Featured framework
Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,400+
servers powered by Carbon
This is a carefully designed, atmospheric hub area built inside a natural rock basin. At the centre, there’s a large tree with bright pink blossoms, almost cherry blossom like. The tree acts as the visual focal point and gives the space a calm but slightly mystical feel.
Around the outer edge, embedded into the rock walls, are 13 evenly spaced glowing portal entrances. There is 5 more in the centre between several small water pools. Their consistent spacing makes the hub feel organized and easy to navigate.
The whole scene is enclosed by steep rocky cliffs with patches of greenery, giving it a secluded, almost hidden sanctuary vibe, perfect for a lobby where players gather before branching out into different modes.
$25.00
Dungeon Events adds fully procedural dungeon raids to your Rust server, creating high-replayability PvE content with unique layouts every time.
Each dungeon is dynamically generated with randomized rooms, corridors, NPCs, bosses, auto turrets, loot crates, and portal access. Whether you want automated world events or private player-purchased dungeon runs, this plugin gives you full control over difficulty, rewards, access, and cleanup.
Perfect for servers that want challenging, customizable, and rewarding endgame-style PvE content.
Main Features
Procedural Dungeon Generation - Every dungeon is generated dynamically, so each run feels different.
Multiple Difficulty Tiers - Create fully customizable tiers such as Easy, Hard, Nightmare, or anything you want.
Custom NPCs & Bosses - Configure health, damage, gear, custom names, movement, attack distance, and loot.
Auto Turrets - Add dangerous turret encounters with configurable health, weapons, and behavior.
Custom Loot System - Configure loot boxes, NPC loot, and boss loot with custom chances, amounts, names, and skins.
Buyable Private Dungeons - Let players purchase their own dungeon using Economics, ServerRewards, or a custom item like scrap.
Access Control - Lock dungeons to the buyer or first player, with optional support for teams and friends.
Auto Spawn & Manual Spawn - Spawn dungeons automatically, by admin command, player purchase, or console/RCON.
Smart Spawn Checks - Avoid bad locations, terrain issues, safe zones, rocks, monuments, and plugin-controlled areas.
Automatic Cleanup - Remove dungeons when inactive, expired, or fully cleared.
Reward Integrations - Supports Economics, ServerRewards, and SkillTree XP rewards.
Live Dungeon UI & Map Markers - Show remaining time, entity counts, and map markers for active dungeons.
Commands
Admin
/createdungeon <tierName>
/removeinactivedungeons
/removealldungeons
/forceremovealldungeons
/de.removenearest
/de.reloadconfig
/de.toggle
Players
/buydungeon
/buydungeon <tierName>
/removedungeon
Console
buydungeon <tierName> <playerID>
spawnrandomdungeon
spawnfixeddungeon <tierName>
spawnfixeddungeon <tierName> <playerID>
Permissions
dungeonevents.admin
dungeonevents.buy
dungeonevents.enter
Hooks
void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
void OnDungeonWin(ulong playerID, string tierName)
Supported Integrations
Economics
ServerRewards
Friends
Notify
NightVision
ZoneManager
Duelist
RaidableBases
AbandonedBases
RestoreUponDeath
SkillTree
Languages
EN
PT-BR
DE
ES
RU
If you want a powerful, replayable PvE dungeon system with deep customization and strong plugin integration, Dungeon Events is built to deliver exactly that.
Plugin config, where you can change tiers, loot items, turret settings, dependencies, spawn logic, auto-removal conditions, economy integration, and more.
Galium — Anti-Cheat & Moderation Platform for Rust Organizations
Detection, intelligence, and enforcement — unified in one organizational dashboard.
Galium is a production anti-cheat service operating since 2022, built for Rust server organizations that need structured moderation at scale — across multiple servers, multiple staff teams, and high player volume.
Not a single plugin.
Operational infrastructure for Rust organizations.
Request Access Join Discord
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What Galium is
Galium is an anti-cheat at its core — designed to detect behavioral abuse through live production signals, risk modeling, and enforcement workflows.
Ahead of public launch, that proven detection foundation expanded into a full moderation and management platform — giving organizations one place to run their entire operational stack:
✓
Anti-cheat detection & risk scoring
✓
Teaming violation detection
✓
Toxicity and chat moderation
✓
Mute & ban management (history, reasons, evidence, traceability)
✓
Staff management & role-based permissions
✓
Organization & server management
✓
Automation rules and operational tooling
✓
Integrations (BattleMetrics + ecosystem-ready)
Galium doesn't replace "one feature."
It replaces fragmentation — plugins, spreadsheets, Discord-only logging, and inconsistent enforcement across servers.
Reputation and production history
Galium has been running in real competitive Rust environments since 2022 — refined through actual enforcement scenarios, edge cases, and the operational realities of moderating at scale.
Over years of production usage, Galium has:
✓
Processed millions of behavioral signals
✓
Evolved risk weighting through real-world outcomes
✓
Prioritized explainability and auditability, not black-box actions
✓
Maintained enforcement consistency across wipes, servers, and staff teams
This launch is not a new experiment — it's the public release of infrastructure that's already been proven in production.
