Community collections
Collections curated by the community
Explore curated groups of files assembled by the community to help you discover tools and resources that work well together.
$26.49
IQTeleportation - is an advanced, optimized teleportation system that provides a wide range of features to improve player comfort and convenience.
Only the necessary, user-friendly features — the plugin isn’t overloaded with extras.
All capabilities are designed for stability and maximum player convenience.
Plugin Installation :
When you download the resource, you receive an archive with plugins and data folders.
Move the file from data strictly following the archive path: oxide/data/IQSystem/IQTeleportation.
If any of these files don’t exist on your server, create them.
Move IQTeleportation.cs from plugins strictly following the archive path: oxide/plugins.
Note for users who use a “web editor” on hosting panels.
Before uploading, unpack the archive locally in any convenient place, then upload the files from there.
Feature List :
Minimalist UI for the player :
The plugin supports UI for teleport requests and for setting a home point. These are optional and configured in the config.
Teleport directly into vehicles :
Optional feature.
Allows accepting a teleport while controlling a vehicle. The player will be teleported into a free seat; if there are no free seats, the teleport is canceled.
Sound effects :
Built-in sound effects for teleportation.
Players can feel the timer through sound: as teleport time approaches, the sound frequency increases.
This makes it clear when a teleport to a friend or home point will occur, without distracting from gameplay and keeping focus.
Home points on G-Map :
Optional feature.
Displays the last 6 home points the player teleported to directly on the G-Map, with the ability to teleport to them via the UI.
It fits the Rust and G-Map style nicely and is very convenient for players!
Teleport requests via G-Map :
Now you can simply right-click on a friend’s nickname (or near it) on the G-Map, and a teleport request will be sent automatically.
This helps players stay focused on gameplay and simplifies team interactions.
Automatic teleport between friends :
The plugin supports automatically accepting teleport requests from friends.
This feature can be toggled with the /atp command.
Players in a team no longer need to confirm requests manually — friend teleports will happen automatically, making co-op play even more comfortable.
Block teleporting from monuments :
You can forbid teleporting from specific monuments.
This improves gameplay and prevents using monument structures as a hideout followed by teleporting away from an opponent, creating a more balanced experience for everyone.
Home point marker :
After setting a home point, the player automatically gets a duplicate marker with the point’s name on their G-Map.
This improves visibility, helps orientation, and simplifies coordination with home points.
A temporary mark with a visual effect is also shown at the placement location.
Simplified commands :
The goal is to simplify usage and add convenience for players — commands weren’t overlooked:
/sethome has a shorter alias /sh
/removehome has a shorter alias /rh
/tpr has “built-in memory,” making player interaction easier.
You no longer need to specify a nickname every time you send a teleport request.
The command remembers the last player you teleported to, and when you run /tpr again without a name, it will send the request to that player.
This makes teleporting even faster and more convenient.
See the full command list in the “Commands” section.
WARP system :
The plugin includes a warp system with multiple points and convenient commands.
What is this system for?
For example, you want players to teleport to Outpost (or any other monument) with /compound — you can do this with the system: just create the points, and the commands will be registered automatically and will persist every server wipe!
Other uses?
Use it however you like: for events, create a teleport point for the event, then remove the warp after it’s over.
Points placed outside standard monuments will not be saved after a map change.
Logging system :
If you want to monitor the plugin and know about your players’ teleports to analyze activity, there’s an optional logging feature for teleport requests, accepted teleports, and home teleports.
There are many simple, clear configuration options — you can preview them in the “Configuration” section.
Permissions :
iqteleportation.gmap — permission to use /gmap and instant admin teleports via G-Map to any point on the map
iqteleportation.tp — permission to use /tp for instant teleport to a player
iqteleportation.warpadmin — for using WARP features and the /warp command
These permissions are intended for administrators only and do not affect player features.
Do not grant them to regular players!
Command List :
Chat Commands :
/atp – toggle automatic acceptance of teleport requests from friends
/sethome Name – set a home point at your current position
/sh Name – shorthand alias for /sethome
/removehome Name – remove a previously set home point
/rh Name – shorthand alias for /removehome
/home NameHome – teleport to your home point
/home NameHome FriendName – teleport to a friend’s home point
/homelist – view all your home points
/tpr Name – send a teleport request to a player
/tpr – send a teleport request to the last player who accepted your request
/tpa – accept a teleport request
/tpc – cancel a teleport request
Warp System :
/warp list – show all available warps
/warp points WarpName – show all teleport points for the specified warp
/warp add WarpName – create a new warp or add an extra teleport point to that warp
/warp edit WarpName PointNumber – edit a specific teleport point for the warp
/warp remove WarpName – remove the warp and all its teleport points
/warp remove WarpName PointNumber – remove the specified teleport point of the warp
/NAMEWARP – command to teleport to a warp; created automatically based on your warp name
For Administrators :
/gmap – enable teleporting to any position via G-Map by right-clicking the map
/tp Name – instantly teleport to a player
/tp Name NameTwo – instantly teleport player “Name” to player “NameTwo”
/mblock – block teleportation from the monument where the admin is currently standing
/a.home points NameOrID – show all named home points of the specified player
/a.home clear NameOrID – delete all home points of the specified player
Console Commands :
atp – toggle automatic acceptance of teleport requests from friends
sethome Name – set a home point at your current position
sh Name – shorthand alias for sethome
removehome Name – remove a previously set home point
rh Name – shorthand alias for removehome
home NameHome – teleport to your home point
home NameHome FriendName – teleport to a friend’s home point
homelist – view all your home points
tpr Name – send a teleport request to a player
tpr – send a teleport request to the last player who accepted your request
tpa – accept a teleport request
tpc – cancel a teleport request
For Administrators :
gmap – enable teleporting to any position via G-Map by right-clicking the map
tp Name – instantly teleport to a player
tp Name NameTwo – instantly teleport player “Name” to player “NameTwo”
Configuration :
{
"General plugin settings": {
"Log player actions to file (true = yes / false = no)": false,
"Use sound effects (true = yes / false = no)": true,
"Use GameTip messages instead of chat (true = yes / false = no)": false,
"Wake the player immediately after teleport (otherwise they remain 'sleeping') (true = yes / false = no)": false,
"List of monuments where teleportation is forbidden (applies to home points / teleport-to-player / warps)": [],
"IQChat settings": {
"IQChat : Custom prefix in the chat": "[IQTeleportation]",
"IQChat : Custom avatar in the chat (Steam64ID) (If required)": "0"
},
"SimpleStatus settings": {
"SimpleStatus: Enable plugin support": false,
"SimpleStatus: UI settings for teleportation": {
"SimpleStatus: Background panel color": "0.3 0.3 0.3 0.5",
"SimpleStatus: Prefix translations [LanguageKey] = Text": {
"ru": "Телепортация",
"en": "Teleporation"
},
"SimpleStatus: Prefix color": "0.5647059 0.5490196 0.5333334 1",
"SimpleStatus: UI sprite": "assets/icons/stopwatch.png",
"SimpleStatus: Sprite color": "0.5647059 0.5490196 0.5333334 1"
}
}
},
"Teleport-to-player settings": {
"Teleport request settings": {
"Offer to accept teleport requests in the UI (true = yes / false = no)": true,
"Teleportation mode: true — teleport the player to the position where the request was accepted; false — teleport the player to the other player regardless of where it was accepted": false,
"Allow players to send teleport requests via G-Map (true = yes / false = no)": true,
"Use instant teleport to a point via G-Map (true = yes / false = no) (requires admin rights or the iqteleportation.gmap permission)": true,
"Disable teleportation features on the server (tpr and tpa will be unavailable) (true = yes / false = no)": false,
"Forbid sending and accepting teleport requests while the player is in a vehicle (true); otherwise teleport directly into the vehicle if a seat is free (false)": true,
"Block sending and accepting teleport requests in a safe zone (true = yes / false = no)": false,
"Block sending and accepting teleport requests during raid block (true = yes / false = no)": true,
"Block sending and accepting teleport requests while the player is in the subway (train tunnels) (true = yes / false = no)": true,
"Block sending and accepting teleport requests while the player is in the Underwater Lab (true = yes / false = no)": true,
"Block sending and accepting teleport requests while the player is on the Cargo Ship (true = yes / false = no)": true,
"Block sending and accepting teleport requests while the player is in a hot air balloon (true = yes / false = no)": true,
"Block sending and accepting teleport requests while the player is cold (freezing) (true = yes / false = no)": true,
"Block sending and accepting teleport requests while the player is swimming (true = yes / false = no)": true,
"Block sending and accepting teleport requests while the player is under radiation (true = yes / false = no)": true,
"Block sending and accepting teleport requests while the player is bleeding (true = yes / false = no)": true,
"Block sending and accepting teleport requests while the player is in another player's building privilege area (building blocked) (true = yes / false = no)": true,
"Allow teleportation only to friends (true = yes / false = no)": false
},
"Teleport-to-player cooldown settings": {
"Default count for players without permissions": 60,
