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About Me

  1. Version 1.0.8


    Adds 23 new deployable items to your server, which are split into 3 categories: Trees, Rocks & Bushes. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms Example config { "Maximum number of rocks that a player can deploy [0 = no limit]": 10, "Maximum number of trees that a player can deploy [0 = no limit]": 20, "Maximum number of bushes that a player can deploy [0 = no limit]": 0, "Mining node drop rate [%] - [0 = off]": 1, "Tree drop rate [%] - [0 = off]": 1, "Collectable plant drop rate [%] - [0 = off]": 5, "Chance for loot to be added to a minecart when it spawns [%] - [0 = off]": 10, "Allow players to hold sprint while placing a rock to have it embed into the ground?": true, "How much deeper should the rock sink when shift-placing?": 0.5, "Currency to use [SCRAP, ECONOMICS, SR]": "SCRAP", "Enable players to buy prfabs from the market?": true, "Nature market command": "naturemarket", "Names of HumanNPCs that will open the market": [ "Nature Market" ], "IDs of HumanNPCs that will open the market": [12351234123, 1231341254, 13123123], "Prefab information": { "2609145017": { "enabled": false, "displayName": "medium clutter rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_clutter_medium_d.prefab", "prefab_durability": 0, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 3, "max_stack_size": 1000, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5LNe5ep.png" }, "2668227876": { "enabled": true, "displayName": "small quarry rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_quarry_small_a.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BbU7z2R.png" }, "2668228341": { "enabled": true, "displayName": "small rock formation", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_formation_small_c.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BF0w9Nh.png" }, "2668228500": { "enabled": true, "displayName": "medium rock formation", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_formation_medium_a.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/Lrz9iAz.png" }, "2668228817": { "enabled": true, "displayName": "arid medium cliff", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_cliff_medium_arc_arid_small.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/DEXbiEe.png" }, "2668228981": { "enabled": true, "displayName": "large cliff", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_cliff_low_arc.prefab", "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 5, "max_stack_size": 20, "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/R9MwvvM.png" }, "2668843731": { "enabled": true, "displayName": "oak tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 2, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/IT6ez8T.png" }, "2668843336": { "enabled": true, "displayName": "beech tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 5, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/lMkOCcV.png" }, "2668843556": { "enabled": true, "displayName": "birch tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 4, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/iOMOaud.png" }, "2668843841": { "enabled": true, "displayName": "palm tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 1, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/8KKaYlO.png" }, "2668843981": { "enabled": true, "displayName": "pine tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 6, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/vNXSvxM.png" }, "2668844123": { "enabled": true, "displayName": "swamp tree", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 15, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 1, "prevent_gather": true, "treeType": 3, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/fooDPKM.png" }, "2668860584": { "enabled": true, "displayName": "creosote bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 5, "market_price": 10.0, "img_url": "https://imgur.com/FyDZD41.png" }, "2668861030": { "enabled": true, "displayName": "snow willow bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 2, "market_price": 10.0, "img_url": "https://imgur.com/Pkx8SCU.png" }, "2668861281": { "enabled": true, "displayName": "willow bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 1, "market_price": 10.0, "img_url": "https://imgur.com/OfdA8FL.png" }, "2668861630": { "enabled": true, "displayName": "spice bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 3, "market_price": 10.0, "img_url": "https://imgur.com/Q5uzPk7.png" }, "2668861850": { "enabled": true, "displayName": "snow spice bush", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 4, "market_price": 10.0, "img_url": "https://imgur.com/JSz7jFK.png" }, "2668807382": { "enabled": true, "displayName": "decorative corn", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/yyJedSe.png" }, "2668906806": { "enabled": true, "displayName": "decorative pumpkin", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5brzS1n.png" }, "2668914014": { "enabled": true, "displayName": "decorative potato", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/5AZt3wK.png" }, "2668913894": { "enabled": true, "displayName": "decorative berries", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 6, "market_price": 10.0, "img_url": "https://imgur.com/HoFOfUc.png" }, "2668914545": { "enabled": true, "displayName": "decorative mushroom", "item_shortname": "electric.teslacoil", "prefab_path": null, "prefab_durability": 0, "TCAuthRequired": false, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 10, "max_stack_size": 20, "prefab_type": 2, "prevent_gather": true, "treeType": 0, "bushType": 7, "market_price": 10.0, "img_url": "https://imgur.com/ZCreYuY.png" } }, "Tree prefabs": { "Beech": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field/american_beech_d.prefab" ] }, "Birch": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_beachside/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_beachside/birch_tiny_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/birch_tiny_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_big_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_large_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest/birch_medium_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_big_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_large_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_medium_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_small_temp.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside/birch_tiny_temp.prefab" ] }, "Oak": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_d.prefab" ] }, "Palm": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_small_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_small_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_field/palm_tree_small_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_med_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_short_c_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forestside/palm_tree_short_c_entity.prefab" ] }, "Pine": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside_pine/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forestside_pine/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_e.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_dead_f.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_c.prefab" ] }, "Swamp": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_a.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_b.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_c.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_d.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_e.prefab", "assets/bundled/prefabs/autospawn/resource/swamp-trees/swamp_tree_f.prefab" ] } }, "Bush prefabs": { "Creosote": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_d.prefab" ] }, "Spice": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_d.prefab" ] }, "Spice_snow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_a_snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_c_snow.prefab" ] }, "Willow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_d.prefab" ] }, "Willow_snow": { "prefabs": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_d.prefab" ] }, "Berries": { "prefabs": [ "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab" ] }, "Mushrooms": { "prefabs": [ "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab" ] } } }


    Version 1.0.4


    Adds various tasks to the game, for which you can get a reward. -------------------------------------------------------------------------------------------------------------------------- Features: Complete and convenient configuration of each task and each prize A beautiful and convenient design that will sink into the soul of everyone The ability to expose not only an item from the game, but also the issuance of a team, and the creation of custom items. -------------------------------------------------------------------------------------------------------------------------- Commands: /quest - Open Quest menu -------------------------------------------------------------------------------------------------------------------------- Settings Configuration: Type quest: 1 - Gather, 2 - Kill, 3 - Craft, 4 - BluePrint, 5 - Loot, 6 - CardUse (Swipe cards ), 7 - EBuilt ( Put a certain object ) Type Prize: 1 - Item, 2 - CustomItem, 3 - BluePrint, 4 - Command -------------------------------------------------------------------------------------------------------------------------- Configuration
  3. Version 2.2.0


    Reward Gifts is a playtime gift reward system that utilizes a UI for delivery and administration for daily gifts. Easy to use, easy to create, add or delete rewards. Features No AFK Mode, so players can't try and trick the system to claim gifts for playtime, if they are AFK, the clock stops for them till they resume playing. Support for Server Rewards and Economics as gifts that can be added. Reward Gift Icon on the bottom left side of the screen (pre-programmed location) Enabled by default can be disabled in the config file. Data Files for both the Reward Gifts and Player Data Auto Reset timers in Days for players. Default is set to 1 day to reset the player play time. 90% Complete Customization of the UI Interface Theme thru the config file. Complete UI Reward Gift Claim Menu System. Once a player has played during a set amount of time, that defined reward gift can be claimed. Complete UI Admin Creation Tool for adding or removing reward gifts thru the UI System. Ability for Admins/Owners to add their own Logo to the Top of the UI System for more complete Customization feel. Option to have Sound Effect on redeeming rewards Option to have popup notification on redeeming rewards Commands /gifts - Chat command to call the Reward Gifts System Claim Menu (If enabled Gift Icon Button will do the same) /giftswipe - For admins only, this will wipe and reset all player data Permissions rewardgifts.admin - For admins to be able to administrate the Rewards rewardgifts.vip - If you want to allow VIP reward gifts as well, players will need a VIP permission in order to claim special VIP Gifts Configuration Thru the config file admin can almost completely customize the look and feel for coloring the theme of the system itself. Localization
  4. Version 1.0.5


