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Found 8 results

  1. IIIaKa

    Real PvE

    Version 0.1.1

    107 downloads

    Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, claiming vehicles, an automatic loot queue in radtowns and raid zones and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Players can't gather resources within the Building Privilege of someone else; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack drop upon death(outside of the safe zone), even if it is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags and shelters for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, tanks, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments or events; Only players who are looting monuments or events can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 200.0 }, "Bike": { "Limit": 1, "Price": 200.0 }, "Car": { "Limit": 1, "Price": 200.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 100.0 }, ... } } ] An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "ImageLibrary Counter Check": 5, "RealPVE command": "realpve", "Is it worth forcibly implementing PvE for a server? Note: When the 'server.pve' is true, there may be bugs or issues with damage to objects.": true, "Use GameTip for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Which currency symbol will be used?": "$", "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [], "Settings for the events": { "CargoShip": { "Price": 100.0, "DeathLimit": 5 }, "PatrolHelicopter": { "Price": 100.0, "DeathLimit": 5 }, "BradleyAPC": { "Price": 100.0, "DeathLimit": 5 } }, "Settings for the RaidableBases": { "Easy": { "Price": 100.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#00FF00", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Medium": { "Price": 150.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#FFEB04", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Hard": { "Price": 200.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#FF0000", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Expert": { "Price": 250.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#0000FF", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Nightmare": { "Price": 300.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#000000", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } } }, "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation" ], "Is it worth changing the list of items given at spawn on the beach?": true, "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ], "List of items for the belt": [ { "ShortName": "rock", "Slot": 0, "Amount": 1, "SkinID": 3034565372, "Text": "" }, { "ShortName": "torch", "Slot": 1, "Amount": 1, "SkinID": 0, "Text": "" } ], "List of items for clothing": [ { "ShortName": "partyhat", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "twitchsunglasses", "Slot": 1, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "movembermoustache", "Slot": 2, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "chicken.costume", "Slot": 3, "Amount": 1, "SkinID": 0, "Text": "" } ], "Settings for the monuments": {}, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. EN: { "MsgNoteText": "Welcome to our PvE server!\nThis server utilizes the RealPVE plugin.\nYou can find more details about the plugin at the following link: https://codefling.com/plugins/real-pve", "MsgMonumentOccupied": "{1} occupied {0} in {2} minutes.", "MsgMonumentFree": "{0} is available for looting!", "MsgMonumentOfferTitle": "Unlock Treasures of {0}!", "MsgMonumentOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgMonumentLooterDeath": "You died while looting {0}. You have {1} seconds.", "MsgMonumentLooterExit": "You have left the monument. You have {0} seconds to return!", "MsgMonumentLooterRemoved": "Time's up! You have been removed from the monument!", "MsgMonumentLootingNotFree": "You have been added to the loot queue. Loot cost: {0}", "MsgMonumentNotInQueue": "You are not in the queue! You need to re-enter the monument!", "MsgMonumentNoAccess": "no access", "MsgEventOccupied": "{0} is already occupied by {1}!", "MsgEventOfferTitle": "Claim {0}!", "MsgEventOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgEventNewLooter": "You have claimed {0}. You have {1} death for your team.", "MsgEventDeathLimit": "{0} is no longer yours! You have exceeded your death limit!", "MsgEventComplete": "{0} destroyed at coordinates: {1}!", "MsgEventCargoShip": "Cargo Ship", "MsgEventPatrolHelicopter": "Patrol Helicopter", "MsgEventBradleyAPC": "Bradley", "MsgRaidableBasesDisabled": "This Raidable Base is disabled!", "MsgRaidableBasesOccupied": "The Raidable Base is already occupied by {0}!", "MsgRaidableBasesLimit": "Limit exceeded! You have {0} out of {1} available