"Count overrides for players with permissions [Permission] = Count": {
"iqteleportation.vip": 45,
"iqteleportation.premium": 35,
"iqteleportation.gold": 25
}
},
"Teleport-to-player countdown settings": {
"Default count for players without permissions": 20,
"Count overrides for players with permissions [Permission] = Count": {
"iqteleportation.vip": 15,
"iqteleportation.premium": 10,
"iqteleportation.gold": 5
}
},
"Teleport-to-player limit settings": {
"Use player teleport-to-player limits (true = yes / false = no)": false,
"Hours until player limits are reset": 24,
"Player teleport limit settings": {
"Default count for players without permissions": 15,
"Count overrides for players with permissions [Permission] = Count": {
"iqteleportation.vip": 20,
"iqteleportation.premium": 25,
"iqteleportation.gold": 30
}
}
}
},
"Home points settings": {
"Allow teleporting to a friend's home point (true = yes / false = no)": true,
"Enable UI with recent home points on G-Map (true = yes / false = no)": true,
"Offer setting a home point in the UI after placing a bed or sleeping bag (true = yes / false = no)": true,
"Allow players to teleport to a home point via G-Map (true = yes / false = no)": false,
"Block home teleports in a safe zone (true = yes / false = no)": false,
"Add a visual ping effect to the home point after it’s set (true = yes / false = no)": true,
"Add a marker on the player’s G-Map after setting a home (true = yes / false = no)": true,
"Permissions for setting home points": {
"Block setting a home point during raid block (true = yes / false = no)": true,
"Allow setting home points on tugboats (true = yes / false = no)": false,
"Allow setting home points only when building privilege is present (true = yes / false = no)": true,
"Allow setting home points only when authorized in the building privilege area (true = yes / false = no)": true
},
"Home point count settings": {
"Default count for players without permissions": 2,
"Count overrides for players with permissions [Permission] = Count": {
"iqteleportation.vip": 3,
"iqteleportation.premium": 4,
"iqteleportation.gold": 5
}
},
"Home teleport cooldown settings": {
"Default count for players without permissions": 30,
"Count overrides for players with permissions [Permission] = Count": {
"iqteleportation.vip": 25,
"iqteleportation.premium": 20,
"iqteleportation.gold": 15
}
},
"Home teleport countdown settings": {
"Default count for players without permissions": 20,
"Count overrides for players with permissions [Permission] = Count": {
"iqteleportation.vip": 15,
"iqteleportation.premium": 10,
"iqteleportation.gold": 5
}
},
"Home teleport limit settings": {
"Use player home-teleport limits (true = yes / false = no)": false,
"Hours until player limits are reset": 12,
"Home teleport limit settings": {
"Default count for players without permissions": 15,
"Count overrides for players with permissions [Permission] = Count": {
"iqteleportation.vip": 20,
"iqteleportation.premium": 25,
"iqteleportation.gold": 30
}
}
}
},
"Warp system settings": {
"Enable warp support (true = yes / false = no)": false,
"Block teleport to a warp if the player is hostile (safe-zone aggression) (true = yes / false = no)": true,
"Teleport-to-warp cooldown settings": {
"Default count for players without permissions": 120,
"Count overrides for players with permissions [Permission] = Count": {
"iqteleportation.vip": 100,
"iqteleportation.premium": 80,
"iqteleportation.gold": 60
}
},
"Teleport-to-warp countdown settings": {
"Default count for players without permissions": 30,
"Count overrides for players with permissions [Permission] = Count": {
"iqteleportation.vip": 25,
"iqteleportation.premium": 20,
"iqteleportation.gold": 15
}
},
"Permissions for teleporting to specific warps: [WarpKey] = Permission (otherwise available to everyone)": {
"warpName": "iqteleportation.warpPermission"
},
"Teleport-to-warp limit settings": {
"Use player teleport-to-warp limits (true = yes / false = no)": false,
"Hours until player limits are reset": 6,
"Teleport-to-warp limit settings": {
"Default count for players without permissions": 15,
"Count overrides for players with permissions [Permission] = Count": {
"iqteleportation.vip": 20,
"iqteleportation.premium": 25,
"iqteleportation.gold": 30
}
}
}
}
}
For Developers :
API :
private void ClearHomesPlayer(UInt64 userID, String pluginName)
// Clears all home points of the player.
private Boolean API_HavePendingRequest(BasePlayer player)
// Returns true if the player has an active (pending) teleport request.
private Dictionary<String, Vector3> GetHomes(UInt64 userID)
// Returns all home points of the player.
Hooks :
private Object CanTeleport(BasePlayer player)
// Called when attempting to teleport to a player.
// Return a string with the reason to cancel the teleport.
private Object canTeleport(BasePlayer player)
// Same as above (alternate hook name).
// Return a string with the reason to cancel the teleport.
private Object OnTeleportRequested(BasePlayer player, BasePlayer requester)
// Called when a teleport request is sent to a player.
// You can cancel by returning false (bool) or a String (your message).
private Object CanTeleportHome(BasePlayer player, Vector3 positionHome)
// Called when attempting to teleport home.
// You can cancel by returning a String with the reason.
private Object OnHomeAdd(BasePlayer player, String homeName, Vector3 positionHome)
// Called when attempting to set a home point.
// You can cancel by returning a String with the reason.
private void OnTeleportRejected(BasePlayer player, BasePlayer requester)
// Called when a teleport request to a player is canceled/rejected.
private void OnTeleportAccepted(BasePlayer player, BasePlayer requester, Int32 countdown)
// Called when a teleport request is accepted.
private void OnPlayerTeleported(BasePlayer player, Vector3 playerPos, Vector3 teleportationPos)
// Called after the player has been teleported.
private void OnHomeAccepted(BasePlayer player, String homeName, Int32 countdown)
// Called after the player has sent a teleport-home request.
private void OnHomeAdded(BasePlayer player, Vector3 positionHome, String homeName)
// Called after a home point has been set.
private void OnHomeRemoved(BasePlayer player, Vector3 positionHome, String homeName)
// Called after a home point has been removed.
private Object CanTeleportWarp(BasePlayer player)
// Called when a player tries to teleport to a warp.
// Return a string to cancel; return null to ignore (allow).
private Object CanTeleportHome(BasePlayer player, Vector3 positionHome)
// Called when a player tries to teleport to a home point.
// Return a string to cancel; return null to ignore (allow).
private Object CanTeleportPlayer(BasePlayer player)
// Called when a player tries to teleport to another player.
// Return a string to cancel; return null to ignore (allow).
private void OnPlayerTeleported(BasePlayer player, BasePlayer target)
// Called when a player has teleported to another player.
private void OnPlayerTeleportedWarp(BasePlayer player, Vector3 positionWarp)
// Called when a player has teleported to a warp.
private void OnPlayerTeleportedHome(BasePlayer player, Vector3 positionHome)
// Called when a player has teleported to a home point.
Premium Betterloot table V.4 Compatible + Updated deep sea loot.
Elevate your Rust server's loot economy with this meticulously crafted BetterLoot v4 configuration, designed exclusively for 5x gather servers.
Probability-driven drops ensure resonable and fair loot without flooding the map with junk loot.
This covers boxes, NPC and all other loot on rust.
Key Balancing Features
5x-Optimized Scaling: Matches vanilla multipliers on high tier items for fair 5x progression.
Balanced Probabilities:Barrels stay low-tier for early-game grind. Tested for wipe-long sustainability—no early-game god-rolls or late-game starvation.
Perfect for servers seeking premium, player-approved loot without alot of custom plugins.
Full config JSON included with setup guide.
I also have a 2x,3x and 10x table.
$49.90
The map is made in a post-apocalyptic style: fog, abandoned scientific bases, anomalous fields, subways, caves and secret bunkers. Players are waiting for dangerous locations, caves, ruined cities and closed doors, behind which you can find valuable resources.
The island has become a testing ground for experiments at the Cobalt Research Institute. After the accident at the power reactor, the terrain changed: anomalies appeared, the space became unstable, and research was urgently stopped. Scientists have disappeared, laboratories are empty, technology has gone crazy.
Now the island is full of dangers and mysteries. Something continues to work underground, and abnormal zones are growing and being transferred. Those who ventured to explore the area find artifacts and traces of what led to the disaster.
Every step here is a choice between prey and death.
But the deeper you go, the more you feel that this place is going to disappear or explode... very soon.
Features:
Prefab Count: ~58к prefabs
Size: 4500
A lot of interesting locations to explore
Railway
Places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs
Custom plugin Map Skinner (by Adem)
Custom plugin Npc Moving Control (by Adem)
Custom plugin Emission (by Adem)
Custom plugin Artifacts (by Adem)
Custom plugin Anomalies (by Adem)
Profile BetterNPC
Realistic zombies on the map
The atmosphere of the apocalypse
This map is constantly supported and updated for the current version of the game with all updates!
Description of Plugins:
Emission - Once every 2 - 4 hours, a timer message appears and a large-scale change in the weather and effects occurs, radiation begins to spread, the screen shakes, trees fall and the effects of this event appear. Players need to find shelter underground or in their house (the higher the building level, the less radiation damage will be).
Commands for plugins:
/emissionstart
/emissionstop
Anomalies - There are 4 types of Anomalies on the map, they appear after the end of the Emission. 1 anomaly is electrical (damage is inflicted on the player who is inside the anomaly, configured in the config), 2 anomaly is fiery (there are funnels in the radius, if you step on them, flames are released into the air, you can deactivate the anomaly by throwing a stone into the funnel, there is damage to the player), 3 anomaly is a bubble (in the radius of the bubbles breaks, if the player is too close to it, it will be thrown to the side or into the air, damage is caused only by the player falling), 4 anomaly - light (the most dangerous anomaly, when a blue ray appears, you need to turn away from it sharply, otherwise you will be blinded and a lot of damage will be done, it is configured in the config).
