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$39.99 $31.99
Item skins, building skins, wallpaper, and complete customization management in one place. Skinify brings Rust customization together in a clean, easy-to-use in-game menu. Players can browse and apply item skins, customize building materials, choose wallpaper, and create matching styles for their gear and bases. Go beyond individual skins with Skin Kits, saved profiles, favorites, and automatic skinning. Save your preferred combinations, reuse them whenever you want, or apply your building style across an existing base. For server owners, Skinify includes in-game catalog management and a Discord-integrated Workshop request system. Control which skins are available, manage new additions, and give your community a simple way to request their favorites. Features Item Customization Item Skins: Browse skins for supported weapons, clothing, tools, and deployables. Skin Previews: Find skins using visual previews, search, and category filters. Favorites: Save frequently used skins for quick access. Preferred Skins: Set a default skin for each supported item. Automatic Skinning: Apply preferred skins to unskinned items when picked up or crafted. Building Customization Building Skins: Customize wood, stone, sheet metal, and armored building grades. Building Colors: Choose colors for supported building skins. Wallpaper: Browse dedicated collections for walls, floors, and ceilings. New Builds: Automatically use saved building preferences during construction and upgrades. Base Application: Apply compatible building and wallpaper preferences to an existing base. Collections & Presets Skin Kits: Create, customize, and reuse complete sets of item skins. Saved Profiles: Save different item, building, and wallpaper preferences. Quick Switching: Restore saved combinations without selecting every skin again. Server Management Workshop Catalog: Manage which Workshop skins are available on your server. Official Rust Skins: Include or exclude official item skins. In-Game Administration: Add, verify, hide, restore, or remove catalog entries. Discord Requests: Let players submit Workshop skins for staff review. Configurable Limits: Control player collections, base application limits, and request cooldowns. Building Skins & Wallpaper Give your base a consistent look with saved building skins, colors, and wallpaper preferences. Choose a skin for each supported building grade, select colors where available, and manage wallpaper separately for walls, floors, and ceilings. Apply to My Base Already built your base? You don't have to update every block individually. Use Apply to my base to apply your saved building preferences to compatible blocks you own in a base where you have Tool Cupboard authorization. Apply preferred building skins to compatible blocks. Apply saved wallpaper selections to existing wallpaper on compatible surfaces. Respect the server's configured building size limit. Cancel an active update directly from the menu or with /skin cancel. New Builds Enable New Builds to automatically carry your preferred building style into new construction and upgrades. Saved wallpaper preferences can also be used when placing new wallpaper, helping you maintain a consistent appearance as your base expands. Skin Kits Create complete sets of item skins and apply them whenever you want to change your gear's appearance. Instead of choosing skins one item at a time, Skin Kits let you save a collection and reuse it on matching items in your inventory. Create Your Own Kits Start a new kit using: Current Gear: Use skins from your inventory, belt, and clothing. Preferred Skins: Build a kit from your saved item preferences. Kit Editor: Add items manually and choose their individual skins. Each kit can be named, edited, applied, or deleted directly from the Skin Kits tab. Applying a kit updates the skins on matching items you currently have, making it easy to switch between different styles. Saved Profiles Keep multiple customization setups without losing your previous choices. Profiles store your preferred: Item skins Building skins and colors Wallpaper selections Create different combinations and restore them whenever you want to change your setup. Profiles can be managed through the in-game menu or player commands. Workshop Catalog & Admin Tools Skinify gives server administrators direct control over their available skin catalog without requiring them to leave the game. The plugin includes a starter Workshop catalog and supports official Rust item skins, which can be enabled or disabled through the configuration. In-Game Catalog Management Administrators can: Add skins using Workshop IDs or links. Verify multiple entries before adding them. Add valid Workshop skins to the server catalog. Hide selected skins from players. Restore previously hidden skins. Remove unwanted catalog entries. Skin Ownership Ownership checks are enabled by default for protected item, building, and wallpaper skins. Players can browse available selections and optionally include locked skins in their view. Adding a protected skin to the server catalog does not grant ownership or bypass ownership requirements. This allows server owners to manage their catalog while maintaining the applicable skin restrictions. Discord Skin Requests Let your community suggest new skins through an organized request system connected to Discord. Instead of collecting Workshop links across multiple chat channels, players can submit requests through a dedicated Discord panel. Player Requests Players can: Submit Workshop skins through the Discord request panel. View their submissions and review status in My Requests. Submit Workshop IDs directly in game with the appropriate permission. Staff Review Requests are forwarded to a dedicated review channel where authorized staff can: Review submitted Workshop skins. Approve requests and add accepted skins to the server catalog. Reject requests with a reason. Server owners can configure the request channel, staff review channel, and moderator roles. Player Commands   /skin - Open the Skinify menu. /skin request <Workshop ID> - Submit a Workshop skin request. /skin cancel - Cancel an active base update. /skin profile save <name> - Save current skin preferences as a profile. /skin profile load <name> - Restore a saved profile. /skin profile remove <name> - Delete a saved profile. /skin profile list - List saved profiles. Skin Kits are created and managed directly through the Skin Kits tab. Permissions skinify.use - Access the main menu and inventory skins. skinify.building - Access building skins, wallpaper, and base application. skinify.auto - Use automatic skin application. skinify.deployable - Allow deployable skin application. skinify.request - Submit Workshop requests in game. skinify.admin - Access catalog management and administrative tools. Permissions can be assigned individually to players or groups, allowing server owners to control access to specific features. Skin ownership and building authorization checks continue to apply. Configuration Skinify provides configurable settings to match your server's needs. Skin Catalog: Enable or disable official Rust item skins. Base Application: Set the maximum building size allowed for base updates. Workshop Requests: Configure request cooldowns. Player Collections: Set limits for favorites, saved profiles, and Skin Kits. Discord Integration: Configure the bot, request and review channels, and moderator roles. Manage the available skins, player permissions, and customization options to create the experience that works best for your community.
0.0
Allows both PVE and PVP players to exist on a server at the same time. PVE players will have certain configurable protections and restrictions. You can have players use a command to flag themselves as PVP/PVE or you can assign it to them when they first spawn. If you have ZoneManager you can also designate specific zones to force player's to be PVE or PVP. Plugin is also compatible with SimpleStatus. Note: Video is outdated, see documentation for a full list of new features! Documentation: A full readme including permissions, commands, and config options is available in this wiki site. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase! Developer API: API Methods // Returns the mode of the given entity. Also takes into account if the entity is in a forced mode zone. string GetEntityMode(BaseEntity entity); // Returns the group name for the given mode. For example if given 'pve' will return 'warmodepve' string GetModeGroup(string modeId); // Returns the target type for a given entity. Target types are the category that an entity falls into. // For example, if given a BasePlayer entity, it will return 'players'. If given a horse entity is will // return 'horses'. string GetEntityTargetType(BaseEntity entity); Hooks - place these in your plugin and WarMode will call them. // Called when a player's mode has been updated or config changes have ocurred that may affect the mode. private void WarMode_PlayerModeUpdated(string userid, string modeId) // Used to override WarMode logic for taking damage. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTakeDamage(BaseCombatEntity target, HitInfo info) // Used to override WarMode logic for targeting. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityBeTargeted(BasePlayer target, BaseEntity attacker, bool skipVendingCheck) // Used to override WarMode logic for triggering a trap. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTrapTrigger(BaseTrap trap, BasePlayer basePlayer) // Used to override WarMode logic for looting an entity. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityLoot(BasePlayer looter, BaseEntity target, bool skipVendingCheck) FREE Extension Plugins: All extension plugins are optional, and included in the downloadable zip that WarMode comes in.   War Mode Admin Panel Use the /warmode.config or /wmc command to open a panel that allows admins to update mode rules in game without having to reload the pluign. Requires the warmode.admin permission to use. I HIGHLY recommend you use this extension! War Mode Spawn UI Provides a UI that is shown to players when they first spawn that prompts them to choose whether they want to be PVP or PVE.   Also supports custom modes. Localization and config options available. This can also be configured to appear when players use the /flag command.   War Mode Rules UI Using the /rules command (which is configurable) players can see a list of what restrictions they have for their current mode. These ruling will update dynamically based on your config settings.   War Mode Badges Customizable UI elements that will appear on the player's HUD to indicate what their current mode is.  
