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ApartmentsPlus is the perfect addition to improve the gameplay experience around Rust's new apartment monument. It is designed to make it easier to customize apartment rooms or add extra items and functionality to the monument area. It combines Outpost + Bandit Camp + Stables + Apartments, all inside the same monument. The plugin also allows administrators to edit, save and reapply furniture layouts either by individual room number or by room category/type. This is one of the most important parts of the plugin: you can create a unique design for a specific apartment, or define a shared default layout for all rooms of the same type. The plugin already includes a default configuration that adds more boxes, furnaces, workbench changes and workshop skins in the rooms. Edit them to your liking, as long as they are not approved workshop skins. ApartmentsPlus supports additional deployables, monument-level entities, skins, automatic IO power for electrical deployables and optional monument additions such as helicopter vendors, stable vendors, horse spawn points and everything related to the casino setup. The goal of the plugin is simple: provide administrators with a fast way to turn the standard apartment monument into a complete custom rental experience.   Important Installation Note The download ZIP includes a data/ApartmentsPlus/ folder. You must upload this folder and its files to your server data directory. Those data files contain the configured additions for the apartment monument itself, as well as the saved layouts for the different apartment room types. Without these data files, the plugin will load, but the preconfigured monument additions and room layouts included with the purchase will not be applied. Features INDIVIDUAL AND CATEGORY-BASED ROOM LAYOUTS ApartmentsPlus can save and reapply apartment room layouts in two different ways. Individual room layout: You can configure a specific room by its room number. This is useful when you want one apartment to have a unique design. Room category/type layout: You can configure a default layout for a room type, so every room of that category can share the same furniture, deployables and decorations. This makes it easy to prepare small, medium or large apartments with their own default design, while still allowing special rooms to be customized individually. When a room is rented, the plugin can automatically apply the configured extras. When the room becomes unrented, managed extras are cleaned up. ROOM EDITING SYSTEM The plugin includes an in-game editing workflow for staff members. You can select the room you are currently standing in, or directly select a room by number, for example: /ap edit 602 This is useful when Rust detects the player inside the apartment monument but not inside the exact room you want to edit. Once a room is selected, you can add looked-at entities, move the last edited extra, rotate it, apply skins and remove saved extras directly from chat commands. EXTRA ENTITIES ApartmentsPlus allows administrators to save additional deployables and entities as room extras. Examples: Boxes Lockers Furnaces Lights Decorations Other deployables Extra entities are saved with: Prefab Enabled state Local position Local rotation Skin ID This means your layouts stay relative to the apartment room or monument, making them reusable after restarts and wipes. SKIN SUPPORT Staff can apply a skin to a looked-at saved extra using: /ap skin <skinid> The skin is applied to the entity and saved into the corresponding room configuration. This works with extras that were placed recently or existing saved extras that are already in the apartment, as long as the entity can be identified in the saved layout. MONUMENT EXTRAS ApartmentsPlus can also save entities directly to the apartment monument instead of a specific room. This is useful for adding global monument features such as casino objects, vendors, spawners, decorative deployables or other custom additions. Monument extras are saved in their own data file and reapplied to every matching apartment monument instance. AUTOMATIC IO POWER The plugin includes an optional automatic power system for IO entities added as extras. If enabled, compatible electrical deployables can be powered automatically when spawned. This is useful for lights and other IO deployables that should appear active without requiring a full