Jump to content

Search the Community

Showing results for tags 'umod'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Game Updates
  • Spotlights
  • Tutorials

Categories

  • Plugins
  • Harmony
  • Maps
  • Monuments
  • Prefabs
  • Buildings
  • Tools
  • Discord Bots
  • Customizations
  • Extensions
  • CarbonMod

Forums

  • CF Hub
    • Announcements
  • Member Hub
    • General
    • Show Off
    • Requests
  • Member Resources
    • For Hire
  • Community Hub
    • Feedback
  • Support Hub
    • Support
    • Site Support

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

  1. Version 1.0.3

    79 downloads

    Hotbars is a Rust plugin that lets users create multiple MMO-style hotbars they can switch between on the fly either with chat commands, key binds or a GUI interface. Users can configure up to 5 bars to switch between. If the items are lost, the items are removed from the hobar when the user switches or recalls the hotbar. Permissions hotbars.use - Required for use. hotbars.(1-5) - Limits the amount of hotbars a player/group can have. Example: hotbars.3 Commands /hotbar - Will print a list of availible commands. /hotbar list - Alternative method to open GUI interface. /hotbar close - Alternative method to close GUI interface. /hotbar save - Alternative method to save a hotbar. /hotbar delete 1-5 - Alternative method to delete a saved hotbar. /hotbar 1-5 - Alternative method to switch between hotbars. Config OnlyUsableItems (Default: true) - Prevents un-usable items from being saved into a hotbar, like resources, etc.. RestoreHotbarOnDeath (Default: false) - Restores the hotbar on respawn after a player dies. ToggleButtonContainerBounds - Configure the placement of the GUI hotbar button. ToggleButtonImageBounds - Configure the placement of the GUI hotbar button icon. ToggleButtonBounds - Configure the placement of the GUI hotbar button texture layer. ToggleButtonColor - Configure the color of the GUI hotbar button. ToggleButtonBackgroundColor - Configure the background color of the GUI hotbar button. ToggleButtonOpacity - Configure the opacity of the GUI hotbar button. ToggleButtonBackgroundOpacity - Configure the background opacity of the GUI hotbar button. HotbarContainerBounds - Configure the placement of the hotbar menu. Preview
    $20.00
  2. Version 2.8.2

    4,701 downloads

    Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can! With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1. Lootables are being refilled based on each individual configuration set. Compatible with Static Lootables: Lootables.Ext $5.56 Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. See it in action here. or get it as a bundle! -> Editor This plugin now has an integrated editor that allows anyone with the permission to customize the loot that can be found in-game in defined static lootables. Scroll to the bottom of this page to see it in action. Modify lootables using all the tools in-game. Update global settings to your liking on the fly. Community Join my Discord server if you have any questions and/or suggestions! Dependencies ImageLibrary (Required) QuickSort ZoneManager Permissions StaticLootables.admin: Use the MMB when not holding any item to privately print the name of the object in front of you to chat. StaticLootables.editor: Allows players with the permission to use the /sledit command, which gives them the power to create/update/delete lootables using the editor. Features Highly customizable and intuitive system. ZoneManager inclusion / exclusion (per lootable prefab OR global settings). Parented filtering. Locked container system. Hacking system. Interaction icons (with template), customized text and opening container effects. Individual lootable container refilling rates. Consistent support & open to suggestions. Very user-friendly editor for server owners to modify or customize lootables. Unique System: create lootables that only apply on one or more prefabs. Integrated API for manipulating lootable definitions. Get the default loot-tables They will be updated in the future. Add StaticLootables.json to your oxide/config folder. Updated on 23th of October, 2021 #13: StaticLootables.json To create your own custom icons, you can use this template: staticlootables_template.zip Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game. Lootable Objects Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) Your suggestions are welcome! If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use. Hacking This is how Hackable containers work and why they're an OP mini-game: Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog. API Be creative! Information Here's to clarify how config properties work and what they mean. General Settings Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds! players have to wait for the initial hacking attempt. Code Resetting Rate: The time in minutes! until the hack resets the PIN and goes down an increment for how many times has been hacked used for the Wait Time multiplier. Rule: Refill Rate: The rate in minutes! until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. UseRandomSkins: Use the RandomSkins array to create more variety on what skinned items are used. SkinId: The skin of the ID. RandomSkins: The skin ID array used in replacement of SkinID when UseRandomSkins is true. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the SpawnChanceScale will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Contents: It's recursive, has the exact same content structure as this property. Installation Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN. Screenshots Videos * The annoying flicker has been fixed in the live version, this was recorded while testing.
    $12.69
  3. Version 1.2.6

    186 downloads

    Portable locker offers your server a great addition for you and your players! Access your own private locker anywhere you want or need and set up your loadout! FEATURES Very simplistic and straight forward system. Use /locker (by default, can modify in the config) to open up your private locker. Group-based cooldown support in the config. Friendly integration with NoEscape by Calytic with configurable rules of behavior. Wipe locker on player death. Chat message custom icon Steam ID. Phrase support. Server wipe persistent support. ROADMAP All done. If you have any suggestions, please let me know in the Discussions tab or interact with me directly on my Discord server: PERMISSIONS PortableLocker.use: To allow anyone to open up their locker. RULES (NOESCAPE INTEGRATION) Can('t) use while building blocked. Can('t) use while combat blocked. Can('t) use while raid blocked. COMMANDS (CONFIGURABLE) Following commands are chat and console commands. locker: Opens up your own personal portable locker. CONFIG
    $4.99
  4. Version 2.0.4

    1,259 downloads

    This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Custom Map Maps that have a configuration for the appearance of boss on their custom monuments You can also download all these files for all maps here Dark Ages All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear Dependencies Required NpcSpawn Dependencies (optional, not required) GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode Chat commands (only for administrators) /WorldPos - displays the actual player’s position on the map /SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Boss Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Custom Map Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss API ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos void DestroyBoss(ScientistNPC boss) - destroys the boss My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $35.00
  5. Version 2.0.45

