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permission for use UI - setupfurnaces.use Commands: /fsetup - open UI /fadd - you can add new furnace   /fremove - you can remove added furnace FEATURES: Reoganize button in UI Work without fuel Output multiplier Melting speed     {   "Auto reload [If you change the config and save the file the plugin will reload itself]": true,   "Oven setup for players": {     "setupfurnaces.default": {       "furnace": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": false,         "Cook without fuel": true       },       "furnace.large": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": true,         "Cook without fuel": true       },       "electricfurnace.deployed": {         "Quick smelt multiplier": 2,         "Output multiplier": 5,         "Reorganize items": true,         "Cook without fuel": true       },       "refinery_small_deployed": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": true,         "Cook without fuel": true       },       "campfire": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": true,         "Cook without fuel": true       },       "bbq.deployed": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": true,         "Cook without fuel": true       }     },     "setupfurnaces.vip": {       "furnace": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": true,         "Cook without fuel": true       },       "furnace.large": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": true,         "Cook without fuel": true       },       "electricfurnace.deployed": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": true,         "Cook without fuel": true       },       "refinery_small_deployed": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": true,         "Cook without fuel": true       },       "campfire": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": true,         "Cook without fuel": true       },       "bbq.deployed": {         "Quick smelt multiplier": 1,         "Output multiplier": 1,         "Reorganize items": true,         "Cook without fuel": true       }     }   } }
5.0
ApartmentsPlus is the perfect addition to improve the gameplay experience around Rust's new apartment monument. It is designed to make it easier to customize apartment rooms or add extra items and functionality to the monument area. It combines Outpost + Bandit Camp + Stables + Apartments, all inside the same monument. The plugin also allows administrators to edit, save and reapply furniture layouts either by individual room number or by room category/type. This is one of the most important parts of the plugin: you can create a unique design for a specific apartment, or define a shared default layout for all rooms of the same type. The plugin already includes a default configuration that adds more boxes, furnaces, workbench changes and workshop skins in the rooms. Edit them to your liking, as long as they are not approved workshop skins. ApartmentsPlus supports additional deployables, monument-level entities, skins, automatic IO power for electrical deployables and optional monument additions such as helicopter vendors, stable vendors, horse spawn points and everything related to the casino setup. The goal of the plugin is simple: provide administrators with a fast way to turn the standard apartment monument into a complete custom rental experience.   Important Installation Note The download ZIP includes a data/ApartmentsPlus/ folder. You must upload this folder and its files to your server data directory. Those data files contain the configured additions for the apartment monument itself, as well as the saved layouts for the different apartment room types. Without these data files, the plugin will load, but the preconfigured monument additions and room layouts included with the purchase will not be applied. Features INDIVIDUAL AND CATEGORY-BASED ROOM LAYOUTS ApartmentsPlus can save and reapply apartment room layouts in two different ways. Individual room layout: You can configure a specific room by its room number. This is useful when you want one apartment to have a unique design. Room category/type layout: You can configure a default layout for a room type, so every room of that category can share the same furniture, deployables and decorations. This makes it easy to prepare small, medium or large apartments with their own default design, while still allowing special rooms to be customized individually. When a room is rented, the plugin can automatically apply the configured extras. When the room becomes unrented, managed extras are cleaned up. ROOM EDITING SYSTEM The plugin includes an in-game editing workflow for staff members. You can select the room you are currently standing in, or directly select a room by number, for example: /ap edit 602 This is useful when