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$14.99
Upgrades your furnaces, ovens, refinery, mixing table & etc to beyond.
⭐ Key Features
Upgrade each attribute of your furnace;
Supports different oven types;
It is possible to define default attributes for all ovens on the server;
You can set a default value for all base ovens (replacing quicksmelt);
You can enable/disable any features you want;
Option to keep attributes when removing the furnace;
Option to auto split ores;
Automatic fuel calc based on the upraded oven attributes;
Now BBQ and Campfire can also be improved;
Option so that only the furnace owner can upgrade it;
Option so that only owner's teammates can upgrade it;
A new completely redesigned UI;
NEW Supports Mixing Table
🎬 Video Showcase
📜 Permissions
furnaceupgrades.use - This is the unique permission. required for all players to upgrade furnaces
⚙️ Configuration
💬 Support
$15.00
BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward.
The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click.
Want to try it before you buy it?
You can try it by accessing the Staging server: connect staging.rustspain.com (provided the server is online, as it's my test server).
Video Update 1.0.0
Features
Displays a CUI interface when taking the helm that allows you to:
Raise / lower sails.
Raise / lower anchors.
Turn engines on / off.
Change the navigation direction forward / backward (engines and sails reverse accordingly).
Reload (if the player has ammunition in their inventory, with a permission to bypass this).
Fire cannons with a cooldown (or without it if you have the bypass permission).
Turn all torches and lamps on/off (In the settings you can decide whether you want them to consume fuel or not).
Allows enabling boat editing anywhere.
Blocks edit mode within safe zones.
Blocks the ability to activate the anchor within safe zones.
Allows you to view the list of authorized players (similar to BetterTC).
Sail Configuration System:
Displays a window similar to the config menu showing all sails placed on the boat.
Each sail shows its health amount below it.
Added a button that allows upgrading sails by levels (thrust power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.
Engine Configuration System:
Displays a window similar to the config menu showing all engines placed on the boat.
Each engine shows its fuel amount and health below it.
Added the ability to refuel engines using fuel from the player’s inventory.
Added another button that allows upgrading engines by levels (fuel efficiency and engine power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.
Important: There is a maximum speed limit in the game. I have been testing ways to increase the speed, but I still need to continue researching and testing to find the best way to increase it.
Automatic repair system:
If damage is received during repair, it will stop.
If the player runs out of materials in their inventory, it will stop.
If the player disconnects, it will also stop.
Note: The boat health system is unusual and does not work like a normal building, so the system simulates repairs at different points on the boat depending on the percentage of health lost. That is why you will not hear the actual damaged entity being repaired.
BetterTC Integration:
If you have BetterTC installed with version 1.6.2 or higher, the automatic Wallpaper placement system will be enabled.
Facepunch will add wallpaper support for Boats starting in March; you can test it meanwhile on staging.
You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click.
I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section.
Ideas I've tried but haven't been able to implement:
Modifying the build area (net size) to make it larger. It doesn't seem possible to change this.
Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical.
The maximum number of engines and sails cannot be increased. Or at least not easily; it could be done with commands and strange contraptions, but it wouldn't be entirely convenient.
Permissions
boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm.
boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players)
boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment!
boatcontrol.edit allows enabling boat editing anywhere.
boatcontrol.cannonuse If the player doesn’t have it enabled, the option to control cannons won’t appear in the interface. Not having this permission will not block manual/vanilla use.
boatcontrol.authlist Shows the list of players authorized to the Boat, similar to BetterTC.
boatcontrol.deleteauth Allows authorized players to remove player permissions individually.
boatcontrol.sailconfig Allows players to open and manage the Sail Configuration menu for boats.
boatcontrol.sailupgrade Allows players to upgrade sails (thrust power) according to the configured upgrade levels.
boatcontrol.engineconfig Allows players to open and manage the Engine Configuration menu for boats.
boatcontrol.engineupgrade Allows players to upgrade engines (fuel efficiency and engine power) according to the configured upgrade levels.
boatcontrol.wallpaper Allows players to use the wallpaper placement system on boats. (Requires BetterTC version 1.6.2 or higher.)
boatcontrol.repair Allows players to use the automatic boat repair system.
boatcontrol.repair.nocost Allows players to repair boats without consuming materials
Dynamic repair permissions (speed adjustment) Allows admins to grant specific permissions defined in the config to adjust boat speed limits.
Commands
It currently has no chat or console commands.
