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Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,800+ servers powered by Carbon
🗃️Configuration 🗃️Lang ✨XP Keys ⚡Permanent Buffs 🎓Skills 🍀Ability 🌐XPPro Editor - Edit the levels, rewards, skills abilities using the website (https://xppro-editor.vercel.app/) ⚙️Languages - Right now I have already translated files you can download and use: German, Spanish, French, Brazilian Portuguese, Russian, Simplified Chinese Translation.zip 📡Live Server for Test before buy (CREATIVE SERVER) client.connect 91.229.114.90:28132  
0.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
sale
🥇Ready to level up your server's raiding experience? This premium pack contains 210 unique, handcrafted raidable bases divided into 5 distinct difficulty tiers (Easy, Medium, Hard, Expert, and Nightmare). Each tier comes with its own custom, balanced loot tables —the bigger the challenge, the better the reward! Everything is 100% Plug & Play. You don’t need to spend hours editing configurations; just copy, paste, and you're good to go! 🕹️What makes this pack unique: Easy & Medium Bases: Built to be starter-friendly, utilizing a massive variety of awesome skins to make your server look incredibly alive and high-quality. Hard, Expert & Nightmare Bases: Features complex layouts, multiple entrances, clever trap placements, and a heavy challenge loaded with top-tier rewards. Plug & Play Setup: Comes with everything pre-configured—loot tables, difficulty profiles, and the main plugin settings are all included. No setup required! 🎮How to Install (Step-by-Step) As detailed in the README.txt.txt file, setting this up on your server takes less than 2 minutes: Base Files: Extract all .json files from the copypaste/ folders and place them directly into: oxide/data/copypaste/ (Do not copy the subfolders, only the files inside them!) Loot Tables: Copy all files from Difficulty_Loot/ into: oxide/data/RaidableBases/Difficulty_Loot/ Profiles: Copy all files from Profiles/ into: oxide/data/RaidableBases/Profiles/ Plugin Config (Optional): If you want to use the included custom config, copy RaidableBases.json from the config/ folder into: oxide/config/ (Note: This will overwrite your existing config!) Reload: Run o.reload RaidableBases in your server console. Note: This pack requires the paid Raidable Bases plugin (by nivex) and the CopyPaste plugin installed on an Oxide/uMod Rust server.     IMPORTANT: Remove Stone Walls (Enclosures): By default, the plugin spawns a giant stone wall around bases. To remove it: Open oxide/config/RaidableBases/Profiles/Easy.json Find the "Arena Walls" section and change "Enabled" to false: "Arena Walls": { "Enabled": false, ... } Run command: rb.reload in console. In Case that you feel that it's too much loot: Open oxide/config/RaidableBases/Profiles/Easy.json or any tother Difficulty "Amount Of Items To Spawn": 45, Change the  Amount Of Items to a lower number. Modifying Base Despawn Timers: If you want to change how long a base stays on the map before disappearing, find these lines under "Raid Management" in config:  "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Inactive (0 = disabled)": 45 Controlling Automatically Maintained Events: It's spawning 6 bases at every 30 mins - 1h 30 mins, randomly. Easy & Medium got higher chances to spawn. Takes 30 seconds per base to spawn so it's not going to make the server to lag. "Always Maintain Max Events": true, "Max Maintained Events": 6 Auto-Cooking & Sorting (Furnace & Base Sorting): If you want to know how the pack automatically moves resources or food into the right containers when a base spawns, look for these options under "Raid Management" in config: "Move Cookables Into Ovens": true, "Move Food Into BBQ Or Fridge": true, "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true Turning Lights and Furnaces On Automatically: "Turn Lights On At Night": true, "Turn Lights On Indefinitely": true, "Furnace Starting Fuel": 1000 Automatic Chat Announcements: If you want the entire server to know when a new raid has appeared on the map, look for "Event Messages" in config: "Announce Buy Base Messages": false, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true If you already have other bases installed and don't want to use the included Profiles, you can register all 210 bases directly into your difficulty profiles by running the commands below in your server console (F1 or RCON). After pasting all commands, reload the plugin with o.reload RaidableBases. rb.config add "Easy Bases" easy1 easy2 easy3 easy4 easy5 easy6 easy7 easy8 easy9 easy10 rb.config add "Easy Bases" easy11 easy12 easy13 easy14 easy15 easy16 easy17 easy18 easy19 easy20 rb.config add "Easy Bases" easy21 easy22 easy23 easy24 easy25 easy26 easy27 easy28 easy29 easy30 rb.config add "Easy Bases" easy31 easy32 easy33 easy34 easy35 easy36 easy37 easy38 easy39 easy40 rb.config add "Easy Bases" easy41 easy42 easy43 easy44 easy45 easy46 easy47 easy48 easy49 easy50 rb.config add "Easy Bases" easy51 easy52 easy53 easy54 easy55 easy56 easy57 easy58 easy59 easy60 rb.config add "Medium Bases" medium1 medium2 medium3 medium4 medium5 medium6 medium7 medium8 medium9 medium10 rb.config add "Medium Bases" medium11 medium12 medium13 medium14 medium15 medium16 medium17 medium18 medium19 medium20 rb.config add "Medium Bases" medium21 medium22 medium23 medium24 medium25 medium26 medium27 medium28 medium29 medium30 rb.config add "Medium Bases" medium31 medium32 medium33 