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Metal Event 1.7.1

$6.47
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3 Screenshots

About Metal Event

                                                                                      asdaasd.PNG.e827dee17656517d96f320f87af0ab06.PNG

During the Unlimited Metal Event, a large Metal node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited Metal, giving players a chance to collect a significant amount of Metal within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities.

                            d.thumb.PNG.b61f2d9abe041d685059de14a72f453c.PNG

Features

  • Spawns an unlimited metal node/ore for a limited time.
  • Ability to start the MetalEvent manually or automatically at minimum and maximum intervals.
  • Configuration options for MetalEvent duration, minimum player count, UI location, and more.
  • Customizable event start and end messages.
  • Option to play a sound and visual effect when the event starts.
  • Map markers and UI elements to indicate the active event and provide information to players.
  • Game tips and chat messages to inform players about the event.
  • Ability to set and manage metal node spawn positions.
  • Commands to manage the MetalEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands.
  • Event Overlap Prevention: Prevents the MetalEvent from overlapping with the Stone/Sulfur Event. If overlap occurs, the plugin will retry starting the event after a configurable interval.
  • User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or a "Players Here: X" Proximity UI.
  • Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards.
  • Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals.
  • Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2").
  • Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available.
  • Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument.

Commands

  • /metalevent start - Start MetalEvent
  • /metalevent stop - Stop MetalEvent
  • /metalevent add <name> - Set new MetalEvent spawn position
  • /metalevent list - List all spawn positions
  • /metalevent clear - Clear all spawn positions
  • /metalevent delete <name> - Delete a spawn position
  • /metalevent - View all commands
  • Console Commands - MetalStart, MetalStop, MetalList, MetalListClear

 

Permissions

  • metalevent.admin - Allows the use of MetalEvent commands.'

Incompatible plugins: "AlwaysHotSpot" , "InstantGather"

 

