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  1. badgyver

    Andalusia

    Version 1.0.3

    20 downloads

    Andalusia Custom Map for Rust, containing a wide variety of custom prefabs, terrains and real rivers of Andalusia. - Description: • Andalusia is a map with all the main rivers of Andalusia (Spain). • It contains the terrain, topology and real biome of Andalusia (Spain). • Size: 6000. • Objects: 88779. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Small oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site (Customized, with a monorail surrounding this monument, it also contains: Ziplines, a small store, customized loot, npcs and a tug on which you will find a red card respawn) • Satellite dish (Customized, with attack helicopter respawn, recycler, custom loot, npcs and a small resting place) • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (Customized, contains platforms with cranes, custom loot and npcs. Several zip lines with which you can cross the entire Aerodrome, in addition to a tank that guards this site) • Giant excavation • Outpost • Lighthouse - Prefabs and custom monuments: • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Aircraft carrier, the aircraft carrier has been created especially for the Biplane plugin, you can also use it as a monument, it contains helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Epic Tower Construction Zone for players. • Train tracks scattered all over the map, carefully designed. • City, with collapsed skyscrapers. • Custom Oil plataform, with four oil platforms, two small and two large. (This monument contains an access to the subway, you can reach this monument from the train). • The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). • H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. • Underwater glass dome, the player will be able to build underwater. • A variety of custom sites for the player to build, you can find these sites easily from the map, they are marked with an X mark. • Customized rivers navigable with motorboats. • Access by train to all the Oil Shelf Plaforms. - This map will be updated frequently, new monuments will be added to recreate-simulate Andalusia (Spain).
    $39.90
  2. Pwenill

    Fuel Pump

    Version 1.0.9

    181 downloads

    Fill your modular car with fuel, thanks to the petrol pump of the petrol station, without moving from your seat , the filling time and cost, is modifiable in the file configurations. Take that 10, 20 or 30 seconds waiting before leaving you swept away Available on all gas stations on the map Working with modular cars How to use ? Go to any gas station on the server When you are facing a pump, an image will appear in front of you Just click on the "E" key on your keyboard (you have to be in a modular vehicle) Config { "Currency": "SCRAP", "DistanceOfQuit": 5.0, "FillingLimit": 1000, "ImageLogo": "https://i.imgur.com/HFEMPq6.png", "PayItemID": -932201673, "PerFuel": 1, "Pricing": 10, "TimeFilling": 10, "Title": "Fuel Pump" } Currency: Payment currency that will be displayed on UI Title: The text displayed at the top of UI TimeFilling: The filling time of the vehicles Pricing: Sets fuel price for filling PerFuel: The quantity received in relation to the price ( Pricing ) PayItemID: Item that will be removed during payments (default: scrap) ImageLogo: Image that is displayed on top left of UI FillingLimit: The maximum limit a reservoir can contain can be increased or decreased DistanceOfQuit: Max distance, for UI display ( when player exceeds max distance UI this closes automatically ) Langage { "Filling": "Fill", "AmountUI": "Amount Fuel", "CurrentFuel": "Current Fuel", "SalesRate": "Sales Rate", "FullTotal": "Full Total: {0} {1}", "RefuelButton": "Refuel", "TankLimit": "Your gas tank is already full", "AmountUnvalidate": "The amount must be greater than 0L", "AmountTotalLimit": "Your tank will be full please reduce the amount", "NoScrap": "You don’t get enough {0}", "SuccessFilling": "Your storeroom has been filled, and {0} {1} has been removed", "PlayerQuitZone": "You got away from the gas pump", "InterruptedFilling": "Filling your tank has been prevented" }
    $11.99
  3. Version 1.0.22

    1,298 downloads

    Adds 53 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms Example config https://pastebin.com/E5duDqtf API public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.
    $15.00
  4. Version 1.0.0

    1 download

    Fear of the deep sea? Now you can overcome it with this wonderful window to the ocean. Stand out on your server with Underwater Train Station, an underwater train station with access to the subway tunnel. - Contains: NPCS, Loot, Puzzles and a nice decoration. - Tip: You can remove the train tracks and put your own custom ones (Existing tracks can serve as a guide, or if you prefer you can keep them as they are fully functional).
    $12.90
  5. Wrecks