Built for organizations, not single servers
Most "anti-cheat plugins" operate per server. Galium operates at the organization level. That means:
✓
One player identity across your entire org
✓
Risk follows the player, not the server they join
✓
Behavioral profiles persist beyond wipe cycles
✓
Policies and enforcement stay consistent across your infrastructure
✓
Staff actions and decisions are fully traceable across teams
No silos. No per-server blind spots. One structured organizational view.
Unified moderation control center
Galium centralizes your moderation stack into one dashboard — so your team can move fast without losing control.
Threat & moderation tools
Behavioral analytics and risk overview
Teaming detection and investigative context
Prioritized cases based on severity, frequency, and recency
Enforcement & logging
Ban history, mute history, and action timelines
Evidence linkage and structured reasons
Full audit trails across staff actions
Organization operations
Server management and org configuration
Staff roles, permissions, and governance
Subscription and infrastructure controls
Automation & integrations
Automation rules for repeatable enforcement
Sharing agreements and org-level controls
BattleMetrics integration + integration-ready architecture
Performance and infrastructure mindset
Galium is designed for high-population, high-activity environments.
✓
Detection and analysis are designed to avoid server-side performance degradation
✓
Signal processing and intelligence are built to scale with organizational concurrency
✓
Operational clarity is maintained even under peak load
✓
Performance integrity stays preserved — while visibility and enforcement improves.
Structured moderation at scale starts here
If you operate multiple Rust servers and require centralized visibility, cross-server risk intelligence, and controlled enforcement — Galium provides the infrastructure to support it.
Request Access Join Discord
Production anti-cheat since 2022 • Built for Rust server organizations
The RankEval Leaderboard System
Modular, extensible, and designed for Rust's most competitive environments.
From wipe-based PvP ladders to multi-server team tracking, RankEval powers the most advanced leaderboard system in Rust.
Get Started Browse Servers
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🏆 Leaderboards
At the heart of RankEval is a powerful, customizable leaderboard engine.
Track 178 Unique Player Statistics
From kill/death ratios to building and farming efficiency, we process them through our proprietary rating algorithm to generate fair, flexible rankings.
You can configure leaderboards for different modes and filter, rank, and embed them based on your community's needs.
Visualize performance live with Event Maps™, a real-time heatmap showing player positions, hotspots, and PvP activity as it happens. Perfect for post-wipe analysis, staff review, and community engagement.
🔄
Wipe Mode
Resets stats every server wipe
👥
Team Mode
In depth clan/team metrics available
∞
Lifetime Mode
Persist your data across wipes and servers
📍
Event Maps™
Heatmaps & player position tracking
General Overview
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Event Maps™
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☁️ Cloud Control Panel
Every RankEval deployment is managed through a powerful web-based control panel.
Complete Control Over Your System
You can manage every aspect of your RankEval deployment from a single, intuitive interface.
✓
Create custom leaderboards for each server or org
✓
Define stat weightings, rating types, and layout options
✓
Enable or disable modules like team scoring or event tracking
✓
Assign roles and access control per org or server
No two configs are the same — and you don't need to touch a line of code.
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Ready to power the most advanced leaderboard system in Rust?
Join our community of server owners who trust RankEval for their competitive gaming needs.
Get Started Now Browse Servers
Trusted by 200+ Rust organizations worldwide • Built for competitive gaming
This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare.
Note: The building skins in the package showcase images may differ from the spawned bases or use the default building skin.
Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work.
🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases
🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste
This Raidable Bases Pack & Loot Tables package includes:
🏡30 Easy Bases +🗡️Base_Loot Tables (Easy "Vanilla" and "Enhanced" tables included)
🏡30 Medium Bases +🗡️Base_Loot Tables (Medium "Vanilla" and "Enhanced" tables included)
🏡30 Hard Bases +🗡️Base_Loot Tables (Hard "Vanilla" and "Enhanced" tables included)
🏡10 Expert Bases +🗡️Base_Loot Tables (Expert "Vanilla" and "Enhanced" tables included)
🏡10 Nightmare Bases +🗡️Base_Loot Tables (Nightmare "Vanilla" and "Enhanced" tables included)
Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare.
It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.
With a total of 110 bases, this package focuses on simplicity and optimization.
Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.
VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES
This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare.
5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate.
5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards.
📁 Installation Path:
All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory.
⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously.
For those exclusively seeking the loot table, we offer it as a standalone product: https://codefling.com/customizations/raidable-bases-loot-tables-pack
(Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)
WARNING: TWO DIFFERENT INSTALLATION METHODS
(PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS)
INSTALLATION GUIDE 1:
(If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.)
Step 1: Place the Config File
From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory:
📁 /serverfiles/oxide/config
Step 2: Place the Bases
From the extracted ZIP files, locate the copypaste folder and move it to the following directory:
📁 /serverfiles/oxide/data
Step 3: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
Step 4: Place the Profiles Folder
From the extracted ZIP files, locate the profiles folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Why Are Profiles Important?
The profiles folder contains crucial settings that allow you to:
✔️ Enable/disable the dome
✔️ Enable/disable NPCs
✔️ Adjust the number of lootable items
These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases.
⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs.
Step 5: Restart the plugin via RCON:
o.reload RaidableBases
INSTALLATION GUIDE 2:
(Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.)
In this case, you only need to add the bases. To do this, use the following commands in RCON:
Step 1:
You can add bases one by one or in bulk.
After executing the commands in RCON, the bases will be registered inside the Profiles configuration.
If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead.
A- Example RCON commands:
rb.config add "Easy Bases" fullwipedeasy1
rb.config add "Hard Bases" fullwipedhard1
B- Commands to Integrate Raid Bases in Bulk via RCON:
rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30
rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30
rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30
rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10
rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10
Step 2: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
Step 3: Restart the plugin via RCON:
o.reload RaidableBases
EXTRA IMPORTANT INFORMATIONS:
We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly.
For example, to enable the dome, follow the steps below:
Navigate to:
/oxide/data/RaidableBases/Profiles
Open the files inside the Profiles folder with a text editor.
Locate the following settings:
(This is already set to false because it is required for markers to appear on the map.)
"Spawn Silently (No Notification, No Dome, No Map Marker)": false,
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0,
Change the value from 0 to 5 as shown below:
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs:
"Amount Of Items To Spawn": 210,
For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard.
Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience.
In our setup:
- Timed events and purchasable events are disabled.
- After a wipe, easy bases will start spawning 30 minutes later.
- Nightmare bases will begin spawning 48 hours (2 days) later.
Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore.
You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios.
Configuration Example: serverfiles/oxide/config
"Maintained Events": {
"Always Maintain Max Events": true,
"Max Maintained Events": 30,
"Enable X Hours After Wipe (0 = immediately)": {
"Easy": 0.5,
"Medium": 1.0,
"Hard": 3.0,
"Expert": 24.0,
"Nightmare": 48.0
All of our bases from Easy to Nightmare are equipped with turret protection.
If you do not want turrets to spawn in your raidable bases on your server, you can use the following method.
Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:
"Kill These Prefabs After Paste": [
"assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
"autoturret_deployed"
],
If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you.
Please leave a review here: https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews
Thank you! ❤️
Support: FULLWIPED DISCORD
$15.00
BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward.
The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click.
Want to try it before you buy it?
You can try it by accessing the Staging server: connect staging.rustspain.com (provided the server is online, as it's my test server).
Video Update 1.0.0
Features
Displays a CUI interface when taking the helm that allows you to:
Raise / lower sails.
Raise / lower anchors.
Turn engines on / off.
Change the navigation direction forward / backward (engines and sails reverse accordingly).
Reload (if the player has ammunition in their inventory, with a permission to bypass this).
Fire cannons with a cooldown (or without it if you have the bypass permission).
Turn all torches and lamps on/off (In the settings you can decide whether you want them to consume fuel or not).
Allows enabling boat editing anywhere.
Blocks edit mode within safe zones.
Blocks the ability to activate the anchor within safe zones.
Allows you to view the list of authorized players (similar to BetterTC).
Sail Configuration System:
Displays a window similar to the config menu showing all sails placed on the boat.
Each sail shows its health amount below it.
Added a button that allows upgrading sails by levels (thrust power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.
Engine Configuration System:
Displays a window similar to the config menu showing all engines placed on the boat.
Each engine shows its fuel amount and health below it.
Added the ability to refuel engines using fuel from the player’s inventory.
Added another button that allows upgrading engines by levels (fuel efficiency and engine power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.
Important: There is a maximum speed limit in the game. I have been testing ways to increase the speed, but I still need to continue researching and testing to find the best way to increase it.
Automatic repair system:
If damage is received during repair, it will stop.
If the player runs out of materials in their inventory, it will stop.
If the player disconnects, it will also stop.
Note: The boat health system is unusual and does not work like a normal building, so the system simulates repairs at different points on the boat depending on the percentage of health lost. That is why you will not hear the actual damaged entity being repaired.
BetterTC Integration:
If you have BetterTC installed with version 1.6.2 or higher, the automatic Wallpaper placement system will be enabled.
Facepunch will add wallpaper support for Boats starting in March; you can test it meanwhile on staging.
You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click.
I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section.
Ideas I've tried but haven't been able to implement:
Modifying the build area (net size) to make it larger. It doesn't seem possible to change this.
Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical.
The maximum number of engines and sails cannot be increased. Or at least not easily; it could be done with commands and strange contraptions, but it wouldn't be entirely convenient.
Permissions
boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm.
boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players)
boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment!
boatcontrol.edit allows enabling boat editing anywhere.
boatcontrol.cannonuse If the player doesn’t have it enabled, the option to control cannons won’t appear in the interface. Not having this permission will not block manual/vanilla use.
boatcontrol.authlist Shows the list of players authorized to the Boat, similar to BetterTC.
boatcontrol.deleteauth Allows authorized players to remove player permissions individually.
boatcontrol.sailconfig Allows players to open and manage the Sail Configuration menu for boats.
boatcontrol.sailupgrade Allows players to upgrade sails (thrust power) according to the configured upgrade levels.
boatcontrol.engineconfig Allows players to open and manage the Engine Configuration menu for boats.
boatcontrol.engineupgrade Allows players to upgrade engines (fuel efficiency and engine power) according to the configured upgrade levels.
boatcontrol.wallpaper Allows players to use the wallpaper placement system on boats. (Requires BetterTC version 1.6.2 or higher.)
boatcontrol.repair Allows players to use the automatic boat repair system.
boatcontrol.repair.nocost Allows players to repair boats without consuming materials
Dynamic repair permissions (speed adjustment) Allows admins to grant specific permissions defined in the config to adjust boat speed limits.
