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This is a custom package designed by us, featuring 210 unique bases and a specialized loot setup for five different difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. This MEGA PACK is an upgraded version of the FullWiped-110 Bases + Loot Pack we previously offered. If you've already purchased the FullWiped-110 Bases + Loot Pack, you only need to buy the expansion pack, which includes 100 new bases ranging from Easy to Hard. Get it here:  https://codefling.com/bases/raidable-bases-pack-100-bases-expanded-package-from-easy-to-hard Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡70 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡60 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡60 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. - 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. - 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁Installation Path: All loot table files are intended for the 📁/oxide/data/RaidableBases/Base_Loot directory. ⚠️Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Mega Pack & Loot Tables (210 Bases)  package, there is no need to buy this separately.) WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) ⚙️INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) ▶  Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁/serverfiles/oxide/config ▶  Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁/serverfiles/oxide/data ▶  Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) ▶  Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚡ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. ▶  Step 5: Restart the plugin via RCON: o.reload RaidableBases ⚙️INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own 📁/oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON: ▶  Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 fullwipedeasy31 fullwipedeasy32 fullwipedeasy33 fullwipedeasy34 fullwipedeasy35 fullwipedeasy36 fullwipedeasy37 fullwipedeasy38 fullwipedeasy39 fullwipedeasy40 fullwipedeasy41 fullwipedeasy42 fullwipedeasy43 fullwipedeasy44 fullwipedeasy45 fullwipedeasy46 fullwipedeasy47 fullwipedeasy48 fullwipedeasy49 fullwipedeasy50 fullwipedeasy51 fullwipedeasy52 fullwipedeasy53 fullwipedeasy54 fullwipedeasy55 fullwipedeasy56 fullwipedeasy57 fullwipedeasy58 fullwipedeasy59 fullwipedeasy60 fullwipedeasy61 fullwipedeasy62 fullwipedeasy63 fullwipedeasy64 fullwipedeasy65 fullwipedeasy66 fullwipedeasy67 fullwipedeasy68 fullwipedeasy69 fullwipedeasy70 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 fullwipedmed31 fullwipedmed32 fullwipedmed33 fullwipedmed34 fullwipedmed35 fullwipedmed36 fullwipedmed37 fullwipedmed38 fullwipedmed39 fullwipedmed40 fullwipedmed41 fullwipedmed42 fullwipedmed43 fullwipedmed44 fullwipedmed45 fullwipedmed46 fullwipedmed47 fullwipedmed48 fullwipedmed49 fullwipedmed50 fullwipedmed51 fullwipedmed52 fullwipedmed53 fullwipedmed54 fullwipedmed55 fullwipedmed56 fullwipedmed57 fullwipedmed58 fullwipedmed59 fullwipedmed60 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 fullwipedhard31 fullwipedhard32 fullwipedhard33 fullwipedhard34 fullwipedhard35 fullwipedhard36 fullwipedhard37 fullwipedhard38 fullwipedhard39 fullwipedhard40 fullwipedhard41 fullwipedhard42 fullwipedhard43 fullwipedhard44 fullwipedhard45 fullwipedhard46 fullwipedhard47 fullwipedhard48 fullwipedhard49 fullwipedhard50 fullwipedhard51 fullwipedhard52 fullwipedhard53 fullwipedhard54 fullwipedhard55 fullwipedhard56 fullwipedhard57 fullwipedhard58 fullwipedhard59 fullwipedhard60 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 ▶  Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) ▶  Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: 📁/oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: 📁/serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0        All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Thank you!  ❤️    
3.7
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‼️Note: This is an add-on, not a standalone plugin. It requires the DynamicMonuments plugin to be installed (sold separately). Turn any Rust map into a Halloween-themed world with almost no effort. Just install the add-on, enable the features you want, and let Dynamic Monuments handle the rest — no RustEdit required. Bundle adds 8 unique Halloween locations, themed NPCs, and extra decorations across the map. Locations can spawn automatically, while powerline poles and roadside junk piles can also be replaced with Halloween-themed versions. Features: - 8 unique Halloween locations - Themed NPCs on 7 of 8 locations - Custom decoration for powerline poles - Custom decoration for roadside junk piles - Automatic spawning across the map - No RustEdit required Monuments: - Cursed Mill - Abandoned Hospital - Vampire Gas Station - Slasher Warehouse/ - Plague Church - Scarecrow Ritual - Haunted Crypt - Mummy Market Dynamic spawning Monuments can automatically spawn around the map. They can also respawn in different positions after a server restart, making the map less predictable and giving players new locations to discover. Installation Instructions 1. Make sure you have the latest version of the DynamicMonuments plugin installed 2. Move the contents of the `data/DynamicMonuments` folder from the downloaded archive into the `oxide/data/DynamicMonuments` folder on your server 3. Reload the NpcSpawn plugin 4. Reload the DynamicMonuments plugin Check out the rest of my work:  Adem's Codefling Library Join the Mad Mappers Discord!
