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$15.00
ApartmentsPlus is the perfect addition to improve the gameplay experience around Rust's new apartment monument. It is designed to make it easier to customize apartment rooms or add extra items and functionality to the monument area.
It combines Outpost + Bandit Camp + Stables + Apartments, all inside the same monument.
The plugin also allows administrators to edit, save and reapply furniture layouts either by individual room number or by room category/type.
This is one of the most important parts of the plugin: you can create a unique design for a specific apartment, or define a shared default layout for all rooms of the same type. The plugin already includes a default configuration that adds more boxes, furnaces, workbench changes and workshop skins in the rooms. Edit them to your liking, as long as they are not approved workshop skins.
ApartmentsPlus supports additional deployables, monument-level entities, skins, automatic IO power for electrical deployables and optional monument additions such as helicopter vendors, stable vendors, horse spawn points and everything related to the casino setup.
The goal of the plugin is simple: provide administrators with a fast way to turn the standard apartment monument into a complete custom rental experience.
Important Installation Note
The download ZIP includes a data/ApartmentsPlus/ folder.
You must upload this folder and its files to your server data directory.
Those data files contain the configured additions for the apartment monument itself, as well as the saved layouts for the different apartment room types. Without these data files, the plugin will load, but the preconfigured monument additions and room layouts included with the purchase will not be applied.
Features
INDIVIDUAL AND CATEGORY-BASED ROOM LAYOUTS
ApartmentsPlus can save and reapply apartment room layouts in two different ways.
Individual room layout: You can configure a specific room by its room number. This is useful when you want one apartment to have a unique design.
Room category/type layout: You can configure a default layout for a room type, so every room of that category can share the same furniture, deployables and decorations.
This makes it easy to prepare small, medium or large apartments with their own default design, while still allowing special rooms to be customized individually.
When a room is rented, the plugin can automatically apply the configured extras. When the room becomes unrented, managed extras are cleaned up.
ROOM EDITING SYSTEM
The plugin includes an in-game editing workflow for staff members.
You can select the room you are currently standing in, or directly select a room by number, for example: /ap edit 602
This is useful when Rust detects the player inside the apartment monument but not inside the exact room you want to edit.
Once a room is selected, you can add looked-at entities, move the last edited extra, rotate it, apply skins and remove saved extras directly from chat commands.
EXTRA ENTITIES
ApartmentsPlus allows administrators to save additional deployables and entities as room extras.
Examples:
Boxes
Lockers
Furnaces
Lights
Decorations
Other deployables
Extra entities are saved with:
Prefab
Enabled state
Local position
Local rotation
Skin ID
This means your layouts stay relative to the apartment room or monument, making them reusable after restarts and wipes.
SKIN SUPPORT
Staff can apply a skin to a looked-at saved extra using: /ap skin <skinid>
The skin is applied to the entity and saved into the corresponding room configuration.
This works with extras that were placed recently or existing saved extras that are already in the apartment, as long as the entity can be identified in the saved layout.
MONUMENT EXTRAS
ApartmentsPlus can also save entities directly to the apartment monument instead of a specific room.
This is useful for adding global monument features such as casino objects, vendors, spawners, decorative deployables or other custom additions.
Monument extras are saved in their own data file and reapplied to every matching apartment monument instance.
AUTOMATIC IO POWER
The plugin includes an optional automatic power system for IO entities added as extras.
If enabled, compatible electrical deployables can be powered automatically when spawned. This is useful for lights and other IO deployables that should appear active without requiring a full electrical setup.
HELICOPTER VENDOR SUPPORT
ApartmentsPlus includes optional helicopter vendor support for apartment monuments.
The plugin can spawn:
Helicopter vendor
Helicopter spawn point
Important: This feature requires the RustEdit extension.
STABLE VENDOR AND HORSE SPAWNS
ApartmentsPlus can optionally add a stable vendor to the apartment monument.
The plugin can spawn:
Stable shopkeeper
Invisible vending machine linked to the shopkeeper
Horse spawn points
The stable vending machine can also be configured automatically with default stable sales, including saddles, horse armor, horseshoes and plant exchange orders.
Important: This feature requires the RustEdit extension.
CASINO SUPPORT
If you save a casino big wheel and big wheel betting terminals as monument extras, ApartmentsPlus can automatically connect the terminals to the nearest big wheel.
The plugin can also generate the required static chair next to each betting terminal automatically, using a fixed internal offset to prevent misconfiguration.
This makes it possible to add functional casino setups to apartment monuments.
Permissions
apartmentsplus.admin Allows access to all ApartmentsPlus commands. This plugin is designed as an administrator/staff tool, not a player-facing plugin.
Commands
/ap Shows the command help.
/ap here Shows information about the current apartment room.
/ap edit Selects the current room for editing.
/ap edit <room number> Selects a specific room for editing. Example: /ap edit 602
/ap ent Saves the looked-at entity as a room extra or monument extra.
/ap move <x> <y> <z> Moves the last edited room extra by local offset. Example: /ap move 0 0.1 0
/ap rot <yaw> Rotates the last edited room extra. Example: /ap rot 90
/ap skin <skinid> Applies a skin to the looked-at saved extra and saves it. Example: /ap skin 2843382048
/ap remove Removes the looked-at saved extra from the configuration.
/ap save Saves and reapplies the current room layout.
/ap save default Saves and reapplies the default layout for the current room size.
Data Files
ApartmentsPlus stores layouts in data files.
The purchase ZIP includes a data/ApartmentsPlus/ folder that must be uploaded to the server.
