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About Me

  1. Version 1.1.1a

    7 downloads

    This is my Cobalt Harbour monument. Heavily guarded and packed with loot! Prefab Count: 1415 The Cobalt Harbour contains the following: 1x Recycler (Green Card access) 1x Green Card spawn 1x Timed Crate (Climbing puzzle) 1x Cargo Ship (static) Prefab Modifiers Height Splat Topology Alpha Roads Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $14.99
  2. Version 1.4.0a

    57 downloads

    This is a Racetrack monument. Great as a standalone monument, but even better as a racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed racing experience with your friends or server community Prefab count: 5321 Racetrack 1 contains the following: Pitlane Garage with 10 vehicle lifts Blue card puzzle (Vehicle themed loot table) Chinook Drop Zone Several Sewer access/escape points Day/Night sensor lighting CCTV Camera Coverage to view events from any 'Computer Station' 2 Vehicle Part Vending Machines 'Aged Robob Series 3' vending bot (Vehicle Parts 2) Oil Refinery, Tier 1 work bench, Repair bench Prefab Modifiers: Alpha Height Splat Topology Paths CCTV codes: RACETRACK0 RACETRACK1 RACETRACK2 RACETRACK3 RACETRACK4 RACETRACK5 RACETRACK6 Any issues? Give me a shout on my Discord Channel Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server. Optional Plugins: RaceTrack
    $14.99
  3. Version 1.0.2

    53 downloads

    Defend your home.. well.. defend what's left of it! Welcome to an epic new event where the players will defend their bases against waves of Frankenraiders! They will use any weapons they have available to try to raid your base. Some will come with whatever they can swing at you and your base, some will just try to defend their kin, some have found some heavy weaponry too! I think that one has a rocket launcher?! Description To launch the event first you must find a flare bright enough to attract their attention. You'll be able to find flares bright enough to attract an Easy Frankenraid in Bradley, Elite, Military, and Supply crates. When you've found a flare just toss it on or near the base within Tool Cupboard range. Once you successfully defend an Easy Frankenraiding party, you will be rewarded with a flare bright enough for a Medium party. Then upon defending successfully against a Medium raid, well if you really want to risk your wipe being wiped by a full Frankenraider party, then you will have earned a flare bright enough to attract a Hard Frankenraid! When you complete any difficulty level and are able to defend your base, a chinook will be sent to your location with rewards for your service to the island in clearing out the threat! If your base is destroyed, the event ends, chat notifications are sent, and there you stand in shame. Hopefully you're on a low pop server and not too many people noticed. It's okay champ, happens to the best of us some days! Just keep an eye on the in game UI like the timer and wave information to give yourself the best shot at keeping your base standing! There are various ways to configure this plugin to customize it for your server, for any level and number of players. The creativity is in your hands with the configuration file as well as your communities wants or needs. The loot table, the flare spawns, the different enemy types and their setups, everything is there for you to customize this if you so choose. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE GUI Announcements Notify AlphaLoot CustomLoot Chat commands (only for administrators) /defstop - In game command to End event in your current Tool Cupboard range (be near the event you are trying to end) /checkfoundations - checks all the foundations of the house for the event (it is necessary to be inside the Cupboard area of the house) Console commands (RCON only) giveflare {skinid} {steamid} - Console command to give a custom flare with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal Help in creating a plugin description – Jbird#1983
    $40.00
  4. KpucTaJl

    Water Event

    Version 2.0.6

    437 downloads

    A new event includes a lot of game mechanics Description The event starts with a warning in the chat: a submarine will soon be passed near the island. A submarine will appear on the water when the time is up. There are 4 floors in the submarine. 2 floors are over the water and 2 floors are under the water. It is possible to get into the submarine on absolutely any transport. There are 4 outside entrances, 4 underwater entrances, and 2 submarine entrances (added in the Underwater Update). There are about 50 NPCs outside the boat and two upper floors. There are about 120 crates of items, rooms with blue and red doors, locked crates, recyclers, workbenches in the submarine (it is possible to set up in the configuration). There are also 4 cameras on the submarine that you can connect to (Submarine1, Submarine2, Submarine3, Submarine4). The number and location of all NPCs and crates can be changed in the plugin configuration. It is also possible to change the dropdown items in them. It is necessary to blow up the doors on the submarine with explosives to get to the crates (it is possible to set up the amount of damage to the doors in the configuration). When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. A timer with a countdown to the Event end and the number of crates and NPCs will display for all players in the Event zone. The conditions for the completing event are the end of the timer or the end of the loot crates. The submarine will disappear at the end of the event. It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. It is possible to lower the FPS on the server due to the large number of entities during the submarine appearance or the end of the event! Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /waterstart - start the event /waterstop - end the event /waterpos - determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the submarine is read) Console commands (RCON only) waterstart - start the event waterstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnWaterEventStart(HashSet<BaseEntity> entities, Vector3 position, float radius) – called when the event starts void OnWaterEventEnd() – called when the event ends void OnWaterEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! The submarine is designed by Jtedal
    $40.00
  5. KpucTaJl

    Better Npc

    Version 1.1.8

    478 downloads

    This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter Dependencies Required NpcSpawn Dependencies (optional, not required) AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode Custom maps Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map You can also download all these files for all maps here Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Standard monuments This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Custom monuments This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Roads This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type ExtraNarrow – It is a narrow, unpaved walkway ExtraWide It is a wide, paved, two-lane, beltway road Standard – It is a regular, paved road Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below) Biomes This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below) In-game events This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event The supported events: When the plane drops the server AirDrop, it will be guarded by specific NPC presets CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below) The NPC preset parameters Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details The NPC settings description Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter “False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items A description of the Rust loot table settings Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab A description of the own loot table settings Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items The commands in the chat (for admins only) /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name} Console commands (RCON only) ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server Hooks object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance API void DestroyController(string name) – It destroys the place of appearance NPC with the name {name} void CreateController(string name) – It creates the place of appearance NPC with the name {name} These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal
    $30.00
  6. Adem

