Community collections
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Explore curated groups of files assembled by the community to help you discover tools and resources that work well together.
$24.99
Combined Storage lets players connect multiple storage containers so they function as one large inventory. Includes automatic item sorting, search functionality, and filtering to keep storage clean and efficient.
Readme Link - Click Here for Instruction and Documentation
👆 Highly recommend reading the FAQ section!
All Your Items - In One Place
Link multiple containers so they all share a single organized inventory.
Automatic Sorting
Items are automatically sorted as they are inserted, no manual effort required.
Search Functionality
Quickly find any item across all linked containers using a fast, built-in search bar.
Simple Setup
Simply press Link in a container to hook it up with the rest of them in your base.
Unique View for Each Player
Each player sees their own automatically sorted and filtered view of the shared inventory based on their preferences, without affecting anyone else.
$28.00
Make the deep sea more interesting for your players with the Deep Sea Cargo Ship! Featuring a fully functional bradley tank that patrols the deck of the ship, this plugin transforms the classic cargo ship into a high-risk, high-reward ocean battle. Tougher NPCs, red keycard-protected loot, and fully configurable tank health and rewards, the Deep Sea Cargo Ship delivers an intense endgame experience your players won’t forget.
Features
Bradley tank drives on the cargo ship
Cargo ship drives through the deep sea
Increased NPC count
Loot is protected by red key card
Configurable tank health & loot
Configurable NPCs
Fully customizable loot
Commands
All command require the admin permission
dcargo start - Start the event
dcargo stop - Stop the event
Permission
deepseacargo.admin
For developers
(void) OnDeepSeaCargoStart() // Called when the event starts
(void) OnDeepSeaCargoEnd() // Called when the event is over
Default Configuration
{
"Start delay after deep sea opens (minutes)": 10,
"Event duration (minutes)": 60,
"Time before radiation starts after the event is over (seconds)": 20,
"Tank configuration": {
"Health": 1200.0,
"Crate count": 4,
"Remove server gibs after tank is destroyed (saves performance)": false
},
"Cargo ship NPC configuration (Normal)": {
"Health": 200.0,
"Clothing items": [
{
"shortName": "hazmatsuit_scientist_naval",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "smg.mp5",
"amount": 1,
"skinId": 0
},
{
"shortName": "grenade.f1",
"amount": 10,
"skinId": 0
}
],
"Remove corpse on death": true
},
"Cargo ship NPC configuration (Turret)": {
"Health": 250.0,
"Clothing items": [
{
"shortName": "hazmatsuit_scientist_naval",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "rifle.lr300",
"amount": 1,
"skinId": 0
}
],
"Remove corpse on death": true
},
"Cargo ship NPC configuration (Captain)": {
"Health": 400.0,
"Clothing items": [
{
"shortName": "hazmatsuit_scientist_naval",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "shotgun.m4",
"amount": 1,
"skinId": 0
},
{
"shortName": "grenade.f1",
"amount": 10,
"skinId": 0
}
],
"Remove corpse on death": true
},
"Loot configuration": {
"IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier",
"Locked crate count (total crate count must be less than or equal to 21)": 3,
"Elite crate count (total crate count must be less than or equal to 21)": 4,
"Military crate count (total crate count must be less than or equal to 21)": 8,
"Normal crate count (total crate count must be less than or equal to 21)": 6,
"Locked crate loot table": {
"Enabled": true,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 100,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metal.refined",
"Min amount": 10,
"Max amount": 25,
"Chance (1 = 100%)": 0.6,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "lmg.m249",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.05,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rifle.l96",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rifle.ak.ice",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rifle.bolt",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "smg.mp5",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "smg.thompson",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "pistol.prototype17",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.4,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metal.facemask.icemask",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metal.plate.torso.icevest",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "explosives",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "explosive.timed",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rocket.basic",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rocket.seeker",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rocket.mlrs",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "aiming.module.mlrs",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.6,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rocket.launcher",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "homingmissile.launcher",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
}
]
},
"Bradley crate loot table": {
"Enabled": false,
"Item list": []
},
"Elite crate loot table": {
"Enabled": false,
"Item list": []
},
"Military crate loot table": {
"Enabled": false,
"Item list": []
},
"Normal crate loot table": {
"Enabled": false,
"Item list": []
},
"NPC loot table": {
"Enabled": true,
"Item list": [
{
"Short name": "parachute",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.shotgun",
"Min amount": 4,
"Max amount": 8,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.shotgun.fire",
"Min amount": 4,
"Max amount": 8,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.shotgun.slug",
"Min amount": 4,
"Max amount": 8,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.pistol",
"Min amount": 15,
"Max amount": 30,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.pistol.hv",
"Min amount": 15,
"Max amount": 30,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.pistol.fire",
"Min amount": 15,
"Max amount": 30,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rifle",
"Min amount": 12,
"Max amount": 24,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rifle.hv",
"Min amount": 12,
"Max amount": 24,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rifle.incendiary",
"Min amount": 12,
"Max amount": 24,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "syringe.medical",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "bandage",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "largemedkit",
"Min amount": 2,
"Max amount": 6,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "riflebody",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "smgbody",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metalspring",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "sewingkit",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
}
]
},
"Captain NPC loot table (leave at null to use NPC loot table from above)": null
}
}
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc.
This plugin also supports selling commands, wipe block, no escape, sales, permission access.
Multi-currency support
Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.
Restrictions
Combat, raid, spawn and building block supported alongside with basic cooldowns and wipe block. NoEscape is required for combat and raid block.
Appearance
Simple and clean design to ensure smooth user experience for your players. Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.
Customization
Widely customizable and feature rich Shop which will fit all needs of your community.
Field Tested
Plugin made by experienced developer, tested by hundreds of server owners and used by some big organizations.
Discord
Customer support available on discord,
Installation
- unzip downloaded package and place Shop.cs file into your plugin folder.
- after succesfuly loading the plugin, data folder oxide/data/Shop will be generated
- take data files provided in plugin package and drop them into your Shop data folder
After finishing these steps your shop is ready to used.
Server Currency
If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here)
"eco" for Economics
"rp" for ServerRewards
"scrap" or any other ingame item
Shop Categories
To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.
Items
Changing prices
In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F". By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of 100x wood for 1$.
Removing items
If you wish to remove some items from Shop, you can do that directly in "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category.
Adding new items
To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}", "rifle.ak{2}", etc...
Commands
Adding new commands
Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them.
Listing commands in categories
Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.
Cooldowns
These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.