5.0
$24.99
Premium Item Skinning ·  Oxide + Carbon SKINNER v3.1.6 Skin every item like it’s worth keeping — 60x faster, 200x leaner. The unrivalled no.1 performance skinning plugin. Skin any item in the game with a unique skinbox — live skinning, auto skinning, and skin sets. The numbers, not the noise Measured, not marketed Skinner 2.0 delivers unrivalled efficiency. In standard testing versus the closest performing plugin, runtime was 60x faster and memory use 200x more efficient. What’s new in 3.0 Skinner 3.0 is here — a full visual overhaul with dynamic, permission-based UI menus. ✓Visual overhaul with dynamic, permission-based UI menus ✓Automatic skin filtering and dev modes for the new TOS ✓Permission-based skin sets ✓Team-share skins ✓Auto-unlock owned skins Features Everything skinner does Live skinning Skin items in place without moving them. Auto import Automatically import and use all game-approved skins. Skin sets Create a variety of skin sets for any item. Skin requests Players request skins; admins approve them in game. Auto skins Apply selected skins to every item that enters your inventory. Team share Skin your whole team’s inventory from your own sets. See it running Live demo Live-skin any item in your inventory. Skin deployables you’re looking at. Commands Every command Skin menu /skin /s, /skinbox, /sb Live-skin any item in your inventory by picking a skin. /skincraft /sc Build skin sets used by the auto, team, and base commands. /skinitem /si, /skindeployed, /sd Skin a deployable you are looking at. Args: 1, 2 or 3 to use a skin set. Automatic /skincon /scon Skin every item in the container you are looking at. Args: 1/2/3 (optional). /skininv /sinv Skin every item in your inventory. Args: 1/2/3 (optional). /skinauto /sauto Auto-skin every item as it enters your inventory. Args: 1/2/3 (optional). /skinteam /st Skin your inventory and your team’s. Args: 1/2/3. Use /skinteam toggle to opt in or out. /skinbase /skinbuilding Skin all deployables in your base. Args: item filter, e.g. /skinbase sleepingbag. /skinall /sa Skin all items in every container in your base. Args: shortname, e.g. /skinall rifle.ak. /skinset /ss Set your currently selected skin set. Import & requests /skinimport /sip Import a custom workshop skin. Args: WorkshopID, e.g. /skinimport 2397648701. /colimport /cip Import a workshop collection. Args: Collection ID, e.g. /colimport 2921147807. /skinrequest /sr Request a skin be added — shows in the requests box. Args: WorkshopID. /skinrequests /srs Open the approval box. Try = copy the item, Approve = add the skin, Deny = remove it. Permissions Grant exactly what you want Player skinner.default /skin skinner.items /skinitem skinner.craft /skincraft skinner.skinauto /skinauto skinner.skincon /skincon skinner.skininv /skininv skinner.skinbase /skinbase skinner.skinteam /skinteam skinner.skinall /skinall skinner.skinrequest /skinrequest Admin skinner.import Enables /skinimport, /colimport, and /skinrequests. skinner.bypassauth Skips the building-auth check when using /skinitem. skinner.permskintry Enables Try in /skinrequests. Trying a skin copies the item — admins only. Auto-assigned skinner.skinautotoggled A player disables skinauto. skinner.skinteamblock A player opts out of team skins. Cooldowns Grant skinner.<command><seconds> (e.g. skinner.default30) to enforce the cooldowns set in the config. No cooldown permission = no cooldown. If a player has several, the shortest wins. Importing skins Five ways to add skins Via config Add workshop IDs to the Imported Skins List; reload and shortnames/display names auto-populate. Via collections Add whole workshop collection IDs; every skin imports automatically on load. Via commands /skinimport <WorkshopID> and /colimport <CollectionID> from chat, the F1 console, or RCON. Via skin requests Players /skinrequest; admins Try/Approve/Deny in the requests box. Requests log to a Discord webhook. From other plugins Convert data from SkinBox, xSkins, and SkinController with the SkinDataConverter tool, then paste into the config. Get the converter →   Configuration Tune every behaviour { "Auto import approved skins": true, "Remove player data