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  1. Version 1.0.0

    21 downloads

    A set of 38 bases for plugin Raidable Bases. 12 Easy Bases 12 Medium Bases 12 Hard Bases 1 Expert Base 1 Nightmare Base To use the bases, the contents of the archive must be unpacked to the oxide\data\copypaste folder on your server. After extracting the files, enter the following commands into the server console: rb.config add "Easy Bases" EZ1 EZ2 EZ3 EZ4 EZ5 EZ6 EZ7 EZ8 EZ9 EZ10 EZ11 EZ12 rb.config add "Medium Bases" MB1 MB2 MB3 MB4 MB5 MB6 MB7 MB8 MB9 MB10 MB11 MB12 rb.config add "Hard Bases" HB1 HB2 HB3 HB4 HB5 HB6 HB7 HB8 HB9 HB10 HB11 HB12 rb.config add "Expert Bases" EXP1 rb.config add "Nightmare Bases" NMB1
    $15.00
  2. IIIaKa

    Real PvE

    Version 0.1.1

    104 downloads

    Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, claiming vehicles, an automatic loot queue in radtowns and raid zones and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Players can't gather resources within the Building Privilege of someone else; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack drop upon death(outside of the safe zone), even if it is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags and shelters for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, tanks, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments or events; Only players who are looting monuments or events can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 200.0 }, "Bike": { "Limit": 1, "Price": 200.0 }, "Car": { "Limit": 1, "Price": 200.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 100.0 }, ... } } ] An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "ImageLibrary Counter Check": 5, "RealPVE command": "realpve", "Is it worth forcibly implementing PvE for a server? Note: When the 'server.pve' is true, there may be bugs or issues with damage to objects.": true, "Use GameTip for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Which currency symbol will be used?": "$", "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [], "Settings for the events": { "CargoShip": { "Price": 100.0, "DeathLimit": 5 }, "PatrolHelicopter": { "Price": 100.0, "DeathLimit": 5 }, "BradleyAPC": { "Price": 100.0, "DeathLimit": 5 } }, "Settings for the RaidableBases": { "Easy": { "Price": 100.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#00FF00", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Medium": { "Price": 150.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#FFEB04", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Hard": { "Price": 200.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#FF0000", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Expert": { "Price": 250.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#0000FF", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Nightmare": { "Price": 300.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#000000", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } } }, "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation" ], "Is it worth changing the list of items given at spawn on the beach?": true, "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ], "List of items for the belt": [ { "ShortName": "rock", "Slot": 0, "Amount": 1, "SkinID": 3034565372, "Text": "" }, { "ShortName": "torch", "Slot": 1, "Amount": 1, "SkinID": 0, "Text": "" } ], "List of items for clothing": [ { "ShortName": "partyhat", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "twitchsunglasses", "Slot": 1, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "movembermoustache", "Slot": 2, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "chicken.costume", "Slot": 3, "Amount": 1, "SkinID": 0, "Text": "" } ], "Settings for the monuments": {}, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. EN: { "MsgNoteText": "Welcome to our PvE server!\nThis server utilizes the RealPVE plugin.\nYou can find more details about the plugin at the following link: https://codefling.com/plugins/real-pve", "MsgMonumentOccupied": "{1} occupied {0} in {2} minutes.", "MsgMonumentFree": "{0} is available for looting!", "MsgMonumentOfferTitle": "Unlock Treasures of {0}!", "MsgMonumentOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgMonumentLooterDeath": "You died while looting {0}. You have {1} seconds.", "MsgMonumentLooterExit": "You have left the monument. You have {0} seconds to return!", "MsgMonumentLooterRemoved": "Time's up! You have been removed from the monument!", "MsgMonumentLootingNotFree": "You have been added to the loot queue. Loot cost: {0}", "MsgMonumentNotInQueue": "You are not in the queue! You need to re-enter the monument!", "MsgMonumentNoAccess": "no access", "MsgEventOccupied": "{0} is already occupied by {1}!", "MsgEventOfferTitle": "Claim {0}!", "MsgEventOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgEventNewLooter": "You have claimed {0}. You have {1} death for your team.", "MsgEventDeathLimit": "{0} is no longer yours! You have exceeded your death limit!", "MsgEventComplete": "{0} destroyed at coordinates: {1}!", "MsgEventCargoShip": "Cargo Ship", "MsgEventPatrolHelicopter": "Patrol Helicopter", "MsgEventBradleyAPC": "Bradley", "MsgRaidableBasesDisabled": "This Raidable Base is disabled!", "MsgRaidableBasesOccupied": "The Raidable Base is already occupied by {0}!", "MsgRaidableBasesLimit": "Limit exceeded! You have {0} out of {1} available Raidable Bases.", "MsgRaidableBasesPurchaseStart": "Payment successful! Please wait...", "MsgRaidableBasesPurchased": "You have successfully purchased the Raidable Base!", "MsgRaidableBasesPurchaseFailed": "You were unable to purchase the Raidable Base! Funds refunded.", "MsgRaidableBasesOfferTitle": "Claim {0} Raidable Base!", "MsgRaidableBasesOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgRaidableBasesBarText": "{0} Base", "MsgRaidableBasesBarNoAccess": "no access", "MsgRaidableBasesEasy": "Easy", "MsgRaidableBasesMedium": "Medium", "MsgRaidableBasesHard": "Hard", "MsgRaidableBasesExpert": "Expert", "MsgRaidableBasesNightmare": "Nightmare", "MsgPrivlidgeClear": "{0} players have been removed from the Building Privilege.", "MsgPrivlidgeClearEmpty": "Only you are authorized in the Building Privilege.", "MsgVehicleDialogTitle": "Department of Motor Vehicles", "MsgVehicleDialogDescription": "ID: \nCategory: \nRegistration fee: ", "MsgVehicleDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionRegistered": "ID: \nCategory: \nRegistration date: ", "MsgVehicleDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionNotOwner": "ID: \nOwner: \nCategory: \nRegistration date: ", "MsgVehicleDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarDialogDescription": "ID: \nCategory: \nRegistration fee: ", "MsgVehicleCarDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionRegistered": "ID: \nCategory: \nReg date: ", "MsgVehicleCarDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionNotOwner": "ID: \nOwner: \nCategory: \nReg date: ", "MsgVehicleCarDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarGarageEmpty": "The car lift is empty!", "MsgVehicleDialogLink": "Register Vehicle", "MsgVehicleDialogUnLink": "Cancel registration", "MsgVehicleDialogIncorrectPassword": "The password must consist of 4 digits!", "MsgVehicleNotOwner": "You are not the owner!", "MsgVehicleCanNotInteract": "You are not the owner or their friend!", "MsgVehicleNoPermissions": "You do not have permissions for this action!", "MsgVehicleLinked": "The {0} has been successfully linked! You have {1} out of {2} available.", "MsgVehicleUnLinked": "The {0} has been successfully unlinked!", "MsgVehicleFailedDeauthorize": "You can only deauthorize by unlinking the vehicle from you.", "MsgVehicleLimit": "Limit exceeded! You have {1} out of {2} available.", "MsgVehicleDestroyed": "Your vehicle {0}({1}) has been destroyed!", "MsgVehicleFind": "Your vehicle {0} is located in grid {1}!", "MsgVehicleClear": "Removed {0} vehicles!", "MsgVehicleClearEmpty": "No vehicles found for removal!", "MsgVehicleNotFound": "Vehicle not found!", "MsgVehicleTugboatAuthorization": "To authorize in the tugboat, it must be claim!", "MsgVehicleLandVehicle": "Land", "MsgVehicleAirVehicle": "Air", "MsgVehicleWaterVehicle": "Water", "MsgVehicleWinterVehicle": "Winter", "MsgVehicleTrainVehicle": "Train", "MsgVehicleHorse": "horse", "MsgVehicleBike": "bike", "MsgVehicleCar": "car", "MsgVehicleBalloon": "air balloon", "MsgVehicleMinicopter": "minicopter", "MsgVehicleTransportHeli": "transportHeli", "MsgVehicleAttackHeli": "attack heli", "MsgVehicleRowBoat": "row boat", "MsgVehicleRHIB": "RHIB", "MsgVehicleTugBoat": "tugboat", "MsgVehicleSubmarineOne": "small submarine", "MsgVehicleSubmarineTwo": "submarine", "MsgVehicleSnowmobile": "snowmobile", "MsgVehicleTrain": "train", "MsgFree": "Free", "MsgNoDate": "null", "MsgEconomicsNotEnough": "Not enough funds!" } RU: { "MsgNoteText": "Добро пожаловать на наш PvE сервер!\nДанный сервер использует RealPVE плагин.\nПодробней о плагине можно узнать по ссылке: https://codefling.com/plugins/real-pve", "MsgMonumentOccupied": "{1} занял {0} на {2} минут.", "MsgMonumentFree": "{0} можно лутать!", "MsgMonumentOfferTitle": "Откройте сокровища {0}!", "MsgMonumentOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgMonumentLooterDeath": "Вы умерли во время лутания {0}. У вас есть {1} секунд.", "MsgMonumentLooterExit": "Вы покинули монумент. У вас есть {0} секунд на возвращение!", "MsgMonumentLooterRemoved": "Время вышло! Вы были удалены из монумента!", "MsgMonumentLootingNotFree": "Вас добавили в очередь на лутание. Стоимость лутания: {0}", "MsgMonumentNotInQueue": "Вас нет в очереди! Вам необходимо перезайти в монумент!", "MsgMonumentNoAccess": "нет доступа", "MsgEventOccupied": "{0} уже занят игроком {1}!", "MsgEventOfferTitle": "Займите {0}!", "MsgEventOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgEventNewLooter": "Вы заняли {0}. У вас на команду есть {1} жизней.", "MsgEventDeathLimit": "{0} больше не ваше! Вы исчерпали свой лимит жизней!", "MsgEventComplete": "{0} уничтожен в координатах: {1}!", "MsgEventCargoShip": "Карго", "MsgEventPatrolHelicopter": "Патрульный вертолет", "MsgEventBradleyAPC": "Танк", "MsgRaidableBasesDisabled": "Эта Рейд база выключена!", "MsgRaidableBasesOccupied": "Эта Рейд база уже занята игроком {0}!", "MsgRaidableBasesLimit": "Лимит превышен! У вас {0} из {1} доступных Рейд баз.", "MsgRaidableBasesPurchaseStart": "Оплата прошла! Ожидайте...", "MsgRaidableBasesPurchased": "Вы успешно приобрели Рейд базу!", "MsgRaidableBasesPurchaseFailed": "Вам не удалось приобрести Рейд базу! Деньги возвращены.", "MsgRaidableBasesOfferTitle": "Займите Рейд базу уровня: {0}!", "MsgRaidableBasesOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgRaidableBasesBarText": "Уровень: {0}", "MsgRaidableBasesBarNoAccess": "нет доступа", "MsgRaidableBasesEasy": "Легко", "MsgRaidableBasesMedium": "Средне", "MsgRaidableBasesHard": "Сложно", "MsgRaidableBasesExpert": "Эксперт", "MsgRaidableBasesNightmare": "Кошмар", "MsgPrivlidgeClear": "Из шкафа выписано {0} ироков.", "MsgPrivlidgeClearEmpty": "Кроме вас в шкафу ни кто не авторизован.", "MsgVehicleDialogTitle": "ГИБДД", "MsgVehicleDialogDescription": "ID: \nКатегория: \nСтоимость регистрации: ", "MsgVehicleDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionRegistered": "ID: \nКатегория: \nДата регистрации: ", "MsgVehicleDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionNotOwner": "ID: \nВладелец: \nКатегория: \nДата регистрации: ", "MsgVehicleDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarDialogDescription": "ID: \nКатегория: \nСтоимость: ", "MsgVehicleCarDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionRegistered": "ID: \nКатегория: \nДата: ", "MsgVehicleCarDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionNotOwner": "ID: \nВладелец: \nКатегория: \nДата: ", "MsgVehicleCarDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarGarageEmpty": "Подъемник пустой!", "MsgVehicleDialogLink": "Поставить на учет", "MsgVehicleDialogUnLink": "Снять с учета", "MsgVehicleDialogIncorrectPassword": "Пароль должен состоять из 4-х цифр!", "MsgVehicleNotOwner": "Вы не являетесь владельцем!", "MsgVehicleCanNotInteract": "Вы не являетесь владелецем или его другом!", "MsgVehicleNoPermissions": "У вас нет прав для этого действия!", "MsgVehicleLinked": "{0} успешно привязан(а)! У вас {1} из {2} доступных.", "MsgVehicleUnLinked": "{0} успешно отвязан(а)!", "MsgVehicleFailedDeauthorize": "Вы можете выписаться только при отвязки транспорта от вас.", "MsgVehicleLimit": "Лимит превышен! У вас {1} из {2} доступных.", "MsgVehicleDestroyed": "Ваше транспортное средство {0}({1}) было уничтожено!", "MsgVehicleFind": "Ваше транспортное средство {0} находится в квадрате {1}!", "MsgVehicleClear": "Удалено {0} транспортных средств!", "MsgVehicleClearEmpty": "Транспортные средства для удаления не найдены!", "MsgVehicleNotFound": "Транспортное средство не найдено!", "MsgVehicleTugboatAuthorization": "Для авторизации в буксире, его необходимо поставить на учет!", "MsgVehicleLandVehicle": "Наземный", "MsgVehicleAirVehicle": "Воздушный", "MsgVehicleWaterVehicle": "Водный", "MsgVehicleWinterVehicle": "Зимний", "MsgVehicleTrainVehicle": "ЖД", "MsgVehicleHorse": "Лошадь", "MsgVehicleBike": "Мотоцикл", "MsgVehicleCar": "Машина", "MsgVehicleBalloon": "Воздушный шар", "MsgVehicleMinicopter": "Мини коптер", "MsgVehicleTransportHeli": "Корова", "MsgVehicleAttackHeli": "Боевой вертолет", "MsgVehicleRowBoat": "Лодка", "MsgVehicleRHIB": "Патрульная лодка", "MsgVehicleTugBoat": "Буксир", "MsgVehicleSubmarineOne": "Маленькая подлодка", "MsgVehicleSubmarineTwo": "Подлодка", "MsgVehicleSnowmobile": "Снегоход", "MsgVehicleTrain": "Поезд", "MsgFree": "Бесплатно", "MsgNoDate": "пусто", "MsgEconomicsNotEnough": "Не достаточно средств!" } vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. Example: /realpve vehicle find *netID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. This plugin introduces queue system and loot purchases for monuments. All monuments are configured in the config file under the "Settings for the monuments" section. You can customize the price and time for looting each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type": "RadTown", "ShowSuffix": true, "Broadcast": true, "LootingTime": 900, "Price": 0.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#A064A0", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/mn8reWg.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#A064A0", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them in the config file under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: "Settings for the events": { "CargoShip": { "Price": 100.0, "DeathLimit": 5 }, "PatrolHelicopter": { "Price": 100.0, "DeathLimit": 5 }, "BradleyAPC": { "Price": 100.0, "DeathLimit": 5 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them.
    $39.99
  3. Version 1.0.15

