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Combined Storage lets players connect multiple storage containers so they function as one large inventory. Includes automatic item sorting, search functionality, and filtering to keep storage clean and efficient.   Readme Link - Click Here for Instruction and Documentation 👆 Highly recommend reading the FAQ section!   All Your Items - In One Place Link multiple containers so they all share a single organized inventory.   Automatic Sorting Items are automatically sorted as they are inserted, no manual effort required. Search Functionality Quickly find any item across all linked containers using a fast, built-in search bar.   Simple Setup Simply press Link in a container to hook it up with the rest of them in your base. Unique View for Each Player Each player sees their own automatically sorted and filtered view of the shared inventory based on their preferences, without affecting anyone else.    
5.0
We decided to create stickerS. you can use in your project. You can use them on social media, Discord, Telegram, or on the server. It's all up to you!    
0.0
Offline Raid Limiter Stop Unfair Offline Raids in Their Tracks Tired of seeing your Rust server overrun by offline raid abuse? Offline Raid Limiter steps in to restore balance and fair play. With powerful tracking and immediate damage blocking, your players can enjoy a more authentic Rust experience—and you can enjoy worry-free server management. Key Benefits Prevent Offline Raid Abuse Daily + Per-Wipe raid limits Run daily limits, wipe limits, or both at the same time (fully configurable). Proximity-Based Tracking: Only counts raids when attackers are within range of a Tool Cupboard (TC), ensuring offline raid limits don’t trigger prematurely. Smart Raid Session Management Team & Additional Raider Tracking: Keeps tabs on individual players as well as entire teams—even if they leave and rejoin. Plus, if additional players jump into the same raid, their involvement is recorded. Edge Case Handling: No more confusion or gaps in coverage if a defender goes offline mid-raid or when multiple attackers are involved. Offline Raid Limiter’s robust logic sorts out these scenarios seamlessly. Instant Damage Blocking Enforce Fair Play: Once a team or individual hits their daily offline raid quota, further damage is blocked automatically. That means no more sneaky workarounds or unstoppable raids. Modded Server UI In-Game Control: For modded servers, gain access to a simple in-game UI that displays raid history, player statistics, and real-time session data. Player-Friendly Features: Grant permissions so your players can check their offline raid counts with the /orl.mystats command—helping everyone stay within the rules. Detailed Alerts & Reporting Discord Integration: Offline Raid Limiter sends comprehensive alerts to Discord, making admin oversight a breeze. Export & Clear Sessions: Use /orl.export to log and share your entire raid history for deeper analysis, then wipe all sessions with a simple console command if you need a fresh start. Designed for Vanilla & Modded Servers Flexible Configuration: If you set your server to "Vanilla,” the plugin automatically disables UI and direct damage blocks, limiting itself to Discord notifications so admins can monitor raiding behind the scenes. Seamless Integration: Works hand-in-hand with Rust’s existing frameworks and requires only the Simple Status & Image Library for certain UI elements. Why Choose Offline Raid Limiter? Enhanced Fairness: Players can’t take shortcuts with offline raids for easy loot. Clear Oversight: Admins see exactly who’s raiding and how often, helping you enforce balanced gameplay. Configurable & User-Friendly: Tailor the plugin to your server’s needs in just a few clicks, with plenty of documentation to guide you. If you’re ready to level the playing field and protect your community from unfair offline raids, Offline Raid Limiter has you covered. Bring your Rust server to new heights of balance, transparency, and peace of mind!   Commands & Usage Player Commands (permission based) /orl.mystats — Shows your overall stats (daily + wipe, plus active limits). /orl.mydaily — Shows your daily offline raids and daily limit. /orl.mywipe — Shows your wipe offline raids and wipe limit. Admin Commands /orl.disable <hours> — Temporarily disables enforcement for X hours. /orl.enable — Re-enables immediately. /orl.clearall — Clears all stored raid sessions (and fully resets tracking). /orl.clearplayer <SteamID64 or name> — Clears raids for a specific player/team. /orl.export — Exports raid sessions to JSON via the debug webhook. /orl.dailyall [top] — Shows a “top raiders” list for daily scope. /orl.wipeall [top] — Shows a “top raiders” list for wipe scope. /orl.dailyplayer <name/id> — Check a player’s daily count. /orl.wipeplayer <name/id> — Check a player’s wipe count.   Damage / Raid Logic OfflineRaidLimiter checks incoming damage to building blocks, doors, external walls, and more. If a team or player has exceeded the daily offline raid limit, all further damage to offline bases is blocked—and you can optionally broadcast an alert to Discord. Key Points to Note About Commands Some commands differ depending on your permissions and server setup. For instance, if a player types /exportraidsessions in chat, it won’t work unless they have OfflineRaidLimiter.admin. For "Vanilla” servers (as set in the config), UI, damage blocking, and certain other features may be disabled—so commands like clearraidsessions and clearraidsforplayer will still work, but may only be visible to server admins via console. When Commands Might Defer Cleanup Commands: If the plugin detects that some raid sessions are still "cooling down” (meaning the raid window hasn’t fully expired), the system may defer clearing them until the next pass. This prevents conflicts with currently active raids. Blocking Logic: After the daily limit is reached, the blocking triggers immediately and remains in place until the next server reset or cleanup routine (depending on how you configure it).  
