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ChatModerator — a powerful chat moderation plugin for Rust servers that automatically maintains order in player communication. Forget about manual moderation — the plugin automatically detects violations, punishes players and formats the chat in a unified style.
Message Filtering
Three violation handling modes: Censor, Block, Ignore
Three violation levels: light, medium and severe — each with its own word list
Automatic censorship of banned words with *** symbols
Punishment System
Automatic mute for violations — configurable for each level separately
Automatic ban upon accumulating violations
Configurable mute and ban duration for each violation level
Automatic punishment removal upon expiration
Anti-Spam
Cooldown between messages
Detection and blocking of repeated messages
Spam mute with configurable duration
Chat Formatting
Customizable nick and message colors via HEX
Unique nick colors by permission (e.g. for admins and VIP players)
Gradient nicks support — smooth transition between two colors
Customizable avatar for plugin system messages
Flexibility
Player data cleanup after wipe
Ignore administrator messages
Team chat moderation
Global notifications about mutes and bans
Automation
Welcome message for newly connected players — customizable text via lang files
Automatic periodic messages to all players — configurable interval and message list
Random message selection with no repeats in a row
Customizable server name displayed in auto and welcome messages
Console Commands (RCON / admin only)
Command Description
chatmod.clearmute <steamid> Remove mute from a player
chatmod.clearban <steamid> Remove ban from a player
chatmod.clearviolations <steamid> Reset player violation counter
Permissions
Permission Description
chatmoderation.color.admin Custom nick color for administrators (configurable)
chatmoderation.color.vip Custom nick color for VIP players (configurable)
You can add any number of custom color permissions through the config.
Plugin Config
en – example of plugin configuration in English
ru – example of plugin configuration in Russian
You can reach out to me in Discord: gaga407's Discord Profile
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!
🌟 Features
User-Friendly Interface: Intuitive GUI for easy navigation and interaction.
Economy Integration: Supports various economy plugins for seamless financial management.
Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience.
Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion.
Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings.
Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance.
Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information.
Permission Management: Fine-tune permissions for different user roles to control access to features.
Localization Support: Easily translate and customize all messages for different languages.
Performance Optimized: Designed to minimize server lag while providing rich functionality.
Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances.
Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments.
Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.
🎮 Commands
/info – open menu
/sp.install (or) /welcome.install – open installer menu
sp.migrations – console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes.
sp.migrations list – shows available migrations and whether they need to run
sp.migrations run <version> – runs specific migration (e.g., "1.3.0")
sp.migrations run <version> force – forces migration even if not detected as needed
🛡️ Permissions
serverpanel.edit – allows players to edit the plugin settings and open the edit menu
serverpanelinstaller.admin - required to access the plugin installation functions
🎥 Video
🖼️ Showcase
Templates
Template V1
Template V2
Template V3
Template V5
Editor
Installer
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📊 Update Fields
ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements.
Player Information
{online_players} – Number of currently online players
{sleeping_players} – Number of sleeping players
{all_players} – Total number of players (online + sleeping)
{max_players} – Maximum server capacity
{player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard)
{player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard)
{player_username} – Player's display name
{player_avatar} – Player's Steam ID for avatar display
Economy
{economy_economics} – Economics plugin balance
{economy_server_rewards} – ServerRewards points
{economy_bank_system} – BankSystem balance
Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones.
Server Information
{server_name} – Server hostname
{server_description} – Server description
{server_url} – Server website URL
{server_headerimage} – Server header image URL
{server_fps} – Current server FPS
{server_entities} – Number of entities on server
{seed} – World seed
{worldsize} – World size
{ip} – Server IP address
{port} – Server port
{server_time} – Current server time (YYYY-MM-DD HH:MM:SS)
{tod_time} – Time of day (24-hour format)
{realtime} – Server uptime in seconds
{map_size} – Map size in meters
{map_url} – Custom map URL
{save_interval} – Auto-save interval
{pve} – PvE mode status (true/false)
Player Stats
{player_health} – Current health
{player_maxhealth} – Maximum health
{player_calories} – Calorie level
{player_hydration} – Hydration level
{player_radiation} – Radiation poisoning level
{player_comfort} – Comfort level
{player_bleeding} – Bleeding amount
{player_temperature} – Body temperature
{player_wetness} – Wetness level
{player_oxygen} – Oxygen level
{player_poison} – Poison level
{player_heartrate} – Heart rate
Player Position
{player_position_x} – X coordinate
{player_position_y} – Y coordinate (height)
{player_position_z} – Z coordinate
{player_rotation} – Player rotation (degrees)
Player Connection
{player_ping} – Connection time in seconds
{player_ip} – Player's IP address
{player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin)
{player_steam_id} – Steam ID
{player_connected_time} – Connection start time
{player_idle_time} – Idle time (HH:MM:SS)
Player States
{player_sleeping} – Is sleeping (true/false)
{player_wounded} – Is wounded (true/false)
{player_dead} – Is dead (true/false)
{player_building_blocked} – Is building blocked (true/false)
{player_safe_zone} – Is in safe zone (true/false)
{player_swimming} – Is swimming (true/false)
{player_on_ground} – Is on ground (true/false)
{player_flying} – Is flying (true/false)
{player_admin} – Is admin (true/false)
{player_developer} – Is developer (true/false)
Network & Performance
{network_in} – Network input (currently shows 0)
{network_out} – Network output (currently shows 0)
{fps} – Server FPS
{memory} – Memory allocations
{collections} – Garbage collections count
Usage Example:
You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."
