Jump to content

Search the Community

Showing results for tags 'plugin'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Game Updates
  • Spotlights
  • Tutorials

Categories

  • Plugins
  • Carbon
  • Harmony
  • Maps
  • Monuments
  • Prefabs
  • Bases
  • Tools
  • Discord Bots
  • Customizations
  • Extensions

Forums

  • CF Hub
    • Announcements
  • Member Hub
    • General
    • Show Off
    • Requests
  • Member Resources
    • For Hire
  • Community Hub
    • Feedback
  • Support Hub
    • Support
    • Site Support

Product Groups

  • Creator Services
  • Host Services

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

  1. KpucTaJl

    PveMode

    Version 1.0.7

    283 downloads

    This plugin does not have its own functionality This plugin is only used as an API for other plugins Creates a configurable PVE mode out of compatible events and plugins Supported Plugins AirEvent HarborEvent WaterEvent Satellite Dish Event Power Plant Event JunkyardEvent Defendable Bases BossMonster BetterNpc Convoy API void EventAddPveMode(string shortname, JObject configJson, Vector3 position, float radius, HashSet<uint> crates, HashSet<uint> scientists, HashSet<uint> tanks, HashSet<ulong> owners, BasePlayer owner) Creates a PVE event mode shortname – name of event configJson – PVE mode configuration (more details below in the description) position – event position on the map radius – radius of the event zone crates – list of all event crates (including locked crates) scientists – list of all NPCs active during event tanks – list of all Bradley events owners – list of all event owners (this parameter is necessary if you need to create an event zone several times) owner – event owner (this parameter is required if you need to run an event with the owner) void EventRemovePveMode(string shortname, bool addCooldownOwners) Removes PVE mode for the event shortname – name of event addCooldownOwners – should there be a cooldown for all event owners if this parameter is active in the PVE mode configuration? (this parameter is necessary if you need to create an event zone several times and issue a cooldown only in the last iteration) void EventAddCrates(string shortname, HashSet<uint> crates) Adds crates to the event if active in PVE mode shortname – name of event crates – list of event crates to be added (including locked crates) void EventAddScientists(string shortname, HashSet<uint> scientists) Adds NPCs to the event if active in PVE mode shortname – name of event scientists – list of added event NPCs to be added void EventAddTanks(string shortname, HashSet<uint> tanks) Adds Bradley to the event if active in PVE mode shortname – name of event tanks – list of added Bradleys event to be added HashSet<ulong> GetEventOwners(string shortname) Returns a list of SteamID for all of the Event Owners during the operation of an event shortname – name of event ulong GetEventOwner(string shortname) Returns the SteamID of the current Event Owner (if there is no Event Owner, it returns 0) shortname – name of event void SetEventOwner(string shortname, ulong owner) Sets the current Event Owner shortname – name of event owner – SteamID of the player HashSet<string> GetEventsPlayer(ulong id) Returns a list of event zones where the player is located id - SteamID of the player Dictionary<string, double> GetTimesPlayer(ulong id) Returns a list of events and the time when the player participated in the event the last time id - SteamID of the player PVE Mode Configuration float Damage – The amount of damage that the player has to do to become the Event Owner HashSet<ScaleDamageConfig> ScaleDamage – Damage coefficients for calculation to become the Event Owner bool LootCrate – Can other players and teams loot the crates if not Event Owner or their team? [true/false] bool HackCrate – Can other players and teams hack locked crates if not Event Owner or their team? [true/false] bool LootNpc – Can other players and teams loot NPC corpses if not Event Owner or their team? [true/false] bool DamageNpc – Can other players and teams deal damage to the NPC if not Event Owner or their team? [true/false] bool DamageTank – Can other players and teams do damage to Bradley if not Event Owner or their team? [true/false] bool TargetNpc – Can an Npc attack other players and teams if not Event Owner or their team? [true/false] bool TargetTank – Can Bradley attack other players and teams if not Event Owner or their team? [true/false] bool CanEnter – Allow other players and teams to enter the Event Zone if not Event Owner or their team? [true/false] bool CanEnterCooldownPlayer – Allow a player who has an active cooldown as the Event Owner to enter the event zone? [true/false] int TimeExitOwner – The time that the Event Owner can leave the Event Zone and retain title [sec.] int AlertTime – The Warning time until Event Owner status will end [sec.] bool RestoreUponDeath – Prevent RestoreUponDeath plugin from functioning in the Event Zone? (Player will drop gun and inventory when in Event Zone) [true/false] double CooldownOwner – Cooldown timer for Event Owner until they can achieve the title again, after the end of an event where the player was its owner [sec.] int Darkening – Darkening of the dome (0 – disables the dome) Example: JObject config = new JObject { ["Damage"] = 500f, ["ScaleDamage"] = new JArray { new JObject { ["Type"] = "NPC", ["Scale"] = 1f }, new JObject { ["Type"] = "Bradley", ["Scale"] = 2f } }, ["LootCrate"] = false, ["HackCrate"] = false, ["LootNpc"] = false, ["DamageNpc"] = false, ["DamageTank"] = false, ["TargetNpc"] = false, ["TargetTank"] = false, ["CanEnter"] = false, ["CanEnterCooldownPlayer"] = true, ["TimeExitOwner"] = 300, ["AlertTime"] = 60, ["RestoreUponDeath"] = true, ["CooldownOwner"] = 86400, ["Darkening"] = 12 }; Chat commands EventsTime - shows the player a list of how much time has passed since participating in the event the last time Console commands (RCON only) ClearTimePveMode {steamid} - clears the list of the time when the player with SteamID ({steamid}) participated in the event the last time My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $15.00
  2. Version 3.5.0

    2,934 downloads

    MyRustServer is a Rust Server Tool that allows you to create and manage your own Rust Server in just a few clicks. The tool brings many possibilities and options that simplify your life as a server admin. No unnecessary creation of batch files, easy installation of the server and extensions, easy updating of your plugins, wipe your server with one click and manage your players. Join the discord for better and faster support Big thanks to everyone who supports the project and helped me It is a standalone program, with which you can host your own server, connecting to other server host service providers is not possible. !No Support for Cracked Servers! The dashboard shows you all relevant information about your server. Here you control your server. Auto Restart Server Auto Update Server Auto Update Oxide Only Updates on Startup Force Restart Set Game Mode (Vanilla, Softcore, Survival and Hardcore) Set CPU Affinity Set Process Priority Stop Server Restart Server Kill Server With the installer you can easily install and update your server. No batch files are used. Install or Update Server (Master, BETA, AUX01 and AUX02) Verify Server Files Install Discord Extension Install RustEdit Under Settings you give your server your personal touch. Here you can set everything for your server. Name Logo URL Web URL App Logo URL Description Tags Max Players Add Users (Admins, Mods) RCON Password Server Port Server IP RCON Port RCON IP Query Port RakNet or Steam Networking App Port Add Custom Maps Server Map (Procedural, Custom, Barren, Hapis) Map Size Map Seed - Advanced Settings Add Start Configs (convars) Backups (MRS Folder, Oxide Folder, Server Folder) Start Rust Server on MyRustServer Startup Repair MyRustServer In Plugins you can easily manage your plugins. No annoying manual reload after editing. - Editor Edit (Auto Reload Plugin on Save, create a backup) Reload Update View Website Enable/Disable Delete - Update Check Plugins for Update (Supported sites for checking are: umod, codefling, chaoscode, lone.design and myvector) Update Plguins (Only plguins from uMod can be installed automatically after checking) Paid Plugins (here you set your purchased plugins) Blacklist Plugins Update All Plugins Auto Update Plugins Auto Wipe Shedule Custom Map Custom Seed Custom Folder/File Full Wipe Blueprints Map Oxide Data Backpacks Logs Player Deaths Player Identities Player Stats Player Tokens New Map Seed on Wipe Install or Update Oxide and Carbon Uninstall Oxide or Carbon Show Server in Modded or Community Choose your build (Production, Staging or Development) View Server Console Send Commands to your Server Add Quick Commands Open Steam profile Copy SteamID Copy Name Check IP Kick Player Ban Player Teleport to Me to Player Teleport Player to Me Set/Remove Admin/Mod Send Server Messages (Restart, Updates and Wipe) Send Custom Messages Send Custom Commands Sets for each Message a Time Connect your server to your Discord to use as remote control or status information. Start Bot on MyRustServer Startup Send Server Status (Online, Offline, Restart) Send new Updates (Server, Client and Oxide) Send Wipe Notification - Send Commands Start Server Stop Server Restart Server Kill Server Update Server Update Oxide
    $24.99
  3. Qbis

    My Animal Farm

    Version 1.1.1

    81 downloads

    This plugin adds animal farms on the server. Create a farm A player who has the required privilege can create a farm by going into the animal feeder and clicking on the type of animal available to him. After that, you need to put a box next to it, into which all resources will come. Animal capture Catching animals is done with bait traps that can be crafted in the menu of the created farm or you can sell these traps in the in-game or donate store using the command. Plugin settings Max farms per player Changing animal pictures in the interface Localization for RU and EN languages Detailed farm settings and the ability to create new ones Trap Skin Change Changing the name of a trap Trap model changes Trap range Customization of which animals can be caught with a trap Changing the skin of an animal item after being caught Enable / disable crafting in the interface Changing the trap picture in the interface List of necessary items for crafting Detailed farm settings and the ability to create new ones Farm creation privilege for each species The name of the animal that will bring the resources (should be ShortPrefabName) The interval for obtaining resources from the farm How much to take away HP from an animal Maximum number of animals Farm range The amount of food needed per 1 tick (0 - off) What food do you need for a farm (ShortName) Detailed settings for rewards that are placed in a connected box to the farm Video Player Permissions (Standard, change in config) myanimalfarm.bear myanimalfarm.boar myanimalfarm.stag myanimalfarm.wolf Administrator Permissions myanimalfarm.give.animal - allows you to give animals by skin myanimalfarm.give.trap - allows you to give traps by skin Commands for administrator and shops ganimal "name|steamid" "SkinId" - gives an animal by skin gtrap "name|steamid" "SkinId" - gives a trap by skin Note For traps to work correctly, AI must be enabled on the server Config { "General settings": { "Maximum farms per player": 4, "Link to pictures of animals": { "bear": "https://i.imgur.com/rwNKrbQ.png", "wolf": "https://i.imgur.com/AHpf3pf.png", "stag": "https://i.imgur.com/WmIKIFG.png", "boar": "https://i.imgur.com/GehMURO.png" } }, "Trap settings": [ { "Trap's skinID": 2700797172, "Trap's name": "Boar/Deer Trap", "Bait's ShortName": "pumpkin", "Trap's radius": 30.0, "Who can be caught": [ { "SkinID of item after capture": 2683341177, "Animal name (ShortPrefabName)": "boar", "Animal prefab": "assets/rust.ai/agents/boar/boar.prefab" }, { "SkinID of item after capture": 2700820020, "Animal name (ShortPrefabName)": "stag", "Animal prefab": "assets/rust.ai/agents/stag/stag.prefab" } ], "Can be crafted": true, "Link to picture": "https://i.imgur.com/IL0QYe0.png", "List of necessary items for crafting": [ { "Item Shortname": "pumpkin", "Item Amount": 1 }, { "Item Shortname": "trap.bear", "Item Amount": 1 } ] }, { "Trap's skinID": 2700876388, "Trap's name": "Wolf/Bear Trap", "Bait's ShortName": "meat.boar", "Trap's radius": 30.0, "Who can be caught": [ { "SkinID of item after capture": 2700880093, "Animal name (ShortPrefabName)": "bear", "Animal prefab": "assets/rust.ai/agents/bear/bear.prefab" }, { "SkinID of item after capture": 2700884049, "Animal name (ShortPrefabName)": "wolf", "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" } ], "Can be crafted": true, "Link to picture": "https://i.imgur.com/sZyLCgP.png", "List of necessary items for crafting": [ { "Item Shortname": "meat.boar", "Item Amount": 1 }, { "Item Shortname": "trap.bear", "Item Amount": 1 } ] } ], "Farm settings": [ { "Permission to be able to create a farm": "myanimalfarm.bear", "Animal name": "bear", "Interval between receiving items": 300, "How much to take away HP from animals for 1 tick of rewards (0 - off)": 25, "Maximum farm animals": 2, "Farm radius": 10, "The amount of food eaten per 1 animal per 1 tick (0 - off)": 1, "Food ShortName": "meat.boar", "Rewards": [ { "Item ShortName": "stones", "Item amount": 100, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 100 }, { "Item ShortName": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 1 }, { "Item ShortName": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Drop chances (1 - 100)": 25 } ] }, { "Permission to be able to create a farm": "myanimalfarm.boar", "Animal name": "boar", "Interval between receiving items": 300, "How much to take away HP from animals for 1 tick of rewards (0 - off)": 10, "Maximum farm animals": 4, "Farm radius": 10, "The amount of food eaten per 1 animal per 1 tick (0 - off)": 1, "Food ShortName": "pumpkin", "Rewards": [ { "Item ShortName": "stones", "Item amount": 100, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 100 }, { "Item ShortName": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 1 }, { "Item ShortName": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Drop chances (1 - 100)": 25 } ] }, { "Permission to be able to create a farm": "myanimalfarm.stag", "Animal name": "stag", "Interval between receiving items": 300, "How much to take away HP from animals for 1 tick of rewards (0 - off)": 10, "Maximum farm animals": 6, "Farm radius": 10, "The amount of food eaten per 1 animal per 1 tick (0 - off)": 1, "Food ShortName": "pumpkin", "Rewards": [ { "Item ShortName": "stones", "Item amount": 100, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 100 }, { "Item ShortName": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 1 }, { "Item ShortName": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Drop chances (1 - 100)": 25 } ] }, { "Permission to be able to create a farm": "myanimalfarm.wolf", "Animal name": "wolf", "Interval between receiving items": 300, "How much to take away HP from animals for 1 tick of rewards (0 - off)": 10, "Maximum farm animals": 3, "Farm radius": 10, "The amount of food eaten per 1 animal per 1 tick (0 - off)": 1, "Food ShortName": "meat.boar", "Rewards": [ { "Item ShortName": "stones", "Item amount": 100, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 100 }, { "Item ShortName": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Drop chances (1 - 100)": 1 }, { "Item ShortName": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Drop chances (1 - 100)": 25 } ] } ], "Config version": { "Major": 1, "Minor": 0, "Patch": 0 } }
    $18.00
  4. Version 1.1.2

