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About Me

  1. Version 61 150822

    7 downloads

    Broken Wind is a medium sized monument with a huge lightbulb on its roof, its the control centre for the wind farm - or is it, what are the scientist up to in those walled offices. You will find a few scientists protect this facility on two floors connected by a lift. Plenty of loot in a confined space is hard to get to, you have carded doors, timed doors, hidden escape routes and the easy way out for those who cannot figure out its secrets.
    $9.95
  2. Version 61 160822

    16 downloads

    This radio telescope is loosely based on the Arecibo telescope in Puerto Rico. Recently shut down for good, you can have this one live on in Rust. Guarded by a full complement of Bandit Guards, they protect excellent loot in the center of the dish. You can also make your way to the platform above its center. The only way is to walk the tight ropes suspending it or fly, don't fall.
    $5.95
  3. Version 1.0.0

    6 downloads

    Presenting the Marisland, with the shape of happiness. You will find something to explore on Marisland's custom-shaped map, which features plenty of custom monuments, prefabs, and more! You can find plenty of PVE zones that can easily be transformed in to PVP if you wish. Not to forget that the map comes with an arena ready to be customised or used as it is with your plugins. Size: 4200 Can be edited: YES Password Protected: YES Monuments: 1 Large Oil Rig 1 Small Oil Rigs 2 Underwater labs 1 Harbors 1 Large Fishing Villages 3 Fishing Villages 1 Launch Site 1 The Dome 1 HQM Quarry 1 Arctic Research Base 1 Junk Yard 2 Caves 1 Ranch 1 Bandit Camp 1 Power Plant 1 Giant Excavator Pit 1 Lighthouse Custom prefabs and monuments: *Hotel compatible with Hotel plugin, for more info you can search for it in monuments here on this website. Has lobby floor with 10 NPCvendingmachines, poker tables, slot machines, arcade machines, tables/chairs, phone and radio. Has 3 floors with 8 rooms in each floor. Recycler on each floor. Can interact with everything in the rooms. Roof with helipad. Also has working CCTV on each floor. *Town compatible with Hotel plugin, for more info you can search for it in prefabs here on this website. The town has 18 houses. Each house comes with a nice yard where you can build on, you can build inside the house aswell. Also all the houses come with several prefabs like lights, bed, tables, etc. All the huses have a helipad on top. You can only build inside the house and in the yard, everything else is blocked, makes it perfect for roleplay, pve or even pvp. *Shop with 3 NPCvendingmachines and a secound floor for admins where they can place beds, crates etc. *Police Station with safe zone and 4 NPCvendingmachines, jail on the underground floor. For more info you can search for it in prefabs here on this website. *Underwater Bases with elevator, for more info you can search for it in prefabs here on this website. *Glaciar buildable bases. *Custom bridge between main island and right one. *Arena for the usuall pvp. Zip lines bewtween the main island and the small ones.
    $39.99
  4. Version 1.0.7

    14 downloads

    Awsome Spain Map, with plenty of monuments and custom prefabs and monuments! Size: 5000 Map can be edited: Yes. Monuments: 1 Large Oil Rig 2 Small Oil Rigs 5 Underwater labs 2 Harbors 2 Large Fishing Villages 2 Fishing Villages 1 Launch Site 1 Satellite Dish 1 The Dome 1 HQM Quarry 1 Stone Quarry 1 Sulfur Quarry 1 Arctic Research Base 1 Sewer Branch 1 Train Yard 1 Junk Yard 2 Abandoned Military Bases 1 Military Tunnel 3 Caves 2 Large Barns 1 Ranch 1 Bandit Camp 1 Power Plant 1 Swamp 1 Airfield (with Bradley tank) 1 Giant Excavator Pit 1 Outpost 1 Lighthouse Custom prefabs and monuments: Hotel compatible with Hotel plugin, for more info you can search for it in monuments here on this website. Has lobby floor with 10 NPCvendingmachines, poker tables, slot machines, arcade machines, tables/chairs, phone and radio. Has 3 floors with 8 rooms in each floor. Recycler on each floor. Can interact with everything in the rooms. Roof with helipad. Also has working CCTV on each floor. Town compatible with Hotel plugin, for more info you can search for it in prefabs here on this website. The town has 18 houses. Each house comes with a nice yard where you can build on, you can build inside the house aswell. Also all the houses come with several prefabs like lights, bed, tables, etc. All the huses have a helipad on top. You can only build inside the house and in the yard, everything else is blocked, makes it perfect for roleplay, pve or even pvp. Shop with 3 NPCvendingmachines and a secound floor for admins where they can place beds, crates etc. Underwater Bases with elevator, for more info you can search for it in prefabs here on this website. Mainland and glaciar buildable bases. Floating islands (futuristic and simple design) Underwater bridge connecting mainland with Mallorca island. Arena for the usuall pvp. 1 extra APC patrol path at the Airfield monument. You will need RustEdit plugin in order to spawn the secound Bradley (BradleyAPC Spawned at :(-1760.0, 44.9, 1198.8)) ***Added Ziplines ***Added Surface Trains.
    $39.99
  5. Version 1.2.2

    196 downloads

    Welcome to The Divide. In this map you'll find 2 separate continents both full with the usual monuments and tons to explore, you'll also find the Aquadome, water build domes, Twits nightclub, and a couple others. map is 4700 in size. ***Quick note on the video link the aquadome has changed and no longer has the elevator*** ***Prefabs Sold Seperately***
    $10.00
  6. Steenamaroo

