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Version 1.0.0
5 downloads
ObjectLimiter is a plugin for the game Rust designed to limit the number of objects a player can build on the server. The plugin provides a convenient and intuitive interface (UI) that allows the server administrator to set individual limits for different user groups. Main features of the plugin: Limit Settings: The administrator can set the maximum number of each type of object that a player can place on the map. Limits can be configured for all players (Default group) as well as for specific groups like VIP and Admin. Flexible Privilege System: The plugin allows you to create new privilege groups and copy settings from existing groups for easier configuration. The ability to set different limits for each group enables a diverse gameplay experience for different categories of players. Object Management: The plugin's interface allows easy enabling or disabling of restrictions on specific objects. The option to quickly enable or disable all objects for a specific user group. Optimization: ObjectLimiter is highly optimized, allowing the plugin to run without significant load on the server. This ensures stable performance even on servers with a large number of players and objects. Commands: /ol - open main ui(requires permission objectlimiter.admin This plugin is ideal for administrators who want to control construction on their server, ensuring balance and preventing the excessive use of certain objects.$19.99- 4 comments
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Version 0.1.2
159 downloads
The plugin enables the collection of a vast amount of gaming data with subsequent transmission to a database(MySQL). This functionality empowers website owners to display the desired statistics from the database on their sites. Moreover, it offers the capability to send data via API, which proves highly beneficial in scenarios where your gaming server and database reside on separate machines, and the database restricts connections beyond localhost. Please note that an instruction manual will be included in the downloaded file, and it is imperative for users to read it thoroughly. Collecting(The full list is available below in the section Collected Data) : Server information; Player information; Team information; Clan information(in future); Feedback(F7) information; Report(F7) information. Sending data through: direct MySQL; via API(POST query) to MySQL. { "Current Server ID": 0, "Time in seconds for updating data in the database(0 to disable)": 300.0, "DataBase - Display upload messages": true, "DataBase - Upload method(true for API, false for MySQL)": true, "API - Service URL(Specify the address of your website)": "https://site.com/ExtendedStats/index.php", "API - Service Key(Generate your own API key)": "GlBRw-elM6v-gjko3-cxSDk-Tsy7B", "MySQL - Host": "localhost", "MySQL - Port": 3306, "MySQL - Database name": "db_playrust", "MySQL - Username": "root", "MySQL - Password": "root", "Data Base - Servers Name": "db_servers", "Data Base - Players Name": "db_players", "Data Base - Players Deploys Name": "db_players_deploys", "Data Base - Players Explosions Name": "db_players_explosions", "Data Base - Players Farms Name": "db_players_farms", "Data Base - Players Kills Name": "db_players_kills", "Data Base - Players Raids Name": "db_players_raids", "Data Base - Teams Name": "db_teams", "Data Base - Clans Name": "db_clans", "Data Base - Feedbacks Name": "db_feedbacks", "Data Base - Reports Name": "db_reports", "Wipe - Clear data upon detection of wipe": true, "Wipe - Clear database data upon detection of wipe": true, "Wipe - List of data to clear upon detection of wipe": [ "players", "teams", "clans", "feedbacks", "reports" ], "List of deployed names": {}, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } ServerData: ServerName ServerIdentity ServerIP ServerPort QueryPort ServerDescription ServerHeader ServerURL ServerTime ServerTags MaxPlayers ServerEntities ServerUptime ServerMap MapSize MapSeed FirstSave LastSave WipeID ServerVersion ServerProtocol RconPort RconPassword PlayersData: Info UserID DisplayName Language UserGroups CurrentTeam CurrentClan Flags - Online/Offline, Banned BanReason Connection Connections - Number of connections to the server Ping PlayedTime - PlaytimeTracker/PlayTimeRewards plugins required IdleTime - PlaytimeTracker/PlayTimeRewards plugins required FirstConnectionIP LastConnectionIP FirstConnectionDate LastConnectionDate FarmStats Balance - Economics plugin required BankBalance - BankSystem plugin required Points - ServerRewards plugin required Experience Reputation - ReputationMaster plugin required Barrels Fish_Attempts Guts Supplies Excavator_Supplies Chinooks Surveys Blueprints CraftList GatherList CratesList - List of open crates with quantities FishList MonumentsList - Number of monument visits. MonumentsWatcher plugin required DeployedsList KillStats InflictedDamage - Damage inflicted exclusively on real players Kills FriendlyKills Deaths Suicides WoundsInflicted - Only real players TimesWounded - Only real players Chickens Boars Stags Wolves Bears Sharks Scientists Patrols Bradleys VehicleStats(kills) Bikes Cars RowBoats RHIBs Submarine_Solos Submarine_Duos Tugs Heli_Minis Heli_Attacks Heli_Scraps Balloons Trains Train_Wagons Train_Wagon_Cabooses HitParts - List of body part hits with quantities, only real players KillParts - List of body part kills with quantities, only real players KillWeapons - List of kills from various weapons with quantities, only real players RaidedDeployableConstructionsList RaidedConstructionsList RaidStats Cupboards Doors Windows Foundations Ceilings Walls Doorways WindowFrames Stairs Hatches External_Wooden_Gates External_Wooden_Walls External_Stone_Gates External_Stone_Walls External_Ice_Walls External_Ice_Short_Walls RBStats - The number of raided bases by difficulty level. RaidableBases plugin required RBEasy RBMedium RBHard RBExpert RBNightmare ExplosionStats Rocket Rocket_HV Rocket_I Rocket_Smoke Rocket_Missile Rocket_MLRS Torpedo Explosive_Ammo Grenade_Explosive_40mm Grenade_Smoke_40mm Nade_F1 Nade_Moly Nade_Flash Nade_Smoke Nade_Bean Satchel C4 TeamsData: TeamID TeamName LeaderID TeamMembers ClansData(temporarily not working) : ClanID ClanName LeaderID ClanMembers FeedbacksData: ID UserID Subject Type Message Time ReportsData: ID UserID TargetID TargetName Subject Type Message Time$19.99- 2 comments
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- #rust
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Version 1.1.0
61 downloads
Andalusia Custom Map for Rust, containing a wide variety of custom prefabs, terrains and real rivers of Andalusia. • Andalusia is a map with all the main rivers of Andalusia (Spain). • It contains the terrain, topology and real biome of Andalusia (Spain). • Size: 6000. • Objects: 88779. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Small oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site (Customized, with a monorail surrounding this monument, it also contains: Ziplines, a small store, customized loot, npcs and a tug on which you will find a red card respawn) • Satellite dish (Customized, with attack helicopter respawn, recycler, custom loot, npcs and a small resting place) • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (Customized, contains platforms with cranes, custom loot and npcs. Several zip lines with which you can cross the entire Aerodrome, in addition to a tank that guards this site) • Giant excavation • Outpost • Lighthouse - Prefabs and custom monuments: • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Aircraft carrier, the aircraft carrier has been created especially for the Biplane plugin, you can also use it as a monument, it contains helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Epic Tower Construction Zone for players. • Train tracks scattered all over the map, carefully designed. • City, with collapsed skyscrapers. • Custom Oil plataform, with four oil platforms, two small and two large. (This monument contains an access to the subway, you can reach this monument from the train). • The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). • H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. • Underwater glass dome, the player will be able to build underwater. • A variety of custom sites for the player to build, you can find these sites easily from the map, they are marked with an X mark. • Customized rivers navigable with motorboats. • Access by train to all the Oil Shelf Plaforms. - Monuments will be added to recreate-simulate Andalusia (Spain).$45.90- 15 comments
- 2 reviews
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- 4
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- #andalusia
- #andalucia
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(and 94 more)
Tagged with:
- #andalusia
- #andalucia
- #almeria
- #granada
- #malaga
- #jaen
- #cordoba
- #sevilla
- #cadiz
- #huelva
- #andalusiacustommap
- #andalusia custom map
- #andalusia custom map rust
- #map
- #custom
- #custom map
- #rust
- #rust map
- #rust custom map
- #rustedit
- #rust edit
- #españa
- #spain
- #apocalypse
- #apocalypse spain
- #build
- #build area
- #buildarea
- #monument
- #prefab
- #helitower
- #helicopter tower
- #hotel
- #motel
- #tower
- #zipline
- #train
- #station
- #train station
- #trainstation
- #monorail
- #halloween
- #fantasy
- #christmas
- #hallowennsale
- #christmassale
- #halloween monument
- #christmas monument
- #zeppelin
- #areciboobservatory
- #arecibo
- #arecibo observatory
- #h1z1
- #lentejas
- #badgyver
- #oxide
- #carbon
- #steam
- #playrust
- #pve
- #pvp
- #rp
- #roleplay
- #rolepay
- #rustadmin
- #rust admin
- #rust server
- #ferry terminal
- #nuclear silo
- #large oil plataform
- #small oil plataform
- #submarine laboratory
- #harbor
- #large fishing villages
- #launch site
- #satellite dish
- #the dome
- #hqm quarry
- #stone quarry
- #arctic research base
- #sewer branch
- #trainyard
- #junkyard
- #tiktok
- #viral
- #gameplayrust
- #stream
- #gameplay
- #abandoned base
- #military base
- #military tunnel
- #caves
- #large barns
- #ranch
- #bandit camp
- #power
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Version 0.1.4
191 downloads
This plugin is designed for the forced decay of Building Blocks with Twigs grade. This plugin will be especially useful for PvE servers. P.S. This plugin was originally a part of my RealPVE plugin. I couldn't find a plugin specifically for decaying Twigs, so I decided to separate it into its own plugin, allowing it to be used on servers with other PvE plugins. The ability to enable and disable forced decay of Building Blocks with Twigs grade; The ability to adjust the interval of decay damage; The ability to specify the amount of decay damage; The ability to prevent players and the tool cupboard from repairing Building Blocks with a grade of Twigs; The ability to show warnings when placing/repairing Building Blocks with Twigs grade; The ability to personally enable or disable warnings; The ability to automatically grade Building Blocks from Twig grade to Wood grade upon plugin initialization, if the owner player is offline. This helps to avoid the complete decay of buildings for those players who are offline and unable to upgrade right now. { "Chat command": "twig", "Use GameTip for messages?": true, "Is it worth upgrading Building Blocks with Twigs grade to Wood grade during plugin initialization?": false, "Is it worth disallowing the repair of Building Blocks with Twigs grade?": true, "The interval, in seconds, at which damage is inflicted on the building.": 60.0, "The periodic damage inflicted. Ranges from 0 to 10. Set to 0 to disable.": 1.0, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } } EN: { "MsgWarningEnabled": "TwigsDecay - Warnings are enabled!", "MsgWarningDisabled": "TwigsDecay - Warnings are disabled!", "MsgOnTwigsPlace": "On this server, forced decay of Building Blocks with Twigs grade is enabled!", "MsgOnTwigsRepair": "Repairing of Building Blocks with Twigs grade is prohibited!" } RU: { "MsgWarningEnabled": "TwigsDecay - Предупреждения включены!", "MsgWarningDisabled": "TwigsDecay - Предупреждения выключены!", "MsgOnTwigsPlace": "На данном сервере включено принудительное гниение построек из соломы!", "MsgOnTwigsRepair": "Ремонт построек из соломы запрещен!" } warn - Enabling and disabling personal warning. Example: /twig warn$4.99 -
Version 1.0.3
30 downloads
