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Showing results for tags 'vehicles'.
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Version 0.5.1
4,932 downloads
A simple plugin to spawn a mini copter for yourself. Limits to one mini copter per player with optional cooldown (using permission). Uses: NoEscape, Friends, Clans (optional) Permissions myminicopter.spawn -- Allows player to spawn a mini copter (/mymini) myminicopter.fetch -- Allows player to use /gmini retrieve their mini copter myminicopter.where -- Allows player to use /wmini to locate their mini copter (NEW!) myminicopter.admin -- Allows an admin to run console commands (may change) myminicopter.cooldown -- Adds a cooldown to player myminicopter.unlimited -- Player can fly without fuel usage (will need to add at least 1 LGF unless "Allow unlimited to use fuel tank" is set to false) myminicopter.canhover - Player can toggle hovering on or off using /hmini or keystrokes Chat Commands /mymini -- Spawn a mini copter /nomini -- Despawn mini copter /wmini -- Find mini copter /gmini -- Get/fetch mini copter /hmini -- Toggle hovering Console Commands spawnminicopter <player ID> killminicopter <player ID> For Developers (void) SpawnMyMinicopter (BasePlayer player) (void) KillMyMinicopterPlease (BasePlayer player) no return value; Configuration { "Global": { "allowWhenBlocked": false, "useCooldown": true, "useNoEscape": false, "useFriends": false, "useClans": false, "useTeams": false, "copterDecay": false, "allowDamage": true, "killOnSleep": false, "allowFuelIfUnlimited": false, "allowDriverDismountWhileFlying": true, "allowPassengerDismountWhileFlying": true, "stdFuelConsumption": 0.25, "cooldownmin": 60.0, "mindistance": 0.0, "gminidistance": 0.0, "minDismountHeight": 7.0, "startingFuel": 0.0, "allowRespawnWhenActive": false, "debug": false, "Prefix": "[My MiniCopter] :", "TimedHover": false, "DisableHoverOnDismount": true, "EnableRotationOnHover": true, "PassengerCanToggleHover": false, "HoverWithoutEngine": false, "UseFuelOnHover": true, "HoverDuration": 60.0, "UseKeystrokeForHover": false, "HoverKey": 134217728, "StopEngineOnGMini": false }, "VIPSettings": { "myminicopter.viplevel1": { "unlimited": false, "canloot": true, "stdFuelConsumption": 0.15, "startingFuel": 20.0, "cooldownmin": 120.0, "mindistance": 0.0, "gminidistance": 0.0 } }, "Version": { "Major": 0, "Minor": 4, "Patch": 7 } } Global: `allowWhenBlocked` -- Set to true to allow player to use /mymini while building blocked `useCooldown` -- Enforce a cooldown for minutes between use of /mymini. `useNoEscape` -- Use the NoEscape plugin to check and prevent command use while "raid blocked" per that plugin `useFriends` -- Use Friends plugin to control mount access `useClans` -- Use Clans plugin to control mount access `useTeams` -- Use Rust teams to control mount access `copterDecay` -- Enable decay `allowDamage` -- Enable/allow damage (pre-0.4.0 standard and current default) `killOnSleep` -- Kill the copter when the user leaves the server `allowFuelIfUnlimited` -- Allow unlimited permission users to add fuel anyway. NOTE: They will not be given fuel to start the copter in this case. Otherwise, it could be abused to create fuel by repeatedly running /mymini and /nomini. Minor, but still a thing. `allowDriverDismountWhileFlying` -- Allow the driver to dismount while flying above minDismountHeight. `allowPassengerDismountWhileFlying` -- Allow passenger to dismount while flying above minDismountHeight. `allowRespawnWhenActive` -- If true, /mymini will destroy and rebuild the player's mini. If false, the player should get a warning that they already have a mini. `stdFuelConsumption` -- Adjust fuel consumption per second from standard amount (0.25f) `cooldownmin` -- Minutes to wait between usage of /mymini `mindistance` -- Miniumum distance to copter for using /nomini `gminidistance` -- Miniumum distance to copter for using /gmini `minDismountHeight` -- Miniumum height for dismount (for allow rules above) `startingFuel` -- How much fuel to start with for non-unlimited permission players (default 0) NOTE: This can be abused, but that's your call. `Prefix` -- Prefix for chat messages (default [MyMiniCopter: ]) `TimedHover` -- Use a timer to limit how long a copter can remain in hover mode `DisableHoverOnDismount` -- Disable hover if no players are seated `EnableRotationOnHover` -- Allow the driver to rotate the copter while hovering `PassengerCanToggleHover` -- Allow the passenger to toggle hovering `HoverWithoutEngine` -- Hover with engine stopped `UseFuelOnHover` -- Use fuel while hovering `HoverDuration` -- How long the copter will hover if TimedHover is true `UseKeystrokeForHover` -- Allow use of middle mouse button (by default) to toggle hovering `HoverKey` -- Set the key used for hover toggling (default is middle mouse button) `StopEngineOnGMini` -- Set to true to both stop the engine on a mini AND dismount players seated on it when running /gmini. However, if the copter is over 10m off the ground, it will still show a message that the copter is flying instead. (More to come here...) VIPSettings -- Override specific values for members with the named permission. See the example config. Set "Value in meters" for gmini or nomini to 0 to disable the requirement (default). Notes on hovering The player/owner must have the myminicopter.hover permission. Some code was borrowed from HelicopterHover but modified for our purposes. Essentially, the parts that maintain height and control fuel usage are from that plugin. See the plugin code for more details. Fuel usage is still disabled if the player has the unlimited permission. While hovering, if UseKeystrokeForHover is enabled, the driver can click the middle mouse button to toggle hovering on and off. Also, if UseKeystrokeForHover is enabled, the BACK button (S) will become the stabilzation button while hovering. This allows the player to automatically right the minicopter. If UseKeystrokeForHover is NOT enabled (false), then neither of these functions work. To toggle hovering in that case, use the /hmini chat command. If you want to use another key instead of MMB, you must use one that the game will actually send. This is generally limited to WASD, Shift, Ctrl, and perhaps a few others. Be careful not to interfere with other player motion commands, map, etc. Future Plans health workaround check console commands input/NREFree -
Version 1.0.2
10 downloads
The plugin changes the mechanics of fuel use in cars. Now, before putting fuel in the gas tank, the player needs to find a canister and use it to fill the fuel. The player can find the canister in any box. From features: The player will not be able to pick up / put fuel in the tank. If a player drinks gasoline , they will be poisoned. It is possible to "suck" the gasoline from the tank, for this you need a hose. Flexible configuration of fuel purchase, you can use both the item and the balance of the economy. Later you will see a video, to fill up the car you need to press the RECHARGE key. To drain the gas you need to click the right mouse button$15.00- 27 comments
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Version 1.0.0
3 downloads