4.8
$15.00
Rust / Server Plugins BoatControl Modular Boat ManagementRust Plugin Take the helm. Control the ship. Command the cannons. Bring navigation, cannons, lighting and boat management together in a clear interface at the helm. Manage sails and engines, upgrade performance, repair the boat and customize its setup with permission-controlled features. Helm controls Navigation, anchors and lighting Cannon crew Aim, reload and fire from the helm Boat progression Upgrades, repairs and customization 01 / Video demos See BoatControl in action Video demo Watch on YouTube Video Update 1.0.0 Watch on YouTube 02 / Helm & navigation One interface for the whole boat The control interface appears when a player with boatcontrol.use mounts a modular boat’s steering wheel. BoatControl helm control bar Raise or lower the sails and anchors. Start or stop the engines. Switch between forward and reverse navigation; engines and sails adjust accordingly. Use W and S to change direction when keyboard direction control is enabled. Hold R to open the boat’s radial menu when enabled, and release it to close the menu. Live boat information Display boat health, mass, power, power-to-mass ratio and speed in knots. Players can unlock and move the information window; its saved position is retained. Administrators can configure window colors, dimensions and placement, or disable the information window. Boat information and controls while steering 03 / Cannons & crew Coordinate your fire from the helm Reload cannons using cannon ammunition from the player’s inventory. A separate permission bypasses ammunition costs. Fire through the interface or left mouse click when enabled. Configure the firing cooldown, or bypass it through a permission. Aim cannons in configurable angle steps and select numbered crew groups to control which crew-operated cannons are targeted. Assign or remove NPC cannon crew through the interface. Configure crew names, health, outfits and skins, maximum crewed cannons, toggle cooldown and whether corpses are created. Configure whether cannons need a mounted operator before remote aiming and firing. Cannon control and crew interface boatcontrol.cannonuse controls access to BoatControl’s cannon interface. It does not disable manual, vanilla cannon use. Assign ammunition and cooldown bypasses carefully. 04 / Lighting Switch the boat’s lights together Toggle configured torches, lanterns, candle sets, jack-o’-lanterns and Chinese lanterns together from the boat controls. Configure supported item shortnames, the toggle cooldown and whether lights require fuel. Boat lighting controlled from the helm Optional fuel-free lighting applies to supported lights. It does not make boat engines operate without fuel. 05 / Boat editing Edit away from a fixed boat-building area Grant boatcontrol.edit to access boat editing from the controls. Configure a damage cooldown before editing and block editing inside safe zones when desired. Editing also requires a Boat Building Station item in the player inventory, a boat moving at no more than 2 m/s, and no other active station owned by that player. Boat editing through BoatControl Safe-zone restriction for boat editing Larger building stations Major update — new features in 1.2.0, with station resizing available from 1.2.3. Scale the boat-building station created by the edit option with Building Station Scale. This supports a larger construction area for custom boat builds. Expanded boat-building station For larger ships, adjust the game block-count limit separately if needed. Set a limit of 500 blocks with the following server variable: playerboat.maxblockcount 500 Safe-zone anchor protection Optionally prevent anchor activation inside safe zones. Anchor restriction inside safe zones Safe-zone anchor protection example 06 / Authorization See who can access the boat Open the list of authorized players from the helm. Grant the separate deleteauth permission to allow authorized users to revoke individual authorizations. Boat authorized-player list 07 / Sail configuration Upgrade thrust and customize sail size View all sails installed on the boat, including their health. Use configurable upgrade levels to change thrust. Starting with version 1.2.3, sail upgrades can also increase or decrease sail size according to your configured scale multiplier. Sail configuration and health Sail upgrade levels and costs Additional sail upgrade interface example Sails with different configured size multipliers Define the number of upgrade levels, display names and costs. Select resources, ServerRewards points or Economics money as the upgrade currency. 08 / Engine configuration Manage fuel, health and engine upgrades View installed engines with their health and current fuel. Refuel them from the player’s inventory through the refueling menu. Configure upgrade levels that improve engine power and reduce fuel consumption through an efficiency multiplier. Engine configuration and refueling Engine upgrade levels and costs Choose resources, ServerRewards points or Economics money for upgrade costs. Engine and sail upgrade levels are saved in the plugin’s data, and boatcontrol.upgrade.nocost can waive upgrade charges. Upgrades modify power and thrust, and the plugin adjusts boat drag for upgraded propulsion. Final speed still depends on the game’s boat physics; power multipliers do not guarantee an equal multiplier to maximum speed. 09 / Automatic repairs Repair using materials from the player’s inventory Configure repair costs per block/component and a cooldown after recent damage. Set repair frequency through permission profiles; a larger interval repairs more slowly. Repairs stop if new damage is received, the player runs out of materials or the player disconnects. Grant boatcontrol.repair.nocost to waive repair materials. Automatic boat repair system Boat health differs from ordinary building health. The repair system simulates repair points according to lost health, so the repair sound may come from a different point than the damaged component. 10 / Wallpaper & impact physics Customize the interior and naval combat BetterTC wallpapers With BetterTC 1.6.2 or later installed, BoatControl provides access to its automatic boat wallpaper placement interface. Grant boatcontrol.wallpaper to make this feature available. Automatic boat wallpaper placement through BetterTC Cannon impact physics Enable configurable force on boats hit by cannon damage. Adjust the impact force and enable diagnostic logging when needed. 11 / Permissions & access Choose what each player can control Permission Purpose boatcontrol.use Enable BoatControl when mounting the helm. boatcontrol.edit Access boat editing away from a fixed building area, subject to configured restrictions. boatcontrol.bypassAmmo Bypass cannon ammunition consumption. boatcontrol.bypasscannoncooldown Fire cannons without the configured cooldown. boatcontrol.cannonuse Access the cannon control interface; manual vanilla use remains available. boatcontrol.authlist View authorized players. boatcontrol.deleteauth Revoke individual boat authorizations. boatcontrol.sailconfig Open the sail configuration menu. boatcontrol.sailupgrade Upgrade sails using the configured levels. boatcontrol.engineconfig Open the engine configuration and refueling menus. boatcontrol.engineupgrade Upgrade engines using the configured levels. boatcontrol.upgrade.nocost Waive engine and sail upgrade costs. boatcontrol.wallpaper Access boat wallpapers through BetterTC 1.6.2 or later. boatcontrol.repair Access automatic boat repairs. boatcontrol.repair.nocost Repair without consuming materials. boatcontrol.vip Example profile in the repair-frequency configuration; configurable, not a boat speed-limit permission. Additional repair-frequency profile names are registered from the configuration. They adjust repair intervals, not the boat’s maximum speed. Normal use is through the CUI and keyboard controls; no chat command is required. The plugin also registers console actions used by its interface. Utility console action Purpose boatcontrol.resetuiposition Player console: reset your saved information-window position. boatcontrol.clearorphancrew Console: remove orphaned cannon crew. 12 / Requirements & configuration Configure the controls for your server Rust server using Oxide or Carbon. On Oxide, install ImageLibrary; Carbon uses its built-in Image Module. Install BetterTC 1.6.2 or later for automatic wallpapers. Install ServerRewards or Economics only when using their upgrade currencies. Optional Notify or UINotify integration supplies configured notifications; chat alerts are also configurable. Configure keyboard controls, cannon aiming and cooldowns, crew behavior, supported lights, impact physics, GUI, safe-zone restrictions, repairs, station scale and upgrade levels. The example below uses the supplied costs and profiles, with current keys and sail-scale options from BoatControl 1.2.5. It is an example, not a replacement for the configuration generated by your installed version. 