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🥇Ready to level up your server's raiding experience? This premium pack contains 210 unique, handcrafted raidable bases divided into 5 distinct difficulty tiers (Easy, Medium, Hard, Expert, and Nightmare). Each tier comes with its own custom, balanced loot tables —the bigger the challenge, the better the reward! Everything is 100% Plug & Play. You don’t need to spend hours editing configurations; just copy, paste, and you're good to go! 🕹️What makes this pack unique: Easy & Medium Bases: Built to be starter-friendly, utilizing a massive variety of awesome skins to make your server look incredibly alive and high-quality. Hard, Expert & Nightmare Bases: Features complex layouts, multiple entrances, clever trap placements, and a heavy challenge loaded with top-tier rewards. Plug & Play Setup: Comes with everything pre-configured—loot tables, difficulty profiles, and the main plugin settings are all included. No setup required! 🎮How to Install (Step-by-Step) As detailed in the README.txt.txt file, setting this up on your server takes less than 2 minutes: Base Files: Extract all .json files from the copypaste/ folders and place them directly into: oxide/data/copypaste/ (Do not copy the subfolders, only the files inside them!) Loot Tables: Copy all files from Difficulty_Loot/ into: oxide/data/RaidableBases/Loot/ Profiles: Copy all files from Profiles/ into: oxide/data/RaidableBases/Profiles/ Plugin Config (Optional): If you want to use the included custom config, copy RaidableBases.json from the config/ folder into: oxide/config/ (Note: This will overwrite your existing config!) Reload: Run o.reload RaidableBases in your server console. Note: This pack requires the paid Raidable Bases plugin (by nivex) and the CopyPaste plugin installed on an Oxide/uMod Rust server.     IMPORTANT: Remove Stone Walls (Enclosures): By default, the plugin spawns a giant stone wall around bases. To remove it: Open oxide/config/RaidableBases/Profiles/Easy.json Find "Spawns Enclosure": true and change it to false. Run command: rb.reload in console. In Case that you feel that it's too much loot: Open oxide/config/RaidableBases/Profiles/Easy.json or any tother Difficulty "Amount Of Items To Spawn": 45, Change the  Amount Of Items to a lower number. Modifying Base Despawn Timers: If you want to change how long a base stays on the map before disappearing, find these lines under "Raid Management" in config:  "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Inactive (0 = disabled)": 45 Controlling Automatically Maintained Events: It's spawning 6 bases at every 30 mins - 1h 30 mins, randomly. Easy & Medium got higher chances to spawn. Takes 30 seconds per base to spawn so it's not going to make the server to lag. "Always Maintain Max Events": true, "Max Maintained Events": 6 Auto-Cooking & Sorting (Furnace & Base Sorting): If you want to know how the pack automatically moves resources or food into the right containers when a base spawns, look for these options under "Raid Management" in config: "Move Cookables Into Ovens": true, "Move Food Into BBQ Or Fridge": true, "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true Turning Lights and Furnaces On Automatically: "Turn Lights On At Night": true, "Turn Lights On Indefinitely": true, "Furnace Starting Fuel": 1000 Automatic Chat Announcements: If you want the entire server to know when a new raid has appeared on the map, look for "Event Messages" in config: "Announce Buy Base Messages": false, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true If you already have other bases installed and don't want to use the included Profiles, you can register all 210 bases directly into your difficulty profiles by running the commands below in your server console (F1 or RCON). After pasting all commands, reload the plugin with o.reload RaidableBases. rb.config add "Easy Bases" easy1 easy2 easy3 easy4 easy5 easy6 easy7 easy8 easy9 easy10 rb.config add "Easy Bases" easy11 easy12 easy13 easy14 easy15 easy16 easy17 easy18 easy19 easy20 rb.config add "Easy Bases" easy21 easy22 easy23 easy24 easy25 easy26 easy27 easy28 easy29 easy30 rb.config add "Easy Bases" easy31 easy32 easy33 easy34 easy35 easy36 easy37 easy38 easy39 easy40 rb.config add "Easy Bases" easy41 easy42 easy43 easy44 easy45 easy46 easy47 easy48 easy49 easy50 rb.config add "Easy Bases" easy51 easy52 easy53 easy54 easy55 easy56 easy57 easy58 easy59 easy60 rb.config add "Medium Bases" medium1 medium2 medium3 medium4 medium5 medium6 medium7 medium8 medium9 medium10 rb.config add "Medium Bases" medium11 medium12 medium13 medium14 medium15 medium16 medium17 medium18 medium19 medium20 rb.config add "Medium Bases" medium21 medium22 medium23 medium24 medium25 medium26 medium27 medium28 medium29 medium30 rb.config add "Medium Bases" medium31 medium32 medium33 medium34 medium35 medium36 medium37 medium38 medium39 medium40 rb.config add "Medium Bases" medium41 medium42 medium43 medium44 medium45 medium46 medium47 medium48 medium49 medium50 rb.config add "Medium Bases" medium51 medium52 medium53 medium54 medium55 medium56 medium57 medium58 medium59 medium60 rb.config add "Hard Bases" hard1 hard2 hard3 hard4 hard5 hard6 hard7 hard8 hard9 hard10 rb.config add "Hard Bases" hard11 hard12 hard13 hard14 hard15 hard16 hard17 hard18 hard19 hard20 rb.config add "Hard Bases" hard21 hard22 hard23 hard24 hard25 hard26 hard27 hard28 hard29 hard30 rb.config add "Expert Bases" expert1 expert2 expert3 expert4 expert5 expert6 expert7 expert8 expert9 expert10 rb.config add "Expert Bases" expert11 expert12 expert13 expert14 expert15 expert16 expert17 expert18 expert19 expert20 rb.config add "Expert Bases" expert21 expert22 expert23 expert24 expert25 expert26 expert27 expert28 