A secret underground base with satellite communications and two entrances. once via an elevator that leads far down and once via a street that makes it possible to drive inside. inside there are many military vehicles in a large vehicle hall. on the side it goes to the accommodations. here via stairs up to the bedrooms. Loot can be found everywhere and a recycler outside in the stelite facility. caution! Radioactive radiation. Prefabs: 2106 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g$14.99-
- #base
- #underground
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Version 1.1.0
23 downloads
This is my Racetrack 2 - Drift Edition monument. Great as a standalone monument, but even better as a (real ice effect) drift racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed 'Drift & Destruction' racing experience with your friends or server community. Prefab count: 8316 Racetrack 2 contains the following: Custom Pitlane Garage with 10 vehicle lifts Green card entry (..the official entry anyways) 2x Blue card puzzles (Vehicle themed loot table) 1 x Green Card puzzle (Recycler Access) Chinook Drop Zone Day/Night sensor lighting 'Chrome Robob Series 3' vending bot (Vehicle Parts 2) Oil Refinery, Tier 1 work bench, Repair bench Poker Table (Not usable) Heated Seats (because ice is cold) Prefab Modifiers: Alpha Biome Height Splat Topology Any issues? Give me a shout on my Discord Channel Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.$14.99 -
Version 1.4.0a
66 downloads
This is a Racetrack monument. Great as a standalone monument, but even better as a racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed racing experience with your friends or server community Prefab count: 5321 Racetrack 1 contains the following: Pitlane Garage with 10 vehicle lifts Blue card puzzle (Vehicle themed loot table) Chinook Drop Zone Several Sewer access/escape points Day/Night sensor lighting CCTV Camera Coverage to view events from any 'Computer Station' 2 Vehicle Part Vending Machines 'Aged Robob Series 3' vending bot (Vehicle Parts 2) Oil Refinery, Tier 1 work bench, Repair bench Prefab Modifiers: Alpha Height Splat Topology Paths CCTV codes: RACETRACK0 RACETRACK1 RACETRACK2 RACETRACK3 RACETRACK4 RACETRACK5 RACETRACK6 Any issues? Give me a shout on my Discord Channel Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server. Optional Plugins: RaceTrack$14.99- 4 comments
- 2 reviews
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- #racetrack
- #racing
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Version 1.4.1
2,402 downloads
This plugin will allow players with permission to spawn police vehicles. This is perfect for any RP server. Current vehicles available are police car, police transport vehicle, police miniheli, police scrap transport helicopter and police boat. Each player may only have one vehicle spawned and in use at once, this is to stop players crashing the server. If the player has the permission for unlimited vehicles then they can spawn an unlimited amount, to remove a vehicle if the player has the unlimited permission they must look at the vehicle they wish to remove and use the removal vehicle command, if the player only has the use permission then they do not need to look at the vehicle. Each vehicle will spawn with an amount of fuel set in the configuration file. The siren is a new feature which uses web radio to function, some issues have been found where the siren stops or gets stuck in a loop, this is due to the radio station not the plugin as it is hosted for free as this is a free plugin, the station can be changed in the config if you would like to set up your own siren sound or a premium station. Any issues found can be resolved by stopping and starting the radio if you do not want to set up your own station. Permission required for player to use plugin: PoliceVehicles.use Permission required to allow player to spawn unlimited vehicles: PoliceVehicles.unlimited Commands: "/policecar" spawns police car "/policetransport" spawns police transport vehicle "/policeheli" spawns police minicopter "/policehelilarge" spawns police scrap transport helicopter "/policeboat" spawns police boat "/policesnowmobile" spawns police snowmobile "/policetrain" spawnss a police train (must be looking at train tracks and no other trains blocking spawn position) "/removevehicle" destroys players current vehicle, allowing them to spawn an new/different one Configuration file: { "Police car fuel amount on spawn": 500, "Police transport vehicle fuel amount on spawn": 500, "Police snowmobile vehicle fuel amount on spawn": 500, "Police heli fuel amount on spawn": 500, "Police heli large fuel amount on spawn": 500, "Police boat fuel amount on spawn": 500, "Police train fuel amount on spawn": 500, "Lock police car engine parts": true, "Lock police transport vehicle engine parts": true, "Police car engine parts tier": 3, "Police Transport engine parts tier": 3, "Lock police car fuel": true, "Lock police transport fuel": true, "Lock police snowmobile fuel": true, "Lock police heli fuel": true, "Lock police heli large fuel": true, "Lock police boat fuel": false, "Lock police train fuel": true, "Police Heli spawn spotlight": true, "Police Boat spawn spotlight": true, "Broadcast message when vehicles spawn": false, "Siren radio station": "http://stream.zeno.fm/7cyp2kaxhchvv" } Requires Spawn Modular Car plugin for police car and police transport vehicle: https://umod.org/plugins/spawn-modular-car Optionally Vehicle Deployed Locks can be installed which allows all vehicles to spawn with codelocks https://umod.org/plugins/vehicle-deployed-locksFree -
Version 1.0.5
55 downloads
Kata Island is a particularly player-friendly island. It is well suited for PVE and Roleplay servers. One thing was very important when creating the map: Rust's standard monuments should be used as little as possible. Because it is particularly interesting not to always see the same things. The Nuclear Power Plant, Watertreatment, Arctic Military Base, Airport, the gas station and other monuments were replaced by custom structures. This promotes the joy of discovery in the game. The player-friendliness is particularly evident because up to 30 possible building sites have been created. They all have a flat surface and are marked with a cross on the map to be able to build there easily. A little tip: In the case of roleplay servers, these can be assigned by the mayor. Have fun on the map! The fun factor should not be neglected. Therefore, various interesting structures were created. At the horse race you can compete with others. The fastest player could then get a predetermined prize, just like in the car racing game where the vehicles can also be prepared beforehand in the garage of the Stock Car Race. The Arctic Race offers icy fun, where you can use a racetrack with snow mobiles. The sleds themselves are in the Arctic Military Base. But be careful, there are Scientists in the facility. To go sledding can also be a lot of fun: there is a long downhill trail in the middle of the island. If you don't want to walk up the mountain, you can buy a transport helicopter and fly up the mountain, you can even take your friends with you. If you are not yet fit to shoot, you can practice in the Riffle Club. Targets are available for this purpose. Do you want to compete? Missions The map offers many individual missions. They must be carried out using fuses and keycards. You can find these at the Airfield, Watertreatment, Train Station, Harbor and Military Tunnel. Loot All structures include loot boxes. Some also have locked crates. The regular barrels and crates can be found lining the streets. Buildings and monuments There is to discover: 1. The (custom) nuclear power plant 2. Rust's abandoned military camp 3. A custom train station with a little puzzle 4. The custom watertreatment with Bradley, in which two puzzles have to be solved 5. The town of Last Hope, where all vending machines are provided 6. The small police station, which contains a prison for evil players (teleport that) 7. A hospital with medical loot boxes. Who wants to play doctor? 