    924 downloads

    Easy Vote is a player reward system for server votes on Rust-servers.net, Rustservers.gg and BestServers.com. This is a fork of EasyVote by Exel80 EasyVote by Exel80 on Github and thus licensed under his MIT licence. Changes are listed below. Required DiscordMessages on Umod to send webhook Features Closest reward feature. Players receive a reward every time they vote successfully. You can edit the available rewards in the configuration file. You can make more reward variables by adding new line in Commands json. Commands are just console commands, so this way EasyVote support every plugin which have console commands. Add custom reward based how many time player has voted. You can add many as you like custom rewards, there is no limits. Supports Rust-Servers.net, RustServers.info and BestServers.com but you can add other voting API sites by editing config file. Global Announcement - Alert to every player in server. Who and how many time player has voted. Discord Announcement - Alert to every player in server. Who and how many time player has voted. And much more! Reward Variables These are called "Commands" in config file!!! Also note that these are just CONSOLE COMMANDS, so you can make more by just add new line! Rename variable name and use it in Rewards. Note: If you make new "Commands", you have to add same named line in lang/EasyVote.json lang file. You can see existing commands there as well. item.name: <amount> -- You get item list from Oxide itemlist addgroup: <group>-<time> -- Add a player to a group for a specific time (Request: Timed Permissions) grantperm: <permission>-<time> -- Give a player a permission for a specific time (Request: Timed Permissions) money: <amount> -- How much gave money per vote (Request: Economics) oxidegrantgroup: <group name> -- Add player to group oxidegrantperm: <permission name> -- Grant permission to player oxiderevokegroup: <permission name> -- Remove player from group oxiderevokeperm: <group name> -- Revoke permission to player rp: <amount> -- Add points to players profile (Request: ServerRewards) zlvl-wc: <amount> -- How much add Woodcutting level per vote (Request: ZLevels) zlvl-m: <amount> -- How much add Mining level per vote (Request: ZLevels) zlvl-s: <amount> -- How much add Skinning level per vote (Request: ZLevels) zlvl-c: <amount> -- How much add Crafting level per vote (Request: ZLevels) zlvl-*: <amount> -- How much add ALL level per vote (Request: ZLevels) Variables Use the below replacement variables when you make own commands. {playername} -- player's display name {playerid} -- player's Steam ID {value} -- the reward list {value2}** the reward list split with - character; example:addgroup: GroupName-30d` Permissions This plugin uses Oxide's permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>. easyvote.use -- Allows player to use the available chat commands Chat Commands /vote -- Show vote link(s) /claim -- Claim vote reward(s) /rewardlist -- Display what reward(s) can get Configuration The settings and options for this plugin can be configured in the EasyVote.json file under the oxide/config directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. { "Commands": { "money": "deposit {playerid} {value}", "oxidegrantgroup": "oxide.usergroup add {playerid} {value}", "oxidegrantperm": "oxide.grant user {playerid} {value}", "oxiderevokegroup": "oxide.usergroup remove {playerid} {value}", "oxiderevokeperm": "oxide.revoke user {playerid} {value}", "rp": "sr add {playerid} {value}", "tempaddgroup": "addgroup {playerid} {value} {value2}", "tempgrantperm": "grantperm {playerid} {value} {value2}", "zlvl-*": "zl.lvl {playerid} * +{value}", "zlvl-c": "zl.lvl {playerid} C +{value}", "zlvl-m": "zl.lvl {playerid} M +{value}", "zlvl-s": "zl.lvl {playerid} S +{value}", "zlvl-wc": "zl.lvl {playerid} WC +{value}" }, "Discord": { "Discord webhook (URL)": "", "DiscordMessage Enabled (true / false)": "false", "Enable @here alert (true / false)": "false", "Title": "Vote" }, "Rewards": { "@": [ "supply.signal: 1", "zlvl-*: 1" ], "first": [ "oxidegrantperm: kits.starterkit" ], "vote10": [ "money: 1000", "rp: 50", "tempgrantperm: fauxadmin.allowed-5m" ], "vote3": [ "oxidegrantgroup: member" ], "vote6": [ "money: 500", "tempaddgroup: vip-1d1h1m" ] }, "Servers": { "ServerName1": { "Rust-Servers.net": "ID:KEY" }, "ServerName2": { "Rustservers.gg": "ID:KEY" }, "ServerName3": { "BestServers.com": "ID:KEY" } }, "Settings": { "Enable logging => oxide/logs/EasyVote (true / false)": "true", "Globally announcment in chat when player voted (true / false)": "true", "Prefix": "<color=#00fff7>[EasyVote]</color>", "Send thank you message to player who voted (true / false)": "true", "Vote rewards cumulative (true / false)": "false" }, "VoteSitesAPI": { "BestServers.com": { "API Claim Reward (GET URL)": "https://bestservers.com/api/vote.php?action=claim&key={0}&steamid={1}", "API Vote status (GET URL)": "https://bestservers.com/api/vote.php?action=status&key={0}&steamid={1}", "Vote link (URL)": "https://bestservers.com/server/{0}" }, "Rustservers.gg": { "API Claim Reward (GET URL)": "https://rustservers.gg/vote-api.php?action=claim&key={0}&server={2}&steamid={1}", "API Vote status (GET URL)": "https://rustservers.gg/vote-api.php?action=status&key={0}&server={2}&steamid={1}", "Vote link (URL)": "https://rustservers.gg/server/{0}" }, "Rust-Servers.net": { "API Claim Reward (GET URL)": "http://rust-servers.net/api/?action=custom&object=plugin&element=reward&key={0}&steamid={1}", "API Vote status (GET URL)": "http://rust-servers.net/api/?object=votes&element=claim&key={0}&steamid={1}", "Vote link (URL)": "http://rust-servers.net/server/{0}" } } } Changes Typo fix in description Inclusion of RustServers API for rustservers.gg Removal of Pavel Neelers API for rust-servers.info Color tags updated to Hex Code. Removal of Beancan API as servers are no longer approved. Inclusion of Pavel Neelers API for rust-servers.info Updated to api requirements for DiscordMessages ORIGINAL CREDITS Calytic, for adding beancan.io support helping with the config reading MJSU, for their custom Easy Vote plugin and all the effort done so far Luke Spragg, for helping hotfix plugin FURTHER CREDIT TheExel80 for bringing this plugin together and supporting it until recently FAQ Get Your API Keys: Add your server to Rust-Server.net, RustServers.gg, or BestServers.com, or all. You can find the id from the last part of the voting site's URL for your server. in RustServers.gg id is right here https://rustservers.gg/server/123 <- in this case, is 123 In Rust-Servers.net, id is right here http://rust-servers.net/server/123 <- in this case, is 123 In BestServers.com, id is right here http://BestServers.com/server/123 <- in this case, is 123 Key is secret key what you should not share any one. Key is hided in vote site dashboard. Login your account and navigate to modify your server, somewhere there should be your apikey, key, secret token, etc. Rust-servers.info displays your API at the top of the My Server section Note that you can add all your servers in this config and let player vote all your server. It also let players claim reward in any server. Here is example how it could look after you finished to found your ID and KEY. "Servers": { "My Server x10": { "RustServers.gg": "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b", "Rust-Servers.net": "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b", "BestServers.com" : "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b" }, "My Second server x10000": { "Rustservers.gg": "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b", "Rust-Servers.net": "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b", "BestServers.com" : "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b" } } After that trouble, feel free test that everything is working. Run reload command in server console: oxide.reload EasyVote. If you found out that you do not get any reward after voting server or /vote chat command not showing any server what you just added. Then open logs (oxide/logs/EasyVote) and there you can see what cause the error. If everything works just fine then start modifying rewards settings. What is Closest reward feature? Here is an example configuration: "Rewards": { "first": [ "oxidegrantperm: kits.starterkit" ], "@": [ "supply.signal: 1" ], "vote1": [ "money: 10" ], "vote5": [ "money: 50" ] }, Plugin will always give the last/closest reward based on their votes. "@" means all the time reward, "first" means once time reward. [Voted 1th] -> Vote1 reward first & @ reward [Voted 2th] -> Vote1 reward @ reward [Voted 3th] -> Vote1 reward @ reward [Voted 4th] -> Vote1 reward @ reward [Voted 5th] -> Vote5 reward @ reward [Voted 6th] -> Vote5 reward @ reward If "Vote rewards cumulative" is enabled from config. Player will got all past reward(s), like so.. [Voted 1th] -> Vote1 reward first & @ reward [Voted 2th] -> Vote1 reward @ reward [Voted 3th] -> Vote1 reward @ reward [Voted 4th] -> Vote1 reward @ reward [Voted 5th] -> Vote1 & Vote5 reward @ reward [Voted 6th] -> Vote1 & Vote5 reward @ reward How can I make a new command for my rewards? All "Commands" are just console commands. Make new line under last line in "Commands". Also remember add a comma character in above line example "zlvl-wc": "10", << Dont forget that comma "hello": "say {value}" << new command Now you can add "hello" in rewards, like this: "Rewards": { "@": [ "supply.signal: 1", "hello: Potato", << New command will say Potato in chat "zlvl-*: 1" ] } Save all and oxide.reload EasyVote
    Free
  6. kaysharp

    Map Voter

    Version 1.1.15

    44 downloads

    This plugin makes the admin’s life easier by automatically generating maps, initiating a vote that lets users choose which map they would like to play in during the next wipe. Depends on: Image Library Wipe Info API Discord extension UnZip for Windows NEW GUI: Features: Automatically generate maps and start the vote ,every first Thursday of the month. Automatically generate maps on wipe day using https://rustmaps.com/ & wipe-info-api and start the vote. Allows players to vote on maps through an in-game UI or Discord (if you use any plugin that links a player and a Discord user, enable “only authenticated users can vote” in the config file to avoid duplicate votes). Automatically checks if it’s wipe day using wipe-info-api and the plugin’s config. Configure the plugin through a GUI (not all settings are available on the GUI). Select maps from rustmaps.com through a GUI via a RustMaps share code. Note : This plugin does not include auto wipe script. if you wish to automatically restart and update the server and wipes it on forced wipe or on schedule check the other version of Map voter. Video How to add Custom maps : Permissions: MapVoter.use only allows an admin to generate maps and start a vote. MapVoter.Manager allows an admin to use all the features. Commands: /mvote : Opens the plugin’s main GUI. /startvote After selecting which maps will appear on the vote, starts the vote. MapVoter.generate <Number of maps to generate> <seed> <voting duration in minutes>. voteresult : Shows which map had won the vote. Mapvoter.reload reload the plugin. MapVoter.stopvoting : stops ongoing voting. Discord commands: !vote !generate <Number of maps to generate> <seed> <voting duration in minutes>. Configuration { "Commands": { "Open MapVoter UI": "mvote", "Generate Mpas": "MapVoter.generate", "vote result": "voteresult" }, "Options": { "Select random maps from rustmaps filter id instead of generating random maps on wipe day (true/false)": true, "How many pages the plugin looks up per search request(every page has 30 maps": 10, "Enable Discord bot (true/false)": true, "Only players with permission MapVoter.Vote can vote (true/false)": false, "Map size": 3500, "Disable UI": false, "RustMaps API key": "https://rustmaps.com/user/profile", "staging": false, "barren": false, "Stop voting after (minutes)": 60, "avatar url": "", "Discord footer": "", "filter Id": "Visit https://rustmaps.com/ and adjust your map requirements. In the red box above the settings hit the Share button,the string at the end of the URL is the filterId.Example URL: https://rustmaps.com/?share=gEU5W6BUuUG5FpPlyv2nhQ the string at the end in this case {gEU5W6BUuUG5FpPlyv2nhQ} is the filterId." }, "Discord Settings": { "Discord Webhook": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Discord Apikey": "BotToken", "Discord Command Prefix": "!", "Discord Channels": [ { "Discord Channel ID": "", "Commands": [ "generate", "vote", "mapwipe", "bpwipe", "cancelwipe", "stopvoting", "update", "cancelupdate" ] } ], "Discord Command Role Assignment (Empty = All roles can use command.)": { "generate": [ "DiscordRoleName", "DiscordRoleName2" ], "vote": [ "DiscordRoleName", "DiscordRoleName2" ], "mapwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "bpwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "cancelwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "stopvoting": [ "DiscordRoleName", "DiscordRoleName2" ], "update": [ "DiscordRoleName", "DiscordRoleName2" ], "cancelupdate": [ "DiscordRoleName", "DiscordRoleName2" ] } }, "Auto Vote": { "Auto start vote": true, "Only Authenticated users can vote through discord": true, "Start voting at (HH:mm) 24-hour clock (UTC)": "17:00", "Number of maps to generate": 4 }, "Auto Wipe": { "Custom Map": { "Custom map": false, "Map URL": "" }, "Map Wipe schedule": [ 7, 14, 21, 28 ], "BP Wipe schedule": [ 0 ], "Enable Auto wipe": true, "Wipe BPs at forced wipe day": true, "Forced Wipe time (HH:mm) 24-hour clock (UTC)": "19:00", "Wipe time (HH:mm) 24-hour clock (UTC)": "19:00" } } Contact kaysharp#2008
    $15.00
  7. Qbis

