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  1. IIIaKa

    Real PvE

    Version 0.1.1

    28 downloads

    Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, claiming vehicles, an automatic loot queue in radtowns and raid zones and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Players can't gather resources within the Building Privilege of someone else; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack drop upon death(outside of the safe zone), even if it is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags and shelters for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, tanks, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments or events; Only players who are looting monuments or events can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 200.0 }, "Bike": { "Limit": 1, "Price": 200.0 }, "Car": { "Limit": 1, "Price": 200.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 100.0 }, ... } } ] An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "ImageLibrary Counter Check": 5, "RealPVE command": "realpve", "Is it worth forcibly implementing PvE for a server? Note: When the 'server.pve' is true, there may be bugs or issues with damage to objects.": true, "Use GameTip for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Which currency symbol will be used?": "$", "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [], "Settings for the events": { "CargoShip": { "Price": 100.0, "DeathLimit": 5 }, "PatrolHelicopter": { "Price": 100.0, "DeathLimit": 5 }, "BradleyAPC": { "Price": 100.0, "DeathLimit": 5 } }, "Settings for the RaidableBases": { "Easy": { "Price": 100.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#00FF00", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Medium": { "Price": 150.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#FFEB04", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Hard": { "Price": 200.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#FF0000", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Expert": { "Price": 250.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#0000FF", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, "Nightmare": { "Price": 300.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#000000", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5lkjFih.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFDCB6", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } } }, "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation" ], "Is it worth changing the list of items given at spawn on the beach?": true, "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ], "List of items for the belt": [ { "ShortName": "rock", "Slot": 0, "Amount": 1, "SkinID": 3034565372, "Text": "" }, { "ShortName": "torch", "Slot": 1, "Amount": 1, "SkinID": 0, "Text": "" } ], "List of items for clothing": [ { "ShortName": "partyhat", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "twitchsunglasses", "Slot": 1, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "movembermoustache", "Slot": 2, "Amount": 1, "SkinID": 0, "Text": "" }, { "ShortName": "chicken.costume", "Slot": 3, "Amount": 1, "SkinID": 0, "Text": "" } ], "Settings for the monuments": {}, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. EN: { "MsgNoteText": "Welcome to our PvE server!\nThis server utilizes the RealPVE plugin.\nYou can find more details about the plugin at the following link: https://codefling.com/plugins/real-pve", "MsgMonumentOccupied": "{1} occupied {0} in {2} minutes.", "MsgMonumentFree": "{0} is available for looting!", "MsgMonumentOfferTitle": "Unlock Treasures of {0}!", "MsgMonumentOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgMonumentLooterDeath": "You died while looting {0}. You have {1} seconds.", "MsgMonumentLooterExit": "You have left the monument. You have {0} seconds to return!", "MsgMonumentLooterRemoved": "Time's up! You have been removed from the monument!", "MsgMonumentLootingNotFree": "You have been added to the loot queue. Loot cost: {0}", "MsgMonumentNotInQueue": "You are not in the queue! You need to re-enter the monument!", "MsgMonumentNoAccess": "no access", "MsgEventOccupied": "{0} is already occupied by {1}!", "MsgEventOfferTitle": "Claim {0}!", "MsgEventOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgEventNewLooter": "You have claimed {0}. You have {1} death for your team.", "MsgEventDeathLimit": "{0} is no longer yours! You have exceeded your death limit!", "MsgEventComplete": "{0} destroyed at coordinates: {1}!", "MsgEventCargoShip": "Cargo Ship", "MsgEventPatrolHelicopter": "Patrol Helicopter", "MsgEventBradleyAPC": "Bradley", "MsgRaidableBasesDisabled": "This Raidable Base is disabled!", "MsgRaidableBasesOccupied": "The Raidable Base is already occupied by {0}!", "MsgRaidableBasesLimit": "Limit exceeded! You have {0} out of {1} available Raidable Bases.", "MsgRaidableBasesPurchaseStart": "Payment successful! Please wait...", "MsgRaidableBasesPurchased": "You have successfully purchased the Raidable Base!", "MsgRaidableBasesPurchaseFailed": "You were unable to purchase the Raidable Base! Funds refunded.", "MsgRaidableBasesOfferTitle": "Claim {0} Raidable Base!", "MsgRaidableBasesOfferDescription": "Tap the notification to pay {0}.\nAnd unlock access to undiscovered riches!", "MsgRaidableBasesBarText": "{0} Base", "MsgRaidableBasesBarNoAccess": "no access", "MsgRaidableBasesEasy": "Easy", "MsgRaidableBasesMedium": "Medium", "MsgRaidableBasesHard": "Hard", "MsgRaidableBasesExpert": "Expert", "MsgRaidableBasesNightmare": "Nightmare", "MsgPrivlidgeClear": "{0} players have been removed from the Building Privilege.", "MsgPrivlidgeClearEmpty": "Only you are authorized in the Building Privilege.", "MsgVehicleDialogTitle": "Department of Motor Vehicles", "MsgVehicleDialogDescription": "ID: \nCategory: \nRegistration fee: ", "MsgVehicleDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionRegistered": "ID: \nCategory: \nRegistration date: ", "MsgVehicleDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionNotOwner": "ID: \nOwner: \nCategory: \nRegistration date: ", "MsgVehicleDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarDialogDescription": "ID: \nCategory: \nRegistration fee: ", "MsgVehicleCarDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionRegistered": "ID: \nCategory: \nReg date: ", "MsgVehicleCarDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionNotOwner": "ID: \nOwner: \nCategory: \nReg date: ", "MsgVehicleCarDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarGarageEmpty": "The car lift is empty!", "MsgVehicleDialogLink": "Register Vehicle", "MsgVehicleDialogUnLink": "Cancel registration", "MsgVehicleDialogIncorrectPassword": "The password must consist of 4 digits!", "MsgVehicleNotOwner": "You are not the owner!", "MsgVehicleCanNotInteract": "You are not the owner or their friend!", "MsgVehicleNoPermissions": "You do not have permissions for this action!", "MsgVehicleLinked": "The {0} has been successfully linked! You have {1} out of {2} available.", "MsgVehicleUnLinked": "The {0} has been successfully unlinked!", "MsgVehicleFailedDeauthorize": "You can only deauthorize by unlinking the vehicle from you.", "MsgVehicleLimit": "Limit exceeded! You have {1} out of {2} available.", "MsgVehicleDestroyed": "Your vehicle {0}({1}) has been destroyed!", "MsgVehicleFind": "Your vehicle {0} is located in grid {1}!", "MsgVehicleClear": "Removed {0} vehicles!", "MsgVehicleClearEmpty": "No vehicles found for removal!", "MsgVehicleNotFound": "Vehicle not found!", "MsgVehicleTugboatAuthorization": "To authorize in the tugboat, it must be claim!", "MsgVehicleLandVehicle": "Land", "MsgVehicleAirVehicle": "Air", "MsgVehicleWaterVehicle": "Water", "MsgVehicleWinterVehicle": "Winter", "MsgVehicleTrainVehicle": "Train", "MsgVehicleHorse": "horse", "MsgVehicleBike": "bike", "MsgVehicleCar": "car", "MsgVehicleBalloon": "air balloon", "MsgVehicleMinicopter": "minicopter", "MsgVehicleTransportHeli": "transportHeli", "MsgVehicleAttackHeli": "attack heli", "MsgVehicleRowBoat": "row boat", "MsgVehicleRHIB": "RHIB", "MsgVehicleTugBoat": "tugboat", "MsgVehicleSubmarineOne": "small submarine", "MsgVehicleSubmarineTwo": "submarine", "MsgVehicleSnowmobile": "snowmobile", "MsgVehicleTrain": "train", "MsgFree": "Free", "MsgNoDate": "null", "MsgEconomicsNotEnough": "Not enough funds!" } RU: { "MsgNoteText": "Добро пожаловать на наш PvE сервер!\nДанный сервер использует RealPVE плагин.\nПодробней о плагине можно узнать по ссылке: https://codefling.com/plugins/real-pve", "MsgMonumentOccupied": "{1} занял {0} на {2} минут.", "MsgMonumentFree": "{0} можно лутать!", "MsgMonumentOfferTitle": "Откройте сокровища {0}!", "MsgMonumentOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgMonumentLooterDeath": "Вы умерли во время лутания {0}. У вас есть {1} секунд.", "MsgMonumentLooterExit": "Вы покинули монумент. У вас есть {0} секунд на возвращение!", "MsgMonumentLooterRemoved": "Время вышло! Вы были удалены из монумента!", "MsgMonumentLootingNotFree": "Вас добавили в очередь на лутание. Стоимость лутания: {0}", "MsgMonumentNotInQueue": "Вас нет в очереди! Вам необходимо перезайти в монумент!", "MsgMonumentNoAccess": "нет доступа", "MsgEventOccupied": "{0} уже занят игроком {1}!", "MsgEventOfferTitle": "Займите {0}!", "MsgEventOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgEventNewLooter": "Вы заняли {0}. У вас на команду есть {1} жизней.", "MsgEventDeathLimit": "{0} больше не ваше! Вы исчерпали свой лимит жизней!", "MsgEventComplete": "{0} уничтожен в координатах: {1}!", "MsgEventCargoShip": "Карго", "MsgEventPatrolHelicopter": "Патрульный вертолет", "MsgEventBradleyAPC": "Танк", "MsgRaidableBasesDisabled": "Эта Рейд база выключена!", "MsgRaidableBasesOccupied": "Эта Рейд база уже занята игроком {0}!", "MsgRaidableBasesLimit": "Лимит превышен! У вас {0} из {1} доступных Рейд баз.", "MsgRaidableBasesPurchaseStart": "Оплата прошла! Ожидайте...", "MsgRaidableBasesPurchased": "Вы успешно приобрели Рейд базу!", "MsgRaidableBasesPurchaseFailed": "Вам не удалось приобрести Рейд базу! Деньги возвращены.", "MsgRaidableBasesOfferTitle": "Займите Рейд базу уровня: {0}!", "MsgRaidableBasesOfferDescription": "Нажми на уведомление для оплаты {0}.\nИ разблокируй доступ к неизведанным богатствам!", "MsgRaidableBasesBarText": "Уровень: {0}", "MsgRaidableBasesBarNoAccess": "нет доступа", "MsgRaidableBasesEasy": "Легко", "MsgRaidableBasesMedium": "Средне", "MsgRaidableBasesHard": "Сложно", "MsgRaidableBasesExpert": "Эксперт", "MsgRaidableBasesNightmare": "Кошмар", "MsgPrivlidgeClear": "Из шкафа выписано {0} ироков.", "MsgPrivlidgeClearEmpty": "Кроме вас в шкафу ни кто не авторизован.", "MsgVehicleDialogTitle": "ГИБДД", "MsgVehicleDialogDescription": "ID: \nКатегория: \nСтоимость регистрации: ", "MsgVehicleDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionRegistered": "ID: \nКатегория: \nДата регистрации: ", "MsgVehicleDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleDialogDescriptionNotOwner": "ID: \nВладелец: \nКатегория: \nДата регистрации: ", "MsgVehicleDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarDialogDescription": "ID: \nКатегория: \nСтоимость: ", "MsgVehicleCarDialogDescriptionValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionRegistered": "ID: \nКатегория: \nДата: ", "MsgVehicleCarDialogDescriptionValueRegistered": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>", "MsgVehicleCarDialogDescriptionNotOwner": "ID: \nВладелец: \nКатегория: \nДата: ", "MsgVehicleCarDialogDescriptionNotOwnerValue": "<b>{0}</b>\n<b>{1}</b>\n<b>{2}</b>\n<b>{3}</b>", "MsgVehicleCarGarageEmpty": "Подъемник пустой!", "MsgVehicleDialogLink": "Поставить на учет", "MsgVehicleDialogUnLink": "Снять с учета", "MsgVehicleDialogIncorrectPassword": "Пароль должен состоять из 4-х цифр!", "MsgVehicleNotOwner": "Вы не являетесь владельцем!", "MsgVehicleCanNotInteract": "Вы не являетесь владелецем или его другом!", "MsgVehicleNoPermissions": "У вас нет прав для этого действия!", "MsgVehicleLinked": "{0} успешно привязан(а)! У вас {1} из {2} доступных.", "MsgVehicleUnLinked": "{0} успешно отвязан(а)!", "MsgVehicleFailedDeauthorize": "Вы можете выписаться только при отвязки транспорта от вас.", "MsgVehicleLimit": "Лимит превышен! У вас {1} из {2} доступных.", "MsgVehicleDestroyed": "Ваше транспортное средство {0}({1}) было уничтожено!", "MsgVehicleFind": "Ваше транспортное средство {0} находится в квадрате {1}!", "MsgVehicleClear": "Удалено {0} транспортных средств!", "MsgVehicleClearEmpty": "Транспортные средства для удаления не найдены!", "MsgVehicleNotFound": "Транспортное средство не найдено!", "MsgVehicleTugboatAuthorization": "Для авторизации в буксире, его необходимо поставить на учет!", "MsgVehicleLandVehicle": "Наземный", "MsgVehicleAirVehicle": "Воздушный", "MsgVehicleWaterVehicle": "Водный", "MsgVehicleWinterVehicle": "Зимний", "MsgVehicleTrainVehicle": "ЖД", "MsgVehicleHorse": "Лошадь", "MsgVehicleBike": "Мотоцикл", "MsgVehicleCar": "Машина", "MsgVehicleBalloon": "Воздушный шар", "MsgVehicleMinicopter": "Мини коптер", "MsgVehicleTransportHeli": "Корова", "MsgVehicleAttackHeli": "Боевой вертолет", "MsgVehicleRowBoat": "Лодка", "MsgVehicleRHIB": "Патрульная лодка", "MsgVehicleTugBoat": "Буксир", "MsgVehicleSubmarineOne": "Маленькая подлодка", "MsgVehicleSubmarineTwo": "Подлодка", "MsgVehicleSnowmobile": "Снегоход", "MsgVehicleTrain": "Поезд", "MsgFree": "Бесплатно", "MsgNoDate": "пусто", "MsgEconomicsNotEnough": "Не достаточно средств!" } vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. Example: /realpve vehicle find *netID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. This plugin introduces queue system and loot purchases for monuments. All monuments are configured in the config file under the "Settings for the monuments" section. You can customize the price and time for looting each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type": "RadTown", "ShowSuffix": true, "Broadcast": true, "LootingTime": 900, "Price": 0.0, "BarSettings": { "Order": 10, "Height": 26, "Main_Color": "#A064A0", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/mn8reWg.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#A064A0", "Text_Size": 12, "Text_Color": "#FFFFFF", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them in the config file under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: "Settings for the events": { "CargoShip": { "Price": 100.0, "DeathLimit": 5 }, "PatrolHelicopter": { "Price": 100.0, "DeathLimit": 5 }, "BradleyAPC": { "Price": 100.0, "DeathLimit": 5 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them.
    $39.99
  2. nivex