    Get random items on gathering resources or on full gather. Configuration { "Items": [ "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "apple", "arcade.machine.chippy", "arrow.bone", "arrow.fire", "arrow.hv", "arrow.wooden", "attire.bunnyears", "attire.hide.boots", "attire.hide.helterneck", "attire.hide.pants", "attire.hide.poncho", "attire.hide.skirt", "attire.hide.vest", "attire.ninja.suit", "autoturret", "axe.salvaged", "barricade.concrete", "barricade.metal", "barricade.sandbags", "barricade.stone", "barricade.wood.cover", "battery.small", "bbq", "bed", "black.berry", "bleach", "black.raspberries", "blue.berry", "blueberries", "bone.armor.suit", "boots.frog", "bow.compound", "bow.hunting", "box.repair.bench", "box.wooden", "box.wooden.large", "bucket.helmet", "building.planner", "burlap.gloves", "burlap.gloves.new", "burlap.headwrap", "burlap.shirt", "burlap.shoes", "burlap.trousers", "can.beans", "can.tuna", "cctv.camera", "ceilinglight", "chainsaw", "chocholate", "clatter.helmet", "coffeecan.helmet", "coffin.storage", "computerstation", "corn", "crossbow", "crude.oil", "cupboard.tool", "cursedcauldron", "diving.fins", "diving.mask", "diving.tank", "diving.wetsuit", "door.double.hinged.metal", "door.double.hinged.toptier", "door.double.hinged.wood", "door.hinged.industrial.a", "door.hinged.metal", "door.hinged.toptier", "door.hinged.wood", "dropbox", "explosive.satchel", "explosive.timed", "explosives", "flamethrower", "flameturret", "flashlight.held", "floor.grill", "floor.ladder.hatch", "floor.triangle.grill", "floor.triangle.ladder.hatch", "fridge", "furnace", "furnace.large", "fuse", "gates.external.high.stone", "gates.external.high.wood", "gears", "generator.wind.scrap", "grenade.beancan", "grenade.f1", "grenade.smoke", "guntrap", "habrepair", "hammer.salvaged", "hat.beenie", "hat.boonie", "hat.cap", "hat.ratmask", "hat.wolf", "hatchet", "hazmatsuit", "hazmatsuit.spacesuit", "healingtea", "healingtea.advanced", "healingtea.pure", "heavy.plate.helmet", "heavy.plate.jacket", "heavy.plate.pants", "hitchtroughcombo", "hobobarrel", "hoodie", "horse.armor.roadsign", "horse.armor.wood", "horse.saddle", "horse.saddlebag", "horse.shoes.advanced", "horse.shoes.basic", "icepick.salvaged", "innertube", "innertube.horse", "innertube.unicorn", "jacket", "jacket.snow", "jackhammer", "jackolantern.angry", "jackolantern.happy", "jar.pickle", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "jumpsuit.suit", "jumpsuit.suit.blue", "kayak", "keycard_blue", "keycard_green", "keycard_red", "knife.bone", "knife.butcher", "knife.combat", "ladder.wooden.wall", "lantern", "largecandles", "largemedkit", "laserlight", "lmg.m249", "locker", "longsword", "lowgradefuel", "mace", "machete", "mask.balaclava", "mask.bandana", "maxhealthtea", "maxhealthtea.advanced", "maxhealthtea.pure", "metal.facemask", "metal.fragments", "metal.plate.torso", "metal.refined", "metalblade", "metalpipe", "metalspring", "microphonestand", "minihelicopter.repair", "mining.quarry", "mixingtable", "multiplegrenadelauncher", "mushroom", "nightvisiongoggles", "oretea", "oretea.advanced", "oretea.pure", "paddle", "paddlingpool", "pants", "pants.shorts", "paper", "partyhat", "pickaxe", "pistol.eoka", "pistol.m92", "pistol.nailgun", "pistol.python", "pistol.revolver", "pistol.semiauto", "pitchfork", "planter.large", "planter.small", "plantfiber", "pookie.bear", "potato", "powered.water.purifier", "propanetank", "pumpkin", "pumpkinbasket", "radiationremovetea", "radiationremovetea.advanced", "radiationremovetea.pure", "radiationresisttea", "radiationresisttea.advanced", "radiationresisttea.pure", "red.berry", "research.table", "rf.detonator", "rf_pager", "rifle.ak", "rifle.bolt", "rifle.l96", "rifle.lr300", "rifle.m39", "rifle.semiauto", "riflebody", "riot.helmet", "roadsign.gloves", "roadsign.jacket", "roadsign.kilt", "roadsigns", "rocket.launcher", "rope", "rug", "rug.bear", "salvaged.cleaver", "salvaged.sword", "samsite", "scraptea", "scraptea.advanced", "scraptea.pure", "scraptransportheli.repair", "searchlight", "secretlabchair", "semibody", "sewingkit", "sheetmetal", "shelves", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "shirt.collared", "shirt.tanktop", "shoes.boots", "shotgun.double", "shotgun.pump", "shotgun.spas12", "shotgun.waterpipe", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "shutter.wood.a", "sickle", "sleepingbag", "small.oil.refinery", "smg.2", "smg.mp5", "smg.thompson", "smgbody", "spear.stone", "spear.wooden", "speargun", "speargun.spear", "stone.pickaxe", "stonehatchet", "storage.monitor", "strobelight", "submarine.torpedo.rising", "submarine.torpedo.straight", "supply.signal", "surveycharge", "syringe.medical", "table", "tactical.gloves", "targeting.computer", "tarp", "techparts", "tool.instant_camera", "vending.machine", "wall.external.high", "wall.external.high.ice", "wall.external.high.stone", "waterpump", "weapon.mod.8x.scope", "weapon.mod.flashlight", "weapon.mod.holosight", "weapon.mod.lasersight", "weapon.mod.muzzleboost", "weapon.mod.muzzlebrake", "weapon.mod.silencer", "weapon.mod.simplesight", "weapon.mod.small.scope", "white.berry", "wood.armor.helmet", "wood.armor.jacket", "wood.armor.pants", "woodtea", "woodtea.advanced", "workbench1", "workbench2", "workbench3" ], "Amount": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Give random items on gathering resources": true, "Give random items only on full gather": false }
  5. Version 0.4.0