/spawnanomaly presetName - spawns an anomaly in a random position;
/killanomaly - destroys the anomaly closest to the player;
/killallanomalies - destroys all anomalies on the map;
/spawnanomalymypos presetName - will spawn an anomaly in your position
Artifacts - These are stones with some improvements to the player's characteristics, these are increased rates, lack of radiation, increased processing of components (increased extraction of resources from processing), HP recovery (takes away water and food). These artifacts only work in the player's fast slots and have their own HP, which is not repaired. These artifacts can only be found in anomalies with a metal detector in hand.
/giveartifact customShortName - give the artifact to yourself
giveartifact customShortName userId - give the artifact to the player with the userId
Map Skinner - we change this plugin skins on some objects installed on the map, for atmospheric effect.
Npc Moving Control - this plugin controls the radius of movement of the NPCs installed in the editor and changes their clothes to random hazmats.
These plugins were created for the map as a bonus. When evaluating the map itself, please do not touch on the topic of plugins. The map can work without these plugins.
Custom Monuments:
Icarus
Cultural Center
Zalesye
Orbita Station
Blocked Tunnel
Uranium Mining
Unfinished Scanner
Yanov Station
Hot Runner
Cemetery of Onlookers
Loners Cave
Radioactive Waste Storage
Anomaly Ribs
Startup Failure
Dead man Mine
Supply Depot
Dire Thicket
Vent
Distribution Substation
Danger Tunnel
Skladovsk
Dredger
Old Church
Secret Bunker
Cage
Machine Station
Repair Factory
interesting places to build a base marked X
Shelters for escape from radiation Emission, marked with the letter S
Monument Facepunch:
Launch Site
Missile Silo
Junkyard
Harbor 1 and 2
Arctic Research Base
Satellite Dish
Airfield
Bandit Camp
Outpost
Giant Excavator Pit
Water Treatment
Military Tunnel
The Dome
Sewer Branch
Ranch
Fishing Village 1,2,3
Lighthouse
Underwater Lab
Railway
HQM, Sulfur, Stone Quarry
Roadside Monument
RadTown
Water Well
Ziggurat
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc.
This plugin also supports selling commands, wipe block, no escape, sales, permission access.
Multi-currency support
Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.
Restrictions
Combat, raid, spawn and building block supported alongside with basic cooldowns and wipe block. NoEscape is required for combat and raid block.
Appearance
Simple and clean design to ensure smooth user experience for your players. Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.
Customization
Widely customizable and feature rich Shop which will fit all needs of your community.
Field Tested
Plugin made by experienced developer, tested by hundreds of server owners and used by some big organizations.
Discord
Customer support available on discord,
Installation
- unzip downloaded package and place Shop.cs file into your plugin folder.
- after succesfuly loading the plugin, data folder oxide/data/Shop will be generated
- take data files provided in plugin package and drop them into your Shop data folder
After finishing these steps your shop is ready to used.
Server Currency
If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here)
"eco" for Economics
"rp" for ServerRewards
"scrap" or any other ingame item
Shop Categories
To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.
Items
Changing prices
In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F". By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of 100x wood for 1$.
Removing items
If you wish to remove some items from Shop, you can do that directly in "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category.
Adding new items
To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}", "rifle.ak{2}", etc...
Commands
Adding new commands
Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them.
Listing commands in categories
Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.
Cooldowns
These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.
Restrictions
Raid and Combat Block
Managed by NoEscape plugin, option to enable these two block can be found in config file.
Building Block
Prevents players from using shop while they are building block, option can be found in config file.
Spawn Block
Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled.
Wipe Block
Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.
Sales
By Permission (config file)
Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values.
By Category (categories data file)
Discount for every item within specified category.
By Item
Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.
WelcomePanel integration
To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.
$19.99
Update to be announced introducing in game report w notes that send direct to your discord and more
list of new features within the plugin when released still irnoioning out some minor bugs between website and making migration to the new website painless
as stated below in game admin player report
updated server login and login method including a token system that will replace the group key feature
the public site will have current map preview and seed and information concider it free advertising on the website when you click the server and when you login to the public profile it shows your personal profile card
server owners will now have their servers linked to their steam id they can set what servers to link or unlink and remove dead servers there will be a auto purge for dead servers dead meaning offline insted of sharing your keys and what not to let admins use the website as a admin you now instead will link their steamid and choose what they can and cannot do samne with moderators if you own a server and happen to be a admin on another server the login method is the same you just choose the server your working on and it essentialy changes your role within the portal server owners have the ability to remove amins from service of their server with a simple click and because i am starting to realize the database is going to start filling quickly added a donations page nothing manditory just if you find what i /we are building i say we cause the database only grows based on your contributions feel free to donate as it mostly will go into improving the site and help me research and gain more access to other tools that will assist in ridding our servers from the issue of unfair players i am doing all i can to keep the service free and keep network linked and make it hoping to have this released within the next week expect website down time as i update the entire website again during that time plenty opf other tools to come and as they are finished i will post pictures or something but services and website untill this is complete will always remain up also i am looking into the wall loot issue i have noticed still pulling from things like heli crate bradley hoping that in this next update the results i am seeing are what yall recieve unfortunatly diffrent mods create diffrent challanges for me but its not a roadblock just a bump
NexusCheatRadar (NCR) is an advanced Rust server plugin that detects cheaters using behavioural analysis — scoring multiple violation types in real time and firing instant Discord alerts so your staff can act fast.
► NCR is a detection assistant, not an auto-ban system. No anti-cheat can go fully hands-free. An admin or moderator must always review findings and make the final call.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⚠ BETA NOTICE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
NCR is in active beta — functional on live servers, but thresholds and features are still being refined with community feedback.
» Human oversight required — Always verify alerts before taking action
» False positives are possible — All thresholds are fully tunable
» Actively improving — Beta users get priority support and shape development
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
◈ DETECTION MODULES
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
👁 ESP / Wallhack
Tracks look-angle to hidden players through walls. Flags sustained through-wall targeting with frame-by-frame analysis.
🎯 Aimbot
Detects snap-aim events and inhuman alignment angles during combat across multiple engagements.
🔫 No-Recoil
Per-weapon recoil compensation pattern analysis across full-auto fire. Compares actual vs expected weapon behaviour.
⚡ Speed Hack / Lag Switch
Velocity spike detection and network burst pattern analysis. Catches movement cheats and lag-switch abuse.
🧱 Wall Loot
Detects looting through walls or sealed containers at physically impossible distances.
📷 Debug Camera / Freecam
Catches unauthorized freecam and spectate mode usage by non-admin players.
🚀 NoClip / Fly
Detects flight and clipping through solid geometry in real time.
↔ Strafe & Backpedal
Abnormal strafing patterns statistically associated with aimbot software.
🔑 Privilege Escalation
Detects command use without proper Oxide permissions — catches unauthorised admin abuse.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
◈ RISK SCORING SYSTEM
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
NCR builds a persistent risk profile for every player — not just one-off alerts.
» Persistent scores — Saved across sessions and plugin reloads
» Per-category tracking — ESP, aimbot, recoil, and speed scored independently
» Steam risk weighting — VAC bans, account age, and game count factored in
» ServerArmour integration — Optional community ban list support
» Configurable thresholds — You decide exactly when alerts fire
» Watchlist system — Flag specific players for heightened monitoring
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
◈ DISCORD INTEGRATION
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Every module has its own configurable webhook — route each alert type to a different channel.
» Per-category webhooks — ESP, aimbot, speed, wall loot all go to separate channels
» Rich embeds — Violation type, probability %, weapon, distance, grid position
» Steam profile links — One-click access to suspect's Steam, BattleMetrics, and more
» Player join reports — Auto-alert on join with VAC ban status and risk score
» Name-change alerts — Instant notification when a flagged player renames
» Ban announcements — Broadcasts bans and unbans with reason and appeal link
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
◈ ADMIN COMMANDS
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Permission node: nexuscheatradar.admin
All commands work in chat or console.
/ncr.radar — Toggle the live world radar overlay HUD
/ncr.strip — Toggle the quick-action strip UI panel
/ncr.lookup <name|id> — Look up a player's NCR profile and intel
/ncr.history <name|id> — View full violation history for a player
/ncr.risk <name|id> — Show risk score breakdown for a player
/ncr.incidents <name|id> — List all recorded incidents with context
/ncr.reset <steamid> — Clear all risk scores and history
/ncr.watch <steamid> — Add a player to the watchlist
/ncr.unwatch <steamid> — Remove a player from the watchlist
/ncr.watchlist — Show all currently watched players
/ncr.stats — Plugin stats (alerts fired, players tracked)
/ncr.ban <steamid> [reason] — Ban + Discord notification
/ncr.unban <steamid> — Unban + Discord notification
/ncr.webshare <steamid> <type> — Share violation to NCR network
Console only:
ncr.testmode <steamid> <true|false> — Simulate detections for testing
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
◈ WEB DASHBOARD
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
NCR ships with a companion web dashboard for browser-based admin control.
» Violation Report System — Full detection list with evidence, confidence scores, and one-click ban
» Player Search & Lookup — Search by Steam64 ID, URL, or name. Shows aliases, history, and risk breakdown
» Networked Servers — Live view of all NCR-connected servers sharing ban intelligence in real time
» Live Statistics — Network-wide counts: violations, bans, high-risk players, active servers
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
◈ INSTALLATION
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
1. Purchase & Download — Buy NCR on Codefling and download the .cs file
2. Install — Upload NexusCheatRadar.cs to /oxide/plugins/ — Oxide loads it automatically
3. Configure — Edit oxide/config/NexusCheatRadar.json — paste webhook URLs, tune thresholds
4. Grant Permission — Run: oxide.grant group admin nexuscheatradar.admin
5. Test — Run ncr.testmode <steamid> true to fire a test Discord alert
6. Go Live — NCR is now watching your server around the clock
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
◈ TROUBLESHOOTING
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
No Discord alerts arriving?
