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Showing results for tags 'cargo'.
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Version 1.2.11
1,110 downloads
Experience the thrill of high-seas plunder with "Tugboat Pirates". Encounter a Tugboat, brimming with NPC pirates protecting their valuable loot. Engage in intense battles, eliminate the captain for an access code, and seize the treasure. Features Tugboat with Pirate NPCs and loot patrols the ocean Kill the captain to get access to the loot room Fully configurable boat interior Boat location marked on the map Fully customizable NPCs (you can even give them rocket launchers in their kits) Event starts automatically (configurable time, can be disabled) Announcements via gametip and/or chat NPC are turret NPC that do not move from their station on the Tugboat Door code of the loot room can be found in the captain's corpse (pirate quotes can be changed in the config) Commands All Commands require the admin permission /tugboatstart - Manually start the event /tugboatstop - Manually end the event Hooks (void) OnTugboatPiratesStarted() // Called when the event has started (void) OnTugboatPiratesEnded() // Called after the event has ended Permissions tugboatpirates.admin - Required to use admin commands Configuration { "Time between events (minutes, set to -1 to disable scheduled events)": 60, "Event duration (seconds)": 3600, "Show toast when event starts": true, "Announce event in chat": true, "Boat leave time before despawning (seconds)": 120, "Time before boat despawn when captain is killed (seconds)": 1200, "Boat configurations": [ { "Location offset (used when spawning multiple boats)": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Npc profile for captain (must be a valid profile)": "captain", "Npc spawn locations and profiles": { "back_right": "pirate_lr", "back_left": "pirate_lr", "upper_front_right": "pirate_lr", "upper_front_left": "pirate_lr", "upper_back_right": "pirate_lr", "upper_back_left": "pirate_lr", "roof_back": "pirate_lr", "entrance_right": "pirate_lr", "entrance_left": "pirate_lr", "roof_right": "pirate_lr", "roof_left": "pirate_lr", "front": "pirate_lr", "right": "pirate_mp5", "left": "pirate_mp5" }, "Interior objects (crates, decoration, etc.)": [ { "Prefab path": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Rotation": 180.0, "Position on boat": { "x": 0.0, "y": 2.0, "z": 4.2 }, "Skin id": 1394363785, "Loot profile (only for crates, leave empty for default loot)": "" }, // Removed some lines for readability reasons ] } ], "Npc profiles": { "pirate_lr": { "name": "Pirate", "health": 200.0, "enableRadio": true, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "hoodie", "amount": 1, "skinId": 2984978438 }, { "shortName": "pants", "amount": 1, "skinId": 2984977257 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ] }, "pirate_mp5": { "name": "Pirate", "health": 150.0, "enableRadio": true, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "hoodie", "amount": 1, "skinId": 2984978438 }, { "shortName": "pants", "amount": 1, "skinId": 2984977257 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 } ] }, "captain": { "name": "Captain", "health": 100.0, "enableRadio": false, "senseRange": 0.0, "visionCone": 0.0, "damageScale": 1.0, "memoryDuration": 0.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "tshirt", "amount": 1, "skinId": 811762477 }, { "shortName": "pants.shorts", "amount": 1, "skinId": 849256923 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "mace.baseballbat", "amount": 1, "skinId": 0 } ] } }, "Loot profiles": { "crate_2": [ { "Short name": "scrap", "Min amount": 2, "Max amount": 20, "Chance": 1.0, "Skin id": 0 }, { "Short name": "metal.refined", "Min amount": 4, "Max amount": 8, "Chance": 0.5, "Skin id": 0 }, { "Short name": "gears", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "sewingkit", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "rope", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "sheetmetal", "Min amount": 1, "Max amount": 2, "Chance": 0.2, "Skin id": 0 }, { "Short name": "grenade.molotov", "Min amount": 1, "Max amount": 2, "Chance": 0.1, "Skin id": 0 }, { "Short name": "grenade.f1", "Min amount": 1, "Max amount": 4, "Chance": 0.1, "Skin id": 0 }, { "Short name": "telephone", "Min amount": 1, "Max amount": 1, "Chance": 0.1, "Skin id": 0 }, { "Short name": "multiplegrenadelauncher", "Min amount": 1, "Max amount": 1, "Chance": 0.1, "Skin id": 0 } ], "pirate": [ { "Short name": "scrap", "Min amount": 2, "Max amount": 6, "Chance": 1.0, "Skin id": 0 }, { "Short name": "bottle.vodka", "Min amount": 1, "Max amount": 1, "Chance": 0.7, "Skin id": 0 }, { "Short name": "pistol.eoka", "Min amount": 1, "Max amount": 1, "Chance": 0.2, "Skin id": 0 }, { "Short name": "ammo.handmade.shell", "Min amount": 5, "Max amount": 10, "Chance": 0.2, "Skin id": 0 }, { "Short name": "rope", "Min amount": 1, "Max amount": 3, "Chance": 0.3, "Skin id": 0 }, { "Short name": "sewingkit", "Min amount": 1, "Max amount": 2, "Chance": 0.3, "Skin id": 0 } ] }, "Priate quotes (inluded in captain's note)": [ "If rum can’t fix it, ye are not using enough rum.", "But… why is the rum gone?", "Be who you arrrr...", "All for rum and rum for all!", "Land was created to provide a place for boats to visit.", "If ye can read this ye be stupid." ] }$18.99 -
Version 1.4.6
7,150 downloads
Adds an airfield event to your server! A cargo plane lands on the airfield and drops airdrops, boxes. Strong NPCs, Bradley and a patrol helicopter will protect the crates You can also set up custom loot using the "SimpleLootTable" plugin Features: Easy to set up. Excellent customization options in the config Commands(admin only): afestart - force the event to start afestop - cause the event to end afefast - quick landing of a cargo plane, for testing settings afe_addcustom - adds a custom landing place for a cargo plane. You must stand on level ground and look in the direction where the cargo plane will move(do not forget to set in the config file "Use a custom place to land a cargo plane": true) Hooks: void AirfieldEventStarted() // called when the event starts { } void AirfieldEventEnded() // called when the event has ended { } AirfieldEvent config: { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Dome offset": { "x": 0.0, "y": 0.0, "z": 30.0 }, "Message when a player enters the event dome(only for PVE mode if there is a dome)": "You have entered the Airfield Event", "Message when the event owner leaves the event dome (only for PVE mode if there is a dome)": "Return to the event dome, otherwise after 300 seconds you will no longer be the owner of this event", "Do not allow other players into the event(only for PVE mode if there is a dome)": false, "Message when a player is ejected from the event dome(only for PVE mode if there is a dome)": "You cannot be here, you are not the owner of this event", "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds, minimum 900)": 3900, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum number of online players to trigger an event": 1, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Remove crates after being looted by a player(in seconds)": 300, "Extend the duration of the event if the NPCs were attacked(if there is less time left, then increase to the set time(in seconds))": 600, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Airdrops amount(spawn every cargo drop)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 0, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Message if the player attacks far away NPCs": "NPC is too far away, he doesn't take damage", "Forcibly immobilize an NPC": false, "Method of distribution of kits for NPCs(1 - sequentially, 2 - repeating, 3 - randomly)": 1, "List of kits for NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Airfield NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Airfield NPC1", "Airfield NPC2", "Airfield NPC3" ], "Event message(if empty, no message will be displayed)": "Airfield event started", "Event end message(if empty, no message will be displayed)": "Airfield event ended", "Landing message(displayed when the cargo plane has landed)": "Cargoplane landed at Airfield", "Patrol helicopter spawn chance (0 - 100%)": 50, "Call the helicopter only after activating