13 / Configuration example Controls, costs and upgrade profiles { "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Names": [ "Seaman", "Deckhand", "Bosun", "Gunner", "Quartermaster", "Navigator", "Sailor", "Crewman", "Mate", "Boatswain", "Cannoneer", "Buccaneer", "Mariner", "Sea Dog", "Old Salt" ], "Health": 100.0, "MaxCannons": 0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0, "NoCorpse": true }, "Lights": { "Light Toggle Cooldown": 1.0, "Require Fuel For Lights": false, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ] }, "Impact Force Physics": { "Enable Impact Physics": true, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-115 -100", "OffsetMax": "115 100", "AnchorMin": "0.902 0.8104", "AnchorMax": "0.902 0.8104" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-140 85", "OffsetMax": "140 185", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Boat Edit Damage Cooldown (seconds)": 30.0, "Block Anchor in Safe Zone": true, "Block Boat Edit in Safe Zone": true, "Config Version": "1.2.5", "Repair Cooldown After Recent Damage (seconds)": 30.0, "Cooldown Frequency Repair (larger number is slower)": { "boatcontrol.use": 2.0, "boatcontrol.vip": 1.0 }, "Repair Costs (ItemShortName: Amount per block/component)": { "lowgradefuel": 4, "wood": 75 }, "Engine Upgrades": { "Enable Engine Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9, "Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 100, "lowgradefuel": 50 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8, "Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 250, "lowgradefuel": 100, "metal.fragments": 300 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 500, "lowgradefuel": 200, "metal.fragments": 500, "metal.refined": 25 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 1000, "lowgradefuel": 300, "metal.fragments": 1500, "metal.refined": 100 }, "ServerRewards Points": 0, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "Resources" }, "Sail Upgrades": { "Enable Sail Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 75, "cloth": 100 }, "ServerRewards Points": 10, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.2 }, { "Level": 2, "Display Name": "Tier 2", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 150, "cloth": 200, "leather": 50 }, "ServerRewards Points": 15, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.4 }, { "Level": 3, "Display Name": "Tier 3", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 300, "cloth": 300, "leather": 100, "metal.fragments": 200 }, "ServerRewards Points": 20, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.6 }, { "Level": 4, "Display Name": "Tier 4", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 600, "cloth": 500, "leather": 200, "metal.fragments": 500 }, "ServerRewards Points": 30, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.8 } ], "Currency Type (Resources, ServerRewards, Economics)": "ServerRewards" }, "Enable Boat Pie Menu Key (R)": true, "Building Station Scale (1.0 = normal, 2.0 = double size)": 1.0 } 14 / Current limitations Plan your boat setup around the game Engine efficiency is configurable; engines still require fuel. The plugin does not provide a supported increase to the maximum number of engines or sails. Larger construction stations are supported; the game’s separate block-count setting still applies. Final speed depends on boat physics and the installed game version. 15 / Try it & support Try the setup and share your ideas You can try the plugin on the RustSpain Staging test server when it is online. It is a test server, so availability is not guaranteed. connect staging.rustspain.com For questions, suggestions or assistance, contact ninco90 on Discord. Feature suggestions are also welcome in the product discussion.
5.0
$24.99
High Timez Custom Hand-Crafted Rust Map Created by: Silent Creations   Welcome to High Timez, a custom hand-crafted Rust map engineered for unique, high-intensity gameplay. Carved into the iconic shape of a cannabis leaf, this island layout features a fully customized landscape that seamlessly integrates Facepunch monuments with handcrafted terrain to offer an unforgettable survival experience.   🌴 Map Features Custom Leaf-Shaped Island: A meticulously sculpted pot-leaf layout offering distinct combat zones and strategic terrain chokepoints across every leaf tip.   Balanced Monument Distribution: Strategic placement of essential monuments ensuring smooth progression from fresh spawn to end-game raiding.   Inspiration: Special thanks to High Miles for sparking the core concept for this build.   🏛️ Monuments & Points of Interest Major & High-Tier Monuments Launch Site Giant Excavator Missile Silo Power Plant Train Yard Water Treatment Plant Airfield Large Harbor & Small Harbor Large Barn Jungle Ziggurat Large Oil Rig Small Oil RIg   Mid-Tier & Tactical Monuments Arctic Research Base Satellite Dish Abandoned Military Base The Dome Ferry Terminal Apartment Complex Bandit Camp Outpost Ranch Junkyard   Resource & Utility Outposts 2x Oxum's Gas Station 2x Abandoned Supermarket 2x Mining Outpost 3x Fishing Village Stone Quarry HQM Quarry Sulfur Quarry   Crafted by Silent Creations | A Lost In Rust Project For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW
0.0
sale
$25.00 $19.00
Dungeon Events — Procedural PvE Dungeons for Rust A new dungeon. A new challenge. Every run. Give your Rust players a reason to gear up, fight powerful enemies, collect valuable rewards, and come back for another raid. Dungeon Events generates PvE dungeons with randomized room layouts, corridors, NPCs, bosses, animals, auto turrets, and loot containers — all accessible through in-game portals. Run dungeons as automated world events, let players purchase private dungeon runs, or spawn specific difficulty tiers whenever you want. From beginner-friendly raids to intense endgame encounters, you control the challenge, access, rewards, appearance, and lifecycle of each dungeon. Procedural layouts · 6 predefined difficulty tiers · Custom bosses · Private dungeon purchases · Configurable loot and rewards Why Dungeon Events? Unlike a fixed dungeon that players learn once, Dungeon Events builds new layouts for each run. Players enter through a portal, explore connected rooms and corridors, deal with a mix of hostile encounters, and work toward clearing the dungeon for loot and completion rewards. For server owners, that means a flexible PvE activity you can reuse throughout a wipe — without manually designing a new layout for every event. Main Features Procedural Dungeons & Difficulty Randomized dungeon generation: Dynamically created room layouts and connecting corridors make each run different. Six predefined tiers: Easy, Normal, Medium, Hard, Nightmare, and Impossible. Rename, edit, disable, or create tiers to suit your server. Custom difficulty per tier: Configure room count and size, enemy and loot limits, purchase cost, cooldowns, lifetime, and unlock timing after a wipe. Flexible event delivery: Enable automatic dungeon spawns, create dungeons by admin command, or trigger them from console/RCON. NPCs, Bosses, Animals & Turrets Custom NPCs and bosses: Configure names, health, damage multipliers, weapons, attachments, clothing, skins, and loot. Distinct boss encounters: Give tougher tiers more or stronger bosses, including configurable damage taken from explosions. Dungeon animals: Add enemies such as wolves, panthers, tigers, crocodiles, and other supported animal prefabs. Configure health, damage, movement speed, detection range, and spawn chances. Auto turrets: Configure turret counts, health, and weapons for additional threats. Per-tier enemy limits: Build different combat experiences for introductory and high-difficulty dungeons. Loot, Rewards & Progression Separate loot tables for every tier: Independently configure NPC loot, boss loot, and loot container contents. Loot control: Adjust item chances, minimum/maximum quantities, skins, custom names, and the maximum number of item types. Combat rewards: Award Economics currency or ServerRewards points for defeating dungeon NPCs/animals, destroying turrets, and destroying loot containers. Dungeon-clear rewards: Give