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fullwiped

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Everything posted by fullwiped

  1. Hi, Is this plugin still up to date and working? Last updated on July 16, 2023.
  2. fullwiped

    WTrading

    Hi @Tom.bat after the update, the /trade UI command works, but the trade request isn’t being sent or received. Version 1.1.15 works fine. There’s an issue with 1.1.16.
  3. fullwiped

    Dynamic Monuments

    Hi, @Adem I saw a crate spawning about 100–150 meters above the Stone Quarry. It looks like a very small bug, but it might be useful for you in future updates.
  4. Hello is your map compatible with Dynamic Monuments, Caravan and Raidable Bases?
    I use Team Tracker on our servers with different team limits ranging from Solo to Quad, and the Discord logs are especially impressive. Whispers88 has truly created an excellent plugin. I wasn’t entirely sure if the plugin actually warns players when a warning is issued, as I couldn’t confirm that in my tests. I also prefer to keep the auto-ban feature disabled since I wouldn’t want anyone to get banned by mistake, and I feel that part could be refined further. Overall, though, I find this plugin extremely successful, and I hope it will continue to stay updated and improve over time. With love and respect.
  5. Hello, after the force wipe it seems like the logs on Discord keep saying #bone. Is this a bug?
  6. I sometimes see this warning in RCON, I’m not sure if it’s an important issue: (11:23:35) | Failed to call internal hook 'OnEntityKill' on plugin 'StashWarningSystem v1.5.0' [304634108] (Object reference not set to an instance of an object) at void Oxide.Plugins.StashWarningSystem.OnEntityKill(StorageContainer entity) in /home/rustserver/serverfiles/carbon/plugins/StashWarningSystem.cs:line 98 at object Oxide.Plugins.StashWarningSystem.InternalCallHook(uint hook, object[] args) in StashWarningSystem.cs/Internal:line 385
  7. fullwiped

    SimplePVE

    Thank you for your kind and informative explanations.
  8. fullwiped

    SimplePVE

    Hello, when using the plugin, should the value "server.pve false" in the server.cfg file be set to false or true? Does it cause any conflicts?
  9. fullwiped

    IQSorter

    The latest version gives error messages.
  10. Thank you! I wish you success in your projects.
  11. "Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", ], Hello, thanks for the method above. However, based on my tests, it doesn’t seem to remove the turrets. If you also add the code below, the turrets will be completely removed. You can try this. Have a great day. Go to: /serverfiles/carbon/data/RaidableBases/Profiles and edit: "Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "autoturret_deployed" ],
  12. If your turrets are too powerful, edit the JSON files in /serverfiles/carbon/data/RaidableBases/Profiles and equip them with weaker weapons, for example, crossbows or revolvers for easy bases. Or if you want to completely remove the turrets, follow the method below. /serverfiles/carbon/data/RaidableBases/Profiles "Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "autoturret_deployed" ],
  13. When bases lack any real defense, players naturally see them as easy loot and don’t value the experience. Turrets add a layer of challenge that makes the raid feel like an actual achievement rather than a giveaway. It's not just about difficulty, it’s about preserving the purpose of the event. If everything is handed over freely, the excitement fades and players lose interest quickly. Turrets fix that by creating tension, engagement, and a sense of reward.
  14. fullwiped

    AAlertRaid

    Is there tugboat support?

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