8. A bus stop where two NPCs are waiting to sell you missions 9. The large excavator and the junkyard next to it 10. The custom Riffle Club and mining outpost 11. The custom Beach Club with surf instructors and jetty into the sea 12. The Outpost, Bandit Camp and Military Tunnel 13. A Custom International Airport with Bradley and adjacent a motel resort where admins can port players to 14. Two farms with farmland where pumpkins and corn grow 15. A military facility with new tanks and Humvees, and a field camp where a Bradley drives around 16. A custom Harbor, which also has a large storage with puzzles and scientists 17. A custom garage with a working hoist and the Stock Car Race 18. A hunter who has his little house in the woods 19. The race course and barn where horses are for sale 20. An underwater laboratory 21. A large mountain area with a ruined castle and a long sled track 22. The custom military camp in the snow region where the Dome is located 23. The town of Rockford, which has a small bottle factory, pizzeria, burger joint, grocery store, pharmacy, church, and a few houses that you can walk through 24. The floating island far out at sea 25. The small and the large oil platform 26. The broken pirate ship 27. The cargo ship 28. The large fishing village 29. A flight school where you can buy a helicopter 30. Train Yard where trains can be unloaded 31. Mo´s Gas Station with convenience store and Oxums Gas Station 32. The Lighthouse 33. Casa Vita, a ruined castle that you can climb up 34. The Freight Transit Line and the Above Ground Trains 35. 173 NPCs (Scientists) at the monuments The map has been tested by active players for functionality. Installed prefabs: 41765 Map size: 4500 Please note: The map was checked on the day of upload and tested for functionality. Rust releases an update every month. If your server is not kept up to date, there might be problems with the map. Questions and suggestions: If you have any problems you can contact me via Catalans - Discord: https://discord.gg/e2vrPszZFX Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g$39.90- 11 comments
- 1 review
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- #katalaner
- #city
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Version 1.3.5
1,637 downloads
Flying Carpet for Rust is an Oxide plugin which allows an enabled user to spawn and ride their own flying machine. The carpet consists of a floor rug, storage box chair, code lock, and lantern. The lantern is used to take off and land. Has support for Friends, Clans, and Rust teams. To help avoid disappearing rug and other carpet components, it is recommended that you use this in conjunction with ParentedEntityRenderFix until such time that Facepunch fixes the culling issue impacting plugins built from multiple parented objects. I would not hold my breath that they will since this was likely done for overall performance and suits vanilla just fine. See more below. There are two modes of operation depending on the permission granted to the user. The default mode requires low-grade fuel in the lantern in order to fly. The unlimited mode does not require fuel. For the default mode, the user will receive notification via chat message as well as an audible water pump sound when fuel is low (1 low grade fuel). Each unit of low grade fuel gives you 10 minutes of flying time, which is the same rate of usage as the standard lantern. When you run out of fuel, the carpet will land itself immediately. NEW For 1.2.3: Chair replaced with small storage box which should lock/unlock along with the main carpet lock. NEW For 1.1.8: After mounting your carpet, press the RELOAD key to bring up a menu of monuments. Click one of those buttons to autopilot to it. If you want to stop traveling there, press RELOAD again and select Cancel. Also, movement should be much smoother (Thanks, Raul.) Permissions flyingcarpet.use -- Allows player to spawn and fly a carpet using low grade fuel flyingcarpet.unlimited -- Removes the fuel requirement It is suggested that you create groups for each mode: oxide.group add fc oxide.group add fcunlimited Then, add the associated permissions to each group: oxide.grant group fc flyingcarpet.use oxide.grant group fcunlimited flyingcarpet.unlimited Finally, add users to each group as desired: oxide.usergroup add rfc1920 fc Of course, you could grant, for example, unlimited use to all players: oxide.grant group default fc.unlimited Chat Commands /fc -- Spawn a flying carpet /fcd -- Despawn a flying carpet (must be within 10 meters of the carpet) /fcc -- List the current number of carpets (Only useful if limit set higher than 1 per user) /fchelp -- List the available commands (above) Configuration Configuration is done via the FlyingCarpet.json file under the oxide/config directory. Following is the default: { "AllowLantern": false, "BlockInTunnel": true, "AllowRepaint": true, "UseMaxCarpetChecks": true, "DoubleFuel": false, "NameOnSign": true, "PlayEmptySound": false, "RequireFuel": true, "MaxCarpets": 1, "VIPMaxCarpets": 2, "MinDistance": 10.0, "MinAltitude": 5.0, "NormalSpeed": 12.0, "SprintSpeed": 25.0, "ChairSkinID": 943293895, "RugSkinID": 871503616, "HonorRelationships": false, "useFriends": false, "useClans": false, "useTeams": false, "Version": { "Major": 1, "Minor": 3, "Patch": 4 } } Note that that owner/admin can customize the skins for both the chair and the rug, set global fuel requirements and flying speed, and limit the number of carpets for each player (highly recommended). You could set "RequireFuel" to false, but it is recommended that you leave this setting true and use the flyingcarpet.unlimited permission instead if you want to remove the fuel requirement. For the ParentedEntityRenderFix plugin, you should use the following configuration at a minimum: { "EnabledEntities": [ "chair.deployed", "woodbox_deployed", "lantern.deployed", "rug.deployed" ] } Flight School Type /fc to spawn a carpet. Jump on the carpet and set a code on the lock. Unlock after setting the code. Add low-grade fuel to the lantern (if running in default mode). Sit in the chair. Aim at the lantern and press 'E' to take off! From here on use, WASD, Shift (sprint), spacebar (up), and Ctrl (down) to fly. When ready to land, point at the lantern and press E again. Once on the ground, use the spacebar to dismount. Lock the carpet using the code lock to prevent others from using it. Use /fcd while standing next to the carpet to destroy it. Known Issues Lantern can be started or stopped by another player, which can cause the lantern cycle to be out of sync (off while flying). should be fixed in 1.1.5 Invisible carpet for the last year or so. Thanks, FP.Free -