Rust detects the player inside the apartment monument but not inside the exact room you want to edit. Once a room is selected, you can add looked-at entities, move the last edited extra, rotate it, apply skins and remove saved extras directly from chat commands. EXTRA ENTITIES ApartmentsPlus allows administrators to save additional deployables and entities as room extras. Examples: Boxes Lockers Furnaces Lights Decorations Other deployables Extra entities are saved with: Prefab Enabled state Local position Local rotation Skin ID This means your layouts stay relative to the apartment room or monument, making them reusable after restarts and wipes. SKIN SUPPORT Staff can apply a skin to a looked-at saved extra using: /ap skin <skinid> The skin is applied to the entity and saved into the corresponding room configuration. This works with extras that were placed recently or existing saved extras that are already in the apartment, as long as the entity can be identified in the saved layout. MONUMENT EXTRAS ApartmentsPlus can also save entities directly to the apartment monument instead of a specific room. This is useful for adding global monument features such as casino objects, vendors, spawners, decorative deployables or other custom additions. Monument extras are saved in their own data file and reapplied to every matching apartment monument instance. AUTOMATIC IO POWER The plugin includes an optional automatic power system for IO entities added as extras. If enabled, compatible electrical deployables can be powered automatically when spawned. This is useful for lights and other IO deployables that should appear active without requiring a full electrical setup. HELICOPTER VENDOR SUPPORT ApartmentsPlus includes optional helicopter vendor support for apartment monuments. The plugin can spawn: Helicopter vendor Helicopter spawn point Important: This feature requires the RustEdit extension. STABLE VENDOR AND HORSE SPAWNS ApartmentsPlus can optionally add a stable vendor to the apartment monument. The plugin can spawn: Stable shopkeeper Invisible vending machine linked to the shopkeeper Horse spawn points The stable vending machine can also be configured automatically with default stable sales, including saddles, horse armor, horseshoes and plant exchange orders. Important: This feature requires the RustEdit extension. CASINO SUPPORT If you save a casino big wheel and big wheel betting terminals as monument extras, ApartmentsPlus can automatically connect the terminals to the nearest big wheel. The plugin can also generate the required static chair next to each betting terminal automatically, using a fixed internal offset to prevent misconfiguration. This makes it possible to add functional casino setups to apartment monuments.   Permissions apartmentsplus.admin Allows access to all ApartmentsPlus commands. This plugin is designed as an administrator/staff tool, not a player-facing plugin.   Commands /ap Shows the command help. /ap here Shows information about the current apartment room. /ap edit Selects the current room for editing. /ap edit <room number> Selects a specific room for editing. Example: /ap edit 602 /ap ent Saves the looked-at entity as a room extra or monument extra. /ap move <x> <y> <z> Moves the last edited room extra by local offset. Example: /ap move 0 0.1 0 /ap rot <yaw> Rotates the last edited room extra. Example: /ap rot 90 /ap skin <skinid> Applies a skin to the looked-at saved extra and saves it. Example: /ap skin 2843382048 /ap remove Removes the looked-at saved extra from the configuration. /ap save Saves and reapplies the current room layout.  /ap save default Saves and reapplies the default layout for the current room size.   Data Files ApartmentsPlus stores layouts in data files. The purchase ZIP includes a data/ApartmentsPlus/ folder that must be uploaded to the server. These files include the ready-made configuration for: Apartment monument additions Room layouts by room type/category Specific room layouts when needed Room profiles can be stored by individual room number or by room size/type. Monument extras are stored separately, so global monument additions are independent from apartment room layouts. Saved entities include prefab, enabled state, local position, local rotation and skin ID. Requirements Rust server running Oxide or Carbon. RustEdit extension is required only for the helicopter vendor, stable vendor and horse spawner features. Known Notes This plugin is intended for staff/admin use. Casino big wheel support requires both the big wheel and betting terminals to be saved as monument extras. The plugin will then connect terminals to the nearest big wheel and create the required chairs automatically. For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord  ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.