These files include the ready-made configuration for:
Apartment monument additions
Room layouts by room type/category
Specific room layouts when needed
Room profiles can be stored by individual room number or by room size/type.
Monument extras are stored separately, so global monument additions are independent from apartment room layouts.
Saved entities include prefab, enabled state, local position, local rotation and skin ID.
Requirements
Rust server running Oxide or Carbon. RustEdit extension is required only for the helicopter vendor, stable vendor and horse spawner features.
Known Notes
This plugin is intended for staff/admin use.
Casino big wheel support requires both the big wheel and betting terminals to be saved as monument extras. The plugin will then connect terminals to the nearest big wheel and create the required chairs automatically.
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219
If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc.
This plugin also supports selling commands, wipe block, no escape, sales, permission access.
Multi-currency support
Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.
Restrictions
Combat, raid, spawn and building block supported alongside with basic cooldowns and wipe block. NoEscape is required for combat and raid block.
Appearance
Simple and clean design to ensure smooth user experience for your players. Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.
Customization
Widely customizable and feature rich Shop which will fit all needs of your community.
Field Tested
Plugin made by experienced developer, tested by hundreds of server owners and used by some big organizations.
Discord
Customer support available on discord,
Installation
- unzip downloaded package and place Shop.cs file into your plugin folder.
- after succesfuly loading the plugin, data folder oxide/data/Shop will be generated
- take data files provided in plugin package and drop them into your Shop data folder
After finishing these steps your shop is ready to used.
Server Currency
If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here)
"eco" for Economics
"rp" for ServerRewards
"scrap" or any other ingame item
Shop Categories
To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.
Items
Changing prices
In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F". By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of 100x wood for 1$.
Removing items
If you wish to remove some items from Shop, you can do that directly in "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category.
Adding new items
To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}", "rifle.ak{2}", etc...
Commands
Adding new commands
Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them.
Listing commands in categories
Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.
Cooldowns
These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.
Restrictions
Raid and Combat Block
Managed by NoEscape plugin, option to enable these two block can be found in config file.
Building Block
Prevents players from using shop while they are building block, option can be found in config file.
Spawn Block
Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled.
Wipe Block
Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.
Sales
By Permission (config file)
Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values.
By Category (categories data file)
Discount for every item within specified category.
By Item
Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.
WelcomePanel integration
To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.
🥇Ready to level up your server's raiding experience?
This premium pack contains 210 unique, handcrafted raidable bases divided into 5 distinct difficulty tiers (Easy, Medium, Hard, Expert, and Nightmare). Each tier comes with its own custom, balanced loot tables —the bigger the challenge, the better the reward! Everything is 100% Plug & Play. You don’t need to spend hours editing configurations; just copy, paste, and you're good to go!
🕹️What makes this pack unique:
Easy & Medium Bases: Built to be starter-friendly, utilizing a massive variety of awesome skins to make your server look incredibly alive and high-quality.
Hard, Expert & Nightmare Bases: Features complex layouts, multiple entrances, clever trap placements, and a heavy challenge loaded with top-tier rewards.
Plug & Play Setup: Comes with everything pre-configured—loot tables, difficulty profiles, and the main plugin settings are all included. No setup required!
🎮How to Install (Step-by-Step)
As detailed in the README.txt.txt file, setting this up on your server takes less than 2 minutes:
Base Files: Extract all .json files from the copypaste/ folders and place them directly into: oxide/data/copypaste/ (Do not copy the subfolders, only the files inside them!)
Loot Tables: Copy all files from Difficulty_Loot/ into: oxide/data/RaidableBases/Loot/
Profiles: Copy all files from Profiles/ into: oxide/data/RaidableBases/Profiles/
Plugin Config (Optional): If you want to use the included custom config, copy RaidableBases.json from the config/ folder into: oxide/config/ (Note: This will overwrite your existing config!)
Reload: Run o.reload RaidableBases in your server console.
Note: This pack requires the paid Raidable Bases plugin (by nivex) and the CopyPaste plugin installed on an Oxide/uMod Rust server.
IMPORTANT: Remove Stone Walls (Enclosures):
By default, the plugin spawns a giant stone wall around bases. To remove it:
Open oxide/config/RaidableBases/Profiles/Easy.json
Find "Spawns Enclosure": true and change it to false.
Run command: rb.reload in console.
In Case that you feel that it's too much loot:
Open oxide/config/RaidableBases/Profiles/Easy.json or any tother Difficulty
"Amount Of Items To Spawn": 45,
Change the Amount Of Items to a lower number.
Modifying Base Despawn Timers:
If you want to change how long a base stays on the map before disappearing, find these lines under "Raid Management" in config:
"Minutes Until Despawn After Looting (min: 1)": 15,
"Minutes Until Despawn After Inactive (0 = disabled)": 45
Controlling Automatically Maintained Events:
It's spawning 6 bases at every 30 mins - 1h 30 mins, randomly. Easy & Medium got higher chances to spawn. Takes 30 seconds per base to spawn so it's not going to make the server to lag.
