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IQTeleportation - is an advanced, optimized teleportation system that provides a wide range of features to improve player comfort and convenience. Only the necessary, user-friendly features — the plugin isn’t overloaded with extras. All capabilities are designed for stability and maximum player convenience. Plugin Installation : When you download the resource, you receive an archive with plugins and data folders. Move the file from data strictly following the archive path: oxide/data/IQSystem/IQTeleportation. If any of these files don’t exist on your server, create them. Move IQTeleportation.cs from plugins strictly following the archive path: oxide/plugins. Note for users who use a “web editor” on hosting panels. Before uploading, unpack the archive locally in any convenient place, then upload the files from there. Feature List : Minimalist UI for the player : The plugin supports UI for teleport requests and for setting a home point. These are optional and configured in the config. Teleport directly into vehicles : Optional feature. Allows accepting a teleport while controlling a vehicle. The player will be teleported into a free seat; if there are no free seats, the teleport is canceled. Sound effects : Built-in sound effects for teleportation. Players can feel the timer through sound: as teleport time approaches, the sound frequency increases. This makes it clear when a teleport to a friend or home point will occur, without distracting from gameplay and keeping focus. Home points on G-Map : Optional feature. Displays the last 6 home points the player teleported to directly on the G-Map, with the ability to teleport to them via the UI. It fits the Rust and G-Map style nicely and is very convenient for players! Teleport requests via G-Map : Now you can simply right-click on a friend’s nickname (or near it) on the G-Map, and a teleport request will be sent automatically. This helps players stay focused on gameplay and simplifies team interactions. Automatic teleport between friends : The plugin supports automatically accepting teleport requests from friends. This feature can be toggled with the /atp command. Players in a team no longer need to confirm requests manually — friend teleports will happen automatically, making co-op play even more comfortable. Block teleporting from monuments : You can forbid teleporting from specific monuments. This improves gameplay and prevents using monument structures as a hideout followed by teleporting away from an opponent, creating a more balanced experience for everyone. Home point marker : After setting a home point, the player automatically gets a duplicate marker with the point’s name on their G-Map. This improves visibility, helps orientation, and simplifies coordination with home points. A temporary mark with a visual effect is also shown at the placement location. Simplified commands :  The goal is to simplify usage and add convenience for players — commands weren’t overlooked: /sethome has a shorter alias /sh /removehome has a shorter alias /rh /tpr has “built-in memory,” making player interaction easier. You no longer need to specify a nickname every time you send a teleport request. The command remembers the last player you teleported to, and when you run /tpr again without a name, it will send the request to that player. This makes teleporting even faster and more convenient. See the full command list in the “Commands” section. WARP system : The plugin includes a warp system with multiple points and convenient commands. What is this system for? For example, you want players to teleport to Outpost (or any other monument) with /compound — you can do this with the system: just create the points, and the commands will be registered automatically and will persist every server wipe! Other uses? Use it however you like: for events, create a teleport point for the event, then remove the warp after it’s over. Points placed outside standard monuments will not be saved after a map change. Logging system : If you want to monitor the plugin and know about your players’ teleports to analyze activity, there’s an optional logging feature for teleport requests, accepted teleports, and home teleports. There are many simple, clear configuration options — you can preview them in the “Configuration” section. Permissions : iqteleportation.gmap — permission to use /gmap and instant admin teleports via G-Map to any point on the map iqteleportation.tp — permission to use /tp for instant teleport to a player iqteleportation.warpadmin — for using WARP features and the /warp command These permissions are intended for administrators only and do not affect player features. Do not grant them to regular players! Command List :  Chat Commands : /atp – toggle automatic acceptance of teleport requests from friends /sethome Name – set a home point at your current position /sh Name – shorthand alias for /sethome /removehome Name – remove a previously set home point /rh Name – shorthand alias for /removehome /home NameHome – teleport to your home point /home NameHome FriendName – teleport to a friend’s home point /homelist – view all your home points /tpr Name – send a teleport request to a player /tpr – send a teleport request to the last player who accepted your request /tpa – accept a teleport request /tpc – cancel a teleport request Warp System : /warp list – show all available warps /warp points WarpName – show all teleport points for the specified warp /warp add WarpName – create a new warp or add an extra teleport point to that warp /warp edit WarpName PointNumber – edit a specific teleport point for the