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Showing results for tags 'car'.
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Version 1.1.4
528 downloads
Let your players use cars in a new way! The plugin will allow cars to float, driving underwater, use jet propulsion and become a mobile turret. You can configure any number of different modules. They can combine many functions, for example, a turret can be installed on a floating or underwater module. Modules are custom items that can be added to kits or loot tables of crates, sold in a server store, or may randomly appear on modular cars. Types of modules Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well. For this module, the buoyancy force, the turning speed and the speed of movement on the water can be configured. Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets. Jet module When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module. Remote control module A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it. Underwater module Allows the car to move underwater. Chat commands (For administrators!) /givemodule <Custom item shortname> – give the item to yourself. /customcarspawnpoint – adds a custom spawn point of a random custom car to the monument or to the map if the point is outside the monument /customcarspawnpoint <Custom car preset name> – adds a custom spawn point of <Custom car preset name> to the monument or to the map if the point is outside the monument Console commands (RCON) givemodule <userId> <Custom item shortname> <amount> – give the item to player. Config en – example of plugin configuration in English ru – example of plugin configuration in Russian$19.99- 11 comments
- 2 reviews
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- 11
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- #adem
- #autoturret
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Version 1.0.8
498 downloads
This plugin will add a biplane to your server! You can configure its spawn on any monuments, give it as an item, and also put it up for sale in a custom AirWolf store, which is included in the plugin. The biplane can shoot rockets and drop bombs! In the plugin, you can create various configurations of biplanes, in which you can change their speed and power, set the number of slots in the box, allow or prohibit firing rockets and bombing, etc. The biplane can be placed on a standard carlift, in which the engine can be replaced or the aircraft repaired. Сontrol W – thrust; Mouse – direction; A/D – cren axis; Left mouse button – rocket shot; Right mouse button – dropping the bomb; Chat commands: /biplanemonument – adds the monument you are on in the plugin config; /biplanemonumentpoint – adds a random spawn point to the monument you are on; /biplaneseller – sets the spawn point of the seller on the monument you are on; /biplanesellerpoint – sets the spawn point of the biplane after purchase on the monument you are on; /givebiplane <itempresetname> – give yourself a biplane item. /biplanecustomspawnpoint - adds a custom biplane spawn point in your position Console commands givebiplane <itempresetname> – give yourself a biplane item; givebiplane <itempresetname> <userid> – give a biplane to player. Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian My Discord: Adem#9554 Join the Mad Mappers Discord here! Check out more of my work here!$19.99 -
Version 1.4.0a
69 downloads
This is a Racetrack monument. Great as a standalone monument, but even better as a racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed racing experience with your friends or server community Prefab count: 5321 Racetrack 1 contains the following: Pitlane Garage with 10 vehicle lifts Blue card puzzle (Vehicle themed loot table) Chinook Drop Zone Several Sewer access/escape points Day/Night sensor lighting CCTV Camera Coverage to view events from any 'Computer Station' 2 Vehicle Part Vending Machines 'Aged Robob Series 3' vending bot (Vehicle Parts 2) Oil Refinery, Tier 1 work bench, Repair bench Prefab Modifiers: Alpha Height Splat Topology Paths CCTV codes: RACETRACK0 RACETRACK1 RACETRACK2 RACETRACK3 RACETRACK4 RACETRACK5 RACETRACK6 Any issues? Give me a shout on my Discord Channel Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server. Optional Plugins: RaceTrack$14.99- 4 comments
- 2 reviews
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- #racetrack
- #racing
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Version 1.1.3
576 downloads
