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About Me

  1. Version 1.0.1


    Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. [!] Known Issue When placing points that are (almost) perfectly vertical in all points (bottom points align with the top ones), the prefab gets applied flipped in the horizontal axis. Currently investigating this. Watch the tutorial down below to get an insight of how this works! It's simple, follow the instructions in chat designed to quickly help you integrate it in your server. Open the editor; Press [Reload] while looking at an object; If Lootables.Ext is loaded, the [PRO] section will show up, click on "Create Prefab"; Follow the instructions in chat & go wild; Press [Use] while looking at your newly created prefab; Set it up as a regular prefab; Voila!
  2. Version 2.7.1


    Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can! With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1. Lootables are being refilled based on each individual configuration set. Compatible with Static Lootables: Lootables.Ext $5.56 Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. See it in action here. or get it as a bundle! -> Editor This plugin now has an integrated editor that allows anyone with the permission to customize the loot that can be found in-game in defined static lootables. Scroll to the bottom of this page to see it in action. Modify lootables using all the tools in-game. Update global settings to your liking on the fly. Community Join my Discord server if you have any questions and/or suggestions! Dependencies ImageLibrary (Required) QuickSort ZoneManager Permissions StaticLootables.admin: Use the MMB when not holding any item to privately print the name of the object in front of you to chat. StaticLootables.editor: Allows players with the permission to use the /sledit command, which gives them the power to create/update/delete lootables using the editor. Features Highly customizable and intuitive system. ZoneManager inclusion / exclusion (per lootable prefab OR global settings). Parented filtering. Locked container system. Hacking system. Interaction icons (with template), customized text and opening container effects. Individual lootable container refilling rates. Consistent support & open to suggestions. Very user-friendly editor for server owners to modify or customize lootables. Unique System: create lootables that only apply on one or more prefabs. Integrated API for manipulating lootable definitions. Get the default loot-tables They will be updated in the future. Add StaticLootables.json to your oxide/config folder. Updated on 23th of October, 2021 #13: StaticLootables.json To create your own custom icons, you can use this template: staticlootables_template.zip Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game. Lootable Objects Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) Your suggestions are welcome! If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use. Hacking This is how Hackable containers work and why they're an OP mini-game: Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog. API Be creative! Information Here's to clarify how config properties work and what they mean. General Settings Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds! players have to wait for the initial hacking attempt. Code Resetting Rate: The time in minutes! until the hack resets the PIN and goes down an increment for how many times has been hacked used for the Wait Time multiplier. Rule: Refill Rate: The rate in minutes! until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. UseRandomSkins: Use the RandomSkins array to create more variety on what skinned items are used. SkinId: The skin of the ID. RandomSkins: The skin ID array used in replacement of SkinID when UseRandomSkins is true. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the SpawnChanceScale will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Contents: It's recursive, has the exact same content structure as this property. Installation Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN. Screenshots Videos * The annoying flicker has been fixed in the live version, this was recorded while testing.
  3. Version 0.1.0


    Windy City A custom monument in the form of an abandoned city. The location is extensive, there is a place to run and get lost. The structure of this city includes houses with interiors, a railway running along the entire city, in the center of which there is a station with an adjacent territory. On the outskirts of the city there are wind generators that supply electricity to a substation to provide electricity to the entire city. There is a gas station at the entrance, there is a service station and a Supermarket in the city. Playgrounds and sports grounds, benches on the streets and a swim Number of prefabs: 15500 Monument size: 400 m2 Availability of puzzles: Green Card Landscape Height Application: Yes Application of Landscape textures: Yes Landscape Alpha Application: Yes Application of topologies: Yes Prefab taken from the Foreign Lands map When buying this prefab, you get a discount on any of my products To get a discount, contact me to Discord Xacku at Macke#8202
  4. Version 0.1.7


