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About Me

  1. Version 1.0.5


    Welcome to the Aquadome. *glass doesn't render at certain distances in the editor so i apologize for the screen shots, its all there in game* ***New update includes underwater glass for added effect as well as a new moonpool entrance (may cause a npc navmesh error, I'm working on a better option for down the road) I've also redone some of the inside to make it a little less dark*** This is a fully working and playable underwater monument, comes equipped with some loot as well as a locked crate. it also has space for a functioning Bradley as well as npcs (which is included on my premade maps). all details to install and use are included.
  2. Version 1.0.0


    Hey everyone. Here, I am including a small arena, basically designed with a natural surrounding, along with a small river, cliffs, and a cabin for players to take cover. FEATURES: - The arena itself, is divided into a 2 team sections, a RED and BLUE circle marks the location on the compound walls. - There is a cube designed above the arena for spectators. Also has some picture frames for advertisement. - Open area for players to move, and plan a strategic plan to get to the other side. - Total prefabs: 58 - Includes the Splat, Height, River and Topology settings along with the arena. NOTE: You may be required to download the Oxide.Ext.RustEdit.dll library to use for your custom map. You can join my Discord if you like to find out more about my content, or if you have any bugs, questions, queries. Thank you very much for your time and have a great day.
  3. Version 1.1.7


    Completely automated gameplay experience with easy setup. Includes plugins to manage the game and player items. I created this prefab as a game for my RP server, but ended up automating the gameplay to save time for my staff. The game revolves around finding loot from crates (primitive by default), and killing each other while a radiation zone closes in around you. The zone is represented by a dome that will shrink in size at a configurable rate, as the game progresses. This will force players back to the centre for a final showdown. The winner will be awarded a prize (configurable). This package includes everything required to run the game manually or automatically, and features: Primitive combat loot tables in each of the crates. A lobby with 8x elevators to bring contestants into the game. A configurable plugin to handle gameplay completely (more info below). Samsites surrounding the arena to prevent allies from dropping unsanctioned equipment. Custom UI for the radiation zone. Running the game: The game will run automatically every hour (by default). It will give players 5 minutes to join (by default), or can be manually started by typing in /starthg <seconds>. Players join by typing in /hg (by default), which will strip and save all of their equipment, note down their metabolism stats (hunger, thirst, health etc) and teleport them into the lobby. The players will then be added to the "roster" and will be told to get into an elevator. A player cannot join if they have a car key in their inventory, or an active crafting que. Upon the game commencing, players will be taken to the surface via an elevator and the game will begin when the doors open. The dome spawns after 60 seconds (by default), and will start shrinking. Leaving the bounds of the dome will bring up a hud indicating that the player is in a radiation zone, and will start giving the player radiation stacks for as long as they are outside. Dying removes the player from the game, returning their equipment on respawn, and teleporting them back to the location that they were at originally. A player can also manually leave the game by typing in /leave (by default). The game ends when there is 1 player left standing. The player will be returned to their original location, with their original health and metabolism stats, and will have the ability to claim a prize by typing /claimprize. Commands: /starthg <seconds> - starts the game manually and resets the automatic start timer. Seconds = how many seconds before the game actually begins. /endhg - ends the current round of hungergames. /hg - joins the hungergames event. This command is configurable. /leave - leaves the hugnergames event. This command is configurable. /addprize <short name> <quantity> <skin> - adds a new prize that players can win. /removeprize <shortname> or <skin> - removes a prize based on the shortname or the skin of the item. /listprizes - prints a copy of the prize list into your console. /addfinalpoint - adds a potential end zone. /hgplayers - Lists all players who are still alive in the current event. Adding a prize is as simple as getting the items shortname. There are 3 ways to do this. /addprize <short name> - adds the item to the list with a default quantity of 1, and a default skin of 0. /addprize <short name> <quantity> - adds to the item to the list using the shortname and quantity, and sets the skin to 0. /addprize <short name> <quantity> <skin> - allows you to add item(s) based on all 3 arguments. Items can be viewed in the HungerGames data file. Optional plugin - Night Vision You can the Nightvision plugin on Umod to allow for players to enjoy the event, even during pitch black nights. The plugin will enable/authorise a user to use nightvision when they join the event, and will then remove that privilege when they leave. Link: https://umod.org/plugins/night-vision Installation Follow the youtube guide for installation. The plugin will automatically acquire the button IDs when loaded for the first time. Be sure to delete the data file when you wipe the server so that it can acquire the new .net.IDs. Permissions "hungergames.admin" - Required to start/stop hungergames manually. "hungergames.list" - Required to use the /hgplayers command. See youtube video above for more information on adding this prefab to your map/server.
  4. Version 1.2


