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  1. David

    Wipe Countdown

    Version 1.0.2

    668 downloads

    Let players know how many days left till next wipe with this simple countdown plugin. • Features - show time left with chat command - auto broadcast when players type keyword in chat - api to get time left • Commands • Config • API
    Free
  2. Mevent

    Shop

    Version 1.0.26

    680 downloads

    Large and highly customizable in-game shop for Rust. Features: Beautiful user interface Discount system (by permissions) Automatic shop filling Selling items (if SellPrice is more than 0) Performance Adding/editing/removing items in game Supports NPC Commands shop - open shop interface shop.refill - refill shop again Examples Economics ServerRewards Command as shop item Kit as shop item Config
    $19.99
  3. Version 1.2.5

    50 downloads

    The plugin adds personal bots to your server, which players can spawn with a command and give them various instructions. At the moment, the bot can: Attack various targets (bots, players, various buildings, barrels and many other objects) Gather resources Stones, sulfur stones, metal stones Trees Gather and pickup resources in 50 meters from the start point (/pnpc auto-farm, /pnpc auto-pickup) Pickup resources Pickup dropped items Follow the player, stand in position Protect the owner or yourself if any of them is attacked Attack an object that is attacked by the owner (/pnpc combat) Loot crates Travel with the player on Minicopter Car Boat And other transport Recover the owner if he is in a wounded state You can customize: Bot spawn delay Controls Choose which button will be assigned tasks to the bot Range of the task assignment button Display of 3D arrow and its duration GUI Interface Once in how many seconds the menu will be refreshed Adjust the panel layer (Hud, Overlay, etc.) Adjust menu position Customize colors Add or change shortcuts to the menu Set up bots by permission Select bot name Set max. health Choose a bot appearance Adjust bot speed Enable bot endless ammo Enable display of the bot on the map Make a start kit for the bot Customize capabilities Can a bot loot crates Can a bot gather trees and stones Can a bot pick up resources Should the bot protect the owner Should a bot defend itself Can a bot travel with a player in a transport? Can a bot pick up dropped items Recover the owner from a wounded state Can a bot recover its owner from a wounded state? Recover time Can a bot attack other people's buildings Can a bot attack its owner's buildings Can a bot collect resources within a radius of 50 meters (/ pnpc auto-pickup) Can a bot farm resources within a radius of 50 meters (/ pnpc auto-farm) Customize gather options Shortname of items that can gather trees Shortname of items that can gather stones and ore Customize gather rates for specific items Customize damage and interaction Adjust the bot damage rate Adjust the bot receive damage rate Can players damage the bot Can a bot damage players Can turrets target and kill a bot Can bot owner turrets target and kill bot Set up a black list of items that cannot be put into the inventory of the bot Video: By default, the plugin has 2 localization files, for Russian and English Configuration: { "Personal bot spawn delay": 300.0, "Control setup": { "Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of the task assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI customization": { "How many seconds to update the GUI?": 6.0, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position adjustment": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [ { "Text on button": "Auto-Farm: Wood", "Executable chat commands": [ "pnpc auto-farm wood", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Farm: Stone", "Executable chat commands": [ "pnpc auto-farm stone", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Pickup: Wood", "Executable chat commands": [ "pnpc auto-pickup wood", "pnpc auto-pickup enable" ] }, { "Text on button": "Auto-Pickup: Stone", "Executable chat commands": [ "pnpc auto-pickup stone", "pnpc auto-pickup enable" ] } ] }, "Bot settings by permission": { "personalnpc.bot1": { "The name of the bot to be selected through the command when spawning": "bot1", "Bot name": "Personal bot of player %OWNER_NAME%", "Bot appearance (0 - random)": 0, "Maximum health": 150.0, "Bot speed (slowest, slow, normal, fast)": "normal", "Enable infinite ammo for the bot?": false, "Enable display of the bot on the map? (frankenstein icon)": true, "Start kit": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" } ], "Functions setup": { "Can a bot loot crates?": true, "Can the bot mine trees and stones?": true, "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true, "Should the bot protect the owner?": true, "Should the bot defend itself?": true, "Can the bot travel by car/copter and other vehicles?": true, "Can the bot pick up dropped items?": true, "Recover the owner from a wounded state": { "Can the bot recover the owner if he is in a wounded state?": true, "Recover time": 6.0 }, "Can the bot attack other people's buildings?": true, "Can a bot attack its owner's buildings?": false, "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true, "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true }, "Gather setup": { "Shortname of items that can harvest trees": [ "hatchet", "chainsaw", "hammer.salvaged", "stonehatchet", "axe.salvaged" ], "Shortname of items that can mine stones and ore": [ "pickaxe", "stone.pickaxe", "hammer.salvaged", "jackhammer", "icepick.salvaged" ], "Setting up mining rates": { "stones": 2.0, "wood": 5.0 } }, "Damage and interactions setup": { "Bot damage rate": 2.0, "Bot recive damage rate": 0.5, "Can players damage the bot?": true, "Can the bot damage players?": true, "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false, "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true }, "Black list of items that cannot be put into the inventory of the bot": [ "rocket.launcher" ] } }, "List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [ "vehicle_parts" ] }
    $35.00
  4. Mevent

    WipeBlock

    Version 1.0.2

    45 downloads

    Blocking items after wipe Features Beautiful user interface Performance Interface customization Setting up items by category Support for blocking items by SkinID On-screen alert Ignore blocking by permission Commands block (open interface) wb.indent [seconds] (to slide the blocks) Permissions wipeblock.ignore (ignore blocking) Config Examples Config
    $14.99
  5. Mevent

    Statistics

    Version 1.0.11

    123 downloads

    Beautiful display of player statistics and player ratings Features: Beautiful user interface Customization (all interface you can set up in configuration) Performance Commands stats open statistics interface leaderboard open leaderboard interface Permissions statistics.use open statistics interface statistics.hide hides player from leaderboard Config
    $19.99
  6. Mevent

    Stacks

    Version 1.3.0

    57 downloads

    New plugin for changing item stacks and their multipliers in containers with convenient customization right in the game Commands stacks - open an UI stacks sethandstack [stack size] - set the stack size for the item in hand stacks setstack [short name] [stack size] - set the stack size for the item Permissions stacks.admin - using a plugin Config { "Commands": [ "stacks" ], "Work with Notify?": true, "Changing multiplies in containers using a hammer": false, "Default Multiplier for new containers": 1.0 } Containers Data { "assets/bundled/prefabs/static/bbq.static.prefab": { "Image": "https://i.imgur.com/L28375p.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/hobobarrel_static.prefab": { "Image": "https://i.imgur.com/v8sDTaP.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/recycler_static.prefab": { "Image": "https://i.imgur.com/V1smQYs.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/repairbench_static.prefab": { "Image": "https://i.imgur.com/8qV6Z10.png", "Multiplier": 1.0 } ... Items Data [ { "ShortName": "hat.wolf", "Name": "Wolf Headdress", "Default Stack Size": 10, "Custom Stack Size": 0 }, { "ShortName": "fogmachine", "Name": "Fogger-3000", "Default Stack Size": 2, "Custom Stack Size": 0 }, { "ShortName": "strobelight", "Name": "Strobe Light", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "kayak", "Name": "Kayak", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "minihelicopter.repair", "Name": "MC repair", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "scraptransportheli.repair", "Name": "ScrapTransportHeliRepair", "Default Stack Size": 1, "Custom Stack Size": 0 }, ...
    $19.99
  7. Mevent

    Skills

    Version 1.27.0

    260 downloads

    Plugin adds a system of 14 different skills Features: Beautiful user interface Universality (plugin working with different economic plugins) Customization (all interface you can set up in configuration) Perfomance Commands skills open interface giveallskills name/steamid give the player every skills at the maximum stage giveskill name/steamid [SkillType] [Stage] give the player the skill with the stage Skills Types Wood Stones Metal Sulfur Attack Secure Regeneration Metabolism ComponentsRates StandUpChance CraftSpeed FastOven Kits None Config
    $19.99
  8. Mevent

    Referrals

    Version 1.1.0

    55 downloads

    Adds a referral system to the game. Players can invite other players and receive rewards for this. Commands referal - open interface promo [promocode] - activate promo code Permissions You can set permission in config, for example: "Permission (example: referrals.use)": "referrals.use", Hooks private void OnPromoCodeActivated(BasePlayer player, string promocode) API private string GetPromoCode(BasePlayer member) private string GetPromoCode(string member) private string GetPromoCode(ulong member) Config { "Commands": [ "ref", "referal" ], "Commands to activate the promo code": [ "promo", "code" ], "Permission (example: referrals.use)": "", "Work with Notify?": true, "Use auto-wipe?": false, "Promo Code Chars": "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789", "Promo Code Length": 8, "Awards": [ { "Invites Amount": 1, "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 20000, "Chance": 70.0 }, { "Invites Amount": 2, "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 15000, "Chance": 70.0 }, { "Invites Amount": 5, "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 2400, "Chance": 55.0 }, { "Invites Amount": 7, "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 2300, "Chance": 55.0 }, { "Invites Amount": 10, "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 1500, "Chance": 50.0 } ] }
    $14.99
  9. Mevent

