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  1. Version 1.1.5

    1,156 downloads

    An event for the Arctic Research Base monument with a plot to rescue both a scientist and a pilot that have been captured by the security group who has been ordered to capture and deal with the attempted sabotage on the Arctic Base Description Welcome to a frosty new adventure in the more recently added Arctic Research Base to so many of our islands! This monument will now have an event with a storyline requiring you and your friends to rescue the Pilot, and the Scientist from their captivity by the Arctic Base security service. You don't want to know what will happen to these two if you don't save them! Our new event begins with a notification (if enabled by default) for players to know that a sabotage is about to take place on the island. There is a plot to come collect biological samples from the burned corpse of one of the recently discovered NPCs, class: Sledge. The players will soon find out that the sabotage has failed and that two of our team have been taken captive by the Artic Research security team! Players will need to free them both from this no prisoners no hostages situation, and protect the scientist while he finishes his portion of the mission. Once the Scientist or Pilot are released, snowmobiles will arrive bringing NPCs, tasked simply with killing the Scientist so he will not be able to carry out his task of reverse engineering a way to continue to combat everything they throw at us! Once the Scientist has completed his task, and the Pilot has been released and has prepped the escape helicopter, their evacuation can take place. The will get into their minicopter and begin their departure. Before you leave and as thanks, the Pilot is going to open up a warehouse full of supplies for you! Once you reach this point in the event, there are several options with different amounts of loot within the stash. If you are able to protect the Scientist, and they are able to evacuate with the pilot, then we can better find things of value on comms with the team as they leave and the looting will be most efficient! Be ready, this minicopter is an actual piece of... well it's Rusty! Let the pilot have some extra time if needed to make sure it is running smoothly before they take off. Here and now the security team will send everything they have at you and your friends. Protect the group from the attacks! In the configuration for the plugin you can change timers, NPC settings and numbers, snowmobile and crate numbers, the Scientists health, and the loot tables! As always the configurations are extensive and the creativity is in your hands to customize this plugin to your liking. Can you and your friends help make sure this sabotage takes place, and these rebels make it off the island? Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits Chat commands (only for administrators) /abstart - start the event /abstop - end the event Console commands (RCON only) abstart - start the event abstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnArcticBaseEventStart() – called when the event starts void OnArcticBaseEventEnd() – called when the event ends void OnArcticBaseEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $37.00
  2. Answer

    Sea City

    Version 1.4

    12 downloads

    A city taken over by scientists. Designed to be placed in the ocean or in a lake. (can also be easily adjusted to be placed on the mainland) This monument is constantly supported and updated for the current version of the game with all updates! NOTES – If you need support, you can find me on my discord server @ discord.gg/TJxwpKT2Ge – You can edit the monument while placing it. FEATURES – Chinook drop zone point (chinook can drop the crate here just like at vanilla monuments) – Can be connected to the underground tunnels – Recycler, Blue keycard puzzle, scientists, loot – Ziplines
    $19.90
  3. KpucTaJl

    Better Npc

    Version 1.3.0

    4,835 downloads

    This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter Dependencies (optional, not required) AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode Custom maps Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map You can also download all these files for all maps here Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Crazy Island Standard monuments This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Custom monuments This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Roads This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type ExtraNarrow – It is a narrow, unpaved walkway ExtraWide It is a wide, paved, two-lane, beltway road Standard – It is a regular, paved road Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below) Biomes This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below) In-game events This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event The supported events: When the plane drops the server AirDrop, it will be guarded by specific NPC presets CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below) The NPC preset parameters Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details The NPC settings description Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter “False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items A description of the Rust loot table settings Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab A description of the own loot table settings Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items The commands in the chat (for admins only) /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name} Console commands (RCON only) ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server Hooks object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance API void DestroyController(string name) – It destroys the place of appearance NPC with the name {name} void CreateController(string name) – It creates the place of appearance NPC with the name {name} These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal
    $31.00
  4. Version 1.0.7

    314 downloads

    The world has changed. The island in the ocean has become a haven for evil spirits, the surviving inhabitants call them the Walking Dead. Once the blooming and fragrant city of Atlanta was the center of this island, now it is a dead city with its inhabitants. There are very few people left who are opposed by the walking dead, but every day there are more and more of them, the dead people turn into zombies and there is no stopping it. I present to your attention my new map with incredible detail of monuments and their features, the plug-ins included will give even more atmosphere of the lost world of the zombie apocalypse. On the map you will find a large number of roads, railways, tunnels and rivers. You will also love the many unique places to build bases for your players. I tried very hard to create this map, I hope you like it, Thank you. Good luck surviving in Atlanta! Attention: The Train Home plugin shown in the video does not come with the map, it is sold separately Features: Prefab Count: ~71к prefabs Size: 4500 A lot of interesting locations to explore Marketplaces, Helicopter Salesman and recycler have been added to fishing villages Railway A large number of places for the construction of foundations in the form of unusual rocks, caves, landscape, underwater and icebergs Custom ways to overcome distances on boats and tugboat Custom plugin Event Prison Alert (by KpuctaJL) Custom plugin Map Skinner (by Adem) Custom plugin Npc Moving Control (by Adem) Realistic zombies on the map The atmosphere of the zombie apocalypse This map is constantly supported and updated for the current version of the game with all updates! How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Custom Monuments: Atlanta City Alexandria Woodbury Prison Police Department Harrison Hospital Railway Depot Herschel Farm Hilltop Strange Swamp Lonely Wandered Nomads Camp Gang of Survivors Convoy Desert Gas Station Ore Mine Farmers Camp Laundry Motel Old Cave Monument Train Home Custom point Zipline interesting places to build a base marked X Monument Facepunch: Launch Site Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument
    $49.90
  5. Answer