Restrictions
Raid and Combat Block
Managed by NoEscape plugin, option to enable these two block can be found in config file.
Building Block
Prevents players from using shop while they are building block, option can be found in config file.
Spawn Block
Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled.
Wipe Block
Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.
Sales
By Permission (config file)
Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values.
By Category (categories data file)
Discount for every item within specified category.
By Item
Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.
WelcomePanel integration
To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.
$24.99
Allows both PVE and PVP players to exist on a server at the same time. PVE players will have certain configurable protections and restrictions. You can have players use a command to flag themselves as PVP/PVE or you can assign it to them when they first spawn. If you have ZoneManager you can also designate specific zones to force player's to be PVE or PVP. Plugin is also compatible with SimpleStatus.
Note: Video is outdated, see documentation for a full list of new features!
Documentation:
A full readme including permissions, commands, and config options is available in this google doc link.
Disclaimer:
Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
Developer API:
API Methods
// Returns the mode of the given entity. Also takes into account if the entity is in a forced mode zone.
string GetEntityMode(BaseEntity entity);
// Returns the group name for the given mode. For example if given 'pve' will return 'warmodepve'
string GetModeGroup(string modeId);
// Returns the target type for a given entity. Target types are the category that an entity falls into.
// For example, if given a BasePlayer entity, it will return 'players'. If given a horse entity is will
// return 'horses'.
string GetEntityTargetType(BaseEntity entity);
Hooks - place these in your plugin and WarMode will call them.
// Called when a player's mode has been updated or config changes have ocurred that may affect the mode.
private void WarMode_PlayerModeUpdated(string userid, string modeId)
// Used to override WarMode logic for taking damage.
// If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic.
private object CanEntityTakeDamage(BaseCombatEntity target, HitInfo info)
// Used to override WarMode logic for targeting.
// If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic.
private object CanEntityBeTargeted(BasePlayer target, BaseEntity attacker, bool skipVendingCheck)
// Used to override WarMode logic for triggering a trap.
// If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic.
private object CanEntityTrapTrigger(BaseTrap trap, BasePlayer basePlayer)
// Used to override WarMode logic for looting an entity.
// If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic.
private object CanEntityLoot(BasePlayer looter, BaseEntity target, bool skipVendingCheck)
FREE Extension Plugins:
War Mode Admin Panel
Use the /warmode.config or /wmc command to open a panel that allows admins to update mode rules in game without having to reload the pluign. Requires the warmode.admin permission to use.
I HIGHLY recommend you use this extension!
WarModeAdminPanel.cs
War Mode Spawn UI
Provides a UI that is shown to players when they first spawn that prompts them to choose whether they want to be PVP or PVE. Also supports custom modes. Localization and config options available. This can also be configured to appear when players use the /flag command.
WarModeSpawnUI.cs
War Mode Rules UI
Using the /rules command (which is configurable) players can see a list of what restrictions they have for their current mode. These ruling will update dynamically based on your config settings.
WarModeRulesUI.cs
War Mode Badges
Customizable UI elements that will appear on the player's HUD to indicate what their current mode is.
WarModeBadges.cs
$49.90
Welcome to ThemePark Island
An expansive and meticulously crafted custom map for Rust, brought to you by the combined efforts of Silent Creations and Explosive Shart.
This map blends high-octane thrill-seeking with gritty, urban survival. Whether you’re riding a functional coaster or navigating the trap-filled halls of a medical center, ThemePark Island offers a fresh gameplay loop for PVP and PVE servers alike.
🎡 Featured Custom Monuments
The Theme Park
The crown jewel of the island. This isn't just a static monument—it features a fully functional, custom-coded rollercoaster. Scale the heights for a view of the island before diving into the chaos below.
Loot: High-density loot spawns throughout the park.
Puzzles: Includes both Green and Blue keycard puzzle rooms.
The 2 Gorges Dam
A massive, custom-built architectural marvel. The dam dominates the landscape, offering scenic vistas and deep, dark secrets.
Underground Puzzles: Navigate multiple puzzle rooms hidden deep within the structure.
Tactical Depth: Perfect for long-range engagements or sneaky subterranean looting.
Black Rock City
A sprawling urban center that feels like a lived-in wasteland.
Black Rock Medical Center: Enter at your own risk. This landmark is rigged with traps, multiple puzzles, and enough loot to supply an entire clan.
Custom Car Dealership: A unique urban addition for those looking to secure high-tier parts.
Pine Bluff
A smaller, dense city center for quick skirmishes and essential supplies.
Interiors: Explore a replica McDonald’s and a completely custom Supermarket.
Puzzles: Features multiple puzzles and heavy loot concentrations.
Mills Trailer Park
An eerie, abandoned residential area.
Puzzles: Features 2x Green Card puzzles and 1x Blue Card puzzle, making it a high-value stop for progression.
Additional Points of Interest
7-Eleven: That’s right—a faithful replica of the iconic convenience store for all your raiding snack needs.
Fuel Depot: An abandoned facility located in the snow biome, featuring a working Pumpjack and a Green Card puzzle.
Rose Hill Development: An unfinished construction site offering unique verticality and parkour opportunities.
Green Houses: Small botanical structures perfect for picking up plants and quick loot.
Map Size
4500
Prefab Count
#38450
🏛️ Facepunch Monuments
ThemePark Island includes a full suite of classic monuments to ensure a balanced Rust experience:
Tier 3: Launch Site, Arctic Research, Large Oil Rig, Small Oil Rig, Military Tunnel, Giant Excavator.
Tier 2: Airfield, Trainyard, Ferry Terminal, Rad Town, Jungle Ziggurat, Large/Small Harbor.
Tier 1: & Utilities: Bandit Camp, 3x Mining Outpost, 3x Oxums, Lighthouse, Supermarket, Large Barn, Ranch, Abandoned Cabins, Fishing Villages, 3x Water Well.
Resources: Stone, HQM, and Sulfur Quarries.
🙏 Acknowledgements
A massive thank you to those who helped bring this project to life:
Substrata: For the incredible work on the custom rollercoaster plugin.
Milky: For the stellar work on the promotional video.
MrLiquid & the Luffy Map Testing Team: For their dedication to polishing and balancing the map.
For any Assistance or questions Please contact me on Discord @ https://discord.gg/HNhPTPZVmd
Free
DemoPro: The Anti Cheat That Works 🎥
DemoPro turns F7 reports into a single evidence bundle with timeline markers + jump points,
so you can jump straight to the key moments fast. It captures footage Before / during / after the f7 report is made
Cheaters can’t hide from this system — no more relying on outdated anti-cheat plugins.
