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About Me

  1. Version 1.0.2RE

    22 downloads

    This version is for server owners to edit on 'Rust Edit' and customise the map to suit your server style, but also to give support to the maps development. I will continue to maintain this version along side the free version. This is my 6K United Kingdom of Rust (UKoR6K) map +Password. Note: I have provided the config and data files for the plugins that are required (and some optional ones) to use on the map so you don't have to start from scratch. You will need these Workcart plugins and files to allow the Workcarts to act as an automated train network with train station stops, and to pass through the custom train tunnels.. Feel free to edit those configs as you see fit.. Any issues, just let me know. Have fun! Promotion! Get [3.6K]United Kingdom of Rust 3.6K [+Password] in the bundle price over there ---->>> Map Size: 6000 Edits: Locked (Password Included) Features Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Jumps (More Special GTA style jumps will be added to challenge drivers very soon. Inbox me (smoke.uk#1373) if you have any ideas for this) Destruction Derby Arena. (Host amazing vehicular events here.) My very own 'Bank Heist' custom bank prefab included!! Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish 3x Sulfur Quarry 1x High Quality Metal Quarry Custom Monuments Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo ship Stone Henge Loch Ness Lough Neagh CCTV Codes TBA Disclaimer: The map is balanced in it's original state, so please be responsible when editing the map. I am always here to help & advise you with any issues you may have. I'm also willing to make small edits for you, as long as they aren't too complicated or time consuming. If you have any questions, contact me on Discord: smoke.uk#1373
    $30.00
  2. Version 1.0.2

    213 downloads

    Quick Introduction Firstly, I'd like to thank everyone who has given me feedback and advice during the journey towards creating this map. The fact that so many tried my first UK map gave me so much inspiration to push forward with this 6K map. Thank you I dedicated a lot of time to this map and I kept my word that it would be free for everyone to try. In my honest opinion the map isn't fully finished in the way I wanted and I doubt It ever will be, but If I didn't release it now, I'd be an old man by the time you had the chance to play it. This doesn't mean I'm done with the map by any means. It's my pride & joy and I will continue to work hard on this while using every bit of feedback I may get. Please bare all this in mind when trying the map and if you do decide to post a review, Thank you! If you have an issue, let me know in support or by DM and I will try to fix this. Map Size: 6000 Prefab: 85k+ Edits: Not permitted (you can purchase the RustEdit version and support the maps development HERE) Description The gameplay goal for this map was to slightly change the way you play Rust and promote a more realistic experience that rewards exploration. To do this, I have totally removed the roadside junk pile spawns you'd usually see beside the roads of a vanilla map. Loot is now mostly allocated to certain zones, so If you want lots of a specific resource, you will have to leave your base area and explore the map and it's zones. Explore the map and you will be rewarded. Not only with loot, but insider knowledge. There are many secret places hidden around the map. Some small and very well hidden and some hidden in plain sight. I figure it's better a player be rewarded by discovering secret locations instead of relying on monument markers for everything, so if you see something intriguing, go check it out. You never know what you may find. Some of the urban areas may seem small, but I tried to put at least something to represent the larger populated cities of England & Wales. These are still more than equal to small vanilla monuments regarding loot. It's also important to note that players are free to create player-built settlements beside urban zones and increasing a specific cities density, in fact I encourage it. That's why the nobuild zones are minimally size to allow building close by. Urban Zones - Houses, Ruined Houses, Boarded Rowhouse, High-rise buildings, Petrol Stations, Bus Stops. Vehicle Junk Piles spawn on Driveways & Carparks Yard Junk Piles spawn on back yards Rusty Robob Vendors in the Shops Jump puzzles a plenty Black Bins, Rubbish Bags and Bus Stop bins (Requires Static Lootables Plugin) Boarded Rowhouse contain Cardboard Boxes, Sinks, Toilet, Rubbish Bags, Kitchen Cabinet, Desks and Personal Computer. (Static Lootables Plugin) Urban Warfare! Woodland/Forest Zones/Nature land - Trees, Logs, Stones, Berries, Mushrooms, Hemp Lumberjack Cabins & Mission NPC Wild Animal Spawns Industrial Zones - Harbours, Docks, Racetracks, Factory & Warehouse Buildings Industrial Prop Junk Pile spawns Abandoned Static Vehicles & Trucks (Requires Static Lootables Plugin) Fuel Tanks (Requires Static Lootables Plugin) Fuel Barrels Recycler Oil Refinery Military Zones - Airfield, Dome, Military Tunnels, Satellite Dish, Launch Site, Towers, Naval Base Guns! Military Gear Ammo Security Cards Vehicles The usual crates & barrels High End Loot - Top Tier Topology Mountain/Hillside Zones - Metal Ore, Sulfur Ore, Metal Ore, Stone. Mining Pits (Including Mining Mission NPC) Excav808 (The Custom-Built and fully working Excavator) Only 'Minable' Stone Ore will spawns in England & Wales (No Metal or Sulfur) Normal/Vanilla 'Minable' Ore spawns in Scotland & Ireland Static Lootables - Loot Config Bin Bags, Black Bins and Bus Stop bins = Empty Tin Cans & Scrap Washing Machine = Clothes Fridges = Food Sink = Water Desks = Key cards & Scrap Personal computer = Tech Trash & Scrap Fuel Pump = Fuel Cardboard Boxes = Scrap Kitchen Cupboards = Full & Empty Tins Static Vehicles = Vehicle Parts & Scrap Tanks = Fuel Plus so many more.. Custom Junk Piles - All different 8x Yard variants 6x Compact Car 4x Industrial 6x Military Truck 6x Pickup Truck 6x Sedan Car 4x Toolbox 2x Tyres 6x Van 2x Secret (Go find them) Features Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Only Stone Ore spawns in England & Wales (No Metal/Sulfur Ore) Jumps (More Special GTA style jumps will be added to challenge drivers very soon. Inbox me (smoke.uk#1373) if you have any ideas for this) Destruction Derby Arena. (Host amazing events here. Your server community will love it) Automated Above-Ground Rail Network 5 Custom Tunnels England Network - Stops at London Outpost and Trainyard Ireland Network - Stops at Dublin Docks, Satellite Dish, Launch, Dome and Airfield Requires Automated Workcart & Workcart Spawner plugins Custom Plugin config Files Included Racetracks - Data & Config Files Racetrack 1 - Tarmac Track, Typical Rust Theme, 5 laps Racetrack 2 - Ice Track, Winter/Icy Theme, 2 laps Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish 3x Sulfur Quarry 1x High Quality Metal Quarry Custom Monuments Bank Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo ship Stone Henge Loch Ness Lough Neagh CCTV Codes TBA Special Thanks I'd like to give a big thanks to Knockcree. He's helped me many times with advice and he allowed me to use his broken Outpost for my London Outpost. Thank you Respect I'd also like to thank 38-RA for being so kind to give me one of his Russian Submarines. His creations are amazing and so detailed. You should check his stuff out HERE
    Free
  3. Version 1.1.26