    Bounty Hunter

    Version 1.1.8

    58 downloads

    Purchase a License, Hunt Bounties, Cashout Rewards & Profit. ***The Bounties are not Players, They are Scientists That you set up in config & Spawn in Randomly At FP Monuments.*** Works with Kits. Requires Economics or Server Rewards to handle cashout. With “Bounty Hunter” you open a new lane of Economic gameplay for your server. Set a License fee in order to be able to "Legally" Cashout Bounty Tokens (License is optional) to sell for monetary gain. Outfit your Bounties, You are able to set whatever outfit or clothing you like, as well as skin, weapon and skin id for that Bounty Tier. Once the bounty is taken down players can cashout tokens with Economics or Server Rewards. Spawn in the Bounty Hunter NPC, With Marker Manager Enabled, the cashout location will be displayed on the map. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Bounty Hunter NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Commands *OPTIONS HAVE BEEN ADDED TO SPAWN THE NPC DYNAMICALLY ACROSS MAPS AT BANDIT CAMP, THIS WILL OVVERIDE THE COMMAND SPAWNED NPC /spawnbountyhunter – Requires Admin Permission – Will spawn a Bounty Hunter NPC in your Position. /removebountyhunter – Requires Admin Permission – Will remove the Bounty Hunter NPC you are looking at. /BuyBL – With Sufficient funds, the player can purchase a Bounty Hunter License (Configurable to be disabled and bypassed) /ab - Will Setup a custom spawn point in data for bounties to spawn at BuyBL is configurable, target your players id and sell them the license via shop. Usage "BuyBL playerid Quick Demo Config { "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": false, "Require License for Xp Gain?": true, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Bounties": 3, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": true, "Price to Purchase a Bounty License?": 10000, "Lose Bounty License on Death?": true, "Clear Licenses on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Tokens Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 600, "Amount of Time In Seconds for a Bounty to Despawn": 1200, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Bounty is Active?": true, "Announce to Chat When Bounty is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Bounties?": true, "Bounty Tiers": [ { "Tier Name": "Tier 1 Bounty Target", "Skill Tree Xp Value": 100, "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 150, "Bounty Damage Scaling": 1, "Aim Cone Scale": 2, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 1000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Bounty Optional Drops": [ { "Shortname": "stones", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 1, "Amount Max": 3, "Chance to Drop": 40 } ] }, { "Tier Name": "Tier 2 Bounty Target", "Skill Tree Xp Value": 200, "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 225, "Bounty Damage Scaling": 1.5, "Aim Cone Scale": 2.5, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 2000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15, "Bounty Optional Drops": [ { "Shortname": "metal.fragments", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 240, "Amount Max": 300, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40 } ] }, { "Tier Name": "Tier 3 Bounty Target", "Skill Tree Xp Value": 300, "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 325, "Bounty Damage Scaling": 2, "Aim Cone Scale": 3, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 3200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20, "Bounty Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] } LANG { "NoPerms": "[<color=#b5a642>Bounty Hunter</color>] You do not have permission to run this <color=#b54251>Command</color>!", "NoTokens": "[<color=#b5a642>Bounty Hunter</color>] :coffeecan: You have no <color=#b5a642>Bounty Tokens</color> on you that I can cash out. \nBe on the look out, see you soon!\n\n:exclamation:", "BountyHunterCooldownMessage": "[<color=#b5a642>Bounty Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I spotted a [<color=#b5a642>Bounty</color>...", "EconomicsMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#85bb65>$</color><color=#42b5a6>{0}</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#42b5a6>{0}</color> <color=#cd5c5c>RP</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#b5a642>Bounty Hunter</color>] <color=#42b5a6>Sales</color> are Disabled in the Config, Enable and Try again.", "NoBountyHunterLicense": "[<color=#b5a642>Bounty Hunter</color>] :eyebrow: Are you out there targeting Bounties without a <color=#42b5a6>License</color>? \nUse <color=#42b5a6>/BuyBL</color> to purchase one.", "AlreadyHasLicense": "[<color=#b5a642>Bounty Hunter</color>] You already have a <color=#b54251>Bounty Hunter License</color>.", "BuyBountyHunterLicenseSuccess": "[<color=#b5a642>Bounty Hunter</color>] <color=#b54251>Bounty Hunter License</color> Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Stay Vigilant, <color=#8bb542>{2}</color>!", "InsufficientFunds": "[<color=#b5a642>Bounty Hunter</color>] You don't have enough funds to purchase a <color=#b5a642>Bounty Hunter License</color>. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "Despawn": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> has <color=#b54251>Fled</color> the Island.", "BountySpotted": "[<color=#b5a642>Bounty Hunter</color>] A <color=#42b5a6>{0}</color> has been spotted.", "BountyEliminated": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> was <color=#b5a642>Eliminated</color> by <color=#8bb542>{1}</color>!", "BountyDrop": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>Bounty</color> dropped a pouch! Open it and deliver the <color=#42b5a6>Bounty Token</color> to the Bounty Hunter for your Reward!" }
    $16.00
  6. Version 1.0.0

    4 downloads

    Now you will have a Rust style space for your clan, group or game team. The community is a circular space with several construction zones for your base or house. Surrounded by a large wall which offers a defense for your team. The community offers a decorative space for your Rust server, junkyard style.
    $12.90
  7. Version 1.0.0

    4 downloads

    Give your professional players another reason to excel with this volcano. - To access the volcano you will have to overcome the oil ring to get to the main box, activate the elevator with a button that will give you access to the elevator door. - As you go down to the volcano via the elevator, you can equip yourself and take some anti-radiation pills, you will need them. - Inside the volcano you will have to choose wisely the way to activate the door using a fuse and a red card, be careful, the access to this mechanism is dangerous, remember you are in a volcano, the ground is lava!!!!
    $12.90
  8. Version 1.0.1

    7 downloads

    The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). IT CONTAINS: Great variety of Parkour, Puzzles, NPCs, Loot, Hackable Crates and a nice decoration. RECOMMENDATION: This monument has a high difficulty to complete, it is recommended for two players, although with higher difficulty one player can also complete this monument.
    $12.90
  9. Version 2.0.0

    10 downloads

    NoRecycle NoRecycle is a plugin designed to protect players from accidentally recycling valuable items in PVE and RP environments. Environments often allow players to collect items such as money, coins, prizes, thalers, or other currencies that they don't want to accidentally recycle. This plugin allows server administrators to set a list of items that are not allowed to be recycled. This list may contain specific currencies, prizes, or other important items that are crucial to gameplay or roleplaying. By using NoRecycle, server administrators can ensure that players do not accidentally lose valuable items by recycling them. The plugin blocks the recycling of these specific items, giving players an additional level of security and helping to ensure a realistic and enjoyable gaming experience in PVE and RP environments. In addition, NoRecycle can also be used for other purposes where a similar mechanic is desired to prevent certain items from being recycled. This can be customized depending on the needs of the server and player community. From version 2.0.0 you can use the plugin in even more versatile ways. You now have the opportunity to enter the appropriate SkinID. If you want to use vanilla items, please leave SkinID with 0. Here's an example: Config: { "NonRecyclableItems": { "sticks": 123456789, "paper": 987654321, "rock": 0, "note": 456789123 } } load, run, enjoy
    $1.99
  10. AhigaO

