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About Me

  1. Version 1.0.3


    Trade market for bones where prices are dynamic and change each gameday at a set time. Features : Dynamic prices that will change on a set time. The market will exchange your animal bones to resources (whatever is set in configuration). Prices are made with a min/max setup and uses the random amount generated then saves it to a data file this price is then used as the value of the bones you want to trade (value is per 10 units). Support for HumanNPC This requires SkinAndBones and Fishr plugins to work (these handle the various bones) Commands : /bone market /bonemarket : Both these commands will open the Bone Market Interface. /bone info : Shows plugin info/version/author (Or any info edited in the language file about the event) Permissions : bonemarket.useshop : Grants permission to use market through Chat commands. bonemarket.usenpc : Grants permission to use market through NPC (HumanNPC) Configuration : The following Fonts are available for ANY UI text in plugins ! droidsansmono.ttf permanentmarker.ttf robotocondensed-bold.ttf robotocondensed-regular.ttf { "Chat Prefix": "[<color=#4A95CC>Bone Market</color>] : ", "NPC Vendor settings": { "Use NPC shop": true, "NPC Id's": [ "2745013248" ] }, "UI Settings": { "Font to use": "droidsansmono.ttf", "Market Title": "Bone Market", "Market Title Color (RGBA)": "1 0.5 0.5 0.90", "Market Description": "Trade market for hunters\nTrade your Bones right here !!!", "Market Description Color (RGBA)": "1 1 1 0.90", "Bone item text Color (RGBA)": "1 0.5 0.5 0.90", "Use a background image": false, "Background Image link": "https://i.ibb.co/6NQmCgZ/Quail-Bird-Hunting-Silhouette-Free-Vector.jpg", "Background Image transparency (0-1)": 0.2 }, "Market refresh time (gameday)": 7.0, "Market Trade item (shortname)": "scrap", "Market Trade item (View name in GUI)": "Scrap", "Market Unit Value": { "Bear bones Low value": 2, "Bear bones High value": 6, "Boar bones Low value": 1, "Boar bones High value": 3, "Chicken bones Low value": 1, "Chicken bones High value": 3, "Horse bones Low value": 1, "Horse bones High value": 3, "Fish bones Low value": 1, "Fish bones High value": 3, "Stag bones Low value": 1, "Stag bones High value": 3, "Wolf bones Low value": 1, "Wolf bones High value": 4 } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Info": "\n\n<color=#4A95CC>Available Commands</color> :\n<color=#4A95CC>/bone info</color> : Shows info on version/author and commands\n<color=#4A95CC>/bone market</color> : Opens the market interface where prices change each gameday", "InvalidInput": "Please enter a valid command!", "OnlyNPC": "The Bone Market is only available at the Bone Trader NPC in Town", "Succesfull": "You traded your bones.", "MarketReset": "Market started a new day with fresh trade prices.", "NotFound": "You dont have any to trade", "NotEnough": "You dont have enough bones for this trade" }
  2. Version 1.0.5


    Meteor Event plugin allows you to make custom meteor shower event on your server. You can set up a timed event that starts a meteor shower which contains rocks in many sizes, and the ability to activate big rocks, which needs explosives to destroy them. Resources from meteors can be multiplied, and the multiplier works with plugins that increase gather like ZLevelsRemastered. Video Preview Click here! Features Ability to set up custom timed event. Two different types of meteors. (normal and big) Configurable meteor scale, yield, yield multiplier and explosive damage. You can also run custom events, and direct showers on a player. Configurable amount of meteors per online player amount. You can add custom item drop to meteors. Commands /ms - Help command /ms run <amount> - Starts custom meteor shower with <amount> meteors. /ms direct <playerIdOrName> - Spawns one meteor above player's head. /ms kill - Kills all meteors around the map. Permissions meteorevent.admin - Allows to use /ms command. Default Config { "Event Timer - Event Every X Seconds (0 to disable)": 1800, "Event Timer - Meteor Amount Based On Player Count": true, "Event Timer - Meteor Count (if based on player count - per player)": 4, "All Meteors - Destory Trees On Impact": true, "Normal Meteor - Maximum Scale": 2.0, "Normal Meteor - Minimum Scale": 0.5, "Normal Meteor - Yield Multiplier": 2.0, "Normal Meteor - Scale Yield By Size": true, "Big Meteor - Chance (0-100)": 10, "Big Meteor - Scale": 7.0, "Big Meteor - Stone Yield Per Hit": 1000, "Big Meteor - Metal Yield Per Hit": 500, "Big Meteor - Sulfur Yield Per Hit": 250, "Big Meteor - HQM Yield Per Hit": 10, "Big Meteor - Explosive Config": { "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "ammo.rifle.explosive": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 } }, "Normal Meteor - Bonus Items": [ { "Chance (0-100)": 2.5, "Shortname": "charcoal", "Amount": 150, "Skin ID": 0, "Display Name": "" }, { "Chance (0-100)": 2.5, "Shortname": "wood", "Amount": 500, "Skin ID": 0, "Display Name": "" } ], "Big Meteor - Bonus Items": [ { "Chance (0-100)": 2.5, "Shortname": "charcoal", "Amount": 150, "Skin ID": 0, "Display Name": "" }, { "Chance (0-100)": 2.5, "Shortname": "wood", "Amount": 500, "Skin ID": 0, "Display Name": "" } ], "Big Meteor - Explosive Ammo - Allow": true, "Big Meteor - Explosive Ammo - Max Distance From Rock": 50.0 }
  3. Version 1.0.7


