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  1. Version 1.2.7

    1,500 downloads

    This plugin adds a character progression system to your server in the form of a leveling and skill tree system. Players gain xp by cutting trees, mining rocks, killing NPCs etc, and are rewarded with skill points when they level up. These points can be used to unlock perks and buffs across a number of different skill trees. The plugin is extremely customizable and server owners can change, move, scale or disable any perk to tailor the setup to their server. It features: 81 unique buff types. 11 unique skill trees. 61 sources of xp with configurable values. A functional tree system that prevents unlocking/upgrading of nodes if the player has not invested enough skill points into a tree. Configurable limits on the amount of skill points that players can spend, allowing for more specialized builds. Capable of building your own additional trees and nodes. SkillTree allows users to focus on multiple skill trees and unlock nodes in each tree as they level, to make their characters more powerful and unique. skilltree.chat - required to use the chat commands to access the skill tree menu. skilltree.xp - required to obtain xp from xp sources. skilltree.tree - required to access and use the skill tree. skilltree.admin - required to use the admin commands. skilltree.all - allows user access to all trees. skilltree.Mining - allows the user to access the mining tree. skilltree.Woodcutting - allows the user to access the woodcutting tree. skilltree.Skinning - allows the user to access the skinning tree. skilltree.Harvesting - allows the user to access the harvesting tree. skilltree.Combat - allows the user to access the combat tree. skilltree.Medical - allows the user to access the medical tree. skilltree.Build_Craft - allows the user to access the build craft tree. skilltree.Scavenging - allows the user to access the scavenging tree. skilltree.Vehicles - allows the user to access the vehicles tree. skilltree.Cooking - allows the user to access the cooking tree. skilltree.bag.keepondeath - prevents the ExtraPockets bag from dropping on death. skilltree.notitles - Removes the level title from the player (Requires BetterChat) //Custom permission settings "Modified max skill points based on permissions [must be higher than default]": { "vip": 120 }, "Cost per point to respec based on permissions [must be lower than default]": { "vip": 10.0 }, "Maximum amount of xp a player can lose when they die based on permissions [must be less than default]": { "vip": 500.0 }, "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip": 1.2 }, The permission for "vip" would be skilltree.vip Assigning this perm to players would override the default values for the respective settings (max skill points, respec cost, xp gain and xp loss). Command: st Description: Opens the skill tree menu. Requires skilltree.chat permissions. Command: updatexptable Description: Recalculates the xp table based on the config values. Requires Command: togglexpdrops Description: Toggles the xp popup when obtaining xp. Command: togglexphud Description: Toggles the xp hud on the players screen. Command: givexp Parameters: <name> <amount> Description: Gives the player matching the name parameter, xp equal to the amount parameter. Command: givesp Parameters: <name> <amount> Description: Gives the player matching the name parameter, skill points equal to the amount parameter. Command: resetdata Parameters: <name> Description: Resets the target players data. Command: turbo Description: Toggles the turbo on the boat if the player has the relevant perk. Command: togglebc Description: Toggles the BetterChat title on/off for the user. Command: movebar Description: brings up a ui that can be used to relocate the xp bar on the players screen. Command: stresetalldata Description: Resets all players data. Command: sb or score or scoreboard Description: Chat and console command that brings up the scoreboard, showing who has the most xp. Command: sttogglenotifications Description: Toggle notifications from buff triggers. Command: stgiveitem Parameters: <id> <shortname> <quantity> <skin ID> <optional: displayName> Description: gives an item to the target ID that matches the parameters. Console Command: strespecallplayers Description: Resets skills for all online and offline players. Console Command: strespecplayer Parameters: <target name/userID> Description: Resets the target online/offline players skills. Experience can be gained from a number of different sources. The value for each source can be adjusted via the config. NodeHit - Hitting a stone, metal or sulfur mining node. NodeHitFinal - Finishing a stone, metal or sulfur mining node. TreeHit - Hitting a tree. TreeHitFinal - Knocking down a tree. SkinHit - Hitting an animal with a skinning tool. SkinHitFinal - Finishing off an animal with a skinning tool. CollectWildPlant - Collecting any map generated collectible, such as hemp, corn, pumpkin, stone, sulfur or metal. CollectGrownPlant - Collecting any player grown produce. BuildingBlockDeployed - Placing down a twig building block. FishCaught - Catching a fish. Crafting - Whenever a craft is successfully completed. XP is calculated based on the duration of the craft. ScientistNormal - Killing a blue scientist. ScientistHeavy - Killing a heavy scientists. SmallAnimal - Killing a small animal such as a chicken. MediumAnimal - Killing a medium animal such as a boar, wolf or stag. LargeAnimal - Killing a large animal such as a horse, shark or bear. Barrel - Destroying barrels. RoadSign - Destroying road signs. Scarecrow - Killing scarecrows or a zombie in ZombieHorde. Mission - Completing a mission in rust. BradleyAPC - Getting the last hit on Bradley. LootHackedCrate - First player to loot a locked crate. LootHeliCrate - First player to loot a heli crate. LootBradleyCrate - First player to loot a bradley crate. CookingMealXP - (Requires cooking plugin) XP is calculated per ingredient used. Example 2 tomatos and 8 bear meat would yield 100xp. RaidableBaseCompletion - Awards raiders of a RaidableBase xp upon the completion of the raid. Win_HungerGames - Awards xp to the winner of the Hunger Games arena. Win_ScubaArena - Awards xp to the winner of the Scuba arena. Win_Skirmish - Awards xp to the winner of the Skirmish arena. Gut_Fish - Awards xp when gutting a fish. default_botrespawn - default amount xp given when killing a bot made using botrespawn. Overriding values can be added to the config based on the bot group. crate_basic - when opening crates crate_elite - when opening crates crate_mine - when opening crates crate_normal - when opening crates carte_normal_2 - when opening crates crate_normal_2_food - when opening crates crate_normal_2_medical - when opening crates crate_tools - when opening crates crate_underwater_advanced - when opening crates crate_underwater_basic - when opening crates crate_ammunition - when opening crates crate_food_1 - when opening crates crate_food_2 - when opening crates crate_fuel - when opening crates crate_medical - when opening crates