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Found 15 results

  1. Yun

    Furnace Upgrades

    Version 2.0.2

    374 downloads

    FEATURES Upgrade each attribute of your furnace; Supports different oven types; It is possible to define default attributes for all ovens on the server; You can set a default value for all base ovens (replacing quicksmelt); You can enable/disable any features you want; Option to keep attributes when removing the furnace; Option to auto split ores; Automatic fuel calc based on the upraded oven attributes; Now BBQ and Campfire can also be improved; Option so that only the furnace owner can upgrade it; A new completely redesigned UI; PERMISSIONS furnaceupgrades.use - This is the unique permission. required for all players to upgrade furnaces CONFIGURATION FurnaceUpgrades.json
    $20.00
  2. Version 1.5.33

    2,667 downloads

    Introducing a feature-rich plugin that will take your in-game building experience to new heights - Build Tools! This plugin is not just a tool, it is the key to creating incredible builds and will make the processes of upgrading, removing and even downgrading buildings easy and fun! !ATTENTION! After the last update of the game, the additional slot does not work ️ Features Beautiful user interface: Our plugin has a lovely and easy-to-use interface that makes building tasks smooth and functional; Bar progress display: Keep track of your building progress with a clear progress bar, so you can see your upgrades easily; Upgrade of the entire building at once: You can make them stronger and more secure quickly; Interface customization: Personalize the user interface to match your preferences and workflow. Returning an item to remove: Don't worry about losing items when removing structures; our plugin ensures you get them back; Returning items with condition as in the game: Items are returned to the same condition as in the game, with the option to set their condition as a percentage; Blocked list items for remove: You can specify which items should not be removed for precise construction control. Ability to use icons both from the game and your own Work with Clans/Friends/NoEscape Building Skins (+ automatic parsing command) Downgrade: Make structure downgrades simple and adapt your base to changing needs with just a few clicks Edit config via in-game interface (no JSON editing required) Commands /up [1-4] - enable upgrading mode /up all - allows you to upgrade the entire building at once /remove - enable removing mode /remove all - allows you to remove the building at once /down - enable downgrading mode /down all - allows you to downgrade building at once buildtools.parse.skins – allows parsing new building skins from the game + images to them /bskin – open settings menu Permissions buildtools.all – allows you to upgrade/remove the entire building at once buildtools.free – allows you to upgrade buildings for free buildtools.edit – allows you to enable edit mode buildtools.vision – allows you to toggle the remove mode on in the vision mode Video Hooks object canDowngrade(BasePlayer player, BaseEntity entity) object canRemove(BasePlayer player, BaseEntity entity) object CanBuildToolsGiveRefund(BasePlayer player, BaseEntity entity) FAQ Q: Where can I see an example of a config? A: Config
    $21.95
  3. Yun

    TC Levels

    Version 1.3.1

    116 downloads

    TCLevels is a plugin that will make your server more fun and have more things to do! FEATURES ★ • Reduce the decay damage by tick; • Upgrade the authorizations limit; • Upgrade the building grade limit; • Upgrade the storage capacity of the cupboard; • Upgrade the stack size limit of the cupboard; • Unlock some deployable items; • Set a default building grade for the server; • Modify the default decay; • Keep the cupboard attributes when remove; Make your server fun ^u^ PERMISSIONS The plugin has a unique permission, which allows the player to use the cupboard upgrade: tclevels.use F.A.Q 1. How many items can be blocked? and which? You can block unlimited items and all items must be deployable or they will not be blocked. 2. Which area will be checked when i place my cupboard? The entire privilege area will be checked. But you can also disable checks in the configuration file. 3. Could it cause conflict with any plugin? Yes, but i am providing an API for the plugin so that other developers can integrate with it, so if there is a conflict, just go to the developer's plugin support and ask them to integrate it. Also if it is possible for me to integrate it from my plugin, i will do so without any problem. API </> // Gets the current cupboard allowed building grade limit // If the cupboard isn't provided, it will return the default building grade limit of the config; private BuildingGrade.Enum GetBuildingGradeLimit(BuildingPrivlidge? cupboard); // Gets the current cupboard decay multiplier // If the cupboard isn't provided, it will return the default decay multiplier of the config; private float GetDecayMultiplier(BuildingPrivlidge? cupboard); // Gets the current cupboard authorization limit // If the cupboard isn't provided, it will return the default auth limit of the config; private int GetAuthLimit(BuildingPrivlidge? cupboard); // Gets the current cupboard storage capacity // If the cupboard isn't provided it will throw an exception; private int GetCapacity(BuildingPrivlidge cupboard); // Gets a list of the cupboard blocked items // If the cupboard isn't provided it will return all locked items listed in the config; private List<string> GetLockedItems(BuildingPrivlidge? cupboard); CONFIGURATION TCLevels.json
    $20.00
  4. Drxp

    Base Upgrade

    Version 2.0.7

    322 downloads

    • User-Friendly Interface: No commands needed; manage everything with the click of a UI button. • Comprehensive Skin Menu: Access all built-in skins. • Customizable Settings: Set command cooldowns to your preference. Adjust the upgrade delay as needed. Enhanced Tools: Introducing the new 'Remove Tool' with adjustable duration. Watch this YouTube Video to see plugin! Config { "CommandCooldown(in secs)": 60.0, "DefaultHammerSkin": 0, "Hammer Duration": 300.0, "RefundOnDowngrade (true/fasle)": true, "RepairCosts": { "Wood": 50, "Stone": 100, "Metal": 70, "TopTier": 10 }, "UpgradeCosts": { "Wood": 150, "Stone": 300, "Metal": 200, "TopTier": 25 }, "UpgradeDelay(0.0 = insta upgrade)": 0.5 } Changelog * v.1.1.8 - Bug Fixes * v.1.1.9 - added remove command. * v.2.0.0 - Bug fixes, UI fixes / Updates. * v.2.0.1/2 - Fixed Repair, Fixed Remove Tool(Hammer) * v.2.0.3 - Fixed UI Anchors. * Added the new skin for the (Stone Building.) * v.2.0.4 - Bug fixes * v.2.0.5 - New build skins / New Skin menu. TODO - Rework the Skin Menu: - Enhance the plugin's upgrade/downgrade process in the upcoming patch v2.0.6. - Refine the Remove Tool: Introduce a dedicated UI for it. Anticipate Patch v2.0.7 i hope to have this released sooner. Perms baseupgrade.up_wood baseupgrade.up_stone baseupgrade.up_metal baseupgrade.up_hqm baseupgrade.downgrade baseupgrade.remove baseupgrade.show // New
    $15.99
  5. Version 2.24.31

