Jump to content

Search the Community

Showing results for tags 'mini'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Game Updates
  • Spotlights
  • Tutorials

Categories

  • Plugins
  • Carbon
  • Harmony
  • Maps
  • Monuments
  • Prefabs
  • Bases
  • Tools
  • Discord Bots
  • Customizations
  • Extensions

Forums

  • CF Hub
    • Announcements
  • Member Hub
    • General
    • Show Off
    • Requests
  • Member Resources
    • For Hire
  • Community Hub
    • Feedback
  • Support Hub
    • Support
    • Site Support

Product Groups

  • Creator Services
  • Host Services

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

  1. RobJ

    Mini Junkyard

    Version 1.0.0

    1 download

    This monument is a mini space-saving replacement for Junkyard. Besides all the same puzzles and loot, you also get a recycler and green card, along with a working magnet crane and shredder. With a smaller footprint and no protruding edges, it is ideal for one grid or smaller size maps. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Height Mask, Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps By RobJ Discord
    $17.99
  2. Version 1.0.4

    28 downloads

    This map was designed for action packed one grid servers & is constantly supported and updated for the current version of the game with all updates. NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. CUSTOM MONUMENTS > Stranded Vessel - Inspired from the game Sea of Thieves // Recycler, Green Keycard Puzzle (Blue Keycard spawns inside) > Improvised Airfield - Bradley APC, Recycler, Blue Keycard Puzzle (Red Keycard spawns inside) > Active Crash Site - MLRS, 2 scientists > Water Fountain - "Hidden" loot on the buttom, custom zipline tower on top // the rocks inside are climbable > Mini Outpost (Safe-zone) - All outpost vending machines, fortune wheel, recyclers > Sunken Treasure - Loot & Green Keycard Puzzle underwater // Custom zipline tower that leads to mainland > Hijacked Rafts - Around 7 scientists, custom zipline tower in the middle // note: players cannot build on the rock formations CUSTOM PREFABS > Custom tunnel through the mountain > Custom bridge > Custom zipline tower > Waterfall - Custom zipline tower that leads to stranded vessel > Custom Islands for players to build on > The entire map is manually made. FACEPUNCH MONUMENTS > Underwater Lab > Small Oil Rig > Large Oil Rig > Fishing Village > Lighthouse
    $21.90
  3. Version 1.0.3

    2 downloads

    A one grid map affected by a volcano, containing a secret mining rig underneath - operated by scientists and guarded by bradley. This map is constantly supported and updated for the current version of the game with all updates! NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. HIGHLIGHTED FEATURES > Detailed terrain work – This map was made entirely manual. > The lava glows in the dark & players take damage if they touch it. > The lava “biome” is rich in dead pines, ores & rock formations > Ring road, above ground ring rail > Multiple islands for players to build on > Custom caves for players to build in (marked with X) CUSTOM MONUMENTS ((FAQ: this map contains all key cards)) > Gigant Volcano - 1 military crate in the middle, players are gonna have to do some parkour over hot lava. > Secret Mining Rig - placed in a gigant cave underneath the volcano, surrounded by lava, containing a Blue Keycard puzzle, multiple scientists and the Bradley APC. The entrances are marked with a red "O" on the map. > Burning HQM Quarry - recycler, scientists > Burning Water Pumps - recycler, loot, scientists > Coaling Station - Green card puzzle (blue card inside), wagon extraction point, contains scientists & loot > Underground Depot - contains blue card puzzle, wagons & loot - guarded by tunnel dwellers > Flooded Sulfur Quarry - scientists > Flooded Stone Quarry - scientists > Train Depot > Bandit Fishing Village - Safe zone CUSTOM PREFABS > Custom rail bridge > Custom road bridges (marked with *) > Custom caves for players to build in (marked with X) > Custom log bridges above the river > Custom zipline tower > Multiple waterfalls FACEPUNCH MONUMENTS > Lighthouse > Oxum's Gas Station > Small Oil Rig > Large Oil Rig > Underwater Lab
    $24.90
  4. Version 1.0.5

