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Version 1.0.8
260 downloads
Live in one place? It's not interesting. Live in a camping car module? Too small. Have a full-fledged mobile home? That's what you need! Video Description With this plugin, your players will be able to build their own small base on the wagon and wander around the server with it. Or you can even assemble a whole train of such wagons. Chat Command (For admins) /showfreewagons - Writes the number of available wagons to the console, and also shows their location on the server. (Permission is required for use) /givewagon <amount> <SteamID or Name> - gives the specified player an item for the spawn of the wagon in the amount that you specify (Permission is required for use) Chat Command (For Player) /thinstruction - instructions on some features of the plugin /removewagon - take a hammer in your hands, write a command and hit the wagon Console Command (RCON only) clearallwagons - clears the server of all custom wagons. Be careful! The action is irreversible and players will lose all their items and resources. It should be used only before you want to turn off the plugin from the server, because after unloading, custom wagons can be created on the server. givewagon <amount> <SteamID or Name> - gives the specified player an item for the spawn of the wagon in the amount that you specify Plugin Config https://pastebin.com/jbsateCv Permissions trainhomes.givewagon - gives permission to use the chat command /givewagon trainhomes.showfreewagons - gives permission to view the location of free wagons Hooks private bool OnWagonSpawn(BasePlayer player) API private bool IsEntityFromBaseWagon(ulong netIdValue) Returns true if the netId of the object belongs to the wagon private bool IsBaseWagon(ulong netIdValue) Returns true if the netId belongs to a wagon on the base private bool IsTrainHomes(ulong netIdValue) Returns true if the netId belongs to a wagon on the track private bool IsFreeWagon(ulong netIdValue) Returns true if the netId belongs to a free wagon on the track Check out more of my work here JTedal's library. Come see our whole teams work Mad Mapper Library.$28.99- 43 comments
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Version 3.1.4
7,368 downloads
Gives reward payments to players for performing various in-game actions. Uses Economics, Server Rewards, or Scrap. **Although V3 is a rewrite, the original plugin was written and maintained by MalS** Thank you to MalS for the original submission and continued support. Chat Commands. /rr – Opens RustRewards UI. UI allows players to customise their notification preferences. It also allows viewing of reward and multiplier values, if that option is enabled in config. Holders of rustrewads.admin permission can use the same UI to adjust reward and multiplier values. See images. Permissions. rustrewards.adminui Enables adjustment buttons for values in UI. Players with the following permissions can earn rewards for that category. rustrewards.harvest rustrewards.kill rustrewards.open rustrewards.pickup rustrewards.activity rustrewards.welcome All reward values are 0.0 by default. All multipliers have basic default values. Reward categories. Kill Harvest Open Pickup Activity Welcome Harvesting and looting containers must be carried out to completion in order to receive the reward. Multipliers. Group Permission Weapon used Happy hour (optional) RaidableBases (action within RB area) Zone (action within specific zone) Distance (for kill rewards) Group and permission multipliers apply to players in X group or players holding X permission. Adding group or permission names to their lists in config will automatically create that group or permission. Permissions from other plugins can also be added here, in full, without issue – eg “kits.vip” "Group_Multipliers": { "Regulars": 1.0 }, "Permission_Multipliers": { "loyalty": 10.0 }, This, for example, will register the permission 'rustrewards.loyalty', and create the group “Regulars”. General Settings Disable_All_Notifications = false, TakeMoneyfromVictim: false, DoLogging: true, HappyHour_BeginHour: 17, HappyHour_EndHour: 21, Player_Kill_Reward_CoolDown_Seconds: 0, View_Reward_Values": true - Enables UI access to reward and multiplier values for players. Default_Notification_Type - 0/1/2/3 : The numbers correspond to Chat/Banner/Icon/Off Chaticon: 0 Only_Reward_Growables_From_Planters: false, Use_Harvesting_Cooldown = true, RewardCurrency UseScrap: true, UseEconomics: false, UseServerRewards: false Chosen currency for rewards. Only one can be used at any one time. Allies UseFriendsPlugin: true, UseClansPlugin: true, UseRustTeams: true Prevent rewards for killing friends/clan mates/team mates. Plugins UseGUIAnnouncementsPlugin: false, - Enables 'banner' notification option UseZoneManagerPlugin: false, - Allows for zone specific multipliers UseNoEscape: false - Prevents rewards when NoEscape-blocked Data file. 'Friendly names' for items and entities can be customised in the data file. Each item or entity has a pair listed – Edit the right hand value. Example : "vehicle_parts": “vehicle parts, "loot_barrel_2": “barrel”, "loot_barrel_1": “barrel”, "crate_tools": “tool crate", Notes. Npcs. An extensive list of npcs types has been added for 'Kill' and 'Harvest' (flesh) rewards, including entries for BotSpawn and Zombiehorde. Item Actions 'Open' rewards are now given for items with “Unwrap” or “Gut” actions, including all recently added fish. AI vehicle kills. Rewards are given to the player who caused the most damage to APC / Patrol Heli / CH47. UI Amount adjust increments. As different servers will have different base units of currency, you can change how much the + and – buttons in UI adjust the amounts. Reward_Small_Increment: 1.0, Reward_Large_Increment: 10.0, Multiplier_Increment: 0.1, API OnRustReward(BasePlayer player, string category)Free -
Version 1.1.5
500 downloads
Shoppy Stock introduces a plethora of innovative features to the RUST server economy that were previously unavailable. This plugin enables the creation of multiple shops with diverse currencies, stock markets with item listing, a highly customizable server selling center, and numerous other functionalities. Video Preview (Version 1.0.0) Features Global Over 12 detailed RUST-Themed GUI windows. Wrote with performance in mind. All plugin actions are lightweight for server. Highly expandable plugin. All that limits you is your imagination! Fully customizable PopUp message through PopUp API. Command and API currency management. Full language support for any displayed message and item. NoEscape support. Full UI color change support. NPC interact shop and stock market support. Shops Create multiple shops with different currencies. Easily transfer your old currency to the plugin with other economy plugins support. Split your shop items into categories with custom icons for easier navigation. Search though all categories with one search bar. Buy exact amount of items that you need. Full custom item support. You can configure which currencies should be available to transfer. Transfer currency to online/offline players. When currency is an item, you can make it available for deposit into the shop as virtual currency. The page is saved when you close the shop, so you can get easily back where you were. Full permission system configurable for each action. Limits for daily/wipe purchases. Set cooldown to your purchases. Discount system. Stock Market Create multiple different markets with different currencies. Mark your favorite items and have them in Favorite tab. Automatically adds all vanilla RUST items with ability to blacklist unwanted. Few options to sort all listings for better economy management. Create sell and buy requests for the items. Configurable server sell price history. Permission based system on how many listings can one player create. Listings can be canceled and refunded or placed back to the market without any costs. Configurable tax on each market action. Additional info support for things such as durability and plant genes. Price rolls can be configured to run on specific hours. Demand system which will increase/decrease price of item on the market based on their demand. Messages requires DiscordCore. Selling center with the price calculator with over 15 variables based on amount sold, players online and more. Stock Market Broker. You can give permission for access to bank, where players can store and optionally refund items that are available in the server's sell list. You can also set the alert price and insta-sell price, which will execute an PopUp or will insta-sell your bank resources even if you are offline. Custom category and full custom item support. Configurable Web API for your server developers or for checking the item price if you are offline. Requires Web Server. Statistics module for server technicians for easier economy setup. Permissions The permissions listed below are static and cannot be altered. The configuration files offer hundreds of possible permissions. shoppystock.admin - Gives access to the currency management command. Commands All commands can be fully customized. Here is a list of the default commands. /market /shop /s /m - Opens Shoppy Stock UI. /list - Open's window to create Sell Request in RP stock market. /sell - Open's window to sell items in RP stock market. curr - Admin command. Full usage description is available when you run this command. (Chat and console command) updateprices <shopName> - Forcefully update stock prices of the shop. (Chat and console command) Optional Supported Currency Plugins Economics ServerRewards BankSystem IQEconomic Help Page Due to the extensive features offered by this plugin, it may be challenging for some users to configure certain aspects without guidance. Therefore, we have provided a brief walkthrough below. Configuration Files The plugin is extensive, resulting in the configuration files being split into three distinct ones, with two of them varying for each shop. Firstly, in your oxide/config folder, you will find the default configuration file, which contains all the fundamental configuration lines to add or remove more shops and stock markets. Secondly, in the oxide/data/ShoppyStock folder, you will find three folders. The first is Shops, which contains all the configurations for each shop created in the primary configuration file. The second is StockMarket, which includes several folders with all the stock-related content. More information on this is provided later. Lastly, UserData contains data on each shop player's currency, username, and daily/wipe purchases. StockMarket Folder In the StockMarket folder, you will find up to six folders, namely AlertData, Config, FavouriteData, PlayerData, PriceCache, and Statistics.