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  1. bmgjet

    Stations

    Version 1.0.2

    1,157 downloads

    Play custom mp3 urls over the Voice DLC boomboxes. It will use a hand held boombox if you have it selected as your active item. Other wise it will look to see if your looking towards a deployed boombox. Permission: Stations.use Stations.admin Stations.youtube Command: /station url - URL needs to be to a web link and is limited to a .mp3 file. If your url has spaces with in it then you need to encapsulate it within "". So it would be something like /station "http://url2mp3.com/test with space.mp3" /yt youtubeurl (Url needs to be a youtube link and must have a StationServer which can be found on the github of this plugin) Admin Settings: /station mp3 set (toggles between MP3 Requirement on url) /station cooldown x (set x as how many seconds for cool down between changing stations) /station url http (set http as the http link to your station server if you want to have youtube2mp3 conversion done on your own server) StationServer can be found on the github, source code is provided as a windows console app in Program.cs Its recommended that you check this out and compile it yourself so you fully understand any risks of running a service like this. HowTo: If you dont have any URLs of mp3 files and want to use something off youtube. Use one of the many youtube 2 mp3 online converting websites. Then use the download url it gives you. https://320ytmp3.com/en7/ is one that I have used. You can see what I mean by watching this. NOTE: Players IP addresses are exposed while they are playing something. Custom URLs could be abused by hammering/ddos a small website thats hosting a mp3 file. So make sure players with the permission arnt likely to abuse it.
    Free
  2. Version 1.0.1

    36 downloads

    Bundle of four addons made for Welcome Panel UI. All four addons including preset default config files as you see them on screenshots. This plugin is extension to existing WelcomePanel. In order to get addons working you have to purchase it first. • How to enable adddons • Kits Menu - Working with Kits from Umod - List up to 18 kits in your Welcome Panel - Display other kit data in description by typing {kitCooldown}, {kitUsesLeft} or grab whole description from Kits with {kitDescription}. - Appearance is fully customizable, for advanced users position settings provided inside .cs file under Further Customization region. - Config Example • Social Links - List up to 6 of your social media. - URL copying is based on note system. (last image in screenshots) - Appearance is fully customizable, for advanced users position settings provided inside .cs file under Further Customization region. - Config Example • Vip Ranks - List up to 6 VIP Ranks. - Buy button provides custom note with url to you web store. - Appearance is fully customizable, for advanced users position settings provided inside .cs file under Further Customization region. - Config Example • Wipe Schedule Menu - Two simple panels made for showing wipe cycle of your server. - Countdown feature supported by WipeCountdown plugin. Enable countdown in text by using {countdown}. Check example down bellow. - Appearance is fully customizable, for advanced users position settings provided inside .cs file under Further Customization region. - Config Example
    $9.99
  3. Death

    Hotbars

    Version 1.0.2

    44 downloads

    Hotbars is a Rust plugin that lets users create multiple MMO-style hotbars they can switch between on the fly either with chat commands, key binds or a GUI interface. Users can configure up to 5 bars to switch between. If the items are lost, the items are removed from the hobar when the user switches or recalls the hotbar. Permissions hotbars.use - Required for use. hotbars.(1-5) - Limits the amount of hotbars a player/group can have. Example: hotbars.3 Commands /hotbar - Will print a list of availible commands. /hotbar list - Alternative method to open GUI interface. /hotbar close - Alternative method to close GUI interface. /hotbar save - Alternative method to save a hotbar. /hotbar delete 1-5 - Alternative method to delete a saved hotbar. /hotbar 1-5 - Alternative method to switch between hotbars. Config OnlyUsableItems (Default: true) - Prevents un-usable items from being saved into a hotbar, like resources, etc.. RestoreHotbarOnDeath (Default: false) - Restores the hotbar on respawn after a player dies. ToggleButtonContainerBounds - Configure the placement of the GUI hotbar button. ToggleButtonImageBounds - Configure the placement of the GUI hotbar button icon. ToggleButtonBounds - Configure the placement of the GUI hotbar button texture layer. ToggleButtonColor - Configure the color of the GUI hotbar button. ToggleButtonBackgroundColor - Configure the background color of the GUI hotbar button. ToggleButtonOpacity - Configure the opacity of the GUI hotbar button. ToggleButtonBackgroundOpacity - Configure the background opacity of the GUI hotbar button. HotbarContainerBounds - Configure the placement of the hotbar menu. Preview
    $20.00
  4. Version 1.0.1

    12 downloads

    Let players know how many days left till next wipe with this simple countdown plugin. • Features - show time left with chat command - auto broadcast when players type keyword in chat - api to get time left • Commands • Config • API
    Free
  5. Version 1.0.4

    23 downloads

    Drone Taxi adds another way to travel around the Rust World! Simply type /taxi to bring up a taxi selection screen. Each taxi has its benefits and different scrap costs to run. Prices are all customisable as well as who can use them! How To Use It? Typing /taxi will bring up a taxi UI. Select one of the three drone types available and it will be delivered near you. Once onboard right click on your map where you want to go. Make sure you have enough scrap to get there! The drone will try to avoid all obstacles and are restricted in where they can pick passengers up as well as a drop. Check the video for a demo Types Of Drones There are three types of drones, Drone X, Drone XL, and Drone Lux Drone X is the cheapest and simplest drone. It seats only one person! Drone XL seats three people Drone LUX is for the mega-rich players. This only seats one player but is a way better ride Permissions You require specific permission to be able to use each drone. They are as follows and respect the corresponding drone DroneTaxi.X DroneTaxi.XL DroneTaxi.LUX Commands There is only one command /taxi this brings up the taxi UI Config Each drone can have its price per second, as well as base price, tweaked. flatFeeX -> amount of scrap to charge for setting a destination for drone X flatFeeXL -> Same as above but for drone XL flatFeeLUX -> Same as above but for drone LUX varableFeeX - > How much scrap to charge per second of flight for drone X varableFeeXL -> Same as above but for drone XL varableFeeLUX -> Same as above but for drone LUX coolDown - > Time in seconds before a new taxi can be called ignoreBuildingBlocked -> Enable this to ignore building blocked sphere (monuments) This is not recommeneded Limitations Sometimes the chairs will appear invisible. This is purely cosmetic for the player and they tend to reshow after a few seconds. Contact I have a question about the plugin or need help! Message me on discord – mrcameron999#3378
    $11.99
  6. Mevent