additional Economics currency, ServerRewards points, or SkillTree XP when a dungeon is cleared. SkillTree team rewards: Optionally share clear XP with eligible team members, either splitting the reward or granting the full amount to each. Private Dungeons & Player Access In-game purchase interface: Players can browse available dungeon tiers and purchase a run using /buydungeon. Flexible payment options: Use Economics, ServerRewards, or a configured in-game item such as scrap. Private access: Optionally lock entry to the dungeon owner or first entrant, while allowing teammates and friends when configured. Tier-specific permissions: Reserve higher difficulty dungeons for selected groups or permission-based progression. Purchase controls: Configure costs, cooldowns, active dungeon limits, and whether each tier can be purchased. Visuals, Portals & World Integration Custom visual themes: Select building styles, door skins, container colors, lighting, loot-container skins, and dungeon time-of-day settings. Portal access: Players travel into and out of dungeons through linked portals. Custom portal locations: Save locations for automatic-event portals and purchased-dungeon portals, or use supported random location selection. Portal protection bubble: Configure protection radius, building/deployment restrictions, damage rules, and vehicle protection around portal areas. Map markers and live UI: Display active dungeon locations, remaining time, and encounter progress. Administration, Performance & Cleanup Spawn validation: Apply checks for terrain, nearby entities, rocks, safe zones, monuments, and supported plugin-managed areas. Configurable dungeon placement: Adjust dungeon height and portal placement according to your server setup. Performance controls: Configure batched construction, entity spawning, location searches, and cleanup instead of processing everything at once. Automated lifecycle: Remove dungeons after their configured lifetime or clear conditions; control how long abandoned or unentered dungeons remain active. Anti-abuse rules: Block selected commands, building, deployment, and entity pickup inside dungeons; configure death handling and backpack protection. Reset behavior: Optionally reset remaining enemies when the last player leaves or dies. Ways to Use Dungeon Events on Your Server Recurring world PvE events: Automatically introduce dungeons for players to discover and challenge. Private solo or group raids: Let players spend earned currency or scrap on their own dungeon runs. Endgame progression: Offer increasingly difficult tiers with separate enemies, reward pools, and access permissions. PvP/PvE hybrid servers: Add challenging PvE content with configurable protections around dungeon portals. Player Commands Command Description /buydungeon Open the dungeon purchase interface. /buydungeon <tierName> Purchase a specific dungeon tier. /removedungeon Remove your own active dungeon. Administrator Commands Command Description /createdungeon <tierName> Create a dungeon of a selected tier. /removeinactivedungeons Remove inactive dungeons. /removealldungeons Remove all active dungeons. /forceremovealldungeons Force cleanup of plugin-created entities. /de.removenearest Remove the nearest dungeon. /de.reloadconfig Reload plugin configuration. /de.toggle Toggle dungeon purchases. /de.addautospawn Save your current location for automatic-event portals. /de.addbuyspawn Save your current location for purchased-dungeon portals. /de.removespawn <auto|buy> [radius] Remove a nearby saved portal position. /de.listspawns List custom portal positions. /dungeons List active dungeons. Console / RCON buydungeon <tierName> <playerID> spawnrandomdungeon spawnfixeddungeon <tierName> spawnfixeddungeon <tierName> <playerID> de.reloadconfig dungeons All default chat and console command names can be changed in the configuration. Permissions dungeonevents.admin dungeonevents.buy dungeonevents.enter Optional tier permissions: Enable Require Permission in a tier to use its dynamically generated permission, such as dungeonevents.nightmare. Important: When dungeon owner-locking is enabled, regular players also need dungeonevents.enter to enter permitted dungeons. Per-Tier Loot Configuration Each tier has separate data files, letting you create completely different reward pools for different difficulty levels. oxide/data/DungeonEvents/<TierName>/ npc_loot.json boss_loot.json lootbox.json npc_loot.json — regular NPC drops. boss_loot.json — boss drops. lootbox.json — dungeon loot containers. When a tier-specific file has no loot entries, the plugin uses the default loot configuration: oxide/data/DungeonEvents/Default_Loot.json Integrations Economics · ServerRewards · SkillTree · Friends · Notify · NightVision · ZoneManager · Duelist · RaidableBases · AbandonedBases · RestoreUponDeath Integrations are used for features such as payments, rewards, friend access, notifications, time-of-day handling, and spawn/territory compatibility. Configure the integrations relevant to your server. Developer Hooks void OnDungeonSpawn(ulong ownerID, Vector3 position, string grid, string tierName) void OnDungeonDespawn(ulong ownerID, Vector3 position, string grid, string tierName) void OnDungeonWin(ulong playerID, string mapName) Note: OnDungeonWin currently passes the tier's configured Map Name as its second argument. Available Languages English · Portuguese (Brazil) · German · Spanish · Russian Bring replayable, configurable PvE raids to your Rust server with Dungeon Events. Give players new layouts to explore, tougher encounters to overcome, and reasons to keep coming back for another dungeon run.
4.8
$14.99
TC Upgrades provides an efficient and optimized way to enhance your base directly from the Tool Cupboard. With this plugin, you can easily change building grades, switch building skins, repair structures or deployables, and even set up wallpapers on your base, streamlining your base management process. ⭐ Key Features Multi-TC Support Authorization List on Tool Cupboard Upgrade Building Grades Change Building Skins Repair Structures and Deployables Apply Wallpapers Shows Required Upgrade materials NEW! Change Doors skins from tc directly Detailed Permissions VIP Features User-Friendly UI  🎉Game hosting perfected, that's Physgun Join the thousands of server owners using Physgun to take their game server communities to the top. 🎬 Video Showcase 📜 Permissions TCUpgrades.admin- Shows a UI Change button when in admin mode (command: /tcuadmin) TCUpgrades.authlist - Shows Authorization list button  on TC TCUpgrades.upgrade -  Shows upgrade button  on TC TCUpgrades.repair - Shows repair button  on TC TCUpgrades.skin - Shows skin button  on TC TCUpgrades.wallpaper -  Shows wallpaper button  on TC TCUpgrades.upgrade.nocost - Allows player to use no resources when upgrading TCUpgrades.repair.nocost -  Allows player to use no resources when repairing TCUpgrades.reskin.nocost - Allows player to use no resources when reskining TCUpgrades.wallpaper.nocost -  Allows player to use no resources when setting wallpaper TCUpgrades.default - Allows player to use (wood, stone, metal, hqm & deploy)   TCUpgrades.wood  TCUpgrades.stone TCUpgrades.metal TCUpgrades.hqm TCUpgrades.deploy TCUpgrades.TCSkin - Allows player to use Tool Cupboard skins TCUpgrades.WallandGates - Allows player to External Gate skins TCUpgrades.DoorSkins - Allows player to place door skins ⚙️ Configurations 🗃️ Language EN 💬 Support          
4.8
Launch your server in 5 minutes. A fully detailed 4500 map with perfect FPS, ready-made BetterNPC configs, and dozens of custom build spots. Perfect for your next wipe. FEATURES Save Setup Time: The BetterNPC config is already done for you. Bots are placed at all points of interest. Just upload and play. Smooth Gameplay (High FPS): Monuments are spread out evenly to reduce lag for your players. Great for Builders: Over 35% of the land is buildable; You get custom build zones marked with "X" on the map, plus secret spots in the subway marked with "XU". Water & Boats: Custom trawlers and bridges designed so tugboats and boats can pass easily. Perfect for Farmers: Many spots with fresh water and working rivers inside the island for easy farming. MAP DETAILS Size: 4500 Prefabs: ~54,000 Custom Monuments: Oil Refinery, Heli Towers, Construction Site, Crash Site, Custom Trawlers, Underwater Caves, and more. Vanilla Monuments: All standard monuments included (Launch Site, Military Tunnels, Airfield, etc.). My Discord: shemov Discord Server: https://discord.gg/UpUXuxs4Vx A password is attached to the map.  You can edit it.  