\ The AlertData folder contains data on the alert and insta-sell prices set by players. The Config folder contains all the configuration files for each available stock market. The FavouriteData folder holds data on favorite items marked by players. The PlayerData folder includes data on all buy/sell requests and their banks. The PriceCache folder contains cache on all the necessary data of current item prices and their price/sell history for the graph to function. The size of this file depends on how long your timeline goes. Lastly, the Statistics folder includes all the statistics collected in the market by all players, split into global/player values, which are further divided into all time/daily actions. These values should help you understand how many resources are being sold on the server and justify your Default Sell Amount Calculation or Price Calculator. Server-Selling Items → Default Sell Amount Calculation (DSAC) The Default Sell Amount Calculation (DSAC) is a critical component that determines the amount of items sold during a given period. It serves as a reflection of the average item sales by all players during that period. For instance, in a PvE x10 server with an average of 20-30 players online, the wood amount sold could be set to 1800000. However, this value is only an example, and it is not recommended to base your configuration solely on it. A good stock market requires time and effort. Web API The plugin offers a Web API feature that enables you to check your market prices through your website. To activate this feature, you need website hosting with PHP support and to download the provided PHP file named apiupdate.php. CLICK HERE TO DOWNLOAD! It should be placed in the same directory as the "Web Price API - Link" points to. While experienced users can change the file name for security reasons, they should remember to modify the plugin code as well. Ensure the file has sufficient permissions to create an output api.html file (the file's directory can be altered in the PHP file). If configured correctly, the output should be available at <Web Price API - Link>/api.html. Always Run Timer on Hour Minute The Always Run Timer on Hour Minute feature sets the time when the timer will commence rolling the prices of your stock market. For example, if the values are set to 0, 30, and 60, the timer will start rolling prices on the hour or half-hour (x:00 or x:30). Similarly, if the values were 0, 20, 40, and 60, the timer would start rolling prices on the hour or at intervals of 20 minutes (x:00, x:20, or x:40). Stock Market - Default Categories The stock market contains 4 default categories. Sometimes you want to display them as first when opening the stock market. here are their codenames for config usage: my_listings bank_management favourites all_items Stock Market - Category Icons These options are formatted as follows: "config/rust default category name": "URL". Stock Market - Custom Item Info Lang Key For custom items, it's possible to create custom info tags in listings, similar to the tool condition or genetic information for clones. You can add your own tag for certain types of items, such as "Upgrade Ingredients". Stock Market - Refund Storage Name A storage with this name needs to be created in the RedeemStorageAPI. Otherwise, items from certain actions may disappear and the plugin will generate errors. Custom Item Listings All items configured in the stock market must have the exact format of the keys. The correct format is: <shortname>-<skinId>. For instance, the key for a Metal Chestplate with skinId 2497693972 will be "metal.plate.torso-2497693972". Generating Shop Config With All Vanilla Items Go to main plugin config in oxide/config/ folder and in the shop section you want to add all vanilla items search for Config Generation - Generate With All Default Items and set it to true. After all, go to oxide/data/ShoppyStock/Shops/ and delete your desired shop JSON file and reload the plugin. The plugin should generate a new config with all vanilla RUST items. Shop Items - Commands Commands support 2 types of variables. {userId} - Will be replaced with steamId of buyer. {userName} - Will be replaced with nickname of buyer. {userPosX} - Coordinate X of buyer. {userPosY} - Coordinate Y of buyer. {userPosZ} - Coordinate Z of buyer. Community Q&A Multiplier Events Q: How does the demand system work? How does weight come into play? A: Demands works based on "Multiplier Events" in the main config. Each event has its own "Weight" which represents their chance to be rolled on a demand roll. Values for how often demands should appear can be found in your stock market configuration in /data/ShoppyStock/StockMarket/Config/<shopName>.json. Names from the main configuration must be equal to these in the data file in order to make them work. Q: How do minimal and maximal work? A: It's a randomized value by which the price will be multiplied/divided. So if the price is 1.4 and the rolled demand is between 1.4 and 1.8, the random value would be, for example, 1.685, and the price would be 2.359. If the price is larger or less than the max value, it will get locked to the value near min/max. Stock Market - Timestamps Q: What is it used for? Is it a historical trend? A: If you run your stock market for a while, the plugin will store the price data, and it will be available in a chart for all players with permission. The amount of data saved is equivalent to the highest timestamp, so if you want to start collecting data, I recommend making this a real value even without giving permission to players for high timestamp values. Data Folder, Stock Market Config Q: Blocked Multiplier Listing Keys A: These are listings that shouldn't be multiplied with the price multiplier bonus, which is implemented, but the items that give the price bonus aren't available yet. Item Price Calculator Q: Price Change - Regular Curve A: It's a randomization value of the stock prices. Each time the price is rolled, it adds or subtracts a certain percentage from the price to make it more "realistic" and not stay in one place if none of the other events are run. Q: Price Change - Same Price Actions Min/Max A: Actions on the market aren't random if they go up or down every time. You can specify how long the price should go up or down (not including other events). You can make it so that prices will go up for five rolls in a row and then go down for the next two rolls. Q: Price Change - Chances to Increment A: It's the chance to run the action listed above. It's made in "<price percentage>": <price increase chance (percentage)> format. It's made to make prices go higher more easily when they are low and harder when they are high. As far as I remember, the basic configuration has a 2% price increase if the price is below 50%, 4% below 47%, etc. Q: Price Drop - Amount Sell Values Penalty Multiplier A: If any of the listed values are exceeded, the price roll is always negative, plus it's multiplied by the configured value to make prices go realistically lower faster when there are a lot of items sold on the market in a short period of time. Q: Price Drop - Amount Sold Max Price Penalty A: If your players sell too much of any item, you can set that price to be locked at a certain percentage for a certain period of time. If they sell, 10000% of DSAC of wood, the price is locked at a maximum of 25% for 24 price rolls. Q: Price Increase - Goal Not Achieved (Which goal is this referring to here?) A: If there is a low demand for some items and there is less than 100% of the DSAC amount sold, you can encourage players to farm and sell them by increasing the price by a certain multiplier every time the price is rolled. Like making the price increase x1.5 times faster when there are less than 10% of items sold. Q: Default Sell Amount Calculation - Players Online Multiplier (What does the set value with respect to players online do?) A: If your server population varies from 20 to 150, you can easily manage the DSAC values by just multiplying or dividing them based on the current player count. The player count is checked on every price roll. Q: Price Multipliers - Minimal Time Distance Between Events (The event here refers to what? (Is it a player buying or selling listings?) A: It refers to the price multipliers that I described above in Multiplier Events. Q: Price Multipliers - Chance Based On Sell Amount (0-100) (What does this configuration do?) A: You can make the price multipliers run more often if there are not enough or too many items sold. Q: Price multipliers [minimal actions vs. maximal actions] A: It's how long in price rolls the price increase or decrease event runs. Server Sell Items Q: How does price parent impact the server sell price? A: Parent items are useful when you want to add item like Metal Fragments and Metal Ore, but encourage players to smelt them, because Metal Fragments price will be always higher than Metal Ore by an certain amount configured there. API for Developers int GetCurrencyAmount(string shopName, BasePlayer player) - Returns player's balance. If not found returns 0. int GetCurrencyAmount(string shopName, ulong userId) - Returns player's balance. If not found returns 0. bool TakeCurrency(string shopName, BasePlayer player, int amount) - Takes player currency. Returns true if taken and false if not. bool TakeCurrency(string shopName, ulong userId, int amount) - Takes player currency. Returns true if taken and false if not. void GiveCurrency(string shopName, ulong sellerId, int amount) - Gives player currency. string FormatCurrency(string shopName, BasePlayer player) - Returns player's formatted balance. Example Files (Version 1.0.0) Contains all configuration files from the video, without most of the custom items. It's not recommended to run this files, CLICK HERE TO DOWNLOAD! Default Main Config (Version 1.0.6) CLICK HERE! Default Shop Config (Version 1.0.6) CLICK HERE! Default Stock Market Config (Version 1.0.6) CLICK HERE!$50.00 -
Version 2.1.8
1,379 downloads
The event is an alternative to the usual cargoship, but it is only in the air Description The chat notification about the airship with scientists arrival to the island begins the event A smoke screen appears in the air after the time is up (it is possible to deactivate the smoke screen in the configuration), then the airship with scientists appears There are 2 locked, 2 elite, 2 military, 2 standard crates and 16 NPCs on the airship as the default The location and loot of all the crates/NPCs can be changed in the configuration, you can add or remove unnecessary crates/NPCs There are 2 CCTV cameras by which you can track the availabilities of locked crates on the airship (the name of the cameras can be changed in the configuration) The looting of both locked crates is the condition for the completion of the event. After that the players have time to depart the airship. They can use the transport that they arrived on it or use hot air balloons on the airship (you need be inside the basket of the hot air balloon) Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /airstart – starting of the event /airstop – ending of the event /airpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) Console commands (RCON only) airstart – starting of the event airstop – ending of the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnAirEventStart(HashSet<BaseEntity> entities) – called when the event starts void OnAirEventEnd() – called when the event ends void OnAirEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! The airship is designed by Jtedal$26.00 -
Version 2.3.12
2,017 downloads
Virtual Quarries plugin is a large upgrade to quarries in RUST. You can create and place quarry that will dig any type of resource and access them all over the map! You can set up infinite amount of quarry types, custom quarry limits with permission system, give your friends access to resource storage, upgrade your quarry to get more resources, customize survey items, fuel and much more! Video Preview (Version 2.0.0) Features Ability to place infinite amount of infinite types of quarries. You can give access to your friends/teammates to all/certain quarries that belongs to you. Also supports adding offline players. You can customize fully customize output for each type of quarry. Customizable items. You can make quarries to dig everything! From stone and ores, to rockets and C4! Full skin and display name support! Permission system to limit quarries per player. You can upgrade your quarry for better output, capacity and fuel multiplier. Configurable required items to place quarry. They can be based on quarry resource output. Many types of surveys. You can set as many survey charge types as you want. Each quarry type can have it's different survey item. Full data merge (with items or not) through wipes. Fully responsive RUST-Themed UI. You can customize fuel type for each type of quarry. You can make run your quarries even on potatoes! Custom quarry digging method. In the default config all quarries dig once per 60 seconds to increase performance and have full custom digging system. You can configure the frequency in the config. Support for static quarries, pumpjacks and giant excavator pit. Instanced inventories for each player, customizable outputs! (NEW!) Permissions virtualquarries.use - Allows you to open /qr menu. (Needs to be enabled in config) virtualquarries.share - Allows players to give other teammates access to their quarries. (Needs to be enabled in config) virtualquarries.static.quarry - Gives access to static quarries. (Needs to be enabled in config) virtualquarries.static.pumpjack - Gives access to static pump jacks. (Needs to be enabled in config) virtualquarries.static.excavator - Gives access to giant excavator. (Needs to be enabled in config) Commands /qr - Opens Virtual Quarry Menu. (Configurable) Economy Plugin Config 0 - None 1 - Economics 2 - ServerRewards 3 - IQEconomic 4 - BankSystem 5 - ShoppyStock API for Developers OnQuarryUpgraded(BasePlayer player, int quarryLevel, string quarryProfile) - Called when quarry is successfully upgraded. OnQuarryRemoved(BasePlayer player, string quarryProfile) - Called when quarry is successfully removed. OnCustomSurveyThrow(BasePlayer player, string quarryProfile) - Called when custom survey is successfully throwed. OnQuarryPlaced(BasePlayer player, string quarryProfile) - Called when quarry is succesfully placed. Example Config With additional quarry types, more upgrade levels etc. (my private configuration) VirtualQuarries.json Default Config (Version 2.3.1) { "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "Enable Console Logs": true, "Override ImageLibrary Icons": false, "Require Permission For Use": false, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 1, "quarry": 2 }, "virtualquarries.vip": { "pumpjack": 2, "quarry": 3 } }, "Sharing - Require Permission": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Sound - Start Sound": "assets/prefabs/npc/autoturret/effects/online.prefab", "Sound - Stop Sound": "assets/prefabs/npc/autoturret/effects/offline.prefab", "Survey Charge - Allow Throwing Survey Charges": false, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Chance For Resources (0-100)": 75, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Upgrades - Economy Currency (If Economy Plugin Is 5 - ShoppyStock)": "rp", "Removing Quarries - Refund Items": true, "Go Back Button - Position (1-2)": 1, "Upgrade UI - Responsive Position": true, "Static Quarries - Enable": false, "Excavator Quarry - Enable": false, "Excavator Quarry - Lock Air Drops": false, "Excavator Quarry - Resource Container Size": 18, "Excavator Quarry - Fuel Container Size": 6, "Static Quarries - Quarry Requires Permission": false, "Static Quarries - Pump Jack Requires Permission": false, "Static Quarries - Excavator Requires Permission": false, "Static Quarries - Resource Container Size": 18, "Static Quarries - Fuel Container Size": 6, "Static Quarries - Fuel Item": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Excavator Quarry - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.5, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ], "Static Quarries - Excavator Outputs": { "HQM": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 50.0, "Display Name": "" } ], "Metal": [ { "Shortname": "metal.fragments", "Skin": 0, "Amount Per Tick": 2500.0, "Display Name": "" } ], "Stone": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 5000.0, "Display Name": "" } ], "Sulfur": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" } ] }, "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 5, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 12000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 10, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 50, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 5, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 6000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] } } }$35.00 -
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Version 1.1.8
395 downloads