    NPCKits

    Version 1.1.4

    2,747 downloads

    Give kits to all Rust npcs by location/type. Also mods weapon drop and condition. General information. Give custom Kits to all default Rust npc types, and control what, if anything, becomes lootable when the npc is killed. Also has control for dropping weapon on death, weapon condition, and magazine contents. Note : Please make sure that the weapons you're giving to the npcs are suitable. Oilrig npcs, in particular, seem to become stupid with certain weapons. Optional dependencies. Kits. Configuration. NPC types. Military Tunnel Junkpile Scientist Mounted Scientist (CH47) Compound Scientist BanditTown ScareCrow CargoShip HeavyScientists Excavator OilRig Airfield(new) Trainyard(new) MissionProviders (fishing/stables/bandit) Boat Shopkeeper Bandit Shopkeeper Desert Scientist (roamtethered) Options per type: "enabled": false, "Kits": [], "Health": 100, "Weapon_Drop_Percent": 100, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Dropped_Weapon_Has_Ammo_Percent_Chance": 100, "Wipe_Default_Weapons", Removes default spawn weapons from npcs. "Wipe_Default_Clothing", Removes default spawn attire from npcs. "Wipe_Main_Inventory_Percent": 100, - Remove from corpse anything placed in main by Kits plugin "Wipe_Clothing_Percent": 100, - Remove from corpse anything placed in clothing by Kits plugin "Wipe_Belt_Percent": 100, - Remove from corpse anything placed in belt by Kits plugin "Default_Rust_Loot_Percent": 100 - Remove from corpse default loot given by Rust Note : Kits follows the same format as BotSpawn kits. If multiple are listed, one is chosen at random each time. "Kits":["Kit One"] "Kits":["Kit One", "Kit Two", "Kit Three"] API: Object hook OnNpcKits(ulong) is provided. Return non null to prevent this plugin from giving kits to your spawned npcs.
    Free
  7. Version 1.0.1

    2 downloads

    Meet the Monster Tower, the result of watching the film The Lord of the Rings - The Two Towers, while I was drinking a can of Monster Energy. This monument has several options to use: • You can use this tower for the Chopper Survival plugin (Event Manager). • You can use it like a monument, it contains both NPC respawn and Loot. • You can also use it like a Public Tower so players can defend themselves against the Attack Helicopter. - The Monster Tower consists of five floors with a lift, plus two hidden floors with an extra difficulty (NPC). - You can access these hidden floors via an invisible staircase containing green rings.
    $11.95
  8. Version 2.1.0

    60 downloads

    Custom Gather is a simple, yet powerful, gather-rate modification plugin. What this plugin offers that other gather rate plugins don't: Up to two additional gather rates based on oxide permission groups Example: Have a global 2x gather rate, but have a VIPs gather at 4x, and Elite VIPs gather at 8x. Modify Fishing Gather Rate Gather rate modifier includes grubs/worms picked from plants Configuration "Global On/Off Switches. Only set these to false if you use a separate plugin to control specific gather rates.": { "Modify rates for items picked off the ground (ex: server-spawned plants, tree stumps, small ore nodes)": true, "Modify rates for items grown in planters": true, "Modify rates for fishing": true, "Modify rates for quarries and pump jacks": true, "Modify rates for the Giant Excavator": true, "Modify rates for Dispensers (ex: ore nodes, trees, animal corpses)": true, "Modify rates for Resource Train Wagons": true }, "Default Group Settings": { // Multipliers for everyone on the server "Gather Rate": 1, "Fishing Modifier": 1, "Quarry & Pump Jack Rate (including public ones)": 1, "Excavator Rate": 1, "Resource Train Wagons": 1 }, "First Permission Group Settings": { // Multipliers for first permission group "Group Name": "perm1", // Name of first oxide permission group "Gather Rate": 1, "Fishing Modifier": 1, "Personal Quarry & Pump Jack Rate": 1 }, "Second Permission Group Settings": { // Multipliers for second permission group "Group Name": "perm2", // Name of second oxide permission group "Gather Rate": 1, "Fishing Modifier": 1, "Personal Quarry & Pump Jack Rate": 1 }, "Blacklists (items to gather at vanilla rates)": { "Harvested Items": [], // Items harvested with tools: stone, sulfur, wood, meat, leather, etc "Pickup Items": [], // Items picked up from ground: mushroom, hemp, wood stumps, etc "Planter Box Plants": [], // Plants/Clones harvested from planters "Fishing": [], // Fish that can be caught from Fishing "Quarries & Pumpjacks": [], // stones, sulfur.ore, metal.ore, hq.metal.ore, crude.oil "Excavator": [], // stones, sulfur.ore, metal.ore, hq.metal.ore "Train Resource Wagons": [] // sulfur.ore, metal.fragments, lowgradefuel, charcoal } Blacklists Blacklisted items need to be entered in with their short names. Use this reference to find any item's short name. Insert items by their short names inside quotations and separated by commas. See the example JSON below for more info. Example JSON Here is an example of a JSON configured for a 2x server, with VIPs gathering at 3x and Elite VIPs gathering at 4x. Blacklisted items include wolf skulls and human skulls. Quarries, both personal and public, will only give 1x stone. Pump jacks, both personal and public, will only give 1x crude oil. Excavator will still give 2x stone, however, since nothing is listed in it's blacklist. "Default Group Settings": { "Gather Rate": 2, "Fishing Modifier": 2, "Quarry & Pump Jack Rate (including public ones)": 2, "Excavator Rate": 2 }, "First Permission Group Settings": { "Group Name": "vip", "Gather Rate": 3, "Fishing Modifier": 3, "Personal Quarry & Pump Jack Rate": 3 }, "Second Permission Group Settings": { "Group Name": "elite", "Gather Rate": 4, "Fishing Modifier": 4, "Personal Quarry & Pump Jack Rate": 4 }, "Blacklists (items to gather at vanilla rates)": { "Harvested Items": [ "skull.wolf", "skull.human" ], "Pickup Items": [], "Planter Box Plants": [], "Fishing": [], "Quarries & Pumpjacks": [ "stones", "crude.oil" ], "Excavator": [] }
    $5.00
  9. David

    Custom Buttons

    Version 2.0.5

    711 downloads

    Create your own UI buttons for your rust server! Plugin comes with built ingame editor which makes creating proccess so much easier! • Features - Create as many buttons as you want. - Attach Images or Text to buttons. - Set chat commands to each button. - UI Editor ingame - Toggle hide function to create small gui menu. • Commands • Permissions • Config Example • Cui Data Example Special thanks to @SinKohhfor contributing and testing plugin before release.
    $7.50
  10. jtedal

