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Version 1.0.3
32 downloads
Adds hacker kit to the server. Just pick up a geiger counter and use it to hack. Just get close to the crate and hold the left mouse button. This plugin uses a geiger counter. Since this is not an item that players can usually get through loot, it is perfect for this purpose. Just use a plugin like BetterLoot to insert a geiger counter into your loot tables and then any geiger counter picked up by the player can be used as a hacker kit. Permissions: hackerkit.use - required to use hacker kit To assign a permission, use: oxide.grant <user or group> <name or steam id> hackerkit.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> hackerkit.use (or just use the permission manager plugin) Config file: { "Hack speed": 10, "Prohibition message": "You don't have permission to use hackerkit", "SFX prefab": "assets/prefabs/gamemodes/objects/capturepoint/effects/capturepoint_progress_beep.prefab" }$9.99- 2 comments
- 2 reviews
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- #codelock
- #hackablecrate
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Version 1.0.2
55 downloads
Displays the name of the zone the player is in. You can customize text, text color, background color, etc. This plugin takes information about zones from zonemanager, all information is saved in a config file, after which you can customize information about these zones, which will be displayed Commands: /rzinfo - update zone information Config file: { "Settings outside the zone": { "Id": "0", "Name": "Outside", "AnchorMin": "0.649 0.041", "AnchorMax": "0.695 0.081", "Color_Background": "0.1 0.1 0.8 0.8", "Color_Text": "1 1 1 1", "TextSize": "16", "TextPlaceHolder": "Outside" }, "Default settings for the new zone": { "Id": "0", "Name": "Default", "AnchorMin": "0.649 0.041", "AnchorMax": "0.695 0.081", "Color_Background": "0.1 0.8 0.1 0.8", "Color_Text": "1 1 1 1", "TextSize": "16", "TextPlaceHolder": "Default" }, "Zones list": [] }$4.99 -
Version 1.1.4
414 downloads
Adds homing missiles to the server. Just load the rocket launcher with a smoke rocket and aim. Require a smoke rocket to be used as the ammo type! Great damage system, you can set damage for all types of objects (buildings, animals, NPCs, players, trains, boats, helicopters and others) Great crafting system, you can customize the amount of resources needed to craft homing missiles, set the level of the workbench required for crafting You can customize crosshair size and color, aiming time, aiming sound You can set the type of rocket explosion, set rocket speed, self-detonation time and more You can set zones where you cannot use homing missiles, (you need the ZoneManager plugin) This plugin utilizes the smoke rocket. As it is not a item that players can usually get through loot it makes the perfect placeholder for this purpose. Simply use a plugin such as BetterLoot to insert the smoke rocket into your loot tables, then any smoke rocket that is picked up by a player can be used as a Homing Missile. Or you can just use the crafting system. Commands: /hmcraft - use to craft homing missiles (if enabled in the config) /hmcraft X - use to craft multiple homing missiles, where X is the amount of homing missiles This plugin uses the permission system. Permissions: homingmissiles.use - required to use homing missiles homingmissiles.craft - required to use the craft command To assign a permission, use: oxide.grant <user or group> <name or steam id> homingmissiles.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> homingmissiles.use To assign a permission, use: oxide.grant <user or group> <name or steam id> homingmissiles.craft To remove a permission, use: oxide.revoke <user or group> <name or steam id> homingmissiles.craft Developer API: (void) LaunchHomingMissile(Vector3 launchPosition, Vector3 targetPosition, Vector3 startVelocity, BaseEntity target) Launches a homing missile from a point with coordinates "launchPosition" with velocity "startVelocity" (startVelocity can just be a Vector3.zero). You can set any "targetPosition" value if you have specified a "target". If you set the "target" to null, then the target will be the point with coordinates "targetPosition". Config file: { "Rocket display name": "Homing missile", "Rocket icon skinID": 3018993457, "Allow homing missiles crafting": true, "Workbench level required to craft(0-3)": 3, "Crafting costs": [ { "shortname": "ammo.rocket.basic", "amount": 1 }, { "shortname": "techparts", "amount": 2 } ], "List of zones where homing missiles cannot be used (requires ZoneManager plugin)": [ "111111111", "222222222", "333333333" ], "Make it so that only in these zones you can use homing missiles": false, "A message when you are in an area where homing missiles cannot be used": "You can't use homing missiles here", "Rocket speed": 50, "Rocket acceleration(1 - 10)": 1.0, "Amount of time before the rocket self detonates": 20.0, "Amount of time to acquire target lock(in seconds)": 1.0, "How quickly the target lock is lost if you lose the target(0-1)": 1.0, "First crosshair size": 24.0, "First crosshair color Red (0-1)": 1.0, "First crosshair color Green (0-1)": 0.0, "First crosshair color Blue (0-1)": 0.0, "Left side of the first crosshair": "<", "Right side of the first crosshair": ">", "Middle of the first crosshair": "+", "Second crosshair size": 24.0, "Second crosshair color Red (0-1)": 0.0, "Second crosshair color Green (0-1)": 1.0, "Second crosshair color Blue (0-1)": 0.0, "Second crosshair": "[ + ]", "Enable sound effects when aiming": true, "Base damage of the rocket(affect everything, including buildings)": 100.0, "Damage to players": 100.0, "Damage to animals": 500.0, "Damage to patrol helicopter": 3500.0, "Damage to chinook": 2000.0, "Damage to bradleyAPC": 500.0, "Damage to submarine": 400.0, "Damage to NPCs": 300.0, "Damage to snowmobile": 300.0, "Damage to boat": 400.0, "Damage to modular cars": 400.0, "Damage to hot air baloon": 1000.0, "Damage to scrap transport helicopter": 500.0, "Damage to minicopter": 750.0, "Damage to train": 500.0, "Explosion type: 1 - basic; 2 - fire; 3 - smoke; 4 - heli; 5 - heli napalm; 6 - heli airburst; 7 - sam; 8 - 40mm_grenade_he; 9 - c4; 10 - f1; 11 - beancan grenade; 12 - satchelcharge; 13 - mlrs": 13, "Use homing missiles for building blocks": false, "Use homing missiles for constructions": false, "Use homing missiles for items": false, "Use homing missiles for traps and turrets": false }$11.99 -
Version 1.0.1
17 downloads
Adds an exciting event for players to your server. Once the event starts, players will be able to get more loot by mining ore and finding small stashes with loot underneath it. The event has an interface with a table. The event is easily configured and can be triggered automatically or by command. You can reward the winners with special prizes, for example, an item with a unique name and skin (only for items with stacks of size 1). Commands (admin only): /mie_start - starts an event /mie_stop - starts an event /mie_forcestart - force the event to start Config: { "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum event duration(in seconds)": 300, "Maximum event duration(in seconds)": 900, "Minimum number of online players to trigger an event": 1, "Pre-event message": "Mining event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "Mining event has started, go and get all the ore!", "End event message": "Mining event ended", "Display a table with player names": true, "Resource multiplier during the event": 2.0, "Spawn a small stash under the ore": true, "Small stash items list": [ { "prefabName": "scrap", "dropChance": 100, "min": 4, "max": 8, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 100, "max": 200, "skinID": 0, "displayName": "" } ], "Small stash removal time(in seconds)": 60, "First place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 200, "max": 400, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 1000, "max": 2000, "skinID": 0, "displayName": "" }, { "prefabName": "rifle.ak", "dropChance": 10, "min": 1, "max": 1, "skinID": 809190373, "displayName": "AK" } ], "Second place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 100, "max": 200, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 500, "max": 1000, "skinID": 0, "displayName": "" } ], "Third place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 50, "max": 100, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 250, "max": 500, "skinID": 0, "displayName": "" } ] }$9.99 -
Version 1.1.2
302 downloads
Adds the ability to call an airstrike, the player throws a supply signal in the place where he wants to call an airstrike. This plugin uses the default supply signal, but the item skin must be 2982472774. Please use only default stack size for supply signal. This is the only way the plugin will work properly. Since this is not an item that players can usually get through loot, you can use a plugin like BetterLoot to insert a supply signal with skin 2982472774 into your loot tables, and then that player-picked item can be used as a signal to call an airstrike. There is also support for the plug-in HomingMissiles Commands (admin only): /GiveF15AirStrikeSignal <Player or steamID> <number of items> - give the player a supply airstrike signal /adminCallF15 - causes an airstrike to a point with the player's coordinates Developer API: (void) CallF15AirStrike(Vector3 pos, BasePlayer player) - launch an airstrike on a point with coordinates pos, player - airstrike initiator(null can be specified) This plugin uses the permission system Permissions: f15AirStrike.use - required to use airstrike f15AirStrike.vip - for VIP permissions, the “Cooldown time for VIP” setting is available To assign a permission, use: oxide.grant <user or group> <name or steam id> f15AirStrike.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> f15AirStrike.use Config: { "Rockets speed": 150, "Attack radius": 150, "Damage scale (1 = 100%)": 1.0, "Rate of fire(number of shots per second)": 2.5, "Time to trigger a signal grenade": 3.0, "Cooldown time": 1.0, "Cooldown time for VIP": 1.0, "Cooldown message": "You can't call airstrike that often", "Prohibition message": "You do not have permission to use airstrike", "Grenade throw force scaling": 1.0, "Damage to buildings": false, "Attack the initiator": true, "Attack the players": true, "Attack NPCs": true, "Attack the place where the signal supply was thrown (attacks only in the area, not aiming at players and NPCs)": false, "F15 will only attack at right angles above the center of the impact area (only for area targeting)": false, "Attack accuracy (used only when attacking in an area)": 30, "Use homing missiles(need HomingMissiles plugin)": false }$11.99- 64 comments