    Armored Train

    Version 1.2.0

    1,033 downloads

    This plugin will add an armored train to your server, which can travel both in the subway and by rail. It can consist of any number of wagons. A helicopter can accompany it. Bradley, npc, turrets, simsites can be installed on the train. The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive. If there is no spawn of trains on the surface on your custom map, read the section “Custm spawn points” Caboose By default, one of the presets of the train is a locomotive and a caboose. This train does not attack players first and there is no loot on it. It is intended only for players to travel around the map. You can add a caboose wagon to any other train, or create your own galley train with any number and any set of wagons. Custom spawn points If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train. Instruction: Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable “Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train Chat commands (only for administrators) /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration /atrainstartunderground <trainPresetName> /atrainstartaboveground <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position Console commands (RCON only) atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api bool IsArmoredTrainActive() bool StopArmoredTrain() bool StartArmoredTrainEvent() bool EndArmoredTrainEvent() Hooks OnArmoredTrainEventStart OnArmoredTrainEventStop Contact me in Discord: Adem#9554
    $29.99
  7. Version 1.0.0

    52 downloads

    From the broken earth, they build great machines that flew on wings of rags, wood, and steel. Ship Manifest There are two ships to choose from, each one has two variants of keycard puzzle and difficulty for a total of four unique monuments to place around your map. Large Airship: Red and Blue key card puzzle – Easy Red and Blue key card puzzle – Need to use Minicopter – Hard Small Airship: Green Keycard Puzzle – Easy Green Keycard Puzzle – Need to use Minicopter – Hard Prefab Count Large Airship – 746 Small Airship – 544 Notes Requires the RustEdit plugin for scientists and IO to work Can be placed anywhere on a map, just paste and play. Special Thanks Knockree Nin TofuNinja
    $19.99
  8. Version 1.1.9

    120 downloads

    This plugin adds 2 new deployable turrets and IR-traps. Overview Anti-Aerial turret This turret can be accessed via computer station. It has several modes Automatic - shoots multiple homing rockets, which will follow the target Manual (single) - shoots a single rocket Manual (burst) - shoots multiple If the turret is in automatic mode it waits for target. To acquire target player needs to place the crosshair on it and wait some time, which is configured here -> ([AA Turret] Target acquiring time (seconds)). After that the turret will follow the target and player can shoot by pressing Middle Mouse Button. Manual modes just shoot regular rockets. Machine gun Turret This turret can be mounted by pressing E on any of its parts (such as pipes etc.). Players can just aim and shoot. Ammo type can be configured here -> [Machine Gun Turret] Ammo type (short prefab name, must be one of 5.56 Rifle ammo). IR-Traps IR-traps (or flares) are used as a counter-measure to the anti-aerial turret. They can be loaded in the fuel storage of minicopter or scrap heli and can be deployed by pressing E. Stack sizes, amount per use and cooldown are configurable. IR-Traps can also affect SAM sites, this option can be enabled here -> [IR Trap] Affects SAM Sites (true/false) Commands Chat Commands /aaturret - buy anti-aerial turret (requires mountableturrets.aaturret.give permission) /mgturret - buy machine gun turret (requires mountableturrets.machinegun.give permission) Admin Chat Commands Following commands require mountableturrets.admin permission to work. See "Permissions" chapter for more info. /mt command must be ran a monument you want to modify. Positions are saved relative to the monument and persist even after a wipe or a map change. /mt (requires mountableturrets.admin permission) /mt add aa - spawns anti-aerial turret on a monument /mt add mg - spawns machine gun turret on a monument /mt add comp - spawns computer station on a monument, which gets automatically linked to anti-aerial turrets /mt remove - removes turret/computer station from the monument /mt reset - clears all data for a monument Admin Console Commands giveaaturret <player name> - gives anti-aerial turret to specified player givemgturret <player name> - gives machine gun turret to specified player Permissions mountableturrets.admin - allows usage of giveaaturret, givemgturret and /mg commands mountableturrets.aaturret.give - allows players to buy AA turret using /aaturret mountableturrets.aaturret.free - allows players to get AA turret for free using /aaturret (give permission is still needed) mountableturrets.machinegun.give - allows players to buy machine gun turret using /mgturret mountableturrets.machinegun.free - allows players to get machine gun turret for free using /mgturret (give permission is still needed) Localization This plugin has built-in support for the following languages - English Russian Configuration Example of MountableTurrets.json (some parts are shortened) { "PVE Mode (true/false)": false, "[AA Turret] Price (set value to 0 to make it free, use ServerRewards as a key to use RP points)": { "Key": "scrap", "Value": 500 }, "[AA Turret] Item Skin ID (Workshop ID)": 2849176835, "[AA Turret] Item Name": "Anti-Aerial Turret", "[AA Turret] Cooldown between shots (seconds)": 10.0, "[AA Turret] Rocket fuse length (seconds)": 10.0, "[AA Turret] Rocket fuse length (meters)": 450.0, "[AA Turret] Entities that turret is able to lock on to (short prefab name)": [ "minicopter.entity", "scraptransporthelicopter", "hotairballoon" ], "[AA Turret] Target acquiring time (seconds)": 0.6, "[AA Turret] Rocket initial velocity (meters per second)": 30.0, "[AA Turret] Interval between shots in Burst mode (seconds)": 0.4, "[AA Turret] Rocket explosion radius (meters)": 5.0, "[AA Turret] Movement Speed Fast": 3.7, "[AA Turret] Movement Speed Normal": 2.0, "[AA Turret] Movement Speed Slow": 1.0, "[Machine Gun Turret] Price (set value to 0 to make it free, use ServerRewards as a key to use RP points)": { "Key": "ServerRewards", "Value": 250 }, "[Machine Gun Turret] Item Skin ID (Workshop ID)": 2849176974, "[Machine Gun Turret] Item Name": "Machine Gun Turret", "[Machine Gun Turret] Ammo type (short prefab name, must be one of 5.56 Rifle ammo)": "ammo.rifle", "[IR Trap] Stack size": 12, "[IR Trap] Amount per use": 2, "[IR Trap] Cooldown (seconds)": 3.0, "[IR Trap] Initial velocity (meters per seconds)": 20.0, "[IR Trap] Fuse length (seconds)": 10.0, "[IR Trap] Affects SAM Sites (true/false)": true, "[IR Trap] SAM Site blind time (seconds)": 5.0, "[IR Trap] Show IR-Trap hint UI (true/false)": true, "[IR Trap] Deploy positions": { "minicopter.entity": [ { <..> } <..> ] }, "[Misc] Spawn positions on other entities (full prefab name)": { "assets/content/vehicles/modularcar/module_entities/2module_flatbed.prefab": [ { "Type": "MachinegunTurret", "Position": { <..> }, "Rotation": { <..> } } ], "assets/content/vehicles/train/trainwagonb.entity.prefab": [ <..> }, "[Misc] UI Images (leave names intact)": { <...> } } API BaseEntity SpawnAATurret(Vector3 position, Quaternion rotation) // spawns anti-aerial turret BaseEntity SpawnMachinegunTurret(Vector3 position, Quaternion rotation) // spawns machinegun turret void DestroyTurret(BaseEntity turret) // destroys the turret Credits Thanks to Vitek & Nikitos for helping me with this plugin!
    $19.99
  9. Version 1.0.2

