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  1. Version 1.0.2

    16 downloads

    This plugin allows any player to find and build on a train directly on the rails in either a 1x5 or 1x3 configuration. Anyone who purchased the original TrainBuildPlugin can receive a %50 discount upon dming myself the author. Features: Throttle syncing for trains (syncs throttles when updated) Electrical entities powered by trains Build anything on trains! How To Use: To use this plugin you need to 1. Delete any maps already generated 2. Have the plugin in the plugin folder before starting the server 3. Once you start the server the plugin will edit the rails to allow building 4. If you wish to use a custom map such as one from RustMaps you will need to edit the rail topology manually, set this to Building Config: Bounds defines the buildable area on the train, default is 1x5 or 1x3 for work carts. Larger building bounds will not be supported, use at your own volition. { "Version Number": { "Major": 1, "Minor": 0, "Patch": 2 }, "Upgrade Chance (0-100 = %0-100 chance)": 50.0, "Train Enabled Properties": { "Enable/Disable Specific Train Presets": { "trainwagonb.entity": { "1": true }, "trainwagona.entity": { "1": true }, "workcart_aboveground2.entity": { "1": true }, "workcart_aboveground.entity": { "1": true }, "workcart.entity": { "1": true }, "trainwagonc.entity": { "1": true, "2": true, "3": true } } }, "Train WagonB Start Health": 5000.0, "Max Car Speed": 25.0, "Max Train Engine Speed": 12.0, "Train Engine Force": 250000.0, "Allow Turrets": true, "Sync Train Throttles": true, "Max Train Pop": 24.0, "Max Train Couple Speed": 9.0, "Train Bounds": { "Train Building Bounds": { "trainwagonb.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } }, "trainwagona.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 5.0, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } }, "workcart_aboveground2.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 4.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -4.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 0.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -3.0 } }, "workcart_aboveground.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 4.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -4.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 0.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -3.0 } }, "workcart.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 4.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -4.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 0.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -3.0 } }, "trainwagonc.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } }, "traincaboose.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } } } } }
    $30.00
  2. Neighigh

    Death Island

    Version 1.1.2

    4 downloads

    Now with World 2.0 Cliffs! Delve deep into the heart of Death Island, where Halloween lives! Set off along the chilling shores of the island, this map immerses players into a realm where the very essence of death and desolation reign supreme. Navigate through treacherous terrains, battle menacing threats, and uncover long-lost secrets buried by time. Crafted with precision and passion, Death Island isn't just a map—it's an artistic horror piece with chilling character. My test players were captivated, in awe of their Rust October experience. Dare to step foot on Death Island, and let the haunting journey begin! Beta Trailer: Features: Prefabs: 20к Size: 3500 It looks like a real Skull! Several Custom Monuments Lava and Magma Themes Supports BankHeist, and BetterNpc Custom Monuments: Secret Lair - Uses Bank Heist for the Secret Lair Vault - Has a secret entrance from the bottom *Lava Falls - Loot trapped in the lava can be found here The Crypt - Multilevel Crypt with a race against the clock to escape *Cooling Obsidian Buried Harbor *Magma Mines - Great place for ore farming, and sniping farmers *Melted Freeway - Freeway destroyed by magma, cars and loot are protruding from the ground *Melted Supermarket Bradley Bridge - Destroyed bridge, Bradley Patrols up and down the lanes Abandoned Asylum - Blue and green doors leading to red, environment is spooky and destroyed Abandoned Lighthouse - My extended tall lighthouse build Coaling Towers - A place to unload carts Facepunch Monuments: Satellite Dish Dome Toxic Village Oxum's Gas Station Large Oil Rig Bandit Camp Large Fishing Village Small Fishing Village Outpost Ferry Terminal Sulfur Quarry HQM Quarry Stone Quarry
    $40.00
  3. Version 1.3.7