electrical setup. HELICOPTER VENDOR SUPPORT ApartmentsPlus includes optional helicopter vendor support for apartment monuments. The plugin can spawn: Helicopter vendor Helicopter spawn point Important: This feature requires the RustEdit extension. STABLE VENDOR AND HORSE SPAWNS ApartmentsPlus can optionally add a stable vendor to the apartment monument. The plugin can spawn: Stable shopkeeper Invisible vending machine linked to the shopkeeper Horse spawn points The stable vending machine can also be configured automatically with default stable sales, including saddles, horse armor, horseshoes and plant exchange orders. Important: This feature requires the RustEdit extension. CASINO SUPPORT If you save a casino big wheel and big wheel betting terminals as monument extras, ApartmentsPlus can automatically connect the terminals to the nearest big wheel. The plugin can also generate the required static chair next to each betting terminal automatically, using a fixed internal offset to prevent misconfiguration. This makes it possible to add functional casino setups to apartment monuments.   Permissions apartmentsplus.admin Allows access to all ApartmentsPlus commands. This plugin is designed as an administrator/staff tool, not a player-facing plugin.   Commands /ap Shows the command help. /ap here Shows information about the current apartment room. /ap edit Selects the current room for editing. /ap edit <room number> Selects a specific room for editing. Example: /ap edit 602 /ap ent Saves the looked-at entity as a room extra or monument extra. /ap move <x> <y> <z> Moves the last edited room extra by local offset. Example: /ap move 0 0.1 0 /ap rot <yaw> Rotates the last edited room extra. Example: /ap rot 90 /ap skin <skinid> Applies a skin to the looked-at saved extra and saves it. Example: /ap skin 2843382048 /ap remove Removes the looked-at saved extra from the configuration. /ap save Saves and reapplies the current room layout.  /ap save default Saves and reapplies the default layout for the current room size.   Data Files ApartmentsPlus stores layouts in data files. The purchase ZIP includes a data/ApartmentsPlus/ folder that must be uploaded to the server. These files include the ready-made configuration for: Apartment monument additions Room layouts by room type/category Specific room layouts when needed Room profiles can be stored by individual room number or by room size/type. Monument extras are stored separately, so global monument additions are independent from apartment room layouts. Saved entities include prefab, enabled state, local position, local rotation and skin ID. Requirements Rust server running Oxide or Carbon. RustEdit extension is required only for the helicopter vendor, stable vendor and horse spawner features. Known Notes This plugin is intended for staff/admin use. Casino big wheel support requires both the big wheel and betting terminals to be saved as monument extras. The plugin will then connect terminals to the nearest big wheel and create the required chairs automatically. For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord  ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.
0.0
$24.99
Premium Item Skinning ·  Oxide + Carbon SKINNER v3.1.6 Skin every item like it’s worth keeping — 60x faster, 200x leaner. The unrivalled no.1 performance skinning plugin. Skin any item in the game with a unique skinbox — live skinning, auto skinning, and skin sets. The numbers, not the noise Measured, not marketed Skinner 2.0 delivers unrivalled efficiency. In standard testing versus the closest performing plugin, runtime was 60x faster and memory use 200x more efficient. What’s new in 3.0 Skinner 3.0 is here — a full visual overhaul with dynamic, permission-based UI menus. ✓Visual overhaul with dynamic, permission-based UI menus ✓Automatic skin filtering and dev modes for the new TOS ✓Permission-based skin sets ✓Team-share skins ✓Auto-unlock owned skins Features Everything skinner does Live skinning Skin items in place without moving them. Auto import Automatically import and use all game-approved skins. Skin sets Create a variety of skin sets for any item. Skin requests Players request skins; admins approve them in game. Auto skins Apply selected skins to every item that enters your inventory. Team share Skin your whole team’s inventory from your own sets. See it running Live demo Live-skin any item in your inventory. Skin deployables