    130 downloads

    Water Patrol is a plugin that spawns in NPC-controlled RHIBS that patrols the ocean and coastline searching for players. Once engaged, players have the choice to attack them for loot or flee for their lives! Description This plugin will spawn RHIBs with NPCs on your server that will patrol the water and chase any players that they notice The player has the option of escaping the raiding patrol, or they can instead fight the NPCs and if successful and victorious, you can take the loot they hold in their boat Should the player have a beachside base, or decide to hide inside anywhere near the waters edge, the NPCs will not hesitate to pull out their rocket launchers and go to work! In the configuration for the plugin you can create several patrol presets, each having their own population on the map. Adjust also the amount of NPCs in the boat, their clothing and weapons, all of their parameters for difficulty and challenge, as well as adjust and customize the loot table for each preset The best map for the plugin to work is a map with a lot of sea. I can recommend the map of the Mad Mappers team developer - Land Of Enmity Dependencies Required NpcSpawn Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $30.00
  10. Adem

    Space

    Version 1.0.8

    294 downloads

    The plugin allows players to visit a cold atmospheric Space void of gravity and oxygen, and visit an International Space Station! A Space Station appears high in the sky, and is surrounded by Meteorites, Spaceships, and Balloons. There is no gravity in Space, the temperature is very low and there is no oxygen. You can get to Space by a Spaceship or by a Balloon which also spawn near roads or in loot tables. The Space Station is guarded by customizable NPCs and a Space Bradley. Outer Space Meteorites, Crates, NPCs, Balloons and Spaceships will spawn in Outer Space near the Space Station, the number of each can be configured and customized. In order to survive in Outer Space, the player will need a Spacesuit. A Spacesuit can be customized to be any piece of clothing. In the config you can customize items that will perform the functions of the Spacesuit in whole or in part. To make space dark for players at any time of the day, use the NightVision plugin Space Station The Space Station consists of several compartments that are separated from each other by doors. Optionally, the doors can be locked and they will need to be raided. Inside the station there are crates with loot, NPCs, turrets, and fire turrets. At the end of the corridor there are two doors that open with blue cards and one door that opens with red. The spawn of the space station can be disabled. All objects on the space station are configured in the Data file of this station Spaceship The plugin includes spaceships that can spawn near roads, in Space, or can be added to loot tables. The ship has separate settings for flying in the normal atmosphere and in zero gravity in Space. It can shoot torpedoes, which will help the player in capturing the space station. There are two seats in each spaceship. Shuttle Control Guide: Balloon A balloon is an ordinary balloon with which you can ride into outer space. The balloon can spawn near roads, in Space, or can be added to loot tables. Also, this function can be applied to all balloons on the server. If the balloon is in zero gravity, it can be used as an escape capsule! If necessary, the player can enter, press a button, and be taken out of Space into the normal atmosphere. Dependencies Required NpcSpawn Chat commands (only for administrators) /spacestart – launches the event in a random configuration /spacestart <eventPresetName> – launches the event in the <eventPresetName> configuration /spacestop – stops the event /spawnshuttle – spawn the shuttle in your position /spawnaerostat – spawn the aerostat in your position Console commands (RCON only) spacestart – launches the event in a random configuration spacestart <eventPresetName> – launches the event in the <eventPresetName> configuration spacestop – stops the event givepurplecard <userId> <amount> – gives a space card to a player giveshuttle <userId> <amount> – gives a shuttle to a player giveaerostat <userId> <amount> – gives a shuttle to a player givespacesuit <space_suit_preset> <userId> <amount> – gives <space_suit_preset> to a player Config plugin_en – example of plugin configuration in English station_en – example of station configuration in English plugin_ru – example of plugin configuration in Russian station_ru – example of station configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks void OnSpaceEventStop() void OnSpaceEventStart() API bool IsPositionInSpace(Vector3 position) float GetMinSpaceAltitude() bool IsEventActive() My Discord: Adem#9554 Join the Mad Mappers Discord here! Check out more of my work here!
    $49.99
  11. Version 1.0.1

