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$40.00 $31.95
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!     🌟  Features User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.   🎮  Commands /info –  open menu /sp.install  (or) /welcome.install –  open installer menu sp.migrations –  console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes. sp.migrations list – shows available migrations and whether they need to run sp.migrations run <version> – runs specific migration (e.g., "1.3.0") sp.migrations run <version> force – forces migration even if not detected as needed   🛡️  Permissions serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions   🎥  Video   🖼️  Showcase Templates Template V1 Template V2 Template V3 Template V5 Editor Installer   🧪  TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.239:28015   📊  Update Fields ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements. Player Information {online_players} – Number of currently online players {sleeping_players} – Number of sleeping players {all_players} – Total number of players (online + sleeping) {max_players} – Maximum server capacity {player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username} – Player's display name {player_avatar} – Player's Steam ID for avatar display Economy {economy_economics} – Economics plugin balance {economy_server_rewards} – ServerRewards points {economy_bank_system} – BankSystem balance Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones. Server Information {server_name} – Server hostname {server_description} – Server description {server_url} – Server website URL {server_headerimage} – Server header image URL {server_fps} – Current server FPS {server_entities} – Number of entities on server {seed} – World seed {worldsize} – World size {ip} – Server IP address {port} – Server port {server_time} – Current server time (YYYY-MM-DD HH:MM:SS) {tod_time} – Time of day (24-hour format) {realtime} – Server uptime in seconds {map_size} – Map size in meters {map_url} – Custom map URL {save_interval} – Auto-save interval {pve} – PvE mode status (true/false) Player Stats {player_health} – Current health {player_maxhealth} – Maximum health {player_calories} – Calorie level {player_hydration} – Hydration level {player_radiation} – Radiation poisoning level {player_comfort} – Comfort level {player_bleeding} – Bleeding amount {player_temperature} – Body temperature {player_wetness} – Wetness level {player_oxygen} – Oxygen level {player_poison} – Poison level {player_heartrate} – Heart rate Player Position {player_position_x} – X coordinate {player_position_y} – Y coordinate (height) {player_position_z} – Z coordinate {player_rotation} – Player rotation (degrees) Player Connection {player_ping} – Connection time in seconds {player_ip} – Player's IP address {player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id} – Steam ID {player_connected_time} – Connection start time {player_idle_time} – Idle time (HH:MM:SS) Player States {player_sleeping} – Is sleeping (true/false) {player_wounded} – Is wounded (true/false) {player_dead} – Is dead (true/false) {player_building_blocked} – Is building blocked (true/false) {player_safe_zone} – Is in safe zone (true/false) {player_swimming} – Is swimming (true/false) {player_on_ground} – Is on ground (true/false) {player_flying} – Is flying (true/false) {player_admin} – Is admin (true/false) {player_developer} – Is developer (true/false) Network & Performance {network_in} – Network input (currently shows 0) {network_out} – Network output (currently shows 0) {fps} – Server FPS {memory} – Memory allocations {collections} – Garbage collections count Usage Example: You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."   🔧  API Documentation for Developers ServerPanel provides an API for plugin developers to integrate their plugins into the menu system. Required Methods API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID) - Receives your category ID Integration Example [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.   📚  FAQ Q: Why can't I open the menu? A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator. Q: How do I enable Expert Mode? (disables automatic template updates) A: In the data file "Template.json", turn on the "Use an expert mod?" option: "Use an expert mod?": true, P.S.  "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon) Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead: Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files. Q: Does ServerPanel work only with Mevent's plugins? A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations. Q: Why do integrated plugins (Shop, Kits) have different window sizes? A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing. Q: The panel displays differently for different players. How can I make it show the same on everyone's screen? A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players: Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video? A: Yes, you can replace the default video with your own! You need to find and modify the command: serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com. Q: My custom images are not loading or show as blank/question marks. What image hosting should I use? A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead. Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories? A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this: In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu: "Chat Button": true "Commands": "chat.say /cases" This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu. Q: Text in V4 template is shifting or sliding out of place. How can I fix this? A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages: Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE - The language code TEXT - The localized text content WIDTH (px) - The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