    Bradleys now spawn in Tiers with small config and lootcrate spawn options. Features : Spawns as Easy,Medium,Hard or Nightmare Tiers Easy configuration and setup BradleyGuards and BradleyOptions will disable their HP and Cratedrop settings automaticly (Krungh Crow versions). Works on any Bradley no exceptions Spawn and Kill Messages Option to make a vanilla bradley spawn instead of a Tiered one at random. Set a extra reward in the form of Economics or ServerRewards Support for Tiered loot systems (using it set to false by default) v1.0.3 Showing Bradley tier on 1st damage then after each 2 minutes will show it again. Issues with other plugins!!! If you are using other bradley plugins changing the HP and Crate drop ammounts do the following Look for settings to change amount of crates to drop inside the other plugins cfg and set this to 0 Look for settings to change Health inside the other plugins cfg and change this to 0 For Other Devs/Plugins : To work with BradleyTiers the following can be done [PluginReference] Plugin BradleyOptions, BradleyTiers; if (!BradleyTiers || !BradleyOptions) { bradley.maxCratesToSpawn = 4; bradley._maxHealth = 2000; bradley.health = bradley._maxHealth; Puts("Bradley[Tiers/Options] not installed using BradleyGuards Crate and HP settings"); } if (BradleyTiers || BradleyOptions) { Puts("Bradley[Tiers/Options] installed skipping Crate and HP settings"); } Todo : (For Future updates) killmessages (Added in V1.0.1) GUIAnnouncements (Added in V1.0.1) Side events Permissions : bradleytiers.use : To be able to use the /bt info chatcommand Commands : /bt info : Just prints plugin info version and author to chat Configuration : Want a certain item to spawn as a blue print just add .bp behind its shortname ! { "Main config": { "Debug": false, "Chat Prefix": "[<color=yellow>Bradley Tiers</color>] ", "Use GUIAnnouncement": true, "Reply to player in chat on attack": true, "Reply to player in chat on reward": true, "Show kills/spawns in Global chat": true, "Include Vanilla Bradley": true }, "Tier Names": { "Vanilla": "Vanilla", "Easy": "Noob", "Medium": "Intermediate", "Hard": "Advanced", "Nightmare": "Zombie" }, "Kill Rewards": { "Use Economics?": true, "Use ServerRewards?": false, "Vanilla amount": 500, "Easy amount": 1000, "Medium amount": 1500, "Hard amount": 2000, "Nightmare amount": 2500 }, "Loot Tables": { "Use lootsystem": true, "Use Random Skins": true }, "Easy Bradley": { "Bradley Health": 1500, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.6, "Bradley Damage scale (0-1)": 0.6, "Bradley Max crates after kill": 2, "Spawn Min Amount Items": 5, "Spawn Max Amount Items": 6, "Loot Table": [ { "shortname": "black.raspberries", "amount": 5, "skin": 0, "amountMin": 5 } ] }, "Medium Bradley": { "Bradley Health": 1800, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.75, "Bradley Damage scale (0-1)": 0.7, "Bradley Max crates after kill": 3, "Spawn Min Amount Items": 7, "Spawn Max Amount Items": 8, "Loot Table": [ { "shortname": "black.raspberries", "amount": 10, "skin": 0, "amountMin": 10 } ] }, "Hard Bradley": { "Bradley Health": 2000, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.8, "Bradley Damage scale (0-1)": 0.85, "Bradley Max crates after kill": 4, "Spawn Min Amount Items": 9, "Spawn Max Amount Items": 10, "Loot Table": [ { "shortname": "black.raspberries", "amount": 15, "skin": 0, "amountMin": 15 } ] }, "Nightmare Bradley": { "Bradley Health": 2500, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.85, "Bradley Damage scale (0-1)": 1.0, "Bradley Max crates after kill": 5, "Spawn Min Amount Items": 11, "Spawn Max Amount Items": 12, "Loot Table": [ { "shortname": "black.raspberries", "amount": 20, "skin": 0, "amountMin": 20 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Bradley": "Bradley", "BradVanilla": "A <color=#EC1349>Vanilla</color> Bradley has spawned around <color=#EC1349>{0}</color>", "BradEasy": "A <color=green>Noob</color> Bradley has spawned around <color=green>{0}</color>", "BradMedium": "A <color=blue>Intermediate</color> Bradley has spawned around <color=blue>{0}</color>", "BradHard": "A <color=red>Advanced</color> Bradley has spawned around <color=red>{0}</color>", "BradNightmare": "A <color=yellow>Zombie</color> Bradley has spawned around <color=yellow>{0}</color>", "Destroyed": "finaly destroyed the", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bt info</color> : Shows info on version/author and commands", "InvalidInput": "<color=red>Please enter a valid command!</color>", "KillRewardMessage": "You recieved {0}$ for Destroying the {1} BradleyApc", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use that command!</color>" }
  4. Version 1.0.1


    This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Dependencies Required NpcSpawn - available in included ReadMe Dependencies (optional, not required) GUI Announcements Notify AlphaLoot CustomLoot Chat commands (only for administrators) /worldpos - displays the actual player’s location on the map (to set up in the plugin configuration the location of the NPC bosses) /monumentpos - displays the actual location of the player on the map relative to the nearest monument (to configure the location of NPC bosses in the plugin configuration) /showpos <name> - shows all positions for NPC appearance depending on the type of NPC appearance /settype <type> <name> - sets a new value for the NPC appearance type /savepos <name> - saves to the configuration file a new position for the appearance of the NPC, depending on the type of appearance of the NPC /removepos <index> <name> - removes from the configuration file the position for the appearance of NPC, depending on the type of appearance of the NPC Plugin Config "Prefix of chat messages" "Do you use the chat? [true/false]" "GUI Announcements setting" "Notify setting" "All NPCs setting" "List of items" "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table" "Minimum numbers of items" "Maximum numbers of items" "List of items" "GUI Announcements setting" "Do you use the GUI Announcements? [true/false]" "Banner color" "Text color" "Adjust Vertical Position" "Notify setting" "Do you use the Notify? [true/false]" "Type" "NPCs setting" "Name" "Health" "Sign Range" "Roam Range" "Chase Range" "Scale damage" "Time of appearance after death [sec.]" "Location setting" "Wear items" "Belt items" "All actions that occur with the player within the NPC radius" "All actions that occur when applying NPC damage" "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Marker settings" "All actions that occur with the player within the NPC radius" "Radius (to disable all abilities, set the value to 0)" "Spikes ability cooldown time (to disable the ability, set the value -1)" "Applied damage to player from Spikes" "FireBall ability cooldown time (to disable the ability, set the value -1)" "Applied damage to player from FireBall" "ElectricShock ability cooldown time (to disable the ability, set the value -1)" "Applied damage to player from ElectricShock" "Wolf ability cooldown time (to disable the ability, set the value -1)" "Number of wolves" "Despawn time wolves" "Wounded ability cooldown time (to disable the ability, set the value -1)" "NPC ability cooldown time (to disable the ability, set the value -1)" "NPC Settings" "Number of NPCs" "Despawn time NPCs" "Radiation" "Temperature" "All actions that occur when applying NPC damage" "Disable all abilities when applying damage? [true/false]" "Regeneration of health from the applied damage [%]" "The amount of calories consumed" "The amount of water consumed" "The amount of added radiation" "The amount of added bleeding" "Location setting" "Type of appearance on the map (0 - random; 1 - own list; 2 - standard monuments)" "List of biomes for random appearance (1 - Arid, 2 - Temperate, 4 - Tundra, 8 - Arctic)" "Own list of locations" "List of locations on standard monuments" "Marker settings" "Do you use the Marker? [true/false]" "Radius" "Alpha" "Marker color" "Outline color" Contact me in Discord: KpucTaJl#8923
  5. supreme