warp /warp remove WarpName – remove the warp and all its teleport points /warp remove WarpName PointNumber – remove the specified teleport point of the warp /NAMEWARP – command to teleport to a warp; created automatically based on your warp name For Administrators :  /gmap – enable teleporting to any position via G-Map by right-clicking the map /tp Name – instantly teleport to a player /tp Name NameTwo – instantly teleport player “Name” to player “NameTwo” /mblock – block teleportation from the monument where the admin is currently standing /a.home points NameOrID – show all named home points of the specified player /a.home clear NameOrID – delete all home points of the specified player Console Commands :  atp – toggle automatic acceptance of teleport requests from friends sethome Name – set a home point at your current position sh Name – shorthand alias for sethome removehome Name – remove a previously set home point rh Name – shorthand alias for removehome home NameHome – teleport to your home point home NameHome FriendName – teleport to a friend’s home point homelist – view all your home points tpr Name – send a teleport request to a player tpr – send a teleport request to the last player who accepted your request tpa – accept a teleport request tpc – cancel a teleport request For Administrators : gmap – enable teleporting to any position via G-Map by right-clicking the map tp Name – instantly teleport to a player tp Name NameTwo – instantly teleport player “Name” to player “NameTwo” Configuration :  { "General plugin settings": { "Log player actions to file (true = yes / false = no)": false, "Use sound effects (true = yes / false = no)": true, "Use GameTip messages instead of chat (true = yes / false = no)": false, "Wake the player immediately after teleport (otherwise they remain 'sleeping') (true = yes / false = no)": false, "List of monuments where teleportation is forbidden (applies to home points / teleport-to-player / warps)": [], "IQChat settings": { "IQChat : Custom prefix in the chat": "[IQTeleportation]", "IQChat : Custom avatar in the chat (Steam64ID) (If required)": "0" }, "SimpleStatus settings": { "SimpleStatus: Enable plugin support": false, "SimpleStatus: UI settings for teleportation": { "SimpleStatus: Background panel color": "0.3 0.3 0.3 0.5", "SimpleStatus: Prefix translations [LanguageKey] = Text": { "ru": "Телепортация", "en": "Teleporation" }, "SimpleStatus: Prefix color": "0.5647059 0.5490196 0.5333334 1", "SimpleStatus: UI sprite": "assets/icons/stopwatch.png", "SimpleStatus: Sprite color": "0.5647059 0.5490196 0.5333334 1" } } }, "Teleport-to-player settings": { "Teleport request settings": { "Offer to accept teleport requests in the UI (true = yes / false = no)": true, "Teleportation mode: true — teleport the player to the position where the request was accepted; false — teleport the player to the other player regardless of where it was accepted": false, "Allow players to send teleport requests via G-Map (true = yes / false = no)": true, "Use instant teleport to a point via G-Map (true = yes / false = no) (requires admin rights or the iqteleportation.gmap permission)": true, "Disable teleportation features on the server (tpr and tpa will be unavailable) (true = yes / false = no)": false, "Forbid sending and accepting teleport requests while the player is in a vehicle (true); otherwise teleport directly into the vehicle if a seat is free (false)": true, "Block sending and accepting teleport requests in a safe zone (true = yes / false = no)": false, "Block sending and accepting teleport requests during raid block (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in the subway (train tunnels) (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in the Underwater Lab (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is on the Cargo Ship (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in a hot air balloon (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is cold (freezing) (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is swimming (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is under radiation (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is bleeding (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in another player's building privilege area (building blocked) (true = yes / false = no)": true, "Allow teleportation only to friends (true = yes / false = no)": false }, "Teleport-to-player cooldown settings": { "Default count for players without permissions": 60, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 45, "iqteleportation.premium": 35, "iqteleportation.gold": 25 } }, "Teleport-to-player countdown settings": { "Default count for players without permissions": 20, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 15, "iqteleportation.premium": 10, "iqteleportation.gold": 5 } }, "Teleport-to-player limit settings": { "Use player teleport-to-player limits (true = yes / false = no)": false, "Hours until player limits are reset": 24, "Player teleport limit settings": { "Default count for players without permissions": 15, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 20, "iqteleportation.premium": 25, "iqteleportation.gold": 30 } } } }, "Home points settings": { "Allow teleporting to a friend's home point (true = yes / false = no)": true, "Enable UI with recent home points on G-Map (true = yes / false = no)": true, "Offer setting a home point in the UI after placing a bed or sleeping bag (true = yes / false = no)": true, "Allow players to teleport to a home point via G-Map (true = yes / false = no)": false, "Block home teleports in a safe zone (true = yes / false = no)": false, "Add a