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  • Update details
    v2.0.8
    Released
    Download size52.84 kB
    Total versions48
    Time between versions 100 days
    Typical update pace About every 31 days
    Freshness 13 days ago

About Traffic Drivers

Tired of driving on abandoned roads in Rust? Traffic Drivers adds AI-driven vehicles with armed companions ready to defend their drivers. Customize everything from vehicle setups to AI behavior, making each road feel more dynamic and unpredictable!

Features:

🚗 Dynamic AI Traffic

 • AI-powered vehicles patrol Rust’s roads with armed drivers and companions.

 • Customizable AI reactions – decide how they respond to attacks!

 • Companions will fiercely protect their driver.

  
🔥 High-Speed Combat & Encounters

 • Bots fight back when their vehicle is attacked.

 • Drivers can temporarily accelerate when under fire.

 • Setup damage rates, loot tables, and AI health settings.

  
🔧 Full Vehicle Customization

 • Set fuel limits or enable infinite fuel.

 • Adjust max speed, destroy rules, and car respawn times.

 • Optional locks for security

  
💰 Loot & Rewards System

 • Configure loot inside storage modules – control drop rates and item amounts.

 • Customize driver & companion inventory – weapons, clothes, and other supplies.  
   

⚙ Spawn Control

 • Set limits on active traffic vehicles.

 • Adjust minimum road length

 • Configure auto-destruction for stuck cars.

 • Prevent AI from attacking friendly drivers and companions.  
   

Total Customization & Control:

  
🛠️ Vehicle Presets:

 • Adjust fuel, speed, engine durability, and others.

 • Define loot contents inside storage modules.

  
🎯 Driver & Companion AI:

 • Set driver names, health, appearance, and clothing.

 • Configure damage resistance and response to attacks.

 • Equip companions with custom armor, health, and weapons to protect their driver.  
   
📸 See It in Action! Watch the Video

⚠️ After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins.

📃 Configuration:

{
  "Event settings": {
    "Allowed events (vehicle) count": {
      "Min": 3.0,
      "Max": 6.0
    },
    "Event restart delay": {
      "Min": 60.0,
      "Max": 120.0
    },
    "Prevent NPC from attacking drivers and companions?": true,
    "Block damage to transport from not players?": true,
    "Block damage to driver and companion from not players?": true,
    "Destroy events of this plugin when pause is enabled?": true,
    "Behavior when Convoy spawns": {
      "Pause events when Convoy starts?": true
    },
    "Marker text color": {
      "Color (for HEX, put # at the beginning)": "0.2 0.21 0.62 1"
    },
    "Event name for the marker": "EVENT CAR",
    "Route recording settings": {
      "Enable recorded routes usage?": true,
      "Clear saved routes after wipe?": true,
      "Minimum distance between points to record in route (used when recording route)": 20.0,
      "Minimum number of points to save (used when recording route)": 50.0
    },
    "Route generation": {
      "Enable route generation": true
    },
    "Controller settings": {
      "Controller update timer (0 - 0.2)": 0.0
    }
  },
  "Car settings": [
    {
      "Activate this event?": true,
      "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Module2",
      "Driver name (key) from driver settings in DriverController plugin": "DriverCar",
      "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [
        "Companion1",
        "Companion2"
      ],
      "Engine settings": {
        "Engine parts level (1 - 3)": 1,
        "Drop the parts when destroying vehicle?": false
      },
      "Loot container settings": {
        "Enable loot in vehicle container?": true,
        "Drop the loot when destroying the transport?": false,
        "Amount of slots": 1,
        "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [
          "ResourcesCar"
        ]
      },
      "Use Road Routes (has priority over off-road)": true,
      "Use Off-Road Routes (used if no road routes are available)": true,
      "Controller settings": {
        "Max speed (km/h)": 60.0,
        "Maximum speed when obstacles detected (km/h)": 5.0,
        "Chase mode settings": {
          "Chase attacking players?": true,
          "Max chase distance": 150.0,
          "Chase timer": 120.0
        }
      },
      "Turret Settings (will add the specified amount to each suitable module)": {
        "Enable Turrets on Vehicle": false,
        "Disable Turrets on Event End": true,
        "Maximum Attack Range": 50.0,
        "Player Damage Multiplier": 0.5,
        "Max turrets amount": 1,
        "At what percentage of the module's remaining health remove the turret installed on it": {
          "Min": 2.0,
          "Max": 5.0
        }
      },
      "Damage receive rate": 1.0,
      "Fuel settings": {
        "Enable automatic fuel refueling?": true,
        "Remove fuel when unlocking vehicle?": true,
        "Maximum fuel in vehicle": 500
      },
      "Vehicle headlight settings": {
        "Enable vehicle headlights?": true,
        "Use headlights only at night?": true
      },
      "Detonator settings": {
        "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,
        "After how many seconds explosives will be blown up": 60.0,
        "Explosives position offset": {
          "x": 0.0,
          "y": 0.8,
          "z": 0.0
        }
      }
    },
    {
      "Activate this event?": true,
      "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Random3Module",
      "Driver name (key) from driver settings in DriverController plugin": "DriverCar",
      "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [
        "Companion1",
        "Companion2"
      ],
      "Engine settings": {
        "Engine parts level (1 - 3)": 1,
        "Drop the parts when destroying vehicle?": false
      },
      "Loot container settings": {
        "Enable loot in vehicle container?": true,
        "Drop the loot when destroying the transport?": false,
        "Amount of slots": 1,
        "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [
          "ResourcesCar"
        ]
      },
      "Use Road Routes (has priority over off-road)": true,
      "Use Off-Road Routes (used if no road routes are available)": true,
      "Controller settings": {
        "Max speed (km/h)": 60.0,
        "Maximum speed when obstacles detected (km/h)": 5.0,
        "Chase mode settings": {
          "Chase attacking players?": true,
          "Max chase distance": 150.0,
          "Chase timer": 120.0
        }
      },
      "Turret Settings (will add the specified amount to each suitable module)": {
        "Enable Turrets on Vehicle": false,
        "Disable Turrets on Event End": true,
        "Maximum Attack Range": 50.0,
        "Player Damage Multiplier": 0.5,
        "Max turrets amount": 1,
        "At what percentage of the module's remaining health remove the turret installed on it": {
          "Min": 2.0,
          "Max": 5.0
        }
      },
      "Damage receive rate": 1.0,
      "Fuel settings": {
        "Enable automatic fuel refueling?": true,
        "Remove fuel when unlocking vehicle?": true,
        "Maximum fuel in vehicle": 500
      },
      "Vehicle headlight settings": {
        "Enable vehicle headlights?": true,
        "Use headlights only at night?": true
      },
      "Detonator settings": {
        "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,
        "After how many seconds explosives will be blown up": 60.0,
        "Explosives position offset": {
          "x": 0.0,
          "y": 0.8,
          "z": 0.0
        }
      }
    }
  ]
}

