Jump to content
Featured framework
Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,600+ servers powered by Carbon
sale
Welcome to "Decay: The Last Haven," a custom map for the game RUST that immerses players in a post-apocalyptic world where survival is a luxury. This expansive map, with a size of 4500, boasts around 70,000 prefabs, creating a rich and detailed environment. It's fully compatible with BetterNPC plugins(Config for bots in the  file), and Train Homes, featuring three stations for the plugin. The map showcases a double-track surface railway, offering two metro entrances with separate branches for spawning trains, complemented by an intricate underground railway system. The layout includes evenly spaced monuments to optimize the FPS load for clients, ensuring smooth gameplay. Players can find custom building spots in the subway, marked as 'XU' on the minimap, amidst a network of bridges that are navigable by tugboats. The map's design incorporates a multitude of rivers, allowing tugboats and other water transport to access any point on the map with ease. For those seeking a strategic advantage, the map presents custom monuments in ample quantity for a comfortable and engaging gaming experience. Builders will appreciate the custom sites, indicated by 'X' on the minimap, while the heart of the map features fresh water and lush vegetation, ideal for farmers. Explorers can discover a large number of small settlements and standalone buildings, not marked on the road map, offering hidden gems throughout the landscape. Adventurous players can delve into underwater farm zones, denoted by 'O' on the minimap, and explore the depths of an underwater laboratory. To add to the excitement, the map is equipped with ziplines, providing a thrilling way to traverse this desolate yet captivating world. "Decay: The Last Haven" is not just a map; it's a testament to the resilience of humanity in the face of desolation, offering a sanctuary for those brave enough to claim it. Features: Map size:  4500; Prefabs count:  ~65K; Compatible with BetterNPC plugins (Config for bots in the  file) & Train Homes ( 3 stations for plug-in ); Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Underground railway; Evenly spaced monuments to spread the FPS load of client; Custom places for building in the subway (XU on the minimap); A lot of bridges ( The tugboat passes ); A large number of rivers, tugboats and other water transport can pass to any point on the map; Designed custom monuments in sufficient quantity for a comfortable game; Custom building sites (X on the minimap); Fresh water and vegetation for farmers are in the center of the map; A large number of small settlements/single buildings not marked on the road map by road; Underwater farm zones (O on the minimap); Underwater Laboratory; Ziplines. Custom monuments: Nuclear Cargo; Settlement; Bandit Settlement; Wood Industry; Industrial Settlement; Office Area; Reverpost; Shorpek; Warehouse Settlement; Bandit Ship; Slave Ship; Rebel Ship; RW Station; A large number of small settlements/single buildings not marked on the road map by road; A lots custom places to build a base. ( "X"/"XU"  on map  ); Underwater farm zones ( "O" on map ). Monuments: Combined Outpost; Launch Site; The Dome; Ziggurat; PowerPlant; JunkYard; Harbor; Airfield; Arctic Research Base; Desert Military Base; Ferry Terminal; Large fishing village; Oxum`s Gas Station; Abandoned supermarket; Fishing villages; Lighthouses; Satellite Dish; Nuclear Missile Silo; Water Treatment Plant; Train Yard; Giant Excavator Pit; Underwater laboratory; Ranch; Underground railway; Quarries(HQM,Stone, Sulfur); Large oilrig; Oilrig. My Discord: shemov A password is attached to the map.  You can edit it.
5.0
$14.99
Enhances team gameplay by offering features like a team HUD, automatic authorization, team-specific skins, easy markers, and a dedicated team voice chat, with customizable permissions for monetization and performance optimization. 🗒️Features: This plugin will give your players a better experience when playing in a team. Team Hud -  shows the health, condition(wounded, sleep, offline, etc), active item and  square (player location on the map) of your allies Automatic authorization -  adds automatic authorization in turrets, tc's, code locks and sam sites. The team leader can enable/disable authorization for each allie, so that the team can safely accept new players! Team skins -  ability to choose skins for the team,  when an item goes into inventory, it is automatically reskin into the team skin Easy team marker - allow players to use the marker without binoculars Team voice chat - allows players to switch voice chat to team voice chat. When enabled, the player will only be heard by his allies, works on any distance. A good way to playe with new allies  that you don't want to add in  discord. Any function in the plugin can be disabled in the config, so you will not lose performance from unnecessary functions. Any of the listed functions can be bound to permission in the config, so you can easily monitize, for example, skins.     