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Explore hundreds of custom Rust plugins provided by our amazing community of developers.

507 files

  1.  1.0.9 Steenamaroo

    UpdatesChecker

    Checks for updates for all Codefling plugins, and prints to console and, optionally, discord.
    Reports to console "Codefling has updates for the following plugins.", then lists the names.
     
    Config
    Authors - Each author name has a true/false option to enable/disable checking their plugins. CheckIntervalMinutes - How often the plugin requests updated information from Codefling. DiscordWebhookAddres - Address for your discord server's webhook, for posting updates. Ignore - String array for plugin names to ignore. eg ["one plugin"] or ["multiple", "plugins"]
    (2)
    Free
     1.0.17 Mevent

    Clans

    Clans plugin with a lot of innovations, convenient management and much more
     
    Requirements/Dependencies
    Image Library Better Chat (optional)  
    Features
    Beautiful user interface Performance Allied clans Gather rate for players Clan skins The clan TAG min- and max-length can be defined in the config The clan overview shows offline member names Clan members can toggle friendly-fire protection for clan mates and allies Clan creation can check TAG’s against a blocked word list Clan tagging can be optionally disabled Old (not updated since x days ) clans can be automatically purged Clans rating Players rating Setting a personal avatar for your clan Autowipe with wipe (optional)  
    Commands
    clans (display clan menu) clans help (get information about commands) clan create (create a clan) clan leave (leave from your clan) clan join (open UI with invitations) clan ff (toggle friendlyfire status) clan allyff (toggle friendlyfire status for allies) clan invite <name/steamid> (invite a player) clan withdraw <name/steamid> (cancel an invite) clan kick <name/steamid> (kick a member) clan allyinvite <clanTag> (invite a clan to ally) clan allywithdraw <clanTag> (cancel the offer of an alliance) clan allyaccept <clanTag> (accept the offer of an alliance) clan allycancel <clanTag> (cancen the offer of an alliance) clan promote <name/steamid> (promote a member) clan demote <name/steamid> (demote a member) clan disband (disband your clan) clans.convert (convert data from old clans) clans.loadavatars (download avatars of all players)   clans.manage list - lists all clans, their owners and their member-count clans.manage listex - lists all clans, their owners/members and their on-line status clans.manage show [name/userId] - lists the chosen clan (or clan by user) and the members with status clans.manage msg [clanTag] [message] - sends a clan message clans.manage create [name/userId] [clanTag] - creates a clan clans.manage rename [oldTag] [newTag] - renames a clan clans.manage disband [clanTag] - disbands a clan clans.manage invite [clanTag] [name/userId] - sends clan invitation to a player clans.manage join [clanTag] [name/userId] - joins a player into a clan clans.manage kick [clanTag] [name/userId] - kicks a member from a clan clans.manage owner [clanTag] [name/userId] - sets a new owner clans.manage promote [clanTag] [name/userId] - promotes a member clans.manage demote [clanTag] [name/userId] - demotes a member  
    Permissions
    clans.cancreate (permission to create a clan) clans.canjoin (permission to join a clan) clans.canleave (permission to leave a clan) clans.candisband (permission to disband a clan) clans.cankick (permission to kick a clan member) clans.admin (permission to use command 'clans.manage')  
    Config Examples
    Config
    (4)
    $39.99 $31.99
     1.0.2 kaysharp

    Random Gather Premium

    This plugin adds more features to the free one :
    Get random items on gathering resources, quarry gather, Excavator gather, loot containers, AirDrops, Supply Drops.
    You can enable/disable these features from config file.
    Video
     
    Configuration
    To add or remove items this link may be helpful : 
    https://github.com/OrangeWulf/Rust-Docs/blob/master/Items.md
    { "How many items should spawn when barrel is destroyed?": 2, "Items": [ "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "apple", "arcade.machine.chippy", "arrow.bone", "arrow.fire", "arrow.hv", "arrow.wooden", "attire.bunnyears", "attire.hide.boots", "attire.hide.helterneck", "attire.hide.pants", "attire.hide.poncho", "attire.hide.skirt", "attire.hide.vest", "attire.ninja.suit", "autoturret", "axe.salvaged", "barricade.concrete", "barricade.metal", "barricade.sandbags", "barricade.stone", "barricade.wood.cover", "battery.small", "bbq", "bed", "black.berry", "black.raspberries", "blue.berry", "blueberries", "bone.armor.suit", "boots.frog", "bow.compound", "bow.hunting", "box.repair.bench", "box.wooden", "box.wooden.large", "bucket.helmet", "building.planner", "burlap.gloves", "burlap.gloves.new", "burlap.headwrap", "burlap.shirt", "burlap.shoes", "burlap.trousers", "can.beans", "can.tuna", "cctv.camera", "ceilinglight", "chainsaw", "chocholate", "clatter.helmet", "coffeecan.helmet", "coffin.storage", "computerstation", "corn", "crossbow", "crude.oil", "cupboard.tool", "cursedcauldron", "diving.fins", "diving.mask", "diving.tank", "diving.wetsuit", "door.double.hinged.metal", "door.double.hinged.toptier", "door.double.hinged.wood", "door.hinged.industrial.a", "door.hinged.metal", "door.hinged.toptier", "door.hinged.wood", "dropbox", "explosive.satchel", "explosive.timed", "explosives", "flamethrower", "flameturret", "flashlight.held", "floor.grill", "floor.ladder.hatch", "floor.triangle.grill", "floor.triangle.ladder.hatch", "fridge", "furnace", "furnace.large", "fuse", "gates.external.high.stone", "gates.external.high.wood", "gears", "generator.wind.scrap", "grenade.beancan", "grenade.f1", "grenade.smoke", "guntrap", "habrepair", "hammer.salvaged", "hat.beenie", "hat.boonie", "hat.cap", "hat.ratmask", "hat.wolf", "hatchet", "hazmatsuit", "hazmatsuit.spacesuit", "healingtea", "healingtea.advanced", "healingtea.pure", "heavy.plate.helmet", "heavy.plate.jacket", "heavy.plate.pants", "hitchtroughcombo", "hobobarrel", "hoodie", "horse.armor.roadsign", "horse.armor.wood", "horse.saddle", "horse.saddlebag", "horse.shoes.advanced", "horse.shoes.basic", "icepick.salvaged", "innertube", "innertube.horse", "innertube.unicorn", "jacket", "jacket.snow", "jackhammer", "jackolantern.angry", "jackolantern.happy", "jar.pickle", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "jumpsuit.suit", "jumpsuit.suit.blue", "kayak", "keycard_blue", "keycard_green", "keycard_red", "knife.bone", "knife.butcher", "knife.combat", "ladder.wooden.wall", "lantern", "largecandles", "largemedkit", "laserlight", "lmg.m249", "locker", "longsword", "lowgradefuel", "mace", "machete", "mask.balaclava", "mask.bandana", "maxhealthtea", "maxhealthtea.advanced", "maxhealthtea.pure", "metal.facemask", "metal.fragments", "metal.plate.torso", "metal.refined", "metalblade", "metalpipe", "metalspring", "microphonestand", "minihelicopter.repair", "mining.quarry", "mixingtable", "multiplegrenadelauncher", "mushroom", "nightvisiongoggles", "oretea", "oretea.advanced", "oretea.pure", "paddle", "paddlingpool", "pants", "pants.shorts", "paper", "partyhat", "pickaxe", "pistol.eoka", "pistol.m92", "pistol.nailgun", "pistol.python", "pistol.revolver", "pistol.semiauto", "pitchfork", "planter.large", "planter.small", "plantfiber", "pookie.bear", "potato", "powered.water.purifier", "propanetank", "pumpkin", "pumpkinbasket", "radiationremovetea", "radiationremovetea.advanced", "radiationremovetea.pure", "radiationresisttea", "radiationresisttea.advanced", "radiationresisttea.pure", "red.berry", "research.table", "rf.detonator", "rf_pager", "rifle.ak", "rifle.bolt", "rifle.l96", "rifle.lr300", "rifle.m39", "rifle.semiauto", "riflebody", "riot.helmet", "roadsign.gloves", "roadsign.jacket", "roadsign.kilt", "roadsigns", "rocket.launcher", "rope", "rug", "rug.bear", "salvaged.cleaver", "salvaged.sword", "samsite", "scraptea", "scraptea.advanced", "scraptea.pure", "scraptransportheli.repair", "searchlight", "secretlabchair", "semibody", "sewingkit", "sheetmetal", "shelves", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "shirt.collared", "shirt.tanktop", "shoes.boots", "shotgun.double", "shotgun.pump", "shotgun.spas12", "shotgun.waterpipe", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "shutter.wood.a", "sickle", "sleepingbag", "small.oil.refinery", "smg.2", "smg.mp5", "smg.thompson", "smgbody", "spear.stone", "spear.wooden", "speargun", "speargun.spear", "stone.pickaxe", "stonehatchet", "storage.monitor", "strobelight", "submarine.torpedo.rising", "submarine.torpedo.straight", "supply.signal", "surveycharge", "syringe.medical", "table", "tactical.gloves", "targeting.computer", "tarp", "techparts", "tool.instant_camera", "vending.machine", "wall.external.high", "wall.external.high.ice", "wall.external.high.stone", "waterpump", "weapon.mod.8x.scope", "weapon.mod.flashlight", "weapon.mod.holosight", "weapon.mod.lasersight", "weapon.mod.muzzleboost", "weapon.mod.muzzlebrake", "weapon.mod.silencer", "weapon.mod.simplesight", "weapon.mod.small.scope", "white.berry", "wood.armor.helmet", "wood.armor.jacket", "wood.armor.pants", "woodtea", "woodtea.advanced", "workbench1", "workbench2", "workbench3" ], "Amount": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Give random items when barrel is destroyed": false, "Give random items on gathering resources": true, "Give random items only on full gather": false, "Give random item collecting resources": true, "Give random items on quarry gather": true, "Give random items on Excavator gather": true, "Fill loot containers with random items": false }  
    (0)
    $5.99
     1.0.6 Damo

    BackPackPro

    Features, can display the physical backpack 3D model, Capacity of the backpack can be 9999+
    It allows the player to display the 3D model backpack behind 3D Model can be BackPack or Small stash,and can set the size of the model  The capacity of the backpack can be 9999+ or more ! Different 3D backpack models and sizes can be specified for different players Default  Chat command : 
    /b  - Open view backpack ( permission required : backpackpro.size{number} ) Admin Chat command:
    /b nameOrSteamIDOrIp - View the target player's backpack ( permission required : backpackpro.admin ) Console command:
    backpackpro.open (for player binding keys to quickly open backpack)        Example : bind C backpackpro.open (Type in the F1 console) This will open the backpack when the player presses the C key
          Clicking on the backpack UI picture can also express to open the backpack
    Default backpack capacity permission :
    backpackpro.size1 backpackpro.size6 backpackpro.size12 backpackpro.size24 backpackpro.size42 backpackpro.size84 backpackpro.size168 backpackpro.size336 backpackpro.size672 backpackpro.size999 Other permissions :
    backpackpro.admin - (for viewing other players backpack items) backpackpro.nodrop - ( If Death dropped backpack items = true, Players with this permission will not drop items) Backpack type and model size permission :
         Give players different types of 3D backpack models : permission required backpack capacity permission
    backpackpro.smallstash.mini backpackpro.smallstash.small backpackpro.smallstash.medium backpackpro.smallstash.large backpackpro.smallstash.mgiant backpackpro.backpack.mini backpackpro.backpack.small backpackpro.backpack.medium backpackpro.backpack.large backpackpro.backpack.mgiant  
    Reminder : 
    If Backpack entity model (false = Small stash , true = Backpack) = false, If the admin uses F3 to switch the perspective, it will feel pressed by something
    Config :
    { "Backpack Icon": { "Enable Icon": true, "Image URL": "" }, "Backpack size and permissions": [ "backpackpro.size1", "backpackpro.size6", "backpackpro.size12", "backpackpro.size24", "backpackpro.size42", "backpackpro.size84", "backpackpro.size168", "backpackpro.size336", "backpackpro.size672", "backpackpro.size999" ], "Blacklist settings": { "Blacklist (Item DisplayName)": [ "M249", "Rocket Launcher", "L96 Rifle" ], "Enable Blacklist": false }, "Chat command": "b", "Death drop backpack retention seconds": 300, "Death dropped backpack items": false, "Default 3D Model Settings": { "Default 3D model (false = Small stash , true = Backpack)": true, "Default 3D Model size (giant,large,medium,small,mini)": "medium", "Enable default model Display": true } }
    (1)
    $15.00
     1.3.0 HexOptimal

    Police Vehicles

    This plugin will allow players with permission to spawn police vehicles. This is perfect for any RP server. Current vehicles available are police car, police transport vehicle, police miniheli, police scrap transport helicopter and police boat. Each player may only have one vehicle spawned and in use at once, this is to stop players crashing the server. If the player has the permission for unlimited vehicles then they can spawn an unlimited amount, to remove a vehicle if the player has the unlimited permission they must look at the vehicle they wish to remove and use the removal vehicle command, if the player only has the use permission then they do not need to look at the vehicle. Each vehicle will spawn with an amount of fuel set in the configuration file.
    The siren is a new feature which uses web radio to function, some issues have been found where the siren stops or gets stuck in a loop, this is due to the radio station not the plugin as it is hosted for free as this is a free plugin, the station can be changed in the config if you would like to set up your own siren sound or a premium station. Any issues found can be resolved by stopping and starting the radio if you do not want to set up your own station.
    Permission required for player to use plugin:
    PoliceVehicles.use Permission required to allow player to spawn unlimited vehicles:
    PoliceVehicles.unlimited Commands:
    "/policecar" spawns police car "/policetransport" spawns police transport vehicle "/policeheli" spawns police minicopter "/policehelilarge" spawns police scrap transport helicopter "/policeboat" spawns police boat "/removevehicle" destroys players current vehicle, allowing them to spawn an new/different one Configuration file:
    { "Police car fuel amount on spawn": 500, "Police transport vehicle fuel amount on spawn": 500, "Police heli fuel amount on spawn": 500, "Police heli large fuel amount on spawn": 500, "Police boat fuel amount on spawn": 500, "Lock police car engine parts": true, "Lock police transport vehicle engine parts": true, "Police car engine parts tier": 3, "Police Transport engine parts tier": 3, "Broadcast message when vehicles spawn": true, "Siren radio station": "http://stream.zeno.fm/7cyp2kaxhchvv" }  
    Requires Spawn Modular Car plugin for police car and police transport vehicle:
    https://umod.org/plugins/spawn-modular-car
    (4)
    Free
     1.2.18 kaysharp

    Map Voter and Auto wipe script

    This plugin makes the admin’s life easier by automatically generating maps, initiating a vote that lets users choose which map they would like to play in during the next wipe and auto wiping the server.
    Requirements
    Rust Server(s) setup in a standard way on a Windows ,Pterodactyl Panel or Ubuntu dedicated server (you can use Map Voter plugin only if you don't have dedicated server or VPS but you won't be able to automatically wipe the server).
    Administrator privileges on said dedicated server.
    All of your server settings in \server\my_server_identity\cfg \server.cfg except rcon.port ,rcon.web rcon.password which will be added to batch script later.
    Auto Wipe will launch the server without start.bat.
    Features:
    Automatically restart and update the server every first Thursday of the month.
    Automatically generate maps on wipe day  or x days before wipe using https://rustmaps.com/ & wipe-info-api and start the vote.
    Allows players to vote on maps through an in-game UI or Discord (if you use any plugin that links a player and a Discord user, enable “only authenticated users can vote” in the config file to avoid duplicate votes).
    Automatically checks if it’s wipe day using wipe-info-api and the plugin’s config.
    Automatically update Oxide and the server and wipes it on forced wipe.
    Configure the plugin through a GUI (not all settings are available on the GUI).
    Select maps from rustmaps.com through a GUI via a RustMaps share code.
    Added Custom maps via GUI (to delete map you have to delete it from data file in MapVoter/Custommapdata.json).
    The vote will start automatically on custom maps in data folder if custom maps usage is enabled in config.
    How to add Custom maps : 





    Video

    Permissions:
    MapVoter.use only allows an admin to generate maps and start a vote.
    MapVoter.Manager allows an admin to use all the features.
    Commands
    /mvote : Opens the plugin’s main GUI.
    /startvote After selecting which maps will appear on the vote, starts the vote.
    MapVoter.generate <Number of maps to generate> <seed> <voting duration in minutes>.
    voteresult : Shows which map had won the vote.
    Mapvoter.reload reload the plugin.
    MapVoter.mapwipe <delay in seconds> <Map size > will generate a map and change startup parameters in server.cfg.
    MapVoter.mapwipe <delay in seconds> <Custom map url > will wipe the server with a given custom map url and change startup parameters in server.cfg
    MapVoter.bpwipe <delay in seconds> <Map size > will generate map and delete *.db, *.db-journal and *.sav files and changes startup parameters in server.cfg
    MapVoter.bpwipe <delay in seconds> <Custom map url > will delete *.db, *.db-journal and *.sav files and change startup parameters
    MapVoter.cancelwipe : cancels ongoing wipe.
    MapVoter.stopvoting : stops ongoing voting.
    MapVoter.update <Delay in seconds> initiates restart and updates the server & oxide.
    Mapvoter.CancelUpdate : Cancels restart and update.
    Discord commands
    !vote
    !generate <Number of maps to generate> <seed> <voting duration in minutes>.
    !mapwipe <delay in seconds> <Map size >
    !bpwipe <delay in seconds> <Map size >
    bpwipe <delay in seconds> <Custom map url >
    !cancelwipe
    !stopvoting
    !update <Delay in seconds>
    !cancelupdate
    Configuration
    { "Commands": { "Open MapVoter UI": "mvote", "Generate Mpas": "MapVoter.generate", "vote result": "voteresult" }, "Options": { "Map size": 3500, "Disable UI": false, "RustMaps API key": "https://rustmaps.com/user/profile", "staging": false, "barren": false, "Stop voting after (minutes)": 60, "avatar url": "", "Discord footer": "", "filter Id": "Visit https://rustmaps.com/ and adjust your map requirements. In the red box above the settings hit the Share button,the string at the end of the URL is the filterId.Example URL: https://rustmaps.com/?share=gEU5W6BUuUG5FpPlyv2nhQ the string at the end in this case {gEU5W6BUuUG5FpPlyv2nhQ} is the filterId." }, "Discord Settings": { "Discord Webhook": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Discord Apikey": "BotToken", "Discord Command Prefix": "!", "Discord Channels": [ { "Discord Channel ID": "", "Commands": [ "generate", "vote", "mapwipe", "bpwipe", "cancelwipe", "stopvoting", "update", "cancelupdate" ] } ], "Discord Command Role Assignment (Empty = All roles can use command.)": { "generate": [ "DiscordRoleName", "DiscordRoleName2" ], "vote": [ "DiscordRoleName", "DiscordRoleName2" ], "mapwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "bpwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "cancelwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "stopvoting": [ "DiscordRoleName", "DiscordRoleName2" ], "update": [ "DiscordRoleName", "DiscordRoleName2" ], "cancelupdate": [ "DiscordRoleName", "DiscordRoleName2" ] } }, "Auto Vote": { "Auto start vote": true, "Only Authenticated users can vote through discord": true, "Start voting x days before wipe": 0, "Start voting at (HH:mm) 24-hour clock": "17:00", "Number of maps to generate": 4 }, "Auto Wipe": { "Custom Map": { "Custom map": false, "Map URL": "" }, "Map Wipe schedule": [ 7, 14, 21, 28 ], "BP Wipe schedule": [ 0 ], "Enable Auto wipe": true, "Wipe BPs at forced wipe day": true, "Forced Wipe time (HH:mm) 24-hour clock": "19:00", "Wipe time (HH:mm) 24-hour clock": "19:00" } }  
    Files
    Batch & Powershell script which turns on/off your server, updates it and deletes your selected map/bp files.
    AutoWipeconfig.txt
    MapVoter.cs, which will handle wipe schedule and automatically generate maps, start voting and restart the server.
    How to Install
    Windows:
    1-Download & load https://umod.org/plugins/wipe-info-api and edit WipeInfoApi configuration to fit with your wipe schedule.
    2- Load MapVoter and edit MapVoter configuration.
    3- Shutdown the server.
    4- Copy AutoWipe.bat, TryParse.ps1 and AutoWipeconfig.txt to your server folder
    5- download & install Unzip for Windows http://gnuwin32.sourceforge.net/packages/unzip.htm
    6- open AutoWipe.bat   in NotePad++.
    7- Find RustDedicated.exe -batchmode and change rcon.port ,rcon.web rcon.password if you use rcon.
    8- Open AutoWipeconfig.txt in NotePad++.
    9- Replace the example server config path with your own server.cfg location.
    10- Replace the example SteamCmd path with your own SteamCmd.exe location.
    11-Replace unzip path  with your own unzip.exe location if you install it to a different path.
    11- Script will delete all maps *.sav* on map wipe and all   *.db  *.db-journal  on full wipe.
    12-Run AutoWipe.bat.
    Pterodactyl:
    1- Change the Docker Images in settings -> Nests -> rust -> rust to  
       ghcr.io/goover/games:rust
    2- Go to Servers click on server name you want to install the script ->  startup replace the Startup Command with 
       ./AutoWipe.sh +rcon.port {{RCON_PORT}} +rcon.web true  +rcon.password \"{{RCON_PASS}}\"
    Note : your going to use RCON password and port in Pterodactyl variables (startup).
    3- Upload AutoWipe.sh and AAutoWipeConfig.txt to File Manager.
    4- Connect to your server Terminal using SSH or any other method.
    5- Go to your Server folder 
        Command #1 :
        cd /var/lib/pterodactyl/volumes
        Command #2:
        ls
        Command #3:
        cd "your server folder name"
        Command #4:
        chmod +x AutoWipe.sh
    6- Go back to File manager click on server folder and create folder named my_server_identity if you don't have one
    7- In my_server_identit create another folder cfg and in the new folder create file server.cfg with all your server configuration exept recon password and port.
    8- Now go to server settings and  click on reinstall server (Some files may be deleted or modified during this process, please back up your data before continuing.)
     