0.0
sale
This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡30 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡30 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡30 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. With a total of 110 bases, this package focuses on simplicity and optimization. Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁 Installation Path: All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory. ⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)   WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁 /serverfiles/oxide/config Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁 /serverfiles/oxide/data Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. Step 5: Restart the plugin via RCON: o.reload RaidableBases INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON:   Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: /oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0       All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Please leave a review here:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews Thank you! ❤️ Support:  FULLWIPED DISCORD  
5.0
sale
Upgrade the tier-1 monuments on your server with custom-built Blue Keycard Puzzle Rooms for both the Supermarket and Oxum’s Gas Station! Naturally, these starter monuments only offer basic green card setups or loose loot. This plug-and-play configuration transforms their doors into fully operational blue card puzzle rooms, giving your players a thrilling progression step and a reason to fight over these unused spaces. Perfect for adding depth to low-tier areas without cluttering your map with completely custom monuments! Features Seamless Integration: Designed to perfectly fit the existing vanilla doors inside and outside the Supermarket and Gas Station. Progressive Gameplay: Upgrades these standard areas into blue keycard puzzle destinations requiring an active fuse/card setup. Customized Loot Tables: Packed with various loot crates (such as military crates, tech crates, and toolbox) to make completing the puzzle highly rewarding. Optimized Performance: Uses native monument assets and zero-friction entity placement to ensure zero impact on server performance or FPS drops. Plug & Play: Easy installation via standard monument plugins. The loot will be based on your own loot table! Im using my 2x table in the videos that can be found here: Link Supermarket Blue Room Configuration: Actives the locked back-room doors, turning the storage area into a high-tier loot closet. Gas Station Office/Restroom Puzzle: Restores functionality to the office space, turning the tiled backrooms into a secure crate cache. Video of the config:   
5.0
The Monument Events plugin creates amazing events on the monument from preconfigured presets from config. It creates CustomNPCs around the monument which will roam the monument during the event. Then it will spawn CH47 Helicopter which will drop Hackable crates & spawn configured Patrol Helicopters which will roam the monument vicinity. When players try to unlock the Hackable Crate there will be a  CH47 Helicopter which will carry NPC and drop on the monument and will give players an amazing raged experience. ⭐ Key Features 10+ Monument  preset preconfigured (Radtown, Oxum's Gas Station, Abandoned Supermarket, Water Treatment Plant, Power Plant, Ferry Terminal, Small Harbor, Large Harbor, Junkyard, The Dome, Airfield, Train Yard, Satellite Dish, Sewer Branch, Launch Site) PVE/PVP support  Easy setup everything is pre-configured, so drag and drop and it will auto start from the selected time Massive configure option for individual  monuments (Except a few not added) Monument Owner control based on damage Editable Monument Setting, Npc Settings, Npc Loottable Amazing event for engaging players with monuments NEW • CUSTOM VITAL STATUS 📌 Commands /mestart Preset_Name | monumentID - Starts any specific event  (Console & Chat command) /mestop Preset_Name | monumentID - Stops the event  (Console & Chat command) /melist - Shows all available monument events on the map /mestartrandom - Starts a random from presets (Console & Chat command) /meadd edit  PRESET_NAME -  Select a monument for editing spawn points (Chat command) /meadd  npcspawn -  Creates NPC spawn points for the selected monument  (Chat command) /meadd  wavespawn -  Creates Wave Npc spawn points for the selected monument  (Chat command) /meadd  cratespawn -  Creates Crates  spawn points for the selected monument  (Chat command) /meadd stopedit -  Deselect the current editing monument  (Chat command) 📜 Permissions MonumentEvents.admin - Permission required for using commands 🎬 Video Showcase   ⚙️ Configuration 🗃️Monument Settings 🗃️Npc Setting 🗃️Npc Loottable 🗃️Lang  🚀 API & Hooks 💬 Support  