    635 downloads

    This plugin adds a character progression system to your server in the form of a leveling and skill tree system. Players gain xp by cutting trees, mining rocks, killing NPCs etc, and are rewarded with skill points when they level up. These points can be used to unlock perks and buffs across a number of different skill trees. The plugin is extremely customizable and server owners can change, move, scale or disable any perk to tailor the setup to their server. It features: 62 unique buff types. 10 unique skill trees. 47 sources of xp with configurable values. A functional tree system that prevents unlocking/upgrading of nodes if the player has not invested enough skill points into a tree. Configurable limits on the amount of skill points that players can spend, allowing for more specialized builds. Capable of building your own additional trees and nodes. SkillTree allows users to focus on multiple skill trees and unlock nodes in each tree as they level, to make their characters more powerful and unique. skilltree.chat - required to use the chat commands to access the skill tree menu. skilltree.xp - required to obtain xp from xp sources. skilltree.tree - required to access and use the skill tree. skilltree.admin - required to use the admin commands. skilltree.all - allows user access to all trees. skilltree.Mining - allows the user to access the mining tree. skilltree.Woodcutting - allows the user to access the woodcutting tree. skilltree.Skinning - allows the user to access the skinning tree. skilltree.Harvesting - allows the user to access the harvesting tree. skilltree.Combat - allows the user to access the combat tree. skilltree.Medical - allows the user to access the medical tree. skilltree.Build_Craft - allows the user to access the build craft tree. skilltree.Scavenging - allows the user to access the scavenging tree. skilltree.Vehicles - allows the user to access the vehicles tree. skilltree.Cooking - allows the user to access the cooking tree. skilltree.bag.keepondeath - prevents the ExtraPockets bag from dropping on death. skilltree.notitles - Removes the level title from the player (Requires BetterChat) //Custom permission settings "Modified max skill points based on permissions [must be higher than default]": { "vip": 120 }, "Cost per point to respec based on permissions [must be lower than default]": { "vip": 10.0 }, "Maximum amount of xp a player can lose when they die based on permissions [must be less than default]": { "vip": 500.0 }, "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip": 1.2 }, The permission for "vip" would be skilltree.vip Assigning this perm to players would override the default values for the respective settings (max skill points, respec cost, xp gain and xp loss). Command: st Description: Opens the skill tree menu. Requires skilltree.chat permissions. Command: xp Description: Displays the current xp and level information for the user. Command: updatexptable Description: Recalculates the xp table based on the config values. Requires Command: togglexpdrops Description: Toggles the xp popup when obtaining xp. Command: togglexphud Description: Toggles the xp hud on the players screen. Command: givexp Parameters: <name> <amount> Description: Gives the player matching the name parameter, xp equal to the amount parameter. Command: givesp Parameters: <name> <amount> Description: Gives the player matching the name parameter, skill points equal to the amount parameter. Command: resetdata Parameters: <name> Description: Resets the target players data. Command: turbo Description: Toggles the turbo on the boat if the player has the relevant perk. Command: togglebc Description: Toggles the BetterChat title on/off for the user. Command: movebar Description: brings up a ui that can be used to relocate the xp bar on the players screen. Command: stresetalldata Description: Resets all players data. Command: stresetskills Description: Refunds all players skill points Command: sb or score or scoreboard Description: Chat and console command that brings up the scoreboard, showing who has the most xp. Command: sttogglenotifications Description: Toggle notifications from buff triggers. Experience can be gained from a number of different sources. The value for each source can be adjusted via the config. NodeHit - Hitting a stone, metal or sulfur mining node. NodeHitFinal - Finishing a stone, metal or sulfur mining node. TreeHit - Hitting a tree. TreeHitFinal - Knocking down a tree. SkinHit - Hitting an animal with a skinning tool. SkinHitFinal - Finishing off an animal with a skinning tool. CollectWildPlant - Collecting any map generated collectible, such as hemp, corn, pumpkin, stone, sulfur or metal. CollectGrownPlant - Collecting any player grown produce. BuildingBlockDeployed - Placing down a twig building block. FishCaught - Catching a fish. Crafting - Whenever a craft is successfully completed. XP is calculated based on the duration of the craft. ScientistNormal - Killing a blue scientist. ScientistHeavy - Killing a heavy scientists. SmallAnimal - Killing a small animal such as a chicken. MediumAnimal - Killing a medium animal such as a boar, wolf or stag. LargeAnimal - Killing a large animal such as a horse, shark or bear. Barrel - Destroying barrels. RoadSign - Destroying road signs. Scarecrow - Killing scarecrows or a zombie in ZombieHorde. Mission - Completing a mission in rust. BradleyAPC - Getting the last hit on Bradley. LootHackedCrate - First player to loot a locked crate. LootHeliCrate - First player to loot a heli crate. LootBradleyCrate - First player to loot a bradley crate. CookingMealXP - (Requires cooking plugin) XP is calculated per ingredient used. Example 2 tomatos and 8 bear meat would yield 100xp. RaidableBaseCompletion - Awards raiders of a RaidableBase xp upon the completion of the raid. Win_HungerGames - Awards xp to the winner of the Hunger Games arena. Win_ScubaArena - Awards xp to the winner of the Scuba arena. Win_Skirmish - Awards xp to the winner of the Skirmish arena. Gut_Fish - Awards xp when gutting a fish. default_botrespawn - default amount xp given when killing a bot made using botrespawn. Overriding values can be added to the config based on the bot group. crate_basic - when opening crates crate_elite - when opening crates crate_mine - when opening crates crate_normal - when opening crates carte_normal_2 - when opening crates crate_normal_2_food - when opening crates crate_normal_2_medical - when opening crates crate_tools - when opening crates crate_underwater_advanced - when opening crates crate_underwater_basic - when opening crates crate_ammunition - when opening crates crate_food_1 - when opening crates crate_food_2 - when opening crates crate_fuel - when opening crates crate_medical - when opening crates Name: Mining Yield Config Value: 1 Description: Increases the amount of resources gained while mining. Name: Instant Mine Config Value: 2 Description: Gives the user a chance to instantly mine out a stone, sulfur or metal node. Name: Smelt On Mine Config Value: 3 Description: Gives the user a chance to smelt some of the ore as its mined from sulfur and metal nodes. Name: Mining Luck Config Value: 4 Description: Gives the user a chance to obtain items from the Mining luck loot table when they finish mining a node. Name: Mining Tool Durability Config Value: 5 Description: Decreses the durability loss of mining tools. Name: Woodcutting Yield Config Value: 6 Description: Increases the amount of resources gained while woodcutting. Name: Instant Chop Config Value: 7 Description: Gives the user a chance to instantly chop down a tree. Name: Woodcutting Coal Config Value: 8 Description: Gives the user a chance to obtain some charcoal while woodcutting. Name: Woodcutting Luck Config Value: 9 Description: Gives the user a chance to obtain items from the Woodcutting luck loot table when they finish cutting down a tree. Name: Woodcutting Tool Durability Config Value: 10 Description: Decreses the durability loss of woodcutting tools. Name: