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  1. Version 2.2.0

    23 downloads

    Features: Geared more towards an unique and custom map for PvE servers, but can be used for PvP as well. Fylas’ Island, once a location for the Elysium:Project -- a secret organization created by Cobalt to repopulate Earth using clones. However, the project barely got off the ground and now remnants of their footprint remain. Abandoned Research labs and Elysium’s Military presence still take hold on this island as a deadly outbreak looms. Prefabs: 13356 Map Size: 4000 Optimal FPS Abandoned Research Bunker A zombie outbreak inside a decommissioned Research lab - Elysium Guards and Researchers try to contain the hordes still trapped within. Great for both PvP and PvE with many loot rooms and Hackable Crate! The Bunker has unique lootables, static objects can be looted! (Contains Red Card) Elysium Compound Highly Guarded Puzzle Monument with Bradley, Hackable Crate and NPCs. Good for both PvE & PvP. (Monument cannot be done solo!) Custom Monuments: Abandoned (Elysium) Research Bunker Elysium Compound Prepper’s Haven (Safe Zone) Custom Bridges Transit Tunnel System Facepunch Monuments: Oil Rigs 1 & 2 Launch Missile Silo Small Harbor Large Harbor Junkyard Arctic Research Base Sat Dish Airfield Ranch Bandit Camp Outpost Water Treatment Giant Excavator Military Tunnels Fishing Villages All Quarries Underwater Labs Ferry Terminal Power Plant Gas Station Supermarket Trainyard Abandoned Military Base Dome Railway This map is constantly supported and updated for the current version of the game with all updates!
    $29.99
  2. Version 1.0.2

    19 downloads

    About Abandoned City 3500 Map size - 3500 Prefabs ~ 18k This island is suitable for any pvp and pve server. All important monuments and even the rails leading to the metro are located here. On the map you will find a custom monument called “Abandoned City”, which is great for PvP battles, and thanks to the NPC, it will also be interesting in PvE. The monument also contains three levels of card puzzles located underground. There is also a maze with many zombies. And thanks to the rivers flowing across the entire map and fairly high bridges, you can comfortably move around in tow. Procedural monuments: Launch Site Military tunnel Airfield Water Treatment Plant Outpost merged with Bandit Town Dump Sewer Branch Satellite Dish Array Dome Harbor Oil rigs Fishing villages Ferry terminal Arctic research base Swamps Stables Quarries (HQM, stone, sulfur) Ranch Missile silo Supermarkets Gas stations Underwater laboratory Train Station Warehouses Giant excavator quarry Lakes and rivers
    $15.00
  3. Version 1.9

    40 downloads

    A 'one grid' custom map designed for high performance. The mountain in the middle provides unique landscape, while also containing 2 entrances that lead to the bradley APC. This map is constantly supported and updated for the current version of the game with all updates! NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. (you're allowed to edit the map for your own use) - Prefabs: 2803 (high performance) HIGHLIGHTED FEATURES > Detailed terrain work – This map was made entirely manual. > 4 islands that players can build on. > 2 custom barges that players can build on, marked with X on the map. CUSTOM MONUMENTS > Cobalt Bunker - Blue Keycard Puzzle (contains the bradley apc, has 2 entrances in the mountain) > Military Settlement - MLRS, scientists, blue keycard puzzle > Improvised Hangar - Green Keycard Puzzle > Tugboat Docks - contains Tugboat spawns > Bandit Fishing Village - Safe zone CUSTOM PREFABS > 2 bridges over the rivers. > 2 buildable barges on the water marked with X. > Waterfalls FACEPUNCH MONUMENTS > Nuclear Missile Silo > Sunken HQM Quarry > Lighthouse > Oxum's Gas Station (motorbikes will spawn here) > Underwater Lab > Small and Large Oil Rig
    $19.90
  4. Version 1.0.4

    91 downloads

    The plugin allows to automatically display pvp zones on the map in real time, works with airdrops and events. If airdrop or event is finished the pvp zone disappears automatically. Zones are created automatically with the Dynamic-Pvp plugin. The plugin is optimized to be light. No need for configuration Need : https://codefling.com/plugins/marker-manager-modified to work
    $11.99
  5. Version 1.4.15

