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Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector. 📐 Features 🔳 Custom UI: Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category. ⭐ Favourites System: Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers. 👑 VIP Skins (New): Offer exclusive VIP-only wallpapers, floors, and ceilings to supporters or special groups. Create unlimited VIP tiers in the config (e.g. wallpaperplanner.vip, wallpaperplanner.vip1, wallpaperplanner.vip2, etc.). Assign unique skins to each tier. Players with the matching permission automatically see their extra VIP skins in the UI. 🎨 100% Custom All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins. 🎨 More Skins Incoming: New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease. 🔐 Permissions wallpaperplanner.use — Grants access to the wallpaper planner UI. wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. (Please note: This is currently in Beta. Not all skins perform perfectly on exterior surfaces or Armoured Tier walls.) wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI. 💬 Chat Commands /wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner. Example: Bind to H key Open console (F1) and enter: bind H "chat.say /wallpaperplanner" List of input keys to use in config that rust accepts. BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD DISABLED ⛔ DISABLED Input Key (New): Server owners can now disable the UI keybind system entirely. In the config, set: "UI input key": "DISABLED" This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).
5.0
$29.99
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation 👆Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started.  EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base.  DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs! API METHODS (For Plugin Developers) // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId) Extension Plugins These are free plugins that add additional functionality to Basements. BasementsManager Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use. BasementsManager.cs
4.8
At the moment, there are no ready-made presets for BetterNpc. But they will appear a little later FEATURES Map size: 4500; Prefab count: ~54k; A lot of attention was paid to nature, and each section of the map was designed in detail; Most of the rocks are hand-crafted, which makes them look much better. The custom config for the BetterNpc plugin is set up so that bots are present at all points of interest; Compatible with BetterNPC plugins (Config for bots in the file),  Train Homes and Raidable bases; Underground railway; A large number of small settlements/single buildings not marked on the road map by road; Double-track surface railway with 1 entrance to the metro with separate branches for spawn trains; Ring road (compatible with event plugins); There are custom trawlers; Evenly spaced monuments to spread the FPS load of client; A lot custom building places (X on the minimap); Custom places for building in the subway (XU on the minimap); Bridges are designed for easy tugboat access; A large number of points with access to fresh water for farms. ( Rivers inside the island work like regular game rivers ) CUSTOM MONUMENTS Oil Refinery; Construction Site; Abandoned Oil Tanks; Oil Tanks; Crash Site; Oil Platform; Deep Seeker ( Trawler ); Northwind ( Trawler ); Storm Trawler ( Trawler ); Sea Wolf ( Trawler ); Silver Catch ( Trawler ); Bering Beauty ( Trawler ); Underwater caves (x2 ) ( Zones for underwater farm ); Sunken Containers (x2 ) ( Zones for underwater farm ); A lots custom places to build a base. ( "X"/"XU"  on map  ); Train Station ( For Train homes plugin ) A lots unmarked buildings. FACEPUNCH MONUMENTS Combined Outpost; Apartment Complex; Military Tunnel; Harbour (2/2); Ferry Terminal; Radtown; Abandoned Supermarket; Nuclear Missile Silo; Oxum's Gas Station; Airfield; Lighthouse; The Dome; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Desert Military Base; Giant Excavator Pit; Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Large Underwater Lab. My Discord: shemov Discord Server: https://discord.gg/UpUXuxs4Vx A password is attached to the map.  You can edit it.  
0.0
Custom Smelt Item Custom Smelt Item is an all-in-one plugin that allows you to add smeltable items, fuel items, and freely set the processing speed of each furnace. Create a unique gameplay experience with new smelting recipes, fuel items, and smelting speed adjustments! Compatible with Oxide. Installing this mod will change the smelting system from the vanilla version.                                   ⚠️Note This data includes "Custom Smelt Item" and "Custom Smelt Item Experimental." Please install only one of them. "Custom Smelt Item" functions as a stable version, while "Custom Smelt Item Experimental" functions as a Experimental version. "Custom Smelt Item Experimental" allows you to set additional foods, but please make sure you understand how to use this mod before using it. If there are many reports of bugs caused by incorrect use, we will discontinue releasing the Experimental version. Custom Smelt Item Experimental will turn off the visuals of food places in campfires, etc. Read below for instructions on how to use it.     ■ Custom Smelting Items - Set any item to be smelted - Freely configure input/output items - Set processing time for each item - Set output amount per processing - Support for skinned items (SkinID) - Custom name settings for output items - Item type classification for each furnace type (ore, oil) ■ Custom Fuel System - Add any item as fuel - Set burn time for each fuel - Set by-product output (e.g., wood → charcoal) - Adjust by-product drop rate - Support for skinned fuel items ■ Furnace Speed Multiplier Individual speed settings for each furnace type(Custom Smelt Item) - Furnace - Legacy Furnace - Large Furnace - Electric Furnace - Small Oil Refinery Notice : The speed cannot be adjusted for any other types. The speed for all other types is set to 1. This setting is to adjust the interaction between fuel and cooking time. (Custom Smelt Item Only)                                   You can fully customize the config, adding refined items, fuel items, refinement speed, and more. *Please do not delete default items from the settings.   Custom Smelting Item { "Smelting Patterns": [ { "ItemType": "oil", ///ore" (for furnaces) or "oil" (for refineries) "InputItem": "crude.oil", ///Input item short name "InputItemSkinId": 0, ///Input item skin ID "OutputItem": "lowgradefuel", ///Output item short name "OutputItemSkinId": 0, ///Output item skin ID "OutputItemName": null, ///Custom display name for the output item (null for default) "RequiredTime": 30, ///Smelting time (seconds) "OutputAmountPerProcess": 3 ///Output amount per 1 }, { "ItemType": "oil", "InputItem": "diesel_barrel", "InputItemSkinId": 0, "OutputItem": "lowgradefuel", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 10, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "sulfur.ore", "InputItemSkinId": 0, "OutputItem": "sulfur", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 7, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "hq.metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "can.tuna.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "can.beans.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 25, "OutputAmountPerProcess": 15 }, { "ItemType": "ore", "InputItem": "honeycomb", "InputItemSkinId": 0, "OutputItem": "honey", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 3, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "techparts", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 120, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "sheetmetal", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "scrap", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 15, "OutputAmountPerProcess": 10 } ], "Fuel Patterns": [ { "FuelInputItem": "wood", ///Fuel item short name "FuelInputItemSkinId": 0, ///Fuel item skin ID "FuelOutputItem": "charcoal", ///By-product item (null if none) "FuelOutputItemSkinId": 0, ///By-product skin ID (default is 0) "FuelOutputItemName": null, ///Custom by-product Display name "FuelOutputAmountPerProcess": 1, ///By-product amount per fuel consumed "FuelOutputChance": 0.7, ///By-product generation probability (0.0-1.0) "FuelBurnTime": 10 ///Burn time per fuel (seconds) }, { "FuelInputItem": "lowgradefuel", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 80 }, { "FuelInputItem": "coal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 180 }, { "FuelInputItem": "charcoal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 60 }, { "FuelInputItem": "cloth", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 30 }, { "FuelInputItem": "plantfiber", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 120 } ], "Oven Speed Multipliers": { ///Furnace Smelt Speed "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } }   Custom Smelt Item Experimental { "Can Cook In Furnace": false, ///Can food be cooked in a furnace? "Smelting Patterns": [ { { "ItemType": "food", ///"ore" or "oil" or "food" "InputItem": "mushroom", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3347673417, "OutputItemName": "Cooked Mushroom", "RequiredTime": 30, "OutputAmountPerProcess": 1 }, { "ItemType": "food", "InputItem": "seed.corn", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3154577332, "OutputItemName": "Popcorn", "RequiredTime": 30, "OutputAmountPerProcess": 1 } ... ], "Fuel Patterns": [ { "FuelInputItem": "wood", "FuelInputItemSkinId": 0, "FuelOutputItem": "charcoal", "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 1, "FuelOutputChance": 0.7, "FuelBurnTime": 10 }, ... ], "Oven Speed Multipliers": { "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Camp Fire": 1.0, "Cursed Cauldron": 1.0, "Skull Fire Pit": 1.0, "Stone Fireplace": 1.0, "Hobo Barrel": 1.0, "Barbeque": 2.0, "Cooking Workbench": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } }   ■ Configuration Option Details ItemType: Item type: "ore" (for furnaces) or "oil" (for refineries) InputItem: Input item short name InputItemSkinId: Input item skin ID OutputItem: Output item short name OutputItemSkinId: Output item skin ID OutputItemName: Custom display name for the output item (null for default) RequiredTime: Refining time (seconds) OutputAmountPerProcess: Output amount per unit   ■ Fuel Pattern Settings FuelInputItem - Fuel item short name FuelInputItemSkinId - Fuel item skin ID FuelOutputItem - By-product item (null if none) FuelOutputItemSkinId - By-product skin ID (default is 0) FuelOutputItemName - Custom by-product name FuelOutputAmountPerProcess - By-product amount per fuel consumed FuelOutputChance - By-product generation probability (0.0-1.0) FuelBurnTime - Burn time per fuel (seconds)   Important Notes   - Food items (raw meat, fish, etc.) cannot be set as smelting items in Custom Smelt Items, as they maintain vanilla cooking behavior. - Custom Smelt Item Only : Furnace speed cannot be adjusted for other types. All other types have the speed set to 1. This setting is to adjust the interaction between fuel and cooking time. - The same item cannot be set as both a smelting item and a fuel item. - The same item cannot be assigned to multiple item types (ore + oil). - Fuel settings can only be used for smelting. Vehicle fuel consumption settings cannot be configured. - The fuel used for vehicles cannot be customized with this mod. - Please note that compatibility with other mods is not supported.   ⚠️⚠️⚠️Important: How to Use Custom Smelt Items (Experimental)⚠️⚠️⚠️   To stop using this mod and keep the server running, you must remove all custom food items from the input slots of the cookable ovens. Before removing this mod, be sure to run the server console command (or reinstall the mod and then run the server console command again). Failure to perform this step will prevent the server from starting. Also, absolutely do not save the server in this state; it will corrupt the server save data. Target Type Campfire Cursed Cauldron Fireplace Hobo Barrel BBQ Cooking Workbench   Console Command : removefood When you run the command, a confirmation message will appear. Enter "y" if you agree. Then, remove this mod.         VOID / NINJA WORKS DISCORD  :  https://discord.gg/U8uxePjSyA   MADE IN JAPAN    
