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Found 11 results

  1. badgyver

    Andalusia

    Version 1.0.3

    21 downloads

    Andalusia Custom Map for Rust, containing a wide variety of custom prefabs, terrains and real rivers of Andalusia. - Description: • Andalusia is a map with all the main rivers of Andalusia (Spain). • It contains the terrain, topology and real biome of Andalusia (Spain). • Size: 6000. • Objects: 88779. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Small oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site (Customized, with a monorail surrounding this monument, it also contains: Ziplines, a small store, customized loot, npcs and a tug on which you will find a red card respawn) • Satellite dish (Customized, with attack helicopter respawn, recycler, custom loot, npcs and a small resting place) • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (Customized, contains platforms with cranes, custom loot and npcs. Several zip lines with which you can cross the entire Aerodrome, in addition to a tank that guards this site) • Giant excavation • Outpost • Lighthouse - Prefabs and custom monuments: • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Aircraft carrier, the aircraft carrier has been created especially for the Biplane plugin, you can also use it as a monument, it contains helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Epic Tower Construction Zone for players. • Train tracks scattered all over the map, carefully designed. • City, with collapsed skyscrapers. • Custom Oil plataform, with four oil platforms, two small and two large. (This monument contains an access to the subway, you can reach this monument from the train). • The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). • H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. • Underwater glass dome, the player will be able to build underwater. • A variety of custom sites for the player to build, you can find these sites easily from the map, they are marked with an X mark. • Customized rivers navigable with motorboats. • Access by train to all the Oil Shelf Plaforms. - This map will be updated frequently, new monuments will be added to recreate-simulate Andalusia (Spain).
    $39.90
  2. Version 1.3.0

    127 downloads

    Apocalypse Spain, Map of Spain, contains a great variety of custom prefabs and the real terrain of Spain. - Description: • Apocalypse Spain is a map with all the main rivers of Spain. • It contains the terrain, topology and real biome of Spain. • Size: 4500. • Objects: 47898. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (with Bradley tank) • Giant excavation pit • Outpost • Lighthouse - Prefabs and custom monuments: • The Spanish Zeppelin (puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Event Zone, an area with flat terrain where you can use any plugin to generate events, for example: Raidable Bases, Defendable Bases, Event Manager. There is a great variety of plugins to generate events, use your imagination. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Two aircraft carriers, these aircraft carriers have been created especially for the Biplane plugin, you can also use them as monuments, they contain helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Cumbre Vieja, volcano with puzzle, NPC and loots. • Epic Tower Construction Zone for players. • Meteorite, with resources: iron, sulfur and stone, radiation, NPC and lotts. • Monorails, scattered around the map, monorails and underwater monorails. • Train tracks scattered all over the map, carefully designed. • The great bullshit, a Christmas hero, contains NPCs and boxes with codes. • City (Simulating Madrid), with collapsed skyscrapers, buildings in ruins and emblematic building of Madrid (Realia Tower - The Icon). - This map will be updated frequently, new monuments will be added to recreate-simulate Spain.
    $39.90
  3. Version 1.6.0