    153 downloads

    Apocalypse Spain, Map of Spain, contains a great variety of custom prefabs and the real terrain of Spain. • Apocalypse Spain is a map with all the main rivers of Spain. • It contains the terrain, topology and real biome of Spain. • Size: 4500. • Objects: 47898. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (with Bradley tank) • Giant excavation pit • Outpost • Lighthouse - Prefabs and custom monuments: • The Spanish Zeppelin (puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Event Zone, an area with flat terrain where you can use any plugin to generate events, for example: Raidable Bases, Defendable Bases, Event Manager. There is a great variety of plugins to generate events, use your imagination. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Two aircraft carriers, these aircraft carriers have been created especially for the Biplane plugin, you can also use them as monuments, they contain helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Cumbre Vieja, volcano with puzzle, NPC and loots. • Epic Tower Construction Zone for players. • Meteorite, with resources: iron, sulfur and stone, radiation, NPC and lotts. • Monorails, scattered around the map, monorails and underwater monorails. • Train tracks scattered all over the map, carefully designed. • The great bullshit, a Christmas hero, contains NPCs and boxes with codes. • City (Simulating Madrid), with collapsed skyscrapers, buildings in ruins and emblematic building of Madrid (Realia Tower - The Icon). - Monuments will be added to recreate-simulate Spain.
    $45.90
  4. Niko

    Colony

    Version 125 061024a

    104 downloads

    Colony is a Map on and Alien World with unique mechanics and play techniques Survival does not get much harder than this. Oxygen required outside, Unique settler buildings and Habitat Domes, Aliens to discover, Unique Monuments. A World under constant bombardment from Meteors either destroying your base or supplying much needed ore. There are no standard monuments on this map, it has been designed to be as unique as possible within the constraints of Rust, to this effect there are a number of unique plugins that are required to play this map and additional server configs - All instructions are provided within the ReadMe file and are all included. UNIQUE LOCATIONS CENTRAL COLONY BASE - many rooms to explore, safe zones, air transport, rail transport, ground transport, bandit and outpost in one. You can even live within your own base in the Colony LASER MINES - Replacement for Quarries, Lasers blast the ground producing ore to collect DOMES - Alpha, Beta, Delta, Epsilon & Gamma. The only source of wood and limited water supplies UFO - Crashed and damaged, enter, explore, escape NUCLEAR WASTE & REPROCESSING - Irradiated but what broke through the floor TRANSPORT HUB - The place to pick up a cool ride OBSERVATION POST - Simple monument SPACE TELESCOPE - Take a look into deep space UNDERGROUND ACCESS - Allows access to the train tunnels LANDER - Where the first explorers landed ROCKET - Crashed, exposing a satellite, guarded M577 APC - Giant rover, guarded Mt SHART VOLCANO - It can get hot but a great place for ore SATELLITE GRAVYARD - Old wrecks and guarded ATOM SMASHER - Underground collider ALIEN TOMB - Find who lived here before you ALIEN CUBE - They have come back, high in the sky, only one way in - Teleport AGRIFARM - Large dome for growing the Colonists food FEATURES PLAYER BUILT BASES - Build inside Tugs encased in an outer shell, build in smaller domes, build your own limited to 6 foundations and 2 levels, perfectly balanced SOLAR POWER PLANTS - If they are close enough then you can tap into the free power METEOR BOMBARDMENT - These rain down constantly, leaving behind ore to collect, just pray they don't hit your base - They arrive every few minuets SPACEDROPS - Rapid decent from Space. Marked with trails - Every 1-2 hours OXYGEN SYSTEM - All white buildings will have Oxygen, very specific to the shape and size. Outside you will need Oxygen tanks and Spacesuits FORCE FIELDS - Certain areas are separated by force fields allows the smooth transition to oxygenated areas and those without
    $49.95
  5. Version 125 061024a