the hackable crate": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Helicopter main rotor health": 900.0, "Helicopter tail rotor health": 500.0, "The patrol helicopter will not patrol the airfield if it has found a target": true, "Make helicopter fly away after end of patrol time": false, "Spawns a helicopter right on the airfield(if false, then the helicopter will arrive from afar in a few seconds)": false, "Helicopter patrol range": 150, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": false, "Event marker name": "Airfield event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use a custom place to land a cargo plane": false, "Custom place position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Custom place rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)": false, "BradleyAPC spawn chance (0 - 100%)": 0, "BradleyAPC lifetime(in seconds)": 3600, "BradleyAPC bullet damage": 7.0, "BradleyAPC health": 1000.0, "Use Notify plugin for messages": false, "Type notify for 'Message when a player enters the event dome'(only for Notify plugin)": 0, "Type notify for 'Message when the event owner leaves the event dome'(only for Notify plugin)": 0, "Type notify for 'Message when a player is ejected from the event dome'(only for Notify plugin)": 0, "Type notify for 'Message if the player attacks far away NPCs'(only for Notify plugin)": 0, "Type notify for 'Event message'(only for Notify plugin)": 0, "Type notify for 'Event end message'(only for Notify plugin)": 0, "Type notify for 'Landing message'(only for Notify plugin)": 0 }$19.99 -
Version 1.0.0
15 downloads
WindyCleft (OneGrid) A small map in the (OneGrid) style with unique monuments featuring intriguing puzzles and a fully customized underwater monument. Specially designed for OneGrid servers and servers with up to 150 players online. Custom Monuments: Fuel processing plant – a semi-ruined factory with two floors. Two Tower – Two towers connected high in the mountains with military crates. Mysterious house – at first glance, it’s just an ordinary wooden house in the forest under the mountain, but it’s only at first glance. The house hides a secret military bunker with a puzzle and security. You’ll find many interesting things there. Angar – it used to be used to unload military trains, but after the war in 2050, the island’s new residents started using the hangar to repair their cars. However, from the past, there is one room that no one has been able to open yet; they say there is something very valuable inside. Zavod – an old factory that once supplied the island with fuel; now only one external fuel processor remains. Post – a small roadside monument. Puzzle – a monument from the Hapis map slightly modernized. ??? – During a rescue operation with a sunken ship, Captain Morrison discovered an unusual underwater signal. He reported this information to the Cobalt Corporation, and since then, no one has seen them. Old residents say there was once an island there, but it sank after a volcano eruption. FacePunch Monuments: Fishing village Oil Rig SuperMarket Gas Station HQM Quarry Sewer Branch The map will be constantly supported and updated. If you have any questions, feel free to message me on Discord.$19.00-
- #maps
- #custom maps
- (and 28 more)
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Version 1.0.11
332 downloads
The Flying Cargo Ship introduces a new gameplay experience, with a cargo ship soaring through the skies, guarded by anti-air turrets. Players must disable these defenses by confronting NPCs at the control center, where they can also find the Air Card, granting access to the ship's lower deck. Control Center The Control Center spawns at a random monument and is guarded by NPCs. There is a button inside to disable the turrets on the flying cargo ship. An Air Card can also be found there, granting you access to the lower deck of the cargo ship. Anit-Air Turret The Flying Cargo Ship is equipped with Anti-Air Turrets. The turrets need to be disabled before approaching the ship. Commands Commands can be executed from the server console or the in-game F1 console fcargo start fcargo stop Required permission: flyingcargoship.admin For developers This hook gets called when the event starts void OnFlyingCargoStart() This hook gets called when the event is over void OnFlyingCargoEnd() Configuration { "Schedule event": true, "Time between events (minutes)": 60, "Event duration (minutes)": 40, "Time before ship leaves after all crates have been looted (seconds)": 300, "Time before radiation when ship is leaving (seconds)": 30, "Double NPC count on ship": false, "Control center destroy time (seconds)": 300, "Control center NPC count": 8, "Use Loottable plugin for loot (requires Loottable)": true, "Ship loot configuration": { "IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier", "Locked crate count (total crate count shold be less than or equal to 21)": 4, "Elite crate count (total crate count shold be less than or equal to 21)": 4, "Military crate count (total crate count shold be less than or equal to 21)": 6, "Normal crate count (total crate count shold be less than or equal to 21)": 7, "Locked crate loot table": { "Enabled": true, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 1.0, "Skin id": 0 }, // Removed for legibility ] }, "Elite crate loot table": { "Enabled": false, "Item list": [] }, "Military crate loot table": { "Enabled": false, "Item list": [] }, "Normal crate loot table": { "Enabled": false, "Item list": [] }, "NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] } }, "Control center NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] }, "Control center NPC configuration": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 50.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Top)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 100.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 1.0, "Chase range (m)": 1.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ] }, "Cargo ship NPC configuration (Normal)": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 40.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Inside)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 20.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 10.0, "Chase range (m)": 20.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "shotgun.spas12", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] } }$18.89- 53 comments
- 3 reviews
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- 6
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- #cargo
- #cargo ship
- (and 4 more)
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Version 1.6.8
10,053 downloads
Halloween Update Have you already prepared your server for Halloween? On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars. After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. New Year Update The New Year is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear New Year's map from the video: This plugin will add an armored train to your server, which can travel both in the subway and by rail. It can consist of any number of wagons. A helicopter can accompany it. Bradley, npc, turrets, simsites can be installed on the train. The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section “Custom spawn points” Custom spawn points If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train. Instruction: Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable “Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train Chat commands (only for administrators) /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration /atrainstartunderground <trainPresetName> /atrainstartaboveground <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position Console commands (RCON only) atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api bool IsArmoredTrainActive() bool StopArmoredTrain() bool StartArmoredTrainEvent() bool EndArmoredTrainEvent() bool IsTrainBradley(uint netID) bool IsTrainHeli(uint netID) bool IsTrainCrate(uint netID) bool IsTrainSamSite(uint netID) bool IsTrainWagon(uint netID) bool IsTrainTurret(uint netID) Vector3 ArmoredTrainLocomotivePosition() Hooks OnArmoredTrainEventStart OnArmoredTrainEventStop Contact me in Discord: Adem#955$29.99 -
Version 1.0.13
758 downloads