    Linux:
    1-Download & load https://umod.org/plugins/wipe-info-api and edit WipeInfoApi configuration to fit with your wipe schedule.
    2-Load MapVoter and edit MapVoter configuration.
    3- Shutdown the server.
    4- Copy AutoWipe.sh and AutoWipeconfig.txt to your server folder
    5- download & install Unzip sudo apt-get install unzip
    6- download & install jq JSON sudo apt-get install jq
    7- open AutoWipe.sh   in NotePad++.
    8- Find RustDedicated.exe -batchmode and change rcon.port ,rcon.web rcon.password if you use rcon.
    9- Open AutoWipeconfig.txt in Text Editor.
    10- Replace the example server config path with your own server.cfg location.
    11- Replace the example SteamCmd path with your own SteamCmd.sh location.
    12- Script will delete all maps *.sav* on map wipe and all   *.db  *.db-journal  on full wipe.
    13- open terminal and do chmod +x AutoWipe.sh.
    14- Run AutoWipe.sh ./AutoWipe.sh.
    Perform a Dry-Run
    Run the AutoWipe.bat to ensure that it is working as expected.
    Whilst your server is online with no players, test some commands like Mapvote.bpwipe, check AutoWipeLogs.log as well as server.cfg, and make sure that server.seed and server.worldsize has changed and all your selected files have been deleted.
    Contact
    kaysharp#2008
    (0)
    $45.00
     1.0.6 Damo

    CustomWings

    Players or NPCs add wings with custom skins,It is compatible with any NPC plugin.
    You can add wings with specific skins to the system NPC OR Plug-in NPC You can also specify the wings of the skin for the player You can make the skin you think looks good and define it as wings Plug-in function demo video :
     
     
    In fact, wings are carpets that have changed their skin 
    There are 12 kinds of wings in the current configuration file, maybe I will make more for it later
    You can also choose to make your own skins as wings
     
    Player  chat commands :
    /wing  - Fast enable or disable wings (permission required : customwings.xxxxxxx or customwings.all) /wing set - Open wings selection UI panel (permission required : customwings.xxxxxxx or customwings.all) /wing admin - Open NPC wings control UI panel) (permission required : customwings.admin)  
    About permissions :
    customwings.xxxxxxx  (xxxxxxx See Config Skins and permissions - Permission) customwings.all (All skins can be used) customwings.admin (Can open NPC wings control UI panel)  
    Configuration instructions :
    Regarding the wing settings of NPCs, it is recommended to use the UI panel settings (commands/ wing admin - Open panel) Because the skin of the wings can be seen more intuitively .
    Of course, it may be more convenient to set it in the Config, it varies from person to person
    Player wings special mode : 
    If it’s true, then the wings to the player will be a little longer  But if the player uses a third perspective (admin F3 to switch perspective) there will be no collision problem Re-acquire all skin links :
    If enabled, each time the plugin is refreshed, the image link address in the data will be refreshed (If the skin ID exists in the creative workshop, but the skin image cannot be displayed normally, it is recommended to enable it) Plugin_NPC wings Contain model :
    If enabled, Plugin NPC DisplayName Contain "key" generate wings ,Otherwise, Plugin NPC DisplayName must be equal to key to generate wings The advantage of this is that it is more convenient and flexible to add wings to specified types of NPCs. Auto add System NPC ShortPrefabName And uto add Plugin NPC DisplayName :
    If disabled, it will not automatically add newly generated NPC ShortPrefabName/DisplayName  to the Config  
    Something else:
    After the player teleports, there may be situations where the wings are not displayed. I think this is related to the game itself (the next time the player teleports, death, rebirth, it will be displayed normally)  
    Config :
    { "Default command": "wing", "Player wings special mode": false, "Re-acquire all skin links": false, "Auto add System NPC ShortPrefabName": true, "Auto add Plugin NPC DisplayName": true, "Plugin_NPC wings Contain model": false, "Skins and permissions": [ { "Permission": "customwings.2687914104", "Skin ID": 2687914104 }, { "Permission": "customwings.2688445074", "Skin ID": 2688445074 }, { "Permission": "customwings.2688449186", "Skin ID": 2688449186 }, { "Permission": "customwings.2688449938", "Skin ID": 2688449938 }, { "Permission": "customwings.2688450780", "Skin ID": 2688450780 }, { "Permission": "customwings.2688452243", "Skin ID": 2688452243 }, { "Permission": "customwings.2711079049", "Skin ID": 2711079049 }, { "Permission": "customwings.2711080434", "Skin ID": 2711080434 }, { "Permission": "customwings.2711082059", "Skin ID": 2711082059 }, { "Permission": "customwings.2711083271", "Skin ID": 2711083271 }, { "Permission": "customwings.2711084378", "Skin ID": 2711084378 }, { "Permission": "customwings.2711086272", "Skin ID": 2711086272 } ], "System_NPC_wings (ShortPrefabName)": { "npc_underwaterdweller": { "Enable": true, "Skin ID": 2711083271 }, "npc_tunneldweller": { "Enable": true, "Skin ID": 2711084378 }, "scientistnpc_oilrig": { "Enable": false, "Skin ID": 2711082059 }, "scientistnpc_roamtethered": { "Enable": false, "Skin ID": 2711079049 }, "scientistnpc_excavator": { "Enable": false, "Skin ID": 2711083271 }, "scientistnpc_patrol": { "Enable": false, "Skin ID": 2711080434 }, "player": { "Enable": false, "Skin ID": 0 }, "scientistnpc_junkpile_pistol": { "Enable": false, "Skin ID": 0 }, "npc_bandit_guard": { "Enable": false, "Skin ID": 0 }, "scientistnpc_peacekeeper": { "Enable": false, "Skin ID": 0 }, "boat_shopkeeper": { "Enable": false, "Skin ID": 0 }, "bandit_shopkeeper": { "Enable": false, "Skin ID": 0 }, "missionprovider_fishing_b": { "Enable": false, "Skin ID": 0 }, "missionprovider_fishing_a": { "Enable": false, "Skin ID": 0 }, "missionprovider_outpost_a": { "Enable": false, "Skin ID": 0 }, "missionprovider_outpost_b": { "Enable": false, "Skin ID": 0 }, "bandit_conversationalist": { "Enable": false, "Skin ID": 0 }, "missionprovider_bandit_b": { "Enable": false, "Skin ID": 0 }, "missionprovider_bandit_a": { "Enable": false, "Skin ID": 0 }, "stables_shopkeeper": { "Enable": false, "Skin ID": 0 }, "missionprovider_stables_a": { "Enable": false, "Skin ID": 0 }, "missionprovider_stables_b": { "Enable": false, "Skin ID": 0 } }, "Plugin_NPC_wings (DisplayName)": { "Boss murderer Lv.1": { "Enable": true, "Skin ID": 2688445074 }, "Boss scientist Lv.1": { "Enable": true, "Skin ID": 2687914104 } } }  
    (1)
    $15.00
     0.0.5 bsdinis

    Vehicles

    Spawn any type of vehicle prefab with custom commands, permissions, cooldown, starting fuel, fuel consumption, extra seats and extra mounts.
    The default config includes a list of every vehicle that currently exists in Rust.
    Using the default config as an example;
       - The chat command to spawn a Minicopter would be the SpawnCommandPrefix followed by the key in the config corresponding to the Minicopter:  /mymini
       - The chat command to fetch the Minicopter would be the FetchCommandPrefix followed by the corresponding key: /gmini
       - The chat command to despawn the Minicopter would be the DespawnCommandPrefix followed by the corresponding key: /nomini
     
     
     
         Config
     
       "AllowMultipleIdentical"                                               Allows players to have multiple vehicles of the same type.
     
       "FetchOldVehicleInsteadOfSpawningIdentical"         Fetches the old vehicle if the player attempts to spawn an identical vehicle.
     
       "AllowFetchingWhenOccupied"                                  Allows players to fetch their vehicles when there are players mounted on it.
     
       "DismountOccupantsWhenFetching"                         Dismounts every occupant when the player fetches their vehicle.
     
       "AllowDespawningWhenOccupied"                            Allows players to despawn their vehicles when there are players mounted on it.
     
       "RefundFuelOnDespawn"                                            Refunds any fuel left inside the fuel tank when the player despawns their vehicles using the chat command.
     
       "NotifyWhenVehicleDestroyed"                                  Sends a chat message to the player when their vehicles are destroyed.
     
       "DestroyVehiclesOnDisconnect"                                Destroys every vehicle when their owner disconnects.
     
       "BlockWhenMountedOrParented"                              Prevents players from spawning or fetching vehicles when they are mounted or parented.
     
       "BlockWhenBuildingBlocked"                                      Prevents players from spawning or fetching vehicles when they are building blocked.
     
       "BlockInSafeZone"                                                       Prevents players from spawning or fetching vehicles when they are in a safe zone.
     
       "BlockWhenCombatBlocked"                                      Prevents players from spawning or fetching vehicles when they are combat blocked.  (Requires NoEscape)
     
       "BlockWhenRaidBlocked"                                            Prevents players from spawning or fetching vehicles when they are raid blocked.        (Requires NoEscape)
     
       "RemoveChinookMapMarker"                                     Removes the map marker from Chinooks.
     
     
     
         Vehicle specific options:
     
       "Name"                                                                          Name of the vehicle that will be shown in chat messages.
     
       "Prefab"                                                                         Path of the prefab to spawn.
     
       "SpawnPermission"                                                      Required permission to spawn the vehicle. Can be left empty or can be an existing permission.
     
       "FetchPermission"                                                        Required permission to fetch the vehicle. Can be left empty or can be an existing permission.
     
       "Cooldown"                                                                   Cooldown for the spawn command, in seconds.
     
       "StartingFuel"                                                                Amount of fuel to spawn in the fuel tank when the vehicle is spawned.
     
       "LockFuelContainer"                                                     Prevents the fuel tank from being looted.
     
       "FuelPerSecond"                                                           Amount of fuel used per second while the vehicle is on. Does not apply to submarines, modular cars or workcarts.
     
       "IdleFuelPerSecond"                                                     Amount of fuel used per second while the vehicle is idling. Does not apply to helicopters, boats, hot air balloons or magnet cranes.
     
       "MaxFuelPerSecond"                                                    Amount of fuel used per second while the vehicle is running. Does not apply to helicopters, boats, hot air balloons or magnet cranes.
     
       "ExtraMounts"                                                               List of mounts to add to the vehicle, position and rotation are relative to the vehicle (position X, position Y, position Z, rotation X, rotation Y, rotation Z).
     
       "ExtraSeats"                                                                   List of seats to add to the vehicle, these are only visual and cannot be mounted without an ExtraMount, position and rotation are relative to the vehicle (position X, position Y, position Z, rotation X, rotation Y, rotation Z).
     
       "YRotationSpawnOffset"                                               Vehicle spawn rotation, relative to the looking direction of the player. (-90 is 90º left, 90 is 90º right)
     
       "MaxSpawnDistance"                                                    Maximum distance the vehicle can spawn away from the player.
     
       "FetchDistanceLimit"                                                     Maximum distance radius allowed to fetch the vehicle.
     
       "DespawnDistanceLimit"                                               Maximum distance radius allowed to despawn the vehicle.
     
       "CanOnlySpawnOnWater"                                             Blocks vehicle from being spawned or fetched on land.
     
       "CanNotSpawnOnWater"                                               Blocks vehicle from being spawned or fetched on water.
     
    { "SpawnCommandPrefix": "my", "FetchCommandPrefix": "g", "DespawnCommandPrefix": "no", "AllowMultipleIdentical": false, "FetchOldVehicleInsteadOfSpawningIdentical": true, "AllowFetchingWhenOccupied": false, "DismountOccupantsWhenFetching": true, "AllowDespawningWhenOccupied": false, "RefundFuelOnDespawn": false, "NotifyWhenVehicleDestroyed": false, "DestroyVehiclesOnDisconnect": false, "BlockWhenMountedOrParented": true, "BlockWhenBuildingBlocked": true, "BlockInSafeZone": true, "BlockWhenCombatBlocked": true, "BlockWhenRaidBlocked": true, "RemoveChinookMapMarker": true, "Vehicles": { "ball": { "Name": "Soccer Ball", "Prefab": "assets/content/vehicles/ball/ball.entity.prefab", "SpawnPermission": "vehicles.ball", "FetchPermission": "vehicles.ball", "Cooldown": 300.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": 0.0, "MaxSpawnDistance": 20.0, "FetchDistanceLimit": 0.0, "DespawnDistanceLimit": 0.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini": { "Name": "Minicopter", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter", "FetchPermission": "vehicles.minicopter", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini1": { "Name": "Minicopter1", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter1", "FetchPermission": "vehicles.minicopter1", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.0, "pY": 0.35, "pZ": -1.45, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.0, "pY": 0.4, "pZ": -1.1, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini2": { "Name": "Minicopter2", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter2", "FetchPermission": "vehicles.minicopter2", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini3": { "Name": "Minicopter3", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter3", "FetchPermission": "vehicles.minicopter3", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.0, "pY": 0.35, "pZ": -1.45, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.0, "pY": 0.4, "pZ": -1.1, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "heli": { "Name": "Scrap Transport Helicopter", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SpawnPermission": "vehicles.scraphelicopter", "FetchPermission": "vehicles.scraphelicopter", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "heli2": { "Name": "Scrap Transport Helicopter2", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SpawnPermission": "vehicles.scraphelicopter2", "FetchPermission": "vehicles.scraphelicopter2", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": -1.235, "pY": 1.0, "pZ": -2.75, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 1.2, "pY": 1.0, "pZ": -2.75, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "boat": { "Name": "Row Boat", "Prefab": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "SpawnPermission": "vehicles.rowboat", "FetchPermission": "vehicles.rowboat", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.1, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "rhib": { "Name": "RHIB", "Prefab": "assets/content/vehicles/boats/rhib/rhib.prefab", "SpawnPermission": "vehicles.rhib", "FetchPermission": "vehicles.rhib", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "kayak": { "Name": "Kayak", "Prefab": "assets/content/vehicles/boats/kayak/kayak.prefab", "SpawnPermission": "vehicles.kayak", "FetchPermission": "vehicles.kayak", "Cooldown": 300.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "sub1": { "Name": "Solo Submarine", "Prefab": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "SpawnPermission": "vehicles.submarinesolo", "FetchPermission": "vehicles.submarinesolo", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.13, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "sub2": { "Name": "Duo Submarine", "Prefab": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "SpawnPermission": "vehicles.submarineduo", "FetchPermission": "vehicles.submarineduo", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "hab": { "Name": "Hot Air Balloon", "Prefab": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SpawnPermission": "vehicles.hotairballoon", "FetchPermission": "vehicles.hotairballoon", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": 180.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "horse": { "Name": "Ridable Horse", "Prefab": "assets/rust.ai/nextai/testridablehorse.prefab", "SpawnPermission": "vehicles.ridablehorse", "FetchPermission": "vehicles.ridablehorse", "Cooldown": 300.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "sled": { "Name": "Sled", "Prefab": "assets/prefabs/misc/xmas/sled/sled.deployed.prefab", "SpawnPermission": "vehicles.sled", "FetchPermission": "vehicles.sled", "Cooldown": 300.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "ch47": { "Name": "Chinook", "Prefab": "assets/prefabs/npc/ch47/ch47.entity.prefab", "SpawnPermission": "vehicles.chinook", "FetchPermission": "vehicles.chinook", "Cooldown": 300.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "sedan": { "Name": "Sedan", "Prefab": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "SpawnPermission": "vehicles.sedan", "FetchPermission": "vehicles.sedan", "Cooldown": 300.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "4mod": { "Name": "4 Module Car", "Prefab": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.4modulecar", "FetchPermission": "vehicles.4modulecar", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "3mod": { "Name": "3 Module Car", "Prefab": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.3modulecar", "FetchPermission": "vehicles.3modulecar", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "2mod": { "Name": "2 Module Car", "Prefab": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.2modulecar", "FetchPermission": "vehicles.2modulecar", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.08, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "crane": { "Name": "Magnet Crane", "Prefab": "assets/content/vehicles/crane_magnet/magnetcrane.entity.prefab", "SpawnPermission": "vehicles.magnetcrane", "FetchPermission": "vehicles.magnetcrane", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.3334, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "cart": { "Name": "Workcart", "Prefab": "assets/content/vehicles/workcart/workcart.entity.prefab", "SpawnPermission": "vehicles.workcart", "FetchPermission": "vehicles.workcart", "Cooldown": 300.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false } }, "Version": { "Major": 0, "Minor": 0, "Patch": 5 } }  
         Lang:
    { "NoPermissionSpawn": "You do not have permission to spawn {0}s.", "NoPermissionFetch": "You do not have permission to fetch {0}s.", "MountedOrParented": "You cannot spawn or fetch vehicles while mounted or parented.", "BuildingBlocked": "You cannot spawn or fetch vehicles while building blocked.", "InSafeZone": "You cannot spawn or fetch vehicles in a safe zone.", "CombatBlocked": "You cannot spawn or fetch vehicles while combat blocked.", "RaidBlocked": "You cannot spawn or fetch vehicles while raid blocked.", "NotOnWater": "You can only spawn or fetch {0}s on water.", "OnWater": "You can not spawn or fetch {0}s on water.", "LookingTooFar": "You must be looking at a position closer to you to spawn a {0}.", "Destroyed": "Your {0} has been destroyed.", "AlreadySpawned": "You already own a {0}.\nUse '/{1}' to fetch it or '/{2}' to despawn it.", "Cooldown": "You must wait {0} seconds before spawning another {1}.", "Spawned": "Your {0} has spawned.", "NotFound": "You do not have a {0}.", "TooFarFetch": "Your {0} is too far away to be fetched.", "TooFarDespawn": "Your {0} is too far away to be despawned.", "BeingUsedFetch": "Cannot fetch your {0} as it is currently being used by another player", "BeingUsedDespawn": "Cannot despawn your {0} as it is currently being used by another player", "Fetched": "You have fetched your {0}.", "Despawned": "You have despawned your {0}{1}.", "Refund": " - refunded {0} low grade fuel" }  
    (1)
    $15.00
     1.7.3 ArtiIOMI

    Fishing Event

    Event which idea was taken from halloween's and easter's hunting. As in original game we collect candies or eggs, that in this case we are catching fishes for which we are getting points. Amount of points are dependent on the type of fish or item we catch. It depens exacly on number of "Bait" that every type of fish has e.g. Sardine has Bait 3 so we get 3 points.
     
    Permission
    To assign a permission, use 'oxide.grant <user or group> <name or steam id>' fishingevent.admin - Allow to using commands.
     