    186 downloads

    IMPORTANT – Please read this description fully before purchase Waterworld Custom Map by Niko This custom map is unlike any other. It is fully submerged except for a small patch of “Dry Land”. You will find included with the map some plugins but they are not essential to play. Features include a totally submerged map with monuments to discover. Poseidon’s Tomb, Parthenon, Giant Spartan Statues, Special domes attached to the train network with everything you would find at Outpost. As ore does not spawn you will find a finite amount on the sea bed to mine, You will find sunken wreaks, sunken sub, Pyramids. There is a lost city and a domed city and finally underwater labs, loot is everywhere. On the surface there is Dry Land, you cannot build there but you can gather wood and hunt the vast quantity of wildlife. Only in the Domes on the Sea Bed can you build your base, Atoll as a replacement for Bandit Camp, Smokers cargo for all your refining needs both safe zones. A sub is on the surface, long since abandoned and plenty of surface scrap. As a player they spawn in the middle of the ocean on a plank of wood, a box nearby will have a diving kit within it. Scrap is going to be even more important as you will need scrap to buy basics such as wood and stone and getting that first base will be a challenge. Heli can be purchased from the Atoll but be-warned, the Sea can drag you down from the sky without warning unless you learn the ways of the sea. The edge of the map is protected by a strong radiation barrier; general position is just beyond the oil rigs. The oil rigs and cargo are the only remaining standard monuments. Market places are at the Atoll and Smokers, its not very realistic as drones can fly under water. Its your choice, if you want you can edit the map and remove the market places on the map. WorkCart Spawner – Required for the trains that operate on the Seabed through the Seabed tube - Thanks to SPooCK for that There is a plugin called waterbases by Nikedemos but this is not free and you will need to purchase that separately. You do not need it as you will find liveable and buildable domes on the Sea Bed but waterbases will expand the ease and playability. If you have any questions before or after purchase you can contact me on via Discord – https://discord.gg/wbZ3QBeYHq Finally make yourself aware of the T&C and a special thanks to the following for there support and contributions.
    $39.95
  6. Version 3.0.1

    144 downloads

    Small custom map, perfect for an action-packed one grid server. This map is constantly supported and updated for the current version of the game with all updates! FEATURES Balanced map layout Detailed landscape Cliffs are designed to be easily climbable Ring road (compatible with various plugins) Compatible with all game modes Tugboat spawn points Underground train tunnels Custom ziplines CUSTOM MONUMENTS Secret Hideout - A hidden hideout where players can obtain the red keycard and some loot. - Also contains recycler and oil refinery Underground Vault - A monument where players obtain the blue keycard and loot. Also contains an oil refinery. - Radio Tower at the surface with 2 zipline points at the top, 1 leading to fishing village and the other to lighthouse. Bandit Fishing Village - Safe zone: contains vending machines, recycler, marketplace & more Bridge Custom decor along the shore line: players can find loot barrels and food boxes FACEPUNCH MONUMENTS – 2 Lighthouses – Gas station // added 1 more recycler outside, giving solo players a better chance at recycling – Radtown – Fishing Village – Underwater Lab – Small Oil Rig – Large Oil Rig // added recycler inside red card room NOTES – The password for the editor is included with the map, just in case you want to remove/edit something. – Need help? I’m most active on my discord server @ discord.gg/TJxwpKT2Ge
    $14.99
  7. Version 125 061024a

    579 downloads

    Eden Falls is a fully custom map 3000 in size It features a road, river and now a rail network covering most corners of the map, Some standard monuments are here along with a number of new and unique monuments created by me. The additional monuments are LUMBER MILL MISSILE SILO MARINA ICESTATION THULE EDEN FALLS CANYON RAVENSCROFT ASYLUM FORT KNOX COLDITZ CASTLE BAYOU HMS RACE HORSE CAR REPAIR RACE TRACK OIL DERICK ALCATRAZ SKULL TUNNEL Video is not fully representative of the map as it was originally done many years ago, E&OE Finally, please make yourself aware of the TOS-Restrictions for use
    $39.95
  8. Version v1.2.3