visual ping effect to the home point after it’s set (true = yes / false = no)": true, "Add a marker on the player’s G-Map after setting a home (true = yes / false = no)": true, "Permissions for setting home points": { "Block setting a home point during raid block (true = yes / false = no)": true, "Allow setting home points on tugboats (true = yes / false = no)": false, "Allow setting home points only when building privilege is present (true = yes / false = no)": true, "Allow setting home points only when authorized in the building privilege area (true = yes / false = no)": true }, "Home point count settings": { "Default count for players without permissions": 2, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 3, "iqteleportation.premium": 4, "iqteleportation.gold": 5 } }, "Home teleport cooldown settings": { "Default count for players without permissions": 30, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 25, "iqteleportation.premium": 20, "iqteleportation.gold": 15 } }, "Home teleport countdown settings": { "Default count for players without permissions": 20, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 15, "iqteleportation.premium": 10, "iqteleportation.gold": 5 } }, "Home teleport limit settings": { "Use player home-teleport limits (true = yes / false = no)": false, "Hours until player limits are reset": 12, "Home teleport limit settings": { "Default count for players without permissions": 15, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 20, "iqteleportation.premium": 25, "iqteleportation.gold": 30 } } } }, "Warp system settings": { "Enable warp support (true = yes / false = no)": false, "Block teleport to a warp if the player is hostile (safe-zone aggression) (true = yes / false = no)": true, "Teleport-to-warp cooldown settings": { "Default count for players without permissions": 120, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 100, "iqteleportation.premium": 80, "iqteleportation.gold": 60 } }, "Teleport-to-warp countdown settings": { "Default count for players without permissions": 30, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 25, "iqteleportation.premium": 20, "iqteleportation.gold": 15 } }, "Permissions for teleporting to specific warps: [WarpKey] = Permission (otherwise available to everyone)": { "warpName": "iqteleportation.warpPermission" }, "Teleport-to-warp limit settings": { "Use player teleport-to-warp limits (true = yes / false = no)": false, "Hours until player limits are reset": 6, "Teleport-to-warp limit settings": { "Default count for players without permissions": 15, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 20, "iqteleportation.premium": 25, "iqteleportation.gold": 30 } } } } } For Developers :  API : private void ClearHomesPlayer(UInt64 userID, String pluginName) // Clears all home points of the player. private Boolean API_HavePendingRequest(BasePlayer player) // Returns true if the player has an active (pending) teleport request. private Dictionary<String, Vector3> GetHomes(UInt64 userID) // Returns all home points of the player. Hooks :   private Object CanTeleport(BasePlayer player) // Called when attempting to teleport to a player. // Return a string with the reason to cancel the teleport. private Object canTeleport(BasePlayer player) // Same as above (alternate hook name). // Return a string with the reason to cancel the teleport. private Object OnTeleportRequested(BasePlayer player, BasePlayer requester) // Called when a teleport request is sent to a player. // You can cancel by returning false (bool) or a String (your message). private Object CanTeleportHome(BasePlayer player, Vector3 positionHome) // Called when attempting to teleport home. // You can cancel by returning a String with the reason. private Object OnHomeAdd(BasePlayer player, String homeName, Vector3 positionHome) // Called when attempting to set a home point. // You can cancel by returning a String with the reason. private void OnTeleportRejected(BasePlayer player, BasePlayer requester) // Called when a teleport request to a player is canceled/rejected. private void OnTeleportAccepted(BasePlayer player, BasePlayer requester, Int32 countdown) // Called when a teleport request is accepted. private void OnPlayerTeleported(BasePlayer player, Vector3 playerPos, Vector3 teleportationPos) // Called after the player has been teleported. private void OnHomeAccepted(BasePlayer player, String homeName, Int32 countdown) // Called after the player has sent a teleport-home request. private void OnHomeAdded(BasePlayer player, Vector3 positionHome, String homeName) // Called after a home point has been set. private void OnHomeRemoved(BasePlayer player, Vector3 positionHome, String homeName) // Called after a home point has been removed. private Object CanTeleportWarp(BasePlayer player) // Called when a player tries to teleport to a warp. // Return a string to cancel; return null to ignore (allow). private Object CanTeleportHome(BasePlayer player, Vector3 positionHome) // Called when a player tries to teleport to a home point. // Return a string to cancel; return null to ignore (allow). private Object CanTeleportPlayer(BasePlayer player) // Called when a player tries to teleport to another player. // Return a string to cancel; return null to ignore (allow). private void OnPlayerTeleported(BasePlayer player, BasePlayer target) // Called when a player has teleported to another player. private void OnPlayerTeleportedWarp(BasePlayer player, Vector3 positionWarp) // Called when a player has teleported to a warp. private void OnPlayerTeleportedHome(BasePlayer player, Vector3 positionHome) // Called when a player has teleported to a home point.  