0.0
sale
Rust CUI Editor Visual Interface Designer for Rust Stop writing UI code blindly. Design your CUI interfaces visually and export ready-to-use code in seconds.   What is this? Rust CUI Editor is a desktop application for creating Rust game UI (CUI) interfaces using a visual drag-and-drop editor. Instead of writing dozens of lines of CuiHelper code and constantly reloading your plugin to see the result, you design everything visually and get clean, working code instantly. Video demonstration 2.0.0 Version (At the moment the version is already newer with new features)   Elements Panel Image (URL/sprite) Label (with outline) Button InputField ScrollView Countdown Draggable Slot NeedsCursor / NeedsKeyboard Layout Horizontal Layout Group Vertical Layout Group Grid Layout Group Content Size Fitter LayoutElement Visual Drag elements on canvas Resize with 8 handles Multi-selection Marquee select Anchor/offset system Element rotation Inline text editing Element locking Alignment Left / Center / Right Top / Middle / Bottom Stretch to parent Match Width/Height Distribute evenly   🆕 Find & Replace Search and replace element properties across the entire project at once. No need to click through each element manually. ► Search by text content, color value, sprite, or material ► Filter results by element type ► Replace single matches or all at once ► Full undo support for bulk replacements   🆕 Inspect Element Dedicated inspection window for any selected element. Shows all properties in structured form alongside the raw CUI JSON output. ► All component properties in one place ► Raw CUI JSON with one-click copy ► Useful for debugging and quick exports ► Opens with shortcut or right-click menu   🆕 Snapshots Save named project states at any point and restore them without losing your current work. Snapshots are completely separate from undo history. ► Create named snapshots before risky changes ► Restore any snapshot at any time — current work is preserved ► Stored in a .snapshots folder next to the project file ► Independent from undo/redo stack   🆕 Wrap in Parent You've built a header with a label and a close button, then realize you forgot to add a background panel behind them. Select all elements, right-click, Wrap in Parent — done. Nothing moves. ► Works with any selection of elements ► New parent is sized to the bounding box of the selection ► All anchors recalculate automatically ► Wrap into Panel, Button, Image, or ScrollView   🆕 Themes Dark Theme Default dark interface. Easy on the eyes during long sessions. Light Theme Full light mode across all panels, dialogs, and overlays. Toggle in settings.   🆕 Plugin Import Load CUI elements directly from an existing .cs plugin source file. The parser reconstructs the full element tree for visual editing. ► Parses CuiHelper and CuiElementContainer patterns ► Resolves local variables and string constants ► Handles loops and repeated element generation ► Substitutes lang message references with preview text ► Works on any Oxide/Carbon plugin file   🆕 Built-in Reference A built-in help system with searchable articles covering the entire CUI system. No need to leave the editor to look something up. ► Articles for every element type and property ► Covers layers, ScrollView, blur materials, anchors, offsets, fonts ► Shortcut reference with all editor hotkeys ► Live demo canvas inside each article ► One-click "Add to project" from any example   🆕 Performance Rewrite Canvas GPU rendering Scene bitmap cache Static layer cache SKPicture cache SKPaint pooling (50+ allocs/frame saved) Text layout cache Typeface cache Pan without full re-render Element Tree Debounced rebuild on rapid changes Bulk update batching Fast flat selection cache O(n) ThumbnailBrush cache Detach() memory leak fixed Color Picker Real-time updates while dragging Only the affected element redraws No full scene invalidation     🆕 Live Preview See your UI exactly as it appears in-game, right inside the editor. Every element is fully rendered with correct Rust scaling, colors, sprites, and fonts. No need to reload your plugin to check the result. Rendering Panels & Images Labels with fonts Rich Text support Sprite tinting FadeIn / FadeOut Interactive Button hover & press ScrollView with inertia Elastic bounce Auto-hiding scrollbars Live Countdown Drag & Drop Draggable elements Slot filter matching MoveToAnchor snap Element swapping KeepOnTop z-order Tools Element Inspector Grid overlay Outlines view Auto-sync with editor Screenshot to PNG All CuiDraggableComponent properties are supported in preview: LimitToParent, MaxDistance, AllowSwapping, DropAnywhere, DragAlpha, ParentPadding, ParentLimitIndex, AnchorOffset, and more. ► Pick up Draggable elements and drop them into Slots ► Filter matching ensures only compatible elements snap ► Swap elements between occupied slots ► Inspector overlay shows element info on hover (shortcut: I) ► Grid and outline