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About Me

  1. Version 1.0.2


    Quick Introduction Firstly, I'd like to thank everyone who has given me feedback and advice during the journey towards creating this map. The fact that so many tried my first UK map gave me so much inspiration to push forward with this 6K map. Thank you I dedicated a lot of time to this map and I kept my word that it would be free for everyone to try. In my honest opinion the map isn't fully finished in the way I wanted and I doubt It ever will be, but If I didn't release it now, I'd be an old man by the time you had the chance to play it. This doesn't mean I'm done with the map by any means. It's my pride & joy and I will continue to work hard on this while using every bit of feedback I may get. Please bare all this in mind when trying the map and if you do decide to post a review, Thank you! If you have an issue, let me know in support or by DM and I will try to fix this. Map Size: 6000 Prefab: 85k+ Edits: Not permitted (you can purchase the RustEdit version and support the maps development HERE) Description The gameplay goal for this map was to slightly change the way you play Rust and promote a more realistic experience that rewards exploration. To do this, I have totally removed the roadside junk pile spawns you'd usually see beside the roads of a vanilla map. Loot is now mostly allocated to certain zones, so If you want lots of a specific resource, you will have to leave your base area and explore the map and it's zones. Explore the map and you will be rewarded. Not only with loot, but insider knowledge. There are many secret places hidden around the map. Some small and very well hidden and some hidden in plain sight. I figure it's better a player be rewarded by discovering secret locations instead of relying on monument markers for everything, so if you see something intriguing, go check it out. You never know what you may find. Some of the urban areas may seem small, but I tried to put at least something to represent the larger populated cities of England & Wales. These are still more than equal to small vanilla monuments regarding loot. It's also important to note that players are free to create player-built settlements beside urban zones and increasing a specific cities density, in fact I encourage it. That's why the nobuild zones are minimally size to allow building close by. Urban Zones - Houses, Ruined Houses, Boarded Rowhouse, High-rise buildings, Petrol Stations, Bus Stops. Vehicle Junk Piles spawn on Driveways & Carparks Yard Junk Piles spawn on back yards Rusty Robob Vendors in the Shops Jump puzzles a plenty Black Bins, Rubbish Bags and Bus Stop bins (Requires Static Lootables Plugin) Boarded Rowhouse contain Cardboard Boxes, Sinks, Toilet, Rubbish Bags, Kitchen Cabinet, Desks and Personal Computer. (Static Lootables Plugin) Urban Warfare! Woodland/Forest Zones/Nature land - Trees, Logs, Stones, Berries, Mushrooms, Hemp Lumberjack Cabins & Mission NPC Wild Animal Spawns Industrial Zones - Harbours, Docks, Racetracks, Factory & Warehouse Buildings Industrial Prop Junk Pile spawns Abandoned Static Vehicles & Trucks (Requires Static Lootables Plugin) Fuel Tanks (Requires Static Lootables Plugin) Fuel Barrels Recycler Oil Refinery Military Zones - Airfield, Dome, Military Tunnels, Satellite Dish, Launch Site, Towers, Naval Base Guns! Military Gear Ammo Security Cards Vehicles The usual crates & barrels High End Loot - Top Tier Topology Mountain/Hillside Zones - Metal Ore, Sulfur Ore, Metal Ore, Stone. Mining Pits (Including Mining Mission NPC) Excav808 (The Custom-Built and fully working Excavator) Only 'Minable' Stone Ore will spawns in England & Wales (No Metal or Sulfur) Normal/Vanilla 'Minable' Ore spawns in Scotland & Ireland Static Lootables - Loot Config Bin Bags, Black Bins and Bus Stop bins = Empty Tin Cans & Scrap Washing Machine = Clothes Fridges = Food Sink = Water Desks = Key cards & Scrap Personal computer = Tech Trash & Scrap Fuel Pump = Fuel Cardboard Boxes = Scrap Kitchen Cupboards = Full & Empty Tins Static Vehicles = Vehicle Parts & Scrap Tanks = Fuel Plus so many more.. Custom Junk Piles - All different 8x Yard variants 6x Compact Car 4x Industrial 6x Military Truck 6x Pickup Truck 6x Sedan Car 4x Toolbox 2x Tyres 6x Van 2x Secret (Go find them) Features Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Only Stone Ore spawns in England & Wales (No Metal/Sulfur Ore) Jumps (More Special GTA style jumps will be added to challenge drivers very soon. Inbox me (smoke.uk#1373) if you have any ideas for this) Destruction Derby Arena. (Host amazing events here. Your server community will love it) Automated Above-Ground Rail Network 5 Custom Tunnels England Network - Stops at London Outpost and Trainyard Ireland Network - Stops at Dublin Docks, Satellite Dish, Launch, Dome and Airfield Requires Automated Workcart & Workcart Spawner plugins Custom Plugin config Files Included Racetracks - Data & Config Files Racetrack 1 - Tarmac Track, Typical Rust Theme, 5 laps Racetrack 2 - Ice Track, Winter/Icy Theme, 2 laps Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish 3x Sulfur Quarry 1x High Quality Metal Quarry Custom Monuments Bank Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo ship Stone Henge Loch Ness Lough Neagh CCTV Codes TBA Special Thanks I'd like to give a big thanks to Knockcree. He's helped me many times with advice and he allowed me to use his broken Outpost for my London Outpost. Thank you Respect I'd also like to thank 38-RA for being so kind to give me one of his Russian Submarines. His creations are amazing and so detailed. You should check his stuff out HERE
  2. Version 1.0.0


