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$24.99
This map has custom places to build a base, such as: hobbit house, glass sphere in winter, tree house, places that have a farm ready to use and many others. There are 20 custom places on the map in total and they are marked on the map. And also on the map there is a tower to shoot down a helicopter. Throughout the winter biome, there is beautiful grass that glows. There is a challenge house with good loot and several other custom monuments. Also, this map is ideal for raid bases because there is a shallow ocean near the land. Specifications        •  Map size: 4500        •  Prefab count: ~35 200        •  Editing of the map is allowed, the password is in the ReadMe file Custom monuments        •  Challenge House        •  Heli Tower        •  Mine        •  Car Service        •  Railway Station        •  Large Warehouse        •  20 Custom Places To Build A Base Standard monuments        • Apartment Complex        • Jungle Ziggurat        • Toxic Village        •  Arctic Research Base        •  Caves        •  Fishing Villages        •  Harbor 1        •  Harbor 2        •  Ferry Terminal        •  Airfield        •  Giant Excavator Pit        •  Nuclear Missile Silo        •  Military Tunnel        •  Powerplant        •  Water Treatment Plant        •  Lighthouses        •  Bandit Camp        •  Outpost        •  Junkyard        •  Radtown Small        •  Military Base        •  Oilrig 1        •  Oilrig 2        •  Trainyard        •  Roadside Monuments        •  Sulfur Quarry        •  Stone Quarry        •  HQM Quarry        •  Satellite Dish        •  The Dome        •  Underwater Labs        •  Launch Site        •  Large Barn        •  Ranch
5.0
sale
[ ! ] The zip contains a DLL extension that goes into RustDedicated_Data/Managed. Some hosts do not allow uploading DLLs - check with your host before buying. [ ! ] Battle Pass is a seasonal battle pass for Rust. Players earn XP from what they already do (gathering, fishing, crafting, building, looting, raiding, killing players, scientists and animals, winning events) and climb a ladder of tiers, 100 by default, each with a reward on the free track and another on the premium track. Rewards are real Rust items with their skins, or console commands with your own card image for anything custom. Daily and seasonal challenges keep the season moving. Dailies refresh every day, seasonal challenges come in groups that unlock one after another, and survival streaks reset when the player dies. A season leaderboard ranks the whole server, and a HOW TO EARN XP guide in the menu lists every source of XP and what it pays. Premium is bought in game with scrap or any other item, Economics, ServerRewards, BankSystem or IQEconomic, or handed to a group by permission, and premium players earn 50% more XP by default. Version 4 rebuilt the whole interface: reward tracks, challenges, a tier-up popup, toasts and a HUD that each player sets up, with every text in the language file.     🌟 Features of Battle Pass A free and a premium reward track over 100 tiers by default, with real items (skins included) or console commands as rewards XP for 20+ everyday actions: gathering, fishing, crafting, building and upgrading, looting crates and barrels, hacking crates, swiping cards, recycling, raiding, and killing players, NPCs, bosses and animals Event XP for Raidable Bases (per difficulty), Convoy, Armored Train, Harbor, Sputnik and two dozen more event plugins, plus Zone Manager zones and SkillTree Daily challenges and seasonal challenge groups that unlock in sequence, survival streaks that reset on death, and finished challenges move to the bottom of the list A HOW TO EARN XP guide in the menu with every XP source and its payout Premium sold in game for an item, Economics, ServerRewards, BankSystem or IQEconomic, limited to Oxide groups if you like, or granted free by permission A season leaderboard with each player's kills, finished tasks and time survived A tier row in the game's own vitals stack with a progress ring, an optional tier bar every player can drag anywhere, and XP gain popups, each switchable per player with /bphud A tier-up popup, reward claimed toasts and challenge complete notices The Item Collector: a roaming NPC with a map marker who sells XP Tokens and pays XP for them, with your own orders, stock and outfit Optional Discord posts for tier-ups, reward claims, premium purchases and the leaderboard A web editor for every file, and every interface text in the language file   🎮 Commands /battlepass, /bp - open the pass: season progress, both reward tracks, the challenges and the HOW TO EARN XP guide /leaderboard, /lb - the season leaderboard. Click a player for their details /bphud - personal HUD settings: the tier row, the tier bar (drag it anywhere and save the spot) and the XP gain popups Every chat command and its aliases are set in the config. Admin battlepass.addxp <player> <amount> - give XP. Tier-ups and their rewards follow battlepass.removexp <player> <amount> - take XP away battlepass.settier <player> <tier> - move a player straight to a tier battlepass.givepremium <player>, battlepass.revokepremium <player> - grant the premium pass or take it back battlepass.reset <player> - wipe one player's progress, claims and challenges battlepass.resetall confirm - start a new season: resets every stored player battlepass.leaderboard - post the leaderboard to your Discord webhook now battlepass.reloadimages, battlepass.pruneimages [days] - fetch the interface images again, or clear cached images older than that (30 days by default) battlepass.killorphanvendors - remove Item Collector vendors an older build left behind Run them from the server console (F1 or RCON). In game they need auth level 2 or the battlepass.admin permission. <player> is a name, a partial name or a SteamID, and works on offline players too.   