medium34 medium35 medium36 medium37 medium38 medium39 medium40 rb.config add "Medium Bases" medium41 medium42 medium43 medium44 medium45 medium46 medium47 medium48 medium49 medium50 rb.config add "Medium Bases" medium51 medium52 medium53 medium54 medium55 medium56 medium57 medium58 medium59 medium60 rb.config add "Hard Bases" hard1 hard2 hard3 hard4 hard5 hard6 hard7 hard8 hard9 hard10 rb.config add "Hard Bases" hard11 hard12 hard13 hard14 hard15 hard16 hard17 hard18 hard19 hard20 rb.config add "Hard Bases" hard21 hard22 hard23 hard24 hard25 hard26 hard27 hard28 hard29 hard30 rb.config add "Expert Bases" expert1 expert2 expert3 expert4 expert5 expert6 expert7 expert8 expert9 expert10 rb.config add "Expert Bases" expert11 expert12 expert13 expert14 expert15 expert16 expert17 expert18 expert19 expert20 rb.config add "Expert Bases" expert21 expert22 expert23 expert24 expert25 expert26 expert27 expert28 expert29 expert30 rb.config add "Nightmare Bases" nightmare1 nightmare2 nightmare3 nightmare4 nightmare5 nightmare6 nightmare7 nightmare8 nightmare9 nightmare10 rb.config add "Nightmare Bases" nightmare11 nightmare12 nightmare13 nightmare14 nightmare15 nightmare16 nightmare17 nightmare18 nightmare19 nightmare20 rb.config add "Nightmare Bases" nightmare21 nightmare22 nightmare23 nightmare24 nightmare25 nightmare26 nightmare27 nightmare28 nightmare29 nightmare30   You will see photos only with 5 bases per Difficulty, beacause I am aware of people stealing my designs. In the pack you will se a file named: RaidableBases_Testing_cfg (this is another config for the pack, that makes the bases to spawn without any cooldown, while the main configuration in  the pack makes the bases to spawn between 30 min up to 1h 30 mins) 🛡️ Optimized NPCs The number of NPCs is fully optimized for each difficulty tier. You can find and tweak these balanced guard configurations inside the Profiles/ folder! A Note From Me 👋 Hello and welcome! I’ve put my heart and countless hours into creating this professional, 100% plug-and-play pack. Everything was built by me from absolute scratch on my local server. I am incredibly proud of it, especially the loot tables—honestly, you won't find a better-balanced reward system out there! Why only $30? A massive pack like this usually costs around $70–$80. But as a former server owner myself, I know how hard and expensive it is to find high-quality setups that don't break the bank. I wanted to give back and support the Rust community with a top-tier pack at an affordable price. ⭐ Support the Work If you love this pack, please consider leaving a 5-star review! Your feedback means the world to me and motivates me to keep building and improving the configurations for you! Thank you for your support, and happy raiding! 🚀
5.0
🗺️ The BEVERLEY HELLBILLIES • high-performance 3.8K map • 28,500 prefabs Explore a monstrous mountain map of deep valleys, towering peaks, and fast-flowing roads. Monuments are thoughtfully spaced with natural barriers of big hills between them, delivering excellent FPS performance. A wide zip-tower network stretches across the landscape, while outer islands and broad rivers are linked by a chain of road bridges. Custom monuments focus on a diverse collection of roadside buildings, most clustered along the highways — perfect for low-tier loot runs and quick cover from any passing Patrol Helicopter. Building opportunities are abundant: island spots, shoreline claims, inland flats, hillsides, and mountain bases. ⚠ 100% TESTED on live humans "This crazy map's even good for those there uptight city folks. Yeeeeha Leroy...!" • Fantastical mountainous landscape with rolling hills. • Handy zip-tower network with heli-panic rooms. • Road/railway supports 'Convoy' & 'ArmoredTrain'. • Huge number of roadside recycler buildings. • Straight level roads with wide bends for rapid transit. ⚠ Required dependencies: Umod/Oxide & Rustedit DLL Any problems? Please advise. -- Nomad LOST in RUST https://discord.gg/THf6dGN8eW
5.0
$30.00
Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins. Features: Menu retains its state after closing, you won't lose everything you did before. Ability to fully translate the menu into any language.   Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators. Quick menu that allows you to perform quick actions Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization. Wide range of information and actions for the selected player. Editing convars with search. Has a complete list of editable convars with descriptions for some of them. Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000). Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time. Ability to create your own custom buttons that execute several commands Quick Start: You install the plugin in the plugins folder. Give yourself the adminmenu.fullaccess permission.   Commands, use one of your choice, one for the player and one for the admin group:   o.grant user [name or steamid] adminmenu.fullaccess   o.grant group admin adminmenu.fullaccess Press the X button (swap  seat button) or type adminmenu in the console. Enjoy   Useful stuff: You can quickly open a player in the admin menu. To do this, point at the player and press X. You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at.   