Configuration
DEFAULT CONFIGURATION
{
"Enable WASD Direction": true,
"Enable Cannon Fire Key (Left Mouse Button)": true,
"Cannon Aim Step (degrees per click)": 5.0,
"Cannon Fire Cooldown": 5.0,
"Cannon Crew": {
"Enable": true,
"Names": [
"Seaman",
"Deckhand",
"Bosun",
"Gunner",
"Quartermaster",
"Navigator",
"Sailor",
"Crewman",
"Mate",
"Boatswain",
"Cannoneer",
"Buccaneer",
"Mariner",
"Sea Dog",
"Old Salt"
],
"Health": 100.0,
"MaxCannons": 0,
"Wear": {
"burlap.shirt": 1380044819,
"burlap.trousers": 1380047706,
"burlap.shoes": 2215057317,
"hat.boonie": 965553937
},
"RequireOperate": true,
"ToggleCrewCooldown": 30.0,
"NoCorpse": true
},
"Lights": {
"Enable Light Toggle Key (R)": true,
"Light Toggle Cooldown": 1.0,
"Require Fuel For Lights": false,
"Light Items (shortnames)": [
"tunalight",
"lantern",
"torchholder",
"largecandles",
"smallcandles",
"jackolantern.angry",
"jackolantern.happy",
"chineselantern",
"chineselanternwhite"
]
},
"Impact Force Physics": {
"Enable Impact Physics": true,
"Impact Force (default: 100, range: 50-500)": 100.0,
"Enable Debug Logging": false
},
"Alert Chat": true,
"Alert Notify Plugin": false,
"Notify: select what notification type to be used": {
"error": 0,
"info": 0
},
"Color Prefix Chat": "#f74d31",
"GUI": {
"GUI Windows Belt": {
"BG Color Primary": "0.10 0.15 0.10 1",
"BG Color Secundary": "0.2 0.30 0.2 0.80",
"Button Active Color": "0.2 0.6 0.2 0.80",
"Button Inactive Color": "0.2 0.30 0.2 0.80",
"OffsetMin": "-200 15",
"OffsetMax": "181 79",
"AnchorMin": "0.5 0",
"AnchorMax": "0.5 0"
},
"GUI Windows Info": {
"BG Color Primary": "0.10 0.10 0.10 0.8",
"BG Color Secundary": "0.2 0.30 0.2 0.80",
"Button Active Color": "0.2 0.6 0.2 0.80",
"Button Inactive Color": "0.2 0.30 0.2 0.80",
"OffsetMin": "-115 -100",
"OffsetMax": "115 100",
"AnchorMin": "0.902 0.8104",
"AnchorMax": "0.902 0.8104"
},
"GUI Windows Cannons Menu": {
"BG Color Primary": "0.10 0.15 0.10 1",
"BG Color Secundary": "0.2 0.30 0.2 0.80",
"Button Active Color": "0.2 0.6 0.2 0.80",
"Button Inactive Color": "0.2 0.30 0.2 0.80",
"OffsetMin": "-140 85",
"OffsetMax": "140 185",
"AnchorMin": "0.5 0",
"AnchorMax": "0.5 0"
}
},
"Show Info Window": true,
"Boat Edit Damage Cooldown (seconds)": 30.0,
"Block Anchor in Safe Zone": true,
"Block Boat Edit in Safe Zone": true,
"Config Version": "1.2.0",
"Repair Cooldown After Recent Damage (seconds)": 30.0,
"Cooldown Frequency Repair (larger number is slower)": {
"boatcontrol.use": 2.0,
"boatcontrol.vip": 1.0
},
"Repair Costs (ItemShortName: Amount per block/component)": {
"lowgradefuel": 4,
"wood": 75
},
"Engine Upgrades": {
"Enable Engine Upgrades": true,
"Upgrade Levels": [
{
"Level": 1,
"Display Name": "Tier 1",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 100,
"lowgradefuel": 50
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
},
{
"Level": 2,
"Display Name": "Tier 2",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 250,
"lowgradefuel": 100,
"metal.fragments": 300
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
},
{
"Level": 3,
"Display Name": "Tier 3",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 500,
"lowgradefuel": 200,
"metal.fragments": 500,
"metal.refined": 25
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
},
{
"Level": 4,
"Display Name": "Tier 4",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 1000,
"lowgradefuel": 300,
"metal.fragments": 1500,
"metal.refined": 100
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
}
],
"Currency Type (Resources, ServerRewards, Economics)": "Resources"
},
"Sail Upgrades": {
"Enable Sail Upgrades": true,
"Upgrade Levels": [
{
"Level": 1,
"Display Name": "Tier 1",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 75,
"cloth": 100
},
"ServerRewards Points": 10,
"Economics Money": 0.0
}
},
{
"Level": 2,
"Display Name": "Tier 2",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 150,
"cloth": 200,
"leather": 50
},
"ServerRewards Points": 15,
"Economics Money": 0.0
}
},
{
"Level": 3,
"Display Name": "Tier 3",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 300,
"cloth": 300,
"leather": 100,
"metal.fragments": 200
},
"ServerRewards Points": 20,
"Economics Money": 0.0
}
},
{
"Level": 4,
"Display Name": "Tier 4",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 600,
"cloth": 500,
"leather": 200,
"metal.fragments": 500
},
"ServerRewards Points": 30,
"Economics Money": 0.0
}
}
],
"Currency Type (Resources, ServerRewards, Economics)": "ServerRewards"
}
}
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90
Contracts is a time-rotating quest system plugin that allows you to create versatile quests/missions that rotate periodically.
Each contract can have one or more objectives, with multiple objective types to choose from. It doesn't stop there: each objective can be augmented with objective conditions, which add additional requirements in order to progress it. This allows you to define versatile and unique quests:
You could have quests as simple as "Kill 5 scientists"...
or a little bit more challenging quests like "Kill 5 scientists with an assault rifle"
or have crazy requirements like "Kill 5 scientists, with an assault rifle OR an MP5, between 25-50m away, while being below 20 HP, while wearing a bandana and riding a horse". The possibilities are endless!
Features
Highly customizable quests/missions to help you build your unique set of goals and control difficulty beyond just progression amounts required.
Control the flow and order of how contract objectives can be completed.
10+ objective types to vary gameplay across your server
10+ objective condition types to add as many layers of challenge that you want to your objectives
Customizable categories and their rotation period, with the possibility to disable rotations altogether and manually control when contracts rotate.
Clean UI for browsing and tracking contracts.
HUD to track contracts while playing.
Permission based features for your VIP members: Max active contracts globally, Max active contracts per category and Max HUD pins.
Event logging with JSONL format support
Powerful Web editor to make editing your configs a breeze and viewing insightful charts on your JSONL logs
Quick Links
🗨️ Discord Server
📄 Full Documentation
✏️ Web Editor
🧭 Roadmap
Motivation
The motivation behind the plugin is to give players an evolving gameplay experience on your server with an urgency aspect, with the goal of improving player engagement. Instead of making hundreds of quests available from day 1 and achievable anytime during the wipe, I wanted players to have a sense of urgency and achievement when completing quests. I also didn't want to overwhelm players with hundreds of quests to choose from. Contracts solves this by letting you define any number of contracts and assign them to timed categories that will rotate through a portion of contracts on the period you set them to. The more contracts you have, the more variety you add, without adding the mental burden of choice.
Included
While you can discard and customize the contracts, categories and presets yourself, the plugin comes with:
4 categories: Hourly (14 contracts), Daily (16 contracts), Weekly (14 contracts) and Wipe (6)
50 contracts designed to touch just about every objective types and objective conditions available. These contracts' difficulty were designed for the category they were assigned to.
