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Found 6 results

  1. Wrecks

    Factoid

    Version 0.0.2

    24 downloads

    Spice up your chat with Factoid. Factoid is a light plugin I made to drop little bitesize pieces of info here and there. API KEY NEEDED You can grab a free API key from this site https://api-ninjas.com/api/facts using my API Requests at the default interval allows me to print messages all wipe long, But you can adjust as needed. Config { "API KEY": "INSERT_API_HERE", "Announcement Interval": 631, "Chat Icon": 0 } Thanks for viewing! - Wrecks
    Free
  2. Version 1.1.1

    16 downloads

    BoxBattle is an exciting and dynamic Event that brings a new level of interaction and competition to your server. This plugin transforms the simple act of looting into a thrilling competition, where players earn points by looting crates/boxes scattered across the map. Commands Console and /Chat = StartBoxBattle, permission: boxbattle.start Default config { "Only Command Start Event": false, "Minimum Players To Start Event": 1, "Show Leaderboard": true, "Leaderboard Location (top right, top center, top left | left center, right center | bottom left)": "top right", "How long will Event last (seconds)": 180.0, "How often will the event be launched(Seconds)": 1200.0, "Show Event GameTip Notifications": true, "Shown GameTip Duration (seconds)": 7.0, "Show Event Chat Notifications": true, "Notification of Event Start(Chat and GameTip)": "<color=#f7b731>Box</color><color=#e25822>Battle</color> event has started! Open <color=#f7b731>Crates</color> to gain points!", "Notification When nobody participates in the event": "No one participated in <color=#f7b731>Box</color><color=#e25822>Battle</color>", "Notification Sound of Event Start": true, "Winner Multiple Announcements Delay(seconds)": 3.0, "Box Types and Points Amount": { "crate_elite": 1, "crate_basic": 1, "crate_tools": 1, "bradley_crate": 1, "heli_crate": 1, "codelockedhackablecrate": 1, "codelockedhackablecrate_oilrig": 1, "crate_normal": 1, "crate_normal_2": 1, "crate_normal_2_food": 1, "crate_normal_2_medical": 1, "crate_food_1": 1, "crate_food 2": 1, "crate_fuel": 1, "crate_medical": 1, "supply_drop": 1, "vehicle_parts": 1, "crate_mine": 1 }, "Winner Rewards, make sure to change each value to your liking(1-6)": { "1": { "Reward Enabled": true, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" }, "2": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" }, "3": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" }, "4": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" }, "5": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" }, "6": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "scrap", "Reward Item Amount": 420, "Reward Item Custom Name": "", "Reward Item Skin ID": 0, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=yellow>{player_name}</color> has won 1. place in <color=#f7b731>Box</color><color=#e25822>Battle</color> event and received a prize of <color=#f7b731>{reward_display_name}</color>!" } } }
    $6.97
  3. Version 1.1.1

