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Everything posted by fullwiped
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{ "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, "Amount of entities to copy per batch. Use to tweak performance impact of copying": 100, "Amount of entities to undo per batch. Use to tweak performance impact of undoing": 15, "Prevent These Prefabs From Spawning": [], "Enable data saving feature": true, "Copy Options": { "Check radius from each entity (true/false)": true, "Share (true/false)": false, "Tree (true/false)": false, "Default radius to look for entities from block": 3.0 }, "Paste Options": { "Auth (true/false)": false, "Deployables (true/false)": true, "Inventories (true/false)": true, "Vending Machines (true/false)": true, "Stability (true/false)": true, "EntityOwner (true/false)": true, "DLC items and deployables (true/false)": false, "Skins (0=no skins, 1=all, 2=no paid skins, 3=allow specified only, 4=block specified only)": 0, "Specified Skins (skin id, like 2601577757, or item shortname for redirected skins, like hazmatsuit.spacesuit)": [] } } For example: In the CopyPaste config, "DLC items and deployables (true/false)": false should be set.
- 14 comments
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- 1
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- #raid
- #raidable
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(and 50 more)
Tagged with:
- #raid
- #raidable
- #raids
- #raid base
- #raidbase
- #raid bases
- #raidable base
- #raidable bases
- #base pack
- #mega pack
- #building base
- #building pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base pack
- #raidable base package
- #base and loot
- #raid base
- #raid bases pack
- #raidable bases and loot tables
- #build
- #builder
- #building
- #buildings
- #building bases
- #raiding base
- #raidbases
- #expert bases
- #hard bases
- #nightmare bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #baseloot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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- 14 comments
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- #raid
- #raidable
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(and 50 more)
Tagged with:
- #raid
- #raidable
- #raids
- #raid base
- #raidbase
- #raid bases
- #raidable base
- #raidable bases
- #base pack
- #mega pack
- #building base
- #building pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base pack
- #raidable base package
- #base and loot
- #raid base
- #raid bases pack
- #raidable bases and loot tables
- #build
- #builder
- #building
- #buildings
- #building bases
- #raiding base
- #raidbases
- #expert bases
- #hard bases
- #nightmare bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #baseloot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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Hello, please download version 2.4.15 of the plugin Shop. However, first remove your old files from the configs and data folders, then perform a clean installation from scratch.
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Hello, sometimes after a restart, even though the Get Code bot is already in the channel, a new Get Code bot post appears again on a random server. It is rare and happens about once every one or two months. It is not a serious issue. I just delete the previous Get Code post, but I wanted to let you know.
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Hello, some players appear at a location on the map even though they are not actually there. It seems they might have been there previously and their position remained on the map. I am using the default config. Could you please take a look when you have time? (Plugin version: 2.2.4) Thank you!
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Hello, A player found a stash trap, and the same stash log was sent to the Discord webhook six times within one minute. The first notification appeared at that time. The location was (-1091.31, 10.05, 69.15), Grid E11, and it was the same in all of the notifications. This might be a bug, so I wanted to let you know. I would appreciate it if you could take a look when you have time. Have a good day.