🔧 API Documentation for Developers
ServerPanel provides an API for plugin developers to integrate their plugins into the menu system.
Required Methods
API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer
OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup)
OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup)
OnReceiveCategoryInfo(int categoryID) - Receives your category ID
Integration Example
[PluginReference]
private Plugin ServerPanel;
private int _serverPanelCategoryID = -1;
private void OnServerInitialized()
{
ServerPanel?.Call("API_OnServerPanelProcessCategory", Name);
}
private void OnReceiveCategoryInfo(int categoryID)
{
_serverPanelCategoryID = categoryID;
}
private void OnServerPanelCategoryPage(BasePlayer player, int category, int page)
{
// Cleanup when player switches categories
}
private CuiElementContainer API_OpenPlugin(BasePlayer player)
{
var container = new CuiElementContainer();
// Create base panels (required structure)
container.Add(new CuiPanel()
{
RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"},
Image = {Color = "0 0 0 0"}
}, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin");
container.Add(new CuiPanel()
{
RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"},
Image = {Color = "0 0 0 0"}
}, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background");
// Add your plugin's UI elements here
container.Add(new CuiLabel
{
RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"},
Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"}
}, "YourPlugin.Background", "YourPlugin.Title");
// Add buttons, panels, etc. using "YourPlugin.Background" as parent
return container;
}
private void OnServerPanelClosed(BasePlayer player)
{
// Cleanup when panel closes
}
Header Update Fields
API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success.
API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success.
Usage Example
[PluginReference]
private Plugin ServerPanel;
private void OnServerInitialized()
{
// Register a dynamic header field for each player
ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player)));
}
private string GetKdr(BasePlayer player)
{
// Compute and return the value to display in the header for this player
return "1.23";
}
Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.
📚 FAQ
Q: Why can't I open the menu?
A: Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator.
Q: How do I enable Expert Mode? (disables automatic template updates)
A: In the data file "Template.json", turn on the "Use an expert mod?" option:
"Use an expert mod?": true,
P.S. "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon)
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config:
Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon)
Set "Enable Offline Image Mode": true
Set up the images:
Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin:
Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon)
Note: If using a hosting service, you may need to use their file manager or FTP to upload the files.
Q: Does ServerPanel work only with Mevent's plugins?
A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations.
Q: Why do integrated plugins (Shop, Kits) have different window sizes?
A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing.
Q: The panel displays differently for different players. How can I make it show the same on everyone's screen?
A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players:
Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon)
Find the "Parent (Overlay/Hud)" setting in the "Background" section
Change the value from "Overlay" to "OverlayNonScaled"
Save the file and restart your server or reload the plugin
Q: How can I change the video displayed in the ServerPanel interface to my own custom video?
A: Yes, you can replace the default video with your own! You need to find and modify the command:
serverpanel_broadcastvideo [your_video_url]
Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com.
Q: My custom images are not loading or show as blank/question marks. What image hosting should I use?
A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead.
Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories?
A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this:
In your button configuration, set "Chat Button": true
Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command)
Example: To open the Cases plugin outside the menu:
"Chat Button": true
"Commands": "chat.say /cases"
This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu.
Q: Text in V4 template is shifting or sliding out of place. How can I fix this?
A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages:
Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu)
Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button)
In the editor, find the "TITLE LOCALIZATION" section
For each language (en, ru, etc.), you'll see three columns:
LANGUAGE - The language code
TEXT - The localized text content
WIDTH (px) - The width setting in pixels
Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values
Save your changes and test in-game
Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
FEATURES
Map size: 4500;
Prefab count: ~72k;
A lot of attention was paid to nature, and each section of the map was designed in detail;
Most of the rocks are hand-crafted, which makes them look much better.
The custom config for the BetterNpc plugin is set up so that bots are present at all points of interest;
Compatible with BetterNPC plugins (Config for bots in the file), Train Homes and Raidable bases;
Underground railway;
Custom road junctions;
A large number of small settlements/single buildings not marked on the road map by road;
Double-track surface railway with 1 entrance to the metro with separate branches for spawn trains;
Ring road (compatible with event plugins);
Evenly spaced monuments to spread the FPS load of client;
Custom building sites (X on the minimap);
Custom places for building in the subway (XU on the minimap);
Bridges are designed for easy tugboat access;
A large number of points with access to fresh water for farms. ( Rivers inside the island work like regular game rivers )
CUSTOM MONUMENTS
Sunken City;
Nuclear Cargo;
Command Post;
Bunkers ( X8 );
Underwater caves (x2 ) ( Zones for underwater farm );
Sunken Containers (x2 ) ( Zones for underwater farm );
A lots custom places to build a base. ( "X"/"XU" on map );
Train Station ( For Train homes plugin )
A lots unmarked buildings.
FACEPUNCH MONUMENTS
Combined Outpost;
Harbour (2/2);
Apartments complex;
Ferry Terminal;
Radtown;
Abandoned Supermarket;
Nuclear Missile Silo;
Oxum's Gas Station;
Airfield;
Lighthouse;
The Dome;
Water treatment plant;
Trainyard;
Power Plant;
Arctic Research Base;
Desert Military Base;
Giant Excavator Pit;
Stone, Sulfur & HQM quarries;
Satellite Dish;
Small & Large Oil Rig;
Large Underwater Lab.