    This map is constantly supported and updated for the current version of the game with all updates! A Water monument that as default has scientists on the lower domes and heavy scientists up on the top dome (For best result, use bots used with a plugin instead like botspawn) Requires 1 red keycard to get in and you'll be able to walk in between the different domes and clear the scientists in each dome There's a lower-tier loot in all bottom domes and in the top dome is the high tier loot Prefab count: 6000
  5. Version 1.4


    This map is constantly supported and updated for the current version of the game with all updates! Shopping Center is a monument containing all 3 tiers of keycards, each room needing 2 fuse boxes, Scientists roaming the inside and Scarecrows roaming both the frontside and the backside
  6. Version 2.3


    This map is constantly supported and updated for the current version of the game with all updates! This monument takes up a pretty huge space on the map, it contains as you see on the picture, 3 golems, 2 which are fallen and 1 holding those 1:1 scaled domes, they are identical to the real domes but modified with military crates and scientists guarding them, also you are able to walk up on the standing golem then head inside behind the waterfall into a cave system leading all the way up to its mouth. Theres building blocked in most places, the only exception being on the standing golems neck. Loot can be found all around the area, Scientists are guarding all the loot both inside the cave system, inside the domes and some scientists roaming the ground Prefab count: 2061
  7. Deeplyfri3d


    Version 2.1.5


    This map is constantly supported and updated for the current version of the game with all updates! This map contains a few custom made monuments and includes all the regular facepunch monuments aswell. The map have great roads for the ultimate vehicle experience and loads of forest making it easier for those poor solo players to hide within NOW ALSO WITH TUNNEL SYSTEM Monuments of interest Shopping Center Golem Haven Crashed Cargoship Tunnel System If you find any bugs or glitched you can reach out to me on my discord server (http://d.foxygaming.nu) or send a pm here on codefling and I'll get back to you as soon as I can Map Size: 4000 Prefab count: 17 000
  8. Deeplyfri3d


    Version 2.0.7


    This map is constantly supported and updated for the current version of the game with all updates! NOW ALSO WITH TUNNEL SYSTEM This map offers you multi-height terrain and incredible views. It fits perfect for the current vehicles in the game not only because of the nice road work but ALSO with an amazing nascar arena Monument The map features a few Custom Monument and prefabs like: Nascar Arena Monument Featuring blue and red puzzles, Working Elevators and a sneaky trap Glas Maze Monument Featuring Loot, scientists and confusion while running around in there Glas Bridges connecting the steep mountains and cliffs If you find any bugs or glitched you can reach out to me on my discord server (http://d.foxygaming.nu) or send a pm here on codefling and I'll get back to you as soon as I can Map size: 4000 Prefab count: ~42000
  9. Version 1.17


    This map is constantly supported and updated for the current version of the game with all updates! Visit the island of bandits, and you will remember it for a long time, and do not forget that you are being followed, so you better hide and build the safest house in non-standard construction zones. A fantastic multi-layered landscape was created using the World Machine. Features: About 17k prefabs; Map size 3500; Optimized FPS; 3 custom locations with loot; 27 custom locations for building; 3 Interesting cave with water; 1 Interesting custom ice cave; 3 waterfalls; Small farm island in the center of the map. There are also many standard locations on the map. Required Dependencies: RustEdit DLL Video created by MYPLOKI: [email protected]
  10. Version 1.2