» Check webhook URLs are correctly pasted — no trailing spaces
» Confirm Discord.Enabled is true in config
» Make sure the detection module is enabled
» Run ncr.testmode <steamid> true to simulate
Too many false positives?
» Raise threshold values in ESP, Aimbot, or NoRecoil config sections
» Increase shot/sample count requirements before alerts fire
» Whitelist high-ping players by SteamID
» Enable SuppressStrafeForSkillTree if using skill tree plugins
Radar or UI not showing?
» Grant nexuscheatradar.admin permission via Oxide
» Toggle with /ncr.radar — requires admin flag or the permission node
» Verify it loaded: oxide.reload NexusCheatRadar
Plugin fails to load?
» Delete the config file — NCR will regenerate it cleanly on next load
» Check oxide/logs for the specific error line
» Confirm you're on a compatible Oxide/uMod build
» Set AutoNormalizeConfigLists to true
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
https://nexuscheatradar.pages.dev
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
$49.90
MORDOR is a medieval world designed and based on The Lord of the Rings saga.
It features rocky and volcanic terrain, as well as flat areas for building.
The Mordor map contains large custom-built construction zones, including a massive fortress with a vast flat area. This fortress is situated atop a cliff, which is guarded and surrounded by multiple flat construction zones for players.
Two enormous flat areas have been provided for the Raidable Bases plugin; construction in these areas is blocked for players.
FEATURES
Size: 4000.
Objects: 107076.
Map protection plugin included.
The map can be edited: Yes.
PLAYER RESPAWN
Players spawn in towers; these towers are scattered throughout the map and contain custom recyclers, workbenches, furnaces, a refinery, and a chimney.
If you want players to spawn in the classic beach areas, you can edit the Mordor map using Rustedit by removing the “Spawn Point” volume.
THE LOOT
On the Mordor map, we’ve decided to set up the loot system a bit differently.
We have created four loot tables:
The first is based on all the primitive and medieval items provided by Rust.
The second table contains Resources and Weapons.
The third table contains Basic Blueprint Fragments.
The fourth table contains Advanced Blueprint Fragments.
These chests feature a wooden design, and we’ve also included the classic medicine and food chests.
The Loot table files have been provided so you can edit them to suit your needs.
ELECTRICITY AND PUZZLES
Mordor is a map for players seeking a medieval style; there is no electricity on this map, nor does it include any puzzles involving electricity or security cards (Green Card, Blue Card, Red Card).
This map contains location-based puzzles and parkour-style puzzles with traps and drops into the void.
In Mordor, there are no markers for monument locations; Mordor is designed so that players explore and discover on their own places that will remind them of The Lord of the Rings saga.
THE NPCS
The NPC spawning system consists of two free plugins.
One plugin spawns the NPCs, while the other plugin provides them with clothing, loot, and weapons.
You can edit or modify the appearance or content of the NPCs to suit your needs.
THE MONUMENTS
Players must explore the map to find each Monument; Monuments are located both on the surface and beneath the map.
List of Monuments:
Towers.
Dock.
Black Ships.
Lumberjack Huts.
Orc Fortresses.
Allied Fortress with a construction zone.
Multiple construction zones.
Orc Camps.
Orc Villages.
Caves.
Caves with construction zones.
Maze.
Giant Arena Zone: This zone is designed for two events: “Death Match” and “Last Man Standing”. It is fully configured and ready for use; the Mordor map contains the configuration files for all necessary plugins.
Torrech Ungol, the lair of the spider Shelob.
Morgul Mines, stronghold of the Witch-King.
The Black Gate.
Barad-dûr, the great tower of the Eye of Sauron.
Orodruin, Mount Doom, the volcano where Sauron’s Ring was destroyed.
Secret locations.
OFFICIAL MONUMENTS
- Does not contain any Official Monuments.
IMAGES FOR FLAGS
• Flags of Gondor and Mordor included.
TIPS
• Set your server to Primitive mode.
• Use a plugin to control the weather and create a spooky atmosphere with clouds, thunder, and a dark sky.
• Have fun 🙂
SUPPORT: https://discord.badgyver.com
Premium Betterloot table V.4 Compatible + Updated deep sea loot.
Elevate your Rust server's loot economy with this meticulously crafted BetterLoot v4 configuration, designed exclusively for 3x gather servers.
Probability-driven drops ensure resonable and fair loot without flooding the map with junk loot.
This covers boxes, NPC and all other loot on rust.
Key Balancing Features
3x-Optimized Scaling: Matches vanilla+ multipliers on high tier items for fair 3x progression.
Balanced Probabilities:Barrels stay low-tier for early-game grind. Tested for wipe-long sustainability—no early-game god-rolls or late-game starvation.
Perfect for servers seeking premium, player-approved loot without alot of custom plugins.
Full config JSON included with setup guide.
I also got a 2x,5x and 10x table, check it out!
Custom Smelt Item
Custom Smelt Item is an all-in-one plugin that allows you to add smeltable items, fuel items, and freely set the processing speed of each furnace. Create a unique gameplay experience with new smelting recipes, fuel items, and smelting speed adjustments! Compatible with Oxide. Installing this mod will change the smelting system from the vanilla version.
⚠️Note
This data includes "Custom Smelt Item" and "Custom Smelt Item Experimental." Please install only one of them.
"Custom Smelt Item" functions as a stable version, while "Custom Smelt Item Experimental" functions as a Experimental version.
"Custom Smelt Item Experimental" allows you to set additional foods, but please make sure you understand how to use this mod before using it. If there are many reports of bugs caused by incorrect use, we will discontinue releasing the Experimental version.
Custom Smelt Item Experimental will turn off the visuals of food places in campfires, etc.
Read below for instructions on how to use it.
■ Custom Smelting Items
- Set any item to be smelted
- Freely configure input/output items
- Set processing time for each item
- Set output amount per processing
- Support for skinned items (SkinID)
- Custom name settings for output items
- Item type classification for each furnace type (ore, oil)
■ Custom Fuel System
- Add any item as fuel
- Set burn time for each fuel
- Set by-product output (e.g., wood → charcoal)
- Adjust by-product drop rate
- Support for skinned fuel items
■ Furnace Speed Multiplier
Individual speed settings for each furnace type(Custom Smelt Item)
- Furnace
- Legacy Furnace
- Large Furnace
- Electric Furnace
- Small Oil Refinery
Notice : The speed cannot be adjusted for any other types. The speed for all other types is set to 1. This setting is to adjust the interaction between fuel and cooking time. (Custom Smelt Item Only)
You can fully customize the config, adding refined items, fuel items, refinement speed, and more.
*Please do not delete default items from the settings.
Custom Smelting Item
{
"Smelting Patterns": [
{
"ItemType": "oil", ///ore" (for furnaces) or "oil" (for refineries)
"InputItem": "crude.oil", ///Input item short name
"InputItemSkinId": 0, ///Input item skin ID
"OutputItem": "lowgradefuel", ///Output item short name
"OutputItemSkinId": 0, ///Output item skin ID
"OutputItemName": null, ///Custom display name for the output item (null for default)
"RequiredTime": 30, ///Smelting time (seconds)
"OutputAmountPerProcess": 3 ///Output amount per 1
},
{
"ItemType": "oil",
"InputItem": "diesel_barrel",
"InputItemSkinId": 0,
"OutputItem": "lowgradefuel",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 180,
"OutputAmountPerProcess": 150
},
{
"ItemType": "ore",
"InputItem": "metal.ore",
"InputItemSkinId": 0,
"OutputItem": "metal.fragments",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 10,
"OutputAmountPerProcess": 1
},
{
"ItemType": "ore",
"InputItem": "sulfur.ore",
"InputItemSkinId": 0,
"OutputItem": "sulfur",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 7,
"OutputAmountPerProcess": 1
},
{
"ItemType": "ore",
"InputItem": "hq.metal.ore",
"InputItemSkinId": 0,
"OutputItem": "metal.refined",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 20,
"OutputAmountPerProcess": 1
},
{
"ItemType": "ore",
"InputItem": "can.tuna.empty",
"InputItemSkinId": 0,
"OutputItem": "metal.fragments",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 20,
"OutputAmountPerProcess": 10
},
{
"ItemType": "ore",
"InputItem": "can.beans.empty",
"InputItemSkinId": 0,
"OutputItem": "metal.fragments",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 25,
"OutputAmountPerProcess": 15
},
{
"ItemType": "ore",
"InputItem": "honeycomb",
"InputItemSkinId": 0,
"OutputItem": "honey",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 3,
"OutputAmountPerProcess": 1
},
{
"ItemType": "ore",
"InputItem": "techparts",
"InputItemSkinId": 0,
"OutputItem": "metal.refined",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 120,
"OutputAmountPerProcess": 10
},
{
"ItemType": "ore",
"InputItem": "sheetmetal",
"InputItemSkinId": 0,
"OutputItem": "metal.fragments",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 180,
"OutputAmountPerProcess": 150
},
{
"ItemType": "ore",
"InputItem": "scrap",
"InputItemSkinId": 0,
"OutputItem": "metal.fragments",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 15,
"OutputAmountPerProcess": 10
}
],
"Fuel Patterns": [
{
"FuelInputItem": "wood", ///Fuel item short name
"FuelInputItemSkinId": 0, ///Fuel item skin ID
"FuelOutputItem": "charcoal", ///By-product item (null if none)
"FuelOutputItemSkinId": 0, ///By-product skin ID (default is 0)
"FuelOutputItemName": null, ///Custom by-product Display name
"FuelOutputAmountPerProcess": 1, ///By-product amount per fuel consumed
"FuelOutputChance": 0.7, ///By-product generation probability (0.0-1.0)
"FuelBurnTime": 10 ///Burn time per fuel (seconds)
},
{
"FuelInputItem": "lowgradefuel",
"FuelInputItemSkinId": 0,
"FuelOutputItem": null,
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 0,
"FuelOutputChance": 0.0,
"FuelBurnTime": 80
},
{
"FuelInputItem": "coal",
"FuelInputItemSkinId": 0,
"FuelOutputItem": null,
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 0,
"FuelOutputChance": 0.0,
"FuelBurnTime": 180
},
{
"FuelInputItem": "charcoal",
"FuelInputItemSkinId": 0,
"FuelOutputItem": null,
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 0,
"FuelOutputChance": 0.0,
"FuelBurnTime": 60
},
{
"FuelInputItem": "cloth",
"FuelInputItemSkinId": 0,
"FuelOutputItem": null,
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 0,
"FuelOutputChance": 0.0,
"FuelBurnTime": 30
},
{
"FuelInputItem": "plantfiber",
"FuelInputItemSkinId": 0,
"FuelOutputItem": null,
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 0,
"FuelOutputChance": 0.0,
"FuelBurnTime": 120
}
],
"Oven Speed Multipliers": { ///Furnace Smelt Speed
"Furnace": 1.0,
"Legacy Furnace": 1.0,
"Large Furnace": 2.0,
"Electric Furnace": 2.0,
"Small Oil Refinery": 3.0
}
}
Custom Smelt Item Experimental
{
"Can Cook In Furnace": false, ///Can food be cooked in a furnace?
