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  1. Version 1.0.0

    3 downloads

    SafeHighlight is a plugin which will create green sphere zones around safezones to highlight actual safezone radius for players. Plugin will automatically detect all safezones on your map, even custom one.
    $10.00
  2. Version 0.1.2

    16 downloads

    A plugin creating a trigger box around monuments to track entry and exit of players and entities from it. The list of all monuments can be viewed in the localization. Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to manually create boundaries for monuments; The ability to track the entrance and exit of players and entities in a monument; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "MonumentsWatcher command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries upon detecting a wipe?": true, "List of tracked types of monuments. Leave blank to track all": [ "RadTown", "RadTownSmall" ], "List of bounds points of monuments(generated during initialization)": {}, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } } EN: { "MsgMonumentCreated": "Key {0} created at coordinates {1}. You need to specify the required data in the configuration file and reload the plugin.", "MsgMonumentRecreated": "The boundaries of the monuments have been successfully recreated!", "MsgMonumentCreateNoPosition": "You did not specify the position or specified it incorrectly!", "MsgMonumentKeyNotFound": "Key {0} not found!", "MsgMonumentNotFound": "{0} was not found!", "MsgMonumentShow": "{0} is located at coordinates: {1}", "MsgMonumentShowList": "Found and displayed {0} monuments with key {1}", "MsgMonumentShowNoPlayer": "Monument display works only for players!", "airfield_1": "Airfield", "airfield_1_station": "Airfield Station", "arctic_research_base_a": "Arctic Research Base", "arctic_research_base_a_station": "Arctic Station", "bandit_town": "Bandit Camp", "bandit_town_station": "Bandit Station", "compound": "Outpost", "compound_station": "Outpost Station", "desert_military_base_a": "Abandoned Military Base", "desert_military_base_a_station": "Dune Station", "desert_military_base_b": "Abandoned Military Base", "desert_military_base_b_station": "Dune Station", "desert_military_base_c": "Abandoned Military Base", "desert_military_base_c_station": "Dune Station", "desert_military_base_d": "Abandoned Military Base", "desert_military_base_d_station": "Dune Station", "excavator_1": "Giant Excavator Pit", "excavator_1_station": "Excavator Station", "ferry_terminal_1": "Ferry Terminal", "ferry_terminal_1_station": "Ferry Terminal Station", "fishing_village_a": "Large Fishing Village", "fishing_village_a_station": "Large Fishing Station", "fishing_village_b": "Fishing Village", "fishing_village_b_station": "Fishing Station", "fishing_village_c": "Fishing Village", "fishing_village_c_station": "Fishing Station", "gas_station_1": "Oxum's Gas Station", "harbor_1": "Large Harbor", "harbor_1_station": "Large Harbor Station", "harbor_2": "Small Harbor", "harbor_2_station": "Harbor Station", "junkyard_1": "Junkyard", "junkyard_1_station": "Junkyard Station", "launch_site_1": "Launch Site", "launch_site_1_station": "Launch Site Station", "lighthouse": "Lighthouse", "military_tunnel_1": "Military Tunnel", "military_tunnel_1_station": "Military Tunnel Station", "mining_quarry_a": "Sulfur Quarry", "mining_quarry_b": "Stone Quarry", "mining_quarry_c": "HQM Quarry", "nuclear_missile_silo": "Missile Silo", "nuclear_missile_silo_station": "Silo Station", "oilrigai": "Oil Rig", "oilrigai2": "Large Oil Rig", "powerplant_1": "Power Plant", "powerplant_1_station": "Power Plant Station", "radtown_small_3": "Sewer Branch", "radtown_small_3_station": "Sewer Branch Station", "satellite_dish": "Satellite Dish", "satellite_dish_station": "Satellite Station", "sphere_tank": "The Dome", "sphere_tank_station": "The Dome Station", "stables_a": "Ranch", "stables_a_station": "Ranch Station", "stables_b": "Large Barn", "stables_b_station": "Barn Station", "station-sn-0": "Tunnel Station", "station-sn-1": "Tunnel Station", "station-sn-2": "Tunnel Station", "station-sn-3": "Tunnel Station", "station-we-0": "Tunnel Station", "station-we-1": "Tunnel Station", "station-we-2": "Tunnel Station", "station-we-3": "Tunnel Station", "supermarket_1": "Abandoned Supermarket", "swamp_a": "Wild Swamp", "swamp_b": "Wild Swamp", "swamp_c": "Abandoned Cabins", "trainyard_1": "Train Yard", "trainyard_1_station": "Train Yard Station", "underwater_lab_a": "Underwater Lab", "underwater_lab_b": "Underwater Lab", "underwater_lab_c": "Underwater Lab", "underwater_lab_d": "Underwater Lab", "warehouse": "Mining Outpost", "water_treatment_plant_1": "Water Treatment Plant", "water_treatment_plant_1_station": "Water Treatment Station", "entrance_bunker_a": "Bunker Entrance", "entrance_bunker_b": "Bunker Entrance", "entrance_bunker_c": "Bunker Entrance", "entrance_bunker_d": "Bunker Entrance", "cave_small_easy": "Small Cave", "cave_small_medium": "Medium Cave", "cave_small_hard": "Medium Cave", "cave_medium_easy": "Medium Cave", "cave_medium_medium": "Medium Cave", "cave_medium_hard": "Medium Cave", "cave_large_medium": "Medium Cave", "cave_large_hard": "Medium Cave", "cave_large_sewers_hard": "Large Cave", "ice_lake_1": "Ice Lake", "ice_lake_2": "Ice Lake", "ice_lake_3": "Large Ice Lake", "ice_lake_4": "Small Ice Lake", "power_sub_small_1": "Substation", "power_sub_small_2": "Substation", "power_sub_big_1": "Large Substation", "power_sub_big_2": "Large Substation", "water_well_a": "Water Well", "water_well_b": "Water Well", "water_well_c": "Water Well", "water_well_d": "Water Well", "water_well_e": "Water Well" } RU: { "MsgMonumentCreated": "Ключ {0} создан по координатам {1}. Вам необходимо в конфиг файле указать необходимые данные и перезагрузить плагин.", "MsgMonumentRecreated": "Границы монументов успешно пересозданы!", "MsgMonumentCreateNoPosition": "Вы не указали позицию, либо указали ее не правильно!", "MsgMonumentKeyNotFound": "Ключ {0} не найден!", "MsgMonumentNotFound": "{0} не найден!", "MsgMonumentShow": "{0} расположен по координатам: {1}", "MsgMonumentShowList": "Найдено и отображено {0} монументов с ключом {1}", "MsgMonumentShowNoPlayer": "Отображение монументов работает только для игроков!", "airfield_1": "Аэропорт", "airfield_1_station": "Станция Аэропорт", "arctic_research_base_a": "Арктическая база", "arctic_research_base_a_station": "Станция Арктическая", "bandit_town": "Лагерь бандитов", "bandit_town_station": "Станция бандитов", "compound": "Город", "compound_station": "Станция Город", "desert_military_base_a": "Заброшенная военная база", "desert_military_base_a_station": "Станция Дюна", "desert_military_base_b": "Заброшенная военная база", "desert_military_base_b_station": "Станция Дюна", "desert_military_base_c": "Заброшенная военная база", "desert_military_base_c_station": "Станция Дюна", "desert_military_base_d": "Заброшенная военная база", "desert_military_base_d_station": "Станция Дюна", "excavator_1": "Гигантский экскаватор", "excavator_1_station": "Станция Экскаваторная", "ferry_terminal_1": "Паромный терминал", "ferry_terminal_1_station": "Станция Паромщиков", "fishing_village_a": "Большая рыбацкая деревня", "fishing_village_a_station": "Станция Рыбаков", "fishing_village_b": "Рыбацкая деревня", "fishing_village_b_station": "Станция Рыбаков", "fishing_village_c": "Рыбацкая деревня", "fishing_village_c_station": "Станция Рыбаков", "gas_station_1": "Заправка", "harbor_1": "Большой порт", "harbor_1_station": "Станция Моряков", "harbor_2": "Порт", "harbor_2_station": "Станция Моряков", "junkyard_1": "Свалка", "junkyard_1_station": "Станция Мусорщиков", "launch_site_1": "Космодром", "launch_site_1_station": "Станция Космонавтов", "lighthouse": "Маяк", "military_tunnel_1": "Военные