0.0
$29.99
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation 👆Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started.  EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base.  DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs! API METHODS (For Plugin Developers) // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId) Extension Plugins These are free plugins that add additional functionality to Basements. BasementsManager Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use. BasementsManager.cs
4.9
$32.99
🌃 Metropolis: Where Concrete Meets Carnage  Dive into Metropolis, a densely packed, abandoned city map where danger lurks on every street corner and the highest loot awaits the bold. This 4700-sized environment transforms the survival sandbox into an intense urban battleground, perfect for players craving high-stakes PVP and intricate exploration. The heart of the map is the vast Metropolis itself—an urban labyrinth heavily patrolled by two formidable Bradleys and overseen by airborne Scientists. Navigate the city's depths to find multiple puzzle rooms (2 Red, 1 Blue, 2 Green) and unlock the abundant loot scattered throughout its concrete canyons.   Custom Safe Zone: New Haven Outpost This once-abandoned locale has been meticulously re-energized by a team of Cobalt scientists, providing the starting population with an abundance of supplies and services. This monument retains all the essential features of the original Outpost—and delivers much more: Striking Architecture: The central compound is now secured by large, custom glass walls, creating a visually stunning and unique aesthetic. Custom Water Features: A tranquil, custom-built lake and an elegant fountain enhance the environment. Functional water catchers are installed, providing players with a reliable source of hydration. Expanded Services: A custom Air Wolf vendor has been integrated for convenient helicopter purchases. High-Stakes Casino: An all-new, dedicated casino allows players to safely gamble their riches, adding a fun and high-risk activity to the safe zone. Ample Safe Loot: Players can safely gather a generous amount of loot scattered throughout the outpost.   Thrills and Exploration Experience the map's unique flair with a custom-built, fully working rollercoaster that is plug-in controlled to spawn a vehicle for your player with the press of a button! Explore intricate infrastructure including underground train tunnels, underground roads, and custom bridges, as well as two Heli Towers offering verticality to the fight.    💧 Water Treatment & Sewer Branch Reimagined Welcome to the New Sewer Treatment Plant, a monument that takes the best features of both Water Treatment Plant and Sewer Branch to create one incredible, high-value loot location. This massive, abandoned facility is loaded with features and rewards. Cobalt's Control: Don't be fooled by the ruin; Cobalt Scientists still maintain control over the facility's sewer drains. Underground Puzzles: Navigate two new, exclusive puzzles deep within the piping, featuring a dedicated Blue and Green keycard room. Lurking Danger: Keep your guard up—a scientist or two may still be lurking in the shadows, guarding their subterranean assets.     Map Prefabs Count: 25249 | Map Size: 4700 Monument List Custom Monuments and Prefabs Metropolis New Haven Outpost Murder Farm The Roller Coaster Sewage Treatment Plant 19 custom build locations Underground Train Tunnels Underground Roads Custom Bridges 2x Heli Towers Mod Room For Staff Facepunch Monuments Bandit Camp Launch Site Artic Research Stone, Hqm, & Sulfer Quarry Rad Town Power Plant Airfield Trainyard Jungle Ziggurat 2x Mining Outpost Large Harbor Small Harbor 3x Oxums gas Station 2x lighthouse Supermarket Large Barn Ranch Military Tunnel Ferry Terminal Giant Excavator Abandoned Cabins Large Fishing Village 2x Small Fishing Village Large Oil Rig Small Oil Rig 2x WaterWell For any Assistance or questions Please contact me on Discord @ https://discord.gg/HNhPTPZVmd   Acknowledgements Shoutout to Substrata for helping with making the plugin for the rollercoaster. Shoutout to MrLiquid and the Luffy Map Testing team for their help polishing this map. Shoutout to Milky for help with making the video.
5.0
$30.00
Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins. Features: Menu retains its state after closing, you won't lose everything you did before. Ability to fully translate the menu into any language.   Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators. Quick menu that allows you to perform quick actions Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization. Wide range of information and actions for the selected player. Editing convars with search. Has a complete list of editable convars with descriptions for some of them. Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000). Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time. Ability to create your own custom buttons that execute several commands Quick Start: You install the plugin in the plugins folder. Give yourself the adminmenu.fullaccess permission.   Commands, use one of your choice, one for the player and one for the admin group:   o.grant user [name or steamid] adminmenu.fullaccess   o.grant group admin adminmenu.fullaccess Press the X button (swap  seat button) or type adminmenu in the console. Enjoy   Useful stuff: You can quickly open a player in the admin menu. To do this, point at the player and press X. You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at.   