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$14.99 $12.99
[ ! ] The zip contains a DLL extension that goes into RustDedicated_Data/Managed. Some hosts do not allow uploading DLLs - check with your host before buying. [ ! ] Water Wheel Bot lets your players hire an NPC worker who climbs into their water wheel and turns it for a paid shift, so the base keeps its power while they farm, raid or log off for the night. They pick a tier, walk or run and a shift length, and pay with scrap or your server's economy. Workers get tired as they work: feed them, let them eat from the boxes next to the wheel, boost them for extra power, extend the shift or let it renew on its own, and every few hires they level up and drain slower. Gear found in crates goes on the wheel itself, worker contracts pay for a hire, and in a river the worker's power adds to the current instead of replacing it. Everything happens in game: a hire window and a status window with the real water wheel turning inside them, a HUD next to your wheels with a tab for each one, a row in the vitals stack, and /worker for one window with your workers, your lifetime stats, a real map and the gear workshop. Eight languages are built in.     🌟 Features of Water Wheel Bot An NPC worker who mounts the water wheel and powers it by hand for the whole shift, on dry land or in a river Three worker tiers (Novice, Standard and Veteran by default) with their own price, power, stamina drain and outfit, all editable Walk or Run: more power costs more and drains faster, and a worker hired to run can switch pace mid-shift Shift lengths from 30 minutes to 24 hours by default, each button showing what the longer shift saves Stamina: power drops when the worker is hungry and stops at zero. Feed the worker from your inventory in one click, or let them eat from your boxes near the wheel, with a favorite food that fills them up more Boost for extra power over a short time, with its own drain and cooldown, and extend a shift or let it renew itself when it ends Veterancy: every few hires your workers level up and drain slower Worker gear on each wheel: boots, bearings, a canteen and a headlamp in three tiers, found in crates and fitted with one click. The worker wears the boots and the headlamp Worker contracts: items that pay for a hire at their tier and shift length, found in crates, given by admins or sold in shops The river keeps working: in a river the worker's power is added to the current's, and the hire window shows both. Plugins that upgrade a water wheel, like Water Wheel Upgrades, make the worker stronger too A HUD next to your wheels in full or compact size. With several of your wheels close together it gets a tab for each one, a pager and a ping only you can see, and you can bind a key to flip through them. Each player can drag it anywhere on their own screen (/worker hud move) One row in the vitals stack for all your workers, which turns red when one runs low /worker opens one window with four tabs: WORKERS with quick actions, STATS with your lifetime numbers, MAP with your workers on the real world map, and WORKSHOP with the gear on each wheel Prorated refunds when you dismiss a worker early (two clicks, with the refund shown before you confirm) or when the wheel is destroyed Only the wheel's owner, their team and players authorized on its tool cupboard can hire on it or change its gear, so nobody can lock your wheel Scrap works out of the box, and six economy plugins are supported A VIP price, a free permission, a night power multiplier, map markers, worker chatter and a warning before the shift ends, each on its own switch The wheel turns and the water flows inside the windows, buttons light up on hover, and UI sounds are optional Rentals, stamina, gear and stats survive restarts Eight languages built in: English, Spanish, Brazilian Portuguese, Russian, Ukrainian, French, Italian and German, each player in their own   🎮 Commands Hammer a water wheel - open the hire window, or the status window of its worker (a damaged wheel is repaired first, as usual) Talk to the worker - the status window /worker - the workers window /worker stats, /worker map, /worker workshop - open it on that tab /worker hud - switch the HUD between full and compact /worker hud move - drag the HUD anywhere on your screen, then press DONE (RESET puts it back in the corner). Each player's place is saved /worker list - your workers in chat /worker renew, /worker boost, /worker extend <n> - the same actions from chat; with several workers, /worker 2 boost wwb.hud.next, wwb.hud.prev - flip the HUD through your nearby wheels. Bind them in the F1 console with bind k wwb.hud.next Admin /worker give <player> <id | all> [amount] - give gear or contracts. Ids: boots1-3, bearings1-3, canteen1-3, lamp1-3, contract1-3 wwb.give <player> <id | all> [amount] - the same from the server console or RCON wwb.reimages - download the interface artwork again The chat command name is set in the config.   🛡️ Permissions waterwheelbot.use - hire workers and use /worker. Required: grant it to your default group waterwheelbot.free - hire, extend and renew at no cost waterwheelbot.vip - the VIP price (20% off by default) waterwheelbot.admin - control any worker, hire and fit gear on any water wheel, and give gear and contracts   🏆 Included Currencies Scrap - works out of the box, taken from and paid into the player's inventory Economics - the Economics balance ServerRewards - reward points IQEconomic - the IQEconomic balance ShoppyStock - any shop currency, picked with ShoppyStock Shop Name BankSystem - the BankSystem balance MBCoins - the MBCoins balance You pick one in the config. Refunds and auto-renew go through the same wallet, and a failed payment never hires a worker.   