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Found 21 results

  1. Version 3.0.7


    Give your players all the information they need about your server. Welcome Info UI has a lot of customization so you can adjust everything to your taste. Every ui element is fully customizable. Ingame editor available to make positioning changes. Multiple pre-made templates. Permissions, custom commands, data tags... Rich options to create basically any layout. Pagination system. Available extensions Don't have time to create your own? Just pick one of premade templates. Please keep in mind that each template require bit of customization, it's not possible to create one which suits everyone. Changing template will overwrite UI data file and button titles inside config. (chat) /wp_template - opens template menu. No more messing with anchors in config files! Now you can use in-game editor to create your layout. Changes are updated after each adjustment made. Commands (chat) /wp_edit - opens ui editor. (console) wp_movevalue <value> - change how much will panel move each click. default 0.01 (console) wp_color <rust color code> - change color of panel you currently editing. • Changing text color and size within text strings. Two simple tags, <size> and <color>, you will find examples in the default config where it is all demonstrated. ex.: <size=65>YOUR<color=#FF8C1AFF>SERVER</color>.NET</size> • Changing text alignment. There are nine options for text alignment in total. They are defined in config by numbers [0 to 8]. You will able to find the chart with available options in the default config. • Base text size and color. As mentioned before, you can change text size by putting tags together with text lines however base text size will also define how much space you get between each new line. Base color works great when you are highlighting just piece of text. • RGBA Color Rust UI uses a percentage RGBA color system. To make your life easier you can use Rust Color Picker • Available text fonts. assets/content/ui/fonts/droidsansmono.ttf assets/content/ui/fonts/permanentmarker.ttf assets/content/ui/fonts/robotocondensed-bold.ttf assets/content/ui/fonts/robotocondensed-regular.ttf
  2. Version 2.2.4


    MyRustServer is a Rust Server Tool that allows you to create and manage your own Rust Server in just a few clicks. The tool brings many possibilities and options that simplify your life as a server admin. No unnecessary creation of batch files, easy installation of the server and extensions, easy updating of your plugins, wipe your server with one click and manage your players. Join the discord for better and faster support Big thanks goes to @Kopter for your greate API and everyone else who supports the project and helped me Plugin Updater only works with uMod plugins. Plugins from other sites must be updated manually. Auto Restart Server Auto Update Plugins Auto Wipe Shedule Multi Server Support Home Auto Restart Server Auto Update Rust Auto Update Oxide Wait for Oxide befor Restart Custom Batch Support Game Mode Default/Softcore Show Server Modded/Community Force Restart Server Add Start Configs (convars) Settings: Server Name Server Tag Server Description Server URL Server Logo Server App Map Size Map Seed Max Player Admin SteamID RCON Password Server Port RCON Port App Port Custom Map Support Barren Map Support Installer Install or Update your Server Verify your Server files Install or Update Oxide Install or Update RustEdit (for Custom Map Users) Install or Update Discord Extension (to run Discord Plugins) Plugins Editor Reload View Website Delete Reload after Edit Backup after Edit Check Plugins for Update Update Plugins Auto Update Plugins Blacklist Plugins Wipe Auto Wipe Shedule Custom Seed List Full Wipe Blueprints Map Oxide Data Backpacks Logs Player Deaths Player Identities Player Stats Player Tokens New Map Seed on Wipe Console View Console Send Commands to your Server Add Quick Commands Players Open Steam profile Copy SteamID Copy Name Check IP Kick Player Ban Player Teleport to Me to Player Teleport Player to Me Set/Remove Admin/Mod
  3. CASHR


    Version 2.1.1


    The plugin adds the ability to install a mining farm on your server. Features There is a full drop setting. Set the minimum charge and the desired frequency(for more information, see the configuration) It is possible to connect any economy Command to get all components for the farm: /getfarm-available only to the administrator Added the givefarm console command(for issuing components via the store). Example: givefarm Name/steamid battery/light/broadcast. The plugin was tested on 2 servers, no problems were found. All bugs will be fixed as they are found. I will also be happy to hear your suggestions for improving the plugin.
  4. Version 1.0.5