    141 downloads

    Features Allows players to deploy ziplines from a distance using a crossbow Allows bidirectional ziplines Allows adjusting zipline movement speed, optionally based on incline Optionally requires cable to deploy ziplines Extensive configuration options to restrict zipline deployment Integrates with Economics and Server Rewards to allow buying the Zipline Tool Integrates with No Escape to prevent deploying ziplines while Raid blocked or Combat blocked Integrates with Remover Tool to provide an alternate way to pick up ziplines How it works To deploy a zipline, a player must first obtain a Zipline Tool and some Zipline Cable. By default, the Zipline Tool is a crossbow with a custom skin, and Zipline Cable is rope with a custom skin. Once acquired, the player must shoot the crossbow where they want to start the zipline, then shoot again where they want to end the zipline (no arrows needed). Once the zipline has been deployed, players can ride it just like the vanilla ziplines, by looking up at the top of the start point and interacting with the "Use Zipline" prompt. Since both the Zipline Tool and Zipline Cable are items, there are many ways you can provide them to players, including via kits, vending machines, and loot tables. The plugin also allows players to purchase them directly with chat commands. Permissions This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>. Admin permissions deployablezipline.protect -- Allows the player to run the zipline protect command to toggle protection for any ziplines they deploy. Protected ziplines do not decay, and can only be picked up by players with this permission. Purchase permissions deployablezipline.buy.tool - Allows buying the Zipline Tool with the zipline buy command. deployablezipline.buy.cable - Allows buying Zipline Cable with the zipline buycable <amount> command. Tool usage permissions Depending on how you have configured the plugin, there will be additional permissions like deployablezipline.profile.<suffix>, one for each profile. The plugin comes with the following profiles by default. Note: Players must have permission to a profile in order to use the Zipline Tool. deployablezipline.profile.balanced 4 ziplines max 100m max zipline length 10 uses per Zipline Tool, but can be repaired Allows up to 45° decline and 15° incline Disallows monuments deployablezipline.profile.fun 6 ziplines max 200m max zipline length Unlimited uses per Zipline Tool Allows up to 45° decline and 45° incline Allows monuments deployablezipline.profile.unrestricted Unlimited ziplines 10000m max zipline length Unlimited uses per Zipline Tool No angle or location restrictions Speed permissions The speed that players move along a deployed zipline can be configured according to the permissions of the player riding the zipline (not the player who deployed it). Each speed profile will have a permission like deployablezipline.speed.<suffix>. You can make as many speed profiles as you want in the configuration. The plugin comes with the following speed profiles by default. deployablezipline.speed.slow 0.25x min uphill speed 0.5x max horizontal speed 0.75x max downhill speed deployablezipline.speed.balanced 0.5x min uphill speed 1x max horizontal speed 1.5x max downhill speed deployablezipline.speed.fast 0.75x min uphill speed 1.5x max horizontal speed 2.25x max downhill speed deployablezipline.speed.ridiculous 5x max speed deployablezipline.speed.ludicrous 10x max speed Commands This plugin provides both chat and console commands using the same syntax. When using a command in chat, prefix it with a forward slash: /. zipline buy -- Purchases a Zipline Tool. Requires the deployablezipline.buy.tool permission. By default, it costs 100 scrap. zipline buycable <amount> -- Purchases Zipline Cable. Requires the deployablezipline.buy.cable permission. By default, it costs 1 scrap. zipline toggle -- Enables or disables bidirectional mode for ziplines you deploy after running this command. Alternatively, you can press MMB (middle mouse button) while wielding a Zipline Tool. To use this command, you must have permission to a Zipline Tool profile that allows bidirectional ziplines. zipline protect -- Enables or disables protection of ziplines you deploy after running this command. Requires the deployablezipline.protect permission. A protected zipline does not decay, and can only be picked up by players who have the deployablezipline.protect permission. Configuration The settings and options can be configured in the DeployableZipline file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. Zipline tool Zipline Tool -- Determines which item is considered the Zipline Tool. This item can also be used to pick up ziplines when Pickup restrictions > Require hammer or zipline tool to pick up zipline is set to true. Players may purchase this tool with the zipline buy command if they have the deployablezipline.buy.tool permission. Item short name -- The short name of the Zipline Tool item. Must be an equippable item. Default: "crossbow". Item skin ID -- The skin ID of the Zipline Tool item. Default: 2793006815. Purchase info Cost -- Determines the cost to purchase the Zipline Tool. Item short name -- The short name of the currency item. Default: "scrap". Item skin ID -- The skin ID of the currency item. Set to 0 to require an unskinned currency item. Default: 0. Amount -- The amount of currency required to purchase the Zipline Tool. Default: 100. Use Economics (true or false) -- Set to true to require