expert29 expert30 rb.config add "Nightmare Bases" nightmare1 nightmare2 nightmare3 nightmare4 nightmare5 nightmare6 nightmare7 nightmare8 nightmare9 nightmare10 rb.config add "Nightmare Bases" nightmare11 nightmare12 nightmare13 nightmare14 nightmare15 nightmare16 nightmare17 nightmare18 nightmare19 nightmare20 rb.config add "Nightmare Bases" nightmare21 nightmare22 nightmare23 nightmare24 nightmare25 nightmare26 nightmare27 nightmare28 nightmare29 nightmare30   You will see photos only with 5 bases per Difficulty, beacause I am aware of people stealing my designs. In the pack you will se a file named: RaidableBases_Testing_cfg (this is another config for the pack, that makes the bases to spawn without any cooldown, while the main configuration in  the pack makes the bases to spawn between 30 min up to 1h 30 mins) 🛡️ Optimized NPCs The number of NPCs is fully optimized for each difficulty tier. You can find and tweak these balanced guard configurations inside the Profiles/ folder! A Note From Me 👋 Hello and welcome! I’ve put my heart and countless hours into creating this professional, 100% plug-and-play pack. Everything was built by me from absolute scratch on my local server. I am incredibly proud of it, especially the loot tables—honestly, you won't find a better-balanced reward system out there! Why only $30? A massive pack like this usually costs around $70–$80. But as a former server owner myself, I know how hard and expensive it is to find high-quality setups that don't break the bank. I wanted to give back and support the Rust community with a top-tier pack at an affordable price. ⭐ Support the Work If you love this pack, please consider leaving a 5-star review! Your feedback means the world to me and motivates me to keep building and improving the configurations for you! Thank you for your support, and happy raiding! 🚀
5.0
🗺️ The BEVERLEY HELLBILLIES • high-performance 3.8K map • 28,500 prefabs Explore a monstrous mountain map of deep valleys, towering peaks, and fast-flowing roads. Monuments are thoughtfully spaced with natural barriers of big hills between them, delivering excellent FPS performance. A wide zip-tower network stretches across the landscape, while outer islands and broad rivers are linked by a chain of road bridges. Custom monuments focus on a diverse collection of roadside buildings, most clustered along the highways — perfect for low-tier loot runs and quick cover from any passing Patrol Helicopter. Building opportunities are abundant: island spots, shoreline claims, inland flats, hillsides, and mountain bases. ⚠ 100% TESTED on live humans "This crazy map's even good for those there uptight city folks. Yeeeeha Leroy...!" • Fantastical mountainous landscape with rolling hills. • Handy zip-tower network with heli-panic rooms. • Road/railway supports 'Convoy' & 'ArmoredTrain'. • Huge number of roadside recycler buildings. • Straight level roads with wide bends for rapid transit. ⚠ Required dependencies: Umod/Oxide & Rustedit DLL Any problems? Please advise. -- Nomad LOST in RUST https://discord.gg/THf6dGN8eW
5.0
sale
This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡30 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡30 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡30 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. With a total of 110 bases, this package focuses on simplicity and optimization. Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁 Installation Path: All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory. ⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)   WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁 /serverfiles/oxide/config Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁 /serverfiles/oxide/data Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. Step 5: Restart the plugin via RCON: o.reload RaidableBases INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON:   Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: /oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0       All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Please leave a review here:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews Thank you! ❤️ Support:  FULLWIPED DISCORD  
5.0
Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector. 📐 Features 🔳 Custom UI: Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category. ⭐ Favourites System: Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers. 👑 VIP Skins (New): Offer exclusive VIP-only wallpapers, floors, and ceilings to supporters or special groups. Create unlimited VIP tiers in the config (e.g. wallpaperplanner.vip, wallpaperplanner.vip1, wallpaperplanner.vip2, etc.). Assign unique skins to each tier. Players with the matching permission automatically see their extra VIP skins in the UI. 🎨 100% Custom All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins. 🎨 More Skins Incoming: New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease. 🔐 Permissions wallpaperplanner.use — Grants access to the wallpaper planner UI. wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. (Please note: This is currently in Beta. Not all skins perform perfectly on exterior surfaces or Armoured Tier walls.) wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI. 💬 Chat Commands /wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner. Example: Bind to H key Open console (F1) and enter: bind H "chat.say /wallpaperplanner" List of input keys to use in config that rust accepts. BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD DISABLED ⛔ DISABLED Input Key (New): Server owners can now disable the UI keybind system entirely. In the config, set: "UI input key": "DISABLED" This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).