🧰 Worker Gear and Contracts Gear goes on a wheel, not on a player: four slots with three tiers each, and whoever works that wheel gets the bonus. The defaults: Work Boots - +10%, +20% and +35% power, worn by the worker Bearings - +5%, +10% and +15% power, and the wheel reaches full speed faster Canteen - 15%, 25% and 40% less stamina drain Headlamp - +20%, +40% and +70% power at night, worn by the worker A worker contract pays for one hire: Novice for 30 minutes, Standard for 1 hour or Veteran for 3 hours by default. Players find gear and contracts in crates (normal, tool and elite crates, supply drops, Bradley and patrol helicopter crates, and the locked crates of Chinook drops, oil rigs and ghost ships), each with a chance per tier you set per crate. Both are real items with their own name, skin and icon, so they stack, trade, fit in boxes and sell in shops like any other item.   🖼️ Showcase Every screen below is the plugin running in game Your workers on their wheels, and the HUD with a tab for each one Hire a worker: tier, pace, shift length and auto-renew The status window during a boost WORKERS: every worker you own, with quick actions WORKSHOP: the gear on each wheel MAP: your workers on the real world map STATS: your lifetime numbers A worker contract pays for the hire Out of stamina: feed the worker to get the wheel going The compact HUD Move the HUD anywhere on your screen with /worker hud move   🎥 Video The trailer, recorded in game (click to play)   ⚙️ Configuration Everything lives in oxide/config/WaterWheelBot.json: Economy - Scrap or the economy plugin, the currency symbol and the ShoppyStock shop name Power and stamina - power for Walk and Run, whether the river current adds to the worker, stamina drain, the low stamina threshold, the night power multiplier and pausing the timer while the worker starves Prices - the shift lengths (label, minutes, cost), the Run and VIP multipliers and the refund rate on dismissal Worker tiers - name, tagline, price, power, drain and outfit per tier, and the default tier Veterancy - hires per level, max level and the drain reduction per level Food - stamina per food item, the favorite food bonus, and auto-feed from boxes near the wheel Boost - power and drain multipliers, duration and cooldown Worker Gear and Worker Contracts - on or off, the base item, and every piece and contract with its name, skin, icon and stats Loot - on or off, and the chance per crate Rules - auto-renew, team control, who can hire on a wheel and the HUD radius Extras - the vitals row, map markers, chatter and gestures, UI sounds, the animated scenes, the personal ping, the expiry warning and the map zoom Look - the worker's name and clothing   📚 FAQ Q: Do I need an economy plugin? A: No. Scrap works out of the box. Economics, ServerRewards, IQEconomic, ShoppyStock, BankSystem and MBCoins work when they are installed and picked in the config. Q: Does the wheel need to be in water? A: No. The worker turns it by hand, like a player would. In a river the wheel keeps its water power and the worker's is added on top, and the hire window shows both. Q: Can someone hire a worker on my wheel and block it? A: No. By default only the wheel's owner, their team and players authorized on its tool cupboard can hire on it or change its gear. Admins can switch that off. Q: What happens on a restart, or if the wheel is destroyed? A: Rentals, stamina, gear and stats are saved and come back after a restart. The shift clock is real time, so it keeps running while the server is down. If the wheel is destroyed, the worker leaves, the owner gets the prorated refund and the gear drops on the ground. Q: Does it contact any external service? A: Only our image server. On its first start the plugin downloads its interface artwork, about 170 PNG images, from rust-cui.crashplugins.space and caches it, so later starts load it from disk. These are plain image downloads: nothing about your server or your players is sent. The world map in the MAP tab is rendered on your own server. No update check, no analytics, no license check. Q: I run 1.1.0. What changes when I update? A: Install the DLL from the zip, restart once and replace WaterWheelBot.cs. Your config migrates on load and keeps your prices, durations, power, stamina, food and clothing; gear, contracts and crate loot are added with their defaults, and workers on shift keep working. 3.0.0 no longer uses Oxide.Ext.AnimEngine.dll, so delete it unless another plugin needs it. The changelog and the README inside the zip have the details. Q: Can I translate it? A: Yes. Eight languages are built in and each player sees their own. For another one, copy oxide/lang/en/WaterWheelBot.json to oxide/lang/<code>/WaterWheelBot.json and translate it: every player facing text is there. Q: Does it work on Carbon? A: Yes. The extension goes into carbon/extensions instead of RustDedicated_Data/Managed, and everything else is the same.   🔧 API / Hooks // API: WaterWheelBot?.Call<T>("Method", ...) // wheelNetId is the wheel's net.ID.Value, ownerId a SteamID64, both as ulong object API_HireBot(BasePlayer player, ulong wheelNetId, int durationIndex, bool isRunning, int tierIndex = -1, bool charge = true) // true, or an error string bool API_DismissBot(ulong wheelNetId, bool refund = true) Dictionary<string, object> API_GetBotInfo(ulong wheelNetId) // owner, mode, stamina, time left, power, energy, auto-renew, tier double API_GetTotalEnergyWh(ulong ownerId) int API_GetTotalHires(ulong ownerId) int API_GetVeterancyLevel(ulong ownerId) Item API_CreateGearItem(string id, int amount = 1) // a gear piece or a contract (boots1, contract2, ...), null if the id is unknown   Questions, ideas or bug reports? Join our Discord.
