations — TruePVE, ZoneManager, Raidable Bases 1 dependency — ImageLibrary
5.0
[UI] Custom Items Creator
0:13
23
0
0
[UI] Custom Items Creator
Kamycz3q
SkyFall (custom map)
0:30
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1
0
SkyFall (custom map)
Litum
APRemove
0:12
547
3
0
APRemove
VORON
Blue Tears
0:16
136
4
0
Blue Tears
Kimmi
Nightmare In Rust 3K [Halloween Custom Map]
0:26
124
2
0
Nightmare In Rust 3K [Halloween Custom Map]
Ionut Shiro
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The plugin is awesome it does what it needs to do the dev is very easy to reach and always available to help  Do not let the config intimidate you it is big but very easy to set up  Thanks for the awesome plugin and the endless options it gives us  10 out of 10
It’s a simple little plugin that works well so far. As described by the author, it allows you to stack the crates on top of each other. Actually quite useful. 👌   Cheers  
Iron Valley is a 2500 map with a railway and all the big boy monuments... my players love it  and i love it because  i can use a smaller map without giving up monuments! my second map purchase from this seller. ill continue to buy your maps thanks dude or duddette.
This plugin doesn't have any reviews, so this will be my first one. Good plugin and very useful. I added a jungle kit, tactical.glove and largebackpack to the configuration without any problem. Maybe you could add those as default for everyone. 🙂
SkillTree has been a great addition to our PvE server. It gives players something extra to work toward and really helps keep the server from getting stale later in the wipe. Our player base has enjoyed the added progression, and it’s definitely helped keep people engaged. Great plugin and well worth adding to your Rust server.
Очень удобный и простой в настройке плагин, очень круто что есть оффлайн мод для изображений, что позволяет не использовать вообще плагин ImageLibrary, что дает более быстрое отображение изображений, так же множество поддерживаемых ресурсов дают в итоге то что подходит каждому! 
LuffyRust PvE players absolutely love Boss Monster! We’re currently running 13 different bosses, each with their own abilities, mechanics, surprises, and tricks that keep encounters fresh and exciting. It has added a whole new layer of PvE content to our servers and gives players something genuinely fun to hunt, fight, and prepare for. The plugin offers a huge amount of flexibility and has allowed us to create some very memorable encounters across the Luffy Gaming Network. Our communit
Great plugin! It lets you generate a wide variety of quests, some of which are really fun. By default, the plugin comes with 45 quests that offer plenty of variety and will keep your players entertained for hours. If you want, you can create your own quests—your imagination is the only limit. You can create epic quest chains, and the plugin lets you customize every step. As if that weren’t enough, Mevent and his team are constantly improving the plugin and fixing any issues that may arise.
Key highlights that make it stand out: In-Game Admin Editor: Being able to configure categories, pages, and alignments directly in-game without constantly tab-out editing JSON files saves a massive amount of time. Flawless Carbon & Oxide Support: Works clean and stable on both frameworks. Dynamic Placeholders & API: Showing real-time data ({online_players}, {player_ping}, etc.) and integrating third-party plugins like Shop or Kits through the developer API is seamless.
I've owned several of Mevent's plugins but the foundation of my server currently is running the Server Panel. The panel has a lot of features, including simple editor interfaces, and customization. The ability to add ICONs for each tab/category to being able to change the entire background of the panel makes this a go to.  Add on all of Mevents other plugins that work in conjunction of Server Panel to make a clean, aesthetically pleasing menu for your players. Make use of the bundle and sav

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