after inactivity (days)": 14, "Apply names of skins to skinned items": true, "Add Search Bar UI": true, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Blacklisted Skins (skinID)": [], "Blacklisted Items (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Imported Skins List": { "861142659": {}, "2617744110": {} } } Developer API Hook into Skinner A small, stable surface for reading the cached skin data and resolving redirect items from your own plugin. //Get all cached skins public Dictionary<int, List<ulong>> GetAllCachedSkins() => _cachedSkins; //Check if a skin is a redirect item public bool IsRedirectID(ulong uID) => HasMask(uID); //Convert a redirect ID to its item ID public int RedirectIDtoItemID(ulong uID) => (int)UnsetMask(uID); //Get the list of skins for an item public List<ulong>? GetSkinsItemList(int itemid) { _cachedSkins.TryGetValue(itemid, out List<ulong>? cachedSkins); return cachedSkins; } Watch See Skinner in action http://youtu.be/ewKlNILTwv8 Skin every item like it’s worth keeping. The unrivaled no.1 performance skinbox for Rust — 60x faster, 200x leaner. Oxide + Carbon. Join the Discord → Skinner v3.1.6  ·  by Whispers88  ·  Oxide + Carbon  ·  5/5 from 50 reviews  ·  69 versions  ·  on Codefling since March 2022
5.0
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$14.99 $12.99
[ ! ] The zip contains a DLL extension that goes into RustDedicated_Data/Managed. Some hosts do not allow uploading DLLs - check with your host before buying. [ ! ] Water Wheel Bot lets your players hire an NPC worker who climbs into their water wheel and turns it for a paid shift, so the base keeps its power while they farm, raid or log off for the night. They pick a tier, walk or run and a shift length, and pay with scrap or your server's economy. Workers get tired as they work: feed them, let them eat from the boxes next to the wheel, boost them for extra power, extend the shift or let it renew on its own, and every few hires they level up and drain slower. Gear found in crates goes on the wheel itself, worker contracts pay for a hire, and in a river the worker's power adds to the current instead of replacing it. Everything happens in game: a hire window and a status window with the real water wheel turning inside them, a HUD next to your wheels with a tab for each one, a row in the vitals stack, and /worker for one window with your workers, your lifetime stats, a real map and the gear workshop. Eight languages are built in.     🌟 Features of Water Wheel Bot An NPC worker who mounts the water wheel and powers it by hand for the whole shift, on dry land or in a river Three worker tiers (Novice, Standard and Veteran by default) with their own price, power, stamina drain and outfit, all editable Walk or Run: more power costs more and drains faster, and a worker hired to run can switch pace mid-shift Shift lengths from 30 minutes to 24 hours by default, each button showing what the longer shift saves Stamina: power drops when the worker is hungry and stops at zero. Feed the worker from your inventory in one click, or let them eat from your boxes near the wheel, with a favorite food that fills them up more Boost for extra power over a short time, with its own drain and cooldown, and extend a shift or let it renew itself when it ends Veterancy: every few hires your workers level up and drain slower Worker gear on each wheel: boots, bearings, a canteen and a headlamp in three tiers, found in crates and fitted with one click. The worker wears the boots and the headlamp Worker contracts: items that pay for a hire at their tier and shift length, found in crates, given by admins or sold in shops The river keeps working: in a river the worker's power is added to the current's, and the hire window shows both. Plugins that upgrade a water wheel, like Water Wheel Upgrades, make the worker stronger too A HUD next to your wheels in full or compact size. With several of your wheels close together it gets a tab for each one, a pager and a ping only you can see, and you can bind a key to flip through them. Each player can drag it anywhere on their own screen (/worker hud move) One row in the vitals stack for all your