    Weight

    Version 1.0.1

    290 downloads

    The plugin will add weight for the players on your server. In the config, you can set the weight for each item in the game. If a player exceeds the weight limit that he can carry, he will not be able to budge.The amount of the maximum weight of the player is determined by the permission that you set in the config (The first permission is given to all players). Config: { "Carry Weight Settings for Players": { "weight.default": 500, "weight.vip": 800, "weight.premium": 1200 }, "Player item check interval(Influences optimization)": 1.0, "Weight for all items not listed below": 0.1, "Weight setting for items(per 1 item)": { "rifle.ak": 5.0, "wood": 0.2 } }
    Free
  11. RustFlash

    FoodSpoil

    Version 1.2.0

    50 downloads

    Description Add another option to your RP/PVE server to make life in Rust even more realistic. Let your players use a fridge. If they don't, their food will mould and decay. With this plugin you can automate this. Set the time when something spoils in boxes. You can also customise the list according to your needs. So if you prefer to have horses measuring, just replace this in your config! Functions Fügen sie die Benutzergruppe hinzu für die dieses Plugin gilt: foodspoil.active Config After you have successfully started the plugin, you can define everything yourself in /oxide/config/FoodSpoil.json! load, run, enjoy
    $5.99
  12. Version 1.0.1

    12 downloads

    This brick-layered police station, has multiple rooms and outdoor parking spots! Left mostly undecorated, you have the freedom to decorate as you wish, using all the many areas and lots of spaces to make great RP! It features : Main entrance. Side door access. Two outdoor parking areas. Indoor parking garage. Second story access. Roof access. Helipad for an easy helicopter landing location. Multiple rooms. Fully surrounded sidewalk areas. Total prefab count : 779. Screenshots were taken from the editor. In-game quality will be vastly greater! This is a standalone prefab.
    $4.99
  13. Version 1.0.0

    5 downloads

    Medieval Style Farm House set up as a shop front so you can add your own npc shop if you'd like! Prefab comes with the following: 520 Prefabs Loot Horses Collectable Food (pumpkins, corn, potatoes, all berry types) Recyclers Water Well Gambling Workbench Level 1 Repair Bench Large Furnace Customizable signs (with Sign Artist Plugin)
    $15.00
  14. gazzi

    Modern Houses

    Version 1.0.0

    5 downloads

    Modern houses were created according to real drawings of houses. Perfect for RP themes. There are only 3 houses with many rooms. Somewhere 1 garage, and somewhere 2. The textures of the houses are different, one house is brick, the other is half-brick and concrete. Each house has a second floor and a balcony. The pool is an integral part of these houses. They look best on the shore by the sea. In the folder there is immediately a finished street of these houses and the houses themselves separately. Total 1300 prefabs
    $2.00
  15. Version 1.0.0

    10 downloads

    It is a roleplay prefab, so don t expects any crates or barrels in it. However, you can add them yourself and transform it in monument. I hope you guys will enjoy it and have fun with it much love Follow for more RP stuff Prefabs count: 1138 discord: 𝕰𝕯𝕰𝕹 Turcu'#6178
    $10.00
  16. Version 1.0.2

    22 downloads

    This is the new house from my own collection of modern houses perfect for your role play server. It contains a spacious, beautifully landscaped garden, swimming pool, parking space, and inside unfurnished 2 bedrooms, a bathroom, and a living room with an open kitchen. Please contact me if you find any kind of bug in this prefab or have any kind of suggestion, I will answer with great pleasure and I will try to fix it as soon as possible. You can also contact me on discord Turcu' #6178 for any kind of problem, question or prefab request (with extra charge).
    $10.00
  17. Version 1.0.0

    4 downloads

    Welcome to my modern office building there is no access to enter it and its intended to be ornamental and filler in your city builds. this is a standalone prefab no splats etc. Prefab count : Over 5k Discord : 𝕰𝕯𝕰𝕹 Turcu'#6178
    $6.00
  18. Wrecks