    49 downloads

    Features Allows Minicopters and Scrap Transport Helicopters to float in water Optionally requires vehicle owner permission for vehicles to be buoyant Configurable number, position and rotation of optional decorative inner tubes Configurable number, position, size and force of buoyancy points Configurable underwater drag for when crashing through the water's surface API and hooks allow for more powerful integrations How it works By default, all Minicopters and Scrap Transport Helicopters will be buoyant, with 3 buoyancy points and 3 decorative inner tubes. The inner tubes are indestructible and cannot be picked up. When flying at low to moderate velocity, you can simply land on water and dismount. When flying at high velocity, you may crash through the water's surface, causing the engine to shut off. The vehicle will then slowly rise to the water's surface. You may run out of oxygen if you choose to stay in the vehicle while waiting for it to surface. While piloting a helicopter on the water's surface, you cannot drive it like on ground, but you can turn it in place by holding the down key and pressing left or right. While the decorative inner tubes are configured to be dynamic, they will appear shortly after touching water, and they will disappear a few seconds after leaving water. Permissions This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>. Optionally, you may require that the vehicle owner have permission, in order for the vehicle to be buoyant. Because helicopters do not have ownership in vanilla Rust, for this to work, you must install a plugin which grants vehicle ownership. For example, Vehicle Vendor Options, Claim Vehicle Ownership, Vehicle Deployed Locks, Spawn Mini, and Vehicle License all have features which relate to vehicle ownership. buoyanthelicopters.owner.minicopter -- Allows the player's owned Minicopters to be buoyant. buoyanthelicopters.owner.scraptransport -- Allows the player's owned Scrap Transport Helicopters to be buoyant. Configuration The settings and options can be configured in the BuoyantHelicopters file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. Admin debug (true or false) -- Determines whether debug info is shown to nearby admins when a helicopter becomes buoyant. This helps with configuring the buoyancy points. Default: false. The Minicopter and Scrap Transport Helicopter sections have the following options. Enabled (true or false) -- Determines whether the vehicle type supports buoyancy. Default: true. Require owner permission (true or false) -- Determines whether the vehicle type requires the vehicle owner to have permission in order for the vehicle to be buoyant. Default: false. Note: Helicopters do not have ownership in vanilla Rust. If you enable this option, you must install and configure another plugin which grants vehicle ownership. Underwater drag -- Determines how much drag buoyant vehicles have while underwater. Raising this will reduce the speed at which vehicles sink and rise. If you change this value, you will probably also need to adjust the force of each buoyancy point. Default: 2. Buoyancy points -- List of buoyancy points. Position -- Determines the position of the buoyancy point, relative to the vehicle origin. Size -- Determines the size of the buoyancy point. Default: 2. Force -- Determines how much force is applied at the buoyancy point. Decoration Enabled (true or false) -- Determines whether the buoyancy point has a decorative inner tube. Dynamic (true or false) -- Determines whether the decorative inner tube will be displayed only when touching water (and a short time after touching water). Position -- Determines the position of the decorative inner tube, relative to the vehicle origin. PrefabPath -- Determines the prefab of the decorative inner tube. Default: assets/prefabs/misc/summer_dlc/inner_tube/innertube.deployed.prefab. RotationAngles -- Determines the rotation of the decorative inner tube. Developer API API_IsBuoyant bool API_IsBuoyant(BaseEntity heli) Returns true if the helicopter is buoyant, else returns false. API_AddBuoyancy void API_AddBuoyancy(BaseEntity heli) Makes the helicopter buoyant if it's not already. API_RemoveBuoyancy void API_RemoveBuoyancy(BaseEntity heli) Makes the helicopter not buoyant. Developer Hooks OnVehicleBuoyancyAdd object OnVehicleBuoyancyAdd(BaseEntity heli) Called when buoyancy is about to be added to a helicopter. Return false to cancel. OnVehicleBuoyancyAdded void OnVehicleBuoyancyAdded(BaseEntity heli) Called after buoyancy has been added to a helicopter. OnVehicleBuoyancyRemoved void OnVehicleBuoyancyRemoved(BaseEntity heli) Called after buoyancy has been removed from a helicopter.
    $7.50
  5. Version 1.5.8

    596 downloads

    The plugin adds personal bots to your server, which players can spawn with a command and give them various instructions. At the moment, the bot can: Attack various targets (bots, players, various buildings, barrels and many other objects) Gather resources Stones, sulfur stones, metal stones Trees Gather and pickup resources in 50 meters from the start point (/pnpc auto-farm, /pnpc auto-pickup) Pickup resources Pickup dropped items Follow the player, stand in position Protect the owner or yourself if any of them is attacked Attack an object that is attacked by the owner (/pnpc combat) Loot crates Travel with the player on Minicopter Car Boat And other transport Recover the owner if he is in a wounded state Be an AI driver of helicopter (additional addon required, check out in the profile) Be an AI driver of car (additional addon required, check out in the profile) Raid with rocket/grenade launchers (additional addon required, check out in the profile) You can customize: Bot spawn delay Controls Choose which button will be assigned tasks to the bot Range of the task assignment button Display of 3D arrow and its duration GUI Interface Once in how many seconds the menu will be refreshed Adjust the panel layer (Hud, Overlay, etc.) Adjust menu position Customize colors Add or change shortcuts to the menu Set up bots by permission Select bot name Set max. health Choose a bot appearance Adjust bot speed Enable bot endless ammo Enable display of the bot on the map Make a start kit for the bot Customize capabilities Can a bot loot crates Can a bot gather trees and stones Can a bot pick up resources Should the bot protect the owner Should a bot defend itself Can a bot travel with a player in a transport? Can a bot pick up dropped items Recover the owner from a wounded state Can a bot recover its owner from a wounded state? Recover time Can a bot attack other people's buildings Can a bot attack its owner's buildings Can a bot collect resources within a radius of 50 meters (/ pnpc auto-pickup) Can a bot farm resources within a radius of 50 meters (/ pnpc auto-farm) Customize gather options Shortname of items that can gather trees Shortname of items that can gather stones and ore Customize gather rates for specific items Customize damage and interaction Adjust the bot damage rate Adjust the bot receive damage rate Can players damage the bot Can a bot damage players Can turrets target and kill a bot Can bot owner turrets target and kill bot Set up a black list of items that cannot be put into the inventory of the bot Video: Also there are available some cool addons for this plugin: By default, the plugin has 2 localization files, for Russian and English Commands: /pnpc - spawns or despawns the bot /pnpc where - displays in the chat where the bot is /pnpc health - displays the current health of the bot in the chat /pnpc follow - instructs the bot to follow the owner /pnpc combat - the bot begins to attack those who are attacked by the owner /pnpc ignore - the bot ignores those who attack it and the owner /pnpc auto-pickup - displays information about the auto-pickup function /pnpc auto-pickup (wood, metal, sulfur, stone, all) - selection of resources for pickup, if you need to remove a resource from the list, you need to re-enter it /pnpc auto-pickup enable - enable auto-pickup of resources /pnpc auto-pickup disable - disable auto-pickup of resources /pnpc auto-farm - displays information about the auto-farm function /pnpc auto-farm (wood, metal, sulfur, stone, all) - selection of resources for farm, if you need to remove a resource from the list, you need to re-enter it /pnpc auto-farm enable - enable auto-farm resources /pnpc auto-farm disable - disable auto-farm resources pnpc.item {STEAM_ID} {skin_id} - gives the player an item to install the bot Configuration: { "Control setup": { "Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of the task assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI customization": { "How many seconds to update the GUI?": 6.0, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position adjustment": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [ { "Text on button": "Auto-Farm: Wood", "Executable chat commands": [ "pnpc auto-farm wood", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Farm: Stone", "Executable chat commands": [ "pnpc auto-farm stone", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Pickup: Wood", "Executable chat commands": [ "pnpc auto-pickup wood", "pnpc auto-pickup enable" ] }, { "Text on button": "Auto-Pickup: Stone", "Executable chat commands": [ "pnpc auto-pickup stone", "pnpc auto-pickup enable" ] } ] }, "Bot settings by permission": { "personalnpc.bot1": { "Bot spawn delay": 300.0, "The name of the bot to be selected through the command when spawning": "bot1", "Bot name": "Personal bot of player %OWNER_NAME%", "Bot appearance (0 - random)": 0, "Maximum health": 150.0, "Bot speed (slowest, slow, normal, fast)": "normal", "Enable infinite ammo for the bot?": true, "Enable display of the bot on the map? (frankenstein icon)": true, "Start kit": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" } ], "Functions setup": { "Can a bot loot crates?": true, "Can the bot mine trees and stones?": true, "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true, "Should the bot protect the owner?": true, "Should the bot defend itself?": true, "Can the bot travel by car/copter and other vehicles?": true, "Can the bot pick up dropped items?": true, "Recover the owner from a wounded state": { "Can the bot recover the owner if he is in a wounded state?": true, "Recover time": 6.0 }, "Can the bot attack other people's buildings?": true, "Can a bot attack its owner's buildings?": false, "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true, "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true }, "Gather setup": { "Shortname of items that can harvest trees": [ "hatchet", "chainsaw", "hammer.salvaged", "stonehatchet", "axe.salvaged" ], "Shortname of items that can mine stones and ore": [ "pickaxe", "stone.pickaxe", "hammer.salvaged", "jackhammer", "icepick.salvaged" ], "Setting up mining rates": { "stones": 2.0, "wood": 5.0 } }, "Damage and interactions setup": { "Bot damage rate": 2.0, "Bot recive damage rate": 0.5, "Can players damage the bot?": true, "Can the bot damage players?": true, "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false, "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true, "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [ "barricade.sandbags" ] }, "Black list of items that cannot be put into the inventory of the bot": [ "rocket.launcher" ] } }, "Bot install by item": [ { "Item name": "PersonalNPC", "Item shortname": "furnace", "Item skin": 2741314889, "Bot info": { "Bot spawn delay": 300.0, "The name of the bot to be selected through the command when spawning": "bot1", "Bot name": "Personal bot of player %OWNER_NAME%", "Bot appearance (0 - random)": 0, "Maximum health": 150.0, "Bot speed (slowest, slow, normal, fast)": "normal", "Enable infinite ammo for the bot?": true, "Enable display of the bot on the map? (frankenstein icon)": true, "Start kit": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" } ], "Functions setup": { "Can a bot loot crates?": true, "Can the bot mine trees and stones?": true, "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true, "Should the bot protect the owner?": true, "Should the bot defend itself?": true, "Can the bot travel by car/copter and other vehicles?": true, "Can the bot pick up dropped items?": true, "Recover the owner from a wounded state": { "Can the bot recover the owner if he is in a wounded state?": true, "Recover time": 6.0 }, "Can the bot attack other people's buildings?": true, "Can a bot attack its owner's buildings?": false, "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true, "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true }, "Gather setup": { "Shortname of items that can harvest trees": [ "hatchet", "chainsaw", "hammer.salvaged", "stonehatchet", "axe.salvaged" ], "Shortname of items that can mine stones and ore": [ "pickaxe", "stone.pickaxe", "hammer.salvaged", "jackhammer", "icepick.salvaged" ], "Setting up mining rates": { "stones": 2.0, "wood": 5.0 } }, "Damage and interactions setup": { "Bot damage rate": 2.0, "Bot recive damage rate": 0.5, "Can players damage the bot?": true, "Can the bot damage players?": true, "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false, "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true, "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [ "barricade.sandbags" ] }, "Black list of items that cannot be put into the inventory of the bot": [ "rocket.launcher" ] } } ], "How many seconds will the bot update the information? (affects the performance and operation of the bot)": 0.01, "Spawn a backpack with his items when a bot dies? (otherwise his corpse will spawn)": false, "List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [ "vehicle_parts" ] }
    $45.00
  6. Version 1.2.96