    16 downloads

    IQGradeRemove - a two-in-one plugin for upgrading and removing structures or objects for your players. Extensive customization options are available, including the ability to specify separate permissions, offering excellent monetization options for this plugin on your server. All of these settings are configurable in the configuration file! List of Features: Interface: - The ability to fully replace the interface to your liking; I provide all the images along with the plugin. Variable /remove: - Use options to return items to players, return the item fully with applied durability damage, or the resources it is crafted from (the percentage of returned resources will depend on the item's durability). - Completely prohibit the removal of an object after N time. - Temporarily prohibit the removal of an object after its placement. - Set your own percentage of resource return for object removal, regardless of its durability. Advanced /upgrade: - Require to restore the durability level of the structure before upgrading, or allow upgrading regardless of durability. - Support for NoEscape, Friends, and Clans plugins for interacting with teammates. - Support for XBuildingSkinMenu for upgrading an object and immediately applying a skin to it. - The ability to roll back a building upgrade with or without resource return. Commands: - Modify/remove or add an unlimited number of commands for the use of upgrading or removing functions. Cooldowns: - The ability to specify a cooldown for `/remove` | `/upgrade` usage. Chat Commands: /up - Enables upgrade mode followed by level increase, and if the upgrade level is maximum, it switches to remove mode for convenience. /up [1-4] - Enables upgrade mode with a specific upgrade level. /remove - Enables building removal mode. You can fully customize the commands in the configuration or add new ones.Permissions : iqgraderemove.distancefunc - Permission for remote upgrading (no need to hit the structure with a tool, just waving it near the object is enough) (Enabled and configured in the configuration) iqgraderemove.allobjects - Permission to upgrade all objects at once, tied to the cupboard iqgraderemove.allobjectsremove - Permission to remove all objects at once, tied to the cupboard iqgraderemove.grusenorecource - Permission to upgrade without resource costs Permissions for each plugin feature separately (Enable support for this functionality in the configuration) iqgraderemove.upwood - wood iqgraderemove.upstones - stone iqgraderemove.upmetal - metal iqgraderemove.uphmetal - hqm iqgraderemove.removeuse - remove API : API_GET_GRADE_LEVEL_PLAYER(player) - returns the grade level and its status, where: 0 - off, 1 - wood, 2 - stone, 3 - metal, 4 - HQM, 5 - remove. API_GET_GRADE_TIME_PLAYER(player) - returns the active time for grade or removal Configuration : { "Upgrade settings": { "Require the structure to be repaired before upgrading it if it does not have full durability": true, "Disable upgrade during raid block": true, "Allow rolling back upgrade-level (Example : stone to wood)": false, "Cooldown settings before upgrade a new object": { "Use cooldown before action": false, "Time in seconds": 30.0 } }, "Remove settings": { "Disable remove during raid block": true, "Only friends can remove structures (otherwise, anyone who has access to the cupboard)": false, "Items that cannot be removed (Shortname)": [ "shortname.example" ], "Cooldown settings before removing a new object": { "Use cooldown before action": false, "Time in seconds": 30.0 }, "Temporary construction removal restriction (Exapmle : After placing the object, it won't be possible to remove it for a certain amount of time)": { "Use lock function": false, "Time in seconds": 600, "Privilege-based configuration [iqgraderemove.name = time (in seconds)]": { "iqgraderemove.elite": 100, "iqgraderemove.vip": 300 } }, "Complete prohibition of object removal (For example: After 3 hours of placing the object, it cannot be removed at all)": { "Use lock function": false, "Time in seconds": 600, "Privilege-based configuration [iqgraderemove.name = time (in seconds)]": { "iqgraderemove.elite": 1500, "iqgraderemove.vip": 1000 } }, "Resource and item return settings after deletion": { "Resource return settings for building deletion": { "Enable resource return for building deletion": true, "Use return percentage based on building durability (disregards 'Resource return percentage for building deletion')": true, "Resource return percentage for building deletion (regardless of building durability)": 100 }, "Resource/item return settings for item deletion": { "Return items after deletion, otherwise return % of item's resources (if craftable)": true, "Use return percentage based on item durability (disregards 'Resource return percentage for item deletion')": true, "Resource return percentage for item deletion (if percentage return is enabled)": 100, "Reduce item condition upon return": true, "Items to be ignored after deletion - they will simply be deleted without any return of items or resources (Shortname)": [ "shortname.example" ] } } }, "Allow remote upgrade/remove (just hit with a mallet next to the object) (grant rights)": false, "Setting Commands for functions": { "List of commands to upgrade": [ "up", "upgrade", "grade", "bgrade" ], "List of commands to remove": [ "remove", "rem" ] }, "Remove the UI when the player has passed all stages of improvement - or will be looped (there will be no looping if the player does not have rights to a particular element with the support of rights to elements enabled)": true, "Enable support for rights for each element separately (rights are issued separately for each variation)": false, "Duration of the selected element (improvement/removal) in seconds": 60 }
    $14.99
  6. tofurahie