    Hidden Lands

    Version 1.0.1

    10 downloads

    This map introduces 2 unique custom biomes - a volcanic one containing lava rivers & lakes, and a radioactive one that's been filled with toxic waste and further contaminated by scientists, in an attempt to research the unknown meteorite green substance. This map is constantly supported and updated for the current version of the game with all updates! Map size - 4000 (4k) Prefab count: ~18k HIGHLIGHTED FEATURES > Players will take damage upon contact with lava / radioactive water > Volcanic biome is rich in dead pines, ores, rock formations and manually added custom vegetation. > Radioactive biome is rich in radioactive lakes & junkpiles, swamp trees and dead pines. Players will need a hazmat suit. > Both volcanic and radioactive biomes are covered in mountain fog. > Ring Roads, Ring Rail CUSTOM MONUMENTS > Tool Store > Deserted City > Military Camp > Sunken Vessel > Tugboat Docks > Large Mining Warehouse > 2x Comms Tower > Dweller Hideout > Tree House Camp > 2x Train Depot > Coaling Station > Satelite Tower > Cargobob crash > Sunken Containers > Custom Underwater Lab > Radioactive Dump > Meteorite: Mobile research labs CUSTOM PREFABS > Checkpoint Bridge A > Checkpoint Bridge B > Volcano, lava rivers, lava lakes > Meteorite, radioactive rivers & lakes, custom junkpiles > Train Track bridges, road bridges > Waterfall > Custom Zipline locations - marked with Z > Custom Barge build spots on water - marked with X > Buildable bus stops > Custom river ends EDITING - The password for the editor is included with the map. VANILLA MONUMENTS > Ferry Terminal > Mini Launch Site (optimized) > Junkyard (Flooded) > 2x Lighthouse (added more rock formations, vegetation and junkpiles) > Gas Station > Satelite Dish > Harbor > Abandoned Supermarket > Mining Outpost > Airfield > Missile Silo > Small Oil Rig > Large Oil Rig > HQM Quarry > Fishing Village > Mini Outpost - safe zone > Bandit Fishing Village - safe zone
    $39.90
  6. Version 1.6

    54 downloads

    This map was designed for action packed one grid servers & is constantly supported and updated for the current version of the game with all updates. NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. CUSTOM MONUMENTS > Stranded Vessel - Inspired from the game Sea of Thieves // Recycler, Green Keycard Puzzle (Blue Keycard spawns inside) > Improvised Airfield - Bradley APC, Recycler, Blue Keycard Puzzle (Red Keycard spawns inside) > Active Crash Site - MLRS, 2 scientists > Water Fountain - "Hidden" loot on the buttom, custom zipline tower on top // the rocks inside are climbable > Mini Outpost (Safe-zone) - All outpost vending machines, fortune wheel, recyclers > Sunken Treasure - Loot & Green Keycard Puzzle underwater // Custom zipline tower that leads to mainland > Hijacked Rafts - Around 7 scientists, custom zipline tower in the middle // note: players cannot build on the rock formations CUSTOM PREFABS > Custom tunnel through the mountain > Custom bridge > Custom zipline tower > Waterfall - Custom zipline tower that leads to stranded vessel > Custom Islands for players to build on > The entire map is manually made. FACEPUNCH MONUMENTS > Underwater Lab > Small Oil Rig > Large Oil Rig > Fishing Village > Lighthouse
    $21.90
  7. Version 1.0.8

    79 downloads

    Includes the Bradley APC, above the ground trains, MLRS, ziplines, arctic research base & many more! This map is constantly supported and updated for the current version of the game with all updates. NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. CUSTOM MONUMENTS – Abandoned Ship – Green Keycard Puzzle, Recycler – Classified Undergrounds – Underground Bradley APC, Recycler, has 4 entrances – 1 main one at the actual ‘base’, and one at the end of each river (rivers are all connected, underground) – Train Depot – Green Keycard Desk – Desert Military Base – MLRS, Recycler – Hunter’s Hideout – Oil Refinery, 1x solo submarine (It won’t respawn after it’s taken) – Arctic Research Base – Blue Keycard Puzzle, Recycler – Plane Crash – Green Keycard Puzzle, Recycler – Abandoned Shacks – Recycler – Fishing Village – Recycler, Fortune Wheel (Bandit camp wheel),vending machines from outpost OTHER STUFF – A few custom junkpiles along the shores – A few custom junkpiles with scientists on the ocean – Above the ground ring rail track for trains, with custom bridges above the rivers – Tunnels through the mountains to connect the roads – Custom ‘dead end’ at the end of the roads – includes 2 Tunnel Dwellers – Ladders and climbable ropes along the rivers to make sure players don’t get stuck there – Custom log bridges over the rivers – Waterfalls at the start of each river, with manually placed vegetation – Manually made all the terrain, manually placed & painted all cliffs – Manually placed trees & vegetation on the mountains, nodes can also spawn on them. NOTE – Players cannot build on the Abandoned Ship island. FACEPUNCH MONUMENTS – Lighthouse – Small Oil Rig – Large Oil Rig
    $29.90
  8. Version 1.0.6