This is clear video evidence that makes decisions easier, faster, and fairer.
100% accurate, No False Positives
Key Features 🎥
✅ Converts **F7 reports** into a single evidence bundle
✅ Records BEFORE, DURING, and AFTER every F7 report. You NEVER miss what happens.
✅ Saves you and your admins loads of time. No more wasting hours spectating players
✅ Smart sorts demos with Timeline markers + jump points to reach key moments fast
✅ Private portal access for you and your admins with **Steam sign-in**
✅ Assignments, notes, outcomes (keeps reviews organised)
✅ Server-friendly: all data is stored off-site on your account, not on your game server, keeping things lightweight and smooth.
✅ Can be use as a content tool, you can make cinematic videos from the demos you receive.
✅ Fully compatible with all Rust server setups.
Proof it works: 🔍
join our Discord and check out the #cheater-clips channel
https://discord.gg/2DCfVFFgvW
7-day free trial: https://rustdemopro.com
RustAdmin Integration: https://www.rustadmin.com
Visual snippet of recoil mapping with each attack in timeline
Shareable filtered portal links
Discord ban feed + global portal search
Redesign the portal + dashboard for a more modern and fluid feel
New portal is now live
Future Updates
AI Integration 🧠
Introduce an AI/ML system that analyses demo files to learn the difference between normal players behaviour vs a cheaters behaviour
All Seeing Eye 👁️
An AI powered monitoring layer that automatically flags suspicious players and triggers evidence capture without relying on F7 reports.
Set Up Guide
Step 1 — Create Your DemoPro Space
Sign in at https://rustdemopro.com using your Steam account
Create your community space
Choose monthly or annual billing (includes a 7-day free trial)
Step 2 — Install the Harmony Mod
Copy the DLL into: server_root/HarmonyMods/
Start the server once to generate: server_root/HarmonyConfig/ (this contains the config)
After editing the config, run: rdm.reloadcfg to apply changes
Step 3 — Connect Your Server
In the portal, generate a Server Key
Paste the key into the plugin config
Make sure uploads are enabled in the config
Reload the config, enter this command in your console rdm.reloadcfg
Step 4 — Reports Create Cases
When an in-game report (F7) happens, DemoPro automatically builds an evidence bundle
The bundle is uploaded to your portal as a case for review
Step 5 — Review & Decide
Open the case, assign it, and add notes
Download the bundle, jump to the timeline markers
Mark the outcome as Reviewed (Clear) or Reviewed (Cheating) with notes for your team
If you need any help setting up DemoPro, please open a ticket on our Discord.
How it works 🎥
Server records players in 15-minute chunks with ~30 minutes rolling history.
When someone is F7 reported, Demo Pro grabs the “before” buffer and keeps recording.
15 minutes later it adds the “after” clip and uploads everything to the portal.
If a player disconnects/reconnects, chunk lengths can be shorter than 15 minutes—that’s normal.
Portal statuses 🎥
Players reported → Clip uploaded → Needs Review → Admin downloads → Admin reviews → Mark result Needs Review — new or reset incidents.
Downloaded (Needs Review) — someone pulled the bundle but hasn’t finished. Reviewed — Clear / Reviewed — Cheating — finished decisions.
Opening & assigning a report 🎥
Click Open on a card to see details.
Assign it to yourself immediately and add notes as you investigate.
Set the review state to Reviewed (Clear) or Reviewed (Cheating) when done.
Assignments and outcomes keep other moderators from duplicating work.
Finding the action fast 🎥
Timeline dots: hits/shots, kills, report moment.
Use the event feed to jump to notable damage or kill events.
Report marker shows where the F7 report landed inside the clip.
Downloading the bundle Use Download bundle for a ZIP containing .dem files and a README.
The README points to the first demo and the timestamp to jump to—start there.
Clip lengths can vary if players disconnect; that’s expected.
Load demos into Rust 🎥
Copy the suggested .dem into C:\Program Files (x86)\Steam\steamapps\common\Rust\demos.
If the demos folder doesn’t exist, create it (restart Rust once if needed). Playing + controls From Rust main menu, open the Demo browser, refresh, pick the file, and play.
Use Alt to toggle cursor, Tab for UI, and debugcamera to free-fly.
Cycle nearby players with Spacebar; pause/rewind/fast-forward as needed.
Review guidance 🎥
Use the README timestamps as a starting point; check other demos if nothing obvious.
If cheating is confirmed: capture proof, upload to the usual place, mark Reviewed (Cheating), and leave clear notes.
If clean: mark Reviewed (Clear) and add a quick note (e.g., desync, valid prefire).
long story short, when someone f7 reports, you can get a clip, you replay in rust of exactly why, and it shows footage before and during the report.
For tips and useful keybinds to help you get the most out of DemoPro, check out the dedicated channels in our Discord.
Discord: https://discord.gg/2DCfVFFgvW
Website: https://rustdemopro.com/
Youtube: https://www.youtube.com/@RustDemoPro
Cheater Videos
Enjoy a highly customizable Shop that can be configured in game! Use NPCs as shopkeepers, and set up a shop with ease using the game interface to add, edit, or remove items on the fly!
⭐ Features of Shop
Beautiful user interface with multiple templates (Fullscreen, In-Menu V1/V2/V4)
Shopping Basket - add multiple items to cart and purchase them all at once
Search functionality - search for items by name across all categories
Pagination - efficient item browsing with page-by-page navigation
Discount system (by permissions) with per-item custom discounts
Automatic shop filling (+ the plugin has support for the ItemCostCalculator plugin)
Selling items (players can sell items to the store and receive money for it)
Sell containers configuration - choose which containers (main, belt) players can sell from
Blocked skins - prevent selling of specific item skins
High performance with optimized item loading
Adding/editing/removing items IN GAME with visual editor
Supports NPC shops (HumanNPC integration)
Supports Custom Vending Machines
Supports NoEscape plugin integration
Supports Duel/Duelist - blocks shop access during duels
Convert from ServerRewards
Favorite items system - players can mark items as favorites
Buy Again feature - quick repurchase of previously bought items
By default, the plugin has English, Russian and Chinese translations
LangAPI integration for custom translations
Transfer money between players directly in the plugin (including offline players option)
Shop allows you to use multiple economy plugins at once (players can choose what they want to pay with)
For each item, you can choose which payment methods are available and how much they will cost, based on the selected method
Cooldown system - per-item buy/sell cooldowns with per-permission overrides
Wipe cooldown - block items for purchase/sale after server wipe
Respawn cooldown - prevent shop access immediately after respawn
Buy/Sell limits - lifetime and daily limits per permission
Max buy/sell amount - limit items per transaction
Force buy - fast purchase without confirmation dialogs
Plant genes configuration for plant items
Weapon configuration - spawn weapons with ammo and attachments
Content system - configure container contents (liquid, weapon mods, etc.)
