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About Me

  1. Version 1.0.7


    The underground bunker "4F7C" is perfectly camouflaged and easily blends into its surroundings. This is a completely autonomous bunker in which one or more of your players can live and grow weed! This bunker is the best place to live! At the entrance there is a truck, a couple of barrels of fuel, simple square boxes, and a generator. The entrance itself has a large gate sliding to the sides, in order to open them the player will need to start the generator standing outside and hidden by the bush, the player should not have any difficulties finding it (a wire from the bunker gate leads to the generator). If the player is lucky, then he will be able to find a fuse in the boxes, because without it it will not be possible to open the gate, in addition to the running generator, the player needs to insert a fuse. After the doors of the first gate are open, the player will be able to get inside even in a car of any size (4 modular car will be able to enter the bunker and leave without scratches) It's dark inside, there is a littered mine with a wagon left there, a couple of ores that the player can farm, a couple of square boxes and a couple of fuel barrels. Now, when the player is in the middle of the way to the bunker, he needs to start another generator and as soon as it starts in the tunnel leading to the bunker, the lights will turn on. Next, the player will have to move even deeper, there will be a gate and another fusebox. At this point, the player can build this buffer zone separating the entrance to the underground bunker and the underground tunnel. After the player inserts the last fuse, the second gate will open and he will be able to get inside the bunker. In the bunker, the first thing the player enters into the garage, where there are 2 car lifts, they are always running. Next, the player enters the corridor from which the greenhouse is visible through the glass, in the greenhouse, the player, by starting the generator, will be able to use the control panel to turn on/off automatic irrigation, which itself will pump water and water the beds, heating and lighting the bunker, as well as controlling the gate and lighting in tunnel. The bunker does not end there, further behind 2 more doors there will be an ice cave, where the player can build a house. There is also a well-hidden narrow tunnel from which you can get into a small cave and build a house hoping that no one will find it. Prefab Count: 2021 (+- 15 prefabs depending on the biome) After purchase, 3 versions of the bunker will become available to you: - Adapted outside and inside for the desert - Adapted outside and inside for the forest - Adapted outside and inside for the winter In the readme file there will be a link to the video, repeating which step by step you can install this bunker minimally harming the relief of your map and place it beautifully. It takes less than 3 minutes (if you've never used an editor) From the outside, the bunker looks like the last picture in the gallery above, it is very compact on the outside and you can easily place it wherever you want. If you like this, then you can also look at our previous product: GreenHouse (Click) The placement of the bunker is as simple as possible and if you suddenly have any difficulties - feel free to write to us! Or any questions.. always write! for any reason! We will be happy to answer! (!) Dll extension is required! Oxide.Ext.RustEdit.dll (!) What is it? >> https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/
  2. Version 1.0.0


    Ghostbusters Barracks This fire station is used by the ghostbusters. It has been created with real images of the building. Includes: Ghostbusters logo. Workshop, garage, office-reception, break room, laboratory, terrace, basement. Two puzzles, trap, npc, loot.
  3. Version 1.1.14


    This plugin and prefab combo adds a unique game arena to your map with very minimal effort. The plugin automates the game play entirely, and can be scheduled to run at an interval along side other plugins that use EventHelper. The game revolves around finding loot from crates (primitive by default), and killing each other while a radiation zone closes in around you. The zone is represented by a dome that will shrink in size at a configurable rate, as the game progresses. This will force players back to the centre for a final showdown. The winner will be awarded a prize (configurable). This package includes everything required to run the game manually or automatically, and features: Customizable weapon/armor lists (primitive and guns come default). A lobby with 8x elevators to bring contestants into the game. A configurable plugin to handle gameplay completely (more info below). Custom UI for the radiation zone. Running the game: The game will run automatically every hour (by default). It will give players 5 minutes to join (by default), or can be manually started by typing in /starthg <seconds>. Players join by typing in /hg (by default), which will strip and save all of their equipment, note down their metabolism stats (hunger, thirst, health etc) and teleport them into the lobby. The players will then be added to the "roster" and will be told to get into an elevator. A player cannot join if they have a car key in their inventory, or an active crafting que. Upon the game commencing, players will be taken to the surface via an elevator and the game will begin when the doors open. The dome spawns after 60 seconds (by default), and will start shrinking. Leaving the bounds of the dome will bring up a hud indicating that the player is in a radiation zone, and will start giving the player radiation stacks for as long as they are outside. Dying removes the player from the game, returning their equipment on respawn, and teleporting them back to the location that they were at originally. A player can also manually leave the game by typing in /leave (by default). The game ends when there is 1 player left standing. The player will be returned to their original location, with their original health and metabolism stats, and will have the ability to claim a prize by typing /claimprize. Commands: /starthg <seconds> - starts the game manually and resets the automatic start timer. Seconds = how many seconds before the game actually begins. /endhg - ends the current round of hungergames. /hg - joins the hungergames event. This command is configurable. /leave - leaves the hugnergames event. This command is configurable. /addfinalpoint - adds a potential end zone. /hgplayers - Lists all players who are still alive in the current event. Optional plugin - Night Vision You can the Nightvision plugin on Umod to allow for players to enjoy the event, even during pitch black nights. The plugin will enable/authorise a user to use nightvision when they join the event, and will then remove that privilege when they leave. Link: https://umod.org/plugins/night-vision Installation Follow the youtube guide for installation. The plugin will automatically acquire the button IDs when loaded for the first time. Be sure to delete the data file when you wipe the server so that it can acquire the new .net.IDs. Permissions "hungergames.admin" - Required to start/stop hungergames manually. "hungergames.list" - Required to use the /hgplayers command. See youtube video above for more information on adding this prefab to your map/server.
  4. Version 1.0


