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This is a custom package designed by us, featuring 210 unique bases and a specialized loot setup for five different difficulty levels, ranging from Easy to Nightmare.
Note: The building skins in the package showcase images may differ from the spawned bases or use the default building skin.
This MEGA PACK is an upgraded version of the FullWiped-110 Bases + Loot Pack we previously offered. If you've already purchased the FullWiped-110 Bases + Loot Pack, you only need to buy the expansion pack, which includes 100 new bases ranging from Easy to Hard. Get it here: https://codefling.com/bases/raidable-bases-pack-100-bases-expanded-package-from-easy-to-hard
Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work.
🔗Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases
🔗Copy Paste (Free): https://umod.org/plugins/copy-paste
This Raidable Bases Pack & Loot Tables package includes:
🏡70 Easy Bases +🗡️Base_Loot Tables (Easy "Vanilla" and "Enhanced" tables included)
🏡60 Medium Bases +🗡️Base_Loot Tables (Medium "Vanilla" and "Enhanced" tables included)
🏡60 Hard Bases +🗡️Base_Loot Tables (Hard "Vanilla" and "Enhanced" tables included)
🏡10 Expert Bases +🗡️Base_Loot Tables (Expert "Vanilla" and "Enhanced" tables included)
🏡10 Nightmare Bases +🗡️Base_Loot Tables (Nightmare "Vanilla" and "Enhanced" tables included)
Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare.
It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.
VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES
This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare.
- 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate.
- 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards.
📁Installation Path:
All loot table files are intended for the 📁/oxide/data/RaidableBases/Base_Loot directory.
⚠️Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously.
For those exclusively seeking the loot table, we offer it as a standalone product: https://codefling.com/customizations/raidable-bases-loot-tables-pack
(Note: If you've purchased our Raidable Bases Mega Pack & Loot Tables (210 Bases) package, there is no need to buy this separately.)
WARNING: TWO DIFFERENT INSTALLATION METHODS
(PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS)
⚙️INSTALLATION GUIDE 1:
(If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.)
▶ Step 1: Place the Config File
From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory:
📁/serverfiles/oxide/config
▶ Step 2: Place the Bases
From the extracted ZIP files, locate the copypaste folder and move it to the following directory:
📁/serverfiles/oxide/data
▶ Step 3: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁/serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
▶ Step 4: Place the Profiles Folder
From the extracted ZIP files, locate the profiles folder and move it to the following directory:
📁/serverfiles/oxide/data/RaidableBases
Why Are Profiles Important?
The profiles folder contains crucial settings that allow you to:
✔️ Enable/disable the dome
✔️ Enable/disable NPCs
✔️ Adjust the number of lootable items
These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases.
⚡ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs.
▶ Step 5: Restart the plugin via RCON:
o.reload RaidableBases
⚙️INSTALLATION GUIDE 2:
(Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own 📁/oxide/data/RaidableBases/Profiles configurations.)
In this case, you only need to add the bases. To do this, use the following commands in RCON:
▶ Step 1:
You can add bases one by one or in bulk.
After executing the commands in RCON, the bases will be registered inside the Profiles configuration.
If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead.
A- Example RCON commands:
rb.config add "Easy Bases" fullwipedeasy1
rb.config add "Hard Bases" fullwipedhard1
B- Commands to Integrate Raid Bases in Bulk via RCON:
rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 fullwipedeasy31 fullwipedeasy32 fullwipedeasy33 fullwipedeasy34 fullwipedeasy35 fullwipedeasy36 fullwipedeasy37 fullwipedeasy38 fullwipedeasy39 fullwipedeasy40 fullwipedeasy41 fullwipedeasy42 fullwipedeasy43 fullwipedeasy44 fullwipedeasy45 fullwipedeasy46 fullwipedeasy47 fullwipedeasy48 fullwipedeasy49 fullwipedeasy50 fullwipedeasy51 fullwipedeasy52 fullwipedeasy53 fullwipedeasy54 fullwipedeasy55 fullwipedeasy56 fullwipedeasy57 fullwipedeasy58 fullwipedeasy59 fullwipedeasy60 fullwipedeasy61 fullwipedeasy62 fullwipedeasy63 fullwipedeasy64 fullwipedeasy65 fullwipedeasy66 fullwipedeasy67 fullwipedeasy68 fullwipedeasy69 fullwipedeasy70
rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 fullwipedmed31 fullwipedmed32 fullwipedmed33 fullwipedmed34 fullwipedmed35 fullwipedmed36 fullwipedmed37 fullwipedmed38 fullwipedmed39 fullwipedmed40 fullwipedmed41 fullwipedmed42 fullwipedmed43 fullwipedmed44 fullwipedmed45 fullwipedmed46 fullwipedmed47 fullwipedmed48 fullwipedmed49 fullwipedmed50 fullwipedmed51 fullwipedmed52 fullwipedmed53 fullwipedmed54 fullwipedmed55 fullwipedmed56 fullwipedmed57 fullwipedmed58 fullwipedmed59 fullwipedmed60
rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 fullwipedhard31 fullwipedhard32 fullwipedhard33 fullwipedhard34 fullwipedhard35 fullwipedhard36 fullwipedhard37 fullwipedhard38 fullwipedhard39 fullwipedhard40 fullwipedhard41 fullwipedhard42 fullwipedhard43 fullwipedhard44 fullwipedhard45 fullwipedhard46 fullwipedhard47 fullwipedhard48 fullwipedhard49 fullwipedhard50 fullwipedhard51 fullwipedhard52 fullwipedhard53 fullwipedhard54 fullwipedhard55 fullwipedhard56 fullwipedhard57 fullwipedhard58 fullwipedhard59 fullwipedhard60
rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10
rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10
▶ Step 2: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁/serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
▶ Step 3: Restart the plugin via RCON:
o.reload RaidableBases
EXTRA IMPORTANT INFORMATIONS:
We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly.
For example, to enable the dome, follow the steps below:
Navigate to:
📁/oxide/data/RaidableBases/Profiles
Open the files inside the Profiles folder with a text editor.
Locate the following settings:
(This is already set to false because it is required for markers to appear on the map.)
"Spawn Silently (No Notification, No Dome, No Map Marker)": false,
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0,
Change the value from 0 to 5 as shown below:
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs:
"Amount Of Items To Spawn": 210,
For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard.
Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience.
In our setup:
- Timed events and purchasable events are disabled.
- After a wipe, easy bases will start spawning 30 minutes later.
- Nightmare bases will begin spawning 48 hours (2 days) later.
Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore.
You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios.
Configuration Example: 📁/serverfiles/oxide/config
"Maintained Events": {
"Always Maintain Max Events": true,
"Max Maintained Events": 30,
"Enable X Hours After Wipe (0 = immediately)": {
"Easy": 0.5,
"Medium": 1.0,
"Hard": 3.0,
"Expert": 24.0,
"Nightmare": 48.0
All of our bases from Easy to Nightmare are equipped with turret protection.
If you do not want turrets to spawn in your raidable bases on your server, you can use the following method.
Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:
"Kill These Prefabs After Paste": [
"assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
"autoturret_deployed"
],
If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you.