    49 downloads

    This event is based on the game "Red Light, Green Light" from the popular serial "Squid Game" Description Prefab arena for this game is in the plugin package To work event is necessary to have this prefab on the map (it works only on custom maps!!!) Event starts with a message in the chat about the beginning of the event. Then everyone who wants to take part in the game must write in the chat command (/rlglenter). The player will be moved to the arena after this action. If the player is in his building zone, he will return to the same place at the end of the event. It’s a place where he wrote the command. Otherwise, at the end of the event the player will be moved to a safe zone on the map. There is a waiting time for all players at the beginning of the event. The game will begin when this time is over. The idea of the game is to follow instructions strictly. While the indicator is green, a player can move. When a red indicator is on the player’s screen, a player can’t move. If the violation of the rules is noticed, a player will be out of the game and move to the watching area of the game. Then a player can monitor other players’ game from the watching zone. All players who cross the finish line before the time limit is up will win. It is possible to set up in the configuration: a total table of items for the winners, all the time periods in the game, the inaccuracy of the player's movement when the red light is activated. Prefab Installation Instructions In this case, it is assumed that the customer uses the RustEdit program 1. Unpack the archive to a folder 2. Open the RustEdit program location 3. Place the folder with the prefab files in the "CustomPrefabs" folder 4. Run the RustEdit program 5. Open the map on which you want to install this prefab 6. In the Prefab List tab, open the Custom tab 7. In the Custom tab, open the folder that we dragged to CustomPrefabs (item 3) 8. Drag the prefab to the place you want on the map 9. Apply The Modifications (!!!THE first step is to APPLY the Height Mask, then everything else!!!) 10. Everything is ready (If available)! It remains only to save the map, run it on the server Dependencies (optional, not required) NoEscape NTeleportation Chat commands (only for administrators) /rlglstart - start the event /rlglstop - end the event /rlglenter - enter the arena of the game /rlglexit - exit the arena of the game Console commands (RCON only) rlglstart - start the event rlglstop - end the event Plugin Config "Prefix of chat messages" "Inaccuracy of changing the player position at the red indicator [м.]" "Inaccuracy of changing the position of player’s camera at the red indicator [degrees]" "Minimum time between events [sec.]" "Maximum time between events [sec.]" "Waiting time at the beginning of the event [sec.]" "Duration of the event [sec.]" "Waiting time at the end of the event [sec.]" "Minimum starting time of the stage (at least 2) [sec.]" "Maximum starting time of the stage (at least 4) [sec.]" "Sound language [ru/en]" "List of commands that you cannot use in the event area" "Table of items for winning the game" "List of items" "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table" "Minimum numbers of items" "Maximum numbers of items" "List of items" The prefab is designed by jtedal#8448 Contact me in Discord: KpucTaJl#8923
    $30.00
  12. KpucTaJl

    Air Event

    Version 2.0.5

    403 downloads

    The event is an alternative to the usual cargoship, but it is only in the air Description The chat notification about the airship with scientists arrival to the island begins the event A smoke screen appears in the air after the time is up (it is possible to deactivate the smoke screen in the configuration), then the airship with scientists appears There are 2 locked, 2 elite, 2 military, 2 standard crates and 16 NPCs on the airship as the default The location and loot of all the crates/NPCs can be changed in the configuration, you can add or remove unnecessary crates/NPCs There are 2 CCTV cameras by which you can track the availabilities of locked crates on the airship (the name of the cameras can be changed in the configuration) The looting of both locked crates is the condition for the completion of the event. After that the players have time to depart the airship. They can use the transport that they arrived on it or use hot air balloons on the airship (you need be inside the basket of the hot air balloon) Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /airstart – starting of the event /airstop – ending of the event /airpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) Console commands (RCON only) airstart – starting of the event airstop – ending of the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnAirEventStart(HashSet<BaseEntity> entities) – called when the event starts void OnAirEventEnd() – called when the event ends void OnAirEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! The airship is designed by Jtedal
    $30.00
  13. Version 2.0.6

    325 downloads

    It’s an Event in the Power Plant location Description The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location. When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items. When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates. It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button. When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower. There is a camera in the location for viewing the event. When an event appears, a marker will display on the map (it can set up in the configuration file). All players in the event area have a timer with countdown to the end of the event Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /ppstart - start the event /ppstop - end the event /pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read) Console commands (RCON only) ppstart - start the event ppstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnPowerPlantEventStart() – called when the event starts void OnPowerPlantEventEnd() – called when the event ends void OnPowerPlantEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $30.00
  14. Version 2.0.5

    290 downloads

    This event automatically takes place in the Junkyard location if on the map Finally, the crane in Junkyard will have a true meaning and be fun again! Description The event begins with a notification in the chat that soon scavengers will arrive at Junkyard, who will have a rest there. Next, NPCs appear in the location, whose presets you can configure in the plugin configuration. A message appears in the chat that the scavengers hid a signal grenade in one of the broken cars at the landfill to call for supplies. The player needs to kill all the NPCs and find the rusted car in which the grenade is hidden. In order to find and activate the signal grenade, use a crane to load rusted cars into a shredder for recycling, it's bound to be in one of them! The number of rusted cars in the landfill is regulated by the value in the configuration. The required car is selected at random from the group. The player needs to recycle the rusted cars one by one until he finds the one in which the signal grenade is located in! After the player recycles the broken car, a plane will fly to the Junkyard location, on board of which there will be a truck with supplies. The plane will drop this truck and it will land in Junkyard via parachute. Once it lands, guards will come out of the truck and guard it. But the truck is closed, it cannot be opened. The player needs to kill these guards to get access to the truck. In order for the player to get access to the crates and the loot within, they need to recycle the truck by using the crane and placing it into the shredder! Next, the crates will travel along the conveyor belt of the shredder and the player will be able to open them. You can configure all the crates, their number and the loot in them, all in the plugin configuration. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /jstart - start the event /jstop - end the event /jpos - determining the position and rotation coordinates for changing the location of NPCs. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Junkyard is read) Console commands (RCON only) jstart - start the event jstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnJunkyardEventStart() – called when the event starts void OnJunkyardEventEnd() – called when the event ends void OnJunkyardEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $30.00
  15. Version 1.1.3

