Jump to content
Featured framework
Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,500+ servers powered by Carbon
sale
$40.00 $31.95
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!     🌟  Features User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.   🎮  Commands /info –  open menu /sp.install  (or) /welcome.install –  open installer menu sp.migrations –  console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes. sp.migrations list – shows available migrations and whether they need to run sp.migrations run <version> – runs specific migration (e.g., "1.3.0") sp.migrations run <version> force – forces migration even if not detected as needed   🛡️  Permissions serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions   🎥  Video   🖼️  Showcase Templates Template V1 Template V2 Template V3 Template V5 Editor Installer   🧪  TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.239:28015   📊  Update Fields ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements. Player Information {online_players} – Number of currently online players {sleeping_players} – Number of sleeping players {all_players} – Total number of players (online + sleeping) {max_players} – Maximum server capacity {player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username} – Player's display name {player_avatar} – Player's Steam ID for avatar display Economy {economy_economics} – Economics plugin balance {economy_server_rewards} – ServerRewards points {economy_bank_system} – BankSystem balance Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones. Server Information {server_name} – Server hostname {server_description} – Server description {server_url} – Server website URL {server_headerimage} – Server header image URL {server_fps} – Current server FPS {server_entities} – Number of entities on server {seed} – World seed {worldsize} – World size {ip} – Server IP address {port} – Server port {server_time} – Current server time (YYYY-MM-DD HH:MM:SS) {tod_time} – Time of day (24-hour format) {realtime} – Server uptime in seconds {map_size} – Map size in meters {map_url} – Custom map URL {save_interval} – Auto-save interval {pve} – PvE mode status (true/false) Player Stats {player_health} – Current health {player_maxhealth} – Maximum health {player_calories} – Calorie level {player_hydration} – Hydration level {player_radiation} – Radiation poisoning level {player_comfort} – Comfort level {player_bleeding} – Bleeding amount {player_temperature} – Body temperature {player_wetness} – Wetness level {player_oxygen} – Oxygen level {player_poison} – Poison level {player_heartrate} – Heart rate Player Position {player_position_x} – X coordinate {player_position_y} – Y coordinate (height) {player_position_z} – Z coordinate {player_rotation} – Player rotation (degrees) Player Connection {player_ping} – Connection time in seconds {player_ip} – Player's IP address {player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id} – Steam ID {player_connected_time} – Connection start time {player_idle_time} – Idle time (HH:MM:SS) Player States {player_sleeping} – Is sleeping (true/false) {player_wounded} – Is wounded (true/false) {player_dead} – Is dead (true/false) {player_building_blocked} – Is building blocked (true/false) {player_safe_zone} – Is in safe zone (true/false) {player_swimming} – Is swimming (true/false) {player_on_ground} – Is on ground (true/false) {player_flying} – Is flying (true/false) {player_admin} – Is admin (true/false) {player_developer} – Is developer (true/false) Network & Performance {network_in} – Network input (currently shows 0) {network_out} – Network output (currently shows 0) {fps} – Server FPS {memory} – Memory allocations {collections} – Garbage collections count Usage Example: You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."   🔧  API Documentation for Developers ServerPanel provides an API for plugin developers to integrate their plugins into the menu system. Required Methods API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID) - Receives your category ID Integration Example [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.   📚  FAQ Q: Why can't I open the menu? A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator. Q: How do I enable Expert Mode? (disables automatic template updates) A: In the data file "Template.json", turn on the "Use an expert mod?" option: "Use an expert mod?": true, P.S.  "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon) Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead: Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files. Q: Does ServerPanel work only with Mevent's plugins? A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations. Q: Why do integrated plugins (Shop, Kits) have different window sizes? A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing. Q: The panel displays differently for different players. How can I make it show the same on everyone's screen? A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players: Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video? A: Yes, you can replace the default video with your own! You need to find and modify the command: serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com. Q: My custom images are not loading or show as blank/question marks. What image hosting should I use? A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead. Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories? A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this: In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu: "Chat Button": true "Commands": "chat.say /cases" This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu. Q: Text in V4 template is shifting or sliding out of place. How can I fix this? A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages: Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE - The language code TEXT - The localized text content WIDTH (px) - The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
5.0
3x BetterLoot Loottable The 3x BetterLoot config offers the perfect balance between vanilla progression and boosted excitement, and fight for loot.   Key Features 3x Boosted Loot All key containers (crates, barrels, airdrops) slightly scaled for quicker progression.  Cleaner Loot Tables, junk removed, so every find feels rewarding.   Perfect for Community Servers Great for semi-vanilla or lightly modded servers that want smoother pacing.    Modern Items Supported Includes Minigun, Military Flamethrower, and Backpack with balanced drop rates.     Balanced Gameplay Keeps Rust’s survival feel intact while speeding up early and mid-game gearing.   ⚠️ Note: Made specifically for the BetterLoot plugin.   -  Setup: All you do is replace the 2 .json files (Loot table and loot groups), after that reload BetterLoot and it works:)   Access Our Other Loottables With These Links:  5x  -  2x  -  10x ```json { "crate": "locked_crate", "items": { "rifle.ak": { "Min": 1, "Max": 1 }, "rocket.launcher": { "Min": 1, "Max": 1 }, "explosive.timed": { "Min": 2, "Max": 3 }, "explosives": { "Min": 4, "Max": 10 }, "metal.refined": { "Min": 45, "Max": 75 }, "techparts": { "Min": 7, "Max": 12 }, "autoturret": { "Min": 1, "Max": 1 }, "electric.battery.rechargable.large": { "Min": 1, "Max": 1 } } } ```
5.0
💬DISCORD💬       🌐WEBSITE🌐       🖥️RCON🖥️ RCON is a separate product — NCR works completely standalone without it. What it actually does No anticheat plugin can go unmonitored and be 100% accurate,  they have and will always need admin verification .. as cheats get more advanced detection must adapt , it wont happen automatically but the morre advanced cheats can sometimes slide right through    so we update as we find   and never share what we know  NCR runs quietly in the background on your server. It watches player behaviour across 9 detection categories, builds a risk profile for every player it sees, and sends a Discord alert with all the relevant info when something looks off. You get the data, you make the call. What makes it different from a normal anticheat plugin is the network layer. Every server running NCR is connected. When someone who's already been flagged or banned somewhere else joins your server, you find out immediately on join — before they've done anything. 9 behavioural detection systems running in the background Risk profiles that persist across disconnects, wipes, and server changes Cross-server intelligence — flagged players carry their history to your server Discord alerts with full context so you can make an informed call Free web portal — public player lookup + private server owner dashboard Admin report panel for submitting and managing reports in-game remember every server is diffrent and your config must be adjusted to suit your server (there may at times be features that are set in a test setting so check thresholds and adjust as needed ) 💡 For the full cross-server experience — shared violation history, network bans, IP cross-referencing, and