Harbor_Event_Winner - Winner of the Harbor event plugin. Junkyard_Event_Winner - winner of the Junkyard event plugin. PowerPlant_Event_Winner - winner of the Power plant event plugin. Satellite_Event_Winner - winner of the Satellite event plugin. Water_Event_Winner - winner of the Water event plugin. Air_Event_Winner - winner of the Air event plugin. Armored_Train_Winner - winner of the Armored train plugin. Convoy_Winner - winner of the Convoy event plugin. Supply_drop - first player that opens a supply drop. SurvivalArena_Winner - winning the SurvivalArena event. Name: Mining Yield Key: 1 Value: 1 Description: Increases the amount of resources gained while mining. Name: Instant Mine Key: 2 Value: 1 Description: Gives the user a chance to instantly mine out a stone, sulfur or metal node. Name: Smelt On Mine Key: 3 Value: 1 Description: Gives the user a chance to smelt some of the ore as its mined from sulfur and metal nodes. Name: Mining Luck Key: 4 Value: 1 Description: Gives the user a chance to obtain items from the Mining luck loot table when they finish mining a node. Name: Mining Tool Durability Key: 5 Value: 1 Description: Decreses the durability loss of mining tools. Name: Woodcutting Yield Key: 6 Value: 1 Description: Increases the amount of resources gained while woodcutting. Name: Instant Chop Key: 7 Value: 1 Description: Gives the user a chance to instantly chop down a tree. Name: Woodcutting Coal Key: 8 Value: 1 Description: Gives the user a chance to obtain some charcoal while woodcutting. Name: Woodcutting Luck Key: 9 Value: 1 Description: Gives the user a chance to obtain items from the Woodcutting luck loot table when they finish cutting down a tree. Name: Woodcutting Tool Durability Key: 10 Value: 1 Description: Decreses the durability loss of woodcutting tools. Name: Skinning Yield Key: 11 Value: 1 Description: Increases the amount of resources gained while skinning. Name: Instant Skin Key: 12 Value: 1 Description: Gives the user a chance to instantly cut up an animal. Name: Skinning Tool Durability Key: 13 Value: 1 Description: Decreases the durability loss of skinning tools. Name: Skinning Cook Key: 14 Value: 1 Description: Gives the user a chance to received cooked meat, instead of raw meat, while skinning an animal. Name: Harvest Wild Yield Key: 15 Value: 1 Description: Increases the yield when harvesting map generated collectibles, such as berries, hemp, stone, sulfur and mushrooms. Name: Harvest Grown Yield Key: 16 Value: 1 Description: Increases the yield when harvesting player grown produce. Name: Extra Fish Key: 17 Value: 1 Description: Gives the user a chance of receiving an extra fish while fishing. Name: Double Bandage Heal Key: 18 Value: 0 Description: Doubles the healing power of cloth bandages. Name: Radiation Reduction Key: 19 Value: 1 Description: Reduces the amount of radiation damage taken by the player. Name: Extra Food Key: 20 Value: 1 Description: Increases the amount of calories the player receives when consuming food. Name: Fire Damage Reduction Key: 21 Value: 1 Description: Reduces the amount of fire damage received. Name: Fall Damage Reduction Key: 22 Value: 1 Description: Reduces the amount of fall damage received. Name: No Cold Damage Key: 23 Value: 0 Description: Removes all cold damage from the player. Name: Wounded Resist Key: 24 Value: 1 Description: Gives the player a chance to get straight back on their feet after entering the wounded state. Name: Animal Damage Resist Key: 25 Value: 1 Description: Reduces the damage taken by animals. Name: Riding Speed Key: 26 Value: 1 Description: Increases the speed of a horse while riding it. Name: Free Bullet Chance Key: 27 Value: 1 Description: Gives the player a chance to not expend a bullet when firing a gun. Name: Primitive Expert Key: 28 Value: 0 Description: Removes durability loss for primitive weapons. Name: Upgrade Refund Key: 29 Value: 1 Description: Gives the player a chance to receive their resources back when upgrading a building block. Name: Craft Speed Key: 30 Value: 1 Description: Increases the crafting speed of a player. Name: Research Refund Key: 31 Value: 1 Description: Gives the player a chance to receive their scrap back when researching an item on the research bench. Name: Craft Refund Key: 32 Value: 1 Description: Gives the player a chance to receive their crafting materials back when crafting an item. Name: Extra Scrap Barrel Key: 33 Value: 1 Description: Gives the player a chance to receive additional scrap when destroying a barrel. Name: Barrel Smasher Key: 34 Value: 0 Description: Allows the player to instantly smash a barrel with any weapon. Name: Extra Scrap Crate Key: 35 Value: 1 Description: Gives the player a chance to obtain extra scrap when looting a crate for the first time. Name: Component Chest Key: 36 Value: 1 Description: Gives the player a chance to obtain additional components when looting a crate for the first time. Name: Electronic Chest Key: 37 Value: 1 Description: Gives the player a chance to obtain additional electronics when looting a crate for the first time. Name: Component Barrel Key: 38 Value: 1 Description: Gives the player a chance to obtain additional components when smashing a barrel. Name: Electronic Barrel Key: 39 Value: 1 Description: Gives the player a chance to obtain additional electronics when smashing a barrel. Name: Melee Resist Key: 40 Value: 1 Description: Reduces the damage taken by melee weapons. Name: Iron Stomach Key: 41 Value: 0 Description: Allows the player to eat spoiled and raw food without being poisoned. Name: Boat Speed Key: 42 Value: 1 Description: Allows the user to activate a turbo boost while on a boat, increasing the boats speed. Name: Recycler Speed Key: 43 Value: 2 Description: Increases the speed of recycling for the player. Name: Smelt_Speed Key: 44 Value: 1 Description: Adds a chance for ore to smelt whenever wood is consumed, in addition to the standard smelt rate. Name: Heli_Fuel_Rate Key: 45 Value: 1 Description: Reduces the fuel consumption for your helicopters. Name: Boat_Fuel_Rate Key: 46 Value: 1 Description: Reduces the fuel consumption for your boats. Name: Vehicle_Mechanic Key: 47 Value: 0 Description: Allows the user to repair a vehicle at no cost. Name: Reviver Key: 48 Value: 1 Description: Brings a wounded player up with additional health if the reviving player has the buff. Name: Rationer Key: 49 Value: 1 Description: Provides the consumer a chance to receive their food/tea back once consumed. Name: PVP_Critical Key: 50 Value: 1 Description: Gives the attacker a chance to critically damage the target in PVP. Name: PVP_Damage Key: 51 Value: 1 Description: Increases the damage of all PVP attacks. Name: PVP_Shield Key: 52 Value: 1 Description: Reduces the damage of all incoming PVP attacks. Name: Metabolism_boost Key: 53 Value: 1 Description: Increases your calories and hydration above the maximum. Name: LootPickup Key: 54 Value: 1 Description: Chance to have the loot from destroyed barrels given moved directly to their inventory. Name: Node_Spawn_Chance Key: 55 Value: 1 Description: Chance to spawn a new node when a new