    A simple plugin to spawn a mini copter for yourself. Limits to one mini copter per player with optional cooldown (using permission). Permissions myminicopter.spawn -- Allows player to spawn a mini copter (/mymini) myminicopter.fetch -- Allows player to use /gmini retrieve their mini copter myminicopter.where -- Allows player to use /wmini to locate their mini copter (NEW!) myminicopter.admin -- Allows an admin to run console commands (may change) myminicopter.cooldown -- Adds a cooldown to player myminicopter.unlimited -- Player can fly without fuel usage (will need to add at least 1 LGF unless "Allow unlimited to use fuel tank" is set to false) Chat Commands /mymini -- Spawn a mini copter /nomini -- Despawn mini copter /wmini -- Find mini copter /gmini -- Get/fetch mini copter Console Commands spawnminicopter <player ID> killminicopter <player ID> For Developers (void) SpawnMyMinicopter (BasePlayer player) (void) KillMyMinicopterPlease (BasePlayer player) no return value; Configuration { "Global": { "allowWhenBlocked": false, "useCooldown": true, "copterDecay": false, "allowDamage": true, "killOnSleep": false, "allowFuelIfUnlimited": false, "allowDriverDismountWhileFlying": true, "allowPassengerDismountWhileFlying": true, "stdFuelConsumption": 0.25, "cooldownmin": 60.0, "mindistance": 0.0, "gminidistance": 0.0, "minDismountHeight": 7.0, "startingFuel": 0.0, "Prefix": "[My MiniCopter] :" }, "Version": { "Major": 0, "Minor": 4, "Patch": 0 } } Global: `allowWhenBlocked` -- Set to true to allow player to use /mymini while building blocked `useCooldown` -- Enforce a cooldown for minutes between use of /mymini. `copterDecay` -- Enable decay `allowDamage` -- Enable/allow damage (pre-0.4.0 standard and current default) `killOnSleep` -- Kill the copter when the user leaves the server `allowFuelIfUnlimited` -- Allow unlimited permission users to add fuel anyway. `allowDriverDismountWhileFlying` -- Allow the driver to dismount while flying above minDismountHeight. `allowPassengerDismountWhileFlying` -- Allow passenger to dismount while flying above minDismountHeight. `stdFuelConsumption` -- Adjust fuel consumption per second from standard amount (0.25f) `cooldownmin` -- Minutes to wait between usage of /mymini `mindistance` -- Miniumum distance to copter for using /nomini `gminidistance` -- Miniumum distance to copter for using /gmini `minDismountHeight` -- Miniumum height for dismount (for allow rules above) `startingFuel` -- How much fuel to start with for non-unlimited permission players (default 0) `Prefix` -- Prefix for chat messages (default [MyMiniCopter: ]) Set "Value in meters" for gmini or nomini to 0 to disable the requirement (default). Future Plans health workaround check console commands input/NRE
  6. Version 1.2.0


    Lock Up the nasty players! Admins or players with permissions will have the ability to spawn handcuffs and use them to lock up victims or npc's while also giving them the ability to escort or loot their target. This system was heavily inspired by the Rustoria/OTV developers. Usage Equip the handcuff item in your belt and make sure it's selected, go near a player/npc and hold E button. Current Futures Include (check the config bellow as well) Support for permissions Handcuff item type, skin & stack are changeble Handcuffed player can be looted Handcuffed player can be escorted - By Foot - In Vehicle Ground/Air/Water - Dragged behind the Vehicle with adjustable distance NPCs can be handcuffed as well (all the above apply) Adjustable on handcuff time Option to cancel on spotted Option to escort the player floating or stick to ground Inventory slots can be locked on handcuffed Handcuff message changable Adjustable access to locked player Adjustable lock/cuff protection Configurable blocked Chat & Console commands for handcuffed players Handcuff item stack can be made unlimited Option to unlock player on warden death Option to keep victim locked on death Option to change victim clothes on handcuff More futures may be taken in consideration after they are suggested and discussed. Commands [Chat & Console] cuff _all|PlayerName|SteamID - Lock the target through a Server Console or F1 Console command (Admin Only) (Chat: /hcuffs | Console hcuffs) ~ ~ /hcuffs _self Amount - Give yourself handcuffs (Chat only) ~ /hcuffs PlayerName|SteamID Amount - Give the target player handcuffs ~ /hcuffs _all Amount - Give everyone in the server handcuffs (Admin Only) /lock - Lock|Unlock yourself :: Example Command for Server Rewards: hcuffs $player.id 1 API Check if target is Restrained Restrain Player - For self-restrain use player as attacker Unrestrain Player - save = Saves the player into the data, usually used when player disconnect - ride = Additional checks for players inside a vehicle Default Config Config is pretty much self explementary.
  7. Version 1.0.2


    Troll those cheaters in style with the Rocket Man ! After exploding up in the sky their loot will drop all over the place, just like a Piñata. Use the chat command /troll.rocketman <player> or the rcon command troll.rocketman <player>. The player argument will accept a partial player name or a full Steam ID. All users with the Oxide "admin" role will get access to the command, but you may grant per user/group access using the permission oxidationtrollrocketman.use. This plugin is not the same as Tommygun's payback plugin as seen in Camomo_10's content. If you are looking for that then go to https://payback.fragmod.com/
  8. Nferno

    Kings & Mercs

    Version 1.0.0


    Overview: A simple plugin that randomly sets one player as the "King" and another as the "Mercenary", players in server will be notified of who obtained these roles. - King gets a health increase of 200% - Mercenary gets a damage increase of 200% When a player kills either the King or Mercenary they will obtain the title and buff, but a player cannot be both. If either kill the other a new player at random is chosen to take on the role along with a server notification of the player name and new role. If the player with a role has not died after an hour a new player is chosen to take on the role. Chat Command: - "/checkroles" - Gives an update on who the current King and Merc are. Config Access: Change these variables to desired amounts for a more personalised experience - max_health = 200; # Max health for the King (200% health) - damage_modifier = 2.0f; # Damage modifier for Merc (x2 damage) - min_player_count = 10; # Minimum amount of players required - max_king_time = 3600f; # 1 hour timer on King role (seconds) - max_merc_time = 3600f; # 1 hour timer on Merc role (seconds)
  9. Version 1.3.2