    23 downloads

    Includes the Bradley APC, above the ground trains, MLRS, ziplines, arctic research base & many more! This map is constantly supported and updated for the current version of the game with all updates. NOTES – If you need support, join my brand new discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. CUSTOM MONUMENTS – Abandoned Ship – Green Keycard Puzzle, Recycler – Classified Undergrounds – Underground Bradley APC, Recycler, has 4 entrances – 1 main one at the actual ‘base’, and one at the end of each river (rivers are all connected, underground) – Train Depot – Green Keycard Desk – Desert Military Base – MLRS, Recycler – Hunter’s Hideout – Oil Refinery, 1x solo submarine (It won’t respawn after it’s taken) – Arctic Research Base – Blue Keycard Puzzle, Recycler – Plane Crash – Green Keycard Puzzle, Recycler – Abandoned Shacks – Recycler – Fishing Village – Recycler, Fortune Wheel (Bandit camp wheel),vending machines from outpost OTHER STUFF – A few custom junkpiles along the shores – A few custom junkpiles with scientists on the ocean – Above the ground ring rail track for trains, with custom bridges above the rivers – Tunnels through the mountains to connect the roads – Custom ‘dead end’ at the end of the roads – includes 2 Tunnel Dwellers – Ladders and climbable ropes along the rivers to make sure players don’t get stuck there – Custom log bridges over the rivers – Waterfalls at the start of each river, with manually placed vegetation – Manually made all the terrain, manually placed & painted all cliffs – Manually placed trees & vegetation on the mountains, nodes can also spawn on them. NOTE – Players cannot build on the Abandoned Ship island. FACEPUNCH MONUMENTS – Lighthouse – Small Oil Rig – Large Oil Rig
    $29.90
  5. bsdinis