Store Robbery plugin is a plugin that was made from my memory of Arma 3 Life Gas Station robbery's, currently this plugin allows you to place Robbable Store Clerk's around the map for players to attract PvP too. Only the best will be able to survive a store robbery and walk away with the reward! Permission storerobbery.manage - Allow creating and deleting of Store Clerks Commands /createclerk - Creates a clerk at your current location /removeclerk - Removes a clerk that you are looking at. /getclerkid - Ability to get the id of the clerk in the data file, so you can edit rotation or position if needed. Features Spawn guards at robbery start or robbery end Live progress bar showing robbery progress Toggable Markers and Chat Anouncment Auto fill clerks at all gas stations and supermarkets Configurable robbery times and cooldowns Support for Server Rewards and Economics plugin Configurable Item List with item counts, and probability. Config { "Announce Robberies In Chat": true, "Use Clerk Marker": true, "Use Robbery Area Marker": true, "Allow Shoot To Rob": false, "Robbery Distance (m)": 5.0, "Robbery Time (Secs)": 20, "NPC Cooldown/Reset Time (Secs)": 10, "Use Player Cooldown?": true, "Player Robbery Cooldown Time (Secs)": 10, "Whitelisted Robbery Weapons": [ "rifle.ak", "rifle.bolt", "smg.2", "rifle.l96", "lmg.m249", "rifle.lr300", "rifle.m39", "pistol.m92", "smg.mp5", "pistol.python", "pistol.revolver", "rocket.launcher", "rifle.semiauto", "pistol.semiauto", "shotgun.spas12", "smg.thompson" ], "Clear NPCs On New Save": true, "Clerk Name": "Store Clerk", "Fill Clerks at Supermarkets": true, "Supermarket Clerk Position": { "x": 8.8, "y": 0.0, "z": 3.5 }, "Supermarket Clerk Rotation": { "x": 8.8, "y": 0.0, "z": 2.0 }, "Fill Clerks at Gas Stations": true, "Gas Station Clerk Position": { "x": -8.7, "y": 0.0, "z": 21.5 }, "Gas Station Clerk Rotation": { "x": -8.2, "y": 0.0, "z": 21.5 }, "Guard Settings": { "Play Alarm Sound": true, "Spawn Guards at Robbery Start": false, "Spawn Guards at Robbery End": false, "Chance of Guard Spawn (0-100%)": 75, "Amount of Guard at Robbery Start": 0, "Amount of Guard at Robbery End": 5, "Store Guard": "Store Guard", "Gaurds HP": 400.0 }, "NPC Clothing": { "Clothing": [ "hat.cap", "shirt.collared", "pants.shorts", "shoes.boots" ], "Skins": [ 1125552993, 1145623671, 883719992, 2592902166 ] }, "Robbery Rewards": { "Use Economics Plugin": false, "Minimum Amount Of Credits": 3000, "Maximum Amount Of Credits": 6000, "Use Server Rewards Plugin": false, "Minimum Amount Of RP": 300, "Maximum Amount Of RP": 600, "Use Item Box Rewards": true, "Minimum Amount Of Items From List": 3, "Maximum Amount Of Items From List": 6, "Possible Item List": [ { "shortname": "rifle.ak", "customname": "Red Zircon AK47", "skin": 2589524856, "minamount": 1, "maxamount": 1, "probability": 90 }, { "shortname": "rifle.bolt", "customname": "", "skin": 0, "minamount": 1, "maxamount": 1, "probability": 5 }, { "shortname": "ammo.pistol", "customname": "", "skin": 0, "minamount": 10, "maxamount": 50, "probability": 70 }, { "shortname": "ammo.shotgun", "customname": "", "skin": 0, "minamount": 10, "maxamount": 30, "probability": 70 }, { "shortname": "syringe.medical", "customname": "", "skin": 0, "minamount": 1, "maxamount": 3, "probability": 40 }, { "shortname": "keycard_blue", "customname": "", "skin": 0, "minamount": 1, "maxamount": 1, "probability": 35 }, { "shortname": "cctv.camera", "customname": "", "skin": 0, "minamount": 1, "maxamount": 2, "probability": 50 }, { "shortname": "shotgun.double", "customname": "", "skin": 0, "minamount": 1, "maxamount": 1, "probability": 70 }, { "shortname": "bow.hunting", "customname": "", "skin": 0, "minamount": 1, "maxamount": 1, "probability": 90 }, { "shortname": "pistol.revolver", "customname": "", "skin": 0, "minamount": 1, "maxamount": 1, "probability": 80 }, { "shortname": "arrow.wooden", "customname": "", "skin": 0, "minamount": 10, "maxamount": 40, "probability": 85 }, { "shortname": "arrow.fire", "customname": "", "skin": 0, "minamount": 5, "maxamount": 20, "probability": 70 }, { "shortname": "rope", "customname": "", "skin": 0, "minamount": 3, "maxamount": 6, "probability": 75 }, { "shortname": "propanetank", "customname": "", "skin": 0, "minamount": 3, "maxamount": 6, "probability": 75 }, { "shortname": "metalpipe", "customname": "", "skin": 0, "minamount": 2, "maxamount": 4, "probability": 75 } ] } }$20.00- 110 comments
- 5 reviews
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- 5
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Version 2.3.5
4,970 downloads
This plugin will seamlessly handle all of the ugly side effects and glitches. Thanks to Stack-modifier's feature additions, it makes it feel just like Rusts default behavior, but better! Features Has a GUI Editor Blocks Player movements while using GUI Editor Including Keybinds! This plugin has 2 commands and no Lang file Supports stacking of liquids Supports Stacking of Fuel Containers (hats, tools, etc.) Supports Stacking of Guns Supports Weapon Attachments Supports Stacking of Skins Works with SkinBox plugins Supports Stacking of Custom Items Supports Stacking of Custom Items with Custom Display Names Supports Stacking of Key Cards without losing the stack when swiping Supports Stacking Candy Cane Club without losing the stack while lick Support for modified presents for unwrapping The largest possible value in C# is 2,147,483,647 Which means anything over this stack-size will break the plugin Limits wearable clothing items to stack sizes of 1! ( on the player wear container only ) Limits weapon attachments to stack sizes of 1! ( On the weapon its self! so you can have bigger stacks! ) Known Conflicts Magic Coin uses some of the same hooks set up config in it correctly to not conflict Custom Skin Stack Fix not needed this handles it properly Stack Size Controller cannot have 2 of the same plugins basically Extra Loot causes a stacking bug when a reboot occurs with skinned items preventing old skinned items from stacking with new skinned items Getting Started - Click Either Link to play video Video One Video Two Permissions stackmodifier.bypass - Allows players to ignore the blocked stack-able items list. stackmodifier.admin - Allows players access to the UI Editor. Chat Commands /stackmodifier -- Opens Editor UI, Must enable config option "Enable UI Editor": true /stackmodifier.reset ( is also console cmd ) -- Requires stackmodifier.admin perm ( resets stack-sizes ) /resetvenders -- Requires being an admin, only resets facepunches messed-up vendors, not all /stackmodifiercolor <inputpanel|inputtext|text|transparent> <color> <alpha|ex, 0.98> Example /stackmodifiercolor inputpanel #207086 0.25 UI Editor Commands set 8 -- Inside a categories Search Bar, type set and a value and it will apply it to the whole category, reset -- Inside a categories Search Bar type reset hit the enter key or click out of the field and it resets it. multiply -- Inside a categorie use the Search Bar & type multiply and a value and it will apply it to the whole category. if you reset or set, re-click the Category Tab to refresh it before making more changes! Otherwise you will have to do your first edit twice for it to start working again UI Editor Without Images? * At the top of the config you will see the following setting set to true save and reload. "Disable Images for UI Editor": false, < Disables images and allows full use Having Problems? * Warning this plugin is not compatible with custom-skins-stacks-fix plugin since this already handles everything. * If you already have a plugin that modifies the rust stack sizes you will first need to remove that plugin. * Then you simply load Stack Modifier onto your server open the config and start editing the Modified values to your new stack-size amounts! * When you are done simply save and reload the plugin! ( oxide. reload StackModifier ) * Alternatively you can utilize the built-in UI Editor and not ever need to touch the config! * Admins - Auth level 2 will always be ignored. How to revert to vanilla? * Run the reset command while having the stackmodifier.admin perm or Unload Stack Modifier, delete the config, and restart your server. * It will reset the config back to vanilla settings allowing you to start over. ## Configuration { "Disable Weapon Attachment stack fix (Unsubscribes from both OnWeaponModChange & CanMoveItem)": false, "Disable Wearable Clothes fix (Unsubscribes from OnItemAddedToContainer)": false, "Disable Ammo/Fuel duplication fix (Recommended false)": false, "Disable Candy Cane Club Lick fix & unwrap fix (Unsubscribes from OnItemAction)": false, "Disable OnCardSwipe fix (Unsubscribes from OnCardSwipe)": false, "Enable VendingMachine Ammo Fix (Recommended)": true, "Enable UI Editor": true, "Disable Images / Toggles off Images for UI Editor": false, "Sets editor command": "stackmodifier", "Sets reset command for both console & chat": "stackmodifier.reset", "Sets editor color command": "stackmodifiercolor", "Sets Default Category to open": "All", "Stack Modifier UI Title": "Stack Modifier Editor ◝(⁰▿⁰)◜", "UI - Stack Size Label": "Default Stacks", "UI - Set Stack Label": "Set Stacks", "UI - Search Bar Label": "Search", "UI - Back Button Text": "◀", "UI - Forward Button Text": "▶", "UI - Close Label": "✖", "Colors": { "InputPanel": { "Hex": "#0E0E10", "Rgb": "0.0549019607843137 0.0549019607843137 0.0627450980392157 0.98" }, "InputText": { "Hex": "#FFE24B", "Rgb": "1 0.886274509803922 0.294117647058824 0.15" }, "TextColor": { "Hex": "#FFFFFF", "Rgb": "1 1 1 1" }, "Transparency": { "Hex": "#", "Rgb": "0 0 0 0.95" } }, "Category Stack Multipliers": { "Attire": 1, "Misc": 1, "Items": 1, "Ammunition": 1, "Construction": 1, "Component": 1, "Traps": 1, "Electrical": 1, "Fun": 1, "Food": 1, "Resources": 1, "Tool": 1, "Weapon": 1, "Medical": 1 }, "Stack Categories": { "Attire": { "hat.wolf": { "DisplayName": "Wolf Headdress", "Modified": 10 }, "horse.shoes.basic": { "DisplayName": "Basic Horse Shoes", "Modified": 10 } }, "Misc": { "fogmachine": { "DisplayName": "Fogger-3000", "Modified": 10 }, "sickle": { "DisplayName": "Sickle", "Modified": 10 } }, "Items": { "kayak": { "DisplayName": "Kayak", "Modified": 10 }, "map": { "DisplayName": "Paper Map", "Modified": 10 } }, "Ammunition": { "ammo.grenadelauncher.buckshot": { "DisplayName": "40mm Shotgun Round", "Modified": 20 }, "ammo.rocket.sam": { "DisplayName": "SAM