    Raidable Bases

    Version 2.8.5

    21,840 downloads

    Create fully automated raidable bases with NPCs in Rust This is the premium version of Raidable Bases. The differences between this and the free version are too many to list. A few key differences are: five (5) difficulties and associated loot table functionality instead of one (1), buyable events, lockouts for players. Requires latest version of CopyPaste or bases to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. Packages are sold separately that include bases. Check out my packages for this plugin for tier1, tier2, and tier3 which contain everything you need to get the plugin working in minutes with all bases and loot already configured for you! Packages are sold separately. RBE DEBUG This command exists to aid with issues regarding your configuration, profiles and/or map by displaying information, both good and bad, related to finding spawn points and spawning of bases. It is your responsibility to use this command before asking for help. Loot Table Editor by @beee https://codefling.com/tools/raidable-bases-loot-table-editor Tutorial This is not your run-of-the-mill plugin. DO NOT INSTALL WITHOUT READING THIS DOCUMENTATION FIRST. This plugin is extremely advanced and requires utmost attention to detail to configure properly. Jumping around in the configuration file or profiles will lead to more problems than it's worth. Take your time to understand each option before enabling or disabling its functionality. Raidable Bases is an independent expansion of Dangerous Treasures. You may learn how to enable the expansion mode below. It does not require Dangerous Treasures for any other purpose. Configuration Loot Tables The plugin comes with some very basic items (Default_Loot.json) that only serve as a demo loot list for you to either delete or expand upon. In order to make any use of the plugin (beyond demonstration) you will have to create your own loot lists instead. It will take a very long time to configure your loot tables, and fine-tune each to your specific needs. To start, I recommend that you use the rb.populate all command. This creates files in the Editable_Lists folder for each difficulty that contain every item in the game. Edit each file and set the amounts for the items that you want to spawn, and remove those that you do not want to spawn. It may look intimidating editing a list of 660 items, but don't underestimate how easy it is to delete items from a list compared to adding each one manually. Items that have their amount AND amountMin set to 0 will not spawn. So you may either delete these items from the list, or come back to them later. If you set amountMin to 0 then chance will determine if the item spawns or not, and another item will not replace it unless there are extra items available (as of 1.7.3). You can set the item skin that you want to use, but I suggest using the Skins settings in the configuration file to use random skins, or none at all. The rb.populate command which populates the Editable_Lists folder also includes items already inside of your Difficulty_Loot folder. This allows you to easily repopulate lists in order to re-evaluate which items spawn at a later date. Files inside of the Editable_Lists folder must be copied into an existing loot file in order to use the loot table. As the name implies, it is for editing only. - If you want to use Editable_Lists/Easy.json for your Easy bases then copy the contents of the file into the Difficulty_Loot/Easy.json file. - If you want to use Editable_Lists/Expert.json for the Expert Bases.json profile, then you must copy the contents of the Expert.json file into the Bases_Loot/Expert Bases.json file probability - the chance that the item can spawn. value must be between 0.0 and 1.0 where 1.0 is 100% chance Loot Priority Loot is pulled from all datafiles within the oxide/data/RaidableBases/ folder with the exception of the Profiles folder which is used to configure bases. oxide/data/RaidableBases/Base Loot - If a loot table exists in this folder with the same name as a profile then all of the bases in that profile will use this loot table. If you want items in this loot table to always spawn then you must enable Always Spawn Base Loot Table in the respective profile. oxide/data/RaidableBases/Difficulty Loot - Items will be chosen from these files based on the difficulty of each profile. If Use Day Of Week Loot is enabled then it will choose the loot table for that specific day. Otherwise, it will pick from Default_Loot.json. This is the default list, and is only used when all other loot tables do not have a sufficient amount of loot to spawn based on the Amount Of Items To Spawn setting. Loot Settings Allow Duplicate Items - This is useful when you do not have enough items in your loot tables , and you want to spawn Amount Of Items To Spawn by using the same items more than once. Amount Of Items To Spawn - This is the number of items that you want to spawn. If you do not have enough items in your loot tables then it will only spawn the amount that you have available. It will not spawn items if the container does not have enough space. Drop Tool Cupboard Loot After Raid Is Completed (false) Divide Loot Into All Containers - This allows you to divide loot evenly from all of your loot lists into all containers when enabled. You MUST increase or decrease Amount Of Items To Spawn respective to how many items you want in each container. This includes large boxes, small boxes, coffins and storage barrels. Optional settings include (in order of priority) cupboard, bbq, oven, fridge and lockers. Allow Players To Pickup Deployables (false) - As name implies, overridden by Entities Not Allowed To Be Picked Up Allow Players To Deploy A Cupboard (true) - Block players from placing a TC after destroying the TC in the base. Drop Container Loot X Seconds After It Is Looted (false) - Prevent players from cherry picking items and leaving the rest, in order to despawn the raid quicker. Drop Container Loot Applies Only To Boxes And Cupboards (true) - As name implies Empty All Containers Before Spawning Loot (true) - Useful if using CopyPaste files that contain loot already - I suggest leaving this true as it can complicate how many items spawn if there are too few inventory slots remaining. Ignore Containers That Spawn With Loot Already (false) - Useful if you want specific loot to spawn from a copypaste file. Require Cupboard Access To Loot (false) - Prevent all players from looting until they reach the TC, or destroy it. Skip Treasure Loot And Use Loot In Base Only (false)" - Useful if you want all loot to spawn from a copypaste file - not recommended - will allow players to memorize which boxes to raid and ignore the rest. Always Spawn Base Loot Table (false) - Very useful if you want items in the Base_Loot file to always spawn (such as C4, rockets, ammo, etc) Settings Blacklisted Commands (none) - prevents players from using these commands inside of a raid base Automatically Teleport Admins To Their Map Marker Positions (true) - right-click map to teleport (requires raidablebases.mapteleport permission) Block Wizardry Plugin At Events (false) - Block players from using wands Chat Steam64ID (0) - The steam profile icon to show in chat messages Expansion Mode (Dangerous Treasures) (false) - Allow Dangerous Treasures to take over a random box for its event Remove Admins From Raiders List (false) - Allows admins to help players without receiving any rewards Show X Z Coordinates (false) - Show X Z coordinates alongside grid location Buy Raid Command (buyraid) - Opens the buyable UI to purchase raids for each difficulty Event Command (rbe) - Specify command name Hunter Command (rb) - Specify command name Server Console Command (rbevent) - Specify command name Raid Management Allow Teleport (false) - Allow/prevent players from teleporting Allow Cupboard Loot To Drop (true) - Allows loot to drop when TC is destroyed by a player Allow Players To Build (true) Allow Players To Use Ladders (true) Allow Players To Deploy Barricades (true) Allow Players To Upgrade Event Buildings (false) - Prevent players from upgrading buildings with no TC to prevent this otherwise Allow Player Bags To Be Lootable At PVP Bases (true) - Bypasses Prevent Looting plugin Allow Player Bags To Be Lootable At PVE Bases (true) - Bypasses Prevent Looting plugin Allow Traps To Drop Loot (false) - Allow traps such as guntraps and turrets to drop loot on death Allow Players To Loot Traps (false) - Allows players to loot traps such as guntrap and turrets with TC access Allow Raid Bases On Roads (true) Allow Raid Bases On Rivers (true) Allow Raid Bases On Building Topology (true) - Specifically added for custom map makers Allow Vending Machines To Broadcast (false) - Prevents vending machines from showing on the map Allow Bases To Float Above Water (false) - Keyword: FLOAT Allow Bases To Spawn On The Seabed (false) Prevent Bases From Floating Above Water By Also Checking Surrounding Area (false) - Keyword: FLOAT Maximum Water Depth Level Used For Float Above Water Option (1.0) - Keyword: FLOAT, but allows you to prevent on water if the value is low enough Backpacks Can Be Opened At PVE Bases (true) Backpacks Can Be Opened At PVP Bases (true) Backpacks Drop At PVE Bases (false) - Will drop a backpack on death, even if explicity disabled in Backpack configuration (requires Backpacks 3.4.0 ) Backpacks Drop At PVP Bases (false) Block Mounted Damage To Bases And Players (false) - Prevent players from dealing damage while on mini, scrap heli, etc Block RestoreUponDeath Plugin For PVP Bases (false) Block RestoreUponDeath Plugin For PVE Bases (false) Bypass Lock Treasure To First Attacker For PVE Bases (false) - Do not set an owner for PVE bases Bypass Lock Treasure To First Attacker For PVP Bases (false) - Do not