Raidable Bases.", "MsgRaidableBasesPurchaseStart": "Payment successful! Please wait...", "MsgRaidableBasesPurchased": "You have successfully purchased the Raidable Base!", "MsgRaidableBasesPurchaseFailed": "You were unable to purchase the Raidable Base! Funds refunded.", "MsgRaidableBasesOfferTitle": "Claim {0} Raidable Base!", "MsgRaidableBasesOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgRaidableBasesBarText": "{0} Base", "MsgRaidableBasesBarNoAccess": "no access", "MsgRaidableBasesEasy": "Easy", "MsgRaidableBasesMedium": "Medium", "MsgRaidableBasesHard": "Hard", "MsgRaidableBasesExpert": "Expert", "MsgRaidableBasesNightmare": "Nightmare", "MsgPrivlidgeClear": "{0} players have been removed from the Building Privilege.", "MsgPrivlidgeClearEmpty": "Only you are authorized in the Building Privilege.", "MsgVehicleDialogTitle": "Department of Motor Vehicles", "MsgVehicleDialogDescription": "ID: \nCategory: \nRegistration fee: ", "MsgVehicleDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionRegistered": "ID: \nCategory: \nRegistration date: ", "MsgVehicleDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionNotOwner": "ID: \nOwner: \nCategory: \nRegistration date: ", "MsgVehicleDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarDialogDescription": "ID: \nCategory: \nRegistration fee: ", "MsgVehicleCarDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionRegistered": "ID: \nCategory: \nReg date: ", "MsgVehicleCarDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionNotOwner": "ID: \nOwner: \nCategory: \nReg date: ", "MsgVehicleCarDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarGarageEmpty": "The car lift is empty!", "MsgVehicleDialogLink": "Register Vehicle", "MsgVehicleDialogUnLink": "Cancel registration", "MsgVehicleDialogIncorrectPassword": "The password must consist of 4 digits!", "MsgVehicleNotOwner": "You are not the owner!", "MsgVehicleCanNotInteract": "You are not the owner or their friend!", "MsgVehicleNoPermissions": "You do not have permissions for this action!", "MsgVehicleLinked": "The {0} has been successfully linked! You have {1} out of {2} available.", "MsgVehicleUnLinked": "The {0} has been successfully unlinked!", "MsgVehicleFailedDeauthorize": "You can only deauthorize by unlinking the vehicle from you.", "MsgVehicleLimit": "Limit exceeded! You have {1} out of {2} available.", "MsgVehicleDestroyed": "Your vehicle {0}({1}) has been destroyed!", "MsgVehicleFind": "Your vehicle {0} is located in grid {1}!", "MsgVehicleClear": "Removed {0} vehicles!", "MsgVehicleClearEmpty": "No vehicles found for removal!", "MsgVehicleNotFound": "Vehicle not found!", "MsgVehicleTugboatAuthorization": "To authorize in the tugboat, it must be claim!", "MsgVehicleLandVehicle": "Land", "MsgVehicleAirVehicle": "Air", "MsgVehicleWaterVehicle": "Water", "MsgVehicleWinterVehicle": "Winter", "MsgVehicleTrainVehicle": "Train", "MsgVehicleHorse": "horse", "MsgVehicleBike": "bike", "MsgVehicleCar": "car", "MsgVehicleBalloon": "air balloon", "MsgVehicleMinicopter": "minicopter", "MsgVehicleTransportHeli": "transportHeli", "MsgVehicleAttackHeli": "attack heli", "MsgVehicleRowBoat": "row boat", "MsgVehicleRHIB": "RHIB", "MsgVehicleTugBoat": "tugboat", "MsgVehicleSubmarineOne": "small submarine", "MsgVehicleSubmarineTwo": "submarine", "MsgVehicleSnowmobile": "snowmobile", "MsgVehicleTrain": "train", "MsgFree": "Free", "MsgNoDate": "null", "MsgEconomicsNotEnough": "Not enough funds!" } RU: { "MsgNoteText": "Добро пожаловать на наш PvE сервер!\nДанный сервер использует RealPVE плагин.\nПодробней о плагине можно узнать по ссылке: https://codefling.com/plugins/real-pve", "MsgMonumentOccupied": "{1} занял {0} на {2} минут.", "MsgMonumentFree": "{0} можно лутать!", "MsgMonumentOfferTitle": "Откройте сокровища {0}!", "MsgMonumentOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgMonumentLooterDeath": "Вы умерли во время лутания {0}. У вас есть {1} секунд.", "MsgMonumentLooterExit": "Вы покинули монумент. У вас есть {0} секунд на возвращение!", "MsgMonumentLooterRemoved": "Время вышло! Вы были удалены из монумента!", "MsgMonumentLootingNotFree": "Вас добавили в очередь на лутание. Стоимость лутания: {0}", "MsgMonumentNotInQueue": "Вас нет в очереди! Вам необходимо перезайти в монумент!", "MsgMonumentNoAccess": "нет доступа", "MsgEventOccupied": "{0} уже занят игроком {1}!", "MsgEventOfferTitle": "Займите {0}!", "MsgEventOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgEventNewLooter": "Вы заняли {0}. У вас на команду есть {1} жизней.", "MsgEventDeathLimit": "{0} больше не ваше! Вы исчерпали свой лимит жизней!", "MsgEventComplete": "{0} уничтожен в координатах: {1}!", "MsgEventCargoShip": "Карго", "MsgEventPatrolHelicopter": "Патрульный