    BankSystem

    Version 1.0.4

    25 downloads

    Adds a banking system to the game. It is an extended system of economics. Features ATM system (each player can install his own ATM and receive profit from it) ATMs can break ATMs can be repaired Money transfer system between players HumanNPC support Ability for players to earn money Adds a new item to the game (banknotes) Auto Wipe (each item can be customized) Working through third-party economy plugins (optional) Conversion from ServerRewards and Economics Commands bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance to the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transferring money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards- convert from ServerRewards Hooks private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) Permissions You can set permission in config, for example: "Permission (example: banksystem.use)": "banksystem.use", You can also configure permissions for ATM breakage% Config { "Work with Notify?": true, "Commands": [ "bank" ], "Permission (example: banksystem.use)": "", "Starting balance": 100, "Card Image": "https://i.imgur.com/Br9z7Ou.png", "Transit Image": "https://i.imgur.com/h2bqMu4.png", "Withdraw Image": "https://i.imgur.com/lwVwxm3.png", "Transfer Image": "https://i.imgur.com/TBIxUnz.png", "Exit Image": "https://i.imgur.com/OGoMu9N.png", "Currency Settings": { "Display Name": "RUSTNote", "Short Name": "sticks", "Skin": 2536195910 }, "Card expiry date (in days)": 7, "ATM Settings": { "Minimum deposit fee": 0.0, "Maximum deposit fee": 10.0, "Default deposit fee": 1.0, "Step deposit fee": 0.1, "Minimum withdrawal fee": 0.0, "Maximum withdrawal fee": 10.0, "Default withdrawal fee": 1.0, "Step withdrawal fee": 0.1, "Default breakage percentage during operation": 1.0, "Breakage percentage during operation": { "banksystem.vip": 0.7, "banksystem.premium": 0.5 }, "Repair Settings": { "Items (for 1%)": [ { "Short Name": "scrap", "Amount (for 1%)": 2.0, "Skin": 0, "Title (empty - default)": "" }, { "Short Name": "metalpipe", "Amount (for 1%)": 1.0, "Skin": 0, "Title (empty - default)": "" }, { "Short Name": "metal.fragments", "Amount (for 1%)": 15.0, "Skin": 0, "Title (empty - default)": "" } ] }, "Display Name": "ATM", "Skin": 2457425342, "Spawn Settings": { "Monuments": { "compound": { "Display Name": "ATM", "Position": { "x": -3.5, "y": 1.15, "z": 2.7 }, "Rotation": -90.0, "Deposit Fee": 0.0, "Withdraw Fee": 0.0 } } } }, "Tracking Settings": { "Cost Table (shortname - cost)": { "sulfur.ore": 0.5, "metal.ore": 0.5, "hq.metal.ore": 0.5, "stones": 0.5, "crate_elite": 10.0, "crate_normal": 7.0, "crate_normal_2": 4.0 } }, "Wipe Settings": { "Wipe Players?": false, "Wipe Logs?": true, "Wipe ATMs?": true }, "NPC Settings": { "NPCs": [ "1234567", "7654321", "4644687478" ] } }
    $20.00
  7. Mevent

    Shop

    Version 1.0.17

    326 downloads

    Large and highly customizable in-game shop for Rust. Features: Beautiful user interface Discount system (by permissions) Automatic shop filling Selling items (if SellPrice is more than 0) Performance Adding/editing/removing items in game Supports NPC Commands shop - open shop interface shop.refill - refill shop again Examples Economics ServerRewards Command as shop item Config
    $20.00
  8. bmgjet

    Downed

    Version 1.0.0

    21 downloads

    Extends the wounded system of rust. Gives a option to get back up or respawn with buttons. The config file has settings that you can change for: Time before respawn CUI is shown. Time that your incapacitated for while reviving. Time it takes before normal wounded system takes over. By default, The player is always downed instead of instant death. Then 10 seconds latter it will give them the option to get up to respawn. If they click "get up" there player will fall onto there back incapacitated for 20 seconds then get back up. If the player does nothing for 120 secs then the normal rust wounded system will take over. It can also apply wounded system to NPC bots. You can knock them down and loot them. There are settings in the config for disabling this, Setting how long before bots get up and what chance they have of dying instead of getting back up. Admin Chat Commands: /down playername - Makes that player fall down wounded. /getup playername - Instantly gets that player back up. Config File: Downed.json Default { "Delay before showing getup CUI: ": 10, "Countdown for getting back up: ": 20, "Bleedout timer: ": 120, "Allow NPCs to be knocked down: ": true, "How long before NPC gets back up: ": 20, "Percentage for NPC to bleedout: ": 50 } Usage Video: The screaming is not part of this plugin its a seperate one. Note: As of writing this both RaidableBases and BotSpawn plugins will still attack the player while the NPCs are downed. I have been in contact with the creators of both those plugins and they will be putting the checks in place to stop downed NPCs from those plugins attacking you. Normal NPCs wont attack you since when they are downed there guns are put in a unloaded loop until they get back up. If you wish to fix this behavour yourself before they have updated there plugins heres the fixes. Its just adding a IsWounded check. RaidableBases: Find "private object OnNpcTarget(NPCPlayerApex npc, BaseEntity entity)" Change to: private object OnNpcTarget(NPCPlayerApex npc, BaseEntity entity) { return entity != null && npc != null && entity.IsNpc && npc.IsWounded() && RaidableBase.Has(npc.userID) ? true : (object)null; } Botspawn: Find "object OnNpcTarget(NPCPlayerApex npcPlayer, BaseEntity entity)" Add above "bool attackerIsMine = NPCPlayers.ContainsKey(npcPlayer.userID);" if (npcPlayer.IsWounded() || npcPlayer.IsIncapacitated()) { return true; }
    Free
  9. Version 1.2.1

    2 downloads

    Tired of someone shooting into your players face on your PVE server? While it deal no damage it may lead to fps loss and be really annoying. This plugin will help you to punish them. The main idea of the plugin is to punish a player attacking another. There is variety of options in config file. First of all, remember, after you will configurate this plugin you will need to allow damage from player to player (PVP mode) in your PVE plugin like TruePVE, NextGenPVE etc. This is needed to being able to identify and get amount of damage which one player made to another. This plugin will prevent the damage, so there is nothing to worry about. But keep in mind that from now on, PVP damage is handled by this plugin. So if you decided to unload this plugin, before you do - don't forget to block player to player damage in your PVE plugin. Next, you need to decide what exactly you want to do with attackers to punish them. Plugin will count every hit attacker made to another player. More hits - heavier punishment, because hits counter serves as multiplier. There are 3 thresholds by number of hits attacker made: The number of hits allowed without punishment The number of hits before death is used as a punishment The number of hits before kick is used as a punishment Start with setting a number of hits you may allow do deal without punishment. Notifications to stop attacking players still appear if enabled in the settings. Then set initial percentage of damage that attacker will get back. For example, by default it set to 0.5, so if attacker hits another player and dealt 30 hp damage he will get 50% back = -15 hp. Additionally ServerRewards RP will be discounted (if enabled in config) by formula: Initial server reward RP amount * The number of hits attacker made. After reaching death as punishment threshold punishment include death. After reaching kick as punishment threshold punishment include kick (if enabled in config) and additionally ZLevelsRemastered levels skills amount may also be taken (if enabled in config). There are 2 ways to inflict damage on an attacker - using the slap plugin (if activated in config and loaded) or simply by taking away health. Here is an example of how this plugin works with default thresholds values (5, 10, 15) and Initial percentage damage (0.5) with 50 hp damage dealt by each shot. So by default, first threshold is 5 hits without punishment. Every hit attacker made he gets notification to stop attacking players. If player will continue hitting another player and reach first threshold 5 hits, on 6th hit he will get punishment: -25 hp (-50 hp, -75 hp and so on) and -100 RP (-200 RP, -300 RP and so on). If player will continue hitting another player and reach second threshold 10 hits, on 10th hit and every hit afterwards he will get punishment: death. If player will continue hitting another player and reach third threshold 15 hits, on 15th hit and every hit afterwards he will get punishment: kick and -10 levels skills in ZLevelsRemastered. You may also change time (5 minutes default) after which hits number will be cleared and count will start from scratch. As a bonus, this plugin may help to solve several other problems: Protect personal growables from being damaged by other players Protect personal vehicles from being damaged by other players Prevent any fireball damage There is a problem with fireball damage in rust - you can't detect the author of this type of damage. So there is no way to know whose fireball is attacking target. This type of damage is dealt only by incendiary bullets. So to prevent players from abusing this you may want to disable incendiary bullets damage entirely. ## Permissions punishattacker.use -- give player/group this permission to activate punishment system for them punishattacker.immunity -- allows player to be ignored by punishment system ## Commands This plugin provides no commands ## Configuration Enable / disable notifications / logging Set SteamIDIcon steamid to set desired account icon in chat messages Enable / disable modes/plugins support { "Global settings": { "Prevent private growables damage": true, "Prevent private vehicles damage": true, "Prevent fireball damage": true, "Prevent self damage": false, "Prevent ally damage (team / friend / clan)": true, "Use Clans": true, "Use Friends": true, "Use Teams": true, "Use Duelist": true, "Use RaidableBases": true, "Use LifeSupport": true, "Use MultiEvents": true, "Use ServerRewards": true, "Use Slap": true, "Use ZLevelsRemastered": true, "Logging enabled": true, "GUI notification enabled": true, "Chat notification enabled": true, "Chat steamID icon": 0 }, "Punish settings": { "Clear tracked hits number every (seconds)": 300.0, "Number of hits allowed before punishment": 5, "Number of hits before punishment is death": 10, "Allow kick as punishment": true, "Number of hits before punishment is kick": 15, "Initial percentage of damage as punishment": 0.5, "Initial Server Rewards RP amount taken as punishment": 100, "Initial Economics Coins amount taken as punishment": 1000, "ZLevelsRemastered levels amount to take as punishment": 10 } } ## Localization Plugins phrases are available on 2 languages out of the box: English and Russian { "Prefix": "<color=#00FF00>[PunishAttacker]</color>: ", "Punishment.Damage": "Attacking other player punishment damage: <color=#FFA500>{0}</color>", "Punishment.Kick": "Kicked for continuously attacking other player", "Punishment.Kill": "<color=#FFA500>{0}</color> was attacking <color=#FFA500>{1}</color> and was punished", "Warning.First": "Stop attacking players!" } Log file example: punishattacker_punishments-2021-07-16.txt
    $15.00
  10. Mevent