    13 downloads

    RaidRush Event: Destroy structures, earn points, and compete for rewards. Highly Customizable settings and leaderboard UI Features - > DEMO Video < Event Control: Choose between manual event start or automatic event start at specified intervals. Set the duration of each event. Define the minimum number of players required to start an event. User Interface (UI) Customization: Display a leaderboard UI showing the top participants. Customize the position, size, and style of the UI. Specify the number of participants to show on the leaderboard. Highlight top performers on the leaderboard. Customize the UI message and colors. Notifications: Show GameTip notifications during the event. Customize the style, duration, and content of GameTip notifications. Send chat notifications about event start and participation. Winner Rewards: Define rewards for the top winners, including items, commands, or plugin-specific rewards. Customize the rewards for each place (1st, 2nd, 3rd, etc.). Personalize the notification message for each winner. Entity and Base Points: Assign points for destroying specific entities (doors, walls, turrets, etc.). Set different point values based on the entity type. Award points for destroying bases based on their material. Event Behavior: Customize the autostart interval, allowing events to start automatically within a specified range. Configure the notification sound played at the start of the event. Define the delay between multiple winner announcements. Command/Permission - raidrush.start - Permission startraidrush - Chat and Console command Default config - { "Only Command Start Event": false, "How long will Event last (seconds)": 1800.0, "Autostart Min Interval (seconds)": 3000.0, "Autostart Max Interval (seconds)": 5400.0, "Minimum Players To Start Event": 1, "Show Leaderboard UI": true, "UI Location X": 0.662, "UI Location Y": 0.0225, "UI Width": 0.155, "UI Height": 0.22, "Number of Participants shown on Leaderboard": 5, "Leaderboard Style | false = single column, true = double column": false, "Brighten/Highlight Top 1-4 players on Leaderboard": true, "UI Message": "<i>RAID BASES TO GAIN POINTS!</i>", "UI No Participants Yet Text": "<i>BE THE FIRST TO RAID!</i>", "UI Color 1": "#cd4632", "UI Color 2": "#363636", "UI Color 3": "white", "UI Background Color (R G B A)": "35 35 35 0.17", "GameTip Notifications": true, "GameTip Style | '1' = Red Or '2' = Blue |": "1", "GameTip Duration (seconds) !only works with style 2(blue)!": 7.0, "Chat Notifications": true, "Notification of Event Start(Chat and GameTip)": "<color=#cd4632>Raid</color><color=#363636>Rush</color> event has started! Raid <color=#cd4632>Bases</color> to gain points!", "Notification When nobody participates in the event": "No one participated in <color=#cd4632>Raid</color><color=#363636>Rush</color>", "Notification Sound of Event Start": true, "Winner Multiple Announcements Delay(seconds)": 3.0, "Entity Points Given When Destroyed": { "door.hinged.wood": 1, "door.double.hinged.wood": 1, "door.hinged.metal": 2, "door.double.hinged.metal": 2, "door.hinged.toptier": 3, "door.double.hinged.toptier": 3, "shutter.metal.embrasure.a": 1, "shutter.metal.embrasure.b": 1, "wall.window.bars.metal": 1, "wall.window.bars.wood": 1, "wall.window.bars.toptier": 2, "wall.window.glass.reinforced": 2, "wall.external.high.wood": 3, "gates.external.high.wood": 3, "wall.frame.garagedoor": 2, "wall.frame.shopfront.metal": 2, "vendingmachine.deployed": 2, "cupboard.tool.deployed": 2, "floor.triangle.ladder.hatch": 2, "floor.ladder.hatch": 2, "autoturret_deployed": 3, "wall.external.high.stone": 4, "gates.external.high.stone": 4, "sam_site_turret_deployed": 4 }, "Base Points Given When Destroyed !Enable Twigs from code if needed!": { "Wood": 1, "Stone": 2, "Metal": 3, "TopTier": 4 }, "Winner Rewards, make sure to change each value to your liking (add more if needed)": { "1": { "Reward Enabled": true, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "rock", "Reward Item Amount": 1, "Reward Item Custom Name": "Capybara", "Reward Item Skin ID": 2976241877, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=#55AAFF>{player_name}</color> has won 1. place in <color=#cd4632>Raid</color><color=#363636>Rush</color> event and received a prize of <color=#cd4632>{reward_display_name}</color>!" }, "2": { "Reward Enabled": true, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "rock", "Reward Item Amount": 1, "Reward Item Custom Name": "Capybara", "Reward Item Skin ID": 2976241877, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=#55AAFF>{player_name}</color> has won 1. place in <color=#cd4632>Raid</color><color=#363636>Rush</color> event and received a prize of <color=#cd4632>{reward_display_name}</color>!" }, "3": { "Reward Enabled": true, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "rock", "Reward Item Amount": 1, "Reward Item Custom Name": "Capybara", "Reward Item Skin ID": 2976241877, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=#55AAFF>{player_name}</color> has won 1. place in <color=#cd4632>Raid</color><color=#363636>Rush</color> event and received a prize of <color=#cd4632>{reward_display_name}</color>!" }, "4": { "Reward Enabled": false, "Reward Type (1 = Item, 2 = Command, 3 = Economics(Plugin REQ), 4 = ServerRewards(Plugin REQ)": 1, "Reward Item": "rock", "Reward Item Amount": 1, "Reward Item Custom Name": "Capybara", "Reward Item Skin ID": 2976241877, "Reward Command": "oxide.usergroup add {player.id} vip", "Reward Command Display Name (Chat and GameTip)": "VIP", "Reward Economics Display Name (Chat and GameTip)": "Balance", "Reward ServerRewards Display Name (Chat and GameTip)": "RP", "Reward Economics Plugin Amount": 420.0, "Reward ServerRewards Plugin Amount": 420, "Notification of Who Won (supports {player_name}, {reward_display_name}, {crates_destroyed})": "<color=#55AAFF>{player_name}</color> has won 1. place in <color=#cd4632>Raid</color><color=#363636>Rush</color> event and received a prize of <color=#cd4632>{reward_display_name}</color>!" } } }
    $6.97
  4. Version 1.7.0