    52 downloads

    This custom map has a story behind it, its a 1.5k Size custom map however there is plenty of building space for up to 50 - 100 people and 12 monuments with a Bradley path. Map originally made by @Umer778 Cave Excavation: Abandoned Tunnel: Project Medusa: Custom Monuments : Information Hub (Mid Tier loot) Project Medusa (High Tier loot) Trader (Safe Zone) Business Man (Safe Zone) Cave Excavation (Low Tier Loot - Chinook Drop zone) Abandoned Military Base (Mid Tier Loot - Chinook Drop zone) Abandoned Tunnel (Low Tier Loot) Customized Lighthouse (Mid Tier Loot) Makeshift Harbor (Low Tier Loot) Rust Monuments: Dome (Mid Tier Loot) Oxums Gas Station (Low Tier Loot - Chinook Drop zone) Large Oil Rig (High Tier Loot) Mining Outpost (Low Tier Loot) Fishing Village (Safe Zone) There is a Bradley setup that goes from Dome to the crossroads near Oxums gas station and then back again, this is for the story. If you don't want this then simply disable Bradley spawn in the rust config! There are a few plugins that will enhance the experience of this map, the BradleyGuards Plugin and Plagued Murderers Plugin! This map does require https://github.com/k1lly0u/Oxide.Ext.RustEdit to work, as do all custom rust maps.
    $5.00
  9. Version 1.0.0

    9 downloads

    The Cursed Temple is a place full of vegetation, simulating an ancient temple buried in a forest and with access to doors that you can open with a card reader. This Cursed Temple is a prefab that you can use to decorate your maps. It only contains what is shown in the pictures, the interior is left to your imagination.
    $7.66
  10. Version 1.0.0

    15 downloads

    Decorate the ocean with this Aircraft Carrier, although it is not necessary, this Aircraft Carrier was created for the BiPlane plugin. Aircraft Carrier contains a large space to place helicopter, or spawn points for the BiPlane plugin. It also contains NPC, helicopter respawn and a hackable box.
    $8.75
  11. badgyver

    Arena Dome

    Version 1.0.0

    24 downloads

    Create epic player vs. player battles with this original arena. Arena Dome is fully compatible with Zone Manager and Event Manager. Arena Dome contains NPCs, loot, walls for players to cover their backs, and several towers for players to shoot from above.
    $7.66
  12. Version 1.0.0

    8 downloads

    - A classic train station to decorate and park the trains on your map. - It consists of two spaces for railway tracks, one for creating a respawn point for trains and one for running, it also contains NPCs, loot and a hackable box.
    $6.57
  13. Version 1.0.0

    13 downloads

    Players will be able to build inside this dome. Build Zone Dome is a safe dome for players to build inside. It contains a door that you can open and close, as well as its own lighting and vertical signs to draw on.
    $5.47
  14. Version 1.0.0

    8 downloads

    Give your professional players another reason to excel with this volcano. - To access the volcano you will have to overcome the oil ring to get to the main box, activate the elevator with a button that will give you access to the elevator door. - As you go down to the volcano via the elevator, you can equip yourself and take some anti-radiation pills, you will need them. - Inside the volcano you will have to choose wisely the way to activate the door using a fuse and a red card, be careful, the access to this mechanism is dangerous, remember you are in a volcano, the ground is lava!!!!
    $12.90
  15. Version 1.0.1

    9 downloads

    The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). IT CONTAINS: Great variety of Parkour, Puzzles, NPCs, Loot, Hackable Crates and a nice decoration. RECOMMENDATION: This monument has a high difficulty to complete, it is recommended for two players, although with higher difficulty one player can also complete this monument.
    $12.90
  16. Version 1.0.0

    8 downloads

    Now you will have a Rust style space for your clan, group or game team. The community is a circular space with several construction zones for your base or house. Surrounded by a large wall which offers a defense for your team. The community offers a decorative space for your Rust server, junkyard style.
    $12.90
  17. badgyver