Customizable UI - full color customization and formatting options
Offline Image Mode - use local images instead of downloading from internet
Image loading on login - preload images when players connect
Console and file logging - comprehensive logging system
ServerPanel integration - add Shop to ServerPanel menu
Notify/UINotify integration for notifications
Auto-wipe settings - automatically reset cooldowns, limits, and player data on wipe
Discord Logging - Track all purchases, sales, and transfers directly in your Discord server via webhooks with customizable embeds
API methods for other plugins to interact with Shop
🎮 Commands
shop - open shop interface
shop.install – starts the shop installation process
shop.refill <recovery_rate> - refill shop again
recoveryRate: A value between 0 and 1 that determines the multiplier for the cost of selling items. For example, shop.refill 0.5 means that items will have a sale cost of 50% of their purchase cost.
shop.convert.sr [clear] - convert items from ServerRewards to Shop. The option clear means clearing Shop items before converting
shop.setvm [categories: cat1 cat2 ...] - add custom VM in config
shop.setnpc [categories: cat1 cat2 ...] - add NPC in config
shop.remove all - a console command to remove all items and categories from the plugin
shop.remove item [category name/all] - a console command to remove an item (or all items)
shop.remove category [category name/all] - a console command to remove a category (or all categories)
shop.fill.icc [all/buy/sell] - a console command for updating prices of items in the store using ItemCostCalculator. all - updates both Price and SellPrice, buy - updates Price, sell - updates SellPrice
shop.convert.from.1.2.26 – command to convert Shop plugin version 1.2.26 to version 1.3.0+
shop.reset – resets store data, including templates, configurations, and items.
shop.reset template – resets the store interface template data.
shop.reset config – resets store configuration data.
shop.reset items – resets store items data.
shop.reset full – completely resets all store data (templates, configurations and items).
shop.manage – used to manage the Shop plugin.
shop.manage economy list – displays a list of all available economic systems in the plugin.
shop.manage economy set <economy_ID> <name> – sets the selected economic system by plugin ID and name. The command updates the corresponding economic system on the server and saves the changes in the configuration.
FOR EXAMPLE:
shop.manage economy set 0 Economics – sets the main economy plugin to "Economics".
shop.manage economy set 1 ServerRewards – sets the additional economy system with ID 1 to "ServerRewards".
shop.wipe – manually trigger wipe (resets cooldowns, limits, and player data)
shop.change – change item category (used in editor)
shop.item – console command for item actions
🛡️ Permissions
shop.setvm - for command "shop.setvm"
shop.setnpc - for command "shop.setnpc"
shop.free - for free item purchases
shop.admin - admin permission
shop.bypass.dlc - allows bypassing Facepunch ToS item restrictions (WARNING: your server may be banned for this)
📈 API Methods
The Shop plugin provides API methods for other plugins to interact with it:
API_OpenPlugin(BasePlayer player) – opens the shop UI for a player. Returns empty string if failed, or UI data if successful.
API_GetShopPlayerSelectedEconomy(ulong playerID) – returns the economy ID (0 = main, 1+ = additional) that the player has selected for shopping.
Note: Other plugins can call these methods using Shop.Call("API_MethodName", ...) syntax.
⚖️ Sort Types
None
Name
Amount
PriceDecrease
PriceIncrease
🧬 Category Types
None – normal category for items
Favorite – category for favorite items
Hidden – hidden category, available only in NPC stores or Vending Machines
🎥 Video
P.S. Video of the old version, video for the V2+ version is now in development
🖼️ Showcase
Full screen Templates
Template OLD STYLE
Template NEW RUST
In-Menu Templates
Template V1 (V1.1)
Template V1 (V1.1) with BASKET
Template V2
Template V2 with BASKET
Template V4
Template V4 with BASKET
Installer
Editor
📢 Discord Logging
Track all shop activity via Discord webhooks: purchases, sales, and money transfers.
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📚 FAQ
Q: I get the message "The plugin does not work correctly, contact the administrator!”. What should I do?
A: This means that your plugin is not installed. To install the plugin, use the command "/shop.install”. You need to have "shop.admin” permission to access this command.
Q: Where can I see an example of a config?
A: Config
Q: How to use BankSystem to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "BankSystem",
"Balance add hook": "Deposit",
"Balance remove hook": "Withdraw",
"Balance show hook": "Balance",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use ServerRewards to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "ServerRewards",
"Balance add hook": "AddPoints",
"Balance remove hook": "TakePoints",
"Balance show hook": "CheckPoints",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use Economics to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "Economics",
"Balance add hook": "Deposit",
"Balance remove hook": "Withdraw",
"Balance show hook": "Balance",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use IQEconomic to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "IQEconomic",
"Balance add hook": "API_SET_BALANCE",
"Balance remove hook": "API_GET_BALANCE",
"Balance show hook": "API_REMOVE_BALANCE",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use scrap to pay for items
A:
"Economy": {
"Type (Plugin/Item)": "Item",
"Plugin name": "",
"Balance add hook": "",
"Balance remove hook": "",
"Balance show hook": "",
"ShortName": "scrap",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to add KIT as shop item
A: https://pastebin.com/4szBQCgz
Q: How to add Command as shop item
A: https://pastebin.com/bcCkzBEL
Q: How do I make a weapon spawn with ammo in it?
A: You need to configure the "Weapon" section in the item config:
"Weapon": {
"Enabled": true,
"Ammo Type": "ammo.rifle.explosive",
"Ammo Amount": 128
}
Q: How do I make items spawn some content (liquid, weapon modifications)?
A: You need to configure the "Content" section in the item config:
"Content": {
"Enabled": true,
"Contents": [
{
"ShortName": "weapon.mod.lasersight",
"Condition": 100.0,
"Amount": 1,
"Position": -1
}
]
},
Q: How to turn off the sell feature?
A: You need to turn off "Enable item selling” in the config, or do it in the item setting in the game.
"Enable item selling?": false,
Q: How to use the ItemCostCalculator with Shop?
A: You need to use command "shop.refill" (command to refill the Shop)
Q: What should be the size of images for item icons?
A: Typically, the image dimensions for item icons are 512x512 pixels, but any square image can suffice.