Full Plugin Documentation
Contracts is a very large plugin with a growing number of features. Documenting everything on the Codefling plugin page (here) can be very intimidating, inconvenient to read/search and drive new users away when they see a wall of text. For these reasons, I've created a structured, digestable and detailed documentation website with guides for new Contracts users! Check it out:
https://www.rustcontracts.com
Web Editor
Nobody wants to be writing complex JSON structures by hand! Head to the Web Editor at https://editor.rustcontracts.com , drop your data configs and start editing your configs in a convenient UI. The quality of the editor and its extensive features are on par with the quality of the plugin! This isn't just simple forms and inputs.
Editor Features
Convenient UI: Edit all your contracts, categories and presets in a Web-based UI. No manual JSON editing required.
Rich Editing Experience: Validation, undo/redo from anywhere, ID refactoring, autocomplete fields, optional raw JSON editing and more QoL features.
Data Persistence: Save snapshots of your configs and restore or download them at a later time (data saved in your browser).
Advanced Data Importing: You can import entire data files or choose parts of them to merge into your working config. This makes importing new default contracts or shared contracts into your existing config a breeze.
AI Generated Contracts: Use the prompt given by the editor in ChatGPT/Claude and paste it's response into the editor to generate a contract.
Command Palette: Easily navigate through contracts, categories, presets from anywhere in the editor through the command palette.
Stats: View your JSONL logs in pre-made charts to gain insights into your contracts, such as pacing and reward balance.
Discord
Join the official Discord server for support, announcements and more! https://discord.rustcontracts.com
Ship Vendor is an NPC merchant that sells players whole ships, ready to sail, with every block, device, skin, and inventory item already in place, plus the parts to build their own. You build a ship by hand, save it with one command, and it shows up in the vendor's window right away. The player buys it from the NPC, gets a Boat Building System item, drops it next to water, and watches it open into an exact copy of your original, with the owner already authorized.
Everything is set up from inside the game. Place vendors at monuments where they keep their spot after a map wipe, run prices that move with demand, hand out discounts by permission, and let captains take the helm to raise the sails, drop the anchor, and steer a course.
🌟 Features of Ship Vendor
NPC ship merchants you place at any monument, bound to the monument so they keep their spot after a map wipe
Sells whole ships and individual parts: the planner, the building station, sails, anchors, engines, cannons, and more
Build a ship by hand and save it with one command; it appears in the vendor's window right away
Bought ships open into exact copies, with every block, device, skin, fuel load, and the owner's authorization carried over
A helm panel for raising and lowering sails, dropping and raising the anchor, switching engines and lights, and setting the course
Sea Wolf status players can buy with in-game currency to unlock helm control
Dynamic pricing that nudges prices up or down based on how much players buy, inside limits you set
Purchase discounts by permission, stacking up to a cap you choose
Pay with any item, or through Economics, ServerRewards, BankSystem, or IQEconomic
Purchases blocked during combat, raids, building block, swimming, duels, and more
Full in-game editor for ships, parts, vendors, and every line of UI text, no JSON editing
English and Russian built in, with Notify and UINotify support and an offline image mode
🎮 Commands
/ship (or /ships) – admin command to save ships, give them out, edit their content, and place NPC vendors. Players do not need a command; they buy from the NPC.
shipvendor.give <userId> <shipId> – server console command to give a saved ship to a player.
🛡️ Permissions
shipvendor.admin – save, give, and edit ships, and place NPC vendors
shipvendor.helm – control a ship's helm: sails, anchor, engines, lights, and course
shipvendor.helm.sails – raise and lower the sails
shipvendor.helm.anchor – drop and raise the anchor
shipvendor.helm.engine – turn the engines on and off
shipvendor.helm.lights – toggle the ship's lights
shipvendor.helm.direction – set the ship's course
shipvendor.discount1 / shipvendor.discount2 / shipvendor.discount3 – purchase discount tiers, 5%, 10%, and 15% by default
🏆 Ships Included
Sea Sparrow – a cheap starter sailboat for early voyages, light and easy to handle, no cannons
Freewind – a fast scout and cargo runner with the best power-to-mass ratio, no weapons
Sharp Fang – a light combat boat for a small crew, quick, with four cannons
Stormrunner – a mid-class ship with a reinforced hull and five cannons for long trips
Grey Corsair – a tough combat ship built around firepower for naval fights and escorts
Iron Tide – a heavy all-rounder with eight cannons for an experienced crew
Abyssal Wrath – the heaviest ship here, a thirteen-cannon floating fortress
🎥 Video
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📚 FAQ
Q: Where can I see an example of a config?
A: Config
Q: Where can I edit the names in the plugin or add my own language?
A: You can edit lang files that are located (for example) at "oxide/lang/en/ShipVendor.json" or "carbon/lang/en/ShipVendor.json".
Q: Players get "The plugin does not work correctly, contact the administrator!" message. How to fix?
A: This error occurs when the ImageLibrary plugin is not working properly. Solutions:
Install the ImageLibrary plugin if it's not installed.
Make sure ImageLibrary is loaded and running properly (check with o.plugins command).
Restart the server after installing ImageLibrary.
Check server console for ImageLibrary errors and fix them.
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. The ShipVendor plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). The bundled ships use local images with the "TheMevent/" prefix, so set up the local images:
Set up the images:
Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin:
Type o.reload ShipVendor (Oxide) or c.reload ShipVendor (Carbon)
Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
Q: How to use BankSystem to store the economy
A:
"Currencies": {
"0": {
"ID": 0,
"Enabled": true,
"Title": "Coins",
"Icon": null,
"Type (Plugin/Item)": "Plugin",
"Plugin name": "BankSystem",
"Balance add hook": "Deposit",
"Balance remove hook": "Withdraw",
"Balance show hook": "Balance",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0
}
},
Q: How to use ServerRewards to store the economy
A:
"Currencies": {
"0": {
"ID": 0,
"Enabled": true,
"Title": "RP",
"Icon": null,
"Type (Plugin/Item)": "Plugin",
"Plugin name": "ServerRewards",
"Balance add hook": "AddPoints",
"Balance remove hook": "TakePoints",
"Balance show hook": "CheckPoints",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0
}
},
Q: How to use Economics to store the economy
A:
"Currencies": {
"0": {
"ID": 0,
"Enabled": true,
"Title": "Money",
"Icon": null,
"Type (Plugin/Item)": "Plugin",
"Plugin name": "Economics",
"Balance add hook": "Deposit",
"Balance remove hook": "Withdraw",
"Balance show hook": "Balance",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0
}
},
Q: How to use IQEconomic to store the economy
A:
"Currencies": {
"0": {
"ID": 0,
"Enabled": true,
"Title": "Coins",
"Icon": null,
"Type (Plugin/Item)": "Plugin",
"Plugin name": "IQEconomic",
"Balance add hook": "API_SET_BALANCE",
"Balance remove hook": "API_REMOVE_BALANCE",
"Balance show hook": "API_GET_BALANCE",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0
}
},
Q: How to use scrap (or any item) to pay
A:
"Currencies": {
"0": {
"ID": 0,
"Enabled": true,
"Title": "Scrap",
"Icon": null,
"Type (Plugin/Item)": "Item",
"Plugin name": null,
"Balance add hook": null,
"Balance remove hook": null,
"Balance show hook": null,
"ShortName": "scrap",
"Display Name (empty - default)": null,
"Skin": 0
}
},
🔧 API
bool API_GiveShip(BasePlayer player, int shipId)
bool IsSeaWolfOwner(ulong userId)
Set up a vendor, save a few ships, and your players have a fleet to buy and sail.