you’re looking at. Commands Every command Skin menu /skin /s, /skinbox, /sb Live-skin any item in your inventory by picking a skin. /skincraft /sc Build skin sets used by the auto, team, and base commands. /skinitem /si, /skindeployed, /sd Skin a deployable you are looking at. Args: 1, 2 or 3 to use a skin set. Automatic /skincon /scon Skin every item in the container you are looking at. Args: 1/2/3 (optional). /skininv /sinv Skin every item in your inventory. Args: 1/2/3 (optional). /skinauto /sauto Auto-skin every item as it enters your inventory. Args: 1/2/3 (optional). /skinteam /st Skin your inventory and your team’s. Args: 1/2/3. Use /skinteam toggle to opt in or out. /skinbase /skinbuilding Skin all deployables in your base. Args: item filter, e.g. /skinbase sleepingbag. /skinall /sa Skin all items in every container in your base. Args: shortname, e.g. /skinall rifle.ak. /skinset /ss Set your currently selected skin set. Import & requests /skinimport /sip Import a custom workshop skin. Args: WorkshopID, e.g. /skinimport 2397648701. /colimport /cip Import a workshop collection. Args: Collection ID, e.g. /colimport 2921147807. /skinrequest /sr Request a skin be added — shows in the requests box. Args: WorkshopID. /skinrequests /srs Open the approval box. Try = copy the item, Approve = add the skin, Deny = remove it. Permissions Grant exactly what you want Player skinner.default /skin skinner.items /skinitem skinner.craft /skincraft skinner.skinauto /skinauto skinner.skincon /skincon skinner.skininv /skininv skinner.skinbase /skinbase skinner.skinteam /skinteam skinner.skinall /skinall skinner.skinrequest /skinrequest Admin skinner.import Enables /skinimport, /colimport, and /skinrequests. skinner.bypassauth Skips the building-auth check when using /skinitem. skinner.permskintry Enables Try in /skinrequests. Trying a skin copies the item — admins only. Auto-assigned skinner.skinautotoggled A player disables skinauto. skinner.skinteamblock A player opts out of team skins. Cooldowns Grant skinner.<command><seconds> (e.g. skinner.default30) to enforce the cooldowns set in the config. No cooldown permission = no cooldown. If a player has several, the shortest wins. Importing skins Five ways to add skins Via config Add workshop IDs to the Imported Skins List; reload and shortnames/display names auto-populate. Via collections Add whole workshop collection IDs; every skin imports automatically on load. Via commands /skinimport <WorkshopID> and /colimport <CollectionID> from chat, the F1 console, or RCON. Via skin requests Players /skinrequest; admins Try/Approve/Deny in the requests box. Requests log to a Discord webhook. From other plugins Convert data from SkinBox, xSkins, and SkinController with the SkinDataConverter tool, then paste into the config. Get the converter →   Configuration Tune every behaviour { "Auto import approved skins": true, "Remove player data after inactivity (days)": 14, "Apply names of skins to skinned items": true, "Add Search Bar UI": true, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Blacklisted Skins (skinID)": [], "Blacklisted Items (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Imported Skins List": { "861142659": {}, "2617744110": {} } } Developer API Hook into Skinner A small, stable surface for reading the cached skin data and resolving redirect items from your own plugin. //Get all cached skins public Dictionary<int, List<ulong>> GetAllCachedSkins() => _cachedSkins; //Check if a skin is a redirect item public bool IsRedirectID(ulong uID) => HasMask(uID); //Convert a redirect ID to its item ID public int RedirectIDtoItemID(ulong uID) => (int)UnsetMask(uID); //Get the list of skins for an item public List<ulong>? GetSkinsItemList(int itemid) { _cachedSkins.TryGetValue(itemid, out List<ulong>? cachedSkins); return cachedSkins; } Watch See Skinner in action http://youtu.be/ewKlNILTwv8 Skin every item like it’s worth keeping. The unrivaled no.1 performance skinbox for Rust — 60x faster, 200x leaner. Oxide + Carbon. Join the Discord → Skinner v3.1.6  ·  by Whispers88  ·  Oxide + Carbon  ·  5/5 from 50 reviews  ·  69 versions  ·  on Codefling since March 2022
5.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
$29.99