Thank you! ❤️
$24.99
Premium Item Skinning · Oxide + Carbon
SKINNER v3.1.6
Skin every item like it’s worth keeping — 60x faster, 200x leaner.
The unrivalled no.1 performance skinning plugin. Skin any item in the game with a unique skinbox — live skinning, auto skinning, and skin sets.
The numbers, not the noise
Measured, not marketed
Skinner 2.0 delivers unrivalled efficiency. In standard testing versus the closest performing plugin, runtime was 60x faster and memory use 200x more efficient.
What’s new in 3.0
Skinner 3.0 is here — a full visual overhaul with dynamic, permission-based UI menus.
✓Visual overhaul with dynamic, permission-based UI menus
✓Automatic skin filtering and dev modes for the new TOS
✓Permission-based skin sets
✓Team-share skins
✓Auto-unlock owned skins
Features
Everything skinner does
Live skinning
Skin items in place without moving them.
Auto import
Automatically import and use all game-approved skins.
Skin sets
Create a variety of skin sets for any item.
Skin requests
Players request skins; admins approve them in game.
Auto skins
Apply selected skins to every item that enters your inventory.
Team share
Skin your whole team’s inventory from your own sets.
See it running
Live demo
Live-skin any item in your inventory.
Skin deployables you’re looking at.
Commands
Every command
Skin menu
/skin
/s, /skinbox, /sb
Live-skin any item in your inventory by picking a skin.
/skincraft
/sc
Build skin sets used by the auto, team, and base commands.
/skinitem
/si, /skindeployed, /sd
Skin a deployable you are looking at. Args: 1, 2 or 3 to use a skin set.
Automatic
/skincon
/scon
Skin every item in the container you are looking at. Args: 1/2/3 (optional).
/skininv
/sinv
Skin every item in your inventory. Args: 1/2/3 (optional).
/skinauto
/sauto
Auto-skin every item as it enters your inventory. Args: 1/2/3 (optional).
/skinteam
/st
Skin your inventory and your team’s. Args: 1/2/3. Use /skinteam toggle to opt in or out.
/skinbase
/skinbuilding
Skin all deployables in your base. Args: item filter, e.g. /skinbase sleepingbag.
/skinall
/sa
Skin all items in every container in your base. Args: shortname, e.g. /skinall rifle.ak.
/skinset
/ss
Set your currently selected skin set.
Import & requests
/skinimport
/sip
Import a custom workshop skin. Args: WorkshopID, e.g. /skinimport 2397648701.
/colimport
/cip
Import a workshop collection. Args: Collection ID, e.g. /colimport 2921147807.
/skinrequest
/sr
Request a skin be added — shows in the requests box. Args: WorkshopID.
/skinrequests
/srs
Open the approval box. Try = copy the item, Approve = add the skin, Deny = remove it.
Permissions
Grant exactly what you want
Player
skinner.default
/skin
skinner.items
/skinitem
skinner.craft
/skincraft
skinner.skinauto
/skinauto
skinner.skincon
/skincon
skinner.skininv
/skininv
skinner.skinbase
/skinbase
skinner.skinteam
/skinteam
skinner.skinall
/skinall
skinner.skinrequest
/skinrequest
Admin
skinner.import
Enables /skinimport, /colimport, and /skinrequests.
skinner.bypassauth
Skips the building-auth check when using /skinitem.
skinner.permskintry
Enables Try in /skinrequests. Trying a skin copies the item — admins only.
Auto-assigned
skinner.skinautotoggled
A player disables skinauto.
skinner.skinteamblock
A player opts out of team skins.
Cooldowns
Grant skinner.<command><seconds> (e.g. skinner.default30) to enforce the cooldowns set in the config. No cooldown permission = no cooldown. If a player has several, the shortest wins.
Importing skins
Five ways to add skins
Via config
Add workshop IDs to the Imported Skins List; reload and shortnames/display names auto-populate.
Via collections
Add whole workshop collection IDs; every skin imports automatically on load.
Via commands
/skinimport <WorkshopID> and /colimport <CollectionID> from chat, the F1 console, or RCON.
Via skin requests
Players /skinrequest; admins Try/Approve/Deny in the requests box. Requests log to a Discord webhook.
From other plugins
Convert data from SkinBox, xSkins, and SkinController with the SkinDataConverter tool, then paste into the config. Get the converter →
Configuration
Tune every behaviour
{
"Auto import approved skins": true,
"Remove player data after inactivity (days)": 14,
"Apply names of skins to skinned items": true,
"Add Search Bar UI": true,
"Override spraycan behaviour": false,
"Use spraycan effect when holding spraycan and skinning deployables": true,
"Blacklisted Skins (skinID)": [],
"Blacklisted Items (itemID)": [],
"Import Skin collections (steam workshop ID)": [],
"Imported Skins List": {
"861142659": {},
"2617744110": {}
}
}
Developer API
Hook into Skinner
A small, stable surface for reading the cached skin data and resolving redirect items from your own plugin.
//Get all cached skins
public Dictionary<int, List<ulong>> GetAllCachedSkins() => _cachedSkins;
//Check if a skin is a redirect item
public bool IsRedirectID(ulong uID) => HasMask(uID);
//Convert a redirect ID to its item ID
public int RedirectIDtoItemID(ulong uID) => (int)UnsetMask(uID);
//Get the list of skins for an item
public List<ulong>? GetSkinsItemList(int itemid)
{
_cachedSkins.TryGetValue(itemid, out List<ulong>? cachedSkins);
return cachedSkins;
}
Watch
See Skinner in action
http://youtu.be/ewKlNILTwv8
Skin every item like it’s worth keeping.
The unrivaled no.1 performance skinbox for Rust — 60x faster, 200x leaner. Oxide + Carbon.
Join the Discord →
Skinner v3.1.6 · by Whispers88 · Oxide + Carbon · 5/5 from 50 reviews · 69 versions · on Codefling since March 2022
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc.
This plugin also supports selling commands, wipe block, no escape, sales, permission access.
Multi-currency support
Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.
Restrictions
Combat, raid, spawn and building block supported alongside with basic cooldowns and wipe block. NoEscape is required for combat and raid block.
Appearance
Simple and clean design to ensure smooth user experience for your players. Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.
Customization
Widely customizable and feature rich Shop which will fit all needs of your community.
Field Tested
Plugin made by experienced developer, tested by hundreds of server owners and used by some big organizations.
Discord
Customer support available on discord,
Installation
- unzip downloaded package and place Shop.cs file into your plugin folder.
- after succesfuly loading the plugin, data folder oxide/data/Shop will be generated
- take data files provided in plugin package and drop them into your Shop data folder
After finishing these steps your shop is ready to used.
Server Currency
If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here)
"eco" for Economics
"rp" for ServerRewards
"scrap" or any other ingame item
Shop Categories
To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.
Items
Changing prices
In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F". By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of 100x wood for 1$.
Removing items
If you wish to remove some items from Shop, you can do that directly in "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category.
Adding new items
To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}", "rifle.ak{2}", etc...
Commands
Adding new commands
Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them.
Listing commands in categories
Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.
Cooldowns
These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.
Restrictions
Raid and Combat Block
Managed by NoEscape plugin, option to enable these two block can be found in config file.
Building Block
Prevents players from using shop while they are building block, option can be found in config file.
Spawn Block
Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled.