- 2 reviews
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- 2
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Version 1.0.2
35 downloads
Adds a marketplace terminal to each tool cupboard. This way, players can buy items without leaving home. The plugin is easy to install on your server; no additional settings are needed. You can also change the delivery fee (but the player must still have an additional 20 scrap in their inventory) This plugin uses the permission system Permissions: homeMarketplace.use - required to be able to use the marketplace To assign a permission, use: oxide.grant <user or group> <name or steam id> homeMarketplace.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> homeMarketplace.use Config: { "Terminal offset": { "x": 0.42, "y": 0.68, "z": 0.3 }, "Delivery fee": 20 }$9.99 -
Version 1.1.5
606 downloads
Adds drones to your server. Drones can attack with grenades and shoot at players, you can destroy drones, they have loot. Drones spawn near monuments, also you can add custom spawn points. Features: Easy to set up. Excellent customization options in the config. You can customize the monuments where the drones will spawn. You can customize the contents of the drone in the config file: you can set up a list of items that will be inside you can choose drop chance (1 - 100%) you can choose skins for items You can also customize the health and respawn time of the drones. Commands(admin only): dreshowpoints - displays all spawn points on the map dreshowdrones - displays all drones on the map dreshowzone - displays nearby areas with drones drerespawndrones - respawn all drones on the map forcibly dreremovedrones - removes all drones from the map dre_removepoint - removes custom spawn point (you need to be close to it) dre_addpoint - adds a custom spawn point (at the place where you are). You can also enter the command with arguments: /dre_addpoint "name" "flightRadius" "use" Developer API: (void) DroneCustomSpawn(Vector3 position, int aggressiveness, int radius, int attackRange, int health, float speed, bool grenade, float grenDmg, bool light, string turWpn, float turDmg) Spawns a drone at the coordinates "position" aggressiveness - drone aggressiveness from 0 to 100 radius - flight radius attackRange - attack range health - drone health speed - drone speed (0.5 - 1 recommended) grenade - if "true", then the drone will attack with grenades grenDmg - grenade damage scale (0-1) light - if "true", then a spotlight will be added to the drone turWpn - short name of the weapon for the turret, if empty, the turret will not be added to the drone turDmg - turret damage scale (0-1) Config file: { "Minimum respawn time(in minutes)": 15, "Maximum respawn time(in minutes)": 30, "Drone health (hits amount)": 2, "Drone speed(0.5 - 1 recommended)": 0.7, "Grenade damage scale": 1.0, "Attack range": 40, "Drone aggressiveness, from 0 to 100 (the more, the more often the drone attacks)": 10, "Adds a searchlight for drones": false, "Adds a turret for drones": false, "Turret damage scale": 1.0, "Turret weapon short name": "pistol.revolver", "The drone will throw grenades at players": true, "Do not calculate collisions while the drone is just flying (set to true if you have problems with your server performance)": false, "Monument settings": [ { "name": "gas_station", "flightRadius": 15, "offset": { "x": 17.0, "y": 30.0, "z": 0.0 }, "use": true }, { "name": "supermarket", "flightRadius": 15, "offset": { "x": 0.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "warehouse", "flightRadius": 15, "offset": { "x": -5.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "water_treatment", "flightRadius": 15, "offset": { "x": -60.0, "y": 20.0, "z": 0.0 }, "use": true }, { "name": "junkyard", "flightRadius": 15, "offset": { "x": 0.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "lighthouse", "flightRadius": 15, "offset": { "x": 0.0, "y": 35.0, "z": 40.0 }, "use": true }, { "name": "sphere_tank", "flightRadius": 15, "offset": { "x": 60.0, "y": 30.0, "z": 40.0 }, "use": true }, { "name": "harbor_1", "flightRadius": 15, "offset": { "x": 20.0, "y": 15.0, "z": 90.0 }, "use": true }, { "name": "harbor_2", "flightRadius": 15, "offset": { "x": -100.0, "y": 20.0, "z": -20.0 }, "use": true }, { "name": "desert_military_base", "flightRadius": 15, "offset": { "x": -15.0, "y": 20.0, "z": -5.0 }, "use": true }, { "name": "excavator", "flightRadius": 15, "offset": { "x": 65.0, "y": 20.0, "z": -10.0 }, "use": true }, { "name": "swamp", "flightRadius": 15, "offset": { "x": -10.0, "y": 30.0, "z": -15.0 }, "use": false }, { "name": "radtown_small", "flightRadius": 15, "offset": { "x": -5.0, "y": 30.0, "z": -5.0 }, "use": true }, { "name": "water_well", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": true }, { "name": "mining_quarry", "flightRadius": 15, "offset": { "x": 0.0, "y": 25.0, "z": 0.0 }, "use": false }, { "name": "satellite_dish", "flightRadius": 15, "offset": { "x": -40.0, "y": 25.0, "z": -20.0 }, "use": false }, { "name": "cave_small", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": false }, { "name": "cave_medium", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": false }, { "name": "cave_large", "flightRadius": 30, "offset": { "x": 0.0, "y": 35.0, "z": 0.0 }, "use": false }, { "name": "airfield", "flightRadius": 25, "offset": { "x": -75.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "launch_site", "flightRadius": 15, "offset": { "x": 0.0, "y": 20.0, "z": 130.0 }, "use": false }, { "name": "powerplant", "flightRadius": 25, "offset": { "x": -75.0, "y": 20.0, "z": -40.0 }, "use": false }, { "name": "trainyard", "flightRadius": 15, "offset": { "x": -70.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "arctic_research_base", "flightRadius": 25, "offset": { "x": 10.0, "y": 15.0, "z": -25.0 }, "use": true }, { "name": "ice_lake", "flightRadius": 15, "offset": { "x": 0.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "military_tunnel", "flightRadius": 15, "offset": { "x": 20.0, "y": 25.0, "z": -15.0 }, "use": false }, { "name": "power_sub_big", "flightRadius": 10, "offset": { "x": 0.0, "y": 20.0, "z": 0.0 }, "use": false } ], "Custom spawn points settings": [ { "name": "point1", "flightRadius": 15, "position": { "x": 0.0, "y": 100.0, "z": 0.0 }, "use": false }, { "name": "point2", "flightRadius": 15, "position": { "x": 0.0, "y": 200.0, "z": 0.0 }, "use": false } ], "Drop items list": [ { "name": "metal.fragments", "dropChance": 100, "minAmount": 50.0, "maxAmount": 300, "skinID": 0 }, { "name": "metal.refined", "dropChance": 100, "minAmount": 5.0, "maxAmount": 10, "skinID": 0 }, { "name": "scrap", "dropChance": 100, "minAmount": 10.0, "maxAmount": 20, "skinID": 0 }, { "name": "techparts", "dropChance": 50, "minAmount": 1.0, "maxAmount": 2, "skinID": 0 } ] }$14.99 -
Version 1.0.9
526 downloads
Adds an event for the Lunchsite monument to your server. A crate with valuable loot will spawn on the helipad. The crate is protected by NPC guards and a patrol helicopter. The event is completely ready for use immediately after installation, you can flexibly configure it at your discretion Features: Easy to set up. Excellent customization options in the config You can customize the contents of the box: in the config file, set up a list of items that will be inside also you can use kits (you need Kits plugin), just set the name of the kit in the config file, you can use the list of kits and choose them randomly also you can use loot tables (you need SimpleLootTable plugin) You can customize the NPCs: you can set the health of the npc you can set NPC damage multiplier on players you can give kits for NPCs (you need a Kits plugin) Commands(admin only): hpestart - force the event to start hpestop - force stop the event Hooks: void LaunchSiteHelipadEventStarted() // called when the event starts { } void LaunchSiteHelipadEventEnded() // called when the event has ended { } Config file: { "Time to event start(in seconds)": 3600, "Random time to event start": false, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Box lifetime(in seconds)": 1800, "Time the box is closed(in seconds)": 900, "Box skin": 0, "NPCs lifetime(in seconds)": 3600, "NPCs amount(maximum 20)": 2, "NPCs type, 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "List of kits for each NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "LaunchSite NPC1", "LaunchSite NPC2", "LaunchSite NPC3" ], "Give NPC names randomly from the list (if false, names will be assigned according to the list one by one)": true, "Event start message(if empty, no message will be displayed)": "Helipad event started", "Message when box is unlocked(if empty, no message will be displayed)": "Box on the helipad unlocked", "Spawns a helicopter right on the launchsite(if false, then the helicopter will arrive from afar in a few seconds)": false, "Patrol helicopter spawn chance (0 - 100%)": 50, "Helicopter patrol range": 150, "How long the helicopter will patrol the launchsite (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Helicopter main rotor health": 900.0, "Helicopter tail rotor health": 500.0, "The patrol helicopter will not patrol the helipad if it has found a target": false, "Make helicopter fly away after end of patrol time": false, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "Event marker name": "Launch site event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use box kit(need a plugin Kits)": false, "Messages list - messages that players will see, depending on how much time (in seconds) is left before the box is opened": [ { "message": "The box on the helipad will open in 15 minutes", "time": 900 }, { "message": "The box on the helipad will open in 10 minutes", "time": 600 }, { "message": "The box on the helipad will open in 5 minutes", "time": 300 }, { "message": "The box on the helipad will open in 3 minutes", "time": 180 }, { "message": "The box on the helipad will open in 1 minute", "time": 60 } ], "List of items in the box": [ { "shortname": "ammo.rocket.basic", "minAmount": 1, "maxAmount": 3, "skinID": 0 }, { "shortname": "explosive.timed", "minAmount": 1, "maxAmount": 3, "skinID": 0 }, { "shortname": "explosive.satchel", "minAmount": 5, "maxAmount": 10, "skinID": 0 }, { "shortname": "explosives", "minAmount": 40, "maxAmount": 100, "skinID": 0 }, { "shortname": "ammo.rifle.explosive", "minAmount": 64, "maxAmount": 128, "skinID": 0 }, { "shortname": "rocket.launcher", "minAmount": 1, "maxAmount": 1, "skinID": 0 } ], "Kit list": [ "111111111", "222222222", "333333333" ], "Use random kit(if false, then the first Kit in the list is always used": false, "Box simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in the box(plugin SimpleLootTable is required)": 1, "Maximum number of items in the box(plugin SimpleLootTable is required)": 3 }$11.99 -