My Discord: shemov
A password is attached to the map. You can edit it.
This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare.
Note: The building skins in the package showcase images may differ from the spawned bases or use the default building skin.
Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work.
🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases
🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste
This Raidable Bases Pack & Loot Tables package includes:
🏡30 Easy Bases +🗡️Base_Loot Tables (Easy "Vanilla" and "Enhanced" tables included)
🏡30 Medium Bases +🗡️Base_Loot Tables (Medium "Vanilla" and "Enhanced" tables included)
🏡30 Hard Bases +🗡️Base_Loot Tables (Hard "Vanilla" and "Enhanced" tables included)
🏡10 Expert Bases +🗡️Base_Loot Tables (Expert "Vanilla" and "Enhanced" tables included)
🏡10 Nightmare Bases +🗡️Base_Loot Tables (Nightmare "Vanilla" and "Enhanced" tables included)
Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare.
It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.
With a total of 110 bases, this package focuses on simplicity and optimization.
Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.
VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES
This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare.
5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate.
5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards.
📁 Installation Path:
All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory.
⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously.
For those exclusively seeking the loot table, we offer it as a standalone product: https://codefling.com/customizations/raidable-bases-loot-tables-pack
(Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)
WARNING: TWO DIFFERENT INSTALLATION METHODS
(PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS)
INSTALLATION GUIDE 1:
(If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.)
Step 1: Place the Config File
From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory:
📁 /serverfiles/oxide/config
Step 2: Place the Bases
From the extracted ZIP files, locate the copypaste folder and move it to the following directory:
📁 /serverfiles/oxide/data
Step 3: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
Step 4: Place the Profiles Folder
From the extracted ZIP files, locate the profiles folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Why Are Profiles Important?
The profiles folder contains crucial settings that allow you to:
✔️ Enable/disable the dome
✔️ Enable/disable NPCs
✔️ Adjust the number of lootable items
These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases.
⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs.
Step 5: Restart the plugin via RCON:
o.reload RaidableBases
INSTALLATION GUIDE 2:
(Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.)
In this case, you only need to add the bases. To do this, use the following commands in RCON:
Step 1:
You can add bases one by one or in bulk.
After executing the commands in RCON, the bases will be registered inside the Profiles configuration.
If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead.
A- Example RCON commands:
rb.config add "Easy Bases" fullwipedeasy1
rb.config add "Hard Bases" fullwipedhard1
B- Commands to Integrate Raid Bases in Bulk via RCON:
rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30
rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30
rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30
rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10
rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10
Step 2: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
Step 3: Restart the plugin via RCON:
o.reload RaidableBases
EXTRA IMPORTANT INFORMATIONS:
We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly.
For example, to enable the dome, follow the steps below:
Navigate to:
/oxide/data/RaidableBases/Profiles
Open the files inside the Profiles folder with a text editor.
Locate the following settings:
(This is already set to false because it is required for markers to appear on the map.)
"Spawn Silently (No Notification, No Dome, No Map Marker)": false,
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0,
Change the value from 0 to 5 as shown below:
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs:
"Amount Of Items To Spawn": 210,
For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard.
Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience.
In our setup:
- Timed events and purchasable events are disabled.
- After a wipe, easy bases will start spawning 30 minutes later.
- Nightmare bases will begin spawning 48 hours (2 days) later.
Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore.
You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios.
Configuration Example: serverfiles/oxide/config
"Maintained Events": {
"Always Maintain Max Events": true,
"Max Maintained Events": 30,
"Enable X Hours After Wipe (0 = immediately)": {
"Easy": 0.5,
"Medium": 1.0,
"Hard": 3.0,
"Expert": 24.0,
"Nightmare": 48.0
All of our bases from Easy to Nightmare are equipped with turret protection.
If you do not want turrets to spawn in your raidable bases on your server, you can use the following method.
Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:
"Kill These Prefabs After Paste": [
"assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
"autoturret_deployed"
],
If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you.
Please leave a review here: https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews
Thank you! ❤️
Support: FULLWIPED DISCORD
🌋VOLCANO ISLAND – 4500K CREATIVE RUST MAP
Volcano Island is a visually beautiful and fun to explore, builder-friendly 4500k Rust map loaded with every major monument and 50+ custom build spots marked with an "X". Designed for smooth performance, focusing on extreme low entity counts for a lag free experience, creative freedom, and competitive gameplay. Your players will NEVER run out of places to build on this Map! 🤝
⭐What Makes It Special
🏗️50+ Custom Build Zones marked with an "X" on the Map!!! The most buildable location for any Map of mine yet!
Fully connected train tracks + underground rails for fast travel and tactical control
Endless Custom Buildable areas/Caves/Rock Formations that players will love!
Beautiful Volcano Mountains and Valleys players can Build on
Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus
Perfect for solos, clans, builders, and high-pop servers.
Low-prefab, FPS-friendly buildables:
Custom caves
Underwater Locations to build a base
Hidden structures
Unique build pockets
Works with all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more!
All Facepunch Monuments Included
Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more.