    The Florist

    Version 0.0.9

    40 downloads

    Purchase a Guide, Forage, Sell, Profit. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. With “The Florist” you open yet another lane of Economic gameplay for your server. Set a Guide fee in order to be able to handle and identify flora that are bonus customizable items, for players to sell for monetary gain. Set drop rates on all of your Custom Florist Items, Sell to the Florist with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Florist NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Dispensers of Florist Items Auto Spawned Dispensers berry-black berry-blue berry-green berry-red berry-white berry-yellow hemp mushroom-cluster-5 mushroom-cluster-6 corn potato pumpkin Video Demo Commands /gf – Requires Admin Permission – Will spawn your custom Florist items into your inventory, Good for testing sale rates. /spawnflorist – Requires Admin Permission – Will spawn a Florist NPC in your Position. /removeflorist– Requires Admin Permission – Will remove the Florist NPC you are looking at. /BuyFG – With Sufficient funds, the player can purchase a Florist Guide Config { "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Florist license Fee?": 10000, "Remove license on Death?": true, "Sales to NPC Enabled?": true, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Amount of each Item to spawn via Command?": 5, "Custom Wares": [ { "Item Name": "Wild BlueBonnet", "Skin ID": 3152163439, "Is Marketable?": true, "Sale Price?": 15, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 9 }, { "Item Name": "Orchid", "Skin ID": 3152186892, "Is Marketable?": true, "Sale Price?": 29, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 12 }, { "Item Name": "Creeping Thyme", "Skin ID": 3152188419, "Is Marketable?": true, "Sale Price?": 79, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 4 }, { "Item Name": "Tobacco", "Skin ID": 3152190238, "Is Marketable?": true, "Sale Price?": 39, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 6 }, { "Item Name": "Chrysanthemum", "Skin ID": 3152191313, "Is Marketable?": true, "Sale Price?": 48, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 8 } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 922959091 }, { "Shortname": "shirt.tanktop", "Skin": 922934835 }, { "Shortname": "burlap.shoes", "Skin": 922966471 }, { "Shortname": "hat.beenie", "Skin": 922870775 }, { "Shortname": "burlap.gloves", "Skin": 922904866 }, { "Shortname": "jacket", "Skin": 922872799 } ] } Lang { "NoPerms": "[<color=#12ffb8>The Florist</color>] You do not have permission to run this <color=red>Command</color>!", "NoWares": "[<color=#12ffb8>The Florist</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:", "WaresSpawned": "[<color=#12ffb8>The Florist</color>] :wave: <color=green>All</color> <color=#12ffb8>Florist Items</color> have been deposited to your Inventory.", "FloristCooldownMessage": "[<color=#12ffb8>The Florist</color>] :wave: If you dont mind, give me <color=green>{0}</color> second(s), I'm pressing this specimen...", "EconomicsMessage": "[<color=#12ffb8>The Florist</color>] :eyes: \n\n Best I can value this at is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#12ffb8>The Florist</color>] :eyes: \n\n Best I can value this at is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "SaleDisabled": "[<color=#12ffb8>The Florist</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.", "NoFloristLicense": "[<color=#12ffb8>The Florist</color>] You don't remember how to forage delicate <color=orange>Floral Items</color>. \nUse <color=orange>/BuyFG</color> to purchase the Guide from <color=#12ffb8>The Florist</color>.", "AlreadyHasLicense": "[<color=#12ffb8>The Florist</color>] You already have the <color=orange>Florist Guide</color>.", "BuyFloristLicenseSuccess": "[<color=#12ffb8>The Florist</color>] Florist Guide Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color> Happy foraging <color=#12ffb8>{2}</color>!", "InsufficientFunds": "[<color=#12ffb8>The Florist</color>] You don't have enough funds to purchase <color=#12ffb8>The Florist</color> Guide. \nIt costs <color=orange>{0}</color><color=green>{1}</color>.", "ItemObtained": "[<color=#12ffb8>The Florist</color>] You found a <color=green>{0}</color> swaying in the breeze." }
    $12.00
  19. Wrecks

    The Woodsman

    Version 1.0.0

    7 downloads

    Grab an Axe or Chainsaw, Collect Custom Items, Profit & Survive. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. Players Require the Use Permission to obtain these items, and trade with The Woodsman. With “The Woodsman” you open yet another lane of Economic gameplay for your server. Setup a custom Loot table for players to either, “Crack Open”, “Consume”, or even make them sellable, You can also make regular items that are neither consumable and crackable. For example HQ Wood. With items that are crackable, you can create any type of items you like, Say you want players to find a Birds nest or Amber, and pull another loot table of items from that item on crack, with a chance of failure as well. Set drop rates on all of your Custom Woodsman Items, Sell to the Woodsman with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Woodsman NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Trades Can be logged to Discord. Woodsman can be Dynamically Spawned at Bandit. Commands /spawnwoodsman– Requires Admin Permission – Will spawn a Woodsman NPC in your Position. /removewoodsman– Requires Admin Permission – Will remove the Woodsman NPC you are looking at. /gwood – Requires Admin Permission – Spawns all Custom Woodsman Items into your inventory – Good for testing item trade values. Video Demo { “Chat Icon”: 0, “NPC Positioning If using Bandit Spawn”: { “x”: 9.82, “y”: 1.75, “z”: -13.26 }, “Rotation Correction of The NPC”: 90, “Dynamic (Bandit) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)”: false, “Discord Webhook URL”: “INSERT_WEBHOOK_URL”, “Enable Harvest Message?”: true, “Tool Blacklist”: [ “axe.salvaged” ], “Ability To Harvest With Chainsaw?”: true, “Maximum Amount of Like Wood Items Traded at a Time”: 3, “NPC Interaction Cooldown (seconds)”: 3, “Economy Plugin – 1 Economics – 2 Server Rewards”: 1, “Enable Marker Manager from UMOD, To Mark Woodsman Location?”: true, “Enable NPC Kit”: false, “NPC Kit Name”: “”, “Sales to NPC Enabled?”: true, “Wood Item Types”: [ { “Wood Item Name”: “Fossilized Amber”, “Wood Item SkinID”: 3166341059, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: false, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 0, “Caloric Value (Negative Values Reduce)”: 0, “Healing Value (Negative Values Reduce)”: 0, “Is this item Crackable?”: true, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “sticks”, “Skin”: 3166344232, “Custom Name”: “T1 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.7 }, { “Shortname”: “sticks”, “Skin”: 3166344849, “Custom Name”: “T2 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.3 }, { “Shortname”: “sticks”, “Skin”: 3166345016, “Custom Name”: “T3 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.1 } ] }, { “Wood Item Name”: “Sap”, “Wood Item SkinID”: 3166340255, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: false, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 0, “Caloric Value (Negative Values Reduce)”: 0, “Healing Value (Negative Values Reduce)”: 0, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “scrap”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “metal.fragments”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 6, “Amount Max”: 15, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] }, { “Wood Item Name”: “Morel”, “Wood Item SkinID”: 3166390029, “Wood Item Harvest Probability – 100 = 100%”: 3, “Consumable?”: true, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 25, “Caloric Value (Negative Values Reduce)”: 50, “Healing Value (Negative Values Reduce)”: 20, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “lowgradefuel”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “hq.metal.ore”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 4, “Amount Max”: 12, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] }, { “Wood Item Name”: “Chanterelle”, “Wood Item SkinID”: 3166395636, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: true, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 40, “Caloric Value (Negative Values Reduce)”: 30, “Healing Value (Negative Values Reduce)”: 35, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “lowgradefuel”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “hq.metal.ore”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 4, “Amount Max”: 12, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] } ], “NPC Clothing Options”: [ { “Shortname”: “pants”, “Skin”: 969289969 }, { “Shortname”: “hoodie”, “Skin”: 959900137 }, { “Shortname”: “shoes.boots”, “Skin”: 2090776132 }, { “Shortname”: “gloweyes”, “Skin”: 0 }, { “Shortname”: “metal.facemask”, “Skin”: 3166404810 }, { “Shortname”: “tactical.gloves”, “Skin”: 0 }, { “Shortname”: “metal.plate.torso”, “Skin”: 3166394735 } ] } { “WoodsmanCooldownMessage”: “[<color=#25591f>The Woodsman</color>] Give me <color=#818c3c>{0}</color> seconds, Let me put this Chainsaw down…”, “EmptyAmberMessage”: “[<color=#25591f>The Woodsman</color>] Your <color=#818c3c>{0}</color> was empty!”, “NoPerms”: “[<color=#25591f>The Woodsman</color>] You don’t have permission to run this command!”, “NoGoods”: “[<color=#25591f>The Woodsman</color>] :nervous: nnYou have no <color=#818c3c>Items</color> Im looking for.nn Come back soon! nn:happy:”, “EconomicsMessage”: “[<color=#25591f>The Woodsman</color>] :eyes: nn Best I can do is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).”, “SrMessage”: “[<color=#25591f>The Woodsman</color>] :eyes: nn Best I can do is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).”, “WoodItemHarvestMessage”: “[<color=#25591f>The Woodsman</color>] <color=#818c3c>{0}</color> Harvested!”, “SaleDisabled”: “[<color=#25591f>The Woodsman</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.” }
    $13.00
  20. _senyaa