Contracts is a time-rotating quest system plugin that allows you to create versatile quests/missions that rotate periodically. Each contract can have one or more objectives, with multiple objective types to choose from. It doesn't stop there: each objective can be augmented with objective conditions, which add additional requirements in order to progress it. This allows you to define versatile and unique quests: You could have quests as simple as "Kill 5 scientists"... or a little bit more challenging quests like "Kill 5 scientists with an assault rifle" or have crazy requirements like "Kill 5 scientists, with an assault rifle OR an MP5, between 25-50m away, while being below 20 HP, while wearing a bandana and riding a horse". The possibilities are endless! Not just another quest plugin Most quest plugins hand out static, repeatable, single-objective quests with no cap on how many you can have active at once and no deadline on finishing them. Players end up completing them passively in the background without ever engaging with the system, like achievements. Contracts turns these side-quests into main quests by putting them on a timer. A limited set of contracts is live at a time, each with a real deadline you define, so players have to decide what to prioritize rather than mindlessly clear a checklist. That urgency is why players keep logging back in throughout the wipe, when they'd otherwise burn out once progression stalls. Contracts also supports multi-objective quests with layered conditions (requirements), so a single contract can demand more than "kill 10 scientists." Simple objectives stack into real challenges, not one-line fetch quests. Rotation keeps players coming back. Layered objectives keep them there once they do. Features Highly customizable quests/missions to help you build your unique set of goals and control difficulty beyond just progression amounts required. Control the flow and order of how contract objectives can be completed. 13 objective types to vary gameplay across your server 7 objective condition types to add as many layers of challenge that you want to your objectives Customizable categories and their rotation period, with the possibility to disable rotations altogether and manually control when contracts rotate. Clean UI for browsing and tracking contracts. HUD to track contracts while playing. Permission based features for your VIP members: Max active contracts globally, Max active contracts per category and Max HUD pins. Event logging with JSONL format support Powerful Web editor to make editing your configs a breeze and viewing insightful charts on your JSONL logs Quick Links 🗨️ Discord Server 📄 Full Documentation ✏️ Web Editor 🧭 Roadmap 🆓 Lite Edition - Try Contracts for FREE Included While you can discard and customize the contracts, categories and presets yourself, the plugin comes with: 4 categories: Hourly (14 contracts), Daily (16 contracts), Weekly (14 contracts) and Wipe (6) 50 contracts designed to touch just about every objective types and objective conditions available. These contracts' difficulty was designed for the category they were assigned to. You can preview these without purchasing the plugin in the web editor by loading the default data. Full Plugin Documentation Contracts is a very large plugin with a growing number of features. Documenting everything on the Codefling plugin page (here) can be very intimidating, inconvenient to read/search and drive new users away when they see a wall of text. For these reasons, I've created a structured, digestable and detailed documentation website with guides for new Contracts users! Check it out: https://www.rustcontracts.com Web Editor Nobody wants to be writing complex JSON structures by hand! Head to the Web Editor at https://editor.rustcontracts.com , drop your data configs and start editing your configs in a convenient UI. The quality of the editor and its extensive features are on par with the quality of the plugin! This isn't just simple forms and inputs. Editor Features Convenient UI: Edit all your contracts, categories and presets in a Web-based UI. No manual JSON editing required. Rich Editing Experience: Validation, undo/redo from anywhere, ID refactoring, autocomplete fields, optional raw JSON editing and more QoL features. Data Persistence: Save snapshots of your configs and restore or download them at a later time (data saved in your browser). Advanced Data Importing: You can import entire data files or choose parts of them to merge into your working config. This makes importing new default contracts or shared contracts into your existing config a breeze. AI Generated Contracts: Use the prompt given by the editor in ChatGPT/Claude and paste its response into the editor to generate a contract. Command Palette: Easily navigate through contracts, categories, presets from anywhere in the editor through the command palette. Stats: View your JSONL logs in pre-made charts to gain insights into your contracts, such as pacing and reward balance. Discord Join the official Discord server for support, announcements and more! https://discord.rustcontracts.com