join intelligence — enable the Web section in config. The web portal is completely free. Detection Systems Every system can be toggled on or off individually. Tuning is always required — every server is different. What works on a 2x will not work on vanilla, and a high-pop server needs different thresholds again. The config is built with this in mind, but expect to spend some time adjusting values to your environment. ESP / Wallhack — Tracks how often a player is locking onto targets through walls and structures they can't actually see. Runs continuously, not just during fights. Aimbot — Looks for snap patterns and alignment that just don't happen with a mouse. Compares across multiple engagements before flagging anything. No-Recoil — Checks recoil compensation per weapon over sustained fire. Accounts for attachments, ping, and burst patterns so legit players don't get caught. Speed Hack — Catches movement beyond server limits. SkillTree speed bonuses, vehicle movement, and dismount frames are all handled to keep noise low. Wall Loot — Detects looting through player-built walls. Only fires when the blocking geometry is player-owned — world crates and terrain never trigger it. Freecam / Debug Cam — Catches anyone using spectator or debug camera modes while still alive in the game world. NoClip / Fly — Flags movement through solid geometry or flying without a valid surface. Teleport plugins are accounted for automatically. Strafe / Backpedal — Picks up on movement bot behaviour — perfectly timed strafes and backpedal speeds that aren't physically possible. Privilege Escalation — Watches for players trying to run admin commands they don't have access to, or attempting to grab permissions at runtime. Risk Profiles Every player gets a risk profile the first time NCR sees them. It builds up over time — each detection type contributes its own score into an overall risk level. Scores decay naturally so one old incident doesn't follow someone forever, but a pattern absolutely will. Leaving and rejoining doesn't reset anything. The profile lives on the network, not on your server. Per-category scoring with individual probability weights Scores decay over time — isolated old incidents fade Steam data pulled on every join — VAC bans, game bans, account age, library size ServerArmour cross-referenced automatically Watchlist for players you want to keep an eye on — whitelist for players you've cleared Discord Alerts When something gets flagged you get a full embed in Discord — not just "player X did something suspicious." You get the player's name, Steam ID, current risk level, exactly what was detected and at what confidence, their IP with country and VPN/proxy flags, and a link to their Steam profile. There's a button to share the violation to the network and one to dismiss it. Nothing ever goes to the public network without you clicking the button. Everything stays private to your server unless you choose to share it. You can set up a separate webhook channel for each detection type — ESP, Aimbot, No-Recoil, Speed, WallLoot, Freecam, NoClip, Strafe, Privilege, Bans, Join Reports, and Toxic Reports. NCR Web Portal Free — no extra subscription needed. Public lookup — no account needed Anyone can search a Steam ID and see that player's risk score, violation history, ban status, VAC history, account age, name aliases, and which NCR servers they've shown up on. There's a live feed showing recent bans and violations across the network as they happen. Server owner dashboard — Steam login, no passwords All your linked servers with live online/offline status Live player list — who's on your server vs. other NCR servers right now Recent violations, ban history, and IP intelligence per server Detection charts and full player lookup with network-wide history Team management — add admins and mods with their own Steam logins, granular permissions per role, fully separate from Oxide permissions 💡 To unlock the full network experience — shared history, network bans, IP cross-referencing, and join alerts for flagged players — enable the Web section in config and link your server. Set Enabled: true under Web, then grab your server key from the config file and enter it in the portal after signing in with Steam. Nexus RCON  Nexus RCON Pro is a separate web-based console panel that connects to your Rust servers over RCON. It's built to work alongside NCR but is completely optional — NCR has no dependency on it and works fine without it. If you do run