вертолет", "MsgEventBradleyAPC": "Танк", "MsgRaidableBasesDisabled": "Эта Рейд база выключена!", "MsgRaidableBasesOccupied": "Эта Рейд база уже занята игроком {0}!", "MsgRaidableBasesLimit": "Лимит превышен! У вас {0} из {1} доступных Рейд баз.", "MsgRaidableBasesPurchaseStart": "Оплата прошла! Ожидайте...", "MsgRaidableBasesPurchased": "Вы успешно приобрели Рейд базу!", "MsgRaidableBasesPurchaseFailed": "Вам не удалось приобрести Рейд базу! Деньги возвращены.", "MsgRaidableBasesOfferTitle": "Займите Рейд базу уровня: {0}!", "MsgRaidableBasesOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgRaidableBasesBarText": "Уровень: {0}", "MsgRaidableBasesBarNoAccess": "нет доступа", "MsgRaidableBasesEasy": "Легко", "MsgRaidableBasesMedium": "Средне", "MsgRaidableBasesHard": "Сложно", "MsgRaidableBasesExpert": "Эксперт", "MsgRaidableBasesNightmare": "Кошмар", "MsgPrivlidgeClear": "Из шкафа выписано {0} ироков.", "MsgPrivlidgeClearEmpty": "Кроме вас в шкафу ни кто не авторизован.", "MsgVehicleDialogTitle": "ГИБДД", "MsgVehicleDialogDescription": "ID: \nКатегория: \nСтоимость регистрации: ", "MsgVehicleDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionRegistered": "ID: \nКатегория: \nДата регистрации: ", "MsgVehicleDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionNotOwner": "ID: \nВладелец: \nКатегория: \nДата регистрации: ", "MsgVehicleDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarDialogDescription": "ID: \nКатегория: \nСтоимость: ", "MsgVehicleCarDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionRegistered": "ID: \nКатегория: \nДата: ", "MsgVehicleCarDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionNotOwner": "ID: \nВладелец: \nКатегория: \nДата: ", "MsgVehicleCarDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarGarageEmpty": "Подъемник пустой!", "MsgVehicleDialogLink": "Поставить на учет", "MsgVehicleDialogUnLink": "Снять с учета", "MsgVehicleDialogIncorrectPassword": "Пароль должен состоять из 4-х цифр!", "MsgVehicleNotOwner": "Вы не являетесь владельцем!", "MsgVehicleCanNotInteract": "Вы не являетесь владелецем или его другом!", "MsgVehicleNoPermissions": "У вас нет прав для этого действия!", "MsgVehicleLinked": "{0} успешно привязан(а)! У вас {1} из {2} доступных.", "MsgVehicleUnLinked": "{0} успешно отвязан(а)!", "MsgVehicleFailedDeauthorize": "Вы можете выписаться только при отвязки транспорта от вас.", "MsgVehicleLimit": "Лимит превышен! У вас {1} из {2} доступных.", "MsgVehicleDestroyed": "Ваше транспортное средство {0}({1}) было уничтожено!", "MsgVehicleFind": "Ваше транспортное средство {0} находится в квадрате {1}!", "MsgVehicleClear": "Удалено {0} транспортных средств!", "MsgVehicleClearEmpty": "Транспортные средства для удаления не найдены!", "MsgVehicleNotFound": "Транспортное средство не найдено!", "MsgVehicleTugboatAuthorization": "Для авторизации в буксире, его необходимо поставить на учет!", "MsgVehicleLandVehicle": "Наземный", "MsgVehicleAirVehicle": "Воздушный", "MsgVehicleWaterVehicle": "Водный", "MsgVehicleWinterVehicle": "Зимний", "MsgVehicleTrainVehicle": "ЖД", "MsgVehicleHorse": "Лошадь", "MsgVehicleBike": "Мотоцикл", "MsgVehicleCar": "Машина", "MsgVehicleBalloon": "Воздушный шар", "MsgVehicleMinicopter": "Мини коптер", "MsgVehicleTransportHeli": "Корова", "MsgVehicleAttackHeli": "Боевой вертолет", "MsgVehicleRowBoat": "Лодка", "MsgVehicleRHIB": "Патрульная лодка", "MsgVehicleTugBoat": "Буксир", "MsgVehicleSubmarineOne": "Маленькая подлодка", "MsgVehicleSubmarineTwo": "Подлодка", "MsgVehicleSnowmobile": "Снегоход", "MsgVehicleTrain": "Поезд", "MsgFree": "Бесплатно", "MsgNoDate": "пусто", "MsgEconomicsNotEnough": "Не достаточно средств!" } vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. Example: /realpve vehicle find *netID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. This plugin introduces queue system and loot purchases for monuments. All monuments are configured in the config file under the "Settings for the monuments" section. You can customize the price and time for looting each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type": "RadTown", "ShowSuffix": true, "Broadcast": true, "LootingTime": 900, "Price": 0.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#A064A0", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/mn8reWg.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#A064A0", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them in the config file under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: "Settings for the events": { "CargoShip": { "Price": 100.0, "DeathLimit": 5 }, "PatrolHelicopter": { "Price": 100.0, "DeathLimit": 5 }, "BradleyAPC": { "Price": 100.0, "DeathLimit": 5 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them.
    $39.99
  2. Version 1.0.11