overlays for layout debugging (G / O) ► Background selector: dark, light, or any game screenshot ► Auto-sync keeps preview updated as you edit ► Export preview as PNG screenshot (S)   🆕 Smart Hook Generation When your project uses Draggable or Slot elements, the export automatically generates ready-to-use hook methods with proper logic: ► OnCuiDraggableDrag with if/switch blocks for each draggable ► OnCuiDraggableDropped with switch by slot name ► Comments with accepted elements and filter values ► Works in both Snippet and Plugin export modes   🆕 Developer Tools Professional plugin development toolkit with four dedicated tabs: Plugin Settings Author & version Chat/console commands Auto-show hooks Permissions list Plugin references Generate Unload Lang System Multi-language support Visual translation table Per-element lang keys lang.GetMessage() export Canvas preview ImageLibrary Image key/URL table Per-element ImageLib key GetImage() helper Auto OnServerInitialized Auto plugin reference Templates Reusable code templates Custom method generation Placeholder system Per-project settings 🆕 Localization System Full multi-language support for your plugins. Assign lang keys to any text element, manage translations visually, and export with automatic lang.GetMessage() calls. ► Add unlimited languages (en, ru, de, fr, etc.) ► Visual translation table - edit all strings in one place ► Toggle between raw text and lang key per element ► Canvas shows resolved translations in real-time ► Exported code includes full LoadDefaultMessages with all languages 🆕 ImageLibrary Integration Manage image assets directly in the editor. Define image keys and URLs, assign them to elements, and get clean export code with automatic ImageLibrary loading. ► Image key/URL table in Dev Tools ► ImageLib Key property on Image elements ► Export generates GetImage() helper method ► Plugin export auto-adds OnServerInitialized with image loading ► Automatic [PluginReference] ImageLibrary in export 🆕 Syntax Highlighting ► C# syntax highlighting in Export window ► JSON syntax highlighting in Export window ► Color-coded keywords, strings, numbers, comments ► Optimized for large code blocks 🆕 SVG Design Import Import your designs directly from professional design tools: Figma export to SVG and import Illustrator Adobe AI/SVG support Inkscape free vector editor Any SVG standard format ► Automatic source detection optimizes parsing for each tool ► Smart layer hierarchy preservation ► Automatic element type detection (btn_, lbl_, img_, panel_) ► Correct parent-child coordinate conversion   🆕 Figma Plugin & Tools New "Tools" folder included with the editor: ► CuiHelper Plugin for Figma - export designs directly to C# code ► Sample SVG designs - ready-to-import examples for testing and learning ► Documentation - setup guide for Figma plugin   🆕 Smart Resize Mode Default Mode Resize by changing Anchor values Perfect for responsive layouts that scale with screen size Shift + Resize Resize by changing Offset values Perfect for pixel-perfect positioning Orange handles indicate active mode   🆕 Inline Text Editing ► Double-click any text element to edit it directly on canvas ► No need to switch to the property panel, just click and type ► Press Enter or click outside to confirm changes   Guides, Grid & Smart Snapping ► Draggable guides from rulers ► Customizable grid with snap ► Smart guides - auto-snap to edges ► Distance indicators while dragging   Multiple Backgrounds Preview your UI on actual game screenshots: Game view Inventory Loot container Crafting Map Transparent Export Formats Generate ready-to-use code in three formats: C# (CuiHelper) container.Add(new CuiPanel { RectTransform = { AnchorMin = "0.3 0.3", AnchorMax = "0.7 0.7" }, Image = { Color = "0.1 0.1 0.1 0.9" } }, "Overlay", "MyPanel"); JSON [{ "name":"MyPanel", "parent":"Overlay", "components":[...] }] Full Plugin Complete .cs file with: • using statements • class definition • commands & permissions • Lang & ImageLib integration • all UI code   Import Existing Code Already have CUI code? Import it! ► Paste JSON array ► Paste C# CuiHelper code ► Import from PSD files ► Import from SVG files (Figma, Illustrator, Inkscape) ► Import from .cs plugin source files The editor parses your code and recreates all elements for visual editing.   Project Management ► Save/Load project files ► Multiple tabs for different projects ► Recent projects with thumbnails ► Per-project settings ► Close confirmation for unsaved changes   Property Editor Full control over every element property: ► Position (anchors + offsets) ► Colors with Rust format (0-1 RGBA) ► Fonts and text alignment ► Sprite/material selection ► Outline settings ► Fade in/out animations ► Button commands ► Input field parameters ► ScrollView settings ► Rotation and pivot point     Element Hierarchy ► Layer-based structure (Overlay, Hud, HudMenu) ► Parent-child relationships ► Drag & drop reordering ► Visibility toggle ► Lock elements to prevent accidental edits ► Rename with double-click ► Hover a tree node to highlight it on canvas   Additional Tools Measure Tool measure distances on canvas Style Picker copy style between elements Sprite Library browse Rust sprites Color Picker Rust format preview   Quality of Life ► Unlimited undo/redo ► Copy/paste/duplicate elements ► Copy/paste style ► Keyboard shortcuts for everything ► Multiple preset resolutions ► Smooth multiplicative zoom ► Auto-fit canvas to window ► Dark and light themes ► English & Russian localization ► Automatic update notifications   System Requirements ► Windows 10/11 ► .NET 8.0 Runtime (bundled) Installation 1. Download and extract the archive 2. Run RustCUIEditor.exe 3. Start creating!   Questions or support issues? Contact me via CodeFling messages.