Are your players tired of waiting for Airdrops? This little plugin makes them appear almost instantly, no cargo plane, no parachutes. Airdrop will spawn wherever the supply signal lands. The delay can be modified in the config file. The default is 5 seconds to allow the supply signal to land and smoke briefly. Config File { "Delay Before Spawn": 5.0, "Use Permission": false, "Prevent Deploying Inside (Players will only be able to deploy supply signals outside)": false, "Skin IDs To Ignore": [] } if "Use Permission" is set true then permission to be set is instantairdrop.use If "Prevent Deploying Inside" the Airdrop will be cancelled, the supply signal will be refunded to the player and a message will inform the player that supply signals can only be deployed outside. This is to prevent instant airdrops spawning inside of bases and is optional. Tested to work nicely along side other plugins such as: Heli Signals Bradley Drops Fancy Drop Loot Defender Signal Cooldown Helpful Supply Supply Lock Vehicle Airdrops Note: The plugin is designed to operate without causing issues when used with these plugins. However, it does not integrate or alter the functionality of these plugins.$3.99- 34 comments
- 5 reviews
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- #rust
- #supply drop
- (and 15 more)
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Version 1.4.0
5,164 downloads
Adds a cargo plane crash event to your server. The crash site is guarded by NPCs that patrol the area and can chase players. You can also set up custom loot using the "SimpleLootTable" plugin. Features: Support for third-party plugins Great customization options in the config Console commands: callcargoplane - force the event to start crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end Chat commands(need admin privileges): showcrashzone - displays the crash area setcrashzonecenter - set the center of the crash zone to where the player is callcargoplane - force the event to start crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end cpc_add_crashzone - adds a new zone at the location where the player is, can be used if you use multiple zones(you can set the name and radius - /cpc_add_crashzone "name" "radius") Hooks: void CargoPlaneCrashStarted() // called when the event starts void CargoPlaneCrashCrashed() // called when a cargo plane crashes void CargoPlaneCrashEnded() // called when the event ends CargoPlaneCrash config: { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Message when a player enters the event dome(only for PVE mode if there is a dome)": "You have entered the Cargo Plane Crash Event", "Message when the event owner leaves the event dome (only for PVE mode if there is a dome)": "Return to the event dome, otherwise after 300 seconds you will no longer be the owner of this event", "Do not allow other players into the event(only for PVE mode if there is a dome) Be careful, if the crash site is near the player's base and the player is not the owner of the event, he will be ejected from his base outside the dome": false, "Message when a player is ejected from the event dome(only for PVE mode if there is a dome)": "You cannot be here, you are not the owner of this event", "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds)": 3600.0, "Random time to event start": false, "Minimum time to event start(in seconds)": 600, "Maximum time to event start(in seconds)": 10800, "CargoPlane speed(recommended 4 to 6)": 5.0, "Minimum amount of online players to trigger the event": 1, "Crates amount(spawn after crash)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Remove crates after being looted by a player(in seconds)": 300, "Airdrops amount(spawn after crash)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Airdrops lifetime(in seconds)": 3600, "Fireballs amount(spawn after crash)": 5, "Passengers amount(spawn after crash)": 2, "Explosion marker on the map(spawn after crash)": true, "Explosion marker lifetime(in seconds)": 300, "Enable signal smoke(spawn after crash)": true, "Signal smoke lifetime(in seconds, max 214)": 214, "Map size(crash zone size), you can see the zone, use the chat command /showcrashzone": 4500.0, "Starting altitude, defaults to map size, can be increased if cargo plane hits high ground(no more than 10000 recommended)": 4500.0, "Crash zone center. Use chat command /setcrashzonecenter to set to player position. You can check crash zone center, use the chat command /showcrashzone": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use multiple zones": false, "Select a zone from the list sequentially(if false, then the crash zone will be chosen randomly)": false, "Zones list": [ { "name": "0", "radius": 300, "center": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "name": "1", "radius": 200, "center": { "x": 100.0, "y": 0.0, "z": 0.0 } } ], "Event message(if empty, no message will be displayed)": "CargoPlane event started", "Crash message(if empty, no message will be displayed)": "Cargo plane crashed", "Message about coordinates(will display the coordinates of the crash site. If empty, no message will be displayed)": "", "Kit name(you can use kits for passengers if you have Kits plugin)": "", "Passenger name": "Mister bot", "NPCs amount(spawn after crash)": 2, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Message if the player attacks far away NPCs": "NPC is too far away, he doesn't take damage", "Kit for NPCs. The NPC will use the weapon that is in the first slot of the belt(requires Kits plugin)": "", "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Crashsite NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Crashsite NPC1", "Crashsite NPC2", "Crashsite NPC3" ], "Prohibit building near the crash site": false, "How long construction is prohibited near the crash site(in seconds)": 1800, "Event marker on the map(spawn an event marker at the crash site)": false, "Event marker name": "Cargo plane crash site", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Do not spawn crates and NPCs when a cargo plane falls under water (if the water depth is greater than)": 0.5, "Do not choose a crash site near monuments": false }$19.99- 175 comments
- 16 reviews
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- 14
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- #event
- #cargoplane
- (and 18 more)
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Version V1
11 downloads
Discover the ULTIMATE RUST ONE GRID MAP, featuring a breathtaking mountainous landscape perfect for high-FPS and fast-paced PVP. The dynamic terrain utilizes a large mountain for players to summit and winding roads to minimizes sight lines making the Map feel much larger. While having custom underwater caves offers strategic building and hiding spots. At the center, the iconic Dome dominates, surrounded by HQM and Sulfur Quarries to entice players to the middle of the map to fight over loot and ore. Map offering unparalleled fun and creativity for players who LOVE TO BUILD. Explore unique buildable monuments marked with "X" on the map, each providing more unique base-building opportunities. This map promises thrilling PVP action and immersive gameplay, making it the BEST One Grid Rust Server Map ever created! FEATURES: • Size: 1500 • Prefab Count: 1199 • Map Optimized for Performance! • Map Password Included. • EPIC Custom Buildable Monuments! • Designated Building Zones (marked X on the minimap) • Majestic Underwater Buildable Cave Bunkers! • Monuments crafted for peak performance with minimal entities! • The terrain features a massive mountain with a road leading to the top to reduce sight lines, making the smaller map feel much larger! • Everything crafted with One Grid players in mind to have lots of loot and many places to build! • Underground and Above Ground Railway. Not connected but accessible by Tunnel Entrances. • Full Outpost and Bandit Camp • Fishing Village CUSTOM BUILDABLE MONUMENTS: • 9 Total • 4 Buildable Underwater Bunkers • Large Custom Buildable Cave • Custom Large Size Bus Stop Base • Epic Buildable Sphere Tank players will love! • Buildable Bunker Building • Buildable Warehouse Facepunch Monuments: Dome Satellite Dish 1x Lighthouse Supermarket Oxum's Gas Station 2x Mining Outpost HQM Quarry Sulfur Quarry Bandit Town Outpost Fishing Village Underwater Labs 5x Large Power Substations 4x Small Power Substations Help Discord: @DarkoRust$14.99- 2 reviews
