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Found 8 results

  1. Version 1.0.22

    1,299 downloads

    Adds 53 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms Example config https://pastebin.com/E5duDqtf API public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.
    $15.00
  2. Wrecks

    Bounty Hunter

    Version 1.1.8

    58 downloads

    Purchase a License, Hunt Bounties, Cashout Rewards & Profit. ***The Bounties are not Players, They are Scientists That you set up in config & Spawn in Randomly At FP Monuments.*** Works with Kits. Requires Economics or Server Rewards to handle cashout. With “Bounty Hunter” you open a new lane of Economic gameplay for your server. Set a License fee in order to be able to "Legally" Cashout Bounty Tokens (License is optional) to sell for monetary gain. Outfit your Bounties, You are able to set whatever outfit or clothing you like, as well as skin, weapon and skin id for that Bounty Tier. Once the bounty is taken down players can cashout tokens with Economics or Server Rewards. Spawn in the Bounty Hunter NPC, With Marker Manager Enabled, the cashout location will be displayed on the map. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Bounty Hunter NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Commands *OPTIONS HAVE BEEN ADDED TO SPAWN THE NPC DYNAMICALLY ACROSS MAPS AT BANDIT CAMP, THIS WILL OVVERIDE THE COMMAND SPAWNED NPC /spawnbountyhunter – Requires Admin Permission – Will spawn a Bounty Hunter NPC in your Position. /removebountyhunter – Requires Admin Permission – Will remove the Bounty Hunter NPC you are looking at. /BuyBL – With Sufficient funds, the player can purchase a Bounty Hunter License (Configurable to be disabled and bypassed) /ab - Will Setup a custom spawn point in data for bounties to spawn at BuyBL is configurable, target your players id and sell them the license via shop. Usage "BuyBL playerid Quick Demo Config { "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": false, "Require License for Xp Gain?": true, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Bounties": 3, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": true, "Price to Purchase a Bounty License?": 10000, "Lose Bounty License on Death?": true, "Clear Licenses on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Tokens Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 600, "Amount of Time In Seconds for a Bounty to Despawn": 1200, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Bounty is Active?": true, "Announce to Chat When Bounty is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Bounties?": true, "Bounty Tiers": [ { "Tier Name": "Tier 1 Bounty Target", "Skill Tree Xp Value": 100, "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 150, "Bounty Damage Scaling": 1, "Aim Cone Scale": 2, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 1000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Bounty Optional Drops": [ { "Shortname": "stones", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 1, "Amount Max": 3, "Chance to Drop": 40 } ] }, { "Tier Name": "Tier 2 Bounty Target", "Skill Tree Xp Value": 200, "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 225, "Bounty Damage Scaling": 1.5, "Aim Cone Scale": 2.5, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 2000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15, "Bounty Optional Drops": [ { "Shortname": "metal.fragments", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 240, "Amount Max": 300, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40 } ] }, { "Tier Name": "Tier 3 Bounty Target", "Skill Tree Xp Value": 300, "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 325, "Bounty Damage Scaling": 2, "Aim Cone Scale": 3, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 3200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20, "Bounty Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] } LANG { "NoPerms": "[<color=#b5a642>Bounty Hunter</color>] You do not have permission to run this <color=#b54251>Command</color>!", "NoTokens": "[<color=#b5a642>Bounty Hunter</color>] :coffeecan: You have no <color=#b5a642>Bounty Tokens</color> on you that I can cash out. \nBe on the look out, see you soon!\n\n:exclamation:", "BountyHunterCooldownMessage": "[<color=#b5a642>Bounty Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I spotted a [<color=#b5a642>Bounty</color>...", "EconomicsMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#85bb65>$</color><color=#42b5a6>{0}</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#42b5a6>{0}</color> <color=#cd5c5c>RP</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#b5a642>Bounty Hunter</color>] <color=#42b5a6>Sales</color> are Disabled in the Config, Enable and Try again.", "NoBountyHunterLicense": "[<color=#b5a642>Bounty Hunter</color>] :eyebrow: Are you out there targeting Bounties without a <color=#42b5a6>License</color>? \nUse <color=#42b5a6>/BuyBL</color> to purchase one.", "AlreadyHasLicense": "[<color=#b5a642>Bounty Hunter</color>] You already have a <color=#b54251>Bounty Hunter License</color>.", "BuyBountyHunterLicenseSuccess": "[<color=#b5a642>Bounty Hunter</color>] <color=#b54251>Bounty Hunter License</color> Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Stay Vigilant, <color=#8bb542>{2}</color>!", "InsufficientFunds": "[<color=#b5a642>Bounty Hunter</color>] You don't have enough funds to purchase a <color=#b5a642>Bounty Hunter License</color>. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "Despawn": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> has <color=#b54251>Fled</color> the Island.", "BountySpotted": "[<color=#b5a642>Bounty Hunter</color>] A <color=#42b5a6>{0}</color> has been spotted.", "BountyEliminated": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> was <color=#b5a642>Eliminated</color> by <color=#8bb542>{1}</color>!", "BountyDrop": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>Bounty</color> dropped a pouch! Open it and deliver the <color=#42b5a6>Bounty Token</color> to the Bounty Hunter for your Reward!" }
    $16.00
  3. Version 1.0.1