5.0
3x BetterLoot Loottable The 3x BetterLoot config offers the perfect balance between vanilla progression and boosted excitement, and fight for loot.   Key Features 3x Boosted Loot All key containers (crates, barrels, airdrops) slightly scaled for quicker progression.  Cleaner Loot Tables, junk removed, so every find feels rewarding.   Perfect for Community Servers Great for semi-vanilla or lightly modded servers that want smoother pacing.    Modern Items Supported Includes Minigun, Military Flamethrower, and Backpack with balanced drop rates.     Balanced Gameplay Keeps Rust’s survival feel intact while speeding up early and mid-game gearing.   ⚠️ Note: Made specifically for the BetterLoot plugin.   -  Setup: All you do is replace the 2 .json files (Loot table and loot groups), after that reload BetterLoot and it works:)   Access Our Other Loottables With These Links:  5x  -  2x  -  10x ```json { "crate": "locked_crate", "items": { "rifle.ak": { "Min": 1, "Max": 1 }, "rocket.launcher": { "Min": 1, "Max": 1 }, "explosive.timed": { "Min": 2, "Max": 3 }, "explosives": { "Min": 4, "Max": 10 }, "metal.refined": { "Min": 45, "Max": 75 }, "techparts": { "Min": 7, "Max": 12 }, "autoturret": { "Min": 1, "Max": 1 }, "electric.battery.rechargable.large": { "Min": 1, "Max": 1 } } } ```
5.0
Dungeon Events adds fully procedural dungeon raids to your Rust server, creating high-replayability PvE content with unique layouts every time. Each dungeon is dynamically generated with randomized rooms, corridors, NPCs, bosses, animals, auto turrets, loot crates, custom visuals, and portal access. Whether you want automated world events or private player-purchased dungeon runs, this plugin gives you full control over difficulty, rewards, access, and cleanup. Perfect for servers that want challenging, customizable, and rewarding endgame-style PvE content.   Main Features Procedural Dungeon Generation - Every dungeon is generated dynamically, so each run feels different. Multiple Difficulty Tiers - Create fully customizable tiers such as Easy, Normal, Medium, Hard, Nightmare, Impossible, or anything you want, with per-tier rooms, size, limits, cooldowns, rewards, visuals, and purchase settings. Custom NPCs, Bosses & Animals - Configure NPCs, bosses, and dungeon animals with custom health, damage, gear, names, movement limits, attack distance, loot, prefab chances, speed, sense range, and spawn limits. Auto Turrets - Add dangerous turret encounters with configurable health, weapons, and behavior. Visual Customization - Customize dungeon building grades, skins, container colors, garage door skins, dungeon lights, marker names, marker colors, and dungeon time-of-day overrides per tier. Custom Per-Tier Loot System - Each dungeon tier has its own data files for NPC loot, boss loot, and loot box rewards, making it easy to create different reward pools for every difficulty. Buyable Private Dungeons - Let players purchase their own dungeon using Economics, ServerRewards, or a custom item like scrap. Access Control - Lock dungeons to the buyer or first player, with optional support for teams and friends. Portal Protection Bubble - Protect the portal area with configurable radius, build/deploy rules, vehicle protection, and optional damage blocking to help reduce portal camping on PvP servers. Anti-Abuse Dungeon Rules - Block selected commands inside dungeons, prevent unwanted pickup/build/deploy actions, prevent backpack drops, teleport players outside on death, and optionally close dungeon doors when a player dies. Auto Spawn & Manual Spawn - Spawn dungeons automatically, by admin command, player purchase, or console/RCON. Smart Spawn Checks - Avoid bad locations, terrain issues, safe zones, rocks, monuments, and plugin-controlled areas. Advanced Spawn Control - Configure global and per-tier active dungeon limits, buy cooldowns, auto-spawn delay, post-wipe tier unlocks, dungeon height, map marker settings, and retry behavior when a valid location cannot be found. Automatic Cleanup - Remove dungeons when inactive, expired, or fully cleared. Per-Entity & Clear Rewards - Reward players for NPCs, animals, turrets, loot boxes, and full dungeon clears using Economics, ServerRewards, and SkillTree XP, including optional SkillTree XP team sharing. Live Dungeon UI & Map Markers - Show remaining time, entity counts, and map markers for active dungeons.   