5.0
$14.99
Weather & time control Own the sky: from a GUI, not a config file Vanilla weather is a coin flip you don't get to influence. This plugin shuts it off and hands you the whole sky: build your own presets, tune every value with plain-English names, chain them on a schedule, or mirror the real weather of any city on Earth. Edit presets in-game and set up night-skip votes with an automatic popup for players. 33 Tunable parameters 24 Schedulable hours 6 Presets preloaded 0 Dependencies ✓ Every parameter named in plain English: no cryptic engine values ✓ Real lightning strikes: not just thunder sounds ✓ Live weather synced from any real location on Earth ✓ Separate day and night length: plus a popup UI for night-skip votes ✓ Personal weather: let chosen players pick their own sky while the server weather stays for everyone else   Video See it in action     01: Presets Weather presets you actually control All six vanilla presets are imported automatically on first load, so you start from a working base instead of a blank slate. From there, nothing is off limits. Everything is a dial Rain, wind, thunder, rainbow and ocean wave height · cloud coverage, size, opacity and scattering · fog density · atmosphere brightness and contrast, day and night separately · full volumetric cloud control Named in plain English "Waves in the sea" instead of "OceanScale" · "Fog density" · "Sun glow size". No guessing what a value does before you drag it. Real lightning, not a sound effect Any preset with Thunder above 0.05 fires actual strike effects for every online player, across three intensity tiers, with frequency scaling off the Thunder value. ✓ Smooth transitions: set a transition time per preset and weather eases in over seconds or minutes instead of snapping ✓ Weighted random: make Storm rare and Clear common with a single number ✓ Duration per preset: when one ends, the next rolls automatically   02: Time Time and nights on your terms Set long days, short nights, or no nights at all. You can also let players decide through a scheduled vote. Day and night length, separately A 45-minute day with a 10-minute night is one number each. Sunrise and sunset hours are configurable, and /setday and /setnight change time instantly. Skip nights automatically One toggle and nights are skipped the moment they start. Ideal for PvP servers and low-population wipes. Skip-night voting UI A panel appears in the top-right corner when a scheduled vote starts. It shows the required percentage and a Vote to Skip button. Players can press Tab to click it, use /nskip or your configured chat command, or close the panel without voting. Your voting rules Set the vote time, duration, required percentage and maximum consecutive skipped nights. The panel closes after a player votes or when the poll ends. Players who wake up during an active poll see it too. Start and result chat messages and the notification sound are configurable.   03: Automation Automation that runs the sky for you Set it once and never touch it again: either on a schedule you design, or synced to the real world. Rust-time schedule Assign presets to any of the 24 in-game hours. A preset holds until the next scheduled one, so filling three slots already covers a whole day. No two days alike Put several presets in one slot: "Storm,Dust": and one is picked at random by weight every time that hour comes around. Real-world weather sync Give it coordinates and an OpenWeatherMap key and your server mirrors the live weather of that location, rechecked every in-game hour. Map each real condition: Clear, Rain, Snow, Thunderstorm, Fog: to whichever preset you like.   04: Personal weather Personal weather for the players you choose Give a group its own sky. Anyone with the permission sets weather for themselves alone, while everyone else keeps whatever the server is running. A natural VIP perk that costs the rest of your players nothing. Their own sky, on command /myweather opens a small menu. The player picks a preset and it applies to them alone, instantly, on top of whatever the server weather is. You pick what they can choose Limit the menu to a handful of presets in the config, or leave it open to all of them. Only the presets you allow ever show up. One click back to normal A Server Weather button drops them back to the shared sky at any time, and their choice is remembered across reconnects and restarts.   Reliability Built to be left alone ✓ Weather survives restarts: the active preset and how long it has been running are saved, so a reboot doesn't reset the sky to a random state ✓ Active preset is highlighted in the UI: you always know what's running ✓ Optional console announcement whenever a new preset starts ✓ Clean unload: vanilla weather chances are restored exactly as they were   Commands Three admin commands, two for players Admin commands require the weather.use permission. Personal weather requires weather.personal. /wsetup Open the setup UI /setday Set time to day /setnight Set time to night /nskip Vote to skip the night: configurable, open to all players /myweather Open the personal weather menu: needs weather.personal   Hooks & API For plugin developers string API_GetCurrentWeatherPreset() Returns the name of the active preset void OnNewPresetStart(string presetName) Called when a new preset begins   Questions Before you buy I scheduled a preset at hour 3, but hours 4–9 are empty. What happens? A preset runs until the next scheduled one. Set Rain at 4 and Dust at 9 and you get rain from 4 to 9, then dust from 9 until hour 4 comes back around. Can I put more than one preset on the same hour? Yes: comma-separated, like "Storm,Dust". One is chosen at random each time, weighted by each preset's chance. How do I know which preset is currently active? Open the UI: every preset is listed and the active one is highlighted. A preset you've only selected to edit is not. What happens when the current preset ends? A new one starts at random, weighted by the chance value you gave each preset. Does the weather reset when the server restarts? No. The active preset and its elapsed time are saved, so the sky picks up where it left off. Can players set their own weather? Yes, if you grant them the weather.personal permission. They open /myweather and pick from the presets you allow, and it applies to them alone while everyone else keeps the server weather. How do I enable the voting panel? Set Enable in SkipNight Setup to true and keep Use time control enabled. The panel opens automatically with each scheduled poll. Voting is open to all players and needs no extra permission. Do I need an API key? Only for real-world weather sync. Everything else works out of the box, and a free OpenWeatherMap key is enough.
5.0
sale
$37.99 $28.00
