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About Me

  1. Version 1.4.2


    BradleyGuards minigame will make more fun of the boring Bradley. Spawning bombs molotovs and a Tank Crew Features : Minigame with Scientist NPC spawning after Bradley gets destroyed and various events during its attack phase It will throw random Bombs and Molotov when attacked. Hardmode will throw the Bombs and Molotov towards player instead around the Bradley When destroyed the Bradley does a close range Last Ditch Effort if the Driver is still alive and gets a last air support As of version 1.1.1 napalm support will be set to target player instead of Bradley position Give the NPC the choice of using some predefined outfits or use the vanilla Scientist Outfits Predefined weapon or a different weapon through config if using outfits Crew will be Despawned upon plugin unload or reload Compatible with NPCKITS Support for BetterNpcNames (v1.0.2 and higher) Support for Kits Permission system Warnings : backup your configs before plugin updates This is not compatible with BradleyControl Plugin !!!!! (since version 1.0.5) Version 1.4.0 has new options for MLRS and Convoy Bradleys "External Plugins": { "Convoy : Can spawn Guards": false, "Convoy : Can trigger Events": false }, "Last Ditch Effort MLRS rocket Amount": 15 Permissions : BradleyGuards.ShowMessages (to show interaction messages) BradleyGuards.ShowKillMessages (to show messages after bradley is destroyed) BradleyGuards.Admin (For the spawncommand) (added in 1.0.5) Commands : (new in V1.0.5) /bginfo : Shows the available commands/version/author Logfiles : Log files are found in the oxide.logs folder Will log the Player and info regarding the spawns after destroying the Bradley Configuration : Example config below : { "Global NPC dont target": true, "External Plugins": { "Convoy : Can spawn Guards": false, "Convoy : Can trigger Events": false, "BetterNpcNames : Driver Title": "Pilot", "BetterNpcNames : Guard Title": "Commander", "BetterNpcNames : Gunner Title": "Grunt" }, "Bradley Settings": { "Change Values": true, "Bradley Health": 2000, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0 }, "Bradley Loot": { "Change Values": true, "Bradley Max crates after kill": 4 }, "Bradley Canon": { "Change Values": true, "Bradley Canon Fire delay": 0.3, "Bradley Canon Firerate": 0.25 }, "Bradley Machinegun": { "Change Values": true, "Bradley Machinegun Bullet Damage": 15, "Bradley Machinegun Firerate": 0.06667 }, "Event Settings": { "Bradley Crew Max Spawn Distance": 10, "Bradley Crew Max Roam Distance": 20, "Bradley Crew Body to Bags": true, "Max throwing range of a Grenade": 25.0, "Max Grenades per trigger": 1, "Max throwing range of a Molotov": 25.0, "Max Molotovs per trigger": 1, "Hard Mode : Throws towards player (Grenades)": true, "Hard Mode : Max Grenades per trigger": 1, "Hard Mode : Max radius of a Grenade on player": 15.0, "Hard Mode : Throws towards player (Molotovs)": true, "Hard Mode : Max Molotovs per trigger": 1, "Hard Mode : Max radius of a Molotov on player": 15.0, "Napalm Support": true, "Napalm Support Area Radius": 25.0, "Napalm Support Rocket Amount": 3, "Napalm Support Rocket Height": 150, "Last Ditch Effort Rocket Amount": 0, "Last Ditch Effort Grenade Amount": 5, "Last Ditch Effort MLRS rocket Amount": 15 }, "Tank Crew Driver": { "Tank Driver Health": 450.0, "Tank Driver Lifetime (minutes)": 1.0, "Tank Driver Damage multiplier": 1.0, "Tank Driver Spawn Chance 0-1": 1.0, "Tank Driver Spawn Amount": 5, "Tank Driver Use Outfit": true, "Tank Driver Use other gun with outfit": false, "Tank Driver gun short prefabname": "smg.mp5", "Tank Driver gun skin id": 0, "Tank Driver Use kit (clothing)": false, "Tank Driver Kit ID": "" }, "Tank Crew Guards": { "Tank Guards Health": 800.0, "Tank Guards Lifetime (minutes)": 1.0, "Tank Guards Damage multiplier": 1.0, "Tank Guards Spawn Chance 0-1": 1.0, "Tank Guards Spawn Amount": 3, "Tank Guards Use Outfit": true, "Tank Guards Use other gun with outfit": false, "Tank Guards gun short prefabname": "smg.mp5", "Tank Guards gun skin id": 0, "Tank Guards Use kit (clothing)": false, "Tank Guards Kit ID": "" }, "Tank Crew Gunners": { "Tank Gunners Health": 600.0, "Tank Gunners Lifetime (minutes)": 1.0, "Tank Gunners Damage multiplier": 1.0, "Tank Gunners Spawn Chance 0-1": 1.0, "Tank Gunners Spawn Amount": 3, "Tank Gunners Use Outfit": true, "Tank Gunners Use other gun with outfit": false, "Tank Gunners gun short prefabname": "smg.mp5", "Tank Gunners gun skin id": 0, "Tank Gunners Use kit (clothing)": false, "Tank Gunners Kit ID": "" } } Localization : English language file included to use a diffrent language just make a new file in the language folder. { "BradleyDriver": "<color=yellow>Bradley Driver : </color>Damnit i just washed it!", "BradleyGuards": "<color=yellow>Bradley Guard : </color>Stay away from our Bradley!", "BradleyGunner": "<color=yellow>Bradley Gunner : </color>Prepare to die!", "BradleyDriverBomb": "<color=yellow>Bradley Driver : </color>Catch this!", "BradleyGunnerFire": "<color=yellow>Bradley Gunner : </color>Fire in the hooole!", "BradleyNapalmSupport": "<color=yellow>Bradley Operator : </color>Support incomming!" } API : bool IsBradleyNpc(global::HumanNPC npc) example call : object OnEntityDeath(global::HumanNPC npc, HitInfo info) { if (npc == null) return null; if (BradleyGuards.Call<bool>("IsBradleyNpc", npc)) { Puts($"Target : {npc} net.ID : [{npc.net.ID}] Event : BradleyGuards NPC"); } return null; } Changes made in 1.0.5 !!! Updated/Cleaned/Organized the Documentation. Added lifetime for each individual Crew Added use of kits + checks (if incorrect kit name Crew will spawn with default scientist or heavy scientist outfit). Changed the Npc Naming so they can be shown correctly with AdminRadar Added prefix and chaticon to chat messages (language file changed so delete it before updating to avoid weird chat messages). Added max roam range for the Bradley Crew Bradley Crew will now despawn when plugin gets unloaded/reloaded Removed the death sound when a npc dies. Fixed : Bradley will now ignore scientists from junkpiles added cfg : Tank Crew Lifetime (minutes) added cfg : Damage multiplier for each driver/guards/gunners added cfg : Napalm Support Rocket Height added cfg : Use kit (clothing) (for each driver/guards/gunners) added cfg : Kit ID (for each driver/guards/gunners) added cfg : Bradley Crew max roam range
  2. Version 1.0.1


    Barnacle Reef is a small to medium-sized map (3300) designed to feel bigger than default maps at a similar size and this is done by maximizing space with more land than water and better-proportioned monuments as well as moving some space-wasting monuments underground and out to sea. all-new custom monuments to discover as well as a mixture of the default monuments scattered around creating a nice balance of looting across the map. Fully custom landscape to explore and lots of interesting places to build bases and should provide players with hours of fun. highly optimised map with a healthy entity count that will result in smooth wipe performance. I would like to say a big thank you to Steenamaroo for all his help with plugins. Features a working surface railway with twin directional lines that runs around the full map and through underground tunnels and over rivers and even down to the subways and with no dead ends its perfect for other plugins like cargo train event also map comes with its own custom work cart and wagon spawning plugin. Yes, you are allowed to edit the map and add stuff etc. Normal RustEdit Scientist’s have been replaced with my own set of NPC’S from the various factions from the rust world (Normal Scientist, Arctic Scientist, Tunnel Dweller and Underwater Dweller) if you do not like my NPC’s simply don’t install the plug-in and supply your own with any bot plugin you want. Airfield Bandit Town Fishing Village Gas Station Horse Stable Lighthouse Underground Military Tunnels Oil Rig Large Oil Rig Small Outpost Sewer Branch Sphere Tank Supermarket Warehouse Trainyard Subway Greenhouse Deep Water Harbour Navy Shipyard Launch Site Junkyard Early Warning Radar Underwater Labs Desert Military Base If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join Rust Maps By RobJ Discord
  3. Version 1.2.5