"Smelting Patterns": [
{
{
"ItemType": "food", ///"ore" or "oil" or "food"
"InputItem": "mushroom",
"InputItemSkinId": 0,
"OutputItem": "apple",
"OutputItemSkinId": 3347673417,
"OutputItemName": "Cooked Mushroom",
"RequiredTime": 30,
"OutputAmountPerProcess": 1
},
{
"ItemType": "food",
"InputItem": "seed.corn",
"InputItemSkinId": 0,
"OutputItem": "apple",
"OutputItemSkinId": 3154577332,
"OutputItemName": "Popcorn",
"RequiredTime": 30,
"OutputAmountPerProcess": 1
}
...
],
"Fuel Patterns": [
{
"FuelInputItem": "wood",
"FuelInputItemSkinId": 0,
"FuelOutputItem": "charcoal",
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 1,
"FuelOutputChance": 0.7,
"FuelBurnTime": 10
},
...
],
"Oven Speed Multipliers": {
"Furnace": 1.0,
"Legacy Furnace": 1.0,
"Large Furnace": 2.0,
"Camp Fire": 1.0,
"Cursed Cauldron": 1.0,
"Skull Fire Pit": 1.0,
"Stone Fireplace": 1.0,
"Hobo Barrel": 1.0,
"Barbeque": 2.0,
"Cooking Workbench": 2.0,
"Electric Furnace": 2.0,
"Small Oil Refinery": 3.0
}
}
■ Configuration Option Details
ItemType: Item type: "ore" (for furnaces) or "oil" (for refineries)
InputItem: Input item short name
InputItemSkinId: Input item skin ID
OutputItem: Output item short name
OutputItemSkinId: Output item skin ID
OutputItemName: Custom display name for the output item (null for default)
RequiredTime: Refining time (seconds)
OutputAmountPerProcess: Output amount per unit
■ Fuel Pattern Settings
FuelInputItem - Fuel item short name
FuelInputItemSkinId - Fuel item skin ID
FuelOutputItem - By-product item (null if none)
FuelOutputItemSkinId - By-product skin ID (default is 0)
FuelOutputItemName - Custom by-product name
FuelOutputAmountPerProcess - By-product amount per fuel consumed
FuelOutputChance - By-product generation probability (0.0-1.0)
FuelBurnTime - Burn time per fuel (seconds)
Important Notes
- Food items (raw meat, fish, etc.) cannot be set as smelting items in Custom Smelt Items, as they maintain vanilla cooking behavior.
- Custom Smelt Item Only : Furnace speed cannot be adjusted for other types. All other types have the speed set to 1. This setting is to adjust the interaction between fuel and cooking time.
- The same item cannot be set as both a smelting item and a fuel item.
- The same item cannot be assigned to multiple item types (ore + oil).
- Fuel settings can only be used for smelting. Vehicle fuel consumption settings cannot be configured.
- The fuel used for vehicles cannot be customized with this mod.
- Please note that compatibility with other mods is not supported.
⚠️⚠️⚠️Important: How to Use Custom Smelt Items (Experimental)⚠️⚠️⚠️
To stop using this mod and keep the server running, you must remove all custom food items from the input slots of the cookable ovens. Before removing this mod, be sure to run the server console command (or reinstall the mod and then run the server console command again).
Failure to perform this step will prevent the server from starting.
Also, absolutely do not save the server in this state; it will corrupt the server save data.
Target Type
Campfire
Cursed Cauldron
Fireplace
Hobo Barrel
BBQ
Cooking Workbench
Console Command : removefood
When you run the command, a confirmation message will appear. Enter "y" if you agree. Then, remove this mod.
VOID / NINJA WORKS
DISCORD : https://discord.gg/U8uxePjSyA
MADE IN JAPAN
$9.99
Offline Raid Limiter
Stop Unfair Offline Raids in Their Tracks
Tired of seeing your Rust server overrun by offline raid abuse? Offline Raid Limiter steps in to restore balance and fair play. With powerful tracking and immediate damage blocking, your players can enjoy a more authentic Rust experience—and you can enjoy worry-free server management.
Key Benefits
Prevent Offline Raid Abuse
Daily + Per-Wipe raid limits
Run daily limits, wipe limits, or both at the same time (fully configurable).
Proximity-Based Tracking: Only counts raids when attackers are within range of a Tool Cupboard (TC), ensuring offline raid limits don’t trigger prematurely.
Smart Raid Session Management
Team & Additional Raider Tracking: Keeps tabs on individual players as well as entire teams—even if they leave and rejoin. Plus, if additional players jump into the same raid, their involvement is recorded.
Edge Case Handling: No more confusion or gaps in coverage if a defender goes offline mid-raid or when multiple attackers are involved. Offline Raid Limiter’s robust logic sorts out these scenarios seamlessly.
Instant Damage Blocking
Enforce Fair Play: Once a team or individual hits their daily offline raid quota, further damage is blocked automatically. That means no more sneaky workarounds or unstoppable raids.
Modded Server UI
In-Game Control: For modded servers, gain access to a simple in-game UI that displays raid history, player statistics, and real-time session data.
Player-Friendly Features: Grant permissions so your players can check their offline raid counts with the /orl.mystats command—helping everyone stay within the rules.
Detailed Alerts & Reporting
Discord Integration: Offline Raid Limiter sends comprehensive alerts to Discord, making admin oversight a breeze.
Export & Clear Sessions: Use /orl.export to log and share your entire raid history for deeper analysis, then wipe all sessions with a simple console command if you need a fresh start.
Designed for Vanilla & Modded Servers
Flexible Configuration: If you set your server to "Vanilla,” the plugin automatically disables UI and direct damage blocks, limiting itself to Discord notifications so admins can monitor raiding behind the scenes.
Seamless Integration: Works hand-in-hand with Rust’s existing frameworks and requires only the Simple Status & Image Library for certain UI elements.
Why Choose Offline Raid Limiter?
Enhanced Fairness: Players can’t take shortcuts with offline raids for easy loot.
Clear Oversight: Admins see exactly who’s raiding and how often, helping you enforce balanced gameplay.
Configurable & User-Friendly: Tailor the plugin to your server’s needs in just a few clicks, with plenty of documentation to guide you.
If you’re ready to level the playing field and protect your community from unfair offline raids, Offline Raid Limiter has you covered. Bring your Rust server to new heights of balance, transparency, and peace of mind!
Commands & Usage
Player Commands (permission based)
/orl.mystats — Shows your overall stats (daily + wipe, plus active limits).
/orl.mydaily — Shows your daily offline raids and daily limit.
/orl.mywipe — Shows your wipe offline raids and wipe limit.
Admin Commands
/orl.disable <hours> — Temporarily disables enforcement for X hours.
/orl.enable — Re-enables immediately.
/orl.clearall — Clears all stored raid sessions (and fully resets tracking).
/orl.clearplayer <SteamID64 or name> — Clears raids for a specific player/team.
/orl.export — Exports raid sessions to JSON via the debug webhook.
/orl.dailyall [top] — Shows a “top raiders” list for daily scope.
/orl.wipeall [top] — Shows a “top raiders” list for wipe scope.
/orl.dailyplayer <name/id> — Check a player’s daily count.
/orl.wipeplayer <name/id> — Check a player’s wipe count.
Damage / Raid Logic
OfflineRaidLimiter checks incoming damage to building blocks, doors, external walls, and more.