    Kits

    Version 1.0.28

    257 downloads

    A unique kits system with the greatest possible functionality and beautiful design Features: Beautiful user interface Performance Auto kits Auto wipe (optional) Can give custom items Can give commands Advanced item settings Work with CopyPaste Delay after wipe (optional) Block of receiving a set in Building Block (optional) Logging (optional) Chances of kit items (optional) Skills support Commands kit open interface kit help get help with kits kit list get a list of available kits kit [name] get the kit kits.resetkits delete all kits and player data kits.resetdata reset player data kits.give [name/steamid] [kitname] give the player a kit kits.convert convert from old Kits Hooks private string[] canRedeemKit(BasePlayer player) private void OnKitRedeemed(BasePlayer player, string kitName) private double OnKitCooldown(BasePlayer player, double cooldown) API private string[] GetAllKits() private object GetKitInfo(string kitname) private string[] GetKitContents(string kitname) private double GetKitCooldown(string kitname) private double PlayerKitCooldown(ulong ID, string kitname) private int KitMax(string kitname) private double PlayerKitMax(ulong ID, string kitname) private string KitImage(string kitname) private bool IsKit(string kitname) private bool isKit(string kitname) private void GetKitNames(List<string> list) private double GetPlayerKitCooldown(ulong userId, string name) private void SetPlayerCooldown(ulong userId, string name, int amount) private int GetPlayerKitUses(ulong userId, string name) private void SetPlayerKitUses(ulong userId, string name, int amount) private JObject GetKitObject(string name) private int GetKitMaxUses(string name) private string GetKitDescription(string name) private string GetKitImage(string name) Config Data
    $29.99
  10. Mevent

    Genie

    Version 1.0.0

    14 downloads

    Adds a Genie Lamp to the game, which you can unwrap and receive an award. This will greatly diversify the game on your server. My advice is to add them to your underwater crates and use Dynamic Config to set up rewards over the course of the wipe Commands genie.give [targetId] (give a lamp) Permissions You can set permission in config, for example: "Permission to rub the lamp": "genie.use", Config { "Genie Image": "https://i.imgur.com/aNIcQzk.png", "Enable opening progress?": true, "Work with Notify?": true, "Delay to receive": 5.0, "Update Frequency": 0.1, "Opening effect (empty - disable)": "assets/bundled/prefabs/fx/gestures/lick.prefab", "Progress effect (empty - disable)": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Finish effect (empty - disable)": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission to rub the lamp": "", "Genie lamp Settings": { "Display Name": "Lamp", "ShortName": "xmas.present.small", "Skin": 2540200362 }, "Awards": [ { "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 3500, "Chance": 70.0 }, { "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 2500, "Chance": 70.0 }, { "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 500, "Chance": 50.0 }, { "Type": "Item", "ID": 6, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.fragments", "Skin": 0, "Amount": 1500, "Chance": 65.0 }, { "Type": "Item", "ID": 7, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.refined", "Skin": 0, "Amount": 150, "Chance": 65.0 } ], "Drop Settings": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 50 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5 } ] } VIDEO
    $14.99
  11. Mevent

    Crafts

    Version 2.5.0

    176 downloads

    Crafting system that allows you to create items, cars, vehicles, recyclers, etc. Commands craft open interface Permissions You can set permission in config, for example: "Permission (ex: crafts.use)": "crafts.use", Craft Types Command Vehicle Item Recycler ModularCar Config { "Commands": [ "craft", "crafts" ], "Work with Notify?": true, "Permission (ex: crafts.use)": "", "Categories": [ { "Enabled": true, "Permission (ex: crafts.vip)": "", "Title": "Vehicles", "Items": [ { "Enabled": true, "Image": "https://i.imgur.com/YXjADeE.png", "Title": "Minicopter", "Description": "Fast air transport", "Command (to give an item)": "givecopter", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "Minicopter", "Shortname": "electric.flasherlight", "Amount": 1, "Skin": 2080145158, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Command on give": "", "Workbench Level": 1, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null }, { "Enabled": true, "Image": "https://i.imgur.com/dmWQOm6.png", "Title": "Row Boat", "Description": "Slow water transport", "Command (to give an item)": "giverowboat", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "Row Boat", "Shortname": "coffin.storage", "Amount": 1, "Skin": 2080150023, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Command on give": "", "Workbench Level": 2, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null }, { "Enabled": true, "Image": "https://i.imgur.com/CgpVw2j.png", "Title": "RHIB", "Description": "Slow water transport", "Command (to give an item)": "giverhibboat", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "RHIB", "Shortname": "electric.sirenlight", "Amount": 1, "Skin": 2080150770, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab": "assets/content/vehicles/boats/rhib/rhib.prefab", "Command on give": "", "Workbench Level": 3, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null }, { "Enabled": true, "Image": "https://i.imgur.com/cp2Xx2A.png", "Title": "Hot Air Balloon", "Description": "Slow air transport", "Command (to give an item)": "givehotair", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "Hot Air Balloon", "Shortname": "box.repair.bench", "Amount": 1, "Skin": 2080152635, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "Command on give": "", "Workbench Level": 3, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null }, { "Enabled": true, "Image": "https://i.imgur.com/7JZE0Lr.png", "Title": "Transport Helicopter", "Description": "Fast air transport", "Command (to give an item)": "givescrapheli", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "Transport Helicopter", "Shortname": "lantern", "Amount": 1, "Skin": 2080154394, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "Command on give": "", "Workbench Level": 3, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null } ] }, { "Enabled": true, "Permission (ex: crafts.vip)": "", "Title": "Cars", "Items": [ { "Enabled": true, "Image": "https://i.imgur.com/eioxlvK.png", "Title": "Sedan", "Description": "5KM/H", "Command (to give an item)": "givesedan", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "Car", "Shortname": "woodcross", "Amount": 1, "Skin": 2080151780, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "Command on give": "", "Workbench Level": 2, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null }, { "Enabled": true, "Image": "https://i.imgur.com/z7X5D5V.png", "Title": "Ferrari", "Description": "25KM/H", "Command (to give an item)": "givemod1", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "Car", "Shortname": "electric.flasherlight", "Amount": 1, "Skin": 2244308598, "Type (Item/Command/Vehicle/Recycler)": "ModularCar", "Prefab": "", "Command on give": "", "Workbench Level": 2, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } } ] }, { "Enabled": true, "Permission (ex: crafts.vip)": "", "Title": "Misc", "Items": [ { "Enabled": true, "Image": "https://i.imgur.com/LLB2AVi.png", "Title": "Home Recycler", "Description": "", "Command (to give an item)": "giverecycler", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "Home Recycler", "Shortname": "research.table", "Amount": 1, "Skin": 2186833264, "Type (Item/Command/Vehicle/Recycler)": "Recycler", "Prefab": "assets/bundled/prefabs/static/recycler_static.prefab", "Command on give": "", "Workbench Level": 2, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null }, { "Enabled": true, "Image": "https://i.imgur.com/mw1T17x.png", "Title": "", "Description": "", "Command (to give an item)": "givelr300", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "", "Shortname": "rifle.lr300", "Amount": 1, "Skin": 0, "Type (Item/Command/Vehicle/Recycler)": "Item", "Prefab": "", "Command on give": "", "Workbench Level": 0, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null } ] } ], "Workbenches Setting": { "None": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 0.0 }, "One": { "HEX": "#74884A", "Opacity (0 - 100)": 100.0 }, "Two": { "HEX": "#B19F56", "Opacity (0 - 100)": 100.0 }, "Three": { "HEX": "#B43D3D", "Opacity (0 - 100)": 100.0 } }, "Recycler Settings": { "Recycling speed": 5.0, "Use DDraw? (showing damage on the recycler)": true, "DDraw Radius": 7.5, "DDraw Text": "<size=19>RECYCLER</size>\n<size=15>{0}/{1}</size>", "DDraw Color": "#C5D0E6", "DDraw Delay (sec)": 0.75, "Enabled pickup?": true, "Only owner can pickup": true, "Check ability to build for pickup": true, "BaseProtection Settings": [ 0.9, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.9, 0.5, 0.5, 0.0, 1.0, 1.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0 ], "Damage Scale": 0.5 }, "Car Settings": { "Active Items (in hand)": { "Forbid to hold all items": true, "List of blocked items (shortname)": [ "explosive.timed", "rocket.launcher", "surveycharge", "explosive.satchel" ] }, "DDraw Radius": 7.5, "DDraw Text": "<size=15>{0}/{1}</size>", "DDraw Color": "#C5D0E6", "DDraw Delay (sec)": 0.75 } } VIDEO
    $14.99
  12. Mevent