туннели", "military_tunnel_1_station": "Станция Туннельная", "mining_quarry_a": "Серный карьер", "mining_quarry_b": "Каменный карьер", "mining_quarry_c": "МВК карьер", "nuclear_missile_silo": "Ракетная пусковая шахта", "nuclear_missile_silo_station": "Станция Ракетная", "oilrigai": "Нефтяная вышка", "oilrigai2": "Большая нефтяная вышка", "powerplant_1": "Электростанция", "powerplant_1_station": "Станция Электриков", "radtown_small_3": "Канализационный отвод", "radtown_small_3_station": "Станция Отвод", "satellite_dish": "Спутниковая тарелка", "satellite_dish_station": "Станция Связистов", "sphere_tank": "Сфера", "sphere_tank_station": "Станция Сфера", "stables_a": "Ранчо", "stables_a_station": "Станция Ранчо", "stables_b": "Большой амбар", "stables_b_station": "Станция Амбарная", "station-sn-0": "Станция метро", "station-sn-1": "Станция метро", "station-sn-2": "Станция метро", "station-sn-3": "Станция метро", "station-we-0": "Станция метро", "station-we-1": "Станция метро", "station-we-2": "Станция метро", "station-we-3": "Станция метро", "supermarket_1": "Супермаркет", "swamp_a": "Болото", "swamp_b": "Болото", "swamp_c": "Заброшенные хижины", "trainyard_1": "Железнодорожное депо", "trainyard_1_station": "Станция Железнодорожников", "underwater_lab_a": "Подводная лаборатория", "underwater_lab_b": "Подводная лаборатория", "underwater_lab_c": "Подводная лаборатория", "underwater_lab_d": "Подводная лаборатория", "warehouse": "Склад", "water_treatment_plant_1": "Очистные сооружения", "water_treatment_plant_1_station": "Станция Очистная", "entrance_bunker_a": "Вход в бункер", "entrance_bunker_b": "Вход в бункер", "entrance_bunker_c": "Вход в бункер", "entrance_bunker_d": "Вход в бункер", "cave_small_easy": "Маленькая пещера", "cave_small_medium": "Средняя пещера", "cave_small_hard": "Средняя пещера", "cave_medium_easy": "Средняя пещера", "cave_medium_medium": "Средняя пещера", "cave_medium_hard": "Средняя пещера", "cave_large_medium": "Средняя пещера", "cave_large_hard": "Средняя пещера", "cave_large_sewers_hard": "Большая пещера", "ice_lake_1": "Замерзшее озеро", "ice_lake_2": "Замерзшее озеро", "ice_lake_3": "Большое замерзшее озеро", "ice_lake_4": "Маленькое замерзшее озеро", "power_sub_small_1": "Подстанция", "power_sub_small_2": "Подстанция", "power_sub_big_1": "Большая подстанция", "power_sub_big_2": "Большая подстанция", "water_well_a": "Колодец с водой", "water_well_b": "Колодец с водой", "water_well_c": "Колодец с водой", "water_well_d": "Колодец с водой", "water_well_e": "Колодец с водой" } recreate - Recreating boundaries for all monuments. show - Displaying monument boundaries by key or ID. Example: Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 OnEnterMonument void OnEnterMonument(string monumentID, BasePlayer player, string type) Called when a BasePlayer enters any monument void OnEnterMonument(string monumentID, BaseEntity entity, string type) Called when a BaseEntity enters any monument OnExitMonument void OnExitMonument(string monumentID, BasePlayer player, string type, string reason) Called when a BasePlayer exits any monument void OnExitMonument(string monumentID, BaseEntity entity, string type, string reason) Called when a BaseEntity exits any monument void OnEnterMonument(string monumentID, BasePlayer player, string type) { Puts($"{player.displayName} entered to {monumentID}({type})"); } void OnEnterMonument(string monumentID, BaseEntity entity, string type) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type})"); } void OnExitMonument(string monumentID, BasePlayer player, string type, string reason) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}"); } void OnExitMonument(string monumentID, BaseEntity entity, string type, string reason) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}"); } There are 12 types of monuments: SafeZone: Bandit Camp, Outpost, Fishing Village, Ranch and Large Barn. RadTown: Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Train Yard, Water Treatment Plant. RadTownWater: Oil Rig and Underwater Lab. RadTownSmall: Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation MiningQuarry: Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance Cave Swamp IceLake PowerSubstation WaterWell There are 15 methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. To call the GetMonumentDisplayName method, you need to pass 3 parameters. The first one is the monument ID as a string. The second one is a player ID as either a string or a ulong. You can provide 0 or empty string to get default(eng) language. The third one(optional) is the suffix display as a bool. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true); GetMonumentType: Used to retrieve the monument type. To call the GetMonumentType method, you need to pass 1 parameter. It is the monument ID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. To call the GetMonumentPosition method, you need to pass 1 parameter. It is the monument ID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve a list of all available monuments. (List<string>)MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve a list of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter. It is the monument type as a string. (List<string>)MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. To call the GetMonumentPlayers method, you need to pass 1 parameter. It is the monument ID as a string. (List<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. To call the GetMonumentEntities method, you need to pass 1 parameter. It is the monumentID as a string. (List<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the ID of the monument in which the player is located. If the player is not in any monument, an empty string will be returned. To call the GetPlayerMonument method, you need to pass 1 parameter. It is a player ID as an ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetEntityMonument: Used to retrieve the ID of the monument in which the entity is located. If the entity is not in any monument, the string will be empty. To call the GetEntityMonument method, you need to pass 1 parameter. It is an entity as a BaseEntity. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); GetMonumentByPos: Used to obtain the monument ID based on coordinates. If the monument is not found, the string will be empty. To call the GetMonumentByPos method, you need to pass 1 parameter. It is a Vector3 position. (string)MonumentsWatcher?.Call("GetMonumentByPos", pos); IsPosInMonument: Used to check if the specified position is within the monument. To call the IsPosInMonument method, you need to pass 2 parameters. The first one is the monument ID as a string. The second one is a Vector3 position. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMounument: Used to check if the player is in the monument. To call the IsPlayerInMounument method, you need to pass 2 parameters. The first one is the monument ID as a string. The second one is a player as a BasePlayer or player ID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMounument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMounument", monumentID, player.userID); IsEntityInMounument: Used to check if the entity is in the monument. To call the IsEntityInMounument method, you need to pass 2 parameters. The first one is the monument ID as a string. The second one is a entity as a BaseEntity. (bool)MonumentsWatcher?.Call("IsEntityInMounument", monumentID, entity); ShowBounds: Used to display the monument boundaries to the player. Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. To call the ShowBounds method, you need to pass 3 parameters. The first one is the monument ID as a string. The second one is a player as a BasePlayer. The third one(optional) is the display duration as a float. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 15f);
    $1.99
  3. Version 1.0.2