    286 downloads

    Adds to your server supply signals, which can be divided into categories of loot, such as: medicine, weapons, clothing, explosives, and others. Features Performance (algorithms are optimized, data are cached) Item customization (icons, display name, etc.) Loot customization (amount of items in the container, the chance of items, custom items) Drop customization (supply signal can spawn in barrels, containers, etc.) Fall customization (supply signal can fall at a different rate) Commands hsupply.give [name/steamid] [supply name] [amount] (give a player a supply signal) Video Config { "Supplies": [ { "Name": "heal", "Item Settings": { "Display Name": "Medicine Supply Signal", "ShortName": "supply.signal", "Skin": 2912968568 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Chance": 70.0, "Display Name": "", "ShortName": "antiradpills", "Skin": 0 }, { "Amount": { "Minimal amount": 5, "Maximum amount": 10 }, "Chance": 50.0, "Display Name": "", "ShortName": "bandage", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 60.0, "Display Name": "", "ShortName": "largemedkit", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 60.0, "Display Name": "", "ShortName": "syringe.medical", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 15 }, "Chance": 20.0, "Display Name": "", "ShortName": "bandage", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 12 }, "Chance": 5.0, "Display Name": "", "ShortName": "largemedkit", "Skin": 0 }, { "Amount": { "Minimal amount": 15, "Maximum amount": 25 }, "Chance": 10.0, "Display Name": "", "ShortName": "syringe.medical", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "guns", "Item Settings": { "Display Name": "Guns Supply Signal", "ShortName": "supply.signal", "Skin": 2912968440 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.ak", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.lr300", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 5.0, "Display Name": "", "ShortName": "rifle.l96", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 10.0, "Display Name": "", "ShortName": "rifle.bolt", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.m39", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "rifle.semiauto", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 20.0, "Display Name": "", "ShortName": "pistol.m92", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "pistol.python", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "pistol.revolver", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 20.0, "Display Name": "", "ShortName": "pistol.semiauto", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "explosive", "Item Settings": { "Display Name": "Explosive Supply Signal", "ShortName": "supply.signal", "Skin": 2912968298 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 6 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 70.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 8, "Maximum amount": 12 }, "Chance": 55.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 20 }, "Chance": 15.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 8 }, "Chance": 15.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 8 }, "Chance": 5.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 60.0, "Display Name": "", "ShortName": "explosives", "Skin": 0 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 30 }, "Chance": 10.0, "Display Name": "", "ShortName": "explosives", "Skin": 0 }, { "Amount": { "Minimal amount": 64, "Maximum amount": 128 }, "Chance": 75.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 128, "Maximum amount": 256 }, "Chance": 40.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 256, "Maximum amount": 512 }, "Chance": 10.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 4 }, "Chance": 40.0, "Display Name": "", "ShortName": "ammo.rocket.basic", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 10.0, "Display Name": "", "ShortName": "ammo.rocket.basic", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 45.0, "Display Name": "", "ShortName": "rocket.launcher", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 12 }, "Chance": 55.0, "Display Name": "", "ShortName": "ammo.grenadelauncher.he", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 16 }, "Chance": 60.0, "Display Name": "", "ShortName": "grenade.beancan", "Skin": 0 }, { "Amount": { "Minimal amount": 16, "Maximum amount": 24 }, "Chance": 25.0, "Display Name": "", "ShortName": "grenade.beancan", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "clothes", "Item Settings": { "Display Name": "Clothes Supply Signal", "ShortName": "supply.signal", "Skin": 2912968179 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 70.0, "Display Name": "", "ShortName": "coffeecan.helmet", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 60.0, "Display Name": "", "ShortName": "hazmatsuit", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "hoodie", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "pants", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "shoes.boots", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "roadsign.jacket", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "roadsign.kilt", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "metal.facemask", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "metal.plate.torso", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "heavy.plate.jacket", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "heavy.plate.pants", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "cash", "Item Settings": { "Display Name": "Cash Supply Signal", "ShortName": "supply.signal", "Skin": 2912967918 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Items": [ { "Amount": { "Minimal amount": 5, "Maximum amount": 10 }, "Chance": 75.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 70.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 50 }, "Chance": 40.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 50, "Maximum amount": 150 }, "Chance": 20.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 150, "Maximum amount": 300 }, "Chance": 5.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "cars", "Item Settings": { "Display Name": "Cars Supply Signal", "ShortName": "supply.signal", "Skin": 2912968057 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Ferrari", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Mazda", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Skoda", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Opel", "ShortName": "box.wooden.large", "Skin": 2591806406 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "lucky", "Item Settings": { "Display Name": "Lucky Supply Signal", "ShortName": "supply.signal", "Skin": 2912968671 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1000, "Maximum amount": 3000 }, "Chance": 60.0, "Display Name": "", "ShortName": "sulfur", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 20.0, "Display Name": "", "ShortName": "sulfur", "Skin": 0 }, { "Amount": { "Minimal amount": 50, "Maximum amount": 100 }, "Chance": 60.0, "Display Name": "", "ShortName": "metal.refined", "Skin": 0 }, { "Amount": { "Minimal amount": 100, "Maximum amount": 250 }, "Chance": 15.0, "Display Name": "", "ShortName": "metal.refined", "Skin": 0 }, { "Amount": { "Minimal amount": 1000, "Maximum amount": 3000 }, "Chance": 55.0, "Display Name": "", "ShortName": "gunpowder", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 15.0, "Display Name": "", "ShortName": "gunpowder", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 50.0, "Display Name": "", "ShortName": "metal.fragments", "Skin": 0 }, { "Amount": { "Minimal amount": 9000, "Maximum amount": 15000 }, "Chance": 30.0, "Display Name": "", "ShortName": "metal.fragments", "Skin": 0 }, { "Amount": { "Minimal amount": 150, "Maximum amount": 300 }, "Chance": 50.0, "Display Name": "", "ShortName": "scrap", "Skin": 0 }, { "Amount": { "Minimal amount": 300, "Maximum amount": 900 }, "Chance": 25.0, "Display Name": "", "ShortName": "scrap", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 45.0, "Display Name": "", "ShortName": "autoturret", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } } ] }
    $19.95
  3. Mercury