$25.00
Dungeon Events adds fully procedural dungeon raids to your Rust server, creating high-replayability PvE content with unique layouts every time.
Each dungeon is dynamically generated with randomized rooms, corridors, NPCs, bosses, animals, auto turrets, loot crates, custom visuals, and portal access. Whether you want automated world events or private player-purchased dungeon runs, this plugin gives you full control over difficulty, rewards, access, and cleanup.
Perfect for servers that want challenging, customizable, and rewarding endgame-style PvE content.
Main Features
Procedural Dungeon Generation - Every dungeon is generated dynamically, so each run feels different.
Multiple Difficulty Tiers - Create fully customizable tiers such as Easy, Normal, Medium, Hard, Nightmare, Impossible, or anything you want, with per-tier rooms, size, limits, cooldowns, rewards, visuals, and purchase settings.
Custom NPCs, Bosses & Animals - Configure NPCs, bosses, and dungeon animals with custom health, damage, gear, names, movement limits, attack distance, loot, prefab chances, speed, sense range, and spawn limits.
Auto Turrets - Add dangerous turret encounters with configurable health, weapons, and behavior.
Visual Customization - Customize dungeon building grades, skins, container colors, garage door skins, dungeon lights, marker names, marker colors, and dungeon time-of-day overrides per tier.
Custom Per-Tier Loot System - Each dungeon tier has its own data files for NPC loot, boss loot, and loot box rewards, making it easy to create different reward pools for every difficulty.
Buyable Private Dungeons - Let players purchase their own dungeon using Economics, ServerRewards, or a custom item like scrap.
Access Control - Lock dungeons to the buyer or first player, with optional support for teams and friends.
Portal Protection Bubble - Protect the portal area with configurable radius, build/deploy rules, vehicle protection, and optional damage blocking to help reduce portal camping on PvP servers.
Anti-Abuse Dungeon Rules - Block selected commands inside dungeons, prevent unwanted pickup/build/deploy actions, prevent backpack drops, teleport players outside on death, and optionally close dungeon doors when a player dies.
Auto Spawn & Manual Spawn - Spawn dungeons automatically, by admin command, player purchase, or console/RCON.
Smart Spawn Checks - Avoid bad locations, terrain issues, safe zones, rocks, monuments, and plugin-controlled areas.
Advanced Spawn Control - Configure global and per-tier active dungeon limits, buy cooldowns, auto-spawn delay, post-wipe tier unlocks, dungeon height, map marker settings, and retry behavior when a valid location cannot be found.
Automatic Cleanup - Remove dungeons when inactive, expired, or fully cleared.
Per-Entity & Clear Rewards - Reward players for NPCs, animals, turrets, loot boxes, and full dungeon clears using Economics, ServerRewards, and SkillTree XP, including optional SkillTree XP team sharing.
Live Dungeon UI & Map Markers - Show remaining time, entity counts, and map markers for active dungeons.
Commands
All default chat and console command names can be customized in the config.
Admin
/createdungeon <tierName>
/removeinactivedungeons
/removealldungeons
/forceremovealldungeons
/de.removenearest
/de.reloadconfig
/de.toggle
Players
/buydungeon
/buydungeon <tierName>
/removedungeon
Console
buydungeon <tierName> <playerID>
spawnrandomdungeon
spawnfixeddungeon <tierName>
spawnfixeddungeon <tierName> <playerID>
Permissions
dungeonevents.admin
dungeonevents.buy
dungeonevents.enter
Per-Tier Loot Configuration
Dungeon Events uses separate data files for loot configuration, making it much easier to manage rewards for each difficulty tier.
Each tier has its own loot files inside:
oxide/data/DungeonEvents/<TierName>/
Available loot files per tier:
npc_loot.json - Loot dropped by regular dungeon NPCs.
boss_loot.json - Loot dropped by dungeon bosses.
lootbox.json - Loot spawned inside dungeon loot containers.
This allows you to create completely different reward pools for each tier. For example, Easy dungeons can have basic loot, while Hard, Nightmare, or Impossible dungeons can have much stronger rewards.
If a tier loot file is empty, the plugin can fall back to the default loot file:
oxide/data/DungeonEvents/Default_Loot.json
Hooks
void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
void OnDungeonWin(ulong playerID, string tierName)
Supported Integrations
Economics
ServerRewards
Friends
Notify
NightVision
ZoneManager
Duelist
RaidableBases
AbandonedBases
RestoreUponDeath
SkillTree
Languages
EN
PT-BR
DE
ES
RU
If you want a powerful, replayable PvE dungeon system with deep customization and strong plugin integration, Dungeon Events is built to deliver exactly that.
The plugin includes a deep configuration system where you can customize tiers, room counts, room sizes, dungeon visuals, loot tables, NPCs, bosses, animals, turrets, portal protection, access rules, cooldowns, active dungeon limits, spawn validation, auto-removal conditions, command blocking, economy settings, SkillTree XP rewards, map markers, and more.
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc.
This plugin also supports selling commands, wipe block, no escape, sales, permission access.
Multi-currency support
Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.
