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About Me

  1. Version 1.0.1


    With the Medieval asset pack, you will be able to create some fantastic medieval scenes across your monuments or custom maps with all the building blocks you need. With this pack of 63 prefabs, you will be able to find something that fits your needs from small details to large structures and it will continue to grow in prefabs as time goes by with updates providing endless possibilities for your creations. Quick Start Extract the zip file into your RustEdit install folder. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file you want, spawning it into the map for you. Drag it to the general area you want to place it Apply the Splat Mask first and align the road to the walls Apply Height Mask, Topology Mask Done Usage Not for commercial use or resale Credits Designed by Cobalt & RobJ In collaboration and featured in Timelines & Clockworks Maps. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps By RobJ Discord
  2. Version 1.0.0


    Small monument that converts fuel into electrical energy for your players with 3 possible electrical levels and admins can noclip behind the wall to change the electrical levels set for there players. ------------ French ------------ Petits monuments qui converti le fuel en énergie électrique pour vos joueurs 3 niveaux électriques possibles vous avez là possibilité de changer le niveau électrique. Extension required - Oxide.Ext.RustEdit ( https://github.com/k1lly0u/Oxide.Ext.RustEdit )
  3. Version 2.8.5


    Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can! With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1. Lootables are being refilled based on each individual configuration set. Compatible with Static Lootables: Lootables.Ext $5.56 Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. See it in action here. or get it as a bundle! -> Editor This plugin now has an integrated editor that allows anyone with the permission to customize the loot that can be found in-game in defined static lootables. Scroll to the bottom of this page to see it in action. Modify lootables using all the tools in-game. Update global settings to your liking on the fly. Dependencies ImageLibrary (Required) QuickSort ZoneManager Permissions StaticLootables.admin: Use the MMB when not holding any item to privately print the name of the object in front of you to chat. StaticLootables.editor: Allows players with the permission to use the /sledit command, which gives them the power to create/update/delete lootables using the editor. Features Highly customizable and intuitive system. ZoneManager inclusion / exclusion (per lootable prefab OR global settings). Parented filtering. Locked container system. Hacking system. Interaction icons (with template), customized text and opening container effects. Individual lootable container refilling rates. Consistent support & open to suggestions. Very user-friendly editor for server owners to modify or customize lootables. Unique System: create lootables that only apply on one or more prefabs. Integrated API for manipulating lootable definitions. Get the default loot-tables They will be updated in the future. Add StaticLootables.json to your oxide/config folder. Updated on 23th of October, 2021 #13: StaticLootables.json To create your own custom icons, you can use this template: staticlootables_template.zip Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game. Lootable Objects Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) Your suggestions are welcome! If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use. Hacking This is how Hackable containers work and why they're an OP mini-game: Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog. API Be creative! Information Here's to clarify how config properties work and what they mean. General Settings Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds! players have to wait for the initial hacking attempt. Code Resetting Rate: The time in minutes! until the hack resets the PIN and goes down an increment for how many times has been hacked used for the Wait Time multiplier. Rule: Refill Rate: The rate in minutes! until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. UseRandomSkins: Use the RandomSkins array to create more variety on what skinned items are used. SkinId: The skin of the ID. RandomSkins: The skin ID array used in replacement of SkinID when UseRandomSkins is true. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the SpawnChanceScale will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Contents: It's recursive, has the exact same content structure as this property. Installation Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN. Screenshots Videos * The annoying flicker has been fixed in the live version, this was recorded while testing.
  4. Version 1.0.0


    Tired of those bigger buildings only letting you explore 1 floor, or just a single room!? Slightly bigger than Sphere Tank (Dome) Monument. Due to number of rooms/floor containing puzzles (ranging from hidden loot, IO (fuse/key card), parkour, etc) this monument far exceeds Launch Site's average clear time. Players will require several days to fully explore and clear this beast in a setting where high player traffic is expected due to the lucrative nature of its contents. Includes: 14 floors, 84 rooms total, completely accessible! Fully modular complex that can be easily split to fit your needs! IO (puzzles) included, parkour, loot and everything else in between! All terrain, splats, collision, etc are taken care of! Entities: Just under 18k for the entire complex, 7.8k per Apartment Building! If you have any questions or concerns I can be reached on Discord: Baпaпa#7050 Door scaling has also been handled to avoid collision issues with hinged doors as shown below!
  5. Deeplyfri3d