🗺️Map Info
Size: 4500k
Prefabs: ~10,281
🆘Support
Discord: Dymize_
AI-Powered Anti-Cheat & Moderation
Galium: the automated anti-cheat & moderation platform for Rust organizations
Detection, intelligence, and enforcement, automated and unified in one organizational dashboard.
Galium reads live, server-side gameplay to catch cheaters, teamers and rule-breakers from the way they play, then enforces automatically, 24/7, across every server you run. No client install. Works alongside EAC.
Request Access Join Discord
40,000+
players monitored live
2021
protecting Rust since
24/7
automated enforcement
Your browser does not support the video tag.
One automated layer over your whole operation
Galium is an anti-cheat at its core, designed to detect behavioral abuse through live production signals, risk modeling, and automated enforcement workflows. Everything runs server-side, so there is no client for players to install or tamper with, and detection runs off your game server without taxing your tick rate at peak population.
It analyzes four live behavioral signal streams in real time, and acts the moment a player crosses the line you set:
Combat
Aim, recoil & hit patterns
Movement
Speed, flight & position
Chat, voice & signs
AI toxicity & NSFW
Teams
Cooperation & grouping
Automated Pillar 01
Server-side anti-cheat
Galium flags the full range of Rust cheats from live gameplay, not from the player's machine, from blatant aimbot to the subtle no-recoil that slips past everything else. Every flagged player carries a single risk score and tier, so your staff review who matters first.
Detects in real time
Aimbot, triggerbot & aim assistance
No-recoil & no-spread
Spinbot, flyhack & speedhack
Scripting & automation
Risk scoring & tiers
One risk score per player, not per detection
Severity tiers prioritize who to review first
Explainable & auditable, never black-box
Weighting refined through years of real outcomes
Automated Pillar 02
Teaming detection, in 3D
Teaming beyond your group limit is the hardest rule on Rust to police, and the easiest to hide. Galium surfaces the relationships behind it and maps who is actually cooperating with whom, so you can act on evidence instead of suspicion.
✓
Flags cooperation that exceeds your group limit
✓
Player-to-player, player-to-clan & clan-to-clan scoring
✓
Weighted by interaction and proximity over time
Teaming on the 3D map · by RankEval
Automated Pillar 03
AI Moderation Toolkit
One AI-driven toolkit reads everything players type, say and draw. Language models score chat, speech models transcribe and judge voice, and computer vision scans every spray and sign. It acts in-game the moment something crosses the line, without a moderator in the loop.
Chat
AI toxicity scoring + word filters
Auto-mutes offenders instantly
Every action logged to Discord
Voice
AI transcribes voice in real time
Flags toxic & abusive players
Optional auto-enforcement & logs
Images
AI vision scans every spray & sign
Flags NSFW & offensive imagery
Auto-removed, no manual review
Automated enforcement that never sleeps
Detection only matters if something happens next. Build no-code rules (trigger, condition, action) and Galium bans, mutes, kicks or alerts the moment a player crosses your threshold, across every server, 24/7.
✓
No-code automation rules: trigger → condition → action
✓
Bans, mutes, kicks and alerts fire automatically, 24/7
✓
Two-way BattleMetrics ban sync
✓
Full Discord moderation bot, with actions & alerts posted live
✓
Ban history, mute history, evidence linkage & full audit trails
From a single server to a whole organization
Run one server or fifty. Galium fits both, and grows with you. Where most plugins stop at a single server, Galium gives every player one identity, one risk score and one enforcement history that follows them across everything you run.
✓
One player identity across your entire org
✓
Risk follows the player, not the server they join
✓
Behavioral profiles persist beyond wipe cycles
✓
Staff actions are fully traceable across teams
No silos. No per-server blind spots. One structured organizational view.
Plugs into the tools you already run
Discord
A full moderation bot with live alerts, actions and logs in your server.
BattleMetrics
Two-way ban sync keeps enforcement consistent everywhere.
RankEval
Player-position tracking and the 3D teaming map.
Automated moderation at scale starts here
If you operate Rust servers and need cross-server cheat detection, teaming intelligence and automated enforcement that runs itself, and Galium is the infrastructure to support it.
Request Access Join Discord
See every feature in detail at galium.gg/features
Automated Rust anti-cheat since 2021 · 40,000+ players monitored live · Built by CyberSynthetics Solutions LLC
Introducing our new Nightmare-tier Raid Base Pack – 5 high-difficulty bases for your server!
We have just released our first set of 5 custom 'Nightmare' (Tier 5) bases, designed to put even the most experienced raiders to the test. Building these was a significant challenge, and we put a lot of time and effort into perfecting every detail. Each of these 5 all-new designs features advanced electric systems and automated traps that open and trigger automatically, ready to surprise anyone who dares to challenge them with these new electrical mechanics.
We are testing the waters with this initial pack to see if there is interest in this level of high-tier raid content. If you enjoy the challenge and want to see more, please leave a review! Your feedback is what motivates us to keep creating, improving, and expanding our collection.
This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script. These are the blueprints crafted by our professional building team.
Level Up Your Server
Thank you for your support – let’s see if your players have what it takes to conquer these Nightmare bases!
The complete in-game admin control center for Rust - every moderation tool your team needs.
In one beautiful CUI panel.