CUSTOM BUTTONS Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details. At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config. Button Fields: "Execution as server" - Call the command on behalf of the server, not the administrator "Label"  - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages. "Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples. "Permission"- permission to display and use the button. You need to write the permission that will be after  "adminmenu.". Example: if you enter the permission "test"  the permission will be adminmenu.test "Position"  - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed. Common Tags: {adminUID} - administrator's id. {position} - administrator coordinates (underfoot) {view_position} - the position where the administrator is looking (can be used for spawning or something similar) {view_direction_forward} - forward view direction of the administrator {view_direction_backward} - the direction the administrator is looking backwards {view_direction_left} - direction of the administrator’s view to the left {view_direction_right} - administrator’s view direction to the right Tags for target only: {steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player. {target_position} - target coordinates (underfoot)   Example of commands: chat.say \"/{chat command}\" vanish ban {steamID} teleport {steamID} {adminUID}     More information about the grant menu: The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library. The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories. Search works in any registry by any part of the name or short name.   Has a page system at any stage. More information about the buttons in the Quick Menu: [Teleport to 0 0 0] - Teleport to coordinates 0 0 0. Requires  adminmenu.quickmenu.teleportto000 permission [Teleport to Deathpoint] - Teleport to your deathpoint. Requires adminmenu.quickmenu.teleporttodeath  permission [Teleport to Spawn point] - Teleport to a random spawn point. Requires adminmenu.quickmenu.teleporttospawnpoint  permission [Kill Self] - Kill Self, kills even when immortal. Does not require permission. [Heal Self] - Fully heal yourself. Requires  adminmenu.quickmenu.healself  permission   [Call Heli] - Call Helicopter to yourself (arrives in time). Requires adminmenu.quickmenu.helicall  permission [Spawn Bradley] - Spawn bradley on yourself. Requires adminmenu.quickmenu.spawnbradley  permission More information about the buttons in the menu of the selected player: [Teleport Self To] - Teleport yourself to the selected player. Requires adminmenu.userinfo.teleportselfto permission [Teleport To Self] - Teleport the selected player to yourself. Requires adminmenu.userinfo.teleporttoself  permission [Teleport To Auth] - Teleportation to random authorization (TC). Requires adminmenu.userinfo.teleporttoauth permission [Teleport to Deathpoint] - Teleportation to a player's deathpoint. Requires adminmenu.userinfo.teleporttodeath  permission [Heal] - Full healing, including metabolism. Requires adminmenu.userinfo.fullheal  permission [Heal 50%] - Half healing. Requires adminmenu.userinfo.halfheal permission. [View Inventory] - View and edit player's inventory. Requires adminmenu.userinfo.viewinv  permission [Strip Inventory] - Clear player's inventory. Requires adminmenu.userinfo.stripinventory permission [Unlock Blueprints] - Unlock all Blueprints. Requires adminmenu.userinfo.unlockblueprints  permission [Revoke Blueprints] - Reset all Blueprints. Requires adminmenu.userinfo.revokeblueprints permission.   [Kill] - Kill a player. Requires adminmenu.userinfo.kill  permission [Kick] - Kick a player. Requires adminmenu.userinfo.kick permission [Ban] - Ban a player. Requires adminmenu.userinfo.ban  permission More information about the buttons in the menu of the selected group: [Remove Group] - Remove group, has confirmation. Requires adminmenu.groupinfo.removegroup  permission [Clone Group] - Clone group with the ability to copy users. Requires adminmenu.groupinfo.clonegroup permission Permissions: adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players. adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators. adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0. adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death. adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point. adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely. adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time). adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley. adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player. adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself. adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC). adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player. adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism. adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing. adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory. adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory. adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts. adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts. adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player. adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player. adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player. adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group. adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group. adminmenu.convars - View and edit convars. adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons). adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins. adminmenu.give - Access to give resources, as well as yourself and the selected player.
