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Found 25 results

  1. Version 1.0.5

    434 downloads

    Water Patrol is a plugin that spawns in NPC-controlled RHIBS that patrols the ocean and coastline searching for players. Once engaged, players have the choice to attack them for loot or flee for their lives! Description This plugin will spawn RHIBs with NPCs on your server that will patrol the water and chase any players that they notice The player has the option of escaping the raiding patrol, or they can instead fight the NPCs and if successful and victorious, you can take the loot they hold in their boat Should the player have a beachside base, or decide to hide inside anywhere near the waters edge, the NPCs will not hesitate to pull out their rocket launchers and go to work! In the configuration for the plugin you can create several patrol presets, each having their own population on the map. Adjust also the amount of NPCs in the boat, their clothing and weapons, all of their parameters for difficulty and challenge, as well as adjust and customize the loot table for each preset The best map for the plugin to work is a map with a lot of sea. I can recommend the maps of the Mad Mappers team developers: Land Of Enmity Arhipelago Dependencies Required NpcSpawn Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $30.00
  2. Version 1.1.2

    77 downloads

    Features Allows Minicopters and Scrap Transport Helicopters to float in water Optionally requires vehicle owner permission for vehicles to be buoyant Configurable number, position and rotation of optional decorative inner tubes Configurable number, position, size and force of buoyancy points Configurable underwater drag for when crashing through the water's surface API and hooks allow for more powerful integrations How it works By default, all Minicopters and Scrap Transport Helicopters will be buoyant, with 3 buoyancy points and 3 decorative inner tubes. The inner tubes are indestructible and cannot be picked up. When flying at low to moderate velocity, you can simply land on water and dismount. When flying at high velocity, you may crash through the water's surface, causing the engine to shut off. The vehicle will then slowly rise to the water's surface. You may run out of oxygen if you choose to stay in the vehicle while waiting for it to surface. While piloting a helicopter on the water's surface, you cannot drive it like on ground, but you can turn it in place by holding the down key and pressing left or right. While the decorative inner tubes are configured to be dynamic, they will appear shortly after touching water, and they will disappear a few seconds after leaving water. Permissions This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>. Optionally, you may require that the vehicle owner have permission, in order for the vehicle to be buoyant. Because helicopters do not have ownership in vanilla Rust, for this to work, you must install a plugin which grants vehicle ownership. For example, Vehicle Vendor Options, Claim Vehicle, Vehicle Deployed Locks, Spawn Mini, and Vehicle License all have features which relate to vehicle ownership. buoyanthelicopters.owner.minicopter -- Allows the player's owned Minicopters to be buoyant. buoyanthelicopters.owner.scraptransport -- Allows the player's owned Scrap Transport Helicopters to be buoyant. Configuration The settings and options can be configured in the BuoyantHelicopters file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. Admin debug (true or false) -- Determines whether debug info is shown to nearby admins when a helicopter becomes buoyant. This helps with configuring the buoyancy points. Default: false. The Minicopter and Scrap Transport Helicopter sections have the following options. Enabled (true or false) -- Determines whether the vehicle type supports buoyancy. Default: true. Require owner permission (true or false) -- Determines whether the vehicle type requires the vehicle owner to have permission in order for the vehicle to be buoyant. Default: false. Note: Helicopters do not have ownership in vanilla Rust. If you enable this option, you must install and configure another plugin which grants vehicle ownership. Underwater drag -- Determines how much drag buoyant vehicles have while underwater. Raising this will reduce the speed at which vehicles sink and rise. If you change this value, you will probably also need to adjust the force of each buoyancy point. Default: 2. Buoyancy points -- List of buoyancy points. Position -- Determines the position of the buoyancy point, relative to the vehicle origin. Size -- Determines the size of the buoyancy point. Default: 2. Force -- Determines how much force is applied at the buoyancy point. Decoration Enabled (true or false) -- Determines whether the buoyancy point has a decorative inner tube. Dynamic (true or false) -- Determines whether the decorative inner tube will be displayed only when touching water (and a short time after touching water). Position -- Determines the position of the decorative inner tube, relative to the vehicle origin. PrefabPath -- Determines the prefab of the decorative inner tube. Default: assets/prefabs/misc/summer_dlc/inner_tube/innertube.deployed.prefab. RotationAngles -- Determines the rotation of the decorative inner tube. Developer API API_IsBuoyant bool API_IsBuoyant(BaseEntity heli) Returns true if the helicopter is buoyant, else returns false. API_AddBuoyancy void API_AddBuoyancy(BaseEntity heli) Makes the helicopter buoyant if it's not already. API_RemoveBuoyancy void API_RemoveBuoyancy(BaseEntity heli) Makes the helicopter not buoyant. Developer Hooks OnVehicleBuoyancyAdd object OnVehicleBuoyancyAdd(BaseEntity heli) Called when buoyancy is about to be added to a helicopter. Return false to cancel. OnVehicleBuoyancyAdded void OnVehicleBuoyancyAdded(BaseEntity heli) Called after buoyancy has been added to a helicopter. OnVehicleBuoyancyRemoved void OnVehicleBuoyancyRemoved(BaseEntity heli) Called after buoyancy has been removed from a helicopter.
    $7.50
  3. KpucTaJl

