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About Me

  1. Version 1.0.0

    17 downloads

    Tired of those bigger buildings only letting you explore 1 floor, or just a single room!? Slightly bigger than Sphere Tank (Dome) Monument. Due to number of rooms/floor containing puzzles (ranging from hidden loot, IO (fuse/key card), parkour, etc) this monument far exceeds Launch Site's average clear time. Players will require several days to fully explore and clear this beast in a setting where high player traffic is expected due to the lucrative nature of its contents. Includes: 14 floors, 84 rooms total, completely accessible! Fully modular complex that can be easily split to fit your needs! IO (puzzles) included, parkour, loot and everything else in between! All terrain, splats, collision, etc are taken care of! Entities: Just under 18k for the entire complex, 7.8k per Apartment Building! If you have any questions or concerns I can be reached on Discord: Baпaпa#7050 Door scaling has also been handled to avoid collision issues with hinged doors as shown below!
    $24.30
  2. Version 44 0824

    86 downloads

    ALCATRAZ, MAJOR UPDATE, If you are a previous owner please read this fully as the monument has undergone some major changes and it performs differently After the HDRP update it was shown that the monument needed some “Renovation” – The prison itself has been rebuilt from the ground up, it looks and behaves more like a prison. ADDED There is a guards area, showers, kitchen and execution room, there is a guards control room with buttons to open the doors in the solitary wing. You as Admin will need to add code locks to each of the doors in solitary if you wish to house prisoners. Because it has been re-designed you can in effect run it as a prisoners VS guards PVE / Roleplay if you wish. The guard room also controls the exit to the outside, the yard and the roof. If prisoners get hold of cards then they could find an easy escape. If you wish to allow prisoners to escape via Heli then you can spawn (as Admin) the scrap transport helicopter on the roof Custom loot has been added inside the prison for the use of guards and prisoners. Escape out is via the roof, the yard or by any means possible, maybe by obtaining cards or by gaining access to the guard room. If you wish to use it a Prisoner VS Guards then you will need to remove the NPC spawners around the island and inside the prison via the use of Rust Edit. The roof is protected by a motion activated sensor, the timed cut off for this is in the Wardens Office, if it is not cut off then the Heli will be destroyed if that is being used as a means of escape by the hidden SAM site If your prisoners gain access to the wardens office and find the hidden loot then expect a war, guns and explosives are their as this is the main loot There are only basic crates in the prison, prisoners will need to find a way out using these basics, vending machines only supply food You can if you wish in Rust Edit remove walls and/or floors then when in game build add on sections that could be used to “Tunnel” out with pick axes, use your imagination with this one and try out before committing to this form of escape You may need to do some minor terrain blending, reapply the road heights etc to get the best results and it is strongly advised you do not rotate the monument. Finally check the alpha holes, locations are the cave exits north and south the yard, the pipe climb to the roof, the cave sink hole, the area next to the lighthouse. CCTV is in effect, AL1 through to AL31, guards and the warden can monitor these from their respective rooms, you will need to set up each camera. Approx. 16K Objects, Physical Size for comparison is approx. 1.5x Launch Site Thanks Niko When adding to your map create a flat area in the sea. Use the waterline of the dock to line up the height of this monument. It may require some minor terrain blending/smoothing and checking of the alpha once in place along with checking of the road heights.
    $19.95
  3. Version 2.3.5

