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Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,800+ servers powered by Carbon
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$24.99 $20.00
High Timez Custom Hand-Crafted Rust Map Created by: Silent Creations   Welcome to High Timez, a custom hand-crafted Rust map engineered for unique, high-intensity gameplay. Carved into the iconic shape of a cannabis leaf, this island layout features a fully customized landscape that seamlessly integrates Facepunch monuments with handcrafted terrain to offer an unforgettable survival experience.   🌴 Map Features Custom Leaf-Shaped Island: A meticulously sculpted pot-leaf layout offering distinct combat zones and strategic terrain chokepoints across every leaf tip.   Balanced Monument Distribution: Strategic placement of essential monuments ensuring smooth progression from fresh spawn to end-game raiding.   Inspiration: Special thanks to High Miles for sparking the core concept for this build.   🏛️ Monuments & Points of Interest Major & High-Tier Monuments Launch Site Giant Excavator Missile Silo Power Plant Train Yard Water Treatment Plant Airfield Large Harbor & Small Harbor Large Barn Jungle Ziggurat Large Oil Rig Small Oil RIg   Mid-Tier & Tactical Monuments Arctic Research Base Satellite Dish Abandoned Military Base The Dome Ferry Terminal Apartment Complex Bandit Camp Outpost Ranch Junkyard   Resource & Utility Outposts 2x Oxum's Gas Station 2x Abandoned Supermarket 2x Mining Outpost 3x Fishing Village Stone Quarry HQM Quarry Sulfur Quarry   Crafted by Silent Creations | A Lost In Rust Project For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW
0.0
Dungeon Events | Procedural Dungeons for Rust Give your players somewhere new to take their best gear. A portal opens. Your players step into a freshly generated dungeon, fight through NPCs, bosses, animals and auto turrets, and collect the loot you choose. Dungeon Events brings repeatable PvE adventures to your Rust server, with automatic events, player purchases and layouts generated by the plugin. Build your server's dungeon progression around six included difficulty presets, customize the encounters and rewards, and let players take on the challenge alone or with their allies. 6 difficulty presets · 14 construction options · Classic stone dungeons · Private purchases · Custom loot · Optional economy and XP rewards Watch Dungeon Events in action Fresh layouts. Familiar controls. Every newly spawned dungeon gets a procedurally generated layout. Rooms and corridors are built by the plugin, giving players new spaces to explore while you control the difficulty, size and rewards. You do not need to build dungeon layouts or supply CopyPaste files. Choose your settings and let Dungeon Events generate the environment. Choose from 14 construction options: Wood, Legacy, Gingerbread, Stone, Adobe, Brick, Brutalist, Metal, Container, Armored, Jungle, Crypt, Space and Classic. Customize supported container colors, garage door skins, lighting and dungeon time of day to give different tiers their own identity. Classic dungeons included Turn a run into a torchlit expedition through stone chambers and branching corridors. Classic mode uses a separate layout generator, with stone floors, walls and roofs, and open passages without garage doors. Let players choose their next challenge Players can open /buydungeon, choose an available tier and pay with your configured currency. Enable ownership locking to reserve the dungeon for its owner and permitted allies. Play solo or bring a team. Allow Rust teammates and, with the optional Friends plugin, friends to join. Give currency a purpose. Charge Scrap, another item, an item with a specific skin, Economics balance or ServerRewards points. Set the pace. Configure prices, purchase cooldowns and active dungeon limits for each tier. Control access. Use tier permissions and delays after a wipe to decide when harder content becomes available. Prices and availability are configurable. The screenshot shows an example setup. From Easy to Impossible, you set the difficulty Start with Easy, Normal, Medium, Hard, Nightmare and Impossible, then adjust each tier for your community. Encounter What you control NPCs Count, names, health, damage, clothing, weapons and weapon attachments Boss NPCs Separate combat settings, equipment and loot tables Animals Species, spawn weights, health, damage, movement and sensing settings Auto turrets Count, health and weapon Dungeon layout Construction style, room settings and lighting Mix armed defenders with threats such as wolves, bears, tigers, panthers and crocodiles. Enable the species you want and build an encounter that fits each tier. An in-game event HUD shows the timer and remaining enemies, containers and turrets. Defeat the enemies and destroy the remaining loot containers and turrets to complete the dungeon. Make the rewards fit your server Give each difficulty its own reason to be played. Configure separate loot tables for regular NPCs, bosses and loot containers, with item chances, amount ranges, skins, custom names and item text. Use the included default loot table to get started, then tune the rewards around your server's economy. Optional integrations add more ways to reward a successful run: Economics and ServerRewards: configurable currency or point rewards for defeating enemies, destroying turrets and loot boxes, and completing the dungeon. SkillTree: dungeon completion XP, with options to split the reward between eligible players or give each eligible player the full amount. Keep events