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$19.99
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options.     Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in  this google doc link.   Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase  🙂
5.0
$49.90
The map is made in a post-apocalyptic style: fog, abandoned scientific bases, anomalous fields, subways, caves and secret bunkers. Players are waiting for dangerous locations, caves, ruined cities and closed doors, behind which you can find valuable resources. The island has become a testing ground for experiments at the Cobalt Research Institute. After the accident at the power reactor, the terrain changed: anomalies appeared, the space became unstable, and research was urgently stopped. Scientists have disappeared, laboratories are empty, technology has gone crazy. Now the island is full of dangers and mysteries. Something continues to work underground, and abnormal zones are growing and being transferred. Those who ventured to explore the area find artifacts and traces of what led to the disaster. Every step here is a choice between prey and death. But the deeper you go, the more you feel that this place is going to disappear or explode... very soon. Features: Prefab Count: ~58к prefabs Size: 4500 A lot of interesting locations to explore Railway Places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs Custom plugin Map Skinner  (by  Adem) Custom plugin Npc Moving Control  (by  Adem) Custom plugin Emission  (by  Adem) Custom plugin Artifacts (by  Adem) Custom plugin Anomalies (by  Adem) Profile BetterNPC Realistic zombies on the map The atmosphere of the apocalypse This map is constantly supported and updated for the current version of the game with all updates! Description of Plugins: Emission - Once every 2 - 4 hours, a timer message appears and a large-scale change in the weather and effects occurs, radiation begins to spread, the screen shakes, trees fall and the effects of this event appear. Players need to find shelter underground or in their house (the higher the building level, the less radiation damage will be). Commands for plugins: /emissionstart /emissionstop  Anomalies - There are 4 types of Anomalies on the map, they appear after the end of the Emission. 1 anomaly is electrical (damage is inflicted on the player who is inside the anomaly, configured in the config), 2 anomaly is fiery (there are funnels in the radius, if you step on them, flames are released into the air, you can deactivate the anomaly by throwing a stone into the funnel, there is damage to the player), 3 anomaly is a bubble (in the radius of the bubbles breaks, if the player is too close to it, it will be thrown to the side or into the air, damage is caused only by the player falling), 4 anomaly - light (the most dangerous anomaly, when a blue ray appears, you need to turn away from it sharply, otherwise you will be blinded and a lot of damage will be done, it is configured in the config). /spawnanomaly presetName - spawns an anomaly in a random position; /killanomaly - destroys the anomaly closest to the player; /killallanomalies - destroys all anomalies on the map; /spawnanomalymypos presetName - will spawn an anomaly in your position Artifacts - These are stones with some improvements to the player's characteristics, these are increased rates, lack of radiation, increased processing of components (increased extraction of resources from processing), HP recovery (takes away water and food). These artifacts only work in the player's fast slots and have their own HP, which is not repaired. These artifacts can only be found in anomalies with a metal detector in hand. /giveartifact customShortName - give the artifact to yourself giveartifact customShortName userId - give the artifact to the player with the userId Map Skinner - we change this plugin skins on some objects installed on the map, for atmospheric effect. Npc Moving Control - this plugin controls the radius of movement of the NPCs installed in the editor and changes their clothes to random hazmats. These plugins were created for the map as a bonus. When evaluating the map itself, please do not touch on the topic of plugins. The map can work without these plugins.   Custom Monuments: Icarus Cultural Center Zalesye Orbita Station Blocked Tunnel Uranium Mining Unfinished Scanner Yanov Station Hot Runner Cemetery of Onlookers  Loners Cave Radioactive Waste Storage Anomaly Ribs Startup Failure Dead man Mine Supply Depot Dire Thicket Vent Distribution Substation Danger Tunnel Skladovsk Dredger Old Church Secret Bunker Cage Machine Station Repair Factory  interesting places to build a base marked X Shelters for escape from radiation Emission, marked with the letter S Monument Facepunch: Launch Site Missile Silo   Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3  Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well Ziggurat
5.0
sale