    Jet Ski

    Version 1.4.5

    904 downloads

    This plugin adds jet skis with customizable physics! Chat Commands /jetski - Spawns jet ski near player (requires jetski.spawn permission) /jetski remove - despawns player's jet ski (requires jetski.despawn permission) /buyjetski - allows player to buy jet ski item and deploy it later (requires jetski.buy permission) Console Commands givejetski <amount> <player name> - give specified amount of jet skis to specified player (can be run in the server console or by player with jetski.admin permission) Admin Chat Commands (requires jetski.admin permission) /jetski_debug - show buoyancy points Each buoyancy point has force and size parameters Permissions jetski.admin - admin permission jetski.spawn - allows players to spawn a jetski via /jetski jetski.buy - allows players to buy jet ski deployable via /buyjetski jetski.free - allows players to use /jetski for free (if price is not 0) jetski.despawn - allows players to despawn a jet ski via /jetski remove Localization English Russian Configuration Example of JetSki.json { "(1.1) Jet ski price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)": { "ShortName": "scrap", "Amount": 75, "SkinID": 0 }, "(1.2) Spawn cooldown (in seconds)": 120, "(1.3) Allow only 1 jet ski per player": false, "(1.4) Allow spawning jet skis only on beaches": false, "(1.5) Amount of jet skis /buyjetski command gives": 1, "(1.6) Starting fuel": 0, "(2.1) Allow picking up the jet ski only in building privilege": false, "(2.2) How much HP is reduced when the jet ski is picked up (0-100)": 25.0, "(2.3) Jet ski item name": "Jet Ski", "(2.4) Jet ski item skin ID": 2935987835, "(2.5) Jet ski item ID": 794443127, "(3.1)Make all snowmobiles jet ski": true, "(3.2) Allow Jet ski to drive on land": true, "(4.1) Enable 'boost' button (Left Shift)": false, "(4.2) 'Boost' button thrust": 10000.0, "(4.3) 'Boost' duration (seconds)": 5.0, "(4.4) 'Boost' cooldown (seconds)": 30.0, "(5.1) Engine thrust": 5000, "(5.2) Engine thrust on land": 49, "(5.3) Move slowly on grass or roads": true, "(5.4) Steering scale": 0.05, "(5.5) Automatically flip jet skis": false, "(5.6) Off axis drag": 0.35, "(5.7) Buoyancy force": 730.0, "(6.1) Jet ski prefab": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "(6.2) Thrust point position": { "x": -0.001150894, "y": 0.055, "z": -1.125 }, "(6.3) Buoyancy points": [ { "Position": { "x": -0.62, "y": 0.09, "z": -1.284 }, "Size": 1.3 }, ... } ] } API BaseEntity SpawnJetski(Vector3 position, Quaternion rotation) Item CreateJetskiItem()
    $16.99
  21. Version 1.0.10