workers, which turns red when one runs low /worker opens one window with four tabs: WORKERS with quick actions, STATS with your lifetime numbers, MAP with your workers on the real world map, and WORKSHOP with the gear on each wheel Prorated refunds when you dismiss a worker early (two clicks, with the refund shown before you confirm) or when the wheel is destroyed Only the wheel's owner, their team and players authorized on its tool cupboard can hire on it or change its gear, so nobody can lock your wheel Scrap works out of the box, and six economy plugins are supported A VIP price, a free permission, a night power multiplier, map markers, worker chatter and a warning before the shift ends, each on its own switch The wheel turns and the water flows inside the windows, buttons light up on hover, and UI sounds are optional Rentals, stamina, gear and stats survive restarts Eight languages built in: English, Spanish, Brazilian Portuguese, Russian, Ukrainian, French, Italian and German, each player in their own   🎮 Commands Hammer a water wheel - open the hire window, or the status window of its worker (a damaged wheel is repaired first, as usual) Talk to the worker - the status window /worker - the workers window /worker stats, /worker map, /worker workshop - open it on that tab /worker hud - switch the HUD between full and compact /worker hud move - drag the HUD anywhere on your screen, then press DONE (RESET puts it back in the corner). Each player's place is saved /worker list - your workers in chat /worker renew, /worker boost, /worker extend <n> - the same actions from chat; with several workers, /worker 2 boost wwb.hud.next, wwb.hud.prev - flip the HUD through your nearby wheels. Bind them in the F1 console with bind k wwb.hud.next Admin /worker give <player> <id | all> [amount] - give gear or contracts. Ids: boots1-3, bearings1-3, canteen1-3, lamp1-3, contract1-3 wwb.give <player> <id | all> [amount] - the same from the server console or RCON wwb.reimages - download the interface artwork again The chat command name is set in the config.   🛡️ Permissions waterwheelbot.use - hire workers and use /worker. Required: grant it to your default group waterwheelbot.free - hire, extend and renew at no cost waterwheelbot.vip - the VIP price (20% off by default) waterwheelbot.admin - control any worker, hire and fit gear on any water wheel, and give gear and contracts   🏆 Included Currencies Scrap - works out of the box, taken from and paid into the player's inventory Economics - the Economics balance ServerRewards - reward points IQEconomic - the IQEconomic balance ShoppyStock - any shop currency, picked with ShoppyStock Shop Name BankSystem - the BankSystem balance MBCoins - the MBCoins balance You pick one in the config. Refunds and auto-renew go through the same wallet, and a failed payment never hires a worker.   🧰 Worker Gear and Contracts Gear goes on a wheel, not on a player: four slots with three tiers each, and whoever works that wheel gets the bonus. The defaults: Work Boots - +10%, +20% and +35% power, worn by the worker Bearings - +5%, +10% and +15% power, and the wheel reaches full speed faster Canteen - 15%, 25% and 40% less stamina drain Headlamp - +20%, +40% and +70% power at night, worn by the worker A worker contract pays for one hire: Novice for 30 minutes, Standard for 1 hour or Veteran for 3 hours by default. Players find gear and contracts in crates (normal, tool and elite crates, supply drops, Bradley and patrol helicopter crates, and the locked crates of Chinook drops, oil rigs and ghost ships), each with a chance per tier you set per crate. Both are real items with their own name, skin and icon, so they stack, trade, fit in boxes and sell in shops like any other item.   