4.9
FEATURES: Friendly UI (Open command by default  -  /rs   [you need be an admin or have  a permission "gatherlootmultiplier.setup" by default])   (new) respawn rates for crates, barrels, e.t.c. and JunkPiles Set the gather for each resource, excavator, querry, pump jack Global rate Gather | Loot Personal rate for items Block loot containers     Example of plugin config
5.0
$37.00
🗺️ Fearsome BWANA DIK • high-performance 2K map • 12,000 prefabs Handmade from scratch and built for battle, BWANA DIK seamlessly merges town and country into one deadly warfront. Continuous road and rail networks connect major monuments, while untouched beaches and rugged mountains remain wild and free. Vast rural wilderness areas hide freshwater lakes, rich ore veins, dense forests, and treacherous snowy mountain passes. This infamous island is just one of many in the local chain — more coming soon to Codefling. "A nice place to die, but you wouldn't want to live there." Bwana's feared custom monument 'The Crocotorium' is a dangerous high-risk blue/red card facility protected by a central SAM site and home to massive hungry lizards. Deep in a mountain valley and surrounded by lethal jungle, the Crocotorium is not for the faint of heart. Will your players conquer it… or end up on the menu? As seen on TV... ⚠ 100% FULLY TESTED on live humans. • Network of straight level roads perfect for high-speed vehicle travel. • Convenient zip-tower network so you can quickly glide back to your body after death. • Four large derelict urban centers featuring raised flyovers and established safe zones. • Road & railway systems fully support popular plugins like Convoy and Armoured Train. • Numerous buildable offshore islands — ideal for ocean bases to bridge across to. ⚠ Required dependencies: Umod/Oxide and Rustedit DLL. Any problems? Please advise.    -- Nomad LOST in RUST https://discord.gg/THf6dGN8eW
5.0
$14.99
⛅  TAKE FULL CONTROL OF WEATHER AND TIME — FROM A GUI, NOT A CONFIG FILE Vanilla weather is a coin flip you don't get to influence. This plugin shuts it off and hands you the whole sky — build your own presets, chain them on a schedule, or mirror the real weather of any city on Earth. Everything is editable in-game and applies instantly. ✔  NEARLY 40 WEATHER PARAMETERS — all with plain-English names ✔  REAL LIGHTNING STRIKES — not just thunder sounds ✔  LIVE WEATHER synced from any real location on Earth ✔  SEPARATE DAY AND NIGHT LENGTH — plus vote-based night skip ✔  NO DEPENDENCIES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🌩   WEATHER PRESETS ▸  NEARLY 40 PARAMETERS per preset — rain, wind, thunder, rainbow, ocean wave height, cloud coverage / size / opacity / brightness / scattering, fog density, atmosphere brightness and contrast (day and night separately), ambient / directional / reflection light, sun and moon brightness, and full volumetric cloud control ▸  PLAIN-ENGLISH NAMES for every single one — "Waves in the sea", "Fog density", "Sun glow size". No guessing what "ARayleighMultiplier" is supposed to do ▸  ALL VANILLA PRESETS IMPORTED automatically on first load (Clear, Dust, Fog, Storm, Overcast, Rain) — you start from a working base, not a blank slate ▸  SMOOTH TRANSITIONS — set a transition time per preset and weather eases in over seconds or minutes instead of snapping ▸  WEIGHTED RANDOM — make Storm rare and Clear common with a single number ▸  REAL LIGHTNING STRIKES — any preset with Thunder above zero fires actual lightning effects for every online player, and both strike frequency and intensity scale off the Thunder value ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🕗   TIME CONTROL ▸  SEPARATE DAY AND NIGHT LENGTH in minutes — a 45-minute day with a 10-minute night is one number each ▸  CONFIGURABLE SUNRISE AND SUNSET hours ▸  INSTANT TIME CHANGE — /setday and /setnight ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🌙   NIGHT SKIP ▸  FULLY AUTOMATIC — nights are skipped the moment they start ▸  OR LET PLAYERS VOTE — a vote opens at a set hour, players type a command, and the night is skipped only if enough of them agree ▸  FULLY CUSTOMIZABLE — vote window, required percentage, sound effect and every message, with {timer}, {command} and {percentage} placeholders ▸  ANTI-ABUSE LIMIT — after a set number of consecutive skipped nights, voting locks for the next in-game day, so your server still has nights ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🤖   AUTOMATION ▸  RUST-TIME SCHEDULE — assign presets to any of the 24 in-game hours. A preset holds until the next scheduled hour, so filling three slots covers a whole day ▸  MULTIPLE