Restrictions
Combat, raid, spawn and building block supported alongside with basic cooldowns and wipe block. NoEscape is required for combat and raid block.
Appearance
Simple and clean design to ensure smooth user experience for your players. Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.
Customization
Widely customizable and feature rich Shop which will fit all needs of your community.
Field Tested
Plugin made by experienced developer, tested by hundreds of server owners and used by some big organizations.
Discord
Customer support available on discord,
Installation
- unzip downloaded package and place Shop.cs file into your plugin folder.
- after succesfuly loading the plugin, data folder oxide/data/Shop will be generated
- take data files provided in plugin package and drop them into your Shop data folder
After finishing these steps your shop is ready to used.
Server Currency
If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here)
"eco" for Economics
"rp" for ServerRewards
"scrap" or any other ingame item
Shop Categories
To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.
Items
Changing prices
In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F". By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of 100x wood for 1$.
Removing items
If you wish to remove some items from Shop, you can do that directly in "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category.
Adding new items
To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}", "rifle.ak{2}", etc...
Commands
Adding new commands
Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them.
Listing commands in categories
Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.
Cooldowns
These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.
Restrictions
Raid and Combat Block
Managed by NoEscape plugin, option to enable these two block can be found in config file.
Building Block
Prevents players from using shop while they are building block, option can be found in config file.
Spawn Block
Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled.
Wipe Block
Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.
Sales
By Permission (config file)
Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values.
By Category (categories data file)
Discount for every item within specified category.
By Item
Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.
WelcomePanel integration
To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.
$30.00
Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins.
Features:
Menu retains its state after closing, you won't lose everything you did before.
Ability to fully translate the menu into any language.
Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators.
Quick menu that allows you to perform quick actions
Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization.
Wide range of information and actions for the selected player.
Editing convars with search. Has a complete list of editable convars with descriptions for some of them.
Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000).
Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time.
Ability to create your own custom buttons that execute several commands
Quick Start:
You install the plugin in the plugins folder.
Give yourself the adminmenu.fullaccess permission.
Commands, use one of your choice, one for the player and one for the admin group:
o.grant user [name or steamid] adminmenu.fullaccess
o.grant group admin adminmenu.fullaccess
Press the X button (swap seat button) or type adminmenu in the console.
Enjoy
Useful stuff:
You can quickly open a player in the admin menu. To do this, point at the player and press X.
You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at.
CUSTOM BUTTONS
Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details.
At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config.
Button Fields:
"Execution as server" - Call the command on behalf of the server, not the administrator
"Label" - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages.
"Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples.
"Permission"- permission to display and use the button. You need to write the permission that will be after "adminmenu.".
Example: if you enter the permission "test" the permission will be adminmenu.test
"Position" - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed.
Common Tags:
{adminUID} - administrator's id.
{position} - administrator coordinates (underfoot)
{view_position} - the position where the administrator is looking (can be used for spawning or something similar)
{view_direction_forward} - forward view direction of the administrator
{view_direction_backward} - the direction the administrator is looking backwards
{view_direction_left} - direction of the administrator’s view to the left
{view_direction_right} - administrator’s view direction to the right
Tags for target only:
{steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player.
{target_position} - target coordinates (underfoot)
Example of commands:
chat.say \"/{chat command}\"
vanish
ban {steamID}
teleport {steamID} {adminUID}
More information about the grant menu:
The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library.
The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories.
Search works in any registry by any part of the name or short name.
Has a page system at any stage.
More information about the buttons in the Quick Menu:
[Teleport to 0 0 0] - Teleport to coordinates 0 0 0.
Requires adminmenu.quickmenu.teleportto000 permission
[Teleport to Deathpoint] - Teleport to your deathpoint.
Requires adminmenu.quickmenu.teleporttodeath permission
[Teleport to Spawn point] - Teleport to a random spawn point.
Requires adminmenu.quickmenu.teleporttospawnpoint permission
[Kill Self] - Kill Self, kills even when immortal.
Does not require permission.
[Heal Self] - Fully heal yourself.
Requires adminmenu.quickmenu.healself permission
[Call Heli] - Call Helicopter to yourself (arrives in time).
Requires adminmenu.quickmenu.helicall permission
[Spawn Bradley] - Spawn bradley on yourself.
Requires adminmenu.quickmenu.spawnbradley permission
More information about the buttons in the menu of the selected player:
[Teleport Self To] - Teleport yourself to the selected player.
Requires adminmenu.userinfo.teleportselfto permission
[Teleport To Self] - Teleport the selected player to yourself.
Requires adminmenu.userinfo.teleporttoself permission
[Teleport To Auth] - Teleportation to random authorization (TC).
Requires adminmenu.userinfo.teleporttoauth permission
[Teleport to Deathpoint] - Teleportation to a player's deathpoint.
Requires adminmenu.userinfo.teleporttodeath permission
[Heal] - Full healing, including metabolism.
Requires adminmenu.userinfo.fullheal permission
[Heal 50%] - Half healing.
Requires adminmenu.userinfo.halfheal permission.
[View Inventory] - View and edit player's inventory.
Requires adminmenu.userinfo.viewinv permission
[Strip Inventory] - Clear player's inventory.
Requires adminmenu.userinfo.stripinventory permission
[Unlock Blueprints] - Unlock all Blueprints.
Requires adminmenu.userinfo.unlockblueprints permission
[Revoke Blueprints] - Reset all Blueprints.
Requires adminmenu.userinfo.revokeblueprints permission.
[Kill] - Kill a player.
Requires adminmenu.userinfo.kill permission
[Kick] - Kick a player.
Requires adminmenu.userinfo.kick permission
[Ban] - Ban a player.
Requires adminmenu.userinfo.ban permission
More information about the buttons in the menu of the selected group:
[Remove Group] - Remove group, has confirmation.
Requires adminmenu.groupinfo.removegroup permission
[Clone Group] - Clone group with the ability to copy users.
Requires adminmenu.groupinfo.clonegroup permission
Permissions:
adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players.
adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators.
adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0.
adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death.
adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point.
adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely.
adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time).
adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley.
adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player.
adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself.
adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC).
adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player.
adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism.
adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing.
adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory.
adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory.
adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts.
adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts.
adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player.
adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player.
adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player.
adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group.
adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group.
adminmenu.convars - View and edit convars.
adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons).
adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins.
adminmenu.give - Access to give resources, as well as yourself and the selected player.
