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Found 19 results

  1. Version 1.0.0

    162 downloads

    Create your own UI buttons for your rust server! • Info CustomButtons comes with 16 fully customizable UI elements. - 8 clickable buttons - 8 text labels - permission for each element • Available Customization ➼ change sizing, positioning and color of each UI element ➼ change text size and color ➼ option to attach image to buttons and labels ➼ change image position with OffSet settings ➼ assign chat commands to each button ➼ separate permissions for each button/label ➼ option to choose between hud/overlay type further explanation of customization here Custom Buttons [Quick Tutorial] • Config Example }, "Button #2": { "Button Enabled: ": true, "Text: ": "<color=#E4E4E4><size=11> Custom Crafting Menu</size></color>", "Button Type (Hud or Overlay): ": "Overlay", "Command: ": "help", "Button Color: ": "0.16 0.34 0.49 0.90", "Anchor Min: ": "0.3445 0.0", "Anchor Max: ": "0.4406 0.020", "Image Enabled: ": true, "Image URL: ": "http://333017_web.fakaheda.eu/tool.png", "Image OffSet Min: ": "1 1", "Image OffSet Max: ": "0 0" }, • Permissions custombuttons.usebtn1 (1 - 16) CustomButtons(ButtonsTemplate).json
    $5.90
  2. Version 1.0.1

    36 downloads

    Bundle of four addons made for Welcome Panel UI. All four addons including preset default config files as you see them on screenshots. This plugin is extension to existing WelcomePanel. In order to get addons working you have to purchase it first. • How to enable adddons • Kits Menu - Working with Kits from Umod - List up to 18 kits in your Welcome Panel - Display other kit data in description by typing {kitCooldown}, {kitUsesLeft} or grab whole description from Kits with {kitDescription}. - Appearance is fully customizable, for advanced users position settings provided inside .cs file under Further Customization region. - Config Example • Social Links - List up to 6 of your social media. - URL copying is based on note system. (last image in screenshots) - Appearance is fully customizable, for advanced users position settings provided inside .cs file under Further Customization region. - Config Example • Vip Ranks - List up to 6 VIP Ranks. - Buy button provides custom note with url to you web store. - Appearance is fully customizable, for advanced users position settings provided inside .cs file under Further Customization region. - Config Example • Wipe Schedule Menu - Two simple panels made for showing wipe cycle of your server. - Countdown feature supported by WipeCountdown plugin. Enable countdown in text by using {countdown}. Check example down bellow. - Appearance is fully customizable, for advanced users position settings provided inside .cs file under Further Customization region. - Config Example
    $9.99
  3. Version 2.5.1

    538 downloads

    Give your players all the information they need about your server. Welcome Info UI has a lot of customization so you can adjust everything to your taste. /info - chat command to open UI AVAILABLE CUSTOMIZATION • server logo and title • background color • panel colors • text color and size • text outline, color and thickness • four Rust Fonts available • text alignment • images under text • button color and icons AVAILABLE EXTENSIONS FAQ • Changing text color and size within text strings. Two simple tags, <size> and <color>, you will find examples in the default config where it is all demonstrated. ex.: <size=65>YOUR<color=#FF8C1AFF>SERVER</color>.NET</size> • Changing text alignment. There are nine options for text alignment in total. They are defined in config by numbers [0 to 8]. You will able to find the chart with available options in the default config. • Base text size and color. As mentioned before, you can change text size by putting tags together with text lines however base text size will also define how much space you get between each new line. Base color works great when you are highlighting just piece of text. • Proper RBGA Color Rust UI uses a percentage RBGA color system. To make your life easier you can use Rust Color Picker • Changing position of images. You can change the position of images by using the anchoring system which I already explained here. Basically the first value is LEFT, second BOTTOM, third RIGHT and the last value is TOP. Please keep in mind that icon Image is parented to button so you will be adjusting position related to button, same way for background images. • Available text fonts. assets/content/ui/fonts/droidsansmono.ttf assets/content/ui/fonts/permanentmarker.ttf assets/content/ui/fonts/robotocondensed-bold.ttf assets/content/ui/fonts/robotocondensed-regular.ttf If you have more questions you can message me on my discord !David#1337 ConfigExample.json
    $11.99
  4. Version 1.3.1

    13 downloads

    CPunishTool is an admin tool. Very intuitive way to punish a player # INFO WHEN TOOL IS EQUIPED AND ACTIVE - Show crosshair - Show UI - Display info in chat for each mode ALL MODE IS SECURED WITH PERMISSIONS AVAILABLE MODE - Kill (Wounded, Stop wounded, Kill) - Kick (with multiple custom reason) - Mute (with multiple custom duration and unmute option) - Voice Mute (with multiple custom duration and unmute option) - Freeze (if player is freeze, unfreeze him) - Ban (with multiple custom reason) # PERMISSION cpunishtool.use - Require for use and get the tool cpunishtool.kill - Require for kill player cpunishtool.kick - Require for kick player cpunishtool.mute - Require for mute player cpunishtool.voicemute - Require for voicemute player cpunishtool.freeze - Require for freeze player cpunishtool.ban - Require for ban player # CHAT COMMAND /punishtool - Get the tool in your inventory # OPTIONAL PLUGIN REFERENCE #PREVIEW # CONFIGURATION { "Kill Option": { "1": { "Short Description": "Wounded", "Details": "startwounded" }, "2": { "Short Description": "Stop Wounded", "Details": "stopwounded" }, "3": { "Short Description": "Kill", "Details": "" }, }, "Kick Option": { "1": { "Short Description": "No reason", "Details": "" }, "2": { "Short Description": "Language", "Details": "Thanks for guarding your language!" }, "3": { "Short Description": "Come discord", "Details": "You are expected on discord.gg/5NtNRhU" }, "4": { "Short Description": "Stop it !", "Details": "Stop and calm down. !" } }, "Mute Option": { "1": { "Short Description": "5 minutes", "Details": "5m" }, "2": { "Short Description": "10 minutes", "Details": "10m" }, "3": { "Short Description": "30 minutes", "Details": "30m" }, "4": { "Short Description": "1 hour", "Details": "1h" }, "5": { "Short Description": "1 day", "Details": "1d" }, "6": { "Short Description": "Permanent", "Details": "" }, "7": { "Short Description": "Unmute", "Details": "unmute" } }, "Mute Voice Option": { "1": { "Short Description": "5 minutes", "Details": "5m" }, "2": { "Short Description": "10 minutes", "Details": "10m" }, "3": { "Short Description": "30 minutes", "Details": "30m" }, "4": { "Short Description": "1 hour", "Details": "1h" }, "5": { "Short Description": "1 day", "Details": "1d" }, "6": { "Short Description": "Permanent", "Details": "" }, "7": { "Short Description": "Unmute", "Details": "unmute" } }, "Ban Option": { "1": { "Short Description": "No reason", "Details": "" }, "2": { "Short Description": "Language", "Details": "Language" }, "3": { "Short Description": "Rules infractions", "Details": "Violation of rules" }, "4": { "Short Description": "Staff deliberation", "Details": "Staff Deliberation" }, "5": { "Short Description": "Cheat", "Details": "Cheat" }, "6": { "Short Description": "Macro", "Details": "Macro" }, "7": { "Short Description": "Insults", "Details": "Insults" } } }
    $9.99
  5. Version 1.0.5