    Andalusia

    Version 1.1.0

    67 downloads

    Andalusia Custom Map for Rust, containing a wide variety of custom prefabs, terrains and real rivers of Andalusia. • Andalusia is a map with all the main rivers of Andalusia (Spain). • It contains the terrain, topology and real biome of Andalusia (Spain). • Size: 6000. • Objects: 88779. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Small oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site (Customized, with a monorail surrounding this monument, it also contains: Ziplines, a small store, customized loot, npcs and a tug on which you will find a red card respawn) • Satellite dish (Customized, with attack helicopter respawn, recycler, custom loot, npcs and a small resting place) • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (Customized, contains platforms with cranes, custom loot and npcs. Several zip lines with which you can cross the entire Aerodrome, in addition to a tank that guards this site) • Giant excavation • Outpost • Lighthouse - Prefabs and custom monuments: • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Aircraft carrier, the aircraft carrier has been created especially for the Biplane plugin, you can also use it as a monument, it contains helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Epic Tower Construction Zone for players. • Train tracks scattered all over the map, carefully designed. • City, with collapsed skyscrapers. • Custom Oil plataform, with four oil platforms, two small and two large. (This monument contains an access to the subway, you can reach this monument from the train). • The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). • H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. • Underwater glass dome, the player will be able to build underwater. • A variety of custom sites for the player to build, you can find these sites easily from the map, they are marked with an X mark. • Customized rivers navigable with motorboats. • Access by train to all the Oil Shelf Plaforms. - Monuments will be added to recreate-simulate Andalusia (Spain).
    $45.90
  18. Version 1.0.0

    39 downloads

    This map takes place in the long, distant future where most of the island's population has been exterminated or forced into hiding in the extensive caves below the surface. The Cobalt Corporation has grown exponentially, taking over the entire island with an iron fist. The Cobalt Corporation's presence is marked by multiple road checkpoints, manned by armed scientists who shoot anything in sight, ensuring complete control and instilling fear among the island's survivors. The corporation has developed several fortified cities across the island, serving as heavily guarded headquarters. Venture into the unknown as you explore and scavenge the remnants of old vanilla monuments: These iconic structures have either crumbled with time or sunk to the bottom of the sea due to devastating earthquakes. Face the challenge of the ruthless Cobalt Corporation: For those bold enough to confront this powerful entity, the opportunity to seize control of entire cities awaits. Be warned, as these cities are strategically designed, and infiltrating these strongholds would require not only unparalleled skill but also anticipating the movements of its armed scientists. Size: 3750 Prefab count: ∼14k CUSTOM CITY MONUMENTS > Emberwaste city - Level of difficulty: Easy -- Layout > Dusthaven city - Level of difficulty: Medium -- Layout > Sandstone city - Level of difficulty: Hard -- Layout > Green city - Level of difficulty: Hard -- Layout CUSTOM MONUMENTS > Trainyard Ruins > Launch Site Ruins > Road Checkpoints > Bank > Office Buildings > Sunken Power Plant (underground tunnels and sewers are closed) > Sunken Quarrys > 3 Unknown Sunken Monuments - Marked with custom "?" icons on the map to encourage players to explore each one on their own > Lighthouse Ruin > Grand Waterfall > Bridges FEATURES > The mountain is surrounded by a unique rocky - forest biome, and is covered by fumes, giving it a cold look and preventing players from roof camping at the same time. > Ring road > Ring rail in the tier 2 area of the map, dedicated for Armored Train (the plugin is not included) > Bandit Fishing Village contains the best from both outpost and bandit camp > Recyclers and marketplaces at all fishing villages > Buildable bus stops > Large Rock formations that players can build inside, or on top > Sunken monuments for players to explore & loot with submarines / diving tanks > Sunken monuments are fully functional (loot, puzzles, recyclers) > Optimized Prefabs VANILLA MONUMENTS > Harbor (2/2) > Ferry Terminal > Oxum's Gas Station > Supermarket > Airfield > Satelite Dish > Fishing Villages > Lighthouse > Small & Large Oil Rig > Underwater Lab NOTES – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map.
    $39.90
  19. Gruber