    Commands
    This plugin provides both chat and console commands using the same syntax. When using a command in chat, prefix it with a forward slash: `/`. startfe  - starts the countdown to the start of the fishing event.
    stopfe   - Ends the event immediately, without giving away any prizes.
    finishfe - Ends the event immediately, with giving away any prizes.
    configfe - Opens the configuration UI panel

    Configuration
     
    Language
    Default English FIle
    { "noOneStartFishing": "Wow, no one played so no one won.", "bestPlayer": "{0} is the top fisherman who has caught {1} fish and {2} points collected.", "playerStats": "You placed {0} of {1} with caught {2} fish and {3} points collected.", "rewardMessage": "You received {0}x {1} as an award!", "timeMessageToEvent": "<color=#326de3>Fishing Event</color>: The fishing event starts in {0} minutes." }  
    Credits
    @STIVI Plugin tester and release help.
    @Flammable Plugin originator and tester.
    @Billy Joe Thanks for your UI Tool(I hate it but i love it)
     
    (4)
    $10.00
     1.3.1 MACHIN3

    XPerience

    Features:
    Gain Experince doing just about anything in game. Experince Levels Night Boost Stats & Skills Bonus XP with Kill Records mod UI for player controls Top players UI SQL support for remote storage (only for saving not loading) In Game Admin Panel UI for mod adjustments Permissions to restrict Stats/Skills  
    Stats:
    1. Mentality
    Research Cost Reduction Research Speed Reduction Critical Hit Chance 2. Dexterity
    Block Chance Dodge Chance Armor Damage Reduction 3. Might
    Increased Max Health (armor with UI) Increase Melee Damage Increased Max Hunger Increased Max Thirst Reduced Bleeding Reduced Radiation Increased Heat/Cold Tolerance 4. Captaincy
    Requires Team of 2 or more players Give boosts to all other team member skills Optional boost to all other team member XP gains Increase effective distance of Captaincy per level Stacks with other members with Captancy stat  
     
    Skills:
    1. WoodCutter
    Increased Wood Gathering Increased Bonus Chance for Apples 2. Smithy
    Increased Production Decreased Fuel Consumption (furnace, grill, etc) Chance for more Items Chance for High Quality Metal from metal ore 3. Miner
    Increased Ore Gathering Increased Bonus Reduced Fuel Consumption (hats) Chance for Metal Fragments from metal ore 4. Forager
    Increased Plant Gathering Chance for more seeds Chance for Random Item 5. Hunter
    Increased Food Gathering Increased Bonus Increased Damage Chance on Wildlife Night Damage Boost on Wildlife 6. Fisher
    Increased Fish Caught Increased Items Collected 7. Crafter
    Decreased Crafting Speed Decreased Crafting Costs Better Repair Value Chance for Better Condition 8. Framer
    Decreased Building Costs Decreased Repair Time Decreased Repair Costs 9. Medic
    Reduced crafting time (mixing table) Revive players with more health Recover from wounded with higher health Get more health from some medical tools 10. Scavenger
    Chance for more loot in drops/crates Chance for custom item drops Chance for more loot from Scientists  
    11. Tamer (requires Pets mod)
    Tame Animals as Pets  
    Chat Commands
    Player Commands:
    /xphelp - Shows all commands in chat /xpstats - brings up user control panel /xpstats (player) - shows full player XP profile /xpstatschat - shows your level, xp, stats, and skills in chat /xptop - brings up top players UI /xpaddstats (stat) - level up selected stat /xpaddskill (skill) - level up selected skill /xpresetstats - resets all stats and refunds points /xpresetskills - resets all skills and refunds points /xpliveui (0-5) - Live UI Location / 0 = off Admin Commands: (Requires server admin or xperience.admin permission)
    /resetxperience - Clears and resets all player data in XPerience /xpadminhelp - displays admin commands for admins /xpgive (playername) (amount) - gives x amount of experience to player /xptake (playername) (amount) - takes x amount of experience from player /xpconfig - opens in game admin panel /xpfix - resets all player data except experience and recalculates level, points, and requirements /xpreset (playername) - resets player's progress to 0 Permissions
    This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>.
    xperience.admin -- Gives permission to use admin commands xperience.vip -- Gives VIP reset permission to user xperience.admin -- Gives permission to use admin commands
    xperience.vip -- Gives VIP reset permission to user
    xperience.mentality - Can level Mentality
    xperience.dexterity - Can level Dexterity
    xperience.might - Can level Might
    xperience.captaincy - Can level Captaincy
    xperience.woodcutter - Can level WoodCutter
    xperience.smithy - Can level Smithy
    xperience.miner - Can level Miner
    xperience.forager - Can level Forager
    xperience.hunter - Can level Hunter
    xperience.fisher - Can level Fisher
    xperience.crafter - Can level Crafter
    xperience.framer - Can level Framer
    xperience.medic - Can level Medic
    xperience.scavenger - Can level Scavenger
    xperience.tamer - Can level Tamer
     
    ## API
    // Give XP to player - looks for value in double GiveXP(BasePlayer player, double amount) // Take XP from player - looks for value in double TakeXP(BasePlayer player, double amount)              // Hook for Research related plugins to use specifically for the tech tree. // Example expects the item rarity value casted as a double and the player var cost = 0; if (XPerience != null && XPerience.IsLoaded) cost = XPerience.Call<int>("OnResearchCostDetermineHook", (double)rarirtyvalue, player);
    ## Configuration
    **Extremely Configurable! Careful with adjustments!**
    { "Player Chat Commands": { "openplayerstats": "xpstats", "showplayerstatschat": "xpstatschat", "opentopplayers": "xptop", "playeraddstat": "xpaddstat", "playeraddskill": "xpaddskill", "playerresetstats": "xpresetstats", "playerresetskills": "xpresetskills", "playerresetall": "xprestart", "playerliveuichange": "xpliveui", "openhelp": "xphelp" }, "Admin Chat Commands": { "showadminhelp": "xpadminhelp", "openadminpanel": "xpconfig", "adminresetxperience": "xpresetall", "adminxpgive": "xpgive", "adminxptake": "xptake", "adminresetplayer": "xpresetplayer", "adminfixdata": "xpfix", "adminitemchange": "itemchange" }, "Default Options": { "userpermissions": false, "liveuistatslocation": 1, "liveuistatslocationmoveable": true, "showchatprofileonconnect": true, "showunusedeffects": false, "NotifcationCooldown": 2, "restristresets": true, "resetminsstats": 60, "resetminsskills": 60, "bypassadminreset": true, "vipresetminstats": 30, "vipresetminsskills": 30, "playerfixdatatimer": 60, "disableplayerfixdata": false, "disablearmorchat": true, "hardcorenoreset": false, "allowplayersearch": true, "allowplayerreset": true, "topplayersperpage": 40, "showonlinestatus": true }, "UI Text Colors": { "defaultcolor": "white", "level": "green", "experience": "green", "nextlevel": "yellow", "remainingxp": "cyan", "statskilllevels": "green", "perks": "green", "unspentpoints": "green", "spentpoints": "red", "pets": "cyan", "mentality": "white", "dexterity": "white", "might": "white", "captaincy": "white", "woodcutter": "white", "smithy": "white", "miner": "white", "forager": "white", "hunter": "white", "fisher": "white", "crafter": "white", "framer": "white", "medic": "white", "scavenger": "white", "tamer": "white" }, "Image Icons": { "mainicon": "https://imgur.com/JUwd2a8.png", "mentality": "https://imgur.com/dR7Hcif.png", "dexterity": "https://imgur.com/u9BSoMI.png", "might": "https://imgur.com/BXCVcKb.png", "captaincy": "https://imgur.com/6y5Yha1.png", "woodcutter": "https://imgur.com/3teb5s2.png", "smithy": "https://imgur.com/uz8szzL.png", "miner": "https://imgur.com/lFkLUv0.png", "forager": "https://imgur.com/SSdZZ8O.png", "hunter": "https://imgur.com/UwASeQs.png", "fisher": "https://imgur.com/QU76hi1.png", "crafter": "https://imgur.com/IiywcbI.png", "framer": "https://imgur.com/M3VgQic.png", "medic": "https://imgur.com/mXp3Mrh.png", "scavenger": "https://imgur.com/g3S4XKW.png", "tamer": "https://imgur.com/DatpWzL.png", "chicken": "https://imgur.com/qJYzAZ6.png", "boar": "https://imgur.com/ou1DgxE.png", "stag": "https://imgur.com/CwACyuG.png", "wolf": "https://imgur.com/J18C2Je.png", "bear": "https://imgur.com/kTbD3B1.png", "online": "https://imgur.com/0ZEDsKR.png", "offline": "https://imgur.com/VAsGrpl.png" }, "UI Notify (requires UINotify plugin)": { "useuinotify": false, "disablechats": false, "xpgainloss": false, "xpgainlosstype": 0, "levelupdown": false, "levelupdowntype": 1, "dodgeblock": false, "dodgeblocktype": 2, "criticalhit": false, "criticalhittype": 3 }, "XP - Level Config": { "levelstart": 25.0, "levelmultiplier": 50.0, "maxlevel": 500, "levelxpboost": 0.05, "statpointsperlvl": 1, "skillpointsperlvl": 2 }, "XP - Night Bonus": { "Enable": true, "StartTime": 19, "EndTime": 5, "Bonus": 0.1, "enableskillboosts": true }, "XP - Gain Amounts": { "chickenxp": 5.0, "fishxp": 5.0, "boarxp": 10.0, "stagxp": 15.0, "wolfxp": 20.0, "bearxp": 25.0, "sharkxp": 30.0, "horsexp": 20.0, "scientistxp": 25.0, "dwellerxp": 25.0, "playerxp": 25.0, "lootcontainerxp": 5.0, "animalharvestxp": 5.0, "corpseharvestxp": 5.0, "underwaterlootcontainerxp": 10.0, "lockedcratexp": 25.0, "hackablecratexp": 50.0, "craftingxp": 5.0, "bradley": 25.0, "patrolhelicopter": 30.0, "playerrevive": 5.0 }, "XP - Gather Amounts": { "treexp": 5.0, "orexp": 5.0, "harvestxp": 5.0, "plantxp": 5.0, "noxptools": true }, "XP - Building Amounts": { "woodstructure": 5.0, "stonestructure": 10.0, "metalstructure": 15.0, "armoredstructure": 20.0, "buildxpdelay": true, "buildxpdelayseconds": 2 }, "XP - Teams": { "enableteamxpgain": true, "enableteamxploss": true, "teamxpgainamount": 0.1, "teamxplossamount": 0.05, "teamdistance": 50.0 }, "XP - Mission Amounts": { "missionsucceededxp": 50.0, "missionfailed": false, "missionfailedxp": 10.0 }, "XP - Reducer Amounts": { "suicidereduce": true, "suicidereduceamount": 0.05, "deathreduce": true, "deathreduceamount": 0.05 }, "BonusXP - Bonus Amounts (requires KillRecords plugin)": { "showkrbutton": false, "enablebonus": false, "requiredkills": 10, "bonusxp": 5.0, "endbonus": 500, "multibonus": true, "multibonustype": "fixed" }, "Economics Rewards (requires Economics plugin)": { "econlevelup": false, "econleveldown": false, "econresetstats": false, "econresetskills": false, "econlevelreward": 50.0, "econlevelreduction": 25.0, "econresetstatscost": 100.0, "econresetskillscost": 100.0 }, "Server Rewards (requires ServerRewards plugin)": { "srewardlevelup": false, "srewardleveldown": false, "srewardresetstats": false, "srewardresetskills": false, "srewardlevelupamt": 5, "srewardleveldownamt": 5, "srewardresetstatscost": 75, "srewardresetskillscost": 75 }, "Mentality Stat": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "researchcost": 0.1, "researchspeed": 0.1, "criticalchance": 0.05, "useotherresearchmod": false }, "Dexterity Stat": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "blockchance": 0.05, "blockamount": 0.1, "dodgechance": 0.05, "reducearmordmg": 0.05 }, "Might Stat": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "armor": 0.1, "meleedmg": 0.05, "metabolism": 0.02, "bleedreduction": 0.05, "radreduction": 0.05, "heattolerance": 0.05, "coldtolerance": 0.05 }, "Captaincy Stat": { "maxlvl": 10, "pointcoststart": 3, "costmultiplier": 3, "skillboost": 0.05, "enablexpboost": true, "xpboost": 0.05, "captaincydistance": 10.0 }, "WoodCutter Skill": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "gatherrate": 0.5, "bonusincrease": 0.1, "applechance": 0.1 }, "Smithy Skill": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "productionrate": 0.1, "fuelconsumption": 0.1, "metalchance": 0.05, "metalamount": 1 }, "Miner Skill": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "gatherrate": 0.5, "bonusincrease": 0.1, "fuelconsumption": 0.1, "metalchance": 0.1, "metalamount": 1 }, "Forager Skill": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "gatherrate": 0.3, "chanceincrease": 0.1, "randomchance": 0.05, "randomChanceList": { "0": { "shortname": "apple", "amount": 1 }, "1": { "shortname": "bandage", "amount": 1 }, "2": { "shortname": "scrap", "amount": 1 }, "3": { "shortname": "bucket.water", "amount": 1 }, "4": { "shortname": "metal.fragments", "amount": 1 } } }, "Hunter Skill": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "gatherrate": 0.3, "bonusincrease": 0.1, "damageincrease": 0.05, "nightdmgincrease": 0.01 }, "Fisher Skill": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "fishamountincrease": 0.75, "itemamountincrease": 0.25 }, "Crafter Skill": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "craftspeed": 0.1, "craftcost": 0.05, "repairincrease": 0.07, "repaircost": 0.05, "conditionchance": 0.07, "conditionamount": 0.1 }, "Framer Skill": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "upgradecost": 0.05, "repaircost": 0.05, "repairtime": 0.1 }, "Medic Skill": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "revivehp": 5.0, "recoverhp": 5.0, "crafttime": 0.1, "tools": 2.0 }, "Scavenger Skill": { "maxlvl": 10, "pointcoststart": 2, "costmultiplier": 2, "scavlootchance": 0.1, "scavchance": 0.1, "scavmultiplier": 1.0, "customscavmultiplier": 0.5, "customscavrandom": true, "usecustomscavlist": true, "drops": true, "crates": true, "uncrates": true, "lockedcrates": true, "hackcrates": true, "scientists": true, "componentsonly": false, "scavChanceList": { "0": { "shortname": "scrap", "amount": 1, "maxamount": 10, "requiredlevel": 1 }, "1": { "shortname": "metal.fragments", "amount": 1, "maxamount": 10, "requiredlevel": 5 } } }, "Tamer Skill": { "enabletame": true, "maxlvl": 5, "pointcoststart": 2, "costmultiplier": 2, "tamechicken": true, "tameboar": true, "tamestag": true, "tamewolf": true, "tamebear": true, "chickenlevel": 1, "boarlevel": 2, "staglevel": 3, "wolflevel": 4, "bearlevel": 5 }, "Clans (requires Clans plugin)": { "enableclanbonus": false, "enableclanreduction": false, "clanbonusamount": 0.1, "clanreductionamount": 0.02 }, "SQL Info": { "enablesql": false, "SQLhost": "localhost", "SQLport": 3306, "SQLdatabase": "database", "SQLusername": "user", "SQLpassword": "password" } } ## Localization
    { "adminpanel": "Admin", "adminmenu_001": "Main", "adminmenu_002": "Level / XP", "adminmenu_003": "Stats", "adminmenu_004": "Skills", "adminmenu_005": "Other Settings", "adminmenu_006": "SQL", "adminmenu_007": "SAVE SETTINGS", "adminmenu_008": "Save & Reload Mod", "adminmenu_009": "CLOSE", "adminmenu_010": "Reset Default Settings", "adminmenu_011": "Fix Player Data", "adminmenu_012": "Other Mod Settings", "adminmenu_013": "Reset Options", "adminmenu_014": "My Stats", "adminmenu_015": "Player's Stats", "adminitemchange": "{0} condition is now {1} and max condition is now {2}", "adminitemchangerequirement": "{0} current condition is {1} and max condition is {2}\nTo change this use /{3} (condition value) (maxcondition value)", "adminfixplayers": "All player data has been reset except experience.\nLevels, points and requirements recalculated.", "adminresetconfig": "Config has been reset to default values.", "saveconfig": "New Config has been Saved", "admininfoliveui": "Default Live UI Location", "adminxp_001": "Level & XP Settings", "adminxp_002": "[Level / Point Settings]", "adminxp_003": "Level Start:", "playerfixdata": "Your data has been fixed and your level recalculated. You will need to reapply your stat & skill points", "playerfixdatabutton": "Fix My Data", "playerresetdisabled": "Player reset disabled, contact server admin", "playersearchdisabled": "Player searching is currently disabled", "imgwaiting": "Waiting On ImageLibrary to finish the load order", "resettimerdata": "Wait another {0} mins", "xphelp": "XPerience Plugin by [email protected] \n Commands: \n/xpstats - brings up user control panel \n/xpstatschat - shows your level, xp, stats, and skills in chat \n/xptop - brings up top players UI \n/xpaddstats (stat) - level up selected stat \n/xpaddskill (skill) - level up selected skill \n/xpresetstats - resets all stats and refunds points \n/xpresetskills - resets all skills and refunds points \n/xpliveui (0-4) - Live UI Location / 0 = off", "xphelpadmin": "XPerience Plugin by [email protected] \n Admin Commands: \n/{0} - Opens admin control panel for mod setup/{1} - resets entire mod and deletes all player data \n/{2} (playername) - resets selected player data \n/{3} (playername) (amount) - gives x amount of experience to selected player \n/{4} (playername) (amount) - takes x amount of experience from selected player \n/{5} (conditionvalue) (maxconditionvalue) - changes the item condition and max condition in your hand", "playerprofilechat": "My Stats: \n---------------- \nLevel: {0} \nCurrent XP: {1} \nNext Level: {2} \nStat Points: {3} \nSkill Points: {4} \n---------------- \nMentality: {5} \nDexterity: {6} \nMight: {7} \nCaptaincy: {8} \n---------------- \nWoodCutter: {9} \nSmithy: {10} \nMiner: {11} \nForager: {12} \nHunter: {13} \nFisher: {14} \nCrafter: {15} \nFramer: {16} \nMedic: {17} \nScavenger: {18} \nTamer: {19} \n", "suicide": "You have lost {0} XP for commiting suicide", "death": "Your XP has been reduced by {0} for death", "levelup": "You are now Level {0}. You have recieved {1} stat point and {2} skill points", "leveldown": "You have lost a level! You are now Level {0}", "statdown": "You have lost {0} stats points", "skilldown": "You have lost {0} skill points", "statdownextra": "You did not have enough unspent stat points to take, your ({0}) stat has been lowered and you have lost {1} stats points, {2} stat points returned to your unspent amount", "skilldownextra": "You did not have enough unspent skill points to take, your ({0}) skill has been lowered and you have lost {1} skill points, {2} skill points returned to your unspent amount", "bonus": "You get a bonus {0} XP for {1} {2}", "notenoughpoints": "You do not have enough points", "notenoughstatpoints": "You do not have enough points for level {0} {1}, requires {2} statpoints", "notenoughskillpoints": "You do not have enough points for level {0} {1}, requires {2} skillpoints", "pointsadded": "you now have {0} points applied in {1}", "pointsremoved": "you have remove {0} points from {1}", "statup": "You used {0} statpoints to reach Level {1} in {2}", "skillup": "You used {0} skillpoints to reach Level {1} in {2}", "nostatpoints": "You have lost all stat points", "noskillpoints": "You have lost all skill points", "resetstats": "You have reset your stats and have {0} stat points returned", "resetskills": "You have reset your skills and have {0} skill points returned", "attackerdodge": "Your victim dodged your attack", "attackerblock": "Your victim blocked {0} damage from your attack", "victimdodge": "You dodged last attack", "victimblock": "You blocked {0} damage from last attack", "crithit": "You preformed a critical hit for {0} extra damage", "weaponcon": "New weapon condition is now {0}", "medictools": "Medical Tools", "medictooluse": "You recived an extra {0} health from {1}", "medicrecoverplayer": "You have recovered with an extra {0} health.", "medicreviveplayer": "You have been revived with an extra {0} health.", "medicrevivereviver": "You have revived player with an extra {0} health.", "captaincyskillboost": "Team Skill Boost", "captaincyxpboost": "Team XP Boost", "captaincydistance": "Effective Distance", "captaincyteamrequired": "Must be part of a team!", "status": "Status", "online": "Online", "offline": "Offline", "level": "Level", "experience": "Experience", "xp": "XP", "mentality": "Mentality", "dexterity": "Dexterity", "might": "Might", "captaincy": "Captaincy", "woodcutter": "WoodCutter", "smithy": "Smithy", "miner": "Miner", "forager": "Forager", "hunter": "Hunter", "fisher": "Fisher", "crafter": "Crafter", "framer": "Framer", "medic": "Medic", "scavenger": "Scavenger", "tamer": "Tamer", "stats": "Stats", "skills": "Skills", "researchcost": "Research Cost", "researchspeed": "Research Speed", "critchance": "Critical Chance", "blockchance": "Block Chance", "dodgechance": "Dodge Chance", "fishamount": "Fish Amount", "fishitems": "Item Amount", "armor": "Armor", "tea": "Tea Boost", "teatypenone": "None", "melee": "Melee Damage", "calories": "Max Calories", "hydration": "Max Hydration", "bleed": "Bleeding Time", "radiation": "Radiation", "heat": "Heat Tolerance", "cold": "Cold Tolerance", "craftspeed": "Crafting Speed", "woodgather": "Wood Gathering", "woodbonus": "Bonus Gathering", "woodapple": "Apple Chance", "productionrate": "Production Chance", "productionamount": "Amount", "fuelconsumption": "Fuel Consumption", "fuelconsumptionhats": "Fuel Consumption (hats)", "metalchance": "Metal Fragment Chance", "metalamount": "Metal Fragment Amount", "hmetalchance": "High Quality Chance", "hmetalamount": "High Quality Amount", "oregather": "Ore Gathering", "orebonus": "Bonus Gathering", "gather": "Gathering", "seedbonus": "Seed Bonus", "randomitem": "Random Item", "foodgather": "Food Gathering", "bonusgather": "Bonus Gathering", "damagewildlife": "Damage (wildlife)", "nightdamage": "Night Damage (wildlife)", "costreduction": "Cost", "fullrepair": "Full Repair Chance", "highcond": "Higher Condition Chance", "upgradecost": "Upgrade Cost", "repairtime": "Repair Time", "repaircost": "Repair Cost", "nextlevel": "Next Level", "medicrevive": "Revival Health", "medicrecover": "Recover Health", "mediccrafting": "Mixing Table Speed", "scavchance": "Extra Loot Chance", "scavmultiplier": "Extra Loot Multiplier", "customscavchance": "Custom Loot Chance", "customscavmultiplier": "Custom Loot Multiplier", "unusedstatpoints": "Stat Points", "unusedskillpoints": "Skill Points", "totalspent": "Points Used", "liveuilocationoff": "Live XP UI Stats are off", "liveuilocation": "Live XP UI location is {0}", "liveuilocationhelp": "/xpliveui (0-4) - Live UI Location / 0 = off \n Current UI location is {0}", "resetstatsbutton": "Reset Stats", "resetskillsbutton": "Reset Skills", "nopermordisabled": "Stat/Skill disabled or you do not have permission to use.", "chicken": "Chicken", "boar": "Boar", "stag": "Stag", "wolf": "Wolf", "bear": "Bear", "tamerinc": "Increase Tamer to tame animals", "tamerpets": "Tameable Pets", "topplayers": "Top Players", "resetxperience": "All XPerience player data deleted", "resettimerstats": "You have {0} mins left before you can reset your stats", "resettimerskills": "You have {0} mins left before you can reset your skills", "canresetstats": "{0} mins", "canresetskills": "{0} mins", "victimarmordmg": "Armor Absorbed {0} Damage", "armordmgabsorb": "Armor Damage", "liveuiselection": "Live Stats Location", "mystats": "My Stats", "help": "HELP", "helpprev": "<< Prev Page", "helpnext": "Next Page >>", "helpcommands": "Chat Commands", "helpcommandslist": "Note that many of these commands can be used within your control panel without using chat. \n\n/{0} - shows chat commands in chat \n\n/{1} - brings up your control panel \n\n/{1} (playername) = brings up another players full profile \n\n/{2} - shows your level, xp, stats, and skills in chat \n\n/{3} - brings up top players panel \n\n/{4} (stat) - level up selected stat \n\n/{5} (skill) - level up selected skill \n\n/{6} - resets all stats and refunds points \n\n/{7} - resets all skills and refunds points \n\n/{8} (0-5) - Live UI Location / 0 = off \n\n", "moddetails": "About XPerience Created by:", "bindkey": "You can bind any key to open your XPerience control panel. \nPress F1 to open your console \nDecide what key you want to bind the command to \nType bind 0 chat.say /{0} \nThis will bind the 0 key to open the control panel. \nNext execute the writecfg command in your console to save the config so it won't reset when you relaunch the game", "aboutxperience": "\n\n XPerience is an extremely detailed RPG based mod that allows players to earn experience and levels by interacting with all aspects of the game. You can earn experience from just about anything from cutting down trees, mining ore, hunting, killing, fishing, building, and more.. As you earn experience you will progress in levels that grant stat points and skill points you can spend in different traits that will give you increased abilities. There are currently 4 major Stats and 11 secondary Skills each with their own special attributes, more may come in the future. Stats will grant you overall character strengths while Skills grant you increased abilities when interacting with the world. For every level you increase these traits it will increase the strength of the abilities that each one gives you. The higher the level of each trait the more points it requires to reach the next level. Server owners can configure and adjust every aspect of the XPerience mod including level requirements, level multiplier, xp gained from each source, points awarded per level, point cost per level, bonuses, stat and skill strengths per level, max level of stats and skills, reset timers, and more.", "serversettings": "Every server that uses XPerience can be setup differently to fit their preference. Below are some of the settings for this server. Many things can effect these values like other mods that may be installed. \n\n[MAIN SETTINGS] Levels, Multipliers, Points, Timers, etc..\nLevel Start: {0} | Required XP to reach level 1 \nXP Requirment: {1} | XP Requirement increase for next level ex. ({0} {1} to reach level 2) \nLevel XP Boost: {2}% | XP increase per level \nStat Points Earned Per Level: {3} \nSkill Points Earned Per Level: {4} \nReset Timers: Enabled:{5} Stats {6} / Skills {7} | Time in mins before you can reset your stats or skills \nVIP Reset Timers: Stats {8} / Skills {9} | Time in mins before VIP players can reset stats and skills \nNight Bonus XP: Enabled:{10} | {11}% | Bonus XP received between {12}:00 and {13}:00 hours game time if enabled \nNight Skills Enabled: {14} | Skills that have bonuses at night between {12}:00 and {13}:00 hours game time \n\n", "xpsettings": "[XP Settings]: Amount of XP earned for kills, gathering, building, crafting, etc.. \n", "xpsettingskills": "[Kills & Revive] \n\nChickens: {0} \nFish: {1} \nBoar: {2} \nStag: {3} \nWolf: {4} \nBear: {5} \nShark: {6} \nHorse: {7} \nScientist: {8} \nDweller: {9} \nPlayer: {10} \nBradley: {11} \nHelicopter: {12}\n\nReviving: {13}", "xpsettingsloot": "[Gathering / Looting] \n\nLoot Container: {0} \nUnderwater Loot Container: {1} \nLocked Crate: {2} \nHackable Crate: {3} \nAnimal Harvest: {4} \nCorpse Harvest: {5} \nTree: {6} \nOre: {7} \nGathering: {8} \nPlant: {9}", "xpsettingscraft": "[Crafting / Building] \n\nCrafting: {0} \nWood Structure: {1} \nStone Structure: {2} \nMetal Structure: {3} \nArmored Structure: {4} \n", "xpmissionsettings": "[Missions] \n\nMission Succeeded: {0} \nFailed Reduction Enabled: {1} \nFailed Reduction Amount: {2} \n", "xpreductionsettings": "[XP Reduction] \n\nDeath: {0}% Enabled: {1}\nSuicide: {2}% Enabled: {3}\n", "nextpagestats": "To view details about Stats and Skills click Next Page at the top.", "aboutstats": "The 4 major Stats are Mentality, Dexterity, Might & Captaincy.", "aboutmentality": "Grants you the ability to lower research costs such as the amount of scrap required to unlock new items, Reduces Research Speed that decreases the amount of time it takes to research items in the research station, and gives you increased chance to attack with a critical hit and cause more damage to an enemy or animal.", "aboutmentalitysettings": "[Current Mentality Settings] \nMax Level: {0} \nStarting Cost: {1} \nCost Multiplier: {2}x Level \nResearch Cost Reduction: {3}% \nResearch Speed Reduction: {4}% \nCritical Chance: {5}%", "aboutdexterity": "Grants you increased chance to Block attacks and lower the amount of damage you recieve, increased the chance to Dodge an attack completely and take no damage, and decrease the damage you recieve when your Armor bar is full (Armor requires Might)", "aboutdexteritysettings": "[Current Dexterity Settings]\nMax Level: {0} \nStarting Cost: {1} \nCost Multiplier: {2}x Level \nBlock Chance: {3}% | Block Amount: {4} \nDodge Chance: {5}% \nReduced Armor Damage: {6}%", "aboutmight": "This is one of the most beneficial stats in the system! It grants you the ability to reduce bleeding time, radiation taken, greater tolerance to heat and cold, higher max calories and hydration, increased max health (Armor) as well as increases the damage you do with melee weapons.", "aboutmightsettings": "[Current Might Settings] \nMax Level: {0} \nStarting Cost: {1} \nCost Multiplier: {2}x Level \nArmor: {3}% | Increased Max Health \nMelee Damage Increase: {4}% \nMetabolism Increase: {5}% | Thirst/Hunger \nBleed Reduction: {6}% \nRadiation Reduction: {7}% \nIncreased Heat Tolerance: {8}% \nIncreased Cold Tolerance: {9}%", "aboutcaptaincy": "Gives other team members overall skill boosts and XP boost within a certain range. Stacks on a % increase of the team members skills to increase the skills abilities for each team member seperatly based on the skill level of each member. Only effects skills and not stats. Requires at least 2 members in a team and has no effect on the current player.", "aboutcaptaincysettings": "[Current Captaincy Settings]\nMax Level: {0} \nStarting Cost: {1} \nCost Multiplier: {2}x Level \nEffective Distance: {3}FT \nSkill Boost: {4}%\n XP Boost Enabled: {5}\n XP Boost: {6}%", "aboutskills": "The 11 secondary skills are Woodcutter, Smithy, Miner, Forager, Hunter, Crafter, Framer, Fisher, Medic, Scavenger & Tamer\n(taming requires pets mod and may not be available on certain servers).", "aboutwoodcutter": "Increases the amount of wood you receive from cutting down trees, increases the bonus amount you get when a tree has been cut down, and gives you increased chances to have apples fall while cutting a tree.", "aboutwoodcuttersettings": "[Current WoodCutter Settingss] \nMax Level: {0} \nStarting Cost: {1} \nCost Multiplier: {2}x Level \nGather Rate: {3}% \nBonus: {4}% \nApple Chance: {5}%", "aboutsmithy": "Increases the chance of extra production from smelting or cooking in a furnace or grill and reduces the amount of fuel used in a furnace or grill so they burn longer with less fuel.", "aboutsmithysettings": "[Current Smithy Settings]\nMax Level: {0} \nStarting Cost: {1} \nCost Multiplier: {2}x Level \nIncreased Production: {3}% \n Fuel Consumption: -{4}%", "aboutminer": "Increases the amount of ore gathered from stone, metal, sulfur, etc.. and the amount of bonus material recieved when an ore has been fully collected. This skill also reduces the amount of fuel used when wearing a hat that consumes fuel like the mining hat, candle hat, etc..", "aboutminersettings": "[Current Miner Settings]\nMax Level: {0}\nStarting Cost: {1}\nCost Multiplier: {2}\nGather Rate: {3}%\nBonus: {4}%\nFuel Consumption: -{5}%", "aboutforager": "Increases the amount of resources you receive when collecting by hand from the ground such as wood, stone, metal, sulfer, berries, mushrooms, etc.. anything collected on the ground by hand. You also get an increased amount of seeds from berries, hemp, and other resources that provide seeds. This skill also gives you an increased chance to find random items when gathering by hand so make sure you keep an eye out around you for random item.", "aboutforagersettings": "[Current Forager Settings]\nMax Level: {0}\nStarting Cost: {1}\nCost Multiplier: {2}\nGather Rate: {3}%\nSeed Chance: {4}% Amount: {5}\nRandom Item: {6}%", "abouthunter": "Grants you the ability to get more food from animals when harvesting, increased bonus amount when fully harvested, increased damage to wildlife and even greater damage to wildlife when hunting at night.", "abouthuntersettings": "[Current Hunter Settings]\nMax Level: {0}\nStarting Cost: {1}\nCost Multiplier: {2}\nGather Rate: {3}%\nBonus: {4}%\nWildlife Dmg Increase: {5}%\nNight Dmg Increase: {6}%", "aboutcrafter": "Grants you increased crafting speed while reducing the amount of material cost when crafting. Gives you increased chance to fully repair items and increased chance to create items with up to 10% higher condition.", "aboutcraftersettings": "[Current Crafter Settings]\nMax Level: {0}\nStarting Cost: {1}\nCost Multiplier: {2}\nCraft Speed: -{3}%\nCraft Cost: -{4}%\nRepair Speed: {5}%\nCondition Chance: {6}%\nCondition Increase: 10%", "aboutframer": "Decreases the cost of materials needed to upgrade or repair buildings as well as reduces the repair time when a building has been damaged.", "aboutframersettings": "[Current Framer Settings]\nMax Level: {0}\nStarting Cost: {1}\nCost Multiplier: {2}\n Upgrade Cost: {3}%\nRepair Cost: {4}%\nRepair Time: {5}%", "aboutfisher": "Gives you the ability to catch more fish at one time or increases the items you collect when fishing if you don't catch a fish.", "aboutfishersettings": "[Current Fisher Settings]\nMax Level: {0}\nStarting Cost: {1} \nCost Multiplier: {2} \nFish Increase: {3} \nItem Increase: {4}", "aboutmedic": "Gives you the ability to revive yourself and other players with more health once revived as well as reduces the time it takes to craft teas or other items in the mixing table.", "aboutscavenger": "Increases chance to find more loot inside containers with chance to find bonus items when looting containers. The higher your level the more items you'll find. Keep an eye out around these containers for your extra loot!", "aboutmedicsettings": "[Current Medic Settings]\nMax Level: {0}\nStarting Cost: {1} \nCost Multiplier: {2} \nRevival Health: {3} \nRecover Health: {4} \nCrafting Time: {5}%", "abouttamer": "If this skill is available then it will grant you the ability to tame animals as pets. Each level allows you to tame a bigger animal that can help you survive in the world. These pets can also carry items and even attack your enemies. Pets are currently controlled by a seperate mod with it's own settings and adjustments. More details about Pets can be found using the '/pet help' chat command", "abouttamersettings": "[Current Tamer Settings]\nEnabled: {0} \nMax Level: {1} \nStarting Cost: {2} \nCost Multiplier: {3} \n\n[Tameable Pets]\nChicken: {4} | Level Req: {5} \nBoar: {6} | Level Req: {7} \nStag: {8} | Level Req:{9} \nWolf: {10} | Level Req: {11} \nBear: {12} | Level Req: {13}", "nextpageskills": "Click Next Page to view more skill information", "techtreenode": "You need {0} scrap to research {1}", "xpgiveneedname": "Need to enter a player name /xpgive (playername) (amount)", "xpgivenotfound": "Player not found", "xpgiveneedamount": "Need to enter an amount /xpgive (playername) (amount)", "xpgiveplayer": "You have given {0} {1} experience, they now have a total of {2} experience.", "xpresetneedname": "Need to enter a player name /xpreset (playername)", "xpresetnotfound": "Player not found", "xpresetplayer": "You have reset your character.", "xpresetselectedplayer": "You have reset {0}", "xptakeneedname": "Need to enter a player name /xptake (playername) (amount)", "xptakenotfound": "Player not found", "xptakeneedamount": "Need to enter an amount /xptake (playername) (amount)", "xptakeplayer": "You have taken {0} experince from {1}, they now have a total of {2} experience.", "adminpanelinfonew": "ⓍⓅerience Admin Control Panel\n\n Here you can adjust all the settings for this mod without having to open and edit the config file. On the menu to your left are several pages where you can adjust everything from levels, experience, stats, skills, and more.. Once you have made any adjustments to these pages make sure your click SAVE on the menu and then Reload Mod so that these adjustments are writen to the config and loaded. If you do not click save and reload any adjustment you made will be lost! Keep in mind this is an extremely detailed mod and even the slightest adjustment can make a huge difference on how this mod functions! It is suggested that you make minor adjustments to see how the settings will effect your server and player's gaming experience. If you adjust the level start or xp requirement increase settings make sure you click Fix Player Data on the menu AFTER you save and reload the mod so that the system can recalculate all players levels and requirements. Players will not loose any XP but they will have their profile reset and will have to reapply any points they have.\n\nIf you have any issues, questions, or suggestions you can join the mod developer's discord \n\nⓍⓅerience was created by MACHIN3", "playerfixdatahelp": "You can use the Fix My Data button below to have your xperience data recalculated. This will reset all your stats except your experience. Your level, required xp, points, and info will be reset and recalculated based on the current server settings and your current experience. You will receive however many points for stats and skills that your level should have and you will need to reapply them towards your stats and skills.\n\n Reasons you may need to do this:\n1. Server settings may have been changed since your last login.\n2.Map wipe didn't properly link your data.\n3. New features were added.\n4. Server was restored to an earlier date.", "uinotify_xpgain": " {0} XP", "uinotify_xploss": "-{0} XP", "econdeposit": "You received a deposit of {0} into your account for leveling up", "econwidthdrawlevel": "You lost {0} from your account for level loss", "econwidthdrawresetstat": "You spent {0} for resetting stats, your balance is now {1}", "econwidthdrawresetskill": "You spent {0} for resetting skills, your balance is now {1}", "econwidthdrawresetstatfailed": "You Do Not Have {0} for resetting stats, your balance is {1}", "econwidthdrawresetskillfailed": "You Do Not Have {0} for resetting skills, your balance is {1}", "srewardwidthdrawresetstat": "You spent {0} points for resetting stats, your balance is now {1}", "srewardwidthdrawresetskill": "You spent {0} points for resetting skills, your balance is now {1}", "srewardwidthdrawresetstatfailed": "You Do Not Have {0} points for resetting stats, your balance is {1}", "srewardnwidthdrawresetskillfailed": "You Do Not Have {0} points for resetting skills, your balance is {1}", "srewardsup": "You recieved {0} points in server rewards for leveling up", "srewardsdown": "You lost {0} points in server rewards for leveling down", "fixdatadisabled": "Fix Data Option Disabled By Admin", "hardcorenoreset": "Hardcore mode enabled, Stat/Skill Reset is Disabed", "crafternotenough": "Not enough resources to repair item", "killrecords": "Kill Records", "teatypemaxhealthtea": "Basic", "teatypemaxhealthtea.advanced": "Advanced", "teatypemaxhealthtea.pure": "Pure" }  
    (2)
    Free
     1.0.3 Raul-Sorin Sorban