    361 downloads

    This plugin adds a new dynamic zombie event to your server, the appearance of which you can customize in the configuration for any standard and custom monuments Description The event begins with a message in chat that the evacuation of the general from the island will begin soon. At the end of the configured timer, a military checkpoint randomly appears on the map and it is said in the chat that the general's guard was killed, and the general himself was seriously wounded The player and his friends (if you have any) need to arrive at the military checkpoint and call for help for the general with the laptop located at the checkpoint control center After the player calls for help, waves of zombies will attack the base. During the preparation phase, players can upgrade the base with turrets, purchase ammunition for them, or place it from their inventory through the checkpoint control center. In the doorways, players can install barricades of different types (5 types of barricades, which differ in the amount of Hit Points) to contain the incoming waves of zombies. The player can also use a hammer to repair the barricades. During the attack phase, waves of zombies will be directed at you. You cannot allow zombies to kill the general, otherwise, the event will end. There are several zombie types (in future updates it is planned to add to the list of zombie types). Each type of zombie has its own tasks. After the end of each wave, a room with crates opens, where there will be a reward for you At the end of the event, a helicopter arrives for the general and picks him up, and you are notified in chat that the event has been successfully completed. When the general dies, the event ends, as will the attack wave, the event, and all hope is lost! All the necessary settings of zombies, timers, items in crates for each wave, as well as settings for each wave (the number of zombies of each type, the time of the preparation phase and the attack wave, etc.), settings of the military checkpoint (the price of buying something or improving the base, used ammo in turrets, etc.), the price of repairs, barricade options, and many other settings are available in the plugin configuration Also in the event there are additional missions during the waves of attack, during which you will receive an additional reward (in future updates it is planned to add to the list of additional missions). You can set up additional missions in the settings of each attack wave The event provides the use of several military base designs. The Mad Mappers team will add to the list of constructions for the event in the future. When an event appears, the plugin randomly selects the construction of the base from those that you have in the data folder, and also randomly selects a place to appear from all those that have been set in the plugin configuration Also, the Mad Mappers team will begin to offer support in our custom maps for this event and contain files for the appearance of bases in custom monuments and locations on our maps Constructions of other bases Defendable Bases (Bundle-1) Defendable Bases (Bundle-2) Custom Map Maps that have a configuration for the appearance of bases on their custom monuments You can also download all these files for all maps here Deathland Badlands Destroyed World Detroit: Irreparable Damage Oregon 2: Last Hope Oregon: Land of Dead Pandora All files for custom maps are stored in the folder oxide/data/DefendableBases/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the base to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bases that will appear on your map. You need to copy the configuration data block for each base construction. In the database parameters you will specify the name of the base construction and a list of positions where it can appear The list of positions consists of several parameters. First you need to specify the position and rotation of the appearance of the base on your map, then you can get these values using RustEdit. You need to choose the place for the appearance of the event on the custom monument, where the player has a ban on construction You have such a parameter as the pursuit radius for such a type of zombie as Blazer. These zombies run around the base along this radius and shoot at the players. Please note! Some object sometimes may be on your map in this radius, for example a fence, and they will not be able to overcome it, because they cannot run inside this circle, and they haven’t a way out for them so you need to leave them a way or adjust it by increasing or decreasing the radius You have a list of coordinates for the points of appearance of all zombies. It is necessary to indicate these coordinates evenly around the base so that the zombies run from different sides and attack all sides of the base, not just a few ones. So it will be more interesting to play this event. Also note the fact that you can indicate the coordinate where a player can create his house, so it is advisable to specify all the coordinates that are in the construction ban zone, they are in the zone of your custom monument. You can also get the coordinates of the appearance of zombies using RustEdit Images You may want to change some parameters during the plugin installation or the base configuration In the plugin configuration these parameters are: Custom Barricades => Price for repairs (per hammer hit) => List of items, 3 maximum (if the economy method is 3) In the base configuration, these parameters are: List of turrets => Price to unlock => List of items, 3 maximum (if the economy method is 3) List of turrets => List of ammo => Price => List of items, 3 maximum (if the economy method is 3) List of barricades to buy => Price => List of items, 3 maximum (if the economy method is 3) A list of items that are in the laptop inventory when the base appears List of attack waves => Additional missions => Reward for completing the mission => List of items If you change items in the current configuration items, you need to upload the image for this item to the oxide/data/Images folder. In order for the plugin to load this image and can use it for display in the player's GUI. If it is a standard Rust item, you need to name this image file by its ShortName. If it is a custom item, you need to name the image file by the SkinID of the item Then you need to make a few changes to the plugin configuration in the List of paths to GUI images item. You need to add a new image to this list. The name is the ShortName or SkinID of the item. The path to the image will look something like this: Images/{ShortName or SkinID}.png If you use the economy of some following points on your server as prices, you can change the image with the name Economic to your own with the same name All images must be used square. Attention! The lower size of the image file will be displayed to the player faster Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Chat commands (only for administrators) /warstart {name} – start the event ({name} – name of the base) /warstop - end the event Console commands (RCON only) warstart {name} – start the event ({name} – name of the base) warstop - end the event givebarricade {steamid} {level} {amount} - a player with a SteamID ({steamid}) is given a certain number of barricades ({amount}) of a certain level ({level}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Base Config en - example of base configuration in English ru - example of base configuration in Russian Custom Map Config en - example of custom map configuration in English ru - example of custom map configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration and the bases – jtedal Help in creating a plugin description – Jbird#2022
    $45.00
  16. Version 2.0.7

    382 downloads

    It’s an event in the Satellite Dish location Description The event begins with a chat warning: a bioweapons deal will be in the Satellite Dish. When the time is up, extra crates, NPCs guarding this location will appear in the Satellite Dish. Then a locked zombie’s cage will appear. A CH47 will fly to this location to make a transaction. When the CH47 arrives, it will drop the locked crate as a payment for the biological weapon. Then it will land and zombies will begin boarding on the CH47. As soon as the CH47 has picked up all the remaining zombies, it will fly off the map. If you kill at least one zombie, an alarm will start. The alarm can be ended by answering the phone on the Satellite Dish within 10 seconds. If you don’t stop the alarm, reinforcements will arrive as Bradley to this location. It will parachute down from the aircraft. All crates looting, NPCs, zombies, Bradley can be changed by configuration. It is possible to change the configuration of all NPCs or use the BotSpawn plugin for NPCs. There is a camera in the location for viewing the event and lighting for night events. When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. All players in the event zone have a timer with countdown to the end of the event It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /satdishstart - start the event /satdishstop - end the event /satdishpos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Satellite Dish is read) Console commands (RCON only) satdishstart - start the event satdishstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnSatDishEventStart() – called when the event starts void OnSatDishEventEnd() – called when the event ends void OnSatDishEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $35.00
  17. Version 2.0.7