Rust CUI Editor Visual Interface Designer for Rust Stop writing UI code blindly. Design your CUI interfaces visually and export ready-to-use code in seconds.   What is this? Rust CUI Editor is a desktop application for creating Rust game UI (CUI) interfaces using a visual drag-and-drop editor. Instead of writing dozens of lines of CuiHelper code and constantly reloading your plugin to see the result, you design everything visually and get clean, working code instantly. Video demonstration 2.0.0 Version (At the moment the version is already newer with new features)   Elements Panel Image (URL/sprite) Label (with outline) Button InputField ScrollView Countdown Draggable Slot NeedsCursor / NeedsKeyboard Layout Horizontal Layout Group Vertical Layout Group Grid Layout Group Content Size Fitter LayoutElement Visual Drag elements on canvas Resize with 8 handles Multi-selection Marquee select Anchor/offset system Element rotation Inline text editing Element locking Alignment Left / Center / Right Top / Middle / Bottom Stretch to parent Match Width/Height Distribute evenly   🆕 Find & Replace Search and replace element properties across the entire project at once. No need to click through each element manually. ► Search by text content, color value, sprite, or material ► Filter results by element type ► Replace single matches or all at once ► Full undo support for bulk replacements   🆕 Inspect Element Dedicated inspection window for any selected element. Shows all properties in structured form alongside the raw CUI JSON output. ► All component properties in one place ► Raw CUI JSON with one-click copy ► Useful for debugging and quick exports ► Opens with shortcut or right-click menu   🆕 Snapshots Save named project states at any point and restore them without losing your current work. Snapshots are completely separate from undo history. ► Create named snapshots before risky changes ► Restore any snapshot at any time — current work is preserved ► Stored in a .snapshots folder next to the project file ► Independent from undo/redo stack   🆕 Wrap in Parent You've built a header with a label and a close button, then realize you forgot to add a background panel behind them. Select all elements, right-click, Wrap in Parent — done. Nothing moves. ► Works with any selection of elements ► New parent is sized to the bounding box of the selection ► All anchors recalculate automatically ► Wrap into Panel, Button, Image, or ScrollView   🆕 Themes Dark Theme Default dark interface. Easy on the eyes during long sessions. Light Theme Full light mode across all panels, dialogs, and overlays. Toggle in settings.   🆕 Plugin Import Load CUI elements directly from an existing .cs plugin source file. The parser reconstructs the full element tree for visual editing. ► Parses CuiHelper and CuiElementContainer patterns ► Resolves local variables and string constants ► Handles loops and repeated element generation ► Substitutes lang message references with preview text ► Works on any Oxide/Carbon plugin file   🆕 Built-in Reference A built-in help system with searchable articles covering the entire CUI system. No need to leave the editor to look something up. ► Articles for every element type and property ► Covers layers, ScrollView, blur materials, anchors, offsets, fonts ► Shortcut reference with all editor hotkeys ► Live demo canvas inside each article ► One-click "Add to project" from any example   🆕 Performance Rewrite Canvas GPU rendering Scene bitmap cache Static layer cache SKPicture cache SKPaint pooling (50+ allocs/frame saved) Text layout cache Typeface cache Pan without full re-render Element Tree Debounced rebuild on rapid changes Bulk update batching Fast flat selection cache O(n) ThumbnailBrush cache Detach() memory leak fixed Color Picker Real-time updates while dragging Only the affected element redraws No full scene invalidation     🆕 Live Preview See your UI exactly as it appears in-game, right inside the editor. Every element is fully rendered with correct Rust scaling, colors, sprites, and fonts. No need to reload your plugin to check the result. Rendering Panels & Images Labels with fonts Rich Text support Sprite tinting FadeIn / FadeOut Interactive Button hover & press ScrollView with inertia Elastic bounce Auto-hiding scrollbars Live Countdown Drag & Drop Draggable elements Slot filter matching MoveToAnchor snap Element swapping KeepOnTop z-order Tools Element Inspector Grid overlay Outlines view Auto-sync with editor Screenshot to PNG All CuiDraggableComponent properties are supported in preview: LimitToParent, MaxDistance, AllowSwapping, DropAnywhere, DragAlpha, ParentPadding, ParentLimitIndex, AnchorOffset, and more. ► Pick up Draggable elements and drop them into Slots ► Filter matching ensures only compatible elements snap ► Swap elements between occupied slots ► Inspector overlay shows element info on hover (shortcut: I) ► Grid and outline overlays for layout debugging (G / O) ► Background selector: dark, light, or any game screenshot ► Auto-sync keeps preview updated as you edit ► Export preview as PNG screenshot (S)   🆕 Smart Hook Generation When your project uses Draggable or Slot elements, the export automatically generates ready-to-use hook methods with proper logic: ► OnCuiDraggableDrag with if/switch blocks for each draggable ► OnCuiDraggableDropped with switch by slot name ► Comments with accepted elements and filter values ► Works in both Snippet and Plugin export modes   🆕 Developer Tools