5.0
sale
Make the deep sea more interesting for your players with the Deep Sea Cargo Ship! Featuring a fully functional bradley tank that patrols the deck of the ship, this plugin transforms the classic cargo ship into a high-risk, high-reward ocean battle. Tougher NPCs, red keycard-protected loot, and fully configurable tank health and rewards, the Deep Sea Cargo Ship delivers an intense endgame experience your players won’t forget.     Features Bradley tank drives on the cargo ship Cargo ship drives through the deep sea Increased NPC count Loot is protected by red key card Configurable tank health & loot Configurable NPCs Fully customizable loot         Commands All command require the admin permission dcargo start - Start the event dcargo stop - Stop the event   Permission deepseacargo.admin   For developers (void) OnDeepSeaCargoStart() // Called when the event starts (void) OnDeepSeaCargoEnd() // Called when the event is over   Default Configuration { "Start delay after deep sea opens (minutes)": 10, "Event duration (minutes)": 60, "Time before radiation starts after the event is over (seconds)": 20, "Tank configuration": { "Health": 1200.0, "Crate count": 4, "Remove server gibs after tank is destroyed (saves performance)": false }, "Cargo ship NPC configuration (Normal)": { "Health": 200.0, "Clothing items": [ { "shortName": "hazmatsuit_scientist_naval", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ], "Remove corpse on death": true }, "Cargo ship NPC configuration (Turret)": { "Health": 250.0, "Clothing items": [ { "shortName": "hazmatsuit_scientist_naval", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ], "Remove corpse on death": true }, "Cargo ship NPC configuration (Captain)": { "Health": 400.0, "Clothing items": [ { "shortName": "hazmatsuit_scientist_naval", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "shotgun.m4", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ], "Remove corpse on death": true }, "Loot configuration": { "IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier", "Locked crate count (total crate count must be less than or equal to 21)": 3, "Elite crate count (total crate count must be less than or equal to 21)": 4, "Military crate count (total crate count must be less than or equal to 21)": 8, "Normal crate count (total crate count must be less than or equal to 21)": 6, "Locked crate loot table": { "Enabled": true, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" }, { "Short name": "metal.refined", "Min amount": 10, "Max amount": 25, "Chance (1 = 100%)": 0.6, "Skin id": 0, "Custom name": "" }, { "Short name": "lmg.m249", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.05, "Skin id": 0, "Custom name": "" }, { "Short name": "rifle.l96", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "rifle.ak.ice", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "rifle.bolt", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "smg.mp5", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.3, "Skin id": 0, "Custom name": "" }, { "Short name": "smg.thompson", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.3, "Skin id": 0, "Custom name": "" }, { "Short name": "pistol.prototype17", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.4, "Skin id": 0, "Custom name": "" }, { "Short name": "metal.facemask.icemask", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.15, "Skin id": 0, "Custom name": "" }, { "Short name": "metal.plate.torso.icevest", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.15, "Skin id": 0, "Custom name": "" }, { "Short name": "explosives", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "explosive.timed", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rocket.basic", "Min amount": 1, "Max amount": 3, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rocket.seeker", "Min amount": 1, "Max amount": 3, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rocket.mlrs", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "aiming.module.mlrs", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.6, "Skin id": 0, "Custom name": "" }, { "Short name": "rocket.launcher", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.15, "Skin id": 0, "Custom name": "" }, { "Short name": "homingmissile.launcher", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.15, "Skin id": 0, "Custom name": "" } ] }, "Bradley crate loot table": { "Enabled": false, "Item list": [] }, "Elite crate loot table": { "Enabled": false, "Item list": [] }, "Military crate loot table": { "Enabled": false, "Item list": [] }, "Normal crate loot table": { "Enabled": false, "Item list": [] }, "NPC loot table": { "Enabled": true, "Item list": [ { "Short name": "parachute", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.3, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.shotgun", "Min