"Always Maintain Max Events": true,
"Max Maintained Events": 6
Auto-Cooking & Sorting (Furnace & Base Sorting):
If you want to know how the pack automatically moves resources or food into the right containers when a base spawns, look for these options under "Raid Management" in config:
"Move Cookables Into Ovens": true,
"Move Food Into BBQ Or Fridge": true,
"Move Resources Into Tool Cupboard": true,
"Move Items Into Lockers": true
Turning Lights and Furnaces On Automatically:
"Turn Lights On At Night": true,
"Turn Lights On Indefinitely": true,
"Furnace Starting Fuel": 1000
Automatic Chat Announcements:
If you want the entire server to know when a new raid has appeared on the map, look for "Event Messages" in config:
"Announce Buy Base Messages": false,
"Show Opened Message For PVE Bases": true,
"Show Opened Message For PVP Bases": true
If you already have other bases installed and don't want to use the included Profiles, you can register all 210 bases directly into your difficulty profiles by running the commands below in your server console (F1 or RCON). After pasting all commands, reload the plugin with o.reload RaidableBases.
rb.config add "Easy Bases" easy1 easy2 easy3 easy4 easy5 easy6 easy7 easy8 easy9 easy10
rb.config add "Easy Bases" easy11 easy12 easy13 easy14 easy15 easy16 easy17 easy18 easy19 easy20
rb.config add "Easy Bases" easy21 easy22 easy23 easy24 easy25 easy26 easy27 easy28 easy29 easy30
rb.config add "Easy Bases" easy31 easy32 easy33 easy34 easy35 easy36 easy37 easy38 easy39 easy40
rb.config add "Easy Bases" easy41 easy42 easy43 easy44 easy45 easy46 easy47 easy48 easy49 easy50
rb.config add "Easy Bases" easy51 easy52 easy53 easy54 easy55 easy56 easy57 easy58 easy59 easy60
rb.config add "Medium Bases" medium1 medium2 medium3 medium4 medium5 medium6 medium7 medium8 medium9 medium10
rb.config add "Medium Bases" medium11 medium12 medium13 medium14 medium15 medium16 medium17 medium18 medium19 medium20
rb.config add "Medium Bases" medium21 medium22 medium23 medium24 medium25 medium26 medium27 medium28 medium29 medium30
rb.config add "Medium Bases" medium31 medium32 medium33 medium34 medium35 medium36 medium37 medium38 medium39 medium40
rb.config add "Medium Bases" medium41 medium42 medium43 medium44 medium45 medium46 medium47 medium48 medium49 medium50
rb.config add "Medium Bases" medium51 medium52 medium53 medium54 medium55 medium56 medium57 medium58 medium59 medium60
rb.config add "Hard Bases" hard1 hard2 hard3 hard4 hard5 hard6 hard7 hard8 hard9 hard10
rb.config add "Hard Bases" hard11 hard12 hard13 hard14 hard15 hard16 hard17 hard18 hard19 hard20
rb.config add "Hard Bases" hard21 hard22 hard23 hard24 hard25 hard26 hard27 hard28 hard29 hard30
rb.config add "Expert Bases" expert1 expert2 expert3 expert4 expert5 expert6 expert7 expert8 expert9 expert10
rb.config add "Expert Bases" expert11 expert12 expert13 expert14 expert15 expert16 expert17 expert18 expert19 expert20
rb.config add "Expert Bases" expert21 expert22 expert23 expert24 expert25 expert26 expert27 expert28 expert29 expert30
rb.config add "Nightmare Bases" nightmare1 nightmare2 nightmare3 nightmare4 nightmare5 nightmare6 nightmare7 nightmare8 nightmare9 nightmare10
rb.config add "Nightmare Bases" nightmare11 nightmare12 nightmare13 nightmare14 nightmare15 nightmare16 nightmare17 nightmare18 nightmare19 nightmare20
rb.config add "Nightmare Bases" nightmare21 nightmare22 nightmare23 nightmare24 nightmare25 nightmare26 nightmare27 nightmare28 nightmare29 nightmare30
You will see photos only with 5 bases per Difficulty, beacause I am aware of people stealing my designs.
In the pack you will se a file named: RaidableBases_Testing_cfg (this is another config for the pack, that makes the bases to spawn without any cooldown, while the main configuration in the pack makes the bases to spawn between 30 min up to 1h 30 mins)
🛡️ Optimized NPCs
The number of NPCs is fully optimized for each difficulty tier. You can find and tweak these balanced guard configurations inside the Profiles/ folder!
A Note From Me 👋
Hello and welcome! I’ve put my heart and countless hours into creating this professional, 100% plug-and-play pack. Everything was built by me from absolute scratch on my local server. I am incredibly proud of it, especially the loot tables—honestly, you won't find a better-balanced reward system out there!
Why only $30?
A massive pack like this usually costs around $70–$80. But as a former server owner myself, I know how hard and expensive it is to find high-quality setups that don't break the bank. I wanted to give back and support the Rust community with a top-tier pack at an affordable price.
⭐ Support the Work
If you love this pack, please consider leaving a 5-star review! Your feedback means the world to me and motivates me to keep building and improving the configurations for you!
Thank you for your support, and happy raiding! 🚀
$39.99
CubeBuild is a plugin that adds Minecraft-style building with cube blocks.
Players receive a special building plan and can create structures from blocks: houses, castles, towers, statues, and many other objects that are difficult or impossible to build with the standard building system.
Cube structures can be used not only as decorations. Players can place regular deployable objects inside these buildings, such as boxes, workbenches, furnaces, planters, lights, sleeping bags, and other items needed for gameplay and progression.
There are currently 7 block categories available: wood, stone, brick, concrete, metal, high quality metal, and glass. Each category includes several skins, allowing players to combine different materials, colors, and textures in one build.
More than 30 block variants are currently available. More blocks may be added in the future based on customer requests.
AI Building Generation
The plugin includes instructions for generating ready-to-use builds with AI.
You can describe the build you want in ChatGPT, for example: a castle, village, tower, statue, or arena. After that, AI will generate a special building file in the CubeBuild format.
Simply add this file to the plugin data folder, and the build can be pasted on the server with one command:
/cubepaste <presetName>
Plugin reload is not required.