    21 downloads

    Water Bases rust plugin enables players with permissions to construct and expand structures on and underwater without the need for pillars, incorporating vanilla-like mechanics, special features like underwater nettings, and customizable settings for different player tiers. Questions? Support? Join the discord: https://discord.nikhub.dev In short This Rust plugin enables players with the right permissions to construct structures on the water's surface and even extend them below water in a way that feels natural and in keeping with the game's original style. There's no need for tall, unstable pillars reaching down to the seabed; simply place your foundation on the water and use a building plan or hammer to expand it. These aquatic constructions adhere to the same principles of stability, upkeep, and decay as traditional bases on your server but also introduce unique elements like underwater nettings for gathering random items (with fully customizable loot tables) and innovative building techniques. The plugin accommodates various configuration profiles based on permissions, offering an excellent method to reward VIP players across different levels. It grants you control over who is allowed to build on the water, the size of their constructions, their proximity to the shore, and the highest tier of building blocks they can use, among other aspects. Additionally, the plugin is designed to alert players if their construction interferes with the Cargo Ship's route. With the Submarine update on the horizon, it's time to prepare your server for aquatic adventures with Water Bases! Watch the video below to see what water bases are all about. "What about Cargo Ship, will it destroy structures in the way?" By default, players will get a warning if they try to to build a water foundation in the path of the cargo ship, but their water foundation will stay. You can change this setting from "Warn" to "Prevent", and the player won't be able to build it in first place. Changing it to "None" will skip this check. Every ocean path node creates a "bubble" with a configurable radius. See Admin chat commands section below to visualise those bubbles and guide your players to areas where they will be able to build without issues. Quick start (for players and admins) Upload the WaterBases.cs file to your oxide/plugins folder and you should be good to go, it's all plug-and-play. No need to restart your server! Before you can build on water, you need some Water Foundations. Water foundations are re-skinned Inner Tube items (Shortname: innertube / Item ID: -697981032 ; mind the minus sign, it matters!) with a skin ID 2484982352 (https://steamcommunity.com/sharedfiles/filedetails/?id=2484982352) or 2485021365 (https://steamcommunity.com/sharedfiles/filedetails/?id=2485021365). That info is just in case you'd like to include those in your own Kits/Server Rewards shops/loot tables/custom crafting plugins. How to obtain those within the plugin? Crafting water base foundations (with Building Planner) By default, all players will be able to craft, deploy, expand and reinforce water foundations. More on the limits and how to change them (how far/close to the shore, min and max depth of the water, how many water foundations allowed per building etc) in the section Advanced Config. When a player equips a Building Plan, a small GUI will show in the bottom right (positions/colours etc can be changed in the config too). There, players will be able to craft deployable water foundations - both square and triangle. Those crafted items will also be consumed when players expand their already deployed foundations or reinforce them. The default permission profile requires a player to be close to a Level 2 Workbench - this requirement can be edited in the config to change the level needed, or you can turn off the need for a workbench altogether, per permission profile. If you don't want your players to be able to craft foundations - so they have to find them/buy them/earn them instead - you can disable it per-profile. In that case, they won't see the GUI. Giving with chat commands (admins only) Type /give_square [amount] or /give_triangle [amount] to give yourself some foundations of that type. If you don't specify an amount, you will only receive 1. Deploying a "starter" foundation on water Go out to the lake/ocean, select the water foundation as your active item and using the doughnut-shaped guide, deploy it on the water surface. After trying to deploy/expand upon an existing water foundation, a couple of checks will be performed according to global config and individual permission profile for that player: Does the player have permission to deploy the first foundation/expand existing one? Is the player building blocked? How far is the player trying to build from shore (based on the map topology)? Too close/too far? How deep is the water where the player is trying to build? Is it too deep/too shallow? Is the player trying to build too close to the path of cargo/Oil Rig? Is the player allowed to have this many water foundations in the building? If all the checks have been successful, a new twig floor, with a stability 100% (like normal foundations) will be built. It will have some indestructible floatation barrels attached to it, partially covering the water foundation's soft side (the bottom). Then, a water foundation can be expanded, upgraded, protected with a Tool Cupboard (like any other buildings, really), or reinforced. Expanding Once you've deployed your first "starter" water foundation, all the subsequent foundations will be placed using vanilla building mechanics - just take a building plan and build some floors neighbouring your water foundation on the sides! If you have enough water foundation items of the required kind in your inventory, those newly placed floors will also turn into water foundations. And they can call be demolished/upgraded, just like normal twig structures, as soon as you place a Tool Cupboard. Expanding a single-sided water foundation requires 1 proper water foundation item, expanding a double sided water foundation (reinforced one) requires two. Reinforcing Reinforcing a water foundation means making it double sided - so it fully covers the soft side AND gives you the ability to build from the surface down, to the seabed/lakebed! To reinforce, make sure a built water foundation is fully repaired, and them hit it with a hammer. If you have a required water foundation item in your inventory, it will be consumed and the foundation will be reinforced: you will see another floor with floatation barrels attached upside down. If you try to expand a reinforced foundation (by attaching a floor at the bottom, reinforced side) and there's no water foundation above it (normal orientation), it will try to create one, provided you have enough items in your inventory. Reinforcements (upside down water foundations) are always associated with the water foundation they're attached to and cannot exist on their own - if you destroy the water foundation, its reinforcement will be destroyed too. However, destroying the reinforcement will not destroy is water foundation. Upgrading Water base structures Building blocks inside your water bases have certain tier limits associated with them - it's to help balance things out. By default, non-VIP and non-admin players will be able to upgrade water foundations to sheet metal tier, floor frames and wall frames to stone tier, and everything else (including walls, floors and reinforcement foundations) to wood tier. You can easily decide which permission profile has which max tier (per type of building block) in the config. Water Base exclusive features Because water foundations are treated as floors with the stability of a foundation, you can place roofs at "ground level", which is not possible with normal foundations! Similarly, you can leave a "hole" where a water foundation would be and place a floor frame with a hatch instead - now you can enter your base from the bottom, underwater! Reinforcing a water foundation means you'll be able to build down from the surface to the bottom of the water to create extra layers of protection, or... Nettings deployed in wall frames underwater will collect random junk items with editable loot tables, including fish and diving equipment! This feature is heavily configurable and can even be disabled. But also Sharks! Read just below. NEW IN 1.0.5: Beware the Netting Sharks! If enabled, Sharks will randomly spawn around Nettings underwater. Especially ones that have accumulated a lot of items, but only if there's at least 1 player within the distance of 100 meters from the Netting. As soon as the first item is caught in an empty Netting, a random silent timer will be set. Every additional item spawning reduces the timer left by a certain percentage (default by 8%). When it hits 0, AND local/global Netting Shark population limits haven't yet been reached (all in the config), a Shark will spawn somewhere near that Netting. The sharks have a configurable aggro distance and multipliers for speed and health. They will linger around the position of the netting that attracted them and try to pursue anyone in sight. Harvesting a Netting Shark corpse with a proper tool will yield some free items from its entrails - by default 5 times more than you'd normally get from a netting full of items from the default loot tables. Of course the default Shark loot tables in the config are, just like the Netting loot tables, completely configurable - check the config section below. All in all, it's like any other base... just on water, without annoying seafloor supports. The stability of the water foundation is always 100% and goes down the higher you built. The stability of a reinforcement foundation also starts at 100% and goes down the deeper towards the seafloor you build. All the decaying things (walls, floors, doors etc) will require appropriate upkeep materials in the Tool Cupboard. Structures can be repaired, demolished, upgraded and removed using plugins. Bases can be raided, taken over or left to decay. Water Bases Permissions (Oxide.Grant user YourName [permission name starting with waterbases.]) By default, the plugin generates 3 permission profiles in the config - one for admins, one for normal players with no specific permissions (default) and one for VIP. More on permission profiles and config values they can handle can be found in the section Advanced Config. Unless you have added more permission profiles, only these two below are going to be used by your config: waterbases.admin Holders of the admin permission will also be able to run the /wb_cfg, /give_square and /give_triangle commands. Also, by default, they will be associated with the permission profile that has no limits on placing water foundations. waterbases.vip1 Holders of this permission will follow settings and limits associated with with that permission profile. The permissions below are also registered, but not used by default. To use them, just create some permission profiles with those permissions as the key. waterbases.vip2 waterbases.vip3 waterbases.vip4 waterbases.vip5 Admin chat commands (must have ownerid/moderatorid/waterbases.admin permission) /give_square [optional arg: amount of items to receive] Will give the player a given amount of square-shaped water foundations. If no amount is provided, only 1 will be received. /give_triangle [optional arg: amount of items to receive] Will give the player a given amount of triangle-shaped water foundations. If no amount is provided, only 1 will be received. /draw_cargo This will draw a "bubble" (only for you, not every player) around every path node, and the bubble's radius will be taken from your config. If a player tries building inside one of these bubbles, they might get a warning or get prevent from doing so (because cargo ship destroys all structures in its way). Useful to visualise where your players can and cannot build, based on the cargo ship path. /shore_distance This will show you the current distance from the shore, to help you decide how close to/far from the shore to allow players to build. The unit used by Rust to measure shore distance is not in meters, it's something roughly equivalent to 1/10th of a map grid length. Mind you though, it's based off of the map's topology, so it should be fine on procgens, but if you have a custom map without topology layers reflecting the actual shoreline, you might want to disable relying on shore distance in your config. Admin console / chat command This command will work both from the chat (in that case, prefix it with a forward slash / ) and the console, (F1 or server/RCON console). Running this command as a player will require the waterbases.admin permission for players that are not moderatorid/ownerid enabled. wb.give [square/triangle] [partial player name or full steam ID] If a player executes it in the chat or console in-game and they don't specify a recipient, it will be given to the player executing this command. Executing from the server console requires specifying the player. Configuration (oxide/config/WaterBases.json and /wb_cfg chat command) Vast majority of the settings can be configured with the /wb_cfg chat command. Typing it in the chat with no parameters should dump a rundown of config fields and their values. In order to run any of the config commands, you will need to have ownerid or moderatorid (or the waterbases.admin permission). /wb_cfg RelyOnShoreDistance [logical values (true or false)] /wb_cfg GlobalOceanLevelCheckBeforePlacing [logical values (true or false)] /wb_cfg GlobalOceanLevelBaseline [fractions (like 1.2345) between -1000.00 and 1000.00] /wb_cfg CargoShipPathHandling ["Warn", "Prevent" or "None"] /wb_cfg MinDistanceFromCargoShipNode [fractions (like 1.2345) between 0.00 and 10000.00] /wb_cfg UnderwaterNetsCollectJunk [logical values (true or false)] /wb_cfg UnderwaterNetsRandomTimerMin [fractions (like 1.2345) between 0.00 and 10000.00] /wb_cfg UnderwaterNetsRandomTimerMax [fractions (like 1.2345) between 0.00 and 10000.00] /wb_cfg UnderwaterNetsItemLimit [integers (like 12345) between 0 and 100] /wb_cfg UnderwaterNetsSpawnSharks [logical values (true or false)] /wb_cfg UnderwaterNetsSharkRandomTimerMin [fractions (like 1.2345) between 1.00 and 100000.0] /wb_cfg UnderwaterNetsSharkRandomTimerMax [fractions (like 1.2345) between 1.00 and 100000.0] /wb_cfg UnderwaterNetsSharkTimerShortenByPercent [fractions (like 1.2345) between 1.00 and 100000.0] /wb_cfg UnderwaterNetsSharkSpawningMinDistance [fractions (like 1.2345) between 2.00 and 100000.0] /wb_cfg UnderwaterNetsSharkSpawningMaxDistance [fractions (like 1.2345) between 2.00 and 100000.0] /wb_cfg UnderwaterNetsSharkPopulationLimitLocal [integers (like 12345) between 0 and 1000] /wb_cfg UnderwaterNetsSharkPopulationLimitGlobal [integers (like 12345) between 0 and 1000] /wb_cfg UnderwaterNetsSharkSleepDespawnTimer [fractions (like 1.2345) between 2.00 and 100000.0] /wb_cfg UnderwaterNetsSharkHealthMultiplier [fractions (like 1.2345) between 0.001 and 100.0] /wb_cfg UnderwaterNetsSharkSpeedMultiplier [fractions (like 1.2345) between 0.001 and 100.0] /wb_cfg UnderwaterNetsSharkAggroRange [fractions (like 1.2345) between 0.001 and 100.0] /wb_cfg SharkHarvestingLootEnabled [logical values (true or false)] /wb_cfg GuiNEW1AnchorMinX [fractions (like 1.2345) between 0.00 and 1.00] /wb_cfg GuiNEW2AnchorMinY [fractions (like 1.2345) between 0.00 and 1.00] /wb_cfg GuiNEW3AnchorMaxX [fractions (like 1.2345) between 0.00 and 1.00] /wb_cfg GuiNEW4AnchorMaxY [fractions (like 1.2345) between 0.00 and 1.00] /wb_cfg GuiNEW5OffsetMinX [fractions (like 1.2345) between 0.00 and 1.00] /wb_cfg GuiNEW6OffsetMinY [fractions (like 1.2345) between 0.00 and 1.00] /wb_cfg GuiNEW7OffsetMaxX [fractions (like 1.2345) between 0.00 and 1.00] /wb_cfg GuiNEW8OffsetMaxY [fractions (like 1.2345) between 0.00 and 1.00] /wb_cfg GuiTextSize [integers (like 12345) between 0 and 100] /wb_cfg GuiButtonColor [hexadecimal numbers WITHOUT preceding # (like 3db4b3)] /wb_cfg GuiTextColor [hexadecimal numbers WITHOUT preceding # (like 3db4b3)] /wb_cfg GuiButtonAlpha [fractions (like 1.2345) between 0.00 and 1.00] /wb_cfg GuiTextAlpha [fractions (like 1.2345) between 0.00 and 1.00] /wb_cfg EnableBarrelEntities [logical values (true or false)] Advanced config (only editable through oxide/config/WaterBases.json) Water foundation crafting cost Here you can adjust how much it costs to craft water foundations. Make it more expensive, less expensive, or add/remove required materials. The cost will stay the same for all permission profiles. A full list of short names for items can be found at https://www.corrosionhour.com/rust-item-list/ "CraftingCostSquare": [ { "Shortname": "wood", "Amount": 100 }, { "Shortname": "metal.fragments", "Amount": 200 } ], "CraftingCostTriangle": [ { "Shortname": "wood", "Amount": 50 }, { "Shortname": "metal.fragments", "Amount": 100 } ], Shortname should belong to one of the available items in-game. The amount should be a whole number larger than 0 and smaller than the limit of a signed 32-bit integer (2 147 483 647). Permission profiles Using profiles you can quickly create/edit different permissions for different players, for example, if you have more than 1 VIP tier on your server - just add some new profiles. Different players can have different limits and permissions associated with building water bases. To check which permission profile the player should fall under, the plugin goes through all permission profiles and checks whether the player has that permission granted. The permissions are checked in order, meaning that if the player doesn't have the first permission, it will try the next permission on the list, etc (similar to how Auto Kits checks which kit to give to a player based on their permissions in order). If the player doesn't have any permissions from the list granted, they will fall back to the "default" profile. That's the only one that you shouldn't remove! If you remove it, a new one with default values will be created. So if you don't want your default, non-VIP players to build water bases, don't remove the default profile, just take away privileges in that profile (like deploying/expanding/reinforcing). You don't have to use the built-in VIP permissions - any permission from any plugin will do just fine! By default, three permission profiles are generated in the config: default, waterbases.admin and waterbases.vip1. The default permission profile will apply to any player who doesn't have any permissions listed in the profile list - let's have a look at it: "PermissionProfiles": { "default": { "PermissionRequired": "default", "MaxBuildingGradeGeneric": "Wood", "MaxBuildingGradeFrames": "Stone", "MaxBuildingGradeWaterFoundations": "Metal", "WaterDepthMin": 2.0, "WaterDepthMax": 100.0, "MaxWaterFoundationsPerBuilding": 25, "MinDistanceFromOilrig": 200.0, "MinDistanceFromShore": 2.0, "MaxDistanceFromShore": 20.0, "CanDeployWaterFoundations": true, "CanReinforceWaterFoundations": true, "CanExpandWaterFoundations": true, "CanExpandReinforcedFoundations": true, "CanCraftWaterFoundations": true, "RequireMaterialsForCrafting": true, "WorkbenchLevelRequired": 2.0, "CanDeployUnderwaterNets": true, } PermissionRequired should contain an already existing permission registered by any plugin in the form of pluginname.permissionname MaxBuildingGradeGeneric, MaxBuildingGradeFrames andMaxBuildingGradeWaterFoundations define the highest allowed grade for a particular part of a water base. Generic means anything that's not a water foundation or a door/floor frame (that includes normal floors, walls, half walls, and inverse foundations). For those 3 settings, the accepted options are "Twigs", "Wood", "Stone", "Metal" or "TopTier". Set all of them to "TopTier" if you don't want any tier limits on water bases. WaterDepthMin and WaterDepthMax define the allowed range for water depth when placing water foundations - to make sure that certain players are not building in water that is too shallow/too deep. The unit meters. MaxWaterFoundationsPerBuilding is what it sounds like it will prevent a player under this permission profile from adding more water foundations to a water base, limiting their size. Set to a large value like 100000 for virtually no limits. MinDistanceFromOilrig will define the minimum distance from the closest oilrig (in meters) that has to be respected before placing a water foundation down. Decrease to let players build closer, increase to make them build farther away. MinDistanceFromShore and MaxDistanceFromShore both rely on your map topology. If you're sure that you're quite close to the shore, but the /shore_distance command shows you ridiculous values, it means your map does not have the topology map painted properly (contact the map dev and let them know!). In that case, you should set the RelyOnShoreDistance option in the config to false and instead rely on water depth (if shore distance is enabled, it will rely on both). The unit here is not a meter, but roughly 1/10th of a map grid (around 15 meters). CanDeployWaterFoundations if set to true, will allow players using this profile to deploy newly started foundations (using the doughnut guide, provided they have a properly shaped water foundation item to be consumed). CanReinforceWaterFoundations if set to true, will allow players using this profile to reinforce water foundations by hitting them with a hammer (provided they have a properly shaped water foundation item to be consumed). CanExpandWaterFoundations if set to true, will allow players using this profile to build more water foundations upon already existing ones by placing neighboring floors with their building plan (provided they have a properly shaped water foundation item to be consumed). CanExpandReinforcedFoundations if set to true, will allow players using this profile to attach a floor to the side of a reinforcement foundation - and as long as they have 2 water foundation items in their inventory, they will expand that reinforced foundation along with its water foundation. CanCraftWaterFoundations if set to true, will allow players using this profile to craft water foundations using a GUI in the bottom-right (showing while a Building Plan is equipped). Profiles with this setting set to false won't display those GUIs and players will have to find other ways of obtaining water foundations (loot, kits, server rewards etc). RequireMaterialsForCrafting if set to true, players using this profile will need to have required crafting materials in their inventory when trying to craft a Water Foundation. If set to false, the player will be able to craft an infinite amount of water foundations for free, so use them with caution. WorkbenchLevelRequired Set to 0.0 (no workbench nearby required), 1.0 (Level 1 required), 2.0 (Level 2 required) or 3.0 (Level 3 required) for crafting Water Foundations. CanDeployUnderwaterNets if set to true, players will be able to deploy nettings in underwater wall frames. Those settings will slowly accumulate underwater junk items if the feature is enabled on your server - look below for the loot table configuration. Underwater junk & Netting Shark loot tables If you have not disabled underwater nets collecting junk, this is where you can adjust the kind and rarity of certain items. You can even remove entries and add your own, including a custom skin and item name! A "loot table" is perhaps not the right term, as the list contains individual chances of a "caught" item being of a particular kind. There can be only 1 item caught at a time, and the table defines random weights for every possible entry. The larger the weight (compared to the sum of all weights), the bigger chance of encountering a particular item. So if you have 10 entries and each of them have a weight of 1, each item will have an equal 10% chance of being one of the random entries in the list (as the weights sum up to 10). Thus you can have some items really common, and some of them really rare. Here are 2 sample entries from the list: { "Shortname": "innertube", "CustomName": null, "SkinID": 2484982352, "RandomChanceWeight": 1.0, "MinRandomAmount": 1, "MaxRandomAmount": 1 }, { "Shortname": "innertube", "CustomName": null, "SkinID": 2485021365, "RandomChanceWeight": 1.0, "MinRandomAmount": 1, "MaxRandomAmount": 1 }, Shortname is the most important bit - make sure it's correct! You can find a link to a full list of those names above. CustomName lets you give items caught in the netting different names. You can leave that null to leave a default item name. In this example, the two items are water foundations - the proper name for those items will be applied automatically by the plugin anyway. Whatever you type there, make sure to encompass it in quotes, like "CustomName": "My Custom Item Name" if it's not null! SkinID is pretty self-explanatory - it's the long number in the URL of a Steam Workshop item. By default, it's 0 (no skin). RandomChanceWeight lets you decide the item's rarity when spawning - relative to the rarity of other items. Increase or decrease this number (it can be fractional) to make the item more or less rare. MinRandomAmount and MaxRandomAmount are what they sound like - they should both be larger than 0 (whole numbers) and when that particular item is caught, the stack will contain an amount between these two numbers. Translation support (oxide/lang/en/WaterBases.json) Almost every string the players see, including names for the water foundation items and messages displaying in the chat and the GUI, can be edited. Just load the plugin and let it generate the file - after you edit it, reload the plugin.
    $29.99
  4. nivex