    45 downloads

    Displays the name of the zone the player is in. You can customize text, text color, background color, etc. This plugin takes information about zones from zonemanager, all information is saved in a config file, after which you can customize information about these zones, which will be displayed Commands: /rzinfo - update zone information Config file: { "Settings outside the zone": { "Id": "0", "Name": "Outside", "AnchorMin": "0.649 0.041", "AnchorMax": "0.695 0.081", "Color_Background": "0.1 0.1 0.8 0.8", "Color_Text": "1 1 1 1", "TextSize": "16", "TextPlaceHolder": "Outside" }, "Default settings for the new zone": { "Id": "0", "Name": "Default", "AnchorMin": "0.649 0.041", "AnchorMax": "0.695 0.081", "Color_Background": "0.1 0.8 0.1 0.8", "Color_Text": "1 1 1 1", "TextSize": "16", "TextPlaceHolder": "Default" }, "Zones list": [] }
    $4.99
  4. Iftebinjan

    SimplePVE

    Version 1.2.1

    889 downloads

    SimplePVE is exactly what it says. An easy simple PVE plugin for your server to modify or change PVE rules individually & now also have a Simple Cui to control PVE rules and Create or edit Schedules. Features: Control PVE Rules from in-game or in the config Easy to understand each individual Rules Create PVP Schedules Discord Embed Messages on PurgeStart or End Many more features are added every update Commands • /simplepve - Use to enable or disable pve toggle • /sprules - Use to Open a Cui to control PVE Rules & Creating Schedules • /rsp - Use to reload the plugin Permissions • simplepve.admin - Required to enable or disable SimplePVE • simplepve.adminloot - Required to view Loots • simplepve.admindamage - Required for Admin damages to any entitys Works with: Should work with Every Event Plugin(Incase let me know asap!) More adding-on requests APIs: void OnSPVEPurgeStarted void OnSPVEPurgeEnded TimeSpan GetPVPStartTimeRemaining TimeSpan GetPVPEndTimeRemaining Config: Get faster support on my Discord! Discord: iftebinjan Check Out My Other plugins as Well
    $14.99
  5. Version 1.0.0

    4 downloads

    Give your professional players another reason to excel with this volcano. - To access the volcano you will have to overcome the oil ring to get to the main box, activate the elevator with a button that will give you access to the elevator door. - As you go down to the volcano via the elevator, you can equip yourself and take some anti-radiation pills, you will need them. - Inside the volcano you will have to choose wisely the way to activate the door using a fuse and a red card, be careful, the access to this mechanism is dangerous, remember you are in a volcano, the ground is lava!!!!
    $12.90
  6. Version 1.0.1

    6 downloads

    The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). IT CONTAINS: Great variety of Parkour, Puzzles, NPCs, Loot, Hackable Crates and a nice decoration. RECOMMENDATION: This monument has a high difficulty to complete, it is recommended for two players, although with higher difficulty one player can also complete this monument.
    $12.90
  7. Version 0.1.0

    4 downloads

    What is it? Zone Command Blocker is a tool which prevents using specific commands (in data folder) in specific zones Permissions: zonecommandblocker.bypass - None of your command will be blocked in any zone zonecommandblocker.clear - Access for the /zcb.clear command Commands: /zcb.clear - Clears/wipes the data folder which contains zones with saved permissions etc.. Features: Zone Command Blocker will make your life easy and will on load take all zones and add them into it's data file where you can just add blocked commands Multiple blocked commands - Supports multiple blocked commands for specific zone Data file: Data of all reports and staff's statistics are being saved into a data file. Path: Your_Server\oxide\data\ZoneCommandBlocker\ZoneCommandBlocker.json Localization: { "CommandBlocked": "This command cannot be used in zones!", "DataFileClear": "Cleared data folder" }
    $4.99
  8. Mevent

    Capture Zone

    Version 1.1.4

    38 downloads

    Adds a new event to the server - zone capture. If you gather resources on the territory of the occupied zone, a commission is removed from you and falls into the "capture cupboard". Features: Markers on the map Spawn in crates/barrels Percentage setting with permissions Setting limits with permissions Bypass setting (for teammates, friends, clanmates, cupboard) Commands give.capturezone [target] [amount] - gives out a cupboard for capturing a zone Permissions capturezone.ignore - allows you not to pay resources for tax Video Config { "Work with Notify?": true, "Zone Radius": 40.0, "Permission (ex: capturezone.use)": "", "Item Settings": { "DisplayName": "Zone Сapture", "ShortName": "cupboard.tool", "SkinID": 2767790029 }, "Marker": { "Enabled": true, "Display Name": "Zone by {owner}", "Radius": 0.3, "Refresh Rate": 3.0, "Duration": 0, "Color 1": "#EA9999", "Color 2": "#A73636FF" }, "Drop Settings": { "Enabled": true, "Drop Settings": [ { "Prefab name": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Min amount": 1, "Max amount": 1, "Chance": 50.0 }, { "Prefab name": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Min amount": 1, "Max amount": 1, "Chance": 5.0 }, { "Prefab name": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Min amount": 1, "Max amount": 1, "Chance": 5.0 } ] }, "Notification during mining in the occupied territory": { "Enabled": true, "Cooldown": 5.0 }, "Percent Settings": { "Default": 20.0, "Permissions": { "capturezone.vip": 25.0, "capturezone.deluxe": 30.0 } }, "Limits Settings": { "Enabled": true, "Default": 3, "Permissions": { "capturezone.vip": 5, "capturezone.deluxe": 7 } }, "Bypass Settings": { "Teammates (Rust in-game system)": true, "Friends": true, "Clanmates": true, "Authorized in the cupboard": true } }
    $19.95
  9. Iftebinjan

