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Found 24 results

  1. Version 1.0.3

    7 downloads

    The Map is updated for the new Trainyard Monument! Beach, Sun and the Ocean! Welcome to Mallorca! Now you can visit one of the most popular Holiday Islands in Rust! You will find wonderfull places like the Beach Club or the Houseboats where you can chill with you friends and have a great time or dangerous places like the Scientist Headquarter where the Bradley awaits you or a Double Oilrig connected to the Island via a bridge! Mallorca have also a fully working Railway with Costum made Train Stations and a fully working underground Train Network. Also Ibiza can be found as a small Island in the South of Mallorca! Everything is made with love from me and my Girlfriend! Since its a rebuild of Mallorca there is no snow but a huge and nice mountain landscape with some additional lakes and a river! Mapsize: 5000 Editable: Yes, the Map comes with the password! Costum Monuments: Hagrids Home Beach Club Houseboats Double Oilrig Scientist Headquarter (Bradley) MaLai's Gas Station MaLai's Supermarket Junkpark Train Stations Bank (can be used with and without the Bankheist Plugin) Berghuette Facepunch Monuments: Mining Outpost Lighthouse Setellite Dish Small Harbor Large Harbor Launch Site Airfield Trainyard Water Treatment Military Tunnel Dome Bandit Camp Outpost Large Fishing Village Large Barn Excavator Military Base Small Oilrig Large Oilrig Underwater Lab If you need any support you can always contact us via Discord: MatzeXX#3016
    $30.00
  2. Version 0.3.0

    119 downloads

    Manage vehicles' fuel consumption, amount of fuel they spawn with and lock their fuel containers. The default config includes a list of every vehicle that currently exists in Rust with its default fuel consumption values. Engine components will not wear out if "LockContainer" is set to true for EngineModules. Configuration { "Vehicles": { "minicopter.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "scraptransporthelicopter": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "rowboat": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.1, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "rhib": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "submarinesolo.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.13 }, "submarineduo.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15 }, "hotairballoon": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "snowmobile": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15 }, "tomahasnowmobile": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15 }, "4module_car_spawned.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "3module_car_spawned.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "2module_car_spawned.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null }, "magnetcrane.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.06668, "MaxFuelPerSecond": 0.3334 }, "workcart.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075 }, "workcart_aboveground.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075 }, "workcart_aboveground2.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075 }, "locomotive.entity": { "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.035, "MaxFuelPerSecond": 0.1 } }, "ModularCarsSpawnFullHealth": false, "EngineModules": { "1module_cockpit_with_engine": { "PartsTier": 0, "LockContainer": false, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.08 }, "1module_engine": { "PartsTier": 0, "LockContainer": false, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11 } } }
    $7.50
  3. bsdinis