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- #one grid
- #custom map
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(and 47 more)
Tagged with:
- #one grid
- #custom map
- #map
- #small map
- #grid
- #1k
- #1500k
- #1.5k
- #1000
- #1000k
- #tiny map
- #little map
- #slayers rust
- #builder
- #building
- #monument
- #custom monument
- #buildable monument
- #creative
- #creativity
- #pvp
- #fun
- #pve
- #beautiful
- #terrain
- #dome
- #underwater
- #lighthouse
- #cave
- #home
- #rock
- #custom prefabs
- #city
- #buildings
- #house
- #high performance
- #low prefab count
- #custom puzzles
- #cargo
- #rust map
- #pvp rust map
- #pve rust map
- #hqm quarry
- #outpost
- #bandit camp
- #fishing village
- #large oil rig
- #small oil rig
- #sphere tank
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Version 2.0.0
121 downloads
Discover the ULTIMATE RUST ONE GRID MAP, featuring a breathtaking landscape perfect for high-FPS and fast-paced PVP. The dynamic terrain utilizes many hills and valleys to minimizes sight lines making the Map feel much larger. While having custom underwater caves offers strategic building and hiding spots. At the center, the iconic Dome dominates, surrounded by HQM and Sulfur Quarries to entice players to the middle of the map to fight over loot and ore. NEW FLOATING ISLANDS expands buildable terrain, offering unparalleled fun and creativity for players who LOVE TO BUILD. Explore 12 unique buildable monuments marked with "X" on the map, each providing more unique base-building opportunities. This map promises thrilling PVP action and immersive gameplay, making it the BEST One Grid Rust Server Map ever created! FEATURES: • Size: 1000 • Prefab Count: 2285 • Map Optimized for Performance! • Map Password Included. • Vast array of 12 EPIC Custom Buildable Monuments! Caves, Underwater Bunkers, Floating Sky Platforms, Bus Stops, Warehouses and more! • Designated Building Zones (marked X on the minimap) • 3 Floating Islands in the sky to build on to add more buildable terrain for a small map. • 3 Majestic Underwater Buildable Cave Bunkers! • Monuments crafted for peak performance with minimal entities! • The terrain features varied elevations to reduce sight lines, making the smaller map feel much larger! • Everything crafted with One Grid players in mind to have lots of loot and many places to build! • Underground railway. • Custom Combined Outpost/Bandit Camp/Fishing Village Safe Zone! Gambling, Vending Machines, Vehicle Vendors and more! CUSTOM BUILDABLE MONUMENTS: • Amount: 12 Total! • 3 Buildable Underwater Bunkers • 3 Buildable Floating Islands • Custom Large Size Bus Stop Base • 2 EPIC Scale Rock Formation Caves • Medium Sized Glass Roof Cave • + MANY MORE! Facepunch Monuments: Dome 2x Lighthouse Supermarket Oxum's Gas Station Mining Outpost HQM Quarry Sulfur Quarry Bandit Town/Outpost/Fishing Village Combined Underwater Labs 5x Large Power Substations 4x Small Power Substations 4x Bus Stops To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: @DarkoRust$14.99- 4 comments
- 4 reviews
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- 3
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- #one grid
- #custom map
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(and 43 more)
Tagged with:
- #one grid
- #custom map
- #map
- #small map
- #small
- #oasis
- #grid
- #1k
- #1000
- #1000k
- #tiny map
- #slayers rust
- #builder
- #building
- #monument
- #custom monument
- #buildable monument
- #creativity
- #creative
- #pvp
- #fun
- #beautiful
- #terrain
- #dome
- #lighthouse
- #underwater
- #cave
- #home
- #house
- #custom prefabs
- #city
- #1grid
- #1 grid
- #rust
- #large oil rig
- #small oil rig
- #mining outpost
- #hqm quarry
- #sulfur quarry
- #high performance
- #low prefab count
- #custom puzzles
- #cargo
- #pve
- #pvp rust map
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Version 1.0.3
39 downloads
This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it. Key Features: Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize. Multiple drone attack waves: Drones attack in mul Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely. Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks. Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players. Configuration options: Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ... This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences! Permissions: radtownevent.admin - Required to run admin commands Commands: radtown start - Start the event radtown stop - Stop the event Developer Api: void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded Configuration: { "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }$20.00 -
Version 1.1.3
144 downloads
Welcome to Reefer Island, a fully custom light weight Rust map featuring under water build areas + unique custom monuments and a fully functional above-ground train system! This map is packed full of engaging areas for players to explore and loot while also giving players a familiar feel with vanilla monuments. Map size: 4250 Prefab Count: 6703 FPS Optimized Lag Free Custom Monuments Crash Site 1 Recycler 1 hackable crate 10 scientist multiple loot spawns Green card puzzle room Hawks Nest Tunnel 14 scientists 1 recycler 1 hackable crate multiple loot spawns Red/Green card Puzzle room Ship Wreck 10 scientists 1 Hackable Crate 1 recycler multiple loot spawns Blue card puzzle room Abandoned Fairground 1 hackable crate 1 recycler 2 diesel can spawns multiple loot spawns 5 scientist Blue/Green card puzzle room Custom build areas 2 small underwater build areas with submarine bay 1 Large underwater build area with 2 submarine bays Other monuments Missile Silo Ferry Terminal Train Yard Fishing villages (With Recyclers) Launch Site Military Tunnels Giant Excavator Power Plant Arctic Research base Harbor The Dome Airfield Bandit Camp Stables Abandoned Military base Abandoned supermarket Sewer Branch Oil Rig small + large Underwater Labs Underground train tunnels Please make yourself aware of the TOS-Restrictions If you find any bugs or issues contact me on here or discord and il sort them out straight away @ DocNorris#5423.$19.99- 5 comments
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- 2
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- #reefer island
- #custom map
- (and 15 more)
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Version 2.3.3
5,655 downloads
Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room! Description This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container. The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes. The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship. When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /harborstart – starting of the event /harborstop – ending of the event /harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) Console commands (RCON only) harborstart – starting of the event harborstop – ending of the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnHarborEventStart() – called when the event starts void OnHarborEventEnd() – called when the event ends void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$35.00 -
Version 1.0.0
6 downloads
An old, stranded version of the cargoship. This monument is constantly supported and updated for the current version of the game with all updates! FEATURES 2 versions are included, one that can be placed on the shore, and one that can be placed as an addon to the ferry terminal, like I've done on my cresis map / or anywhere on the ocean. Contains loot, recycler, a blue keycard puzzle (you can edit this) This monument offers great performance, as it doesn't have the massive amount of lights that the original cargo ship has. NOTES – If you need support, I’m most active on my discord server @ discord.gg/TJxwpKT2Ge – You can edit the monument.$5.49 -
Version 1.2.5
768 downloads