    Version 2.2.4


    This map is constantly supported and updated for the current version of the game with all updates! This map contains a few custom made monuments and includes all the regular facepunch monuments aswell. The map have great roads for the ultimate vehicle experience and loads of forest making it easier for those poor solo players to hide within NOW ALSO WITH TUNNEL SYSTEM Monuments of interest Shopping Center Golem Haven Crashed Cargoship Tunnel System If you find any bugs or glitched you can reach out to me on my discord server (http://d.foxygaming.nu) or send a pm here on codefling and I'll get back to you as soon as I can Map Size: 4000 Prefab count: 12000
  6. Version 1.0.0


    This is SuperMarket custom monument, where it is located one blue key card room and one NPC shopkeeper. Required Dependencies: https://github.com/k1lly0u/Oxide.Ext.RustEdit Loot in blue key card room : - Crate.Normal 3pcs - Crate.Normal.2 1pcs - Tool.Crate 1pcs
  7. Version 1.0.0


    It's a landfill with 2 small crates plus scrappet, and there is a red room with extra scrap. Loot in red keycard room: elite crate 2pcs normal crate 1cps tool crate 1pcs (custom loot preset: only scrap)
  8. PlayBoy


    Version 1.0.0


    I want to present you my map with decorations. I hope you liked them. This file is in MAP format. You need to download it, go to RustEdit and download it, then on this map you can select the prefabs that you liked and save them. Don't forget to save the building topology (Optional) It has already been drawn, you just need to save it together with it. If you have any questions, here is my discord - PlayBoy#5488
  9. Azmo


    Version 2.2


    HeliTower A Custom Standalone Prefab with the purpose of being a location where you allow players to call in and fight Patrol Helicopters! A great way to keep called in Helicopter fights at a disclosed location. Elevator to the upper floor. Automatic Blast doors. Control room. Perfect to place NPCs that you can use for players to call in Helicopters to their location and/or sell ammunition! Fighting Balcony. Escape Ladder. Pictureframe to place your serverlogo or info/rules about the tower. Closable Windows on the Lower Floor You need the RustEdit Extension and Oxide/uMod installed on your server for IO to work.
  10. Version 0.2.0


    Video https://youtu.be/roMPhVtK9w4 Description You are a member of the crew of a cargo ship that got caught in a storm and crashed, stranded off the coast of a mysterious island that is teeming with beautiful landscapes and deadly danger. Soulless military, cannibals and thugs, abandoned factories and sewage treatment plants, crazy farmers and their plantations, the railroad and workers at the stations - everyone who lives on this island is against you. Explore the island, prove to everyone who gets in your way that you are not just a member of the crew of a cargo ship, you are the one who deserves the right to live in this merciless world. Use all your skills to survive and leave this island, the island of Foreign lands! Map size 3k Number of prefabs 41k Landscape quality 2k Texture quality 2k The landscape is made in the World Creator program Included with the map is a file with the names of the cameras Included with the map is a plugin for the correct operation of WorkCart There are monuments with puzzles on the map Added custom configuration for custom monuments, for those who use the “Better NPC” plugin Custom monuments: Dark Forest Entrance Port Factory Area Farm Warehouse Fire Tower Gas Station Old Family Ranch Sewage Treatment Plant Train Station Water Town Wind Town Standard monuments: Airfield Arctic Research Base Fishing Village Harbor Junkyard Launch Site Lighthouse Oil Rigs Power Plant Quarry Sewer Branch The Dome Underwater Labs Water Treatment Plant Missile Silo How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Does the train not pass through the tunnels? For tunnels to work correctly with trains, you need to use the Work Cart Spawner plugin Discord Server: https://discord.gg/7mZYZ6xjfS
  11. Version 61 150822