    960 downloads

    This event that takes place in Harbor location Description This event begins with a warning in the chat that a ship will soon arrive at Harbor to load valuable cargo. After the time has elapsed, a ship appears in any of Harbor locations available on the map, into which a crane loads a container. The loading zone is guarded by a tank and 7 NPCs by default. The entrance to the container is closed, to open the door, you need to press button in the crane cabin. Inside the container, by default, there is a CCTV camera, a locked crate, 2 DM, 2 elite and 2 military crates. The location and loot of all the crates/NPCs can be configured in the configuration, as well as add or remove unnecessary crates/NPCs. Also, the ship will spawn a standard loot from the ship, i.e. 3 locked crates, etc. The configuration file also allows you to change the tank and loot in it. When an event appears, a marker is displayed on the map (configured in the configuration file). All players who are in the event zone will have a timer with a countdown to the end of the event. At the end of the event, the ship sails from the island Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /harborstart – starting of the event /harborstop – ending of the event /harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) Console commands (RCON only) harborstart – starting of the event harborstop – ending of the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnHarborEventStart() – called when the event starts void OnHarborEventEnd() – called when the event ends void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $35.00
  18. Adem

    JetPack

    Version 1.0.9

    260 downloads

    This plugin will add a jetpack to your server. The jetpack can be placed in loot crates, as well as given by the command. To use the jetpack, you need to put fuel in a belt container. The player will take damage from the collision. The force of the jet thrust, as well as the speed of rotation on various axes are adjusted. In order for a player to put on a jetpack, he needs permission, which is specified in the config. Jetpack can be given by those players who have the appropriate permission. This can also be done via Rcon. Players cannot walk with a dressed jetpack! Сontrol Space - thrust; w/s - pitch axis; a/d - yaw axis; Shift/Ctrl - cren axis; Middle mouse button - put on/take off the jetpack (optional). Console commands givejetpack - give a jetpack to yourself; givejetpack <userid> - give a jetpack to player. Chat commands jet - put on/take off the jetpack; givejetpack - give a jetpack to yourself . Plugin Config General "Prefix of chat messages" "Permission to use" "Permission to give to other players" "Permission to give to yourself" "Permission to turn off fuel" "Permission to disable collision damage" "Take off a jetpack in the water?" "Allow to take off the jetpack in the air" "Third-person view" "Turn on the sound?" "Use quiet sound?" "Enable collision damage" "The SamSite will attack the jetpack" "Increased missile speed and SamSite attack radius by jetpack" "Use the Zone Manager plugin?" "Collision Damage Multiplier" "Collision acceleration threshold" "Maximum flight altitude" "Control" "Fuel" "Item" "Enable spawn in crates" "Spawn setting" Control "Wear/taking off a jetpack with the middle mouse button?" "Air resistance" "Thrust" "Pitch" "Roll" "Yaw" FuelSetting "Use fuel?" "Fuel period" "Fuel consumption" "Item" Contact me in Discord: Adem#9554
    $19.99
  19. Adem

    Pocket Zipline

    Version 1.0.8

    378 downloads

    Allow players to place ziplines! The plugin will add various types of ziplines to your server, for each of which you can adjust the speed, the maximum distance between points, the color of the cable and even the ability to go up! Just install two fasteners and they are automatically connected by a cable. To start moving, look at the rack and press E. f there is an obstacle on the way, the player will fall. The cable can be of various colors: red, black, blue, yellow or green! You can configure the spawn of different presets of ziplines in different crates or add items from the config to your server store! Permissions pocketzipline.give - allows you to give a zipline to yourself and other players Chat commands /givezipline <ZiplinePresetName> <amount> - give a zipline to yourself. Console commands givezipline <ZiplinePresetName> <amount> - give a zipline to yourself; givezipline <ZiplinePresetName> <amount> <userId> - give a zipline to player (Suitable for RCON); Config en - example of plugin configuration in English ru - example of plugin configuration in Russian
    $15.00
  20. Mevent

    Car Sharing

    Version 1.1.1

    12 downloads

    Adds to your server the ability to rent a car and ride it all over the map. You can also install bots in which you can rent a car. Commands share.ferrari [targetId] (give a Ferrari) share.mazda [targetId] (give a Mazda) share.skoda [targetId] (give a Skoda) share.opel [targetId] (give an Opel) Permissions You can set permission in config, for example: "Permission (example: carsharing.use)": "carsharing.use", Config { "Commands": [ "rent", "carsharing" ], "Permission (example: carsharing.use)": "", "Work with Notify?": true, "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, "Vehicle call item settings": { "Display Name": "RUSTSharing {carname}", "ShortName": "box.wooden.large", "Skin": 2591806406 }, "Cars": [ { "Permission (example: carsharing.vip)": "", "Command to give": "share.ferrari", "Image": "https://i.imgur.com/0GvWGOv.png", "Name": "Ferrari", "Cost per minute": 25.0, "Car class": "Luxe", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } }, { "Permission (example: carsharing.vip)": "", "Command to give": "share.mazda", "Image": "https://i.imgur.com/fAuuZIS.png", "Name": "Mazda", "Cost per minute": 10.0, "Car class": "Comfort", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } }, { "Permission (example: carsharing.vip)": "", "Command to give": "share.skoda", "Image": "https://i.imgur.com/u07yAdY.png", "Name": "Skoda", "Cost per minute": 10.0, "Car class": "Comfort", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } }, { "Permission (example: carsharing.vip)": "", "Command to give": "share.opel", "Image": "https://i.imgur.com/fEzJjIm.png", "Name": "Opel", "Cost per minute": 10.0, "Car class": "Comfort", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } } ], "Bots": { "8833355776": { "Car Classes (* - all)": [ "Comfort" ] }, "1317845641": { "Car Classes (* - all)": [ "Luxe", "Comfort" ] } } } VIDEO
    $14.99
  21. Mevent