    Video https://youtu.be/roMPhVtK9w4 Description You are a member of the crew of a cargo ship that got caught in a storm and crashed, stranded off the coast of a mysterious island that is teeming with beautiful landscapes and deadly danger. Soulless military, cannibals and thugs, abandoned factories and sewage treatment plants, crazy farmers and their plantations, the railroad and workers at the stations - everyone who lives on this island is against you. Explore the island, prove to everyone who gets in your way that you are not just a member of the crew of a cargo ship, you are the one who deserves the right to live in this merciless world. Use all your skills to survive and leave this island, the island of Foreign lands! Map size 3k Number of prefabs 41k Landscape quality 2k Texture quality 2k The landscape is made in the World Creator program Included with the map is a file with the names of the cameras Included with the map is a plugin for the correct operation of WorkCart There are monuments with puzzles on the map Added custom configuration for custom monuments, for those who use the “Better NPC” plugin Custom monuments: Dark Forest Entrance Port Factory Area Farm Warehouse Fire Tower Gas Station Old Family Ranch Sewage Treatment Plant Train Station Water Town Wind Town Standard monuments: Airfield Arctic Research Base Fishing Village Harbor Junkyard Launch Site Lighthouse Oil Rigs Power Plant Quarry Sewer Branch The Dome Underwater Labs Water Treatment Plant How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/7mZYZ6xjfS
  5. Version 1.0.0

    1 download

    Once, in wartime, this base was one of the most significant strategic points, but later the authorities mobilized their troops, while not dismantling the base and abandoning all things. What caused these actions is unknown. But it is known that local units of the Cobalt army entered the territory of the base. They are now guarding these possessions, but you have the opportunity to clean up the territory. In what way to protect it? Silent, destroying each soldier quietly, or enter the territory en masse and arrange a real war. A reward? The reward will please you. Having captured a military base, there will be an MLRS rocket launcher in your possession, charging which you will be able to attack almost any point on the island. The one who will be in the affected area is deprived of the slightest chance of survival. Act, survivor! Description • The size of the location’s territory is the same as that of the Military Base of Variation D • There are hostile NPCs on the territory • There is a shooting range on the territory, where you can practice shooting • Availability of a recycler • Availability of a table for repair • Loot List: Barrel – 18pc Oil Barrel – 5pc Fuel Crate – 5pc Crate Normal 2 – 7pc Metal Crate Normal – 3pc Crate Normal Random – 4pc Food Crate – 8pc Mine Crate – 2pc Medical Crate – 3pc Ammo Crate – 6pc Tool Crate – 1pc Vehicle Parts – 1pc Green Card – 1pc
  6. Version 1.0.0


    Small "Trap" Monument with Redcard Puzzle. Around the Monument are Beartraps. Also on the House Entrance. In the second Room after breaking the Barricade you will fall into the Altar room... And you'll not get out! "Almighty Lord, in you we trust" Fuse up the Altar, Swipe your Magic card on our Mighty Lord Book, and Push the Skulls to get out. After making the Puzzle the "door" will go down and a Ladder will be visible and usable to get out. Loot: Some Crates 1x Military (Altar Cell) 1x Elite /Altar Cell)
  7. Version 1.0.0


    One drunken guy from the street started his trip to claim the ladder to be the best brewer in Rustcoon City. Loplop Original Met - get drunk... and vomit! Blue Card Puzzle 2x Green Crates Prefab with whole Scene like seen in the RustEdit Screenshot. Also one House with Accessoires inside
  8. Version 1.0.0


    Small monument that converts fuel into electrical energy for your players with 3 possible electrical levels and admins can noclip behind the wall to change the electrical levels set for there players. ------------ French ------------ Petits monuments qui converti le fuel en énergie électrique pour vos joueurs 3 niveaux électriques possibles vous avez là possibilité de changer le niveau électrique. Extension required - Oxide.Ext.RustEdit ( https://github.com/k1lly0u/Oxide.Ext.RustEdit )
  9. Version 2.0.0


