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About Me

  1. Pwenill

    Fuel Pump

    Version 1.0.5


    Fill your modular car with fuel, thanks to the petrol pump of the petrol station, without moving from your seat , the filling time and cost, is modifiable in the file configurations. Take that 10, 20 or 30 seconds waiting before leaving you swept away Available on all gas stations on the map Working with modular cars How to use ? Go to any gas station on the server When you are facing a pump, an image will appear in front of you Just click on the "E" key on your keyboard (you have to be in a modular vehicle) Config { "Currency": "SCRAP", "DistanceOfQuit": 5.0, "FillingLimit": 1000, "ImageLogo": "https://i.imgur.com/HFEMPq6.png", "PayItemID": -932201673, "Pricing": 5, "TimeFilling": 10, "Title": "Fuel Pump" } Currency: Payment currency that will be displayed on UI Title: The text displayed at the top of UI TimeFilling: The filling time of the vehicles Pricing: Sets fuel price for filling PayItemID: Item that will be removed during payments (default: scrap) ImageLogo: Image that is displayed on top left of UI FillingLimit: The maximum limit a reservoir can contain can be increased or decreased DistanceOfQuit: Max distance, for UI display ( when player exceeds max distance UI this closes automatically ) Langage { "Filling": "Fill", "AmountUI": "Amount Fuel", "CurrentFuel": "Current Fuel", "SalesRate": "Sales Rate", "FullTotal": "Full Total: {0} {1}", "RefuelButton": "Refuel", "TankLimit": "Your gas tank is already full", "AmountUnvalidate": "The amount must be greater than 0L", "AmountTotalLimit": "Your tank will be full please reduce the amount", "NoScrap": "You don’t get enough {0}", "SuccessFilling": "Your storeroom has been filled, and {0} {1} has been removed", "PlayerQuitZone": "You got away from the gas pump", "InterruptedFilling": "Filling your tank has been prevented" }
  2. Version 1.0.1


    Seren Island is a 4k custom map. That was made and splat painted in World Creator, because of it map have barren vibes. Big open spaces in the middle of the map with many lakes. Wider beaches for clan bases or raidable base plugin to work without problems. You can find 2 bigger and few smaller monuments on the map. Underground rail system is connected to both Oil rigs. Custom Monuments: Star Port: Large scale monument with big variation of loot and blue card room. Crawler: Medium scale monument with up to tier2 loot and blue card desk. Camp Ruins: Small scale monuments that can be found along the road. Original Monuments: 1. Underwater Labs 2. Fishing Village 1.2.3 3. Harbor 1 4. Harbor 2 5. Airfield 6. Arctic Research Base 7. Junkyard 8. Military Tunnel 9. Power Plant 10.Outpost 11.Sewer Branch 12.Satellite Dish 13.Launch Site 14.Lighthouse 3 15.Abandoned Military Base 16.Water Treatment Plant 17.Giant Excavator Pit 18.The Dome 19.Bandit Camp 20.Oil Rig 1 21.Oil Rig 2 Customer can modify map; password will be included into Zip file. Be aware of the TOS-Restrictions, map can't be sold or transferred to 3rd parties If you gonna have some questions, contact me: PT EliRival (Eli) #9320
  3. Version 1.0.0


    A dock for Iron class airships to explore and enjoy. This small prefab pack comes with an Airship Dock and a Large Docked Airship that comes from the Iron Airship collection. Perfect as an off the road mini-monument for your custom rust map. Airship Dock – 400 Prefabs Airship & Dock – 1500 prefabs For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server.
  4. Version 1.0.0


    Explore the wrecked airship and gain the loot from the twisted bunch of wood and steel. Prefab Count: 560 Loot: Two Normal Crates Basic Crate Food Crate Fuel Crate
  5. Version 1.0.0


    The sky has turned to steel and the air grows thick with engine exhaust. Fight the red giant and her crew to take the loot onboard. An excellent quality rust prefab for any custom rust map or server. Instructions For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server.. Place one of the three airship types (Easy/ Medium) or a third variant with no electrical puzzle. Once placed, save the map file and upload it to your server, you are ready to fly!
  6. Version 1.1.3