    Calibre

    Version 1.0.3

    20 downloads

    An excellent user map of small size with a large number of monuments and non-standard improvements. The history of the map creation is timed to coincide with the August update of the Rust game when the developers presented us with a new addition for the standard "Coaling Towers" monuments. Attention: At the moment, the map can only be downloaded on the Staging server as it is intended for the August update of the game How can I view the map? You can do this on our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator," and without any difficulties, you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx For which plugins do I provide configuration files? Defendable Bases (Coming soon...) BetterNpc Description Size: 3700к Prefab Count: ~36к Custom monuments: Logistics Center Oil Refinery Red Brick White Brick Verf (Additional structure for the standard Harbor monument) Underground Cannabis Plantation Hunting Pit Hunters Estate Wind Valley Coaling Towers Wayside monuments (Food Shop, Warehouse, and Car Service) Super Fishing (Based on the standard monument, Recyclers, a drone station, and a place to buy a mini copter were added, as well as a small loot) Breakable Outpost merged with Bandit Camp and Stable + Car Lift. Standard monuments: Launch Site Train Yard Power Plant (+ custom Coaling Tower) Excavator (+ custom Coaling Tower) Harbor (+ custom Coaling Tower) Military Base Military Tunnel Arctic Base Junkyard Sphere Lighthouse Satellite Dish Stables Oil Rigs Underwater Labs Check out more of my work here!
    $34.99
  11. Version 1.0.0

    6 downloads

    Lobby This lobby will perfectly embellish your combat server Product Features 8300 Prefabs for this build It includes 8 sections, each section has 5 portals Total number of portals - 40 Check out more of my work here!
    $24.99
  12. Version 1.3.2