    BradleyGuards minigame will make more fun of the boring Bradley. Spawning bombs molotovs and a Tank Crew Features : New Icon made by Horus Minigame with Scientist NPC spawning after bradley gets destroyed and various events during its attack phase Made compatible with NPCKITS (V1.0.9) (To make sure the NPC will not get the random NPCkits outfit thx @TheEye) It wil throw random Bombs and Molotovs when attacked. Hardmode wil throw the Bombs and Molotovs towards player instead around the Bradley (New in V1.0.9) Crew Spawn amounts Can be set for each Driver/Guards/Gunners in the cfg When destroyed the bradley does a close range Last Ditch Effort if the Driver is still allive and gets a last air support Loot will not be changed it will use vanilla loot if u are not using any loot plugins Give players a permission to see Messages or not Give the NPC the choice of using some predefined outfits or use the vanilla Scientist Outfits Choice of a predefined weapon or a diffrent weapon through config if using outfits (added in 1.0.8) Can set the use of each setting to true/false (handy if using diffrent plugins using same stat changes)(added in 1.0.8) Kits (only clothing) can be assigned Can set several bradley config sets like Bullet damage and Range Health etc etc Crew will be despawned upon plugin unload or reload As of version 1.1.1 napalm support will be set to target player instead of bradley position (Updated) Warnings : backup your configs before plugin updates This is not compatible with BradleyControl Plugin !!!!! (since version 1.0.5) My BradleyOptions Plugin will take over some of the handling of the spawncheck !!! (starting from v1.0.7) Permissions : BradleyGuards.ShowMessages (to show interaction messages) BradleyGuards.ShowKillMessages (to show messages after bradley is destroyed) BradleyGuards.Admin (For the spawncommand) (added in 1.0.5) Commands : (new in V1.0.5) /bginfo : Shows the available commands/version/author Logfiles : Log files are found in the oxide.logs folder Will log the Player and info regarding the spawns after destroying the Bradley Configuration : Example config below : { "Global NPC dont target": false, "Bradley Settings": { "Change Values": true, "Bradley Health": 2000, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0 }, "Bradley Loot": { "Change Values": true, "Bradley Max crates after kill": 4 }, "Bradley Canon": { "Change Values": true, "Bradley Canon Fire delay": 0.3, "Bradley Canon Firerate": 0.25 }, "Bradley Machinegun": { "Change Values": true, "Bradley Machinegun Bullet Damage": 15, "Bradley Machinegun Firerate": 0.06667 }, "Event Settings": { "Bradley Crew Max Spawn Distance": 10, "Bradley Crew Max Roam Distance": 30, "Max throwing range of a Grenade": 25.0, "Max Grenades per trigger": 1, "Max throwing range of a Molotov": 25.0, "Max Molotovs per trigger": 1, "Hard Mode : Throws towards player (Grenades)": true, "Hard Mode : Max Grenades per trigger": 1, "Hard Mode : Max radius of a Grenade on player": 6.0, "Hard Mode : Throws towards player (Molotovs)": true, "Hard Mode : Max Molotovs per trigger": 1, "Hard Mode : Max radius of a Molotov on player": 10.0, "Napalm Support": true, "Napalm Support Area Radius": 35.0, "Napalm Support Rocket Amount": 3, "Napalm Support Rocket Height": 50, "Last Ditch Effort Rocket Amount": 5, "Last Ditch Effort Grenade Amount": 5 }, "Tank Crew Driver": { "Tank Driver Health": 450.0, "Tank Driver Lifetime (minutes)": 10.0, "Tank Driver Damage multiplier": 1.0, "Tank Driver Spawn Chance 0-1": 1.0, "Tank Driver Spawn Amount": 1, "Tank Driver Use Outfit": true, "Tank Driver Use other gun with outfit": false, "Tank Driver gun short prefabname": "smg.mp5", "Tank Driver gun skin id": 0, "Tank Driver Use kit (clothing)": false, "Tank Driver Kit ID": "" }, "Tank Crew Guards": { "Tank Guards Health": 800.0, "Tank Guards Lifetime (minutes)": 10.0, "Tank Guards Damage multiplier": 1.0, "Tank Guards Spawn Chance 0-1": 1.0, "Tank Guards Spawn Amount": 2, "Tank Guards Use Outfit": true, "Tank Guards Use other gun with outfit": false, "Tank Guards gun short prefabname": "smg.mp5", "Tank Guards gun skin id": 0, "Tank Guards Use kit (clothing)": false, "Tank Guards Kit ID": "" }, "Tank Crew Gunners": { "Tank Gunners Health": 600.0, "Tank Gunners Lifetime (minutes)": 10.0, "Tank Gunners Damage multiplier": 1.0, "Tank Gunners Spawn Chance 0-1": 1.0, "Tank Gunners Spawn Amount": 2, "Tank Gunners Use Outfit": true, "Tank Gunners Use other gun with outfit": false, "Tank Gunners gun short prefabname": "smg.mp5", "Tank Gunners gun skin id": 0, "Tank Gunners Use kit (clothing)": false, "Tank Gunners Kit ID": "" } } Localization : English language file included to use a diffrent language just make a new file in the language folder. { "BradleyDriver": "<color=yellow>Bradley Driver : </color>Damnit i just washed it!", "BradleyGuards": "<color=yellow>Bradley Guard : </color>Stay away from our Bradley!", "BradleyGunner": "<color=yellow>Bradley Gunner : </color>Prepare to die!", "BradleyDriverBomb": "<color=yellow>Bradley Driver : </color>Catch this!", "BradleyGunnerFire": "<color=yellow>Bradley Gunner : </color>Fire in the hooole!", "BradleyNapalmSupport": "<color=yellow>Bradley Operator : </color>Support incomming!" } Changes made in 1.0.5 !!! Updated/Cleaned/Organised the Documentation. Added lifetime for each individual Crew Added use of kits + checks (if incorrect kitname Crew will spawn with default scientist or heavy scientist outfit). Changed the Npc Naming so they can be shown correctly with AdminRadar Added prefix and chaticon to chatmessages (language file changed so delete it before updating to avoid weird chat messages). Added max roam range for the Bradley Crew BradleyCrew will now despawn when plugin gets unloaded/reloaded Removed the death sound when a npc dies. Will NOT work with BradleyControl plugin (adding features for it in BradleyOptions!!!! Fixed : Bradley will now ignore scientists from junkpiles added cfg : Tank Crew Lifetime (minutes) added cfg : Damage multiplier for each driver/guards/gunners added cfg : Napalm Support Rocket Height added cfg : Use kit (clothing) (for each driver/guards/gunners) added cfg : Kit ID (for each driver/guards/gunners) added cfg : BradleyCrew max roam range
  10. ZEODE

    NPC Grenades

    Version 1.1.12


    Simple plugin to turn F1 Grenades into throwable NPC spawners! Spawn Bears, Wolves, Scientists, Murderers, Scarecrows, Heavy Scientists, Bradley APC and more wherever the grenade lands and explodes! ** PLEASE DELETE YOUR EXISTING DATA FILE BEFORE UPDATING FROM 1.1.8 TO 1.1.9 or ABOVE. IF UPGRADING FROM 1.1.9 TO 1.1.10 AND ABOVE YOU CAN KEEP THE SAME DATA FILE.** Features: Optional support for Teams, Clans, Friends (Spawned NPC wont target) Enable/Disable different types Optional permissions for greater control Support for Server Rewards, Economics etc Configure number to spawn, radius, aggression range and many more via data file Set spawned NPCs as Turret, Bradley, NPC & Animal safe Optional Sleeper Safe option Permissions: npcgrenades.bear npcgrenades.wolf npcgrenades.boar npcgrenades.stag npcgrenades.chicken npcgrenades.scientist npcgrenades.heavy npcgrenades.juggernaut npcgrenades.tunnel npcgrenades.underwater npcgrenades.murderer (back soon) npcgrenades.scarecrow (back soon) npcgrenades.mummy (back soon) npcgrenades.bradley npcgrenades.admin (required to use give command) Chat Commands: /npcnade.give <type> <player> Console Commands: npcnade.give <type> <SteamID> Information: There are many configurable options within the data file ("/oxide/data/NPCGrenades.json"). Below is an explanation of the different variables: Name - The display name of the NPC (and corpse/backpack for human NPC) Prefab - The path to the prefab for that NPC (Do not change!) Health - The starting health of the NPC KillInSafeZone - Kills NPC spawned in any safe zone DespawnTime - The time in seconds until the NPC despawns if not killed NumberToSpawn - Number of NPC to spawn from each grenade SpawnRadius - If NumberToSpawn is greater than 1, NPC will spawn randomly within this radius GrenadeSkinID - The item skin ID for the custom grenades (Do not change!) Permission - The permission for that NPC which will be registered when plugin loads ExplosionSound - Path to the explosions sound played when the NPC spawns Human NPC Specific: SightRange - How far away the NPC can spot targets RoamRange - How far from the spawn point the NPC will roam AggressionRange - The distance that the NPC will become aggro on targets DamageScale - Damage multiplier for the NPC, 1.0 is normal, 2.0 is double, etc RadioChatter - Enable/Disable radio sound effects (Scientist NPC only) DeathSound - Enable/Disable death sound when NPC dies (Scientist NPC only) KitList - List of any kits you wish the NPC to use, if more than one, kits will be chosen at random (requires Rust Kits plugin) Bradley Specific: ViewDistance - How far the Bradley can see targets SearchRange - How far the Bradley will search for targets PatrolRange - The size of the area the Bradley will travel within when spawns PatrolPathNodes - When a grenade spawns a Bradley, it will add this many patrol points within the PatrolRange ThrottleResponse - How quickly the Bradley will accelerate CratesToSpawn - How many crates to spawn when destroyed Coming Soon: More corpse loot options such as strip corpse loot, keep kit loot etc.
  11. Version 1.3.2