This plugin will add 5 new types of traps to your server based on Tin Can Alarm. Make the players be careful about the clinking sticks with cans. There are also some parameters in the config that you can adjust, and most importantly, you can set the rules for whom the trap should work and who should not. Trap Types Tin Can Alarm Boom - This trap is complemented by a regular grenade, which falls at the moment when the player passes through it. Tin Can Alarm Flame - This trap is complemented by the usual Molotov cocktail, which falls at the moment when the player passes through it. Tin Can Alarm Tesla - This trap is based on a Tesla coil that shocks players. Tin Can Alarm Electrical - This trap is based on a flasher that can sell N amounts of energy to other electrical appliances that the player will connect Tin Can Alarm Broadcaster - this trap will send a signal to the pager or Rf Receiver when someone passes through it. Video Console Command (RCON only) givetincan <type trap> {amount} {SteamID64} - give a custom trap to a given player. Example: givetincan Boom 1 76561198334533025 Types: Boom (SkinID: 3299661003) Flame (SkinID: 3299661403) Tesla (SkinID: 3299661633) Electrical (SkinID: 3299661847) Broadcaster (SkinID: 3299662188) Plugin Config config Check out more of my work here JTedal's library. Come see our whole teams work Mad Mapper Library. Come by the Mad Mapper Discord for support, feedback, or suggestions!$11.99- 1 comment
- 1 review
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- 4
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- #jtedal
- #mad mappers
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Version 0.1.7
272 downloads
This plugin automates the collection of dung from horses and their feeding, by adding Industial Adapters and BoxStorage to the HitchTrough and Composter. Also auto spliting dungs in the Composter container. Note: During plugin unloading, modified entities are not removed, to prevent the removal of pipes every time the plugin/server is restarted. To remove modifications from entities, you should use the "idung unload" command. industrialdung.admin - Provides unrestricted access to the plugin's functionality. This includes the ability to add/remove or clear modificated entities from other players. Note: In the configuration file, within the "Max ammount of modified entites per group" section, you can specify limits for any existing permission by simply listing its name. "Max ammount of modified entites per group": { "MyPermission": { "HitchTroughs": 5, "Composters": 2 }, ... If you want to create a new permission, you can also include it in the list, but the name must begin with "industrialdung". { "Chat command": "idung", "Use GameTip for messages?": true, "Use auto splitting in the Composter?": true, "AutoModify - Default value for new players": true, "Wood Storage Box Workshop Skin ID": 2911301119, "The list of items(short name) available for the composter. Leave empty to use vanilla": [ "horsedung", "fertilizer", "plantfiber" ], "Max ammount of modified entites per group": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, "industrialdung.vip": { "HitchTroughs": 10, "Composters": 4 }, "realpve.vip": { "HitchTroughs": 15, "Composters": 6 } }, "Popup - Duration": 6.0, "Popup - Icon Url": "https://i.imgur.com/4Adzkb8.png", "Popup - Icon Color": "#CCE699", "Popup - Icon Transparency": 0.8, "Popup - AnchorMin": "0 1", "Popup - AnchorMax": "0 1", "Popup - OffsetMin": "30 -90", "Popup - OffsetMax": "270 -40", "Popup - Text Size": 14, "Popup - Text Color": "#FFFFFF", "Popup - Text Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Popup - SubText Size": 12, "Popup - SubText Color": "#FFFFFF", "Popup - SubText Font": "RobotoCondensed-Regular.ttf", "Popup - Text FadeIn": 1.0, "Popup - Sound Prefab Name": "assets/bundled/prefabs/fx/invite_notice.prefab", "Version": { "Major": 0, "Minor": 1, "Patch": 7 } } EN: { "MsgNotAllowed": "You do not have permission to use this command!", "MsgNotHitchOwner": "You are not the owner of this hitch trough!", "MsgNotComposterOwner": "You are not the owner of this composter!", "MsgNotEntity": "You need to look at the hitch trough/composter or provide correct net ID!", "MsgNotModifiedEntity": "This entity is not modified!", "MsgLimitReached": "You cannot to modify this entity as you have reached your limit of {0}!", "MsgPopupTextHitch": "Modify this hitch trough?", "MsgPopupTextComposter": "Modify this composter?", "MsgPopupSubText": "Click on the notification to confirm", "MsgHitchTroughAdded": "The hitch trough has been successfully modified!", "MsgComposterAdded": "The composter has been successfully modified!", "MsgMyRemovedHitch": "The modification from the hitch trough has been successfully removed!", "MsgMyRemovedComposter": "The modification from the composter has been successfully removed!", "MsgMyAllRemoved": "All your modifications from the hitch troughs and composters have been successfully removed!", "MsgPlayerMsgAllRemoved": "All {0}'s modifications from the hitch troughs and composters have been successfully removed!", "MsgAllRemoved": "All modifications from the hitch troughs and composters have been successfully removed!", "MsgAutoModifyEntityEnabled": "Automatic entity modification is enabled!", "MsgAutoModifyEntityDisabled": "Automatic entity modification is disabled!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgNotHitchOwner": "Вы не являетесь владельцем данной кормушки!", "MsgNotComposterOwner": "Вы не являетесь владельцем данного компостера!", "MsgNotEntity": "Вам необходимо смотреть на кормушку/компостер или указать корректный net ID!", "MsgNotModifiedEntity": "Данная сущность не является модифицированной!", "MsgLimitReached": "Вы не можете модифицировать данную сущность, так как вы превысили свой лимит в {0}!", "MsgPopupTextHitch": "Модифицировать данную кормушку?", "MsgPopupTextComposter": "Модифицировать данный компостер?", "MsgPopupSubText": "Нажмите на уведомление для подтверждения", "MsgHitchTroughAdded": "Кормушка успешно модифицирована!", "MsgComposterAdded": "Компостер успешно модифицирован!", "MsgMyRemovedHitch": "Модификация с кормушки успешно удалена!", "MsgMyRemovedComposter": "Модификация с компостера успешно удалена!", "MsgMyAllRemoved": "Все ваши модификации из кормушек и компостеров успешно удалены!", "MsgPlayerMsgAllRemoved": "Все модификации из кормушек и компостеров игрока {0} успешно удалены!", "MsgAllRemoved": "Все модификации из кормушек и компостеров успешно удалены!", "MsgAutoModifyEntityEnabled": "Автоматическая модификация сущностей включена!", "MsgAutoModifyEntityDisabled": "Автоматическая модификация сущностей выключена!" } 1. idung add - Adding a modification to the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. idung add *netID* - Adding a modification to the HitchTrough/Composter with the specified netID; 2. idung remove - Removing a modification from the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. idung remove *netID* - Removing a modification from the HitchTrough/Composter with the specified netID; 3. idung clear - Removing all modification from your HitchTroughs and Composters. idung clear *userID* - Removing all modification from specified player's HitchTroughs and Composters. Permission "industrialdung.admin" required. idung clear all - Removing all modification from all HitchTroughs and Composters. Permission "industrialdung.admin" required. 4. idung auto - Enabling/Disabling automatic modification of HitchTroughs and Composters, if possible. 5. idung aclear - Removing all modifications from the HitchTroughs and Composters that were not added to the data files for some reason. Permission "industrialdung.admin" required. 6. idung unload - Unloading the plugin with the removal of all modifications from HitchTroughs and Composters without deleting them from the data file. Permission "industrialdung.admin" required.$9.99- 53 comments
- 2 reviews
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- 1
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- #rust
- #industrial
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Version 1.0.1
16 downloads
SamSiteLimiter allows you to change the SAM site turret limit for the individual player or for the entire CLAN/TEAM, based on the configurations and assigned roles. You can limit the number of SAM site turrets per TC (Tool Cupboard) or by range. You can configure the plugin to disable all server and/or player SAM site turrets with the ability to bypass these limitations via roles and/or configurations. It also offers commands to view SAM site turret statistics and the ability to turn SAM site turrets on and off via commands. Basically, 4 groups are configured: Default, VIP1, VIP2, VIP3, in this way you can decide the limit of the SAM site turrets based on the TC (Tool Cupboard) or the radius, based on the group assigned to the player or CLAN/TEAM. Permissions: samsitelimiter.admin - Allows you to execute some commands reserved for administrators samsitelimiter.bypass.force - Allows you to bypass limits forcibly, regardless of configuration samsitelimiter.default - Assign configurations: Default samsitelimiter.vip1 - Assign configurations: VIP1 samsitelimiter.vip2 - Assign configurations: VIP2 samsitelimiter.vip3 — Assign configurations: VIP3 COMMANDS Commands can be typed in chat (by putting the / character in front of the command), or from console. /ssl status or /ssl st — This command allows the player to see his SAM site turret statistics and limits /ssl status <steamID> or /ssl st <steamID> — This command allows the administrator to see another player's SAM site turret and limit statistics. To use this command you must have permission: samsitelimiter.admin /ssl start or /ssl stop — This command allows the player to turn all of your SAM site turrets ON or OFF. To use this command, you must enable the AllowCommandsToStartAndStop = true property in your configuration or have permission: samsitelimiter.admin /ssl start <steamID> or /ssl stop <steamID> — This command allows you to turn ON or OFF all SAM site turrets of a player based on its SteamID. To use this command you must have permission: samsitelimiter.admin NB: The commands start or stop turns all player SAM site turrets ON or OFF. If the player is part of a clan/team, all SAM site turrets of all members of the clan/team will be turned ON or OFF. Commands can be added or modified in the configuration file: /oxide/config/SamSiteLimiter.json Command output example (/ssl status or /ssl st) CLAN/TEAM If you are part of a clan/team and there are 1 more members who have the VIP/ROLE, then all members of the clan/team will benefit. Example: a clan/team member has the VIP/ROLE to be able to place 5 SAM site turrets, in this case all clan/team members will be able to place 5 SAM site turrets, but this does not mean that the total number of turrets you can place are added, the limit in in this case there are still 5 SAM site turrets, but they can be positioned by all members of the clan/team, rather than just the player who has the VIP/ROLE (in this case we assumed that the VIP/ROLE limited to 5 SAM site turrets). If there are multiple clan/team members who have different VIPs/ROLEs, the best VIP/ROLE will be taken, usually VIP3 Configuration The settings and options can be configured in the SamSiteLimiter under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "DisableAllServerSamSite (Disables all server SAM Site turrets). Default False.)": false, "DisableAllPlayerSamSite (Disables all player SAM Site turrets). Default False.)": false, "AllowAdminBypass (Allows admin to bypass SAM Site turret limitations). Default False.)": false, "PlayerShowSamSiteCountInfoMessage (Show the player, when he places a SAM site, a message with the number of turrets that are placed in the TC range or Radius he is in. Default true.)": true, "AllowCommandsToStartAndStop (If set to TRUE, enables commands to allow the player or clan/team to turn their all SAM site ON or OFF. Default FALSE)": false, "EnableMessageInfo (If set to TRUE, it shows a message info to the player, when he takes hold of an electricity cable or SAM Site, of the commands that the plugin makes available to him)": true, "Chat Command": [ "ssl", "samsitelimiter" ], "RolePermission": { "default": { "Type of limitation, TC-based or Radius-based. Value [Tc | Radius] (Default RADIUS)": "Tc", "SAM Site limit for TC-based limitation": 2, "SAM Site limit for Radius-based limitation": 0, "Radius (meters) within which the system checks for other SAM Site (lower = more SAM sites in the same area) (Default 40)": 0 }, "vip1": { "Type of limitation, TC-based or Radius-based. Value [Tc | Radius] (Default RADIUS)": "Radius", "SAM Site limit for TC-based limitation": 0, "SAM Site limit for Radius-based limitation": 4, "Radius (meters) within which the system checks for other SAM Site (lower = more SAM sites in the same area) (Default 40)": 40 }, "vip2": { "Type of limitation, TC-based or Radius-based. Value [Tc | Radius] (Default RADIUS)": "Radius", "SAM Site limit for TC-based limitation": 0, "SAM Site limit for Radius-based limitation": 8, "Radius (meters) within