Skinning Yield Config Value: 11 Description: Increases the amount of resources gained while skinning. Name: Instant Skin Config Value: 12 Description: Gives the user a chance to instantly cut up an animal. Name: Skinning Tool Durability Config Value: 13 Description: Decreases the durability loss of skinning tools. Name: Skinning Cook Config Value: 14 Description: Gives the user a chance to received cooked meat, instead of raw meat, while skinning an animal. Name: Harvest Wild Yield Config Value: 15 Description: Increases the yield when harvesting map generated collectibles, such as berries, hemp, stone, sulfur and mushrooms. Name: Harvest Grown Yield Config Value: 16 Description: Increases the yield when harvesting player grown produce. Name: Extra Fish Config Value: 17 Description: Gives the user a chance of receiving an extra fish while fishing. Name: Double Bandage Heal Config Value: 18 Description: Doubles the healing power of cloth bandages. Name: Radiation Reduction Config Value: 19 Description: Reduces the amount of radiation damage taken by the player. Name: Extra Food Config Value: 20 Description: Increases the amount of calories the player receives when consuming food. Name: Fire Damage Reduction Config Value: 21 Description: Reduces the amount of fire damage received. Name: Fall Damage Reduction Config Value: 22 Description: Reduces the amount of fall damage received. Name: No Cold Damage Config Value: 23 Description: Removes all cold damage from the player. Name: Wounded Resist Config Value: 24 Description: Gives the player a chance to get straight back on their feet after entering the wounded state. Name: Animal Damage Resist Config Value: 25 Description: Reduces the damage taken by animals. Name: Riding Speed Config Value: 26 Description: Increases the speed of a horse while riding it. Name: Free Bullet Chance Config Value: 27 Description: Gives the player a chance to not expend a bullet when firing a gun. Name: Primitive Expert Config Value: 28 Description: Removes durability loss for primitive weapons. Name: Upgrade Refund Config Value: 29 Description: Gives the player a chance to receive their resources back when upgrading a building block. Name: Craft Speed Config Value: 30 Description: Increases the crafting speed of a player. Name: Research Refund Config Value: 31 Description: Gives the player a chance to receive their scrap back when researching an item on the research bench. Name: Craft Refund Config Value: 32 Description: Gives the player a chance to receive their crafting materials back when crafting an item. Name: Extra Scrap Barrel Config Value: 33 Description: Gives the player a chance to receive additional scrap when destroying a barrel. Name: Barrel Smasher Config Value: 34 Description: Allows the player to instantly smash a barrel with any weapon. Name: Extra Scrap Crate Config Value: 35 Description: Gives the player a chance to obtain extra scrap when looting a crate for the first time. Name: Component Chest Config Value: 36 Description: Gives the player a chance to obtain additional components when looting a crate for the first time. Name: Electronic Chest Config Value: 37 Description: Gives the player a chance to obtain additional electronics when looting a crate for the first time. Name: Component Barrel Config Value: 38 Description: Gives the player a chance to obtain additional components when smashing a barrel. Name: Electronic Barrel Config Value: 39 Description: Gives the player a chance to obtain additional electronics when smashing a barrel. Name: Melee Resist Config Value: 40 Description: Reduces the damage taken by melee weapons. Name: Iron Stomach Config Value: 41 Description: Allows the player to eat spoiled and raw food without being poisoned. Name: Boat Speed Config Value: 42 Description: Allows the user to activate a turbo boost while on a boat, increasing the boats speed. Name: Recycler Speed Config Value: 43 Description: Increases the speed of recycling for the player. Name: Recycler_Speed Config Value: 43 Description: Increases the speed of your recycler Name: Smelt_Speed Config Value: 44 Description: Adds a chance for ore to smelt whenever wood is consumed, in addition to the standard smelt rate. Name: Heli_Fuel_Rate Config Value: 45 Description: Reduces the fuel consumption for your helicopters. Name: Boat_Fuel_Rate Config Value: 46 Description: Reduces the fuel consumption for your boats. Name: Vehicle_Mechanic Config Value: 47 Description: Allows the user to repair a vehicle at no cost. Name: Reviver Config Value: 48 Description: Brings a wounded player up with additional health if the reviving player has the buff. Name: Rationer Config Value: 49 Description: Provides the consumer a chance to receive their food/tea back once consumed. Name: PVP_Critical Config Value: 50 Description: Gives the attacker a chance to critically damage the target in PVP. Name: PVP_Damage Config Value: 51 Description: Increases the damage of all PVP attacks. Name: PVP_Shield Config Value: 52 Description: Reduces the damage of all incoming PVP attacks. Name: Metabolism_boost Config Value: 53 Description: Increases your calories and hydration above the maximum. Name: LootPickup Config Value: 54 Description: Chance to have the loot from destroyed barrels given moved directly to their inventory. Name: Node_Spawn_Chance Config Value: 55 Description: Chance to spawn a new node when a new one is mined out. Name: HealthRegen Config Value: 56 Description: Passively regenerates x health per second Name: AnimalTracker Config Value: 57 Description: Allows the user to use the /track command to find the direction of the closest animal. Name: ExtraPockets Config Value: 58 Description: Creates a backpack style storage system, providing players the ability to access the storage using a chat command (/pouch). Slots are given based on points spent. Name: Human_NPC_Damage Config Value: 59 Description: Increases damages against scientists. Name: Animal_NPC_Damage Config Value: 60 Description: Increases damages against animals. Name: Human_NPC_Defence Config Value: 61 Description: Decrease damage from scientist. The xp table uses a common equation to calculate its levels and xp requirements. You can read more about the method here: https://blog.jakelee.co.uk/converting-levels-into-xp-vice-versa/ There is also a spreadsheet you can make a copy of and adjust the x value at the top of. Increasing the number minimizes the xp between levels. Find a good value, then put it in the "x" value under the "Leveling information" section in the config. It is recommended that you leave the y value at 2 or 3, and adjust the x value only. Rule of thumb: - 0.07: default - 0.04: grindy. API object STCanGainXP(BasePlayer player, BaseEntity source) Returning a non-null value will cancel the xp gain. Source can return null so be sure to check that. string[] ST_GetPlayerLevel(BasePlayer player) // Example [ChatCommand("testapi")] void TestAPI(BasePlayer player) { var data = (string[])SkillTree.Call("ST_GetPlayerLevel", player); Puts($"Level: {data.First()}. XP: {data.Last()}"); } Returns the players level [0] and xp [1] values as a string[] object STCanReceiveYield(BasePlayer player, BaseEntity entity) Returning a non-null value will cancel the yield gain. object STOnLoseXP(BasePlayer player) Returning a non null value prevents the xp loss. double GetExcessXP(BasePlayer player) Gets the excess xp over the players current level as a double. RemoveXP(BasePlayer player, double value) Removes xp from the player equal to the value. Will not reduce the value below the start of their current level. void STOnPlayerLevel(BasePlayer player, int oldLevel, int newLevel); Triggers when a player levels up. No return value. void STOnPouchOpened(BasePlayer player, StorageContainer pouch) Triggers when a player opens the ExtraPockets storage. object STCanModifyHorse(BasePlayer player, RidableHorse horse, float modifier) Returning a non-null value will prevent the horse from being modified by the Riding_Speed buff.
    $29.99
  4. Version 1.3.1