both together, RCON  gets a dedicated NCR tab that gets detections in real time and lets you act on them — ban, dismiss, share to network — without leaving the panel. Live RCON console per server in the browser Dedicated NCR tab — real-time detections, one-click actions Player list, Permissions, ban management, plugin list Multi-server support from a single dashboard — no software to install ⚠️ Nexus RCON  is a separate subscription. NCR works completely independently — you don't need it to use any of NCR's features. In-Game Report Panel There's a built-in admin UI for submitting and managing reports directly from inside Rust. Open it with /ncr.report or via the radar strip button. Report type selection and player search by name or Steam ID Reports logged to the network database and forwarded to your Discord There is leveled  permissions control what each admin/moderator role can submit Admin Commands /ncrToggle the radar HUD overlay /ncr.lookupFull player history, risk profile, and Steam data /ncr.riskPer-category risk score breakdown /ncr.incidentsLast 8 detections on a specific player /ncr.historyFull violation history for a player /ncr.watch / .unwatchAdd or remove a player from the watchlist /ncr.watchlistView everyone currently on the watchlist /ncr.statsServer-wide detection stats and top risk scores /ncr.resetClear a player's risk score and local history /ncr.ban / .unbanIssue or lift a ban with Discord embed and network log /ncr.webshareManually push a violation to the public network /ncr.reportOpen the admin report panel /ncr.testSend a test alert to Discord ncr.link / ncr.unlinkLink or unlink your server from the web portal (console) Main permission: nexuscheatradar.admin Report panel: .report.mod   .report.admin   .report.kick   .report.tempban   .report.serverban   .report.networkban Getting Started Takes about 5 minutes. Drop NexusCheatRadar.cs into oxide/plugins/ Start the server — config generates at oxide/config/NexusCheatRadar.json Add your Discord webhook URLs and Steam Web API key. Set Enabled: true under the Web section Grant the permission: oxide.grant group admin nexuscheatradar.admin Reload: oxide.reload NexusCheatRadar Go to the web portal, head to the Servers tab, and click Setting Up a New Server. Copy your server key from the config file and paste it in, then sign in with Steam — it will link to your account automatically Test your Discord: /ncr.test Works With Oxide / uMod and Carbon Rust (PC) — no required dependencies False positive handling built in for SkillTree, Backpacks, RaidableBases, Kits, KitController, ServerKits, and teleport plugins ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ◈ TROUBLESHOOTING ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ No Discord alerts arriving?   » Check webhook URLs are correctly pasted — no trailing spaces   » Confirm Discord.Enabled is true in config   » Make sure the detection module is enabled   » Run ncr.testmode <steamid> true to simulate Too many false positives?   » Raise threshold values in ESP, Aimbot, or NoRecoil config sections   » Increase shot/sample count requirements before alerts fire   » Whitelist high-ping players by SteamID   » Enable SuppressStrafeForSkillTree if using skill tree plugins Radar or UI not showing?   » Grant nexuscheatradar.admin permission via Oxide   » Toggle with /ncr.radar — requires admin flag or the permission node   » Verify it loaded: oxide.reload NexusCheatRadar Plugin fails to load?   » Delete the config file — NCR will regenerate it cleanly on next load   » Check oxide/logs for the specific error line   » Confirm you're on a compatible Oxide/uMod build   » Set AutoNormalizeConfigLists to true ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ https://nexuscheatradar-6yt.pages.dev ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
5.0