    The Cargo Ship sank and all but one 'Timed Crate' remained. Get in there before the Cobalt Rescue boats get there first! Prefab Counts: 411 The Sunken Cargo Ship contains the following: 4x Military Crates 1x Timed Crate Scuba Loot (On the 'Rescue Boats' aka Tug Boats) 6x Underwater Rock formations (High chance of shark spawns) Several Underwater Crates 1x Tug Boat prefab inc. Scientist & Loot crate Prefab Modifiers Height Splat Topology Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
  5. Version 1.1.1a


    This is my Cobalt Harbour monument. Heavily guarded and packed with loot! Prefab Count: 1415 The Cobalt Harbour contains the following: 1x Recycler (Green Card access) 1x Green Card spawn 1x Timed Crate (Climbing puzzle) 1x Cargo Ship (static) Prefab Modifiers Height Splat Topology Alpha Roads Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
  6. Version 1.0.2


    Custom build of the supermarket monument. There are lots of beautiful visuals in this build. The goal is to make the supermarket better on both the eyes and for looting. Gamers on your server should find this nice with lots to do and loot here. 1 - Toolbox 1 - Medical crate 1 - Military crate 1 - Black Jack table 2 - Basic crates 2 - Oil barrels 2 - Vending machines 2 - Chippy arcade games 3 - Slot machines 4 - Loot crates 5 - Loot barrels 7 - Food boxes Thanks for taking a look at this custom build and enjoy--Old_Skool101
  7. Version 1.0.0

    1 download

    I introduce the Bog Water Fortress a highly detailed RPG monument and red card puzzle including custom old locked doors (Plugin Included) great attention is taken to get the little details right and help bring it alive and would suit many themes that you may have going on in your server. Loot is included but you can boost it up or down if you like. Guards The monument comes unguarded for you to use either BotReSpawn or BetterNPC to add your own guards at this point the amount of guards and skill sets the difficulty for your players. Old Style Puzzle Doors Oxide is required to run the included plugin. Quick Start Extract the zip file into your RustEdit install folder. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file, which will spawn it into the map for you. Drag it to the general area you want to place it Apply the Splat Mask, Height Mask & Topology Mask Add Your bots Done Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps By RobJ Discord Credits Designed by Cobalt & RobJ In a collaboration and featured in Timelines & Clockworks Maps.
  8. Version 1.0.1


    Meet the Monster Tower, the result of watching the film The Lord of the Rings - The Two Towers, while I was drinking a can of Monster Energy. This monument has several options to use: • You can use this tower for the Chopper Survival plugin (Event Manager). • You can use it like a monument, it contains both NPC respawn and Loot. • You can also use it like a Public Tower so players can defend themselves against the Attack Helicopter. - The Monster Tower consists of five floors with a lift, plus two hidden floors with an extra difficulty (NPC). - You can access these hidden floors via an invisible staircase containing green rings.
  9. Version 1.0.0

    1 download

    This civil guard barracks is a empty building to be used by the server administrator to build The roof of the monument is public and has some helicopter re spawns and loot.
  10. Version 1.0.0


    Emblematic towers of Madrid, Spain. Two leaning towers. this rust reanimation monument is not enterable but on the roof there are x2 hack able crates.
  11. Version 2022.9.24.1102