    Connect multiple Rust servers together and have your players travel between them in fun ways using events! This plugin allows you to synchronize player inventories and stats, event containers, and much more to come! Please use the Discussions tab to recommend suggestions, as I am very open to implementing your great ideas for everyone to enjoy! NOTICE: This plugin does not automatically reconnect you to other servers as Rust's Nexus system is not released yet. You'll be notified that you must type in the connect command leading the IP and port of the server you've been transferred to. Try before you buy it! connect germany.mikehawke.co.uk:29015 [ ! ] PLEASE KEEP IN MIND THAT CERTAIN SERVER HOSTS DO NOT ALLOW YOU [ ! ] [ ! ] TO IMPORT FILES/DLLS, WHICH THIS PLUGIN REQUIRES YOU TO [ ! ] INCLUDED DLL EXTENSIONS REQUIRED EVENTS CH47 Transition Event FRIENDLY & HOSTILE MODES THIS EVENT REQUIRES BOTH INITIAL AND DESTINATION SERVERS TO HAVE AIRFIELD FOR IT TO WORK The Chinook event carries you and another 12 participants over the seas. You'll be greeted by Jackie Chan and Jamie Lee, your border patrol officers which will assist you to have a save welcoming onto the server. Make sure you're not wearing any illegal items on you or you'll be marked hostile and will be immediately attacked. The storage on the right in the picture can be used as luggage which can carry items that are coming with the Chinook onto the other server. On screen you'll find the directions on how to get yourself seated. Press [RELOAD] to open up the seating panel, and assign yourself onto whichever you're liking. Cargo Ship Transition Event FRIENDLY & HOSTILE MODES The Cargo Ship event you're willing to infiltrate and use for transport is driven by scientists or has a peaceful visit in the server you're in, broadcasting its next travelling spot. You got a luggage storage which can contain items you wanna carry from the other server in mass. HOW TO INSTALL Have at least 2 servers running so you can make sure the whole connection is valid. On both of your servers, make sure you've loaded the required dependencies for the plugin to work: ImageLibrary by k1lly0u from uMod Human NPC by Ts3hosting from uMod On the first server you consider the Main/Master, make sure you have MultiverseCore.cs and MultiverseMaster.cs. in the plugins folder. On the second server you consider Secondary/Slave, make sure you have MultiverseCore.cs and MultiverseSlave.cs in the plugins folder. After this is done, in the Master server, in oxide/config folder you should find MultiverseMaster.json. Opening it up, you should find a similar config to the one underneath this page, at the CONFIGURATION section. In the shared section, under the Servers property, you must define both your Main and Secondary servers in the list. Only one of the defined servers must have the IsMaster property set to true. Once that is done, make sure you reload the plugin (with o.reload MultiverseMaster) to apply the changes. Please make sure you provide the FirstSpawnServerId property and set it to the ID for the server defined in the Servers property in the config. When the server reloads, you should see what is in the image on both of your servers' windows. To validate that everything is connected, you can manually trigger events with the following command: spawnevent master slave01 2: This will create a Friendly CargoShip event on the Master server which when the timer runs out, it gets teleported to the other Slave server you're running. spawnevent slave01 0: This will create a Friendly CH47 event which comes from the Slave server to the Master. This only works if both servers have Airfield on the map. If you don't, you can use 2 or 3 for the event type value to spawn CargoShips and start events on both servers simultaneously. For more info, scroll lower and read through the CONFIGURATION and/or COMMANDS section if things aren't clear enough. srvs 1/3 is the connected and total amount of servers that are connected with eachother. evnts 0 are the currently locally running events on the server. arriv 0 are the currently local locally running arrival events, events that come from other servers. hnshk valid this must be valid at all times, if the master server goes offline, the handshake becomes invalidated. NOTE: The handshake between the master server and all the sub-connected servers must be synchronized. If the Master server goes offline, the sub-servers will be locked until the Master server is up so it can dictate where the players should go and the their activity being communicated. To set your events up and running, so it all comes to life, follow these instructions: If you at any point struggle to understand where all this is referring to, please scroll lower and read through the CONFIGURATION section, every single property is explained. Within the Shared property, you'll find the Schedules array. Schedules currently consist in 4 different key elements to run. SourceServerId is the ID of the server the event is starting from. DestinationServerId is the ID of the server the event is going towards. EventType is the integer index of the event type / kind you want to be executed for that schedule. Cooldown in minutes the schedule will be postponed until it can be triggered again. (I highly recommend 30 minutes) After this property is done, make sure you reload the Master server plugin (o.reload MultiverseMaster) to apply all your changes. NOTE #1: Scheduled events only get triggered if both the server an event is starting