5.0
$19.99
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options.     Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in  this google doc link.   Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase  🙂
5.0
In-game admin panel   Join our Discord Stop alt-tabbing to RCON. Run the whole server from inside the game. Seventeen sections behind one command. Players, permissions, plugins, console, ConVars, a live server map, ESP, Vanish, an entity hammer and your own custom buttons - all in a single panel that opens in half a second and never asks you to remember a console command. Every page and every action sits behind its own permission, so a junior moderator gets exactly what you hand them. /padmin   - that is the whole interface. Everything else is point and click, or a key you bound yourself.   17  ·  sections in the sidebar Dashboard Live console Players Vanish ESP Server map Binds Admin hammer Inspect tool Permissions & groups Logs Plugins ConVars Quick buttons Appearance Settings Bans DLC Freeze DLC Whitelist DLC Add-ons appear here once installed   01  ·  Out in the world Walk up to it and deal with it Most moderation does not start in a menu. It starts with you standing in front of a base, a player or a locked crate. Four tools cover that, none of them needing a client mod. Vanish that actually removes you Out of networking, out of colliders, out of entity queries and off the AI's list, so NPCs stop shooting and forget you were there. Radiation, cold, wetness, hunger, thirst and drowning stop touching you, and everything is restored exactly as it was when you switch it off. Optional silhouette so other admins can still see you, optional auto-vanish on connect, optional lock opening and noclip riding along. Admin hammer Hold a hammer, look at anything, and the HUD reads out owner, position, health, upkeep, power, who is authorized, the code lock codes and the full contents of the container. Shift+R arms a mode, Shift+LMB runs it: delete, delete with gibs, delete the whole linked structure, or on a hackable crate unlock it now and set its timer to any value. Inspect Look at a player and act without typing their name. E opens their inventory, RMB opens their full management card. An on-screen hint always says which key does what. Server-side ESP Drawn through the engine's own debug draw, visible only to admins holding the permission. Players and sleepers with name, HP and held item; loot, boxes, cupboards, bags, traps, stashes, NPCs, turrets and vehicles. Adjustable radius, opacity and text size, colour-coded enemy, team and admin.   02  ·  The player card One card per player, online or asleep A searchable, paginated roster of everyone the server has ever seen. Open a card and you get their SteamID, live status, session and total playtime, total Rust hours from the Steam API, groups, first and last seen, and their IP behind a separate permission. Underneath sit the actions, and each one has its own permission of its own. Heal Set, max, add or subtract HP Give Full item picker with categories, search, favourites, skins, custom items and a cart Kill / Strip Kill the target or clear the inventory Blueprints Unlock or reset any blueprint on a visual board Teleport To me, to player, to coordinates or to where you are looking Vitals HP and metabolism editor that respects each stat's real limits Mute / Kick Timed or permanent, with reason templates and notify routing Modifiers Metabolism modifiers with your own duration and value Inventory View and edit main, wear and belt Permissions Grant per-user permissions and manage their groups Spectate Jump into a live camera, press R to leave Markers Drop a note on the map against that player Offline players are not second-class Teleport to a sleeper, heal it, strip it, edit its inventory, mute the account, change its permissions. Only the actions that genuinely need a live connection - kick, spectate - grey out while the player is away.   03  ·  Server map The whole island inside the panel The real map with real positions, the Deep Sea zone included, zoomable to x4. The Deep Sea zone now follows its real open state and shows the time remaining before it closes. Layers switch on one at a time so you only look at what you came for, and every marker is clickable. Layers you switch on one by one Players, sleepers, cupboards, bags, stashes, shops, events, map notes, and vehicles split into cars, horses and air. Boats, submarines, trains, helicopters, the cargo ship and the cargo plane each get their own icon with a heading arrow showing where they are going. PVP and raid heat Built from real kills and real explosive damage over a window you choose, so the map shows you where the server is actually fighting rather than where you guessed it was. Same actions, straight from the map Search a player, click their marker, and the card next to the map carries the actions you picked - up to sixteen of them, chosen in Settings. Grouping instead of clutter Cupboards, bags and stashes can