    Raidable Bases

    Version 2.8.5

    21,857 downloads

    Create fully automated raidable bases with NPCs in Rust This is the premium version of Raidable Bases. The differences between this and the free version are too many to list. A few key differences are: five (5) difficulties and associated loot table functionality instead of one (1), buyable events, lockouts for players. Requires latest version of CopyPaste or bases to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. Packages are sold separately that include bases. Check out my packages for this plugin for tier1, tier2, and tier3 which contain everything you need to get the plugin working in minutes with all bases and loot already configured for you! Packages are sold separately. RBE DEBUG This command exists to aid with issues regarding your configuration, profiles and/or map by displaying information, both good and bad, related to finding spawn points and spawning of bases. It is your responsibility to use this command before asking for help. Loot Table Editor by @beee https://codefling.com/tools/raidable-bases-loot-table-editor Tutorial This is not your run-of-the-mill plugin. DO NOT INSTALL WITHOUT READING THIS DOCUMENTATION FIRST. This plugin is extremely advanced and requires utmost attention to detail to configure properly. Jumping around in the configuration file or profiles will lead to more problems than it's worth. Take your time to understand each option before enabling or disabling its functionality. Raidable Bases is an independent expansion of Dangerous Treasures. You may learn how to enable the expansion mode below. It does not require Dangerous Treasures for any other purpose. Configuration Loot Tables The plugin comes with some very basic items (Default_Loot.json) that only serve as a demo loot list for you to either delete or expand upon. In order to make any use of the plugin (beyond demonstration) you will have to create your own loot lists instead. It will take a very long time to configure your loot tables, and fine-tune each to your specific needs. To start, I recommend that you use the rb.populate all command. This creates files in the Editable_Lists folder for each difficulty that contain every item in the game. Edit each file and set the amounts for the items that you want to spawn, and remove those that you do not want to spawn. It may look intimidating editing a list of 660 items, but don't underestimate how easy it is to delete items from a list compared to adding each one manually. Items that have their amount AND amountMin set to 0 will not spawn. So you may either delete these items from the list, or come back to them later. If you set amountMin to 0 then chance will determine if the item spawns or not, and another item will not replace it unless there are extra items available (as of 1.7.3). You can set the item skin that you want to use, but I suggest using the Skins settings in the configuration file to use random skins, or none at all. The rb.populate command which populates the Editable_Lists folder also includes items already inside of your Difficulty_Loot folder. This allows you to easily repopulate lists in order to re-evaluate which items spawn at a later date. Files inside of the Editable_Lists folder must be copied into an existing loot file in order to use the loot table. As the name implies, it is for editing only. - If you want to use Editable_Lists/Easy.json for your Easy bases then copy the contents of the file into the Difficulty_Loot/Easy.json file. - If you want to use Editable_Lists/Expert.json for the Expert Bases.json profile, then you must copy the contents of the Expert.json file into the Bases_Loot/Expert Bases.json file probability - the chance that the item can spawn. value must be between 0.0 and 1.0 where 1.0 is 100% chance Loot Priority Loot is pulled from all datafiles within the oxide/data/RaidableBases/ folder with the exception of the Profiles folder which is used to configure bases. oxide/data/RaidableBases/Base Loot - If a loot table exists in this folder with the same name as a profile then all of the bases in that profile will use this loot table. If you want items in this loot table to always spawn then you must enable Always Spawn Base Loot Table in the respective profile. oxide/data/RaidableBases/Difficulty Loot - Items will be chosen from these files based on the difficulty of each profile. If Use Day Of Week Loot is enabled then it will choose the loot table for that specific day. Otherwise, it will pick from Default_Loot.json. This is the default list, and is only used when all other loot tables do not have a sufficient amount of loot to spawn based on the Amount Of Items To Spawn setting. Loot Settings Allow Duplicate Items - This is useful when you do not have enough items in your loot tables , and you want to spawn Amount Of Items To Spawn by using the same items more than once. Amount Of Items To Spawn - This is the number of items that you want to spawn. If you do not have enough items in your loot tables then it will only spawn the amount that you have available. It will not spawn items if the container does not have enough space. Drop Tool Cupboard Loot After Raid Is Completed (false) Divide Loot Into All Containers - This allows you to divide loot evenly from all of your loot lists into all containers when enabled. You MUST increase or decrease Amount Of Items To Spawn respective to how many items you want in each container. This includes large boxes, small boxes, coffins and storage barrels. Optional settings include (in order of priority) cupboard, bbq, oven, fridge and lockers. Allow Players To Pickup Deployables (false) - As name implies, overridden by Entities Not Allowed To Be Picked Up Allow Players To Deploy A Cupboard (true) - Block players from placing a TC after destroying the TC in the base. Drop Container Loot X Seconds After It Is Looted (false) - Prevent players from cherry picking items and leaving the rest, in order to despawn the raid quicker. Drop Container Loot Applies Only To Boxes And Cupboards (true) - As name implies Empty All Containers Before Spawning Loot (true) - Useful if using CopyPaste files that contain loot already - I suggest leaving this true as it can complicate how many items spawn if there are too few inventory slots remaining. Ignore Containers That Spawn With Loot Already (false) - Useful if you want specific loot to spawn from a copypaste file. Require Cupboard Access To Loot (false) - Prevent all players from looting until they reach the TC, or destroy it. Skip Treasure Loot And Use Loot In Base Only (false)" - Useful if you want all loot to spawn from a copypaste file - not recommended - will allow players to memorize which boxes to raid and ignore the rest. Always Spawn Base Loot Table (false) - Very useful if you want items in the Base_Loot file to always spawn (such as C4, rockets, ammo, etc) Settings Blacklisted Commands (none) - prevents players from using these commands inside of a raid base Automatically Teleport Admins To Their Map Marker Positions (true) - right-click map to teleport (requires raidablebases.mapteleport permission) Block Wizardry Plugin At Events (false) - Block players from using wands Chat Steam64ID (0) - The steam profile icon to show in chat messages Expansion Mode (Dangerous Treasures) (false) - Allow Dangerous Treasures to take over a random box for its event Remove Admins From Raiders List (false) - Allows admins to help players without receiving any rewards Show X Z Coordinates (false) - Show X Z coordinates alongside grid location Buy Raid Command (buyraid) - Opens the buyable UI to purchase raids for each difficulty Event Command (rbe) - Specify command name Hunter Command (rb) - Specify command name Server Console Command (rbevent) - Specify command name Raid Management Allow Teleport (false) - Allow/prevent players from teleporting Allow Cupboard Loot To Drop (true) - Allows loot to drop when TC is destroyed by a player Allow Players To Build (true) Allow Players To Use Ladders (true) Allow Players To Deploy Barricades (true) Allow Players To Upgrade Event Buildings (false) - Prevent players from upgrading buildings with no TC to prevent this otherwise Allow Player Bags To Be Lootable At PVP Bases (true) - Bypasses Prevent Looting plugin Allow Player Bags To Be Lootable At PVE Bases (true) - Bypasses Prevent Looting plugin Allow Traps To Drop Loot (false) - Allow traps such as guntraps and turrets to drop loot on death Allow Players To Loot Traps (false) - Allows players to loot traps such as guntrap and turrets with TC access Allow Raid Bases On Roads (true) Allow Raid Bases On Rivers (true) Allow Raid Bases On Building Topology (true) - Specifically added for custom map makers Allow Vending Machines To Broadcast (false) - Prevents vending machines from showing on the map Allow Bases To Float Above Water (false) - Keyword: FLOAT Allow Bases To Spawn On The Seabed (false) Prevent Bases From Floating Above Water By Also Checking Surrounding Area (false) - Keyword: FLOAT Maximum Water Depth Level Used For Float Above Water Option (1.0) - Keyword: FLOAT, but allows you to prevent on water if the value is low enough Backpacks Can Be Opened At PVE Bases (true) Backpacks Can Be Opened At PVP Bases (true) Backpacks Drop At PVE Bases (false) - Will drop a backpack on death, even if explicity disabled in Backpack configuration (requires Backpacks 3.4.0 ) Backpacks Drop At PVP Bases (false) Block Mounted Damage To Bases And Players (false) - Prevent players from dealing damage while on mini, scrap heli, etc Block RestoreUponDeath Plugin For PVP Bases (false) Block RestoreUponDeath Plugin For PVE Bases (false) Bypass Lock Treasure To First Attacker For PVE Bases (false) - Do not set an owner for PVE bases Bypass Lock Treasure To First Attacker For PVP Bases (false) - Do not set an owner for PVP bases Despawn Spawned Mounts (true) - Allows mounts such as mini or scrap heli to remain if not abandoned when raid despawns Do Not Destroy Player Built Deployables (true) - Loot is not lost if the plugin destroys a player's box with this option - it is dropped on the ground in a grey loot container just as if they destroyed the box themselves Do Not Destroy Player Built Structures (true) Divide Rewards Among All Raiders (true) Draw Corpse Time (Seconds) (300.0) - The amount of time the players corpse location is drawn on their screen Eject Sleepers Before Spawning Base (true) Extra Distance To Spawn From Monuments (0.0) Flame Turrets Ignore NPCs (false) - Can help with performance on some servers Maximum Land Level (2.5) - The allowed height of the surrounding terrain for spawning bases (this should never be changed) Move Cookables Into Ovens (true) Move Food Into BBQ Or Fridge (true) Move Resources Into Tool Cupboard (true) Move Items Into Lockers (true) Lock Treasure To First Attacker (true) - Sets the first attacker as the owner of a raid. You must set eject enemies settings in each profile if you do not want players entering private raids Lock Treasure Max Inactive Time (Minutes) (20.0) - Resets the raid as public after this time Assign Lockout When Lock Treasure Max Inactive Time Expires (false) - useful those who partially raid bases in order to avoid the lockout timer Lock Players To Raid Base After Entering Zone (false) - Forces players to be locked to a raid once they enter it, even on accident Only Award First Attacker and Allies (false) Minutes Until Despawn After Looting (min 1) (15) - The time until the base despawns after being raided Minutes Until Despawn After Inactive (0 = disabled) (45) - The time until the base despawns after being inactive Minutes Until Despawn After Inactive Resets When Damaged (true) - Resets the time until the base despawns when it is damaged by a player Mounts Can Take Damage From Players (false) Mounts Can Take Damage From SamSites (true) Player Cupboard Detection Radius (100.0) - Extra layer of protection to prevent raid bases from spawning too closely to player bases (this should never be under 100 and never too high either, 100-200 at most) Players With PVP Delay Can Damage Anything Inside Zone (false) - Applies specifically to PVP raid bases Players With PVP Delay Can Damage Other Players With PVP Delay Anywhere (false) PVP Delay Between Zone Hopping (10.0) - The amount of time players can take damage while on a PVE server after stepping outside of a PVP zone - prevents exploiting - recommended value: 120 Prevent Fire From Spreading (true) - Helps with server performance by preventing forest fires, err, fire from spreading after initial spawn Prevent Players From Hogging Raids (true) - Prevents players from tagging multiple raids at once Require Cupboard To Be Looted Before Despawning (false) Destroying The Cupboard Completes The Raid (false) Require All Bases To Spawn Before Respawning An Existing Base (false) - Rotate through all bases specific to each difficulty before reusing an existing base Turn Lights On At Night (true) Turn Lights On Indefinitely (false) Traps And Turrets Ignore Users Using NOCLIP (false) Use Random Codes On Code Locks (true) Wait To Start