    110 downloads

    During the Unlimited Sulfur Event, a large sulfur node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited sulfur, giving players a chance to collect a significant amount of sulfur within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities. Features Spawns an unlimited sulfur node/ore for a limited time. Ability to start the SulfurEvent manually or automatically at minimum and maximum intervals. Configuration options for SulfurEvent duration, minimum player count, UI location, and more. Customizable event start and end messages. Option to play a sound and visual effect when the event starts. Map markers and UI elements to indicate the active event and provide information to players. Game tips and chat messages to inform players about the event. Ability to set and manage sulfur node spawn positions. Commands to manage the SulfurEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands. Event Overlap Prevention: Prevents the SulfurEvent from overlapping with the Stone/Metal Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or a "Players Here: X" Proximity UI. Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards. Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals. Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2"). Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available. Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument. Commands /sulfurevent start - Start SulfurEvent /sulfurevent stop - Stop SulfurEvent /sulfurevent add <name> - Set new SulfurEvent spawn position /sulfurevent list - List all spawn positions /sulfurevent clear - Clear all spawn positions /sulfurevent delete <name> - Delete a spawn position /sulfurevent - View all commands Console Commands - SulfurStart, SulfurStop, SulfurList, SulfurListClear Permissions sulfurevent.admin - Allows the use of SulfurEvent commands. Possibly Incompatible plugins: "AlwaysHotSpot" , "InstantGather" Default Config { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Prevent Overlap with Metal/Stone Event": true, "Prevent Overlap Retry Timer (seconds)": 180.0, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1230, "Event Start Notification Sound": true, "Event Start Explosion Effects": true, "Event Chat Messages": true, "Event GameTip Messages": true, "Event GameTip Duration (seconds)": 7.0, "Event Start Message": "<color=yellow>Sulfur Event</color> <color=white>Has Started! Check The Map!</color>", "Event End Message": "<color=yellow>Sulfur Event</color> <color=white>Has Ended!</color>", "UI Enabled": true, "UI Location X": 0.38, "UI Location Y": 0.8, "UI Handwriting Font": true, "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1, "UI Message": "Unlimited sulfur node marked on map!", "Proximity UI Visibility Mode": false, "Proximity UI Visibility Range": 350, "Proximity UI 'Players Here: X'": true, "Proximity UI 'Players Here' Visibility Range": 70, "MapMarker Enabled": true, "MapMarker Colour": "#050505", "MapMarker Colour2": "#e5ff00", "MapMarker Radius": 0.25, "MapMarker Alpha": 0.7, "MapMarker Name/Message": "UNLIMITED SULFUR NODE", "Sulfur Ore Minimum Gather Amount": 1, "Sulfur Ore Maximum Gather Amount": 5, "Charcoal Minimum Gather Amount": 1, "Charcoal Maximum Gather Amount": 2, "Delete SulfurNode at Event End": true, "SulfurNode is Gatherable": true, "SulfurNode Size 1-100": 30, "SulfurNode Size Radius": 0.1, "Lightning during Event": true, "Lightning Min Interval (seconds)": 1.0, "Lightning Max Interval (seconds)": 60.0, "SulfurNode Spawnmodes ('All' or 'Random')": "Random", "SulfurNode Spawnmode 'Random' Amount": 2, "Monument