    This map is constantly supported and updated for the current version of the game with all updates! Need help? Join my brand new discord server @ discord.gg/TJxwpKT2Ge CUSTOM MONUMENTS - Tool Store - Recycler - Medical Deposit - Green Keycard puzzle (Blue Keycard Spawn inside) - Abandoned Barm - Blue Keycard puzzle (Red Keycard Spawn inside) - Military Base - MLRS, Recycler, no puzzle - Cobalt Blacksite - Underground Bradley APC, Recycler, Oil Refinery, no puzzle - Lost Containers - No recycler - Abandoned Barges - No recycler - Fishing Village - Safe Zone, recycler, all outpost vending machines, fortune wheel, marketplace (drone shop), mission vendors (NPCs), repair & research bench DEFAULT MONUMENTS - 2 Lighthouses - Small Oil Rig, Large Oil Rig - 3 Train stations - 1 Underwater Lab NOTES - All cliffs and rock formations are placed manually, - Manually added vegetation (Flowers, Bushes) around most cliffs, - All terrain is manually done. - The map is 'plug & play' and is not meant for editing.
  7. Version 1.0.1


    This map was designed for action packed one grid servers & is constantly supported and updated for the current version of the game with all updates. NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. CUSTOM MONUMENTS > Stranded Vessel - Inspired from the game Sea of Thieves // Recycler, Green Keycard Puzzle (Blue Keycard spawns inside) > Improvised Airfield - Bradley APC, Recycler, Blue Keycard Puzzle (Red Keycard spawns inside) > Active Crash Site - MLRS, 2 scientists > Water Fountain - "Hidden" loot on the buttom, custom zipline tower on top // the rocks inside are climbable > Mini Outpost (Safe-zone) - All outpost vending machines, fortune wheel, recyclers > Sunken Treasure - Loot & Green Keycard Puzzle underwater // Custom zipline tower that leads to mainland > Hijacked Rafts - Around 7 scientists, custom zipline tower in the middle // note: players cannot build on the rock formations CUSTOM PREFABS > Custom tunnel through the mountain > Custom bridge > Custom zipline tower > Waterfall - Custom zipline tower that leads to stranded vessel > Custom Islands for players to build on > The entire map is manually made. FACEPUNCH MONUMENTS > Underwater Lab > Small Oil Rig > Large Oil Rig > Fishing Village > Lighthouse
  8. Version 2.1


    Welcome to the SpaceX Launch site, this is a smaller/cooler replacement to the launch site. You can explore the inside of the Starship, it has 7 accessible floors, 2 elevators, and 1 main loot room. You will need a green and red key card and 1 fuse to enter all areas of the launch site. Bradley is patrolling the outside of the Starship. +Radiation zones good replacement for the current launch site. Prefab Count 904 Please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact me on discord DocNorris#5423
  9. Version 1.0.0


    Allows users to block monuments/part of monuments for a configured amount of time after wipe, players won't be able to loot high end weapons early in the game You are able to add any monument you want in the configuration file, any position and any radius that you need blocked, you will only have to setup this once, after each map wipe the plugin will automatically detect the monument and block the desired zone Use case examples: Block certain parts of a monument for 24 hours, such as Launch Site's top of the main building Commands: /getpos (Requires admin access) Use the command to get the proper position within the monument /showzones (Requires admin access) Shows the blocked monuments /testradius value (Requires admin access) Draws a sphere with the specified radius in order to give you an idea of the blocked area based on the value Configuration: { "Monument name & their settings": { "OilrigAI": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "OilrigAI2": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_a.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_b.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_c.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/excavator_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/junkyard_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_c.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_e.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/stables_a.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/stables_b.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 } } } Language: { "DayFormat": "<color=#ACFA58>{0}</color> day and <color=orange>{1}</color> hours", "DaysFormat": "<color=#ACFA58>{0}</color> days and <color=orange>{1}</color> hours", "HourFormat": "<color=#ACFA58>{0}</color> hour and <color=orange>{1}</color> minutes", "HoursFormat": "<color=#ACFA58>{0}</color> hours and <color=orange>{1}</color> minutes", "MinFormat": "<color=#ACFA58>{0}</color> minute and <color=orange>{1}</color> seconds", "MinsFormat": "<color=#ACFA58>{0}</color> minutes and <color=orange>{1}</color> seconds", "SecsFormat": "<color=#ACFA58>{0}</color> seconds", "Blocked": "You are not allowed to enter here! Try again in {0}" }
  10. Version 1.0.0