    Multiverse New

    Connect multiple Rust servers together and have your players travel between them in fun ways using events!
    This plugin allows you to synchronize player inventories and stats, event containers, and much more to come!
    Please use the Discussions tab to recommend suggestions, as I am very open to implementing your great ideas for everyone to enjoy!
     
    NOTICE: This plugin does not automatically reconnect you to other servers as Rust's Nexus system is not released yet.
    You'll be notified that you must type in the connect command leading the IP and port of the server you've been transferred to.
     
    Try before you buy it!
    connect germany.mikehawke.co.uk:29015
     
    [ ! ] PLEASE KEEP IN MIND THAT CERTAIN SERVER HOSTS DO NOT ALLOW YOU [ ! ]
    [ ! ] TO IMPORT FILES/DLLS, WHICH THIS PLUGIN REQUIRES YOU TO [ ! ]
    INCLUDED DLL EXTENSIONS REQUIRED
     
     
     
    EVENTS

    CH47 Transition Event
    FRIENDLY & HOSTILE MODES
    THIS EVENT REQUIRES BOTH INITIAL AND DESTINATION SERVERS TO HAVE AIRFIELD FOR IT TO WORK
    The Chinook event carries you and another 12 participants over the seas. You'll be greeted by Jackie Chan and Jamie Lee, your border patrol officers which will assist you to have a save welcoming onto the server. Make sure you're not wearing any illegal items on you or you'll be marked hostile and will be immediately attacked.

    The storage on the right in the picture can be used as luggage which can carry items that are coming with the Chinook onto the other server. On screen you'll find the directions on how to get yourself seated. Press [RELOAD] to open up the seating panel, and assign yourself onto whichever you're liking.

     
     
     
     

    Cargo Ship Transition Event
    FRIENDLY & HOSTILE MODES
    The Cargo Ship event you're willing to infiltrate and use for transport is driven by scientists or has a peaceful visit in the server you're in, broadcasting its next travelling spot.

    You got a luggage storage which can contain items you wanna carry from the other server in mass. 