    1,701 downloads

    Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can! With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1. Lootables are being refilled based on each individual configuration set. Editor This plugin now has an integrated editor that allows anyone with the permission to customize the loot that can be found in-game in defined static lootables. Scroll to the bottom of this page to see it in action. Community Join my Discord server if you have any questions and/or suggestions! Dependencies ImageLibrary (Required) QuickSort ZoneManager Permissions StaticLootables.admin: Use the MMB when not holding any item to privately print the name of the object in front of you to chat. StaticLootables.editor: Allows players with the permission to use the /sledit command, which gives them the power to create/update/delete lootables using the editor. Features Highly customizable and intuitive system ZoneManager inclusion / exclusion (per lootable prefab OR global settings) Parented filtering Locked container system Hacking system Interaction icons (with template), customized text and opening container effects Individual lootable container refilling rates Consistent support & open to suggestions Very user-friendly editor for server owners to modify or customize lootables Get the default loot-tables They will be updated in the future. Add StaticLootables.json to your oxide/config folder. Updated on 23th of October, 2021 #13: StaticLootables.json To create your own custom icons, you can use this template: staticlootables_template.zip Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game. Lootable Objects Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) Your suggestions are welcome! If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use. Hacking This is how Hackable containers work and why they're an OP mini-game: Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog. Information Here's to clarify how config properties work and what they mean. General Settings Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds! players have to wait for the initial hacking attempt. Code Resetting Rate: The time in minutes! until the hack resets the PIN and goes down an increment for how many times has been hacked used for the Wait Time multiplier. Rule: Refill Rate: The rate in minutes! until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. UseRandomSkins: Use the RandomSkins array to create more variety on what skinned items are used. SkinId: The skin of the ID. RandomSkins: The skin ID array used in replacement of SkinID when UseRandomSkins is true. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the SpawnChanceScale will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Contents: It's recursive, has the exact same content structure as this property. Installation Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN. Screenshots Videos * The annoying flicker has been fixed in the live version, this was recorded while testing.
    $8.23
  4. Version 2.0.0

    604 downloads

    Attention!!! The Creator Map is out of date since the HDRP update. It is still usable in parts, but some newer components are missing and many old prefabs are broken. There will be NO new Creator Map, because after communication with the community, the problem arose that the map often jerks and stalls due to the high prefab count, which makes working with it impossible in this case. This toolmap includes 99% of all working prefabs, objects and effects to increase your workflow while creating stuff in RustEdit. (State: Rust Patch November. 2020) The creator map was created to help all you RustEdit creators out there to increase your workflow and don´t let you stuck in the creation process because you search for hours for the right prefab or object to use. Sometimes it´s easier to see something to get an idea what is possible with it. Just copy/paste or drag and drop the stuff you need to the building areas at the lower edge of the map. I tried to locate every working object and testet every single of it. For proper use make sure, you have unlocked all prefabs in RustEdit´s config.json. Open the file "config.json" in your RustEdit root folder with a texteditor and navigate to the following entry: "Prefab List - Show all prefabs (WARNING: Some prefabs may not work or break the editor/your map)": false, Change "false" to "true" to unlock all prefabs and save the config file. I split everything up to different areas like building parts, deployables, effects, nature, rocks, aso, so you can easily find what you need. You have the possibility to run the map on your server to see how the different objects acting ingame. Useful to check how effects will look, or to see which objects are working in which way. To run it, you have to deactivate the ocean paths, because there is no ocean around the map. To do so, add the following commands to your server.cfg or server batch file: +cargoship.event_enabled false +baseboat.generate_paths false +ai.ocean_patrol_path_iterations 0 Some effects or objects may cause navmesh errors or null.exception errors while starting your server, but they will work and the server will start. But that affects maybe just 0.1% of all objects. It makes sense to have oxide and the Oxide.Ext.RustEdit.dll installed, because some things like the NPC spawners, IO elements and stuff are just working properly with this extension. You find the Oxide.Ext.RustEdit.dll here: https://github.com/k1lly0u/Oxide.Ext.RustEdit Please note that Rust and RustEdit are always work in progress. Patches and updates can change things. There will be new stuff, old stuff could be removed. I try to keep the Creator Map up to date dependent on the latest patches. Demonstration video:
    Free
  5. Azmo

    HeliTower

    Version 1.8

    23 downloads

    HeliTower A Custom Standalone Prefab with the purpose of being a location where you allow players to call in and fight Patrol Helicopters! A great way to keep called in Helicopter fights at a disclosed location. Elevator to the upper floor. Automatic Blast doors. Control room. Perfect to place NPCs that you can use for players to call in Helicopters to their location and/or sell ammunition! Fighting Balcony. Escape Ladder. Pictureframe to place your serverlogo or info/rules about the tower. Closable Windows on the Lower Floor You need the RustEdit Extension and Oxide/uMod installed on your server for IO to work.
    $2.99
  6. Version 0.1.0