    7 downloads

    A one grid map affected by a volcano, containing a secret mining rig underneath - operated by scientists and guarded by bradley. This map is constantly supported and updated for the current version of the game with all updates! NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. HIGHLIGHTED FEATURES > Detailed terrain work – This map was made entirely manual. > The lava glows in the dark & players take damage if they touch it. > The lava “biome” is rich in dead pines, ores & rock formations > Ring road, above ground ring rail > Multiple islands for players to build on > Custom caves for players to build in (marked with X) CUSTOM MONUMENTS ((FAQ: this map contains all key cards)) > Gigant Volcano - 1 military crate in the middle, players are gonna have to do some parkour over hot lava. > Secret Mining Rig - placed in a gigant cave underneath the volcano, surrounded by lava, containing a Blue Keycard puzzle, multiple scientists and the Bradley APC. The entrances are marked with a red "O" on the map. > Burning HQM Quarry - recycler, scientists > Burning Water Pumps - recycler, loot, scientists > Coaling Station - Green card puzzle (blue card inside), wagon extraction point, contains scientists & loot > Underground Depot - contains blue card puzzle, wagons & loot - guarded by tunnel dwellers > Flooded Sulfur Quarry - scientists > Flooded Stone Quarry - scientists > Train Depot > Bandit Fishing Village - Safe zone CUSTOM PREFABS > Custom rail bridge > Custom road bridges (marked with *) > Custom caves for players to build in (marked with X) > Custom log bridges above the river > Custom zipline tower > Multiple waterfalls FACEPUNCH MONUMENTS > Lighthouse > Oxum's Gas Station > Small Oil Rig > Large Oil Rig > Underwater Lab
    $24.90
  9. Version 1.1.7

    31 downloads

    A world affected by multiple volcanoes and shattered in multiple islands. Scientists have taken advantage of this ‘opportunity’ and have set up a secret mining operation inside a volcano. This map is constantly supported and updated for the current version of the game with all updates! Map size – 3000 Prefab count: ~20k NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge HIGHLIGHTED FEATURES > Detailed terrain work – This map was made entirely manual. > The lava has fire effects, glows in the dark & players take damage if they touch it. > The lava “biome” is rich in dead pines, ores & rock formations (both normal & custom ones that players can build in) > Ring road, above ground ring rail, road tunnels through the mountains > Multiple islands for players to build on > Loot Barrels, vanilla junkpiles, custom junkpiles placed across Gigant Volcano > Custom caves for players to build in (marked with X) CUSTOM MONUMENTS > Gigant Volcano – 2 military crates in the middle, players are gonna have to do some parkour over lava. > Volcano – 2 smaller volcanoes, each one unique > Secret Mining Operation – Scientists, Blue Puzzle that leads to an elevator shaft, leading to an underground mine, containing a lava parkour leading to loot. > Plane Crash – Green Keycard Puzzle, recycler, loot > Burning Water Pumps – Green keycard spawn, recycler, loot > Broken Bridge A/B/C – each one is unique, contains scientists & loot (All bridges can be passed with some parkour) > Train Depots – Loot > Collapsed Tunnel – Loot, secret cave tunnel > Mini Launch Site – A lighter version of launch site, containing only around 700 prefabs > Lost Treasures – Junkpiles & Underwater loot > Hunter’s Hideout – Designed to be looted by boat > Stranded Vessel – Recycler, Green Keycard Puzzle // Inspired from the game Sea of Thieves > Combined Outpost – Safe zone CUSTOM PREFABS > Multiple bridge models, some are marked with * > Waterfall – 3 of the 4 are building locations, the one next to airfield contains loot inside. > Custom zipline towers > Custom caves for players to build in (marked with X) > Multiple tunnels through mountains EDITING – The password for the editor is included with the map. IMPROVED MONUMENTS > Flooded Sulfur Quarry – added loot, more decor, recycler > Stone Quarry – added loot, more decor, recycler > HQM Quarry – added loot, more decor, recycler FACEPUNCH MONUMENTS > 2x Fishing Villages > Lighthouse > Harbor > Airfield > Arctic Research Base > Desert Military Base > Underwater Lab > Small Oil Rig > Large Oil Rig
    $39.99
  10. Version 1.5

    32 downloads

    A 'one grid' custom map designed for high performance. The mountain in the middle provides an awesome landscape, while also containing 2 entrances that lead to the bradley APC. This map is constantly supported and updated for the current version of the game with all updates! NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. (you're allowed to edit the map for your own use) - Prefabs: 2803 (high performance) HIGHLIGHTED FEATURES > Detailed terrain work – This map was made entirely manual. > 4 islands that players can build on. > 2 custom barges that players can build on, marked with X on the map. CUSTOM MONUMENTS > Cobalt Bunker - Blue Keycard Puzzle (contains the bradley apc, has 2 entrances in the mountain) > Military Settlement - MLRS, scientists, blue keycard puzzle > Improvised Hangar - Green Keycard Puzzle > Tugboat Docks - The drivable tugboats have to be spawned manually for now, or using a plugin. > Bandit Fishing Village - Safe zone CUSTOM PREFABS > 2 bridges over the rivers. > 2 buildable barges marked with X. > Waterfalls FACEPUNCH MONUMENTS > Nuclear Missile Silo > Sunken HQM Quarry > Lighthouse > Oxum's Gas Station > Underwater Lab > Small&Large Oil Rig
    $19.90
  11. Version 1.0.0