Professional plugin development toolkit with four dedicated tabs: Plugin Settings Author & version Chat/console commands Auto-show hooks Permissions list Plugin references Generate Unload Lang System Multi-language support Visual translation table Per-element lang keys lang.GetMessage() export Canvas preview ImageLibrary Image key/URL table Per-element ImageLib key GetImage() helper Auto OnServerInitialized Auto plugin reference Templates Reusable code templates Custom method generation Placeholder system Per-project settings 🆕 Localization System Full multi-language support for your plugins. Assign lang keys to any text element, manage translations visually, and export with automatic lang.GetMessage() calls. ► Add unlimited languages (en, ru, de, fr, etc.) ► Visual translation table - edit all strings in one place ► Toggle between raw text and lang key per element ► Canvas shows resolved translations in real-time ► Exported code includes full LoadDefaultMessages with all languages 🆕 ImageLibrary Integration Manage image assets directly in the editor. Define image keys and URLs, assign them to elements, and get clean export code with automatic ImageLibrary loading. ► Image key/URL table in Dev Tools ► ImageLib Key property on Image elements ► Export generates GetImage() helper method ► Plugin export auto-adds OnServerInitialized with image loading ► Automatic [PluginReference] ImageLibrary in export 🆕 Syntax Highlighting ► C# syntax highlighting in Export window ► JSON syntax highlighting in Export window ► Color-coded keywords, strings, numbers, comments ► Optimized for large code blocks 🆕 SVG Design Import Import your designs directly from professional design tools: Figma export to SVG and import Illustrator Adobe AI/SVG support Inkscape free vector editor Any SVG standard format ► Automatic source detection optimizes parsing for each tool ► Smart layer hierarchy preservation ► Automatic element type detection (btn_, lbl_, img_, panel_) ► Correct parent-child coordinate conversion   🆕 Figma Plugin & Tools New "Tools" folder included with the editor: ► CuiHelper Plugin for Figma - export designs directly to C# code ► Sample SVG designs - ready-to-import examples for testing and learning ► Documentation - setup guide for Figma plugin   🆕 Smart Resize Mode Default Mode Resize by changing Anchor values Perfect for responsive layouts that scale with screen size Shift + Resize Resize by changing Offset values Perfect for pixel-perfect positioning Orange handles indicate active mode   🆕 Inline Text Editing ► Double-click any text element to edit it directly on canvas ► No need to switch to the property panel, just click and type ► Press Enter or click outside to confirm changes   Guides, Grid & Smart Snapping ► Draggable guides from rulers ► Customizable grid with snap ► Smart guides - auto-snap to edges ► Distance indicators while dragging   Multiple Backgrounds Preview your UI on actual game screenshots: Game view Inventory Loot container Crafting Map Transparent Export Formats Generate ready-to-use code in three formats: C# (CuiHelper) container.Add(new CuiPanel { RectTransform = { AnchorMin = "0.3 0.3", AnchorMax = "0.7 0.7" }, Image = { Color = "0.1 0.1 0.1 0.9" } }, "Overlay", "MyPanel"); JSON [{ "name":"MyPanel", "parent":"Overlay", "components":[...] }] Full Plugin Complete .cs file with: • using statements • class definition • commands & permissions • Lang & ImageLib integration • all UI code   Import Existing Code Already have CUI code? Import it! ► Paste JSON array ► Paste C# CuiHelper code ► Import from PSD files ► Import from SVG files (Figma, Illustrator, Inkscape) ► Import from .cs plugin source files The editor parses your code and recreates all elements for visual editing.   Project Management ► Save/Load project files ► Multiple tabs for different projects ► Recent projects with thumbnails ► Per-project settings ► Close confirmation for unsaved changes   Property Editor Full control over every element property: ► Position (anchors + offsets) ► Colors with Rust format (0-1 RGBA) ► Fonts and text alignment ► Sprite/material selection ► Outline settings ► Fade in/out animations ► Button commands ► Input field parameters ► ScrollView settings ► Rotation and pivot point     Element Hierarchy ► Layer-based structure (Overlay, Hud, HudMenu) ► Parent-child relationships ► Drag & drop reordering ► Visibility toggle ► Lock elements to prevent accidental edits ► Rename with double-click ► Hover a tree node to highlight it on canvas   Additional Tools Measure Tool measure distances on canvas Style Picker copy style between elements Sprite Library browse Rust sprites Color Picker Rust format preview   Quality of Life ► Unlimited undo/redo ► Copy/paste/duplicate elements ► Copy/paste style ► Keyboard shortcuts for everything ► Multiple preset resolutions ► Smooth multiplicative zoom ► Auto-fit canvas to window ► Dark and light themes ► English & Russian localization ► Automatic update notifications   System Requirements ► Windows 10/11 ► .NET 8.0 Runtime (bundled) Installation 1. Download and extract the archive 2. Run RustCUIEditor.exe 3. Start creating!   Questions or support issues? Contact me via CodeFling messages.