📕Commands: /bt - open better team menu or Click open team menu button in team Hud 🔖Config:   { "Team Setting Command": "bt", "Enabled functions": { "Enable Team Hud": true, "Enable global team voice chat": true, "Enable team skins": true, "Enable easy team markers": true, "Enable team auto authorization": { "TC Authorization": true, "Codelocks authorization": true, "AutoTurrets authorization": true, "SAMSite authorization": true }, "Easy team markers": { "Max distance": 50.0, "Search radius": 1.0, "Duration [seconds]": 5, "Cooldown [seconds]": 10 } }, "Permissions": { "Need permission for Team Hud?(true - will work only for players with permission / false - work for all players)": true, "Need permission for Team Voice?(true - will work only for players with permission / false - work for all players)": true, "Need permission for Team Skins?(Need at least one player with this permission in team to set skins in menu)(true - will work only for players with permission / false - work for all players)": true, "Need permission for Team marker?(true - will work only for players with permission / false - work for all players)": true, "Team hud using permission": "betterteams.hud", "Team Voice using permission": "betterteams.voice", "Team Skins using permission(only for setting skins. it's mean that only team leader will need this permission)": "betterteams.skins", "Team marker using permission": "betterteams.marker" }, "Hud Settings": { "UI Scale": 1.0, "Left Offset": 5, "Top Offset": 200, "Player grid refresh rate": 5, "Lines margin": 5, "Collums margin": 5, "Max amount of player displays in line": 8 } } 📗Lang File:   { "UI_CHANGE": "Change", "UI_CHOOSE": "Select", "UI_BETTERTEAMS": "BETTER TEAMS", "UI_BETTERTEAMSDESCRIPTION": "This modification will allow you to get a better experience playing with friends. Some things have been changed, and new ones have been added, so that you get the better experience playing with your friends!", "UI_CHANGES": "CHANGES:", "UI_CHANGEHUD": "• Team Hud - allows you to see status of your mates", "UI_CHANGETeamVoice": "• Team Voice - allows you to use in-game voice chat to communicate only with your mates(works at any distance). Other players will not hear you. Can be enable in settings", "UI_CHANGESkins": "• Team Skins - allows you to choose skins for your team. Items you pick up will automatically receive your team's skin", "UI_CHANGEEasyTeamMabrkers": "• Easy Team Marker - allows you to use fast marker to your team without using binoculars", "UI_CHANGEAutoAuthTC": "• AutoAuthorization TC - adds automatic authorization of allies in TC", "UI_CHANGEAutoAuthCodeLocks": "• AutoAuthorization CodeLocks - adds automatic authorization of allies in Code Locks", "UI_CHANGEAutoAuthTurrets": "• AutoAuthorization Auto Turrets - adds automatic authorization of allies in Auto Turrets", "UI_CHANGESamSiteAuthorization": "• AutoAuthorization SamSite - adds automatic authorization of allies in Sam Sites", "UI_CHANGEAuthorizationManager": "• Team Managment - allows the team leader to manage auto authorization for allies.", "UI_SETTINGSNAME": "PERSONAL SETTINGS", "UI_S_ENABLE_TEAM_VOICE": "USE TEAM VOICE CHAT ", "UI_S_ENABLE_TEAM_VOICE_DES": "Yes - Replace vanilla voice to to team chat. Only your allies will hear you. Works at any distance (on the entire map)", "UI_S_ENABLE_TEAM_SKINS": "USE TEAM SKINS", "UI_S_ENABLE_TEAM_SKIN_DES": "Yes - all items you pick up will automatically receive your team's skin.", "UI_S_ENABLE_MARKERS": "USE EASY TEAM MARKERS", "UI_S_ENABLE_MARKERS_DES": "Yes - will give you the ability to place quick time markers in the world at the location you are looking at. Markers are placed using a key combination and do not require binoculars.", "UI_S_MARKER_BUTTON": "EASY TEAM MARKER BIND", "UI_S_MARKER_BUTTON_DES": "Bind your easy team marker command. Just copy command, replace BUTTON to the button you need and enter in console!\nExample: bind BUTTON ftmark -> binb v ftmark", "UI_S_YES": "YES", "UI_S_NO": "NO", "UI_M_MEMBERS": "TEAM MANAGMENT", "UI_M_ONLY_LEADER": "Available only to the team leader", "UI_M_AA_H1": "AUTO AUTHORIZATION", "UI_M_AA_INFO_DES": "All authorization places (tcs, codelocks, auto turrets, etc) add up to a single authorization list for the entire team. If you block any ally from accessing the authorization list, he will lose access to all authorization places, except for those that he installed personally (set codelock or tc himself), while your team will not lose access to his authorization places. Good if you accept new random player in your team.", "UI_M_SELECT_MATE": "Select one of your allies", "UI_M_AA_TC": "Tool Cupboard Auto Authorization", "UI_M_AA_CL": "CodeLocks Auto Authorization", "UI_M_AA_AT": "Auto Turrets Auto Authorization", "UI_M_AA_SAMSITE": "Sam Sites Auto Authorization", "UI_M_KICK": "Kick from team", "UI_M_KICK_B": "KICK", "UI_S_TEAM_SKINS": "TEAM SKINS", "CM_MARKER_COOLDOWN": "Your team ping is on cooldown: {0} seconds left", "UI_H_INFO_TEXT": "OPEN TEAM MENU", "UI_S_PERM": "Your team must have at least 1 player with privilege that have access to skins", "CM_DONT_HAVE_PERM": "You do not have permission to use this command", "UI_IS_DISABLED": "This function is disabled by admin" }  
5.0
sale
$29.99 $24.99