    Vehicles

    Version 0.0.8

    59 downloads

    Spawn any type of vehicle prefab with custom commands, permissions, cooldown, starting fuel, fuel consumption, extra seats and extra mounts. The default config includes a list of every vehicle that currently exists in Rust. Using the default config as an example; - The chat command to spawn a Minicopter would be the SpawnCommandPrefix followed by the key in the config corresponding to the Minicopter: /mymini - The chat command to fetch the Minicopter would be the FetchCommandPrefix followed by the corresponding key: /gmini - The chat command to despawn the Minicopter would be the DespawnCommandPrefix followed by the corresponding key: /nomini Config "AllowMultipleIdentical" Allows players to have multiple vehicles of the same type. "FetchOldVehicleInsteadOfSpawningIdentical" Fetches the old vehicle if the player attempts to spawn an identical vehicle. "AllowFetchingWhenOccupied" Allows players to fetch their vehicles when there are players mounted on it. "DismountOccupantsWhenFetching" Dismounts every occupant when the player fetches their vehicle. "AllowDespawningWhenOccupied" Allows players to despawn their vehicles when there are players mounted on it. "RefundFuelOnDespawn" Refunds any fuel left inside the fuel tank when the player despawns their vehicles using the chat command. "NotifyWhenVehicleDestroyed" Sends a chat message to the player when their vehicles are destroyed. "DestroyVehiclesOnDisconnect" Destroys every vehicle when their owner disconnects. "BlockWhenMountedOrParented" Prevents players from spawning or fetching vehicles when they are mounted or parented. "BlockWhenBuildingBlocked" Prevents players from spawning or fetching vehicles when they are building blocked. "BlockInSafeZone" Prevents players from spawning or fetching vehicles when they are in a safe zone. "BlockWhenCombatBlocked" Prevents players from spawning or fetching vehicles when they are combat blocked. (Requires NoEscape) "BlockWhenRaidBlocked" Prevents players from spawning or fetching vehicles when they are raid blocked. (Requires NoEscape) "RemoveChinookMapMarker" Removes the map marker from Chinooks. Vehicle settings: "Name" Name of the vehicle that will be shown in chat messages. "Prefab" Path of the prefab to spawn. "SpawnPermission" Required permission to spawn the vehicle. Can be left empty or can be an existing permission. "FetchPermission" Required permission to fetch the vehicle. Can be left empty or can be an existing permission. "Cooldown" Cooldown for the spawn command, in seconds. "StartingFuel" Amount of fuel to spawn in the fuel tank when the vehicle is spawned. "LockFuelContainer" Prevents the fuel tank from being looted. "FuelPerSecond" Amount of fuel used per second while the vehicle is on. Does not apply to submarines, snowmobiles, modular cars, magnet cranes or workcarts. "IdleFuelPerSecond" Amount of fuel used per second while the vehicle is idling. Does not apply to helicopters, boats or hot air balloons. "MaxFuelPerSecond" Amount of fuel used per second while the vehicle is running. Does not apply to helicopters, boats or hot air balloons. "ExtraMounts" List of mounts to add to the vehicle, position and rotation are relative to the vehicle (position X, position Y, position Z, rotation X, rotation Y, rotation Z). "ExtraSeats" List of seats to add to the vehicle, these are only visual and cannot be mounted without an ExtraMount, position and rotation are relative to the vehicle (position X, position Y, position Z, rotation X, rotation Y, rotation Z). "YRotationSpawnOffset" Vehicle spawn rotation, relative to the looking direction of the player. (-90 is 90º left, 90 is 90º right) "MaxSpawnDistance" Maximum distance the vehicle can spawn away from the player. "FetchDistanceLimit" Maximum distance radius allowed to fetch the vehicle. "DespawnDistanceLimit" Maximum distance radius allowed to despawn the vehicle. "CanOnlySpawnOnWater" Blocks vehicle from being spawned or fetched on land. "CanNotSpawnOnWater" Blocks vehicle from being spawned or fetched on water. { "SpawnCommandPrefix": "my", "FetchCommandPrefix": "g", "DespawnCommandPrefix": "no", "AllowMultipleIdentical": false, "FetchOldVehicleInsteadOfSpawningIdentical": true, "AllowFetchingWhenOccupied": false, "DismountOccupantsWhenFetching": true, "AllowDespawningWhenOccupied": false, "RefundFuelOnDespawn": false, "NotifyWhenVehicleDestroyed": false, "DestroyVehiclesOnDisconnect": false, "PreventVehiclesDecay": false, "ClearCooldownsOnMapWipe": true, "BlockWhenMountedOrParented": true, "BlockWhenBuildingBlocked": true, "BlockInSafeZone": true, "BlockWhenCombatBlocked": true, "BlockWhenRaidBlocked": true, "RemoveChinookMapMarker": true, "Vehicles": { "ball": { "Name": "Soccer Ball", "Prefab": "assets/content/vehicles/ball/ball.entity.prefab", "SpawnPermission": "vehicles.ball", "FetchPermission": "vehicles.ball", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": 0.0, "MaxSpawnDistance": 20.0, "FetchDistanceLimit": 0.0, "DespawnDistanceLimit": 0.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini": { "Name": "Minicopter", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter", "FetchPermission": "vehicles.minicopter", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini1": { "Name": "Minicopter1", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter1", "FetchPermission": "vehicles.minicopter1", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.0, "pY": 0.35, "pZ": -1.45, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.0, "pY": 0.4, "pZ": -1.1, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini2": { "Name": "Minicopter2", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter2", "FetchPermission": "vehicles.minicopter2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini3": { "Name": "Minicopter3", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter3", "FetchPermission": "vehicles.minicopter3", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.0, "pY": 0.35, "pZ": -1.45, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.0, "pY": 0.4, "pZ": -1.1, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "heli": { "Name": "Scrap Transport Helicopter", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SpawnPermission": "vehicles.scraphelicopter", "FetchPermission": "vehicles.scraphelicopter", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "heli2": { "Name": "Scrap Transport Helicopter2", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SpawnPermission": "vehicles.scraphelicopter2", "FetchPermission": "vehicles.scraphelicopter2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": -1.235, "pY": 