from and the server an event is going towards are valid and online / connected. NOTE #2: Scheduled events are executed in random order. CONFIGURATION The entire plugin can be managed from one configuration file, which can be found in the config folder of the Master server when you've initially added the MultiverseMaster.cs script in the plugins folder (alongside the MultiverseCore.cs file). There can be defined only one server as being the master server. Highly advise to keep the ID of it to "master". The MultiverseSlave.cs and MultiverseCore.cs both go in all the other servers' oxide/plugins folder. This is a rundown on all the current settings you can have for the Master server: "Sync": { "Interval": 120.0, "Time": true, "Weather": true } The sync property is used by the Master server to synchronize the time and weather across all the servers. The interval is set to 120 seconds by default, which is what it is recommended. "ScheduleTickRate (in seconds)": 60.0 Scheduled events ticking rate in seconds. It basically checks every 60 seconds if there's anything available to be triggered onto the server based on the cooldowns of existent scheduled events. "Legend": { "EventTypes": { "0": "CH47 Friendly", "1": "CH47 Hostile", "2": "CargoShip Friendly", "3": "CargoShip Hostile" } } The legend is read-only, is to help you to choose what events you'd like to use in your schedule list. "Shared": { "FirstSpawnServerId": "master", "WipeDeadBody": true, "UI": { "ShowLogo": true, "ShowShadows": true, "Colors": { "ValueColor": "eee16f", "PassengersColor": "6faaee", "StatusColor": "ee6fbe" } }, "BorderPatrol": { "IllegalItems": [ { "ShortName": "bleach", "SkinId": 0, "MinAmount": -1 } ] }, "Schedules": [ { "SourceServerId": "myserver1", "DestinationServerId": "myserver2", "EventType": 0, "Cooldown": 30.0 }, { "SourceServerId": "master", "DestinationServerId": "myserver1", "EventType": 2, "Cooldown": 30.0 } ], "Servers": [ { "IsMaster": true, "Id": "master", "DisplayName": "Master", "Ip": "myip", "Port": 12345, "RconPort": 12346, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": true }, { "IsMaster": false, "Id": "slave01", "DisplayName": "Slave #01", "Ip": "myip", "Port": 23456, "RconPort": 23457, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": false }, { "IsMaster": false, "Id": "slave02", "DisplayName": "Slave #02", "Ip": "myip", "Port": 23456, "RconPort": 23457, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": false }, { "IsMaster": false, "Id": "slave03", "DisplayName": "Slave #03", "Ip": "myip", "Port": 34567, "RconPort": 34568, "RconPassword": "legitpassword", "Settings": {}, "IsConnected": false } ] } This portion of the config is being shared across all servers, just to stay up to date so you don't have to manually do anything onto the other servers. FirstSpawnServerId: Is the where all the newly spawned players that connect to your Multiverse get sent to. If it is one of your other servers, they'll be redirected to this one. WipeDeadBody: Will simply remove the player's info from the data file when a player is dead. This could be used to avoid keeping track of short-time visitors onto the server. UI: It's cosmetic changes to the UI that can be noticed most of the time on screen. BorderPatrol: You may configure what items are illegal to carry from a server to another. IllegalItems: ShortName: Is the short name of the item. SkinId: Used for specific skinned items to be considered contraband. MinAmount: Keep the minimum amount to -1 if you want the whole item to be considered as contraband. Raise it to any other number if a specific amount of items with the amount can be carried across. Schedules: SourceServerId: Is where the event starts. Use the ID predefined in the Servers property. DestinationServerId: Where the players are sent when they the event transitioned. Use the ID predefined in the Servers property. EventType: Is the preferred event ID showed in the Legend section of the config file. Use 0 for CH47 Friendly, 1 for CH47 Hostile, etc. Cooldown: In minutes, it's used whenever an event has started. Servers: IsMaster: This must be assigned to "true" only for one defined server in this array property. Id: Is the server ID that the Scheduled events will be using to initiate events from a server going to another. DisplayName: The in-game name of the servers which will be announced in chat and the UI whenever an event goes towards them. Ip: The IP of the server one can connect to (client & RCON). Port: The port of the server. RconPort: The RCON port of the server one can connect to. RconPassword: The password of the RCON connection one server can connect to. Settings: This will become more populated in future updates. IsConnected: This can be ignored. It's required to be displayed for serialization reasons. COMMANDS Admin Console Commands spawnevent [fromServerId] [toServerId] [eventType]: Manually starts an event. move [playerName/Id] [serverId]: Forcefully moves a player to another server. They'll respawn like a fresh spawn but with everything they have carried in their inventory from the server they came from. Admin Chat Commands /multiadmin: Opens the admin panel. ONLY ACCESSIBLE ON THE MASTER SERVER. Player Commands None. As of now. PERMISSIONS Multiverse.admin: Mainly used by administrator commands or behaviour change. UPCOMING Synchronize Teams Synchronize Blueprints Add plugin synchronisation support Add more events Add custom events Add passport system (c) Raul-Sorin Sorban — 2022 All rights reserved
  5. Version 1.2.0