This allows you to quickly create new objects without placing every block manually. An administrator can generate a build, upload the file to the server, and instantly place it in the desired location.
The instruction has been tested only with ChatGPT. Compatibility with other AI services is not guaranteed.
Copy and Paste
The built-in copy and paste system allows you to save completed builds and place them later.
You can build an object once, save it as a preset, and reuse it at any time.
At the moment, this feature is intended for administrators only.
Custom Building Privilege
CubeBuild has its own building privilege system, which replaces the standard building privilege for cube structures.
It is designed to protect the house from decay and works as a separate upkeep system. If there are enough resources, the structure will be protected from decay. If the resources run out or are not sufficient, the cube blocks will gradually start to decay.
The building privilege UI also includes a convenient repair feature. A player can repair the entire house inside the privilege zone with one button, without repairing each block manually.
Limitations
CubeBuild uses separate entities for cube blocks, so they should not be placed in unlimited amounts.
The config includes block limits for each player. It is not recommended to disable these limits or set them too high.
I cannot guarantee stable plugin performance if more than 50,000 cube blocks are placed on the server.
Chat Commands
- /givecubeplan - gives a custom building plan. Admin only.
- /killallcubes - deletes all cubes and custom doors created by the plugin. Admin only.
- /cubecopy <radius> <presetName> - copies a cube structure within the specified radius and saves it as a preset.
- /cubepaste <presetName> - pastes a previously saved build.
- /cubedelete <radius> - deletes cubes within the specified radius.
Console Commands
- givecubeplan <userId> [amount] - gives one or more custom building plans to a player.
Permissions
- cubebuild.building - allows players to use the custom building plan.
- cubebuild.copy - allows players to use the copy command.
- cubebuild.paste - allows players to use the paste command.
- cubebuild.delete - allows deleting blocks within a radius.
Plugin Config
en – example of plugin configuration in English
ru – example of plugin configuration in Russian
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
Welcome to "Decay: The Last Haven," a custom map for the game RUST that immerses players in a post-apocalyptic world where survival is a luxury. This expansive map, with a size of 4500, boasts around 70,000 prefabs, creating a rich and detailed environment. It's fully compatible with BetterNPC plugins(Config for bots in the file), and Train Homes, featuring three stations for the plugin. The map showcases a double-track surface railway, offering two metro entrances with separate branches for spawning trains, complemented by an intricate underground railway system.
The layout includes evenly spaced monuments to optimize the FPS load for clients, ensuring smooth gameplay. Players can find custom building spots in the subway, marked as 'XU' on the minimap, amidst a network of bridges that are navigable by tugboats. The map's design incorporates a multitude of rivers, allowing tugboats and other water transport to access any point on the map with ease.
For those seeking a strategic advantage, the map presents custom monuments in ample quantity for a comfortable and engaging gaming experience. Builders will appreciate the custom sites, indicated by 'X' on the minimap, while the heart of the map features fresh water and lush vegetation, ideal for farmers.
Explorers can discover a large number of small settlements and standalone buildings, not marked on the road map, offering hidden gems throughout the landscape. Adventurous players can delve into underwater farm zones, denoted by 'O' on the minimap, and explore the depths of an underwater laboratory. To add to the excitement, the map is equipped with ziplines, providing a thrilling way to traverse this desolate yet captivating world.
"Decay: The Last Haven" is not just a map; it's a testament to the resilience of humanity in the face of desolation, offering a sanctuary for those brave enough to claim it.
Features:
Map size: 4500;
Prefabs count: ~65K;
Compatible with BetterNPC plugins (Config for bots in the file) & Train Homes ( 3 stations for plug-in );
Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains;
Underground railway;
Evenly spaced monuments to spread the FPS load of client;
Custom places for building in the subway (XU on the minimap);
A lot of bridges ( The tugboat passes );
A large number of rivers, tugboats and other water transport can pass to any point on the map;
Designed custom monuments in sufficient quantity for a comfortable game;
Custom building sites (X on the minimap);
Fresh water and vegetation for farmers are in the center of the map;
A large number of small settlements/single buildings not marked on the road map by road;
Underwater farm zones (O on the minimap);
Underwater Laboratory;
Ziplines.
Custom monuments:
Nuclear Cargo;
Settlement;
Bandit Settlement;
Wood Industry;
Industrial Settlement;
Office Area;
Reverpost;
Shorpek;
Warehouse Settlement;
Bandit Ship;
Slave Ship;
Rebel Ship;
RW Station;
A large number of small settlements/single buildings not marked on the road map by road;
A lots custom places to build a base. ( "X"/"XU" on map );
Underwater farm zones ( "O" on map ).
Monuments:
Combined Outpost;
Launch Site;
The Dome;
Apartments complex;
Ziggurat;
PowerPlant;
JunkYard;
Harbor;
Airfield;
Arctic Research Base;
Desert Military Base;
Ferry Terminal;
Large fishing village;
Oxum`s Gas Station;
Abandoned supermarket;
Fishing villages;
Lighthouses;
Satellite Dish;
Nuclear Missile Silo;
Water Treatment Plant;
Train Yard;
Giant Excavator Pit;
Underwater laboratory;
Ranch;
Underground railway;
Quarries(HQM,Stone, Sulfur);
Large oilrig;
Oilrig.
My Discord: shemov
A password is attached to the map. You can edit it.
🌃 Metropolis: Where Concrete Meets Carnage
Dive into Metropolis, a densely packed, abandoned city map where danger lurks on every street corner and the highest loot awaits the bold. This 4700-sized environment transforms the survival sandbox into an intense urban battleground, perfect for players craving high-stakes PVP and intricate exploration.