    ALCATRAZ, MAJOR UPDATE, If you are a previous owner please read this fully as the monument has undergone some major changes and it performs differently After the HDRP update it was shown that the monument needed some “Renovation” – The prison itself has been rebuilt from the ground up, it looks and behaves more like a prison. ADDED There is a guards area, showers, kitchen and execution room, there is a guards control room with buttons to open the doors in the solitary wing. You as Admin will need to add code locks to each of the doors in solitary if you wish to house prisoners. Because it has been re-designed you can in effect run it as a prisoners VS guards PVE / Roleplay if you wish. The guard room also controls the exit to the outside, the yard and the roof. If prisoners get hold of cards then they could find an easy escape. If you wish to allow prisoners to escape via Heli then you can spawn (as Admin) the scrap transport helicopter on the roof Custom loot has been added inside the prison for the use of guards and prisoners. Escape out is via the roof, the yard or by any means possible, maybe by obtaining cards or by gaining access to the guard room. If you wish to use it a Prisoner VS Guards then you will need to remove the NPC spawners around the island and inside the prison via the use of Rust Edit. The roof is protected by a motion activated sensor, the timed cut off for this is in the Wardens Office, if it is not cut off then the Heli will be destroyed if that is being used as a means of escape by the hidden SAM site If your prisoners gain access to the wardens office and find the hidden loot then expect a war, guns and explosives are their as this is the main loot There are only basic crates in the prison, prisoners will need to find a way out using these basics, vending machines only supply food You can if you wish in Rust Edit remove walls and/or floors then when in game build add on sections that could be used to “Tunnel” out with pick axes, use your imagination with this one and try out before committing to this form of escape You may need to do some minor terrain blending, reapply the road heights etc to get the best results and it is strongly advised you do not rotate the monument. Finally check the alpha holes, locations are the cave exits north and south the yard, the pipe climb to the roof, the cave sink hole, the area next to the lighthouse. CCTV is in effect, AL1 through to AL31, guards and the warden can monitor these from their respective rooms, you will need to set up each camera. Approx. 16K Objects, Physical Size for comparison is approx. 1.5x Launch Site Thanks Niko When adding to your map create a flat area in the sea. Use the waterline of the dock to line up the height of this monument. It may require some minor terrain blending/smoothing and checking of the alpha once in place along with checking of the road heights.
  12. Version 1.0.0


    Here you will find a large selection of different things that you can use to build. Create your own prefab! Application: Use (STR + D) to copy the object and drag it to a free area, where you can put together your own building piece by piece then. You find: Signs, walls, farmer vehicles, office supplies, tables, sofas, cabinets, piles of rubble, shelves and much more that you can use to build. Prefabs 2525 Here you can find the first version of the Creative Workspace Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use single letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g
  13. Version 1.0.5


    Welcome to Doc's City, this is a huge city with loads of loot and npc spawns. Low Prefab count:4857 There are 6 accessible buildings. 1. High rise skyscraper High Rise is the tallest building in the city. It has 10 accessible floors and multiple scientists and loot inside. To get in the main loot room You will need to turn the power switch on also you will need a fuse and a blue key card 2. Hotel The hotel has 2 accessible floors with loads of rooms and loot inside To open the main loot room you will need a red key card but you have to turn the power on first. The power switch is located in the main loot room of the high-rise building. The switch is on a timer so be quick 3. Supermarket The supermarket is located in the centre of the city There is a hackable crate on the 2nd floor of the shop. There is also a recycler located in the staff room Multiple loot spawns inside 4. Multi-storey Carpark Multi storey carpark has 7 floors with multiple loot spawns inside 5. Boxing Gym 2 npc spawn inside the boxing ring. Multiple loot spawns inside 6. Pub Inside the pub there is slot and arcade machines and some loot spawns Top of sky scrapers There is multiple loot spawns ,2 minicopter and 1 scrap heli spawns on top of the skyscrapers They are guarded by scientists. Prefab count:4857 Please make yourself aware of the TOS-Restrictions for use. If you find any bugs or issues contact me on here or discord and il sort them out straight away DocNorris#5423
  14. Version 1.0.0


    This pack includes two functional picnic tables! Each table seats up to four members. One has some filth, the other is clean for the next group! You are welcome to edit these prefabs however you like. No requirements. If you'd like to share what you've done with them, you're more than welcome to!
  15. Version 1.0.2


    Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. [!] Known Issue When placing points that are (almost) perfectly vertical in all points (bottom points align with the top ones), the prefab gets applied flipped in the horizontal axis. Currently investigating this. Watch the tutorial down below to get an insight of how this works! It's simple, follow the instructions in chat designed to quickly help you integrate it in your server. Open the editor; Press [Reload] while looking at an object; If Lootables.Ext is loaded, the [PRO] section will show up, click on "Create Prefab"; Follow the instructions in chat & go wild; Press [Use] while looking at your newly created prefab; Set it up as a regular prefab; Voila!
  16. Version 1.6.0