    IQCases

    Version 2.4.72

    170 downloads

    IQCases - are the best cases for your server with great features, settings and a nice design! Setting up cases : Setting up the dropout of items from the case : Support for two types of awards : Command and Items Set the displayed chance of getting a reward for the player Set the actual chance of getting a reward for the player Set the number of items from the minimum to the maximum number Set a static amount of dropout items Support for the time format, if there is a privilege or a reward for time in the award Support in drawing award Support for items with SkinID or items from other plugins Setting up the dropout of cases from items : The plugin supports the possibility of mining cases for the destruction of barrels or other items (specified in the configuration) The plugin supports the possibility of mining cases for looping boxes (specified in the configuration) The chance of the case falling out is indicated The amount of case loss is indicated Restrictions for the player : Set the rights with which the opening of the case will be available Set the rank by which the case opening will be available (IQRankSystem) Addition : Set the price for the purchase of cases (IQEconomic/Economics) Set the price for the sale of cases (IQEconomic/Economics) Set the prefix of chat messages (IQChat) Set the starting number of cases for players Set the starting number of cases for players with privileges Interface : The ability to change the design of the plugin, you can edit absolutely the entire interface, all sizes and links are provided in the configuration Commands : ChatCommands : /case - open case menu ConsoleCommands : case give [userID] [CaseKey] [Amount] - give player N amount case case remove [userID] [CaseKey] [Amount] - remove player N amount case case.give.all [CaseKey] [Amount] - give all players on the server a case with N amount API : void OnOpenedCase (BasePlayer player, String CaseKey); - the hook is called after the case is fully opened by the player void OnBuyCase (BasePlayer player, String CaseKey); - the hook is called after the purchase of the case void OnSellCase (BasePlayer player, String CaseKey); - the hook is called after the sale of the case void API_GIVE_CASE(UInt64 userID, String CaseKey, Int32 Amount) - give N amount of key cases to the player void API_REMOVE_CASE(UInt64 userID, String CaseKey, Int32 Amount) - removes N amount of key cases from the player Boolean API_IS_CASE_EXIST(String CaseKey) - checks the existence of the case by the key Int32 API_GET_AMOUNT_CASE(BasePlayer player, String CaseKey) - returns the number of key cases the player has Boolean API_IS_CASE_PLAYER(BasePlayer player, String CaseKey) - checks if the player has a case with the specified key Configuration : { "Plugin interface customization": { "Use sound effects in conjunction with the interface": true, "PNG: Toggle switch turned left (35х20)": "https://i.imgur.com/6moqO9u.png", "PNG: Toggle switch turned right (35х20)": "https://i.imgur.com/hB3jlO3.png", "PNG: Back panel of information about the number of cases (277x46)": "https://i.imgur.com/CVwUO8y.png", "PNG: Back panel of inventory button (178x46)": "https://i.imgur.com/MmB7paC.png", "PNG: Back panel of balance information (122x46)": "https://i.imgur.com/61im43h.png", "PNG: Glow effect for cases (909x377)": "https://i.imgur.com/ZURvF4x.png", "PNG: End cap (if there is no item in the case) (143x155)": "https://i.imgur.com/uHTdwjY.png", "PNG: Back page (60x60)": "https://i.imgur.com/5iHnDXC.png", "PNG: Next page (60x60)": "https://i.imgur.com/LR2j88f.png", "PNG: Button 'Open Case ' (350x46)": "https://i.imgur.com/zvtUYCS.png", "PNG: 'Buy' button (172x46)": "https://i.imgur.com/hV4Xksf.png", "PNG: 'Sell' button (172x46)": "https://i.imgur.com/OFjBLhn.png", "PNG: Button Lock Picture (172x46)": "https://i.imgur.com/8KOy2pU.png", "PNG: The picture next to the displayed chance (13x13)": "https://i.imgur.com/wBWiYSE.png", "PNG: Images that will be displayed at the reward depending on the DISPLAYED CHANCE of falling out [Chance(0-100)] - PNG (143x155) (The order of filling: From greater to lesser chance)": { "50": "https://i.imgur.com/CR545Ie.png", "25": "https://i.imgur.com/VIM8jSa.png", "10": "https://i.imgur.com/fz3Foqr.png", "0": "https://i.imgur.com/fz3Foqr.png" } }, "Settings cases": { "free_case": { "Link to case picture (350x350)": "https://i.imgur.com/lHmpqOk.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 0, "Case sale price (If set to 0 - the case cannot be sold)": 0 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 79, "The displayed chance of getting this reward": 70, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "wood", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3000, "Max amount": 5000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 60, "The displayed chance of getting this reward": 60, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "stones", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1000, "Max amount": 3000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metal.fragments", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 500, "Max amount": 2000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "icepick.salvaged", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 50, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "grenade.f1", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "flamethrower", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 60, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "pistol.revolver", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "pistol.python", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 4, "The displayed chance of getting this reward": 8, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.lr300", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 3, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "supply.signal", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "scrap", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 50, "Max amount": 200 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "door.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/hGXoUms.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/zzsL6qZ.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/X0VAteL.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "addgroup %STEAMID% vip 3d", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 259200, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "components_case": { "Link to case picture (350x350)": "https://i.imgur.com/j7pA2qD.