Stop alt-tabbing to RCON. Stop memorizing console commands. Stop juggling five different plugins.
PowerfulAdmin puts your entire server - players, permissions, plugins, console, ConVars, ESP, Vanish and more - behind a single, fast, gorgeous in-game interface that any admin can master in minutes.
>>> Open it with one command: /padmin. Everything else is point-and-click.
Check the video demonstration - https://youtube.com/watch?v=94WqSINqTO4
All-in-one. Player management, ESP, Vanish, live console, permissions, plugin control, ConVar editing and Discord - no more plugin soup.
Beautiful & fast. A modern, hand-crafted CUI with three themes, smooth partial updates (no jarring full-screen redraws), and an interface that feels like a real desktop app.
Built for real moderation. Heal, kill, strip, teleport, mute, spectate, give items, edit blueprints, tweak metabolism, manage inventories - online and offline players.
Permission-gated to the bone. Fourteen granular permissions let you hand juniors exactly what they need and nothing more.
Scales with you. SQLite out of the box, one-click migration to MySQL for multi-server networks, or plain JSON if you prefer files.
Discord-ready. Webhooks, a full bot with slash commands, a two-way chat bridge and role-based authorization - all optional, all configurable in-game.
Localized. Ships with full English and Russian; every string lives in language files, so any locale is a translation away.
Your server at a glance, updated live:
Online / max players, sleepers, admins online, new players today
Server FPS, entity count, and join queue / joining counters
One-tap quick toggles: Vanish, ESP, Godmode, Noclip
A built-in live console feed so you always see what's happening
A searchable, paginated roster of online, offline (sleepers) and banned players. Each row has instant actions, and the full management card does it all:
Heal: Set / max / add / subtract HP
Kill: Instantly kill the target
Strip: Clear the player's inventory
Teleport: To me · To player · To coordinates · To line-of-sight
Mute: Timed or permanent, with reason templates and notify options
Kick: With reason, comment and notification routing
Inventory: View and edit a player's main / wear / belt
Spectate: Jump into a live spectate camera (press R to exit)
Give: Full item picker - categories, search, favorites, custom items, skins, a cart, and blueprints
Blueprints: Unlock or reset blueprints per item, on a visual blueprint board
Modifiers: Apply metabolism modifiers with custom duration and value
Vitals: Live HP / metabolism editor that respects each stat's real min / max
Permissions: Grant per-user permissions and manage their groups
Offline players are fully supported - teleport to a sleeper, mute, heal, strip, edit their body and more.
Rich player stats card: SteamID, live status (Online / Sleeping / Dead / Wounded / Offline), total playtime, current session, total Rust hours (via Steam API), groups, first/last seen, and IP - with a dedicated permission so only trusted staff can reveal it.
Walk up to anyone in the world, look at them, and act instantly:
E - open their inventory
Right Mouse Button (RMB) - open their full management card
A clean on-screen hint shows you exactly which key does what.
A powerful, server-side admin ESP rendered through the engine's debug draw, visible only to permitted admins:
- Players & sleepers with name, HP and held item
- World entities: loot, boxes, tool cupboards, sleeping bags, traps, stashes, dropped bags, NPCs, turrets and vehicles
- Adjustable radius, box/text opacity, and distance readouts
- Color-coded enemy / team / admin, plus tagging of vanished admins
True invisibility done right:
Removed from networking, colliders and entity queries
Optional silhouette with a configurable color so other admins can still spot you
Full damage and targeting immunity
Optional auto-vanish on connect
Real-time server console inside the panel
Category tabs: All · Chat · Commands · Connections · Errors
Search, word-wrap, and export to file
Run commands inline
A draggable floating mini-console widget you can keep on-screen while you work
Browse every permission on the server, grouped by owning plugin
Toggle permissions per user or per group
Create and delete groups with parent inheritance
Fast search across thousands of permissions
In-panel activity log: joins, leaves, chat, commands, admin actions and errors
Filter by category
Persisted to your chosen storage backend with configurable caps
See every loaded and unloaded plugin with title, author and version
Load / unload / reload with a click
Browse and edit server ConVars by category
Paginated and searchable tune your server without touching the console
Storage backends: SQLite (default, zero-config), MySQL (perfect for multi-server networks), or JSON files
One-click live migration between backends your data follows you
Security: lock PowerfulAdmin permissions, enable/disable the console, set log and ESP object caps, define reason templates
Steam API key for Rust playtime lookups (cached and stored in your backend)
All configurable in-game, no file editing required
Webhook and/or Bot delivery pick per channel
Notifications for bans/kicks, chat, admin actions and plugin errors, each to its own channel
Two-way chat bridge (Discord ↔ in-game)
Slash commands: /online, /players, /kick, /mute, /chatbridge with autocomplete
Role-based authorization so only the right Discord roles can moderate
Configurable bot presence / activity status
Three polished themes Rust, Midnight, Plum selectable per admin
Full English and Russian included; every label is translatable via language files
PowerfulAdmin is engineered to be light:
Object pooling and reused buffers to minimize allocations
Partial UI updates only the element that changed repaints, never the whole panel
Cached state signatures and debounced saves
ESP and inspect run on tuned intervals
powerfuladmin.use - Base access - open the panel
powerfuladmin.players - Player management page & actions
powerfuladmin.esp - ESP page & overlay
powerfuladmin.vanish - Vanish
powerfuladmin.godmode - Godmode quick toggle
powerfuladmin.noclip - Noclip quick toggle
powerfuladmin.console - Live console page
powerfuladmin.perms - Permissions manager
powerfuladmin.logs - Logs page
powerfuladmin.plugins - Plugin control
powerfuladmin.convars - ConVar editor
powerfuladmin.settings - Settings, storage & Discord
powerfuladmin.viewip - Reveal player IP addresses
powerfuladmin.candisablevitals - Edit player vitals/metabolism
powerfuladmin.countableondashboard - Counts toward the "admins online" stat
> Tip: there is a one-time console helper pa.setup <steamid/name> that grants the full PowerfulAdmin permission set to a player so you can get started instantly.