    Forbidden Lands

    Version 1.1.3

    359 downloads

    Year 2030 epidemy spread across our island. Most of the population died, how ever others was not so lucky and experienced awful mutations. Present day: Year 2047, all this time there was no one who could take care of the infrastructure of the island. Because of that nature started to take over wat belongs to her. Factories became huge piles of rubble, dam that was main electricity supplier for island was destroyed and flooded nearest town. Those who managed to survive divided themselves into two groups: Gaja tribe, peaceful people that tried to rebuild wat was lost and Raja tribe, marauders who banned Gaja people from they’re lands installed security cameras and declared themselves as saviours of the land. But something unexpected happened, Infected started to hunt survivors. They started making heartbeat sensor traps in largest cities and monuments, because of it its easier to track human pray. Those areas are called "Forbidden Lands" and are deadly for those who dear to enter it. Your main goal is to unite both tribes and defeat undead. Good luck soldier ! Features: Size: 4500 Prefab Count: 75k Now about the map: It was long 2 month period of hard non stop work. Lots of people asked for a bigger map so I decided to make it in 4500 size, so all standard monuments, rail road, simple roads part of the ocean could find its place on the map. Landscape is separate work of art made in high accuracy, because of that standard and custom monuments are laying in harmony with each other.Map have around 26 different size custom monuments, that has security cameras installed. You can find 12 different custom places for base building, plus there is some places for building you can find inside of monuments and bridges for better atmosphericall feeling. Map is highly detailed like crossroads that have traffic lights, all kind of signs with the names of security cameras so you could connect to them and follow custom monuments. I marked all custom monuments by the colour, from green (easy) to red ( hard ).You can also find some tunnels, one of them is going from central lake all the way to ocean.I hope you will like this creation, follow my works and stay Rust! This map is constantly supported and updated for the current version of the game with all updates! How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Custom Monuments: Oroville City New Hope City Destroyed Dam Oil Paradise Hotel Maelstrom Rad Town Diesel Storage Mining Camp Railway Post Fallen Hotel Raider Base Rocky Ridge City Crossroads Bunker 707 Farm Hermit Warehouse Market Plane Crash Road Beacon Destroyed Market Pumping Station Ruin Station Garage Gas Station Gas Station 2 Crossing 12 place to build (X) Custom Zipline Water tunnel Road tunnel Many Bridges Monument Facepunch: Launch Site Nuclear Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satelitte Dish Airfield Giant Excavator Pit Train Yard Power Plant Outpost Bandit Camp Water Treatment Plant Military Tunnel Abandoned Military Base The Dome Sewer Branch Ranch 1 and 2 Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway Underground tunnel Road Ring HQM, Sulfur, Stone Quarry Radtown Water Well
    $49.90
  20. Version 3.2.2

    10 downloads

    Welcome to Grand Falls Having the LARGEST, fully functioning and lag free waterfall ever made on a Rust map GRAND FALLS is a unique picturesque map built for both PvE & PvP! Prefabs: 26914 Map Size: 4000 Optimal FPS Custom Monuments: Crater Lake Beautiful and relaxing lake you can swim and fish at, and you can build on. Grand Falls The largest and fully functional waterfall ever created in Facepunch/Rust. Elysium's Abandoned Bunker A zombie outbreak inside a decommissioned Research lab - Elysium Guards and Researchers try to contain the hordes still trapped within. Great for both PvP and PvE with many loot rooms and Hackable Crate! The Bunker has unique lootables, static objects can be looted! (Contains Red Card) Elysium Compound Highly Guarded Puzzle Monument with Bradley, Hackable Crate and NPCs. Good for both PvE & PvP. (Monument cannot be done solo!) Custom Buildable Air Island Custom Bridges Transit Tunnel System Facepunch Monuments: Oil Rigs 1 & 2 Launch Missile Silo Small Harbor Large Harbor Junkyard Arctic Research Base Sat Dish Airfield Ranch Bandit Camp Outpost Water Treatment Giant Excavator Military Tunnels Fishing Villages All Quarries Underwater Labs Ferry Terminal Power Plant Gas Station Supermarket Trainyard Abandoned Military Base Dome Railways This map is constantly supported and updated for the current version of the game with all updates!
    $19.99
  21. Version 0.1.6