    85 downloads

    Сreates a feudal system. Now on your server players can take one of 5 roles: Roles of Lords: There are 4 lords in total, each of which has its own territory (one of the parts of the world). If you farm resources in a given territory, then you will pay the tax set by the lord of this territory to his treasury. The role of the king: The king does not have his own territory from which he will receive taxes, however, every time the lord takes tax from his treasury, he also gives a part in the form of tax to the king (the king sets his own tax).The role can be taken through the interface (if it is not already taken).Also, if a regular player kills the ruler, then he will take his place If the ruler has not logged into the server for more than the time specified in the config, his role will be released Config: { "Forbid taking the role of the ruler if the player's ally is already in one of the roles": true, "SteamID for icon in chat messages": 0, "How long will it take for a player to be removed from office during a long offline period?(hours) (Checked when the server starts)": 36, "Command for open menu": "feodal", "Min tax": 15, "Max tax": 50 } Lang: { "CM_RULERKILLRULER": "Player <color=yellow>{0}</color> killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now the player <color=yellow>{0}</color> has become the new ruler(<color=#0078F0>{2}</color>), we congratulate him!", "CM_PLAYERKILLRULLER": "Ruler <color=yellow>{0}</color>(<color=#0078F0>{3}</color>) killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{3}</color>)", "CM_BECOMERULER": "Player <color=yellow>{0}</color> has become a ruler(<color=#0078F0>{1}</color>)", "CM_CANTBERULER": "You are already a ruler", "CM_LEAVEROLE": "Successfully left your role as ruler", "CM_LEAVEFROMROLE": "The player <color=yellow>{0}</color> left the role of the Ruler(<color=#0078F0>{1}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{1}</color>)", "CM_TAXCANBE": "The tax can be from {0}% to {1}%", "CM_NEWTAX": "The ruler <color=yellow>{0}</color>(<color=#0078F0>{1}</color>) has established a new tax in the range of <color=#FF8B53>{2}%</color>.", "UI_RULERS": "RULERS", "UI_KING": "KING", "UI_BECOMEAKING": "CLICK TO\nBECOME A KING", "UI_TAX": "TAX", "UI_LORD": "LORD", "UI_TOBECOMEALORD": "CLICK TO\nBECOME A LORD", "UI_INVENTORY": "INVENTORY", "UI_APPLY": "APPLY", "UI_LEAVE": "<size=15>STOP BEING A RULER</size>" }
    $39.99
  22. Version 0.1.1

    7 downloads

    Energize Interactions in Rust with Custom Messages! Unlock the potential of Rust's in-game chat with PlayerEventChatMessages-a plugin that elevates player interaction to an art form. Craft a vibrant community by enabling players to express themselves uniquely following in-game events, and in doing so, discreetly open up a new channel for economic opportunity on your server Key Features: Message Customization: Give your players the ability to purchase and select their chat messages to celebrate or announce specific actions. Flexible Monetization: Use the currency of your choice (Economics, Server Rewards, or your own plugin.) to enable players to acquire these distinctive messages. VIP Exclusivity: Control the ability to make certain messages exclusive to your VIP players, increasing the appeal for premium status. Configurable User Interface: A fully adaptable window, allowing you to change colors, size, and more, for a unique and personalized display. Integrated Localization: Tailor messages to the players' language, with a default configuration including forty messages already translated into English and French. Events Handled: Player Death Player Kill Player Connect Player Disconnect Dedicated Support: Rapid Assistance: Your seamless gaming experience is my priority. I'm readily available for support inquiries. Feel free to contact me on Codefling or join my Discord for swift and personalized assistance: https://discord.gg/CqNA32bzd3 Easy Configuration: Configuration File: 'Config/PlayerEventChatMessages.json' - Modify or add fields as needed. Message Management: The key defines the unique identifier of your message for translations. Accessibility: Enable or disable specific messages, making some inaccessible without completely deleting them. Triggering: Configure the sending time of messages according to the related event: "PlayerDead, PlayerKill, PlayerConnect, PlayerDisconnect". Message Customization: Language File: Lang/<language>/PlayerEventChatMessages.json - Associate the configuration ID with the desired message value. Dynamic Insertion: Use keywords such as `<owner_name>` and `<victim_name>` to integrate the players names into the messages. Adding Color: Beautify your messages with color tags for added visibility. Intuitive User Interface: With a multitude of customization options, create a user interface that perfectly matches the aesthetic of your server. Easy to configure and manage, our interface ensures a seamless integration with the game. Command & Control: - Commands: Set the stage for interaction with a customizable command for opening the chat window, defaulting to '/pevent'. - Permissions: Manage how players interact with the economy and the plugin with granular permissions: PlayerEventChatMessages.VIP for VIP content PlayerEventChatMessages.Default for standard plugin access PlayerEventChatMessages.UnlimitedCooldown for cooldown-free message usage Json Example : { "(By player) Message Cooldown for any types (seconds)": 1800.0, "(By player) Message Cooldown for each types (seconds)": 5.0, "Commands for show UI": [ "pevent_show", "pevent" ], "Money": { "Money Plugin Type ('Economics' | 'ServerRewards' | 'Custom')": "Economics", "(Custom) Plugin Name": "", "(Custom) Plugin Hook => int/double/float Hook(string id)": "", "(Custom) Plugin Hook => bool Hook(string id, int val)": "" }, "UI": { "Rects": { "Window Rect": { "X Size Min": -250.0, "Y Size Min": -210.0, "X Size Max": 250.0, "Y Size Max": 210.0, "Position X": 0.5, "Position Y": 0.5, "Width": 500.0, "Height": 420.0 }, "Top Rect": { "X Size Min": 0.0, "Y Size Min": -25.0, "X Size Max": 500.0, "Y Size Max": 0.0, "Position X": 0.0, "Position Y": 1.0, "Width": 500.0, "Height": 25.0 }, "Close Rect": { "X Size Min": -25.0, "Y Size Min": -25.0, "X Size Max": 0.0, "Y Size Max": 0.0, "Position X": 1.0, "Position Y": 1.0, "Width": 25.0, "Height": 25.0 }, "Categories Rect": { "X Size Min": 0.0, "Y Size Min": 0.0, "X Size Max": 75.0, "Y Size Max": 395.0, "Position X": 0.0, "Position Y": 0.0, "Width": 75.0, "Height": 395.0 }, "Content Rect": { "X Size Min": 80.0, "Y Size Min": 0.0, "X Size Max": 485.0, "Y Size Max": 385.0, "Position X": 0.0, "Position Y": 0.0, "Width": 405.0, "Height": 385.0 } }, "Title": { "Title Font Size": 12, "Title Font Color": "1 1 1 1", "Title Font": "robotocondensed-bold.ttf" }, "Money Top": { "Money Icon Ratio": 0.8, "Money Text Size": 10 }, "Categories": { "Category Height": 25.0, "Category Width": 75.0, "Category Font Size": 12, "Is Vertical": true }, "Icons": { "Money Icon Url": "https://i.postimg.cc/wy9FkWx3/icons8-cher-2-48.png", "New Icon Url": "https://i.postimg.cc/Yqgy13FV/icons8-nouveau-48.png", "Vip Icon Url": "https://i.postimg.cc/ft5CqxkC/icons8-vip-48.png" }, "Messages": { "Message Item Height": 30.0, "Max Message Per Line": 5.0, "Message Margin Height": 5.0, "Message Margin Width": 5.0, "Message Font Size": 12, "Icon Ratio (VIP, New, Money)": 0.8 }, "Theme": { "Colors": { "Surface": "0.133 0.133 0.133 1", "Background": "0.094 0.094 0.094 1", "TextPrimary": "1 1 1 1", "TextOnSelected": "1 1 1 1", "Primary": "1 1 1 1", "Selected": "0.77 0.26 0.171 1", "CloseButton": "0.8 0 0 1" } } }, "Messages (go to lang directory for values)": { "1": { "Enabled": true, "Trigger Type ('PlayerDead' | 'PlayerKill' | 'PlayerConnect' | 'PlayerDisconnect')":"PlayerDead", "Obtention": { "Price (0 => free)":150 } }, "2": { "Enabled": true, "Trigger Type ('PlayerDead' | 'PlayerKill' | 'PlayerConnect' | 'PlayerDisconnect')":"PlayerConnect", "Obtention": { "Price (0 => free)":150 } }, "3": { "Enabled": true, "Trigger Type ('PlayerDead' | 'PlayerKill' | 'PlayerConnect' | 'PlayerDisconnect')":"PlayerKill", "Obtention": { "Price (0 => free)":150 } } } }
    $8.99
  23. _senyaa