Commands All default chat and console command names can be customized in the config. Admin /createdungeon <tierName> /removeinactivedungeons /removealldungeons /forceremovealldungeons /de.removenearest /de.reloadconfig /de.toggle Players /buydungeon /buydungeon <tierName> /removedungeon Console buydungeon <tierName> <playerID> spawnrandomdungeon spawnfixeddungeon <tierName> spawnfixeddungeon <tierName> <playerID>   Permissions dungeonevents.admin dungeonevents.buy dungeonevents.enter   Per-Tier Loot Configuration Dungeon Events uses separate data files for loot configuration, making it much easier to manage rewards for each difficulty tier. Each tier has its own loot files inside: oxide/data/DungeonEvents/<TierName>/ Available loot files per tier:     npc_loot.json - Loot dropped by regular dungeon NPCs.     boss_loot.json - Loot dropped by dungeon bosses.     lootbox.json - Loot spawned inside dungeon loot containers. This allows you to create completely different reward pools for each tier. For example, Easy dungeons can have basic loot, while Hard, Nightmare, or Impossible dungeons can have much stronger rewards. If a tier loot file is empty, the plugin can fall back to the default loot file: oxide/data/DungeonEvents/Default_Loot.json   Hooks void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) void OnDungeonWin(ulong playerID, string tierName)   Supported Integrations Economics ServerRewards Friends Notify NightVision ZoneManager Duelist RaidableBases AbandonedBases RestoreUponDeath SkillTree   Languages EN PT-BR DE ES RU If you want a powerful, replayable PvE dungeon system with deep customization and strong plugin integration, Dungeon Events is built to deliver exactly that.   The plugin includes a deep configuration system where you can customize tiers, room counts, room sizes, dungeon visuals, loot tables, NPCs, bosses, animals, turrets, portal protection, access rules, cooldowns, active dungeon limits, spawn validation, auto-removal conditions, command blocking, economy settings, SkillTree XP rewards, map markers, and more.  
4.8
About RaidableBases By JaaaaaThomas (20 New Bases Nightmare Pack & Loot Tables) 24.05.2026 NIGHTMARE BASES | MINI-PACK (Tier 5) – 24.05.2026 This is a full preview of 20 bases from the upcoming pack: 20 Tier 5 Nightmare bases coming in the future. Want the power of a hardcore raid event fortress without committing to a massive bundle? This exclusive mini-pack features 20 of our most elite Tier 5 Nightmare designs, perfect for server owners who want top-tier, brutal difficulty in a smaller, focused collection. Why this Mini-Pack? Hand-Picked Excellence: We’ve selected 20 high-performance Nightmare bases that define the current meta and pushing raiders to their absolute limits. Pro-Level Defense: Each base includes advanced features like complex multi-TC coverage, wide-gap shooting floors, heavy bunker mechanics, and unlootable room designs. Cost-Effective: Get the best architectural engineering and toughest raid layouts at a fraction of the full bundle price. Perfect for Events: Ideal for server owners who want to host high-stakes, hardcore Raidable Base events that require serious coordination. The "Raid Luck" Experience What makes this mini-pack unique is the variable difficulty and deceptive layouts. We have intentionally included a mix of designs: The Strategic Trap: Some bases might appear easier at first glance but hide complex pathing, deceptive honeycombing, and unexpected trap corridors. The Hardened Fortress: Others are pure nightmares of steel, armored walls, and high-quality metal, built to withstand hours of constant explosive raiding. Your Luck, Your Raid: It all depends on your luck! You might encounter a "softer" target or a literal "brick wall" fortress. This variety keeps your players on their toes and ensures no two raids feel the same. The Element of Surprise: Deceptive Shells "You might notice that some bases in this pack share a similar exterior—and that is by design. We created these 'twin' structures to solve a common problem for server owners: Predictability. If a player raids the same base design multiple times, they learn exactly where the loot is hidden. To counter this, we’ve developed Deceptive Interiors: Identical Outsides: Keeps raiders guessing from the start. They won’t know which version they are facing until they blow the first door. Completely Different Internals: While the shells look the same, the pathing, main loot room locations, and trap placements are entirely different. Anti-Meta Tech: This forces raiders to actually scout, adapt, and use resources instead of relying on memory. Don't let them raid with their eyes closed. Keep your players on their toes with our unpredictable layouts!" 🛠 Technical Specs Quantity: 20 Elite Tier 5 Nightmare Bases. Format: Fully compatible with the CopyPaste plugin (.json files). Optimization: Highly optimized and tested for stability, performance, and raiding flow to ensure the best player experience without lagging the server. ⚠️ Important Reminder This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script itself. These are the custom blueprints crafted by our professional building team, ready to be dropped into your plugin profiles. Level Up Your Server Don't settle for basic cubes. Give your players a true "Nightmare" challenge they’ll never forget. Whether you're looking for a Hardcore server event or a brutal fortress to test your top teams, these 20 Tier 5 bases are built to dominate. [ Buy Now & Start Building ]
0.0
$49.90