set an owner for PVP bases Despawn Spawned Mounts (true) - Allows mounts such as mini or scrap heli to remain if not abandoned when raid despawns Do Not Destroy Player Built Deployables (true) - Loot is not lost if the plugin destroys a player's box with this option - it is dropped on the ground in a grey loot container just as if they destroyed the box themselves Do Not Destroy Player Built Structures (true) Divide Rewards Among All Raiders (true) Draw Corpse Time (Seconds) (300.0) - The amount of time the players corpse location is drawn on their screen Eject Sleepers Before Spawning Base (true) Extra Distance To Spawn From Monuments (0.0) Flame Turrets Ignore NPCs (false) - Can help with performance on some servers Maximum Land Level (2.5) - The allowed height of the surrounding terrain for spawning bases (this should never be changed) Move Cookables Into Ovens (true) Move Food Into BBQ Or Fridge (true) Move Resources Into Tool Cupboard (true) Move Items Into Lockers (true) Lock Treasure To First Attacker (true) - Sets the first attacker as the owner of a raid. You must set eject enemies settings in each profile if you do not want players entering private raids Lock Treasure Max Inactive Time (Minutes) (20.0) - Resets the raid as public after this time Assign Lockout When Lock Treasure Max Inactive Time Expires (false) - useful those who partially raid bases in order to avoid the lockout timer Lock Players To Raid Base After Entering Zone (false) - Forces players to be locked to a raid once they enter it, even on accident Only Award First Attacker and Allies (false) Minutes Until Despawn After Looting (min 1) (15) - The time until the base despawns after being raided Minutes Until Despawn After Inactive (0 = disabled) (45) - The time until the base despawns after being inactive Minutes Until Despawn After Inactive Resets When Damaged (true) - Resets the time until the base despawns when it is damaged by a player Mounts Can Take Damage From Players (false) Mounts Can Take Damage From SamSites (true) Player Cupboard Detection Radius (100.0) - Extra layer of protection to prevent raid bases from spawning too closely to player bases (this should never be under 100 and never too high either, 100-200 at most) Players With PVP Delay Can Damage Anything Inside Zone (false) - Applies specifically to PVP raid bases Players With PVP Delay Can Damage Other Players With PVP Delay Anywhere (false) PVP Delay Between Zone Hopping (10.0) - The amount of time players can take damage while on a PVE server after stepping outside of a PVP zone - prevents exploiting - recommended value: 120 Prevent Fire From Spreading (true) - Helps with server performance by preventing forest fires, err, fire from spreading after initial spawn Prevent Players From Hogging Raids (true) - Prevents players from tagging multiple raids at once Require Cupboard To Be Looted Before Despawning (false) Destroying The Cupboard Completes The Raid (false) Require All Bases To Spawn Before Respawning An Existing Base (false) - Rotate through all bases specific to each difficulty before reusing an existing base Turn Lights On At Night (true) Turn Lights On Indefinitely (false) Traps And Turrets Ignore Users Using NOCLIP (false) Use Random Codes On Code Locks (true) Wait To Start Despawn Timer When Base Takes Damage From Player (false) - Prevents the inactive despawn timer from starting until it is damaged by a player. Combos well when inactive resets is disabled by giving players a limited time to finish a raid once they start it Additional Containers To Include As Boxes (none) - example: vendingmachine Eject Mounts Boats (false) - Set any true to prevent them from entering a raid base Cars (Basic) (false) Cars (Modular) (false) Campers (true) Chinook (false) Flying Carpet (false) Horses (false) HotAirBalloon (true) MiniCopters (false) Pianos (true) Scrap Transport Helicopters (false) All Other Mounts (false) All Controlled Mounts (false) - Mounts controlled via another plugin Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none) (infinite) Easy Difficulty => Amount (0) Medium Difficulty => Amount (0) Hard Difficulty => Amount (0) Expert Difficulty => Amount (0) Nightmare Difficulty => Amount (0) Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite) -1 = disabled) Easy (0) - Specifies how many of each difficulty can be spawned at any given time Medium (0) Hard (0) Expert (0) Nightmare (0) Player Lockouts (0 = ignore) - this is for PUBLIC raids where buyable events use the Buyable Cooldowns and these are not shared - players may still do 1 public and 1 buyable event if these are both enabled Time Between Raids In Minutes (Easy) (0.0) - Set a cooldown before the player can enter another raid base Time Between Raids In Minutes (Medium) (0.0) Time Between Raids In Minutes (Hard) (0.0) Time Between Raids In Minutes (Expert) (0.0) Time Between Raids In Minutes (Nightmare) (0.0) Block Clans From Owning More Than One Raid (false) - Prevent clans from hogging multiple raid bases Block Friends From Owning More Than One Raid (false) Block Teams From Owning More Than One Raid (false) Easy|Medium|Hard|Expert|Nightmare Raids Can Spawn On Monday (true) Tuesday (true) Wednesday (true) Thursday (true) Friday (true) Saturday (true) Sunday (true) Difficulty Colors (Border) Easy (000000) Medium (000000) Hard (000000) Expert (000000) Nightmare (000000) Difficulty Colors (Inner) Easy (00FF00) Medium (FFEB04) Hard (FF0000) Expert (0000FF) Nightmare (000000) Map Markers Marker Name (Raidable Base Event) Radius (0.25) Use Vending Map Marker (true) Show Owners Name on Map Marker (true) Use Explosion Map Marker (false) Create Markers For Buyable Events (true) Create Markers For Maintained Events (true) Create Markers For Scheduled Events (true) Create Markers For Manual Events (true) Buyable Events Do Not Reward Buyable Events (false) Refunds > Refund Despawned Bases (false) Refunds > Refund Percentage (100.0) Refunds > Refund Resets Cooldown Timer (false) Refunds > Block Refund If Base Is Damaged (true) Cooldowns (0 = No Cooldown) VIP Permission (raidablebases.vipcooldown (300.0) Admin Permission (raidablebases.allow (0.0) Server Admins (0.0) Normal Users (600.0) Allow Players To Buy PVP Raids (false) - If all of your profiles have PVP enabled then players will NOT be able to buy any raids! Convert PVE To PVP (false) Convert PVP To PVE (false) Distance To Spawn Bought Raids From Player (500.0) Lock Raid To Buyer And Friends (true) Ignore Player Entities At Custom Spawn Locations (false) Ignore Safe Checks (false) - if enabled will prevent the plugin from checking the area for a TC, buildings, or deployables Max Buyable Events (1) Reset Purchased Owner After X Minutes Offline (10.0) Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want buyable raids to spawn in specific locations using spawn files from the Spawns Database plugin Maintained Events Always Maintain Max Events (false) - Spawn another raid soon after one despawns Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Minimum Required Players Online (1) - Max Maintained Events (1) - How many bases you want available at any given time Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want maintained raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0) Manual Events Convert PVE To PVP (false) Convert PVP To PVE (false) Max Manual Events (1) Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want manually spawned raids to spawn in specific locations using spawn files from the Spawns Database plugin Scheduled Events Enabled (false) - Spawn raids on a timer specific to random amount of time between Every Min and Every Max Seconds Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Every Min Seconds (3600.0) Every Max Seconds (7200.0) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Max Scheduled Events (1) Max To Spawn At Once (0 = Use Max Scheduled Events Amount) (0) Minimum Required Players Online (1) Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want scheduled raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0) Economics Buy Raid Costs (0 = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids Easy (0.0) - How much each raid costs, use the /buyraid command to see the UI Medium (0.0) Hard (0.0) Expert (0.0) Nightmare (0.0) ServerRewards Buy Raid Costs (0 = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids Easy (0) - How much each raid costs, use the /buyraid command to see the UI Medium (0) Hard (0) Expert (0) Nightmare (0) Custom Buy Raid Costs (false = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids Easy (50 scrap) - How much each raid costs, use the /buyraid command to see the UI Medium (100 scrap) Hard (150 scrap) Expert (200 scrap) Nightmare (250 scrap) All are disabled by default. All can require its own specific item. Allowed Zone Manager Zones List: pvp, 99999999 - the list of zones where raid bases may spawn at - Zone Manager is not required to use this plugin. Use Grid Locations In Allowed Zone Manager Zones Only - forces all spawns into zones by Zone Manager. Adding flags to your zones may conflict with this plugin. Use of Spawns Database plugin is advised instead Event Messages Notify Plugin (-1 = disabled) Notification Interval (1 second) Announce Raid Unlocked (false) Announce Buy Base Messages (false) Announce Thief Message (true) Announce PVE/PVP Enter/Exit Messages (true) Show Destroy Warning (true) Show Opened Message (true) Show Opened Message For Paid Bases (true) Show Prefix (true) Show Messages To Player (true) - set false if you do not want players to receive CHAT messages, other messages from notifications will still show GUIAnnouncements and Advanced Alerts plugins can be used instead of CHAT messages Advanced Alerts Enabled (true) Anchor Min and Max Time Shown (5) Panel Alpha (0.98) Background Color Title Background Color GUIAnnouncements