Ammo", "Modified": 10 } }, "Construction": { "door.double.hinged.metal": { "DisplayName": "Sheet Metal Double Door", "Modified": 10 }, "building.planner": { "DisplayName": "Building Plan", "Modified": 10 } }, "Component": { "bleach": { "DisplayName": "Bleach", "Modified": 2 }, "vehicle.module": { "DisplayName": "Generic vehicle module", "Modified": 10 } }, "Traps": { "trap.bear": { "DisplayName": "Snap Trap", "Modified": 30 }, "samsite": { "DisplayName": "SAM Site", "Modified": 10 } }, "Electrical": { "ceilinglight": { "DisplayName": "Ceiling Light", "Modified": 10 }, "wiretool": { "DisplayName": "Wire Tool", "Modified": 100 } }, "Fun": { "firework.boomer.blue": { "DisplayName": "Blue Boomer", "Modified": 200 }, "telephone": { "DisplayName": "Telephone", "Modified": 10 } }, "Food": { "apple": { "DisplayName": "Apple", "Modified": 100 }, "woodtea.pure": { "DisplayName": "Pure Wood Tea", "Modified": 100 } }, "Resources": { "skull.human": { "DisplayName": "Human Skull", "Modified": 10 }, "wood": { "DisplayName": "Wood", "Modified": 10 } }, "Tool": { "tool.instant_camera": { "DisplayName": "Instant Camera", "Modified": 10 }, "bucket.water": { "DisplayName": "Water Bucket", "Modified": 10 } }, "Weapon": { "gun.water": { "DisplayName": "Water Gun", "Modified": 10 }, "spear.wooden": { "DisplayName": "Wooden Spear", "Modified": 10 } }, "Medical": { "blood": { "DisplayName": "Blood", "Modified": 100 }, "bandage": { "DisplayName": "Bandage", "Modified": 30 } } } }$23.99- 44 comments
- 8 reviews
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- 18
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- #stacks
- #rust stacks
- (and 15 more)
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Version 0.1.0
7 downloads
This plugin is designed for the forced decay of Building Blocks with Twigs grade on PvE servers. P.S. This plugin was originally a part of my RealPVE plugin. I couldn't find a plugin specifically for decaying Twigs, so I decided to separate it into its own plugin, allowing it to be used on servers with other PvE plugins. The ability to enable and disable forced decay of Building Blocks with Twigs grade; The ability to specify the amount of decay damage per minute; The ability to show warnings when placing Building Blocks with Twigs grade. { "Is it worth displaying a warning?": true, "Use GameTip for messages?": true, "The damage inflicted every minute. Ranges from 0 to 10. Set to 0 to disable.": 1.0, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } EN: { "MsgTwigsWarning": "On this server, forced decay of Building Block with Twigs grade is enabled!" } RU: { "MsgTwigsWarning": "На данном сервере включено принудительное гниение построек из соломы!" }$4.99 -
Version 1.0.9
966 downloads
Submersible Pump plugin will relieve the rivers on your server. It allows players to place water pump with fresh water anywhere on map. Water output can be changed with WaterWorks plugin by nivex. Video Preview (Version 1.0.0) Features You can build your farm anywhere on map. Customizable pump crafting. You can place your pump on foundations. (but not too high (configurable)) Commands /pump - Plugin help command. /pump craft - Crafting submersible pump. givepump - Give submersible pump. (Console Command) Permissions submersiblepump.use – Allows you to craft and place submersible pump. (Needs to be enabled in config) submersiblepump.give – Allows you using givepump command. Default Config (Version 1.0.5) { "Misc - Require Permission": false, "Misc - Pump Item Name": "Submersible Pump", "Misc - Pump Ground Check": true, "Craft - Enable Pump Craft": true, "Craft - Chat Command": "pump", "Craft - Require Blueprint For Pump": true, "Craft - Required Workbench Level (0-3)": 2, "Craft - Pump Craft Cost": [ { "Item Shortname": "metal.fragments", "Item Amount": 1000, "Item Skin": 0 }, { "Item Shortname": "gears", "Item Amount": 10, "Item Skin": 0 }, { "Item Shortname": "metalpipe", "Item Amount": 20, "Item Skin": 0 } ] }$5.00 -
Version 1.32.0
1,554 downloads
Plugin adds a system of 18+ different skills Features: Beautiful user interface Universality (plugin working with different economic plugins) Customization (all interface you can set up in configuration) Performance Commands skills - open interface giveallskills name/steamid - give the player every skills at the maximum stage giveskill name/steamid [SkillType] [Stage] [ID - for None] - give the player the skill with the stage skills.convert.olddata - convert from old data skills.wipe - wipe skills removeskill name/steamid [SkillType] [ID - for None] - remove a player's skill skills.permissions.wipe – use it to manually remove permissions from player data Permissions skills.bypass - bypass for skills skills.wipe - using the command "skills.wipe" Skills Types Wood Stones Metal Sulfur Attack Secure Regeneration Metabolism ComponentsRates StandUpChance CraftSpeed FastOven Kits (works only with the Kits by Mevent plugin) None Cloth Butcher Scrap RecyclerSpeed TransferWipe MixingTableSpeed Gather CraftRates FAQ Where can I see an example of a config? Config How do I set an image to the background? 1. Enter a link to the image in the "Image" field 2. Set "Save Image Color" to true 3. Reload Image Library (oxide.reload ImageLibrary) 4. Reload Skills (oxide.reload Skills) !ATTENTION: The image must not exceed 3 MB Example: https://pastebin.com/cDxiBVrh How to use BankSystem to store the economy "Economy": { "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "Plugin name": "BankSystem" }, How to use ServerRewards to store the economy "Economy": { "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "Plugin name": "ServerRewards" }, How to use "Required skills stages"? Config example: "Required skill stages": [ { "Type": "CraftSpeed", "ID": 0, "Stage": 1, "Require the presence of this skill? (otherwise only the stage will be checked)": true } ] Hooks CanSkillLearn(BasePlayer player, string skillType, int skillID, int stage) OnSkillLearned(BasePlayer player, string skillType, int skillID, int stage)$24.95 -
Version 2.2.1
3,480 downloads
Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room! Description This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container. The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes. The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship. When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /harborstart – starting of the event /harborstop – ending of the event /harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) Console commands (RCON only) harborstart – starting of the event harborstop – ending of the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnHarborEventStart() – called when the event starts void OnHarborEventEnd() – called when the event ends void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$37.00 -
Version 1.3.11
866 downloads
This plugin adds custom portals, which could be deployed on players' bases, vanilla and custom monuments. Custom maps To use Custom Portals on your map you need to place any prefab and create a custom prefab from it. Name it CustomPortals.<portal name> 2 portals with the same name will link. ! Make sure not to break the prefab and not to add them as part of other prefabs ! Commands Player Chat Commands /buyportal - buy portal (requires customportals.buy permission) /spawnportal - spawns portal (requires customportals.spawn permission) Admin Chat Commands All of the commands that are mentioned below require customportals.admin permission! /customportals add <portal name> - spawns portal on the monument you stand on /customportals remove - removes portal from the monument /customportals reset - removes all portals from the monument /changeportal - setup any portal Admin Console Commands giveportal <amount> <player name> - gives portal(s) to the specified player Permissions customportals.use - required to use portals customportals.admin - allows usage of /customportals and giveportal commands customportals.buy - allows players to buy portal, using /buyportal command customportals.free - allows players to get portal for free, using /buyportal command (buy permission is still required) customportals.freeuse - allows players to use the portal for free (if the use price is set) customportals.bypasslimit - allows players to place infinite amount of portals customportals.bypasslinkinglimits - allows players to link any portals customportals.spawn - alllows players to spawn portals using a command, instead of placing them manually If you are an admin, you can specify individual portal permissions. They are saved as customportals.portal.<portal permission name> Localization This plugin has built-in support for the following languages - English Russian API BasePortal SpawnPortal(Vector3 position, Quaternion rotation, string name) // spawns portal Item CreatePortalItem() // returns portal item$9.99- 102 comments
- 8 reviews
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- 7
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Version 1.37.17
570 downloads
Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more Features: Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription Preview Commands addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0) Item Types Item Command Plugin Mission Types Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss FAQ How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config$21.95 -
Version 1.0.1
578 downloads