running on your terms Enable automatic spawning for recurring content, let players purchase their own runs, or create events through admin commands. Choose portal placement: automatic location searches or separate custom portal locations for automatic events and purchases. Manage the map: configurable marker names, colors, visibility and spawn announcements. Protect access: optional first-player ownership, ally access and portal protection rules for combat, building, deployables and vehicles. Control the event lifecycle: unentered and active lifetimes, cleanup conditions and removal delays. Shape the experience: dungeon height settings for terrain, elevated or underground placement; command restrictions; and an option to reset NPCs and animals when the last player leaves or dies. Tune server workload: adjustable batches for building, entity spawning, cleanup and location searches, plus global and per-tier event limits. Before you buy Does the basic dungeon system require other plugins? No. Dungeon generation, NPCs, the purchase menu and item-based payments are built in. CopyPaste and NpcSpawn are not required. Install optional integrations only for the features you want to use. Can I use it for solo players and groups? Yes. Configure encounter difficulty for your players and enable the teammate or friend access options you want. Friend access requires Friends; Rust team access is built in. Can I offer automatic events and private purchases together? Yes. They have separate enable settings and limits. Keep ownership locking enabled when you want access reserved to owners and permitted allies. Does returning through a portal generate another layout? No. Layouts are generated when a new dungeon spawns. Returning to an existing active dungeon takes players back to that dungeon. Are translations included? Default messages are included in English, Brazilian Portuguese, German, Spanish and Russian. Setup and reference Getting started on Oxide Player commands and permissions Admin commands Loot files and optional integrations Developer hooks Add a dungeon adventure to your server's routine. Let players choose their challenge, put their gear to work and earn rewards worth preparing for.
4.8
🗃️Configuration 🗃️Lang ✨XP Keys ⚡Permanent Buffs 🎓Skills 🍀Ability 🌐XPPro Editor - Edit the levels, rewards, skills abilities using the website (https://xppro-editor.vercel.app/) ⚙️Languages - Right now I have already translated files you can download and use: German, Spanish, French, Brazilian Portuguese, Russian, Simplified Chinese Translation.zip 📡Live Server for Test before buy (CREATIVE SERVER) client.connect 91.229.114.90:28132  
5.0
sale
$20.00 $15.00
Custom Wheel Menu Transform your server's most frequently used chat commands into a sophisticated wheel menu. Each player can create their own custom command shortcut wheel. Both the wheel system and the Pie system are available, allowing you to switch modes to suit your play style.   Wheel Mode : No selection function on mouseover. The first click displays a command summary, and the second click executes the command. Pie UI Mode : Works with mouseover functionality, just like the official RUST system.                               wheel UI Both the wheel system and the Pie system are available, allowing you to switch modes to suit your play style. The mode can be switched from the wheel settings. Wheel Mode : No selection function on mouseover. The first click displays a command summary, and the second click executes the command. Better animation and design than Pie UI; the UI closes when clicked outside the button area. Requires double-clicking each time an action is executed. Pie UI Mode : Works with mouseover functionality, just like the official RUST system. Clicking outside the button area executes the selected command. Requires clicking the × button each time to close.   5 assignable slots + 1 settings slot A 6-slot wheel: 5 slots players can freely assign, plus a dedicated settings slot to manage them. Per-player customization Each player picks which command goes in which slot. Assignments are saved to a data file and persist across server restarts. Card-based settings panel All admin-configured commands are displayed as icon + name + description cards in a scrollable 4-column grid. Empty slots show a clear "+" indicator. Fully configurable   - Wheel center image, selection indicator, settings icon, and settings background — all set via external image URLs   - Unlimited command entries, each with a display name, executed command, icon URL, and description Built to work as a hub Any chat command from any plugin can be registered. Multi-language out of the box English, Japanese, Russian, Ukrainian, French, and Traditional Chinese UI strings included, auto-matching your server's language setting.       How to use wheel menu 1. By typing "/cw" in chat or the F1 console command "cwmenu", the wheel will appear in the center of the screen. 2. Move the mouse to highlight a slot, then select it again (or confirm) to run the command assigned to it. There is no function to select while hovering. The first click displays a summary of the command, and the second click executes it. How to setting slot S.electing the 6th slot (the gear icon) opens the settings panel. 2. In the settings panel, click one of the 5 slots at the bottom to select it, then click a command card above to assign it to that slot.    - Clicking the same command again unassigns it.    - The small "×" button on each slot clears it directly. 3. Use the back button to return to the wheel, or click the close button / outside the wheel to close the menu.                     