    Vehicles

    Version 0.0.8

    107 downloads

    Spawn any type of vehicle prefab with custom commands, permissions, cooldown, starting fuel, fuel consumption, extra seats and extra mounts. The default config includes a list of every vehicle that currently exists in Rust. Using the default config as an example; - The chat command to spawn a Minicopter would be the SpawnCommandPrefix followed by the key in the config corresponding to the Minicopter: /mymini - The chat command to fetch the Minicopter would be the FetchCommandPrefix followed by the corresponding key: /gmini - The chat command to despawn the Minicopter would be the DespawnCommandPrefix followed by the corresponding key: /nomini Config "AllowMultipleIdentical" Allows players to have multiple vehicles of the same type. "FetchOldVehicleInsteadOfSpawningIdentical" Fetches the old vehicle if the player attempts to spawn an identical vehicle. "AllowFetchingWhenOccupied" Allows players to fetch their vehicles when there are players mounted on it. "DismountOccupantsWhenFetching" Dismounts every occupant when the player fetches their vehicle. "AllowDespawningWhenOccupied" Allows players to despawn their vehicles when there are players mounted on it. "RefundFuelOnDespawn" Refunds any fuel left inside the fuel tank when the player despawns their vehicles using the chat command. "NotifyWhenVehicleDestroyed" Sends a chat message to the player when their vehicles are destroyed. "DestroyVehiclesOnDisconnect" Destroys every vehicle when their owner disconnects. "BlockWhenMountedOrParented" Prevents players from spawning or fetching vehicles when they are mounted or parented. "BlockWhenBuildingBlocked" Prevents players from spawning or fetching vehicles when they are building blocked. "BlockInSafeZone" Prevents players from spawning or fetching vehicles when they are in a safe zone. "BlockWhenCombatBlocked" Prevents players from spawning or fetching vehicles when they are combat blocked. (Requires NoEscape) "BlockWhenRaidBlocked" Prevents players from spawning or fetching vehicles when they are raid blocked. (Requires NoEscape) "RemoveChinookMapMarker" Removes the map marker from Chinooks. Vehicle settings: "Name" Name of the vehicle that will be shown in chat messages. "Prefab" Path of the prefab to spawn. "SpawnPermission" Required permission to spawn the vehicle. Can be left empty or can be an existing permission. "FetchPermission" Required permission to fetch the vehicle. Can be left empty or can be an existing permission. "Cooldown" Cooldown for the spawn command, in seconds. "StartingFuel" Amount of fuel to spawn in the fuel tank when the vehicle is spawned. "LockFuelContainer" Prevents the fuel tank from being looted. "FuelPerSecond" Amount of fuel used per second while the vehicle is on. Does not apply to submarines, snowmobiles, modular cars, magnet cranes or workcarts. "IdleFuelPerSecond" Amount of fuel used per second while the vehicle is idling. Does not apply to helicopters, boats or hot air balloons. "MaxFuelPerSecond" Amount of fuel used per second while the vehicle is running. Does not apply to helicopters, boats or hot air balloons. "ExtraMounts" List of mounts to add to the vehicle, position and rotation are relative to the vehicle (position X, position Y, position Z, rotation X, rotation Y, rotation Z). "ExtraSeats" List of seats to add to the vehicle, these are only visual and cannot be mounted without an ExtraMount, position and rotation are relative to the vehicle (position X, position Y, position Z, rotation X, rotation Y, rotation Z). "YRotationSpawnOffset" Vehicle spawn rotation, relative to the looking direction of the player. (-90 is 90º left, 90 is 90º right) "MaxSpawnDistance" Maximum distance the vehicle can spawn away from the player. "FetchDistanceLimit" Maximum distance radius allowed to fetch the vehicle. "DespawnDistanceLimit" Maximum distance radius allowed to despawn the vehicle. "CanOnlySpawnOnWater" Blocks vehicle from being spawned or fetched on land. "CanNotSpawnOnWater" Blocks vehicle from being spawned or fetched on water. { "SpawnCommandPrefix": "my", "FetchCommandPrefix": "g", "DespawnCommandPrefix": "no", "AllowMultipleIdentical": false, "FetchOldVehicleInsteadOfSpawningIdentical": true, "AllowFetchingWhenOccupied": false, "DismountOccupantsWhenFetching": true, "AllowDespawningWhenOccupied": false, "RefundFuelOnDespawn": false, "NotifyWhenVehicleDestroyed": false, "DestroyVehiclesOnDisconnect": false, "PreventVehiclesDecay": false, "ClearCooldownsOnMapWipe": true, "BlockWhenMountedOrParented": true, "BlockWhenBuildingBlocked": true, "BlockInSafeZone": true, "BlockWhenCombatBlocked": true, "BlockWhenRaidBlocked": true, "RemoveChinookMapMarker": true, "Vehicles": { "ball": { "Name": "Soccer Ball", "Prefab": "assets/content/vehicles/ball/ball.entity.prefab", "SpawnPermission": "vehicles.ball", "FetchPermission": "vehicles.ball", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": 0.0, "MaxSpawnDistance": 20.0, "FetchDistanceLimit": 0.0, "DespawnDistanceLimit": 0.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini": { "Name": "Minicopter", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter", "FetchPermission": "vehicles.minicopter", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini1": { "Name": "Minicopter1", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter1", "FetchPermission": "vehicles.minicopter1", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.0, "pY": 0.35, "pZ": -1.45, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.0, "pY": 0.4, "pZ": -1.1, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini2": { "Name": "Minicopter2", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter2", "FetchPermission": "vehicles.minicopter2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "mini3": { "Name": "Minicopter3", "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SpawnPermission": "vehicles.minicopter3", "FetchPermission": "vehicles.minicopter3", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": 0.0, "pY": 0.35, "pZ": -1.45, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.2, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "ExtraSeats": [ { "pX": 0.0, "pY": 0.4, "pZ": -1.1, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 }, { "pX": -0.6, "pY": 0.2, "pZ": -0.5, "rX": 0.0, "rY": 0.0, "rZ": 0.0 } ], "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "heli": { "Name": "Scrap Transport Helicopter", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SpawnPermission": "vehicles.scraphelicopter", "FetchPermission": "vehicles.scraphelicopter", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "heli2": { "Name": "Scrap Transport Helicopter2", "Prefab": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SpawnPermission": "vehicles.scraphelicopter2", "FetchPermission": "vehicles.scraphelicopter2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.5, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": [ { "pX": -1.235, "pY": 1.0, "pZ": -2.75, "rX": 0.0, "rY": 180.0, "rZ": 0.0 }, { "pX": 1.2, "pY": 1.0, "pZ": -2.75, "rX": 0.0, "rY": 180.0, "rZ": 0.0 } ], "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "boat": { "Name": "Row Boat", "Prefab": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "SpawnPermission": "vehicles.rowboat", "FetchPermission": "vehicles.rowboat", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.1, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "rhib": { "Name": "RHIB", "Prefab": "assets/content/vehicles/boats/rhib/rhib.prefab", "SpawnPermission": "vehicles.rhib", "FetchPermission": "vehicles.rhib", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 5.