Despawn Timer When Base Takes Damage From Player (false) - Prevents the inactive despawn timer from starting until it is damaged by a player. Combos well when inactive resets is disabled by giving players a limited time to finish a raid once they start it Additional Containers To Include As Boxes (none) - example: vendingmachine Eject Mounts Boats (false) - Set any true to prevent them from entering a raid base Cars (Basic) (false) Cars (Modular) (false) Campers (true) Chinook (false) Flying Carpet (false) Horses (false) HotAirBalloon (true) MiniCopters (false) Pianos (true) Scrap Transport Helicopters (false) All Other Mounts (false) All Controlled Mounts (false) - Mounts controlled via another plugin Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none) (infinite) Easy Difficulty => Amount (0) Medium Difficulty => Amount (0) Hard Difficulty => Amount (0) Expert Difficulty => Amount (0) Nightmare Difficulty => Amount (0) Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite) -1 = disabled) Easy (0) - Specifies how many of each difficulty can be spawned at any given time Medium (0) Hard (0) Expert (0) Nightmare (0) Player Lockouts (0 = ignore) - this is for PUBLIC raids where buyable events use the Buyable Cooldowns and these are not shared - players may still do 1 public and 1 buyable event if these are both enabled Time Between Raids In Minutes (Easy) (0.0) - Set a cooldown before the player can enter another raid base Time Between Raids In Minutes (Medium) (0.0) Time Between Raids In Minutes (Hard) (0.0) Time Between Raids In Minutes (Expert) (0.0) Time Between Raids In Minutes (Nightmare) (0.0) Block Clans From Owning More Than One Raid (false) - Prevent clans from hogging multiple raid bases Block Friends From Owning More Than One Raid (false) Block Teams From Owning More Than One Raid (false) Easy|Medium|Hard|Expert|Nightmare Raids Can Spawn On Monday (true) Tuesday (true) Wednesday (true) Thursday (true) Friday (true) Saturday (true) Sunday (true) Difficulty Colors (Border) Easy (000000) Medium (000000) Hard (000000) Expert (000000) Nightmare (000000) Difficulty Colors (Inner) Easy (00FF00) Medium (FFEB04) Hard (FF0000) Expert (0000FF) Nightmare (000000) Map Markers Marker Name (Raidable Base Event) Radius (0.25) Use Vending Map Marker (true) Show Owners Name on Map Marker (true) Use Explosion Map Marker (false) Create Markers For Buyable Events (true) Create Markers For Maintained Events (true) Create Markers For Scheduled Events (true) Create Markers For Manual Events (true) Buyable Events Do Not Reward Buyable Events (false) Refunds > Refund Despawned Bases (false) Refunds > Refund Percentage (100.0) Refunds > Refund Resets Cooldown Timer (false) Refunds > Block Refund If Base Is Damaged (true) Cooldowns (0 = No Cooldown) VIP Permission (raidablebases.vipcooldown (300.0) Admin Permission (raidablebases.allow (0.0) Server Admins (0.0) Normal Users (600.0) Allow Players To Buy PVP Raids (false) - If all of your profiles have PVP enabled then players will NOT be able to buy any raids! Convert PVE To PVP (false) Convert PVP To PVE (false) Distance To Spawn Bought Raids From Player (500.0) Lock Raid To Buyer And Friends (true) Ignore Player Entities At Custom Spawn Locations (false) Ignore Safe Checks (false) - if enabled will prevent the plugin from checking the area for a TC, buildings, or deployables Max Buyable Events (1) Reset Purchased Owner After X Minutes Offline (10.0) Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want buyable raids to spawn in specific locations using spawn files from the Spawns Database plugin Maintained Events Always Maintain Max Events (false) - Spawn another raid soon after one despawns Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Minimum Required Players Online (1) - Max Maintained Events (1) - How many bases you want available at any given time Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want maintained raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0) Manual Events Convert PVE To PVP (false) Convert PVP To PVE (false) Max Manual Events (1) Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want manually spawned raids to spawn in specific locations using spawn files from the Spawns Database plugin Scheduled Events Enabled (false) - Spawn raids on a timer specific to random amount of time between Every Min and Every Max Seconds Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Every Min Seconds (3600.0) Every Max Seconds (7200.0) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Max Scheduled Events (1) Max To Spawn At Once (0 = Use Max Scheduled Events Amount) (0) Minimum Required Players Online (1) Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want scheduled raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0) Economics Buy Raid Costs (0 = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids Easy (0.0) - How much each raid costs, use the /buyraid command to see the UI Medium (0.0) Hard (0.0) Expert (0.0) Nightmare (0.0) ServerRewards Buy Raid Costs (0 = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids Easy (0) - How much each raid costs, use the /buyraid command to see the UI Medium (0) Hard (0) Expert (0) Nightmare (0) Custom Buy Raid Costs (false = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids Easy (50 scrap) - How much each raid costs, use the /buyraid command to see the UI Medium (100 scrap) Hard (150 scrap) Expert (200 scrap) Nightmare (250 scrap) All are disabled by default. All can require its own specific item. Allowed Zone Manager Zones List: pvp, 99999999 - the list of zones where raid bases may spawn at - Zone Manager is not required to use this plugin. Use Grid Locations In Allowed Zone Manager Zones Only - forces all spawns into zones by Zone Manager. Adding flags to your zones may conflict with this plugin. Use of Spawns Database plugin is advised instead Event Messages Notify Plugin (-1 = disabled) Notification Interval (1 second) Announce Raid Unlocked (false) Announce Buy Base Messages (false) Announce Thief Message (true) Announce PVE/PVP Enter/Exit Messages (true) Show Destroy Warning (true) Show Opened Message (true) Show Opened Message For Paid Bases (true) Show Prefix (true) Show Messages To Player (true) - set false if you do not want players to receive CHAT messages, other messages from notifications will still show GUIAnnouncements and Advanced Alerts plugins can be used instead of CHAT messages Advanced Alerts Enabled (true) Anchor Min and Max Time Shown (5) Panel Alpha (0.98) Background Color Title Background Color GUIAnnouncements Enabled (false) Banner Tint Color (Grey) Maximum Distance (300.0) Text Color (White) Lusty Map Enabled (false) Icon File (http://i.imgur.com/XoEMTJj.png) Icon Name (rbevent) Icon Rotation (0.0) Ranked Ladder (based on points system) Award Top X Players On Wipe (3) - Set 0 to disable permissions and groups from being created. Every wipe the top 3 players are awarded the raidablebases.th permission and raidhunter group. Used with plugins that give titles based on permissions/groups, such as BetterChat Enabled (true) Difficulty Points (for each difficulty) Assign To Owner Of Raid Only (false) Assign Rank After X Completions - Players that complete the required amount of completions will receive the relevant above permission and group automatically - Set value above 0 to enable this feature for any given difficulty as it is disabled for all difficulties by default Permissions and groups are given to players for being top 3 in each difficulty at the end of a wipe Set Award Top X Playrs On Wipe to 0 to disable these permissions and groups from being created. permissions: raidablebases.ladder.easy, raidablebases.ladder.medium, raidablebases.ladder.hard, raidablebases.ladder.expert, raidablebases.ladder.nightmare, raidablebases.th groups: raideasy, raidmedium, raidhard, raidexpert, raidnightmare, raidhunter Skins (Boxes, Loot Items, Npcs all have there own settings) (skin settings revamped in 2.7.4) Use Identical Skins Include Workshop Skins (true) Use Random Skin (true) Use Imported Workshop Skins File (true) - copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply. Boxes (including above Skins options) Preset Skins - you can add any box skin here and it will randomly apply to any relevant box this skin can be used with Loot Items (including above Skins options) Use Identical Skins For Stackable Items Use Identical Skins For Non-Stackable Items Deployables (including above Skins options) List: Partial Names (door, barricade, chair, fridge, furnace, locker, reactivetarget, rug, sleepingbag, table, vendingmachine, waterpurifier, skullspikes, skulltrophy, summer_dlc, sled) Skin Everything (true) - if true then the Partial Names list will not be used Preset Door Skins - you can add any door skin here and it will randomly apply to any relevant door this skin can be used with Ignore If Skinned Already (false) Treasure Resources Not Moved To Cupboards (skull.human, battery.small, bone.fragments, can.beans.empty, can.tuna.empty, water.salt, water, skull.wolf) Use Day Of Week Loot (false) Do Not Duplicate Base Loot (false) Do Not Duplicate Difficulty Loot (false) Do Not Duplicate Default Loot (false) Use Stack Size Limit For Spawning Items (false) Status UI - Shows PVE/PVP, time left, amount of loot left and the status of owner Details UI - Shows owner and active status Delay UI - Shows UI for PVP delay Buyable Cooldowns UI - Shows UI for the Buyable Cooldowns option Buyable Events UI - Shows players a UI for buying events including the primary cost Lockouts UI - Shows UI for the Player Lockouts option Enabled Offset Min Offset Max Panel Alpha Font Size Background Color Title Background Color etc Weapons Fog Machine Allows Motion Toggle (true) Fog Machine Requires A Power Source (true) SamSite Repairs Every X Minutes (0.0 = disabled) (5.0) SamSite Range (350.0 = Rust default) (75.0) Test Generator Power (100.0) Tesla Coil settings in profiles Infinite Ammo AutoTurret (true) FlameTurret (true) FogMachine (true) GunTrap (true) SamSite (true) Ammo AutoTurret (256) FlameTurret (256) FogMachine (5) GunTrap (128) SamSite (24) Tesla Coil (profiles) Requires A Power Source (true) Max Discharge Self Damage Seconds (0 = None) 120 = Rust default) (0.0) Max Damage Output (35.0) Profiles Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) (0) - very first setting. If your raids show as NORMAL then you're using the free plugin. If all bases show as EASY then this setting is not configured. Entities Not Allowed To Be Picked Up (List: generator.small, generator.static autoturret_deployed - overrides Allow Players To Pickup Deployables) Additional Bases For This Difficulty (default) - A list of bases to use within this profile Paste Options (default) - Paste options specific to the profiles filename if it is also a base Profile Enabled (true)- Useful for disabling a profile instead of deleting it Add Code Lock To Unlocked Or KeyLocked Doors (true) Add Code Lock To Boxes (false) Add Code Lock To Tool Cupboards (false) Close Open Doors With No Door Controller Installed (true) Allow Duplicate Items (false) - [Explained above] Allow Players To Pickup Deployables (false) - [Explained above] Allow Players To Deploy A Cupboard (true)- [Explained above] Allow PVP (true) Allow Friendly Fire (Teams) (true) Amount Of Items To Spawn (30) - [Explained above] Minimum Amount Of Items To Spawn (0 = Use Max Value) (0) Flame Turret Health (300.0) Block Plugins Which Prevent Item Durability Loss (false) - Force items to take condition losses Block Damage Outside Of The Dome To Players Inside (false) - Prevent damage from outside of the dome to players inside of the dome Block Damage Outside Of The Dome To Bases Inside (false) - Prevent damage from outside of the dome to the base inside Block Damage Inside From Npcs To Players Outside (false) Building Blocks Are Immune To Damage (false) Boxes Are Invulnerable (false) Spawn Silently (No Notifcation, No Dome, No Map Marker) (false) Divide Loot Into All Containers (true) - [Explained above] Drop Container Loot X Seconds After It Is Looted (0.0) - [Explained above] Drop Container Loot Applies Only To Boxes And Cupboards (true) - [Explained above] Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) - A visible dome for players to distinguish raid bases from player bases Empty All Containers Before Spawning Loot (true) - [Explained above] Eject Corpses From Enemy Raids (Advanced Users Only) (true) - Prevents corpses from remaining inside of a raid when it becomes private and prevents the user from looting it Eject Enemies From Purchased PVE Raids (true) - Useful when Lock Raid To Buyer And Friends is enabled Eject Enemies From Purchased PVP Raids (false) Eject Enemies From Locked PVE Raids (true) - Useful when Lock Treasure To First Attacker is enabled Eject Enemies From Locked PVP Raids (false) Explosion Damage Modifier (0-999) (100.0) - Modify the damage of all explosives Force All Boxes To Have Same Skin (true) Ignore Containers That Spawn With Loot Already (false) - [Explained above] Penalize Players On Death In PVE (ZLevels) (true) Penalize Players On