    This is a Racetrack monument. Great as a standalone monument, but even better as a racing event area. Build your favourite vehicle and line up against your rivals in a guaranteed action packed racing experience with your friends or server community Prefab count: 5321 Racetrack 1 contains the following: Pitlane Garage with 10 vehicle lifts Blue card puzzle (Vehicle themed loot table) Chinook Drop Zone Several Sewer access/escape points Day/Night sensor lighting CCTV Camera Coverage to view events from any 'Computer Station' 2 Vehicle Part Vending Machines NPC/Bot vending area (plugin needed) Oil Refinery, Tier 1 work bench, Repair bench Prefab Modifiers: Alpha Height Splat Topology Paths CCTV codes: RACETRACK0 RACETRACK1 RACETRACK2 RACETRACK3 RACETRACK4 RACETRACK5 RACETRACK6 Once downloaded, unzip and place the "808 Racetrack" folder in "Program Files (x86)\RustEdit\CustomPrefabs" folder. Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server. Suggested Optional Plugins: RaceTrack
  11. Version 1.0.4


    HDRP - Underwater Lab - Train station - Islands *Features: - High Performance (FPS) - Total prefab count: 1457 - Small islands for players to compete - Chinook crate event in the middle at the sunken dome (Can be disabled with a plugin or from the server if you don't want it) - One custom monument included: Pharmacy - Awesome terrain - manually done the terrain & placed the cliffs - Decorative custom static boats around the shore (mostly decorative but they do contain 2 loot barrels) - Custom fishing village - Fortune wheel - Vending machines - Research - Repair bench - A few instruments - More things that I forgot about *Monuments: - Gas station: added a few sandbags, decorative boxes Underneath sewer with a green puzzle to get the blue card & Oil Refinery - Pharmacy: Green keycard spawn (desk), 2 medical crates, recycler, decorative stuff Underneath vault with a blue puzzle to get the red card & refinery - Sunken Dome: 3 Military crates on top + The chinook will drop the locked crate there (Can be disabled from the server if you don't want it) Some underwater loot inside the dome (2 underwater advanced crates) - 2 default lighthouses - 3 Train stations at the left lighthouse, fishing village and gas station - Underwater Laboratory - Both small & large oil rig - no modifications *Notes: - The fishing village dosen't contain a recycler, but you can add one manually with 'spawn recycler' (In-game console command) - If you want to reduce gigant bases & towers, you can increase the decay rate from the server. (No plugin required) - If you found a bug, open a support ticket section & I'll check it out. *Required Dependencies: Oxide RustEdit extension
  12. Version 1.0.2


    This monument is largely based inside a desert plateau across a multilevel design with you working your way up to the control room and then to the roof for your escape with the loot. Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find RobJs Premium Prefabs. Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain and line up with ground by hand Apply the Height Mask, Topology Mask, Alpha Mask and Splat Mask. Check for issues with Alpha Mask on terrain and paint alpha if needed. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Click Here To Join NONE HDRP VERSION BELOW
  13. Version 45 0912


    Devils Islands is 4 Islands separated by wide rivers, each an area for control promoting true clan warfare on a 3.5K sized map. All the usual favourites are here along with the European Central Bank, The Obelisks of Loot, Underground Bunker, Nuclear Power Station, Destroyed Cathedral, Gun store and Garage, Tanning Factory along with 4 deep mines for all the ore you can carry. Aprox 33K Prefabs Devils Islands Video
  14. Version 1.0.1

    1 download

    It is a very large monument because it has very long tunnels from caves. This monument can be installed on any biome and on any place. This prefab does not greatly load the server performance and does not lag on the map. There are 3 types of entrances to the cave, each of which leads along different paths. Without knowledge of the map, you can easily get lost and not find a way back Requires a Dll extension Oxide.Ext.RustEdit.dll https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/ If you install a prefab house without RustEditAPIExample, then you will not be able to use all the electric that is in this monument
  15. Version 42 0808


    E.C.B - The European Central Bank is a roadside monument and as always its got one hell of a complex puzzle. 2 players will be needed, one inside and another feeding the information required via the use of telephones. The vault is protected by guards, the alarm will broadcast the raid and the loot is what you would expect from a bank. If you have any problems you can contact me via Discord https://discord.gg/r84Cg84 https://www.youtube.com/channel/UCA7CIAlTCL-grVynuXt5D9g?view_as=subscriber Finally, please make yourself aware of the TOS-Restrictions for use.
  16. Version 44 0825