    Clans

    Version 1.0.17

    200 downloads

    Clans plugin with a lot of innovations, convenient management and much more Requirements/Dependencies Image Library Better Chat (optional) Features Beautiful user interface Performance Allied clans Gather rate for players Clan skins The clan TAG min- and max-length can be defined in the config The clan overview shows offline member names Clan members can toggle friendly-fire protection for clan mates and allies Clan creation can check TAG’s against a blocked word list Clan tagging can be optionally disabled Old (not updated since x days ) clans can be automatically purged Clans rating Players rating Setting a personal avatar for your clan Autowipe with wipe (optional) Commands clans (display clan menu) clans help (get information about commands) clan create (create a clan) clan leave (leave from your clan) clan join (open UI with invitations) clan ff (toggle friendlyfire status) clan allyff (toggle friendlyfire status for allies) clan invite <name/steamid> (invite a player) clan withdraw <name/steamid> (cancel an invite) clan kick <name/steamid> (kick a member) clan allyinvite <clanTag> (invite a clan to ally) clan allywithdraw <clanTag> (cancel the offer of an alliance) clan allyaccept <clanTag> (accept the offer of an alliance) clan allycancel <clanTag> (cancen the offer of an alliance) clan promote <name/steamid> (promote a member) clan demote <name/steamid> (demote a member) clan disband (disband your clan) clans.convert (convert data from old clans) clans.loadavatars (download avatars of all players) clans.manage list - lists all clans, their owners and their member-count clans.manage listex - lists all clans, their owners/members and their on-line status clans.manage show [name/userId] - lists the chosen clan (or clan by user) and the members with status clans.manage msg [clanTag] [message] - sends a clan message clans.manage create [name/userId] [clanTag] - creates a clan clans.manage rename [oldTag] [newTag] - renames a clan clans.manage disband [clanTag] - disbands a clan clans.manage invite [clanTag] [name/userId] - sends clan invitation to a player clans.manage join [clanTag] [name/userId] - joins a player into a clan clans.manage kick [clanTag] [name/userId] - kicks a member from a clan clans.manage owner [clanTag] [name/userId] - sets a new owner clans.manage promote [clanTag] [name/userId] - promotes a member clans.manage demote [clanTag] [name/userId] - demotes a member Permissions clans.cancreate (permission to create a clan) clans.canjoin (permission to join a clan) clans.canleave (permission to leave a clan) clans.candisband (permission to disband a clan) clans.cankick (permission to kick a clan member) clans.admin (permission to use command 'clans.manage') Config Examples Config
    $39.99
  13. Mevent

    Cases

    Version 1.0.9

    109 downloads

    Revolutionary cases, the juiciest interface, scroll animations and much more Features: Beautiful user interface Opening animation Performance Each case is configured separately Commands cases open cases interface givecase <steamid> <caseid> <amount> give a case to the player givecase * <caseid> <amount> give a case to all online players Video Examples Economics ServerRewards Config
    $24.99
  14. MikeHawke

    PVETurrets

    Version 1.0.1

    266 downloads

    PVETurrets Disables Turrets and GunTraps aiming and/or shooting players when enabled. This will allow players to place turrets for decoration / targeting NPC's etc Can be used in conjunction with raidable bases (see bottom) Permission PVETurrets.admin < Required to use the in game toggle commands Commands /PVETurret tur << toggles Turret PVE on or off /PVETurret trap << toggles Gun Trap PVE on or off Configuration These values can be changed in game with the above commands. The values are either true or false. { "PVE Turret Active": false, "PVE GunTraps Active": false } Raidable bases If you wish to use this plugin to have the turrets/gun traps on Raidable Bases target players whilst blocking player placed turrets/gun traps from targeting other players. 1. Set both PVETurrets config values to true 2. Open the config for CopyPaste and set the value for EntityOwner to false: "EntityOwner (true/false)": false 3. Reload CopyPaste (o.reload CopyPaste) After reloading CopyPaste the Turrets and Gun Traps in your raidable base will target players but player placed turrets and Gun Traps will not.
    Free
  15. Adem

    Convoy

    Version 1.1.5

    13 downloads

    A truck is transporting a locked crate along the road. The convoy is accompanied by NPCs who drive sedans, as well as Bredley and a helicopter. In case of an attack, the convoy stops moving for a specified time. If the truck is destroyed, the event will be lost. When all accompanying vehicles are destroyed, it will be possible to open the locked crate. All looting crates, NPCs, Cars, Bradley, Helicopter can be reconfigured. In the configuration, you can set up a PVP zone for those who use the True PVE plugin. All players in the event zone have a timer with a countdown to the end of the event. All timers can be set up in the configuration. Dependencies Required NpcSpawn – available in included ReadMe Chat commands (only for administrators) /convoystart - launches the event in a random configuration /convoystart <name> - launches the event in the <name> configuration /convoystop - stops the event /convoyroadblock - the event will not be held on the road where you are standing. (After changing the map , you need to clear the Blocked roads field in the config ) Console commands (RCON only) convoystart - launches the event in a random configuration convoystart <name> - launches the event in the <name> configuration convoystop - stops the event Custom routes To start recording a route, stand at its starting point and register </convoyrootstart> in the chat. To save the route, use the command: </convoyrootsave [rootpresetname]>. Multiple routes can be added to one preset. Then it will be randomly selected. To reset the route, print to the chat: </convoyrootstop> In the config, insert the name of the created preset in the appropriate field. Plugin Config "Version" "Prefix of chat messages" "Use a chat? [true/false]" "GUI Announcements setting" "Notify setting" "Discord setting (only for DiscordMessages)" "Custom rout name" "If there is a ring road on the map, then the event will be held on it" "Priority for the ring road" "The minimum length of the road on which the event can be held" "The distance between the machines during spawn" "Minimum time between events [sec.]" "Maximum time between events [sec.]" "Time before the starting of the event after receiving a chat message [sec.]" "Notification time until the end of the event [sec.] " "Duration of the event [sec.]" "The time for which the convoy stops moving after receiving damage [sec.]" "The convoy will not attack first [true/false]" "Remove obstacles in front of the convoy [true/false]" "List of obstacles" "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]" "Blocked roads (command /convoyroadblock)" "Convoy Presets" "Marker Setting" "Event zone" "GUI" "Bradley Configurations" "Sedan Configurations" "Truck Configurations" "Heli Configurations" "NPC Configurations" “Convoy setting” "Name" "Automatic startup" "Enable the helicopter" "The number of Bradleys ahead the truck" "Number of Sedans ahead the truck" "Number of Sedans behind the truck" "The number of Bradleys behind the truck" "Bradley preset" "Sedan preset" "Truck preset" "Heli preset" “Bradley Configurations” "Name": “HP” “Scale damage” “The viewing distance” “Radius of search” “The multiplier of Machine-gun aim cone” “The multiplier of Machine-gun fire rate” “Amount of Machine-gun burst shots” “Time that Bradley holds in memory the position of its last target [sec.]” “The time between shots of the main gun [sec.]” “The time between shots of the main gun in a fire rate [sec.]” “Numbers of crates” "Location of NPCs" “Open crates after spawn” "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)” “Own loot table” “Sedan Configurations” "Name": “HP” "Location of NPCs" “TruckConfigurations” "Name": “HP” “Damage Scale” "Modules" "Location of NPCs" "Time to unlock the crates [sec.]" "Location of the locked crate" "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)” “Own loot table” “Event zone setting” "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]" “Do you use the dome? [true/false]” “Darkening the dome” “GUI setting” “Do you use the countdown GUI? [true/false]” “AnchorMin” “AnchorMax” “List of items” “ShortName” “Minimum” “Maximum” “Chance [0.0-100.0]” “Is this a blueprint? [true/false]” “SkinID (0 – default)” “Name (empty – default)” “Own loot table” “Minimum numbers of items” “Maximum numbers of items” “List of items” “NPCs setting” “Location of all NPCs” “Wear items” “Belt items” “Name (empty – default)” “Health” “Sight Range” “Scale damage” "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot; 3 - CustomLoot)” “Own loot table” Contact me in Discord: Adem#9554
    $35.00
  16. Version 1.0.3

