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Showing results for tags 'ui'.
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Version 1.0.7
89 downloads
A Beautiful Server Menu UI, allows for unlimited categories and buttons customization. Features Supports Light and Dark Mode. Allows players to input custom parameters. Allows players to input command arguments manually. Supports adding an unlimited of categories and buttons. Categories and buttons can be configured with permissions, ensuring that only players with the permissions can access them. Support console or chat commands. Support for command running on the server. Commands ChatCommands /menu - Open EMenu ConsoleCommands emenu.open - Open EMenu Config { "Title": "SERVERNAME - MENU", "Description": "You can view all the features of this server in this UI.\nSurvive on our server! Enjoy it!", "Bottom Description": "Server Website: www.yourwebsite.com | Discord: discord.gg/yourdisocrd", "Open Commands": [ "/menu", "emenuopen" ], "Quickly open the UI(0=None|1=MiddleMouse|2=CtrlAndMiddle|3=ShiftAndMiddle)": false, "Default UI Mode (true = dark, false = light)": false, "Button Category List": [ { "Category Title": "Index", "Category Description": "Server features", "Category Icon": "https://i.imgur.com/sAeRp8j.png", "Category Permission": "", "Button List": [ { "Button Name": "Shop", "Button Lable Color": "#7AD9FF", "Button Command": "/shop", "Button Permission": "", "Button Description (For Input UI)": "", "Players Input Args": false, "Server Run Command": false, "Default Input Args": "" }, { "Button Name": "Kits", "Button Lable Color": "#7AD9FF", "Button Command": "/kit", "Button Permission": "", "Button Description (For Input UI)": "", "Players Input Args": false, "Server Run Command": false, "Default Input Args": "" }, { "Button Name": "Daily Rewards", "Button Lable Color": "#7AD9FF", "Button Command": "/daily", "Button Permission": "", "Button Description (For Input UI)": "", "Players Input Args": false, "Server Run Command": false, "Default Input Args": "" }, { "Button Name": "Backpacks", "Button Lable Color": "#7AD9FF", "Button Command": "/backpacks", "Button Permission": "", "Button Description (For Input UI)": "", "Players Input Args": false, "Server Run Command": false, "Default Input Args": "" }, { "Button Name": "Suicide", "Button Lable Color": "#ff0000", "Button Command": "kill", "Button Permission": "", "Button Description (For Input UI)": "", "Players Input Args": false, "Server Run Command": false, "Default Input Args": "" } ] }, { "Category Title": "Fun", "Category Description": "Enjoy it!", "Category Icon": "https://i.imgur.com/qmw5cNL.png", "Category Permission": "", "Button List": [ { "Button Name": "Luckly Rust", "Button Lable Color": "#0B72B2", "Button Command": "/lr", "Button Permission": "", "Button Description (For Input UI)": "", "Players Input Args": false, "Server Run Command": false, "Default Input Args": "" } ] }, { "Category Title": "Info", "Category Description": "Server Info", "Category Icon": "https://i.imgur.com/uQKMAT2.png", "Category Permission": "", "Button List": [ { "Button Name": "Info", "Button Lable Color": "#0B72B2", "Button Command": "/info", "Button Permission": "", "Button Description (For Input UI)": "", "Players Input Args": false, "Server Run Command": false, "Default Input Args": "" }, { "Button Name": "WelcomePanel", "Button Lable Color": "#0B72B2", "Button Command": "/welcome", "Button Permission": "", "Button Description (For Input UI)": "", "Players Input Args": false, "Server Run Command": false, "Default Input Args": "" } ] }, { "Category Title": "Transport", "Category Description": "Where are you going?", "Category Icon": "https://i.imgur.com/Wsqh9J6.png", "Category Permission": "", "Button List": [ { "Button Name": "TPR", "Button Lable Color": "#0B72B2", "Button Command": "/tpr %ARGS%", "Button Permission": "", "Button Description (For Input UI)": "Please enter the name of the player", "Players Input Args": true, "Server Run Command": false, "Default Input Args": "" }, { "Button Name": "HOME", "Button Lable Color": "#0B72B2", "Button Command": "/home %ARGS%", "Button Permission": "", "Button Description (For Input UI)": "Please enter the name of the home", "Players Input Args": true, "Server Run Command": false, "Default Input Args": "" } ] }, { "Category Title": "VIP", "Category Description": "VIP features", "Category Icon": "https://i.imgur.com/qmw5cNL.png", "Category Permission": "EMenu.vip", "Button List": [ { "Button Name": "Vip Shop", "Button Lable Color": "#7AD9FF", "Button Command": "/vipshop", "Button Permission": "", "Players Input Args": false, "Server Run Command": false, "Default Input Args": "" }, { "Button Name": "Bank", "Button Lable Color": "#7AD9FF", "Button Command": "/bank", "Button Permission": "", "Players Input Args": false, "Server Run Command": false, "Default Input Args": "" } ] } ] } Title - The title displayed in UI. Description - The description displayed in UI. Bottom Description - The description displayed at the bottom of UI. Open Commands - Command to open UI. Start with / for chat commands Quick Open (Press the middle mouse) - If enabled, players can use the middle mouse button to quickly open the Menu UI. When enabled, a toggle button is displayed in the UI for players to switch on and off this feature. Button Category List: Category Title - Category Title Category Description - Category Description Category Icon - Category icon, Png Url Category Permission - Permissions required to access this category If leave blank, no permission is required. Button List: Button Name - Button Name Button Lable Color - Button Lable Color (HEX) Button Command - Command run by button Start with / to run a chat command, otherwise it is a console command If "Players Input Args" is set to true, you should use "%ARGS%" to represent the arguments input by the players. If "Server Run Command" is set to true, you can use "%STEAMID%", "%PLAYERNAME%", "%PLAYER.POS.X%", "%PLAYER.POS.Y%", and "%PLAYER.POS.Z%" as variables. Button Permission - Permissions required to access this button If leave blank, no permission is required. Players Input Args - set to "true," it allows players to input arguments manually. It will open a UI for players to input arguments. Server Run Command - true = Server, false = Client If the command still starts with /, it will still run as a chat command Default Input Args - Default input arguments.$32.99 -
Version 1.1.5
745 downloads
Beautiful display of player statistics and player ratings. Features: Beautiful user interface Customization (all interface you can set up in configuration) Performance Commands stats open statistics interface stats [steamId] open statistics interface leaderboard open leaderboard interface Permissions statistics.use open statistics interface statistics.hide hides player from leaderboard FAQ: Q: Where can I see an example of a config? A: Config Q: What should I do if I get the error "You do not have permission to use this command!"? A: To solve this problem, you need to grant the "statistics.use" permission to your players. For example, granting this permission to the "default" group is done with the following command: oxide.grant group default statistics.use$19.95- 40 comments
- 2 reviews
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- 4
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- #statistics
- #leaderboard
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(and 12 more)
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Version 4.3.6
12,348 downloads
Site In case you having issues with plugin feel free to open support ticket on site here. I will usually respond within 24 hours not including weekends. Discord I'm also available at my discord server where I provide support for my customers. You can also find small community here and get answers for your questions. Invite link here. Documentation To find out what can be customized within config file please refer to full plugin documentation here. Any questions prior to purchasing forward into DM here or into ticket at my discord. Default configs available as template with plugin. Screenshots bellow showcasing configurations created by customers. These are not available with the plugin but I decided to post them here since it's good demonstration of how customizable this plugin is. BOOBLEJ Tide Neighigh Paul Leunal17 BOOBLEJ How to start using plugin? Simply drop WelcomePanelLite.cs file into your plugin folder. After successfully loading plugin you can use default command /info in game. Configuration is handled in config file (oxide/config/WelcomePanelLite.json). How hard is to get this plugin all set up? It's fairly simple. Plugin comes with default configuration which showcases everything you need to know regarding text, styling and changing images. How hard it is to customize your own layout? When it comes to changing color or images it's simple, any inexperienced user can do it however if you want to customize positions of UI or add extra tab buttons, it requires understanding of "ui anchors". Anchors are not that complicated but it takes hour or two to fully understand it. For more info check documentation. Can I add multiple pages into WelcomePanel? Yes, you can add unlimited amount of pages. Can I add images into WelcomePanel? Yes, you can add image to any panel and you can set background for each tab What image sizes I should use? This is different for each panel across different templates. Basically images parented to any panel are stretched to its size. Best approach is to take screenshot of the panel and try to fit image size into that prior to uploading it. How to add addons? Each text tab has addon option at bottom, just type in plugin name. List of available addons can be found at the top of the plugin description, listed as "Works with".$16.99 -