    543 downloads

    This plugin adds a large variety of ingredients, recipes and effects into your server. Ingredients can be found from hitting nodes, to cutting to trees to picking hemp, corn, pumpkins and potatoes. These ingredients have their own skins and names, and are part of the many recipes included with this plugin. You can also add your own ingredients and create your own recipes via the config, assigning any of the 37 different BuffTypes, along with the desired duration. Plugin creators can also create their own effects and hook them in using the "Hook" buff. There are over 91 recipes that come with the default configuration. Each recipe has a list of up to 10 different ingredients, and will provide one of 46 unique buffs for a configurable duration. Recipes can be easily added via the config. The only requirements for this is a unique skin ID and image link. The above video showcases how recipes can be easily added to your configuration. The plugin comes with over 90 unique ingredients, and also includes some of the default items in rust. Ingredients can be easily added to the configuration (see the above video). All non-default ingredients can be found from 33 different sources including cutting trees, mining nodes, collecting hemp etc. Each sources drop rate can be customized to suit your server, and the sources for ingredients can be changed incredible easily by simply adjusting a number in the config file. There are 33 unique sources that ingredients can be obtained from from cutting trees to collecting pumpkins. The chances for each ingredient drop are based on the interaction with that source. For example, picking a pumpkin offers 1 chance, as it is 1 interaction to pick a pumpking, while cutting a tree may be 10-20 chances (depending on the tool), as it takes a number of hits to fall a tree. When a roll is successful, it then rolls through each item type and selects the item based on that items "dropWeight", allowing you to make ingredients more or less common than others on the same drop table. The Farmers Market is an in-built market that allows players to buy and sell ingredients for scrap, server rewards or economics. By default, the markets stocks will start at 0, and will only increase as players sell their unwanted ingredients to it. It can be configured to allow all items, or only custom items to be bought and sold through it, and also allows for a maximum stock to be set (default 100), meaing that it cannot have more than 100 of an item type. The buy/sell values for each ingredient can be adjusted in the config file (default $10 buy, $5 sell). Starting quantities can also be set if you do not want the market to start at 0. The market can be accessed by typing in /market (if config is enabled) or by speaking to an NPC that matches the market name (default: farmers market). Command: recipemenu Action: Opens the recipe menu from anywhere. Beware this won't close the menu button. Permission: cooking.recipemenu.chat Command: market Action: Opens the market menu Permission: cooking.market.command Command: clearrecipebags Action: Removes all of the data for the ingredient bags. Permission: cooking.admin Command: givemeal Parameters: <meal name> Action: Spawns the desired meal for the player. Example: /givemeal chicken dinner Permission: cooking.admin Command: giveingredient Parameters: <ingredient name> <optional: quantity> Action: Spawns the desired ingredient for the player. Example: /giveingredient black pepper 20 Permission: cooking.admin Command: resetmarket Action: Resets the market quantities to the values in the config. Permission: cooking.admin Command: toggledrops Action: Toggles ingredient drops while gathering Permission: none Command: setmarketquantity Parameters: <ingredient name> <optional: quantity> Action: Sets the available units of the ingredient available on the market to the desired amount. Example: /setmarketquantityblack pepper 20 Permission: cooking.admin Command: updaterecipes Action: Adds recipes from the default config, that don't exist in the users config. This is useful for server owners that bought the plugin earlier and have not adjusted their config in a few releases. Permission: cooking.admin Command: ibag Action: Allows the player to open up their ingredient bag without the item. Puts items directly into the players ingredient bag when collected without the item. Permission: cooking.chat.bag Command: cturbo Action: Toggles the boats turbo when the BoatTurbo buff is active. Permission: none Command: addmarketnpc Action: Spawns an NPC that can be used to access the market Permission: cooking.admin Command: listmarketnpc Action: Sends a list of market npcs and userids to the user. Permission: cooking.admin Command: removemarketnpc Parameters: Optional: userid Action: Deletes the market npc that the player is looking at, or the userid parameter. Permission: cooking.admin Command: togglenotifications Action: Toggles the notifications for drops on/off. Permission: none Command: mealinfo Action: Searches the players inventory and brings up pictures/buttons of found meals that the player can click on to see the details of each meal. Permission: none cooking.admin - required for admin commands. cooking.free - ability to make meals without ingredients. cooking.instant - cooking is instant. cooking.use - required for users to be able to cook meals. cooking.recipemenu.chat - required for using the /recipemenu command cooking.market.command - required to use the chat command to open the farmers market. cooking.chat.bag - required to use the chat command to open the ingredient bag. cooking.gather - required for players to receive ingredient drops. 0: Healshare - Anytime the consumer receives health, anyone within BuffModifier meters receives the same amount of health (Default: 5.0m). 1: HealthOverload - The consumer receives BuffModifier additional health. This allows their health to exceed 100, and will automatically be reduced to 100 health after the duration (Default: 50.0). 2: FoodShare - Anytime the consumer has their calories increased, everyone within BuffModifier meters will also have their calories increased by the same amount for the duration (Default: 20.0m). 3: FoodOverload - Will increase the calorie cap of the consumer to the BuffModifier value for configured hours (Default: 1000 calories. Default 2 hours). 4: Comfort - The consumer will have 100% comfort for the duration. 5: WaterBreathing - The consumer will be able to breath underwater for the duration. 6: FireResist - All fire damage the consumer takes is reduced to 0 for the duration. 7: ColdResist - All cold damage the consumer takes is reduced to 0 for the duration. 8: ExplosionResist - All explosion damage the consumer takes is reduced by BuffModifier% for the duration (Default: 50.0%). 9: AnimalResist - All damage done to the consumer from animals and murderes/scarecrows is reduced to BuffModifier for the duration (Default: 0.25x). 10: MeleeResist - All damage done to the consumer from melee weapons is reduced to BuffModifier for the duration (Default: 0.25x). 11: WoundedResist - When the consumer enters the wounded state for the duration of effect, they are brought back to their feet and receive x health and have all effects removed. This removes the meal effect. 12: Spectre - All turrets and base defences (including sam sites) will not target the consumer for the duration. 13: Madness - Anytime the consumer speaks over voice, their voice is muted and is replaced with horrible screaming for the duration. 14: Wealth - Whenever the consumer breaks a barrel, they are rewarded with economic dollars (equal to the BuffModifier value) for the duration (Default: 1.0). 15: AntiBradleyRadar - The consumer cannot be targeted by bradley tank for the duration. 16: Ingredient - This is simply an ingredient and has no effect. 17: Hook - This is required to trigger a custom hook when a meal is consumed. 18: BarrelSmasher - The consumer instantly destroys barrels when damage is done, regardless of the damage amount, for the duration. 19: CraftingRefund - The consumer has a BuffModifier percentage chance to be fully refunded for their crafting components when crafting an item for the duration (Default: 10.0%). 20: PassiveRegen - The consumer will receive x health every y seconds forthe duration. x is equal to the BuffModifier field and can be recipe specific (Default: 5). 21: HorseStats - When moved into a horses inventory, it will speed the horse up by x for the duration. Does not consume a meal slot. X is equal to the BuffModifier field (Default: 15). 22: Invisible - The consumer enters Vanish mode when consumed for BuffModifier seconds. Requires the Vanish plugin (Default: 5). 23: NoFallDamage - The consumer will not take fall damage for the duration. 24: NoConditionLoss - The consumer will not lose any condition on their active weapon for the duration. 25: IngredientChance - The consumer will have better luck finding ingredients from all sources for the duration. 26: UngradeRefund - The consumer has BuffModifier percentage chance to be refunded the upgrade costs when upgrading a building block (Default: 10%). 27: ResearchRefund - the consumer has BuffModifier percentage chance to be refunded the scrap costs when researching an item on the research table (Default: 10%). 28: NightVision - the consumer will have nightvision enabled for the duration. Requires the NightVision plugin. 29: RolePlay - Inherrits the calorie/hydration modifiers from the base food used. Offers no other buff. Useful for role players. 30: AntiHeliRadar - Makes the consumer invisible to heli's minigun. 31: FishingLuck - Increases the chance of obtaining a casket while fishing by the BuffModifier value (Default: 2.0x) (Requires the FishingTreasure plugin). 32: MiningYield - Increases the amount of resources obtained while mining by the BuffModifier value (Default: 2.0x). 33: WoodcuttingYield - Increases the amount of resources obtained while woodcutting by the BuffModifier value (Default: 2.0x). 34: FarmingYield - Increases the amount of resources obtained while collecting player grown produce (Default: 1.5x). 35: ComponentLuck - Adds a chance (based on BuffModifier) for an additional loot slot to be added, containing a random component (Default: 5%). 36: ElectronicsLuck - Adds a chance (based on BuffModifier) for an additional loot slot to be added, containing a random electric component/item (Default: 3%). 37: DoubleJump - Uses the DoubleJump plugin to give the consumer double jump (Requires the double jump plugin). 38: BoatTurbo - Adjusts the speed of the mounted boat when the /cturbo command is toggled. 39: Permission - Will add the player to the specified permission groups and remove them when the buff ends. 40: NoBleed - Prevents the player from bleeding. 41: RadiationResist - Prevents the player from accumulating radiation. 42: MaxRepair - Resets the items max condition when it is repaired while afftected by this buff. 43: Heal - Instantly heals the user for the value. 44: SmeltOnMine - Instantly smelts sulfur and metal ore while mining. 45: LootPickup - Automatically loots a barrel that the consumer has broken. 46: Reviver - when the reviver brings a player out of the wounded state, the player is given hp equal to the modifier. 0: NodeAll - Stone, Metal and Sulfur nodes. 1: TreeAll - All trees. 2: TreeArid - Trees in desert biomes. 3: Hemp - All hemp plants. 4: CollectableNode - The small collectable stone, metal and sulfur nodes. 5: BerryBush - Bushes that berries can be picked from. 6: Pumpkin - All Pumpkin patches. 7: Potato - All potato patches. 8: Corn - All corn patches. 9: Fish - Gutting a fish. 10: Boar - Harvested specifically from boars. 11: Chicken - Harvested specifically from chickens. 12: Bear - Harvested specifically from bears. 13: Stag - Harvested specifically from stags. 14: Wolf - Harvested specifically from wolves. 15: Horse - Harvested specifically from horses. 16: Mushroom - All mushroom patches. 17: Animal - All animals in the animals list. 18: Default - An item that is obtained by default in Rust. 19: Crafted - An item that needs to be crafted (requires a recipe as well). 20: NodeArid - Mining nodes in the desert biomes. 21: NodeTemperate - Mining nodes in temperate biomes. 22: NodeTundra - Mining nodes in Tundra biomes. 23: NodeArctic - Mining nodes in Arctic biomes. 24: TreeTemperate - Cutting trees in temperate biomes. 25: TreeTundra - Cutting trees in Tundra biomes. 26: TreeArctic - Cutting trees in arctic biomes. 27: NodeStone - Mining stone nodes. 28: NodeMetal - Mining metal nodes. 29: NodeSulfur - Mining sulfur nodes. 30: PolarBear - Harvesting polar bear flesh. 31: Fishing - Catching a fish. 32: TreeCactus - Harvesting a cactus. HumanNPC - Used if you want the market to be accessed via NPC. Simply adjust the name of the NPC to match what is in the config. Vanish - Used in the Inivisibility buff type. NightVision - Used in the NightVision buff type. Economics - Used for the farmers market and the Wealth buff type. ServerRewards - Used for the market and the Wealth buff type. The following calls require an item to have the "Hook" buff type (#17). They can be added to your own plugin and will be called as the plugin requires them. object GetBuffDescription(ulong skin) { if (skin == 2428317574) return "This is sushi and it does stuff"; else return null; } This API call is called 30 seconds after the plugin loads, and populates the recipe menu buff description with the relevant info. void RecipeConsumed(BasePlayer player, string name, string shortname, ulong skin, int duration) { Puts($"Consumed food {name} - short: {shortname} - skin: {skin} - duration {duration}"); } This API call is called when a player eats a meal with the Hook buff type. Returns no information. object BuffRequiresTimer(BasePlayer player, string name, string shortname, ulong skin) { if (skin == 2428317574) { return false; } return null; } This API call is fired just after a meal is consumed to see if the meal requires a buff timer. If false is returned, it will not provide a buff timer/count down, or fire off our next API call. void RecipeEnded(BasePlayer player, string name, string shortname, ulong skin) { Puts($"Effect ended - {name}."); } This API call is fired when the buff timer has finished. Returns no information. bool CanBuyIngredient(BasePlayer player) { Puts("Returning false prevents the purchase of an item from the market."); return false; } bool CanSellIngredient(BasePlayer player) { Puts("Returning false prevents the sale of an item to the market."); return false; } These API calls are made when a player attempts to buy or sell an ingredient to the farmers market. Returning false prevents the transaction. void OnIngredientPurchased(BasePlayer player, string ingredient, double cost) { Puts($"Player {player.displayName} purchased a {ingredient} from the market for ${cost}"); } void OnIngredientSold(BasePlayer player, string ingredient, double cost) { Puts($"Player {player.displayName} sold an {ingredient} to the market for ${cost}"); } These calls are made when a player has successfully bought or sold an ingredient to the market. bool CanGatherIngredient(BasePlayer player, uint source) Returning a non-null value will prevent players from receiving ingredients from certain drop sources. the source is the networked ID of the entity. void OnMealCrafed(BasePlayer player, string meal, Dictionary<string, int> ingredients_used, bool isIngredient) Called after a meal has been created and given to the player. void OnMealConsumed(BasePlayer player, Item item, int buff_duration) Called when a meal has been successfully consumed. bool IsCookingMeal(Item item) Useful if you want to see if an item is from the recipe menu. bool IsHorseBuffed(RidableHorse horse) Used to prevent stacking modifiers if a horse is buffed by the Cooking plugin.
    $25.00
  13. Version 1.0.1