The heart of the map is the vast Metropolis itself—an urban labyrinth heavily patrolled by two formidable Bradleys and overseen by airborne Scientists. Navigate the city's depths to find multiple puzzle rooms (2 Red, 1 Blue, 2 Green) and unlock the abundant loot scattered throughout its concrete canyons.
Custom Safe Zone: New Haven Outpost
This once-abandoned locale has been meticulously re-energized by a team of Cobalt scientists, providing the starting population with an abundance of supplies and services. This monument retains all the essential features of the original Outpost—and delivers much more:
Striking Architecture: The central compound is now secured by large, custom glass walls, creating a visually stunning and unique aesthetic.
Custom Water Features: A tranquil, custom-built lake and an elegant fountain enhance the environment. Functional water catchers are installed, providing players with a reliable source of hydration.
Expanded Services: A custom Air Wolf vendor has been integrated for convenient helicopter purchases.
High-Stakes Casino: An all-new, dedicated casino allows players to safely gamble their riches, adding a fun and high-risk activity to the safe zone.
Ample Safe Loot: Players can safely gather a generous amount of loot scattered throughout the outpost.
Thrills and Exploration
Experience the map's unique flair with a custom-built, fully working rollercoaster that is plug-in controlled to spawn a vehicle for your player with the press of a button! Explore intricate infrastructure including underground train tunnels, underground roads, and custom bridges, as well as two Heli Towers offering verticality to the fight.
💧 Water Treatment & Sewer Branch Reimagined
Welcome to the New Sewer Treatment Plant, a monument that takes the best features of both Water Treatment Plant and Sewer Branch to create one incredible, high-value loot location. This massive, abandoned facility is loaded with features and rewards.
Cobalt's Control: Don't be fooled by the ruin; Cobalt Scientists still maintain control over the facility's sewer drains.
Underground Puzzles: Navigate two new, exclusive puzzles deep within the piping, featuring a dedicated Blue and Green keycard room.
Lurking Danger: Keep your guard up—a scientist or two may still be lurking in the shadows, guarding their subterranean assets.
Map Prefabs Count: 25249 | Map Size: 4700
Monument List
Custom Monuments and Prefabs
Metropolis
New Haven Outpost
Murder Farm
The Roller Coaster
Sewage Treatment Plant
19 custom build locations
Underground Train Tunnels
Underground Roads
Custom Bridges
2x Heli Towers
Mod Room For Staff
Facepunch Monuments
Bandit Camp
Missile Silo
Apartment Complex
Launch Site
Artic Research
Stone, Hqm, & Sulfer Quarry
Rad Town
Power Plant
Airfield
Trainyard
Jungle Ziggurat
2x Mining Outpost
Large Harbor
Small Harbor
3x Oxums gas Station
2x lighthouse
Supermarket
Large Barn
Ranch
Military Tunnel
Missile Silo
Ferry Terminal
Giant Excavator
Abandoned Cabins
Large Fishing Village
2x Small Fishing Village
Large Oil Rig
Small Oil Rig
2x WaterWell
For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW
Acknowledgements
Shoutout to Substrata for helping with making the plugin for the rollercoaster.
Shoutout to MrLiquid and the Luffy Map Testing team for their help polishing this map.
Shoutout to Milky for help with making the video.
🔴 Live · 4.4M player profiles ranked
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modern Rust communities.
Live leaderboards, ranked profiles, interactive 3D Event Maps™, seasonal challenges, and 178+ tracked metrics.
Powered by server-side tracking — no client install required for players. Tracking competitive Rust since 2021.
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🏆 Leaderboards & Rating Engine
At the heart of RankEval is a powerful, customizable rating engine. Every tracked stat rolls into a fair, preset-driven ranking.
Track 178+ unique player statistics
From K/D and accuracy to gathering, raiding, and gambling, every action is processed through our proprietary rating algorithm. Diminishing returns discourage single-stat grinding — spreading activity beats farming one number.
Stats are grouped into preset categories. Server owners set category weights to define a PvP-focused, farming-focused, or balanced ladder identity — no two leaderboards are alike.
Browse the full stat catalog in the Knowledgebase →
🔄 Wipe Mode
Resets every server wipe. Current-wipe ratings only.
👥 Team Mode
Aggregates every member of an in-game team automatically.
∞ Lifetime Mode
Cumulative stats across every wipe on a server.
📷 Wipe Snapshots
Each wipe is frozen for historical comparison.
12 tracked stat categories
Every stat lives in one of these categories. Server presets decide which ones count — and how much.
🔫 PvP
Kills, deaths, damage, accuracy & hit-zones.
💀 PvE
Animals, scientists & other NPC kills.
🚩 Events
Oil rigs, Cargo, Heli, Bradley, raids, keycards.
💣 Explosives
C4, rockets, satchels, grenades & ammo.
⛏️ Gathering
Wood, stone, metal, sulfur, HQM & scrap.
🌱 Farming
Berries, pumpkin, corn, potato & hemp.
🎲 Gambling
Blackjack, slots, poker & wheel.
🏰 Building
Blocks placed & base construction activity.
⚠️ Trap
Trap placement & trap-related kills.
🐟 Fishing
Fish caught & fishing activity.
⚡ Electricity
Electrical components & power networks.
🚤 Boat
Boat usage & maritime activity.
🎯 Ranked Player Profiles
Every player earns a public profile that turns raw stats into a competitive identity — rank, archetype, mastery, and rivalries.
🥇
Rank Tiers & Divisions
An overall rating maps to a named tier with five divisions. Pass the placement floor to earn your badge, server rank, and percentile.