    Maze

    Version 1.0.3

    15 downloads

    The Maze plugin adds intensive pvp combat within a maze environment. Players navigate through the maze, engaging in intense battles to eliminate opponents and be on top of the leaderboard. How does Maze work? Features: Easy setup with a Video Multiple arena setup Easy configurable Setup winning rewards Leaderboards UI Commands: /maze - Teleports to maze arena when available /maze_stats - Shows leaderboard /maze setup - Shows a list of commands available for admin (Admin Only - Requires maze.admin Permission) /mazestart <ArenaName> - Starts a specific maze(Also Console Command) /mazestop - Stops a running maze(Also Console Command) /maze create <ArenaName>- Create a maze arena where you are standing /maze edit <ArenaName> - Select an arena to edit /maze radius <Number> - Change arena radius /maze pastefile <CopyPasteName> - Set copypaste maze file to arena /maze location - Change arena location to where you are standing /maze setspawn - Set spawn postion for arena players to teleport /maze spawnclear - Clear all spawn points /maze adddoor - Place an arena door to your standing location /maze cleandoors <ArenaName> - Remove all the arena doors from the arena /maze list - Show all arena and its settings /maze delete/remove <ArenaName> - Remove or deletes an arena /maze paste <ArenaName> - Place the arena CopyPaste file for testing /maze cleanarena <ArenaName> - Clears the entire arena /maze start <ArenaName> - Starts a Maze(For Testing) Setup Video: Configurations: { "Maze Automatic Event": true, "Maze Automatic Event Interval (In Seconds)": 3600, "Maze Automatic Event Random From List": [ "mazeareana", "maze2areana" ], "Maze Event Player Teleport Timer (In Seconds)": 15, "Maze Event Before Notification (In Seconds)": 300, "Maze Event Door Opening Notification (In Seconds)": 300, "Maze Event Door Closing In (In Seconds)": 600, "Maze Event Removing Walls Radius": 10, "Maze Event Shrink Amount": 3, "Maze Event Removing Walls Timer (In Seconds)": 15, "Maze Event Protected radius after Arena Radius": 25, "Maze Event Door Prefab": "assets/content/structures/interactive_garage_door/sliding_blast_door.prefab", "Maze Event Blocked items": [ "grenade.beancan", "grenade.f1", "rock", "rocket.launcher", "ammo.rocket.basic", "ammo.rocket.smoke", "ammo.rocket.hv", "ammo.rocket.seeker", "ammo.rocket.fire", "explosive.satchel", "explosive.timed", "ammo.grenadelauncher.smoke", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "grenade.flashbang", "grenade.molotov", "multiplegrenadelauncher", "grenade.smoke" ], "Maze Event Blocked Commands": [ "kit", "trade", "remove", "tpa", "home", "shop", "clan" ], "Rewards upon winning({PLAYER})": [ "inventory.giveto {PLAYER} supply.signal 1" ], "Maze Chat Setting": { "Chat Avatar Icon": 0, "Chat Prefix": "<color=#FFFF00>Maze</color> -> ", "Winner Message": [ "<color=#FFD700>Maze Results:</color>", "\n", "Winner -> <color=#FFFF00>{WinningClanName}</color>", "", "{PlayerStats}", "", "<color=#FFD700>Totals:</color> Kills: {ClanTotalKills}, Deaths: {ClanTotalDeaths}, KDR: {ClanTotalKDR}", "Damage: {ClanTotalDamage}, Headshots: {ClanTotalHeadshots}", "", "<color=#FFD700>Aggregate Maze Totals:</color>", "- Total Kills: <color=#FFD700>{TotalKills}</color>", "- Total Damage: <color=#FFD700>{TotalDamages}</color>", "- Number of Participants: <color=#FFD700>{Participents}</color>" ], "Participents Message": [ "<color=#FFD700>Personal Stats</color>", "Kills: <color=#FFD700>{Kills}</color>, Deaths: <color=#FFD700>{Deaths}</color>, KDR: <color=#FFD700>{KDR}</color>, Total Damage: <color=#FFD700>{Damages}</color>, HeadShots: <color=#FFD700>{Headshots}</color>", "Shooting Accuracy: <color=#FFD700>{Accuracy}%</color>, HeadShot Accuracy: <color=#FFD700>{HeadshotAccuracy}%</color>" ], "Maze Event Top Bar Message": [ "<size=25><color=#FFFF00><b>MAZE</b></color></size>", "<size=15><color=#FFFF00><b>{DYNAMIC_TIMER}</b></color></size>", "", "<size=15><color=#FFFF00>{TotalTeams}</color><b> TEAMS REMAINING</b></size>", "<size=15><color=#FFFF00>{TotalPlayers}</color><b> PLAYERS REMAINING</b></size>" ], "Discord Setting": { "Enable Discord Webhook": false, "Discord Webhook URL": "", "Discord Webhook Message": [ "**Maze Event Finished**", "", "Winner -> **`{WinnerClanName}`**", "", "**Clan Totals:**", "Kills: `{ClanKills}` Deaths: `{ClanDeaths}` KDR: `{ClanKDR}`", "Damages: `{ClanDamages}` Headshots: `{ClanHeadshots}`", "", "**Maze Totals:**", "Total Kills: `{TotalKills}`", "Total Damages: `{TotalDamages}`", "Participents: `{Participents}`" ] } }, "Maze Map Marker Setting": { "Display Name": "Maze", "Marker Radius": 0.4, "Marker Transparency": 0.75, "Marker Color": "#FFFF00" }, "Stop player from joining Maze event if they dont have clan": true, "Save old postion to teleport players back when event ends": true }
    $19.99
  10. Monster

    XPrison

    Version 1.0.4

    84 downloads

    XPrison - prison for your server. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XDataSystem/XPrison - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - Ability to create a prison using the CopyPaste plugin or a custom prefab created in RustEdit. [ To use a prefab as a prison, you need to specify its coordinates in the config ] [ The prison is protected from any kind of damage. ] - Adjustment of attires for the prisoner. - Setting nicknames for prisoners. [ Random prefix with nickname in chat ] - Setting allowed console and chat commands. [ The rest will be blocked ] - Radio tuning for prisoners. [Detailed settings in the spoiler] - The ability to send the player to life or temporary imprisonment. - Two options for serving a temporary sentence: Online. [ The player needs to spend his entire term online in prison ] By date (offline). [ The player will be released after the specified time. He can go offline and wait offline for the end of the term ] - The ability to add prisoners even if they have never been on the server or on the date. [ A file with the prisoner's data will be automatically created ] - The ability to block slots with clothes. [ To prevent the prisoner from taking off his uniform ] - Automatic release of prisoners at the end of the term. - Block damage to prisoners. - As spawners for prisoners, the - "Tesla Coil" is used. [ If there are no spawners, then the prisoners will spawn around the map, but will not be able to farm and deal damage. There will be appropriate warnings in the server console ] - As a spawner for admins is used - "Press Plate". - "Igniter" is used as spawners for visitors. - Various chat notifications. [ Sending to the prisonand release. The duration of the term. ] - An admin or a player with a permit is not subject to various prison restrictions. - The ability to teleport a prisoner to prison (clear his inventory). [ Or kill the prisoner and he will respawn in prison ] - Ability to teleport prisoner from prison to Outpost or Bandit Camp (clear his inventory) [ Or kill the prisoner and he will respawn on the beach ] - If a prisoner is teleported to and from prison, without clearing his inventory, then you can arrange a quest for them: If you survive in prison, you can save your loot, as well as the loot that you got from other prisoners in prison. - Mini game. The prisoner can press buttons and reduce his time of detention. [ Useful for prisoners who are serving time online ] - Mini game 2. The prisoner can recycle items inside the zone and reduce his time of imprisonment. You can get the prison file for the CopyPaste plugin from the developer after purchase. -> Overview - YouTube <- Permissions xprison.admin - access to admin functionality. [ Not required for admin player ] xprison.visitor - access to visiting the prison for ordinary players. Commands /zonaloc - find out your coordinates and the coordinates of the prison. /tpzona - teleport to the prison. [ For Administrators/Visitors ] /zona - check the length of the term. /zonamenu - open the prisoner management menu. cmd_prisoner add <SteamID [ 76561100000000000 ]> <Life imprisonment [ True / False ]> <Term duration [ 3600 ]> <Option to serve time [ True - online / False - by date (possibly offline.) ]> - send to the player's zone. ( Regardless of online player or offline ) cmd_prisoner remove <SteamID [ 76561100000000000 ]> false 0 - release the prisoner. ( Regardless of online player or offline ) [ You can, for example, give the opportunity to redeem yourself through the store ] API bool API_IsOnlinePrisoner(ulong userID) - return TRUE/FALSE if the online player is a prisoner. void API_AddOnlinePrisoner(BasePlayer prisoner, bool life - Life imprisonment [ True / False ], int duration - Term duration [ 3600 ]) - send an online player to the zone. void API_RemoveOnlinePrisoner(BasePlayer prisoner) - free online prisoner. bool API_IsOfflinePrisoner(ulong userID) - return TRUE/FALSE if the offline player is a prisoner. void API_AddOfflinePrisoner(BasePlayer prisoner, bool life - Life imprisonment [ True / False ], int duration - Term duration [ 3600 ]) - send an offline player to the zone. void API_RemoveOfflinePrisoner(ulong userID) - free offline prisoner. string API_GetOnlinePrisonerPrefix(BasePlayer player) - return the prisoner's online prefix. Config { "General settings": { "Profile SteamID for custom avatar": 0, "List of allowed console commands on the prison": [ "global.respawn" ], "List of allowed chat commands in the prison": [ "zona" ] }, "Settings prison": { "Prison location coordinates": { "x": 1000.0, "y": 700.0, "z": 0.0 }, "Prison file name for the CopyPaste plugin": "zona606", "Diameter from the point you specify to search for prison structures, spawners, and more": 35.0, "Automatically turn on the boombox after the prison spawns": true, "Use the CopyPaste plugin for the prison [ True - CopyPaste | False - the prison location point you specified, you can use a custom prefab or build the prison manually ]": true, "Allow regular players to visit the prison": false, "Allow ordinary players to visit the prison only with an empty inventory": true }, "Prisoner settings": { "Lock the clothing slots": true, "Lock the slots on the belt": false, "Lock inventory slots": false, "Lock clothing items - [ Player will not be able to discard them ]": true, "Use a nickname prefix for the prisoner - [ Set to False if the prefix should be disabled or the prefix is used by a third party chat plugin ]": true, "Link to prisoner lock screen image": "https://i.imgur.com/SZoYTLt.png", "Layer UI lock screen image - [ Overlay | Hud ]": "Hud", "Use screen lock": false, "Do not kill the prisoner when he enters the prison, but simply teleporting": false, "When a prisoner is teleported to prison, clear his inventory": false, "Do not kill the prisoner when he is released from prison, but simply teleporting to the Outpost or Bandit Camp": false, "When a prisoner teleports out of prison, clear his inventory": false, "[ Mini-game ] Allow prisoners to shorten their time by pressing buttons inside the prison": true, "[ Mini-game ] For pressing one button, how many seconds to reduce the term of imprisonment": 1, "[ Mini-game 2 ] Allow inmates to reduce their incarceration time by recycling items inside the prison": true, "[ Mini-game 2 ] List of items and number of seconds": { "rock": 1 }, "List of prisoner's attires [ Shortname - SkinID ]": { "burlap.headwrap": 2655848185, "burlap.shirt": 2655843517, "burlap.trousers": 2655838948 }, "List of prisoner nicknames": [ "Schellen", "Schilten", "Espadas", "Bastos", "Oros", "Denari", "Rosen", "Copas", "Herz", "Eichel", "Kule", "Laub", "Zelený", "Grün" ] } }
    $34.99
  11. Version 1.1.7