Q: I get the error "UI is unavailable for player. Reason: Menu UI is not initialized". How to fix it?
A: This error occurs when the interface template is not installed or configured. Follow these steps:
1. Reset the template using the command: shop.reset template (use only template to avoid data loss).
2. Install the interface via shop.install in the game (to visually select a template) or through the console.
Note: Ensure you have the shop.admin permission to execute these commands.
Q: How do I add Shop to the ServerPanel menu?
A: Follow these simple steps:
1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button
2. Set these exact parameters:
Type: Plugin
Plugin Name: Shop
Plugin Hook: API_OpenPlugin
3. Click "SAVE" button to create the category
4. Reset Shop template and install it:
Type in console: shop.reset template (IMPORTANT: use only "template"!)
Then type: shop.install
Note: If Shop doesn't appear in ServerPanel menu, make sure both plugins are loaded and you typed the parameters exactly as shown above.
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. The Shop plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config:
Open "oxide/config/Shop.json" (or "carbon/config/Shop.json" for Carbon)
Set "Enable Offline Image Mode": true
Set up the images:
Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin:
Type o.reload Shop (Oxide) or c.reload Shop (Carbon)
Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
Q: What placeholders are available for commands and what do they do?
A: You can use these placeholders in shop commands and they will be automatically replaced when a player purchases a command item:
%steamid% - Replaced with the player's Steam ID (e.g., "76561198000000000")
%username% - Replaced with the player's display name (e.g., "PlayerName")
%player.x% - Replaced with the player's X coordinate position
%player.y% - Replaced with the player's Y coordinate position
%player.z% - Replaced with the player's Z coordinate position
Example usage in shop commands:
"Command (%steamid%)": "say Welcome %username%!|teleport %steamid% %player.x% %player.y% %player.z%"
Note: Multiple commands can be separated by the "|" character, and they will be executed in sequence when the item is purchased.
Q: How to set different prices for different currencies (RP and balance)?
A: You can configure separate currency prices for each item. Edit the file oxide/data/Shop/Shops/Default.json and find the item you want to modify. In the "Currencies" section, set different prices for each economy:
"Currencies": {
"Enabled": true,
"Currencies": {
"0": {"Price": 1000},
"1": {"Price": 500}
}
}
This means players pay 1000 from their main balance (Economics) or 500 RP from their ServerRewards balance. Economy ID 0 = main economy, ID 1 = ServerRewards.
Q: How to create a shop using HumanNPC plugin and set specific categories?
A: To create a shop with HumanNPC, follow these steps:
Create an NPC using HumanNPC plugin
Get the NPC ID (you can find it in the HumanNPC config or use the command humannpc.list)
Use the Shop command to add the NPC: shop.setnpc [categories: cat1 cat2 ...]
Example:
shop.setnpc categories: Weapon Ammunition Tools - adds the NPC with Weapon, Ammunition, and Tools categories
shop.setnpc categories: * - adds the NPC with all available categories
Note: You need the shop.setnpc permission to use this command. Make sure both HumanNPC and Shop plugins are loaded on your server.
Q: How to add Custom Vending Machines to Shop plugin?
A: To add Custom Vending Machines to Shop, follow these steps:
Place a Custom Vending Machine in your world
Look at the vending machine and use the command: shop.setvm [categories: cat1 cat2 ...]
Example:
shop.setvm categories: Weapon Ammunition - adds the vending machine with Weapon and Ammunition categories
shop.setvm categories: * - adds the vending machine with all available categories
Note: You need the shop.setvm permission to use this command. The vending machine will be automatically added to the Shop configuration.
Q: How does the Shopping Basket feature work?
A: The Shopping Basket allows players to add multiple items to a cart before purchasing. Players can add items to the basket, review their selection, and purchase everything at once. The basket shows the total cost and allows players to remove items before checkout. This feature must be enabled in the template settings.
Q: How does the Search functionality work?
A: The Search feature allows players to search for items by name across all categories. Simply type in the search box and the shop will filter items matching your query. Search works across all enabled categories and respects permission settings. The search feature can be enabled/disabled in the template configuration.
Q: What are Wipe Cooldown and Respawn Cooldown?
A: These are time-based restrictions:
Wipe Cooldown: Blocks items from being bought/sold for a specified time after a server wipe. This is useful for preventing powerful items from being purchased immediately after wipe. Configure in config: "Wipe Cooldown": true and "Wipe Cooldown Timer": 3600 (seconds).
Respawn Cooldown: Prevents players from opening the shop immediately after respawning. Helps prevent abuse. Configure in config: "Respawn Cooldown": true and "Respawn Cooldown Timer": 60 (seconds).
Q: How do Daily and Lifetime Limits work?
A: Limits control how many times players can buy/sell items:
Lifetime Limits: Total number of times a player can buy/sell an item across their entire account. Set to 0 for unlimited.
Daily Limits: Maximum number of times per day a player can buy/sell an item. Resets daily. Set to 0 for unlimited.
Limits are per-permission, so you can set different limits for VIP players, regular players, etc.
The plugin uses the highest limit among all permissions the player has.
Q: What is the "Buy Again" feature?
A: Buy Again allows players to quickly repurchase items they have bought before. This feature shows a history button in the shop UI (if enabled) and requires a permission. To enable, set "Buy Again Settings": {"Enabled": true, "Permission": "shop.buyagain"} in the config.
Q: How do I configure blocked skins for selling?
A: You can prevent players from selling specific item skins. In the config, add entries to "Blocked skins for sell":
"Blocked skins for sell": {
"rifle.ak": [52, 25],
"pistol.m92": [100, 200]
}
Q: How do I configure which containers players can sell from?
A: In the config, set "Settings available containers for selling item":
"Settings available containers for selling item": {
"Enabled": true,
"Containers": ["main", "belt"]
}
Available container names: "main" (inventory), "belt" (hotbar), "wear" (clothing), etc.
Q: What are Auto-Wipe Settings?
A: Auto-Wipe Settings automatically reset certain data when you run the shop.wipe command. Configure in config:
"Auto-Wipe Settings": {
"Cooldown": true,
"Players": true,
"Limits": true
}
Cooldown: Resets all item cooldowns
Players: Resets all player data (favorites, economy selection, etc.)
Limits: Resets all buy/sell limits
Q: How do I customize price formatting?
A: In the config, set "Formatting Settings" to control how prices are displayed:
"Formatting Settings": {
"Buy Price Format": "G",
"Sell Price Format": "G",
"Shopping Bag Cost Format": "G",
"Balance Format": "G"
}
Format options: "G" (general), "N" (number with separators), "C" (currency), "F" (fixed-point), etc. See .NET number formatting for all options.