    3 downloads

    Windy City A custom monument in the form of an abandoned city. The location is extensive, there is a place to run and get lost. The structure of this city includes houses with interiors, a railway running along the entire city, in the center of which there is a station with an adjacent territory. On the outskirts of the city there are wind generators that supply electricity to a substation to provide electricity to the entire city. There is a gas station at the entrance, there is a service station and a Supermarket in the city. Playgrounds and sports grounds, benches on the streets and a swim Number of prefabs: 15500 Monument size: 400 m2 Availability of puzzles: Green Card Landscape Height Application: Yes Application of Landscape textures: Yes Landscape Alpha Application: Yes Application of topologies: Yes Prefab taken from the Foreign Lands map When buying this prefab, you get a discount on any of my products To get a discount, contact me to Discord Xacku at Macke#8202
    $10.00
  7. Version 0.1.7

    12 downloads

    Video https://youtu.be/roMPhVtK9w4 Description You are a member of the crew of a cargo ship that got caught in a storm and crashed, stranded off the coast of a mysterious island that is teeming with beautiful landscapes and deadly danger. Soulless military, cannibals and thugs, abandoned factories and sewage treatment plants, crazy farmers and their plantations, the railroad and workers at the stations - everyone who lives on this island is against you. Explore the island, prove to everyone who gets in your way that you are not just a member of the crew of a cargo ship, you are the one who deserves the right to live in this merciless world. Use all your skills to survive and leave this island, the island of Foreign lands! Map size 3k Number of prefabs 41k Landscape quality 2k Texture quality 2k The landscape is made in the World Creator program Included with the map is a file with the names of the cameras Included with the map is a plugin for the correct operation of WorkCart There are monuments with puzzles on the map Added custom configuration for custom monuments, for those who use the “Better NPC” plugin Custom monuments: Dark Forest Entrance Port Factory Area Farm Warehouse Fire Tower Gas Station Old Family Ranch Sewage Treatment Plant Train Station Water Town Wind Town Standard monuments: Airfield Arctic Research Base Fishing Village Harbor Junkyard Launch Site Lighthouse Oil Rigs Power Plant Quarry Sewer Branch The Dome Underwater Labs Water Treatment Plant How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/7mZYZ6xjfS
    $35.90
  8. Version 1.0.1

    22 downloads

    This is a large kit of elevated railway parts for you to use to easily add railways to any map with all parts socket snapping into place its easy as 1 2 3 Parts available in single and twin railway lines. Took me so much time to make am happy its finally released. See Videos Below ElevatedRailway3x3 End ElevatedRailway3x9 ElevatedRailway3x18 ElevatedRailway 3x36 Siding With Spawn ElevatedRailway3×36 Single 2 Twin ElevatedRailway3x36 ElevatedRailway3x72 Siding ElevatedRailwayBend45 ElevatedRailwaySleft3x27 ElevatedRailway Smooth Incline Bottom ElevatedRailway Smooth Incline Full ElevatedRailway Smooth Incline Top ElevatedRailway Sight 3x27 ElevatedRailwayStation ElevatedRailway Steep Incline Bottom ElevatedRailway Steep Incline Full ElevatedRailway Steep Incline Top Twin ElevatedRailway 3x9 End Twin ElevatedRailway3x9 Twin ElevatedRailway 3x18 Twin ElevatedRailway3x36 Crossover Twin ElevatedRailway3x36 Twin ElevatedRailway 3x72 Siding Twin ElevatedRailway Bend45 Twin ElevatedRailway Smooth Incline Bottom Twin ElevatedRailway Smooth Incline Full Twin ElevatedRailway Steep Incline Bottom Twin ElevatedRailway Steep Incline Full Twin ElevatedRailway Steep Incline Top ElevatedRailway 3x9 End NoLeg ElevatedRailway 3x9 NoLeg ElevatedRailway 3x18 Noleg ElevatedRailway3x36 NoLeg ElevatedRailway Bend45 NoLeg ElevatedRailway Sleft 3x27 NoLeg ElevatedRailway Sight 3x27 NoLeg Twin ElevatedRailway 3x3 End NoLeg Twin ElevatedRailway 3x18 NoLeg Twin ElevatedRailway 3x36 Crossover Noleg Twin ElevatedRailway 3x36 NoLeg Twin ElevatedRailway Bend45 NoLeg ElevatedRailway Access Support ElevatedRailway Collapsed Support ElevatedRailway Dropped Support ElevatedRailway Side Cliff Support ElevatedRailway Standard Support I plan on adding new supports and track parts.
    $31.99
  9. Version 1.0.0