Contracts allows you to create versatile quests/missions that rotate periodically. Each contract can have one or more objectives, with multiple objective types to choose from. It doesn't stop there: each objective can be augmented with objective conditions, which add additional requirements in order to progress it. This allows you to define versatile and unique quests: You could have quests as simple as "Kill 5 scientists"... or a little bit more challenging quests like "Kill 5 scientists with an assault rifle" or have crazy requirements like "Kill 5 scientists, with an assault rifle OR an MP5, between 25-50m away, while being below 20 HP, while wearing a bandana and riding a horse". The possibilities are endless! Features Highly customizable quests/missions to help you build your unique set of goals and control difficulty beyond just progression amounts required. Control the flow and order of how contract objectives can be completed. 10+ objective types to vary gameplay across your server 10+ objective condition types to add as many layers of challenge that you want to your objectives Customizable categories and their rotation period, with the possibility to disable rotations altogether and manually control when contracts rotate. Clean UI for browsing and tracking contracts. HUD to track contracts while playing. Permission based features for your VIP members: Max active contracts globally, Max active contracts per category and Max HUD pins. Event logging with JSONL format support Powerful Web editor to make editing your configs a breeze and viewing insightful charts on your JSONL logs Quick Links 🗨️ Discord Server 📄 Full Documentation ✏️ Web Editor 🧭 Roadmap Motivation The motivation behind the plugin is to give players an evolving gameplay experience on your server with an urgency aspect, with the goal of improving player engagement. Instead of making hundreds of quests available from day 1 and achievable anytime during the wipe, I wanted players to have a sense of urgency and achievement when completing quests. I also didn't want to overwhelm players with hundreds of quests to choose from. Contracts solves this by letting you define any number of contracts and assign them to timed categories that will rotate through a portion of contracts on the period you set them to. The more contracts you have, the more variety you add, without adding the mental burden of choice. Included While you can discard and customize the contracts, categories and presets yourself, the plugin comes with: 4 categories: Hourly (14 contracts), Daily (16 contracts), Weekly (14 contracts) and Wipe (6) 50 contracts designed to touch just about every objective types and objective conditions available. These contracts' difficulty were designed for the category they were assigned to. Full Plugin Documentation Contracts is a very large plugin with a growing number of features. Documenting everything on the Codefling plugin page (here) can be very intimidating, inconvenient to read/search and drive new users away when they see a wall of text. For these reasons, I've created a structured, digestable and detailed documentation website with guides for new Contracts users! Check it out: https://www.rustcontracts.com Web Editor Nobody wants to be writing complex JSON structures by hand! Head to the Web Editor at https://editor.rustcontracts.com , drop your data configs and start editing your configs in a convenient UI. The quality of the editor and its extensive features are on par with the quality of the plugin! This isn't just simple forms and inputs. Editor Features Convenient UI: Edit all your contracts, categories and presets in a Web-based UI. No manual JSON editing required. Rich Editing Experience: Validation, undo/redo from anywhere, ID refactoring, autocomplete fields, optional raw JSON editing and more QoL features. Data Persistence: Save snapshots of your configs and restore or download them at a later time (data saved in your browser). Advanced Data Importing: You can import entire data files or choose parts of them to merge into your working config. This makes importing new default contracts or shared contracts into your existing config a breeze. AI Generated Contracts: Use the prompt given by the editor in ChatGPT/Claude and paste it's response into the editor to generate a contract. Command Palette: Easily navigate through contracts, categories, presets from anywhere in the editor through the command palette. Stats: View your JSONL logs in pre-made charts to gain insights into your contracts, such as pacing and reward balance. Discord Join the official Discord server for support, announcements and more! https://discord.rustcontracts.com
5.0
$29.99
MyRustServer is a Rust Server Tool that allows you to create and manage your own Rust Server in just a few clicks. The tool brings many possibilities and options that simplify your life as a server admin. No unnecessary creation of batch files, easy installation of the server and extensions, easy updating of your plugins, wipe your server with one click and manage your players. Join the discord for better and faster support ❤️ Big thanks to everyone who supports the project and helped me ❤️   You can run MyRustServer on up to 4 different systems. You can create as many servers on one system as your hardware allows. It is a standalone program for Windows Only, with which you can host your own server, connecting to other server host service providers is not possible. No Support for OneDrive Drives. No Support for Cracked Servers.   