    This patch will change the procedural map generation algorithm to include the Trainyard monument and train tracks (railring) on any map size greater or equal to 3500. This works great with maps without the Giant Excavator as it provides a different way for your players to gather resources, use https://rustmaps.com/ to search for some good seeds. Tested extensively with map size 3650. This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.CustomRailRingSize.dll file into your HarmonyMods folder and restart your server. What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.
  12. Version 1.3.1


    This plugin adds custom portals, which could be deployed on players' bases, vanilla and custom monuments. Custom maps To use Custom Portals on your map you need to place any prefab and create a custom prefab from it. Name it CustomPortals.<portal name> 2 portals with the same name will link. ! Make sure not to break the prefab and not to add them as part of other prefabs ! Commands Player Chat Commands /buyportal - buy portal (requires customportals.buy permission) Admin Chat Commands All of the commands that are mentioned below require customportals.admin permission! /customportals add <portal name> - spawns portal on the monument you stand on /customportals remove - removes portal from the monument /customportals reset - removes all portals from the monument /changeportal - setup any portal Admin Console Commands giveportal <amount> <player name> - gives portal(s) to the specified player Permissions customportals.use - required to use portals customportals.admin - allows usage of /customportals and giveportal commands customportals.buy - allows players to buy portal, using /buyportal command customportals.free - allows players to get portal for free, using /buyportal command (buy permission is still required) customportals.freeuse - allows players to use the portal for free (if the use price is set) customportals.bypasslimit - allows players to place infinite amount of portals customportals.bypasslinkinglimits - allows players to link any portals. If you are an admin, you can specify individual portal permissions. They are saved as customportals.portal.<portal permission name> Localization This plugin has built-in support for the following languages - English Russian API BasePortal SpawnPortal(Vector3 position, Quaternion rotation, string name) // spawns portal Item CreatePortalItem() // returns portal item
  13. Version 1.0.0


    From the broken earth, they build great machines that flew on wings of rags, wood, and steel. Ship Manifest There are two ships to choose from, each one has two variants of keycard puzzle and difficulty for a total of four unique monuments to place around your map. Large Airship: Red and Blue key card puzzle – Easy Red and Blue key card puzzle – Need to use Minicopter – Hard Small Airship: Green Keycard Puzzle – Easy Green Keycard Puzzle – Need to use Minicopter – Hard Prefab Count Large Airship – 746 Small Airship – 544 Notes Requires the RustEdit plugin for scientists and IO to work Can be placed anywhere on a map, just paste and play. Special Thanks Knockree Nin TofuNinja
  14. Version 1.0.0


    I introduce the Medieval Grain Mill a highly detailed RPG building with a garden, river and dirt road all with great attention to the little details that bring it alive and would suit many themes that you may have going on in your server. Loot is included but you can boost it up or down if you like. Quick Start Extract the zip file into your RustEdit install folder. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file, which will spawn it into the map for you. Drag it to the general area you want to place it Apply the Splat Mask first and align the road to the walls Apply Height Mask, Topology Mask Done Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps By RobJ Discord
  15. Version 1.0.0


    This is a simple RPG wooden house pack with two detailed RPG homes for any roleplay rust servers. This pack has a leather shop and a house for those who need a rest. 1000+ prefabs per building. No complex instructions, place and play. You may also purchase a license to resell these prefabs on your own maps maps below. As always, please enjoy! Special Thanks to Raul Sorban!
  16. Version 1.0.0


    A dock for Iron class airships to explore and enjoy. This small prefab pack comes with an Airship Dock and a Large Docked Airship that comes from the Iron Airship collection. Perfect as an off the road mini-monument for your custom rust map. Airship Dock – 400 Prefabs Airship & Dock – 1500 prefabs For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server.
  17. Version 1.0.0


    The sky has turned to steel and the air grows thick with engine exhaust. Fight the red giant and her crew to take the loot onboard. An excellent quality rust prefab for any custom rust map or server. Instructions For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server.. Place one of the three airship types (Easy/ Medium) or a third variant with no electrical puzzle. Once placed, save the map file and upload it to your server, you are ready to fly!
  18. Version 1.0.1


    Accessing the MLRS is pretty easy for a strong weapon. We switched to a Card / Puzzle System for the MLRS to "stop" the easy access. 4-Switch Puzzle (overground) + Fuse to Access Underground Bunker (Normal Crates, 3x Tool Crates) Greencard + Fuse to Access next Level (Green Crate, Tech Crate) Bluecard + Fuse to Aceess Blueroom with Underground MLRS (Green Crate, Tech Crate) Button Opens the Bunkerdoors for MLRS and also starts Siren-Lights & Redlights.
  19. Version 1.0.2