    242 downloads

    SAVE 13% WHEN BUYING THE BUNDLE This is a server management plugin. It allows you to have consistency and visibility over all the information related with your server, including it's basic configuration. You may find this valuable no matter if you manage ONE or TEN servers, it works great with automation tools, docker and alike. It has four main features: Wipe schedule calculator (support weekly, biweekly and monthly) Manages server information (Title, description, tags, logo, banner, etc) Manages the basic server configuration (cvars) Manages Oxide's groups, permissions and user membership. Loading messages when a player is joining and/or waiting in queue. Timed messages (adverts) Public chat command "!wipe" that will inform: Last wipe date Next wipe date The current time in UTC Support the new Nuclear Missile Silo computer countdown Support dynamic slots (increase total slots according to connected players) 1. Wipe schedule calculator The plugin provides four "tokens" that you can use within the server's title or description to inform your users when was the last wipe and when it will be the next wipe. You can customize the date format and wipe schedule on the config file and the wipe schedule calculator will have into account the Thursday forced wipe. // You can format the date as you'd like "Date": { "Short": "dd/MM", "Long": "dd/MM/yyyy" }, "Wipe": { "DoW": 4, "Hour": 19, "Timezone": "Europe/London", "Frequency": "BiWeekly" }, 2. Manages server information This one is pretty self-explanatory, it allows you to define all the metadata about your server. "Server": { "Name": "DEVELOPMENT SERVER | %LASTWIPE%", "Description": [ "Map size is %WORLDSIZE% using seed %WORLDSEED%.", "Last wipe was at %LASTWIPE_LONG%, Next wipe is at %NEXTWIPE_LONG%", "Server has %UPTIME% seconds uptime, running at %FPS% fps with %ONLINE%/%MAXSLOTS% players online." ], "Banner image": "https://assets.example.com/banner.jpg", "Logo image": "https://assets.example.com/logo.png", "Tags": [ "weekly", "vanilla" ], "Website": "https://example.com/", "Custom map name": "kasvoton was here", "Wipe schedule": 7 }, Notice the special feature "Custom map name" which allows you to customize the map name that is displayed on the server list (Procedural Map). This shows in not only at Rust's in-game server browser, but also all on all the other sites that show off your server, i.e. Battlemetrics. WE DO NOT REQUIRE OXIDE'S SANDBOX MODE TO BE TURNED OFF AS OTHER PLUGINS DO. 3. Manages the basic server configuration (cvars) It allows you to have a clear view of what cvars are applied, very helpful if you run automation tools such as docker or github to manage server configurations. "CVars": { "fps.limit": "32", "server.tickrate": "10", "server.censorplayerlist": "true", "server.maxplayers": "8", "env.time": "12", "env.progresstime": "false" }, 4. Manages Oxide's groups, permissions and user membership. When you define a group inside the plugin's config file it means that the plugin will make sure that the group is created, that the permissions are assigned and that the listed members are part of the group. You can (and should) assign users to your groups using the oxide's tools or any other third party plugin as usual, the only difference is that the members listed on this config file will always be added back to the groups even when manually removed. "Permissions": { "Delay": 60.0, "Groups": [ { "Name": "admin", "Title": "Administrators", "Parent": "developer", "Rank": 0, "Default": false, "Permissions": [], "Members": [] }, { "Name": "default", "Title": "Default", "Parent": null, "Rank": 0, "Default": true, "Permissions": [], "Members": [ "*" ] }, { "Name": "developer", "Title": "Developer", "Parent": "administrator", "Rank": 800, "Default": false, "Permissions": [ "plugin.e", "plugin.f" ], "Members": [ "123456789123456789" ] }, { "Name": "administrator", "Title": "Administrator", "Parent": "moderator", "Rank": 80, "Default": false, "Permissions": [ "plugin.b", "plugin.c", "plugin.d" ], "Members": [ "123456789123456789", "123456789123456789" ] }, { "Name": "moderator", "Title": "Moderator", "Parent": "default", "Rank": 60, "Default": false, "Permissions": [ "plugin.a" ], "Members": [ "123456789123456789", "123456789123456789", "123456789123456789" ] } ] } Note the important config parameter "Delay", when the server starts we have no way to tell in which order the plugins will get loaded by Oxide, which means that when OxidationMetadata loads it's probable that we will not be the last one getting loaded. If we try to assign a permission to a group but the third party plugin has not yet loaded then the permission is not found and we'll get an error. The "Delay" creates a waiting period for OxidationMetadata to wait for all other plugins to load and only then it tries to assign the permissions, the value of the delay is really dependent of your own server. List of supported string format "tokens": %FPS% Average FPS value on the server %MAXSLOTS% Max number of players on the server %ONLINE% Total number of online players %UPTIME% Server uptime in seconds %WORLDSEED% Seed used to generate the world %WORLDSIZE% World size i.e. 3500 %LASTWIPE% Last wipe date formatted in short form %LASTWIPE_LONG% Last wipe date formatted in long form %NEXTWIPE% Next wipe date formatted in short form %NEXTWIPE_LONG% Next wipe date formatted in long form
    $4.99
  6. Gruber

    Gravity

    Version 1.0.5

    45 downloads

    It's time for anomalies. Scientists from cobalt conducted large experiments on gravity and something went wrong, they created a machine that threw anomalies on the island in the form of weightlessness zones, some monuments changed their current appearance and location, and the railway took off into the air along with garbage and loot. You will have to try to survive in new conditions that you have not experienced before. Good luck fighters, I hope you can handle the controls in the gravitational field. Beware Of Rocket Launchers!!! I present to your attention an optimized custom map with an unusual game concept for your server. Thanks to the excellent plugin developer Adem, this map with an unusual gameplay has appeared. Incredible landscapes are waiting for you at high altitude and all this in zero gravity, you can build not only on the ground, but also in zero gravity on flying islands. Also, so that you won't be bored in zero gravity, there are a lot of loot and ore, as well as places to build bases. Attention, the map is unusual, I recommend watching it and testing it on our test server, how to get to it, you can read below Now I'll tell you a little bit about the Gravity plugin: 1. This plugin creates zero gravity zones, when you enter this zone you get a message on the screen to enter zero gravity, press the space bar, also if you want to leave the zero gravity zone, fly out of its radius and you will have a countdown timer (fly close to the surface of the earth or over water so as not to break your legs and not to die). 2. He also creates flying and floating objects that move and create more atmosphere. 3. The plugin does gravity on trains and on your foundations so that you can easily build a base, if you have a full-fledged house with a roof, then there will be no weightlessness inside the house. 4. Create loot, ore and crates that you can customize yourself in the plugin. There are many settings in the plugin, you can manage loot yourself, and so on. Features: Prefab Count: ~15к prefabs Size: 4000 A lot of interesting locations to explore Railway A large number of places for the construction of foundations in the form of unusual rocks, caves, landscape, underwater and icebergs Custom ways to overcome distances on boats and tugboat Custom plugin Gravity (by Adem) The atmosphere of weightlessness This map is constantly supported and updated for the current version of the game with all updates! How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Custom Monuments: Flying Laboratory Mining Outpost in zero gravity Supermarket in zero gravity Gas Station in zero gravity Power Plant in the rift Water Treatment in the rift Train Home Lighthouse in zero gravity The Dome in zero gravity a huge area in the air with zero gravity, a lot of loot, ore and places to build bases Custom point Zipline interesting places to build a base marked X Monument Facepunch: Launch Site Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Train Yard Abandoned Military Base Airfield Sewer Branch Oil Rig 1, 2 Bandit Camp Outpost Giant Excavator Pit Military Tunnel Ranch Fishing Village 1,2 Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument
    $45.00
  7. Version v 9