    This plugin adds jet skis with customizable physics! Commands /waterbike - Spawns waterbike near player (requires waterbikes.spawn permission) /waterbike_debug - show buoyancy points (admin only) /waterbike remove - despawns player's water bike (requires waterbikes.despawn permission) Each buoyancy point has force and size parameters Localization English Russian Configuration Example WaterBikes.json (some parts are shortened) { "(0) Spawn cooldown (in seconds)": 120, "(1) Waterbike price item short name:amount (0 - free)": { "Key": "scrap", "Value": 0 }, "(2) Waterbike prefab": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "(3) Allow only 1 water bike per player": false, "(4) Starting fuel": 0, "(5) Make all snowmobiles waterbikes": true, "(6) Allow waterbikes to drive on land": true, "(7) Spawn permission name": "waterbikes.spawn", "(8) This permission allows players to spawn waterbikes for free": "waterbikes.free", "(9) Water bike despawn permission": "waterbikes.despawn", ".(10) Engine thrust": 5000, ".(11) Engine thrust on land": 49, ".(12) Move slowly on grass or roads": false, ".(13) Steering scale": 0.05, ".(14) Allow spawning water bikes only on beaches": false, ".(15) Automatically flip water bikes": false, ".(16) Off axis drag": 0.35, "Buoyancy points": [ { "Force": 730.0, "Position": { "x": -0.62, ... }, "Size": 1.3 }, ... ], "Thrust point position": { ... "z": -1.125 } } API Spawns water bike at specified position public BaseEntity SpawnWaterbike(Vector3 position, Quaternion rotation)
  4. Version 1.1.0


    Bradleys now spawn in Tiers with small config and lootcrate spawn options. Features : Spawns as Easy,Medium,Hard or Nightmare Tiers Easy configuration and setup BradleyGuards and BradleyOptions will disable their HP and Cratedrop settings automaticly (Krungh Crow versions). Works on any Bradley no exceptions Spawn and Kill Messages Option to make a vanilla bradley spawn instead of a Tiered one at random. Set a extra reward in the form of Economics or ServerRewards Support for Tiered loot systems (using it set to false by default) v1.0.3 Showing Bradley tier on 1st damage then after each 2 minutes will show it again. Issues with other plugins!!! If you are using other bradley plugins changing the HP and Crate drop ammounts do the following Look for settings to change amount of crates to drop inside the other plugins cfg and set this to 0 Look for settings to change Health inside the other plugins cfg and change this to 0 For Other Devs/Plugins : To work with BradleyTiers the following can be done [PluginReference] Plugin BradleyOptions, BradleyTiers; if (!BradleyTiers || !BradleyOptions) { bradley.maxCratesToSpawn = 4; bradley._maxHealth = 2000; bradley.health = bradley._maxHealth; Puts("Bradley[Tiers/Options] not installed using BradleyGuards Crate and HP settings"); } if (BradleyTiers || BradleyOptions) { Puts("Bradley[Tiers/Options] installed skipping Crate and HP settings"); } Todo : (For Future updates) killmessages (Added in V1.0.1) GUIAnnouncements (Added in V1.0.1) Side events Permissions : bradleytiers.use : To be able to use the /bt info chatcommand Commands : /bt info : Just prints plugin info version and author to chat Configuration : Want a certain item to spawn as a blue print just add .bp behind its shortname ! { "Main config": { "Debug": false, "Chat Prefix": "[<color=yellow>Bradley Tiers</color>] ", "Use GUIAnnouncement": true, "Reply to player in chat on attack": true, "Reply to player in chat on reward": true, "Show kills/spawns in Global chat": true, "Include Vanilla Bradley": true }, "Tier Names": { "Vanilla": "Vanilla", "Easy": "Noob", "Medium": "Intermediate", "Hard": "Advanced", "Nightmare": "Zombie" }, "Kill Rewards": { "Use Economics?": true, "Use ServerRewards?": false, "Vanilla amount": 500, "Easy amount": 1000, "Medium amount": 1500, "Hard amount": 2000, "Nightmare amount": 2500 }, "Loot Tables": { "Use lootsystem": true, "Use Random Skins": true }, "Easy Bradley": { "Bradley Health": 1500, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.6, "Bradley Damage scale (0-1)": 0.6, "Bradley Max crates after kill": 2, "Spawn Min Amount Items": 5, "Spawn Max Amount Items": 6, "Loot Table": [ { "shortname": "black.raspberries", "amount": 5, "skin": 0, "amountMin": 5 } ] }, "Medium Bradley": { "Bradley Health": 1800, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.75, "Bradley Damage scale (0-1)": 0.7, "Bradley Max crates after kill": 3, "Spawn Min Amount Items": 7, "Spawn Max Amount Items": 8, "Loot Table": [ { "shortname": "black.raspberries", "amount": 10, "skin": 0, "amountMin": 10 } ] }, "Hard Bradley": { "Bradley Health": 2000, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.8, "Bradley Damage scale (0-1)": 0.85, "Bradley Max crates after kill": 4, "Spawn Min Amount Items": 9, "Spawn Max Amount Items": 10, "Loot Table": [ { "shortname": "black.raspberries", "amount": 15, "skin": 0, "amountMin": 15 } ] }, "Nightmare Bradley": { "Bradley Health": 2500, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.85, "Bradley Damage scale (0-1)": 1.0, "Bradley Max crates after kill": 5, "Spawn Min Amount Items": 11, "Spawn Max Amount Items": 12, "Loot Table": [ { "shortname": "black.raspberries", "amount": 20, "skin": 0, "amountMin": 20 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Bradley": "Bradley", "BradVanilla": "A <color=#EC1349>Vanilla</color> Bradley has spawned around <color=#EC1349>{0}</color>", "BradEasy": "A <color=green>Noob</color> Bradley has spawned around <color=green>{0}</color>", "BradMedium": "A <color=blue>Intermediate</color> Bradley has spawned around <color=blue>{0}</color>", "BradHard": "A <color=red>Advanced</color> Bradley has spawned around <color=red>{0}</color>", "BradNightmare": "A <color=yellow>Zombie</color> Bradley has spawned around <color=yellow>{0}</color>", "Destroyed": "finaly destroyed the", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bt info</color> : Shows info on version/author and commands", "InvalidInput": "<color=red>Please enter a valid command!</color>", "KillRewardMessage": "You recieved {0}$ for Destroying the {1} BradleyApc", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use that command!</color>" }
  5. Version 1.0.10