Dungeon Events adds fully procedural dungeon raids to your Rust server, creating high-replayability PvE content with unique layouts every time. Each dungeon is dynamically generated with randomized rooms, corridors, NPCs, bosses, animals, auto turrets, loot crates, custom visuals, and portal access. Whether you want automated world events or private player-purchased dungeon runs, this plugin gives you full control over difficulty, rewards, access, and cleanup. Perfect for servers that want challenging, customizable, and rewarding endgame-style PvE content.   Main Features Procedural Dungeon Generation - Every dungeon is generated dynamically, so each run feels different. Multiple Difficulty Tiers - Create fully customizable tiers such as Easy, Normal, Medium, Hard, Nightmare, Impossible, or anything you want, with per-tier rooms, size, limits, cooldowns, rewards, visuals, and purchase settings. Custom NPCs, Bosses & Animals - Configure NPCs, bosses, and dungeon animals with custom health, damage, gear, names, movement limits, attack distance, loot, prefab chances, speed, sense range, and spawn limits. Auto Turrets - Add dangerous turret encounters with configurable health, weapons, and behavior. Visual Customization - Customize dungeon building grades, skins, container colors, garage door skins, dungeon lights, marker names, marker colors, and dungeon time-of-day overrides per tier. Custom Per-Tier Loot System - Each dungeon tier has its own data files for NPC loot, boss loot, and loot box rewards, making it easy to create different reward pools for every difficulty. Buyable Private Dungeons - Let players purchase their own dungeon using Economics, ServerRewards, or a custom item like scrap. Access Control - Lock dungeons to the buyer or first player, with optional support for teams and friends. Portal Protection Bubble - Protect the portal area with configurable radius, build/deploy rules, vehicle protection, and optional damage blocking to help reduce portal camping on PvP servers. Anti-Abuse Dungeon Rules - Block selected commands inside dungeons, prevent unwanted pickup/build/deploy actions, prevent backpack drops, teleport players outside on death, and optionally close dungeon doors when a player dies. Auto Spawn & Manual Spawn - Spawn dungeons automatically, by admin command, player purchase, or console/RCON. Smart Spawn Checks - Avoid bad locations, terrain issues, safe zones, rocks, monuments, and plugin-controlled areas. Advanced Spawn Control - Configure global and per-tier active dungeon limits, buy cooldowns, auto-spawn delay, post-wipe tier unlocks, dungeon height, map marker settings, and retry behavior when a valid location cannot be found. Automatic Cleanup - Remove dungeons when inactive, expired, or fully cleared. Per-Entity & Clear Rewards - Reward players for NPCs, animals, turrets, loot boxes, and full dungeon clears using Economics, ServerRewards, and SkillTree XP, including optional SkillTree XP team sharing. Live Dungeon UI & Map Markers - Show remaining time, entity counts, and map markers for active dungeons.   Commands All default chat and console command names can be customized in the config. Admin /createdungeon <tierName> /removeinactivedungeons /removealldungeons /forceremovealldungeons /de.removenearest /de.reloadconfig /de.toggle Players /buydungeon /buydungeon <tierName> /removedungeon Console buydungeon <tierName> <playerID> spawnrandomdungeon spawnfixeddungeon <tierName> spawnfixeddungeon <tierName> <playerID>   Permissions dungeonevents.admin dungeonevents.buy dungeonevents.enter   Per-Tier Loot Configuration Dungeon Events uses separate data files for loot configuration, making it much easier to manage rewards for each difficulty tier. Each tier has its own loot files inside: oxide/data/DungeonEvents/<TierName>/ Available loot files per tier:     npc_loot.json - Loot dropped by regular dungeon NPCs.     boss_loot.json - Loot dropped by dungeon bosses.     lootbox.json - Loot spawned inside dungeon loot containers. This allows you to create completely different reward pools for each tier. For example, Easy dungeons can have basic loot, while Hard, Nightmare, or Impossible dungeons can have much stronger rewards. If a tier loot file is empty, the plugin can fall back to the default loot file: oxide/data/DungeonEvents/Default_Loot.json   Hooks void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) void OnDungeonWin(ulong playerID, string tierName)   Supported Integrations Economics ServerRewards Friends Notify NightVision ZoneManager Duelist RaidableBases AbandonedBases RestoreUponDeath SkillTree   Languages EN PT-BR DE ES RU If you want a powerful, replayable PvE dungeon system with deep customization and strong plugin integration, Dungeon Events is built to deliver exactly that.   The plugin includes a deep configuration system where you can customize tiers, room counts, room sizes, dungeon visuals, loot tables, NPCs, bosses, animals, turrets, portal protection, access rules, cooldowns, active dungeon limits, spawn validation, auto-removal conditions, command blocking, economy settings, SkillTree XP rewards, map markers, and more.  