Economics currency instead of item currency. Default: false. Use Server Rewards (true or false) -- Set to true to require Server Rewards currency instead of item currency. Default: false. Attachment item short names -- Determines which attachments will be added to the Zipline Tool when purchased. Only applies to weapons that can have attachments. Default: ["weapon.mod.holosight", "weapon.mod.lasersight"]. Zipline cable Zipline Cable -- Determines which item is considered Zipline Cable. Note: You can independently configure the condition loss of the Zipline Tool if you want to consume the tool itself. Item short name -- The short name of the item. Default: "rope". Item skin ID -- The skin ID of the cable item. Default: 2793158547. Cost -- Determines the cost to purchase Zipline Cable. Item short name -- The short name of the currency item. Default: "scrap". Item skin ID -- The skin ID of the currency item. Set to 0 to require an unskinned currency item. Default: 0. Amount -- The amount of currency required to purchase Zipline Cable. Default: 1. Use Economics (true or false) -- Set to true to require Economics currency instead of item currency. Default: false. Use Server Rewards (true or false) -- Set to true to require Server Rewards currency instead of item currency. Default: false. Pickup restrictions Pickup restrictions -- Determines under which circumstances players may pick up ziplines. Require hammer or zipline tool to pick up zipline (true or false) -- Set to true to require the player to be holding a hammer or the Zipline Tool to pick up a zipline. This only applies to ends of the zipline that use the spear item, since the Tesla Coil end already requires a hammer to pick up. Default: true. Allow pickup while building blocked at other end (true or false) -- Set to true to allow players to pick up a zipline from one end, while they are building blocked at the other end of the zipline. Default: true. Note: Regardless of this option, players may not pick up a zipline from an end where they are building blocked. Effects Effects -- Determines the effects that are played when using the Zipline Tool, or when trying to pick up a zipline. Tool impact (player only) -- Plays when the player hits a surface with the Zipline Tool. Only the Zipline Tool wielder will witness the effect. This provides feedback to the player so they can see where they hit. Tool failed (player only) -- Plays when the player tries to use the Zipline Tool but experiences an error. Only the Zipline Tool wielder will witness the effect. The wielder may experience an error for many reasons, such as being Building Blocked, or due to having insufficient Zipline Cable. Tool used -- Plays when the player successfully places either end of zipline using the Zipline Tool. Other players will witness the effect. Deploy succeeded -- Plays when the player successfully deploys a zipline using the Zipline Tool. Plays on both ends of the zipline. Other players will witness the effect. Pickup failed (player only) -- Plays when the player fails to pick up a zipline due to being Building Blocked. Only the Zipline Tool wielder will witness the effect. Zipline Tool permission profiles Zipline Tool permission profiles - Zipline Tool profiles allow you to define complex rulesets depending on a user's Oxide permissions. You may define unlimited profiles, but at most one will be assigned to each player. Profiles toward the end of the list have highest priority. Permission suffix -- Determines the permission that you must grant to assign the profile to a player or group. For example, set this to "fun" to produce the permission deployablezipline.profile.fun. Allow tool while building blocked (true or false) -- Determines whether the player may use the Zipline Tool while they are standing in a location where they are Building Blocked. Allow bidirectional ziplines (true or false) -- Determines whether the player is allowed to place bidirectional ziplines. A bidirectional zipline can be mounted from either end. The player can press MMB (Mouse3) to enable/disable bidirectional mode. Zipline min length -- Determines the minimum zipline length that the player can deploy. Zipline max length -- Determines the maximum zipline length that the player can deploy. Zipline max decline angle -- Determines the maximum downward angle of ziplines that the player can deploy. Set to 90.0 to allow the player to deploy ziplines that go straight downward. Set to 0 to only allow ziplines to go across or upward. Zipline max incline angle -- Determines the maximum upward angle of ziplines that the player can deploy. Set to 90.0 to allow the player to deploy ziplines that go straight upward. Set to 0 to only allow ziplines to go across or downward. Zipline max elevation increase -- Determines the maximum delta between the zipline start position and end position. Set to 0 to only allow ziplines to go across or downward. Tool condition loss percent per zipline deployed -- Determines how much condition the Zipline Tool will lose when the player deploys a zipline. Set to 0 to allow unlimited uses. Set to 100 to allow only one use per Zipline Tool. The Zipline Tool will be destroyed when reaching 0 condition. Tool cooldown seconds -- Determines how long the player must wait after deploying a zipline with the Zipline Tool before they can deploy another one. Max ziplines at once -- Determines the maximum number of ziplines that the player may have in the map at once. Cable cost -- Determines how much Zipline Cable