merge into counted cells rather than a thousand overlapping icons, per layer, whenever a wipe gets old.   04  ·  Running the server Console, plugins, permissions - without leaving the game Live console The real server console in the panel, tabbed into all, chat, commands, connections and errors. Search it, wrap it, export it to a file, run commands inline, or pop out a draggable mini-console and keep it on screen while you work. Permissions and groups Every permission on the server, grouped by the plugin that owns it, searchable across thousands of entries. Toggle per user or per group, create and delete groups, set parent inheritance. Plugins and ConVars Every loaded and unloaded plugin with title, author and version, loaded, unloaded or reloaded with a click. ConVars browsable by category, paginated and searchable, edited in place and persisted across restarts. Dashboard and logs Online and max players, sleepers, admins on duty, new players today, server FPS, entity count and the join queue - live. Underneath, an activity log of joins, leaves, chat, commands, admin actions and errors, filterable by category and kept in your storage backend. Storage that scales with you SQLite with zero configuration out of the box, plain JSON files if you prefer them, or MySQL when you run a network. Switching backend is one click in Settings and the data follows you across live. Discord, if you want it Webhook or a full bot, chosen per channel. Bans, kicks, chat, admin actions and plugin errors each route to their own channel, a two-way chat bridge links Discord to in-game, and slash commands come with autocomplete and role-based authorization. Entirely optional, configured in-game.   05  ·  Make it yours Your commands, your keys, your colours Quick buttons Turn any console command into a button with its own icon, colour and permission. Placeholders fill in the target's SteamID, name, coordinates and grid, or yours. Ask for confirmation on the dangerous ones. Show them on the player card, on the map, on the dashboard or in the widget. Binds Ready-made bind lines for the panel, Vanish, godmode, noclip, ESP, the hammer, inspect and the map. Pick your key, select the line, paste it into F1. One key toggles a tool on and off - no second bind for the way back. Appearance Three themes - Rust, Midnight, Plum - chosen per admin. A font per slot for titles, body, logs, console and HUD, ESP text size, a HUD readout of which tools are live, and a panel you can drag anywhere and have it remember where.   06  ·  Permissions Hand out exactly what you mean to Nineteen top-level permissions gate the pages and tools. On top of that, every action inside the player card registers its own powerfuladmin.player.NAME, and every quick button you create registers powerfuladmin.quickbtn.NAME. You can also lock PowerfulAdmin's own permissions so nobody edits their way upward. powerfuladmin.use Base access, opens the panel powerfuladmin.players Player roster and the management card powerfuladmin.map Server map powerfuladmin.hammer Admin hammer powerfuladmin.hammer.codes Reveal code lock codes in the hammer HUD powerfuladmin.esp ESP page and overlay powerfuladmin.vanish Vanish powerfuladmin.vanish.unlock Open code and key locks while vanished powerfuladmin.godmode Godmode toggle powerfuladmin.noclip Noclip toggle powerfuladmin.console Live console page and mini widget powerfuladmin.perms Permissions and groups manager powerfuladmin.logs Logs page powerfuladmin.plugins Plugin control powerfuladmin.convars ConVar editor powerfuladmin.quickbuttons Create and edit quick buttons powerfuladmin.settings Settings, storage, appearance and Discord powerfuladmin.viewip Reveal player IP addresses powerfuladmin.candisablevitals Edit player vitals and metabolism limits powerfuladmin.countableondashboard Counts toward the "admins online" figure Do not grant them one by one on day one. pa.setup <steamid or name> in the server console hands a player the full set at once, so you can be inside the panel a minute after install.   07  ·  Commands One in chat, three in console There is nothing else to memorise. The console ones exist so you can bind them to keys. /padmin Open the panel pa.open <page> Open the panel straight on a page, for example pa.open map pa.toggle <feature> Flip vanish, god, noclip, ESP, hammer or inspect - called without a value it toggles, so one key does both ways pa.setup <steamid|name> Grant the full permission set to a player, once, on install   08  ·  Install Four steps, and the fourth is optional 1 Drop the plugin into your scripts folder. It loads and writes a clean config on its own. Oxide and Carbon are both supported. 2 Run pa.setup <your name or steamid> once in the server console. 