    19 downloads

    Dust 2 CSGO’s custom Rust (prefab + arena) Dust II, also known as file de_dust2, is a video game map featured in the Counter-Strike first-person shooter series. Dust II is now fully reworked for use in Rust, and I hope your players enjoy it. also when buying, I can put it on your card for free, for this, write to me in Discord
    $10.00
  8. Litum

    Sunset custom map

    Version 1.0.6

    24 downloads

    Beautiful island, which is surrounded by railway, advanced subway network. Remains of civilization that was once here. Subway and train are connected by tunnel. Beautiful and realistic landscape. The Map is not specially loaded with a huge number of locations to make free place for players to build. Custom detailed locations allow you to immerse yourself in new emotions. All locations are connected with the road. And much more awaits you on this map. Features: Size: 4500 Prefab: ~21к All locations are connected with the road Ring railway Unique custom locations Magnificent and realistic landscape lot of free place for players to build Subway and train are connected by tunnel advanced subway network Monument Rust: Missile Silo Train Yard Harbor 1 and 2 Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch Ferry Terminal HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Custom Monuments: Ancient Rome City Bridge Paradise Beach Zipline point Place of power ( X on map ) Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -
    $15.00
  9. Version 1.0.8

    145 downloads

    Transylvania is a corner of nature untouched by new technologies, which has remained alive in its Middle Ages. Crazy nature and valleys, conquer with their atmosphere and mysticism. On this map you have to be careful, because in the forests and valleys of this world, many strange creatures roam, in the form of zombies and unusual scientists. Also in this corner you will find many old villages and hollows, on the mountain itself there is a majestic Frankenstein Castle. A long railway and a ring road for the Convoy plugin are located throughout the map. Never forget about Facepunch monuments, most of them have been added to the map. This map is perfect for celebrating Halloween, but you can also use it for a regular wipe. Attention: the plugin shown in the video is a paid Armored Train plugin from the creator Adem and is not provided with the map. Features: Prefab Count: ~51к prefabs Size: 3500 With the release of the map, the Halloween update of the Armored Train plugin will also be released A lot of interesting locations to explore Marketplaces and recycler have been added to fishing villages Railway Great Halloween party atmosphere Several interesting places to build a base Custom plugin for NPC control on the server, as well as random clothing for scientists (by Adem) This map is constantly supported and updated for the current version of the game with all updates! How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Custom Monuments: Sleepy Hollow Ghost Town Churchyard Sawmill Farmers Village Settlement of Believers Christian Church Sanctuary Three Level Cemetery Railway Post Coaling Tower Creepy Lake Abandoned Village Dark Forest Huts Caretakers House Border Post Water Base Frankenstein Castle interesting places to build a base marked X Monument Facepunch: Launch Site Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument
    $34.90
  10. Version 1.2.5