Wipe Block
Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.
Sales
By Permission (config file)
Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values.
By Category (categories data file)
Discount for every item within specified category.
By Item
Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.
WelcomePanel integration
To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.
AI-Powered Anti-Cheat & Moderation
Galium: the automated anti-cheat & moderation platform for Rust organizations
Detection, intelligence, and enforcement, automated and unified in one organizational dashboard.
Galium reads live, server-side gameplay to catch cheaters, teamers and rule-breakers from the way they play, then enforces automatically, 24/7, across every server you run. No client install. Works alongside EAC.
Request Access Join Discord
40,000+
players monitored live
2021
protecting Rust since
24/7
automated enforcement
Your browser does not support the video tag.
One automated layer over your whole operation
Galium is an anti-cheat at its core, designed to detect behavioral abuse through live production signals, risk modeling, and automated enforcement workflows. Everything runs server-side, so there is no client for players to install or tamper with, and detection runs off your game server without taxing your tick rate at peak population.
It analyzes four live behavioral signal streams in real time, and acts the moment a player crosses the line you set:
Combat
Aim, recoil & hit patterns
Movement
Speed, flight & position
Chat, voice & signs
AI toxicity & NSFW
Teams
Cooperation & grouping
Automated Pillar 01
Server-side anti-cheat
Galium flags the full range of Rust cheats from live gameplay, not from the player's machine, from blatant aimbot to the subtle no-recoil that slips past everything else. Every flagged player carries a single risk score and tier, so your staff review who matters first.
Detects in real time
Aimbot, triggerbot & aim assistance
No-recoil & no-spread
Spinbot, flyhack & speedhack
Scripting & automation
Risk scoring & tiers
One risk score per player, not per detection
Severity tiers prioritize who to review first
Explainable & auditable, never black-box
Weighting refined through years of real outcomes
Automated Pillar 02
Teaming detection, in 3D
Teaming beyond your group limit is the hardest rule on Rust to police, and the easiest to hide. Galium surfaces the relationships behind it and maps who is actually cooperating with whom, so you can act on evidence instead of suspicion.
✓
Flags cooperation that exceeds your group limit
✓
Player-to-player, player-to-clan & clan-to-clan scoring
✓
Weighted by interaction and proximity over time
Teaming on the 3D map · by RankEval
Automated Pillar 03
AI Moderation Toolkit
One AI-driven toolkit reads everything players type, say and draw. Language models score chat, speech models transcribe and judge voice, and computer vision scans every spray and sign. It acts in-game the moment something crosses the line, without a moderator in the loop.
Chat
AI toxicity scoring + word filters
Auto-mutes offenders instantly
Every action logged to Discord
Voice
AI transcribes voice in real time
Flags toxic & abusive players
Optional auto-enforcement & logs
Images
AI vision scans every spray & sign
Flags NSFW & offensive imagery
Auto-removed, no manual review
Automated enforcement that never sleeps
Detection only matters if something happens next. Build no-code rules (trigger, condition, action) and Galium bans, mutes, kicks or alerts the moment a player crosses your threshold, across every server, 24/7.
✓
No-code automation rules: trigger → condition → action
✓
Bans, mutes, kicks and alerts fire automatically, 24/7
✓
Two-way BattleMetrics ban sync
✓
Full Discord moderation bot, with actions & alerts posted live
✓
Ban history, mute history, evidence linkage & full audit trails
From a single server to a whole organization
Run one server or fifty. Galium fits both, and grows with you. Where most plugins stop at a single server, Galium gives every player one identity, one risk score and one enforcement history that follows them across everything you run.
✓
One player identity across your entire org
✓
Risk follows the player, not the server they join
✓
Behavioral profiles persist beyond wipe cycles
✓
Staff actions are fully traceable across teams
No silos. No per-server blind spots. One structured organizational view.
Plugs into the tools you already run
Discord
A full moderation bot with live alerts, actions and logs in your server.
BattleMetrics
Two-way ban sync keeps enforcement consistent everywhere.
RankEval
Player-position tracking and the 3D teaming map.
Automated moderation at scale starts here
If you operate Rust servers and need cross-server cheat detection, teaming intelligence and automated enforcement that runs itself, and Galium is the infrastructure to support it.
Request Access Join Discord
See every feature in detail at galium.gg/features
Automated Rust anti-cheat since 2021 · 40,000+ players monitored live · Built by CyberSynthetics Solutions LLC
$14.99
Allow players can insure lost items to be retrieved for a price. This is a feature that is present in many extraction and survival multiplayer games like Escape from Tarkov, Dark and Darker and now you can bring it to your Rust server as well! If an item is insured and you drop it (from death or otherwise) then as long as no one else loots it - you can request to have it "retrieved" by your insurer and returned to you. A UI that matches seamlessly with vanilla rust is included and many configuration options are available to balance and fine-tune this plugin for your server. Please refer to the documentation section as that will likely answer most of your questions!
Documentation:
A full readme including permissions, commands, and config options is available in this google doc link.
Disclaimer:
Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
$18.99
NPC traders & shops
Build a trader where you stand — the whole shop, in-game
Walk to a spot, type one command, and a named NPC vendor is standing there wearing your outfit. Everything after that — every lot, price, skin, stock counter and wipe limit — is edited by looking at him and clicking. No JSON, no reloads, no restart. Pin him to a monument and he finds the same corner on every new map.
17
Fields per lot
3
Economy plugins supported
99
Lots per single purchase
1
Required dependency — zero on Carbon
✓
The whole shop is built in-game — add, reorder, copy and delete lots by clicking
✓
Traders pinned to monuments — the same vendor at the same spot after every wipe
✓
Stock that refills on a timer — and survives a restart at the count it was on
✓
Traders that react to players — gestures and voice lines on approach, purchase and idle
✓
Sell items, currency or commands — kits and ranks are just another lot
✓
On the map like a vending machine — players see the vendor and what he sells
Video
See it in action
01 — The trader
A vendor that belongs to your map
Not a wooden box with a UI on it — a standing NPC with a name, an outfit and a place in the world.
Spawned where you stand, dressed like you
One command drops a trader at your feet, facing where you face, wearing a copy of your clothes and holding whatever is in your hands. Change your own outfit later and one button re-copies it onto him — another button hands the set back to you.
Pinned to a monument, not to coordinates
Spawn him inside Bandit Camp, Outpost or any monument and his position is stored relative to it. Next wipe, on a completely different map, he stands in exactly the same corner of that monument — no repositioning, no re-spawning.
Visible on the map, with his stock
Toggle the vending marker and the trader shows up on the map under his display name, with his item-for-item lots listed on the map screen — exactly like a vending machine, so players know where to go and what for.
Locked to a group, if you want
Give a trader a permission and only that group can open him — with your own refusal message instead of the default one. A VIP-only black market is one field.
Bulletproof, literally
Traders can't be shot, damaged, targeted by NPCs or destroyed, and they aren't written into the map save — so they never duplicate, never leave corpses and never end up as debris in your save file.
02 — Gestures and voice
A trader who notices you
He waves when you walk up, thanks you for a purchase and shrugs when your pockets are empty — with his own voice, if you give him one.
Greets a player who comes closer
Set a radius in meters and the trader reacts the moment somebody steps inside it — once per approach, not once per second. Walk away and come back and he greets you again.