Death In PVP (ZLevels) (true) Loot Amount Multiplier (1.0) - useful to scale loot amounts without having to adjust them all individually Protection Radius (50.0) - This options controls every single option and feature that relies explicity on distance or radius in one regard or another. Setting an incorrect value, either too low, or too high, will break the functionality of the plugin. It's best to leave it alone. Require Cupboard Access To Loot (false) - [Explained above] Minimum Respawn Npc X Seconds After Death (0.0) - Useful in simulating a real raid where players respawn Maximum Respawn Npc X Seconds After Death (0.0) Skip Treasure Loot And Use Loot In Base Only (false) - [Explained above] Always Spawn Base Loot Table (false) - [Explained above] - Arena Walls Enabled (true) Extra Stacks (1) - How many times you want walls to stack on top of one another Use Stone Walls (true) - set false to use wooden walls instead Use Iced Walls (false) - not advised to use this as it can cause client lag (not a plugin issue) Use Least Amount Of Walls (true) Use UFO Walls (false) - Walls spawn horizontally instead of vertically Radius (25.0) NPC Levels Level 2 - Final Death (false) - Respawns all npcs when raid is completed NPCs Enabled (true) Spawn Inside Bases (Options: Spawn On Floors, Spawn On Rugs, Spawn On Beds) Murderer Items Dropped On Death (none) Scientist Items Dropped On Death (none) Murderer (Items) (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete) Scientist (Items) (hazmatsuit_scientist, rifle.ak) Murderer Kits (murderer_kit_1, murderer_kit_2) - Kits have priority over these lists of items Scientist Kits (scientist_kit_1, scientist_kit_2) Random Names (none) - Spawn with a custom random name instead of a provided random name Amount To Spawn (3) Aggression Range (70.0) - Aggression range is increased by 250 meters when engaged Despawn Inventory On Death (true) Health For Murderers (100 min, 5000 max) (150.0) Health For Scientists (100 min, 5000 max) (150.0) Minimum Amount To Spawn (1) Use Dangerous Treasures NPCs (false) - Tells Dangerous Treasures to control and outfit the NPCs instead Spawn Murderers And Scientists (true) Scientist Weapon Accuracy (0 - 100) (30.0) - These bots are meant to be savages. 30% is average for highly skilled players, while the average player has 10-20% accuracy Spawn Murderers (false) Spawn Random Amount (false) Spawn Scientists Only (false) Rewards Economics Money (0.0) - How much is rewarded after a raid. Overridden by Divide Rewards Among All Raiders ServerRewards Points (0) Change Building Material Tier To Wooden (false) - Useful for upgrading or downgrading buildings automatically Stone (false) Metal (false) HQM (false) Change Door Type To Wooden (false) - Useful for upgrading or downgrading doors automatically Metal HQM Player Building Restrictions Wooden (false) Stone (false) Metal (false) HQM (false) Auto Turrets Aim Cone (5.0) - shots fired will spread into a cone pattern based on this radius. Lowering this value will group the shots closer together. Minimum Damage Modifier (1.0) Maximum Damage Modifier (1.0) Start Health (1000.0) Sight Range (30.0) Set Hostile (False = Do Not Set Any Mode) (true) Requires Power Source (false) Remove Equipped Weapon (false) Weapon To Equip When Unequipped (null = Do Not Equip) (rifle.ak) Permissions raidablebases.allow -- Allows player to use the available ADMIN commands. This is NOT recommended as players can use the commands 'buyraid' and 'rb' already. raidablebases.canbypass permission (or to be flying) to bypass dome restrictions (this previously worked for admins, but now requires the permission instead) raidablebases.blockbypass permission to bypass Owning More Than One Raid settings for Clans/Friends/Teams raidablebases.mapteleport Teleporting to map marker now simply requires this permission and to be enabled in config raidablebases.ddraw allows support for FauxAdmin users raidablebases.config allows use of the rb.config command in-game (server console does not require this permission) raidablebases.banned bans the user from entering any raids - DO NOT GIVE THIS TO THE DEFAULT GROUP LOL raidablebases.durabilitybypass to bypass `Block Plugins Which Prevent Item Durability Loss` raidablebases.notitle permission to exclude users from ranked title rewards See other permissions using Permissions Manager Players do not require any permissions by default. Grid This plugin creates it's own spawn points automatically, which cover the entirety of your server's map when the plugin is loaded. This is created one-time when the plugin loads. The grid maintains itself without requiring any input. You may view the grid by typing /rb grid in-game to view detailed drawings of all locations on the grid. X - green - possible spawn point X - Red - currently in use C - Cyan - construction detected nearby TC - yellow - TC detected nearby W - blue - water depth is too high - refreshes on ocean level change Each location on the grid is checked a second time before spawning a base to insure it does not spawn the base on players or their buildings. You can disable using the grid by providing a valid spawn file for each raid type (buyable, maintained, scheduled and manual). Commands buyraid - buys a raid, eg: buyraid easy, buyraid easy steamid, buyraid 0, buyraid 0 steamid. I suggest typing the command and using the UI to buy bases. rb - for players to see the ladder (also for admins to see the status of each raid going on, which includes showing the allies and owners of each raid) rb ui [lockouts|status] - COMMAND REMOVED rbe despawn - despawns a players purchased base if they have raidablebases.despawn.buyraid permission For admins, or players with the admin permission raidablebases.allow: rbe debug - toggles debug messages shown every second to server console for maintained and scheduled warning messages rb grid - see the grid and all monument names rb resettime - reset the time for the next scheduled event rb savefix - to cancel a server save that has become stuck - requires authlevel 2 rb prod - to gather information from a raid base entity for debugging purposes - requires admin or raidablebases.allow rbe - spawns a base at the position you are looking at. You cannot spawn a base on a player (including yourself) rbe draw - draw the raids radius rbe despawn - despawn a base near you (can be used by players with raidablebases.despawn.buyraid permission to despawn a base they purchased) rbe despawnall - despawn all bases rbe [basename] [difficulty] - spawn a raid at the location you are looking at rbe expire steamid|playername - removes a lockout for a specific player rbe expireall rbevent [basename] [difficulty] - spawn a raid randomly on the map - and teleport to it if using the command in-game rb.reloadconfig - allows you to reload the config without needing to reload the plugin. Some changes are not applied immediately, and no changes are retroactive to bases that are already spawned. rb.config - allows you to edit the config by adding, removing, and listing bases. Requires the permission raidablebases.config when not being used from the server console. rb.toggle - toggles Maintained Events and Scheduled Events on/off, if enabled in the config, until plugin reloads rbe setowner name - Sets the player as the owner of the raid rbe clearowner - Clears the owner of the raid Additional Bases allows you to add additional files to an existing base so that all bases in that list share the same configuration as the primary base/profile. This is great for setting up a list of bases for easy, medium, hard, expert and nightmare. Command rb.populate will populate specific loot tables with every item in the game (items are disabled by default as their amounts are set to 0) Arguments: rb.populate easy medium hard expert nightmare loot all Arguments: rb.populate 0 1 2 3 4 loot all easy - Populates oxide/data/RaidableBases/Editable_Lists/Easy.json medium - Populates oxide/data/RaidableBases/Editable_Lists/Medium.json hard - Populates oxide/data/RaidableBases/Editable_Lists/Hard.json expert - Populates oxide/data/RaidableBases/Editable_Lists/Expert.json nightmare - Populates oxide/data/RaidableBases/Editable_Lists/Nightmare.json loot - Populates oxide/data/RaidableBases/Editable_Lists/Default_Loot.json all - Populates ALL above loot tables Configure the items to your liking then copy the files contents into a loot table that you would like to use (for example Difficulty Loot/Easy.json) You cannot use loot tables in the config file anymore. Use the data directory (oxide/data/RaidableBases) API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, bool allowPVP) void OnRaidableBaseEnded(Vector3 raidPos, int mode, bool allowPVP) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP, int mode) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP, int mode) OnRaidableBaseDespawn, OnRaidableBaseDespawned, OnRaidableBasePrivilegeDestroyed, OnRaidableBaseCompleted find more hooks and arguments by searching for CallHook in the plugin file Tips Players will be considered raiders after looting, killing an npc, using explosives, eco raiding, destroying a building block/high wall/door or dealing damage from INSIDE of the dome You must change easybase1, mediumbase2, expertbase3, etc to the name of your CopyPaste files, or vis-versa. This plugin doesn't create bases for you. You can use the rb.config command (rb.config add "easy bases" easybase1 easybase2 0) in the server console to make this process easier. You can rename all profiles or additional base filenames. When copying a base with CopyPaste, make certain that you copy the base from eye level of the foundation outside of the base. I would not change autoheight from false to true. Do not change stability to true, as it may cause your base to crumble. height is the distance the base is spawned off of the ground. elevation determines how flat the surrounding terrain must be in order for bases to spawn on it Scheduled Events is how often you want a random base to spawn on the map. This is disabled by default. This randomness comes from Every Min Seconds and Every Max Seconds Maintain Events will always spawn the Max Events amount of bases on your map. This is disabled by default. When one despawns, another will take its place shortly after. Allow Teleport will prevent players from teleporting when disabled. Compatible with NTeleportation or any plugin that uses the CanTeleport hook. Help This plugin does NOT use Zone Manager - it creates and manages everything on its own. If you are having issues with too few locations on the grid, or each attempt to spawn a base returns a manual spawn was already requested then it is likely because of how you have setup Zone Manager. You either have far too many zones, or you have zones which are far too large. Raidable Bases will not spawn in these zones unless the ZoneID is added to Allowed Zone Manager Zones in the config file. Do not put this plugin in your store/shop. It simply is not designed to work with it. There are far too many cooldowns to make this idea plausible, and the plugin cannot function properly without them. Using /buyraid will open a UI designed specifically for this issue. This plugin requires CopyPaste plugin to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. PvE server friendly with TruePVE and other plugins that support the hooks CanEntityTakeDamage, CanEntityBeTargeted, and CanEntityTrapTrigger. Bases can have 5 difficulty settings: 0 for easy, 1 for medium, 2 for hard, 3 for expert, and 4 for nightmare. This is configurable per profile. Bases can spawn on roads and other areas that do not allow building by Rust. Building ladders in these areas is allowed by the plugin. I will add support for building twig later. My bases often spawn in the same biome If you're having issues with spawn points being repeatedly used, or with a biome being favored consistently over other biomes then this is an elevation issue with the terrain on your map. You can fix this by increasing the Elevation in the configuration. For example, if your Elevation is 1.0 then set it to 1.5 and try again. This will also increase the height the base is allowed to spawn off of the ground. With certain maps you'll just have to make do with this issue. Corpses appear outside of the dome as backpacks This is intended, and it is optional. The location is drawn on the players screen to notify them that their corpse moved. This allows players to retrieve their backpack in the event that the raid becomes locked privately to another player, and prevents them from entering. Players do not drop their active item when they die. Bases Stop Spawning On Linux Machine [Error] Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0) If you see this error after bases spawn then you need to install libgdiplus on your machine. This will mimic the below issue but it is NOT a bug like the below issue is. A quick google search shows the install command is: sudo apt-get install -y libgdiplus This happens when images in the CopyPaste file are being rendered by converting the byte array to bitmap.
    $40.00
  5. Version 1.0.3