    A Dock for any kind of PVP/Aimtrain arena Servers. Not much needs to be done when placed. Just adjust the level of the arena to the water level. Feel free to edit as you would like or message me with any ideas that you would like to see be added. Prefab Count : 219 Have fun!
  3. eQzy

    COBALT Bunker

    Version 1.0.0


    Custom cobalt bunker is located in the rocks and you can put this prefab in the mountains. Also in this monument there is a lot of loot and a blue card room. Perfect addition to any map.
  4. Version 1.5.3


    This was my first map using Rust Edit. It never really got finished in the way I envisioned due to size restrictions and then starting a bigger version, but it is maintained. It is a 3.6k size map, but the landmass is much smaller, so good build space is scarce. This will cause fights for building claims on more populated servers, but don't fret! There are many various sized "Raft foundations" that serve as great sea bases. The road network is simple but packed with scrap piles. This makes scrap runs very rewarding, but beware! The Bradley patrols these lands, so if you hear the rumbling of tank tracks, Run! Map Size: 3600 Edits: Locked/Password Features Bradley Patrols the main road England/Scotland Cargo Ship has a custom route Race Tracks Jumps Customized Vanilla Monuments(more scientists, Access to unreachable areas) CCTV Cameras on the Racetracks Floating Raft Foundations scattered around the sea Vanilla Monuments Outpost Military Tunnels Oilrig (Large & Small) Water Treatment Airfield Powerplant Bandit Town Ranch Lighthouse (x2) Trainyard Dome Scrapyard Sewer Branch Gas Station (x2) Supermarket Military Base Fishing Village Harbour Underwater Lab (x2) Mining Outpost Custom Monuments Cobalt Harbour Zen Labs Pitlane Chop Shop CCTV Codes RACETRACK0 - 8 DIRTTRACK0 - 7 COBALTHARBOR1 - 2 ZENLABS1 The map is free! If you download it, thanks in advance If you want to see the 6K United Kingdom map and check it's progress, join my discord! If you want to customise the map yourself, you can buy the RustEdit version HERE and to celebrate 1000 downloads it's half price!! Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use this map on a server.
  5. Version 1.0.0