Commands
It currently has no chat or console commands.
Configuration
DEFAULT CONFIGURATION
{
"Enable WASD Direction": true,
"Enable Cannon Fire Key (Left Mouse Button)": true,
"Cannon Aim Step (degrees per click)": 5.0,
"Cannon Fire Cooldown": 5.0,
"Cannon Crew": {
"Enable": true,
"Names": [
"Seaman",
"Deckhand",
"Bosun",
"Gunner",
"Quartermaster",
"Navigator",
"Sailor",
"Crewman",
"Mate",
"Boatswain",
"Cannoneer",
"Buccaneer",
"Mariner",
"Sea Dog",
"Old Salt"
],
"Health": 100.0,
"MaxCannons": 0,
"Wear": {
"burlap.shirt": 1380044819,
"burlap.trousers": 1380047706,
"burlap.shoes": 2215057317,
"hat.boonie": 965553937
},
"RequireOperate": true,
"ToggleCrewCooldown": 30.0,
"NoCorpse": true
},
"Lights": {
"Enable Light Toggle Key (R)": true,
"Light Toggle Cooldown": 1.0,
"Require Fuel For Lights": false,
"Light Items (shortnames)": [
"tunalight",
"lantern",
"torchholder",
"largecandles",
"smallcandles",
"jackolantern.angry",
"jackolantern.happy",
"chineselantern",
"chineselanternwhite"
]
},
"Impact Force Physics": {
"Enable Impact Physics": true,
"Impact Force (default: 100, range: 50-500)": 100.0,
"Enable Debug Logging": false
},
"Alert Chat": true,
"Alert Notify Plugin": false,
"Notify: select what notification type to be used": {
"error": 0,
"info": 0
},
"Color Prefix Chat": "#f74d31",
"GUI": {
"GUI Windows Belt": {
"BG Color Primary": "0.10 0.15 0.10 1",
"BG Color Secundary": "0.2 0.30 0.2 0.80",
"Button Active Color": "0.2 0.6 0.2 0.80",
"Button Inactive Color": "0.2 0.30 0.2 0.80",
"OffsetMin": "-200 15",
"OffsetMax": "181 79",
"AnchorMin": "0.5 0",
"AnchorMax": "0.5 0"
},
"GUI Windows Info": {
"BG Color Primary": "0.10 0.10 0.10 0.8",
"BG Color Secundary": "0.2 0.30 0.2 0.80",
"Button Active Color": "0.2 0.6 0.2 0.80",
"Button Inactive Color": "0.2 0.30 0.2 0.80",
"OffsetMin": "-115 -100",
"OffsetMax": "115 100",
"AnchorMin": "0.902 0.8104",
"AnchorMax": "0.902 0.8104"
},
"GUI Windows Cannons Menu": {
"BG Color Primary": "0.10 0.15 0.10 1",
"BG Color Secundary": "0.2 0.30 0.2 0.80",
"Button Active Color": "0.2 0.6 0.2 0.80",
"Button Inactive Color": "0.2 0.30 0.2 0.80",
"OffsetMin": "-140 85",
"OffsetMax": "140 185",
"AnchorMin": "0.5 0",
"AnchorMax": "0.5 0"
}
},
"Show Info Window": true,
"Boat Edit Damage Cooldown (seconds)": 30.0,
"Block Anchor in Safe Zone": true,
"Block Boat Edit in Safe Zone": true,
"Config Version": "1.2.0",
"Repair Cooldown After Recent Damage (seconds)": 30.0,
"Cooldown Frequency Repair (larger number is slower)": {
"boatcontrol.use": 2.0,
"boatcontrol.vip": 1.0
},
"Repair Costs (ItemShortName: Amount per block/component)": {
"lowgradefuel": 4,
"wood": 75
},
"Engine Upgrades": {
"Enable Engine Upgrades": true,
"Upgrade Levels": [
{
"Level": 1,
"Display Name": "Tier 1",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 100,
"lowgradefuel": 50
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
},
{
"Level": 2,
"Display Name": "Tier 2",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 250,
"lowgradefuel": 100,
"metal.fragments": 300
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
},
{
"Level": 3,
"Display Name": "Tier 3",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 500,
"lowgradefuel": 200,
"metal.fragments": 500,
"metal.refined": 25
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
},
{
"Level": 4,
"Display Name": "Tier 4",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 1000,
"lowgradefuel": 300,
"metal.fragments": 1500,
"metal.refined": 100
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
}
],
"Currency Type (Resources, ServerRewards, Economics)": "Resources"
},
"Sail Upgrades": {
"Enable Sail Upgrades": true,
"Upgrade Levels": [
{
"Level": 1,
"Display Name": "Tier 1",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 75,
"cloth": 100
},
"ServerRewards Points": 10,
"Economics Money": 0.0
}
},
{
"Level": 2,
"Display Name": "Tier 2",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 150,
"cloth": 200,
"leather": 50
},
"ServerRewards Points": 15,
"Economics Money": 0.0
}
},
{
"Level": 3,
"Display Name": "Tier 3",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 300,
"cloth": 300,
"leather": 100,
"metal.fragments": 200
},
"ServerRewards Points": 20,
"Economics Money": 0.0
}
},
{
"Level": 4,
"Display Name": "Tier 4",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 600,
"cloth": 500,
"leather": 200,
"metal.fragments": 500
},
"ServerRewards Points": 30,
"Economics Money": 0.0
}
}
],
"Currency Type (Resources, ServerRewards, Economics)": "ServerRewards"
}
}
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90
Premium Betterloot table V.4 Compatible + Updated deep sea loot.
