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fullwiped

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Everything posted by fullwiped

  1. I sometimes see this warning in RCON, I’m not sure if it’s an important issue: (11:23:35) | Failed to call internal hook 'OnEntityKill' on plugin 'StashWarningSystem v1.5.0' [304634108] (Object reference not set to an instance of an object) at void Oxide.Plugins.StashWarningSystem.OnEntityKill(StorageContainer entity) in /home/rustserver/serverfiles/carbon/plugins/StashWarningSystem.cs:line 98 at object Oxide.Plugins.StashWarningSystem.InternalCallHook(uint hook, object[] args) in StashWarningSystem.cs/Internal:line 385
  2. fullwiped

    SimplePVE

    Thank you for your kind and informative explanations.
  3. fullwiped

    SimplePVE

    Hello, when using the plugin, should the value "server.pve false" in the server.cfg file be set to false or true? Does it cause any conflicts?
  4. fullwiped

    IQSorter

    The latest version gives error messages.
  5. Thank you! I wish you success in your projects.
  6. "Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", ], Hello, thanks for the method above. However, based on my tests, it doesn’t seem to remove the turrets. If you also add the code below, the turrets will be completely removed. You can try this. Have a great day. Go to: /serverfiles/carbon/data/RaidableBases/Profiles and edit: "Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "autoturret_deployed" ],
  7. If your turrets are too powerful, edit the JSON files in /serverfiles/carbon/data/RaidableBases/Profiles and equip them with weaker weapons, for example, crossbows or revolvers for easy bases. Or if you want to completely remove the turrets, follow the method below. /serverfiles/carbon/data/RaidableBases/Profiles "Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "autoturret_deployed" ],
  8. When bases lack any real defense, players naturally see them as easy loot and don’t value the experience. Turrets add a layer of challenge that makes the raid feel like an actual achievement rather than a giveaway. It's not just about difficulty, it’s about preserving the purpose of the event. If everything is handed over freely, the excitement fades and players lose interest quickly. Turrets fix that by creating tension, engagement, and a sense of reward.
  9. fullwiped

    AAlertRaid

    Is there tugboat support?
  10. Does this plugin support Carbon and Clans REBORN?
  11. It seems to be working normally after the update. Thank you for your help with the update.
  12. Hello, After the force wipe, I’ve started receiving tickets like this. If the plugin needs an update, your assistance would be appreciated. Best regards.
  13. fullwiped

    Clans

    Hello, It has been reported to me that players who are set as clan moderators are still unable to invite others to the clan. As shown in the screenshot, it says they are not a clan moderator. Is this a bug, or is there a specific setting in the config file for this?
  14. fullwiped

    Servers

    This was a plugin I had been looking forward to for a long time, and once again, Mevent has demonstrated his quality. In my initial tests, it works very smoothly on Serverpanel. One feature that makes this plugin even more special is that the Battlemetrics dependency is optional in the config. While Battlemetrics is a great service, when managing more than 10 servers, occasional delays or firewall issues can sometimes occur, and server images might not always load properly. That’s why I really appreciated that this plugin can perform its own server queries and fetch data independently. Great work.
  15. Hello, if you want to set it to 2 or more, you can do it in 10 seconds. The editing website is provided in the notepad inside the downloaded file. Simply select "Barrel" and change the number 1 to 2 in the "Minimum Items" and "Maximum Items" sections.
  16. I’ve purchased it—thanks again for the update! Just as a friendly suggestion for future updates: if it’s compatible with Economics, it might be a nice touch to allow players to earn RP rewards as well, since that could be quite appealing to them. For example: "PrizeCommands": [ "deposit {player.id} 100" ]
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