    Welcome to Doc's Multi Storey Carpark, this is a custom Carpark with 5 different floors to explore Loads of loot spawns on each level 1 recycler Perfect for pvp and a good replacement for the Gas Station or supermarket Prefab Count 3387 Please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact discord DocNorris#5423
  10. Version 2.1


    Welcome to the SpaceX Launch site, this is a smaller/cooler replacement to the launch site. You can explore the inside of the Starship, it has 7 accessible floors, 2 elevators, and 1 main loot room. You will need a green and red key card and 1 fuse to enter all areas of the launch site. Bradley is patrolling the outside of the Starship. +Radiation zones good replacement for the current launch site. Prefab Count 904 Please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact me on discord DocNorris#5423
  11. Version 1.0.0


    Find a way out... but dont do it alone. It could be a problem and youll be there... forever! Green & Recard Puzzle Power Up the Prison on the Outside Get into the Control Room and fuse & fuel the Lift Take the lift to the Cell Stage and find... your way down You cant take the lift down. Door will not Open. Someone made a way down... you just need to find it!
  12. Version 1.0.0


    Lobby This lobby will perfectly embellish your combat server Product Features 8300 Prefabs for this build It includes 8 sections, each section has 5 portals Total number of portals - 40 Check out more of my work here!
  13. Version 1.0.0

    1 download

    A modern building with fantastic looks Which includes parking in it and the most important thing it is made up of only 428 prefabs which will allow you to play smoothly on the server. Prefabs Amount - 428
  14. Azmo


    Version 2.0


    HeliTower A Custom Standalone Prefab with the purpose of being a location where you allow players to call in and fight Patrol Helicopters! A great way to keep called in Helicopter fights at a disclosed location. Elevator to the upper floor. Automatic Blast doors. Control room. Perfect to place NPCs that you can use for players to call in Helicopters to their location and/or sell ammunition! Fighting Balcony. Escape Ladder. Pictureframe to place your serverlogo or info/rules about the tower. Closable Windows on the Lower Floor You need the RustEdit Extension and Oxide/uMod installed on your server for IO to work.
  15. Version 1.0.0


    This is a bundle of... 5 Buildings 1 Heli pad and 1 Camp sitting area. All together (1550) in prefabs. ...1 bank... ....1 Food shop.... ....1 Shop.... ....1 Hang out casino.... ....1 Skin shop/Buy skin shop.... ....1 Heli pad/computer room.... ....1 Camp sitting area.... No loot in buildings. You need your own shop keepers. This is just Prefabs. Feel free to message me i will do my best to get back with you. Has been tested on a server. https://youtu.be/N_fF1qZyG4M
  16. Version 1.0.1


    This is a large kit of elevated railway parts for you to use to easily add railways to any map with all parts socket snapping into place its easy as 1 2 3 Parts available in single and twin railway lines. Took me so much time to make am happy its finally released. See Videos Below ElevatedRailway3x3 End ElevatedRailway3x9 ElevatedRailway3x18 ElevatedRailway 3x36 Siding With Spawn ElevatedRailway3×36 Single 2 Twin ElevatedRailway3x36 ElevatedRailway3x72 Siding ElevatedRailwayBend45 ElevatedRailwaySleft3x27 ElevatedRailway Smooth Incline Bottom ElevatedRailway Smooth Incline Full ElevatedRailway Smooth Incline Top ElevatedRailway Sight 3x27 ElevatedRailwayStation ElevatedRailway Steep Incline Bottom ElevatedRailway Steep Incline Full ElevatedRailway Steep Incline Top Twin ElevatedRailway 3x9 End Twin ElevatedRailway3x9 Twin ElevatedRailway 3x18 Twin ElevatedRailway3x36 Crossover Twin ElevatedRailway3x36 Twin ElevatedRailway 3x72 Siding Twin ElevatedRailway Bend45 Twin ElevatedRailway Smooth Incline Bottom Twin ElevatedRailway Smooth Incline Full Twin ElevatedRailway Steep Incline Bottom Twin ElevatedRailway Steep Incline Full Twin ElevatedRailway Steep Incline Top ElevatedRailway 3x9 End NoLeg ElevatedRailway 3x9 NoLeg ElevatedRailway 3x18 Noleg ElevatedRailway3x36 NoLeg ElevatedRailway Bend45 NoLeg ElevatedRailway Sleft 3x27 NoLeg ElevatedRailway Sight 3x27 NoLeg Twin ElevatedRailway 3x3 End NoLeg Twin ElevatedRailway 3x18 NoLeg Twin ElevatedRailway 3x36 Crossover Noleg Twin ElevatedRailway 3x36 NoLeg Twin ElevatedRailway Bend45 NoLeg ElevatedRailway Access Support ElevatedRailway Collapsed Support ElevatedRailway Dropped Support ElevatedRailway Side Cliff Support ElevatedRailway Standard Support I plan on adding new supports and track parts.
  17. Version 1.0.0