4.7
sale
Welcome to "Decay: The Last Haven," a custom map for the game RUST that immerses players in a post-apocalyptic world where survival is a luxury. This expansive map, with a size of 4500, boasts around 70,000 prefabs, creating a rich and detailed environment. It's fully compatible with BetterNPC plugins(Config for bots in the  file), and Train Homes, featuring three stations for the plugin. The map showcases a double-track surface railway, offering two metro entrances with separate branches for spawning trains, complemented by an intricate underground railway system. The layout includes evenly spaced monuments to optimize the FPS load for clients, ensuring smooth gameplay. Players can find custom building spots in the subway, marked as 'XU' on the minimap, amidst a network of bridges that are navigable by tugboats. The map's design incorporates a multitude of rivers, allowing tugboats and other water transport to access any point on the map with ease. For those seeking a strategic advantage, the map presents custom monuments in ample quantity for a comfortable and engaging gaming experience. Builders will appreciate the custom sites, indicated by 'X' on the minimap, while the heart of the map features fresh water and lush vegetation, ideal for farmers. Explorers can discover a large number of small settlements and standalone buildings, not marked on the road map, offering hidden gems throughout the landscape. Adventurous players can delve into underwater farm zones, denoted by 'O' on the minimap, and explore the depths of an underwater laboratory. To add to the excitement, the map is equipped with ziplines, providing a thrilling way to traverse this desolate yet captivating world. "Decay: The Last Haven" is not just a map; it's a testament to the resilience of humanity in the face of desolation, offering a sanctuary for those brave enough to claim it. Features: Map size:  4500; Prefabs count:  ~65K; Compatible with BetterNPC plugins (Config for bots in the  file) & Train Homes ( 3 stations for plug-in ); Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Underground railway; Evenly spaced monuments to spread the FPS load of client; Custom places for building in the subway (XU on the minimap); A lot of bridges ( The tugboat passes ); A large number of rivers, tugboats and other water transport can pass to any point on the map; Designed custom monuments in sufficient quantity for a comfortable game; Custom building sites (X on the minimap); Fresh water and vegetation for farmers are in the center of the map; A large number of small settlements/single buildings not marked on the road map by road; Underwater farm zones (O on the minimap); Underwater Laboratory; Ziplines. Custom monuments: Nuclear Cargo; Settlement; Bandit Settlement; Wood Industry; Industrial Settlement; Office Area; Reverpost; Shorpek; Warehouse Settlement; Bandit Ship; Slave Ship; Rebel Ship; RW Station; A large number of small settlements/single buildings not marked on the road map by road; A lots custom places to build a base. ( "X"/"XU"  on map  ); Underwater farm zones ( "O" on map ). Monuments: Combined Outpost; Launch Site; The Dome; Apartments complex; Ziggurat; PowerPlant; JunkYard; Harbor; Airfield; Arctic Research Base; Desert Military Base; Ferry Terminal; Large fishing village; Oxum`s Gas Station; Abandoned supermarket; Fishing villages; Lighthouses; Satellite Dish; Nuclear Missile Silo; Water Treatment Plant; Train Yard; Giant Excavator Pit; Underwater laboratory; Ranch; Underground railway; Quarries(HQM,Stone, Sulfur); Large oilrig; Oilrig. My Discord: shemov A password is attached to the map.  You can edit it.
5.0
$32.99
🌃 Metropolis: Where Concrete Meets Carnage  Dive into Metropolis, a densely packed, abandoned city map where danger lurks on every street corner and the highest loot awaits the bold. This 4700-sized environment transforms the survival sandbox into an intense urban battleground, perfect for players craving high-stakes PVP and intricate exploration. The heart of the map is the vast Metropolis itself—an urban labyrinth heavily patrolled by two formidable Bradleys and overseen by airborne Scientists. Navigate the city's depths to find multiple puzzle rooms (2 Red, 1 Blue, 2 Green) and unlock the abundant loot scattered throughout its concrete canyons.   Custom Safe Zone: New Haven Outpost This once-abandoned locale has been meticulously re-energized by a team of Cobalt scientists, providing the starting population with an abundance of supplies and services. This monument retains all the essential features of the original Outpost—and delivers much more: Striking Architecture: The central compound is now secured by large, custom glass walls, creating a visually stunning and unique aesthetic. Custom Water Features: A tranquil, custom-built lake and an elegant fountain enhance the environment. Functional water catchers are installed, providing players with a reliable source of hydration. Expanded Services: A custom Air Wolf vendor has been integrated for convenient helicopter purchases. High-Stakes Casino: An all-new, dedicated casino allows players to safely gamble their riches, adding a fun and high-risk activity to the safe zone. Ample Safe Loot: Players can safely gather a generous amount of loot scattered throughout the outpost.   