amount": 4, "Max amount": 8, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.shotgun.fire", "Min amount": 4, "Max amount": 8, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.shotgun.slug", "Min amount": 4, "Max amount": 8, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.pistol", "Min amount": 15, "Max amount": 30, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.pistol.hv", "Min amount": 15, "Max amount": 30, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.pistol.fire", "Min amount": 15, "Max amount": 30, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rifle", "Min amount": 12, "Max amount": 24, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rifle.hv", "Min amount": 12, "Max amount": 24, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rifle.incendiary", "Min amount": 12, "Max amount": 24, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "syringe.medical", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "bandage", "Min amount": 1, "Max amount": 3, "Chance (1 = 100%)": 0.3, "Skin id": 0, "Custom name": "" }, { "Short name": "largemedkit", "Min amount": 2, "Max amount": 6, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "riflebody", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "smgbody", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "metalspring", "Min amount": 1, "Max amount": 3, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "sewingkit", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" } ] }, "Captain NPC loot table (leave at null to use NPC loot table from above)": null } }  
0.0
$49.90
The map is made in a post-apocalyptic style: fog, abandoned scientific bases, anomalous fields, subways, caves and secret bunkers. Players are waiting for dangerous locations, caves, ruined cities and closed doors, behind which you can find valuable resources. The island has become a testing ground for experiments at the Cobalt Research Institute. After the accident at the power reactor, the terrain changed: anomalies appeared, the space became unstable, and research was urgently stopped. Scientists have disappeared, laboratories are empty, technology has gone crazy. Now the island is full of dangers and mysteries. Something continues to work underground, and abnormal zones are growing and being transferred. Those who ventured to explore the area find artifacts and traces of what led to the disaster. Every step here is a choice between prey and death. But the deeper you go, the more you feel that this place is going to disappear or explode... very soon. Features: Prefab Count: ~58к prefabs Size: 4500 A lot of interesting locations to explore Railway Places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs Custom plugin Map Skinner  (by  Adem) Custom plugin Npc Moving Control  (by  Adem) Custom plugin Emission  (by  Adem) Custom plugin Artifacts (by  Adem) Custom plugin Anomalies (by  Adem) Profile BetterNPC Realistic zombies on the map The atmosphere of the apocalypse This map is constantly supported and updated for the current version of the game with all updates! Description of Plugins: Emission - Once every 2 - 4 hours, a timer message appears and a large-scale change in the weather and effects occurs, radiation begins to spread, the screen shakes, trees fall and the effects of this event appear. Players need to find shelter underground or in their house (the higher the building level, the less radiation damage will be). Commands for plugins: /emissionstart /emissionstop  Anomalies - There are 4 types of Anomalies on the map, they appear after the end of the Emission. 1 anomaly is electrical (damage is inflicted on the player who is inside the anomaly, configured in the config), 2 anomaly is fiery (there are funnels in the radius, if you step on them, flames are released into the air, you can deactivate the anomaly by throwing a stone into the funnel, there is damage to the player), 3 anomaly is a bubble (in the radius of the bubbles breaks, if the player is too close to it, it will be thrown to the side or into the air, damage is caused only by the player falling), 4 anomaly - light (the most dangerous anomaly, when a blue ray appears, you need to turn away from it sharply, otherwise you will be blinded and a lot of damage will be done, it is configured in the config). /spawnanomaly presetName - spawns an anomaly in a random position; /killanomaly - destroys the anomaly closest to the player; /killallanomalies - destroys all anomalies on the map; /spawnanomalymypos presetName - will spawn an anomaly in your position Artifacts - These are stones with some improvements to the player's characteristics, these are increased rates, lack of radiation, increased processing of components (increased extraction of