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The issue seems to be resolved after I deleted the config and generated a new default one. It was probably caused by these settings: "swim_block": false, "fly_block": false, "sit_block": false, The plugin may not have automatically added these settings to the existing config, so that might have been the cause of the problem. I hope it will be an easy solution for both you and the other servers as well. Thank you for your help. My config: { "request_repeats": 2, "request_timeout": 60.0, "accept_delay": 0.5, "trade_cooldowns": { "default": 320 }, "cancel_cooldown": 10, "daily_limits": { "default": -1 }, "daily_limit_creator_only": false, "slot_limits": { "default": 12 }, "chat_prefix": "[Trading]", "chat_profile": "", "onscreen_notifications": { "enabled": false, "anchor": { "x": 0.5, "y": 0.0 }, "offset": { "x": 0.0, "y": 180.0 } }, "player_list": { "enabled": false, "anchor": { "x": 0.5, "y": 0.5 }, "offset": { "x": 0.0, "y": 0.0 }, "hidden_players": [] }, "sound_notifications": true, "sound_effects": { "request_sent": "", "request_received": "assets/bundled/prefabs/fx/invite_notice.prefab", "request_accepted": "assets/prefabs/deployable/locker/effects/locker-deploy.prefab", "request_declined": "", "trade_opened": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab", "trade_cancelled": "", "trade_completed": "assets/prefabs/deployable/locker/effects/locker-deploy.prefab" }, "building_block": true, "require_building_auth": false, "minimum_distance": -1.0, "maximum_distance": -1.0, "fee": 1.0, "fee_per_metre": 0.0, "refunds": false, "item_blacklist": [], "integrations": { "temp_ids": false, "ui_notify": false, "block_users": true, "ignore": false, "afk_api": false, "no_escape": { "raid_block": true, "combat_block": true }, "server_rewards": false, "economics": false, "clans": { "enabled": false, "fee_discount": 0.0, "no_limits": true, "cooldown_multiplier": 0.8 } }, "file_logging": false, "console_logging": false, "discord_webhook": { "enabled": false, "url": "", "username": "WTrading", "avatar_url": "", "embed_color": 5793266, "server_name": "Server 1" } }
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Hi, while sending a trade request to another player using /trade, I just noticed the following log. (18:44:10) | Failed executing chat command 'trade' in 'WTrading v1.1.17 by Tom.bat' [callback] (Object reference not set to an instance of an object) at bool Oxide.Plugins.WTrading+Command.CanPlayersTrade(TradePlayer caller, TradePlayer target) in /home/rustserver/serverfiles/carbon/plugins/WTrading.cs:line 2127 at void Oxide.Plugins.WTrading+TradeCommand.Execute(TradePlayer caller, string[] arguments) in /home/rustserver/serverfiles/carbon/plugins/WTrading.cs:line 1966 at void Oxide.Plugins.WTrading.CommandHandler(BasePlayer player, string name, string[] arguments) in /home/rustserver/serverfiles/carbon/plugins/WTrading.cs:line 206 at void Oxide.Game.Rust.Libraries.Command.AddChatCommand(string command, BaseHookable plugin, Action<BasePlayer, string, string[]> callback, string help, object reference, string[] permissions, string[] groups, int authLevel, int cooldown, bool isHidden, bool protected, bool silent, bool doCooldownPenalty)+(Args arg) => { } in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Command.cs:line 103
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Is there anything else I can help you with, or any additional information you would like me to provide so you can better understand the issue?
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Hello, providing a screenshot probably would not help much because when I type /trade playername, nothing appears in the chat. My players reported this to me first, and then I tested it myself. It looks like there is indeed an issue. I even removed version 1.1.17 and reinstalled 1.1.16 on one of our other servers for testing, but the trade request still did not go through. There was also nothing in the RCON logs.
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Hi, when typing /trade, the plugin appears to respond in chat. However, when typing /trade PlayerName, it seems the trade request is not being sent. Could you please check this?
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We appreciate your feedback on BP fragments. If needed, we can make further adjustments in a future update. Thanks again for sharing your thoughts.
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- 14 comments
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- 1
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- #raid
- #raidable
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(and 50 more)
Tagged with:
- #raid
- #raidable
- #raids
- #raid base
- #raidbase
- #raid bases
- #raidable base
- #raidable bases
- #base pack
- #mega pack
- #building base
- #building pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base pack
- #raidable base package
- #base and loot
- #raid base
- #raid bases pack
- #raidable bases and loot tables
- #build
- #builder
- #building
- #buildings
- #building bases
- #raiding base
- #raidbases
- #expert bases
- #hard bases
- #nightmare bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #baseloot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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Hi @nivex Thanks for the clarification. I understand your point about the UI features and how they are intended to be part of the overall experience of the plugin. For the configs I share with other server owners, I’ll review the UI options and keep the ones that are intended to be enabled by default where appropriate. Hopefully this will help more people experience the features the plugin provides. I also appreciate the work you continue to put into Raidable Bases and the effort to keep it updated over time. The attention to detail and ongoing improvements are valued by many server owners.
- 9 comments
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- 1
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- #raid
- #raidable
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(and 21 more)
Tagged with:
- #raid
- #raidable
- #raidable bases
- #base
- #bases pack
- #bases
- #raid base
- #raid bases
- #raid bases package
- #bases package
- #raid base pack
- #raid mega
- #raidable mega pack
- #raids
- #raidablebase
- #raid base mega pack
- #raidable base pack
- #raidable base package
- #base design
- #base pack
- #base package
- #base raidables
- #base packs
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Yep same. AdminMenu.cs 5552:60 'Pool' does not contain a definition for 'GetList'
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- 300 comments
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- #protection
- #base
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Hi @Mevent, when a permission is added to a case, it gets hidden immediately. Wouldn’t it be better if it stayed visible and showed a warning like “You don’t have permission to open this case”? It would be great if this message could also be customized via the lang/en file. That way, for example, we could encourage players to join Discord to access the free daily case.
