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Everything posted by fullwiped
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- 81 comments
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- #no escape
- #no escape rust
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failed to pickup assets/prefabs/deployable/mixingtable/mixingtable.deployed.prefab but no valid error reason was given failed to pickup assets/prefabs/deployable/furnace/furnace.prefab but no valid error reason was given failed to pickup assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab but no valid error reason was given Hello @Iftebinjan these RCON logs are appearing very frequently in BattleMetrics. They seem to be spammed whenever a player picks up a furnace upgraded with a hammer. I think this log appears for all upgraded items. Could you please look into this and provide a fix?
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Hi Mercury, IQGradeRemove is a great plugin, and I really like it. I'd like to request a small quality-of-life improvement. As you know, the plugin has an ALL + REMOVE feature for admins, which works great. However, ALL + REMOVE is a dangerous combination, as it could allow players to accidentally remove their entire base. That's why we don't allow regular players to use it, and I believe this is the correct behavior. The problem is that some players forget to deselect ALL after using ALL + UP. Later, when they try to remove something, ALL + REMOVE remains selected, causing permission errors. I receive at least 2–3 support tickets every month just because of this issue. Even though I explain it in the warning message, players with limited English often don't understand it. I understand this isn't a bug or a plugin issue, but would it be possible to automatically deselect ALL when non-admin players select the Remove icon? This would prevent permission errors for regular players and save me quite a few support tickets. Thanks for your time and for your great work! Best regards.
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Hello, @MeventSupport Could you please add Discord webhook logging to VehicleBuy, similar to Shop? This would allow purchases made using Economics, ServerRewards, or scrap to be logged directly to Discord, providing useful evidence in case of player disputes. RCON logs are available but are less practical. Thank you for your work!
- 87 comments
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- #vehicle
- #buy
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Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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- 217 comments
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- 1
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- #customizablequests
- #dezlife
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- 296 comments
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- #kits
- #sets
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Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Hi, XDQuest.cs 932:30 'ServerBuildingManager' does not contain a definition for 'decayEntities' and no accessible extension method 'decayEntities' accepting a first argumen... t of type 'ServerBuildingManager' could be found (are you missing a using directive or an assembly reference?) XDQuest.cs 1015:36 No overload for method 'Store' takes 3 arguments
- 217 comments
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- 3
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- #customizablequests
- #dezlife
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- 81 comments
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- #no escape
- #no escape rust
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- 22 comments
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- #combat
- #combat block
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(and 5 more)
Tagged with:
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Fixed to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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I tested the new version in the same locations, and the Recycler spawned successfully. Thank you for the update!
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Hi again, I tested a few more locations on the map. In addition to the small lake I tested earlier, the same issues also occur at the large lake, in the swamps, and at Abandoned Cabins. I've recorded videos of these locations as well. I hope they help you identify and resolve the issue. https://www.youtube.com/watch?v=oFwi8DppVhA https://www.youtube.com/watch?v=dft9vq-QheM https://www.youtube.com/watch?v=kRbtpdDKeQ8 Best regards.
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Hello Mevent, the Recycler placement issue you fixed a few updates ago has returned. I'm sending you a video showing the issue around a lake. The recycler cannot be placed and is returned to the player's inventory. https://www.youtube.com/watch?v=b7gr7Pqz7Og Version: 2.3.4
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Hi Nivex, I hope you're doing well! I have a quick question about something one of my players reported, and I was hoping to get your thoughts on it. I've attached a screenshot showing the issue. The player claims that they built a base near a Raidable Base after raiding it, but later found that their base had disappeared. I was wondering if something like this could technically happen. About a year ago, I remember encountering a similar situation while using the remove + all command with the Remove plugin to remove a raid base. At the time, a nearby player base was also removed, although I'm not sure exactly what caused it. As far as I understand, the raided base should disappear after approximately one hour, based on my current configuration. Could this somehow cause a nearby player-built base to be removed as well, or is there a setting that could help prevent this? Thanks for your time, I really appreciate your help!