The dashboard shows you all relevant information about your server. Here you control your server. Auto Restart Server Auto Update Server Auto Update Oxide/Carbon Only Updates on Startup Force Restart Set Game Mode (Vanilla, Survival, Softcore, Hardcore, Weapontest and Primitive) Set CPU Affinity Set Process Priority Start/Restart Kill and Save Server With the installer you can easily install and update your server. No batch files are used. Server Install or Update Server (Master, BETA, AUX01, AUX02, AUX03) Verify Server Files Repair Server Files Install Discord Extension Install RustEdit Install Rust.UI Oxide Install Oxide (Public, Staging) Update/Uninstall Oxide Show Server in Modded/Community Permisson Manager Carbon Install Carbon (Production, Preview, Edge, Staging, AUX02, AUX03) Update/Uninstall Carbon Show Server in Modded/Community Under Settings you give your server your personal touch. Here you can set everything for your server. Server Settings Name Logo URL Web URL App Logo URL Description Tags Max Players Add Users (Admins, Mods) RCON Password Add Ports to Windows Firewall Server Port RCON Port Query Port App Port Server IP RCON IP Add Custom Maps Server Map (Procedural, Custom, Barren, Hapis Island, Craggy, Savas Island, Savas Island Island_koth) Map Size Map Seed Start Configs (convars) Backups (MRS, Oxide/Carbon, Server, Harmony) Advanced Settings Create Backup on Server Start Minimize Server Console at Startup Start Rust Server on MyRustServer Startup Disable MyRustServer Console Process Start Commands for RustDedicated.exe In Plugins you can easily manage your plugins. No annoying manual reload after editing. Plugins Reload Update View Website Enable/Disable Delete Update Check Plugins for Update (Supported sites for checking are: uMod, Codefling, Lone.Design, Chaos, RustWorkshop, Github, ModPulse, RustPlugins, ServerArmour, ImperialPlugins, MyVector, SkyPlugins, Game4Freak) Update Plguin (Only plugins from uMod can be updated directly from MyRustServer.) Editor Edit Configs/Data Auto Reload Plugin on Save Reload Search by Text Plugin Installer Install Plugins from uMod Here you can create your own schedule if I don't have time at the moment. Wipe Shedule Blueprints, Map, Backpacks, Logs, Player Deaths, Player Identities, Player Stats, Player Tokens, Custom Folder/File Custom Map New Map Seed on Wipe Custom Seed Date to Server Title Customs (Wipe Shedule) Custom Maps Custom Seed Wipe Blueprints, Map, Backpacks, Logs, Player Deaths, Player Identities, Player Stats, Player Tokens, Custom Folder/File Custom Map New Map Seed on Wipe Custom Seed See exactly who is on your server. Online Player List Offline Player List Banned Player List Give Item Open Steam profile Copy SteamID Copy Name Check IP Kick Player Ban Player Teleport to Me to Player Teleport Player to Me Set/Remove Admin/Mod White List Kick Max Allowed Bans Kick Max Allowed Ping Enable Whitelist Block Country View Server Console Send Commands/Say to your Server Add Quick Commands Connect your server to your Discord to use as remote control or status information. Start Bot on MyRustServer Startup Bot Commands: send Commands talk to Server check server status start the server stop the server restart the server kill the server version status update server update Oxide update Carbon check plugins Webhooks: Send Server Startup Send Server Online Send Server Offline Send Server Restart Send Client Update Send Server Update Send Oxide Update Send Carbon Update Send Wipe Notification Send Low FPS Warning Send Plugins Update Personalize your server messages. Send Server Messages (Restart, Updates and Wipe) Send Custom Messages Send Custom Commands Sets for each Message a Time Determine how long your server needs until it is reloaded. Server Restart Server Update Update Oxide/Carbon Server Wipe              
5.0
FEATURES Map size: 4500; Prefab count: ~72k; A lot of attention was paid to nature, and each section of the map was designed in detail; Most of the rocks are hand-crafted, which makes them look much better. The custom config for the BetterNpc plugin is set up so that bots are present at all points of interest; Compatible with BetterNPC plugins (Config for bots in the file),  Train Homes and Raidable bases; Underground railway; Custom road junctions; A large number of small settlements/single buildings not marked on the road map by road; Double-track surface railway with 1 entrance to the metro with separate branches for spawn trains; Ring road (compatible with event plugins); Evenly spaced monuments to spread the FPS load of client; Custom building sites (X on the minimap); Custom places for building in the subway (XU on the minimap); Bridges are designed for easy tugboat access; A large number of points with access to fresh water for farms. ( Rivers inside the island work like regular game rivers ) CUSTOM MONUMENTS Sunken City; Nuclear Cargo; Command Post; Bunkers ( X8 ); Underwater caves (x2 ) ( Zones for underwater farm ); Sunken Containers (x2 ) ( Zones for underwater farm ); A lots custom places to build a base. ( "X"/"XU"  on map  ); Train Station ( For Train homes plugin ) A lots unmarked buildings. FACEPUNCH MONUMENTS Combined Outpost; Harbour (2/2); Ferry Terminal; Radtown; Abandoned Supermarket; Nuclear Missile Silo; Oxum's Gas Station; Airfield; Lighthouse; The Dome; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Desert Military Base; Giant Excavator Pit; Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Large Underwater Lab. My Discord: shemov A password is attached to the map.  You can edit it.