4.8
$49.90
UMBRELLA is a post-apocalyptic 1K map inspired by the Resident Evil saga. This map is perfect for Wipes, Purges, server Events, or simply use this map if you want your players to interact more with other players. Don’t let the map’s size fool you!!! In Umbrella, you can build on Monuments and in custom building areas. This map features a design with an aggressive PVP focus. With the right configuration, this map can be used on PVE servers. The Umbrella map includes a wide variety of unique plugins designed to enhance the post-apocalyptic experience; all plugins are pre-configured so you can use them on your server.     FEATURES Size:  1000. Objects:  35300. Map protection plugin included. The map can be edited:  Yes.   PLUGINS Fireworks: Endless fireworks respawn. Kamikaze: An explosive zombie that tracks random players. Umbrella Patrol: 20 armed soldiers patrolling the entire map, tracking players. Airplane Event: A large number of planes to support airdrops and encourage players to interact with the map. Parachute Respawn: Players appear in mid air with their parachutes deployed, carrying a starter “Kit” that includes a pistol, food, ammunition, medical supplies, and a skin. Zombies: A wide variety of zombies deployed across the map; zombies will appear in key areas and feature a variety of skins provided by the Rust game itself (these skins prevent lag); zombies also have an invisible weapon skin to make hitting a player more realistic. T-Virus: When a player is hit by a zombie, a countdown will appear on the screen indicating that the player will die from infection; the player can take pills to eliminate the infection. Cinema: Used to display the ranch’s cinema screen. F-15 Event: Two F-15s will be deployed across the map, launching an airstrike with explosions throughout the map for 3 minutes. Damage to player bases has been disabled; players will take damage if hit by a projectile. CH-47 Chinook Event: A CH-47 Chinook helicopter will crash and fall to the ground, dropping two Oil Rig crates; these crates are guarded by NPCs. Heli Tower Event: When a player enters “Heli Tower,” an event involving waves of attack helicopters will be triggered; the player must survive five waves to complete the event. Airfield Event Support: Support for the “Airfield Event” plugin. Raidable Bases Support: Support for the “Raidable Bases” plugin.   OFFICIAL MONUMENTS 4 Oil Rigs Trains Lighthouse Fishing Village   CUSTOM MONUMENTS Gas Station. Abandoned Supermarket. Bank. Outpost PVP. Laboratory. Heli Tower. Train Tool. Giant Excavator. Safe Zone. Raidable Bases Area. Crocodile Lake. The Dome. Ranch. Aifield with Build Areas. Bradley patchs across the map. Puzzles. Umbrella Center.   TIPS Have fun 🙂   SUPPORT:  https://discord.badgyver.com
0.0
$37.00
🗺️ Fearsome BWANA DIK • high-performance 2K map • 12,000 prefabs Handmade from scratch and built for battle, BWANA DIK seamlessly merges town and country into one deadly warfront. Continuous road and rail networks connect major monuments, while untouched beaches and rugged mountains remain wild and free. Vast rural wilderness areas hide freshwater lakes, rich ore veins, dense forests, and treacherous snowy mountain passes. This infamous island is just one of many in the local chain — more coming soon to Codefling. "A nice place to die, but you wouldn't want to live there." Bwana's feared custom monument 'The Crocotorium' is a dangerous high-risk blue/red card facility protected by a central SAM site and home to massive hungry lizards. Deep in a mountain valley and surrounded by lethal jungle, the Crocotorium is not for the faint of heart. Will your players conquer it… or end up on the menu? As seen on TV... ⚠ 100% FULLY TESTED on live humans. • Network of straight level roads perfect for high-speed vehicle travel. • Convenient zip-tower network so you can quickly glide back to your body after death. • Four large derelict urban centers featuring raised flyovers and established safe zones. • Road & railway systems fully support popular plugins like Convoy and Armoured Train. • Numerous buildable offshore islands — ideal for ocean bases to bridge across to. ⚠ Required dependencies: Umod/Oxide and Rustedit DLL. Any problems? Please advise.    -- Nomad LOST in RUST https://discord.gg/THf6dGN8eW
5.0
$19.99
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options.     Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in  this google doc link.   Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase  🙂
5.0
Upgrades your furnaces, ovens, refinery, mixing table & etc to beyond. ⭐ Key Features Upgrade each attribute of your furnace; Supports different oven types; It is possible to define default attributes for all ovens on the server; You can set a default value for all base ovens (replacing quicksmelt); You can enable/disable any features you want; Option to keep attributes when removing the furnace; Option to auto split ores; Automatic fuel calc based on the upraded oven attributes; Now BBQ and Campfire can also be improved; Option so that only the furnace owner can upgrade it; Option so that only owner's teammates can upgrade it; A new completely redesigned UI; NEW Supports Mixing Table 🎬 Video Showcase   📜 Permissions furnaceupgrades.use - This is the unique permission. required for all players to upgrade furnaces ⚙️ Configuration 💬 Support
5.0
This is a carefully designed, atmospheric hub area built inside a natural rock basin. At the centre, there’s a large tree with bright pink blossoms, almost cherry blossom like. The tree acts as the visual focal point and gives the space a calm but slightly mystical feel. Around the outer edge, embedded into the rock walls, are 13 evenly spaced glowing portal entrances. There is 5 more in the centre between several small water pools. Their consistent spacing makes the hub feel organized and easy to navigate. The whole scene is enclosed by steep rocky cliffs with patches of greenery, giving it a secluded, almost hidden sanctuary vibe, perfect for a lobby where players gather before branching out into different modes.