    15 downloads

    A pack of 5 monuments designed to be placed in the ocean or in a lake. Abandoned Ship – Hijacked Rafts – Lost Containers – Lost Barges – Sunken Treasure These monuments are constantly supported and updated for the current version of the game with all updates! NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – You can edit the monuments while placing them. MONUMENTS >>Abandoned Ship – The island is included (Terrain height, Topology, Splat and the decor on it) – Contains recycler, green keycard puzzle, loot >> Hijacked Rafts – The decor around (rock formations) is included. – Scientists have stolen a few rafts from those who tried to leave the island. – Contains loot, ziplines, scientists >> Lost Containers – Some floating loot & containers on the sea, but the real loot is underwater. – Contains a green keycard desk, loot >> Lost Barges – A group of barges lost in the sea, along with a few scientists – Contains loot, green keycard desk, scientists >> Sunken Treasure – The island is included (Terrain height, Topology, Splat and the decor on it) – Custom zipline tower that can be connected to a mainland zipline – Contains green keycard puzzle & loot sunken in the middle of the island
    $19.90
  12. Version 1.4.1

    581 downloads

    Never worry about your players fighting over a monument, make them compete for ownership! With this plugin you can configure several parameters then players can compete to claim a monument for a set time. There is enough configuration and options that this would work well for any server, whether PvE or PvP. Video Description This plugin will automatically find Facepunch standard monuments, including Cargo Ship and Oil Rigs that are on the map, and which can be specified in the configuration. This will create a zone around each monument in which customizable rules apply for anyone coming to the monument, whether they become owner or not. You can also create a zone using coordinates anywhere on the map, and assign certain rules to it. Chat Command (For all players) /mocd - Displays all cooldowns for the player /CreateCustomZone {name} - Creates a file for a custom zone in the Data/MM_Data/MonumentOwner/Custom Zones folder with the administrator position at the time of file creation Console Command (RCON only) mocdreset {SteamID64} - Resets all cooldowns for the player Plugin Config example of a configuration for monuments sample configuration for the plugin Ideas for updates that may be implemented in the future Current ideas for the future of this plugin. These are things that I want to implement possibly. You can also write to us in Discord to suggest ideas or to vote for any that I share here. Respawn loot, NPC, Bradley, etc. on command Respawn loot when getting a new owner Purchase of owner status through third-party plugins or through commands Ownership retention for as long as there is fuel in Excavator or Quarries Add plugin support for notifications and also add notifications via Rust GUI Disabling and enabling zones while the plugin is running Creating a zone by command API The answer true or false will tell whether there is a zone in this coordinate private bool HasZone(Vector3 posMonument) The answer true or false will tell whether the zone belongs to someone private bool HasOwner(Vector3 posMonument) The answer ulong will tell who the zone belongs to private ulong GetOwnerID(Vector3 posMonument) The answer true or false will tell whether the player can become the owner private bool CanPlayerBecomeOwner(Vector3 posMonument, BasePlayer player) Forcibly establishes the owner of the zone, bypassing checks on his ability to become the owner. The answer true or false will tell whether he was able to become one or the zone is occupied by another player private bool SetOwnerID(Vector3 posMonument, ulong userID) Deletes a zone. The answer true or false will tell whether he was able to do it private bool RemoveZone(MonumentInfo monument) Creates a zone for the desired monument. The answer true or false will tell whether he was able to do it private bool CreateZone(MonumentInfo monument) Translation assistance by Jbird. Check out more of my work here JTedal's library. Come see our whole teams work Mad Mapper Library. Come by the Mad Mapper Discord for support, feedback, or suggestions!
    $19.99
  13. Gruber

    Badlands

    Version 1.2.9

    405 downloads

    Nuclear war, what could be worse than that. War is a harbinger of death. I present to your attention a map in the post-nuclear world. Nuclear bombs were dropped long ago on this once beautiful island, radiation destroyed most of the living world, craters formed and a handful of people were able to take refuge in shelters. You are one of the lucky ones who have been in the shelter for a long time, you were born in the shelter and do not know what is happening on the surface. In the craters formed after the missile strike, they served as excellent places for the construction of cities and factories, the remaining technologies allowed the surviving population to develop. On this map you will find many custom monuments in an unusual style, and the music plugin from KpucTaJl will add to you the atmosphere of the old world. Monorails run along the entire outskirts of the island, which fit very well into the atmosphere. Remember, the wasteland does not spare anyone, good luck! I express my gratitude to STAR for providing the DELTA monument. Description 2 Size: 4000к Prefab Count: ~60к Operation of the "SoundRustEdit" plugin In some moments there is a radio that plays and the music changes, there are 12 different songs from the Fallout game in the plugin How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx Custom monuments: Sunctuary Vault 103 Concord City Camp in Pit Vault 118 General Atomics Robotics Opencast Mine Large Dam Rad Farm Radar Vault Tec Barge Village Junk Town Olivia Station Open Air Cinema Diner Starline Restaurant Mobile Station Red Rocket (2 options) Monorails and railway tracks Many islands, for those who like to live far from the mainland Places to build (some can only be accessed by air transport) Monuments from Facepunch: Launch Site Nuclear Missile Silo Outpost Ferry Terminal Junkyard Water Treatment Plant Train Yard Airfield Military Tunnel Power Plant Giants Excavator OilRig (2) Harbor Bandit Camp Sewer Branch Lighthouse Fishing Village Ranch The Dome Satellite Dish Roadsite Monument Underground Tunnels Arctic Research Base Underwater Lab Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit This map is constantly supported and updated for the current version of the game with all updates!
    $49.90
  14. Version 1.0.6