A reaction for every moment of the trade
Walking up, opening the shop, buying a lot, coming up short on resources, closing the menu, and an idle line every N seconds while nobody is around. Each one carries a gesture, a voice line, or both.
Random variants, weighted the way you want
Every reaction holds a list of variants and one is picked by weight, so the same trader never greets two players in exactly the same way. Set a weight to zero to park a variant without deleting it.
Voice lines are your own .ogg files
Drop the files into oxide/data/NPCShop/sounds and write the file name in the config. Cut a long file where the phrase ends with a playback duration, and set the volume per trader. The speaker itself is invisible — players hear a voice coming from the vendor, not from a boombox at his feet.
Heard by everyone, or by one player only
A voice line can be global, so everybody around the trader hears it, or personal — delivered to the player who triggered it and to nobody else. Handy for greetings on a crowded Outpost.
Every gesture the game has
Wave, thumbs up, shrug, point, the dances — the npcshop.gestures console command prints the exact list your Rust build accepts, and an unknown name is reported at load instead of failing silently.
03 — Lots and pricing
Any price for anything
A lot is three item slots — what's sold, what it costs, and an optional second cost. Each slot can be a real item, a skinned item, or your server currency.
Two-item prices
Charge 500 metal and 20 scrap for one lot. Turn the second slot off with a single value when you don't need it.
Currency in either direction
Flip a slot to money and the lot is priced in ServerRewards, Economics or IQEconomic. Flip the sale slot to money instead and the trader buys from players — a scrap-to-cash buyback counter, same editor, no second plugin.
Skins, custom names, custom icons
Every slot takes a skin ID, so a skinned item is a different product with a different price. Override the display name, point the icon at any image URL, and attach a description of up to 2500 characters that players open with an info button.
Buy in bulk without spam-clicking
A per-lot multiplier from 1 to 99 with plus, minus and a typed field. It clamps itself to what the player can actually afford, what's left in stock and what their wipe limit allows, so the number on screen is always a purchase that will go through. Oversized results are split into proper stacks.
Permission discounts
Map any permission to a percentage. Discounted players see an OFF badge on the price and pay less on both price slots; stacked groups resolve to the single best discount.
Copy a lot, or a whole shop
Copy one lot or every lot at once, walk to another trader and paste. Reorder with arrows, delete with one click, and hit preview to see the shop exactly as a player will before you close it.
04 — Stock and limits
Scarcity you can schedule
An unlimited shop is a vending machine with extra steps. Two independent systems keep a trader from flooding your wipe.
Stock that ticks back up
Per lot: a maximum stock, a refill interval in seconds and how much comes back each interval. Sell out and the button turns grey with OUT OF STOCK until it recovers. Ten rockets an hour, and the first player there gets them.
Per-player wipe limits
A separate cap on how many of a lot each player may buy for the whole wipe, counted per skin. One VIP kit per person per wipe, enforced without a second plugin and reset automatically on the next map.
Counts survive a reboot
Remaining stock, refill timers and everyone's wipe counters are written on every server save and on unload. A restart doesn't hand out a fresh batch of rockets.
05 — Beyond items
Sell anything a command can do
Kits, ranks, teleports, cars, raid bases — if another plugin exposes a command, it's a lot.
Run it now, or wrap it as a gift
Put a command on a lot and choose: fire it the moment the purchase clears, or hand the player a wrapped present they can save, carry and unwrap whenever they want — the command runs on unwrap. Give it a name and an icon and it looks like a real product in their inventory. %steamid% is substituted for you.
A command on the trader himself
Fire a command every time a player opens a given trader — a greeting in chat, a quest check, a log line. Also keyed by Steam ID.
Item search that finds things
The item picker searches display names and shortnames as you type and shows icons, so filling a shop doesn't mean keeping a shortname list open on your second monitor.
Reliability
Built to be left alone
✓
Oxide and Carbon — on Carbon the built-in image database is used and no extra plugin is needed at all
✓
Nothing is written into the map save — traders are recreated from config on boot, so they can't duplicate or survive as junk entities
✓
Clean unload — every trader is removed, open interfaces are closed for all players and stock is saved first
✓
One editor at a time — while an admin has a shop open it's locked for everyone else, so two people can't overwrite each other's lots
✓
A missing monument disables its trader with a console warning instead of dropping him into the ocean
✓
Optional 1-second buy cooldown against double-clicks and click macros
Commands
Three admin commands, none for players
All three require the npcshop.admin permission. Players never type anything — they walk up to the trader and press use. Command names are configurable.
/settrader
Spawn a trader at your position, in your clothes
/remtrader
Look at a trader and delete him
/newtraderpos
Look at a trader to select him, walk to the new spot, then /newtraderpos update. cancel aborts, and /newtraderpos <display name> moves a trader by name from anywhere
npcshop.admin
Spawn, edit, move and remove traders
npcshop.vip
15% discount by default — rename it, change the number, or add as many discount tiers as you like
Hooks & API
For plugin developers
void OnNPCShopItemBuy(BasePlayer player, Item saleItem, Item priceItem, Item additionalPriceItem)
Fired after a successful item-for-item purchase, with the final amounts already multiplied and discounted. additionalPriceItem is null when the lot has no second price. Currency purchases don't raise it — track those through your economy plugin.
Questions
Before you buy
What do I need installed?
On Oxide, ImageLibrary — it's free and the plugin tells you in console if it's missing. On Carbon, nothing. MonumentFinder is optional and only needed for monument-pinned traders. An economy plugin (ServerRewards, Economics or IQEconomic) is optional and only needed for money prices; the right one is detected automatically.
Do my traders survive a wipe?
Yes. Traders, lots and prices live in the config, so they come back on the new map. Monument-pinned ones land in the right place automatically; free-standing ones keep their world coordinates and may need one /newtraderpos if the terrain changed. Stock counters and per-player wipe limits reset on a new map, which is the point of them.
Can players sell things to the trader?
Yes, in both forms. Item-for-item barter is what a lot does by default, and setting the sale slot to money turns the lot into a buyback: the player hands over items and gets currency.
Can I sell a kit, a rank or a teleport?
Anything that has a command. Either it runs immediately on purchase, or the player receives a named, custom-iconed present that runs it when unwrapped — which also makes the purchase tradeable between players.
How many traders and lots can I have?
No limit on either. The shop interface scrolls, and lots are reordered with arrow buttons.
Why don't all my lots show on the map marker?
The marker is a real vending-machine listing, and Rust's own format can only express one item for one item. Lots priced in currency, or with a second price item, are hidden from the marker — they work normally in the shop itself.
Can I run different shops for different groups?
Yes. Each trader takes its own permission and its own refusal message, so a VIP trader can stand next to the public one and simply refuse everyone else.
Do I ever have to edit the config file?
Only for server-wide settings: discount tiers, the currency icon, the buy cooldown, and a trader's access permission or greeting command. Everything about the goods themselves — lots, prices, skins, names, icons, stock, limits, descriptions — is done in-game.
$29.99
Introducing Total Control – The Ultimate Rust Server Admin Tool
Total Control is a powerful full GUI admin plugin for Rust servers.