which the system checks for other SAM Site (lower = more SAM sites in the same area) (Default 40)": 40 }, "vip3": { "Type of limitation, TC-based or Radius-based. Value [Tc | Radius] (Default RADIUS)": "Radius", "SAM Site limit for TC-based limitation": 0, "SAM Site limit for Radius-based limitation": 10, "Radius (meters) within which the system checks for other SAM Site (lower = more SAM sites in the same area) (Default 40)": 20 } }, "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 0 } } DisableAllServerSamSite (Disables all server SAM Site turrets). Default False.): Disables all server SAM site turrets but not player SAM turrets. Default: FALSE DisableAllPlayerSamSite (Disables all player SAM Site turrets). Default False.): Disables all player SAM site turrets. Default: FALSE AllowAdminBypass (Allows admin to bypass SAM Site turret limitations). Default False.): If enabled you can bypass the SAM site turret limit with the role: samsitelimiter.admin. However, if you have the samsitelimiter.bypass.force role, you can forcibly bypass the SAM site turret limit, regardless of this configuration. Default: FALSE PlayerShowSamSiteCountInfoMessage (Show the player, when he places a SAM site, a message with the number of turrets that are placed in the TC range or Radius he is in. Default true.): Show the player, when he places a SAM site turret, a message with the number of SAM site turrets that are placed. Default: TRUE. AllowCommandsToStartAndStop (If set to TRUE, enables commands to allow the player or clan/team to turn their all SAM site ON or OFF. Default FALSE): If set to TRUE, enables commands to allow the player or clan/team to turn their all SAM site turrets ON or OFF. Default FALSE. EnableMessageInfo (If set to TRUE, it shows a message info to the player, when he takes hold of an electricity cable or SAM Site, of the commands that the plugin makes available to him): If set to TRUE, it shows a message info to the player, when he takes hold of an electricity cable or SAM site turret, of the commands that the plugin makes available to him. Default: TRUE. Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console. RolePermission Type of limitation, TC-based or Radius-based. Value [Tc | Radius] (Default RADIUS): Specify the type of limitation: enable limitation based on TC (Tool Cupboard) or Radius. SAM Site limit for TC-based limitation: If TC (Tool Cupboard) limit is enabled, specifies how many SAM site turrets can be placed around that TC (the entire building covered by the TC). SAM Site limit for Radius-based limitation: If Radius Limiting is enabled, specifies how many SAM site turrets can be placed in that specific Radius. Radius (meters) within which the system checks for other SAM Site (lower = more SAM sites in the same area) (Default 40): Set the radius size in meters. PlayerShowSamSiteCountInfoMessage EXAMPLE: EnableMessageInfo EXAMPLE: Localization The plugin, therefore the automatic messages and statistics, are translated into the following languages: English Italian Spanish French German Dutch Turkish Russian Ukrainian Translation files are located in the /oxide/lang folder, here is an example of a /oxide/lang/en/SamSiteLimiter.json translation file. You can add translations for other languages by adding them to the folder: /oxide/lang$9.99 -
Version 1.10.0
422 downloads
ExtraEvents can run multiple different and custom competitive events for players to win prizes; each event is highly configurable including chat/GameTip messages & items, commands, and/or kits rewards for one or more winners; regularly optimized to be as lightweight & efficient as possible; additional events and features planned. The configuration may seem long but it's simply repetitive to allow for greater customization. ExtraEvents comes out of the box running a random event every 1-2 hours with a scrap reward of 100 for the top player! Custom events and rewards can be added. Join my Discord for support and updates: https://discord.gg/teSffnDQ7N Events Included AnimalAnnihilation - Kill animals to win! BarrelBreakers - Break barrels to win! BotBash - Kill bots to win! CrateClash - Loot crates to win! FishingFrenzy - Catch fish to win! OreWar - Mine ore nodes to win! PlayerBattle – Kill players to win! ResourceRumble - Collect resources to win! RoadsignRun – Destroy roadsigns to win! TreeTrimmers - Chop trees to win! TunnelTussle – Kill tunnel dwellers to win! UnderwaterWar – Kill underwater lab scientists to win! Additional Events Included HighQualBrawl - Collect high quality metal ore at 3x (configurable) the normal rate MetalMash - Collect metal ore at 3x (configurable) the normal rate ResourceRun - Collect resources at 2x (configurable) the normal rate! StoneSmash - Collect stones at 3x (configurable) the normal rate SulfurSpree - Collect sulfur ore at 3x (configurable) the normal rate WoodWhirl - Collect wood at 3x (configurable) the normal rate Custom Events Can Be Added! Permissions extraevents.admin Admin Commands (Console & Chat) (requires extraevents.admin permission) extraevents start - Start random event manually (regardless of Minimum Players Online) [/extraevents start] extraevents start EventName - Start event manually (case sensitive (uses default EventNames, not DisplayNames)) [/extraevents start EventName] extraevents end - End current event [/extraevents end] Player Chat Commands /extraevents ui - Toggle the UI visibility /extraevents image - Toggle event image visiblity independent from UI ADD CUSTOM EVENTS "BoarBrawl": { "Enable Event": true, "Event Name": "BoarBrawl", "Event Description": "Kill boar to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "boar" ], "Enable Event Permission": false, "Event Permission": "extraevents.boarbrawl", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] } Add extra winner positions to each event by adding to the Event Reward(s) [] group and extra Rewards by adding to the Item(s) [], Command(s) [], and Kits[] groups. Example (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit) "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Pookie", "Item Shortname": "pookie.bear", "Item Skin ID": 0, "Item Amount": 1 }, { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": false, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "5,000 RP", "Command": "sr add {player.id} 5000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": true, "Kit Probability %": 100, "Kit Display Name": "Farm Kit", "Kit": "farmkit" } ] } ] FAQ Q: Is there a limit to the number of custom events I can create? Add as many custom events as you want! All custom "Event Types" and "Additional Event Types" must have a unique identifier (EX: "OreWar_Metal", "ResourceRumble_Stones", "ScarecrowSniper", etc.), must use the correct "Event Type" (EX: "dispense", "collect", "destroy", etc.), and must target the appropriate "Event Entities" (EX: "metal.ore", "stones", "scarecrow", etc.) Q: Can I add custom Additional Event Types? Yes! Same as the "Event Types" you can have as many "Additional Event Types" as you'd like, so long as they have a unique identifier (EX: "ResourceRun_Stones", etc.), use the correct "Event Type" (EX: "multiply"), and target the appropriate "Event Entities" (EX: "metal.ore", "stones", etc.) Q: Is there a limit to the number of reward positions? Nope, the sky is the limit! The plugin will automatically read any reward position you add to the Event Reward(s)[] group. Give rewards to the top 100 players if you want. Q: Is there a limit to the number of items, commands, kits, etc. each player can win? Again the sky is the limit! The plugin will read each item[], command[], kit[], etc. you add to the reward position as long as it is valid and enabled. Invalid items, commands, kits, etc. will be attempted and skipped on failure. Q: Can I remove an entire event from the config file if I'm not using it? No, if you remove an entire event from the configuration file it will re-add that event in its default state on reload. Use "Enable Event": false, to completely disable specific events. Q: What is the ExtraEvents.data file? What does it do? Why can't I read it? Can I delete it? The ExtraEvents.data file simply stores PlayerIDs for players who have disabled their event UIs & images and that is all. ExtraEvents uses an efficient ProtoBuf method of saving data to optimize performance (originally created by Google) which saves this file in binary and is why your average reader cannot compile it. If you delete the ExtraEvents.data file it will enable the UI and images for all of your players and they would have to disable it again manually. Q: What is (r g b a)? (r g b a) stands for (red green blue alpha[opacity]) and is a way of formatting colors, specifically for UI elements in our case. You can convert HEX (#FF0000) to RGBA (255 0 0 1.0) using online guides. Support for HEX and English colors coming soon. https://www.w3schools.com/colors/colors_hexadecimal.asp Q: Can I add multiple images per event? Sure, it will display any image you have in the Event Image(s)[] group. Default Config { "General Options": { "Chat Prefix": "<color=purple>ExtraEvents:</color>", "Chat Icon (Steam64 ID)": 76561199519603325, "Minimum Players Online to Automatically Start Random Event": 3, "Auto Random Event Start Time Min (seconds)": 3600, "Auto Random Event Start Time Max (seconds)": 7200, "Enable Console Messages": true, "Enable Log File": true, "Chat Command": "extraevents", "Admin Permission": "extraevents.admin", "All Events Permission (optional, overrides individual event permissions if enabled)": "extraevents.all" }, "Event Types": { "AnimalAnnihilation": { "Enable Event": true, "Event Name": "AnimalAnnihilation", "Event Description": "Kill animals to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "chicken", "stag", "boar", "wolf", "bear", "polarbear" ], "Enable Event Permission": false, "Event Permission": "extraevents.animalannihilation", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "BarrelBreakers": { "Enable Event": true, "Event Name": "BarrelBreakers", "Event Description": "Break barrels to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2", "oil_barrel" ], "Enable Event Permission": false, "Event Permission": "extraevents.barrelbreakers", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "BotBash": { "Enable Event": true, "Event Name": "BotBash", "Event Description": "Kill bots to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "scientistnpc_roam", "scientistnpc_patrol", "scientistnpc_junkpile_pistol", "scientistnpc_peacekeeper", "scientistnpc_excavator", "scientistnpc_full_any", "scientistnpc_full_lr300", "scientistnpc_oilrig", "scientistnpc_cargo", "scientistnpc_cargo_turret_any", "scientistnpc_cargo_turret_lr300", "scientistnpc_heavy", "scientistnpc_full_shotgun", "scarecrow", "zombie", "npc_underwaterdweller", "npc_tunneldweller" ], "Enable Event Permission": false, "Event Permission": "extraevents.botbash", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "CrateClash": { "Enable Event": true, "Event Name": "CrateClash", "Event Description": "Loot crates to win!", "Event Type (destroy, loot, collect, dispense, fish)": "loot", "Event Length (seconds)": 600, "Event Entities": [ "crate_basic", "crate_elite", "crate_normal", "crate_normal_2", "crate_normal_2_food", "crate_normal_2_medical", "crate_underwater_basic", "crate_underwater_advanced", "crate_tools", "crate_mine", "minecart", "vehicle_parts", "hiddenhackablecrate", "codelockedhackablecrate", "codelockedhackablecrate_oilrig", "supply_drop", "bradley_crate", "heli_crate", "crate_ammunition", "crate_fuel", "crate_medical", "crate_food_1", "crate_food_2", "foodbox", "loot_trash", "trash-pile-1", "tech_parts_1", "tech_parts_2", "wagon_crate_normal", "wagon_crate_normal_2", "wagon_crate_normal_2_food", "wagon_crate_normal_2_medical", "giftbox_loot", "presentdrop", "xmastunnellootbox" ], "Enable Event Permission": false, "Event Permission": "extraevents.crateclash", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! 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Version 4.4.1
12,370 downloads