    9 downloads

    Connect multiple Rust servers together and have your players travel between them in fun ways using events! This plugin allows you to synchronize player inventories and stats, event containers, and much more to come! Please use the Discussions tab to recommend suggestions, as I am very open to implementing your great ideas for everyone to enjoy! NOTICE: This plugin does not automatically reconnect you to other servers as Rust's Nexus system is not released yet. You'll be notified that you must type in the connect command leading the IP and port of the server you've been transferred to. Try before you buy it! connect germany.mikehawke.co.uk:29015 [ ! ] PLEASE KEEP IN MIND THAT CERTAIN SERVER HOSTS DO NOT ALLOW YOU [ ! ] [ ! ] TO IMPORT FILES/DLLS, WHICH THIS PLUGIN REQUIRES YOU TO [ ! ] INCLUDED DLL EXTENSIONS REQUIRED EVENTS CH47 Transition Event FRIENDLY & HOSTILE MODES THIS EVENT REQUIRES BOTH INITIAL AND DESTINATION SERVERS TO HAVE AIRFIELD FOR IT TO WORK The Chinook event carries you and another 12 participants over the seas. You'll be greeted by Jackie Chan and Jamie Lee, your border patrol officers which will assist you to have a save welcoming onto the server. Make sure you're not wearing any illegal items on you or you'll be marked hostile and will be immediately attacked. The storage on the right in the picture can be used as luggage which can carry items that are coming with the Chinook onto the other server. On screen you'll find the directions on how to get yourself seated. Press [RELOAD] to open up the seating panel, and assign yourself onto whichever you're liking. Cargo Ship Transition Event FRIENDLY & HOSTILE MODES The Cargo Ship event you're willing to infiltrate and use for transport is driven by scientists or has a peaceful visit in the server you're in, broadcasting its next travelling spot. You got a luggage storage which can contain items you wanna carry from the other server in mass. CONFIGURATION The entire plugin can be managed from one configuration file, which can be found in the config folder of the Master server when you've initially added the MultiverseMaster.cs script in the plugins folder (alongside the MultiverseCore.cs file). There can be defined only one server as being the master server. Highly advise to keep the ID of it to "master". The MultiverseSlave.cs and MultiverseCore.cs both go in all the other servers' oxide/plugins folder. This is a rundown on all the current settings you can have for the Master server: "Sync": { "Interval": 120.0, "Time": true, "Weather": true } The sync property is used by the Master server to synchronize the time and weather across all the servers. The interval is set to 120 seconds by default, which is what it is recommended. "ScheduleTickRate (in seconds)": 60.0 Scheduled events ticking rate in seconds. It basically checks every 60 seconds if there's anything available to be triggered onto the server based on the cooldowns of existent scheduled events. "Legend": { "EventTypes": { "0": "CH47 Friendly", "1": "CH47 Hostile", "2": "CargoShip Friendly", "3": "CargoShip Hostile" } } The legend is read-only, is to help you to choose what events you'd like to use in your schedule list. "Shared": { "FirstSpawnServerId": "master", "WipeDeadBody": true, "UI": { "ShowLogo": true, "ShowShadows": true, "Colors": { "ValueColor": "eee16f", "PassengersColor": "6faaee", "StatusColor": "ee6fbe" } }, "BorderPatrol": { "IllegalItems": [ { "ShortName": "bleach", "SkinId": 0, "MinAmount": -1 } ] }, "Schedules": [ { "SourceServerId": "myserver1", "DestinationServerId": "myserver2", "EventType": 0, "Cooldown": 30.0 }, { "SourceServerId": "master", "DestinationServerId": "myserver1", "EventType": 2, "Cooldown": 30.0 } ], "Servers": [ { "IsMaster": true, "Id": "master", "DisplayName": "Master", "Ip": "myip", "Port": 12345, "RconPort": 12346, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": true }, { "IsMaster": false, "Id": "slave01", "DisplayName": "Slave #01", "Ip": "myip", "Port": 23456, "RconPort": 23457, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": false }, { "IsMaster": false, "Id": "slave02", "DisplayName": "Slave #02", "Ip": "myip", "Port": 23456, "RconPort": 23457, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": false }, { "IsMaster": false, "Id": "slave03", "DisplayName": "Slave #03", "Ip": "myip", "Port": 34567, "RconPort": 34568, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": false } ] } This portion of the config is being shared across all servers, just to stay up to date so you don't have to manually do anything onto the other servers. FirstSpawnServerId: Is the where all the newly spawned players that connect to your Multiverse get sent to. If it is one of your other servers, they'll be redirected to this one. WipeDeadBody: Will simply remove the player's info from the data file when a player is dead. This could be used to avoid keeping track of short-time visitors onto the server. UI: It's cosmetic changes to the UI that can be noticed most of the time on screen. BorderPatrol: You may configure what items are illegal to carry from a server to another. IllegalItems: ShortName: Is the short name of the item. SkinId: Used for specific skinned items to be considered contraband. MinAmount: Keep the minimum amount to -1 if you want the whole item to be considered as contraband. Raise it to any other number if a specific amount of items with the amount can be carried across. Schedules: SourceServerId: Is where the event starts. Use the ID predefined in the Servers property. DestinationServerId: Where the players are sent when they the event transitioned. Use the ID predefined in the Servers property. EventType: Is the preferred event ID showed in the Legend section of the config file. Use 0 for CH47 Friendly, 1 for CH47 Hostile, etc. Cooldown: In minutes, it's used whenever an event has started. Servers: IsMaster: This must be assigned to "true" only for one defined server in this array property. Id: Is the server ID that the Scheduled events will be using to initiate events from a server going to another. DisplayName: The in-game name of the servers which will be announced in chat and the UI whenever an event goes towards them. Ip: The IP of the server one can connect to (client & RCON). Port: The port of the server. RconPort: The RCON port of the server one can connect to. RconPassword: The password of the RCON connection one server can connect to. Settings: This will become more populated in future updates. IsConnected: This can be ignored. It's required to be displayed for serialization reasons. COMMANDS Admin Console Commands spawnevent [fromServerId] [toServerId] [eventType]: Manually starts an event. move [playerName/Id] [serverId]: Forcefully moves a player to another server. They'll respawn like a fresh spawn but with everything they have carried in their inventory from the server they came from. Admin Chat Commands /multiadmin: Opens the admin panel. ONLY ACCESSIBLE ON THE MASTER SERVER. Player Commands None. As of now. PERMISSIONS Multiverse.admin: Mainly used by administrator commands or behaviour change. UPCOMING Synchronize Teams Synchronize Blueprints Add plugin synchronisation support Add more events Add custom events Add passport system (c) Raul-Sorin Sorban — 2022 All rights reserved
    $40.00
  17. Damo

    BackPackPro

    Version 1.0.6

    49 downloads

    Features, can display the physical backpack 3D model, Capacity of the backpack can be 9999+ It allows the player to display the 3D model backpack behind 3D Model can be BackPack or Small stash,and can set the size of the model The capacity of the backpack can be 9999+ or more ! Different 3D backpack models and sizes can be specified for different players Default Chat command : /b - Open view backpack ( permission required : backpackpro.size{number} ) Admin Chat command: /b nameOrSteamIDOrIp - View the target player's backpack ( permission required : backpackpro.admin ) Console command: backpackpro.open (for player binding keys to quickly open backpack) Example : bind C backpackpro.open (Type in the F1 console) This will open the backpack when the player presses the C key Clicking on the backpack UI picture can also express to open the backpack Default backpack capacity permission : backpackpro.size1 backpackpro.size6 backpackpro.size12 backpackpro.size24 backpackpro.size42 backpackpro.size84 backpackpro.size168 backpackpro.size336 backpackpro.size672 backpackpro.size999 Other permissions : backpackpro.admin - (for viewing other players backpack items) backpackpro.nodrop - ( If Death dropped backpack items = true, Players with this permission will not drop items) Backpack type and model size permission : Give players different types of 3D backpack models : permission required backpack capacity permission backpackpro.smallstash.mini backpackpro.smallstash.small backpackpro.smallstash.medium backpackpro.smallstash.large backpackpro.smallstash.mgiant backpackpro.backpack.mini backpackpro.backpack.small backpackpro.backpack.medium backpackpro.backpack.large backpackpro.backpack.mgiant Reminder : If Backpack entity model (false = Small stash , true = Backpack) = false, If the admin uses F3 to switch the perspective, it will feel pressed by something Config : { "Backpack Icon": { "Enable Icon": true, "Image URL": "" }, "Backpack size and permissions": [ "backpackpro.size1", "backpackpro.size6", "backpackpro.size12", "backpackpro.size24", "backpackpro.size42", "backpackpro.size84", "backpackpro.size168", "backpackpro.size336", "backpackpro.size672", "backpackpro.size999" ], "Blacklist settings": { "Blacklist (Item DisplayName)": [ "M249", "Rocket Launcher", "L96 Rifle" ], "Enable Blacklist": false }, "Chat command": "b", "Death drop backpack retention seconds": 300, "Death dropped backpack items": false, "Default 3D Model Settings": { "Default 3D model (false = Small stash , true = Backpack)": true, "Default 3D Model size (giant,large,medium,small,mini)": "medium", "Enable default model Display": true } }
    $15.00
  18. Version 2.0.14