    415 downloads

    This plugin adds personal animal assistants to your server, on which the player can ride, store resources or give them various instructions, for example, attack another object or collect resources in the area. You can choose one of 5 types of animals as a helper animal - bear, boar, chicken, deer and wolf. At the moment, the animal can: Attack various targets Collect resources Loot boxes Collect resources within a radius of 50 meters Follow the player and stand at the point indicated by the player Protect the owner and yourself if any of them is attacked You can customize: Control Which button will assign tasks to the animal Button range Displaying 3D arrows above the target Arrow display duration Interface Refresh once in how many seconds Panel layer Panel position Panel colors Personal animals by permission The name of the animal to be selected through the command when spawning Animal type (bear, wild boar, chicken, deer, wolf) Maximum health Re-spawn delay Animal supplements The ability to ride the animal Animal bag (inventory) Animal capabilities Can attack objects Can loot crates Can pick up resources Can defend myself Can protect the owner Can collect resources within a radius of 50 meters Interaction, loot and damage Animal damage rate Damage receive rate for an animal Can an animal damage players Can players damage an animal Configure pickup rates of resources Black list of items that cannot be put in the bag Nutrition Turn on the animal feeding system Setting health for food eaten Video: By default, the plugin has 2 localization files, for Russian and English Configuration: { "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "Second position of the panel (used if the player has a personal bot)": { "type": "RectTransform", "anchormin": "0.0 0.0", "anchormax": "1.0 1.0", "offsetmin": "0.0 0.0", "offsetmax": "0.0 0.0" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [] }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.polarbear": { "The name of the animal to be selected through the command when spawning": "polarbear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear", "Maximum health": 400, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] } Commands: /panimal - spawns or despawns an animal /panimal where - shows the grid where the animal is and the distance to it /panimal health - shows the current health of the animal /panimal follow - instructs the animal to follow the owner /panimal auto-pickup - displays information about auto-pickup resources /panimal auto-pickup (all, wood, stone, metal, sulfur) - assigns/removes a specific resource for auto-pickup /panimal auto-pickup enable - enables auto-pickup of resources /panimal auto-pickup disable - disables auto-pickup of resources
    $30.00
  7. Disguise

    Trivia

    Version 1.0.1

    6 downloads

    Automated trivia games Admin called trivia game More than 24 categories Easy. Medium and Hard difficulty Multiple & True/False choice answers Reward system Punish system Announce actions to console Wins, Losses and Typos are stored ➡ Leaderboard Soon™ (Sorry for the poor quality ಥ_ಥ) Please note that this plugin may get additional content in the future in form of other addon-plugins! (Ex.: UI system) trivia_help Displays and explains trivia commands trivia_version Displays the loaded plugin's version trivia_admin [close/open] [rounds] 1) With the permission trivia.admin a user can start a trivia game with x>0 rounds. 2) Only one game can be called at once. Using trivia_admin close will stop the current game. 3) If Automated Games are enabled in the config file, even with permission, trivia games can't be called! trivia [number] When a trivia game starts, players can choose a number between 1-4 or 1-2, depending on the game type trivia.admin With this permission, users can call in trivia games. trivia.dontkick With this automated permission, players won't be kicked for flyhack-violation when punished. (currently unused) If you REALLLLY like my projects and you consider buying me a coffee, I'll thank you forever! (If not, you should consider rating my projects anytime! :D) Ko-Fi PayPal
    $15.00
  8. Version 3.1.0

    4,715 downloads

    Gives reward payments to players for performing various in-game actions. Uses Economics, Server Rewards, or Scrap. **Although V3 is a rewrite, the original plugin was written and maintained by MalS** Thank you to MalS for the original submission and continued support. Chat Commands. /rr – Opens RustRewards UI. UI allows players to customise their notification preferences. It also allows viewing of reward and multiplier values, if that option is enabled in config. Holders of rustrewads.admin permission can use the same UI to adjust reward and multiplier values. See images. Permissions. rustrewards.adminui Enables adjustment buttons for values in UI. Players with the following permissions can earn rewards for that category. rustrewards.harvest rustrewards.kill rustrewards.open rustrewards.pickup rustrewards.activity rustrewards.welcome All reward values are 0.0 by default. All multipliers have basic default values. Reward categories. Kill Harvest Open Pickup Activity Welcome Harvesting and looting containers must be carried out to completion in order to receive the reward. Multipliers. Group Permission Weapon used Happy hour (optional) RaidableBases (action within RB area) Zone (action within specific zone) Distance (for kill rewards) Group and permission multipliers apply to players in X group or players holding X permission. Adding group or permission names to their lists in config will automatically create that group or permission. Permissions from other plugins can also be added here, in full, without issue – eg “kits.vip” "Group_Multipliers": { "Regulars": 1.0 }, "Permission_Multipliers": { "loyalty": 10.0 }, This, for example, will register the permission 'rustrewards.loyalty', and create the group “Regulars”. General Settings Disable_All_Notifications = false, TakeMoneyfromVictim: false, DoLogging: true, HappyHour_BeginHour: 17, HappyHour_EndHour: 21, Player_Kill_Reward_CoolDown_Seconds: 0, View_Reward_Values": true - Enables UI access to reward and multiplier values for players. Default_Notification_Type - 0/1/2/3 : The numbers correspond to Chat/Banner/Icon/Off Chaticon: 0 Only_Reward_Growables_From_Planters: false RewardCurrency UseScrap: true, UseEconomics: false, UseServerRewards: false Chosen currency for rewards. Only one can be used at any one time. Allies UseFriendsPlugin: true, UseClansPlugin: true, UseRustTeams: true Prevent rewards for killing friends/clan mates/team mates. Plugins UseGUIAnnouncementsPlugin: false, - Enables 'banner' notification option UseZoneManagerPlugin: false, - Allows for zone specific multipliers UseNoEscape: false - Prevents rewards when NoEscape-blocked Data file. 'Friendly names' for items and entities can be customised in the data file. Each item or entity has a pair listed – Edit the right hand value. Example : "vehicle_parts": “vehicle parts, "loot_barrel_2": “barrel”, "loot_barrel_1": “barrel”, "crate_tools": “tool crate", Notes. Npcs. An extensive list of npcs types has been added for 'Kill' and 'Harvest' (flesh) rewards, including entries for BotSpawn and Zombiehorde. Item Actions 'Open' rewards are now given for items with “Unwrap” or “Gut” actions, including all recently added fish. AI vehicle kills. Rewards are given to the player who caused the most damage to APC / Patrol Heli / CH47. UI Amount adjust increments. As different servers will have different base units of currency, you can change how much the + and – buttons in UI adjust the amounts. Reward_Small_Increment: 1.0, Reward_Large_Increment: 10.0, Multiplier_Increment: 0.1,
    Free
  9. Version 2.8.2

    4,936 downloads

    Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can! With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1. Lootables are being refilled based on each individual configuration set. Compatible with Static Lootables: Lootables.Ext $5.56 Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. See it in action here. or get it as a bundle! -> Editor This plugin now has an integrated editor that allows anyone with the permission to customize the loot that can be found in-game in defined static lootables. Scroll to the bottom of this page to see it in action. Modify lootables using all the tools in-game. Update global settings to your liking on the fly. Community Join my Discord server if you have any questions and/or suggestions! Dependencies ImageLibrary (Required) QuickSort ZoneManager Permissions StaticLootables.admin: Use the MMB when not holding any item to privately print the name of the object in front of you to chat. StaticLootables.editor: Allows players with the permission to use the /sledit command, which gives them the power to create/update/delete lootables using the editor. Features Highly customizable and intuitive system. ZoneManager inclusion / exclusion (per lootable prefab OR global settings). Parented filtering. Locked container system. Hacking system. Interaction icons (with template), customized text and opening container effects. Individual lootable container refilling rates. Consistent support & open to suggestions. Very user-friendly editor for server owners to modify or customize lootables. Unique System: create lootables that only apply on one or more prefabs. Integrated API for manipulating lootable definitions. Get the default loot-tables They will be updated in the future. Add StaticLootables.json to your oxide/config folder. Updated on 23th of October, 2021 #13: StaticLootables.json To create your own custom icons, you can use this template: staticlootables_template.zip Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game. Lootable Objects Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) Your suggestions are welcome! If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use. Hacking This is how Hackable containers work and why they're an OP mini-game: Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog. API Be creative! Information Here's to clarify how config properties work and what they mean. General Settings Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds! players have to wait for the initial hacking attempt. Code Resetting Rate: The time in minutes! until the hack resets the PIN and goes down an increment for how many times has been hacked used for the Wait Time multiplier. Rule: Refill Rate: The rate in minutes! until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. UseRandomSkins: Use the RandomSkins array to create more variety on what skinned items are used. SkinId: The skin of the ID. RandomSkins: The skin ID array used in replacement of SkinID when UseRandomSkins is true. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the SpawnChanceScale will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Contents: It's recursive, has the exact same content structure as this property. Installation Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN. Screenshots Videos * The annoying flicker has been fixed in the live version, this was recorded while testing.
    $12.69
  10. Version 1.1.8

    1,048 downloads

    Adds an airfield event to your server! A cargo plane lands on the airfield and drops airdrops, boxes. Strong NPCs and a patrol helicopter will protect the crates Features: Easy to set up. Excellent customization options in the config Commands(admin only): afestart - force the event to start afefast - quick landing of a cargo plane, for testing settings afe_addcustom - adds a custom landing place for a cargo plane. You must stand on level ground and look in the direction where the cargo plane will move(do not forget to set in the config file "Use a custom place to land a cargo plane": true) AirfieldEvent config: { "Time to event start(in seconds, minimum 900)": 3900, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 900, "Maximum time to event start(in seconds)": 10800, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Airdrops amount(spawn every cargo drop)": 1, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 0, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "Forcibly immobilize an NPC": false, "Kit for NPCs. The NPC will use the weapon that is in the first slot of the belt(requires Kits plugin)": "", "Event message(if empty, no message will be displayed)": "Airfield event started", "Calls a helicopter to the airfield after landing a cargo plane": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": false, "Event marker name": "Airfield event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0 }
    $9.99
  11. Fruster