     
     
     
    CONFIGURATION
    The entire plugin can be managed from one configuration file, which can be found in the config folder of the Master server when you've initially added the MultiverseMaster.cs script in the plugins folder (alongside the MultiverseCore.cs file). There can be defined only one server as being the master server. Highly advise to keep the ID of it to "master".
    The MultiverseSlave.cs and MultiverseCore.cs both go in all the other servers' oxide/plugins folder.
    This is a rundown on all the current settings you can have for the Master server:
    "Sync": { "Interval": 120.0, "Time": true, "Weather": true } The sync property is used by the Master server to synchronize the time and weather across all the servers. The interval is set to 120 seconds by default, which is what it is recommended.
    "ScheduleTickRate (in seconds)": 60.0 Scheduled events ticking rate in seconds. It basically checks every 60 seconds if there's anything available to be triggered onto the server based on the cooldowns of existent scheduled events.
    "Legend": { "EventTypes": { "0": "CH47 Friendly", "1": "CH47 Hostile", "2": "CargoShip Friendly", "3": "CargoShip Hostile" } } The legend is read-only, is to help you to choose what events you'd like to use in your schedule list.
    "Shared": { "FirstSpawnServerId": "master", "WipeDeadBody": true, "UI": { "ShowLogo": true, "ShowShadows": true, "Colors": { "ValueColor": "eee16f", "PassengersColor": "6faaee", "StatusColor": "ee6fbe" } }, "BorderPatrol": { "IllegalItems": [ { "ShortName": "bleach", "SkinId": 0, "MinAmount": -1 } ] }, "Schedules": [ { "SourceServerId": "myserver1", "DestinationServerId": "myserver2", "EventType": 0, "Cooldown": 30.0 }, { "SourceServerId": "master", "DestinationServerId": "myserver1", "EventType": 2, "Cooldown": 30.0 } ], "Servers": [ { "IsMaster": true, "Id": "master", "DisplayName": "Master", "Ip": "myip", "Port": 12345, "RconPort": 12346, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": true }, { "IsMaster": false, "Id": "slave01", "DisplayName": "Slave #01", "Ip": "myip", "Port": 23456, "RconPort": 23457, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": false }, { "IsMaster": false, "Id": "slave02", "DisplayName": "Slave #02", "Ip": "myip", "Port": 23456, "RconPort": 23457, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": false }, { "IsMaster": false, "Id": "slave03", "DisplayName": "Slave #03", "Ip": "myip", "Port": 34567, "RconPort": 34568, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": false } ] } This portion of the config is being shared across all servers, just to stay up to date so you don't have to manually do anything onto the other servers.
    FirstSpawnServerId: Is the where all the newly spawned players that connect to your Multiverse get sent to. If it is one of your other servers, they'll be redirected to this one. WipeDeadBody: Will simply remove the player's info from the data file when a player is dead. This could be used to avoid keeping track of short-time visitors onto the server. UI: It's cosmetic changes to the UI that can be noticed most of the time on screen. BorderPatrol: You may configure what items are illegal to carry from a server to another. IllegalItems: ShortName: Is the short name of the item. SkinId: Used for specific skinned items to be considered contraband. MinAmount: Keep the minimum amount to -1 if you want the whole item to be considered as contraband. Raise it to any other number if a specific amount of items with the amount can be carried across. Schedules: SourceServerId: Is where the event starts. Use the ID predefined in the Servers property. DestinationServerId: Where the players are sent when they the event transitioned. Use the ID predefined in the Servers property. EventType: Is the preferred event ID showed in the Legend section of the config file. Use 0 for CH47 Friendly, 1 for CH47 Hostile, etc. Cooldown: In minutes, it's used whenever an event has started.  Servers: IsMaster: This must be assigned to "true" only for one defined server in this array property. Id: Is the server ID that the Scheduled events will be using to initiate events from a server going to another. DisplayName: The in-game name of the servers which will be announced in chat and the UI whenever an event goes towards them. Ip: The IP of the server one can connect to (client & RCON). Port: The port of the server. RconPort: The RCON port of the server one can connect to. RconPassword: The password of the RCON connection one server can connect to. Settings: This will become more populated in future updates. IsConnected: This can be ignored. It's required to be displayed for serialization reasons.  
    COMMANDS
    Admin Console Commands spawnevent [fromServerId] [toServerId] [eventType]: Manually starts an event. move [playerName/Id] [serverId]: Forcefully moves a player to another server. They'll respawn like a fresh spawn but with everything they have carried in their inventory from the server they came from. Admin Chat Commands /multiadmin: Opens the admin panel. ONLY ACCESSIBLE ON THE MASTER SERVER. Player Commands None. As of now.  
    PERMISSIONS
    Multiverse.admin: Mainly used by administrator commands or behaviour change.  
    UPCOMING
    Synchronize Teams Synchronize Blueprints Add plugin synchronisation support Add more events Add custom events Add passport system
    (c) Raul-Sorin Sorban — 2022
    All rights reserved
    (0)
    $40.00 $20.00
     1.0.4 walkinrey

    PersonalAnimal

    This plugin adds personal animal assistants to your server, on which the player can ride, store resources or give them various instructions, for example, attack another object or collect resources in the area.
    You can choose one of 5 types of animals as a helper animal - bear, boar, chicken, deer and wolf.
    At the moment, the animal can:
    Attack various targets Collect resources Loot boxes Collect resources within a radius of 50 meters Follow the player and stand at the point indicated by the player Protect the owner and yourself if any of them is attacked You can customize:
    Control Which button will assign tasks to the animal Button range Displaying 3D arrows above the target Arrow display duration Interface Refresh once in how many seconds Panel layer Panel position Panel colors Personal animals by permission The name of the animal to be selected through the command when spawning Animal type (bear, wild boar, chicken, deer, wolf) Maximum health Re-spawn delay Animal supplements The ability to ride the animal Animal bag (inventory) Animal capabilities Can attack objects Can loot crates Can pick up resources Can defend myself Can protect the owner Can collect resources within a radius of 50 meters Interaction, loot and damage Animal damage rate Damage receive rate for an animal Can an animal damage players Can players damage an animal Configure pickup rates of resources Black list of items that cannot be put in the bag Video: 
    By default, the plugin has 2 localization files, for Russian and English
    Configuration:
    { "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71" }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] } Commands:
    /panimal - spawns or despawns an animal /panimal where - shows the grid where the animal is and the distance to it /panimal health - shows the current health of the animal /panimal follow - instructs the animal to follow the owner /panimal auto-pickup - displays information about auto-pickup resources /panimal auto-pickup (all, wood, stone, metal, sulfur) - assigns/removes a specific resource for auto-pickup /panimal auto-pickup enable - enables auto-pickup of resources /panimal auto-pickup disable - disables auto-pickup of resources  
    (0)
    $25.00
     1.0.8 imthenewguy

    DeployableNature

    Adds 23 new deployable items to your server, which are split into 3 categories: Trees, Rocks & Bushes. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button).  

    deployablenature.admin - Required to use the giveprefab command.
    deployablenature.market.chat - Required to use the market chat command.
    deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc).
    deployablenature.gather - Required for players to obtain drops while gathering.
    deployablenature.use - Required to deploy nature items.
    deployablenature.free - allows access to the nature market for free.
    There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them.
    Example:
     
    "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price.
     

    Command: giveprefab
    Parameters: <skin id> <quantity>
    Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks"
    Permission: deployablenature.admin
    Command: naturemarket
    Permission: deployablenature.market.chat
    Command: dnpickup
    Permission: None
    Command: giveprefab (console)
    Parameters:  <player id/name> <skin id> <quantity>
    Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy"
    Permission: deployablenature.admin
    Console Command: dnkillentities - wipes all nature entities from the map.
    Parameters:  <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload.
    Example: dnkillentities or dnkillentities  true.
    Permission: deployablenature.admin if running from player console.
     

    You most likely won't need the below information, but it is here for more advanced users.
    Prefab Types
    0: Rock 1: Tree 2: Bush  
    Tree Types
    0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine  
    Bush Types
    0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms  
    Example config
    { "Maximum number of rocks that a player can deploy [0 = no limit]": 10, "Maximum number of trees that a player can deploy [0 = no limit]": 20, "Maximum number of bushes that a player can deploy [0 = no limit]": 0, "Mining node drop rate [%] - [0 = off]": 1, "Tree drop rate [%] - [0 = off]": 1, "Collectable plant drop rate [%] - [0 = off]": 5, "Chance for loot to be added to a minecart when it spawns [%] - [0 = off]": 10, "Allow players to hold sprint while placing a rock to have it embed into the ground?": true, "How much deeper should the rock sink when shift-placing?": 0.5, "Currency to use [SCRAP, ECONOMICS, SR]": "SCRAP", "Enable players to buy prfabs from the market?": true, "Nature market command": "naturemarket", "Names of HumanNPCs that will open the market": [ "Nature Market" ], "IDs of HumanNPCs that will open the market": [12351234123, 1231341254, 13123123], "Prefab information": { "2609145017": { "enabled": false, "displayName": "medium clutter rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_clutter_medium_d.prefab", "prefab_durability": 0, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 3, "max_stack_size": 1000, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5LNe5ep.png" }, "2668227876": { "enabled": true, "displayName": "small quarry rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_quarry_small_a.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BbU7z2R.png" }, "2668228341": { "enabled": true, "displayName": "small rock formation", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_formation_small_c.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BF0w9Nh.png" }, "2668228500": { "enabled": true, "displayName": "medium rock formation", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_formation_medium_a.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/Lrz9iAz.png" }, "2668228817": { "enabled": true, "displayName": "arid medium cliff", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_cliff_medium_arc_arid_small.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/DEXbiEe.png" }, "2668228981": { "enabled": true, "displayName": "large cliff", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_cliff_low_arc.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/R9MwvvM.png" }, "2668843731": { "enabled": true, "displayName": "oak tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 2, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/IT6ez8T.png" }, "2668843336": { "enabled": true, "displayName": "beech tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 5, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/lMkOCcV.png" }, "2668843556": { "enabled": true, "displayName": "birch tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 4, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/iOMOaud.png" }, "2668843841": { "enabled": true, "displayName": "palm tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 1, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/8KKaYlO.png" }, "2668843981": { "enabled": true, "displayName": "pine tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 6, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/vNXSvxM.png" }, "2668844123": { "enabled": true, "displayName": "swamp tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 3, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/fooDPKM.png" }, "2668860584": { "enabled": true, "displayName": "creosote bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 5, "market_price": 10.0, "img_url": "https://imgur.com/FyDZD41.png" }, "2668861030": { "enabled": true, "displayName": "snow willow bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 2, "market_price": 10.0, "img_url": "https://imgur.com/Pkx8SCU.png" }, "2668861281": { "enabled": true, "displayName": "willow bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 1, "market_price": 10.0, "img_url": "https://imgur.com/OfdA8FL.png" }, "2668861630": { "enabled": true, "displayName": "spice bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 3, "market_price": 10.0, "img_url": "https://imgur.com/Q5uzPk7.png" }, "2668861850": { "enabled": true, "displayName": "snow spice bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 4, "market_price": 10.0, "img_url": "https://imgur.com/JSz7jFK.png" }, "2668807382": { "enabled": true, "displayName": "decorative corn", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/yyJedSe.png" }, "2668906806": { "enabled": true, "displayName": "decorative pumpkin", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5brzS1n.png" }, "2668914014": { "enabled": true, "displayName": "decorative potato", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5AZt3wK.png" }, "2668913894": { "enabled": true, "displayName": "decorative berries", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 6, "market_price": 10.0, "img_url": "https://imgur.com/HoFOfUc.png" }, "2668914545": { "enabled": true, "displayName": "decorative mushroom", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 7, "market_price": 10.0, "img_url": "https://imgur.com/ZCreYuY.png" } }, "Tree prefabs": { "Beech": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field/american_beech_d.prefab" ] }, "Birch": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_beachside/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_beachside/birch_tiny_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/birch_tiny_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_big_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_large_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_medium_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_big_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_large_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_medium_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_tiny_temp.prefab" ] }, "Oak": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_d.prefab" ] }, "Palm": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_small_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_small_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_med_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_c_entity.prefab" ] }, "Pine": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside_pine/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside_pine/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_e.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_f.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_c.prefab" ] }, "Swamp": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_a.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_b.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_c.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_d.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_e.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_f.prefab" ] } }, "Bush prefabs": { "Creosote": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_d.prefab" ] }, "Spice": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_d.prefab" ] }, "Spice_snow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_a_snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_c_snow.prefab" ] }, "Willow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_d.prefab" ] }, "Willow_snow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_d.prefab" ] }, "Berries": { "prefabs": [ "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab" ] }, "Mushrooms": { "prefabs": [ "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab" ] } } }  
    (2)
    $15.00
     1.0.0 kasvoton

    Oxidation's Instant Craft New

    No more waiting for crafting to happen, ideal for those hyperactive kids.
    You can control who gets access to the instant craft feature by granting the permission OxidationInstaCraft.allow.
    If you'd like to unlock it to all your players just grant the permission to the default group on the console like so:
    oxide.grant group default OxidationInstaCraft.allow  
    (0)
    $1.99
     1.0.1 AhigaO

    Server Hud New

    A beautiful Hud that you can position on the screen however you want. The player can hide/unhide Hud.
    This plugin displays for the player:
    -Activity of game events (Tank, patrol helicopter, Chinook, Ship, Air drop)
    -Information about players (Number of online players, sleeping players and entering the server)
    -Server name
    -Current game time
    -Player balance (Optional)(One of two plugins can be used (Economics or ServerRewards))
    Configuration
    { "Don't do Hud on top of everything": true, "Name of your server": "YOUR SERVER NAME", "Hud position on the screen(Left of Right)": "Left", "Offset from the top of the screen(in px)": 0, "Offset from the right/left of the screen": 0, "Use the Economics plugin": false, "User the Server Rewards plugin": true } If you want to order a plugin from me, write to me in the discord: AhigaO#4485
    (0)
    $10.99
     1.4.8 kasvoton

    Oxidation's Smelting Controller

    The best smelting plugin you will find, guaranteed.
    Still using Quick/Power Smelt ? Well.. let me welcome you to 2022.
    This plugin takes advantage of all the new Oxide features in order to deliver the most lean oven/furnace multiplier.
    No burnt meat, guaranteed™.

    Straightforward configuration, let's make our large furnaces x5 and refineries x2 but keep small furnaces vanilla:
    "Ovens": { "furnace.large": { "Multiplier": 5 }, "furnace": { "Multiplier": 1 }, "refinery_small_deployed": { "Multiplier": 2 } }  
    Yeah.. all smelting plugins can do that you said ? Fair enough..
    How about changing the cook time (in seconds) per item type ?
    In this example we set the hq.metal.ore cook time to every furnace tick (0.5 is the fastest you can set it).
    "Products": { "hq.metal.ore": { "CookTime": 0.5, "Amount": 1 }, "metal.ore": { "CookTime": 10.0, "Amount": 1 }, "sulfur.ore": { "CookTime": 1.0, "Amount": 1 } }  
    Still not impressed ?
    What if you'd like one metal.ore to give you 5 metal frags instead of the default 1:1 ratio ? Easy.. grab my beer.
    "metal.ore": { "CookTime": 10.0, "Amount": 5 }  
    Are you one of those tree huggers ?
    I gotchu, let's make furnaces consume ZERO fuel and save some trees.
    "furnace.large": { "Multiplier": 1, "NoFuelRequired": true },  
     
    (2)
    $9.99
     1.0.9 kasvoton

    Oxidation's Event Announcer

    HUD based alert system, no configuration required.
    The main objective is to broadcast an alert when important server wide events are starting, such as:
    Bradley event starts Cargo ship event starts Cargo plane (airdrop) event starts Patrol event starts Chinook event starts Oilrig defense Standard hackable crate drop This plugin also exposes an API which allows other plugins to use the same alert system to broadcast messages.
    [PluginReference] private Plugin OxidationEventAnnouncer; // (...) private void OnMyImportantEvent() { OxidationEventAnnouncer.Call("Broadcast", "My important event has started"); } You can easily change the background color and text color of the announcement.
    The following snippet will change the background color to #00FF00 and the text color to #F0F0F0.
    [PluginReference] private Plugin OxidationEventAnnouncer; // (...) private void OnMyImportantEvent() { OxidationEventAnnouncer.Call("Broadcast", "My important event has started", "#00FF00", "#F0F0F0"); }  
    (0)
    Free
     1.0.0 MuB-Studios

    FireTimer New

    A simple plugin for your server to set the duration of heli or bradley debris fire or crates to a number of your choice!
    If you have any problems you can contact me via Discord
    https://discord.gg/Nem7xAwJhe

    The plugin was created by ☆☆☆ AhigaO ☆☆☆
    (0)
    Free
     1.1.5 Adem

    Convoy New

    A truck is transporting a locked crate along the road. The convoy is accompanied by NPCs who drive sedans, as well as Bredley and a helicopter. In case of an attack, the convoy stops moving for a specified time. If the truck is destroyed, the event will be lost. When all accompanying vehicles are destroyed, it will be possible to open the locked crate.
    All looting crates, NPCs, Cars, Bradley, Helicopter can be reconfigured. In the configuration, you can set up a PVP zone for those who use the True PVE plugin. All players in the event zone have a timer with a countdown to the end of the event. All timers can be set up in the configuration.
     
     
    Dependencies Required
    NpcSpawn – available in included ReadMe

      Chat commands (only for administrators)
    /convoystart - launches the event in a random configuration /convoystart <name> -  launches the event in the <name> configuration /convoystop - stops the event /convoyroadblock - the event will not be held on the road where you are standing. (After changing the map , you need to clear the Blocked roads field in the config )  
    Console commands (RCON only)
    convoystart - launches the event in a random configuration convoystart <name> -  launches the event in the <name> configuration convoystop - stops the event  
    Custom routes
    To start recording a route, stand at its starting point and register </convoyrootstart> in the chat.
    To save the route, use the command: </convoyrootsave [rootpresetname]>. Multiple routes can be added to one preset. Then it will be randomly selected. To reset the route, print to the chat: </convoyrootstop>
    In the config, insert the name of the created preset in the appropriate field.
     
    Plugin Config
    "Version" "Prefix of chat messages" "Use a chat? [true/false]" "GUI Announcements setting" "Notify setting" "Discord setting (only for DiscordMessages)" "Custom rout name" "If there is a ring road on the map, then the event will be held on it" "Priority for the ring road" "The minimum length of the road on which the event can be held" "The distance between the machines during spawn" "Minimum time between events [sec.]" "Maximum time between events [sec.]" "Time before the starting of the event after receiving a chat message [sec.]" "Notification time until the end of the event [sec.] " "Duration of the event [sec.]" "The time for which the convoy stops moving after receiving damage [sec.]" "The convoy will not attack first [true/false]" "Remove obstacles in front of the convoy [true/false]" "List of obstacles" "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]" "Blocked roads (command /convoyroadblock)" "Convoy Presets" "Marker Setting" "Event zone" "GUI" "Bradley Configurations" "Sedan Configurations" "Truck Configurations" "Heli Configurations" "NPC Configurations" “Convoy setting”
    "Name" "Automatic startup" "Enable the helicopter" "The number of Bradleys ahead the truck" "Number of Sedans ahead the truck" "Number of Sedans behind the truck" "The number of Bradleys behind the truck" "Bradley preset" "Sedan preset" "Truck preset" "Heli preset" “Bradley Configurations”
    "Name": “HP” “Scale damage” “The viewing distance” “Radius of search” “The multiplier of Machine-gun aim cone” “The multiplier of Machine-gun fire rate” “Amount of Machine-gun burst shots” “Time that Bradley holds in memory the position of its last target [sec.]” “The time between shots of the main gun [sec.]” “The time between shots of the main gun in a fire rate [sec.]” “Numbers of crates” "Location of NPCs" “Open crates after spawn” "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)” “Own loot table” “Sedan Configurations”
    "Name": “HP” "Location of NPCs" “TruckConfigurations”
    "Name": “HP” “Damage Scale” "Modules" "Location of NPCs" "Time to unlock the crates [sec.]" "Location of the locked crate" "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)” “Own loot table” “Event zone setting”
    "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]" “Do you use the dome? [true/false]” “Darkening the dome” “GUI setting” “Do you use the countdown GUI? [true/false]” “AnchorMin” “AnchorMax” “List of items”
    “ShortName” “Minimum” “Maximum” “Chance [0.0-100.0]” “Is this a blueprint? [true/false]” “SkinID (0 – default)” “Name (empty – default)” “Own loot table” “Minimum numbers of items” “Maximum numbers of items” “List of items” “NPCs setting”
    “Location of all NPCs” “Wear items” “Belt items” “Name (empty – default)” “Health” “Sight Range” “Scale damage” "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)” “Own loot table”  
    Contact me in Discord: Adem#9554
    (2)
    $35.00
     1.0.5 Luminos

    Statistics

    Plugin that displays game statistics of players
    The plugin will be improved, I look forward to your suggestions

    Chat command - stats
     

    [Personal Statistic]

     
    [TOP - 5]

     
     
    (4)
    $15.00
     1.0.2 AhigaO

    Air Drop Marker New

    Air Drop Marker - this plugin notifies players of an AirDrop by telling them the spawn square on the map, as well as displaying a marker on the map
    Configuration:
    { "Show notify in chat": true, "Create MapMarker on map": true } Lang File:
    { "CM_DROPSPAWNED": "AirDrop has been dropped in square {0} (You can see the marker when you open the map)" } If you want to order a plugin from me, write to me in the discord: AhigaO#4485
    (1)
    $2.00
     1.0.7 KpucTaJl

    BossMonster

    This plugin adds to the game  a variety of NPC bosses with different abilities and a very adaptable configuration
     
     
    Description
    Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss.
    Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC.
    The map also displays the location of the actual bosses (their name and amount of health).
    You can give any clothes and weapons for NPCs using the configuration.
     