1.0, "pZ": -2.75, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 1.2, "pY": 1.0, "pZ": -2.75, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "boat": { "Name": "Row Boat", "Prefab": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "SpawnPermission": "vehicles.rowboat", "FetchPermission": "vehicles.rowboat", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.1, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "rhib": { "Name": "RHIB", "Prefab": "assets/content/vehicles/boats/rhib/rhib.prefab", "SpawnPermission": "vehicles.rhib", "FetchPermission": "vehicles.rhib", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "kayak": { "Name": "Kayak", "Prefab": "assets/content/vehicles/boats/kayak/kayak.prefab", "SpawnPermission": "vehicles.kayak", "FetchPermission": "vehicles.kayak", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "sub1": { "Name": "Solo Submarine", "Prefab": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "SpawnPermission": "vehicles.submarinesolo", "FetchPermission": "vehicles.submarinesolo", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.13, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "sub2": { "Name": "Duo Submarine", "Prefab": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "SpawnPermission": "vehicles.submarineduo", "FetchPermission": "vehicles.submarineduo", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "hab": { "Name": "Hot Air Balloon", "Prefab": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SpawnPermission": "vehicles.hotairballoon", "FetchPermission": "vehicles.hotairballoon", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": 180.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "horse": { "Name": "Ridable Horse", "Prefab": "assets/rust.ai/nextai/testridablehorse.prefab", "SpawnPermission": "vehicles.ridablehorse", "FetchPermission": "vehicles.ridablehorse", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "sled": { "Name": "Sled", "Prefab": "assets/prefabs/misc/xmas/sled/sled.deployed.prefab", "SpawnPermission": "vehicles.sled", "FetchPermission": "vehicles.sled", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "snow": { "Name": "Snowmobile", "Prefab": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "SpawnPermission": "vehicles.snowmobile", "FetchPermission": "vehicles.snowmobile", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "tomaha": { "Name": "Tomaha Snowmobile", "Prefab": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "SpawnPermission": "vehicles.tomaha", "FetchPermission": "vehicles.tomaha", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "ch47": { "Name": "Chinook", "Prefab": "assets/prefabs/npc/ch47/ch47.entity.prefab", "SpawnPermission": "vehicles.chinook", "FetchPermission": "vehicles.chinook", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "sedan": { "Name": "Sedan", "Prefab": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "SpawnPermission": "vehicles.sedan", "FetchPermission": "vehicles.sedan", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "4mod": { "Name": "4 Module Car", "Prefab": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.4modulecar", "FetchPermission": "vehicles.4modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "3mod": { "Name": "3 Module Car", "Prefab": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.3modulecar", "FetchPermission": "vehicles.3modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "2mod": { "Name": "2 Module Car", "Prefab": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.2modulecar", "FetchPermission": "vehicles.2modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.08, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "crane": { "Name": "Magnet Crane", "Prefab": "assets/content/vehicles/crane_magnet/magnetcrane.entity.prefab", "SpawnPermission": "vehicles.magnetcrane", "FetchPermission": "vehicles.magnetcrane", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.06668, "MaxFuelPerSecond": 0.3334, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "cart": { "Name": "Workcart", "Prefab": "assets/content/vehicles/workcart/workcart.entity.prefab", "SpawnPermission": "vehicles.workcart", "FetchPermission": "vehicles.workcart", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "agcart": { "Name": "Above Ground Workcart", "Prefab": "assets/content/vehicles/workcart/workcart_aboveground.entity.prefab", "SpawnPermission": "vehicles.abovegroundworkcart", "FetchPermission": "vehicles.abovegroundworkcart", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "agcart2": { "Name": "Above Ground Workcart 2", "Prefab": "assets/content/vehicles/workcart/workcart_aboveground2.entity.prefab", "SpawnPermission": "vehicles.abovegroundworkcart2", "FetchPermission": "vehicles.abovegroundworkcart2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "locomotive": { "Name": "Locomotive", "Prefab": "assets/content/vehicles/locomotive/locomotive.entity.prefab", "SpawnPermission": "vehicles.locomotive", "FetchPermission": "vehicles.locomotive", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.035, "MaxFuelPerSecond": 0.1, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true } }, "Version": { "Major": 0, "Minor": 0, "Patch": 8 } } Lang: { "NoPermissionSpawn": "You do not have permission to spawn {0}s.", "NoPermissionFetch": "You do not have permission to fetch {0}s.", "MountedOrParented": "You cannot spawn or fetch vehicles while mounted or parented.", "BuildingBlocked": "You cannot spawn or fetch vehicles while building blocked.", "InSafeZone": "You cannot spawn or fetch vehicles in a safe zone.", "CombatBlocked": "You cannot spawn or fetch vehicles while combat blocked.", "RaidBlocked": "You cannot spawn or fetch vehicles while raid blocked.", "NotOnWater": "You can only spawn or fetch {0}s on water.", "OnWater": "You can not spawn or fetch {0}s on water.", "LookingTooFar": "You must be looking at a position closer to you to spawn a {0}.", "Destroyed": "Your {0} has been destroyed.", "AlreadySpawned": "You already own a {0}.\nUse '/{1}' to fetch it or '/{2}' to despawn it.", "Cooldown": "You must wait {0} seconds before spawning another {1}.", "Spawned": "Your {0} has spawned.", "NotFound": "You do not have a {0}.", "TooFarFetch": "Your {0} is too far away to be fetched.", "TooFarDespawn": "Your {0} is too far away to be despawned.", "BeingUsedFetch": "Cannot fetch your {0} as it is currently being used by another player", "BeingUsedDespawn": "Cannot despawn your {0} as it is currently being used by another player", "Fetched": "You have fetched your {0}.", "Despawned": "You have despawned your {0}{1}.", "Refund": " - refunded {0} low grade fuel" }
    $15.00
  4. Version 1.8