    716 downloads

    Description : This plugin allows you to have a graphical interface on your servers which will then give you information on the number of players, my not only that, all that in real time Editor : https://hud-panel.foudugame360.com/ Requires : ImageLibrary Compatible : TimedPermissions Economics TruePVE ServerRewards ZoneManager BuildCost UI Panel function : An ON/OFF button on the panel. A store button/Kits/Info/... An online player counter. An sleeping player counter. An player counter. A clock that gives the time of the match. A dial that gives the player balance. A dial that gives PVP/PVE information. A dial that indicates the time of a leave. A dial that displays your messages. A counter that gives the distance between you and your point. A dial that shows the player’s position on the map in real time. A dial that gives the server’s fps. An icon for the cargo plane event. An icon for freight events. An icon for ch47 events. An icon for attack helicopter events. An icon for tank events. An icon for your custom events via ( hook). Time format : file : /oxide/lang/en/HUDPanel.json for 12h format "Time_Format": "hh:mm tt", for 24h format "Time_Format": "HH:mm", https://www.c-sharpcorner.com/blogs/date-and-time-format-in-c-sharp-programming1 Themes : HUD BASIC CUBE TRIANGLE Icon ID : Contents : - HUDPanel.cs Install : rust\oxide\plugins\HUDPanel.cs Config : rust\oxide\config\HUDPanel.json { "Scan current map events on reload": true, "Chat command to show/disappear the HUDPanel": "h", "Anti Freeze Server Fps Limit": 15, "Change the overall size of the HUD Panel (30 - 100) Default 48": 48, "Width between icon": 18, "Change the sound of the On/Off button": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "Type the coordinate ( X: 1000 | Z: 1000 : 0 ), ( map : A1 : 1 ), ( Auto : 2 )": 2, "List Messages": { "Messages": { "On/Off (true/false)": true, "How long until the next message": 10, "Messages": [ "Messages 1", "Messages 2", "Messages 3" ], "The order the icon should place": 0, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterTop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#3f51b5", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 2.1, "Icon ID": "Messages", "URL Custom": null }, "Swich OFF": null, "Position of text in the logo": "20 0 -1 0", "Width BAR SIZE : 1 - 15": 8 } }, "Timed Permissions: Edit 'vip_*' ( Permissions / Groups )": { "vip_1": { "On/Off (true/false)": true, "Reload delay": 5, "Commands (leave blank to disable)": null, "The order the icon should place": 0, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterTop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff9800", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Vip_3", "URL Custom": null }, "Swich OFF": null, "Position of text in the logo": "20 0 -1 0", "Width BAR SIZE : 1 - 15": 7 }, "demo": { "On/Off (true/false)": true, "Reload delay": 5, "Commands (leave blank to disable)": null, "The order the icon should place": 0, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff9800", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Vip_1", "URL Custom": null }, "Swich OFF": null, "Position of text in the logo": "20 0 -2 0", "Width BAR SIZE : 1 - 15": 7 } }, "Custom events": { "Sputnik": { "On/Off (true/false)": true, "The order the icon should place": 5, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnSputnikEventStart", "On Event End ( Hook )": "OnSputnikEventStop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Sputnik", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Sputnik", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Convoy": { "On/Off (true/false)": true, "The order the icon should place": 6, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnConvoyStart", "On Event End ( Hook )": "OnConvoyEnd", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Convoy", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Convoy", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "ArmoredTrain": { "On/Off (true/false)": true, "The order the icon should place": 7, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnArmoredTrainEventStart", "On Event End ( Hook )": "OnArmoredTrainEventStop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Train", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Train", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Harbor": { "On/Off (true/false)": true, "The order the icon should place": 8, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnHarborEventStart", "On Event End ( Hook )": "OnHarborEventEnd", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 2.0, "Icon ID": "Harbor", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 2.0, "Icon ID": "Harbor", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 } }, "Default events": { "Patrol": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 2, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Patrol", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Patrol", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Ch47": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 3, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Ch-47", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Ch-47", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Plane": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 10, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Plane", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Plane", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 2 }, "Cargo": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Cargo", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Cargo", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "BradleyAPC": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 1, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.4, "Icon ID": "BradleyAPC", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.4, "Icon ID": "BradleyAPC", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 } }, "Information frame": { "Power": { "On/Off (true/false)": true, "Reload delay": 0, "Commands (leave blank to disable)": null, "The order the icon should place": 1, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "0 0 0 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Power", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Power", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Players": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 2, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#3d3d44", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Players", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 3 }, "Sleep": { "On/Off (true/false)": true, "Reload delay": 2, "Commands (leave blank to disable)": null, "The order the icon should place": 3, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Sleep", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Joining": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 4, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Joining", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Times": { "On/Off (true/false)": true, "Reload delay": 5, "Commands (leave blank to disable)": null, "The order the icon should place": 5, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#00a7c2", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Times", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "ServerRewards": { "On/Off (true/false)": true, "Reload delay": 3, "Commands (leave blank to disable)": null, "The order the icon should place": 1, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff5722", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "ServerRewards", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 5 }, "Economics": { "On/Off (true/false)": true, "Reload delay": 0, "Commands (leave blank to disable)": null, "The order the icon should place": 6, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Economics", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 5 }, "FPS": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 2, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0066", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "FPS", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "PvpPve": { "On/Off (true/false)": true, "Reload delay": 10, "Commands (leave blank to disable)": null, "The order the icon should place": 1, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0066", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "PvpPve", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 3 }, "Coordinate": { "On/Off (true/false)": false, "Reload delay": 3, "Commands (leave blank to disable)": null, "The order the icon should place": 5, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#006bc3", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Coordinate", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 6 }, "MarkerPos": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 2, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#feab00", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "MarkerPos", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 } }, "Button Custom": { "Shop": { "On/Off (true/false)": true, "Commands (leave blank to disable)": "shop", "The order the icon should place": 6, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "Change text alignment": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 0.4, "Opacity 3": 1.0, "Opacity icon": 0.9, "Enlarge icon": 1.7, "Icon ID": "Shop", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Kits": { "On/Off (true/false)": true, "Commands (leave blank to disable)": "chat.say /kit", "The order the icon should place": 6, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "Change text alignment": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 0.4, "Opacity 3": 1.0, "Opacity icon": 0.9, "Enlarge icon": 1.7, "Icon ID": "Kits", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Info": { "On/Off (true/false)": true, "Commands (leave blank to disable)": "chat.say /info", "The order the icon should place": 6, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "Change text alignment": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 0.4, "Opacity 3": 1.0, "Opacity icon": 0.9, "Enlarge icon": 1.9, "Icon ID": "Info", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 1 } } }
    $12.99
  11. Version 1.9.3

    111 downloads

    Helheim Island: The Last Bastion is a 3800km map made by Keirox Custom Maps, one of the first map makers of Rust's history. Vanilla by default, moddable as you wish. The map is being worked on actively and getting updates regulary. Here is a video that will be very helpfull to know everything about the map ! *** 04/07/2024 UPDATE : THE LABORATORY EXPANSION IS HERE ! *** This update bring something that many was waiting for : the continuation of the Laboratory, the end game of Helheim Island. Not everything has been implemented, but you can already see the start of the real challenge coming up. Players will be able to go deeper in the laboratory in a next gen design, fresh area, and very dangerous one. You'll find a lot of heavy scientists in there. You can also see the environment interacting with your actions (electricity wise). At the end of it, you'll find a portal ! But the portal is not working yet. The portal is meant to be working (yes) and bring the player into a spaceship themed area, to discover what really happened to Helheim (where the virus came from) Patience, it's coming. This is just the beginning ! The map is optimized for performance. Prefabs count: 41500 Monuments list : CUSTOM : Helheim Airport, Helheim Powerplant, Hospital, Cathedral, Catacombs, Airbus Crashsite, The Refuge, Mines, Mines B, Laboratory FACEPUNCH : Missile Silo, Sewer Branch, Ferry Terminal, Small Harbor, Train Yard, Abandoned Supermarket, Oxium Gas Station, Mining Outpost, Artic Research Base, Stone/Sulfur/HQM Quarry, Underwater Lab, Bandit Camp, Fishing Villages This map is protected by a provided plugin. You can still edit the map with the provided files. The goal is that this map goes right into Facepunch's official servers in the future! My website: https://rust-keiroxcustommaps.com Discord (with over 2000 members): https://discord.gg/Yec8RP6
    $79.00
  12. Version 2024.5.2.1658