one is mined out. Name: HealthRegen Key: 56 Value: 3 Description: Passively regenerates x health per second Name: AnimalTracker Key: 57 Value: 0 Description: Allows the user to use the /track command to find the direction of the closest animal. Name: ExtraPockets Key: 58 Value: 4 Description: Creates a backpack style storage system, providing players the ability to access the storage using a chat command (/pouch). Slots are given based on points spent. Name: Human_NPC_Damage Key: 59 Value: 1 Description: Increases damages against scientists. Name: Animal_NPC_Damage Key: 60 Value: 1 Description: Increases damages against animals. Name: Human_NPC_Defence Key: 61 Value: 1 Description: Decrease damage from scientist. Name: Craft_Duplicate Key: 62 Value: 1 Description: Chance to duplicate an item while crafting. Name: WaterBreathing Key: 63 Value: 2 Description: Breath underwater. Name: SharkResistance Key: 64 Value: 1 Description: Reduce damage taken from sharks. Name: SharkSkinner Key: 65 Value: 1 Description: Chance to receive random items while skinning sharks. Name: DeepSeaLooter Key: 66 Value: 1 Description: Chance to receive additional items while looting sunken crates. Name: InstantUntie Key: 67 Value: 0 Description: Instantly untie sunken crates. Name: UnderwaterDamageBonus Key: 68 Value: 1 Description: Increase damage to all living things while underwater (including underwater labs). Name: Permission Key: 69 Value: 5 Description: Used for permission based skills. Name: MaxRepair Key: 70 Value: 0 Description: Resets the max condition for any items that are repaired. Name: Durability Key: 71 Value: 1 Description: Reduces condition loss for all items that the player is using. Name: Regrowth Key: 72 Value: 0 Description: Provides a chance for a tree to respawn when cut down. Name: Woodcutting_Ultimate Key: 991 Value: 0 Description: Harvests the surrounding trees when cutting down a tree. Name: Mining_Ultimate Key: 992 Value: 0 Description: Provides access to a chat command to see all surrounding node locations. Name: Combat_Ultimate Key: 993 Value: 0 Description: Heals the player for a percentage of the damage that they deal to all sources. Name: Vehicle_Ultimate Key: 994 Value: 0 Description: Reduces damage dealt to the players mounted vehicle (default 100% deduction). Name: Harvester_Ultimate Key: 995 Value: 0 Description: Allows the player to set the genetic composition of plants. Name: Medical_Ultimate Key: 996 Value: 0 Description: Gives the player a chance to resurrect at their point of death if they choose to. Name: Skinning_Ultimate Key: 997 Value: 0 Description: Killing an animal with this buff active will provide the player with an enhanced ability for a period of time, depending on the animal killed. - Chicken: No fall damage. - Boar: Chance to find components while harvesting mushrooms and berries. - Wolf: Increased healing while near team mates. - Stag: Notification when a neutral player is nearby, and their last known location (configurable). - Bear: Scientists will not attack the player unless attacked. - Polarbear: Overshield. Name: Build_Craft_Ultimate Key: 998 Value: 0 Description: Use any coloured swipe cards in any reader. Name: Scavengers_Ultimate Key: 999 Value: 0 Description: Will automatically recycle components from barrels when they are broken. The xp table uses a common equation to calculate its levels and xp requirements. You can read more about the method here: https://blog.jakelee.co.uk/converting-levels-into-xp-vice-versa/ There is also a spreadsheet you can make a copy of and adjust the x value at the top of. Increasing the number minimizes the xp between levels. Find a good value, then put it in the "x" value under the "Leveling information" section in the config. It is recommended that you leave the y value at 2 or 3, and adjust the x value only. Rule of thumb: - 0.07: default - 0.04: grindy. API object STCanGainXP(BasePlayer player, BaseEntity source) Returning a non-null value will cancel the xp gain. Source can return null so be sure to check that. string[] ST_GetPlayerLevel(BasePlayer player) // Example [ChatCommand("testapi")] void TestAPI(BasePlayer player) { var data = (string[])SkillTree.Call("ST_GetPlayerLevel", player); Puts($"Level: {data.First()}. XP: {data.Last()}"); } Returns the players level [0] and xp [1] values as a string[] object STCanReceiveYield(BasePlayer player, BaseEntity entity) Returning a non-null value will cancel the yield gain. object STOnLoseXP(BasePlayer player) Returning a non null value prevents the xp loss. double GetExcessXP(BasePlayer player) Gets the excess xp over the players current level as a double. RemoveXP(BasePlayer player, double value) Removes xp from the player equal to the value. Will not reduce the value below the start of their current level. void STOnPlayerLevel(BasePlayer player, int oldLevel, int newLevel); Triggers when a player levels up. No return value. void STOnPouchOpened(BasePlayer player, StorageContainer pouch) Triggers when a player opens the ExtraPockets storage. object STCanModifyHorse(BasePlayer player, RidableHorse horse, float modifier) Returning a non-null value will prevent the horse from being modified by the Riding_Speed buff. public void AddNode(string tree, string node, bool enabled, int max_Level, int tier, float value_Per_Buff, string _buff, string _buffType, string icon_url, object[] _perms = null) object[] perms { string perms_description, Dictionary<int, List<string>> tiers_and_perms } void AddCookingNodeToSkillTree() { if (SkillTree != null && SkillTree.IsLoaded) { Dictionary<int, Dictionary<string, string>> _perms = new Dictionary<int, Dictionary<string, string>>() { [1] = new Dictionary<string, string>() { ["cooking.instant"] = "Instant Cook" } }; string Description = "Cooking food with the Cooking plugin will be instant."; object[] perms = new object[] { Description, _perms }; string Tree = "Cooking"; string Node = "Instant Chef"; bool StartOn = true; int Max_Level = 1; int Tier = 2; float Value_per_Level = 1; string Buff = "Permission"; string BuffType = "Permission"; string URL = "https://i.imgur.com/3TMqFKG.png"; SkillTree.Call("AddNode", Tree, Node, StartOn, Max_Level, Tier, Value_per_Level, Buff, BuffType, URL, perms); } } Allows plugins to add custom nodes to trees. [HookMethod("IsExtraPocketsContainer")] public object IsExtraPocketsContainer(uint uid) { if (containers.ContainsKey(uid)) return True; return False; } [HookMethod("GetExtraPocketsContainerProvider")] public Func<uint, bool> GetExtraPocketsContainerProvider() { return new Func<uint, bool>(uid => { if (containers.ContainsKey(uid)) return true; return false; }); } [HookMethod("GetExtraPocketsOwnerIdProvider")] public Func<uint, string> GetExtraPocketsOwnerIdProvider() { return new Func<uint, string>(uid => { Containers data; if (containers.TryGetValue(uid, out data)) return data.userIDString; return null; }); } API for extra pockets. object STCanReceiveBonusLootFromContainer(BasePlayer player, LootContainer container) Prevents buffs from adding loot to containers if returning a non-null value.
    $29.99
  2. The_Kiiiing