    2 downloads

    Wild West – Adventurer’s Carnage Wild West: 18th century, gold was found in a cave inside the mountain, all adventurers decided to take this cave for themselves, and Adventurer’s Carnage began. The famous sheriff Elfego Buck, single-handedly killed the whole gang of treasure seekers. And the Chinese John John decided to earn gold in a different way, he washed things for the mine workers for free and found grains of gold in their pockets. Realistic historical events are embedded in the map, with small deviations in time. The map was created using World creator and World machine. The map has a very beautiful and convenient landscape, with canyons, and a railway for traveling by trains. There are many flat spots on the map for using the Raidable Bases plugin. And also the map is ideal for pvp and pve servers. This map is constantly supported and updated for the current version of the game with all updates! Features: About 26692 prefabs Map size 3500 Optimized FPS 12 custom locations with loot Over 12 custom locations for building 5 unique building locations Underground Rail tunnels Railroad on the map surface Underwater Labs Underwater custom location with loot Сustom locations where you can build are marked with “X” All custom locations have names on the map Compatible with Raidable Bases plugin Custom monuments: Wild Town Valentain (large location) + NPC Shopkeeper Sallon Wild West (medium location) Station MG (medium location) Cowboy Ranch (medium location) + NPC Shopkeeper Bar Lame Horse (medium location) Dirigible Mark (medium location) Sheriff Elfego Buck (medium location) Gold Mine (medium location) Laundry John (small location) Station A (small location) Station B (small location) Station C (small location) 7 Underwater Ruins (small location in ocean) 5 unique types of places to build Over 12 custom locations for building Monuments: Arctic Research Base Military Base Harbor Lighthouse Large Fishing Village Fishing Village OilRig Small OilRig Large Train Tunnel Underwater Labs Launch Site Ranch Outpost Sewer Branch Military tunnel Train Yard Power Plant Bandit camp Sphere Quarry Junkyard Metro Mining outpost Gas station Supermarket Required Dependencies: Work Cart Spawner and RustEdit DLL My Discord: flouONEs#8783 Special thanks for the plugin, thanks to SPooCK I can make such maps. Special thanks for video MYPLOKI (Discord: MYPLOKI#5580).
    $36.90
  5. Adem

    Armored Train

    Version 1.1.4

    398 downloads

    This plugin will add an armored train to your server, which can travel both in the subway and by rail. It can consist of any number of wagons. A helicopter can accompany it. Bradley, npc, turrets, simsites can be installed on the train. The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive. If there is no spawn of trains on the surface on your custom map, read the section “Custm spawn points” Custom spawn points If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train. Instruction: Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable “Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train Chat commands (only for administrators) /atrainstart– launches the event in a random configuration /atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position Console commands (RCON only) atrainstart– launches the event in a random configuration atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration atrainstop – stops the event Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api bool IsArmoredTrainActive() bool StopArmoredTrain() bool StartArmoredTrainEvent() bool EndArmoredTrainEvent() Hooks OnArmoredTrainEventStart OnArmoredTrainEventStop Contact me in Discord: Adem#9554
    $29.99
  6. Version 1.0.0

    20 downloads

    Train prefab with colliders for mappers.
    Free
  7. Version 1.0.0

    3 downloads

    It's a Train Depot in RUST, and you need a red card and a fuse to unlock the full loot. Features: There is radiation; Great detail; There is some buildings; Simple installing on your map; Can be connected with railway system; Optimized FPS. General info: Prefabs count: 3758; Type: for looting; Modifiers: Alpha&Height&Splat&Topology. Loot: Oil Barrels: 8; Food box/crates: 8; Barrels: 57; Ordinary crates: 18; Random crates: 3 Military crate: 1; Elite crates: 3. Other information: I recommend you to familiarize yourself with my map ( There are 41k prefabs on 2500 map size ) I make custom prefabs to order. Discord: shemov#6310
    $13.60
  8. Version 1.0.1