If a team or player has exceeded the daily offline raid limit, all further damage to offline bases is blocked—and you can optionally broadcast an alert to Discord.
Key Points to Note About Commands
Some commands differ depending on your permissions and server setup. For instance, if a player types /exportraidsessions in chat, it won’t work unless they have OfflineRaidLimiter.admin.
For "Vanilla” servers (as set in the config), UI, damage blocking, and certain other features may be disabled—so commands like clearraidsessions and clearraidsforplayer will still work, but may only be visible to server admins via console.
When Commands Might Defer
Cleanup Commands: If the plugin detects that some raid sessions are still "cooling down” (meaning the raid window hasn’t fully expired), the system may defer clearing them until the next pass. This prevents conflicts with currently active raids.
Blocking Logic: After the daily limit is reached, the blocking triggers immediately and remains in place until the next server reset or cleanup routine (depending on how you configure it).
Enjoy a highly customizable Shop that can be configured in game! Use NPCs as shopkeepers, and set up a shop with ease using the game interface to add, edit, or remove items on the fly!
⭐ Features of Shop
Beautiful user interface with multiple templates (Fullscreen, In-Menu V1/V2/V4)
Shopping Basket - add multiple items to cart and purchase them all at once
Search functionality - search for items by name across all categories
Pagination - efficient item browsing with page-by-page navigation
Discount system (by permissions) with per-item custom discounts
Automatic shop filling (+ the plugin has support for the ItemCostCalculator plugin)
Selling items (players can sell items to the store and receive money for it)
Sell containers configuration - choose which containers (main, belt) players can sell from
Blocked skins - prevent selling of specific item skins
High performance with optimized item loading
Adding/editing/removing items IN GAME with visual editor
Supports NPC shops (HumanNPC integration)
Supports Custom Vending Machines
Supports NoEscape plugin integration
Supports Duel/Duelist - blocks shop access during duels
Convert from ServerRewards
Favorite items system - players can mark items as favorites
Buy Again feature - quick repurchase of previously bought items
By default, the plugin has English, Russian and Chinese translations
LangAPI integration for custom translations
Transfer money between players directly in the plugin (including offline players option)
Shop allows you to use multiple economy plugins at once (players can choose what they want to pay with)
For each item, you can choose which payment methods are available and how much they will cost, based on the selected method
Cooldown system - per-item buy/sell cooldowns with per-permission overrides
Wipe cooldown - block items for purchase/sale after server wipe
Respawn cooldown - prevent shop access immediately after respawn
Buy/Sell limits - lifetime and daily limits per permission
Max buy/sell amount - limit items per transaction
Force buy - fast purchase without confirmation dialogs
Plant genes configuration for plant items
Weapon configuration - spawn weapons with ammo and attachments
Content system - configure container contents (liquid, weapon mods, etc.)
Customizable UI - full color customization and formatting options
Offline Image Mode - use local images instead of downloading from internet
Image loading on login - preload images when players connect
Console and file logging - comprehensive logging system
ServerPanel integration - add Shop to ServerPanel menu
Notify/UINotify integration for notifications
Auto-wipe settings - automatically reset cooldowns, limits, and player data on wipe
Discord Logging - Track all purchases, sales, and transfers directly in your Discord server via webhooks with customizable embeds
API methods for other plugins to interact with Shop
🎮 Commands
shop - open shop interface
shop.install – starts the shop installation process
shop.refill <recovery_rate> - refill shop again
recoveryRate: A value between 0 and 1 that determines the multiplier for the cost of selling items. For example, shop.refill 0.5 means that items will have a sale cost of 50% of their purchase cost.
shop.convert.sr [clear] - convert items from ServerRewards to Shop. The option clear means clearing Shop items before converting
shop.setvm [categories: cat1 cat2 ...] - add custom VM in config
shop.setnpc [categories: cat1 cat2 ...] - add NPC in config
shop.remove all - a console command to remove all items and categories from the plugin
shop.remove item [category name/all] - a console command to remove an item (or all items)
shop.remove category [category name/all] - a console command to remove a category (or all categories)
shop.fill.icc [all/buy/sell] - a console command for updating prices of items in the store using ItemCostCalculator. all - updates both Price and SellPrice, buy - updates Price, sell - updates SellPrice
shop.convert.from.1.2.26 – command to convert Shop plugin version 1.2.26 to version 1.3.0+
shop.reset – resets store data, including templates, configurations, and items.
shop.reset template – resets the store interface template data.
shop.reset config – resets store configuration data.
shop.reset items – resets store items data.
shop.reset full – completely resets all store data (templates, configurations and items).
shop.manage – used to manage the Shop plugin.
shop.manage economy list – displays a list of all available economic systems in the plugin.
shop.manage economy set <economy_ID> <name> – sets the selected economic system by plugin ID and name. The command updates the corresponding economic system on the server and saves the changes in the configuration.
FOR EXAMPLE:
shop.manage economy set 0 Economics – sets the main economy plugin to "Economics".
shop.manage economy set 1 ServerRewards – sets the additional economy system with ID 1 to "ServerRewards".
shop.wipe – manually trigger wipe (resets cooldowns, limits, and player data)
shop.change – change item category (used in editor)
shop.item – console command for item actions
🛡️ Permissions
shop.setvm - for command "shop.setvm"
shop.setnpc - for command "shop.setnpc"
shop.free - for free item purchases
shop.admin - admin permission
shop.bypass.dlc - allows bypassing Facepunch ToS item restrictions (WARNING: your server may be banned for this)
📈 API Methods
The Shop plugin provides API methods for other plugins to interact with it:
API_OpenPlugin(BasePlayer player) – opens the shop UI for a player. Returns empty string if failed, or UI data if successful.
API_GetShopPlayerSelectedEconomy(ulong playerID) – returns the economy ID (0 = main, 1+ = additional) that the player has selected for shopping.
Note: Other plugins can call these methods using Shop.Call("API_MethodName", ...) syntax.
⚖️ Sort Types
None
Name
Amount
PriceDecrease
PriceIncrease
🧬 Category Types
None – normal category for items
Favorite – category for favorite items
Hidden – hidden category, available only in NPC stores or Vending Machines
🎥 Video
P.S. Video of the old version, video for the V2+ version is now in development
🖼️ Showcase
Full screen Templates
Template OLD STYLE
Template NEW RUST
In-Menu Templates
Template V1 (V1.1)
Template V1 (V1.1) with BASKET
Template V2
Template V2 with BASKET
Template V4
Template V4 with BASKET
Installer
Editor
📢 Discord Logging
Track all shop activity via Discord webhooks: purchases, sales, and money transfers.
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📚 FAQ
Q: I get the message "The plugin does not work correctly, contact the administrator!”. What should I do?
A: This means that your plugin is not installed. To install the plugin, use the command "/shop.install”. You need to have "shop.admin” permission to access this command.
Q: Where can I see an example of a config?
A: Config
Q: How to use BankSystem to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "BankSystem",
"Balance add hook": "Deposit",
"Balance remove hook": "Withdraw",
"Balance show hook": "Balance",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use ServerRewards to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "ServerRewards",
"Balance add hook": "AddPoints",
"Balance remove hook": "TakePoints",
"Balance show hook": "CheckPoints",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use Economics to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "Economics",
"Balance add hook": "Deposit",
"Balance remove hook": "Withdraw",
"Balance show hook": "Balance",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use IQEconomic to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "IQEconomic",
"Balance add hook": "API_SET_BALANCE",
"Balance remove hook": "API_GET_BALANCE",
"Balance show hook": "API_REMOVE_BALANCE",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use scrap to pay for items
A:
"Economy": {
"Type (Plugin/Item)": "Item",
"Plugin name": "",
"Balance add hook": "",
"Balance remove hook": "",
"Balance show hook": "",
"ShortName": "scrap",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to add KIT as shop item
A: https://pastebin.com/4szBQCgz
Q: How to add Command as shop item
A: https://pastebin.com/bcCkzBEL
Q: How do I make a weapon spawn with ammo in it?
A: You need to configure the "Weapon" section in the item config:
"Weapon": {
"Enabled": true,
"Ammo Type": "ammo.rifle.explosive",
"Ammo Amount": 128
}
Q: How do I make items spawn some content (liquid, weapon modifications)?
A: You need to configure the "Content" section in the item config:
"Content": {
"Enabled": true,
"Contents": [
{
"ShortName": "weapon.mod.lasersight",
"Condition": 100.0,
"Amount": 1,
"Position": -1
}
]
},
Q: How to turn off the sell feature?
A: You need to turn off "Enable item selling” in the config, or do it in the item setting in the game.
"Enable item selling?": false,
Q: How to use the ItemCostCalculator with Shop?
A: You need to use command "shop.refill" (command to refill the Shop)
Q: What should be the size of images for item icons?
A: Typically, the image dimensions for item icons are 512x512 pixels, but any square image can suffice.
Q: I get the error "UI is unavailable for player. Reason: Menu UI is not initialized". How to fix it?
A: This error occurs when the interface template is not installed or configured. Follow these steps:
1. Reset the template using the command: shop.reset template (use only template to avoid data loss).
2. Install the interface via shop.install in the game (to visually select a template) or through the console.
Note: Ensure you have the shop.admin permission to execute these commands.
Q: How do I add Shop to the ServerPanel menu?
A: Follow these simple steps:
1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button
2. Set these exact parameters:
Type: Plugin
Plugin Name: Shop
Plugin Hook: API_OpenPlugin
3. Click "SAVE" button to create the category
4. Reset Shop template and install it:
Type in console: shop.reset template (IMPORTANT: use only "template"!)