Version 1.2.4
5,174 downloads
Give kits to all Rust npcs by location/type. Also mods weapon drop and condition. Configurable via UI. General information. Give custom Kits to all default Rust npc types, and control what, if anything, becomes lootable when the npc is killed. Also has control for dropping weapon on death, weapon condition, and magazine contents, corpse duration, and backpack duration. Notes : All options have full descriptions in UI, accessible by clicking the option's name. Please make sure that the weapons you're giving to the npcs are suitable. Oilrig npcs, in particular, seem to become stupid with certain weapons. Place weapon in the first, left-most, slot of the kit's belt container. Frankenstein clothing can be given in UI, instead of via kit. Optional dependencies. Kits. Permissions. NPCKits.allowed - allows use of UI customisation, by chat command. Chat commands. /npckits - Opens UI, if user has NPCKits.allowed permission Configuration. NPC types. OilRig Excavator CompoundScientist BanditTown MountedScientist JunkPileScientist DungeonScarecrow ScareCrow MilitaryTunnelScientist CargoShip HeavyScientist TunnelDweller UnderwaterDweller Trainyard Airfield DesertScientist ArcticResearchBase LaunchSite Gingerbread MissionProviderOutpost MissionProviderFishing MissionProviderStables MissionProviderBandit BoatShopkeeper BanditShopkeeper Options per type: "enabled": false, "Kits": [], "Health": 100, "Weapon_Drop_Percent": 100, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Dropped_Weapon_Has_Ammo_Percent_Chance": 100, "Wipe_Default_Weapons", Removes default spawn weapons from npcs. "Wipe_Default_Clothing", Removes default spawn attire from npcs. "Wipe_Main_Inventory_Percent": 100, - Remove from corpse anything placed in main by Kits plugin "Wipe_Clothing_Percent": 100, - Remove from corpse anything placed in clothing by Kits plugin "Wipe_Belt_Percent": 100, - Remove from corpse anything placed in belt by Kits plugin "Default_Rust_Loot_Percent": 100 - Remove from corpse default loot given by Rust Note : Kits follows the same format as BotSpawn kits. If multiple are listed, one is chosen at random each time. "Kits":["Kit One"] "Kits":["Kit One", "Kit Two", "Kit Three"] API: Object hook OnNpcKits(ulong) is provided. Return non null to prevent this plugin from giving kits to your spawned npcs.Free -
Version 1.3.6
4,520 downloads
Adds a cargo plane crash event to your server. The crash site is guarded by NPCs that patrol the area and can chase players. You can also set up custom loot using the "SimpleLootTable" plugin. Features: Support for third-party plugins Great customization options in the config Console commands: callcargoplane - force the event to start crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end Chat commands(need admin privileges): showcrashzone - displays the crash area setcrashzonecenter - set the center of the crash zone to where the player is callcargoplane - force the event to start crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end cpc_add_crashzone - adds a new zone at the location where the player is, can be used if you use multiple zones(you can set the name and radius - /cpc_add_crashzone "name" "radius") Hooks: void CargoPlaneCrashStarted() // called when the event starts void CargoPlaneCrashCrashed() // called when a cargo plane crashes void CargoPlaneCrashEnded() // called when the event ends CargoPlaneCrash config: { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Message when a player enters the event dome(only for PVE mode if there is a dome)": "You have entered the Cargo Plane Crash Event", "Message when the event owner leaves the event dome (only for PVE mode if there is a dome)": "Return to the event dome, otherwise after 300 seconds you will no longer be the owner of this event", "Do not allow other players into the event(only for PVE mode if there is a dome) Be careful, if the crash site is near the player's base and the player is not the owner of the event, he will be ejected from his base outside the dome": false, "Message when a player is ejected from the event dome(only for PVE mode if there is a dome)": "You cannot be here, you are not the owner of this event", "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds)": 3600.0, "Random time to event start": false, "Minimum time to event start(in seconds)": 600, "Maximum time to event start(in seconds)": 10800, "CargoPlane speed(recommended 4 to 6)": 5.0, "Minimum amount of online players to trigger the event": 1, "Crates amount(spawn after crash)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Remove crates after being looted by a player(in seconds)": 300, "Airdrops amount(spawn after crash)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Airdrops lifetime(in seconds)": 3600, "Fireballs amount(spawn after crash)": 5, "Passengers amount(spawn after crash)": 2, "Explosion marker on the map(spawn after crash)": true, "Explosion marker lifetime(in seconds)": 300, "Enable signal smoke(spawn after crash)": true, "Signal smoke lifetime(in seconds, max 214)": 214, "Map size(crash zone size), you can see the zone, use the chat command /showcrashzone": 4500.0, "Starting altitude, defaults to map size, can be increased if cargo plane hits high ground(no more than 10000 recommended)": 4500.0, "Crash zone center. Use chat command /setcrashzonecenter to set to player position. You can check crash zone center, use the chat command /showcrashzone": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use multiple zones": false, "Select a zone from the list sequentially(if false, then the crash zone will be chosen randomly)": false, "Zones list": [ { "name": "0", "radius": 300, "center": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "name": "1", "radius": 200, "center": { "x": 100.0, "y": 0.0, "z": 0.0 } } ], "Event message(if empty, no message will be displayed)": "CargoPlane event started", "Crash message(if empty, no message will be displayed)": "Cargo plane crashed", "Message about coordinates(will display the coordinates of the crash site. If empty, no message will be displayed)": "", "Kit name(you can use kits for passengers if you have Kits plugin)": "", "Passenger name": "Mister bot", "NPCs amount(spawn after crash)": 2, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Message if the player attacks far away NPCs": "NPC is too far away, he doesn't take damage", "Kit for NPCs. The NPC will use the weapon that is in the first slot of the belt(requires Kits plugin)": "", "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Crashsite NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Crashsite NPC1", "Crashsite NPC2", "Crashsite NPC3" ], "Prohibit building near the crash site": false, "How long construction is prohibited near the crash site(in seconds)": 1800, "Event marker on the map(spawn an event marker at the crash site)": false, "Event marker name": "Cargo plane crash site", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Do not spawn crates and NPCs when a cargo plane falls under water (if the water depth is greater than)": 0.5, "Do not choose a crash site near monuments": false }$19.99- 169 comments
- 16 reviews
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- 14
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- #event
- #cargoplane
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Version 1.0.2
187 downloads
AutoDungCollector The innovative "AutoDungCollector" plugin revolutionizes the way you deal with horse dung. This plugin has been specifically designed for horse enthusiasts and stable owners to simplify the laborious task of manually collecting horse manure. With the "AutoDungCollector" plugin, you can automatically collect horse dung within a specific radius. It utilizes state-of-the-art sensor technology and advanced algorithms to accurately detect the position and quantity of horse dung. Even the largest clumps are easily handled by the DungCollector due to its powerful suction technology! The plugin can be precisely configured through a Config to ensure smooth and efficient collection and disposal of horse waste. Permission This plugin utilizes the permission system. To grant a permission, use the command "oxide.grant <user or group> <name or steam id> <permission>". To revoke a permission, use the command "oxide.revoke <user or group> <name or Steam ID> <permission>". AutoDungCollector.use - If a player possesses this permission and places a Dung Collector, the Dung Collector will automatically gather dung from horses. AutoDungCollector.give - Users with this permission also have the ability to execute the command. Note: Having this permission eliminates the need for the additional AutoDungCollector.use permission. Chat and Consolen Command This plugin includes a chat command that allows users to give themselves a DungCollector. To be able to use this command, the user needs the "AutoDungCollector.give" permission. Chat-Command: /dungbox - Allows users to obtain a DungCollector through a command. Console-Command: dungbox.give playername amount - With this command, you can give a specific user a certain number of DungCollectorBoxes. This command can be executed in the Rcon or server console. If you want to execute it in the F1 console, the user must be an admin. Config In the config, you have the option to set the name, skin, chat prefix for the NoGivePermission message, as well as the radius of the DungCollector. We recommend a range between 5.0-10.0 { "CollectionRadius": 5.0, "DungBoxChatPrefix": "<size=12><color=#AE3624>SERVERNAME</color> <size=18>|</size> <color=#738D45>Dung Collector</color>\n", "DungBoxName": "Dung Collector", "DungBoxSkinID": 1289528816 } Localization In the localization, you have the option to customize the NoGivPermission notification. This plugin supports both ENG and DE languages. {prefix} - Represents the chat prefix that you can set in the config. {playername} - Displays the player's name in the chat. { "NoGivePermission": "{prefix}<color=#AE3624>{playername}</color> you do not have permission for that!" } Skins Additionally, there are two skins that we have created specifically for this plugin. Item Name: Large Wood Box Item ShortName: box.wooden.large ENG-SkinID: 2976359133 DE-SkinID: 2976367851 If you encounter any issues or have any suggestions, please feel free to contact me privately or reach out to our support and discussion channels. We hope you enjoy using this small plugin, and we would greatly appreciate your feedback. Thank you! Info: The plugin "AutoDungCollector" is a plugin by @MeinRust & @NooBlet , make sure to check him out, he also has many cool plugins! The skins for this plugin were created by our server skinner @jerryvandamme$4.99 -