MyRustServer is a Rust Server Tool that allows you to create and manage your own Rust Server in just a few clicks. The tool brings many possibilities and options that simplify your life as a server admin. No unnecessary creation of batch files, easy installation of the server and extensions, easy updating of your plugins, wipe your server with one click and manage your players. Join the discord for better and faster support Big thanks to everyone who supports the project and helped me It is a standalone program, with which you can host your own server, connecting to other server host service providers is not possible. You can run MyRustServer on up to 4 different systems. You can create as many servers on one system as your hardware allows. Or buy at https://myrustserver.mysellix.io/shop where the key is sent automatically immediately after purchase. The dashboard shows you all relevant information about your server. Here you control your server. Auto Restart Server Auto Update Server Auto Update Oxide Only Updates on Startup Force Restart Set Game Mode (Vanilla, Softcore, Survival and Hardcore) Set CPU Affinity Set Process Priority Stop Server Restart Server Kill Server With the installer you can easily install and update your server. No batch files are used. Install or Update Server (Master, BETA, AUX01 and AUX02) Verify Server Files Install Discord Extension Install RustEdit Under Settings you give your server your personal touch. Here you can set everything for your server. Name Logo URL Web URL App Logo URL Description Tags Max Players Add Users (Admins, Mods) RCON Password Add Ports to Windows Firewall Server Port Server IP RCON Port RCON IP Query Port App Port Add Custom Maps Server Map (Procedural, Custom, Barren, Hapis, Craggy, Savas) Map Size Map Seed - Advanced Settings Add Start Configs (convars) Backups (MRS Folder, Oxide Folder, Server Folder) Start Rust Server on MyRustServer Startup Repair MyRustServer In Plugins you can easily manage your plugins. No annoying manual reload after editing. - Editor Edit (Auto Reload Plugin on Save, create a backup) Reload Update View Website Enable/Disable Delete - Update Check Plugins for Update (Supported sites for checking are: umod, codefling, chaoscode, lone.design, rustplugins and myvector) Update Plguins (Only plguins from uMod can be installed automatically after checking) Paid Plugins (here you set your purchased plugins) Blacklist Plugins Update All Plugins Auto Update Plugins - Plugin Installer Install Plugins from uMod Auto Wipe Shedule Custom Map Custom Seed Custom Folder/File Full Wipe Blueprints Map Oxide Data Backpacks Logs Player Deaths Player Identities Player Stats Player Tokens New Map Seed on Wipe Install or Update Oxide and Carbon Uninstall Oxide or Carbon Show Server in Modded or Community Choose your build (Production, Staging or Development) Permissions Manager View Server Console Send Commands to your Server Add Quick Commands Open Steam profile Copy SteamID Copy Name Check IP Kick Player Ban Player Teleport to Me to Player Teleport Player to Me Set/Remove Admin/Mod Send Server Messages (Restart, Updates and Wipe) Send Custom Messages Send Custom Commands Sets for each Message a Time Connect your server to your Discord to use as remote control or status information. Start Bot on MyRustServer Startup Send Server Status (Online, Offline, Restart) Send new Updates (Server, Client and Oxide) Send Wipe Notification - Send Commands Start Server Stop Server Restart Server Kill Server Update Server Update Oxide Update Carbon !No Support for OneDrive Drives! !No Support for Cracked Servers! Windows Only$29.99- 203 comments
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Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
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- #rust server setup
- #server automation
- #myrustserver
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- #installer
- #auto update
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Version 2.0.9
2,388 downloads
Live Skinning - Skin items in place without moving them Auto import - Automatically import and use all game approved skins Skin Sets - Create a variety of different skin sets for any item Skin Requests - Allows players to request and Admins to accept new skins in game Auto Skins - Automatically apply selected skins to every item that enters your inventory Skinner 2.0 offeres unrivaled performance in plugin efficiency. Our standard testing shows runtime results were 60x faster and memory usage was 200x more efficient than the closest peforming plugin. SkinMenu Commands: /Skin or /S - Live skin any item in your inventory by selecting a skin you wish to apply /SkinCraft or /Sc - Create multiple skin sets for use in other functions such as skinauto or skinteam /Skinitem or /Si - Skin a deployable item you are looking at ingame. Args - Spectify 1, 2 or 3 to automatically use a skin set. Automatic Commands: /Skincon or /scon - sets all items in a container you are looking at to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. /Skininv or /sinv - sets all items in your inventory to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. /Skinteam or /st - sets all items in your inventory and your teams to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. Toggle - Use /skinteam toggle to opt in or out of the team skin set /SkinBase - Allows you to skin all deployables in your base to your default skincraft skins. Args - Optional, specify item name to filter items being skinned example: /Skinbase sleepingbag to only skin sleeping bags. /SkinAll Command - Skin all the items in all the containers in your base. Args - Optional, specify item by shortname example: /SkinAll rifle.ak to only skin ak47's. Skin Import Commands: /Skinimport or /sip - Import custom workshop skins Args - WorkshopID example: /Skinimport 2397648701 /Colimport or /cip - Import custom workshop collection using /skinimport collectionID Args - Collection ID example: /Colimport 2921147807 /Skinrequest or /Sr - Request a skin to be added to skinner, requested skins will show in the /Skinrequests UI for approval Args - WorkshopID example: /Skinrequest 2397648701 /Skinrequests or /Srs - Opens the the skinner menu with a box of skins awating approval Button Usage - Select an option and remove the skin to enact the process Try - Recieve a copy of an item with that skin Approve - Adds the skin from the menu to the imported skins list Deny - Removes the skin Note: All chat commands are universal meaning they can be used via the console, rcon(for import commands) and can be customized via the configuration. Player Permissions: Skinner.default - enables /skin command Skinner.items - enables /skinitem command Skinner.craft - enables /skincraft command Skinner.skincon - enables /skincon command Skinner.skininv - enables /skininv command Skinner.skinbase for use of the /skinbase command Skinner.skinall for the use of the /skinall command Skinner.skinrequest enables /skinrequest Cooldowns Permissions: Cooldown settins can be adjusted via the plugin config. Applying the cooldown permission example skinner.default30 will enforce cooldowns on those with the permission. If no cooldown permission is applied no cooldowns will be enforced. If multiple cooldown perms are assigned to a single player they fastest cooldown will be used. "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } Admin Permissions: Skinner.import – enables /Skinimport, /Colimport and /Skinrequests Skinner.bypassauth - bypasses the building auth requirement when using /Skinitem Skinner.permskintry - enables try feature when using /Skinrequests Warning: trying a skin will make a copy of that item. Only give this perm to admins who are allowed to spawn items. Skinner offers multiple ways of importing skins including via the config and through commands: Importing via the config: To import skins via the config insert workshopIDs into the imported skins list as per the code snippet below, once finished reload skinner and the shortname and displayname fields will be automatically populated. You can add extra skins at any stage using this method. "Imported Skins List": { "861142659": {}, "2617744110": {} }, Optionally entire workshop skin collections can be added to conifg, each item skin is automatically imported to your imported skins list on plugin load. "Import Skin collections (steam workshop ID)": [496517795,2921147807], Importing via commands: Commands can be used to edit the config options for imported skins and collections via RCON, chat commands and the f1 console. Commands include: /Skinimport WorkshopID /Colimport CollectionID Importing via Skin Requests: Players can requests skins to be added to the game using the skinrequests feature. By using the command /skinrequest WorkshoID a skin gets automatically uploaded to the skin requests box. Admins with the skinner.import permission can open the requests box with the /skinrequests command. Skins from the request box can then be "tried" approved or denied. Each skin requested can be logged to discord using the webhook in the config. Importing from other plugins: Skinner now has a tool for windows to import data from skinbox, xskins and skincontroller. Simply select your json data file with imported skins into the tool and copy the new imported skins list into the skinner config. https://github.com/Whispers88/SkinDataConverter/releases/tag/Main Note: The "Imported Skins (skinid : 'shortnamestring', skinid2 : 'shortnamestring2'": {}" is now redundant and automatically converted to imported skins list. { "Skin Commands (skin items in you inventory": [ "skin", "s", "skinbox", "sb" ], "Skin Items Commands (skin items you have already placed": [ "skinitem", "si", "skindeployed", "sd" ], "Set default items to be skinned": [ "skincraft", "sc" ], "Automatically set all items in you inventory to your default skins": [ "skininv", "sinv" ], "Automatically set all items a container to your default skins": [ "skincon", "scon" ], "Automatically skin all deployables in your base": [ "skinbase", "skinbuilding" ], "Automatically skin all items in your base": [ "skinall", "sa" ], "Automatically skin all items that are moved into you inventory": [ "skinauto", "sauto" ], "Skin your teams inventories with your skin set": [ "skinteam", "st" ], "Request workshop skins via workshop ID": [ "skinrequest", "sr" ], "Approve workshop skin requests": [ "skinrequests", "srs" ], "Set your selected skin set": [ "skinset", "ss" ], "Import Custom Skins": [ "skinimport", "sip" ], "Import Workshop Collection Command": [ "colimport", "cip" ], "Skin Request Notification Discord Webhook": "", "Custom Page Change UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "198 60", "400 97" ], "Custom Searchbar UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "410 635", "572 660" ], "Custom Set Selection UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "250 610", "573 633" ], "Auto import approved skins": true, "Remove player data after inactivity (days)": 14, "Apply names of skins to skinned items": true, "Add Search Bar UI": true, "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Blacklisted Skins (skinID)": [], "Blacklisted Itemms (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } }, "Imported Skins List": {} } //Get all Cached skins public Dictionary<int, List<ulong>> GetAllCachedSkins() { return _cachedSkins; } //Check if skin is a Redirect item public bool IsRedirectID(ulong uID) { return HasMask(uID); } //Convert Redirect ID to item ID public int RedirectIDtoItemID(ulong uID) { return (int)UnsetMask(uID); } //Get a list of skins for a particular item public List<ulong>? GetSkinsItemList(int itemid) { _cachedSkins.TryGetValue(itemid, out List<ulong>? cachedSkins); return cachedSkins; }$24.99 -
Version 1.0.2
188 downloads
AutoDungCollector The innovative "AutoDungCollector" plugin revolutionizes the way you deal with horse dung. This plugin has been specifically designed for horse enthusiasts and stable owners to simplify the laborious task of manually collecting horse manure. With the "AutoDungCollector" plugin, you can automatically collect horse dung within a specific radius. It utilizes state-of-the-art sensor technology and advanced algorithms to accurately detect the position and quantity of horse dung. Even the largest clumps are easily handled by the DungCollector due to its powerful suction technology! The plugin can be precisely configured through a Config to ensure smooth and efficient collection and disposal of horse waste. Permission This plugin utilizes the permission system. To grant a permission, use the command "oxide.grant <user or group> <name or steam id> <permission>". To revoke a permission, use the command "oxide.revoke <user or group> <name or Steam ID> <permission>". AutoDungCollector.use - If a player possesses this permission and places a Dung Collector, the Dung Collector will automatically gather dung from horses. AutoDungCollector.give - Users with this permission also have the ability to execute the command. Note: Having this permission eliminates the need for the additional AutoDungCollector.use permission. Chat and Consolen Command This plugin includes a chat command that allows users to give themselves a DungCollector. To be able to use this command, the user needs the "AutoDungCollector.give" permission. Chat-Command: /dungbox - Allows users to obtain a DungCollector through a command. Console-Command: dungbox.give playername amount - With this command, you can give a specific user a certain number of DungCollectorBoxes. This command can be executed in the Rcon or server console. If you want to execute it in the F1 console, the user must be an admin. Config In the config, you have the option to set the name, skin, chat prefix for the NoGivePermission message, as well as the radius of the DungCollector. We recommend a range between 5.0-10.0 { "CollectionRadius": 5.0, "DungBoxChatPrefix": "<size=12><color=#AE3624>SERVERNAME</color> <size=18>|</size> <color=#738D45>Dung Collector</color>\n", "DungBoxName": "Dung Collector", "DungBoxSkinID": 1289528816 } Localization In the localization, you have the option to customize the NoGivPermission notification. This plugin supports both ENG and DE languages. {prefix} - Represents the chat prefix that you can set in the config. {playername} - Displays the player's name in the chat. { "NoGivePermission": "{prefix}<color=#AE3624>{playername}</color> you do not have permission for that!" } Skins Additionally, there are two skins that we have created specifically for this plugin. Item Name: Large Wood Box Item ShortName: box.wooden.large ENG-SkinID: 2976359133 DE-SkinID: 2976367851 If you encounter any issues or have any suggestions, please feel free to contact me privately or reach out to our support and discussion channels. We hope you enjoy using this small plugin, and we would greatly appreciate your feedback. Thank you! Info: The plugin "AutoDungCollector" is a plugin by @MeinRust & @NooBlet , make sure to check him out, he also has many cool plugins! The skins for this plugin were created by our server skinner @jerryvandamme$4.99 -