Version 0.0.8
99 downloads
Spawn any type of vehicle prefab with custom commands, permissions, cooldown, starting fuel, fuel consumption, extra seats and extra mounts. The default config includes a list of every vehicle that currently exists in Rust. Using the default config as an example; - The chat command to spawn a Minicopter would be the SpawnCommandPrefix followed by the key in the config corresponding to the Minicopter: /mymini - The chat command to fetch the Minicopter would be the FetchCommandPrefix followed by the corresponding key: /gmini - The chat command to despawn the Minicopter would be the DespawnCommandPrefix followed by the corresponding key: /nomini Config "AllowMultipleIdentical" Allows players to have multiple vehicles of the same type. "FetchOldVehicleInsteadOfSpawningIdentical" Fetches the old vehicle if the player attempts to spawn an identical vehicle. "AllowFetchingWhenOccupied" Allows players to fetch their vehicles when there are players mounted on it. "DismountOccupantsWhenFetching" Dismounts every occupant when the player fetches their vehicle. "AllowDespawningWhenOccupied" Allows players to despawn their vehicles when there are players mounted on it. "RefundFuelOnDespawn" Refunds any fuel left inside the fuel tank when the player despawns their vehicles using the chat command. "NotifyWhenVehicleDestroyed" Sends a chat message to the player when their vehicles are destroyed. "DestroyVehiclesOnDisconnect" Destroys every vehicle when their owner disconnects. "BlockWhenMountedOrParented" Prevents players from spawning or fetching vehicles when they are mounted or parented. "BlockWhenBuildingBlocked" Prevents players from spawning or fetching vehicles when they are building blocked. "BlockInSafeZone" Prevents players from spawning or fetching vehicles when they are in a safe zone. "BlockWhenCombatBlocked" Prevents players from spawning or fetching vehicles when they are combat blocked. (Requires NoEscape) "BlockWhenRaidBlocked" Prevents players from spawning or fetching vehicles when they are raid blocked. (Requires NoEscape) "RemoveChinookMapMarker" Removes the map marker from Chinooks. Vehicle settings: "Name" Name of the vehicle that will be shown in chat messages. "Prefab" Path of the prefab to spawn. "SpawnPermission" Required permission to spawn the vehicle. Can be left empty or can be an existing permission. "FetchPermission" Required permission to fetch the vehicle. Can be left empty or can be an existing permission. "Cooldown" Cooldown for the spawn command, in seconds. "StartingFuel" Amount of fuel to spawn in the fuel tank when the vehicle is spawned. "LockFuelContainer" Prevents the fuel tank from being looted. "FuelPerSecond" Amount of fuel used per second while the vehicle is on. Does not apply to submarines, snowmobiles, modular cars, magnet cranes or workcarts. "IdleFuelPerSecond" Amount of fuel used per second while the vehicle is idling. Does not apply to helicopters, boats or hot air balloons. "MaxFuelPerSecond" Amount of fuel used per second while the vehicle is running. Does not apply to helicopters, boats or hot air balloons. "ExtraMounts" List of mounts to add to the vehicle, position and rotation are relative to the vehicle (position X, position Y, position Z, rotation X, rotation Y, rotation Z). "ExtraSeats" List of seats to add to the vehicle, these are only visual and cannot be mounted without an ExtraMount, position and rotation are relative to the vehicle (position X, position Y, position Z, rotation X, rotation Y, rotation Z). "YRotationSpawnOffset" Vehicle spawn rotation, relative to the looking direction of the player. (-90 is 90º left, 90 is 90º right) "MaxSpawnDistance" Maximum distance the vehicle can spawn away from the player. "FetchDistanceLimit" Maximum distance radius allowed to fetch the vehicle. "DespawnDistanceLimit" Maximum distance radius allowed to despawn the vehicle. "CanOnlySpawnOnWater" Blocks vehicle from being spawned or fetched on land. "CanNotSpawnOnWater" Blocks vehicle from being spawned or fetched on water. { "SpawnCommandPrefix": "my", "FetchCommandPrefix": "g", "DespawnCommandPrefix": "no", "AllowMultipleIdentical": false, "FetchOldVehicleInsteadOfSpawningIdentical": true, "AllowFetchingWhenOccupied": false, "DismountOccupantsWhenFetching": true, "AllowDespawningWhenOccupied": false, "RefundFuelOnDespawn": false, "NotifyWhenVehicleDestroyed": false, "DestroyVehiclesOnDisconnect": false, "PreventVehiclesDecay": false, "ClearCooldownsOnMapWipe": true, "BlockWhenMountedOrParented": true, "BlockWhenBuildingBlocked": true, "BlockInSafeZone": true, "BlockWhenCombatBlocked": true, "BlockWhenRaidBlocked": true, "RemoveChinookMapMarker": true, "Vehicles": { "ball": { "Name": "Soccer Ball", "Prefab": "assets/content/vehicles/ball/ball.entity.prefab", "SpawnPermission": "vehicles.ball", "FetchPermission": "vehicles.ball", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": 0.0, "MaxSpawnDistance": 20.0, "FetchDistanceLimit": 0.0, "DespawnDistanceLimit": 0.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini": { "Name": "Minicopter", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter", "FetchPermission": "vehicles.minicopter", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini1": { "Name": "Minicopter1", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter1", "FetchPermission": "vehicles.minicopter1", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.0, "pY": 0.35, "pZ": -1.45, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.0, "pY": 0.4, "pZ": -1.1, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini2": { "Name": "Minicopter2", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter2", "FetchPermission": "vehicles.minicopter2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini3": { "Name": "Minicopter3", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter3", "FetchPermission": "vehicles.minicopter3", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.0, "pY": 0.35, "pZ": -1.45, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.0, "pY": 0.4, "pZ": -1.1, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "heli": { "Name": "Scrap Transport Helicopter", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SpawnPermission": "vehicles.scraphelicopter", "FetchPermission": "vehicles.scraphelicopter", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "heli2": { "Name": "Scrap Transport Helicopter2", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SpawnPermission": "vehicles.scraphelicopter2", "FetchPermission": "vehicles.scraphelicopter2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": -1.235, "pY": 1.0, "pZ": -2.75, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 1.2, "pY": 1.0, "pZ": -2.75, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "boat": { "Name": "Row