5.0
Custom Smelt Item Custom Smelt Item is an all-in-one plugin that allows you to add smeltable items, fuel items, and freely set the processing speed of each furnace. Create a unique gameplay experience with new smelting recipes, fuel items, and smelting speed adjustments! Compatible with Oxide. Installing this mod will change the smelting system from the vanilla version.                                   ⚠️Note This data includes "Custom Smelt Item" and "Custom Smelt Item Experimental." Please install only one of them. "Custom Smelt Item" functions as a stable version, while "Custom Smelt Item Experimental" functions as a Experimental version. "Custom Smelt Item Experimental" allows you to set additional foods, but please make sure you understand how to use this mod before using it. If there are many reports of bugs caused by incorrect use, we will discontinue releasing the Experimental version. Custom Smelt Item Experimental will turn off the visuals of food places in campfires, etc. Read below for instructions on how to use it.     ■ Custom Smelting Items - Set any item to be smelted - Freely configure input/output items - Set processing time for each item - Set output amount per processing - Support for skinned items (SkinID) - Custom name settings for output items - Item type classification for each furnace type (ore, oil) ■ Custom Fuel System - Add any item as fuel - Set burn time for each fuel - Set by-product output (e.g., wood → charcoal) - Adjust by-product drop rate - Support for skinned fuel items ■ Furnace Speed Multiplier Individual speed settings for each furnace type(Custom Smelt Item) - Furnace - Legacy Furnace - Large Furnace - Electric Furnace - Small Oil Refinery Notice : The speed cannot be adjusted for any other types. The speed for all other types is set to 1. This setting is to adjust the interaction between fuel and cooking time. (Custom Smelt Item Only)                                   You can fully customize the config, adding refined items, fuel items, refinement speed, and more. *Please do not delete default items from the settings.   Custom Smelting Item { "Smelting Patterns": [ { "ItemType": "oil", ///ore" (for furnaces) or "oil" (for refineries) "InputItem": "crude.oil", ///Input item short name "InputItemSkinId": 0, ///Input item skin ID "OutputItem": "lowgradefuel", ///Output item short name "OutputItemSkinId": 0, ///Output item skin ID "OutputItemName": null, ///Custom display name for the output item (null for default) "RequiredTime": 30, ///Smelting time (seconds) "OutputAmountPerProcess": 3 ///Output amount per 1 }, { "ItemType": "oil", "InputItem": "diesel_barrel", "InputItemSkinId": 0, "OutputItem": "lowgradefuel", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 10, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "sulfur.ore", "InputItemSkinId": 0, "OutputItem": "sulfur", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 7, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "hq.metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "can.tuna.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "can.beans.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 25, "OutputAmountPerProcess": 15 }, { "ItemType": "ore", "InputItem": "honeycomb", "InputItemSkinId": 0, "OutputItem": "honey", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 3, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "techparts", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 120, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "sheetmetal", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "scrap", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 15, "OutputAmountPerProcess": 10 } ], "Fuel Patterns": [ { "FuelInputItem": "wood", ///Fuel item short name "FuelInputItemSkinId": 0, ///Fuel item skin ID "FuelOutputItem": "charcoal", ///By-product item (null if none) "FuelOutputItemSkinId": 0, ///By-product skin ID (default is 0) "FuelOutputItemName": null, ///Custom by-product Display name "FuelOutputAmountPerProcess": 1, ///By-product amount per fuel consumed "FuelOutputChance": 0.7, ///By-product generation probability (0.0-1.0) "FuelBurnTime": 10 ///Burn time per fuel (seconds) }, { "FuelInputItem": "lowgradefuel", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 80 }, { "FuelInputItem": "coal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 180 }, { "FuelInputItem": "charcoal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 60 }, { "FuelInputItem": "cloth", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 30 }, { "FuelInputItem": "plantfiber", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 120 } ], "Oven Speed Multipliers": { ///Furnace Smelt Speed "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } }   Custom Smelt Item Experimental { "Can Cook In Furnace": false, ///Can food be cooked in a furnace? "Smelting Patterns": [ { { "ItemType": "food", ///"ore" or "oil" or "food" "InputItem": "mushroom", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3347673417, "OutputItemName": "Cooked Mushroom", "RequiredTime": 30, "OutputAmountPerProcess": 1 }, { "ItemType": "food", "InputItem": "seed.corn", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3154577332, "OutputItemName": "Popcorn", "RequiredTime": 30, "OutputAmountPerProcess": 1 } ... ], "Fuel Patterns": [ { "FuelInputItem": "wood", "FuelInputItemSkinId": 0, "FuelOutputItem": "charcoal", "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 1, "FuelOutputChance": 0.7, "FuelBurnTime": 10 }, ... ], "Oven Speed Multipliers": { "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Camp Fire": 1.0, "Cursed Cauldron": 1.0, "Skull Fire Pit": 1.0, "Stone Fireplace": 1.0, "Hobo Barrel": 1.0, "Barbeque": 2.0, "Cooking Workbench": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } }   ■ Configuration Option Details ItemType: Item type: "ore" (for furnaces) or "oil" (for refineries) InputItem: Input item short name InputItemSkinId: Input item skin ID OutputItem: Output item short name OutputItemSkinId: Output item skin ID OutputItemName: Custom display name for the output item (null for default) RequiredTime: Refining time (seconds) OutputAmountPerProcess: Output amount per unit   ■ Fuel Pattern Settings FuelInputItem - Fuel