Chat Command /cw - Open Custom Whell Menu F1 Console Command cwmenu - Open Custom Whell Menu   If you frequently use this wheel menu, we recommend binding the command "cwmenu" to a key. To do this, open the F1 console and enter the following: Example: bind [key] cwmenu - Bind to the B key: bind b cwmenu - Bind to the N key: bind n cwmenu This setting must be configured by each individual player.       The default configuration is an example. After installing the plugin, you will need to configure the commands you use and their corresponding icon images. Several icon samples are included with the plugin download, and you can use those as well. If you are creating your own original icon, it needs to be a square, white icon with a transparent background, and in PNG format. { "WheelImageUrl": "https://i.imgur.com/zmZ5NCC.png", "IndicatorImageUrl": "https://i.imgur.com/8v9Xz6y.png", "SettingsIconUrl": "https://i.imgur.com/BZYRfsG.png", "SettingsBackgroundUrl": "https://i.imgur.com/WMefGKk.jpg", "Commands": [ { "DisplayName": "Kit", "Command": "/kit", "IconUrl": "https://i.imgur.com/ln8rfJm.png", "Description": "Open kit menu" }, { "DisplayName": "Shop", "Command": "/sp", "IconUrl": "https://i.imgur.com/YKUQvRg.png", "Description": "Open Shop" }, { "DisplayName": "Teleport", "Command": "/tp", "IconUrl": "https://i.imgur.com/9f9PiKs.png", "Description": "Use teleport" }, { "DisplayName": "Fish Encyclopedia", "Command": "/fish", "IconUrl": "https://i.imgur.com/KI6nEai.png", "Description": "Open fish encyclopedia" }, { "DisplayName": "Casino Slot", "Command": "/slot", "IconUrl": "https://i.imgur.com/TRaBdjD.png", "Description": "Play casino slot game" }, { "DisplayName": "Music Player", "Command": "/snd", "IconUrl": "https://i.imgur.com/G7ZMwoy.png", "Description": "Open Music Player" }, { "DisplayName": "AI Support", "Command": "/ai", "IconUrl": "https://i.imgur.com/p6OhM1C.png", "Description": "Use AI server support" } ] }       VOID / NINJA WORKS DISCORD  :  https://discord.gg/U8uxePjSyA   MADE IN JAPAN
0.0
sale
$20.00 $15.00
Smart Kill Log ✅Features - Global Kill Log: Server-wide kill feed displayed to all connected players - Smooth Animations: Professional slide-in and slide-out effects with easing (FPS depends on the server) - Personal Notifications: Center-screen zoom notifications when you kill or down someone - Sound Effects: Audio feedback for kills and downs - Customizable Position: Display on left or right side of screen, adjustable vertical position - Opacity Fade: Older entries gradually fade out for cleaner visuals - NPC Support: Tracks kills involving NPCs (scientists, animals, etc.) - Multi-language Support: English, Japanese, Chinese , Russian, French - Custom Background Images: Fully customizable UI backgrounds via ImageLibrary ✅Kill Log Display The kill log shows detailed information for each event: - Attacker name (gold color for players, white for NPCs) - Action type: killed (red), downed (blue), died (purple) - Victim name - Weapon used - Distance in meters ✅Personal Notifications When you kill or down another player, a centered notification appears with: - Zoom-in animation effect - The victim's name highlighted - Action type (Killed/Downed) - Sound effect feedback ✅Dependencies ImageLibrary (for custom background images) If ImageLibrary is not installed, the plugin works without background images.   ✅Commands /killlog                      Toggles the display of the kill log on/off. /killlog notif             Toggles the display of kill notifications on/off. - These settings persist even after restarting the server. ✅Configuration { "Kill Log Settings": { "Enabled": true, "Max Logs": 8, "Display Duration (seconds)": 10.0, "Position (Right or Left)": "Right", "Position Y (0.0-1.0, 0.5=center)": 0.83, "Font Size": 12, "Fade Opacity": true, "Show Weapon and Distance": true, "Show Player vs NPC Kills": true, "Show NPC vs Player Kills": true, "Show NPC vs NPC Kills": true, "Show Suicide Kills": true, "Show Critter Kills": false, "Animation FPS": 60.0 }, "Kill Notification Settings": { "Enabled": true, "Display Duration (seconds)": 1.5, "Position Y (0.0-1.0, 0.5=center)": 0.4, "Font Size": 14 }, "Image Settings": { "Kill Log Background Image URL (Right)": "https://www.dropbox.com/scl/fi/phjuyg4zcm3f0w4maaupi/.png?rlkey=woo4to4ree1taaly5z6euahup&st=a47ypflv&dl=1", "Kill Log Background Image URL (Left)": "https://www.dropbox.com/scl/fi/27x7nr9y77eoaq40ybvgb/.png?rlkey=392e8qmzgdmadu9812y1f1psm&st=0j6yvfyv&dl=1", "Kill Notification Background Image URL (Center)": "https://www.dropbox.com/scl/fi/y0j8alca59m7eqnluwhr0/.png?rlkey=u8mk5qajmr6oqnb41dulorpz5&st=9ocyqggb&dl=1" }, "Color Settings": { "Player Name Color (hex)": "#ffd700", "NPC Name Color (hex)": "#ffffff", "Weapon/Distance Color (hex)": "#f5f5f5", "Killed Action Color (hex)": "#f08080", "Downed Action Color (hex)": "#87cefa", "Died Action Color (hex)": "#dda0dd", "Notification Player Name Color (hex)": "#ff8c00", "Notification NPC Name Color (hex)": "#ff8c00", "Notification Action Text Color (hex)": "#EAE2DA" } } Kill Log Settings: Max Logs: Maximum number of entries displayed at once (default: 😎 Display Duration: How long each entry stays visible (default: 10 seconds) Position: Screen side for the kill log (Right or Left) Position Y: Vertical position (0.0 = bottom, 1.0 = top, 0.5 = center) Fade Opacity: Gradually fade older entries Show Settings : Display settings for NPC and player kill events Show Settings : Display settings for NPC and player kill events Animation FPS : This limits the animation frame rate. Even if the game frame rate on the client is 120fps, it will be limited to the set frame rate. Kill Notification Settings: - Display Duration: How long the center notification shows (default: 1.5 seconds) - Position Y: Vertical position for the notification Image Settings: - Provide URLs to custom PNG images for backgrounds - Separate images for left/right positioning and center notification   ✅Contact VOID / NINJA WORKS DISCORD  :  https://discord.gg/U8uxePjSyA   MADE IN JAPAN