    10 downloads

    Meet the Monster Tower, the result of watching the film The Lord of the Rings - The Two Towers, while I was drinking a can of Monster Energy. This monument has several options to use: • You can use this tower for the Chopper Survival plugin (Event Manager). • You can use it like a monument, it contains both NPC respawn and Loot. • You can also use it like a Public Tower so players can defend themselves against the Attack Helicopter. - The Monster Tower consists of five floors with a lift, plus two hidden floors with an extra difficulty (NPC). - You can access these hidden floors via an invisible staircase containing green rings.
    $5.99
  4. Wrecks

    The Florist

    Version 0.0.9

    40 downloads

    Purchase a Guide, Forage, Sell, Profit. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. With “The Florist” you open yet another lane of Economic gameplay for your server. Set a Guide fee in order to be able to handle and identify flora that are bonus customizable items, for players to sell for monetary gain. Set drop rates on all of your Custom Florist Items, Sell to the Florist with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Florist NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Dispensers of Florist Items Auto Spawned Dispensers berry-black berry-blue berry-green berry-red berry-white berry-yellow hemp mushroom-cluster-5 mushroom-cluster-6 corn potato pumpkin Video Demo Commands /gf – Requires Admin Permission – Will spawn your custom Florist items into your inventory, Good for testing sale rates. /spawnflorist – Requires Admin Permission – Will spawn a Florist NPC in your Position. /removeflorist– Requires Admin Permission – Will remove the Florist NPC you are looking at. /BuyFG – With Sufficient funds, the player can purchase a Florist Guide Config { "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Florist license Fee?": 10000, "Remove license on Death?": true, "Sales to NPC Enabled?": true, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Amount of each Item to spawn via Command?": 5, "Custom Wares": [ { "Item Name": "Wild BlueBonnet", "Skin ID": 3152163439, "Is Marketable?": true, "Sale Price?": 15, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 9 }, { "Item Name": "Orchid", "Skin ID": 3152186892, "Is Marketable?": true, "Sale Price?": 29, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 12 }, { "Item Name": "Creeping Thyme", "Skin ID": 3152188419, "Is Marketable?": true, "Sale Price?": 79, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 4 }, { "Item Name": "Tobacco", "Skin ID": 3152190238, "Is Marketable?": true, "Sale Price?": 39, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 6 }, { "Item Name": "Chrysanthemum", "Skin ID": 3152191313, "Is Marketable?": true, "Sale Price?": 48, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 8 } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 922959091 }, { "Shortname": "shirt.tanktop", "Skin": 922934835 }, { "Shortname": "burlap.shoes", "Skin": 922966471 }, { "Shortname": "hat.beenie", "Skin": 922870775 }, { "Shortname": "burlap.gloves", "Skin": 922904866 }, { "Shortname": "jacket", "Skin": 922872799 } ] } Lang { "NoPerms": "[<color=#12ffb8>The Florist</color>] You do not have permission to run this <color=red>Command</color>!", "NoWares": "[<color=#12ffb8>The Florist</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:", "WaresSpawned": "[<color=#12ffb8>The Florist</color>] :wave: <color=green>All</color> <color=#12ffb8>Florist Items</color> have been deposited to your Inventory.", "FloristCooldownMessage": "[<color=#12ffb8>The Florist</color>] :wave: If you dont mind, give me <color=green>{0}</color> second(s), I'm pressing this specimen...", "EconomicsMessage": "[<color=#12ffb8>The Florist</color>] :eyes: \n\n Best I can value this at is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#12ffb8>The Florist</color>] :eyes: \n\n Best I can value this at is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "SaleDisabled": "[<color=#12ffb8>The Florist</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.", "NoFloristLicense": "[<color=#12ffb8>The Florist</color>] You don't remember how to forage delicate <color=orange>Floral Items</color>. \nUse <color=orange>/BuyFG</color> to purchase the Guide from <color=#12ffb8>The Florist</color>.", "AlreadyHasLicense": "[<color=#12ffb8>The Florist</color>] You already have the <color=orange>Florist Guide</color>.", "BuyFloristLicenseSuccess": "[<color=#12ffb8>The Florist</color>] Florist Guide Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color> Happy foraging <color=#12ffb8>{2}</color>!", "InsufficientFunds": "[<color=#12ffb8>The Florist</color>] You don't have enough funds to purchase <color=#12ffb8>The Florist</color> Guide. \nIt costs <color=orange>{0}</color><color=green>{1}</color>.", "ItemObtained": "[<color=#12ffb8>The Florist</color>] You found a <color=green>{0}</color> swaying in the breeze." }
    $12.00
  5. Wrecks

