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  1. Yesterday
  2. Is there a possibility for a plugin to setting up bots with instruments and let them play a free defined midi file? Like what Rustissimo do, but with bots instead of players. Dreaming of an automated concert stage as part of a custom map.
  3. What are your settings for: "useFriends": false, "useClans": false, "useTeams": false,
  4. YES!!!!!!!!!!!!!!!!! I'd love to be able to run this with TimedExecute (though that doesn't seem to use console commands very well).
  5. Yes, that's right. For any profile to spawn automatically 'AutoSpawn' needs to be true, whether they're Murderer types or not. No, there's no option for that right now. There is an in-game chat command to spawn toplayer but no console command. A few people have asked so I'll hook up a console command for it in the next update.
  6. So, if I want just the Murderers, I have to set both the AutoSpawn AND Murderer to True? I'll give that a go. Thanks! On another note, is there any way to spawn bots to a player via the server console? Mind you, I don't mean the F1... I mean directly from the server console window created by running the server's .bat file.
  7. You've got AutoSpawn false for all four biomes. That would need to be true. No, Kits are optional. The murderer prefab started spawning naked a while back - I presume that's still the case? Not sure. Either way, I made BotSpawn give them the scarecrow outfit if no Kit is specified.
  8. And here is the other config: { "DataPrefix": "default", "Global": { "DayStartHour": 8, "NightStartHour": 23, "NPCs_Attack_BotSpawn": true, "HTNs_Attack_BotSpawn": false, "BotSpawn_Attacks_NPCs": true, "APC_Safe": true, "Turret_Safe": true, "Animal_Safe": true, "Supply_Enabled": false, "Remove_BackPacks_Percent": 100, "Remove_KeyCard": true, "Ignore_HumanNPC": true, "Ignore_HTN": true, "Ignore_Sleepers": true, "Pve_Safe": true, "Max_Chute_Wind_Speed": 100, "Max_Chute_Fall_Speed": 100 } }
  9. Here is my config: { "Events": { "AirDrop": { "AutoSpawn": false, "Murderer": false, "Day_Time_Spawn_Amount": 5, "BotHealth": 100, "Corpse_Duration": 60, "Kit": [], "BotNamePrefix": "", "BotNames": [], "Bot_Accuracy_Percent": 40, "Bot_Damage_Percent": 40, "Disable_Radio": true, "Roam_Range": 40, "Peace_Keeper": true, "Attacks_Other_Profiles": false, "Peace_Keeper_Cool_Down": 5, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_
  10. Nothing in the logs. Do they require Kits?
  11. Ok. Have a look through your server logs and see if there are any warnings "Failed to find spawnpoints at <BiomeName>"
  12. It's been running a couple of days and I just now checked it a little after midnight in-game and there are still 0 bots. I've never used Murderers before, but I've never had this problem with the regular bots.
  13. Hi, Make sure you've allowed enough time because Biome spawns begin after a delay. The delay is longer the more npcs you ask for - It could even be a minute or two before BotSpawn scans and finds enough spawn points in the correct biomes.
  14. You can't use /botspawn in the server console (mind you, this is not the F1 console from in-game... this is the actual server .bat file console window).
  15. I have murderers set to True for all 4 Biomes at night only (day number set to 0), yet they do not spawn. I checked that the "Night Start Hour" was 23 and at around 1am in-game time there were still 0 bots when using the bot.count command. I am not using kits or any other plugins that would alter/hinder the use of the BotSpawn plugin.
  16. Version 0.0.1


    Skips the death screen if the player doesn't have an available bag to spawn. No configuration file.
  17. THC_9

    npc skippng

    they walk a few steps then fly across the map? and repeat so im lost on whats going on this is new to me.ill try to get a short clip. fixed dont know how but i just removed some npc that spawn on rock sides and hills.
  18. Last week
  19. Version 0.0.1


    Disables collision damage and collision effects for Minicopter, Scrap Helicopter, Chinook and Modular Cars. No configuration file.
  20. Can you, please, add 2 options into a config file: "Chat prefix": "<color=#00FFFF>[PlayerRanks]</color>: ", "Chat steamID icon": 0 And switch from SendReply(player, message); to Player.Message(player, message, string.IsNullOrEmpty(conf.chat.prefix) ? string.Empty : $"{conf.chat.prefix}", conf.chat.steamIDIcon);
  21. Installed latest version to see if the issue still there. Will report if I get those errors again. UPD: spamming hard. Feels like this is related to Raidable Bases plugin somehow. Switched back to TruePVE untill your next move xD 00:04 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'NextGenPVE v1.0.46' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NextGenPVE.IsFriend (System.UInt64 playerid, System.UInt64 ownerid) [0x00126] in <cc23cfd9ac964b969d9d78e9d2ad5284>:0 at Oxide.Plugins.NextGenPVE.PlayerOwnsItem (
  22. We need to be able to crash our MiniCopter. At this moment no way do that. So as scrapcopter. Also there is ability to have Chinook47 with Vehicle License plugin. Would be nice to have a "Crashable flying vehicles" presset, or/and added them to rulesets like "MiniCopter_MiniCopter" etc. Checking ruleset default Found MiniCopter attacking MiniCopter. Checking ruleset default, zone 0 Sanity check foundexception: False, foundexclusion: False NO RULESET MATCH! SamSites also can do no damage to MiniCopter. Checking ruleset default Found SamSite attacking MiniCopter. Checking rules
  23. Hi, I believe that a mod where players can just type /lfg in chat and then a green prefix titled [LFG] gets added to their name would be a cool addition to the list of CF mods. This would probably work best if it somehow used BetterChat. This mod would be called SimpleLFG. Here's how it would work: - Player types /lfg - Player gets sent message, "You are now on the LFG (looking for group) list.\nType <color=red>/lfg</color> in chat anytime if you want to reverse this." - Player types something in chat - "[LFG] Player: hi" -> "OtherPlayer: ur lfg i see, wanna
  24. Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.8
    Amazing piece of work, players are excited to play some PVP on this Monument. Keep up the good work friend.
  25. Version 0.0.2


    Prevents Hot Air Balloons from turning themselves off when there are players inside.
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