Boat", "Prefab": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "SpawnPermission": "vehicles.rowboat", "FetchPermission": "vehicles.rowboat", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.1, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "rhib": { "Name": "RHIB", "Prefab": "assets/content/vehicles/boats/rhib/rhib.prefab", "SpawnPermission": "vehicles.rhib", "FetchPermission": "vehicles.rhib", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "kayak": { "Name": "Kayak", "Prefab": "assets/content/vehicles/boats/kayak/kayak.prefab", "SpawnPermission": "vehicles.kayak", "FetchPermission": "vehicles.kayak", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "sub1": { "Name": "Solo Submarine", "Prefab": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "SpawnPermission": "vehicles.submarinesolo", "FetchPermission": "vehicles.submarinesolo", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.13, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "sub2": { "Name": "Duo Submarine", "Prefab": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "SpawnPermission": "vehicles.submarineduo", "FetchPermission": "vehicles.submarineduo", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "hab": { "Name": "Hot Air Balloon", "Prefab": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SpawnPermission": "vehicles.hotairballoon", "FetchPermission": "vehicles.hotairballoon", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": 180.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "horse": { "Name": "Ridable Horse", "Prefab": "assets/rust.ai/nextai/testridablehorse.prefab", "SpawnPermission": "vehicles.ridablehorse", "FetchPermission": "vehicles.ridablehorse", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "sled": { "Name": "Sled", "Prefab": "assets/prefabs/misc/xmas/sled/sled.deployed.prefab", "SpawnPermission": "vehicles.sled", "FetchPermission": "vehicles.sled", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "snow": { "Name": "Snowmobile", "Prefab": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "SpawnPermission": "vehicles.snowmobile", "FetchPermission": "vehicles.snowmobile", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "tomaha": { "Name": "Tomaha Snowmobile", "Prefab": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "SpawnPermission": "vehicles.tomaha", "FetchPermission": "vehicles.tomaha", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "ch47": { "Name": "Chinook", "Prefab": "assets/prefabs/npc/ch47/ch47.entity.prefab", "SpawnPermission": "vehicles.chinook", "FetchPermission": "vehicles.chinook", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "sedan": { "Name": "Sedan", "Prefab": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "SpawnPermission": "vehicles.sedan", "FetchPermission": "vehicles.sedan", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "4mod": { "Name": "4 Module Car", "Prefab": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.4modulecar", "FetchPermission": "vehicles.4modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "3mod": { "Name": "3 Module Car", "Prefab": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.3modulecar", "FetchPermission": "vehicles.3modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "2mod": { "Name": "2 Module Car", "Prefab": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.2modulecar", "FetchPermission": "vehicles.2modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.08, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "crane": { "Name": "Magnet Crane", "Prefab": "assets/content/vehicles/crane_magnet/magnetcrane.entity.prefab", "SpawnPermission": "vehicles.magnetcrane", "FetchPermission": "vehicles.magnetcrane", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.06668, "MaxFuelPerSecond": 0.3334, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "cart": { "Name": "Workcart", "Prefab": "assets/content/vehicles/workcart/workcart.entity.prefab", "SpawnPermission": "vehicles.workcart", "FetchPermission": "vehicles.workcart", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "agcart": { "Name": "Above Ground Workcart", "Prefab": "assets/content/vehicles/workcart/workcart_aboveground.entity.prefab", "SpawnPermission": "vehicles.abovegroundworkcart", "FetchPermission": "vehicles.abovegroundworkcart", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "agcart2": { "Name": "Above Ground Workcart 2", "Prefab": "assets/content/vehicles/workcart/workcart_aboveground2.entity.prefab", "SpawnPermission": "vehicles.abovegroundworkcart2", "FetchPermission": "vehicles.abovegroundworkcart2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "locomotive": { "Name": "Locomotive", "Prefab": "assets/content/vehicles/locomotive/locomotive.entity.prefab", "SpawnPermission": "vehicles.locomotive", "FetchPermission": "vehicles.locomotive", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.035, "MaxFuelPerSecond": 0.1, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true } }, "Version": { "Major": 0, "Minor": 0, "Patch": 8 } } Lang: { "NoPermissionSpawn": "You do not have permission to spawn {0}s.", "NoPermissionFetch": "You do not have permission to fetch {0}s.", "MountedOrParented": "You cannot spawn or fetch vehicles while mounted or parented.", "BuildingBlocked": "You cannot spawn or fetch vehicles while building blocked.", "InSafeZone": "You cannot spawn or fetch vehicles in a safe zone.", "CombatBlocked": "You cannot spawn or fetch vehicles while combat blocked.", "RaidBlocked": "You cannot spawn or fetch vehicles while raid blocked.", "NotOnWater": "You can only spawn or fetch {0}s on water.", "OnWater": "You can not spawn or fetch {0}s on water.", "LookingTooFar": "You must be looking at a position closer to you to spawn a {0}.", "Destroyed": "Your {0} has been destroyed.", "AlreadySpawned": "You already own a {0}.\nUse '/{1}' to fetch it or '/{2}' to despawn it.", "Cooldown": "You must wait {0} seconds before spawning another {1}.", "Spawned": "Your {0} has spawned.", "NotFound": "You do not have a {0}.", "TooFarFetch": "Your {0} is too far away to be fetched.", "TooFarDespawn": "Your {0} is too far away to be despawned.", "BeingUsedFetch": "Cannot fetch your {0} as it is currently being used by another player", "BeingUsedDespawn": "Cannot despawn your {0} as it is currently being used by another player", "Fetched": "You have fetched your {0}.", "Despawned": "You have despawned your {0}{1}.", "Refund": " - refunded {0} low grade fuel" }$12.00- 16 comments
- 3 reviews
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- #vehicles
- #vehicle
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(and 39 more)
Tagged with:
- #vehicles
- #vehicle
- #helicopter
- #minicopter
- #scrap heli
- #boat
- #rowboat
- #row boat
- #rhib
- #sled
- #hot air balloon
- #hab
- #ridable horse
- #submarine
- #ch47
- #chinook
- #sedan
- #modular car
- #magnet crane
- #workcart
- #train
- #snowmobile
- #snow mobile
- #crane
- #transport
- #transport helicopter
- #row
- #balloon
- #horse
- #car
- #copter
- #magnet
- #heli
- #mini
- #tomaha
- #submarines
- #helicopters
- #copters
- #scrap helicopter
- #snow
- #locomotive
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Version 1.0.1
5 downloads
Here comes a collection of several vehicles that can be used for a convoy. the vehicles can also be placed in the field or at a monument. There are five different Humvee. For material, medics, transport, combat and a closed. Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw$11.99 -