Spawn Locations": { "xlarge/launch_site_1.prefab": true, "medium/nuclear_missile_silo.prefab": true, "large/military_tunnel_1.prefab": true, "large/airfield_1.prefab": true, "small/sphere_tank.prefab": true, "large/water_treatment_plant_1.prefab": true, "railside/trainyard_1.prefab": true, "medium/radtown_small_3.prefab": true, "roadside/gas_station_1.prefab": true, "roadside/supermarket_1.prefab": true, "large/powerplant_1.prefab": true, "lighthouse/lighthouse.prefab": true, "roadside/warehouse.prefab": true, "medium/junkyard_1.prefab": true, "small/satellite_dish.prefab": true, "harbor/harbor_1.prefab": true, "harbor/harbor_2.prefab": true, "arctic_bases/arctic_research_base_a.prefab": true, "military_bases/desert_military_base_a.prefab": false, "military_bases/desert_military_base_b.prefab": false, "military_bases/desert_military_base_c.prefab": false, "military_bases/desert_military_base_d.prefab": false, "OilrigAI": false, "OilrigAI2": false, "ferry_terminal_1": false }, "Monument Spawn Limits": { "xlarge/launch_site_1.prefab": 1, "medium/nuclear_missile_silo.prefab": 1, "large/military_tunnel_1.prefab": 1, "large/airfield_1.prefab": 1, "small/sphere_tank.prefab": 1, "large/water_treatment_plant_1.prefab": 1, "railside/trainyard_1.prefab": 1, "medium/radtown_small_3.prefab": 1, "roadside/gas_station_1.prefab": 3, "roadside/supermarket_1.prefab": 3, "large/powerplant_1.prefab": 1, "lighthouse/lighthouse.prefab": 2, "roadside/warehouse.prefab": 3, "medium/junkyard_1.prefab": 1, "small/satellite_dish.prefab": 1, "harbor/harbor_1.prefab": 1, "harbor/harbor_2.prefab": 1, "arctic_bases/arctic_research_base_a.prefab": 1, "military_bases/desert_military_base_a.prefab": 1, "military_bases/desert_military_base_b.prefab": 1, "military_bases/desert_military_base_c.prefab": 1, "military_bases/desert_military_base_d.prefab": 1, "OilrigAI": 1, "OilrigAI2": 1, "ferry_terminal_1": 1 }, "Monument Spawn Location Offsets": { "xlarge/launch_site_1.prefab": { "x": 105.0, "y": 3.5, "z": 7.5 }, "medium/nuclear_missile_silo.prefab": { "x": 36.3, "y": -33.2, "z": -1.8 }, "large/military_tunnel_1.prefab": { "x": -13.5, "y": 13.75, "z": 35.0 }, "large/airfield_1.prefab": { "x": 0.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": 1.6, "y": 57.0, "z": 8.0 }, "large/water_treatment_plant_1.prefab": { "x": -51.7, "y": 1.5, "z": -64.8 }, "railside/trainyard_1.prefab": { "x": -41.8, "y": 39.4, "z": -40.8 }, "medium/radtown_small_3.prefab": { "x": -3.5, "y": -2.6, "z": -4.5 }, "roadside/gas_station_1.prefab": { "x": 0.8, "y": 9.5, "z": -6.0 }, "roadside/supermarket_1.prefab": { "x": -4.0, "y": 6.0, "z": -3.5 }, "large/powerplant_1.prefab": { "x": 2.3, "y": 9.65, "z": 32.85 }, "lighthouse/lighthouse.prefab": { "x": 0.0, "y": 60.7, "z": 0.36 }, "roadside/warehouse.prefab": { "x": 0.0, "y": 6.6, "z": -7.7 }, "medium/junkyard_1.prefab": { "x": -3.0, "y": 0.3, "z": -13.0 }, "small/satellite_dish.prefab": { "x": -5.0, "y": 9.5, "z": -10.7 }, "harbor/harbor_1.prefab": { "x": 44.0, "y": 22.0, "z": -0.5 }, "harbor/harbor_2.prefab": { "x": 41.5, "y": 5.3, "z": -5.0 }, "arctic_bases/arctic_research_base_a.prefab": { "x": -24.5, "y": 0.5, "z": 13.0 }, "military_bases/desert_military_base_a.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_b.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_c.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_d.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "OilrigAI": { "x": -13.5, "y": 23.35, "z": -13.7 }, "OilrigAI2": { "x": -33.0, "y": 32.55, "z": 13.0 }, "ferry_terminal_1": { "x": 0.0, "y": 0.0, "z": 0.0 } } }
    $7.47
  5. Wrecks