    Dependencies Required
    NpcSpawn - available in included ReadMe
     
    Dependencies (optional, not required)
    True PVE GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode (available in included ReadMe)  
    Chat commands (only for administrators)
    /WorldPos - displays the actual player’s location on the map (to set up in the plugin configuration the location of the NPC bosses)
    /MonumentPos - displays the actual location of the player on the map relative to the nearest monument (to configure the location of NPC bosses in the plugin configuration)
    /ShowPos <name> - shows all positions for NPC appearance depending on the type of NPC appearance
    /SetType <type> <name> - sets a new value for the NPC appearance type
    /SavePos <name> - saves to the configuration file a new position for the appearance of the NPC, depending on the type of appearance of the NPC
    /RemovePos <index> <name> - removes from the configuration file the position for the appearance of NPC, depending on the type of appearance of the NPC
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Contact me in Discord: KpucTaJl#8923
    (3)
    $30.00
     1.0.25 RFC1920

    Loot Protection

    Yet another player loot protection plugin for Rust
    Uses ZoneManager, Friends, Clans, Rust teams Player boxes, workbenches, etc. are protected from opening and pickup by others. With Friends/Clans/Teams support, a player's friends will maintain access. Server-owned storage should be unaffected. A list of zones can be set to only protect boxes in those zones. A schedule can be set to disable/enable the plugin throughout the actual or in-game time and day. Note that this is not damage control, only access to contents and pickup of entities. Commands
    /share (Requires lootprotect.share) /share ? - Show sharing status of object in front of you.  You can also hit the item with a hammer to check status. /share   - Share object in front of you to ALL. /share PLAYERNAME - Share object in front of you to specified player. /unshare - Remove all sharing for object in front of you. /bshare - (Requires lootprotect.admin) Share all entities in range of the local TC (Range set by BuildingShareRange config) /bshare ? - Check the building share status - Or hit the TC with a hammer. /bunshare - (Requires lootprotect.admin) Unshare all entities in range of the local TC (Range set by BuildingShareRange config) /lp (Requires lootprotect.admin permission) /lp enable/e/1/true - Enable plugin /lp disable/d/0/false - Disable plugin /lp logging/log/l - Toggle logging on/off /lp status - Show current config and enable status     For the above, you can type /lp enable OR /lp 1 to enable, etc.
        If a player does not own the storage or are not a friend of the owner, they cannot share/unshare it.
        If Friends/Clans/Teams support is NOT enabled, players can share/unshare items they own.  If any of those features are enabled, they can still share/unshare to players not in their friend list, etc.
      Note that bshare/bunshare are currently bulk commands for share/unshare with all.  In other words they do not currently allow you to be specific about with whom you are (un)sharing.  This is mostly needed for admins sharing items in a town, etc.
    Permissions
    lootprotect.all - Player overrides all access controls lootprotect.admin - Player can run the /lp command lootprotect.share - Player can run the /share and /unshare commands lootprotect.player - Player boxes protected (only if RequirePermission is true) Configuration
    { "Options": { "RequirePermission": false, "useZoneManager": false, "protectedDays": 0, "useSchedule": false, "useRealTime": false, "useFriends": false, "useClans": false, "useTeams": false, "HonorRelationships": false, "OverrideOven": false, "OverrideTC": false, "StartEnabled": true, "StartLogging": false, "LogToFile": false, "AdminBypass": false, "BuildingShareRange": 150.0, "BShareIncludeSigns": false, "BShareIncludeLights": false, "BShareIncludeElectrical": false, "TCAuthedUserAccess": false }, "Rules": { "bbq.deployed": true, "box.wooden.large": true, "campfire": true, "cursedcauldron.deployed": true, "fridge.deployed": true, "furnace.large": true, "furnace.small": true, "mixingtable.deployed": false, "player": true, "player_corpse": true, "recycler_static": false, "refinery_small_deployed": false, "repairbench_deployed": false, "researchtable_deployed": false, "woodbox_deployed": true, "workbench1.deployed": true, "workbench2.deployed": true, "workbench3.deployed": true, "fuelstorage": true, "hopperoutput": true, "scientist_corpse": false, "murderer_corpse": false, "vendingmachine.deployed": false, "sign.small.wood": true, "sign.medium.wood": true, "sign.large.wood": true, "sign.huge.wood": true, "sign.pictureframe.landscape": true, "sign.pictureframe.portrait": true, "lock.code": true, "lock.key": true }, "EnabledZones": null, "DisabledZones": null, "Schedule": "", "Version": { "Major": 1, "Minor": 0, "Patch": 24 } } Global Options
    RequirePermission -- If set to true, players must have the lootprotect.player permission.  This could be assigned to the default group, for example. useZoneManager -- Use ZoneManager to only protect boxes in specified zones. protectedDays -- If set to any value other than zero, player containers will only be protected if the user has been online sometime within that number of days. useClans -- Use various Clans plugins for determining relationships. useFriends -- Use various Friends plugins for determining relationships. useTeams -- Use Rust native teams for determining relationships. HonorRelationships -- If set, honor any of the useXXX features to determine ability to access boxes. OverrideOven -- Allow access to ovens (campfire, furnace, etc.). Set this to only protect storage boxes, etc. OverrideTC -- Allow access to authenticate on an unlocked TC. StartEnabled -- Start plugin in enabled mode (default true). StartLogging -- Log all check activity by default on plugin load (default false). LogToFile -- Log to dated file in oxide/logs/LootProtect folder. If false, log to oxide log file/rcon. AdminBypass -- Allow admins or players with permLootProtAdmin permission to bypass checks for access. BuildingShareRange -- Range within which to take action when running bshare/bunshare.
    BShareIncludeSigns -- Include signs when giving access with bshare/bunshare.
    BShareIncludeLights -- Include lighting fixtures when giving access with bshare/bunshare.
    BShareIncludeElectrical -- Include electric switches, etc.,  when giving access with bshare/bunshare.
    TCAuthedUserAccess -- Player authed to local TC gets access
    Rules
        This is a simple list of prefab names and whether or not they will be protected. Several defaults are included to work with standard storage boxes, furnaces, campfire, etc.
        For each prefab, if true is specified, they will be protected.
        If NOT listed, access will be allowed...
    ZoneManager (Optional)
        If ZoneManager is loaded, and useZoneManager is true, you can specify zone ids here. The default value is:
    "Zones": null, To set a zone or list of zones, specify them as follows:
    "EnabledZones": [ "123456" ], "DisabledZones": [ "112233", "221122" ], Or:
    "EnabledZones": [ "123456", "345678" ], Schedule (Optional)
        The schedule follows this simple format. A schedule determines when the plugin is active. If not set, it is always active.
    FORMAT: DAYOFWEEK_OR_*;START:TIME;END:TIME 1;1:00:21:00 == Monday between 1AM local time and 9PM local time *;4:00;15:00 == Every day between 4AM and 3PM The default schedule is:
    "Schedule": "", Enter your schedule into the config as follows:
    "Schedule": "*;4:00;15:00", Schedule flags (global options)
    useSchedule -- Must be true to enable the schedule useRealTime -- Use the actual server host clock to determine activity (if false, use in-game time) Future
    Disable protection after X hours or days of player inactivity.  This might be its own plugin for use by this and others. Add other storage types by default as needed. GUI Announcement support, etc.
    (1)
    Free
     1.0.6 Monster

    XSkinMenu

    XSkinMenu - beautiful menu of skins for your server.

    - Optimization of the interface for different monitor resolutions.
    - Storing player data in - oxide/data/XSkinMenu
    - There is a lang ru/en.
    - Sound effects when interacting with the menu.
    - Setting up item categories.
    - Setting skins for each item.
    - Blacklist of skins. You cannot change the skin of an item if it has a skin from the black list. [ For example: fire gloves, fire ax ]
    - The ability to change skins for items in inventory, when crafting, when removing a skin and on installed items/constructions.
    - The ability to change the skin of items/constructions installed by a friend.
    - Automatic change of skins after entering the player's inventory. [ You can customize skins once and run with them ]
    - The player can customize the menu/skins.
    - Custom menu/skins customization by permishenes.
    - Console commands for easy setting of items and skins.
    ->  Overview - YouTube  <-
     
    Permissions
    xskinmenu.use - access to the menu. xskinmenu.setting - access to settings. xskinmenu.craft - access to changing the skin when crafting. xskinmenu.entity - access to change the skin of items/constructions. xskinmenu.inventory - access to change skins in the inventory. xskinmenu.give- access to the automatic change of skins for items that fall into the inventory. Commands
    /skin - open the skins menu. /skinentity - change the skin of the item/construction. xskin add <item shortname> <skinID> - add a new skin to the list of item skins. xskin <item shortname> <skinID> - remove a skin from the list of skins of an item. xskin list <item shortname> - see a list of item skins. xskin clearlist <item shortname> - clear the list of item skins. [ There is a check for repetition and emptiness of lists ] Config
    { "General settings": { "Generate/Check and add new skins accepted by developers or made for twitch drops": true, "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": false, "Show button to remove all skins": true, "Blacklist of skins that cannot be changed. [ For example: fire gloves, fire hatchet ]": [ 1742796979, 841106268 ] }, "Settings menu": { "Enabled parameter icon": "assets/icons/check.png", "Disabled parameter icon": "assets/icons/close.png", "Enabled parameter color": "0.53 0.77 0.35 0.8", "Disabled parameter color": "1 0.4 0.35 0.8" }, "Category settings": { "weapon": [ "gun.water", "pistol.revolver", "pistol.semiauto", "pistol.python", "pistol.eoka", "shotgun.waterpipe", "shotgun.double", "shotgun.pump", "bow.hunting", "crossbow", "grenade.f1", "smg.2", "smg.thompson", "smg.mp5", "rifle.ak", "rifle.lr300", "lmg.m249", "rocket.launcher", "rifle.semiauto", "rifle.m39", "rifle.bolt", "rifle.l96", "longsword", "salvaged.sword", "knife.combat", "bone.club", "knife.bone" ], "construction": [ "wall.frame.garagedoor", "door.double.hinged.toptier", "door.double.hinged.metal", "door.double.hinged.wood", "door.hinged.toptier", "door.hinged.metal", "door.hinged.wood", "barricade.concrete", "barricade.sandbags" ], "item": [ "locker", "vending.machine", "fridge", "furnace", "table", "chair", "box.wooden.large", "box.wooden", "rug.bear", "rug", "sleepingbag", "water.purifier", "target.reactive", "sled", "discofloor", "paddlingpool", "innertube", "boogieboard", "beachtowel", "beachparasol", "beachchair", "skull.trophy", "skullspikes" ], "attire": [ "metal.facemask", "coffeecan.helmet", "riot.helmet", "bucket.helmet", "deer.skull.mask", "twitch.headset", "sunglasses", "mask.balaclava", "burlap.headwrap", "hat.miner", "hat.beenie", "hat.boonie", "hat.cap", "mask.bandana", "metal.plate.torso", "roadsign.jacket", "roadsign.kilt", "roadsign.gloves", "burlap.gloves", "attire.hide.poncho", "jacket.snow", "jacket", "tshirt.long", "hazmatsuit", "hoodie", "shirt.collared", "tshirt", "burlap.shirt", "attire.hide.vest", "shirt.tanktop", "attire.hide.helterneck", "pants", "burlap.trousers", "pants.shorts", "attire.hide.pants", "attire.hide.skirt", "shoes.boots", "burlap.shoes", "attire.hide.boots" ], "tool": [ "fun.guitar", "jackhammer", "icepick.salvaged", "pickaxe", "stone.pickaxe", "rock", "hatchet", "stonehatchet", "explosive.satchel", "hammer" ] } }  
    (0)
    $25.00
     1.0.4 XAVIER

    QuestSystem

    Adds various tasks to the game, for which you can get a reward.
     
     
     
     
    --------------------------------------------------------------------------------------------------------------------------
    Features:
    Complete and convenient configuration of each task and each prize
    A beautiful and convenient design that will sink into the soul of everyone
    The ability to expose not only an item from the game, but also the issuance of a team, and the creation of custom items.
    --------------------------------------------------------------------------------------------------------------------------
    Commands:
    /quest - Open Quest menu
    --------------------------------------------------------------------------------------------------------------------------
    Settings Configuration:
    Type quest:
    1 - Gather,
    2 - Kill,
    3 - Craft,
    4 - BluePrint,
    5 - Loot,
    6 - CardUse (Swipe cards ),
    7 - EBuilt ( Put a certain object )
     
    Type Prize:
    1 - Item,
    2 - CustomItem,
    3 - BluePrint,
    4 - Command
     
     
    --------------------------------------------------------------------------------------------------------------------------
     
    Configuration
     
     
     
    (2)
    $15.00 $10.00
     1.0.1 XAVIER

    DKMarket

    This plugin will immerse the player in the dark market, where you can buy various goods for various coins!
    --------------------------------------------------------------------------------------------------------------------------
    Features:
    A unique, minimalistic, one-of-a-kind plugin design!
    A good idea of the store!
    The plugin is made with musical accompaniments when downloading and purchasing the product!
    When buying a product, the player will still need to find it!
    Convenient and easy configuration setup
    Optimized plugin operation!
    Discounts on products!
    --------------------------------------------------------------------------------------------------------------------------
    Video Review:
     
    ( The video shows the main functionality of the plugin! )
    --------------------------------------------------------------------------------------------------------------------------
    Configuration:
    Main Settings:
    "Permission to use the command": "dkmarket.use", "Save logs ?": true, "Spawn radius of the box": 150, "SkinID Box": 1545613264, "Use Notify ? ( https://codefling.com/plugins/notify )": false, "Commands": [ "market", "darknet" ], Setting up a discount ( discounts) for privileges:
    "Personal discount for privileges": { "dkmarket.vip": 10, "dkmarket.premium": 20 }, Setting up text loading stages:
    "Stages of text loading": [ "ASUS P5KPL ACPI BIOS Revision 0603", "CPU: Intel (R) Core(TM) i5-3470 @ 3.20GHz", "Speed: 3.20 GHz", "Initializing USB Controllers", "Checking RAM storage", "Validating HDD", "Detecting IDE drivers", "Memory Frequency 8024MHz", "Validating complete", "Immortal (C) 2022 Codefling, Inc" ], Setting up your economy plugin:
    "Settings Economy": { "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance" }, Basic setup of categories and items that will be in the category:
    "Settings Category and Items": [ { "Category name": "Weapon", "Items that will be sold in this category": [ { "ShortName": "rifle.ak", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "rifle.bolt", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "rifle.l96", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "rifle.m39", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "rifle.semiauto", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "smg.2", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "smg.mp5", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "smg.thompson", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "pistol.eoka", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "pistol.m92", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "pistol.nailgun", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 } ] }, { "Category name": "Ammunition", "Items that will be sold in this category": [ { "ShortName": "ammo.shotgun", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 10, "Price": 50 }, { "ShortName": "ammo.shotgun.slug", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 20, "Price": 35 } ] }, { "Category name": "Medical", "Items that will be sold in this category": [ { "ShortName": "pistol.m92", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "pistol.nailgun", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 } ] }, { "Category name": "Food", "Items that will be sold in this category": [ { "ShortName": "pistol.m92", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "pistol.nailgun", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 } ] }, { "Category name": "Resources", "Items that will be sold in this category": [ { "ShortName": "pistol.m92", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "pistol.nailgun", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 } ] }, { "Category name": "Other", "Items that will be sold in this category": [ { "ShortName": "pistol.m92", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "pistol.nailgun", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 } ] }, { "Category name": "Rockets", "Items that will be sold in this category": [ { "ShortName": "pistol.m92", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 }, { "ShortName": "pistol.nailgun", "SkinID": 0, "DisplayName": "", "Image ( Leave an empty field if you don't need to upload a picture for this item )": "", "Amount": 1, "Price": 50 } ] } ], Configuration version:
    "Verison Configuration": { "Major": 1, "Minor": 0, "Patch": 0 }  
    (0)
    $15.00 $10.00
     1.0.7 Flames

    Improved Resource Gathering Gloves

    Improved gloves for gathering resources. Gloves have their own skins.

    Wearing Green Gloves on arms, the player will extract more resources.
    When mining a tree, the production is multiplied by X2;
    When collecting resources by hand, production is multiplied by X2;
    When mining sulfuric ore, production increases by X2;
    When mining metal ore, production increases by X2;
    When cutting animals, productivity is multiplied by X2;
    Wearing Yellow Gloves on arms, the player will extract more resources.
    When mining a tree, the production is multiplied by X3;
    When collecting resources by hand, production is multiplied by X3;
    When mining sulfuric ore, production increases by X3;
    When mining metal ore, production increases by X3;
    When cutting animals, productivity is multiplied by X3;
    Wearing Red Gloves on arms, the player will extract more resources.
    When mining a tree, the production is multiplied by X4;
    When collecting resources by hand, production is multiplied by X4;
    When mining sulfuric ore, production increases by X4;
    When mining metal ore, production increases by X4;
    When cutting animals, productivity is multiplied by X4;
    With gloves for Smelting, the player will extract resources in a reworked form.
    When mining a tree, the player will receive coal;
    When picking up resources, the player will receive coal;
    When mining sulfuric ore, the player will receive sulfur;
    When mining metal ore, the player will receive a metal fragment;
    When cutting animals, the player will immediately receive ready-made meat;
       You can configure
    Everything is individually configurable for each glove. Enable / Disable Loot Multipliers; Change loot multipliers; Enable / Disable mining of mining resources; You can customize what will be melted down; Customize what kind of tool the glove functions can work with; Enable / Disable the appearance of gloves in loot boxes; Customize the chance to find gloves in loot boxes; Ability to replace standard items when disposing of gloves; Prohibit the disposal of gloves in a recycler; Possibility to issue gloves using the rcon console; Possibility to issue gloves using the rcon console
    Command to issue Green gloves via the console - give_green_gloves [steamID / player name] Command to issue Yellow gloves via the console - give_yellow_gloves [steamID / player name] Command to issue Red gloves via the console - give_red_gloves [steamID / player name] Command to issue Smelting gloves via the console - give_smelting_gloves [steamID / player name] Glove permissions!
    Permission "glovesgs.green" Permission "glovesgs.yellow" Permission "glovesgs.red" Permission "glovesgs.smelting" Config file
    { "Setting for Green gloves": { "(Do not change!) SkinID for Green gloves": 2503849091, "Name for Green gloves": "Farm X2 Green Gloves", "Enable the resource multiplier produced by the hand-held tool in for Green gloves": true, "Resource multiplier Level for Green gloves": 2.0, "Enable resource multiplier level for hand-pickup for Green gloves": true, "Resource multiplier for hand-pickup for Green gloves": 2.0, "Enable spawn for Green gloves in loot boxes": true, "Replas standard items after recycling for Green gloves in the recycler": true, "Stop Recycler when trying to recycle for Green gloves": true, "Item name, item amount, after processing in the for Green gloves recycler": { "scrap": 5, "leather": 5, "sewingkit": 10 }, "Blacklist for hand-held tool for Green gloves": [ "jackhammer", "chainsaw" ] }, "Setting up the spawn in loot boxe for Green gloves": [ { "Name of the loot box in which the can be found for Green gloves": "supply_drop", "Chance to found for Green gloves": 10 } ], "Setting for Yellow gloves": { "(Do not change!) SkinID for Yellow gloves": 2503858364, "Name for Yellow gloves": "Farm X3 Yellow Gloves", "Enable the resource multiplier produced by the hand-held tool in for Yellow gloves": true, "Resource multiplier Level for Yellow gloves": 3.0, "Enable resource multiplier level for hand-pickup for Yellow gloves": true, "Resource multiplier for hand-pickup for Yellow gloves": 3.0, "Enable spawn for Yellow gloves in loot boxes": true, "Replas standard items after recycling for Yellow gloves in the recycler": true, "Stop Recycler when trying to recycle for Yellow gloves": true, "Item name, item amount, after processing in the for Yellow gloves recycler": { "scrap": 5, "leather": 5, "sewingkit": 10 }, "Blacklist for hand-held tool for Yellow gloves": [] }, "Setting up the spawn in loot boxe for Yellow gloves": [ { "Name of the loot box in which the can be found for Yellow gloves": "supply_drop", "Chance to found for Yellow gloves": 10 } ], "Setting for Red gloves": { "(Do not change!) SkinID for Red gloves": 2503868599, "Name for Red gloves": "Farm X4 Red Gloves", "Enable the resource multiplier produced by the hand-held tool in for Red gloves": true, "Resource multiplier Level for Red gloves": 4.0, "Enable resource multiplier level for hand-pickup for Red gloves": true, "Resource multiplier for hand-pickup for Red gloves": 4.0, "Enable spawn for Red gloves in loot boxes": true, "Replas standard items after recycling for Red gloves in the recycler": true, "Stop Recycler when trying to recycle for Red gloves": true, "Item name, item amount, after processing in the for Red gloves recycler": { "scrap": 5, "leather": 5, "sewingkit": 10 }, "Blacklist for hand-held tool for Red gloves": [ "jackhammer", "chainsaw" ] }, "Setting up the spawn in loot boxe for Red gloves": [ { "Name of the loot box in which the can be found for Red gloves": "supply_drop", "Chance to found for Red gloves": 10 } ], "Setting for Smelting gloves": { "(Do not change!) SkinID for Smelting gloves": 2502995645, "Name for Smelting gloves": "Smelting Gloves for processing resources", "Enable burning resources, from the items list (processed items) for Smelting gloves": true, "Enable burning or smelting resources while for Smelting gloves": true, "Enable wood burning when mining wood hand-held tool for Smelting gloves": true, "Enable burning or smelting for hand-pickup resources for Smelting gloves": true, "Enable spawn for Smelting gloves in loot boxes": true, "Replas standard items after recycling for Smelting gloves in the recycler": true, "Stop Recycler when trying to recycle for Smelting gloves": true, "Item name, item amount, after processing in the for Smelting gloves recycler": { "scrap": 5, "leather": 5, "sewingkit": 10 }, "List items that we process (processed items) for Smelting gloves": [ "chicken.raw", "humanmeat.raw", "bearmeat", "deermeat.raw", "meat.boar", "wolfmeat.raw", "horsemeat.raw", "hq.metal.ore", "metal.ore", "sulfur.ore" ], "Blacklist for hand-held tool for Smelting gloves": [ "jackhammer", "chainsaw" ] }, "Setting up the spawn in loot boxe for Smelting gloves": [ { "Name of the loot box in which the can be found for Smelting gloves": "supply_drop", "Chance to found for Smelting gloves": 10 } ], "Settings only for (Green gloves, Yellow gloves, Red gloves) the player will use the multipliers configured from the GatherControl plugin": [ "gathercontrol.x10" ] }  
    (3)
    Free
     1.0.1 YaMang-w-