This plugin will add a jetpack to your server. The jetpack can be placed in loot crates, as well as given by the command. To use the jetpack, you need to put fuel in a belt container. The player will take damage from the collision. The force of the jet thrust, as well as the speed of rotation on various axes are adjusted. In order for a player to put on a jetpack, he needs permission, which is specified in the config. Jetpack can be given by those players who have the appropriate permission. This can also be done via Rcon. Players cannot walk with a dressed jetpack! Сontrol Space - thrust; w/s - pitch axis; a/d - yaw axis; Shift/Ctrl - cren axis; Middle mouse button - put on/take off the jetpack (optional). Console commands givejetpack - give a jetpack to yourself; givejetpack <userid> - give a jetpack to player. Chat commands jet - put on/take off the jetpack; givejetpack - give a jetpack to yourself . Plugin Config General "Prefix of chat messages" "Permission to use" "Permission to give to other players" "Permission to give to yourself" "Permission to turn off fuel" "Permission to disable collision damage" "Take off a jetpack in the water?" "Allow to take off the jetpack in the air" "Third-person view" "Turn on the sound?" "Use quiet sound?" "Enable collision damage" "The SamSite will attack the jetpack" "Increased missile speed and SamSite attack radius by jetpack" "Use the Zone Manager plugin?" "Collision Damage Multiplier" "Collision acceleration threshold" "Maximum flight altitude" "Control" "Fuel" "Item" "Enable spawn in crates" "Spawn setting" Control "Wear/taking off a jetpack with the middle mouse button?" "Air resistance" "Thrust" "Pitch" "Roll" "Yaw" FuelSetting "Use fuel?" "Fuel period" "Fuel consumption" "Item" Contact me in Discord: Adem#9554$19.99 -
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Version 1.0.12
167 downloads
permission for use - cartuning.use Open UI - /tuning (you need to look right at the car) FEATURES: Increase street angel Add sign Add smoke Increase slot for storagecontainer module Underbody light (white | red | green) P.s - (My Discord - tofurahie#4144) Config: { "Tuning can only be used when the car is on the Modular Car Lift ": true, "How much increase steer angle": 10.0, "Rotate sign": { "x": 0.0, "y": 0.0, "z": 0.0 }, "[COST] |Increase steer angle| in SCRAP": 12, "[COST] |Add sign| in SCRAP": 12, "[COST] |Add smoke| in SCRAP": 12, "[COST] |Underbody lighting| in SCRAP": 12, "[COST] |Increase slots in ModuleStorage": 14, "Dictionary of position underlight": { "TwoModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 } ], "ThreeModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ], "FourModules": [ { "x": 0.0, "y": 0.42, "z": 1.0 }, { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ] }, "Dictionart of position smoke machine": { "TwoModules": { "x": 0.0, "y": 0.6, "z": -1.4 }, "ThreeModules": { "x": 0.0, "y": 0.6, "z": -2.4 }, "FourModules": { "x": 0.0, "y": 0.6, "z": -3.0 } }, "Rotate for smoke machine": { "x": 180.0, "y": 0.0, "z": 0.0 }, "Dictionart of position lighting": { "TwoModules": { "x": 0.55, "y": 0.52, "z": -0.4 }, "ThreeModules": { "x": 0.55, "y": 0.52, "z": -1.6 }, "FourModules": { "x": 0.55, "y": 0.52, "z": -2.4 } }, "Dictionart of count lighting": { "TwoModules": 3, "ThreeModules": 6, "FourModules": 8 }, "Rotate for lighting": { "x": 90.0, "y": 0.0, "z": 0.0 }, "Dictionary of position small sign": { "TwoModules": { "x": 0.0, "y": 0.7, "z": 1.65 }, "ThreeModules": { "x": 0.0, "y": 0.7, "z": 2.2 }, "FourModules": { "x": 0.0, "y": 0.7, "z": 3.3 } }, }$14.99 -
Version 1.0.2
12 downloads
Thanks to CCTVCars, you will be able to see your surroundings better. By adding "armored vehicle cockpit" to your car with CCTVCars, you can install one PTZ camera and two CCTV cameras, one on each side. You can use these cameras from the laptop inside the car. For further assistance Discord : Apwned#0001 Watch video below!!!! Configuration (All transform values are Vector3, written as Quaternion but not a big issue) { "PTZ Camera Enabled": true, "Right CCTV Camera Enabled": true, "Left CCTV Camera Enabled": true, "Right&Left Cameras Position Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Right&Left Cameras Angle (Default: 165f)": 165.0, "PTZ Camera Positions Per Cabin": { "1module_engine.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.28, "z": 2.05 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "1module_storage.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.22, "z": 1.98 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "1module_flatbed.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.07, "z": 2.3 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "1module_cockpit_with_engine.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.16, "z": 2.2 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "1module_cockpit.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.28, "z": 2.2 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "1module_passengers_armored.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.71, "z": 1.89 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "1module_taxi.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.11, "z": 2.05 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "1module_rear_seats.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.11, "z": 2.05 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "1module_cockpit_armored.