    Lucky Drop

    Version 1.0.1

    6 downloads

    Keep your Players Online Longer with Lucky Drop. Set a Loot Table for a Randomized Player Selecting Drop. You can set the time between events in Seconds. (Default 1 Hour) The plugin will detect the min player threshold in order to keep events going. Winners can be broadcasted via Chat. Winners info can be pushed to Discord Via Webhook Features and Parameters can be seen in config. Once you have your loot table set, Don't forget to toggle on the Drop Timer! Lang included for Server Customization. Config { "Turn on the Lucky Drop Timer?": false, "Block Admins From Participating?": true, "Minimum Amount of Players Online to enable Drops": 3, "Cancel Drop Event if a Player drops out to bring Min Players Below Threshold?": false, "Amount of Time in Seconds between Lucky Drops": 3600, "Broadcast when the Lucky Drop timer Starts?": true, "Announce Lucky Drop Winner?": true, "Chat Icon": 0, "Announce Winner to Discord?": false, "Discord Webhook URL": "INSERTWEBHOOKURLHERE", "Minimum Amount of Items to be Pulled from the Lucky Drop": 1, "Maximum Amount of Items to be Pulled from the Lucky Drop": 1, "Amount of Drops to Give the Winner?": 1, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 200, "Maximum Item Amount": 400, "Item Skin ID": 0, "Probability out of 100 to pull this item from the Lucky Drop?": 50 }, { "Item ShortName": "explosive.timed", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to pull this item from the Lucky Drop?": 50 } ] } Lang { "Win": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] <color=#a200ff>{0}</color>, has Won this Rounds <color=#00aba9>Lucky</color> <color=#f09609>Drop</color>, Stick around for your Chance to <color=#f09609>Win</color>.", "DropScheduled": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] A <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> Event has started and will choose a random winner when the Timer is up.", "Cancelled": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] The <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> was Cancelled due to lack of <color=#f09609>Players</color>.", "Dropped": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] The <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> was dropped near you due to Lack of Space.", "DroppedContents": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] The <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> <color=#00aba9>Contents</color> were dropped at your feet due to Lack of Space." } Thanks to @Luuxen for the help with testing.
    $8.00
  6. Ridamees