    My Animal Farm

    Version 1.1.1

    68 downloads

    This plugin adds animal farms on the server. Create a farm A player who has the required privilege can create a farm by going into the animal feeder and clicking on the type of animal available to him. After that, you need to put a box next to it, into which all resources will come. Animal capture Catching animals is done with bait traps that can be crafted in the menu of the created farm or you can sell these traps in the in-game or donate store using the command. Plugin settings Max farms per player Changing animal pictures in the interface Localization for RU and EN languages Detailed farm settings and the ability to create new ones Trap Skin Change Changing the name of a trap Trap model changes Trap range Customization of which animals can be caught with a trap Changing the skin of an animal item after being caught Enable / disable crafting in the interface Changing the trap picture in the interface List of necessary items for crafting Detailed farm settings and the ability to create new ones Farm creation privilege for each species The name of the animal that will bring the resources (should be ShortPrefabName) The interval for obtaining resources from the farm How much to take away HP from an animal Maximum number of animals Farm range The amount of food needed per 1 tick (0 - off) What food do you need for a farm (ShortName) Detailed settings for rewards that are placed in a connected box to the farm Video Player Permissions (Standard, change in config) myanimalfarm.bear myanimalfarm.boar myanimalfarm.stag myanimalfarm.wolf Administrator Permissions myanimalfarm.give.animal - allows you to give animals by skin myanimalfarm.give.trap - allows you to give traps by skin Commands for administrator and shops ganimal "name|steamid" "SkinId" - gives an animal by skin gtrap "name|steamid" "SkinId" - gives a trap by skin Note For traps to work correctly, AI must be enabled on the server Config { "General settings": { "Maximum farms per player": 4, "Link to pictures of animals": { "bear": "https://i.imgur.com/rwNKrbQ.png", "wolf": "https://i.imgur.com/AHpf3pf.png", "stag": "https://i.imgur.com/WmIKIFG.png", "boar": "https://i.imgur.com/GehMURO.png" } }, "Trap settings": [ { "Trap's skinID": 2700797172, "Trap's name": "Boar/Deer Trap", "Bait's ShortName": "pumpkin", "Trap's radius": 30.0, "Who can be caught": [ { "SkinID of item after capture": 2683341177, "Animal name (ShortPrefabName)": "boar", "Animal prefab": "assets/rust.ai/agents/boar/boar.prefab" }, { "SkinID of item after capture": 2700820020, "Animal name (ShortPrefabName)": "stag", "Animal prefab": "assets/rust.ai/agents/stag/stag.prefab" } ], "Can be crafted": true, "Link to picture": "https://i.imgur.com/IL0QYe0.png", "List of necessary items for crafting": [ { "Item Shortname": "pumpkin", "Item Amount": 1 }, { "Item Shortname": "trap.bear", "Item Amount": 1 } ] }, { "Trap's skinID": 2700876388, "Trap's name": "Wolf/Bear Trap", "Bait's ShortName": "meat.boar", "Trap's radius": 30.0, "Who can be caught": [ { "SkinID of item after capture": 2700880093, "Animal name (ShortPrefabName)": "bear", "Animal prefab": "assets/rust.ai/agents/bear/bear.prefab" }, { "SkinID of item after capture": 2700884049, "Animal name (ShortPrefabName)": "wolf", "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" } ], "Can be crafted": true, "Link to picture": "https://i.imgur.com/sZyLCgP.png", "List of necessary items for crafting": [ { "Item Shortname": "meat.boar", "Item Amount": 1 }, { "Item Shortname": "trap.bear", "Item Amount": 1 } ] } ], "Farm settings": [ { "Permission to be able to create a farm": "myanimalfarm.bear", "Animal name": "bear", "Interval between receiving items": 300, "How much to take away HP from animals for 1 tick of rewards (0 - off)": 25, "Maximum farm animals": 2, "Farm radius": 10, "The amount of food eaten per 1 animal per 1 tick (0 - off)": 1, "Food ShortName": "meat.boar", "Rewards": [ { "Item ShortName": "stones", "Item amount": 100, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 100 }, { "Item ShortName": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 1 }, { "Item ShortName": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Drop chances (1 - 100)": 25 } ] }, { "Permission to be able to create a farm": "myanimalfarm.boar", "Animal name": "boar", "Interval between receiving items": 300, "How much to take away HP from animals for 1 tick of rewards (0 - off)": 10, "Maximum farm animals": 4, "Farm radius": 10, "The amount of food eaten per 1 animal per 1 tick (0 - off)": 1, "Food ShortName": "pumpkin", "Rewards": [ { "Item ShortName": "stones", "Item amount": 100, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 100 }, { "Item ShortName": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 1 }, { "Item ShortName": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Drop chances (1 - 100)": 25 } ] }, { "Permission to be able to create a farm": "myanimalfarm.stag", "Animal name": "stag", "Interval between receiving items": 300, "How much to take away HP from animals for 1 tick of rewards (0 - off)": 10, "Maximum farm animals": 6, "Farm radius": 10, "The amount of food eaten per 1 animal per 1 tick (0 - off)": 1, "Food ShortName": "pumpkin", "Rewards": [ { "Item ShortName": "stones", "Item amount": 100, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 100 }, { "Item ShortName": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 1 }, { "Item ShortName": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Drop chances (1 - 100)": 25 } ] }, { "Permission to be able to create a farm": "myanimalfarm.wolf", "Animal name": "wolf", "Interval between receiving items": 300, "How much to take away HP from animals for 1 tick of rewards (0 - off)": 10, "Maximum farm animals": 3, "Farm radius": 10, "The amount of food eaten per 1 animal per 1 tick (0 - off)": 1, "Food ShortName": "meat.boar", "Rewards": [ { "Item ShortName": "stones", "Item amount": 100, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 100 }, { "Item ShortName": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 1 }, { "Item ShortName": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Drop chances (1 - 100)": 25 } ] } ], "Config version": { "Major": 1, "Minor": 0, "Patch": 0 } }
    $18.00
  8. Version 1.0.5

    168 downloads

    Defend your home.. well.. defend what's left of it! Welcome to an epic new event where the players will defend their bases against waves of Frankenraiders! They will use any weapons they have available to try to raid your base. Some will come with whatever they can swing at you and your base, some will just try to defend their kin, some have found some heavy weaponry too! I think that one has a rocket launcher?! Description To launch the event first you must find a flare bright enough to attract their attention. You'll be able to find flares bright enough to attract an Easy Frankenraid in Bradley, Elite, Military, and Supply crates. When you've found a flare just toss it on or near the base within Tool Cupboard range. Once you successfully defend an Easy Frankenraiding party, you will be rewarded with a flare bright enough for a Medium party. Then upon defending successfully against a Medium raid, well if you really want to risk your wipe being wiped by a full Frankenraider party, then you will have earned a flare bright enough to attract a Hard Frankenraid! When you complete any difficulty level and are able to defend your base, a chinook will be sent to your location with rewards for your service to the island in clearing out the threat! If your base is destroyed, the event ends, chat notifications are sent, and there you stand in shame. Hopefully you're on a low pop server and not too many people noticed. It's okay champ, happens to the best of us some days! Just keep an eye on the in game UI like the timer and wave information to give yourself the best shot at keeping your base standing! There are various ways to configure this plugin to customize it for your server, for any level and number of players. The creativity is in your hands with the configuration file as well as your communities wants or needs. The loot table, the flare spawns, the different enemy types and their setups, everything is there for you to customize this if you so choose. Dependencies (optional, not required) True PVE GUI Announcements Notify AlphaLoot CustomLoot Base Repair Chat commands /defstop - in game command to end event in your current Tool Cupboard range (be near the event you are trying to end) - only for administrators! /checkfoundations - checks all the foundations of the house for the event (it is necessary to be inside the Cupboard area of the house) ⊘ - you or your friends are not the owner of the foundation ⊝ - the foundation does not match in height/depth ⊛ - the foundation does not match the topology (prohibited topologies: Cliff, Cliffside, Decor, Building, Monument, Clutter, Mountain) ◉ - the foundation is located within a radius of 40 meters from the custom monument Console commands (RCON only) giveflare {skinid} {steamid} - Console command to give a custom flare with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal Help in creating a plugin description – Jbird
    $40.00
  9. Version 1.1.19

    550 downloads

    Let your players shop from the safety of their own bases. Give them the ability to place & pickup their own drone Marketplaces, plus they look cool! With all the necessary configurable options, players will love this on any type of server, PvP or PvE. Features. Support for Friends, Clans, Teams Works with rewards shops like Server Rewards, Economics etc. Force on foundation (optional) Pickup with hammer or chat command Allow multiple marketplaces (optional) Allow players to craft (optional) Configurable crafting cost More control with optional permissions Drop item if building underneath destroyed (optional) Lose condition on pickup (optional) Checks for space before placing (prevents clipping through structures) Config option to add vending machines to Marketplaces Option to block damage to attached vending machines Important Note: Rotate attached vending machines by hitting with a hammer. In-Game Commands (Remove / Prefix in F1 Console). /marketplace.give (give to self) /marketplace.give <PlayerName> or <SteamID> (give to player) /marketplace.craft /marketplace.pickup (Or hit with hammer) /marketplace.clear (Clear ALL stored marketplace data) /marketplace.clear <SteamID> (Remove marketplace data for player) Console/RCON Command. marketplace.give <PlayerName> or <SteamID> (give to player) marketplace.clear (Clear ALL stored marketplace data) marketplace.clear <SteamID> (Remove marketplace data for player) (Use console command in reward shops or give custom skinned item) Permissions (Optional). personalmarketplace.admin (Required for give & clear commands) personalmarketplace.deploy personalmarketplace.pickup personalmarketplace.craft API: Plugin devs can prevent conflict with this plugin by utilizing the following: Interface.CallHook("MarketplaceCheck", skinID) (where skinID = the skinID of the entity you are checking e.g. entity.skinID) Returns true if the given entity's skinID matches an item used by this plugin (deployable wooden box item, or Marketplace entity) or null if it is not. Plugin devs can use this to prevent conflict with their plugins if dealing with large wooden boxes or other items which maybe be Marketplace related, now or in the future. How to Place. As there is no deployable marketplace item in Rust, the plugin uses the large wooden box planner to help guide and align the Marketplace where you want to place it. Keep in mind the marketplace is a very large item, so it is only a guide to help align it. Make sure to place it far away from where you stand and from buildings, if there is not enough room you will not be able to place and you will get a chat message to tell you this. If you don’t get the position right first time, no worries, just pick it up and try again until happy with the placement. Use caution if marketplace condition is enabled, picking up the marketplace too many times will cause it to break and it is NOT repairable! Marketplaces are better placed in the middle of a 3x4 or larger foundation for best placement (see below image), but can be placed on open terrain or floors if allowed as such in the config: Inventory item: Custom Icon (to use in reward shops etc): https://rustynuts.gg/pmicon.png
    $9.99
  10. Version 1.4.0