/padmin - (Chat) Open the admin panel
pa.setup <steamid/name> - (Console) Grant the full permission set to a player (one-time)
Everything else happens inside the panel no commands to memorize.
Storage: SQLite or JSON work with zero setup; MySQL is optional for networks.
Discord & Steam API: entirely optional the plugin runs perfectly without them.
Drop the plugin into your scripts folder; it loads and creates a clean config automatically.
Run pa.setup <your name or steamid> once to give yourself full access.
Type /padmin in-game.
(Optional) Open Settings to switch to MySQL, connect Discord, or add your Steam API key.
That's it you're running.
Q: Do I need MySQL or a database server?
A: No. SQLite is the default and needs zero configuration. MySQL is there only if you run multiple servers and want shared data.
Q: How do admins open the panel?
A: With the /padmin chat command, provided they have at least the powerfuladmin.use permission.
Q: How do I give my staff access?
A: Grant the permissions above (per user or per group) right inside the Permissions page, or use pa.setup for a quick full grant.
Q: Is Discord required?
A: No, it's completely optional. Everything in the panel works without Discord. When you do want it, set it up entirely in-game.
Q: Will it lag my server?
A: It's built for performance object pooling, partial UI redraws, debounced saves and tuned update intervals keep the footprint small.
Q: Can players abuse it?
A: No. Every page and action is gated behind its own permission, and you can even lock the plugin's own permissions so they can't be edited.
Q: Is the ESP a "cheat"?
A: It's a server-side admin tool rendered through the engine's debug draw and only shown to admins with the ESP permission there is no client-side mod involved.
Q: Can I manage offline players?
A: Yes. You can teleport to, mute, heal, strip and otherwise manage a player's sleeping body. Actions that genuinely need a live connection (like kick) are disabled while they're offline.
Q: Can I move from SQLite to MySQL later?
A: Absolutely there's a one-click live migration in Settings that moves your data between backends.
Q: Is it multi-language?
A: It ships with full English and Russian, and every string is in language files, so adding a new language is just a translation.
Q: Can I change how it looks?
A: Yes choose from the Rust, Midnight and Plum themes.
Q: Do I need a Steam API key?
A: Only if you want the "total Rust hours" stat on player cards. Everything else works without one.
Q: What about bans and player freezes?
A: Ban and Freeze are reserved for an upcoming DLC add-on and currently appear as placeholders. All other moderation tools are fully included.
Bans DLC full ban management (timed/permanent, templates, history) - COMPLETED
Freezes DLC freeze/unfreeze players in place
Continuous polish, more themes, and additional languages
PowerfulAdmin administer your Rust server the way it should be: fast, visual, and powerful.
$49.90
The map is made in a post-apocalyptic style: fog, abandoned scientific bases, anomalous fields, subways, caves and secret bunkers. Players are waiting for dangerous locations, caves, ruined cities and closed doors, behind which you can find valuable resources.
The island has become a testing ground for experiments at the Cobalt Research Institute. After the accident at the power reactor, the terrain changed: anomalies appeared, the space became unstable, and research was urgently stopped. Scientists have disappeared, laboratories are empty, technology has gone crazy.
Now the island is full of dangers and mysteries. Something continues to work underground, and abnormal zones are growing and being transferred. Those who ventured to explore the area find artifacts and traces of what led to the disaster.
Every step here is a choice between prey and death.
But the deeper you go, the more you feel that this place is going to disappear or explode... very soon.
Features:
Prefab Count: ~58к prefabs
Size: 4500
A lot of interesting locations to explore
Railway
Places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs
Custom plugin Map Skinner (by Adem)
Custom plugin Npc Moving Control (by Adem)
Custom plugin Emission (by Adem)
Custom plugin Artifacts (by Adem)
Custom plugin Anomalies (by Adem)
Profile BetterNPC
Realistic zombies on the map
The atmosphere of the apocalypse
This map is constantly supported and updated for the current version of the game with all updates!
Description of Plugins:
Emission - Once every 2 - 4 hours, a timer message appears and a large-scale change in the weather and effects occurs, radiation begins to spread, the screen shakes, trees fall and the effects of this event appear. Players need to find shelter underground or in their house (the higher the building level, the less radiation damage will be).