    Flying Carpet for Rust is an Oxide plugin which allows an enabled user to spawn and ride their own flying machine. The carpet consists of a floor rug, storage box chair, code lock, and lantern. The lantern is used to take off and land. To help avoid disappearing rug and other carpet components, it is recommended that you use this in conjunction with ParentedEntityRenderFix until such time that Facepunch fixes the culling issue impacting plugins built from multiple parented objects. I would not hold my breath that they will since this was likely done for overall performance and suits vanilla just fine. See more below. There are two modes of operation depending on the permission granted to the user. The default mode requires low-grade fuel in the lantern in order to fly. The unlimited mode does not require fuel. For the default mode, the user will receive notification via chat message as well as an audible water pump sound when fuel is low (1 low grade fuel). Each unit of low grade fuel gives you 10 minutes of flying time, which is the same rate of usage as the standard lantern. When you run out of fuel, the carpet will land itself immediately. NEW For 1.2.3: Chair replaced with small storage box which should lock/unlock along with the main carpet lock. NEW For 1.1.8: After mounting your carpet, press the RELOAD key to bring up a menu of monuments. Click one of those buttons to autopilot to it. If you want to stop traveling there, press RELOAD again and select Cancel. Also, movement should be much smoother (Thanks, Raul.) Permissions flyingcarpet.use -- Allows player to spawn and fly a carpet using low grade fuel flyingcarpet.unlimited -- Removes the fuel requirement It is suggested that you create groups for each mode: oxide.group add fc oxide.group add fcunlimited Then, add the associated permissions to each group: oxide.grant group fc flyingcarpet.use oxide.grant group fcunlimited flyingcarpet.unlimited Finally, add users to each group as desired: oxide.usergroup add rfc1920 fc Of course, you could grant, for example, unlimited use to all players: oxide.grant group default fc.unlimited Chat Commands /fc -- Spawn a flying carpet /fcd -- Despawn a flying carpet (must be within 10 meters of the carpet) /fcc -- List the current number of carpets (Only useful if limit set higher than 1 per user) /fchelp -- List the available commands (above) Configuration Configuration is done via the FlyingCarpet.json file under the oxide/config directory. Following is the default: { "AllowLantern": false, "BlockInTunnel": true, "AllowRepaint": true, "UseMaxCarpetChecks": true, "DoubleFuel": false, "NameOnSign": true, "PlayEmptySound": false, "RequireFuel": true, "MaxCarpets": 1, "VIPMaxCarpets": 2, "MinDistance": 10.0, "MinAltitude": 5.0, "NormalSpeed": 12.0, "SprintSpeed": 25.0, "ChairSkinID": 943293895, "RugSkinID": 871503616, "Version": { "Major": 1, "Minor": 1, "Patch": 7 } } Note that that owner/admin can customize the skins for both the chair and the rug, set global fuel requirements and flying speed, and limit the number of carpets for each player (highly recommended). You could set "RequireFuel" to false, but it is recommended that you leave this setting true and use the flyingcarpet.unlimited permission instead if you want to remove the fuel requirement. For the ParentedEntityRenderFix plugin, you should use the following configuration at a minimum: { "EnabledEntities": [ "chair.deployed", "woodbox_deployed", "lantern.deployed", "rug.deployed" ] } Flight School Type /fc to spawn a carpet. Jump on the carpet and set a code on the lock. Unlock after setting the code. Add low-grade fuel to the lantern (if running in default mode). Sit in the chair. Aim at the lantern and press 'E' to take off! From here on use, WASD, Shift (sprint), spacebar (up), and Ctrl (down) to fly. When ready to land, point at the lantern and press E again. Once on the ground, use the spacebar to dismount. Lock the carpet using the code lock to prevent others from using it. Use /fcd while standing next to the carpet to destroy it. Known Issues Lantern can be started or stopped by another player, which can cause the lantern cycle to be out of sync (off while flying). should be fixed in 1.1.5 Invisible carpet for the last year or so. Thanks, FP.
  12. Raecast


    Version 1.1.1


    If you're looking to create a fun, community chatting environment for your players, Emotipedia allows players to use emotes! When an emote keyword is recognised in a chat message, the emote shows up on all of your players screens! Features Emotes fade in on a random position on screen Fully configurable emote library (any small square image via URL will work!) Twitch Emotes (BTTV, FFZ) Discord Emotes Any emotes! (not animated though ) Uses image caching (100% crisp emotes for all players, even on 0 graphics) Set size of emotes on screen How long emotes are shown for Use first or all emotes from a message Configurable emote cooldown duration Players can enable/disable emotes on their screen Commands /emotehelp - lists all emotes and commands /emotetoggle - toggles emote visibility Permissions There's only a single permission. When a player has this permission, their chat messages will be read by the plugin and display emotes. Without it, the plugin will not function on those chat messages. Grant this to all players, or keep it for your VIP groups if you wanna give something special to them! emotipedia.enabled Configuration Configuration is super simple! { "Chat message when plugin is loaded": true, "Console messages when emotes are cached": false, // Helpful for debuging if an emote doesn't seem to work. "Emote size (square pixels when displayed on a 1920x1080 screen)": 55.0, "Purist Mode (requires correct capitalization)": false, // Triggers with "PogU" (purist = true) vs "pogu" (purist = false) "Emote display duration on screen (seconds)": 5, "Only one emote per message (uses first emote)": true, // Set it to false if you really love players using emotes "If the message contains only emotes, hide it from chat": true, // EG: Typing "POGGERS" will only show the emote, not the chat message. "Cooldown (seconds before another emote can be sent by a player; can be set to 0)": 5, // Set it to 0 for fun mode ;) "Emotes": [ { "Emote Name": "OMEGALUL", "Emote URL": "https://cdn.betterttv.net/emote/583089f4737a8e61abb0186b/3x" }, { "Emote Name": "monkaS", "Emote URL": "https://cdn.betterttv.net/emote/56e9f494fff3cc5c35e5287e/3x" }, { "Emote Name": "POGGERS", "Emote URL": "https://cdn.betterttv.net/emote/58ae8407ff7b7276f8e594f2/3x" } // There are 50 popular default twitch emotes included - not all listed here! // To add more emotes, simply copy the above format. The name is the keyword // which triggers the emote to show on screen. The url should be of a small, // square image. Ideally the resolution should match your Emote Size setting. ], "Plugin Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Future Features It's a pretty simple plugin, so nothing is officially planned. Hop on discord and let us know if you'd like to see a new feature added in the future! Currently testing for the next version: API - other plugins will be able to trigger a configured emote to show for a specified list of players. Emotes will respect global/team chat and only show for the players in said chat. Premium Support After buying the plugin, join the <I/O> Discord server! With proof of purchase, you get access to a premium support channel. Come and chat with us! https://discord.gg/TTb3f3XEhq
  13. Steenamaroo