    Car Tuning

    Version 1.0.13

    211 downloads

    permission for use - cartuning.use Open UI - /tuning (you need to look right at the car) FEATURES: Increase street angel Add sign Add smoke Increase slot for storagecontainer module Underbody light (white | red | green) P.s - (My Discord - tofurahie#4144) Config: { "Tuning can only be used when the car is on the Modular Car Lift ": true, "How much increase steer angle": 10.0, "Rotate sign": { "x": 0.0, "y": 0.0, "z": 0.0 }, "[COST] |Increase steer angle| in SCRAP": 12, "[COST] |Add sign| in SCRAP": 12, "[COST] |Add smoke| in SCRAP": 12, "[COST] |Underbody lighting| in SCRAP": 12, "[COST] |Increase slots in ModuleStorage": 14, "Dictionary of position underlight": { "TwoModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 } ], "ThreeModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ], "FourModules": [ { "x": 0.0, "y": 0.42, "z": 1.0 }, { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ] }, "Dictionart of position smoke machine": { "TwoModules": { "x": 0.0, "y": 0.6, "z": -1.4 }, "ThreeModules": { "x": 0.0, "y": 0.6, "z": -2.4 }, "FourModules": { "x": 0.0, "y": 0.6, "z": -3.0 } }, "Rotate for smoke machine": { "x": 180.0, "y": 0.0, "z": 0.0 }, "Dictionart of position lighting": { "TwoModules": { "x": 0.55, "y": 0.52, "z": -0.4 }, "ThreeModules": { "x": 0.55, "y": 0.52, "z": -1.6 }, "FourModules": { "x": 0.55, "y": 0.52, "z": -2.4 } }, "Dictionart of count lighting": { "TwoModules": 3, "ThreeModules": 6, "FourModules": 8 }, "Rotate for lighting": { "x": 90.0, "y": 0.0, "z": 0.0 }, "Dictionary of position small sign": { "TwoModules": { "x": 0.0, "y": 0.7, "z": 1.65 }, "ThreeModules": { "x": 0.0, "y": 0.7, "z": 2.2 }, "FourModules": { "x": 0.0, "y": 0.7, "z": 3.3 } }, }
    $14.99
  7. FoxMods

    Door Upgrade

    Version 1.0.1

    255 downloads

    Allows players to upgrade doors to the next tier without having to take the doors off. Activate with the /dup command, and then hit with the building hammer to go to the next grade. Pay Options: Players must have the required resources on them to upgrade, and know the blueprint. These can be set in the config. Blocking Options: Recent Damage Raid Block Building Block Blueprint Block Config: { "Chat command": "dup", "Disable when item is switch from allowed tool": true, "Player must pay upgrade costs": true, "Player must have required blueprint unlocked": true, "Blocked upgrade when recently damaged": true, "Blocked upgrade when building blocked": true, "Blocked upgrade when raid blocked": true } Lang: { "Prefix": "<color=#90fce7>Door Upgrade</color>: ", "MissingBlueprintReq": "missing blueprint requirement.", "MissingIngredientReq": "missing upgrade items.\n{0}", "BuildingBlocked": "you are currently building blocked.", "NoEscapeBlocked": "you are currently raid/combat blocked.", "AlreadyTopTier": "door is currently top tier.", "UpgradeToggle": "was {0}.", "Enabled": "<color=#affc62>Enabled</color>", "Disable": "<color=#fc3d3d>Disabled</color>", "AttackBlocked": "unable to upgrade, upgradable in: <color=#90fce7>{0}</color>s." }
    Free
  8. copcopekcro

    Craft UI

    Version 1.6.1

    22 downloads