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "kayak": { "Name": "Kayak", "Prefab": "assets/content/vehicles/boats/kayak/kayak.prefab", "SpawnPermission": "vehicles.kayak", "FetchPermission": "vehicles.kayak", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "sub1": { "Name": "Solo Submarine", "Prefab": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "SpawnPermission": "vehicles.submarinesolo", "FetchPermission": "vehicles.submarinesolo", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.13, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "sub2": { "Name": "Duo Submarine", "Prefab": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "SpawnPermission": "vehicles.submarineduo", "FetchPermission": "vehicles.submarineduo", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": true, "CanNotSpawnOnWater": false }, "hab": { "Name": "Hot Air Balloon", "Prefab": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SpawnPermission": "vehicles.hotairballoon", "FetchPermission": "vehicles.hotairballoon", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": 0.25, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": 180.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "horse": { "Name": "Ridable Horse", "Prefab": "assets/rust.ai/nextai/testridablehorse.prefab", "SpawnPermission": "vehicles.ridablehorse", "FetchPermission": "vehicles.ridablehorse", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "sled": { "Name": "Sled", "Prefab": "assets/prefabs/misc/xmas/sled/sled.deployed.prefab", "SpawnPermission": "vehicles.sled", "FetchPermission": "vehicles.sled", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "snow": { "Name": "Snowmobile", "Prefab": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "SpawnPermission": "vehicles.snowmobile", "FetchPermission": "vehicles.snowmobile", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "tomaha": { "Name": "Tomaha Snowmobile", "Prefab": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "SpawnPermission": "vehicles.tomaha", "FetchPermission": "vehicles.tomaha", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.03, "MaxFuelPerSecond": 0.15, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "ch47": { "Name": "Chinook", "Prefab": "assets/prefabs/npc/ch47/ch47.entity.prefab", "SpawnPermission": "vehicles.chinook", "FetchPermission": "vehicles.chinook", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "sedan": { "Name": "Sedan", "Prefab": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "SpawnPermission": "vehicles.sedan", "FetchPermission": "vehicles.sedan", "Cooldown": 3600.0, "StartingFuel": null, "LockFuelContainer": null, "FuelPerSecond": null, "IdleFuelPerSecond": null, "MaxFuelPerSecond": null, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "4mod": { "Name": "4 Module Car", "Prefab": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.4modulecar", "FetchPermission": "vehicles.4modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "3mod": { "Name": "3 Module Car", "Prefab": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.3modulecar", "FetchPermission": "vehicles.3modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.04, "MaxFuelPerSecond": 0.11, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "2mod": { "Name": "2 Module Car", "Prefab": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "SpawnPermission": "vehicles.2modulecar", "FetchPermission": "vehicles.2modulecar", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.08, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "crane": { "Name": "Magnet Crane", "Prefab": "assets/content/vehicles/crane_magnet/magnetcrane.entity.prefab", "SpawnPermission": "vehicles.magnetcrane", "FetchPermission": "vehicles.magnetcrane", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.06668, "MaxFuelPerSecond": 0.3334, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": false }, "cart": { "Name": "Workcart", "Prefab": "assets/content/vehicles/workcart/workcart.entity.prefab", "SpawnPermission": "vehicles.workcart", "FetchPermission": "vehicles.workcart", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "agcart": { "Name": "Above Ground Workcart", "Prefab": "assets/content/vehicles/workcart/workcart_aboveground.entity.prefab", "SpawnPermission": "vehicles.abovegroundworkcart", "FetchPermission": "vehicles.abovegroundworkcart", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "agcart2": { "Name": "Above Ground Workcart 2", "Prefab": "assets/content/vehicles/workcart/workcart_aboveground2.entity.prefab", "SpawnPermission": "vehicles.abovegroundworkcart2", "FetchPermission": "vehicles.abovegroundworkcart2", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.025, "MaxFuelPerSecond": 0.075, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true }, "locomotive": { "Name": "Locomotive", "Prefab": "assets/content/vehicles/locomotive/locomotive.entity.prefab", "SpawnPermission": "vehicles.locomotive", "FetchPermission": "vehicles.locomotive", "Cooldown": 3600.0, "StartingFuel": 0, "LockFuelContainer": false, "FuelPerSecond": null, "IdleFuelPerSecond": 0.035, "MaxFuelPerSecond": 0.1, "ExtraMounts": null, "ExtraSeats": null, "YRotationSpawnOffset": -90.0, "MaxSpawnDistance": 3.0, "FetchDistanceLimit": 50.0, "DespawnDistanceLimit": 50.0, "CanOnlySpawnOnWater": false, "CanNotSpawnOnWater": true } }, "Version": { "Major": 0, "Minor": 0, "Patch": 8 } } Lang: { "NoPermissionSpawn": "You do not have permission to spawn {0}s.", "NoPermissionFetch": "You do not have permission to fetch {0}s.", "MountedOrParented": "You cannot spawn or fetch vehicles while mounted or parented.", "BuildingBlocked": "You cannot spawn or fetch vehicles while building blocked.", "InSafeZone": "You cannot spawn or fetch vehicles in a safe zone.", "CombatBlocked": "You cannot spawn or fetch vehicles while combat blocked.", "RaidBlocked": "You cannot spawn or fetch vehicles while raid blocked.", "NotOnWater": "You can only spawn or fetch {0}s on water.", "OnWater": "You can not spawn or fetch {0}s on water.", "LookingTooFar": "You must be looking at a position closer to you to spawn a {0}.", "Destroyed": "Your {0} has been destroyed.", "AlreadySpawned": "You already own a {0}.\nUse '/{1}' to fetch it or '/{2}' to despawn it.", "Cooldown": "You must wait {0} seconds before spawning another {1}.", "Spawned": "Your {0} has spawned.", "NotFound": "You do not have a {0}.", "TooFarFetch": "Your {0} is too far away to be fetched.", "TooFarDespawn": "Your {0} is too far away to be despawned.", "BeingUsedFetch": "Cannot fetch your {0} as it is currently being used by another player", "BeingUsedDespawn": "Cannot despawn your {0} as it is currently being used by another player", "Fetched": "You have fetched your {0}.", "Despawned": "You have despawned your {0}{1}.", "Refund": " - refunded {0} low grade fuel" }
    $12.00
  6. Version 1.1.3