    282 downloads

    This patch will change the procedural map generation algorithm to include the Trainyard monument and train tracks (railring) on any map size greater or equal to 3500. This works great with maps without the Giant Excavator as it provides a different way for your players to gather resources, use https://rustmaps.com/ to search for some good seeds. Tested extensively with map size 3650. This plugin manipulates the limits imposed by Facepunch for the rail ring to generate, rail rings takes a lot of map space. Monuments are placed in a certain order by the map generator, having the rail ring will ultimately mean that something will be left out due to the lack of space. We have no control over what gets culled.. so when using this plugin some seeds will work better than others. This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.CustomRailRingSize.dll file into your HarmonyMods folder and restart your server. What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.
    $3.99
  13. Version B7 060124aLF

    562 downloads

    Eden Falls is a 5200 size highly modified procedural map. However 3800 is the actual landmass (60K Prefabs) It features a road, river and now a rail network covering most corners of the map, Some standard monuments are here along with a number of new and unique monuments created by me. The additional monuments are LUMBER MILL MISSILE SILO MARINA ICESTATION THULE EDEN FALLS CANYON RAVENSCROFT ASYLUM FORT KNOX COLDITZ CASTLE BAYOU HMS RACE HORSE DWELLER HIDEOUT RADIOACTIVE SWAMP CAR REPAIR RACE TRACK SKY CAMP OIL DERICK ALCATRAZ SKULL TUNNEL ROAD RACE TRACK Video is not fully representative of the map as it was originally done many years ago, E&OE Finally, please make yourself aware of the TOS-Restrictions for use
    $39.95
  14. Version 1.0.0

    27 downloads

    This map is ready for the upcoming Diver Propulsion Vehicle, with plenty of sunken monuments and a stunning mainland custom landscape. This map could also be used for a competition / tournament Low Prefab count: ∼2250 CUSTOM MONUMENTS - Mini Airfield - Sunken HQM, Sulfur & Stone quarries (fully functional) - Sunken Water Treatment Plant (fully functional, besides sewers and underground tunnels) - Sunken Satellite Dish (fully functional) - Sunken Power Plant (fully functional, besides sewers and underground tunnels) - Bandit Fishing Village - this safe zone contains the best from outpost, bandit and the vanilla fishing village. FEATURES - Custom Landscape - Ring Road (ready for the upcoming travelling vendor & bikes update) - Custom caves for players to discover and build in - Islands for players to build on and fight over - 1 Tugboat spawn above each sunken monument (besides quarries) VANILLA MONUMENTS - Lighthouse - Oxum's Gas Station - Supermarket - Small Oil Rig - Large Oil Rig NOTES – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map.
    $21.90
  15. Version 1.9.5

    182 downloads

    Welcome to River Island, a fully custom Rust map featuring the latest ziplines + unique custom monuments and a fully functional above-ground train system! This 4k map is packed full of engaging areas for players to explore and loot while also giving players a familiar feel with vanilla monuments. Custom Monuments Broken Dome hackable crate diesel can spawns multiple loot spawns Hacksaw Ridge Green card + fuse blue is required 10 scientists spawn on the ridge 1 Mlrs Launcher Chinook drop zone 1 Blue card spawn 1 Recycler Old Farm Blue key card + fuse puzzle room Green and red card spawn 1 recycler Area 51 Blue card + fuse puzzle room train down to the underground of area 51 loads of loot spawns Chinook Drop zone 1 Recycler Clock Tower Red card + fuse puzzle room 1 green card spawn 1 hackable crate working elevator to the top Forbidden Temple Blue card + fuse puzzle room 1 red card spawn inside 4 scientist Train Stations 1 green spawn 2 work cart spawns at each station Also includes 3 custom buildable caves on the map and 1 massive custom bridge. Other monuments Launch Site Satellite dish Arctic Research base Abandoned military base Bandit Camp Stables Junkyard Abandoned supermarket Power Plant Water Treatment Oil Rig small + large Underwater Labs Underground train tunnels Ferry Terminal Missile Silo Please make yourself aware of the TOS-Restrictions If you find any bugs or issues contact me on here or discord and il sort them out straight away @ DocNorris#5423. Prefab count: 9000.
    $19.99
  16. Version 2.0.0

    104 downloads

    In the heart of this EPIC RUST BATTLEFIELD MAP lies a breathtaking landscape crafted for High-FPS and fast paced PVP Gameplay. Amidst towering mountains and sprawling valleys, players navigate custom buildable underwater caves that offer strategic advantages for building and hiding bases. At its center, a colossal mountain dominates the skyline with the iconic Large Oil Rig and a meticulously designed Buildable Dome, all optimized for peak performance with minimal entity counts. This will be the central area where your players gather to practice PVP in the Large Oil Rig and fend off enemies practicing Raid Defense and Offense in the EPIC scale Buildable Dome! NEW EXPERIENCE! Battle Towers Buildable Zone stands as a fortress of opportunity and conflict. Towering HUGE structures invite players to build bases on top of, defend against raids, and engage in intense PvP battles atop their formidable heights, giving one of the most FUN experiences any player can have in Rust! Scattered across the terrain are 22 bespoke buildable monuments, each marked with an X on the map, bringing in your players with a fresh take on base building locations. This masterpiece of design not only promises thrilling PvP encounters but also showcases a commitment to immersive gameplay and efficient server performance, making it the best released Map for Battlefield Rust servers to date! FEATURES • Size: 2800 • Prefab Count: 6352 • Map Optimized for Performance! • Map Password: Included. • Vast array of 22 EPIC Custom Buildable Monuments! • Designated building zones (marked X on the minimap) • Several Majestic Underwater Buildable Cave Bunkers! • Legendary Battle Towers Build Zone: An expansive custom-built zone featuring multiple towers for epic building, raiding, and intense PVP combat! • Monuments crafted for peak performance with minimal entities! • EPIC Scale PVP Mountain center of map with Large Oil Rig and Buildable Dome! • Everything crafted with Battlefield PVP Servers in mind for peak performance and EPIC scale FUN! • Monumental and realistic landscape! • Underground railway. CUSTOM BUILDABLE MONUMENTS: • Amount: 22 Total! • Buildable Dome • Custom Underwater Bunkers • Custom Large Size Bus Stop Base • EPIC Scale Rock Formation Cave • Medium Sized Glass Roof Cave • + MANY MORE! Facepunch Monuments: Launch Site Dome Giant Excavator Military Base 2X Large Oilrig Small Oilrig Nuclear Missile Silo Ferry Terminal Satellite Dish Small Harbor 2X Lighthouse 2X Gas Station 2X HQM Quarry Sulfur Quarry Stone Quarry Supermarket Cave Large Sewers Hard Cave Large Hard Cave Medium Medium Cave Large Medium Bandit Town Outpost Help Discord: @DarkoRust
    $24.99
  17. Version 1.1.0.