    271 downloads

    Road Bradley plugin expands possibilities with APC fights. It spawns Bradleys with custom AI on selected roads and/or allow player to purchase their own Bradley for fights. The plugin is highly configurable, so you can set almost every variable by your own. This plugin also fully support custom map configuration. Video Preview (Version 1.1.0) Editor Preview (Version 1.3.0) Features You can set Bradley to spawn and patrol the roads. You can give players access to purchase their own Bradley, and lock damage/loot to only the owner, or his Friends/Clan (Required plugins) or Teams. Custom Bradley AI. (target distance, clothing check, tool check, view distance) (In my opinion better than the vanilla one) Currency plugin support. Custom markers on Bradleys. Rust-themed UI. Tank unstuck system. Fully customizable in config and help messages in console if tank is stuck for more than 30 seconds. Customizable routes for custom maps. Ability to route through more than 1 road and possibility to set route to the longest map road. Chances to spawn other tank profiles in timed spawns. Permission system for purchases unlock. Cooldowns and daily limits. Health, damage, napalm and debris configuration. Custom loot support. All Bradley routes available to display. You can reward players by percentage of damage dealt per Bradley. You can setup random road timed events. You can make your own roads and edit pre-generated ones in custom road editor. You can setup bradley fight bags to respawn players without losing the loot and come back to fight very fast. Command that you can use to spawn bradleys. (NEW!) You can customize bradley building damage and restrict fighters to fight only in owned buildings, or bradley will get despawned. (NEW!) Customizable main cannon damage and support for building damage modifier. (NEW!) Bradley can call MLRS Airstrike on fighters when their health will drop to configured level. (NEW!) Config Informations The "Tank Routes - Spawns Per Maps" config part ins based on levelurl so if your map file is named CustomMapV1.3.3.map if you add CustomMap to config it will work. It might depend also on map host. Checked on DropBox and Discord. Tank Road IDs can be checked through /tankroute command. Permissions roadbradley.admin - Allows you to use /tankroute command. roadbradley.bypass - Bypass Bradley purchase cost. Commands /tankroute - Displays help about methods of route displays. /buytank - Opens the Bradley purchase UI. (Configurable) /spawnrbtank <profile> <route> [userId] - Will spawn tank with profile on configured route. If the userId is set, the tank will be spawned as owned by player with this id. (Chat and Console command) Default Config (Version 1.4.0) { "Tank Purchase - Commands": [ "buytank" ], "Tank Route - Display every X checkpoint (Command)": 1, "Tank Route - Use Asphalt Roads Only": false, "Tank Route - Height Offset": 1.0, "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads)": false, "Tank Route - Remove Roads With Obstacles From Pool": false, "Tank Route - Kill/Teleport Bradley after X Stuck Errors (0, to disable)": 0, "Tank Route - Stuck Fix Method (true = kill, false = teleport to start)": false, "Tank Route - Broadcast Stuck To Fighters": true, "Tank Route - Randomize Spawn On Road": true, "Tank Route - Remove Timed-Event Roads From Purchasable Pool": false, "Tank Route - Obstacle Keyword Whitelist": [ "roadsign", "train_track", "road_tunnel", "doorcloser" ], "Tank Route - Remove first and last checkpoints of purchased bradleys": 3, "Tank Route Editor - Height Offset": 1.0, "Targeting - Target NPC": false, "Loot & Damage Share - Check For Caller Building Damage": true, "Loot & Damage Share - Unowned Damage Entity Reminder": 50, "Loot & Damage Share - Unowned Damage Entity Bradley Kill": 200, "Loot & Damage Share - Ignore Ownership Checks": false, "Loot & Damage Share - Use Friends": false, "Loot & Damage Share - Use Clans": false, "Loot & Damage Share - Use RUST Teams": true, "Loot & Damage Share - Limit Server Spawned Bradleys Loot To Top Damage Player": false, "Purchases - Used Purchase System (0 - None, 1 - Economics, 2 - ServerRewards)": 0, "Purchases - Max Purchased Bradleys (0, to disable)": 3, "Tank Target - Target Sleepers": false, "Tank Info - Display Timed Bradley Info": true, "Tank Info - Timed Bradley Info Format": "-=BRADLEY=-\nTier: {0}", "Tank Info - Display Purchased Bradley Info": true, "Tank Info - Purchased Bradley Info Format": "-=BRADLEY=-\nTier: {0}\nOwner: {1}", "Bag Respawns - Enabled": true, "Bag Respawns - Max Bags Per Player": 4, "Bag Respawns - Max Bed Distance From Player": 100.0, "Tank Unstuck - Killed Entity Names": [ "servergibs_bradley", "scraptransporthelicopter", "magnetcrane.entity", "minicopter.entity", "supply_drop" ], "Tank Routes - Spawns Per Maps": { "default": [ "default" ], "Detroit": [ "default", "custom" ], "HapisIsland": [ "hapis" ], "ParadiseIsland": [ "custom" ] }, "Tank Routes - Purchasable Road ID Blacklist Per Map": { "default": [ 0, 3 ], "Detroit": [ 1 ] }, "Tank Routes - Custom Purchasable Roads Per Map": { "default": [ "CustomRoad1", "CustomRoad2" ], "Detroit": [ "DetroitRoad1", "DetroitRoad2", "DetroitRoad3" ], "HapisIsland": [ "HapisRoad2", "HapisRoad3", "HapisRoad4" ] }, "Tank Routes - Spawn Configuration": { "custom": { "Tank Route - Road IDs (Random, if more than one)": [ [ "0", "1" ], [ "2", "3" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 1200, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 12, "3": 20 }, "Spawns - Chance": { "Extreme": 1, "Hard": 3 } }, "default": { "Tank Route - Road IDs (Random, if more than one)": [], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": true, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } }, "hapis": { "Tank Route - Road IDs (Random, if more than one)": [ [ "HapisRoad1" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } } }, "Tank Routes - Purchasable": { "Extreme": { "Purchases - Required Permission (leave blank, to disable)": "roadbradley.extreme", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Announce Kill To Fighters Only": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Display Name": "" }, { "Shortname": "currency", "Amount": 5000, "Skin": 0, "Display Name": "{0}$" }, { "Shortname": "metal.fragments", "Amount": 10000, "Skin": 0, "Display Name": "" } ] }, "Hard": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Announce Kill To Fighters Only": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Display Name": "" }, { "Shortname": "currency", "Amount": 1500, "Skin": 0, "Display Name": "{0}$" } ] }, "Normal": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 3600, "Purchases - Max Daily (in seconds, 0 to disable)": 3, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Announce Kill To Fighters Only": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 100, "Skin": 0, "Display Name": "" }, { "Shortname": "metal.fragments", "Amount": 1500, "Skin": 0, "Display Name": "" } ] } }, "Tank Routes - Configuration": { "Extreme": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.7, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 5000.0, "Tank Options - View Range": 75.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 25.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "MLRS Options - Enabled": true, "MLRS Options - Amount Per Fighter": 4, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [ 4500.0, 3000.0, 1000.0, 100.0 ], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "custom", "Loot - Rewards For Damage Dealt": [ { "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" }, { "Shortname": "scrap", "Amount": 500, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Hard": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 2500.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 20.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "MLRS Options - Enabled": true, "MLRS Options - Amount Per Fighter": 2, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [ 2300.0, 1100.0 ], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Dealt": [ { "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Normal": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 1000.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 10, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 15.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "MLRS Options - Enabled": false, "MLRS Options - Amount Per Fighter": 2, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Dealt": [], "Loot - Fire Lock Time (in seconds)": 60 } }, "Loot - Presets": { "custom": { "Loot - Min. Crates": 2, "Loot - Max. Crates": 4, "Loot - Min. Items Per Crate": 4, "Loot - Max. Items Per Crate": 5, "Loot - Loot Table": [ { "Shortname": "explosive.timed", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "metal.refined", "Amount": 1000, "Amount Randomizer Amount (+ and -)": 0, "Skin": 0, "Display Name": "", "Chance": 2, "Additional Items": [] }, { "Shortname": "rifle.ak", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [ { "Shortname": "ammo.rifle", "Amount": 20, "Skin": 0, "Display Name": "" } ] } ] } } }
    $35.00
  11. Version 2.0.0

    797 downloads

    Allows players to upgrade their quarries or pumpjacks with another quarry or pumpjack effectively allowing them to stack up to x quarries and pumpjacks together instead of having them placed individually causing clutter. This plugin is very performant and was designed to run on very high-pop servers. A level 2 quarry will produce the same amount as 2 level 1 quarries. Same for pumpjacks. Every quarry level will also unlock the next tier of production. Level 3 will unlock metal, level 4 sulfur and level 5 HQM. The production rates for each output are default but can be adjusted in the config. The GUI displays the production amount, process rate, capacity and fuel consumption for each level. The production of each type is also displayed under it's respective icon each time fuel is consumed. The time it takes to complete 1 cycle is based on process rate. Permissions quarrylevels.use - Required to use the quarry levels system. Config UnlockMetalAtLevel - Set what level metal unlocks at while upgrading. UnlockSulfurAtLevel - Set what level sulfur unlocks at while upgrading. UnlockHQMAtLevel - Set what level HQM unlocks at while upgrading. PreventUnauthorizedToggling - When enabled, only authorized players can toggle quarries/pumpjacks PreventUnauthorizedLooting - When enabled, only authorized players can access the quarry/pumpjack. EnableOilCraters - When enabled, oil craters will have a chance to spawn while surveying. OilCraterChance - The chance an oil crater will spawn while surveying. QuarryMaxLevel - Sets the maximum level a player can upgrade their quarry to. PumpjackMaxLevel - Sets the maximum level a player can upgrade their pumpjack to. QuarryCapacityPerLevel - Sets the number of slots unlocked per level. PumpjackCapacityPerLevel - Sets the number of slots unlocked per level. EnableEconomics - Enables the Economics plugin for upgrades. Leaving disable will use the old upgrade method. EconomicsCost - Sets the price per upgrade for both quarries and pumpjacks. EconomicsCurrency - Sets the vanity name of the currency to be displayed in the GUI and info text. EnableServerRewards - Enables the ServerRewards plugin for upgrades. Leaving disable will use the old upgrade method. ServerRewardsCost - Sets the price per upgrade for both quarries and pumpjacks. ServerRewardsCurrency - Sets the vanity name of the currency to be displayed in the GUI and info text. Metal_Production - Increases the amount produced each process rate. Lower = higher. Sulfur_Production - Increases the amount produced each process rate. Lower = higher. HQM_Production - Increases the amount produced each process rate. Lower = higher. ButtonBounds - Change the position of the "upgrade" button. ButtonColor - Change the container color of the "upgrade" button. ButtonOpacity - Change the background opacity of the "upgrade" button. ButtonFontColor - Change the font color of the "upgrade" button. PanelBounds - Change the position of the upgrade panel. PanelColor - Change the container color of the upgrade panel. PanelOpacity - Change the background opacity of the upgrade panel. PanelFontColor - Change the font color of the upgrade panel. Commands QL reload - Hot loads the config to apply config changes without having to reload the plugin. (Console command)
    $10.00
  12. Version 1.0.2