    Player List

    Version 2.0.1

    34 downloads

    Adds a list of players to your server with convenient options for interacting with them Commands players open interface Permissions You can set permission in config, for example: "Permission (ex: playerlist.use)": "playerlist.use", Config { "Commands": [ "players", "plist" ], "Permission (ex: playerlist.use)": "", "Close UI when reusing a command?": false, "Work with Notify?": true, "Fields": [ { "Permission (ex: playerlist.vip)": "", "Lang Key (oxide/lang/**/PlayerList.json)": "ClanTag", "Plugin Name": "Clans", "Plugin Hook": "GetClanOf", "Plugin Params": [ "%steamid%" ] }, { "Permission (ex: playerlist.vip)": "", "Lang Key (oxide/lang/**/PlayerList.json)": "StatsRating", "Plugin Name": "Statistics", "Plugin Hook": "GetTop", "Plugin Params": [ "%steamid%", "0" ] }, { "Permission (ex: playerlist.vip)": "", "Lang Key (oxide/lang/**/PlayerList.json)": "StatsWeapon", "Plugin Name": "Statistics", "Plugin Hook": "GetFavoriteWeapon", "Plugin Params": [ "%steamid%" ] }, { "Permission (ex: playerlist.vip)": "", "Lang Key (oxide/lang/**/PlayerList.json)": "StatsKD", "Plugin Name": "Statistics", "Plugin Hook": "GetStatsValue", "Plugin Params": [ "%steamid%", "kd" ] } ], "Buttons": [ { "Permission (ex: playerlist.vip)": "", "Lang Key (oxide/lang/**/PlayerList.json)": "BtnTP", "Command": "tpr %steamid%", "Close menu after using": true, "Close profile after using": true, "For admins": true, "For clanmates": true, "For friends": true, "For teammates": true, "For all players": true, "Color": { "HEX": "#4B68FF", "Opacity (0 - 100)": 100.0 } }, { "Permission (ex: playerlist.vip)": "", "Lang Key (oxide/lang/**/PlayerList.json)": "BtnTrade", "Command": "trade %steamid%", "Close menu after using": true, "Close profile after using": true, "For admins": true, "For clanmates": true, "For friends": true, "For teammates": true, "For all players": true, "Color": { "HEX": "#4B68FF", "Opacity (0 - 100)": 100.0 } }, { "Permission (ex: playerlist.vip)": "", "Lang Key (oxide/lang/**/PlayerList.json)": "BtnStats", "Command": "stats %steamid%", "Close menu after using": true, "Close profile after using": true, "For admins": true, "For clanmates": true, "For friends": true, "For teammates": true, "For all players": true, "Color": { "HEX": "#4B68FF", "Opacity (0 - 100)": 100.0 } }, { "Permission (ex: playerlist.vip)": "playerlist.admin", "Lang Key (oxide/lang/**/PlayerList.json)": "BtnKick", "Command": "kick %steamid%", "Close menu after using": true, "Close profile after using": true, "For admins": true, "For clanmates": true, "For friends": true, "For teammates": true, "For all players": true, "Color": { "HEX": "#FF4B4B", "Opacity (0 - 100)": 100.0 } } ], "Profile UI Settings": { "Width": 490.0, "Height": 275.0, "Field Width": 135.0, "Field Height": 50.0, "Field Vertical Indent": 10.0, "Field Horizontal Indent": 20.0, "Fields On String": 2.0, "Fields Indent From Adove": -105.0, "Fields Indent Right": 180.0, "Button Width": 105.0, "Button Height": 25.0, "Button Vertical Indent": 10.0, "Button Horizontal Indent": 10.0, "Buttons On String": 4.0, "Buttons Indent From Adove": -230.0, "Buttons Indent Right": 20.0 } }
    $14.99
  22. Mevent

    Capture Zone

    Version 1.1.3

    11 downloads

    Adds a new event to the server - zone capture. If you gather resources on the territory of the occupied zone, a commission is removed from you and falls into the "capture cupboard". Features: Markers on the map Spawn in crates/barrels Percentage setting with permissions Setting limits with permissions Bypass setting (for teammates, friends, clanmates, cupboard) Commands give.capturezone [target] [amount] - gives out a cupboard for capturing a zone Permissions capturezone.ignore - allows you not to pay resources for tax Video Config { "Work with Notify?": true, "Zone Radius": 40.0, "Permission (ex: capturezone.use)": "", "Item Settings": { "DisplayName": "Zone Сapture", "ShortName": "cupboard.tool", "SkinID": 2767790029 }, "Marker": { "Enabled": true, "Display Name": "Zone by {owner}", "Radius": 0.3, "Refresh Rate": 3.0, "Duration": 0, "Color 1": "#EA9999", "Color 2": "#A73636FF" }, "Drop Settings": { "Enabled": true, "Drop Settings": [ { "Prefab name": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Min amount": 1, "Max amount": 1, "Chance": 50.0 }, { "Prefab name": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Min amount": 1, "Max amount": 1, "Chance": 5.0 }, { "Prefab name": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Min amount": 1, "Max amount": 1, "Chance": 5.0 } ] }, "Notification during mining in the occupied territory": { "Enabled": true, "Cooldown": 5.0 }, "Percent Settings": { "Default": 20.0, "Permissions": { "capturezone.vip": 25.0, "capturezone.deluxe": 30.0 } }, "Limits Settings": { "Enabled": true, "Default": 3, "Permissions": { "capturezone.vip": 5, "capturezone.deluxe": 7 } }, "Bypass Settings": { "Teammates (Rust in-game system)": true, "Friends": true, "Clanmates": true, "Authorized in the cupboard": true } }
    $14.99
  23. Mevent