    1 download

    This is bundle of 7 interesting custom monuments with all types of cards (3x none to green | 1x green to blue | 2x blue to red | 1x red ) The purchase price of all maps separately without sales: $58,4 Bundle consist of: Red card: Blue card: Green card: No access card: discord: shemov#6310
  11. Version 1.0.1


    "We will use this last working Cinema for Propaganda porpose. Use it to Store Radiationjunk and dont let people get it. Burn the death corpses and spread the true words using the civil broadcast system of the Cinema!" - Last message before the Cobalt Scientist disappear Custom Monument with three Puzzles Cinema Inside: Fuse + Greencard for Access to the Cinema Room Loot: Greencrate, Foodcrate Cinema Room: Target to activate the Door to the first big Puzzle Loot: normal Crate Cinema Backroom: Search the for Timers and activate them Swipe alll Cardreaders at the same time (Greencard) Redcardreader can now be used to get into the next Room Loot: Normal Crate, 2x Greencrate, 1x hidden Elite Crate Redcard Backroom: You need a Code to get into the Redroom Mainloot Room Loot: Some Barrels, Normal Crate, Hidden Elite Crate Redcard Room provides access to the Exit Take the Airshaft to the Generator Room. Fuel up Generator to Open the Exit Door. Loot: Green Crate Pack Provides Full Monument like Screenshot (Streets, Housed included) Hight-, Splat-, Topology included
  12. Version 1.0.0


    Fighting against the Zombie supremacy - Kirran & Lifa didnt leave their home and started collecting trophies... Full Swamp Puzzle with normal crates and barrels 1x Green Crate is hidden under the house Greenroom 1x Green Crate Blue Room 2x Green Crate Red Room 2x Green Crate 2x Elite Crate To solve the Puzzle you need 1x Green-, Blue-, Redcard 4x Fuse Lowgrade Fuel
  13. Version 1.0.0


    One drunken guy from the street started his trip to claim the ladder to be the best brewer in Rustcoon City. Loplop Original Met - get drunk... and vomit! Blue Card Puzzle 2x Green Crates Prefab with whole Scene like seen in the RustEdit Screenshot. Also one House with Accessoires inside
  14. Version 1.0.0


    Small Weaponshop to intigrate in your City Bluecard Puzzle 1x Greencrate 1xc Recard Spawner To solve the Puzzle 2x Fuse 2 Bluecard Swipes Turrets are set to Peacekeeper! If you dont want Autoturrets you need to remove it.
  15. Version 1.0.2


    A world of living Undeads means that you need to die before you can life forever Full Graveyard with Puzzle and Redroom find the underground ritual room and place a fuse find 4 timer in the gravehouses that need to be activated after that activate the RedRoom by pushing the button on the ritual room Redcard Reader will be activated in the Waterspring Grave
  16. Version 1.0.0


    Small "Trap" Monument with Redcard Puzzle. Around the Monument are Beartraps. Also on the House Entrance. In the second Room after breaking the Barricade you will fall into the Altar room... And you'll not get out! "Almighty Lord, in you we trust" Fuse up the Altar, Swipe your Magic card on our Mighty Lord Book, and Push the Skulls to get out. After making the Puzzle the "door" will go down and a Ladder will be visible and usable to get out. Loot: Some Crates 1x Military (Altar Cell) 1x Elite /Altar Cell)
  17. Version 1.1.0


    Find a way out... but dont do it alone. It could be a problem and youll be there... forever! Green & Recard Puzzle Power Up the Prison on the Outside Get into the Control Room and fuse & fuel the Lift Take the lift to the Cell Stage and find... your way down You cant take the lift down. Door will not Open. Someone made a way down... you just need to find it!
  18. Version 2.0.0


    Custom Monument with 2 Rooms Elevator inside needs a Fuse to Work (can be found on roof) Access to Greenroom Third Floor gives informations small generator need to get fuel for the timer-switches 4 Timer need to be activated (check third floor) After that the Greendoor opens on first floor and the "Bunker" opens Redcard room can be accessed as long as the generator has fuel Greenroom Loot 2 Green Crates Redroom Loot Elite Crate 2 Green Crates 1 Normal Crate Prefab comes with a Road around the Monument and some houses - check Screenshot Height, Splat, Alpha - all included
  19. Version 1.0.0