    2 downloads

    Here i have the Gunsmith's i created for my server, I've decided to share my creations for those interested. This file contains 3 Variants: - Gunsmith's - Gunsmith's Desert - Gunsmith's Snow. Shop signs can be added using the sign artist plugin, upload your picture as you would usually. I hope you enjoy and have plenty more on the way including map files. Nice.
    $3.00
  10. Version 1.0.2

    1 download

    Fantastic addition to your prefab collection, This is Junkyard 2. This can be used as a Gun Game arena or as just another prefab, This was built using assets of my own choosing. - Contains Custom Zip Lines. I will be adding to this prefab and i hope you will enjoy the additions to come.
    $6.00
  11. Version 1.0.0

    1 download

    A Deserted Military Base Once, in wartime, this base was one of the most significant strategic points, but later the authorities mobilized their troops, while not dismantling the base and abandoning all things. What caused these actions is unknown. But it is known that local units of the Cobalt army entered the territory of the base. They are now guarding these possessions, but you have the opportunity to clean up the territory. In what way to protect it? Silent, destroying each soldier quietly, or enter the territory en masse and arrange a real war. A reward? The reward will please you. Having captured a military base, there will be an MLRS rocket launcher in your possession, charging which you will be able to attack almost any point on the island. The one who will be in the affected area is deprived of the slightest chance of survival. Act, survivor! Description • The size of the location’s territory is the same as that of the Military Base of Variation D • There are hostile NPCs on the territory • There is a shooting range on the territory, where you can practice shooting • Availability of a recycler • Availability of a table for repair • Loot List: Barrel – 18pc Oil Barrel – 5pc Fuel Crate – 5pc Crate Normal 2 – 7pc Metal Crate Normal – 3pc Crate Normal Random – 4pc Food Crate – 8pc Mine Crate – 2pc Medical Crate – 3pc Ammo Crate – 6pc Tool Crate – 1pc Vehicle Parts – 1pc Green Card – 1pc
    $13.90
  12. Version 1.0.0

    9 downloads

    Hello guys, me again. With this bundle you get these prefabs: Better COD Shipment prefab De_Dust 2 HDRP prefab De_Mirage Final Version prefab Paradise Lobby prefab Shooting Arena prefab Shooting House (Call of Duty: MW) prefab Tournament Arena prefab
    $39.00
  13. Version 1.1.7

    14 downloads

    How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx A beautiful and interesting map in the style of Sci-fi mixed with science fiction. The map will get an update with underground tunnels even before its release. If you ask me "What the hell is going on on the map?" then I'll tell you that I don't know it myself xD. I really wanted to try to create a map in the style of sci-fi mixed with fiction. It turned out something cosmic, with elements of an extraterrestrial civilization, by the way, and the name "Land of Invaders". Perhaps the inhabitants of this island lived their own lives and did not touch anyone and one day they were overtaken by the unknown. Some flying monoliths began to appear all over the island, strange and frightening plants began to sprout in one of the glades. Do not understand what kind of creature built the portal through which his companions came...and by the way, they looked just like ordinary people. As for the rest, I'll keep the explanation to myself. So to speak, I will let you dream up for yourself Information Size: 4500к Prefab Count: ~69к WARNING! On the map there is a large number of objects that are submerged over long distances. For a higher and more stable FPS, I advise you not to include a drawing range above 1500. Custom monuments: Fantastic Sphere Tank Worms Dump Hands Dump Monolit Fantastic garden Radioactive Lake Magic Swamp Flying Platform Crypt Wayside Warehouse Wayside Garage Wayside Supermarket Mountain Military Base Quarries that dig all the ores Monuments from Facepunch: Train Yard Aierfield Military tunnels Outpost Sewer Branch Power Plant Bandit camp Satellite Dish Lighthouses Launch Site Oil Rig Large Oil Rig Harbor 1 Harbor 2 Fishing Village P.S. If you want to change the map for yourself / your needs, please contact the author.
    $34.99
  14. Version 1.0.0

