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IQTeleportation - is an advanced, optimized teleportation system that provides a wide range of features to improve player comfort and convenience. Only the necessary, user-friendly features — the plugin isn’t overloaded with extras. All capabilities are designed for stability and maximum player convenience. Plugin Installation : When you download the resource, you receive an archive with plugins and data folders. Move the file from data strictly following the archive path: oxide/data/IQSystem/IQTeleportation. If any of these files don’t exist on your server, create them. Move IQTeleportation.cs from plugins strictly following the archive path: oxide/plugins. Note for users who use a “web editor” on hosting panels. Before uploading, unpack the archive locally in any convenient place, then upload the files from there. Feature List : Minimalist UI for the player : The plugin supports UI for teleport requests and for setting a home point. These are optional and configured in the config. Teleport directly into vehicles : Optional feature. Allows accepting a teleport while controlling a vehicle. The player will be teleported into a free seat; if there are no free seats, the teleport is canceled. Sound effects : Built-in sound effects for teleportation. Players can feel the timer through sound: as teleport time approaches, the sound frequency increases. This makes it clear when a teleport to a friend or home point will occur, without distracting from gameplay and keeping focus. Home points on G-Map : Optional feature. Displays the last 6 home points the player teleported to directly on the G-Map, with the ability to teleport to them via the UI. It fits the Rust and G-Map style nicely and is very convenient for players! Teleport requests via G-Map : Now you can simply right-click on a friend’s nickname (or near it) on the G-Map, and a teleport request will be sent automatically. This helps players stay focused on gameplay and simplifies team interactions. Automatic teleport between friends : The plugin supports automatically accepting teleport requests from friends. This feature can be toggled with the /atp command. Players in a team no longer need to confirm requests manually — friend teleports will happen automatically, making co-op play even more comfortable. Block teleporting from monuments : You can forbid teleporting from specific monuments. This improves gameplay and prevents using monument structures as a hideout followed by teleporting away from an opponent, creating a more balanced experience for everyone. Home point marker : After setting a home point, the player automatically gets a duplicate marker with the point’s name on their G-Map. This improves visibility, helps orientation, and simplifies coordination with home points. A temporary mark with a visual effect is also shown at the placement location. Simplified commands :  The goal is to simplify usage and add convenience for players — commands weren’t overlooked: /sethome has a shorter alias /sh /removehome has a shorter alias /rh /tpr has “built-in memory,” making player interaction easier. You no longer need to specify a nickname every time you send a teleport request. The command remembers the last player you teleported to, and when you run /tpr again without a name, it will send the request to that player. This makes teleporting even faster and more convenient. See the full command list in the “Commands” section. WARP system : The plugin includes a warp system with multiple points and convenient commands. What is this system for? For example, you want players to teleport to Outpost (or any other monument) with /compound — you can do this with the system: just create the points, and the commands will be registered automatically and will persist every server wipe! Other uses? Use it however you like: for events, create a teleport point for the event, then remove the warp after it’s over. Points placed outside standard monuments will not be saved after a map change. Logging system : If you want to monitor the plugin and know about your players’ teleports to analyze activity, there’s an optional logging feature for teleport requests, accepted teleports, and home teleports. There are many simple, clear configuration options — you can preview them in the “Configuration” section. Permissions : iqteleportation.gmap — permission to use /gmap and instant admin teleports via G-Map to any point on the map iqteleportation.tp — permission to use /tp for instant teleport to a player iqteleportation.warpadmin — for using WARP features and the /warp command These permissions are intended for administrators only and do not affect player features. Do not grant them to regular players! Command List :  Chat Commands : /atp – toggle automatic acceptance of teleport requests from friends /sethome Name – set a home point at your current position /sh Name – shorthand alias for /sethome /removehome Name – remove a previously set home point /rh Name – shorthand alias for /removehome /home NameHome – teleport to your home point /home NameHome FriendName – teleport to a friend’s home point /homelist – view all your home points /tpr Name – send a teleport request to a player /tpr – send a teleport request to the last player who accepted your request /tpa – accept a teleport request /tpc – cancel a teleport request Warp System : /warp list – show all available warps /warp points WarpName – show all teleport points for the specified warp /warp add WarpName – create a new warp or add an extra teleport point to that warp /warp edit WarpName PointNumber – edit a specific teleport point for the warp /warp remove WarpName – remove the warp and all its teleport points /warp remove WarpName PointNumber – remove the specified teleport point of the warp /NAMEWARP – command to teleport to a warp; created automatically based on your warp name For Administrators :  /gmap – enable teleporting to any position via G-Map by right-clicking the map /tp Name – instantly teleport to a player /tp Name NameTwo – instantly teleport player “Name” to player “NameTwo” /mblock – block teleportation from the monument where the admin is currently standing /a.home points NameOrID – show all named home points of the specified player /a.home clear NameOrID – delete all home points of the specified player Console Commands :  atp – toggle automatic acceptance of teleport requests from friends sethome Name – set a home point at your current position sh Name – shorthand alias for sethome removehome Name – remove a previously set home point rh Name – shorthand alias for removehome home NameHome – teleport to your home point home NameHome FriendName – teleport to a friend’s home point homelist – view all your home points tpr Name – send a teleport request to a player tpr – send a teleport request to the last player who accepted your request tpa – accept a teleport request tpc – cancel a teleport request For Administrators : gmap – enable teleporting to any position via G-Map by right-clicking the map tp Name – instantly teleport to a player tp Name NameTwo – instantly teleport player “Name” to player “NameTwo” Configuration :  { "General plugin settings": { "Log player actions to file (true = yes / false = no)": false, "Use sound effects (true = yes / false = no)": true, "Use GameTip messages instead of chat (true = yes / false = no)": false, "Wake the player immediately after teleport (otherwise they remain 'sleeping') (true = yes / false = no)": false, "List of monuments where teleportation is forbidden (applies to home points / teleport-to-player / warps)": [], "IQChat settings": { "IQChat : Custom prefix in the chat": "[IQTeleportation]", "IQChat : Custom avatar in the chat (Steam64ID) (If required)": "0" }, "SimpleStatus settings": { "SimpleStatus: Enable plugin support": false, "SimpleStatus: UI settings for teleportation": { "SimpleStatus: Background panel color": "0.3 0.3 0.3 0.5", "SimpleStatus: Prefix translations [LanguageKey] = Text": { "ru": "Телепортация", "en": "Teleporation" }, "SimpleStatus: Prefix color": "0.5647059 0.5490196 0.5333334 1", "SimpleStatus: UI sprite": "assets/icons/stopwatch.png", "SimpleStatus: Sprite color": "0.5647059 0.5490196 0.5333334 1" } } }, "Teleport-to-player settings": { "Teleport request settings": { "Offer to accept teleport requests in the UI (true = yes / false = no)": true, "Teleportation mode: true — teleport the player to the position where the request was accepted; false — teleport the player to the other player regardless of where it was accepted": false, "Allow players to send teleport requests via G-Map (true = yes / false = no)": true, "Use instant teleport to a point via G-Map (true = yes / false = no) (requires admin rights or the iqteleportation.gmap permission)": true, "Disable teleportation features on the server (tpr and tpa will be unavailable) (true = yes / false = no)": false, "Forbid sending and accepting teleport requests while the player is in a vehicle (true); otherwise teleport directly into the vehicle if a seat is free (false)": true, "Block sending and accepting teleport requests in a safe zone (true = yes / false = no)": false, "Block sending and accepting teleport requests during raid block (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in the subway (train tunnels) (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in the Underwater Lab (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is on the Cargo Ship (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in a hot air balloon (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is cold (freezing) (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is swimming (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is under radiation (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is bleeding (true = yes / false = no)": true, "Block sending and accepting teleport requests while the player is in another player's building privilege area (building blocked) (true = yes / false = no)": true, "Allow teleportation only to friends (true = yes / false = no)": false }, "Teleport-to-player cooldown settings": { "Default count for players without permissions": 60, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 45, "iqteleportation.premium": 35, "iqteleportation.gold": 25 } }, "Teleport-to-player countdown settings": { "Default count for players without permissions": 20, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 15, "iqteleportation.premium": 10, "iqteleportation.gold": 5 } }, "Teleport-to-player limit settings": { "Use player teleport-to-player limits (true = yes / false = no)": false, "Hours until player limits are reset": 24, "Player teleport limit settings": { "Default count for players without permissions": 15, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 20, "iqteleportation.premium": 25, "iqteleportation.gold": 30 } } } }, "Home points settings": { "Allow teleporting to a friend's home point (true = yes / false = no)": true, "Enable UI with recent home points on G-Map (true = yes / false = no)": true, "Offer setting a home point in the UI after placing a bed or sleeping bag (true = yes / false = no)": true, "Allow players to teleport to a home point via G-Map (true = yes / false = no)": false, "Block home teleports in a safe zone (true = yes / false = no)": false, "Add a visual ping