5.0
15+ settings Oxide & Carbon English · Russian Community servers toggled one by one same single file per-player language works without UI Note Depending on the hardware, client FPS either goes up or becomes noticeably more stable. Every choice is saved per player and restored on the next connect. Goals Before developing any plugin, we define the goals it should achieve when running on your game server. ☑ Improve players FPS ☑ Make your project stand out ☑ Improve the overall quality What you get   Feature Details Polished interface One menu with every option, a draw distance slider and a live FPS counter. Extensive customization You decide which options players may enable, which are on for new players, and the cooldown of each one. Low FPS notification Shown once, exactly when it matters: the player is offered the menu right after a drop is detected. 15+ settings Each toggled on its own, saved automatically and restored after relog. Optimization settings Players enable exactly what they need — every option is toggled individually. World around you   Setting What it does Draw distance The server stops sending buildings, boxes and other objects that are far away. Distant trees Trees load only around you instead of the whole map — as you move, they stream in on their own. Saves memory and speeds up joining the server. Images and drawings Drawings on signs, photos, paintings and spray art stop loading. Saves memory and bandwidth. Unapproved skins Disables skins that have not been accepted into the game but may still be used by other players. Fire, light and animations   Setting What it does Flames Furnaces, campfires and torches no longer display flames. The difference is especially noticeable in large, heavily built-up bases. Lights Lamps and searchlights no longer emit light. The difference is especially noticeable in large, heavily built-up bases. Destruction debris No debris flies around when walls and structures collapse. The difference is most noticeable during raids. Falling trees A chopped tree simply disappears — no falling animation, no cracking sounds. Construction smoke Smoke and effects from placing, upgrading and repairing structures are no longer shown. Wind turbine rotation Wind turbines stop spinning. They generate power just like before. Turret lasers Laser sights on turrets and SAM sites are turned off. Electricity and industrial   Setting What it does Items in industrial pipes Item animation inside industrial conveyors and pipes is turned off. The conveyors themselves keep working as usual. Recyclers and quarries Recyclers, quarries and pumpjacks stop shaking and animating. They keep on working. Water flow Water inside hoses and pipes is no longer rendered. Sprinklers and water supply work as usual. Effects and sounds   Setting What it does Distant effects Explosions, muzzle flashes and smoke from other players' distant fights are hidden. Everything happening near you stays visible as usual. Voice chat You won't hear other players' voice chat, or will hear it only at a reduced range. Community servers Tip Some community servers are not allowed to use custom interfaces. Switch the plugin to chat only mode and players get the same optimizations through commands, with no UI at all. Command What it does /fps Opens the menu, or prints the current status in chat only mode /fps list Lists every option with its state /fps <option> Turns one option on or off /fps radius 1-4 Sets the draw distance preset Permissions and commands Type Name Description Permission optimize.use Grants players access to the plugin Chat command /fps Opens the plugin menu Console command optimize.wipe Clears the player settings database[2] Frequently Asked Questions We have anticipated your questions and answered the most common ones below. You can ask any additional questions in the plugin's discussion section. Does the plugin require a powerful game server? No. The plugin is well optimized and will not place a significant load on your server, even on low-end hardware or with a high player count. Does hiding an effect change how the game works? No. Hiding is purely visual and per player. A furnace a player hid the flames of still smelts, a wind turbine that stopped spinning still generates power, and a conveyor without item animation still moves items. Can I keep some options disabled for everyone? Yes. Every option has its own switch in the config, so you choose which ones appear in the menu. You can also set which options are enabled for new players by default. Do you accept suggestions for improving the plugin? Sure! To submit an idea, join our Discord server, obtain the required role, and post your suggestion in the #suggestions channel. What should I do if the plugin is not working? Create a support ticket on our Discord server and we will help you resolve the issue. Tip Join our Discord server for support, updates and announcements. Developed in Hustle Industries · Code by @DezLife · Design by @Illumination Everything a player hides keeps working on the server — only the picture is hidden for that player. Other players see the world as usual. ↩︎ Available from the server console, RCON or as an admin in game. The first call opens a 30 second confirmation window. ↩︎  