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.5, "z": 2.3 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "2module_passengers.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.28, "z": 2.05 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "2module_flatbed.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.07, "z": 2.3 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "2module_fuel_tank.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.135, "z": 2.07 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } }, "2module_camper.prefab": { "Position(Vector3)": { "x": 0.0, "y": 0.135, "z": 3.83 }, "Rotation(Vector3)": { "x": -40.0, "y": 0.0, "z": 0.0 } } } }$9.99 -
Version 0.3.0
166 downloads
Manage vehicles' fuel consumption, amount of fuel they spawn with and lock their fuel containers. The default config includes a list of every vehicle that currently exists in Rust with its default fuel consumption values. Engine components will not wear out if "LockContainer" is set to true for EngineModules. Configuration { "Vehicles": { "minicopter.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "scraptransporthelicopter": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "rowboat": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.1, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "rhib": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "submarinesolo.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.13 }, "submarineduo.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15 }, "hotairballoon": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "snowmobile": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15 }, "tomahasnowmobile": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15 }, "4module_car_spawned.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "3module_car_spawned.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "2module_car_spawned.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "magnetcrane.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.06668, "MaxFuelPerSecond": 0.3334 }, "workcart.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075 }, "workcart_aboveground.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075 }, "workcart_aboveground2.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075 }, "locomotive.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.035, "MaxFuelPerSecond": 0.1 } }, "ModularCarsSpawnFullHealth": false, "EngineModules": { "1module_cockpit_with_engine": { "PartsTier": 0, "LockContainer": false, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.08 }, "1module_engine": { "PartsTier": 0, "LockContainer": false, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11 } } }$6.00 -
Version 0.0.8
107 downloads
Spawn any type of vehicle prefab with custom commands, permissions, cooldown, starting fuel, fuel consumption, extra seats and extra mounts. The default config includes a list of every vehicle that currently exists in Rust. Using the default config as an example; - The chat command to spawn a Minicopter would be the SpawnCommandPrefix followed by the key in the config corresponding to the Minicopter: /mymini - The chat command to fetch the Minicopter would be the FetchCommandPrefix followed by the corresponding key: /gmini - The chat command to despawn the Minicopter would be the DespawnCommandPrefix followed by the corresponding key: /nomini Config "AllowMultipleIdentical" Allows players to have multiple vehicles of the same type. "FetchOldVehicleInsteadOfSpawningIdentical" Fetches the old vehicle if the player attempts to spawn an identical vehicle. "AllowFetchingWhenOccupied" Allows players to fetch their vehicles when there are players mounted on it. "DismountOccupantsWhenFetching" Dismounts every occupant when the player fetches their vehicle. "AllowDespawningWhenOccupied" Allows players to despawn their vehicles when there are players mounted on it. "RefundFuelOnDespawn" Refunds any fuel left inside the fuel tank when the player despawns their vehicles using the chat command. "NotifyWhenVehicleDestroyed" Sends a chat message to the player when their vehicles are destroyed. "DestroyVehiclesOnDisconnect" Destroys every vehicle when their owner disconnects. "BlockWhenMountedOrParented" Prevents players from spawning or fetching vehicles when they are mounted or parented. "BlockWhenBuildingBlocked" Prevents players from spawning or fetching vehicles when they are building blocked. "BlockInSafeZone" Prevents players from spawning or fetching vehicles when they are in a safe zone. "BlockWhenCombatBlocked" Prevents players from spawning or fetching vehicles when they are combat blocked. (Requires NoEscape) "BlockWhenRaidBlocked" Prevents players from spawning or fetching vehicles when they are raid blocked. (Requires NoEscape) "RemoveChinookMapMarker" Removes the map marker from Chinooks. Vehicle