Version 0.1.4
135 downloads
The plugin displays the current zone or monument to the player in the status bar. Depends on ZoneManager, MonumentsWatcher and AdvancedStatus plugins. P.S. The settings for each zone or monument are located in the ".\oxide\data\ZoneStatus" folder. The ability to display the player's current monument; The ability to automatically change monuments names when the player switches languages; The ability to display the player's current zone; The ability to enable or disable visibility for each of the zones; The ability to customize the style for each of the zones(in the data file); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Is it worth deleting all saved Zone bars upon detecting a wipe?": true, "Is it worth deleting all saved Monument bars upon detecting a wipe?": true, "The name of the zone which has no name": "No name zone", "The subtext of the zone with no subtext (leave empty to disable)": "", "Status. Bar - Default Display": true, "Status. Bar - Default Height": 26, "Status. Bar - Default Order": 10, "Status. Background - Default Color": "#A064A0", "Status. Background - Default Transparency": 0.8, "Status. Background - Default Material(empty to disable)": "", "Status. Image - Default Url": "https://i.imgur.com/mn8reWg.png", "Status. Image - Default Local(Leave empty to use Image_Url)": "ZoneStatus_Default", "Status. Image - Default Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Default Is raw image": false, "Status. Image - Default Color": "#A064A0", "Status. Image - Default Transparency": 1.0, "Status. Text - Default Size": 12, "Status. Text - Default Color": "#FFFFFF", "Status. Text - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. SubText - Default Size": 12, "Status. SubText - Default Color": "#FFFFFF", "Status. SubText - Default Font": "RobotoCondensed-Bold.ttf", "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } } [PluginReference] private Plugin ZoneStatus; There is 1 method: UpdateZoneSettings UpdateZoneSettings: Used to change bar settings for zones from ZoneManager. To call the UpdateZoneSettings method, you need to pass 3 parameters, 1 of which is optional: <string>zoneID - The Id of the zone; <object[]>args - Array of objects to update; <bool>redraw - Optional. Is it worth redrawing the status bars for players? Defaults to true. Note: It is not necessary to pass all parameters, but the indices are strictly tied to the parameters. object[] args = new object[] { true, //0. Display - Is it worth displaying the status bar for this zone? "#A064A0", //1. Background_Color - Primary HEX color of the status bar. 0.8f, //2. Background_Transparency - Opacity of the primary status bar color. "https://i.imgur.com/mn8reWg.png", //3. Image_Url - Url of the status bar icon. "ZoneStatus_Default", //4. Image_Local - Name of the local image for the status bar. Note: The image must exist.(Leave empty to use Image_Url). false, //5. Image_IsRawImage - True for multicolored images, false for monochromatic images. "#A064A0", //6. Image_Color - Color of the status bar icon. For Image_IsRawImage = false. 1f, //7. Image_Transparency - Opacity of the status bar icon. For Image_IsRawImage = false. "#FFFFFF", //8. Text_Color - Primary text color. "#FFFFFF" //9. SubText_Color - Subtext color. }; ZoneStatus?.Call("UpdateZoneSettings", zoneID, args, true); //Call the API method UpdateZoneSettings with all necessary arguments for updating. Example with incomplete parameters: object[] args = new object[] { null, //0. Display - Skip index 0, as it is reserved for Display. "#A064A0", //1. Background_Color - Primary HEX color of the status bar. 0.8f, //2. Background_Transparency - Opacity of the primary status bar color. null, //3. Image_Url - Skip index 3, as it is reserved for Image_Url. null, //4. Image_Local - Skip index 4, as it is reserved for Image_Local. false, //5. Image_IsRawImage - True for multicolored images, false for monochromatic images. "#A064A0", //6. Image_Color - Color of the status bar icon. For Image_IsRawImage = false. 1f //7. Image_Transparency - Opacity of the status bar icon. For Image_IsRawImage = false. }; ZoneStatus?.Call("UpdateZoneSettings", zoneID, args, true); //Call the API method UpdateZoneSettings with all necessary arguments for updating.$3.99 -
Version 2.2.0
1,373 downloads
Auto plant and pick crops in planter. Also auto water or require a water hookup to water. When crops become ripe it will auto pick them if they have seeds in the box it will replant them in the open space. The plant and the checks are on timers it can take anywhere from 1 to 10 min before it gets picked / planted. There are 2 small stashes mounted to the box one will not accept items and that is where the picked items will go.. the other is to place your seeds in. Permission = "autofarm.allow" - Perm needed to place down a autofarm.$25.00- 162 comments
- 2 reviews
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- 8
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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Version 2.9.8
8,732 downloads
Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can! With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1. Lootables are being refilled based on each individual configuration set. Compatible with Static Lootables: Lootables.Ext $5.26 Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. See it in action here. or get it as a bundle! -> Editor This plugin now has an integrated editor that allows anyone with the permission to customize the loot that can be found in-game in defined static lootables. Scroll to the bottom of this page to see it in action. Modify lootables using all the tools in-game. Update global settings to your liking on the fly. Dependencies ImageLibrary (Required) QuickSort ZoneManager Permissions StaticLootables.admin: Use the MMB when not holding any item to privately print the name of the object in front of you to chat. StaticLootables.editor: Allows players with the permission to use the /sledit command, which gives them the power to create/update/delete lootables using the editor. Features Highly customizable and intuitive system. ZoneManager inclusion / exclusion (per lootable prefab OR global settings). Parented filtering. Locked container system. Hacking system. Interaction icons (with template), customized text and opening container effects. Individual lootable container refilling rates. Consistent support & open to suggestions. Very user-friendly editor for server owners to modify or customize lootables. Unique System: create lootables that only apply on one or more prefabs. Integrated API for manipulating lootable definitions. Get the default loot-tables They will be updated in the future. Add StaticLootables.json to your oxide/config folder. Updated on 23th of October, 2021 #13 (OLD): StaticLootables.json Updated on 9th of July, 2023 (NEW): StaticLootables.json To create your own custom icons, you can use this template: staticlootables_template.zip Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game. Lootable Objects Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) NEW Pallet Stacks (A-through-C) NEW Bin NEW Vodka Bottle Your suggestions are welcome! If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use. Hacking This is how Hackable containers work and why they're an OP mini-game: Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog. API Be creative! Information Here's to clarify how config properties work and what they mean. General Settings Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds! players have to wait for the initial hacking attempt. Code Resetting Rate: The time in minutes! until the hack resets the PIN and goes down an increment for how many times has been hacked used for the Wait Time multiplier. Rule: Refill Rate: The rate in minutes! until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. UseRandomSkins: Use the RandomSkins array to create more variety on what skinned items are used. SkinId: The skin of the ID. RandomSkins: The skin ID array used in replacement of SkinID when UseRandomSkins is true. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the SpawnChanceScale will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Contents: It's recursive, has the exact same content structure as this property. Installation Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN. Screenshots Videos * The annoying flicker has been fixed in the live version, this was recorded while testing.$12.69 -
Version 1.0.0
4 downloads
Create custom items like pouches, kits, medkits, and more—each filled with valuable gear. Customize everything from item names, blueprints, skins, to drop chances, giving you full control. Set permissions to open packages, and even open entire stacks at once for command-only items. Packages can be found in crates, barrels, or via metal detectors, and they stack, split, and drop seamlessly. Chat messages notify players when they open a package, but beware—these packs can't be recycled! Key Features There is a lang ru/en/uk/es. Customization of items (command(s), blueprint, item, custom item): shortname, amount, skinID, text(for note), custom name, blueprint, drop chance, water amount(for bottle, water jug, bota bag), command list) For commands: {0} is steamID | {1} is amount Various settings for the packages themselves. Setting the permission to open a package. Ability to open the entire stack at once. [ Useful for packages that only have command(s) ]. Ability to customize package stack. Chat messages after opening a package. Ability to find the package in crates/barrels. Ability to find the package with a metal detector. Stack, split, drop packages works correctly. Packs cannot be recycled. WORK WITH BetterLoot For the correct spawning of packages in the crate, in the BetterLoot plugin, remove/comment out the following line of code. 630 - container.inventory.capacity = container.inventory.itemList.Count; Permissions xpackage.admin - allow a player(administrator) to use the command to give packages. Commands give_package steamID packageSkinID amount - to give a package to a player. API bool IsItemPackage(Item item) - whether the item is a package. bool IsSkinPackage(ulong skinID) - whether the skin is a package. Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XPackage</color> <color=#FFFFFF50>]</color></size>\n" }, "Package settings": { "0": { "Shortname": "halloween.lootbag.large", "Custom package name": "Medication kit", "Action at which the package will be opened": "unwrap", "Maximum stack - [ True - x1 | False - stack of original item ]": true, "Whole stack opens at once. [ Useful for packages that only have command(s) ]": false, "Permission to open a package": null, "Effect of opening the package": "assets/prefabs/misc/xmas/presents/effects/unwrap.prefab", "Enable the ability to find a package with a metal detector": false, "Chance of finding the package with a metal detector [ 0.0 - 100.0 ]": 0.0, "List of items in the package": [ { "Shortname": "largemedkit", "Amount": 1, "SkinID": 0, "Text": null, "CustomName": null, "BlueprintID": 0, "Drop chance [ 0.0 - 100.0 ]": 100.0, "WaterAmount": 0, "CommandsList - [ {0} is steamID | {1} is amount ]": null }, ... ], "Which crates/barrels will spawned a package": [ { "Name crate/barrel": "crate_normal", "Drop chance [ 0.0 - 100.0 ]": 20.0, "Min amount": 1, "Max amount": 1 }, ... ] }, ... } }$14.99 -