    106 downloads

    Open UI - /zm FEATURES: Create and setup zone with GUI Can damage other player in Zone Can Damage other player structures Can damage NPC Can damage Helicopter P.s - (My Discord - tofurahie#4144) Config: { "Show Notification": true, "Show None zone type": true, "Notification message when enter in zone(%ZONENAME% - Zone name, %ZONETYPE% - Zone type)": "You have entered the zone %ZONENAME%\nZone type: %ZONETYPE%", "Notification message when leave from zone": "You have left the Zone, now you are in the open world", "Zones": [ { "ZoneID(Uniq)": 1633968236, "Zone Name": "ZONE NAME", "Zone Type": "ZONE TYPE", "Zone Type Color(HEX FORMAT)": "white", "Zone Position": { "x": 189.8238, "y": 4.038739, "z": 606.1398 }, "Zone Radius": 10.0, "Visible sphere?": false, "Can damage other players in Zone": false, "Can damage other player structures": false, "Can damage NPC": false, "Can damage Helicopter": false } ] }
    $4.99
  12. IIIaKa

    Zone Status

    Version 0.1.2

    29 downloads

    The plugin displays the current zone to the player in the status bar. Depends on ZoneManager and AdvancedStatus plugins. P.S. The settings for each zone or monument are located in the data file. The ability to display the player's current monument; The ability to automatically change monuments names when the player switches languages; The ability to display the player's current zone; The ability to enable or disable visibility for each of the zones; The ability to customize the style for each of the zones(in the data file); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The abillity to set own image and customize the color of the image; The abillity to set sprite instead of the image; The ability to specify custom text. Additionally, customization options for the color, size, and font of the text. { "ImageLibrary Counter Check": 5, "The name of the zone with no name": "No name zone", "The sub text of the zone with no sub text(empty to disable)": "", "Status. Bar - Default Display": true, "Status. Bar - Default Height": 26, "Status. Bar - Default Order": 10, "Status. Background - Default Color": "#A064A0", "Status. Background - Default Transparency": 0.8, "Status. Background - Default Material(empty to disable)": "", "Status. Image - Default URL": "https://i.imgur.com/mn8reWg.png", "Status. Image - Default Sprite(empty to use image from URL)": "", "Status. Image - Default Is raw image": false, "Status. Image - Default Color": "#A064A0", "Status. Text - Default Size": 12, "Status. Text - Default Color": "#FFFFFF", "Status. Text - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. SubText - Default Size": 12, "Status. SubText - Default Color": "#FFFFFF", "Status. SubText - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Version": { "Major": 0, "Minor": 1, "Patch": 2 } }
    $3.99
  13. Yun

    Danger Zones

    Version 1.0.2

    25 downloads

    DangerZones is a plugin that creates a bombing zone event, just like in Battle Royale games! Demonstration video: Auto spawn Danger Zones; Custom map marker; Custom zone radius; Can modify rockets damage; Can modify rockets ground distance; Can modify rockets speed; Chat command to spawn danger zones; Multiple danger zones at the same time; Can modify the interval between rockets; You can modify the number of rockets that will be launched at the same time; Custom status label with the SimpleStatus plugin; Fully customizable UI toast notifications; Enable/disable damage to structures; Enable/disable damage to NPC's & Animals; The default configuration file:
    $15.00
  14. KpucTaJl

    PveMode

    Version 1.1.9

    1,426 downloads

    This plugin does not have its own functionality This plugin is only used as an API for other plugins Creates a configurable PVE mode out of compatible events and plugins Supported Plugins AirEvent HarborEvent WaterEvent Satellite Dish Event Power Plant Event JunkyardEvent Defendable Bases BossMonster BetterNpc Convoy API void EventAddPveMode(string shortname, JObject configJson, Vector3 position, float radius, HashSet<uint> crates, HashSet<uint> scientists, HashSet<uint> tanks, HashSet<ulong> owners, BasePlayer owner) Creates a PVE event mode shortname – name of event configJson – PVE mode configuration (more details below in the description) position – event position on the map radius – radius of the event zone crates – list of all event crates (including locked crates) scientists – list of all NPCs active during event tanks – list of all Bradley events owners – list of all event owners (this parameter is necessary if you need to create an event zone several times) owner – event owner (this parameter is required if you need to run an event with the owner) void EventRemovePveMode(string shortname, bool addCooldownOwners) Removes PVE mode for the event shortname – name of event addCooldownOwners – should there be a cooldown for all event owners if this parameter is active in the PVE mode configuration? (this parameter is necessary if you need to create an event zone several times and issue a cooldown only in the last iteration) void EventAddCrates(string shortname, HashSet<uint> crates) Adds crates to the event if active in PVE mode shortname – name of event crates – list of event crates to be added (including locked crates) void EventAddScientists(string shortname, HashSet<uint> scientists) Adds NPCs to the event if active in PVE mode shortname – name of event scientists – list of added event NPCs to be added void EventAddTanks(string shortname, HashSet<uint> tanks) Adds Bradley to the event if active in PVE mode shortname – name of event tanks – list of added Bradleys event to be added HashSet<ulong> GetEventOwners(string shortname) Returns a list of SteamID for all of the Event Owners during the operation of an event shortname – name of event ulong GetEventOwner(string shortname) Returns the SteamID of the current Event Owner (if there is no Event Owner, it returns 0) shortname – name of event void SetEventOwner(string shortname, ulong owner) Sets the current Event Owner shortname – name of event owner – SteamID of the player HashSet<string> GetEventsPlayer(ulong id) Returns a list of event zones where the player is located id - SteamID of the player Dictionary<string, double> GetTimesPlayer(ulong id) Returns a list of events and the time when the player participated in the event the last time id - SteamID of the player PVE Mode Configuration float Damage – The amount of damage that the player has to do to become the Event Owner HashSet<ScaleDamageConfig> ScaleDamage – Damage coefficients for calculation to become the Event Owner bool LootCrate – Can other players and teams loot the crates if not Event Owner or their team? [true/false] bool HackCrate – Can other players and teams hack locked crates if not Event Owner or their team? [true/false] bool LootNpc – Can other players and teams loot NPC corpses if not Event Owner or their team? [true/false] bool DamageNpc – Can other players and teams deal damage to the NPC if not Event Owner or their team? [true/false] bool DamageTank – Can other players and teams do damage to Bradley if not Event Owner or their team? [true/false] bool TargetNpc – Can an Npc attack other players and teams if not Event Owner or their team? [true/false] bool TargetTank – Can Bradley attack other players and teams if not Event Owner or their team? [true/false] bool CanEnter – Allow other players and teams to enter the Event Zone if not Event Owner or their team? [true/false] bool CanEnterCooldownPlayer – Allow a player who has an active cooldown as the Event Owner to enter the event zone? [true/false] int TimeExitOwner – The time that the Event Owner can leave the Event Zone and retain title [sec.] int AlertTime – The Warning time until Event Owner status will end [sec.] bool RestoreUponDeath – Prevent RestoreUponDeath plugin from functioning in the Event Zone? (Player will drop gun and inventory when in Event Zone) [true/false] double CooldownOwner – Cooldown timer for Event Owner until they can achieve the title again, after the end of an event where the player was its owner [sec.] int Darkening – Darkening of the dome (0 – disables the dome) Example: JObject config = new JObject { ["Damage"] = 500f, ["ScaleDamage"] = new JArray { new JObject { ["Type"] = "NPC", ["Scale"] = 1f }, new JObject { ["Type"] = "Bradley", ["Scale"] = 2f } }, ["LootCrate"] = false, ["HackCrate"] = false, ["LootNpc"] = false, ["DamageNpc"] = false, ["DamageTank"] = false, ["TargetNpc"] = false, ["TargetTank"] = false, ["CanEnter"] = false, ["CanEnterCooldownPlayer"] = true, ["TimeExitOwner"] = 300, ["AlertTime"] = 60, ["RestoreUponDeath"] = true, ["CooldownOwner"] = 86400, ["Darkening"] = 12 }; Chat commands EventsTime - shows the player a list of how much time has passed since participating in the event the last time Console commands (RCON only) ClearTimePveMode {steamid} - clears the list of the time when the player with SteamID ({steamid}) participated in the event the last time My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $16.00
  15. Goblox