XDQuest: A comprehensive and customizable quest system for your RUST server! XDQuest is a powerful and flexible plugin that introduces a comprehensive and dynamic quest system into your game world. With 31 different types of missions available for players, the possibilities are almost limitless. Players receive various rewards for completing missions, adding even more incentive to accomplish tasks. At the moment, this is the largest and only quest system available! XDQuest is your key to creating endless adventures in the world of RUST. List of features: (The description briefly outlines the functionality and includes screenshots.) Interactive website for creating quests: XDQuest-Creater - On my website, you can easily and quickly create quests. Forget about manually editing JSON files — my user-friendly interface will make the quest creation process simple and enjoyable! The plugin offers four types of rewards: Items Blueprints Custom items Commands It integrates perfectly with various economic systems, and also supports Skill Tree and ZLevels. List of missions Mission setup Reward setup Detailed instructions and settings on the website: XDQuest-Creater - My website features clear and informative instructions that will help you configure the plugin and master all types of missions. You will gain access to it immediately after purchasing the plugin. Discover the simplest and most effective way to configure using my guide! Beautiful and modern UI: The stylish and intuitive interface makes using XDQuest simple and enjoyable. There is a mini-quest list that allows your players to remotely track the progress of their missions. UI UI Mini quest list Example of UI customization (Rusty Wasteland PvE) Capabilities and NPC settings: NPCs have their own voice-overs; currently, they can respond to the user on 4 triggers: 1.Greetings 2.Farewells 3.Task acceptance 4.Task completion You can also upload and use your own sounds for any of these 4 triggers, and the website will assist you with this as well. Dress your NPC however you like and create a unique appearance for them. There is an option to change the location of the NPC. Your NPC resides in a unique dwelling created in accordance with their character and backstory. Available types of missions: Currently, there are 24 different types of tasks available: (The types of missions are constantly being updated) (16 pre-set quests included) Command: Chat commands: /quest.saveposition - saves a custom position (available only to administrators). /quest.saveposition.outpost - saves a custom position within the bounds of a peaceful town (available only to administrators). /quest.tphouse - teleport to a building (available only to administrators). Console commands: xdquest.stat - publishes statistics. xdquest.player.reset [steamid64] - Clears all of a player's missions and everything associated with them. Configuration: Discord  -  DezLife Website editor  -  xdquest.skyplugins.ru
4.5
$19.99
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options.     Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in  this google doc link.   Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase  🙂
5.0
$49.90
The map is made in a post-apocalyptic style: fog, abandoned scientific bases, anomalous fields, subways, caves and secret bunkers. Players are waiting for dangerous locations, caves, ruined cities and closed doors, behind which you can find valuable resources. The island has become a testing ground for experiments at the Cobalt Research Institute. After the accident at the power reactor, the terrain changed: anomalies appeared, the space became unstable, and research was urgently stopped. Scientists have disappeared, laboratories are empty, technology has gone crazy. Now the island is full of dangers and mysteries. Something continues to work underground, and abnormal zones are growing and being transferred. Those who ventured to explore the area find artifacts and traces of what led to the disaster. Every step here is a choice between prey and death. But the deeper you go, the more you feel that this place is going to disappear or explode... very soon. Features: Prefab Count: ~58к prefabs Size: 4500 A lot of interesting locations to explore Railway Places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs Custom plugin Map Skinner  (by  Adem) Custom plugin Npc Moving Control  (by  Adem) Custom plugin Emission  (by  Adem) Custom plugin Artifacts (by  Adem) Custom plugin Anomalies (by  Adem) Profile BetterNPC Realistic zombies on the map The atmosphere of the apocalypse This map is constantly supported and updated for the current version of the game with all updates! Description of Plugins: Emission - Once every 2 - 4 hours, a timer message appears and a large-scale change in the weather and effects occurs, radiation begins to spread, the screen shakes, trees fall and the effects of this event appear. Players need to find shelter underground or in their house (the higher the building level, the less radiation damage will be). Commands for plugins: /emissionstart /emissionstop  Anomalies - There are 4 types of Anomalies on the map, they appear after the end of the Emission. 1 anomaly is electrical (damage is inflicted on the player who is inside the anomaly, configured in the config), 2 anomaly is fiery (there are funnels in the radius, if you step on them, flames are released into the air, you can deactivate the anomaly by throwing a stone into the funnel, there is damage to the player), 3 anomaly is a bubble (in the radius of the bubbles breaks, if the player is too close to it, it will be thrown to the side or into the air, damage is caused only by the player falling), 4 anomaly - light (the most dangerous anomaly, when a blue ray appears, you need to turn away from it sharply, otherwise you will be blinded and a lot of damage will be done, it is configured in the config). /spawnanomaly presetName - spawns an anomaly in a random position; /killanomaly - destroys the anomaly closest to the player; /killallanomalies - destroys all anomalies on the map; /spawnanomalymypos presetName - will spawn an anomaly in your position Artifacts - These are stones with some improvements to the player's characteristics, these are increased rates, lack of radiation, increased processing of components (increased extraction of resources from processing), HP recovery (takes away water and food). These artifacts only work in the player's fast slots and have their own HP, which is not repaired. These artifacts can only be found in anomalies with a metal detector in hand. /giveartifact customShortName - give the artifact to yourself giveartifact customShortName userId - give the artifact to the player with the userId Map Skinner - we change this plugin skins on some objects installed on the map, for atmospheric effect. Npc Moving Control - this plugin controls the radius of movement of the NPCs installed in the editor and changes their clothes to random hazmats. These plugins were created for the map as a bonus. When evaluating the map itself, please do not touch on the topic of plugins. The map can work without these plugins.   Custom Monuments: Icarus Cultural Center Zalesye Orbita Station Blocked Tunnel Uranium Mining Unfinished Scanner Yanov Station Hot Runner Cemetery of Onlookers  Loners Cave Radioactive Waste Storage Anomaly Ribs Startup Failure Dead man Mine Supply Depot Dire Thicket Vent Distribution Substation Danger Tunnel Skladovsk Dredger Old Church Secret Bunker Cage Machine Station Repair Factory  interesting places to build a base marked X Shelters for escape from radiation Emission, marked with the letter S Monument Facepunch: Apartment Complex Launch Site Missile Silo   Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3  Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well Ziggurat
5.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