    29 downloads

    Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. [!] Known Issue When placing points that are (almost) perfectly vertical in all points (bottom points align with the top ones), the prefab gets applied flipped in the horizontal axis. Currently investigating this. Watch the tutorial down below to get an insight of how this works! It's simple, follow the instructions in chat designed to quickly help you integrate it in your server. Open the editor; Press [Reload] while looking at an object; If Lootables.Ext is loaded, the [PRO] section will show up, click on "Create Prefab"; Follow the instructions in chat & go wild; Press [Use] while looking at your newly created prefab; Set it up as a regular prefab; Voila!
    $5.26
  14. FireCrow

    CACATUA

    Version 1.0.6

    35 downloads

    Hey! We are happy to announce the release of our new map – Cacatua! On a medium-sized map, we tried to place as much content as possible, both custom and standard, as compactly and neatly as possible (most of the facepunch monuments). There are no problems with performance or finding free space for build. Throughout the island, there are many roads and paths that make it easier to farm and player movement. The monuments are evenly distributed throughout the island and correspond to the normal progress of the player, a lot of new custom monuments add variety to the familiar game. Despite the large number of standard and custom monuments, performance on the map was a priority. Several dozen players have already managed to explore the map with us and we have fixed all the identified shortcomings, so we hope that you will get a great experience! Map Size: 3500 Prefabs: 25000 Custom Monuments: – Large Town – Metallurgical Plant – Large Swamp – Bandit Excavator – Large Cave – Dish Outpost – MLRS Convoy – Hard Cave – Small Water Treatment – Hobbit House – Abandoned Supermarket – GreenHouse – Warehouse – Watch Tower – Forest house Facepunch Monuments: – Arctic Research Base – Launch Site – Military Tunnel – Trainyard – Airfield – Oilrig 1 – Oilrig 2 – Sphere Tank – Bandit Town – Underwater Labs – Sewer Branch – Harbor – Satellite Dish – Junkyard – Lighthouse – Gas Station – Supermarket – Warehouse – Stables – Fishing Village – Mining Quarry – Swamp B – Water Wells If you have any questions about the map, need help or find a bug, please let us know! Our discord https://discord.com/invite/GGgx822 Or write us directly (discord) UNICORN#1337 TEST#0006
    $39.90
  15. Version 1.0.0