Enabled (false) Banner Tint Color (Grey) Maximum Distance (300.0) Text Color (White) Lusty Map Enabled (false) Icon File (http://i.imgur.com/XoEMTJj.png) Icon Name (rbevent) Icon Rotation (0.0) Ranked Ladder (based on points system) Award Top X Players On Wipe (3) - Set 0 to disable permissions and groups from being created. Every wipe the top 3 players are awarded the raidablebases.th permission and raidhunter group. Used with plugins that give titles based on permissions/groups, such as BetterChat Enabled (true) Difficulty Points (for each difficulty) Assign To Owner Of Raid Only (false) Assign Rank After X Completions - Players that complete the required amount of completions will receive the relevant above permission and group automatically - Set value above 0 to enable this feature for any given difficulty as it is disabled for all difficulties by default Permissions and groups are given to players for being top 3 in each difficulty at the end of a wipe Set Award Top X Playrs On Wipe to 0 to disable these permissions and groups from being created. permissions: raidablebases.ladder.easy, raidablebases.ladder.medium, raidablebases.ladder.hard, raidablebases.ladder.expert, raidablebases.ladder.nightmare, raidablebases.th groups: raideasy, raidmedium, raidhard, raidexpert, raidnightmare, raidhunter Skins (Boxes, Loot Items, Npcs all have there own settings) (skin settings revamped in 2.7.4) Use Identical Skins Include Workshop Skins (true) Use Random Skin (true) Use Imported Workshop Skins File (true) - copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply. Boxes (including above Skins options) Preset Skins - you can add any box skin here and it will randomly apply to any relevant box this skin can be used with Loot Items (including above Skins options) Use Identical Skins For Stackable Items Use Identical Skins For Non-Stackable Items Deployables (including above Skins options) List: Partial Names (door, barricade, chair, fridge, furnace, locker, reactivetarget, rug, sleepingbag, table, vendingmachine, waterpurifier, skullspikes, skulltrophy, summer_dlc, sled) Skin Everything (true) - if true then the Partial Names list will not be used Preset Door Skins - you can add any door skin here and it will randomly apply to any relevant door this skin can be used with Ignore If Skinned Already (false) Treasure Resources Not Moved To Cupboards (skull.human, battery.small, bone.fragments, can.beans.empty, can.tuna.empty, water.salt, water, skull.wolf) Use Day Of Week Loot (false) Do Not Duplicate Base Loot (false) Do Not Duplicate Difficulty Loot (false) Do Not Duplicate Default Loot (false) Use Stack Size Limit For Spawning Items (false) Status UI - Shows PVE/PVP, time left, amount of loot left and the status of owner Details UI - Shows owner and active status Delay UI - Shows UI for PVP delay Buyable Cooldowns UI - Shows UI for the Buyable Cooldowns option Buyable Events UI - Shows players a UI for buying events including the primary cost Lockouts UI - Shows UI for the Player Lockouts option Enabled Offset Min Offset Max Panel Alpha Font Size Background Color Title Background Color etc Weapons Fog Machine Allows Motion Toggle (true) Fog Machine Requires A Power Source (true) SamSite Repairs Every X Minutes (0.0 = disabled) (5.0) SamSite Range (350.0 = Rust default) (75.0) Test Generator Power (100.0) Tesla Coil settings in profiles Infinite Ammo AutoTurret (true) FlameTurret (true) FogMachine (true) GunTrap (true) SamSite (true) Ammo AutoTurret (256) FlameTurret (256) FogMachine (5) GunTrap (128) SamSite (24) Tesla Coil (profiles) Requires A Power Source (true) Max Discharge Self Damage Seconds (0 = None) 120 = Rust default) (0.0) Max Damage Output (35.0) Profiles Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) (0) - very first setting. If your raids show as NORMAL then you're using the free plugin. If all bases show as EASY then this setting is not configured. Entities Not Allowed To Be Picked Up (List: generator.small, generator.static autoturret_deployed - overrides Allow Players To Pickup Deployables) Additional Bases For This Difficulty (default) - A list of bases to use within this profile Paste Options (default) - Paste options specific to the profiles filename if it is also a base Profile Enabled (true)- Useful for disabling a profile instead of deleting it Add Code Lock To Unlocked Or KeyLocked Doors (true) Add Code Lock To Boxes (false) Add Code Lock To Tool Cupboards (false) Close Open Doors With No Door Controller Installed (true) Allow Duplicate Items (false) - [Explained above] Allow Players To Pickup Deployables (false) - [Explained above] Allow Players To Deploy A Cupboard (true)- [Explained above] Allow PVP (true) Allow Friendly Fire (Teams) (true) Amount Of Items To Spawn (30) - [Explained above] Minimum Amount Of Items To Spawn (0 = Use Max Value) (0) Flame Turret Health (300.0) Block Plugins Which Prevent Item Durability Loss (false) - Force items to take condition losses Block Damage Outside Of The Dome To Players Inside (false) - Prevent damage from outside of the dome to players inside of the dome Block Damage Outside Of The Dome To Bases Inside (false) - Prevent damage from outside of the dome to the base inside Block Damage Inside From Npcs To Players Outside (false) Building Blocks Are Immune To Damage (false) Boxes Are Invulnerable (false) Spawn Silently (No Notifcation, No Dome, No Map Marker) (false) Divide Loot Into All Containers (true) - [Explained above] Drop Container Loot X Seconds After It Is Looted (0.0) - [Explained above] Drop Container Loot Applies Only To Boxes And Cupboards (true) - [Explained above] Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) - A visible dome for players to distinguish raid bases from player bases Empty All Containers Before Spawning Loot (true) - [Explained above] Eject Corpses From Enemy Raids (Advanced Users Only) (true) - Prevents corpses from remaining inside of a raid when it becomes private and prevents the user from looting it Eject Enemies From Purchased PVE Raids (true) - Useful when Lock Raid To Buyer And Friends is enabled Eject Enemies From Purchased PVP Raids (false) Eject Enemies From Locked PVE Raids (true) - Useful when Lock Treasure To First Attacker is enabled Eject Enemies From Locked PVP Raids (false) Explosion Damage Modifier (0-999) (100.0) - Modify the damage of all explosives Force All Boxes To Have Same Skin (true) Ignore Containers That Spawn With Loot Already (false) - [Explained above] Penalize Players On Death In PVE (ZLevels) (true) Penalize Players On Death In PVP (ZLevels) (true) Loot Amount Multiplier (1.0) - useful to scale loot amounts without having to adjust them all individually Protection Radius (50.0) - This options controls every single option and feature that relies explicity on distance or radius in one regard or another. Setting an incorrect value, either too low, or too high, will break the functionality of the plugin. It's best to leave it alone. Require Cupboard Access To Loot (false) - [Explained above] Minimum Respawn Npc X Seconds After Death (0.0) - Useful in simulating a real raid where players respawn Maximum Respawn Npc X Seconds After Death (0.0) Skip Treasure Loot And Use Loot In Base Only (false) - [Explained above] Always Spawn Base Loot Table (false) - [Explained above] - Arena Walls Enabled (true) Extra Stacks (1) - How many times you want walls to stack on top of one another Use Stone Walls (true) - set false to use wooden walls instead Use Iced Walls (false) - not advised to use this as it can cause client lag (not a plugin issue) Use Least Amount Of Walls (true) Use UFO Walls (false) - Walls spawn horizontally instead of vertically Radius (25.0) NPC Levels Level 2 - Final Death (false) - Respawns all npcs when raid is completed NPCs Enabled (true) Spawn Inside Bases (Options: Spawn On Floors, Spawn On Rugs, Spawn On Beds) Murderer Items Dropped On Death (none) Scientist Items Dropped On Death (none) Murderer (Items) (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete) Scientist (Items) (hazmatsuit_scientist, rifle.ak) Murderer Kits (murderer_kit_1, murderer_kit_2) - Kits have priority over these lists of items Scientist Kits (scientist_kit_1, scientist_kit_2) Random Names (none) - Spawn with a custom random name instead of a provided random name Amount To Spawn (3) Aggression Range (70.0) - Aggression range is increased by 250 meters when engaged Despawn Inventory On Death (true) Health For Murderers (100 min, 5000 max) (150.0) Health For Scientists (100 min, 5000 max) (150.0) Minimum Amount To Spawn (1) Use Dangerous Treasures NPCs (false) - Tells Dangerous Treasures to control and outfit the NPCs instead Spawn Murderers And Scientists (true) Scientist Weapon Accuracy (0 - 100) (30.0) - These bots are meant to be savages. 