effect to the home point after it’s set (true = yes / false = no)": true, "Add a marker on the player’s G-Map after setting a home (true = yes / false = no)": true, "Permissions for setting home points": { "Block setting a home point during raid block (true = yes / false = no)": true, "Allow setting home points on tugboats (true = yes / false = no)": false, "Allow setting home points only when building privilege is present (true = yes / false = no)": true, "Allow setting home points only when authorized in the building privilege area (true = yes / false = no)": true }, "Home point count settings": { "Default count for players without permissions": 2, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 3, "iqteleportation.premium": 4, "iqteleportation.gold": 5 } }, "Home teleport cooldown settings": { "Default count for players without permissions": 30, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 25, "iqteleportation.premium": 20, "iqteleportation.gold": 15 } }, "Home teleport countdown settings": { "Default count for players without permissions": 20, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 15, "iqteleportation.premium": 10, "iqteleportation.gold": 5 } }, "Home teleport limit settings": { "Use player home-teleport limits (true = yes / false = no)": false, "Hours until player limits are reset": 12, "Home teleport limit settings": { "Default count for players without permissions": 15, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 20, "iqteleportation.premium": 25, "iqteleportation.gold": 30 } } } }, "Warp system settings": { "Enable warp support (true = yes / false = no)": false, "Block teleport to a warp if the player is hostile (safe-zone aggression) (true = yes / false = no)": true, "Teleport-to-warp cooldown settings": { "Default count for players without permissions": 120, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 100, "iqteleportation.premium": 80, "iqteleportation.gold": 60 } }, "Teleport-to-warp countdown settings": { "Default count for players without permissions": 30, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 25, "iqteleportation.premium": 20, "iqteleportation.gold": 15 } }, "Permissions for teleporting to specific warps: [WarpKey] = Permission (otherwise available to everyone)": { "warpName": "iqteleportation.warpPermission" }, "Teleport-to-warp limit settings": { "Use player teleport-to-warp limits (true = yes / false = no)": false, "Hours until player limits are reset": 6, "Teleport-to-warp limit settings": { "Default count for players without permissions": 15, "Count overrides for players with permissions [Permission] = Count": { "iqteleportation.vip": 20, "iqteleportation.premium": 25, "iqteleportation.gold": 30 } } } } } For Developers :  API : private void ClearHomesPlayer(UInt64 userID, String pluginName) // Clears all home points of the player. private Boolean API_HavePendingRequest(BasePlayer player) // Returns true if the player has an active (pending) teleport request. private Dictionary<String, Vector3> GetHomes(UInt64 userID) // Returns all home points of the player. Hooks :   private Object CanTeleport(BasePlayer player) // Called when attempting to teleport to a player. // Return a string with the reason to cancel the teleport. private Object canTeleport(BasePlayer player) // Same as above (alternate hook name). // Return a string with the reason to cancel the teleport. private Object OnTeleportRequested(BasePlayer player, BasePlayer requester) // Called when a teleport request is sent to a player. // You can cancel by returning false (bool) or a String (your message). private Object CanTeleportHome(BasePlayer player, Vector3 positionHome) // Called when attempting to teleport home. // You can cancel by returning a String with the reason. private Object OnHomeAdd(BasePlayer player, String homeName, Vector3 positionHome) // Called when attempting to set a home point. // You can cancel by returning a String with the reason. private void OnTeleportRejected(BasePlayer player, BasePlayer requester) // Called when a teleport request to a player is canceled/rejected. private void OnTeleportAccepted(BasePlayer player, BasePlayer requester, Int32 countdown) // Called when a teleport request is accepted. private void OnPlayerTeleported(BasePlayer player, Vector3 playerPos, Vector3 teleportationPos) // Called after the player has been teleported. private void OnHomeAccepted(BasePlayer player, String homeName, Int32 countdown) // Called after the player has sent a teleport-home request. private void OnHomeAdded(BasePlayer player, Vector3 positionHome, String homeName) // Called after a home point has been set. private void OnHomeRemoved(BasePlayer player, Vector3 positionHome, String homeName) // Called after a home point has been removed. private Object CanTeleportWarp(BasePlayer player) // Called when a player tries to teleport to a warp. // Return a string to cancel; return null to ignore (allow). private Object CanTeleportHome(BasePlayer player, Vector3 positionHome) // Called when a player tries to teleport to a home point. // Return a string to cancel; return null to ignore (allow). private Object CanTeleportPlayer(BasePlayer player) // Called when a player tries to teleport to another player. // Return a string to cancel; return null to ignore (allow). private void OnPlayerTeleported(BasePlayer player, BasePlayer target) // Called when a player has teleported to another player. private void OnPlayerTeleportedWarp(BasePlayer player, Vector3 positionWarp) // Called when a player has teleported to a warp. private void OnPlayerTeleportedHome(BasePlayer player, Vector3 positionHome) // Called when a player has teleported to a home point.  