Then type: shop.install
Note: If Shop doesn't appear in ServerPanel menu, make sure both plugins are loaded and you typed the parameters exactly as shown above.
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. The Shop plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config:
Open "oxide/config/Shop.json" (or "carbon/config/Shop.json" for Carbon)
Set "Enable Offline Image Mode": true
Set up the images:
Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin:
Type o.reload Shop (Oxide) or c.reload Shop (Carbon)
Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
Q: What placeholders are available for commands and what do they do?
A: You can use these placeholders in shop commands and they will be automatically replaced when a player purchases a command item:
%steamid% - Replaced with the player's Steam ID (e.g., "76561198000000000")
%username% - Replaced with the player's display name (e.g., "PlayerName")
%player.x% - Replaced with the player's X coordinate position
%player.y% - Replaced with the player's Y coordinate position
%player.z% - Replaced with the player's Z coordinate position
Example usage in shop commands:
"Command (%steamid%)": "say Welcome %username%!|teleport %steamid% %player.x% %player.y% %player.z%"
Note: Multiple commands can be separated by the "|" character, and they will be executed in sequence when the item is purchased.
Q: How to set different prices for different currencies (RP and balance)?
A: You can configure separate currency prices for each item. Edit the file oxide/data/Shop/Shops/Default.json and find the item you want to modify. In the "Currencies" section, set different prices for each economy:
"Currencies": {
"Enabled": true,
"Currencies": {
"0": {"Price": 1000},
"1": {"Price": 500}
}
}
This means players pay 1000 from their main balance (Economics) or 500 RP from their ServerRewards balance. Economy ID 0 = main economy, ID 1 = ServerRewards.
Q: How to create a shop using HumanNPC plugin and set specific categories?
A: To create a shop with HumanNPC, follow these steps:
Create an NPC using HumanNPC plugin
Get the NPC ID (you can find it in the HumanNPC config or use the command humannpc.list)
Use the Shop command to add the NPC: shop.setnpc [categories: cat1 cat2 ...]
Example:
shop.setnpc categories: Weapon Ammunition Tools - adds the NPC with Weapon, Ammunition, and Tools categories
shop.setnpc categories: * - adds the NPC with all available categories
Note: You need the shop.setnpc permission to use this command. Make sure both HumanNPC and Shop plugins are loaded on your server.
Q: How to add Custom Vending Machines to Shop plugin?
A: To add Custom Vending Machines to Shop, follow these steps:
Place a Custom Vending Machine in your world
Look at the vending machine and use the command: shop.setvm [categories: cat1 cat2 ...]
Example:
shop.setvm categories: Weapon Ammunition - adds the vending machine with Weapon and Ammunition categories
shop.setvm categories: * - adds the vending machine with all available categories
Note: You need the shop.setvm permission to use this command. The vending machine will be automatically added to the Shop configuration.
Q: How does the Shopping Basket feature work?
A: The Shopping Basket allows players to add multiple items to a cart before purchasing. Players can add items to the basket, review their selection, and purchase everything at once. The basket shows the total cost and allows players to remove items before checkout. This feature must be enabled in the template settings.
Q: How does the Search functionality work?
A: The Search feature allows players to search for items by name across all categories. Simply type in the search box and the shop will filter items matching your query. Search works across all enabled categories and respects permission settings. The search feature can be enabled/disabled in the template configuration.
Q: What are Wipe Cooldown and Respawn Cooldown?
A: These are time-based restrictions:
Wipe Cooldown: Blocks items from being bought/sold for a specified time after a server wipe. This is useful for preventing powerful items from being purchased immediately after wipe. Configure in config: "Wipe Cooldown": true and "Wipe Cooldown Timer": 3600 (seconds).
Respawn Cooldown: Prevents players from opening the shop immediately after respawning. Helps prevent abuse. Configure in config: "Respawn Cooldown": true and "Respawn Cooldown Timer": 60 (seconds).
Q: How do Daily and Lifetime Limits work?
A: Limits control how many times players can buy/sell items:
Lifetime Limits: Total number of times a player can buy/sell an item across their entire account. Set to 0 for unlimited.
Daily Limits: Maximum number of times per day a player can buy/sell an item. Resets daily. Set to 0 for unlimited.
Limits are per-permission, so you can set different limits for VIP players, regular players, etc.
The plugin uses the highest limit among all permissions the player has.
Q: What is the "Buy Again" feature?
A: Buy Again allows players to quickly repurchase items they have bought before. This feature shows a history button in the shop UI (if enabled) and requires a permission. To enable, set "Buy Again Settings": {"Enabled": true, "Permission": "shop.buyagain"} in the config.
Q: How do I configure blocked skins for selling?
A: You can prevent players from selling specific item skins. In the config, add entries to "Blocked skins for sell":
"Blocked skins for sell": {
"rifle.ak": [52, 25],
"pistol.m92": [100, 200]
}
Q: How do I configure which containers players can sell from?
A: In the config, set "Settings available containers for selling item":
"Settings available containers for selling item": {
"Enabled": true,
"Containers": ["main", "belt"]
}
Available container names: "main" (inventory), "belt" (hotbar), "wear" (clothing), etc.
Q: What are Auto-Wipe Settings?
A: Auto-Wipe Settings automatically reset certain data when you run the shop.wipe command. Configure in config:
"Auto-Wipe Settings": {
"Cooldown": true,
"Players": true,
"Limits": true
}
Cooldown: Resets all item cooldowns
Players: Resets all player data (favorites, economy selection, etc.)
Limits: Resets all buy/sell limits
Q: How do I customize price formatting?
A: In the config, set "Formatting Settings" to control how prices are displayed:
"Formatting Settings": {
"Buy Price Format": "G",
"Sell Price Format": "G",
"Shopping Bag Cost Format": "G",
"Balance Format": "G"
}
Format options: "G" (general), "N" (number with separators), "C" (currency), "F" (fixed-point), etc. See .NET number formatting for all options.
Q: How do I enable transfers to offline players?
A: In the config, set "Allow money transfers to offline players?": true. By default, this is disabled for security reasons.
Q: How do I configure Duel/Duelist integration?
A: To block shop access during duels, set "Blocking the opening in duels?": true in the config. Make sure you have the Duel or Duelist plugin loaded.
Q: What do all shop item settings mean and how should I configure them?
A: Below is a short explanation of the most important item fields and how they affect the plugin.
Type – what this entry does: Item (gives an in-game item), Command (runs server commands), Plugin (calls another plugin hook), Kit (gives a kit).
ID – unique numeric ID of the item inside Shop. Used internally (for logs, favorites, editor); normally you don’t change it manually.
Image – custom UI icon key. If empty, Shop will try to use the item icon found by ShortName.
Permission – Oxide/Carbon permission required to see and use this item. Leave empty to make the item available to everyone, or set e.g. shop.vip for VIP‑only items.
Title – custom title shown in the UI. If empty, the plugin will try to use DisplayName, then the in‑game display name of the item, or fall back to an empty string.
Description – additional text shown in the item window. Optional, purely visual.
Command (%steamid%) – used when Type = Command. The plugin will execute this command on the server. You can use placeholders like %steamid%, %username%, %player.x%, %player.y%, %player.z%. Each purchase can run multiple commands (split internally by |).
Kit – kit name for Type = Kit. The plugin will give a kit with this name when the player buys the item.
Plugin – used for Type = Plugin. Contains plugin name, hook name and amount. When the item is purchased, the specified hook will be called in the target plugin.
DisplayName (empty – default) – overrides the in‑game item name shown to the player (for Type = Item). If empty, the plugin uses the original item display name (optionally via Lang API).
ShortName – shortname of the item (e.g. rifle.ak). This is required for Type = Item; it is used to find ItemDefinition, icon, stack size, etc.
Skin – workshop skin ID for the item. Only used when Type = Item.
Is Blueprint – if enabled, Shop will give the item as a blueprint instead of the regular item.
Amount – how many items are given/sold per one purchase. For blueprints this is how many separate blueprint items are created.
Enable item buying? (CanBuy) – if disabled, the item cannot be bought (only sold, if selling is enabled).
Price – default purchase price. Can be overridden per‑economy in Currencies – if a currency is configured for buying, its price will be used instead of this value.
Enable item selling? (CanSell) – if disabled, players cannot sell this item back to the shop.
Sell Price – default sell price. Can also be overridden in Currencies for selling.
Buy Cooldown / Sell Cooldown – base cooldown in seconds between purchases/sales of this item. Can be overridden by per‑permission cooldowns below.
Buy Cooldowns / Sell Cooldowns – per‑permission cooldowns. Keys are permission names (e.g. shop.vip), values are cooldown seconds. The plugin uses the lowest cooldown among permissions that the player has.
Use custom discount? – if enabled, the item will use its own Discount map instead of the global discount configuration.
Discount (%) – per‑permission discount percentages for this item (only if custom discount is enabled). The highest discount from permissions that the player has will be applied.
Sell Limits / Buy Limits – global lifetime limits per permission. A value of 0 means “no limit”. The plugin selects the highest limit among permissions the player has.
Daily Buy Limits / Daily Sell Limits – per‑day limits (reset by the plugin’s daily logic). 0 means “no daily limit”.
Max Buy Amount / Max Sell Amount – maximum number of items that can be bought/sold in a single transaction (0 disables this limit).
Force Buy – if enabled, the item will use fast purchase flow (without extra confirmation windows, depending on UI settings).