item short name FuelInputItemSkinId - Fuel item skin ID FuelOutputItem - By-product item (null if none) FuelOutputItemSkinId - By-product skin ID (default is 0) FuelOutputItemName - Custom by-product name FuelOutputAmountPerProcess - By-product amount per fuel consumed FuelOutputChance - By-product generation probability (0.0-1.0) FuelBurnTime - Burn time per fuel (seconds)   Important Notes   - Food items (raw meat, fish, etc.) cannot be set as smelting items in Custom Smelt Items, as they maintain vanilla cooking behavior. - Custom Smelt Item Only : Furnace speed cannot be adjusted for other types. All other types have the speed set to 1. This setting is to adjust the interaction between fuel and cooking time. - The same item cannot be set as both a smelting item and a fuel item. - The same item cannot be assigned to multiple item types (ore + oil). - Fuel settings can only be used for smelting. Vehicle fuel consumption settings cannot be configured. - The fuel used for vehicles cannot be customized with this mod. - Please note that compatibility with other mods is not supported.   ⚠️⚠️⚠️Important: How to Use Custom Smelt Items (Experimental)⚠️⚠️⚠️   To stop using this mod and keep the server running, you must remove all custom food items from the input slots of the cookable ovens. Before removing this mod, be sure to run the server console command (or reinstall the mod and then run the server console command again). Failure to perform this step will prevent the server from starting. Also, absolutely do not save the server in this state; it will corrupt the server save data. Target Type Campfire Cursed Cauldron Fireplace Hobo Barrel BBQ Cooking Workbench   Console Command : removefood When you run the command, a confirmation message will appear. Enter "y" if you agree. Then, remove this mod.         VOID / NINJA WORKS DISCORD  :  https://discord.gg/U8uxePjSyA   MADE IN JAPAN    
0.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
sale
$40.00 $31.95
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!     🌟  Features User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.   🎮  Commands /info –  open menu /sp.install  (or) /welcome.install –  open installer menu sp.migrations –  console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes. sp.migrations list – shows available migrations and whether they need to run sp.migrations run <version> – runs specific migration (e.g., "1.3.0") sp.migrations run <version> force – forces migration even if not detected as needed   🛡️  Permissions serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions   🎥  Video   🖼️  Showcase Templates Template V1 Template V2 Template V3 Template V5 Editor Installer   🧪  TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.239:28015   📊  Update Fields ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements. Player Information {online_players} – Number of currently online players {sleeping_players} – Number of sleeping players {all_players} – Total number of players (online + sleeping) {max_players} – Maximum server capacity {player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username} – Player's display name {player_avatar} – Player's Steam ID for avatar display Economy {economy_economics} – Economics plugin balance {economy_server_rewards} – ServerRewards points {economy_bank_system} – BankSystem balance Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones. Server Information {server_name} – Server hostname {server_description} – Server description {server_url} – Server website URL {server_headerimage} – Server header image URL {server_fps} – Current server FPS {server_entities} – Number of entities on server {seed} – World seed {worldsize} – World size {ip} – Server IP address {port} – Server port {server_time} – Current server time (YYYY-MM-DD HH:MM:SS) {tod_time} – Time of day (24-hour format) {realtime} – Server uptime in seconds {map_size} – Map size in meters {map_url} – Custom map URL {save_interval} – Auto-save interval {pve} – PvE mode status (true/false) Player Stats {player_health} – Current health {player_maxhealth} – Maximum health {player_calories} – Calorie level {player_hydration} – Hydration level {player_radiation} – Radiation poisoning level {player_comfort} – Comfort level {player_bleeding} – Bleeding amount {player_temperature} – Body temperature {player_wetness} – Wetness level {player_oxygen} – Oxygen level {player_poison} – Poison level {player_heartrate} – Heart rate Player Position {player_position_x} – X coordinate {player_position_y} – Y coordinate (height) {player_position_z} – Z coordinate {player_rotation} – Player rotation (degrees) Player Connection {player_ping} – Connection time in seconds {player_ip} – Player's IP address {player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id} – Steam ID {player_connected_time} – Connection start time {player_idle_time} – Idle time (HH:MM:SS) Player States {player_sleeping} – Is sleeping (true/false) {player_wounded} – Is wounded (true/false) {player_dead} – Is dead (true/false) {player_building_blocked} – Is building blocked (true/false) {player_safe_zone} – Is in safe zone (true/false) {player_swimming} – Is swimming (true/false) {player_on_ground} – Is on ground (true/false) {player_flying} – Is flying (true/false) {player_admin} – Is admin (true/false) {player_developer} – Is developer (true/false) Network & Performance {network_in} – Network input (currently shows 0) {network_out} – Network output (currently shows 0) {fps} – Server FPS {memory} – Memory allocations {collections} – Garbage collections count Usage Example: You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."   🔧  API Documentation for Developers ServerPanel provides an API for plugin developers to integrate their plugins into the menu system. Required Methods API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID) - Receives your category ID Integration Example [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.   📚  FAQ Q: Why can't I open the menu? A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator. Q: How do I enable Expert Mode? (disables automatic template updates) A: In the data file "Template.json", turn on the "Use an expert mod?" option: "Use an expert mod?": true, P.S.  "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon) Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead: Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files. Q: Does ServerPanel work only with Mevent's plugins? A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations. Q: Why do integrated plugins (Shop, Kits) have different window sizes? A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing. Q: The panel displays differently for different players. How can I make it show the same on everyone's screen? A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players: Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video? A: Yes, you can replace the default video with your own! You need to find and modify the command: serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com. Q: My custom images are not loading or show as blank/question marks. What image hosting should I use? A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead. Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories? A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this: In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu: "Chat Button": true "Commands": "chat.say /cases" This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu. Q: Text in V4 template is shifting or sliding out of place. How can I fix this? A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages: Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE - The language code TEXT - The localized text content WIDTH (px) - The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
5.0
🗒️Features: Setting up safe and raid times 6 variations of GUI display for players Ability to configure blocked activities during safe time Ability to set the time for the day of the week (Used by default), and for a specific date Flexible and intuitive plugin settings Real-time UI(Has 6 variations) with date, time and raid/safe time info. A menu where players can find out the safe and raid times for any given day Convenient in-game menu for plugin settings You can set safe days after wipe                 How to open setup RTM UI❔ Default command for open setup RTM UI: /rtm❕ 📕Configuration: { "Command for open Raid Time Managment UI": "rtm", "Timezone(Difference between UTC and your time)": 60, "Time format for UI(True - 24H format, False - 12H format)": false, "Display UI": true, "Enable Alerts": true, "Allow players to close the UI": true, "[RaidableBases] Allow raiding RB bases in SafeTime": true, "[TruePVE] Safe Time RuleSet": "default", "[TruePVE] Raid Time RuleSet": "default", "[ZoneManager] The plugin will work on entities in the zones": "DISABLED", "[ZoneManager] Zone ID List": [], "UI Position": "UPPER_LEFT", "NPP amount": 0, "Block only offline raids": true, "Add safe days after wipe": 1, "Commands to be executed when raid time starts": [], "Commands to be executed when safe time starts": [], "Forbidden actions during the blocking of the raid": { "Default Raid By Player": true, "Damage Own Buildings": false, "Raid By Patrol Helicopter": true, "Raid By MLRS": true, "Using Ladders In Building Block": true, "Damage By Fire": true, "Build Ceiling In Building Block": true, "Build Turrets In 2x Building Block Radius": true, "Break down twig buildings": false }, "List of prefabs that can always be damaged": [], "Manage raids by day of the week (Used by default)": { "Monday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Tuesday": [ { "Start Raid Block(Hours)": 14, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Wednesday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Thursday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Friday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Saturday": [ { "Start Raid Block(Hours)": 10, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Sunday": [ { "Start Raid Block(Hours)": 8, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ] }, "Raid management for specific days(Takes precedence over raid management by day of the week)": {} } 📕Explanation of some options: "Default Raid by Player" : players will be able to use items for the raid 🏳️Lang: { "UI_ALERT": "ALERT", "UI_TURRETBLOCK": "You cannot place turrets in double TC radius during safe time", "UI_LADDERBLOCK": "You may not place ladders in a Building Block during safe times.", "UI_CEILINGBLOCK": "You cannot place ceilings in the Building Block during safe times.", "UI_CANDAMAGE": "You cannot damage other people's buildings during safe times", "UI_CANDAMAGEOWN": "You cannot damage own buildings during safe times", "UI_START_RAID_TIME": "Raid time has begun! All restrictions removed", "UI_STOP_RAID_TIME": "The raid time is over. Restrictions are in effect!", "CM_CLOSE_HUD": "You closed the RTM HUD, to open it again use the /rtm hud command", "UI_RAIDTIMESCHEDULE": "RAID TIME SCHEDULE", "UI_SAFE_TIME": "Safe Time", "UI_RAID_TIME": "Raid Time", "UI_Monday": "Monday", "UI_Tuesday": "Tuesday", "UI_Wednesday": "Wednesday", "UI_Friday": "Friday", "UI_Saturday": "Saturday", "UI_Sunday": "Sunday", "UI_AM": "AM", "UI_PM": "PM", "UI_January": "January", "UI_February": "February", "UI_March": "March", "UI_April": "April", "UI_May": "May", "UI_June": "June", "UI_July": "July", "UI_August": "August", "UI_September": "September", "UI_October": "October", "UI_November": "November", "UI_December": "December", "UI_Thursday": "Thursday" }
5.0