    Notify

    Version 1.0.2

    140 downloads

    Custom notifications Commands notify.show [type] [message] notify.player [steamid] [type] [message] Permissions You can set permission in config, for example: "Permission (example: notify.use)": "notify.use", API private void SendNotify(string userId, int type, string message) private void SendNotify(ulong userId, int type, string message) private void SendNotify(BasePlayer player, int type, string message) Config Examples Config
    Free
  11. Version 1.2.2

    852 downloads

    This plugin will allow players with permission to spawn police vehicles. This is perfect for any RP server. Current vehicles available are police car, police transport vehicle, police miniheli, police scrap transport helicopter and police boat. Each player may only have one vehicle spawned and in use at once, this is to stop players crashing the server. If the player has the permission for unlimited vehicles then they can spawn an unlimited amount, to remove a vehicle if the player has the unlimited permission they must look at the vehicle they wish to remove and use the removal vehicle command, if the player only has the use permission then they do not need to look at the vehicle. Each vehicle will spawn with an amount of fuel set in the configuration file. Permission required for player to use plugin: PoliceVehicles.use Permission required to allow player to spawn unlimited vehicles: PoliceVehicles.unlimited Commands: "/policecar" spawns police car "/policetransport" spawns police transport vehicle "/policeheli" spawns police minicopter "/policehelilarge" spawns police scrap transport helicopter "/policeboat" spawns police boat "/removevehicle" destroys players current vehicle, allowing them to spawn an new/different one Configuration file: { "Police car fuel amount on spawn": 500, //set amount of fuel when the vehicle spawns "Police transport vehicle fuel amount on spawn": 500, "Police heli fuel amount on spawn": 500, "Police heli large fuel amount on spawn": 500, "Police boat fuel amount on spawn": 500, "Lock police car engine parts": true, // true means that players will be able to view the engine bay but not be able to take or change the parts "Lock police transport vehicle engine parts": true //false means that players will be able to steal parts "Police car engine parts tier": 3, // number between 0 and 3 for part quality, 0 will spawn with no parts "Police Transport engine parts tier": 3 } Requires Spawn Modular Car plugin for police car and police transport vehicle: https://umod.org/plugins/spawn-modular-car
    Free
  12. Version 1.0.6