    Water Event

    Version 2.0.9

    809 downloads

    A new event includes a lot of game mechanics Description The event starts with a warning in the chat: a submarine will soon be passed near the island. A submarine will appear on the water when the time is up. There are 4 floors in the submarine. 2 floors are over the water and 2 floors are under the water. It is possible to get into the submarine on absolutely any transport. There are 4 outside entrances, 4 underwater entrances, and 2 submarine entrances (added in the Underwater Update). There are about 50 NPCs outside the boat and two upper floors. There are about 120 crates of items, rooms with blue and red doors, locked crates, recyclers, workbenches in the submarine (it is possible to set up in the configuration). There are also 4 cameras on the submarine that you can connect to (Submarine1, Submarine2, Submarine3, Submarine4). The number and location of all NPCs and crates can be changed in the plugin configuration. It is also possible to change the dropdown items in them. It is necessary to blow up the doors on the submarine with explosives to get to the crates (it is possible to set up the amount of damage to the doors in the configuration). When an event appears, a marker will display on the map (configurable in the configuration file). It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin. A timer with a countdown to the Event end and the number of crates and NPCs will display for all players in the Event zone. The conditions for the completing event are the end of the timer or the end of the loot crates. The submarine will disappear at the end of the event. It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration. It is possible to lower the FPS on the server due to the large number of entities during the submarine appearance or the end of the event! Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /waterstart - start the event /waterstop - end the event /waterpos - determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the submarine is read) Console commands (RCON only) waterstart - start the event waterstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnWaterEventStart(HashSet<BaseEntity> entities, Vector3 position, float radius) – called when the event starts void OnWaterEventEnd() – called when the event ends void OnWaterEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! The submarine is designed by Jtedal
    $40.00
  4. Version 1.0.0

    16 downloads

    Change the default water flow from liquid containers. This is a simple plugin based on a configuration file. It has no permissions or commands. After installing the plugin, changes will be made to existing containers and to newly created ones. Configuration explenation Precent(true)/Amount(false) If you want to increase or decrease the liquid flow by a percentage, set it to "true". If you want to manually set the amount of flow, set it to "false". Value If you have set the operation in percentages, a value of 1.0 represents 100% of the base value, and a value of 1.8 represents 180% of the base value. If you have set it to an amount, whatever you enter here will be the value of the liquid outflow. { "Passthrough Settings": { "waterbarrel": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "water.pump.deployed": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "poweredwaterpurifier.deployed": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "poweredwaterpurifier.storage": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "waterpurifier.deployed": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "waterpurifier.storage": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "water_catcher_large": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 }, "water_catcher_small": { "Defaulty amount(Dont changing it)": 0, "Precent(true)/Amount(false)": true, "Value": 1.0 } } }
    Free
  5. Version 1.0.0

    6 downloads

    The 2nd Water Treatment Plant is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; 1-2-storey detailed inside the buildings; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: 2677; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 2; Elite crate: 1; and 1 red card. Other information: I recommend you to familiarise yourself with my map I make custom prefabs to order. Discord: shemov#6310
    $8.30
  6. Version 1.0.1

