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fullwiped

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Everything posted by fullwiped

  1. fullwiped

    UI timer

    I had the same issue as well. Has it been fixed?
  2. failed to pickup assets/prefabs/deployable/mixingtable/mixingtable.deployed.prefab but no valid error reason was given failed to pickup assets/prefabs/deployable/furnace/furnace.prefab but no valid error reason was given failed to pickup assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab but no valid error reason was given Hello @Iftebinjan these RCON logs are appearing very frequently in BattleMetrics. They seem to be spammed whenever a player picks up a furnace upgraded with a hammer. I think this log appears for all upgraded items. Could you please look into this and provide a fix?
  3. fullwiped

    All + Remove

    Hi Mercury, IQGradeRemove is a great plugin, and I really like it. I'd like to request a small quality-of-life improvement. As you know, the plugin has an ALL + REMOVE feature for admins, which works great. However, ALL + REMOVE is a dangerous combination, as it could allow players to accidentally remove their entire base. That's why we don't allow regular players to use it, and I believe this is the correct behavior. The problem is that some players forget to deselect ALL after using ALL + UP. Later, when they try to remove something, ALL + REMOVE remains selected, causing permission errors. I receive at least 2–3 support tickets every month just because of this issue. Even though I explain it in the warning message, players with limited English often don't understand it. I understand this isn't a bug or a plugin issue, but would it be possible to automatically deselect ALL when non-admin players select the Remove icon? This would prevent permission errors for regular players and save me quite a few support tickets. Thanks for your time and for your great work! Best regards.
  4. fullwiped

    WTrading

    Hello, I'm not sure if the items shown in the screenshots are new in-game items, but some of the images are missing.
  5. fullwiped

    kick

    Hi Ifte, I think updating the external plugins fixed the issue. I haven't received any new kick complaints. Thanks for your reply.
  6. fullwiped

    Vehicle Buy

    Hello, @MeventSupport Could you please add Discord webhook logging to VehicleBuy, similar to Shop? This would allow purchases made using Economics, ServerRewards, or scrap to be logged directly to Discord, providing useful evidence in case of player disputes. RCON logs are available but are less practical. Thank you for your work!
  7. fullwiped

    kick

    Hello, my players are reporting that they get kicked from the server when clicking the upgrade button. I believe an update might be needed. Could you please take a look when you have a chance? I would really appreciate it. Thank you!
  8. fullwiped

    Quest System

    Thanks for the update. @DezLife
  9. fullwiped

    Kits

    Hi, there seems to be an issue with button alignment. Also, kits marked as Hide sometimes still appear. Also a few new logs: (01:08:41) | [Kits] Image not found: TheMevent/Images/Kits/arrow-up.png (01:08:42) | [Kits] Image not found: TheMevent/Images/Kits/arrow-down.png
  10. fullwiped

    Quest System

    Hi, XDQuest.cs 932:30 'ServerBuildingManager' does not contain a definition for 'decayEntities' and no accessible extension method 'decayEntities' accepting a first argumen... t of type 'ServerBuildingManager' could be found (are you missing a using directive or an assembly reference?) XDQuest.cs 1015:36 No overload for method 'Store' takes 3 arguments
  11. fullwiped

    RaidBlock

    Hi, RaidBlock.cs 2214:27 No overload for method 'Remove' takes 3 arguments
  12. fullwiped

    CombatBlock

    Hi, CombatBlock.cs 1130:76 No overload for method 'Remove' takes 3 arguments
  13. fullwiped

    bp fragments

    Changed Status from Pending to Closed
  14. fullwiped

    Loot table

    Changed Status from Pending to Closed
  15. fullwiped

    Airdrop BP Frags

    Changed Status from Fixed to Closed
  16. fullwiped

    Blueprints

    Changed Status from Pending to Closed
  17. fullwiped

    workbench upgrades

    Changed Status from Pending to Closed
  18. Changed Status from Pending to Closed
  19. I tested the new version in the same locations, and the Recycler spawned successfully. Thank you for the update!
  20. Hi again, I tested a few more locations on the map. In addition to the small lake I tested earlier, the same issues also occur at the large lake, in the swamps, and at Abandoned Cabins. I've recorded videos of these locations as well. I hope they help you identify and resolve the issue. https://www.youtube.com/watch?v=oFwi8DppVhA https://www.youtube.com/watch?v=dft9vq-QheM https://www.youtube.com/watch?v=kRbtpdDKeQ8 Best regards.
  21. Hello Mevent, the Recycler placement issue you fixed a few updates ago has returned. I'm sending you a video showing the issue around a lake. The recycler cannot be placed and is returned to the player's inventory. https://www.youtube.com/watch?v=b7gr7Pqz7Og Version: 2.3.4
  22. fullwiped

    Hi

    Thank you, Nivex. Have a great day!
  23. fullwiped

    Hi

    "Do Not Destroy Player Built Deployables": true, "Do Not Destroy Player Built Structures": true, I found these settings and tested them by changing them to true. The issue is now fixed.
  24. fullwiped

    Hi

    Hi Nivex, I hope you're doing well! I have a quick question about something one of my players reported, and I was hoping to get your thoughts on it. I've attached a screenshot showing the issue. The player claims that they built a base near a Raidable Base after raiding it, but later found that their base had disappeared. I was wondering if something like this could technically happen. About a year ago, I remember encountering a similar situation while using the remove + all command with the Remove plugin to remove a raid base. At the time, a nearby player base was also removed, although I'm not sure exactly what caused it. As far as I understand, the raided base should disappear after approximately one hour, based on my current configuration. Could this somehow cause a nearby player-built base to be removed as well, or is there a setting that could help prevent this? Thanks for your time, I really appreciate your help!

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