    78 downloads

    Custom Tugboat is perfect for your server
    Free
  16. Gruber

    Destroyed World

    Version 1.0.9

    12 downloads

    A global catastrophe has broken out on a remote island located in the open ocean. Quite recently, life flourished here. It took quite a bit of time and people began to come to the remains of the island, but this world has become too cruel. Be careful exploring the island. Incredibly huge multi-level locations are waiting for you. For a complete atmosphere, I suggest profiles for the BetterNPC plugin, you will find them in the archive with the map. I also want to express my gratitude for the help in creating some locations of a good Shemov mapper. Features: Prefab Count: ~74к prefabs Size: 4000к A lot of interesting locations to explore (Ground, underground, underwater) Several places to build bases Extensive network of railways connected to underground tunnels Configuration for custom monuments for the Better NPC plugin You can take the subway to the underwater laboratory How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx For which plugins do I provide configuration files? Defendable Bases BetterNpc Custom monuments: Huge Radioactive Settlement (A huge monument with radiation, lots of puzzles and an unusual landscape) Brooklyn (Dilapidated part of the famous city) Abandoned Complex (An underground monument with many levels and atmosphere) Village by the Lake (A post-Soviet village with beautiful nature and lots of details) Destroyed Church (A large monument in a scary style) Military Bunker (Mysterious intelligence and research station) Ancient City (The flooded ancient city) Rozovo Station Landfish Station Lanova Station Station Supermarket Diner The ground railway is connected to underground tunnels (please enter the tunnel only with the workcart in front) Place to Build Monuments from Facepunch: Launch Site Outpost Junkyard Water Treatment Plant Train Yard Airfield Military Tunnel Power Plant OilRig (2) Harbor Bandit Camp Sewer Branch Lighthouse Fishing Village Ranch The Dome Satellite Dish Roadsite Monument Underground Tunnels Arctic Research Base Underwater Lab
    $39.90
  17. Version 1.0.0

    3 downloads

    Don't miss out! Come grab this bundle of all my available prefabs listed for a cheaper, limited price for only one month! In this bundle you will receive : RP - Two New York Plaza RP - Itzthatkyguy Skytower RP - Supermarket RP - Bookstore RP - Police Station RP - Fire Station RP - Modern Apartment Unit RP - Modern Mansion RP - Gas Station Note : These are standalone prefabs. For further detail and screenshots, see my individual prefabs listed under my profile!
    $200.00
  18. Version 1.0.7

    84 downloads

    The underground bunker "4F7C" is perfectly camouflaged and easily blends into its surroundings. This is a completely autonomous bunker in which one or more of your players can live and grow weed! This bunker is the best place to live! At the entrance there is a truck, a couple of barrels of fuel, simple square boxes, and a generator. The entrance itself has a large gate sliding to the sides, in order to open them the player will need to start the generator standing outside and hidden by the bush, the player should not have any difficulties finding it (a wire from the bunker gate leads to the generator). If the player is lucky, then he will be able to find a fuse in the boxes, because without it it will not be possible to open the gate, in addition to the running generator, the player needs to insert a fuse. After the doors of the first gate are open, the player will be able to get inside even in a car of any size (4 modular car will be able to enter the bunker and leave without scratches) It's dark inside, there is a littered mine with a wagon left there, a couple of ores that the player can farm, a couple of square boxes and a couple of fuel barrels. Now, when the player is in the middle of the way to the bunker, he needs to start another generator and as soon as it starts in the tunnel leading to the bunker, the lights will turn on. Next, the player will have to move even deeper, there will be a gate and another fusebox. At this point, the player can build this buffer zone separating the entrance to the underground bunker and the underground tunnel. After the player inserts the last fuse, the second gate will open and he will be able to get inside the bunker. In the bunker, the first thing the player enters into the garage, where there are 2 car lifts, they are always running. Next, the player enters the corridor from which the greenhouse is visible through the glass, in the greenhouse, the player, by starting the generator, will be able to use the control panel to turn on/off automatic irrigation, which itself will pump water and water the beds, heating and lighting the bunker, as well as controlling the gate and lighting in tunnel. The bunker does not end there, further behind 2 more doors there will be an ice cave, where the player can build a house. There is also a well-hidden narrow tunnel from which you can get into a small cave and build a house hoping that no one will find it. Prefab Count: 2021 (+- 15 prefabs depending on the biome) After purchase, 3 versions of the bunker will become available to you: - Adapted outside and inside for the desert - Adapted outside and inside for the forest - Adapted outside and inside for the winter In the readme file there will be a link to the video, repeating which step by step you can install this bunker minimally harming the relief of your map and place it beautifully. It takes less than 3 minutes (if you've never used an editor) From the outside, the bunker looks like the last picture in the gallery above, it is very compact on the outside and you can easily place it wherever you want. If you like this, then you can also look at our previous product: GreenHouse (Click) The placement of the bunker is as simple as possible and if you suddenly have any difficulties - feel free to write to us! Or any questions.. always write! for any reason! We will be happy to answer! (!) Dll extension is required! Oxide.Ext.RustEdit.dll (!) What is it? >> https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/
    $12.00
  19. Version 1.0.0