5.0
This is a complete pack with loot table, stacksizes, gathering, crafting time, smelt configs and data files. choose your own plugins and don’t bother setting up the basics! Save yourself the headache of manual balancing! Setting up a high-quality 2x server takes hours of fine-tuning. If the loot is too good, the wipe ends in a day. If the stacks are too small, players get frustrated. This bundle provides the perfect "Vanilla+" core for your Rust server, with everything synced to work together perfectly. This is a Plug & Play solution. No need to spend days editing JSON files – I’ve done the hard work for you. What’s included in this bundle? Custom BetterLoot v4 Config & Data: A completely overhauled loot table. No junk, balanced progression, and optimized for a 2x environment. Perfected Gather Rates: 2x resources for wood, stone, metal, and sulfur, including pickups (hemp, berries, etc.) and quarries. Synced Stack Sizes: Stack sizes are increased to match the 2x gather rate, ensuring a smooth inventory experience for your players. Optimized QuickSmelt: Smelting speeds are adjusted to keep up with the faster resource gain (including electric furnance which alot of servers have problem with). Half-Craft Configuration: 50% faster crafting times to maintain a great server tempo. Why choose this bundle? Time Saver: Skip days of configuration and testing. Balanced Progression: Not too fast, not too slow—just the right 2x feel. Performance Friendly: Clean configs that won't lag your server. Tried & Tested: This setup is currently running on live servers with great player feedback. This configuration is backed by consistent positive feedback and has been refined to ensure a stable, bug-free experience. Quality and reliability are my top priorities. Loot table video :   
0.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
sale
$19.99 $17.99
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ https://nexuscheatradar-6yt.pages.dev ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ RCON IS COMING SOON  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚠  BETA NOTICE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━     NCR is in active beta — functional on live servers, but thresholds and features are still being refined with community feedback.   » Human oversight required  —  Always verify alerts before taking action   » False positives are possible  —  All thresholds are fully tunable     >> DOING ALL I CAN TO KEEP THE SITE FREE SO YOU KNOW WHEN A PLAER IS FISHY<<   NCR is a detection assistant, not an auto-ban system. Every alert ishould be reviewed by a human admin before any enforcement action is taken. that means you need to verify  nothing will ever replace human monitoring What makes NCR different is the network. Every server running NCR contributes to a shared intelligence database — player risk scores, violation history, ban records, and IP cross-reference data are all stored centrally and accessible through the NCR web portal. When a known cheater joins your server, you know before they do anything. REMOMBER ALWAYS F7 REPORT CHEATERS UNFORTUNATLY THERES NO BACKEND THAT CAN ALLOW  A AUTOSEND ,MORE INFO IS BETTER INFO  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ◈ DETECTION MODULES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 👁  ESP / Wallhack Tracks look-angle to hidden players through walls. Flags sustained through-wall targeting with frame-by-frame analysis. 🎯  Aimbot Detects snap-aim events and inhuman alignment angles during combat across multiple engagements. 🔫  No-Recoil Per-weapon recoil compensation pattern analysis across full-auto fire. Compares actual vs expected weapon behaviour. ⚡  Speed Hack / Lag Switch Velocity spike detection and network burst pattern analysis. Catches movement cheats and lag-switch abuse. 🧱  Wall Loot Detects looting of player-placed storage containers that are obstructed by player-built construction.            Only fires when both the container and the blocking geometry are player-owned — world crates, rocks, and             terrain should never trigger this check. 📷  Debug Camera / Freecam Catches unauthorized freecam and spectate mode usage by non-admin players. 🚀  NoClip / Fly Detects flight and clipping through solid geometry in real time. ↔  Strafe & Backpedal Abnormal strafing patterns statistically associated with aimbot software. 🔑  Privilege Escalation Detects command use without proper Oxide permissions — catches unauthorised admin abuse. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ◈ RISK SCORING SYSTEM ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ NCR builds a persistent risk profile for every player — not just one-off alerts.   » Persistent scores  —  Saved across sessions and plugin reloads   » Per-category tracking  —  ESP, aimbot, recoil, and speed scored independently   » Steam risk weighting  —  VAC bans, account age, and game count factored in   » ServerArmour integration  —  Optional community ban list support   » Configurable thresholds  —  You decide exactly when alerts fire   » Watchlist system  —  Flag specific players for heightened monitoring Scores persist across disconnects and server restarts. A player cannot reset their risk score by rejoining. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ◈ DISCORD INTEGRATION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Every module has its own configurable webhook — route each alert type to a different channel.   » Per-category webhooks  —  ESP, aimbot, speed, wall loot all go to separate channels   » Rich embeds  —  Violation type, probability %, weapon, distance, grid position   » Steam profile links  —  One-click access to suspect's Steam, BattleMetrics, and more   » Player join reports  —  Auto-alert on join with VAC ban status and risk score   » Name-change alerts  —  Instant notification when a flagged player renames   » Ban announcements  —  Broadcasts bans and unbans with reason and appeal link   -------------------------------------------------------------------------------- IN-GAME REPORTING (CUI) -------------------------------------------------------------------------------- administration can submit reports directly from within Rust using the built-in CUI panel. The report panel includes:   - Report type selection   - Player search / dropdown with name and Steam ID search   - Reports are sent to discord within their designated webhook   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ◈ ADMIN COMMANDS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Permissions nexuscheatradar.admin All commands work in chat or console. /ncr.radar               —  Toggle the live world radar overlay HUD /ncr.strip               —  Toggle the quick-action strip UI panel /ncr.lookup  <name|id>   —  Look up a player's NCR profile and intel /ncr.history <name|id>   —  View full violation history for a player /ncr.risk    <name|id>   —  Show risk score breakdown for a player /ncr.incidents <name|id> —  List all recorded incidents with context /ncr.reset   <steamid>   —  Clear all risk scores and history /ncr.watch   <steamid>   —  Add a player to the watchlist /ncr.unwatch <steamid>   —  Remove a player from the watchlist /ncr.watchlist           —  Show all currently watched players /ncr.stats               —  Plugin stats (alerts fired, players tracked) /ncr.ban     <steamid> [reason]      —  Ban + Discord notification /ncr.unban   <steamid>              —  Unban + Discord notification /ncr.webshare <steamid> <type>      —  Share violation to NCR network /ncr.report   opens cui  that handles most of your reporting , can also open from radar bar ncr.link <TOKEN>      (Console /rcon only) Link server to your NCR portal account ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━   ◈  Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━   - nexuscheatradar.admin    - nexuscheatradar.report.mod — opens Report CUI; can kick + toxic report    - nexuscheatradar.report.admin — opens Report CUI; full report access   - nexuscheatradar.report.watchlist — add to watchlist   - nexuscheatradar.report.kick — kick player   - nexuscheatradar.report.toxic — file toxicity report   - nexuscheatradar.report.tempban — temporary ban   - nexuscheatradar.report.serverban — server ban   - nexuscheatradar.report.networkban — network-wide ban ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ◈ WEB DASHBOARD ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ NCR ships with a companion web dashboard for browser-based admin control.   » Violation Report System  —  Full detection list with evidence, confidence scores, and one-click ban   » Player Search & Lookup  —  Search by Steam64 ID, URL, or name. Shows aliases, history, and risk breakdown   » Networked Servers  —  Live view of all NCR-connected servers sharing ban intelligence in real time   » Live Statistics  —  Network-wide counts: violations, bans, high-risk players, active servers https://nexuscheatradar-6yt.pages.dev The portal has three areas:   PUBLIC LOOKUP    Anyone can search any player by Steam ID. Shows risk score, violation   history, ban status, VAC/game bans, account age, aliases, and servers   visited across the entire NCR network. Links out to Steam, BattleMetrics,   ServerArmour, and more. see your own wand appeal bans easier  login with steam    SERVER OWNER PORTAL  (Steam login required)   Server owners sign in with Steam and link their server using the   ncr.link console command. The portal shows:     - All registered servers with online/offline status     - Recent violations and ban history     - IP intelligence and cross-reference data     - Current player counts and server info   ADMINS/ MODERATORS    add under team tab       Admins and moderators are added by server owner these admins do not reflect ingame but   their actions do  choose who you allow and what things they can do carefully   to set your admins or moderators go to your team and add their steam id they can then instantly login and will have th   -------------------------------------------------------------------------------- NETWORK INTELLIGENCE -------------------------------------------------------------------------------- When a player joins any server running NCR, the plugin automatically:   1. Checks the NCR network database for prior violations and bans   2. Pulls Steam ban data (VAC, game bans, community status)   3. Cross-references with ServerArmour community ban lists (SA is throwing a error on join i ased the creator to assist in corecting this )   4. Sends a join report to Discord with full intelligence summary If the player is flagged on the network, admins are alerted on join. IP cross-reference catches players attempting to evade bans with new accounts. -------------------------------------------------------------------------------- SETUP -------------------------------------------------------------------------------- 1. Upload NexusCheatRadar.cs to /oxide/plugins/ on your Rust server. 2. Start the server. The plugin generates a default config at:      /oxide/config/NexusCheatRadar.json 3. Configure the config file:      - Set your Discord webhook URLs for each detection type      - Add your Steam Web API key (free at steamcommunity.com/dev/apikey)      - Set Enabled: true under the Web section if you would like to use this to its full potential 4. Grant admin permission:      oxide.grant group admin nexuscheatradar.admin ( im not naming them all again) 5. Restart or reload the plugin:      oxide.reload NexusCheatRadar or just reload NexusCheatRadar  6. Link your server to the web portal (console): Additionall servers can be linked by theirr server keys in the web tab or      ncr.link <YOUR-PORTAL-TOKEN>      (Get your portal token by signing into the web server portal with Steam) this token links all your servers under 1 dashboard  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ◈ TROUBLESHOOTING ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ No Discord alerts arriving?   » Check webhook URLs are correctly pasted — no trailing spaces   » Confirm Discord.Enabled is true in config   » Make sure the detection module is enabled   » Run ncr.testmode <steamid> true to simulate Too many false positives?   » Raise threshold values in ESP, Aimbot, or NoRecoil config sections   » Increase shot/sample count requirements before alerts fire   » Whitelist high-ping players by SteamID   » Enable SuppressStrafeForSkillTree if using skill tree plugins Radar or UI not showing?   » Grant nexuscheatradar.admin permission via Oxide   » Toggle with /ncr.radar — requires admin flag or the permission node   » Verify it loaded: oxide.reload NexusCheatRadar Plugin fails to load?   » Delete the config file — NCR will regenerate it cleanly on next load   » Check oxide/logs for the specific error line   » Confirm you're on a compatible Oxide/uMod build   » Set AutoNormalizeConfigLists to true ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ https://nexuscheatradar-6yt.pages.dev ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ COMMING SOON    (this is not the final product and will be subscription based through the Portal )
5.0
sale
$17.99 $14.99
AdminWarn is designed for situations where players clearly violate server rules or require a direct and serious warning. With the latest update, an optional popup warning mode has been added alongside the mandatory acknowledgment GUI. This allows admins to send clean, non-intrusive messages displayed at the top of the screen. News: To avoid disrupting gameplay (such as PvP), you can use: /warnpopup <SteamID> <message> /warnpopupall <message> The core purpose of AdminWarn remains unchanged: forcing players to acknowledge warnings. Each mandatory warning includes a single confirmation button, ensuring the player has read and accepted it. Acknowledgment events are tracked via Discord webhook logs, including whether the warning was confirmed while the player was online or after reconnecting.   AdminWarn is built for manual use only. It is not an automated warning system. All warnings are intentionally sent by admins using commands.   At the same time, the system works intelligently in the background: - Warnings sent to offline players are stored and automatically shown when they next join, even days later. - For online players, warnings remain active until acknowledged, then are automatically cleared. - All data is fully wipe-aware and automatically cleaned on server wipes.   Each warning includes built-in in-game sound effects. No external or custom audio files are used. This is not a chat message. Warnings are delivered as visual UI elements that require acknowledgment or appear as optional popup notifications. Even if a player closes the game, mandatory warnings will reappear on the next login until confirmed. No movement restrictions are applied.   Warnings can be sent via: - RCON - Server console - In-game admin console (F1) 🚀 Performance: AdminWarn is built with an optimized and efficient code structure, making its presence virtually unnoticeable on the server. It runs smoothly during long uptimes and maintains stable hook memory and performance values under normal server conditions. 🔄 Wipe Behavior: - Restarts: Data preserved (approved warnings are auto-deleted for data optimization) - Server wipe: All warning data automatically cleared - No manual cleanup needed (Most of the time, it is not necessary) 🔧 Commands Chat & Rcon: Note: Player names are not unique and may include different alphabets or special characters. To avoid ambiguity, using Steam64ID is strongly recommended when sending warnings. warn <SteamID> <message> warn <PlayerName> <message> warn <SteamID1>,<SteamID2>,<SteamID3> <message> warn <Name1>,<Name2>,<Name3> <message> warnall <message> warnpopup <SteamID> <message> warnpopup <PlayerName> <message> warnpopup <SteamID1>,<SteamID2>,<SteamID3> <message> warnpopup <Name1>,<Name2>,<Name3> <message> warnpopupall <message> 🔐 Permissions Oxide/Carbon oxide.grant group admin adminwarn.admin c.grant group admin adminwarn.admin 📊 Discord Webhook Logging - Player name/steamid and SteamURL - Warning message / Timestamp - Read status (online/after reconnect) - Logs warning sending - Logs individual warning acknowledgements   AdminWarnLangEn.jsonAdminWarnDefaultConfig.json
0.0
sale
$20.00 $18.99
Thrill Your Players with the Ultimate Rollercoaster Monument! Looking to add a unique, high-octane attraction to your Rust server? The Rollercoaster Monument is a custom-built, plug-and-play experience designed to give your players a shot of adrenaline and a rewarding challenge. This isn't just a static building; it’s a fully functional amusement ride paired with classic Rust progression, making it a must-have destination on your map. 🎢 Key Features Custom SedanRail System: Includes a specialized plugin that manages ride vehicles automatically. Zero-Fuss Operation: Players simply press a button to spawn a SedanRail car. No searching for parts or managing fuel—the ride is always ready! Auto-Cleanup: To maintain server performance, the car automatically despawns the moment a player exits the vehicle. Integrated Loot & Progression: Scattered loot spawns throughout the monument give players a reason to explore every corner. Blue Card Puzzle Room: Features a functional puzzle room requiring a Blue Keycard, providing high-tier rewards for those who complete the challenge. Plug-and-Play: Designed for easy integration into existing map files with minimal setup required. 🛠️ Technical Details Requirements Oxide/uMod (for the included plugin) Vehicle Type SedanRail (No fuel required) Puzzles Blue Keycard Room PerformanceOptimized for low impact on server FPS Why Add This to Your Server? In the competitive world of Rust servers, unique custom monuments are what keep players coming back. This rollercoaster combines the fun of a social hub with the essential "looting and scooting" gameplay players love. Whether you’re running a Chill PVE community or a Hardcore PVP server, this monument offers a memorable landmark that sets your map apart. Give your players the ride of their life and the loot to match! For any Assistance or questions Please contact me on Discord @ https://discord.gg/HNhPTPZVmd