    476 downloads

    A new event that takes place at the Supermarket monument, made for beginners on your server Description The event begins with a message in the chat that soon a merchant who sells valuable cargo will arrive at a Supermarket on your island. The merchant and their guards with trained dogs appear around the supermarket. Players then have the opportunity to rob the Merchant in order to get all the Supermarket loot for themselves. As soon as the players begin to attack the Merchant, an armored helicopter arrives there with additional security and a Debt Collector. The Debt Collector enters the Supermarket and begins the process of collecting his loot and the Merchant for evacuation. If the player manages to kill all the guards outside the supermarket before the end of this process, then he can enter and loot. There are several more guards, the Merchant and the Debt Collector waiting for the player. The Merchant and the Debt Collector need to be eliminated to get the most valuable loot that they wanted to evacuate. There are also several loot crates inside the Supermarket to be looted. If the Merchant and or the Debt Collector survive, they will fly away in the armored helicopter and the player will not receive the juicy loot they were dealing. In the plugin configuration, it is possible to configure all timers, the guards outside the supermarket, inside the Supermarket, Debt Collector guards, and guard dogs patrolling outside the Supermarket. The Merchant and Debt Collector can also be configured as well. A list of all the loot crates inside the supermarket, map marker, event icons on the players screen, and more are all able to be adjusted in the config file. Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner Chat commands (only for administrators) /supermarketstart - start the event /supermarketstop - end the event Console commands (RCON only) supermarketstart - start the event supermarketstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnSupermarketEventStart(Vector3 pos, float radius) – called when the event starts void OnSupermarketEventEnd() – called when the event ends void OnSupermarketEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: kpuctajl Join the Mad Mappers Discord here! Check out more of my work here!
    $21.00
  15. Version 1.1.3

    1,155 downloads

    Defend your home.. well.. defend what's left of it! Welcome to an epic new event where the players will defend their bases against waves of Frankenraiders! They will use any weapons they have available to try to raid your base. Some will come with whatever they can swing at you and your base, some will just try to defend their kin, some have found some heavy weaponry too! I think that one has a rocket launcher?! Description To launch the event first you must find a flare bright enough to attract their attention. You'll be able to find flares bright enough to attract an Easy Frankenraid in Bradley, Elite, Military, and Supply crates. When you've found a flare just toss it on or near the base within Tool Cupboard range. Once you successfully defend an Easy Frankenraiding party, you will be rewarded with a flare bright enough for a Medium party. Then upon defending successfully against a Medium raid, well if you really want to risk your wipe being wiped by a full Frankenraider party, then you will have earned a flare bright enough to attract a Hard Frankenraid! When you complete any difficulty level and are able to defend your base, a chinook will be sent to your location with rewards for your service to the island in clearing out the threat! If your base is destroyed, the event ends, chat notifications are sent, and there you stand in shame. Hopefully you're on a low pop server and not too many people noticed. It's okay champ, happens to the best of us some days! Just keep an eye on the in game UI like the timer and wave information to give yourself the best shot at keeping your base standing! There are various ways to configure this plugin to customize it for your server, for any level and number of players. The creativity is in your hands with the configuration file as well as your communities wants or needs. The loot table, the flare spawns, the different enemy types and their setups, everything is there for you to customize this if you so choose. Dependencies (optional, not required) True PVE GUI Announcements Notify AlphaLoot CustomLoot Base Repair Chat commands /defstop - in game command to end event in your current Tool Cupboard range (be near the event you are trying to end) - only for administrators! /checkfoundations - checks all the foundations of the house for the event (it is necessary to be inside the Cupboard area of the house) ⊘ - you or your friends are not the owner of the foundation ⊝ - the foundation does not match in height/depth ⊛ - the foundation does not match the topology (prohibited topologies: Cliff, Cliffside, Decor, Building, Monument, Clutter, Mountain) ◉ - the foundation is located within a radius of 40 meters from the custom monument Console commands (RCON only) giveflare {skinid} {steamid} - Console command to give a custom flare with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal Help in creating a plugin description – Jbird
    $42.00
  16. Adem