🛡️ Permissions battlepass.premium - the premium reward track, free (while "Allow Premium By Permission" is on, the default) battlepass.admin - the admin commands without auth level 2 battlepass.xpboost - the premium XP multiplier without the premium rewards (while "XP Boost By Permission" is on, off by default) Example: oxide.grant group vip battlepass.premium   🏆 Included Season 100 tiers with their XP curve, from 1,000 XP for the first tier 200 rewards - a free reward and a premium reward on every tier Daily and seasonal challenges, seasonal groups and survival streaks included The XP table - a value for every action and every supported event All of it lives in oxide/data/BattlePass/ as plain JSON: change any of it, or build your own season from scratch.   🖼️ Showcase Every screen below is the plugin running in game The pass Every reward card says what it is and when it unlocks Claiming a reward Reward claimed toasts Seasonal challenge groups The HOW TO EARN XP guide Buying the premium pass in game The season leaderboard A challenge completed in game Per-player HUD settings and the tier bar   🎥 Video   🗒️ Web Editor No hand-editing of JSON needed. editor.venuxplugins.com opens your Battle Pass files in the browser with item and colour pickers and a search over every setting: load a file, edit it, download it back over yours and run oxide.reload BattlePass. It opens from a free venuxplugins.com account: send your CodeFling order in our Discord and we unlock it for you. The editor is optional, and every setting stays a plain JSON file.   ⚙️ Configuration Everything lives in oxide/config/BattlePass.json and oxide/data/BattlePass/: BattlePass.json - season name and end date, the premium cost (an item, skins included, Economics, ServerRewards, BankSystem or IQEconomic; several costs add up), who may buy it, premium by permission, the premium XP multiplier, the chat commands, the wipe on a new map save and the video the WATCH GUIDE button plays Rewards.json - the XP every action and event pays, the XP each tier needs and the free and premium rewards of every tier Challenges.json - the daily and seasonal challenges and their groups UI.json - the HUD row, the tier bar, the toasts and every animation on its own switch Discord.json - the webhook posts, off until you turn them on, with every title, line and colour ItemCollectorNPC.json - the Item Collector: how many spawn, how fast they walk, what they wear, what they sell and the XP each token pays   🧪 TEST SERVER Try Battle Pass before you buy: it runs on our test server next to every other Venux plugin. Join and play with it in game. Once in, pick it from the welcome menu or type /battlepass. client.connect 103.106.58.173:7047   📚 FAQ Q: Do I need an economy plugin? A: No. Premium costs 1,000 scrap by default, and any item works, skins included. Economics, ServerRewards, BankSystem or IQEconomic take one config entry, and several costs add up. Q: Can I give premium to my VIPs? A: Yes. Grant battlepass.premium to their group and they get the premium track for free. To sell premium only to some groups, list them in "Restrict Premium Purchase To These Oxide Groups". Q: Can a season run longer than a wipe? A: Yes. The season ends on the date you set, and progress is kept across map wipes unless you turn on "Wipe Data On New Map Save". Q: What happens when the season ends? A: The menu shows the season as finished and XP stops. battlepass.resetall confirm starts the next one. Q: Do my players have to download anything? A: No. Reward cards use the game's own item icons. On its first start the plugin downloads its 23 small interface images from our image server and caches them, and each player receives them once. Q: Can I translate it? A: Yes. Every interface text is in oxide/lang/en/BattlePass.json. Copy it to oxide/lang/<code>/BattlePass.json under the game's language code (Spanish is es-ES, Brazilian Portuguese pt-BR) and translate it: each player sees the language their game runs in. The season name, challenges, rewards and Discord posts are texts you write in your own files. Q: Does it work on Carbon? A: Yes. The extension goes into carbon/extensions instead of RustDedicated_Data/Managed, and everything else is the same. Q: I run 4.0.1. What changes when I update? A: Replace the extension with the one in the zip (4.0.4 needs v1.11.9 or newer, the zip ships v1.12.7) and restart once, then replace BattlePass.cs. Your config, rewards, challenges and player progress stay as they are, new texts are added to your language files and your own texts are kept. Q: I am coming from 3.x. What do I need to do? A: Install the extension, drop in the new BattlePass.cs and restart once. Your config and player data carry over: the plugin rewrites its own files and removes the settings that no longer exist.   🔧 API / Hooks // API: BattlePass?.Call("AddXP", player, amount) // tier-ups and their rewards follow, like battlepass.addxp void AddXP(BasePlayer player, int amount)   Questions, ideas or bug reports? Join our Discord.  