    Ganja

    Version 2.0.1

    464 downloads

    This plugin allows players to gather weed from hemp plants and craft joints using a mixing table. There are different types of weed where each type can be found in a different biome. Joints can be crafted at a mixing table and will give the player configurable buffs and healing with each tier having different effects. Features: Fully customizable Different types of weed Configurable effects for each type Custom crafting UI integrates in the mixing table UI Configurable recipes for mixing table Yield amount and chance configurable for each type Ideal for Roleplay Servers New in v2.0.0: Fully configurable crafting: With Version 2.0.0 the crafting system has been integrated in the mixing table. Joints can now be crafted by using the right ingredients in the right slot. The crafting recipes are fully configurable. New recipes can also be added. New in v1.0.8: Loot Table integration: This plugin now supports the custom item api of Loot Table and Stack Size GUI, so you can easily add weed to the loot table. When both plugins are installed on the server, the weed items will show up in the custom items tab of Loottable (right image): Different tiers: Depending on the biome, you will receive different tiers of weed, the biomes can also be changed in the config. By default, tier2 weed can be gathered in the snow biome, tier1 in the desert and tier0 everywhere else. Names, droprates, and boosts can also be configured individually for each tier. Controls: With a joint selected in the hot bar: Right click to ignite joint When joint is bruning: left click to use joint Permissions: Permissions can be disabled in the config, making gathering and crafting accessible to everyone regardless of permissions. ganja.craft - Required to craft joints ganja.gather - Required to obtain weed Biome masks: The biome mask is a simple 4-bit number that determines where a certain tier of weed can be found. Each biome has its own number; add these numbers together to select multiple biomes. The numbers for each biome are as follows: 1 - Arid 2 - Temperate 4 - Tundra 8 - Arctic For example: Low Quality Weed has the biome mask 6 by default (see configuration below). That means it can be found in the Temperate and the Tundra biome. Configuration: { "Weed configuration": [ { "Drop chance when harvesting (1 = 100%)": 0.4, "Drop amount when harvesting": { "min": 1, "max": 3 }, "Biome mask (see description for details)": 6, "Custom item name (null = default name)": "Low Quality Weed", "Item short name": "sticks", "Item skin id": 2661029427 }, { "Drop chance when harvesting (1 = 100%)": 0.3, "Drop amount when harvesting": { "min": 1, "max": 3 }, "Biome mask (see description for details)": 1, "Custom item name (null = default name)": "Medium Quality Weed", "Item short name": "sticks", "Item skin id": 2661031542 }, { "Drop chance when harvesting (1 = 100%)": 0.1, "Drop amount when harvesting": { "min": 1, "max": 2 }, "Biome mask (see description for details)": 8, "Custom item name (null = default name)": "High Quality Weed", "Item short name": "sticks", "Item skin id": 2660588149 } ], "Crafting Recipes": [ { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661029427 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661029427 } }, "Produced Item": { "Custom item name (null = default name)": "Low Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2894101592 }, "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.4, "Wood boost duration (seconds)": 20.0, "Ore boost percentage (1 = 100%)": 0.0, "Ore boost duration (seconds)": 0.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 0.0, "Max Health duration (seconds)": 0.0, "Healing per use": 1.0 } }, { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661031542 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661031542 } }, "Produced Item": { "Custom item name (null = default name)": "Medium Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2894101290 }, "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.0, "Wood boost duration (seconds)": 0.0, "Ore boost percentage (1 = 100%)": 0.8, "Ore boost duration (seconds)": 20.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 0.0, "Max Health duration (seconds)": 0.0, "Healing per use": 4.0 } }, { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2660588149 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2660588149 } }, "Produced Item": { "Custom item name (null = default name)": "High Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2893700325 }, "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.0, "Wood boost duration (seconds)": 0.0, "Ore boost percentage (1 = 100%)": 0.0, "Ore boost duration (seconds)": 0.0, "Scrap boost percentage (1 = 100%)": 1.0, "Scrap boost duration (seconds)": 30.0, "Max Health percentage (1 = 100%)": 0.3, "Max Health duration (seconds)": 30.0, "Healing per use": 8.0 } } ], "Require permission for crafting": true, "Require permission for gathering": true, "Disable built-in stack fix (set to true if you have problems with item stacking/splitting)": false }
    $16.00
  3. Version 1.0.1

    3 downloads

    In the climbing park there is the possibility to test your own ability to jump. there are 9 obstacles. the jump distance can be compared to the distances in a cave, where you have to jump over the bars. but you also have to climb a net, or walk along a small path. at the end there is the zipline, that brings you back to the ground. if you fall, you will fall in a lake. on the ground are a few more attractions. there is a shooting range, a swing boat and can throwing. have fun with the arena. Prefabs: 396 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g
    $5.90
  4. Version 1.4.1

    2,154 downloads

    This plugin will allow players with permission to spawn police vehicles. This is perfect for any RP server. Current vehicles available are police car, police transport vehicle, police miniheli, police scrap transport helicopter and police boat. Each player may only have one vehicle spawned and in use at once, this is to stop players crashing the server. If the player has the permission for unlimited vehicles then they can spawn an unlimited amount, to remove a vehicle if the player has the unlimited permission they must look at the vehicle they wish to remove and use the removal vehicle command, if the player only has the use permission then they do not need to look at the vehicle. Each vehicle will spawn with an amount of fuel set in the configuration file. The siren is a new feature which uses web radio to function, some issues have been found where the siren stops or gets stuck in a loop, this is due to the radio station not the plugin as it is hosted for free as this is a free plugin, the station can be changed in the config if you would like to set up your own siren sound or a premium station. Any issues found can be resolved by stopping and starting the radio if you do not want to set up your own station. Permission required for player to use plugin: PoliceVehicles.use Permission required to allow player to spawn unlimited vehicles: PoliceVehicles.unlimited Commands: "/policecar" spawns police car "/policetransport" spawns police transport vehicle "/policeheli" spawns police minicopter "/policehelilarge" spawns police scrap transport helicopter "/policeboat" spawns police boat "/policesnowmobile" spawns police snowmobile "/policetrain" spawnss a police train (must be looking at train tracks and no other trains blocking spawn position) "/removevehicle" destroys players current vehicle, allowing them to spawn an new/different one Configuration file: { "Police car fuel amount on spawn": 500, "Police transport vehicle fuel amount on spawn": 500, "Police snowmobile vehicle fuel amount on spawn": 500, "Police heli fuel amount on spawn": 500, "Police heli large fuel amount on spawn": 500, "Police boat fuel amount on spawn": 500, "Police train fuel amount on spawn": 500, "Lock police car engine parts": true, "Lock police transport vehicle engine parts": true, "Police car engine parts tier": 3, "Police Transport engine parts tier": 3, "Lock police car fuel": true, "Lock police transport fuel": true, "Lock police snowmobile fuel": true, "Lock police heli fuel": true, "Lock police heli large fuel": true, "Lock police boat fuel": false, "Lock police train fuel": true, "Police Heli spawn spotlight": true, "Police Boat spawn spotlight": true, "Broadcast message when vehicles spawn": false, "Siren radio station": "http://stream.zeno.fm/7cyp2kaxhchvv" } Requires Spawn Modular Car plugin for police car and police transport vehicle: https://umod.org/plugins/spawn-modular-car Optionally Vehicle Deployed Locks can be installed which allows all vehicles to spawn with codelocks https://umod.org/plugins/vehicle-deployed-locks
    Free
  5. Version 1.0.4