Commands for plugins:
/emissionstart
/emissionstop
Anomalies - There are 4 types of Anomalies on the map, they appear after the end of the Emission. 1 anomaly is electrical (damage is inflicted on the player who is inside the anomaly, configured in the config), 2 anomaly is fiery (there are funnels in the radius, if you step on them, flames are released into the air, you can deactivate the anomaly by throwing a stone into the funnel, there is damage to the player), 3 anomaly is a bubble (in the radius of the bubbles breaks, if the player is too close to it, it will be thrown to the side or into the air, damage is caused only by the player falling), 4 anomaly - light (the most dangerous anomaly, when a blue ray appears, you need to turn away from it sharply, otherwise you will be blinded and a lot of damage will be done, it is configured in the config).
/spawnanomaly presetName - spawns an anomaly in a random position;
/killanomaly - destroys the anomaly closest to the player;
/killallanomalies - destroys all anomalies on the map;
/spawnanomalymypos presetName - will spawn an anomaly in your position
Artifacts - These are stones with some improvements to the player's characteristics, these are increased rates, lack of radiation, increased processing of components (increased extraction of resources from processing), HP recovery (takes away water and food). These artifacts only work in the player's fast slots and have their own HP, which is not repaired. These artifacts can only be found in anomalies with a metal detector in hand.
/giveartifact customShortName - give the artifact to yourself
giveartifact customShortName userId - give the artifact to the player with the userId
Map Skinner - we change this plugin skins on some objects installed on the map, for atmospheric effect.
Npc Moving Control - this plugin controls the radius of movement of the NPCs installed in the editor and changes their clothes to random hazmats.
These plugins were created for the map as a bonus. When evaluating the map itself, please do not touch on the topic of plugins. The map can work without these plugins.
Custom Monuments:
Icarus
Cultural Center
Zalesye
Orbita Station
Blocked Tunnel
Uranium Mining
Unfinished Scanner
Yanov Station
Hot Runner
Cemetery of Onlookers
Loners Cave
Radioactive Waste Storage
Anomaly Ribs
Startup Failure
Dead man Mine
Supply Depot
Dire Thicket
Vent
Distribution Substation
Danger Tunnel
Skladovsk
Dredger
Old Church
Secret Bunker
Cage
Machine Station
Repair Factory
interesting places to build a base marked X
Shelters for escape from radiation Emission, marked with the letter S
Monument Facepunch:
Apartment Complex
Launch Site
Missile Silo
Junkyard
Harbor 1 and 2
Arctic Research Base
Satellite Dish
Airfield
Bandit Camp
Outpost
Giant Excavator Pit
Water Treatment
Military Tunnel
The Dome
Sewer Branch
Ranch
Fishing Village 1,2,3
Lighthouse
Underwater Lab
Railway
HQM, Sulfur, Stone Quarry
Roadside Monument
RadTown
Water Well
Ziggurat
$15.00
ApartmentsPlus is the perfect addition to improve the gameplay experience around Rust's new apartment monument. It is designed to make it easier to customize apartment rooms or add extra items and functionality to the monument area.
It combines Outpost + Bandit Camp + Stables + Apartments, all inside the same monument.
The plugin also allows administrators to edit, save and reapply furniture layouts either by individual room number or by room category/type.
This is one of the most important parts of the plugin: you can create a unique design for a specific apartment, or define a shared default layout for all rooms of the same type. The plugin already includes a default configuration that adds more boxes, furnaces, workbench changes and workshop skins in the rooms. Edit them to your liking, as long as they are not approved workshop skins.
ApartmentsPlus supports additional deployables, monument-level entities, skins, automatic IO power for electrical deployables and optional monument additions such as helicopter vendors, stable vendors, horse spawn points and everything related to the casino setup.
The goal of the plugin is simple: provide administrators with a fast way to turn the standard apartment monument into a complete custom rental experience.
Important Installation Note
The download ZIP includes a data/ApartmentsPlus/ folder.
You must upload this folder and its files to your server data directory.
Those data files contain the configured additions for the apartment monument itself, as well as the saved layouts for the different apartment room types. Without these data files, the plugin will load, but the preconfigured monument additions and room layouts included with the purchase will not be applied.
Features
INDIVIDUAL AND CATEGORY-BASED ROOM LAYOUTS
ApartmentsPlus can save and reapply apartment room layouts in two different ways.
Individual room layout: You can configure a specific room by its room number. This is useful when you want one apartment to have a unique design.
Room category/type layout: You can configure a default layout for a room type, so every room of that category can share the same furniture, deployables and decorations.
This makes it easy to prepare small, medium or large apartments with their own default design, while still allowing special rooms to be customized individually.
When a room is rented, the plugin can automatically apply the configured extras. When the room becomes unrented, managed extras are cleaned up.
ROOM EDITING SYSTEM
The plugin includes an in-game editing workflow for staff members.
You can select the room you are currently standing in, or directly select a room by number, for example: /ap edit 602
This is useful when Rust detects the player inside the apartment monument but not inside the exact room you want to edit.
Once a room is selected, you can add looked-at entities, move the last edited extra, rotate it, apply skins and remove saved extras directly from chat commands.
EXTRA ENTITIES
ApartmentsPlus allows administrators to save additional deployables and entities as room extras.
Examples:
Boxes
Lockers
Furnaces
Lights
Decorations
Other deployables
Extra entities are saved with:
Prefab
Enabled state
Local position
Local rotation
Skin ID
This means your layouts stay relative to the apartment room or monument, making them reusable after restarts and wipes.