5.0
sale
06/10 : Added appartement and powergrid fuseboxes, and bug fixes.   This is The Earth Apocalypse, the most known custom map in Rust history, now available on Codefling ! This map has been showcased and played by Facepunch themselves, along with many youtubers such as Frost, hJune and more who made movies/livestreams and videos on it ! The map constantly receive new updates to keep in line with new rust contents.   NEW UPDATE, Version R1365 :  MAJOR MAP OVERHAUL : CLIFF, ROCKS, LAKES, JUNGLE !               The Earth – Apocalypse by Keirox. The craziest rust custom map ever made. Years of hardwork. This map features a post-apocalyptic city, many unique monuments, crazy electricity puzzles, custom caves, and much more… So many places to explore and great things to experience. When this map released it was an huge earthquake to the custom map world thanks to it’s endless amount of content and awesome builts, and it inspirated a lot of people. This map has also been showcased by Facepunch and multiple youtubers.       https://youtu.be/ZHHAceDvsGk – Map Size :  5800 (Ocean) Terrain equal to 3500km – Monuments : Launch Site, Harbor, The Dome, Super Market, Compound,   Giant Excavator, Large Oil Rig, Submarine Labs, Fishing Villages, Farm, Missile Outpost, Nuclear Silo, Ferry, Oil Rig, Radtown, Apartements – Custom : Installation 07, AC-130 Hangar, The Golden Gate Bridge, AC-130 Crash Site, Apocalyptic City, Infected Scientist Bunker, Mariana Trench, Abandonned Outpost, Custom Caves, Sea Safezone, and more. Performance is on point and everything is setup for vanila gameplay. BotRespawn and Kits data included for optimal experience. Prefabs count : 68000 Keirox Custom Maps Discord : https://discord.gg/GXz2v7K3FJ Keirox Custom Maps Website : https://rust-keiroxcustommaps.com/  
5.0
In-game admin panel   Oxide & Carbon   Our Discord Everything you open RCON for, without leaving the game. PowerfulAdmin is an admin panel that lives inside Rust. Fourteen pages in the sidebar cover players, permissions, plugins, the live console, ConVars, a working server map and your own buttons. Four more tools work out in the world, on whatever you happen to be looking at. Every page and every action has a permission of its own, so a junior moderator gets what you hand them and nothing else. /padmin   opens it. After that it is point and click, or a key you bound yourself.   00 New in 1.2.0 Five things this version adds Config editor Open any plugin from the Plugins page and edit its config as a form. Booleans become switches, numbers and strings become fields, an object becomes a group, an array opens in its own window. Save writes the file and can reload the plugin for you. Lang editor The same form for language files. Copy the open language into a new code to start a translation, delete one you no longer need, or add a key and push it into every localization at once. Map objects Cupboards, bags and stashes on the map used to be dots. Click one and a menu opens with the owners and their avatars, a teleport, a remote inventory, and a destroy behind a confirmation. Economy If you run Economics, ServerRewards or IQEconomic, the player card shows the balance and lets you add to it, take from it or set it. Reading and changing are separate permissions. Hammer & hints The hammer edits container contents instead of only listing them, its action menu moved to a radial you open by holding E, and its HUD can be dragged. Tooltips were added across the sidebar, the actions and the toggles.   01 The sidebar Fourteen pages, plus whatever docks in The panel reopens on the page you left. Add-ons appear in the same sidebar, use the same permission system and follow the theme the admin picked. Dashboard Live console Players Vanish ESP Server map Binds Permissions Logs Plugins ConVars Quick buttons Appearance Settings Bans DLC Freeze DLC Whitelist DLC Your own sections land here too, through the API at the bottom of this page   02 Out in the world Walk up to it and deal with it Most moderation starts with you standing in front of a base, a player or a locked crate, not in a menu. Four tools cover that, and none of them asks the admin to install anything on their client. Vanish You leave the world properly: networking, colliders, entity queries and the game's own AI target list. NPCs stop shooting and forget you were standing there. Radiation, cold, wetness, hunger, thirst and drowning stop touching you, and everything is restored the way it was when you switch Vanish off. A silhouette for other admins, auto vanish on connect, opening locks and noclip riding along are all optional, and each has a permission. Admin hammer Hold a hammer, look at anything, and the HUD reads out the owner, position, health, upkeep, power, who is authorized, the code lock codes and what is in the container. Hold E to pick an action from the radial menu, then Shift+LMB runs it: delete, delete with gibs, delete the whole linked structure, edit the container contents, or on a hackable crate unlock it now and set its timer to any value you type. Inspect Look at a player and act on them without typing a name. E opens their inventory, RMB opens their full card. A hint on screen keeps telling you which key does what. Server ESP The server draws it with the engine's own debug draw and sends it only to admins who hold the permission. Players and sleepers carry their name, HP and held item. Loot, boxes, cupboards, bags, traps, stashes, NPCs, scientists, turrets and vehicles each get their own colour. You set the radius, the opacity and the text size, and enemy, team and admin are coloured apart.   