    Version 1.0.3


    Boom is an admin/troll/OP tool which adds c4 explosions to regular weapon damage. It's a bit of fun and, with the price tag, an excuse/opportunity to 'donate' and support my real plugins. Details. When a player, or turret, has permission any damage that it inflicts with bullets results in a (real) c4 explosion and c4 damage. Anything that can be hurt/damaged/broken with bullets will go boom. Examples - Animals, players, barrels. Trees and nodes, for example, do not take damage and, therefore, do not go boom. Permissions boom.allowed - Allows players to toggle boom. boom.turretsallowed - Allows players to toggle boom for their turrets. boom.costs - With this permission each boom costs 1c4 (taken from inventory). Chat Commands /boom - Toggles boom on and off for players who have the permission and are not on cooldown. Initial use of the /boom command enables the tool and begins 'EnabledMinutes' countdown. Subsequent uses will toggle the tool on and off but will not pause the countdown. /boomturret - Toggles boom on or off for the turret that a player with the turret permission is looking at, and authorised on. Turrets are not subject to a countdown, or cooldown. Config. The config options govern player use of /boom command. EnabledMinutes = 1; - How long the player can use boom for. CoolDownMinutes = 1; - How long before player can use boom again. AllowedWeapons = []; - Shortprefabnames of weapons which will make booms. RespectPVEPlugins = false; Notes. AllowedWeapons is a List<string> and should be formatted as follows. ["lr300.entity"], for single or [ "lr300.entity", "m92.entity", "etc", "etc" ], for many. Leaving AllowedWeapons blank enables all weapons.
  14. Version 1.0


    This is my Racetrack 2 - Drift Edition monument. Great as a standalone monument, but even better as a (real ice effect) drift racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed 'Drift & Destruction' racing experience with your friends or server community. Prefab count: 8316 Racetrack 2 contains the following: Custom Pitlane Garage with 10 vehicle lifts Green card entry (..the official entry anyways) 2x Blue card puzzles (Vehicle themed loot table) 1 x Green Card puzzle (Recycler Access) Chinook Drop Zone Day/Night sensor lighting NPC/Bot vending area (plugin needed) Oil Refinery, Tier 1 work bench, Repair bench Poker Table (Not usable) Heated Seats (because ice is cold) Prefab Modifiers: Alpha Biome Height Splat Topology Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server.
  15. Version 1.3


    This is a Racetrack monument. Great as a standalone monument, but even better as a racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed racing experience with your friends or server community Prefab count: 5321 Racetrack 1 contains the following: Pitlane Garage with 10 vehicle lifts Blue card puzzle (Vehicle themed loot table) Chinook Drop Zone Several Sewer access/escape points Day/Night sensor lighting CCTV Camera Coverage to view events from any 'Computer Station' 2 Vehicle Part Vending Machines NPC/Bot vending area (plugin needed) Oil Refinery, Tier 1 work bench, Repair bench Prefab Modifiers: Alpha Height Splat Topology Paths CCTV codes: RACETRACK0 RACETRACK1 RACETRACK2 RACETRACK3 RACETRACK4 RACETRACK5 RACETRACK6 Once downloaded, unzip and place the "808 Racetrack" folder in "Program Files (x86)\RustEdit\CustomPrefabs" folder. Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server. Suggested Optional Plugins: RaceTrack
  16. Version 1.0.8


    Bradleys now spawn in Tiers with small config and lootcrate spawn options. Features : Spawns as Easy,Medium,Hard or Nightmare Tiers Easy configuration and setup BradleyGuards and BradleyOptions will disable their HP and Cratedrop settings automaticly (Krungh Crow versions). Works on any Bradley no exceptions Spawn and Kill Messages Option to make a vanilla bradley spawn instead of a Tiered one at random. Set a extra reward in the form of Economics or ServerRewards Support for Tiered loot systems (using it set to false by default) v1.0.3 Showing Bradley tier on 1st damage then after each 2 minutes will show it again. Issues with other plugins!!! If you are using other bradley plugins changing the HP and Crate drop ammounts do the following Look for settings to change amount of crates to drop inside the other plugins cfg and set this to 0 Look for settings to change Health inside the other plugins cfg and change this to 0 For Other Devs/Plugins : To work with BradleyTiers the following can be done [PluginReference] Plugin BradleyOptions, BradleyTiers; if (!BradleyTiers || !BradleyOptions) { bradley.maxCratesToSpawn = 4; bradley._maxHealth = 2000; bradley.health = bradley._maxHealth; Puts("Bradley[Tiers/Options] not installed using BradleyGuards Crate and HP settings"); } if (BradleyTiers || BradleyOptions) { Puts("Bradley[Tiers/Options] installed skipping Crate and HP settings"); } Todo : (For Future updates) killmessages (Added in V1.0.1) GUIAnnouncements (Added in V1.0.1) Side events Permissions : bradleytiers.use : To be able to use the /bt info chatcommand Commands : /bt info : Just prints plugin info version and author to chat Configuration : Want a certain item to spawn as a blue print just add .bp behind its shortname ! { "Main config": { "Debug": false, "Chat Prefix": "[<color=yellow>Bradley Tiers</color>] ", "Use GUIAnnouncement": true, "Reply to player in chat on attack": true, "Reply to player in chat on reward": true, "Show kills/spawns in Global chat": true, "Include Vanilla Bradley": true }, "Tier Names": { "Vanilla": "Vanilla", "Easy": "Noob", "Medium": "Intermediate", "Hard": "Advanced", "Nightmare": "Zombie" }, "Kill Rewards": { "Use Economics?": true, "Use ServerRewards?": false, "Vanilla amount": 500, "Easy amount": 1000, "Medium amount": 1500, "Hard amount": 2000, "Nightmare amount": 2500 }, "Loot Tables": { "Use lootsystem": true, "Use Random Skins": true }, "Easy Bradley": { "Bradley Health": 1500, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.6, "Bradley Damage scale (0-1)": 0.6, "Bradley Max crates after kill": 2, "Spawn Min Amount Items": 5, "Spawn Max Amount Items": 6, "Loot Table": [ { "shortname": "black.raspberries", "amount": 5, "skin": 0, "amountMin": 5 } ] }, "Medium Bradley": { "Bradley Health": 1800, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.75, "Bradley Damage scale (0-1)": 0.7, "Bradley Max crates after kill": 3, "Spawn Min Amount Items": 7, "Spawn Max Amount Items": 8, "Loot Table": [ { "shortname": "black.raspberries", "amount": 10, "skin": 0, "amountMin": 10 } ] }, "Hard Bradley": { "Bradley Health": 2000, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.8, "Bradley Damage scale (0-1)": 0.85, "Bradley Max crates after kill": 4, "Spawn Min Amount Items": 9, "Spawn Max Amount Items": 10, "Loot Table": [ { "shortname": "black.raspberries", "amount": 15, "skin": 0, "amountMin": 15 } ] }, "Nightmare Bradley": { "Bradley Health": 2500, "Bradley Max Fire Range": 100, "Bradley Throttle Responce": 1.0, "Bradley Accuracy (0-1)": 0.85, "Bradley Damage scale (0-1)": 1.0, "Bradley Max crates after kill": 5, "Spawn Min Amount Items": 11, "Spawn Max Amount Items": 12, "Loot Table": [ { "shortname": "black.raspberries", "amount": 20, "skin": 0, "amountMin": 20 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Bradley": "Bradley", "BradVanilla": "A <color=#EC1349>Vanilla</color> Bradley has spawned around <color=#EC1349>{0}</color>", "BradEasy": "A <color=green>Noob</color> Bradley has spawned around <color=green>{0}</color>", "BradMedium": "A <color=blue>Intermediate</color> Bradley has spawned around <color=blue>{0}</color>", "BradHard": "A <color=red>Advanced</color> Bradley has spawned around <color=red>{0}</color>", "BradNightmare": "A <color=yellow>Zombie</color> Bradley has spawned around <color=yellow>{0}</color>", "Destroyed": "finaly destroyed the", "Info": "\n<color=green>Available Commands</color>\n<color=green>/bt info</color> : Shows info on version/author and commands", "InvalidInput": "<color=red>Please enter a valid command!</color>", "KillRewardMessage": "You recieved {0}$ for Destroying the {1} BradleyApc", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use that command!</color>" }
  17. Version 1.1.9