    17 downloads

    Display UI when player pilot an heli INFOS - Possible conversion between kilometres per hour and miles in the configuration - Displayed: Speed Fuel gauge Health of copter / scrapheli Altitude above sea level Altitude depending on the obstacle below PREVIEW (v1.0.1) *In the video you can see a slight delay between the update of the old and new values (speed and altitude). These have been corrected after the video was recorded REQUIRE The Image Library plugin is required ! https://umod.org/plugins/image-library PERMISSION caltimeter.use CHAT COMMAND /altimeter => If the player wants enable / disable UI CONFIG { "CONFIG": { "» Chat command": "altimeter", "» Chat Prefix message": "ALTIMETER", "» Chat prefix size": 18, "» Chat prefix color": "#ce422b" }, "UI": { "» Speed value [KMH = 1 | MPH = 2]": 1, "» Refresh rate": 0.1, "» Display helmet overlay": true, "» Display cold effect": true, "» Max fuel tank capacity": 500 }, "VERSION": { "Major": 1, "Minor": 0, "Patch": 2 } }
    $10.00
  6. Version 1.0.2

    1 download

    Adds deployment time on objects, as well as construction and improvement time. INFO - Configurable default deployment time - Configurable time to build or improve buildings - Configurable deployment time for all objects - You can add a percentage reduction to the duration according to the player's oxide permissions on any item, building grade, or by default PREVIEW (v1.0.1) PERMISSION If you want to bypass all construction times ctimetodeploy.bypass CONFIG If you want to bypass all construction times. In the example configuration below. The deployment time of a tool cupboard is not preset so its value will be the default one (5 sec). If a player has the ctimetodeploy.vip permission he will have a 10% shorter time, and 75% with the ctimetodeploy.modo permission. If he wants to put a sleepingbag the time will be 2.5 seconds as it is defined in the config file. The reduction percentages will be applied if they are specified for the item. { "CONFIG": { "» Refresh rate (increase only in case of lag, changes the update frequency of the progress bar)": 0.01, "» Max distance for cancels the construction if the player is too far from the deployment position)": 7.0, "» Default deployment duration (seconds) for all items and grade (building upgrade).": 5.0, "» Default duration reduction percentage": [ { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip", "» Percentage of time reduction": 10.0 }, { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.modo", "» Percentage of time reduction": 75.0 } ] }, "BUILDING GRADE": { "twigs": { "» Duration (seconds)": 2.5, "» Duration reduction percentage": null }, "wood": { "» Duration (seconds)": 5.0, "» Duration reduction percentage": [ { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip", "» Percentage of time reduction": 18.0 }, { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip2", "» Percentage of time reduction": 58.5 } ] }, "stone": { "» Duration (seconds)": 7.5, "» Duration reduction percentage": null }, "metal": { "» Duration (seconds)": 10.0, "» Duration reduction percentage": null }, "toptier": { "» Duration (seconds)": 15.0, "» Duration reduction percentage": null } }, "DEPLOYABLE": { "sleepingbag": { "» Duration (seconds)": 2.5, "» Duration reduction percentage": [ { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip", "» Percentage of time reduction": 10.0 }, { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip2", "» Percentage of time reduction": 20.0 } ] } }, "VERSION": { "Major": 1, "Minor": 0, "Patch": 1 } } ADD NEW ITEM In the config file add in DEPLOYABLE "sleepingbag": { "» Duration (seconds)": 2.5, "» Duration reduction percentage": null } ADD NEW PERCENTAGE REDUCTION This is a list you can add more. The highest value will be selected according to the player's permissions { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip", "» Percentage of time reduction": 10.0 }, or { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip", "» Percentage of time reduction": 10.0 }, { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "kit.vip4", "» Percentage of time reduction": 25.3 }, Future evolution, in-game administration panel to make handling easier
    $15.00
  7. Version 1.0.1

    2 downloads

    Don't recycle your old weapons in your boxes. Make them evolve. INFOS What does this plugin actually do? The plugin will allow you to evolve your weapon to another one depend to the number of kill you define. Let's take the example of the revolver, in the default configuration, after 10 kills with the weapon it will evolve into an automatic pistol. It is important to understand that it is the weapon that evolves. You can have several guns in your boxes, they will not all count the same number of kills. If you have a sadistic nature, you can also do the opposite, after 10 kills with a m249 make it evolve into eoka . It is up to you to define what is best for your server. Features - To make evolve a weapon against another one after a number of kills with this one features - Enable disable counting if NPC - A quality UI - The weapons will be renamed with the total kills and the remaining before evolution - You can choose to keep the same condition of the weapon to its evolution - You can choose to keep the same number of ammunition in the weapon at its evolution - You can choose to keep the same type of ammunition in the weapon at its evolution - You can choose to keep the same accessories in the weapon at its evolution Pre-configuration The preconfiguration of the weapons is: 10 kills -> 25 kills -> 15 kills -> 50 kills -> 30 kills -> 10 kills -> 25 kills -> 10 kills -> 10 kills -> Of course you can add and modify what you want. The configuration is to be adapted according to your servers, your population and the type of game of your players. PREVIEW (version 1.0.0) CONFIG { "CONFIG": { "» Kills counted if it's an NPC?": true, "» Enable Weapon UI?": true, "» Display a message when the weapon evolve?": true, "» Add the number of kills remaining in the weapon name?": true, "» Play a sound effect when the weapon evolve?": true }, "WEAPON": [ { "» Base weapon shortname": "pistol.revolver", "» Kills required with the weapon": 10, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "pistol.semiauto", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "pistol.semiauto", "» Kills required with the weapon": 25, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "pistol.m92", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "rifle.ak", "» Kills required with the weapon": 15, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "rifle.lr300", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "rifle.lr300", "» Kills required with the weapon": 50, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "lmg.m249", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "rifle.semiauto", "» Kills required with the weapon": 30, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "rifle.m39", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "shotgun.double", "» Kills required with the weapon": 10, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "shotgun.pump", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "shotgun.pump", "» Kills required with the weapon": 25, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "shotgun.spas12", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "bow.hunting", "» Kills required with the weapon": 10, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "bow.compound", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "knife.bone", "» Kills required with the weapon": 10, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "knife.combat", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } } ], "VERSION": { "Major": 1, "Minor": 0, "Patch": 0 } } NOTE If you do not activate the UI, image library will not be necessary
    $15.00
  8. Version 2.0.3

    125 downloads

    Simple KDR plugin for pvp servers. Many customization options available. • Chat Commands kdrhide kdrshow kdr.wipe • Permissions simplekdr.use simplekdr.wipe • Customization You can change every aspect of those three panels and make them suit your needs panel sizing, coloring and positioning text color, size, style, outline set your own icons disable separate panels Positioning and Anchors explained here Anchoring UI Elements [RustPlugins] • Config File Example "Kills Panel": { "Enabled": true, "Panel Color": "0.56 0.20 0.15 0.97", "Icon": "http://333017_web.fakaheda.eu/kilicon.png", "Text": "Kills: ", "Size": 13, "Font": "robotocondensed-bold.ttf", "Text Outline Thickness": "0.8", "Text Outline Color": "0 0 0 1", "Anchor Min": "0.015 0.025", "Anchor Max": "0.075 0.060" },
    $2.99
  9. CASHR

    CStats

    Version 1.0.3

    14 downloads

    CStats - statistics for your server that does not require any intervention from administrators, such as config settings and other things, is made in a unique style and does not load your server! This plugin also implements the idea of the player's death logs, that is, the player can see the profile of the player who killed him.
    $30.00
  10. Version 1.0.4