    1,735 downloads

    This plugin will allow players with permission to spawn police vehicles. This is perfect for any RP server. Current vehicles available are police car, police transport vehicle, police miniheli, police scrap transport helicopter and police boat. Each player may only have one vehicle spawned and in use at once, this is to stop players crashing the server. If the player has the permission for unlimited vehicles then they can spawn an unlimited amount, to remove a vehicle if the player has the unlimited permission they must look at the vehicle they wish to remove and use the removal vehicle command, if the player only has the use permission then they do not need to look at the vehicle. Each vehicle will spawn with an amount of fuel set in the configuration file. The siren is a new feature which uses web radio to function, some issues have been found where the siren stops or gets stuck in a loop, this is due to the radio station not the plugin as it is hosted for free as this is a free plugin, the station can be changed in the config if you would like to set up your own siren sound or a premium station. Any issues found can be resolved by stopping and starting the radio if you do not want to set up your own station. Permission required for player to use plugin: PoliceVehicles.use Permission required to allow player to spawn unlimited vehicles: PoliceVehicles.unlimited Commands: "/policecar" spawns police car "/policetransport" spawns police transport vehicle "/policeheli" spawns police minicopter "/policehelilarge" spawns police scrap transport helicopter "/policeboat" spawns police boat "/policesnowmobile" spawns police snowmobile "/removevehicle" destroys players current vehicle, allowing them to spawn an new/different one Configuration file: { "Police car fuel amount on spawn": 500, "Police transport vehicle fuel amount on spawn": 500, "Police heli fuel amount on spawn": 500, "Police heli large fuel amount on spawn": 500, "Police boat fuel amount on spawn": 500, "Lock police car engine parts": true, "Lock police transport vehicle engine parts": true, "Police car engine parts tier": 3, "Police Transport engine parts tier": 3, "Broadcast message when vehicles spawn": true, "Siren radio station": "http://stream.zeno.fm/7cyp2kaxhchvv" } Requires Spawn Modular Car plugin for police car and police transport vehicle: https://umod.org/plugins/spawn-modular-car
    Free
  5. Version 1.0.8

    64 downloads

    CarTuning is a plugin that gives players the ability to autotune with permission. To do this, a GUI interface is created with which the driver can increase the steering angle, License plate, smoke and underbody lights (red, green, white), smoke, add clues. Added storage space in the storage vehicle module instead of 3 rows = 6 rows command /tuning The plugin was created by ☆☆☆ AhigaO ☆☆☆
    $15.99
  6. Version 1.0.10

    193 downloads

    Adds 29 new deployable items to your server, which are split into 3 categories: Trees, Rocks, Bushes & Animals. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms Example config { "Maximum number of rocks that a player can deploy [0 = no limit]": 10, "Maximum number of trees that a player can deploy [0 = no limit]": 20, "Maximum number of bushes that a player can deploy [0 = no limit]": 0, "Mining node drop rate [%] - [0 = off]": 1, "Tree drop rate [%] - [0 = off]": 1, "Collectable plant drop rate [%] - [0 = off]": 5, "Chance for loot to be added to a minecart when it spawns [%] - [0 = off]": 10, "Allow players to hold sprint while placing a rock to have it embed into the ground?": true, "How much deeper should the rock sink when shift-placing?": 0.5, "Currency to use [SCRAP, ECONOMICS, SR]": "SCRAP", "Enable players to buy prfabs from the market?": true, "Nature market command": "naturemarket", "Names of HumanNPCs that will open the market": [ "Nature Market" ], "IDs of HumanNPCs that will open the market": [12351234123, 1231341254, 13123123], "Prefab information": { "2609145017": { "enabled": false, "displayName": "medium clutter rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_clutter_medium_d.prefab", "prefab_durability": 0, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 3, "max_stack_size": 1000, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5LNe5ep.png" }, "2668227876": { "enabled": true, "displayName": "small quarry rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_quarry_small_a.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BbU7z2R.png" }, "2668228341": { "enabled": true, "displayName": "small rock formation", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_formation_small_c.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BF0w9Nh.png" }, "2668228500": { "enabled": true, "displayName": "medium rock formation", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_formation_medium_a.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/Lrz9iAz.png" }, "2668228817": { "enabled": true, "displayName": "arid medium cliff", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_cliff_medium_arc_arid_small.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/DEXbiEe.png" }, "2668228981": { "enabled": true, "displayName": "large cliff", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_cliff_low_arc.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/R9MwvvM.png" }, "2668843731": { "enabled": true, "displayName": "oak tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 2, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/IT6ez8T.png" }, "2668843336": { "enabled": true, "displayName": "beech tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 5, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/lMkOCcV.png" }, "2668843556": { "enabled": true, "displayName": "birch tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 4, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/iOMOaud.png" }, "2668843841": { "enabled": true, "displayName": "palm tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 1, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/8KKaYlO.png" }, "2668843981": { "enabled": true, "displayName": "pine tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 6, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/vNXSvxM.png" }, "2668844123": { "enabled": true, "displayName": "swamp tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 3, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/fooDPKM.png" }, "2668860584": { "enabled": true, "displayName": "creosote bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 5, "market_price": 10.0, "img_url": "https://imgur.com/FyDZD41.png" }, "2668861030": { "enabled": true, "displayName": "snow willow bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 2, "market_price": 10.0, "img_url": "https://imgur.com/Pkx8SCU.png" }, "2668861281": { "enabled": true, "displayName": "willow bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 1, "market_price": 10.0, "img_url": "https://imgur.com/OfdA8FL.png" }, "2668861630": { "enabled": true, "displayName": "spice bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 3, "market_price": 10.0, "img_url": "https://imgur.com/Q5uzPk7.png" }, "2668861850": { "enabled": true, "displayName": "snow spice bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 4, "market_price": 10.0, "img_url": "https://imgur.com/JSz7jFK.png" }, "2668807382": { "enabled": true, "displayName": "decorative corn", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/yyJedSe.png" }, "2668906806": { "enabled": true, "displayName": "decorative pumpkin", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5brzS1n.png" }, "2668914014": { "enabled": true, "displayName": "decorative potato", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5AZt3wK.png" }, "2668913894": { "enabled": true, "displayName": "decorative berries", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 6, "market_price": 10.0, "img_url": "https://imgur.com/HoFOfUc.png" }, "2668914545": { "enabled": true, "displayName": "decorative mushroom", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 7, "market_price": 10.0, "img_url": "https://imgur.com/ZCreYuY.png" } }, "Tree prefabs": { "Beech": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field/american_beech_d.prefab" ] }, "Birch": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_beachside/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_beachside/birch_tiny_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/birch_tiny_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_big_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_large_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_medium_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_big_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_large_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_medium_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_tiny_temp.prefab" ] }, "Oak": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_d.prefab" ] }, "Palm": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_small_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_small_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_med_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_c_entity.prefab" ] }, "Pine": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside_pine/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside_pine/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_e.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_f.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_c.prefab" ] }, "Swamp": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_a.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_b.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_c.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_d.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_e.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_f.prefab" ] } }, "Bush prefabs": { "Creosote": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_d.prefab" ] }, "Spice": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_d.prefab" ] }, "Spice_snow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_a_snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_c_snow.prefab" ] }, "Willow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_d.prefab" ] }, "Willow_snow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_d.prefab" ] }, "Berries": { "prefabs": [ "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab" ] }, "Mushrooms": { "prefabs": [ "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab" ] } } }
    $15.00
  7. David