    Convoy

    Version 2.4.9

    11,514 downloads

    Set your server apart with a roaming mobile event that has nearly endless configuration options! Configure the loot truck as well as the Convoy of protection vehicles ranging from sedans, module cars, Bradley tanks, to a patrol helicopter! The plugin runs on custom and procedural generated maps, can use custom routes or let the plugin find a random route based on your configuration. You can make yours an aggressive or a peaceful Convoy, who shoots first? You can set all kinds of parameters regarding the many pieces of the event, how to beat it, whether destroying the loot truck destroys the loot or not for example. There are many compatible plugins like TruePVE, GUIAnnouncements, Notify, DiscordMessages, and RustCord to name a few. The plugin has a built in UI that will give you important information about the event as you are inside it's zone. Check the map to see the location of the event as a marker and even see the timer on the event! All of the ground vehicles are driven and filled with NPCs. Every vehicle, the NPCs, and the loot as well as all timers can be configured to suit your server. A PvP zone can be created within the event area for those of you who use TruePVE to control damage on your servers. The limits are nearly endless! If you have some players on your server that you want to really send everything you have at, this is the plugin for you. Watch players crap their pants when they first encounter a full Convoy with multiple tanks and a Patrol Heli all attacking at once. Sit back and delight in their fear as all of the vehicles empty their occupants and NPCs swarm them mercilessly! Required Dependency (must install this free plugin) NpcSpawn – link is included and can be found in the ReadMe file included with download Optional Dependency (add on of additional features in this paid plugin) PveMode – plugin by KpucTaJl that adds additional control of the event including locking aspects of event to one player or team Chat commands (admin only) /convoystart - launches the event using a random preset based on your configuration /convoystart PresetName - add the name of a preset from the configuration to launch a specific preset /convoystop - stops the event /convoyroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /convoyrootstart - stand at starting point and enter command to start recording a custom route /convoyrootsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) multiple routes can be added to one route preset, one will be selected at random in this case /convoyrootstop - to reset the route Console commands (RCON only) convoystart - launches the event using a random preset based on your configuration convoystart PresetName - add the name of a preset from the configuration to launch a specific preset convoystop - stops the event Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian API bool IsConvoyVehicle(BaseEntity entity) bool IsConvoyCrate(HackableLockedCrate crate) bool IsConvoyHeli(BaseHelicopter baseHelicopter) Hooks OnConvoyStart - сalled when a convoy appears OnConvoyStop - сalled when a convoy disappears OnConvoyStartMoving(Vector 3 convoyPosition) OnConvoyStopMoving(Vector 3 convoyPosition) Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!
    $35.00
  17. Gruber

    Gasoline

    Version 1.1.2

    409 downloads

    The near future, the planet has suffered a global ecological catastrophe, the sun has burned out most civilizations and green nature. All that remains are the ruins of an old civilization. People turned into looters and raiders, they created several factions of their own and started a war with each other for the most significant resource on this planet - Gasoline. This resource allows gangs to move around a huge island in search of new production, most of the oil fields are captured by raiders, their bases are everywhere, on land, on water. The city located on this island was sunk and its new inhabitants became Sharks. I present to your attention a new map in the post-apocalyptic wasteland style, here you will find many custom locations, more than 20, locations are located everywhere, on land, on water, underground. You will also find some great places to build your base, a huge number of bridges, ziplines will give you the opportunity to quickly move between the peninsulas. You can also buy a flight transport at the outpost. The relief map also offers the use of parachutes to overcome long distances. Drinking water in the bays will give you the opportunity to quench your thirst and build a farm. Good luck in surviving on this island! Features: Prefab Count: ~46к prefabs Size: 4000 A lot of interesting locations to explore Marketplaces and recycler have been added to fishing villages Railway Optimal FPS A large number of places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs More than 20 custom monuments Large number of bridges Custom plugin UnderwaterGuard (by Adem) This map is constantly supported and updated for the current version of the game with all updates! How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Custom Monuments: Gas Town Red Rock Overview Point Diesel Storage Shark City Trail Camp Port Station Broken oil pipeline Crew Barracks Loners Shelter Marauders Hangar Oil Station Fault Rogue Camp Junk Base Roger Dam Pier Diesel Rigs Bridge Security Sea Wolves Rusty Ship Drawbridge Coaling Tower West Bridge North Bridge East Bridge interesting places to build a base marked X Monument Facepunch: Launch Site Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost (mod version) Giant Excavator Pit Water Treatment Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument
    $39.90
  18. Version 2.1.2

    3,556 downloads

    This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Custom Map Maps that have a configuration for the appearance of boss on their custom monuments You can also download all these files for all maps here Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear Dependencies (optional, not required) GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode Chat commands (only for administrators) /WorldPos - displays the actual player’s position on the map /SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument /SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator Console commands (RCON only) SpawnBoss <name> – spawn of the boss with the name – name KillBoss <name> – kill all bosses with the name – name Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Boss Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Custom Map Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss API ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos void DestroyBoss(ScientistNPC boss) - destroys the boss My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $37.00
  19. Gruber

    Destroyed World

    Version 1.2.2

    158 downloads

    A global catastrophe has broken out on a remote island located in the open ocean. Quite recently, life flourished here. It took quite a bit of time and people began to come to the remains of the island, but this world has become too cruel. Be careful exploring the island. Incredibly huge multi-level locations are waiting for you. For a complete atmosphere, I suggest profiles for the BetterNPC plugin, you will find them in the archive with the map. I also want to express my gratitude for the help in creating some locations of a good Shemov mapper. Features: Prefab Count: ~74к prefabs Size: 4000к A lot of interesting locations to explore (Ground, underground, underwater) Several places to build bases Extensive network of railways connected to underground tunnels Configuration for custom monuments for the Better NPC plugin You can take the subway to the underwater laboratory How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx For which plugins do I provide configuration files? Defendable Bases BetterNpc Custom monuments: Huge Radioactive Settlement (A huge monument with radiation, lots of puzzles and an unusual landscape) Brooklyn (Dilapidated part of the famous city) Abandoned Complex (An underground monument with many levels and atmosphere) Village by the Lake (A post-Soviet village with beautiful nature and lots of details) Destroyed Church (A large monument in a scary style) Military Bunker (Mysterious intelligence and research station) Ancient City (The flooded ancient city) Rozovo Station Landfish Station Lanova Station Station Supermarket Diner The ground railway is connected to underground tunnels (please enter the tunnel only with the workcart in front) Place to Build Monuments from Facepunch: Launch Site Nuclear Missile Silo Ferry Terminal Outpost Junkyard Water Treatment Plant Train Yard Airfield Military Tunnel Power Plant OilRig (2) Harbor Bandit Camp Sewer Branch Lighthouse Fishing Village Ranch The Dome Satellite Dish Roadsite Monument Underground Tunnels Arctic Research Base Underwater Lab
    $39.90
  20. Version 1.0.5