    The Woodsman

    Version 1.0.0

    7 downloads

    Grab an Axe or Chainsaw, Collect Custom Items, Profit & Survive. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. Players Require the Use Permission to obtain these items, and trade with The Woodsman. With “The Woodsman” you open yet another lane of Economic gameplay for your server. Setup a custom Loot table for players to either, “Crack Open”, “Consume”, or even make them sellable, You can also make regular items that are neither consumable and crackable. For example HQ Wood. With items that are crackable, you can create any type of items you like, Say you want players to find a Birds nest or Amber, and pull another loot table of items from that item on crack, with a chance of failure as well. Set drop rates on all of your Custom Woodsman Items, Sell to the Woodsman with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Woodsman NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Trades Can be logged to Discord. Woodsman can be Dynamically Spawned at Bandit. Commands /spawnwoodsman– Requires Admin Permission – Will spawn a Woodsman NPC in your Position. /removewoodsman– Requires Admin Permission – Will remove the Woodsman NPC you are looking at. /gwood – Requires Admin Permission – Spawns all Custom Woodsman Items into your inventory – Good for testing item trade values. Video Demo { “Chat Icon”: 0, “NPC Positioning If using Bandit Spawn”: { “x”: 9.82, “y”: 1.75, “z”: -13.26 }, “Rotation Correction of The NPC”: 90, “Dynamic (Bandit) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)”: false, “Discord Webhook URL”: “INSERT_WEBHOOK_URL”, “Enable Harvest Message?”: true, “Tool Blacklist”: [ “axe.salvaged” ], “Ability To Harvest With Chainsaw?”: true, “Maximum Amount of Like Wood Items Traded at a Time”: 3, “NPC Interaction Cooldown (seconds)”: 3, “Economy Plugin – 1 Economics – 2 Server Rewards”: 1, “Enable Marker Manager from UMOD, To Mark Woodsman Location?”: true, “Enable NPC Kit”: false, “NPC Kit Name”: “”, “Sales to NPC Enabled?”: true, “Wood Item Types”: [ { “Wood Item Name”: “Fossilized Amber”, “Wood Item SkinID”: 3166341059, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: false, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 0, “Caloric Value (Negative Values Reduce)”: 0, “Healing Value (Negative Values Reduce)”: 0, “Is this item Crackable?”: true, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “sticks”, “Skin”: 3166344232, “Custom Name”: “T1 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.7 }, { “Shortname”: “sticks”, “Skin”: 3166344849, “Custom Name”: “T2 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.3 }, { “Shortname”: “sticks”, “Skin”: 3166345016, “Custom Name”: “T3 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.1 } ] }, { “Wood Item Name”: “Sap”, “Wood Item SkinID”: 3166340255, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: false, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 0, “Caloric Value (Negative Values Reduce)”: 0, “Healing Value (Negative Values Reduce)”: 0, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “scrap”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “metal.fragments”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 6, “Amount Max”: 15, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] }, { “Wood Item Name”: “Morel”, “Wood Item SkinID”: 3166390029, “Wood Item Harvest Probability – 100 = 100%”: 3, “Consumable?”: true, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 25, “Caloric Value (Negative Values Reduce)”: 50, “Healing Value (Negative Values Reduce)”: 20, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “lowgradefuel”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “hq.metal.ore”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 4, “Amount Max”: 12, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] }, { “Wood Item Name”: “Chanterelle”, “Wood Item SkinID”: 3166395636, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: true, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 40, “Caloric Value (Negative Values Reduce)”: 30, “Healing Value (Negative Values Reduce)”: 35, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “lowgradefuel”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “hq.metal.ore”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 4, “Amount Max”: 12, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] } ], “NPC Clothing Options”: [ { “Shortname”: “pants”, “Skin”: 969289969 }, { “Shortname”: “hoodie”, “Skin”: 959900137 }, { “Shortname”: “shoes.boots”, “Skin”: 2090776132 }, { “Shortname”: “gloweyes”, “Skin”: 0 }, { “Shortname”: “metal.facemask”, “Skin”: 3166404810 }, { “Shortname”: “tactical.gloves”, “Skin”: 0 }, { “Shortname”: “metal.plate.torso”, “Skin”: 3166394735 } ] } { “WoodsmanCooldownMessage”: “[<color=#25591f>The Woodsman</color>] Give me <color=#818c3c>{0}</color> seconds, Let me put this Chainsaw down…”, “EmptyAmberMessage”: “[<color=#25591f>The Woodsman</color>] Your <color=#818c3c>{0}</color> was empty!”, “NoPerms”: “[<color=#25591f>The Woodsman</color>] You don’t have permission to run this command!”, “NoGoods”: “[<color=#25591f>The Woodsman</color>] :nervous: nnYou have no <color=#818c3c>Items</color> Im looking for.nn Come back soon! nn:happy:”, “EconomicsMessage”: “[<color=#25591f>The Woodsman</color>] :eyes: nn Best I can do is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).”, “SrMessage”: “[<color=#25591f>The Woodsman</color>] :eyes: nn Best I can do is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).”, “WoodItemHarvestMessage”: “[<color=#25591f>The Woodsman</color>] <color=#818c3c>{0}</color> Harvested!”, “SaleDisabled”: “[<color=#25591f>The Woodsman</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.” }
    $13.00
  6. Version 1.4.9