    87 downloads

    Improved gloves for gathering resources. Gloves have their own skins. Wearing Green Gloves on arms, the player will extract more resources. When mining a tree, the production is multiplied by X2; When collecting resources by hand, production is multiplied by X2; When mining sulfuric ore, production increases by X2; When mining metal ore, production increases by X2; When cutting animals, productivity is multiplied by X2; Wearing Yellow Gloves on arms, the player will extract more resources. When mining a tree, the production is multiplied by X3; When collecting resources by hand, production is multiplied by X3; When mining sulfuric ore, production increases by X3; When mining metal ore, production increases by X3; When cutting animals, productivity is multiplied by X3; Wearing Red Gloves on arms, the player will extract more resources. When mining a tree, the production is multiplied by X4; When collecting resources by hand, production is multiplied by X4; When mining sulfuric ore, production increases by X4; When mining metal ore, production increases by X4; When cutting animals, productivity is multiplied by X4; With gloves for Smelting, the player will extract resources in a reworked form. When mining a tree, the player will receive coal; When picking up resources, the player will receive coal; When mining sulfuric ore, the player will receive sulfur; When mining metal ore, the player will receive a metal fragment; When cutting animals, the player will immediately receive ready-made meat; You can configure Everything is individually configurable for each glove. Enable / Disable Loot Multipliers; Change loot multipliers; Enable / Disable mining of mining resources; You can customize what will be melted down; Customize what kind of tool the glove functions can work with; Enable / Disable the appearance of gloves in loot boxes; Customize the chance to find gloves in loot boxes; Ability to replace standard items when disposing of gloves; Prohibit the disposal of gloves in a recycler; Possibility to issue gloves using the rcon console; Possibility to issue gloves using the rcon console Command to issue Green gloves via the console - give_green_gloves [steamID / player name] Command to issue Yellow gloves via the console - give_yellow_gloves [steamID / player name] Command to issue Red gloves via the console - give_red_gloves [steamID / player name] Command to issue Smelting gloves via the console - give_smelting_gloves [steamID / player name] Glove permissions! Permission "glovesgs.green" Permission "glovesgs.yellow" Permission "glovesgs.red" Permission "glovesgs.smelting" Config file { "Setting for Green gloves": { "(Do not change!) SkinID for Green gloves": 2503849091, "Name for Green gloves": "Farm X2 Green Gloves", "Enable the resource multiplier produced by the hand-held tool in for Green gloves": true, "Resource multiplier Level for Green gloves": 2.0, "Enable resource multiplier level for hand-pickup for Green gloves": true, "Resource multiplier for hand-pickup for Green gloves": 2.0, "Enable spawn for Green gloves in loot boxes": true, "Replas standard items after recycling for Green gloves in the recycler": true, "Stop Recycler when trying to recycle for Green gloves": true, "Item name, item amount, after processing in the for Green gloves recycler": { "scrap": 5, "leather": 5, "sewingkit": 10 }, "Blacklist for hand-held tool for Green gloves": [ "jackhammer", "chainsaw" ] }, "Setting up the spawn in loot boxe for Green gloves": [ { "Name of the loot box in which the can be found for Green gloves": "supply_drop", "Chance to found for Green gloves": 10 } ], "Setting for Yellow gloves": { "(Do not change!) SkinID for Yellow gloves": 2503858364, "Name for Yellow gloves": "Farm X3 Yellow Gloves", "Enable the resource multiplier produced by the hand-held tool in for Yellow gloves": true, "Resource multiplier Level for Yellow gloves": 3.0, "Enable resource multiplier level for hand-pickup for Yellow gloves": true, "Resource multiplier for hand-pickup for Yellow gloves": 3.0, "Enable spawn for Yellow gloves in loot boxes": true, "Replas standard items after recycling for Yellow gloves in the recycler": true, "Stop Recycler when trying to recycle for Yellow gloves": true, "Item name, item amount, after processing in the for Yellow gloves recycler": { "scrap": 5, "leather": 5, "sewingkit": 10 }, "Blacklist for hand-held tool for Yellow gloves": [] }, "Setting up the spawn in loot boxe for Yellow gloves": [ { "Name of the loot box in which the can be found for Yellow gloves": "supply_drop", "Chance to found for Yellow gloves": 10 } ], "Setting for Red gloves": { "(Do not change!) SkinID for Red gloves": 2503868599, "Name for Red gloves": "Farm X4 Red Gloves", "Enable the resource multiplier produced by the hand-held tool in for Red gloves": true, "Resource multiplier Level for Red gloves": 4.0, "Enable resource multiplier level for hand-pickup for Red gloves": true, "Resource multiplier for hand-pickup for Red gloves": 4.0, "Enable spawn for Red gloves in loot boxes": true, "Replas standard items after recycling for Red gloves in the recycler": true, "Stop Recycler when trying to recycle for Red gloves": true, "Item name, item amount, after processing in the for Red gloves recycler": { "scrap": 5, "leather": 5, "sewingkit": 10 }, "Blacklist for hand-held tool for Red gloves": [ "jackhammer", "chainsaw" ] }, "Setting up the spawn in loot boxe for Red gloves": [ { "Name of the loot box in which the can be found for Red gloves": "supply_drop", "Chance to found for Red gloves": 10 } ], "Setting for Smelting gloves": { "(Do not change!) SkinID for Smelting gloves": 2502995645, "Name for Smelting gloves": "Smelting Gloves for processing resources", "Enable burning resources, from the items list (processed items) for Smelting gloves": true, "Enable burning or smelting resources while for Smelting gloves": true, "Enable wood burning when mining wood hand-held tool for Smelting gloves": true, "Enable burning or smelting for hand-pickup resources for Smelting gloves": true, "Enable spawn for Smelting gloves in loot boxes": true, "Replas standard items after recycling for Smelting gloves in the recycler": true, "Stop Recycler when trying to recycle for Smelting gloves": true, "Item name, item amount, after processing in the for Smelting gloves recycler": { "scrap": 5, "leather": 5, "sewingkit": 10 }, "List items that we process (processed items) for Smelting gloves": [ "chicken.raw", "humanmeat.raw", "bearmeat", "deermeat.raw", "meat.boar", "wolfmeat.raw", "horsemeat.raw", "hq.metal.ore", "metal.ore", "sulfur.ore" ], "Blacklist for hand-held tool for Smelting gloves": [ "jackhammer", "chainsaw" ] }, "Setting up the spawn in loot boxe for Smelting gloves": [ { "Name of the loot box in which the can be found for Smelting gloves": "supply_drop", "Chance to found for Smelting gloves": 10 } ], "Settings only for (Green gloves, Yellow gloves, Red gloves) the player will use the multipliers configured from the GatherControl plugin": [ "gathercontrol.x10" ] }
    Free
  13. Version 1.0.0

    2 downloads

    Change the daytime and night length. Config File My plug-ins are designed to adapt to your needs through a rich configuration file. { "Plug-in Settings": { "Daytime length in seconds (float)": 3600.0, "Night length in seconds (float)": 300.0, "Daytime start time (float)": 6.0, "Night start time (float)": 21.0 }, "System Settings": { "Show optional logged messages in the console (boolean)": true, "Performance Settings": { "Update rate in seconds (float)": 3.0 } } } Scalable Designed and Optimized for Performance The plug-ins are developed with a primary objective to be very performant and scalable, thus limiting plug-ins related performance losses and limited functionalities or upgrades. Premium Ready My plug-ins use an advanced system offering the possibility for administrators to create as many profiles as they wish in order to offer them to their players through a Premium pack. Multilingual My plug-ins are designed to be usable in different languages. English and Français are available by default. Administrators can add their own language. Colorblindness Friendly Interfaces are carefully designed to be as readable as possible by all players. Secured Database The plug-ins' database is backed up at multiple level and on a regular basis to ensure data integrity if a crash occurs. About Mælep: https://maelep.be Warranty and Updates The customers benefits from a 28-day warranty from the date of the last sell of the plug-in. This warranty covers bugs related to the script and, as far as possible, bugs related to Rust and uMod updates. Terms of Service of Mælep The Mælep's plug-ins are in no way affiliated to Facepunch, uMod or Codefling. He should not be considered as a developer endorsed by Facepunch, uMod or Codefling. Any contribution or purchase made on this website is donated to Mælep. For more information, support or a purchase history, please use the support section available on the page of the plug-in. Payment to Mælep is payment for the digital items contained in the purchase. This transaction is final and there is no refund. If you are banned for breaking the rules of Codefling, you will not be refunded. Requests for refunds due to delays, Rust and uMod update flaws or any other problems are submitted at the discretion of Mælep.
    $4.00
  14. Version 1.0.3