    Plugin Features: Custom Crafting Recipes: Craft weapons, armor, tools, medic items, special items and vehicles with fully customizable recipes and ingredients. You chose what will be able to craft for how much ! Custom items or default items ,its about you ! This is great for giving player chance to upgrade items ,to get that Recycler or what ever . You have text fields : Server name , and short info where you chose your text in config. How to open Craft UI : command - /upgrades or/and in WorkBench custom button You can chose how players will open UI ,will you give them both ways ,or only one , its about you ! Permissions : "crafting.craft" - perm for crafting "crafting.upgrades" - perm for command /upgrades "crafting.button" - perm for WorkBench button How to use Plugin : This is very simple plugin with easy to understand UI. Most important thing is that for every item you need to put his : "Identifier": " " . You can add what ever item in what ever tab , based on shortname/skinID ,and cost for that item. You can give amount of item what will be crafted ,will it be 1 Ak or 10 ,hmm yea .. You can change names of items ,you have description for each item . You can put what ever number of items per tab ,there are pages . There is text field where you can put server name ,and some info text. Now you are able to change icons and text field of tabs ,and image of background/main image in config file. Everything is in config ... Vehicles : You can craft vehicles now ,and you can pick them up with hammer.. Vehicles are placed like innertube and large box . Spawn distance is how far will vehicle spawn . Identifier = 67, DisplayName = "Attack Helicopter", Shortname = "box.wooden.large", Amount = 1, SkinID = 3033643127, IsVehicle = true, VehiclePrefab = "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", SpawnDistance = -0.5f, Description = "Attack Helicopter", Future Plans : Economic/ServerRewards Config Example : { "BackGroundIconUrl": "https://www.dropbox.com/scl/fi/oekoayvmkcc73b2ip77pv/Anvil.png?rlkey=cmrd35fxc2p7uk6ivtzb7v9h9&dl=1", "Panel1Text": "WEAPONS", "Panel1IconUrl": "https://www.dropbox.com/scl/fi/f1i0stpz9zz758i8azo0p/rifle.ak.png?rlkey=4w3ew16xrjcg81g6vxuhtl5gp&dl=1", "Panel2Text": "ARMOR", "Panel2IconUrl": "https://www.dropbox.com/scl/fi/0dmyzne2p3cv318337wf6/metal.facemask.png?rlkey=btxceyv5xnuc9yqlz7pj6s52a&dl=1", "Panel3Text": "TOOLS", "Panel3IconUrl": "https://www.dropbox.com/scl/fi/1grgskr9xhfdfoccytblv/icepick.salvaged.png?rlkey=8pased5k7rn4gtei0mjyx90sq&dl=1", "Panel4Text": "MEDIC", "Panel4IconUrl": "https://www.dropbox.com/scl/fi/zdhfaer2crjcqr907c7e9/largemedkit.png?rlkey=qedbem0v9pb43whx6gk6edzi2&dl=1", "Panel5Text": "SPECIALS", "Panel5IconUrl": "https://www.dropbox.com/scl/fi/pe2gw856tjn6kv8goq024/star.png?rlkey=9jnasfu3xa4ntzub24oxzja1b&dl=1", "Panel6Text": "VEHICLES", "Panel6IconUrl": "https://www.dropbox.com/scl/fi/u1sd8tthfvtvue9i37j6r/attackhelicopter.png?rlkey=olivi4ki0g3o5q2aay9hgm5yq&dl=1", "ServerName": [ "Welcome to My Server Name" ], "Info": [ "INFO:", "There are 6 tabs : Weapon, Armor, Tool, Medic, Special, Vehicle.", "", "You can upgrade level of item.", "", "You will need some items and resources for crafting.", "", "You can put what ever text here ,and add more text!" ], "WeaponCraftRecipes": [ { "Identifier": 1, "DisplayName": "Vamipre Ak Lv1", "Shortname": "rifle.ak", "Amount": 1, "SkinID": 3065510373, "Description": "5% lifesteal", "Ingredients": [ { "Shortname": "rifle.ak", "Amount": 1, "SkinID": 0, "DisplayName": "" }, { "Shortname": "scrap", "Amount": 100, "SkinID": 0, "DisplayName": "" } ] }, "ArmorCraftRecipes": "ToolCraftRecipes": "MedicCraftRecipes": "SpecialCraftRecipes": "VehicleCraftRecipes":
    $8.00
  9. David