🖼️ Showcase Every screen below is the plugin running in game Your workers on their wheels, and the HUD with a tab for each one Hire a worker: tier, pace, shift length and auto-renew The status window during a boost WORKERS: every worker you own, with quick actions WORKSHOP: the gear on each wheel MAP: your workers on the real world map STATS: your lifetime numbers A worker contract pays for the hire Out of stamina: feed the worker to get the wheel going The compact HUD Move the HUD anywhere on your screen with /worker hud move   🎥 Video The trailer, recorded in game (click to play)   ⚙️ Configuration Everything lives in oxide/config/WaterWheelBot.json: Economy - Scrap or the economy plugin, the currency symbol and the ShoppyStock shop name Power and stamina - power for Walk and Run, whether the river current adds to the worker, stamina drain, the low stamina threshold, the night power multiplier and pausing the timer while the worker starves Prices - the shift lengths (label, minutes, cost), the Run and VIP multipliers and the refund rate on dismissal Worker tiers - name, tagline, price, power, drain and outfit per tier, and the default tier Veterancy - hires per level, max level and the drain reduction per level Food - stamina per food item, the favorite food bonus, and auto-feed from boxes near the wheel Boost - power and drain multipliers, duration and cooldown Worker Gear and Worker Contracts - on or off, the base item, and every piece and contract with its name, skin, icon and stats Loot - on or off, and the chance per crate Rules - auto-renew, team control, who can hire on a wheel and the HUD radius Extras - the vitals row, map markers, chatter and gestures, UI sounds, the animated scenes, the personal ping, the expiry warning and the map zoom Look - the worker's name and clothing   📚 FAQ Q: Do I need an economy plugin? A: No. Scrap works out of the box. Economics, ServerRewards, IQEconomic, ShoppyStock, BankSystem and MBCoins work when they are installed and picked in the config. Q: Does the wheel need to be in water? A: No. The worker turns it by hand, like a player would. In a river the wheel keeps its water power and the worker's is added on top, and the hire window shows both. Q: Can someone hire a worker on my wheel and block it? A: No. By default only the wheel's owner, their team and players authorized on its tool cupboard can hire on it or change its gear. Admins can switch that off. Q: What happens on a restart, or if the wheel is destroyed? A: Rentals, stamina, gear and stats are saved and come back after a restart. The shift clock is real time, so it keeps running while the server is down. If the wheel is destroyed, the worker leaves, the owner gets the prorated refund and the gear drops on the ground. Q: Does it contact any external service? A: Only our image server. On its first start the plugin downloads its interface artwork, about 170 PNG images, from rust-cui.crashplugins.space and caches it, so later starts load it from disk. These are plain image downloads: nothing about your server or your players is sent. The world map in the MAP tab is rendered on your own server. No update check, no analytics, no license check. Q: I run 1.1.0. What changes when I update? A: Install the DLL from the zip, restart once and replace WaterWheelBot.cs. Your config migrates on load and keeps your prices, durations, power, stamina, food and clothing; gear, contracts and crate loot are added with their defaults, and workers on shift keep working. 3.0.0 no longer uses Oxide.Ext.AnimEngine.dll, so delete it unless another plugin needs it. The changelog and the README inside the zip have the details. Q: Can I translate it? A: Yes. Eight languages are built in and each player sees their own. For another one, copy oxide/lang/en/WaterWheelBot.json to oxide/lang/<code>/WaterWheelBot.json and translate it: every player facing text is there. Q: Does it work on Carbon? A: Yes. The extension goes into carbon/extensions instead of RustDedicated_Data/Managed, and everything else is the same.   🔧 API / Hooks // API: WaterWheelBot?.Call<T>("Method", ...) // wheelNetId is the wheel's net.ID.Value, ownerId a SteamID64, both as ulong object API_HireBot(BasePlayer player, ulong wheelNetId, int durationIndex, bool isRunning, int tierIndex = -1, bool charge = true) // true, or an error string bool API_DismissBot(ulong wheelNetId, bool refund = true) Dictionary<string, object> API_GetBotInfo(ulong wheelNetId) // owner, mode, stamina, time left, power, energy, auto-renew, tier double API_GetTotalEnergyWh(ulong ownerId) int API_GetTotalHires(ulong ownerId) int API_GetVeterancyLevel(ulong ownerId) Item API_CreateGearItem(string id, int amount = 1) // a gear piece or a contract (boots1, contract2, ...), null if the id is unknown   Questions, ideas or bug reports? Join our Discord.