Monetize Your Rust Server Tip4Serv is a complete Rust Webstore, Donation Store and Server Monetization platform built for Rust communities. Create your own professional Rust server store in minutes and sell VIP ranks, kits, permissions, queue priority, items, virtual currency, subscriptions and donation packages with automatic in-game delivery. Looking for a Tebex alternative for Rust? Tip4Serv provides a customizable storefront, automatic Rust command execution, RCON and plugin integration, Discord integration, subscriptions, multi-currency checkout and 25+ payment methods worldwide. Create your store: https://tip4serv.com   🦀 Built for Rust Server Monetization Turn your Rust community into a sustainable project by selling: VIP Memberships & Ranks Queue Priority Kits Item Bundles Oxide / Carbon Groups Permissions Economics Money Server Rewards Points Virtual Currency Subscriptions Battle Passes Donation Packages Cosmetics Supporter Packages Monthly Memberships Custom Products After a successful payment, Tip4Serv can automatically execute commands on your Rust server to deliver the purchased product. No manual delivery required.   ⚡ Automatic Rust Delivery Connect your Rust server using either: Tip4Serv Rust Plugin RCON Once connected, purchases can automatically trigger Rust console commands. Tip4Serv can work with standard Rust commands as well as commands provided by other Oxide or Carbon plugins. This means you can integrate your store with plugins such as: Economics Server Rewards Kits Permission systems VIP systems Custom plugins and virtually any other plugin exposing console commands.   💳 25+ Payment Methods Give your players a fast checkout experience with payment methods available around the world, including: Credit & Debit Cards PayPal Apple Pay Google Pay Venmo Amazon Pay Revolut Pay CashApp Klarna Link iDEAL Bancontact EPS BACS BECS SEPA Multibanco Przelewy24 Boleto OXXO MobilePay and more Available payment methods are automatically adapted to the customer's country and payment configuration.   🌍 Multi-Currency Rust Store Sell to players around the world without maintaining separate stores. Tip4Serv supports multi-currency checkout, allowing international customers to purchase your Rust packages using supported currencies while your products remain centrally managed. This is especially useful for Rust communities operating servers across Europe, North America, Australia and other regions.   🛡️ Payments, Fraud Protection & Chargebacks Tip4Serv provides features designed to help protect your Rust server revenue: Secure online payments 3D Secure support Anti-fraud protection Chargeback Protection tools Automatic dispute evidence assistance Transaction history Detailed sales statistics Tax & VAT tools Spend less time managing payments and more time running your Rust community.   🎨 Build Your Own Rust Store Create a professional storefront without building a website yourself. Features include: Custom Store Branding Multiple Store Themes Dark & Light Mode Custom Domain Name Free SSL Certificate DDoS Protection Product Images, GIFs & Videos Product Categories Related Products Product Search Top Customers Custom CSS Advanced Theme Editor Customer Avatars Steam Account Linking Discord Account Linking Mobile-Friendly Checkout Your Rust store can be customized to match the branding of your server or network.   💰 Starter – Start for Free €0/month – 5% platform fee Includes: Unlimited Products & Categories Unlimited Rust Servers & Commands Automatic Rust Delivery Subscription Products Discord Roles & Webhooks Multi-Currency 25+ Payment Methods Managers & Staff Access Sales Statistics Coupons & Discounts Loyalty Points Custom Domain Name Resend Orders Tax & VAT Tools Chargeback Protection Free SSL Certificate DDoS Protection No Advertisements No credit card is required to get started.   🚀 PRO – 21-Day Free Trial €11.99/month + 3.8% platform fee Includes all Starter features plus: Reduced Platform Fee: 3.8% instead of 5% Gift Cards Multiple Dynamic Themes Custom Fields & Command Integration Product Galleries Video & GIF Support Top Customers Related Products Built-In Product Search Advanced UI Theme Editor Custom CSS Editor Additional Store Customization Features   🌐 Available in 15 Languages Tip4Serv stores can serve international Rust communities in: English, Danish, Dutch, French, German, Hungarian, Italian, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish and Turkish.   🔧 Rust Plugin Installation 1. Create your Tip4Serv store Create a free account: https://tip4serv.com/ Create your store and add your Rust server from the Tip4Serv dashboard. 2. Install the plugin Place: Tip4Serv.cs inside your Rust server's: oxide/plugins/ directory. The plugin is compatible with Oxide/uMod and Carbon. 3. Reload Tip4Serv Run: oxide.reload Tip4Serv from your Rust server console. 4. Configure your API key Add your Tip4Serv API key to: Tip4Serv.json 5. Reload the plugin Run again: oxide.reload Tip4Serv Your console should confirm that the server has been successfully connected.   🔌 Installation via RCON You can also connect your Rust server without using the plugin. Create your account at https://tip4serv.com Create your Rust store Add your Rust server Enter your server IP Enter your RCON port Enter your RCON password Connect the server Once connected, Tip4Serv can execute your configured commands automatically after purchases.   🛠️ Setting up commands on Tip4Serv Before setting up your commands on Tip4serv.com, you should know that command work in your server's console (not ingame as an admin). Here are some sample commands you can use in the products configuration:  MY PRODUCTS. But you can use any plugin commands you want. Give a group or permission Add a player to a group previously created with oxide.group add [group-name]: oxide.usergroup add {steam_id} group-name Remove a player from a group: oxide.usergroup remove {steam_id} group-name Give a permission to a player: oxide.grant user {steam_id} permission-name Remove a permission from a player: oxide.revoke user {steam_id} permission-name Give an item to a player inventory with steam_id (advised) IMPORTANT: Please select the option [Player must be online] in your product editor inventory.giveto {steam_id} item-short-name quantity Example:  inventory.giveto {steam_id} scientist 5 Give an item to a player inventory with Give plugin IMPORTANT: Please select the option [Player must be online] in your product editor giveto {steam_id} item-short-name quantity Example:  giveto {steam_id} fun.guitar 1 Give a kit to a player with Give plugin: givekitto {steam_id} kit-name Give money Give money to a player with  Economics plugin: deposit {steam_id} amount Give points Give points to a player with  Server Rewards plugin: sr add {rust_username} amount Quantity multiplier You can also multiply the quantity choosen by the customer like this: {quantity*50} Note: You must first activate the **Allow quantity choice** option in your product. Use this command on Tip4serv if you want to sell bundles of $200 with economics plugin: deposit {steam_id} {quantity*200} This will run in your server console after a purchase if the player buys product 4 times: deposit 76561198181797231 800   📊 Built for Growing Rust Communities Tip4Serv is designed for both small Rust servers and established multi-server networks. Manage your products, servers, customers, subscriptions, payments and automatic delivery from one platform. Tip4Serv has processed more than $10 million in sales and 640,000+ payments across gaming communities.   🆚 Looking for a Tebex Alternative for Rust? If you're searching for: Rust Tebex Alternative Rust Donation Store Rust Webstore Rust Server Store Rust VIP Store Rust Monetization Plugin Rust Shop Plugin Rust Payment Plugin Rust Server Donations Sell Rust Kits Sell Rust VIP Sell Rust Ranks Tip4Serv provides an all-in-one solution with automatic Rust delivery, subscriptions, Discord integration, international payments and customizable storefronts.   🛒 Rust Store Demo See what a Tip4Serv store can look like: https://rust.tip4serv.com/ More store examples: https://tip4serv.com/demos   📚 Documentation & Support Tip4Serv Documentation: https://docs.tip4serv.com Create Your Store: https://tip4serv.com Contact Support: https://tip4serv.com/contact   Create your Rust donation store, connect your server and start selling VIP ranks, kits, permissions and other packages in minutes.    