0.0
sale
Warning: To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it:   https://codefling.com/plugins/raidable-bases ENHANCED LOOT TABES FOR RAIDABLE BASES: This package includes only the Base_Loot folder, offering balanced loot tables designed for Raidable Bases. What's New? 1) Two Loot Options: - Vanilla Loot: Classic setup for a traditional experience. - Enhanced Loot: Optimized for 2x, 3x, 5x, and higher servers, with fewer junk items. 2) Balanced Across 5 Levels: Loot is tailored across Easy to Nightmare levels, ensuring rewards match the effort (e.g., a 30 C4 raid gives proportional loot). 3) Regular Updates: Loot tables are kept updated for consistent balance and fairness. This simple, plug-and-play package ensures a clean and rewarding raiding experience for your server. This Raidable Bases Loot Tables (Easy to Nightmare) package includes: - Easy Bases Base_Loot "Vanilla" & "Enhanced" tables - Medium Bases  Base_Loot "Vanilla" & "Enhanced" tables - Hard Bases  Base_Loot "Vanilla" & "Enhanced" tables - Expert Bases  Base_Loot "Vanilla" & "Enhanced" tables - Nightmare Bases Base_Loot "Vanilla" & "Enhanced" tables Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. It includes a separate loot table setup for each of the five tiers, with each one meticulously configured individually. With future updates, we aim to continue improving our loot table day by day. We additionally offer a package with 110 bases, including loot tables:  https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: /serverfiles/oxide/data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder.   The number of items that spawn in crates is determined not by the loot table but by five different configs found in the /serverfiles/oxide/data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in /serverfiles/oxide/data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0
5.0
The Monument Events plugin creates amazing events on the monument from preconfigured presets from config. It creates CustomNPCs around the monument which will roam the monument during the event. Then it will spawn CH47 Helicopter which will drop Hackable crates & spawn configured Patrol Helicopters which will roam the monument vicinity. When players try to unlock the Hackable Crate there will be a  CH47 Helicopter which will carry NPC and drop on the monument and will give players an amazing raged experience. ⭐ Key Features 10+ Monument  preset preconfigured (Radtown, Oxum's Gas Station, Abandoned Supermarket, Water Treatment Plant, Power Plant, Ferry Terminal, Small Harbor, Large Harbor, Junkyard, The Dome, Airfield, Train Yard, Satellite Dish, Sewer Branch, Launch Site) PVE/PVP support  Easy setup everything is pre-configured, so drag and drop and it will auto start from the selected time Massive configure option for individual  monuments (Except a few not added) Monument Owner control based on damage Editable Monument Setting, Npc Settings, Npc Loottable Amazing event for engaging players with monuments 📌 Commands /mestart Preset_Name | monumentID - Starts any specific event  (Console & Chat command) /mestop Preset_Name | monumentID - Stops the event  (Console & Chat command) /melist - Shows all available monument events on the map /mestartrandom - Starts a random from presets (Console & Chat command) /meadd edit  PRESET_NAME -  Select a monument for editing spawn points (Chat command) /meadd  npcspawn -  Creates NPC spawn points for the selected monument  (Chat command) /meadd  wavespawn -  Creates Wave Npc spawn points for the selected monument  (Chat command) /meadd  cratespawn -  Creates Crates  spawn points for the selected monument  (Chat command) /meadd stopedit -  Deselect the current editing monument  (Chat command) 📜 Permissions MonumentEvents.admin - Permission required for using commands 🎬 Video Showcase   ⚙️ Configuration 🗃️Monument Settings 🗃️Npc Setting 🗃️Npc Loottable 🗃️Lang  🚀 API & Hooks 💬 Support  
4.9
$37.00
🗺️ Fearsome BWANA DIK • high-performance 2K map • 12,000 prefabs Handmade from scratch and built for battle, BWANA DIK seamlessly merges town and country into one deadly warfront. Continuous road and rail networks connect major monuments, while untouched beaches and rugged mountains remain wild and free. Vast rural wilderness areas hide freshwater lakes, rich ore veins, dense forests, and treacherous snowy mountain passes. This infamous island is just one of many in the local chain — more coming soon to Codefling. "A nice place to die, but you wouldn't want to live there." Bwana's feared custom monument 'The Crocotorium' is a dangerous high-risk blue/red card facility protected by a central SAM site and home to massive hungry lizards. Deep in a mountain valley and surrounded by lethal jungle, the Crocotorium is not for the faint of heart. Will your players conquer it… or end up on the menu? As seen on TV... ⚠ 100% FULLY TESTED on live humans. • Network of straight level roads perfect for high-speed vehicle travel. • Convenient zip-tower network so you can quickly glide back to your body after death. • Four large derelict urban centers featuring raised flyovers and established safe zones. • Road & railway systems fully support popular plugins like Convoy and Armoured Train. • Numerous buildable offshore islands — ideal for ocean bases to bridge across to. ⚠ Required dependencies: Umod/Oxide and Rustedit DLL. Any problems? Please advise.    -- Nomad LOST in RUST https://discord.gg/THf6dGN8eW
5.0
