-
Posts
680 -
Joined
-
Days Won
3
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by fullwiped
-
I've been using this plugin for a long time. It's a very large and well-engineered piece of software. Overall, it's stable and works extremely well, with nearly 10,000 lines of code. I'd even call it an engineering masterpiece. The only disappointing part is that it's no longer available for sale, which probably means it won't receive new features or updates. I hope it makes a comeback someday. Keep up the great work!
- 304 comments
-
- 3
-
-
-
- #protection
- #base
- (and 5 more)
-
- 22 comments
-
- #teamalerts
- #team
- (and 28 more)
-
- 202 comments
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
-
- 202 comments
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
-
Does the force wipe require an update? It looks like the Fast buttons are missing on some of our servers, but they're there on the test server, so I'm a bit confused. Edit: Restarting the plugin fixed it and the buttons appeared, but they might disappear again after the server restarts. It looks like an update may be needed.
-
I think an update may be needed after the force wipe. Proximity PvP seems to be spamming the webhook even when players are on opposite sides of the map. It reports that 4–5 players are together, but when I check the map, they're nowhere near each other.
-
Try using the latest version of the plugin. https://codefling.com/plugins/shop
-
Perhaps you could create a paid Plus version of the plugin and offer it here. I would be happy to purchase it and support your work. I believe this feature is essential because, otherwise, players who want to avoid online raids could easily exploit the current behavior. Best regards.
-
"Protection levels": [ { "Rank": 1, "Online protection percentage (0-100)": 0.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 90.0, "Hourly cost per floor": 0.0, "Hourly base cost": 50.0, "Cost per damage protected": 0.0, "Max protection time (hours)": 24, "Delay for offline protection (seconds)": 120, "Delay after taking damage (seconds)": 240, "Damage resets timer when owner is offline": true, "Allow tugboat protection": false, "Allow barge protection (requires Barges plugin)": false, "Founder Limit": 1 } ], For example, RaidProtection (https://codefling.com/plugins/raid-protection) has a similar setting. "Delay after taking damage (seconds)": 240,
-
Cooldown in minutes Hello, I think there may be a misunderstanding. I understand what the current "Cooldown in minutes" option does. My suggestion is different. Here's the problem: Let's say Cooldown in minutes is set to 10. A player who wants to avoid being online raided can simply disconnect as soon as the first C4 explodes. On a large base, the raider will almost never finish the raid within 10 minutes. After those 10 minutes expire, all subsequent C4, rockets, and other raid damage become ineffective because offline protection activates, even though the raid has been continuously active the entire time. If I increase the cooldown to 20–30 minutes to compensate, then players who are genuinely offline complain that their bases remain unprotected for too long. What I'm suggesting is a different behavior: If the base receives any raid damage before the cooldown expires, the cooldown timer should reset back to the full value. Example: Cooldown = 10 minutes. The defender disconnects after the first C4. The raider continues using C4 and rockets every few minutes. Every new raid hit resets the cooldown back to 10 minutes. As long as raid damage continues, protection never activates. Protection would only activate after 10 consecutive minutes without any raid damage. This would allow legitimate raids to continue while still preventing players from abusing the system by disconnecting as soon as a raid starts.
-
Hi, love the plugin. Would you consider adding a grace period option, if a player disconnects within X minutes of being attacked or attacking someone, offline protection won't activate? It prevents combat-logging abuse. Thanks! Also found a bug: the plugin's permissions don't appear in PermissionManager, but they do show up in AdminMenu. Might be worth looking into.
-
Additional info: Combat block is triggered by close-range weapons/tools like an axe or torch. However, it does not work with weapons like revolvers, bows, or rifles. (08:48:11) | Unloaded plugin CombatBlock v1.1.1 by DezLife & Mercury (08:48:11) | Loaded plugin CombatBlock v1.1.1 by DezLife & Mercury [207ms] (08:48:11) | A hook request for 'OnPlayerAttack[baced6]' received: (08:48:11) | - The current status is FAILURE: Wrong null argument: ldfld NULL (08:48:11) | - Check for possible errors on the log file (08:48:11) | Error while patching hook 'OnPlayerAttack[baced6]' (Wrong null argument: ldfld NULL) at void HarmonyLib.MethodCreatorTools.EmitCodes(MethodCreator _, Emitter emitter, List<CodeInstruction> codeInstructions)+(CodeInstruction codeInstruction) => { } [0] at void HarmonyLib.CollectionExtensions.Do<CodeInstruction>(IEnumerable<CodeInstruction> sequence, Action<CodeInstruction> action) at void HarmonyLib.MethodCreatorTools.EmitCodes(MethodCreator _, Emitter emitter, List<CodeInstruction> codeInstructions) at ValueTuple<MethodInfo, Dictionary<int, CodeInstruction>> HarmonyLib.MethodCreator.CreateReplacement() at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Hooks/HookEx.cs:line 170 (08:48:12) | [CombatBlock] 7 images downloaded successfully! (08:48:12) | [CombatBlock] Generating the interface, please wait for approximately 5-10 seconds (08:48:12) | [CombatBlock] The interface has been successfully loaded
-
Hello, I’ve been using Combat Block for almost a year without any issues, but since the last force wipe, sometimes it seems like it isn’t working properly. My players sent me a video, but when I tested it on the same server, it worked for me. It looks like a strange issue, as it seems to not work for some players. Could you please let me know if an update is required? Video Project 5.mp4
-
Version 1.0.0
3 downloads
To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it: https://codefling.com/plugins/raidable-bases This Raidable Bases 100x+ Loot Tables (Easy to Nightmare) package includes: - Easy Bases - Base_Loot (100x+ tables) - Medium Bases - Base_Loot (100x+ tables) - Hard Bases - Base_Loot (100x+ tables) - Expert Bases - Base_Loot (100x+ tables) - Nightmare Bases - Base_Loot (100x+ tables) Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder. Important Note: The number of items that spawn in crates is determined not by the loot table but by five different configs found in the data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. These loot tables do not work like a BetterLoot or AlphaLoot system. They are more complex and may distribute loot based on higher loot rates, so it is difficult to predict the exact item drop rates. You may need to balance them yourself using the setting below. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0$17.99- 1 comment
-
- #100x
- #100x loot
-
(and 3 more)
Tagged with:
-
Hello, It has been reported that the upgrade button does not appear on the new DLC furnaces. Will there be an update related to this? @Iftebinjan
-
- 3 comments
-
- #admin
- #admin tool
-
(and 28 more)
Tagged with:
- #admin
- #admin tool
- #admin button
- #admin buttons
- #fast buttons
- #admin tools
- #server tools
- #servers
- #staff
- #staff tools
- #admins
- #admin spawn
- #admin tp
- #teleport
- #gui
- #ui
- #fast button
- #quick buttons
- #admin toggle
- #toggle
- #staff tool
- #admin settings
- #rust admin
- #rust admins
- #server admin
- #adminkick
- #admin menu
- #vanilla
- #teleporting
- #library