5.0
$30.00
Rust / Server Plugins BetterTC Tool Cupboard ManagementRust Plugin Upgrade. Repair. Reskin. Make your base your own. Bring your most-used Tool Cupboard features together in one interface inspired by Rust’s item store. Automate building upgrades and repairs, manage authorizations, and personalize buildings, external walls, wallpapers and your TC. Automated upkeep tasks Upgrade and repair with TC resources Personalized buildings Skins, wallpapers and external walls Permission profiles Configure access, speed and costs 01 / Video demo See BetterTC in action Take a look at BetterTC’s interface and building management features. Watch on YouTube 02 / Skin ownership Compatibility with Facepunch’s server policy Facepunch’s policy prohibits granting paid skins or DLC to players who do not legitimately own them. BetterTC includes ownership validation for building skins, TC skins and wallpapers. Building skins: all available choices remain visible, but players can only apply skins they own or skins that are free. Wallpapers: only free, custom and owned wallpapers are visible. More custom wallpapers are planned. TC skins: only owned skins are visible and selectable. Read Facepunch’s official server policy Ownership checks are enabled with the following bypass option set to false: "Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false ⚠ Very important Keep the bypass disabled on ordinary public PvP and PvE servers. Facepunch only permits temporary exceptions on servers specifically set up to test game mechanics, for testing purposes. A creative or training label alone is not an exemption. Misuse may result in delisting or other sanctions. 03 / Building management Let the TC do the work Automatic upgrades Upgrade building grades using resources directly from the TC. Select the default appearance or an eligible building skin, and use the information button to estimate the materials required. Configure upgrade speed and costs through permission profiles. Automatic repairs Repair the building and supported deployables, including doors, trapdoors, windows and boxes, with resources from the TC. Configure a cooldown after recent damage to help prevent repair abuse during raids. Automatic reskinning Change a building’s appearance without manually replacing each piece. Players can switch from a skinned grade back to its default appearance when they prefer. The Container skin’s multicolor selection can also be disabled to reduce client rendering load. Building downgrades Allow players to return to a lower building grade when their base becomes too expensive to maintain. Downgrading charges resources as a fresh upgrade to the selected grade; it is not a free conversion. Disable this feature if it does not fit your server, or retain a separate administrator-only downgrade override. Configure NoEscape or RaidBlock integration to stop automatic upgrades, repairs, building reskinning, wallpaper placement and external wall reskinning when a raid block starts. Ownership and team restrictions are also configurable. 04 / Building skins Keep the available skins up to date The skin update checker adds newly available construction skins and their options to the configuration. After installing BetterTC, grant yourself bettertc.admin and click Check Update to populate the available skins and options. Applying paid content remains subject to ownership checks. 05 / External walls Change the look. Preserve the damage. Reskin stone external walls with their adobe or ice variants, or switch wooden external walls to Frontier and back. Supported external gates can also be reskinned to their available variants. The original wall’s health is preserved, so reskinning a damaged wall does not repair it. Recommended setting: "Only reskin on wall of the same grade": true Keep this enabled to use external wall reskinning as an appearance change. Disabling it allows wood-to-stone and stone-to-wood changes without a resource charge, because this wall system has no cost mechanism. 06 / Wallpapers & TC skins Personalize the details Automatically place eligible wallpapers on walls, ceilings and floors. New game wallpapers are added to the list automatically. Use included custom wallpapers and add your own through the admin wallpaper commands. Configure placement on both sides of walls, including exterior sides. Apply wallpapers to both sides of a wall, including the exterior side when configured. Place wallpapers on boats with /wpb after sitting at the boat’s steering wheel. Let players change their TC’s appearance or deploy a TC with a skin, according to their permissions and ownership. Tool Cupboard skin selection Choose an eligible TC skin from the interface, or deploy a TC using the selected skin. BetterTC carries over the cupboard’s authorizations, contents and lock when replacing its appearance. Manual wallpaper tool menu Hold the wallpaper tool and open BetterTC’s selector with /wp or the configured input button. The default input is the middle mouse button. This menu must be enabled in the configuration and requires bettertc.wallpaper.toolmenu. Wallpaper rotation hammer Administrators can obtain a special wallpaper hammer with /wphammer. Hit a wallpapered floor or foundation with this hammer to rotate its wallpaper: 90° on square pieces and 120° on triangles. Configure the cloth cost of automated wallpaper placement. Building placement uses cloth from the TC; boat placement uses cloth from the player’s inventory. The no-cost wallpaper permission waives placement resource costs. Set "Wallpaper Damage": false to protect wallpapers from melee and ammunition damage. C4 and rockets can still damage them. 07 / Authorization & inventory Manage access from the cupboard Authorized player list Show who is authorized on the TC, optionally including Steam IDs and Online, Sleeping or Offline status through the player-status permission. Hide administrators with the configured option and allow individual authorization removal with a separate permission. Automatic TC locks Use separate permissions to automatically attach a locked key lock or code lock when a TC is deployed. Code locks use a generated code, authorize the deploying player and notify them of the code; the notification masks it in streamer mode. The code-lock permission takes priority when both lock permissions are assigned. Additional TC storage Configure which additional item types the TC accepts: gunpowder, sulfur, sulfur ore, explosives, diesel barrels, CCTV cameras and targeting computers. Each item type has its own switch. Select a general inventory filter: Resources, ResourcesAndComponents or All. The ResourcesAndComponents mode also accepts supported building and utility tools. 08 / Interface & integrations A panel that adapts to your players The panel keeps a consistent size across player UI scaling settings. Buttons rearrange automatically according to the functions the player can access. Authorization lists and construction skins support pagination. Building options can be automatically sorted by grade, or retain the configured order. Configure whether players can disable automatic construction effects. Most interface images load directly from the game client. Carbon servers use the built-in Image Module; Oxide servers use ImageLibrary. Configure game tip, chat and optional Notify or UINotify alerts, plus button colors and positioning. TiersMode and TCLevels When TiersMode is installed, BetterTC reads its maximum unlocked building grade for the upgrade menu. When TCLevels is installed, BetterTC adds a button to open its Tool Cupboard level-upgrade menu. 09 / Permissions Choose the functions each player can use Assign feature permissions and configure the standard and advanced profiles to match your server. Grant the no-cost permissions carefully. Permission Purpose bettertc.admin Admin update checks; also used to hide administrators from the authorization list when configured. bettertc.authlist Show the authorized-player list button. bettertc.playerstatus Show each authorized player's status next to their name in the TC authorization list: Online (green) when connected, Sleeping (light blue) when disconnected with a sleeping character in the server, or Offline (red) when registered but no active or sleeping character is found. Without this permission, only the player name is shown. This permission only displays status; it does not grant authorization or removal rights. bettertc.deleteauth Revoke individual player authorizations. bettertc.use Use the standard speed and cost profile defined in the configuration. bettertc.vip Use the advanced speed and cost profile defined in the configuration. bettertc.repair Access automatic building repair. bettertc.repair.nocost Repair without resource costs. bettertc.reskin Access automatic building reskinning. bettertc.reskin.nocost Reskin without resource costs. bettertc.upskin Show building upgrade options with skins. bettertc.upwall Access external wall reskinning. bettertc.upgrade Access building upgrades. bettertc.upgrade.nocost Upgrade without resource costs. bettertc.wallpaper Access wallpaper placement. bettertc.wallpaper.nocost Place wallpapers without resource costs. bettertc.wallpaper.custom Show custom wallpapers. bettertc.wallpaper.toolmenu Access the manual wallpaper tool selector when enabled. bettertc.tcskinchange Change the TC skin. bettertc.tcskindeployed Deploy a TC with a skin. bettertc.autolock Automatically add a locked key lock when deploying a TC. bettertc.autocodelock Automatically add a locked code lock with a generated code when deploying a TC. Skin-related permissions do not replace paid-content ownership checks. 