PRESETS PER HOUR — write "Storm,Dust" in one slot and one of them is picked at random by weight, so no two days look the same ▸  REAL-WORLD WEATHER SYNC — give it coordinates and an OpenWeatherMap API key and your server mirrors the live weather of that location, rechecked every in-game hour. Map each real condition (Clear, Rain, Snow, Thunderstorm, Fog...) to whichever preset you like ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✨   QUALITY OF LIFE ▸  WEATHER SURVIVES RESTARTS — the active preset and how long it has been running are saved, so a reboot doesn't reset the sky to a random state ▸  ACTIVE PRESET IS GREEN in the UI — you always know what's running ▸  OPTIONAL CONSOLE ANNOUNCEMENT whenever a new preset starts ▸  CLEAN UNLOAD — vanilla weather chances are restored exactly as they were ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⌨   COMMANDS permission:  weather.use /wsetup      open the setup UI /setday      set time to day /setnight    set time to night /nskip       vote to skip the night   (configurable, open to all players) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔌   HOOKS & API string API_GetCurrentWeatherPreset()     returns the name of the active preset void OnNewPresetStart(string presetName)     called when a new preset begins ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 💬   Q&A ❓  I scheduled a preset at hour 3, but hours 4–9 are empty. What happens? A preset runs until the next scheduled one. Set Rain at 4 and Dust at 9 and you get rain from 4 to 9, then dust from 9 until hour 4 comes back around. ❓  Can I put more than one preset on the same hour? Yes — comma-separated, like "Storm,Dust". One is chosen at random each time, weighted by each preset's chance. ❓  How do I know which preset is currently active? Open the UI — every preset is listed and the active one is green. A preset you've only selected to edit stays white. ❓  What happens when the current preset ends? A new one starts at random, weighted by the chance value you gave each preset. ❓  Does the weather reset when the server restarts? No. The active preset and its elapsed time are saved, so the sky picks up where it left off. ❓  Do I need an API key? Only for real-world weather sync. Everything else works out of the box, and a free OpenWeatherMap key is enough.
5.0
sale
The complete in-game admin control center for Rust - every moderation tool your team needs. In one beautiful CUI panel.   Stop alt-tabbing to RCON. Stop memorizing console commands. Stop juggling five different plugins. PowerfulAdmin puts your entire server - players, permissions, plugins, console, ConVars, ESP, Vanish and more - behind a single, fast, gorgeous in-game interface that any admin can master in minutes.   >>> Open it with one command: /padmin. Everything else is point-and-click.   Check the video demonstration - https://youtube.com/watch?v=94WqSINqTO4     All-in-one. Player management, ESP, Vanish, live console, permissions, plugin control, ConVar editing and Discord - no more plugin soup. Beautiful & fast. A modern, hand-crafted CUI with three themes, smooth partial updates (no jarring full-screen redraws), and an interface that feels like a real desktop app. Built for real moderation. Heal, kill, strip, teleport, mute, spectate, give items, edit blueprints, tweak metabolism, manage inventories - online and offline players. Permission-gated to the bone. Fourteen granular permissions let you hand juniors exactly what they need and nothing more. Scales with you. SQLite out of the box, one-click migration to MySQL for multi-server networks, or plain JSON if you prefer files. Discord-ready. Webhooks, a full bot with slash commands, a two-way chat bridge and role-based authorization - all optional, all configurable in-game. Localized. Ships with full English and Russian; every string lives in language files, so any locale is a translation away.       Your server at a glance, updated live: Online / max players, sleepers, admins online, new players today Server FPS, entity count, and join queue / joining counters One-tap quick toggles: Vanish, ESP, Godmode, Noclip A built-in live console feed so you always see what's happening   A searchable, paginated roster of online, offline (sleepers) and banned players. Each row has instant actions, and the full management card does it all:   Heal: Set / max / add / subtract HP Kill: Instantly kill the target Strip: Clear the player's inventory Teleport: To me · To player · To coordinates · To line-of-sight Mute: Timed or permanent, with reason templates and notify options Kick: With reason, comment and notification routing Inventory: View and edit a player's main / wear / belt Spectate: Jump into a live spectate camera (press R to exit) Give: Full item picker - categories, search, favorites, custom items, skins, a cart, and blueprints Blueprints: Unlock or reset blueprints per item, on a visual blueprint board Modifiers: Apply metabolism modifiers with custom duration and value Vitals: Live HP / metabolism editor that respects each stat's real min / max Permissions: Grant per-user permissions and manage their groups   Offline players are fully supported - teleport to a sleeper, mute, heal, strip, edit their body and more.   