Description : This plugin allows you to have a graphical interface on your servers which will then give you information on the number of players, my not only that, all that in real time Editor : https://hud-panel.foudugame360.com/ Requires : ImageLibrary Compatible : TimedPermissions Economics TruePVE ServerRewards ZoneManager BuildCost UI Panel function : An ON/OFF button on the panel. A store button/Kits/Info/... An online player counter. An sleeping player counter. An player counter. A clock that gives the time of the match. A dial that gives the player balance. A dial that gives PVP/PVE information. A dial that indicates the time of a leave. A dial that displays your messages. A counter that gives the distance between you and your point. A dial that shows the player’s position on the map in real time. A dial that gives the server’s fps. An icon for the cargo plane event. An icon for freight events. An icon for ch47 events. An icon for attack helicopter events. An icon for tank events. An icon for your custom events via ( hook). Time format : file : /oxide/lang/en/HUDPanel.json for 12h format "Time_Format": "hh:mm tt", for 24h format "Time_Format": "HH:mm", https://www.c-sharpcorner.com/blogs/date-and-time-format-in-c-sharp-programming1 Themes : HUD BASIC CUBE TRIANGLE Icon ID : Contents : - HUDPanel.cs Install : rust\oxide\plugins\HUDPanel.cs Config : rust\oxide\config\HUDPanel.json { "Scan current map events on reload": true, "Chat command to show/disappear the HUDPanel": "h", "Anti Freeze Server Fps Limit": 15, "Change the overall size of the HUD Panel (30 - 100) Default 48": 48, "Width between icon": 18, "Change the sound of the On/Off button": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "Type the coordinate ( X: 1000 | Z: 1000 : 0 ), ( map : A1 : 1 ), ( Auto : 2 )": 2, "List Messages": { "Messages": { "On/Off (true/false)": true, "How long until the next message": 10, "Messages": [ "Messages 1", "Messages 2", "Messages 3" ], "The order the icon should place": 0, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterTop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#3f51b5", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 2.1, "Icon ID": "Messages", "URL Custom": null }, "Swich OFF": null, "Position of text in the logo": "20 0 -1 0", "Width BAR SIZE : 1 - 15": 8 } }, "Timed Permissions: Edit 'vip_*' ( Permissions / Groups )": { "vip_1": { "On/Off (true/false)": true, "Reload delay": 5, "Commands (leave blank to disable)": null, "The order the icon should place": 0, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterTop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff9800", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Vip_3", "URL Custom": null }, "Swich OFF": null, "Position of text in the logo": "20 0 -1 0", "Width BAR SIZE : 1 - 15": 7 }, "demo": { "On/Off (true/false)": true, "Reload delay": 5, "Commands (leave blank to disable)": null, "The order the icon should place": 0, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff9800", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Vip_1", "URL Custom": null }, "Swich OFF": null, "Position of text in the logo": "20 0 -2 0", "Width BAR SIZE : 1 - 15": 7 } }, "Custom events": { "Sputnik": { "On/Off (true/false)": true, "The order the icon should place": 5, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnSputnikEventStart", "On Event End ( Hook )": "OnSputnikEventStop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Sputnik", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Sputnik", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Convoy": { "On/Off (true/false)": true, "The order the icon should place": 6, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnConvoyStart", "On Event End ( Hook )": "OnConvoyEnd", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Convoy", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Convoy", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "ArmoredTrain": { "On/Off (true/false)": true, "The order the icon should place": 7, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnArmoredTrainEventStart", "On Event End ( Hook )": "OnArmoredTrainEventStop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Train", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Train", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Harbor": { "On/Off (true/false)": true, "The order the icon should place": 8, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnHarborEventStart", "On Event End ( Hook )": "OnHarborEventEnd", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 2.0, "Icon ID": "Harbor", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 2.0, "Icon ID": "Harbor", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 } }, "Default events": { "Patrol": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 2, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Patrol", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Patrol", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Ch47": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 3, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Ch-47", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Ch-47", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Plane": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 10, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Plane", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Plane", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 2 }, "Cargo": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Cargo", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Cargo", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "BradleyAPC": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 1, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.4, "Icon ID": "BradleyAPC", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.4, "Icon ID": "BradleyAPC", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 } }, "Information frame": { "Power": { "On/Off (true/false)": true, "Reload delay": 0, "Commands (leave blank to disable)": null, "The order the icon should place": 1, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "0 0 0 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Power", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Power", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Players": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 2, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#3d3d44", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Players", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 3 }, "Sleep": { "On/Off (true/false)": true, "Reload delay": 2, "Commands (leave blank to disable)": null, "The order the icon should place": 3, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Sleep", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Joining": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 4, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Joining", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Times": { "On/Off (true/false)": true, "Reload delay": 5, "Commands (leave blank to disable)": null, "The order the icon should place": 5, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#00a7c2", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Times", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "ServerRewards": { "On/Off (true/false)": true, "Reload delay": 3, "Commands (leave blank to disable)": null, "The order the icon should place": 1, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff5722", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "ServerRewards", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 5 }, "Economics": { "On/Off (true/false)": true, "Reload delay": 0, "Commands (leave blank to disable)": null, "The order the icon should place": 6, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Economics", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 5 }, "FPS": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 2, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0066", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "FPS", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "PvpPve": { "On/Off (true/false)": true, "Reload delay": 10, "Commands (leave blank to disable)": null, "The order the icon should place": 1, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0066", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "PvpPve", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 3 }, "Coordinate": { "On/Off (true/false)": false, "Reload delay": 3, "Commands (leave