    Drone Event

    Version 1.0.6

    141 downloads

    Adds drones to your server. Drones can attack with grenades, you can destroy drones, they have loot. Drones spawn near monuments, also you can add custom spawn points. Features: Easy to set up. Excellent customization options in the config. You can customize the monuments where the drones will spawn. You can customize the contents of the drone in the config file: you can set up a list of items that will be inside you can choose drop chance (1 - 100%) you can choose skins for items You can also customize the health and respawn time of the drones. Commands(admin only): dreshowpoints - displays all spawn points on the map dreshowdrones - displays all drones on the map dreshowzone - displays nearby areas with drones drerespawndrones - respawn all drones on the map forcibly dreremovedrones - removes all drones from the map dre_removepoint - removes custom spawn point (you need to be close to it) dre_addpoint - adds a custom spawn point (at the place where you are). You can also enter the command with arguments: /dre_addpoint "name" "flightRadius" "use" Config file: { "Minimum respawn time(in minutes)": 15, "Maximum respawn time(in minutes)": 30, "Drone health (hits amount)": 2, "Monument settings": [ { "name": "gas_station", "flightRadius": 15, "offset": { "x": 17.0, "y": 30.0, "z": 0.0 }, "use": true }, { "name": "supermarket", "flightRadius": 15, "offset": { "x": 0.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "warehouse", "flightRadius": 15, "offset": { "x": -5.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "water_treatment", "flightRadius": 15, "offset": { "x": -60.0, "y": 20.0, "z": 0.0 }, "use": true }, { "name": "junkyard", "flightRadius": 15, "offset": { "x": 0.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "lighthouse", "flightRadius": 15, "offset": { "x": 0.0, "y": 35.0, "z": 40.0 }, "use": true }, { "name": "sphere_tank", "flightRadius": 15, "offset": { "x": 60.0, "y": 30.0, "z": 40.0 }, "use": true }, { "name": "harbor_1", "flightRadius": 15, "offset": { "x": 20.0, "y": 15.0, "z": 90.0 }, "use": true }, { "name": "harbor_2", "flightRadius": 15, "offset": { "x": -100.0, "y": 20.0, "z": -20.0 }, "use": true }, { "name": "desert_military_base", "flightRadius": 15, "offset": { "x": -15.0, "y": 20.0, "z": -5.0 }, "use": true }, { "name": "excavator", "flightRadius": 15, "offset": { "x": 65.0, "y": 20.0, "z": -10.0 }, "use": true }, { "name": "swamp", "flightRadius": 15, "offset": { "x": -10.0, "y": 30.0, "z": -15.0 }, "use": false }, { "name": "radtown_small", "flightRadius": 15, "offset": { "x": -5.0, "y": 30.0, "z": -5.0 }, "use": true }, { "name": "water_well", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": true }, { "name": "mining_quarry", "flightRadius": 15, "offset": { "x": 0.0, "y": 25.0, "z": 0.0 }, "use": false }, { "name": "satellite_dish", "flightRadius": 15, "offset": { "x": -40.0, "y": 25.0, "z": -20.0 }, "use": false }, { "name": "cave_small", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": false }, { "name": "cave_medium", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": false }, { "name": "cave_large", "flightRadius": 30, "offset": { "x": 0.0, "y": 35.0, "z": 0.0 }, "use": false }, { "name": "airfield", "flightRadius": 25, "offset": { "x": -75.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "launch_site", "flightRadius": 15, "offset": { "x": 0.0, "y": 20.0, "z": 130.0 }, "use": false }, { "name": "powerplant", "flightRadius": 25, "offset": { "x": -75.0, "y": 20.0, "z": -40.0 }, "use": false }, { "name": "trainyard", "flightRadius": 15, "offset": { "x": -70.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "arctic_research_base", "flightRadius": 25, "offset": { "x": 10.0, "y": 15.0, "z": -25.0 }, "use": true }, { "name": "ice_lake", "flightRadius": 15, "offset": { "x": 0.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "military_tunnel", "flightRadius": 15, "offset": { "x": 20.0, "y": 25.0, "z": -15.0 }, "use": false }, { "name": "power_sub_big", "flightRadius": 10, "offset": { "x": 0.0, "y": 20.0, "z": 0.0 }, "use": false } ], "Drop items list": [ { "name": "metal.fragments", "dropChance": 100, "minAmount": 50.0, "maxAmount": 300, "skinID": 0 }, { "name": "metal.refined", "dropChance": 100, "minAmount": 5.0, "maxAmount": 10, "skinID": 0 }, { "name": "scrap", "dropChance": 100, "minAmount": 10.0, "maxAmount": 20, "skinID": 0 }, { "name": "techparts", "dropChance": 50, "minAmount": 1.0, "maxAmount": 2, "skinID": 0 } ] }
    $9.99
  12. bmgjet

    Personal Farm

    Version 1.0.6

    1,176 downloads

    Allows you to place the normally limited outdoor farming items indoors. Persmissions: PersonalFarm.use How To Use: Holding a Large furnace, refinery, ect. Look at the foundation or floor you wish to place it on. Left click and it will place it even tho its showing as a red invalid placement. Loss of foundation/floor will cause the item to be destroyed. Items must be minimum set spacing of 1.8f by default or this can be change by editing the config file. You can add/edit further items by editing the config file Its layout is shortname followed by full prefab path. Default config PersonalFarm.json { "Item Spacing : ": 1.8, "Items To Allow Indoors: ": { "fishtrap.small": "assets/prefabs/deployable/survivalfishtrap/survivalfishtrap.deployed.prefab", "water.catcher.small": "assets/prefabs/deployable/water catcher/water_catcher_small.prefab", "furnace.large": "assets/prefabs/deployable/furnace.large/furnace.large.prefab", "refinery": "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab" } }
    Free
  13. Mevent

    Necronomicon

    Version 1.0.8

    93 downloads

    A player puts all his blueprints in a book and then he can gift that book to another one who can unlock all of the blueprints the player had So it allows players to put all their blueprints in a book that can be unrwaped Features Beautiful user interface Performance Interface customization Access by permission (optional) Auto wipe (optional) Sound effect (optional) Commands necronomicon.give [name/userId] [all/itemIDs...] - give a book with a specific set of blueprints Config Examples { "Book Item Settings": { "Display Name": "Necromonicon", "ShortName": "xmas.present.small", "Skin": 2537078809 }, "Work with Notify?": true, "Cost": 100, "Permission": "", "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, "Active Color": { "HEX": "#74884A", "Opacity (0 - 100)": 95.0 }, "Disactive Color": { "HEX": "#595651", "Opacity (0 - 100)": 75.0 }, "Effect (empty - disable)": "assets/prefabs/deployable/research table/effects/research-success.prefab" } VIDEO
    $9.99
  14. Mevent

    Car Sharing

    Version 1.1.1

    15 downloads

    Adds to your server the ability to rent a car and ride it all over the map. You can also install bots in which you can rent a car. Commands share.ferrari [targetId] (give a Ferrari) share.mazda [targetId] (give a Mazda) share.skoda [targetId] (give a Skoda) share.opel [targetId] (give an Opel) Permissions You can set permission in config, for example: "Permission (example: carsharing.use)": "carsharing.use", Config { "Commands": [ "rent", "carsharing" ], "Permission (example: carsharing.use)": "", "Work with Notify?": true, "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, "Vehicle call item settings": { "Display Name": "RUSTSharing {carname}", "ShortName": "box.wooden.large", "Skin": 2591806406 }, "Cars": [ { "Permission (example: carsharing.vip)": "", "Command to give": "share.ferrari", "Image": "https://i.imgur.com/0GvWGOv.png", "Name": "Ferrari", "Cost per minute": 25.0, "Car class": "Luxe", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } }, { "Permission (example: carsharing.vip)": "", "Command to give": "share.mazda", "Image": "https://i.imgur.com/fAuuZIS.png", "Name": "Mazda", "Cost per minute": 10.0, "Car class": "Comfort", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } }, { "Permission (example: carsharing.vip)": "", "Command to give": "share.skoda", "Image": "https://i.imgur.com/u07yAdY.png", "Name": "Skoda", "Cost per minute": 10.0, "Car class": "Comfort", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } }, { "Permission (example: carsharing.vip)": "", "Command to give": "share.opel", "Image": "https://i.imgur.com/fEzJjIm.png", "Name": "Opel", "Cost per minute": 10.0, "Car class": "Comfort", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } } ], "Bots": { "8833355776": { "Car Classes (* - all)": [ "Comfort" ] }, "1317845641": { "Car Classes (* - all)": [ "Luxe", "Comfort" ] } } } VIDEO
    $14.99
  15. Mevent

    Referrals

    Version 1.3.0

    146 downloads

    Adds a referral system to the game. Players can invite other players and receive rewards for this. Commands referal - open interface promo [promocode] - activate promo code Permissions You can set permission in config, for example: "Permission (example: referrals.use)": "referrals.use", Hooks private void OnPromoCodeActivated(BasePlayer player, string promocode) API private string GetPromoCode(BasePlayer member) private string GetPromoCode(string member) private string GetPromoCode(ulong member) Config { "Commands": [ "ref", "referal" ], "Commands to activate the promo code": [ "promo", "code" ], "Permission (example: referrals.use)": "", "Work with Notify?": true, "Use auto-wipe?": false, "Promo Code Chars": "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789", "Promo Code Length": 8, "Awards": [ { "Invites Amount": 1, "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 20000, "Chance": 70.0 }, { "Invites Amount": 2, "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 15000, "Chance": 70.0 }, { "Invites Amount": 5, "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 2400, "Chance": 55.0 }, { "Invites Amount": 7, "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 2300, "Chance": 55.0 }, { "Invites Amount": 10, "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 1500, "Chance": 50.0 } ] } FAQ Item as kit
    $14.99
  16. Mevent

    Cases

    Version 1.1.2

    370 downloads

    Revolutionary cases, the juiciest interface, scroll animations and much more Features Beautiful user interface Opening animation Performance Each case is configured separately Commands cases open cases interface givecase <steamid> <caseid> <amount> give a case to the player givecase * <caseid> <amount> give a case to all online players Config Examples Economics ServerRewards Config
    $24.99
  17. Mevent

    Capture Zone

    Version 1.1.3

    14 downloads

    Adds a new event to the server - zone capture. If you gather resources on the territory of the occupied zone, a commission is removed from you and falls into the "capture cupboard". Features: Markers on the map Spawn in crates/barrels Percentage setting with permissions Setting limits with permissions Bypass setting (for teammates, friends, clanmates, cupboard) Commands give.capturezone [target] [amount] - gives out a cupboard for capturing a zone Permissions capturezone.ignore - allows you not to pay resources for tax Video Config { "Work with Notify?": true, "Zone Radius": 40.0, "Permission (ex: capturezone.use)": "", "Item Settings": { "DisplayName": "Zone Сapture", "ShortName": "cupboard.tool", "SkinID": 2767790029 }, "Marker": { "Enabled": true, "Display Name": "Zone by {owner}", "Radius": 0.3, "Refresh Rate": 3.0, "Duration": 0, "Color 1": "#EA9999", "Color 2": "#A73636FF" }, "Drop Settings": { "Enabled": true, "Drop Settings": [ { "Prefab name": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Min amount": 1, "Max amount": 1, "Chance": 50.0 }, { "Prefab name": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Min amount": 1, "Max amount": 1, "Chance": 5.0 }, { "Prefab name": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Min amount": 1, "Max amount": 1, "Chance": 5.0 } ] }, "Notification during mining in the occupied territory": { "Enabled": true, "Cooldown": 5.0 }, "Percent Settings": { "Default": 20.0, "Permissions": { "capturezone.vip": 25.0, "capturezone.deluxe": 30.0 } }, "Limits Settings": { "Enabled": true, "Default": 3, "Permissions": { "capturezone.vip": 5, "capturezone.deluxe": 7 } }, "Bypass Settings": { "Teammates (Rust in-game system)": true, "Friends": true, "Clanmates": true, "Authorized in the cupboard": true } }
    $14.99
  18. Mevent