    90 downloads

    About Raidable Bases By Apes (150+ Pack) All Tiers! Torture your players with these Raidable Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 150 raidable bases (plus an additional 40+ bonus raids- 190 +raids total!) that you can add to your servers Raidable Bases by Nivex. All levels are included (45+ easy, 45+ medium, 20+ hard, 20+ expert and 15+ nightmare) Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary! But, they will laugh and feel a sense of accomplishment after completing a raid! Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor mechanics that requires it. Near everything is skinned, some just to look pretty, some themed. Traps are everywhere, containers already placed for loot If upgrading or replacing doors be sure to check if a door controller is attached. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. Additional 40+ raids are included in case there is a few you are not happy with and want to remove (10+ easy, 10+ medium, 5+ hard, 5+ expert and 5+ nightmare). Otherwise they are just an added value! So 190+ raids in total in this pack! All raids are tested on Planet of the Apes PvE. It is recommended you have NPC's inside and configured to "spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5 Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged If you previously purchased any of the following, you will be purchasing duplicate bases: Easy Bases by Apes Pack 1 (20 pack) Easy Bases by Apes Pack 2 (20 pack) Medium Bases by Apes Pack 1 (20 pack) Medium Bases by Apes Pack 2 (20 pack) Hard Bases by Apes Pack 1 (20 pack) Expert Bases by Apes Pack 1 (20 pack) Nightmare Bases by Apes Pack 1 (15 pack) Halloween Bases by Apes (22 pack) Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $31.99
  6. Version 1.0.1

    6 downloads

    Set sail and conquer the waves with our thrilling Ship Bases package! Immerse yourself in a unique Rust experience with our floating bases designed to challenge even the most daring players From majestic galleons to fearsome pirate ships, each base offers a new adventure waiting to be discovered in the vast ocean of possibilities. Our RustBase package offers you a wide range of challenges and thrills as you explore the turbulent waters and fight to establish your dominance on the high seas. With key features like unique designs, strategic challenges, and a variety of difficulties, this package is designed to take your Rust gaming experience to the next level. In addition to providing hours of entertainment, our floating bases are the perfect setting for exciting showdowns and clever strategies. From surprise ambushes to epic naval battles, every encounter at sea offers an opportunity to prove your worth as the ultimate leader. Are you ready to brave the storms and claim your place as the undisputed master of the oceans in Rust? Get our RustBase package today and make your empire in Rust legendary! 3 Easy bases 3 Medium bases 5 Hard bases 5 Expert bases 2 Nightmare bases ++ all instructions for setting it up indoors If you need to contact me send me a private message or write me on Discord. rustbases_11012 .
    $29.98
  7. Version 1.0.2

    28 downloads

    Raidable base shelters the perfect solution for an fast exciting and dynamic raiding experience! These compact bases are designed to be blown up and enjoyed, offering endless fun and tactical opportunities for players. Total 40 Bases 10 easy 10 medium 10 hard 5 Expert 5 Nightmare The bases are good for adding to your rotation something different ! players will love to see them spawn . Bases include: Strange placements of boxes, traps,tc Traps NO hidden loot or TC Lockers Furnace Fridge Large box Small box Teslacoil Flame trowers Neartraps Mines ( everything you need in a raidable bases ) Include Readme Base names for easy start up
    $35.00
  8. Version 1.0.4