$14.99
TC Upgrades provides an efficient and optimized way to enhance your base directly from the Tool Cupboard. With this plugin, you can easily change building grades, switch building skins, repair structures or deployables, and even set up wallpapers on your base, streamlining your base management process.
⭐ Key Features
Multi-TC Support
Authorization List on Tool Cupboard
Upgrade Building Grades
Change Building Skins
Repair Structures and Deployables
Apply Wallpapers
Shows Required Upgrade materials
NEW! Change Doors skins from tc directly
Detailed Permissions
VIP Features
User-Friendly UI
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Join the thousands of server owners using Physgun to take their game server communities to the top.
🎬 Video Showcase
📜 Permissions
TCUpgrades.admin- Shows a UI Change button when in admin mode (command: /tcuadmin)
TCUpgrades.authlist - Shows Authorization list button on TC
TCUpgrades.upgrade - Shows upgrade button on TC
TCUpgrades.repair - Shows repair button on TC
TCUpgrades.skin - Shows skin button on TC
TCUpgrades.wallpaper - Shows wallpaper button on TC
TCUpgrades.upgrade.nocost - Allows player to use no resources when upgrading
TCUpgrades.repair.nocost - Allows player to use no resources when repairing
TCUpgrades.reskin.nocost - Allows player to use no resources when reskining
TCUpgrades.wallpaper.nocost - Allows player to use no resources when setting wallpaper
TCUpgrades.default - Allows player to use (wood, stone, metal, hqm & deploy)
TCUpgrades.wood
TCUpgrades.stone
TCUpgrades.metal
TCUpgrades.hqm
TCUpgrades.deploy
TCUpgrades.TCSkin - Allows player to use Tool Cupboard skins
TCUpgrades.WallandGates - Allows player to External Gate skins
TCUpgrades.DoorSkins - Allows player to place door skins
⚙️ Configurations
🗃️ Language EN
💬 Support
$9.99
Offline Raid Limiter
Stop Unfair Offline Raids in Their Tracks
Tired of seeing your Rust server overrun by offline raid abuse? Offline Raid Limiter steps in to restore balance and fair play. With powerful tracking and immediate damage blocking, your players can enjoy a more authentic Rust experience—and you can enjoy worry-free server management.
Key Benefits
Prevent Offline Raid Abuse
Daily + Per-Wipe raid limits
Run daily limits, wipe limits, or both at the same time (fully configurable).
Proximity-Based Tracking: Only counts raids when attackers are within range of a Tool Cupboard (TC), ensuring offline raid limits don’t trigger prematurely.
Smart Raid Session Management
Team & Additional Raider Tracking: Keeps tabs on individual players as well as entire teams—even if they leave and rejoin. Plus, if additional players jump into the same raid, their involvement is recorded.
Edge Case Handling: No more confusion or gaps in coverage if a defender goes offline mid-raid or when multiple attackers are involved. Offline Raid Limiter’s robust logic sorts out these scenarios seamlessly.
Instant Damage Blocking
Enforce Fair Play: Once a team or individual hits their daily offline raid quota, further damage is blocked automatically. That means no more sneaky workarounds or unstoppable raids.
Modded Server UI
In-Game Control: For modded servers, gain access to a simple in-game UI that displays raid history, player statistics, and real-time session data.
Player-Friendly Features: Grant permissions so your players can check their offline raid counts with the /orl.mystats command—helping everyone stay within the rules.
Detailed Alerts & Reporting
Discord Integration: Offline Raid Limiter sends comprehensive alerts to Discord, making admin oversight a breeze.
Export & Clear Sessions: Use /orl.export to log and share your entire raid history for deeper analysis, then wipe all sessions with a simple console command if you need a fresh start.
Designed for Vanilla & Modded Servers
Flexible Configuration: If you set your server to "Vanilla,” the plugin automatically disables UI and direct damage blocks, limiting itself to Discord notifications so admins can monitor raiding behind the scenes.
Seamless Integration: Works hand-in-hand with Rust’s existing frameworks and requires only the Simple Status & Image Library for certain UI elements.
Why Choose Offline Raid Limiter?
Enhanced Fairness: Players can’t take shortcuts with offline raids for easy loot.
Clear Oversight: Admins see exactly who’s raiding and how often, helping you enforce balanced gameplay.
Configurable & User-Friendly: Tailor the plugin to your server’s needs in just a few clicks, with plenty of documentation to guide you.
If you’re ready to level the playing field and protect your community from unfair offline raids, Offline Raid Limiter has you covered. Bring your Rust server to new heights of balance, transparency, and peace of mind!
Commands & Usage
Player Commands (permission based)
/orl.mystats — Shows your overall stats (daily + wipe, plus active limits).
/orl.mydaily — Shows your daily offline raids and daily limit.
/orl.mywipe — Shows your wipe offline raids and wipe limit.
Admin Commands
/orl.disable <hours> — Temporarily disables enforcement for X hours.
/orl.enable — Re-enables immediately.
/orl.clearall — Clears all stored raid sessions (and fully resets tracking).
/orl.clearplayer <SteamID64 or name> — Clears raids for a specific player/team.
/orl.export — Exports raid sessions to JSON via the debug webhook.
/orl.dailyall [top] — Shows a “top raiders” list for daily scope.
/orl.wipeall [top] — Shows a “top raiders” list for wipe scope.
/orl.dailyplayer <name/id> — Check a player’s daily count.
/orl.wipeplayer <name/id> — Check a player’s wipe count.
Damage / Raid Logic
OfflineRaidLimiter checks incoming damage to building blocks, doors, external walls, and more.
If a team or player has exceeded the daily offline raid limit, all further damage to offline bases is blocked—and you can optionally broadcast an alert to Discord.
Key Points to Note About Commands
Some commands differ depending on your permissions and server setup. For instance, if a player types /exportraidsessions in chat, it won’t work unless they have OfflineRaidLimiter.admin.