    Genie

    Version 1.0.1

    46 downloads

    Adds a Genie Lamp to the game, which you can unwrap and receive an award. This will greatly diversify the game on your server. My advice is to add them to your underwater crates and use Dynamic Config to set up rewards over the course of the wipe Commands genie.give [targetId] (give a lamp) Permissions You can set permission in config, for example: "Permission to rub the lamp": "genie.use", Config { "Genie Image": "https://i.imgur.com/aNIcQzk.png", "Enable opening progress?": true, "Work with Notify?": true, "Delay to receive": 5.0, "Update Frequency": 0.1, "Opening effect (empty - disable)": "assets/bundled/prefabs/fx/gestures/lick.prefab", "Progress effect (empty - disable)": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Finish effect (empty - disable)": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission to rub the lamp": "", "Genie lamp Settings": { "Display Name": "Lamp", "ShortName": "xmas.present.small", "Skin": 2540200362 }, "Awards": [ { "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 3500, "Chance": 70.0 }, { "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 2500, "Chance": 70.0 }, { "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 500, "Chance": 50.0 }, { "Type": "Item", "ID": 6, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.fragments", "Skin": 0, "Amount": 1500, "Chance": 65.0 }, { "Type": "Item", "ID": 7, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.refined", "Skin": 0, "Amount": 150, "Chance": 65.0 } ], "Drop Settings": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 50 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5 } ] } VIDEO
    $14.99
  19. Mevent

    Battlepass

    Version 1.37.9

    236 downloads

    Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more Features: Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription Preview Commands addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0) Item Types Item Command Plugin Mission Types Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc FAQ How to use multiple NPCs in one mission Loot Hackable Crates (config example) Config { "Command": "pass", "Commands for Missions page": [ "passmissions", "pmissions" ], "Commands for Cases page": [ "passcase" ], "Commands for Inventory page": [ "passinv" ], "Work with Notify?": true, "Permission": "battlepass.use", "Background": "https://i.imgur.com/Duv8iVm.jpg", "Logo": "https://i.imgur.com/mhRO2AN.png", "Reset the quest after completing it?": false, "Wipe Settings": { "Wipe Players?": false, "Wipe Missions?": false }, "Currency 1": { "Rates for permissions": { "battlepass.vip": 2.0, "battlepass.premium": 3.0 }, "Image": "https://i.imgur.com/qhPQblv.png", "Use embedded system?": true, "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance" }, "Use 2nd currency?": true, "Currency 2": { "Permission (empty - all)": "battlepass.vip", "Image": "https://i.imgur.com/6aZllLI.png", "Use embedded system?": true, "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance" }, "Image Top Awards": "https://i.imgur.com/bUDH1sf.png", "Background for cases": "https://i.imgur.com/tlMMjqc.png", "Cases": [ { "Case Display Name": "Case 'Pirate Treasure'", "Image": "https://i.imgur.com/tsPPUhg.png", "Permission": "battlepass.vip", "Cost in currency 1": 3000, "Cost in currency 2": 1500, "Items": [ { "Display Name (for display in the interface)": "Wood (2000 pcs.)", "ID": 0, "Chance": 80.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "wood", "Skin": 0, "Amount (for item)": 2000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Stones (3000 pcs.)", "ID": 654932041, "Chance": 70.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "stones", "Skin": 0, "Amount (for item)": 3000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Assault rifle", "ID": 517158410, "Chance": 50.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 0, "Amount (for item)": 1, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Sulfur (10000 pcs.)", "ID": 1426458180, "Chance": 25.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "sulfur", "Skin": 0, "Amount (for item)": 10000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } } ] }, { "Case Display Name": "Legendary case", "Image": "https://i.imgur.com/3mtbqji.png", "Permission": "battlepass.use", "Cost in currency 1": 2000, "Cost in currency 2": 1000, "Items": [ { "Display Name (for display in the interface)": "Wood (2000 pcs.)", "ID": 1121300131, "Chance": 80.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "wood", "Skin": 0, "Amount (for item)": 2000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Stones (3000 pcs.)", "ID": 787629448, "Chance": 70.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "stones", "Skin": 0, "Amount (for item)": 3000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Assault rifle", "ID": 697720097, "Chance": 50.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 0, "Amount (for item)": 1, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Sulfur (10000 pcs.)", "ID": 1288129137, "Chance": 25.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "sulfur", "Skin": 0, "Amount (for item)": 10000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } } ] }, { "Case Display Name": "Master Case", "Image": "https://i.imgur.com/NvHk5Sw.png", "Permission": "battlepass.use", "Cost in currency 1": 1500, "Cost in currency 2": 750, "Items": [ { "Display Name (for display in the interface)": "Wood (2000 pcs.)", "ID": 587750901, "Chance": 80.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "wood", "Skin": 0, "Amount (for item)": 2000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Stones (3000 pcs.)", "ID": 527073818, "Chance": 70.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "stones", "Skin": 0, "Amount (for item)": 3000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Assault rifle", "ID": 76462976, "Chance": 50.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 0, "Amount (for item)": 1, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Sulfur (10000 pcs.)", "ID": 1919741346, "Chance": 25.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "sulfur", "Skin": 0, "Amount (for item)": 10000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } } ] }, { "Case Display Name": "Professional case", "Image": "https://i.imgur.com/kZyZqy9.png", "Permission": "battlepass.use", "Cost in currency 1": 1000, "Cost in currency 2": 500, "Items": [ { "Display Name (for display in the interface)": "Wood (2000 pcs.)", "ID": 334164463, "Chance": 80.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "wood", "Skin": 0, "Amount (for item)": 2000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Stones (3000 pcs.)", "ID": 1482408898, "Chance": 70.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "stones", "Skin": 0, "Amount (for item)": 3000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Assault rifle", "ID": 695742962, "Chance": 50.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 0, "Amount (for item)": 1, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Sulfur (10000 pcs.)", "ID": 1013766274, "Chance": 25.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "sulfur", "Skin": 0, "Amount (for item)": 10000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } } ] }, { "Case Display Name": "Amateur case", "Image": "https://i.imgur.com/5bur68a.png", "Permission": "battlepass.use", "Cost in currency 1": 500, "Cost in currency 2": 250, "Items": [ { "Display Name (for display in the interface)": "Wood (2000 pcs.)", "ID": 2018321259, "Chance": 80.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "wood", "Skin": 0, "Amount (for item)": 2000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Stones (3000 pcs.)", "ID": 2114892394, "Chance": 70.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "stones", "Skin": 0, "Amount (for item)": 3000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Assault rifle", "ID": 378659809, "Chance": 50.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 0, "Amount (for item)": 1, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Sulfur (10000 pcs.)", "ID": 1289980259, "Chance": 25.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "sulfur", "Skin": 0, "Amount (for item)": 10000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } } ] }, { "Case Display Name": "Newbie case", "Image": "https://i.imgur.com/9KIoJ2G.png", "Permission": "", "Cost in currency 1": 150, "Cost in currency 2": 75, "Items": [ { "Display Name (for display in the interface)": "Wood (2000 pcs.)", "ID": 1562682855, "Chance": 80.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "wood", "Skin": 0, "Amount (for item)": 2000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Stones (3000 pcs.)", "ID": 1446173137, "Chance": 70.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "stones", "Skin": 0, "Amount (for item)": 3000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Assault rifle", "ID": 1336262164, "Chance": 50.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 0, "Amount (for item)": 1, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } }, { "Display Name (for display in the interface)": "Sulfur (10000 pcs.)", "ID": 526224914, "Chance": 25.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "", "Display name (for the item) (if empty - standard)": "", "Shortname": "sulfur", "Skin": 0, "Amount (for item)": 10000, "Command": "", "Plugin": { "Hook to call": "Withdraw", "Plugin name": "Economics", "Amount": 0 } } ] } ], "Total missions per day": 7, "How many hours are missions updated?": 24, "Settings shared missions": { "1": { "Mission description": "Collect 5000 stones", "Mission type": "Gather", "Shortname/prefab": "stones", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 5000, "Amount of main reward": 50, "Give extra reward?": true, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 1031, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 0, "Mode (for 'RaidableBases' missions)": null }, "2": { "Mission description": "Kill 3 players", "Mission type": "Kill", "Shortname/prefab": "player", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 3, "Amount of main reward": 90, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10311, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 0, "Mode (for 'RaidableBases' missions)": null }, "3": { "Mission description": "Craft 15 rockets", "Mission type": "Craft", "Shortname/prefab": "ammo.rocket.basic", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 15, "Amount of main reward": 75, "Give extra reward?": true, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10312, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 0, "Mode (for 'RaidableBases' missions)": null }, "4": { "Mission description": "Loot 10 metal springs", "Mission type": "Look", "Shortname/prefab": "metalspring", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 10, "Amount of main reward": 50, "Give extra reward?": true, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10313, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 0, "Mode (for 'RaidableBases' missions)": null }, "5": { "Mission description": "Build 25 high exterior stone walls to protect your home", "Mission type": "Build", "Shortname/prefab": "wall.external.high.stone", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 25, "Amount of main reward": 100, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10314, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 0, "Mode (for 'RaidableBases' missions)": null }, "6": { "Mission description": "Upgrade 10 Foundations to Metal", "Mission type": "Upgrade", "Shortname/prefab": "foundation.prefab", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 3, "Display Name (for 'Kill' missions)": null, "Amount": 10, "Amount of main reward": 60, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10315, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 0, "Mode (for 'RaidableBases' missions)": null }, "7": { "Mission description": "Collect 10000 wood", "Mission type": "Gather", "Shortname/prefab": "wood", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 10000, "Amount of main reward": 50, "Give extra reward?": true, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10316, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 0, "Mode (for 'RaidableBases' missions)": null }, "8": { "Mission description": "Craft 3 Armored Doors", "Mission type": "Craft", "Shortname/prefab": "door.hinged.toptier", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 3, "Amount of main reward": 85, "Give extra reward?": true, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10317, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "rifle.ak", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 0, "Mode (for 'RaidableBases' missions)": null }, "9": { "Mission description": "Catch 10 herring", "Mission type": "Fishing", "Shortname/prefab": "fish.herring", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 10, "Amount of main reward": 50, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10318, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": null }, "10": { "Mission description": "Swipe the Blue Keycard on monuments 10 times", "Mission type": "Swipe", "Shortname/prefab": "keycard_blue", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 10, "Amount of main reward": 50, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10318, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": "" }, "11": { "Mission description": "Win the RaidableBases event 3 times", "Mission type": "RaidableBases", "Shortname/prefab": "", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 3, "Amount of main reward": 50, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10318, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": "" }, "12": { "Mission description": "Recycle 15 Rifle Body", "Mission type": "RecycleItem", "Shortname/prefab": "riflebody", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 15, "Amount of main reward": 50, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10318, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": "" }, "13": { "Mission description": "Hack 3 locked crates", "Mission type": "HackCrate", "Shortname/prefab": "codelockedhackablecrate", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 3, "Amount of main reward": 50, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10318, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": "" }, "14": { "Mission description": "Buy 1000 scrap from bots", "Mission type": "PurchaseFromNpc", "Shortname/prefab": "scrap", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 1000, "Amount of main reward": 50, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10318, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": "" } }, "Settings challenge of the day": { "1": { "Mission description": "Collect 5000 stones", "Mission type": "Gather", "Shortname/prefab": "stones", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 5000, "Amount of main reward": 50, "Give extra reward?": true, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 10319, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": true, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": null }, "2": { "Mission description": "Kill 3 players", "Mission type": "Kill", "Shortname/prefab": "player", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 3, "Amount of main reward": 90, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 103110, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": true, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": null }, "3": { "Mission description": "Craft 15 rockets", "Mission type": "Craft", "Shortname/prefab": "ammo.rocket.basic", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 15, "Amount of main reward": 75, "Give extra reward?": true, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 103111, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": true, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": null }, "4": { "Mission description": "Loot 10 metal springs", "Mission type": "Look", "Shortname/prefab": "metalspring", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 10, "Amount of main reward": 50, "Give extra reward?": true, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 103112, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": true, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": null }, "5": { "Mission description": "Build 25 high exterior stone walls to protect your home", "Mission type": "Build", "Shortname/prefab": "wall.external.high.stone", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Display Name (for 'Kill' missions)": "", "Amount": 25, "Amount of main reward": 100, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 103113, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": true, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": null }, "6": { "Mission description": "Upgrade 10 Foundations to Metal", "Mission type": "Upgrade", "Shortname/prefab": "foundation.prefab", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 3, "Display Name (for 'Kill' missions)": null, "Amount": 10, "Amount of main reward": 60, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": "Talon AK-47", "ID": 103114, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": "https://i.imgur.com/IkEWGT8.png", "Display name (for the item) (if empty - standard)": "", "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": true, "Amount of second currency": 25, "Mode (for 'RaidableBases' missions)": null } }, "Enable logging to the console?": true, "Enable logging to the file?": true, "PlayerDatabase": { "Enabled": false, "Table": "Battlepass" }, "Loot Settings (for storage containers)": { "Enabled": true, "Containers (shortname - skins) [skin 0 = all skins]": { "box.wooden.large": [ 2764183607, 624269671 ], "stocking_small_deployed": [ 0 ] } }, "Cooldown After Wipe (0 - disable)": { "Inventory": 0.0 }, "Give out case items immediately to the player?": false, "Give an advance reward to the player's inventory?": false, "Notify the player when a mission is completed?": true, "Block (NoEscape)": false, "Interface": { "Header": { "Height": 35.0, "Logo Position": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-350 -9", "OffsetMax": "-250 9" }, "Line": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-240.5 -9", "OffsetMax": "-239.5 9" }, "Player Name": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-230 -9", "OffsetMax": "80 9" }, "First Currency": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "230 -10", "OffsetMax": "250 10" }, "Balance of First Currency": { "FontSize": 12, "Font": "robotocondensed-regular.ttf", "Align": "MiddleRight", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "0 -10", "OffsetMax": "225 10" }, "Second Currency": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "315 -10", "OffsetMax": "335 10" }, "Balance of Second Currency": { "FontSize": 12, "Font": "robotocondensed-regular.ttf", "Align": "MiddleRight", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "0 -10", "OffsetMax": "310 10" }, "Exit Button": { "FontSize": 16, "Font": null, "Align": "MiddleRight", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "200 295", "OffsetMax": "320 315" } }, "Colors": { "Color 1": { "HEX": "#E54D41", "Opacity (0 - 100)": 100.0 }, "Color 2": { "HEX": "#BF2E24", "Opacity (0 - 100)": 100.0 }, "Color 3": { "HEX": "#BD5C22", "Opacity (0 - 100)": 100.0 }, "Color 4": { "HEX": "#BD5C22", "Opacity (0 - 100)": 40.0 }, "Color 5": { "HEX": "#000000", "Opacity (0 - 100)": 0.0 } }, "Missions": { "Back": { "FontSize": 16, "Font": null, "Align": "MiddleRight", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "200 295", "OffsetMax": "320 315" }, "Private Mission | Progress Bar": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-320 230", "OffsetMax": "-15 235" }, "Private Mission | Progress Title": { "FontSize": 11, "Font": "robotocondensed-regular.ttf", "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-320 240", "OffsetMax": "0 255" }, "Private Mission | Progress Amount": { "FontSize": 11, "Font": "robotocondensed-regular.ttf", "Align": "MiddleRight", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-320 240", "OffsetMax": "-15 255" }, "Private Mission | Title": { "FontSize": 16, "Font": null, "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-320 260", "OffsetMax": "0 290" }, "Private Mission | Title Description": { "FontSize": 16, "Font": null, "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "15 260", "OffsetMax": "320 290" }, "Private Mission | Description": { "FontSize": 11, "Font": "robotocondensed-regular.ttf", "Align": "UpperLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "15 200", "OffsetMax": "325 255" }, "Private Mission | Title Award": { "FontSize": 11, "Font": "robotocondensed-regular.ttf", "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "15 195", "OffsetMax": "150 215" }, "Private Mission | First Currency Image": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "85 195", "OffsetMax": "105 215" }, "Private Mission | First Currency": { "FontSize": 11, "Font": "robotocondensed-regular.ttf", "Align": "MiddleRight", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "55 195", "OffsetMax": "80 215" }, "Private Mission | Second Currency Image": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "135 195", "OffsetMax": "155 215" }, "Private Mission | Second Currency": { "FontSize": 11, "Font": "robotocondensed-regular.ttf", "Align": "MiddleRight", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "100 195", "OffsetMax": "130 215" }, "Private Mission | Line": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-335 164.5", "OffsetMax": "325 165.5" }, "Title": { "FontSize": 14, "Font": null, "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-320 95", "OffsetMax": "0 165" }, "Cooldown": { "FontSize": 14, "Font": "robotocondensed-regular.ttf", "Align": "MiddleCenter", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-150 95", "OffsetMax": "150 165" }, "Background for missions": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-355 55", "OffsetMax": "310 55" }, "Pages": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "315 -115", "OffsetMax": "325 95" } }, "Cases": { "Back": { "FontSize": 16, "Font": null, "Align": "MiddleRight", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "200 295", "OffsetMax": "320 315" }, "Title": { "FontSize": 26, "Font": null, "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-320 250", "OffsetMax": "0 290" }, "Up Indent for cases": 335.0, "Left Indent for cases": 40.0, "Case Height": 195.0, "Case Width": 205.0, "Cases Margin": 10.0, "Case Image": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-70 -65", "OffsetMax": "70 75" } }, "Case Page": { "Amount Awards On Page": 10, "Back": { "FontSize": 16, "Font": null, "Align": "MiddleRight", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "200 295", "OffsetMax": "320 315" }, "Title": { "FontSize": 26, "Font": null, "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-320 250", "OffsetMax": "0 290" }, "Case Title": { "FontSize": 18, "Font": null, "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-320 200", "OffsetMax": "0 250" }, "Case Image": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-290 5", "OffsetMax": "-110 185" }, "Buy Amount": { "FontSize": 12, "Font": "robotocondensed-regular.ttf", "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-310 -25", "OffsetMax": "-110 -5" }, "First Currency": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-210 -30", "OffsetMax": "-135 0" }, "Second Currency": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-130 -30", "OffsetMax": "-55 0" }, "Awards Title": { "FontSize": 18, "Font": null, "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "70 200", "OffsetMax": "270 250" }, "Awards Background": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "70 -70", "OffsetMax": "320 195" }, "Open Button": { "FontSize": 12, "Font": null, "Align": "MiddleCenter", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-205 -75", "OffsetMax": "-50 -50" }, "Enter Amount": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-235 -75", "OffsetMax": "-210 -50" } }, "Inventory": { "Item Size": 80, "Items Margin": 5, "Items On String": 8, "Lines for items": 6, "Back": { "FontSize": 16, "Font": null, "Align": "MiddleRight", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "200 295", "OffsetMax": "320 315" }, "Title": { "FontSize": 26, "Font": null, "Align": "MiddleLeft", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-320 250", "OffsetMax": "0 290" }, "Pages": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-335 -275", "OffsetMax": "340 -260" } } }, "Tabs": { "Margin": 0.0, "Missions": { "Enabled": true, "Width": 256.0, "Height": 256.0, "Image": "https://i.imgur.com/f2GN8m7.png", "Image Position": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-105 -75", "OffsetMax": "105 135" }, "Button": { "FontSize": 16, "Font": null, "Align": "MiddleCenter", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "-105 5", "OffsetMax": "105 35" } }, "Cases": { "Enabled": true, "Width": 256.0, "Height": 256.0, "Image": "https://i.imgur.com/2lMM2bS.png", "Image Position": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-105 -75", "OffsetMax": "105 135" }, "Button": { "FontSize": 16, "Font": null, "Align": "MiddleCenter", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "-105 5", "OffsetMax": "105 35" } }, "Inventory": { "Enabled": true, "Width": 256.0, "Height": 256.0, "Image": "https://i.imgur.com/vvJe7KO.png", "Image Position": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-105 -75", "OffsetMax": "105 135" }, "Button": { "FontSize": 16, "Font": null, "Align": "MiddleCenter", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "-105 5", "OffsetMax": "105 35" } }, "Custom Tabs": [ { "Title": "Leaders", "Command": "leaders", "Enabled": false, "Width": 256.0, "Height": 256.0, "Image": "https://i.imgur.com/C83Rprq.png", "Image Position": { "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-105 -75", "OffsetMax": "105 135" }, "Button": { "FontSize": 16, "Font": null, "Align": "MiddleCenter", "Color": null, "FadeIn": 0.0, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "-105 5", "OffsetMax": "105 35" } } ] }, "Version": { "Major": 1, "Minor": 37, "Patch": 0 } }
    $14.99
  20. Mevent