    1,454 downloads

    Simple set of CUI info pages for Rust servers. InfoScreens offers multi-page, and multi-subpage,information viewable by command and also automatically presented when a user joins the server. Permission infoscreens.show - Enables ability to show info screens to other players. ChatCommand /infoscreen with permission : /infoscreen <playername> /infoscreen <playername <pagename> ConsoleCommand ISWipe – This clears InfoScreens' record of players who have joined the server. Configuration Global. PermaUIButton = false; Creates a permanent 'I' button at screen top right. SideNav = false; - Toggles navigation between top and side. OnlyShowOnce = false; - If true, info is only shown automatically on first-join. NeverAutoShow = false; - Never display automatically on first-join. NumberOfPages = 4; - Automatically creates nav and config entries on reload. GuiTransparency = 0.95; ButtonColour = "0,100,0,1"; ButtonColourSelected = "0,200,0,1"; CommandAlias = "is"; - Alternative, customisable, chat command. Colours accept RGBA – maximums 255/255/255/1 Per-Page. VisibleTo - "default,somegroup" Makes a page only visible to the listed groups. This is comma separated, with no spaces. Each page, by default, has three elements. Two are text and one is image. Each element has the following options. Text Elements Only. "Content": "Some Text Here", - use \n line break for multi-line "FontSize": 16, "FontColour": "255,255,255,1", "AlignTopMiddleBottom": "top/middle/botton", "AlignLeftMiddleRight": "left/middle/right", Image Elements Only "URL": "https://...", All Elements "GoBehindNav": false, "ShowOnSubPages": "0", "PosBottomToTop": "0.0,1.0", "PosLeftToRight": "0.0,1.0" Usage Info. The 'Pos...' entries are on a scale 0-1. Examples. "PosLeftToRight": “0.0,1,0” is full width, left to right. "PosLeftToRight": “0.0,0.5” is half width, left to centre. "PosBottomToTop": "0.0,1.0 is full height, bottom to top "PosBottomToTop": "0.5,1.0" is half height, centre to top Additional elements can be added by copying/pasting/editing name. 'ShowOnSubPages' can be altered and will automatically create next/previous buttons. For example, you could have a background image with "ShowOnSubPages": "0,1,2", then have three content elements showing on “0”, “1”, “2” respectively. This will give three sub-pages with different content and the same background, under one nav-heading.
    Free
  11. MikeHawke

    PhoneCore

    Version 1.0.3

    309 downloads

    PhoneCore is a Grand Theft Auto Style GUI that is easy to setup and customise. UPDATE? Go To Bottom PhoneCore is a zip file with 4 variations to the code, images and psd/afphoto allowing you all the options you could think of. Code included is a 2x3 Phone, 3x4 phone and now 2x3 with 4 pages and 3x4 with 4 pages! Fire off any command that would usually be used with a "/" via this tasty little ui (e.g. /kits /backpack /dis) Configuration Configuration is simple, Drop in the urls for the image you want (list in image folder of default URLS) and add a command,Save, Reload and enjoy. Both the configs follow the same setup, just one is longer than the other. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. { "Use Permission phonecore2x4.show": false, "Background Image Url": "https://i.imgur.com/GY90fRP.png", "Image Url in place One": "https://i.imgur.com/bQGcmWL.png", "Command For Place One": "", "Image Url in place Two": "https://i.imgur.com/WAY6j4A.png", "Command For Place Two": "", "Image Url in place Three": "https://i.imgur.com/rOLnNiY.png", "Command For Place Three": "", "Image Url in place Four": "https://i.imgur.com/EbBRqT5.png", "Command For Place Four": "", "Image Url in place Five": "https://i.imgur.com/3mLH0mP.png", "Command For Place Five": "", "Image Url in place Six": "https://i.imgur.com/6RjWdNd.png", "Command For Place Six": "" } Command /Phone << opens the phone GUI Permission Each of the codes has an option to use permissions in the config.. the permission is pluginname.show and is required to open the PhoneUI is the config value is set to true e.g. PhoneCore3x4.show Update Version 1.0.1... Added 2 Extra codes to the zip, These "multi" versions have 4 pages.. Watch the video Below. Version 1.0.1... Code 2x3 had an error that prevented compiling.. this has been rectified. Version 1.0.2... Added Rules so that blank unused buttons are no longer clickable. Version 1.0.3... Added option in config to require a permission to open the UI Images These are images that are included & random things I've added to hosting that you can use on with PhoneCore Icons: https://i.imgur.com/6RjWdNd.png Blank https://i.imgur.com/EbBRqT5.png Backpack https://i.imgur.com/0o3q7BC.png Close https://i.imgur.com/3mLH0mP.png Discord https://i.imgur.com/Vz4vVaw.png Hammer https://i.imgur.com/rOLnNiY.png Info https://i.imgur.com/bQGcmWL.png Facemask/Kits https://i.imgur.com/mnBkYwB.png Message https://i.imgur.com/WAY6j4A.png Minicopter https://i.imgur.com/cMjS34N.png WorkBench https://i.imgur.com/eRN5lCU.png Door https://i.imgur.com/uKCyxev.png House/Teleport https://i.imgur.com/cclUBi3.png Kit/Present https://i.imgur.com/62Tu4HV.png Lift/Elevator https://i.imgur.com/ldwvf7L.png Wolf/Pet https://i.imgur.com/IqvuMKd.png Stats https://i.imgur.com/1Of9ltc.png Skin/Hoodie https://i.imgur.com/8DJoUQT.png Rocket Turret https://i.imgur.com/9Yom8S9.png Brush https://i.imgur.com/rUlh3Qk.png Portal Backgrounds: https://i.imgur.com/GY90fRP.png Default/Phone GUI https://i.imgur.com/MCjSq33.png Tower https://i.imgur.com/rYwQO6C.png Furnace https://i.imgur.com/J4rvbCJ.png Wolf https://i.imgur.com/d7b2LmJ.png SatAirDrop https://i.imgur.com/1NZyPXl.png Night https://i.imgur.com/UqdQAWL.png RustPoster https://i.imgur.com/m48YGmJ.png Waving https://i.imgur.com/WJ5Qr6w.png Face https://i.imgur.com/XHLySft.png Hemp https://i.imgur.com/AweYNbi.png MikeHawke https://i.imgur.com/vVye6Wu.png Cobalt Rewards https://i.imgur.com/htVCYhH.png Cobalt Regen
    $2.00
  12. Version 1.0.3