    265 downloads

    Welcome to a new arctic event where players will need to brave the arctic biome to deal with packs of aggressive feral animals! Description The event begins with a chat warning explaining that scientists studying the arctic area of the island have been attacked by vicious animals and need to quickly be evacuated. Since leaving in such a hurry, they left their drilling rig behind, which extracts a lot of profitable resources, currently the location of the rig is not known. Players are able to find and use this rig, since it is left unguarded, but first they have to find it's location. The team left behind three signal receivers at different locations on the island. The player needs to scan each of them sequentially. This won't be as easy as it sounds, utilizing the signal receivers seems to be a big part of what is aggravating the packs of animals nearby that led to the attack. The animals seem so crazed by the signal receivers running that they will attack and try to destroy them when the players use them to triangulate the location of the drilling rig. Players should protect the receivers if they have any hopes to retrieve the location of the rig, they will need to use all three receivers to find it. The rig will need quite a few batteries to run, players should loot these after running each scan. To incentivize keeping these scanners running, loot is provided with each successful scan of the area. The more health each scanner has upon completing the scan the more batteries will be received as a reward. The more batteries are in the rig, the longer it will run and the richer the reward will be in the end. In the plugin configuration you can change almost anything you can think of, the loot in each location, the signal receivers and drillig rig parameters, timers, attack waves, animal configuration, and almost any customization you can think of will be found in the config file. Put on some warm clothing and head out to meet the new challenge! Dependencies Required AnimalSpawn Dependencies (optional, not required) TruePVE GUI Announcements Notify Discord Messages NTeleportation Economics Server Rewards IQEconomic XPerience Chat commands (only for administrators) /tstart - start the event /tstop - end the event Console commands (RCON only) tstart - start the event tstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnTriangulationStart() – called when the event starts void OnTriangulationEnd() – called when the event ends void OnTriangulationWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event void OnTriangulationReceiverSpawn(Vector3 pos, float radius) - called when the signal receiver spawn on the map void OnTriangulationDrillSpawn(Vector3 pos, float radius) - called when the drilling rig spawn on the map My Discord: kpuctajl Join the Mad Mappers Discord here! Check out more of my work here!
    $31.00
  21. Gruber

    Fallen Earth

    Version 1.1.9

    232 downloads

    The warring clans brought the island to the state of a scorched desert. Size: 3000 Prefab Count: 48k This map is constantly supported and updated for the current version of the game with all updates! Long conflicts and constant attacks of the island have turned it into a garbage piece of land. The finale of everything was an attack with big bombs, but it all ended and the clans found a peaceful solution with each other, but they forgot to take care of the people who lived on this island. They had to create their bases from the wreckage of what was previously beautiful. Radiation has turned a lot of people from aggressive ghouls. You have to see it all with your own eyes and try it on your body. Good luck in survival fighters! Features: Prefab Count: ~48к prefabs Size: 3000к A lot of interesting locations to explore Recycled underwater rocks for loot Marketplaces and recycler have been added to fishing villages Railway A large number of places for the construction of bases in the form of unusual rocks Custom plugin for mutants, powered by a heartbeat sensor Configuration for custom place for the Defendable Bases plugin A large oil rig with access to the subway One underwater laboratory with access to the subway How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Custom Monuments: Nuclear Camp HeadHunter City Distribution Center Military Hospital Garbage Post Hut Restaurant Recycling Station Car Service Cannibal Cuisine Fisherman s Hangar Ice Rocks A large number of places for the construction of bases in the form of unusual rocks Recycled underwater rocks for loot Monument Facepunch: Launch Site (Small Version) Nuclear Missile Silo Ferry Terminal Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Giant Excavator Pit Train Yard (Small Version) Water Treatment (Small Version) Power Plant (Small Version) Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry
    $34.90
  22. Gruber

    Land of fantasy

    Version 1.1.4

    46 downloads

    “Land of fantasy” size 4000 with a magnificent landscape made in world Creator 2 is one of those maps where the name speaks for itself. Its main components, of course, are the island and the mapper’s fantasy… The map is famous for its beautiful caves, atmospheric monuments, and evergreen forests. These unusually beautiful monuments are the main “feature” of the map, which looks like a Paradise on the planet. Beautiful landscapes and places to build bases remind players of another planet — located far from the hustle and bustle of rust, the map has lakes where you can relax under the rustle of trees and look at the calm blue sea. The beauty of some of the monuments is 100% determined by the crystal clarity and colorful coral Kingdom. The map consists of many monuments for lootspawn, building bases and just exploring this fantastic world. – 38к prefabs Custom monuments: Floating castle with waterfalls; Gorge of strange plants; Dragon canyon; Glade of the gods; Underground pedestal; Ice gorge with an ice wagon; Roadside monuments; Hermit camp; Golden Scorpion; The skull of a giant; Underwater laboratory with the ability to build a base; location from the game Horison; Bunker Tarkov; and many small fantastic locations and decorations. Custom places for building bases: – Islands with a glass roof; – forest clearings surrounded by trees; – azure caves with ornamental trees; – the project “Turtle”; Monuments FP: – Launch Site - Nuclear Missile Silo – Train Tunnels – Outpost – Train Yard – Sewer Branch – Water Treatment – Bandit camp – Sphere – Excavator – Harbor – Military tunnels – OilRig – Fishing Village – Stables
    $29.90
  23. Version 1.0.6

