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fullwiped started following NoEscape , Recycler Speed , Gather Loot Multiplier and 1 other
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The main reason I'm asking this question is the following scenario: consider two neighboring bases, and one person, just to annoy the other player, might shoot a single bullet from their roof at the other's door or wall. If this action activates the raid block, the victimized base owner would be unable to use certain commands that are blocked by the raid block, which is something I don't want. Therefore, it's important that elements like walls and doors only trigger the raid block after receiving a certain percentage of damage from explosives or similar significant attacks. If there are any finer adjustments or advice you have on this matter, I would appreciate hearing them. Thank you.
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fullwiped started following Damaged Health Percentage
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"Damaged Health Percentage on an entity to trigger a raid (0 = disabled)": 96, Hello, I have a question about the Damaged Health Percentage; I set it to 96. For example, when walls that are at full health take 4% damage, the raid block becomes active. However, for doors, even a single bullet triggers the raid block regardless of this percentage. Also, if a wall that was already at half health is hit by a single bullet, the raid block is activated. Could you provide information about this? Thank you and best regards.
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I asked a question in the support section on April 10th and have not received a reply. On April 11th, I provided information about bugs that need fixing and errors coming to Rcon. Our goal is to help developers and ensure that plugins work as well as possible, but there has been no response for 17 days. The auto fuel and auto split features in the plugin do not work properly with StacksExtended and the umod stacksize plugin, causing incredible spam in the console. When the server starts, at least 50 lines of error code appear. I fully believe these will be corrected and I understand that development takes time, which is why I waited patiently for more than two weeks. However, at the very least, they could have said something like, "Sorry, I haven't looked into it yet, but I will attend to it or I am adding it to my plans for next month." It shouldn't be hard to say that! Yet, there has not been a single word in response. When I look at the seller’s profile, I can see that they log into the site every day. Unfortunately, it's disappointing.
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fullwiped started following BetterTC and Build Helper AutoGrade
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fullwiped changed their profile photo
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Hello, Thank you for your quick response. I've created a private steam kit in the standard Rust Kits (umod k1lly0u). However, I haven't been able to successfully grant this kit to members of the steam group. Can you provide a brief step-by-step guide on what I need to do? f you add it to the page of your plugin, it could be useful for everyone.
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I have created a kit in the plugin, named "Steam Group" with the required permission kits.steamgroup. Then, I created an Oxide group called steamgroup and gave permissions to this group to access the kits.steamgroup kit using /perms. All settings in the config are true. The Steam URL is correct; I even tested joining and leaving the Steam group, but somehow the Steam scan does not successfully recognize and grant the kit I created. I also tried the /checksteam command, but there was no improvement. Could you help me figure out what might be going wrong?
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Additionally, the server emits these warnings during a restart. It goes on and on like this. I thought you might want to take note of them for the upcoming update. Thanks. (21:04:30) | Failed to call hook 'CanStackItem' on plugin 'FurnaceUpgrades v2.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.CanStackItem (Item source, Item target) [0x00008] in <8d734a59741d4fe8b23ce857de8a628d>:0 at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b34] in <8d734a59741d4fe8b23ce857de8a628d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 (21:04:30) | Failed to call hook 'CanStackItem' on plugin 'FurnaceUpgrades v2.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.CanStackItem (Item source, Item target) [0x00008] in <8d734a59741d4fe8b23ce857de8a628d>:0 at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b34] in <8d734a59741d4fe8b23ce857de8a628d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Edit 12/04/2024 I detected a conflict when AUTO SPLIT is on in the furnaces. If there is a solution to this, I would be happy if you could help me with this. "Calling hook CanMoveItem resulted in a conflict between the following plugins: FurnaceUpgrades - True (Boolean), StacksExtended (False (Boolean)) (23:28:01) | [Furnace Upgrades] The CanMoveItem hook was unsubscribed due to conflicts with the StackExtended plugin"
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Dear Developer, I'm contacting you for support with the "Charcoal multiplier" setting in the plugin I've purchased for Rust. With the default setting at "Charcoal multiplier": 1.0, inputting 1000 wood into a furnace yields precisely 1000 charcoal, which is expected. However, when I attempt to adjust this multiplier to either 0.5 or 0.2 to better balance our gameplay, I encounter continuous error messages in RCON, repeatedly logging every second without end: ------------------------- "(02:14:27) | Creating item with less than 1 amount! (Charcoal) (02:14:27) | NullReferenceException: Object reference not set to an instance of an object" ------------------------- These errors persist indefinitely, creating a significant issue. In a previous plugin, Quick Smelt, I had balanced the conversion of 1000 wood to produce approximately 300 charcoal. This balance was crucial for maintaining a fair level of raiding activity on our servers. I aim to achieve a similar balance with your plugin but have been unable to due to the aforementioned errors. Could you provide guidance on how to adjust the charcoal output to maintain this balance without triggering these errors? Thank you for your time and assistance. Best regards,