Version 1.1.7
1,045 downloads
Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins. Features: Menu retains its state after closing, you won't lose everything you did before. Ability to fully translate the menu into any language. Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators. Quick menu that allows you to perform quick actions Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization. Wide range of information and actions for the selected player. Editing convars with search. Has a complete list of editable convars with descriptions for some of them. Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000). Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time. Ability to create your own custom buttons that execute several commands Quick Start: You install the plugin in the plugins folder. Give yourself the adminmenu.fullaccess permission. Commands, use one of your choice, one for the player and one for the admin group: o.grant user {name/steamid} adminmenu.fullaccess o.grant group admin adminmenu.fullaccess Press the X button (swap seat button) or type adminmenu in the console. Enjoy Useful stuff: You can quickly open a player in the admin menu. To do this, point at the player and press X. You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at. CUSTOM BUTTONS Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details. At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config. Button Fields: "Execution as server" - Call the command on behalf of the server, not the administrator "Label" - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages. "Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples. "Permission"- permission to display and use the button. You need to write the permission that will be after "adminmenu.". Example: if you enter the permission "test" the permission will be adminmenu.test "Position" - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed. Common Tags: {adminUID} - administrator's id. {position} - administrator coordinates (underfoot) {view_position} - the position where the administrator is looking (can be used for spawning or something similar) {view_direction_forward} - forward view direction of the administrator {view_direction_backward} - the direction the administrator is looking backwards {view_direction_left} - direction of the administrator’s view to the left {view_direction_right} - administrator’s view direction to the right Tags for target only: {steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player. {target_position} - target coordinates (underfoot) Example of commands: chat.say \"/{chat command}\" vanish ban {steamID} teleport {steamID} {adminUID} More information about the grant menu: The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library. The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories. Search works in any registry by any part of the name or short name. Has a page system at any stage. More information about the buttons in the Quick Menu: [Teleport to 0 0 0] - Teleport to coordinates 0 0 0. Requires adminmenu.quickmenu.teleportto000 permission [Teleport to Deathpoint] - Teleport to your deathpoint. Requires adminmenu.quickmenu.teleporttodeath permission [Teleport to Spawn point] - Teleport to a random spawn point. Requires adminmenu.quickmenu.teleporttospawnpoint permission [Kill Self] - Kill Self, kills even when immortal. Does not require permission. [Heal Self] - Fully heal yourself. Requires adminmenu.quickmenu.healself permission [Call Heli] - Call Helicopter to yourself (arrives in time). Requires adminmenu.quickmenu.helicall permission [Spawn Bradley] - Spawn bradley on yourself. Requires adminmenu.quickmenu.spawnbradley permission More information about the buttons in the menu of the selected player: [Teleport Self To] - Teleport yourself to the selected player. Requires adminmenu.userinfo.teleportselfto permission [Teleport To Self] - Teleport the selected player to yourself. Requires adminmenu.userinfo.teleporttoself permission [Teleport To Auth] - Teleportation to random authorization (TC). Requires adminmenu.userinfo.teleporttoauth permission [Teleport to Deathpoint] - Teleportation to a player's deathpoint. Requires adminmenu.userinfo.teleporttodeath permission [Heal] - Full healing, including metabolism. Requires adminmenu.userinfo.fullheal permission [Heal 50%] - Half healing. Requires adminmenu.userinfo.halfheal permission. [View Inventory] - View and edit player's inventory. Requires adminmenu.userinfo.viewinv permission [Strip Inventory] - Clear player's inventory. Requires adminmenu.userinfo.stripinventory permission [Unlock Blueprints] - Unlock all Blueprints. Requires adminmenu.userinfo.unlockblueprints permission [Revoke Blueprints] - Reset all Blueprints. Requires adminmenu.userinfo.revokeblueprints permission. [Kill] - Kill a player. Requires adminmenu.userinfo.kill permission [Kick] - Kick a player. Requires adminmenu.userinfo.kick permission [Ban] - Ban a player. Requires adminmenu.userinfo.ban permission More information about the buttons in the menu of the selected group: [Remove Group] - Remove group, has confirmation. Requires adminmenu.groupinfo.removegroup permission [Clone Group] - Clone group with the ability to copy users. Requires adminmenu.groupinfo.clonegroup permission Permissions: adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players. adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators. adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0. adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death. adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point. adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely. adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time). adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley. adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player. adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself. adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC). adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player. adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism. adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing. adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory. adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory. adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts. adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts. adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player. adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player. adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player. adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group. adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group. adminmenu.convars - View and edit convars. adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons). adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins. adminmenu.give - Access to give resources, as well as yourself and the selected player.$25.00 -
Version 1.0.2
58 downloads
Displays the name of the zone the player is in. You can customize text, text color, background color, etc. This plugin takes information about zones from zonemanager, all information is saved in a config file, after which you can customize information about these zones, which will be displayed Commands: /rzinfo - update zone information Config file: { "Settings outside the zone": { "Id": "0", "Name": "Outside", "AnchorMin": "0.649 0.041", "AnchorMax": "0.695 0.081", "Color_Background": "0.1 0.1 0.8 0.8", "Color_Text": "1 1 1 1", "TextSize": "16", "TextPlaceHolder": "Outside" }, "Default settings for the new zone": { "Id": "0", "Name": "Default", "AnchorMin": "0.649 0.041", "AnchorMax": "0.695 0.081", "Color_Background": "0.1 0.8 0.1 0.8", "Color_Text": "1 1 1 1", "TextSize": "16", "TextPlaceHolder": "Default" }, "Zones list": [] }$4.99 -
Version 1.0.5
130 downloads
Adds an exciting event to your server: a box appears at a random location on the map. Players must find it using a special compass. Whoever finds this box first will get all the loot. The plugin is easy to set up and has great customization. For the plugin to work, plugins such as ImageLibrary and SimpleLootTable are required! Commands (admin only): /sch_start - starts an event /sch_stop - ends an event Hooks: void ScavengerHuntStarted() // called when the event starts void ScavengerHuntStarted() // called when the event ends Config: { "Autostart event": true, "Minimum time to event start(in seconds)": 3000, "Maximum time to event start(in seconds)": 5000, "Minimum amount of online players to trigger the event": 1, "Crate prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Crate skin": 0, "Event duration": 600, "Minimum number of items in a crate": 6, "Maximum number of items in a crate": 12, "Simple loot table name": "exampleTable", "Pre-event message": "Scavenger hunt event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "The scavenger hunt event has begun, follow the compass and find the crate first", "Find message(message when someone found the crate)": "Someone found the crate", "Not find message(event if no one found the box)": "Nobody found the box crate", "End event message": "Scavenger hunt event ended", "Icon AnchorMin": "0.02 0.92", "Icon AnchorMax": "0.07 0.994", "North icon": "https://i.imgur.com/myBNiHd.png", "South icon": "https://i.imgur.com/UsUrH80.png", "West icon": "https://i.imgur.com/QiSH0Xx.png", "East icon": "https://i.imgur.com/10RljdU.png", "NorthWest icon": "https://i.imgur.com/RC9W0rV.png", "NorthEast icon": "https://i.imgur.com/Nh6wmlo.png", "SouthWest icon": "https://i.imgur.com/KJ8YiU5.png", "SouthEast icon": "https://i.imgur.com/l6HDfzQ.png" }$9.99 -