    Trade Tower If you wanna test it, poke me on Discord. Ill setup a Testinstance. Combined Outpost & Bandit Camp with all Vending machines. About 1/3 size of standard Compound (can be smaller if you remove Streets) 4 Floors and Airwulf on Roof 1st.: Farm- & Clothmachines 2nd.: Tool- / Exchange- / Scrapmachines 3rd.: Trading Floor & Weaponmachines 4th: Casino Roof: Airwulf Outside you can find Recycler, a Refinery and a Trading Station. Also Second way to get Up using outside Lines to ladder to the 4th Floor. Peacemaker, Sentrys, Safezone- / Preventbuildtrigger Included Add Vending Profiles to your "/RustEdit/CendingPresets/" folder.
  20. Version 1.0.1


    "We will use this last working Cinema for Propaganda porpose. Use it to Store Radiationjunk and dont let people get it. Burn the death corpses and spread the true words using the civil broadcast system of the Cinema!" - Last message before the Cobalt Scientist disappear Custom Monument with three Puzzles Cinema Inside: Fuse + Greencard for Access to the Cinema Room Loot: Greencrate, Foodcrate Cinema Room: Target to activate the Door to the first big Puzzle Loot: normal Crate Cinema Backroom: Search the for Timers and activate them Swipe alll Cardreaders at the same time (Greencard) Redcardreader can now be used to get into the next Room Loot: Normal Crate, 2x Greencrate, 1x hidden Elite Crate Redcard Backroom: You need a Code to get into the Redroom Mainloot Room Loot: Some Barrels, Normal Crate, Hidden Elite Crate Redcard Room provides access to the Exit Take the Airshaft to the Generator Room. Fuel up Generator to Open the Exit Door. Loot: Green Crate Pack Provides Full Monument like Screenshot (Streets, Housed included) Hight-, Splat-, Topology included
  21. Version 1.0.0


    Fighting against the Zombie supremacy - Kirran & Lifa didnt leave their home and started collecting trophies... Full Swamp Puzzle with normal crates and barrels 1x Green Crate is hidden under the house Greenroom 1x Green Crate Blue Room 2x Green Crate Red Room 2x Green Crate 2x Elite Crate To solve the Puzzle you need 1x Green-, Blue-, Redcard 4x Fuse Lowgrade Fuel
  22. Version 1.0.0


    One drunken guy from the street started his trip to claim the ladder to be the best brewer in Rustcoon City. Loplop Original Met - get drunk... and vomit! Blue Card Puzzle 2x Green Crates Prefab with whole Scene like seen in the RustEdit Screenshot. Also one House with Accessoires inside
  23. Version 1.0.0


    Small Weaponshop to intigrate in your City Bluecard Puzzle 1x Greencrate 1xc Recard Spawner To solve the Puzzle 2x Fuse 2 Bluecard Swipes Turrets are set to Peacekeeper! If you dont want Autoturrets you need to remove it.
  24. Version 1.4


    Cobalt Police Department Something Strange is going on. Getting Informations about a Underground Office and Chemical Weapons trying to create a SuperSoldier called "Project K4H0s". A small City around the Custom prefab Cobalt Police Department give you a good way to create a unique City. A Greenroom, Blueroom and double Redroom Monument gives the Player a new Puzzle to explore in Rust. Combined with a Codelock Puzzle its not like "swipe card and run" - they need to run, they need to explore, find hidden switches and rooms and finally get to the Boss Room of "Project K4H0s". Custom Monument for RUST 1 Green Room 1 Blue Room 2 Red Rooms Greenroom Bluecard First Aid Crate Normal Crate Blueroom 2 Green Crates Normal Crate Redcard Redroom #1 Normal Crates 3 Green Crates 2 Elitecrates (1 hidden) (Find hidden Buttons and Open Door in Controlroom) Redroom #2 Normal Crates 3 Green Crates 2 Elite Crates (Find the Code to access Boosroom with 1 from 2 Elitecrate) Use BotReSpawn (or other Custom NPC Spawner) for NPCs. No NPC Spawns included in this Pack.
  25. Version 1.0.2


    A world of living Undeads means that you need to die before you can life forever Full Graveyard with Puzzle and Redroom find the underground ritual room and place a fuse find 4 timer in the gravehouses that need to be activated after that activate the RedRoom by pushing the button on the ritual room Redcard Reader will be activated in the Waterspring Grave


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