settings: "Name" Name of the vehicle that will be shown in chat messages. "Prefab" Path of the prefab to spawn. "SpawnPermission" Required permission to spawn the vehicle. Can be left empty or can be an existing permission. "FetchPermission" Required permission to fetch the vehicle. Can be left empty or can be an existing permission. "Cooldown" Cooldown for the spawn command, in seconds. "StartingFuel" Amount of fuel to spawn in the fuel tank when the vehicle is spawned. "LockFuelContainer" Prevents the fuel tank from being looted. "FuelPerSecond" Amount of fuel used per second while the vehicle is on. Does not apply to submarines, snowmobiles, modular cars, magnet cranes or workcarts. "IdleFuelPerSecond" Amount of fuel used per second while the vehicle is idling. Does not apply to helicopters, boats or hot air balloons. "MaxFuelPerSecond" Amount of fuel used per second while the vehicle is running. Does not apply to helicopters, boats or hot air balloons. "ExtraMounts" List of mounts to add to the vehicle, position and rotation are relative to the vehicle (position X, position Y, position Z, rotation X, rotation Y, rotation Z). "ExtraSeats" List of seats to add to the vehicle, these are only visual and cannot be mounted without an ExtraMount, position and rotation are relative to the vehicle (position X, position Y, position Z, rotation X, rotation Y, rotation Z). "YRotationSpawnOffset" Vehicle spawn rotation, relative to the looking direction of the player. (-90 is 90º left, 90 is 90º right) "MaxSpawnDistance" Maximum distance the vehicle can spawn away from the player. "FetchDistanceLimit" Maximum distance radius allowed to fetch the vehicle. "DespawnDistanceLimit" Maximum distance radius allowed to despawn the vehicle. "CanOnlySpawnOnWater" Blocks vehicle from being spawned or fetched on land. "CanNotSpawnOnWater" Blocks vehicle from being spawned or fetched on water. { "SpawnCommandPrefix": "my", "FetchCommandPrefix": "g", "DespawnCommandPrefix": "no", "AllowMultipleIdentical": false, "FetchOldVehicleInsteadOfSpawningIdentical": true, "AllowFetchingWhenOccupied": false, "DismountOccupantsWhenFetching": true, "AllowDespawningWhenOccupied": false, "RefundFuelOnDespawn": false, "NotifyWhenVehicleDestroyed": false, "DestroyVehiclesOnDisconnect": false, "PreventVehiclesDecay": false, "ClearCooldownsOnMapWipe": true, "BlockWhenMountedOrParented": true, "BlockWhenBuildingBlocked": true, "BlockInSafeZone": true, "BlockWhenCombatBlocked": true, "BlockWhenRaidBlocked": true, "RemoveChinookMapMarker": true, "Vehicles": { "ball": { "Name": "Soccer Ball", "Prefab": "assets/content/vehicles/ball/ball.entity.prefab", "SpawnPermission": "vehicles.ball", "FetchPermission": "vehicles.ball", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": 0.0, "MaxSpawnDistance": 20.0, "FetchDistanceLimit": 0.0, "DespawnDistanceLimit": 0.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini": { "Name": "Minicopter", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter", "FetchPermission": "vehicles.minicopter", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini1": { "Name": "Minicopter1", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter1", "FetchPermission": "vehicles.minicopter1", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.0, "pY": 0.35, "pZ": -1.45, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.0, "pY": 0.4, "pZ": -1.1, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini2": { "Name": "Minicopter2", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter2", "FetchPermission": "vehicles.minicopter2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini3": { "Name": "Minicopter3", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter3", "FetchPermission": "vehicles.minicopter3", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.0, "pY": 0.35, "pZ": -1.45, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.0, "pY": 0.4, "pZ": -1.1, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "heli": { "Name": "Scrap Transport Helicopter", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SpawnPermission": "vehicles.scraphelicopter", "FetchPermission": "vehicles.scraphelicopter", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "heli2": { "Name": "Scrap Transport Helicopter2", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SpawnPermission": "vehicles.scraphelicopter2", "FetchPermission": "vehicles.scraphelicopter2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": -1.235, "pY": 1.0, "pZ": -2.75, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 1.2, "pY": 1.0, "pZ": -2.75, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "boat": { "Name": "Row