Version 0.1.5
115 downloads
The plugin displays invisibility indication in the status bar. Depends on Vanish/BetterVanish and AdvancedStatus plugins. P.S. For those who use Vanish from uMod. Since the API method IsInvisible sometimes returns true for players who are not invisible, I asked the author to change or add a new method that works correctly. In the meantime, while it hasn't been changed or added, you can use the plugin below, which includes just one additional method, IsInvisible2: Vanish.cs But if you are using Vanish without modifications(without adding the IsInvisible2 method), you need to specify the API method as IsInvisible instead of IsInvisible2 in the VanishStatus config file. The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Vanish - The name of the API method to check if a player is invisible": "IsInvisible2", "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color": "#15AC9D", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://i.imgur.com/3D1JIaU.png", "Status. Image - Local(Leave empty to use Image_Url)": "VanishStatus_Vanish", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color": "#15AC9D", "Status. Image - Transparency": 1.0, "Status. Text - Size": 12, "Status. Text - Color": "#FFFFFF", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } EN: { "MsgText": "You are invisible" } RU: { "MsgText": "Вы невидимы" }$3.99 -
Version 1.0.3
876 downloads
PhoneCore is a Grand Theft Auto Style GUI that is easy to setup and customise. UPDATE? Go To Bottom PhoneCore is a zip file with 4 variations to the code, images and psd/afphoto allowing you all the options you could think of. Code included is a 2x3 Phone, 3x4 phone and now 2x3 with 4 pages and 3x4 with 4 pages! Fire off any command that would usually be used with a "/" via this tasty little ui (e.g. /kits /backpack /dis) Configuration Configuration is simple, Drop in the urls for the image you want (list in image folder of default URLS) and add a command,Save, Reload and enjoy. Both the configs follow the same setup, just one is longer than the other. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. { "Use Permission phonecore2x4.show": false, "Background Image Url": "https://i.imgur.com/GY90fRP.png", "Image Url in place One": "https://i.imgur.com/bQGcmWL.png", "Command For Place One": "", "Image Url in place Two": "https://i.imgur.com/WAY6j4A.png", "Command For Place Two": "", "Image Url in place Three": "https://i.imgur.com/rOLnNiY.png", "Command For Place Three": "", "Image Url in place Four": "https://i.imgur.com/EbBRqT5.png", "Command For Place Four": "", "Image Url in place Five": "https://i.imgur.com/3mLH0mP.png", "Command For Place Five": "", "Image Url in place Six": "https://i.imgur.com/6RjWdNd.png", "Command For Place Six": "" } Command /Phone << opens the phone GUI Permission Each of the codes has an option to use permissions in the config.. the permission is pluginname.show and is required to open the PhoneUI is the config value is set to true e.g. PhoneCore3x4.show Update Version 1.0.1... Added 2 Extra codes to the zip, These "multi" versions have 4 pages.. Watch the video Below. Version 1.0.1... Code 2x3 had an error that prevented compiling.. this has been rectified. Version 1.0.2... Added Rules so that blank unused buttons are no longer clickable. Version 1.0.3... Added option in config to require a permission to open the UI Images These are images that are included & random things I've added to hosting that you can use on with PhoneCore Icons: https://i.imgur.com/6RjWdNd.png Blank https://i.imgur.com/EbBRqT5.png Backpack https://i.imgur.com/0o3q7BC.png Close https://i.imgur.com/3mLH0mP.png Discord https://i.imgur.com/Vz4vVaw.png Hammer https://i.imgur.com/rOLnNiY.png Info https://i.imgur.com/bQGcmWL.png Facemask/Kits https://i.imgur.com/mnBkYwB.png Message https://i.imgur.com/WAY6j4A.png Minicopter https://i.imgur.com/cMjS34N.png WorkBench https://i.imgur.com/eRN5lCU.png Door https://i.imgur.com/uKCyxev.png House/Teleport https://i.imgur.com/cclUBi3.png Kit/Present https://i.imgur.com/62Tu4HV.png Lift/Elevator https://i.imgur.com/ldwvf7L.png Wolf/Pet https://i.imgur.com/IqvuMKd.png Stats https://i.imgur.com/1Of9ltc.png Skin/Hoodie https://i.imgur.com/8DJoUQT.png Rocket Turret https://i.imgur.com/9Yom8S9.png Brush https://i.imgur.com/rUlh3Qk.png Portal Backgrounds: https://i.imgur.com/GY90fRP.png Default/Phone GUI https://i.imgur.com/MCjSq33.png Tower https://i.imgur.com/rYwQO6C.png Furnace https://i.imgur.com/J4rvbCJ.png Wolf https://i.imgur.com/d7b2LmJ.png SatAirDrop https://i.imgur.com/1NZyPXl.png Night https://i.imgur.com/UqdQAWL.png RustPoster https://i.imgur.com/m48YGmJ.png Waving https://i.imgur.com/WJ5Qr6w.png Face https://i.imgur.com/XHLySft.png Hemp https://i.imgur.com/AweYNbi.png MikeHawke https://i.imgur.com/vVye6Wu.png Cobalt Rewards https://i.imgur.com/htVCYhH.png Cobalt Regen$2.00 -
Version 1.1.1
863 downloads
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it! Features User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing. Commands /info – open menu /sp.install (or) /welcome.install – open installer menu Permissions serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions Video Showcase Templates Template V1 Template V2 Template V3 Template V5 Editor Installer TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.147:28015 FAQ Q: Why can't I open the menu? A: Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator. Q: How do I enable Expert Mode? (disables automatic template updates) A: In the data file "Template.json", turn on the "Use an expert mod?" option: "Use an expert mod?": true, P.S. “Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon) CONTACTS$40.00- 28 comments
- 19 reviews
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- 10
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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- #wipeblock
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Version 0.1.11
663 downloads
Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, customizable PvP zones, an automatic loot queue in radtowns and raid zones, and much more. P.S. I asked the author of DynamicPVP to add the missing hooks. In the meantime, if you're using the DynamicPVP plugin, you need to use this DynamicPVP.cs file. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy(including external walls) or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; The ability to toggle the gather resource restriction in someone else's Building Privileges; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Administrators can bypass loot restrictions; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack and active item drop upon death, even if backpack is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags, shelters and auto turrets for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, bradleys, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments, events or raidable bases; Only players who are looting monuments, events or raidable bases can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. File location: *SERVER*\oxide\data\RealPVE\PermissionConfig.json Default: https://pastebin.com/5VtWZZVr All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. { "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Limit of auto turrets": 12, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 0.0, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 10.0 }, "Bike": { "Limit": 1, "Price": 5.0 }, "MotorBike": { "Limit": 1, "Price": 20.0 }, "Car": { "Limit": 1, "Price": 25.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Limit of auto turrets": 15, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 450.0, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 9.0 }, "Bike": { "Limit": 5, "Price": 4.5 }, "MotorBike": { "Limit": 5, "Price": 18.0 }, "Car": { "Limit": 5, "Price": 22.5 }, ... } } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "Chat command": "realpve", "Is it worth forcibly implementing PvE for a server?": true, "Use GameTip for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Which currency symbol and format will be utilized?": "${0}", "Vehicles - Time(in seconds) to display the marker when searching for a vehicle. A value of 0 disables the marker": 15.0, "Is it worth allowing a backpack to drop upon player death?": true, "Is it worth blocking damage to the laptop of the Hackable Crate?": true, "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "PatrolHelicopterAI - Monument Crash. If set to true, the helicopter will attempt to crash into the monument": false, "PatrolHelicopterAI - Use Danger Zones. If set to false, the helicopter will function as it did before the April update": false, "PatrolHelicopterAI - Flee Damage Percentage. A value of 1 or above will make the helicopter behave as it did before the April update": 1.0, "Is Npc Random Raids enabled?": true, "PvP - Is it worth adding map markers for PvP zones?": true, "PvP - Settings for the status bar": { "Order": 9, "Height": 26, "Main_Color": "1 1 1 1", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/oi5vIkk.