    14 downloads

    Use designated food items to restore health, thirst, and hunger { "====== Restore item settings ======": { "largemedkit0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "humanmeat.cooked0": { "Restore by percentage": true, "Restore HP": 1.0, "Restore hunger and thirst": 1.0, "Restore Hunger": 1.0, "Whether to stop bleeding": true }, "bearmeat.cooked0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "wolfmeat.cooked0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "meat.pork.cooked0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "horsemeat.cooked0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "black.raspberries0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "blueberries0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "granolabar0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "corn0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "mushroom0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "potato0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true }, "fish.cooked0": { "Restore by percentage": false, "Restore HP": 100.0, "Restore hunger and thirst": 200.0, "Restore Hunger": 200.0, "Whether to stop bleeding": true } } }
    $2.99
  7. Version 1.2.1

    274 downloads

    Heavy Cargo Ship Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there's an incoming heavy cargo ship. The ship is equipped with extra scientists, auto turrets, and a Bradley. Players must try to board the ship and kill the scientists in the lower decks to find the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock in the lower decks to disable the turrets. Once the turrets are dealt with, players must defeat the Bradley. This can be a real challenge while on a moving ship. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to change how often it should occur and/or how long until the Heavy Cargo Ship comes. Configuration "How many hackable loot crates should spawn.": 4, "If this is true auto turrets will target and kill NPCs as well as players on the cargo ship.": false, "If this is true it will spawn auto turrets on the cargo ship.": true, "If this is true it will spawn the APC Bradley on the cargo ship.": true, "Maximum time between events(minutes):": 180, "Minimum number of players before event will start": 4, "Minimum time between events(minutes):": 60, "Set this to true if you want to use the custom loot table in this config. If it's false, it will use your server default.": false, "Should the event start automatically(false if you only want manually start with HeavyCargoStart command": true Admin Only Commands /HeavyCargoStart /HeavyCargoStop Discord: Cahnu#5653
    $19.99
  8. Version 1.0.6

    456 downloads

    Submersible Pump plugin will relieve the rivers on your server. It allows players to place water pump with fresh water anywhere on map. Water output can be changed with WaterWorks plugin by nivex. Video Preview (Version 1.0.0) Features You can build your farm anywhere on map. Customizable pump crafting. You can place your pump on foundations. (but not too high (configurable)) Commands /pump - Plugin help command. /pump craft - Crafting submersible pump. givepump - Give submersible pump. (Console Command) Permissions submersiblepump.use – Allows you to craft and place submersible pump. (Needs to be enabled in config) submersiblepump.give – Allows you using givepump command. Default Config (Version 1.0.5) { "Misc - Require Permission": false, "Misc - Pump Item Name": "Submersible Pump", "Misc - Pump Ground Check": true, "Craft - Enable Pump Craft": true, "Craft - Chat Command": "pump", "Craft - Require Blueprint For Pump": true, "Craft - Required Workbench Level (0-3)": 2, "Craft - Pump Craft Cost": [ { "Item Shortname": "metal.fragments", "Item Amount": 1000, "Item Skin": 0 }, { "Item Shortname": "gears", "Item Amount": 10, "Item Skin": 0 }, { "Item Shortname": "metalpipe", "Item Amount": 20, "Item Skin": 0 } ] }
    $5.00
  9. PT EliRival

    Lake Land

    Version 1.0.3

    37 downloads

    Introducing 3500 map with unusual, eroded terrain. Clans will find lots of flat space to build their compound, same for solo players. There is a lot of sneaky places to build their starter base or hidden bunker. Big part of the lakes has river topology, it means that pumpkins and corn will grow along side of them. Some of the lakes are so deep that has sea underwater rock formation, perfect for divers. Surface train system is not connected to Train Yard.!!! Good news! It's going around the map and you can reach custom XR-Oils compound that is connected with third Oil rig that is located on land. Custom monuments: Marina 1 and 2: . Lake barge that contains barrels, crates and scientists for its protection. Artemis: . Custom monument that has different type of loot, green and blue card rooms. XR-Oils: . Custom monument that is attached to original Oil rig. It's located in land on winter biome. Original monuments: 1. Airfield 2. Launch Site 3. Power Plant 4. Train Yard 5. Military Tunnel 6. Harbor 1 7. Harbor 2 8. Junkyard 9. Satellite Dish 10. Water Treatment Plant 11. Abandoned Military Base 12. Arctic Research Base 13. Sewer Branch 14. Outpost 15. Bandit Camp 16. Lighthouse 17. Fishing village 18. Ranch 19. Large Barn 20. Oil Rig 1 21. Oil Rig 2 22. Oil Rig 3 Customer can modify map; password will be included into Zip file. Be aware of the TOS-Restrictions, map can't be sold or transferred to 3rd parties If you gonna have some questions, contact me: PT EliRival (Eli) #9320
    Free
  10. Version 1.0.2

