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  1. Today
  2. Corrosive

    Tides

    FYI the sunrise sunset height thing is backwards, rises at night
  3. [BotSpawn] There are no spawned npcs [BotSpawn] There are no spawned npcs looking outside of the game into the console that what it says
  4. removed - you can attach files instead
  5. when I type it into the console bots.count no reply back.
  6. Yesterday
  7. Version 1.0.0

    5 downloads

    This pack includes two functional picnic tables! Each table seats up to four members. One has some filth, the other is clean for the next group! You are welcome to edit these prefabs however you like. No requirements. If you'd like to share what you've done with them, you're more than welcome to!

    Free

  8. Hi, Are you watching server console or Rcon as you reload? If there was any mistake made in one of the config/data files spawning wouldn't happen, but console would at least throw some error to tell you something's wrong. Also if there was any other issue like no navmesh found, console/rcon should tell you. If there's no error then certainly setting AutoSpawn true and population (day+night) > 0, then reloading BotSpawn, should have spawned npcs. If you enabled biome profiles you'd need to wait a few seconds, or minutes...Longer for more npcs. All other profiles, apart from airdrop, should start spawning instantly. If you're testing with Airfield make sure you didn't do Airdrop by mistake. 'bots.count' console command is useful for proving whether or not npcs have spawned.
  9. I pulled all the bot files off the server after Umod went crazy, I downloaded the bot spawn from this site Uploaded it O.reload BotSpawn and zippo, so I modified the not the first data file in groupe of three but the middle one made sure that True is enable and x amount in daytime spawn and Nighttime spawn. saved the file, O.Reload still no spawn. If someone could assist me that would be great Thanks in Advance
    After using this for a couple of months, I can honestly say it cuts down the time it takes to setup and/or modify the NPCs by at least half. In addition, it makes it easy to remember what needs to be configured. No issues with Creating or Editing the NPCs. Very happy with this plugin, and with the responsiveness from RFC1920.
  10. Version 1.0.0

    12 downloads

    Abandoned Campground Once a lively family resort, this campground has long since been abandoned by the occasional inhabiters. Left behind are the remains of human use, some rations, and a somewhat functional water pump. I wouldn't stick around too long...you never know what might come by for scraps. Prefab Details 176 Prefabs/Entities Functioning Water Pump Working Picnic Table Seating Contains the Following Loot: 1 Basic Crate 2 Small Food Boxes 1 Toolbox 1 Normal Food Crate

    Free

  11. Niko

    Eden Falls

    Version 0714

    1 download

    Eden Falls is a 3800 size highly modified procedural map. (53K Prefabs) Watch the videos on my channel to get a full picture of what you get, links below It features a rail, road and river network covering most corners of the map Some standard monuments are here along with a number of new and unique monuments created by me. The additional monuments are LUMBER MILL MISSILE SILO MARINA BURIAL MOUND ICESTATION THULE EDEN FALLS CANYON THE ASYLUM FORT KNOX PUMPKIN FARM CAVERNS RADAR STATION ALCATRAZ Unique interest points SKULL MOUNTAIN SUMMIT CAMP ROAD RACE TRACK POLLUTED LAKE Place the map file in your map folder and the prefab files in your prefab folder Around the map there are 10 Niko Logos, just for fun you can ask your players to find them or offer a prize if they do. If you have any problems you can contact me as follows https://discord.gg/GyxJ9ny [email protected] https://www.youtube.com/channel/UCA7CIAlTCL-grVynuXt5D9g?view_as=subscriber Please note that the Bandit Town featured in the video has been removed as FP have since modified Bandit Town Finally, please make yourself aware of the TOS-Restrictions for use. Thanks

    $29.95

  12. CADÃO

    Can't get it to work

    Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x003e0] in <4e7881203c274ea4b122d0c44ef923db>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <4e7881203c274ea4b122d0c44ef923db>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Hi, =D Error Plugin Bug?
  13. Tschuderhu

    Persistent error messages

    It works now! Thanks for your support
  14. Guest

    Will be there a update for the Cars?