03 The player card One card per player, awake or asleep A searchable, paginated roster of everyone the server has ever seen. The card holds the SteamID, live status, current session and total playtime, total Rust hours from the Steam API, groups, first and last seen, the balance if you run an economy plugin, and the IP behind a permission of its own. Under that sit the actions. Heal Kill Strip Kick Ban Freeze Mute Teleport Inventory Spectate Give Blueprints Modifiers Vitals Permissions Notes Show on map Each of these has its own permission Give is a cart, not a single item. Search the item list, stack up what you want, edit any quantity by clicking the number, then send the lot. Vitals reads the real limits off the prefab, so a raised max HP or a frozen metabolism survives death, respawn, reconnect and wipe.   04 The map The server map, drawn inside the panel The island and the Deep Sea, with zoom. Layers go on one at a time, so you look at what you came for and nothing else. Layers Players, sleepers, cupboards, bags, stashes, cars, horses, air, shops, events and map notes. Cars, boats, submarines, trains, horses and player helicopters each have their own icon and an arrow showing where they are heading. The cargo ship, the cargo plane and the chinook are on the map with the rest. Click an object Cupboards, bags and stashes open a menu that names the owners and shows their Steam avatars. From there you can teleport to it, open its inventory from where you are standing, or destroy it behind a confirmation. Each of the three actions has a separate permission, so a moderator can be allowed to look without being allowed to delete. Heat PVP and raid heat build up from kills that actually happened and explosive damage that actually landed, over a window you set. It shows where the server is loud right now rather than guessing. Side panel A player search next to the map, and a card for whoever you picked with the same actions as the full player card. Hold Shift and place a map note to teleport straight to it.   05 Server control The parts you used to need RCON for Live console Server output as it happens, filtered by category, with a command line and history. It can be switched off entirely for everyone in Settings. Permissions Every permission on the server, grouped under the plugin that owns it. Toggle per user or per group, create and delete groups, set a parent group, and search across thousands of entries. PowerfulAdmin's own permissions can be locked so nobody edits them from inside the panel. Plugins Load, unload and reload anything on the server, then open its config and language files as a form and edit them without touching the filesystem. Editing is a separate permission from reloading, so an admin can restart a plugin without being able to rewrite it. ConVars Edit the server ConVars that matter, grouped and searchable. The panel keeps them in its own cfg file and applies them again on boot, so a restart does not quietly undo your work. Logs Commands, chat, joins, leaves, errors and warnings, colour coded and capped at a number you choose. Companion plugins write into the same log through the API.   06 Make it yours Bend it to how your team works Quick buttons Your own console commands as buttons, each with an icon, a colour, an optional confirmation and a permission of its own. You decide where a button shows up: the player card, the map, the dashboard or the floating widget. Binds Ready bind lines for the panel, Vanish, god mode, noclip, ESP, the hammer, inspect and the map. Type the key you want, select the generated line, Ctrl+C, paste into F1. One key toggles both ways. Appearance Three themes, Rust, Midnight and Plum, chosen per admin. Fonts are picked per slot, the window can be dragged, and the ESP text size is adjustable. Fonts without Cyrillic are marked in the picker. Notifications Panel messages go through Notify or NCP if you have either installed, or through chat, or nowhere at all. You pick the provider in Settings and the add-ons follow it. Storage SQLite by default, and it needs no setup. MySQL is there for networks that share data between servers, JSON for people who prefer files. Moving between them is one click in Settings and the data comes along. Discord An optional companion plugin ships in the same archive. Two way chat relay, feeds for bans, actions and errors, a bot with a live status line, and roles that decide who may run commands from Discord. It is set up in game, not in a config file.   07 Permissions Twenty seven of them, and that is the point A trial moderator can be given Vanish, the player card and nothing else. A head admin gets the lot. The panel greys out what an admin cannot reach instead of hiding it, so nobody has to guess why a page is missing. powerfuladmin.use Open the panel at all powerfuladmin.players Player page and player cards powerfuladmin.map Map page powerfuladmin.map.teleport Teleport to an object on the map powerfuladmin.map.loot Open an object's inventory from the map powerfuladmin.map.remove Destroy an object from the map powerfuladmin.esp ESP page and the overlay itself powerfuladmin.vanish Vanish powerfuladmin.vanish.unlock Open locked doors and boxes while vanished powerfuladmin.hammer Admin hammer powerfuladmin.hammer.codes See code lock codes in the hammer HUD powerfuladmin.hammer.loot Edit container contents with the hammer powerfuladmin.plugins Plugin page, load and reload powerfuladmin.plugins.edit Edit plugin configs and language files powerfuladmin.economy See a player's balance powerfuladmin.economy.edit Change a player's balance powerfuladmin.console Live console page powerfuladmin.perms Permission manager powerfuladmin.logs Logs page powerfuladmin.convars ConVar editor powerfuladmin.quickbuttons Create and edit quick buttons powerfuladmin.settings Settings, storage and Discord powerfuladmin.godmode God mode toggle powerfuladmin.noclip Noclip toggle powerfuladmin.viewip Reveal player IP addresses powerfuladmin.candisablevitals Edit player vitals and metabolism powerfuladmin.countableondashboard Counts toward the admins online figure On top of that, every action in the player card carries powerfuladmin.player.NAME, and every quick button you create carries powerfuladmin.quickbtn.NAME. You do not have to grant them one by one on day one: pa.setup <steamid or name> in the server console hands a player the whole set at once.   08 Commands One in chat, three in console There is nothing else to memorise. The console ones exist mainly so you can bind them to keys. /padmin Open the panel pa.open <page> Open the panel straight on a page, for example pa.open map pa.toggle <feature> Flip vanish, god, noclip, ESP, hammer or inspect. Called without a value it toggles, so one key does both directions pa.setup <steamid|name> Grant the full permission set to a player, once, on install Install 1 Drop the plugin into your scripts folder. It loads and writes a clean config on its own. Oxide and Carbon both work. 2 Run pa.setup with your name or steamid once in the server console. 