Rich player stats card: SteamID, live status (Online / Sleeping / Dead / Wounded / Offline), total playtime, current session, total Rust hours (via Steam API), groups, first/last seen, and IP - with a dedicated permission so only trusted staff can reveal it.   Walk up to anyone in the world, look at them, and act instantly: E - open their inventory Right Mouse Button (RMB) - open their full management card A clean on-screen hint shows you exactly which key does what.   A powerful, server-side admin ESP rendered through the engine's debug draw, visible only to permitted admins: - Players & sleepers with name, HP and held item - World entities: loot, boxes, tool cupboards, sleeping bags, traps, stashes, dropped bags, NPCs, turrets and vehicles - Adjustable radius, box/text opacity, and distance readouts - Color-coded enemy / team / admin, plus tagging of vanished admins   True invisibility done right: Removed from networking, colliders and entity queries Optional silhouette with a configurable color so other admins can still spot you Full damage and targeting immunity Optional auto-vanish on connect   Real-time server console inside the panel Category tabs: All · Chat · Commands · Connections · Errors Search, word-wrap, and export to file Run commands inline A draggable floating mini-console widget you can keep on-screen while you work   Browse every permission on the server, grouped by owning plugin Toggle permissions per user or per group Create and delete groups with parent inheritance Fast search across thousands of permissions   In-panel activity log: joins, leaves, chat, commands, admin actions and errors Filter by category Persisted to your chosen storage backend with configurable caps   See every loaded and unloaded plugin with title, author and version Load / unload / reload with a click   Browse and edit server ConVars by category Paginated and searchable tune your server without touching the console   Storage backends: SQLite (default, zero-config), MySQL (perfect for multi-server networks), or JSON files One-click live migration between backends your data follows you Security: lock PowerfulAdmin permissions, enable/disable the console, set log and ESP object caps, define reason templates Steam API key for Rust playtime lookups (cached and stored in your backend) All configurable in-game, no file editing required   Webhook and/or Bot delivery pick per channel Notifications for bans/kicks, chat, admin actions and plugin errors, each to its own channel Two-way chat bridge (Discord ↔ in-game) Slash commands: /online, /players, /kick, /mute, /chatbridge with autocomplete Role-based authorization so only the right Discord roles can moderate Configurable bot presence / activity status   Three polished themes Rust, Midnight, Plum selectable per admin Full English and Russian included; every label is translatable via language files   PowerfulAdmin is engineered to be light: Object pooling and reused buffers to minimize allocations Partial UI updates only the element that changed repaints, never the whole panel Cached state signatures and debounced saves ESP and inspect run on tuned intervals     powerfuladmin.use - Base access - open the panel powerfuladmin.players - Player management page & actions powerfuladmin.esp - ESP page & overlay powerfuladmin.vanish - Vanish powerfuladmin.godmode - Godmode quick toggle powerfuladmin.noclip - Noclip quick toggle powerfuladmin.console - Live console page powerfuladmin.perms - Permissions manager powerfuladmin.logs - Logs page powerfuladmin.plugins - Plugin control powerfuladmin.convars - ConVar editor powerfuladmin.settings - Settings, storage & Discord powerfuladmin.viewip - Reveal player IP addresses powerfuladmin.candisablevitals - Edit player vitals/metabolism powerfuladmin.countableondashboard - Counts toward the "admins online" stat   > Tip: there is a one-time console helper pa.setup <steamid/name> that grants the full PowerfulAdmin permission set to a player so you can get started instantly.       /padmin - (Chat) Open the admin panel pa.setup <steamid/name> - (Console) Grant the full permission set to a player (one-time)   Everything else happens inside the panel no commands to memorize.       