    Adds 29 new deployable items to your server, which are split into 3 categories: Trees, Rocks, Bushes & Animals. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms Example config { "Maximum number of rocks that a player can deploy [0 = no limit]": 10, "Maximum number of trees that a player can deploy [0 = no limit]": 20, "Maximum number of bushes that a player can deploy [0 = no limit]": 0, "Mining node drop rate [%] - [0 = off]": 1, "Tree drop rate [%] - [0 = off]": 1, "Collectable plant drop rate [%] - [0 = off]": 5, "Chance for loot to be added to a minecart when it spawns [%] - [0 = off]": 10, "Allow players to hold sprint while placing a rock to have it embed into the ground?": true, "How much deeper should the rock sink when shift-placing?": 0.5, "Currency to use [SCRAP, ECONOMICS, SR]": "SCRAP", "Enable players to buy prfabs from the market?": true, "Nature market command": "naturemarket", "Names of HumanNPCs that will open the market": [ "Nature Market" ], "IDs of HumanNPCs that will open the market": [12351234123, 1231341254, 13123123], "Prefab information": { "2609145017": { "enabled": false, "displayName": "medium clutter rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_clutter_medium_d.prefab", "prefab_durability": 0, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 3, "max_stack_size": 1000, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5LNe5ep.png" }, "2668227876": { "enabled": true, "displayName": "small quarry rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_quarry_small_a.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BbU7z2R.png" }, "2668228341": { "enabled": true, "displayName": "small rock formation", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_formation_small_c.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BF0w9Nh.png" }, "2668228500": { "enabled": true, "displayName": "medium rock formation", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_formation_medium_a.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/Lrz9iAz.png" }, "2668228817": { "enabled": true, "displayName": "arid medium cliff", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_cliff_medium_arc_arid_small.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/DEXbiEe.png" }, "2668228981": { "enabled": true, "displayName": "large cliff", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_cliff_low_arc.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/R9MwvvM.png" }, "2668843731": { "enabled": true, "displayName": "oak tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 2, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/IT6ez8T.png" }, "2668843336": { "enabled": true, "displayName": "beech tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 5, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/lMkOCcV.png" }, "2668843556": { "enabled": true, "displayName": "birch tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 4, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/iOMOaud.png" }, "2668843841": { "enabled": true, "displayName": "palm tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 1, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/8KKaYlO.png" }, "2668843981": { "enabled": true, "displayName": "pine tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 6, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/vNXSvxM.png" }, "2668844123": { "enabled": true, "displayName": "swamp tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 3, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/fooDPKM.png" }, "2668860584": { "enabled": true, "displayName": "creosote bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 5, "market_price": 10.0, "img_url": "https://imgur.com/FyDZD41.png" }, "2668861030": { "enabled": true, "displayName": "snow willow bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 2, "market_price": 10.0, "img_url": "https://imgur.com/Pkx8SCU.png" }, "2668861281": { "enabled": true, "displayName": "willow bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 1, "market_price": 10.0, "img_url": "https://imgur.com/OfdA8FL.png" }, "2668861630": { "enabled": true, "displayName": "spice bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 3, "market_price": 10.0, "img_url": "https://imgur.com/Q5uzPk7.png" }, "2668861850": { "enabled": true, "displayName": "snow spice bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 4, "market_price": 10.0, "img_url": "https://imgur.com/JSz7jFK.png" }, "2668807382": { "enabled": true, "displayName": "decorative corn", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/yyJedSe.png" }, "2668906806": { "enabled": true, "displayName": "decorative pumpkin", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5brzS1n.png" }, "2668914014": { "enabled": true, "displayName": "decorative potato", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5AZt3wK.png" }, "2668913894": { "enabled": true, "displayName": "decorative berries", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 6, "market_price": 10.0, "img_url": "https://imgur.com/HoFOfUc.png" }, "2668914545": { "enabled": true, "displayName": "decorative mushroom", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 7, "market_price": 10.0, "img_url": "https://imgur.com/ZCreYuY.png" } }, "Tree prefabs": { "Beech": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field/american_beech_d.prefab" ] }, "Birch": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_beachside/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_beachside/birch_tiny_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/birch_tiny_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_big_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_large_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_medium_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_big_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_large_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_medium_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_tiny_temp.prefab" ] }, "Oak": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_d.prefab" ] }, "Palm": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_small_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_small_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_med_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_c_entity.prefab" ] }, "Pine": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside_pine/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside_pine/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_e.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_f.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_c.prefab" ] }, "Swamp": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_a.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_b.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_c.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_d.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_e.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_f.prefab" ] } }, "Bush prefabs": { "Creosote": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_d.prefab" ] }, "Spice": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_d.prefab" ] }, "Spice_snow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_a_snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_c_snow.prefab" ] }, "Willow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_d.prefab" ] }, "Willow_snow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_d.prefab" ] }, "Berries": { "prefabs": [ "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab" ] }, "Mushrooms": { "prefabs": [ "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab" ] } } }
  6. FuZZED

    Crates Event

    Version 0.0.1


    This is a plugin that I made for my server, to bring more PvP into monuments. It will spawn a total of 4 crates inside the monuments that I have setup with offsets, the monuments that are setup are Launch Site, Dome, Water Treatment and Train Yard. Hopeful this will bring more PvP into our server. How It Works: It will generate a random number from 1 - 4, depending on the number it lands on is the monument that will be picked: 1 - Launch Site 2 - Dome 3 - Train Yard 4 - Water Treatment It will then spawn the 4 crates within the offsets I have set. If the plugin is unloaded or the command it called again it will delete the crates before spawning in new ones, so you don't end up with a bunch of crates in one spot. Permissions: In order to use the command you need to have the permission - cratesevent.admin o.grant user [Username / Steam ID] cratesevent.admin o.grant group [Group Name] cratesevent.admin Automation: If you want the event to start on its own on a timer, I would recommend you a plugin to help you do that. uMod - Timed Execute by misticos Go into the TimedExecute.json config and in TimerRepeat add - "startCratesEvent": Timer in seconds For Example: "TimerRepeat": { "startCratesEvent": 300 } This will start the event every 5 minutes.
  7. Version 0.4.2


    A simple plugin to spawn a mini copter for yourself. Limits to one mini copter per player with optional cooldown (using permission). Permissions myminicopter.spawn -- Allows player to spawn a mini copter (/mymini) myminicopter.fetch -- Allows player to use /gmini retrieve their mini copter myminicopter.where -- Allows player to use /wmini to locate their mini copter (NEW!) myminicopter.admin -- Allows an admin to run console commands (may change) myminicopter.cooldown -- Adds a cooldown to player myminicopter.unlimited -- Player can fly without fuel usage (will need to add at least 1 LGF unless "Allow unlimited to use fuel tank" is set to false) Chat Commands /mymini -- Spawn a mini copter /nomini -- Despawn mini copter /wmini -- Find mini copter /gmini -- Get/fetch mini copter Console Commands spawnminicopter <player ID> killminicopter <player ID> For Developers (void) SpawnMyMinicopter (BasePlayer player) (void) KillMyMinicopterPlease (BasePlayer player) no return value; Configuration { "Global": { "allowWhenBlocked": false, "useCooldown": true, "copterDecay": false, "allowDamage": true, "killOnSleep": false, "allowFuelIfUnlimited": false, "allowDriverDismountWhileFlying": true, "allowPassengerDismountWhileFlying": true, "stdFuelConsumption": 0.25, "cooldownmin": 60.0, "mindistance": 0.0, "gminidistance": 0.0, "minDismountHeight": 7.0, "startingFuel": 0.0, "allowRespawnWhenActive": false, "debug": false, "Prefix": "[My MiniCopter] :" }, "Version": { "Major": 0, "Minor": 4, "Patch": 1 } } Global: `allowWhenBlocked` -- Set to true to allow player to use /mymini while building blocked `useCooldown` -- Enforce a cooldown for minutes between use of /mymini. `copterDecay` -- Enable decay `allowDamage` -- Enable/allow damage (pre-0.4.0 standard and current default) `killOnSleep` -- Kill the copter when the user leaves the server `allowFuelIfUnlimited` -- Allow unlimited permission users to add fuel anyway. `allowDriverDismountWhileFlying` -- Allow the driver to dismount while flying above minDismountHeight. `allowPassengerDismountWhileFlying` -- Allow passenger to dismount while flying above minDismountHeight. `allowRespawnWhenActive` -- If true, /mymini will destroy and rebuild the player's mini. If false, the player should get a warning that they already have a mini. `stdFuelConsumption` -- Adjust fuel consumption per second from standard amount (0.25f) `cooldownmin` -- Minutes to wait between usage of /mymini `mindistance` -- Miniumum distance to copter for using /nomini `gminidistance` -- Miniumum distance to copter for using /gmini `minDismountHeight` -- Miniumum height for dismount (for allow rules above) `startingFuel` -- How much fuel to start with for non-unlimited permission players (default 0) `Prefix` -- Prefix for chat messages (default [MyMiniCopter: ]) Set "Value in meters" for gmini or nomini to 0 to disable the requirement (default). Future Plans health workaround check console commands input/NRE
  8. Version 1.2.7