30% is average for highly skilled players, while the average player has 10-20% accuracy Spawn Murderers (false) Spawn Random Amount (false) Spawn Scientists Only (false) Rewards Economics Money (0.0) - How much is rewarded after a raid. Overridden by Divide Rewards Among All Raiders ServerRewards Points (0) Change Building Material Tier To Wooden (false) - Useful for upgrading or downgrading buildings automatically Stone (false) Metal (false) HQM (false) Change Door Type To Wooden (false) - Useful for upgrading or downgrading doors automatically Metal HQM Player Building Restrictions Wooden (false) Stone (false) Metal (false) HQM (false) Auto Turrets Aim Cone (5.0) - shots fired will spread into a cone pattern based on this radius. Lowering this value will group the shots closer together. Minimum Damage Modifier (1.0) Maximum Damage Modifier (1.0) Start Health (1000.0) Sight Range (30.0) Set Hostile (False = Do Not Set Any Mode) (true) Requires Power Source (false) Remove Equipped Weapon (false) Weapon To Equip When Unequipped (null = Do Not Equip) (rifle.ak) Permissions raidablebases.allow -- Allows player to use the available ADMIN commands. This is NOT recommended as players can use the commands 'buyraid' and 'rb' already. raidablebases.canbypass permission (or to be flying) to bypass dome restrictions (this previously worked for admins, but now requires the permission instead) raidablebases.blockbypass permission to bypass Owning More Than One Raid settings for Clans/Friends/Teams raidablebases.mapteleport Teleporting to map marker now simply requires this permission and to be enabled in config raidablebases.ddraw allows support for FauxAdmin users raidablebases.config allows use of the rb.config command in-game (server console does not require this permission) raidablebases.banned bans the user from entering any raids - DO NOT GIVE THIS TO THE DEFAULT GROUP LOL raidablebases.durabilitybypass to bypass `Block Plugins Which Prevent Item Durability Loss` raidablebases.notitle permission to exclude users from ranked title rewards See other permissions using Permissions Manager Players do not require any permissions by default. Grid This plugin creates it's own spawn points automatically, which cover the entirety of your server's map when the plugin is loaded. This is created one-time when the plugin loads. The grid maintains itself without requiring any input. You may view the grid by typing /rb grid in-game to view detailed drawings of all locations on the grid. X - green - possible spawn point X - Red - currently in use C - Cyan - construction detected nearby TC - yellow - TC detected nearby W - blue - water depth is too high - refreshes on ocean level change Each location on the grid is checked a second time before spawning a base to insure it does not spawn the base on players or their buildings. You can disable using the grid by providing a valid spawn file for each raid type (buyable, maintained, scheduled and manual). Commands buyraid - buys a raid, eg: buyraid easy, buyraid easy steamid, buyraid 0, buyraid 0 steamid. I suggest typing the command and using the UI to buy bases. rb - for players to see the ladder (also for admins to see the status of each raid going on, which includes showing the allies and owners of each raid) rb ui [lockouts|status] - COMMAND REMOVED rbe despawn - despawns a players purchased base if they have raidablebases.despawn.buyraid permission For admins, or players with the admin permission raidablebases.allow: rbe debug - toggles debug messages shown every second to server console for maintained and scheduled warning messages rb grid - see the grid and all monument names rb resettime - reset the time for the next scheduled event rb savefix - to cancel a server save that has become stuck - requires authlevel 2 rb prod - to gather information from a raid base entity for debugging purposes - requires admin or raidablebases.allow rbe - spawns a base at the position you are looking at. You cannot spawn a base on a player (including yourself) rbe draw - draw the raids radius rbe despawn - despawn a base near you (can be used by players with raidablebases.despawn.buyraid permission to despawn a base they purchased) rbe despawnall - despawn all bases rbe [basename] [difficulty] - spawn a raid at the location you are looking at rbe expire steamid|playername - removes a lockout for a specific player rbe expireall rbevent [basename] [difficulty] - spawn a raid randomly on the map - and teleport to it if using the command in-game rb.reloadconfig - allows you to reload the config without needing to reload the plugin. Some changes are not applied immediately, and no changes are retroactive to bases that are already spawned. rb.config - allows you to edit the config by adding, removing, and listing bases. Requires the permission raidablebases.config when not being used from the server console. rb.toggle - toggles Maintained Events and Scheduled Events on/off, if enabled in the config, until plugin reloads rbe setowner name - Sets the player as the owner of the raid rbe clearowner - Clears the owner of the raid Additional Bases allows you to add additional files to an existing base so that all bases in that list share the same configuration as the primary base/profile. This is great for setting up a list of bases for easy, medium, hard, expert and nightmare. Command rb.populate will populate specific loot tables with every item in the game (items are disabled by default as their amounts are set to 0) Arguments: rb.populate easy medium hard expert nightmare loot all Arguments: rb.populate 0 1 2 3 4 loot all easy - Populates oxide/data/RaidableBases/Editable_Lists/Easy.json medium - Populates oxide/data/RaidableBases/Editable_Lists/Medium.json hard - Populates oxide/data/RaidableBases/Editable_Lists/Hard.json expert - Populates oxide/data/RaidableBases/Editable_Lists/Expert.json nightmare - Populates oxide/data/RaidableBases/Editable_Lists/Nightmare.json loot - Populates oxide/data/RaidableBases/Editable_Lists/Default_Loot.json all - Populates ALL above loot tables Configure the items to your liking then copy the files contents into a loot table that you would like to use (for example Difficulty Loot/Easy.json) You cannot use loot tables in the config file anymore. Use the data directory (oxide/data/RaidableBases) API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, bool allowPVP) void OnRaidableBaseEnded(Vector3 raidPos, int mode, bool allowPVP) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP, int mode) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP, int mode) OnRaidableBaseDespawn, OnRaidableBaseDespawned, OnRaidableBasePrivilegeDestroyed, OnRaidableBaseCompleted find more hooks and arguments by searching for CallHook in the plugin file Tips Players will be considered raiders after looting, killing an npc, using explosives, eco raiding, destroying a building block/high wall/door or dealing damage from INSIDE of the dome You must change easybase1, mediumbase2, expertbase3, etc to the name of your CopyPaste files, or vis-versa. This plugin doesn't create bases for you. You can use the rb.config command (rb.config add "easy bases" easybase1 easybase2 0) in the server console to make this process easier. You can rename all profiles or additional base filenames. When copying a base with CopyPaste, make certain that you copy the base from eye level of the foundation outside of the base. I would not change autoheight from false to true. Do not change stability to true, as it may cause your base to crumble. height is the distance the base is spawned off of the ground. elevation determines how flat the surrounding terrain must be in order for bases to spawn on it Scheduled Events is how often you want a random base to spawn on the map. This is disabled by default. This randomness comes from Every Min Seconds and Every Max Seconds Maintain Events will always spawn the Max Events amount of bases on your map. This is disabled by default. When one despawns, another will take its place shortly after. Allow Teleport will prevent players from teleporting when disabled. Compatible with NTeleportation or any plugin that uses the CanTeleport hook. Help This plugin does NOT use Zone Manager - it creates and manages everything on its own. If you are having issues with too few locations on the grid, or each attempt to spawn a base returns a manual spawn was already requested then it is likely because of how you have setup Zone Manager. You either have far too many zones, or you have zones which are far too large. Raidable Bases will not spawn in these zones unless the ZoneID is added to Allowed Zone Manager Zones in the config file. Do not put this plugin in your store/shop. It simply is not designed to work with it. There are far too many cooldowns to make this idea plausible, and the plugin cannot function properly without them. Using /buyraid will open a UI designed specifically for this issue. This plugin requires CopyPaste plugin to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. PvE server friendly with TruePVE and other plugins that support the hooks CanEntityTakeDamage, CanEntityBeTargeted, and CanEntityTrapTrigger. Bases can have 5 difficulty settings: 0 for easy, 1 for medium, 2 for hard, 3 for expert, and 4 for nightmare. This is configurable per profile. Bases can spawn on roads and other areas that do not allow building by Rust. Building ladders in these areas is allowed by the plugin. I will add support for building twig later. My bases often spawn in the same biome If you're having issues with spawn points being repeatedly used, or with a biome being favored consistently over other biomes then this is an elevation issue with the terrain on your map. You can fix this by increasing the Elevation in the configuration. For example, if your Elevation is 1.0 then set it to 1.5 and try again. This will also increase the height the base is allowed to spawn off of the ground. With certain maps you'll just have to make do with this issue. Corpses appear outside of the dome as backpacks This is intended, and it is optional. The location is drawn on the players screen to notify them that their corpse moved. This allows players to retrieve their backpack in the event that the raid becomes locked privately to another player, and prevents them from entering. Players do not drop their active item when they die. Bases Stop Spawning On Linux Machine [Error] Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0) If you see this error after bases spawn then you need to install libgdiplus on your machine. This will mimic the below issue but it is NOT a bug like the below issue is. A quick google search shows the install command is: sudo apt-get install -y libgdiplus This happens when images in the CopyPaste file are being rendered by converting the byte array to bitmap.
    $40.00
  3. Version 1.0.3