5.0
AI-Powered Anti-Cheat & Moderation Galium: the automated anti-cheat & moderation platform for Rust organizations Detection, intelligence, and enforcement, automated and unified in one organizational dashboard. Galium reads live, server-side gameplay to catch cheaters, teamers and rule-breakers from the way they play, then enforces automatically, 24/7, across every server you run. No client install. Works alongside EAC. Request Access Join Discord 40,000+ players monitored live 2021 protecting Rust since 24/7 automated enforcement Your browser does not support the video tag. One automated layer over your whole operation Galium is an anti-cheat at its core, designed to detect behavioral abuse through live production signals, risk modeling, and automated enforcement workflows. Everything runs server-side, so there is no client for players to install or tamper with, and detection runs off your game server without taxing your tick rate at peak population. It analyzes four live behavioral signal streams in real time, and acts the moment a player crosses the line you set: Combat Aim, recoil & hit patterns Movement Speed, flight & position Chat, voice & signs AI toxicity & NSFW Teams Cooperation & grouping Automated Pillar 01 Server-side anti-cheat Galium flags the full range of Rust cheats from live gameplay, not from the player's machine, from blatant aimbot to the subtle no-recoil that slips past everything else. Every flagged player carries a single risk score and tier, so your staff review who matters first. Detects in real time Aimbot, triggerbot & aim assistance No-recoil & no-spread Spinbot, flyhack & speedhack Scripting & automation Risk scoring & tiers One risk score per player, not per detection Severity tiers prioritize who to review first Explainable & auditable, never black-box Weighting refined through years of real outcomes Automated Pillar 02 Teaming detection, in 3D Teaming beyond your group limit is the hardest rule on Rust to police, and the easiest to hide. Galium surfaces the relationships behind it and maps who is actually cooperating with whom, so you can act on evidence instead of suspicion. ✓ Flags cooperation that exceeds your group limit ✓ Player-to-player, player-to-clan & clan-to-clan scoring ✓ Weighted by interaction and proximity over time Teaming on the 3D map · by RankEval Automated Pillar 03 AI Moderation Toolkit One AI-driven toolkit reads everything players type, say and draw. Language models score chat, speech models transcribe and judge voice, and computer vision scans every spray and sign. It acts in-game the moment something crosses the line, without a moderator in the loop. Chat AI toxicity scoring + word filters Auto-mutes offenders instantly Every action logged to Discord Voice AI transcribes voice in real time Flags toxic & abusive players Optional auto-enforcement & logs Images AI vision scans every spray & sign Flags NSFW & offensive imagery Auto-removed, no manual review Automated enforcement that never sleeps Detection only matters if something happens next. Build no-code rules (trigger, condition, action) and Galium bans, mutes, kicks or alerts the moment a player crosses your threshold, across every server, 24/7. ✓ No-code automation rules: trigger → condition → action ✓ Bans, mutes, kicks and alerts fire automatically, 24/7 ✓ Two-way BattleMetrics ban sync ✓ Full Discord moderation bot, with actions & alerts posted live ✓ Ban history, mute history, evidence linkage & full audit trails From a single server to a whole organization Run one server or fifty. Galium fits both, and grows with you. Where most plugins stop at a single server, Galium gives every player one identity, one risk score and one enforcement history that follows them across everything you run. ✓ One player identity across your entire org ✓ Risk follows the player, not the server they join ✓ Behavioral profiles persist beyond wipe cycles ✓ Staff