    13 downloads

    This plugin is quite unique compared to the other skin plugins (at least based on my and my partners opinion ). The main difference is, that you can browse the items from the Rust workshop itself first, then you can apply any skin ID right after on your selected item in your hand. This prevent the misunderstanding based on the small in-game pictures, and always manually look for the right skin for the given item. The plugin has the opportunity to prevent items to be able to skin, to prevent for example the inappropriate pictures on rugs, door, etc... But it has also the option to give permission to the restricted items anyway (one-by-one), so like VIP or trust-able players can use those items as well, as an idea. All skins are applicable, what are present in the workshop (allowed, not allowed), and correctly created, for example, if the SMG item has Jackhammer tag, then it will not fit for the SMG. The plugin has an additional item-applicable check, to prevent user error, to apply door on the rock ... Hazmat suit is currently not supported, since no created skin present, just the buy-able item. Permissions itemskinchanger.admin - Admin bypass the restrictions. itemskinchanger.use - Permission to use the skin feature. itemskinchanger.allow_[restricted_item_name] - Additional permission to bypass the restricted items. (Only available, if AddRestrictedItemPermission configuration is true ) Configuration AddRestrictedItemPermission - To add separate permissions for the restricted items, otherwise they can't be bypassed. Example Configuration: { "AddRestrictedItemPermission": true, "RestrictedItems": [ "door.hinged.wood", "door.double.hinged.wood", "door.hinged.metal", "door.double.hinged.metal", "wall.frame.garagedoor", "door.hinged.toptier", "door.double.hinged.toptier", "rug" ] } Commands /skinitem [skinID from workshop] - example: /skinitem 1402412287 and the corresponding item is in your hand as an active item. Example Item list and naming conventions are provided next to the *.cs file as txt file. Localization English language file generated by default, texts supported by the language files.
    $7.50
  20. Sabby

    RadTownLoot

    Version 2.0.0

    288 downloads

    Bears , Polarbears and Wolves drop loot and have a static health and strength profile (random HP/Str) Radtown loot does not conflict with : Barrelless Bearrels Custom Animal Spawns Rust Spawner BackToTheWild AlphaAnimals Features : Wolf , Bears and Polar bears can drop a backpack upon death with a % chance on drop (Just like in LegacyRust) Health and Strength can be randomized using min/max values. Setup animal Profiles (Health ,Strength ,Running speed and backpack droprate) Option to print the spawns to console showing HP and Strength Permissions : radtownloot.loot : For giving players the chance to have the animals drop a backpack radtownloot.chat : To be able to receive chat messages on backpackdrop radtownloot.command : To use the chat command for plugin info Commands : /rad animals : Prints plugin information and animal spawns on server chat Localization : English language file included to use a diffrent language just make a new file in the language folder. { "RadTownLoot": "A {0} dropped something!", "InvalidInput": "Please enter a valid command!", "NoPermission": "You do not have permission to use that command!", "Info": "Some bears and wolves can spawn backpacks like in Legacy Rust.\n\n" } Logging : Each succesfull drop will now be loggd in the oxide log folder 5:14:15 PM] Krungh Crow[1234567890] killed a Wolf and loot was dropped 5:14:31 PM] Krungh Crow[1234567890] killed a Bear and loot was dropped 5:59:20 PM] Krungh Crow[1234567890] killed a Polarbear and loot was dropped Console Logging : Example Console logs if set to true [Rad Town Loot] A Bear spawned with 473 HP and 35 Strength [Rad Town Loot] A Bear spawned with 374 HP and 34 Strength [Rad Town Loot] A Bear spawned with 376 HP and 32 Strength [Rad Town Loot] A Wolf spawned with 269 HP and 18 Strength [Rad Town Loot] A Bear spawned with 353 HP and 35 Strength [Rad Town Loot] A Bear spawned with 462 HP and 30 Strength [Rad Town Loot] A Wolf spawned with 191 HP and 13 Strength [Rad Town Loot] A Wolf spawned with 339 HP and 14 Strength [Rad Town Loot] A Bear spawned with 394 HP and 39 Strength [Rad Town Loot] A Wolf spawned with 151 HP and 22 Strength [Rad Town Loot] A Wolf spawned with 219 HP and 17 Strength [Rad Town Loot] A Wolf spawned with 310 HP and 16 Strength Settings : Droprate settings * Bear droprate : Any value between 0.0/100.0 (0 means it will not spawn a backpack) * Chat Steam64ID : Add your servers steampicture using the steam64ID. * Use random skins : true/false * Spawn min amount item : Minimum amount of items to spawn in the backpack. * Spawn max amount item : Maximum amount of items to spawn in the backpack. If u want the item to be a Blueprint add .bp behind the item name (eg ammo.pistol.bp) then it will spawn as a blueprint. Loottable settings * shortname : The items shortname (eg ammo.pistol). * Amount : Max amount of the item to spawn in the backpack. * skin : Add the skin ID if u want it to contain a certan skin. * AmountMin : the minimum amount of this item to spawn in the backpack You can change/add/remove lines to the lootprofile. Configuration : A example how u can configure it { "Main config": { "Debug": true, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>RadTownLoot</color>] : ", "Use Random Skins": true }, "Animal config": { "Skip Alpha Animals": true, "Skip Omega Animals": true, "Bear settings": { "Change stats on spawns": false, "Show spawns in Console": false, "Droprate 0-100": 80.0, "Minimum Health": 150, "Maximum Health": 250, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 25, "Running Speed": 6.0, "Loot settings": { "Spawn Min Amount Items": 4, "Spawn Max Amount Items": 6, "Loot Table": [ { "shortname": "black.raspberries", "amount": 0, "skin": 0, "amountMin": 5 }, { "shortname": "blue.berry", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "blueberries", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "black.berry", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "yellow.berry", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "white.berry", "amount": 5, "skin": 0, "amountMin": 5 } ] } }, "Polarbear settings": { "Change stats on spawns": false, "Show spawns in Console": false, "Droprate 0-100": 90.0, "Minimum Health": 200, "Maximum Health": 350, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 25, "Running Speed": 6.0, "Loot settings": { "Spawn Min Amount Items": 1, "Spawn Max Amount Items": 3, "Loot Table": [ { "shortname": "stone.pickaxe", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "stonehatchet", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "spear.stone", "amount": 1, "skin": 0, "amountMin": 1 } ] } }, "Wolf settings": { "Change stats on spawns": false, "Show spawns in Console": true, "Droprate 0-100": 100.0, "Minimum Health": 150, "Maximum Health": 250, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg": 25, "Running Speed": 6.0, "Loot settings": { "Spawn Min Amount Items": 1, "Spawn Max Amount Items": 3, "Loot Table": [ { "shortname": "ammo.pistol", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.fire", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.hv", "amount": 5, "skin": 0, "amountMin": 5 } ] } } } }
    Free
  21. Version 1.0.0