resources from processing), HP recovery (takes away water and food). These artifacts only work in the player's fast slots and have their own HP, which is not repaired. These artifacts can only be found in anomalies with a metal detector in hand. /giveartifact customShortName - give the artifact to yourself giveartifact customShortName userId - give the artifact to the player with the userId Map Skinner - we change this plugin skins on some objects installed on the map, for atmospheric effect. Npc Moving Control - this plugin controls the radius of movement of the NPCs installed in the editor and changes their clothes to random hazmats. These plugins were created for the map as a bonus. When evaluating the map itself, please do not touch on the topic of plugins. The map can work without these plugins.   Custom Monuments: Icarus Cultural Center Zalesye Orbita Station Blocked Tunnel Uranium Mining Unfinished Scanner Yanov Station Hot Runner Cemetery of Onlookers  Loners Cave Radioactive Waste Storage Anomaly Ribs Startup Failure Dead man Mine Supply Depot Dire Thicket Vent Distribution Substation Danger Tunnel Skladovsk Dredger Old Church Secret Bunker Cage Machine Station Repair Factory  interesting places to build a base marked X Shelters for escape from radiation Emission, marked with the letter S Monument Facepunch: Launch Site Missile Silo   Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3  Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well Ziggurat
5.0
sale
$25.00 $21.25
Spawn in the Nexus ferry and let players ride it around the map. The ferry by default will make a stop at Ferry Terminal monument. You can add more stops to the map using the commands listed below. You can add parented items to the ferry. By default there is some items in the config to see how its done. It is recommended you create your own path for the ferry to follow. This is as easy as driving a boat around with the pathing tool this way you are sure there is a path point close to your docks turnaround point.. When creating a path make sure you mark on the map where you started so you can end your path close to where you started to continue the path loop. Also make sure to create your path in the direction cargoship drives.   Permissions theferry.admin ChatCommand /ferry <killall, dock, path, dockpoint> killall - Kills your ferry on the map. dock - Spawns a dock in front of where your standing and looking for the ferry to dock at. path - Pathing tool to create a path for the ferry to follow so you can get it close to there your docks are. dockpoint - Tool used to create a dock point with out it spawning the dock useful for custom built docks. { "General Settings": { "Custom Path FileName": "CargoPath", "Custom Path Reverse/ Use if paths not in direction of cargoship": false, "How long to stay at dock in seconds": 300.0, "Ui OffsetMin": "380.8 325.0", "Ui OffsetMax": "680 350.0", "Use SafeZone": true, "SafeZone Radius": 75.0, "SafeZone Turret Scan Range": 20.0 }, "Radio Settings": { "Custom Path FileName": null, "Custom Path Reverse/ Use if paths not in direction of cargoship": false, "How long to stay at dock in seconds": 0.0, "Radio Enabled": true, "Radio Stations": { "Triple J": "http://live-radio01.mediahubaustralia.com/2TJW/mp3/", "Double J": "http://live-radio01.mediahubaustralia.com/DJDW/mp3/", "NPR": "https://npr-ice.streamguys1.com/live.mp3", "98.7 The Shark": "http://17643.live.streamtheworld.com/WPBBFM.mp3", "Magic Oldies Florida": "http://ais-edge07-live365-dal02.cdnstream.com/a46209", "Smooth Jazz Florida": "http://server.webnetradio.net:5120/", "Salsa Radio": "http://radio.domiplay.net:2002/;", "Radio Central": "http://philae.shoutca.st:8459/stream", "J Pop Project Radio - Global Edition": "http://bluford.torontocast.com:8085/stream", "Heart FM": "http://media-ice.musicradio.com/HeartLondonMP3", "Heart 80s": "https://media-ice.musicradio.com/Heart80sMP3", "Heart 90s": "https://media-ice.musicradio.com/Heart90sMP3", "Heart Dance": "https://icecast.thisisdax.com/HeartDanceMP3", "Heart 00s": "https://ice-sov.musicradio.com/Heart00sMP3", "Classical California KUSC": "http://playerservices.streamtheworld.com/api/livestream-redirect/KUSCMP32.mp3", "KEXP": "http://kexp-mp3-128.streamguys1.com/kexp128.mp3", "Sensimedia": " http://equinox.shoutca.st:9878/stream", "Rude FM": " http://sh-uk.audio-stream.com:8042/;", "WEFUNK": "http://s-00.wefunkradio.com:81/wefunk64.mp3", "Metal Rock": "http://listen.djcmedia.com/metalrockradiohigh", "Smooth Country": "https://media-ice.musicradio.com/SmoothCountryMP3", "Real Punk Radio": "http://s2.nexuscast.com:8080/stream", "World Music Radio": "http://stream.wlmm.dk:8010/wmrmp3", "Jazz FM": "http://46.10.150.243/jazz-fm-lounge.mp3" } }, "Parent Entitys": { "Parents