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 20, "Case sale price (If set to 0 - the case cannot be sold)": 10 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "riflebody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "smgbody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "semibody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 20, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metalpipe", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 10 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 25, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "techparts", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 50, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "roadsigns", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 5, "Max amount": 30 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metalspring", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 15 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sewingkit", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 10, "Max amount": 25 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 50, "The displayed chance of getting this reward": 75, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sheetmetal", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 80, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "tarp", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "gears", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 8 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 50, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "propanetank", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 10 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "blueprints_case": { "Link to case picture (350x350)": "https://i.imgur.com/2jTQUla.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 70, "Case sale price (If set to 0 - the case cannot be sold)": 25 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 3, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rocket.launcher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 5, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rifle.bolt", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "smg.thompson", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 8, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "shotgun.pump", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 14, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "pistol.python", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "pistol.revolver", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.lasersight", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.silencer", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.flashlight", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "door.double.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 4, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "door.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 60, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "ladder.wooden.wall", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 35, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "wall.external.high.stone", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "gates.external.high.stone", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "raiders_case": { "Link to case picture (350x350)": "https://i.imgur.com/COSxi3t.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 70, "Case sale price (If set to 0 - the case cannot be sold)": 0 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 7, "The displayed chance of getting this reward": 13, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "multiplegrenadelauncher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 5, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rocket.launcher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "grenade.beancan", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 5, "Max amount": 15 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 2, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "lmg.m249", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 8, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "explosive.timed", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 13, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "explosive.satchel", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 8 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 35, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sulfur", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1500, "Max amount": 3500 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 25, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "gunpowder", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1000, "Max amount": 2500 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "ammo.rifle.explosive", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 128, "Max amount": 128 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "ammo.rocket.basic", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/hGXoUms.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } } ] } }, "Setting up compatible plugins": { "Setting up IQChat": { "IQChat : Custom chat prefix": "<color=#F6C0DC>[IQCases]</color>\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI Notifications": false } }, "Setting the starting number of cases for the player": [ { "Case key to issue (from the list of your cases)": "free_case", "Permissions for obtaining cases (it will work if the player receives these rights or enters the server with them) (leave blank - will be available to everyone)": "", "Number of cases to issue": 3 }, { "Case key to issue (from the list of your cases)": "raiders_case", "Permissions for obtaining cases (it will work if the player receives these rights or enters the server with them) (leave blank - will be available to everyone)": "iqcases.raider", "Number of cases to issue": 1 } ], "Case drop setting (supports looting and destroying objects) : [ShortPrefabName] = Setting": { "crate_elite": [ { "Case drop chance": 10, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "components_case" }, { "Case drop chance": 5, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "blueprints_case" }, { "Case drop chance": 5, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "iqcases.vip", "Case key to issue (from the list of your cases)": "raiders_case" } ], "loot-barrel-1": [ { "Case drop chance": 10, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "components_case" } ] } } Lang : { "UI_TITLE_CASE_INFO_ITEMS": "<b>Possible items and their chances in this case</b>", "UI_TUBLER_INVENTORY_PLUGIN": "To plugin inventory", "UI_TUBLER_INVENTORY_PLAYER": "Your inventory", "UI_PROFILE_TITLE_YOUR_AMOUNT_CASE": "Quantity cases", "UI_PROFILE_DESCRIPTION_YOUR_AMOUNT_CASE": "{0} piece", "UI_PROFILE_TITLE_YOUR_INVENTORY": "Your inventory", "UI_PROFILE_DESCRIPTION_YOUR_INVENTORY": "clickable", "UI_PROFILE_TITLE_IQECONOMIC_BALANCE": "Balance:", "UI_PROFILE_DESCRIPTION_AMOUNT_IQECONOMIC_BALANCE": "{0}", "UI_ITEM_LIST_ITEM_NAME": "<b>Item</b>", "UI_ITEM_LIST_COMMAND_NAME": "<b>Reward</b>", "UI_CASE_BUTTON_OPEN_CASE": "<b>OPEN CASE</b>", "UI_CASE_BUTTON_NO_OPEN_AMOUNT_CASE": "<b><size=17>NOT ENOUGH CASES</size></b>", "UI_CASE_BUTTON_SELL_BUTTON": "<b>SELL</b>", "UI_CASE_BUTTON_BUY_BUTTON": "<b>BUY</b>", "UI_CASE_TITLE_INVENTORY": "<b>INVENTORY</b>", "UI_CASE_DESCRIPTION_INVENTORY": "This is where all your belongings knocked out of cases go.\nYou can pick them up at any time!", "UI_CASE_BUTTON_BACK_CASE": "Back", "UI_CASE_INITIALIZE": "Cases are currently being initialized, possibly later", "UI_CASE_IQRANK_BLOCKED": "Rank required {0}", "UI_CASE_PERMISSION_BLOCKED": "Not permissions", "UI_ITEM_TIME_DAYS": "D", "UI_ITEM_TIME_HOURSE": "H", "UI_ITEM_TIME_MINUTES": "M", "UI_ITEM_TIME_SECONDS": "S", "CASE_MESSAGE_FIND_CASE": "You have successfully found a case, check your cases!", "CASE_MESSAGE_NO_DUEL": "You cannot use cases during a duel", "CASE_MESSAGE_FULL_INVENTORY": "Your inventory is full!\nItem has been dropped on the ground!" }
    $15.00
  4. 0xF