SKIN SUPPORT
Staff can apply a skin to a looked-at saved extra using: /ap skin <skinid>
The skin is applied to the entity and saved into the corresponding room configuration.
This works with extras that were placed recently or existing saved extras that are already in the apartment, as long as the entity can be identified in the saved layout.
MONUMENT EXTRAS
ApartmentsPlus can also save entities directly to the apartment monument instead of a specific room.
This is useful for adding global monument features such as casino objects, vendors, spawners, decorative deployables or other custom additions.
Monument extras are saved in their own data file and reapplied to every matching apartment monument instance.
AUTOMATIC IO POWER
The plugin includes an optional automatic power system for IO entities added as extras.
If enabled, compatible electrical deployables can be powered automatically when spawned. This is useful for lights and other IO deployables that should appear active without requiring a full electrical setup.
HELICOPTER VENDOR SUPPORT
ApartmentsPlus includes optional helicopter vendor support for apartment monuments.
The plugin can spawn:
Helicopter vendor
Helicopter spawn point
Important: This feature requires the RustEdit extension.
STABLE VENDOR AND HORSE SPAWNS
ApartmentsPlus can optionally add a stable vendor to the apartment monument.
The plugin can spawn:
Stable shopkeeper
Invisible vending machine linked to the shopkeeper
Horse spawn points
The stable vending machine can also be configured automatically with default stable sales, including saddles, horse armor, horseshoes and plant exchange orders.
Important: This feature requires the RustEdit extension.
CASINO SUPPORT
If you save a casino big wheel and big wheel betting terminals as monument extras, ApartmentsPlus can automatically connect the terminals to the nearest big wheel.
The plugin can also generate the required static chair next to each betting terminal automatically, using a fixed internal offset to prevent misconfiguration.
This makes it possible to add functional casino setups to apartment monuments.
Permissions
apartmentsplus.admin Allows access to all ApartmentsPlus commands. This plugin is designed as an administrator/staff tool, not a player-facing plugin.
Commands
/ap Shows the command help.
/ap here Shows information about the current apartment room.
/ap edit Selects the current room for editing.
/ap edit <room number> Selects a specific room for editing. Example: /ap edit 602
/ap ent Saves the looked-at entity as a room extra or monument extra.
/ap move <x> <y> <z> Moves the last edited room extra by local offset. Example: /ap move 0 0.1 0
/ap rot <yaw> Rotates the last edited room extra. Example: /ap rot 90
/ap skin <skinid> Applies a skin to the looked-at saved extra and saves it. Example: /ap skin 2843382048
/ap remove Removes the looked-at saved extra from the configuration.
/ap save Saves and reapplies the current room layout.
/ap save default Saves and reapplies the default layout for the current room size.
Data Files
ApartmentsPlus stores layouts in data files.
The purchase ZIP includes a data/ApartmentsPlus/ folder that must be uploaded to the server.
These files include the ready-made configuration for:
Apartment monument additions
Room layouts by room type/category
Specific room layouts when needed
Room profiles can be stored by individual room number or by room size/type.
Monument extras are stored separately, so global monument additions are independent from apartment room layouts.
Saved entities include prefab, enabled state, local position, local rotation and skin ID.
Requirements
Rust server running Oxide or Carbon. RustEdit extension is required only for the helicopter vendor, stable vendor and horse spawner features.
Known Notes
This plugin is intended for staff/admin use.
Casino big wheel support requires both the big wheel and betting terminals to be saved as monument extras. The plugin will then connect terminals to the nearest big wheel and create the required chairs automatically.
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219
If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.
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Latest Reviews
See what customers are saying about their experience with files.
wizla makes some of the best prefabs for rust. his io work aint too shabby, either
This PlugIn has added an expansive yet easy to understand weapon enchanting element to my server. The documentation is very well thought out and written, I had no problems on setup. I had a request for a feature as well as found a bug and the developer was very responsive and added/fixed these features within more than a reasonable amount of time. Thank you for the awesome work, I look forward to seeing more.
Amazing plugin and its FREE?? Big kudos to the author
Doesn't work - prefabs are outdated. Tried to seek help and was treated poorly.
Look somewhere else for monuments.
Excellent plugin. The dungeon system is very well designed, offers a unique experience compared to other event plugins, and adds a huge amount of enjoyable content to the server. My players are having a great time with it.
I also want to highlight the support. The developer genuinely takes the time to listen to users and is willing to implement improvements when they make sense. That level of dedication gives you real confidence when purchasing and using his plugins.
This is a high-qua
Perfect raid asset for your server! We run all our raids on our FAFO Gamers PVE server. If you have a server and need simple clean raid islands, buy this!
very helpful ! nice Guy and Reply fast !
Great plugin! Announces itself as it streaks across the sky! Big fav with my players. ❤️
I have to say, Adem is a true gem. This is the coolest plugin. There needs polishing sure, and I am sure it will be done. I have damn near every plugin this man has created and running many at the same time with hardly any server performance. This adds another layer of greatness to my server. Check it out. Epic PVE 🙂 Thanks Adem for all the work you do. IYKYK!!
Super clean leaderboards, and does not kill my server performance! Very good and easy integration to websites and more.
Very simple to understand admin pannel; and the support was fast, accurate, and reliable.
10/10 recommend RankEval to be your place for leaderboards!