Entitys": { "SirenLight1": { "prefab": "assets/prefabs/deployable/playerioents/lights/sirenlight/electric.sirenlight.deployed.prefab", "localPosition": "0.0, 10.38, 9", "rotation": "0, 0, 0" }, "cardtable": { "prefab": "assets/content/vehicles/trains/caboose/cardtable.caboose_static.prefab", "localPosition": "-5.3, 3.5, -7.0", "rotation": "0, 90, 0" }, "blackjackmachine": { "prefab": "assets/content/vehicles/trains/caboose/blackjackmachine/blackjackmachine.static.prefab", "localPosition": "5.8, 3.5, -11.0", "rotation": "0, 90, 0" }, "slotmachine": { "prefab": "assets/content/vehicles/trains/caboose/slotmachine.caboose_static.prefab", "localPosition": "5.0, 3.9, -8.9", "rotation": "0, -90, 0" }, "slotmachine1": { "prefab": "assets/content/vehicles/trains/caboose/slotmachine.caboose_static.prefab", "localPosition": "5.0, 3.9, -7.7", "rotation": "0, -90, 0" }, "slotmachine2": { "prefab": "assets/content/vehicles/trains/caboose/slotmachine.caboose_static.prefab", "localPosition": "5.0, 3.9, -1.0", "rotation": "0, -90, 0" }, "slotmachine3": { "prefab": "assets/content/vehicles/trains/caboose/slotmachine.caboose_static.prefab", "localPosition": "-5.0, 3.9, -0.3", "rotation": "0, 90, 0" }, "slotmachine4": { "prefab": "assets/content/vehicles/trains/caboose/slotmachine.caboose_static.prefab", "localPosition": "-5.0, 3.9, 0.8", "rotation": "0, 90, 0" }, "bigwheelbettingterminal1": { "prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab", "localPosition": "1.4, 3.49, -4.69", "rotation": "0, 165, 0" }, "bigwheelbettingterminal2": { "prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab", "localPosition": "1.9, 3.49, -6.5", "rotation": "0, -15, 0" }, "bigwheelbettingterminal3": { "prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab", "localPosition": "1.4, 3.49, -4.15", "rotation": "0, 15, 0" }, "bigwheelbettingterminal4": { "prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab", "localPosition": "1.9, 3.49, -2.25", "rotation": "0, 195, 0" }, "bigwheel": { "prefab": "assets/prefabs/misc/casino/bigwheel/big_wheel.prefab", "localPosition": "4.522, 5.1, -4.3", "rotation": "180, 0, 90" }, "sofa_pattern1": { "prefab": "assets/bundled/prefabs/static/sofa_pattern.static.prefab", "localPosition": "1.0, 3.49, -3.0", "rotation": "0, 105, 0" }, "sofa_pattern2": { "prefab": "assets/bundled/prefabs/static/sofa_pattern.static.prefab", "localPosition": "1.0, 3.49, -5.8", "rotation": "0, 75, 0" } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 7 } }  
5.0
$40.00
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!     🌟  Features User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.   🎮  Commands /info –  open menu /sp.install  (or) /welcome.install –  open installer menu sp.migrations –  console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes. sp.migrations list – shows available migrations and whether they need to run sp.migrations run <version> – runs specific migration (e.g., "1.3.0") sp.migrations run <version> force – forces migration even if not detected as needed   🛡️  Permissions serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions   🎥  Video   🖼️  Showcase Templates Template V1 Template V2 Template V3 Template V5 Editor Installer   🧪  TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.239:28015   📊  Update Fields ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements. Player Information {online_players} – Number of currently online players {sleeping_players} – Number of sleeping players {all_players} – Total number of players (online + sleeping) {max_players} – Maximum server capacity {player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username} – Player's display name {player_avatar} – Player's Steam ID for avatar display Economy {economy_economics} – Economics plugin balance {economy_server_rewards} – ServerRewards points {economy_bank_system} – BankSystem balance Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones. Server Information {server_name} – Server hostname {server_description} – Server description {server_url} – Server website URL {server_headerimage} – Server header image URL {server_fps} – Current server FPS {server_entities} – Number of entities on server {seed} – World seed {worldsize} – World size {ip} – Server IP address {port} – Server port {server_time} – Current server time (YYYY-MM-DD HH:MM:SS) {tod_time} – Time of day (24-hour format) {realtime} – Server uptime in seconds {map_size} – Map size in meters {map_url} – Custom map URL {save_interval} – Auto-save interval {pve} – PvE mode status (true/false) Player Stats {player_health} – Current health {player_maxhealth} – Maximum health {player_calories} – Calorie level {player_hydration} – Hydration level {player_radiation} – Radiation poisoning level {player_comfort} – Comfort level {player_bleeding} – Bleeding amount {player_temperature} – Body temperature {player_wetness} – Wetness level {player_oxygen} – Oxygen level {player_poison} – Poison level {player_heartrate} – Heart rate Player Position {player_position_x} – X coordinate {player_position_y} – Y coordinate (height) {player_position_z} – Z coordinate {player_rotation} – Player rotation (degrees) Player Connection {player_ping} – Connection time in seconds {player_ip} – Player's IP address {player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id} – Steam ID {player_connected_time} – Connection start time {player_idle_time} – Idle time (HH:MM:SS) Player States {player_sleeping} – Is sleeping (true/false) {player_wounded} – Is wounded (true/false) {player_dead} – Is dead (true/false) {player_building_blocked} – Is building blocked (true/false) {player_safe_zone} – Is in safe zone (true/false) {player_swimming} – Is swimming (true/false) {player_on_ground} – Is on ground (true/false) {player_flying} – Is flying (true/false) {player_admin} – Is admin (true/false) {player_developer} – Is developer (true/false) Network & Performance {network_in} – Network input (currently shows 0) {network_out} – Network output (currently shows 0) {fps} – Server FPS {memory} – Memory allocations {collections} – Garbage collections count Usage Example: You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."   🔧  API Documentation for Developers ServerPanel provides an API for plugin developers to integrate their plugins into the menu system. Required Methods API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID) - Receives your category ID Integration Example [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.   📚  FAQ Q: Why can't I open the menu? A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator. Q: How do I enable Expert Mode? (disables automatic template updates) A: In the data file "Template.json", turn on the "Use an expert mod?" option: "Use an expert mod?": true, P.S.  "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon) Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead: Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files. Q: Does ServerPanel work only with Mevent's plugins? A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations. Q: Why do integrated plugins (Shop, Kits) have different window sizes? A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing. Q: The panel displays differently for different players. How can I make it show the same on everyone's screen? A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players: Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video? A: Yes, you can replace the default video with your own! You need to find and modify the command: serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com. Q: My custom images are not loading or show as blank/question marks. What image hosting should I use? A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead. Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories? A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this: In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu: "Chat Button": true "Commands": "chat.say /cases" This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu. Q: Text in V4 template is shifting or sliding out of place. How can I fix this? A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages: Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE - The language code TEXT - The localized text content WIDTH (px) - The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
5.0
Welcome to ThemePark Island An expansive and meticulously crafted custom map for Rust, brought to you by the combined efforts of Silent Creations and Explosive Shart. This map blends high-octane thrill-seeking with gritty, urban survival. Whether you’re riding a functional coaster or navigating the trap-filled halls of a medical center, ThemePark Island offers a fresh gameplay loop for PVP and PVE servers alike. 🎡 Featured Custom Monuments The Theme Park The crown jewel of the island. This isn't just a static monument—it features a fully functional, custom-coded rollercoaster. Scale the heights for a view of the island before diving into the chaos below. Loot: High-density loot spawns throughout the park. Puzzles: Includes both Green and Blue keycard puzzle rooms. The 2 Gorges Dam A massive, custom-built architectural marvel. The dam dominates the landscape, offering scenic vistas and deep, dark secrets. Underground Puzzles: Navigate multiple puzzle rooms hidden deep within the structure. Tactical Depth: Perfect for long-range engagements or sneaky subterranean looting. Black Rock City A sprawling urban center that feels like a lived-in wasteland. Black Rock Medical Center: Enter at your own risk. This