This event spawns a Bradley and two Chinook crates periodically at the Train Yard monument, as configured in the config file. The config file allows setting the number of Chinook crates to spawn (1 or 2), whether the Bradley should move or stay stationary, the health of the Bradley, and the number of crates to spawn upon its destruction. Permissions: - TrainYardEvent.admin ChatCommands: - /TrainYardEventstart - /TrainYardEventstop Config file:$5.00- 21 comments
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- 3
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Version 1.0.8
187 downloads
Sky Base is a plugin that allows your players to get away from standard houses and build themselves a real base in the sky. The plugin is perfect for any server, both PvE and PvP. Video Description The plugin uses a standard construction system, which makes it easier to use and configure the plugin. To start building an air base, the player needs to craft the desired object using the /craftdrone command. 1 sky ceiling equals 1 foundation. In order to make the ceiling airy, just hit the ceiling with a mallet. To improve the ceiling, a drone of the same range as the roof is required. The plugin has a fully customizable crafting system where you can determine for yourself what resources are required to craft all drones. Video Tutorial Chat Commands /craftdrone - Allows you to open the drone crafting system (Permission: "skybase.use") Plugin Config Example of plugin configuration in English Example of plugin configuration in Russian Ideas for updates that may be implemented in the future Current ideas for the future of this plugin. These are things that I want to implement possibly. You can also write to us in Discord to suggest ideas or to vote for any that I share here. Add plugin support for notifications and also add notifications via the built-in gui rust</li> Creating ready-made building patterns Check out more of my work here CASHR's library. Come see our whole teams work Mad Mapper Library. Come by the Mad Mapper Discord for support, feedback, or suggestions!$27.50- 51 comments
- 3 reviews
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- 3
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- #sky bases
- #oxide
- (and 10 more)
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Version 0.1.1
5 downloads
What is it? A nice user-friendly warning system Usage When someone is breaking rules or trolling others just warn them, you can also set a command that will be executed through server console that will get executed upon reachin certain amount of warnings (can be configured in cfg) Permissions warnmenu.use -- Gives you full control to operate the WarnMenu Chat command /warn -- Opens the WarnMenu /warn "Name/SteamID" "Warning reason" -- Warns the specified player with your reason /warnmenu.save -- Force the plugin to write the data from memory to the data file Data files All Data files can be located at: \oxide\data\WarnMenu\warns There you can find all the warnings for each player Features WarnMenu features * Online Tab - In this tab you can easily select any online player that you want to warn * Search All Tab - Once you open this tab, there you can see all the players and browse in them * Find player Tab - When you click on the button you will be able to search for a specific player using his Name or SteamID Warn Types * CUI-Based - A CUI warning message will pop-up on player's screen when he gets warned * Chat-Based - A chat message will pop-up in player's chat when he gets warned Executable commands * On reaching certain amount of warnings, you can make the server execute a command on a player(configurable in cfg) F.e.: "1": "say {0} just reached 1 warning! SHAME on him!", "3": "kick {0} Kicked for reaching 3 warnings", Localization { "Syntax": "Commands:\n/report (Opens Reporter GUI)", "CUI Online": "Online Players", "CUI Player": "Player: {0}", "CUI SteamID": "SteamID64: {0}", "CUI Warnings": "Warnings: <color=#8f1919>{0}</color>", "CUI NewWarn": "New\nWarning", "CUI WarningID": "Warning ID: {0}", "CUI WarnedBy": "Warned by: {0}", "CUI Date": "Date: {0}", "CUI Reason": "Reason: \n{0}", "CUI Remove": "Remove", "CUI Close": "close", "CUI Warn": "Warn", "CUI WarnAddMenuPlayer": "Warning for\n<color=#d43939>{0}</color>", "CUI SearchAll": "Search All", "CUI SelectPlayer": "Select a player to warn:", "CUI Find": "Find player", "CUI Find2": "Select", "CUI Find3": "Find player:\n(steamID/Name)", "CUI CantFindPlayer": "Couldn't find the player\nsearching argument: {0}", "CUI FoundPlayer": "Found player: {0}", "CUI Refresh": "Refresh", "CantFindPlayer": "Couldn't find that player", "WarnMessage": "Warned: <color=#8f1919>{0}</color>\nReason: {1}", "JoinMessage": "{0} has joined with <color=#8f1919>{1}</color> warnings", "WarnReceive": "You have received a <color=#8f1919>warning</color>\nBy: {0}\nReason: {1}", "CUI WarnReceive": "<color=#8f1919>Warning</color>\nreceived", "CUI WarnReceive2": "By: {0}\nReason: {1}" } Configuration { "Announce on join with warnings?(to admins)": true, "Execute commands on reaching count:": { "Enabled?": true, "(Format: 5 : mute {0}) where 5 is number of warns and {0} is player's id": { "5": "say {0} just reached 5 warnings! SHAME on him!", "7": "example.command {0}", "10": "example.command {0}" } }, "Warn message settings": { "Text-based warn message?": true, "CUI-based warn message?": true, "How long until CUI message gets removed (secs)": 5.0 } }$9.99 -
Version 2.0
10 downloads
Giveaway Bot (Rust x Discord) Contents of the Zip Folder: Website Files (With 4 Themes) Discord Bot Files: Essential for the operation of the giveaway bot. Plugin Files: Required for the Discord bot to function properly. Description: The Website Files are optional for the setup. However, the Bot requires the Plugin to work effectively. The Plugin integrates playtime with a points system, offering a unique way to engage users. Bot Commands: /giveaway: Initiates a new giveaway. /endgiveaway: Ends the current giveaway. Note: As of the current version, the bot supports only one giveaway at a time. This limitation is planned to be addressed in the next update. Future Plans: Enhanced Points Acquisition: The future updates aim to introduce more methods for gaining points, enhancing user engagement. These will include points for Gathering, Looting (Helicopter, Bradley, Cargo Ship, Oil Rigs, etc.), PVP Kills, and PVE Kills. Support for Multiple Giveaways: Upcoming patches will allow the bot to handle multiple giveaways simultaneously, improving functionality. Expanded Integration: While currently reliant on Simple Link, future versions will support additional linking websites, broadening the bot's applicability and ease of use.$20.04 -
Version 2.0.0
7 downloads
NoRecycle NoRecycle is a plugin designed to protect players from accidentally recycling valuable items in PVE and RP environments. Environments often allow players to collect items such as money, coins, prizes, thalers, or other currencies that they don't want to accidentally recycle. This plugin allows server administrators to set a list of items that are not allowed to be recycled. This list may contain specific currencies, prizes, or other important items that are crucial to gameplay or roleplaying. By using NoRecycle, server administrators can ensure that players do not accidentally lose valuable items by recycling them. The plugin blocks the recycling of these specific items, giving players an additional level of security and helping to ensure a realistic and enjoyable gaming experience in PVE and RP environments. In addition, NoRecycle can also be used for other purposes where a similar mechanic is desired to prevent certain items from being recycled. This can be customized depending on the needs of the server and player community. load, run, enjoy$1.99 -
Version 2.1.2
3,327 downloads
This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Custom Map Maps that have a configuration for the appearance of boss on their custom monuments You can also download all these files for all maps here Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear Dependencies (optional, not required) GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode Chat commands (only for administrators) /WorldPos - displays the actual player’s position on the map /SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument /SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator Console commands (RCON only) SpawnBoss <name> – spawn of the boss with the name – name KillBoss <name> – kill all bosses with the name – name Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Boss Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Custom Map Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss API ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos void DestroyBoss(ScientistNPC boss) - destroys the boss My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$37.00- 338 comments
- 12 reviews
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- 20
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- #abilities
- #boss
- (and 16 more)
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Version 1.0.3
68 downloads