    41 downloads

    Seren Island is a 4k custom map. That was made and splat painted in World Creator, because of it map have barren vibes. Big open spaces in the middle of the map with many lakes. Wider beaches for clan bases or raidable base plugin to work without problems. You can find 2 bigger and few smaller monuments on the map. Underground rail system is connected to both Oil rigs. Custom Monuments: Star Port: Large scale monument with big variation of loot and blue card room. Crawler: Medium scale monument with up to tier2 loot and blue card desk. Camp Ruins: Small scale monuments that can be found along the road. Original Monuments: 1. Underwater Labs 2. Fishing Village 1.2.3 3. Harbor 1 4. Harbor 2 5. Airfield 6. Arctic Research Base 7. Junkyard 8. Military Tunnel 9. Power Plant 10.Outpost 11.Sewer Branch 12.Satellite Dish 13.Launch Site 14.Lighthouse 3 15.Abandoned Military Base 16.Water Treatment Plant 17.Giant Excavator Pit 18.The Dome 19.Bandit Camp 20.Oil Rig 1 21.Oil Rig 2 Customer can modify map; password will be included into Zip file. Be aware of the TOS-Restrictions, map can't be sold or transferred to 3rd parties If you gonna have some questions, contact me: PT EliRival (Eli) #9320
    Free
  11. ArtiIOMI

    Nature

    Version 1.1.7

    38 downloads

    The plugin changes the system of plants and trees to a more realistic one. Features Watering plants planted in the ground. Fertilizing plants planted in the ground. Possibility to block planting in unauthorized fields. All trees grow and have stages of growth. Tree seedlings were introduced. The method of obtaining wood has been changed. Video Preview https://youtu.be/stoRXnVGpik https://streamable.com/tktvrq https://streamable.com/my4z28 https://streamable.com/mcyvwl UNINSTALLING Delete the file from the plugins folder, or disable the feature in the configuration file. A server restart is required to uninstall the new plant system! Configuration Credits @UmodTeam for adding hooks. @Steenamaroo, @Billy Joe, @Raul-Sorin SorbanThanks you so much! Love you!!!
    $25.00
  12. Version 1.0.1

    312 downloads

    Poppy's Pond is a small decoration piece you can use to decorate any forest or plains area! When applying the heightmap for this prefab, some of the water might be behind the rocks. This is because of how RUST breaks its terrain into grids. This issue can be resolved by moving the prefab over. Have fun! -s
    Free
  13. Version 2.1.0

    504 downloads

    It’s an Event in the Power Plant location Description The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location. When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items. When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates. It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button. When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower. There is a camera in the location for viewing the event. When an event appears, a marker will display on the map (it can set up in the configuration file). All players in the event area have a timer with countdown to the end of the event Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /ppstart - start the event /ppstop - end the event /pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read) Console commands (RCON only) ppstart - start the event ppstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnPowerPlantEventStart() – called when the event starts void OnPowerPlantEventEnd() – called when the event ends void OnPowerPlantEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $30.00
  14. Version 1.0.0

    409 downloads

    Small Offshore Prefab. Loot: Fuse + Blueroom with 1 Elite Crate 2 Tool Crates 1 Fuel Crate Water Trigger, Prevent Building Sphre included No height, Splat, Alpha included. Just place it on the water.
    Free
  15. Version 1.0.5

    6 downloads

    AQA Industries is a company that treats contaminated water. The factory with a water purification system, offices and a canteen are located on the company's premises. Loot Kisen can be found in the warehouse. The prefab was created with great attention to detail. From the lighting to the toilets, everything has been thought through down to the smallest detail. To enter you need a blue card. Have fun with the system. Prefab Count 1578 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw
    $5.90
  16. Version 1.0.0

    4 downloads

    The floating island comes with lots of details and hidden loot boxes. a time-loot-box can also be found on the windmill. it is an abandoned floating village. Prefabs: 879 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw
    $9.90
  17. Version 1.0.7