5.0
$14.99
FEATURES: Customize the weather the way you want it Real time weather presets from any location in the world Setup your config with UI Weather presets (defaults included) Smooth transition between presets Set day or night chat command Automatically skip nights SkipNight vote Schedule using rust time           Commands: permission for use commands - weather.use /wsetup - open setup UI   /setday - set day /setnight - set night   Q&A: Q: If i set schedule time for a preset at 3 but 4 - 9 is empty what happen? A:  The preset duration will lasts till new preset so you can set Rain at 4 and Dust at 9 so The rain will be from 4 to 9 and from 9 to 4 for Dust Q: How can i now which one is active? A:  In the UI you can see all presets and when you open it you can see the current active preset (its name will be green) (if the preset is just selected, it will be white) Q: What happens when the current preset is over? A: New one will randomly start.   Hooks: string API_GetCurrentWeatherPreset() void OnNewPresetStart(string presetName) - called when new preset start   Example of plugin config My Discord Profile
5.0
sale
Records players automatically that have been reported X amount of times, with the ability to automatically upload the combat logs & Demo files to a discord webhook. Disk usage whilst recording: +- 1MB per 1 minute. Discord has an 8mb upload limit and 100mb for nitro. Chat Commands: /record - Chat: This will initiate a self-recording. Console Commands autodemorecord.record  [steam64id] [minutes] - Console: Usefull to record a player on demand, or a schedule from another plugin. autodemorecord.blacklist add [steam64id] [recordingMinutes] [intervalMinutes] - Console: Add a player to the blacklist, which will record them for [recordingMinutes] every [intervalMinutes] autodemorecord.blacklist remove [steam64id] - Console: Removes a player from the blacklist.   Permissions: Permission autodemorecord.record is required for a player to initiate a recording of themselves. Useful for streamers, to provide them with footage at wipe end, or tournaments. The recording length will be "Auto record for X minutes" Config explanations:   "Auto record after X reports": Will start recording the player when these many reports have been received. "Only record when reports within X seconds": Only record when the number of reports above, are received in this timeframe. 0 to record always when the above value is reached. "Save/Load reports to datafile on reload": Useful when you aren't using the above config, if you do it might not be necessary to save data overhead. "Auto record for X minutes": the number of minutes the player should be recorded for. "Discord MSG Color": Color for the embed message, see here https://gist.github.com/thomasbnt/b6f455e2c7d743b796917fa3c205f812 "Discord Webhook": You discord webhook all information should be sent to. "Discord: Notify if recording is started": Should a message be sent to the discord webhook when the recording starts? "Discord: Include report with start message?": Should the player's report be added to the recording start message? "Discord: Notify if recording is stopped": Should a message be sent to the discord webhook when the recording ends? "Discord: Include report with end message?": Should the player's report be added to the recording end message? "Upload Combat Log to discord webhook?": Should the player's combat log be upload to the above discord webhook as a txt file? "Upload DEMO file to discord webhook?": Should the player's demo file be uploaded to the above discord webhook? "Split DEMO files for non nitro discord (8mb chunks)?": This will split files and upload multiple files to discord for non-nitro discord servers. If you have nitro with an upload limit of 100mb, then you can turn this off. "Discord Webhook - Self Record" All self-initiated recordings will post to this webhook, if not set it will go to the main one. "Record if FlyHacked in last X seconds" This will initiate a recording when a player rejoins the server after kicked for flyhacking. "Save recording to server?" If set to false, it will not save to the HDD, to save space. Make sure you have a webhook setup, otherwise it will still save as to not lose any demos. API: If you want to trigger a recording from your plugin, you can do the following: AutoDemoRecord.Call("API_StartRecording", BasePlayer player, string Reason, int LengthInMin);  All suggestions welcomed!
5.0
sale
$24.95 $21.95
Ship Vendor is an NPC merchant that sells players whole ships, ready to sail, with every block, device, skin, and inventory item already in place, plus the parts to build their own. You build a ship by hand, save it with one command, and it shows up in the vendor's window right away. The player buys it from the NPC, gets a Boat Building System item, drops it next to water, and watches it open into an exact copy of your original, with the owner already authorized. Everything is set up from inside the game. Place vendors at monuments where they keep their spot after a map wipe, run prices that move with demand, hand out discounts by permission, and let captains take the helm to raise the sails, drop the anchor, and steer a course.     