10 / Commands Add custom wallpapers Command Purpose /addwp <skinid> <Wall|Floor|Ceiling> Chat: add a custom wallpaper for the selected surface type. addwp <skinid> <Wall|Floor|Ceiling> Console: add a custom wallpaper for the selected surface type. /wpb Chat: place wallpapers on boats; first sit at the boat’s steering wheel. /wp Chat: open the manual wallpaper menu while holding the wallpaper tool; requires bettertc.wallpaper.toolmenu. /wphammer Chat: give yourself the wallpaper rotation hammer; requires bettertc.admin. wphammer Player console: give yourself the wallpaper rotation hammer; requires bettertc.admin. wphammer <playername or steamid> Server console: give the wallpaper rotation hammer to a selected player. Adding wallpapers from chat or a player console requires bettertc.admin. Example for a wall wallpaper: /addwp 3356517390 Wall Console equivalent: addwp 3356517390 Wall 11 / Configuration Selected configuration options This excerpt covers the settings supplied with this description, including ownership checks, raid blocking, repairs, wallpapers and permission profiles. It is not the complete configuration file, and these supplied example values may differ from the defaults in your installed version. Edit the configuration generated by your installed BetterTC version. { "Check for updates when loading": true, "Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false, "Use NoEscape Plugin": false, "Use RaidBlock Plugin": true, "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - OffsetMin": "280 621", "GUI Buttons TC - OffsetMax": "573 643", "GUI Buttons TC - AnchorMin": "0.5 0", "GUI Buttons TC - AnchorMax": "0.5 0", "Alert Gametip": true, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": true, "Colour Selection MultiColor Option": false, "Reskin Enable": true, "Reskin Wall Enable": true, "Only reskin on wall of the same grade": true, "Reskin Wall TC Distance (Default: 100)": 100.0, "Deployables Repair": true, "Repair Cooldown After Recent Damage (seconds)": 30.0, "Downgrade Enable": true, "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, "Wallpaper Enable": true, "Wallpaper placement Cost (Cloth)": 5, "Wallpaper Damage": true, "Wallpaper both sides": true, "Force both sides including external sides": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cost Modifier for repairs": { "bettertc.use": 1.5, "bettertc.vip": 1.0 }, "Allow Items in TC Inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true }, "Downgrade Admin": true, "Use BetterTC Wallpaper Tool Menu (requires bettertc.wallpaper.toolmenu permission)": true, "BetterTC Wallpaper Tool Menu input button (FIRE_THIRD = middle mouse button)": "FIRE_THIRD", "Item Category Filter (Resources, ResourcesAndComponents, All)": "Resources", "Auto Sort Items by Grade": true } 12 / Known issue Unexpected default blue wallpapers If default blue wallpapers appear randomly, check whether TruePVE or a similar plugin is protecting wallpaper damage. Disable that wallpaper protection in the other plugin and use BetterTC’s own wallpaper protection instead. BetterTC’s protection reduces damage, especially from melee attacks, but does not block all damage. 13 / Support Questions, ideas or a problem to report? Contact ninco90 on Discord for questions, suggestions or assistance. Custom server configuration is also available for an additional fee if you would like the plugin set up around your preferences.
4.9
sale
$45.00 $36.00
[ ! ] The zip contains a DLL extension that goes into RustDedicated_Data/Managed. Some hosts do not allow uploading DLLs - check with your host before buying. [ ! ] Case Battles is case opening for Rust. Players open cases with scrap, Economics or ServerRewards money, with case keys, or for free on a cooldown, watch the spin slide across the items and land on the drop, and everything they win goes to a personal storage where they claim it into the inventory or sell it back. Battles put 2 to 4 players on the same list of cases, in 1v1, 2v2, 3-way or 4-way, and the highest total takes the whole pot (the lowest in crazy mode). House bots fill empty seats, private battles join by code, and anyone can watch. The upgrader trades items or currency for a better item at a chance shown on a dial before you press GO. Every roll is provably fair, and players can check any of them in the window. Version 2.1 adds your own currency (scrap with a skin id, or any item, with its own icon), a picture for every reward and upgrader rules for each drop. Version 2.0 added levels with free level cases, Case Rain that splits a server pot among the players who join, wipe seasons that pay the top 3 of every board in cases, a guided tour, Steam avatars on every board and seat, and a whole new window. Works on Oxide and Carbon Needs CrashExtensions (included in the zip) 20 cases and 3 level cases ready to go English, Spanish, Russian, Portuguese and German built in Jump to: Features · How it plays · Screenshots · Trailer · Included cases · Commands · Permissions · Works with · Install · Configuration · Test server · FAQ · API 🌟 Features For players A spin for every open. Open up to 5 at once, or switch on quick open and skip straight to the drop. A demo spin shows a case for free and wins nothing. Case battles. 1v1, 2v2, 3-way and 4-way, up to 10 cases per battle, normal (highest total wins) or crazy (lowest total wins), public or private with a code. Join, watch, fill empty seats with house bots (the creator calls them), or recreate the battle in one click. The upgrader. Offer up to 6 items or currency, pick a target or a multiplier chip (x1.5 to x10), and see your exact chance on the dial before you spin. A storage of your own. Every drop waits there: claim it into your inventory or sell it back for 85% of its value. Provably fair. The hash of the server seed is shown before you roll, you can set your own client seed, and the FAIRNESS page checks any revealed roll against the drop table it was made with. Levels. Everything you open, battle and upgrade earns XP, and the level road hands out bronze, silver and gold level cases. Levels carry over between wipes. Case Rain. A small share of every paid open fills a pot. When it rains, players have 60 seconds to join and the pot is split between them. Wipe seasons. Three boards close at every wipe (best drop, profit, battles) and the top 3 of each get cases. Stats. Your own numbers, the server's, top drops and leaderboards. A live drop feed and toasts for the big drops on the server, and HUD rows for a running Case Rain, a ready free case and its cooldown. A guided tour the first time the window opens, replayed from the ? button. For server owners Your own currency. Scrap with a skin id as the currency, or any item you name, or Economics or ServerRewards. Give the currency its own icon by URL or file. A picture for every reward. Set an Image on any drop and it shows in the case, the results, storage, upgrader, battles, live feed and stats. Until it loads, players see the item icon. Upgrader rules. Per drop: never offered, never a target, and upgrade groups, so a pile of resources can't turn into a weapon. Sell keys and cases. casebattles.givecase and casebattles.givekey are made for your shop, Tebex or battle pass, offline players included. The GET KEYS button links to your store. A key dealer NPC. Place him with /cases dealer add. He sells keys in packs with bulk and VIP discounts and a daily limit (talks through NpcDialogue, included in the zip). In-game editor. /cases edit edits every case and its drops in game, so nobody has to touch a file. VIP hooks. Discount permissions on case prices, VIP prices at the key dealer, and per-case permissions such as the VIP case. Limits and locks. Daily and lifetime limits per case, minimum playtime, a lock after the wipe, and blocks while wounded, swimming, in a vehicle, building blocked, or combat and raid blocked (with NoEscape: while NoEscape isn't loaded, nobody can open or join a battle). Drops beyond items. A drop can be an item, a blueprint or a list of console commands (a rank, a kit, anything). Discord. Big drops and Case Rain posted to your webhook, from the rarity you choose. 5 languages. English, Spanish, Russian, Portuguese and German are built in, and each player sees the language of their own game. Wipe your way. Storage and keys survive the wipe by default, and so do levels. Each is one switch. For developers A hook and an API. OnCaseOpened and the API_* calls: give cases and keys, read a player's opens, keys and level, open the window on a tab or a case. See the API. Console and RCON commands. The give commands run from the server console and RCON, which is where your shop, quests and reward plugins point. 🔁 How it plays Pick a case. Free ones run on a cooldown, the rest cost currency or keys. Every case shows its drops and their odds. Open. One to five at a time. The spin lands on a drop decided by your seeds before it starts. Keep or sell. Drops go to your storage. Claim them into your inventory or sell them back. Battle. Create or join a battle, everyone opens the same cases round by round, and the winner takes the pot. Upgrade. Put items or currency on the dial for a shot at something better. Progress. XP from every open, battle and upgrade raises your level, level cases wait on the level road, and the season boards pay out at the wipe. Check. Rotate your seed to reveal the old one and verify any roll on the FAIRNESS page. 