    118 downloads

    Welcome to the Aquadome. *glass doesn't render at certain distances in the editor so i apologize for the screen shots, its all there in game* ***New update includes underwater glass for added effect as well as a new moonpool entrance (may cause a npc navmesh error, I'm working on a better option for down the road) I've also redone some of the inside to make it a little less dark*** This is a fully working and playable underwater monument, comes equipped with some loot as well as a locked crate. it also has space for a functioning Bradley as well as npcs (which is included on my premade maps). all details to install and use are included.
    $6.00
  18. Version 1.0.0

    3 downloads

    Bottles were filled in this house. loot can be found all over the site, Prefabs: 1653 Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Rustgame Infoseite: http://webarte.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw
    $3.99
  19. Version 1.0.3

    48 downloads

    This cargo ship got abandoned by its crew when they realised that they are stuck in the middle of the ocean. Many people say that the crew of the ship left many of the treasures of the ship back onboard. The crew also punctured the highly toxic barrels on the ship which resulted in a medium level of radiation around the ship. The ship can be placed all around the map as it doesnt depend on any biomes, and it can be close to the shore or really far away from it. Monument info: -Prefab count: 2729 -Military crates/Brown crates: 16 (Some of them are hidden) -Normal crates: 14 -Elite Crates: 2 (1 behind blue puzzle) -Puzzles: 1 puzzle with blue keycard that contains 1 red keycard and 1 elite crate Oh, there are also 14 pookie bears spread throughout the monument
    $7.50
  20. Version 1.1.0

    9 downloads

    This is a small water base. There is a blue room, for which a fuse must be inserted and the timer switch activated under water. In the loot room there are safe two green boxes and above in the tower three random boxes. The recycler can be used to recycle the freshly farmed loot. If you have any questions, feel free to contact me in Discord. Discord tag: Zainur#0989
    $9.99
  21. Version 1.3

    290 downloads

    This is a stand alone prefab! An outdoor bathroom, with a very broken toilet creating a sewage geyser! Shit covered walls and ceiling with a hole blasted through! Complete with shit covered roof, and toilet paper dispenser!
    Free
  22. Version 1.0.0

    11 downloads

    A crashed cargo ship with a bluecard door leading to a redcard and loot.
    $2.99
  23. Version 2021.08.18

    11 downloads

    Retro Oilrig is a perfect recreation of Large Oilrig
    $4.99
  24. Version 1.0.0

    11 downloads

    Welcome to Doc's Custom Scuba Tank monument, this is a custom unique monument with loads of places to explore inside. Climb the vines on the pillars or work your way up the mountain to get to the top of the scuba tank You will need scuba gear to explore and access all the loot There is 1 hackable crate at the bottom You can scuba inside of the cargo ship to find hidden loot Very funny to watch people pvp and scuba about Prefab Count 3568 Please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact discord DocNorris#5423
    $7.99
  25. Version 1.0

    557 downloads

    Always wondered what Water "Water Treatment" was treating? How do the denizens of Rust get water into their faucets, not counting raggedy makeshift pumps and sprinkler contraptions? Right, it's the water station, transferring the much needed wetness across the island, fortified against floods by a dam, changed by the post-apocalyptic backstory of Rust and full of loot ripe for the taking by daring players, friendly or hostile! I let myself be inspired by the Vanilla style and created a monument that could be inserted into any server without disturbing the classic Rust feeling. The monument integrates itself neatly into the terrain and can be used as an early- to mid-game medium sized monument for all the fights not necessarily fought with M249's. The loot is totally Vanilla loottables, and there are no wacky contraptions or immersion breaking prefabs which don't belong in Vanilla or on a lightly modded server. Take aim as you fight from vantage points like the dam, the silo or the exposed pipes and look down into the eroded valley between the industrial water processing buildings. Don't flinch as you complete the challenging and fun jump challenges to get that sweet extra loot. Run quickly to complete the green and blue card puzzles, but careful, the spinning red light announces your endeavor to any onlooker! Be vigilant as you use the available deployables such as the Level 1 Workbench, the Recycler, the Refinery and the Repair Bench to gain an advantage, even away from your base. This is my first prefab, know that weeks of work went into it, and I'll consistently update it with improvements, bugfixes and new features! Install instructions available in the README.txt file that ships with the prefab. I am available for commissions and custom prefab/map creation, just get in touch with me! Prefab Count: ~540 prefabs Prefab Modifiers: Splat Mask, Topology Mask, Alpha Mask (needs manual adjustment due to rustedit bug), Height Mask, Paths Crates: see below
    Free
648.3k

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