    Drug Mixing

    Version 1.4.4

    107 downloads

    Drug Mixing plugin is basically custom made mixing table which works pretty much same as "vanilla" Mixing Table. Worth mentioning detail, vanilla mixing table interface is no longer accessible while using this plugin although you can still list "teas" in DrugMixing and make them craft-able this way. Plugin comes together with extension for customizable buffs. These buffs are activated upon using consumable item with custom item name listed in data file. Buffs can modify only base metabolism values like health, bleeding, hunger etc. or apply Tea Boost with customized values (time, value, type). Create custom recipes and mix various items Modify loot tables and distribute ingredients through loot containers (Static Lootables were used in this example) Grow and gather custom ingredients (Extra Gather Bonuses) Consume created items and receive pre-configured buffs DrugMixingDOCS.zip if you have any questions feel free to contact me here or on my discod Download plugin documentation here
    $24.00
  8. Mevent

    Bank System

    Version 1.2.2

    188 downloads

    Adds a banking system to the game. It is an extended system of economics. Features ATM system (each player can install his own ATM and receive profit from it) ATMs can break ATMs can be repaired Money transfer system between players HumanNPC support Ability for players to earn money Adds a new item to the game (banknotes) Auto Wipe (each item can be customized) Working through third-party economy plugins (optional) Conversion from ServerRewards and Economics Commands bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance to the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transferring money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards- convert from ServerRewards Hooks private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) Permissions You can set permission in config, for example: "Permission (example: banksystem.use)": "banksystem.use", You can also configure permissions for ATM breakage% Config { "Work with Notify?": true, "Commands": [ "bank" ], "Permission (example: banksystem.use)": "", "Starting balance": 100, "Card Image": "https://i.imgur.com/Br9z7Ou.png", "Transit Image": "https://i.imgur.com/h2bqMu4.png", "Withdraw Image": "https://i.imgur.com/lwVwxm3.png", "Transfer Image": "https://i.imgur.com/TBIxUnz.png", "Exit Image": "https://i.imgur.com/OGoMu9N.png", "Currency Settings": { "Display Name": "RUSTNote", "Short Name": "sticks", "Skin": 2536195910 }, "Card expiry date (in days)": 7, "ATM Settings": { "Minimum deposit fee": 0.0, "Maximum deposit fee": 10.0, "Default deposit fee": 1.0, "Step deposit fee": 0.1, "Minimum withdrawal fee": 0.0, "Maximum withdrawal fee": 10.0, "Default withdrawal fee": 1.0, "Step withdrawal fee": 0.1, "Default breakage percentage during operation": 1.0, "Breakage percentage during operation": { "banksystem.vip": 0.7, "banksystem.premium": 0.5 }, "Repair Settings": { "Items (for 1%)": [ { "Short Name": "scrap", "Amount (for 1%)": 2.0, "Skin": 0, "Title (empty - default)": "" }, { "Short Name": "metalpipe", "Amount (for 1%)": 1.0, "Skin": 0, "Title (empty - default)": "" }, { "Short Name": "metal.fragments", "Amount (for 1%)": 15.0, "Skin": 0, "Title (empty - default)": "" } ] }, "Display Name": "ATM", "Skin": 2457425342, "Spawn Settings": { "Monuments": { "compound": { "Display Name": "ATM", "Position": { "x": -3.5, "y": 1.15, "z": 2.7 }, "Rotation": -90.0, "Deposit Fee": 0.0, "Withdraw Fee": 0.0 } } } }, "Tracking Settings": { "Cost Table (shortname - cost)": { "sulfur.ore": 0.5, "metal.ore": 0.5, "hq.metal.ore": 0.5, "stones": 0.5, "crate_elite": 10.0, "crate_normal": 7.0, "crate_normal_2": 4.0 } }, "Wipe Settings": { "Wipe Players?": false, "Wipe Logs?": true, "Wipe ATMs?": true }, "NPC Settings": { "NPCs": [ "1234567", "7654321", "4644687478" ] } }
    $24.99
  9. Version 1.0.1

    5 downloads

    This bookstore features multiple brick textures on multiple stories. Maintaining the Rust theme, it has an old appeal to it, with simple lighting on the front and clear glass on all windows. This structure is also left blank inside, so you're able to freely decorate it as you please! It features : Main entrance with a side door. Roof access. Two levels. The bottom floor could be used as the main layout, with the second story as a reading/lounge area or whatever you please. Total prefab count is : 410. Screenshots were taken from the editor. In-game quality will be vastly greater! This is a standalone prefab.
    $19.99
  10. Version 1.0.1

    7 downloads

    This simple supermarket design features a low prefab count, with a simple brick texture and layout, giving you various ways to decorate and purpose this structure. It features the following : Enormous interior space, left blank for you to freely decorate as you please to suit your needs. Roof access. Rear entrance and loading bay. Broken glass area, which could be used as a greenhouse utilizing the sunshine. The total prefab count is : 611. Screenshots were taken from the editor. In-game quality will be vastly greater! This is a standalone prefab.
    $19.99
  11. The_Kiiiing

    Medic

    Version 1.0.2

    31 downloads

    This plugin brings a completely new wounding system to your server. When players get wounded, they will have to wait for a medic to pick them up, otherwise they will respawn after a predefined time. Medics can see the position of wounded players on the map and get a chat message informing them about newly wounded players. While a player is wounded, they can not be picked up or killed by other players. Features: Highly customizable Wounding system is only active if enough medics are online Wounded players can not be picked up or damaged by other players Medics can see the position of wounded players on the map Time until respawn can be adjusted in the config A custom message to be displayed to wounded players can be set in the config Ideal for roleplay servers New Features in vesion 1.0.1: A payout can be configured for medics for reviving players and for working a certain time (To disable payouts, just set the payout amount in the config to 0) Players can no longer hurt active medics (can be disabled in config) Active medics can no longer hurt players (can be disabled in config) Medics now have a configurable cooldown for using weapons after they stop working New Features in version 1.0.2: ZoneManager is now supported Medic system can be configured to only work in certain zones Medic system can be blocked in certain zones How it works: Players with the permission medic.medic can type /medic in the chat, then they are active medics and get notified about wounded players. If the system is active, only medics can pick up players by holding right-click on them with a medical syringe. In the config there is a number that determines how many medics have to be active for the system to work. If not enough medics are active, the default wounding system will be used. The command /medicinfo informs players about the number of currently active medics and wether the default wounding system is active. Configuration: { "Wounded time before death (seconds)": 300.0, "Health after player has been revived (0 = start health)": 0.0, "Reset metabolism after player has been revived": true, "Use default wounding if less than x medics are active": 2, "Display message to wounded players": "You are currently wounded and a medic has been informed", "Medic symbol (should be rectangular)": "https://i.imgur.com/3CDQncQ.png", "Medic symbol position on screen": { "x": 0.29, "y": 0.03 }, "Medic symbol size on screen": { "x": 0.07, "y": 0.07 }, "Map marker color for wounded players (in hex format)": "FF0000", "Language Settings": { "medic_start_shift": "You are now working as a medic", "medic_end_shift": "You are no longer working as a medic", "medic_info": "There are currently {0} active medics, the default wounding system is {1}", "medic_revived": "{0} has been successfully revived by {1}", "player_revived": "You have been revived by {0}", "medic_wounded": "{0} is wounded at {1}. Without medical aid, {0} will die in {2} seconds", "medic_death": "Any help came too late for {0}. {0} is dead now", "medic_payout": "You received {0} x{1} as a payout for your work", "medic_revive_payout": "{0} x{1} has been added to your account for reviving {2}. You will receive it at the end of your shift.", "medic_no_damage": "You can not hurt an active medic!", "medic_no_attack": "You can not hurt other players while you working as a medic", "medic_attack_cooldown": "You can not hurt other players because you recently worked as a medic. Remaining cooldown: {0} seconds.", "enabled": "enabled", "disabled": "disabled", "wounded": "wounded" }, "Currency item shortname": "scrap", "Currency item skin id": 0, "Currency item custom name": "", "Minimum coherent work time for work payout (in minutes)": 10.0, "Work payout amount per time defined above": 50, "Payout for reviving player": 10, "Active medics can not be hurt by other players": true, "Active medics can not hurt other players": true, "Cooldown for attacking players after medic stopped working (minutes)": 5.0, "Zone restrictions (0: none, 1: Allow Medic only in specified zones, 2: Don't allow Medic in specified zones)(reqires ZoneManager)": 0, "Zone list: (zone ids)": [ "zone1", "zone2" ] } Permissions: medic.medic - Permission for medics medic.debug - Debug permission (explained below) Required dependencies: Marker API: https://codefling.com/plugins/marker-api Image Library: https://umod.org/plugins/image-library Zone Manager (optional): https://umod.org/plugins/zone-manager Debuging: Players with the permission medic.debug have access to the command /recover which allows them to pick themselves up when they are wounded. Useful when testing the plugin.
    $12.00
  12. Ajie