    24 downloads

    This is a large kit of elevated railway parts for you to use to easily add railways to any map with all parts socket snapping into place its easy as 1 2 3 Parts available in single and twin railway lines. Took me so much time to make am happy its finally released. See Videos Below ElevatedRailway3x3 End ElevatedRailway3x9 ElevatedRailway3x18 ElevatedRailway 3x36 Siding With Spawn ElevatedRailway3×36 Single 2 Twin ElevatedRailway3x36 ElevatedRailway3x72 Siding ElevatedRailwayBend45 ElevatedRailwaySleft3x27 ElevatedRailway Smooth Incline Bottom ElevatedRailway Smooth Incline Full ElevatedRailway Smooth Incline Top ElevatedRailway Sight 3x27 ElevatedRailwayStation ElevatedRailway Steep Incline Bottom ElevatedRailway Steep Incline Full ElevatedRailway Steep Incline Top Twin ElevatedRailway 3x9 End Twin ElevatedRailway3x9 Twin ElevatedRailway 3x18 Twin ElevatedRailway3x36 Crossover Twin ElevatedRailway3x36 Twin ElevatedRailway 3x72 Siding Twin ElevatedRailway Bend45 Twin ElevatedRailway Smooth Incline Bottom Twin ElevatedRailway Smooth Incline Full Twin ElevatedRailway Steep Incline Bottom Twin ElevatedRailway Steep Incline Full Twin ElevatedRailway Steep Incline Top ElevatedRailway 3x9 End NoLeg ElevatedRailway 3x9 NoLeg ElevatedRailway 3x18 Noleg ElevatedRailway3x36 NoLeg ElevatedRailway Bend45 NoLeg ElevatedRailway Sleft 3x27 NoLeg ElevatedRailway Sight 3x27 NoLeg Twin ElevatedRailway 3x3 End NoLeg Twin ElevatedRailway 3x18 NoLeg Twin ElevatedRailway 3x36 Crossover Noleg Twin ElevatedRailway 3x36 NoLeg Twin ElevatedRailway Bend45 NoLeg ElevatedRailway Access Support ElevatedRailway Collapsed Support ElevatedRailway Dropped Support ElevatedRailway Side Cliff Support ElevatedRailway Standard Support I plan on adding new supports and track parts.
    $31.99
  9. Version 1.0.0

    5 downloads

    Are you searching for a simple Train Station? Then MaLai's Train Station is maybe what you are looking for! The Train Station comes in three variants. One with both buildings and two with just one of them. So you can use just one building if you don't have enough space or you could expand the station with more buildings. It's up to you! The Train Station comes with a: Recycler Green card spawner Some barrels and normal crates Happy Train Ride!
    $4.99
  10. SKIROW

    Tahuata

    Version 1.2.0

    90 downloads

    Tahuata is a tropical map based on Hawaii islands. The map is composed of one main island and 8 smaller islands. This map has an huge train system above ground with 751 track segments. There are lot tiny details, entering buildings, puzzle and more. The 2 harbors on the main island. 7 train lines connecting Dodge Town, Elworth, Geystones Island, Baker's Warehouses and Caldweld. NOW EDITABLE! Map size: 3.7k Optional Plugin: Work Cart Spawner ⌬ Dodge Town Dodge Town is the main town of Tahuta. There you have every you need: Gas station, super market, a dock, fishing village. If you need a place to stay, near the gas station there is a rental apartment available. The entrance is behind the house. ⌬ Graystones This island has a town with the same name. The village is a nice place to hang out. There is a bar and a illegal gambling room in one of those houses... At the South on the town, there is a charming beach shelter that I recommend. It's cozy and perfect to relax. ⌬ Caldweld This industrial area is connected to all important areas of the map via trains. Part of Caldweld, a container yard that also have a train connection. Lot loot are hidden for those who want some action. ⌬ Baker's Warehouses Baker was a tyrannical boss. No one knows where is at. Some rumors says that one of his employees killed him and his family and hidden the bodies inside his house across the road. After killing his boss and his family, the employee started to kill hikers and tourists... ⌬ DeadWood The oldest town of Tahuata, now abandoned. ⌬ The 8 Dragons Resort The resort is a great place to party, relax or talk business in the private poker room. This resort is divided in 3 parts. The main building with a bar, music scene and lounge. The second part is the floating casino. Onboard, players have access to a pool, hot tub, mini bar, slot machine, private poker room... There is a loot room locked with a puzzle. The 3rd part of the resort is the cabanas. Those tiny houses can be rented by players. Each cabanas comes with a radio and a unique light theme. They also have an unlimited electricity and can be furnished by the renter. ⌬ The Devil's Home People in Dodge Town and Graystones talks about a huge amount of loot hidden inside the cavern but no one really knows what is inside. ⌬ The Bear's Cave No one knows where this cavern is but if you use a computer and the following camera address: BEARCAVE. You might see a bear inside a cave. There are a lot of custom prefabs on this map. Some are unique, some are also sold on my page. ⌬ Bandit Barge The Bandit Barge is a perfect place to chill after raiding the oil rig or the container carrier. Loot is available for those who have the right key cards. _ Puzzle Requires: x1 Fuse, x1 Blue Key Card and x1 Red Key Card. Available here: https://codefling.com/monuments/bandit-barge ⌬ Custom Train Car and wagons At Elworth station, there are wagons with loot. Some are easy to get, some not. ⌬ Caboose This very old abandoned train car is home for vagabonds. There is some loot... for heartless players… Also available here: https://codefling.com/prefabs/caboose ⌬ Shacks and Treehouse These prefabs all have different amenities. Shacks are safer unless you are lucky enough to find a psycho player inside… The best option is to find a cozy treehouses - there’s loot and are relatively safe. The Tree House is available on this website: https://codefling.com/monuments/tree-house-hdrp ⌬ Beach Shelters “Life is a beach!” There are two beach shelters on the map. Those prefabs are ideal to chill around a bonfire and beautiful sceneries. Link to the monument: https://codefling.com/monuments/beach-shelter ⌬ Wooden Piers Players can find wooden piers near the water where they can fish or just enjoy the view. List of non or barely modified Rust monuments included on the map: x2 Lighthouse x1 Airfield x1 Sphere Tank x2 Gas Stations x3 Fishing Villages x1 Compound x1 Junkyard x4 Super Markets x3 Quarries x2 Harbors x4 Caves x2 Stables x2 Underwater Labs NOTE: Not all default monuments are connected to the subway. Some subway are closed. See map screenshots. Discord: https://discord.gg/gfTXEeuctR (Updated) Steam: https://steamcommunity.com/groups/SKIROW Twitter: https://twitter.com/MadeBySKIROW
    $38.99
  11. Version 1.1.2