actions are fully traceable across teams No silos. No per-server blind spots. One structured organizational view. Plugs into the tools you already run Discord A full moderation bot with live alerts, actions and logs in your server. BattleMetrics Two-way ban sync keeps enforcement consistent everywhere. RankEval Player-position tracking and the 3D teaming map. Automated moderation at scale starts here If you operate Rust servers and need cross-server cheat detection, teaming intelligence and automated enforcement that runs itself, and Galium is the infrastructure to support it. Request Access Join Discord See every feature in detail at galium.gg/features Automated Rust anti-cheat since 2021 · 40,000+ players monitored live · Built by CyberSynthetics Solutions LLC
5.0
sale
Welcome to "Decay: The Last Haven," a custom map for the game RUST that immerses players in a post-apocalyptic world where survival is a luxury. This expansive map, with a size of 4500, boasts around 70,000 prefabs, creating a rich and detailed environment. It's fully compatible with BetterNPC plugins(Config for bots in the  file), and Train Homes, featuring three stations for the plugin. The map showcases a double-track surface railway, offering two metro entrances with separate branches for spawning trains, complemented by an intricate underground railway system. The layout includes evenly spaced monuments to optimize the FPS load for clients, ensuring smooth gameplay. Players can find custom building spots in the subway, marked as 'XU' on the minimap, amidst a network of bridges that are navigable by tugboats. The map's design incorporates a multitude of rivers, allowing tugboats and other water transport to access any point on the map with ease. For those seeking a strategic advantage, the map presents custom monuments in ample quantity for a comfortable and engaging gaming experience. Builders will appreciate the custom sites, indicated by 'X' on the minimap, while the heart of the map features fresh water and lush vegetation, ideal for farmers. Explorers can discover a large number of small settlements and standalone buildings, not marked on the road map, offering hidden gems throughout the landscape. Adventurous players can delve into underwater farm zones, denoted by 'O' on the minimap, and explore the depths of an underwater laboratory. To add to the excitement, the map is equipped with ziplines, providing a thrilling way to traverse this desolate yet captivating world. "Decay: The Last Haven" is not just a map; it's a testament to the resilience of humanity in the face of desolation, offering a sanctuary for those brave enough to claim it. Features: Map size:  4500; Prefabs count:  ~65K; Compatible with BetterNPC plugins (Config for bots in the  file) & Train Homes ( 3 stations for plug-in ); Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Underground railway; Evenly spaced monuments to spread the FPS load of client; Custom places for building in the subway (XU on the minimap); A lot of bridges ( The tugboat passes ); A large number of rivers, tugboats and other water transport can pass to any point on the map; Designed custom monuments in sufficient quantity for a comfortable game; Custom building sites (X on the minimap); Fresh water and vegetation for farmers are in the center of the map; A large number of small settlements/single buildings not marked on the road map by road; Underwater farm zones (O on the minimap); Underwater Laboratory; Ziplines. Custom monuments: Nuclear Cargo; Settlement; Bandit Settlement; Wood Industry; Industrial Settlement; Office Area; Reverpost; Shorpek; Warehouse Settlement; Bandit Ship; Slave Ship; Rebel Ship; RW Station; A large number of small settlements/single buildings not marked on the road map by road; A lots custom places to build a base. ( "X"/"XU"  on map  ); Underwater farm zones ( "O" on map ). Monuments: Combined Outpost; Launch Site; The Dome; Apartments complex; Ziggurat; PowerPlant; JunkYard; Harbor; Airfield; Arctic Research Base; Desert Military Base; Ferry Terminal; Large fishing village; Oxum`s Gas Station; Abandoned supermarket; Fishing villages; Lighthouses; Satellite Dish; Nuclear Missile Silo; Water Treatment Plant; Train Yard; Giant Excavator Pit; Underwater laboratory; Ranch; Underground railway; Quarries(HQM,Stone, Sulfur); Large oilrig; Oilrig. My Discord: shemov A password is attached to the map.  You can edit it.