    49 downloads

    See your targets health with a nice HUD. With 4 customizable styles, change it up how ever you would like it to be, you can change the texts format, colors, etc! Note: if none of the styles suit you, you can always ask me to make a new one, just give me a rough sketch and I will make it! With an internal whitelist you can choose what entities the HUD will trigger on "shortprefabname"! "ActiveTargetDuration" is the length the HUD will be shown for when you attack a target, the length is reset if you attack a target again! TextFormat {0} = target name, {1} = target current health, {2} = target max health To display a targets display name, aka support for BotSpawn or alike, in the language file change the shortprefabs name into to "" Styles: top detailed top thin hotbar detailed hotbar thin Permission: targethealthhud.use Config: { "ActiveTargetDuration": 60, "Style": "top detailed", "TextFormat": "{0} {1}/{2} HP", "UI General": { "PrimaryColor": "0.7058824 0.07843138 0.07843138 1", "SecondaryColor": "1 0.1960784 0.1960784 1", "TextColor": "1 1 1 1" }, "UI Styles": { "Hotbar Detailed": { "AnchorMax": "0.6406256 0.1462963", "AnchorMin": "0.3437505 0.1185186" }, "Hotbar Thin": { "AnchorMax": "0.640625 0.1314815", "AnchorMin": "0.34375 0.1203704" }, "Top Detailed": { "AnchorMax": "0.6683334 0.9424074", "AnchorMin": "0.3297916 0.9127777" }, "Top Thin": { "AnchorMax": "0.6683334 0.9312962", "AnchorMin": "0.3297916 0.9127777" } }, "Whitelist": [ "bear", "boar", "chicken", "stag", "wolf", "scarecrow", "murderer", "tunneldweller", "scientist", "heavyscientist", "patrolhelicopter", "bradleyapc", "heavyscientistad", "scientist_astar_full_any", "scientist_full_any", "scientist_full_lr300", "scientist_full_mp5", "scientist_full_pistol", "scientist_full_shotgun", "scientist_gunner", "scientist_junkpile_pistol", "scientistjunkpile", "scientistnpc_cargo", "scientistnpc_cargo_turret_any", "scientistnpc_cargo_turret_lr300", "scientistnpc_excavator", "scientistnpc_oilrig" ] } Language: { "bear": "Bear", "boar": "Boar", "chicken": "Chicken", "stag": "Stag", "wolf": "Wolf", "scarecrow": "Scarecrow", "murderer": "Muderer", "tunneldweller": "Tunnel Dweller", "scientist": "Scientist", "heavyscientist": "Heavy Scientist", "patrolhelicopter": "Helicopter", "bradleyapc": "Bradley", "heavyscientistad": "Heavy Scientist", "scientist_astar_full_any": "Scientist", "scientist_full_any": "Scientist", "scientist_full_lr300": "Scientist", "scientist_full_mp5": "Scientist", "scientist_full_pistol": "Scientist", "scientist_full_shotgun": "Scientist", "scientist_gunner": "Scientist", "scientist_junkpile_pistol": "Scientist", "scientistjunkpile": "Scientist", "scientistnpc_cargo": "Scientist", "scientistnpc_cargo_turret_any": "Scientist", "scientistnpc_cargo_turret_lr300": "Scientist", "scientistnpc_excavator": "Scientist", "scientistnpc_oilrig": "Scientist" }
    $10.00
  13. MikeHawke

    Bottom

    Version 1.0.1

    148 downloads

    Bottom adds a simple line of text to the bottom of the hotbar. Text changes from entries in the config. Time between changes setable from the config. Configuration { "Bottom Text List": [ "Welcome to our server", "Join our discord", "Do you like the music of showaddywaddy?" ], "Change timer in seconds": 60.0 } Text supports color and font size (within limitation) if done in the html format e.g <color=#FF0000> </color>
    Free
  14. Version 1.0.5

    539 downloads

    Rusty Bangers is a UI for Vehicle Licence. Check out updates below Dependency Vehicle Licence Permissions Rusty Bangers now requires vehiclelicence.use permission to be opened AND NOW Players can now only see options for vehicles that they have been granted permissions to spawn. Command /rusty << opens the UI Configuration { "Page1PermSettings": { "MiniCopter Permission": "vehiclelicence.minicopter", "Scrap Transport Heli Permission": "vehiclelicence.transportcopter", "Hot Air Balloon Permission": "vehiclelicence.hotairballoon", "Chinook Permission": "vehiclelicence.chinook", "Rhib Permission": "vehiclelicence.rhib", "RowBoat Permission": "vehiclelicence.rowboat", "Sedan Permission": "vehiclelicence.sedan", "Horse Permission": "vehiclelicence.ridablehorse" }, "Page2PermSettings": { "Small Chassis Permission": "vehiclelicence.smallchassis", "Medium Chassis Permission": "vehiclelicence.mediumchassis", "Large Chassis Permission": "vehiclelicence.largechassis", "Small Mod Car Permission": "vehiclelicence.smallmodularcar", "Medium Mod Car Permission": "vehiclelicence.mediummodularcar", "Large Mod Car Permission": "vehiclelicence.largemodularcar" }, "PageSettings": { "Second Page active": true }, "ButtonSettings": { "Buy Button Color": "1 0 0 1", "Deliver Button Color": "0 1 0 1", "Recall Button Color": "0 0 1 1", "Kill Button Color": "0.5 0.5 0.5 1" } } Set your config Variables to the same details displayed in your Vehicle Licence Config Button Color Configuration is done in the RGBA format with values between 0 and 1. Examples at bottom. Vehicle licence config Here is a pastebin link for the config I use.. if your missing cars and chassis this contains them as you have to manually create them now. (Set prices and cool downs to your requirements mine maybe weird because it's for testing) https://pastebin.com/VBH8HjZz Video Color Examples blackSolid black. RGBA is (0 0 0 1). blueSolid blue. RGBA is (0 0 1 1). clearCompletely transparent. RGBA is (0 0 0 0). cyanCyan. RGBA is (0 1 1 1). grayGray. RGBA is (0.5 0.5 0.5 1). greenSolid green. RGBA is (0 1 0 1). greyEnglish spelling for grey. RGBA is the same (0.5 0.5 0.5 1). magentaMagenta. RGBA is (1 0 1 1). redSolid red. RGBA is (1 0 0 1). whiteSolid white. RGBA is (1 1 1 1). The Last digit dictates Alpha channel... so for an opaque appearance select a value below 1 E.g. 0.7 UPDATE V1.0.4 Global configuration section removed thanks to Arainrr exposing fields in VehicleLicence for the RustyBangers project.
    Free
  15. Version 1.0.5