    PopUp plugin allows other plugins to pop up messages in the middle of the player's interface. Very useful during actions in player's inventory when chat is invisible. Available parents: Overall Overlay Hud Hud.Menu Under Usage void API_ShowPopup(BasePlayer player, string text, float time = 10f, string parent = "Hud.Menu", int fontSize = 25) Example (Plugin Image) PopUpAPI?.Call("API_ShowPopup", player, "» <color=#5c81ed>PopUp</color> API «", 15f, "Hud", 50);
  6. Version 1.0.3


    This is a free download custom map (Procedural map) outlining South America and its surroundings with some custom monuments that will be added in later versions. It is not editable yet until I finish with other monuments that I project to make in forward. Your collaboration is important to personalize this map even more with your suggestions. Thanks! https://discord.gg/j6jsKUj6QM
  7. Mals


    Version 2.0.18


    This plugin provides a way to automate light control and toggle lights from the server console and via chat command using no fuel. There is a config to allow you to pick and choose what is toggle. There is an also options to automate turning lights on and on at night. Exciting New Feature: Now with optional instant cooking, fuel can be optional, cook anything in anything, and no burnt food. New configuration for instant cooking, optional fuel and cook anything. Simple toggle on, and it will instantly cook the contents. The most over-powered cooking in Rust. If you use this feature, you do not need to set Protection to true, as it will not be needed. Cooking includes all "oven" functions (food, ore, and crude oil). New Feature: Players can toggle on/off any light that is not electric based if it is empty. Useful for cave bases and emergency lighting. Note: if the item is set to ignore, you can't do this. Note: the timed process will turn it back on/off next time it runs. Quick Hack for players to note: placing any items in "oven" with protections set to true will prevent the light source from being toggled by the plugin. So you could turn on/off an oven and then place a single stone (for example) and it will stay in that state. Note Ovens include: furnaces, cauldrons, BBQ, camp fire, fire place, fire pits, oil refineries, and hobo barrels. Operators please note the protection flag now has two uses, hopefully this is acceptable. A big thank you to Wulf and k1lly0u for their awesome lights plugins. If you need fine-grained control of lights, they are both superior options. If you want fuel use for lighting, then AutoFuel is an awesome choice. My understanding of lights came directly from reading these plugins, and they inspired me to make this low load and slightly more inclusive of entities plugin. If it generates lights or effects, I tried to include it. I include a lot of non-light devices (Water Pumps, Fog Machine, Snow Machine, Spooky Speakers, Strobe Lights) to allow operators to have fun with players. I am open to suggestions to improve this plugin as long as it does not hurt performance. I use it on my PVE server, and it has a lot of lights. By using "always on" the load of the lights is light on the server. It can still be brutal on the client due to the graphics load. Night Toggle (turning the lights on and off, is reasonably efficient but can spike server load). It is nice for role playing, but use "always on" if you want the best server side performance. This plugins is not designed to support user level permissions. The only permission is for admin access. This is to minimize the overhead for efficient processing. There are alternatives with permissions if you want it as a VIP perk. Please do not ask for player permissions, it will not be added. Permissions This plugin uses Oxide's permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>. lightson.allowed Granting that to a group or player allows them to toggle the lights for the entire server (Admin level). For example: oxide.grant group admin lightson.allowed Console Commands lights on -- Turn on specified lights (either all for all entities or a specific name) lights off -- Turn off specified lights (either all for all entities or a specific name) lights check -- check the lights after reloading the config to allow changes without reload (either all for all entities or a specific name) There is a second parameter where you can specify a portion of the light source short name to force all of them to the on or off state ignoring the config. Example: lights on fireplace -- Turn on all fireplaces regardless of the config settings Chat Commands /lights on -- Turn on specified lights (either all for all entities or a specific name) /lights off -- Turn off specified lights (either all for all entities or a specific name) /lights check -- check the lights after reloading the config to allow changes without reload (either all for all entities or a specific name) There is a second parameter where you can specify a portion of the light source short name to force all of them to the on or off state ignoring the config. Example: /lights check candle -- Turn on all candles if the the flag is appropriate for the time of day Configuration The settings and options for this plugin can be configured in the LightsOn.json file under the oxide/config directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. Console Output set to false will stop message (other than errors and night