    48 downloads

    Small custom map, custom monuments, HDRP compatible, underwater lab, train stations. This map is constantly supported and updated for the current version of the game with all updates! Features: - Custom monuments - Manually placed & painted cliffs - Manually made all the terrain - 1 Underwater laboratory - 3 Train stations - Both oil rigs - 3 rivers - "Tropical" themed forests (They include a few palm trees (that also respawn)) - 2 entrances in the big mountain that lead to a cave pocket each (unique spots to build) - Decorative custom boats along the beaches - they also include 2 loot barrels - High performance map - around 3300 total prefab count Custom monuments: - Abandoned Farm Blue Puzzle - Forester's Village - Safe zone Contains airwolf (Helicopter NPC vendor), recycler, level 1 workbench, bandit's fortune wheel, marketplace (drone shop), repair bench, research, outpost's vending machines. - Chemical Facility Green Puzzle + Fuse puzzle underground Vanilla monuments: - Mining outpost - 2 Lighthouses - Fishing Village - Added 3 decorative boats DISCORD Need support? Got suggestions / ideas for this map or others? Join my brand new discord server at discord.gg/TJxwpKT2Ge
    $19.99
  12. Katalaner

    Fortuna

    Version 1.0.2

    5 downloads

    Fortuna is a map where you can really have fun. it is specially designed for PVE players. the monuments on the map are all available from Codefling in the shop. You can watch the videos for the individual monuments. Go to youtube channel (Katalaner). The map is very detailed and brings some surprises. lots of puzzles and things to discover. It works with many plugins and has been tested for playability by an active community. Monuments Custom – Arctic Race Custom – Barracks Custom – Beach Club Custom – Harbor Custom – Horserace Custom – Nuclear Power Plant Custom – Stockcarrace Custom – Last Hope Custom – Watertreatment Custom – Rifle Club Custom – Open Air Festival Custom – Abandoned oil rig Custom – Jail House Custom – International Airport Custom – Arctic Military Base Custom – Pirate Ship Custom – Car Service Custom – The Hunter Custom – AQA Industries Custom – FarmerRust Monument – Bandit Town Rust Monument – Desert Military Base Rust Monument – Arctic Research Base Rust Monument – The Dome Rust Monument – Ranch Rust Monument – Large Fishing Village Rust Monument – Oxsum´s Gas Station Rust Monument – Abandoned Military Base Rust Monument – Fishing Village Rust Monument – Giant Excavator Pit Rust Monument – Abandoned Supermarket Rust Monument – Lighthouse Rust Monument – Oil rig smal Rust Monument – Oil rig big Rust Monument – 3x Unterwater Lab Rust Monument – Mining Outpost Rust Monument – Fishing Village Bradley APC on, Airport and Barracks Cargo Ship and NPC´s in game 32821 Prefabs The map requires a workcart spawner for the train. Please note: The map was checked on the day of upload and tested for functionality. Rust releases an update every month. if your server is not kept up to date, there may be problems with the map. Questions and suggestions: If you have any problems you can contact me via Katalaner – Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server – Discord: https://discord.gg/75u3fJwPQw PLAY THE MAP 08.04 - 05.05.2022 PVE Server Open your Rust game and press F1. In the console, enter client.connect 93.186.199.60:27015
    $19.90
  13. Version 1.2.0