5.0
sale
$24.99 $19.99
Advanced Apartment transforms Rust official apartment system into a complete room progression experience while preserving the look and feel of the original game. Players interact with the existing apartment concierge to rent a room, check their room number, manage rent, move to a larger apartment, purchase upgrades, and manage apartment access. No additional NPCs, player commands, or external dependencies are required. Apartment Upgrades Every apartment tier has its own upgrade selection based on its available space and intended progression. Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED Basement Industrial Wall Shelves Two integrated Wooden Storage Boxes Furnace replacement for the original storage box Workbench Level 2 and Level 3 Standard Salvaged Industrial Shelves fitted around the original furniture Up to three permanently powered Electric Furnaces Recycler Workbench Level 2 and Level 3 Penthouse Research Table Mixing Table Recycler Up to four permanently powered Electric Furnaces Workbench Level 2 and Level 3 Upgrade availability is automatically filtered by apartment type. Players only see upgrades that are compatible with their current room. Integrated Rental System The plugin takes control of the official apartment workflow without replacing the original apartment building or concierge. Apartment Access: Apartment owners can authorize additional players directly from the upkeep interface. Authorized players can access the apartment, and optional guest sleeping bags are created for them using the player’s name. Access slots are configurable per apartment tier, allowing server owners to control how many additional players can share each apartment type. Players can: Rent any available apartment View their current room number Check daily upkeep information Purchase room upgrades Move to a larger apartment tier Check out and release their apartment Manage apartment access Authorize other players to use their apartment Provide guest sleeping bags for authorized players   Configured purchase and upkeep prices are displayed directly in the conversation, ensuring the amount shown to the player always matches the actual amount charged. When moving to a different apartment tier, stored items are transferred safely while upgrades from the previous room are removed because each apartment layout uses different placements and available space. Fully Configurable Server owners can configure: Apartment purchase prices Daily upkeep costs Individual upgrade prices Upgrade availability Required permissions VIP access Apartment access slots Guest sleeping bags Shop prices Security camera price Master key price and cooldown Concierge text and interaction range   Every upgrade and optional feature can be enabled or disabled separately. Disabled options are automatically removed from the interface. Reliable Placement and Persistence All upgrade positions are built directly into the plugin and calculated relative to the apartment itself. They do not depend on world coordinates or editable data files. This allows apartment buildings to be placed in different locations or rotations across map wipes while keeping every upgrade correctly positioned inside its room. Player purchases and access data are stored automatically and restored after: Server restarts Plugin reloads Entity reloads The plugin also detects expired or changed apartment leases and removes outdated records safely. Advanced Apartment delivers a natural extension to Rust’s apartment system, giving players meaningful room progression while giving server owners full control over pricing, upgrades, access, and apartment-related services.
5.0
This plugin allows you to quickly and easily add unique locations for building houses to any map. There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best! Key benefits of the plugin: Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site  to a certain player. With this plugin, you can build the perfect house for yourself and your friends! Spawn locations The plugin has a function for automatically generating spawn points for BuildingSites on any map. You can independently enable and disable the spawning of water, land, and air BuildingSites. For each type, you can set the number of BuildingSites that will appear after the wipe. You can also give players flare to summon a BuildingSite. With their help, players will be able to call the desired BuildingSite anywhere. When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not. Players can be given flyers in any way, for example, by kits or in the in-game store.   Chat commands (admin only) /respawnsites -  forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite-  destroys the BuildingSite you're looking at /killallsites  -  destroys all BuildingSites on the server /givesite PresetName  -   give the BuildingSite to yourself /killsiteentity — look at the object you want to remove and enter the command; this object will no longer spawn at new locations of this type   Console commands (RCON only) respawnsites -  forcibly launches automatic respawn of BuildingSites killallsites -  destroys all BuildingSites on the server givesite PresetName userID -  give the BuildingSites to the player   Plugin Config en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian   Check out the rest of my work:  Adem's Codefling Library You can reach out to me in Discord:  Adem's Discord Profile Join the Mad Mappers Discord!