3 Type /padmin in game. You are in. 4 Optional, later, in Settings: switch to MySQL, connect Discord, add a Steam API key for Rust hours, and copy your binds out of the Binds page.   09 Add-ons Bans, Freeze and Whitelist, sold separately Three companion plugins drop into the sidebar and share the card, the permissions and the storage backend. They are extras rather than missing pieces: everything above this line works without them. PowerfulBans Timed and permanent bans in their own database, reason templates, per role duration caps, ban history and login enforcement. Runs standalone too. PowerfulFreeze Freeze a player where they stand while you talk to them, from the card, the map or the world, with live countdowns and three freeze modes. PowerfulWhitelist Closed server whitelisting with JSON, SQLite or MySQL storage and its own standalone commands.   10 Before you buy The questions that actually get asked Will it lag my server? It is built not to. Objects are pooled and buffers reused, only the element that changed repaints instead of the whole panel, saves are debounced, state is cached behind signatures, and ESP, inspect and the map run on intervals you can tune. Nothing runs for an admin who is not looking at it. Is the ESP a cheat? There is no client mod involved. The server draws it through the engine's own debug draw and sends it only to admins holding powerfuladmin.esp. Take the permission away and it stops existing for that admin. Can a junior moderator abuse it? Only as far as you let them. Every page has a permission, every action in the player card has one, every quick button you make has one, and the plugin's own permissions can be locked so they cannot be edited from inside the panel. Do I need a database? No. SQLite is the default and needs no configuration. MySQL is there for networks that want shared data, JSON for people who like plain files, and moving between them is one click in Settings. Do I have to set up Discord or a Steam API key? Neither. Discord is optional and configured in game when you want it. The Steam key only fills in the total Rust hours figure on player cards. Without it that one line reads n/a and nothing else changes. Can I manage players who are offline? Yes. Teleport to a sleeper, heal them, strip them, edit the inventory, mute, change permissions. Only the actions that need a live connection are disabled while a player is away. Oxide or Carbon? Both. On Carbon the panel's internal commands are protected on top of that, so nothing outside the panel can call them, while the public ones stay open for your binds. What language does it speak? English and Russian out of the box, and every string lives in a language file. Adding another locale is a translation rather than a code change, and you can now do it from inside the panel. I write plugins. Can I hook into it? Yes, and the section below shows how.   11 For developers Your plugin, inside the panel Any plugin can register its own sidebar section and draw inside the panel, in the player's language and in whichever theme the admin picked. Bans, Freeze and Whitelist are built on this same public API, so it gets exercised on every release. [PluginReference] private Plugin PowerfulAdmin; var definition = new Dictionary<string, object> {     ["id"]            = "mystats",     ["icon"]          = "assets/icons/star.png",     ["category"]      = "nav.cat.tools",     ["permission"]    = "myplugin.view",     ["title"]         = (Func<BasePlayer, string>)(p => "My Stats"),     ["hint"]          = (Func<BasePlayer, string>)(p => "Kills, deaths, playtime"),     ["open"]          = (Action<BasePlayer>)OpenSection,     ["cardRows"]      = (Func<string, List<string[]>>)CardRows,     ["settings"]      = (Action<BasePlayer, CuiElementContainer, string, int>)DrawSettings,     ["settingsHeight"] = (Func<BasePlayer, int>)(p => 180),     ["popupActions"]   = new Dictionary<string, Action<BasePlayer, ulong, string>>     {         ["ban"] = OnBan     } }; PowerfulAdmin.Call("API_AddSection", definition); Only id is required. Every other key is optional, and the permission is registered for you if no plugin has claimed it yet. Read API_SectionContext on every render to get the parent layer, the body size, the padding, the player's language and the full theme palette, because the admin can switch themes while your page is open. API_AddSection(def) Register or replace a section API_RemoveSection(id) Unregister, call it in Unload API_OpenSection(player, id) Send a player to your section API_SectionContext(player) Geometry, language and palette for rendering API_ReopenPanel(player) Reopen the panel where it was API_RefreshPlayerCard(steamId) Repaint a player card after your data changes API_RefreshSettings(player) Repaint the settings page after saving a value API_Notify(player, message, isError) Notify through the admin's chosen provider API_Log(message, category) Write a line into the Logs page API_KnownPlayers() Every player the server has seen API_RustHours(steamId) Total Rust playtime from the Steam API, cached   Support, updates and feature requests Bugs get fixed and requests get read. LR Development Discord
5.0
$29.99
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation 👆Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started.  EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base.  DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs! API METHODS (For Plugin Developers) // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId) Extension Plugins These are free plugins that add additional functionality to Basements. BasementsManager Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use. BasementsManager.cs
4.9