landmark is rigged with traps, multiple puzzles, and enough loot to supply an entire clan. Custom Car Dealership: A unique urban addition for those looking to secure high-tier parts. Pine Bluff A smaller, dense city center for quick skirmishes and essential supplies. Interiors: Explore a replica McDonald’s and a completely custom Supermarket. Puzzles: Features multiple puzzles and heavy loot concentrations. Mills Trailer Park An eerie, abandoned residential area. Puzzles: Features 2x Green Card puzzles and 1x Blue Card puzzle, making it a high-value stop for progression. Additional Points of Interest 7-Eleven: That’s right—a faithful replica of the iconic convenience store for all your raiding snack needs. Fuel Depot: An abandoned facility located in the snow biome, featuring a working Pumpjack and a Green Card puzzle. Rose Hill Development: An unfinished construction site offering unique verticality and parkour opportunities. Green Houses: Small botanical structures perfect for picking up plants and quick loot. Map Size 4500 Prefab Count #39057   🏛️ Facepunch Monuments ThemePark Island includes a full suite of classic monuments to ensure a balanced Rust experience: Tier 3: Launch Site, Arctic Research, Large Oil Rig, Small Oil Rig, Military Tunnel, Giant Excavator. Tier 2: Airfield, Trainyard, Ferry Terminal, Rad Town, Jungle Ziggurat, Large/Small Harbor. Tier 1: & Utilities: Bandit Camp, 3x Mining Outpost, 3x Oxums, Lighthouse, Supermarket, Large Barn, Ranch, Abandoned Cabins, Fishing Villages, 3x Water Well. Resources: Stone, HQM, and Sulfur Quarries. 🙏 Acknowledgements A massive thank you to those who helped bring this project to life: Substrata: For the incredible work on the custom rollercoaster plugin. Milky: For the stellar work on the promotional video. MrLiquid & the Luffy Map Testing Team: For their dedication to polishing and balancing the map.   For any Assistance or questions Please contact me on Discord @ https://discord.gg/HNhPTPZVmd
5.0
$33.99
XDQuest: A comprehensive and customizable quest system for your RUST server! XDQuest is a powerful and flexible plugin that introduces a comprehensive and dynamic quest system into your game world. With 31 different types of missions available for players, the possibilities are almost limitless. Players receive various rewards for completing missions, adding even more incentive to accomplish tasks. At the moment, this is the largest and only quest system available! XDQuest is your key to creating endless adventures in the world of RUST. List of features: (The description briefly outlines the functionality and includes screenshots.) Interactive website for creating quests: XDQuest-Creater - On my website, you can easily and quickly create quests. Forget about manually editing JSON files — my user-friendly interface will make the quest creation process simple and enjoyable! The plugin offers four types of rewards: Items Blueprints Custom items Commands It integrates perfectly with various economic systems, and also supports Skill Tree and ZLevels. List of missions Mission setup Reward setup Detailed instructions and settings on the website: XDQuest-Creater - My website features clear and informative instructions that will help you configure the plugin and master all types of missions. You will gain access to it immediately after purchasing the plugin. Discover the simplest and most effective way to configure using my guide! Beautiful and modern UI: The stylish and intuitive interface makes using XDQuest simple and enjoyable. There is a mini-quest list that allows your players to remotely track the progress of their missions. UI UI Mini quest list Example of UI customization (Rusty Wasteland PvE) Capabilities and NPC settings: NPCs have their own voice-overs; currently, they can respond to the user on 4 triggers: 1.Greetings 2.Farewells 3.Task acceptance 4.Task completion You can also upload and use your own sounds for any of these 4 triggers, and the website will assist you with this as well. Dress your NPC however you like and create a unique appearance for them. There is an option to change the location of the NPC. Your NPC resides in a unique dwelling created in accordance with their character and backstory. Available types of missions: Currently, there are 24 different types of tasks available: (The types of missions are constantly being updated) (16 pre-set quests included) Command: Chat commands: /quest.saveposition - saves a custom position (available only to administrators). /quest.saveposition.outpost - saves a custom position within the bounds of a peaceful town (available only to administrators). /quest.tphouse - teleport to a building (available only to administrators). Console commands: xdquest.stat - publishes statistics. xdquest.player.reset [steamid64] - Clears all of a player's missions and everything associated with them. Configuration: Discord  -  DezLife Website editor  -  xdquest.skyplugins.ru