    Lock Up the nasty players! Admins or players with permissions will have the ability to spawn handcuffs and use them to lock up victims or npc's while also giving them the ability to escort or loot their target. This system was heavily inspired by the Rustoria/OTV developers. Usage Equip the handcuff item in your belt and make sure it's selected, go near a player/npc and hold E button. Current Futures Include (check the config bellow as well) Support for permissions Handcuff item type, skin & stack are changeble Handcuffed player can be looted Handcuffed player can be escorted - By Foot - In Vehicle Ground/Air/Water - Dragged behind the Vehicle with adjustable distance NPCs can be handcuffed as well (all the above apply) Adjustable on handcuff time Option to cancel on spotted Option to escort the player floating or stick to ground Inventory slots can be locked on handcuffed Handcuff message changable Adjustable access to locked player Adjustable lock/cuff protection Configurable blocked Chat & Console commands for handcuffed players Handcuff item stack can be made unlimited Option to unlock player on warden death Option to keep victim locked on death Option to change victim clothes on handcuff More futures may be taken in consideration after they are suggested and discussed. Commands [Chat & Console] cuff _all|PlayerName|SteamID - Lock the target through a Server Console or F1 Console command (Admin Only) (Chat: /hcuffs | Console hcuffs) ~ ~ /hcuffs _self Amount - Give yourself handcuffs (Chat only) ~ /hcuffs PlayerName|SteamID Amount - Give the target player handcuffs ~ /hcuffs _all Amount - Give everyone in the server handcuffs (Admin Only) /lock - Lock|Unlock yourself :: Example Command for Server Rewards: hcuffs $player.id 1 API Check if target is Restrained Restrain Player - For self-restrain use player as attacker Unrestrain Player - save = Saves the player into the data, usually used when player disconnect - ride = Additional checks for players inside a vehicle Default Config Config is pretty much self explementary.
  9. Version 1.0.7


    The Metabolism plugin will add 3 new parameters to the player, which will diversify the game on your server. Mentality: increase after taking damage recovery during sleep or taking pills event when the limit is reached. The appearance of 3 immortal boars around the player that are visible only to him. Sleep: magnification occurs every second recovery during sleep event when the limit is reached. The player falls asleep for a while without being able to wake up on his own Relieve yourself: increase after eating recovery after the player poops event when the limit is reached. The player squats down and poops until he empties his stomach Config: { "AdditionalMetabolism logic player settings | PSYCHE": { "Background color of psyche bar": "0.45 0.55 0.91 1.00", "Psyche per unit of take damage": 0.8, "Psyche bar limit": 100, "Psyche recovery during sleep": 0.15, "Comfort for psyche recovery (0-1)": 0.4, "Psyche recovery for tablets": 15.0, "Psyche value for disable event (less than limit)": 90.0, "Boar damage (Default 20)": 20.0, "Icon for the psyho bar": "https://i.imgur.com/ucB5j76.png" }, "AdditionalMetabolism logic player settings | SLEEP": { "Background color of sleep bar": "0.65 0.29 0.40 1.00", "Sleep bar limit": 350, "Go to sleep upon reaching the limit in seconds": 30, "Sleep per unit of time": 0.095, "Sleep recovery by N units per second": 0.5, "Sleep minimum value for start sleep": 20.0, "Icon for the sleeping bar": "https://i.imgur.com/vz0dts6.png" }, "AdditionalMetabolism logic player settings | POOP": { "Background color of poop bar": "0.49 0.39 0.42 1.00", "Poop bar limit": 250, "Poop recovery per unit of poop": 20.0, "Food digestion time in seconds": 360, "Poop minimum value for start sleep": 40.0, "Poop delete time in seconds": 15, "Icon for the poop bar": "https://i.imgur.com/c9qDgq1.png" } } Lang: { "CM_UI_STATE": "You are tired", "CM_UI_SLEEP": "SLEEP", "CM_UI_POOP": "POOP" }
  10. Version 2.10.5


    aMAZEingPro is a Rust mini-game which allows you and your friends to enjoy amazeingly fun but confusing mazes. Included extension required. If the download contains extra files, named "READ ME" or "IMPORTANT", please read through since it's important notes for the version you're using. Features The plugin currently features the following: Extremely customizable. Asynchronous maze creation. Batch maze creation & destruction. Configurable maze sizes. Maze modes. Multiple floors. Multiplayer. Spectating mode. Host & helper player lives & respawning on trap death. Rewards: Economics and / or ServerRewards Events: Christmas, Halloween, Valentine's Day & Easter modes. Configurable per floor: Posters. Traps (landmines, gun traps & bear traps). Block tier configurations (twigs, wood, stone, metal, top tier). Entrance / exit (reward box) loot configurations. Skins for entrance (small) / exit (large) storage boxes and rugs. Trap spawn chance amounts. Locked doors & gifts. NPCs: Grimstons which can make your life easier or harder, depending on the configuration. API The plugin currently features the following: (string) CreateBuilding(ulong playerId, string modeJson, Vector3 rootPosition, int seed) // Generates a maze building with the mode configuration and returns the id which can be used to destroy it. (string) CreateBuilding (ulong playerId, Mode mode, Vector3 rootPosition, int seed, bool persistent) // Generates a maze building with the mode configuration and returns the id which can be used to destroy it. (void) DestroyBuilding(ulong playerId, string buildingId) // Destroys a building with the id. (bool) IsHosting(ulong playerId) // Returns true if the player with the ID is currently hosting / playing a game. (bool) IsHelping(ulong playerId) // Returns true if the player with the ID is currently playing or is participating in someone's game. (bool) IsHelpingPlayer (ulong playerId, ulong helpedPlayer) // Returns true if a player is playing in someones' maze game. (bool) IsCooledDown(ulong playerId) // Returns true if the player with the ID is currently cooled down. (int) GetCooldown(ulong playerId) // Returns the amount in seconds of someone's cooldown. Warning: On plugin reload, the buildings created with the API (along with the running games) are going to be destroyed. Configuration The config comes with a few handy links, quick to access when you wanna make changes, like change the skins of small / large storage box, or need the item short-names and block tier indicators. { "ItemsListWebsite": "https://www.corrosionhour.com/rust-item-list/", "LargeWoodenStorageBoxWorkshopWebsite": "https://steamcommunity.com/workshop/browse/?appid=252490&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Large+Wood+Box", "SmallWoodenStorageBoxWorkshopWebsite": "https://steamcommunity.com/workshop/browse/?appid=252490&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Wood+Storage+Box", "RugWorkshopWebsite": "https://steamcommunity.com/workshop/browse/?appid=252490&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Rug", "BlockTiers": "0 = Twigs, 1 = Wood, 2 = Stone, 3 = Metal, 4 = Top Tier", "GrimstonMoods": "0 = Angry, 1 = Helpful, 2 = Annoying", "WelcomeCommand": "maze", "InfoCommand": "maze.info", "PlayCommand": "maze.play", "LeaveCommand": "maze.leave", "KickCommand": "maze.kick", "InviteCommand": "maze.invite", "InviteAcceptCommand": "maze.accept", "InviteDeclineCommand": "maze.decline", "ModesCommand": "maze.modes", "LeaderboardCommand": "maze.lead", "ResetModesCommand": "maze.resetmodes", "MaximumInvites": 5, "DefaultHeight": 250.0, "BatchKillCount": 15, "BatchCreationRowCount": 5, "EnableLogging": true, "UseNPipesSignText": false, "EnablePlayerNoclip": false, "EnablePlayerNoclipLerp": true, "PlayerNoclipLerp": 4.0, "PlayerNoclipSprintMultiply": 3.0, "Themes": { "Auto": true, "Theme (0 = None, 1 = Valentine's Day, 2 = Easter, 3 = Halloween, 4 = Christmas)": 4, "Settings": { "StockingChanceAmount": 5, "StockingChanceTimes": 2, "ScarecrowChanceAmount": 5, "ScarecrowChanceTimes": 2, "RustigeChanceAmount": 5, "RustigeChanceTimes": 2 } }, "GroupCooldowns": { "admin": 0, "vip": 25, "default": 120 }, "Modes": {} } Modes To set up a mode with one or more floors, it must look something like this: { "DisplayName": "Easy Run", "DisplayDescription": "Fun but complicated. Don't give up too easily. There're memes for your enjoyment.", "Size": 15, "Disabled": false, "Group": "default", "EnableInvites": false, "RespawnOnFloorWherePlayerDied": true, "HostMaximumLives": 1, "HelperMaximumLives": 1, "Rewards": { "Currency (0 = Economics, 1 = ServerRewards - balance is divided by 100)": 0, "Completion Depositing Balance": 100, "Door Unlocking Depositing Balance": 5, "Losing Withdrawal Balance": 50, "Leaving Withdrawal Balance": 10 }, "Floors": [ { "EnableLanterns": true, "Grimstons": [ { "Mood": 0, "Speed": 3.0, "Health": 250.0, "Invincible": false, "SpawnPosition (0 = Entrance, 1 = Middle, 2 = Exit)": 0 } ], "Posters": { "Urls (Must be an accessible direct download link to an image - PNG or JP[E]G)": [ "https://i.redd.it/cbcz02c3wlv51.jpg", "https://i.redd.it/xhyxowes0gv51.jpg", "https://i.redd.it/y30leeu81lv51.jpg", "https://i.redd.it/qbo7ot73ojv51.jpg", "https://i.redd.it/78v3jj30hjv51.jpg" ], "PosterSpawnChanceAmount": 5, "PosterSpawnChanceTimes": 2 }, "Doors": { "DoorChanceAmount": 10, "DoorChanceTimes": 6, "DoorMaximumAmount": 7, "GiftStorageChanceAmount": 5, "GiftStorageChanceTimes": 2, "GiftStorageSkinId": 0, "WrapGifts": true, "GiftLoot": [] }, "Traps": { "EnableLandMines": false, "EnableGunTraps": true, "EnableBearTraps": false, "EnableFog (Works only if Halloween mode is enabled)": true, "GunTrapAmmoChanceAmount": 5, "GunTrapAmmoChanceTimes": 2, "GunTrapAmmoAmount": 64, "LandMineChanceAmount": 5, "LandMineChanceTimes": 2, "BearTrapChanceAmount": 5, "BearTrapChanceTimes": 2 }, "Blocks": { "RugSkinId": 0, "EntranceWallTier": 2, "ExitWallTier": 2, "WallTier": 1, "WallFrameTier": 1, "FoundationTier": 1, "FloorTier": 2 }, "Loot": { "EntranceSignFormat": "START", "EntranceStorageLoot": [], "EntranceStorageSkinId": 0, "ExitSignFormat": "FINISH\nGood job, {0}!", "ExitStorageLoot": [ { "ShortName": "scrap", "MinAmount": 500, "MaxAmount": 1000 } ], "ExitStorageSkinId": 0 } } ] } Grimstons (NPCs) They're NPCs which join you per each floor (if configured), will share 3 different modes: Angry Grimston: Will hunt you down and damage you with their weapon (recommended you to set one - don't forget the ammo). Annoying Grimston: Extremely innoffensive, yet annoying enough to get in your comfort zone, and push you into traps. Helpful Grimston: It doesn't bother you, just minding his own business, on his way to the end of the maze. { "Mood (0 = Angry, 1 = Helpful, 2 = Annoying)": 0, "Speed": 3.0, "Health": 1.0, "ShootRate": 0.15, "Invincible": false, "Kit": "Test", "LockClothing": false, "LockInventory": false, "LockBelt": false, "InventoryItems": [ { "MinAmount": 500, "MaxAmount": 0, "ShortName": "ammo.rifle" } ], "ClothingItems": [ { "SkinId": 1216976323, "ShortName": "metal.facemask" }, { "SkinId": 2030079828, "ShortName": "pants" }, { "SkinId": 2030078205, "ShortName": "hoodie" }, { "SkinId": 494043029, "ShortName": "shoes.boots" } ], "BeltItems": [ { "SkinId": 0, "ShortName": "rifle.ak" } ], "SpawnPosition (0 = Entrance, 1 = Middle, 2 = Exit)": 0 } Permissions Here are all the permissions you can use: aMAZEingPro.play: Allows anyone to start a new maze. Invited players do not require this permission. aMAZEingPro.admin: Allows anyone to execute [admin command]s. Commands Here are all the commands you can use: Welcome: /maze by default, will print some information about this plugin, including the commands. It'll open the HUD for aMAZEingCUI if you have it installed. Info: /maze.info by default, will print some information the current game the player's playing, including mode information. Play: /maze.play by default, [1/2/3 or mazeId (easy, hard, etc.)] will start a game with the specified maze id or index. Leave: /maze.leave by default, will make a player or a helper teleport back to where they were. If the same player started the maze, the maze will be destroyed. Invite: /maze.invite by default, will invite another player if you're already in a maze. They'll be secretly notified about it, where they can: Accept: /maze.accept by default, [none or playerName] will accept a request to help a player to the maze. Accepting without having any input, will accept any games that the player's been requested to. Decline: /maze.decline by default, [none or playerName] will decline a request to help a player to the maze. Declining without having any input, will decline any games that the player's been requested to. Kick: /maze.kick by default, [playerName] will kick a helper player from a player's game. Modes: /maze.modes by default, will print a list of all the maze modes a player can play in. Leaderboard: /maze.lead by default, will print a list of all the maze modes with top 5 players best completion times. Reset Modes: /maze.resetmodes by default [admin command], will reset the configuration. Installation To properly set up the plugin, please make sure you executed the following steps: Step 1 Place Humanlights.System.dll in the RustDedicated_Data/Managed folder. Step 2 Put aMAZEingPro.cs within the oxide/plugins folder. Step 3 If you want everyone to be able to play the mini-game, use oxide.grant group default aMAZEingPro.play or replace default with admin, vip or any group you want. Dependencies The plugin currently depends on the following plugins: ZoneManager by k1lly0u SignArtist by Whispers88 Vanish by Whispers88 HumanNPC by Ts3hosting The following are optional but highly recommended plugin dependencies: TruePVE by nivex HelpText by Calytic ServerRewards by k1lly0u Economics by Wulf Rust Kits by Whispers88 Feedback If you have any ideas or feedback you wanna give me, please comment down below.
  11. Version 2.2.0