Default Config

{
  "Only Command Start Event": false,
  "Minimum Players to Start Event": 1,
  "Prevent Overlap with Sulfur/Stone Event": true,
  "Prevent Overlap Retry Timer (seconds)": 180.0,
  "Event Minimum Interval (seconds)": 3600,
  "Event Maximum Interval (seconds)": 7200,
  "Event Duration Seconds": 1230,
  "Event Start Notification Sound": true,
  "Event Start Explosion Effects": true,
  "Event Chat Messages": true,
  "Event GameTip Messages": true,
  "Event GameTip Duration (seconds)": 7.0,
  "Event Start Message": "<color=red>Metal Event</color> <color=white>Has Started! Check The Map!</color>",
  "Event End Message": "<color=red>Metal Event</color> <color=white>Has Ended!</color>",
  "UI Enabled": true,
  "UI Location X": 0.38,
  "UI Location Y": 0.8,
  "UI Handwriting Font": true,
  "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1,
  "UI Message": "Unlimited metal node marked on map!",
  "Proximity UI Visibility Mode": false,
  "Proximity UI Visibility Range": 350,
  "Proximity UI 'Players Here: X'": true,
  "Proximity UI 'Players Here' Visibility Range": 70,
  "MapMarker Enabled": true,
  "MapMarker Colour": "#050505",
  "MapMarker Colour2": "#FF0000",
  "MapMarker Radius": 0.25,
  "MapMarker Alpha": 0.7,
  "MapMarker Name/Message": "UNLIMITED METAL NODE",
  "Metal Ore Minimum Gather Amount": 1,
  "Metal Ore Maximum Gather Amount": 10,
  "HQM Ore Minimum Gather Amount": 0,
  "HQM Ore Maximum Gather Amount": 3,
  "Delete MetalNode at Event End": true,
  "MetalNode is Gatherable": true,
  "MetalNode Size 1-100": 30,
  "MetalNode Size Radius": 0.1,
  "Lightning during Event": true,
  "Lightning Min Interval (seconds)": 1.0,
  "Lightning Max Interval (seconds)": 60.0,
  "MetalNode Spawnmodes ('All' or 'Random')": "Random",
  "MetalNode Spawnmode 'Random' Amount": 2,
  "Monument Spawn Locations": {
    "xlarge/launch_site_1.prefab": true,
    "medium/nuclear_missile_silo.prefab": true,
    "large/military_tunnel_1.prefab": true,
    "large/airfield_1.prefab": true,
    "small/sphere_tank.prefab": true,
    "large/water_treatment_plant_1.prefab": true,
    "railside/trainyard_1.prefab": true,
    "medium/radtown_small_3.prefab": true,
    "roadside/gas_station_1.prefab": true,
    "roadside/supermarket_1.prefab": true,
    "large/powerplant_1.prefab": true,
    "lighthouse/lighthouse.prefab": true,
    "roadside/warehouse.prefab": true,
    "medium/junkyard_1.prefab": true,
    "small/satellite_dish.prefab": true,
    "harbor/harbor_1.prefab": true,
    "harbor/harbor_2.prefab": true,
    "arctic_bases/arctic_research_base_a.prefab": true,
    "military_bases/desert_military_base_a.prefab": false,
    "military_bases/desert_military_base_b.prefab": false,
    "military_bases/desert_military_base_c.prefab": false,
    "military_bases/desert_military_base_d.prefab": false,
    "OilrigAI": false,
    "OilrigAI2": false,
    "ferry_terminal_1": false
  },
  "Monument Spawn Limits": {
    "xlarge/launch_site_1.prefab": 1,
    "medium/nuclear_missile_silo.prefab": 1,
    "large/military_tunnel_1.prefab": 1,
    "large/airfield_1.prefab": 1,
    "small/sphere_tank.prefab": 1,
    "large/water_treatment_plant_1.prefab": 1,
    "railside/trainyard_1.prefab": 1,
    "medium/radtown_small_3.prefab": 1,
    "roadside/gas_station_1.prefab": 3,
    "roadside/supermarket_1.prefab": 3,
    "large/powerplant_1.prefab": 1,
    "lighthouse/lighthouse.prefab": 2,
    "roadside/warehouse.prefab": 3,
    "medium/junkyard_1.prefab": 1,
    "small/satellite_dish.prefab": 1,
    "harbor/harbor_1.prefab": 1,
    "harbor/harbor_2.prefab": 1,
    "arctic_bases/arctic_research_base_a.prefab": 1,
    "military_bases/desert_military_base_a.prefab": 1,
    "military_bases/desert_military_base_b.prefab": 1,
    "military_bases/desert_military_base_c.prefab": 1,
    "military_bases/desert_military_base_d.prefab": 1,
    "OilrigAI": 1,
    "OilrigAI2": 1,
    "ferry_terminal_1": 1
  },
  "Monument Spawn Location Offsets": {
    "xlarge/launch_site_1.prefab": {
      "x": 150.0,
      "y": 3.5,
      "z": -7.5
    },
    "medium/nuclear_missile_silo.prefab": {
      "x": 53.3,
      "y": -13.2,
      "z": 1.1
    },
    "large/military_tunnel_1.prefab": {
      "x": -0.5,
      "y": 18.35,
      "z": 25.0
    },
    "large/airfield_1.prefab": {
      "x": 20.0,
      "y": 0.5,
      "z": -27.5
    },
    "small/sphere_tank.prefab": {
      "x": 0.0,
      "y": 72.0,
      "z": 0.0
    },
    "large/water_treatment_plant_1.prefab": {
      "x": -51.9,
      "y": 1.5,
      "z": -98.8
    },
    "railside/trainyard_1.prefab": {
      "x": -36.3,
      "y": 9.1,
      "z": -33.0
    },
    "medium/radtown_small_3.prefab": {
      "x": -21.5,
      "y": 1.1,
      "z": -4.5
    },
    "roadside/gas_station_1.prefab": {
      "x": 8.4,
      "y": 9.5,
      "z": 5.0
    },
    "roadside/supermarket_1.prefab": {
      "x": 10.0,
      "y": 6.0,
      "z": -3.5
    },
    "large/powerplant_1.prefab": {
      "x": -8.0,
      "y": 0.5,
      "z": 38.0
    },
    "lighthouse/lighthouse.prefab": {
      "x": 0.0,
      "y": 57.7,
      "z": 0.36
    },
    "roadside/warehouse.prefab": {
      "x": 20.0,
      "y": 0.3,
      "z": -7.7
    },
    "medium/junkyard_1.prefab": {
      "x": 24.0,
      "y": 0.3,
      "z": 0.0
    },
    "small/satellite_dish.prefab": {
      "x": 8.0,
      "y": 6.5,
      "z": -14.7
    },
    "harbor/harbor_1.prefab": {
      "x": 8.1,
      "y": 8.6,
      "z": 6.3
    },
    "harbor/harbor_2.prefab": {
      "x": 41.5,
      "y": 5.3,
      "z": -20.0
    },
    "arctic_bases/arctic_research_base_a.prefab": {
      "x": -32.8,
      "y": 1.85,
      "z": 5.5
    },
    "military_bases/desert_military_base_a.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "military_bases/desert_military_base_b.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "military_bases/desert_military_base_c.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "military_bases/desert_military_base_d.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "OilrigAI": {
      "x": 11.0,
      "y": 30.3,
      "z": -25.0
    },
    "OilrigAI2": {
      "x": -1.3,
      "y": 39.15,
      "z": -14.95
    },
    "ferry_terminal_1": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    }
  }
}

 


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