    Here i have the Gunsmith's i created for my server, I've decided to share my creations for those interested. This file contains 3 Variants: - Gunsmith's - Gunsmith's Desert - Gunsmith's Snow. Shop signs can be added using the sign artist plugin, upload your picture as you would usually. I hope you enjoy and have plenty more on the way including map files. Nice.
  18. Disguise


    Version 1.0.3


    Prefab Count: 2005 (Very Good!) Loots: 13 Normal Crates | 3 Elite Crates | 8 Barrels + spawned Required Keycards: Green | Blue | Red Approachable by: Foot | Helicopter & Air Balloon | Car | Train | Metro .---------------------------------------------------------------------------------------------. Tested Optimized Detailed (more details in the future) NPCs by Default (can be placed) '---------------------------------------------------------------------------------------------' 1. Drag & Drop and position it! >ENLARGE< 2. Replace the white cube >ENLARGE< 3. Convert to group (if prefab has been modified and to prevent theft) >ENLARGE<
  19. Version 1.0.2


    A world of living Undeads means that you need to die before you can life forever Full Graveyard with Puzzle and Redroom find the underground ritual room and place a fuse find 4 timer in the gravehouses that need to be activated after that activate the RedRoom by pushing the button on the ritual room Redcard Reader will be activated in the Waterspring Grave
  20. Version 1.0.0


    Small Weaponshop to intigrate in your City Bluecard Puzzle 1x Greencrate 1xc Recard Spawner To solve the Puzzle 2x Fuse 2 Bluecard Swipes Turrets are set to Peacekeeper! If you dont want Autoturrets you need to remove it.
  21. Version 1.0.0


    Fighting against the Zombie supremacy - Kirran & Lifa didnt leave their home and started collecting trophies... Full Swamp Puzzle with normal crates and barrels 1x Green Crate is hidden under the house Greenroom 1x Green Crate Blue Room 2x Green Crate Red Room 2x Green Crate 2x Elite Crate To solve the Puzzle you need 1x Green-, Blue-, Redcard 4x Fuse Lowgrade Fuel
  22. Version 1.0.0

    1 download

    Description: Monument from the pack "Wayside monuments" RT small size Backlight Build zone: Loot: ~ 1400 objects Modifications Splat mask Height mask Topology mask 1P.S. If you want to change the prefab for yourself / your needs, please contact the author. 2P.S.All roadside monuments can be purchased at the link.
  23. Version 1.1.2