UMBRELLA is a post-apocalyptic 1K map inspired by the Resident Evil saga. This map is perfect for Wipes, Purges, server Events, or simply use this map if you want your players to interact more with other players. Don’t let the map’s size fool you!!! In Umbrella, you can build on Monuments and in custom building areas. This map features a design with an aggressive PVP focus. With the right configuration, this map can be used on PVE servers. The Umbrella map includes a wide variety of unique plugins designed to enhance the post-apocalyptic experience; all plugins are pre-configured so you can use them on your server.     FEATURES Size:  1000. Objects:  35300. Map protection plugin included. The map can be edited:  Yes.   PLUGINS Fireworks: Endless fireworks respawn. Kamikaze: An explosive zombie that tracks random players. Umbrella Patrol: 20 armed soldiers patrolling the entire map, tracking players. Airplane Event: A large number of planes to support airdrops and encourage players to interact with the map. Parachute Respawn: Players appear in mid air with their parachutes deployed, carrying a starter “Kit” that includes a pistol, food, ammunition, medical supplies, and a skin. Zombies: A wide variety of zombies deployed across the map; zombies will appear in key areas and feature a variety of skins provided by the Rust game itself (these skins prevent lag); zombies also have an invisible weapon skin to make hitting a player more realistic. T-Virus: When a player is hit by a zombie, a countdown will appear on the screen indicating that the player will die from infection; the player can take pills to eliminate the infection. Cinema: Used to display the ranch’s cinema screen. F-15 Event: Two F-15s will be deployed across the map, launching an airstrike with explosions throughout the map for 3 minutes. Damage to player bases has been disabled; players will take damage if hit by a projectile. CH-47 Chinook Event: A CH-47 Chinook helicopter will crash and fall to the ground, dropping two Oil Rig crates; these crates are guarded by NPCs. Heli Tower Event: When a player enters “Heli Tower,” an event involving waves of attack helicopters will be triggered; the player must survive five waves to complete the event. Airfield Event Support: Support for the “Airfield Event” plugin. Raidable Bases Support: Support for the “Raidable Bases” plugin.   OFFICIAL MONUMENTS 4 Oil Rigs Trains Lighthouse Fishing Village   CUSTOM MONUMENTS Gas Station. Abandoned Supermarket. Bank. Outpost PVP. Laboratory. Heli Tower. Train Tool. Giant Excavator. Safe Zone. Raidable Bases Area. Crocodile Lake. The Dome. Ranch. Aifield with Build Areas. Bradley patchs across the map. Puzzles. Umbrella Center.   TIPS Have fun 🙂   SUPPORT:  https://discord.badgyver.com
0.0
$37.00
🗺️ Fearsome BWANA DIK • high-performance 2K map • 12,000 prefabs Handmade from scratch and built for battle, BWANA DIK seamlessly merges town and country into one deadly warfront. Continuous road and rail networks connect major monuments, while untouched beaches and rugged mountains remain wild and free. Vast rural wilderness areas hide freshwater lakes, rich ore veins, dense forests, and treacherous snowy mountain passes. This infamous island is just one of many in the local chain — more coming soon to Codefling. "A nice place to die, but you wouldn't want to live there." Bwana's feared custom monument 'The Crocotorium' is a dangerous high-risk blue/red card facility protected by a central SAM site and home to massive hungry lizards. Deep in a mountain valley and surrounded by lethal jungle, the Crocotorium is not for the faint of heart. Will your players conquer it… or end up on the menu? As seen on TV... ⚠ 100% FULLY TESTED on live humans. • Network of straight level roads perfect for high-speed vehicle travel. • Convenient zip-tower network so you can quickly glide back to your body after death. • Four large derelict urban centers featuring raised flyovers and established safe zones. • Road & railway systems fully support popular plugins like Convoy and Armoured Train. • Numerous buildable offshore islands — ideal for ocean bases to bridge across to. ⚠ Required dependencies: Umod/Oxide and Rustedit DLL. Any problems? Please advise.    -- Nomad LOST in RUST https://discord.gg/THf6dGN8eW
5.0
$19.99
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options.     Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in  this google doc link.   Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase  🙂
5.0
sale
This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡30 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡30 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡30 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. With a total of 110 bases, this package focuses on simplicity and optimization. Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁 Installation Path: All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory. ⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)   WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁 /serverfiles/oxide/config Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁 /serverfiles/oxide/data Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. Step 5: Restart the plugin via RCON: o.reload RaidableBases INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON:   Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: /oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0       All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Please leave a review here:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews Thank you! ❤️ Support:  FULLWIPED DISCORD  