CUSTOM BUTTONS Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details. At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config. Button Fields: "Execution as server" - Call the command on behalf of the server, not the administrator "Label"  - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages. "Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples. "Permission"- permission to display and use the button. You need to write the permission that will be after  "adminmenu.". Example: if you enter the permission "test"  the permission will be adminmenu.test "Position"  - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed. Common Tags: {adminUID} - administrator's id. {position} - administrator coordinates (underfoot) {view_position} - the position where the administrator is looking (can be used for spawning or something similar) {view_direction_forward} - forward view direction of the administrator {view_direction_backward} - the direction the administrator is looking backwards {view_direction_left} - direction of the administrator’s view to the left {view_direction_right} - administrator’s view direction to the right Tags for target only: {steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player. {target_position} - target coordinates (underfoot)   Example of commands: chat.say \"/{chat command}\" vanish ban {steamID} teleport {steamID} {adminUID}     More information about the grant menu: The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library. The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories. Search works in any registry by any part of the name or short name.   Has a page system at any stage. More information about the buttons in the Quick Menu: [Teleport to 0 0 0] - Teleport to coordinates 0 0 0. Requires  adminmenu.quickmenu.teleportto000 permission [Teleport to Deathpoint] - Teleport to your deathpoint. Requires adminmenu.quickmenu.teleporttodeath  permission [Teleport to Spawn point] - Teleport to a random spawn point. Requires adminmenu.quickmenu.teleporttospawnpoint  permission [Kill Self] - Kill Self, kills even when immortal. Does not require permission. [Heal Self] - Fully heal yourself. Requires  adminmenu.quickmenu.healself  permission   [Call Heli] - Call Helicopter to yourself (arrives in time). Requires adminmenu.quickmenu.helicall  permission [Spawn Bradley] - Spawn bradley on yourself. Requires adminmenu.quickmenu.spawnbradley  permission More information about the buttons in the menu of the selected player: [Teleport Self To] - Teleport yourself to the selected player. Requires adminmenu.userinfo.teleportselfto permission [Teleport To Self] - Teleport the selected player to yourself. Requires adminmenu.userinfo.teleporttoself  permission [Teleport To Auth] - Teleportation to random authorization (TC). Requires adminmenu.userinfo.teleporttoauth permission [Teleport to Deathpoint] - Teleportation to a player's deathpoint. Requires adminmenu.userinfo.teleporttodeath  permission [Heal] - Full healing, including metabolism. Requires adminmenu.userinfo.fullheal  permission [Heal 50%] - Half healing. Requires adminmenu.userinfo.halfheal permission. [View Inventory] - View and edit player's inventory. Requires adminmenu.userinfo.viewinv  permission [Strip Inventory] - Clear player's inventory. Requires adminmenu.userinfo.stripinventory permission [Unlock Blueprints] - Unlock all Blueprints. Requires adminmenu.userinfo.unlockblueprints  permission [Revoke Blueprints] - Reset all Blueprints. Requires adminmenu.userinfo.revokeblueprints permission.   [Kill] - Kill a player. Requires adminmenu.userinfo.kill  permission [Kick] - Kick a player. Requires adminmenu.userinfo.kick permission [Ban] - Ban a player. Requires adminmenu.userinfo.ban  permission More information about the buttons in the menu of the selected group: [Remove Group] - Remove group, has confirmation. Requires adminmenu.groupinfo.removegroup  permission [Clone Group] - Clone group with the ability to copy users. Requires adminmenu.groupinfo.clonegroup permission Permissions: adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players. adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators. adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0. adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death. adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point. adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely. adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time). adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley. adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player. adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself. adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC). adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player. adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism. adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing. adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory. adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory. adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts. adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts. adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player. adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player. adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player. adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group. adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group. adminmenu.convars - View and edit convars. adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons). adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins. adminmenu.give - Access to give resources, as well as yourself and the selected player.
4.9
DemoPro: The Anti Cheat That Works 🎥 DemoPro turns F7 reports into a single evidence bundle with timeline markers + jump points, so you can jump straight to the key moments fast. It captures footage  Before / during / after the f7 report is made Cheaters can’t hide from this system — no more relying on outdated anti-cheat plugins. This is clear video evidence that makes decisions easier, faster, and fairer. 100% accurate, No False Positives  Key Features 🎥      ✅ Converts **F7 reports** into a  single evidence bundle      ✅ Records BEFORE, DURING, and AFTER every F7 report. You NEVER miss what happens.      ✅ Saves you and your admins loads of time. No more wasting hours spectating players      ✅ Smart sorts demos with Timeline markers + jump points  to reach key moments fast      ✅ Private portal access for you and your admins with **Steam sign-in**      ✅ Assignments, notes, outcomes  (keeps reviews organised)      ✅ Server-friendly: all data is stored off-site on your account, not on your game server, keeping things lightweight and smooth.      ✅ Can be use as a content tool,  you can make cinematic videos from the demos you receive.      ✅ Fully compatible with all Rust server setups.   Proof it works: 🔍 join our Discord and check out the #cheater-clips channel  https://discord.gg/2DCfVFFgvW   7-day free trial: https://rustdemopro.com   RustAdmin Integration: https://www.rustadmin.com Visual snippet of recoil mapping with each attack in timeline Shareable filtered portal links Discord ban feed + global portal search Redesign the portal + dashboard for a more modern and fluid feel  New portal is now live Future Updates AI Integration 🧠 Introduce an AI/ML system that analyses demo files to learn the difference between normal players behaviour vs a cheaters behaviour All Seeing Eye  👁️ An AI powered monitoring layer that automatically flags suspicious players and triggers evidence capture without relying on F7 reports.   Set Up Guide   Step 1 — Create Your DemoPro Space Sign in at https://rustdemopro.com using your Steam account Create your community space Choose monthly or annual billing (includes a 7-day free trial)   Step 2 — Install the Harmony Mod Copy the DLL into: server_root/HarmonyMods/ Start the server once to generate: server_root/HarmonyConfig/ (this contains the config) After editing the config, run: rdm.reloadcfg to apply changes   Step 3 — Connect Your Server In the portal, generate a Server Key Paste the key into the plugin config Make sure uploads are enabled in the config Reload the config, enter this command in your console rdm.reloadcfg    Step 4 — Reports Create Cases When an in-game report (F7) happens, DemoPro automatically builds an evidence bundle The bundle is uploaded to your portal as a case for review   Step 5 — Review & Decide Open the case, assign it, and add notes Download the bundle, jump to the timeline markers Mark the outcome as Reviewed (Clear) or Reviewed (Cheating) with notes for your team If you need any help setting up DemoPro, please open a ticket on our Discord.         How it works  🎥 Server records players in 15-minute chunks with ~30 minutes rolling history. When someone is F7 reported, Demo Pro grabs the “before” buffer and keeps recording. 15 minutes later it adds the “after” clip and uploads everything to the portal. If a player disconnects/reconnects, chunk lengths can be shorter than 15 minutes—that’s normal. Portal statuses 🎥 Players reported → Clip uploaded → Needs Review → Admin downloads → Admin reviews → Mark result Needs Review — new or reset incidents. Downloaded (Needs Review) — someone pulled the bundle but hasn’t finished. Reviewed — Clear / Reviewed — Cheating — finished decisions. Opening & assigning a report 🎥 Click Open on a card to see details. Assign it to yourself immediately and add notes as you investigate. Set the review state to Reviewed (Clear) or Reviewed (Cheating) when done. Assignments and outcomes keep other moderators from duplicating work. Finding the action fast 🎥 Timeline dots: hits/shots, kills, report moment. Use the event feed to jump to notable damage or kill events. Report marker shows where the F7 report landed inside the clip. Downloading the bundle Use Download bundle for a ZIP containing .dem files and a README. The README points to the first demo and the timestamp to jump to—start there. Clip lengths can vary if players disconnect; that’s expected. Load demos into Rust 🎥 Copy the suggested .dem into C:\Program Files (x86)\Steam\steamapps\common\Rust\demos. If the demos folder doesn’t exist, create it (restart Rust once if needed). Playing + controls From Rust main menu, open the Demo browser, refresh, pick the file, and play. Use Alt to toggle cursor, Tab for UI, and debugcamera to free-fly. Cycle nearby players with Spacebar; pause/rewind/fast-forward as needed. Review guidance 🎥 Use the README timestamps as a starting point; check other demos if nothing obvious. If cheating is confirmed: capture proof, upload to the usual place, mark Reviewed (Cheating), and leave clear notes. If clean: mark Reviewed (Clear) and add a quick note (e.g., desync, valid prefire). long story short, when someone f7 reports, you can get a clip, you replay in rust of exactly why, and it shows footage before and during the report. For tips and useful keybinds to help you get the most out of DemoPro, check out the dedicated channels in our Discord.    Discord: https://discord.gg/2DCfVFFgvW Website: https://rustdemopro.com/ Youtube: https://www.youtube.com/@RustDemoPro Cheater Videos            
5.0
The Monument Events plugin creates amazing events on the monument from preconfigured presets from config. It creates CustomNPCs around the monument which will roam the monument during the event. Then it will spawn CH47 Helicopter which will drop Hackable crates & spawn configured Patrol Helicopters which will roam the monument vicinity. When players try to unlock the Hackable Crate there will be a  CH47 Helicopter which will carry NPC and drop on the monument and will give players an amazing raged experience. ⭐ Key Features 10+ Monument  preset preconfigured (Radtown, Oxum's Gas Station, Abandoned Supermarket, Water Treatment Plant, Power Plant, Ferry Terminal, Small Harbor, Large Harbor, Junkyard, The Dome, Airfield, Train Yard, Satellite Dish, Sewer Branch, Launch Site) PVE/PVP support  Easy setup everything is pre-configured, so drag and drop and it will auto start from the selected time Massive configure option for individual  monuments (Except a few not added) Monument Owner control based on damage Editable Monument Setting, Npc Settings, Npc Loottable Amazing event for engaging players with monuments 📌 Commands /mestart Preset_Name | monumentID - Starts any specific event  (Console & Chat command) /mestop Preset_Name | monumentID - Stops the event  (Console & Chat command) /melist - Shows all available monument events on the map /mestartrandom - Starts a random from presets (Console & Chat command) /meadd edit  PRESET_NAME -  Select a monument for editing spawn points (Chat command) /meadd  npcspawn -  Creates NPC spawn points for the selected monument  (Chat command) /meadd  wavespawn -  Creates Wave Npc spawn points for the selected monument  (Chat command) /meadd  cratespawn -  Creates Crates  spawn points for the selected monument  (Chat command) /meadd stopedit -  Deselect the current editing monument  (Chat command) 📜 Permissions MonumentEvents.admin - Permission required for using commands 🎬 Video Showcase   ⚙️ Configuration 🗃️Monument Settings 🗃️Npc Setting 🗃️Npc Loottable 🗃️Lang  🚀 API & Hooks 💬 Support  