Thrills and Exploration Experience the map's unique flair with a custom-built, fully working rollercoaster that is plug-in controlled to spawn a vehicle for your player with the press of a button! Explore intricate infrastructure including underground train tunnels, underground roads, and custom bridges, as well as two Heli Towers offering verticality to the fight.    💧 Water Treatment & Sewer Branch Reimagined Welcome to the New Sewer Treatment Plant, a monument that takes the best features of both Water Treatment Plant and Sewer Branch to create one incredible, high-value loot location. This massive, abandoned facility is loaded with features and rewards. Cobalt's Control: Don't be fooled by the ruin; Cobalt Scientists still maintain control over the facility's sewer drains. Underground Puzzles: Navigate two new, exclusive puzzles deep within the piping, featuring a dedicated Blue and Green keycard room. Lurking Danger: Keep your guard up—a scientist or two may still be lurking in the shadows, guarding their subterranean assets.     Map Prefabs Count: 24,493 | Map Size: 4700 Monument List Custom Monuments and Prefabs Metropolis New Haven Outpost Murder Farm The Roller Coaster Sewage Treatment Plant 19 custom build locations Underground Train Tunnels Underground Roads Custom Bridges 2x Heli Towers Mod Room For Staff Facepunch Monuments Bandit Camp Missile Silo  Apartment Complex Launch Site Artic Research Stone, Hqm, & Sulfer Quarry Rad Town Power Plant Airfield Trainyard Jungle Ziggurat 2x Mining Outpost Large Harbor Small Harbor 3x Oxums gas Station 2x lighthouse Supermarket Large Barn Ranch Military Tunnel Missile Silo Ferry Terminal Giant Excavator Abandoned Cabins Large Fishing Village 2x Small Fishing Village Large Oil Rig Small Oil Rig 2x WaterWell For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW Acknowledgements Shoutout to Substrata for helping with making the plugin for the rollercoaster. Shoutout to MrLiquid and the Luffy Map Testing team for their help polishing this map. Shoutout to Milky for help with making the video.
5.0
BLACK HARVEST Where the harvest never ended. Long before the collapse, the island operated as an offshore agricultural research facility funded by private biotech corporations and protected by military contractors. Officially, the project focused on pharmaceutical crop development and sustainable bioengineering. Unofficially… they were creating something else. Deep within the island’s massive grow operations, scientists engineered experimental strains capable of accelerated growth, chemical resistance, and extreme environmental adaptation. Entire valleys were converted into cultivation zones. Rail systems transported product between processing facilities, underground storage depots, and shipping ports hidden along the coast. Then the world fell apart. Supply lines vanished. Emergency evacuations failed. Communication with the mainland ceased almost overnight. But the crops survived. Unchecked for decades, the engineered vegetation spread beyond containment zones and slowly reclaimed the island itself. Forests overtook roads. Facilities collapsed beneath overgrowth. Entire regions became isolated behind dense wilderness and contaminated terrain. Now survivors return searching for: abandoned research data hidden chemical stockpiles underground bunkers forgotten rail depots and rumors of experimental compounds still hidden beneath the island Few leave with answers. Most never leave at all. The locals gave the island a new name long ago: Black Harvest. Password Included with the map. 
0.0
🔴 Live · 4.4M player profiles ranked Competitive Analytics for modern Rust communities. Live leaderboards, ranked profiles, interactive 3D Event Maps™, seasonal challenges, and 178+ tracked metrics. Powered by server-side tracking — no client install required for players. Tracking competitive Rust since 2021. Start Free Trial Browse Servers Your browser does not support the video tag. 4.4M Player Profiles 160 Servers Tracked 178+ Tracked Metrics 43M Events / Day 🏆 Leaderboards & Rating Engine At the heart of RankEval is a powerful, customizable rating engine. Every tracked stat rolls into a fair, preset-driven ranking. Track 178+ unique player statistics From K/D and accuracy to gathering, raiding, and gambling, every action is processed through our proprietary rating algorithm. Diminishing returns discourage single-stat grinding — spreading activity beats farming one number. Stats are grouped into preset categories. Server owners set category weights to define a PvP-focused, farming-focused, or balanced ladder identity — no two leaderboards are alike. Browse the full stat catalog in the Knowledgebase → 🔄 Wipe Mode Resets every server wipe. Current-wipe ratings only. 👥 Team Mode Aggregates every member of an in-game team automatically. ∞ Lifetime Mode Cumulative stats across every wipe on a server. 📷 Wipe Snapshots Each wipe is frozen for historical comparison. 12 tracked stat categories Every stat lives in one of these categories. Server presets decide which ones count — and how much. 🔫 PvP Kills, deaths, damage, accuracy & hit-zones. 