5.0
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$19.99 $11.99
RustVitals is a premium server health and performance monitoring plugin for Rust servers running Oxide/uMod. Instead of guessing why your server is lagging, RustVitals gives admins a clean in-game dashboard with live FPS, frame time, entity counts, dropped items, corpses, NPCs, vehicles, turrets, locked crates, lag spike tracking, density reports, cleanup tools, Discord reports, and an overall server risk score. Built for modded, PvP, PvE, high-pop, event-based, and custom-map servers, RustVitals helps server owners quickly find performance problems, clean up common clutter, and send useful health reports to Discord.   IMPORTANT: Open README.txt for setup information.   Key Features Clean Rust-style in-game admin dashboard Main dashboard command: /vt ui Live FPS and frame-time monitoring Server risk score Top entity scanner High-density grid reports Dropped item and corpse cleanup Lag spike tracking Server-specific fix recommendations Live dashboard console for button results Discord webhook reports Discord test command RCON/server-console support Admin-only permission system   Commands /vt ui Main Control Panel /vt /vitals /vitals ui /vitals setup /vitals help /vitals audit /vitals recommend /vitals top 20 /vitals density /vitals scan /vitals report /vitals discordtest /vitals setwebhook WEBHOOK_URL /vitals clean dropped /vitals clean corpses /vitals clean safe   RCON / Server Console Commands vitals.status vitals.scan vitals.audit vitals.top vitals.density vitals.report vitals.discordtest vitals.clean dropped vitals.clean corpses vitals.clean safe vitals.help   Permission rustvitals.admin   Example: oxide.grant group admin rustvitals.admin   Carbon Compatibility RustVitals uses standard Oxide/uMod-style APIs and is designed to work through Carbon’s Oxide compatibility layer. Carbon setups can vary depending on extensions, server configuration, and installed plugins. If you run into a Carbon-specific issue, please report the console error and what command/button was used so it can be reviewed and patched quickly.   Version RustVitals v1.6.0
0.0
This is a carefully designed, atmospheric hub area built inside a natural rock basin. At the centre, there’s a large tree with bright pink blossoms, almost cherry blossom like. The tree acts as the visual focal point and gives the space a calm but slightly mystical feel. Around the outer edge, embedded into the rock walls, are 13 evenly spaced glowing portal entrances. There is 5 more in the centre between several small water pools. Their consistent spacing makes the hub feel organized and easy to navigate. The whole scene is enclosed by steep rocky cliffs with patches of greenery, giving it a secluded, almost hidden sanctuary vibe, perfect for a lobby where players gather before branching out into different modes.
5.0
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Another great plugin really like it seeing npc flying and attacking them,
two variations of a clean and fun race track, looks great anywhere on a custom map. tons to explore and nice amount of loot to find. nice custom card puzzles too
Really good plugin. Haven't seen any performance issues since installing. You can add all item IDs from the workshop through the in-game chat or RCON console. UI looks natural and as if it's a normal part of the Rust inventory menu.  You can also change the display name for skins from a separate .json config file. I found this to be good for congruency across items and to clean up the names when designers have spelling errors or backwards item names.
Great plugin to have to have varying C4 and Rocket damage. I've added mine to Raid Bases but I'm sure you can add this where ever you see fit for your server. Owner has also gone above and beyond correcting and issue while using some of the Skill Tree buffs/skills. No regerts (yes I know but who doesn't remember this joke way back in the day) getting this plugin. Players also enjoy it 
Such a great tool to use, I've been a long time user of his free version and figured I'd finally support him and purchase his paid version, can't believe I did not switch to his paid version sooner. The paid version has so much more features, and feels almost limitless with what you can do with the paid version compared to the free version. Recommend anyone using the free version to purchase the paid asap, you will understand. 5/5 stars
VIP Shuffle has been an absolutely amazing addition to LuffyRust and our community! Our server and players have been treated to a fun, engaging, and well-designed plugin that adds real excitement and value for everyone. It is very well written with performance in mind, runs smoothly, and fits perfectly into a busy Rust server environment. The developer has also been attentive, responsive, and great to work with when it comes to support, which makes this plugin even easier to recommend.
This plugin is worth every penny. Add a plugin, or edit a .JSON file, and the plugin is almost instantly reloaded on the server. Saves a huge amount of time constantly manually reloading, and works flawlessly so far.

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