Whether you run hardcore PvP or relaxed PvE, Total Control gives you complete live control over every major system directly in-game, with zero config files or reloading after changes.
📅 Dynamic Schedule System:
•Plan your entire wipe and let the plugin do the work for you.
•Create up to 5 scheduled sets (plus the default) Automatically change gather rates, stack sizes, smelting, rewards, PvE/PvP mode, raid protection, and more at exact dates and times.
•Use real-world time or server time.
•Enable only the pages you want for each set everything else stays on your default settings.
•Run your server exactly how you want.
⚒️ Gather Rates & Stack Sizes:
•Full control over every item (ore, plants, crates, quarries, excavator, etc.) Quick multiplier buttons or type exact values.
•Category multipliers with individual item overrides.
•Add or remove any item instantly with chat commands.
🔥 Smelting & Cooking:
•Adjust speed, charcoal output, fuel usage, and resource output for every furnace type.
•Full control over the Mixing Table and Cooking Workbench.
🎁 Rewards System:
•Reward players for gathering, killing animals/NPCs/players, destroying barrels, emptying crates, Bradley/Heli loot, and playtime.
•Support for Scrap, Economics, and ServerRewards (use any or all three) Optional UI Notify integration with custom message styles.
⚙️ Settings Page:
•Auto or voted night skip. Time freeze, custom day/night lengths, and server date.
•PvE/PvP mode switching (manual or timed).
•Full raid protection (manual or timed).
•Offline raid protection (with adjustable cooldown timer).
•Option to disable shotgun traps, flame turrets, auto turrets, and SAM sites.
Any admin with the correct permission can open the Total Control GUI with /tc and modify everything, without requiring data file access or plugin reload. Ideal for administrators worldwide.
🔑 Permissions & Commands:
Permission: TotalControl.OpenGui
Chat Commands:
/tc Open the GUI
/addgather <shortname> /removegather <shortname> Add/Remove items to GatherRates page.
/addstack <shortname> /removestack <shortname> Add/Remove items to StackSize page.
/addreward <shortname or prefab> /removereward <shortname or prefab> Add/Remove items to Rewards page.
/raid help
/raid list List all excluded prefabs from Raid Protection.
/raid include <shortname | itemID | prefabID> /raid exclude <shortname | itemID | prefabID> Add/Remove items to or from Raid Protection.
/raid include <building.grade prefabID> /raid exclude <building.grade prefabID> Add/Remove Building blocks to or from Raid Protection.
(Shortnames list: https://www.corrosionhour.com/rust-item-list)
💬 Join the Community
Stay up to date, get support, make suggestions, report bugs, or promote your server.
🔗 https://discord.gg/AkwHUs8Qma
FEATURES
Map size: 4500;
Prefab count: ~54k;
A lot of attention was paid to nature, and each section of the map was designed in detail;
Most of the rocks are hand-crafted, which makes them look much better.
The custom config for the BetterNpc plugin is set up so that bots are present at all points of interest;
Compatible with BetterNPC plugins (Config for bots in the file), Train Homes and Raidable bases;
Underground railway;
A large number of small settlements/single buildings not marked on the road map by road;
Double-track surface railway with 1 entrance to the metro with separate branches for spawn trains;
Ring road (compatible with event plugins);
There are custom trawlers;
Evenly spaced monuments to spread the FPS load of client;
A lot custom building places (X on the minimap);
Custom places for building in the subway (XU on the minimap);
Bridges are designed for easy tugboat access;
A large number of points with access to fresh water for farms. ( Rivers inside the island work like regular game rivers )
CUSTOM MONUMENTS
Oil Refinery;
Destroyed satellite dishes;
Heli towers (1-5);
Construction Site;
Abandoned Oil Tanks;
Oil Tanks;
Crash Site;
Oil Platform;
Deep Seeker ( Trawler );
Northwind ( Trawler );
Storm Trawler ( Trawler );
Sea Wolf ( Trawler );
Silver Catch ( Trawler );
Bering Beauty ( Trawler );
Underwater caves (x2 ) ( Zones for underwater farm );
Sunken Containers (x2 ) ( Zones for underwater farm );
A lots custom places to build a base. ( "X"/"XU" on map );
Train Station ( For Train homes plugin )
A lots unmarked buildings.
FACEPUNCH MONUMENTS
Combined Outpost;
Apartment Complex;
Launch Site;
Military Tunnel;
Harbor (2/2);
Ziggurat;
Ferry Terminal;
Radtown;
Abandoned Supermarket;
Nuclear Missile Silo;
Oxum's Gas Station;
Airfield;
Lighthouse;
The Dome;
Water treatment plant;
Trainyard;
Power Plant;
Arctic Research Base;
Desert Military Base;
Giant Excavator Pit;
Stone, Sulfur & HQM quarries;
Satellite Dish;
Small & Large Oil Rig;
Large Underwater Lab.
My Discord: shemov
Discord Server: https://discord.gg/UpUXuxs4Vx
A password is attached to the map. You can edit it.
$9.99
An excellent plugin for remote trading between players with extensive functionality.
The ability to log successful trades;
The ability to create new permissions;
The ability to customize permissions flexibly, including both new and existing ones;
The ability to limit slots in trade;
The ability to configure the method(Personal, CommonMinimum, CommonMaximum) for limiting the number of slots;
The ability to set a cooldown on sending trade requests;
The ability to configure the method(InitiatorOnly, TargetOnly, Both) for applying cooldown to players;
The ability to purchase a bypass for the trade request cooldown;
The ability to set a daily limit on sending trade requests;
The ability to purchase additional trade requests after reaching the daily limit;
The ability to forbid trading when wounded;
The ability to forbid trading while swimming;
The ability to forbid trading while mounted on certain seats;
The ability to forbid trading in specified monuments, by name or by monument type;
The ability to forbid trading in someone else's building privileges;
The ability to forbid trading when taking damage;
The ability to forbid trading during a combat block;
The ability to forbid trading during a raid block;
The ability to forbid certain items from being traded;
The ability to automatically generate language files for specified languages(with content filled in English);
The ability to set an effect upon receiving a trade request;
The ability to change the effect upon a successful trade completion;
The ability to display a status bar while waiting for a trade;
The ability to choose between bar types(TimeCounter and TimeProgressCounter);
The ability to specify the order of the bar;
The ability to change the height of the bar;
The ability to customize the color and transparency of the background;
The ability to set a material for the background;
The ability to switch between CuiRawImageComponent and CuiImageComponent for the image;
The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images);
The ability to set own image and customize the color and transparency of the image;
The ability to set sprite instead of the image;
The ability to customize the color, size and font of the text.