    Chest Stacks

    Version 1.2.4


    Allows players to stack chests Configuration: { "Amount of Chest Stacks Allowed": 3, "Only stack chests in Building Privlidged zones": true } Permissions: cheststacks.use DO NOT USE COPY/PASTE PLUGIN TO PASTE STACKED CHESTS, IT WON'T WORK PROPERLY. In order to stack the chests you have to press RIGHT CLICK while looking at the placed chest and being near it! Supports: Small Boxes, Large Boxes, Coffins
  6. Luminos


    Version 1.0.3


    Plugin that displays game statistics of players The plugin will be improved, I look forward to your suggestions Chat command - stats [Personal Statistic] [TOP - 5]
  7. Version 1.0.4


    When running in the forest on the quest of finding some ore nodes and finally hitting the rock to get some valuable resources , there can be a zombie sleeping under the rock Features : Set configurable chance of a [Rock/Tree Zombie] spawning after a ore node is depleted (last hit) Support for trees (can be disabled in cfg) Configurable NPC (HP, Damage scaling, spawn amount and more) Support for Kits. [Rock Zombie] can drop a backpack (internal lootprofile through configuration) The npc can only spawn on the surface (no support for tunnel/cave nodes) npc has 2 starter outfits and changes weapon each time it spawns out of the box (or when assigned kit(s) is not found) Permissions : zombierocks.use : Assign to players/groups to trigger the mini event Commands : /zrinfo : Replies plugin info and version to chat Configuration : To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) { "Use Debug": false, "Tree spawns": { "Can spawn from trees": true, "Spawn chance (1-100%)": 10.0 }, "Node spawns": { "Stone Nodes": { "Can spawn from stone nodes": true, "Spawn chance (1-100%)": 10.0 }, "Sulfur Nodes": { "Can spawn from sulfur nodes": true, "Spawn chance (1-100%)": 10.0 }, "Metal Nodes": { "Can spawn from metal nodes": true, "Spawn chance (1-100%)": 10.0 } }, "NPC Settings": { "Spawn Amount": 3, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": true, "Kit ID Rock Zombie": [ "RockZombie-01", "RockZombie-02", "RockZombie-03" ], "Kit ID Tree Zombie": [ "TreeZombie-01", "TreeZombie-02", "TreeZombie-03" ], "Show messages": true, "NPC drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "shortname": "ammo.pistol", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.fire", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.pistol.hv", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.explosive", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.hv", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.rifle.incendiary", "amount": 5, "skin": 0, "amountMin": 5 }, { "shortname": "ammo.shotgun", "amount": 12, "skin": 0, "amountMin": 8 }, { "shortname": "explosive.timed", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "explosives", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "pistol.m92", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "shotgun.spas12", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "pickaxe", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "hatchet", "amount": 1, "skin": 0, "amountMin": 1 }, { "shortname": "can.beans", "amount": 3, "skin": 0, "amountMin": 1 }, { "shortname": "can.tuna", "amount": 3, "skin": 0, "amountMin": 1 }, { "shortname": "black.raspberries", "amount": 5, "skin": 0, "amountMin": 3 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Zombie_Spawn": "Braaains", "Zombie_Spawn_Backpack": "The Zombie Dropped his old Backpack !", "Prefix": "[<color=green>Rock Zombie</color>] : ", "info": "\nThe diffrent stone/sulfur/metal rocks can hide a Zombie that can ressurect from their rocky grave." }
  8. Version 2.2.3