Version 1.1.7
163 downloads
Portable workbench provides you and your population a satisfying addition to the server(s) you're hosting! With high levels of customization, this plugin allows you to access any levels of workbenches from any spot on the map for an amount of time— relative to groups players are in. FEATURES Highly customizable and simple-to-use system for admins and/or regular players. Use /workbench 1-3 (by default, can modify in the config) to start accessing a workbench. Craft bench-leveled items from anywhere in the game world! Intuitive config system, allowing custom chat icon and phrases. Option of requiring players to have placed the level of workbench somewhere they're willing to access. PERMISSIONS PortableWorkbench.use1: Allows you and the players to "wirelessly" access level 1 workbenches. PortableWorkbench.use2: Allows you and the players to "wirelessly" access level 2 workbenches. PortableWorkbench.use3: Allows you and the players to "wirelessly" access level 3 workbenches. RULES (NOESCAPE INTEGRATION) Can('t) use while building blocked. Can('t) use while combat blocked. Can('t) use while raid blocked. COMMANDS (CONFIGURABLE) Following commands are chat and console commands. workbench 1-3: Allows access to specified workbench - if there's no input, it auto-selects level 1 workbench. CONFIG$4.99- 8 comments
- 2 reviews
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- 3
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Version 0.1.5
409 downloads
A plugin creating a trigger box around Monuments and CargoShips to track entry and exit of players, npcs and entities from it. The list of all monuments can be viewed in the: Vanilla - *SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json Custom - *SERVER*\oxide\data\MonumentsWatcher\CustomMonumentsBounds.json Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for vanilla and custom monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to automatically adding languages for custom monuments; The ability to manually configure boundaries for monuments; The ability to track the entrance and exit of players, npcs and entities in a Monument and CargoShip; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "MonumentsWatcher command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries(excluding custom monuments) upon detecting a wipe?": true, "List of tracked types of monuments. Leave blank to track all": [], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } }, ... Custom Monument bounds example: "exit69": { "MonumentType": 12, "Center": { "x": 336.676483, "y": 47.65218, "z": -39.02194 }, "CenterOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Size": { "x": 100.0, "y": 100.0, "z": 100.0 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, ... Note: MonumentType can be found in the Developer API section. ENG: https://pastebin.com/nsjBCqZe RUS: https://pastebin.com/ut2icv9T Note: After initialization, the names of custom monuments will also be added here. rotation - Sets the monument rotation based on the argument or the player's view direction; recreate - Recreating boundaries for all monuments; show - Displays the boundaries of the monument in which the player is located, either by specified ID or key. Example: Rotation: /monument rotation - Rotation of the monument towards the player's head direction, in which the player is located /monument rotation gas_station_1_0 256.5 - Monument rotation with specified arguments: monument ID and Y coordinate Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 void OnMonumentsWatcherLoaded() Called when the MonumentsWatcher plugin has fully loaded. void OnCargoWatcherCreated(string monumentID, string type) Called when a watcher is created for a CargoShip. void OnCargoWatcherDeleted(string monumentID) Called when a watcher is removed for a CargoShip. void OnMonumentsWatcherLoaded() { Puts("MonumentsWatcher plugin is ready!"); } void OnCargoWatcherCreated(string monumentID, string type) { Puts($"Watcher for monument {monumentID}({type}) has been created!"); } void OnCargoWatcherDeleted(string monumentID) { Puts($"Watcher for monument {monumentID} has been deleted!"); } Entered hooks: void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) Called when a player enters any monument void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) Called when an NPC player enters any monument void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) Called when any other BaseEntity enters any monument void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) { Puts($"{player.displayName} entered to {monumentID}({type}). His previous monument was {oldMonumentID}"); } void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) { Puts($"Npc({npcPlayer.displayName}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } Exited hooks: void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) Called when a player exits any monument void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) Called when an NPC player exits any monument void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) Called when any other BaseEntity exits any monument void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}. They are now at '{newMonumentID}'."); } void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) { Puts($"Npc({npcPlayer.displayName}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } [PluginReference] private Plugin MonumentsWatcher; There are 13 types of monuments: SafeZone(0): Bandit Camp, Outpost, Fishing Village, Ranch and Large Barn. RadTown(1): Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Train Yard, Water Treatment Plant. RadTownWater(2): Oil Rig, Underwater Lab and CargoShip. RadTownSmall(3): Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation(4) MiningQuarry(5): Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance(6) Cave(7) Swamp(8) IceLake(9) PowerSubstation(10) WaterWell(11) Custom(12) There are 22 api methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. Returns an empty string on failure. To call the GetMonumentDisplayName method, you need to pass 3 parameters: monumentID as a string; userID as either a string or a ulong. You can provide 0 or empty string to get default(eng) language; displaySuffix() as a bool. Should the suffix be displayed in the name if there are multiple such monuments? This parameter is optional. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true); GetMonumentType: Used to retrieve the monument type. Returns an empty string on failure. To call the GetMonumentType method, you need to pass 1 parameter: monumentID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. Returns Vector3.zero on failure. To call the GetMonumentPosition method, you need to pass 1 parameter: monumentID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve an array of monumentIDs for all available monuments. (string[])MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve an array of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter: monument type as a string. (string[])MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. Returns null on failure. To call the GetMonumentPlayers method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentNpcs: Used to retrieve a list of npc players in the monument. Returns null on failure. To call the GetMonumentNpcs method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentNpcs", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. Returns null on failure. To call the GetMonumentEntities method, you need to pass 1 parameter: monumentID as a string. (HashSet<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the monumentID of the monument in which the player is located. Returns an empty string on failure. To call the GetPlayerMonument method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player); (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetNpcMonument: Used to retrieve the monumentID of the monument in which the npc player is located. Returns an empty string on failure. To call the GetNpcMonument method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer); (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer.net.ID); GetEntityMonument: Used to retrieve the monumentID of the monument in which the entity is located. Returns an empty string on failure. To call the GetEntityMonument method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); (string)MonumentsWatcher?.Call("GetEntityMonument", entity.net.ID); GetPlayerMonuments: Used to retrieve an array of monumentIDs for the monuments in which the player is located. Returns null on failure. To call the GetPlayerMonuments method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player); (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player.userID); GetNpcMonuments: Used to retrieve an array of monumentIDs for the monuments in which the npc player is located. Returns an null on failure. To call the GetNpcMonuments method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer); (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer.net.ID); GetEntityMonuments: Used to retrieve an array of monumentID for the monuments in which the entity is located. Returns an null on failure. To call the GetEntityMonuments method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity); (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity.net.ID); GetMonumentByPos: Used to obtain the monumentID based on coordinates. Returns an empty string on failure. To call the GetMonumentByPos method, you need to pass 1 parameter: position as a Vector3. (string)MonumentsWatcher?.Call("GetMonumentByPos", pos); Note: This method returns the first encountered monument. Occasionally, there may be multiple monuments at a single point. Therefore, it is recommended to use the GetMonumentsByPos method. GetMonumentsByPos: Used to obtain a string array of monumentIDs based on coordinates. Returns null on failure. To call the GetMonumentsByPos method, you need to pass 1 parameter: position as a Vector3. (string[])MonumentsWatcher?.Call("GetMonumentsByPos", pos); IsPosInMonument: Used to check if the specified position is within the monument. Returns a false on failure. To call the IsPosInMonument method, you need to pass 2 parameters: monumentID as a string; position as a Vector3. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMonument: Used to check if the player is in the monument. Returns a false on failure. To call the IsPlayerInMonument method, you need to pass 2 parameters: monumentID as a string; player as a BasePlayer or userID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player.userID); IsNpcInMonument: Used to check if the npc player is in the monument. Returns a false on failure. To call the IsNpcInMonument method, you need to pass 2 parameters: monumentID as a string; npcPlayer as a BasePlayer or NetworkableId. (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer); (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer.net.ID); IsEntityInMonument: Used to check if the entity is in the monument. Returns a false on failure. To call the IsEntityInMonument method, you need to pass 2 parameters: monumentID as a string; entity as a BaseEntity or NetworkableId. (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity); (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity.net.ID); ShowBounds: Used to display the monument boundaries to the player. Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. To call the ShowBounds method, you need to pass 3 parameters: monumentID as a string; player as a BasePlayer; displayDuration as a float. Duration of displaying the monument boundaries in seconds. This parameter is optional. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 20f);$1.99 -
Version 2.6.1
7,774 downloads
This plugin will seamlessly handle all of the ugly side effects and glitches. Thanks to Stack-modifier's feature additions, it makes it feel just like Rusts default behavior, but better! Features Has a GUI Editor Patches Industrial Conveyor stack issues! Blocks Player movements while using GUI Editor Including Keybinds! This plugin has 2 commands and no Lang file Supports stacking of liquids Supports Stacking of Fuel Containers (hats, tools, etc.) Supports Stacking of Guns Supports Weapon Attachments Supports Stacking of Skins Works with SkinBox plugins Supports Stacking of Custom Items Supports Stacking of Custom Items with Custom Display Names Supports Stacking of Key Cards without losing the stack when swiping Supports Stacking Candy Cane Club without losing the stack while lick Support for modified presents for unwrapping The largest possible value in C# is 2,147,483,647 Which means anything over this stack-size will break the plugin Limits wearable clothing items to stack sizes of 1! ( on the player wear container only ) Limits weapon attachments to stack sizes of 1! ( On the weapon its self! so you can have bigger stacks! ) Known Conflicts RoadBradley & HeliSignals Are doing item creations wrong and setting the item.name field as vanilla item display names thus breaking stack support. ( don't set a vanilla display name only set them if its custom names as the fix ) Davids Shop UI ( recently changed how his default data files are createdfor items ) ( you need to generate a new Items.json file and re-do custom items / pricing inside it to fix stack bugs with old data files ) Magic Coin uses some of the same hooks set up config in it correctly to not conflict Custom Skin Stack Fix not needed this handles it properly Stack Size Controller cannot have 2 of the same plugins basically Extra Loot causes a stacking bug when a reboot occurs with skinned items preventing old skinned items from stacking with new skinned items IndustrialCustomSkinsFix not needed stack-modifier has the same patch in it. IQAlcoholFarm by BadMandarin/Mercury is not supported & will cause stack bugs / problems ( could be supported with an author update, but current version is not supported ) ItemPerks by imthenewguy Causes stack bugs/problems just by having this plugin on your server due to harmony patching done inside it + repair logic is bugged. Item creation is also not handled properly resulting in duplication issues with Conveyor movements nothing can be done about that. ( plugin requires a full rewrite for proper support & repairs. ) Plugins that do not handle Item Creation Correctly: ( Which break stacks ) Custom Item Drops by Machine ( Always sets the vanilla display name when its supposed to be null for vanilla items ) XP System by fastburst ( Always sets the vanilla display name when its supposed to be null for vanilla items ) Copy Paste ( Items created by copy paste its self will not stack since item creation is not handled properly ) This list will be constantly updated as devs fix their code accordingly & new ones are discovered to be flawed. Getting Started - Click Either Link to play video Video One Video Two Permissions stackmodifier.admin - Allows players access to the UI Editor. Chat Commands /stackmodifier -- Opens Editor UI, Must enable config option "Enable UI Editor": true /stackmodifier.reset ( is also console cmd ) -- Requires stackmodifier.admin perm ( resets stack-sizes ) /resetvenders -- Requires being an admin, only resets facepunches messed-up vendors, not all /stackmodifiercolor <inputpanel|inputtext|text|transparent> <color> <alpha|ex, 0.98> Example /stackmodifiercolor inputpanel #207086 0.25 UI Editor Commands set 8 -- Inside a categories Search Bar, type set and a value and it will apply it to the whole category, reset -- Inside a categories Search Bar type reset hit the enter key or click out of the field and it resets it. multiply -- Inside a categorie use the Search Bar & type multiply and a value and it will apply it to the whole category. if you reset or set, re-click the Category Tab to refresh it before making more changes! Otherwise you will have to do your first edit twice for it to start working again UI Editor Without Images? * At the top of the config you will see the following setting set to true save and reload. "Disable Images for UI Editor": false, < Disables images and allows full use Having Problems? * Warning this plugin is not compatible with custom-skins-stacks-fix plugin since this already handles everything. * If you already have a plugin that modifies the rust stack sizes you will first need to remove that plugin. * Then you simply load Stack Modifier onto your server open the config and start editing the Modified values to your new stack-size amounts! * When you are done simply save and reload the plugin! ( oxide. reload StackModifier ) * Alternatively you can utilize the built-in UI Editor and not ever need to touch the config! * Admins - Auth level 2 will always be ignored. * This plugin is not compatible with BetterVanish, I only support Vanish from umod. How to revert to vanilla? * Run the reset command while having the stackmodifier.admin perm or Unload Stack Modifier, delete the config, and restart your server. * It will reset the config back to vanilla settings allowing you to start over. API Hooks Interface.CallHook("OnStackSizeUpdated"); //called after the plugin updates the stack sizes on server reboots & when reloading the plugin. //It's also still called right after the UI editor is closed from modifying. //Inside the oxide hook I use called OnItemAddedToContainer theirs a hook of mine, if called mine will not touch it or fix the stacks. if (Interface.CallHook("OnIgnoreStackSize", player, item) != null) return; ## Configuration { "Disable Weapon Attachment stack fix (Unsubscribes from both OnWeaponModChange & CanMoveItem)": false, "Disable Wearable Clothes fix (Unsubscribes from OnItemAddedToContainer)": false, "Disable Ammo/Fuel duplication fix (Recommended false)": false, "Disable Candy Cane Club Lick fix & unwrap fix (Unsubscribes from OnItemAction)": false, "Disable OnCardSwipe fix (Unsubscribes from OnCardSwipe)": false, "Enable VendingMachine Ammo Fix (Recommended)": true, "Enable UI Editor": true, "Disable Images / Toggles off Images for UI Editor": false, "Sets editor command": "stackmodifier", "Sets reset command for both console & chat": "stackmodifier.reset", "Sets editor color command": "stackmodifiercolor", "Sets Default Category to open": "All", "Stack Modifier UI Title": "Stack Modifier Editor ◝(⁰▿⁰)◜", "UI - Stack Size Label": "Default Stacks", "UI - Set Stack Label": "Set Stacks", "UI - Search Bar Label": "Search", "UI - Back Button Text": "◀", "UI - Forward Button Text": "▶", "UI - Close Label": "✖", "Colors": { "InputPanel": { "Hex": "#0E0E10", "Rgb": "0.0549019607843137 0.0549019607843137 0.0627450980392157 0.98" }, "InputText": { "Hex": "#FFE24B", "Rgb": "1 0.886274509803922 0.294117647058824 0.15" }, "TextColor": { "Hex": "#FFFFFF", "Rgb": "1 1 1 1" }, "Transparency": { "Hex": "#", "Rgb": "0 0 0 0.95" } }, "Category Stack Multipliers": { "Attire": 1, "Misc": 1, "Items": 1, "Ammunition": 1, "Construction": 1, "Component": 1, "Traps": 1, "Electrical": 1, "Fun": 1, "Food": 1, "Resources": 1, "Tool": 1, "Weapon": 1, "Medical": 1 }, "Stack Categories": { "Attire": { "hat.wolf": { "DisplayName": "Wolf Headdress", "Modified": 10 }, "horse.shoes.basic": { "DisplayName": "Basic Horse Shoes", "Modified": 10 } }, "Misc": { "fogmachine": { "DisplayName": "Fogger-3000", "Modified": 10 }, "sickle": { "DisplayName": "Sickle", "Modified": 10 } }, "Items": { "kayak": { "DisplayName": "Kayak", "Modified": 10 }, "map": { "DisplayName": "Paper Map", "Modified": 10 } }, "Ammunition": { "ammo.grenadelauncher.buckshot": { "DisplayName": "40mm Shotgun Round", "Modified": 20 }, "ammo.rocket.sam": { "DisplayName": "SAM Ammo", "Modified": 10 } }, "Construction": { "door.double.hinged.metal": { "DisplayName": "Sheet Metal Double Door", "Modified": 10 }, "building.planner": { "DisplayName": "Building Plan", "Modified": 10 } }, "Component": { "bleach": { "DisplayName": "Bleach", "Modified": 2 }, "vehicle.module": { "DisplayName": "Generic vehicle module", "Modified": 10 } }, "Traps": { "trap.bear": { "DisplayName": "Snap Trap", "Modified": 30 }, "samsite": { "DisplayName": "SAM Site", "Modified": 10 } }, "Electrical": { "ceilinglight": { "DisplayName": "Ceiling Light", "Modified": 10 }, "wiretool": { "DisplayName": "Wire Tool", "Modified": 100 } }, "Fun": { "firework.boomer.blue": { "DisplayName": "Blue Boomer", "Modified": 200 }, "telephone": { "DisplayName": "Telephone", "Modified": 10 } }, "Food": { "apple": { "DisplayName": "Apple", "Modified": 100 }, "woodtea.pure": { "DisplayName": "Pure Wood Tea", "Modified": 100 } }, "Resources": { "skull.human": { "DisplayName": "Human Skull", "Modified": 10 }, "wood": { "DisplayName": "Wood", "Modified": 10 } }, "Tool": { "tool.instant_camera": { "DisplayName": "Instant Camera", "Modified": 10 }, "bucket.water": { "DisplayName": "Water Bucket", "Modified": 10 } }, "Weapon": { "gun.water": { "DisplayName": "Water Gun", "Modified": 10 }, "spear.wooden": { "DisplayName": "Wooden Spear", "Modified": 10 } }, "Medical": { "blood": { "DisplayName": "Blood", "Modified": 100 }, "bandage": { "DisplayName": "Bandage", "Modified": 30 } } } }$24.99- 156 comments