💀 PvE Animals, scientists & other NPC kills. 🚩 Events Oil rigs, Cargo, Heli, Bradley, raids, keycards. 💣 Explosives C4, rockets, satchels, grenades & ammo. ⛏️ Gathering Wood, stone, metal, sulfur, HQM & scrap. 🌱 Farming Berries, pumpkin, corn, potato & hemp. 🎲 Gambling Blackjack, slots, poker & wheel. 🏰 Building Blocks placed & base construction activity. ⚠️ Trap Trap placement & trap-related kills. 🐟 Fishing Fish caught & fishing activity. ⚡ Electricity Electrical components & power networks. 🚤 Boat Boat usage & maritime activity. 🎯 Ranked Player Profiles Every player earns a public profile that turns raw stats into a competitive identity — rank, archetype, mastery, and rivalries. 🥇 Rank Tiers & Divisions An overall rating maps to a named tier with five divisions. Pass the placement floor to earn your badge, server rank, and percentile. 🎭 Playstyle Archetypes A label drawn from the preset category you rate highest in — raider, farmer, sharpshooter, and more. 🎯 Combat Fingerprint A six-axis radar — aim, head accuracy, K/D, range, power, volume — plus a full body-zone hit map. ⚔️ Weapon Mastery Every weapon you have killed with, ranked by kills. Mastery climbs from Novice to Grandmaster; your top weapon becomes your signature. ⚔️ Rivalries Head-to-head kill history surfaces your nemesis, your favourite target, and a log of recent duels. 🏅 Challenge Titles Prestige titles awarded hourly to the #1 player on a given stat — a single-holder crown to fight over. 🗺️ LiveMap & Event Maps™ An interactive 3D Rust map with real-time player positions, event activity, and heatmaps. Watch your wipe unfold and replay it. Event Maps™ — Live Replay See the whole battlefield Monuments, player and team positions, Attack Helicopter and Bradley tracking, raids, and event activity — all on a true 3D map. Perfect for post-wipe analysis, staff review, and community engagement. 🔥 Kill, gather & build heatmaps reveal hotspots and PvP flashpoints across the map. 🚁 Event tracking for Oil Rigs, Cargo, Excavator, Heli, and Bradley — respawn and taken. 📍 Position playback — scrub through the timeline and watch movement unfold. ⚡ 3-second live ingest keeps the map current with what is happening in-game right now. ☁️ Cloud Control Panel Every deployment is managed from a powerful web-based panel. Configure everything — without touching a line of code. Complete control over your system Manage organizations, servers, presets, and access from a single interface. Changes sync to the Harmony mod on the next config pull. ✓ Create custom leaderboards per server or organization. ✓ Define stat weightings, rating presets, and category layout. ✓ Toggle modules — team scoring, challenges, event maps. ✓ Assign roles and access control per org or server. ✓ Manage wipes — snapshot and reset with one action. No two configs are the same — and you never touch code. 🏢 Orgs & Servers Create orgs, attach servers, manage access tokens. 🎚️ Rating Presets Set active categories, weights & which stats count. 🏆 Challenges Enable titles, set thresholds & control badges. 📍 Event Maps Attach a map to record position & event data. 💬 Discord Linking Connect a guild for commands, alarms & alerts. 📷 Wipe Management Snapshot & reset wipes; lifetime data continues. 🔌 Built for Players & Owners A complete server-side toolkit. Players install nothing — everything runs through the Harmony mod and your Discord. 🔌 Harmony Mod Runs server-side. No client install for players. Configurable presets. 💬 Discord Bot Account linking and /rank commands in any guild where the bot lives. 🛡️ Raid Alarm Raid events on your base push a Discord alert — even when you are offline from the game. 🎁 14-day free trial Turn your Rust server into a competitive ecosystem. Spin up your organization in the cloud control panel. No charge during the trial — cancel anytime. Join the community of server owners who trust RankEval. Start Free Trial Browse Servers Want the full breakdown first? Read the Knowledgebase → Trusted by 200+ Rust organizations worldwide • 4.4M player profiles • Tracking competitive Rust since 2021  
5.0
Extra Music Player Bring a full in-game music player to your Rust server ! Extra Music Player adds a beautiful, fully interactive music player UI to Rust. Players can browse tracks, play music in stereo, seek through songs, adjust volume with a draggable knob, bookmark favorites, and enjoy a real-time sound visualizer. Music is streamed through Rust's built-in voice system, so every player can hear it with zero downloads or client installs required. Additionally, it includes developer hooks for music playback, enabling the development of more original plugins. To add music, you need to use the included application, 'ExtraSoundConverter', to convert MP3 or WAV files into data that can be played on the server. Note: ExtraSoundConverter is only compatible with Windows 64-bit systems. Note: Please exercise caution regarding the handling of existing music, including songs, from a legal standpoint. If you plan to monetize music content through shop plugins or similar means, we recommend using automatically generated music such as SunoAI. https://suno.com/         In-Game Music Player UI - Full