    The easiest and fastest way to build a Rust server Functions: Server Config Installer Wipe Manager Custom Map Support - Server Config: Here you can set up all the settings for your server. Server Name Server Tag Server Description Server URL Server Logo URL Map Size Map Seed Generate Maps Seed MAX Player RCON Password Server Port RCON Port App Port Game Mode Custom Map - Installer: Here you can easily install your server and mods. Install or Update your Server Verify your server files Install or Update Oxide (Detects new version) Install or Update RustEdit (for Custom Map Users) Install or Update Discord Extension (to run Discord Plugins) - Wipe Manager: Here you can easily Wipe your Server Full Wipe Blueprints Map Oxide Data Backpacks Logs Player Deaths Player Identities Player Stats Player Tokens New Map Seed on Wipe HowTo: - Start Rust Server Tool as Admin - Install Server - Make your settings and save - Start Server That's all
  6. Version 1.0.1


    This plugins allows you to fine tune the settings about the Airdrop event such as frequency, speed, cargo drop mass and speed. To control the frequency, you can define a max and min duration between each airdrop event. If you don't want any randomization, just set the max and min with the same value. "AdditionalEvents": { "Enabled": false, "Min": 300.0, "Max": 600.0 }, The following config controls the "delay" between the start of the airdrop event (either it is server wide or called in by an user) and the drop of the cargo at the spot. In a nutshell it will make your planes fly must faster aka airspeed. "Airplane": { "Speed": { "Enabled": false, "Min": 70.0, "Max": 80.0 } }, You can change the duration of the supply signal smoke. "Signal": { "Duration": 110.0 }, Finally you can also adjust the time it takes for the dropped cargo to reach the ground by changing it's mass and drag values. "Cargo": { "Mass": { "Enabled": false, "Min": 20.0, "Max": 20.0 }, "Drag": { "Enabled": false, "Min": 2.5, "Max": 3.5 } }
  7. Version 1.1.0