Elevate your Rust server's loot economy with this meticulously crafted BetterLoot v4 configuration, designed exclusively for 2x gather servers.
Probability-driven drops ensure reasonable and fair loot without flooding the map with junk loot.
This covers boxes, NPC and all other loot on rust.
Key Balancing Features
2x-Optimized Scaling: Matches vanilla multipliers on high tier items for fair 2x progression.
Balanced Probabilities: Barrels stay low-tier for early-game grind. Tested for wipe-long sustainability—no early-game god-rolls or late-game starvation.
Perfect for servers seeking premium, player-approved loot without a lot of custom plugins.
Full config JSON included with setup guide.
I also have a 3x, 5x and 10x table based like this.
Why choose this config? Setting up a balanced 2x server can be a real headache. I’ve spent countless hours fine-tuning these tables to ensure your players get a rewarding experience without breaking the progression. Save your time and focus on growing your community instead of fighting with config files!
This configuration is backed by consistent positive feedback and has been refined to ensure a stable, bug-free experience. Quality and reliability are my top priorities.
Video of the loot table in action:
$21.00
Make the deep sea more interesting for your players with the Deep Sea Cargo Ship! Featuring a fully functional bradley tank that patrols the deck of the ship, this plugin transforms the classic cargo ship into a high-risk, high-reward ocean battle. Tougher NPCs, red keycard-protected loot, and fully configurable tank health and rewards, the Deep Sea Cargo Ship delivers an intense endgame experience your players won’t forget.
Features
Bradley tank drives on the cargo ship
Cargo ship drives through the deep sea
Increased NPC count
Loot is protected by red key card
Configurable tank health & loot
Configurable NPCs
Fully customizable loot
Commands
All command require the admin permission
dcargo start - Start the event
dcargo stop - Stop the event
Permission
deepseacargo.admin
For developers
(void) OnDeepSeaCargoStart() // Called when the event starts
(void) OnDeepSeaCargoEnd() // Called when the event is over
Default Configuration
{
"Start delay after deep sea opens (minutes)": 10,
"Event duration (minutes)": 60,
"Time before radiation starts after the event is over (seconds)": 20,
"Tank configuration": {
"Health": 1200.0,
"Crate count": 4,
"Remove server gibs after tank is destroyed (saves performance)": false
},
"Cargo ship NPC configuration (Normal)": {
"Health": 200.0,
"Clothing items": [
{
"shortName": "hazmatsuit_scientist_naval",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "smg.mp5",
"amount": 1,
"skinId": 0
},
{
"shortName": "grenade.f1",
"amount": 10,
"skinId": 0
}
],
"Remove corpse on death": true
},
"Cargo ship NPC configuration (Turret)": {
"Health": 250.0,
"Clothing items": [
{
"shortName": "hazmatsuit_scientist_naval",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "rifle.lr300",
"amount": 1,
"skinId": 0
}
],
"Remove corpse on death": true
},
"Cargo ship NPC configuration (Captain)": {
"Health": 400.0,
"Clothing items": [
{
"shortName": "hazmatsuit_scientist_naval",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "shotgun.m4",
"amount": 1,
"skinId": 0
},
{
"shortName": "grenade.f1",
"amount": 10,
"skinId": 0
}
],
"Remove corpse on death": true
},
"Loot configuration": {
"IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier",
"Locked crate count (total crate count must be less than or equal to 21)": 3,
"Elite crate count (total crate count must be less than or equal to 21)": 4,
"Military crate count (total crate count must be less than or equal to 21)": 8,
"Normal crate count (total crate count must be less than or equal to 21)": 6,
"Locked crate loot table": {
"Enabled": true,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 100,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metal.refined",
"Min amount": 10,
"Max amount": 25,
"Chance (1 = 100%)": 0.6,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "lmg.m249",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.05,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rifle.l96",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rifle.ak.ice",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rifle.bolt",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "smg.mp5",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "smg.thompson",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "pistol.prototype17",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.4,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metal.facemask.icemask",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metal.plate.torso.icevest",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "explosives",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "explosive.timed",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rocket.basic",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rocket.seeker",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rocket.mlrs",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "aiming.module.mlrs",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.6,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rocket.launcher",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "homingmissile.launcher",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
}
]
},
"Bradley crate loot table": {
"Enabled": false,
"Item list": []
},
"Elite crate loot table": {
"Enabled": false,
"Item list": []
},
"Military crate loot table": {
"Enabled": false,
"Item list": []
},
"Normal crate loot table": {
"Enabled": false,
"Item list": []
},
"NPC loot table": {
"Enabled": true,
"Item list": [
{
"Short name": "parachute",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.shotgun",
"Min amount": 4,
"Max amount": 8,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.shotgun.fire",
"Min amount": 4,
"Max amount": 8,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.shotgun.slug",
"Min amount": 4,
"Max amount": 8,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.pistol",
"Min amount": 15,
"Max amount": 30,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.pistol.hv",
"Min amount": 15,
"Max amount": 30,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.pistol.fire",
"Min amount": 15,
"Max amount": 30,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rifle",
"Min amount": 12,
"Max amount": 24,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rifle.hv",
"Min amount": 12,
"Max amount": 24,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rifle.incendiary",
"Min amount": 12,
"Max amount": 24,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "syringe.medical",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "bandage",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "largemedkit",
"Min amount": 2,
"Max amount": 6,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "riflebody",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "smgbody",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metalspring",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "sewingkit",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
}
]
},
"Captain NPC loot table (leave at null to use NPC loot table from above)": null
}
}
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!