🚀 Servycore.io: The All-in-One Platform for Gaming Communities ServyCore empowers game server owners to build stunning community websites with our drag-and-drop page builder. Integrate account linking, leaderboards, support tickets, a Tebex store, and more — all in one place.   🔗 Explore Everything We Offer For a complete breakdown of all features, technical specifications, and platform capabilities, please visit our official website: https://servycore.io   ⚠️ IMPORTANT: PURCHASING VIA CODEFLING This purchase is for a 1-month Basic Subscription. To complete your purchase or for any sales inquiries, you MUST contact me on our Discord.   ✨ Everything you need in one platform By subscribing, you unlock the powerful tools needed to manage and grow your community: Advanced Page Builder: Create unlimited custom pages with 15+ content blocks (Headings, videos, cards, accordions). Deep Account Linking: Connect Discord, Steam, and Twitch with automatic role management and group checks. Player Leaderboards: Track kills, K/D ratio, playtime, raids, and resources with full per-wipe history. Integrated Support System: Professional ticket system with categories, staff responses, and Discord notifications. Tebex Store Integration: Sell packages and subscriptions directly through your website. Custom Branding: Professional presence with Custom Domain support and Custom CSS styling. High Limits: Manage up to 10,000 linked players across 10 different game servers.   🛠️ Get Started in Under 10 Minutes Create: Sign up and create your project in seconds. Customize: Use our visual admin panel to build your site layout. Connect: Link your servers via Plugin, RCON, or Pterodactyl. Launch: Watch your player base grow with integrated tools.   🎮 Compatible Games Seamless integration and command execution for: Rust ARK: Survival Evolved CS:GO • Garry's Mod 7 Days to Die Pterodactyl connection   💬 Other Satisfied Users "ServyCore’s been amazing for Rustadia. It makes it super easy for our players to link their Discord and Steam accounts—gets them into the right groups and verifies everything seamlessly. Honestly, it’s the perfect solution if you’re running Rust servers and want a smooth, secure onboarding process." — Liam from Rustadia "I have to say that this linking system is the gold standard! The website is so easy to use and getting this set up was so easy. Now I have a professional site for my players." — BetterDeadThanZed from RustyOldGamers "Support is 10/10, System is 10/10. I’ve used multiple systems and ServyCore is by far the easiest to use." — Drxp from Mercy Rust 🔄 Rebranding Note Please note that ServyCore is the new identity of Social Link. We have rebranded to better reflect our mission: providing the essential "core" foundation for gaming "servers." All legacy features are still here, now joined by a massive suite of new community management tools.
5.0
Welcome to ThemePark Island An expansive and meticulously crafted custom map for Rust, brought to you by the combined efforts of Silent Creations and Explosive Shart. This map blends high-octane thrill-seeking with gritty, urban survival. Whether you’re riding a functional coaster or navigating the trap-filled halls of a medical center, ThemePark Island offers a fresh gameplay loop for PVP and PVE servers alike. 🎡 Featured Custom Monuments The Theme Park The crown jewel of the island. This isn't just a static monument—it features a fully functional, custom-coded rollercoaster. Scale the heights for a view of the island before diving into the chaos below. Loot: High-density loot spawns throughout the park. Puzzles: Includes both Green and Blue keycard puzzle rooms. The 2 Gorges Dam A massive, custom-built architectural marvel. The dam dominates the landscape, offering scenic vistas and deep, dark secrets. Underground Puzzles: Navigate multiple puzzle rooms hidden deep within the structure. Tactical Depth: Perfect for long-range engagements or sneaky subterranean looting. Black Rock City A sprawling urban center that feels like a lived-in wasteland. Black Rock Medical Center: Enter at your own risk. This landmark is rigged with traps, multiple puzzles, and enough loot to supply an entire clan. Custom Car Dealership: A unique urban addition for those looking to secure high-tier parts. Pine Bluff A smaller, dense city center for quick skirmishes and essential supplies. Interiors: Explore a replica McDonald’s and a completely custom Supermarket. Puzzles: Features multiple puzzles and heavy loot concentrations. Mills Trailer Park An eerie, abandoned residential area. Puzzles: Features 2x Green Card puzzles and 1x Blue Card puzzle, making it a high-value stop for progression. Additional Points of Interest 7-Eleven: That’s right—a faithful replica of the iconic convenience store for all your raiding snack needs. Fuel Depot: An abandoned facility located in the snow biome, featuring a working Pumpjack and a Green Card puzzle. Rose Hill Development: An unfinished construction site offering unique verticality and parkour opportunities. Green Houses: Small botanical structures perfect for picking up plants and quick loot. Map Size 4500 Prefab Count #38450   🏛️ Facepunch Monuments ThemePark Island includes a full suite of classic monuments to ensure a balanced Rust experience: Tier 3: Launch Site, Arctic Research, Large Oil Rig, Small Oil Rig, Military Tunnel, Giant Excavator. Tier 2: Airfield, Trainyard, Ferry Terminal, Rad Town, Jungle Ziggurat, Large/Small Harbor. Tier 1: & Utilities: Bandit Camp, 3x Mining Outpost, 3x Oxums, Lighthouse, Supermarket, Large Barn, Ranch, Abandoned Cabins, Fishing Villages, 3x Water Well. Resources: Stone, HQM, and Sulfur Quarries. 🙏 Acknowledgements A massive thank you to those who helped bring this project to life: Substrata: For the incredible work on the custom rollercoaster plugin. Milky: For the stellar work on the promotional video. MrLiquid & the Luffy Map Testing Team: For their dedication to polishing and balancing the map.   For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW
5.0
sale
$19.99 $15.99