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_PvP", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color": "1 1 1 1", "Image_Transparency": 1.0, "Text_Size": 12, "Text_Color": "1 1 1 1", "Text_Font": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "SubText_Size": 12, "SubText_Color": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Progress_Reverse": true, "Progress_Color": "#FF6347", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 11 } } ENG: https://pastebin.com/ZMUL6pYL RUS: https://pastebin.com/Mx8cbMts admin: loot - Enables/Disables the ability for the player who enter the command to loot other players' boxes, bodies, backpacks, etc. Permission "realpve.admin" required. vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. team: ff - Enable/Disable damage to teammates. Only the group leader can use this command. Example: /realpve admin loot /realpve vehicle find *netID* /realpve team ff This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. File location: *SERVER*\oxide\data\RealPVE\MonumentConfig.json Default: https://pastebin.com/XY1d9YaM This plugin introduces queue system and loot purchases for monuments. You can customize the price and time for looting for each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs and animals within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type(This parameter is just a hint. Changes won’t have any effect)": "RadTown", "Time in seconds(1-15) given to respond for purchasing monument looting": 5.0, "ShowSuffix": true, "Broadcast": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other, and loot will be publicly accessible": false, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP monument. 0 disables the delay": 10, "PvP - Is it worth adding map markers for monuments if they are PvP zones?": true, "LootingTime": 900, "Price": 15.0, "Is it worth using a progress bar for bars with a counter?": true, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#FFBF99", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/awUrIwA.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_ferry_terminal_1", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Image_Transparency": 1.0, "Text_Size": 12, "Text_Color": "1 1 1 1", "Text_Font": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "SubText_Size": 12, "SubText_Color": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Progress_Reverse": true, "Progress_Color": "#FFBF99", "Progress_Transparency": 0.8, "Progress_OffsetMin": "", "Progress_OffsetMax": "" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: { "Settings for the PatrolHelicopter events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Settings for the BradleyAPC events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. File location: *SERVER*\oxide\data\RealPVE\NewbieConfig.json Default: https://pastebin.com/QHZCqpji An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. File location: *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json Default: https://pastebin.com/rpDng7Fd Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them.$39.99- 24 comments
- 1 review
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- #rust
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Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Version 0.1.2
33 downloads
What is it? Reporter is a administration plugin to make sure your playerbase is happy. Usage? If anything bad is going on, make sure that your players can report it to you via nice UI menu and that admins can check that. Permissions: reporter.use - Basic permission to allow open menu and create New report. reporter.admin - Admin permission to allow view to Live Reports and ability to see/manage pop-up report reporter.sadmin - SuperAdmin permission to allow view to Reports history and see stats of your staff team Commands: /report - Opens the UI menu /report.tp {id} - Teleports you to the creator of specified report /report.claim {id} - Claims specified report /report.finish {id} - Finishes specified report /report.clearall - ! Requires SAdmin permissions and will wipe your data folder - causing to delete all reports and staff's statistics ! Discord logging: Enable/disable and set webhookURL for report claim/create/finish/tp Data file: Data of all reports and staff's statistics are being saved into a data file. Path: Your_Server\oxide\data\Reporter\Reporter.json Config file: You can set here settings for discord notification F.e. Enable/Disable, embed color of the notification, WebhookURL Path: Your_Server\oxide\config\Reporter.json Localization: ["Syntax"] = "Commands:\n/report (Opens Reporter GUI)", ["SyntaxConsole"] = "Can't open GUI in console", ["claimMsg"] = "You have claimed a report\nID: {0}\nBy: {1}", ["finishMsg"] = "You have finished a report with ID: {0}", ["statusUnclaimed"] = "Unclaimed", ["statusClaimed"] = "Claimed", ["statusFinished"] = "Finished", ["reported"] = "Successfully reported", ["fillField"] = "<color=#c93232><--Fill this field</color>", ["noReports"] = "There are not any reports yet", ["noStaff"] = "There are not any staff stats yet", ["playerNotFound"] = "Couldn't find player", ["alreadyClaimed"] = "Report is already claimed", ["labelPAGES"] = "Page {0}/{1}", ["alreadyFinished"] = "This report is already finished", ["CUI newReport"] = "New report", ["CUI liveReport"] = "Live reports", ["CUI historyReport"] = "Reports history", ["CUI staffStats"] = "Staff stats", ["CUI close"] = "Close", ["CUI claim"] = "Claim", ["CUI finish"] = "Finish", ["CUI claimed"] = "Claimed", ["CUI tp"] = "TP", ["CUI next"] = "Next", ["CUI previous"] = "Previous", ["CUI newPopReport"] = "New Report -- ID: {0}", ["CUI reportBy"] = "Reported by <color=#4ccf49>{0}</color>", ["CUI reportedPlayer"] = "Reported player <color=#e00a0a>{0}</color>", ["CUI subject"] = "Subject of report: <color=#e0a00a>{0}</color>", ["CUI liveReportClaimed"] = "<color=#e0a00a>{0}</color> Report: {1}", ["CUI liveReportUnClaimed"] = "<color=#1bc2d1>{0}</color> Report: {1}", ["CUI historyReportFinished"] = "<color=#4ccf49>{0}</color> Report: {1}", ["CUI liveReportClaimedBy"] = "<color=#e0a00a>--Claimed by {0}</color>", ["CUI finishedBy"] = "<color=#4ccf49>--Finished by--\n{0}</color>", ["staffName"] = "Staff's Name", ["staffID"] = "Staff's ID", ["staffFinished"] = "Finished reports", ["Category"] = "Category", ["Message"] = "Message", ["dcCreate"] = "{0} has created report: {1}", ["dcClaim"] = "{0} has claimed report {1} by - {2}", ["dcFinish"] = "{0} has finished report {1} by - {2}", ["dcTp"] = "{0} has teleported to report {1} by - {2}", ["dcCatCreate"] = "Report Create", ["dcCatClaim"] = "Report Claim", ["dcCatFinish"] = "Report Finish", ["dcCatTp"] = "Report TP", Configuration: { "Claim report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "Finish report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "Create report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "TP to report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" } }$10.00- 3 comments
- 1 review
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- 1
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- #reporting
- #report system
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Version 0.1.4
32 downloads
What is it? A nice user-friendly warning system Usage When someone is breaking rules or trolling others just warn them, you can also set a command that will be executed through server console that will get executed upon reachin certain amount of warnings (can be configured in cfg) Permissions warnmenu.use -- Gives you full control to operate the WarnMenu Chat command /warn -- Opens the WarnMenu /warn "Name/SteamID" "Warning reason" -- Warns the specified player with your reason /warnmenu.save -- Force the plugin to write the data from memory to the data file /wmessage <NameOrID | * > <message> - Shows a gametip message (Doesn't count as a warning) to specific player or to all players when you put * instead of the name Data files All Data files can be located at: \oxide\data\WarnMenu\warns There you can find all the warnings for each player Features WarnMenu features * Online Tab - In this tab you can easily select any online player that you want to warn * Search All Tab - Once you open this tab, there you can see all the players and browse in them * Find player Tab - When you click on the button you will be able to search for a specific player using his Name or SteamID Warn Types * CUI-Based - A CUI warning message will pop-up on player's screen when he gets warned * Chat-Based - A chat message will pop-up in player's chat when he gets warned Executable commands * On reaching certain amount of warnings, you can make the server execute a command on a player(configurable in cfg) F.e.: "1": "say {0} just reached 1 warning! SHAME on him!", "3": "kick {0} Kicked for reaching 3 warnings", Localization { "Syntax": "Commands:\n/report (Opens Reporter GUI)", "CUI Online": "Online Players", "CUI Player": "Player: {0}", "CUI SteamID": "SteamID64: {0}", "CUI Warnings": "Warnings: <color=#8f1919>{0}</color>", "CUI NewWarn": "New\nWarning", "CUI WarningID": "Warning ID: {0}", "CUI WarnedBy": "Warned by: {0}", "CUI Date": "Date: {0}", "CUI Reason": "Reason: \n{0}", "CUI Remove": "Remove", "CUI Close": "close", "CUI Warn": "Warn", "CUI WarnAddMenuPlayer": "Warning for\n<color=#d43939>{0}</color>", "CUI SearchAll": "Search All", "CUI SelectPlayer": "Select a player to warn:", "CUI Find": "Find player", "CUI Find2": "Select", "CUI Find3": "Find player:\n(steamID/Name)", "CUI CantFindPlayer": "Couldn't find the player\nsearching argument: {0}", "CUI FoundPlayer": "Found player: {0}", "CUI Refresh": "Refresh", "CantFindPlayer": "Couldn't find that player", "WarnMessage": "Warned: <color=#8f1919>{0}</color>\nReason: {1}", "JoinMessage": "{0} has joined with <color=#8f1919>{1}</color> warnings", "WarnReceive": "You have received a <color=#8f1919>warning</color>\nBy: {0}\nReason: {1}", "CUI WarnReceive": "<color=#8f1919>Warning</color>\nreceived", "CUI WarnReceive2": "By: {0}\nReason: {1}" } Configuration { "Announce on join with warnings?(to admins)": true, "Execute commands on reaching count:": { "Enabled?": true, "(Format: 5 : mute {0}) where 5 is number of warns and {0} is player's id": { "5": "say {0} just reached 5 warnings! SHAME on him!", "7": "example.command {0}", "10": "example.command {0}" } }, "Warn message settings": { "Text-based warn message?": true, "CUI-based warn message?": true, "How long until CUI message gets removed (secs)": 5.0 } }$10.00 -