5.0
sale
$24.99 $19.99
Advanced Apartment transforms Rust official apartment system into a complete room progression experience while preserving the look and feel of the original game. Players interact with the existing apartment concierge to rent a room, check their room number, manage rent, move to a larger apartment, purchase upgrades, and manage apartment access. No additional NPCs, player commands, or external dependencies are required. Apartment Upgrades Every apartment tier has its own upgrade selection based on its available space and intended progression. Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED Basement Industrial Wall Shelves Two integrated Wooden Storage Boxes Furnace replacement for the original storage box Workbench Level 2 and Level 3 Standard Salvaged Industrial Shelves fitted around the original furniture Up to three permanently powered Electric Furnaces Recycler Workbench Level 2 and Level 3 Penthouse Research Table Mixing Table Recycler Up to four permanently powered Electric Furnaces Workbench Level 2 and Level 3 Upgrade availability is automatically filtered by apartment type. Players only see upgrades that are compatible with their current room. Integrated Rental System The plugin takes control of the official apartment workflow without replacing the original apartment building or concierge. Apartment Access: Apartment owners can authorize additional players directly from the upkeep interface. Authorized players can access the apartment, and optional guest sleeping bags are created for them using the player’s name. Access slots are configurable per apartment tier, allowing server owners to control how many additional players can share each apartment type. Players can: Rent any available apartment View their current room number Check daily upkeep information Purchase room upgrades Move to a larger apartment tier Check out and release their apartment Manage apartment access Authorize other players to use their apartment Provide guest sleeping bags for authorized players   Configured purchase and upkeep prices are displayed directly in the conversation, ensuring the amount shown to the player always matches the actual amount charged. When moving to a different apartment tier, stored items are transferred safely while upgrades from the previous room are removed because each apartment layout uses different placements and available space. Fully Configurable Server owners can configure: Apartment purchase prices Daily upkeep costs Individual upgrade prices Upgrade availability Required permissions VIP access Apartment access slots Guest sleeping bags Shop prices Security camera price Master key price and cooldown Concierge text and interaction range   Every upgrade and optional feature can be enabled or disabled separately. Disabled options are automatically removed from the interface. Reliable Placement and Persistence All upgrade positions are built directly into the plugin and calculated relative to the apartment itself. They do not depend on world coordinates or editable data files. This allows apartment buildings to be placed in different locations or rotations across map wipes while keeping every upgrade correctly positioned inside its room. Player purchases and access data are stored automatically and restored after: Server restarts Plugin reloads Entity reloads The plugin also detects expired or changed apartment leases and removes outdated records safely. Advanced Apartment delivers a natural extension to Rust’s apartment system, giving players meaningful room progression while giving server owners full control over pricing, upgrades, access, and apartment-related services.
5.0
Premium Betterloot loottable V.4 Compatible + Updated deep sea loot + August 2026 update! Elevate your Rust server's loot economy with this meticulously crafted BetterLoot v4 configuration, designed exclusively for 3x gather servers. Probability-driven drops ensure reasonable and fair loot without flooding the map with junk loot. This covers boxes, NPC and all other loot on rust.   Key Balancing Features Precision 3x Scaling: Matches vanilla logic with custom percentage drop rates for every item, ensuring a perfectly balanced 3x progression. Unlike generic 'copy-paste' tables that simply slap a 3x multiplier on everything, this config features distinct loot tiers. You won’t find Heavy Scientist loot on a regular NPC, and you won't find endgame items in a roadside barrel. Every drop is manually weighted for logical progression. Balanced Probabilities: Barrels stay low-tier for early-game grind. Tested for wipe-long sustainability—no early-game god-rolls or late-game starvation. Perfect for servers seeking premium, player-approved loot without a lot of custom plugins. Full config JSON included with setup guide. I also got a 2x,5x and 10x table, check it out! Links: 2x, 5x and 10x You do not need to buy any plugin! BetterLoot is free to download. Why choose this config? Setting up a balanced 3x server can be a real headache. I’ve spent countless hours fine-tuning these tables to ensure your players get a rewarding experience without breaking the progression. Save your time and focus on growing your community instead of fighting with config files! This configuration is backed by consistent positive feedback by a lot of servers, 5-STAR reviews and has been refined to ensure a stable, bug-free experience. Quality and reliability are my top priorities.