15+ settings Oxide & Carbon English · Russian Community servers toggled one by one same single file per-player language works without UI Note Depending on the hardware, client FPS either goes up or becomes noticeably more stable. Every choice is saved per player and restored on the next connect. Goals Before developing any plugin, we define the goals it should achieve when running on your game server. ☑ Improve players FPS ☑ Make your project stand out ☑ Improve the overall quality What you get   Feature Details Polished interface One menu with every option, a draw distance slider and a live FPS counter. Extensive customization You decide which options players may enable, which are on for new players, and the cooldown of each one. Low FPS notification Shown once, exactly when it matters: the player is offered the menu right after a drop is detected. 15+ settings Each toggled on its own, saved automatically and restored after relog. Optimization settings Players enable exactly what they need — every option is toggled individually. World around you   Setting What it does Draw distance The server stops sending buildings, boxes and other objects that are far away. Distant trees Trees load only around you instead of the whole map — as you move, they stream in on their own. Saves memory and speeds up joining the server. Images and drawings Drawings on signs, photos, paintings and spray art stop loading. Saves memory and bandwidth. Unapproved skins Disables skins that have not been accepted into the game but may still be used by other players. Fire, light and animations   Setting What it does Flames Furnaces, campfires and torches no longer display flames. The difference is especially noticeable in large, heavily built-up bases. Lights Lamps and searchlights no longer emit light. The difference is especially noticeable in large, heavily built-up bases. Destruction debris No debris flies around when walls and structures collapse. The difference is most noticeable during raids. Falling trees A chopped tree simply disappears — no falling animation, no cracking sounds. Construction smoke Smoke and effects from placing, upgrading and repairing structures are no longer shown. Wind turbine rotation Wind turbines stop spinning. They generate power just like before. Turret lasers Laser sights on turrets and SAM sites are turned off. Electricity and industrial   Setting What it does Items in industrial pipes Item animation inside industrial conveyors and pipes is turned off. The conveyors themselves keep working as usual. Recyclers and quarries Recyclers, quarries and pumpjacks stop shaking and animating. They keep on working. Water flow Water inside hoses and pipes is no longer rendered. Sprinklers and water supply work as usual. Effects and sounds   Setting What it does Distant effects Explosions, muzzle flashes and smoke from other players' distant fights are hidden. Everything happening near you stays visible as usual. Voice chat You won't hear other players' voice chat, or will hear it only at a reduced range. Community servers Tip Some community servers are not allowed to use custom interfaces. Switch the plugin to chat only mode and players get the same optimizations through commands, with no UI at all. Command What it does /fps Opens the menu, or prints the current status in chat only mode /fps list Lists every option with its state /fps <option> Turns one option on or off /fps radius 1-4 Sets the draw distance preset Permissions and commands Type Name Description Permission optimize.use Grants players access to the plugin Chat command /fps Opens the plugin menu Console command optimize.wipe Clears the player settings database[2] Frequently Asked Questions We have anticipated your questions and answered the most common ones below. You can ask any additional questions in the plugin's discussion section. Does the plugin require a powerful game server? No. The plugin is well optimized and will not place a significant load on your server, even on low-end hardware or with a high player count. Does hiding an effect change how the game works? No. Hiding is purely visual and per player. A furnace a player hid the flames of still smelts, a wind turbine that stopped spinning still generates power, and a conveyor without item animation still moves items. Can I keep some options disabled for everyone? Yes. Every option has its own switch in the config, so you choose which ones appear in the menu. You can also set which options are enabled for new players by default. Do you accept suggestions for improving the plugin? Sure! To submit an idea, join our Discord server, obtain the required role, and post your suggestion in the #suggestions channel. What should I do if the plugin is not working? Create a support ticket on our Discord server and we will help you resolve the issue. Tip Join our Discord server for support, updates and announcements. Developed in Hustle Industries · Code by @DezLife · Design by @Illumination Everything a player hides keeps working on the server — only the picture is hidden for that player. Other players see the world as usual. ↩︎ Available from the server console, RCON or as an admin in game. The first call opens a 30 second confirmation window. ↩︎  
5.0
sale
$37.99 $28.00
XDQuest: A comprehensive and customizable quest system for your RUST server! XDQuest is a powerful and flexible plugin that introduces a comprehensive and dynamic quest system into your game world. With 31 different types of missions available for players, the possibilities are almost limitless. Players receive various rewards for completing missions, adding even more incentive to accomplish tasks. At the moment, this is the largest and only quest system available! XDQuest is your key to creating endless adventures in the world of RUST. List of features: (The description briefly outlines the functionality and includes screenshots.) Interactive website for creating quests: XDQuest-Creater - On my website, you can easily and quickly create quests. Forget about manually editing JSON files — my user-friendly interface will make the quest creation process simple and enjoyable! The plugin offers four types of rewards: Items Blueprints Custom items Commands It integrates perfectly with various economic systems, and also supports Skill Tree and ZLevels. List of missions Mission setup Reward setup Detailed instructions and settings on the website: XDQuest-Creater - My website features clear and