    Welcome to king of the mountain this is a custom huge mountain map, where players can explore and build in the clouds Also there is steep cliff jumps in tool water pools if you want to take the quick way down Underwater loot in the pools There's a long spiral road going all round the map and up the mountain Map size: 1.5k + max terrain height Low Prefab count:6000 Comes with 1 custom monument Scuba Tank https://codefling.com/monuments/docs-scuba-tank-hdrp-ready large/small oil rig are on the map and cargo ship Working underground tunnel systems Please make yourself aware of the TOS-Restrictions for use. If you find any bugs or issues contact me on here or discord and il sort them out straight away DocNorris#5423
  17. Version 1.0.0


    This pack contains seven different bridges to cross ditches, rivers, rails or roads! Installation is easy. The parts can be placed together as often as you like. There is also a broken bridge in the package. Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself. If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab. Questions and suggestions: If you have any problems you can contact me via Katalaner - Discord: https://discord.gg/e2vrPszZFX Katalaner Webseite: http://katalaner.de Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g
  18. Version 1.0.1


    This is a large kit of elevated railway parts for you to use to easily add railways to any map with all parts socket snapping into place its easy as 1 2 3 Parts available in single and twin railway lines. Took me so much time to make am happy its finally released. See Videos Below ElevatedRailway3x3 End ElevatedRailway3x9 ElevatedRailway3x18 ElevatedRailway 3x36 Siding With Spawn ElevatedRailway3×36 Single 2 Twin ElevatedRailway3x36 ElevatedRailway3x72 Siding ElevatedRailwayBend45 ElevatedRailwaySleft3x27 ElevatedRailway Smooth Incline Bottom ElevatedRailway Smooth Incline Full ElevatedRailway Smooth Incline Top ElevatedRailway Sight 3x27 ElevatedRailwayStation ElevatedRailway Steep Incline Bottom ElevatedRailway Steep Incline Full ElevatedRailway Steep Incline Top Twin ElevatedRailway 3x9 End Twin ElevatedRailway3x9 Twin ElevatedRailway 3x18 Twin ElevatedRailway3x36 Crossover Twin ElevatedRailway3x36 Twin ElevatedRailway 3x72 Siding Twin ElevatedRailway Bend45 Twin ElevatedRailway Smooth Incline Bottom Twin ElevatedRailway Smooth Incline Full Twin ElevatedRailway Steep Incline Bottom Twin ElevatedRailway Steep Incline Full Twin ElevatedRailway Steep Incline Top ElevatedRailway 3x9 End NoLeg ElevatedRailway 3x9 NoLeg ElevatedRailway 3x18 Noleg ElevatedRailway3x36 NoLeg ElevatedRailway Bend45 NoLeg ElevatedRailway Sleft 3x27 NoLeg ElevatedRailway Sight 3x27 NoLeg Twin ElevatedRailway 3x3 End NoLeg Twin ElevatedRailway 3x18 NoLeg Twin ElevatedRailway 3x36 Crossover Noleg Twin ElevatedRailway 3x36 NoLeg Twin ElevatedRailway Bend45 NoLeg ElevatedRailway Access Support ElevatedRailway Collapsed Support ElevatedRailway Dropped Support ElevatedRailway Side Cliff Support ElevatedRailway Standard Support I plan on adding new supports and track parts.
  19. Version 1.2


    Welcome to Hogwarts, This is a huge monument with loads of loot and places to explore 1 red card puzzle to open the chamber of secrets Working Train tracks in to the monument 1 recycler 1 hackable locked crate To add the pictures to the frames/banners you will need the sign Artist plugin https://umod.org/plugins/sign-artist Comes with all commands for the photos Prefab count:4900 Please make yourself aware of the TOS-Restrictions for use. If you find any bugs or issues contact me on here or discord and il sort them out straight away DocNorris#5423
  20. Version 1.0.0


    Fighting against the Zombie supremacy - Kirran & Lifa didnt leave their home and started collecting trophies... Full Swamp Puzzle with normal crates and barrels 1x Green Crate is hidden under the house Greenroom 1x Green Crate Blue Room 2x Green Crate Red Room 2x Green Crate 2x Elite Crate To solve the Puzzle you need 1x Green-, Blue-, Redcard 4x Fuse Lowgrade Fuel
  21. Version 1.0.1