Q: How do I enable transfers to offline players?
A: In the config, set "Allow money transfers to offline players?": true. By default, this is disabled for security reasons.
Q: How do I configure Duel/Duelist integration?
A: To block shop access during duels, set "Blocking the opening in duels?": true in the config. Make sure you have the Duel or Duelist plugin loaded.
Q: What do all shop item settings mean and how should I configure them?
A: Below is a short explanation of the most important item fields and how they affect the plugin.
Type – what this entry does: Item (gives an in-game item), Command (runs server commands), Plugin (calls another plugin hook), Kit (gives a kit).
ID – unique numeric ID of the item inside Shop. Used internally (for logs, favorites, editor); normally you don’t change it manually.
Image – custom UI icon key. If empty, Shop will try to use the item icon found by ShortName.
Permission – Oxide/Carbon permission required to see and use this item. Leave empty to make the item available to everyone, or set e.g. shop.vip for VIP‑only items.
Title – custom title shown in the UI. If empty, the plugin will try to use DisplayName, then the in‑game display name of the item, or fall back to an empty string.
Description – additional text shown in the item window. Optional, purely visual.
Command (%steamid%) – used when Type = Command. The plugin will execute this command on the server. You can use placeholders like %steamid%, %username%, %player.x%, %player.y%, %player.z%. Each purchase can run multiple commands (split internally by |).
Kit – kit name for Type = Kit. The plugin will give a kit with this name when the player buys the item.
Plugin – used for Type = Plugin. Contains plugin name, hook name and amount. When the item is purchased, the specified hook will be called in the target plugin.
DisplayName (empty – default) – overrides the in‑game item name shown to the player (for Type = Item). If empty, the plugin uses the original item display name (optionally via Lang API).
ShortName – shortname of the item (e.g. rifle.ak). This is required for Type = Item; it is used to find ItemDefinition, icon, stack size, etc.
Skin – workshop skin ID for the item. Only used when Type = Item.
Is Blueprint – if enabled, Shop will give the item as a blueprint instead of the regular item.
Amount – how many items are given/sold per one purchase. For blueprints this is how many separate blueprint items are created.
Enable item buying? (CanBuy) – if disabled, the item cannot be bought (only sold, if selling is enabled).
Price – default purchase price. Can be overridden per‑economy in Currencies – if a currency is configured for buying, its price will be used instead of this value.
Enable item selling? (CanSell) – if disabled, players cannot sell this item back to the shop.
Sell Price – default sell price. Can also be overridden in Currencies for selling.
Buy Cooldown / Sell Cooldown – base cooldown in seconds between purchases/sales of this item. Can be overridden by per‑permission cooldowns below.
Buy Cooldowns / Sell Cooldowns – per‑permission cooldowns. Keys are permission names (e.g. shop.vip), values are cooldown seconds. The plugin uses the lowest cooldown among permissions that the player has.
Use custom discount? – if enabled, the item will use its own Discount map instead of the global discount configuration.
Discount (%) – per‑permission discount percentages for this item (only if custom discount is enabled). The highest discount from permissions that the player has will be applied.
Sell Limits / Buy Limits – global lifetime limits per permission. A value of 0 means “no limit”. The plugin selects the highest limit among permissions the player has.
Daily Buy Limits / Daily Sell Limits – per‑day limits (reset by the plugin’s daily logic). 0 means “no daily limit”.
Max Buy Amount / Max Sell Amount – maximum number of items that can be bought/sold in a single transaction (0 disables this limit).
Force Buy – if enabled, the item will use fast purchase flow (without extra confirmation windows, depending on UI settings).
Prohibit splitting item into stacks? – if enabled, the plugin will try to give the item in a single stack instead of splitting it into multiple stacks, when possible.
Purchase/Sale block duration after wipe – time (in seconds) after a wipe during which this item cannot be bought/sold. Useful for limiting powerful items early in the wipe.
Localization – per‑language messages for the item title. If enabled and a translation exists for the player’s language, it will override the normal title.
Content – configuration of contents for containers (e.g. boxes, weapons with attachments, etc.). You can add inner items (shortname, amount, condition, position).
Weapon – additional settings for weapons (ammo type, ammo amount, etc.). Applied when the item is created.
Genes – plant gene configuration. If enabled, the plugin will set specified genes on the created item.
Currencies – per‑economy price configuration. You can set different prices for each enabled economy plugin (by economy ID) for both buying and selling. If a currency is configured and enabled for the player’s selected economy, its price takes priority over the default Price/Sell Price.
Q: What do shop category settings mean and how should I configure them?
A: Categories group your shop items and control how they are shown, sorted and filtered for players.
Enabled – turns this category on or off. If disabled, the category and all its items will not appear in the shop UI at all.
Category Type – controls special behavior of the category:
None – a normal category that shows the items you added to Items.
Favorite – a virtual category that shows each player’s favorite items (based on their own favorites list). Items here are taken from other categories the player marked as favorite.
Hidden – a hidden category. It is stored in data and can be used for management, but is not shown in the normal category list in UI.
Title – the name of the category displayed in the UI. If Localization is enabled and contains a translation for the player’s language, that localized text will be shown instead of this value.
Permission – permission required to see and use this category. If you leave it empty, all players can see the category (subject to item‑level rules). If you set e.g. shop.category.vip, only players with that permission will see this category in the shop.
Sort Type – how items inside the category are sorted:
None – items are shown in the order they are stored/edited.
Name – items are sorted alphabetically by their PublicTitle (what the player sees).
Amount – items are sorted by Amount (stack size) in ascending order.
PriceIncrease – items are sorted by price from cheaper to more expensive.
PriceDecrease – items are sorted by price from more expensive to cheaper.
Sorting is applied every time the category items are requested.
Items – the list of ShopItem entries that belong to this category. For normal categories (Type = None/Hidden) this is what will be displayed in the item grid. For Favorite categories this list is not used for display – the plugin uses the player’s favorites instead.
Localization – optional localized title for the category. When enabled, the plugin will try to show a translated title based on the player’s language. If no translation is found, it falls back to the Title field.
How visibility and filtering work – when the shop builds a category:
For normal categories, only items that are available for the player (permission, currencies, buy/sell rules, etc.) are included.
Skip/take pagination is applied on top of that filtered list to show items page by page.
For favorite categories, the plugin takes the player’s favorite items, applies sorting, and displays them in this special category.