    Reward Gifts is a playtime gift reward system that utilizes a UI for delivery and administration for daily gifts. Easy to use, easy to create, add or delete rewards. Features No AFK Mode, so players can't try and trick the system to claim gifts for playtime, if they are AFK, the clock stops for them till they resume playing. Support for Server Rewards and Economics as gifts that can be added. Reward Gift Icon on the bottom left side of the screen (pre-programmed location) Enabled by default can be disabled in the config file. Data Files for both the Reward Gifts and Player Data Auto Reset timers in Days for players. Default is set to 1 day to reset the player play time. 90% Complete Customization of the UI Interface Theme thru the config file. Complete UI Reward Gift Claim Menu System. Once a player has played during a set amount of time, that defined reward gift can be claimed. Complete UI Admin Creation Tool for adding or removing reward gifts thru the UI System. Ability for Admins/Owners to add their own Logo to the Top of the UI System for more complete Customization feel. Option to have Sound Effect on redeeming rewards Option to have popup notification on redeeming rewards Commands /gifts - Chat command to call the Reward Gifts System Claim Menu (If enabled Gift Icon Button will do the same) /giftswipe - For admins only, this will wipe and reset all player data Permissions rewardgifts.admin - For admins to be able to administrate the Rewards rewardgifts.vip - If you want to allow VIP reward gifts as well, players will need a VIP permission in order to claim special VIP Gifts Configuration Thru the config file admin can almost completely customize the look and feel for coloring the theme of the system itself. Localization
  12. Version 1.2.0


    This plugin allows players to reskin their horses! Configuration Example ReskinnableHorses.json { "(1) Use Permission": "reskinnablehorses.use", "(2) Unlock all breeds permission": "reskinnablehorses.all", "(3) Individual permissions (leave breed names intact)": { "Appaloosa": "reskinnablehorses.appaloosa", "Bay": "reskinnablehorses.bay", "Black": "reskinnablehorses.black", "Bucksin": "reskinnablehorses.bucksin", "Chestnut": "reskinnablehorses.chestnut", "DappleGrey": "reskinnablehorses.dapplegrey", "PieBald": "reskinnablehorses.piebald", "Pinto": "reskinnablehorses.pinto", "RedRoan": "reskinnablehorses.redroan", "White": "reskinnablehorses.white" }, "(4) Image URLs (leave breed names intact)": { "Appaloosa": "https://i.imgur.com/ftqPOJM.png", "Bay": "https://i.imgur.com/DHLJOxF.png", "Black": "https://i.imgur.com/zdGJREe.png", "Bucksin": "https://i.imgur.com/bBKIkr8.png", "Chestnut": "https://i.imgur.com/dKJ6QyL.png", "DappleGrey": "https://i.imgur.com/UeChlgX.png", "PieBald": "https://i.imgur.com/ByxM6gU.png", "Pinto": "https://i.imgur.com/62faazU.png", "RedRoan": "https://i.imgur.com/d7YPDg8.png", "White": "https://i.imgur.com/cNPx1lf.png" }, "(5) CUI container name": "reskinnablehorses" }
  13. Version 1.1.0