SimplePVE is exactly what the name suggests: a simple and easy-to-use PVE plugin for Rust servers. It allows server owners to control and customize PVE rules individually, either through the config or with a clean in-game CUI. You can also create, edit, and manage PVE/PVP schedules directly, making it easy to run full PVE servers, purge events, or hybrid PVE/PVP setups. ⭐ Key Features Control PVE rules directly from in-game CUI or through the config Easy-to-understand rule system for managing damage, raiding, looting, and protection Enable or disable PVE/PVP manually with commands Create automatic PVP schedules for purge times Supports weekly schedules, such as Sunday to Friday or weekend-only PVP Supports date-specific schedules, such as January 1 to January 7, holiday events, wipe-weekend events, and custom purge periods Automatic PVE/PVP purge events based on your configured schedule Loot protection system to prevent unauthorized looting Zone Manager support for custom PVE/PVP zones Exclude specific zones from global PVE rules Supports many popular event plugins Works without using `server.pve true` In-game rule manager using `/sprules` Debug command to help check why damage is blocked or allowed Optional PVE/PVP status UI for players Customizable UI position, status text, icons, and colors Discord embed messages when PVP purge starts or ends Optional Discord warning messages before PVE/PVP schedule changes Run custom server commands when PVP purge starts or ends Admin bypass permissions for loot and damage control Supports PVP delay when leaving PVP zones Flexible config for server owners who want full control Designed for simple PVE servers, purge servers, hybrid PVE/PVP servers, and event-based servers NEW • CUSTOM STATUS  NEW • PVE/PVP HUD FOR DISPLAYING PURGE EVENTS 📌 Commands /simplepve - Use to enable or disable pve toggle (Chat & Console command) /simplepve on or off - Use to enable disable pve (Chat & Console command) /sprules - Use to Open a Cui to control PVE Rules & Creating Schedules   (Chat command) /spdebug - Use this for debuging rules 📜 Permissions simplepve.admin - Required to enable or disable SimplePVE simplepve.adminloot - Required to view Loots of other players simplepve.admindamage - Required for Admin damages to any entity   🎬 Video Showcase 🚀 API & Hooks void  OnSPVEPurgeStarted() void  OnSPVEPurgeEnded() TimeSpan  GetPVPStartTimeRemaining() TimeSpan  GetPVPEndTimeRemaining() ⚙️ Configurations 🗃️ Rules Data file in Oxide/data/SimplePVE 📜 FAQ Question: Does SimplePVE require server.pve to be set to false? Yes, it requires server.pve set to false. Question: Where can I change the rules for my PVE server? You can use the `/sprules` command to open the in-game CUI rule manager. You must have the `simplepve.admin` permission assigned to use this command. Question: PVE/PVP schedules times are not working properly, why is that happening? You may need to adjust the `UTC Time Difference` value in the config. Make sure the UTC offset matches your server’s intended timezone. For more details, please check the Info tab below. Question: How do I enable or disable PVE manually? You can use `/simplepve on` to enable PVE and `/simplepve off` to disable it. You need the `simplepve.admin` permission to use these commands. Question: Can I create automatic PVP purge schedules? Yes. SimplePVE supports scheduled PVP/PVE times, allowing you to automatically enable PVP during purge events and return to PVE when the schedule ends. Question: Can I do Weekly schedules like Sunday To Friday or specific date to another date? Yes. SimplePVE supports both option and you can only use one of them at once. Question: Can admins damage players or entities while PVE is enabled? Yes, but only if the admin damage settings and permissions allow it. The permission `simplepve.admindamage` is used for admin damage access. Question: Why is damage still happening during PVE mode? This usually means one of your rules allows that damage type, or another plugin is modifying damage before or after SimplePVE. Use `/spdebug` to help debug which rule is being applied. Question: What does `/spdebug` do? The `/spdebug` command helps you debug damage rules. It can be useful when you are trying to understand why damage is blocked or allowed. Question: Can admins damage players or entities while PVE is enabled? Yes, but only if the admin damage settings and permissions allow it. The permission `simplepve.admindamage` is used for admin damage access. Question: How does loot protection work? Loot protection prevents players from looting protected entities or containers, depending on your config settings. Admins can be allowed to bypass this using the `simplepve.adminloot` permission. Question: Can I exclude specific entities from loot protection? Yes. You can add entity shortnames to the `Loot Protection Excluded Entitys` list in the config. Question: Does SimplePVE support zones? Yes. SimplePVE supports Zone Manager, allowing you to create different PVE/PVP behavior inside specific zones. Question: Can I exclude specific zones from SimplePVE rules? Yes. You can add zone IDs to the `Exclude Zone IDs From Rules` config option. Question: Can SimplePVE send Discord notifications? Yes. SimplePVE can send Discord embed messages when PVP purge starts, ends, or when a scheduled event is approaching, depending on your Discord config settings. Question: Can I run server commands when PVP purge starts or ends? Yes. You can add commands to the config options for commands that run when PVP purge starts or ends. ⚙️ Schedules Settings for your own timezone 🛠️ For Developers           💬 Support   Check Out My Other plugins as Well
5.0