{
"Chat command": "trade",
"List of 'accept' commands": [
"accept",
"yes"
],
"List of 'cancel' commands": [
"cancel",
"no"
],
"Is it worth enabling GameTips for messages?": true,
"Is it worth using Notify plugins for messages instead of the vanilla UI?": false,
"Specify the regular message type for notify": 0,
"Specify the warning message type for notify": 1,
"Selected economic plugin(None, Economics, ServerRewards, IQEconomic, BankSystem)": "Economics",
"Is it worth using the AdvancedStatus plugin?": true,
"Is it worth saving trade logs to a file?": true,
"List of language keys for creating language files": [
"en"
],
"Slot limit calculation mode(Personal, CommonMinimum, CommonMaximum)": "CommonMaximum",
"Trade cooldown apply mode(InitiatorOnly, TargetOnly, Both)": "InitiatorOnly",
"Is it worth checking the target's trade cooldown?": false,
"Time in seconds given to respond to a trade request": 15.0,
"Price to skip 60 seconds of the trade request cooldown": 10.0,
"The prefab name for the effect triggered when a trade request is received": "assets/bundled/prefabs/fx/invite_notice.prefab",
"The prefab name for the effect triggered when a trade is successfully completed": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab",
"List of mount names where trading is prohibited": [
"horsesaddle",
"horsesaddlerear",
"bikedriverseat",
"bikepassengerseat",
"motorbikedriverseat",
"motorbikepassengerseat",
"modularcardriverseat",
"modularcarpassengerseatleft",
"modularcarpassengerseatright",
"modularcarpassengerseatlesslegroomleft",
"modularcarpassengerseatlesslegroomright",
"modularcarpassengerseatsidewayleft",
"miniheliseat",
"minihelipassenger",
"transporthelipilot",
"transporthelicopilot",
"attackhelidriver",
"attackheligunner",
"submarinesolodriverstanding",
"submarineduodriverseat",
"submarineduopassengerseat",
"snowmobiledriverseat",
"snowmobilepassengerseat",
"snowmobilepassengerseat tomaha",
"workcartdriver",
"locomotivedriver",
"craneoperator",
"batteringramseat",
"ballistagun.entity"
],
"Status. Bar - Display time in seconds. A value of 0 keeps it visible until the cooldown ends": 15.0,
"Status. Bar - Type(TimeProgressCounter or TimeCounter)": "TimeCounter",
"Status. Bar - Height": 26,
"Status. Bar - Order": 10,
"Status. Background - Color(Hex or RGBA)": "#EFC570",
"Status. Background - Transparency": 0.7,
"Status. Background - Material(Leave empty to disable)": "",
"Status. Image - Url": "https://gitlab.com/IIIaKa/images/-/raw/main/StatusBars/Trader_Request.png",
"Status. Image - Local(Leave empty to use Image_Url)": "Trader_Request",
"Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "",
"Status. Image - Is raw image": false,
"Status. Image - Color(Hex or RGBA)": "#EFC570",
"Status. Image - Transparency": 1.0,
"Status. Image Outline - Color(Hex or RGBA)": "0.1 0.3 0.8 0.9",
"Status. Image Outline - Transparency": 1.0,
"Status. Image Outline - Distance(Leave empty to disable). Example '0.75 0.75'": "",
"Status. Text - Size": 12,
"Status. Text - Color(Hex or RGBA)": "#FFFFFF",
"Status. Text - Transparency": 1.0,
"Status. Text - Font(https://docs.oxidemod.com/guides/developers/basic-cui/basic-cui#fonts)": "RobotoCondensed-Bold.ttf",
"Status. Text - Offset Horizontal": 0,
"Status. Text Outline - Color(Hex or RGBA)": "#000000",
"Status. Text Outline - Transparency": 1.0,
"Status. Text Outline - Distance(Leave empty to disable)": "",
"Status. SubText - Size": 12,
"Status. SubText - Color(Hex or RGBA)": "#FFFFFF",
"Status. SubText - Transparency": 1.0,
"Status. SubText - Font": "RobotoCondensed-Bold.ttf",
"Status. SubText Outline - Color(Hex or RGBA)": "0.5 0.6 0.7 0.5",
"Status. SubText Outline - Transparency": 1.0,
"Status. SubText Outline - Distance(Leave empty to disable)": "",
"Status. Progress - Background Color(Hex or RGBA)": "1 1 1 0.15",
"Status. Progress - Background Transparency": 0.15,
"Status. Progress - Reverse": true,
"Status. Progress - Color(Hex or RGBA)": "#EFC570",
"Status. Progress - Transparency": 0.7,
"Status. Progress - OffsetMin": "0 0",
"Status. Progress - OffsetMax": "0 0",
"List of trade permissions": [
{
"Permission Name": "trader.default",
"Number of available trade slots": 3,
"Cooldown time(in seconds) before next trade": 600.0,
"Daily trade request limit. A value of 0 disables the limit": 50,
"Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 5.0,
"Is it worth forbidding trade if the player is in a wounded state?": true,
"Is it worth forbidding trade if the player is swimming?": true,
"Is it worth forbidding trade if the player is mounted?": true,
"Is it worth forbidding trade if the player is in someone else's building privilege area?": true,
"Is it worth forbidding trade if the player has taken damage?": true,
"Is it worth forbidding trade if the player has combat block?": true,
"Is it worth forbidding trade if the player has raid block?": true,
"List of monuments where trade is forbidden": null,
"List of monument categories where trade is forbidden": [
"RadTown",
"RadTownWater",
"RadTownSmall",
"TunnelStation",
"Custom"
],
"List of forbidden trade items": [
"rock"
]
},
{
"Permission Name": "trader.vip",
"Number of available trade slots": 6,
"Cooldown time(in seconds) before next trade": 450.0,
"Daily trade request limit. A value of 0 disables the limit": 100,
"Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 2.5,
"Is it worth forbidding trade if the player is in a wounded state?": true,
"Is it worth forbidding trade if the player is swimming?": true,
"Is it worth forbidding trade if the player is mounted?": true,
"Is it worth forbidding trade if the player is in someone else's building privilege area?": true,
"Is it worth forbidding trade if the player has taken damage?": true,
"Is it worth forbidding trade if the player has combat block?": true,
"Is it worth forbidding trade if the player has raid block?": true,
"List of monuments where trade is forbidden": null,
"List of monument categories where trade is forbidden": [
"RadTown",
"RadTownWater",
"TunnelStation"
],
"List of forbidden trade items": [
"rock"
]
},
{
"Permission Name": "realpve.vip",
"Number of available trade slots": 9,