Version 1.3.2
569 downloads
Filter chat messages by keywords and convert them to notifications. You can configure what messages to exclude in the config file to show as a notification instead. Multiline messages now supported. Use examples Clear chat spam caused by some plugins by moving them from chat area to notification area, players can then actually see each other's messages. Give your players the ability to look back at some of the messages sent by an event plugin for example (which is usually essential for them to complete the event and is usually lost in chat), they can look back at these messages by typing /n, and read what they missed. Highlight your broadcasted messages to players when you use the 'say' command. On PVE servers, you can convert messages sent by players when they call a monument they are looting by adding them to the filters (@bradley, @trainyard, etc..). Chat Commands /n - (Shows list of recently appeared notifications - can be changed in config) /n disable - (Disables notifications for player) /n enable - (Enables back notifications for player) Video (shows an older version) Configuration { "General settings": { "Can filter player messages?": true, "Recent notifications command": "n", "Show time (gametime, servertime, none)": "gametime" }, "Server messages settings - 'say' command": { "Convert all server messages?": false, "Prefix": "[Server]", "Prefix color": "#FFB84C" }, "Notification area settings": { "Time visible (in seconds)": 10, "Max # of notifications visible": 5, "Alternate color 1": "#212741", "Alternate color 2": "#303856", "Opacity": 70, "Width": 350, "Position (Top, TopLeft, TopRight, Left, Right, Center, Bottom, BottomLeft, BottomRight)": "TopRight", "X axis": 15, "Y axis": 15, "Single notification settings": { "Height": 20, "Font size": 11, "Text alignment (left, right, center)": "center", "Default text color (if not formatted)": "#ffffff" } }, "Recent notifications modal settings": { "Primary color": "#212741", "Secondary color 1": "#18122B", "Secondary color 2": "#303856" }, "Message filtering rules": [ { "Text to match": "Rust Rewards", "Is RegEx (Advanced)": false, "Show as notification": true, "Keep in chat": false, "Formatting": { "Color setting": { "Use custom color": false, "Custom color": null }, "Regex formatting (Advanced)": { "Enabled": false, "Pattern": null, "Replacement": null } } }, { "Text to match": "[DeathNotes]", "Is RegEx (Advanced)": false, "Show as notification": true, "Keep in chat": false, "Formatting": { "Color setting": { "Use custom color": false, "Custom color": null }, "Regex formatting (Advanced)": { "Enabled": false, "Pattern": null, "Replacement": null } } }, { "Text to match": "Raidable Bases", "Is RegEx (Advanced)": false, "Show as notification": true, "Keep in chat": false, "Formatting": { "Color setting": { "Use custom color": false, "Custom color": null }, "Regex formatting (Advanced)": { "Enabled": false, "Pattern": null, "Replacement": null } } } ], "Version": { "Major": 1, "Minor": 3, "Patch": 0 } } Credits @nivex - performance enhancements in version 1.2.14 (thank you)$9.99- 50 comments
- 7 reviews
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- 4
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Version 1.37.20
754 downloads
Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more Features: Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription Preview Commands addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0) Item Types Item Command Plugin Mission Types Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss FAQ How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config$21.95 -
Version 1.5.37
3,252 downloads
Introducing a feature-rich plugin that will take your in-game building experience to new heights - Build Tools! This plugin is not just a tool, it is the key to creating incredible builds and will make the processes of upgrading, removing and even downgrading buildings easy and fun! !ATTENTION! After the last update of the game, the additional slot does not work ️ Features Beautiful user interface: Our plugin has a lovely and easy-to-use interface that makes building tasks smooth and functional; Bar progress display: Keep track of your building progress with a clear progress bar, so you can see your upgrades easily; Upgrade of the entire building at once: You can make them stronger and more secure quickly; Interface customization: Personalize the user interface to match your preferences and workflow. Returning an item to remove: Don't worry about losing items when removing structures; our plugin ensures you get them back; Returning items with condition as in the game: Items are returned to the same condition as in the game, with the option to set their condition as a percentage; Blocked list items for remove: You can specify which items should not be removed for precise construction control. Ability to use icons both from the game and your own Work with Clans/Friends/NoEscape Building Skins (+ automatic parsing command) Downgrade: Make structure downgrades simple and adapt your base to changing needs with just a few clicks Edit config via in-game interface (no JSON editing required) Commands /up [1-4] - enable upgrading mode /up all - allows you to upgrade the entire building at once /remove - enable removing mode /remove all - allows you to remove the building at once /down - enable downgrading mode /down all - allows you to downgrade building at once buildtools.parse.skins – allows parsing new building skins from the game + images to them /bskin – open settings menu Permissions buildtools.all – allows you to upgrade/remove the entire building at once buildtools.free – allows you to upgrade buildings for free buildtools.edit – allows you to enable edit mode buildtools.vision – allows you to toggle the remove mode on in the vision mode Video Hooks object canDowngrade(BasePlayer player, BaseEntity entity) object canRemove(BasePlayer player, BaseEntity entity) object CanBuildToolsGiveRefund(BasePlayer player, BaseEntity entity) FAQ Q: Where can I see an example of a config? A: Config$21.95- 284 comments
- 14 reviews
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- 6
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- #building
- #foundation
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Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Version 2.10.18
1,275 downloads
Crafting system that allows you to create items, cars, vehicles, recyclers, etc! Commands craft open interface crafts.setwb [categories: cat1 cat2 ...] set new custom workbench Permissions You can set permission in config, for example: "Permission (ex: crafts.use)": "crafts.use", crafts.setworkbench - allows you to use the "crafts.setwb" command (set custom workbenches) Craft Types Command Vehicle Item Recycler ModularCar How to install a custom workbench 1. Spawn the workbench (for example, in RustEdit or a plugin) 2. In the game, go to him and use the command "crafts.setwb" and specify the necessary categories. Example: /crafts.setwb Misc 3. Go to config (oxide/config/Crafts.json) and configure this workbench (use SafeZone, workbench level, etc.) VIDEO FAQ Q: Where can I see an example of a config? A: Config$19.95 -
Version 1.0.12
474 downloads
Blocking items after wipe Features Beautiful user interface Performance Interface customization Setting up items by category Support for blocking items by SkinID On-screen alert Ignore blocking by permission Commands block (open interface) wb.indent [seconds] (to slide the blocks) Permissions wipeblock.ignore (ignore blocking) Hooks void OnWipeBlockEnded() API bool AnyBlocked() int SecondsFromWipe() bool IsBlocked(ItemDefinition def) bool IsBlocked(string shortName, ulong skin) bool IsBlocked(ItemConf item) bool IsBlocked(int cooldown) int LeftTime(ItemConf item) int LeftTime(int cooldown) Config Examples Config$21.95- 24 comments
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- #wipeblock
- #auto wipe
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Version 1.0.0
7 downloads
Hey friends, welcome to my boat! Today I have something really nice for you: My plugin for the Tug boat offers you numerous additional options. It's perfect for farming, but also for monitoring your own protection! As soon as you start the engine, you have access to the boat radar. If you move away or switch off the engine, the radar is closed. You can use the radar to move through the world. The position and direction of travel are displayed based on the compass direction. You can also use the radar to scan the underwater world using sound - just like a real boater. Enemy players, sharks and, of course, underwater loot are displayed on your radar based on the position on the radar. Make the water world more interesting for your players! I hope you have a lot of fun with this plugin. If you want, you are welcome to join our support discord. This plugin works perfectly with our TugFarm plugin! Features: UI - A real-time radar Compass - Display of the compass direction Loot - Detection of underwatercrates Sharks - Detection of sharks NPCs - Uncovering NPCs Commands: You have no Commands Permissions: mytugboat.use Allows to use this Plugin. load, run, enjoy$10.99 -