    90 downloads

    CInfoPanel is a panel info when platyer join server or when enter command. ImageLibrary is required http://umod.org/plugins/image-library # INFO - Multi language (EN / FR) - Pagination - Regroup order by categories - Full custom - Validation for close # CHAT COMMAND /info - For open manualy # CONFIGURATION { "1. CONFIG": { "» Show panel once?": false, "» Command chat": "info" }, "2. LOGO": { "» Enabled?": true, "» Logo URL": "https://cdn.discordapp.com/attachments/668151580964552721/808704749637599292/logo.png", "» Offset Min": "-150 5", "» Offset Max": "150 85" }, "3. CLOSE": { "» Display close button only on the last page?": true, "» Close BTN Text": "I certify that I have read the rules", "» Offset Min": "-180 20", "» Offset Max": "180 50", "» Font Size": 16 }, "4. PREV": { "» Text": "Previous", "» Offset Min": "-50 20", "» Offset Max": "80 50", "» Font Size": 16 }, "5. NEXT": { "» Text": "Next", "» Offset Min": "200 20", "» Offset Max": "330 50", "» Font Size": 16 }, "6. CATEGORY": [ { "» Unique id": 1, "» Title": "›› Home" }, { "» Unique id": 2, "» Title": "›› Rules" }, { "» Unique id": 3, "» Title": "›› Infos" }, { "» Unique id": 4, "» Title": "›› Validation" } ], "7. PANEL": [ { "» Menu Icon": "https://i49.servimg.com/u/f49/14/08/21/53/homev210.png", "» Menu Perm": "", "» Menu Category": 1, "» Language": { "en": { "» Menu Title": "Welcome", "» Menu Text": [ { "» New page": [ "<size=20><color=#bf8e51><size=26>»</size> WELCOME PAGE</color></size>\n", "Non ergo erunt homines deliciis diffluentes audiendi, si quando de amicitia, quam nec usu nec ratione habent cognitam, disputabunt.\n", "Nam quis est, pro deorum fidem atque hominum! qui velit, ut neque diligat quemquam nec ipse ab ullo diligatur, circumfluere omnibus copiis atque in omnium rerum abundantia vivere?\n", "Haec enim est tyrannorum vita nimirum, in qua nulla fides, nulla caritas, nulla stabilis benevolentiae potest esse fiducia, omnia semper suspecta atque sollicita, nullus locus amicitiae.\n", "Erat autem diritatis eius hoc quoque indicium nec obscurum nec latens, quod ludicris cruentis delectabatur et in circo sex vel septem aliquotiens vetitis certaminibus pugilum vicissim se concidentium perfusorumque sanguine specie ut lucratus ingentia laetabatur.\n", "<color=#dcc16d>Eius populus ab incunabulis primis ad usque pueritiae tempus extremum</color>, quod annis circumcluditur fere trecentis, circummurana pertulit bella, deinde aetatem ingressus adultam post multiplices bellorum aerumnas Alpes transcendit et fretum, in iuvenem erectus et virum ex omni plaga quam orbis ambit inmensus, reportavit laureas et triumphos, iamque vergens in senium et nomine solo aliquotiens vincens ad tranquilliora vitae discessit.\n\n", "<size=12><color=#aabf7d>• To close this window, go to the validation tab.</color></size>" ] }, { "» New page": [ "Page 2" ] } ] } } }, { "» Menu Icon": "https://i49.servimg.com/u/f49/14/08/21/53/rules10.png", "» Menu Perm": "", "» Menu Category": 2, "» Language": { "en": { "» Menu Title": "General", "» Menu Text": [ { "» New page": [ "<size=20><color=#bf8e51><size=26>»</size> GENERAL PAGE</color></size>\n", "Non ergo erunt homines deliciis diffluentes audiendi, si quando de amicitia, quam nec usu nec ratione habent cognitam, disputabunt.\n", "Nam quis est, pro deorum fidem atque hominum! qui velit, ut neque diligat quemquam nec ipse ab ullo diligatur, circumfluere omnibus copiis atque in omnium rerum abundantia vivere?\n", "Haec enim est tyrannorum vita nimirum, in qua nulla fides, nulla caritas, nulla stabilis benevolentiae potest esse fiducia, omnia semper suspecta atque sollicita, nullus locus amicitiae.\n", "Erat autem diritatis eius hoc quoque indicium nec obscurum nec latens, quod ludicris cruentis delectabatur et in circo sex vel septem aliquotiens vetitis certaminibus pugilum vicissim se concidentium perfusorumque sanguine specie ut lucratus ingentia laetabatur.\n", "<color=#dcc16d>Eius populus ab incunabulis primis ad usque pueritiae tempus extremum</color>, quod annis circumcluditur fere trecentis, circummurana pertulit bella, deinde aetatem ingressus adultam post multiplices bellorum aerumnas Alpes transcendit et fretum, in iuvenem erectus et virum ex omni plaga quam orbis ambit inmensus, reportavit laureas et triumphos, iamque vergens in senium et nomine solo aliquotiens vincens ad tranquilliora vitae discessit.\n\n", "<size=12><color=#aabf7d>• To close this window, go to the validation tab.</color></size>" ] }, { "» New page": [ "Page 2" ] } ] } } }, { "» Menu Icon": "https://i.servimg.com/u/f49/14/08/21/53/annexe14.png", "» Menu Perm": "", "» Menu Category": 2, "» Language": { "en": { "» Menu Title": "Annex", "» Menu Text": [ { "» New page": [ "<size=20><color=#bf8e51><size=26>»</size> ANNEX PAGE</color></size>\n", "Non ergo erunt homines deliciis diffluentes audiendi, si quando de amicitia, quam nec usu nec ratione habent cognitam, disputabunt.\n", "Nam quis est, pro deorum fidem atque hominum! qui velit, ut neque diligat quemquam nec ipse ab ullo diligatur, circumfluere omnibus copiis atque in omnium rerum abundantia vivere?\n", "Haec enim est tyrannorum vita nimirum, in qua nulla fides, nulla caritas, nulla stabilis benevolentiae potest esse fiducia, omnia semper suspecta atque sollicita, nullus locus amicitiae.\n", "Erat autem diritatis eius hoc quoque indicium nec obscurum nec latens, quod ludicris cruentis delectabatur et in circo sex vel septem aliquotiens vetitis certaminibus pugilum vicissim se concidentium perfusorumque sanguine specie ut lucratus ingentia laetabatur.\n", "<color=#dcc16d>Eius populus ab incunabulis primis ad usque pueritiae tempus extremum</color>, quod annis circumcluditur fere trecentis, circummurana pertulit bella, deinde aetatem ingressus adultam post multiplices bellorum aerumnas Alpes transcendit et fretum, in iuvenem erectus et virum ex omni plaga quam orbis ambit inmensus, reportavit laureas et triumphos, iamque vergens in senium et nomine solo aliquotiens vincens ad tranquilliora vitae discessit.\n\n", "<size=12><color=#aabf7d>• To close this window, go to the validation tab.</color></size>" ] }, { "» New page": [ "Page 2" ] } ] } } }, { "» Menu Icon": "https://i49.servimg.com/u/f49/14/08/21/53/loteri10.png", "» Menu Perm": "", "» Menu Category": 3, "» Language": { "en": { "» Menu Title": "Lotery", "» Menu Text": [ { "» New page": [ "<size=20><color=#bf8e51><size=26>»</size> LOTERY PAGE</color></size>\n", "Non ergo erunt homines deliciis diffluentes audiendi, si quando de amicitia, quam nec usu nec ratione habent cognitam, disputabunt.\n", "Nam quis est, pro deorum fidem atque hominum! qui velit, ut neque diligat quemquam nec ipse ab ullo diligatur, circumfluere omnibus copiis atque in omnium rerum abundantia vivere?\n", "Haec enim est tyrannorum vita nimirum, in qua nulla fides, nulla caritas, nulla stabilis benevolentiae potest esse fiducia, omnia semper suspecta atque sollicita, nullus locus amicitiae.\n", "Erat autem diritatis eius hoc quoque indicium nec obscurum nec latens, quod ludicris cruentis delectabatur et in circo sex vel septem aliquotiens vetitis certaminibus pugilum vicissim se concidentium perfusorumque sanguine specie ut lucratus ingentia laetabatur.\n", "<color=#dcc16d>Eius populus ab incunabulis primis ad usque pueritiae tempus extremum</color>, quod annis circumcluditur fere trecentis, circummurana pertulit bella, deinde aetatem ingressus adultam post multiplices bellorum aerumnas Alpes transcendit et fretum, in iuvenem erectus et virum ex omni plaga quam orbis ambit inmensus, reportavit laureas et triumphos, iamque vergens in senium et nomine solo aliquotiens vincens ad tranquilliora vitae discessit.\n\n", "<size=12><color=#aabf7d>• To close this window, go to the validation tab.</color></size>" ] }, { "» New page": [ "Page 2" ] } ] } } }, { "» Menu Icon": "https://i49.servimg.com/u/f49/14/08/21/53/donate11.png", "» Menu Perm": "", "» Menu Category": 3, "» Language": { "en": { "» Menu Title": "Donator", "» Menu Text": [ { "» New page": [ "<size=20><color=#bf8e51><size=26>»</size> DONATOR PAGE</color></size>\n", "Non ergo erunt homines deliciis diffluentes audiendi, si quando de amicitia, quam nec usu nec ratione habent cognitam, disputabunt.\n", "Nam quis est, pro deorum fidem atque hominum! qui velit, ut neque diligat quemquam nec ipse ab ullo diligatur, circumfluere omnibus copiis atque in omnium rerum abundantia vivere?\n", "Haec enim est tyrannorum vita nimirum, in qua nulla fides, nulla caritas, nulla stabilis benevolentiae potest esse fiducia, omnia semper suspecta atque sollicita, nullus locus amicitiae.\n", "Erat autem diritatis eius hoc quoque indicium nec obscurum nec latens, quod ludicris cruentis delectabatur et in circo sex vel septem aliquotiens vetitis certaminibus pugilum vicissim se concidentium perfusorumque sanguine specie ut lucratus ingentia laetabatur.\n", "<color=#dcc16d>Eius populus ab incunabulis primis ad usque pueritiae tempus extremum</color>, quod annis circumcluditur fere trecentis, circummurana pertulit bella, deinde aetatem ingressus adultam post multiplices bellorum aerumnas Alpes transcendit et fretum, in iuvenem erectus et virum ex omni plaga quam orbis ambit inmensus, reportavit laureas et triumphos, iamque vergens in senium et nomine solo aliquotiens vincens ad tranquilliora vitae discessit.\n\n", "<size=12><color=#aabf7d>• To close this window, go to the validation tab.</color></size>" ] }, { "» New page": [ "Page 2" ] } ] } } }, { "» Menu Icon": "https://i49.servimg.com/u/f49/14/08/21/53/valida11.png", "» Menu Perm": "", "» Menu Category": 4, "» Language": { "en": { "» Menu Title": "Validate", "» Menu Text": [ { "» New page": [ "<size=20><color=#bf8e51><size=26>»</size> VALIDATE PAGE</color></size>\n", "Non ergo erunt homines deliciis diffluentes audiendi, si quando de amicitia, quam nec usu nec ratione habent cognitam, disputabunt.\n", "Nam quis est, pro deorum fidem atque hominum! qui velit, ut neque diligat quemquam nec ipse ab ullo diligatur, circumfluere omnibus copiis atque in omnium rerum abundantia vivere?\n", "Haec enim est tyrannorum vita nimirum, in qua nulla fides, nulla caritas, nulla stabilis benevolentiae potest esse fiducia, omnia semper suspecta atque sollicita, nullus locus amicitiae.\n", "Erat autem diritatis eius hoc quoque indicium nec obscurum nec latens, quod ludicris cruentis delectabatur et in circo sex vel septem aliquotiens vetitis certaminibus pugilum vicissim se concidentium perfusorumque sanguine specie ut lucratus ingentia laetabatur.\n", "<color=#dcc16d>Eius populus ab incunabulis primis ad usque pueritiae tempus extremum</color>, quod annis circumcluditur fere trecentis, circummurana pertulit bella, deinde aetatem ingressus adultam post multiplices bellorum aerumnas Alpes transcendit et fretum, in iuvenem erectus et virum ex omni plaga quam orbis ambit inmensus, reportavit laureas et triumphos, iamque vergens in senium et nomine solo aliquotiens vincens ad tranquilliora vitae discessit.\n\n" ] } ] } } } ], "8. VERSION": { "Major": 1, "Minor": 0, "Patch": 1 } }
    $10.00
  16. NubbbZ