    777 downloads

    Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can! With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1. Lootables are being refilled based on each individual configuration set. Features Highly customizable and intuitive system ZoneManager inclusion / exclusion (per lootable prefab OR global settings) Parented filtering Locked container system Hacking system Interaction icons (with template), customized text and opening container effects Individual lootable container refilling rates Consistent support & open to suggestions Get the default loot-tables They will be updated in the future. Add StaticLootables.json to your oxide/config folder. Updated on 23th of October, 2021 #13: StaticLootables.json To create your own custom icons, you can use this template: staticlootables_template.zip Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game. Lootable Objects Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) Your suggestions are welcome! If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use. Hacking This is how Hackable containers work and why they're an OP mini-game: Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog. Information Here's to clarify how config properties work and what they mean. General Settings Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds! players have to wait for the initial hacking attempt. Code Resetting Rate: The time in minutes! until the hack resets the PIN and goes down an increment for how many times has been hacked used for the Wait Time multiplier. Rule: Refill Rate: The rate in minutes! until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the SpawnChanceScale will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Installation Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! Screenshots Videos FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN.
    $5.23
  19. Version 1.3.0

    1,240 downloads

    This plugin will allow players with permission to spawn police vehicles. This is perfect for any RP server. Current vehicles available are police car, police transport vehicle, police miniheli, police scrap transport helicopter and police boat. Each player may only have one vehicle spawned and in use at once, this is to stop players crashing the server. If the player has the permission for unlimited vehicles then they can spawn an unlimited amount, to remove a vehicle if the player has the unlimited permission they must look at the vehicle they wish to remove and use the removal vehicle command, if the player only has the use permission then they do not need to look at the vehicle. Each vehicle will spawn with an amount of fuel set in the configuration file. The siren is a new feature which uses web radio to function, some issues have been found where the siren stops or gets stuck in a loop, this is due to the radio station not the plugin as it is hosted for free as this is a free plugin, the station can be changed in the config if you would like to set up your own siren sound or a premium station. Any issues found can be resolved by stopping and starting the radio if you do not want to set up your own station. Permission required for player to use plugin: PoliceVehicles.use Permission required to allow player to spawn unlimited vehicles: PoliceVehicles.unlimited Commands: "/policecar" spawns police car "/policetransport" spawns police transport vehicle "/policeheli" spawns police minicopter "/policehelilarge" spawns police scrap transport helicopter "/policeboat" spawns police boat "/removevehicle" destroys players current vehicle, allowing them to spawn an new/different one Configuration file: { "Police car fuel amount on spawn": 500, "Police transport vehicle fuel amount on spawn": 500, "Police heli fuel amount on spawn": 500, "Police heli large fuel amount on spawn": 500, "Police boat fuel amount on spawn": 500, "Lock police car engine parts": true, "Lock police transport vehicle engine parts": true, "Police car engine parts tier": 3, "Police Transport engine parts tier": 3, "Broadcast message when vehicles spawn": true, "Siren radio station": "http://stream.zeno.fm/7cyp2kaxhchvv" } Requires Spawn Modular Car plugin for police car and police transport vehicle: https://umod.org/plugins/spawn-modular-car
    Free
  20. Version 1.2.18

    32 downloads

    This plugin makes the admin’s life easier by automatically generating maps, initiating a vote that lets users choose which map they would like to play in during the next wipe and auto wiping the server. Requirements Rust Server(s) setup in a standard way on a Windows ,Pterodactyl Panel or Ubuntu dedicated server (you can use Map Voter plugin only if you don't have dedicated server or VPS but you won't be able to automatically wipe the server). Administrator privileges on said dedicated server. All of your server settings in \server\my_server_identity\cfg \server.cfg except rcon.port ,rcon.web rcon.password which will be added to batch script later. Auto Wipe will launch the server without start.bat. Features: Automatically restart and update the server every first Thursday of the month. Automatically generate maps on wipe day or x days before wipe using https://rustmaps.com/ & wipe-info-api and start the vote. Allows players to vote on maps through an in-game UI or Discord (if you use any plugin that links a player and a Discord user, enable “only authenticated users can vote” in the config file to avoid duplicate votes). Automatically checks if it’s wipe day using wipe-info-api and the plugin’s config. Automatically update Oxide and the server and wipes it on forced wipe. Configure the plugin through a GUI (not all settings are available on the GUI). Select maps from rustmaps.com through a GUI via a RustMaps share code. Added Custom maps via GUI (to delete map you have to delete it from data file in MapVoter/Custommapdata.json). The vote will start automatically on custom maps in data folder if custom maps usage is enabled in config. How to add Custom maps : Video Permissions: MapVoter.use only allows an admin to generate maps and start a vote. MapVoter.Manager allows an admin to use all the features. Commands /mvote : Opens the plugin’s main GUI. /startvote After selecting which maps will appear on the vote, starts the vote. MapVoter.generate <Number of maps to generate> <seed> <voting duration in minutes>. voteresult : Shows which map had won the vote. Mapvoter.reload reload the plugin. MapVoter.mapwipe <delay in seconds> <Map size > will generate a map and change startup parameters in server.cfg. MapVoter.mapwipe <delay in seconds> <Custom map url > will wipe the server with a given custom map url and change startup parameters in server.cfg MapVoter.bpwipe <delay in seconds> <Map size > will generate map and delete *.db, *.db-journal and *.sav files and changes startup parameters in server.cfg MapVoter.bpwipe <delay in seconds> <Custom map url > will delete *.db, *.db-journal and *.sav files and change startup parameters MapVoter.cancelwipe : cancels ongoing wipe. MapVoter.stopvoting : stops ongoing voting. MapVoter.update <Delay in seconds> initiates restart and updates the server & oxide. Mapvoter.CancelUpdate : Cancels restart and update. Discord commands !vote !generate <Number of maps to generate> <seed> <voting duration in minutes>. !mapwipe <delay in seconds> <Map size > !bpwipe <delay in seconds> <Map size > bpwipe <delay in seconds> <Custom map url > !cancelwipe !stopvoting !update <Delay in seconds> !cancelupdate Configuration { "Commands": { "Open MapVoter UI": "mvote", "Generate Mpas": "MapVoter.generate", "vote result": "voteresult" }, "Options": { "Map size": 3500, "Disable UI": false, "RustMaps API key": "https://rustmaps.com/user/profile", "staging": false, "barren": false, "Stop voting after (minutes)": 60, "avatar url": "", "Discord footer": "", "filter Id": "Visit https://rustmaps.com/ and adjust your map requirements. In the red box above the settings hit the Share button,the string at the end of the URL is the filterId.Example URL: https://rustmaps.com/?share=gEU5W6BUuUG5FpPlyv2nhQ the string at the end in this case {gEU5W6BUuUG5FpPlyv2nhQ} is the filterId." }, "Discord Settings": { "Discord Webhook": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Discord Apikey": "BotToken", "Discord Command Prefix": "!", "Discord Channels": [ { "Discord Channel ID": "", "Commands": [ "generate", "vote", "mapwipe", "bpwipe", "cancelwipe", "stopvoting", "update", "cancelupdate" ] } ], "Discord Command Role Assignment (Empty = All roles can use command.)": { "generate": [ "DiscordRoleName", "DiscordRoleName2" ], "vote": [ "DiscordRoleName", "DiscordRoleName2" ], "mapwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "bpwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "cancelwipe": [ "DiscordRoleName", "DiscordRoleName2" ], "stopvoting": [ "DiscordRoleName", "DiscordRoleName2" ], "update": [ "DiscordRoleName", "DiscordRoleName2" ], "cancelupdate": [ "DiscordRoleName", "DiscordRoleName2" ] } }, "Auto Vote": { "Auto start vote": true, "Only Authenticated users can vote through discord": true, "Start voting x days before wipe": 0, "Start voting at (HH:mm) 24-hour clock": "17:00", "Number of maps to generate": 4 }, "Auto Wipe": { "Custom Map": { "Custom map": false, "Map URL": "" }, "Map Wipe schedule": [ 7, 14, 21, 28 ], "BP Wipe schedule": [ 0 ], "Enable Auto wipe": true, "Wipe BPs at forced wipe day": true, "Forced Wipe time (HH:mm) 24-hour clock": "19:00", "Wipe time (HH:mm) 24-hour clock": "19:00" } } Files Batch & Powershell script which turns on/off your server, updates it and deletes your selected map/bp files. AutoWipeconfig.txt MapVoter.cs, which will handle wipe schedule and automatically generate maps, start voting and restart the server. How to Install Windows: 1-Download & load https://umod.org/plugins/wipe-info-api and edit WipeInfoApi configuration to fit with your wipe schedule. 2- Load MapVoter and edit MapVoter configuration. 3- Shutdown the server. 4- Copy AutoWipe.bat, TryParse.ps1 and AutoWipeconfig.txt to your server folder 5- download & install Unzip for Windows http://gnuwin32.sourceforge.net/packages/unzip.htm 6- open AutoWipe.bat in NotePad++. 7- Find RustDedicated.exe -batchmode and change rcon.port ,rcon.web rcon.password if you use rcon. 8- Open AutoWipeconfig.txt in NotePad++. 9- Replace the example server config path with your own server.cfg location. 10- Replace the example SteamCmd path with your own SteamCmd.exe location. 11-Replace unzip path with your own unzip.exe location if you install it to a different path. 11- Script will delete all maps *.sav* on map wipe and all *.db *.db-journal on full wipe. 12-Run AutoWipe.bat. Pterodactyl: 1- Change the Docker Images in settings -> Nests -> rust -> rust to ghcr.io/goover/games:rust 2- Go to Servers click on server name you want to install the script -> startup replace the Startup Command with ./AutoWipe.sh +rcon.port {{RCON_PORT}} +rcon.web true +rcon.password \"{{RCON_PASS}}\" Note : your going to use RCON password and port in Pterodactyl variables (startup). 3- Upload AutoWipe.sh and AAutoWipeConfig.txt to File Manager. 4- Connect to your server Terminal using SSH or any other method. 5- Go to your Server folder Command #1 : cd /var/lib/pterodactyl/volumes Command #2: ls Command #3: cd "your server folder name" Command #4: chmod +x AutoWipe.sh 6- Go back to File manager click on server folder and create folder named my_server_identity if you don't have one 7- In my_server_identit create another folder cfg and in the new folder create file server.cfg with all your server configuration exept recon password and port. 8- Now go to server settings and click on reinstall server (Some files may be deleted or modified during this process, please back up your data before continuing.) Linux: 1-Download & load https://umod.org/plugins/wipe-info-api and edit WipeInfoApi configuration to fit with your wipe schedule. 2-Load MapVoter and edit MapVoter configuration. 3- Shutdown the server. 4- Copy AutoWipe.sh and AutoWipeconfig.txt to your server folder 5- download & install Unzip sudo apt-get install unzip 6- download & install jq JSON sudo apt-get install jq 7- open AutoWipe.sh in NotePad++. 8- Find RustDedicated.exe -batchmode and change rcon.port ,rcon.web rcon.password if you use rcon. 9- Open AutoWipeconfig.txt in Text Editor. 10- Replace the example server config path with your own server.cfg location. 11- Replace the example SteamCmd path with your own SteamCmd.sh location. 12- Script will delete all maps *.sav* on map wipe and all *.db *.db-journal on full wipe. 13- open terminal and do chmod +x AutoWipe.sh. 14- Run AutoWipe.sh ./AutoWipe.sh. Perform a Dry-Run Run the AutoWipe.bat to ensure that it is working as expected. Whilst your server is online with no players, test some commands like Mapvote.bpwipe, check AutoWipeLogs.log as well as server.cfg, and make sure that server.seed and server.worldsize has changed and all your selected files have been deleted. Contact kaysharp#2008
    $45.00
  21. Version 1.0.4