5.0
sale
$45.00 $41.95
[ ! ] The zip contains a DLL extension that goes into RustDedicated_Data/Managed. Some hosts do not allow uploading DLLs - check with your host before buying. [ ! ] Relics is a loot RPG for Rust. Sealed relic crates drop from the world (loot containers, barrels, NPCs, animals, ore nodes, trees and fishing), and unwrapping one reveals a relic with its own rarity, its own rolled affixes and, on the better ones, an active ability. Players equip up to six, and every affix feeds a live modifier table: gather yields, damage against players, NPCs, animals, the helicopter and Bradley, resistances, craft and research refunds, loot luck, healing, and stranger ones like reflecting melee damage or hitting harder at night. 96 relics ship across 8 sets and 6 rarities. A forge fuses three relics into the next rarity, enchants them to level 10, rerolls a single affix and salvages the rest into dust. A codex tracks what has been found on the server, who found it first and where the missing ones drop, and a mastery tree turns relic activity into permanent passive bonuses. And there is a black market. A broker hides near a monument and moves every couple of hours: he buys the relics you do not want, sells a rotating table with a sealed crate for the gamblers, and runs a consignment stall where players sell to each other at their own price. Relics can also leave the bag as real items to trade, vend, stash or lose on death. Works on Oxide and Carbon Needs CrashExtensions (included in the zip) 96 relics, 8 sets, 6 rarities English, Spanish, Portuguese and Russian built in Jump to: Features · How it plays · Screenshots · Included relics · Commands · Permissions · Install · Configuration · FAQ · API 🌟 Features For players A reveal for every find. Unwrapping a crate opens a full-screen appraisal with rays, stamps and a wax seal for the rarest relics. 96 relics, 8 sets, 6 rarities. Each relic rolls its own affixes, and a set of 2 or 3 pieces adds a bonus on top. 40 passive affixes. Gather yields, damage against players, NPCs, animals, the helicopter and Bradley, resistances, craft and research refunds, loot luck, healing, thorns, night damage and more. 13 active abilities. One bindable key, a radial wheel when two or more are equipped, and a cooldown per relic. The forge. Fuse three relics into the next rarity, enchant to level 10, reroll a single affix, or salvage the rest into dust. A codex. Every relic on the server: who found it first, what it rolls and where it drops. A mastery tree. Mastery levels buy permanent passive bonuses. A black market. A broker who buys relics, sells a rotating table and runs a player consignment stall. Relics as real items. TAKE OUT turns a relic into an item you can trade, vend or stash. Unwrapping it puts that exact relic back. A HUD tray. Above the hotbar, with every equipped relic and its ability cooldown, and every player can move it. For server owners Slots as a VIP hook. Everybody starts with 3 equipped slots and a permission raises the cap to 6. Locked slots show in the bag as an upsell. In-game editor. /relics admin edits every relic in game, so nobody has to touch a file. Your economy. The black market trades in scrap, Economics or ServerRewards, and the forge runs on dust that players earn by salvaging, so no economy plugin is needed. When Economics or ServerRewards refuses a payment, the relic stays with the player. Sell crates. relics.givecrate is made for your shop or Tebex. Death modes. Keep everything (the default), lose durability, or drop the equipped or all relics into the corpse. Everything is a switch. Every drop chance, every affix, every animation and every sound can be tuned or turned off. Safe player files. A player file the plugin cannot read is left exactly as it is and never written over, and nothing can be added to that player's bag until you restore it. 4 languages. English, Spanish, Portuguese and Russian are built in, every text and all 96 relics included, and each player sees the language of their own game. Wipe your way. One config switch wipes every bag on a new map save. It is off by default, so relics carry across wipes. For developers Hooks and an API. OnRelicObtained, OnRelicActiveUsed and the Relics_* calls: give relics and crates, read a modifier, add dust, open the market. See the API. Console and RCON commands. The give commands and the broker calls run from the server console, which is where your shop, quests and NPC dialogues point. 🔁 How it plays Find. Sealed crates drop from loot containers, barrels, NPC and animal kills, ore nodes, trees and fishing. Every source has its own chance in the config. Unwrap. The reveal shows the relic's name, rarity, rolled affixes and ability. Equip. Up to 3 slots (6 with permissions). The affixes apply at once, a set bonus appears at 2 and 3 pieces, and each ability gets its own cooldown. Forge. Fuse three relics into the next rarity, enchant to level 10, reroll an affix, or salvage a relic into dust, which pays for the rest. Progress. Relic activity earns mastery XP, mastery levels unlock permanent bonuses, and the codex keeps track of every relic found on the server. Trade. Sell to the broker, list a relic on his consignment stall, or take it out as an item. 📸 Screenshots Every screen below is Relics running in Rust. The relic bag: equipped slots, abilities and the totals from every relic A mythic reveal The forge The codex The mastery tree The broker's table Selling to the broker The consignment stall The relic editor (admin) The HUD tray above the hotbar 🏆 Included Relics Eight sets of ten relics, plus 16 old-world oddities that belong to no set: Miner's - 2 pieces: +8% ore yield. 3 pieces: +10% instant mine chance Hunter's - 2 pieces: +8% animal harvest. 3 pieces: +15% damage vs animals Warden's - 2 pieces: +4% bullet resistance. 3 pieces: +10% melee resistance Raider's - 2 pieces: +6% explosive resistance. 3 pieces: +6% free upgrade chance Scavenger's - 2 pieces: +5% loot luck. 3 pieces: +8% craft refund chance Alchemist's - 2 pieces: +10% healing bonus. 3 pieces: +20% bleeding resistance Nomad's - 2 pieces: +20% fall damage resistance. 3 pieces: +15% cold resistance Sentinel's - 2 pieces: +8% damage vs NPCs. 3 pieces: +10% headshot damage A few of the legendaries and the rarest: Heart of the Quarry (Legendary, Miner's) - Quake: every ore node around you is emptied straight into your inventory Alpha Skull (Legendary, Hunter's) - Thunderclap: slams every NPC and animal around you Raid King's Crown (Legendary, Raider's) - Warcry: you and the teammates near you hit harder for a while Midas Scrap Heart (Legendary, Scavenger's) - Magnet: pulls the loose items around you into your inventory Void Shard (Mythic, Sentinel's) - Aegis: a shield that cuts incoming damage. "It does not reflect light. It keeps it." 🗒️ In-Game Editor No file editing needed. /relics admin opens every relic in a searchable list and an editor for its name, rarity, set, ability, affix pool and drop sources, with a preview of its reveal. Duplicate a built-in relic to start a new one. 