Spawn floating, rotating, collectable items. Includes instant-autoheal option for meds/foods, duration limit option for armour, and optional player UI to notify of heal amount and possession of temporary armour. Perfect addition to fast-paced arena games, but also useful for custom maps or placing health/armour perks around monuments. Permissions arenaitems.admin - allows use of UI and commands. Commands /arenaitems - Opens UI /arenaitems create <data-set-name> - Creates a new data set with your specified name. /arenaitems <data-set-name> add - Adds the item you're holding to the specified data set. *When adding an item, ammo type, attachments, skin, and ammo quantity are all recorded. UI options Buttons are included for : Loading/unloading of complete data sets. Deletion of data sets. Deletion of items. Replacement of items (with current held item) Adjustment of repsawn timer per-item, in seconds. Adjustment of item stack/ammunition amount, where applicable. Quitting the UI automatically reloads all items, applying new settings. Configuration "AutoHeal": true, Toggles between collect or instant use medical items. "AutoHealNotify": true, Notifies of collected item heal amount for 1 second via UI. "ArmourEffectDuration": 10, Select duration of armour perk. 0 means no limit is applied. "ArmourBoostNotify": true, Notifies if player has an armour perk which will expire. "RotateSpeed": 10, Adjust rotation speed of floating items. "FloatHeight": 0.6, Adjust elevation of floating items. "PickupDuplicateWeapons": false, Toggle whether player can pick up more than one of each weapon. "AllowPartialHeal": true, Toggle auto-use of medical items where item heal value exceeds player health defecit. "UiSettings": { "GuiTransparency": 0.9, "ButtonColour": "0.7 0.32 0.17 1" } This site has a handy colour picker, with RGBA decimal output, for CUI colours. Data. Item data is stored in /data/ArenaItems.json. Users should not need to manually edit this file – All options are adjustable via CUI. Notes. Item skins are saved and recalled. Water/fuel weapons work. Amounts are controlled in UI, the same as regular ammo. Ammo types are saved and recalled. (hv, incendiary, etc). Some game items, particularly ammo items, do not have a custom world models and will show as burlap bag. I recommend locating these ammo types close to their weapon spawns for clarity. Item axis have been manually adjusted to look right. If you notice any items which spin on the wrong axis or look out of place, please let me know. Finally, if you're a map-maker you might want to check out this free asset which compliments ArenaItems. Thanks to @Nemesis for creating and sharing.$25.00 -
Version 2.1.8
1,217 downloads
This event automatically takes place in the Junkyard location if on the map Finally, the crane in Junkyard will have a true meaning and be fun again! Description The event begins with a notification in the chat that soon scavengers will arrive at Junkyard, who will have a rest there. Next, NPCs appear in the location, whose presets you can configure in the plugin configuration. A message appears in the chat that the scavengers hid a signal grenade in one of the broken cars at the landfill to call for supplies. The player needs to kill all the NPCs and find the rusted car in which the grenade is hidden. In order to find and activate the signal grenade, use a crane to load rusted cars into a shredder for recycling, it's bound to be in one of them! The number of rusted cars in the landfill is regulated by the value in the configuration. The required car is selected at random from the group. The player needs to recycle the rusted cars one by one until he finds the one in which the signal grenade is located in! After the player recycles the broken car, a plane will fly to the Junkyard location, on board of which there will be a truck with supplies. The plane will drop this truck and it will land in Junkyard via parachute. Once it lands, guards will come out of the truck and guard it. But the truck is closed, it cannot be opened. The player needs to kill these guards to get access to the truck. In order for the player to get access to the crates and the loot within, they need to recycle the truck by using the crane and placing it into the shredder! Next, the crates will travel along the conveyor belt of the shredder and the player will be able to open them. You can configure all the crates, their number and the loot in them, all in the plugin configuration. Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /jstart - start the event /jstop - end the event /jpos - determining the position and rotation coordinates for changing the location of NPCs. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Junkyard is read) Console commands (RCON only) jstart - start the event jstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnJunkyardEventStart() – called when the event starts void OnJunkyardEventEnd() – called when the event ends void OnJunkyardEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$31.00- 33 comments
- 3 reviews
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- 4
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- #broken cars
- #cargoplane
- (and 26 more)
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Version 1.3.2
875 downloads
This plugin adds personal animal assistants to your server, on which the player can ride, store resources or give them various instructions, for example, attack another object or collect resources in the area. You can choose one of 5 types of animals as a helper animal - bear, boar, chicken, deer and wolf. At the moment, the animal can: Attack various targets Collect resources Loot boxes Collect resources within a radius of 50 meters Follow the player and stand at the point indicated by the player Protect the owner and yourself if any of them is attacked You can customize: Control Which button will assign tasks to the animal Button range Displaying 3D arrows above the target Arrow display duration Interface Refresh once in how many seconds Panel layer Panel position Panel colors Personal animals by permission The name of the animal to be selected through the command when spawning Animal type (bear, wild boar, chicken, deer, wolf) Maximum health Re-spawn delay Animal supplements The ability to ride the animal Animal bag (inventory) Animal capabilities Can attack objects Can loot crates Can pick up resources Can defend myself Can protect the owner Can collect resources within a radius of 50 meters Interaction, loot and damage Animal damage rate Damage receive rate for an animal Can an animal damage players Can players damage an animal Configure pickup rates of resources Black list of items that cannot be put in the bag Nutrition Turn on the animal feeding system Setting health for food eaten Video: By default, the plugin has 2 localization files, for Russian and English Configuration: { "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "Second position of the panel (used if the player has a personal bot)": { "type": "RectTransform", "anchormin": "0.0 0.0", "anchormax": "1.0 1.0", "offsetmin": "0.0 0.0", "offsetmax": "0.0 0.0" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [] }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.polarbear": { "The name of the animal to be selected through the command when spawning": "polarbear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear", "Maximum health": 400, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] } Commands: /panimal - spawns or despawns an animal /panimal where - shows the grid where the animal is and the distance to it /panimal health - shows the current health of the animal /panimal follow - instructs the animal to follow the owner /panimal auto-pickup - displays information about auto-pickup resources /panimal auto-pickup (all, wood, stone, metal, sulfur) - assigns/removes a specific resource for auto-pickup /panimal auto-pickup enable - enables auto-pickup of resources /panimal auto-pickup disable - disables auto-pickup of resources$30.00 -
Version 1.0.3
229 downloads
This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets. The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route. The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe! Riders These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun! Balloons These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode. Required Dependency (must install this free plugin) NpcSpawn – link is included and can be found in the ReadMe file included with download Chat commands (admin only) /caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route Console commands (RCON only) caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Hooks void OnCaravanStart() - сalled when a caravan appears void OnCaravanStop() - сalled when a caravan disappears void OnCaravanEventWin(ulong userId) Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!$29.99 -
Version 1.5.3
666 downloads