📑 DriverController Configuration:

{
  "Drivers settings": {
    "DriverBike": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "shoes.boots",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        },
        {
          "Item": {
            "Item shortname or ID": "wood.armor.pants",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        },
        {
          "Item": {
            "Item shortname or ID": "pants",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        },
        {
          "Item": {
            "Item shortname or ID": "wood.armor.jacket",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        },
        {
          "Item": {
            "Item shortname or ID": "hoodie",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        },
        {
          "Item": {
            "Item shortname or ID": "riot.helmet",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "pistol.revolver",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesDriver"
        ]
      }
    },
    "DriverCar": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesDriver"
        ]
      }
    },
    "DriverBoat": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "t1_smg",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesDriver"
        ]
      }
    },
    "PilotHeli": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "jumpsuit.suit.blue",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesDriver"
        ]
      }
    }
  },
  "Companion settings": {
    "Companion1": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit_scientist_nvgm",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesCompanion",
          "WeaponsCompanion"
        ]
      }
    },
    "Companion2": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit.arcticsuit",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesCompanion",
          "WeaponsCompanion"
        ]
      }
    },
    "Companion3": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit.lumberjack",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesCompanion",
          "WeaponsCompanion"
        ]
      }
    },
    "Companion4": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit.spacesuit",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesCompanion",
          "WeaponsCompanion"
        ]
      }
    }
  },
  "Loot settings": {
    "ResourcesBike": [
      {
        "Item": {
          "Item shortname or ID": "wood",
          "Item skin": 0
        },
        "Item custom name (if not needed leave empty)": null,
        "Spawn chance (0-100%)": {
          "Min": 100.0,
          "Max": 100.0
        },
        "Amount": {
          "Min": 5000.0,
          "Max": 50000.0
        }
      },
      {
        "Item": {
          "Item shortname or ID": "stones",
          "Item skin": 0
        },
        "Item custom name (if not needed leave empty)": null,
        "Spawn chance (0-100%)": {
          "Min": 100.0,
          "Max": 100.0
        },
        "Amount": {
          "Min": 1000.0,
          "Max": 10000.0
        }
      }
    ],
    "ResourcesCar": [
      {
        "Item": {
          "Item shortname or ID": "wood",
          "Item skin": 0
        },
        "Item custom name (if not needed leave empty)": null,
        "Spawn chance (0-100%)": {
          "Min": 100.0,
          "Max": 100.0
        },
        "Amount": {
          "Min": 5000.0,
          "Max": 50000.0
        }
      },
      {
        "Item": {
          "Item shortname or ID": "stones",
          "Item skin": 0
        },
        "Item custom name (if not needed leave empty)": null,
        "Spawn chance (0-100%)": {
          "Min": 100.0,
          "Max": 100.0
        },
        "Amount": {
          "Min": 1000.0,
          "Max": 10000.0
        }
      }
    ],
    "ResourcesBoat": [
      {
        "Item": {
          "Item shortname or ID": "wood",
          "Item skin": 0
        },
        "Item custom name (if not needed leave empty)": null,
        "Spawn chance (0-100%)": {
          "Min": 100.0,
          "Max": 100.0
        },
        "Amount": {
          "Min": 5000.0,
          "Max": 50000.0
        }
      },
      {
        "Item": {
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