    42 downloads

    This is a plugin designed for servers that want to set up an area for RP purposes! With this plugin you can set Zones/plots up for players to be able top purchase them though the buy menu. You will also be able to set an amount of time before the Buyer is evicted from being offline too long so other can purchase that land who are active! You can also set up the cost of each plot of land. If a player tries to build in a plot of land they will not be able to as the zone will auto delete anything they attempt to build instantly. FAQ: How do I set up the zones? - Currently the only way to set up the zones is to use zone manager and put the zone id in the Data file of the Plugin. Example below Does Server Rewards work with this? - Yes! as of 10/7/2021 Server rewards support has been added Commands: /buyzone - Brings up the buyzone GUI When in the Buyzone menu. when you hit show in map a red circle with appear on your map for 15 seconds after clicking the button Admin Commands: /UI_ZONESELL EXIT "STEAMID" - Force evicts player. Example Video: Example Config: ZoneSell { "The number of days for the player to be evicted": 5, "Zone Settings": { "1": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 1 - $3500" }, "2": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 2 - $3500" }, "3": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 3 - $3500" }, "4": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 4 - $3500" }, "5": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 5 - $3500" }, "6": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 6 - $3500" }, "7": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 7 - $3500" }, "8": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 8 - $3500" }, "9": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 9 - $3500" } } } Example config: Zonemanager { "definitions": [ { "Name": "Large 1", "Radius": 20, "Radiation": 0, "Comfort": 0, "Temperature": 0, "SafeZone": false, "Location": "119.2166 23.62214 152.51", "Size": "22 22 22", "Rotation": "0 0 0", "Id": "1", "ParentID": null, "EnterMessage": null, "LeaveMessage": null, "Permission": null, "EjectSpawns": null, "Enabled": true, "Flags": "None" }, { "Name": "Large 2", "Radius": 20, "Radiation": 0, "Comfort": 0, "Temperature": 0, "SafeZone": false, "Location": "154.3679 23.62212 152.4911", "Size": "22 22 22", "Rotation": "0 0 0", "Id": "2", "ParentID": null, "EnterMessage": null, "LeaveMessage": null, "Permission": null, "EjectSpawns": null, "Enabled": true, "Flags": "None" }, { "Name": "Large 3", "Radius": 20, "Radiation": 0, "Comfort": 0, "Temperature": 0, "SafeZone": false, "Location": "189.7382 23.62219 152.3189", "Size": "22 22 22", "Rotation": "0 0 0", "Id": "3", "ParentID": null, "EnterMessage": null, "LeaveMessage": null, "Permission": null, "EjectSpawns": null, "Enabled": true, "Flags": "None" }, { "Name": "Large 4", "Radius": 20, "Radiation": 0, "Comfort": 0, "Temperature": 0, "SafeZone": false, "Location": "189.4252 23.62212 117.2129", "Size": "22 22 22", "Rotation": "0 0 0", "Id": "4", "ParentID": null, "EnterMessage": null, "LeaveMessage": null, "Permission": null, "EjectSpawns": null, "Enabled": true, "Flags": "None" }, Checkout Cashr's Other plugins! https://codefling.com/cashr Todo: Add a way to add zones easier.
    $18.00
  6. Version 1.0.2

    26 downloads

    Put in sale properties (house, building, etc) so that players can buy them, rented. Work with all doors that can include a lock code, Works with Economics Permissions propertybuying.manager.use - Access to property management (add, delete) Commands /property - Accesses the property management ( added, removed ) How to add a property ? CopyPaste Config Payment Time Model Lang
    $19.99
  7. Version 1.0.9

    1,150 downloads

    Map Size: 6000 Prefab: 85k+ Edits: Not permitted (you can purchase the RustEdit version and support the maps development HERE) The gameplay goal for this map was to slightly change the way you play Rust and promote a more realistic experience that rewards exploration. To do this, I have totally removed the roadside junk pile spawns you'd usually see beside the roads of a vanilla map. Loot is now mostly allocated to certain zones, so If you want lots of a specific resource, you will have to leave your base area and explore the map and it's zones. Explore the map and you will be rewarded. Not only with loot, but insider knowledge. There are many secret places hidden around the map. Some small and very well hidden and some hidden in plain sight. I figure it's better a player be rewarded by discovering secret locations instead of relying on monument markers for everything, so if you see something intriguing, go check it out. You never know what you may find. Some of the urban areas may seem small, but I tried to put at least something to represent the larger populated cities of England & Wales. These are still more than equal to small vanilla monuments regarding loot. It's also important to note that players are free to create player-built settlements beside urban zones and increasing a specific cities density, in fact I encourage it. That's why the nobuild zones are minimally size to allow building close by. Houses, Ruined Houses, Boarded Rowhouse, High-rise buildings, Petrol Stations, Bus Stops Vehicle Junk Piles spawn on Driveways & Carparks Yard Junk Piles spawn on back yards Rusty Robob Vendors in the Shops Jump puzzles a plenty Urban Warfare! Trees, Logs, Stones, Berries, Mushrooms, Hemp Lumberjack Cabins & Mission NPC Wild Animal Spawns Harbours, Docks, Racetracks, Factory & Warehouse Buildings Industrial Prop Junk Pile spawns Abandoned Static Vehicles & Trucks (Requires Static Lootables Plugin) Fuel Tanks (Requires Static Lootables Plugin) Fuel Barrels Recycler Oil Refinery Airfield, Dome, Military Tunnels, Satellite Dish, Launch Site, Towers, Naval Base The usual crates & barrels Security Cards Military Gear High End Loot Ammo Vehicles Guns! Metal Ore, Sulfur Ore, HQ Metal Ore, Stone Only 'Minable' Stone Ore will spawns in England & Wales (No Metal or Sulfur) Normal/Vanilla 'Minable' Ore spawns in Scotland & Ireland Excav808 (The Custom-Built and fully working Excavator) Mining Pits (Including Mining Mission NPC) Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Only Stone Ore spawns in England & Wales (No Metal/Sulfur Ore) Jumps (More Special GTA style jumps will be added to challenge drivers. Destruction Derby Arena. (Host amazing vehicular events) Automated Above-Ground Rail Network 5 Custom Tunnels England Network - Stops at London Outpost, Trainyard, Destruction Derby, Newcastle, Liverpool docks, Midlands Ireland Network - Stops at Dublin Docks, Satellite Dish, Launch, Dome and Airfield Requires Automated Workcart plugin Custom Plugin config Files Included Racetracks - Data & Config Files included Racetrack 1 - Tarmac Track, Typical Rust Theme, 5 laps Drift Racetrack - Ice Track, Winter/Icy Theme, 2 laps Ring of Death - Ring Road, Damage On, 5 Laps Dublin Docks - Tarmac Track, Industrial Theme, 3 Laps Destruction Derby - Damage On - 10 Laps Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish Sulfur Quarry High Quality Metal Quarry Custom Monuments Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo ship Stone Henge Loch Ness Lough Neagh CCTV Codes RACETRACK0, 1, 2, 3, 4, 5, 6, 8 COBALTHARBOUR1, 2, 3 LIVERPOOL1, 2, 3 SNOWTRACK0, 1 LONDON1, 2 TRAINYARD1, 2, 3 VAULT808 DUBLINDOCKS1, 2 JUMPTRAFFIC NAVALBASE HIGHRISE1 TRAINYARDBUNKER ..more to come! Special Thanks Knockcree for allowing me to chop up his broken Outpost monument for my London Outpost. 38-RA for being so kind to give me one of his older Russian Submarines. His creations are amazing and so detailed. You can check his stuff out HERE A big thanks to all the supporters of the map! Tasty • Tails • HowlingWolf • strand • Christian Gaevert • Lushenko • Basanta Malakar • Admiral Nappa Torsten Metz • Jarrod Everhart • Laur_xo • Jigsaw • ooooldguy • Luuxen • Andrel38 CM1234 • astra • keithvsmith • LazyPVE • Pilgrim • DE7AULT • Haya • Tradertet Requests Setup from Automated Workcarts on both rail networks Oxide - Automated Workcarts Files.zip No building restrictions on Ireland UKoR6Kv1.0.8buildireland.zip BetterNPC - Config & Data BetterNPC files.zip Note: I am always here to help & advise you with any issues you may have. I'm also willing to make small edits for you, as long as they aren't too complicated or time consuming. If you have any questions, contact me on Discord: smoke.uk#1373
    Free
  8. Mevent