3 Type /padmin in game. You are in. 4 Later, in Settings: switch to MySQL, connect Discord, add a Steam API key for Rust hours, and copy your binds out of the Binds page.   09  ·  Add-ons Bans, Freeze and Whitelist, sold separately Three companion plugins drop straight into the sidebar and use the same card, the same permissions and the same storage backend. They are add-ons, not stubs - everything described above works without them. PowerfulBans Timed and permanent bans in their own database, reason templates, history and login enforcement. PowerfulFreeze Freeze a player in place while you talk to them, from the card, the map or the world. PowerfulWhitelist Closed-server whitelisting with JSON, SQLite or MySQL storage and its own standalone commands.   10  ·  Before you buy The questions that actually get asked Will it lag my server? It is built not to. Object pooling and reused buffers keep allocations down, only the element that changed repaints instead of the whole panel, saves are debounced, state is cached behind signatures, and ESP, inspect and the map run on intervals you can tune. Nothing runs for admins who are not looking at it. Is the ESP a cheat? No client mod is involved. It is drawn by the server through the engine's own debug draw and only sent to admins holding powerfuladmin.esp. Take the permission away and it stops existing for that admin. Can a junior moderator abuse it? Only as far as you let them. Every page has a permission, every action in the player card has its own permission, every quick button has one too, and PowerfulAdmin's own permissions can be locked so they cannot be edited from inside the panel. Do I need MySQL, or a database at all? No. SQLite is the default and needs no configuration. MySQL is there for networks that want shared data, JSON for people who like files, and moving between them is one click in Settings. Do I have to use Discord or a Steam API key? Neither. Discord is optional and set up in-game when you want it. The Steam key only fills in the "total Rust hours" figure on player cards; without it that one line says n/a and nothing else changes. Can I manage players who are offline? Yes. Teleport to a sleeper, heal, strip, edit the inventory, mute, change permissions. Only actions that need a live connection are disabled while they are away. Oxide or Carbon? Both. On Carbon the panel's internal commands are additionally protected, so nothing outside the panel can call them, while the public ones stay open for your binds. What language does it speak? Full English and Russian out of the box, and every single string lives in a language file, so another locale is a translation rather than a code change. Fonts without Cyrillic are marked in the picker. I write plugins. Can I hook into it? Yes. There is a section API for adding your own page to the sidebar with its access permission registered for you, plus calls such as API_KnownPlayers for the known-players list.   11  ·  For developers Your plugin, inside the panel PowerfulAdmin is not a closed panel. Any plugin can register its own sidebar section and render it inside the panel, in the player's language and in the admin's active theme. Bans, Freeze and Whitelist are built on this same public API. If you write plugins for your server, the sidebar, permissions, theming, player card and Settings page are already there for you. [PluginReference] private Plugin PowerfulAdmin; var definition = new Dictionary<string, object> {     ["id"]            = "mystats",     ["icon"]          = "assets/icons/star.png",     ["category"]      = "nav.cat.tools",     ["permission"]    = "myplugin.view",     ["title"]         = (Func<BasePlayer, string>)(p => "My Stats"),     ["open"]          = (Action<BasePlayer>)OpenSection,     ["cardRows"]      = (Func<string, List<string[]>>)CardRows,     ["settings"]      = (Action<BasePlayer, CuiElementContainer, string, int>)DrawSettings,     ["settingsHeight"] = (Func<BasePlayer, int>)(p => 180),     ["popupActions"]   = new Dictionary<string, Action<BasePlayer, ulong, string>>     {         ["ban"] = OnBan     } }; PowerfulAdmin.Call("API_AddSection", definition); Only id is required. Every other definition key is optional, and the permission is registered for you if no plugin has claimed it yet. id string  ·  Unique section id. Required. icon string  ·  Sidebar icon sprite. category string  ·  Nav group. Built in: nav.cat.main, nav.cat.tools, nav.cat.manage. Any other value creates a new group. permission string  ·  Permission needed to open the section. title Func<BasePlayer, string>  ·  Section title, so you can localise it per player. open Action<BasePlayer>  ·  Draw your page. cardRows Func<string, List<string[]>>  ·  Extra label and value rows on the player card. settings Action<BasePlayer, CuiElementContainer, string, int>  ·  Draw controls into a card on the Settings page. settingsHeight Func<BasePlayer, int>  ·  How tall that card is. popupActions Dictionary<string, Action<BasePlayer, ulong, string>>  ·  Extra buttons on the player card popup. var ctx = PowerfulAdmin.Call("API_SectionContext", player) as Dictionary<string, object>; var parent  = (string)ctx["parent"]; var bodyW   = Convert.ToInt32(ctx["bodyW"]); var pad     = Convert.ToInt32(ctx["pad"]); var palette = (Dictionary<string, string>)ctx["palette"]; Read the section context on every render. It provides the parent layer, body width and height, standard padding, the player's language code and the full theme palette. The admin can switch themes while your page is open. Use its page, bg, surface, elev, elev2, border, borderSoft, text, text2, text3, accent, accentH, accentSoft, accentText, danger, dangerSoft, success, warn, warnSoft, info, clear values and the fontBold, fontRegular, fontMono names to match every built-in theme. API_RemoveSection(string id) Unregister on Unload. API_OpenSection(BasePlayer player, string id) Open your section for a player. API_ReopenPanel(BasePlayer player) Reopen the panel where it was. API_RefreshPlayerCard(string steamId) Repaint the player card after your data changes. API_RefreshSettings(BasePlayer player) Repaint the settings page after saving a value. API_Log(string message, string category = null) Write into PowerfulAdmin's log section. API_KnownPlayers() Every player the server has seen, as a list of string arrays. API_RustHours(string steamId) Total Rust playtime from the Steam API, cached. API_GetInput(string key) Read a panel input value. API_GetToggle(string key, bool def) Read a panel toggle. API_GetSelect(string key, string def) Read a panel selector. Call API_RemoveSection in your Unload, and prefer repainting one named element over a full redraw so the panel does not jump under the admin's cursor. Support, updates and feature requests: LR Development Discord
5.0
$19.99
SimplePVE is exactly what the name suggests: a simple and easy-to-use PVE plugin for Rust servers. It allows server owners to control and customize PVE rules individually, either through the config or with a clean in-game CUI. You can also create, edit, and manage PVE/PVP schedules directly, making it easy to run full PVE servers, purge events, or hybrid PVE/PVP setups. ⭐ Key Features Control PVE rules directly from in-game CUI or through the config Easy-to-understand rule system for managing damage, raiding, looting, and protection Enable or disable PVE/PVP manually with commands Create automatic PVP schedules for purge times Supports weekly schedules, such as Sunday to Friday or weekend-only PVP Supports date-specific schedules, such as January 1 to January 7, holiday events, wipe-weekend events, and custom purge periods Automatic PVE/PVP purge events based on your configured schedule Loot protection system to prevent unauthorized looting Zone Manager support for custom PVE/PVP zones Exclude specific zones from global PVE rules Supports many popular event plugins Works without using `server.pve true` In-game rule manager using `/sprules` Debug command to help check why damage is blocked or allowed Optional PVE/PVP status UI for players Customizable UI position, status text, icons, and colors Discord embed messages when PVP purge starts or ends Optional Discord warning messages before PVE/PVP schedule changes Run custom server commands when PVP purge starts or ends Admin bypass permissions for loot and damage control Supports PVP delay when leaving PVP zones Flexible config for server owners who want full control Designed for simple PVE servers, purge servers, hybrid PVE/PVP servers, and event-based servers NEW • CUSTOM STATUS  NEW • PVE/PVP HUD FOR DISPLAYING PURGE EVENTS 📌 Commands /simplepve - Use to enable or disable pve toggle (Chat & Console command) /simplepve on or off - Use to enable disable pve (Chat & Console command) /sprules - Use to Open a Cui to control PVE Rules & Creating Schedules   (Chat command) /spdebug - Use this for debuging rules /sp_change - Use this to change the SimplePVE hud from ingame (Chat command) 📜 Permissions simplepve.admin - Required to enable or disable SimplePVE simplepve.adminloot - Required to view Loots of other players simplepve.admindamage - Required for Admin damages to any entity                                                                                                                                                                                                     🎉 Game hosting perfected, that's Physgun Join the thousands of server owners using Physgun to take their game server communities to the top.   🎬 Video Showcase 🚀 API & Hooks void  OnSPVEPurgeStarted() void  OnSPVEPurgeEnded() TimeSpan  GetPVPStartTimeRemaining() TimeSpan  GetPVPEndTimeRemaining() ⚙️ Configurations 🗃️ Rules Data file in Oxide/data/SimplePVE 📜 FAQ Question: Does SimplePVE require server.pve to be set to false? Yes, it requires server.pve set to false. Question: Where can I change the rules for my PVE server? You can use the `/sprules` command to open the in-game CUI rule manager. You must have the `simplepve.admin` permission assigned to use this command. Question: PVE/PVP schedules times are not working properly, why is that happening? You may need to adjust the `UTC Time Difference` value in the config. Make sure the UTC offset matches your server’s intended timezone. For more details, please