Version 1.3.2
183 downloads
Introducing Total Control, a comprehensive admin tool designed for Rust game servers. This plugin is built with a full GUI, providing an intuitive and user-friendly interface for server administrators. With Total Control, you can customize every aspect of your Rust server to create a unique gaming experience for your players. Here are some of the features that set Total Control apart: Settings Page (New!): The latest addition to Total Control, the Settings page introduces powerful options for customizing server-wide gameplay systems: Skip Night: Automatically skip night cycles or use a voting system where players can vote to skip night. Time Freeze: Freeze time to any time of the day you choose. Day and Night Settings: Configure the start and end of the day, set the percentage of votes required to pass a day skip, and adjust the delay for voting messages. You can also limit the number of nights players can skip before requiring a full night cycle. Custom Vote Command: Define the vote day command, with /day as the default. PvE/PvP Mode: Set basic PvE or PvP modes, which can be toggled on a timer, or be set to stay permanently on. PvE or PvP mode can be displayed on the player HUD. Raid Protection: Implement raid protection with the same flexible settings as the PvE/PvP modes, including timers and toggles. StackSize Page: A new addition to Total Control, the StackSize page allows you to set up multipliers for individual items or entire categories, offering greater control over item stacking in your server. Item Gather Rate Control: Customize the gather rate for every item in the game to balance resource acquisition and gameplay progression. Smelting and Cooking Control: Adjust the smelting speeds for furnaces, mixing tables, campfires, and oil refineries. You can also control the charcoal output amount, the cooked output amount, and the amount of fuel used. Reward System: Set up rewards for various in-game actions such as killing scientists, and players, or picking up or mining different items. Rewards can be given in the form of economics (if the Economics plugin is installed) or server rewards (if the ServerRewards plugin is installed) or even scrap. Bradley APC and Patrol Heli Rewards: Players can be rewarded for dealing damage to or destroying the Bradley APC and Patrol Heli. There’s also a setting to divide the loot among all players who dealt damage or give all the loot to the player who deals the final blow. Total Control allows you to create a Rust server tailored to your community’s playstyle. Whether you’re looking to create a hardcore survival experience or a more casual, resource-rich environment, Total Control gives you the tools to make it happen. Accessible In-Game: One of the key features of Total Control is its accessibility. Any admin with the correct permissions can alter any settings directly in the game, even if they don’t have access to server files. Simply open the UI using the /tc command and change any settings as needed. Permissions: TotalControl.OpenGui To allow access to the Ui for admin. Chat Commands: /tc To Open the Ui for any player with the correct permission$20.00 -
Version 1.1.6
2,424 downloads
Custom crafting panel at player's workbenches. Craft custom or non-craftable items, create your own blueprints. No chat commands required! oxide permission - craftmenu.use • How to create default blueprint. Simply leave ResearchCost as 0. • Crafting Recycler. Plugins for placing entities usually utilizes specific item together with skin id. Here you can find list of examples PlaceableEntities.txt • Adding same shortname multiple times. When you using same shortname for more than one blueprint you have add {number} at the end of it to prevent duplicates. Ex.: "box.wooden.large{1}" • Item is name too long. Inside lang file you can create replacements for default item names. • Wiping blueprints manualy. There are two admin console commands. "craftmenu_admin wipe" will wipe blueprints for all players "craftmenu_admin wipe <steamID>" wipes blueprints only for certain player. Premade blueprints from screenshots Blueprints.json$16.00 -
Version 0.1.6
142 downloads
The plugin displays the player's balance in the status bar. Depends on BankSystem/ServerRewards/Economics and AdvancedStatus plugins. P.S. I've asked the author of the ServerRewards plugin to add a new hook called OnPointsUpdated to track points updates. Until they decide to add the new hook, if you want point updates, you'll need to manually add 2 lines to the ServerRewards plugin. On lines 1822 and 1847, you need to add the code(below) before "return true;" Interface.CallHook("OnPointsUpdated", ID, playerRP[ID]); The ability to always display the player's balance, or only when they are in a safe zone or building privilege zone; The ability to display all or part of the bars simultaneously; The ability to customize the bar for each plugin; The ability to specify the currency symbol; The ability to specify the display side of the currency symbol; The ability to display text if the balance exceeds a specified value(useful for very large balances) ; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color, transparency and outline of the image; The abillity to set sprite instead of the image; The ability to customize the color, size, font and outline of the text. { "Display the balance only when players are in the safe zone or have building privilege?": true, "Value after which text will be displayed instead of balance": 1000000000.0, "List of plugins for displaying the balance bar. Leave null or empty to use the default list": [ "BankSystem", "ServerRewards", "Economics" ], "List of status bar settings for each plugin. Leave null or empty to recreate the list": [ { "BarID. Do not touch this parameter": "BalanceBar_BankSystem", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#6375B3", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/jKeUqSD.png", "Image_Local(Leave empty to use Image_Url)": "BalanceBar_BankSystem", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#A1DBE6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Key": "MsgBankSystem", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#FFFFFF", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Format": "${0}", "SubText_OverLimit": "MsgBankSystemOverLimit", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, { "BarID. Do not touch this parameter": "BalanceBar_ServerRewards", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#6375B3", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/jKeUqSD.png", "Image_Local(Leave empty to use Image_Url)": "BalanceBar_ServerRewards", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#A1DBE6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Key": "MsgServerRewards", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#FFFFFF", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Format": "{0}RP", "SubText_OverLimit": "MsgServerRewardsOverLimit", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, { "BarID. Do not touch this parameter": "BalanceBar_Economics", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#6375B3", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/jKeUqSD.png", "Image_Local(Leave empty to use Image_Url)": "BalanceBar_Economics", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#A1DBE6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Key": "MsgEconomics", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#FFFFFF", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Format": "${0}", "SubText_OverLimit": "MsgEconomicsOverLimit", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 6 } } EN: { "MsgBankSystem": "Balance", "MsgBankSystemOverLimit": "> $1kkk", "MsgServerRewards": "Points", "MsgServerRewardsOverLimit": "> 1kkk RP", "MsgEconomics": "Balance", "MsgEconomicsOverLimit": "> $1kkk" } RU: { "MsgBankSystem": "Баланс", "MsgBankSystemOverLimit": "> $1 млрд", "MsgServerRewards": "Очки", "MsgServerRewardsOverLimit": "> 1 млрд RP", "MsgEconomics": "Баланс", "MsgEconomicsOverLimit": "> $1 млрд" }$3.99 -
Version 0.1.3
207 downloads
The plugin displays the vehicle's fuel level in the status bar. Depends on AdvancedStatus plugin. The ability to display the vehicle's fuel level(gauge) in the status bar; The ability to notify when a low fuel level is reached; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder (*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text; The ability to set a color for each percentage of fuel. { "Fuel indicator refresh interval in seconds": 5.0, "Notifications - The percentage(0.0 to 1.0) of fuel at which notifications will occur. A value of 0 disables this": 0.2, "Notifications - The effect that will be triggered upon a warning. Choose the effect carefully! An empty string disables the effect call": "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", "Status. Bar - Height": 26, "Status. Bar - Order": 1, "Status. Background - Color(Hex or RGBA)": "#FFFFFF", "Status. Background - Transparency": 0.15, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://i.imgur.com/LP54lLZ.png", "Status. Image - Local(Leave empty to use Image_Url)": "FuelStatus_Fuel", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color(Hex or RGBA)": "#E2DBD6", "Status. Image - Transparency": 0.55, "Status. Text - Size": 15, "Status. Text - Color(Hex or RGBA)": "#E2DBD6", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. Text - Offset Horizontal": 7, "Status. Progress - Transparency": 0.8, "Status. Progress - OffsetMin": "25 2.5", "Status. Progress - OffsetMax": "-3.5 -3.5", "Status. Progress - Zero Text Size": 12, "Status. Progress - Zero Text Color(Hex or RGBA)": "#F70000", "List of Gauge Indicators": [ { "MinRange": 0.0, "MaxRange": 0.2, "Color(Hex or RGBA)": "#F70000" }, { "MinRange": 0.2, "MaxRange": 0.6, "Color(Hex or RGBA)": "#F7BB00" }, { "MinRange": 0.6, "MaxRange": 1.0, "Color(Hex or RGBA)": "#B1C06E" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } The values of MaxRange and MinRange set the range of values over which the color applies. The values for MaxRange and MinRange must be between 0.0 and 1.0 (inclusive), where 0.0 equals 0%, and 1.0 equals 100%. The value of MaxRange must be equal to the value of MinRange of the previous. EN: { "MsgProgressZero": "Out of fuel, refill required!", "MsgFuelLow": "Warning: Fuel level is low!" } RU: { "MsgProgressZero": "Нет топлива!", "MsgFuelLow": "Внимание: уровень топлива низкий!" }$3.99 -