    455 downloads

    This plugin will add multiple extended magazines to your server Description Facepunch just released the extended magazine into the game, which adds 25% to the capacity of ammo that it can originally hold With Custom Magazine's, you can now add several types of extended magazines! By default, you can now also add 50%, 75%, and even 100% capacity increases! At 100%, this will double any weapons capacity! You can change those capacity increase percentages in the configuration, remove them, or even add your own! You can configure spawning of these items in standard Rust crates! Console commands (RCON only) givemagazine {skinid} {steamid} - This is the console command to give an extended magazine from the plugin configuration with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $11.00
  24. Version 1.0.2

    96 downloads

    This event is based on the game "Red Light, Green Light" from the popular serial "Squid Game" Description Prefab arena for this game is in the plugin package To work event is necessary to have this prefab on the map (it works only on custom maps!!!) Event starts with a message in the chat about the beginning of the event. Then everyone who wants to take part in the game must write in the chat command (/rlglenter). The player will be moved to the arena after this action. If the player is in his building zone, he will return to the same place at the end of the event. It’s a place where he wrote the command. Otherwise, at the end of the event the player will be moved to a safe zone on the map. There is a waiting time for all players at the beginning of the event. The game will begin when this time is over. The idea of the game is to follow instructions strictly. While the indicator is green, a player can move. When a red indicator is on the player’s screen, a player can’t move. If the violation of the rules is noticed, a player will be out of the game and move to the watching area of the game. Then a player can monitor other players’ game from the watching zone. All players who cross the finish line before the time limit is up will win. It is possible to set up in the configuration: a total table of items for the winners, all the time periods in the game, the inaccuracy of the player's movement when the red light is activated. Prefab Installation Instructions In this case, it is assumed that the customer uses the RustEdit program 1. Unpack the archive to a folder 2. Open the RustEdit program location 3. Place the folder with the prefab files in the "CustomPrefabs" folder 4. Run the RustEdit program 5. Open the map on which you want to install this prefab 6. In the Prefab List tab, open the Custom tab 7. In the Custom tab, open the folder that we dragged to CustomPrefabs (item 3) 8. Drag the prefab to the place you want on the map 9. Apply The Modifications (!!!THE first step is to APPLY the Height Mask, then everything else!!!) 10. Everything is ready (If available)! It remains only to save the map, run it on the server Dependencies (optional, not required) NoEscape NTeleportation Chat commands (only for administrators) /rlglstart - start the event /rlglstop - end the event /rlglenter - enter the arena of the game /rlglexit - exit the arena of the game Console commands (RCON only) rlglstart - start the event rlglstop - end the event Plugin Config "Prefix of chat messages" "Inaccuracy of changing the player position at the red indicator [м.]" "Inaccuracy of changing the position of player’s camera at the red indicator [degrees]" "Minimum time between events [sec.]" "Maximum time between events [sec.]" "Waiting time at the beginning of the event [sec.]" "Duration of the event [sec.]" "Waiting time at the end of the event [sec.]" "Minimum starting time of the stage (at least 2) [sec.]" "Maximum starting time of the stage (at least 4) [sec.]" "Sound language [ru/en]" "List of commands that you cannot use in the event area" "Table of items for winning the game" "List of items" "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table" "Minimum numbers of items" "Maximum numbers of items" "List of items" The prefab is designed by jtedal#8448 Contact me in Discord: KpucTaJl#8923
    $31.00
  25. Version 1.0.7

    987 downloads

    A plugin that spawns in NPC controlled RHIBS which act as stationary patrols in the ocean and along the coastline waiting and looking for players. Once engaged, players have the choice to attack them for loot or flee for their lives! Description This plugin will spawn RHIBs with NPCs on your server that will act as stationary patrols, they will remain in place and search for players that enter their sight, at which point they will pursue the player. The player has the option of escaping the patrol, or they can fight the NPCs and if successful and victorious, you can take the loot they hold in their boat! Should the player have a base on the beach, or decide to hide inside anywhere near the waters edge, the NPCs will not hesitate to pull out their rocket launchers and go to work trying to raid their defensive positions! In the configuration for the plugin you can create several patrol presets, each having their own population on the map. Adjust also the amount of NPCs in the boat, their clothing and weapons, all of their parameters for difficulty and challenge, as well as adjust and customize the loot table for each preset, including custom spawn locations for the stationary patrols. The best map for the plugin to work is a map with a lot of sea. I can recommend the maps of the Mad Mappers team developers.: Land Of Enmity Arhipelago Dependencies Required NpcSpawn Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $31.00
1.1m

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Total number of downloads.

5.8k

Customers

Total customers served.

84k

Files Sold

Total number of files sold.

1.6m

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