4.9
Warning: To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it:   https://codefling.com/plugins/raidable-bases ENHANCED LOOT TABES FOR RAIDABLE BASES: This package includes only the Base_Loot folder, offering balanced loot tables designed for Raidable Bases. What's New? 1) Two Loot Options: - Vanilla Loot: Classic setup for a traditional experience. - Enhanced Loot: Optimized for 2x, 3x, 5x, and higher servers, with fewer junk items. 2) Balanced Across 5 Levels: Loot is tailored across Easy to Nightmare levels, ensuring rewards match the effort (e.g., a 30 C4 raid gives proportional loot). 3) Regular Updates: Loot tables are kept updated for consistent balance and fairness. This simple, plug-and-play package ensures a clean and rewarding raiding experience for your server. This Raidable Bases Loot Tables (Easy to Nightmare) package includes: - Easy Bases Base_Loot "Vanilla" & "Enhanced" tables - Medium Bases  Base_Loot "Vanilla" & "Enhanced" tables - Hard Bases  Base_Loot "Vanilla" & "Enhanced" tables - Expert Bases  Base_Loot "Vanilla" & "Enhanced" tables - Nightmare Bases Base_Loot "Vanilla" & "Enhanced" tables Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. It includes a separate loot table setup for each of the five tiers, with each one meticulously configured individually. With future updates, we aim to continue improving our loot table day by day. We additionally offer a package with 110 bases, including loot tables:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: /serverfiles/oxide/data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder.   The number of items that spawn in crates is determined not by the loot table but by five different configs found in the /serverfiles/oxide/data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in /serverfiles/oxide/data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0  If you're confident that you've successfully uploaded all the files, enter the following command in RCON to restart the plugin and apply the changes. Good luck: Support:  FULLWIPED DISCORD        
5.0
$4.99
Watchlist is a lightweight but powerful tool that alerts admins when specific players connect to the server. Whether you're online or offline, you'll get real-time in-game notifications and Discord alerts with fully configurable message templates and role pings. The built-in UI makes managing the watchlist easy, with support for sorting, filtering, teleporting, and note-taking. Players can be added or removed manually or straight from RustAdmin with custom commands. Very useful tool to keep you and your staff one step ahead. Configuration { "Discord Webhook URL": "https://discord.com/api/webhooks/your/webhook/url", (Your Webhook URL) "Ping Role": false, (Whether to ping a role when player comes online on discord, e.g: @Admin) "Role ID": 0, (Discord Roll Id to ping) "Purge Watchlist on Wipe": false, (whether to purge on wipe) "Purge Players List on Wipe": true, (performance, every player is stored in a file, it is recommended to clear this on wipe) "Enable UI": true, (plugin can be run entirely without UI if desired) "UI Color Scheme (Options: dark, light, rust)": "dark", ( UI styles ) "Custom Colors": { (customise the UI for your server) "PrimaryBackground": "0 0 0 0.95", "SecondaryBackground": "0.15 0.15 0.15 1", "HeaderBackground": "0.1 0.1 0.1 1", "ButtonPrimary": "0.2 0.7 0.2 0.9", "ButtonSecondary": "0.3 0.3 0.3 1", "ButtonDanger": "0.7 0.2 0.2 0.9", "TextPrimary": "1 1 1 1", "TextSecondary": "0.7 0.7 0.7 1", "OnlineIndicator": "0.2 0.8 0.2 1", "OfflineIndicator": "0.8 0.2 0.2 1", "RowEven": "0.12 0.12 0.12 0.95", "RowOdd": "0.15 0.15 0.15 0.95", "ActiveItem": "0.4 0.4 0.4 1", "AlertBackground": "0.8 0.2 0.2 0.95", "AlertText": "1 1 1 1" }, "UI Scale": 1.0, (scales the UI as desired) "Main UI Position": { "AnchorMin": "0.2 0.1", "AnchorMax": "0.8 0.9" }, "Font Size": { "Title": 20, "Header": 14, "Normal": 12, "Small": 10 }, "UI Animation": true, (enables ui animations) "Enable Sound Alert": true, (plays sound when watchlist player comes online) "Alert Sound": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", (choose which sound you want from rust prefab sounds) "Alert Duration (seconds)": 10.0, ( hlow long the alert is displayed in-game when a player comes online - only admins see this) "Show Visual Alert": true, (enable / disable the in-game alert) "Send Discord Add/Remove Notifications": true ( enable discord logging of adding/removing watchlist players) "Max Cached Players": 3000, (Performance, set this lower to reduce the memory used by the plugin this populates the player list with the last x number of players to join your server, ordered by latest) "Alert Cooldown Seconds": 120, (Prevents alert spam when players reconnect) "Startup Alert Grace Seconds": 60, (waits before firing watchlist alerts after server starts) "Auto Expire Days (0 = disabled)": 0, (auto expire watchlist players after number of days) "Send Prune Discord Notifications": true, (sent prune notification to discord) "Prune Report Max Per Embed": 10, (max players in prune message, prevents breaching discord embed count) "Prune Report Include Notes": false, "Enable Diagnostics": false (enable this for plugin performance stats and diagnostic information) } COMMANDS Chat: /watchlist Opens the Watchlist UI (requires permission) /wl <steamid> "<note>" Adds a player to the watchlist with a note (requires watchlist.admin permission)  /wlr <steamid>  Removes a player from the watchlist (requires watchlist.admin permission) /wlist Lists all watched players in chat (requires watchlist.admin permission)   Console: watchlist.add <steamid> "<note>" Adds a player to the watchlist Example: watchlist.add 76561198000000000 "Suspected Cheater" watchlist.remove <steamid> Removes a player from the watchlist watchlist.list Lists all watched players in the server console wl <steamid> "<note>" Adds a player to the watchlist with a note (can be used via rcon) wlr <steamid> Removes a player from the watchlist (can be used via rcon) wlist  Lists all watched players in the server console (can be used via rcon) purgewl Clears the entire watchlist (requires watchlist.admin permission)   PERMISSIONS watchlist.admin Full access to all commands and features watchlistui.toggle Allows UI toggle via `/watchlist` command RUSTADMIN INTEGRATION You can integrate Watchlist directly with **RustAdmin** to add or remove players with a single click. Add to Watchlist  Command to Execute: wl ${playerSteamid} "From RustAdmin" Tick "Show Command Output in a Dialog" (optional)  Remove from Watchlist Command to Execute: wlr ${playerSteamid} Tick "Show Command Output in a Dialog" (optional) 