🌟 Features
User-Friendly Interface: Intuitive GUI for easy navigation and interaction.
Economy Integration: Supports various economy plugins for seamless financial management.
Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience.
Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion.
Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings.
Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance.
Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information.
Permission Management: Fine-tune permissions for different user roles to control access to features.
Localization Support: Easily translate and customize all messages for different languages.
Performance Optimized: Designed to minimize server lag while providing rich functionality.
Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances.
Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments.
Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.
🎮 Commands
/info – open menu
/sp.install (or) /welcome.install – open installer menu
sp.migrations – console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes.
sp.migrations list – shows available migrations and whether they need to run
sp.migrations run <version> – runs specific migration (e.g., "1.3.0")
sp.migrations run <version> force – forces migration even if not detected as needed
🛡️ Permissions
serverpanel.edit – allows players to edit the plugin settings and open the edit menu
serverpanelinstaller.admin - required to access the plugin installation functions
🎥 Video
🖼️ Showcase
Templates
Template V1
Template V2
Template V3
Template V5
Editor
Installer
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📊 Update Fields
ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements.
Player Information
{online_players} – Number of currently online players
{sleeping_players} – Number of sleeping players
{all_players} – Total number of players (online + sleeping)
{max_players} – Maximum server capacity
{player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard)
{player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard)
{player_username} – Player's display name
{player_avatar} – Player's Steam ID for avatar display
Economy
{economy_economics} – Economics plugin balance
{economy_server_rewards} – ServerRewards points
{economy_bank_system} – BankSystem balance
Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones.
Server Information
{server_name} – Server hostname
{server_description} – Server description
{server_url} – Server website URL
{server_headerimage} – Server header image URL
{server_fps} – Current server FPS
{server_entities} – Number of entities on server
{seed} – World seed
{worldsize} – World size
{ip} – Server IP address
{port} – Server port
{server_time} – Current server time (YYYY-MM-DD HH:MM:SS)
{tod_time} – Time of day (24-hour format)
{realtime} – Server uptime in seconds
{map_size} – Map size in meters
{map_url} – Custom map URL
{save_interval} – Auto-save interval
{pve} – PvE mode status (true/false)
Player Stats
{player_health} – Current health
{player_maxhealth} – Maximum health
{player_calories} – Calorie level
{player_hydration} – Hydration level
{player_radiation} – Radiation poisoning level
{player_comfort} – Comfort level
{player_bleeding} – Bleeding amount
{player_temperature} – Body temperature
{player_wetness} – Wetness level
{player_oxygen} – Oxygen level
{player_poison} – Poison level
{player_heartrate} – Heart rate
Player Position
{player_position_x} – X coordinate
{player_position_y} – Y coordinate (height)
{player_position_z} – Z coordinate
{player_rotation} – Player rotation (degrees)
Player Connection
{player_ping} – Connection time in seconds
{player_ip} – Player's IP address
{player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin)
{player_steam_id} – Steam ID
{player_connected_time} – Connection start time
{player_idle_time} – Idle time (HH:MM:SS)
Player States
{player_sleeping} – Is sleeping (true/false)
{player_wounded} – Is wounded (true/false)
{player_dead} – Is dead (true/false)
{player_building_blocked} – Is building blocked (true/false)
{player_safe_zone} – Is in safe zone (true/false)
{player_swimming} – Is swimming (true/false)
{player_on_ground} – Is on ground (true/false)
{player_flying} – Is flying (true/false)
{player_admin} – Is admin (true/false)
{player_developer} – Is developer (true/false)
Network & Performance
{network_in} – Network input (currently shows 0)
{network_out} – Network output (currently shows 0)
{fps} – Server FPS
{memory} – Memory allocations
{collections} – Garbage collections count
Usage Example:
You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."