    Statistics

    Version 1.0.17

    318 downloads

    Beautiful display of player statistics and player ratings Features: Beautiful user interface Customization (all interface you can set up in configuration) Performance Commands stats open statistics interface leaderboard open leaderboard interface Permissions statistics.use open statistics interface statistics.hide hides player from leaderboard Config
    $19.99
  21. Mevent

    Skip Night

    Version 1.0.5

    272 downloads

    The best plugin that allows you to skip the night on the server. In addition to instant night skipping, you can use night acceleration. You can turn on white nights (under the full moon). Your players will love it! Features: Beautiful interface Voting is automatic (at the specified time in the config, without a command) Easy customization (time settings, text, interface, colors, etc.) Speeding up the day Speeding up the night White Nights (Full Moon) Video: FAQ: Where can I ask questions/get help quickly? My Discord: Mevent#4546 How do I turn on the full moon? 1. Enable nights with a full moon in the config. "Night with a full moon": true, 2. Configure the dates of the full moon in the config (you can get them from https://www.timeanddate.com/moon/phases/usa/new-york?year=2024) "Full Moon Dates": [ "2024-01-25T00:00:00", "2024-02-24T00:00:00", "2024-03-25T00:00:00", "2024-04-23T00:00:00", "2024-05-23T00:00:00", "2024-06-21T00:00:00", "2024-07-21T00:00:00", "2024-08-19T00:00:00", "2024-09-17T00:00:00", "2024-10-17T00:00:00", "2024-11-15T00:00:00", "2024-12-15T00:00:00" ] Config { "Time Settings": { "Day Start": "06:00", "Night Start": "18:00", "Voting time": 60, "Voting start time (time to check)": "20:00", "Time until which hour the voting will take place (time to check)": "21:00", "Time after voting (to which the night passes)": "08:00", "Fast skip the night": true, "Length of the night (minutes)": 5.0, "Length of the FAST night (minutes)": 2.0, "Length of the day (minutes)": 45.0, "Night with a full moon": true, "Full Moon Dates": [ "2024-01-25T00:00:00", "2024-02-24T00:00:00", "2024-03-25T00:00:00", "2024-04-23T00:00:00", "2024-05-23T00:00:00", "2024-06-21T00:00:00", "2024-07-21T00:00:00", "2024-08-19T00:00:00", "2024-09-17T00:00:00", "2024-10-17T00:00:00", "2024-11-15T00:00:00", "2024-12-15T00:00:00" ] }, "UI Settings": { "Destroy Time": 5.0, "Show Image?": true, "Image": "https://i.imgur.com/uNSAY42.png", "Image Width": 42.0, "Image Height": 33.0, "Image Up Indent": 16.0, "Left Indent": 212.0, "Bottom Indent": 16.0, "Width": 178.0, "Height for default version": 82.0, "Height for unfolded version": 184.0, "Background Color": { "HEX": "#F8EBE3", "Opacity (0 - 100)": 4.0 }, "Background Materal": "assets/content/ui/uibackgroundblur-ingamemenu.mat", "Voting Button": { "Width": 150.0, "Height": 30.0, "Bottom Indent": 15.0 }, "Progress Bar": { "Width": 150.0, "Height": 20.0, "Bottom Indent": 55.0 }, "Colors": { "Color 1": { "HEX": "#ABE04E", "Opacity (0 - 100)": 100.0 }, "Color 2": { "HEX": "#595651", "Opacity (0 - 100)": 75.0 }, "Color 3": { "HEX": "#74884A", "Opacity (0 - 100)": 95.0 }, "Color 4": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 } } }, "Votes Settings": { "Number of votes": 5, "Use a percentage of the online?": true, "Percentage of the online": 30.0 } }
    $14.99
  22. Mevent