    Completely automated gameplay experience with easy setup. Includes plugins to manage the game and player items. I created this prefab as a game for my RP server, but ended up automating the gameplay to save time for my staff. The game revolves around finding loot from crates (primitive by default), and killing each other while a radiation zone closes in around you. The zone is represented by a dome that will shrink in size at a configurable rate, as the game progresses. This will force players back to the centre for a final showdown. The winner will be awarded a prize (configurable). This package includes everything required to run the game manually or automatically, and features: Primitive combat loot tables in each of the crates. A lobby with 8x elevators to bring contestants into the game. A configurable plugin to handle gameplay completely (more info below). Samsites surrounding the arena to prevent allies from dropping unsanctioned equipment. Custom UI for the radiation zone. Running the game: The game will run automatically every hour (by default). It will give players 5 minutes to join (by default), or can be manually started by typing in /starthg <seconds>. Players join by typing in /hg (by default), which will strip and save all of their equipment, note down their metabolism stats (hunger, thirst, health etc) and teleport them into the lobby. The players will then be added to the "roster" and will be told to get into an elevator. A player cannot join if they have a car key in their inventory, or an active crafting que. Upon the game commencing, players will be taken to the surface via an elevator and the game will begin when the doors open. The dome spawns after 60 seconds (by default), and will start shrinking. Leaving the bounds of the dome will bring up a hud indicating that the player is in a radiation zone, and will start giving the player radiation stacks for as long as they are outside. Dying removes the player from the game, returning their equipment on respawn, and teleporting them back to the location that they were at originally. A player can also manually leave the game by typing in /leave (by default). The game ends when there is 1 player left standing. The player will be returned to their original location, with their original health and metabolism stats, and will have the ability to claim a prize by typing /claimprize. Commands: /starthg <seconds> - starts the game manually and resets the automatic start timer. Seconds = how many seconds before the game actually begins. /endhg - ends the current round of hungergames. /hg - joins the hungergames event. This command is configurable. /leave - leaves the hugnergames event. This command is configurable. /addprize <short name> <quantity> <skin> - adds a new prize that players can win. /removeprize <shortname> or <skin> - removes a prize based on the shortname or the skin of the item. /listprizes - prints a copy of the prize list into your console. /addfinalpoint - adds a potential end zone. /hgplayers - Lists all players who are still alive in the current event. Adding a prize is as simple as getting the items shortname. There are 3 ways to do this. /addprize <short name> - adds the item to the list with a default quantity of 1, and a default skin of 0. /addprize <short name> <quantity> - adds to the item to the list using the shortname and quantity, and sets the skin to 0. /addprize <short name> <quantity> <skin> - allows you to add item(s) based on all 3 arguments. Items can be viewed in the HungerGames data file. Optional plugin - Night Vision You can the Nightvision plugin on Umod to allow for players to enjoy the event, even during pitch black nights. The plugin will enable/authorise a user to use nightvision when they join the event, and will then remove that privilege when they leave. Link: https://umod.org/plugins/night-vision Installation Follow the youtube guide for installation. The plugin will automatically acquire the button IDs when loaded for the first time. Be sure to delete the data file when you wipe the server so that it can acquire the new .net.IDs. Permissions "hungergames.admin" - Required to start/stop hungergames manually. "hungergames.list" - Required to use the /hgplayers command. See youtube video above for more information on adding this prefab to your map/server.
  18. Version 2.4.0


    Punch players and other things because it's fun. A very default melee weapon to protect yourself with - your goddamned fists. Punchables Players: Hurt players and make them bleed to death. Murderers: Hurt Scarecrows or any other humanoid and player-like / Non-Playable-Characters with your punchies. Animals: Some animals want you dead. I don't support animal cruelty though. Horses: I mean, why not... Loot Containers: Break barrels with your fists. Your fists might start bleeding though. Bradley: Bradley go brr. Building Blocks: Can give damage to building blocks, and destroy twig blocks with your fists. Terrain: Hit the ground or rocks. Doesn't do much, just makes your fists bleed for hitting the ground for nothing. Resources: Hit trees, nodes and other gatherable stuff. Water: Hit the salty ocean to heal your wounds and yourself. Punching into the salty water will give you a chance for catching Small Trout fish. Keycard Slicing Slice up players when holding a Keycard. Hammer Hitting Break ribs with the hammer. Hit any of the Punchables above to get your point across. FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN.
  19. Version 1.0.0


    This plugin is quite unique compared to the other skin plugins (at least based on my and my partners opinion ). The main difference is, that you can browse the items from the Rust workshop itself first, then you can apply any skin ID right after on your selected item in your hand. This prevent the misunderstanding based on the small in-game pictures, and always manually look for the right skin for the given item. The plugin has the opportunity to prevent items to be able to skin, to prevent for example the inappropriate pictures on rugs, door, etc... But it has also the option to give permission to the restricted items anyway (one-by-one), so like VIP or trust-able players can use those items as well, as an idea. All skins are applicable, what are present in the workshop (allowed, not allowed), and correctly created, for example, if the SMG item has Jackhammer tag, then it will not fit for the SMG. The plugin has an additional item-applicable check, to prevent user error, to apply door on the rock ... Hazmat suit is currently not supported, since no created skin present, just the buy-able item. Permissions itemskinchanger.admin - Admin bypass the restrictions. itemskinchanger.use - Permission to use the skin feature. itemskinchanger.allow_[restricted_item_name] - Additional permission to bypass the restricted items. (Only available, if AddRestrictedItemPermission configuration is true ) Configuration AddRestrictedItemPermission - To add separate permissions for the restricted items, otherwise they can't be bypassed. Example Configuration: { "AddRestrictedItemPermission": true, "RestrictedItems": [ "door.hinged.wood", "door.double.hinged.wood", "door.hinged.metal", "door.double.hinged.metal", "wall.frame.garagedoor", "door.hinged.toptier", "door.double.hinged.toptier", "rug" ] } Commands /skinitem [skinID from workshop] - example: /skinitem 1402412287 and the corresponding item is in your hand as an active item. Example Item list and naming conventions are provided next to the *.cs file as txt file. Localization English language file generated by default, texts supported by the language files.
  20. Death