    Furnace Levels

    Version 1.4.6

    1,339 downloads

    FurnaceLevels is giving players another form of progression by letting them upgrade their furnaces. Amount of levels you can create is nearly unlimited. Available modifiers are speed, fuel consumption and resource output. FEATURES FurnaceLevels is giving players another form of progression by letting them upgrade their furnaces. Amount of levels you can create is nearly unlimited. Available modifiers are speed, fuel consumption and resource output. Players can pay for upgrades with ingame items, Economics or ServerRewards. Upgrades are tied to specific furnace placed, upon picking it up levels are lost. FURNACE LEVELS CHANGES VANILLA BEHAVIOR OF OVENS AND IS NOT COMPATIBLE WITH OTHER PLUGINS WHICH MODIFIES OVEN BEHAVIOR. COMPARISON WITH VANILLA RATES WITHOUT UPGRADES HERE https://youtu.be/DkBS7iAzgyM FURNACE LEVELS CAN BE USED AS REPLACEMENT FOR QUICKSMELT FURNACE LEVELS IS NOT COMPATIBLE WITH FURNACE SPPLITTERS (and most likely it wont change since furnace splitters are not that useful after furnace update) COMMANDS /furnace player command to get information on upgrades PERMISSIONS furnacelevels.use Required permission to access upgrade menu. CONFIG CREDITS @SinKohh co-developing plugin
    $7.99
  10. Version 1.1.1

    32 downloads

    Don't recycle your old weapons in your boxes. Make them evolve. INFOS What does this plugin actually do? The plugin will allow you to evolve your weapon to another one depend to the number of kill you define. Let's take the example of the revolver, in the default configuration, after 10 kills with the weapon it will evolve into an automatic pistol. It is important to understand that it is the weapon that evolves. You can have several guns in your boxes, they will not all count the same number of kills. If you have a sadistic nature, you can also do the opposite, after 10 kills with a m249 make it evolve into eoka . It is up to you to define what is best for your server. Features - To make evolve a weapon against another one after a number of kills with this one features - Enable disable counting if NPC - Enable disable counting if Animal - A quality UI - The weapons will be renamed with the total kills and the remaining before evolution - You can choose to keep the same condition of the weapon to its evolution - You can choose to keep the same number of ammunition in the weapon at its evolution - You can choose to keep the same type of ammunition in the weapon at its evolution - You can choose to keep the same accessories in the weapon at its evolution Pre-configuration The preconfiguration of the weapons is: 10 kills -> 25 kills -> 15 kills -> 50 kills -> 30 kills -> 10 kills -> 25 kills -> 10 kills -> 10 kills -> Of course you can add and modify what you want. The configuration is to be adapted according to your servers, your population and the type of game of your players. PREVIEW (version 1.0.0) CONFIG { "CONFIG": { "» Kills counted if it's an NPC?": true, "» Kills counted if it's an Animal?": false, "» Enable Weapon UI?": true, "» Display a message when the weapon evolve?": true, "» Add the number of kills remaining in the weapon name?": true, "» Play a sound effect when the weapon evolve?": true }, "WEAPON": [ { "» Base weapon shortname": "pistol.revolver", "» Kills required with the weapon": 10, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "pistol.semiauto", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "pistol.semiauto", "» Kills required with the weapon": 25, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "pistol.m92", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "rifle.ak", "» Kills required with the weapon": 15, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "rifle.lr300", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "rifle.lr300", "» Kills required with the weapon": 50, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "lmg.m249", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "rifle.semiauto", "» Kills required with the weapon": 30, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "rifle.m39", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "shotgun.double", "» Kills required with the weapon": 10, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "shotgun.pump", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "shotgun.pump", "» Kills required with the weapon": 25, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "shotgun.spas12", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "bow.hunting", "» Kills required with the weapon": 10, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "bow.compound", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } }, { "» Base weapon shortname": "knife.bone", "» Kills required with the weapon": 10, "» (1*) Keep the same condition for the evolve item": true, "» (2*) Keep the same amount of ammunition for the evolve item": true, "» (3*) Keep the same type of ammunition for the evolve item": true, "» (4*) Keep the same attachments (if possible) for the evolve item": true, "» Evolve of the weapon": { "• Weapon shortname": "knife.combat", "• Skin": 0, "• Condition % (considered only if 1* is false)": 0.0, "• Ammo (considered only if 2* is false)": 0, "• Ammotype (shortname) | (considered only if 3* is false)": null, "• Content (mods) | (considered only if 4* is false)": null } } ], "VERSION": { "Major": 1, "Minor": 0, "Patch": 0 } } NOTE If you do not activate the UI, image library will not be necessary
    $5.99
  11. Version 1.1.0