    Welcome Music

    Version 1.0.8

    107 downloads

    Play music for players when they join the server... You can set music to play for the players when join they the server, support setting playback delay and duration. And supports playback for first-time join the server player only. Chat Command: /wm - Disable / Enable the Welcome Music. /musicto <Player> <MusicURL> <MusicDuration> - Play music for target player (Requires welcomemusic.toplayer permission). /musicall <MusicURL> <MusicDuration> - Play music for all player (Requires welcomemusic.toplayer permission). /testwm - Test Welcome Music (Not need to rejoin the server | only admin) . Console Command: musicto <Player> <MusicURL> <MusicDuration> - Play music for target player. musicall <MusicURL> <MusicDuration> - Play music for all player. Config { "Permission Name": "welcomemusic.use", "Need Permission": true, "Music URL": "https://yourwebsite.com/music.mp3", "Use Random List": false, "Random Music URL List (URL | Duration)": { "https://github.com/blgarust/music/raw/main/NeverGonnaGiveYouUp.mp3": 30.0, "https://github.com/blgarust/music/raw/main/WelcomeToOurServer.mp3": 5.0 }, "Music Duration (sec)": 15.0, "Music Delay (sec)": 5.0, "Only first-time join the server": false, "Players can disable the WelcomeMusic (/wm)": false, "Welcome Message (Empty = No Message)": "Welcome To Our Server, Now playing music for you~ (You can use command /wm to disable)" } Tips Music URL must be a valid mp3 stream link. Not recommended to set the music duration to more than 30 seconds. You must have a space where you can upload your .mp3 file (You can upload to Github). Music delay is how many seconds after the player join the server before music is played.
    $7.50
  13. Version 1.0

    1 download

    A chop shop is a business, often mimicking a body shop, that illicitly disassembles stolen motor vehicles and sells their parts. Stick some Jumpsuit wearing bots in there and you have yourself a PVE monument Prefab Count: 422 The Chop Shop contains the following: 2 x Vehicle Lifts Recycler Oil Refinery Vending Machine - High End Vehicle Parts (Green Card access) Vehicle themed loot (Green Card access) Prefab Modifiers Height Splat Topology Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $7.99
  14. Version 1.0

    2 downloads

    This is my Large Oil Refinery Monument. Taken over by the Bandits, It's a fast way to process fuel.. if you can hold the territory long enough! Prefab Count: 268 The Large Oil Refinery contains the following: 12x Oil Refinery Inputs 1x Oil Pump Bandit stash of fuel NPC/Bot vendor area (Plugin needed) Prefab Modifiers Height Splat Topology Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $9.99
  15. Version 1.0.1

    6 downloads

    This is my Mining Outpost monument. I created this to change the way that you enter caves and to give players a more interesting way to farm Stone/Metal/Sulfur. This download contains two versions. One is a small closed off mine that has 6 metal nodes, the other is open and fully modular. Just enable sockets and easily build any cave system you like by using existing cave parts. Even make a base building area down there! Prefab Count: 699 Features Foreman's Office - 1x Fuse & Green Card Puzzle (Jackhammer Loot - 2-3hr Respawn) Foreman's Office - Tier 1 Gun Crate (1-2hr Respawn) Custom loot & Junk Piles Prefab Modifiers: Height Splat Topology Alpha Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $9.99
  16. Version 1.0.2

    174 downloads

    Sharks are hungry they eat anything, and when u kill and open up their belly you can find all sorts of items maybe a supplysignal. 3 loot profiles and a chance to get a couple of license plates. Features : Simple 3 category loot lists through config. 50% chance to get license plates otherwise a couple of roadsigns. Compatible with gather multiplier plugins (will cancel the injected items from being multiplied). Option to give a supply signal on each shark corpse. Configurable categories color and name. Set the max and minimum when using gathermultiplier like GatherManager and Zlevels Permissions : sharkloot.chat : Permission to use the /sharkloot commands Commands : /shark info : Shows plugin info/version/author (Or any info edited in the language file). /shark loot : Sums up the loot that would possibly be injected in the shark. Configuration : max supply signals and max plates will cap the amount of them you would get when using gather multiplier plugins. { "Plugin Settings": { "Debug (true/false)": false, "Show Chat messages": true, "Prefix": "[<color=orange>Shark Loot</color>] : ", "Add a supply signal to loot": true, "max supply signals": 1, "max Plates (roadsigns & License plates": 3 }, "Junk Items Custom category name": "Regular", "Junk Category color": "green", "min Junk Items": 1, "max Junk Items": 3, "Junk Items": [ "speargun.spear", "speargun", "smallwaterbottle", "sign.wooden.small", "tarp", "beachtowel", "boogieboard" ], "Clothing Items Custom category name": "Dive Gear", "Clothing Category color": "#4A95CC", "min Clothing Items": 1, "max Clothing Items": 3, "Clothing Items": [ "diving.fins", "diving.mask", "diving.tank", "diving.wetsuit" ], "Car Parts Custom category name": "Car Tuning", "Car Parts Category color": "red", "min Car Items": 1, "max Car Parts": 3, "Car Parts": [ "carburetor1", "crankshaft1", "piston1", "sparkplug1", "valve1", "carburetor2", "crankshaft2", "piston2", "sparkplug2", "valve2", "carburetor3", "crankshaft3", "piston3", "sparkplug3", "valve3" ] } Localisation : English language file included to use a different language just make a new file in the language folder. { "FoundSignal": "You found {0} Shark Reward Signal the shark didn't digest yet", "Info": "\nWhen chopping up the shark corpse you can get various items that the shark had for dinner\n<color=green>Available Commands</color> :\n<color=green>/shark info</color> : Shows info on version/author and commands\n<color=green>/shark loot</color> : Lists what you can find in a sharks belly", "InvalidInput": "<color=red>Please enter a valid command!</color>", "ItemsFound": "Items found inside sharks", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use this command!</color>", "DroppedSignal": "You found {0} Shark Reward Signal but it dropped as your inventory was full" }
    Free
  17. The_Kiiiing