5.0
sale
$37.99 $28.00
XDQuest: A comprehensive and customizable quest system for your RUST server! XDQuest is a powerful and flexible plugin that introduces a comprehensive and dynamic quest system into your game world. With 31 different types of missions available for players, the possibilities are almost limitless. Players receive various rewards for completing missions, adding even more incentive to accomplish tasks. At the moment, this is the largest and only quest system available! XDQuest is your key to creating endless adventures in the world of RUST. List of features: (The description briefly outlines the functionality and includes screenshots.) Interactive website for creating quests: XDQuest-Creater - On my website, you can easily and quickly create quests. Forget about manually editing JSON files — my user-friendly interface will make the quest creation process simple and enjoyable! The plugin offers four types of rewards: Items Blueprints Custom items Commands It integrates perfectly with various economic systems, and also supports Skill Tree and ZLevels. List of missions Mission setup Reward setup Detailed instructions and settings on the website: XDQuest-Creater - My website features clear and informative instructions that will help you configure the plugin and master all types of missions. You will gain access to it immediately after purchasing the plugin. Discover the simplest and most effective way to configure using my guide! Beautiful and modern UI: The stylish and intuitive interface makes using XDQuest simple and enjoyable. There is a mini-quest list that allows your players to remotely track the progress of their missions. UI UI Mini quest list Example of UI customization (Rusty Wasteland PvE) Capabilities and NPC settings: NPCs have their own voice-overs; currently, they can respond to the user on 4 triggers: 1.Greetings 2.Farewells 3.Task acceptance 4.Task completion You can also upload and use your own sounds for any of these 4 triggers, and the website will assist you with this as well. Dress your NPC however you like and create a unique appearance for them. There is an option to change the location of the NPC. Your NPC resides in a unique dwelling created in accordance with their character and backstory. Available types of missions: Currently, there are 24 different types of tasks available: (The types of missions are constantly being updated) (16 pre-set quests included) Command: Chat commands: /quest.saveposition - saves a custom position (available only to administrators). /quest.saveposition.outpost - saves a custom position within the bounds of a peaceful town (available only to administrators). /quest.tphouse - teleport to a building (available only to administrators). Console commands: xdquest.stat - publishes statistics. xdquest.player.reset [steamid64] - Clears all of a player's missions and everything associated with them. Configuration: Discord  -  DezLife Website editor  -  xdquest.skyplugins.ru
4.5
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
AI-Powered Anti-Cheat & Moderation Galium: the automated anti-cheat & moderation platform for Rust organizations Detection, intelligence, and enforcement, automated and unified in one organizational dashboard. Galium reads live, server-side gameplay to catch cheaters, teamers and rule-breakers from the way they play, then enforces automatically, 24/7, across every server you run. No client install. Works alongside EAC. Request Access Join Discord 40,000+ players monitored live 2021 protecting Rust since 24/7 automated enforcement Your browser does not support the video tag. One automated layer over your whole operation Galium is an anti-cheat at its core, designed to detect behavioral abuse through live production signals, risk modeling, and automated enforcement workflows. Everything runs server-side, so there is no client for players to install or tamper with, and detection runs off your game server