    Rust's first in-game social-media network. See what's up, chat with friends, share your experiences and make connections. Ruster.NET brings you a whole new system of communication! INCLUDED DLL EXTENSIONS REQUIRED CHAT — SHARE — REACT WARNING: As stated in the License section of the plugin, you may NOT modify the plugin in any way. If you wish to modify the logos / colors, you may only do so using Ruster.NET Pro. Not conforming to the license, will cause your server(s) to be permanently blacklisted. TRY IT BEFORE YOU BUY IT connect FEATURES Make friends, share moments and pictures you've made in the world. Like, dislike or comment to your friends' posts and photos. Use the Marketplace to make a quick buck. Build your own marketplace and use the mass-restock feature. Block users and limit toxicity. Auto-moderation for obnoxious posts & censorship. Pay for advertisements which last from one day to a whole week. Rust+ integration. ServerRewards & Economics integration. Localisation integration -> if anything's wrong with any of the translations, let me know or help me translate. Ruster.FM, audio player. Cassette uploads (posts & DMs) -> Watch demo. Voice recordings (posts & DMs) - only available for Verified users. Submit your own snippets (upload 15 seconds - of your OGGs or YouTube links), only available for Verified users. Photographs (DMs) -> Watch demo. Sell art (Photographs & Cassettes) on the Marketplace or share them in posts. Browser sounds are only heard by you -> beeps, notifications, splash sounds. Hashtags used for filtering post content, the Marketplace can be sorted by sold items. Feed filtering / searching. Like & dislike previewer. SQL integration. Blackmarket & Red-Rooms. Stories. Cross-server support (view other servers' activities). Privacy mode (hide real names & Steam64 IDs) when streaming. Custom commands. Nicknames. Post pinning / highlighting. Moderation tools & censoring. Pinning posts on top of feeds. ROADMAP Discord; Send messages through Discord webhooks whenever someone posts something new on Global Feed or in the Marketplace. Ruster.Addons is a tool and API system for Ruster.NET which allows you to run or create your own addons. Check out the roadmap here. Per-user customization. Full-screen picture viewer. Discount codes. Next update: Notification list. Ruster.Stories. Custom commands. SQL INTEGRATION MIGRATION To successfully migrate from JSON to the SQL database, please follow the following steps: Run the save command in your console / webrcon. Update Ruster.NET to the latest in your server. Make sure your SQL database connection is alive and working. Save the server once again, for the configuration file to generate the new properties. Open the configuration file up and scroll down to the Sql section, fill it up accordingly. "Sql": { "Port": 3306, "Hostname": "localhost", "Database": "RusterNET_db", "Username": "root", "Password": "", "Table": "RusterNETData" } After that is done, make sure you saved the configuration file, then run the o.reload RusterNET console / rcon command. While you're having the RusterNET.admin permission, run the /migratetosql chat command. The DataType property will switch to SQL and the SQL database will initialize, launch the connection and save the database on your SQL server. Notice: You don't have to create the table or data fields as it's all automatically generated. On each save, the whole table in being wiped and the data's being recreated. FRIEND REQUESTS Sending friend requests will immediately notify the other user about it. Once you're friends, you may both write posts on eachothers' feeds, rather than within the Marketplace &/or Global Feed. Cutting ties with a friend or blocking them, will ensure mutual communication blockage. PHOTOGRAPHS If you're a server administrator, here's how you set the photograph uploads up: Open up the RusterNET.json (config) file; Go to the Imgur Application Registration form and log-in if you haven't yet; Fill it up accordingly, but make sure the Authorization type is for Anonymous usage; The redirecting URL may be https://imgur.com. After all has been done, copy the ClientID and paste it in the RusterNET.json file config: PhotographUpload -> ImgurClientId To manage your Imgur Applications, go here. STORIES As you probably know, Stories on other social medias are pretty much posts that last for 24 hours. Same thing in Ruster.NET. You may add a message to your Photographs so they're also included with the Story you're willing to post. Users can upload up to 5 stories at once, so use your space wisely. Once the stories run out, you'll be notified of how many views it has gained, in the notification list & push. For users to be allowed to use Stories, an administrator must give specified users or groups permission: RusterNET.story. Configuration { "LogLevel": -1, "DataType": 0, "UniqueId (Must not be null/empty)": "defaultid", "Ads": { "AdvertPrice24h": 5000, "AdvertPriceMultiplier1w": 6.5 }, "Tax": { "Amount": 0.9 }, "Marketplace": { "MaximumStackSizeEachItem (-1 = Default stacksize for the item)": -1, "MaximumStackSizeWholeStack (-1 = Default stacksize for the item)": 100000, "MinimumPrice": 0, "MaximumPrice": 2500, "BlacklistedItems": [ "photo" ] }, "Look": { "AdminNameColor": "#de3535", "ModeratorNameColor": "#a3de35" }, "DMs": { "MustBeFriendsToDM": true, "DeleteOwnMessagesCooldown": 1800.0 }, "Notifications": { "VerticalOffset": 0.0 }, "Sounds": { "FFMPEGPath": "", "PlayStartup": true, "PlayBeeps": true, "PlayLikes": true, "PlayDislikes": true }, "PhotographUpload": { "ImgurClientId": "my_client_id" }, "Cooldown": { "ButtonPress": 0.5, "BusinessCardCreation": 60.0, "RustPlusNotifications": 4.0 }, "Currency": { "ItemShortname": "scrap", "ItemSkinId": 0, "Currency Type (0 = Item, 1 = ServerRewards, 2 = Economics": 0 }, "Profanity": { "BannedWords": [ "bad word", ], "BannedWordReplacements": [ "good word", ] }, "Sql": { "Port": 3306, "Hostname": "localhost", "Database": "RusterNET", "Username": "root", "Password": null, "Table": "RusterNET" }, "Localisation": { "DefaultLanguage": "en-GB", "Languages": [] } } SELL ITEMS — GIVE FEEDBACK — KEEP IN TOUCH. The Ruster.NET Marketplace is a place for you to sell items you don't use anymore or want to sell it for triple the price. How It Works The way the marketplace works is quite simple. Keep reading to understand how it all works. INTRODUCTION Marketplace posts are like regular posts, except that you may set up your items you want to sell and the price you want to receive once a player purchased them. These posts you only find when you're in the marketplace panel. On the purchase, if the marketplace listing becomes out-of-stock, it's only visible for the creator of the post until the post owner is refilling the listing. RESTOCKING When you have more than one listing or a whole lot of post listings, you may mass restock using the "RESTOCK" button (next to the "WITHDRAW" button), hold a hammer and hit an unlocked storage container filled with items for those listings to automatically take out and restock. You may also individually restock your listings when you're the owner and have opened the post in full-screen. Drag and drop the item in the stash slot when it shows up. If you changed your mind from restocking, press [USE] to return to Ruster.NET. ADMIN LIMITS The owner of the server may configure the currency, and minimum / maximum price amounts players can set for their listings. ADVERTS Adverts can be modified in the Marketplace panel. Your active (or inactive) adverts will show up first. If any an advert that an user has posted is not stocked or needs restocking, they'll not be used by the algorithm which shows them on various feeds in different occasions. Items To create adverts, you may purchase two different kinds from the Marketplace. The 24h one allows you to post and sell items within 24 real-time hours. The 1w one lasts for a whole week. Ruster.NET 24h Advert Ruster.NET 1w Advert Costs: 5,000 x Scrap Costs: 35,000 x Scrap Skin: 2501319446 Skin: 2501320266 HASHTAGS They work like real social media hashtags, add them to your posts and they'll be seen above the feed you're in. The more posts with the same hashtags, they'll be trending and be available for other users to filter their feeds with. You may use the mignifying glass icon to search by content - which is found in any of the feeds you can surf through. Marketplaces' hashtags will automatically filter the frequently sold items which will allow you to easily see the best prices which fit your needs. BUSINESS CARDS Create business cards to allow strangers to send you a friend request and connect with you. Ruster.NET Business Card Skin: 2505386906 DIRECT MESSAGING Send private messages to friends, share your location on the map and react to their messages! Ruster.FM is Ruster.NET's audio player which you can play YouTube or direct URL snippet audio clips in your browser. Make sure you're doing the following for your server to successfully upload the clips for your players. To note: only Verified Ruster.NET users may use the Upload Audio feature. Download FFMPEG from here. Open up the ZIP file and in the bin folder, extract ffmpeg.exe into your server at an ideal location (recommended oxide/temp). After that is done, you may now click on the Upload Song when you're in the New Post panel. Fill up the fields, and when ready, press Upload. After the upload's complete, make sure you're publishing it. Then, you're good to go! rickroll.zip The URL can be a YouTube URL or a direct-link MP3/audio file. Only allow trusted players to use it (with the RusterNET.verified permission). The limit for the audio clips is 15 seconds. As of now, the way Rust allows me to store audio files, limits me like that. Will revisit some other time, and then for sure will implement a longer duration. COMMANDS CHAT /getruster: Will give you the Ruster.NET item which when held, it'll bring up the browser. (needs RusterNET.getruster permission) /launchruster: It'll bring up the browser. (needs RusterNET.launch permission) /get24hadvert: Will give you the Ruster.NET 24 hour Advert item which when held, you'll be able to create an advert for an item to sell. (needs RusterNET.get24hadvert permission) /get1wadvert: Will give you the Ruster.NET 1 week Advert item which when held, you'll be able to create an advert for an item to sell. (needs RusterNET.get1wadvert permission) /ruster [player name/id]: Will pull up the browser of someone and preview it as you'd be them. (needs RusterNET.admin permission) /rusteran [true/false/none (toggle)]: Toggles or sets all notifications (Rust+ ready). /rusterrp [true/false/none (toggle)]: Toggles or sets Rust+ notifications (Rust+ ready). /rusterpn [true/false/none (toggle)]: Toggles or sets push notifications (Rust+ ready). /rusterfn [true/false/none (toggle)]: Toggles or sets friends notifications (Rust+ ready). /rustercn [true/false/none (toggle)]: Toggles or sets chat notifications (Rust+ ready). /rusterpm [true/false/none (toggle)]: Toggles or sets Privacy Mode (Rust+ ready). /pinrusterfm [true/false/none (toggle)]: Toggles or sets Ruster.FM pinning (Rust+ ready). /migratetosql: Migrates local JSON database to SQL. (needs RusterNET.admin permission) CONSOLE launchruster: It'll bring up the browser. (needs RusterNET.launch permission) closeruster: Forcefully closes Ruster.NET - helpful in cases it gets stuck. Please report if it ever does. DEBUG clearrustertc: Wipes all Team conversations from Ruster.NET. (needs RusterNET.admin permission) Permissions RusterNET.admin: Will allow administrators to run all admin-only commands stated above -> Having this permission will allow you to: purchase free-of-charge Marketplace listings / adverts for testing and administrative purposes. purchase your own Marketplace listings / adverts. delete ANY Marketplace listings, adverts &/or posts. RusterNET.moderator: Will allow moderators to delete posts/adverts of other users -> Having this permission will allow you to: delete ANY Marketplace listings, adverts &/or posts. RusterNET.use: Will allow anyone open up the Ruster.NET browser and any other Ruster.NET-related items -> Having this permission will allow you to: view the Ruster.NET browser in any way. RusterNET.launch: Will allow anyone open up the Ruster.NET browser -> Having this permission will allow you to: can run the /launchruster (chat) and launchruster (console) commands. RusterNET.verified: Anyone that has this will be marked as verified -> Having this permission will allow you to: you'll get the blue tick as you're verified, it's just a marker, can be used to your own benefit through add-ons. RusterNET.getruster: Will allow anyone to run the /getruster command -> Having this permission will allow you to: can run /getruster to get the Ruster.NET browser item, which when earned, put it in your hotbar and click the according button to pull it up. RusterNET.get24hadvert: Will allow anyone to run the /get24hadvert command. RusterNET.get1wadvert: Will allow anyone to run the /get1wadvert command. RusterNET.story: Will allow anyone to upload Ruster.NET Stories. RusterNET.internet: Will allow anyone to access the Internet. Will enable to find the "View Servers" button. (c) Raul-Sorin Sorban — 2021 All rights reserved
  9. Version 1.0.8