    8 downloads

    Welcome to Doc's Custom Scuba Tank monument, this is a custom unique monument with loads of places to explore inside. Climb the vines on the pillars or work your way up the mountain to get to the top of the scuba tank You will need scuba gear to explore and access all the loot There is 1 hackable crate at the bottom You can scuba inside of the cargo ship to find hidden loot Very funny to watch people pvp and scuba about Prefab Count 3568 Please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact discord DocNorris#5423
    $7.99
  15. Version 2.0.0

    20 downloads

    Welcome to Doc's Multi Storey Carpark, this is a custom Carpark with 5 different floors to explore Loads of loot spawns on each level 1 recycler Perfect for pvp and a good replacement for the Gas Station or supermarket Prefab Count 3387 Please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact discord DocNorris#5423
    $4.99
  16. Version 1.0.5

    15 downloads

    Welcome to Doc's City, this is a huge city with loads of loot and npc spawns. Low Prefab count:4857 There are 6 accessible buildings. 1. High rise skyscraper High Rise is the tallest building in the city. It has 10 accessible floors and multiple scientists and loot inside. To get in the main loot room You will need to turn the power switch on also you will need a fuse and a blue key card 2. Hotel The hotel has 2 accessible floors with loads of rooms and loot inside To open the main loot room you will need a red key card but you have to turn the power on first. The power switch is located in the main loot room of the high-rise building. The switch is on a timer so be quick 3. Supermarket The supermarket is located in the centre of the city There is a hackable crate on the 2nd floor of the shop. There is also a recycler located in the staff room Multiple loot spawns inside 4. Multi-storey Carpark Multi storey carpark has 7 floors with multiple loot spawns inside 5. Boxing Gym 2 npc spawn inside the boxing ring. Multiple loot spawns inside 6. Pub Inside the pub there is slot and arcade machines and some loot spawns Top of sky scrapers There is multiple loot spawns ,2 minicopter and 1 scrap heli spawns on top of the skyscrapers They are guarded by scientists. Prefab count:4857 Please make yourself aware of the TOS-Restrictions for use. If you find any bugs or issues contact me on here or discord and il sort them out straight away DocNorris#5423
    $17.99
  17. Version 2.1

    24 downloads

    Welcome to the SpaceX Launch site, this is a smaller/cooler replacement to the launch site. You can explore the inside of the Starship, it has 7 accessible floors, 2 elevators, and 1 main loot room. You will need a green and red key card and 1 fuse to enter all areas of the launch site. Bradley is patrolling the outside of the Starship. +Radiation zones good replacement for the current launch site. Prefab Count 904 Please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact me on discord DocNorris#5423
    $9.99
  18. Version 1.1

    5 downloads

    Welcome to Hogwarts, This is a huge monument with loads of loot and places to explore 1 red card puzzle to open the chamber of secrets Working Train tracks in to the monument 1 recycler 1 hackable locked crate To add the pictures to the frames/banners you will need the sign Artist plugin https://umod.org/plugins/sign-artist Comes with all commands for the photos Prefab count:4900 Please make yourself aware of the TOS-Restrictions for use. If you find any bugs or issues contact me on here or discord and il sort them out straight away DocNorris#5423
    $17.99
  19. Version 1.0.0

    4 downloads

    Welcome to the Town of Everfall, a monument taken from our newest map, Timelines! This RPG town is a great choice for any server owner to give their map an edge over the rest. Loot Two normal Crates Food Crate Medical Crate Recycler
    $15.00
  20. Version 1.0.0

    1 download

    Farm Islands A wonderful pack of 4 farm islands that will add the opportunity for your players to get a significant amount of resources in a short period of time. But do not forget that there are a lot of "bloodthirsty" players and PVP content can't be avoided there Description: Each farm island is equipped with 150 ores (50-sulfur, 50-metal, 50-stone) Each island has a high level of radiation (it is weaker than on the Launchsite, but it breaks through the hazmat suit a little) On each farm island there is a "Prevent building sphere" with a diameter of 500 meters Each farm island has a surveillance camera with its own unique name Farm Island Grass 397 Prefabs for this build CCTV Cam: FarmIslandGrass Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 250m Farm Island Sand 705 Prefabs for this build CCTV Cam: FarmIslandSand Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 250m Farm Island Snow 250 Prefabs for this build CCTV Cam: FarmIslandSnow 6 barrels of fire to keep players warm Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 250m Farm Island Tundra 344 Prefabs for this build CCTV Cam: FarmIslandTundra Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 250m Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)
    $14.99
  21. Version 1.1.1