Version 0.1.4
139 downloads
The plugin displays the current zone or monument to the player in the status bar. Depends on ZoneManager, MonumentsWatcher and AdvancedStatus plugins. P.S. The settings for each zone or monument are located in the ".\oxide\data\ZoneStatus" folder. The ability to display the player's current monument; The ability to automatically change monuments names when the player switches languages; The ability to display the player's current zone; The ability to enable or disable visibility for each of the zones; The ability to customize the style for each of the zones(in the data file); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Is it worth deleting all saved Zone bars upon detecting a wipe?": true, "Is it worth deleting all saved Monument bars upon detecting a wipe?": true, "The name of the zone which has no name": "No name zone", "The subtext of the zone with no subtext (leave empty to disable)": "", "Status. Bar - Default Display": true, "Status. Bar - Default Height": 26, "Status. Bar - Default Order": 10, "Status. Background - Default Color": "#A064A0", "Status. Background - Default Transparency": 0.8, "Status. Background - Default Material(empty to disable)": "", "Status. Image - Default Url": "https://i.imgur.com/mn8reWg.png", "Status. Image - Default Local(Leave empty to use Image_Url)": "ZoneStatus_Default", "Status. Image - Default Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Default Is raw image": false, "Status. Image - Default Color": "#A064A0", "Status. Image - Default Transparency": 1.0, "Status. Text - Default Size": 12, "Status. Text - Default Color": "#FFFFFF", "Status. Text - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. SubText - Default Size": 12, "Status. SubText - Default Color": "#FFFFFF", "Status. SubText - Default Font": "RobotoCondensed-Bold.ttf", "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } } [PluginReference] private Plugin ZoneStatus; There is 1 method: UpdateZoneSettings UpdateZoneSettings: Used to change bar settings for zones from ZoneManager. To call the UpdateZoneSettings method, you need to pass 3 parameters, 1 of which is optional: <string>zoneID - The Id of the zone; <object[]>args - Array of objects to update; <bool>redraw - Optional. Is it worth redrawing the status bars for players? Defaults to true. Note: It is not necessary to pass all parameters, but the indices are strictly tied to the parameters. object[] args = new object[] { true, //0. Display - Is it worth displaying the status bar for this zone? "#A064A0", //1. Background_Color - Primary HEX color of the status bar. 0.8f, //2. Background_Transparency - Opacity of the primary status bar color. "https://i.imgur.com/mn8reWg.png", //3. Image_Url - Url of the status bar icon. "ZoneStatus_Default", //4. Image_Local - Name of the local image for the status bar. Note: The image must exist.(Leave empty to use Image_Url). false, //5. Image_IsRawImage - True for multicolored images, false for monochromatic images. "#A064A0", //6. Image_Color - Color of the status bar icon. For Image_IsRawImage = false. 1f, //7. Image_Transparency - Opacity of the status bar icon. For Image_IsRawImage = false. "#FFFFFF", //8. Text_Color - Primary text color. "#FFFFFF" //9. SubText_Color - Subtext color. }; ZoneStatus?.Call("UpdateZoneSettings", zoneID, args, true); //Call the API method UpdateZoneSettings with all necessary arguments for updating. Example with incomplete parameters: object[] args = new object[] { null, //0. Display - Skip index 0, as it is reserved for Display. "#A064A0", //1. Background_Color - Primary HEX color of the status bar. 0.8f, //2. Background_Transparency - Opacity of the primary status bar color. null, //3. Image_Url - Skip index 3, as it is reserved for Image_Url. null, //4. Image_Local - Skip index 4, as it is reserved for Image_Local. false, //5. Image_IsRawImage - True for multicolored images, false for monochromatic images. "#A064A0", //6. Image_Color - Color of the status bar icon. For Image_IsRawImage = false. 1f //7. Image_Transparency - Opacity of the status bar icon. For Image_IsRawImage = false. }; ZoneStatus?.Call("UpdateZoneSettings", zoneID, args, true); //Call the API method UpdateZoneSettings with all necessary arguments for updating.$3.99 -
Version 0.1.5
429 downloads
A plugin creating a trigger box around Monuments and CargoShips to track entry and exit of players, npcs and entities from it. The list of all monuments can be viewed in the: Vanilla - *SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json Custom - *SERVER*\oxide\data\MonumentsWatcher\CustomMonumentsBounds.json Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for vanilla and custom monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to automatically adding languages for custom monuments; The ability to manually configure boundaries for monuments; The ability to track the entrance and exit of players, npcs and entities in a Monument and CargoShip; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "MonumentsWatcher command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries(excluding custom monuments) upon detecting a wipe?": true, "List of tracked types of monuments. Leave blank to track all": [], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } }, ... Custom Monument bounds example: "exit69": { "MonumentType": 12, "Center": { "x": 336.676483, "y": 47.65218, "z": -39.02194 }, "CenterOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Size": { "x": 100.0, "y": 100.0, "z": 100.0 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, ... Note: MonumentType can be found in the Developer API section. ENG: https://pastebin.com/nsjBCqZe RUS: https://pastebin.com/ut2icv9T Note: After initialization, the names of custom monuments will also be added here. rotation - Sets the monument rotation based on the argument or the player's view direction; recreate - Recreating boundaries for all monuments; show - Displays the boundaries of the monument in which the player is located, either by specified ID or key. Example: Rotation: /monument rotation - Rotation of the monument towards the player's head direction, in which the player is located /monument rotation gas_station_1_0 256.5 - Monument rotation with specified arguments: monument ID and Y coordinate Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 void OnMonumentsWatcherLoaded() Called when the MonumentsWatcher plugin has fully loaded. void OnCargoWatcherCreated(string monumentID, string type) Called when a watcher is created for a CargoShip. void OnCargoWatcherDeleted(string monumentID) Called when a watcher is removed for a CargoShip. void OnMonumentsWatcherLoaded() { Puts("MonumentsWatcher plugin is ready!"); } void OnCargoWatcherCreated(string monumentID, string type) { Puts($"Watcher for monument {monumentID}({type}) has been created!"); } void OnCargoWatcherDeleted(string monumentID) { Puts($"Watcher for monument {monumentID} has been deleted!"); } Entered hooks: void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) Called when a player enters any monument void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) Called when an NPC player enters any monument void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) Called when any other BaseEntity enters any monument void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) { Puts($"{player.displayName} entered to {monumentID}({type}). His previous monument was {oldMonumentID}"); } void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) { Puts($"Npc({npcPlayer.displayName}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } Exited hooks: void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) Called when a player exits any monument void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) Called when an NPC player exits any monument void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) Called when any other BaseEntity exits any monument void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}. They are now at '{newMonumentID}'."); } void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) { Puts($"Npc({npcPlayer.displayName}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } [PluginReference] private Plugin MonumentsWatcher; There are 13 types of monuments: SafeZone(0): Bandit Camp, Outpost, Fishing Village, Ranch and Large Barn. RadTown(1): Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Train Yard, Water Treatment Plant. RadTownWater(2): Oil Rig, Underwater Lab and CargoShip. RadTownSmall(3): Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation(4) MiningQuarry(5): Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance(6) Cave(7) Swamp(8) IceLake(9) PowerSubstation(10) WaterWell(11) Custom(12) There are 22 api methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. Returns an empty string on failure. To call the GetMonumentDisplayName method, you need to pass 3 parameters: monumentID as a string; userID as either a string or a ulong. You can provide 0 or empty string to get default(eng) language; displaySuffix() as a bool. Should the suffix be displayed in the name if there are multiple such monuments? This parameter is optional. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true); GetMonumentType: Used to retrieve the monument type. Returns an empty string on failure. To call the GetMonumentType method, you need to pass 1 parameter: monumentID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. Returns Vector3.zero on failure. To call the GetMonumentPosition method, you need to pass 1 parameter: monumentID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve an array of monumentIDs for all available monuments. (string[])MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve an array of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter: monument type as a string. (string[])MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. Returns null on failure. To call the GetMonumentPlayers method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentNpcs: Used to retrieve a list of npc players in the monument. Returns null on failure. To call the GetMonumentNpcs method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentNpcs", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. Returns null on failure. To call the GetMonumentEntities method, you need to pass 1 parameter: monumentID as a string. (HashSet<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the monumentID of the monument in which the player is located. Returns an empty string on failure. To call the GetPlayerMonument method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player); (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetNpcMonument: Used to retrieve the monumentID of the monument in which the npc player is located. Returns an empty string on failure. To call the GetNpcMonument method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer); (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer.net.ID); GetEntityMonument: Used to retrieve the monumentID of the monument in which the entity is located. Returns an empty string on failure. To call the GetEntityMonument method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); (string)MonumentsWatcher?.Call("GetEntityMonument", entity.net.ID); GetPlayerMonuments: Used to retrieve an array of monumentIDs for the monuments in which the player is located. Returns null on failure. To call the GetPlayerMonuments method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player); (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player.userID); GetNpcMonuments: Used to retrieve an array of monumentIDs for the monuments in which the npc player is located. Returns an null on failure. To call the GetNpcMonuments method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer); (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer.net.ID); GetEntityMonuments: Used to retrieve an array of monumentID for the monuments in which the entity is located. Returns an null on failure. To call the GetEntityMonuments method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity); (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity.net.ID); GetMonumentByPos: Used to obtain the monumentID based on coordinates. Returns an empty string on failure. To call the GetMonumentByPos method, you need to pass 1 parameter: position as a Vector3. (string)MonumentsWatcher?.Call("GetMonumentByPos", pos); Note: This method returns the first encountered monument. Occasionally, there may be multiple monuments at a single point. Therefore, it is recommended to use the GetMonumentsByPos method. GetMonumentsByPos: Used to obtain a string array of monumentIDs based on coordinates. Returns null on failure. To call the GetMonumentsByPos method, you need to pass 1 parameter: position as a Vector3. (string[])MonumentsWatcher?.Call("GetMonumentsByPos", pos); IsPosInMonument: Used to check if the specified position is within the monument. Returns a false on failure. To call the IsPosInMonument method, you need to pass 2 parameters: monumentID as a string; position as a Vector3. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMonument: Used to check if the player is in the monument. Returns a false on failure. To call the IsPlayerInMonument method, you need to pass 2 parameters: monumentID as a string; player as a BasePlayer or userID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player.userID); IsNpcInMonument: Used to check if the npc player is in the monument. Returns a false on failure. To call the IsNpcInMonument method, you need to pass 2 parameters: monumentID as a string; npcPlayer as a BasePlayer or NetworkableId. (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer); (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer.net.ID); IsEntityInMonument: Used to check if the entity is in the monument. Returns a false on failure. To call the IsEntityInMonument method, you need to pass 2 parameters: monumentID as a string; entity as a BaseEntity or NetworkableId. (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity); (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity.net.ID); ShowBounds: Used to display the monument boundaries to the player. Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. To call the ShowBounds method, you need to pass 3 parameters: monumentID as a string; player as a BasePlayer; displayDuration as a float. Duration of displaying the monument boundaries in seconds. This parameter is optional. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 20f);$1.99 -
Version 1.1.3
1,007 downloads
This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets. The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route. The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe! Riders These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun! Balloons These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode. Required Dependency (must install this free plugin) NpcSpawn – link is included and can be found in the ReadMe file included with download Chat commands (admin only) /caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route Console commands (RCON only) caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Hooks void OnCaravanStart() - сalled when a caravan appears void OnCaravanStop() - сalled when a caravan disappears void OnCaravanEventWin(ulong userId) Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!$29.99 -
Version 1.5.0
382 downloads
Assists in finding ESPers that unearth stashes, it also allows admins to make placing bait stashes easy and simple, by automatically filling predefined items in random, and disables the ability for admins to accidentally unearth stashes whilst enabled. It will also automatically delete all contents of an admin stash when unearthed, which assists in admin abuse and/or exploitation of hackers. Supports Auto Demo Recorder (ADR) Supports Better Ban System Supports Server Armour Features: Notifies to discord when stashes are found which doesn't belong to players (or clan if using the clan plugin) Records the number of stashes found in a certain, configurable timeframe. Sends discord notifications when the above happens Admins can place "server" stashes, and they will be auto-filled with the /stash command. When a player unearths said stash, the contents will be automatically removed. Stashes can also be autogenerated and placed automatically. And can be replaced as they are found in another random location. It auto bans based on condition. Example: If a player finds 5 stashes that don't belong to them within 1 hour, they are auto-banned with a preset reason. It works with ADR as well and can trigger demo recordings based on conditions It works with ServerArmour to handle bans, else native bans. Battlemetrics will soon be supported. Permissions: stashwarningsystem.admin - allows admins to use the stash placement system. Chat Commands: /stash - Enables manual stash placement tool. Stashes cannot be unearthed when enabled and stashes will be automatically given. /stashshow- Toggles On/Off - Will show admin the location of all plugin related stashes. /stashdestroyall - This will destroy all server stashes create by, or with this plugin. /genstashes- This will force generate all stashes that are missing. /regenstashes- This will remove, and then replace all stashes from this plugin. Config explanations: "API: ADR reason" The reason that will be given to ADR, and is sent to discord along with the recording. "API: ADR recording length in mins" How long the recording should be in minutes. "API: ADR Trigger recording when stashes found/triggered more than" When the recording should trigger, Example: If set to 1, the recording will trigger when the player has triggered/unearthed 2 stashes. "Discord: Color" Color for the embed message, see here https://gist.github.com/thomasbnt/b6f455e2c7d743b796917fa3c205f812 "Discord: Embed Title" The title of the embed inside discord. "Discord: Send Stash Toggle Msgs" If notifications should be sent to discord when an admin toggles the stash command. "Discord: Webhook Server Name" The server where the notification is sent from, useful for when you have multiple servers. "Discord: Webhook URL" https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks "SteamID for in-game chat icon." This will be used to assign against placed stashes for tracking. Do not change this to a user on the server, leave as is if you don't have another steamid. "Embed count buckets in hours" This should be a string, comma-separated. This will be the bucket embeds in discord, to show the count of stashes found for the user, inside the hour brackets. Example: 0, 24, 1 = would give you a count for all stashes, stashes in the last hour, and stashes in the last 24hours. See below "Stash Items" The items that you would like to be automatically filled when a stash is placed. The number would be the max quantity, this will be randomized when placing in a stash to remove predictability. "Stash Item Slots To Fill: Max" The maximum amount of slots to fill "Stash Item Slots To Fill: Min" The minimum amount of slots to fill A random value will be chosen between the above two values. "Auto Ban False Positive Distance" Default: 5 - Stashes found in this distance will be considered false positives. (Useful where multiple stashes are unearthed in one spot.) "Auto Ban False Positive - Include in count?" If the above false positives should be counted in the triggers. This affects auto bans as well. "Ignore Admins" If admins should be ignored when unearthing stashes not belonging to them. "Auto Ban Delay In Min" Delays auto bans by X minutes. "Delete found server stash after X seconds (0 = Disables)" Will automatically delete server stashes that were found, after X seconds.$9.99 -
Version 1.3.0
331 downloads
Records players automatically that have been reported X amount of times, with the ability to automatically upload the combat logs & Demo files to a discord webhook. Disk usage whilst recording: +- 1MB per 1 minute. Discord has an 8mb upload limit and 100mb for nitro. Chat Commands: /record - Chat: This will initiate a self-recording. Console Commands autodemorecord.record [steam64id] [minutes] - Console: Usefull to record a player on demand, or a schedule from another plugin. autodemorecord.blacklist add [steam64id] [recordingMinutes] [intervalMinutes] - Console: Add a player to the blacklist, which will record them for [recordingMinutes] every [intervalMinutes] autodemorecord.blacklist remove [steam64id] - Console: Removes a player from the blacklist. Permissions: Permission autodemorecord.record is required for a player to initiate a recording of themselves. Useful for streamers, to provide them with footage at wipe end, or tournaments. The recording length will be "Auto record for X minutes" Config explanations: "Auto record after X reports": Will start recording the player when these many reports have been received. "Only record when reports within X seconds": Only record when the number of reports above, are received in this timeframe. 0 to record always when the above value is reached. "Save/Load reports to datafile on reload": Useful when you aren't using the above config, if you do it might not be necessary to save data overhead. "Auto record for X minutes": the number of minutes the player should be recorded for. "Discord MSG Color": Color for the embed message, see here https://gist.github.com/thomasbnt/b6f455e2c7d743b796917fa3c205f812 "Discord Webhook": You discord webhook all information should be sent to. "Discord: Notify if recording is started": Should a message be sent to the discord webhook when the recording starts? "Discord: Include report with start message?": Should the player's report be added to the recording start message? "Discord: Notify if recording is stopped": Should a message be sent to the discord webhook when the recording ends? "Discord: Include report with end message?": Should the player's report be added to the recording end message? "Upload Combat Log to discord webhook?": Should the player's combat log be upload to the above discord webhook as a txt file? "Upload DEMO file to discord webhook?": Should the player's demo file be uploaded to the above discord webhook? "Split DEMO files for non nitro discord (8mb chunks)?": This will split files and upload multiple files to discord for non-nitro discord servers. If you have nitro with an upload limit of 100mb, then you can turn this off. "Discord Webhook - Self Record" All self-initiated recordings will post to this webhook, if not set it will go to the main one. "Record if FlyHacked in last X seconds" This will initiate a recording when a player rejoins the server after kicked for flyhacking. "Save recording to server?" If set to false, it will not save to the HDD, to save space. Make sure you have a webhook setup, otherwise it will still save as to not lose any demos. API: If you want to trigger a recording from your plugin, you can do the following: AutoDemoRecord.Call("API_StartRecording", BasePlayer player, string Reason, int LengthInMin); All suggestions welcomed!$19.99 -
Version 1.0.8
251 downloads
Sky Base is a plugin that allows your players to get away from standard houses and build themselves a real base in the sky. The plugin is perfect for any server, both PvE and PvP. Video Description The plugin uses a standard construction system, which makes it easier to use and configure the plugin. To start building an air base, the player needs to craft the desired object using the /craftdrone command. 1 sky ceiling equals 1 foundation. In order to make the ceiling airy, just hit the ceiling with a mallet. To improve the ceiling, a drone of the same range as the roof is required. The plugin has a fully customizable crafting system where you can determine for yourself what resources are required to craft all drones. Video Tutorial Chat Commands /craftdrone - Allows you to open the drone crafting system (Permission: "skybase.use") Plugin Config Example of plugin configuration in English Example of plugin configuration in Russian Ideas for updates that may be implemented in the future Current ideas for the future of this plugin. These are things that I want to implement possibly. You can also write to us in Discord to suggest ideas or to vote for any that I share here. Add plugin support for notifications and also add notifications via the built-in gui rust</li> Creating ready-made building patterns Check out more of my work here CASHR's library. Come see our whole teams work Mad Mapper Library. Come by the Mad Mapper Discord for support, feedback, or suggestions!$27.50- 61 comments