    This is my Racetrack 2 - Drift Edition monument. Great as a standalone monument, but even better as a (real ice effect) drift racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed 'Drift & Destruction' racing experience with your friends or server community. Prefab count: 8316 Racetrack 2 contains the following: Custom Pitlane Garage with 10 vehicle lifts Green card entry (..the official entry anyways) 2x Blue card puzzles (Vehicle themed loot table) 1 x Green Card puzzle (Recycler Access) Chinook Drop Zone Day/Night sensor lighting 'Chrome Robob Series 3' vending bot (Vehicle Parts 2) Oil Refinery, Tier 1 work bench, Repair bench Poker Table (Not usable) Heated Seats (because ice is cold) Prefab Modifiers: Alpha Biome Height Splat Topology Any issues? Give me a shout on my Discord Channel Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
  14. Version 1.4.0a


    This is a Racetrack monument. Great as a standalone monument, but even better as a racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed racing experience with your friends or server community Prefab count: 5321 Racetrack 1 contains the following: Pitlane Garage with 10 vehicle lifts Blue card puzzle (Vehicle themed loot table) Chinook Drop Zone Several Sewer access/escape points Day/Night sensor lighting CCTV Camera Coverage to view events from any 'Computer Station' 2 Vehicle Part Vending Machines 'Aged Robob Series 3' vending bot (Vehicle Parts 2) Oil Refinery, Tier 1 work bench, Repair bench Prefab Modifiers: Alpha Height Splat Topology Paths CCTV codes: RACETRACK0 RACETRACK1 RACETRACK2 RACETRACK3 RACETRACK4 RACETRACK5 RACETRACK6 Any issues? Give me a shout on my Discord Channel Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server. Optional Plugins: RaceTrack
  15. Version 2.4.0


    Punch players and other things because it's fun. A very default melee weapon to protect yourself with - your goddamned fists. Punchables Players: Hurt players and make them bleed to death. Murderers: Hurt Scarecrows or any other humanoid and player-like / Non-Playable-Characters with your punchies. Animals: Some animals want you dead. I don't support animal cruelty though. Horses: I mean, why not... Loot Containers: Break barrels with your fists. Your fists might start bleeding though. Bradley: Bradley go brr. Building Blocks: Can give damage to building blocks, and destroy twig blocks with your fists. Terrain: Hit the ground or rocks. Doesn't do much, just makes your fists bleed for hitting the ground for nothing. Resources: Hit trees, nodes and other gatherable stuff. Water: Hit the salty ocean to heal your wounds and yourself. Punching into the salty water will give you a chance for catching Small Trout fish. Keycard Slicing Slice up players when holding a Keycard. Hammer Hitting Break ribs with the hammer. Hit any of the Punchables above to get your point across. FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN.
  16. ZEODE

    NPC Grenades

    Version 1.1.16


    Simple plugin to turn F1 Grenades into throwable NPC spawners! Spawn Bears, Wolves, Scientists, Murderers, Scarecrows, Heavy Scientists, Bradley APC and more wherever the grenade lands and explodes! Features: Optional support for Teams, Clans, Friends (Spawned NPC wont target) Enable/Disable different types Optional permissions for greater control Support for Server Rewards, Economics etc MANY configurable options via the config and data file Configure number to spawn, radius, aggression range, kits, option to strip corpse loot or not etc... Set spawned NPCs as Turret, Bradley, NPC & Animal safe Optional Sleeper Safe setting Permissions: npcgrenades.bear npcgrenades.wolf npcgrenades.boar npcgrenades.stag npcgrenades.chicken npcgrenades.scientist npcgrenades.heavy npcgrenades.juggernaut npcgrenades.tunnel npcgrenades.underwater npcgrenades.murderer npcgrenades.scarecrow npcgrenades.mummy npcgrenades.bradley npcgrenades.admin (required to use give command) Chat Commands: /npcnade.give <type> <player> Console Commands: npcnade.give <type> <SteamID> Information: There are many configurable options within the data file ("/oxide/data/NPCGrenades.json"). Below is an explanation of the different variables: Name - The display name of the NPC (and corpse/backpack for human NPC). Prefab - The path to the prefab for that NPC (Do not change!). Health - The starting health (HP) of the NPC. MaxRoamRange: Maximum distance the NPC will roam from spawn point. SenseRange: Max distance (m) NPC can sense threats. ListenRange: Max distance (m) NPC can hear. AggroRange: Distance NPC will become hostile to threats. DeAggroRange: Distance NPC will stop becoming hostile towards a previously hostile target. TargetLostRange: Distance at which a NPC will stop looking for a target. MemoryDuration: Memory time of NPC in seconds. VisionCone: FOV in degrees of the NPCs line of sight. CheckVisionCone: NPC only becomes aggro on threats within it's VisionCone. CheckLOS: NPC only attacks if has line of sight. IgnoreNonVisionSneakers: Threats crouch-walking outside of the NPC VisionCone are ignored. DamageScale: Damage scale as a percentage. PeaceKeeper: NPC only attacks hostile targets. IgnoreSafeZonePlayers: Players in Safe Zones are ignored. RadioChatter: Scientist radio chatter enabled or not. DeathSound: Scientist death sound enabled or not. NumberToSpawn: Number of NPC to spawn. SpawnRadius: Radius in which NPCs spawn if NumberToSpawn is greater than 1. DespawnTime: How long before the NPCs are despawned if not killed. KillInSafeZone - Kills NPC spawned in any safe zone StripCorpseLoot: Strip corpse of all loot when killed if true. If false, bots will keep their loot/kits. KitList: List of all kits which this NPC can use. If more than 1 kit, they are chosen at random. Speed: Overall maximum speed of NPC (default = 6.2). Acceleration: How quickly the NPC can get up to speed (default = 12.0). FastSpeedFraction: Running speed of the NPC between 0.1 - 1.0 (default = 1.0). NormalSpeedFraction: Normal walking speed of the NPC between 0.1 - 1.0 (default = 0.5). SlowSpeedFraction: Slower walking speed of the NPC between 0.1 - 1.0 (default = 0.3). SlowestSpeedFraction: Slowest walking speed of the NPC between 0.1 - 1.0 (default = 0.1). LowHealthMaxSpeedFraction: Walking speed of NPC when health is critical (default = 0.5). TurnSpeed: How quickly the NPC can turn around (default = 120.0). GrenadeSkinID - The item skin ID for the custom grenades (Do not change!) Permission - The permission for that NPC which will be registered when plugin loads ExplosionSound - Path to the explosions sound played when the NPC spawns Bradley Specific: ViewDistance - How far the Bradley can see targets SearchRange - How far the Bradley will search for targets PatrolRange - The size of the area the Bradley will travel within when spawns PatrolPathNodes - When a grenade spawns a Bradley, it will add this many patrol points within the PatrolRange ThrottleResponse - How quickly the Bradley will accelerate CratesToSpawn - How many crates to spawn when destroyed Item SkinIDs (For Shops): Scientist: 2640541557 Heavy Scientist: 2640541496 Juggernaut: 2647297156 Tunnel Dweller: 2676146196 Underwater Dweller: 2676146329 Murderer: 2643502595 Scarecrow: 2647297210 Mummy: 2643385137 Bear: 2647301111 Wolf: 2647303718 Boar: 2643502513 Stag: 2647297256 Chicken: 2647297056 Bradley APC: 2643385052 Example for Bradley APC Grenade in ServerRewards Shop: "grenade.f1_2643385052": { "shortname": "grenade.f1", "customIcon": null, "amount": 1, "skinId": 2643385052, "isBp": false, "category": 6, "displayName": "Bradley Grenade", "cost": 2500, "cooldown": 0 }, For other grenade types, copy the above but change the relevant SkinID to what type of NPC you want from the list above. If you get stuck, open a Support request.
  17. Version 1.0.0