without taxing your tick rate at peak population. It analyzes four live behavioral signal streams in real time, and acts the moment a player crosses the line you set: Combat Aim, recoil & hit patterns Movement Speed, flight & position Chat, voice & signs AI toxicity & NSFW Teams Cooperation & grouping Automated Pillar 01 Server-side anti-cheat Galium flags the full range of Rust cheats from live gameplay, not from the player's machine, from blatant aimbot to the subtle no-recoil that slips past everything else. Every flagged player carries a single risk score and tier, so your staff review who matters first. Detects in real time Aimbot, triggerbot & aim assistance No-recoil & no-spread Spinbot, flyhack & speedhack Scripting & automation Risk scoring & tiers One risk score per player, not per detection Severity tiers prioritize who to review first Explainable & auditable, never black-box Weighting refined through years of real outcomes Automated Pillar 02 Teaming detection, in 3D Teaming beyond your group limit is the hardest rule on Rust to police, and the easiest to hide. Galium surfaces the relationships behind it and maps who is actually cooperating with whom, so you can act on evidence instead of suspicion. ✓ Flags cooperation that exceeds your group limit ✓ Player-to-player, player-to-clan & clan-to-clan scoring ✓ Weighted by interaction and proximity over time Teaming on the 3D map · by RankEval Automated Pillar 03 AI Moderation Toolkit One AI-driven toolkit reads everything players type, say and draw. Language models score chat, speech models transcribe and judge voice, and computer vision scans every spray and sign. It acts in-game the moment something crosses the line, without a moderator in the loop. Chat AI toxicity scoring + word filters Auto-mutes offenders instantly Every action logged to Discord Voice AI transcribes voice in real time Flags toxic & abusive players Optional auto-enforcement & logs Images AI vision scans every spray & sign Flags NSFW & offensive imagery Auto-removed, no manual review Automated enforcement that never sleeps Detection only matters if something happens next. Build no-code rules (trigger, condition, action) and Galium bans, mutes, kicks or alerts the moment a player crosses your threshold, across every server, 24/7. ✓ No-code automation rules: trigger → condition → action ✓ Bans, mutes, kicks and alerts fire automatically, 24/7 ✓ Two-way BattleMetrics ban sync ✓ Full Discord moderation bot, with actions & alerts posted live ✓ Ban history, mute history, evidence linkage & full audit trails From a single server to a whole organization Run one server or fifty. Galium fits both, and grows with you. Where most plugins stop at a single server, Galium gives every player one identity, one risk score and one enforcement history that follows them across everything you run. ✓ One player identity across your entire org ✓ Risk follows the player, not the server they join ✓ Behavioral profiles persist beyond wipe cycles ✓ Staff actions are fully traceable across teams No silos. No per-server blind spots. One structured organizational view. Plugs into the tools you already run Discord A full moderation bot with live alerts, actions and logs in your server. BattleMetrics Two-way ban sync keeps enforcement consistent everywhere. RankEval Player-position tracking and the 3D teaming map. Automated moderation at scale starts here If you operate Rust servers and need cross-server cheat detection, teaming intelligence and automated enforcement that runs itself, and Galium is the infrastructure to support it. Request Access Join Discord See every feature in detail at galium.gg/features Automated Rust anti-cheat since 2021 · 40,000+ players monitored live · Built by CyberSynthetics Solutions LLC
5.0
sale
$14.99 $11.99