    A trading platform is a place where players can display their items for currency on your server. -------------------------------------------------------------------------------------------------------------------------- Features: Beautiful and convenient plugin menu. Setting up for each economy plugin The choice of using the site is via a computer or a command. Personal discounts for privileges Setting up a commission when selling an item Optimization of the plugin. Setting up Item dropout Setting up items that cannot be put up for sale. -------------------------------------------------------------------------------------------------------------------------- Video Review: (The video showed the main functionality of the plugin.) -------------------------------------------------------------------------------------------------------------------------- Configuration:
  10. Version 1.1.1


    Let your players shop from the safety of their own bases. Give them the ability to place & pickup their own drone Marketplaces, plus they look cool! With all the necessary configurable options, players will love this on any type of server, PvP or PvE. Features. Support for Friends, Clans, Teams Works with rewards shops like Server Rewards, Economics etc. Force on foundation (optional) Pickup with hammer or chat command Allow multiple marketplaces (optional) Allow players to craft (optional) Configurable crafting cost More control with optional permissions Drop item if building underneath destroyed (optional) Lose condition on pickup (optional) Chat Commands. /marketplace.give /marketplace.give <PlayerName> (Give to specified player) /marketplace.craft /marketplace.pickup (Or hit with hammer) /marketplace.clear (Clear ALL stored marketplace data) /marketplace.clear <SteamID> (Remove marketplace data for player) Console Command. marketplace.give <SteamID> (Use console command in reward shops) Permissions (Optional). personalmarketplace.admin (Required for give & clear commands) personalmarketplace.deploy personalmarketplace.pickup personalmarketplace.craft How to Place. As there is no deployable marketplace item in Rust, the plugin uses the large wooden box planner to help guide and align the Marketplace where you want to place it. Keep in mind the marketplace is a very large item, so it is only a guide to help make it straight etc. Make sure to place it far away from where you stand and from buildings, or it might clip through them currently. If you don’t get the position right first time, no worries, just pick it up and try again until happy with the placement. Marketplaces are better placed in the middle of a 3x4 or larger foundation for best placement (see below image), but can be placed on open terrain or floors if allowed as such in the config: Inventory item: Default Config: { "Options": { "Use Friends": true, "Use Clans": true, "Use Teams": true, "Plugin sound effects": true }, "Deploy Settings": { "Building privilege required to deploy": true, "Permission required to deploy": true, "Force deploy on foundation": false, "Players can deploy multiple marketplaces": false }, "Pickup Settings": { "Players can pickup own marketplaces": true, "Building privilege required to pickup own marketplace": true, "Require permission to pickup": true, "Lose condition when players pickup": true, "Initial Marketplace condition": 100.0, "Amount of condition to lose": 10.0 }, "Craft Settings": { "Players can craft a Marketplace": true, "Require permission to craft": true, "Cost to craft:": { "scrap": 500, "metal.fragments": 2500, "metal.refined": 200, "gears": 10, "techparts": 10, "dropbox": 3, "targeting.computer": 3, "electric.battery.rechargable.large": 1, "electric.battery.rechargable.medium": 1, "electric.solarpanel.large": 1, "electric.rf.receiver": 1, "electric.rf.broadcaster": 1 } }, "Destroy Settings": { "Destroy if floor underneath destroyed": true, "Drop marketplace on floor if destroyed": true, "Lose condition when dropped": false }, "Version": { "Major": 1, "Minor": 1, "Patch": 1 } }
  11. Death

    Quarry Levels

    Version 1.0.5


    Allows players to upgrade their quarries or pumpjacks with another quarry or pumpjack effectively allowing them to stack up to x quarries and pumpjacks together instead of having them placed individually causing clutter. This plugin is very performant and was designed to run on very high-pop servers. A level 2 quarry will produce the same amount as 2 level 1 quarries. Same for pumpjacks. Every quarry level will also unlock the next tier of production. Level 3 will unlock metal, level 4 sulfur and level 5 HQM. The production rates for each output are default but can be adjusted in the config. The GUI displays the production amount, process rate, capacity and fuel consumption for each level. The production of each type is also displayed under it's respective icon each time fuel is consumed. The time it takes to complete 1 cycle is based on process rate. Permissions quarrylevels.use - Required to use the quarry levels system. Config If you'd like to see more config options, please suggest them in the Discussions tab. EnableOilCraters - When enabled, oil craters will have a chance to spawn while surveying. (WIP) OilCraterChance - The chance an oil crater will spawn while surveying. PreventUnauthorizedToggling - When enabled, only authorized players can toggle quarries/pumpjacks PreventUnauthorizedLooting - When enabled, only authorized players can access the quarry/pumpjack. QuarryMaxLevel - Sets the maximum level a player can upgrade their quarry to. PumpjackMaxLevel - Sets the maximum level a player can upgrade their pumpjack to. EnableEconomics - Enables the Economics plugin for upgrades. Leaving disable will use the old upgrade method. EconomicsCost - Sets the price per upgrade for both quarries and pumpjacks. EconomicsCurrency - Sets the vanity name of the currency to be displayed in the GUI and info text. Metal_Production - Increases the amount produced each process rate. Lower = higher. Sulfur_Production - Increases the amount produced each process rate. Lower = higher. HQM_Production - Increases the amount produced each process rate. Lower = higher. ButtonBounds - Change the position of the "upgrade" button. ButtonColor - Change the container color of the "upgrade" button. ButtonOpacity - Change the background opacity of the "upgrade" button. ButtonFontColor - Change the font color of the "upgrade" button. PanelBounds - Change the position of the upgrade panel. PanelColor - Change the container color of the upgrade panel. PanelOpacity - Change the background opacity of the upgrade panel. PanelFontColor - Change the font color of the upgrade panel. Commands QL reload - Hot loads the config to apply config changes without having to reload the plugin. (Console command)
  12. Version 1.0.1