5.0
sale
This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡30 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡30 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡30 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. With a total of 110 bases, this package focuses on simplicity and optimization. Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁 Installation Path: All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory. ⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)   WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁 /serverfiles/oxide/config Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁 /serverfiles/oxide/data Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. Step 5: Restart the plugin via RCON: o.reload RaidableBases INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON:   Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: /oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0       All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Please leave a review here:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews Thank you! ❤️ Support:  FULLWIPED DISCORD  
5.0
$15.00
Rust / Server Plugins BoatControl Modular Boat ManagementRust Plugin Take the helm. Control the ship. Command the cannons. Bring navigation, cannons, lighting and boat management together in a clear interface at the helm. Manage sails and engines, upgrade performance, repair the boat and customize its setup with permission-controlled features. Helm controls Navigation, anchors and lighting Cannon crew Aim, reload and fire from the helm Boat progression Upgrades, repairs and customization 01 / Video demos See BoatControl in action Video demo Watch on YouTube Video Update 1.0.0 Watch on YouTube 02 / Helm & navigation One interface for the whole boat The control interface appears when a player with boatcontrol.use mounts a modular boat’s steering wheel. BoatControl helm control bar Raise or lower the sails and anchors. Start or stop the engines. Switch between forward and reverse navigation; engines and sails adjust accordingly. Use W and S to change direction when keyboard direction control is enabled. Hold R to open the boat’s radial menu when enabled, and release it to close the menu. Live boat information Display boat health, mass, power, power-to-mass ratio and speed in knots. Players can unlock and move the information window; its saved position is retained. Administrators can configure window colors, dimensions and placement, or disable the information window. Boat information and controls while steering 03 / Cannons & crew Coordinate your fire from the helm Reload cannons using cannon ammunition from the player’s inventory. A separate permission bypasses ammunition costs. Fire through the interface or left mouse click when enabled. Configure the firing cooldown, or bypass it through a permission. Aim cannons in configurable angle steps and select numbered crew groups to control which crew-operated cannons are targeted. Assign or remove NPC cannon crew through the interface. Configure crew names, health, outfits and skins, maximum crewed cannons, toggle cooldown and whether corpses are created. Configure whether cannons need a mounted operator before remote aiming and firing. Cannon control and crew interface boatcontrol.cannonuse controls access to BoatControl’s cannon interface. It does not disable manual, vanilla cannon use. Assign ammunition and cooldown bypasses carefully. 04 / Lighting Switch the boat’s lights together Toggle configured torches, lanterns, candle sets, jack-o’-lanterns and Chinese lanterns together from the boat controls. Configure supported item shortnames, the toggle cooldown and whether lights require fuel. Boat lighting controlled from the helm Optional fuel-free lighting applies to supported lights. It does not make boat engines operate without fuel. 05 / Boat editing Edit away from a fixed boat-building area Grant boatcontrol.edit to access boat editing from the controls. Configure a damage cooldown before editing and block editing inside safe zones when desired. Editing also requires a Boat Building Station item in the player inventory, a boat moving at no more than 2 m/s, and no other active station owned by that player. Boat editing through BoatControl Safe-zone restriction for boat editing Larger building stations Major update — new features in 1.2.0, with station resizing available from 1.2.3. Scale the boat-building station created by the edit option with Building Station Scale. This supports a larger construction area for custom boat builds. Expanded boat-building station For larger ships, adjust the game block-count limit separately if needed. Set a limit of 500 blocks with the following server variable: playerboat.maxblockcount 500 Safe-zone anchor protection Optionally prevent anchor activation inside safe zones. Anchor restriction inside safe zones Safe-zone anchor protection example 06 / Authorization See who can access the boat Open the list of authorized players from the helm. Grant the separate deleteauth permission to allow authorized users to revoke individual authorizations. Boat authorized-player list 07 / Sail configuration Upgrade thrust and customize sail size View all sails installed on the boat, including their health. Use configurable upgrade levels to change thrust. Starting with version 1.2.3, sail upgrades can also increase or decrease sail size according to your configured scale multiplier. Sail configuration and health Sail upgrade levels and costs Additional sail upgrade interface example Sails with different configured size multipliers Define the number of upgrade levels, display names and costs. Select resources, ServerRewards points or Economics money as the upgrade currency. 