    90 downloads

    About Raidable Bases By Apes (150+ Pack) All Tiers! Torture your players with these Raidable Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 150 raidable bases (plus an additional 40+ bonus raids- 190 +raids total!) that you can add to your servers Raidable Bases by Nivex. All levels are included (45+ easy, 45+ medium, 20+ hard, 20+ expert and 15+ nightmare) Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary! But, they will laugh and feel a sense of accomplishment after completing a raid! Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor mechanics that requires it. Near everything is skinned, some just to look pretty, some themed. Traps are everywhere, containers already placed for loot If upgrading or replacing doors be sure to check if a door controller is attached. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. Additional 40+ raids are included in case there is a few you are not happy with and want to remove (10+ easy, 10+ medium, 5+ hard, 5+ expert and 5+ nightmare). Otherwise they are just an added value! So 190+ raids in total in this pack! All raids are tested on Planet of the Apes PvE. It is recommended you have NPC's inside and configured to "spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5 Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged If you previously purchased any of the following, you will be purchasing duplicate bases: Easy Bases by Apes Pack 1 (20 pack) Easy Bases by Apes Pack 2 (20 pack) Medium Bases by Apes Pack 1 (20 pack) Medium Bases by Apes Pack 2 (20 pack) Hard Bases by Apes Pack 1 (20 pack) Expert Bases by Apes Pack 1 (20 pack) Nightmare Bases by Apes Pack 1 (15 pack) Halloween Bases by Apes (22 pack) Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $31.99
  4. Iftebinjan

    SimplePVE

    Version 1.2.1

    940 downloads

    SimplePVE is exactly what it says. An easy simple PVE plugin for your server to modify or change PVE rules individually & now also have a Simple Cui to control PVE rules and Create or edit Schedules. Features: Control PVE Rules from in-game or in the config Easy to understand each individual Rules Create PVP Schedules Discord Embed Messages on PurgeStart or End Many more features are added every update Commands • /simplepve - Use to enable or disable pve toggle • /sprules - Use to Open a Cui to control PVE Rules & Creating Schedules • /rsp - Use to reload the plugin Permissions • simplepve.admin - Required to enable or disable SimplePVE • simplepve.adminloot - Required to view Loots • simplepve.admindamage - Required for Admin damages to any entitys Works with: Should work with Every Event Plugin(Incase let me know asap!) More adding-on requests APIs: void OnSPVEPurgeStarted void OnSPVEPurgeEnded TimeSpan GetPVPStartTimeRemaining TimeSpan GetPVPEndTimeRemaining Config: Get faster support on my Discord! Discord: iftebinjan Check Out My Other plugins as Well
    $14.99
  5. Version 1.0.2

    28 downloads

    Raidable base shelters the perfect solution for an fast exciting and dynamic raiding experience! These compact bases are designed to be blown up and enjoyed, offering endless fun and tactical opportunities for players. Total 40 Bases 10 easy 10 medium 10 hard 5 Expert 5 Nightmare The bases are good for adding to your rotation something different ! players will love to see them spawn . Bases include: Strange placements of boxes, traps,tc Traps NO hidden loot or TC Lockers Furnace Fridge Large box Small box Teslacoil Flame trowers Neartraps Mines ( everything you need in a raidable bases ) Include Readme Base names for easy start up
    $35.00
  6. Version 1.0.0

    20 downloads

    A set of 38 bases for plugin Raidable Bases. 12 Easy Bases 12 Medium Bases 12 Hard Bases 1 Expert Base 1 Nightmare Base To use the bases, the contents of the archive must be unpacked to the oxide\data\copypaste folder on your server. After extracting the files, enter the following commands into the server console: rb.config add "Easy Bases" EZ1 EZ2 EZ3 EZ4 EZ5 EZ6 EZ7 EZ8 EZ9 EZ10 EZ11 EZ12 rb.config add "Medium Bases" MB1 MB2 MB3 MB4 MB5 MB6 MB7 MB8 MB9 MB10 MB11 MB12 rb.config add "Hard Bases" HB1 HB2 HB3 HB4 HB5 HB6 HB7 HB8 HB9 HB10 HB11 HB12 rb.config add "Expert Bases" EXP1 rb.config add "Nightmare Bases" NMB1
    $15.00
  7. Version 1.0.1