    35 downloads

    Sound Library Api allows you to store & play recorded sounds for players, attach them to npcs, trigger them via in-game events Configuration: { "Enable welcome message": true, "Welcome message file name": [ "filename1", "filename2", "filename3" ], "Enable Chopper event message": true, "Chopper event message file name": [ "filename1", "filename2", "filename3" ], "Enable Airdrop event message": true, "Airdrop event message file name": [ "filename1", "filename2", "filename3" ], "Enable Cargoship event message": true, "Cargoship event message file name": [ "filename1", "filename2", "filename3" ], "Enable Chinook event message": true, "Chinook event message file name": [ "filename1", "filename2", "filename3" ] } Language: { "NoPermission": "<color=#e3e3e3>You do not have permission to use this command</color>", "AlreadyRecording": "<color=#e3e3e3>You're already recording. Please save or cancel your previous recording before starting a new one.</color>", "InvalidAddSyntax": "<color=#e3e3e3>Invalid Syntax. Ex: <color=#de8732>/sl add soundname</color></color>", "AddAlreadyExists": "<color=#e3e3e3>This sound already exists. </color><color=#e3e3e3>Please add <color=#de8732>overwrite</color> to your arguments to allow overwriting an existing sound.</color><color=#e3e3e3>Ex: <color=#de8732>sl add {{0}} overwrite</color></color>", "AddRecording": "<color=#e3e3e3>You can now start recording.\n</color><color=#e3e3e3>The recording will automatically start once your start sending audio.\n</color><color=#e3e3e3>Once you have completed you can use <color=#de8732>/sl save</color> or <color=#de8732>/sl cancel</color>.\n</color><color=#e3e3e3>You can listen to your recording using <color=#de8732>/sl play</color>\n</color><color=#e3e3e3>If you want to rerecord your recording use <color=#de8732>/sl reset</color></color>", "NotRecording": "<color=#e3e3e3>You're not currently recording.</color>", "RecordingSaved": "<color=#e3e3e3>We have saved your recording as '{0}'</color>", "CanceledRecording": "<color=#e3e3e3>We have canceled your recording</color>", "ResetRecording": "<color=#e3e3e3>Your recording has been reset.</color>", "PlayInvalidSyntax": "<color=#e3e3e3>Invalid Syntax. Ex: <color=#de8732>/sl play soundname</color> - to play the sound with the given name.</color>", "NoSoundFileFound": "<color=#e3e3e3>No sound file found with name '{0}'</color>", "HelpText": "<color=#e3e3e3>Allows players to record sound that can be played back to a player\n<color=#de8732>/sl add soundname</color> - to start the creation of a new sound.\n<color=#de8732>/sl npc add hookActionType fileName</color> - to add one or more filenames to a human npc (hook action types are: <color=#de8732>OnUseNPC/OnEnterNPC/OnLeaveNPC/OnHitNPC</color>)\n<color=#de8732>/sl npc remove hookActionType fileName</color> - to remove a filename from a human npc (hook action types are: <color=#de8732>OnUseNPC/OnEnterNPC/OnLeaveNPC/OnHitNPC</color>)\n<color=#de8732>/sl save</color> - to save your recorded sound.\n<color=#de8732>/sl reset</color> - to clear your current recording.\n<color=#de8732>/sl cancel</color> - to cancel your recording and not save.\n<color=#de8732>/sl play</color> - to player your current recording back to you.\n<color=#de8732>/sl</color> - to view this help text again.</color>", "AudioMessagesHelpText": "<color=#e3e3e3><color=#66B2FF>/audio send playerName audioName</color> - Sends an audio message to a player</color>\n<color=#e3e3e3><color=#66B2FF>/audio sendall audioName</color> - Sends an audio message to everyone on the server\n<color=#e3e3e3><color=#66B2FF>/audio sendlooped playerName audioName 2 (loop times amount)</color> - Sends a looped audio message to a player\n<color=#e3e3e3><color=#66B2FF>/audio sendalllooped audioName 2 (loop times amount)</color> - Sends a looped audio message to everyone on the server\n<color=#e3e3e3><color=#66B2FF>/audio files</color> - Shows a list of all audio files on the server\n<color=#e3e3e3><color=#66B2FF>/sl</color> - Shows the help page for the Sound Library API\n<color=#e3e3e3><color=#66B2FF>/audio help</color> - Shows these help messages", "PlayingText": "<color=#e3e3e3>Playing the file with the name of <color=#de8732>{0}</color></color>", "PlayingAudioMessageText": "<color=#e3e3e3>Playing the file with the name of <color=#66B2FF>{0}</color></color>", "InvalidTarget": "<color=#e3e3e3>Invalid target, try using his steamid/name</color>", "NullFileName": "<color=#e3e3e3>This file name is null, use /audio files</color>", "AvailableFileNames": "<color=#e3e3e3>Available files:\n<color=#66B2FF>{0}</color></color>", "FileNameNotFound": "<color=#e3e3e3><color=#66B2FF>{0}</color> does not exist, use <color=#66B2FF>/audio files</color></color>", "NpcNotFound": "<color=#e3e3e3>Couldn't find any human npc, make sure you have created one using <color=#de8732>/npc_add</color> and you are looking at it!</color>", "InvalidHookActionType": "<color=#e3e3e3><color=#de8732>{0}</color> is invalid, list of hook action types:<color=#de8732>\nOnUseNPC\nOnEnterNPC\nOnLeaveNPC\nOnHitNPC</color></color>", "NpcSoundAdded": "<color=#e3e3e3><color=#de8732>{0}</color> was added and will play when <color=#66B2FF>{1}</color> is triggered</color>", "NpcSoundRemoved": "<color=#e3e3e3><color=#de8732>{0}</color> was removed from this NPC!</color>", "FileNameAlreadyAdded": "<color=#e3e3e3><color=#de8732>{0}</color> was already added to this NPC!</color>" } Human NPC Integration example: { "Npc Data": { "303133854": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "testing", "testing" ] } }, "986905907": { "Action type of the npc & Filenames that are played": { "OnEnterNPC": [ "testing" ] } }, "1543143931": { "Action type of the npc & Filenames that are played": { "OnHitNPC": [ "messagesound" ] } }, "1205925446": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "testing", "pop" ], "OnHitNPC": [ "testing" ] } }, "45461627": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "messagesound" ], "OnHitNPC": [ "messagesound" ] } }, "942954162": { "Action type of the npc & Filenames that are played": { "OnHitNPC": [ "waveeffect", "messagesound" ], "OnEnterNPC": [ "messagesound" ] } } } } Recording & Playing Audio Files Video: Human NPC Integration Video: Permissions: soundlibraryapi.use - In order to use /sl soundlibraryapi.audio - In order to use /audio Console Command: audio.message Important: Does the audio played by the npc stutters or skips frames? Make sure you recorded the audio with the volume being as high as possible and the server does not perform poorly, there are cases where a server lags and the voice data losses quality/stutters
    $25.00
  15. Version 1.0.16

    21 downloads

    This is a simple tool to help you catch ESPer's. Unlike methods in the past requiring cheaters to fall for traps, this one will be watching without having to give them any bait! This plugin is still in "beta" and is offered at a reduced price for a limited time. Since 1.0.12, the embed now includes a radar image to show violations (red line): The above embed shows the culprit, with quick links to Steam, Battlemetrics, and ServerArmour. Along with each violation that caused the trigger, the consist of the violation id, the time it happened, and steamid and distance from the culprit. It is highly recommended to use along with ADR, although not required, but can easily eliminate false positives by having the option to watch the player from the demo. Commands /testesp - this will send a test embed to your configured webhook. Permissions espdetection.ignore Ignores specific players who are granted this permission. Config options explanation General Max distance to check The maximum to check if the player is ESPing. (default 150 outside, 100 inside) Check Interval How often should a player be checked (default 1 second) Ignore Players Idle Ignore players that haven't changed position (default 15 seconds) Only track players with active weapons Track players that have equipped weapons only. (default true) Auto Demo Record (only applicable if Auto Demo Record is installed) Record Length How long should the triggered recording be (default 10 minutes) Discord Webhook Where the logs & ADR recordings should be sent to Webhook Title Title of the embed Violations Probability % Which % probability should trigger a Discord embed and ADR recording. (default 40%) Samples How many samples should be kept in memory, to calculate the probability (default 20) Weapon Specific Configs These change characteristics of weapons Weapon Shortname Max distance to check This overrides the general setting for the weapon only Track if set to false, a player will be ignored if he has this weapon equipped. (default true) Attachment Specific Configs These change characteristics of attachments Attachment Shortname Add distance while aiming As the name suggests, it adds extra distance to the previous configs, useful for when aiming with an 8x or 16x Track if set to false, a player will be ignored if he has this weapon equipped. (default true) NOTE: if you are using ADR, a good command to use when reviewing the demos are `debug.culling 1`
    $25.00
  16. Version 1.0.1