    616 downloads

    This plugin is basically custom made mixing table which works pretty much same as "vanilla" Mixing Table. Worth mentioning detail, vanilla mixing table interface is no longer accessible while using this plugin although you can still list "teas" in DrugMixing and make them craft-able this way. By using one of my other plugins called Consumable Effects you can add special buffs to consumable items. These buffs are activated upon consuming the item with custom item name listed in data file. Buffs can modify metabolism values like health, bleeding, hunger, comfort etc. or apply Tea Boost with customized values (time, value, type). FAQ Default configuration. Default config files are included with plugin, you will find there 7 recipes which supports ConsumableEffects plugin. Alternatively you can look into configuration made by my customers here -> Default Tea Recipes / Complete Drug Config for RP servers Changing and uploading custom item icons. You can upload any icon on steam workshop with uploader tool, it is simple as just clicking one button. I can provide you with free one on my discord. Where can players find custom ingredients for mixing table. There is few different ways how to do it. Best way is to use any plugin which modifies loot tables and add your special items in there. Getting custom item when picking up plants. This is done by using free plugin ExtraGatherBonuses (link here). With this plugin you can set up any gather chance for custom items. Special effects/buffs when consuming custom items. To set up any buffs, please check out optional dependency Consumable Effects If you have any questions prior to purchasing, feel free to message me here, for faster response reach out on my discord.gg/rustplugins/ For more detailed documentation visit this link. Create Recipe Additional Options
    $10.99
  7. Version 1.0.1

    27 downloads

    Refurbished gas station (Two versions included!) As a Custom Monument • 4x JUNK PILES • 1x BASIC GREEN PUZZLE • 2x SCIENTIST SPAWNS • 2x PRIMITIVE CRATE • 1x BASIC CRATE • 1x MILITARY CRATE As a "City" Prefab • Functional Car Lift • Vending locations for car parts • Vending locations for fuel How to edit Invisible Vending Machines (add Craft Car Chassis to craft cars at lift) Prefabs as they come without decorative backgrounds
    $5.90
  8. Version 2.0.0

    19 downloads

    Creeping Mansion Variations|Drag n' drop! Make your own monument or concept out of the shell of this building! Features: Simple, Detailed, 1932 (Variant A)~ 2022 (Variant B)~ prefabs in total! Can easily be inserted into a map allowing for a more diverse role play experience, by customizing and adding in your own details! Does not include a "Monument Marker" keep this in mind when placing the building. Does not include a "Prevent Building Sphere", keep this in mind when allowing players to build in or around the building. Variant A: Does not include "clutter" or any unnecessary garbage or plants. Perfect for those who want to decorate the mansion themselves! Variant B: Includes clutter such as trash laying around, trees growing inside and around the mansion, corn spawns outside out the house. NOTE: It is suggested to place this prefab on the axis it’s on once spawned in since Rust’s terrain ‘pixelation’ limits terrain slopes when pasting in prefabs. So when dropping this prefab within your map you may have to grab the entire prefab and slightly move it to align with the terrain due to this handicap (not the prefab’s fault, just how Rust’s works).
    $5.99
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