    43 downloads

    Portable Repair Bench provides you and your servers' population cool-down-based Repair Benches accessible from anywhere in the world. FEATURES Use /rbench (by default, can modify in the config) to open up your private repair bench. Group-based cooldown support in the config. Friendly integration with NoEscape by Calytic with configurable rules of behavior. Chat message custom icon Steam ID. Phrase support. ROADMAP All done. If you have any suggestions, please let me know in the Discussions tab or interact with me directly on my Discord server: PERMISSIONS PortableRepairBench.use: To allow anyone to open up their repair bench. COMMANDS (CONFIGURABLE) Following commands are chat and console commands. rbench: Opens up your own personal portable repair bench. CONFIG DISCLAIMER The yellow and green buttons while using the Repair Bench in the GIF, does not come with the plugin. That's another plugin called Quick Sort by MONaH.
    $4.99
  13. Version 1.3.4

    254 downloads

    A plugin that allows players to trade items at long distances across the map. Server owners can also set fees that scale based on the distance between the two players that are trading. FEATURES Customizable commands Intuitive UI (can modify the position offset) Trading fees based on distance Oxide group cooldowns ServerRewards, Economics or custom bank support Notification effects & success SFX UI player list which you can quickly send trade invites of your team or server players, with pagination and input filter Language support PERMISSIONS StaticTrader.use: To allow anyone to send trading requests to anyone. Players without this permission that have been sent a request to, can still accept the trade. COMMANDS (CONFIGURABLE) Following commands are chat and console commands. trade <player> atrade [<player>]: Accept pending trade. <player> input is optional, can exclude if there aren't more than one pending trades. dtrade [<player>]: Decline pending trade. <player> input is optional, can exclude if there aren't more than one pending trades. ltrade: Opens the player list UI on which you can browse or search through and click on them to request a trade with them. RULES Can('t) trade while building blocked. Can('t) trade while combat blocked. Can('t) trade while raid blocked. CONFIG
    $7.26
  14. KpucTaJl

    Better Npc

    Version 1.1.8

    685 downloads

    This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter Dependencies (optional, not required) AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode Custom maps Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map You can also download all these files for all maps here Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Standard monuments This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Custom monuments This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Roads This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type ExtraNarrow – It is a narrow, unpaved walkway ExtraWide It is a wide, paved, two-lane, beltway road Standard – It is a regular, paved road Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below) Biomes This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below) In-game events This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event The supported events: When the plane drops the server AirDrop, it will be guarded by specific NPC presets CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below) The NPC preset parameters Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details The NPC settings description Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter “False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items A description of the Rust loot table settings Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab A description of the own loot table settings Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items The commands in the chat (for admins only) /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name} Console commands (RCON only) ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server Hooks object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance API void DestroyController(string name) – It destroys the place of appearance NPC with the name {name} void CreateController(string name) – It creates the place of appearance NPC with the name {name} These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal
    $30.00
  15. Version 1.3.58

    222 downloads

    This plugin makes the admin’s life easier by automatically generating maps, initiating a vote that lets users choose which map they would like to play in during the next wipe and auto wiping the server. Depends on: Image Library Wipe Info API (If your server in country that have forced wipe at Friday please use WipeInfoApi file in MapVoter/WipeInfoApi/WipeInfoApi .cs) Discord extension UnZip for Windows Update 1.3.26 : Auto wipe now works for non Dedicated (game server or host) servers but you'll have to disable sandbox and you won't be able to auto update the server. Requirements Rust Server(s) setup in a standard way on a Windows ,Pterodactyl Panel , Open Game Panel, Ubuntu dedicated server or game/host server (Doesn't work on LinuxGSM). Administrator privileges on said dedicated server. All of your server settings in \server\my_server_identity\cfg \server.cfg except rcon.port ,rcon.web rcon.password which will be added to batch script later. Auto Wipe will launch the server without start.bat. Features: Automatically restart and update the server every first Thursday of the month. Automatically generate or select random maps from rustmaps.com filter maps on wipe day or x days before wipe using https://rustmaps.com/ & wipe-info-api and start the vote. Allows players to vote on maps through an in-game UI or Discord (if you use any plugin that links a player and a Discord user, enable “only authenticated users can vote” in the config file to avoid duplicate votes). Automatically checks if it’s wipe day using wipe-info-api and the plugin’s config. Automatically update Oxide and the server and wipes it on forced wipe. Configure the plugin through a GUI (not all settings are available on the GUI). Select maps from rustmaps.com through a GUI via a RustMaps share code. Added Custom maps via GUI (to delete map you have to delete it from data file in MapVoter/Custommapdata.json). The vote will start automatically on custom maps in data folder if custom maps usage is enabled in config. Fun kit. Update 1.3.40 New UI Update 1.3.35 1- Added Fun kit. Fun kit is kit that will be enabeled before every wipe, players can redeem it using /kit <kit name> or when respawning. Players wont be able to learn BPs and unloack workbench tree nodes. How to add fun kit? 1 - create kit using kits plugin with permission example : 2 - In map voter config file edit : "Fun Kit": { "Fun kit enabled": false, "Enable Fun kit x minutes before wipe": 0, "Kit name": null, "Permission": null }, 3 - save and reload MapVoter. 2 - Map Voter will print future wipes in console when loaded How to add Custom maps : Video Permissions: MapVoter.use only allows an admin to generate maps and start a vote. MapVoter.Manager allows an admin to use all the features. MapVoter.Vote allows player to vote(you can enable or disable this in configuration). Commands /mvote : Opens the plugin’s main GUI. /startvote After selecting which maps will appear on the vote, starts the vote. MapVoter.generate <Number of maps to generate> <seed> <voting duration in minutes>. voteresult : Shows which map had won the vote. Mapvoter.reload reload the plugin. MapVoter.mapwipe <delay in seconds> <Map size > will generate a map and change startup parameters in server.cfg. MapVoter.mapwipe <delay in seconds> <Custom map url > will wipe the server with a given custom map url and change startup parameters in server.cfg MapVoter.bpwipe <delay in seconds> <Map size > will generate map and delete *.db, *.db-journal and *.sav files and changes startup parameters in server.cfg MapVoter.bpwipe <delay in seconds> <Custom map url > will delete *.db, *.db-journal and *.sav files and change startup parameters MapVoter.cancelwipe : cancels ongoing wipe. MapVoter.stopvoting : stops ongoing voting. MapVoter.update <Delay in seconds> initiates restart and updates the server & oxide. Mapvoter.CancelUpdate : Cancels restart and update. Discord commands !vote !generate <Number of maps to generate> <seed> <voting duration in minutes>. !mapwipe <delay in seconds> <Map size > !bpwipe <delay in seconds> <Map size > bpwipe <delay in seconds> <Custom map url > !cancelwipe !stopvoting !update <Delay in seconds> !cancelupdate Configuration { "Commands": { "Open MapVoter UI": "mvote", "Generate Mpas": "MapVoter.generate", "vote result": "voteresult" }, "Options": { "Map size": 3500, "Select random maps from rustmaps filter id instead of generating random maps on wipe day (true/false)": false, "How many pages the plugin looks up per search request(every page has 30 maps": 10, "Enable Discord bot (true/false)": true, "Only players with permission MapVoter.Vote can vote (true/false)": false, "Log to Discord (true/false)": true, "Discord Logs Channel Id": "", "Disable UI": false, "RustMaps API key": "https://rustmaps.com/user/profile", "staging": false, "barren": false, "Stop voting after (minutes)": 60, "avatar url": "", "Discord footer": "", "filter Id": "Visit https://rustmaps.com/ and adjust your map requirements. In the red box above the settings hit the Share button,the string at the end of the URL is the filterId.Example URL: https://rustmaps.com/?share=gEU5W6BUuUG5FpPlyv2nhQ the string at the end in this case {gEU5W6BUuUG5FpPlyv2nhQ} is the filterId." }, "Discord Settings": { "Vote Channel id": "", "Discord Apikey": "BotToken", "Discord Command Prefix": "!", "Discord Channels": [ { "Discord Channel ID": "", "Commands": [ "generate", "vote", "mapwipe", "bpwipe", "cancelwipe", "stopvoting", "update", "cancelupdate" ] } ], "Discord Command Role Assignment (Empty = All roles can use command.)": { "generate": [ "DiscordRoleName", "DiscordRoleName2" ], "vote": [ "DiscordRoleName", "DiscordRoleName2" ], "mapwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "bpwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "cancelwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "stopvoting": [ "DiscordRoleName", "DiscordRoleName2" ], "update": [ "DiscordRoleName", "DiscordRoleName2" ], "cancelupdate": [ "DiscordRoleName", "DiscordRoleName2" ] } }, "Auto Vote": { "Auto start vote": true, "Only Authenticated users can vote through discord": true, "Start voting x days before wipe": 0, "Start voting at (HH:mm) 24-hour clock": "17:00", "Number of maps to generate": 4 }, "Auto Wipe": { "Custom Map": { "Custom map": false, "Map URL": "" }, "Map Wipe schedule": [ 7, 14, 21, 28 ], "BP Wipe schedule": [ 0 ], "Enable Auto wipe": true, "Wipe BPs at forced wipe day": true, "Forced Wipe time (HH:mm) 24-hour clock": "19:00", "Wipe time (HH:mm) 24-hour clock": "19:00" } } Files Batch & Powershell script which turns on/off your server, updates it and deletes your selected map/bp files. AutoWipeconfig.txt MapVoter.cs, which will handle wipe schedule and automatically generate maps, start voting and restart the server. How to Install Non Dedicated servers : 1 - Upload Non Dedicated servers/oxide.disable-sandbox to /RustDedicated_Data/Managed/. 2 - Upload Mapvoter.cs. 3 - all your server configuration must be in /server/my_server_identity/cfg/server.cfg or you can change the path in config if your host use different path (/server/{folder name}). Windows: 1-Download & load https://umod.org/plugins/wipe-info-api and edit WipeInfoApi configuration to fit with your wipe schedule. 2- Load MapVoter and edit MapVoter configuration. 3- Shutdown the server. 4- Copy AutoWipe.bat, TryParse.ps1 , AutoWipeconfig.txt and DiscordSendWebhook.exe to your server folder. 5- download & install Unzip for Windows http://gnuwin32.sourceforge.net/packages/unzip.htm 6- open AutoWipe.bat in NotePad++. 7- Find RustDedicated.exe -batchmode and change rcon.port ,rcon.web rcon.password if you use rcon. 8- Open AutoWipeconfig.txt in NotePad++. 9- Replace the example server config path with your own server.cfg location. 10- Replace the example SteamCmd path with your own SteamCmd.exe location. 11-Replace unzip path with your own unzip.exe location if you install it to a different path and replace https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks to your discord channel webhook. 11- Script will delete all maps *.sav* on map wipe and all *.db *.db-journal on full wipe. 12-Run AutoWipe.bat. Pterodactyl: 1- Change the Docker Images in settings -> Nests -> rust -> rust to ghcr.io/kaysharp42/pterodactyl-rust-image:main 2- Go to Servers click on server name you want to install the script -> startup replace the Startup Command with ./AutoWipe.sh +rcon.port {{RCON_PORT}} +rcon.web true +rcon.password \"{{RCON_PASS}}\" Note : your going to use RCON password and port in Pterodactyl variables (startup). 3- Upload AutoWipe.sh, AutoWipeConfig.txt and discord.sh to File Manager. 4- Connect to your server Terminal using SSH or any other method. 5- Go to your Server folder Command #1 : cd /var/lib/pterodactyl/volumes Command #2: ls Command #3: cd "your server folder name" Command #4: chmod +x AutoWipe.sh Command #5: chmod +x discord.sh 6- Go back to File manager click on server folder and create folder named my_server_identity if you don't have one 7- In my_server_identity create another folder cfg and in the new folder create file server.cfg with all your server configuration exept recon password and port. 8- Change https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks to your discord channel webhook. 9- Now go to server settings and click on reinstall server (Some files may be deleted or modified during this process, please back up your data before continuing.) Open game Panel : 1- Open AutoWipe.sh in Text Editor find ./RustDedicated and change rcon password and port. 2- Upload AutoWipe.sh and AutoWipeConfig.txt to File Manager. Go to your server folder and run this command chmod +x AutoWipe.sh then chmod +x discord.sh Example : cd /home/ogp_agent/OGP_User_Files/rustDev chmod +x AutoWipe.sh chmod +x discord.sh 3- install steamcmd if its not installed and then copy steamcmd folder to server folder cp -R {steamcmd path} {your server folder} Example : cp -R /root/.steam/steamcmd /home/ogp_agent/OGP_User_Files/rustDev 4- You must put all server variables in server/my_server_identity/cfg/server.cfg 5- Replace rust_linux64.xml in /var/www/html/modules/config_games/server_configs with rust_linux64.xml in Mapvoter-V*.*.*/OpenGamePanel you downloaded 6- open AutoWipeConfig.txt and replace https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks with your discord channel webhook link. 6- start your server. Linux: 1-Download & load https://umod.org/plugins/wipe-info-api and edit WipeInfoApi configuration to fit with your wipe schedule. 2-Load MapVoter and edit MapVoter configuration. 3- Shutdown the server. 4- Copy AutoWipe.sh and AutoWipeconfig.txt to your server folder 5- download & install Unzip sudo apt-get install unzip 6- download & install jq JSON sudo apt-get install jq 7- open AutoWipe.sh in NotePad++. 8- Find RustDedicated.exe -batchmode and change rcon.port ,rcon.web rcon.password if you use rcon. 9- Open AutoWipeconfig.txt in Text Editor. 10- Replace the example server config path with your own server.cfg location. 11- Replace the example SteamCmd path with your own SteamCmd.sh location and replace https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks to your discord channel webhook. 12- Script will delete all maps *.sav* on map wipe and all *.db *.db-journal on full wipe. 13- open terminal and do chmod +x AutoWipe.sh then chmod +x discord.sh. 14- Run AutoWipe.sh ./AutoWipe.sh. Perform a Dry-Run Run the AutoWipe.bat to ensure that it is working as expected. Whilst your server is online with no players, test some commands like Mapvote.bpwipe, check AutoWipeLogs.log as well as server.cfg, and make sure that server.seed and server.worldsize has changed and all your selected files have been deleted. Contact kaysharp#2008
    $45.00
  16. Version 3.3.1