Boat", "Prefab": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "SpawnPermission": "vehicles.rowboat", "FetchPermission": "vehicles.rowboat", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.1, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "rhib": { "Name": "RHIB", "Prefab": "assets/content/vehicles/boats/rhib/rhib.prefab", "SpawnPermission": "vehicles.rhib", "FetchPermission": "vehicles.rhib", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "kayak": { "Name": "Kayak", "Prefab": "assets/content/vehicles/boats/kayak/kayak.prefab", "SpawnPermission": "vehicles.kayak", "FetchPermission": "vehicles.kayak", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "sub1": { "Name": "Solo Submarine", "Prefab": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "SpawnPermission": "vehicles.submarinesolo", "FetchPermission": "vehicles.submarinesolo", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.13, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "sub2": { "Name": "Duo Submarine", "Prefab": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "SpawnPermission": "vehicles.submarineduo", "FetchPermission": "vehicles.submarineduo", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "hab": { "Name": "Hot Air Balloon", "Prefab": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SpawnPermission": "vehicles.hotairballoon", "FetchPermission": "vehicles.hotairballoon", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": 180.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "horse": { "Name": "Ridable Horse", "Prefab": "assets/rust.ai/nextai/testridablehorse.prefab", "SpawnPermission": "vehicles.ridablehorse", "FetchPermission": "vehicles.ridablehorse", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "sled": { "Name": "Sled", "Prefab": "assets/prefabs/misc/xmas/sled/sled.deployed.prefab", "SpawnPermission": "vehicles.sled", "FetchPermission": "vehicles.sled", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "snow": { "Name": "Snowmobile", "Prefab": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "SpawnPermission": "vehicles.snowmobile", "FetchPermission": "vehicles.snowmobile", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "tomaha": { "Name": "Tomaha Snowmobile", "Prefab": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "SpawnPermission": "vehicles.tomaha", "FetchPermission": "vehicles.tomaha", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "ch47": { "Name": "Chinook", "Prefab": "assets/prefabs/npc/ch47/ch47.entity.prefab", "SpawnPermission": "vehicles.chinook", "FetchPermission": "vehicles.chinook", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "sedan": { "Name": "Sedan", "Prefab": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "SpawnPermission": "vehicles.sedan", "FetchPermission": "vehicles.sedan", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "4mod": { "Name": "4 Module Car", "Prefab": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.4modulecar", "FetchPermission": "vehicles.4modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "3mod": { "Name": "3 Module Car", "Prefab": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.3modulecar", "FetchPermission": "vehicles.3modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "2mod": { "Name": "2 Module Car", "Prefab": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.2modulecar", "FetchPermission": "vehicles.2modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.08, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "crane": { "Name": "Magnet Crane", "Prefab": "assets/content/vehicles/crane_magnet/magnetcrane.entity.prefab", "SpawnPermission": "vehicles.magnetcrane", "FetchPermission": "vehicles.magnetcrane", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.06668, "MaxFuelPerSecond": 0.3334, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "cart": { "Name": "Workcart", "Prefab": "assets/content/vehicles/workcart/workcart.entity.prefab", "SpawnPermission": "vehicles.workcart", "FetchPermission": "vehicles.workcart", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "agcart": { "Name": "Above Ground Workcart", "Prefab": "assets/content/vehicles/workcart/workcart_aboveground.entity.prefab", "SpawnPermission": "vehicles.abovegroundworkcart", "FetchPermission": "vehicles.abovegroundworkcart", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "agcart2": { "Name": "Above Ground Workcart 2", "Prefab": "assets/content/vehicles/workcart/workcart_aboveground2.entity.prefab", "SpawnPermission": "vehicles.abovegroundworkcart2", "FetchPermission": "vehicles.abovegroundworkcart2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "locomotive": { "Name": "Locomotive", "Prefab": "assets/content/vehicles/locomotive/locomotive.entity.prefab", "SpawnPermission": "vehicles.locomotive", "FetchPermission": "vehicles.locomotive", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.035, "MaxFuelPerSecond": 0.1, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true } }, "Version": { "Major": 0, "Minor": 0, "Patch": 8 } } Lang: { "NoPermissionSpawn": "You do not have permission to spawn {0}s.", "NoPermissionFetch": "You do not have permission to fetch {0}s.", "MountedOrParented": "You cannot spawn or fetch vehicles while mounted or parented.", "BuildingBlocked": "You cannot spawn or fetch vehicles while building blocked.", "InSafeZone": "You cannot spawn or fetch vehicles in a safe zone.", "CombatBlocked": "You cannot spawn or fetch vehicles while combat blocked.", "RaidBlocked": "You cannot spawn or fetch vehicles while raid blocked.", "NotOnWater": "You can only spawn or fetch {0}s on water.", "OnWater": "You can not spawn or fetch {0}s on water.", "LookingTooFar": "You must be looking at a position closer to you to spawn a {0}.", "Destroyed": "Your {0} has been destroyed.", "AlreadySpawned": "You already own a {0}.