🎭
Playstyle Archetypes
A label drawn from the preset category you rate highest in — raider, farmer, sharpshooter, and more.
🎯
Combat Fingerprint
A six-axis radar — aim, head accuracy, K/D, range, power, volume — plus a full body-zone hit map.
⚔️
Weapon Mastery
Every weapon you have killed with, ranked by kills. Mastery climbs from Novice to Grandmaster; your top weapon becomes your signature.
⚔️
Rivalries
Head-to-head kill history surfaces your nemesis, your favourite target, and a log of recent duels.
🏅
Challenge Titles
Prestige titles awarded hourly to the #1 player on a given stat — a single-holder crown to fight over.
🗺️ LiveMap & Event Maps™
An interactive 3D Rust map with real-time player positions, event activity, and heatmaps. Watch your wipe unfold and replay it.
Event Maps™ — Live Replay
See the whole battlefield
Monuments, player and team positions, Attack Helicopter and Bradley tracking, raids, and event activity — all on a true 3D map. Perfect for post-wipe analysis, staff review, and community engagement.
🔥
Kill, gather & build heatmaps reveal hotspots and PvP flashpoints across the map.
🚁
Event tracking for Oil Rigs, Cargo, Excavator, Heli, and Bradley — respawn and taken.
📍
Position playback — scrub through the timeline and watch movement unfold.
⚡
3-second live ingest keeps the map current with what is happening in-game right now.
☁️ Cloud Control Panel
Every deployment is managed from a powerful web-based panel. Configure everything — without touching a line of code.
Complete control over your system
Manage organizations, servers, presets, and access from a single interface. Changes sync to the Harmony mod on the next config pull.
✓
Create custom leaderboards per server or organization.
✓
Define stat weightings, rating presets, and category layout.
✓
Toggle modules — team scoring, challenges, event maps.
✓
Assign roles and access control per org or server.
✓
Manage wipes — snapshot and reset with one action.
No two configs are the same — and you never touch code.
🏢 Orgs & Servers
Create orgs, attach servers, manage access tokens.
🎚️ Rating Presets
Set active categories, weights & which stats count.
🏆 Challenges
Enable titles, set thresholds & control badges.
📍 Event Maps
Attach a map to record position & event data.
💬 Discord Linking
Connect a guild for commands, alarms & alerts.
📷 Wipe Management
Snapshot & reset wipes; lifetime data continues.
🔌 Built for Players & Owners
A complete server-side toolkit. Players install nothing — everything runs through the Harmony mod and your Discord.
🔌
Harmony Mod
Runs server-side. No client install for players. Configurable presets.
💬
Discord Bot
Account linking and /rank commands in any guild where the bot lives.
🛡️
Raid Alarm
Raid events on your base push a Discord alert — even when you are offline from the game.
🎁 14-day free trial
Turn your Rust server into a competitive ecosystem.
Spin up your organization in the cloud control panel. No charge during the trial — cancel anytime. Join the community of server owners who trust RankEval.
Start Free Trial Browse Servers
Want the full breakdown first? Read the Knowledgebase →
Trusted by 200+ Rust organizations worldwide • 4.4M player profiles • Tracking competitive Rust since 2021
Introduction
SeekerOnSteroids is a strong, powerful missile plugin.
The features are as follows:
It allows you to change/add custom targets to the Homing Missile Launcher, providing you with the ability to add more targets, making the launcher more flexible.
Players can purchase a missile attack, for example, 1000 scrap and 4 homing missiles, to eliminate a player. This feature is balanced to prevent it from being overpowered.
It includes several commands/operations to use the homing missiles.
Command overview:
/gseek => Spawns 4 missiles on each corner of the map and targets the specified player.
/seek => Spawns a specified number of missiles to attack the player.
/cseek => Spawns a specified number of missiles above a player (missile cloud). After a while, they descend and target the specified player.
/godstrike => Every time you fire a shot, a strong, fast homing missile targets the object wherever you are currently looking.
Permissions:
seekeronsteroids.admin => Master permission. Don't give this normal players.
seekeronsteroids.gridseek => This is for the grid seek attack (payed attack)
Configuration:
{
"PluginPicture": 76561198838421574,
"PluginChatPrefix": "<color=#191A28>[</color><color=#CC3B28>SeekerOnSteroids</color><color=#191A28>]</color> ",
"CustomSeekerTargets": [
{
"PrefabName": "assets/rust.ai/agents/wolf/wolf.prefab",
"Enabled": true,
"Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW"
}
],
"Missle behavior of grid-seek command": {
"Amount of scrap a player needs to start the attack.": 1000,
"SeekerMissleConfiguration": {
"Min amount of time until missle explods": 100.0,
"Max amount of time until missle explods": 100.0,
"ExplosionRadiusMultiplier": 1.0,
"DamageScaleMultiplier": 1.0,
"Handling-smoothness of the missle": 6.0,
"Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW",
"MissleSpeedMultiplier": 1.2
}
},
"Missle behavior of godstrike command": {
"Missle offset (spawn distance between player and missles)": {
"x": 0.0,
"y": 10.0,
"z": 0.0
},
"SeekerMissleConfiguration": {
"Min amount of time until missle explods": 10.0,
"Max amount of time until missle explods": 10.0,
"ExplosionRadiusMultiplier": 10.0,
"DamageScaleMultiplier": 10.0,
"Handling-smoothness of the missle": 4.0,
"Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW",
"MissleSpeedMultiplier": 3.0
}
},
"Missle behavior of cloud-seek command": {
"Time until missles attack in milliseconds": 10000.0,
"Missle offset (spawn distance between player and missles)": {
"x": 0.0,
"y": 100.0,
"z": 0.0
},
"SeekerMissleConfiguration": {
"Min amount of time until missle explods": 100.0,
"Max amount of time until missle explods": 100.0,
"ExplosionRadiusMultiplier": 1.0,
"DamageScaleMultiplier": 1.0,
"Handling-smoothness of the missle": 6.0,
"Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW",
"MissleSpeedMultiplier": 1.0
}
},
"Missle behavior of seek command": {
"Min amount of time until missle explods": 100.0,
"Max amount of time until missle explods": 100.0,
"ExplosionRadiusMultiplier": 1.0,
"DamageScaleMultiplier": 1.0,
"Handling-smoothness of the missle": 4.0,
"Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW",
"MissleSpeedMultiplier": 1.0
}
}
$19.99
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options.