blank to disable)": null, "The order the icon should place": 5, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#006bc3", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Coordinate", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 6 }, "MarkerPos": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 2, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#feab00", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "MarkerPos", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 } }, "Button Custom": { "Shop": { "On/Off (true/false)": true, "Commands (leave blank to disable)": "shop", "The order the icon should place": 6, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "Change text alignment": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 0.4, "Opacity 3": 1.0, "Opacity icon": 0.9, "Enlarge icon": 1.7, "Icon ID": "Shop", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Kits": { "On/Off (true/false)": true, "Commands (leave blank to disable)": "chat.say /kit", "The order the icon should place": 6, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "Change text alignment": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 0.4, "Opacity 3": 1.0, "Opacity icon": 0.9, "Enlarge icon": 1.7, "Icon ID": "Kits", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Info": { "On/Off (true/false)": true, "Commands (leave blank to disable)": "chat.say /info", "The order the icon should place": 6, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "Change text alignment": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 0.4, "Opacity 3": 1.0, "Opacity icon": 0.9, "Enlarge icon": 1.9, "Icon ID": "Info", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 1 } } }$12.99 -
Version 1.2.2
1,860 downloads
This plugin will allow players to visit the depths of the ocean to discover 3 new locations included in this plugin: a Sunken Cargo Ship, Submerged Ore Farm, and a Shipwrecked Barge. In the wreckage you will find a high concentration of loot. Just be careful! The COBALT group has already arrived and is exploring the site. They have submarines and divers already in the water! Patrol Submarines Subs do a LOT of damage, but they have low visibility and low accuracy. Very unreliable at Titanic depths. Subs are a serious threat if you arrive in a submarine yourself. Try to sneak up behind them and destroy them, you don't want to be the one to sink, trust me! Cobalt NPC Divers High accuracy, but not much armor and don't pack a huge punch. Almost harmless if you arrive in a submarine, but they are still a threat! Keep your eyes on these guys, it might just be you or them! Killer Sharks These sharks have smelled all the blood in the water, after being drawn to the area already by all of the disturbance. They are here, they are mad, and they are bloodthirsty and hungry! The plugin includes 3 locations: Shipwrecked Cargo Ship There are three rooms in the Sunken Cargo Ship location that are opened with a keycard. The map type can be selected within the configuration file. Sunken Barge A great place to find some Shipping Containers, as well as Killer Sharks! The Cobalt group has been busy in this area, they must have taken this Barge down recently as well. Submerged Ore Farm An ore rich location with multiple farmable ore nodes, as well as some other scattered loot including fuel barrels. Chat commands (only for administrators) /shipwreckstart – launches the event in a random configuration /shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration /shipwreckstartmyloc – launches the event in a random configuration in your location /shipwreckstartmyloc<shipwreckstart> – launches the event in the <eventPresetName> configuration in your location /shipwreckstop – stops the event /screatepath– starts recording the route for the npc/shark/sub /ssavepath <npc/shark/subPresetName> – saves route for npcs/sharks/sub /scancelpath – cancels route recording Console commands (RCON only) shipwreckstart – launches the event in a random configuration shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration shipwreckstop – stops the event Config plugin_en – example of plugin configuration in English location_en – example of location configuration in English plugin_ru – example of plugin configuration in Russian location_ru – example of location configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks void OnShipwreckStart() void OnShipwreckStop() My Discord: adem9554 Join the Mad Mappers Discord here! Check out more of my work here!$34.99 -
Version 1.0.0
2 downloads
The plugin adds messages in the main chat when a Chinook, CargoShip, CargoPlane, Attack Helicopter, Tank event occurs. The plugin additionally allows you to enable or disable messages on AirDrop. Markers can also be enabled, when CargoPlane dumps AirDrop will appear from on the player's map. Configuration file { "Notify AirDrop in chat": true, "Create MapMarker on map": true, "Marker type (shopmarker | cratemarker)": "shopmarker", "Notify Cargo Plane in chat": true, "Notify Tank in chat": true, "Notify Cargo Ship in chat": true, "Notify Chinook in chat": true, "Notify Attack Helicopter in chat": true, "Show direction from where events are coming": true } Allows you to enable or disable the notification of an event and also allows you to enable or disable the notification of directions. Lang { "CargoPlaneNotification": "<color=#00DDFF>Cargo Plane has spawned{0}!</color>", "TankNotification": "<color=#A60000>Tank has spawned!</color>", "CargoShipNotification": "<color=#0008FF>Cargo Ship has spawned{0}!</color>", "ChinookNotification": "<color=#FFA200>Chinook has spawned{0}!</color>", "AttackHelicopterNotification": "<color=#FF0000>Attack Helicopter has spawned{0}!</color>", "AirDropSpawned": "<color=#D0FF00>AirDrop has been dropped in square {0}!</color>" } Ability to change the color of the message$2.99 -
Version 1.0.1
28 downloads
This plugin brings a new unique aspect to the cargo ship, it allows it to start sinking! Explosions cause the cargo ship to start sinking and players are notified. The time the cargo ship starts to sink can be set in the config its currently set to 30 minutes as default so the cargo ship can circle the map and players have a chance to loot it before it sinks. Planned Updates: A plane or jet that drops rockets on the ship to cause it to sink. Ability to increase / decrease the cargo ships speed. Ability to stop the cargo ship when it starts sinking. Add floating loot after the cargo ship sinks. Please feel free to message me with any suggestions you may have with the plugin!$5.00 -
Version 0.1.5
23 downloads
Short Description: Makes your guns create entities/explosions/animals wherever your bullet impacts, or freezes/removes entities/NPCs that you hit with your bullet. Configured via commands. Allow players to use certain guns to spawn animals, explosions, or entities wherever their bullet lands. Or maybe freezing entities is up your alley! If you've ever wanted to do the mannequin challenge with NPCs/Entities in Rust, now you can! You freeze almost every entity in the game using a specified, configurable gun. Not interested in freezing entities? How about deleting them from existence because they are bothering you, well, lucky for you this plugin has that too! Anywhere you shoot will have any of the above abilities if you activate them! The plugin automatically unfreezes all entities that were frozen upon unloading the plugin. This is a configurable setting you can disable, however, Cargo will always unfreeze itself the way I have it set up to not cause any issues. Cargo is also currently the only one that freezes itself upon loading the plugin if it was already frozen when unloading it. You can freeze entities with this plugin in your own plugins via calling the methods: GunTypes.Call("MethodName", parameter1, parameter2, parameterX); // EX: GunTypes.Call("CargoFreeze", CargoShip, IPlayer, string, bool); FEATURES: Explosive Gun: MLRS Rocket Incendiary Rocket Satchel Charge F1 Grenade Flash Bang Napalm Fire (the fire that Bradley/Attack Heli drops) Supply Signal Animal Gun: Wolf Bear Polar Bear Boar Chicken Stag Shark NPC Gun: Scarecrow NPC Bandit Camp Scientist/Guard Cargo LR-300 Scientist Cargo MP5 Scientist Underwater Dweller Tunnel Dweller CH47 Chinook Scientist (M249) (cannot move) Outpost Scientist Entity Gun: Scarecrow (entity, the T-Posed object with a hat meant to scare crows) Snowman Christmas Tree Candy Canes Present Zombie Test (Customizable via Config, just put the prefab) Freeze Gun (What it's able to Freeze) Cargo Attack Heli Bradley Chinook/CH47 All Vehicles (Mini Copter, Car (Modular Cars), Sedan, Rhib, Tugboat, Rowboat, Paddle Boat, Subs, Scarp Heli, Trains/Workcarts, Snowmobiles, Ridable Horse) Animals ALL AI (Scientists, Underwater Dwellers, NPCMissionProviders, Etc.) Traps (Landmines, Bear Traps, Gun Traps) Auto Turrets/Flame Turrets (Safezone turrets and regular ones) Sam Sites (Safezone Sam Sites and regular ones) Conveyors Doors Hackable Crate StorageContainers Remove Gun (What its able to Remove) Everything that is Interactable. Abandoned Military Base (Basically all of the monument can be removed for whatever reason, only things that will remain are the entrances and outlined portion of the monument where the ground is raised) PLANNED FEATURES: Car Gun (What its able to shoot) Rhib Attack Helicopter (new one, not patrol heli) Chinook Sedan Minicopter Tugboat Tomaha Solo Sub Modular 4 Car Modular 2 Car Video Examples: Note: The SPAS12 video used 4x the explosive amount per pellet. More Videos to come! EXAMPLE OF CAR GUN (NOT IN PLUGIN YET This is also a slightly older implementation, and has now been slowed down to prevent as much clipping into the ground/through objects. Permissions: guntypes.gun - Allows user to use the /gun command. guntypes.setgun - Allows user to use the /gun set command. guntypes.animal - Allows user to use the /gun animal command. guntypes.explosive - Allows user to use the /gun explosive command. guntypes.entity - Allows user to use the /gun entity command. guntypes.remove - Allows user to use the /gun remove command. guntypes.freeze - Allows user to use the /gun freeze command. guntypes.npc - Allows uers to use the /gun npc command. Any other permission you see DO NOT USE OR ACTIVE YOURSELF they are for internal plugin use. You SHOULD NOT attempt to give a user ALL permissions when giving permissions to a user. Give them manually. Chat Commands: Note: Turning on any of the gun modes via their direct name (i.e: animal, entity, etc.) will also effectively do `/gun on` for you. /gun off - Disables gun mode in general to prevent use of any of the types below. /gun on - Activates gun mode in general to allow use of any of the types below. /gun animal - Activates animal gun mode. /gun explosive - Activates explosive gun mode. /gun entity - Activates animal gun mode. /gun freeze - Activates animal gun mode. /gun remove - Activates animal gun mode. Use Shortnames to change the gun type, or their defining part of their name. EX: for "pistol_revolver", do "revolver". /gun set animal wolf - Sets your current held gun to the wolf gun. /gun set explosive mlrs m249 - Sets the M249 to the MLRS gun. /gun set freeze - Sets your current held gun to the freeze gun. (only 1 freeze type so no type specification required) /gun set remove pistol_revolver - Sets revolver to the remove gun. (only 1 remove type so no type specification required) /gun spawnfrozen on - Sets NPCs and Animals to spawn frozen. /gun spawn frozen on - Sets NPCs and Animals to spawn frozen. Lots of QoL allowances for freeze AoE commands. /gun set freeze aoe on - Sets freeze AoE (radius) on. /gun freeze aoe on - Sets freeze AoE (radius) on. /gun set freeze aoe 12 - Sets freeze AoE (radius) to 12m. /gun freeze aoe 12 - Sets freeze AoE (radius) to 12m. Note/Be Aware: A gun that is used multiple times in the same gun type will only allow for 1 of the specified events to occur. EX: using explosive gun and having M249 set to both C4 and MLRS will only allow either C4 or MLRS to happen, not both. You will need to manually set the other M249 value to something other than the M249 value for the type you're not attempting to use. Meaning if you are trying to use C4 and NOT MLRS, then set MLRS to something other than the C4 value. You can now change your guns without affecting other users guns! Note 2: You setting the gun for yourself also sets it for ALL other players who are using the plugin. My goal is to eventually change this to individual gun settings for each user, but current implementation does not allow for it yet. Config: { "The command you type in to use the plugin": "gun", "Color/Hex for Syntax in Lang": "#ff3d3d", "Color/Hex for Commands in Syntax in Lang": "orange", "Color/Hex for 'Animal Gun' in Lang when calling the Gun Types commands": "#30D5C8", "Color/Hex for 'Explosive Gun' in Lang when calling the Gun Types commands": "orange", "Color/Hex for 'Entity Gun' in Lang when calling the Gun Types commands": "purple", "Color/Hex for 'Remove Gun' in Lang when calling the Gun Types commands": "#ff3d3d", "Color/Hex for 'Freeze Gun' in Lang when calling the Gun Types commands": "#30D5C8", "Color/Hex for 'NPC Gun' in Lang when calling the Gun Types commands": "#cf1d40", "Color/Hex for 'Activated' in Lang when calling the Gun Types commands": "green", "Color/Hex for 'Deactivated' in Lang when calling the Gun Types commands": "red", "The Color/Hex of the attempted entity/gun in the response for successful/failed gun setting": "orange", "The Color/Hex of the attempted spawn type in the response for successful/failed gun setting": "#40E0D0", "The test entity spawned using the entity gun": "assets/content/structures/interactive_garage_door/sliding_blast_door.prefab", "Unfreeze ALL frozen entities upon unloading (Excluding Cargo, it will automatically unfreeze).": true, "Freeze AoE (radius) Effect Enabled for ALL user with freeze permission (if set to false, no one can use AoE. If enabled, allows AoE Freeze)": true, "Max AoE (radius) a user is allowed to set for AoE freezing": 350, "Spawn tamable animals": true, "Spawn animals already tamed by the user who shot the gun": true } Credits: bmgjet - Thanks to bmgjet for allowing me to use code that they had made to get the closest cargo node, and also informing me on a way to freeze cargo!$9.99 -
Version 1.0.0
6 downloads
About Cargo Ship Fly Hack Disabler This plugin disable flyhack detection if some one enter to cargo, in some devblogs the cargo kicks the players for flyhack in cargo. How it works? When you put this plugin in you server is gonna check the players if they are in the cargo, if they are in it it will disable flyack detection for them When some one enter in cargo example: [CargoShip Flyhack Disabler] Flyhack detection paused for [TT] Xeus97 When some one leave from cargo example: [CargoShip Flyhack Disabler] Flyhack detection resumed for [TT] Xeus97 No config files easy setup!$2.00 -
Version 1.0.0
4 downloads
The Nuclear Cargo ship is ready to go, the puzzle needs a red card and a fuse to get into the full loot. It is possible to install bots using the BetterNpc plugin Features: Installation on water; Great detail; A lot of content; There are locked crates; Loot is divided into rooms; Requires a red card and a fuse for full looting; There are turrets, which can be disabled; Optimized fps. General Info: Prefabs count: ~5.4k; Type: for looting; Modifiers: Topology. Loot: Oil barrels 5; Food Crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crates: 6; Locked crates: 4. Other works:$19.40-
- #rust custom
- #custom monument
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Version 2.8
56 downloads