    This plugin is quite unique compared to the other skin plugins (at least based on my and my partners opinion ). The main difference is, that you can browse the items from the Rust workshop itself first, then you can apply any skin ID right after on your selected item in your hand. This prevent the misunderstanding based on the small in-game pictures, and always manually look for the right skin for the given item. The plugin has the opportunity to prevent items to be able to skin, to prevent for example the inappropriate pictures on rugs, door, etc... But it has also the option to give permission to the restricted items anyway (one-by-one), so like VIP or trust-able players can use those items as well, as an idea. All skins are applicable, what are present in the workshop (allowed, not allowed), and correctly created, for example, if the SMG item has Jackhammer tag, then it will not fit for the SMG. The plugin has an additional item-applicable check, to prevent user error, to apply door on the rock ... Hazmat suit is currently not supported, since no created skin present, just the buy-able item. Permissions itemskinchanger.admin - Admin bypass the restrictions. itemskinchanger.use - Permission to use the skin feature. itemskinchanger.allow_[restricted_item_name] - Additional permission to bypass the restricted items. (Only available, if AddRestrictedItemPermission configuration is true ) Configuration AddRestrictedItemPermission - To add separate permissions for the restricted items, otherwise they can't be bypassed. Example Configuration: { "AddRestrictedItemPermission": true, "RestrictedItems": [ "door.hinged.wood", "door.double.hinged.wood", "door.hinged.metal", "door.double.hinged.metal", "wall.frame.garagedoor", "door.hinged.toptier", "door.double.hinged.toptier", "rug" ] } Commands /skinitem [skinID from workshop] - example: /skinitem 1402412287 and the corresponding item is in your hand as an active item. Example Item list and naming conventions are provided next to the *.cs file as txt file. Localization English language file generated by default, texts supported by the language files.
  18. XAVIER


    Version 1.0.4


    Adds various tasks to the game, for which you can get a reward. -------------------------------------------------------------------------------------------------------------------------- Features: Complete and convenient configuration of each task and each prize A beautiful and convenient design that will sink into the soul of everyone The ability to expose not only an item from the game, but also the issuance of a team, and the creation of custom items. -------------------------------------------------------------------------------------------------------------------------- Commands: /quest - Open Quest menu -------------------------------------------------------------------------------------------------------------------------- Settings Configuration: Type quest: 1 - Gather, 2 - Kill, 3 - Craft, 4 - BluePrint, 5 - Loot, 6 - CardUse (Swipe cards ), 7 - EBuilt ( Put a certain object ) Type Prize: 1 - Item, 2 - CustomItem, 3 - BluePrint, 4 - Command -------------------------------------------------------------------------------------------------------------------------- Configuration
  19. Version 1.3.2


    Flying Carpet for Rust is an Oxide plugin which allows an enabled user to spawn and ride their own flying machine. The carpet consists of a floor rug, storage box chair, code lock, and lantern. The lantern is used to take off and land. To help avoid disappearing rug and other carpet components, it is recommended that you use this in conjunction with ParentedEntityRenderFix until such time that Facepunch fixes the culling issue impacting plugins built from multiple parented objects. I would not hold my breath that they will since this was likely done for overall performance and suits vanilla just fine. See more below. There are two modes of operation depending on the permission granted to the user. The default mode requires low-grade fuel in the lantern in order to fly. The unlimited mode does not require fuel. For the default mode, the user will receive notification via chat message as well as an audible water pump sound when fuel is low (1 low grade fuel). Each unit of low grade fuel gives you 10 minutes of flying time, which is the same rate of usage as the standard lantern. When you run out of fuel, the carpet will land itself immediately. NEW For 1.2.3: Chair replaced with small storage box which should lock/unlock along with the main carpet lock. NEW For 1.1.8: After mounting your carpet, press the RELOAD key to bring up a menu of monuments. Click one of those buttons to autopilot to it. If you want to stop traveling there, press RELOAD again and select Cancel. Also, movement should be much smoother (Thanks, Raul.) Permissions flyingcarpet.use -- Allows player to spawn and fly a carpet using low grade fuel flyingcarpet.unlimited -- Removes the fuel requirement It is suggested that you create groups for each mode: oxide.group add fc oxide.group add fcunlimited Then, add the associated permissions to each group: oxide.grant group fc flyingcarpet.use oxide.grant group fcunlimited flyingcarpet.unlimited Finally, add users to each group as desired: oxide.usergroup add rfc1920 fc Of course, you could grant, for example, unlimited use to all players: oxide.grant group default fc.unlimited Chat Commands /fc -- Spawn a flying carpet /fcd -- Despawn a flying carpet (must be within 10 meters of the carpet) /fcc -- List the current number of carpets (Only useful if limit set higher than 1 per user) /fchelp -- List the available commands (above) Configuration Configuration is done via the FlyingCarpet.json file under the oxide/config directory. Following is the default: { "AllowLantern": false, "BlockInTunnel": true, "AllowRepaint": true, "UseMaxCarpetChecks": true, "DoubleFuel": false, "NameOnSign": true, "PlayEmptySound": false, "RequireFuel": true, "MaxCarpets": 1, "VIPMaxCarpets": 2, "MinDistance": 10.0, "MinAltitude": 5.0, "NormalSpeed": 12.0, "SprintSpeed": 25.0, "ChairSkinID": 943293895, "RugSkinID": 871503616, "Version": { "Major": 1, "Minor": 1, "Patch": 7 } } Note that that owner/admin can customize the skins for both the chair and the rug, set global fuel requirements and flying speed, and limit the number of carpets for each player (highly recommended). You could set "RequireFuel" to false, but it is recommended that you leave this setting true and use the flyingcarpet.unlimited permission instead if you want to remove the fuel requirement. For the ParentedEntityRenderFix plugin, you should use the following configuration at a minimum: { "EnabledEntities": [ "chair.deployed", "woodbox_deployed", "lantern.deployed", "rug.deployed" ] } Flight School Type /fc to spawn a carpet. Jump on the carpet and set a code on the lock. Unlock after setting the code. Add low-grade fuel to the lantern (if running in default mode). Sit in the chair. Aim at the lantern and press 'E' to take off! From here on use, WASD, Shift (sprint), spacebar (up), and Ctrl (down) to fly. When ready to land, point at the lantern and press E again. Once on the ground, use the spacebar to dismount. Lock the carpet using the code lock to prevent others from using it. Use /fcd while standing next to the carpet to destroy it. Known Issues Lantern can be started or stopped by another player, which can cause the lantern cycle to be out of sync (off while flying). should be fixed in 1.1.5 Invisible carpet for the last year or so. Thanks, FP.
  20. Version 1.1.14


    This plugin and prefab combo adds a unique game arena to your map with very minimal effort. The plugin automates the game play entirely, and can be scheduled to run at an interval along side other plugins that use EventHelper. The game revolves around finding loot from crates (primitive by default), and killing each other while a radiation zone closes in around you. The zone is represented by a dome that will shrink in size at a configurable rate, as the game progresses. This will force players back to the centre for a final showdown. The winner will be awarded a prize (configurable). This package includes everything required to run the game manually or automatically, and features: Customizable weapon/armor lists (primitive and guns come default). A lobby with 8x elevators to bring contestants into the game. A configurable plugin to handle gameplay completely (more info below). Custom UI for the radiation zone. Running the game: The game will run automatically every hour (by default). It will give players 5 minutes to join (by default), or can be manually started by typing in /starthg <seconds>. Players join by typing in /hg (by default), which will strip and save all of their equipment, note down their metabolism stats (hunger, thirst, health etc) and teleport them into the lobby. The players will then be added to the "roster" and will be told to get into an elevator. A player cannot join if they have a car key in their inventory, or an active crafting que. Upon the game commencing, players will be taken to the surface via an elevator and the game will begin when the doors open. The dome spawns after 60 seconds (by default), and will start shrinking. Leaving the bounds of the dome will bring up a hud indicating that the player is in a radiation zone, and will start giving the player radiation stacks for as long as they are outside. Dying removes the player from the game, returning their equipment on respawn, and teleporting them back to the location that they were at originally. A player can also manually leave the game by typing in /leave (by default). The game ends when there is 1 player left standing. The player will be returned to their original location, with their original health and metabolism stats, and will have the ability to claim a prize by typing /claimprize. Commands: /starthg <seconds> - starts the game manually and resets the automatic start timer. Seconds = how many seconds before the game actually begins. /endhg - ends the current round of hungergames. /hg - joins the hungergames event. This command is configurable. /leave - leaves the hugnergames event. This command is configurable. /addfinalpoint - adds a potential end zone. /hgplayers - Lists all players who are still alive in the current event. Optional plugin - Night Vision You can the Nightvision plugin on Umod to allow for players to enjoy the event, even during pitch black nights. The plugin will enable/authorise a user to use nightvision when they join the event, and will then remove that privilege when they leave. Link: https://umod.org/plugins/night-vision Installation Follow the youtube guide for installation. The plugin will automatically acquire the button IDs when loaded for the first time. Be sure to delete the data file when you wipe the server so that it can acquire the new .net.IDs. Permissions "hungergames.admin" - Required to start/stop hungergames manually. "hungergames.list" - Required to use the /hgplayers command. See youtube video above for more information on adding this prefab to your map/server.
  21. ollie