    This map is fully editable, though all edits will be lost when the map is updated. This map also includes a few premium monuments, as all of the custom monuments are broken down. Research Island is a small, 3000 sized map. It contains all of the main procedural monument which normally can't be generated in such a small map. With this there are also a bunch of small, unmarked points of interest. This gives players a variety of things to do, keeping them active. Monuments: Underwater Labs Oilrigs Convoy Launch Site Sewer Branch Survivor's Tunnel Lighthouse Water Treatment Plant Abandoned Supermarket Fishing Villages Small Outpost + Bandit Camp Checkpoint Airfield Ranch Satellite Dish Mining Outpost Junkyard HQM Quarry Abandoned Military Base
  20. Version 1.0.1


    A small, yet beautiful map. Only Facepunch monuments are on the map so players aren't confused when joining. Both oilrigs are on the top and right of the map, close to the fishing villages. Two underwater labs are there also. The map has a full progression system from green card to red card. A small pond is located in the desert, serving as a small attraction for players. Perfect for onegrid or small map servers. Map size: 2000
  21. Version 1.0.3


    This harmony mod alters the procedural map generation allowing you to have better maps without having to make or generate a custom map all the time. Features Change minimum world size for: Road Rings Train tracks Remove: Car Wrecks Rivers Road Powerlines Large Powerlines Monuments, swamps, water wells, etc. Any prefab (can be useful to remove electrical boxes, rock formations, small bushes, ice bergs, bus stops, rad towns, etc.) Usage Copy the downloaded DLL file into server/HarmonyMods folder After loading the plugin it will create a directory in the server's root directory called HarmonyConfig, where you will be able to change the config options. Tips You can find the auto spawned prefabs that you might want to block on this website by searching for autospawn. You can preview prefabs by using the tool called RustEdit. Support If you need help or If you have any issues or suggestions you can contact me by joining my discord server: https://discord.gg/efVKDG6z6F or by adding me on discord: Farkas#6006
  22. Version 1.0.2


    Small abandoned grocery store with 2 scientists carefully guarding 2 puzzle maps which are hidden in the store. ------------ Français ------------ Petite boutique abandonner que 2 scientifiques gardent précieusement 2 cartes à gagner qui sont cachées dans la boutique.
  23. Version 1.0.0


    This map is originally a procedural one based. (map size 2500 - seed : 31410 ) I added Launchsite monument, boosted a little bit spawn around road, removed satellite monument to gain player building place. This small map with Large monuments added are perfect to fit on small low-pop server to increase interaction between players and enjoy puzzle like Launchsite Monuments. Monuments: Launch Site Bandit Town Compound Harbor (2) Oil Rig (2) Sphere Tank Water Treatment Plant Small Caves (2) Medium Caves Gas Stations Supermarkets Lighthouses (2) Quarries (3) Water Wells I can customize map like you want, add or remove some monuments, etc.. Don't hesitate to send me a message with your needs.
  24. jtedal

    Aurora [HDRP]

    Version 1.1.7


    How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx Under the map there are 5 stations that are connected by 1 branch of tunnels. the tunnels contain rocks, non-loot piles of garbage, and bots. In the creation of the map, my good friend Gruber provided me with his RT. I suggest you also look at his product. A little about the map: Size: 4к Prefab Count: ~38к Custom monuments: Сoncrete plant Borgund Pack of Roadside Monuments + Gas Station + Warehouse “Cobalt” U.S.S Subway Station Polis + 2 more underground stations Monuments from Facepunch: Train Yard Outpost Sewer Branch Power Plant Bandit camp Sphere Excavator Satellite Dish Quarrys Lighthouses Oil Rig Large Oil Rig Harbor 1 Harbor 2 P.S. If you want to change the map for yourself / your needs, please contact the author.
  25. Cork

    The Casino

    Version 0.5


    THE CASINO - BY CORK Come on down and check out the new Rusty Casino. The casino gives your server a place for all your players to meet and have fun in a nice and weapon free area. The casino is also a great place for your players to relieve themselves of their gambling addictions with lots to do! Games currently in the casino: - Wheelspin - Chippy - Slot machines - Card games (coming soon) Extra small details: - You can use the stove to cook food behind the bar - Usable toilet!?!?! - Piano for beautiful music to the players ears - Auto Turrets to keep the casino safe of chads


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