"Cooldown time(in seconds) before next trade": 300.0,
"Daily trade request limit. A value of 0 disables the limit": 0,
"Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 0.0,
"Is it worth forbidding trade if the player is in a wounded state?": false,
"Is it worth forbidding trade if the player is swimming?": false,
"Is it worth forbidding trade if the player is mounted?": false,
"Is it worth forbidding trade if the player is in someone else's building privilege area?": false,
"Is it worth forbidding trade if the player has taken damage?": false,
"Is it worth forbidding trade if the player has combat block?": false,
"Is it worth forbidding trade if the player has raid block?": false,
"List of monuments where trade is forbidden": [
"oilrig_1"
],
"List of monument categories where trade is forbidden": null,
"List of forbidden trade items": [
"rock"
]
}
],
"Version": {
"Major": 0,
"Minor": 1,
"Patch": 5
}
}
EN:
{
"CmdNotAllowed": "You do not have permission to use this command!",
"CmdPlayerNotFound": "Player '{0}' not found! You must provide the player's name or ID.",
"CmdMultiplePlayers": "Multiple players found: {0}",
"CmdEconomicsNotEnough": "Not enough funds!",
"CmdMain": "Available trade commands:\n\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>bars *boolValue*(optional)</color> - Toggle status bar display\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>*nameOrId*</color> - Send a trade request to the specified player\n<color=#D1CBCB>/trade</color> <color=#83BA7C>accept/yes</color> - Accept a pending trade request\n<color=#D1CBCB>/trade</color> <color=#DE5757>cancel/no</color> - Decline a pending or active trade\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>limits</color> - View your trade limits\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy limits *amount*(optional)</color> - Purchase additional trade requests\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy cd *amount*(optional)</color> - Purchase a 60 second(* by amount) cooldown skip\n\n--------------------------------------------------",
"CmdBarsEnabled": "Status bar display enabled!",
"CmdBarsDisabled": "Status bar display disabled!",
"CmdDailyLimitExtra": "You have exceeded the daily limit({0}) for sending trade requests!\n<size=10>However, you can buy additional requests using the <color=#D1AB9A>/trade buy limits</color> command for <color=#D1CBCB>${1}</color></size>",
"CmdDailyLimit": "You have exceeded the daily limit({0}) for sending trade requests!",
"CmdCooldownSkip": "You must wait {0} seconds before sending another trade request!\n<size=10>However, you can skip the cooldown using the <color=#D1AB9A>/trade buy cd</color> command for <color=#D1CBCB>${1}</color> per 60 seconds</size>",
"CmdCooldown": "You must wait {0} seconds before sending another trade request!",
"CmdWoundBlock": "You can't trade while wounded!",
"CmdSwimming": "You can't trade while swimming!",
"CmdMountBlock": "You can't trade while mounted here!",
"CmdBuildingBlock": "You can't trade inside someone else's base!",
"CmdDamageBlock": "You can't trade while taking damage!",
"CmdCombatBlock": "You can't trade during combat block!",
"CmdRaidBlock": "You can't trade during a raid block!",
"CmdAcceptEmpty": "You have no pending trade requests!",
"CmdAcceptOngoing": "You already have an active trade with player '<color=#D1AB9A>{0}</color>'!",
"CmdDeclineEmpty": "You have no pending or active trades!",
"CmdDecline": "Trade between you and player '<color=#D1AB9A>{0}</color>' has been canceled!",
"CmdDeclineOther": "Player '<color=#D1AB9A>{0}</color>' canceled the trade with you!",
"CmdSendSelf": "You cannot send a trade request to yourself!",
"CmdSendNoRespond": "Player '<color=#D1AB9A>{0}</color>' has not responded to your trade request!",
"CmdSendAlredyHave": "You already have a pending or active trade with player '<color=#D1AB9A>{0}</color>'!\n<size=10><color=#83BA7C>/trade yes</color> - Accept the pending trade request\n<color=#DE5757>/trade no</color> - Decline the pending or active trade</size>",
"CmdSendTargetNotAllowed": "Player '<color=#D1AB9A>{0}</color>' does not have permission to use trading!",
"CmdSendTargetAlredyHave": "Player '<color=#D1AB9A>{0}</color>' already has a pending or active trade with player '<color=#D1AB9A>{1}</color>'!",
"CmdSendTargetHasCooldown": "Player '<color=#D1AB9A>{0}</color>' has an active cooldown, {1} seconds remaining!",
"CmdSendTo": "Trade request successfully sent to player '<color=#D1AB9A>{0}</color>'.",
"CmdSendFrom": "Player '<color=#D1AB9A>{0}</color>' has sent you a trade request.\n<size=10><color=#83BA7C>/trade yes</color> - Accept the pending trade request\n<color=#DE5757>/trade no</color> - Decline the pending or active trade</size>",
"CmdPurchaseNotLimited": "You haven't reached your daily limit yet!",
"CmdPurchaseHaveExtra": "You still have {0} additional trade requests! Use them before purchasing more.",
"CmdPurchaseLimitsNotAllowed": "Purchasing additional trade requests is unavailable!",
"CmdPurchasedLimits": "You have successfully purchased <color=#D1CBCB>{0}</color> trade requests!\n<size=10>Now you have <color=#D1CBCB>{1}</color> additional trade requests</size>",
"CmdPurchaseNoCooldown": "You don't have a cooldown for sending trade requests!",
"CmdPurchaseCooldownNotAllowed": "Purchasing a cooldown skip for trade requests is not available!",
"CmdPurchasedCooldown": "You have successfully purchased a cooldown skip for <color=#D1CBCB>{0} seconds</color> for trade requests!\n<size=10>Now you need to wait <color=#D1CBCB>{1} seconds</color></size>",
"CmdMyLimits": "Your trade request limits:\n\n<color=#D1CBCB>Cooldown</color> - <color=#D1AB9A>{0} sec</color>\n<color=#D1CBCB>Daily Limit</color> - <color=#D1AB9A>{1}</color>\n\n--------------------------------------------------",
"BarInitiator": "Trade to: {0}",
"BarTarget": "Trade from: {0}",
"BarCooldown": "Trade cooldown:",
"MsgStarted": "You have started a trade with player '<color=#D1AB9A>{0}</color>'!",
"MsgCompleted": "Trade with player '<color=#D1AB9A>{0}</color>' completed successfully!",
"MsgCanceled": "Player '<color=#D1AB9A>{0}</color>' canceled the trade!"