5.0
DemoPro: The Anti Cheat That Works 🎥 DemoPro turns F7 reports into a single evidence bundle with timeline markers + jump points, so you can jump straight to the key moments fast. It captures footage  Before / during / after the f7 report is made Cheaters can’t hide from this system — no more relying on outdated anti-cheat plugins. This is clear video evidence that makes decisions easier, faster, and fairer. 100% accurate, No False Positives  Key Features 🎥      ✅ Converts **F7 reports** into a  single evidence bundle      ✅ Records BEFORE, DURING, and AFTER every F7 report. You NEVER miss what happens.      ✅ Saves you and your admins loads of time. No more wasting hours spectating players      ✅ Smart sorts demos with Timeline markers + jump points  to reach key moments fast      ✅ Private portal access for you and your admins with **Steam sign-in**      ✅ Assignments, notes, outcomes  (keeps reviews organised)      ✅ Server-friendly: all data is stored off-site on your account, not on your game server, keeping things lightweight and smooth.      ✅ Can be use as a content tool,  you can make cinematic videos from the demos you receive.      ✅ Fully compatible with all Rust server setups.   Proof it works: 🔍 join our Discord and check out the #cheater-clips channel  https://discord.gg/2DCfVFFgvW   7-day free trial: https://rustdemopro.com   RustAdmin Integration: https://www.rustadmin.com Visual snippet of recoil mapping with each attack in timeline Shareable filtered portal links Discord ban feed + global portal search Redesign the portal + dashboard for a more modern and fluid feel  New portal is now live Future Updates AI Integration 🧠 Introduce an AI/ML system that analyses demo files to learn the difference between normal players behaviour vs a cheaters behaviour All Seeing Eye  👁️ An AI powered monitoring layer that automatically flags suspicious players and triggers evidence capture without relying on F7 reports.   Set Up Guide   Step 1 — Create Your DemoPro Space Sign in at https://rustdemopro.com using your Steam account Create your community space Choose monthly or annual billing (includes a 7-day free trial)   Step 2 — Install the Harmony Mod Copy the DLL into: server_root/HarmonyMods/ Start the server once to generate: server_root/HarmonyConfig/ (this contains the config) After editing the config, run: rdm.reloadcfg to apply changes   Step 3 — Connect Your Server In the portal, generate a Server Key Paste the key into the plugin config Make sure uploads are enabled in the config Reload the config, enter this command in your console rdm.reloadcfg    Step 4 — Reports Create Cases When an in-game report (F7) happens, DemoPro automatically builds an evidence bundle The bundle is uploaded to your portal as a case for review   Step 5 — Review & Decide Open the case, assign it, and add notes Download the bundle, jump to the timeline markers Mark the outcome as Reviewed (Clear) or Reviewed (Cheating) with notes for your team If you need any help setting up DemoPro, please open a ticket on our Discord.         How it works  🎥 Server records players in 15-minute chunks with ~30 minutes rolling history. When someone is F7 reported, Demo Pro grabs the “before” buffer and keeps recording. 15 minutes later it adds the “after” clip and uploads everything to the portal. If a player disconnects/reconnects, chunk lengths can be shorter than 15 minutes—that’s normal. Portal statuses 🎥 Players reported → Clip uploaded → Needs Review → Admin downloads → Admin reviews → Mark result Needs Review — new or reset incidents. Downloaded (Needs Review) — someone pulled the bundle but hasn’t finished. Reviewed — Clear / Reviewed — Cheating — finished decisions. Opening & assigning a report 🎥 Click Open on a card to see details. Assign it to yourself immediately and add notes as you investigate. Set the review state to Reviewed (Clear) or Reviewed (Cheating) when done. Assignments and outcomes keep other moderators from duplicating work. Finding the action fast 🎥 Timeline dots: hits/shots, kills, report moment. Use the event feed to jump to