    112 downloads

    Upgrades and removals with hammer, building plan and Garry’s mod tool gun Chat commands /remove - turn on/off the remove mode /up - enable/switch/off mode upgrade Console commands remove.use - turn on/off the remove mode upgrade.use - enable/switch/off mode upgrade Permissions removeupgradev2.use - access to console and chat command [upgrade] removeupgradev2.refund - returns items (box, furnance, chair, etc) [remove] removeupgradev2.remove - access to console and chat command [remove] removeupgradev2.up - access to console and chat command [upgrade] removeupgradev2.vip - returns the resources spent on the construction [remove] In the future, a feature will be added to improve the entire building through the cupboard Config
    $14.99
  12. Version 0.6.5

    173 downloads

    StructureUpgrade allows players to upgrade entire structures, regardless of size, quickly, efficiently and securely using as much of Rust's code as possible to maintain stability. StructureUpgrade was built for performance from the ground up, and resolves many issues in free alternatives such as exploits, client & server crashes, and extreme lag. In addition, due to issues a lot of plugins suffer from, I offer a 6 month support guarantee with maximum 7 day turnaround (including for updates to fix the plugin if functionality is lost due to updates) for all support handled through Codeflings support system. If I can't get the plugin into a working condition or provide a reasonable level of support through Codeflings support requests within 7 days, I'll refund what you paid for the plugin if within the 6 month guarantee period. Support is provided in many places other than Codeflings support system, and I encourage everyone to ask on the forums or our discord first for the fastest response times. Click here to join my discord. Features Upgrades entire buildings, regardless of size, without causing lag in batches. Determines upgrade costs, handles taking costs from player inventory, dominating tool cupboard, and soon, storages inside the structure. Several checks ensure payment is taken correctly, and when refunding is added even more checks will be implemented. Resumes upgrading efficiently where it left off after a server crash or plugin reload. Supports a virtually infinite queue with optimized queue storage, jobs are stored and tracked in a data file and worked one at a time. Players are notified when their job starts. Unlike the simpler free alternative this plugin is optimized to prevent crashing on upgrading large structures, optimized to eliminate server lag, only a small frame drop for players looking at the structure. Uses Rusts existing building system rather than a janky, laggy alternative. We don't to build lists of entities because Rust already maintains that for us. We're just manipulating and using that information. Free alternative has an exploit allowing players to unintentionally upgrade nearby structures that aren't theirs, StructureUpgrade resolves that issue. Permissions structureupgrade.admin - Allows the player to upgrade structures without being authenticated on the tool cabinet. structureupgrade.free - Allows the player to bypass the upgrade costs when upgrading. They still must be authenticated on the tool cabinet. structureupgrade.up - Allows the player to use the /tc command. structureupgrade.uptc - Allows the player to use the /uptc command. structureupgrade.ups - Allows the player to use the /ups command. structureupgrade.norefund - Disables refunding cost when using /down for that player. Chat Commands Up Command Adds an upgrade job to queue after verifying and taking payment from the players inventory. Usage: /up {NewGrade} Usage Example: /up 2 (Upgrades structure to Stone Tier) Parameters NewGrade - What grade you'd like to upgrade to. 0 = Twig, 1 = Wood, 2 = Stone, 3 = Sheet Metal, 4 = High Quality Conditions For Use If using NoEscape Plugin - Player is not currently RaidBlocked. Provided NewGrade variable is inside supported range; currently 0 - 4. Command is run by a player. Player is inside building privilege. Player is authenticated on dominating tool cabinet, or has permission structureupgrade.admin. Player has upgrade costs in inventory, or has permission structureupgrade.free. Down Command Adds an downgrade job to queue after verifying and refunding cost to the players inventory. (Disable refund by giving player structureupgrade.norefund permission) Usage: /down {NewGrade} Usage Example: /down 2 (Downgrades structure to Stone Tier) Parameters NewGrade - What grade you'd like to downgrade to. 0 = Twig, 1 = Wood, 2 = Stone, 3 = Sheet Metal, 4 = High Quality Conditions For Use If using NoEscape Plugin - Player is not currently RaidBlocked. Provided NewGrade variable is inside supported range; currently 0 - 4. Command is run by a player. Player is inside building privilege. Player is authenticated on dominating tool cabinet, or has permission structureupgrade.admin. Player has space for refunded resources in main inventory, or has permission structureupgrade.norefund. UpTc Command This command functions like /up except payment is taken out of the dominating tool cupboard. Usage: /uptc {NewGrade} Usage Example: /uptc 2 (Upgrades structure to Stone Tier) Parameters NewGrade - What grade you'd like to upgrade to. 0 = Twig, 1 = Wood, 2 = Stone, 3 = Sheet Metal, 4 = High Quality Conditions For Use If using NoEscape Plugin - Player is not currently RaidBlocked. Provided NewGrade variable is inside supported range; currently 0 - 4. Command is run by a player. Player is inside building privilege. Player is authenticated on dominating tool cabinet, or has permission structureupgrade.admin. Player has upgrade costs in inventory, or has permission structureupgrade.free. UpS Command Upgrades the structure, takes payment from storages attached to the structure. Usage: /ups {NewGrade} Usage Example: /ups 2 (Upgrades structure to Stone Tier) Parameters NewGrade - What grade you'd like to upgrade to. 0 = Twig, 1 = Wood, 2 = Stone, 3 = Sheet Metal, 4 = High Quality Conditions For Use If using NoEscape Plugin - Player is not currently RaidBlocked. Provided NewGrade variable is inside supported range; currently 0 - 4. Command is run by a player. Player is inside building privilege. Player is authenticated on dominating tool cabinet, or has permission structureupgrade.admin. Player has upgrade costs in building storages, or has permission structureupgrade.free. Configuration Default Configuration { "BatchSize": 1, "AllowUpgradeFromTc": true, "AllowUpgradeFromStorages": true, "UpgradeFrequency": 0.025, "HidePrefixWithPluginNameInMessages": false } AllowUpgradeFromTc - If enabled the /uptc command is registered, if disabled /uptc is not registered and will result in an unknown command error. AllowUpgradeFromStorages - If enable the /ups command is registered, if disabled /uptc is not registered and will result in an unknown command error. BatchSize - Determines how many building blocks are upgraded every UpgradeFrequency. WARNING! :: Increasing this value does considerably reduce time to upgrade a structure. However for every 1 (one) increment players in the area will see a reduced 15 fps average. Setting this to 3 may kill fps by up to 30 in addition to the normal 20 or so. It is strongly recommended to modify UpgradeFrequency instead. HidePrefixWithPluginNameInMessages - If enabled the [StructureUpgrade] branding is removed from all player communications, as this is attached programatically rather than through the lang file. UpgradeFrequency - This is the frequency in fractions of a second that upgrades structures (quantity defined by BatchSize). This is optimized by default, lowering it too far will still cause lag. By default 1 block is upgraded every 25ms, or 0.025 seconds. For Developers Currently no API or Hooks exposed. This will be changed in the future, suggestions welcome. Future Features Want a feature not listed? Please suggest it as I'd love to continue expanding and increasing on the already substantial feature sets of StructureUpgrade. Command Aliases (in configuration) Logging all usages with statistics to log file Additional payment and block statistics to aid in future refunding functionality and abuse protection /upundo command to undo an upgrade. GUI in inventory screen detailing cost and duration, with buttons for grade and upgrade. Partial upgrades. Changeable chat icon. FAQ Where can I get support and interact with the community & developer? Codefling provides a support and discussion tab that's perfect for that. Additionally you're welcome to join my discord for faster more direct support: Click here to join! What checks are conducted to prevent abuse when upgrading? There are a few checks in addition to the checks defined for each command in the commands section above. Does the building block still exist? Is the building blocks grade higher than desired value? Skip.
    $10.00
  13. Darien