    25 downloads

    This plugin adds personal animal assistants to your server, on which the player can ride, store resources or give them various instructions, for example, attack another object or collect resources in the area. You can choose one of 5 types of animals as a helper animal - bear, boar, chicken, deer and wolf. At the moment, the animal can: Attack various targets Collect resources Loot boxes Collect resources within a radius of 50 meters Follow the player and stand at the point indicated by the player Protect the owner and yourself if any of them is attacked You can customize: Control Which button will assign tasks to the animal Button range Displaying 3D arrows above the target Arrow display duration Interface Refresh once in how many seconds Panel layer Panel position Panel colors Personal animals by permission The name of the animal to be selected through the command when spawning Animal type (bear, wild boar, chicken, deer, wolf) Maximum health Re-spawn delay Animal supplements The ability to ride the animal Animal bag (inventory) Animal capabilities Can attack objects Can loot crates Can pick up resources Can defend myself Can protect the owner Can collect resources within a radius of 50 meters Interaction, loot and damage Animal damage rate Damage receive rate for an animal Can an animal damage players Can players damage an animal Configure pickup rates of resources Black list of items that cannot be put in the bag Video: By default, the plugin has 2 localization files, for Russian and English Configuration: { "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71" }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] } Commands: /panimal - spawns or despawns an animal /panimal where - shows the grid where the animal is and the distance to it /panimal health - shows the current health of the animal /panimal follow - instructs the animal to follow the owner /panimal auto-pickup - displays information about auto-pickup resources /panimal auto-pickup (all, wood, stone, metal, sulfur) - assigns/removes a specific resource for auto-pickup /panimal auto-pickup enable - enables auto-pickup of resources /panimal auto-pickup disable - disables auto-pickup of resources
    $25.00
  22. Version 1.3.1

    13 downloads

    Custom Gather is a simple, yet powerful, gather-rate modification plugin. What this plugin offers that other gather rate plugins don't: Up to two additional gather rates based on oxide permission groups Example: Have a global 2x gather rate, but have a VIPs gather at 4x, and Elite VIPs gather at 8x. Modify Fishing Gather Rate Gather rate modifier includes grubs/worms picked from plants Configuration "Default Group Settings": { // Multipliers for everyone on the server "Gather Rate": 1, "Fishing Modifier": 1, "Quarry & Pump Jack Rate (including public ones)": 1, "Excavator Rate": 1 }, "First Permission Group Settings": { // Multipliers for first permission group "Group Name": "perm1", // Name of first oxide permission group "Gather Rate": 1, "Fishing Modifier": 1, "Personal Quarry & Pump Jack Rate": 1 }, "Second Permission Group Settings": { // Multipliers for second permission group "Group Name": "perm2", // Name of second oxide permission group "Gather Rate": 1, "Fishing Modifier": 1, "Personal Quarry & Pump Jack Rate": 1 }, "Blacklists (items to gather at vanilla rates)": { "Harvested Items": [], // Items harvested with tools: stone, sulfur, wood, meat, leather, etc "Pickup Items": [], // Items picked up from ground: mushroom, hemp, wood stumps, etc "Planter Box Plants": [], // Plants/Clones harvested from planters "Fishing": [], // Fish that can be caught from Fishing "Quarries & Pumpjacks": [], // stones, sulfur.ore, metal.ore, hq.metal.ore, crude.oil "Excavator": [] // stones, sulfur.ore, metal.ore, hq.metal.ore } Blacklists Blacklisted items need to be entered in with their short names. Use this reference to find any item's short name. Insert items by their short names inside quotations and separated by commas. See the example JSON below for more info. Example JSON Here is an example of a JSON configured for a 2x server, with VIPs gathering at 3x and Elite VIPs gathering at 4x. Blacklisted items include wolf skulls and human skulls. Quarries, both personal and public, will only give 1x stone. Pump jacks, both personal and public, will only give 1x crude oil. Excavator will still give 2x stone, however, since nothing is listed in it's blacklist. "Default Group Settings": { "Gather Rate": 2, "Fishing Modifier": 2, "Quarry & Pump Jack Rate (including public ones)": 2, "Excavator Rate": 2 }, "First Permission Group Settings": { "Group Name": "vip", "Gather Rate": 3, "Fishing Modifier": 3, "Personal Quarry & Pump Jack Rate": 3 }, "Second Permission Group Settings": { "Group Name": "elite", "Gather Rate": 4, "Fishing Modifier": 4, "Personal Quarry & Pump Jack Rate": 4 }, "Blacklists (items to gather at vanilla rates)": { "Harvested Items": [ "skull.wolf", "skull.human" ], "Pickup Items": [], "Planter Box Plants": [], "Fishing": [], "Quarries & Pumpjacks": [ "stones", "crude.oil" ], "Excavator": [] }
    $5.00
  23. Version 1.0.5

    54 downloads

    Animal Crates plugin allows you to add a little spice into looting barrels and crates. You can add any animal to crate/barrel and surprise your players while collecting loot, or increase amount of animals on Your server in different way. Video Preview (Version 1.0.1) Features You can add any type of animal into crates and barrels. You can check if an animal is in a crate, by hitting the crate with a melee weapon. Configurable chances for animal and animal type. Customizable amount of animals to spawn. You can set any entity spawn on breaking/looting the container. [NEW] Permissions animalboxes.use - Gives permission to spawn animals in crates. Default Config (Version 1.0.5)
    $5.00
  24. Version 2.1.9