    2,105 downloads

    MyRustServer is a Rust Server Tool that allows you to create and manage your own Rust Server in just a few clicks. The tool brings many possibilities and options that simplify your life as a server admin. No unnecessary creation of batch files, easy installation of the server and extensions, easy updating of your plugins, wipe your server with one click and manage your players. Join the discord for better and faster support Big thanks to everyone who supports the project and helped me It is a standalone program, with which you can host your own server, connecting to other server host service providers is not possible. !No Support for Cracked Servers! The dashboard shows you all relevant information about your server. Here you control your server. Auto Restart Server Auto Update Server Auto Update Oxide Only Updates on Startup Force Restart Set Game Mode (Vanilla, Softcore, Survival and Hardcore) Set CPU Affinity Set Process Priority Stop Server Restart Server Kill Server With the installer you can easily install and update your server. No batch files are used. Install or Update Server (Master, BETA, AUX01 and AUX02) Verify Server Files Install Discord Extension Install RustEdit Under Settings you give your server your personal touch. Here you can set everything for your server. Name Logo URL Web URL App Logo URL Description Tags Max Players Add Users (Admins, Mods) RCON Password Server Port Server IP RCON Port RCON IP Query Port RakNet or Steam Networking App Port Add Custom Maps Server Map (Procedural, Custom, Barren, Hapis) Map Size Map Seed - Advanced Settings Add Start Configs (convars) Backups (MRS Folder, Oxide Folder, Server Folder) Start Rust Server on MyRustServer Startup Repair MyRustServer In Plugins you can easily manage your plugins. No annoying manual reload after editing. - Editor Edit (Auto Reload Plugin on Save, create a backup) Reload Update View Website Enable/Disable Delete - Update Check Plugins for Update (Supported sites for checking are: umod, codefling, chaoscode, lone.design and myvector) Update Plguins (Only plguins from uMod can be installed automatically after checking) Paid Plugins (here you set your purchased plugins) Blacklist Plugins Update All Plugins Auto Update Plugins Auto Wipe Shedule Custom Map Custom Seed Custom Folder/File Full Wipe Blueprints Map Oxide Data Backpacks Logs Player Deaths Player Identities Player Stats Player Tokens New Map Seed on Wipe Install or Update Oxide Uninstall Oxide Show Server in Modded or Community View Server Console Send Commands to your Server Add Quick Commands Open Steam profile Copy SteamID Copy Name Check IP Kick Player Ban Player Teleport to Me to Player Teleport Player to Me Set/Remove Admin/Mod Send Server Messages (Restart, Updates and Wipe) Send Custom Messages Send Custom Commands Sets for each Message a Time Connect your server to your Discord to use as remote control or status information. Start Bot on MyRustServer Startup Send Server Status (Online, Offline, Restart) Send new Updates (Server, Client and Oxide) Send Wipe Notification - Send Commands Start Server Stop Server Restart Server Kill Server Update Server Update Oxide
    $24.99
  17. Version 2.2.2