📸 Screenshots Every screen below is Case Battles running in Rust. The case browser A case and its drops Two cases landed: total, cost and profit The battles lobby A battle room A battle winner The upgrader The storage Fairness and the roll verifier Stats The level road Season boards: the top 3 of each win cases Case Rain on the HUD while you play Case Rain live in the case browser A level-up with a level case Creating a 2v2 battle History, every roll with its fairness check The guided tour 🎥 Trailer The Case Battles 2.0 trailer (click to play, 80 seconds) 🎁 Included Cases 20 cases ship ready to open, with 7 rarities from Common to Gold and three keys (green, blue and red): Free on a cooldown - Daily Case (every 24 hours, after 30 minutes played) and Starter Case (every 4 hours, after 15 minutes played) For currency - Medic (250), Fuel (300), Miner (350), Farmer (400), Ammo (550), Builder (600), Tech (800), Mystery (1,500), Boom (5,000), VIP (5,000, for casebattles.vip) and Jackpot (6,500, 3 a day) For keys - Weapons (1 green), Diver (1 green), Airdrop (1 blue), Tactical (2 blue), Elite (1 red), Cobalt (2 red) and Legend (3 red, locked for the first 2 hours of a wipe) Level cases - Bronze, Silver and Gold, claimed from the level road at levels 5 to 50 A few of the drops at the top: the AK-47 blueprint in the Weapons Case, an auto turret blueprint in the Builder Case, 10,000 scrap in the Mystery Case, and 20 timed C4 in the Legend, Jackpot and Gold Level cases. A disabled Example Rewards case shows the other kinds of drop: blueprints, a reward paid by console command, and a VIP rank granted on the spot. 🗒️ In-Game Editor No file editing needed. /cases edit opens every case in a list and an editor for its name, image, price or key, free cooldown, permission, daily and lifetime limits, playtime and wipe lock, rarity tier, badge and whether it is allowed in battles. Add drops from the item list or straight from your inventory (skin, name and amount kept), set their odds and values, and watch the case's expected value update as you go. Duplicate a case to start a new one. Players keep the live table until you press SAVE. 🎮 Commands Players /cases - open the window (the command name is set in the config) /cases battles, /cases upgrader, /cases storage - open the window on that tab /cases join <code> - join a private battle /cases help - the command list in chat /rain - join a running Case Rain (the name is set in the config, and it only exists while Case Rain is on) Admin /cases edit [case] - the in-game case editor, optionally straight on one case /cases dealer add | remove | list - place a key dealer where you stand, remove one, or list them casebattles.givecase <player> <case> [amount] - give free opens of a case, the one to point your shop, Tebex or battle pass at casebattles.givekey <player> <key> [amount] - give case keys casebattles.givebalance <player> <amount> - give currency casebattles.rain [amount | add <amount> | stop | status] - start a Case Rain now (an amount tops the pot up first), add to the pot without starting one, stop a rain without paying (the pot is kept), or show the pot and the time to the next one The give and rain commands run from the server console and RCON as well. <player> is a SteamID64, online or not, or the exact name of an online player. 🛡️ Permissions casebattles.use - open cases, battles, the upgrader and the storage. Required, so grant it to your default group casebattles.admin - the editor, the key dealer, and the give and rain commands. Staff only, and give it to yourself too: being a server admin is not enough casebattles.discount1, casebattles.discount2, casebattles.discount3 - 5, 10 or 15% off case prices paid in currency. The highest one a player holds wins casebattles.dealer.vip1, casebattles.dealer.vip2 - 5 or 10% off keys at the key dealer, added to the bulk discount casebattles.vip - opens the VIP Case Every case can carry its own permission, and the discounts, dealer prices and demo spin permission are all set in the config. A typical setup opens everything to everyone and keeps the discounts and the VIP case for your VIPs: oxide.grant group default casebattles.use oxide.grant group vip casebattles.discount2 oxide.grant group vip casebattles.dealer.vip1 oxide.grant group vip casebattles.vip oxide.grant user <your steamid> casebattles.admin 🤝 Works with NpcDialogue: included free in the zip: the key dealer talks through the game's own conversation screen Economics / ServerRewards: optional currency, scrap by default Tebex or any shop: sell keys and cases with casebattles.givekey and casebattles.givecase from the console or RCON BattlePass / DailySpin: give cases as rewards with a command or through the API NoEscape: optional: block opening and claiming while combat or raid blocked Carbon: same code path as Oxide 📦 Install Install the extension, once per server. Stop the server, copy Oxide.Ext.CrashExtensions.dll into RustDedicated_Data/Managed (Carbon: carbon/extensions) and start it again. The console prints Loaded extension CrashExtensions with its version. An older copy of the DLL is simply overwritten: it is one shared file for all our plugins. Install the plugin. Copy CaseBattles.cs into oxide/plugins (Carbon: carbon/plugins). It compiles on its own and creates its config, data and language files. Grant the permissions above. Nobody opens a case until casebattles.use is granted. Then type /cases in game: the tour shows you around, and /cases edit tunes the cases. ⚙️ Configuration Everything lives in oxide/config/CaseBattles.json, the cases included. Each player's storage, keys, level and history are in oxide/data/CaseBattles/players, and the battles, boards, seasons and the Case Rain pot in oxide/data/CaseBattles/global.json. Config sections (click to expand) 🧪 Test server Available on the new Meowcraft test server. Join from the F1 console and type /cases: client.connect 91.229.114.54:28015 📚 FAQ Q: I run Case Battles 1.x. What changes when I update? A: Replace CaseBattles.cs. The first load upgrades the config and keeps the old file as oxide/config/CaseBattles.json.v1.bak, and your cases, storage, keys and history carry over. Levels are on and the bronze, silver and gold level cases are added. Case Rain and season rewards start off, so turn them on in the config when you want them. The art stays classic (the 1.x pictures) until you set Art pack to venux. Q: Can the currency be a skin? A: Yes. Set Currency > Skin id and only scrap with that skin counts as currency. Scrap has no skins in Rust, so its wallet icon always shows plain scrap. To show a skin on the icon, use an item that has skins, or set your own picture with Icon image. Q: Do I need an economy plugin? A: No. Cases, battles and the upgrader run on scrap by default, or on any item you name. Economics or ServerRewards take one config line. Keys are separate: you give or sell them with casebattles.givekey, the key dealer or your shop. Q: Is it really provably fair? A: Yes. Every roll is HMAC-SHA256 of the player's server seed, client seed and a nonce. The hash of the server seed is shown before any roll, the player can set their own client seed, and rotating the seed reveals the old one. The FAIRNESS page recomputes any past roll against the drop table it was made with, not today's config. Q: Does it work on Carbon? A: Yes. The extension goes into carbon/extensions and the plugin into carbon/plugins, and everything else is the same. Q: Can I translate it? A: It already speaks five: English, Spanish, Russian, Portuguese and German are built into the plugin, and each player sees the language their game runs in. For another language, copy oxide/lang/en/CaseBattles.json to oxide/lang/<code>/CaseBattles.json and translate it. Q: What happens at a wipe? A: By default storage and keys are kept, and so are levels. The season boards close, the top 3 of every board get their prize cases, and a new season starts. One switch makes storage and keys start over at the wipe, another resets levels. Q: Do I need NpcDialogue? A: No, but it comes free in the zip. With NpcDialogue installed the key dealer talks through the vanilla conversation screen and sells keys there. Without it, talking to him opens the case window. Q: Can I sell cases or keys in my shop? A: Yes. Point your shop, Tebex or battle pass at casebattles.givecase or casebattles.givekey, and set your store link for the GET KEYS button in the config. Q: How heavy is it? A: Built for busy servers. Every spin plays on the player's own game, so it stays smooth whatever the server's frame rate, the window only sends what changed, and player files are saved with the server's own save. Q: Does it contact any outside service? A: It downloads its pictures (case art, keys and icons) from cdn.crashplugins.space and rust-cui.crashplugins.space, and your server caches them. Steam avatars are drawn by each player's own game, so the server fetches nothing from Steam. The optional Discord webhook is off until you set its URL; once set, it posts big drops and Case Rain with the player's name and profile links. Nothing else about your server or your players is sent. 🔧 API / Hooks // Hook void OnCaseOpened(BasePlayer player, string caseId, int count) // API: CaseBattles?.Call<T>("Method", ...) // player: a BasePlayer, player.userID, or a SteamID64 as ulong or string // The give calls work for offline players and return false when nothing was given bool API_GiveCase(object player, string caseId, object amount = null, bool notify = true) bool API_GiveKeys(object player, string keyId, object amount = null, bool notify = true) int API_GetCaseOpens(object player, string caseId) int API_GetKeys(object player, string keyId) int API_GetLevel(object player) bool API_OpenUI(BasePlayer player, string tab = null, string caseId = null) // tab: cases, battles, upgrader, storage, stats Dictionary<string, string> API_GetCases() // case id -> display name Dictionary<string, string> API_GetKeyTypes() // key id -> display name Questions, ideas or bug reports? Use the Support tab of this file or join our Discord.