Version 0.1.4
214 downloads
This plugin demonstrates the integration with the AdvancedStatus plugin. It displays the amount of a specific item in the player's inventory in the status bar. In this case, it's Scrap, to track a different item, replace the itemID value on line 47 with the ID of the desired item. This plugin can be downloaded by plugin developers as a reference to understanding how to work with the AdvancedStatus and by server owners to easily display desired items in the status bar.Free -
Version 0.1.4
111 downloads
Useful Rules Agreement Plugin. Allowing you to prevent players who do not agree with your rules from playing on the server. The ability to disable the use of the mouse, keyboard, commands, chat and voice chat until the player accepts your rules; The ability to request consent to the rules every time a player connect, or when the administrator uses a special command; The ability to request consent to the rules only once and only when the rules have been changed(date in the config file); The ability to limit the time given to make a decision, after which the player will be kicked or banned; The ability to set the number of rejections(in a row) after which the player will be banned; The ability to set an effect when opening the rules; The ability to set an effect when agreeing to the rules; The ability to enable or disable the agreement request for the rules; The ability to request agreement to the rules again using a command; The ability to customize the UI as desired(*SERVER*\oxide\data\RulesUi\). Several naming rules for elements must be followed, as explained below in the UI section; The ability to create as many pages of rules as desired(in the config file); It is not possible to agree to the rules until the player has read all the pages; The presence of 4 hooks for developers, 2 of which can be overridden. rules.ignore - Provides the ability to ignore rules agreements. rules.admin - Provides the ability to ignore rules agreements. Also includes the ability to use enable/disable and reask commands. { "Chat command": "rules", "Is it worth enabling GameTips for messages?": true, "Is it worth enabling a requirement for agreement with the rules? If disabled, the rules will not be displayed": true, "Date of the last rules update. Format: yyyy-MM-dd HH:mm": "2024-10-24 13:44", "Is it worth asking for agreement with the rules every time? If disabled, consent will only be requested again if the rules have been updated": false, "Is it worth preventing a player from using chat until they agree to the rules?": true, "Is it worth preventing a player from using commands until they agree to the rules?": true, "Is it worth preventing a player from using voice chat until they agree to the rules?": true, "Is it worth requesting agreement from all active players with the rules after the plugin is (re)loaded or enabled?": true, "Time in seconds(0-600) given to the player to respond, after which they will be kicked/banned from the server. A value of 0 disables the time limit": 0.0, "Number of rejections(in a row) of the rules after which the player will be banned. A value of 0 disables the ban": 5, "Number of rules pages. Will automatically add additional language keys if they are missing": 4, "Additional languages for key generation(except en and ru)": [ "" ], "Prefab name for the effect when requesting agreement with the rules. Leave empty to disable": "assets/bundled/prefabs/fx/invite_notice.prefab", "Prefab name for the effect upon agreement with the rules. Leave empty to disable": "assets/prefabs/misc/xmas/advent_calendar/effects/open_advent.prefab", "Width of the container for the rules text, needed for scroll view calculation": 600.0, "Height of the container for the rules text, needed for scroll view calculation": 375.0, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } } EN: { "RulesNotFound": "Argument {0} not found!", "RulesAccepted": "Thank you for accepting our terms! Enjoy the game!", "RulesAcceptNotRead": "You haven't read all the pages!", "RulesEnabled": "The requirement to agree with the rules is enabled!", "RulesDisabled": "The requirement to agree with the rules is disabled!", "RulesAlreadyEnabled": "The requirement to agree with the rules is already enabled!", "RulesAlreadyDisabled": "The requirement to agree with the rules is already disabled!", "RulesOnce": "A one-time request for agreement with the rules is enabled!", "RulesEveryTime": "A one-time request for agreement with the rules is disabled!", "RulesReAsk": "All players have been sent a request for agreement with the rules, depending on the settings.", "KickReason": "You have been kicked because you declined our rules!", "BanReason": "You have been banned because you declined our rules {0} times in a row!", "PanelTitle": "Terms Of Service", "PanelLastUpdate": "Last updated on <color=brown>{0} {1}, {2}</color>", "BtnAccept": "Accept", "BtnDecline": "Decline", "BtnNextPage": ">", "BtnPreviousPage": "<", "January": "January", "February": "February", "March": "March", "April": "April", "May": "May", "June": "June", "July": "July", "August": "August", "September": "September", "October": "October", "November": "November", "December": "December", "Rules_1": "<b>1. Information</b>\n\n<b>1.1</b> - Lack of knowledge of the rules does not exempt you from responsibility.\n<b>1.2</b> - By playing on the server, you automatically agree to all the rules listed below.\n<b>1.3</b> - If you have already been caught using cheats/macros or exploiting on another server/project, and there is proof against you, we reserve the right to ban you without further investigation.\n<b>1.4</b> - The administration determines the punishment for a player based on the severity of the violation and the circumstances. Violators may receive a warning or a permanent ban (there is no temporary bans). Bans apply to all servers within the project.\n<b>1.5</b> - The administration does not compensate for in-game items lost due to your errors, technical server/hosting issues, game bugs, or contact with rule violators.\n<b>1.6</b> - The administration does not interfere in player-to-player relationships. You are solely responsible for the people you choose to play with, so if a player deceives you, there will be no punishments for them from us.\n<b>1.7</b> - You are responsible for all your accounts. If one account is banned, the ban applies to all your accounts. The same applies if one of your accounts has a game ban (EAC).\n<b>1.8</b> - Impersonating a member of the server's administration is prohibited.", "Rules_2": "<b>2. Gameplay</b>\n\n<b>2.1</b> - It is prohibited to use/store/purchase/distribute third-party software or any other means that provide an advantage over other players.\n<b>2.2</b> - Using cheat services is forbidden.\n<b>2.3</b> - Exploiting game bugs is not allowed.\n<b>2.4</b> - Exceeding the player limit in a team is prohibited:\n<b>+</b> Alliances or truces with other players are not allowed if the total number of players involved exceeds the server's limitations;\n<b>+</b> Frequent changes of allies will be considered a rule violation, as will playing with another player while your teammate is AFK or not nearby;\n<b>+</b> Changing teammates temporarily is not allowed if the replaced teammate intends to continue playing with you;\n<b>+</b> Changing a partner is allowed if your previous partner will not be in contact with you in the future.", "Rules_3": "<b>3. In-Game Chat/Voice Chat</b>\n\n<b>3.1</b> - Discussion of politics, religion, immoral, and other inappropriate topics is prohibited.\n<b>3.2</b> - Inciting national, racial, or religious hatred or insulting other players and individuals is forbidden.\n<b>3.3</b> - Posting links to third-party services and websites in the chat is not allowed.\n<b>3.4</b> - Spamming (repeatedly posting meaningless phrases or characters) or sending identical messages in a short period of time is prohibited.\n<b>3.5</b> - Selling or pretending to sell cheats/macros is not allowed.\n<b>3.6</b> - Proposing actions that lead to an unwanted server exit is prohibited. Such actions include, for example, pressing <b>alt+f4</b>, typing <b>disconnect</b> in the console, and similar actions whose meanings other players may not be aware of.\n<b>3.7</b> - The administration reserves the right to mute or block a player in the chat if they behave inappropriately or disrespectfully towards other players.\n<b>3.8</b> - Selling/buying in-game items for real currency, crypto or skins is prohibited.", "Rules_4": "<b>4. In-Game Check</b>\n\n<b>4.1</b> - In-Game checks are conducted exclusively through the <b>Discord</b> program. Every player on our project must have the ability to access it for the purpose of undergoing in-game checks.