5.0
Allow players can insure lost items to be retrieved for a price. This is a feature that is present in many extraction and survival multiplayer games like Escape from Tarkov, Dark and Darker and now you can bring it to your Rust server as well! If an item is insured and you drop it (from death or otherwise) then as long as no one else loots it - you can request to have it "retrieved" by your insurer and returned to you. A UI that matches seamlessly with vanilla rust is included and many configuration options are available to balance and fine-tune this plugin for your server. Please refer to the documentation section as that will likely answer most of your questions! Documentation: A full readme including permissions, commands, and config options is available in  this google doc link. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
5.0
sale
$24.99 $16.99
Advanced Apartment transforms Rust official apartment system into a complete room progression experience while preserving the look and feel of the original game. Players interact with the existing apartment concierge to rent a room, check their room number, manage rent, move to a larger apartment, and purchase upgrades. Everything is handled through a polished conversation interface designed to closely match Rust’s native dialogue UI, including its fonts, colors, button styling, hover effects, and animated text. No additional NPCs, player commands, or external dependencies are required. Apartment Upgrades Every apartment tier has its own upgrade selection based on its available space and intended progression. Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED Basement Industrial Wall Shelves Two integrated Wooden Storage Boxes Furnace replacement for the original storage box Workbench Level 2 and Level 3 Standard Salvaged Industrial Shelves fitted around the original furniture Up to three permanently powered Electric Furnaces Recycler Workbench Level 2 and Level 3 Penthouse Research Table Mixing Table Recycler Up to four permanently powered Electric Furnaces Workbench Level 2 and Level 3 Upgrade availability is automatically filtered by apartment type. Players only see upgrades that are compatible with their current room. Integrated Rental System The plugin takes control of the official apartment workflow without replacing the original apartment building or concierge. Players can: Rent any available apartment View their current room number Check daily upkeep information Purchase room upgrades Move to a larger apartment tier Check out and release their apartment Configured purchase and upkeep prices are displayed directly in the conversation, ensuring the amount shown to the player always matches the actual amount charged. When moving to a different apartment tier, upgrades from the previous room are safely removed because each apartment layout uses different placements and available space.   Fully Configurable Server owners can configure: Apartment purchase prices Daily upkeep costs Individual upgrade prices Upgrade availability Required permissions VIP access Concierge text and interaction range Every upgrade can be enabled or disabled separately. Disabled upgrades are automatically removed from the conversation menu. Reliable Placement and Persistence All upgrade positions are built directly into the plugin and calculated relative to the apartment itself. They do not depend on world coordinates or editable data files. This allows apartment buildings to be placed in different locations or rotations across map wipes while keeping every upgrade correctly positioned inside its room. Player purchases are stored automatically and restored after: Server restarts Plugin reloads Entity reloads The plugin also detects expired or changed apartment leases and removes outdated records safely. Advanced Apartment delivers a natural extension to Rust’s apartment system, giving players meaningful room progression while giving server owners full control over pricing, access, and available upgrades.
0.0
$18.99
FEATURES: Selling custom items with a modified skin and display name Commands for sale as an item, allows you to use the command whenever the player wants, can be changed to instant use after purchase Creating a trader with the right set of items Players can check item description before they buy it Refill system Players can see marker on the map to check what the bot can sell  them Local positions for Monuments (after wipe you don't need to change positions anymore) [Dependent on MonumentFinder]     Commands: permission for use commands and edit the npc shop - npcshop.admin /settrader  (use for create new trader) /remtrader (use for remove trader by his name) /newtraderpos (look directyl at the bot) then /newtraderpos update (use on new position) or /newtraderpos cancel (if you unselect the bot)   Hooks: void OnNPCShopItemBuy(BasePlayer buyer, Item saleItem, Item priceItem) - called when player buys an item   Example of plugin config My Discord Profile
5.0
sale
$29.99 $19.99