    Skip Night

    Version 1.0.3

    136 downloads

    The best plugin that allows you to skip the night on the server. In addition to instant night skipping, you can use night acceleration. You can turn on white nights (under the full moon). Your players will love it! Features: Beautiful interface Voting is automatic (at the specified time in the config, without a command) Easy customization (time settings, text, interface, colors, etc.) Speeding up the day Speeding up the night White Nights (Full Moon) Video: FAQ: Where can I ask questions/get help quickly? My Discord: Mevent#4546 How do I turn on the full moon? 1. Enable nights with a full moon in the config. "Night with a full moon": true, 2. Configure the dates of the full moon in the config (you can get them from https://www.timeanddate.com/moon/phases/usa/new-york?year=2024) "Full Moon Dates": [ "2024-01-25T00:00:00", "2024-02-24T00:00:00", "2024-03-25T00:00:00", "2024-04-23T00:00:00", "2024-05-23T00:00:00", "2024-06-21T00:00:00", "2024-07-21T00:00:00", "2024-08-19T00:00:00", "2024-09-17T00:00:00", "2024-10-17T00:00:00", "2024-11-15T00:00:00", "2024-12-15T00:00:00" ] Config { "Time Settings": { "Day Start": "06:00", "Night Start": "18:00", "Voting time": 60, "Voting start time (time to check)": "20:00", "Time until which hour the voting will take place (time to check)": "21:00", "Time after voting (to which the night passes)": "08:00", "Fast skip the night": true, "Length of the night (minutes)": 5.0, "Length of the FAST night (minutes)": 2.0, "Length of the day (minutes)": 45.0, "Night with a full moon": true, "Full Moon Dates": [ "2024-01-25T00:00:00", "2024-02-24T00:00:00", "2024-03-25T00:00:00", "2024-04-23T00:00:00", "2024-05-23T00:00:00", "2024-06-21T00:00:00", "2024-07-21T00:00:00", "2024-08-19T00:00:00", "2024-09-17T00:00:00", "2024-10-17T00:00:00", "2024-11-15T00:00:00", "2024-12-15T00:00:00" ] }, "UI Settings": { "Destroy Time": 5.0, "Show Image?": true, "Image": "https://i.imgur.com/uNSAY42.png", "Image Width": 42.0, "Image Height": 33.0, "Image Up Indent": 16.0, "Left Indent": 212.0, "Bottom Indent": 16.0, "Width": 178.0, "Height for default version": 82.0, "Height for unfolded version": 184.0, "Background Color": { "HEX": "#F8EBE3", "Opacity (0 - 100)": 4.0 }, "Background Materal": "assets/content/ui/uibackgroundblur-ingamemenu.mat", "Voting Button": { "Width": 150.0, "Height": 30.0, "Bottom Indent": 15.0 }, "Progress Bar": { "Width": 150.0, "Height": 20.0, "Bottom Indent": 55.0 }, "Colors": { "Color 1": { "HEX": "#ABE04E", "Opacity (0 - 100)": 100.0 }, "Color 2": { "HEX": "#595651", "Opacity (0 - 100)": 75.0 }, "Color 3": { "HEX": "#74884A", "Opacity (0 - 100)": 95.0 }, "Color 4": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 } } }, "Votes Settings": { "Number of votes": 5, "Use a percentage of the online?": true, "Percentage of the online": 30.0 } }
    $14.99
  24. Mevent

    Clans

    Version 1.1.6

    695 downloads

    Clans is an all-in-one manager that lets you create, manage and invite players all from one stunning interface. Toggle friendly fire, view clan, and player leaderboards, create and break alliances, modify gather rates for clan members and set clan skins to identify clan members abroad easily! Features Beautiful user interface Performance Allied clans Gather rate for players Clan skins The clan TAG min- and max-length can be defined in the config The clan overview shows offline member names Clan members can toggle friendly-fire protection for clan mates and allies Clan creation can check TAG’s against a blocked word list Clan tagging can be optionally disabled Old (not updated since x days ) clans can be automatically purged Clans rating Players rating Setting a personal avatar for your clan Autowipe with wipe (optional) Commands clans (display clan menu) clans help (get information about commands) clan create (create a clan) clan leave (leave from your clan) clan join (open UI with invitations) clan ff (toggle friendlyfire status) clan allyff (toggle friendlyfire status for allies) clan invite <name/steamid> (invite a player) clan withdraw <name/steamid> (cancel an invite) clan kick <name/steamid> (kick a member) clan allyinvite <clanTag> (invite a clan to ally) clan allywithdraw <clanTag> (cancel the offer of an alliance) clan allyaccept <clanTag> (accept the offer of an alliance) clan allycancel <clanTag> (cancen the offer of an alliance) clan promote <name/steamid> (promote a member) clan demote <name/steamid> (demote a member) clan disband (disband your clan) clans.convert (convert data from old clans) clans.loadavatars (download avatars of all players) clans.manage list - lists all clans, their owners and their member-count clans.manage listex - lists all clans, their owners/members and their on-line status clans.manage show [name/userId] - lists the chosen clan (or clan by user) and the members with status clans.manage msg [clanTag] [message] - sends a clan message clans.manage create [name/userId] [clanTag] - creates a clan clans.manage rename [oldTag] [newTag] - renames a clan clans.manage disband [clanTag] - disbands a clan clans.manage invite [clanTag] [name/userId] - sends clan invitation to a player clans.manage join [clanTag] [name/userId] - joins a player into a clan clans.manage kick [clanTag] [name/userId] - kicks a member from a clan clans.manage owner [clanTag] [name/userId] - sets a new owner clans.manage promote [clanTag] [name/userId] - promotes a member clans.manage demote [clanTag] [name/userId] - demotes a member Permissions clans.cancreate (permission to create a clan) clans.canjoin (permission to join a clan) clans.canleave (permission to leave a clan) clans.candisband (permission to disband a clan) clans.cankick (permission to kick a clan member) clans.admin (permission to use command 'clans.manage') Config Examples Config FAQ Q: Does the Clans plugin support other plugins? A: Yes, this Clans plugin has an API similar to other popular clans plugins. If the plugin works with Clans - it works with this plugin too.
    $39.99
  25. Version 2.0.3

    1,089 downloads

    This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Custom Map Maps that have a configuration for the appearance of boss on their custom monuments You can also download all these files for all maps here Dark Ages All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear Dependencies Required NpcSpawn Dependencies (optional, not required) GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode Chat commands (only for administrators) /WorldPos - displays the actual player’s position on the map /SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Boss Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Custom Map Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss API ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos void DestroyBoss(ScientistNPC boss) - destroys the boss My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $35.00
438k

Downloads

Total number of downloads.

2.3k

Customers

Total customers served.

32.3k

Files Sold

Total number of files sold.

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