    User Auth

    Version 1.0.3

    8 downloads

    Simple but beautiful user authentication system! Protect your players with a simple authentication system. A password comes a long way! Use a database or local datafile, as it is up to you! With so many features and options to customize! I guarantee you would be satisfied! Note: Passwords are now SHA256 Hashed, I have decided to not salt the hashes for the simple reason, if the server or database was breached, the hacker would have access to the salt one way or another, and once they have the salt its pointless! I was thinking of using the players steamid as salt but again, a hacker is not that dumb to not take a look at the plugin to figure it out. Database table will auto generate if it does not exist! ["UI", "Input", "Secure"] Show/Hide password in the input field IPAutoAuth - if you logged in previously by the same ip, the login screen will not show up! KeepAuthOnDisconnect overrides if enabled! Permissions: userauth.bypass - Bypass the authentication/registration process! userauth.resetpass - Permission to use the command /resetpass userauth.movementbypass - Bypass movement lock! Commands: /resetpass <steamid> - Resets the given players password, if they are connected registration process would initialize! Configuration: { "DB": { "DB_Host": "localhost", "DB_Name": "userauth", "DB_Password": "", "DB_Port": "3306", "DB_Username": "root", "UseDatabase": false }, "Freeze": { "DisableChat": true, "DisableChatCommands": true, "DisableConsoleCommands": true, "DisableMovement": true, "DisableVoice": true }, "IPAutoAuth": false, "KeepAuthOnDisconnect": false, "Kick": { "Enable_FailedLoginKick": true, "Enable_TimedKick": true, "FailedLoginKickTimes": 3, "TimedKickInSeconds": 60 }, "UI": { "Background_Color": "0.2 0.2 0.2 1", "Button": { "Background_Color": "0.3 0.8 0.3 1", "Text_Color": "1 1 1 1", "Text_Size": 18 }, "Footer": { "Text_Color": "1 1 1 1", "Text_Size": 12 }, "Header": { "Text_Color": "1 1 1 1", "Text_Size": 38 }, "Input": { "Max_Length": 32, "Secure": true }, "Title": { "Text_Color": "0.92 0.67 0.2 1", "Text_Size": 60 } } } Language: { "UI_Title": "< SERVER TITLE >", "UI_Authentication_Header": "Authentication", "UI_Authentication_Button": "Login", "UI_Authentication_Footer": "Have you forgotten your password? Contact an admin in our discord for assistance <color=red>https://discord.gg/QDAPDuUC</color>", "UI_Registration_Header": "Registration", "UI_Registration_Button": "Register", "UI_Registration_Footer": "Do you need some assistance? Contact an admin in our discord for assistance <color=red>https://discord.gg/QDAPDuUC</color>", "Authentication_Kick_Reason": "You did not login in time!", "Registration_Kick_Reason": "You did not register in time!", "Failed_Login_Reason": "You have entered your password wrong a number of times!", "Error_UI_Bad_Password": "Please try again, You have {0} tries left!", "Error_UI_Empty_Password": "No password was provided, please enter a password!", "NoInput": "No input was provided!", "ParseError": "Could not parse input, try again!", "CommandComplete": "Command has been executed successfully!" } Planned features: Ability to change password! Ability to lock registrations! Ability to protect players when they are locked! "Godmode" Command whitelist! Little text recommending that people use a secure/unique password
    $25.00
  17. Version 1.0.1

    35 downloads

    You get version A and version B when buying this plugin. Version A: This plugin shows your recoil to UI. Works fine with /pattern command or you can add simple hook to add pattern to player which will teleport or join a minigame for example. Permission needed for command: recoilpatternui.command Supported weapons: - AK-47 - LR300 - MP5A4 - THOMPSON - CUSTOMSMG - More will be added soon Version B: It is basically version A but you can see other players recoil, you need to have permission to use the command Permission: recoilpatternshower.command
    $39.99
  18. Version 1.0.3