will be consumed when deploying a zipline. Cost per meter -- Determines how much Zipline Cable is required per meter. Set to 0 to not require any Zipline Cable. Set to a fraction such as 0.5 to allow each unit of Cable to cover multiple meters. Refund amount per meter on pickup -- Determines how much Zipline Cable is refunded when the player's ziplines are picked up. Set this to the same value as Cost per meter to allow players to recover all their Zipline Cable when picking up a zipline. Set to less than Cost per meter to effectively impose a penalty by refunding less than what was spent. Start point ruleset -- Determines the locations at which the player can place a zipline start point. Allow while building blocked (true or false) -- Determines whether the player can remotely place this end of the zipline at a location where they are Building Blocked, regardless of whether they are standing in a Building Blocked location. Min height above terrain -- Determines how close to terrain the player can deploy this end of the zipline. Set to 0 to allow placing a zipline at terrain level. Max deploy distance -- Determines the maximum distance away from the player that they can place this end of the zipline. Allowed layers -- (Advanced) Determines the Rust object layers to which the player can attach this end of the zipline. The player will not be able to attach a zipline to objects on other layers. Allowed values: Default, TransparentFX, Ignore_Raycast, Reserved1, Water, UI, Reserved2, Reserved3, Deployed, Ragdoll, Invisible, AI, Player_Movement, Vehicle_Detailed, Game_Trace, Vehicle_World, World, Player_Server, Trigger, Player_Model_Rendering, Physics_Projectile, Construction, Construction_Socket, Terrain, Transparent, Clutter, Debris, Vehicle_Large, Prevent_Movement, Prevent_Building, Tree, Unused2. Disallowed topology -- (Advanced) Determines the types of Terrain Topology to which the player cannot attach this end of the zipline. Set to [] to allow all types of Terrain Topology. Allowed values: Field, Cliff, Summit, Beachside, Beach, Forest, Forestside, Ocean, Oceanside, Decor, Monument, Road, Roadside, Swamp, River, Riverside, Lake, Lakeside, Offshore, Rail, Railside, Building, Cliffside, Mountain, Clutter, Alt, Tier0, Tier1, Tier2, Mainland, Hilltop. End point ruleset -- Determines the locations at which the player can place the zipline end point. Same options as Start point ruleset. Zipline decay settings -- Determines how quickly deployed ziplines decay while outside of Tool Cupboard range. Note: Only one end of the zipline must be within Tool Cupboard range to protect it from decay. Also, instead of taking damage, the zipline will simply disappear when the decay time has elapsed. Enabled (true or false) -- Determines whether decay is enabled. Default: true. Decay minutes -- Determines how long a zipline is protected from decay after being deployed, or after nearby Tool Cupboards are removed. Default: 60. No Escape integration -- Determines whether the player can use the Zipline Tool while Raid Blocked or Combat Blocked, as determined by the No Escape plugin. Allow tool while raid blocked (true or false) -- Set to false to prevent the player from using the Zipline Tool while they are Raid Blocked. Allow tool while combat blocked (true or false) -- Set to false to prevent the player from using the Zipline Tool while they are Combat Blocked. Speed permission profiles Speed permission profiles -- Speed profiles allow you to configure how quickly players move along ziplines, depending on the Oxide permissions of the player riding it. You may define unlimited speed profiles, but at most one will be assigned to each player. Speed profiles toward the end of the list have highest priority. Permission suffix -- Determines the permission that you must grant to assign the speed profile to a player or group. For example, set this to "balanced" to produce the permission deployablezipline.speed.balanced. Move speed -- Determines the max speed that applies when the player is not holding the forward key. Bonus move speed -- Determines the additional max speed that applies when the player is holding the forward key. This value is added on top of Move speed to determine the total max speed. Acceleration time (seconds) -- Determines how many seconds it will take the player to reach max speed after mounting the zipline. Downhill speed bonus -- Determines how much to increase speed while going downhill. Percent increase per angle degree -- Example: While this is set to 1.0, going downhill at a 45° angle will increase max speed to 145%. Max speed percent -- Example: while Percent increase per angle degree is set to 1.0, and while this is set to 130.0, going downhill at a 45° angle would increase speed to only 130% instead of to 145%. Uphill speed penalty -- Determines how much to decrease speed while going uphill. Percent decrease per angle degree -- Example: While this is set to 1.0, going uphill at a 45° angle will decrease max speed to 55%. Min speed percent -- Example: While Percent decrease per angle degree is set to 1.0, and while this is set to 70.0, going uphill at a 45° angle would decrease speed to only 70% instead of 55%. Localization The default messages are in the DeployableZipline file under the lang/en directory. To add support for another language, create a new language folder (e.g. de for German) if not already created, copy the default language file to the new folder and then customize the messages.
    $9.99
  4. Version 1.0.0