- 3 reviews
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- 4
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- #sky bases
- #oxide
- (and 10 more)
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Version 2.0.5
1,961 downloads
Skin Controller is meant to bring together a ton of skinning options for your player all in one place! Easy for the player, easy for the server owner. FEATURES - Supports backpacks - Saving of outfits (A list of skins for doors, weapons, clothing, etc*) - Add infinite items in an outfit - Skin stacks of items - Skin your whole inventory with one click - Skin items in containers that you're looking at with one command - Skin all the deployed items in your base with one command - Search items in the skin list to easily find the skin you're looking for - Auto skin items when crafted and picked up - Auto imports all accepted workshop skins - Manual imports of non-accepted workshop skins and collections - Infinite outfit saves, you can limit the amount of outfit saves someone has via perms. - Server owners can toggle whether they want players to be able to skin items on pickup and craft - If server owners allow skinning on craft and pickup, players can toggle that on and off for themselves - Set your own custom commands for all available types of commands - Blacklist skins COMMANDS /skin or /sb (Configurable) - Opens the skin menu /skinc (Configurable) - Skins the items in the container that you're looking at /skinbase (Configurable) - Skins all the deployed items in your base /skinitem (Configurable) - Skins the item you're looking at /addskin - Command for admins to add workshop skins to the skinbox /addcollection - Command for admins to add collections of workshop skins to the skinbox PERMISSIONS skincontroller.addskins skincontroller.use skincontroller.skinoncraft skincontroller.skinonpickup skincontroller.skinbase skincontroller.skinitem skincontroller.skincontainer To set the amount of outfits someone can save, go into the config, there will be a setting where you can set custom permission and how many outfits each outfit can save Need support or want updates about what is coming to the plugin? Join the support discord here https://discord.gg/RVePam7pd7$39.99 -
Version 0.1.7
13 downloads
A simple plugin that allows players with permissions to open card-locked doors in Rad Towns without a card, by knocking on the door instead (except for Arctic Research Base and Nuclear Missile Silo) : Arctic Research Base: Opens by toggling a switch button; Nuclear Missile Silo: Opens by pressing a button. P.S. You can also grant temporary permissions using the TemporaryPermissions plugin. freert.all - Allows players to open all card-locked doors without a card; freert.green - Allows players to open only green card-locked doors without a card; freert.blue - Allows players to open only blue card-locked doors without a card; freert.red - Allows players to open only red card-locked doors without a card. { "Is it worth showing messages to players who don't have permissions?": true, "Version": { "Major": 0, "Minor": 1, "Patch": 7 } } EN: { "MsgNotAllowed": "You do not have permission to open this door without the card!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для открытия этой двери без карточки!" }Free -
Version 0.1.10
591 downloads
Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, customizable PvP zones, an automatic loot queue in radtowns and raid zones, and much more. P.S. I asked the author of DynamicPVP to add the missing hooks. In the meantime, if you're using the DynamicPVP plugin, you need to use this DynamicPVP.cs file. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy(including external walls) or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Players can't gather resources within the Building Privilege of someone else; Administrators can bypass loot restrictions; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack and active item drop upon death, even if backpack is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags, shelters and auto turrets for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, bradleys, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments, events or raidable bases; Only players who are looting monuments, events or raidable bases can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. File location: *SERVER*\oxide\data\RealPVE\PermissionConfig.json Default: https://pastebin.com/5VtWZZVr All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. { "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Limit of auto turrets": 12, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 0.0, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 10.0 }, "Bike": { "Limit": 1, "Price": 5.0 }, "MotorBike": { "Limit": 1, "Price": 20.0 }, "Car": { "Limit": 1, "Price": 25.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Limit of auto turrets": 15, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 450.0, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 9.0 }, "Bike": { "Limit": 5, "Price": 4.5 }, "MotorBike": { "Limit": 5, "Price": 18.0 }, "Car": { "Limit": 5, "Price": 22.5 }, ... } } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "RealPVE command": "realpve", "Is it worth forcibly implementing PvE for a server?": true, "Use GameTip for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Which currency symbol and format will be utilized?": "${0}", "Is it worth allowing a backpack to drop upon player death?": true, "Is it worth blocking damage to the laptop of the Hackable Crate?": true, "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "PatrolHelicopterAI - Monument Crash. If set to true, the helicopter will attempt to crash into the monument": false, "PatrolHelicopterAI - Use Danger Zones. If set to false, the helicopter will function as it did before the April update": false, "PatrolHelicopterAI - Flee Damage Percentage. A value of 1 or above will make the helicopter behave as it did before the April update": 1.0, "Vanilla Event - Settings for the PatrolHelicopter events": { "IsEnabled": true, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Vanilla Event - Settings for the BradleyAPC events": { "IsEnabled": true, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Is Npc Random Raids enabled?": true, "PvP - Is it worth adding map markers for PvP zones?": true, "PvP - Settings for the status bar": { "Order": 9, "Height": 26, "Main_Color": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/oi5vIkk.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_PvP", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color": "#FFFFFF", "Image_Transparency": 1.0, "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf", "Progress_Reverse": true, "Progress_Color": "#FF6347", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 9 } } ENG: https://pastebin.com/ZMUL6pYL RUS: https://pastebin.com/Mx8cbMts admin: loot - Enables or disables the ability for the player who enter the command to loot other players' boxes, bodies, backpacks, etc. Permission "realpve.admin" required. vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. team: ff - Enable/Disable damage to teammates. Only the group leader can use this command. Example: /realpve vehicle find *netID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. File location: *SERVER*\oxide\data\RealPVE\MonumentConfig.json Default: https://pastebin.com/XY1d9YaM This plugin introduces queue system and loot purchases for monuments. You can customize the price and time for looting for each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs and animals within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type(This parameter is just a hint. Changes won’t have any effect)": "RadTown", "ShowSuffix": true, "Broadcast": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other, and loot will be publicly accessible": false, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP monument. 0 disables the delay": 10, "PvP - Is it worth adding map markers for monuments if they are PvP zones?": true, "LootingTime": 900, "Price": 15.0, "Is it worth using a progress bar for bars with a counter?": true, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#FFBF99", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/awUrIwA.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_ferry_terminal_1", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Image_Transparency": 1.0, "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf", "Progress_Reverse": true, "Progress_Color": "#FFBF99", "Progress_Transparency": 0.8, "Progress_OffsetMin": "", "Progress_OffsetMax": "" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: "Vanilla Event - Settings for the PatrolHelicopter events": { "IsEnabled": true, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Vanilla Event - Settings for the BradleyAPC events": { "IsEnabled": true, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. File location: *SERVER*\oxide\data\RealPVE\NewbieConfig.json Default: https://pastebin.com/QHZCqpji An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. File location: *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json Default: https://pastebin.com/rpDng7Fd Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them.$39.99- 16 comments
- 1 review
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- 2
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- #rust
- #real
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Tagged with:
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- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
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- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #fun
- #newbie
- #custom
- #status
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #link
- #server
- #true
- #server.pve
- #server.pve true
- #limit
- #limits
- #sleep
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #balance
- #money
- #founds
- #pay
- #payed
- #rt
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #dmv
- #backup
- #pack
- #backpack
- #drop
- #dropping
- #full
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
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Version 1.0.1
9 downloads
The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). IT CONTAINS: Great variety of Parkour, Puzzles, NPCs, Loot, Hackable Crates and a nice decoration. RECOMMENDATION: This monument has a high difficulty to complete, it is recommended for two players, although with higher difficulty one player can also complete this monument.$12.90- 2 comments
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- 1
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- #arecibo
- #observatory
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- #observatory
- #arecibo observatory
- #puertorico
- #puerto rico
- #radiotelescopio
- #radio
- #telescope
- #radiotelescope
- #national
- #sciencemind
- #foundation
- #nationalsciencefoundation
- #cornell
- #space
- #radar
- #umet
- #planetario
- #ratan-600
- #rusia
- #usa
- #lab
- #laboratorio
- #laboratory
- #tesla
- #teslacoil
- #puzzle
- #red card
- #green card
- #blue card
- #cardreader
- #card puzzle
- #card
- #radiation
- #hackablecrates
- #npc
- #npcspawn
- #npcs
- #npcloot
- #lootbox
- #loot
- #lootable
- #andalusia
- #spain
- #pvp
- #pve
- #pub
- #zone
- #damage
- #death
- #kill
- #resource
- #prefab
- #monument
- #custom monument
- #custom prefab
- #custom
- #badgyver
- #rust
- #rust custom
- #rustspain
- #playrust
- #rust custom monument
- #rust custom prefab
- #custom rust prefab
- #asset
- #rust asset
- #decor
- #decorative
- #decor prefab
- #map
- #apocalypse
- #rp
- #role play
- #roleplay
- #oxide
- #carbon
- #halloween
- #fantasy
- #fantasy prefab
- #fantasy monument
- #fantasy asset
- #fusible
- #fuse
- #keycard
- #keycards
- #parkour
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Version 1.0.7
98 downloads