    Liquid Fuel

    Version 1.0.5

    41 downloads

    In short, this plugin turns low grade, crude oil and diesel into a liquid, which forces players to use jugs, bota bags and bottles to interact with fuel. Based on this, we can introduce new features such as fuel splashing, refining crude oil in regular purifiers or building autonomous refining factories using powered water purifiers and pumps! Also players can get their fuel from Oxum's Gas Station. oh, and cool flamethrower 1. Introducing Liquid Fuel This plugin introduces 3 new liquids: Low Grade, Crude Oil and Diesel. 1 ml of the liquid represents 1 respecting "vanilla" item. Vanilla fuel is completely replaced by its liquid form. All items, vehicles, weapons and deployables now use liquid fuel. Players need to use liquid containers in order to get and store fuel. 2. Getting fuel There are several ways players can get fuel From Oxum's Gas Station Gas pumps now contain a bit of low grade inside them. Players can come to gas station and loot them. You can modify behaviour of this in the configuration file. From Red Oil Barrels Just like the regular old red barrels, players can get fuel from them, but they need to have free liquid containers inside their inventory. But players should be careful, because this plugin introduces gas explosions. From Pump Jacks. Since pump jacks now only farm crude oil, this plugin adds an option to increase crude oil production rates, see [3. Looting] Aditional Crude Oil in pumpjack configuration option. All drop rates are configurable. 2.1 Commands There are several chat and console commands so players, admins and other plugins could give liquid fuel. Chat commands: /buyxm42 - gives players XM42 and subtracts configured price. requires liquidfuel.buyxm42 permission liquidfuel.freexm42 permission gives it for free /buylowgrade /buycrudeoil /buydiesel these chat commands require liquidfuel.buyfuel permission liquidfuel.freefuel permission gives fuel for free Admin console commands: givefuel <1 - LGF , 2 - Crude Oil l, 3 - Diesel > <amount> <player name> givexm42 <player name> 3. Refining Crude Oil This plugin completely rethinks the way players refine their crude oil. Old oil refineries become non-existent the second you load the plugin, which makes players use purifiers. Players are able to refine the fuel at their base almost immediately after starting out. They use regular water purifiers, that run on campfires, these purifier are slower and refine at a slower pace. Mid-game way to get fuel is to place a powered water purifier. By default, it refines faster and more efficiently, producing more low grade. Also, all purifiers have a input/output slots for connecting them to barrels or other purifiers. This allows players to build complicated autonomous fuel refining factories, which I find very interesting. Remember, speed and refining rates are configurable, so you can balance it the way you see it! 4. Fuel Splashing Now players can splash and then ignite fuel anywhere and in any pattern they wish. This allows players to raid bases, use it in PvP, create interesting trap contraptions and much more! 5. XM42 Flamethrower There is an unused model of the military flamethrower in the Rust files for quite awhile. This plugin makes use of it and now it can be used in-game. This flamethrower has a larger fuel capacity and also deals more damage. And, of course, everything about this flamethrower is configurable. 6. Explosions Red fuel barrels now explode when they are ignited or shot. Players should carefully farm oil barrels using tools, because one shot can initiate a chain reaction of explosions of other neighbouring oil barrels and can easily kill them. Also, fuel wagons now have a chance of exploding when hit with something flammable. You can change the projectiles and the explosion chance in the configuration file. 7. Crafting Crafting with liquid fuel is quite easy - to craft low grade you just need to have a liquid container in your inventory to store the crafted fuel inside, to craft something with low grade, you need to have a liquid container with enough fuel inside it. 7.2 Crafting with mixing table mixing low grade is done as before, by placing cloth and fat, players can get fuel, it's just in liquid form mixing recipes that require low grade are done by placing a liquid container in place of low grade. 