🔧 API Documentation for Developers
ServerPanel provides an API for plugin developers to integrate their plugins into the menu system.
Required Methods
API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer
OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup)
OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup)
OnReceiveCategoryInfo(int categoryID) - Receives your category ID
Integration Example
[PluginReference]
private Plugin ServerPanel;
private int _serverPanelCategoryID = -1;
private void OnServerInitialized()
{
ServerPanel?.Call("API_OnServerPanelProcessCategory", Name);
}
private void OnReceiveCategoryInfo(int categoryID)
{
_serverPanelCategoryID = categoryID;
}
private void OnServerPanelCategoryPage(BasePlayer player, int category, int page)
{
// Cleanup when player switches categories
}
private CuiElementContainer API_OpenPlugin(BasePlayer player)
{
var container = new CuiElementContainer();
// Create base panels (required structure)
container.Add(new CuiPanel()
{
RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"},
Image = {Color = "0 0 0 0"}
}, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin");
container.Add(new CuiPanel()
{
RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"},
Image = {Color = "0 0 0 0"}
}, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background");
// Add your plugin's UI elements here
container.Add(new CuiLabel
{
RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"},
Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"}
}, "YourPlugin.Background", "YourPlugin.Title");
// Add buttons, panels, etc. using "YourPlugin.Background" as parent
return container;
}
private void OnServerPanelClosed(BasePlayer player)
{
// Cleanup when panel closes
}
Header Update Fields
API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success.
API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success.
Usage Example
[PluginReference]
private Plugin ServerPanel;
private void OnServerInitialized()
{
// Register a dynamic header field for each player
ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player)));
}
private string GetKdr(BasePlayer player)
{
// Compute and return the value to display in the header for this player
return "1.23";
}
Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.
📚 FAQ
Q: Why can't I open the menu?
A: Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator.
Q: How do I enable Expert Mode? (disables automatic template updates)
A: In the data file "Template.json", turn on the "Use an expert mod?" option:
"Use an expert mod?": true,
P.S. "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon)
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config:
Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon)
Set "Enable Offline Image Mode": true
Set up the images:
Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin:
Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon)
Note: If using a hosting service, you may need to use their file manager or FTP to upload the files.
Q: Does ServerPanel work only with Mevent's plugins?
A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations.
Q: Why do integrated plugins (Shop, Kits) have different window sizes?
A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing.
Q: The panel displays differently for different players. How can I make it show the same on everyone's screen?
A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players:
Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon)
Find the "Parent (Overlay/Hud)" setting in the "Background" section
Change the value from "Overlay" to "OverlayNonScaled"
Save the file and restart your server or reload the plugin
Q: How can I change the video displayed in the ServerPanel interface to my own custom video?
A: Yes, you can replace the default video with your own! You need to find and modify the command:
serverpanel_broadcastvideo [your_video_url]
Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com.
Q: My custom images are not loading or show as blank/question marks. What image hosting should I use?
A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead.
Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories?
A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this:
In your button configuration, set "Chat Button": true
Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command)
Example: To open the Cases plugin outside the menu:
"Chat Button": true
"Commands": "chat.say /cases"
This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu.
Q: Text in V4 template is shifting or sliding out of place. How can I fix this?
A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages:
Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu)
Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button)
In the editor, find the "TITLE LOCALIZATION" section
For each language (en, ru, etc.), you'll see three columns:
LANGUAGE - The language code
TEXT - The localized text content
WIDTH (px) - The width setting in pixels
Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values
Save your changes and test in-game
Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
Free
DemoPro: The Anti Cheat That Works 🎥
DemoPro turns F7 reports into a single evidence bundle with timeline markers + jump points,
so you can jump straight to the key moments fast. It captures footage Before / during / after the f7 report is made
Cheaters can’t hide from this system — no more relying on outdated anti-cheat plugins.
This is clear video evidence that makes decisions easier, faster, and fairer.
100% accurate, No False Positives
Key Features 🎥
✅ Converts **F7 reports** into a single evidence bundle
✅ Records BEFORE, DURING, and AFTER every F7 report. You NEVER miss what happens.
✅ Saves you and your admins loads of time. No more wasting hours spectating players
✅ Smart sorts demos with Timeline markers + jump points to reach key moments fast
✅ Private portal access for you and your admins with **Steam sign-in**
✅ Assignments, notes, outcomes (keeps reviews organised)
✅ Server-friendly: all data is stored off-site on your account, not on your game server, keeping things lightweight and smooth.
✅ Can be use as a content tool, you can make cinematic videos from the demos you receive.
✅ Fully compatible with all Rust server setups.
Proof it works: 🔍
join our Discord and check out the #cheater-clips channel
https://discord.gg/2DCfVFFgvW
7-day free trial: https://rustdemopro.com
RustAdmin Integration: https://www.rustadmin.com
Visual snippet of recoil mapping with each attack in timeline
Shareable filtered portal links
Discord ban feed + global portal search
Redesign the portal + dashboard for a more modern and fluid feel
New portal is now live
Future Updates
AI Integration 🧠
Introduce an AI/ML system that analyses demo files to learn the difference between normal players behaviour vs a cheaters behaviour
All Seeing Eye 👁️
An AI powered monitoring layer that automatically flags suspicious players and triggers evidence capture without relying on F7 reports.