Features:
Limit number of raids that players can perform daily
Scheduled reset times, even when server is offline
Option for "free" raids against your attackers when defending your base
Limit sync with teams and clans
Assign bonus raid points to individuals
Damage thresholds for raids
Configurable messages
Customizable UI
Works with Simple Status
Works with Clans
Works with protection plugins (configurable)
Documentation:
A full readme including permissions, command, and config options is available in this google doc link.
Disclaimer:
Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase 🙂
$40.00
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!
🌟 Features
User-Friendly Interface: Intuitive GUI for easy navigation and interaction.
Economy Integration: Supports various economy plugins for seamless financial management.
Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience.
Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion.
Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings.
Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance.
Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information.
Permission Management: Fine-tune permissions for different user roles to control access to features.
Localization Support: Easily translate and customize all messages for different languages.
Performance Optimized: Designed to minimize server lag while providing rich functionality.
Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances.
Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments.
Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.
🎮 Commands
/info – open menu
/sp.install (or) /welcome.install – open installer menu
sp.migrations – console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes.
sp.migrations list – shows available migrations and whether they need to run
sp.migrations run <version> – runs specific migration (e.g., "1.3.0")
sp.migrations run <version> force – forces migration even if not detected as needed
🛡️ Permissions
serverpanel.edit – allows players to edit the plugin settings and open the edit menu
serverpanelinstaller.admin - required to access the plugin installation functions
🎥 Video
🖼️ Showcase
Templates
Template V1
Template V2
Template V3
Template V5
Editor
Installer
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📊 Update Fields
ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements.
Player Information
{online_players} – Number of currently online players
{sleeping_players} – Number of sleeping players
{all_players} – Total number of players (online + sleeping)
{max_players} – Maximum server capacity
{player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard)
{player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard)
{player_username} – Player's display name
{player_avatar} – Player's Steam ID for avatar display
Economy
{economy_economics} – Economics plugin balance
{economy_server_rewards} – ServerRewards points
{economy_bank_system} – BankSystem balance
Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones.
Server Information
{server_name} – Server hostname
{server_description} – Server description
{server_url} – Server website URL
{server_headerimage} – Server header image URL
{server_fps} – Current server FPS
{server_entities} – Number of entities on server
{seed} – World seed
{worldsize} – World size
{ip} – Server IP address
{port} – Server port
{server_time} – Current server time (YYYY-MM-DD HH:MM:SS)
{tod_time} – Time of day (24-hour format)
{realtime} – Server uptime in seconds
{map_size} – Map size in meters
{map_url} – Custom map URL
{save_interval} – Auto-save interval
{pve} – PvE mode status (true/false)
Player Stats
{player_health} – Current health
{player_maxhealth} – Maximum health
{player_calories} – Calorie level
{player_hydration} – Hydration level
{player_radiation} – Radiation poisoning level
{player_comfort} – Comfort level
{player_bleeding} – Bleeding amount
{player_temperature} – Body temperature
{player_wetness} – Wetness level
{player_oxygen} – Oxygen level
{player_poison} – Poison level
{player_heartrate} – Heart rate
Player Position
{player_position_x} – X coordinate
{player_position_y} – Y coordinate (height)
{player_position_z} – Z coordinate
{player_rotation} – Player rotation (degrees)
Player Connection
{player_ping} – Connection time in seconds
{player_ip} – Player's IP address
{player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin)
{player_steam_id} – Steam ID
{player_connected_time} – Connection start time
{player_idle_time} – Idle time (HH:MM:SS)
Player States
{player_sleeping} – Is sleeping (true/false)
{player_wounded} – Is wounded (true/false)
{player_dead} – Is dead (true/false)
{player_building_blocked} – Is building blocked (true/false)
{player_safe_zone} – Is in safe zone (true/false)
{player_swimming} – Is swimming (true/false)
{player_on_ground} – Is on ground (true/false)
{player_flying} – Is flying (true/false)
{player_admin} – Is admin (true/false)
{player_developer} – Is developer (true/false)
Network & Performance
{network_in} – Network input (currently shows 0)
{network_out} – Network output (currently shows 0)
{fps} – Server FPS
{memory} – Memory allocations
{collections} – Garbage collections count
Usage Example:
You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."
🔧 API Documentation for Developers
ServerPanel provides an API for plugin developers to integrate their plugins into the menu system.