\n<b>4.2</b> - Calls for in-game checks are made only through in-game notifications and never through voice or text chat.\n<b>4.3</b> - If a player leaves the server, ignores a in-game check, or refuses to participate in it, they will immediately receive a ban.\n<b>4.4</b> - Clearing your PC before a in-game check is prohibited.\n<b>4.5</b> - Refusal to provide the necessary information for the in-game check or inappropriate behavior will result in a ban.\n<b>4.6</b> - If a player is banned as a result of a in-game check (including bans for refusal, ignoring, leaving the server, and providing incorrect contact information), their entire team will also be banned.\n\n<b>+</b> You have the full right to refuse to undergo a in-game check, but in this case, you and your allies will be banned.\n<b>+</b> Leaving the server, providing incorrect contact information, and ignoring the in-game check will also be considered a refusal.\n<b>+</b> If you agree to undergo the in-game check, you automatically allow the administration to install third-party programs necessary for checking your PC(e.g., AnyDesk, RCC, etc.).\n\n<b>Appeal Process</b>\nOne month after the ban, you have the ability to submit an appeal, but only if the ban was not for cheats or macros.\nAppeals can be submitted on our website." } RU: { "RulesNotFound": "Аргумент {0} не найден!", "RulesAccepted": "Спасибо, что приняли наши условия! Приятной вам игры!", "RulesAcceptNotRead": "Вы не прочли все страницы!", "RulesEnabled": "Требование согласия с правилами включено!", "RulesDisabled": "Требование согласия с правилами выключено!", "RulesAlreadyEnabled": "Требование согласия с правилами уже включено!", "RulesAlreadyDisabled": "Требование согласия с правилами уже выключено!", "RulesOnce": "Однократный запрос на согласие с правилами включен!", "RulesEveryTime": "Однократный запрос на согласие с правилами выключен!", "RulesReAsk": "Всем игрокам в зависимости от настроек был отправлен запрос на соглашение с правилами.", "KickReason": "Вы были исключены, так как вы отклонили наши правила!", "BanReason": "Вы были заблокированы, так как вы в {0} раз подряд отклонили наши правила!", "PanelTitle": "Условия использования", "PanelLastUpdate": "Последнее обновление <color=brown>{1} {0} {2} года</color>", "BtnAccept": "Принимаю", "BtnDecline": "Отказываюсь", "BtnNextPage": ">", "BtnPreviousPage": "<", "January": "Января", "February": "Февраля", "March": "Марта", "April": "Апреля", "May": "Мая", "June": "Июня", "July": "Июля", "August": "Августа", "September": "Сентября", "October": "Октября", "November": "Ноября", "December": "Декабря", "Rules_1": "<b>1. Информация</b>\n\n<b>1.1</b> - Не знание правил не освобождает Вас от ответственности.\n<b>1.2</b> - Играя на сервере Вы автоматически соглашаетесь со всеми нижеперечисленными пунктами правил.\n<b>1.3</b> - Если Вы уже были замечены с читами/макросами или использованием просвета на другом сервере/проекте и на вас есть пруфы - мы имеем право забанить Вас без проверки.\n<b>1.4</b> - Администрация сама выбирает наказание для игрока в зависимости от степени нарушения и обстоятельств. Нарушитель может получить как предупреждение, так и перманентный бан(временных блокировок нет). Блокировка выдаётся на всех серверах проекта.\n<b>1.5</b> - Администрация не компенсирует игровые ценности, утраченные по причине вашей ошибки, технических проблем на сервере/хостинге, багов игры или контакта с нарушителями.\n<b>1.6</b> - Администрация не вмешивается во взаимоотношения игроков, за тех с кем вы играете ответственны только Вы, поэтому в случае если игрок вас обманет — ему ничего за это не будет.\n<b>1.7</b> - Вы несете ответственность за все свои аккаунты. Получив бан на одном аккаунте - Вы получите его и на остальных аккаунтах. То же самое будет если на одном из ваших аккаунтах имеется игровая блокировка(EAC).\n<b>1.8</b> - Запрещено выдавать себя за члена Администрации сервера.", "Rules_2": "<b>2. Геймплей</b>\n\n<b>2.1</b> - Запрещено использовать/хранить/приобретать/распространять стороннее ПО или любые другие средства, позволяющие получить преимущество над другими игроками.\n<b>2.2</b> - Запрещено использование услуг читеров.\n<b>2.3</b> - Запрещено использование багов.\n<b>2.4</b> - Запрещено превышать лимит игроков в команде:\n<b>+</b> Нельзя устраивать альянсы или перемирия с другими игроками если в сумме вас больше, чем указано в ограничениях сервера;\n<b>+</b> Частая смена союзников будет считаться за нарушение правил, тоже самое касается и игру с другим игроком пока тиммейт стоит афк или не находится рядом;\n<b>+</b> Запрещена смена союзников на время, если заменяемый союзник продолжит с вами играть;\n<b>+</b> Разрешено сменить напарника, если ваш предыдущий напарник в дальнейшем не будет с вами контактировать.", "Rules_3": "<b>3. Игровой Чат/Голосовой чат</b>\n\n<b>3.1</b> - Запрещено обсуждение политики, религии, аморальных и прочих неуместных тем.\n<b>3.2</b> - Запрещено разжигание национальной, расовой или религиозной ненависти или оскорбления других игроков и других людей.\n<b>3.3</b> - Запрещены ссылки в чате на сторонние сервисы и сайты.\n<b>3.4</b> - Запрещен флуд(многократное повторение бессмысленных фраз, символов) или многократное отправление одинаковых фраз за короткий промежуток времени.\n<b>3.5</b> - Запрещено продавать или делать вид что вы продаёте читы/макросы.\n<b>3.6</b> - Запрещено предлагать сделать действия, приводящие к нежеланному выходу с сервера. К таким действиям относится например нажатие <b>alt+f4</b>, прописывание <b>disconnect</b> в консоль и прочие подобные действия, о значении которых другие игроки могут не знать.\n<b>3.7</b> - Администрация оставляет за собой право выдать мут или заблокировать игрока в чате если тот ведёт себя неадекватно или некорректно по отношению к другим игрокам.\n<b>3.8</b> - Запрещена продажа/покупка игровых ценностей за реальную валюту, крипту или скины.", "Rules_4": "<b>4. Игровая проверка</b>\n\n<b>4.1</b> - Проверки проходят только через программу <b>Discord</b>. Каждый игрок на нашем проекте, в обязательном порядке должен иметь возможность зайти в нее для прохождения проверки.\n<b>4.2</b> - Вызов на проверку осуществляется только через игровое оповещение и ни в коем случае не через голосовой или текстовый чат.\n<b>4.3</b> - Если игрок покинул сервер, проигнорировал проверку или отказался от неё, то он сразу получает блокировку.\n<b>4.4</b> - Запрещено чистить ПК перед проверкой.\n<b>4.5</b> - За отказ показывать нужную для проверки информацию или неадекватное поведение — вы будете заблокированы.\n<b>4.6</b> - Если по итогу(итогом считается и блокировка за отказ / игнор / выход из сервера и предоставление некорректных данных для связи) проверки игрок блокируется, то и вся его команда блокируется вместе с ним.\n\n<b>+</b> Вы имеете полное право отказаться проходить проверку, но в этом случае Вы и ваши союзники будут заблокированы.\n<b>+</b> Так же отказом от проверки будет считаться выход с сервера, предоставление некорректных контактных данных и игнорирование проверки.\n<b>+</b> Если Вы согласны пройти проверку - то автоматически разрешаете устанавливать сторонние программы нужные администрации для проверки вашего PC(AnyDesk, RCC и т.д).\n\n<b>Возможность разблокировки</b>\nЧерез месяц после блокировки можно подать апелляцию, но, только в случае если бан был получен не за читы или макросы.\nАпелляцию можно подать на нашем сайте." } show - Opens the rules panel. enable - Enabling Rules agreements. Permission "rules.admin" required. disable - Disabling Rules agreements. Permission "rules.admin" required. once - Enabling/disabling one-time agreement request for the Rules. Permission "rules.admin" required. reask - Reasking all players for the Rules agreement. Permission "rules.admin" required. Example: /rules show /rules enable You can customize the UI as you like(*SERVER*\oxide\data\RulesUi\). However, the following containers must always be present and their names must remain unchanged(you can change the parent, position, layout of the elements, etc.), as they are referenced by name: The name of the main container is "RulesUi"; The name of the container for title texts(header and update date) is "RulesUi_Panel_Title_Text"; The name of the container for the "Next Page" button is "RulesUi_Panel_Title_Pagination_Next"; The name of the container for the "Previous Page" button is "RulesUi_Panel_Title_Pagination_Previous"; The name of the container for the rules text is "RulesUi_Panel_Content"; The name of the container for the progress indicator is "RulesUi_Panel_Content_Progress"; The name of the container for the "Decline" button is "RulesUi_Panel_Footer_Decline"; The name of the container for the "Accept" button is "RulesUi_Panel_Footer_Accept". RulesEnabled: Called after the rules are enabled or the plugin is loaded with enabled config. RulesDisabled: Called after the rules are disabled or the plugin is unloaded. RulesAccepted: Called after the player has accepted the rules; Returning a non-null value overrides default behavior. RulesDeclined: Called before kicking or banning a player; Returning a non-null value overrides default behavior. void RulesEnabled() { Puts("The rules were enabled!"); } void RulesDisabled() { Puts("The rules were disabled!"); } object RulesAccepted(IPlayer player) { Puts($"Player {player.Name} has accepted the rules!"); return null; } object RulesDeclined(IPlayer player, int declines, int ban_attemps) { Puts($"Player {player.Name} has declined the rules! This is the {declines} declines out of {ban_attemps}!"); return null; }$4.99