    89 downloads

    This map is constantly supported and updated for the current version of the game with all updates! Need help? Join my brand new discord server @ discord.gg/TJxwpKT2Ge CUSTOM MONUMENTS - Tool Store - Recycler - Medical Deposit - Green Keycard puzzle (Blue Keycard Spawn inside) - Abandoned Barm - Blue Keycard puzzle (Red Keycard Spawn inside) - Military Base - MLRS, Recycler, no puzzle - Cobalt Blacksite - Underground Bradley APC, Recycler, Oil Refinery, no puzzle - Lost Containers - No recycler - Abandoned Barges - No recycler - Fishing Village - Safe Zone, recycler, all outpost vending machines, fortune wheel, marketplace (drone shop), mission vendors (NPCs), repair & research bench DEFAULT MONUMENTS - 2 Lighthouses - Small Oil Rig, Large Oil Rig - 3 Train stations - 1 Underwater Lab NOTES - All cliffs and rock formations are placed manually, - Manually added vegetation (Flowers, Bushes) around most cliffs, - All terrain is manually done. - The map comes with the password for the editor.
    $19.99
  7. Version 1.0.2

    16 downloads

    A small, yet beautiful map. Only Facepunch monuments are on the map so players aren't confused when joining. Both oilrigs are on the top and right of the map, close to the fishing villages. Two underwater labs are there also. The map has a full progression system from green card to red card. A small pond is located in the desert, serving as a small attraction for players. Perfect for onegrid or small map servers. Map size: 2000
    $7.99
  8. Version 1.1.0

    56 downloads

    Small custom map, perfect for an action-packed one grid server. This map is constantly supported and updated for the current version of the game with all updates! Features: - High Performance (FPS) - Total prefab count: 1457 - Small islands for players to compete - Chinook crate event in the middle at the sunken dome (Can be disabled with a plugin or from the server if you don't want it) - One custom monument included: Pharmacy - Awesome terrain - manually done the terrain & placed the cliffs - Decorative custom static boats around the shore (mostly decorative but they do contain 2 loot barrels) - Custom fishing village - Fortune wheel - Vending machines - Research - Repair bench - A few instruments - More things that I forgot about Monuments: - Gas station: added a few sandbags, decorative boxes Underneath sewer with a green puzzle to get the blue card & Oil Refinery - Pharmacy: Green keycard spawn (desk), 2 medical crates, recycler, decorative stuff Underneath vault with a blue puzzle to get the red card & refinery - Sunken Dome: 3 Military crates on top + The chinook will drop the locked crate there (Can be disabled from the server if you don't want it) Some underwater loot inside the dome (2 underwater advanced crates) - 2 default lighthouses - 3 Train stations at the left lighthouse, fishing village and gas station - Underwater Laboratory - Both small & large oil rig - no modifications DISCORD Need support? Got suggestions / ideas for this map or others? Join my brand new discord server at discord.gg/TJxwpKT2Ge
    $14.99
  9. Version 1.0.0