Introducing Total Control – The Ultimate Rust Server Admin Tool     Total Control is a powerful full GUI admin plugin for Rust servers. Whether you run hardcore PvP or relaxed PvE, Total Control gives you complete live control over every major system directly in-game, with zero config files or reloading after changes.     📅 Dynamic Schedule System: •Plan your entire wipe and let the plugin do the work for you. •Create up to 5 scheduled sets (plus the default) Automatically change gather rates, stack sizes, smelting, rewards, PvE/PvP mode, raid protection, and more at exact dates and times. •Use real-world time or server time. •Enable only the pages you want for each set everything else stays on your default settings. •Run your server exactly how you want.   ⚒️ Gather Rates & Stack Sizes: •Full control over every item (ore, plants, crates, quarries, excavator, etc.) Quick multiplier buttons or type exact values. •Category multipliers with individual item overrides. •Add or remove any item instantly with chat commands.   🔥 Smelting & Cooking: •Adjust speed, charcoal output, fuel usage, and resource output for every furnace type. •Full control over the Mixing Table and Cooking Workbench.   🎁 Rewards System: •Reward players for gathering, killing animals/NPCs/players, destroying barrels, emptying crates, Bradley/Heli loot, and playtime. •Support for Scrap, Economics, and ServerRewards (use any or all three) Optional UI Notify integration with custom message styles.   ⚙️ Settings Page: •Auto or voted night skip. Time freeze, custom day/night lengths, and server date. •PvE/PvP mode switching (manual or timed). •Full raid protection (manual or timed). •Offline raid protection (with adjustable cooldown timer). •Option to disable shotgun traps, flame turrets, auto turrets, and SAM sites.   Any admin with the correct permission can open the Total Control GUI with /tc and modify everything, without requiring data file access or plugin reload. Ideal for administrators worldwide.   🔑 Permissions & Commands: Permission: TotalControl.OpenGui   Chat Commands: /tc  Open the GUI /addgather <shortname> /removegather <shortname> Add/Remove items to GatherRates page. /addstack <shortname> /removestack <shortname> Add/Remove items to StackSize page. /addreward <shortname or prefab> /removereward <shortname or prefab> Add/Remove items to Rewards page. /raid help    /raid list  List all excluded prefabs from Raid Protection. /raid include <shortname | itemID | prefabID> /raid exclude <shortname | itemID | prefabID>   Add/Remove items to or from Raid Protection.   /raid include <building.grade prefabID> /raid exclude <building.grade prefabID>  Add/Remove Building blocks to or from Raid Protection.   (Shortnames list: https://www.corrosionhour.com/rust-item-list)     💬 Join the Community Stay up to date, get support, make suggestions, report bugs, or promote your server. 🔗 https://discord.gg/AkwHUs8Qma  
5.0
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After being accepted into Galium, I wasn't sure what to expect. The application and review process alone showed me they care about working with legitimate server owners rather than simply handing out licenses, and that set a great first impression. What really impressed me, though, was the onboarding. Instead of just handing over documentation and wishing us luck, the team spent a significant amount of time walking us through every aspect of the platform. They answered every question, expla
We've recently started using Galium on our server, and our experience so far has been excellent. As a newer server, having reliable moderation and anti-cheat tools is extremely important to us, and Galium has been a great addition to our setup. The plugin is easy to work with, and the features provided help us keep our community fair and well-managed. What has stood out the most is the support. The owner is incredibly friendly, and their Discord support is outstanding. Whenever we've h
From the very beginning, I was impressed by their professionalism, attention to detail, and the way they treat their customers. They don't just sell you a service—they actually take the time to teach you how everything works, how to configure it, and how to install it from scratch, step by step, without ever rushing you. I'm from Spain, and language was never a barrier. Communication was smooth throughout the entire process, and they never left me behind. On the contrary, they constantly ma
Used this product in the past from other servers and seemed really happy with it there and way ahead of any competition that I have came across. I had to pick it up for myself when I decided to start my own project and so far hasn't disappointed. Really good support with any questions you may have, there always happy to help even if its something simple. The onboard process does require a waitlist however I would say this is actually a perk as then they can offer a high quality onboard process w
Отличный плагин | Спасибо автору, что создал такое, игрокам зашло.  |   Надеюсь что вы будете продолжать разрабатывать интересные плагины. 
This mod is so versatile, Nivex has covered every option you can think of and then some. Hands down the best mod on Codefling. My players rely on this to not get bored with the game.... Essential for PVE servers!
A brilliant plugin that has become a fantastic addition to our server. The WebUI is intuitive and makes creating and managing contracts incredibly straightforward. The ChatGPT integration is a genuine game-changer, helping design and generate contracts with minimal effort while still allowing plenty of customization. The developer is responsive, professional, and genuinely receptive to feedback and feature requests. It's clear the plugin is actively maintained and continually improving. I c
After the latest version, all DLC and the new storage boxes now support auto lock, even mannequins. Huge thanks to the developer for continuously keeping the plugin updated with the latest Rust changes. It's an incredibly useful plugin that saves a ton of time. Highly recommended!
adding double currency was a year long wait, but so happy its in now.  thank you great plugin. 

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