    7 downloads

    Are you tired of manually placing trap sets and deployables every time you build your base? Introducing our groundbreaking Automatic Trap Spawning feature, boost your productivity today! Premium TrapsDeployable Pack Include: 25 Deployable Traps with traps include own skin id's to add easy to your shop/kits/rewards etc. Much more will be added soon! Config setting: Change Skin Id Enable Auto Light Amount of items spawn when use command Use Permissons and Spawn all Traps Permissions Commands: /givetraps More will be added soon { "Autoload Handmade Shells to Shotgun Traps?": true, "Amount of Handmade Shells Per Trap (If Autoloading is Enabled)": 5, "Enable Random AutoTurret Weapon Equipping?": true, "Weapons that will equip to spawned AutoTurrets? (Won't work with AutoTurrets as the base Trap item.)": [ "smg.2", "smg.mp5", "rifle.ak", "rifle.ak.ice", "rifle.ak.diver" ], "Skins For Large Wood Box": [ 3089535231, 2862225402, 3073574332 ], "Skins For Wood Storage Boxes": [ 2968107939, 2814554242, 3140274442 ], "Skins For Locker": [ 2827174228, 3045135608, 2192426772 ], "Skins For Sandbag Barricade": [ 809144507, 883540119, 2875673223 ], "Skins For Concrete Barricade": [ 791070521, 2979413501, 3048748658 ], "Skins For Sleeping Bag": [ 890544230, 1846072235, 3138426426 ], "Skins For Garage Door": [ 3141844850, 3122757150, 3041397918 ], "Skins For Reactive Target": [ 824001540, 1559278854, 867566835 ], "Amount of Each Trap that will be Spawned Upon Command": 5, "Auto Ignite Lanterns?": true } Displayname - Shortname - skinid Deathbed - bed- 3142209738 Deathwish - Throne -chair.icethrone - 3142209392 SWEEPER-S1 - autoturret - 3141114360 Bedroll Trap - sleepingbag - 3141151356 Elite Worker - EH1 workbench3 - 3141143055 Bench X-5 - box.repair.bench - 3141187587 Lockdown Locker - locker - 3141146704 JACK3D TURRET - autoturret - 3141190617 DISCOV3RY BENCH - research.table - 3141193852 Working Man Trap - box.wooden.large - 3141243339 Garage Trap wall.frame.garagedoor - 3141262381 Trapboxx box.wooden.large - 3141262270 T-3000 Lantern - electric.teslacoil - 3141260773 T-3000 Siren ectric.sirenlight - 3141469034 Cozy Sofa -sofa - 3141251865 SnapTrap - storage_barrel_c - 3141252178 SnapTrap - cupboard.tool - 3141641822 TrapRack - shelves - 3141645233 StackTrap - box.wooden - 3141642954 Quick Deploy - barricade.concrete - 3141643596 Oldtimer - rockingchair - 3142210610 Search Trap - searchlight - 3142210215 Triple Barrel - electric.pressurepad 3141263818 Reactive Trap - target.reactive - 3142605567 New Wall Turret - spinner.wheel 3147202210 Barrel with Dual Shotguns and Front Bear Trap Description Behold the Barrel of Doom, innocently resting before you, concealing an unforgiving surprise within. Two Shotguns lurk inside, primed and ready to launch a hail of destruction, while a cruel Bear Trap guards the barrel’s entrance, ensnaring any unsuspecting intruders in a swift and painful embrace. Sofa with Teddy Bear and Middle Trap Shotgun Description Lounge in comfort while your enemies sow their own demise on the Sofa, accompanied by an innocent Teddy Bear. Concealed within, a Middle Trap Shotgun activates with every unsuspecting visitor, turning relaxation into a horrifying spectacle of carnage. Stack of Four Small Boxes with Side Traps and Lanterns Description Ascend the tower of danger with the Stack of Four Small Boxes, each harboring insidious Side Traps and illuminated by sturdy lanterns. Ascend with caution, for each treacherous step holds the potential for entrapment, rendering even the most intrepid adventurers helpless before your ingenuity. Sentry Turret with Shotguns on Both Sides Description Establish an impenetrable fortress with the Sentry Turret, complemented by Shotguns on both sides. This stalwart defender relentlessly watches over your stronghold, ensuring that any trespasser foolish enough to test your defenses will meet a swift and explosive demise. Locker with Small Box, Lamp, and Dual Shotgun Traps Description The Locker exudes an air of mystery, concealing a Small Box, crowned by a vigilant lamp. Silent sentinels flank its sides, with Dual Shotgun Traps poised to unleash a symphony of destruction upon unsuspecting foes who dare to peer inside. Workbench with Side Traps, Lamp, and Storage Description Harness the power of strategic craftsmanship with the Workbench fortified by Side Traps, illuminated by a steadfast lamp, and boasting concealed storage beneath. Craft your deadliest weapons under the watchful gaze of its protective mechanisms, offering both practicality and lethal defense. Research Table with Large Box and Side Traps Description: The Research Table assumes a dual role as both a fountain of knowledge and an impregnable fortress, complete with a concealed Large Box, Side Traps lying in wait, and Hidden Shotguns ready to defend your valuable research with lethal precision. Lantern with Tesla Coil [T 3000-lantaren] Description: The Lantern becomes an instrument of both illumination and unrelenting electrical defense with the installation of a Tesla Coil. Cast a luminous glow upon your surroundings while simultaneously ensuring that any who dare disturb the peace are met with a shocking, electrifying welcome. Orange Alarm Light with Tesla Coil Description: The Orange Alarm Light stands as a beacon of warning, paired with the pulsating power of a Tesla Coil. Its vivid hue serves as a visual testament to the imminent danger that lies in wait for any who dare to challenge your stronghold, delivering a relentless surge of electricity as a reminder of your unyielding power. Pumpkin on a Sentry Turret Description Amidst the haunting darkness, a foreboding Pumpkin sits atop a Sentry Turret, serving as an ominous warning to all who approach. Beware, for this Jack-o-Lantern harbors within it the formidable power of defense, ready to incinerate all who dare to challenge it. Tool Cupboard with Side Shotgun Traps Description Safeguard your territory with the Tool Cupboard fortified by Side Shotgun Traps, a testament to your commitment of absolute control and ruthless defense. This impenetrable bastion ensures that any who challenge your claim will face a relentless barrage of projectiles, quickly reducing them to naught but ashes. Sleeping Bag with Bear Trap Description Unleash a truly sinister surprise with the Sleeping Bag harboring a hidden Bear Trap beneath its seemingly innocent exterior. Like a predator in wait, this unassuming trap conceals its razor-sharp teeth, striking fear into the hearts of those who dare disturb your slumber. Large Box with Shotgun Trap Description The Large Box, shrouded in secrecy, conceals the promise of grand treasures. However, lurking beneath lies a Shotgun Trap, ready to thwart the greed of unscrupulous pilferers with a powerful blast that shatters illusions of easy plunder. Repair Bench with Box, and Hidden Shotgun on both side Description The Repair Bench assumes a dual role as both a sanctuary for mending and a formidable stronghold, featuring a concealed Box, Side Traps lying in wait, and a Hidden Shotgun ready to defend your valuable tools and supplies with lethal precision. Garage Door with Upside Down Shotgun Trap Description As the Garage Door opens, an Upside Down Shotgun Trap awaits, striking fear into the hearts of those foolish enough to breach your fortress. This deadly contraption inverts expectations, ensnaring intruders with an onslaught of piercing lead from above. Concrete Wall with Dual Turrets, Sandbags for Cover Description Construct an impregnable barrier with the Concrete Wall, its surface bristling with Dual Turrets installed with ruthless precision on either side. Offering an additional layer of protection, sandbags provide cover from incoming fire, turning this structure into an impenetrable fortress that strikes fear into the hearts of any who dare challenge it. (bewerkt) Ice Throne with Shotguns on Both Sides Description Rule the frozen wasteland from the Ice Throne, bedecked with Shotguns on both sides. Commanding awe and fear, this icy seat promises a chilling demise to any who dare challenge your supremacy, as they unwittingly succumb to the deadly embrace of its icy guardians. Pressure pad of Traps with Lamp: Description Enter the ominous territory guarded by a menacing Cluster of Traps. Three traps stand united, poised to ensnare intruders, as a foreboding lamp casts an eerie glow upon their malevolent presence. Tread carefully or face their merciless consequences. Searchlight with Twin Turrets Description Illuminate the battlefield and assert your dominance with the Searchlight equipped with Twin Turrets. This ingenious creation combines light and firepower, providing a watchful eye on both sides, ensuring no enemy goes unnoticed or unchallenged. Bed with Shotguns on Each Side Description Rest in the embrace of security with the Bed fortified by Shotguns on each side. Intruders will find themselves caught between a rock and a hard place, as they unknowingly enter your domain, only to be greeted by a hail of bullets from both ends. Swinging Chair with Shotgun on Each Side Description Sit back and witness the carnage unfold from the Swinging Chair, armed with a Shotgun on each side. Deceptively innocuous, this chair leaves its victims no chance for escape, delivering a symphony of destruction upon those who underestimate its deadly intent. Shotgun Trap Behind Reactive Target Description Harness the element of surprise with the Shotgun Trap cunningly concealed behind a reactive target. Set the stage for chaos as the target responds to the touch of an intruder, triggering the hidden shotgun to unleash a relentless barrage of destruction. None shall evade its lethal embrace once the trap is sprung. Box with Flamethrower Turrets on Each Side and Weapon Rack: - Description: Unleash a symphony of devastation with the Box crowned by Flamethrower Turrets on either side. Accompanied by a Weapon Rack, spawning instruments of destruction, this display of firepower raises the stakes and leaves assailants trapped in a relentless inferno of chaos. .Rack with Double Large Boxes and Side Shotgun Traps: - Description: Bask in the glory of organization and fortification with the Rack adorned with Double Large Boxes, flanked on both sides by deadly Shotgun Traps. This display of lethal efficiency combines storage capacity with a deadly defense, ensuring that any would-be thieves are met with a barrage of shotgun shells from every angle. New WAll Turret! Made By @Wrecks & TrapBox Dor info or faster help join our discord ! Discord:TrapBox https://discord.gg/RSuXWDsEVc
    $35.00
  9. Version 1.0.16

    1,403 downloads

    Don't have time to make your own Raid Bases? No worries, we have you covered! Just purchase the pack and pop in your copy/paste folder and setup your profiles! Rotate out your base line up with over40+ bases in this pack! Pack include: 40 Bases - 10 Easy Bases. - 6 Expert Bases. - 9 Hard Bases. - 10 Medium Bases. - 8 Nightmare Bases. Discord https://discord.gg/bBczVRbPBs
    $40.00
  10. Version 1.0.1

    17 downloads

    About Halloween Bases By Apes (20+ Pack) All Tiers! Give your players the gift of many deaths this Halloween! Torture your players with these Halloween Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 22 raidable bases that you can add to your servers Raidable Bases by Nivex. All levels are included (7 easy, 6 medium, 4 hard, 3 expert and 2 nightmare) Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary! But, they will laugh and feel a sense of accomplishment after completing a raid! Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor mechanics that requires it. (hmedium1s, hexpert2s, and hnightmare2s) Make sure to have your config set so autoturrets and sam sites do not require power. It is recommended you have NPC's spawn inside and configured to "spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5 Two bases (hhard2 and hexpert2) have a trap that requires npcs, their death triggers a trap door. So you need npcs in each raid and the raidable bases data file set to npcs spawn on bag. Raid works without the npcs, but noone expects that trigger lol. Near everything is skinned for Halloween, with sound effects and more traps than you can shake a stick at! Traps are everywhere, containers already placed for loot If upgrading or replacing doors be sure to check if a door controller is attached. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $6.50
  11. Version 1.0.1

    41 downloads

    About Nightmare Bases By Apes (15 pack) Torture your players with these Nightmare bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these Nightmare raids cost 52-55 rockets to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 15 Nightmare bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids and limiting the amount of rockets given in the higher tier to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining, and C4 is less damaging to traps These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, drain traps, or know when to jab a med stick in their arm and push past a trap they will struggle. They also may never trust rugs or spiral stairs ever again! But, they will laugh and feel a sense of accomplishment after completing a raid! Additional 5 raids (so 20 in total) are included as a bonus in case you want to remove a raid or two or if an update would break a feature of one. Nightmare #16 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. It has a collapsing floor that requires it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check if a door controller is attached. The average raid cost in this pack is 52 -55 rockets to raid as currently configured. May be better suited as expert bases on servers with tons of boom in circulation and higher raid costs/longer wipe durations Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on either Rustmode PvE or Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 5, "Maximum Inside (-1 = ignore)": 5 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $6.00
  12. Version 1.0.3

    75 downloads

    About Expert Bases by Apes (20 Pack) Torture your players with these Expert bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these Expert raids cost 35-38 rockets to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 20 expert bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! But, they will laugh and feel a sense of accomplishment after completing a raid! Expert #13 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. It has a collapsing floor that requires it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check if a door controller is attached. Have Npcs "spawn on bags" inside the bases, 4 per base (that is just inside, make sure to count the # you want outside) The average raid cost in this pack is 35-38 rockets to raid. May be better suited as hard bases on servers with tons of boom in circulation and higher raid costs/longer wipe durations Loot Tables: As said on Raidable Bases plugin you need your own loot tables. Additional 5 raids are included in case there is a few you are not happy with and want to remove. Otherwise they are just an added value! All raids are tested on either Rustmode PvE or Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 4, "Maximum Inside (-1 = ignore)": 4 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $5.50
  13. Version 1.0.3