    4 downloads

    This monument is a mini space saving replacement for Airfield. Nothing is missing you have all the same puzzles and loot as well as recyclers, repair bench, refinery, and red card. Perfect for one grid or smaller size maps with the smaller footprint and no protruding edges. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find RobJs Premium Prefabs. Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Height Mask, Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps By RobJ Discord
    $18.99
  10. Version 1.0.1

    10 downloads

    Prefabs: ~840 A smaller version of the classic outpost. Both outpost and bandit camp are combined with all of the amenities of both. Prefect for servers with smaller map the can't fork out all of the land that the normal outpost takes. An underground tunnel entrance is also built into the monument for easy access to the tunnels. A small underground tunnel system is included. There is also a special rooftop recycler and lounge for minicopter owners that don't want to be harassed at the ground recyclers.
    $14.99
  11. Version 1.1.7

    51 downloads

    Seagull Island is a small-sized map designed from the start to work well with the work cart update featuring a subway and a working above-ground rail network linked together so you can ride up and down on your work cart as well as its size it utilises my mini monument remakes to save space on this tiny map enabling me to include more monuments than normal for a 1.5k map. Fully custom terrain that brings a unique look to your server. Size:1500 Editing Yes you are allowed to edit the map and add stuff etc . Monuments: Desert Military Base All In One Compound (outpost, bandit, fishing, stables) Mini Launch Site Mini Harbour Mini Train Yard Mini Water Treatment Above Ground Railway Jct Underwater Labs Early Warning Radar (Stats in the ocean) Warehouse Supermarket Subways Sphere Tank Oil Rig Large & Small Dependencies: Oxide and RustEdit.dll Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord
    $40.00
  12. Version 1.0.4

    16 downloads

    This pack includes 3 of my mini custom maps ranging 1500 - 1600 in size and all custom mini monuments. The pack is designed to offer great value over buying them individually. This bundle offers you them all at $85.99. Click one of the map icons below to have a detailed look.
    $85.99
  13. Gazza

    Mini Battlefield

    Version 1.0.1

    7 downloads

    This map is perfect for your battlefield server, it provides an amazing quick play style that rust players love! Will be constantly updating this map as well as releasing more like it if you have any improvements you need done feel free to contact me down below Includes Custom outpost Shallow Beaches (Perfect for building) Custom Event Island (Includes a little maze arena you can experiment with) – If you need support please contact me in https://discord.gg/9bsNexRkMV
    $4.99
  14. Version 1.0.1

    14 downloads

    There is a safe zone, all the vending machines from the outpost and bandit camp, as well as an Airwolf merchant. This prefab is perfect for small maps Prefab count ~340
    $5.99
  15. Version 1.0.1

    41 downloads

    This monument is a mini space saving replacement for launch site. the old long rocket range is gone and has been replaced by a small custom range with its own new puzzle and you have all the same puzzle in the factory building and loot. Perfect for one grid or smaller size maps with the smaller footprint and no protruding edges. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find RobJs Premium Prefabs. Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Height Mask, Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord
    $21.99
  16. Version 1.0.0

    1 download

    A bundle of 2 unique small-medium sized monuments, both include custom keycard puzzles, their own splat, terrain & topology masks. These monuments are constantly supported and updated for the current version of the game with all updates. NOTES – Need support? Join my brand new discord server @ discord.gg/TJxwpKT2Ge PLANE CRASH – Plane Crash includes both a recycler and a Green Keycard Puzzle. – Terrain Height, Splat, Topology & the decor around the monument is included. – Most of the loot can be seen in the screenshots. ABANDONED SHIP – The island is included (Terrain Height, Splat, Topology & all the decor on it) – The Abandoned Ship includes both a recycler and a Green Keycard Puzzle. – Most of the loot can be seen in the screenshots. – This monument needs to be placed in the water. (ocean/lake) NOTE: The bunker entrance on the island is not included.
    $19.90
  17. Version 1.0.2