    1 download

    Eastern Mountains The map was created a little in an Asian style mixed with our favorite Rust How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx Description Size: 4500к Prefab Count: ~86к WARNING! On the map there is a large number of objects that are submerged over long distances. For a higher and more stable FPS, I advise you not to include a drawing range above 1500. Custom monuments: North-Eastern Village Rice Field North-Eastern Bridge North-West Bridge Main Station Ruins Southern Garden Western Garden The Great Wall of China Excavations Dugout (place to build a base) Samurai (place to build a base) A place to build your base + a personal garage for your workcart 2 different types of small train stations Monuments from Facepunch: Train Yard Aierfield Military tunnels Outpost Sewer Branch Power Plant Bandit camp Satellite Dish Lighthouses Launch Site Oil Rig Large Oil Rig Harbor 1 Harbor 2 Fishing Village Junkyard 3 in the form of roadside monuments Quarries Check out more of my work here!
    $34.99
  22. Deeplyfri3d

    Skullisland

    Version 2.2.0

    142 downloads

    This map is constantly supported and updated for the current version of the game with all updates! This map contains a few custom made monuments and includes all the regular facepunch monuments aswell. The map have great roads for the ultimate vehicle experience and loads of forest making it easier for those poor solo players to hide within NOW ALSO WITH TUNNEL SYSTEM Monuments of interest Shopping Center Golem Haven Crashed Cargoship Tunnel System If you find any bugs or glitched you can reach out to me on my discord server (http://d.foxygaming.nu) or send a pm here on codefling and I'll get back to you as soon as I can Map Size: 4000 Prefab count: 17 000
    $24.95
  23. jtedal

    Aurora [HDRP]

    Version 1.1.7

    8 downloads

    How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx Under the map there are 5 stations that are connected by 1 branch of tunnels. the tunnels contain rocks, non-loot piles of garbage, and bots. In the creation of the map, my good friend Gruber provided me with his RT. I suggest you also look at his product. A little about the map: Size: 4к Prefab Count: ~38к Custom monuments: Сoncrete plant Borgund Pack of Roadside Monuments + Gas Station + Warehouse “Cobalt” U.S.S Subway Station Polis + 2 more underground stations Monuments from Facepunch: Train Yard Outpost Sewer Branch Power Plant Bandit camp Sphere Excavator Satellite Dish Quarrys Lighthouses Oil Rig Large Oil Rig Harbor 1 Harbor 2 P.S. If you want to change the map for yourself / your needs, please contact the author.
    $34.99
  24. Version 1.0.0

    4 downloads

    The Trucks Pack More than 100+ trucks! Lights and snowy versions, unique appearance! (Prefab count: 4202) This pack includes a .prefab and a .map file for easy configuration!
    $10.00
  25. Version 2021.12.07

    5 downloads

    The prefab is currently compatible for the current gamemode(s): Hide&Seek (I recommend playing it at night for more fun!) . . . If you buy this product before end of the year (2021), you will get the following products & prefabs for FREE: Combat Mania [PvP] ~Collection One~ Combat Mania [CTF] ~Collection One~ Combat Mania [Monument] ~Collection One~ MBASE1 MBASE2 MBASE4 MBASE5 MBASE6 MBASE7 MBASE8 MBASE9 MBASE10 MBASETOWER . . . CCTV ID: COBALT2923 - Location: (46.3, 18.7, -73.2) ID: COBALT5683 - Location: (49.7, 15.4, -96.6) ID: COBALT7666 - Location: (60.6, 15.7, -122.8) ID: COBALT7743 - Location: (90.1, 12.2, -83.9) ID: COBALT8239 - Location: (42.1, 21.5, -7.3) ID: COBALT2070 - Location: (89.0, 42.0, 39.2) ID: COBALT1350 - Location: (131.1, 21.6, -38.0) Combat Mania [H&S] ~Collection One~ [758] Drag & Drop --------------------------------------------------------------------------------------- Primary screenshot by https://codefling.com/disguise Where the journey begins -Ventura Designs- Discord CCTV_IDs.txt
    $30.00
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