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fullwiped

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Everything posted by fullwiped

  1. The best thing about Christmas is the cozy feeling of being with loved ones while it’s snowing outside.
  2. fullwiped

    Solo Enforcement

    Hello @synvy the new update with the temporary ban feature is great; thank you for this addition! In version 2.0.0, when another player attempted to get authorization on the Tool Cupboard, it would display "Another player is already authorized on the tool cupboard" and prevent them from gaining authorization. However, in the latest version, it seems authorization can now be obtained. Could you kindly look into this? Additionally, when warnings like "Warning 1/3" are issued, adding an audible alert could make this plugin even better. The reason I'm suggesting an audible alert is that, for example, when a player presses the "create team" button, the warning message saying "Warning 1/3" gets hidden behind the theme of the menu that opens with TAB. If the player presses the button repeatedly, they might get banned without even noticing the warning. An audible alert would help prevent this issue and ensure the warning is noticed immediately. These are my three suggestions. Thank you for your hard work and for considering these improvements!
  3. fullwiped

    Drug Deals

    Hello, a video explaining how the plugin works could be very helpful.
  4. Hello @Whispers88 thank you for adding language support. I see that the new config includes Spanish and Portuguese support. Will there also be support for languages like Russian, French, German, and Turkish? For example, we have many Rust players from Russia, so Russian support could be very beneficial.
  5. Hello @Whispers88 How can we make colored messages? "Message": "<color=yellow>TEST</color>" didn't work for me.
    The convenience that Permissions Manager provides to servers is incredible; I've been using it for a long time, and it works with great consistency. Special thanks to Steenamaroo for always being willing to help when needed, messaging and assisting without hesitation—truly an exceptional individual.
    The free version is exactly the same, with no differences whatsoever. Sometimes, when entering the game, it gives the economics RP reward, which should be granted every hour, three times within 10 minutes. Then, after 1 hour, it gives the RP reward again. It can be improved.
  6. Hello, When pressing the "Decline Invite" button, it shows the message: "There is no trade between you and this player." However, the GUI menu doesn’t close afterwards. Could you please check this and let us know if it can be fixed in an update? It would really improve the functionality. Thank you for your hard work! Best regards
  7. @Iftebinjan, I know that you are a respectful and constructive developer who values customer requests, and I appreciate you for that. I have a small suggestion for improvement in this plugin: it would be much better if items like the Cursed Cauldron could also be upgraded. Best regards
  8. Will it be possible to purchase this?
    After implementing this on my solo servers, team violation incidents have significantly decreased—it's very successful. I have a suggestion: for example, if the ban duration for team violations could be temporary, this feature would be beyond amazing if possible. I don't want to issue permanent bans for this at the moment. Instead, I currently use the kick option from the server as a penalty. Best regards.
  9. Np. The loot table adjustments are quite complex and time-consuming, but I plan to improve them further each day. They are already integrated into our 22 servers and will get better over time based on player feedback. I will release every update to ensure you can benefit from it as well. I hope it helps you.
  10. For example, the Ice AK drops with a 0.5% chance. However, this is, of course, influenced by the "Amount Of Items To Spawn": 90. If you change this value to, for instance, 150, the drop probabilities increase. The drop chance increases because, for example, in the easy base loot table, there are 400 items. From this pool, the system must pick 90 items based on probabilities, attempting to randomly drop them according to these rates. However, if the number is set to 150 instead of 90, the likelihood of lower-probability items spawning in the crates increases.
  11. You're welcome, I understand you. In the base_loot, items are already dropped based on probability; the same items don’t always appear. For example, we adjusted the rates there. In the image, the chance of the 16x scope dropping is around 10%, and the same goes for the 8x. The rifle_ak has a drop rate of about 20%. There are also different items there.
  12. As you mentioned, Base Loot ensures the basics like resources and some guaranteed loot, while Difficulty Loot offers more random and variable rewards. Creating the Base Loot setup took a significant amount of our time, but we might also consider working on Difficulty Loot and weekly loot systems in the future. If we do, they will be included in the package, and even if the price increases, you will still benefit from it without any additional cost. Feel free to reach out if you need any assistance in the meantime.

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