informative instructions that will help you configure the plugin and master all types of missions. You will gain access to it immediately after purchasing the plugin. Discover the simplest and most effective way to configure using my guide! Beautiful and modern UI: The stylish and intuitive interface makes using XDQuest simple and enjoyable. There is a mini-quest list that allows your players to remotely track the progress of their missions. UI UI Mini quest list Example of UI customization (Rusty Wasteland PvE) Capabilities and NPC settings: NPCs have their own voice-overs; currently, they can respond to the user on 4 triggers: 1.Greetings 2.Farewells 3.Task acceptance 4.Task completion You can also upload and use your own sounds for any of these 4 triggers, and the website will assist you with this as well. Dress your NPC however you like and create a unique appearance for them. There is an option to change the location of the NPC. Your NPC resides in a unique dwelling created in accordance with their character and backstory. Available types of missions: Currently, there are 24 different types of tasks available: (The types of missions are constantly being updated) (16 pre-set quests included) Command: Chat commands: /quest.saveposition - saves a custom position (available only to administrators). /quest.saveposition.outpost - saves a custom position within the bounds of a peaceful town (available only to administrators). /quest.tphouse - teleport to a building (available only to administrators). Console commands: xdquest.stat - publishes statistics. xdquest.player.reset [steamid64] - Clears all of a player's missions and everything associated with them. Configuration: Discord  -  DezLife Website editor  -  xdquest.skyplugins.ru
4.5
DemoPro: The Anti Cheat That Works 🎥 DemoPro turns F7 reports into a single evidence bundle with timeline markers + jump points, so you can jump straight to the key moments fast. It captures footage  Before / during / after the f7 report is made Cheaters can’t hide from this system — no more relying on outdated anti-cheat plugins. This is clear video evidence that makes decisions easier, faster, and fairer. 100% accurate, No False Positives  Key Features 🎥      ✅ Converts **F7 reports** into a  single evidence bundle      ✅ Records BEFORE, DURING, and AFTER every F7 report. You NEVER miss what happens.      ✅ Saves you and your admins loads of time. No more wasting hours spectating players      ✅ Smart sorts demos with Timeline markers + jump points  to reach key moments fast      ✅ Private portal access for you and your admins with **Steam sign-in**      ✅ Assignments, notes, outcomes  (keeps reviews organised)      ✅ Server-friendly: all data is stored off-site on your account, not on your game server, keeping things lightweight and smooth.      ✅ Can be use as a content tool,  you can make cinematic videos from the demos you receive.      ✅ Fully compatible with all Rust server setups.   Proof it works: 🔍 join our Discord and check out the #cheater-clips channel  https://discord.gg/2DCfVFFgvW   7-day free trial: https://rustdemopro.com   RustAdmin Integration: https://www.rustadmin.com Visual snippet of recoil mapping with each attack in timeline Shareable filtered portal links Discord ban feed + global portal search Redesign the portal + dashboard for a more modern and fluid feel  New portal is now live Future Updates AI Integration 🧠 Introduce an AI/ML system that analyses demo files to learn the difference between normal players behaviour vs a cheaters behaviour All Seeing Eye  👁️ An AI powered monitoring layer that automatically flags suspicious players and triggers evidence capture without relying on F7 reports.   Set Up Guide   Step 1 — Create Your DemoPro Space Sign in at https://rustdemopro.com using your Steam account Create your community space Choose monthly or annual billing (includes a 7-day free trial)   Step 2 — Install the Harmony Mod Copy the DLL into: server_root/HarmonyMods/ Start the server once to generate: server_root/HarmonyConfig/ (this contains the config) After editing the config, run: rdm.reloadcfg to apply changes   Step 3 — Connect Your Server In the portal, generate a Server Key Paste the key into the plugin config Make sure uploads are enabled in the config Reload the config, enter this command in your console rdm.reloadcfg    Step 4 — Reports Create Cases When an in-game report (F7) happens, DemoPro automatically builds an evidence bundle The bundle is uploaded to your portal as a case for review   Step 5 — Review & Decide Open the case, assign it, and add notes Download the bundle, jump to the timeline markers Mark the outcome as Reviewed (Clear) or Reviewed (Cheating) with notes for your team If you need any help setting up DemoPro, please open a ticket on our Discord.         How it works  🎥 Server records players in 15-minute chunks with ~30 minutes rolling history. When someone is F7 reported, Demo Pro grabs the “before” buffer and keeps recording. 15 minutes later it adds the “after” clip and uploads everything to the portal. If a player disconnects/reconnects, chunk lengths can be shorter than 15 minutes—that’s normal. Portal statuses 🎥 Players reported → Clip uploaded → Needs Review → Admin downloads → Admin reviews → Mark result Needs Review — new or reset incidents. Downloaded (Needs Review) — someone pulled the bundle but hasn’t finished. Reviewed — Clear / Reviewed — Cheating — finished decisions. Opening & assigning a report 🎥 Click Open on a card to see details. Assign it to yourself immediately and add notes as you investigate. Set the review state to Reviewed (Clear) or Reviewed (Cheating) when done. Assignments and outcomes keep other moderators from duplicating work. Finding the action fast 🎥 Timeline dots: hits/shots, kills, report moment. Use the event feed to jump to notable damage or kill events. Report marker shows where the F7 report landed inside the clip. Downloading the bundle Use Download bundle for a ZIP containing .dem files and a README. The README points to the first demo and the timestamp to jump to—start there. Clip lengths can vary if players disconnect; that’s expected. Load demos into Rust 🎥 Copy the