08 / Engine configuration Manage fuel, health and engine upgrades View installed engines with their health and current fuel. Refuel them from the player’s inventory through the refueling menu. Configure upgrade levels that improve engine power and reduce fuel consumption through an efficiency multiplier. Engine configuration and refueling Engine upgrade levels and costs Choose resources, ServerRewards points or Economics money for upgrade costs. Engine and sail upgrade levels are saved in the plugin’s data, and boatcontrol.upgrade.nocost can waive upgrade charges. Upgrades modify power and thrust, and the plugin adjusts boat drag for upgraded propulsion. Final speed still depends on the game’s boat physics; power multipliers do not guarantee an equal multiplier to maximum speed. 09 / Automatic repairs Repair using materials from the player’s inventory Configure repair costs per block/component and a cooldown after recent damage. Set repair frequency through permission profiles; a larger interval repairs more slowly. Repairs stop if new damage is received, the player runs out of materials or the player disconnects. Grant boatcontrol.repair.nocost to waive repair materials. Automatic boat repair system Boat health differs from ordinary building health. The repair system simulates repair points according to lost health, so the repair sound may come from a different point than the damaged component. 10 / Wallpaper & impact physics Customize the interior and naval combat BetterTC wallpapers With BetterTC 1.6.2 or later installed, BoatControl provides access to its automatic boat wallpaper placement interface. Grant boatcontrol.wallpaper to make this feature available. Automatic boat wallpaper placement through BetterTC Cannon impact physics Enable configurable force on boats hit by cannon damage. Adjust the impact force and enable diagnostic logging when needed. 11 / Permissions & access Choose what each player can control Permission Purpose boatcontrol.use Enable BoatControl when mounting the helm. boatcontrol.edit Access boat editing away from a fixed building area, subject to configured restrictions. boatcontrol.bypassAmmo Bypass cannon ammunition consumption. boatcontrol.bypasscannoncooldown Fire cannons without the configured cooldown. boatcontrol.cannonuse Access the cannon control interface; manual vanilla use remains available. boatcontrol.authlist View authorized players. boatcontrol.deleteauth Revoke individual boat authorizations. boatcontrol.sailconfig Open the sail configuration menu. boatcontrol.sailupgrade Upgrade sails using the configured levels. boatcontrol.engineconfig Open the engine configuration and refueling menus. boatcontrol.engineupgrade Upgrade engines using the configured levels. boatcontrol.upgrade.nocost Waive engine and sail upgrade costs. boatcontrol.wallpaper Access boat wallpapers through BetterTC 1.6.2 or later. boatcontrol.repair Access automatic boat repairs. boatcontrol.repair.nocost Repair without consuming materials. boatcontrol.vip Example profile in the repair-frequency configuration; configurable, not a boat speed-limit permission. Additional repair-frequency profile names are registered from the configuration. They adjust repair intervals, not the boat’s maximum speed. Normal use is through the CUI and keyboard controls; no chat command is required. The plugin also registers console actions used by its interface. Utility console action Purpose boatcontrol.resetuiposition Player console: reset your saved information-window position. boatcontrol.clearorphancrew Console: remove orphaned cannon crew. 12 / Requirements & configuration Configure the controls for your server Rust server using Oxide or Carbon. On Oxide, install ImageLibrary; Carbon uses its built-in Image Module. Install BetterTC 1.6.2 or later for automatic wallpapers. Install ServerRewards or Economics only when using their upgrade currencies. Optional Notify or UINotify integration supplies configured notifications; chat alerts are also configurable. Configure keyboard controls, cannon aiming and cooldowns, crew behavior, supported lights, impact physics, GUI, safe-zone restrictions, repairs, station scale and upgrade levels. The example below uses the supplied costs and profiles, with current keys and sail-scale options from BoatControl 1.2.5. It is an example, not a replacement for the configuration generated by your installed version. 13 / Configuration example Controls, costs and upgrade profiles { "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Names": [ "Seaman", "Deckhand", "Bosun", "Gunner", "Quartermaster", "Navigator", "Sailor", "Crewman", "Mate", "Boatswain", "Cannoneer", "Buccaneer", "Mariner", "Sea Dog", "Old Salt" ], "Health": 100.0, "MaxCannons": 0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0, "NoCorpse": true }, "Lights": { "Light Toggle Cooldown": 1.0, "Require Fuel For Lights": false, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ] }, "Impact Force Physics": { "Enable Impact Physics": true, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-115 -100", "OffsetMax": "115 100", "AnchorMin": "0.902 0.8104", "AnchorMax": "0.902 0.8104" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-140 85", "OffsetMax": "140 185", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Boat Edit Damage Cooldown (seconds)": 30.0, "Block Anchor in Safe Zone": true, "Block Boat Edit in Safe Zone": true, "Config Version": "1.2.5", "Repair Cooldown After Recent Damage (seconds)": 30.0, "Cooldown Frequency Repair (larger