Storage: SQLite or JSON work with zero setup; MySQL is optional for networks. Discord & Steam API: entirely optional the plugin runs perfectly without them.       Drop the plugin into your scripts folder; it loads and creates a clean config automatically. Run pa.setup <your name or steamid> once to give yourself full access. Type /padmin in-game. (Optional) Open Settings to switch to MySQL, connect Discord, or add your Steam API key.   That's it you're running.       Q: Do I need MySQL or a database server? A: No. SQLite is the default and needs zero configuration. MySQL is there only if you run multiple servers and want shared data.   Q: How do admins open the panel? A: With the /padmin chat command, provided they have at least the powerfuladmin.use permission.   Q: How do I give my staff access? A: Grant the permissions above (per user or per group) right inside the Permissions page, or use pa.setup for a quick full grant.   Q: Is Discord required? A: No, it's completely optional. Everything in the panel works without Discord. When you do want it, set it up entirely in-game.   Q: Will it lag my server? A: It's built for performance object pooling, partial UI redraws, debounced saves and tuned update intervals keep the footprint small.   Q: Can players abuse it? A: No. Every page and action is gated behind its own permission, and you can even lock the plugin's own permissions so they can't be edited.   Q: Is the ESP a "cheat"? A: It's a server-side admin tool rendered through the engine's debug draw and only shown to admins with the ESP permission there is no client-side mod involved.   Q: Can I manage offline players? A: Yes. You can teleport to, mute, heal, strip and otherwise manage a player's sleeping body. Actions that genuinely need a live connection (like kick) are disabled while they're offline.   Q: Can I move from SQLite to MySQL later? A: Absolutely there's a one-click live migration in Settings that moves your data between backends.   Q: Is it multi-language? A: It ships with full English and Russian, and every string is in language files, so adding a new language is just a translation.   Q: Can I change how it looks? A: Yes choose from the Rust, Midnight and Plum themes.   Q: Do I need a Steam API key? A: Only if you want the "total Rust hours" stat on player cards. Everything else works without one.   Q: What about bans and player freezes? A: Ban and Freeze are reserved for an upcoming DLC add-on and currently appear as placeholders. All other moderation tools are fully included.     Bans DLC full ban management (timed/permanent, templates, history) - COMPLETED Freezes DLC freeze/unfreeze players in place Continuous polish, more themes, and additional languages       PowerfulAdmin administer your Rust server the way it should be: fast, visual, and powerful.
5.0
Welcome to ThemePark Island An expansive and meticulously crafted custom map for Rust, brought to you by the combined efforts of Silent Creations and Explosive Shart. This map blends high-octane thrill-seeking with gritty, urban survival. Whether you’re riding a functional coaster or navigating the trap-filled halls of a medical center, ThemePark Island offers a fresh gameplay loop for PVP and PVE servers alike. 🎡 Featured Custom Monuments The Theme Park The crown jewel of the island. This isn't just a static monument—it features a fully functional, custom-coded rollercoaster. Scale the heights for a view of the island before diving into the chaos below. Loot: High-density loot spawns throughout the park. Puzzles: Includes both Green and Blue keycard puzzle rooms. The 2 Gorges Dam A massive, custom-built architectural marvel. The dam dominates the landscape, offering scenic vistas and deep, dark secrets. Underground Puzzles: Navigate multiple puzzle rooms hidden deep within the structure. Tactical Depth: Perfect for long-range engagements or sneaky subterranean looting. Black Rock City A sprawling urban center that feels like a lived-in wasteland. Black Rock Medical Center: Enter at your own risk. This landmark is rigged with traps, multiple puzzles, and enough loot to supply an entire clan. Lazarus Automotive: A unique urban addition for those looking to secure high-tier parts. Pine Bluff A smaller, dense city center for quick skirmishes and essential supplies. Interiors: Explore a replica McDonald’s and a completely custom Supermarket. Puzzles: Features multiple puzzles and heavy loot concentrations. Mills Trailer Park An eerie, abandoned residential area. Puzzles: Features 2x Green Card puzzles and 1x Blue Card puzzle, making it a high-value stop for progression. Additional Points of Interest 7-Eleven: That’s