🌟  Features of Ship Vendor NPC ship merchants you place at any monument, bound to the monument so they keep their spot after a map wipe Sells whole ships and individual parts: the planner, the building station, sails, anchors, engines, cannons, and more Build a ship by hand and save it with one command; it appears in the vendor's window right away Bought ships open into exact copies, with every block, device, skin, fuel load, and the owner's authorization carried over A helm panel for raising and lowering sails, dropping and raising the anchor, switching engines and lights, and setting the course Sea Wolf status players can buy with in-game currency to unlock helm control Dynamic pricing that nudges prices up or down based on how much players buy, inside limits you set Purchase discounts by permission, stacking up to a cap you choose Pay with any item, or through Economics, ServerRewards, BankSystem, or IQEconomic Purchases blocked during combat, raids, building block, swimming, duels, and more Full in-game editor for ships, parts, vendors, and every line of UI text, no JSON editing English and Russian built in, with Notify and UINotify support and an offline image mode   🎮  Commands /ship (or /ships) – admin command to save ships, give them out, edit their content, and place NPC vendors. Players do not need a command; they buy from the NPC. shipvendor.give <userId> <shipId> – server console command to give a saved ship to a player.   🛡️  Permissions shipvendor.admin – save, give, and edit ships, and place NPC vendors shipvendor.helm – control a ship's helm: sails, anchor, engines, lights, and course shipvendor.helm.sails – raise and lower the sails shipvendor.helm.anchor – drop and raise the anchor shipvendor.helm.engine – turn the engines on and off shipvendor.helm.lights – toggle the ship's lights shipvendor.helm.direction – set the ship's course shipvendor.discount1 / shipvendor.discount2 / shipvendor.discount3 – purchase discount tiers, 5%, 10%, and 15% by default   🏆  Ships Included Sea Sparrow – a cheap starter sailboat for early voyages, light and easy to handle, no cannons Freewind – a fast scout and cargo runner with the best power-to-mass ratio, no weapons Sharp Fang – a light combat boat for a small crew, quick, with four cannons Stormrunner – a mid-class ship with a reinforced hull and five cannons for long trips Grey Corsair – a tough combat ship built around firepower for naval fights and escorts Iron Tide – a heavy all-rounder with eight cannons for an experienced crew Abyssal Wrath – the heaviest ship here, a thirteen-cannon floating fortress   🎥  Video   🧪  TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.239:28015   📚  FAQ Q:  Where can I see an example of a config? A:    Config Q:  Where can I edit the names in the plugin or add my own language? A:  You can edit lang files that are located (for example) at "oxide/lang/en/ShipVendor.json" or "carbon/lang/en/ShipVendor.json". Q:  Players get "The plugin does not work correctly, contact the administrator!" message. How to fix? A:  This error occurs when the ImageLibrary plugin is not working properly. Solutions: Install the ImageLibrary plugin if it's not installed. Make sure ImageLibrary is loaded and running properly (check with o.plugins command). Restart the server after installing ImageLibrary. Check server console for ImageLibrary errors and fix them. Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: These issues occur when there are problems downloading images from the internet. The ShipVendor plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). The bundled ships use local images with the "TheMevent/" prefix, so set up the local images: Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ShipVendor (Oxide) or c.reload ShipVendor (Carbon) Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc. Q: How to use BankSystem to store the economy A:   "Currencies": { "0": { "ID": 0, "Enabled": true, "Title": "Coins", "Icon": null, "Type (Plugin/Item)": "Plugin", "Plugin name": "BankSystem", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 } }, Q: How to use ServerRewards to store the economy A:   "Currencies": { "0": { "ID": 0, "Enabled": true, "Title": "RP", "Icon": null, "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 } }, Q: How to use Economics to store the economy A:   "Currencies": { "0": { "ID": 0, "Enabled": true, "Title": "Money", "Icon": null, "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 } }, Q: How to use IQEconomic to store the economy A:   "Currencies": { "0": { "ID": 0, "Enabled": true, "Title": "Coins", "Icon": null, "Type (Plugin/Item)": "Plugin", "Plugin name": "IQEconomic", "Balance add hook": "API_SET_BALANCE", "Balance remove hook": "API_REMOVE_BALANCE", "Balance show hook": "API_GET_BALANCE", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 } }, Q: How to use scrap (or any item) to pay A:   "Currencies": { "0": { "ID": 0, "Enabled": true, "Title": "Scrap", "Icon": null, "Type (Plugin/Item)": "Item", "Plugin name": null, "Balance add hook": null, "Balance remove hook": null, "Balance show hook": null, "ShortName": "scrap", "Display Name (empty - default)": null, "Skin": 0 } },   🔧  API bool API_GiveShip(BasePlayer player, int shipId) bool IsSeaWolfOwner(ulong userId)   Set up a vendor, save a few ships, and your players have a fleet to buy and sail.