    Owner Quarry

    Enable Share Team = true -
    Only Querry Owner Team Can Use
    Enable Share Team = false -
    Only Querry Only Owner Can Use
     
    Only players with owner or permission can use it.
    Config
    { "Prefix": "<color=#00ffff>[ Owner Quarry ] - </color>\n", "Enable Share Team": true, "Version": { "Major": 1, "Minor": 0, "Patch": 1 } }  
    (1)
    $1.00
     2.0.9 DezLife

    XDStatistics

    XDStatistics - The most advanced statistics!
    It has great functionality and a nice design that will please the eyes of your players.
    Some useful information about the plugin:
    Opportunities:
    The plugin has very detailed statistics. In it, the player will be able to see everything that he will be interested in! Players can hide their statistics from other players , for this you need to issue permissions and enable this feature in the config Players can reset their statistics, for this you need to issue permissions and enable this feature in the config The administrator can add (remove) a player to the ignore list, the player's statistics will not be deleted, it will only be hidden and will not be visible to other players. There is an opportunity to award top 1 players in each category or in a certain one. The reward is given when the player enters the server after the vape. It is possible to issue awards in Economics | Server Rewards | IQEconomic | You can also grant a privilege or something else with the command There is also a points system in the plugin. The glasses are configured in the config in a very detailed and convenient way. The best player is the one with the most points. The plugin also knows how to clean data when wiping (configured in the configuration) Interface:
    Very nice and simple interface Some parts of the interface can be configured in the config At the moment there are 3 main pages (my statistics, top 10, search) The player can view the pages of other players if they have not hidden them Chat Alerts:
    Also in the configuration, you can set up chat alerts with the top 5 players in different categories, which are selected using random Messages can be configured in detail in the lang file You can also configure the frequency of alerts in the configuration Commands:
    [CHAT]   /stat - (Open statistics (can be changed in the config)) [CONSOLE]  stat - (Open statistics (can be changed in the config)) [CONSOLE]  stat.ignore <add/remove> <Steam ID|Name> - (Adds the player to the ignore list. Also removes it from the statistics) Permissions:
    XDStatistics.admin - (To use the stat.ignore command) XDStatistics.reset - (Allows the player to reset his stats. You need to enable this feature in the config) XDStatistics.availability - (Allows the player to hide his stats from other players. Need to enable in the configuration) What is planned in the future:
    [Discord] - Add the ability to send a message at the end of the wipe with the best players behind the wipe Add a tab with weapons so that players can view their detailed statistics on certain weapons The configuration is available in English and Russian
    The lang file is available in English and Russian
    Configuration example - 
    { "Basic plugin settings": { "Chat command for opening statistics": "stat", "Console command to open statistics": "stat", "Send chat messages with top 5 players in different categories": true, "Once in how many seconds will a message be sent ?": 600, "Enable the ability to reset your stats ? (requires XDStatistics.reset)": false, "Enable the ability to hide your statistics from users ? (requires XDStatistics.availability)": true, "Clear data when wiped": true, "Once in a rowman, the data will be saved.": 30 }, "Setting up the issuance of points": { "Points for crafting": 1.0, "Points for barrels": 1.0, "Points for installing building blocks": 1.0, "Points for using explosive items": { "explosive.timed": 2.0, "explosive.satchel": 0.7, "grenade.beancan": 0.3, "grenade.f1": 0.1, "ammo.rocket.basic": 1.0, "ammo.rocket.hv": 0.5, "ammo.rocket.fire": 0.7 }, "Points for resource extraction": { "wood": 0.3, "stones": 0.6, "metal.ore": 1.0, "sulfur.ore": 1.5, "hq.metal.ore": 2.0 }, "Points for found scraps": 0.5, "Points for harvesting (from the plantation)": 0.2, "Points for killing animals": 1.0, "Points for shooting down a helicopter": 5.0, "Points for tank explosion": 5.0, "Points for killing NPCs": 5.0, "Points for killing players": 10.0, "Points for time (for every minute of the game on the server)": 0.2, "How many points to take away for suicide ?": 2.0, "How many points to take away for death ?": 1.0 }, "Customize rewards for top 1 players in each category": { "Reward the best players at the end of the wipe": false, "Award for the top 1 in the SCORE category": { "Use command as a prize ?": true, "[RU]Использовать магазин GameStore для выдачи награды": false, "[RU]Использовать магазин MoscowOVH для выдачи награды": false, "Use [IQEconomic or Economics or Server Rewards] to issue a reward": false, "Command for the prize": [ "say %STEAMID%" ], "[RU][GameStores] ID магазина": "", "[RU][GameStores] ID сервера": "", "[RU][GameStores] Секретный ключ": "", "[RU][GameStores или MoscowOVH] Сколько начислять денег на баланс": 30, "[IQEconomic or Economics or ServerRewards] How much money to add to the balance": 100 }, "Award for the top 1 in the Killer category": { "Use command as a prize ?": true, "[RU]Использовать магазин GameStore для выдачи награды": false, "[RU]Использовать магазин MoscowOVH для выдачи награды": false, "Use [IQEconomic or Economics or Server Rewards] to issue a reward": false, "Command for the prize": [ "say %STEAMID%" ], "[RU][GameStores] ID магазина": "", "[RU][GameStores] ID сервера": "", "[RU][GameStores] Секретный ключ": "", "[RU][GameStores или MoscowOVH] Сколько начислять денег на баланс": 30, "[IQEconomic or Economics or ServerRewards] How much money to add to the balance": 100 }, "Award for the top 1 in the gathering category": { "Use command as a prize ?": true, "[RU]Использовать магазин GameStore для выдачи награды": false, "[RU]Использовать магазин MoscowOVH для выдачи награды": false, "Use [IQEconomic or Economics or Server Rewards] to issue a reward": false, "Command for the prize": [ "say %STEAMID%" ], "[RU][GameStores] ID магазина": "", "[RU][GameStores] ID сервера": "", "[RU][GameStores] Секретный ключ": "", "[RU][GameStores или MoscowOVH] Сколько начислять денег на баланс": 30, "[IQEconomic or Economics or ServerRewards] How much money to add to the balance": 100 }, "Award for the top 1 in the raider category": { "Use command as a prize ?": true, "[RU]Использовать магазин GameStore для выдачи награды": false, "[RU]Использовать магазин MoscowOVH для выдачи награды": false, "Use [IQEconomic or Economics or Server Rewards] to issue a reward": false, "Command for the prize": [ "say %STEAMID%" ], "[RU][GameStores] ID магазина": "", "[RU][GameStores] ID сервера": "", "[RU][GameStores] Секретный ключ": "", "[RU][GameStores или MoscowOVH] Сколько начислять денег на баланс": 30, "[IQEconomic or Economics or ServerRewards] How much money to add to the balance": 100 }, "Award for the top 1 in the Big Online category": { "Use command as a prize ?": true, "[RU]Использовать магазин GameStore для выдачи награды": false, "[RU]Использовать магазин MoscowOVH для выдачи награды": false, "Use [IQEconomic or Economics or Server Rewards] to issue a reward": false, "Command for the prize": [ "say %STEAMID%" ], "[RU][GameStores] ID магазина": "", "[RU][GameStores] ID сервера": "", "[RU][GameStores] Секретный ключ": "", "[RU][GameStores или MoscowOVH] Сколько начислять денег на баланс": 30, "[IQEconomic or Economics or ServerRewards] How much money to add to the balance": 100 } }, "Interface Settings": { "Background color in the top 10 for 1st place": "1 0.8431373 0 0.49", "Background color in the top 10 for 2st place": "0.7529412 0.7529412 0.7529412 0.49", "Background color in the top 10 for 3st place": "0.8039216 0.4980392 0.1960784 0.49" } } I also accept any ideas for improving this plugin. You can offer me ideas and I will implement them in the future.
    My discord for communication! DezLife#1480
    (2)
    $18.00
     1.1.3 The Friendly Chap

    Minicopter Licence Plate

    A simple plugin to add a "Licence Plate" in the form of a small wooden board to the back of minicopters, so players on PvE servers can easily identify their minicopters.

    Use : Drop the plugin file into your
    oxide\plugins folder.  
    Permissions use can be toggled true/false in the config file, the permission to allow spawned minis owned by players to have a licence plate is "miniplate.use"
     
    (0)
    Free
     2.0.5 Budapeshter

    SvUi - INFO PANEL

    A great plugin for displaying server events and online players!
    Easy to set up and there is nothing superfluous!
    Included are 2 panel configurations!
    It is possible to disable the time panel

    Fonts to choose from
                                   "droidsansmono.ttf",
                                        "permanentmarker.ttf",
                                        "robotocondensed-bold.ttf",
                                        "robotocondensed-regular.ttf",
    Config
     
    { "MainPanel Settings": { "AnchorMin": "0 1", "AnchorMax": "0 1", "OffsetMin": "0 0", "OffsetMax": "0 0", "Overlay or Hud": "Hud" }, "NameServer Settings": { "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "65 -24", "OffsetMax": "255 -2", "Align": 4, "Text color": "1 1 1 0.74", "NameServer": "SERVERNAME X10", "Font size": 16, "Font": "robotocondensed-bold.ttf" }, "Time Settings": { "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "5 -75", "OffsetMax": "59 -60", "Font size": 14, "Font": "robotocondensed-bold.ttf", "Align": 4, "Timer": 5, "Time true/false": true }, "Image Settings": { "Color of inactive images": "0 0 0 0.90", "Color of active images": "255 106 0 0.90", "Picture Bradley": "https://i.ibb.co/pLg31pD/22.png", "Picture Air": "https://i.yapx.ru/O47QR.png", "Picture Cargo": "https://i.ibb.co/8sxWfrJ/4.png", "Picture Heli": "https://i.ibb.co/cXNqzNd/1.png", "Picture Ch": "https://cdn.discordapp.com/attachments/676533751190126631/690265099625431227/5.png", "Picture Logo": "https://i.yapx.ru/P3CZR.png" }, "OnlinePanel Settings": { "TextOnline": "ONLINE", "TextOffline": "OFFLINE", "TextJoin": "JOIN", "ColorText": "#ffffffe9", "ColorNumb": "#ffe500", "Align": 4, "Text Separator": "|", "Font size": 12, "Font": "robotocondensed-bold.ttf", "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "65 -60", "OffsetMax": "255 -45" }, "Bradley Icon Settings": { "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "65 -45", "OffsetMax": "95 -20" }, "Air Icon Settings": { "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "105 -45", "OffsetMax": "135 -20" }, "Cargo Icon Settings": { "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "145 -45", "OffsetMax": "175 -20" }, "Heli Icon Settings": { "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "185 -45", "OffsetMax": "215 -20" }, "Ch Icon Settings": { "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "225 -45", "OffsetMax": "255 -20" }, "Logo Icon Settings": { "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "3 -56", "OffsetMax": "57 -8" } } The plugin was made according to the style indicated in the screenshots.
    The plugin is not guaranteed to work if you want to change the appearance very much!
    (2)
    $12.00
     1.0.0 Billy Joe

    Custom Map Name New

    Custom Map Name is a plugin that allows server owners to customize the map name that is displayed on the server list. Get rid of the pesky map names displayed, and show off your server with some fashion! This shows in not only the rust server list, but also all the server sites that display your server!

     
     PLEASE READ BEFORE BUYING!
    For this to work it requires the server to disable sandbox, it uses Harmony code which allows me to modify the server code to allow this to be possible. You can find out how to disable sandbox below. After disabling, you can drop the plugin in the plugin folder like normal.
    To disable Sandbox, head to your RustDedicated_Data/Managed folder and create a file called oxide.disable-sandbox then restart your server to apply the change.  
    Config:
    { "Custom Map Name": "Billy Joe's Custom Map" }  
    Any questions, don't hesitate to message me on discord. I am available in the codefling discord.
    (0)
    Free
     1.0.4 Khan

    Team Fix

    Fixes Facepunch Team Logic when incorrect shutdown/crashes occurs resulting in all teams lost and restores them on boot.
    Includes config option for changing default team sizes ( off by default & preset as default value )
    (2)
    Free
     1.0.2 Steenamaroo

    ArenaItems

    Spawn floating, rotating, collectable items.
    Includes instant-autoheal option for meds/foods, duration limit option for armour,
    and optional player UI to notify of heal amount and possession of temporary armour.
    Perfect addition to fast-paced arena games, but also useful for custom maps or placing health/armour perks around monuments.
     
    Permissions
    arenaitems.admin - allows use of UI and commands.
     
    Commands
    /arenaitems - Opens UI
    /arenaitems create <data-set-name> - Creates a new data set with your specified name.
    /arenaitems <data-set-name> add - Adds the item you're holding to the specified data set.
    *When adding an item, ammo type, attachments, skin, and ammo quantity are all recorded.
     
    UI options
    Buttons are included for :
    Loading/unloading of complete data sets. Deletion of data sets. Deletion of items. Replacement of items (with current held item) Adjustment of repsawn timer per-item, in seconds. Adjustment of item stack/ammunition amount, where applicable. Quitting the UI automatically reloads all items, applying new settings.
     
    Configuration
    "AutoHeal": true,
        Toggles between collect or instant use medical items.
    "AutoHealNotify": true,
        Notifies of collected item heal amount for 1 second via UI.
    "ArmourEffectDuration": 10,
        Select duration of armour perk. 0 means no limit is applied.
    "ArmourBoostNotify": true,
        Notifies if player has an armour perk which will expire.
    "RotateSpeed": 10,
        Adjust rotation speed of floating items.
    "FloatHeight": 0.6,
        Adjust elevation of floating items.
    "PickupDuplicateWeapons": false,
        Toggle whether player can pick up more than one of each weapon.
    "AllowPartialHeal": true,
        Toggle auto-use of medical items where item heal value exceeds player health defecit.
     
    "UiSettings": {
        "GuiTransparency": 0.9,
        "ButtonColour": "0.7 0.32 0.17 1"
    }
    This site has a handy colour picker, with RGBA decimal output, for CUI colours.
     
    Data.
    Item data is stored in /data/ArenaItems.json.
    Users should not need to manually edit this file – All options are adjustable via CUI.
    Notes.
    Item skins are saved and recalled. Water/fuel weapons work. Amounts are controlled in UI, the same as regular ammo. Ammo types are saved and recalled. (hv, incendiary, etc). Some game items, particularly ammo items, do not have a custom world models and will show as burlap bag.
    I recommend locating these ammo types close to their weapon spawns for clarity. Item axis have been manually adjusted to look right.
    If you notice any items which spin on the wrong axis or look out of place, please let me know.  
    Finally, if you're a map-maker you might want to check out this free asset which compliments ArenaItems.
    Thanks to @Nemesis for creating and sharing.
     
    (1)
    $25.00
     1.0.0 Nferno

    Loot Breaker New

    Overview:
    This plugin adds an additional twist to PVP within monuments by giving items within player inventories a chance to perma break on death meaning the looter might not
    get that shiny gun they were hoping to get. Each monument has a tier structure and the tiers break chance % can be modified to suit your playstyle , or if there are certain
    items you dont want to be apart of the item table you can add them to the white list.
    # Note - This will only affect items that have a condition/durability bar.
     
     White listed:
    - Option to set up a white list that disregards items placed into list that have a condition (shortnames).
    Chat Command:
    - "/breakitems" - Test the plugin by breaking every item in your inventory that has a condition.
    Permissions:
    - "lootbreaker.exempt" - Use this permission if you want exemption from the plugin.

    Config Access:
    - The break chance is by % , changing these numbers below will set a new % rate for that monument tier.

    - Ability to set the monuments register size, currently set at 100m

    (0)
    $9.99
     1.2.5 walkinrey

    PersonalNPC

    The plugin adds personal bots to your server, which players can spawn with a command and give them various instructions.
    At the moment, the bot can:
    Attack various targets (bots, players, various buildings, barrels and many other objects) Gather resources Stones, sulfur stones, metal stones Trees Gather and pickup resources in 50 meters from the start point (/pnpc auto-farm, /pnpc auto-pickup) Pickup resources  Pickup dropped items Follow the player, stand in position Protect the owner or yourself if any of them is attacked Attack an object that is attacked by the owner (/pnpc combat) Loot crates  Travel with the player on Minicopter Car Boat And other transport Recover the owner if he is in a wounded state You can customize:
    Bot spawn delay Controls Choose which button will be assigned tasks to the bot Range of the task assignment button Display of 3D arrow and its duration GUI Interface Once in how many seconds the menu will be refreshed Adjust the panel layer (Hud, Overlay, etc.) Adjust menu position Customize colors Add or change shortcuts to the menu Set up bots by permission Select bot name Set max. health Choose a bot appearance Adjust bot speed Enable bot endless ammo Enable display of the bot on the map Make a start kit for the bot Customize capabilities Can a bot loot crates Can a bot gather trees and stones Can a bot pick up resources Should the bot protect the owner Should a bot defend itself Can a bot travel with a player in a transport? Can a bot pick up dropped items Recover the owner from a wounded state Can a bot recover its owner from a wounded state? Recover time Can a bot attack other people's buildings Can a bot attack its owner's buildings Can a bot collect resources within a radius of 50 meters (/ pnpc auto-pickup) Can a bot farm resources within a radius of 50 meters (/ pnpc auto-farm) Customize gather options Shortname of items that can gather trees Shortname of items that can gather stones and ore Customize gather rates for specific items Customize damage and interaction Adjust the bot damage rate Adjust the bot receive damage rate Can players damage the bot Can a bot damage players Can turrets target and kill a bot Can bot owner turrets target and kill bot Set up a black list of items that cannot be put into the inventory of the bot Video: 
     
    By default, the plugin has 2 localization files, for Russian and English
    Configuration:
    { "Personal bot spawn delay": 300.0, "Control setup": { "Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of the task assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI customization": { "How many seconds to update the GUI?": 6.0, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position adjustment": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [ { "Text on button": "Auto-Farm: Wood", "Executable chat commands": [ "pnpc auto-farm wood", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Farm: Stone", "Executable chat commands": [ "pnpc auto-farm stone", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Pickup: Wood", "Executable chat commands": [ "pnpc auto-pickup wood", "pnpc auto-pickup enable" ] }, { "Text on button": "Auto-Pickup: Stone", "Executable chat commands": [ "pnpc auto-pickup stone", "pnpc auto-pickup enable" ] } ] }, "Bot settings by permission": { "personalnpc.bot1": { "The name of the bot to be selected through the command when spawning": "bot1", "Bot name": "Personal bot of player %OWNER_NAME%", "Bot appearance (0 - random)": 0, "Maximum health": 150.0, "Bot speed (slowest, slow, normal, fast)": "normal", "Enable infinite ammo for the bot?": false, "Enable display of the bot on the map? (frankenstein icon)": true, "Start kit": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" } ], "Functions setup": { "Can a bot loot crates?": true, "Can the bot mine trees and stones?": true, "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true, "Should the bot protect the owner?": true, "Should the bot defend itself?": true, "Can the bot travel by car/copter and other vehicles?": true, "Can the bot pick up dropped items?": true, "Recover the owner from a wounded state": { "Can the bot recover the owner if he is in a wounded state?": true, "Recover time": 6.0 }, "Can the bot attack other people's buildings?": true, "Can a bot attack its owner's buildings?": false, "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true, "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true }, "Gather setup": { "Shortname of items that can harvest trees": [ "hatchet", "chainsaw", "hammer.salvaged", "stonehatchet", "axe.salvaged" ], "Shortname of items that can mine stones and ore": [ "pickaxe", "stone.pickaxe", "hammer.salvaged", "jackhammer", "icepick.salvaged" ], "Setting up mining rates": { "stones": 2.0, "wood": 5.0 } }, "Damage and interactions setup": { "Bot damage rate": 2.0, "Bot recive damage rate": 0.5, "Can players damage the bot?": true, "Can the bot damage players?": true, "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false, "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true }, "Black list of items that cannot be put into the inventory of the bot": [ "rocket.launcher" ] } }, "List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [ "vehicle_parts" ] }
    (2)
    $35.00
     1.0.0 Kaucsenta

    ItemDurability New

    This plugin give the possibility to modify the amount of the durability loss by percentage for weapons and/or tools.
    3 different permission related value can be set, to support other plugins or vip/rank systems. It also has the feature to exclude weapons or tools from the function, up to the need.
    The plugin can work 2 different mode.
    1 - The player can have more then one permission, in this case always the HIGHER permission percentage value used.
    2 - The player shall only have 1 permission, in this case i recommend to activate the "Permission check against multiple permission group" and optionally the "Warning agains multiple permission group (can flood the server console)" configuration, to set to True, and if a player by mistake got 2 different permission, the plugin feature will be skipped and a warning will be shown on the server console.
     