    Eastern Mountains The map was created a little in an Asian style mixed with our favorite Rust How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx Description Size: 4500к Prefab Count: ~86к WARNING! On the map there is a large number of objects that are submerged over long distances. For a higher and more stable FPS, I advise you not to include a drawing range above 1500. Custom monuments: North-Eastern Village Rice Field North-Eastern Bridge North-West Bridge Main Station Ruins Southern Garden Western Garden The Great Wall of China Excavations Dugout (place to build a base) Samurai (place to build a base) A place to build your base + a personal garage for your workcart 2 different types of small train stations Monuments from Facepunch: Train Yard Aierfield Military tunnels Outpost Sewer Branch Power Plant Bandit camp Satellite Dish Lighthouses Launch Site Oil Rig Large Oil Rig Harbor 1 Harbor 2 Fishing Village Junkyard 3 in the form of roadside monuments Quarries Check out more of my work here!
  24. jtedal


    Version 1.1.5


    Deathland A great custom post-apocalypse style map to add a little bit of horror to your server The story of the creation of the map as well as the storyline of the video is timed to a new event (Defendable Bases) from KpucTaJl that wants to immerse us in the world of the post-apocalypse when the dead captured the earth and all hope is only in our hands How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx For which plugins do I provide configuration files? Defendable Bases BetterNpc Description Size: 4000к Prefab Count: ~64к Custom monuments: Gallows Project (Includes 4 medium underground stations) The Swamp of the Guards Water Dump Excavation Village of the Dead Frostpunk Generator Underground Station-1 Underground Station-1 Food Shops Car Services Custom Warehouses T-Stations А place to build your base Monuments from Facepunch: Train Yard Military tunnels Sphere Tank Military Base Outpost Bandit camp Satellite Dish Lighthouses Launch Site Underwater Labs Oil Rig Large Oil Rig Harbor 1 Harbor 2 Fishing Villages Ranch Junkyard Ziplines Railway tracks Quarries Check out more of my work here!
  25. Version 1.0.7


    Small map with a monument in the style of Halloween. Suitable for a dynamic and somewhat complex game. A long time ago, when mythical creatures walked the earth, the great Lord necromancer, walking through his expanses, saw a bright light in the distance. He immediately realized that the first humanoid creatures began to appear on earth and he and his children urgently need to hide somewhere. Then the Necromancer came up with an idea, he decided to create a separate island in the ocean for his cubs, which no one will ever find in their lives....Time passed, humanity flourished, it was the 21st century. The necromancer was living out the last of his days and now, on one of the terrible days, a cargo ship came across this small island. The people who accompanied this ship along with their robot guards decided to go down and find out what is here. When they saw the terrible creatures, they immediately opened fire. Hearing all that was happening, the necromancer immediately rode to the place, but it was too late....All his children were killed. He went to the realm of Death and asked her never to take the soul of these people in her life. -They must suffer, they will not leave this Ostrov ever. They will never be able to die, they will be reborn every time... Thank you, my dear friend, for reading to the end the nonsense I wrote above, and not closing the page in the middle of the text. There are several standard and several custom monuments on the map. I added a recycler as well as some number of crates in "Fishing village" and "Sphere tank". On the oil rig, in the blue rooms there are tables with red cards. Players can get a blue card at the Church. Also in the" Fishing village " hidden elite boxes. You can see them on the screenshot. If you don't like something, then after the purchase you can edit the map as you want. Unfortunately, there are not many custom monuments on the map, but here I decided to work in favor of the fps. Due to the large number of prefabs, the map may lag for players. I hope I haven't forgotten anything. Like everything, if anything, write to me in discord, I will answer any questions. You can find me on the Lone. Design channel. Below I have specified custom and standard monuments. Thank You for your attention and good luck! Size: 1к Custom monuments: Church 2 Cemeteries Dead swamp 2 Caves under construction 6 Roadside carts (each cart has a processor and 3 stores. All stores on the map are different and there is what is in the city of bandits and in the NPC city) 2 AirWolf (The same copter shop as in the city of bandits) Monuments from Facepunch: Sphere Tank Oil Rig Large Oil Rig Fishing Village P.S. If you want to change the map for yourself / your needs, please contact the author.


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