    6,015 downloads

    GUI with personal stats, leaderboard, per-category stats, and #1 player custom chat titles Tables with personal bests per category, top scoring player per category, and top-30 players per category. The same tables can be viewed for clans, rather than players. Server-wide top-list per category can be advertised on a timer. Tables have clickable headers for ascending/descending sort Multiple leaderboard snapshots (top single player for each category) can be taken for SQL/web use. See Daniel's free template on Codefling for web publishing of selected stats. Optional uMod dependencies. Clans. Economics. EventManager. Friends. PlaytimeTracker. BetterChat. Permissions. playerranks.use - Allows players to use GUI, if 'RequiresPermission' is true. playerranks.admin - Allows admin UI and command access. playerranks.excludefromstats - Allows players to toggle /pr optout - taking their stats out of public displays. playerranks.excludedfromstats - Force a player to be excluded from stats playerranks.optout - Used behind the scenes for user preference persistence across wipes. By default, stats for admins are not publicised. Chat commands. Player commands. /pr - Open PlayerRanks GUI /pr chat - Enable/Disable chat announcements. /pr optout - Have your stats removed from, or included in, public displays. Requires playerranks.excludefromstats permission. Admin commands. /pr save - Save the database /pr wipe - Wipe the database /pr del - Remove all stats for that player's steamID /pr wipecategory <categoryname> - Remove all of user stats for that category Console commands. playerranks.save - Save the database playerranks.wipe - Wipe the database Configuration. General options. displayClanStats - True/False record_ClanMate_Kills - Toggle killing of clan-members contributing to PVPKills. record_FriendsAPI_Kills - Toggle killing of 'Friends' contributing to PVPKills. record_RustIO_Friend_Kills - Toggle killing of RustIO friends contributing to PVPKills. record_Rust_Teams_Kills - Toggle killing of Rust team mates contributing to PVPKills. blockEvents - Toggle EventManager contributing to ranks. statCollection - True/False RequiresPermission - Makes user /pr access by 'playerranks.use' permission only. allowadmin - Toggle admin stats in public displays. chatCommandAliases useTimedTopList - Toggle public broadcast rotation. TimedTopListAmount TimedTopListTimer TimedTopListSize - Font size for chat output. TimedTopListNumbered - Adds ordered numbering to chat output (1st,2nd,etc). deleteOnBan - True/False saveTimer (minutes) lastLoginLimit - in days.Deletes data for users who haven't logged in since X days ago. Value of 0 means disabled. wipeOnDeath - True/False WipeOnNewMap - Wipes PlayerRanks data base when a new map is detected. CommandOpensTop30 = false; KDRExcludesSuicides = false; PVPKillsCountsSleeperKills = false; PlayTime_HH_MM = false useIntenseOptions - Enable/disable.Toggle gathering of information, and displays, relating to: StructuresBuilt ItemsDeployed ItemsCrafted EntitiesRepaired StructuresDemolished Resources Gathered GUI. UiTextColourStrong = "<color=#b3522b>"; UiTextColourWeak = "<color=#bdbdbd>"; ChatTextColourStrong = "<color=#d4d3d3>"; ChatTextColourWeak = "<color=#bdbdbd>"; ButtonColour = "0.7 0.32 0.17 1"; CategorySortButtonColour = "0.48 0.2 0.1 1"; GuiTransparency = 0.9; Useful tool for picking CUI colours - RGB Decimal. Titles EnablePlayerTitles = false; MaxDisplayedTitles = 3; MaxTitlesBeforeLineBreak = 3; TitleStart = "["; TitleEnd = "]"; AddTitleHoldersToGroup = true; DestroyGroupOnUnload = false; Categories. Each category has the following options in config. "PVPKills": { "EnabledInPersonal": true, "EnabledInTop1": true, "EnabledInTop30": true, "IncludeInChatBroadcast": true, "Title": "[Killer]", "BroadcastTitleChanges": true }, Title. Leave blank to have no title. Players with titles are automatically placed in a group of the category name. Players are removed when they lose #1, and all groups are emptied on unload. SQL - optional. Database Name Host Password Port Username tablename - Main data table name that PR will create. LBtableName - Leaderboards table name that PR will create. Use MySQL - true/false autoWipe - true/false (wipes SQL with main database) The SQL database will be created on the first save, whether automatic or manually with command /pr save. Category List. PVPKills PVPDistance PVEKills PVEDistance NPCKills NPCDistance Sleepers Killed HeadShots Deaths Suicides KDR (kill to death ratio) SDR (suicide to death ratio) SkullsCrushed TimesWounded TimesHealed HeliHits HeliKills APC Hits APCKills BarrelsDestroyed Explosives Thrown Arrows Fired Bullets Fired Rockets Launched WeaponTrapsDestroyed Drops looted Structures Built Structures Demolished Items Deployed Items crafted Entities Repaired Resources Gathered Structures Upgraded blockEvents - Toggle EventManager contributing to ranks. Economics** ServerRewards** PlayTime** (DD:HH:MM:SS) MySQL Only. Online/Offline Status** ActiveDate - Player's last login date. ** - These options are reported by Player Ranks, but not incremented or maintained by Player Ranks. Resetting Player Ranks database will not set these entries to zero, as they are read from elsewhere. Wipe Playtime Tracker data and/or Economics data to set these to zero. Key Binds. Personal stats and leader board can be bound to toggle as follows, using H J as examples: bind h callPersonalStatsUI bind j callLeaderBoardUI Notes. Data for banned players is automatically removed. Heli Kills are attributed to the player who hit the heli the most - not the last hitter. If a player dies from his wounds, the person who wounded him gets the PVP kill. PVP distance is recorded based on the wounding shot.
    Free
  25. Version 2.3.6