    73 downloads

    Air island with zipline to build a base Prefabs ~460
    $3.99
  5. Version 1.0.0

    7 downloads

    Emblematic towers of Madrid, Spain. Two leaning towers. this rust reanimation monument is not enterable but on the roof there are x2 hack able crates.
    $6.00
  6. Version 1.0.0

    2 downloads

    This roundabout with a watch tower is perfect when you want to connect more roads, or if you just need a good looking zipline point. This prefab contains: 2 Zipline points - 1 launch and 1 dismount point Cables hanging from helipad works as a ladder - see screenshot included masks: height, splat, biome, topology, alpha total entities: 70
    $4.99
  7. Adem

    Pocket Zipline

    Version 1.1.4

    791 downloads

    Allow players to place ziplines! The plugin will add various types of ziplines to your server, for each of which you can adjust the speed, the maximum distance between points, the color of the cable and even the ability to go up! Just install two fasteners and they are automatically connected by a cable. To start moving, look at the rack and press E. f there is an obstacle on the way, the player will fall. The cable can be of various colors: red, black, blue, yellow or green! You can configure the spawn of different presets of ziplines in different crates or add items from the config to your server store! Permissions pocketzipline.give - allows you to give a zipline to yourself and other players Chat commands /givezipline <ZiplinePresetName> <amount> - give a zipline to yourself. Console commands givezipline <ZiplinePresetName> <amount> - give a zipline to yourself; givezipline <ZiplinePresetName> <amount> <userId> - give a zipline to player (Suitable for RCON); Config en - example of plugin configuration in English ru - example of plugin configuration in Russian
    $14.99
  8. Gruber

    Eagle Flight

    Version 1.1.2

    50 downloads

    An unusual map with a lot of movement on it on ziplines. Size: 2500к Prefab Count: ~14к How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx Description An unusual map with a lot of movement on it on ziplines. Most monuments are reduced in size and take up less space on the map. I made this map in a non-standard size of 2500, perfect for servers with not very large online. Feel like a bird and fly over almost the entire map. Size: 2500к Prefab Count: ~14к Custom Monument: Small Launch Site Small Power Plant Small Airfield Small Water Treatment Verf Station Station Gas Station Zaybkino Station Green Station Food Market Outpost (Combined with a Bandit Camp and a Ranch) Monument Facepunch Junkyard Harbor Sewer Branch Arctic Base The Dome Fishing Village Quarry Lighthouse Oil Rig Underwater Lab Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit This map is constantly supported and updated for the current version of the game with all updates!
    $24.90
  9. Version 1.3.6