    23 downloads

    IMPORTANT: In August 1st, 2022, this creation will no longer be supported but It will available to purchase and download. This kit comes with two modular wooden bridges: A small and a large bridge. These two bridges are divided in 3 parts: Ramp A, Segment and Ramp B. All bridges commonly placed with at least one Ramp A and one Ramp B. The Segment part can can be duplicated as much as you need and then connected linking the sockets. These prefab don't require any plugins beside Oxide and RustEdit.dll. All parts have sockets. Pedestrian Bridge: Small Wooden Bridge - Ramp A (34 objects) Small Wooden Bridge - Segment (180 objects) Small Wooden Bridge - Ramp B (37 objects) Vehicle Bridge: Large Wooden Bridge - Ramp A (64 Objects) Large Wooden Bridge - Segment (304 objects) Large Wooden Bridge - Ramp B (65 Objects) Contact: Discord: https://discord.gg/XSykjZ6Nwt Steam: https://steamcommunity.com/groups/SKIROW Twitter: https://twitter.com/MadeBySKIROW
    $3.99
  14. Version 1.0.0

    4 downloads

    Welcome to my Medium Railway Station, which features two-time period theme kits to choose from modern and olden days. Each kit changes construction materials and many structural changes, and the little details fit the time chosen. Additionally, two biome decor packs contain rocks, grass, bushes, and plants to match biomes temperate and arid. The monument includes many great looting opportunities, including a blue card puzzle and underground tunnels. This monument can be added to a more extensive railway network or just used standalone. What's Included Medium Railway Station (Bare Bones) Temperate Decor Pack (Socket Snap) Arid Decor Pack (Socket Snap) Time Period Olden Days (Socket Snap) Time Period Modern (Socket Snap) Adding To Map Installing Temperate Station Installing Arid Station Monument Name Signs Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord
    $18.99
  15. Version 1.0.2

    24 downloads

    Small Train Station is based on real-world stations, including switch house down the track. This monument also features a green card puzzle with good loot and a great place to pick and find work carts (plugin required). Still, this monument works fine as a standalone monument and includes two biome decor packs containing rocks, grass, bushes, and plants to match biomes temperate and arid. A great addition to any map and goes well with the train tracks. What's Included Small Railway Station (Bare Bones) Temperate Decor Pack (Socket Snap) Arid Decor Pack (Socket Snap) Adding To Map Installing Arid Station Installing Temperate Station Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord
    $13.99
  16. Version 1.0.1

    9 downloads

    A small suburban train station based on a real model. Ticket sales and a small shop are located on the first floor. A fish restaurant and the control center for the switches were built on the upper floor. There are storage rooms to the right and left of the main building. For one of the two camps, a fuse and a green card are needed to open the roller door. Prefab Count 1407 (how many prefabs are in the pack) Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw
    $12.99
  17. Version 1.0.0

    7 downloads

    A small train station perfect for any map with an above ground train station. No loot, only a couple of barrels and food crates.
    $1.99
  18. SKIROW

    Caboose

    Version 1.0.0

    4 downloads

    IMPORTANT: In August 1st, 2022, this creation will no longer be supported but It will available to purchase and download. This old caboose feels cozy and welcoming. A rabbit is occupying the couch, just don't mind him, he won't bite you. This place is great to chill or hide... There are two crates inside. Feel free to add more. I'm pretty that you can squeez in another crate or two. DETAILS Objects: 196 Topology: None Terrain Layer: None Plugins Required: RustEdit.dll This prefabs are part of https://codefling.com/maps/keanland NETWORK Discord: https://discord.gg/jahBP5enxj YouTube: https://www.youtube.com/SKIROW Website: https://www.skirowmods.com
    $3.49
  19. Version 2.0

    16 downloads

    DESCRIPTION IMPORTANT: In August 1st, 2022, this creation will no longer be supported but It will available to purchase and download. The solar panels are just decoration. A hidden generator power all IO parts in the both cars. You will need a Blue Key Card to access the first car. Inside is half the loot. The other half is inside the Lab Car which to need to be powered first by resolving the puzzle. I didn't include NPCs because I want you to place those NPCs based on your scenario and environment. _ The first car has a Research Table, Repair Table, 2 Basic Crates, x2 Elite Crates, 1 Military Crate, 1 Small Crate and a 1 Tool Box... Players will need to use a Blue Key Card to open the car and one fuse to activate the second fuse box underneath the second car. _ The second car has 2 Elite Crates, 1 Military Crate and 1 Tool Box, 1 Medical Tray, Electronic Tray... To access to this car, player will have to add a fuse to the fuse box located underneath the car and then get on the roof and press the push button to activate the door. DETAILS Objects: 246 Topology: None Terrain Layer: None Plugins Required: RustEdit.dll Puzzle Requirement: Blue Key Card & x2 fuses. Those prefabs are part of https://codefling.com/maps/keanland PUZZLE 1) Use a Blue Key Card to access to the first train car. 2) Use the a fuse in the fuse box on the left side. 3) Outside of the Mobile Lab, there is a fuse box underneath the car. Use the second fuse. 4) Climb the Mobile Lab ladder and press the red button. IN GAME VISIT This prefab was made for my custom map "Keanland". If you want to see how it looks like in game, come take a look on my server. Location on the map: F-20 Direct: steam://connect/199.127.61.42:28215 F1 console: client.connect 199.127.61.42:28215 NETWORK Discord: https://discord.gg/jahBP5enxj YouTube: https://www.youtube.com/SKIROW Website: https://www.skirowmods.com
    $4.99
  20. Version 2.0