    Ganja

    Version 1.0.7

    137 downloads

    This plugin allows players to gather weed from hemp plants and craft joints using a mixing table. Weed is separated into three tiers where each tier can be found in a different biome. Joints can be crafted at a mixing table and will give the player configurable buffs and healing with each tier having different effects. Plants require a set amount of H-genes in order to yield weed. Features: Highly customizable Three tiers of weed Configurable effects for each tier Plants need a specified amount of H genes in order to yield weed Yield amount and chance configurable for each tier Custom crafting UI for mixing table Default weed stacksize: 100 Ideal for Roleplay Servers How to get weed: Plant has to be in RIPE state when harvesting Plant needs the minimum amount of H-genes specified in the config (2 by default) for a chance of dropping weed Chance of dropping weed can be modified in the config If the plant has the amount of H-genes for guaranteed drop (4 by default) you will always get weed when harvesting it Different tiers: Depending on the biome, you will receive different tiers of weed, the biomes can also be changed in the config. By default, tier2 weed can be gathered in the snow biome, tier1 in the desert and tier0 everywhere else. Names, droprates, and boosts can also be configured individually for each tier. How to craft a joint: To craft a joint, go to the mixing table and open it. A custom UI will appear above yor inventory where you can craft a joint simply by pressing a button, providing you have the ressources for it (by default weed x2 and note x1). Controls: With a joint selected in the hot bar: Right click to ignite joint When joint is bruning: left click to use joint Permissions: Permissions can be disabled in the config (disabled by default), making gathering and crafting accessible to everyone regardless of permissions. ganja.craft - Required to craft joints ganja.gather - Required to obtain weed WTF is a biome mask: The biome mask is a simple 4-bit integer that determines where a certain tier of weed can be found. Each biome has its own number, these numbers can also be combined to select multiple biomes. The numbers for each biome are as follows: 1 - Arid 2 - Temperate 4 - Tundra 8 - Arctic By default, they look like this: "Biome Masks": { "tier0": 6, "tier1": 1, "tier2": 8 } In this case, tier0 can be obtained in the temperate and the tundra biome, tier1 in the desert and tier2 in the snow. Configuration: { "Names": { "tier0": "Weed", "tier1": "Ganja", "tier2": "Purple Haze" }, "Droprates (1 = 100%)": { "tier0": 0.4, "tier1": 0.3, "tier2": 0.1 }, "Max drop amounts per plant": { "tier0": 3, "tier1": 2, "tier2": 2 }, "tier0 joint boosts (1 = 100%, duration in seconds)": { "scrap_boost": 0.5, "scrap_boost_duration": 30.0, "wood_boost": 0.0, "wood_boost_duration": 0.0, "ore_boost": 0.0, "ore_boost_duration": 0.0, "max_health": 0.0, "max_health_duration": 0.0, "healing_per_use": 5.0 }, "tier1 joint boosts (1 = 100%, duration in seconds)": { "scrap_boost": 0.0, "scrap_boost_duration": 0.0, "wood_boost": 0.5, "wood_boost_duration": 120.0, "ore_boost": 0.0, "ore_boost_duration": 0.0, "max_health": 0.0, "max_health_duration": 0.0, "healing_per_use": 8.0 }, "tier2 joint boosts (1 = 100%, duration in seconds)": { "scrap_boost": 1.0, "scrap_boost_duration": 300.0, "wood_boost": 1.0, "wood_boost_duration": 300.0, "ore_boost": 1.0, "ore_boost_duration": 300.0, "max_health": 0.5, "max_health_duration": 300.0, "healing_per_use": 15.0 }, "Paper Item ID (Item used for crafting joints)": 1414245162, "Joint Durability (seconds)": 300.0, "Weed amount for crafting a joint": 2, "Minimum H count for chance of dropping weed": 2, "Minimum H count for guaranteed drop": 3, "Enable gather permission": false, "Enable crafting permission": false, "Weed item ids": { "tier0": 642482233, "tier1": 642482233, "tier2": 642482233 }, "Biome Masks": { "tier0": 6, "tier1": 1, "tier2": 8 }, "Enable gathering of collectable hemp": true } REQUIRES IMAGE LIBRARY: https://umod.org/plugins/image-library
    $16.00
  18. Answer

    Vastus Island

    Version 1.0.4

    14 downloads

    This map is constantly supported and updated for the current version of the game with all updates! >> CUSTOM MONUMENTS Medical Deposit – Green Keycard Puzzle (1 fuse) – Recycler, repair bench, the loot can be seen in the images Tool Store – Green Keycard Desk (No puzzle) – Recycler, repair bench, the loot can be seen in the images Abandoned Farm – Blue Keycard Puzzle (1 fuse) – Recycler, repair bench, oil refinery, the loot can be seen in the images Chemical Facility – Green Keycard Puzzle (1 fuse) – Fuse puzzle underground that leads to 1 medical crate and 1 brown crate – Recycler, repair bench, oil refinery, the loot can be seen in the images Survivors Compound (Safe Zone) – Outpost vending machines, Recycler, Oil refinery, Repair&Research bench – Airwolf (Helicopter vendor), marketplace (drone shop), shop front Default: Both Oil Rigs, 2 Fishing Villages, 3 Lighthouses, Underwater Lab >> MORE CUSTOM FEATURES Custom boats with paddles along the shores – Mostly decorative, they include 2 loot barrels Abandoned Tents in some forests – They can also be seen in the survivors compound – Mostly decorative, they include 1 brown crate and 2 loot barrels “Secret” custom cave in the middle of the map – It has 2 entrances, can’t be built in and includes 1 military crate Custom Bunker Entrances (Train stations) – Made out of wood, gives a different/better look to the default bunker entrance – Includes a few barrels and a brown crate Waterfalls, Wooden Bridges, “Dead End” blockades at the end of most roads, Manually made all the terrain, manually placed & pained all cliffs Custom cliff mountains with manually placed vegetation (bushes, creeping trees) >> NOTES – The password for the editor is included with the map, just in case you don’t like something and want to edit/remove it. – The map is constantly supported and updated for the current version of the game with all updates! DISCORD Need support? Got suggestions / ideas for this map or others? Join my brand new discord server at discord.gg/TJxwpKT2Ge
    $25.00
  19. Version 1.1.0