    741 downloads

    Virtual Quarries plugin is a large upgrade to quarries in RUST. You can create and place quarry that will dig any type of resource and access them all over the map! You can set up infinite amount of quarry types, custom quarry limits with permission system, give your friends access to resource storage, upgrade your quarry to get more resources, customize survey items, fuel and much more! Video Preview (Version 2.0.0) Features Ability to place infinite amount of infinite types of quarries. You can give access to your friends/teammates to all/certain quarries that belongs to you. Also supports adding offline players. You can customize fully customize output for each type of quarry. Customizable items. You can make quarries to dig everything! From stone and ores, to rockets and C4! Full skin and display name support! Permission system to limit quarries per player. You can upgrade your quarry for better output, capacity and fuel multiplier. Configurable required items to place quarry. They can be based on quarry resource output. Many types of surveys. You can set as many survey charge types as you want. Each quarry type can have it's different survey item. Full data merge (with items or not) through wipes. Fully responsive RUST-Themed UI. You can customize fuel type for each type of quarry. You can make run your quarries even on potatoes! Custom quarry digging method. In the default config all quarries dig once per 60 seconds to increase performance and have full custom digging system. You can configure the frequency in the config. Support for static quarries and pumpjacks. Instanced inventories for each player, customizable outputs! (NEW!) Permissions virtualquarries.use - Allows you to open /qr menu. (Needs to be enabled in config) virtualquarries.share - Allows players to give other teammates access to their quarries. (Needs to be enabled in config) virtualquarries.static.quarry - Gives access to static quarries. (Needs to be enabled in config) virtualquarries.static.pumpjack - Gives access to static pump jacks. (Needs to be enabled in config) Commands /qr - Opens Virtual Quarry Menu. (Configurable) Economy Plugin Config 0 - None 1 - Economics 2 - ServerRewards 3 - IQEconomic 4 - BankSystem API for Developers OnQuarryUpgraded(BasePlayer player, int quarryLevel, string quarryProfile) - Called when quarry is successfully upgraded. OnQuarryRemoved(BasePlayer player, string quarryProfile) - Called when quarry is successfully removed. OnCustomSurveyThrow(BasePlayer player, string quarryProfile) - Called when custom survey is successfully throwed. OnQuarryPlaced(BasePlayer player, string quarryProfile) - Called when quarry is succesfully placed. Example Config With additional quarry types, more upgrade levels etc. (my private configuration) VirtualQuarries.json Default Config (Version 2.2.0) { "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "Enable Console Logs": true, "Override ImageLibrary Icons": false, "Require Permission For Use": false, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 1, "quarry": 2 }, "virtualquarries.vip": { "pumpjack": 2, "quarry": 3 } }, "Sharing - Require Permission": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Sound - Start Sound": "assets/prefabs/npc/autoturret/effects/online.prefab", "Sound - Stop Sound": "assets/prefabs/npc/autoturret/effects/offline.prefab", "Survey Charge - Allow Throwing Survey Charges": false, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Chance For Resources (0-100)": 75, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Icon URL": "" } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Removing Quarries - Refund Items": true, "Go Back Button - Position (1-2)": 1, "Upgrade UI - Responsive Position": true, "Static Quarries - Enable": false, "Static Quarries - Resource Container Size": 18, "Static Quarries - Fuel Usage (per quarry tick)": 1, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.5, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ], "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 5, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1 }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Icon URL": "" } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Icon URL": "" } ], "Required Currency (0 to disable)": 12000, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1 }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Icon URL": "" } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 10, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 50, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 5, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Icon URL": "" } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Icon URL": "" } ], "Required Currency (0 to disable)": 6000, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] } } }
    $35.00
  18. Version 1.0.6

    315 downloads

    This plugin allows for your players to receive or purchase personal recyclers that they can place inside of their base. The primary benefit of this plugin vs other similar plugins, is that this plugin will restrict usage of the recyclers to only a user or their team (configurable), and has commands built in that will allow players to purchase it directly via payment gateways like Tebex etc. It will also work with the VIP Token plugin, allowing for a token to be purchased and traded in game, providing the consumer with a redeemable recycler. The plugin itself is fairly straight forward - players type the command into chat, which will provide them with a recycler item. This item is a reskinned box, and will be placed using the box prefab, but once deployed, it will spawn a recycler in with the same positioning as the box, then despawn the box. Recyclers can also be picked up using a hammer or toolgun by pressing mouse 3. Features Automatically clears data on map wipe. Allows players to keep their unredeemed recyclers between wipes (configurable). Prevents other players from accessing the recycler (configurable). Team mate support (configurable). Configurable starting amount of recyclers. Additional recycler(s) are accrued upon a map wipe, if the player had not redeemed their recycler (configurable). External payment gateway support, allowing for you to sell individual recyclers to your players. VIP Tokens support. Check below for the configuration example. Can pick up own recyclers using your hammer/toolgun and mouse 3. Recyclers will lost max condition each time they are picked up to prevent players from deploying them while grinding the roads (configurable). Permissions personalrecycler.use personalrecycler.admin personalrecycler.use commands /recyclers - will print out how many recyclers a player has left to redeem. /redeemrecycler - will spawn a recycler in the players inventory and deduct a recycler from their redeemable count. Players with this permission will automatically get the configured number of starting recyclers upon using the commands for the first time, and will have have recyclers added to their redemption pool at the start of each wipe (configurable). personalrecycler.admin commands /addrecycler <player name> - will increase the amount of redeemable recyclers a player has by 1. /clearrecyclers <player name> - will remove all of the saved recycler IDs from the data file, making all of their recyclers publically accessible. /clearrecyclerdata - removes all of the saved recycler IDs from the data file, making all recyclers publically accessible. API This plugin allows for you to add a command to a payment gateway such as Tebex, or via my VIP Tokens plugin. The command is structured as below: addrecycler <Steam ID> <quantity> Most payment gateways required the player to log in with their steam ID. An example command using tebex would be: addrecycler {id} 1 This would add 1 recycler for the steam ID of the account that logged into Tebex. You can also add this as a VIP Token. See configuration options below: "recycler": { "name": "Personal Recycler", "days_to_add": 0, "vip_group": null, "vip_description": "Allows you to place a personal recycler that only you can access.", "remove_tokens_on_wipe": false, "token_item": { "name": "Recycler Token", "skin": 2544601457, "item_shortname": "radiationresisttea.pure" }, "_command": { "command": "addrecycler {id} 1", "message": "You redeemed a recycler token.", "public_message": null, "hook": false } } As you can see, the command follows Tebex's variable style, using {id} to capture the players steam ID. If you require help setting this up with VIP Tokens, or need any assistance with anythign else, feel free to send me a PM. Enjoy!
    $4.99
  19. Version 1.1.1

    88 downloads

    Sound Library Api allows you to store & play recorded sounds for players, attach them to npcs, trigger them via in-game events Use Sound Library API Encoder which allows you to convert any audio file to our own format (after converting the file, rename it and move it to /data/SoundLibraryApi): http://encoder.scorteanucosmin.codes/ Configuration: { "Enable welcome message": true, "Welcome message file name": [ "filename1", "filename2", "filename3" ], "Enable Chopper event message": true, "Chopper event message file name": [ "filename1", "filename2", "filename3" ], "Enable Airdrop event message": true, "Airdrop event message file name": [ "filename1", "filename2", "filename3" ], "Enable Cargoship event message": true, "Cargoship event message file name": [ "filename1", "filename2", "filename3" ], "Enable Chinook event message": true, "Chinook event message file name": [ "filename1", "filename2", "filename3" ], "Enable Crate Hack event message": true, "Crate Hack event message file name": [ "filename1", "filename2", "filename3" ], "Scheduled message interval (seconds)": 900.0, "Scheduled message file name": [ "filename1", "filename2", "filename3" ], "Speaker Distance (The higher the number, the further away is the speaker resulting in a quieter voice)": 5.0 } Language: { "NoPermission": "<color=#e3e3e3>You do not have permission to use this command</color>", "AlreadyRecording": "<color=#e3e3e3>You're already recording. Please save or cancel your previous recording before starting a new one.</color>", "InvalidAddSyntax": "<color=#e3e3e3>Invalid Syntax. Ex: <color=#de8732>/sl add soundname</color></color>", "AddAlreadyExists": "<color=#e3e3e3>This sound already exists. </color><color=#e3e3e3>Please add <color=#de8732>overwrite</color> to your arguments to allow overwriting an existing sound.</color><color=#e3e3e3>Ex: <color=#de8732>sl add {{0}} overwrite</color></color>", "AddRecording": "<color=#e3e3e3>You can now start recording.\n</color><color=#e3e3e3>The recording will automatically start once your start sending audio.\n</color><color=#e3e3e3>Once you have completed you can use <color=#de8732>/sl save</color> or <color=#de8732>/sl cancel</color>.\n</color><color=#e3e3e3>You can listen to your recording using <color=#de8732>/sl play</color>\n</color><color=#e3e3e3>If you want to rerecord your recording use <color=#de8732>/sl reset</color></color>", "NotRecording": "<color=#e3e3e3>You're not currently recording.</color>", "RecordingSaved": "<color=#e3e3e3>We have saved your recording as '{0}'</color>", "CanceledRecording": "<color=#e3e3e3>We have canceled your recording</color>", "ResetRecording": "<color=#e3e3e3>Your recording has been reset.</color>", "PlayInvalidSyntax": "<color=#e3e3e3>Invalid Syntax. Ex: <color=#de8732>/sl play soundname</color> - to play the sound with the given name.</color>", "NoSoundFileFound": "<color=#e3e3e3>No sound file found with name '{0}'</color>", "HelpText": "<color=#e3e3e3>Allows players to record sound that can be played back to a player\n<color=#de8732>/sl add soundname</color> - to start the creation of a new sound.\n<color=#de8732>/sl npc add hookActionType fileName</color> - to add one or more filenames to a human npc (hook action types are: <color=#de8732>OnUseNPC/OnEnterNPC/OnLeaveNPC/OnHitNPC</color>)\n<color=#de8732>/sl npc remove hookActionType fileName</color> - to remove a filename from a human npc (hook action types are: <color=#de8732>OnUseNPC/OnEnterNPC/OnLeaveNPC/OnHitNPC</color>)\n<color=#de8732>/sl save</color> - to save your recorded sound.\n<color=#de8732>/sl reset</color> - to clear your current recording.\n<color=#de8732>/sl cancel</color> - to cancel your recording and not save.\n<color=#de8732>/sl play</color> - to player your current recording back to you.\n<color=#de8732>/sl</color> - to view this help text again.</color>", "AudioMessagesHelpText": "<color=#e3e3e3><color=#66B2FF>/audio send playerName audioName</color> - Sends an audio message to a player</color>\n<color=#e3e3e3><color=#66B2FF>/audio sendall audioName</color> - Sends an audio message to everyone on the server\n<color=#e3e3e3><color=#66B2FF>/audio sendlooped playerName audioName 2 (loop times amount)</color> - Sends a looped audio message to a player\n<color=#e3e3e3><color=#66B2FF>/audio sendalllooped audioName 2 (loop times amount)</color> - Sends a looped audio message to everyone on the server\n<color=#e3e3e3><color=#66B2FF>/audio files</color> - Shows a list of all audio files on the server\n<color=#e3e3e3><color=#66B2FF>/sl</color> - Shows the help page for the Sound Library API\n<color=#e3e3e3><color=#66B2FF>/audio help</color> - Shows these help messages", "PlayingText": "<color=#e3e3e3>Playing the file with the name of <color=#de8732>{0}</color></color>", "PlayingAudioMessageText": "<color=#e3e3e3>Playing the file with the name of <color=#66B2FF>{0}</color></color>", "InvalidTarget": "<color=#e3e3e3>Invalid target, try using his steamid/name</color>", "NullFileName": "<color=#e3e3e3>This file name is null, use /audio files</color>", "AvailableFileNames": "<color=#e3e3e3>Available files:\n<color=#66B2FF>{0}</color></color>", "FileNameNotFound": "<color=#e3e3e3><color=#66B2FF>{0}</color> does not exist, use <color=#66B2FF>/audio files</color></color>", "NpcNotFound": "<color=#e3e3e3>Couldn't find any human npc, make sure you have created one using <color=#de8732>/npc_add</color> and you are looking at it!</color>", "InvalidHookActionType": "<color=#e3e3e3><color=#de8732>{0}</color> is invalid, list of hook action types:<color=#de8732>\nOnUseNPC\nOnEnterNPC\nOnLeaveNPC\nOnHitNPC</color></color>", "NpcSoundAdded": "<color=#e3e3e3><color=#de8732>{0}</color> was added and will play when <color=#66B2FF>{1}</color> is triggered</color>", "NpcSoundRemoved": "<color=#e3e3e3><color=#de8732>{0}</color> was removed from this NPC!</color>", "FileNameAlreadyAdded": "<color=#e3e3e3><color=#de8732>{0}</color> was already added to this NPC!</color>" } Human NPC Integration example: { "Npc Data": { "303133854": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "testing", "testing" ] } }, "986905907": { "Action type of the npc & Filenames that are played": { "OnEnterNPC": [ "testing" ] } }, "1543143931": { "Action type of the npc & Filenames that are played": { "OnHitNPC": [ "messagesound" ] } }, "1205925446": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "testing", "pop" ], "OnHitNPC": [ "testing" ] } }, "45461627": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "messagesound" ], "OnHitNPC": [ "messagesound" ] } }, "942954162": { "Action type of the npc & Filenames that are played": { "OnHitNPC": [ "waveeffect", "messagesound" ], "OnEnterNPC": [ "messagesound" ] } } } } Recording & Playing Audio Files Video: Human NPC Integration Video: Permissions: soundlibraryapi.use - In order to use /sl soundlibraryapi.audio - In order to use /audio Console Command: audio.message
    $19.99
  20. Version 1.1.1