    17 downloads

    About Halloween Bases By Apes (20+ Pack) All Tiers! Give your players the gift of many deaths this Halloween! Torture your players with these Halloween Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 22 raidable bases that you can add to your servers Raidable Bases by Nivex. All levels are included (7 easy, 6 medium, 4 hard, 3 expert and 2 nightmare) Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary! But, they will laugh and feel a sense of accomplishment after completing a raid! Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor mechanics that requires it. (hmedium1s, hexpert2s, and hnightmare2s) Make sure to have your config set so autoturrets and sam sites do not require power. It is recommended you have NPC's spawn inside and configured to "spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5 Two bases (hhard2 and hexpert2) have a trap that requires npcs, their death triggers a trap door. So you need npcs in each raid and the raidable bases data file set to npcs spawn on bag. Raid works without the npcs, but noone expects that trigger lol. Near everything is skinned for Halloween, with sound effects and more traps than you can shake a stick at! Traps are everywhere, containers already placed for loot If upgrading or replacing doors be sure to check if a door controller is attached. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $6.50
  8. Version 1.0.3

    75 downloads

    About Expert Bases by Apes (20 Pack) Torture your players with these Expert bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these Expert raids cost 35-38 rockets to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 20 expert bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! But, they will laugh and feel a sense of accomplishment after completing a raid! Expert #13 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. It has a collapsing floor that requires it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check if a door controller is attached. Have Npcs "spawn on bags" inside the bases, 4 per base (that is just inside, make sure to count the # you want outside) The average raid cost in this pack is 35-38 rockets to raid. May be better suited as hard bases on servers with tons of boom in circulation and higher raid costs/longer wipe durations Loot Tables: As said on Raidable Bases plugin you need your own loot tables. Additional 5 raids are included in case there is a few you are not happy with and want to remove. Otherwise they are just an added value! All raids are tested on either Rustmode PvE or Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 4, "Maximum Inside (-1 = ignore)": 4 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $5.50
  9. Version 1.0.3

    87 downloads

    About Hard Bases by Apes (20 Pack) Torture your players with these Hard bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these hard raids cost 18-22 rockets to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 20 hard bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. Here is a video of us testing Sev's Seaside Shanty in this pack on my friends Server These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Hards #11 and #18 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. They have collapsing floors that require it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 18-22 rockets to raid. May be better suited as medium bases on servers with tons of boom in circulation and higher raid costs/longer wipe durations Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on either Rustmode PvE or Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 3, "Maximum Inside (-1 = ignore)": 3 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $5.00
  10. Version 1.0.1

    33 downloads

    Torture your players with these Medium bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these medium raids cost 30-35 satchels to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 20 medium bases (+5 bonus raids) that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing a 2 x 2 on my friends server (edits were made to the base, stone exterior and one less hatch now) These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Medium #43 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. it has a collapsing floor that requires it. Near everything is skinned, some just to look pretty, some themed. I do not recommend randomizing door skins in your config, there are doors that are skinned clear to bait players to blow themself up. If upgrading or replacing doors be sure to check if a door controller is attached. The average raid cost in this pack is 30-35 satchels + an occasional eco raidable wall or two. May be better suited as easy bases on servers with tons of boom in circulation and higher raid costs Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. It is recommended you have 2 NPC's inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. there are a total of 25 base files in case you want to remove a few that are not to your liking. Otherwise the extra 5 are a bonus! Files are labeled medium026-medium050 If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 2, "Maximum Inside (-1 = ignore)": 2 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $4.50
  11. Version 1.0.3

    74 downloads

    About Medium Bases by Apes (20 Pack) Torture your players with these Medium bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these medium raids cost 30-35 satchels to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 20 medium bases (and 5 bonus ) that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing the 2 x 2 in this pack on my friends server (edits were made to the base, stone exterior and one less hatch now- raid #3) These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Mediums #15, #17 and #21 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. They have collapsing floors that require it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 30-35 satchels + an occasional eco raidable wall or two. there are a total of 25 base files in case you want to remove a few that are not to your liking. Otherwise the extra 5 are a bonus! May be better suited as easy bases on servers with tons of boom in circulation and higher raid costs Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on either Rustmode PvE or Planet of the Apes PvE. It is recommended you have 2 NPC's inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 2, "Maximum Inside (-1 = ignore)": 2 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $4.50
  12. Version 1.0.3

    50 downloads

    About Easy Bases by Apes Pack 2 (20 Pack) Torture your players with these "Easy Bases" that aren't so easy! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these easy raids are eco/flame raidable, but bring your skills! Because you will need every raiding trick in the book to conquer these. About Easy Bases by Apes (20 pack) In the "Bases" Folder you will find 20 easy bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing the decaying base themed easy from a previous pack on my friends server https://youtu.be/WTRZ7HQNdPg These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Easy's #026 and 037 of this pack is marked with an "s" in the file to remember to turn stability to "true" on that base if you have it false. They have collapsing mechanics that require it Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 5-8 molotov's + an eco raidable wall or two. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. The only auto turrets in these have trumpets equipped It is recommended you have a NPC inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. Extra bases included in case you would like to remove some for difficulty/raid cost purposes (5 additional, so 25 bases total). Bonus Value for your money! Bases are labeled easy026-easy050 If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $4.00
  13. Version 1.0.4

    90 downloads

    Torture your players with these "Easy Bases" that aren't so easy! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these easy raids are eco/flame raidable, but bring your skills! Because you will need every raiding trick in the book to conquer these. About Easy Bases by Apes (20 pack) In the "Bases" Folder you will find 20 easy bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing the decaying base themed easy in this pack on my friends server https://youtu.be/WTRZ7HQNdPg These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid, one even has fireworks that go off when you get to TC! Easy #14 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. It has a collapsing stairwell that requires it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 5-8 molotov's + an eco raidable wall or two. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. The only auto turrets in these have trumpets equipped It is recommended you have a NPC inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. Includes 5 additional raids in case you want to remove a few due to difficulty/raid cost (so 25 bases total), extra value for your money! If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $4.00
  14. Version 1.0.1

    35 downloads

    Have a lovely day if your reading this! If you don't have time to build your own Raidable Bases you can use those bases to add on your server for everyone to love and hate at the same time! This time around i added more misleading pathways and fake doors with no loot behind them. This pack has 12 bases of each difficulty, ready to be added onto the server and used with "Raidable Bases" plugin. All have cupboards, chests, furnaces for loot to be distributed into and all kinds of traps to not make it too easy for players. There's no loot in the walls! They are bases that could be used by players and all loot is accessible, some are just hidden behind other items like Grills/Windows/Workbenches or Fireplaces Some of the bases are build in Fortify but theres no double walls/floors! Each difficulty requires different amount of sulfur/explosives to get all the boxes knowing the best path - that can be changed by adding/removing doors you can make changes as your heart desires. Easy - 18-24 satchels Medium - 55-68 satchels Hard - 55-70k sulfur Expert - 85-90k sulfur Nightmare - 105-120k sulfur To remove turret limitation you need to add this command to your server config: sentry.maxinterference 999 Your free to use any loottables with those bases, all boxes/furnaces and cupboards are empty. For the turrets, they need to be set to Requires Power Source (false) in the plugin config since they are not connected to a powersource. Unzip the "JsonPack2" file (copy the files, not the whole folder) and place them in your oxide/data/copypaste directory. Suggested keeping the stability setting for Raidable Bases to False. I wanted to create a feeling those bases were used by players so they are decorated - some more than others If you have any questions just send me a message!
    $30.00
  15. Version v1.3

    36 downloads

    Mega Pack Include 200+ bases : Resort Base design (include Raidable ) https://codefling.com/bases/raidable-premium-resort Raidable Base Pack 1 https://codefling.com/bases/pack-1-40-raidablebases Raidable Base Pack 2 https://codefling.com/bases/pack-2-35-raidablebases Raidable Base Pack 3 https://codefling.com/bases/pack-3-35-raidable-bases-adobecontainer-bases Raidable Sky Base https://codefling.com/bases/sky-bases-raidablebases Raidable Shelters https://codefling.com/bases/raidable-shelters-40 Raidable Ships https://codefling.com/bases/pack-4-raidable-ships-20 Raidable Halloween Bases codefling.com/bases/raidable-halloween-bases
    $149.98
  16. Version 1.0.5

    46 downloads

    our new resort! We've created a luxurious building that features everything you need for a comfortable stay. Take a dip in the pool, sip on a drink at the bar, or grill up some food with friends on our outdoor grills. Our resort offers multiple levels of living spaces, including a rooftop terrace with breathtaking views of the surrounding area. It's the perfect spot to unwind after a long day of scavenging include 5 base files Christmas normal 1 resort normal - WITHOUT TRAPS 1 Raidable resort 1 Halloween Theme resort 1 Resort no tugboats 20 rooms all are different and ready to raid or rent out ! ( 1 at the top of the building ) 1.place file inside /Release/oxide/data/copypaste 2. /paste resort (Raidable)
    $15.00
  17. Version 1.0.0