8. Localization Built-in localization: English Russian But you can always add your own or change existing ones by modifying files in /oxide/lang/{your_language}/LiquidFuel.json 9. Configuration LiquidFuel's configuration is quite easy to understand and work with. Here is the example of the configuration file. It is located in /oxide/config/LiquidFuel.json { "[1. Prices] Low Grade Fuel Amount": 300, "[1. Prices] Low Grade Fuel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 50, "SkinID": 0 }, "[1. Prices] Crude Oil Amount": 150, "[1. Prices] Crude Oil Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 75, "SkinID": 0 }, "[1. Prices] Diesel Amount": 10, "[1. Prices] Diesel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 100, "SkinID": 0 }, "[2. Entity Fuel Tanks] Max interaction distance (m)": 4.0, "[2. Entity Fuel Tanks] Fuel tank stack limits": { "fuel_storage_scrapheli": 1000, "fuel_storage_attackheli": 1000, "fuel_storage": 500, "fuelstorage": 20, "engine": 20, "crudeoutput": 5000, "crate_fuel": 100, "modular_car_fuel_storage": 250, "snowmobilefuelstorage": 250, "submarinefuelstorage": 250, "tugboat fuel_storage": 250, "workcart_fuel_storage": 250, "locomotive_fuel_storage": 250, "wagon_storage_fuel": 2500, "coaling_tower_fuel_storage.entity": 5000, "flameturret.deployed": 250, "tunalight.deployed": 250, "lantern.deployed": 250, "carvable.pumpkin": 100, "jackolantern.happy": 100, "jackolantern.angry": 100, "chineselantern.deployed": 250, "skylantern.deployed": 250, "skylantern.skylantern.red": 250, "skylantern.skylantern.green": 250, "skylantern.skylantern.orange": 250, "skylantern.skylantern.purple": 250, "fogmachine": 500, "snowmachine": 500 }, "[3. Looting] Minumum of Low Grade Fuel in red barrel": 5, "[3. Looting] Maximum of Low Grade Fuel in red barrel": 9, "[3. Looting] Minumum of Crude Oil in red barrel": 15, "[3. Looting] Maximum of Crude Oil in red barrel": 19, "[3. Looting] Minumum of Diesel per diesel barrel": 1, "[3. Looting] Maximum of Diesel per diesel barrel": 1, "[3. Looting] Aditional Crude Oil in pumpjack": 3, "[3.1. Looting Oxum's Gas Station] Enable gas pumps in Oxum's Gas Station (true/false)": true, "[3.1. Looting Oxum's Gas Station] Max interaction distance": 2.0, "[3.1. Looting Oxum's Gas Station] Raycasting interval (higher number results in better performance, but slower UI)": 0.2, "[3.1. Looting Oxum's Gas Station] Minimum gas refill time (minutes)": 2.0, "[3.1. Looting Oxum's Gas Station] Maximum gas refill time (minutes)": 5.0, "[3.1. Looting Oxum's Gas Station] Minimum Low Grade Fuel": 15, "[3.1. Looting Oxum's Gas Station] Maximum Low Grade Fuel": 40, "[4. Refineries] Regular purifier purification ratio (per 1 crude oil)": 1, "[4. Refineries] Powered purifier purification ratio (per 1 crude oil)": 3, "[4. Refineries] Regular purifier purification speed (per minute)": 24, "[4. Refineries] Powered purifier purification speed (per minute)": 60, "[5. Fuel splashing] Enable fuel splashing (true/false)": true, "[5. Fuel splashing] Minimum burn time (seconds)": 20.0, "[5. Fuel splashing] Maximum burn time (seconds)": 25.0, "[5. Fuel splashing] Fire damage radius (m)": 0.2, "[5. Fuel splashing] Fire damage (per second)": 5.0, "[5. Fuel splashing] Delay between igniting next fuel path node (seconds)": 0.1, "[5. Fuel splashing] Fuel spent per second of splashing": 15, "[5. Fuel splashing] Fuel path decay time (seconds)": 180.0, "[6. XM42 Flamethrower] Price": { "ShortName": "scrap", "Amount": 500, "SkinID": 0 }, "[6. XM42 Flamethrower] Item Name": "XM42 Flamethrower", "[6. XM42 Flamethrower] Fuel capacity": 150, "[6. XM42 Flamethrower] Damage per second": 90, "[7. Explosions] Fuel wagon explosion chance": 0.2, "[7. Explosions] Projectiles that initiate fuel wagon explosion": [ "riflebullet_fire", "pistolbullet_fire", "riflebullet_explosive" ], "[7. Explosions] Red barrel explosion damage": 60, "[8. Misc] Fuel poisoning amount": 15.0 } 10. API This plugin exposes the following API methods: // Type: 1 - LGF; 2 - Crude Oil; 3 - Diesel Item CreateFuel(int type, int amount) -> Returns the stack of the requested fuel Item CreateXM42() -> Returns XM42 Item 11. Notes Because this plugin quite drastically changes Rust world and items, it is not recommended to install/uninstall this plugin mid-wipe. Even though it preserves its state after reloads, it's not recommended to unload the plugin for long periods of time. 12. Credits Thanks to @Nikita and @kyrich for helping me with testing and video production.
    $18.99
  24. Version 1.1.1

    101 downloads

    Put in sale properties (house, building, etc) so that players can buy them, rented. Work with all doors that can include a lock code, Works with Economics Permissions propertybuying.manager.use - Gives access to the (creates, suprimed ) properties propertybuying.manager.admin - See all properties created and (creates , suprimed ) properties Commands /property - Accesses the property management ( added, removed ) How to add a property ? CopyPaste Decay Config Payment Time Model Lang
    $19.99
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