5.0
Rust Chernobyl Exclusion zone EARLY ACCESS - Some places still not finished!!   Hello everyone I would like to present you my Chernobyl exclusion map in Rust. This map was created almost 1 by 1 to real life exclusion zone in Chernobyl. It took me about a years to work on this map and now it is in playeble phase like early access. This map is include many custom monument and special places. On this map you will also fing a large fields and very deep forest with a lots of bushes and also contains a railway and roads, small roads, panel roads and dirt roads. I tryed optimalized this map as i can but now this map has almost 180k prefabs so when you start your server you can have around 200k entitys. Monuments   Chernobyl Nuclear Powerplant Duga radar Many villages Stone, Sulfur and HQM quarry Water wells Ranch Caves Lake Shopping safe zone Farms Unfinished reactor number 5 and 6 Pripyat town Lot of small and tiny monuments   Chernobyl Nuclear Powerplant Main map monument created 1 by 1 to real life powerplant. This monument include unloading station for trains and lots of loot. There is lots of NPCs you can fight with and many custom puzzles with green, blue and red cards with best loots. Also this monument is a most radioactive place on the map. There is alsa a airwolf shop in the water side of this monument.   Duga Radar Duga radar (Chernbyl 2) is a massive Soviet radar system based on exclusion zone of Chernobyl. This monument have a little bit of NPCs and green puzzle.    Shopping safe zone This is like normal Outpost but little bit differen. This is custom safe zone with wending machines like you can normaly found on outposts but there is a one machine where you can buy you own quarry and Survey Charge.   Map Features   There is railway track on this map. it is no circle but you can take a train and wagons and unload items in Chernobyl Nuclear Powerplant in unloading station. Some monument have a custom puzzles and npc scientist This map is have a default quarry types thet you can use or you can buy your own quarry in safe zone and deployed it near your base. Radiation levels. In nuclear powerplant there is lot of radiation levels and if you are closer and closer to exploded reactor number 4 you have more and more radiation and in extreamly close range it have a very high heat level. This map is not build on normal sea level. everything around this map is lakes so you MUST disable cargo ship event in your server There is a lot of zones where players spawn and this zones must include beach topology. This mean you MUST disable boad spawning on your server (motorrowboat.population 0)          This map is still in progression This map is stil in progress so you can found this signs on the map (Powerplant interior)   I try to make map updates every month (fixes and add more things or rebalance)   Full map
0.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
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Great plugin, does what it's supposed to, the panel is very clear and looks very stylish, and the support is TOP!
This is a really solid plugin with a lot of potential, especially for players who enjoy the electrical side of the game. It adds many new possibilities to improve and expand the gameplay experience. Players can experiment, optimize, and gradually improve their setups, which adds depth and keeps things interesting over time. It turns what could be a simple feature into something much more interactive and fun. Overall, it’s a well-designed plugin that enhances the game in a meaningful wa
Volcano Island One Grid is one of the best one-grid maps I’ve played. Small and fast-paced, but packed with loot, PvP, and loads of unique build spots. The huge flat beach areas and custom zones make base building far better than most one-grid maps. Great performance, fun layout, and nonstop action. Perfect for solo players, clans, or busy modded servers.
The best plugin for your tool cupboard. A modern, visually appealing UI — developers who understand this and “keep up with the times” always have their plugins at the top. The plugin covers virtually all aspects of TC management, offering maximum convenience and automation. As a nice bonus, it also includes a built-in wallpaper system. I’d especially like to highlight the developer’s responsiveness — despite some minor issues with the plugin, they’ve repeatedly demonstrated p
Outstanding plugin and a great experience overall. LuffyRust absolutely loves how convenient and easy this plugin is to use. The interface is clean, user-friendly, and it makes daily reward management simple for both staff and players. It is clearly designed with usability in mind, including in-game reward/config editing, multiple language support, and strong compatibility with other plugins. The development quality is top notch. Everything feels polished, well thought out, and built to a
This is probably one of my favourite additions to my server. Still playing around with the config and actual in game set up but so far, I love it! In the picture I'm currently charging a large battery, powering a chandelier, a fridge and a turret 🙂 Perfect for my cave base set up! The hose pipe looks like it connects to the barrel so I'm interested to see if hooking that up to a water supply is an option.. Value for money, get it bought 😉

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