    Bank System

    Version 1.2.2

    266 downloads

    Adds a banking system to the game. It is an extended system of economics. Features ATM system (each player can install his own ATM and receive profit from it) ATMs can break ATMs can be repaired Money transfer system between players HumanNPC support Ability for players to earn money Adds a new item to the game (banknotes) Auto Wipe (each item can be customized) Working through third-party economy plugins (optional) Conversion from ServerRewards and Economics Commands bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance to the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transferring money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards- convert from ServerRewards Hooks private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) Permissions You can set permission in config, for example: "Permission (example: banksystem.use)": "banksystem.use", You can also configure permissions for ATM breakage% Config { "Work with Notify?": true, "Commands": [ "bank" ], "Permission (example: banksystem.use)": "", "Starting balance": 100, "Card Image": "https://i.imgur.com/Br9z7Ou.png", "Transit Image": "https://i.imgur.com/h2bqMu4.png", "Withdraw Image": "https://i.imgur.com/lwVwxm3.png", "Transfer Image": "https://i.imgur.com/TBIxUnz.png", "Exit Image": "https://i.imgur.com/OGoMu9N.png", "Currency Settings": { "Display Name": "RUSTNote", "Short Name": "sticks", "Skin": 2536195910 }, "Card expiry date (in days)": 7, "ATM Settings": { "Minimum deposit fee": 0.0, "Maximum deposit fee": 10.0, "Default deposit fee": 1.0, "Step deposit fee": 0.1, "Minimum withdrawal fee": 0.0, "Maximum withdrawal fee": 10.0, "Default withdrawal fee": 1.0, "Step withdrawal fee": 0.1, "Default breakage percentage during operation": 1.0, "Breakage percentage during operation": { "banksystem.vip": 0.7, "banksystem.premium": 0.5 }, "Repair Settings": { "Items (for 1%)": [ { "Short Name": "scrap", "Amount (for 1%)": 2.0, "Skin": 0, "Title (empty - default)": "" }, { "Short Name": "metalpipe", "Amount (for 1%)": 1.0, "Skin": 0, "Title (empty - default)": "" }, { "Short Name": "metal.fragments", "Amount (for 1%)": 15.0, "Skin": 0, "Title (empty - default)": "" } ] }, "Display Name": "ATM", "Skin": 2457425342, "Spawn Settings": { "Monuments": { "compound": { "Display Name": "ATM", "Position": { "x": -3.5, "y": 1.15, "z": 2.7 }, "Rotation": -90.0, "Deposit Fee": 0.0, "Withdraw Fee": 0.0 } } } }, "Tracking Settings": { "Cost Table (shortname - cost)": { "sulfur.ore": 0.5, "metal.ore": 0.5, "hq.metal.ore": 0.5, "stones": 0.5, "crate_elite": 10.0, "crate_normal": 7.0, "crate_normal_2": 4.0 } }, "Wipe Settings": { "Wipe Players?": false, "Wipe Logs?": true, "Wipe ATMs?": true }, "NPC Settings": { "NPCs": [ "1234567", "7654321", "4644687478" ] } }
    $24.99
  9. Version 1.0.0

    0 downloads

    Designed to add a location to roleplay and to allow players to store items. You can add this to your server and be sure players will get a unique living experience! This is a standalone prefab and does not include height, splat, alpha or topology of any kind. Want to have a custom map or prefab created? Contact me on discord! Fiber#0001
    $1.99
  10. Fiber

    Repair Shop

    Version 1.0.0

    11 downloads

    Designed to add a location to roleplay at and to work on vehicles at. You can add this to your server and be sure players will get a unique roleplay experience! Have tuners on your server? This is the perfect location for them! This prefab has been designed to be placed in a city/town. This is a standalone prefab and does not include height, splat, alpha or topology of any kind. Want to have a custom map or prefab created? Any issues? Contact me on discord! Fiber#0001
    Free
  11. Version 1.0.2

    8 downloads

    I have recreated the ARK in Rust, with some differences since it is not possible to recreate it completely, I decided to make this map because it is one of the most played in the game and since I did not see anyone do it, I did it myself and someone a long time ago He did it but he stayed halfway since he didn't have the obelisks or the dungeons etc... I hope the community likes it., I have not included the surface train tracks so as not to break too much with the theme of the map. the map has a hidden dungeon so you have to use a teleport plugin like portal or customportal if you like ARK this is a starting point, in the future i will update it with new dungeons to simulate boss caves. There are also caves in the sea marked by an *, over time I will add the rest. size : 4500 MONUMENT -Artic research base -sewer branch -airfield -satellite dish -junkyard -abandoned military base -military tunnel -harbor -oupost -bandit camp -the dome -launch site -power plant -water treatment plant -3 gas station -4 supermarket -3 mining outpost -4 fishing village -2 sulfur quarry -1 stone quarry -2 hqm quarry -2 lighthouse -1 underwater lab -2 oilrig(small/large) CUSTOM MONUMENT -1 volvcano -3 obelisks -1 dungeon At the end of the volcano cave, there is a floor to place the teleport, to the dungeon that is in 26k underwater. VIDEO
    $25.00
  12. Version 2.0.0

    17 downloads

    Creeping Mansion Variations|Drag n' drop! Make your own monument or concept out of the shell of this building! Features: Simple, Detailed, 1932 (Variant A)~ 2022 (Variant B)~ prefabs in total! Can easily be inserted into a map allowing for a more diverse role play experience, by customizing and adding in your own details! Does not include a "Monument Marker" keep this in mind when placing the building. Does not include a "Prevent Building Sphere", keep this in mind when allowing players to build in or around the building. Variant A: Does not include "clutter" or any unnecessary garbage or plants. Perfect for those who want to decorate the mansion themselves! Variant B: Includes clutter such as trash laying around, trees growing inside and around the mansion, corn spawns outside out the house. NOTE: It is suggested to place this prefab on the axis it’s on once spawned in since Rust’s terrain ‘pixelation’ limits terrain slopes when pasting in prefabs. So when dropping this prefab within your map you may have to grab the entire prefab and slightly move it to align with the terrain due to this handicap (not the prefab’s fault, just how Rust’s works).
    $5.99
  13. Answer