Version 0.0.2
22 downloads
This plugin equips personal bots with intelligence for driving cars. All you need to do is sit in the passenger seat and set the destination point on the map. In the config, you can change the maximum speed, the maximum number of crossways for the search engine, disable the obstacle detection system (beta) and change some other settings. Don't forget to enable the ability to drive vehicles in the PersonalNPC configuration. Video demonstration: { "Permission to use this addon on all bots of player (not required)": "pnpcaddoncar.override-setup", "Search Mechanism settings": { "Max crossways amount for search method (0-2)": 2 }, "Driver settings": { "Max speed": 15.0 }, "Obstacle detection settings": { "Disable obstacle detection?": false, "Ray length": 5.0 }, "Minor settings": { "Enable visual debug?": false } }$15.00 -
Version 1.0.5
864 downloads
Flying Piano for Rust is an Oxide plugin which allows an enabled user to spawn and ride their own flying piano. The piano consists of a piano, code lock, and lantern. The lantern is used to take off and land. There are two modes of operation depending on the permission granted to the user. The default mode requires low-grade fuel in the lantern in order to fly. The unlimited mode does not require fuel. For the default mode, the user will receive notification via chat message as well as an audible water pump sound when fuel is low (1 low grade fuel). Each unit of low grade fuel gives you 10 minutes of flying time, which is the same rate of usage as the standard lantern. When you run out of fuel, the piano will land itself immediately. https://i.imgur.com/vgd64oR.jpg Permissions * flyingpiano.use -- Allows player to spawn and fly a piano using low grade fuel * flyingpiano.unlimited -- Removes the fuel requirement It is suggested that you create groups for each mode: * oxide.group add fp * oxide.group add fpunlimited Then, add the associated permissions to each group: * oxide.grant group fp flyingpiano.use * oxide.grant group fpunlimited flyingpiano.unlimited Finally, add users to each group as desired: * oxide.usergroup add rfc1920 fp Of course, you could grant, for example, unlimited use to all players: * oxide.grant group default fp.unlimited Chat Commands * /fp -- Spawn a flying piano * /fpd -- Despawn a flying piano (must be within 10 meters of the piano) * /fpc -- List the current number of pianos (Only useful if limit set higher than 1 per user) * /fphelp -- List the available commands (above) Configuration Configuration is done via the FlyingPiano.json file under the oxide/config directory. Following is the default: { "Deploy - Enable limited FlyingPianos per person : ": true, "Deploy - Limit of pianos players can build : ": 1, "Minimum Distance for FPD: ": 10.0, "Minimum Flight Altitude : ": 2.0, "Require Fuel to Operate : ": true, "Speed - Normal Flight Speed is : ": 12.0, "Speed - Sprint Flight Speed is : ": 25.0 } Note that that owner/admin can customize global fuel requirements and flying speed, and limit the number of pianos for each player (highly recommended). You *could* set "Require Fuel to Operate : " to false, but it is recommended that you leave this setting true and use the flyingpiano.unlimited permission instead if you want to remove the fuel requirement. Flight School Type /fp to spawn a piano. Set a code on the lock. Unlock after setting the code. Add low-grade fuel to the lantern (if running in default mode). Sit in the piano. Aim at the lantern and press 'E' to take off! From here on use, WASD, Shift (sprint), spacebar (up), and Ctrl (down) to fly. When ready to land, point at the lantern and press E again. Once on the ground, use the spacebar to dismount. Lock the piano using the code lock to prevent others from using it. Use /fpd while standing next to the piano to destroy it.Free -
Version 1.2
444 downloads
Just a simple but modular bridge with lights; perfect for any vehicle to travel across. The bridge can also be quite high, allowing space for boats to pass underneath. The prefab is completely modular and can be broken down / added to if you wish to add any vehicles, rocks or tunnels to make it a bit more "alive". There are also sockets at both points of the bridge to easily connect the roads for a longer bridge, or to connect to land. EDIT: this prefab has now been updated and acts more as a monument instead of a basic bridge. The new version includes; Abandoned vehicles A vehicle on fire Crate spawns Barrel Spawns Some other nice bitsFree -
Version 2.0.4
923 downloads
Spawn in a lift ,parts ,modules ,chassis or car with permissions and shared cooldown. They still need to be fixed before driven ! Features : Updating to v2.0.0 will reset the garage prices only (backup the cfg file) !!! Set kits and sell them through the shop Use of Economics or ServerRewards (combined to 1 button as of v2.0.0) Configurable colors/backgrounds/transparency/buttons This is a Garage so no complete vehicles incl parts attached are planned in the near future Logging of each sale or attempt to a misbuy is saved in the log folder Garage is now able to use HumanNPC vendors. Changes made in 2.0.0 Rewrite of the plugin (phase 1) Added additional kit checks and added a chat message if not. Currency will now be combined into 1 purchase button for Eco/SR Backup your config price settings (images colors remain) Naming of prices changed this will reset all prices to the ones set in the plugin. Relocated buttons and images accordingly Added the Armored Passenger Module Permissions : garage.use : for using the Plugin garage.usenpc : Grants permission to use HumanNPC shops (new) garage.nocost : for free purchases (Shows in the UI you have the Free perm) garage.nocooldown : to have no cooldown on spawning them in Commands : /garage ui or /garage : to open Garage Shop /garage info : to show the commands and info in chat Logfiles : Log files are found in the oxide.logs folder garage_kits : All actions by using Kits will be in this file saving purchases errors and/or if the player didnt had enough cash garage_sales : Will list all sales/errors and/or players didnt had enough cash regarding buying parts/cars/chassis/modules Configuration : For use with HumanNPC : you can add multiple npc id's to the configuration. Make sure the npc has a clear area to spawn the chassis and cars to make sure there is room for them. Place the npc outside would be highly recommended. You can also only give the Cars and Chassis a Shared cooldown to avoid spamming. What can you change in the cfg.json ? Can you spawn inside (false by default) Cooldown (only cars/chassis) Using ServerRewards Settings Using Economics Settings Background image Kit Images Modules images Parts Images Button colors (cars/chassis/modules/parts) , (lift) and (close button) each share their colors ( ). Button text colors (cars/chassis/modules/parts) , (lift) ,(close button) and kits each share their colors ( ). Can change the Garage Title text on topside and its color which is (Garage By Krungh Crow v1.0.8) by default. Prices for all the cars/chassis/mods/parts and kits For making kits u make a "KIT" you would normaly