    10 downloads

    There is nothing really supernatural in the map, but it's quite unusual. It Implies variable gameplay, If you are tired of boring procedural maps. The map is well optimized. Good PVP content should work out well with it but it will also perfectly fit for PVE gameplay. === Map size: 4000 Prefabs Counts: 7279 Map weight: 13.9 MB === NOTICE: Keep in mind, high cliffs separate you from the lower and upper worlds. Some entrances to the subway were mothballed. All the rocks, cavities and canyons were made by hand. Whatever the map is, bad or good, but I think the result is worth the time and efforts. The map include monuments CUSTOM BUILD: Mini Louvre, Underground passages, A small waterfall, Underwater path to the ocean. A building site in a bunker cave. MONUMENT XLARGE: Launch Site MONUMENT LARGE: Airfield Excavator Military Tunnel Powerplant Trainyard MONUMENT MEDIUM: Arctic Research Base Desert Military Base B Bandit Town Compound Junkyard Sewer Branch MONUMENT SMALL: Sulfur Quarry Stone Quarry HQM Quarry Satellite Dish Sphere Tank Large Barn Stables B MONUMENT ROADSIDE: Gas Station Supermarket Warehouse MONUMENT OFFSHORE: Oilrig 1 Oilrig 2 Underwater Lab MONUMENT OTHER: LightHouse, Harbor, Fishing Village, Water Well, Cave, Swamp. Editing It's forbidden to edit the map. The map is password protected. If you have any questions about this, please write them to my discord server. Use Discord service to contact the author: Discord
    $16.00
  18. Version 0.1.2

    8 downloads

    A semi-classic 3000-size map with railway tracks, metro and monuments that are missing from small maps when generated. The terrain has been worked out, topologies and textures have been worked out, automobile and railway tracks have been worked out A united peaceful city has been added where you can buy a copter, find all the bandit vending machines and spin the casino. Added landscape places on the map in the form of reservoirs, custom rock formations, a large automobile bridge across the bay, under which a tugboat will easily pass. The pleasant high FPS of the server with this map guarantees the stable operation of your server! Custom monuments United outpost Standard monuments Excavator Launch Site Arctic Research Base Water Treatment Plant Ferry Terminal Missile Silo Harbor small Harbor large Train Yard Abandoned Military Base The Dome Junkyard HQM, Sulfur, Stone Quarry's Roadside monuments Fishing Village's Lighthouse's Underwater lab's Oilrig small Oilrig large Swamps
    $7.50
  19. Gruber

    Pandora

    Version 1.1.7

    195 downloads

    I present to you an unusually beautiful fantasy-style map. This map is suitable for those who like to relax and take a break from the hustle and bustle. But it will also be pleasantly received by PVE and PVP players. On this map you will find unusual monuments with flying islands, on some of them you can build your base. Size: 4000к Prefab Count: ~40к Custom monuments: ☣Azure Village ☣Waterfall of life ☣Ghost Village ☣Giants Hill ☣Old Warehouse ☣Living River ☣Flying Ruins ☣Golem Alley ☣Dead Desert ☣Dragon Bridge ☣Gorge of Souls ☣Hellish Hands ☣Convoy ☣Myriad Fields ☣Lots of places to build a base Monuments of FP: – Outpost - Nuclear Missile Silo – Bandit Camp – Power Plant – Water Treatment Plant – Train Yard – Launch Site – Satellite Dish – Airfield – Harbor – The Dome – Oilrig – Underground tunnels – Lighthouse – Quarry – Arctic Base – Fishing village – Underwater Laboratory
    $34.90
  20. Version 1.3.3

    136 downloads

    Apocalypse Spain, Map of Spain, contains a great variety of custom prefabs and the real terrain of Spain. - Description: • Apocalypse Spain is a map with all the main rivers of Spain. • It contains the terrain, topology and real biome of Spain. • Size: 4500. • Objects: 47898. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (with Bradley tank) • Giant excavation pit • Outpost • Lighthouse - Prefabs and custom monuments: • The Spanish Zeppelin (puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Event Zone, an area with flat terrain where you can use any plugin to generate events, for example: Raidable Bases, Defendable Bases, Event Manager. There is a great variety of plugins to generate events, use your imagination. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Two aircraft carriers, these aircraft carriers have been created especially for the Biplane plugin, you can also use them as monuments, they contain helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Cumbre Vieja, volcano with puzzle, NPC and loots. • Epic Tower Construction Zone for players. • Meteorite, with resources: iron, sulfur and stone, radiation, NPC and lotts. • Monorails, scattered around the map, monorails and underwater monorails. • Train tracks scattered all over the map, carefully designed. • The great bullshit, a Christmas hero, contains NPCs and boxes with codes. • City (Simulating Madrid), with collapsed skyscrapers, buildings in ruins and emblematic building of Madrid (Realia Tower - The Icon). - Monuments will be added to recreate-simulate Spain.
    $39.90
  21. Version 0.1.5