    Simple Supply

    Version 1.0.0

    10 downloads

    The plugin allows players to summon supplies to one point and collect items from them inside after the unlock time has passed. Manage your supplies conveniently and efficiently! Default Config: { "Supply capacity (1-42)": 42, "Range": 15.0, "Time to unlock supply item": 150.0 } Demo:
    $7.00
  5. Version 0.1.2

    20 downloads

    Description As soon as the event starts, several troops (NPCs) are spawned to defend an hackable crate that will be delivered by the CH47. This crate may contain a lot of loot, so the troops have the duty to defend it. For this purpose, there is a variety of troops such as snipers, close-range shooters, and long-range shooters. If a player manages to initiate the hacking of the crate, all the airfield troops will be relocated to a combat position. In other words, all troops that you haven't seen yet or that are hidden will be moved to the center of the airfield to defend the crate. After a few minutes, a plane will be sent with supply drops containing weapons to assist the troops in defense. However, airborne troops will also be dispatched from the plane to parachute down and aid in defending the crate. If the crate is looted, all troops will be destroyed, leaving only the crates, supply drops, and bodies to be looted by intruders. Commands Note: The command can be changed in the config file. /ma start - to start the event /ma stop - to stop the event /ma position - to get the current position based in the airfield monument (used to config) Console commands ma start - to start the event ma stop - to stop the event Permission militaryairfield.admin - to access all commands Configuration MilitaryAirfield.json API for Developers // Called when the event starts private void OnMilitaryAirfieldEventStarted(); // Called when the event ends private void OnMilitaryAirfieldEventEnded(BasePlayer? lootedBy);
    $30.00
  6. Version 1.0.3