check the Info tab below. Question: How do I enable or disable PVE manually? You can use `/simplepve on` to enable PVE and `/simplepve off` to disable it. You need the `simplepve.admin` permission to use these commands. Question: Can I create automatic PVP purge schedules? Yes. SimplePVE supports scheduled PVP/PVE times, allowing you to automatically enable PVP during purge events and return to PVE when the schedule ends. Question: Can I do Weekly schedules like Sunday To Friday or specific date to another date? Yes. SimplePVE supports both option and you can only use one of them at once. Question: Can admins damage players or entities while PVE is enabled? Yes, but only if the admin damage settings and permissions allow it. The permission `simplepve.admindamage` is used for admin damage access. Question: Why is damage still happening during PVE mode? This usually means one of your rules allows that damage type, or another plugin is modifying damage before or after SimplePVE. Use `/spdebug` to help debug which rule is being applied. Question: What does `/spdebug` do? The `/spdebug` command helps you debug damage rules. It can be useful when you are trying to understand why damage is blocked or allowed. Question: How does loot protection work? Loot protection prevents players from looting protected entities or containers, depending on your config settings. Admins can be allowed to bypass this using the `simplepve.adminloot` permission. Question: Can I exclude specific entities from loot protection? Yes. You can add entity shortnames to the `Loot Protection Excluded Entitys` list in the config. Question: Does SimplePVE support zones? Yes. SimplePVE supports Zone Manager, allowing you to create different PVE/PVP behavior inside specific zones. Question: Can I exclude specific zones from SimplePVE rules? Yes. You can add zone IDs to the `Exclude Zone IDs From Rules` config option. Question: Can SimplePVE send Discord notifications? Yes. SimplePVE can send Discord embed messages when PVP purge starts, ends, or when a scheduled event is approaching, depending on your Discord config settings. Question: Can I run server commands when PVP purge starts or ends? Yes. You can add commands to the config options for commands that run when PVP purge starts or ends. ⚙️ Schedules Settings for your own timezone 🛠️ For Developers           💬 Support   Check Out My Other plugins as Well
5.0
The Monument Events plugin creates amazing events on the monument from preconfigured presets from config. It creates CustomNPCs around the monument which will roam the monument during the event. Then it will spawn CH47 Helicopter which will drop Hackable crates & spawn configured Patrol Helicopters which will roam the monument vicinity. When players try to unlock the Hackable Crate there will be a  CH47 Helicopter which will carry NPC and drop on the monument and will give players an amazing raged experience. ⭐ Key Features 10+ Monument  preset preconfigured (Radtown, Oxum's Gas Station, Abandoned Supermarket, Water Treatment Plant, Power Plant, Ferry Terminal, Small Harbor, Large Harbor, Junkyard, The Dome, Airfield, Train Yard, Satellite Dish, Sewer Branch, Launch Site) PVE/PVP support  Easy setup everything is pre-configured, so drag and drop and it will auto start from the selected time Massive configure option for individual  monuments (Except a few not added) Monument Owner control based on damage Editable Monument Setting, Npc Settings, Npc Loottable Amazing event for engaging players with monuments NEW • CUSTOM VITAL STATUS 📌 Commands /mestart Preset_Name | monumentID - Starts any specific event  (Console & Chat command) /mestop Preset_Name | monumentID - Stops the event  (Console & Chat command) /melist - Shows all available monument events on the map /mestartrandom - Starts a random from presets (Console & Chat command) /meadd edit  PRESET_NAME -  Select a monument for editing spawn points (Chat command) /meadd  npcspawn -  Creates NPC spawn points for the selected monument  (Chat command) /meadd  wavespawn -  Creates Wave Npc spawn points for the selected monument  (Chat command) /meadd  cratespawn -  Creates Crates  spawn points for the selected monument  (Chat command) /meadd stopedit -  Deselect the current editing monument  (Chat command) 📜 Permissions MonumentEvents.admin - Permission required for using commands 🎬 Video Showcase   ⚙️ Configuration 🗃️Monument Settings 🗃️Npc Setting 🗃️Npc Loottable 🗃️Lang  🚀 API & Hooks 💬 Support  
4.9
sale
$39.99 $29.99