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▌ Design studio  ·  Est. 2015  ·  Halloween pack About the product A full Halloween design kit for your Rust project: header banner, Discord and server list banner, invite wallpaper, post banners in two formats, logos and four one-click text templates.   Table of contents Jump to any section of this page 01  Overview 02  Features 03  How to use 04  Gallery 05  What's included 06  Changelog ▌ Halloween pack Overview We made this pack for the Halloween event, and Rust celebrates it with us. Inside is a full design kit for every format and every resolution, so you can use it anywhere you like. PSD   2560×1440   1920×1080   1080×1080   4 text templates What you need ▸  Adobe Photoshop and about 20 minutes   What is included ▸  6 PSD files ▸  4 text templates ▸  4 fonts ▸  All finished works as images   Highlights ▸  One-click text effects ▸  Every format for socials and Discord ▸  Ready for the Halloween event                                                                   ▌ Why it stands out Built to look great FEATURE 01 Every format Header banner in 2560×1440, banner for Discord and the server list, invite wallpaper, and posts in 1920×1080 and 1080×1080. FEATURE 02 Four text templates Fully automatic: no need to look for a font, pick colours or play with effects. Type your text and it is done, faster than any AI. FEATURE 03 Logos and pfp Three logo and profile picture options: pumpkin, Rust logo and skull. ▌ Instructions How to use it 01 Download the PSD files Unpack the archive and open the README file. All PSD files are downloaded by the link inside it. ▸ Link in README   02 Install the fonts Install the 4 fonts from the archive (double-click a font file, then Install). Do it before opening the PSD files, or the text will look wrong.     03 Use the ready images All finished works are in the archive as images. If the text on them suits you, post them right away: header, Discord banner, invite wallpaper, posts and logos.     04 Pick a text template There are 4 text templates. The font, colours and effects are already set up in each of them, you only change the words. ▸ 4 styles ▸ Automatic effects   05 Write your own text Open the PSD in Adobe Photoshop, pick the Type tool (T) and type anything: your server name, wipe date or event. The effects follow the new text by themselves.     06 Save and post Go to File, Export, Export As and save as PNG or JPG. About 20 minutes and your project is ready for the Halloween event.     ▌ Full gallery Every design in one place ▸  Main banner Big banner in 2560×1440 for headers and page covers. Happy Halloween · 2560×1440 ▸  Wide posts Two post designs in 1920×1080. Wipe Map · 1920×1080 Event Halloween · 1920×1080 ▸  Square posts The same two designs in 1080×1080 for networks where a square fits better. Wipe Map · 1080×1080 Event Halloween · 1080×1080 ▸  Discord background Wallpaper for Discord invites in 1920×1080. Discord background · 1920×1080 ▸  Text templates Four automatic styles: type any text and the effects are applied by themselves. 4 text styles Your own text ▸  Avatars Three logo and profile picture options. Pumpkin · 1500×1500 Rust logo · 1500×1500 Skull · 1500×1500 ▌ Contents What's included Item Details Header banner 2560×1440, for headers and page covers Server banner 1920×1080, for Discord and the Rust server list Invite wallpaper 1920×1080, for Discord invites Post banners 2 designs, each in 1920×1080 and 1080×1080 Logos and pfp 3 options Text templates 4, fully automatic Files 6 PSD (download link in README), 4 fonts, all works as images Archive size 12.77 MB Price $18.99 ▌ Updates Changelog 1.0.0 October 23, 2026  —  Initial release. ▌ Stay in touch Questions, custom work, new releases Discord · DesignCrew ↗   Discord · MadMappers ↗   VK · DesignCrew ↗   Telegram · DesignCrew ↗ DESIGN CREW  ·  DESIGN STUDIO SINCE 2015 · THANK YOU FOR YOUR SUPPORT
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Love this map.  We are doing a quest series that will ultimately end on this  map.  It's perfect for what we need, and there are places we haven't explored yet while we are still building the map. The cube floating in the sky is pretty cool.  There is a teleporter in it.  And an Easter egg. Go find it! Thanks Niko, for awesome map.  
The Ultimate Quests plugin is a fantastic addition to our servers and offers a great questing experience for our players. The well organized quest tree makes it easy to navigate through quests and keeps everything clear and intuitive.  One of the biggest advantages is the huge selection of preconfigured quests. This variety keeps players engaged and gives them plenty of reasons to keep coming back. The web based configuration editor is another great feature, making it incredibly easy to fi
We are extremely happy with Mevent’s Rust Plugin Skills! The plugin has been very well received by our community, and it has quickly become a valuable addition to our servers. The clean and well organized interface makes everything easy to navigate, while the great range of features offers everything we could ask for. The web-based configuration editor is another major advantage, making setup and customization simple and convenient, even without having to deal with complicated configuration f
[NpcSpawn] Зображення Preset_KpucTaJl не знайдено. Можливо, ви не завантажили його в папку .../oxide/data/Images/. Вивантажений плагін NpcSpawn v3.4.8 від KpucTaJl. Веб-запит створив виняток (Url: http://37.153.157.216:5000/Api/GetPluginVersions?pluginName=NpcSpawn) (NullReferenceException: Посилання на об'єкт не встановлено на екземпляр об'єкта)    в Oxide.Core.Libraries.WebRequests+WebRequest.<WaitForResponse>b__44_0 (System.IAsyncResult res) [0x00000] в <15f61ddda771464d8246ebd
I got this mod as a gift a few days Ago. . I REALLY like the ui. it looks like... so good. Works well. I hotkeyed the ore/map function to make it quicker but yeah. Love it so far, does exactly what it says itll do and looks great! Would recommend.  
I always track this author's releases because the quality is guaranteed. Installed this on our x100 server, announced it, and it immediately sparked a wild hunt for the patrol helicopter. The mass PvP was insane. 5 stars!
Definition of a Great Plugin: Keeps Players Engaged Has PvE Settings to make event/loot protected Can be configured for someone to solo, or as many as 20 players. Ability to adjust loot tables. Configurable NPCS, Health, Roam, Vision, Damage Dealt, Damage Received, Distance Pursued, Distance Invulnerable and much more. Add Chance Percentage for Bradley To Join Event Add Chance Percentage for Heli(s) To Join Event, and when to join and how far to fly before they arrive, etc. For only $1
A great map, beautiful landscapes, and perfectly optimized! I recommend this mapper; he’s a 100% professional. Thank you, @gshemov.

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