Offline Raid Limiter Stop Unfair Offline Raids in Their Tracks Tired of seeing your Rust server overrun by offline raid abuse? Offline Raid Limiter steps in to restore balance and fair play. With powerful tracking and immediate damage blocking, your players can enjoy a more authentic Rust experience—and you can enjoy worry-free server management. Key Benefits Prevent Offline Raid Abuse Daily + Per-Wipe raid limits Run daily limits, wipe limits, or both at the same time (fully configurable). Proximity-Based Tracking: Only counts raids when attackers are within range of a Tool Cupboard (TC), ensuring offline raid limits don’t trigger prematurely. Smart Raid Session Management Team & Additional Raider Tracking: Keeps tabs on individual players as well as entire teams—even if they leave and rejoin. Plus, if additional players jump into the same raid, their involvement is recorded. Edge Case Handling: No more confusion or gaps in coverage if a defender goes offline mid-raid or when multiple attackers are involved. Offline Raid Limiter’s robust logic sorts out these scenarios seamlessly. Instant Damage Blocking Enforce Fair Play: Once a team or individual hits their daily offline raid quota, further damage is blocked automatically. That means no more sneaky workarounds or unstoppable raids. Modded Server UI In-Game Control: For modded servers, gain access to a simple in-game UI that displays raid history, player statistics, and real-time session data. Player-Friendly Features: Grant permissions so your players can check their offline raid counts with the /orl.mystats command—helping everyone stay within the rules. Detailed Alerts & Reporting Discord Integration: Offline Raid Limiter sends comprehensive alerts to Discord, making admin oversight a breeze. Export & Clear Sessions: Use /orl.export to log and share your entire raid history for deeper analysis, then wipe all sessions with a simple console command if you need a fresh start. Designed for Vanilla & Modded Servers Flexible Configuration: If you set your server to "Vanilla,” the plugin automatically disables UI and direct damage blocks, limiting itself to Discord notifications so admins can monitor raiding behind the scenes. Seamless Integration: Works hand-in-hand with Rust’s existing frameworks and requires only the Simple Status & Image Library for certain UI elements. Why Choose Offline Raid Limiter? Enhanced Fairness: Players can’t take shortcuts with offline raids for easy loot. Clear Oversight: Admins see exactly who’s raiding and how often, helping you enforce balanced gameplay. Configurable & User-Friendly: Tailor the plugin to your server’s needs in just a few clicks, with plenty of documentation to guide you. If you’re ready to level the playing field and protect your community from unfair offline raids, Offline Raid Limiter has you covered. Bring your Rust server to new heights of balance, transparency, and peace of mind!   Commands & Usage Player Commands (permission based) /orl.mystats — Shows your overall stats (daily + wipe, plus active limits). /orl.mydaily — Shows your daily offline raids and daily limit. /orl.mywipe — Shows your wipe offline raids and wipe limit. Admin Commands /orl.disable <hours> — Temporarily disables enforcement for X hours. /orl.enable — Re-enables immediately. /orl.clearall — Clears all stored raid sessions (and fully resets tracking). /orl.clearplayer <SteamID64 or name> — Clears raids for a specific player/team. /orl.export — Exports raid sessions to JSON via the debug webhook. /orl.dailyall [top] — Shows a “top raiders” list for daily scope. /orl.wipeall [top] — Shows a “top raiders” list for wipe scope. /orl.dailyplayer <name/id> — Check a player’s daily count. /orl.wipeplayer <name/id> — Check a player’s wipe count.   Damage / Raid Logic OfflineRaidLimiter checks incoming damage to building blocks, doors, external walls, and more. If a team or player has exceeded the daily offline raid limit, all further damage to offline bases is blocked—and you can optionally broadcast an alert to Discord. Key Points to Note About Commands Some commands differ depending on your permissions and server setup. For instance, if a player types /exportraidsessions in chat, it won’t work unless they have OfflineRaidLimiter.admin. For "Vanilla” servers (as set in the config), UI, damage blocking, and certain other features may be disabled—so commands like clearraidsessions and clearraidsforplayer will still work, but may only be visible to server admins via console. When Commands Might Defer Cleanup Commands: If the plugin detects that some raid sessions are still "cooling down” (meaning the raid window hasn’t fully expired), the system may defer clearing them until the next pass. This prevents conflicts with currently active raids. Blocking Logic: After the daily limit is reached, the blocking triggers immediately and remains in place until the next server reset or cleanup routine (depending on how you configure it).  
5.0
Highest Rated
Top-rated picks trusted and loved by the community.
Trending Files
Popular picks members are downloading the most right now.
Great Deals
Discounted picks, limited-time deals, and sale items worth grabbing now.
Recently Updated
Recently improved files with fresh updates, fixes, and new content.
Latest Reviews
See what customers are saying about their experience with files.
I've been running Rust servers for a while now, and Galium is hands down one of the best anti-cheat and moderation solutions I've used. The cheater detection works extremely well — a large number of cheaters get caught and banned consistently, and the system flags suspicious behavior on its own, so admins aren't stuck spectating for hours. That alone makes it more than worth it. You can set it to auto-punish or just use the panel as an investigative tool for your team. A big plus is th
I literally have to say this is probably one of my top favorite plugins. I enjoy configuring my roamers and coming across them. THE VOICES THOUGH ARE HILARIOUS. "They want kill me", "where are you hidddinnngg?" stop it lol. Great plugin. I enjoy this one and the personal npc very much. 
I honestly love this plugin. It works well to jump into action very quickly. I'm not really good at making boats so this has been a fantastic edition to my creative server. Great plugin, I definitely recommend it. 
1000% trusted Guy, is also config all my new server. If you need mod or cofing all server, You just found the Person 🫡
What a fabulous map, My players have enjoyed finding unique custom monuments as well as plenty of custom building locations. The map overall is laid out very well, and enjoyable to play. I would recommend this to any server, especially for the price, its a steal! Keep it up!
Very clean and easy to configure panel- excited to see what else this will open doors to! 
Great, straightforward plugin. Awesome for community-building on our PVP server! 

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.6m
Total downloads
Customers
11.4k
Customers served
Files Sold
163.6k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.