    Vastus Island

    Version 1.0.5

    18 downloads

    This map is constantly supported and updated for the current version of the game with all updates! >> CUSTOM MONUMENTS Medical Deposit – Green Keycard Puzzle (1 fuse) – Recycler, repair bench, the loot can be seen in the images Tool Store – Green Keycard Desk (No puzzle) – Recycler, repair bench, the loot can be seen in the images Abandoned Farm – Blue Keycard Puzzle (1 fuse) – Recycler, repair bench, oil refinery, the loot can be seen in the images Chemical Facility – Green Keycard Puzzle (1 fuse) – Fuse puzzle underground that leads to 1 medical crate and 1 brown crate – Recycler, repair bench, oil refinery, the loot can be seen in the images Survivors Compound (Safe Zone) – Outpost vending machines, Recycler, Oil refinery, Repair&Research bench – Airwolf (Helicopter vendor), marketplace (drone shop), shop front Default: Both Oil Rigs, 2 Fishing Villages, 3 Lighthouses, Underwater Lab >> MORE CUSTOM FEATURES Custom boats with paddles along the shores – Mostly decorative, they include 2 loot barrels Abandoned Tents in some forests – They can also be seen in the survivors compound – Mostly decorative, they include 1 brown crate and 2 loot barrels “Secret” custom cave in the middle of the map – It has 2 entrances, can’t be built in and includes 1 military crate Custom Bunker Entrances (Train stations) – Made out of wood, gives a different/better look to the default bunker entrance – Includes a few barrels and a brown crate Waterfalls, Wooden Bridges, “Dead End” blockades at the end of most roads, Manually made all the terrain, manually placed & pained all cliffs Custom cliff mountains with manually placed vegetation (bushes, creeping trees) >> NOTES – The password for the editor is included with the map, just in case you don’t like something and want to edit/remove it. – The map is constantly supported and updated for the current version of the game with all updates! DISCORD Need support? Got suggestions / ideas for this map or others? Join my brand new discord server at discord.gg/TJxwpKT2Ge
    $25.00
  14. The_Kiiiing

    Medic

    Version 1.0.3

    68 downloads

    This plugin brings a completely new wounding system to your server. When players get wounded, they will have to wait for a medic to pick them up, otherwise they will respawn after a predefined time. Medics can see the position of wounded players on the map and get a chat message informing them about newly wounded players. While a player is wounded, they can not be picked up or killed by other players. Features: Highly customizable Wounding system is only active if enough medics are online Wounded players can not be picked up or damaged by other players Medics can see the position of wounded players on the map Time until respawn can be adjusted in the config A custom message to be displayed to wounded players can be set in the config Ideal for roleplay servers New Features in vesion 1.0.1: A payout can be configured for medics for reviving players and for working a certain time (To disable payouts, just set the payout amount in the config to 0) Players can no longer hurt active medics (can be disabled in config) Active medics can no longer hurt players (can be disabled in config) Medics now have a configurable cooldown for using weapons after they stop working New Features in version 1.0.2: ZoneManager is now supported Medic system can be configured to only work in certain zones Medic system can be blocked in certain zones New Features in version 1.0.3: Added support for ServerRewards and Economics Added the option to disable crawling for wounded players Wounded players can now be revived by everyone with a configurable chance of success Added game tips for medics (can be disabled in config) Moved chat messages to lang file How it works: Players with the permission medic.medic can type /medic in the chat, then they are active medics and get notified about wounded players. If the system is active, only medics can pick up players by holding right-click on them with a medical syringe. In the config there is a number that determines how many medics have to be active for the system to work. If not enough medics are active, the default wounding system will be used. The command /medicinfo informs players about the number of currently active medics and wether the default wounding system is active. Configuration: { "Wounded time before death (seconds)": 300.0, "Health after player has been revived (0 = start health)": 0.0, "Reset metabolism after player has been revived": true, "Use default wounding if less than x medics are active": 2, "Display message to wounded players": "You are currently wounded and a medic has been informed", "Medic symbol (should be rectangular)": "https://i.imgur.com/3CDQncQ.png", "Medic symbol position on screen": { "x": 0.29, "y": 0.03 }, "Medic symbol size on screen": { "x": 0.07, "y": 0.07 }, "Map marker color for wounded players (in hex format)": "FF0000", "Language Settings": { "medic_start_shift": "You are now working as a medic", "medic_end_shift": "You are no longer working as a medic", "medic_info": "There are currently {0} active medics, the default wounding system is {1}", "medic_revived": "{0} has been successfully revived by {1}", "player_revived": "You have been revived by {0}", "medic_wounded": "{0} is wounded at {1}. Without medical aid, {0} will die in {2} seconds", "medic_death": "Any help came too late for {0}. {0} is dead now", "medic_payout": "You received {0} x{1} as a payout for your work", "medic_revive_payout": "{0} x{1} has been added to your account for reviving {2}. You will receive it at the end of your shift.", "medic_no_damage": "You can not hurt an active medic!", "medic_no_attack": "You can not hurt other players while you working as a medic", "medic_attack_cooldown": "You can not hurt other players because you recently worked as a medic. Remaining cooldown: {0} seconds.", "enabled": "enabled", "disabled": "disabled", "wounded": "wounded" }, "Currency item shortname": "scrap", "Currency item skin id": 0, "Currency item custom name": "", "Minimum coherent work time for work payout (in minutes)": 10.0, "Work payout amount per time defined above": 50, "Payout for reviving player": 10, "Active medics can not be hurt by other players": true, "Active medics can not hurt other players": true, "Cooldown for attacking players after medic stopped working (minutes)": 5.0, "Zone restrictions (0: none, 1: Allow Medic only in specified zones, 2: Don't allow Medic in specified zones)(reqires ZoneManager)": 0, "Zone list: (zone ids)": [ "zone1", "zone2" ] } Permissions: medic.medic - Permission for medics medic.debug - Debug permission (explained below) Required dependencies: Marker API: https://codefling.com/plugins/marker-api Image Library: https://umod.org/plugins/image-library Zone Manager (optional): https://umod.org/plugins/zone-manager Debuging: Players with the permission medic.debug have access to the command /recover which allows them to pick themselves up when they are wounded. Useful when testing the plugin.
    $12.00
  15. Katalaner

    Transylvania

    Version 1.0.1

    2 downloads

    On this island the prefabs of the past months are installed. a city in the snow, a destroyed city in the desert and many smaller military facilities were created with great attention to detail. The monuments of the older generation such as water treatment, nuclear power plant and others have also been revised. Due to the abundance of things there was no more room for above-ground trains. but they exist in the underground. Have a look at the video, a few players are obviously having a lot of fun Monuments 1 Custom – Beach Club 2 Custom – Harbor 3 Custom – Horserace 4 Custom – Nuclear Power Plant 5 Custom – City Last Hope 6 Custom – Watertreatment 7 Custom – International Airport 8 Custom – Arctic Base 9 Custom – Farmer 10 Custom – Horserace 11 Custom – Field Military Base Camp 12 Custom – Car Service 13 Custom – Floating Island 14 Custom – City Rockford 15 Custom – Garage 16 Custom – Special Forces Military Base 17 Rust Monument – Desert Military Base 18 Rust Monument – Ranch 19 Rust Monument – Fishing Village 20 Rust Monument – Large Fishing Village 21 Rust Monument – Lighthouse 22 Rust Monument – Oil rig smal 23 Rust Monument – Oil rig big 24 Rust Monument – Unterwater Lab 25 Rust Monument – Fishing Village 26 Rust Monument – Bandit Camp 27 Rust Monument – Large Barn 28 Rust Monument – Cave Hard 29 Rust Monument – Cave Easy 30 Rust Monument – Freight Transit Line Bradley APC on, Airport and Camp Cargo Ship and NPC´s in game 33303 Prefabs No Trains!!! Please note: The map was checked on the day of upload and tested for functionality. Rust releases an update every month. if your server is not kept up to date, there may be problems with the map. Questions and suggestions: If you have any problems you can contact me via Katalaner – Discord: https://discord.gg/e2vrPszZFX Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g
    $39.90
  16. Version 1.4.5