\nUse '/{1}' to fetch it or '/{2}' to despawn it.", "Cooldown": "You must wait {0} seconds before spawning another {1}.", "Spawned": "Your {0} has spawned.", "NotFound": "You do not have a {0}.", "TooFarFetch": "Your {0} is too far away to be fetched.", "TooFarDespawn": "Your {0} is too far away to be despawned.", "BeingUsedFetch": "Cannot fetch your {0} as it is currently being used by another player", "BeingUsedDespawn": "Cannot despawn your {0} as it is currently being used by another player", "Fetched": "You have fetched your {0}.", "Despawned": "You have despawned your {0}{1}.", "Refund": " - refunded {0} low grade fuel" }$12.00- 18 comments
- 3 reviews
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- #vehicles
- #vehicle
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(and 39 more)
Tagged with:
- #vehicles
- #vehicle
- #helicopter
- #minicopter
- #scrap heli
- #boat
- #rowboat
- #row boat
- #rhib
- #sled
- #hot air balloon
- #hab
- #ridable horse
- #submarine
- #ch47
- #chinook
- #sedan
- #modular car
- #magnet crane
- #workcart
- #train
- #snowmobile
- #snow mobile
- #crane
- #transport
- #transport helicopter
- #row
- #balloon
- #horse
- #car
- #copter
- #magnet
- #heli
- #mini
- #tomaha
- #submarines
- #helicopters
- #copters
- #scrap helicopter
- #snow
- #locomotive
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Version 2.0.1
114 downloads
This plugin adds Car Vendor NPCs Adding Car vendors to your server There are two ways to do this - Add both Vendor spawnpoint and Car spawnpoint to your map. Make sure not to break the trigger prefab. Or you can run /carvendor set_car_spawnpoint and then /carvendor npc_spawn To run these commands you need to have carvendor.spawn permission Spawnpoints are automatically saved to a datafile. To wipe them run /carvendor reset Configuration Example CarVendor.json { "(0) Price item short name": "scrap", "(1) Price of chassis/components": { "Chassis2": 75, "Chassis3": 150, "Chassis4": 175, "ComponentsTier0": 0, "ComponentsTier1": 50, "ComponentsTier2": 150, "ComponentsTier3": 200 }, "(2) Car modules": { "2": [ "vehicle.1mod.cockpit.with.engine", "vehicle.1mod.rear.seats" ], "3": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.with.engine", "vehicle.1mod.rear.seats" ], "4": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.engine" ] }, "(3) NPC Name": "Car Vendor", "(4) Spawn permission name": "carvendor.spawn", "(5) Car starting fuel": 75.0, "(6) Max distance between NPC and spawnpoint trigger (meters)": 100.0, "(7) Check for other cars within radius (meters)": 15.0, "(8) Nudge players (true/false)": true, "(9) Player nudge radius (meters)": 5.0, "CUI Name": "carvendor_ui" }$14.98- 19 comments
- 1 review
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- 2
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Version 0.0.2
38 downloads
This plugin equips personal bots with intelligence for driving cars. All you need to do is sit in the passenger seat and set the destination point on the map. In the config, you can change the maximum speed, the maximum number of crossways for the search engine, disable the obstacle detection system (beta) and change some other settings. Don't forget to enable the ability to drive vehicles in the PersonalNPC configuration. Video demonstration: { "Permission to use this addon on all bots of player (not required)": "pnpcaddoncar.override-setup", "Search Mechanism settings": { "Max crossways amount for search method (0-2)": 2 }, "Driver settings": { "Max speed": 15.0 }, "Obstacle detection settings": { "Disable obstacle detection?": false, "Ray length": 5.0 }, "Minor settings": { "Enable visual debug?": false } }$15.00 -
Version 1.0.1
10 downloads
An old garage somewhere in the middle of nowhere. Inside is a vending machine, a recycler, and workbenches 1 and 2. Loot can be found in some crates. Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw$3.50- 5 comments
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Version 1.0.0
4 downloads
The Ranger is a multipurpose truck. It comes in 5 different versions. It is well suited for a column on the road or in the field as a base. Check out the Humvee's, they go well with it! Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw$11.99-
- 1
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- #car
- #carsharing