do then add just the kits name incl uppercases for example The kits can be configured like normal the cooldowns will be taken over from the kits plugin so if u set the cooldowns in the Kits.json config file it will use that cooldown same goes for the amount of times u can take it (kit Title) : To show a short description/name for the kit (Icon Url) : Link to the image used for the kit (Kit name ID) : full kit name (use the kitnameID from the kits plugin) (Price) : Price tag Set prices to 0 if you will be using the cooldowns from the kits plugin !!!!!! Example config below : { "Cooldown": 5, "BuildingSpawn": false, "NPC Vendor settings": { "Use NPC shop": true, "NPC Id's": [ "5769350144" ] }, "Use ServerRewards": true, "Use Economics": true, "Garage shop Title": "Midlands PVE Garage Shop", "Garage Text color (RGBA)": "1 1 1 1", "Button color (RGBA)": "0.05 0 0 0.80", "Button text color (RGBA)": "1 1 1 0.90", "Menu Button color (RGBA)": "0.0 0.0 0.0 0.0", "Close Button color (RGBA)": "0.0 0.0 0.0 0.0", "Close Button Text color (RGBA)": "1 1 1 0.90", "Button Lift color (RGBA)": "0.05 0 0 0.80", "Button Lift Text color (RGBA)": "1 1 1 0.90", "Use Background Image": false, "Garage shop Background Image Url": "https://cdn.discordapp.com/attachments/718923255574167665/768477956007526400/Garage-Poster.png", "Garage shop Background Transparancy (0-1)": 0.95, "Main page button icon Image Url": "https://i.ibb.co/pLdsMQV/Green.png", "Modules page button icon Image Url": "https://i.ibb.co/s1xqmTX/Purple.png", "Parts page button icon Image Url": "https://i.ibb.co/Cbtx3rc/Blue.png", "Close button icon Image Url": "https://i.ibb.co/84xBH5Y/Red.png", "Kits text color (RGBA)": "1 1 1 0.90", "Kit 1 (kit Title)": "HQ Engine Parts", "Kit 1 (Icon Url)": "https://i.ibb.co/2NpSvZX/parts.png", "Kit 1 (kit name ID)": "car1", "Kit 1 (Price)": 3999, "Kit 2 (kit Title)": "Mechanics Outfit", "Kit 2 (Icon Url)": "https://i.ibb.co/Vm5drNd/mechanics-outfit.png", "Kit 2 (kit name ID)": "mechanic", "Kit 2 (Price)": 500, "Kit 3 (kit Title)": "Refuell", "Kit 3 (Icon Url)": "https://vignette.wikia.nocookie.net/play-rust/images/2/26/Low_Grade_Fuel_icon.png/revision/latest?cb=20151110002210", "Kit 3 (kit name ID)": "fueling", "Kit 3 (Price)": 500, "Kit 4 (kit Title)": "Carkit 4 description", "Kit 4 (Icon Url)": "https://i.ibb.co/JBmNcC0/carkitpink.png", "Kit 4 (kit name ID)": "car4", "Kit 4 (Price)": 0, "Kit 5 (kit Title)": "Carkit 5 description", "Kit 5 (Icon Url)": "https://i.ibb.co/R3SXcvY/carkitred.png", "Kit 5 (kit name ID)": "car5", "Kit 5 (Price)": 0, "Kit 6 (kit Title)": "Carkit 6 description", "Kit 6 (Icon Url)": "https://i.ibb.co/Fs0VqDQ/carkitgreen.png", "Kit 6 (kit name ID)": "car6", "Kit 6 (Price)": 0, "Lift (Icon Url)": "https://i.ibb.co/Sfd2kxH/modularcarlift.png", "Lift (Button Text)": "Get A lift", "lift (Price)": 2500, "Simple Cockpit (Image Url)": "https://i.ibb.co/tcg16yg/vehicle-1mod-cockpit.png", "Simple Cockpit (Price)": 1000, "Armored Cockpit (Image Url)": "https://i.ibb.co/SPvDV9c/vehicle-1mod-cockpit-armored.png", "Armored Cockpit (Price)": 1500, "Cockpit+Engine (Image Url)": "https://i.ibb.co/TtLNz4G/vehicle-1mod-cockpit-with-engine.png", "Cockpit+Engine (Price)": 1250, "Large Fuell Tank (Image Url)": "https://i.ibb.co/2YSbbRD/vehicle-2mod-fuel-tank.png", "Large Fuelltank (Price)": 1000, "Engine (Image Url)": "https://i.ibb.co/1dzkVVV/vehicle-1mod-engine.png", "Engine (Price)": 1250, "Short Flatbed (Image Url)": "https://i.ibb.co/s62zLrg/vehicle-1mod-flatbed.png", "Short Flatbed (Price)": 1000, "Long Flatbed (Image Url)": "https://i.ibb.co/VNMpXtp/vehicle-2mod-flatbed.png", "Long Flatbed (Price)": 1250, "Passenger Module (Image Url)": "https://i.ibb.co/3cBtXSL/vehicle-2mod-passengers.png", "Passenger Module (Price)": 1500, "Rear Seat (Image Url)": "https://i.ibb.co/KLJsdXQ/vehicle-1mod-rear-seats.png", "Rear Seat (Price)": 1250, "Storage Module Image Url": "https://i.ibb.co/BN2qFzp/vehicle-1mod-storage.png", "Storage Module (Price RP": 1500, "Armored Passenger Module (Image Url)": "https://rustlabs.com/img/items180/vehicle.1mod.passengers.armored.png", "Armored Passenger Module (Price)": 1500, "Camper Module (Image Url)": "https://i.ibb.co/kQN6XQC/vehicle-2mod-camper.png", "Camper Module (Price)": 2000, "Taxi Module (Image Url)": "https://i.ibb.co/HCLzx2S/vehicle-1mod-taxi.png", "Taxi Module (Price)": 1500, "Pistons Icon Url": "https://i.ibb.co/2qh1Q0G/pistons.png", "LQ Piston (Price)": 500, "MQ Piston (Price)": 750, "HQ Piston (Price)": 1000, "Crankshafts Icon Url": "https://i.ibb.co/THY34QF/cranks.png", "LQ Crankshaft (Price)": 500, "MQ Crankshaft (Price)": 750, "HQ Crankshaft (Price)": 1000, "Sparkplugs Icon Url": "https://i.ibb.co/YQ3g4sf/plugs.png", "LQ Sparkplug (Price)": 500, "MQ Sparkplug (Price)": 750, "HQ Sparkplug (Price)": 1000, "Valves Icon Url": "https://i.ibb.co/qkYPV9R/valves.png", "LQ Valve (Price)": 500, "MQ Valve (Price)": 750, "HQ Valve (Price)": 1000, "Carburetor Icon Url": "https://i.ibb.co/Wk9yQqz/carbs.png", "LQ Carburetor (Price)": 500, "MQ Carburetor (Price)": 750, "HQ Carburetor (Price)": 1000, "Small Chassis (image Url)": "https://i.ibb.co/VMbLdzN/chas2.png", "Small Chassis (Price)": 2500, "Medium Chassis (image Url)": "https://i.ibb.co/q0QRcqn/chas3.png", "Medium Chassis (Price)": 3500, "Large Chassis (image Url)": "https://i.ibb.co/164Fxxs/chas4.png", "Large Chassis (Price)": 4500, "Small Car (image Url)": "https://i.ibb.co/Tk38DWd/howard-schechtman-car1.jpg", "Small Car (Price)": 5000, "Nedium Car (image Url)": "https://i.ibb.co/vJWGtcw/howard-schechtman-car2.jpg", "Medium Car (Price)": 7500, "Large Car (image Url)": "https://i.ibb.co/zXpDRht/howard-schechtman-car3.jpg", "Large Car (Price)": 10000 } Localization : English language file included to use a diffrent language just make a new file in the language folder. { "NoPermission": "You do not have permission to use that command!", "InvalidInput": "Please enter a valid command!", "IndoorsBlocked": "You cannot spawn indoors only outside!", "Info": "\n\n/garage ui : to open the Garage Shop.\n/givelift to buy a lift directly", "Cooldown": "You are still on a cooldown!", "Spawned": "You spawned a {0}!", "Prefix": "<color=yellow>[Garage]</color> ", "Lift": "You just recieved a lift!", "BoughtSmallCar": "You just Bought a Small Car, Have fun!", "BoughtMediumCar": "You just Bought a Medium Car, Have fun!", "BoughtlargeCar": "You just Bought a Large Car, Have fun!", "BoughtSmallChas": "You just Bought a Small Chassis, Have fun!", "BoughtMediumChas": "You just Bought a Medium Chassis, Have fun!", "BoughtlargeChas": "You just Bought a Large Chassis, Have fun!", "FreeCar": "You just Got a free Car, Have fun!", "FreeChas": "You just Got a free Chassis, Have fun!", "Nokit": "No kit has been assigned!", "ReceivedCockpit": "You just recieved a simple cockpit!", "ReceivedCockpitArmored": "You just recieved a Armored Cockpit!", "ReceivedCockpitEngine": "You just recieved a Cockpit with a Engine attached!", "ReceivedFuelltank": "You just recieved a empty Large Fuelltank!", "ReceivedEngine": "You just recieved a Engine Module!", "ReceivedSingleFlatbed": "You just recieved a short Flatbed Module!", "ReceivedDualFlatbed": "You just recieved a Long Flatbed Module!", "ReceivedPassengers": "You just recieved a Passenger Module!", "ReceivedRearseat": "You just recieved a Rear Seat Module!", "ReceivedStoragemodule": "You just recieved a Storage Module!", "ReceivedArmoredPasmodule": "You just recieved a Passengers Armored Module!", "ReceivedTaximodule": "You just recieved a Taxi Module!", "ReceivedLowPart": "You just recieved a Low quality engine part!", "ReceivedMedPart": "You just recieved a Medium quality engine part!", "ReceivedHighPart": "You just recieved a High quality engine part!", "NoBallance": "You Dont have enough points!", "NotSet": "This currency is not set to true or not installed on this server!", "OnlyNPC": "The garage is only available at the Garage NPC in Town", "ReceivedCamper": "You just recieved a Camper Module!", "UIFreeBanner": "<color=green>For having Permission ,You get Items for Free</color> " } Credits * Steenamaroo for help with the cooldowns and uiFree- 42 comments