    285 downloads

    A plugin creating a trigger box around Monuments and CargoShips to track entry and exit of players, npcs and entities from it. The list of all monuments can be viewed in the: Vanilla - *SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json Custom - *SERVER*\oxide\data\MonumentsWatcher\CustomMonumentsBounds.json Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for vanilla and custom monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to automatically adding languages for custom monuments; The ability to manually configure boundaries for monuments; The ability to track the entrance and exit of players, npcs and entities in a Monument and CargoShip; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "MonumentsWatcher command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries(excluding custom monuments) upon detecting a wipe?": true, "List of tracked types of monuments. Leave blank to track all": [], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } }, ... Custom Monument bounds example: "exit69": { "MonumentType": 12, "Center": { "x": 336.676483, "y": 47.65218, "z": -39.02194 }, "CenterOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Size": { "x": 100.0, "y": 100.0, "z": 100.0 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, ... Note: MonumentType can be found in the Developer API section. ENG: https://pastebin.com/nsjBCqZe RUS: https://pastebin.com/ut2icv9T Note: After initialization, the names of custom monuments will also be added here. rotation - Sets the monument rotation based on the argument or the player's view direction; recreate - Recreating boundaries for all monuments; show - Displays the boundaries of the monument in which the player is located, either by specified ID or key. Example: Rotation: /monument rotation - Rotation of the monument towards the player's head direction, in which the player is located /monument rotation gas_station_1_0 256.5 - Monument rotation with specified arguments: monument ID and Y coordinate Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 void OnMonumentsWatcherLoaded() Called when the MonumentsWatcher plugin has fully loaded. void OnCargoWatcherCreated(string monumentID, string type) Called when a watcher is created for a CargoShip. void OnCargoWatcherDeleted(string monumentID) Called when a watcher is removed for a CargoShip. void OnMonumentsWatcherLoaded() { Puts("MonumentsWatcher plugin is ready!"); } void OnCargoWatcherCreated(string monumentID, string type) { Puts($"Watcher for monument {monumentID}({type}) has been created!"); } void OnCargoWatcherDeleted(string monumentID) { Puts($"Watcher for monument {monumentID} has been deleted!"); } Entered hooks: void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) Called when a player enters any monument void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) Called when an NPC player enters any monument void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) Called when any other BaseEntity enters any monument void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) { Puts($"{player.displayName} entered to {monumentID}({type}). His previous monument was {oldMonumentID}"); } void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) { Puts($"Npc({npcPlayer.displayName}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } Exited hooks: void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) Called when a player exits any monument void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) Called when an NPC player exits any monument void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) Called when any other BaseEntity exits any monument void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}. They are now at '{newMonumentID}'."); } void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) { Puts($"Npc({npcPlayer.displayName}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } [PluginReference] private Plugin MonumentsWatcher; There are 13 types of monuments: SafeZone(0): Bandit Camp, Outpost, Fishing Village, Ranch and Large Barn. RadTown(1): Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Train Yard, Water Treatment Plant. RadTownWater(2): Oil Rig, Underwater Lab and CargoShip. RadTownSmall(3): Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation(4) MiningQuarry(5): Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance(6) Cave(7) Swamp(8) IceLake(9) PowerSubstation(10) WaterWell(11) Custom(12) There are 21 api methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. Returns an empty string on failure. To call the GetMonumentDisplayName method, you need to pass 3 parameters: monumentID as a string; userID as either a string or a ulong. You can provide 0 or empty string to get default(eng) language; displaySuffix() as a bool. Should the suffix be displayed in the name if there are multiple such monuments? This parameter is optional. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true); GetMonumentType: Used to retrieve the monument type. Returns an empty string on failure. To call the GetMonumentType method, you need to pass 1 parameter: monumentID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. Returns Vector3.zero on failure. To call the GetMonumentPosition method, you need to pass 1 parameter: monumentID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve an array of monumentIDs for all available monuments. (string[])MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve an array of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter: monument type as a string. (string[])MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. Returns null on failure. To call the GetMonumentPlayers method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentNpcs: Used to retrieve a list of npc players in the monument. Returns null on failure. To call the GetMonumentNpcs method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentNpcs", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. Returns null on failure. To call the GetMonumentEntities method, you need to pass 1 parameter: monumentID as a string. (HashSet<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the monumentID of the monument in which the player is located. Returns an empty string on failure. To call the GetPlayerMonument method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player); (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetNpcMonument: Used to retrieve the monumentID of the monument in which the npc player is located. Returns an empty string on failure. To call the GetNpcMonument method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer); (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer.net.ID); GetEntityMonument: Used to retrieve the monumentID of the monument in which the entity is located. Returns an empty string on failure. To call the GetEntityMonument method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); (string)MonumentsWatcher?.Call("GetEntityMonument", entity.net.ID); GetPlayerMonuments: Used to retrieve an array of monumentIDs for the monuments in which the player is located. Returns null on failure. To call the GetPlayerMonuments method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player); (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player.userID); GetNpcMonuments: Used to retrieve an array of monumentIDs for the monuments in which the npc player is located. Returns an null on failure. To call the GetNpcMonuments method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer); (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer.net.ID); GetEntityMonuments: Used to retrieve an array of monumentID for the monuments in which the entity is located. Returns an null on failure. To call the GetEntityMonuments method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity); (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity.net.ID); GetMonumentByPos: Used to obtain the monumentID based on coordinates. Returns an empty string on failure. To call the GetMonumentByPos method, you need to pass 1 parameter: position as a Vector3. (string)MonumentsWatcher?.Call("GetMonumentByPos", pos); IsPosInMonument: Used to check if the specified position is within the monument. Returns a false on failure. To call the IsPosInMonument method, you need to pass 2 parameters: monumentID as a string; position as a Vector3. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMounument: Used to check if the player is in the monument. Returns a false on failure. To call the IsPlayerInMounument method, you need to pass 2 parameters: monumentID as a string; player as a BasePlayer or userID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMounument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMounument", monumentID, player.userID); IsNpcInMounument: Used to check if the npc player is in the monument. Returns a false on failure. To call the IsNpcInMounument method, you need to pass 2 parameters: monumentID as a string; npcPlayer as a BasePlayer or NetworkableId. (bool)MonumentsWatcher?.Call("IsNpcInMounument", monumentID, npcPlayer); (bool)MonumentsWatcher?.Call("IsNpcInMounument", monumentID, npcPlayer.net.ID); IsEntityInMounument: Used to check if the entity is in the monument. Returns a false on failure. To call the IsEntityInMounument method, you need to pass 2 parameters: monumentID as a string; entity as a BaseEntity or NetworkableId. (bool)MonumentsWatcher?.Call("IsEntityInMounument", monumentID, entity); (bool)MonumentsWatcher?.Call("IsEntityInMounument", monumentID, entity.net.ID); ShowBounds: Used to display the monument boundaries to the player. Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. To call the ShowBounds method, you need to pass 3 parameters: monumentID as a string; player as a BasePlayer; displayDuration as a float. Duration of displaying the monument boundaries in seconds. This parameter is optional. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 20f);
    $1.99
  22. badgyver