playlist menu with album art, track title, and artist display - Play / Pause / Stop / Restart / Next controls - Clickable seek bar — jump to any point in a song - Draggable volume knob with live percentage display (volume is saved per player) - Repeat toggle - "Like" button — players can bookmark songs into their own personal playlist - Track list automatically sorted by folder, then by name — organize your library with subfolders True Stereo Playback - You can play music in stereo. (Playback via certain dev hooks is not supported.) - Automatic synchronization keeps stereo tight even when players teleport, warp long distances, spin their camera, or experience ping spikes Real-Time Sound Visualizer - Animated spectrum visualizer rendered in the UI, synced to the music Per-Player Track Access Control - `Show all tracks` config option: when disabled, players only see tracks granted to their SteamID - Grant/revoke tracks with `addtrack` / `removetrack` console commands - Sell songs in your server shop, use them as rewards. Protected Track Files - Tracks use a dedicated encrypted format (.rusttrack) with embedded title, artist, cover art, spectrum data, and loop points - Your audio library can't simply be copied out as ordinary audio files Multi-Language Support - Built-in translations: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, French, and Ukrainian Developer API - Simple hooks to play, pause, resume, and stop music from your own plugins - TTS/speech API — feed external Opus frames (e.g. from a TTS service) and play them to a player - Loop support and per-call volume control         1. Install the plugin place `ExtraMusicPlayer.cs` into your `oxide/plugins` folder. 2. Add music put your `.rusttrack` files into `oxide/data/ExtraMusicPlayer/`. Subfolders are supported and are used to group/sort the track list. Creating track files: `.rusttrack` files are created from your own audio files using the included ExtraSoundConverter.exe. Sample Music Pack 138 Song    Free Download  https://hstorage.jp/dl/gg3vufqfsg6O.zip You can download the Sample Music Pack and add 138 music tracks to your server for free. Please give it a try. Download the "Sample Music Pack," move the folder containing the `rusttrack` data to `oxide/data/ExtraMusicPlayer/`, and reload the plugin.   3. Open the player players type /music to open the music player and press play.   How to convert music data using ExtraSoundConverter Requirements Windows x64, no .NET needed, ffmpeg required. Requires ffmpeg. Easy install on Windows: open PowerShell and run winget install --id=Gyan.FFmpeg -e   1. Add audio drag & drop mp3/wav/ogg/flac/m4a/aac (or click Add). Unsupported types are rejected. Title/Artist/cover are auto-read from tags. 2. Select format:    .rusttrack = music player (spectrum + 2s silence pad). Title/Artist/cover stored.    .rustbgm = developer-hook BGM (no spectrum); use the Loop editor to set loop points. 3. Convert Pick quality (kbps) and the output folder, then Convert. Output files are named after the Title (spaces → _); if the Title is empty, the original filename is used. Reverse: a data file  wav or mp3 (pick in Format). mp3 embeds the Title, Artist and cover art into the single file; wav keeps Title/Artist only. No separate image file.   Loop editor (.rustbgm only) three markers — P (blue) = playback start (where the server FIRST begins), S (green) = loop start, E (red) = loop end (the playhead jumps from E back to S). P and E are always present and placed automatically on load (P at the very start, E at the very end); move them by dragging. S is set by LEFT-clicking the waveform. They are always kept in order P ≤ S ≤ E (a marker won't move if you try to drag it out of order). A loop is exported only once you place S — it then loops S→E (E defaults to the track end, so the whole tail loops; drag E earlier to fold sooner). RIGHT-click anywhere = play from there; ▶ Play previews the loop seamlessly. Playback always stops at E (the part after E is never played, even with no loop start). The waveform outside the played range (before P / after E) is shown dimmed in gray. Zoom with the buttons or the mouse wheel, scroll with the bar. Points are quantized to chunk boundaries on export. No loop start (or Reset) = the whole track loops. "Trim outside markers" drops audio before P and after E on export — the result sounds identical.         Chat Commands (permission: `extramusicplayer.use`) /music - Open Music Player   Server Console Commands  addtrack <SteamID> <trackFileName> - Grant a track to a player. (used with `Show all tracks: false`) removetrack <SteamID> <trackFileName> - Revoke a granted track.         extramusicplayer.use - Allow the music player to open.     { "Selected track color (R G B)": "1 0.55 0.30", "Gauge color (R G B A)": "0.79 0.34 0.16 1", "Spectrum / visualizer color (R G B)": "0.90 0.45 0.20", "Selected button color (R G B A)": "1 0.62 0.28 1", "Volume knob color (R G B A)": "1 1 1 0.75", "Time & volume % text color (R G B A)": "0.9 0.9 0.9 1", "Image - background": "https://i.imgur.com/FqQPPki.jpg", "Image - list row box": "https://i.imgur.com/h1dQNSB.png", "Image - button": "https://i.imgur.com/JNZDC27.png", "Image - play": "https://i.imgur.com/V02YZLb.png", "Image - pause": "https://i.imgur.com/IGnNjXC.png", "Image - volume": "https://i.imgur.com/GjEauMr.png", "Image - repeat": "https://i.imgur.com/VmdWTpQ.jpg", "Image - restart": "https://i.imgur.com/hUpU119.jpg", "Image - next": "https://i.imgur.com/kYpQ8Tt.jpg", "Image - playlist": "https://i.imgur.com/xDlj1pT.jpg", "Image - like": "https://i.imgur.com/kxPSF85.png", "Sound visualizer enabled": true, "Visualizer framerate (updates per second)": 30.0, "Playback gauge framerate (updates per second)": 10.0, "Show all tracks (false = only tracks granted per-SteamID via addtrack)": true }   Developer API Please call the following APIs from your custom plugins. // Plays the track to the player (loop playback and volume adjustment are optional) bool ok = (bool)ExtraMusicPlayer.Call("ExtraMusicPlay", player, "MyTrack", true, 80); // Controls player playback // Pause ExtraMusicPlayer.Call("ExtraMusicPause", player); // Resume ExtraMusicPlayer.Call("ExtraMusicResume", player); // Stop ExtraMusicPlayer.Call("ExtraMusicStop", player); // Play from the entity's position.Duplicate playback is not possible. ExtraMusicPlayer.Call("ExtraMusicArea", sourceEntity, "MyTrack", false, 100); // AI Voice/TTS — Plays raw Opus frames to the player.Only audio compatible with Opus, such as Open AI and FishAudio, can be played. // Play ExtraMusicPlayer.Call("ExtraMusicSpeak", player, opusFrames, 20, 24000, 80); // Stop ExtraMusicPlayer.Call("ExtraMusicSpeakStop", player); // Check if the player is playing bool playing = (bool)ExtraMusicPlayer.Call("ExtraMusicIsPlaying", player); // Check if AI voice/TTS is playing bool speaking = (bool)ExtraMusicPlayer.Call("ExtraMusicIsSpeaking", player);   Implementation example         Q: What audio formats can I use? A: The plugin plays `.rusttrack` files, created from your own audio using the included converter tool. The format embeds the title, artist, cover art, and visualizer data, and is encrypted to protect your library. Q: Where do I put the music files? A: In `oxide/data/ExtraMusicPlayer/`. Subfolders are supported — the track list is sorted by folder, then by file name. Q: The sound becomes distorted when the player quickly switches the viewpoint while music is playing. A: Phenomena resembling the Doppler effect are part of the vanilla game mechanics. We are currently working on improvements to mitigate this issue. Q: Can I sell individual songs to players? A: Yes. Set `"Show all tracks"` to `false`, then grant songs per SteamID with `addtrack <SteamID> <file>`. Integrate the console command with your shop or reward plugin. Q: I added new files but they don't show up. A: Reload the plugin to refresh the track list. Q: Is Image Library required? A: No. The plugin caches its UI images by itself. No dependencies are required. Q: Will the visualizer hurt performance? A: The visualizer's update rate is configurable, and it can be disabled entirely. UI updates are throttled and pooled to stay lightweight. Q: What languages are supported? A: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, French, and Ukrainian.         VOID / NINJA WORKS DISCORD  :  https://discord.gg/U8uxePjSyA   MADE IN JAPAN
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Amazing anti-cheat, readable and simple to use. Gallium is perfect for all your Rust server moderation needs. Really strong and almost no false positives. It's improving each new update. I recommend, rating this masterpiece of software 10/10.
This plugin is perfect if your players are tired of playing annoying minigames just to gather the resources they need. Great work!
This is exactly what modded server owners need to make the apartments more usable for players. Being able to change the cost of the apartment keys is huge for any server that's more than 1x.
If you want an all-in-one tracking solution, RankEval delivers across the board. It pulls live server metrics and comprehensive leaderboards into a single, polished UI, backed by a robust and easy-to-configure API. Setup is painless, the ecosystem integrates smoothly with external tools, and the overall reliability easily puts it ahead of most alternatives on the market.
Hello. It is perfectly normal to check the reviews before buying; I did the same and received plenty of answers from the developer. He is a patient and highly capable developer, and I truly appreciate that. I write many plugins myself, but this developer has really done justice to this plugin, so I was happy to purchase and use it. Why? Because of the constant maintenance and updates—unlike other developers who abandon the main plugin to focus on a new one once they've made a sale, he handles it
🥳🤯Dude plugin is genuinely top-tier💯💥 I've got almost all the software from this author running on my server, and it has never let me down once—the guy clearly knows his stuff. Ultimate Quests is not just some boring "gather 50 wood" or run-around-marking-stuff 🤪. These are actual proper events: instanced zones for each player, sharks circling loot crates, patrol helis, and waves of bots spawning in. Players loved it right away, and it makes the gameplay feel so much more alive. Having

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