    2 downloads

    This plugin allows for your players to receive or purchase personal recyclers that they can place inside of their base. The primary benefit of this plugin vs other similar plugins, is that this plugin will restrict usage of the recyclers to only a user or their team (configurable), and has commands built in that will allow players to purchase it directly via payment gateways like Tebex etc. It will also work with the VIP Token plugin, allowing for a token to be purchased and traded in game, providing the consumer with a redeemable recycler. The plugin itself is fairly straight forward - players type the command into chat, which will provide them with a recycler item. This item is a reskinned box, and will be placed using the box prefab, but once deployed, it will spawn a recycler in with the same positioning as the box, then despawn the box. Recyclers can also be picked up using a hammer or toolgun by pressing mouse 3. Features Automatically clears data on map wipe. Allows players to keep their unredeemed recyclers between wipes (configurable). Prevents other players from accessing the recycler (configurable). Team mate support (configurable). Configurable starting amount of recyclers. Additional recycler(s) are accrued upon a map wipe, if the player had not redeemed their recycler (configurable). External payment gateway support, allowing for you to sell individual recyclers to your players. VIP Tokens support. Check below for the configuration example. Can pick up own recyclers using your hammer/toolgun and mouse 3. Recyclers will lost max condition each time they are picked up to prevent players from deploying them while grinding the roads (configurable). Permissions personalrecycler.use personalrecycler.admin personalrecycler.use commands /recyclers - will print out how many recyclers a player has left to redeem. /redeemrecycler - will spawn a recycler in the players inventory and deduct a recycler from their redeemable count. Players with this permission will automatically get the configured number of starting recyclers upon using the commands for the first time, and will have have recyclers added to their redemption pool at the start of each wipe (configurable). personalrecycler.admin commands /addrecycler <player name> - will increase the amount of redeemable recyclers a player has by 1. /clearrecyclers <player name> - will remove all of the saved recycler IDs from the data file, making all of their recyclers publically accessible. /clearrecyclerdata - removes all of the saved recycler IDs from the data file, making all recyclers publically accessible. API This plugin allows for you to add a command to a payment gateway such as Tebex, or via my VIP Tokens plugin. The command is structured as below: addrecycler <Steam ID> <quantity> Most payment gateways required the player to log in with their steam ID. An example command using tebex would be: addrecycler {id} 1 This would add 1 recycler for the steam ID of the account that logged into Tebex. You can also add this as a VIP Token. See configuration options below: "recycler": { "name": "Personal Recycler", "days_to_add": 0, "vip_group": null, "vip_description": "Allows you to place a personal recycler that only you can access.", "remove_tokens_on_wipe": false, "token_item": { "name": "Recycler Token", "skin": 2544601457, "item_shortname": "radiationresisttea.pure" }, "_command": { "command": "addrecycler {id} 1", "message": "You redeemed a recycler token.", "public_message": null, "hook": false } } As you can see, the command follows Tebex's variable style, using {id} to capture the players steam ID. If you require help setting this up with VIP Tokens, or need any assistance with anythign else, feel free to send me a PM. Enjoy!
    $4.99
  17. Version 1.0.0

    2 downloads

    Custom Store Items allows you to give any custom item you want to your players via a command Command: customstoreitems.give playerName/playerId Usable/Deployable skinId amount name Example: customstoreitems.give supreme Deployable 1856165291 1 "Scrap Helicopter" customstoreitems.give supreme Usable 2307929123 1 "VIP 30 Days" The command can be used in Server Rewards/Tebex or via console in order to give the custom item to any player! You can create a custom item that can be either placed or used/consumed, both can trigger a special command After creating the item with a specified skin id you will have to add it to the configuration Configuration: { "Deploy effect when deploying the custom item": "assets/prefabs/misc/halloween/lootbag/effects/loot_bag_upgrade.prefab", "Unwrap effect when unwrapping the custom item": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "Custom Items (Skin Id and their settings)": { "1": { "Custom Item Reward Type (Default/Spawn)": "Default", "Command to run after using the custom item (Leave empty if not needed)": "sr add {playerId} 100", "Item to spawn (Prefab) (Only works if the Item Reward Type is set to Spawn)": "" }, "1594245394": { "Custom Item Reward Type (Default/Spawn)": "Spawn", "Command to run after using the custom item (Leave empty if not needed)": "", "Item to spawn (Prefab) (Only works if the Item Reward Type is set to Spawn)": "assets/bundled/prefabs/static/recycler_static.prefab" }, "1856165291": { "Custom Item Reward Type (Default/Spawn)": "Spawn", "Command to run after using the custom item (Leave empty if not needed)": "", "Item to spawn (Prefab) (Only works if the Item Reward Type is set to Spawn)": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab" } } } Language: { "Unwrap": "You have unwrapped <color=#acfa58>{0}</color>!", "Deploy": "You have successfully deployed <color=#acfa58>{0}</color>!", "ReceivedItem": "You have received <color=#acfa58>{0}</color>!" }
    $10.00
  18. Version 1.0.1

    14 downloads

    Medical items to help those in need! The plugin includes 2 unique medical items that your players can find, research and craft. Defibrillator The defibrillator can do 2 things: Recover a player from a wounded state immediately, with a risk of the defibrillator breaking (default: 10% chance), removing any bleeding effects that the target has and bringing them back on 10hp. Resurrect a dead player, spawning them back at the position of their body, but breaking the defibrillator. The player spawns a "new" body, and must still loot their items. Medical Box The medical box is a deployable, reskinned, wooden box that heals any player within x metres for x amount of health per every x seconds, x amount of times. For example, using the default values, the box will heal any player within 5m for 20 health every 3 seconds, for a maximum of 10 times. The items are researchable via a workbench for a configurable amount of scrap, and can be built using a level 2 or 3 workbench for a configurable amount of items. They can also be found in normal_crate's and normal_crate_2's. Full config: { "Chance that the defibrillator will break when bringing a wounded player up [%].": 10, "Defib Research Cost": 300, "How many Tesla coils are required to craft the Defibrillator?": 2, "How many medical kits are required to craft the Defib?": 2, "Maximum time before a player is no longer revivable.": 30.0, "Add loot to crate_normal & crate_normal_2 entities?": true, "Loot chance for crate_normal_2 [Out of 1000]": 2, "Loot chance for crate_normal [Out of 1000]": 10, "Medical Box Skin": 787716105, "Medical Box heal distance": 5.0, "Medical Box heal amount per tick": 20.0, "Medical box heal tick time [seconds]": 3.0, "How many health ticks should we output?": 10, "Allow the defibrillator and the medbox to be researched & crafted?": true, "How often should the timer update while using a research bench": 3.0, "Medical Box Research Cost": 300, "How many medical syringes are required to craft the med box?": 2, "How many medical kits are required to craft the med box?": 2, "Crafting time": 30 } Have added APIs to prevent the /remove from removing the medical box. It also cannot be picked up by a hammer.
    $4.99
  19. Version 1.0.5

    17 downloads

    Display UI when player pilot an heli INFOS - Possible conversion between kilometres per hour and miles in the configuration - Displayed: Speed Fuel gauge Health of copter / scrapheli Altitude above sea level Altitude depending on the obstacle below PREVIEW (v1.0.1) *In the video you can see a slight delay between the update of the old and new values (speed and altitude). These have been corrected after the video was recorded REQUIRE The Image Library plugin is required ! https://umod.org/plugins/image-library PERMISSION caltimeter.use CHAT COMMAND /altimeter => If the player wants enable / disable UI CONFIG { "CONFIG": { "» Chat command": "altimeter", "» Chat Prefix message": "ALTIMETER", "» Chat prefix size": 18, "» Chat prefix color": "#ce422b" }, "UI": { "» Speed value [KMH = 1 | MPH = 2]": 1, "» Refresh rate": 0.1, "» Display helmet overlay": true, "» Display cold effect": true, "» Max fuel tank capacity": 500 }, "VERSION": { "Major": 1, "Minor": 0, "Patch": 2 } }
    $10.00
  20. TF Crazy