5.0
"Hello! This is my Full Pack. Attention: If you already own the previous packs of 38 or 52 bases, do not purchase this! This collection includes all my bases in one place, plus the configuration for normal and balanced loot within the bases. By purchasing this file, you are paying for my hard work—and quality work costs money! If you are wondering if it’s worth it, try building a series of bases yourself, editing them, perfecting them, and then working on the configuration. This is the path I’ve chosen, and the price reflects how much I value my effort. Thank you to those who appreciate and support my projects! As I’ve said before, this is not my last project; there is more to come.   Setup Guide for Your New Bases To ensure a clean installation, start by disabling the current plugin. Enter the following command into your server console: o.unload RaidableBases. If you have used this plugin before, it is essential to clear out any old settings. Please delete the following: The configuration file: oxide/config/RaidableBases.json The entire data directory: oxide/data/RaidableBases/ Now, access your server files via FTP and locate the main /oxide/ directory. Inside this download, you will see two folders: config and data. Simply drag and drop these into your server's /oxide/ folder. When prompted by your FTP client, choose "Overwrite" or "Merge" to ensure the new files are correctly placed. Once the transfer is complete, reactivate the plugin by typing: o.reload RaidableBases. You should see the updated loot tables appearing in the console logs. To verify that the bases have been recognized, use the command: rb.config list. This will display all the new schematic files now located in oxide/data/copypaste/. If the list appears empty, please double-check your file paths and try the process again. In the future, we will continue to increase the number of bases and perfect every single one.
0.0
RustGuardian – Ban Evasion Detection Tool for Rust Admins RustGuardian is a moderation and investigation tool built specifically for Rust server admins who need a faster, clearer way to investigate suspicious players and potential ban evasion. If you run a Rust server, you already know how frustrating these cases can be. Investigations often mean switching between BattleMetrics, Steam profiles, friend lists, identifiers, and account history just to work out whether players are linked. It takes time, it’s repetitive, and it’s easy to miss something important. RustGuardian was built to make that process easier. By bringing useful signals together into one workflow, RustGuardian helps admins spend less time manually checking data and more time making confident moderation decisions. ─── What RustGuardian Helps With RustGuardian is designed to support Rust admins when investigating: • suspected ban evasion • linked player accounts • suspicious identifiers • IP and account relationships • Steam friend connections • repeated problem players Instead of forcing you to manually piece everything together, RustGuardian helps present the information in a more usable and investigation-friendly way. ─── Core Features • BattleMetrics integration • Ban evasion investigation workflow • Steam friend analysis • Identifier matching • IP and account correlation • Clear decision-based results • Built specifically for Rust server moderation ─── Why RustGuardian? A lot of moderation time gets wasted jumping between tabs, checking different sources, and trying to manually connect evidence. RustGuardian exists to reduce that friction. It helps admins: • investigate faster • reduce repetitive manual checks • spot suspicious patterns more easily • review evidence in a clearer way • moderate with more confidence For serious Rust servers, having a better workflow matters. ─── Built for Rust Admins This isn’t a generic moderation utility. RustGuardian is built specifically around the kinds of checks and investigation patterns Rust admins actually deal with, especially when trying to detect ban evasion and linked accounts more accurately. If you want to take moderation more seriously and save time during investigations, RustGuardian is built for that purpose. ─── RustGuardian Setup Guide This guide will walk you through setting up RustGuardian, adding the required API keys, and installing the BM Helper extension so you can use the full investigation workflow properly. Important Recommendation For RustGuardian to work as intended, we highly recommend using Advanced BM RCON alongside it. While RustGuardian can still be set up on its own, Advanced BM RCON helps provide the best experience and is strongly recommended for smoother workflow integration and more reliable use of the full toolset. ─── 1. Install RustGuardian Start by installing and opening RustGuardian on your system. Once the app is installed, launch it and make sure it opens correctly before continuing with the browser extension setup. ─── 2. Add the Required API Keys RustGuardian requires the following API keys to function correctly: • BattleMetrics API Key https://www.battlemetrics.com/developers • Steam API Key https://steamcommunity.com/dev/apikey • ProxyCheck API Key https://proxycheck.io/ These keys are used to support different parts of the investigation workflow, including player lookups, Steam account analysis, and proxy or IP-related checks. Open RustGuardian and go to the relevant settings or configuration area, then enter your API keys before starting investigations. Important Make sure your API keys are: • entered correctly • active and valid • saved before closing the app If one or more API keys are missing or invalid, some parts of RustGuardian may not work correctly. ─── 3. Find the BM Helper Files The BM Helper is the browser extension used alongside RustGuardian to make BattleMetrics investigations faster and easier. After installing RustGuardian, the BM Helper files should be available locally on your machine. Look for the BM Helper extension files inside your RustGuardian installation folder or setup