    BuffItems

    Version 1.2.0

    15 downloads

    BuffItems allows you to modify and give certain stats to a skinned item Introduced a large number of innovative features for RUST server props that did not previously exist. This plugin can create multiple props with different skins, prop items with BUFF, highly customizable prop items, and many BUFF functions. Command: Buffitems.nodrop Death Do Not Drop Jewelry Permission Buffitems.durable Ornaments cannot lose durability permissions Buffitems.admin Administrator privileges Use: Spgive 76561198115484934 2952742518 999 Give players an ID value for durability He can allow you to create additional item buffs [Buff Plus Jewelry] configuration file The plugin has a wide range of functions, which requires you to think about what props you need in advance. Then, modify the BuffItems. json file in config Firstly, in your oxide/config folder, you will find the default configuration file, which contains all the basic configurations for adding or removing more props and BUFF effects. Secondly, in the oxide/data/BuffItems folder, please paste the BuffItems. png file from the extracted package. 3. Then restart the plugin and enter/sp to open the interface. Note that you must install the image library Available allowances: // 0 Increase Attack Multiply // 1 Immune to all types of damage (reduced damage) // 2 Max HP // 3 The upper limit of water // 4 Upper limit of satiety // 5 Vampire during attack // 6 Critical strike multiple // 7 Magazine expansion // 8 Regenerate HP every second // 9 Resource ratio // 10 Immune to cold damage // 11 Immune radiation damage // 12 Immune to drowning injuries // 13 Immune Heat Damage // 14 Immune to bleeding damage // 15 Immune poisoning damage // 16 Immune to bullet damage // 17 Immune to sword damage // 18 Immune to blunt instrument damage // 19 Immune to falls // 20 Immune bite // 21 Immune stab injury // 22 Immune to explosive damage // 23 Immune to current damage // 24 Immune to arrow damage // 25 Immune to armed helicopter damage // 26 Immune to tank damage // 100 Possess permissions { "Jewelry settings": [ { "Item skinID": 0, "Permission required": "", "Item Short Name": "blood", "Item Name": "Buff Jewelry 0", "Minimum durability": 1, "Maximum durability": 100, "Function settings": [ { "Function number": 0, "Related values": 0.1, "Possess permissions": "", "Permission Description": "" }, { "Function number": 1, "Related values": 0.1, "Possess permissions": "", "Permission Description": "" }, { "Function number": 3, "Related values": 0.1, "Possess permissions": "", "Permission Description": "" } ] }, { "Item skinID": 1, "Permission required": "", "Item Short Name": "blood", "Item Name": "Buff Jewelry 1", "Minimum durability": 1, "Maximum durability": 100, "Function settings": [ { "Function number": 0, "Related values": 0.1, "Possess permissions": "", "Permission Description": "" }, { "Function number": 1, "Related values": 0.1, "Possess permissions": "", "Permission Description": "" }, { "Function number": 3, "Related values": 0.1, "Possess permissions": "", "Permission Description": "" } ] }, { "Item skinID": 2, "Permission required": "", "Item Short Name": "blood", "Item Name": "Buff Jewelry 2", "Minimum durability": 1, "Maximum durability": 100, "Function settings": [ { "Function number": 0, "Related values": 0.1, "Possess permissions": "", "Permission Description": "" }, { "Function number": 1, "Related values": 0.1, "Possess permissions": "", "Permission Description": "" }, { "Function number": 3, "Related values": 0.1, "Possess permissions": "", "Permission Description": "" } ] } ], "Function Description": [ { "Function number": 0, "Function Description": "Increased attack damage", "Display Editing": "Increased attack damage +{0:P}" }, { "Function number": 1, "Function Description": "Immune to all damage", "Display Editing": "Immune to all damage -{0:P}" }, { "Function number": 2, "Function Description": "Maximum HP increased", "Display Editing": "Maximum HP increased +{0:P}" }, { "Function number": 3, "Function Description": "Upper limit of hunger and thirst increased", "Display Editing": "Upper limit of hunger and thirst increased +{0:P}" }, { "Function number": 4, "Function Description": "Hunger limit increased", "Display Editing": "Hunger limit increased +{0:P}" }, { "Function number": 5, "Function Description": "Attack Vampire Increase", "Display Editing": "Attack Vampire Increase +{0:P}" }, { "Function number": 6, "Function Description": "Increased critical strike multiple", "Display Editing": "Increased critical strike multiple +{0:P}" }, { "Function number": 7, "Function Description": "Increase in magazine fold", "Display Editing": "Increase in magazine fold +{0:P}" }, { "Function number": 8, "Function Description": "Automatically restore health", "Display Editing": "Automatically restore health +{0}" }, { "Function number": 9, "Function Description": "Increase in resource multiplier", "Display Editing": "Increase in resource multiplier +{0:P}" }, { "Function number": 10, "Function Description": "Immune to cold damage", "Display Editing": "Immune to cold damage -{0:P}" }, { "Function number": 11, "Function Description": "Immune radiation damage", "Display Editing": "Immune radiation damage -{0:P}" }, { "Function number": 12, "Function Description": "Immune to drowning injuries", "Display Editing": "Immune to drowning injuries -{0:P}" }, { "Function number": 13, "Function Description": "Immune to heat damage", "Display Editing": "Immune to heat damage -{0:P}" }, { "Function number": 14, "Function Description": "Immune to bleeding damage", "Display Editing": "Immune to bleeding damage -{0:P}" }, { "Function number": 15, "Function Description": "Immune poisoning damage", "Display Editing": "Immune poisoning damage -{0:P}" }, { "Function number": 16, "Function Description": "Immune to bullet damage", "Display Editing": "Immune to bullet damage -{0:P}" }, { "Function number": 17, "Function Description": "Immune to sword damage", "Display Editing": "Immune to sword damage -{0:P}" }, { "Function number": 18, "Function Description": "Immune to blunt instrument damage", "Display Editing": "Immune to blunt instrument damage -{0:P}" }, { "Function number": 19, "Function Description": "Immune to drop damage", "Display Editing": "Immune to drop damage -{0:P}" }, { "Function number": 20, "Function Description": "Immune to bite damage", "Display Editing": "Immune to bite damage -{0:P}" }, { "Function number": 21, "Function Description": "Immune to Spike Damage", "Display Editing": "Immune to Spike Damage -{0:P}" }, { "Function number": 22, "Function Description": "Immune to explosive damage", "Display Editing": "Immune to explosive damage -{0:P}" }, { "Function number": 23, "Function Description": "Immune to current damage", "Display Editing": "Immune to current damage -{0:P}" }, { "Function number": 24, "Function Description": "Immune to arrow damage", "Display Editing": "Immune to arrow damage -{0:P}" }, { "Function number": 25, "Function Description": "Immune to direct damage from heli", "Display Editing": "Immune to direct damage from heli -{0:P}" }, { "Function number": 26, "Function Description": "Immune to tank damage", "Display Editing": "Immune to tank damage -{0:P}" }, { "Function number": 100, "Function Description": "Obtain permissions", "Display Editing": "{0}" } ], "General Settings": { "Player Chat Command": "sp", "Administrator commands": "spgive", "UI Title": "<b>[ Magic Jewelry ]</b>", "UI background image": "BuffItems.png", "Second regeneration interval per second": 1, "Endurance consumption interval seconds (0Disabled for)": 600, "Default Critical Hit Probability": 2, "Player Critical Strike and Permissions": [ { "limits of authority": "BuffItems.hit1", "probability": 3 }, { "limits of authority": "BuffItems.hit2", "probability": 5 }, { "limits of authority": "BuffItems.hit3", "probability": 10 } ], "The default number of accessories that players can equip": 3, "Allow equipment quantity and permissions": [ { "limits of authority": "BuffItems.vip1", "quantity": 5 }, { "limits of authority": "BuffItems.vip2", "quantity": 8 } ] } }
    $25.00
  14. Monster