    248 downloads

    With Portable Recycler, you and your players will benefit exponentially in time saving for searching for Recyclers around monuments like never before. Access your own portable recycler anywhere you like! FEATURES Use /recycler (by default, can modify in the config) to open up your private recycler. Group-based cooldown support in the config. Friendly integration with NoEscape by Calytic with configurable rules of behavior. Chat message custom icon Steam ID. Phrase support. Group-based recycling quality. Group-based recycling rates. ROADMAP All done. If you have any suggestions, please let me know in the Discussions tab or interact with me directly on my Discord server: PERMISSIONS PortableRecycler.use: To allow anyone to open up their recycler. COMMANDS (CONFIGURABLE) Following commands are chat and console commands. recycler: Opens up your own personal portable recycler. CONFIG DISCLAIMER The yellow and green buttons while using the Recycler in the GIF, does not come with the plugin. That's another plugin called Quick Sort by MONaH.
    $4.99
  21. Version 2.0.9

    1,152 downloads

    Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room! Description This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container. The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes. The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship. When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /harborstart – starting of the event /harborstop – ending of the event /harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) Console commands (RCON only) harborstart – starting of the event harborstop – ending of the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnHarborEventStart() – called when the event starts void OnHarborEventEnd() – called when the event ends void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $35.00
  22. Version 1.0.1

    50 downloads

    This event is based on the game "Red Light, Green Light" from the popular serial "Squid Game" Description Prefab arena for this game is in the plugin package To work event is necessary to have this prefab on the map (it works only on custom maps!!!) Event starts with a message in the chat about the beginning of the event. Then everyone who wants to take part in the game must write in the chat command (/rlglenter). The player will be moved to the arena after this action. If the player is in his building zone, he will return to the same place at the end of the event. It’s a place where he wrote the command. Otherwise, at the end of the event the player will be moved to a safe zone on the map. There is a waiting time for all players at the beginning of the event. The game will begin when this time is over. The idea of the game is to follow instructions strictly. While the indicator is green, a player can move. When a red indicator is on the player’s screen, a player can’t move. If the violation of the rules is noticed, a player will be out of the game and move to the watching area of the game. Then a player can monitor other players’ game from the watching zone. All players who cross the finish line before the time limit is up will win. It is possible to set up in the configuration: a total table of items for the winners, all the time periods in the game, the inaccuracy of the player's movement when the red light is activated. Prefab Installation Instructions In this case, it is assumed that the customer uses the RustEdit program 1. Unpack the archive to a folder 2. Open the RustEdit program location 3. Place the folder with the prefab files in the "CustomPrefabs" folder 4. Run the RustEdit program 5. Open the map on which you want to install this prefab 6. In the Prefab List tab, open the Custom tab 7. In the Custom tab, open the folder that we dragged to CustomPrefabs (item 3) 8. Drag the prefab to the place you want on the map 9. Apply The Modifications (!!!THE first step is to APPLY the Height Mask, then everything else!!!) 10. Everything is ready (If available)! It remains only to save the map, run it on the server Dependencies (optional, not required) NoEscape NTeleportation Chat commands (only for administrators) /rlglstart - start the event /rlglstop - end the event /rlglenter - enter the arena of the game /rlglexit - exit the arena of the game Console commands (RCON only) rlglstart - start the event rlglstop - end the event Plugin Config "Prefix of chat messages" "Inaccuracy of changing the player position at the red indicator [м.]" "Inaccuracy of changing the position of player’s camera at the red indicator [degrees]" "Minimum time between events [sec.]" "Maximum time between events [sec.]" "Waiting time at the beginning of the event [sec.]" "Duration of the event [sec.]" "Waiting time at the end of the event [sec.]" "Minimum starting time of the stage (at least 2) [sec.]" "Maximum starting time of the stage (at least 4) [sec.]" "Sound language [ru/en]" "List of commands that you cannot use in the event area" "Table of items for winning the game" "List of items" "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table" "Minimum numbers of items" "Maximum numbers of items" "List of items" The prefab is designed by jtedal#8448 Contact me in Discord: KpucTaJl#8923
    $30.00
  23. KpucTaJl

    Picklock

    Version 1.0.3

    60 downloads

    Is a simple but interesting plugin to add lock picking to the game! Description The picklocks can be used to open door locks and code locks (can be edited in the configuration). It is possible to change the time and probability of opening the door with a picklock (can be edited in the configuration). It is possible to change the spawn of picklocks in the crates if it is necessary. If you want to open the door with the picklock you need to go to the door, take the picklock in the player’s hands, and press the middle button of the mouse. The process of breaking the door will start. Console commands givepicklock {steamid} {amount} - gives the player with {steamid} a certain number of picklocks ({amount} pieces) in his inventory Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $10.00
  24. Version 1.0.3

    229 downloads

    Water Patrol is a plugin that spawns in NPC-controlled RHIBS that patrols the ocean and coastline searching for players. Once engaged, players have the choice to attack them for loot or flee for their lives! Description This plugin will spawn RHIBs with NPCs on your server that will patrol the water and chase any players that they notice The player has the option of escaping the raiding patrol, or they can instead fight the NPCs and if successful and victorious, you can take the loot they hold in their boat Should the player have a beachside base, or decide to hide inside anywhere near the waters edge, the NPCs will not hesitate to pull out their rocket launchers and go to work! In the configuration for the plugin you can create several patrol presets, each having their own population on the map. Adjust also the amount of NPCs in the boat, their clothing and weapons, all of their parameters for difficulty and challenge, as well as adjust and customize the loot table for each preset The best map for the plugin to work is a map with a lot of sea. I can recommend the maps of the Mad Mappers team developers: Land Of Enmity Arhipelago Dependencies Required NpcSpawn Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $30.00
  25. KpucTaJl

    Water Event

    Version 2.0.7

    534 downloads

    A new event includes a lot of game mechanics Description The event starts with a warning in the chat: a submarine will soon be passed near the island. A submarine will appear on the water when the time is up. There are 4 floors in the submarine. 2 floors are over the water and 2 floors are under the water. It is possible to get into the submarine on absolutely any transport. There are 4 outside entrances, 4 underwater entrances, and 2 submarine entrances (added in the Underwater Update). There are about 50 NPCs outside the boat and two upper floors. There are about 120 crates of items, rooms with blue and red doors, locked crates, recyclers, workbenches in the submarine (it is possible to set up in the configuration). There are also 4 cameras on the submarine that you can connect to (Submarine1, Submarine2, Submarine3, Submarine4). The number and location of all NPCs and crates can be changed in the plugin configuration. It is also possible to change the dropdown items in them. It is necessary to blow up the doors on the submarine with explosives to get to the crates (it is possible to set up the amount of damage to the doors in the configuration). When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. A timer with a countdown to the Event end and the number of crates and NPCs will display for all players in the Event zone. The conditions for the completing event are the end of the timer or the end of the loot crates. The submarine will disappear at the end of the event. It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. It is possible to lower the FPS on the server due to the large number of entities during the submarine appearance or the end of the event! Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /waterstart - start the event /waterstop - end the event /waterpos - determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the submarine is read) Console commands (RCON only) waterstart - start the event waterstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnWaterEventStart(HashSet<BaseEntity> entities, Vector3 position, float radius) – called when the event starts void OnWaterEventEnd() – called when the event ends void OnWaterEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! The submarine is designed by Jtedal
    $40.00
492.7k

Downloads

Total number of downloads.

2.7k

Customers

Total customers served.

36.9k

Files Sold

Total number of files sold.

620.1k

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.