    19 downloads

    This is my Racetrack 2 - Drift Edition monument. Great as a standalone monument, but even better as a (real ice effect) drift racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed 'Drift & Destruction' racing experience with your friends or server community. Prefab count: 8316 Racetrack 2 contains the following: Custom Pitlane Garage with 10 vehicle lifts Green card entry (..the official entry anyways) 2x Blue card puzzles (Vehicle themed loot table) 1 x Green Card puzzle (Recycler Access) Chinook Drop Zone Day/Night sensor lighting 'Chrome Robob Series 3' vending bot (Vehicle Parts 2) Oil Refinery, Tier 1 work bench, Repair bench Poker Table (Not usable) Heated Seats (because ice is cold) Prefab Modifiers: Alpha Biome Height Splat Topology Any issues? Give me a shout on my Discord Channel Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $14.99
  20. Version 1.0.1a

    5 downloads

    This is my Racetrack 3 monument. It's a large racing monument with a 32 car starting grid. It's built in a Bandit theme so the track is dirt and the surrounding area is cabins and swamp. Build your favourite vehicle and line up against your rivals in a guaranteed action packed dirt & destruction racing experience with your friends or server community Prefab count: 1936 Racetrack 3 contains the following: Pitlane Garage with 10 vehicle lifts Day/Night sensor lighting CCTV Camera Coverage to view events from any 'Computer Station' Rusty Robob Series 3 (Vehicle-Part Vending Bot) Large Oil Refinery, Tier 1 work bench, Repair bench 2 x custom Ramp Prefabs (Place them yourself. Check Images) Prefab Modifiers: Height Splat Topology CCTV codes: DIRTTRACK0 DIRTTRACK1 DIRTTRACK2 DIRTTRACK3 Any issues? Give me a shout on my Discord Channel
    $14.99
  21. Version 1.4.0a

    53 downloads

    This is a Racetrack monument. Great as a standalone monument, but even better as a racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed racing experience with your friends or server community Prefab count: 5321 Racetrack 1 contains the following: Pitlane Garage with 10 vehicle lifts Blue card puzzle (Vehicle themed loot table) Chinook Drop Zone Several Sewer access/escape points Day/Night sensor lighting CCTV Camera Coverage to view events from any 'Computer Station' 2 Vehicle Part Vending Machines 'Aged Robob Series 3' vending bot (Vehicle Parts 2) Oil Refinery, Tier 1 work bench, Repair bench Prefab Modifiers: Alpha Height Splat Topology Paths CCTV codes: RACETRACK0 RACETRACK1 RACETRACK2 RACETRACK3 RACETRACK4 RACETRACK5 RACETRACK6 Any issues? Give me a shout on my Discord Channel Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server. Optional Plugins: RaceTrack
    $14.99
  22. Version 1.0.3

    138 downloads

    Trade market for bones where prices are dynamic and change each gameday at a set time. Features : Dynamic prices that will change on a set time. The market will exchange your animal bones to resources (whatever is set in configuration). Prices are made with a min/max setup and uses the random amount generated then saves it to a data file this price is then used as the value of the bones you want to trade (value is per 10 units). Support for HumanNPC This requires SkinAndBones and Fishr plugins to work (these handle the various bones) Commands : /bone market /bonemarket : Both these commands will open the Bone Market Interface. /bone info : Shows plugin info/version/author (Or any info edited in the language file about the event) Permissions : bonemarket.useshop : Grants permission to use market through Chat commands. bonemarket.usenpc : Grants permission to use market through NPC (HumanNPC) Configuration : The following Fonts are available for ANY UI text in plugins ! droidsansmono.ttf permanentmarker.ttf robotocondensed-bold.ttf robotocondensed-regular.ttf { "Chat Prefix": "[<color=#4A95CC>Bone Market</color>] : ", "NPC Vendor settings": { "Use NPC shop": true, "NPC Id's": [ "2745013248" ] }, "UI Settings": { "Font to use": "droidsansmono.ttf", "Market Title": "Bone Market", "Market Title Color (RGBA)": "1 0.5 0.5 0.90", "Market Description": "Trade market for hunters\nTrade your Bones right here !!!", "Market Description Color (RGBA)": "1 1 1 0.90", "Bone item text Color (RGBA)": "1 0.5 0.5 0.90", "Use a background image": false, "Background Image link": "https://i.ibb.co/6NQmCgZ/Quail-Bird-Hunting-Silhouette-Free-Vector.jpg", "Background Image transparency (0-1)": 0.2 }, "Market refresh time (gameday)": 7.0, "Market Trade item (shortname)": "scrap", "Market Trade item (View name in GUI)": "Scrap", "Market Unit Value": { "Bear bones Low value": 2, "Bear bones High value": 6, "Boar bones Low value": 1, "Boar bones High value": 3, "Chicken bones Low value": 1, "Chicken bones High value": 3, "Horse bones Low value": 1, "Horse bones High value": 3, "Fish bones Low value": 1, "Fish bones High value": 3, "Stag bones Low value": 1, "Stag bones High value": 3, "Wolf bones Low value": 1, "Wolf bones High value": 4 } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Info": "\n\n<color=#4A95CC>Available Commands</color> :\n<color=#4A95CC>/bone info</color> : Shows info on version/author and commands\n<color=#4A95CC>/bone market</color> : Opens the market interface where prices change each gameday", "InvalidInput": "Please enter a valid command!", "OnlyNPC": "The Bone Market is only available at the Bone Trader NPC in Town", "Succesfull": "You traded your bones.", "MarketReset": "Market started a new day with fresh trade prices.", "NotFound": "You dont have any to trade", "NotEnough": "You dont have enough bones for this trade" }
    Free
  23. AhigaO

    Weight

    Version 1.0.1

    63 downloads

    The plugin will add weight for the players on your server. In the config, you can set the weight for each item in the game. If a player exceeds the weight limit that he can carry, he will not be able to budge.The amount of the maximum weight of the player is determined by the permission that you set in the config (The first permission is given to all players). Config: { "Carry Weight Settings for Players": { "weight.default": 500, "weight.vip": 800, "weight.premium": 1200 }, "Player item check interval(Influences optimization)": 1.0, "Weight for all items not listed below": 0.1, "Weight setting for items(per 1 item)": { "rifle.ak": 5.0, "wood": 0.2 } }
    Free
  24. Version 1.1

    8 downloads

    Welcome to the apartment prefab pack. This is pack comes with 20 different style apartments Perfect for pve/pvp servers 10 apartments have 10 accessible rooms on each apartment building The other 10 apartment buildings you cant enter Prefab count per apartment : 603 Prefab count per accessible apartment : 1138 Please make yourself aware of the TOS-Restrictions for use. If you find any bugs or issues contact me on here or discord and il sort them out straight away DocNorris#5423
    $9.99
  25. ArtiIOMI

    Nature

    Version 1.1.4

    9 downloads

    The plugin changes the system of plants and trees to a more realistic one. Features Watering plants planted in the ground. Fertilizing plants planted in the ground. Possibility to block planting in unauthorized fields. All trees grow and have stages of growth. Tree seedlings were introduced. The method of obtaining wood has been changed. Video Preview https://youtu.be/stoRXnVGpik https://streamable.com/tktvrq https://streamable.com/my4z28 https://streamable.com/mcyvwl UNINSTALLING Delete the file from the plugins folder, or disable the feature in the configuration file. A server restart is required to uninstall the new plant system! Configuration Credits @UmodTeam for adding hooks. @Steenamaroo, @Billy Joe, @Raul-Sorin SorbanThanks you so much! Love you!!!
    $15.00
318.5k

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