    Permissions
    itemdurability.profile1 itemdurability.profile2 itemdurability.profile3  
    Configuration
     
    "itemdurability.profile1 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "itemdurability.profile2 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "itemdurability.profile3 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "Permission check agains multiple permission group": false, "Warning against multiple permission group (can flood the server console)": false, "Exclude weapons": true, "Exclude items, what are not weapons": false  
    (0)
    $7.00
     1.0.1 David Cheal

    Auto Deposit

    Auto Deposit is a very simple plugin, When the command is active it will do a simple compare between two containers if the target container is allowed in the config that is. 
    Once it finds a match between two items if the item isn't blacklisted in the config it will simply move the item to the target container. Simply use /depo to activate, You can also change the command name in the config file!
    Permissions
    autodeposit.use - Simply used to grant users access to the command.
    The Config
    AllowedContainers is a list of all container names a player can use autodeposit with. DisallowedItemNames is a list of all short item names that can't be auto deposited. UseTimer is used if you with the player to not have to reenter the command to disable. AuytoDisableTime is how many seconds it takes to disable auto depositing. DepositCommand is the command players will enter to activate auto deposit. Brief demo of early concept will update with a new video when I can
    Please leave any comments of features you may want
    (0)
    Free
     1.3.4 Disguise

    WelcomeConsole Premium

    A plugin that allows your server to send messages in a fancy way!
    Why this plugin instead the FREE ones? You're probably asking yourself.
    So let me explain it in short.
    ❗ IMPORTANT ❗
    You have to get an API KEY from https://extreme-ip-lookup.com and set it in the config file, otherwise the country/continent feature won't work!!!
     
    ⚙ Compatibility
    Compatible with Better Chat (and side mods), Coloured Chat, Chat Prefix, Admin Chat and more, that are not based on greeting players.

    NOTE: If you're using an another plugin that uses the same hooks as this plugin does
    (ex. when a player connects, then it displays a message), there can be some conflicts between the two!
    If you're expriencing that, please remove the other plugin and test if it works after the removal. Thank you!

    If you have the FREE WelcomeConsole and the WelcomeConsole Premium, please proceed to remove the FREE one in order to work properly!


    Welcome Message

    Broadcast Message

    Greet Admins


    🔩 Config file (by default)
    NOTE: {0} = {player.Name} | {1} = {player.Country} | {2} = {player.Continent}
    { "Console": { "Enable Welcome Console Message": true, "Welcome": "<size=30><color=#ffff00>Welcome to</color> <color=#00ffa2>My Server Name</color></size>", "Server Description": "<size=12><color=#ffffff>This is the server description.\n- 2x gather rate\n- custom monuments\n- For more info, go to: discord.gg/mylink</color></size>", "GLHF / Endline": "<size=10><color=#ffffaa>Good Luck & Have Fun!</color></size>" }, "Chat": { "Enable Welcome Message": true, "Enable Chat Message": true, "Chat Message (When Player Connects)": "Press <color=orange>F1</color> to view the information about the server.", "Enable Welcome Broadcast": true, "Broadcast Message (When Player Connects)": "<color=orange>{0}</color> connected", "Enable Farewell Broadcast": false, "Broadcast Message (When Player Disconnects)": "<color=orange>{0}</color> disconnected", "Chat Icon (Steam64ID, use 0 to set as default)": 76561199163635223, "Prefix": "<color=orange>[</color>WelcomeConsole<color=orange>]</color>" }, "Admin": { "Enable Greet Admins": true, "Require Permission": false, "Chat Message": "<color=#acfa58>{0}</color> is here to give you anxiety." }, "Country": { "API KEY (get it from here: https://extreme-ip-lookup.com)": "key=ExAmPle1234", "Show Player's Country (When Player Connects)": true, "Show Player's Continent (When Player Connects)": true, "Broadcast with Country": "<color=orange>{0}</color> connected <color=orange>[</color>{1}<color=orange>]</color>", "Broadcast with Continent": "<color=orange>{0}</color> <color=orange>[</color>{1}<color=orange>]</color>", "Broadcast with Country & Continent": "<color=orange>{0}</color> <color=orange>[</color>{1}/{2}<color=orange>]</color>" }, "Version": { "Major": 1, "Minor": 3, "Patch": 4 } } 🚫 Permissions
    permission: wcp_greet.admin Under "Admin"{ ... "Require Permission" = false, ... } Enabled - Greet admins, who have permission granted. Disabled - Greet every admin. 💡 Examples what you can change in the .json (config) file & in the .cs (plugin) file.
    Change the text's color
    <color=orange>This is a text</color>
    "This is a text" will be orange.
    <color=orange>This is</color> <color=green>a text</color>
    "This is" will be orange while "a text" will be green.
    Change the text's size
    <size=20>This is a text</size>
    "This is a text" size will be 20.
    - You can use it with coloring too.
    Linebreak
    This is\na text
    "This is"
    "a text" will be shown.
    (For easier formatting: https://onlinestringtools.com/escape-string)
     
    ❔ Questions & Answers
    I want to change the text coloring, but I can't change it in the config file.
    You can change every text in the config file. (support above)
    But if you find something you can't change, then you can freely edit it in the .cs file (the plugin itself).
    Hit Ctrl + F to find the text you want to change.
    (If you find something like that, please report it, thank you!)
    Why premium instead FREE? Will be the FREE version continued?
    1. The premium plugin allows you to display where the player came from! {country} & {continent}
    2. I'm focusing more on my premium plugins than my FREE plugins.
    3. Premium plugins has more features.
    4. Yes the FREE version are going to be continued, but as I said:
    My old config file is corrupted, what can I do?
    First thing first, save the config, if you want to keep the editings.
    Then delete the old config file and reload the plugin. (o.reload WelcomeConsolePremium)

    Join my Discord server to request features & for more help!

    (0)
    $15.00 $12.00
     1.1.3 Whispers88

    Skinner

    Skinner allows you to skin all items with ease.

    Features:
    Skin deployables/item you have already placed Automatically skin crafted items!! Automatically skin all items in your inventory Automatically skin all items in storage boxes Skin any item after its been crafted Automatically updates with new approved skins Can add custom workshops skins Ability to blacklist skins Command cooldowns! Performance optimized including reduced hooks and automatic hook subscriptions  
    Commands:
    /skin or /s (skin items as per normal skinbox) /skinitem  or /si (look at items that have already been placed such as a furnace or largebox and type the command and select the desired skin) /skincraft or /sc - (select default crafting skins. This will overwrite the default skin when you craft items) /skincon or /scon - (sets all items in a container you are looking at to your default craft skins) /skininv or /sinv - (sets all items in your inventory to your default craft skins) /skinimport or /sip skinid item-shortname – (add workshop skins) Note: All commands can be customized via the configuration
     
    Permissions:
    Skinner.default - allows use of the /skin command Skinner.items - allows use of the /skinitem command Skinner.craft - allows use of thee /skincraft command Skinner.skincon - allows use of the /skincon command Skinner.skininv -allows use of the /skininv command Skinner.bypassauth- allows you to bypass the building auth requirement when using /skinitem Skinner.import – allows use of the /skinimport command Custom command cooldown perms see config. Config:
     
    { "Skin Commands (skin items in you inventory": [ "skin", "s" ], "Skin Items Commands (skin items you have already placed": [ "skinitem", "si" ], "Set default items to be skinned": [ "skincraft", "sc" ], "Automatically set all items in you inventory to your default skins": [ "skininv", "sinv" ], "Automatically set all items a container to your default skins": [ "skincon", "scon" ], "Automatically set all items a container to your default skins": [ "skincon", "scon" ], "Custom UI Positon 'min x, min y', 'max x', max y'": [ "0.66 0.05", "0.82 0.1" ], "Blacklisted Skins (skinID)": [], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0 } }, "Imported Skins (skinid : 'shortnamestring', skinid2 : 'shortnamestring2'": { "861142659": "vending.machine" } }  
    (1)
    $38.00
     1.0.4 The Friendly Chap

    Animal Killer

    Adds F1 console commands to kill all of a given animal :
    Valid animals : wolf, bear, deer, boar, chicken

    Usage : ak <animal>

    To use the command the user needs the animalkiller.admin permission.
     
    (0)
    Free
     1.0.4 kaysharp

    Workbench Crafter

    Workbench crafter is a new crafting system, instead of the current way of staying AFK next to workbench waiting for the craft to finish now you can leave that task to the workbench and go to PVP with your teammates.
    Features
    Craft panel has easy to use GUI and perfectly blends with Rust native UI.
    Crafting task & storage saved when server restart and will finish craft upon server startup.
    When destroying Workbench all the loot will be dropped.
    Video
    Config
    { "Permission use": "WorkbenchCrafter.use", "Settings": { "Crafting time multiplier": 1.0, "Storage slots(0 no limit)": 36, "Default stack size": true, "Custom stack size": 1.0, "Maximum items crafting in queue": 8 } }  
    (0)
    $15.00
     1.2.9 supreme

    Chest Stacks

    Allows players to stack chests
     
    Configuration:
    { "Amount of Chest Stacks Allowed": 3, "Only stack chests in Building Privlidged zones": true } Permissions:
     cheststacks.use
    DO NOT USE COPY/PASTE PLUGIN TO PASTE STACKED CHESTS, IT WON'T WORK PROPERLY.
    In order to stack the chests you have to press RIGHT CLICK while looking at the placed chest and being near it!
    Supports:
    Small Boxes, Large Boxes, Coffins
    (3)
    $10.00
     1.1.5 nivex

    Abandoned Bases

    Allows bases to become raidable when all players in a base become inactive.
     
    Compatible with TruePVE and NextGenPVE servers.
    Abandoned Bases checks each building on the server in order to determine which bases are inactive. Bases become inactive when all players authorized on the tool cupboard have been offline for the configured amount of days. When a base becomes inactive there are one of two outcomes.
    1.) It will be immediately destroyed if it does not meet the configured minimum requirements.
    2) It will become raidable for a configurable period of time, and when the time expires the base will be destroyed.
    Each zone has a map marker, allows PVP and is surrounded by a dome that protects it from being attacked from the outside. Players who zone hop will be flagged with a PVP delay where they can still be attacked for a configurable amount of time.
    Command /sar - requires abandonedbases.convert permission and converts a base into an abandoned base - this can be used on any base that you are authorized to and will cause the base to be destroyed when the timer expires
    Command /sab - starts a manual check for each building on the server in order to determine which bases are inactive (requires abandonedbases.admin permission)
    Command /sar radius - requires abandonedbases.convert permission and converts a base into an abandoned base and uses the specified radius for the dome / zone radius. Min and max radius are configurable.
    Command /sar cancel - requires abandonedbases.convert and abandonedbases.convert.cancel permissions - completely cancels an event (destroys map marker and dome, disables PVP and prevents base from being despawned) effectively allowing the base to be taken over
    Command /sar claim - requires abandonedbases.convert and abandonedbases.convert.claim permissions and converts a finished abandoned base into a claimed base that can be taken over by players
    Command /sar purge - converts all bases on the server into abandoned bases for purge day (requires abandonedbases.convert, abandonedbases.admin and abandonedbases.purgeday permissions)
    This is a two part command that requires you type /sab afterwards to begin. Requires abandonedbases.purgeday, abandonedbases.convert, and abandonedbases.admin permissions. Announcements are muted during purge to prevent spam. Time To Wait Between Spawns (15) will delay how quickly every base is converted Permissions
    abandonedbases.convert - required to use /sar command
    abandonedbases.convert.free - converting is free for users that have this permission
    abandonedbases.convert.claim - required to use /sar claim command
    abandonedbases.purgeday - required to use /sar purge command
    abandonedbases.admin - required to use /sab and purge commands
    abandonedbases.notices - users with this command can see all in-game notices from the plugin
    abandonedbases.attack - shows players how much time is left before a base becomes abandoned when they attack it
    abandonedbases.exclude:
    excludes the user from being checked as an authorized user to a TC prevents the users building from becoming abandoned if they've built any decay entity within it this permission should not be used to exempt users - exempt users by assigning them a permission from a role that has the lifetime set to "none" example roles that includes permission abandonedbases.exempt and lifetime set to "none" to properly exempt a user or group by granting abandonedbases.exempt to a user or group:
    "Purge Settings": [ { "Permission": "abandonedbases.exempt", "Lifetime (Days)": "none" }, { "Permission": "abandonedbases.vip", "Lifetime (Days)": "7" }, { "Permission": "abandonedbases.veteran", "Lifetime (Days)": "5" }, { "Permission": "abandonedbases.basic", "Lifetime (Days)": "3" } ], Purge Settings
    Permission - The permission to use with this setting Lifetime (Days) - The amount of time in days before a base is considered abandoned. Set to none to not consider players with this permission as inactive. Conversions Before Destroying Base (1) - The amount of times a base can become abandoned before it is finally destroyed when the Despawn Timer expires. Comes with 3 configured permissions and lifetime days by default Abandoned Settings
    Blacklisted Commands (command1, command2, command3) - Commands players are not allowed using at a raid or marked with PVP delay Marker Name (Minutes) (Abandoned Player Base [{time}m]) - Text shown on map marker for minutes Marker Name (Seconds) (Abandoned Player Base [{time}s]) - Text shown on map marker for seconds Foundations Required (4) - Minimum amount of foundations required to become raidable Walls Required (3) - Minimum amount of walls required to become raidable Sphere Amount (10) - Increase to darken the dome, or decrease to brighten it Sphere Radius (50) - How big the dome is in meters Use Dynamic Sphere Radius (false) - Allow the dome to detect the best dome size Max Dynamic Radius (75.0) - How maximum size of the dynamic radius Min Custom Sphere Radius - The minimum radius allowed when using /sar <radius> Max Custom Sphere Radius - The maximum radius allowed when using /sar <radius> PVP Delay (15.0) - The amount of time in seconds that players can take damage after leaving the dome Despawn Timer (1800.0) - The amount of time in seconds that players have to finish the raid Reset Despawn Timer When Base Is Attacked (true) - When enabled this will reset the above despawn timer back to 1800 seconds by default Do Not Destroy Base When Despawn Timer Expires (false) - Use this to override and prevent a base from being destroyed when Despawn Timer expires Backpacks Can Be Opened (true) - When enabled players will be allowed to open their backpacks while inside of the dome Backpacks Can Be Looted By Anyone (false) - Bypass PreventLooting plugin and allow backpacks to be lootable if enabled Corpses Can Be Looted By Anyone (true) - Bypass PreventLooting plugin and allow backpacks to be lootable if enabled Allow PVP (true) - Allows PVP while inside of the dome, and when flagged with a PVP delay Cooldown Between Conversions (3600) - The amount of time in seconds that a player must wait before each manual conversion of a base Run Once On Server Startup (false) - Check for abandoned bases immediately after server startup is complete Run Every X Seconds (0.0) - The time in seconds to check for each building on the server in order to determine which bases are inactive Kill Inactive Sleepers (false) - When enabled players with a permission from purge settings will be executed when they are offline for the configured amount of lifetime days Let Players Kill Abandoned Sleepers (false) - Allows players to kill anyone sleeping inside of an abandoned base rather than the server killing them automatically Economics/ServerRewards Cost To Manually Convert (0 = disabled) - Used with /sar command to convert any base into an abandoned base Use Map Marker (true) Require Event Be Finished Before It Can Be Canceled (true) Various auto turret settings Credits:
    misticos for giving permission to use some of his code 🙂
    (2)
    $30.00
     1.1.0 Mevent

    Referrals

    Adds a referral system to the game. Players can invite other players and receive rewards for this.
     
    Commands
    referal - open interface promo [promocode] - activate promo code  
    Permissions
    You can set permission in config, for example: 
    "Permission (example: referrals.use)": "referrals.use",  
    Hooks
    private void OnPromoCodeActivated(BasePlayer player, string promocode)  
    API
    private string GetPromoCode(BasePlayer member) private string GetPromoCode(string member) private string GetPromoCode(ulong member)  
    Config
    { "Commands": [ "ref", "referal" ], "Commands to activate the promo code": [ "promo", "code" ], "Permission (example: referrals.use)": "", "Work with Notify?": true, "Use auto-wipe?": false, "Promo Code Chars": "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789", "Promo Code Length": 8, "Awards": [ { "Invites Amount": 1, "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 20000, "Chance": 70.0 }, { "Invites Amount": 2, "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 15000, "Chance": 70.0 }, { "Invites Amount": 5, "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 2400, "Chance": 55.0 }, { "Invites Amount": 7, "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 2300, "Chance": 55.0 }, { "Invites Amount": 10, "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 1500, "Chance": 50.0 } ] }  
     
    (1)
    $14.99 $9.99
     1.1.6 ZEODE

    Personal Marketplace

    Let your players shop from the safety of their own bases. Give them the ability to place & pickup their own drone Marketplaces, plus they look cool! With all the necessary configurable options, players will love this on any type of server, PvP or PvE.

    Features.
    Support for Friends, Clans, Teams Works with rewards shops like Server Rewards, Economics etc. Force on foundation (optional) Pickup with hammer or chat command Allow multiple marketplaces (optional) Allow players to craft (optional) Configurable crafting cost More control with optional permissions Drop item if building underneath destroyed (optional) Lose condition on pickup (optional) Checks for space before placing (prevents clipping through structures) Chat Commands.
    /marketplace.give (give to self) /marketplace.give <PlayerName> (give to player) /marketplace.craft /marketplace.pickup (Or hit with hammer) /marketplace.clear (Clear ALL stored marketplace data) /marketplace.clear <SteamID> (Remove marketplace data for player) Console Command.
    marketplace.give <SteamID>
    (Use console command in reward shops)

    Permissions (Optional).
    personalmarketplace.admin (Required for give & clear commands) personalmarketplace.deploy personalmarketplace.pickup personalmarketplace.craft API:
    Interface.CallHook("MarketplaceCheck", skinID)
    Returns true if given entity/item skinID is a Marketplace item (deployable wooden box item, or Marketplace entity) or null if it is not.

    How to Place.

    As there is no deployable marketplace item in Rust, the plugin uses the large wooden box planner to help guide and align the Marketplace where you want to place it. Keep in mind the marketplace is a very large item, so it is only a guide to help align it. Make sure to place it far away from where you stand and from buildings, if there is not enough room you will not be able to place and you will get a chat message to tell you this. If you don’t get the position right first time, no worries, just pick it up and try again until happy with the placement. Use caution if marketplace condition is enabled, picking up the marketplace too many times will cause it to break and it is NOT repairable!
    Marketplaces are better placed in the middle of a 3x4 or larger foundation for best placement (see below image), but can be placed on open terrain or floors if allowed as such in the config:


    Inventory item:


    Custom Icon (to use in reward shops etc): https://rustynuts.gg/pmicon.png

     
    (2)
    $10.00
     2.0.0 AhigaO

    Custom Clothing Combinations

    Custom Clothing Combinations - this plugin will allow players to wear any combination of clothes. The administrator has the ability to open a convenient menu to configure the plugin. You can limit the maximum protection for a player/NPC even if the player wears all the best helmets and gets 150% protection, but you set the limit to 80%, then the players will only block 80% of the damage.
    For all questions about the plugin, you can contact me on Discord
    Chat command to open the menu:
    /ccc
    Permission to use the plugin by players (when the function is enabled in the settings menu):
    customclothingcombinations.use
    If you want to order a plugin from me, write to me in the discord: AhigaO#4485
    (1)
    $8.00
     1.0.0 MuB-Studios

    Gather Loot Multiplier

    The GatherLootMultiplier is a panel, it provides a small, clickable GUI gather and loot settings with command buttons associated with players in the "Admin" You can access these buttons by opening your chat and typing /rs. You can also use the optionally manually set hotkey binding method to bind p "chat.say /rs".

    What settings are available
    □ Gather 1-10
    □ Chainsaw On/Off
    □ Jackhammer On/Off
    □Weapons 1-10
    □ Construction
    □ items 1-10
    □ Resources 1-10
    □ Attire 1-10
    □ Tools 1-10
    □ Medical 1-10
    □ Food 1-10
    □Ammunition 1-10
    □ Traps 1-10
    □ Microphones 1-10
    □ Components 1-10
    □ Electrical 1-10
    □ Fun 1-10
    If you have any problems you can contact me via Discord
    https://discord.gg/Nem7xAwJhe

    The plugin was created by ☆☆☆ AhigaO ☆☆☆
    (0)
    $9.99 $6.99

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Codefling is a forward-thinking platform for developers to share and monetize their work from plugins to game assets and everything in-between.

10,748 files sold to 928 customers and $168,100 of payments processed!

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