Allow players can insure lost items to be retrieved for a price. This is a feature that is present in many extraction and survival multiplayer games like Escape from Tarkov, Dark and Darker and now you can bring it to your Rust server as well! If an item is insured and you drop it (from death or otherwise) then as long as no one else loots it - you can request to have it "retrieved" by your insurer and returned to you. A UI that matches seamlessly with vanilla rust is included and many configuration options are available to balance and fine-tune this plugin for your server. Please refer to the documentation section as that will likely answer most of your questions! Documentation: A full readme including permissions, commands, and config options is available in  this google doc link. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
5.0
sale
$54.90 $44.90
Previously exclusive to Keirox Custom Maps, Hawk Ridge Island is now available on Codefling ! Updated for latest Rust version (07/10/2026) Apartements, Powergrid added. Map will always be updated to run latest updates with new content from facepunch, new monuments are added when possible. Hawk Ridge Island is a 4km sized rust custom map. This map feature high quality terrain and textures and was the first custom map to introduce World Creator terrain and texture program. Awesome snow mountains, landscapes, places to build, and many custom monuments to explore.  Feel the terror with the multiples apocalyptic themed monuments. Explore the insane landscapes like you never seen before in Rust, and discover new challenges and great places to build. The map also feature most recent updates of Rust, including Ferry, Nuclear Silo, etc. Many challenges, awesome building spots, and everything optimised for a smooth gameplay, but you can set the gameplay as you want. Monuments : Ferry Terminal, Missile Silo, Military tunnels, Outpost, Bandit Camp, Airfield, Supermarket, Mining Outpost, Large Barn, Oil rigs, Waterlabs, Appartements Custom : Redwoods Village, Aerodrome, The Peak : Refugee Camp, Installation 08 – Military Fortress, Oilrig on Ground, Communication Site, Community Village, Ice Excavation Site   This map has been showcased by Facepunch and youtubers like Frost. More informations at https://www.rust-keiroxcustommaps.com Keirox Custom Maps discord : https://discord.gg/mvNY7Rx
5.0
$47.00
🗺️ BAM BRAWLIA • hi-performance 3.8K map • 22,000 prefabs Race the figure-8 super-track that cuts the entire map, corner to corner, train line locked in parallel for full Convoy & ArmoredTrain support. Raised highways meet above Bandit Camp and Outpost, elevated carparks ready for instant exit. A dense zip-tower grid stitches the terrain, complete with heli-panic rooms in each, while mountain ziplines drop you into through-tunnels that cross in three deep underground zones. Four of the zipline towers are safe zones, clustered around the center of the map. "Welcome to Bam Brawlia. Enjoy long figure-of-8 racing track with parallel trainline." Deep canyons, swamp marshes, freshwater lakes, island chains and wide sea rivers linked by multiple road bridges give you every kind of building spot – shoreline woodlands, inland lakes, steep hillsides and true mountain fortresses. Main monuments stay comfortably spaced behind FPS-friendly hills for clean performance. Along the great figure-8 you’ll find a spread of custom medium roadside buildings perfect for low-tier loot runs and quick cover when the Patrol Heli swings by. Recyclers are everywhere. • Raised roads feeding the massive figure-8 circuit • Zip-tower network with heli-panic rooms • Full road/rail support for Convoy & ArmoredTrain • High roadside recycler density of mini-monuments • Four ziptower safezones within central area • Straight, fast roads with sweeping bends for rapid transit ⚠ Required dependencies: Umod/Oxide + RustEdit DLL Any problems? Please advise. -- Nomad Rush 🌴 LOST in RUST https://discord.gg/THf6dGN8eW
0.0
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RobJ
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I can confirm Mankus. Wrecks is a cool nice guy 🙂 this plugin works well, I also got others like the trapper. thats huge and fits so well to my server concept
Been using for over a year now. Completely changed how players build and gives them more places to build their tacky farms that don't become an eyesore.
Adds so much depth to your server right out of the box. We now use only maps with BetterNpc profiles. ❤️

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