Set Up Guide
Step 1 — Create Your DemoPro Space
Sign in at https://rustdemopro.com using your Steam account
Create your community space
Choose monthly or annual billing (includes a 7-day free trial)
Step 2 — Install the Harmony Mod
Copy the DLL into: server_root/HarmonyMods/
Start the server once to generate: server_root/HarmonyConfig/ (this contains the config)
After editing the config, run: rdm.reloadcfg to apply changes
Step 3 — Connect Your Server
In the portal, generate a Server Key
Paste the key into the plugin config
Make sure uploads are enabled in the config
Reload the config, enter this command in your console rdm.reloadcfg
Step 4 — Reports Create Cases
When an in-game report (F7) happens, DemoPro automatically builds an evidence bundle
The bundle is uploaded to your portal as a case for review
Step 5 — Review & Decide
Open the case, assign it, and add notes
Download the bundle, jump to the timeline markers
Mark the outcome as Reviewed (Clear) or Reviewed (Cheating) with notes for your team
If you need any help setting up DemoPro, please open a ticket on our Discord.
How it works 🎥
Server records players in 15-minute chunks with ~30 minutes rolling history.
When someone is F7 reported, Demo Pro grabs the “before” buffer and keeps recording.
15 minutes later it adds the “after” clip and uploads everything to the portal.
If a player disconnects/reconnects, chunk lengths can be shorter than 15 minutes—that’s normal.
Portal statuses 🎥
Players reported → Clip uploaded → Needs Review → Admin downloads → Admin reviews → Mark result Needs Review — new or reset incidents.
Downloaded (Needs Review) — someone pulled the bundle but hasn’t finished. Reviewed — Clear / Reviewed — Cheating — finished decisions.
Opening & assigning a report 🎥
Click Open on a card to see details.
Assign it to yourself immediately and add notes as you investigate.
Set the review state to Reviewed (Clear) or Reviewed (Cheating) when done.
Assignments and outcomes keep other moderators from duplicating work.
Finding the action fast 🎥
Timeline dots: hits/shots, kills, report moment.
Use the event feed to jump to notable damage or kill events.
Report marker shows where the F7 report landed inside the clip.
Downloading the bundle Use Download bundle for a ZIP containing .dem files and a README.
The README points to the first demo and the timestamp to jump to—start there.
Clip lengths can vary if players disconnect; that’s expected.
Load demos into Rust 🎥
Copy the suggested .dem into C:\Program Files (x86)\Steam\steamapps\common\Rust\demos.
If the demos folder doesn’t exist, create it (restart Rust once if needed). Playing + controls From Rust main menu, open the Demo browser, refresh, pick the file, and play.
Use Alt to toggle cursor, Tab for UI, and debugcamera to free-fly.
Cycle nearby players with Spacebar; pause/rewind/fast-forward as needed.
Review guidance 🎥
Use the README timestamps as a starting point; check other demos if nothing obvious.
If cheating is confirmed: capture proof, upload to the usual place, mark Reviewed (Cheating), and leave clear notes.
If clean: mark Reviewed (Clear) and add a quick note (e.g., desync, valid prefire).
long story short, when someone f7 reports, you can get a clip, you replay in rust of exactly why, and it shows footage before and during the report.
For tips and useful keybinds to help you get the most out of DemoPro, check out the dedicated channels in our Discord.
Discord: https://discord.gg/2DCfVFFgvW
Website: https://rustdemopro.com/
Youtube: https://www.youtube.com/@RustDemoPro
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Community Feedback
Latest Reviews
See what customers are saying about their experience with files.
achei legal
same npc have op loot and everything feel wird like its not 2x its just random loot
Nice dense map if you want something smaller but still want most monuments and tunnel access.
Overall solid and fun plugin to add to your server with some pretty epic effects! Adds interest to the server and new things to loot which is always great 😄
Overall great system to improve your servers weapons! Works well and does exactly what it says 🙂
We use it to increase amount of ammo in certain weapons for VIP players and it works great for that!
Overall a fun and interesting way for players to be able to switch kits on the go, does exactly what it says it will do and it makes things more convenient for players which is always a plus 🙂
Have been using this plugin for years on my 12 servers and players really love it! Adds simple to understand tasks on your server so players can get rewarded. An easy way to keep players busy on your servers with a clean GUI that does not get in the way that is my favorite part 🙂
Solid linking system! It has been working great on my 12 Rust servers for years now ❤️ I definitely recommend it! Works smooth and easy for all players 🙂
Overall crazy good plugin! Adds interest to dozens of monuments! Great way to keep players having fun, having things to loot and things to do 🙂 10/10 I would recommend this! It had a pretty easy config once you sit down and do it as well.
Really fun and cool plugin to add to your servers. Would recommend it to make things look more cool and unique. Also huge ass plants honestly makes players laugh out loud in your chat.