    This is a server management plugin. It allows you to have consistency and visibility over all the information related with your server, including it's basic configuration. You may find this valuable no matter if you manage ONE or TEN servers, it works great with automation tools, docker and alike. It has four main features: Wipe schedule calculator Manages server information (Title, description, tags, logo, banner, etc) Manages the basic server configuration (cvars) Manages Oxide's groups, permissions and user membership. Loading messages when a player is joining and/or waiting in queue. 1. Wipe schedule calculator The plugin provides four "tokens" that you can use within the server's title or description to inform your users when was the last wipe and when it will be the next wipe. You can customize the date format and wipe schedule on the config file and the wipe schedule calculator will have into account the Thursday forced wipe. // You can format the date as you'd like "Date": { "Short": "dd/MM", "Long": "dd/MM/yyyy" }, // Wipe schedule value is in days "Server": { "Wipe schedule": 7 }, 2. Manages server information This one is pretty self-explicatory, it allows you to define all the metadata about your server. "Server": { "Name": "DEVELOPMENT SERVER | %LASTWIPE%", "Description": [ "Map size is %WORLDSIZE% using seed %WORLDSEED%.", "Last wipe was at %LASTWIPE_LONG%, Next wipe is at %NEXTWIPE_LONG%", "Server has %UPTIME% seconds uptime, running at %FPS% fps with %ONLINE%/%MAXSLOTS% players online." ], "Banner image": "https://assets.example.com/banner.jpg", "Logo image": "https://assets.example.com/logo.png", "Tags": [ "weekly", "vanilla" ], "Website": "https://example.com/", "Custom map name": "kasvoton was here", "Wipe schedule": 7 }, Notice the special feature "Custom map name" which allows you to customize the map name that is displayed on the server list (Procedural Map). This shows in not only at Rust's in-game server browser, but also all on all the other sites that show off your server, i.e. Battlemetrics. WE DO NOT REQUIRE OXIDE'S SANDBOX MODE TO BE TURNED OFF AS OTHER PLUGINS DO. 3. Manages the basic server configuration (cvars) It allows you to have a clear view of what cvars are applied, very helpful if you run automation tools such as docker or github to manage server configurations. "CVars": { "fps.limit": "32", "server.tickrate": "10", "server.censorplayerlist": "true", "server.maxplayers": "8", "env.time": "12", "env.progresstime": "false" }, 4. Manages Oxide's groups, permissions and user membership. When you define a group inside the plugin's config file it means that the plugin will make sure that the group is created, that the permissions are assigned and that the listed members are part of the group. You can (and should) assign users to your groups using the oxide's tools or any other third party plugin as usual, the only difference is that the members listed on this config file will always be added back to the groups even when manually removed. "Permissions": { "Delay": 60.0, "Groups": [ { "Name": "admin", "Title": "Administrators", "Parent": "developer", "Rank": 0, "Default": false, "Permissions": [], "Members": [] }, { "Name": "default", "Title": "Default", "Parent": null, "Rank": 0, "Default": true, "Permissions": [], "Members": [ "*" ] }, { "Name": "developer", "Title": "Developer", "Parent": "administrator", "Rank": 800, "Default": false, "Permissions": [ "plugin.e", "plugin.f" ], "Members": [ "123456789123456789" ] }, { "Name": "administrator", "Title": "Administrator", "Parent": "moderator", "Rank": 80, "Default": false, "Permissions": [ "plugin.b", "plugin.c", "plugin.d" ], "Members": [ "123456789123456789", "123456789123456789" ] }, { "Name": "moderator", "Title": "Moderator", "Parent": "default", "Rank": 60, "Default": false, "Permissions": [ "plugin.a" ], "Members": [ "123456789123456789", "123456789123456789", "123456789123456789" ] } ] } Note the important config parameter "Delay", when the server starts we have no way to tell in which order the plugins will get loaded by Oxide, which means that when OxidationMetadata loads it's probable that we will not be the last one getting loaded. If we try to assign a permission to a group but the third party plugin has not yet loaded then the permission is not found and we'll get an error. The "Delay" creates a waiting period for OxidationMetadata to wait for all other plugins to load and only then it tries to assign the permissions, the value of the delay is really dependent of your own server. List of supported string format "tokens": %FPS% Average FPS value on the server %MAXSLOTS% Max number of players on the server %ONLINE% Total number of online players %UPTIME% Server uptime in seconds %WORLDSEED% Seed used to generate the world %WORLDSIZE% World size i.e. 3500 %LASTWIPE% Last wipe date formatted in short form %LASTWIPE_LONG% Last wipe date formatted in long form %NEXTWIPE% Next wipe date formatted in short form %NEXTWIPE_LONG% Next wipe date formatted in long form
  8. Version 2.3.0