- 17 reviews
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- 19
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- #stacks
- #rust stacks
- (and 15 more)
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Version 1.6.9
1,838 downloads
The plugin adds personal bots to your server, which players can spawn with a command and give them various instructions. At the moment, the bot can: Attack various targets (bots, players, various buildings, barrels and many other objects) Gather resources Stones, sulfur stones, metal stones Trees Gather and pickup resources in 50 meters from the start point (/pnpc auto-farm, /pnpc auto-pickup) Pickup resources Pickup dropped items Follow the player, stand in position Protect the owner or yourself if any of them is attacked Attack an object that is attacked by the owner (/pnpc combat) Loot crates Travel with the player on Minicopter Car Boat And other transport Recover the owner if he is in a wounded state Be an AI driver of helicopter (additional addon required, check out in the profile) Be an AI driver of car (additional addon required, check out in the profile) Raid with rocket/grenade launchers (additional addon required, check out in the profile) You can customize: Bot spawn delay Controls Choose which button will be assigned tasks to the bot Range of the task assignment button Display of 3D arrow and its duration GUI Interface Once in how many seconds the menu will be refreshed Adjust the panel layer (Hud, Overlay, etc.) Adjust menu position Customize colors Add or change shortcuts to the menu Set up bots by permission Select bot name Set max. health Choose a bot appearance Adjust bot speed Enable bot endless ammo Enable display of the bot on the map Make a start kit for the bot Customize capabilities Can a bot loot crates Can a bot gather trees and stones Can a bot pick up resources Should the bot protect the owner Should a bot defend itself Can a bot travel with a player in a transport? Can a bot pick up dropped items Recover the owner from a wounded state Can a bot recover its owner from a wounded state? Recover time Can a bot attack other people's buildings Can a bot attack its owner's buildings Can a bot collect resources within a radius of 50 meters (/ pnpc auto-pickup) Can a bot farm resources within a radius of 50 meters (/ pnpc auto-farm) Customize gather options Shortname of items that can gather trees Shortname of items that can gather stones and ore Customize gather rates for specific items Customize damage and interaction Adjust the bot damage rate Adjust the bot receive damage rate Can players damage the bot Can a bot damage players Can turrets target and kill a bot Can bot owner turrets target and kill bot Set up a black list of items that cannot be put into the inventory of the bot Video: Also there are available some cool addons for this plugin: By default, the plugin has 2 localization files, for Russian and English Commands: /pnpc - spawns or despawns the bot /pnpc where - displays in the chat where the bot is /pnpc health - displays the current health of the bot in the chat /pnpc follow - instructs the bot to follow the owner /pnpc combat - the bot begins to attack those who are attacked by the owner /pnpc ignore - the bot ignores those who attack it and the owner /pnpc auto-pickup - displays information about the auto-pickup function /pnpc auto-pickup (wood, metal, sulfur, stone, all) - selection of resources for pickup, if you need to remove a resource from the list, you need to re-enter it /pnpc auto-pickup enable - enable auto-pickup of resources /pnpc auto-pickup disable - disable auto-pickup of resources /pnpc auto-farm - displays information about the auto-farm function /pnpc auto-farm (wood, metal, sulfur, stone, all) - selection of resources for farm, if you need to remove a resource from the list, you need to re-enter it /pnpc auto-farm enable - enable auto-farm resources /pnpc auto-farm disable - disable auto-farm resources pnpc.item {STEAM_ID} {skin_id} - gives the player an item to install the bot Configuration: { "Control setup": { "Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of the task assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI customization": { "How many seconds to update the GUI?": 6.0, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position adjustment": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [ { "Text on button": "Auto-Farm: Wood", "Executable chat commands": [ "pnpc auto-farm wood", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Farm: Stone", "Executable chat commands": [ "pnpc auto-farm stone", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Pickup: Wood", "Executable chat commands": [ "pnpc auto-pickup wood", "pnpc auto-pickup enable" ] }, { "Text on button": "Auto-Pickup: Stone", "Executable chat commands": [ "pnpc auto-pickup stone", "pnpc auto-pickup enable" ] } ] }, "Bot settings by permission": { "personalnpc.bot1": { "Bot spawn delay": 300.0, "The name of the bot to be selected through the command when spawning": "bot1", "Bot name": "Personal bot of player %OWNER_NAME%", "Bot appearance (0 - random)": 0, "Maximum health": 150.0, "Bot speed (slowest, slow, normal, fast)": "normal", "Enable infinite ammo for the bot?": true, "Enable display of the bot on the map? (frankenstein icon)": true, "Start kit": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" } ], "Functions setup": { "Can a bot loot crates?": true, "Can the bot mine trees and stones?": true, "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true, "Should the bot protect the owner?": true, "Should the bot defend itself?": true, "Can the bot travel by car/copter and other vehicles?": true, "Can the bot pick up dropped items?": true, "Recover the owner from a wounded state": { "Can the bot recover the owner if he is in a wounded state?": true, "Recover time": 6.0 }, "Can the bot attack other people's buildings?": true, "Can a bot attack its owner's buildings?": false, "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true, "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true }, "Gather setup": { "Shortname of items that can harvest trees": [ "hatchet", "chainsaw", "hammer.salvaged", "stonehatchet", "axe.salvaged" ], "Shortname of items that can mine stones and ore": [ "pickaxe", "stone.pickaxe", "hammer.salvaged", "jackhammer", "icepick.salvaged" ], "Setting up mining rates": { "stones": 2.0, "wood": 5.0 } }, "Damage and interactions setup": { "Bot damage rate": 2.0, "Bot recive damage rate": 0.5, "Can players damage the bot?": true, "Can the bot damage players?": true, "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false, "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true, "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [ "barricade.sandbags" ] }, "Black list of items that cannot be put into the inventory of the bot": [ "rocket.launcher" ] } }, "Bot install by item": [ { "Item name": "PersonalNPC", "Item shortname": "furnace", "Item skin": 2741314889, "Bot info": { "Bot spawn delay": 300.0, "The name of the bot to be selected through the command when spawning": "bot1", "Bot name": "Personal bot of player %OWNER_NAME%", "Bot appearance (0 - random)": 0, "Maximum health": 150.0, "Bot speed (slowest, slow, normal, fast)": "normal", "Enable infinite ammo for the bot?": true, "Enable display of the bot on the map? (frankenstein icon)": true, "Start kit": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" } ], "Functions setup": { "Can a bot loot crates?": true, "Can the bot mine trees and stones?": true, "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true, "Should the bot protect the owner?": true, "Should the bot defend itself?": true, "Can the bot travel by car/copter and other vehicles?": true, "Can the bot pick up dropped items?": true, "Recover the owner from a wounded state": { "Can the bot recover the owner if he is in a wounded state?": true, "Recover time": 6.0 }, "Can the bot attack other people's buildings?": true, "Can a bot attack its owner's buildings?": false, "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true, "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true }, "Gather setup": { "Shortname of items that can harvest trees": [ "hatchet", "chainsaw", "hammer.salvaged", "stonehatchet", "axe.salvaged" ], "Shortname of items that can mine stones and ore": [ "pickaxe", "stone.pickaxe", "hammer.salvaged", "jackhammer", "icepick.salvaged" ], "Setting up mining rates": { "stones": 2.0, "wood": 5.0 } }, "Damage and interactions setup": { "Bot damage rate": 2.0, "Bot recive damage rate": 0.5, "Can players damage the bot?": true, "Can the bot damage players?": true, "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false, "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true, "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [ "barricade.sandbags" ] }, "Black list of items that cannot be put into the inventory of the bot": [ "rocket.launcher" ] } } ], "How many seconds will the bot update the information? (affects the performance and operation of the bot)": 0.01, "Spawn a backpack with his items when a bot dies? (otherwise his corpse will spawn)": false, "List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [ "vehicle_parts" ] }$45.00 -
Version 1.1.2
940 downloads