    Stone Event

    Version 1.7.0

    41 downloads

    During the Unlimited Stone Event, a large stone node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited stone, giving players a chance to collect a significant amount of stone within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities. Features Spawns an unlimited stone node/ore for a limited time. Ability to start the StoneEvent manually or automatically at minimum and maximum intervals. Configuration options for StoneEvent duration, minimum player count, UI location, and more. Customizable event start and end messages. Option to play a sound and visual effect when the event starts. Map markers and UI elements to indicate the active event and provide information to players. Game tips and chat messages to inform players about the event. Ability to set and manage stone node spawn positions. Commands to manage the StoneEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands. Event Overlap Prevention: Prevents the Stone Event from overlapping with the Metal/Sulfur Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or a "Players Here: X" Proximity UI. Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards. Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals. Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2"). Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available. Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument. Commands /stoneevent start - Start StoneEvent /stoneevent stop - Stop StoneEvent /stoneevent add <name> - Set new StoneEvent spawn position /stoneevent list - List all spawn positions /stoneevent clear - Clear all spawn positions /stoneevent delete <name> - Delete a spawn position /stoneevent - View all commands Console Commands - StoneStart, StoneStop, StoneList, StoneListClear Permissions stoneevent.admin - Allows the use of StoneEvent commands. Possibly Incompatible plugins: "AlwaysHotSpot" , "InstantGather" Default Config { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Prevent Overlap with Sulfur/Metal Event": true, "Prevent Overlap Retry Timer (seconds)": 180.0, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1230, "Event Start Notification Sound": true, "Event Start Explosion Effects": true, "Event Chat Messages": true, "Event GameTip Messages": true, "Event GameTip Duration (seconds)": 7.0, "Event Start Message": "<color=#efeae6>Stone Event</color> <color=white>Has Started! Check The Map!</color>", "Event End Message": "<color=#efeae6>Stone Event</color> <color=white>Has Ended!</color>", "UI Enabled": true, "UI Location X": 0.38, "UI Location Y": 0.8, "UI Handwriting Font": true, "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1, "UI Message": "Unlimited stone node marked on map!", "Proximity UI Visibility Mode": false, "Proximity UI Visibility Range": 350, "Proximity UI 'Players Here: X'": true, "Proximity UI 'Players Here' Visibility Range": 70, "MapMarker Enabled": true, "MapMarker Colour": "#050505", "MapMarker Colour2": "#efeae6", "MapMarker Radius": 0.25, "MapMarker Alpha": 0.7, "MapMarker Name/Message": "UNLIMITED STONE NODE", "Stones Minimum Gather Amount": 5, "Stones Maximum Gather Amount": 15, "Delete StoneNode at Event End": true, "StoneNode is Gatherable": true, "StoneNode Size 1-100": 30, "StoneNode Size Radius": 0.1, "Lightning during Event": true, "Lightning Min Interval (seconds)": 1.0, "Lightning Max Interval (seconds)": 60.0, "StoneNode Spawnmodes ('All' or 'Random')": "Random", "StoneNode Spawnmode 'Random' Amount": 2, "Monument Spawn Locations": { "xlarge/launch_site_1.prefab": true, "medium/nuclear_missile_silo.prefab": true, "large/military_tunnel_1.prefab": true, "large/airfield_1.prefab": true, "small/sphere_tank.prefab": true, "large/water_treatment_plant_1.prefab": true, "railside/trainyard_1.prefab": true, "medium/radtown_small_3.prefab": true, "roadside/gas_station_1.prefab": true, "roadside/supermarket_1.prefab": true, "large/powerplant_1.prefab": true, "lighthouse/lighthouse.prefab": true, "roadside/warehouse.prefab": true, "medium/junkyard_1.prefab": true, "small/satellite_dish.prefab": true, "harbor/harbor_1.prefab": true, "harbor/harbor_2.prefab": true, "arctic_bases/arctic_research_base_a.prefab": true, "military_bases/desert_military_base_a.prefab": false, "military_bases/desert_military_base_b.prefab": false, "military_bases/desert_military_base_c.prefab": false, "military_bases/desert_military_base_d.prefab": false, "OilrigAI": false, "OilrigAI2": false, "ferry_terminal_1": false }, "Monument Spawn Limits": { "xlarge/launch_site_1.prefab": 1, "medium/nuclear_missile_silo.prefab": 1, "large/military_tunnel_1.prefab": 1, "large/airfield_1.prefab": 1, "small/sphere_tank.prefab": 1, "large/water_treatment_plant_1.prefab": 1, "railside/trainyard_1.prefab": 1, "medium/radtown_small_3.prefab": 1, "roadside/gas_station_1.prefab": 3, "roadside/supermarket_1.prefab": 3, "large/powerplant_1.prefab": 1, "lighthouse/lighthouse.prefab": 2, "roadside/warehouse.prefab": 3, "medium/junkyard_1.prefab": 1, "small/satellite_dish.prefab": 1, "harbor/harbor_1.prefab": 1, "harbor/harbor_2.prefab": 1, "arctic_bases/arctic_research_base_a.prefab": 1, "military_bases/desert_military_base_a.prefab": 1, "military_bases/desert_military_base_b.prefab": 1, "military_bases/desert_military_base_c.prefab": 1, "military_bases/desert_military_base_d.prefab": 1, "OilrigAI": 1, "OilrigAI2": 1, "ferry_terminal_1": 1 }, "Monument Spawn Location Offsets": { "xlarge/launch_site_1.prefab": { "x": 125.0, "y": 3.5, "z": 25.0 }, "medium/nuclear_missile_silo.prefab": { "x": 41.3, "y": -32.9, "z": -2.3 }, "large/military_tunnel_1.prefab": { "x": -27.5, "y": 18.35, "z": 30.0 }, "large/airfield_1.prefab": { "x": 40.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": -22.0, "y": 48.0, "z": -10.0 }, "large/water_treatment_plant_1.prefab": { "x": -26.0, "y": 0.5, "z": -55.0 }, "railside/trainyard_1.prefab": { "x": -30.0, "y": 9.4, "z": -48.0 }, "medium/radtown_small_3.prefab": { "x": 14.5, "y": 1.6, "z": -4.5 }, "roadside/gas_station_1.prefab": { "x": 8.4, "y": 9.5, "z": -6.0 }, "roadside/supermarket_1.prefab": { "x": 2.7, "y": 6.0, "z": -3.5 }, "large/powerplant_1.prefab": { "x": 34.0, "y": 1.0, "z": 56.0 }, "lighthouse/lighthouse.prefab": { "x": 0.0, "y": 55.5, "z": 0.36 }, "roadside/warehouse.prefab": { "x": -20.0, "y": 0.3, "z": -7.7 }, "medium/junkyard_1.prefab": { "x": -18.0, "y": 0.3, "z": 0.0 }, "small/satellite_dish.prefab": { "x": -8.0, "y": 6.5, "z": 1.0 }, "harbor/harbor_1.prefab": { "x": 27.0, "y": 5.6, "z": -21.0 }, "harbor/harbor_2.prefab": { "x": 41.5, "y": 5.3, "z": 10.0 }, "arctic_bases/arctic_research_base_a.prefab": { "x": -13.3, "y": 1.3, "z": 9.5 }, "military_bases/desert_military_base_a.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "military_bases/desert_military_base_b.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "military_bases/desert_military_base_c.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "military_bases/desert_military_base_d.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "OilrigAI": { "x": 13.0, "y": 27.4, "z": -13.0 }, "OilrigAI2": { "x": 0.0, "y": 32.5, "z": -16.75 }, "ferry_terminal_1": { "x": 0.0, "y": 1.0, "z": 0.0 } } }
    $5.47
1.1m

Downloads

Total number of downloads.

5.6k

Customers

Total customers served.

81.8k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

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