    Skills

    Version 1.31.12

    868 downloads

    Plugin adds a system of 18 different skills Features: Beautiful user interface Universality (plugin working with different economic plugins) Customization (all interface you can set up in configuration) Performance Commands skills - open interface giveallskills name/steamid - give the player every skills at the maximum stage giveskill name/steamid [SkillType] [Stage] [ID - for None] - give the player the skill with the stage skills.convert.olddata - convert from old data skills.wipe - wipe skills removeskill name/steamid [SkillType] [ID - for None] - remove a player's skill Permissions skills.bypass - bypass for skills skills.wipe - using the command "skills.wipe" Skills Types Wood Stones Metal Sulfur Attack Secure Regeneration Metabolism ComponentsRates StandUpChance CraftSpeed FastOven Kits None Cloth Butcher Scrap RecyclerSpeed TransferWipe MixingTableSpeed Gather CraftRates FAQ Where can I see an example of a config? Config How do I set an image to the background? 1. Enter a link to the image in the "Image" field 2. Set "Save Image Color" to true 3. Reload Image Library (oxide.reload ImageLibrary) 4. Reload Skills (oxide.reload Skills) !ATTENTION: The image must not exceed 3 MB Example: https://pastebin.com/cDxiBVrh How to use BankSystem to store the economy "Economy": { "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "Plugin name": "BankSystem" }, How to use ServerRewards to store the economy "Economy": { "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "Plugin name": "ServerRewards" }, How to use "Required skills stages"? Config example: "Required skill stages": [ { "Type": "CraftSpeed", "ID": 0, "Stage": 1, "Require the presence of this skill? (otherwise only the stage will be checked)": true } ] Hooks CanSkillLearn(BasePlayer player, string skillType, int skillID, int stage) OnSkillLearned(BasePlayer player, string skillType, int skillID, int stage)
    $19.99
  23. Version 2.0.45

    1,067 downloads

    Easy Vote is a player reward system for server votes on Rust-servers.net, Rustservers.gg and BestServers.com. This is a fork of EasyVote by Exel80 EasyVote by Exel80 on Github and thus licensed under his MIT licence. Changes are listed below. Required DiscordMessages on Umod to send webhook Features Closest reward feature. Players receive a reward every time they vote successfully. You can edit the available rewards in the configuration file. You can make more reward variables by adding new line in Commands json. Commands are just console commands, so this way EasyVote support every plugin which have console commands. Add custom reward based how many time player has voted. You can add many as you like custom rewards, there is no limits. Supports Rust-Servers.net, RustServers.info and BestServers.com but you can add other voting API sites by editing config file. Global Announcement - Alert to every player in server. Who and how many time player has voted. Discord Announcement - Alert to every player in server. Who and how many time player has voted. And much more! Reward Variables These are called "Commands" in config file!!! Also note that these are just CONSOLE COMMANDS, so you can make more by just add new line! Rename variable name and use it in Rewards. Note: If you make new "Commands", you have to add same named line in lang/EasyVote.json lang file. You can see existing commands there as well. item.name: <amount> -- You get item list from Oxide itemlist addgroup: <group>-<time> -- Add a player to a group for a specific time (Request: Timed Permissions) grantperm: <permission>-<time> -- Give a player a permission for a specific time (Request: Timed Permissions) money: <amount> -- How much gave money per vote (Request: Economics) oxidegrantgroup: <group name> -- Add player to group oxidegrantperm: <permission name> -- Grant permission to player oxiderevokegroup: <permission name> -- Remove player from group oxiderevokeperm: <group name> -- Revoke permission to player rp: <amount> -- Add points to players profile (Request: ServerRewards) zlvl-wc: <amount> -- How much add Woodcutting level per vote (Request: ZLevels) zlvl-m: <amount> -- How much add Mining level per vote (Request: ZLevels) zlvl-s: <amount> -- How much add Skinning level per vote (Request: ZLevels) zlvl-c: <amount> -- How much add Crafting level per vote (Request: ZLevels) zlvl-*: <amount> -- How much add ALL level per vote (Request: ZLevels) Variables Use the below replacement variables when you make own commands. {playername} -- player's display name {playerid} -- player's Steam ID {value} -- the reward list {value2}** the reward list split with - character; example:addgroup: GroupName-30d` Permissions This plugin uses Oxide's permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>. easyvote.use -- Allows player to use the available chat commands Chat Commands /vote -- Show vote link(s) /claim -- Claim vote reward(s) /rewardlist -- Display what reward(s) can get Configuration The settings and options for this plugin can be configured in the EasyVote.json file under the oxide/config directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. { "Commands": { "money": "deposit {playerid} {value}", "oxidegrantgroup": "oxide.usergroup add {playerid} {value}", "oxidegrantperm": "oxide.grant user {playerid} {value}", "oxiderevokegroup": "oxide.usergroup remove {playerid} {value}", "oxiderevokeperm": "oxide.revoke user {playerid} {value}", "rp": "sr add {playerid} {value}", "tempaddgroup": "addgroup {playerid} {value} {value2}", "tempgrantperm": "grantperm {playerid} {value} {value2}", "zlvl-*": "zl.lvl {playerid} * +{value}", "zlvl-c": "zl.lvl {playerid} C +{value}", "zlvl-m": "zl.lvl {playerid} M +{value}", "zlvl-s": "zl.lvl {playerid} S +{value}", "zlvl-wc": "zl.lvl {playerid} WC +{value}" }, "Discord": { "Discord webhook (URL)": "", "DiscordMessage Enabled (true / false)": "false", "Enable @here alert (true / false)": "false", "Title": "Vote" }, "Rewards": { "@": [ "supply.signal: 1", "zlvl-*: 1" ], "first": [ "oxidegrantperm: kits.starterkit" ], "vote10": [ "money: 1000", "rp: 50", "tempgrantperm: fauxadmin.allowed-5m" ], "vote3": [ "oxidegrantgroup: member" ], "vote6": [ "money: 500", "tempaddgroup: vip-1d1h1m" ] }, "Servers": { "ServerName1": { "Rust-Servers.net": "ID:KEY" }, "ServerName2": { "Rustservers.gg": "ID:KEY" }, "ServerName3": { "BestServers.com": "ID:KEY" } }, "Settings": { "Enable logging => oxide/logs/EasyVote (true / false)": "true", "Globally announcment in chat when player voted (true / false)": "true", "Prefix": "<color=#00fff7>[EasyVote]</color>", "Send thank you message to player who voted (true / false)": "true", "Vote rewards cumulative (true / false)": "false" }, "VoteSitesAPI": { "BestServers.com": { "API Claim Reward (GET URL)": "https://bestservers.com/api/vote.php?action=claim&key={0}&steamid={1}", "API Vote status (GET URL)": "https://bestservers.com/api/vote.php?action=status&key={0}&steamid={1}", "Vote link (URL)": "https://bestservers.com/server/{0}" }, "Rustservers.gg": { "API Claim Reward (GET URL)": "https://rustservers.gg/vote-api.php?action=claim&key={0}&server={2}&steamid={1}", "API Vote status (GET URL)": "https://rustservers.gg/vote-api.php?action=status&key={0}&server={2}&steamid={1}", "Vote link (URL)": "https://rustservers.gg/server/{0}" }, "Rust-Servers.net": { "API Claim Reward (GET URL)": "http://rust-servers.net/api/?action=custom&object=plugin&element=reward&key={0}&steamid={1}", "API Vote status (GET URL)": "http://rust-servers.net/api/?object=votes&element=claim&key={0}&steamid={1}", "Vote link (URL)": "http://rust-servers.net/server/{0}" } } } Changes Typo fix in description Inclusion of RustServers API for rustservers.gg Removal of Pavel Neelers API for rust-servers.info Color tags updated to Hex Code. Removal of Beancan API as servers are no longer approved. Inclusion of Pavel Neelers API for rust-servers.info Updated to api requirements for DiscordMessages ORIGINAL CREDITS Calytic, for adding beancan.io support helping with the config reading MJSU, for their custom Easy Vote plugin and all the effort done so far Luke Spragg, for helping hotfix plugin FURTHER CREDIT TheExel80 for bringing this plugin together and supporting it until recently FAQ Get Your API Keys: Add your server to Rust-Server.net, RustServers.gg, or BestServers.com, or all. You can find the id from the last part of the voting site's URL for your server. in RustServers.gg id is right here https://rustservers.gg/server/123 <- in this case, is 123 In Rust-Servers.net, id is right here http://rust-servers.net/server/123 <- in this case, is 123 In BestServers.com, id is right here http://BestServers.com/server/123 <- in this case, is 123 Key is secret key what you should not share any one. Key is hided in vote site dashboard. Login your account and navigate to modify your server, somewhere there should be your apikey, key, secret token, etc. Rust-servers.info displays your API at the top of the My Server section Note that you can add all your servers in this config and let player vote all your server. It also let players claim reward in any server. Here is example how it could look after you finished to found your ID and KEY. "Servers": { "My Server x10": { "RustServers.gg": "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b", "Rust-Servers.net": "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b", "BestServers.com" : "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b" }, "My Second server x10000": { "Rustservers.gg": "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b", "Rust-Servers.net": "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b", "BestServers.com" : "12345:gsvdwsdsdsfddfgsfdg21342uJTRA9oOPIASCNDJK12343b" } } After that trouble, feel free test that everything is working. Run reload command in server console: oxide.reload EasyVote. If you found out that you do not get any reward after voting server or /vote chat command not showing any server what you just added. Then open logs (oxide/logs/EasyVote) and there you can see what cause the error. If everything works just fine then start modifying rewards settings. What is Closest reward feature? Here is an example configuration: "Rewards": { "first": [ "oxidegrantperm: kits.starterkit" ], "@": [ "supply.signal: 1" ], "vote1": [ "money: 10" ], "vote5": [ "money: 50" ] }, Plugin will always give the last/closest reward based on their votes. "@" means all the time reward, "first" means once time reward. [Voted 1th] -> Vote1 reward first & @ reward [Voted 2th] -> Vote1 reward @ reward [Voted 3th] -> Vote1 reward @ reward [Voted 4th] -> Vote1 reward @ reward [Voted 5th] -> Vote5 reward @ reward [Voted 6th] -> Vote5 reward @ reward If "Vote rewards cumulative" is enabled from config. Player will got all past reward(s), like so.. [Voted 1th] -> Vote1 reward first & @ reward [Voted 2th] -> Vote1 reward @ reward [Voted 3th] -> Vote1 reward @ reward [Voted 4th] -> Vote1 reward @ reward [Voted 5th] -> Vote1 & Vote5 reward @ reward [Voted 6th] -> Vote1 & Vote5 reward @ reward How can I make a new command for my rewards? All "Commands" are just console commands. Make new line under last line in "Commands". Also remember add a comma character in above line example "zlvl-wc": "10", << Dont forget that comma "hello": "say {value}" << new command Now you can add "hello" in rewards, like this: "Rewards": { "@": [ "supply.signal: 1", "hello: Potato", << New command will say Potato in chat "zlvl-*: 1" ] } Save all and oxide.reload EasyVote
    Free
  24. Version 1.4.7