    Welcome to Colditz, the notorious WWII Prisoner of War camp used to house the prisoners who could not be housed elsewhere. This is a premium custom monument This is a scaled recreation along the same lines that were done with my Alcatraz monument. You will find all the main areas with details of some of the escape attempts, not only the ones that succeeded but also the ones that failed. Of course it has been rustified for the game. You will need all coloured cards along with approx. 10 fuses to get all the loot. Scientists have been placed at the same strategic spots where guards patrolled and machine gun nests (outpost statics) in the same places. Finally, please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact me as follows https://discord.gg/GyxJ9ny https://www.youtube.com/channel/UCA7CIAlTCL-grVynuXt5D9g?view_as=subscriber https://www.youtube.com/watch?v=W_tRDjxvmNE Thanks Niko
  17. Version 1.0.0


    Welcome to Doc's City, this is a huge city with loads of loot and npc spawns. There are 6 accessible buildings. 1. High rise skyscraper High Rise is the tallest building in the city. It has 10 accessible floors and multiple scientists and loot inside. To get in the main loot room You will need to turn the power switch on also you will need a fuse and a blue key card 2. Hotel The hotel has 2 accessible floors with loads of rooms and loot inside To open the main loot room you will need a red key card but you have to turn the power on first. The power switch is located in the main loot room of the high-rise building. The switch is on a timer so be quick 3. Supermarket The supermarket is located in the centre of the city There is a hackable crate on the 2nd floor of the shop. There is also a recycler located in the staff room Multiple loot spawns inside 4. Multi-storey Carpark Multi storey carpark has 7 floors with multiple loot spawns inside 5. Boxing Gym 2 npc spawn inside the boxing ring. Multiple loot spawns inside 6. Pub Inside the pub there is slot and arcade machines and some loot spawns Top of sky scrapers There is multiple loot spawns ,2 minicopter and 1 scrap heli spawns on top of the skyscrapers They are guarded by scientists. Prefab count:4857 Please make yourself aware of the TOS-Restrictions for use. If you find any bugs or issues contact me on here or discord and il sort them out straight away DocNorris#5423
  18. Version HD0424b


    This Nuclear Facility can be used either in addition to or as a replacement for the Power Plant. Features a nice sized parkour area on multiple levels in the disused section of the plant while there is a control room with the good loot. Areas have extra radiation, especially the water cooled reactors and there are a few puzzles along with a few guards protecting the facility.
  19. Version 1.0.0


    The Lost Isle - some mysterious crystaline formations appear to be causing oddities on an isle once thought lost 640 wide island rich in resources with interesting places to build and beautiful vistas , it was made with community building (pve) / clan building and island control (pvp) in mind - Cewkies XL buildable cave - river network with water roundabouts - small exlplorable pyramid - up mountain river (boat up and down) - Cewkies Fountain
  20. Version 1.0.1


    Drag n' drop! No puzzles, no loot. Nothing crazy looking. Features: Simple, High Detail, low prefab count! 526 prefabs in total! Can easily be inserted into a existing map. A refreshing look on rust's outpost, "minified". Includes an interactive Recycler and Large Oil Refinery. Includes Air-wolf vendor, gambling machines, poker tables, and betting wheel. Questions, critique and feedback is welcomed! DM me through codefling or through my Discord. Stranger#5693 NOTE: It is suggested to place a Monument Marker as there is not one included (not the prefab’s fault, just how RustEdit works).
  21. Version HD0426

    1 download

    Loot and Bodies, what a great combination and a Religious Artefact. Watch out for the homeless squatter in the rafters; used to work for cobalt as a heavy, he has fallen on hard times, and the church has given him and his M249 shelter.
  22. Version 1.0.5