For "Vanilla” servers (as set in the config), UI, damage blocking, and certain other features may be disabled—so commands like clearraidsessions and clearraidsforplayer will still work, but may only be visible to server admins via console.
When Commands Might Defer
Cleanup Commands: If the plugin detects that some raid sessions are still "cooling down” (meaning the raid window hasn’t fully expired), the system may defer clearing them until the next pass. This prevents conflicts with currently active raids.
Blocking Logic: After the daily limit is reached, the blocking triggers immediately and remains in place until the next server reset or cleanup routine (depending on how you configure it).
$30.00
Fed up with the need to use multiple addons on my server for functions that players could execute from within the game, and considering the constant increase of new Skins for builds, I found myself dissatisfied with the limited supply of automatic upgrades on the market.
For this reason, I have reworked the most used TC-related features on my server into a single plugin, which has been enriched with ideas contributed by players and other Rust administrators.
All this under an attractive graphical interface, inspired by the item store of the game itself.
Video Update 1.5.0
Video Update 1.4.9
Video Update 1.4.0
Old Video
Features
AUTOMATIC CONSTRUCTION SKINS
With BetterTC your players will be able to improve their builds to any level of improvement, but they will also be able to choose their favorite Skin (if you enable it) completely free of charge or offering it to the VIPS on your server.
Update system: I have added a small system that checks for new skins to automatically add them to the configuration. When you install the plugin for the first time and once you obtain permission from bettertc.admin, you must click on "Check Update" so that it performs an internal check and adds all the skins and options that exist to date.
LIST OF AUTHORIZED PLAYERS
It allows players or simply the rest of the Staff to easily see which players are authorized in the locker. Except for the administrators themselves, if you activate it in the config. (I don't think any player needs to know that the admin was authorized in their locker to check something)
You can also allow authorizations to be deleted individually.
AUTOMATIC IMPROVEMENT SYSTEM
Allows your players to upgrade the grade of their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape/RaidBlock plugin of course).
You can configure different speed levels and costs depending on the player's permission from the plugin's own settings. That is, you can have players improve a building every 5 seconds for free and VIPs can improve every 2 or 1... Use your imagination!
In addition, you can also calculate the cost of materials that will be required to carry out said improvement by clicking on the info button.
A new setting has been added to disable the Container skin's multi-color option. Disabling this option, which is enabled by default, will slightly improve frame rates in builds using this skin: Fewer colors = Better performance (FPS Client).
AUTOMATIC RESKIN OF EXTERNAL WALLS
The plugin also includes an automatic reskin system for external walls.
Previously, it was only compatible with standard stone external walls and their adobe variant. Now, it also includes the ability to switch wooden walls to Frontier and vice versa. Ice walls have also been added as a variant for stone.
If you place regular stone external walls (the usual ones), you can change their appearance to adobe or ice by clicking on the corresponding wall icon.
When changing the skin, the original wall's health will be preserved, so if it’s damaged, it won’t be fully restored. This prevents players from abusing the system.
Important:
I recommend using the system for external walls as an appearance modification system, not as an upgrade system. In other words, with the following configuration: "Only reskin on wall of the same grade": true
If you disable this parameter, you will be able to change from wood to stone, or vice versa, completely free of charge. Since the wall system doesn’t have a cost mechanism for players, I recommend keeping this option enabled.
AUTOMATIC REPAIR SYSTEM
Allows your players to repair their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape of course). Now since version 1.4.0 it will also repair damaged objects such as doors, trapdoors, windows, boxes!
With configurable cooling system to prevent repair abuse during raids. ("Repair Cooldown After Recent Damage (seconds)": 30.0)
AUTOMATIC CONSTRUCTION DEGRADATION
It allows players to regret upgrading their huge base to metal and not being able to afford it anymore. Of course, it will charge them resources as if they improved it from 0. However, if you do not want to allow downgrade you can disable it from the config.
AUTOMATIC WALLPAPER PLACEMENT
Allows your players to place any available wallpaper in the game automatically based on the building type. Support for wallpapers on walls, ceilings, and floors.
Wallpapers are always kept up-to-date automatically. So if FacePunch adds new wallpapers, they will be instantly added to the list.
You'll also enjoy my exclusive wallpapers. Since update 1.5.0, you can also add and remove custom wallpapers with the following commands.
Chat Command:
Usage: /addwp <skinid> <Wall|Floor|Ceiling>,
Example: /addwp 3356517390 Wall,
Usage: /wpb (It allows you to place wallpapers on boats. To do this, you must first sit at the boat’s steering wheel.)
Console Command:
Usage: addwp <skinid> <Wall|Floor|Ceiling>,
Example: addwp 3356517390 Wall
I've added a new parameter to the config: "Wallpaper Damage": true Setting this parameter to false prevents wallpapers from being broken in melee or with ammunition. However, you can still break them with C4 or missiles. Blocking damage completely is more complex and, in my opinion, unnecessary.
In addition, with BetterTC you can place wallpapers on both sides of the walls, even if they are on the outside of the building, as it includes an option in the configuration to force this placement.
TC SKINS
Give your players the ability to change the appearance of their TC.
ALLOWS TO SAVE OLD ITEMS
A new configuration option has been added to allow saving items back to the TC.
"Allow items in TC inventory": {
"gunpowder": false,
"sulfur": false,
"sulfur.ore": false,
"explosives": false,
"diesel_barrel": false,
"cctv.camera": false,
"targeting.computer": false
}
CONSTRUCTION EFFECTS
Allows players to disable auto-build buff effects and reduces headaches.However, if you do not want to allow them to disable this, you can disable it from the config.
BETTER GUI
The plugin's interface has been programmed so that it maintains its size regardless of the interface scaling settings of each player.
It has also been taken into account that perhaps not everyone wants to enable all options for their players. Therefore, the buttons that appear at the top of the TC have been programmed so that if a player does not have permission for a specific function, instead of leaving the space empty, the buttons adapt their position automatically.
The player list GUI and construction SKINS have also been prepared with a pagination system if necessary.
95% of the images used in the plugin are loaded directly from the client side, thus optimizing the loading and rendering of the interface and reducing the use of Image Library.