    Changed Status from Pending to Closed
  15. ClumsyZombie

    saveTimer

    Is the save timer in Seconds or minutes?
  16. Guest

    Anyway to fix this?/After your NEW Update?

    Changed Status from Pending to Closed
  17. RFC1920

    NextGenPVE

    The way it works with a plugin like DynamicPvP is that it reaches into the PVE plugin via hook. I implemented that in NextGen to match the other PVE plugin and also actually work. But, that would require modification by the base plugin.
  18. Version 1.0.0

    9 downloads

    These could come in handy for a few creations somewhere, I'm sure! Free to use, just trying to save people some time here! 3 Basic Tire Stack Formations!

    Free

  19. Xerp

    Announcements not working

    The plugin works great as far as im concerned.. but trying to spawn a single random boss like NPC in certain biomes and im trying to use the announcement to let players know hes been spawned.. i write my announcements and enable it to true. and it doesnt seem to announce anything even though the bot is definately spawning perfectly fine.
  20. Version 1.0.1

    2 downloads

    Cobalt Auto Sales Before the world went to hell, Cobalt Auto was the place to go for all things car and repair. Now, the only thing left in this place is it's useful vehicle lifts and the few loot boxes left behind when the owners fled...or so we hope. Prefab Details 604 Prefabs/Entities 2 Modular Car Lifts Repair Bench Recycler Contains the Following Loot: 1 Green Crate 2 Basic Crates 1 Car Parts Toolbox 1 Green Card Spawn Location 1 Junk Pile 1 Crude Oil Barrel Tools Crate Normal Crate

    $5.00

  21. Kusha

    Aim Train Targets

    Version 1.0.1

    169 downloads

    A simple and easy aim train targets prefab. Comes in 4 building grades (wood,stone,metal, and high quality metal) Includes 25,50,75,100,150 and 200 meter lanes. Includes two different size lanes. (two and one foundations wide) Large version prefab count: 1054 Small version prefab count: 830 Change log: Added: 1 foundation wide lane (small version) .

    Free

  22. [Erro] Falha ao chamar o gancho 'OnEntityTakeDamage' no plug-in 'PlayerRanks v2.0.7' (NullReferenceException: referência de objeto não definida para uma instância de um objeto) em Oxide.Plugins.PlayerRanks.HasFriend (System.String playerId, System.String friendId ) [0x0000d] em <65930b0f7435446180ba5a0bd620029c>: 0 em Oxide.Plugins.PlayerRanks.FriendCheck (player BasePlayer, vítima de BasePlayer) [0x000f4] em <65930b0f7435446180ba5a0bd620029tfoity: Base de dados: 0 em Oxide. 0x0020f] em <65930b0f7435446180ba5a0bd620029c>: 0 em Oxide.Plugins.PlayerRanks.DirectCallHook (nome do System.String, System.Object & ret, System.Object [] args) [0x00979] em <65930b0f7435806180ba5a no Oxide.Plugins.CSharpPlugin.InvokeMethod (método Oxide.Core.Plugins.HookMethod, System.Object [] args) [0x00079] em <d09a1f46ca2f4432811bcfe45ad13c7b>: 0 no Oxide.Core.Plugins.CSPlugin.On System.Object [] args) [0x000d8] em <cf88a28c7fb44d36890d85a78331cc9d>: 0 em Oxide.Core.Plugins.Plugin.CallHook (gancho System.String, System.Object [] args) [0x00060] em <cf88a28c7fb78d33:
  23. Last week
  24. It does create a named zone around the spawned bases, I created a rule for that but is still doesn't work for me. I think because it add an id number to that as well "NPC1 (1112456)" and that number changes every time. Not sure if I can do anything about that. Thank you for your help.
  25. Halbox

    BotSpawn

    I love this plugin on our little PvE-Server! It's great to give some life and threat on a NO-PVP-Place to keep people a bit entertained and threatened Had to get a hang of how to pimp those Bots with kits and how to configure monument and biome spawns - now it's really cool and flexible. Pretty cool that you also can adjust how accurate the bots fight, how much damage they do ... so you can adjust to the level of your players (not all pve-players like to fight... ^^) Thanks for that great plugin!
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