    AgileZones

    Version 1.1.6

    75 downloads

    AgileZones will create and remove ZoneManager zones around Player Bases as well as moving points of interest like CargoShip, Supply Drops, Bradley, and Heli-Crash sites. Great care has been taken to ensure the plugin does not impact server performance and that Zones are consistent even after server-crashes. It's your choice to use TruePVE (default) or NextGenPVE to tailor what happens inside and outside of the zones. Add the ZoneManagerAutoZones plugin to generate ZoneManager zones around monuments and you've got a server-enforced hybrid PVP/PVE world. Add the ZoneDomes plugin for optional visible domes. Default Configuration { "Enable TruePVE": true, "Enable NextGenPVE": false, "Enable ZoneDomes": true, "Enable ZoneDomes For TCs": false, "Enable ZoneDomes For SupplyDrops": true, "Enable ZoneDomes For Cargo": true, "Enable ZoneDomes For HeliCrash": true, "Enable ZoneDomes For BradleyAPC": true, "Visible Domes for Moving Zones Darkness (Default 1)": 1, "Delay creating a zone after placing a TC in seconds": 600.0, "Delay removing a zone after a TC is destroyed": 900.0, "TC Zone Radius in meters - set zero to disable": 50, "TC RuleSet": "exclude", "TC Zone Flags": null, "CargoShip Zone Radius in meters - set zero to disable": 125, "Cargo RuleSet": "exclude", "Cargo Zone Flags": null, "SupplyDrop Zone Radius in meters - set zero to disable": 50, "SupplyDrop RuleSet": "exclude", "Supply Drop Zone Flags": null, "Apc Zone Radius in meters - set zero to disable": 50, "Apc RuleSet": "exclude", "Apc Zone Flags": null, "HeliCrash Zone Radius in meters - set zero to disable": 50, "Heli RuleSet": "exclude", "Heli Zone Flags": null, "Entering Zone Message": "WARNING: You are now entering a PVP Zone", "Leaving Zone Message": "Leaving a PVP Zone" } I recommend changing ZoneDomes Darkness to 1 (down from 5 by default) as well. Installation: Just Drop the .cs file into the oxide/plugins directory/folder. AgileZones can be installed on existing servers as easily as a fresh wipe, at any time. Existing Bases, SupplyDrops, CargoShips, Bradley, even Heli Crashsites will be handled and have zones created, no restart required. A config file will be generated in oxide/config where you can modify the default configuration. There is a caveat regarding config: Zones for bases (that have already been built) will not be reinitialized to account for your config changes. New TCs placed after the change will reflect your change. This means that if you drop the plugin onto a server for the first time, it will be loaded, create the default configuration .json file, and build zones for all of the existing bases using those default settings. If you wanted a different zone radius, or to enable the ZoneDome visualization (which is disabled by default so that player bases are less visible), you would need to have the configuration file in-place first. In the future I will add commands to manage the configuration via RCON and take care of this automatically. For now, if you plan to install AgileZones onto an existing wipe and you don't want to use the default configuration, Copy the above config, and make an 'AgileZones.json' file in oxide/config, make sure it's there before you install the plugin itself. Alternatively you can delete the zone_data.json, zonedomes_data.json, and restart the server, or reload the zone-related plugins, and everything will be rebuilt using your new parameters. Future: This started as a 2 hour proof of concept for player-added PVP zones around TCs and ended up featuring-creeping it's way into weeks of work. There are still some things I'd like to add, but I wanted to get it out there, I hope this is a huge improvement for hybrid PVP servers. TODO: I plan to add Console Commands for Configuration. For now, you must modify the oxide/config/AgileZones.json file and reload the plugin. RCON Command: oxide.reload AgileZones Unfortunately ZoneManagerAutoZones no longer appears to be updated. I didn't want to step on toes but, considering the license, and that it's not being updated, I intend to generate zones around monuments, including Labs and Train Tunnels. Hopefully without coding definitions that need to be updated. ZoneManager doesn't handle overlapping zones very well; you'll receive a notification for each zone you leave which might be confusing when you are still inside a PVP zone. I'd like to improve on this and some other issues with ZoneManager. I didn't realize the ZoneManager license allowed for branching; I wouldn't have jumped through some of the hoops had I known. If AgileZones sells a few copies, I'll branch ZoneManager and make some improvements. I'm nervous there might be performance issues for ZoneManager saves with a lot of zones as well which should be possible to clear up.
    $15.00
  16. Version 1.0.2

    10 downloads

    It's very simple, it checks key monuments around the game for sleepers and after a certain time "removes" them. Configuration Loot Drop: Toggle the option to drop a sleeper's loot on removal (default: true). Monument-Specific Settings: Enable/disable checks and set specific radii. Monument Sleeper Check Interval: Define how frequently the plugin checks for sleepers near monuments (default: 1 minute). Sleeper Removal Grace Period: Set the grace period before removing a sleeper (default: 15 minutes). { "LootDrop": true, "MonumentRadiusAdjustment": { "Bandit Camp": 130.0, "Fishing Village": 60.0, "Large Barn": 70.0, "Large Fishing Village": 50.0, "Launch Site": 270.0, "Outpost": 130.0, "Ranch": 60.0 }, "MonumentSleeperCheck": { "Bandit Camp": true, "Fishing Village": true, "Large Barn": true, "Large Fishing Village": true, "Launch Site": true, "Outpost": true, "Ranch": true }, "MonumentSleeperCheckIntervalMinutes": 1, "SleeperRemovalGracePeriodMinutes": 15 }
    $7.99
  17. Version 1.0.0