    148 downloads

    A configurable UI with wipe/purge info to save your admins some work Optional dependencies : GUIAnnouncements Features : Set info about wipe time/day and purge time/day in a UI Panel Setup Colors used and a Top banner image Welcomes the player using his/her name automaticly Automaticly displays the settings inside the UI from CFG file Option to have it use a GUIAnnouncement message when purge is active or not. Both with a seperate timed interval.(to activate either set it to true/false and reload plugin for now) GuiAnnouncements are randomised from the lists (depended if the pre/during mode is set to true) This is not a purge plugin but a info panel still have to activate your purge!!! Permissions : purgeinfo.info : To give players permission to use the UI panel command Commands : /purge info : To open the informational UI panel. Configuration : Notes : You still have to manualy enable disable the Announcements to true/false and reload the plugin (this is not automated) { "GUI Info Settings": { "Banner Image": true, "Banner Image Url": "https://i.ibb.co/6YbWnxW/purge-info.png", "Banner Image Transparrency (0-1)": 0.9, "Welcome text color (RGBA)": "1 1 1 1", "Version text color (RGBA)": "1 1 1 1", "Wipe text color (RGBA)": "1 1 1 1", "Purge text color (RGBA)": "1 1 1 1", "Info Text color (RGBA)": "1 1 1 1", "Info Text size (Default = 18)": 16, "Close Button Text": "Close this window", "Close Button color (RGBA)": "0 0 0 0.85", "Close Button Text color (RGBA)": "1 1 1 1" }, "Wipe Info Settings": { "Wipe cycle (weekly biweekly monthly": "Biweekly", "Wipe day (mon tue fri etc..": "Thursdays", "Wipe time (example 19:00)": "19:00 UTC" }, "Purge Info Settings": { "Purge day (mon tue fri etc..": "Wednesday", "Purge start time (example 19:00)": "19:00 UTC", "Purge end time (example 18:00)": "18:00 UTC" }, "Info Block": { "Info text": "Your purge/wipe info can be placed here use \n to go to the next line" }, "Announcements": { "Use Pre Purge GUIAnnouncements": false, "Pre Purge GUIAnnouncements Cycle time (minutes)": 10.0, "Use During Purge GUIAnnouncements": false, "During Purge GUIAnnouncements Cycle time (minutes)": 10.0 }, "GUIAnnouncements messages": { "Pre Purge Announcement messages": [ "test : for the PurgeInfo plugin (pre purge trigger)", "test2 : For testing the PurgInfo plugin timing (pre purge trigger)", "test3 : Another test for PurgeInfo plugin timing (pre purge trigger(wip))" ], "During Purge Announcement messages": [ "test4 : for the PurgeInfo plugin (during purge trigger)", "test5 : For testing the PurgInfo plugin timing (during purge trigger)", "test6 : Another test for PurgeInfo plugin timing (during purge trigger(wip))" ] } } localisation : English language file included to use a different language just make a new file in the language folder. { "InvalidInput": "<color=red>Please enter a valid command!</color>", "Prefix": "[<color=green>PurgeInfo</color>] " }
    Free
  19. Krungh Crow