Road Bradley plugin expands possibilities with APC fights. It spawns Bradleys with custom AI on selected roads and/or allow player to purchase their own Bradley for fights. The plugin is highly configurable, so you can set almost every variable by your own. This plugin also fully support custom map configuration. Video Preview (Version 1.1.0) Editor Preview (Version 1.3.0) Features You can set Bradley to spawn and patrol the roads. You can give players access to purchase their own Bradley, and lock damage/loot to only the owner, or his Friends/Clan (Required plugins) or Teams. Custom Bradley AI. (target distance, clothing check, tool check, view distance) (In my opinion better than the vanilla one) Currency plugin support. Custom markers on Bradleys. Rust-themed UI. Tank unstuck system. Fully customizable in config and help messages in console if tank is stuck for more than 30 seconds. Customizable routes for custom maps. Ability to route through more than 1 road and possibility to set route to the longest map road. Chances to spawn other tank profiles in timed spawns. Permission system for purchases unlock. Cooldowns and daily limits. Health, damage, napalm and debris configuration. Custom loot support. All Bradley routes available to display. You can reward players by percentage of damage dealt per Bradley. You can setup random road timed events. You can make your own roads and edit pre-generated ones in custom road editor. You can setup bradley fight bags to respawn players without losing the loot and come back to fight very fast. Command that you can use to spawn bradleys. You can customize bradley building damage and restrict fighters to fight only in owned buildings, or bradley will get despawned. Customizable main cannon damage and support for building damage modifier. Bradley can call MLRS Airstrike on fighters when their health will drop to configured level. You can configure new RF Explosives to automatically explode from radius or change their frequency. (NEW!) Config Informations The "Tank Routes - Spawns Per Maps" config part ins based on levelurl so if your map file is named CustomMapV1.3.3.map if you add CustomMap to config it will work. It might depend also on map host. Checked on DropBox and Discord. Tank Road IDs can be checked through /tankroute command. Permissions roadbradley.admin - Allows you to use /tankroute command. roadbradley.bypass - Bypass Bradley purchase cost. Commands /tankroute - Displays help about methods of route displays. /buytank - Opens the Bradley purchase UI. (Configurable) /spawnrbtank <profile> <userId> - Will spawn tank with profile for the userId player. (Chat and Console command) /spawnrbtank <profile> <route> - Will spawn tank with profile on configured route. (Chat and Console command) /tankcount - Shows active road bradley count. (Chat and Console command) For Developers void OnRoadBradleyPurchased(BasePlayer player, BradleyAPC apc, string profile, string targetRoad) - Called when someone succesfully purchased an road bradley. void OnRoadBradleyKilled(BradleyAPC apc, ulong bradleyOwnerId, string profile) - Called when road bradley gets killed. Default Config (Version 1.4.1) { "Tank Purchase - Commands": [ "buytank" ], "Tank Route - Display every X checkpoint (Command)": 1, "Tank Route - Use Asphalt Roads Only": false, "Tank Route - Height Offset": 1.0, "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads)": false, "Tank Route - Remove Roads With Obstacles From Pool": false, "Tank Route - Kill/Teleport Bradley after X Stuck Errors (0, to disable)": 0, "Tank Route - Stuck Fix Method (true = kill, false = teleport to start)": false, "Tank Route - Broadcast Stuck To Fighters": true, "Tank Route - Randomize Spawn On Road": true, "Tank Route - Remove Timed-Event Roads From Purchasable Pool": false, "Tank Route - Obstacle Keyword Whitelist": [ "roadsign", "train_track", "road_tunnel", "doorcloser" ], "Tank Route - Remove first and last checkpoints of purchased bradleys": 3, "Tank Route Editor - Height Offset": 1.0, "Targeting - Target NPC": false, "Loot & Damage Share - Check For Caller Building Damage": true, "Loot & Damage Share - Allow Damage For Caller Team Buildings": true, "Loot & Damage Share - Unowned Damage Entity Reminder": 50, "Loot & Damage Share - Unowned Damage Entity Bradley Kill": 200, "Loot & Damage Share - Ignore Ownership Checks": false, "Loot & Damage Share - Use Friends": false, "Loot & Damage Share - Use Clans": false, "Loot & Damage Share - Use RUST Teams": true, "Loot & Damage Share - Limit Server Spawned Bradleys Loot To Top Damage Player": false, "Purchases - Used Purchase System (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ShoppyStock)": 3, "Purchases - Used Currency (If ShoppyStock Is Used)": "rp", "Purchases - Max Purchased Bradleys (0, to disable)": 3, "Tank Target - Target Sleepers": false, "Tank Info - Display Timed Bradley Info": true, "Tank Info - Timed Bradley Info Format": "-=BRADLEY=-\nTier: {0}", "Tank Info - Display Purchased Bradley Info": true, "Tank Info - Purchased Bradley Info Format": "-=BRADLEY=-\nTier: {0}\nOwner: {1}", "Bag Respawns - Enabled": true, "Bag Respawns - Max Bags Per Player": 4, "Bag Respawns - Max Bed Distance From Player": 100.0, "Tank Unstuck - Killed Entity Names": [ "servergibs_bradley", "scraptransporthelicopter", "magnetcrane.entity", "minicopter.entity", "supply_drop" ], "Tank Routes - Spawns Per Maps": { "default": [ "default" ], "Detroit": [ "default", "custom" ], "HapisIsland": [ "hapis" ], "ParadiseIsland": [ "custom" ] }, "Tank Routes - Purchasable Road ID Blacklist Per Map": { "default": [ 0, 3 ], "Detroit": [ 1 ] }, "Tank Routes - Custom Purchasable Roads Per Map": { "default": [ "CustomRoad1", "CustomRoad2" ], "Detroit": [ "DetroitRoad1", "DetroitRoad2", "DetroitRoad3" ], "HapisIsland": [ "HapisRoad2", "HapisRoad3", "HapisRoad4" ] }, "Tank Routes - Spawn Configuration": { "custom": { "Tank Route - Road IDs (Random, if more than one)": [ [ "0", "1" ], [ "2", "3" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 1200, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 12, "3": 20 }, "Spawns - Chance": { "Extreme": 1, "Hard": 3 } }, "default": { "Tank Route - Road IDs (Random, if more than one)": [], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": true, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } }, "hapis": { "Tank Route - Road IDs (Random, if more than one)": [ [ "HapisRoad1" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } } }, "Tank Routes - Purchasable": { "Extreme": { "Purchases - Required Permission (leave blank, to disable)": "roadbradley.extreme", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Announce Kill To Fighters Only": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Display Name": "" }, { "Shortname": "currency", "Amount": 5000, "Skin": 0, "Display Name": "{0}$" }, { "Shortname": "metal.fragments", "Amount": 10000, "Skin": 0, "Display Name": "" } ] }, "Hard": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Announce Kill To Fighters Only": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Display Name": "" }, { "Shortname": "currency", "Amount": 1500, "Skin": 0, "Display Name": "{0}$" } ] }, "Normal": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 3600, "Purchases - Max Daily (in seconds, 0 to disable)": 3, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Announce Kill To Fighters Only": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 100, "Skin": 0, "Display Name": "" }, { "Shortname": "metal.fragments", "Amount": 1500, "Skin": 0, "Display Name": "" } ] } }, "Tank Routes - Configuration": { "Extreme": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.7, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 5000.0, "Tank Options - View Range": 75.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 25.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "MLRS Options - Enabled": true, "MLRS Options - Amount Per Fighter": 4, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [ 4500.0, 3000.0, 1000.0, 100.0 ], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "custom", "Loot - Rewards For Damage Dealt": [ { "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" }, { "Shortname": "scrap", "Amount": 500, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Hard": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 2500.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 15, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 20.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "MLRS Options - Enabled": true, "MLRS Options - Amount Per Fighter": 2, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [ 2300.0, 1100.0 ], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Dealt": [ { "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Normal": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Options - Model Scale": 0.6, "Tank Options - Map Marker Type (None/Crate/Chinook/Cargoship)": "Crate", "Tank Options - Move Speed (0-1)": 1.0, "Tank Options - Move Force": 2000.0, "Tank Options - Health": 1000.0, "Tank Options - View Range": 50.0, "Turret Options - Fire Rate": 0.06, "Turret Options - Burst Length": 10, "Turret Options - Aim Cone": 3.0, "Turret Options - Bullet Damage": 15.0, "Cannon Options - Explosion Radius": 8.0, "Cannon Options - Blunt Damage": 40.0, "Cannon Options - Explosion Damage": 0.0, "MLRS Options - Enabled": false, "MLRS Options - Amount Per Fighter": 2, "MLRS Options - Height Spawn": 450.0, "MLRS Options - Sound Alert Prefab Name": "assets/prefabs/tools/pager/effects/beep.prefab", "MLRS Options - Position Randomization": 25.0, "MLRS Options - Health Level Spawns": [], "MLRS Options - Explosion Radius": 15.0, "MLRS Options - Blunt Damage": 75.0, "MLRS Options - Explosion Damage": 350.0, "RF Disarm - Enabled": false, "RF Disarm - Type (false - Change Frequency, true - Explode)": true, "RF Disarm - Radius From Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "Bradley Debris - Time To Cool Down": 60.0, "Loot - Crate Amount (If default loot preset)": 4, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Dealt": [], "Loot - Fire Lock Time (in seconds)": 60 } }, "Loot - Presets": { "custom": { "Loot - Min. Crates": 2, "Loot - Max. Crates": 4, "Loot - Min. Items Per Crate": 4, "Loot - Max. Items Per Crate": 5, "Loot - Loot Table": [ { "Shortname": "explosive.timed", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "metal.refined", "Amount": 1000, "Amount Randomizer Amount (+ and -)": 0, "Skin": 0, "Display Name": "", "Chance": 2, "Additional Items": [] }, { "Shortname": "rifle.ak", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [ { "Shortname": "ammo.rifle", "Amount": 20, "Skin": 0, "Display Name": "" } ] } ] } } }$35.00