    CRadio

    Version 1.0.6

    92 downloads

    A radio system to talk with the players on the same frequency. IMPORTANT NOTE : If you active option [» Work only radio item in inventory ?]. See ITEM MANAGER (bottom of description) FEATURES - Choose a radio frequency between 1 and 9999 - Transmit your voice - Receive the voice of others, even if you are on the other side of the map. - A very beautiful UI - Force roleplay (option). The player must have a custom item (radio) in his inventory for the radio to work. He must also have the item in his hands and maintain the primary attack in order to activate the microphone. BIND (Only needed if [» Work only radio item in inventory ?] option is false) When you speak with the V key your voice will be transmitted if the radio microphone is ON. To switch between the use modes and ask your players to use the bind mode, use the ideal bind location "B" bind b radio_statement CHAT COMMAND For change the radio frequency or disable radio PERMISSIONS (Only needed if [» Work only radio item in inventory ?] option is false) cradio.view CONFIG { "1. CONFIG": { "» Chat Command": "radio", "» Chat Prefix message": "RADIO", "» Chat prefix size": 18, "» Chat prefix color": "#ce422b", "» Work only radio item in inventory ?": false }, "2. VERSION": { "Major": 1, "Minor": 0, "Patch": 1 } } ITEM MANAGER To give you the item you can use the CNewItemManager (the default configuration of the radio in this plugin doesn't have the same basic item, you have to change it). Your custom items parameters : shortname: rf.detonator skinID: 2067425750
    $15.00
  21. TF Crazy

    CBackPack

    Version 1.0.3

    15 downloads

    For a more RP immersion, your inventory is the backpack. I had created this plugin for my roleplay server. This project having been abandoned due to lack of time, and not wanting to invest any more on rust, I propose it to you if some people want a more "role play" approach of backpacks. FEATURES Your inventory is automatically locked. You only have 6 spaces left in your quick inventory. - 4 backpacks are available to unlock an additional 6 spaces. (default bag (+6), third party bag 1 (+12), third party bag 2 (+18), third party bag 3 (full inventory access)) - The bag must be imperatively equipped on you. - When you unpack your bag, or opt for a smaller one, the exedent will be thrown on the floor. Same thing when you loot a body. If you pick up the bag first, the objects will be thrown on the ground. - The plugin automatically recognizes the backpack with its skin id. FOR GIVE Your need CNewItemManager if you want give backpack to player. FOR SPAWN If you want to make the item craftable, or make it spawn in crates. With alpha loot, beetloot etc... DEFAULT BACKPACK BASE ITEM : attire.hide.poncho SKIN : 2279263758 BACKPACK TIER 1 BASE ITEM : attire.hide.poncho SKIN : 2279264643 BACKPACK TIERS 2 BASE ITEM : attire.hide.poncho SKIN : 2279265273 BACKPACK TIERS 3 BASE ITEM : attire.hide.poncho SKIN : 2279265679
    $15.00
  22. Version 1.0.2

    1 download

    Adds deployment time on objects, as well as construction and improvement time. INFO - Configurable default deployment time - Configurable time to build or improve buildings - Configurable deployment time for all objects - You can add a percentage reduction to the duration according to the player's oxide permissions on any item, building grade, or by default PREVIEW (v1.0.1) PERMISSION If you want to bypass all construction times ctimetodeploy.bypass CONFIG If you want to bypass all construction times. In the example configuration below. The deployment time of a tool cupboard is not preset so its value will be the default one (5 sec). If a player has the ctimetodeploy.vip permission he will have a 10% shorter time, and 75% with the ctimetodeploy.modo permission. If he wants to put a sleepingbag the time will be 2.5 seconds as it is defined in the config file. The reduction percentages will be applied if they are specified for the item. { "CONFIG": { "» Refresh rate (increase only in case of lag, changes the update frequency of the progress bar)": 0.01, "» Max distance for cancels the construction if the player is too far from the deployment position)": 7.0, "» Default deployment duration (seconds) for all items and grade (building upgrade).": 5.0, "» Default duration reduction percentage": [ { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip", "» Percentage of time reduction": 10.0 }, { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.modo", "» Percentage of time reduction": 75.0 } ] }, "BUILDING GRADE": { "twigs": { "» Duration (seconds)": 2.5, "» Duration reduction percentage": null }, "wood": { "» Duration (seconds)": 5.0, "» Duration reduction percentage": [ { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip", "» Percentage of time reduction": 18.0 }, { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip2", "» Percentage of time reduction": 58.5 } ] }, "stone": { "» Duration (seconds)": 7.5, "» Duration reduction percentage": null }, "metal": { "» Duration (seconds)": 10.0, "» Duration reduction percentage": null }, "toptier": { "» Duration (seconds)": 15.0, "» Duration reduction percentage": null } }, "DEPLOYABLE": { "sleepingbag": { "» Duration (seconds)": 2.5, "» Duration reduction percentage": [ { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip", "» Percentage of time reduction": 10.0 }, { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip2", "» Percentage of time reduction": 20.0 } ] } }, "VERSION": { "Major": 1, "Minor": 0, "Patch": 1 } } ADD NEW ITEM In the config file add in DEPLOYABLE "sleepingbag": { "» Duration (seconds)": 2.5, "» Duration reduction percentage": null } ADD NEW PERCENTAGE REDUCTION This is a list you can add more. The highest value will be selected according to the player's permissions { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip", "» Percentage of time reduction": 10.0 }, or { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "ctimetodeploy.vip", "» Percentage of time reduction": 10.0 }, { "» Name of the oxide permission, use an existing permission or a new one by adding 'ctimetodeploy.'": "kit.vip4", "» Percentage of time reduction": 25.3 }, Future evolution, in-game administration panel to make handling easier
    $15.00
  23. MikeHawke

    OneForAll

    Version 1.0.0

    11 downloads

    OneForAll is another MikeHawke is camping and bored creation. Fire off multiple console commands from the config with one console command.. easy peasy Command OFA << Console command to fire off what is in the config Config Here is an example if i wanted the server to say 1 2 3. { "Command List": [ "say 1", "say 2", "say 3" ] } you can use any Rcon command. o.reload, o.unload. o.load. o.grant o.revoke o.CantThinkOfAnyMoreOfTheTopOfMyHead make sure each command is in quotations and broken up with commas like above.
    Free
  24. Version 1.0.5