    4 downloads

    Includes 5 Small Bases used for RaidableBase Plugin. Don't have time to make your own Raid Bases? No worries, we have you covered! Just purchase the pack and pop in your copy/paste folder! Free: https://umod.org/plugins/raidable-bases
    $5.49
  18. Version 1.0.0

    1 download

    This raid base is rated as Hard on a five tier raidable bases model on our Rust server. made by Team Bunny __ All bases were initially built without stability and are still used that way - dont know how they work with stability enabled. All bases made by us fit into a 17x17x15 raid base bubble. All bases were made to be used with a raid base plugin, and as that are also used on our Rust server. All bases includes loot boxes, turrets, shotgun traps, and some bonus items too - depending on a raid tier. If there are turrets in bases, they are all without a gun - as the plugin take care of it. __ Come visit " Tims Place 10x PVE " Rust server and try out our raids! client.connect 168.100.163.35:28015
    $2.50
  19. Version 1.0.2

    81 downloads

    Hello! If you don't have time to build your own Raidable Bases you can use those bases to add on your server for everyone to enjoy! This pack has 12 bases of each difficulty, ready to be added onto the server and used with "Raidable Bases" plugin. All have cupboards, chests, furnaces for loot to be distributed into and all kinds of traps to not make it too easy for players There's no loot in the walls! They are bases that could be used by players and all loot is accessible, some are just hidden behind other items like Grills/Windows/Workbenches or Fireplaces Each difficulty requires different amount of sulfur/explosives to get all the boxes - that can be changed by adding/removing doors you can make changes as your heart desires. Easy - 16/20 satchels Medium - 53/63 satchels Hard - 55-65k sulfur Expert - 75-90k sulfur Nightmare - 100-115k sulfur To remove turret limitation you need to add this command to your server config: sentry.maxinterference 999 Your free to use any loottables with those bases, all boxes/furnaces and cupboards are empty. For the turrets, they need to be set to Requires Power Source (false) in the plugin config since they are not connected to a powersource. Unzip the "JsonFilesBG1" file (copy the files, not the whole folder) and place them in your oxide/data/copypaste directory. Suggested keeping the stability setting for Raidable Bases to False I wanted to create a feeling those bases were used by players so they are decorated - some more than others If you have any questions just send me a message!
    $30.00
  20. Version 1.0.1

    50 downloads

    Hollow! If you don't have time to build your own Raidable Bases you can use those bases to add on your server for everyone to enjoy some spooky vibes! This pack has 5 bases of each difficulty, ready to be added onto the server and used with "Raidable Bases" plugin. All have cupboards, chests, furnaces for loot to be distributed into and all kinds of traps to not make it too easy for players. There's no loot in the walls! They are bases that could be used by players and all loot is accessible, some are just hidden behind other items like Grills/Windows/Workbenches or Fireplaces. Some of the bases are build in Fortify but theres no double walls/floors! Each difficulty requires different amount of sulfur/explosives to get all the boxes - that can be changed by adding/removing doors you can make changes as your heart desires. Easy - 16 satchels Medium - 54-66 satchels Hard - 55-65k sulfur Expert - 75-90k sulfur Nightmare - 100-115k sulfur To remove turret limitation you need to add this command to your server config: sentry.maxinterference 999 Your free to use any loottables with those bases, all boxes/furnaces and cupboards are empty. For the turrets, they need to be set to Requires Power Source (false) in the plugin config since they are not connected to a powersource. Unzip the "JsonHalloween" file (copy the files, not the whole folder) and place them in your oxide/data/copypaste directory. Suggested keeping the stability setting for Raidable Bases to False. I wanted to create a feeling those bases were used by players so they are decorated - some more than others If you have any questions discord: Bocia#9711
    $15.00
  21. Version 1.0.1

    13 downloads

    Hi! If you don't have time to build your own Raidable Bases you can use those bases to add on your server for everyone to feel some christmas spirit! This pack has 5 bases of each difficulty, ready to be added onto the server and used with "Raidable Bases" plugin. All have cupboards, chests, furnaces for loot to be distributed into and all kinds of traps to not make it too easy for players There's no loot in the walls! They are bases that could be used by players and all loot is accessible, some are just hidden behind other items like Grills/Windows/Workbenches or Fireplaces Some of the bases are build in Fortify but theres no double walls/floors! Each difficulty requires different amount of sulfur/explosives to get all the boxes - that can be changed by adding/removing doors you can make changes as your heart desires. Easy - 16-22 satchels Medium - 65-71 satchels Hard - 55-65k sulfur Expert - 80-90k sulfur Nightmare - 105-115k sulfur To remove turret limitation you need to add this command to your server config: sentry.maxinterference 999 Your free to use any loottables with those bases, all boxes/furnaces and cupboards are empty. For the turrets, they need to be set to Requires Power Source (false) in the plugin config since they are not connected to a powersource. Unzip the "JsonChristmas" file (copy the files, not the whole folder) and place them in your oxide/data/copypaste directory. Suggested keeping the stability setting for Raidable Bases to False. I wanted to create a feeling those bases were used by players so they are decorated - some more than others If you have any questions discord: Bocia#9711
    $15.00
  22. Version v1.2

    119 downloads

    FREE 2024 Design Raidable Base. Grab our FREE 2024 Design Raidable Base! Unleash explosive raiding experiences to end of the year! include 2 Raidable Bases rb.config add "Hard-Bases" 2023-Hard rb.config add "Nightmare Bases" 2024-Nightmare rb.config add "Medium Bases" 2024-Medium Feel free to join our discord. https://discord.gg/RSuXWDsEVc Verified customers can grab there 10 free bases in the verified channel !
    Free
  23. Version 1.0.1

    59 downloads

    Raidable Hallween bases ! These raidable bases are perfect for those who want to celebrate Halloween in style. So why not try out raidable Halloween bases this year and see just how spooky things can get in Rust? Total: 10 easy: 3 medium: 2 hard: 2 expert: 2 Nightmare: 1 include read me For Questions Join Our Raidable Base Discord discord.gg/2fNBhfqtzz
    $13.00
  24. Version 1.1.2

    88 downloads

    You can now download and install the plugin directly within the Azuriom Dashboard -> Plugins. Azuriom RaidableBases Integration: Spotlight your Rust players' RaidableBases statistics on your website! Description: The Azuriom RaidableBases Plugin effortlessly brings your players' RaidableBases statistics straight to your website. Showcase their impressive raid achievements in a sleek leaderboard, fostering community spirit. Key Features: Highlighting the Elite: Always have your Top 3 performers prominently displayed at the top of your leaderboard. Real-time Leaderboard: A clear ranking showcasing player achievements in RaidableBases. Multilingual Support: Smooth support for both English and German, perfect for diverse player communities. Seamless Integration: Easily integrate into your website. Quick installation and seamless blending. Theme Compatibility: Designed to perfectly align with all Azuriom themes for a consistent, professional look. Web Dashboard Integration: Effortlessly pull up player statistics on your Azuriom dashboard for a quick overview. Future-Proof: Our team is continuously expanding and enhancing the plugin. Exciting updates and features are in the pipeline! Note: For optimal functionality, the RaidableBases DataBase SQL plugin is required. Elevate your Rust players' achievements with the Azuriom RaidableBases Plugin, offering an interactive and dynamic platform to spotlight RaidableBases stats! How-To Rust Server Setup: a. Visit the RaidableBases DataBase SQL and download the plugin. b. After downloading, copy the plugin into the "plugin" folder of your Rust server. c. Open the plugin's configuration file and ensure the database connection details match those of your Azuriom installation. Azuriom Web Server Setup: a. Download the "Raidable Bases" folder for Azuriom. b. Copy this folder into the "Plugins" directory on your web hosting space. c. Log into your Azuriom Admin Dashboard. d. Navigate to the "Plugins" section. e. Locate the "Raidable Bases" plugin in the list and click "Activate". f. Once the plugin is activated, navigate to the navigation bar in the admin dashboard and enable the entry for the "Raidable Bases" plugin, making it visible on your website. By following these steps, you will have set up the "RaidableBases DataBase SQL" plugin on your Rust server and the corresponding Azuriom plugin on your web server.
    Free
  25. Version 1.0.0

    2 downloads

    This raid base is rated as Easy on a five tier raidable bases model on our Rust server. made by Team Bunny __ All bases were initially built without stability and are still used that way - dont know how they work with stability enabled. All bases made by us fit into a 17x17x15 raid base bubble. All bases were made to be used with a raid base plugin, and as that are also used on our Rust server. All bases includes loot boxes, turrets, shotgun traps, and some bonus items too - depending on a raid tier. If there are turrets in bases, they are all without a gun - as the plugin take care of it. __ Come visit " Tims Place 10x PVE " Rust server and try out our raids! client.connect 168.100.163.35:28015
    $1.50
1.1m

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