This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets. The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route. The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe! Riders These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun! Balloons These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode. Required Dependency (must install this free plugin) NpcSpawn – link is included and can be found in the ReadMe file included with download Chat commands (admin only) /caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route Console commands (RCON only) caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Hooks void OnCaravanStart() - сalled when a caravan appears void OnCaravanStop() - сalled when a caravan disappears void OnCaravanEventWin(ulong userId) Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!$29.99 -
Version 1.0.1
10 downloads
This is a plugin that includes seasons in the game such as Winter-Spring-Summer-Autumn. Each season is individually customisable, and for each season you can change the appearance of clouds, the probability of rain and how heavy it will be, the growth rate of plants, cloud cover, fog, the frequency of weather changes and the frequency of season change, Interface that displays the current season (can be disabled), The function continues the current season after a server restart or wipe by saving the remaining time and correctly resuming the season with the remaining duration. So you are able to add dynamic seasonal changes to the game, affecting the environment and gameplay Features Customisable weather Customisable plant growth rate for each season Customisable cloud views Customisable rain and its intensity Сhat messages Customisable fog Customisable time interval between seasonal weather changes Mention of the season and the time during which the season is already running Displaying the interface with the current season • It is possible to edit the position of the plate • Change the background colour • Change the size of the text • Possibility to disable the display of the plate An example of a Config file view { "Autumn": { "Clouds": 0.4, "GrowthMultiplier": 1.0, "MaxFog": 0.3, "MaxRain": 0.2, "MinFog": 0.2, "MinRain": 0.15, "WeatherChangeInterval": 600.0 }, "SeasonDurationAutumn": 1800.0, "SeasonDurationSpring": 1800.0, "SeasonDurationSummer": 1800.0, "SeasonDurationWinter": 1800.0, "Spring": { "Clouds": 0.3, "GrowthMultiplier": 2.0, "MaxFog": 0.2, "MaxRain": 0.1, "MinFog": 0.1, "MinRain": 0.05, "WeatherChangeInterval": 600.0 }, "Summer": { "Clouds": 0.1, "GrowthMultiplier": 5.0, "MaxFog": 0.0, "MaxRain": 0.0, "MinFog": 0.0, "MinRain": 0.0, "WeatherChangeInterval": 600.0 }, "UISettings": { "AnchorMax": "0.95 0.97", "AnchorMin": "0.88 0.92", "BackgroundColor": "0.1 0.1 0.1 0.7", "DisplayUI": true, "FontSize": 20 }, "Winter": { "Clouds": 0.7, "GrowthMultiplier": 0.5, "MaxFog": 0.5, "MaxRain": 0.5, "MinFog": 0.4, "MinRain": 0.4, "WeatherChangeInterval": 600.0 } } If you have any questions or need any help, feel free to send me a private message on Discord My Discord: callofglory_anytime You can see the above described plugin in the video(The speed of changing seasons is variable, the seasons change quickly in the video for clarity of work)$8.99 -
Version 1.0.8
250 downloads
Sky Base is a plugin that allows your players to get away from standard houses and build themselves a real base in the sky. The plugin is perfect for any server, both PvE and PvP. Video Description The plugin uses a standard construction system, which makes it easier to use and configure the plugin. To start building an air base, the player needs to craft the desired object using the /craftdrone command. 1 sky ceiling equals 1 foundation. In order to make the ceiling airy, just hit the ceiling with a mallet. To improve the ceiling, a drone of the same range as the roof is required. The plugin has a fully customizable crafting system where you can determine for yourself what resources are required to craft all drones. Video Tutorial Chat Commands /craftdrone - Allows you to open the drone crafting system (Permission: "skybase.use") Plugin Config Example of plugin configuration in English Example of plugin configuration in Russian Ideas for updates that may be implemented in the future Current ideas for the future of this plugin. These are things that I want to implement possibly. You can also write to us in Discord to suggest ideas or to vote for any that I share here. Add plugin support for notifications and also add notifications via the built-in gui rust</li> Creating ready-made building patterns Check out more of my work here CASHR's library. Come see our whole teams work Mad Mapper Library. Come by the Mad Mapper Discord for support, feedback, or suggestions!$27.50- 61 comments
- 3 reviews
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- 4
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- #sky bases
- #oxide
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Version 2.2.0
1,214 downloads
It’s an Event in the Power Plant location Description The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location. When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items. When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates. It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button. When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower. There is a camera in the location for viewing the event. When an event appears, a marker will display on the map (it can set up in the configuration file). All players in the event area have a timer with countdown to the end of the event Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /ppstart - start the event /ppstop - end the event /pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read) Console commands (RCON only) ppstart - start the event ppstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnPowerPlantEventStart() – called when the event starts void OnPowerPlantEventEnd() – called when the event ends void OnPowerPlantEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$26.00 -
Version 2.0.7
740 downloads
Automated chat messages based on chat keywords, triggers or timer. You can also register custom chat commands with your own custom replies. Plugin now comes with a detailed Admin UI to setup your automated messages in minutes and multi-language support for replies. Supported Triggers (will be expanded on) Timed | ChatCommand | AutoReply | NewPlayerJoined | PlayerConnected | PlayerDisconnected | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | CrateHacked | EnteredZone | LeftZone | EnteredMonument | LeftMonument Chat Commands /am.edit - (Admin UI for complete setup) - requires automatedmessages.admin permission /tips - (Player command for toggling on/off messages) command can be changed in the config file Variables Variables can be included in the messages text to show further info based on the trigger. (check Crate Hacked example below) {playername} {playerid} - Player steam id {playercountry} {hacklocation} - Specific to messages with type CrateHacked {wipetimeremaining} - Days/Hours till wipe (based on rust convar settings if a missile silo monument is present) {online} - # of players online {sleeping} - # of players sleeping {joining} - # of players joining Message Config Setup (Recommended to edit triggers/actions in admin UI /am.edit) Replies - List of replies that will be picked from Enabled - Turn on/off Type - Message type, whether pick "Timed" or specify a trigger. Check sample types for available options. Target - Used if you set type to PermissionGranted/PermissionRevoked or EnteredZone/LeftZone and similar triggers, it holds target zoneid or permission name etc. Broadcast to all? - Whether to send to all eligible players when a player based trigger occurs. Permissions - Players with any of these permissions will receive the message. Groups - Players in any of these groups will receive the message. Blacklisted Permissions - Players with any of these permissions will not receive the message, even if they have Permissions or are in a Group specified above. Blacklisted Groups - Players in any of these groups will not receive the message, even if they have Permissions or are in a Group specified above. Player can disable? - If true, player can disable getting this message by typing /tips$11.99 -
Version 1.0.0
3 downloads
Deploy floating sleeping bags with customizable settings like distance from land, movement, and wave effects, giving you total control over placement. Breaks on collision with boats or cargo ships, and can be picked up with a hammer. Reskin restrictions and cooldown settings keep things balanced, while multilingual support ensures accessibility. Be careful—if the sleeping bag rolls over, you won’t be able to respawn on it! Key Features There is a lang ru/en/uk/es. Ability to disallow sleeping bag reskinning. Ability to customize the maximum distance from land. Ability to disable drifting towards the island. Ability to disable movement. [ Sleeping bag will always stay in the same place. ] Ability to disable the effect of waves. Ability to set CoolDown to default. [ CoolDown settings by permissions. ]. The sleeping bag breaks down in a collision boat/cargo ship. A water sleeping bag is subject to the limit of regular sleeping bags. The water sleeping bag can be picked up with a hammer. A water sleeping bag can be broken in any number of ways. If the sleeping bag rolls over, you cannot respawn on it. Permissions xwatersleepingbag.use - allow a sleeping bag to be placed. xwatersleepingbag.admin - allow a player(administrator) to use the command to give sleeping bags. Commands give_wsb steamID amount - to give a water sleeping bag to a player. API bool IsCustomWI(WaterInflatable mountable) - check if the board is part of the water sleeping bag. bool IsWSB(SleepingBag bag) - check if the sleeping bag is a - water sleeping bag. Config { "General settings": { "Item: Water sleeping bag - SkinID": ?, "Item: Custom name": "Water sleeping bag", "Default sleeping bag - SkinID": ?, "Allow sleeping bag reskin": false, "Distance to the edge of the map. The sleeping bag cannot be placed far from the land. [ The default value is 0, which is the edge of the map. Set any value to increase or decrease the distance to land. (100.0 or -100.0) ]": 0.0, "Enable drift towards island": false, "Enable movement": false, "Enable wave effect": true, "Default CD": 300.0, "List of permits and CD for water sleeping bag": { "xwatersleepingbag.cd90": 90.0, "xwatersleepingbag.cd150": 150.0, "xwatersleepingbag.cd210": 210.0 } } }$11.99