    8 downloads

    - Inferno Arena Lite Inferno Arena Lite is an optimized version of Inferno Arena. Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes: Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.
    $8.70
  18. badgyver

    Arena Dome

    Version 1.0.0

    13 downloads

    Create epic player vs. player battles with this original arena. Arena Dome is fully compatible with Zone Manager and Event Manager. Arena Dome contains NPCs, loot, walls for players to cover their backs, and several towers for players to shoot from above.
    $7.66
  19. Version 1.0.0

    5 downloads

    - A classic train station to decorate and park the trains on your map. - It consists of two spaces for railway tracks, one for creating a respawn point for trains and one for running, it also contains NPCs, loot and a hackable box.
    $6.57
  20. Version 1.0.0

    6 downloads

    Players will be able to build inside this dome. Build Zone Dome is a safe dome for players to build inside. It contains a door that you can open and close, as well as its own lighting and vertical signs to draw on.
    $5.47
  21. Version 1.0.2

    6 downloads

    Are you tired of manually placing trap sets and deployables every time you build your base? Introducing our groundbreaking Automatic Trap Spawning feature, boost your productivity today! Premium TrapsDeployable Pack Include: 25 Deployable Traps with traps include own skin id's to add easy to your shop/kits/rewards etc. Much more will be added soon! Config setting: Change Skin Id Enable Auto Light Amount of items spawn when use command Use Permissons and Spawn all Traps Permissions Commands: /givetraps More will be added soon { "Autoload Handmade Shells to Shotgun Traps?": true, "Amount of Handmade Shells Per Trap (If Autoloading is Enabled)": 5, "Enable Random AutoTurret Weapon Equipping?": true, "Weapons that will equip to spawned AutoTurrets? (Won't work with AutoTurrets as the base Trap item.)": [ "smg.2", "smg.mp5", "rifle.ak", "rifle.ak.ice", "rifle.ak.diver" ], "Skins For Large Wood Box": [ 3089535231, 2862225402, 3073574332 ], "Skins For Wood Storage Boxes": [ 2968107939, 2814554242, 3140274442 ], "Skins For Locker": [ 2827174228, 3045135608, 2192426772 ], "Skins For Sandbag Barricade": [ 809144507, 883540119, 2875673223 ], "Skins For Concrete Barricade": [ 791070521, 2979413501, 3048748658 ], "Skins For Sleeping Bag": [ 890544230, 1846072235, 3138426426 ], "Skins For Garage Door": [ 3141844850, 3122757150, 3041397918 ], "Skins For Reactive Target": [ 824001540, 1559278854, 867566835 ], "Amount of Each Trap that will be Spawned Upon Command": 5, "Auto Ignite Lanterns?": true } Displayname - Shortname - skinid Deathbed - bed- 3142209738 Deathwish - Throne -chair.icethrone - 3142209392 SWEEPER-S1 - autoturret - 3141114360 Bedroll Trap - sleepingbag - 3141151356 Elite Worker - EH1 workbench3 - 3141143055 Bench X-5 - box.repair.bench - 3141187587 Lockdown Locker - locker - 3141146704 JACK3D TURRET - autoturret - 3141190617 DISCOV3RY BENCH - research.table - 3141193852 Working Man Trap - box.wooden.large - 3141243339 Garage Trap wall.frame.garagedoor - 3141262381 Trapboxx box.wooden.large - 3141262270 T-3000 Lantern - electric.teslacoil - 3141260773 T-3000 Siren ectric.sirenlight - 3141469034 Cozy Sofa -sofa - 3141251865 SnapTrap - storage_barrel_c - 3141252178 SnapTrap - cupboard.tool - 3141641822 TrapRack - shelves - 3141645233 StackTrap - box.wooden - 3141642954 Quick Deploy - barricade.concrete - 3141643596 Oldtimer - rockingchair - 3142210610 Search Trap - searchlight - 3142210215 Triple Barrel - electric.pressurepad 3141263818 Reactive Trap - target.reactive - 3142605567 New Wall Turret - spinner.wheel 3147202210 Barrel with Dual Shotguns and Front Bear Trap Description Behold the Barrel of Doom, innocently resting before you, concealing an unforgiving surprise within. Two Shotguns lurk inside, primed and ready to launch a hail of destruction, while a cruel Bear Trap guards the barrel’s entrance, ensnaring any unsuspecting intruders in a swift and painful embrace. Sofa with Teddy Bear and Middle Trap Shotgun Description Lounge in comfort while your enemies sow their own demise on the Sofa, accompanied by an innocent Teddy Bear. Concealed within, a Middle Trap Shotgun activates with every unsuspecting visitor, turning relaxation into a horrifying spectacle of carnage. Stack of Four Small Boxes with Side Traps and Lanterns Description Ascend the tower of danger with the Stack of Four Small Boxes, each harboring insidious Side Traps and illuminated by sturdy lanterns. Ascend with caution, for each treacherous step holds the potential for entrapment, rendering even the most intrepid adventurers helpless before your ingenuity. Sentry Turret with Shotguns on Both Sides Description Establish an impenetrable fortress with the Sentry Turret, complemented by Shotguns on both sides. This stalwart defender relentlessly watches over your stronghold, ensuring that any trespasser foolish enough to test your defenses will meet a swift and explosive demise. Locker with Small Box, Lamp, and Dual Shotgun Traps Description The Locker exudes an air of mystery, concealing a Small Box, crowned by a vigilant lamp. Silent sentinels flank its sides, with Dual Shotgun Traps poised to unleash a symphony of destruction upon unsuspecting foes who dare to peer inside. Workbench with Side Traps, Lamp, and Storage Description Harness the power of strategic craftsmanship with the Workbench fortified by Side Traps, illuminated by a steadfast lamp, and boasting concealed storage beneath. Craft your deadliest weapons under the watchful gaze of its protective mechanisms, offering both practicality and lethal defense. Research Table with Large Box and Side Traps Description: The Research Table assumes a dual role as both a fountain of knowledge and an impregnable fortress, complete with a concealed Large Box, Side Traps lying in wait, and Hidden Shotguns ready to defend your valuable research with lethal precision. Lantern with Tesla Coil [T 3000-lantaren] Description: The Lantern becomes an instrument of both illumination and unrelenting electrical defense with the installation of a Tesla Coil. Cast a luminous glow upon your surroundings while simultaneously ensuring that any who dare disturb the peace are met with a shocking, electrifying welcome. Orange Alarm Light with Tesla Coil Description: The Orange Alarm Light stands as a beacon of warning, paired with the pulsating power of a Tesla Coil. Its vivid hue serves as a visual testament to the imminent danger that lies in wait for any who dare to challenge your stronghold, delivering a relentless surge of electricity as a reminder of your unyielding power. Pumpkin on a Sentry Turret Description Amidst the haunting darkness, a foreboding Pumpkin sits atop a Sentry Turret, serving as an ominous warning to all who approach. Beware, for this Jack-o-Lantern harbors within it the formidable power of defense, ready to incinerate all who dare to challenge it. Tool Cupboard with Side Shotgun Traps Description Safeguard your territory with the Tool Cupboard fortified by Side Shotgun Traps, a testament to your commitment of absolute control and ruthless defense. This impenetrable bastion ensures that any who challenge your claim will face a relentless barrage of projectiles, quickly reducing them to naught but ashes. Sleeping Bag with Bear Trap Description Unleash a truly sinister surprise with the Sleeping Bag harboring a hidden Bear Trap beneath its seemingly innocent exterior. Like a predator in wait, this unassuming trap conceals its razor-sharp teeth, striking fear into the hearts of those who dare disturb your slumber. Large Box with Shotgun Trap Description The Large Box, shrouded in secrecy, conceals the promise of grand treasures. However, lurking beneath lies a Shotgun Trap, ready to thwart the greed of unscrupulous pilferers with a powerful blast that shatters illusions of easy plunder. Repair Bench with Box, and Hidden Shotgun on both side Description The Repair Bench assumes a dual role as both a sanctuary for mending and a formidable stronghold, featuring a concealed Box, Side Traps lying in wait, and a Hidden Shotgun ready to defend your valuable tools and supplies with lethal precision. Garage Door with Upside Down Shotgun Trap Description As the Garage Door opens, an Upside Down Shotgun Trap awaits, striking fear into the hearts of those foolish enough to breach your fortress. This deadly contraption inverts expectations, ensnaring intruders with an onslaught of piercing lead from above. Concrete Wall with Dual Turrets, Sandbags for Cover Description Construct an impregnable barrier with the Concrete Wall, its surface bristling with Dual Turrets installed with ruthless precision on either side. Offering an additional layer of protection, sandbags provide cover from incoming fire, turning this structure into an impenetrable fortress that strikes fear into the hearts of any who dare challenge it. (bewerkt) Ice Throne with Shotguns on Both Sides Description Rule the frozen wasteland from the Ice Throne, bedecked with Shotguns on both sides. Commanding awe and fear, this icy seat promises a chilling demise to any who dare challenge your supremacy, as they unwittingly succumb to the deadly embrace of its icy guardians. Pressure pad of Traps with Lamp: Description Enter the ominous territory guarded by a menacing Cluster of Traps. Three traps stand united, poised to ensnare intruders, as a foreboding lamp casts an eerie glow upon their malevolent presence. Tread carefully or face their merciless consequences. Searchlight with Twin Turrets Description Illuminate the battlefield and assert your dominance with the Searchlight equipped with Twin Turrets. This ingenious creation combines light and firepower, providing a watchful eye on both sides, ensuring no enemy goes unnoticed or unchallenged. Bed with Shotguns on Each Side Description Rest in the embrace of security with the Bed fortified by Shotguns on each side. Intruders will find themselves caught between a rock and a hard place, as they unknowingly enter your domain, only to be greeted by a hail of bullets from both ends. Swinging Chair with Shotgun on Each Side Description Sit back and witness the carnage unfold from the Swinging Chair, armed with a Shotgun on each side. Deceptively innocuous, this chair leaves its victims no chance for escape, delivering a symphony of destruction upon those who underestimate its deadly intent. Shotgun Trap Behind Reactive Target Description Harness the element of surprise with the Shotgun Trap cunningly concealed behind a reactive target. Set the stage for chaos as the target responds to the touch of an intruder, triggering the hidden shotgun to unleash a relentless barrage of destruction. None shall evade its lethal embrace once the trap is sprung. Box with Flamethrower Turrets on Each Side and Weapon Rack: - Description: Unleash a symphony of devastation with the Box crowned by Flamethrower Turrets on either side. Accompanied by a Weapon Rack, spawning instruments of destruction, this display of firepower raises the stakes and leaves assailants trapped in a relentless inferno of chaos. .Rack with Double Large Boxes and Side Shotgun Traps: - Description: Bask in the glory of organization and fortification with the Rack adorned with Double Large Boxes, flanked on both sides by deadly Shotgun Traps. This display of lethal efficiency combines storage capacity with a deadly defense, ensuring that any would-be thieves are met with a barrage of shotgun shells from every angle. New WAll Turret! Made By @Wrecks & TrapBox Dor info or faster help join our discord ! Discord:TrapBox https://discord.gg/RSuXWDsEVc
    $35.00
  22. Version 1.0.6