toggles) from logging in the console. These can be set in the json which lets you determine what is turned off and on automatically: BBQs BoomBoxes Campfires Candles Cauldrons Ceiling Lights CCTVs Deluxe Christmas Lights Elevators Fire Pits Fireplaces Flasher Lights Fluid Splitters Fog Machines Furnaces Hobo Barrels Heaters Igniters Industrial Lights (Lamps) Lanterns (which include Chinese Lanterns, Tuna Can Lamps, Lanterns, and Jack'O Lanterns) Mixing Tables Neon Signs Reactive Targets Refineries RF Broadcasters RF Receivers Searchlights Simple Lights Siren Lights Smart Alarm Smart Switch Snow Machine Spooky Speakers Storage Alarms Strobe Lights Telephones Vehicle Lifts Water Pumps Water Purifiers Electric Water Purifiers Valid values are a - always on, d - on during the day only, n - on during the night only, i - do not process this entity. To avoid automatically turning off active processing, there are protection you can set to true for the following: BBQs Campfires Cauldrons Fire Pits Fireplaces Furnaces Hobo Barrels Mixing Tables Refineries If there is anything inside these (including fuel) they will not have their state changed. You can still force them off by name. For example: /lights off furnace Additional control parameters: Console Output Check Frequency (10-600) Dusk Time (0-24) Dawn Time (0-24) Use Zone Manager Plugin Notes If the server lights are on (either via "always on" of the night toggle is on) and you place a light source you have selected to be on, it is turned on when placed. This avoids having to periodically turn the lights on to catch newly placed lights. This alters fuel requirements to zero through the methods it is using to toggle the lights, since you are removing player agency around fuel usage. Note: Furnaces etc. turned on will not process their contents, just look active and produce light. You are giving free light, but not free processing (unless you activate InstaCook). Simply turn them off and back on for normal processing. It is important to let players know this, as they may initially be confused or frustrated. Since this plugin is toggling animation flag states (where ever possible), it allows things like hobo barrels to light up with no fuel in them. It does some "hacky" flag settings to avoid needing fuel in other light sources. It is not elegant, but efficient. If you want free fuel NoFuelRequirements or AutoFuel are good solutions, this plugin tries to avoid altering the fuel level in entities other than hats and jack o lanterns. I only add fuel where the toggle of animation state trick is not working in that use case. It is best to set any item being processed by another plugin to ignore to avoid conflicts. Hats and Jack O Lanterns usually require at least one fuel in them to allow players to toggle them. Toggling Lanterns (which includes Jack O Lanterns) with the commands does not need fuel. If you are using the commands to turning a light source on, and it is already on, it is not altered. If you are turning a light source off with the commands, and it is already off, it is not altered. Toggling lights on should not mess up processing content, as their state is not changed. It will mess up processing if you toggle off and then back on for an entity that processes things (grills, furnaces, refineries, camp fires, firepits and fireplaces). Since I added the Night Toggle feature, I also added Protection for light sources that also process contents. I would recommend you leave these to true. Doing so will not turn these off when dawn happens. That is, to avoid annoying players by interrupting their processing. The side effect is they will always appear on if they set to automatically turn on in the configuration. Choose carefully what you will configure to be controlled if you plan to use the off command or Night Toggle. If you are going to use the off command I recommend you do not include Furnaces, Grills or Refineries as it will stop processing if they are in legitimate use. If folks tend to cook in campfires, firepits and fireplaces, you may want to skip them as well if you plan to use the off command. Honest, I normally just turn items not normally used to do processing on and leave them on as it has the smallest server load and will not annoy players. It is important to consider consequences of turning things off or toggling them on and off. Check Frequency controls how often the plugin checks for night or to toggle the lights in seconds. It has a relatively small load unless there are lights to process. If you want the lights on at a very precise time, then a lower number (more frequent check) will help increase the accuracy. I like to light up all the hobo barrels on the map to give a nice effect, that is why I originally wrote this. It should cover all light sources, please let me know if any are missing. It will be interesting when electricity comes in, I will do my best to ensure this keeps functioning. The light source name tries to match so "a" would match all light sources with "a" in their name. Use "all" to force all lights server wide regardless of configuration setting. Support for Zone manager via adding zones to \oxide\data\LightsOn-Zones.json Example: ["supermarket_1","supermarket_2","gas_station_1","miningoutpost_1","miningoutpost_2","supermarket_3","gas_station_2","gas_station_3","miningoutpost_3","sphere_tank","launch_site"] LightsOn.json
  8. Version 1.0.0