Required Methods
API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer
OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup)
OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup)
OnReceiveCategoryInfo(int categoryID) - Receives your category ID
Integration Example
[PluginReference]
private Plugin ServerPanel;
private int _serverPanelCategoryID = -1;
private void OnServerInitialized()
{
ServerPanel?.Call("API_OnServerPanelProcessCategory", Name);
}
private void OnReceiveCategoryInfo(int categoryID)
{
_serverPanelCategoryID = categoryID;
}
private void OnServerPanelCategoryPage(BasePlayer player, int category, int page)
{
// Cleanup when player switches categories
}
private CuiElementContainer API_OpenPlugin(BasePlayer player)
{
var container = new CuiElementContainer();
// Create base panels (required structure)
container.Add(new CuiPanel()
{
RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"},
Image = {Color = "0 0 0 0"}
}, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin");
container.Add(new CuiPanel()
{
RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"},
Image = {Color = "0 0 0 0"}
}, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background");
// Add your plugin's UI elements here
container.Add(new CuiLabel
{
RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"},
Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"}
}, "YourPlugin.Background", "YourPlugin.Title");
// Add buttons, panels, etc. using "YourPlugin.Background" as parent
return container;
}
private void OnServerPanelClosed(BasePlayer player)
{
// Cleanup when panel closes
}
Header Update Fields
API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success.
API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success.
Usage Example
[PluginReference]
private Plugin ServerPanel;
private void OnServerInitialized()
{
// Register a dynamic header field for each player
ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player)));
}
private string GetKdr(BasePlayer player)
{
// Compute and return the value to display in the header for this player
return "1.23";
}
Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.
📚 FAQ
Q: Why can't I open the menu?
A: Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator.
Q: How do I enable Expert Mode? (disables automatic template updates)
A: In the data file "Template.json", turn on the "Use an expert mod?" option:
"Use an expert mod?": true,
P.S. "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon)
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config:
Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon)
Set "Enable Offline Image Mode": true
Set up the images:
Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin:
Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon)
Note: If using a hosting service, you may need to use their file manager or FTP to upload the files.
Q: Does ServerPanel work only with Mevent's plugins?
A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations.
Q: Why do integrated plugins (Shop, Kits) have different window sizes?
A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing.
Q: The panel displays differently for different players. How can I make it show the same on everyone's screen?
A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players:
Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon)
Find the "Parent (Overlay/Hud)" setting in the "Background" section
Change the value from "Overlay" to "OverlayNonScaled"
Save the file and restart your server or reload the plugin
Q: How can I change the video displayed in the ServerPanel interface to my own custom video?
A: Yes, you can replace the default video with your own! You need to find and modify the command:
serverpanel_broadcastvideo [your_video_url]
Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com.
Q: My custom images are not loading or show as blank/question marks. What image hosting should I use?
A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead.
Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories?
A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this:
In your button configuration, set "Chat Button": true
Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command)
Example: To open the Cases plugin outside the menu:
"Chat Button": true
"Commands": "chat.say /cases"
This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu.
Q: Text in V4 template is shifting or sliding out of place. How can I fix this?
A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages:
Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu)
Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button)
In the editor, find the "TITLE LOCALIZATION" section
For each language (en, ru, etc.), you'll see three columns:
LANGUAGE - The language code
TEXT - The localized text content
WIDTH (px) - The width setting in pixels
Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values
Save your changes and test in-game
Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
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Latest Reviews
See what customers are saying about their experience with files.
We've recently started using Galium on our server, and our experience so far has been excellent.
As a newer server, having reliable moderation and anti-cheat tools is extremely important to us, and Galium has been a great addition to our setup. The plugin is easy to work with, and the features provided help us keep our community fair and well-managed.
What has stood out the most is the support. The owner is incredibly friendly, and their Discord support is outstanding. Whenever we've h
From the very beginning, I was impressed by their professionalism, attention to detail, and the way they treat their customers. They don't just sell you a service—they actually take the time to teach you how everything works, how to configure it, and how to install it from scratch, step by step, without ever rushing you.
I'm from Spain, and language was never a barrier. Communication was smooth throughout the entire process, and they never left me behind. On the contrary, they constantly ma
Used this product in the past from other servers and seemed really happy with it there and way ahead of any competition that I have came across. I had to pick it up for myself when I decided to start my own project and so far hasn't disappointed. Really good support with any questions you may have, there always happy to help even if its something simple. The onboard process does require a waitlist however I would say this is actually a perk as then they can offer a high quality onboard process w
Отличный плагин | Спасибо автору, что создал такое, игрокам зашло. | Надеюсь что вы будете продолжать разрабатывать интересные плагины.
This mod is so versatile, Nivex has covered every option you can think of and then some. Hands down the best mod on Codefling. My players rely on this to not get bored with the game.... Essential for PVE servers!
Almost exactly what I was wanting. I just ask to add support for Notify to reduce chat spam please 😄
A brilliant plugin that has become a fantastic addition to our server. The WebUI is intuitive and makes creating and managing contracts incredibly straightforward. The ChatGPT integration is a genuine game-changer, helping design and generate contracts with minimal effort while still allowing plenty of customization.
The developer is responsive, professional, and genuinely receptive to feedback and feature requests. It's clear the plugin is actively maintained and continually improving. I c
After the latest version, all DLC and the new storage boxes now support auto lock, even mannequins. Huge thanks to the developer for continuously keeping the plugin updated with the latest Rust changes. It's an incredibly useful plugin that saves a ton of time. Highly recommended!
adding double currency was a year long wait, but so happy its in now. thank you great plugin.
RankEval is an all-in-one solution that's highly customizable, efficient and with little to no performance hit.
Gone are the days (thankfully) where we have to rely on custom SQL databases, Discord bots and sort of compatible resource draining plugins. RankEval has the same devs as Galium, so if you're already running Galium you'll know the product works as advertised.
Key highlights worth mentioning:
What you see is what you get, and then some.
Any fair suggestion or fe