    168 downloads

    Atmospheric map in a ruined style with skyscrapers. WARNING! There are a large number of objects on the map that remain visible for a long distance. For a higher and more stable FPS, I advise you not to include a drawing range above 1000. Size: 4000к Prefab Count: ~65к Description So the new year 2022 has come, and I present to your attention a well-designed map this year. This time I suggest you dive into the near future, unfortunately this future is not as bright as we would like. A global catastrophe has occurred and the world we knew is mired in the elements, and looters and nomads dominate the remains of the ruins. The central place of the map consists of 2 dilapidated cities, they store a lot of danger and loot, so the central city has a Lake with fresh water. On this map, I have added the opportunity for your players to build directly in some skyscrapers and their roofs, which are the easiest to reach by flying machines. You can also find many other locations on the maps. Monorails are installed all over the map, which will allow you to drive around the entire circumference of the map and even call in Detroit itself. I am sure that you will like the map and will bring a lot of fun, good luck nomads! I also express my gratitude to Xacku for creating some monuments. How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Custom monuments: - Detroit City (Large City) - Destroyed area (Large City) - Mountain Complex - Large Ice Cave - Death Train - Large abandoned tunnels - Car Dealership - Deadly Maze - Desert Base - Lost City - Water City - Johnny’s Diner - Old Market - Car Service - Lake Michigan - Dam - Station - Monorails and railway tracks - Many islands, for those who like to live far from the mainland Monuments from Facepunch: Launch Site Nuclear Missile Silo Outpost Junkyard Water Treatment Plant Train Yard Airfield Military Tunnel Harbor Bandit Camp Sewer Branch Lighthouse Fishing Village Giants Excavator Ranch The Dome Satellite Dish Roadsite Monument Underground Tunnels Arctic Research Base Zipline Underwater Lab Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit This map is constantly supported and updated for the current version of the game with all updates!
    $39.90
  10. Version 1.0.3

    20 downloads

    A great pack of 4 mini maps for your server for each wipe. Combined outpost, small monuments, ziplines and much more. This maps is constantly supported and updated for the current version of the game with all updates! Features: Minimap 1 Prefab Count: ~4621 prefabs Size: 1000к Custom Monument: Combined Outpost Small TrainYard Small Harbor Garage Convoy Custom Points Zipline Facepunch Monument: Fishing Village Underwater lab Oilrig Big Oilrig Small Lighthouse Sulfur Quarry Underground Tunnel Minimap 2 Prefab Count: ~4429 prefabs Size: 1000к Custom Monument: Combined Outpost Small PowerPlant Small Harbor Custom Points Zipline Facepunch Monument: Fishing Village Underwater lab Arctic Research Base Oilrig Big Oilrig Small Lighthouse HQM Quarry Underground Tunnel Minimap 3 Prefab Count: ~3722 prefabs Size: 1000к Custom Monument: Combined Outpost Small Water Treatment Small Harbor Custom Points Zipline Facepunch Monument: Fishing Village Underwater lab Supermarket Oilrig Big Oilrig Small Lighthouse Sulfure Quarry Underground Tunnel Minimap 4 Prefab Count: ~4241 prefabs Size: 1000к Custom Monument: Combined Outpost Small Airfield Small Harbor Custom Points Zipline Facepunch Monument: Fishing Village Underwater lab Warehouse The Dome Oilrig Big Oilrig Small Lighthouse Underground Tunnel Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit Discord Server: https://discord.gg/UpUXuxs4Vx
    $59.90
  11. Version 1.0.1

    16 downloads

    In the climbing park there is the possibility to test your own ability to jump. there are 9 obstacles. the jump distance can be compared to the distances in a cave, where you have to jump over the bars. but you also have to climb a net, or walk along a small path. at the end there is the zipline, that brings you back to the ground. if you fall, you will fall in a lake. on the ground are a few more attractions. there is a shooting range, a swing boat and can throwing. have fun with the arena. Prefabs: 396 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g
    $5.94
1.1m

Downloads

Total number of downloads.

5.6k

Customers

Total customers served.

80.8k

Files Sold

Total number of files sold.

1.6m

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Total payments processed.

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