package. Depending on how your install is packaged, the BM Helper may be: • included in a dedicated extension folder • bundled inside the main RustGuardian files • provided as an unpacked browser extension directory Important When installing the BM Helper, you must select the folder containing the extension files, not just an individual file. ─── 4. Where the BM Helper Installs The BM Helper is not installed like a normal desktop app. Instead, it is loaded into your browser as an unpacked extension. That means: • the files stay in the folder you loaded manually • your browser reads the extension from that folder • if you move or delete that folder later, the extension may stop working For that reason, it is best to keep the BM Helper folder somewhere permanent and easy to find. ─── 5. Install the BM Helper in Your Browser For Chromium browsers (Chrome, Edge, Brave, etc.) 1. Open your browser 2. Go to the extensions page:   • Chrome: chrome://extensions   • Edge: edge://extensions   • Brave: brave://extensions 3. Turn on Developer Mode 4. Click Load unpacked 5. Browse to the BM Helper folder on your machine 6. Select that folder 7. Confirm the extension loads successfully 8. Make sure the extension stays enabled ─── 6. Pin the Extension (Recommended) For easier access, pin the BM Helper to your browser toolbar. This makes it easier to confirm the extension is installed and active while using BattleMetrics. ─── 7. Open BattleMetrics Once the extension is installed and enabled: 1. Open BattleMetrics in your browser 2. Navigate to a player profile or relevant investigation page [05/05/2026 00:36] Mason: 3. The BM Helper should now be available as part of your RustGuardian workflow Depending on your version, it may: • add controls directly to the BattleMetrics page • help pass player/profile information into RustGuardian • make it faster to move from BattleMetrics into a review inside the app ─── 8. Test That Everything Is Working To confirm everything is working correctly: [05/05/2026 00:36] Mason: 1. Open RustGuardian 2. Make sure your API keys have been added and saved 3. Open a BattleMetrics player page 4. Check whether the BM Helper appears 5. Try using it with RustGuardian 6. Confirm the app receives or processes the investigation data as expected If it does not appear immediately: • refresh the BattleMetrics page • make sure the extension is still enabled • check that you selected the correct BM Helper folder • restart the browser if needed ─── 9. Troubleshooting BM Helper does not show on BattleMetrics • Refresh the BattleMetrics page • Make sure the extension is enabled • Reopen the browser • Check that you loaded the correct folder through Load unpacked Extension installed but not working • Disable and re-enable the extension • Reload the extension from the browser’s extensions page • Restart RustGuardian and try again API features are not working • Check that your API keys were entered correctly • Make sure they are active and valid • Save the configuration and restart the app if needed Can’t find the BM Helper files • Check your RustGuardian installation folder • Check your original setup/download package • Look for a folder related to the browser extension or BM Helper Extension stops working later • Make sure the BM Helper folder has not been moved or deleted • If needed, reload it again through the extensions page ─── 10. Support If you need help with setup, configuration, or troubleshooting, you can contact me on Discord: Discord: mcgrinder  
0.0
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As of right now, this plugin isn't worth the $30 price tag, to be fair, especially when you can go to Umod and get Guarded Crates for free. They literally do the same thing.  I'm glad I had it on a discount, but more needs to be done with this.  Can't change or edit NPCs, Loot tables, Bradley health or loot. (If you have Alpha Loot you could. But not everyone has that and if you don't your out of luck).  You have more control over how slow, fast, high the chinook goes than literal
My players froth this, especially after level customisation - it can essentially become another quest system with the right 'requirements'. Solid mod, been using it for ages with very few issues.
Awesome concept, executed well. Easy to use and configure.  Endless gameplay possibilities.  Essential PVE mod imo.
Incredibly deep, very customisable and ultra fun.. As someone else mentioned, possibly the best ever Rust mod!
This is a super fun and unique item! I add it to my /shop so players can get the Geiger Counter that way using RP! A nice addition for players to be able to speed up the crates and something to farm up RP and work towards 🙂 Overall it is a great idea and great executed plugin
This UAV Radar Enemies Detection plugin is actually sick 🔥 You call it in and boom scans the area and shows where everyone is teammates NPCs enemies all marked on your screen it’s actually kinda crazy! On a server this hits hard no more guessing where people are hiding it turns fights into straight tactical plays and players love it feels like a COD killstreak but in Rust 😄 It’s easy to tweak too you can change range time all that stuff so it fits your server and works nice with k
Incredible snowy map with overall really solid performance for server and players. I like to use this one in the winter months and sometimes in the summer for fun. There is something cool about battling it out in the snow biome! It is great for roleplay and there are lots of fun things to do! ❤️
This Item Perks Legendary Items plugin is actually crazy good and I literally just added it 😄 🔥 If you’re already running Item Perks this just takes it to another level you can literally create your own named legendary weapons and armor with custom perks and stats however you want! For my 12 Slayers Servers this is exactly the kind of plugin that makes players go nuts you drop a “legendary” item with a sick name and perks and suddenly everyone wants it grinding bosses events whatever j

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