    This script will install a Rust Server on your Windows machine all within one file. The following things are supported and handled by the script: SteamCMD Installation Release and Staging Branch Support Custom Map Support - With the choice of adding the RustEdit DLL during install. Oxide Support (Release Branch Only) Defining an admin post install Creation of StartServer.bat, UpdateServer.bat, and WipeServer.bat files based on user values. How to Use Launch the RustServerInstaller.bat file. Follow the listed prompts. Be sure to use actual file paths (Ex: C:\RustServer) Note: If you do not specify a value for something, the default value will be chosen. For assistance, please open a support case here on Codefling or message me on Discord: lilciv#2944 This script heavily depends on the use of cURL. The following OS versions are supported out of the box: Windows 10 (builds after 17063 - run winver to ensure you're up to date) Windows 11 Windows Server 2019 For Windows Server 2016, 2012R2 and Windows 8/8.1 support, you need to install cURL. (see https://curl.se/download.html) Alternatively, you can use my Powershell edition for older operating systems found on my GitHub - this will work on all of the operating systems listed above. FYI: If you use any sort of Antivirus program that manages SSL certificates, you will need to disable it for this script to run properly. Kaspersky and Bitdefender seem to be two common ones causing issues. Note: If you change your Server Identity name after running the script (the default is "RustServer") - you will need to adjust two lines in the WipeServer.bat file: Line 17 (cd /d server/identity) - change the identity name to your new one. Line 30 (cd /d server/identity) - change the identity name to your new one. Note: It is not recommended to move the install directory of your server after the script has run, as the UpdateServer.bat file will no longer function as expected. While you can manually update the file to reference the new directory, it is generally easier and recommended to run the script from scratch to complete a fresh Rust Server install, and then copy over your server and oxide folders, ensuring your identity name remains the same. Custom Maps One thing to note about using Custom Maps: Custom Maps MUST have a direct downloadable link, meaning the link must immediately start the map download. For example, https://www.dropbox.com/s/ig1ds1m3q5hnflj/proc_install_1.0.map?dl=1 is a direct download link. For Dropbox links, ensure that the end of the link has "dl=1" and not "dl=0" How To Join Your Server To join your new server, you'll need to type one of the following commands into the Rust F1 console: If your server is hosted on the machine that you are running Rust from: client.connect localhost:ServerPort An example of what you would type when using the default Server Port of 28015: client.connect localhost:28015 If your server is hosted on another machine in your local network: client.connect MachineIP:ServerPort An example of what you would type when using the default Server Port of 28015: client.connect How To Let Others Outside Your Network Join To let others outside your local network join your server, you will need to forward the UDP Server Port to your server machine. Along with this, in many cases you will need to allow the required ports through the Windows Defender Firewall. While every Router/Firewall is different, please watch SRTBull's video explaining the process. YouTube Overview Video By SRTBull
  9. Version 1.0.6


    The ServerSetup is a panel it offers a small, clickable GUI server settings with command buttons that are linked to players in the "admin" You can access these buttons by opening your chat and typing /ss. You can also use the optional manually set hotkey shortcut method, bind p "chat.say /ss" You can use an Server settings panel with this ☆☆☆Population☆☆☆ □ Raidablehorse population □ Horse Population □ Wolf population □ chicken Population □ Boar Population □ Bear Population □ Polarbear Population □ Population Added □ Minikopter Population □ Rhib Population □ Motorrowboat Population □ Scraptransporthelikopter Population □ Modularcar Population ☆☆☆Events☆☆☆ □ Bradley On/Off □ CargoPlane On/Off □ Cargoship On/Off □ Chinook On/Off □ Helicopter On/Off □ SantaSleigh On/Off □ Christmas On/Off □ Halloween On/Off ☆☆☆Other☆☆☆ □ Server Stability 2. Page ☆☆☆Settings☆☆☆ □ PvP Time (UTC) from 0-24 □ Raid Time (UTC) from 0-24 □ Supply deliver time 0-600 □ Codelockcrate Time 0-600 □ Fuel Settings (purchase minicopter and scraptransporthelicopter) 0-1000 □ Player sleeping bag cooldown 0-600 □ Decay 0-3 0.1=10% 0.5=50% 1=100% □ Unkeep inside decay scale 0-3 0.1=10% 0.5=50% 1=100% □ Global Chat On/Off □ Player Suicide On/Off □ Patrol Helicopter Damage On/Off If you have any problems you can contact me via Discord https://discord.gg/Nem7xAwJhe The plugin was created by ☆☆☆ AhigaO ☆☆☆
  10. Version 3.5.0