number is slower)": { "boatcontrol.use": 2.0, "boatcontrol.vip": 1.0 }, "Repair Costs (ItemShortName: Amount per block/component)": { "lowgradefuel": 4, "wood": 75 }, "Engine Upgrades": { "Enable Engine Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9, "Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 100, "lowgradefuel": 50 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8, "Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 250, "lowgradefuel": 100, "metal.fragments": 300 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 500, "lowgradefuel": 200, "metal.fragments": 500, "metal.refined": 25 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 1000, "lowgradefuel": 300, "metal.fragments": 1500, "metal.refined": 100 }, "ServerRewards Points": 0, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "Resources" }, "Sail Upgrades": { "Enable Sail Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 75, "cloth": 100 }, "ServerRewards Points": 10, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.2 }, { "Level": 2, "Display Name": "Tier 2", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 150, "cloth": 200, "leather": 50 }, "ServerRewards Points": 15, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.4 }, { "Level": 3, "Display Name": "Tier 3", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 300, "cloth": 300, "leather": 100, "metal.fragments": 200 }, "ServerRewards Points": 20, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.6 }, { "Level": 4, "Display Name": "Tier 4", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 600, "cloth": 500, "leather": 200, "metal.fragments": 500 }, "ServerRewards Points": 30, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.8 } ], "Currency Type (Resources, ServerRewards, Economics)": "ServerRewards" }, "Enable Boat Pie Menu Key (R)": true, "Building Station Scale (1.0 = normal, 2.0 = double size)": 1.0 } 14 / Current limitations Plan your boat setup around the game Engine efficiency is configurable; engines still require fuel. The plugin does not provide a supported increase to the maximum number of engines or sails. Larger construction stations are supported; the game’s separate block-count setting still applies. Final speed depends on boat physics and the installed game version. 15 / Try it & support Try the setup and share your ideas You can try the plugin on the RustSpain Staging test server when it is online. It is a test server, so availability is not guaranteed. connect staging.rustspain.com For questions, suggestions or assistance, contact ninco90 on Discord. Feature suggestions are also welcome in the product discussion.
5.0
Player Homes
0:17
37
2
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Shemov
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0:29
50
1
Raid Calculator
DesignCrew
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574
2
[UI] Custom Items Creator
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Wallpaper Halloween Booster Pack
0:20
237
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RobJ
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261
0
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Kamycz3q
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Plugin doesn't work with NPCkits like I had hoped... It still refuses to spawn normally conflicting items in kits on NPCs as always. Waste of 8 bucks.  
This plugin makes communication on a multi-language server very helpful It auto-detects your language based on your rust client settings, but if it doesnt get it right, you can use the command /translate lang "code" to change it to what you want. it has a built in translation service which stores recently used translations as well translates on the fly for you. You can also set up your own API through your OpenAI platform, LibreTranslate, Google Cloud etc and use that as your primary with th
Just moved from skinbox to this. and already my players are noticing a difference.  skins load so much faster, its so user friendly. the set up is flawless, being able to add the skins in game alone is worth the money for this.  the only thing i can say could be better is the ui. i made it a little darker so its easier to see for players.  the skin request feature is a nice touch and takes the weight off of one person having to add skins to a collection etc.  10/10 cant recommend
A plugin to play with and tune until it does what you want.  Initially I dropped it on the server as is and oh boy, there were NPC's chasing players around the map leaving them in shock!  After actually spending some time tuning the NPC's and where they spawned if made a huge difference to gamely.   Sites like Artic and Launch were left with some nice aggressive bots and snipers, so its stealth needed to breaking to the monuments not just charging in.  Great plugin with plenty of fine tuni
Crazy addition to the server.  So simple to setup and can be made easy to defeat or a monster, great fun to battle. But don’t underestimate it, if your in a heil beware!  Sound effects are top draw, just like certain movie with a similar machine😉 Three of them plodding around the map at the moment,  no issues noted.  Great work Razor!  
A very well-designed and thoughtfully developed plugin. Highly recommended!
Great work. When I first purchased it and installed it we had a few issues with the dragon stuttering but it was updated a few hours later and works flawlessly. 10/10 would recommend. 
200% worth it, it's taken all the guesswork out of setting it up via my host, and now players can't say " I didn't see it was restart" 

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