suggested .dem into C:\Program Files (x86)\Steam\steamapps\common\Rust\demos. If the demos folder doesn’t exist, create it (restart Rust once if needed). Playing + controls From Rust main menu, open the Demo browser, refresh, pick the file, and play. Use Alt to toggle cursor, Tab for UI, and debugcamera to free-fly. Cycle nearby players with Spacebar; pause/rewind/fast-forward as needed. Review guidance 🎥 Use the README timestamps as a starting point; check other demos if nothing obvious. If cheating is confirmed: capture proof, upload to the usual place, mark Reviewed (Cheating), and leave clear notes. If clean: mark Reviewed (Clear) and add a quick note (e.g., desync, valid prefire). long story short, when someone f7 reports, you can get a clip, you replay in rust of exactly why, and it shows footage before and during the report. For tips and useful keybinds to help you get the most out of DemoPro, check out the dedicated channels in our Discord.    Discord: https://discord.gg/2DCfVFFgvW Website: https://rustdemopro.com/ Youtube: https://www.youtube.com/@RustDemoPro Cheater Videos            
5.0
The Monument Events plugin creates amazing events on the monument from preconfigured presets from config. It creates CustomNPCs around the monument which will roam the monument during the event. Then it will spawn CH47 Helicopter which will drop Hackable crates & spawn configured Patrol Helicopters which will roam the monument vicinity. When players try to unlock the Hackable Crate there will be a  CH47 Helicopter which will carry NPC and drop on the monument and will give players an amazing raged experience. ⭐ Key Features 10+ Monument  preset preconfigured (Radtown, Oxum's Gas Station, Abandoned Supermarket, Water Treatment Plant, Power Plant, Ferry Terminal, Small Harbor, Large Harbor, Junkyard, The Dome, Airfield, Train Yard, Satellite Dish, Sewer Branch, Launch Site) PVE/PVP support  Easy setup everything is pre-configured, so drag and drop and it will auto start from the selected time Massive configure option for individual  monuments (Except a few not added) Monument Owner control based on damage Editable Monument Setting, Npc Settings, Npc Loottable Amazing event for engaging players with monuments NEW • CUSTOM VITAL STATUS 📌 Commands /mestart Preset_Name | monumentID - Starts any specific event  (Console & Chat command) /mestop Preset_Name | monumentID - Stops the event  (Console & Chat command) /melist - Shows all available monument events on the map /mestartrandom - Starts a random from presets (Console & Chat command) /meadd edit  PRESET_NAME -  Select a monument for editing spawn points (Chat command) /meadd  npcspawn -  Creates NPC spawn points for the selected monument  (Chat command) /meadd  wavespawn -  Creates Wave Npc spawn points for the selected monument  (Chat command) /meadd  cratespawn -  Creates Crates  spawn points for the selected monument  (Chat command) /meadd stopedit -  Deselect the current editing monument  (Chat command) NEW /mestart <preset> [steamid]" now starts the event and assigns that player as the Event Owner (works with all existing Event Owner settings) 📜 Permissions MonumentEvents.admin - Permission required for using commands 🎬 Video Showcase   ⚙️ Configuration 🗃️Monument Settings 🗃️Npc Setting 🗃️Npc Loottable 🗃️Lang  🚀 API & Hooks 💬 Support  
4.9
$29.99
Halloween Update Have you already prepared your server for Halloween? On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars. After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. New Year Update The  New Year  is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear New Year's map from the video:       This plugin will add an armored train to your server, which can travel both in the subway and by rail. It can consist of any number of wagons. A helicopter can accompany it. Bradley, npc, turrets, simsites can be installed on the train. The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section "Custom spawn points” Custom spawn points If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train. Instruction: Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable "Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train   Chat commands (only for administrators) /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> –   launches the event in the <trainPresetName> configuration /atrainstartunderground  <trainPresetName> /atrainstartaboveground  <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position   Console commands (RCON only) atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> –   launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event   Config en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian   Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api bool  IsArmoredTrainActive() bool  StopArmoredTrain() bool  StartArmoredTrainEvent() bool  EndArmoredTrainEvent() bool IsTrainBradley(uint netID)   bool IsTrainHeli(uint netID)   bool IsTrainCrate(uint netID)   bool IsTrainSamSite(uint netID)   bool IsTrainWagon(uint netID)   bool IsTrainTurret(uint netID)   Vector3 ArmoredTrainLocomotivePosition()   Hooks OnArmoredTrainEventStart OnArmoredTrainEventStop   Contact me in Discord: Adem#955
4.8
[UI] Custom Items Creator
0:13
126
0
[UI] Custom Items Creator
Kamycz3q
Wallpaper Halloween Booster Pack
0:20
119
2
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RobJ
Dynamic Monuments [Halloween Bundle]
0:29
70
3
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Adem
Blue Tears
0:16
250
5
Blue Tears
Kimmi
Rust Valley GP
0:30
384
5
Rust Valley GP
Flecksel
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this is a very usable plugin, both in terms of structure for developers and functionality for regular users
I can confirm Mankus. Wrecks is a cool nice guy 🙂 this plugin works well, I also got others like the trapper. thats huge and fits so well to my server concept
Been using for over a year now. Completely changed how players build and gives them more places to build their tacky farms that don't become an eyesore.
Adds so much depth to your server right out of the box. We now use only maps with BetterNpc profiles. ❤️

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