right—a faithful replica of the iconic convenience store for all your raiding snack needs. Fuel Depot: An abandoned facility located in the snow biome, featuring a working Pumpjack and a Green Card puzzle. Rose Hill Development: An unfinished construction site offering unique verticality and parkour opportunities. Green Houses: Small botanical structures perfect for picking up plants and quick loot. Map Size 4500 Prefab Count #38450   🏛️ Facepunch Monuments Launch Site Arctic Research Large Oil Rig Small Oil Rig Military Tunnel Giant Excavator Airfield Trainyard Artic Research Ferry Terminal RadTown Jungle Ziggurat Large Harbor Small Harbor Bandit Camp Outpost The Dome Sewer Brach LightHouse Oxum's Gas Station x3 Mining Outpost x3 Ranch Abandoned SuperMarket x2 large Barn Fishing Village x2 Large Fishing Village Stone, Sulfer, & HqM Quarries Water Wells x3 Abandoned Cabins Custom Monuments Theme Park Island Black Rock Pine Bluff Fuel Depot 2 Gorges Dam 7-11 Sewage Treament Plant Fort Sentinel Heli Tower V2 Large Mod/Staff Room Mills Trailer Park Rose Hill Development Outpost Addition The 2 Cities Black Rock and Pine Bluff Include these monuments as a part of them Black Rock Medical Silents SuperMarket McDonalds Lazarus Automotive     🙏 Acknowledgements A massive thank you to those who helped bring this project to life: Substrata: For the incredible work on the custom rollercoaster plugin. Milky: For the stellar work on the promotional video. MrLiquid & the Luffy Map Testing Team: For their dedication to polishing and balancing the map.   For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW
5.0
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I'm super happy with this plugin as it both looks and feels really like the games UI. There was a small issue with how items were loaded into the apartments, but after contacting Khaled and discussing it he fixed this in the next patch which I really appriciate!  Plugin is very customisable which is perfect, I can control what can be added as upgrades to each tier and adjust everything for the costs. Super happy, a well made plugin that feels like a good & original extension for Apart
This plugin is fantastic. It works great, and adds a sense of humor to the chat. It is definitely NOT an AI plugin. Codefling needs to remove that.
"For fans of the franchise, you will not be disappointed. Full stop." For server owners with a player base that truly appreciates thought out prefabs to build in? You will not be disappointed either! (It was a huge hit with mine.) Fully supports BetterNPC, even includes 'Troopers!  "Truly a 5 Star Map." NOTE: Puzzle doors may require more than one fuse box to be filled in order to function.   😉
Добавили Subway Event на сервер — и активность в метро сразу выросла. Теперь это не просто проходная локация, а место, где постоянно что-то происходит. Механика с контейнером и удержанием позиции отлично работает на командную игру. Игроки обсуждают тактики, собираются группами — контент реально удерживает аудиторию. Однозначно полезный плагин для любого Rust‑сервера.
Best plugin you can buy for your server! 😍 Absolutely goated plugin and dev! So much can be done within the plugin and the config is SUPER simple to edit and make perfect for your servers needs. Support for any questions, concerns, or ideas is UNMATCHED.  Theres something for everyone in this plugin no matter the player type. Grubs, farmers, gardeners, pvpers alike have something to work towards with Skill Tree.  
Where Would We Be Without SkillTree? SkillTree is not simply another plugin installed on the LuffyRust servers—it has become a fundamental part of the experience our players know and love. It gives players a genuine sense of progression and makes almost everything they do feel worthwhile. Whether they are gathering resources, fighting NPCs, completing events, raiding bases, cooking, fishing, crafting, or exploring the world, they are always working toward their next level, skill point,
Great plugin with a unique and fun event that adds even more variety to PvE gameplay. Installation was straightforward, the configuration is clear, and it has worked flawlessly on my server. One feature I really like is that the plugin supports multiple subway stations at the same time. This makes the event much more dynamic and gives players more opportunities to find and complete it instead of everyone being forced to fight over a single location. What impressed me the most is the de
A good event very cheap ! Purchased day 1 and everything is working, config / trad / config, it s all good ! Can t wait to see further update and other plugins from this dev !

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