    Animal Crates plugin allows you to add a little spice into looting barrels and crates. You can add any animal to crate/barrel and surprise your players while collecting loot, or increase amount of animals on Your server in different way. Video Preview Click here! Features You can add any type of animal into crates and barrels. You can check if an animal is in a crate, by hitting the crate with a melee weapon. Configurable chances for animal and animal type. Permissions animalboxes.use - Gives permission to spawn animals in crates. Default Config { "Require Permission": false, "Crate Container List": [ "crate_normal_2", "crate_normal_2_food", "crate_normal_2_medical" ], "Barrel Container List": [ "loot_barrel_1", "loot_barrel_2", "loot-barrel-1", "loot-barrel-2", "oil_barrel" ], "Crate Animal Chance (0-100)": 5.0, "Barrel Animal Chance (0-100)": 15.0, "Crate Animal Chances": { "bear": 5.0, "wolf": 40.0, "boar": 40.0, "stag": 25.0, "chicken": 10.0 }, "Barrel Animal Chances": { "bear": 0.0, "wolf": 0.0, "boar": 0.0, "stag": 0.0, "chicken": 1.0 } }
  13. Mevent


    Version 1.0.2


    Blocking items after wipe Features Beautiful user interface Performance Interface customization Setting up items by category Support for blocking items by SkinID On-screen alert Ignore blocking by permission Commands block (open interface) wb.indent [seconds] (to slide the blocks) Permissions wipeblock.ignore (ignore blocking) Config Examples Config
  14. Mevent


    Version 1.0.3


    Adds a referral system to the game. Players can invite other players and receive rewards for this. Commands referal - open interface promo [promocode] - activate promo code Permissions You can set permission in config, for example: "Permission (example: referrals.use)": "referrals.use", Hooks private void OnPromoCodeActivated(BasePlayer player, string promocode) API private string GetPromoCode(BasePlayer member) private string GetPromoCode(string member) private string GetPromoCode(ulong member) Config { "Commands": [ "ref", "referal" ], "Commands to activate the promo code": [ "promo", "code" ], "Permission (example: referrals.use)": "", "Work with Notify?": true, "Use auto-wipe?": false, "Promo Code Chars": "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789", "Promo Code Length": 8, "Awards": [ { "Invites Amount": 1, "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 20000, "Chance": 70.0 }, { "Invites Amount": 2, "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 15000, "Chance": 70.0 }, { "Invites Amount": 5, "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 2400, "Chance": 55.0 }, { "Invites Amount": 7, "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 2300, "Chance": 55.0 }, { "Invites Amount": 10, "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 1500, "Chance": 50.0 } ] }
  15. Mevent


    Version 1.0.0


    Adds a Genie Lamp to the game, which you can unwrap and receive an award. This will greatly diversify the game on your server. My advice is to add them to your underwater crates and use Dynamic Config to set up rewards over the course of the wipe Commands genie.give [targetId] (give a lamp) Permissions You can set permission in config, for example: "Permission to rub the lamp": "genie.use", Config { "Genie Image": "https://i.imgur.com/aNIcQzk.png", "Enable opening progress?": true, "Work with Notify?": true, "Delay to receive": 5.0, "Update Frequency": 0.1, "Opening effect (empty - disable)": "assets/bundled/prefabs/fx/gestures/lick.prefab", "Progress effect (empty - disable)": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Finish effect (empty - disable)": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission to rub the lamp": "", "Genie lamp Settings": { "Display Name": "Lamp", "ShortName": "xmas.present.small", "Skin": 2540200362 }, "Awards": [ { "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 3500, "Chance": 70.0 }, { "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 2500, "Chance": 70.0 }, { "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 500, "Chance": 50.0 }, { "Type": "Item", "ID": 6, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.fragments", "Skin": 0, "Amount": 1500, "Chance": 65.0 }, { "Type": "Item", "ID": 7, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.refined", "Skin": 0, "Amount": 150, "Chance": 65.0 } ], "Drop Settings": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 50 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5 } ] } VIDEO
  16. Mevent


    Version 1.0.14


    Clans plugin with a lot of innovations, convenient management and much more Requirements/Dependencies Image Library Better Chat (optional) Features Beautiful user interface Performance Allied clans Gather rate for players Clan skins The clan TAG min- and max-length can be defined in the config The clan overview shows offline member names Clan members can toggle friendly-fire protection for clan mates and allies Clan creation can check TAG’s against a blocked word list Clan tagging can be optionally disabled Old (not updated since x days ) clans can be automatically purged Clans rating Players rating Setting a personal avatar for your clan Autowipe with wipe (optional) Commands clans (display clan menu) clans help (get information about commands) clan create (create a clan) clan leave (leave from your clan) clan ff (toggle friendlyfire status) clan allyff (toggle friendlyfire status for allies) clan invite <name/steamid> (invite a player) clan withdraw <name/steamid> (cancel an invite) clan kick <name/steamid> (kick a member) clan allyinvite <clanTag> (invite a clan to ally) clan allywithdraw <clanTag> (cancel the offer of an alliance) clan allyaccept <clanTag> (accept the offer of an alliance) clan allycancel <clanTag> (cancen the offer of an alliance) clan promote <name/steamid> (promote a member) clan demote <name/steamid> (demote a member) clan disband (disband your clan) clans.convert (convert data from old clans) clans.loadavatars (download avatars of all players) Permissions clans.cancreate (permission to create a clan) clans.canjoin (permission to join a clan) clans.canleave (permission to leave a clan) clans.candisband (permission to disband a clan) clans.cankick (permission to kick a clan member) Config Examples Config
  17. Mevent