    2,315 downloads

    Nextgen Teleport plugin for Rust. A lot of the familiar commands from older teleport plugins are still there, with some exceptions. You may also import your user homes from those plugins (see below). Uses Friends, Clans, Rust teams, RustIO, GridAPI, NoEscape, Vanish. Commands /sethome NAME is an alias for /home set NAME. /home or /home list will show your currently set home names, locations, and last used time. /home list OTHERPLAYER will show a list of that player's currently set homes (Based on Friends, Clans, or Teams membership). /home set NAME - Sets a home at player's current location /home remove NAME - Removes the home named NAME /home NAME - Teleports you to your home with that NAME. /homeg - Show a GUI listing user homes (currently only for the current user). /town - Takes you to town /town set - Sets town at the current location /bandit - Takes you to Bandit Town /bandit set - Sets bandit at the current location /outpost - Takes you to the Outpost /outpost set - Sets outpost at the current location /tp x, y, z or /tp x, z -- Teleport to coordinates /tpr PLAYER - Request teleport to PLAYER /tpa - Accept teleport request /tpc - Cancel a teleport /tpb - Takes you back to your previous location /tpadmin - Parent admin command to be run with one of the following subcommands: /tpadmin wipe - Wipe ALL homes and town, etc. Will reset outpost and bandit locations as well (normally should run at wipe). Does not prompt before action. /tpadmin backup - Backup the database /tpadmin debug - Enable/disable extra debug (alters config Option debug only during runtime) /tpadmin info - Show current global config flags /tpadmin pinfo - Show current player info (cooldown timers and home counts) /tpadmin import - Import data from R/NTeleportation (homes only) /tunnel -- List available tunnel entrances /tunnel NAME OF TUNNEL -- Teleport to a tunnel entrance Note that the tunnel locations are limited to bunker locations at this time and are no longer associated with other monuments by name. If you specify r, it will select the RTeleporationHome.json file (and NTeleportationHome.json for n). This file must be present in your oxide/data folder from previous use of the other plugins. If you add 1 or y, etc. to the end of the command, it will actually do the import. Otherwise, it will show the data in chat so you can evaluate correctness, data presence, etc.) Examples: /tpadmin import r - Show data available for import from RTeleportationHome.json (No actual import) /tpadmin import n y - Import data from NTeleportationHome.json. Users will immediately be able to use their homes from the old plugin. Bypassing cooldowns when using Economics or ServerRewards As of version 1.3.4, Economics and ServerRewards can be used to bypass cooldown timers for the various commands. If either of these is enabled - see configuration below - here is an example of what will happen for the player: Player enters chat command /home 1. As it turns out, they had already run this command within the last 5 minutes, and that is the admin setting for cooldown on /home. Player receives a notification: "Currently in cooldown for home for another 123 seconds. Run again to pay 5 for bypass." (5 is the amount set by the admin for /home) Player enters chat command /home 1 AGAIN. Player receives a notification: "Cooldown for home bypassed by paying 5" 5 is deducted from the player's balance in whichever plugin has been configured. If both are enabled, it will deduct money where it can if it can. Player is then teleported after the COUNTdown. This can potentially be improved, but this is currently how it works. Permissions teleportication.use - /home teleportication.tp - /tp teleportication.tpb - /tpb teleportication.tpr - /tpr teleportication.town - /town teleportication.bandit - /bandit teleportication.outpost - /outpost teleportication.tunnel - /tunnel Configuration { "Options": { "debug": false, "logtofile": false, "useClans": false, "useFriends": false, "useTeams": false, "useEconomics": false, "useServerRewards": false, "useNoEscape": false, "useVanish": false, "HomeRequireFoundation": true, "StrictFoundationCheck": true, "HomeRemoveInvalid": true, "HonorBuildingPrivilege": true, "HonorRelationships": false, "AutoGenBandit": true, "AutoGenOutpost": true, "AutoGenTunnels": false, "HomeMinimumDistance": 10.0, "DefaultMonumentSize": 120.0, "CaveDistanceSmall": 40.0, "CaveDistanceMedium": 60.0, "CaveDistanceLarge": 100.0, "MinimumTemp": 0.0, "MaximumTemp": 40.0, "SetCommand": "set", "ListCommand": "list", "RemoveCommand": "remove", "AddTownMapMarker": false, "TownZoneId": null, "TownZoneEnterMessage": "Welcome to Town", "TownZoneLeaveMessage": "Thanks for stopping by!", "TownZoneFlags": [ "nodecay", "nohelitargeting" ] }, "Types": { "Home": { "BlockOnCrafting": false, "BlockOnHurt": false, "BlockOnCold": false, "BlockOnHot": false, "BlockOnCave": false, "BlockOnRig": false, "BlockOnMonuments": false, "BlockOnHostile": false, "BlockOnSafe": true, "BlockOnBalloon": false, "BlockOnCargo": false, "BlockOnExcavator": false, "BlockOnLift": false, "BlockOnMounted": true, "BlockOnSwimming": false, "BlockOnWater": false, "BlockForNoEscape": false, "BlockIfInvisible": false, "BlockInTunnel": false, "AutoAccept": false, "DailyLimit": 0.0, "HomesLimit": 10.0, "CountDown": 5.0, "CoolDown": 120.0, "AllowBypass": false, "BypassAmount": 0.0, "VIPSettings": null } } Global Options `useClans` -- Use various Clans plugins for determining relationships `useFriends` -- Use various Friends plugins for determining relationships `useTeams` -- Use Rust native teams for determining relationships `HomeRequireFoundation` -- Require a foundation to set or use a home `StrictFoundationCheck` -- Require centering on a foundation block to set a home `HomeRemoveInvalid` -- If the home is no longer valid due to building privilege, destruction, etc., remove it. `HonorBuildingPrivilege` -- If set, require building privilege to use a home. `HonorRelationships` -- If set, honor any of the useXXX features to determine ability to teleport to a home. `AutoGenBandit` -- Generate bandit location once per wipe. `AutoGenOutpost` -- Generate outpost location once per wipe. `DefaultMonumentSize` -- Most monuments do not contain a size parameter, so this would be the default in that case. `CaveDistanceSmall` -- Small cave distance/size (no stored parameter) `CaveDistanceMedium` -- Medium cave distance/size (no stored parameter) `CaveDistanceLarge` -- Large cave distance/size (no stored parameter) `MinimumTemp` -- Minimum player temperature to allow teleport, if BlockOnCold is set. `MaximumTemp` -- Maximum player temperature to allow teleport, if BlockOnHot is set. `SetCommand` -- For different languages to select something other than 'set' to set home, town, etc. `RemoveCommand` -- For different languages to select something other than 'set' to remove homes `AddTownMapMarker` -- If true, adds a green dot at the location of town on player maps `TownZoneId` -- If set to anything other than null, an attempt will be made to assign a zone to town using ZoneManager. This can be a zone you have already set to your liking. This is to avoid having to reset the zone location every time you move or set town. `TownZoneEnterMessage` -- When entering the town zone, players will see this message. Default is "Welcome to Town". Leave empty if you already have a zone setup the way you like it. `TownZoneLeaveMessage"` -- When leaving the town zone, players will see this message. Default is "Thanks for stopping by!". `TownZoneFlags` -- The default values here prevent town decay and targeting by the heli within the town zone. You can remove this if desired by setting this variable to []. Or, edit the zone flags as you like. See the documentation for ZoneManager. For each of home, town, bandit, outpost, tpr, flags may be set as follows: `BlockOnCrafting`: false -- Block if player is currently crafting. `BlockOnHurt`: false -- Block if player is injured (bleeding, etc.). `BlockOnCold`: false -- Block if player is too cold. `BlockOnHot`: false -- Block if player is too hot. `BlockOnCave`: false -- Block if player is in or near a cave. `BlockOnRig`: false -- Block if player is on one of the oil rigs. `BlockOnMonuments`: false -- Block if player is to close to any monument. `BlockOnHostile`: false -- Block if player is hostile (for bandit/outpost only). `BlockOnSafe`: false -- Block if player is in a safe area. `BlockOnBalloon`: false -- Block if player is on a hot air balloon. `BlockOnCargo`: false -- Block if player is on the cargo ship. `BlockOnExcavator`: false -- Block if player is on the excavator monument. `BlockOnLift`: false -- Block if player is on a lift. `BlockOnMounted`: false -- Block if player is mounted to a chair, etc. `BlockOnSwimming`: false -- Block if player is swimming. `BlockOnWater`: false -- Block if player is above water. `BlockInTunnel`: true -- Block if player is in a tunnel (height check) `AutoAccept`: false -- Only valid for TPR to automatically TPA (For Friends, Clans, and teams). `DailyLimit`: 0.0 -- If set to other than 0, the limit for this action per day. `HomesLimit`: 10.0 -- Set per user home limits Only used by /sethome and only valid for the "Home" config although it will appear in other configs. `CountDown`: 5.0 -- Waiting period for action on home, tpr, etc. `CoolDown`: 120.0 -- Waiting period until next teleport of this type For each of home, town, bandit, outpost, tpr, VIP settings may be added as follows: The default is "VIPSettings": null, ... Change them as needed, creating your own permission name, e.g. teleportication.vip1, and settings (example): "VIPSettings": { "teleportication.vip1": { "VIPDailyLimit": 20.0, "VIPCountDown": 5.0, "VIPCoolDown": 10.0, "VIPAllowBypass": true, "VIPBypassAmount": 1.0 }, "teleportication.vip2": { "VIPDailyLimit": 30.0, "VIPCountDown": 3.0, "VIPCoolDown": 5.0, "VIPAllowBypass": true, "VIPBypassAmount": 1.0 } The permission name must be "teleportication.YOURCHOICE". Details Despite some similarities, the configuration and data files from other teleport plugins are NOT compatible. Teleportication uses SQLite for home, town, bandit, and outpost storage. The file is saved in {oxidedata}/Teleportication/teleportication.db. In-memory objects keep track of previous location for tpb, pending tpr/tpa, etc. This could change as development progresses. For Developers Hooks The hooks below can be used for example as follows: [PluginReference] private readonly Plugin Teleportication; bool success = (bool) Teleportication.CallHook("SetServerTp", "mytarget", Vector3_OBJECT); bool success = (bool) Teleportication.CallHook("UnsetServerTp", "mytarget"); object x = Teleportication.CallHook("GetServerTp"); object x = Teleportication.CallHook("GetServerTp", "mytarget"); bool success = (bool) Teleportication.CallHook("ResetServerTp"); bool SetServerTp(string name, Vector3 location) or AddServerTp(string name, Vector3 location); Adds a server target using name and location. bool UnsetServerTp(string name) or RemoveServerTp(name); Removes a server target by name other than bandit, outpost, and town. bool GetServerTp(string name = ""); Gets either the Vector3 location of a named server target or, if name is not specified, a Dictionary<string, Vector3> object of all server targets, or null if nothing is found by name or at all. bool ResetServerTp(); Resets/removes all server targets other than bandit, outpost, and town. Called Hooks Interface.CallHook("OnTownSet", Vector3 location); Called when "/town set" is run by the admin. Status Economics is a pending feature (for bypassing CoolDown, etc.)
    Free
  25. KpucTaJl

    Water Event

    Version 2.0.7

    588 downloads

    A new event includes a lot of game mechanics Description The event starts with a warning in the chat: a submarine will soon be passed near the island. A submarine will appear on the water when the time is up. There are 4 floors in the submarine. 2 floors are over the water and 2 floors are under the water. It is possible to get into the submarine on absolutely any transport. There are 4 outside entrances, 4 underwater entrances, and 2 submarine entrances (added in the Underwater Update). There are about 50 NPCs outside the boat and two upper floors. There are about 120 crates of items, rooms with blue and red doors, locked crates, recyclers, workbenches in the submarine (it is possible to set up in the configuration). There are also 4 cameras on the submarine that you can connect to (Submarine1, Submarine2, Submarine3, Submarine4). The number and location of all NPCs and crates can be changed in the plugin configuration. It is also possible to change the dropdown items in them. It is necessary to blow up the doors on the submarine with explosives to get to the crates (it is possible to set up the amount of damage to the doors in the configuration). When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. A timer with a countdown to the Event end and the number of crates and NPCs will display for all players in the Event zone. The conditions for the completing event are the end of the timer or the end of the loot crates. The submarine will disappear at the end of the event. It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. It is possible to lower the FPS on the server due to the large number of entities during the submarine appearance or the end of the event! Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /waterstart - start the event /waterstop - end the event /waterpos - determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the submarine is read) Console commands (RCON only) waterstart - start the event waterstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnWaterEventStart(HashSet<BaseEntity> entities, Vector3 position, float radius) – called when the event starts void OnWaterEventEnd() – called when the event ends void OnWaterEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! The submarine is designed by Jtedal
    $40.00
549.5k

Downloads

Total number of downloads.

3.1k

Customers

Total customers served.

40.9k

Files Sold

Total number of files sold.

708.9k

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.