Reordering categories and items – categories and items can be moved up/down (or left/right) in the in‑game editor. This changes the order in which categories are shown in the UI and the default order of items when Sort Type = None.
Q: How do I enable and use ADMIN MODE?
A: ADMIN MODE is a visual in-game editor that allows you to manage your shop without editing files manually.
Step 1: Enable ADMIN MODE
Ensure you have the shop.admin permission
Open shop with /shop command
Click the "ADMIN MODE" button in the header (shows "■" when active)
Step 2: Create/Edit Categories
To create a new category:
With ADMIN MODE enabled, click the "+" button in categories list
Fill in category details (Title, Enabled, Type, Permission, Sort Type)
Click "SAVE"
To edit an existing category:
Click the "Edit" button (pencil icon) next to the category
Modify settings
Click "SAVE" or "CANCEL"
Step 3: Create/Edit Items
To create a new item:
Open the target category
Click "+ADD ITEM" button
Select item from the selection panel
Configure all item properties (price, amount, permissions, etc.)
Click "SAVE"
To edit an existing item:
Click the "Edit" button on the item
Modify properties
Click "SAVE" or "CANCEL"
Additional ADMIN MODE Features:
Use ↑↓ arrows to reorder categories
Use ←→ arrows to reorder items within categories
Use "DELETE" button in editor to remove categories/items
All changes save automatically - no manual file editing needed
Q: Where are shop files stored and what do they contain?
A: Shop plugin data is organized in the following structure:
📁 Configuration (oxide/config/Shop.json or carbon/config/Shop.json)
Plugin settings (permissions, commands, economy configuration)
Notification settings
Discord logging configuration
Global plugin options
📁 Shop Data (oxide/data/Shop/Shops/Default.json or carbon/data/Shop/Shops/Default.json)
This is the main shop inventory file
All categories and their settings
All items with prices, permissions, cooldowns, limits
Item configurations (weapons, content, currencies, etc.)
Edited through ADMIN MODE or manually
📁 UI Template (oxide/data/Shop/UI.json or carbon/data/Shop/UI.json)
Interface template configuration
Colors, sizes, positions
Display settings
Reset with: shop.reset template then shop.install
📁 Player Data (oxide/data/Shop/Players/ or carbon/data/Shop/Players/)
Individual player files (one per player)
The RankEval Leaderboard System
Modular, extensible, and designed for Rust's most competitive environments.
From wipe-based PvP ladders to multi-server team tracking, RankEval powers the most advanced leaderboard system in Rust.
Get Started Browse Servers
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🏆 Leaderboards
At the heart of RankEval is a powerful, customizable leaderboard engine.
Track 178 Unique Player Statistics
From kill/death ratios to building and farming efficiency, we process them through our proprietary rating algorithm to generate fair, flexible rankings.
You can configure leaderboards for different modes and filter, rank, and embed them based on your community's needs.
Visualize performance live with Event Maps™, a real-time heatmap showing player positions, hotspots, and PvP activity as it happens. Perfect for post-wipe analysis, staff review, and community engagement.
🔄
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Resets stats every server wipe
👥
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In depth clan/team metrics available
∞
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Persist your data across wipes and servers
📍
Event Maps™
Heatmaps & player position tracking
General Overview
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Event Maps™
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☁️ Cloud Control Panel
Every RankEval deployment is managed through a powerful web-based control panel.
Complete Control Over Your System
You can manage every aspect of your RankEval deployment from a single, intuitive interface.
✓
Create custom leaderboards for each server or org
✓
Define stat weightings, rating types, and layout options
✓
Enable or disable modules like team scoring or event tracking
✓
Assign roles and access control per org or server
No two configs are the same — and you don't need to touch a line of code.
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Trusted by 200+ Rust organizations worldwide • Built for competitive gaming
$29.99
Introducing Total Control – The Ultimate Rust Server Admin Tool
Total Control is a powerful full GUI admin plugin for Rust servers.
Whether you run hardcore PvP or relaxed PvE, Total Control gives you complete live control over every major system directly in-game, with zero config files or reloading after changes.
📅 Dynamic Schedule System:
•Plan your entire wipe and let the plugin do the work for you.
•Create up to 5 scheduled sets (plus the default) Automatically change gather rates, stack sizes, smelting, rewards, PvE/PvP mode, raid protection, and more at exact dates and times.
•Use real-world time or server time.
•Enable only the pages you want for each set everything else stays on your default settings.
•Run your server exactly how you want.
⚒️ Gather Rates & Stack Sizes:
•Full control over every item (ore, plants, crates, quarries, excavator, etc.) Quick multiplier buttons or type exact values.
•Category multipliers with individual item overrides.
•Add or remove any item instantly with chat commands.
🔥 Smelting & Cooking:
•Adjust speed, charcoal output, fuel usage, and resource output for every furnace type.
•Full control over the Mixing Table and Cooking Workbench.
🎁 Rewards System:
•Reward players for gathering, killing animals/NPCs/players, destroying barrels, emptying crates, Bradley/Heli loot, and playtime.
•Support for Scrap, Economics, and ServerRewards (use any or all three) Optional UI Notify integration with custom message styles.
⚙️ Settings Page:
•Auto or voted night skip. Time freeze, custom day/night lengths, and server date.
•PvE/PvP mode switching (manual or timed).
•Full raid protection (manual or timed).
•Offline raid protection (with adjustable cooldown timer).
•Option to disable shotgun traps, flame turrets, auto turrets, and SAM sites.
Any admin with the correct permission can open the Total Control GUI with /tc and modify everything, without requiring data file access or plugin reload. Ideal for administrators worldwide.
🔑 Permissions & Commands:
Permission: TotalControl.OpenGui
Chat Commands:
/tc Open the GUI
/addgather <shortname> /removegather <shortname> Add/Remove items to GatherRates page.
/addstack <shortname> /removestack <shortname> Add/Remove items to StackSize page.
/addreward <shortname or prefab> /removereward <shortname or prefab> Add/Remove items to Rewards page.
(Shortnames list: https://www.corrosionhour.com/rust-item-list)
💬 Join the Community
Stay up to date, get support, make suggestions, report bugs, or promote your server.
🔗 https://discord.gg/AkwHUs8Qma
$9.99
Offline Raid Limiter
Stop Unfair Offline Raids in Their Tracks
Tired of seeing your Rust server overrun by offline raid abuse? Offline Raid Limiter steps in to restore balance and fair play. With powerful tracking and immediate damage blocking, your players can enjoy a more authentic Rust experience—and you can enjoy worry-free server management.
