Jump to content

Search the Community

Showing results for tags 'stone event'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Plugins
  • Carbon
  • Harmony
  • Maps
  • Monuments
  • Prefabs
  • Bases
  • Tools
  • Discord Bots
  • Customizations
  • Extensions

Forums

  • CF Hub
    • Announcements
  • Member Hub
    • General
    • Show Off
    • Requests
  • Member Resources
    • For Hire
    • Creators Directory
  • Community Hub
    • Feedback
  • Support Hub
    • Support
    • Site Support

Product Groups

  • Creator Services
  • Host Services

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1 result

  1. Ridamees

    Stone Event

    Version 1.7.0

    42 downloads

    During the Unlimited Stone Event, a large stone node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited stone, giving players a chance to collect a significant amount of stone within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities. Features Spawns an unlimited stone node/ore for a limited time. Ability to start the StoneEvent manually or automatically at minimum and maximum intervals. Configuration options for StoneEvent duration, minimum player count, UI location, and more. Customizable event start and end messages. Option to play a sound and visual effect when the event starts. Map markers and UI elements to indicate the active event and provide information to players. Game tips and chat messages to inform players about the event. Ability to set and manage stone node spawn positions. Commands to manage the StoneEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands. Event Overlap Prevention: Prevents the Stone Event from overlapping with the Metal/Sulfur Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or a "Players Here: X" Proximity UI. Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards. Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals. Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2"). Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available. Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument. Commands /stoneevent start - Start StoneEvent /stoneevent stop - Stop StoneEvent /stoneevent add <name> - Set new StoneEvent spawn position /stoneevent list - List all spawn positions /stoneevent clear - Clear all spawn positions /stoneevent delete <name> - Delete a spawn position /stoneevent - View all commands Console Commands - StoneStart, StoneStop, StoneList, StoneListClear Permissions stoneevent.admin - Allows the use of StoneEvent commands. Possibly Incompatible plugins: "AlwaysHotSpot" , "InstantGather" Default Config { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Prevent Overlap with Sulfur/Metal Event": true, "Prevent Overlap Retry Timer (seconds)": 180.0, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1230, "Event Start Notification Sound": true, "Event Start Explosion Effects": true, "Event Chat Messages": true, "Event GameTip Messages": true, "Event GameTip Duration (seconds)": 7.0, "Event Start Message": "<color=#efeae6>Stone Event</color> <color=white>Has Started! Check The Map!</color>", "Event End Message": "<color=#efeae6>Stone Event</color> <color=white>Has Ended!</color>", "UI Enabled": true, "UI Location X": 0.38, "UI Location Y": 0.8, "UI Handwriting Font": true, "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1, "UI Message": "Unlimited stone node marked on map!", "Proximity UI Visibility Mode": false, "Proximity UI Visibility Range": 350, "Proximity UI 'Players Here: X'": true, "Proximity UI 'Players Here' Visibility Range": 70, "MapMarker Enabled": true, "MapMarker Colour": "#050505", "MapMarker Colour2": "#efeae6", "MapMarker Radius": 0.25, "MapMarker Alpha": 0.7, "MapMarker Name/Message": "UNLIMITED STONE NODE", "Stones Minimum Gather Amount": 5, "Stones Maximum Gather Amount": 15, "Delete StoneNode at Event End": true, "StoneNode is Gatherable": true, "StoneNode Size 1-100": 30, "StoneNode Size Radius": 0.1, "Lightning during Event": true, "Lightning Min Interval (seconds)": 1.0, "Lightning Max Interval (seconds)": 60.0, "StoneNode Spawnmodes ('All' or 'Random')": "Random", "StoneNode Spawnmode 'Random' Amount": 2, "Monument Spawn Locations": { "xlarge/launch_site_1.prefab": true, "medium/nuclear_missile_silo.prefab": true, "large/military_tunnel_1.prefab": true, "large/airfield_1.prefab": true, "small/sphere_tank.prefab": true, "large/water_treatment_plant_1.prefab": true, "railside/trainyard_1.prefab": true, "medium/radtown_small_3.prefab": true, "roadside/gas_station_1.prefab": true, "roadside/supermarket_1.prefab": true, "large/powerplant_1.prefab": true, "lighthouse/lighthouse.prefab": true, "roadside/warehouse.prefab": true, "medium/junkyard_1.prefab": true, "small/satellite_dish.prefab": true, "harbor/harbor_1.prefab": true, "harbor/harbor_2.prefab": true, "arctic_bases/arctic_research_base_a.prefab": true, "military_bases/desert_military_base_a.prefab": false, "military_bases/desert_military_base_b.prefab": false, "military_bases/desert_military_base_c.prefab": false, "military_bases/desert_military_base_d.prefab": false, "OilrigAI": false, "OilrigAI2": false, "ferry_terminal_1": false }, "Monument Spawn Limits": { "xlarge/launch_site_1.prefab": 1, "medium/nuclear_missile_silo.prefab": 1, "large/military_tunnel_1.prefab": 1, "large/airfield_1.prefab": 1, "small/sphere_tank.prefab": 1, "large/water_treatment_plant_1.prefab": 1, "railside/trainyard_1.prefab": 1, "medium/radtown_small_3.prefab": 1, "roadside/gas_station_1.prefab": 3, "roadside/supermarket_1.prefab": 3, "large/powerplant_1.prefab": 1, "lighthouse/lighthouse.prefab": 2, "roadside/warehouse.prefab": 3, "medium/junkyard_1.prefab": 1, "small/satellite_dish.prefab": 1, "harbor/harbor_1.prefab": 1, "harbor/harbor_2.prefab": 1, "arctic_bases/arctic_research_base_a.prefab": 1, "military_bases/desert_military_base_a.prefab": 1, "military_bases/desert_military_base_b.prefab": 1, "military_bases/desert_military_base_c.prefab": 1, "military_bases/desert_military_base_d.prefab": 1, "OilrigAI": 1, "OilrigAI2": 1, "ferry_terminal_1": 1 }, "Monument Spawn Location Offsets": { "xlarge/launch_site_1.prefab": { "x": 125.0, "y": 3.5, "z": 25.0 }, "medium/nuclear_missile_silo.prefab": { "x": 41.3, "y": -32.9, "z": -2.3 }, "large/military_tunnel_1.prefab": { "x": -27.5, "y": 18.35, "z": 30.0 }, "large/airfield_1.prefab": { "x": 40.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": -22.0, "y": 48.0, "z": -10.0 }, "large/water_treatment_plant_1.prefab": { "x": -26.0, "y": 0.5, "z": -55.0 }, "railside/trainyard_1.prefab": { "x": -30.0, "y": 9.4, "z": -48.0 }, "medium/radtown_small_3.prefab": { "x": 14.5, "y": 1.6, "z": -4.5 }, "roadside/gas_station_1.prefab": { "x": 8.4, "y": 9.5, "z": -6.0 }, "roadside/supermarket_1.prefab": { "x": 2.7, "y": 6.0, "z": -3.5 }, "large/powerplant_1.prefab": { "x": 34.0, "y": 1.0, "z": 56.0 }, "lighthouse/lighthouse.prefab": { "x": 0.0, "y": 55.5, "z": 0.36 }, "roadside/warehouse.prefab": { "x": -20.0, "y": 0.3, "z": -7.7 }, "medium/junkyard_1.prefab": { "x": -18.0, "y": 0.3, "z": 0.0 }, "small/satellite_dish.prefab": { "x": -8.0, "y": 6.5, "z": 1.0 }, "harbor/harbor_1.prefab": { "x": 27.0, "y": 5.6, "z": -21.0 }, "harbor/harbor_2.prefab": { "x": 41.5, "y": 5.3, "z": 10.0 }, "arctic_bases/arctic_research_base_a.prefab": { "x": -13.3, "y": 1.3, "z": 9.5 }, "military_bases/desert_military_base_a.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "military_bases/desert_military_base_b.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "military_bases/desert_military_base_c.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "military_bases/desert_military_base_d.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "OilrigAI": { "x": 13.0, "y": 27.4, "z": -13.0 }, "OilrigAI2": { "x": 0.0, "y": 32.5, "z": -16.75 }, "ferry_terminal_1": { "x": 0.0, "y": 1.0, "z": 0.0 } } }
    $5.47
1.1m

Downloads

Total number of downloads.

5.7k

Customers

Total customers served.

82.7k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.