CubeBuild is a plugin that adds Minecraft-style building with cube blocks. Players receive a special building plan and can create structures from blocks: houses, castles, towers, statues, and many other objects that are difficult or impossible to build with the standard building system. Cube structures can be used not only as decorations. Players can place regular deployable objects inside these buildings, such as boxes, workbenches, furnaces, planters, lights, sleeping bags, and other items needed for gameplay and progression. There are currently 7 block categories available: wood, stone, brick, concrete, metal, high quality metal, and glass. Each category includes several skins, allowing players to combine different materials, colors, and textures in one build. More than 30 block variants are currently available. More blocks may be added in the future based on customer requests.   AI Building Generation The plugin includes instructions for generating ready-to-use builds with AI. You can describe the build you want in ChatGPT, for example: a castle, village, tower, statue, or arena. After that, AI will generate a special building file in the CubeBuild format. Simply add this file to the plugin data folder, and the build can be pasted on the server with one command: /cubepaste <presetName> Plugin reload is not required. This allows you to quickly create new objects without placing every block manually. An administrator can generate a build, upload the file to the server, and instantly place it in the desired location. The instruction has been tested only with ChatGPT. Compatibility with other AI services is not guaranteed.   Copy and Paste The built-in copy and paste system allows you to save completed builds and place them later. You can build an object once, save it as a preset, and reuse it at any time. At the moment, this feature is intended for administrators only. Custom Building Privilege CubeBuild has its own building privilege system, which replaces the standard building privilege for cube structures. It is designed to protect the house from decay and works as a separate upkeep system. If there are enough resources, the structure will be protected from decay. If the resources run out or are not sufficient, the cube blocks will gradually start to decay. The building privilege UI also includes a convenient repair feature. A player can repair the entire house inside the privilege zone with one button, without repairing each block manually.   Limitations CubeBuild uses separate entities for cube blocks, so they should not be placed in unlimited amounts. The config includes block limits for each player. It is not recommended to disable these limits or set them too high. I cannot guarantee stable plugin performance if more than 50,000 cube blocks are placed on the server.   Chat Commands - /givecubeplan - gives a custom building plan. Admin only. - /killallcubes - deletes all cubes and custom doors created by the plugin. Admin only. - /cubecopy <radius> <presetName> - copies a cube structure within the specified radius and saves it as a preset. - /cubepaste <presetName> - pastes a previously saved build. - /cubedelete <radius> - deletes cubes within the specified radius.   Console Commands - givecubeplan <userId> [amount] - gives one or more custom building plans to a player.   Permissions - cubebuild.building - allows players to use the custom building plan. - cubebuild.copy - allows players to use the copy command. - cubebuild.paste - allows players to use the paste command. - cubebuild.delete - allows deleting blocks within a radius.   Plugin Config en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian   Check out the rest of my work:  Adem's Codefling Library You can reach out to me in Discord:  Adem's Discord Profile Join the Mad Mappers Discord!
5.0
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PowerfulBans is basically the perfect addition to PowerfulAdmin and really completes the whole admin menu for me. Everything is now in one place, very clean and easy to navigate, and the whole system is really simple to understand. ❤️ 
I first saw a few people using PowerfulAdmin on livestreams and was really impressed by how useful and well made it looked. After seeing it in action, I decided to buy it for my own server as well and I’m really happy with that decision. It makes everyday admin work much easier and has a lot of useful features without feeling complicated. Setup was also pretty straightforward. Big thanks to CodeBoy as well. He helped me directly with the setup and whenever I had questions, he was quick
Hello, We run a PvE server with Raidable Bases. This plug-in works exactly as described! Once you have claimed your Raidable base it's as simple as running "/airstrike" in chat, mark your location on the map... boom down it comes. Great plugin, excellent price, fast response from the developer on answering questions. Highly recommended! Thank you, Gary
I purchased two packs from this seller and have been running them on my Rust server. The clan1.3 base specifically is one of the worst-designed bases I've used for raiding. The problem is purely structural: there's a double roof in every single area of the base, so moving from one section to the next constantly requires breaking through two roofs in a row — it's not an isolated issue. On top of that, several bunkers in the base contain just a single barrel inside — you break down an entire

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