Key Benefits
Prevent Offline Raid Abuse
Daily + Per-Wipe raid limits
Run daily limits, wipe limits, or both at the same time (fully configurable).
Proximity-Based Tracking: Only counts raids when attackers are within range of a Tool Cupboard (TC), ensuring offline raid limits don’t trigger prematurely.
Smart Raid Session Management
Team & Additional Raider Tracking: Keeps tabs on individual players as well as entire teams—even if they leave and rejoin. Plus, if additional players jump into the same raid, their involvement is recorded.
Edge Case Handling: No more confusion or gaps in coverage if a defender goes offline mid-raid or when multiple attackers are involved. Offline Raid Limiter’s robust logic sorts out these scenarios seamlessly.
Instant Damage Blocking
Enforce Fair Play: Once a team or individual hits their daily offline raid quota, further damage is blocked automatically. That means no more sneaky workarounds or unstoppable raids.
Modded Server UI
In-Game Control: For modded servers, gain access to a simple in-game UI that displays raid history, player statistics, and real-time session data.
Player-Friendly Features: Grant permissions so your players can check their offline raid counts with the /orl.mystats command—helping everyone stay within the rules.
Detailed Alerts & Reporting
Discord Integration: Offline Raid Limiter sends comprehensive alerts to Discord, making admin oversight a breeze.
Export & Clear Sessions: Use /orl.export to log and share your entire raid history for deeper analysis, then wipe all sessions with a simple console command if you need a fresh start.
Designed for Vanilla & Modded Servers
Flexible Configuration: If you set your server to "Vanilla,” the plugin automatically disables UI and direct damage blocks, limiting itself to Discord notifications so admins can monitor raiding behind the scenes.
Seamless Integration: Works hand-in-hand with Rust’s existing frameworks and requires only the Simple Status & Image Library for certain UI elements.
Why Choose Offline Raid Limiter?
Enhanced Fairness: Players can’t take shortcuts with offline raids for easy loot.
Clear Oversight: Admins see exactly who’s raiding and how often, helping you enforce balanced gameplay.
Configurable & User-Friendly: Tailor the plugin to your server’s needs in just a few clicks, with plenty of documentation to guide you.
If you’re ready to level the playing field and protect your community from unfair offline raids, Offline Raid Limiter has you covered. Bring your Rust server to new heights of balance, transparency, and peace of mind!
Commands & Usage
Player Commands (permission based)
/orl.mystats — Shows your overall stats (daily + wipe, plus active limits).
/orl.mydaily — Shows your daily offline raids and daily limit.
/orl.mywipe — Shows your wipe offline raids and wipe limit.
Admin Commands
/orl.disable <hours> — Temporarily disables enforcement for X hours.
/orl.enable — Re-enables immediately.
/orl.clearall — Clears all stored raid sessions (and fully resets tracking).
/orl.clearplayer <SteamID64 or name> — Clears raids for a specific player/team.
/orl.export — Exports raid sessions to JSON via the debug webhook.
/orl.dailyall [top] — Shows a “top raiders” list for daily scope.
/orl.wipeall [top] — Shows a “top raiders” list for wipe scope.
/orl.dailyplayer <name/id> — Check a player’s daily count.
/orl.wipeplayer <name/id> — Check a player’s wipe count.
Damage / Raid Logic
OfflineRaidLimiter checks incoming damage to building blocks, doors, external walls, and more.
If a team or player has exceeded the daily offline raid limit, all further damage to offline bases is blocked—and you can optionally broadcast an alert to Discord.
Key Points to Note About Commands
Some commands differ depending on your permissions and server setup. For instance, if a player types /exportraidsessions in chat, it won’t work unless they have OfflineRaidLimiter.admin.
For "Vanilla” servers (as set in the config), UI, damage blocking, and certain other features may be disabled—so commands like clearraidsessions and clearraidsforplayer will still work, but may only be visible to server admins via console.
When Commands Might Defer
Cleanup Commands: If the plugin detects that some raid sessions are still "cooling down” (meaning the raid window hasn’t fully expired), the system may defer clearing them until the next pass. This prevents conflicts with currently active raids.
Blocking Logic: After the daily limit is reached, the blocking triggers immediately and remains in place until the next server reset or cleanup routine (depending on how you configure it).
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Community Feedback
Latest Reviews
See what customers are saying about their experience with files.
simple, working plugin
Great plugin, does what it's supposed to, the panel is very clear and looks very stylish, and the support is TOP!
This is a really solid plugin with a lot of potential, especially for players who enjoy the electrical side of the game. It adds many new possibilities to improve and expand the gameplay experience.
Players can experiment, optimize, and gradually improve their setups, which adds depth and keeps things interesting over time. It turns what could be a simple feature into something much more interactive and fun.
Overall, it’s a well-designed plugin that enhances the game in a meaningful wa
Volcano Island One Grid is one of the best one-grid maps I’ve played. Small and fast-paced, but packed with loot, PvP, and loads of unique build spots. The huge flat beach areas and custom zones make base building far better than most one-grid maps. Great performance, fun layout, and nonstop action. Perfect for solo players, clans, or busy modded servers.
been using it alot, loving it so far, works great.
The best plugin for your tool cupboard.
A modern, visually appealing UI — developers who understand this and “keep up with the times” always have their plugins at the top.
The plugin covers virtually all aspects of TC management, offering maximum convenience and automation.
As a nice bonus, it also includes a built-in wallpaper system.
I’d especially like to highlight the developer’s responsiveness — despite some minor issues with the plugin, they’ve repeatedly demonstrated p
Outstanding plugin and a great experience overall.
LuffyRust absolutely loves how convenient and easy this plugin is to use. The interface is clean, user-friendly, and it makes daily reward management simple for both staff and players. It is clearly designed with usability in mind, including in-game reward/config editing, multiple language support, and strong compatibility with other plugins.
The development quality is top notch. Everything feels polished, well thought out, and built to a
This is probably one of my favourite additions to my server. Still playing around with the config and actual in game set up but so far, I love it!
In the picture I'm currently charging a large battery, powering a chandelier, a fridge and a turret 🙂 Perfect for my cave base set up! The hose pipe looks like it connects to the barrel so I'm interested to see if hooking that up to a water supply is an option..
Value for money, get it bought 😉
Quick, simple, easy to config plugin. Gives players a reason to get out and use their cards!
love the map , so much detail and time put here, no errors, no lag.. worth every penny.. Developer responds quickly for any questions.