    260 downloads

    This plugin is basically custom made mixing table which works pretty much same as "vanilla" Mixing Table. Worth mentioning detail, vanilla mixing table interface is no longer accessible while using this plugin although you can still list "teas" in DrugMixing and make them craft-able this way. By using one of my other plugins called Consumable Effects you can add special buffs to consumable items. These buffs are activated upon consuming the item with custom item name listed in data file. Buffs can modify metabolism values like health, bleeding, hunger, comfort etc. or apply Tea Boost with customized values (time, value, type). Join our discord and get access to more free plugins Invite Link FAQ Default configuration. Default config files are included with plugin, you will find there 7 recipes which supports ConsumableEffects plugin. Alternatively you can look into configuration made by my customers here -> Default Tea Recipes / Complete Drug Config for RP servers Changing and uploading custom item icons. You can upload any icon on steam workshop with uploader tool, it is simple as just clicking one button. I can provide you with free one on my discord. Where can players find custom ingredients for mixing table. There is few different ways how to do it. Best way is to use any plugin which modifies loot tables and add your special items in there. Getting custom item when picking up plants. This is done by using free plugin ExtraGatherBonuses (link here). With this plugin you can set up any gather chance for custom items. Special effects/buffs when consuming custom items. To set up any buffs, please check out optional dependency Consumable Effects If you have any questions prior to purchasing, feel free to message me here, for faster response reach out on my discord.gg/rustplugins/ For more detailed documentation visit this link. Create Recipe Additional Options
    $10.99
  17. Version 1.0.2

    9 downloads

    A small ranch with two paddocks and a horseback riding trail. One of them has a small lake (drinkable). You can build on the whole site. The ranch building has three horse spawners inside. Perfect for a roleplay server and more!
    $3.99
  18. Version 1.0.1

    4 downloads

    A camp hidden in the forest with NPC's, loot lots of beautiful details. Prefabs count 592 3 barrels 4 Normal random crate 4 normal crate 2 food boxes 3 refinery 12 NPC spawners 2 barrels of oil 1 elite crate
    $6.00
  19. Version 1.0.1

    11 downloads

    This brick-layered police station, has multiple rooms and outdoor parking spots! Left mostly undecorated, you have the freedom to decorate as you wish, using all the many areas and lots of spaces to make great RP! It features : Main entrance. Side door access. Two outdoor parking areas. Indoor parking garage. Second story access. Roof access. Helipad for an easy helicopter landing location. Multiple rooms. Fully surrounded sidewalk areas. Total prefab count : 779. Screenshots were taken from the editor. In-game quality will be vastly greater! This is a standalone prefab.
    $4.99
  20. Version 1.0.1

    5 downloads

    To enter you need a fuse and Green Card. Find the way inside. Now you can take the "easy way" blueroom to the right side or the hard way to the "Super toxic" Part on the front. To enter the Greenroom just use the fuse at the Starpoint, jump to the Greendoor, enter the "super toxic jumps" Say Hello to the Fluffys inside, don't die, have fun. You need to find a timer and a button, just press, Don't enter the Laser, open the Redroom, take the Loot and go home. (Fun Fact, A Group without Information's needed more than 2 Hours to finish it and send me friendly "hate" DM´s pls don't send me hate DM´s, i love all people ) Info - 2803 Prefabs - 2Fusebox, 2Greencard, Bluecard, Redcard Loot -Normal Crate 21 -Oil Barrel 2 -Loot Barrel 6 -Crate Tools 3 -Crate Basic 1 -Crate Elite 3 -Foodbox 1
    $12.00
  21. Version 1.0.2

    6 downloads

    Luxury hotel built especially for the crème de la crème. It works with the hotel plugin. • This three-storey hotel has two floors with a leisure area, rooms, a third floor with a shop-casino and an area prepared for defence in case of a helicopter attack. • All areas are clearly marked. Each zone contains recyclers, receptions, telephone booths, rest areas, vending area and much more. • The rooms are equipped with: A large furnace combined with a refinery and a water well. The player will be able to build inside the hotel rooms. • The Luxury Hotel has 32 areas for the player to build, 16 rooms and 16 outdoor storage rooms. The Luxury Hotel has been specifically designed to work with the Hotel plugin.
    $14.34
  22. Version 1.0.1

    4 downloads

    Meet the Monster Tower, the result of watching the film The Lord of the Rings - The Two Towers, while I was drinking a can of Monster Energy. This monument has several options to use: • You can use this tower for the Chopper Survival plugin (Event Manager). • You can use it like a monument, it contains both NPC respawn and Loot. • You can also use it like a Public Tower so players can defend themselves against the Attack Helicopter. - The Monster Tower consists of five floors with a lift, plus two hidden floors with an extra difficulty (NPC). - You can access these hidden floors via an invisible staircase containing green rings.
    $8.95
  23. Version 1.0.9RE

    99 downloads

    This version is for server owners to edit on 'Rust Edit' and customise the map to suit your server style, but also to give support to the maps development. I will continue to maintain this version along side the free version. This is my 6K United Kingdom of Rust (UKoR6K) map +Password. Note: I have provided the config and data files for some optional plugins to use on the map so you don't have to start from scratch. Feel free to edit those configs as you see fit.. Any issues, just let me know. Have fun! Promotion! Get [3.6K]United Kingdom of Rust 3.6K [+Password] in the bundle price over there ---->>> Map Size: 6000 Edits: Locked (Password Included) Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Jumps (More Special GTA style jumps will be added to challenge drivers. Destruction Derby Arena. (Host amazing vehicular events here.) My very own 'Bank Heist' custom bank prefab included!! Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish Sulfur Quarry High Quality Metal Quarry Custom Monuments Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo Ship Stone Henge Loch Ness Lough Neagh CCTV Codes RACETRACK0, 1, 2, 3, 4, 5, 6, 8 COBALTHARBOUR1, 2, 3 LIVERPOOL1, 2, 3 SNOWTRACK0, 1 LONDON1, 2 TRAINYARD1 VAULT808 ..more to come! Disclaimer: The map is balanced in it's original state, so please be responsible when editing the map. I am always here to help & advise you with any issues you may have. I'm also willing to make small edits for you, as long as they aren't too complicated or time consuming. If you have any questions, contact me on Discord: smoke.uk#1373
    $30.00
  24. Version 1.0

    4 downloads

    A chop shop is a business, often mimicking a body shop, that illicitly disassembles stolen motor vehicles and sells their parts. Stick some Jumpsuit wearing bots in there and you have yourself a PVE monument Prefab Count: 422 The Chop Shop contains the following: 2 x Vehicle Lifts Recycler Oil Refinery Vending Machine - High End Vehicle Parts (Green Card access) Vehicle themed loot (Green Card access) Prefab Modifiers Height Splat Topology Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $7.99
  25. Version 1.0

    3 downloads

    This is my Large Oil Refinery Monument. Taken over by the Bandits, It's a fast way to process fuel.. if you can hold the territory long enough! Prefab Count: 268 The Large Oil Refinery contains the following: 12x Oil Refinery Inputs 1x Oil Pump Bandit stash of fuel NPC/Bot vendor area (Plugin needed) Prefab Modifiers Height Splat Topology Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
    $9.99
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