About Metal Event
During the Unlimited Metal Event, a large Metal node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited Metal, giving players a chance to collect a significant amount of Metal within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities.
Features
- Spawns an unlimited metal node/ore for a limited time.
- Ability to start the MetalEvent manually or automatically at minimum and maximum intervals.
- Configuration options for MetalEvent duration, minimum player count, UI location, and more.
- Customizable event start and end messages.
- Option to play a sound and visual effect when the event starts.
- Map markers and UI elements to indicate the active event and provide information to players.
- Game tips and chat messages to inform players about the event.
- Ability to set and manage metal node spawn positions.
- Commands to manage the MetalEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands.
- Event Overlap Prevention: Prevents the MetalEvent from overlapping with the Stone/Sulfur Event. If overlap occurs, the plugin will retry starting the event after a configurable interval.
- User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or a "Players Here: X" Proximity UI.
- Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards.
- Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals.
- Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2").
- Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available.
- Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument.
Commands
- /metalevent start - Start MetalEvent
- /metalevent stop - Stop MetalEvent
- /metalevent add <name> - Set new MetalEvent spawn position
- /metalevent list - List all spawn positions
- /metalevent clear - Clear all spawn positions
- /metalevent delete <name> - Delete a spawn position
- /metalevent - View all commands
- Console Commands - MetalStart, MetalStop, MetalList, MetalListClear
Permissions
- metalevent.admin - Allows the use of MetalEvent commands.'
Incompatible plugins: "AlwaysHotSpot" , "InstantGather"
Default Config
{ "Config Version": 2, "Plugin": { "Enabled": true, "Debug Logging": false, "Clear Manual Spawn Locations On Wipe": true }, "Event": { "Auto Start Enabled": true, "Command Only": false, "Minimum Online Players": 1, "Minimum Interval Seconds": 3600, "Maximum Interval Seconds": 7200, "Duration Seconds": 1230, "Prevent Overlap With Other Ore Events": true, "Prevent Overlap Retry Seconds": 180.0 }, "Notifications": { "Chat Messages Enabled": true, "Game Tips Enabled": true, "Game Tip Duration Seconds": 7.0, "Play Start Sound": true, "Play Start Explosion Effect": true, "Chat Persona": { "Enabled": true, "Display Name": "<color=#aaff55>Scientist</color>: ", "Icon Steam ID": 76561199350559937 }, "Start Message": "<color=red>Metal Event</color> <color=white>Has Started! Check The Map!</color>", "End Message": "<color=red>Metal Event</color> <color=white>Has Ended!</color>" }, "UI": { "Enabled": true, "Position": { "Anchor X": 0.37, "Anchor Y": 0.8 }, "Style": { "Font": "Handwriting", "Summary Mode": "WithMessage", "Summary Text": "Unlimited metal node marked on map!" }, "Visibility": { "Mode": "Always", "Range": 350.0 }, "Players Nearby": { "Enabled": true, "Range": 70.0 } }, "Markers": { "Enabled": true, "Vending Icon": { "Enabled": true, "Label": "UNLIMITED METAL NODE", "Force Open Appearance": true }, "Large Radius": { "Enabled": true, "Radius": 0.25, "Alpha": 0.7, "Primary Color": "#050505", "Secondary Color": "#FF0000" }, "Presence Pulse": { "Enabled": true, "Trigger On Players Nearby": true, "Minimum Nearby Players": 1, "Radius Scale Min": 1.0, "Radius Scale Max": 1.05, "Alpha Min": 0.0, "Alpha Max": 0.35, "Speed": 1.2, "Brightness Boost": 0.12 }, "Accent Ring": { "Enabled": true, "Auto Scale Radius From Map Size": true, "Radius": 0.014, "Alpha": 0.78, "Primary Color": "#050505", "Secondary Color": "#FF0000" } }, "Resources": { "Gatherable": true, "Destroy Nodes On Event End": true, "Metal Ore Min": 1, "Metal Ore Max": 10, "HQM Ore Min": 0, "HQM Ore Max": 3 }, "Nodes": { "Cluster Count": 30, "Node Radius": 0.1, "Spawn Mode": "Random", "Random Spawn Count": 2 }, "Effects": { "Lightning Enabled": true, "Lightning Min Interval Seconds": 1.0, "Lightning Max Interval Seconds": 60.0 }, "Spawns": { "Monuments": { "xlarge/launch_site_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 150.0, "Y": 3.5, "Z": -7.5 } }, "medium/nuclear_missile_silo.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 53.3, "Y": -13.2, "Z": 1.1 } }, "large/military_tunnel_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -0.5, "Y": 18.35, "Z": 25.0 } }, "large/airfield_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 20.0, "Y": 0.5, "Z": -27.5 } }, "small/sphere_tank.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 0.0, "Y": 72.0, "Z": 0.0 } }, "large/water_treatment_plant_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -51.9, "Y": 1.5, "Z": -98.8 } }, "railside/trainyard_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -36.3, "Y": 9.1, "Z": -33.0 } }, "medium/radtown_small_3.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -21.5, "Y": 1.1, "Z": -4.5 } }, "roadside/gas_station_1.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": 8.4, "Y": 9.5, "Z": 5.0 } }, "roadside/supermarket_1.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": 10.0, "Y": 6.0, "Z": -3.5 } }, "large/powerplant_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -8.0, "Y": 0.5, "Z": 38.0 } }, "lighthouse/lighthouse.prefab": { "Enabled": true, "Limit": 2, "Offset": { "X": 0.0, "Y": 57.7, "Z": 0.36 } }, "roadside/warehouse.prefab": { "Enabled": true, "Limit": 3, "Offset": { "X": 20.0, "Y": 0.3, "Z": -7.7 } }, "medium/junkyard_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 24.0, "Y": 0.3, "Z": 0.0 } }, "small/satellite_dish.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 8.0, "Y": 6.5, "Z": -14.7 } }, "harbor/harbor_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 8.1, "Y": 8.6, "Z": 6.3 } }, "harbor/harbor_2.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": 41.5, "Y": 5.3, "Z": -20.0 } }, "harbor/ferry_terminal_1.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -38.1, "Y": 5.2, "Z": 18.6 } }, "arctic_bases/arctic_research_base_a.prefab": { "Enabled": true, "Limit": 1, "Offset": { "X": -32.8, "Y": 1.85, "Z": 5.5 } }, "military_bases/desert_military_base_a.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "military_bases/desert_military_base_b.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "military_bases/desert_military_base_c.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "military_bases/desert_military_base_d.prefab": { "Enabled": false, "Limit": 1, "Offset": { "X": 0.0, "Y": 2.0, "Z": 0.0 } }, "OilrigAI": { "Enabled": false, "Limit": 1, "Offset": { "X": 11.0, "Y": 30.3, "Z": -25.0 } }, "OilrigAI2": { "Enabled": false, "Limit": 1, "Offset": { "X": -1.3, "Y": 39.15, "Z": -14.95 } } } }, "Admin": { "Allow Admin Commands": true, "Show Debug Spawn Info": false }, "Advanced": { "UI Refresh Interval Seconds": 1.0, "Pulse Refresh Interval Seconds": 0.25, "Clamp Invalid Values On Load": true, "Validate Monument Keys On Load": true } }