This is a collection of icons for a various amount of events by various developers for the plugin Server HUD by AhigaO There are around ~30 or so events these can be used for! ICONS & HOOKS INCLUDED FOR: Airfield Events Airfield Event AirfieldEventStarted - called when the event starts AirfieldEventEnded - called when the event has ended Arctic Base Event OnArcticBaseEventStart – called when the event starts OnArcticBaseEventEnd – called when the event ends Boss Monsters - (I had fun with this because the possibilities are endless) ☆ Almost Every Monster Has It's Own Icon Plus Some ☆ OnBossSpawn - сalled when the event starts OnBossKilled- сalled when boss is killed Bot Purge Event OnBotPurgeEventStart - called when event starts OnBotPurgeEventEnd - called when event ends Eradication Event OnEradEventStart - called when event starts OnEradEventEnd - called when event ends Caravan OnCaravanStart - сalled when event starts OnCaravanStop - сalled when event ends Cargo Events Gas Station Event OnGasStationEventStart – called when the event starts OnGasStationEventEnd– called when the event ends Harbor Events Heavy Cargo Ship Event HeavyCargoShipEventStarted - called when event starts HeavyCargoShipEventStopped - called when event ends Heavy Excavator Event HeavyExcavatorEventStarted - called when event starts HeavyExcavatorEventStopped - called when event ends Heavy Oil Rig Event HeavyOilRigEventStarted - called when event starts HeavyOilRigEventStopped - called when event ends Heli Events Junkyard Event OnJunkyardEventStart – called when the event starts OnJunkyardEventEnd – called when the event ends Legendary Beasts BroadcastOnSpawn - called when event starts SendMessageOnDeath - called when Beast is killed Meteor Event OnMeteorShowerStart - called when the event starts OnMeteorsKilled - called when the event ends Missile Silo Events Military Airfield Event OnMilitaryAirfieldEventStarted - called when the event starts OnMilitaryAirfieldEventEnded - called when the event ends Mushroom Event OnMushroomEventStarted - called when the event starts OnMushroomEventEnded - called when the event ends Oil Rig Events HeavyOilRigEventStarted - called when the event starts HeavyOilRigEventStopped - called when the event ends Plane Crash Events CargoPlaneCrashStarted - called when the event starts CargoPlaneCrashCrashed - called when a cargo plane crashes OnEntitySpawned - called when the event starts (Chaoscode.io version) OnEntityKill - called when the plane crashes Power Plant Event OnPowerPlantEventStart – called when the event starts OnPowerPlantEventEnd – called when the event ends Shipwreck Event OnShipwreckStart - called when the event starts OnShipwreckStop - called when the event ends Satellite Dish Event OnSatDishEventStart – called when the event starts OnSatDishEventEnd – called when the event ends Sputnik Event OnSputnikEventStart - called when the event starts OnSputnikEventStop - called when the event ends Space Event OnSpaceEventStop - called when the event starts OnSpaceEventStart - called when the event ends Super Market Event OnSupermarketEventStart - called when the event starts OnSupermarketEventEnd - called when the event ends Train Heist Event OnTrainHeistStarted - called when the event starts OnTrainHeistFinished - called when the event ends Train Yard Events Triangulation Event OnTriangulationStart – called when the event starts OnTriangulationEnd – called when the event ends Tug Boat Pirate Event OnTugboatPiratesStarted - called when the event starts OnTugboatPiratesEnded - called when the event ends Tug Me EventTugStarted - called when the event starts EventTugStopped - called when the event ends Water Event OnWaterEventStart – called when the event starts OnWaterEventEnd – called when the event ends Empty Icon For Custom Use All Icons are 50x50 as per originals Style is kept in original style of the plugin Empty 100x100 icon for Custom Logo placement FOR DROPBOX LINKS MAKE SURE TO CHANGE =0 TO =1$3.97 -
Version 1.0.2
12 downloads
Welcome to my cargo harbor, an alternative to the standard rust harbor, except that my cargo harbor is larger and occupies less island space because I designed it with 80% of its bulk above water. It contains green, blue and red puzzles, which are all independent of each other, so you can visit this monument repeatedly as you progress in the game. This monument is a far more compact version of deep water harbor updated with modern prefabs. NPC’s This monument has built-in NPC’s powered by an included plug-in. If you do not wish to use the built-in bots simply do not install the plug-in and add your own bots at your leisure Trains This monument contains working railway tracks that can be connected to a larger railway. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file, which will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Height Mask, Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord$15.99- 1 review
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- #beach monument
- #harbour
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(and 6 more)
Tagged with:
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Version 1.0.0
19 downloads
This ‘one grid’ map features a really unique landscape and set of custom monuments, while keeping it high performance, containing only ~2900 prefabs. – This map’s main custom monument is Bradley City, containing a blue keycard puzzle, a chinook drop zone point, scientists, and the bradley APC, so players will have to look both ways before crossing the street. This map is constantly supported and updated for the current version of the game with all updates! NOTES – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. HIGHLIGHTED FEATURES – Ring road – Buildable bus stops – Low prefab count (high fps) – Designed to work with the harbor-cargo update – 2 caves in the mountain for players to build in. (1 custom, 1 vanilla) CUSTOM MONUMENTS – Sunken Satelite Dish – Sunken HQM Quarry – loot, scientists, metal & sulfur ores – Bradley City – Blue keycard puzzle, loot, scientists, Bradley APC, recycler, chinook drop zone point – This monument was designed for PVP, with plenty of cover, parkour and custom ziplines. – Bandit Fishing Village – Safe zone, fortune wheel, outpost vending machines, airwolf (minicopter) vendor. VANILLA MONUMENTS – Harbor – Gas station – Ferry Terminal – Lighthouse - added floating junkpiles and rock formations, making it higher & added zipline point towards ferry terminal) – Large Oil Rig – Small Oil Rig – Underwater Lab$21.90 -
Version V1
9 downloads
V1 Map Size: 4250 Welcome to Paradise island! Discover a map where life slows to a leisurely pace and worries melt away amidst Paradise island. Awash with vibrant colors and lush landscape. Beautiful Beach's. Lush thick forests. Players will discover a relaxing paradise that captures the essence of 7 distinct islands. Celebrate the spirit of a "Paradise" with blissful sights and fun-filled custom monuments. This map works well with the new Tug Boat update that facepunch released. V7 6 Guest Rooms (build-able Area) 6 Crew Cabins (build-able Area) Casino Newer style elevators Swimming Pool Roof top helipad Control Room V2 2 Bradley's patrol the ship 1 on main deck 2nd in ships hull Blue card puzzle with fuse and vault in lower hull Tons of scientists 10+ 4 Sam sites V1 11 Guest Rooms (build-able Area) Newer Style Elevators Swimming Pool Top Floor Swimming Pool Lower Floor Control Room V1 No cards required for this monument Regular crates & Military crates & Elite crates Working scrappers with 6 snowmobile & 2 Cranes 50 Scrap per shredding Launch Site Airfield Military Tunnel Train Yard Power Plant Satellite Dish Outpost Bandit Camp Missile Silo Water Treatment Plant Giant Excavator Pit Sewer Branch Ferry Terminal The Dome Abandoned Supermarket x3 Oxum's Gas Station x3 Lighthouse x4 Fishing Village x3 Abandoned Military Base X4 ( MLRS's are blocked and not accessible by players) Arctic Research Base x2 Ice Lake x2 Swamp Harbor x3 Ranch Large Barn After purchasing you are free to edit the map password included. Map may not be resold privately or commercially.$34.99 -
Version 1.1.1
524 downloads
HUD based alert system, no configuration required. The main objective is to broadcast an alert when important server wide events are starting, such as: Bradley event starts Cargo ship event starts Cargo plane (airdrop) event starts Patrol event starts Chinook event starts Oilrig defense Standard hackable crate drop This plugin also exposes an API which allows other plugins to use the same alert system to broadcast messages. [PluginReference] private Plugin OxidationEventAnnouncer; // (...) private void OnMyImportantEvent() { OxidationEventAnnouncer.Call("Broadcast", "My important event has started"); } You can easily change the background color and text color of the announcement. The following snippet will change the background color to #00FF00 and the text color to #F0F0F0. [PluginReference] private Plugin OxidationEventAnnouncer; // (...) private void OnMyImportantEvent() { OxidationEventAnnouncer.Call("Broadcast", "My important event has started", "#00FF00", "#F0F0F0"); }Free