notable damage or kill events. Report marker shows where the F7 report landed inside the clip. Downloading the bundle Use Download bundle for a ZIP containing .dem files and a README. The README points to the first demo and the timestamp to jump to—start there. Clip lengths can vary if players disconnect; that’s expected. Load demos into Rust 🎥 Copy the suggested .dem into C:\Program Files (x86)\Steam\steamapps\common\Rust\demos. If the demos folder doesn’t exist, create it (restart Rust once if needed). Playing + controls From Rust main menu, open the Demo browser, refresh, pick the file, and play. Use Alt to toggle cursor, Tab for UI, and debugcamera to free-fly. Cycle nearby players with Spacebar; pause/rewind/fast-forward as needed. Review guidance 🎥 Use the README timestamps as a starting point; check other demos if nothing obvious. If cheating is confirmed: capture proof, upload to the usual place, mark Reviewed (Cheating), and leave clear notes. If clean: mark Reviewed (Clear) and add a quick note (e.g., desync, valid prefire). long story short, when someone f7 reports, you can get a clip, you replay in rust of exactly why, and it shows footage before and during the report. For tips and useful keybinds to help you get the most out of DemoPro, check out the dedicated channels in our Discord.    Discord: https://discord.gg/2DCfVFFgvW Website: https://rustdemopro.com/ Youtube: https://www.youtube.com/@RustDemoPro Cheater Videos            
5.0
Highest Rated
Top-rated picks trusted and loved by the community.
Trending Files
Popular picks members are downloading the most right now.
Great Deals
Discounted picks, limited-time deals, and sale items worth grabbing now.
Recently Updated
Recently improved files with fresh updates, fixes, and new content.
Latest Reviews
See what customers are saying about their experience with files.
After using RankEval in my Rust community, I can confidently say it is one of the most complete and professional ranking systems available for server owners. The web leaderboard is clean, modern, and gives players a real reason to follow their progress throughout the wipe. It adds a competitive layer to the server without feeling heavy or complicated. Players can easily check their stats, compare performance, and stay engaged for longer. What I like the most is that RankEval is not jus
Nice Admin belt buton ❤️ working well, giving 5 stars is the minimum. Simple.
Just now getting started using this so cannot give a long term review but from what I have seen so far, top notch.  And best of all their support is stellar.  Very responsive and put forth a "happy to assist" attitude which is a breath of fresh air in the Rust environment.  So far so good.  Definitely worth taking a look into.
Excellent plugin — a serious upgrade for competitive Rust communities RankEval is one of the most impressive Rust server tools I’ve seen in a long time. It goes far beyond a basic leaderboard plugin and turns player stats into a full competitive ecosystem. The amount of data it tracks is excellent, and the way it presents that information through ranked profiles, leaderboards, wipe snapshots, challenges, stat categories, and 3D/event map analytics gives players a real reason to stay en
Probably one of the better designed prefabs.   My server has about 5,000 users that pass though the server on average,  even those that don't stay a long time always check out this prefab.   For such a small prefab, it has incredible detail. As a server owner, I would highly recommend this prefab.   [Loot is very good - high level - per platform]  
RankEval has been awesome and my players have been super competetive about the stats, even on the PVE server! Dropping the plugin file in, set your token, and you are on your way, controlling everything from the website is great! Deathburn is also great and very easy to deal with if you have any issues that arise or questions. Would give 6 stars if I could!

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.3k
Customers served
Files Sold
161.6k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.