    Warning: In order to use this chrome extension you need the following: A chromium based browser. Such as Google Chrome, Edge, Brave, Opera. Having read access to at least one organization that has BattleMetrics RCON access. Features: This chrome extension collects and shows additional information about players in battlemetrics rcon. Such as: Steam profile, Battlemetrics profile creation date EAC Ban, EAC Banned Friends, EAC Banned Identifiers (IPs), BM Banned Identifiers (IPs) (if player with an ip can be found on your ban list) Temp ban counts Kills, Deaths, KD Reports, Arkan and Guardian violations (optional) Rust servers played, playtime on: rust servers, aim train servers, your servers Global rust stats (optional) Steam profile picture and the current server's name in battlemetrics Link for ServerArmour, RustAdmin and RustBanned profile (optional) What you receive: By purchasing the product you receive: The source code of this extension Lifetime access Detailed setup guide Support If you need help or If you have any issues or suggestions you can contact me by joining my discord server: https://discord.gg/efVKDG6z6F or by adding me on discord: Farkas#6006
  11. Mabel


    Version 1.0.0


    simple server pop plugin displays server pop in chat Online players Sleeping players Joining players Queued players no config or permissions needed Chat Command /pop
  12. Version


    Rust Wipe Tool Master is a tool for server owners or admins who run their Rust server on Windows based machines, be it locally or on a server, that want to save some time on wipe days. 4 easy steps: #1 - Simply enter the location of the server identity you wish to wipe. #2 - Get the list of files for plugins installed on your server with the "Get Plugin Files" button. #3 - Select which files you wish to delete for the wipe. #4 - Click "Wipe Server" and confirm. Your server is now wiped, simply change your map size or seed as you like and boot up your server. Disclaimer: There are files that will show up on your list that if you delete it could break your server, know what files you are deleting and what they are for. Any comments, suggestions or if you need help, message me!
  13. Version 1.0.2


    This is an Ember module for Ember websites. This is not only for Rust, anyone who has Ember script can have it. Dependencies Ember (Required) https://www.gmodstore.com/market/view/5620 How to Install? - Copy the servervote folder in root\modules - Edit the file modules\servervote\resources\views\vote.twig - After edit, clear cache for Ember and reload yousite\vote How to Update? - save your vote.twig - replace all files - copy your vote.twig file into the directory Customize - More than one Server - Header Text - Info text - Server Pictures - Server Text - Button Text HTML / TWIG Knowledge should be a bit assumed.
  14. Version 1.0.0