    9 downloads

    Presenting North vs South map. Size: 2k Map can be edited: Yes. Perfect for clans vs clans or teams vs teams. Has custom spawn points with custom spawning area. Ores spawn only on the island with the Giant Excavator Pit, and in the caves. On the rest of them map you can find collectibles. The are some extra Diesel barrels spawners at the Large Oil Rig. The Large Oil Rig has a tunnel entrance next to it. Monuments: 1 Large Oil Rig 2 Small Oil Rigs 2 Large Fishing Villages 1 Fishing Village 2 The Dome 2 Arctic Research Bases 2 Junk Yards 2 Caves 1 Bandit Camp - with all the vending machines from the Outpost 1 Giant Excavator Pit 2 Oxum's Gas Stations Custom Spawn area
    $18.99
  22. Version 56 0726

    312 downloads

    Subterra is a map with plenty to do and explore both above ground and below and under the waves. Features a combined and integrated above and below ground railway system along with many unique monuments and places of interest to explore. Monuments and Features Area 51 Service Station & Shredder Canyon Railway Table Top Mountain Train Container Yard Deep Mines Oil Field Dweller Gold Mining Town Crashed UFO Beached Cargo Cheyenne Mountain Complex Stargate Gate Room Viaducts and Waterways Broken Wind Power Station Wind Farm Camp Crystal Lake Chichen Itza Fire and Ice Cave Cabin In The Woods Monument To The Fallen Ghost Town Library St Nikos Hospital Dweller Residences Construction Site St Nikolas Town Tanning Factory Wangen Observatory Integrated Railway, Underground, Tramway + The usual standard FP Monuments If you have any problems you can contact me via Discord https://discord.gg/r84Cg84 https://www.youtube.com/channel/UCA7CIAlTCL-grVynuXt5D9g Finally, please make yourself aware of the TOS-Restrictions for use. Thanks Niko You Tube Video
    $39.95
  23. Version 1.0.1

    8 downloads

    A cozy small underground outpost equipped with all the necessary Trading / Shops + Gambling Wheel & Poker Tables. This Monument comes with 3 prefabs.. > Sewer Outpost - [ Just includes the Inner Monument and no Surface Exit / Entrance ] > Sewer Outpost W Chimmey - [ Includes Exits but NO Surface Connection ] > Sewer Outpost W SurfaceEntrance - [ Full Prefab ] I feel like a lot of Custom Safezone are overwhelming and too much to explore and run through. This Monument make it simplistic and great for Smaller Servers / 1 Grids & More.
    $8.00
  24. David

    Place Anything

    Version 1.0.5

    416 downloads

    PlaceAnything is simple plugin which allows place various prefabs in native way without any special commands. This plugin is free for customers who purchased Craft Menu. If you considering purchasing, I recommend purchase it as bundle. In order to make custom items work properly, you have to use StackModifier or SkinsStackFix Having trouble fitting larger entities into your compound? By using Scale Manager API you can resize certain entities. Vehicles can be crafted, deployed and picked up any time. Trees and bushes can be also deployed however this feature is more suitable for PVE servers since some bushes can't be removed. I created file with few examples Entities.json Bases can be crafted and deployed, or sold in any shop plugin available. • How can I pick up items? Deployed structures can be picked up by hitting it with hammer. Items can be picked up only by owner. • How to upload custom icons? Custom icons can be uploaded with Steam workshop uploader. WorkshopUploader.zip original repository • How to use CopyPaste plugin with PlaceAnyting? In data file Entities.json, put 'copypaste/buildingName' instead of prefab path. • Where I can find list of all prefabs? Here is full updated list but not every prefab can be spawned from there and some of them you might not be able to destroy, I do not recommend testing this on live server. Plugin comes with 14 pre-configured items. Use /gimme chat command in game to get those items for testing. • Known issues - some prefabs cannot be damaged thus can be used to grief players. (recycler, slotmachine, test generator...etc) - hitting gambling wheel with hammer will make wheel disappear, game issue cant be fixed Please keep in mind, this plugin is basically just bridge for spawning prefab after deploying certain item. I do not guarantee that every prefab will work, you can alternatively test them by spawning them with console command before you purchase this plugin.
    $5.50
  25. Version 4.0.0

    684 downloads

    Custom Map with my current work - fully functional and ready to use Custom Prefabs Included: Cobalt Police Department with Bradly Spawn Ringroad (replaced Launchside) Bank of Lian Yu Cinema of Lian Yu Trade Tower Compound (with Compound Spawn) Military Base V2 (Puzzle and Cards to get MLRS Access) Roadside Truck Skull Waterpring Underwater Bunker Offshore Prefab Miller Town (not released yet) New Custom Prefabs V2 Kirran & Lifas Swamp Zombie Home Graveyard of Rustcoon City Sunken Ship Kathi's Whine Heaven (not released yet) Facepunch Monuments Water Treatment Arctic Base Dome Airfield Oilrig Oilrig Large Excavator Military Tunnel Harbor 2x Fishing Village Underwater Lab Tunnels / Metro Roadside Monuments Stone / Sulfur / HQM Quarry No password provided. No editable Version will be public for the Map. Support Provided here or on Discord. You need to Put "KahoMapLock.cs" (<3 bmg) into your Oxide Plugin Folder else the Server will not start. Tested with the Convoy & Dangerous Treasures Plugin - works without problems. Oxide and Rustdll required
    Free
354.3k

Downloads

Total number of downloads.

1.8k

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Total customers served.

24.4k

Files Sold

Total number of files sold.

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