    339 downloads

    Bradleys now spawn in Tiers with small config and lootcrate spawn options. Features : Spawns as Easy,Medium,Hard or Nightmare Tiers Easy configuration and setup BradleyGuards and BradleyOptions will disable their HP and Cratedrop settings automaticly. Works on any Bradley no exceptions Spawn and Kill Messages Option to make a vanilla bradley spawn instead of a Tiered one at random. Set a extra reward in the form of Economics or ServerRewards Support for Tiered loot systems (using it set to false by default) v1.0.3 Showing Bradley tier on 1st damage then after each 2 minutes will show it again. Issues with other plugins!!! If you are using other bradley plugins changing the HP and Crate drop ammounts do the following Look for settings to change amount of crates to drop inside the other plugins cfg and set this to 0 Look for settings to change Health inside the other plugins cfg and change this to 0 Todo : (For Future updates) killmessages (Added in V1.0.1) GUIAnnouncements (Added in V1.0.1) Side events Permissions : bradleytiers.use : To be able to use the /bt info chatcommand Commands : /bt info : Just prints plugin info version and author to chat Configuration : Want a certain item to spawn as a blue print just add .bp behind its shortname ! { "Main config": { "Debug": false, "Chat Prefix": "[<color=yellow>Bradley Tiers</color>] ", "Use GUIAnnouncement": true, "Reply to player in chat on attack": true, "Reply to player in chat on reward": true, "Show kills/spawns in Global chat": true, "Include Vanilla Bradley": true }, "Kill Rewards": { "Use Economics?": true, "Use ServerRewards?": false, "Vanilla amount": 500, "Easy amount": 1000, "Medium amount": 1500, "Hard amount": 2000, "Nightmare amount": 2500 }, "Loot Tables": { "Use lootsystem": true, "Use Random Skins": true }, "Easy Bradley": { "Bradley Health": 1500, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.6, "Bradley Damage scale (0-1)": 0.6, "Bradley Max crates after kill": 2, "Spawn Min Amount Items": 5, "Spawn Max Amount Items": 6, "Loot Table": [ { "shortname": "black.raspberries", "amount": 5, "skin": 0, "amountMin": 5 } ] }, "Medium Bradley": { "Bradley Health": 1800, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.75, "Bradley Damage scale (0-1)": 0.7, "Bradley Max crates after kill": 3, "Spawn Min Amount Items": 7, "Spawn Max Amount Items": 8, "Loot Table": [ { "shortname": "black.raspberries", "amount": 10, "skin": 0, "amountMin": 10 } ] }, "Hard Bradley": { "Bradley Health": 2000, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.8, "Bradley Damage scale (0-1)": 0.85, "Bradley Max crates after kill": 4, "Spawn Min Amount Items": 9, "Spawn Max Amount Items": 10, "Loot Table": [ { "shortname": "black.raspberries", "amount": 15, "skin": 0, "amountMin": 15 } ] }, "Nightmare Bradley": { "Bradley Health": 2500, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.85, "Bradley Damage scale (0-1)": 1.0, "Bradley Max crates after kill": 5, "Spawn Min Amount Items": 11, "Spawn Max Amount Items": 12, "Loot Table": [ { "shortname": "black.raspberries", "amount": 20, "skin": 0, "amountMin": 20 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Bradley": "Bradley", "BradVanilla": "A <color=#EC1349>Vanilla</color> Bradley has spawned around <color=#EC1349>{0}</color>", "BradEasy": "A <color=green>Easy</color> Bradley has spawned around <color=green>{0}</color>", "BradMedium": "A <color=blue>Medium</color> Bradley has spawned around <color=blue>{0}</color>", "BradHard": "A <color=red>Hard</color> Bradley has spawned around <color=red>{0}</color>", "BradNightmare": "A <color=yellow>Nightmare</color> Bradley has spawned around <color=yellow>{0}</color>", "Destroyed": "finally destroyed the", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bt info</color> : Shows info on version/author and commands", "InvalidInput": "<color=red>Please enter a valid command!</color>", "KillRewardMessage": "You recieved {0}$ for Destroying the {1} BradleyApc", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use that command!</color>" }
    Free
  25. Version 2.1.3

    1 download

    Tired of dying from "bots-cheaters" shots? Can't handle Bradley / Heli? Use life support to stay alive! If enabled and player has needed amount of currency - life support will heal player to maximum health instead of being dead. The most valuable thing is you keep your items and don't need to go and find your dead body. Also it can be very handy in the battle with very hard opponents (like bot-boss, Higher tier Bradley/Heli etc.) This plugin supports both Economics and ServerRewards plugins. You may set initial price for both of them or just any you like. If both prices are set - plugin will try to use RP's first and if there will be not enough - it will check for Coins. When creating permissions you will use coefficient of the initial price so both currencies could work properly. For example, if you set the initial price for 1000 RP and 100 Coins and create 2 permissions VIP - 0.5 and Elite 0.25 and give them both to player, plugin will try to withdraw 250 RP and if there will be not enough RP it will try to withdraw 25 Coins. You can set the price = 0 to both initial prices and it will allow everyone with just basic permission to use it for free, or you can create as many permission - cost-coefficient pairs as you want and give them to different players/groups. After you set everything up in your config file and give all permissions to all players/groups plugin will track for changes automatically, so if some player will be added to VIP for example or upgraded to Elite plugin will apply changes automatically without need to reload plugin. If you will edit config file you still will need to reload plugin. By default, life support is allowed on the entire map. If you want to restrict the use of life support, you must enable the desired options in the config file. Using cupboard so as ZoneManager zones are supported in 2 different modes: Include mode will only allow players to use life support inside specific zones/cupboard range. Exclude mode will prevent players from using life support inside specific zones/cupboard range. When cupboard range is checked, team / friend / clan members are checked automatically if enabled in config file and the required plugin is installed. It means members of team / friend / clan cupboard = players cupboard. This is handy if you want to strict players to use life support only inside cupboard range or you want to allow use it everywhere except cupboard owned by other players. ## Permissions lifesupport.use -- Allows player to use plugin (NOTHING will work without this one) lifesupport.blocked -- Prevents player from using plugin (Has the highest priority among other permissions) lifesupport.free -- Allows player to use plugin without need to pay cost (regardless of any costs permissions granted) More permissions with costs are created in config file (see Configuration section below) ## Commands This plugin provides both chat and console commands using the same syntax. When using a command in chat, prefix it with a forward slash: `/` /ls | /lifesupport - Toggle using of life support ## Configuration Add as many permissions as you want. For cases when the player has more than one, permission with lower cost will be chosen Enable / disable notifications / logging Set SteamIDIcon steamid to set desired account icon in chat messages Set commands list (default are "ls", "lifesupport") Enable / disable modes/plugins support { "Prevent DropActiveItem": false, "Prevent 'Wound' state": false, "Prevent Suicide": false, "Exclude offline players": false, "Exclude players in duels": false, "Exclude players in Raidable Bases Zones": false, "Exclude players in Dangerous Treasures Zones": false, "Use Clans": false, "Use Friends": false, "Use Teams": false, "Use cupboard": false, "Cupboard include mode (true = include mode / false = exclude mode)": false, "Use ZoneManager": false, "ZoneManager include mode (true = include mode / false = exclude mode)": false, "ZoneIDs": [ "12345", "54321" ], "Enable notifications in chat": false, "Chat steamID icon": 0, "Enable logging": false, "Commands list": [ "ls", "lifesupport" ], "Server Rewards cost": 0.0, "Economics cost": 0.0, "Permission - % cost": { "vip": 0.5, "elite": 0.25 } } ## Localization Plugins phrases are available on 2 languages out of the box: English and Russian { "Disabled": "<color=#B22222>Disabled</color>", "Enabled": "<color=#228B22>Enabled</color>", "Free": "free", "RP": "RP", "Coins": "Coins", "LifeSupport": "LifeSupport is now {0}", "LifeSaved": "Your life saved. Cost = <color=#FFA500>{0} {1}</color>", "NotAllowed": "You do not have permission to use this command!", "Prefix": "<color=#00FF00>[LifeSupport]</color>: " } ## API ### Developer Hooks CanUseLifeSupport Called when a player is about to die (or get into wounded state if enabled in options). Returning a non-null value (true is default) will prevent life support activation object CanUseLifeSupport(BasePlayer player) Example of hook usage to prevent player from life saving private object CanUseLifeSupport(BasePlayer player) { if (playerList.ContainsKey(player.userID)) { return true; } return null; } There is a free version on uMod, why do you even need this plugin? First of all, this plugin was designed to be efficient and performant. It uses unique caching system that should not consume no additional server resources Much more options and plugins native support Any plugin support will be added if requested
    $15.00

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