    99 downloads

    This is a plugin designed for servers that want to set up an area for RP purposes! With this plugin you can set Zones/plots up for players to be able top purchase them though the buy menu. You will also be able to set an amount of time before the Buyer is evicted from being offline too long so other can purchase that land who are active! You can also set up the cost of each plot of land. If a player tries to build in a plot of land they will not be able to as the zone will auto delete anything they attempt to build instantly. FAQ: How do I set up the zones? - Currently the only way to set up the zones is to use zone manager and put the zone id in the Data file of the Plugin. Example below Does Server Rewards work with this? - Yes! as of 10/7/2021 Server rewards support has been added Commands: /buyzone - Brings up the buyzone GUI When in the Buyzone menu. when you hit show in map a red circle with appear on your map for 15 seconds after clicking the button Admin Commands: /UI_ZONESELL EXIT "STEAMID" - Force evicts player. Example Video: Example Config: ZoneSell { "The number of days for the player to be evicted": 5, "Zone Settings": { "1": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 1 - $3500" }, "2": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 2 - $3500" }, "3": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 3 - $3500" }, "4": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 4 - $3500" }, "5": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 5 - $3500" }, "6": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 6 - $3500" }, "7": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 7 - $3500" }, "8": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 8 - $3500" }, "9": { "Cost of the zone": 3500, "Zone image": "https://i.imgur.com/XIWhXKP.jpg", "Zone descriptions": "Large 9 - $3500" } } } Example config: Zonemanager { "definitions": [ { "Name": "Large 1", "Radius": 20, "Radiation": 0, "Comfort": 0, "Temperature": 0, "SafeZone": false, "Location": "119.2166 23.62214 152.51", "Size": "22 22 22", "Rotation": "0 0 0", "Id": "1", "ParentID": null, "EnterMessage": null, "LeaveMessage": null, "Permission": null, "EjectSpawns": null, "Enabled": true, "Flags": "None" }, { "Name": "Large 2", "Radius": 20, "Radiation": 0, "Comfort": 0, "Temperature": 0, "SafeZone": false, "Location": "154.3679 23.62212 152.4911", "Size": "22 22 22", "Rotation": "0 0 0", "Id": "2", "ParentID": null, "EnterMessage": null, "LeaveMessage": null, "Permission": null, "EjectSpawns": null, "Enabled": true, "Flags": "None" }, { "Name": "Large 3", "Radius": 20, "Radiation": 0, "Comfort": 0, "Temperature": 0, "SafeZone": false, "Location": "189.7382 23.62219 152.3189", "Size": "22 22 22", "Rotation": "0 0 0", "Id": "3", "ParentID": null, "EnterMessage": null, "LeaveMessage": null, "Permission": null, "EjectSpawns": null, "Enabled": true, "Flags": "None" }, { "Name": "Large 4", "Radius": 20, "Radiation": 0, "Comfort": 0, "Temperature": 0, "SafeZone": false, "Location": "189.4252 23.62212 117.2129", "Size": "22 22 22", "Rotation": "0 0 0", "Id": "4", "ParentID": null, "EnterMessage": null, "LeaveMessage": null, "Permission": null, "EjectSpawns": null, "Enabled": true, "Flags": "None" }, Checkout Cashr's Other plugins! https://codefling.com/cashr Todo: Add a way to add zones easier.
    $18.00
  23. 0xF

    PVP Zone Status

    Version 1.0.1

    132 downloads

    The plugin displays the status when the player is in the PvP zone. Features: Comprehensive setup of all aspects Option to tailor text for different languages to reach players from various countries Lang files for all languages are auto-generated, so you only need to write your text. Default Config: { "Icon Url": "default", "Colors": { "Color": "0.65 0 0 1", "Icon Color": "1 1 1 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" } } Default Lang: { "Text": "You're in the PVP zone", "Subtext": "" }
    $5.00
1.1m

Downloads

Total number of downloads.

5.5k

Customers

Total customers served.

78.6k

Files Sold

Total number of files sold.

1.5m

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