    17 downloads

    DESCRIPTION IMPORTANT: In August 1st, 2022, this creation will no longer be supported but It will available to purchase and download. These two train cars are living quarter cars. The first car has the well equipped kitchen. The second car has 6 bed and two toilets. Those two train cars don't have puzzle here, only relaxing area, perfect for machinima or just chill. DETAILS Dining Car Objects: 136 Sleeping Car Objects: 142 Topology: None Terrain Layer: None Plugins Required: RustEdit.dll Those prefabs are part of https://codefling.com/maps/keanland IN GAME VISIT If you want to see how it looks like in game, come take a look on my server. Locations on the map: F-20 Direct: steam://connect/199.127.61.42:28215 F1 console: client.connect 199.127.61.42:28215 NETWORK Discord: https://discord.gg/jahBP5enxj YouTube: https://www.youtube.com/SKIROW Website: https://www.skirowmods.com
    $1.99
  21. Version 1.0.0

    4 downloads

    Hi! I made this prefab to replace the original Road 9x15 Railway. It's a simple prefab but it adds even more to your rail system. In this content there are two prefabs. With and without gravel. This price is symbolic, just to support me. Thanks! Hope you like it! Follow in Instagram https://www.instagram.com/shalle_design Like my work? Support me in Patreon https://www.patreon.com/shalle My sincere thanks to MnfreakTim of Relaxed Rust for granting me the use of his Build Server. Meet Relaxed Rust https://relaxedrust.com/ IP: 168.100.163.107:28026
    $5.00
  22. Version 1.0.0

    3 downloads

    Hi guys, me again, with another prefab made by me. This is a custom lobby that I've made for training server. It is designed to be an Lobby for Rust Training/minigames server. For use just place in and area of the map (I sugest center of it), apply terrain and height modifiers and you are good to go. Tell me if you have any doubts. This is my discord: Nightzim#4104 I'm making custom maps/prefabs/lobby/arenas with delivery also. If you want see some, contact me.
    $14.99
  23. Version 1.0

    12 downloads

    DESCRIPTION IMPORTANT: In August 1st, 2022, this creation will no longer be supported but It will available to purchase and download. Two flat-bad cars with military trucks and static crates. Ideal for for war, action, apocalyptic scenarios or just to complete the "Cobalt Train" set which includes the "Cobalt Train Laboratory" and "Cobalt Train Living Quarter" cars. No plugins are necessary for these train cars. DETAILS Objects: 22 Topology: None Terrain Layer: None Plugins Required: None IN GAME VISIT This prefab was made for my custom map "Keanland". If you want to see how it looks like in game, come take a look on my server. Locations on the map: F-20 Direct: steam://connect/199.127.61.42:28215 F1 console: client.connect 199.127.61.42:28215 NETWORK Discord: https://discord.gg/jahBP5enxj YouTube: https://www.youtube.com/SKIROW Website: https://www.skirowmods.com
    $1.49
  24. Version 1.0.0

    4 downloads

    Drag n' drop! Easily add these Counter-Strike Rust arenas to any existing map! Anyone remember playing those good 'ole CSGO competitive matches either as a solo or 5 queue? Well I do, and y'know what I would love to make entire csgo maps but that's most likely not going to happen at this moment! So, here's the warmup 1v1 arenas which were made specifically for CSGO, and now Rust! I'll be looking forward to creating more in the future so make sure you keep an eye out for Stranger Includes: Cache + Train + Overpass Warmup 1v1 Arenas, created for Rust! Requires: Rustedit DLL + Rustedit Program Prefab Count: "Cache": 386 Prefabs "Train": 180 Prefabs HDRP COMPATIBLE "Overpass": 358 Prefabs HDRP COMPATIBLE Support: Message me either through Codefling, or Discord! Stranger#5693 Shoutout to all of the map makers over in CSGO and thanks for all the memories i've shared while playing each of your maps!
    $12.99
350.8k

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Total customers served.

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