}
RU:
{
"CmdNotAllowed": "У вас недостаточно прав для использования этой команды!",
"CmdPlayerNotFound": "Игрок '{0}' не найден! Вы должны указать имя или ID игрока.",
"CmdMultiplePlayers": "Найдено несколько игроков: {0}",
"CmdEconomicsNotEnough": "Не достаточно средств!",
"CmdMain": "Доступные команды для трейда:\n\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>bars *булевоеЗначение*(опционально)</color> - Переключение отображения статус баров\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>*имяИлиАйди*</color> - Отправить запрос на трейд указанному игроку\n<color=#D1CBCB>/trade</color> <color=#83BA7C>accept/yes</color> - Принять ожидающий запрос на трейд\n<color=#D1CBCB>/trade</color> <color=#DE5757>cancel/no</color> - Отклонить ожидающий или активный трейд\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>limits</color> - Узнать свои лимиты\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy limits *количество*(опционально)</color> - Докупить дополнительное количество трейд запросов\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy cd *количество*(опционально)</color> - Купить пропуск 60 секунд(* на количество) задержки перед отправкой трейд запросов\n\n--------------------------------------------------",
"CmdBarsEnabled": "Отображение статус баров включено!",
"CmdBarsDisabled": "Отображение статус баров выключено!",
"CmdDailyLimitExtra": "Вы превысили допустимую дневную норму({0}) на отправку трейд запросов!\n<size=10>Но вы можете купить дополнительные запросы с помощью команды <color=#D1AB9A>/trade buy limits</color> за <color=#D1CBCB>{1}$</color></size>",
"CmdDailyLimit": "Вы превысили допустимую дневную норму({0}) на отправку трейд запросов!",
"CmdCooldownSkip": "Перед отправкой нового запроса на трейд вам необходимо подождать {0} секунд!\n<size=10>Но вы можете купить пропуск задержки с помощью команды <color=#D1AB9A>/trade buy cd</color> за <color=#D1CBCB>{1}$</color> за каждые 60 секунд</size>",
"CmdCooldown": "Перед отправкой нового запроса на трейд вам необходимо подождать {0} секунд!",
"CmdWoundBlock": "Вам запрещено пользоваться трейдом в предсмертном состоянии!",
"CmdSwimming": "Вам запрещено пользоваться трейдом в воде!",
"CmdMountBlock": "Вам запрещено пользоваться трейдом сидя в данном месте!",
"CmdBuildingBlock": "Вам запрещено пользоваться трейдом в чужой базе!",
"CmdDamageBlock": "Вам запрещено пользоваться трейдом при получении урона!",
"CmdCombatBlock": "Вам запрещено пользоваться трейдом во время боя!",
"CmdRaidBlock": "Вам запрещено пользоваться трейдом во время рейда!",
"CmdAcceptEmpty": "У вас нет ожидающих запросов на трейд!",
"CmdAcceptOngoing": "У вас уже есть активный трейд с игроком '<color=#D1AB9A>{0}</color>'!",
"CmdDeclineEmpty": "У вас нет ожидающих или активных трейдов!",
"CmdDecline": "Трейд между вами и игроком '<color=#D1AB9A>{0}</color>' отменён!",
"CmdDeclineOther": "Игрок '<color=#D1AB9A>{0}</color>' отменил трейд с вами!",
"CmdSendSelf": "Нельзя отправить трейд запрос самому себе!",
"CmdSendNoRespond": "Игрок '<color=#D1AB9A>{0}</color>' не ответил на ваш трейд запрос!",
"CmdSendAlredyHave": "У вас уже есть ожидающий или активный трейд с игроком '<color=#D1AB9A>{0}</color>'!\n<size=10><color=#83BA7C>/trade yes</color> - Принять ожидающий запрос на трейд\n<color=#DE5757>/trade no</color> - Отклонить ожидающий или активный трейд</size>",
"CmdSendTargetNotAllowed": "У игрока '<color=#D1AB9A>{0}</color>' недостаточно прав для использования обмена!",
"CmdSendTargetAlredyHave": "У игрока '<color=#D1AB9A>{0}</color>' уже есть ожидающий или активный трейд с игроком '<color=#D1AB9A>{1}</color>'!",
"CmdSendTargetHasCooldown": "У игрока '<color=#D1AB9A>{0}</color>' имеется активный кулдаун, осталось {1} секунд!",
"CmdSendTo": "Игроку '<color=#D1AB9A>{0}</color>' был успешно отправлен запрос на трейд.",
"CmdSendFrom": "Игрок '<color=#D1AB9A>{0}</color>' отправил вам запрос на трейд.\n<size=10><color=#83BA7C>/trade yes</color> - Принять ожидающий запрос на трейд\n<color=#DE5757>/trade no</color> - Отклонить ожидающий или активный трейд</size>",
"CmdPurchaseNotLimited": "Вы ещё не исчерпали свой дневной лимит!",
"CmdPurchaseHaveExtra": "У вас ещё есть {0} дополнительных трейд запросов! Используйте их прежде, чем покупать новые.",
"CmdPurchaseLimitsNotAllowed": "Покупка дополнительных трейд запросов недоступна!",
"CmdPurchasedLimits": "Вы успешно докупили <color=#D1CBCB>{0}</color> трейд запросов!\n<size=10>Теперь у вас <color=#D1CBCB>{1}</color> дополнительных трейд запросов</size>",
"CmdPurchaseNoCooldown": "У вас нет задержки на отправку трейд запросов!",
"CmdPurchaseCooldownNotAllowed": "Покупка пропуска задержки на трейд запросы недоступна!",
"CmdPurchasedCooldown": "Вы успешно купили пропуск на <color=#D1CBCB>{0} секунд</color> задержки для трейд запросов!\n<size=10>Теперь вам нужно подождать <color=#D1CBCB>{1} секунд</color></size>",
"CmdMyLimits": "Ваши лимиты трейд запросов:\n\n<color=#D1CBCB>Время задержки</color> - <color=#D1AB9A>{0} сек</color>\n<color=#D1CBCB>Дневной лимит</color> - <color=#D1AB9A>{1}</color>\n\n--------------------------------------------------",
"BarInitiator": "Трейд с: {0}",
"BarTarget": "Трейд от: {0}",
"BarCooldown": "Задержка трейда:",
"MsgStarted": "Вы начали трейд с игроком '<color=#D1AB9A>{0}</color>'!",
"MsgCompleted": "Трейд с игроком '<color=#D1AB9A>{0}</color>' успешно завершён!",
"MsgCanceled": "Игрок '<color=#D1AB9A>{0}</color>' отменил трейд!"
}
bars *boolValue*(optional) - Toggle status bar display.
*nameOrId* - Send a trade request to the specified player.
accept/yes - Accept a pending trade request.
cancel/no - Decline a pending or active trade.
limits - View your trade limits.
buy limits *amount*(optional) - Purchase additional trade requests.
buy cd *amount*(optional) - Purchase a 60 second(* by amount) cooldown skip.
Example:
/trade bars true
/trade iiiaka
/trade yes
/trade limits
/trade buy limits 1
/trade buy limits 0.5
$29.99
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space.
Readme Link - Click Here for Instruction and Documentation
👆Highly recommend reading the FAQ section!
BUILD
Build basements easily from your tool cupboard. Just place an entrance to get started.
EXPAND
Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there!
TRAVERSE
Place multiple entryways, building out your labyrinth of tunnels beneath your base.
DECORATE
All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space!
RAID
Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!
API METHODS (For Plugin Developers)
// Returns true if the given entityId is part of a basement.
bool IsBasementEntity(ulong entityId)
// Returns the building ids of the basements connected to a given surface building id.
uint[] GetBasementBuildingIds(uint surfaceBuildingId)
// Returns the building ids of the surface buildings connected to a given basement building id.
uint[] GetSurfaceBuildingIds(uint basementBuildingId)
Extension Plugins
These are free plugins that add additional functionality to Basements.
BasementsManager
Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use.
BasementsManager.cs
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Latest Reviews
See what customers are saying about their experience with files.
maps broken do not purchase and the owner is non responsive in his discord
Very easy to place anywhere. Looks cool as a remnant of a past conflict!
You really need this on your server. A real addition. Why? There is, and simply does not exist, a better place to push your mother-in-law off of. Lol well done and thank you.
You really need this on your server. A real asset. Why? There is, and simply does not exist, a better place to bury your mother-in-law. Lol well done and thank you.
Thank you
Thank you!!
Finally found a spot for my mother-in-law. From the moment she is buried underneath it! She doesn't talk anymore and doesn't move. She always said she couldn't sit still and had trouble being quiet. Finally found her spot. Well, under the building, admittedly. It just goes to show that creativity can solve problems just fine. Oh right, don't tell anyone, otherwise my wife might get angry? Well done and thank you for the prefab.
Finally found a spot for my mother-in-law. From the moment she is buried underneath it! She doesn't talk anymore and doesn't move. She always said she couldn't sit still and had trouble being quiet. Finally found her spot. Well, under the building, admittedly. It just goes to show that creativity can solve problems just fine. Oh right, don't tell anyone, otherwise my wife might get angry? Well done and thank you for the prefab.
With a little love and time, you can use FLETTEN-Taraintool to make the ground perfectly level to the height of the prefab. I am really happy with it and use it on my server. Thank you.
Well done and thank you