    Kharkovchanka (Mk2) + Radar Dish Clutter prefab/monument Feel free to modify, if you see any errors you can contact me at STAR#6624
  9. Version 1.0.1


    An abandoned compound ! ( Safe Zone Area with 2 bandit turrets ) Gambling system re-designed Recycler X1 Food Crate X2 Ammo Crate X1 Airwolf - You can buy mini & scrap heli Weapon vending machine Any idea are welcome i'm just doing that for fun. Would be perfect on a One Grid map !
  10. Version 1.0.0


    A small rework from @Electrik Little Factory Road ! Blue Card Puzzle, Working Modular Car Lift...
  11. Version 1.0.01


    Smelting ore during mining and in inventory using the chat command Defalut chat command: /smelt Permissions: "zxcsmelter.instant" - smelting ore during mining "zxcsmelter.command" - smelting ore in inventory using the chat command Config: { "Cooldown": 300.0, "Chat command": "smelt", "Smelt wood?": true, "Special smelting rates": { "crude.oil": 3 } }
  12. Katalaner


    Version 1.0.0


    A port close to the desert. The cargo ship had an accident and now all the containers are under water. There is also a warehouse on the premises, you can enter the rooms with code cards. A ferry lies at anchor in the harbor with some cars standing on it. Of course there is a lot of loot in the whole area. Prefabs: 2210 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw
  13. Version 1.0.0


    This monument is a great small but central monument for your rust map, This monument will serve as a location for Chinook Helicopter to drop a locked crate for your server to fight for. Designed after an abandon cobalt landing pad the Helicopter Landing Zone will be a great addition to your map. Need to have Oxide.Ext.RustEdit.dll installed on your server, you an locate how to install this here https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/ Map will automatically take priority for locked crate drops, you do not need to change anything in your server settings. Includes, 2 Regular Box Spawns 1 Food Box 1 Scientist 1 Wooden Box
  14. Version 1.0.0


    Fishing Village Gambling WARNING : AIRWOLF SPAWNER IN THIS MONUMENT MAY OVERRIDE EXISTING BANDIT CAMP'S SPAWNER Monument Includes Normal vending machines similar to outpost A BBQ Refinery Recycler Heli Spawner Gambling wheel Slot Machines Custom Vendors Workbench + Repairbench Drone Trader SEE ANY MISTAKES OR ERRORS IN THIS PRODUCT? I URGE THEE TO CONTACT ME SO I CAN SWIFTLY RESOLVE IT! STAR#6624 TO NOTE Feel free to change loot tables for vendors. RUSTEDIT.DLL + OXIDE IS REQUIRED FOR ALL FEATURES OF THE MONUMENT!!!
  15. Version 1.0.1


    Description: When the nights get long and cold, there's nothing better than relaxing in the sauna. Increases well-being, increases the body's defenses and you can immediately check who in the group has the larger willy. Contains: 5 seats Custom RustySpa Logo Switchable lighting Switchable sauna heater (runs for 3 minutes), increase comfort up to 100% HDRP-Ready: Yes Prefab Count: 681 File Size: 454 kb
  16. Version 1.0.0