- 2 reviews
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- 7
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- #spawn
- #modular vehicle
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Version 1.04
1 download
Small mechanic with a working vehicle lift, allows players to fix cars found a long way from their bases or modify on the go. Prefab Count : 885 Includes - 1 Recycler - 1 Vending machine- tier 2 engine parts - 1 Vehicle lift - 1 Phone booth - 1 Military Crate - 3 Basic Crates - 1 Food Crate - 1 Tool Box - 1 Vehicle parts box - 1 Primitive crate - 8 Loot Barrels There is an internal skeleton on the building to increase the render distance$14.99-
- #vehicle lift
- #vehicles
- (and 6 more)
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Version 1.1.0
416 downloads
2 prefabs. 1: Motorbike, ideal use: outside gas stations or parking areas. 2: Quadbike, ideal use: outside small Cobalt outposts. These are just examples of where I can imagine them being used, you probably have something better in mind :). Any changes you want leave a comment or something along those lines.Free- 1 review
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- 4
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- #prefab
- #motorbike
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(and 1 more)
Tagged with:
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Version 1.0.1
751 downloads
A small car park roadside monument that will fit in perfectly with the new modular vehicles. The car park contains a short parkour session to find a military crate. Very suitable as a replacement for a warehouse/supermarket/gas station. This was the very first "monument" I've ever created in RustEdit. It's sitting idle in my prefab map at the moment. Uploading it here in the hopes of spicing up someone's server with it! Prefab count: < 1000 The download includes: - Car Park Prefab (including heights, splat and topology)Free -
Version 1.0.5
15 downloads
Modular Car are now ready-to-use at spawn. Features Every missing parts of the vehicle engine are placed at spawn. The quality of the missing parts are randomly chosen. Update checker The plugin benefits from an update verification system notifying administrators that an update is available. Optimized for Performance This plugin has been developed with a primary objective to be very performant, thus limiting plugin-related performance losses. Multilingual This plugin is designed to be usable in different languages. English and Français are available by default. Some Russkiy system messages will be also available by default. Administrators can add their own language. Tips Server administrators can set the default server language using oxide.lang <language> in the RCON console. Players can set their own language using /lang <language> <language> = two-letter language code (For example: /lang EN) Live Test I'm available for demonstrations on my development server. Resetting Plugin Unloads the plugin. Removes files: config/<pluginName> data/<pluginName> lang/ en/<pluginName> AND fr/<pluginName> AND ru/<pluginName> AND other language you added. Reload the plugin. Warranty and Updates The customers benefits from a 28-day warranty from the date of the last sell of the plugin. This warranty covers bugs related to the script and, as far as possible, bugs related to Rust and uMod updates. Terms of Service of Mælep The Mælep's plugins are in no way affiliated to Facepunch, uMod or Codefling. He should not be considered as a developer endorsed by Facepunch, uMod or Codefling. Any contribution or purchase made on this website is donated to Mælep. For more information, support or a purchase history, please use the support section available on the page of the plugin. Payment to Mælep is payment for the digital items contained in the purchase. This transaction is final and there is no refund. If you are banned for breaking the rules of Codefling, you will not be refunded. Requests for refunds due to delays, Rust and uMod update flaws or any other problems are submitted at the discretion of Mælep. Reviews Thank you for using my plugins and supporting my work. You can leave a review by clicking on the "Reviews" tab on the plugin page.$10.00- 2 comments
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- #extension
- #modular cars
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(and 5 more)
Tagged with:
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Version 2.0.2
475 downloads
Rust Spawner is a plugin that you can spawn cars/helis/animals Features Spawns Horse Spawns Wolf Spawns Car Spawns Scrap Heli Spawns Mini Copter Spawns Bear Spawns Zombie Commands `/rspawn wolf` - Spawns a Wolf `/rspawn horse` - Spawns a Horse `/rspawn bear` - Spawns a Bear `/rspawn mini` - Spawns a Mini Copter `/rspawn scrapheli` - Spawns a Scrap Heli `/rspawn car` - Spawns a Car `/rspawn zombie` - Spawns a Zombie Permissions rustspawner.horse rustspawner.wolf rustspawner.bear rustspawner.sedan rustspawner.zombie RustSpawner.car rustspawner.minicopter rustspawner.scrapheli rustspawner.nocooldown Credits krungh crow, for helping the latest updates My discord for support on this project and suggestions for updates & for other projects im working on like custom maps and plugins and etc https://discord.gg/eN3eNMrFree -
Version 1.0.0
17 downloads
If there's one thing Rust lacks, in my opinion, it's atmosphere with their vehicles. As is currently, vehicles serve only as mediocre decoration and maybe a platform to hold loot, they're very static feeling. I feel like the vehicles can be much more than that. The vehicles in this pack breathe new life into maps and add a dynamic atmosphere to help improve the immersion in your server. In this pack I have included the following vehicles: Black Sedan Blue Sedan Green Sedan Red Sedan White Sedan Dump Truck Level - with two variations of lights Dump Truck Tilted - with two variations of lights Forklift Tractor Trailer Flatbed Truck and Camper Gooseneck Truck Gooseneck Truck & Trailer Combo Truck Flatbed These vehicles are ready to go and are a great addition to any map they are used with. A KB-Edits Collaboration.$4.99- 1 review
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- #vehicles
- #custom prefab
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