About Auto Pilot
Give your players an autopilot, a feature that enables AI-controlled driving and flying! Players simply set a destination, sit back, and let the autopilot take them there!
Features:
Autopilot for Ground, Air and Water Vehicles
• Works with cars, motorcycles, bicycles, helicopters and boats.
Navigation System
• AI determines the most efficient route to the selected destination.
• Obstacle detection helps prevent car crashes.
⚙ Complete Customization & Control
• Adjust maximum speed and AI behavior for ground vehicles.
• Fine-tune altitude, pitch, and throttle strength for helicopters.
How to Use:
Type /autopilot in chat.
Select a location on the in-game map.
Your AI autopilot will take over and drive or fly you there!
Permissions:
Land Vehicles
autopilot.modularcar – Grants access to autopilot for modular cars.
autopilot.motorbike – Grants access to autopilot for motor bikes (motorcycles)
autopilot.pedalbike – Grants access to autopilot for pedal bikes (bicycles)
Air Vehicles
autopilot.attackhelicopter – Grants access to autopilot for attack helicopters
autopilot.scraptransporthelicopter – Grants access to autopilot for scrap transport helicopters
autopilot.minicopter – Grants access to autopilot for minicopters
Water Vehicles
autopilot.motorrowboat – Grants access to autopilot for motor rowboats
autopilot.rhib – Grants access to autopilot for RHIBs
autopilot.tugboat – Grants access to autopilot for tugboats
See It in Action! Watch the Video
Configuration:
{
"Mini helicopter autopilot settings": {
"Process control update timer(0 - 0.2)": 0.0,
"Disable autopilot when trying to control the player": true,
"Max speed": 20.0,
"Distance to route control point to reach": 15.0,
"Transport push force from obstacle in collision(0 - disables push)": 3.0,
"Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100,
"Flight height setting": {
"Min": 50.0,
"Max": 150.0
}
},
"Transport helicopter autopilot settings": {
"Process control update timer(0 - 0.2)": 0.0,
"Disable autopilot when trying to control the player": true,
"Max speed": 20.0,
"Distance to route control point to reach": 15.0,
"Transport push force from obstacle in collision(0 - disables push)": 3.0,
"Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100,
"Flight height setting": {
"Min": 50.0,
"Max": 150.0
}
},
"Attack helicopter autopilot settings": {
"Process control update timer(0 - 0.2)": 0.0,
"Disable autopilot when trying to control the player": true,
"Max speed": 20.0,
"Distance to route control point to reach": 15.0,
"Transport push force from obstacle in collision(0 - disables push)": 3.0,
"Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100,
"Flight height setting": {
"Min": 50.0,
"Max": 150.0
}
},
"Boat Auto Pilot Settings": {
"Process control update timer(0 - 0.2)": 0.0,
"Disable autopilot when trying to control the player": true,
"Max speed": 20.0,
"Distance to route control point to reach": 15.0,
"Transport push force from obstacle in collision(0 - disables push)": 3.0,
"Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10,
"Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60,
"Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100,
"Minimum depth for determining transport passability when searching for a route": 0.5,
"Max speed on obstacle detection": 5.0
},
"RHIB Auto Pilot Settings": {
"Process control update timer(0 - 0.2)": 0.0,
"Disable autopilot when trying to control the player": true,
"Max speed": 20.0,
"Distance to route control point to reach": 15.0,
"Transport push force from obstacle in collision(0 - disables push)": 3.0,
"Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10,
"Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60,
"Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100,
"Minimum depth for determining transport passability when searching for a route": 0.5,
"Max speed on obstacle detection": 5.0
},
"Tugboat Auto Pilot Settings": {
"Process control update timer(0 - 0.2)": 0.0,
"Disable autopilot when trying to control the player": true,
"Max speed": 20.0,
"Distance to route control point to reach": 15.0,
"Transport push force from obstacle in collision(0 - disables push)": 3.0,
"Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10,
"Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60,
"Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100,
"Minimum depth for determining transport passability when searching for a route": 0.5,
"Max speed on obstacle detection": 5.0
},
"Car Auto Pilot Settings": {
"Disable autopilot when trying to control the player": true,
"Max speed": 20.0,
"Distance to route control point to reach": 15.0,
"Transport push force from obstacle in collision(0 - disables push)": 3.0,
"Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10,
"Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60,
"Max speed on obstacle detection": 5.0,
"Allow you to search for a route on roads (takes precedence over off-road)": true,
"Allow you to search for an off-road route": true,
"Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100
},
"Motor Bike Auto Pilot Settings": {
"Process control update timer(0 - 0.2)": 0.0,
"Disable autopilot when trying to control the player": true,
"Max speed": 20.0,
"Distance to route control point to reach": 15.0,
"Transport push force from obstacle in collision(0 - disables push)": 3.0,
"Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10,
"Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60,
"Max speed on obstacle detection": 5.0,
"Allow you to search for a route on roads (takes precedence over off-road)": true,
"Allow you to search for an off-road route": true,
"Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100
},
"Pedal Bike Auto Pilot Settings": {
"Process control update timer(0 - 0.2)": 0.0,
"Disable autopilot when trying to control the player": true,
"Max speed": 20.0,
"Distance to route control point to reach": 15.0,
"Transport push force from obstacle in collision(0 - disables push)": 3.0,
"Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10,
"Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60,
"Max speed on obstacle detection": 5.0,
"Allow you to search for a route on roads (takes precedence over off-road)": true,
"Allow you to search for an off-road route": true
}
}