    28 downloads

    This coastal monument is a mini space saving all in one containing outpost, bandit camp, fishing village & stables/ranch. Nothing is missing you have all vending machines and vendors and npc mission givers as well as recyclers, workbench, refinery, poker room, drone station, helicopter shop, boat shop, horse shop. Perfect for one grid or smaller size maps with the smaller footprint plus at only 1238 objects. Fully Working Hostile Warning! This monument when used on a map without any default outpost, bandit camp, fishing village & stables/ranch has a fully working safe zone hostile warning icon. Quick Start Extract the zip file into your RustEdit install folder. Make sure you have VendingPresets and CustomPrefabs Folder from the zip file. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find RobJs Premium Prefabs. Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Height Mask, Topology Mask, and Splat Mask. Needs https://github.com/k1lly0u/Oxide.Ext.RustEdit installed and running. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord FAQ
    $19.99
  18. Version 1.0.1

    12 downloads

    Drag n' drop! No puzzles, no loot. Nothing crazy looking. Features: Simple, High Detail, low prefab count! 526 prefabs in total! Can easily be inserted into a existing map. A refreshing look on rust's outpost, "minified". Includes an interactive Recycler and Large Oil Refinery. Includes Air-wolf vendor, gambling machines, poker tables, and betting wheel. Questions, critique and feedback is welcomed! DM me through codefling or through my Discord. Stranger#5693 NOTE: It is suggested to place a Monument Marker as there is not one included (not the prefab’s fault, just how RustEdit works).
    $15.99
  19. Version 1.0.0

    5 downloads

    Alatorn [HDRP] Size - 3000 Entities 13k - 15k - Bottle Town x1 - Hand of God x1 - Skull Cave x2 - Eye Cave x1 - Titan Cave x2 - Chaos Cave x1 - Trident Cave Underwater x2 - ACBF Rad Town x1 - SkormStatue x1 Facepunch Monuments: - Bandit Camp - Outpost - Stone Quarry x1 - Sulfur Quarry x1 - Oilrig 2 - Junkyard - Abandoned Supermarket x1 - The Dome - Swamp - TrainYard - Oxums Gas Station - Abandoned Cabins - Abandoned Military Base - Airfield
    $25.00
  20. Version 1.0.1

    22 downloads

    This monument is a mini space saving replacement for train yard. Nothing is missing you have all the same puzzles and loot as well as recyclers, repair bench, refinery, and red card. Perfect for one grid or smaller size maps with the smaller footprint and no protruding edges. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find RobJs Premium Prefabs. Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Height Mask, Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord
    $18.00
  21. RobJ

    Mini Harbour

    Version 1.0.1

    22 downloads

    This monument is a mini space saving replacement for Harbor 1/2. Nothing is missing you have all the same puzzle and loot as well as recycler, refinery, and blue card. Perfect for one grid or smaller size maps with the smaller footprint and no protruding edges. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find RobJs Premium Prefabs. Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Height Mask, Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord
    $16.00
  22. Version 1.0.0

    21 downloads

    This monument is a mini space saving replacement for Power Plant. Nothing is missing you have all the same puzzles and loot as well as recycler, refinery, and green/red card spawns. Perfect for one grid or smaller size maps with the smaller footprint and no protruding edges. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find RobJs Premium Prefabs. Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Height Mask, Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord
    $16.99
  23. Version 1.0.0

    12 downloads

    -1490 Prefabs A miniature version of the classic power plant. Same loot and same utilities, as well as a very similar puzzle. Perfect for one grid or other small map server.
    $11.99
  24. Version 1.0.0

    7 downloads

    A small building with a lone shopkeeper and a single horse for sale. The shopkeeper sells saddles and horse food. Perfect for smaller maps that don't have the space for the larger stables.
    $2.99
  25. Version 1.0.0

    17 downloads

    This monument is a mini space saving replacement for water treatment. Nothing is missing you have all the same puzzles and loot as well as recyclers, workbench, refinery, and red card. Perfect for one grid or smaller size maps with the smaller footprint. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find RobJs Premium Prefabs. Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Height Mask, Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord
    $16.00
672.6k

Downloads

Total number of downloads.

3.7k

Customers

Total customers served.

49.7k

Files Sold

Total number of files sold.

898.8k

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.