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Not workign after RUST update with ships
fullwiped replied to SVR-Gaming's Support Report in Support
It looks like you may have opened the support ticket under the wrong section. The bases are not affected by the update, as we actively use all of them ourselves and there are currently no issues on our side. If the problem is related to a plugin, you’ll need to contact the plugin’s support team directly. -
Not workign after RUST update with ships
fullwiped replied to SVR-Gaming's Support Report in Support
Changed Status from Pending to Not a Bug Changed Fixed In to 3.0.1 -
Hello, @Mr01sam this might not be the same issue you’re describing (lag / hook times), but I wanted to share something we noticed. After the latest wipe, tool cupboards started breaking or disappearing on their own across multiple servers, affecting many players. We didn’t observe any obvious lag or performance issues. We removed Raid Protection and restarted the servers, and for the last 1–2 hours there haven’t been any new reports so far. I can’t say for sure if it’s related, but wanted to mention it in case it helps narrow things down. Thanks in advance for your help
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- 300 comments
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- #protection
- #base
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Hello @Adem, I think there may be an issue in Caravan 1.3.4 where it gets stuck on dirt paths. If you have time to take a look when possible, I’d really appreciate it. Thank you.
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Hey, Thanks for checking back in, I really appreciate your interest I did take some time to look into this, but adding things like PvP detection or similar checks could cause problems right now, so the plugin needs to stay as it is for the moment. By design, this plugin is meant to send clear and serious warnings directly to individual players. Because of that, I don’t really consider whether the player is in PvP or doing something else. I actually use it on my own servers, and I find it very effective for addressing real violations like solo rule breaks or serious abuse, where a direct and personal warning makes sense. What you’re describing sounds more like a lightweight pop-up style notification, maybe something that appears in the top-right corner of the screen. A plugin built specifically for that purpose would probably suit your needs better. Thanks again for sharing your thoughts, I really do appreciate the feedback.
- 8 comments
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- 1
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- #admin
- #admin tools
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(and 47 more)
Tagged with:
- #admin
- #admin tools
- #admin warn
- #warn
- #warning
- #warn players
- #admins
- #message
- #rust
- #rust admin
- #admin tool
- #admin warning
- #staff
- #rules
- #send message
- #chat
- #chat message
- #broadcast
- #ui
- #gui
- #ui message
- #gui message
- #admin gui message
- #admin warnings
- #adminwarn
- #moderation
- #moderation tools
- #admin control
- #staff tools
- #server management
- #gui warning
- #mandatory gui
- #ui notification
- #offline warning
- #rejoin message
- #manual warning
- #admin command
- #attention warning
- #rule
- #messages
- #notice
- #notices
- #admin notice
- #admin message
- #server warn
- #server warning
- #messaging
- #admin plugin
- #admin plugins
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2x Loot Table Config (Better Loot V4 Compatible)
fullwiped commented on fullwiped's file in Customizations
- 18 comments
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- #2x
- #2x loot
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(and 38 more)
Tagged with:
- #2x
- #2x loot
- #2x loot table
- #2x loot table config
- #2x cfg
- #2x config
- #2x loot config
- #loot config
- #loot
- #loot x2
- #x2 loot
- #x2 loot config
- #x2 loot table
- #rust cfg
- #rust config
- #rust 2x
- #2x server
- #2x server config
- #2x server cfg
- #2x server loot table
- #rust configs
- #2x server files
- #x2 server
- #2x server settings
- #2x better
- #2x better loot
- #2x better loot config
- #alphaloot 2x
- #2x alphaloot config
- #best config
- #best 2x config
- #rust 2x server
- #2x rust server config
- #2x rust server loot
- #2x loot tables
- #better
- #betterloot
- #better loot
- #better loot tables
- #2x better loot tables
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Thank you very much for your response. I recently changed some of the plugins I’m using, so I don’t have any assistance requests regarding this matter at the moment. You can close the ticket. If I do further testing later, I will let you know