Ultimate Beds, allows you to change the number of sleeping bags and beds you can place compared to the basic limit imposed by rust. You can also decide the time within which a sleeping bag/bed becomes available for spawning and adjust the time for successful spawns, all through various permissions, including VIP permissions. It also allows you to define the distance between the various beds, preventing them from going into cooldown between them. Oxide/Carbon compatibility Permissions ultimatebeds.default — Assign the limits configured in the group: default. ultimatebeds.vip1 — Assign the limits configured in the group: vip1. ultimatebeds.vip2 — Assign the limits configured in the group: vip2. ultimatebeds.vip3 — Assign the limits configured in the group: vip3. Default Configuration The configurationcan be found in the file: /oxide/config/UltimateBeds.json { "RolePermission": { "default": { "Player Max Sleeping Bag/Bed limit": 15, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 120, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50 }, "vip1": { "Player Max Sleeping Bag/Bed limit": 20, "Sleeping bag unlock time after placed": 200, "Bed unlock time after placed": 100, "Sleeping bag respawn cooldown": 180, "Bed respawn cooldown": 80, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50 }, "vip2": { "Player Max Sleeping Bag/Bed limit": 40, "Sleeping bag unlock time after placed": 100, "Bed unlock time after placed": 50, "Sleeping bag respawn cooldown": 80, "Bed respawn cooldown": 40, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50 }, "vip3": { "Player Max Sleeping Bag/Bed limit": 60, "Sleeping bag unlock time after placed": 60, "Bed unlock time after placed": 30, "Sleeping bag respawn cooldown": 40, "Bed respawn cooldown": 20, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50 } } } Basically 4 groups are created, and you can change the settings for each of these groups default vip1 vip2 vip3 FIELDS PlayerMaxSleepingBagBed — Defines the maximum number of sleeping bags/beds a player can place. SleepingBagUnlockTime — Defines after how many seconds the sleeping bag is ready for use when placed for the first time. BedUnlockTime — Defines after how many seconds the bed is ready for use when positioned for the first time. SleepingBagRespawnCooldown — Defines after how many seconds the sleeping bag can be used to spawn after the sleeping bag has already been used. BedRespawnCooldown — Defines after how many seconds the bed can be used for spawning after the bed has already been used. Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other) : 50, Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other) : 50$9.99- 1 comment
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- 1
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- #beach towel
- #beachtowel
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- #beachtowel limiter
- #beachtowel respawn cooldown
- #beachtowel unlock time
- #bed
- #bed cooldown
- #bed distance
- #bed distance range
- #bed limiter
- #bed respawn cooldown
- #bed unlock time
- #carbon
- #distance range
- #oxide
- #sleeping bag
- #sleeping bag cooldown
- #sleeping bag limiter
- #sleeping bag respawn time
- #sleeping bag unlock time
- #ultimatebeds
- #umod
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Version 1.0.0
377 downloads
Allows the vendor to travel any maps, including those without ring roads. The map can be either custom or procedural. The vendor can drive on both country roads and paved roads. Chat commands (admin only) /vendorspawn - spawns a vendor /vendorroadblock - the vendor will not spawn on the road where you are standing (clear the Blocked roads section of config when you change maps) Console commands (RCON only) vendorspawn - spawns a vendor Plugin Config en – example of plugin configuration in English Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Join the Mad Mappers Discord!Free- 4 comments
- 4 reviews
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- 9
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- #trader
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Version 1.1.0
51 downloads
Check out RATS, a custom Rust map that brings a whole new gameplay vibe. Dive into an epic adventure in miniature and discover fun, fresh challenges around every corner. It's Rust, but with a cool, unique twist! - FEATURES • Size: 3000. • Objects: 101245. • Map protection plugin included. • The map can be edited: Yes. - CONTAINS ALL OFFICIAL MONUMENTS • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield • Giant excavation • Outpost • Lighthouse - PREFABS AND CUSTOM MONUMENTS • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Camping, it contains tents and inside you will find loot, the land is surrounded by a kind of Creepers. • Snowball, this large glass dome contains two floors to build, plus on the top floor you will find resources. • Cargo Ship model, full of loot, but watch your step sailor because you will find enemies on board. • Zone for events, a huge space rocket with two floors, on the second floor you can use the Zone Manager plugin to place an event or if you prefer you can use this area for the Raideable Bases plugin. On the second floor players can build, also on this second floor you will find several helicopter respawns. • Crafting areas, these areas are scattered throughout the map, you will find these areas easily, they are marked with a star. • Cake, a huge and delicious chocolate cake, inside you will find a not very pleasant surprise. • Lamps, there are 4 lamps on the map, two are located on the roof (one you will find on the roof, in the center of the map, it contains: Loots, NPCS and a tank), the other lamps you will have to find them, in these three remaining lamps you will be able to build your house. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Mars Attack Arena, an impressive flying saucer, inspired by the movie Mars Attacks, this huge monument is surrounded by multiple fighter planes, inside you will find two floors with a sci-fi style. Use this monument to create an Arena for your players to fight each other. • Fishbowl, a huge aquatic area, contains a great variety of fish, in this area you will find the laboratory among other things. • Pots, in the upper part you will find resources, in the lower part you can build your house. • Trash garbage can, if you need resources this will be a good place to collect them. • Zeppelin with dish, if you need a place far away from your enemies this is a good option to build your house, besides it is located in the air. • Underwater Domes, large spheres located in various places on the map, use these cupolas to build your house. "In RATS you will find many hidden areas that have not been mentioned, so equip yourself and explore this great miniature adventure" - TIPS • Climb through walls, furniture and ceilings. • Take advantage of any area with total freedom to build your home. • Have fun$54.90- 35 comments
- 3 reviews
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- 7
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- #rats
- #miniature
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Version 1.0.1
15 downloads
A simple and user-friendly plugin designed to reward players for joining your Steam group! Why use this plugin? We've been using the free plugin on Umod for quite some time, which still works fine, but we've encountered repeated issues with users joining the group and then leaving, as there was no automatic removal function, causing players to retain their rewards. That's why we've developed our own version with enhanced features and we'd like to share it with you. What makes this plugin special? • User-friendly configuration file • Support for one group and one permission assignment, activatable and deactivatable in the configuration • Automatic checking upon joining and leaving the server, activatable and deactivatable in the configuration • Chat notifications, activatable and deactivatable in the configuration • Customizable notifications and Chat-Prefix • Chat command and console command only for administrators • support for Carbon and Oxide Where can I find the Steam group profile URL? • The profile URL isn't your Steam group's URL, but rather a tag for the URL. • You can find this under "Edit Group Profile" -> "Profile URL" (see image). • Then, add this tag under "SteamGroupPROFILURL." Does it support multiple permissions? • No, although technically feasible, I've decided to only support one permission. • If you wish to assign multiple permissions, I recommend assigning them directly to the group and granting all permissions to the group. What commands are available? • Checks the specified Steam group and adds or removes the permission or group accordingly. | Chat-Command • /checksteam - Chat command • checksteam - Console command What's enabled by default in the configuration? • NotifyGroupPlayers: Notifies the user when they're assigned to or removed from the group. • EnableAddGroup: Assigns the user to the specified group. • EnablePlayerDisconnectedCheck: The plugin checks each time a player leaves the server to see if they're in the Steam group. SteamGroupCheck Configuration true = active | false = disabled { "SteamGroupPROFILURL": "YoursteamGroupPROFILURL", "GroupName": "yourgroup", "AutoCreateGroup": false, "NotifyGroupPlayers": true, "NotifyPermPlayers": false, "EnableAddGroup": true, "EnableAddPerm": false, "EnablePlayerDisconnectedCheck": true, "EnablePlayerConnectedCheck": false, "EnableConsoleNotifications": false, "ChatPrefix": "<size=12><color=#AE3624>YOURSERVERNAME</color> <size=16>|</size> <color=#738D45>[SteamGroupCheck]</color>\n", "PermName": "yourpermission" } What do the individual configuration settings mean? • AutoCreateGroup: If this setting is set to "true," the group specified by you as "PlayerAddGroupName" will be automatically created. By default, this is disabled. • ChatPrefix: Sets the chat prefix displayed before each message. • EnableAddGroup: Enables or disables the function to add groups. • EnableAddPerm: Enables or disables the function to add permissions. • EnableConsoleNotifications: Enables or disables the function for console notifications. • EnablePlayerConnectedCheck: Enables or disables the check when a player joins the server. • EnablePlayerDisconnectedCheck: Enables or disables the check when a player leaves the server. • NotifyGroupPlayers: Enables or disables the notification for the player when they are assigned to or removed from the group. • NotifyPermPlayers: Enables or disables the notification for the player when permissions are assigned to or removed from them. • PlayerAddGroupName: Here, the name of the group to be assigned to the player is specified, e.g., "steam." • PlayerAddPermissions: Here, the permissions to be assigned to the player are specified, e.g., "banksystem.use." • SteamGroupPROFILURL: Here, the profile URL is entered, as explained above, the most important setting in the entire configuration. SteamGroupCheck Lang English { "GroupAdded": "Thank you for joining the Steam group! As a token of appreciation, you will receive the group <color=#738D45>{0}</color>!", "GroupRemoved": "Unfortunately, you have left the Steam group! Therefore, the permission <color=#738D45>{0}</color> has been revoked from you!", "PermissionRemoved": "Unfortunately, you have left the Steam group! Therefore, the permission <color=#738D45>{0}</color> has been revoked from you!", "PermissionGranted": "Thank you for joining the Steam group! As a token of appreciation, you will receive the permission <color=#738D45>{0}</color> from us!", "NoPermission": "You don't have permission to use this command; you need to be an administrator on the server!", "PlayerCheckExecuted": "The Steam group has been checked, and all joined players have been credited with the reward!" } Deutsch { "GroupAdded": "Danke, dass du der Steam-Gruppe beigetreten bist! Als Dankeschön erhältst Du von uns die Gruppe <color=#738D45>{0}</color>! ", "GroupRemoved": "Leider hast du die Steam-Gruppe verlassen! Daher wurde dir die Gruppe <color=#738D45>{0}</color> wieder entzogen!", "PermissionRemoved": "Leider hast du die Steam-Gruppe verlassen! Daher wurde dir die Permission <color=#738D45>{0}</color> wieder entzogen!", "PermissionGranted": "Danke, dass du der Steam-Gruppe beigetreten bist! Als Dankeschön erhältst Du von uns die Permission <color=#738D45>{0}</color>! ", "NoPermission": "Du hast keine Berechtigung, diesen Befehl zu verwenden; du musst ein Administrator auf dem Server sein!", "PlayerCheckExecuted": "Die Steam-Gruppe wurde überprüft und allen beigetretenen Spielern wurde die Belohnung gutgeschrieben!" } Certainly, you are free to adjust the notification settings according to your preferences. Furthermore, you are not obliged to use {0} if you don't wish to! If you have any questions or encounter any issues, please don't hesitate to contact me!$3.99- 2 comments
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- #steamgroupcheck
- #carbon
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