    Version 1.0.8


    Revolutionary cases, the juiciest interface, scroll animations and much more Features: Beautiful user interface Opening animation Performance Each case is configured separately Commands cases open cases interface givecase <steamid> <caseid> <amount> give a case to the player givecase * <caseid> <amount> give a case to all online players Video Examples Economics ServerRewards Config
  18. Mevent


    Version 1.0.12


    Adds a banking system to the game. It is an extended system of economics. Features ATM system (each player can install his own ATM and receive profit from it) ATMs can break ATMs can be repaired Money transfer system between players HumanNPC support Ability for players to earn money Adds a new item to the game (banknotes) Auto Wipe (each item can be customized) Working through third-party economy plugins (optional) Conversion from ServerRewards and Economics Commands bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance to the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transferring money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards- convert from ServerRewards Hooks private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) Permissions You can set permission in config, for example: "Permission (example: banksystem.use)": "banksystem.use", You can also configure permissions for ATM breakage% Config { "Work with Notify?": true, "Commands": [ "bank" ], "Permission (example: banksystem.use)": "", "Starting balance": 100, "Card Image": "https://i.imgur.com/Br9z7Ou.png", "Transit Image": "https://i.imgur.com/h2bqMu4.png", "Withdraw Image": "https://i.imgur.com/lwVwxm3.png", "Transfer Image": "https://i.imgur.com/TBIxUnz.png", "Exit Image": "https://i.imgur.com/OGoMu9N.png", "Currency Settings": { "Display Name": "RUSTNote", "Short Name": "sticks", "Skin": 2536195910 }, "Card expiry date (in days)": 7, "ATM Settings": { "Minimum deposit fee": 0.0, "Maximum deposit fee": 10.0, "Default deposit fee": 1.0, "Step deposit fee": 0.1, "Minimum withdrawal fee": 0.0, "Maximum withdrawal fee": 10.0, "Default withdrawal fee": 1.0, "Step withdrawal fee": 0.1, "Default breakage percentage during operation": 1.0, "Breakage percentage during operation": { "banksystem.vip": 0.7, "banksystem.premium": 0.5 }, "Repair Settings": { "Items (for 1%)": [ { "Short Name": "scrap", "Amount (for 1%)": 2.0, "Skin": 0, "Title (empty - default)": "" }, { "Short Name": "metalpipe", "Amount (for 1%)": 1.0, "Skin": 0, "Title (empty - default)": "" }, { "Short Name": "metal.fragments", "Amount (for 1%)": 15.0, "Skin": 0, "Title (empty - default)": "" } ] }, "Display Name": "ATM", "Skin": 2457425342, "Spawn Settings": { "Monuments": { "compound": { "Display Name": "ATM", "Position": { "x": -3.5, "y": 1.15, "z": 2.7 }, "Rotation": -90.0, "Deposit Fee": 0.0, "Withdraw Fee": 0.0 } } } }, "Tracking Settings": { "Cost Table (shortname - cost)": { "sulfur.ore": 0.5, "metal.ore": 0.5, "hq.metal.ore": 0.5, "stones": 0.5, "crate_elite": 10.0, "crate_normal": 7.0, "crate_normal_2": 4.0 } }, "Wipe Settings": { "Wipe Players?": false, "Wipe Logs?": true, "Wipe ATMs?": true }, "NPC Settings": { "NPCs": [ "1234567", "7654321", "4644687478" ] } }
  19. Mevent


    Version 1.0.21


    Large and highly customizable in-game shop for Rust. Features: Beautiful user interface Discount system (by permissions) Automatic shop filling Selling items (if SellPrice is more than 0) Performance Adding/editing/removing items in game Supports NPC Commands shop - open shop interface shop.refill - refill shop again Examples Economics ServerRewards Command as shop item Config
  20. Version 1.0.3


    Utility tool for plugin developers to use Workshop information in their own plugins. This plugin also caches the in-game icon for workshop items using ImageLibrary so you can use the real icon for items in various situations, like custom item stores and any other CUI-dependent type of plugins. API DownloadGameIcon void DownloadGameIcon ( ulong workshopId, Action<byte[]> onIconReceived ); Requests and returns the byte[] data of a workshop in-game item icon (png, with transparency). StoreGameIcon void StoreGameIcon ( ulong workshopId, bool redownload = false ); Downloads and stores the workshop in-game item icon (png, with transparency) in ImageLibrary in the following name format: workshop_<workshopId> Usage: new CuiRawImageComponent { Png = (string) ImageLibrary?.Call ( "GetImage", $"workshop_{workshopId}" ); }; GetGameIcon string GetGameIcon ( ulong workshopId ); Returns the ImageLibrary ID. Usage: new CuiRawImageComponent { Png = returnedId }; GetInfo void GetInfo ( ulong workshopId, Action<Newtonsoft.Json.Linq.JObject> onInfoReceived ); Gets the workshop information as seen on Steam for you to use & access. Ideally used to cache information whenever needed. { "creatorId": "", "size": 0, "title": "", "previewUrl": "", "description": "", "views": 0, "favorites": 0, "tags": [ { "tag": "" } ] } Usage: WorkshopAPI?.Call ( "GetWorkshopInfo", 2494493821ul, new Action<Newtonsoft.Json.Linq.JObject> ( info => { Puts ( $"{info [ "title" ]}" ); } ) ); IsGameIconStored bool IsGameIconStored ( ulong workshopId ); Lets you know if the in-game workshop icon is already stored or not. Config For limitation reasons, ScaleMultiplier (defaults to 1f) is used to downscale the icon because the original size sometimes exceeds the maximum server FileStorage size limit. You could try using the original HD size (ScaleMultiplier: 1), but if the image remains blank, it's because the size of the icon is too large. EnableLogs (defaults to true) will log whenever an in-game workshop icon has been (re)stored in ImageLibrary. { "ScaleMultiplier": 1.0, "EnableLogs": true } How it Works Mainly used to get workshop page information and the in-game icon in any CUI plugin you're willing to write.
  21. Version 2.0.3


    Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can! With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1. Lootables are being refilled every in-game day. Features Highly customizable and intuitive system ZoneManager inclusion / exclusion (per lootable prefab OR global settings) Parented filtering Locked container system Hacking system Interaction icons (with template), customized text and opening container effects Individual lootable container refilling rates Consistent support & open to suggestions Get the default loot-tables They will be updated in the future. Add StaticLootables.json to your oxide/config folder. Updated on 23th of October, 2021 #13: StaticLootables.json To create your own custom icons, you can use this template: staticlootables_template.zip Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game. Lootable Objects Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) Your suggestions are welcome! If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use. Screenshots Videos FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN.
  22. Version 2.1.1