About RaidableBases By JaaaaaThomas (59 Bases Clan Pack ) 22.05.2026 CLAN BASES | Big-PACK (Tier 6) — Updated 22.05.2026 This is the ultimate Big-Pack featuring 59 elite Tier 6 clan bases, containing every single Tier 6 design created up until today (22.05.2026). Want the ultimate power of a mega-clan fortress? This exclusive Big-Pack features 59 of our most elite, top-tier designs, perfect for server owners who want maximum quality and a massive, complete collection. ⚔️ Why this Big-Pack? The Complete Tier 6 Collection: This pack includes all 59 high-performance clan bases created up to May 22, 2026, defining the absolute current meta. Pro-Level Defense: Each base features advanced architectural engineering like multi-TC coverage, wide-gap shooting floors, and unlootable room designs. Cost-Effective: Get the absolute best professional building designs at a fraction of the individual price. Perfect for Events: Ideal for server owners looking to host massive, high-stakes Raidable Base events. 🎲 The "Raid Luck" Experience What makes this Big-Pack unique is the variable difficulty. We have intentionally included a diverse mix of designs: The Strategic Trap: Some bases might appear easier at first glance but hide complex pathing, dead ends, and deceptive honeycombing. The Hardened Fortress: Others are pure nightmares of steel and high-quality metal, built to withstand hours of constant, heavy raiding. Your Luck, Your Raid: It all depends on your luck! You might encounter a "softer" target or a "brick wall" fortress. This variety keeps your players on their toes and ensures no two raids ever feel the same. 🎭 The Element of Surprise: Deceptive Shells You might notice that some bases in this pack share a similar exterior—and that is strictly by design. We created these "twin" structures to solve a common problem for server owners: Predictability. If a player raids the same base design multiple times, they learn exactly where the loot is hidden. To counter this, we’ve developed Deceptive Interiors: Identical Outsides: Keeps raiders guessing from the very start. They won’t know which version they are facing until they blow the first door. Completely Different Internals: While the shells look the same, the pathing, loot room locations, TC spots, and trap placements are entirely different. Anti-Meta Tech: This forces raiders to actually scout and spend resources instead of relying on memory. Don't let them raid with their eyes closed. Keep your players on their toes with our unpredictable layouts! 🛠 Technical Specs Quantity: 59 Full Elite Clan Bases (The complete Tier 6 collection up to 22.05.2026). Format: Fully compatible with the CopyPaste plugin (.json files). Optimization: Professionally tested for stability, entity count, and raiding flow to ensure the best player experience without lagging your server. ⚠️ Important Reminder This is a Base Model Pack (.json files) and Loot Tables. It is NOT the Raidable Bases plugin script itself. These are the premium blueprints crafted by our professional building team. 🚀 Level Up Your Server Don't settle for basic cubes. Give your players a challenge they’ll never forget. Whether you're looking for a "Hardcore" wipe event or permanent fortresses for your top clans, these 59 bases are built to dominate. [🛒 Buy Now & Start Building]
0.0
Tip4Serv is a complete Rust Webstore and Donation Store solution that allows Rust server owners to sell VIP memberships, kits, permissions, queue priority, subscriptions, virtual currency and more with automatic delivery. Looking for a Tebex Alternative for Rust? https://tip4serv.com helps you create a professional donation store in less than 5 minutes with automatic command execution, Discord integration and support for more than 25 payment methods. Perfect For Selling VIP Memberships Queue Priority Kits Item Bundles Permissions Economics Money Server Rewards Points Subscriptions Battle Passes Donation Packages Cosmetics Supported Games   Rust   Garry's Mod FiveM Minecraft Discord ARK and more Starter Plan (Only 5% Fee) Unlimited Products & Categories Unlimited Rust Servers & Commands Subscription Products Discord Roles & Webhooks Dark & Light Mode More Than 25 Payment Methods Managers & Staff Access Sales Statistics Coupons & Discounts Loyalty Points System Custom Domain Name Resend Orders Tax Compliance Free SSL Certificate DDoS Protection & Mitigation Fast Order Delivery No Advertisements PRO Features (21 Days Free Trial) Includes all Starter features plus: Reduced Fees From 5.0% To 3.8% Gift Cards Support Multiple Dynamic Themes Custom Fields & Command Integration Product Gallery, Videos & GIF Support Top Customers Widget Related Products Widget Built-In Product Search Bar Advanced UI Theme Editor Custom CSS Editor Steam & Discord Account Linking Customer Avatars Store available in 15 languages English, Danish, Dutch, French, German, Hungarian, Italian, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish and Turkish. Several payment methods Here are the payment methods you can offer your players: Card, Paypal, Venmo, Google Pay, Ideal, Giropay, Bancontact, Sofort, My Bank, Sepa, EPS, BACS, Multibanco, BECS, Przelexy24, BOLETO, OXXO, Mercado Pago. Installation via Plugin   Open an account at https://tip4serv.com/, follow the instructions and add a Rust server. Drag and drop  tip4serv.cs  into the oxide  plugins  directory on your Rust server Reload the plugin by typing  oxide.reload Tip4serv  in your Rust server console. Set  key  to your tip4serv API key in the config file  tip4serv.json. Reload plugin by typing  oxide.reload Tip4serv  in console. You should get this message:  Server has been successfully connected Installation via RCON Open an account at https://tip4serv.com/, follow the instructions and add a Rust server. Enter your server IP     Enter your server RCON port Enter your server