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Version 1.1.0
10 downloads
Car Dealer its a futuristic prefab made to work with the TalkingNPC and TalkingNPCVehicles. Works with any other plugin that spawns cars. Also can be used as stand-alone. Includes a premade spot for the car spawners and 2 tables for the bots. Second floor has 3 working Car Lifts and 2 NPC Vending Machines. *The prefab comes with 2 versions, check all the images to see them* **For bugs and orders contact me here or on Discord.**$4.99- 3 comments
- 1 review
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- 1
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- #car garage
- #car
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(and 3 more)
Tagged with:
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Version 1.0.0
123 downloads
Car Sales with customisable sign. Each Variant has working Modular Car Lift as well as recycler and oil refinery , Vending machine contains Engine parts at a price. Desert variant has sand fx . This file contains 3 Variants: - Car Sales. - Car Sales Desert. - Car Sales Snow. I hope you enjoy and have plenty more on the way including map files. Nice.Free -
Version 1.2
499 downloads
Just a simple but modular bridge with lights; perfect for any vehicle to travel across. The bridge can also be quite high, allowing space for boats to pass underneath. The prefab is completely modular and can be broken down / added to if you wish to add any vehicles, rocks or tunnels to make it a bit more "alive". There are also sockets at both points of the bridge to easily connect the roads for a longer bridge, or to connect to land. EDIT: this prefab has now been updated and acts more as a monument instead of a basic bridge. The new version includes; Abandoned vehicles A vehicle on fire Crate spawns Barrel Spawns Some other nice bitsFree -
Version 1.0.0
4 downloads
First Car Dealership is ready to go on any map, this monument doesn`t contain a puzzle so no card is needed to loot and makes a great POI. Features: Entry-level monument; Great detail; Simple installing; Optimized FPS; detailed inside the buildings; There is radiation. General Info: Prefabs count: 1593; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 4; Food box/crates: 4; Barrels: 18; Ordinary crates: 4; and 1 green card. Other information: I recommend you to familiarise yourself with my map I make custom prefabs to order. Discord: shemov#6310$8.30-
- #rust custom
- #custom prefab
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(and 4 more)
Tagged with:
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Version 1.0.0
3 downloads
First Car Dealership is ready to go on any map, this monument doesn`t contain a puzzle so no card is needed to loot and makes a great POI. Features: Entry-level monument; Great detail; Simple installing; Optimized FPS; detailed inside the buildings; There is radiation. General Info: Prefabs count: 1593; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 4; Food box/crates: 4; Barrels: 18; Ordinary crates: 4; and 1 green card. Other information: I recommend you to familiarise yourself with my map I make custom prefabs to order. Discord: shemov#6310$7.30-
- #rust custom
- #custom monument
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(and 4 more)
Tagged with:
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Version 1.0.0
3 downloads
The new Car Service is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: 2118; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 2; Elite crate: 1; and 1 red card. Other information: I recommend you to familiarise yourself with my map I make custom prefabs to order. Discord: shemov#6310$8.30-
- #rust custom
- #custom monument
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Version 1.0.0
336 downloads
This is my first ever try with Rust Edit Was quite a journey learning most of the stuff learning by doing. Still got a bunch of questions about everything. So hopefully this was the first step towards joining and contributing to the community. Feel free to contact me about all issues or bugs you might encounter. Good Luck to everyone participating. Includes -Red Keycard Monument -Plenty of Loot -Puzzle for Green and Blue Keycard -4 Military Crates -Refinery, Recycler -Carjack -UndergroundFree- 1 comment
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- #monument
- #rust monument
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- #shop
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Version 1.0.0
18 downloads
Let the race begin! This facility is really fun. Players can compete against each other in teams. Everyone throws some scrap into a box, the winner then gets the whole loot. There are barrels scattered around and two vending machines bring the components for the vehicles. There are cars on the road, or why not bring your own car from home? Prefabs: 750 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw$9.90