    Give custom item library plugin I used this plugin to manage all my homemade items. It doesn't make the item work at all. It just avoids repeating code in different plugin. I used it more like a library. The default configuration is the one I was using for my server. My objects may be useful for you. If you want to use only the steam id. Some of them are on my workshop https://steamcommunity.com/profiles/76561198969362505/myworkshopfiles/?appid=252490 COMMAND CMD COMMAND PLAYER QUANTITY Example backpack_t1.give TF 1 money.give Gdj.Kenni 5800
  23. Version 1.1.0


    Better Metabolism plugin allows you to break the limits of maximum calories/hydration. Video Preview Click here! Features It is different than other plugins that allows you changing your food bar, because: Your hunger/thirst values doesn't reset to default RUST max values on server's restart. You can set up different values for start and maximum calories/hydration. Very light plugin, that does only what it needs. You can set up custom max health. (Works with RUST teas!) [NEW] Permissions Plugin is based on permission system from config. The default permissions are bettermetabolism.default and bettermetabolism.vip but they can be changed to whatever you want. Default Config { "Enable Max Health Option": true, "Metabolism Permissions": { "bettermetabolism.default": { "Health": 60.0, "Max Health": 100.0, "Max Calories": 500.0, "Calories": 250.0, "Max Hydration": 250.0, "Hydration": 100.0 }, "bettermetabolism.vip": { "Health": 100.0, "Max Health": 100.0, "Max Calories": 1000.0, "Calories": 600.0, "Max Hydration": 250.0, "Hydration": 100.0 } } }
  24. Version 1.1.0

    1 download

    It’s an event in the Satellite Dish location Description The event begins with a chat warning: a bioweapons deal will be in the Satellite Dish. When the time is up, extra crates, NPCs guarding this location will appear in the Satellite Dish. Then a locked zombie’s cage will appear. A CH47 will fly to this location to make a transaction. When the CH47 arrives, it will drop the locked crate as a payment for the biological weapon. Then it will land and zombies will begin boarding on the CH47. As soon as the CH47 has picked up all the remaining zombies, it will fly off the map. If you kill at least one zombie, an alarm will start. The alarm can be ended by answering the phone on the Satellite Dish within 10 seconds. If you don’t stop the alarm, reinforcements will arrive as Bradley to this location. It will parachute down from the aircraft. All crates looting, NPCs, zombies, Bradley can be changed by configuration. It is possible to change the configuration of all NPCs or use the BotSpawn plugin for NPCs. There is a camera in the location for viewing the event and lighting for night events. When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. All players in the event zone have a timer with countdown to the end of the event It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. Dependencies Required NpcSpawn - available in included ReadMe Dependencies (optional, not required) True PVE GUI Announcements Notify DiscordCore AlphaLoot CustomLoot NTeleportation Chat commands (only for administrators) /satdishstart - start the event /satdishstop - end the event /satdishpos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Satellite Dish is read) Console commands (RCON only) satdishstart - start the event satdishstop - end the event Plugin Config "Minimum time between events [sec.]" "Maximum time between events [sec.]" "Duration of the event [sec.]" "Time before the starting of the event after receiving a chat message [sec.]" "Notification time until the end of the event [sec.]" "Delayed departure of CH47 after the start of the event [sec.]" "Do you want to use the AlphaLoot in crates? [true/false]" "Do you want to use the CustomLoot in crates? [true/false]" "Does an additional Bradley appear at the beginning of the event? [true/false]" "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]" "Interrupt the teleport in Satellite Dish? (only for users NTeleportation plugin) [true/false]" "Prefix of chat messages" "Do you use the chat? [true/false]" "The CCTV camera" "Flight altitude CH47 [m.]" "Plane flight speed multiplier" "List of items" "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table" "Minimum numbers of items" "Maximum numbers of items" "List of items" "Crates setting" "Prefab" "Position" "Rotation" "Use your own loot table? [true/false]" "Own loot table" "Locked crates setting" "Time to unlock the crates [sec.]" "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Bradley setting" "Health" "The viewing distance" "Radius of search" "Scale damage" "The multiplier of Machine-gun aim cone" "The multiplier of Machine-gun fire rate" "Amount of Machine-gun burst shots" "Time that Bradley holds in memory the position of its last target [sec.]" "The time between shots of the main gun [sec.]" "The time between shots of the main gun in a fire rate [sec.]" "Numbers of crates" "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Marker configuration on the map" "Name" "Radius" "Alpha" "Marker color" "Outline color" "Dome setting" "Do you use the dome? [true/false]" "Darkening the dome" "GUI setting" "Do you use the countdown GUI? [true/false]" "AnchorMin" "AnchorMax" "GUI Announcements setting" "Do you use the GUI Announcements? [true/false]" "Banner color" "Text color" "Adjust Vertical Position" "Notify setting" "Do you use the Notify? [true/false]" "Type" "Discord setting (only for users DiscordCore plugin)" "Do you use the Discord? [true/false]" "Channel ID in Discord" "NPCs setting" "Location of all NPCs" "Wear items" "Belt items" "Name (empty - default)" "Health" "Sign Range" "Roam Range" "Chase Range" "Scale damage" "Do you want to use a wounded state? [true/false]" "Duration of the wounded state [sec.]" "The chance of leaving the wounded state [%]" "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" "Zombies setting" "Health" "Movement speed" "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)" "Own loot table" Contact me in Discord: KpucTaJl#8923
  25. Version 2.2.0


    Reward Gifts is a playtime gift reward system that utilizes a UI for delivery and administration for daily gifts. Easy to use, easy to create, add or delete rewards. Features No AFK Mode, so players can't try and trick the system to claim gifts for playtime, if they are AFK, the clock stops for them till they resume playing. Support for Server Rewards and Economics as gifts that can be added. Reward Gift Icon on the bottom left side of the screen (pre-programmed location) Enabled by default can be disabled in the config file. Data Files for both the Reward Gifts and Player Data Auto Reset timers in Days for players. Default is set to 1 day to reset the player play time. 90% Complete Customization of the UI Interface Theme thru the config file. Complete UI Reward Gift Claim Menu System. Once a player has played during a set amount of time, that defined reward gift can be claimed. Complete UI Admin Creation Tool for adding or removing reward gifts thru the UI System. Ability for Admins/Owners to add their own Logo to the Top of the UI System for more complete Customization feel. Option to have Sound Effect on redeeming rewards Option to have popup notification on redeeming rewards Commands /gifts - Chat command to call the Reward Gifts System Claim Menu (If enabled Gift Icon Button will do the same) /giftswipe - For admins only, this will wipe and reset all player data Permissions rewardgifts.admin - For admins to be able to administrate the Rewards rewardgifts.vip - If you want to allow VIP reward gifts as well, players will need a VIP permission in order to claim special VIP Gifts Configuration Thru the config file admin can almost completely customize the look and feel for coloring the theme of the system itself. Localization

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