    Kurzbeschreibung: Alternative Bauteile. 180 Fenster in verschiedenen Ausführungen; 64 Türen, teilweise mit Lootcontainer; 16 Wände, Tür- und Fensterrahmen. Alle Fenster passen in die Standard Mauerprefabs. Short Description: Alternative building parts. 180 windows of various designs; 64 doors, some with loot container; 16 walls, door and window frames. All windows fit standard wall prefabs.
  17. Version 1.0.0


    Kharkovchanka (Mk1) Clutter prefab SEE ANY MISTAKES OR ERRORS IN THIS PRODUCT? I URGE THEE TO CONTACT ME SO I CAN SWIFTLY RESOLVE IT! STAR#6624 TO NOTE Feel free to change loot tables for vendors. It is mostly just an example. RUSTEDIT.DLL + OXIDE IS REQUIRED FOR ALL FEATURES OF MONUMENT!!! My discord https://discord.gg/c8DXF5DVja
  18. STAR

    Small Pangaea A

    Version 1.0.0


    Small Pangaea A (Map is 1900-2000) Ish size. For small to semi medium servers. Map Includes Airfield, Sphere Tank , Military Base, Fishing Village, Oil Rigs, Harbor, Mineshafts, Caves, Gas Station, Labs. + Custom Underground bradly tunnels SEE ANY MISTAKES OR ERRORS IN THIS PRODUCT? I URGE THEE TO CONTACT ME SO I CAN SWIFTLY RESOLVE IT! STAR#6624 https://discord.gg/c8DXF5DVja
  19. Version 1.0.0


    Clothing Vendor Is a monument meant to take the role of essentially a safe zone monument for clothing by trading cloth. Monument Includes * Two separate clothing vendors, a common one at the front stall and another inside that sells more unusual stuff. * A card table in one of the rooms FEEL FREE TO MODIFY VENDORS THEY ARE MOSTLY EXAMPLES! SEE ANY MISTAKES OR ERRORS IN THIS PRODUCT? I URGE THEE TO CONTACT ME SO I CAN SWIFTLY RESOLVE IT! STAR#6624 TO NOTE RUSTEDIT.DLL + OXIDE IS REQUIRED FOR ALL FEATURES OF MONUMENT!!! Feel free to edit loot values or suggest some in the discussions! My discord https://discord.gg/c8DXF5DVja
  20. Version 1.0.0


    Stone Processor Large Is a monument meant to take the role of essentially a greencard monument similar to harbor. What’s In Monument Recycler Green Card Puzzle Various normal crates, food crates, barrels A pile of stone ore pickupables Scientist spawners guarding a section near the fire tower SEE ANY MISTAKES OR ERRORS IN THIS PRODUCT? I URGE THEE TO CONTACT STAR#6624 https://discord.gg/c8DXF5DVja
  21. Version 1.0.0


    This monument is designed for roleplay mappers, feel free to add quest's or NPC's to locations. Free to modify/use.
  22. STAR

    Shady Elixirs

    Version 1.0.0


    Monument Includes A vendor + Vending Machine BBQ Research Table WaterPump SEE ANY MISTAKES OR ERRORS IN THIS PRODUCT? I URGE THEE TO CONTACT ME SO I CAN SWIFTLY RESOLVE IT! STAR#6624 https://discord.gg/c8DXF5DVja
  23. STAR

    Storage House

    Version 1.0.0


    A simple prefab clutter building, good for empty spots that need well.. a building! Free to modify
  24. Version 1.0.0


    Small Offshore Prefab. Loot: Fuse + Blueroom with 1 Elite Crate 2 Tool Crates 1 Fuel Crate Water Trigger, Prevent Building Sphre included No height, Splat, Alpha included. Just place it on the water.
  25. Version 1.0.0


    A drone-like robotic device that appears to be a human skull outfitted with electronic or cybernetic components that utilise embedded anti-gravity field generators to allow them to hover and drift bodiless through the air. - static, not moving sculpture (but i swear I saw it moving while it felt unobserved) - 417 objects! - send me screenshots if you use it somewhere, else feel free to do with it what you want


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