    25 downloads

    A new supply signal which spawns a hackable crate instead of a supply drop from a ch47. Features: A new item which can be thrown like a supply signal Different types of crate arrival settings Make a ch47 drop the crate at the players position Crate loot configuration Crate signal spawn configuration Permissions: supplycrate.use - Allows the player to throw the signal supplycrate.admin - Allows the player to access the admin commands Be careful of where you grant the admin permission. If you grant it to the wrong group/person they can give themselves the crate signal. Commands: The main command can be configured. /sc help - Sends a help message. /sc give {name} - Gives a player the signal. /sc giveall - Gives all current players in the server a supply signal. Containers: You can use any of these containers to spawn the signal: bradley_crate chinooklockedcrate chinooklockedcratecodelocked codelockedhackablecrate codelockedhackablecrate_oilrig crate_ammunition crate_basic crate_elite crate_elite crate_food_1 crate_food_2 crate_fuel crate_medical crate_mine crate_normal crate_normal crate_normal_2 crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_tools crate_underwater_advanced crate_underwater_basic dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox foodbox heli_crate minecart supply_drop tech_parts_1 tech_parts_2 vehicle_parts Language: This file can be edited in the Oxide Lang > en folder. { "Error.InvalidSignal": "Supply crate signal invalid!", "Error.InvalidSyntax": "Invalid syntax!", "Error.UnableToFindPlayer": "{0}, was not found!", "Info.AdminHelp": "Commands: \n \n - /{0} help \n - /{0} give \n - /{0} giveall", "Info.OnCall": "{0}, has called in a supply crate!", "Warning.NoPermission": "You don't have the permissions to use this command!", "Warning.NoPermissionForSignal": "You don't have the permsission to use this item!", "Info.Refunded": "Your crate signal has been refunded!", "Info.Ch47CalledIn": "{0}, Ch47 is delivering a supply drop!", "Warning.ToMuchCh47": "There are to much Ch47's. Please wait!", "Info.GivenCrateSignal": "You have given {0} a supply crate signal", "Info.GivenSelfCrateSignal": "You have given yourself a supply crate signal", "Info.GaveAllSignal": "{0} gave everyone a supply crate signal", "st_ordinal": "st", "nd_ordinal": "nd", "rd_ordinal": "rd", "th_ordinal": "th" } Config: This file can be edited in the Oxide > Config folder. { "Signal Settings": { "Crate signal name": "Crate Signal", "Skin ID": 2852289900 }, "General Settings": { "Crate unlock time": 900, "Crate despawn time": 7200, "Crate auto countdown": true, "Create a sphere/dome": false, "Make a beep sound when a crate is coming in": false, "Make a beep sound to everyone": false }, "Chat Settings": { "Chat prefix": "Supply Crate »", "Chat prefix colour": "#FF6A13", "Broadcast a message when someone calls in a crate": true }, "Commands": { "Supply crate command": "sc" }, "Crate Arrival Settings": { "CH47 Settings": { "Use ch47": false, "Max ch47's at once": 5, "Max X distance to spawn": 500, "Max Y distance to spawn": 500, "Max Z distance to spawn": 500, "Effects to play on crate spawn": [ "", "", "" ], "Effects to play on crate land": [ "", "", "" ] }, "Spawn Crate Settings": { "Spawn crate above player": true, "Meters above the player to spawn the crate": 20, "Crate drag": 1, "Effects to play on crate spawn": [ "", "", "" ], "Effects to play on crate land": [ "", "", "" ] } }, "Loot Management Settings": { "Crate Siganl Spawn Settings": { "Spawn crate signals randomly": true, "Containers": { "heli_crate": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 }, "crate_elite": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 }, "crate_tools": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 } } }, "Crate Loot Table": { "Use custom loot table": false, "Loot table": { "Min amount of items inside the crate": 6, "Max amount of items inside the crate": 12, "Randomize max slots": false, "Item List": [ { "Item Name": "", "Item Shortname": "lmg.m249", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 }, { "Item Name": "", "Item Shortname": "rifle.ak", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 }, { "Item Name": "", "Item Shortname": "rifle.lr300", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 } ] } } } } Configuration Explanation: Signal Settings: Crate signal name: The name of the crate signal. Skin ID: The icon of the crate signal. General Settings: Crate unlock time: The seconds it takes to completely finish hacking the crate. Crate despawn time: The seconds it takes to despawn the crate. Crate auto countdown: When the crate is dropped auto hack it. Make a beep sound when a crate is coming in: A beep sound which notifies the user that they dropped the crate/it is incoming. Make a beep sound to everyone: Makes the beep sound to everyone when someone drops a crate. "Make a beep sound when a crate is coming in" MUST BE ENABLED FOR THIS TO WORK. Chat Settings: Chat prefix: The chat prefix to indicate to the player what plugin it is. Chat prefix colour: The colour of the chat prefix. Broadcast a message when someone calls in a crate: The message which is messaged to everyone when someone spawns in a crate. Commands: Supply crate command: The main command of the plugin. Crate Arrival Settings (Ch47 Settings): Use ch47: Use the ch47 for crate delivery instead of spawning it on top of a player. Max ch47's at once: Max ch47s on the map at any given time. If a player tries to throw a signal past the set amount it will not allow them. Max X distance to spawn: The max X distance the ch47 can spawn. Max Y distance to spawn: The max Y distance the ch47 can spawn. Max Z distance to spawn: The max Z distance the ch47 can spawn. Effects to play on crate spawn: The effects which will be played on spawn of the crate. Effects to play on crate land: The effects which will be played on land of the crate. Crate Arrival Settings (Spawn Crate Settings): Spawn crate above player: Spawn the crate above the player Meters above the player to spawn the crate: The Y distance the crate will spawn on top of the player Crate drag: How fast/slow the crate drops. Lower the number the faster it is the higher the slower Effects to play on crate spawn: The effects which will be played on spawn of the crate. Effects to play on crate land: The effects which will be played on land of the crate. Loot Management (Crate Signal Spawn Settings): Spawn crate signals randomly: Allow the signal to spawn randomly in the set containers below Containers: Sub menu: (Keep in mind you can set the name of the container you would like it to spawn in "crate_elite".) Min Amount: The minimum amount of crate signal to spawn. Max Amount: The maximum amount of crate signal to spawn. Spawn Chance: The spawn chance of the crate signal 0 - 100. Loot Management (Crate Loot Table): Use custom loot table: Loot Table: Sub menu: Min amount of items inside the crate: The minimum amount of slots the crate will have Max amount of items inside the crate: The maximum amount of slots the crate will have Randomize max slots: Randomize the slot amount between min and max amount. Loot Management (Item List): Item Name: The name of the item Item Shortname: The shortname of the item Item Skin ID: The skin id (icon) of the item Item Min Amount: The minimum amount of the item to spawn Item Max Amount: The maximum amount of the item to spawn
    $9.99
  7. Version 0.0.5

    348 downloads

    Limits the amount of active Supply Signals on the server. Prevents players from calling an Airdrop if the amount of deployed Supply Signals, or the amount of spawned Cargo Planes or the amount of Supply Drops with a parachute still attached is over the limit defined in the config. Config: { "Max": 10, "BypassPermission": "supplysignallimit.bypass" } Lang: { "Limit": "There can only be {0} active Supply Signals at any time, please wait a few seconds." }
    $3.00
  8. Version 1.0.2

    195 downloads

    This plugins allows you to fine tune the settings about the Airdrop event such as frequency, speed, cargo drop mass and speed. To control the frequency, you can define a max and min duration between each airdrop event. If you don't want any randomization, just set the max and min with the same value. "AdditionalEvents": { "Enabled": false, "Min": 300.0, "Max": 600.0 }, The following config controls the "delay" between the start of the airdrop event (either it is server wide or called in by an user) and the drop of the cargo at the spot. In a nutshell it will make your planes fly must faster aka airspeed. "Airplane": { "Speed": { "Enabled": false, "Min": 70.0, "Max": 80.0 } }, You can change the duration of the supply signal smoke. "Signal": { "Duration": 110.0 }, Finally you can also adjust the time it takes for the dropped cargo to reach the ground by changing it's mass and drag values. "Cargo": { "Mass": { "Enabled": false, "Min": 20.0, "Max": 20.0 }, "Drag": { "Enabled": false, "Min": 2.5, "Max": 3.5 } }
    $2.99
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