5.0
$15.00
BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward. The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click.   Want to try it before you buy it? You can try it by accessing the Staging server: connect staging.rustspain.com (provided the server is online, as it's my test server).     Video Update 1.0.0   Features Displays a CUI interface when taking the helm that allows you to: Raise / lower sails. Raise / lower anchors. Turn engines on / off. Change the navigation direction forward / backward (engines and sails reverse accordingly). Reload (if the player has ammunition in their inventory, with a permission to bypass this). Fire cannons with a cooldown (or without it if you have the bypass permission). Turn all torches and lamps on/off (In the settings you can decide whether you want them to consume fuel or not). Allows enabling boat editing anywhere. Blocks edit mode within safe zones. Blocks the ability to activate the anchor within safe zones. Allows you to view the list of authorized players (similar to BetterTC). Sail Configuration System: Displays a window similar to the config menu showing all sails placed on the boat. Each sail shows its health amount below it. Added a button that allows upgrading sails by levels (thrust power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.  Engine Configuration System: Displays a window similar to the config menu showing all engines placed on the boat. Each engine shows its fuel amount and health below it. Added the ability to refuel engines using fuel from the player’s inventory. Added another button that allows upgrading engines by levels (fuel efficiency and engine power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config. Important: There is a maximum speed limit in the game. I have been testing ways to increase the speed, but I still need to continue researching and testing to find the best way to increase it. Automatic repair system: If damage is received during repair, it will stop. If the player runs out of materials in their inventory, it will stop. If the player disconnects, it will also stop. Note: The boat health system is unusual and does not work like a normal building, so the system simulates repairs at different points on the boat depending on the percentage of health lost. That is why you will not hear the actual damaged entity being repaired. BetterTC Integration: If you have BetterTC installed with version 1.6.2 or higher, the automatic Wallpaper placement system will be enabled. Facepunch will add wallpaper support for Boats starting in March; you can test it meanwhile on staging.   You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click. I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section. Ideas I've tried but haven't been able to implement: Modifying the build area (net size) to make it larger. It doesn't seem possible to change this. Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical. The maximum number of engines and sails cannot be increased. Or at least not easily; it could be done with commands and strange contraptions, but it wouldn't be entirely convenient.   Permissions boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm. boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players) boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment! boatcontrol.edit allows enabling boat editing anywhere. boatcontrol.cannonuse If the player doesn’t have it enabled, the option to control cannons won’t appear in the interface. Not having this permission will not block manual/vanilla use. boatcontrol.authlist Shows the list of players authorized to the Boat, similar to BetterTC. boatcontrol.deleteauth Allows authorized players to remove player permissions individually. boatcontrol.sailconfig  Allows players to open and manage the Sail Configuration menu for boats. boatcontrol.sailupgrade  Allows players to upgrade sails (thrust power) according to the configured upgrade levels. boatcontrol.engineconfig  Allows players to open and manage the Engine Configuration menu for boats. boatcontrol.engineupgrade  Allows players to upgrade engines (fuel efficiency and engine power) according to the configured upgrade levels. boatcontrol.wallpaper  Allows players to use the wallpaper placement system on boats. (Requires BetterTC version 1.6.2 or higher.) boatcontrol.repair  Allows players to use the automatic boat repair system. boatcontrol.repair.nocost  Allows players to repair boats without consuming materials Dynamic repair permissions (speed adjustment)  Allows admins to grant specific permissions defined in the config to adjust boat speed limits.   Commands It currently has no chat or console commands.   Configuration DEFAULT CONFIGURATION { "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Names": [ "Seaman", "Deckhand", "Bosun", "Gunner", "Quartermaster", "Navigator", "Sailor", "Crewman", "Mate", "Boatswain", "Cannoneer", "Buccaneer", "Mariner", "Sea Dog", "Old Salt" ], "Health": 100.0, "MaxCannons": 0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0, "NoCorpse": true }, "Lights": { "Enable Light Toggle Key (R)": true, "Light Toggle Cooldown": 1.0, "Require Fuel For Lights": false, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ] }, "Impact Force Physics": { "Enable Impact Physics": true, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-115 -100", "OffsetMax": "115 100", "AnchorMin": "0.902 0.8104", "AnchorMax": "0.902 0.8104" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-140 85", "OffsetMax": "140 185", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Boat Edit Damage Cooldown (seconds)": 30.0, "Block Anchor in Safe Zone": true, "Block Boat Edit in Safe Zone": true, "Config Version": "1.2.0", "Repair Cooldown After Recent Damage (seconds)": 30.0, "Cooldown Frequency Repair (larger number is slower)": { "boatcontrol.use": 2.0, "boatcontrol.vip": 1.0 }, "Repair Costs (ItemShortName: Amount per block/component)": { "lowgradefuel": 4, "wood": 75 }, "Engine Upgrades": { "Enable Engine Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9, "Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 100, "lowgradefuel": 50 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8, "Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 250, "lowgradefuel": 100, "metal.fragments": 300 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 500, "lowgradefuel": 200, "metal.fragments": 500, "metal.refined": 25 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 1000, "lowgradefuel": 300, "metal.fragments": 1500, "metal.refined": 100 }, "ServerRewards Points": 0, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "Resources" }, "Sail Upgrades": { "Enable Sail Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 75, "cloth": 100 }, "ServerRewards Points": 10, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 150, "cloth": 200, "leather": 50 }, "ServerRewards Points": 15, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 300, "cloth": 300, "leather": 100, "metal.fragments": 200 }, "ServerRewards Points": 20, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 600, "cloth": 500, "leather": 200, "metal.fragments": 500 }, "ServerRewards Points": 30, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "ServerRewards" } } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90    