    323 downloads

    Rust's first in-game social-media network. See what's up, chat with friends, share your experiences and make connections. Ruster.NET brings you a whole new system of communication! CHAT — SHARE — REACT WARNING: As stated in the License section of the plugin, you may NOT modify the plugin in any way. If you wish to modify the logos / colors, you may only do so using Ruster.NET Pro. Not conforming to the license, will cause your server(s) to be permanently blacklisted. [ ! ] PLEASE KEEP IN MIND THAT CERTAIN SERVER HOSTS DO NOT ALLOW YOU [ ! ] [ ! ] TO IMPORT FILES/DLLS, WHICH THIS PLUGIN REQUIRES YOU TO [ ! ] INCLUDED DLL EXTENSIONS REQUIRED TRY IT BEFORE YOU BUY IT connect 167.86.121.152:28900 FEATURES Make friends, share moments and pictures you've made in the world. Like, dislike or comment to your friends' posts and photos. Use the Marketplace to make a quick buck. Build your own marketplace and use the mass-restock feature. Block users and limit toxicity. Auto-moderation for obnoxious posts & censorship. Pay for advertisements which last from one day to a whole week. Rust+ integration. ServerRewards & Economics integration. Localisation integration -> if anything's wrong with any of the translations, let me know or help me translate. Ruster.FM, audio player. Cassette uploads (posts & DMs) -> Watch demo. Voice recordings (posts & DMs) - only available for Verified users. Submit your own snippets (upload 15 seconds - of your OGGs or YouTube links), only available for Verified users. Photographs (DMs) -> Watch demo. Sell art (Photographs & Cassettes) on the Marketplace or share them in posts. Browser sounds are only heard by you -> beeps, notifications, splash sounds. Hashtags used for filtering post content, the Marketplace can be sorted by sold items. Feed filtering / searching. Like & dislike previewer. SQL integration. Blackmarket & Red-Rooms. Stories. Cross-server support (view other servers' activities). Privacy mode (hide real names & Steam64 IDs) when streaming. Custom commands. Nicknames. Moderation tools & censoring. Pinning posts on top of feeds. Groups. Stocks. Auto-locale updater. ROADMAP Discord; Send messages through Discord webhooks whenever someone posts something new on Global Feed or in the Marketplace. Ruster.Addons is a tool and API system for Ruster.NET which allows you to run or create your own addons. Per-user customization. Full-screen picture viewer. Discount codes. SQL INTEGRATION MIGRATION To successfully migrate from JSON to the SQL database, please follow the following steps: Run the save command in your console / webrcon. Update Ruster.NET to the latest in your server. Make sure your SQL database connection is alive and working. Save the server once again, for the configuration file to generate the new properties. Open the configuration file up and scroll down to the Sql section, fill it up accordingly. "Sql": { "Port": 3306, "Hostname": "localhost", "Database": "RusterNET_db", "Username": "root", "Password": "", "Table": "RusterNETData" } After that is done, make sure you saved the configuration file, then run the o.reload RusterNET console / rcon command. While you're having the RusterNET.admin permission, run the /migratetosql chat command. The DataType property will switch to SQL and the SQL database will initialize, launch the connection and save the database on your SQL server. Notice: You don't have to create the table or data fields as it's all automatically generated. On each save, the whole table in being wiped and the data's being recreated. FRIEND REQUESTS Sending friend requests will immediately notify the other user about it. Once you're friends, you may both write posts on eachothers' feeds, rather than within the Marketplace &/or Global Feed. Cutting ties with a friend or blocking them, will ensure mutual communication blockage. PHOTOGRAPHS If you're a server administrator, here's how you set the photograph uploads up: Open up the RusterNET.json (config) file; Go to the Imgur Application Registration form and log-in if you haven't yet; Fill it up accordingly, but make sure the Authorization type is for Anonymous usage; The redirecting URL may be https://imgur.com. After all has been done, copy the ClientID and paste it in the RusterNET.json file config: PhotographUpload -> ImgurClientId To manage your Imgur Applications, go here. STORIES As you probably know, Stories on other social medias are pretty much posts that last for 24 hours. Same thing in Ruster.NET. You may add a message to your Photographs so they're also included with the Story you're willing to post. Users can upload up to 5 stories at once, so use your space wisely. Once the stories run out, you'll be notified of how many views it has gained, in the notification list & push. For users to be allowed to use Stories, an administrator must give specified users or groups permission: RusterNET.story. Configuration { "LogLevel": -1, "DataType": 0, "UniqueId (Must not be null/empty)": "defaultid", "Ads": { "AdvertPrice24h": 5000, "AdvertPriceMultiplier1w": 6.5 }, "Tax": { "Amount": 0.9 }, "Marketplace": { "MaximumStackSizeEachItem (-1 = Default stacksize for the item)": -1, "MaximumStackSizeWholeStack (-1 = Default stacksize for the item)": 100000, "MinimumPrice": 0, "MaximumPrice": 2500, "BlacklistedItems": [ "photo" ] }, "Look": { "AdminNameColor": "#de3535", "ModeratorNameColor": "#a3de35" }, "DMs": { "MustBeFriendsToDM": true, "DeleteOwnMessagesCooldown": 1800.0 }, "Notifications": { "VerticalOffset": 0.0 }, "Sounds": { "FFMPEGPath": "", "PlayStartup": true, "PlayBeeps": true, "PlayLikes": true, "PlayDislikes": true }, "PhotographUpload": { "ImgurClientId": "my_client_id" }, "Cooldown": { "ButtonPress": 0.5, "BusinessCardCreation": 60.0, "RustPlusNotifications": 4.0 }, "Currency": { "ItemShortname": "scrap", "ItemSkinId": 0, "Currency Type (0 = Item, 1 = ServerRewards, 2 = Economics": 0 }, "Profanity": { "BannedWords": [ "bad word", ], "BannedWordReplacements": [ "good word", ] }, "Sql": { "Port": 3306, "Hostname": "localhost", "Database": "RusterNET", "Username": "root", "Password": null, "Table": "RusterNET" }, "Localisation": { "DefaultLanguage": "en-GB", "Languages": [] } } SELL ITEMS — GIVE FEEDBACK — KEEP IN TOUCH. The Ruster.NET Marketplace is a place for you to sell items you don't use anymore or want to sell it for triple the price. How It Works The way the marketplace works is quite simple. Keep reading to understand how it all works. INTRODUCTION Marketplace posts are like regular posts, except that you may set up your items you want to sell and the price you want to receive once a player purchased them. These posts you only find when you're in the marketplace panel. On the purchase, if the marketplace listing becomes out-of-stock, it's only visible for the creator of the post until the post owner is refilling the listing. RESTOCKING When you have more than one listing or a whole lot of post listings, you may mass restock using the "RESTOCK" button (next to the "WITHDRAW" button), hold a hammer and hit an unlocked storage container filled with items for those listings to automatically take out and restock. You may also individually restock your listings when you're the owner and have opened the post in full-screen. Drag and drop the item in the stash slot when it shows up. If you changed your mind from restocking, press [USE] to return to Ruster.NET. ADMIN LIMITS The owner of the server may configure the currency, and minimum / maximum price amounts players can set for their listings. ADVERTS Adverts can be modified in the Marketplace panel. Your active (or inactive) adverts will show up first. If any an advert that an user has posted is not stocked or needs restocking, they'll not be used by the algorithm which shows them on various feeds in different occasions. Items To create adverts, you may purchase two different kinds from the Marketplace. The 24h one allows you to post and sell items within 24 real-time hours. The 1w one lasts for a whole week. Ruster.NET 24h Advert Ruster.NET 1w Advert Costs: 5,000 x Scrap Costs: 35,000 x Scrap Skin: 2501319446 Skin: 2501320266 HASHTAGS They work like real social media hashtags, add them to your posts and they'll be seen above the feed you're in. The more posts with the same hashtags, they'll be trending and be available for other users to filter their feeds with. You may use the mignifying glass icon to search by content - which is found in any of the feeds you can surf through. Marketplaces' hashtags will automatically filter the frequently sold items which will allow you to easily see the best prices which fit your needs. BUSINESS CARDS Create business cards to allow strangers to send you a friend request and connect with you. Ruster.NET Business Card Skin: 2505386906 DIRECT MESSAGING Send private messages to friends, share your location on the map and react to their messages! Ruster.FM is Ruster.NET's audio player which you can play YouTube or direct URL snippet audio clips in your browser. Make sure you're doing the following for your server to successfully upload the clips for your players. To note: only Verified Ruster.NET users may use the Upload Audio feature. Download FFMPEG from here. Open up the ZIP file and in the bin folder, extract ffmpeg.exe into your server at an ideal location (recommended oxide/temp). After that is done, you may now click on the Upload Song when you're in the New Post panel. Fill up the fields, and when ready, press Upload. After the upload's complete, make sure you're publishing it. Then, you're good to go! rickroll.zip The URL can be a YouTube URL or a direct-link MP3/audio file. Only allow trusted players to use it (with the RusterNET.verified permission). The limit for the audio clips is 15 seconds. As of now, the way Rust allows me to store audio files, limits me like that. Will revisit some other time, and then for sure will implement a longer duration. COMMANDS CHAT /getruster: Will give you the Ruster.NET item which when held, it'll bring up the browser. (needs RusterNET.getruster permission) /launchruster: It'll bring up the browser. (needs RusterNET.launch permission) /get24hadvert: Will give you the Ruster.NET 24 hour Advert item which when held, you'll be able to create an advert for an item to sell. (needs RusterNET.get24hadvert permission) /get1wadvert: Will give you the Ruster.NET 1 week Advert item which when held, you'll be able to create an advert for an item to sell. (needs RusterNET.get1wadvert permission) /ruster [player name/id]: Will pull up the browser of someone and preview it as you'd be them. (needs RusterNET.admin permission) /rusteran [true/false/none (toggle)]: Toggles or sets all notifications (Rust+ ready). /rusterrp [true/false/none (toggle)]: Toggles or sets Rust+ notifications (Rust+ ready). /rusterpn [true/false/none (toggle)]: Toggles or sets push notifications (Rust+ ready). /rusterfn [true/false/none (toggle)]: Toggles or sets friends notifications (Rust+ ready). /rustercn [true/false/none (toggle)]: Toggles or sets chat notifications (Rust+ ready). /rusterpm [true/false/none (toggle)]: Toggles or sets Privacy Mode (Rust+ ready). /rusterratio [16]: Sets the aspect ratio for Ruster.NET. Should help ultra-wide screen users. /pinrusterfm [true/false/none (toggle)]: Toggles or sets Ruster.FM pinning (Rust+ ready). /migratetosql: Migrates local JSON database to SQL. (needs RusterNET.admin permission) CONSOLE launchruster: It'll bring up the browser. (needs RusterNET.launch permission) closeruster: Forcefully closes Ruster.NET - helpful in cases it gets stuck. Please report if it ever does. DEBUG clearrustertc: Wipes all Team conversations from Ruster.NET. (needs RusterNET.admin permission) Permissions RusterNET.admin: Will allow administrators to run all admin-only commands stated above -> Having this permission will allow you to: purchase free-of-charge Marketplace listings / adverts for testing and administrative purposes. purchase your own Marketplace listings / adverts. delete ANY Marketplace listings, adverts &/or posts. RusterNET.moderator: Will allow moderators to delete posts/adverts of other users -> Having this permission will allow you to: delete ANY Marketplace listings, adverts &/or posts. RusterNET.use: Will allow anyone open up the Ruster.NET browser and any other Ruster.NET-related items -> Having this permission will allow you to: view the Ruster.NET browser in any way. RusterNET.launch: Will allow anyone open up the Ruster.NET browser -> Having this permission will allow you to: can run the /launchruster (chat) and launchruster (console) commands. RusterNET.verified: Anyone that has this will be marked as verified -> Having this permission will allow you to: you'll get the blue tick as you're verified, it's just a marker, can be used to your own benefit through add-ons. RusterNET.getruster: Will allow anyone to run the /getruster command -> Having this permission will allow you to: can run /getruster to get the Ruster.NET browser item, which when earned, put it in your hotbar and click the according button to pull it up. RusterNET.get24hadvert: Will allow anyone to run the /get24hadvert command. RusterNET.get1wadvert: Will allow anyone to run the /get1wadvert command. RusterNET.story: Will allow anyone to upload Ruster.NET Stories. RusterNET.internet: Will allow anyone to access the Internet. Will enable to find the "View Servers" button. (c) Raul-Sorin Sorban — 2022 All rights reserved
    $32.90

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