    74 downloads

    About Medium Bases by Apes (20 Pack) Torture your players with these Medium bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these medium raids cost 30-35 satchels to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 20 medium bases (and 5 bonus ) that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing the 2 x 2 in this pack on my friends server (edits were made to the base, stone exterior and one less hatch now- raid #3) These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Mediums #15, #17 and #21 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. They have collapsing floors that require it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 30-35 satchels + an occasional eco raidable wall or two. there are a total of 25 base files in case you want to remove a few that are not to your liking. Otherwise the extra 5 are a bonus! May be better suited as easy bases on servers with tons of boom in circulation and higher raid costs Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on either Rustmode PvE or Planet of the Apes PvE. It is recommended you have 2 NPC's inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 2, "Maximum Inside (-1 = ignore)": 2 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $4.50
  14. Version 1.0.3

    50 downloads

    About Easy Bases by Apes Pack 2 (20 Pack) Torture your players with these "Easy Bases" that aren't so easy! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these easy raids are eco/flame raidable, but bring your skills! Because you will need every raiding trick in the book to conquer these. About Easy Bases by Apes (20 pack) In the "Bases" Folder you will find 20 easy bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing the decaying base themed easy from a previous pack on my friends server https://youtu.be/WTRZ7HQNdPg These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Easy's #026 and 037 of this pack is marked with an "s" in the file to remember to turn stability to "true" on that base if you have it false. They have collapsing mechanics that require it Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 5-8 molotov's + an eco raidable wall or two. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. The only auto turrets in these have trumpets equipped It is recommended you have a NPC inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. Extra bases included in case you would like to remove some for difficulty/raid cost purposes (5 additional, so 25 bases total). Bonus Value for your money! Bases are labeled easy026-easy050 If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $4.00
  15. Version 1.0.4

    90 downloads

    Torture your players with these "Easy Bases" that aren't so easy! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these easy raids are eco/flame raidable, but bring your skills! Because you will need every raiding trick in the book to conquer these. About Easy Bases by Apes (20 pack) In the "Bases" Folder you will find 20 easy bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing the decaying base themed easy in this pack on my friends server https://youtu.be/WTRZ7HQNdPg These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid, one even has fireworks that go off when you get to TC! Easy #14 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. It has a collapsing stairwell that requires it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 5-8 molotov's + an eco raidable wall or two. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. The only auto turrets in these have trumpets equipped It is recommended you have a NPC inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. Includes 5 additional raids in case you want to remove a few due to difficulty/raid cost (so 25 bases total), extra value for your money! If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $4.00
  16. Version 1.0.0

    1 download

    This is a bundle of 5 Desert Oasis themed raidable bases. With interesting roleplay designs and fun hidden loot your players are sure to love these new additions to your raidable bases folder. To install, please follow the directions provided with your Raidable Bases plugin. This bundle also includes a surprise bonus nightmare base! If you enjoy these, be sure to leave a like and a review.
    $4.99
  17. Version 1.0.0

    3 downloads

    I am proud to introduce The Unraidable. This massive base boats an inner and outer ring of turrets, totaling an insane 500 total turrets. There are 3 honeycombed china walls, each taller and thicker than the last. Multiple SAM sites, dozens if not close to a hundred cheekily placed shotgun traps, and so much more. You better bring the whole server to this raid because you're going to need all the help, and boom, that you can get. If you manage to get to the inner building, you'll be faced with ridiculous honeycomb, labyrinthine mazes, dead ends, and more. Not to mention more turrets! If you like this base and manage to get to the TC, please leave a like and a review.
    $1.99
  18. Version 1.0.5

    138 downloads

    *Project Sky Bases* Looking for a challenge in Rust? Check out our raidable sky bases with traps! Our expertly designed bases will put your raiders skills to the test while offering an exhilarating gaming experience. With a variety of traps and obstacles in each base, you'll need to use your wits and strategy to successfully raid and loot. Don't settle for basic bases - take your gaming to the next level with our raidable sky bases. easy to add in F1 instructions are in the Read me Raidable Sky Bases Comands add new profile !!! rb.config add "Sky Easy" sky-Easy1 sky-Easy2 sky-Easy3 sky-Easy4 rb.onfig add "Sky Medium" sky-Medium1 sky-Medium2 sky-Medium3 sky-Medium4 sky-Medium5 rb.onfig add "Sky Hard" sky-Hard1 sky-Hard2 sky-Hard3 Sky-Hard4 Sky-Hard5 sky-Hard6 sky-Hard7 rb.onfig add "Sky Nightmare" sky-Nightmare1 sky-Nightmare2 sky-Nightmare3 sky-Nightmare4 sky-Nightmare5 sky-Nightmare6 sky-Nightmare7 sky-nightmare8 added a Readme easy-steps Instructions Raidable
    $35.00
  19. Version 1.0.1

    35 downloads

    Have a lovely day if your reading this! If you don't have time to build your own Raidable Bases you can use those bases to add on your server for everyone to love and hate at the same time! This time around i added more misleading pathways and fake doors with no loot behind them. This pack has 12 bases of each difficulty, ready to be added onto the server and used with "Raidable Bases" plugin. All have cupboards, chests, furnaces for loot to be distributed into and all kinds of traps to not make it too easy for players. There's no loot in the walls! They are bases that could be used by players and all loot is accessible, some are just hidden behind other items like Grills/Windows/Workbenches or Fireplaces Some of the bases are build in Fortify but theres no double walls/floors! Each difficulty requires different amount of sulfur/explosives to get all the boxes knowing the best path - that can be changed by adding/removing doors you can make changes as your heart desires. Easy - 18-24 satchels Medium - 55-68 satchels Hard - 55-70k sulfur Expert - 85-90k sulfur Nightmare - 105-120k sulfur To remove turret limitation you need to add this command to your server config: sentry.maxinterference 999 Your free to use any loottables with those bases, all boxes/furnaces and cupboards are empty. For the turrets, they need to be set to Requires Power Source (false) in the plugin config since they are not connected to a powersource. Unzip the "JsonPack2" file (copy the files, not the whole folder) and place them in your oxide/data/copypaste directory. Suggested keeping the stability setting for Raidable Bases to False. I wanted to create a feeling those bases were used by players so they are decorated - some more than others If you have any questions just send me a message!
    $30.00
  20. Version 1.4.7

    5,248 downloads

    UI Loot Tables Editor for Raidable Bases plugin by Nivex. This is NOT the official plugin editor and is NOT affiliated with the RB plugin developer. Features Import/Export loot table json file Complete database of game items (Categorized, friendly names and pics) Add/Delete loot table items Edit loot table items spawn details Bulk edit/delete items Bulk multiply items values (min amount, max amount, stack size) How to Download and extract RustRBLootEditor-v***.zip Run RustRBLootEditor.exe (having trouble running?, make sure you download .NET 6.0) Click Load, and locate your desired loot table file to be modified in "oxide\data\RaidableBases\.." (not familiar with loot tables? please refer to original Raidable Bases documentation) Now you can easily move game items into your loot table or remove them easily using mouse right click (you can use search box for filtering) Edit loot table item Amount Min/Max and Skin id using mouse left click, change amounts, then click anywhere outside the modal to collapse Click Save and replace your file, and you're done (or save as draft with a new name)
    Free
  21. Version v1.3

    36 downloads

    Mega Pack Include 200+ bases : Resort Base design (include Raidable ) https://codefling.com/bases/raidable-premium-resort Raidable Base Pack 1 https://codefling.com/bases/pack-1-40-raidablebases Raidable Base Pack 2 https://codefling.com/bases/pack-2-35-raidablebases Raidable Base Pack 3 https://codefling.com/bases/pack-3-35-raidable-bases-adobecontainer-bases Raidable Sky Base https://codefling.com/bases/sky-bases-raidablebases Raidable Shelters https://codefling.com/bases/raidable-shelters-40 Raidable Ships https://codefling.com/bases/pack-4-raidable-ships-20 Raidable Halloween Bases codefling.com/bases/raidable-halloween-bases
    $149.98
  22. Version v2.1

    217 downloads

    Don't have time to make your own Raid Bases? No worries, we have you covered! Just purchase the pack and pop in your copy/paste folder and setup your profiles! Rotate out your base line up with 37 Raidable bases in this pack! all raidable and good designd Easy - 8 Medium - 9 Hard - 15 Expert - 3 Nightmare -2 *Easy bases* rb.config add "Easy Bases" "+E1-base" "+E2-base" "+E3-base" "+E4-base" "+E5-base" "+E6-base" "+E7-base" "+E8-base" *Medium bases* rb.config add "Medium Bases" "+M1-base" "+M2-base" "+M3-base" "+M4-base" "+M5-base" "+M6-base" "+M7-base" "+M8-base" "+M9-base" *Hard* rb.config add "Hard Bases" "+H1-base" "+H2-base" "+H3-base" "+H4-base" "+H5-base" "+H6-base" "+H7-base" "+H8-base" "+H9-base" "+H10-base" "+H11-base" "+H12-base" "+H13-base" "+H14-base" "+H15-base" *Expert* rb.config add "Expert Bases" "+EX1-base" "+EX2-base" "+EX3-base" *Nightmare* rb.config add "Nightmare Bases" "+N1-basee" "+N2-base" Discord: https://discord.gg/WrzAz8JMS4
    $40.00
  23. Jerimiah

    Base Fixer

    Version 3.0.2

    87 downloads

    Base fixer is a rust plugin that allows you to repair your entire base from one spot, it aims to be a lightweight and performant plugin. It is very simple to configure to your server needs and it feels as though it was a feature within Rust itself. Features - Ability to be enabled by default. - Will repair entire bases entities included (External tcs not included). - Players must have the exact number of resources to completely fix everything (Components included). - Repairing bases doesn't impact the performance of your server in any way. - A very lightweight plugin that doesn't take up much space only ~8kB. Permissions basefixer.use <- Required for players to use the plugin. basefixer.NoPlayerTax <- Players with this permission don't use resources. Commands /br <- Toggles Base Fixer Config bool EnabledByDefault <- Makes it so when players join Base Fixer is on by default. int EntitiesPerSecond <- Defines how many entities will be repaired at once (Higher number more resource intensive). float DamageRepairCooldown <- The cooldown it should take before repairing after an entity has been damaged. int RepairCostMultiplier <- Multiplying the cost of resources needed to repair the base. Demo
    $5.00
  24. Version 1.0.5

    46 downloads

    our new resort! We've created a luxurious building that features everything you need for a comfortable stay. Take a dip in the pool, sip on a drink at the bar, or grill up some food with friends on our outdoor grills. Our resort offers multiple levels of living spaces, including a rooftop terrace with breathtaking views of the surrounding area. It's the perfect spot to unwind after a long day of scavenging include 5 base files Christmas normal 1 resort normal - WITHOUT TRAPS 1 Raidable resort 1 Halloween Theme resort 1 Resort no tugboats 20 rooms all are different and ready to raid or rent out ! ( 1 at the top of the building ) 1.place file inside /Release/oxide/data/copypaste 2. /paste resort (Raidable)
    $15.00
  25. Version v2

    60 downloads

    This bundle of raidable bases is perfect to brighten up your server for the Christmas season around the corner and offer some unique bases that your players can raid themed around the holidays! Celebrate the Christmas season in Rust with our special holiday-themed raidable bases! We have 48 raidable bases with traps all over the place! all adorned with festive decorations and designed to immerse you in the true spirit of Christmas Pack Includes 40+ bases: - 14 easy bases - 23 medium bases - 7 hard bases - 3 expert base ! ReadMe.txt file for help/Discord ! Base designs Shelter design Normal base designs Ship design Tree designs Balloon design Raidable Towns Copy and paste these commands in F1 for easy setup rb.config add "Easy Bases" "santa13" "santa14" "santa18" "santa20" "santa26" "santa27" "santa28" "santa29" "santa30" "xmas-balloon" "santa38" "santa36" "santa35" "santa32" rb.config add "Medium Bases" "santa1" "santa2" "santa3" "santa4" "santa5" "santa6" "santa7" "santa8" "santa9" "santa10" "santa11" "santa12" "santa15" "santa16" "santa17" "santa19" "santa21" "santa22" "santa31" "santa32" "santa33" "santa34" "tree1" rb.config add "Hard Bases" "santa25" "santa24" "santa23" "tree2" "santa40" "santa42" "santa43" rb.config add "Expert Bases" "xmas-town-expert" "santa39" "santa41" rb.config add "Nightmare Bases" resort-nightmare
    $35.00
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