5.0
🗒️Features: Setting up safe and raid times 6 variations of GUI display for players Ability to configure blocked activities during safe time Ability to set the time for the day of the week (Used by default), and for a specific date Flexible and intuitive plugin settings Real-time UI(Has 6 variations) with date, time and raid/safe time info. A menu where players can find out the safe and raid times for any given day Convenient in-game menu for plugin settings You can set safe days after wipe                 How to open setup RTM UI❔ Default command for open setup RTM UI: /rtm❕ 📕Configuration: { "Command for open Raid Time Managment UI": "rtm", "Timezone(Difference between UTC and your time)": 60, "Time format for UI(True - 24H format, False - 12H format)": false, "Display UI": true, "Enable Alerts": true, "Allow players to close the UI": true, "[RaidableBases] Allow raiding RB bases in SafeTime": true, "[TruePVE] Safe Time RuleSet": "default", "[TruePVE] Raid Time RuleSet": "default", "[ZoneManager] The plugin will work on entities in the zones": "DISABLED", "[ZoneManager] Zone ID List": [], "UI Position": "UPPER_LEFT", "NPP amount": 0, "Block only offline raids": true, "Add safe days after wipe": 1, "Commands to be executed when raid time starts": [], "Commands to be executed when safe time starts": [], "Forbidden actions during the blocking of the raid": { "Default Raid By Player": true, "Damage Own Buildings": false, "Raid By Patrol Helicopter": true, "Raid By MLRS": true, "Using Ladders In Building Block": true, "Damage By Fire": true, "Build Ceiling In Building Block": true, "Build Turrets In 2x Building Block Radius": true, "Break down twig buildings": false }, "List of prefabs that can always be damaged": [], "Manage raids by day of the week (Used by default)": { "Monday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Tuesday": [ { "Start Raid Block(Hours)": 14, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Wednesday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Thursday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Friday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Saturday": [ { "Start Raid Block(Hours)": 10, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Sunday": [ { "Start Raid Block(Hours)": 8, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ] }, "Raid management for specific days(Takes precedence over raid management by day of the week)": {} } 📕Explanation of some options: "Default Raid by Player" : players will be able to use items for the raid 🏳️Lang: { "UI_ALERT": "ALERT", "UI_TURRETBLOCK": "You cannot place turrets in double TC radius during safe time", "UI_LADDERBLOCK": "You may not place ladders in a Building Block during safe times.", "UI_CEILINGBLOCK": "You cannot place ceilings in the Building Block during safe times.", "UI_CANDAMAGE": "You cannot damage other people's buildings during safe times", "UI_CANDAMAGEOWN": "You cannot damage own buildings during safe times", "UI_START_RAID_TIME": "Raid time has begun! All restrictions removed", "UI_STOP_RAID_TIME": "The raid time is over. Restrictions are in effect!", "CM_CLOSE_HUD": "You closed the RTM HUD, to open it again use the /rtm hud command", "UI_RAIDTIMESCHEDULE": "RAID TIME SCHEDULE", "UI_SAFE_TIME": "Safe Time", "UI_RAID_TIME": "Raid Time", "UI_Monday": "Monday", "UI_Tuesday": "Tuesday", "UI_Wednesday": "Wednesday", "UI_Friday": "Friday", "UI_Saturday": "Saturday", "UI_Sunday": "Sunday", "UI_AM": "AM", "UI_PM": "PM", "UI_January": "January", "UI_February": "February", "UI_March": "March", "UI_April": "April", "UI_May": "May", "UI_June": "June", "UI_July": "July", "UI_August": "August", "UI_September": "September", "UI_October": "October", "UI_November": "November", "UI_December": "December", "UI_Thursday": "Thursday" }
5.0
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Works great, feels premium and honestly was the most perfect fit for what I needed on my server 
I played on this map a few years ago when I first started playing Rust.  Now, 7,000 game hours later asked my regular PVE server admins if they would be keen to host a unique custom map. They agreed to take a peek.  I contacted the map maker (Gruber) on Discord directly and asked him to allow myself and the Admins to preview the map, which he graciously agreed to.  After thoroughly testing the map on his test server in god mode, we were happy to go ahead and purchase it.  We have had the ma
Хочу порекомендовать эту замечательную панель, она гибкая в настройке, удобная, а главное красивая. Можно настроить как вам надо, что добавить, убрать - не вопрос. А самое главное отзывчивый и замечательный плагодел :))) Нравиться иметь с ним дела. Купил у него многие плагины и радуюсь, если что непонятно то пишу и он поможет.
LOVE IT much faster on skins then any plugin by far! others you wait and you wait Skinner loads a page of skins almost instant and also renders almost instant you will never regret getting this
I’ve been using ServerPanel for several months now, and it has become one of the most useful plugins on my server. The panel looks modern and professional, and it gives you a huge amount of customization. Everything can be organized in one place, which makes it much easier for players to find commands, server information, shops, kits, rewards, and other features without getting confused. Configuration is straightforward once you understand the editor, and being able to make changes dir
Absolutely beautiful Map, played on it for a full wipe. Attention to detail was great. Have nothing but good things to say about this map. I don’t recall any problems. Defiantly worth buying.
I hate to be this guy, but, this plugin is broken when it comes to getting images and urls to work. Been trying for two days now to fix this, even joined mevents discord, asked for help for two days now, and i get nothing. They have you open a ticket, and leave you on read, and when they do reply its the most vauge replies of all time.  Im extremley disapointed in the Mevent team, they used to be amazing, super helpful but all ive done is waste my ENTIRE WEEKEND begging for help an get nothing b
I haven't used it extensively yet, but so far it seems to be working correctly and doing exactly what it's supposed to do. I've actually been thinking for a long time that I needed something like this on my server. The plugin is simple, which is exactly what I was looking for.
A great plugin if you want to modify or customize the technology trees for each workbench. Simple to configure and easy for players to use.   The developer is responsive to feedback! I highly recommend it.  

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