Prohibit splitting item into stacks? – if enabled, the plugin will try to give the item in a single stack instead of splitting it into multiple stacks, when possible.
Purchase/Sale block duration after wipe – time (in seconds) after a wipe during which this item cannot be bought/sold. Useful for limiting powerful items early in the wipe.
Localization – per‑language messages for the item title. If enabled and a translation exists for the player’s language, it will override the normal title.
Content – configuration of contents for containers (e.g. boxes, weapons with attachments, etc.). You can add inner items (shortname, amount, condition, position).
Weapon – additional settings for weapons (ammo type, ammo amount, etc.). Applied when the item is created.
Genes – plant gene configuration. If enabled, the plugin will set specified genes on the created item.
Currencies – per‑economy price configuration. You can set different prices for each enabled economy plugin (by economy ID) for both buying and selling. If a currency is configured and enabled for the player’s selected economy, its price takes priority over the default Price/Sell Price.
Q: What do shop category settings mean and how should I configure them?
A: Categories group your shop items and control how they are shown, sorted and filtered for players.
Enabled – turns this category on or off. If disabled, the category and all its items will not appear in the shop UI at all.
Category Type – controls special behavior of the category:
None – a normal category that shows the items you added to Items.
Favorite – a virtual category that shows each player’s favorite items (based on their own favorites list). Items here are taken from other categories the player marked as favorite.
Hidden – a hidden category. It is stored in data and can be used for management, but is not shown in the normal category list in UI.
Title – the name of the category displayed in the UI. If Localization is enabled and contains a translation for the player’s language, that localized text will be shown instead of this value.
Permission – permission required to see and use this category. If you leave it empty, all players can see the category (subject to item‑level rules). If you set e.g. shop.category.vip, only players with that permission will see this category in the shop.
Sort Type – how items inside the category are sorted:
None – items are shown in the order they are stored/edited.
Name – items are sorted alphabetically by their PublicTitle (what the player sees).
Amount – items are sorted by Amount (stack size) in ascending order.
PriceIncrease – items are sorted by price from cheaper to more expensive.
PriceDecrease – items are sorted by price from more expensive to cheaper.
Sorting is applied every time the category items are requested.
Items – the list of ShopItem entries that belong to this category. For normal categories (Type = None/Hidden) this is what will be displayed in the item grid. For Favorite categories this list is not used for display – the plugin uses the player’s favorites instead.
Localization – optional localized title for the category. When enabled, the plugin will try to show a translated title based on the player’s language. If no translation is found, it falls back to the Title field.
How visibility and filtering work – when the shop builds a category:
For normal categories, only items that are available for the player (permission, currencies, buy/sell rules, etc.) are included.
Skip/take pagination is applied on top of that filtered list to show items page by page.
For favorite categories, the plugin takes the player’s favorite items, applies sorting, and displays them in this special category.
Reordering categories and items – categories and items can be moved up/down (or left/right) in the in‑game editor. This changes the order in which categories are shown in the UI and the default order of items when Sort Type = None.
Q: How do I enable and use ADMIN MODE?
A: ADMIN MODE is a visual in-game editor that allows you to manage your shop without editing files manually.
Step 1: Enable ADMIN MODE
Ensure you have the shop.admin permission
Open shop with /shop command
Click the "ADMIN MODE" button in the header (shows "■" when active)
Step 2: Create/Edit Categories
To create a new category:
With ADMIN MODE enabled, click the "+" button in categories list
Fill in category details (Title, Enabled, Type, Permission, Sort Type)
Click "SAVE"
To edit an existing category:
Click the "Edit" button (pencil icon) next to the category
Modify settings
Click "SAVE" or "CANCEL"
Step 3: Create/Edit Items
To create a new item:
Open the target category
Click "+ADD ITEM" button
Select item from the selection panel
Configure all item properties (price, amount, permissions, etc.)
Click "SAVE"
To edit an existing item:
Click the "Edit" button on the item
Modify properties
Click "SAVE" or "CANCEL"
Additional ADMIN MODE Features:
Use ↑↓ arrows to reorder categories
Use ←→ arrows to reorder items within categories
Use "DELETE" button in editor to remove categories/items
All changes save automatically - no manual file editing needed
Q: Where are shop files stored and what do they contain?
A: Shop plugin data is organized in the following structure:
📁 Configuration (oxide/config/Shop.json or carbon/config/Shop.json)
Plugin settings (permissions, commands, economy configuration)
Notification settings
Discord logging configuration
Global plugin options
📁 Shop Data (oxide/data/Shop/Shops/Default.json or carbon/data/Shop/Shops/Default.json)
This is the main shop inventory file
All categories and their settings
All items with prices, permissions, cooldowns, limits
Item configurations (weapons, content, currencies, etc.)
Edited through ADMIN MODE or manually
📁 UI Template (oxide/data/Shop/UI.json or carbon/data/Shop/UI.json)
Interface template configuration
Colors, sizes, positions
Display settings
Reset with: shop.reset template then shop.install
📁 Player Data (oxide/data/Shop/Players/ or carbon/data/Shop/Players/)
Individual player files (one per player)
New Arrivals
What's New
Fresh uploads, new releases, and recently updated files.
-
$24.99
By Duff
-
$13.99$10.00By Brad Copp
-
$5.00
By chay
-
$18.00
-
$14.99
By Duff
-
$14.99
By Duff
-
$14.90
By m1t1ngg
-
$25.00$20.00By NINJA WORKS
-
$10.00
By NINJA WORKS
Community Picks
Highest Rated
Top-rated picks trusted and loved by the community.
-
$16.99
By David
-
$40.00$30.00By nivex
-
$29.99$19.99By LosGranada
-
$29.99
By imthenewguy
-
$24.99
By Whispers88
-
$40.00$31.95By Mevent
-
Free
By Steenamaroo
-
$14.99
By AhigaO
-
$19.99$15.99By Fruster
-
$14.99
By David
-
$45.99$40.47By Monster
-
$19.99
By ZEODE
-
$19.99
By Fruster
Trending
Trending Files
Popular picks members are downloading the most right now.
-
$29.90
By walkinrey
-
$29.99
By Adem
-
$8.99$7.99By Brad Copp
-
$40.00$30.00By nivex
-
$21.95$15.95By Mevent
-
$29.99
By imthenewguy
-
$35.00
By KpucTaJl
-
$45.00$41.95By Mevent
-
Free
By Steenamaroo
-
$35.00
By KpucTaJl
Fresh Updates
Recently Updated
Recently improved files with fresh updates, fixes, and new content.
-
$15.00
By imthenewguy
-
$45.00
By Storption
-
$9.99
-
$4.99
By Lorenc
-
$28.00
By The_Kiiiing
-
$29.90
By walkinrey
-
$29.90
By walkinrey
-
$29.90
By walkinrey
-
$29.90
By walkinrey
-
$29.90
By walkinrey
-
$14.99
By imthenewguy
-
$30.00$20.00By NooBlet
Community Feedback
Latest Reviews
See what customers are saying about their experience with files.
This is probably one of my favourite additions to my server. Still playing around with the config and actual in game set up but so far, I love it!
In the picture I'm currently charging a large battery, powering a chandelier, a fridge and a turret 🙂 Perfect for my cave base set up! The hose pipe looks like it connects to the barrel so I'm interested to see if hooking that up to a water supply is an option..
Value for money, get it bought 😉
Quick, simple, easy to config plugin. Gives players a reason to get out and use their cards!
love the map , so much detail and time put here, no errors, no lag.. worth every penny.. Developer responds quickly for any questions.
I’ve been looking for a customizable button HUD plugin for a long time, especially one that can be used not only with a key like T but also with TAB — and this one does exactly that.
The plugin is clean, flexible, and very easy to configure to fit your server needs.
Support from the developer has been fast and helpful, and he clearly tries to improve things whenever possible within the plugin’s limitations.
Overall, very happy with it. Great work 👍
Our dream plugin has finally become a reality!
For almost four years, I searched for a developer to create this plugin for us. I’m so glad we found Duff, because now it’s become a reality!
As a creative server that focuses primarily on building and decorating, Rust is very limited, and we’ve always wanted a plugin that gives our players the ability to move, rotate and scale items freely, just as they wish, without being held back by silly collider limits or other restrictions.
Th
Dream Plugin for all creative builders ! 💫
I´m a rp/pve builder in RUST, trying to push the game to its limits. Thinking outside the box and create what is possible within RUST´s limits... Always wanting MORE.
In the past I got the chance to use some special admin tools for building - which was an incredible experience. But - as a normal Player you were limited.
I always dreamt of a Plugin like this - for PLAYERS : US creative people, the RP lovers or cozy gamers..
And here we
Learned about StarGuard from another server owner. Got to say it lives up to claims of features and is extremely simple to use. I especially like that it provides everything I need to manage my server without having to be in game. The web interface is clean and extremely easy to navigate. If your a new server owner or even a veteran of admin console management, StarGuard makes it super easy to manage your server without needing to know a long list of admin commands. One caveat is the plugin is
I have every mini game from imthenewguy but gungame is definitely everyone’s favorite ! It’s a great way to keep a small server engaged and entertained. I gave it a try then went back and purchased every other mini game. 10/10 plugin
After adding the plugin - my server FPS instantly crashed into the abyss. I do not recommend it at this point.
good concept buthere is a lot of things broken on the map puzzles you can t finish do to door path beign blocked by door colider floating clifs. monumnets that take up too much space but provide nothing to the game.