RCON password You should get this message:  Server has been successfully connected Setting up commands on Tip4Serv Before setting up your commands on Tip4serv.com, you should know that command work in your server's console (not ingame as an admin). Here are some sample commands you can use in the products configuration:  MY PRODUCTS. But you can use any plugin commands you want. Give a group or permission Add a player to a group previously created with oxide.group add [group-name]: oxide.usergroup add {steam_id} group-name Remove a player from a group: oxide.usergroup remove {steam_id} group-name Give a permission to a player: oxide.grant user {steam_id} permission-name Remove a permission from a player: oxide.revoke user {steam_id} permission-name Give an item to a player inventory with steam_id (advised) IMPORTANT: Please select the option [Player must be online] in your product editor inventory.giveto {steam_id} item-short-name quantity Example:  inventory.giveto {steam_id} scientist 5 Give an item to a player inventory with Give plugin IMPORTANT: Please select the option [Player must be online] in your product editor giveto {steam_id} item-short-name quantity Example:  giveto {steam_id} fun.guitar 1 Give a kit to a player with Give plugin: givekitto {steam_id} kit-name Give money Give money to a player with  Economics plugin: deposit {steam_id} amount Give points Give points to a player with  Server Rewards plugin: sr add {rust_username} amount Quantity multiplier You can also multiply the quantity choosen by the customer like this: {quantity*50} Note: You must first activate the **Allow quantity choice** option in your product. Use this command on Tip4serv if you want to sell bundles of $200 with economics plugin: deposit {steam_id} {quantity*200} This will run in your server console after a purchase if the player buys product 4 times: deposit 76561198181797231 800 Store examples     https://tip4serv.com/demos   Need Help ? Read the Tip4Serv documentation here  https://docs.tip4serv.com Any issues feel free to contact us here  https://tip4serv.com/contact  
5.0
Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector. 📐 Features 🔳 Custom UI: Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category. ⭐ Favourites System: Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers. 👑 VIP Skins (New): Offer exclusive VIP-only wallpapers, floors, and ceilings to supporters or special groups. Create unlimited VIP tiers in the config (e.g. wallpaperplanner.vip, wallpaperplanner.vip1, wallpaperplanner.vip2, etc.). Assign unique skins to each tier. Players with the matching permission automatically see their extra VIP skins in the UI. 🎨 100% Custom All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins. 🎨 More Skins Incoming: New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease. 🔐 Permissions wallpaperplanner.use — Grants access to the wallpaper planner UI. wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. (Please note: This is currently in Beta. Not all skins perform perfectly on exterior surfaces or Armoured Tier walls.) wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI. 💬 Chat Commands /wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner. Example: Bind to H key Open console (F1) and enter: bind H "chat.say /wallpaperplanner" List of input keys to use in config that rust accepts. BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD DISABLED ⛔ DISABLED Input Key (New): Server owners can now disable the UI keybind system entirely. In the config, set: "UI input key": "DISABLED" This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).
5.0
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I have tested this plugin extensively, and it gives me excellent insight into my server's status. The lag spike notifications are also very important. I am very happy with this plugin and with the fast support provided by the plugin developer!
This is a cool plugin. The set up is simple and the UI feels like it's a native part of Rust. Placing the NPC vendor can be done in a few chat commands and persists across wipes once it has been added. Boat building and copying is straightforward and already comes with a few defaults to use.
Great map - great background story, adds for some interesting takes (lore). Always something new to explore.
After using RankEval in my Rust community, I can confidently say it is one of the most complete and professional ranking systems available for server owners. The web leaderboard is clean, modern, and gives players a real reason to follow their progress throughout the wipe. It adds a competitive layer to the server without feeling heavy or complicated. Players can easily check their stats, compare performance, and stay engaged for longer. What I like the most is that RankEval is not jus
Nice Admin belt buton ❤️ working well, giving 5 stars is the minimum. Simple.
Just now getting started using this so cannot give a long term review but from what I have seen so far, top notch.  And best of all their support is stellar.  Very responsive and put forth a "happy to assist" attitude which is a breath of fresh air in the Rust environment.  So far so good.  Definitely worth taking a look into.
Excellent plugin — a serious upgrade for competitive Rust communities RankEval is one of the most impressive Rust server tools I’ve seen in a long time. It goes far beyond a basic leaderboard plugin and turns player stats into a full competitive ecosystem. The amount of data it tracks is excellent, and the way it presents that information through ranked profiles, leaderboards, wipe snapshots, challenges, stat categories, and 3D/event map analytics gives players a real reason to stay en

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