4.7
Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector. 📐 Features 🔳 Custom UI: Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category. ⭐ Favourites System: Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers. 👑 VIP Skins (New): Offer exclusive VIP-only wallpapers, floors, and ceilings to supporters or special groups. Create unlimited VIP tiers in the config (e.g. wallpaperplanner.vip, wallpaperplanner.vip1, wallpaperplanner.vip2, etc.). Assign unique skins to each tier. Players with the matching permission automatically see their extra VIP skins in the UI. 🎨 100% Custom All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins. 🎨 More Skins Incoming: New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease. 🔐 Permissions wallpaperplanner.use — Grants access to the wallpaper planner UI. wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. (Please note: This is currently in Beta. Not all skins perform perfectly on exterior surfaces or Armoured Tier walls.) wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI. 💬 Chat Commands /wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner. Example: Bind to H key Open console (F1) and enter: bind H "chat.say /wallpaperplanner" List of input keys to use in config that rust accepts. BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD DISABLED ⛔ DISABLED Input Key (New): Server owners can now disable the UI keybind system entirely. In the config, set: "UI input key": "DISABLED" This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).
5.0
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Using a translator, so my wording may be a little awkward. Many players on my server were annoyed by having to wait because of debris left behind during building removal. This plugin removes that inconvenience completely, and the response from players has been very positive. It may seem like a small feature, but it is exactly the kind of quality-of-life improvement that people really appreciate.
I use this plugin in the following way: It sends notifications to online players when their base takes damage during gameplay. There are also various other features available, including webhook-based functions and more. However, I purchased this plugin specifically to use only the features I needed. The results have been very satisfying. I was able to confirm that notifications are sent immediately when a base is damaged, and it performs its role perfectly. It offers man
This map uses a reasonable number of prefabs, and I can definitely feel an improvement in server FPS. Since the map I previously used had close to 90,000 prefabs, the difference feels even more noticeable. Despite the lower prefab count, the map doesn’t feel empty at all. The custom monuments are well-designed and stay true to the overall concept, which really enhances the experience. If you’re getting tired of the default Rust maps and are looking for something with a fresh concept,
It’s a really great element to place around the far edges of the ocean on the map. I really like the low prefab count and the well-balanced, rewarding loot.
This product is very popular with our server users. Since it’s a monument they’ve never seen before, they really enjoy figuring out how to enter it—it adds a fun element to the experience. It also doesn’t have a high prefab count, so it doesn’t put much load on the server. Whenever I purchase new maps, I always try to include this product’s prefab.
Honestly one of the better maps I’ve played lately. Loads of solid build spots everywhere and runs smooth even when it’s busy. Volcano terrain looks sick too, didn’t get bored once.
Very cool plugin, and with the release of the update it has become even more interesting — my players will love it. Definitely, if you want to add something new to your server so players don’t get bored, it’s 100% worth buying. I’d even say it’s not just one plugin, but several in one!
ThemePark Island is an outstanding custom Rust map and one of the most detailed releases I have seen in a long time. The amount of dedication and attention to detail put into this project really brings the entire island to life. From the functional custom rollercoaster to the variety of custom monuments, cities, puzzles, and progression paths, it is clear a lot of thought went into making this map both immersive and highly playable. The map page highlights a 4500-size world with 12 custom monume
Fantastic! The update is finally here! I hope it will make my players even happier. Players already loved the previous version.😁

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