    Version 1.0.1


    Thunderpoon allows players to attach beancan grenades to spears by dragging the two items together. Damage radius as well as damage is configurable in the config file. Permission You can avoid using permissions by setting usepermission config option in the config file. thunderpoon.use Config The default values are tested and somewhat balanced. If you're unsure on how to configure I recommend leaving as-is or asking questions in the discussion tab. UsePermission - Setting to false will allow everyone to craft thunderpoons. Damage - The amount of damage caused by the explosion. MinRange - The minimal size of the explosion radius. MaxRange - The maximum size of the explosion radius. Icon by @SawyerWD
  21. Version 1.0.0


    Make frankie spawn with a boosted HP or DMG ratio using a multiplier setting and permissions Features : Simple configuration setup. Spawn Frankie with a HP boost using multipliers (permission) Spawn Frankie with a Att Boost using multipliers (permission) Permissions : frankiespower.health : Permission to have boosted HP on the players Frankie. frankiespower.damage : Permission to have boosted Att on the players Frankie. frankiespower.chat : Permissions to be able to use the chat commands. Commands : /frankiesp info : Replies plugin info and version to chat Configuration : { "Main config": { "Debug": true, "Chat Steam64ID": 0, "Chat Prefix": "[<color=#4A95CC>Frankies</color><color=red>P</color>] " }, "Frankie config": { "HP multiplier": 3.0, "Attack multiplier": 1.1 } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Info": "\n<color=green>Available Commands</color>\n<color=green>/frankiesp info</color> : Shows info on version/author and commands", "InvalidInput": "Please enter a valid command!", "Frankie_Spawned": "Frankie is boosted with {0}HP and {1} Strength", "Version": "Version : V", "NoPermission": "You do not have permission to use that command!" }
  22. Version 1.0.0


    Simple plugin that makes your frankensteinpet wield a random melee weapon each time he is awoken Features Will awaken with glowing eyes. Each time he will wield a different mellee weapon. No cfg or permissions
  23. ollie

    House Bundle

    Version 1.0.0


    A bundle made of all my houses. Cheaper than buying them all separately! Features -Bundle of 5 houses. -1 Mansion, 3x Houses and a log cabin. -Beautiful modern architecture. If you wish to edit any of the designs please contact the author. Please refer to individual products for prefab count and any extra information.
  24. Version 1.3


    This is a stand alone prefab! An outdoor bathroom, with a very broken toilet creating a sewage geyser! Shit covered walls and ceiling with a hole blasted through! Complete with shit covered roof, and toilet paper dispenser!
  25. Version 1.0.17


    Drone Patrol spawns a few server drones: MonumentDrone - Travels between monuments RingDrone - Travels around the ring road, RoadDrone - Travels up and down a chosen additional road. The plugin also allows privileged players to spawn their own drone. Uses RoadFinder, Friends, Clans, Chute, GridAPI, Economics, ServerRewards. The server drones should fly themselves, and the player can fly their drone. All flight monitoring takes place from a computer station. If at any point along the flight you want to bail out, you can via a configurable keystroke. This requires the Chute plugin from ColonBlow. This default keystroke is Ctrl-RightClick. All server drones can optionally appear in everyone's computer station. Without this they can still be added by name. The names are configurable. A HUD will show current target monument for the MonumentDrone, and the current road for the other server drones. For the player drone, the drone name will be displayed. Additionally, the target monument name will be shown for the player using debug text for 90 seconds. Should any of the drones be destroyed along the way, they should respawn within a few seconds. NOTE: There is a plugin out there called UnlimitedDroneRange that will keep you from getting kicked out of viewing a drone camera. Seems to coexist just fine. This should be addressed at the March wipe via https://commits.facepunch.com/378223. Commands /drone DRONENAME -- Spawn a player drone with name NAME. NAME is required /drone DRONENAME kill -- Attempt to kill that drone /md -- Spawn the monument drone (normally would respawn on its own) /md MONNAME or /md MON NAME -- Change target monument /md list -- List available monuments /md status -- Show current status/position /rd -- Spawn a road drone (normally would respawn on its own). Requires RoadFinder plugin. /rd status -- Show current status/position /fd PLAYERNAME -- Spawns a drone to follow a named player. The drone will be named SPY{PLAYERNAME} <- Note that drone/CCTV names cannot contain special characters. So, a drone set to follow me would be SPYRFC1920, for example. /fd DRONENAME kill -- Attempt to kill that drone /ringd status -- Show current status/position Permissions dronepatrol.use -- Required to spawn a player drone via /drone dronepatrol.admin -- Required to spawn monument or road drones via /md and /rd Configuration { "Options": { "debug": false, "debugMovement": false, "minHeight": 40.0, "ActivationCode": 2112, "setServerDroneInAllCS": true, "setPlayerDroneInCS": true, "playerDronesImmortal": false, "useFriends": false, "useClans": false, "useTeams": false, "useEconomics": false, "useServerRewards": false, "droneCost": 0.0 }, "Drones": { "monument": { "name": "MonumentDrone", "spawn": true, "start": "Airfield" }, "ring": { "name": "RingDrone", "spawn": true, "start": "Road 0" }, "road": { "name": "RoadDrone", "spawn": false, "start": "Road 1" } }, "Version": { "Major": 1, "Minor": 0, "Patch": 6 } } minHeight -- Minimum ground height for flight - other checks are done to try to avoid obstacles, but this is the big one. ActivationCode -- The default configuration above sets the value 2112 for the keystroke to jump out and spawn a chute (Ctrl-RightClick). setServerDroneInAllCS -- If true, whenever server drones are spawned by the plugin, they will be added/updated in all player computer stations. setPlayerDroneInCS -- If true will add a player-spawned drone to their owned computer stations (see the next config) useFriends/useClans/useTeams -- Will add player drones to computer stations owned by the spawning players friends. useEconomics/useServerRewards -- Use either of these plugins to charge for user drone spawns based on droneCost droneCost -- Cost for spawning a drone, if set. Requires either or both of the above configs. Drones The above sections are currently limited to what you see (monument/ring/road). In other words, adding more will not guarantee spawning those additional drones (one day) Please leave these in the config for now otherwise there will likely be errors. Enable/disable as desired instead. name - Name of the spawned drone of each type spawn - true/false - whether to spawn or not start - Starting monument or road name. Road names in Rust are, e.g. "Road 11", etc. If you set the monument start to null (no quotes), the plugin will choose one for you. Once it gets there it will select another one to fly to. If you set the road drone start to null (no quotes), the plugin will choose one for you. It will then travel from the road start point to end point and back (does not follow the road path) If you set the ring drone start to something other than "Road 0", e.g. null, it should correct that as it's intended use is to fly around the map in a semi-circle following the ring road (if present). TODO Further improve physics checks for crash detection, etc. Investigate recurring issue where a drone is not killed off properly, holds onto the drone name forever, etc. Fix GUI being changed for currently viewed drone but for other drones.

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