Carbon Image Module support. If your server is running Carbon instead of Oxide, it will now use the built-in module instead of the Image Library.
Permissions
bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated.
bettertc.authlist Shows a button at the top of the TC to check which players are authorized.
bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually.
bettertc.use It is the basic degree of use found in the configuration.
bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources.
bettertc.repair Displays a button on top of the TC to repair the build automatically.
bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION)
bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal.
bettertc.reskin.nocost No explanation needed I think.
bettertc.updefault Shows players the default upgrade options. Without SKINS.
bettertc.upskin Show players upgrade options with SKINS.
bettertc.upwall Allows players to change the skin of external walls.
bettertc.upgrade Permission to evade blocking of all items.
bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION)
bettertc.wallpaper Allows players to place Wallpaper.
bettertc.wallpaper.nocost No explanation needed I think. (USE WITH CAUTION)
bettertc.wallpaper.custom Display custom wallpapers to players with this permission.
bettertc.tcskinchange Allows players to change the TC skin.
bettertc.tcskindeployed Allows players to place TC with Skin.
Commands
Chat Command:
Usage: /addwp <skinid> <Wall|Floor|Ceiling>,
Example: /addwp 3356517390 Wall,
Console Command:
Usage: addwp <skinid> <Wall|Floor|Ceiling>,
Example: addwp 3356517390 Wall
Configuration
DEFAULT CONFIGURATION
{
"Check for updates when loading": true,
"Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false,
"Use NoEscape Plugin": false,
"Use RaidBlock Plugin": true,
"GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60",
"GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50",
"GUI Buttons TC - OffsetMin": "280 621",
"GUI Buttons TC - OffsetMax": "573 643",
"GUI Buttons TC - AnchorMin": "0.5 0",
"GUI Buttons TC - AnchorMax": "0.5 0",
"Alert Gametip": true,
"Alert Chat": true,
"Alert Notify Plugin": false,
"Notify: select what notification type to be used": {
"error": 0,
"info": 0
},
"Color Prefix Chat": "#f74d31",
"Show Admin Auth List": false,
"Show SteamID Auth List": true,
"Upgrade Effect": true,
"Colour Selection MultiColor Option": false,
"Reskin Enable": true,
"Reskin Wall Enable": true,
"Only reskin on wall of the same grade": true,
"Reskin Wall TC Distance (Default: 100)": 100.0,
"Deployables Repair": true,
"Repair Cooldown After Recent Damage (seconds)": 30.0,
"Downgrade Enable": true,
"Downgrade only Owner Entity Build": false,
"Upgrade only Owner Entity Build": false,
"Upgrade / Downgrade only Owner and Team": true,
"Wallpaper Enable": true,
"Wallpaper placement Cost (Cloth)": 5,
"Wallpaper Damage": true,
"Wallpaper both sides": true,
"Force both sides including external sides": true,
"Cooldown Frequency Upgrade (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cooldown Frequency Reskin (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cooldown Frequency Repair (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cooldown Frequency Wallpaper (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cost Modifier for repairs": {
"bettertc.use": 1.5,
"bettertc.vip": 1.0
},
"Allow Items in TC Inventory": {
"gunpowder": false,
"sulfur": false,
"sulfur.ore": false,
"explosives": false,
"diesel_barrel": true,
"cctv.camera": true,
"targeting.computer": true
},
...
]
}
Bonus
KNOWN ISSUES
Random spawn of default (blue) wallpapers in constructions. If this happens on your server, it's likely because you have the TruePVE plugin or a similar one installed. Make sure to disable the configuration option that protects wallpaper damage in that plugin.
Instead, enable wallpaper damage protection in BetterTC. While it won't prevent 100% of the damage to wallpapers, it will significantly reduce it—especially from melee weapons.
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219
If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself 😊
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Latest Reviews
See what customers are saying about their experience with files.
Doesn't display images, no matter where hosted, and the author won't even acknowledge it. Will update if fixed, but for the time being, it literally doesn't work to display a logo.
Excellent plugin — highly recommended!
LuffyRust recently upgraded to Mark to Teleport, and our players absolutely love it. The plugin does an excellent job of finding safe landing positions, helping prevent players from teleporting inside rocks, monuments, bases, or other inaccessible locations.
Performance has been great, and the developer is extremely supportive, responsive, and helpful. Fantastic work and a highly recommended plugin for any Rust server!
Luffy On!
LuffyRust.c
Another nice monument made by Shart. I always appreciate the eye for detail he has, and that the monuments never have issues or glitches. Recommended!
Absolutely the best anti cheat and moderation tool on the market you can get.
Fantastic support, quick answers and priotize you whenver something is urgent.
Can recommend!
The only anti-cheat worth buying tbh
This tool is easily the best anti-cheat and moderation tool out there right now.
The program works great, but the support is honestly the best part. They reply fast and if something breaks or is urgent, they jump on it right away. You won't be left hanging wh
As expected good idea and nice plugin! Will be nice addition to my server! I love it
Thanks a lot
I've been genuinely impressed with this service. It's incredibly powerful, easy to use, and, most importantly, extremely flexible when it comes to customization.
The team is amazing—they provide proper training, explain everything in detail, and are always available whenever you need help. That level of support is incredibly valuable and honestly something I rarely see.
I honestly haven't come across anything like this before. You guys are doing an awesome job!
I'm still using the
The process is running very smoothly, and the level of attention and care is excellent. I am very pleased to be working with RankEval.
The process is running very smoothly, and the level of attention and care is excellent. I am very pleased to be working with Galium.
The plugin does remove NPCs that cause NavMesh spam:
Failed to create agent because it is not close enough to the NavMesh
For many it is a headache, but with this plugin you can easily find the location of problematic NPCs. Of course, it is better to use this functionality as a tool for finding problems, rather than as a tool that simply makes the problem invisible.
Thank you.
I've been using Gallium since the Alpha and Closed Access days, and Yosh and DeathBurn have done an amazing job. They've worked tirelessly to improve it, and it really shows. The cheat and teaming detection is incredibly reliable, updates are frequent, and the support is excellent. If you want a trustworthy anti-cheat for your Rust server, Gallium is hard to beat.We been using on are server norulesrust that is using carbon and even on staging with no issues 🙂