    House Bundle

    Version 1.0.0


    A bundle made of all my houses. Cheaper than buying them all separately! Features -Bundle of 5 houses. -1 Mansion, 3x Houses and a log cabin. -Beautiful modern architecture. If you wish to edit any of the designs please contact the author. Please refer to individual products for prefab count and any extra information.
  22. Version 1.0.2


    Troll those cheaters in style with the Rocket Man ! After exploding up in the sky their loot will drop all over the place, just like a Piñata. Use the chat command /troll.rocketman <player> or the rcon command troll.rocketman <player>. The player argument will accept a partial player name or a full Steam ID. All users with the Oxide "admin" role will get access to the command, but you may grant per user/group access using the permission oxidationtrollrocketman.use. This plugin is not the same as Tommygun's payback plugin as seen in Camomo_10's content. If you are looking for that then go to https://payback.fragmod.com/
  23. Death


    Version 1.0.2


    Thunderpoon allows players to attach beancan grenades to spears by dragging the two items together. Damage radius as well as damage is configurable in the config file. Permission You can avoid using permissions by setting usepermission config option in the config file. thunderpoon.use Config The default values are tested and somewhat balanced. If you're unsure on how to configure I recommend leaving as-is or asking questions in the discussion tab. UsePermission - Setting to false will allow everyone to craft thunderpoons. Damage - The amount of damage caused by the explosion. MinRange - The minimal size of the explosion radius. MaxRange - The maximum size of the explosion radius. detonateChance - The chance of detonation when thrown. Icon by @SawyerWD
  24. Version 1.0.7


    Get random items on gathering resources or on full gather. Configuration { "Items": [ "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "apple", "arcade.machine.chippy", "arrow.bone", "arrow.fire", "arrow.hv", "arrow.wooden", "attire.bunnyears", "attire.hide.boots", "attire.hide.helterneck", "attire.hide.pants", "attire.hide.poncho", "attire.hide.skirt", "attire.hide.vest", "attire.ninja.suit", "autoturret", "axe.salvaged", "barricade.concrete", "barricade.metal", "barricade.sandbags", "barricade.stone", "barricade.wood.cover", "battery.small", "bbq", "bed", "black.berry", "bleach", "black.raspberries", "blue.berry", "blueberries", "bone.armor.suit", "boots.frog", "bow.compound", "bow.hunting", "box.repair.bench", "box.wooden", "box.wooden.large", "bucket.helmet", "building.planner", "burlap.gloves", "burlap.gloves.new", "burlap.headwrap", "burlap.shirt", "burlap.shoes", "burlap.trousers", "can.beans", "can.tuna", "cctv.camera", "ceilinglight", "chainsaw", "chocholate", "clatter.helmet", "coffeecan.helmet", "coffin.storage", "computerstation", "corn", "crossbow", "crude.oil", "cupboard.tool", "cursedcauldron", "diving.fins", "diving.mask", "diving.tank", "diving.wetsuit", "door.double.hinged.metal", "door.double.hinged.toptier", "door.double.hinged.wood", "door.hinged.industrial.a", "door.hinged.metal", "door.hinged.toptier", "door.hinged.wood", "dropbox", "explosive.satchel", "explosive.timed", "explosives", "flamethrower", "flameturret", "flashlight.held", "floor.grill", "floor.ladder.hatch", "floor.triangle.grill", "floor.triangle.ladder.hatch", "fridge", "furnace", "furnace.large", "fuse", "gates.external.high.stone", "gates.external.high.wood", "gears", "generator.wind.scrap", "grenade.beancan", "grenade.f1", "grenade.smoke", "guntrap", "habrepair", "hammer.salvaged", "hat.beenie", "hat.boonie", "hat.cap", "hat.ratmask", "hat.wolf", "hatchet", "hazmatsuit", "hazmatsuit.spacesuit", "healingtea", "healingtea.advanced", "healingtea.pure", "heavy.plate.helmet", "heavy.plate.jacket", "heavy.plate.pants", "hitchtroughcombo", "hobobarrel", "hoodie", "horse.armor.roadsign", "horse.armor.wood", "horse.saddle", "horse.saddlebag", "horse.shoes.advanced", "horse.shoes.basic", "icepick.salvaged", "innertube", "innertube.horse", "innertube.unicorn", "jacket", "jacket.snow", "jackhammer", "jackolantern.angry", "jackolantern.happy", "jar.pickle", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "jumpsuit.suit", "jumpsuit.suit.blue", "kayak", "keycard_blue", "keycard_green", "keycard_red", "knife.bone", "knife.butcher", "knife.combat", "ladder.wooden.wall", "lantern", "largecandles", "largemedkit", "laserlight", "lmg.m249", "locker", "longsword", "lowgradefuel", "mace", "machete", "mask.balaclava", "mask.bandana", "maxhealthtea", "maxhealthtea.advanced", "maxhealthtea.pure", "metal.facemask", "metal.fragments", "metal.plate.torso", "metal.refined", "metalblade", "metalpipe", "metalspring", "microphonestand", "minihelicopter.repair", "mining.quarry", "mixingtable", "multiplegrenadelauncher", "mushroom", "nightvisiongoggles", "oretea", "oretea.advanced", "oretea.pure", "paddle", "paddlingpool", "pants", "pants.shorts", "paper", "partyhat", "pickaxe", "pistol.eoka", "pistol.m92", "pistol.nailgun", "pistol.python", "pistol.revolver", "pistol.semiauto", "pitchfork", "planter.large", "planter.small", "plantfiber", "pookie.bear", "potato", "powered.water.purifier", "propanetank", "pumpkin", "pumpkinbasket", "radiationremovetea", "radiationremovetea.advanced", "radiationremovetea.pure", "radiationresisttea", "radiationresisttea.advanced", "radiationresisttea.pure", "red.berry", "research.table", "rf.detonator", "rf_pager", "rifle.ak", "rifle.bolt", "rifle.l96", "rifle.lr300", "rifle.m39", "rifle.semiauto", "riflebody", "riot.helmet", "roadsign.gloves", "roadsign.jacket", "roadsign.kilt", "roadsigns", "rocket.launcher", "rope", "rug", "rug.bear", "salvaged.cleaver", "salvaged.sword", "samsite", "scraptea", "scraptea.advanced", "scraptea.pure", "scraptransportheli.repair", "searchlight", "secretlabchair", "semibody", "sewingkit", "sheetmetal", "shelves", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "shirt.collared", "shirt.tanktop", "shoes.boots", "shotgun.double", "shotgun.pump", "shotgun.spas12", "shotgun.waterpipe", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "shutter.wood.a", "sickle", "sleepingbag", "small.oil.refinery", "smg.2", "smg.mp5", "smg.thompson", "smgbody", "spear.stone", "spear.wooden", "speargun", "speargun.spear", "stone.pickaxe", "stonehatchet", "storage.monitor", "strobelight", "submarine.torpedo.rising", "submarine.torpedo.straight", "supply.signal", "surveycharge", "syringe.medical", "table", "tactical.gloves", "targeting.computer", "tarp", "techparts", "tool.instant_camera", "vending.machine", "wall.external.high", "wall.external.high.ice", "wall.external.high.stone", "waterpump", "weapon.mod.8x.scope", "weapon.mod.flashlight", "weapon.mod.holosight", "weapon.mod.lasersight", "weapon.mod.muzzleboost", "weapon.mod.muzzlebrake", "weapon.mod.silencer", "weapon.mod.simplesight", "weapon.mod.small.scope", "white.berry", "wood.armor.helmet", "wood.armor.jacket", "wood.armor.pants", "woodtea", "woodtea.advanced", "workbench1", "workbench2", "workbench3" ], "Amount": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Give random items on gathering resources": true, "Give random items only on full gather": false }
  25. Katalaner

    Rifle Club

    Version 1.0.0


    The rifle club is a building where shooting exercises can be done. The task is a green and blue puzzle. A recycler is ready for use. All weapons are in the exhibition. come on, show what you can do. Prefabs: 598 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw


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