    487 downloads

    A plugin creating a trigger box around Monuments and CargoShips to track entry and exit of players, npcs and entities from it. The list of all monuments can be viewed in the: Vanilla - *SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json Custom - *SERVER*\oxide\data\MonumentsWatcher\CustomMonumentsBounds.json Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for vanilla and custom monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to automatically adding languages for custom monuments; The ability to manually configure boundaries for monuments; The ability to track the entrance and exit of players, npcs and entities in a Monument and CargoShip; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "Chat command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries(excluding custom monuments) upon detecting a wipe?": true, "List of tracked types of monuments. Leave blank to track all": [], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 6 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } }, ... Custom Monument bounds example: "exit69": { "MonumentType": 12, "Center": { "x": 336.676483, "y": 47.65218, "z": -39.02194 }, "CenterOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Size": { "x": 100.0, "y": 100.0, "z": 100.0 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, ... Note: MonumentType can be found in the Developer API section. ENG: https://pastebin.com/nsjBCqZe RUS: https://pastebin.com/ut2icv9T Note: After initialization, the names of custom monuments will also be added here. rotation - Sets the monument rotation based on the argument or the player's view direction; recreate - Recreating boundaries for all monuments; show - Displays the boundaries of the monument in which the player is located, either by specified ID or key. Example: Rotation: /monument rotation - Rotation of the monument towards the player's head direction, in which the player is located /monument rotation gas_station_1_0 256.5 - Monument rotation with specified arguments: monument ID and Y coordinate Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 void OnMonumentsWatcherLoaded() Called when the MonumentsWatcher plugin has fully loaded. void OnCargoWatcherCreated(string monumentID, string type) Called when a watcher is created for a CargoShip. void OnCargoWatcherDeleted(string monumentID) Called when a watcher is removed for a CargoShip. void OnMonumentsWatcherLoaded() { Puts("MonumentsWatcher plugin is ready!"); } void OnCargoWatcherCreated(string monumentID, string type) { Puts($"Watcher for monument {monumentID}({type}) has been created!"); } void OnCargoWatcherDeleted(string monumentID) { Puts($"Watcher for monument {monumentID} has been deleted!"); } Entered hooks: void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) Called when a player enters any monument void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) Called when an NPC player enters any monument void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) Called when any other BaseEntity enters any monument void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) { Puts($"{player.displayName} entered to {monumentID}({type}). His previous monument was {oldMonumentID}"); } void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) { Puts($"Npc({npcPlayer.displayName}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } Exited hooks: void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) Called when a player exits any monument void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) Called when an NPC player exits any monument void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) Called when any other BaseEntity exits any monument void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}. They are now at '{newMonumentID}'."); } void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) { Puts($"Npc({npcPlayer.displayName}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } [PluginReference] private Plugin MonumentsWatcher; There are 13 types of monuments: SafeZone(0): Bandit Camp, Outpost, Fishing Village, Ranch and Large Barn. RadTown(1): Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Train Yard, Water Treatment Plant. RadTownWater(2): Oil Rig, Underwater Lab and CargoShip. RadTownSmall(3): Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation(4) MiningQuarry(5): Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance(6) Cave(7) Swamp(8) IceLake(9) PowerSubstation(10) WaterWell(11) Custom(12) There are 22 api methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. Returns an empty string on failure. To call the GetMonumentDisplayName method, you need to pass 3 parameters: monumentID as a string; userID as either a string or a ulong. You can provide 0 or empty string to get default(eng) language; displaySuffix() as a bool. Should the suffix be displayed in the name if there are multiple such monuments? This parameter is optional. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true); GetMonumentType: Used to retrieve the monument type. Returns an empty string on failure. To call the GetMonumentType method, you need to pass 1 parameter: monumentID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. Returns Vector3.zero on failure. To call the GetMonumentPosition method, you need to pass 1 parameter: monumentID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve an array of monumentIDs for all available monuments. (string[])MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve an array of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter: monument type as a string. (string[])MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. Returns null on failure. To call the GetMonumentPlayers method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentNpcs: Used to retrieve a list of npc players in the monument. Returns null on failure. To call the GetMonumentNpcs method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentNpcs", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. Returns null on failure. To call the GetMonumentEntities method, you need to pass 1 parameter: monumentID as a string. (HashSet<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the monumentID of the monument in which the player is located. Returns an empty string on failure. To call the GetPlayerMonument method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player); (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetNpcMonument: Used to retrieve the monumentID of the monument in which the npc player is located. Returns an empty string on failure. To call the GetNpcMonument method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer); (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer.net.ID); GetEntityMonument: Used to retrieve the monumentID of the monument in which the entity is located. Returns an empty string on failure. To call the GetEntityMonument method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); (string)MonumentsWatcher?.Call("GetEntityMonument", entity.net.ID); GetPlayerMonuments: Used to retrieve an array of monumentIDs for the monuments in which the player is located. Returns null on failure. To call the GetPlayerMonuments method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player); (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player.userID); GetNpcMonuments: Used to retrieve an array of monumentIDs for the monuments in which the npc player is located. Returns an null on failure. To call the GetNpcMonuments method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer); (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer.net.ID); GetEntityMonuments: Used to retrieve an array of monumentID for the monuments in which the entity is located. Returns an null on failure. To call the GetEntityMonuments method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity); (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity.net.ID); GetMonumentByPos: Used to obtain the monumentID based on coordinates. Returns an empty string on failure. To call the GetMonumentByPos method, you need to pass 1 parameter: position as a Vector3. (string)MonumentsWatcher?.Call("GetMonumentByPos", pos); Note: This method returns the first encountered monument. Occasionally, there may be multiple monuments at a single point. Therefore, it is recommended to use the GetMonumentsByPos method. GetMonumentsByPos: Used to obtain a string array of monumentIDs based on coordinates. Returns null on failure. To call the GetMonumentsByPos method, you need to pass 1 parameter: position as a Vector3. (string[])MonumentsWatcher?.Call("GetMonumentsByPos", pos); IsPosInMonument: Used to check if the specified position is within the monument. Returns a false on failure. To call the IsPosInMonument method, you need to pass 2 parameters: monumentID as a string; position as a Vector3. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMonument: Used to check if the player is in the monument. Returns a false on failure. To call the IsPlayerInMonument method, you need to pass 2 parameters: monumentID as a string; player as a BasePlayer or userID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player.userID); IsNpcInMonument: Used to check if the npc player is in the monument. Returns a false on failure. To call the IsNpcInMonument method, you need to pass 2 parameters: monumentID as a string; npcPlayer as a BasePlayer or NetworkableId. (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer); (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer.net.ID); IsEntityInMonument: Used to check if the entity is in the monument. Returns a false on failure. To call the IsEntityInMonument method, you need to pass 2 parameters: monumentID as a string; entity as a BaseEntity or NetworkableId. (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity); (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity.net.ID); ShowBounds: Used to display the monument boundaries to the player. Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. To call the ShowBounds method, you need to pass 3 parameters: monumentID as a string; player as a BasePlayer; displayDuration as a float. Duration of displaying the monument boundaries in seconds. This parameter is optional. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 20f);
    $1.99
  22. Version 2.0.0

    37 downloads

    This 'one grid' map is ready for the upcoming Diver Propulsion Vehicle, with plenty of sunken monuments and a stunning mainland custom landscape. This map could also be used for a competition / tournament Low Prefab count: ∼2250 CUSTOM MONUMENTS - Mini Airfield - Sunken HQM, Sulfur & Stone quarries (fully functional) - Sunken Water Treatment Plant (fully functional, besides sewers and underground tunnels) - Sunken Satellite Dish (fully functional) - Sunken Power Plant (fully functional, besides sewers and underground tunnels) - Bandit Fishing Village - this safe zone contains the best from outpost, bandit and the vanilla fishing village. FEATURES - Custom Landscape - Ring Road (ready for the upcoming travelling vendor & bikes update) - Custom caves for players to discover and build in - Islands for players to build on and fight over - 1 Tugboat spawn above each sunken monument (besides quarries) VANILLA MONUMENTS - Lighthouse - Oxum's Gas Station - Supermarket - Small Oil Rig - Large Oil Rig NOTES – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map.
    $21.90
1.3m

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