    Welcome to Doc's Glass Tunnel Boat system, this is a custom above ground tunnel system that is patrolled by scientist. This prefab comes in 14 different parts/sections and you must assemble it yourself. Features There is a shop where you can buy a boat at the docking stations or you can walk the tunnels by foot 1 recycler at the stations Loads of loot inside the tunnels You can walk and build underneath the tunnels Easy to install Fully Customizable. you can design your own path. Also comes with a map with the system set up in one Prefab Count per piece Station T 716 Station L 597 Cross shape 524 L Shape 264 T Shape 335 Straight 100 Straight no npc 98 If you have any problems you can contact discord DocNorris#5423
  22. Version 1.1.0


    Find a way out... but dont do it alone. It could be a problem and youll be there... forever! Green & Recard Puzzle Power Up the Prison on the Outside Get into the Control Room and fuse & fuel the Lift Take the lift to the Cell Stage and find... your way down You cant take the lift down. Door will not Open. Someone made a way down... you just need to find it!
  23. Version 1.0.2


    A world of living Undeads means that you need to die before you can life forever Full Graveyard with Puzzle and Redroom find the underground ritual room and place a fuse find 4 timer in the gravehouses that need to be activated after that activate the RedRoom by pushing the button on the ritual room Redcard Reader will be activated in the Waterspring Grave
  24. Version 1.0.7


    Small map with a monument in the style of Halloween. Suitable for a dynamic and somewhat complex game. A long time ago, when mythical creatures walked the earth, the great Lord necromancer, walking through his expanses, saw a bright light in the distance. He immediately realized that the first humanoid creatures began to appear on earth and he and his children urgently need to hide somewhere. Then the Necromancer came up with an idea, he decided to create a separate island in the ocean for his cubs, which no one will ever find in their lives....Time passed, humanity flourished, it was the 21st century. The necromancer was living out the last of his days and now, on one of the terrible days, a cargo ship came across this small island. The people who accompanied this ship along with their robot guards decided to go down and find out what is here. When they saw the terrible creatures, they immediately opened fire. Hearing all that was happening, the necromancer immediately rode to the place, but it was too late....All his children were killed. He went to the realm of Death and asked her never to take the soul of these people in her life. -They must suffer, they will not leave this Ostrov ever. They will never be able to die, they will be reborn every time... Thank you, my dear friend, for reading to the end the nonsense I wrote above, and not closing the page in the middle of the text. There are several standard and several custom monuments on the map. I added a recycler as well as some number of crates in "Fishing village" and "Sphere tank". On the oil rig, in the blue rooms there are tables with red cards. Players can get a blue card at the Church. Also in the" Fishing village " hidden elite boxes. You can see them on the screenshot. If you don't like something, then after the purchase you can edit the map as you want. Unfortunately, there are not many custom monuments on the map, but here I decided to work in favor of the fps. Due to the large number of prefabs, the map may lag for players. I hope I haven't forgotten anything. Like everything, if anything, write to me in discord, I will answer any questions. You can find me on the Lone. Design channel. Below I have specified custom and standard monuments. Thank You for your attention and good luck! Size: 1к Custom monuments: Church 2 Cemeteries Dead swamp 2 Caves under construction 6 Roadside carts (each cart has a processor and 3 stores. All stores on the map are different and there is what is in the city of bandits and in the NPC city) 2 AirWolf (The same copter shop as in the city of bandits) Monuments from Facepunch: Sphere Tank Oil Rig Large Oil Rig Fishing Village P.S. If you want to change the map for yourself / your needs, please contact the author.
  25. Version 1.0.0


    Small "Trap" Monument with Redcard Puzzle. Around the Monument are Beartraps. Also on the House Entrance. In the second Room after breaking the Barricade you will fall into the Altar room... And you'll not get out! "Almighty Lord, in you we trust" Fuse up the Altar, Swipe your Magic card on our Mighty Lord Book, and Push the Skulls to get out. After making the Puzzle the "door" will go down and a Ladder will be visible and usable to get out. Loot: Some Crates 1x Military (Altar Cell) 1x Elite /Altar Cell)


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