    50% OFF THROUGH SEPTEMBER 21ST! An awesome mini map for those who want to experience a close-quarters combat style of map. HDRP compatible and ready for your next wipe day! Features: Simple, High Performance, High FPS, low prefab count! 3909 prefabs in total! Can easily be retrofitted into a existing servers needs. A refreshing look on some of rust's original monuments. Custom Mini-outpost, Satellite Dish (Ray), Convoy, Water Tower, Lighthouse, Military Bunker. Underground Bradley and sunken Custom Cargo Ship Updated to be compatible with the latest Ocean Update! Required Dependencies: This map requires the Rust Edit DLL Requires the Oxide Mod loader Open to suggestions and criticism! This is my first completed map! Contact me via discord or here on codefling! Stranger#5693
  23. Version 1.0.0


    Hey everyone. This is my bunker roadside monument, Hideout Shelter. A decayed house of a retired Cobalt scientist has more than the eye can see. Below the surface is a hidden bunker, filled with great starter loot and an easier way to get a BLUE keycard, and an interesting story to tell. DETAILS: Total Map Prefabs: 750 (760+ with invisibles such as terrain, water and other triggers/volumes) Included is the Height, Biome, Splat, Topology and Alpha settings. Monument also contains a GREEN keycard room and a BLUE keycard room. Loot includes 2x military crates, 3x normal crates, and 2x tool crates, basic crates and some barrels. Utilities included is Recycler, Repair Bench and a Research Table. Perfect roadside monument to add to any map. REQUIRED: Oxide.Ext.Rustedit.dll is required for the spawning of loot, keycards and for the puzzles to be active. You can join my Discord if you like to find out more about Hideout Shelter, or if you have any bugs, questions, queries. Thank you very much for your time and have a great day.
  24. Version 1.0.0


    Hey everyone. This is a monument designed for some activities under the water, including a hidden laboratory with a secret. It all started when a Cargo ship mysteriously disappeared when it came to the island like it usually does. No traces of it were found up to now. But what is even more mysterious is the area around the ship. In between the rocks is an entrance to even more mystery. What is beneath the surface? FEATURES OF OCEAN OF MYSTERIES: NPC Scientists are protecting the Lab, take extreme precaution. GREEN, BLUE and RED keycard puzzles are inside the Lab, there are keycard desks for the BLUE and RED cards. Loot are ranged from starter loot to end-game loot. There are 3x Elite crates, 7x military crates and many others. A locked crate is also located in the RED keycard room. CCTV cameras are available for strategic purposes. (Use LABXX, where XX is from 01 to 10) Utilities included is a Recycler, Repair Bench and a Level 1 Workbench (To refill your oxygen gas tank) DETAILS: Total Map Prefabs: 540 (570+ with invisibles such as terrain, water and other triggers/volumes) Included is the Height, Splat, Topology and Alpha settings. Perfect underwater monument to install to any map. Recommended Terrain Height for monument when installing is 430. (If it is too high, the ship will be seen above the water) REQUIRED: Oxide.Ext.Rustedit.dll is required for the spawning of loot, keycards, NPC and for the puzzles to be active. You can join my Discord if you like to find out more about Ocean Of Mysteries, or if you have any bugs, questions, queries. Thank you very much for your time and have a great day.
  25. Version 1.0.2


    I am introducing my first monument, Devils Fortress, a multi-tier loot monument. Includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extras to explore. Chinook may also drop an additional locked crate on the dock area for players to access and loot. Here are some key features of Devils Fortress: CCTV cameras to view and monitor the Fortress, use FORTXX (Where XX is ranged from 01 to 25) NPC Scientists in multiple areas inside the Fortress. Bradley APC patrols the roads around the Fortress. Keycards spawning desks and multiple custom puzzles to solve as players progress. 3 Elite crates, Locked crate and military green crates are found inside the Fortress. Excellent monument to use on smaller maps, or an additional PVP monument on high populated servers. Details About 2000 prefabs in total. Included is Height, Biome, Splat, Alpha, Road and Topology filters that can be applied as required during installation. Required: Oxide.Ext.RustEdit.dll is required for this monument, for spawning of loot, NPC, APC and puzzles to be active. You can join my Discord if you like to find out more about Devils Fortress, or if you have any bugs, questions, queries. Use this free demonstration map to try it out for yourself at any time. Thank you very much for your time and have a great day.

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6,069 files sold to 564 customers and $88,683 of payments processed this year!

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