    Sends a discord message when booting the server after a crash, letting everyone know what happened Configuration: { "Discord Configuration": { "Webhook Url": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Message Text": "@everyone", "Bot Name": "Bot Name", "Bot Image": "https://yt3.ggpht.com/ytc/AKedOLQc1OCf9gztVmcVnmI_41uN9axrRP8wd4a-GflFRQ=s900-c-k-c0x00ffffff-no-rj", "Author Name": "Author Name", "Author Image": "https://yt3.ggpht.com/ytc/AKedOLQc1OCf9gztVmcVnmI_41uN9axrRP8wd4a-GflFRQ=s900-c-k-c0x00ffffff-no-rj", "Title Text": "Server Name", "Description Text": "Description Text", "Field Title Text": "Field Title Text", "Field Text": "The server lost {0} of data", "Footer Text": "Footer Text", "Footer Image": "https://yt3.ggpht.com/ytc/AKedOLQc1OCf9gztVmcVnmI_41uN9axrRP8wd4a-GflFRQ=s900-c-k-c0x00ffffff-no-rj", "Thumbnail": "https://yt3.ggpht.com/ytc/AKedOLQc1OCf9gztVmcVnmI_41uN9axrRP8wd4a-GflFRQ=s900-c-k-c0x00ffffff-no-rj", "Embed Color": "#ce422b" }
  15. ~Rust Server Manager~ Services I will recommend you a host (if you don't have any) I will make your server from scratch I will set (any of) your plugins, server settings as you wish I will set up an online store for you using Ember/Tebex (you must own at least one of the two) I will wipe your server on the requested date I will make you a discord server (if you don't have any) PLUS FEATURE: I will make designs for your Rust server & Discord server! PLUS FEATURE: I will customize your map! FAST response time Available almost 24/7 Friendly customer service PLUS FEATURE: Moderate your Discord & Rust server! Q&A Q: Can you setup Discord integrations and special plugins? A: Yes of course! Tell me what you need and I will set it up asap! Q: Can you make a server from scratch! A: Yes I can do! I even have my little program to do it locally copy it through FTP! Q: Are online stores available? A: Absolutely! Ember/Tebex are the bests if you want online stores! I provide easy & fast setup! Q: I cancelled my subscription, what happens? A: I'll get in touch with you through Email or Discord and we talk about what to do next. Templates: Check out the Discord server here Contact You can get in touch with me through this forum topic or Discord: SzzakiD#2971 >>Price Chart<<
  16. I will create a best server for you with a set of very unique plugins. Some are custom written only available for me. Will do any type of server PVP PVE 2x 3x 5x 1000x One Grid and also Customs maps on requirement Contact me in Discord If you are interested: SparK#9473 or Feel free to Msg me Here
  17. Hello. I am looking for an investor to create one specific server. I can say with confidence that at the moment there is no such server in the game. If you are interested, write me a discord (Approximate investment price $ 2000) My discord: AhigaO#4485
  18. 4 downloads

    Industrial Arenas These arenas will perfectly decorate your battle server Industrial Arena A 1715 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 150m Industrial Arena B 1753 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 85m Industrial Arena C 2028 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 100m Industrial Arena D 3607 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 200m Industrial Arena E 2186 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 125m Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)
  19. Version 1.0.1


    Simple plugin that reloads listed plugins after x seconds when server has finished loading in. This can be useful incase of loading order requirements or any other issue required to reload a plugin after startup. Features : Simple config Set time (seconds) to run sequence x seconds after server has finishedloading in. Set time (seconds) between each plugin to be reloaded This is still a temp fix for plugins not doing what they need to do after startup contact the developer/maintainer of the plugin and point them to the issue ! Configuration : { "Plugin settings": { "Time After Startup (seconds)": 20.0, "Time between Reloads (seconds)": 2.0, "Plugins to Reload": [ "BradleyGuards", "PumpkinHead", "WalkingDead", "ZombieRocks" ] } } Click banner for my discord below
  20. Version 1.1.0


    Post the status of your server(s) to Discord automatically! This bot can watch the status of all the servers that you want it to! The bot is very simple to set up. Just fill in the very minimal things in the config and start up the bot and you're good to go. Steps to install: If you want the bot to run 24/7 you will need a VPS or bot hosting node. Hosting recommendation -> https://pebblehost.com/bot-hosting Once you have your bot node, upload all the files that are given to you into the file section of your bot node. From there all you need to do is edit the config.json file with all the proper information and you're good to go! Any questions, please feel free to join my support server and I'll be more than happy to help you! https://discord.gg/RVePam7pd7
  21. Version 1.0.0


    Take Your Protocol Back To The Carpet! Change the default Protocol mismatch error message to something players can understand. { "ServerUpdateRequired": { "Server Update Required Message": "The Server Need Updating, Please Try Again Later" }, "ClientUpdateRequired": { "Client Update Required Message": "Your Client Needs Updating, Close Client And Reload" } }


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