    XStorageUP

    Version 1.0.6

    44 downloads

    XStorageUP - an increase in the number of slots in crates/campfires/furnaces. - Optimization of the interface for different monitor resolutions. - Storing crates data in - oxide/data/XStorageUP - There is a lang ru/en. - Sound effects when interacting with the menu. - Automatic cleaning of oxide/data after wipe. - There is an improvement coefficient. [ The more slots, the more expensive ] - There are permissions to limit the number of slots. - Improved crates/campfires/furnaces retain their properties after restart. - Checking for interaction with the desired crated. [If the box is destroyed, lifted or the player moves away from it, then nothing can be improved, and the player will receive a corresponding message on the screen. ] -> Overview - YouTube <- Change the location of the UI button. "Button - AnchorMin": "1 0", "Button - AnchorMax": "1 0", "Button - OffsetMin": "-441 16", "Button - OffsetMax": "-222 98", Working with the backpack plugin. Two options for how to eliminate the backpack improvement (plugin): - Remove the assignment of the player ID to the container (OwnerID) so that it is always 0. [ Only if the OwnerID of the container (backpack) is not used anywhere ] - Replace the Backpack container with one not used in the upgrade. [ For instance: SUPER Stocking - assets/prefabs/misc/xmas/stockings/stocking_large_deployed.prefab ] Permissions xstorageup.use - allow upgrading crates/campfires/furnaces. xstorageup.vip - allow placement of improved crates/campfires/furnaces. Config { "General settings": { "Setting permissions to enhance N slots [ Leave blank to make unlimited for everyone ]": { "xstorageup.10": 10, "xstorageup.6": 6, "xstorageup.2": 2 }, "Button - AnchorMin": "1 0", "Button - AnchorMax": "1 0", "Button - OffsetMin": "-441 16", "Button - OffsetMax": "-222 98", "Button text size - А": 16, "Button text size - B": 11, "Button text size - C": 13 }, "Container settings": { "box.wooden.large": { "Maximum number of slots": 36, "Container type": "generic_resizable", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.25, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "woodbox_deployed": { "Maximum number of slots": 20, "Container type": "generic_resizable", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.2, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "furnace": { "Maximum number of slots": 16, "Container type": "largefurnace", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "campfire": { "Maximum number of slots": 10, "Container type": "bbq", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "hobobarrel.deployed": { "Maximum number of slots": 10, "Container type": "bbq", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "cursedcauldron.deployed": { "Maximum number of slots": 10, "Container type": "bbq", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "skull_fire_pit": { "Maximum number of slots": 10, "Container type": "bbq", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "fireplace.deployed": { "Maximum number of slots": 10, "Container type": "bbq", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "refinery_small_deployed": { "Maximum number of slots": 10, "Container type": "largefurnace", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } } }, "If the prefab and item shorts do not match [ ShortnamePrefab -> ShortnameItem ]": { "woodbox_deployed": "box.wooden", "hobobarrel.deployed": "hobobarrel", "cursedcauldron.deployed": "cursedcauldron", "fireplace.deployed": "fireplace.stone", "refinery_small_deployed": "small.oil.refinery" }, "Standard container slots": { "box.wooden.large": 30, "woodbox_deployed": 12, "furnace": 6, "campfire": 5, "hobobarrel.deployed": 5, "cursedcauldron.deployed": 5, "skull_fire_pit": 5, "fireplace.deployed": 5, "refinery_small_deployed": 6 } }
    $14.99
  15. Monster

    XGatherUP

    Version 1.1.003

    14 downloads

    XGatherUP - increase in rates for XP. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XGatherUP - There is a lang ru/en. - Sound effects when interacting with the menu. - Configuring the issuance of XP. [ Loot, kill, break barrels, open crates, pick from the ground, harvest ] - Setting up starting rates for each category. - Setting up bonus rates for each category according to the permit. [ Multiple permissions can be configured ] - Setting up permissions to access the upgrading of a certain category. - Mini-panel with XP quantity. [ You can hide ] - Customization of categories for which you can increase rates. [ Bonus mining, mining, picking from the ground, components, harvesting ] - Setting the maximum level, XP for upgraging one level, rates for one upgraded level, a list of resources/components for which the rates will be increased. -> Overview - YouTube <- Shortnames for config settings. Commands /rate - open the menu to upgrading rates. xp_give <SteamID> <Amount> - give ХР. Config { "General settings": { "Use plugin balance to increase rates [ Default, XShop, Economics ]": "Default" }, "GUI settings": { "Number of categories per line": 6, "OffsetMin - menu": "-475 -255", "OffsetMax - menu": "475 180" }, "Setting up permissions and additional rates": { "xgatherup.default": { "Resource": 1.5, "Harvest": 2.0, "Loot": 0.75 } }, "ХР settings | Shortname : ValueXP": { "ХР for pickup resources": { "stones": 10.0, "sulfur.ore": 15.0, "metal.ore": 12.5 }, "ХР for harvesting": { "potato.entity": 2.5, "corn.entity": 1.75, "hemp.emtity": 0.25 }, "ХР for bonus gather": { "stones": 5.0, "sulfur.ore": 10.0, "metal.ore": 7.5 }, "ХР for kill / breaking barrels": { "boar": 10.0, "loot-barrel-1": 7.5, "heavyscientist": 2.5 }, "ХР for open crates": { "crate_normal": 5.0, "crate_normal_2": 1.0, "crate_tools": 3.5 } }, "Category settings": { "Resource": [ { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "wood", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 2.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "wood", "charcoal" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "stones", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 2.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "stones" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "metal.ore", "Maximum upgrading level": 15, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.2, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "metal.ore", "metal.fragments" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "sulfur.ore", "Maximum upgrading level": 15, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.2, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "sulfur.ore", "sulfur" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "hq.metal.ore", "Maximum upgrading level": 10, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 5.5, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "hq.metal.ore", "metal.refined" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "mushroom", "Maximum upgrading level": 15, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 0.5, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "mushroom" ] } ], "Harvest": [ { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "pumpkin", "Maximum upgrading level": 10, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 1.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "pumpkin" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "corn", "Maximum upgrading level": 10, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 1.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "corn" ] } ], "Loot": [ { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "semibody", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "semibody" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "metalpipe", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "metalpipe" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "metalblade", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "metalblade" ] }, { "Permission to access the leveling category": "xgatherup.default", "Displayed item shortname/picture name. [ Must not be empty ]": "scrap", "Maximum upgrading level": 20, "Rates for one level of upgrading": 0.1, "Starting rates of upgrading": 1.0, "Number of XP to upgrade one level": 3.75, "Link to custom image": "", "Shortnames of resources/components for which rates will be increased": [ "scrap" ] } ] } }
    $19.99
1.1m

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