    Andalusia

    Version 1.0.8

    46 downloads

    Andalusia Custom Map for Rust, containing a wide variety of custom prefabs, terrains and real rivers of Andalusia. - Description: • Andalusia is a map with all the main rivers of Andalusia (Spain). • It contains the terrain, topology and real biome of Andalusia (Spain). • Size: 6000. • Objects: 88779. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Small oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site (Customized, with a monorail surrounding this monument, it also contains: Ziplines, a small store, customized loot, npcs and a tug on which you will find a red card respawn) • Satellite dish (Customized, with attack helicopter respawn, recycler, custom loot, npcs and a small resting place) • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (Customized, contains platforms with cranes, custom loot and npcs. Several zip lines with which you can cross the entire Aerodrome, in addition to a tank that guards this site) • Giant excavation • Outpost • Lighthouse - Prefabs and custom monuments: • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Aircraft carrier, the aircraft carrier has been created especially for the Biplane plugin, you can also use it as a monument, it contains helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Epic Tower Construction Zone for players. • Train tracks scattered all over the map, carefully designed. • City, with collapsed skyscrapers. • Custom Oil plataform, with four oil platforms, two small and two large. (This monument contains an access to the subway, you can reach this monument from the train). • The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). • H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. • Underwater glass dome, the player will be able to build underwater. • A variety of custom sites for the player to build, you can find these sites easily from the map, they are marked with an X mark. • Customized rivers navigable with motorboats. • Access by train to all the Oil Shelf Plaforms. - Monuments will be added to recreate-simulate Andalusia (Spain).
    $39.90
  23. Litum

    Dragon Teeth

    Version 1.0.4

    14 downloads

    Two mountains that are located next to create a silhouette of teeth. From here came the name of this map. On these mountains once lived people and left a mark in the form of ancient, partially destroyed ruins in which you can settle and warm up to this day. The mountains also contain other secrets that players can explore. 3 lakes in the middle of the island in the center of which are quarries with different resources. Custom locations that are located throughout the map territory will give new experience for players. Interesting landscape and unique locations will not bore your players. Features: Size: 4500 Prefab: ~28к All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of free place for players to build Subway and train are connected by tunnel Advanced subway network Custom Monuments: Deserter Camp Ruins in the rock Ancient Rome City Forsakenland Main Train Station Train station 1,2 Zipline point ( X on map ) Place of power 1,2 ( X on map ) Ruined temple ( X on map ) Forest house ( X on map ) Cave with unknown technology Monument Rust: Missile Silo Train Yard Harbor 1 and 2 Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Power Plant Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Ferry Terminal HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -
    $20.00
  24. Version 1.0.4

    13 downloads

    The space-time continuum was disrupted. And anomalies began to appear in our world in the form of pillars and locations that should not have existed in our reality... The Middle Ages, cyberpunk, magic, everything was mixed up in this world. This greatly affected the landscape of the island and in some places completely unimaginable mountains and depressions appeared. But everything has more or less stabilized and now you can explore these places. Marked on the map: point of interest "?" places to build a house "^" airships "-o-" Features: Size: 4000 Prefab: ~32к All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of places to explore Subway and train are connected by tunnel Advanced subway network Custom Monuments: Deserter Camp Main train station Train station Airship (-o-) Wrecked airship (?) Hidden Pillars Shrine(?) Forest House(^) Reactor Cave (?) Ruined Temple (?) Litum Sanctuary Tower + cave(^) Thunder Arch(?) Wezaemon`s grave Oasis Stronghold Castle Road tunnel Unexploded rocket(?) Flying boulder ripped from the ground(?) Monument Rust: Harbor 1 and 2 Trainyard Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish+ Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -
    $25.00
  25. Version 1.0.1

    16 downloads

    The once great city was buried under layers of sand... A civilization that almost reached the sky is now forced to crawl on the ground again...but the remains of the stone jungle remind us of the past. The central island is located in the middle of the lake and is encircled by a railway on piles. There is an oasis hidden in the mountain, and even though it is in a winter biome, due to its special location, it has excellent living conditions and everything you need. When the tunnel was dug, the builders came across an unknown room and all the workers disappeared there without a trace, as did the expedition to rescue them. The zipline helps you move faster; it goes around the entire island. There is a lot of ore on rocks and stones sticking out of the ground, including in the desert biome, although less. Features: Size: 4500 Prefab: ~24k All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of places to explore Subway and train are connected by tunnel Advanced subway network Custom Monuments: Abandoned city Paradise Beach Hidden Oasis Hidden Pillars Shrine Zipline Point Railway on piles Other small places Monument Rust: Harbor 1 and 2 Ferry Terminal Trainyard Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me on discord. Litum on -
    $30.00
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