    Garage

    Version 2.0.1

    511 downloads

    Spawn in a lift ,parts ,modules ,chassis or car with permissions and shared cooldown. They still need to be fixed before driven ! Features : Updating to v2.0.0 will reset the garage prices only (backup the cfg file) !!! Set kits and sell them through the shop Use of Economics or ServerRewards (combined to 1 button as of v2.0.0) Configurable colors/backgrounds/transparency/buttons This is a Garage so no complete vehicles incl parts attached are planned in the near future Logging of each sale or attempt to a misbuy is saved in the log folder Changes made in 2.0.0 Rewrite of the plugin (phase 1) Added additional kit checks and added a chat message if not. Currency will now be combined into 1 purchase button for Eco/SR Backup your config price settings (images colors remain) Naming of prices changed this will reset all prices to the ones set in the plugin. Relocated buttons and images accordingly Added the Armored Passenger Module Permissions : garage.use : for using the Plugin garage.nocost : for free purchases (will overlay a button called Free over the current purchase buttons) garage.nocooldown : to have no cooldown on spawning them in Commands : /garage ui : to open Garage Shop /garage info : to show the commands and info in chat Logfiles : Log files are found in the oxide.logs folder garage_kits : All actions by using Kits will be in this file saving purchases errors and/or if the player didnt had enough cash garage_sales : Will list all sales/errors and/or players didnt had enough cash regarding buying parts/cars/chassis/modules Configuration : You can also only give the Cars and Chassis a Shared cooldown to avoid spamming. What can you change in the cfg.json ? Can you spawn inside (false by default) Cooldown (only cars/chassis) Using ServerRewards Settings Using Economics Settings Background image Kit Images Modules images Parts Images Button colors (cars/chassis/modules/parts) , (lift) and (close button) each share their colors ( ). Button text colors (cars/chassis/modules/parts) , (lift) ,(close button) and kits each share their colors ( ). Can change the Garage Title text on topside and its color which is (Garage By Krungh Crow v1.0.8) by default. Prices for all the cars/chassis/mods/parts and kits For making kits u make a "KIT" you would normaly do then add just the kits name incl uppercases for example The kits can be configured like normal the cooldowns will be taken over from the kits plugin so if u set the cooldowns in the Kits.json config file it will use that cooldown same goes for the amount of times u can take it (kit Title) : To show a short description/name for the kit (Icon Url) : Link to the image used for the kit (Kit name ID) : full kit name (use the kitnameID from the kits plugin) (Price) : Price tag Set prices to 0 if you will be using the cooldowns from the kits plugin !!!!!! Example config below : { "Cooldown": 5, "BuildingSpawn": false, "Use ServerRewards": true, "Use Economics": true, "Garage shop Title": "Midlands PVE Garage Shop", "Garage Text color (RGBA)": "1 1 1 1", "Button color (RGBA)": "0.05 0 0 0.80", "Button text color (RGBA)": "1 1 1 0.90", "Menu Button color (RGBA)": "0.0 0.0 0.0 0.0", "Close Button color (RGBA)": "0.0 0.0 0.0 0.0", "Close Button Text color (RGBA)": "1 1 1 0.90", "Button Lift color (RGBA)": "0.05 0 0 0.80", "Button Lift Text color (RGBA)": "1 1 1 0.90", "Garage shop Background Image Url": "https://cdn.discordapp.com/attachments/718923255574167665/768477956007526400/Garage-Poster.png", "Garage shop Background Transparancy (0-1)": 0.95, "Main page button icon Image Url": "https://i.ibb.co/pLdsMQV/Green.png", "Modules page button icon Image Url": "https://i.ibb.co/s1xqmTX/Purple.png", "Parts page button icon Image Url": "https://i.ibb.co/Cbtx3rc/Blue.png", "Close button icon Image Url": "https://i.ibb.co/84xBH5Y/Red.png", "Kits text color (RGBA)": "1 1 1 0.90", "Kit 1 (kit Title)": "HQ Engine Parts", "Kit 1 (Icon Url)": "https://i.ibb.co/2NpSvZX/parts.png", "Kit 1 (kit name ID)": "car1", "Kit 1 (Price)": 3999, "Kit 2 (kit Title)": "Mechanics Outfit", "Kit 2 (Icon Url)": "https://i.ibb.co/Vm5drNd/mechanics-outfit.png", "Kit 2 (kit name ID)": "mechanic", "Kit 2 (Price)": 500, "Kit 3 (kit Title)": "Refuell", "Kit 3 (Icon Url)": "https://vignette.wikia.nocookie.net/play-rust/images/2/26/Low_Grade_Fuel_icon.png/revision/latest?cb=20151110002210", "Kit 3 (kit name ID)": "fueling", "Kit 3 (Price)": 500, "Kit 4 (kit Title)": "Carkit 4 description", "Kit 4 (Icon Url)": "https://i.ibb.co/JBmNcC0/carkitpink.png", "Kit 4 (kit name ID)": "car4", "Kit 4 (Price)": 0, "Kit 5 (kit Title)": "Carkit 5 description", "Kit 5 (Icon Url)": "https://i.ibb.co/R3SXcvY/carkitred.png", "Kit 5 (kit name ID)": "car5", "Kit 5 (Price)": 0, "Kit 6 (kit Title)": "Carkit 6 description", "Kit 6 (Icon Url)": "https://i.ibb.co/Fs0VqDQ/carkitgreen.png", "Kit 6 (kit name ID)": "car6", "Kit 6 (Price)": 0, "Lift (Icon Url)": "https://i.ibb.co/Sfd2kxH/modularcarlift.png", "Lift (Button Text)": "Get A lift", "lift (Price)": 2500, "Simple Cockpit (Image Url)": "https://i.ibb.co/tcg16yg/vehicle-1mod-cockpit.png", "Simple Cockpit (Price)": 1000, "Armored Cockpit (Image Url)": "https://i.ibb.co/SPvDV9c/vehicle-1mod-cockpit-armored.png", "Armored Cockpit (Price)": 1500, "Cockpit+Engine (Image Url)": "https://i.ibb.co/TtLNz4G/vehicle-1mod-cockpit-with-engine.png", "Cockpit+Engine (Price)": 1250, "Large Fuell Tank (Image Url)": "https://i.ibb.co/2YSbbRD/vehicle-2mod-fuel-tank.png", "Large Fuelltank (Price)": 1000, "Engine (Image Url)": "https://i.ibb.co/1dzkVVV/vehicle-1mod-engine.png", "Engine (Price)": 1250, "Short Flatbed (Image Url)": "https://i.ibb.co/s62zLrg/vehicle-1mod-flatbed.png", "Short Flatbed (Price)": 1000, "Long Flatbed (Image Url)": "https://i.ibb.co/VNMpXtp/vehicle-2mod-flatbed.png", "Long Flatbed (Price)": 1250, "Passenger Module (Image Url)": "https://i.ibb.co/3cBtXSL/vehicle-2mod-passengers.png", "Passenger Module (Price)": 1500, "Rear Seat (Image Url)": "https://i.ibb.co/KLJsdXQ/vehicle-1mod-rear-seats.png", "Rear Seat (Price)": 1250, "Storage Module Image Url": "https://i.ibb.co/BN2qFzp/vehicle-1mod-storage.png", "Storage Module (Price RP": 1500, "Armored Passenger Module (Image Url)": "https://rustlabs.com/img/items180/vehicle.1mod.passengers.armored.png", "Armored Passenger Module (Price)": 1500, "Taxi Module (Image Url)": "https://i.ibb.co/HCLzx2S/vehicle-1mod-taxi.png", "Taxi Module (Price)": 1500, "Pistons Icon Url": "https://i.ibb.co/2qh1Q0G/pistons.png", "LQ Piston (Price)": 500, "MQ Piston (Price)": 750, "HQ Piston (Price)": 1000, "Crankshafts Icon Url": "https://i.ibb.co/THY34QF/cranks.png", "LQ Crankshaft (Price)": 500, "MQ Crankshaft (Price)": 750, "HQ Crankshaft (Price)": 1000, "Sparkplugs Icon Url": "https://i.ibb.co/YQ3g4sf/plugs.png", "LQ Sparkplug (Price)": 500, "MQ Sparkplug (Price)": 750, "HQ Sparkplug (Price)": 1000, "Valves Icon Url": "https://i.ibb.co/qkYPV9R/valves.png", "LQ Valve (Price)": 500, "MQ Valve (Price)": 750, "HQ Valve (Price)": 1000, "Carburetor Icon Url": "https://i.ibb.co/Wk9yQqz/carbs.png", "LQ Carburetor (Price)": 500, "MQ Carburetor (Price)": 750, "HQ Carburetor (Price)": 1000, "Small Chassis (image Url)": "https://i.ibb.co/VMbLdzN/chas2.png", "Small Chassis (Price)": 2500, "Medium Chassis (image Url)": "https://i.ibb.co/q0QRcqn/chas3.png", "Medium Chassis (Price)": 3500, "Large Chassis (image Url)": "https://i.ibb.co/164Fxxs/chas4.png", "Large Chassis (Price)": 4500, "Small Car (image Url)": "https://i.ibb.co/Tk38DWd/howard-schechtman-car1.jpg", "Small Car (Price)": 5000, "Nedium Car (image Url)": "https://i.ibb.co/vJWGtcw/howard-schechtman-car2.jpg", "Medium Car (Price)": 7500, "Large Car (image Url)": "https://i.ibb.co/zXpDRht/howard-schechtman-car3.jpg", "Large Car (Price)": 10000 } Localization : English language file included to use a diffrent language just make a new file in the language folder. { "NoPermission": "You do not have permission to use that command!", "InvalidInput": "Please enter a valid command!", "IndoorsBlocked": "You cannot spawn indoors only outside!", "Info": "\n/garage ui : to open the Garage Shop.", "Cooldown": "You are still on a cooldown!", "Lift": "You just recieved a lift!", "BoughtSmallCar": "You just Bought a Small Car, Have fun!", "BoughtMediumCar": "You just Bought a Medium Car, Have fun!", "BoughtlargeCar": "You just Bought a Large Car, Have fun!", "BoughtSmallChas": "You just Bought a Small Chassis, Have fun!", "BoughtMediumChas": "You just Bought a Medium Chassis, Have fun!", "BoughtlargeChas": "You just Bought a Large Chassis, Have fun!", "FreeCar": "You just Got a free Car, Have fun!", "FreeChas": "You just Got a free Chassis, Have fun!", "ReceivedCockpit": "You just recieved a simple cockpit!", "ReceivedCockpitArmored": "You just recieved a Armored Cockpit!", "ReceivedCockpitEngine": "You just recieved a Cockpit with a Engine attached!", "ReceivedFuelltank": "You just recieved a empty Large Fuelltank!", "ReceivedEngine": "You just recieved a Engine Module!", "ReceivedSingleFlatbed": "You just recieved a short Flatbed Module!", "ReceivedDualFlatbed": "You just recieved a Long Flatbed Module!", "ReceivedPassengers": "You just recieved a Passenger Module!", "ReceivedRearseat": "You just recieved a Rear Seat Module!", "ReceivedStoragemodule": "You just recieved a Storage Module!", "ReceivedLowPart": "You just recieved a Low quality engine part!", "ReceivedMedPart": "You just recieved a Medium quality engine part!", "ReceivedHighPart": "You just recieved a High quality engine part!", "Spawned": "You spawned a {0}!", "NoBallance": "You Dont have enough points!", "NotSet": "This currency is not set to true or not installed on this server!", "Prefix": "<color=yellow>[Garage]</color> ", "ReceivedTaximodule": "You just recieved a Taxi Module!" Credits * Steenamaroo for help with the cooldowns and ui
    Free

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