🎮 Commands Players /relics - open the relic bag /relics forge, /relics codex, /relics mastery - open the forge, the codex or the mastery tree /relics hud, /relics hud move, /relics hud reset - show or hide the HUD tray, drag it anywhere on screen, or put it back where the server default is /relics use - use your active ability /relics help - the command list in chat relics.use - the same as /relics use, as a console command on purpose so players can bind it: bind f relics.use (one ability: the key fires it; two or more: a wheel opens), or fire one directly with bind g "relics.use Quake" Admin /relics admin - the in-game relic editor relics.give <player> <id | rarity | random> [minRarity] - give a specific relic, a random one of a rarity, or a random one relics.givecrate <player> [minRarity] [amount] - give sealed crates, the one to point your shop or Tebex at relics.dust <player> <amount> - give or take forge dust, offline players included relics.masteryxp <player> <xp> - give mastery XP, offline players included relics.templates.reset confirm - rewrite the relic file from the 96 built-in relics relics.wipe confirm - delete every player bag, the codex and the black market /relics broker where | tp | move | open | restock | add | list | remove | clear - find, move, open or restock the broker and pin his hiding spots relics.bm.open <steamid> [buy | sell | consign] and relics.bm.rumor <steamid> - console and RCON calls for NPC dialogues and other plugins The give commands run from the server console and RCON as well. <player> is a SteamID64 or the exact player name. 🛡️ Permissions relics.use - find, open and equip relics. Required: without it a player is not in the system at all, so grant it to your default group relics.forge - fuse, enchant and reroll. Salvage and repair stay free relics.admin - the in-game editor and the give and wipe commands. Staff only relics.slots.4, relics.slots.5, relics.slots.6 - raise the equipped slot cap. Everybody starts at 3, and the highest one a player holds wins relics.market.vip - 5 consignment stall slots instead of 3 Locked slots show in the bag as a VIP upsell, and the stall takes any extra slot permissions you add in the config. A typical setup opens everything to everyone and keeps the extra slots for your VIPs: oxide.grant group default relics.use oxide.grant group default relics.forge oxide.grant group vip relics.slots.5 oxide.grant group vip relics.market.vip 📦 Install Install the extension, once per server. Stop the server, copy Oxide.Ext.CrashExtensions.dll into RustDedicated_Data/Managed (Carbon: carbon/extensions) and start it again. The console prints Loaded extension CrashExtensions with its version. An older copy of the DLL is simply overwritten: it is one shared file for all our plugins. Install the plugin. Copy Relics.cs into oxide/plugins (Carbon: carbon/plugins). It compiles on its own and creates its config, data and language files. Grant the permissions above. Nobody finds or equips a relic until relics.use is granted. Then open /relics admin and tune the rest in game. ⚙️ Configuration Everything lives in oxide/config/Relics.json. The 96 relics are in oxide/data/Relics/templates.json, each player's bag in oxide/data/Relics/players, and the codex and the black market in oxide/data/Relics/global.data. Config sections (click to expand) 🧪 TEST SERVER Try Relics before you buy: it runs on our test server next to every other Venux plugin. Join and play with it in game. Once in, pick it from the welcome menu or type /relics. client.connect 103.106.58.173:7047 📚 FAQ Q: I run Relics. What changes when I update? A: Replace Relics.cs and, if you update the extension too, restart once. Your config, relic file, codex, black market and every player's bag load as they are. Q: Can relics be traded or stolen? A: Yes. The consignment stall lets players sell relics to each other through the broker, and TAKE OUT turns a relic into a real item: trade it, vend it or keep it in a box, where it can be raided like anything else. Unwrapping it puts that exact relic back, and a copied item can only be claimed once. Nothing is lost on death by default; the DropEquipped and DropAll modes drop relics into the corpse. Q: Does this change vanilla gear balance? A: No. Relics are their own items in their own bag. They never touch weapons, armour or any vanilla item. Q: Do I need an economy plugin? A: No. The forge runs on dust, earned by salvaging relics, and the black market trades in scrap. Economics or ServerRewards take one config line. If the economy plugin refuses a payment, the sale or the collect does not go through and the relic stays with the player. Q: Do I need NpcDialogue? A: No, it is optional. With NpcDialogue installed the broker talks through the vanilla conversation screen first. Without it, pressing E on him opens the market directly. Q: Is it pay to win? A: Your call. The natural VIP hook is slots: everybody plays with 3 and a rank raises the cap to 6. You can also sell sealed crates in your shop with relics.givecrate, sell the forge, or keep it all free. Q: Will it survive a wipe? A: Your choice. A config switch wipes every bag on a new map save. It is off by default, so relics carry across wipes. Q: What happens if a player's file is damaged? A: After a crash or a full disk a player file can come back unreadable. The console says so, Relics leaves the file exactly as it is, and that player plays on an empty bag that is never saved: nothing can be added to it, crates and relic items stay in the inventory, and the broker charges nothing. Restore the file (a backup, or the leftover .TMP Windows can leave beside it after a crash) and have the player reconnect. The README in the zip has the steps. Q: How heavy is it? A: Built for high population servers. The panels only send what changed, saves are spread across frames, and the combat and gathering bonuses step aside for players who carry no relic for them. Every animation plays once per action and none of them loops. Q: Does it contact any outside service? A: Only to download its pictures (about 250 small images, the relic art included) once from rust-cui.crashplugins.space, which your server then caches. Nothing about your server or your players is sent. Q: Can I translate it? A: It already speaks four: English, Spanish, Portuguese and Russian are built into the plugin, every text and all 96 relics included, and each player sees the language their game runs in. For another language, copy oxide/lang/en/Relics.json to oxide/lang/<code>/Relics.json and translate it: it lists every key, the relics included. Q: Does it work on Carbon? A: Yes. The extension goes into carbon/extensions instead of RustDedicated_Data/Managed, and everything else is the same. 🔧 API / Hooks // Hooks void OnRelicObtained(BasePlayer player, string templateId, int rarity) void OnRelicActiveUsed(BasePlayer player, string activeId) // API: Relics?.Call<T>("Method", ...) // ids as ulong: (ulong)player.userID (player.userID alone returns null) // Relics_AddDust takes a long: 100L (an int returns null) // The give calls and AddDust return false when nothing was given or added: // the bag is full, the player's file could not be read, or dust would pass its cap bool Relics_GiveRandom(ulong userId, int minRarity = 0, string source = "Api") bool Relics_GiveTemplate(ulong userId, string templateId) bool Relics_GiveCrate(ulong userId, int minRarity = 0, int amount = 1) float Relics_GetModifier(ulong userId, string affixId) long Relics_GetDust(ulong userId) bool Relics_AddDust(ulong userId, long amount) int Relics_GetEquippedCount(ulong userId) string Relics_GetActiveSet(ulong userId) bool Relics_OpenBlackMarket(ulong userId, string tab = "buy") Vector3 Relics_GetBrokerPosition() Questions, ideas or bug reports? Use the Support tab of this file or join our Discord.
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this is a very usable plugin, both in terms of structure for developers and functionality for regular users
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