Search the Community
Showing results for tags 'building'.
-
Version 1.1.0
82 downloads
Introduction Automatically manages PVP zones for player bases, legacy shelters and tugboats. Features Manages its own Zone Manager zones and maps them as True PVE exclusion zones (Re)creates zones on plugin load and cleans them up on unload Provides tool cupboard based zones: Configurable creation & deletion delays Automatic resizing to always encompass the base as building blocks are added/destroyed, with configurable delay Configurable minimum total base and per-building-block buffer sizes Provides legacy shelter based zones: Configurable zone size Provides tugboat based zones: Configurable zone size Zone moves with the tugboat Optional support for visible zone spheres: Configurable sphere darkness Option to globally network tugboats to prevent spheres from disappearing Optional support for language file based zone creation/deletion and entry/exit notifications Configurable PVP expiration delay on player exit from zones Compatibility Hard dependency on Zone Manager for creating zones. Should work with various PVE plugins - tested with TruePVE and SimplePVE. Configuration Default configuration: { "Zone creation delay in seconds (excludes tugboat)": 60.0, "Zone creation delay notifications (owner only, excludes tugboat)": true, "Zone deletion delay in seconds": 300.0, "Zone deletion delay notifications (all players in zone)": true, "Zone creation/deletion notification prefix": "[PBPZ] ", "Zone exit PvP delay in seconds (0 for none)": 5.0, "Zone sphere darkness (0 to disable, maximum 10)": 0, "Zone entry/exit ZoneManager messages": true, "Zone TruePVE mappings ruleset name": "exclude", "Building settings": { "Building update check delay in seconds": 5.0, "Building zone overall minimum radius": 16.0, "Building zone per-block minimum radius": 16.0 }, "Shelter settings": { "Shelter zone radius": 8.0 }, "Tugboat settings": { "Tugboat force global rendering on/off when spheres enabled (null=skip)": null, "Tugboat force enable buoyancy when forcing global rendering": false, "Tugboat zone radius": 32.0 } } NOTE: The tugboat rendering options should be left at defaults. The options are provided for the case that you are running other plugins that force global networking/rendering for tugboats, which can cause spheres to disappear when a tugboat comes back into client render range.This plugin will automatically attempt to synchronize tugboat sphere networking with each tugboat's networking type when (re)creating the spheres. Developer API Supported API calls: string OnPlayerBasePvpDelayQuery(ulong playerID) Provides the ability to query whether a player has an active PVP delay Returns the triggering zone ID if the referenced player has an active PVP delay Returns an empty string If no PVP delay is active Hooks: void OnPlayerBasePvpDelayStart(ulong playerID, string zoneID) Called when PVP exit delay is applied to a player as a result of their exiting a base zone playerID is the ID of the triggering player zoneID is the Zone Manager zone ID whose exit triggered the delay void OnPlayerBasePvpDelayStop(ulong playerID, string zoneID) Called when PVP exit delay expires from a player playerID is the ID of the triggering player zoneID is the Zone Manager zone ID whose exit triggered the delay Zone Manager / PVE Plugin Integration Zone Manager zones are maintained for all bases, and are mapped to the configured True PVE ruleset (`exclude` by default). This will cause True PVE to treat them as vanilla areas by default, allowing for PVP to take place. Zone names are broken into categories in case you want other plugins to recognize them separately: `PlayerBasePVP:building` for building block bases `PlayerBasePVP:shelter` for legacy wood shelters `PlayerBasePVP:tugboat` for tugboats Developer note: Zone IDs are `PlayerBasePVP:` followed by a unique identifier. Background Player Base PVP Zones is meant for hybrid PVP servers that want to allow online raiding. It is meant to complement Dynamic PVP which only provides zones for monuments and events. Zone Manager is a hard requirement in order to implement moving zones for tugboats, as it doesn't officially support this feature. A PVE mod is required to make this useful. I only tested with True PVE for various reasons. Credits Thanks to the following folks for making this plugin possible: bmgjet (help with / code for tugboat sphere issues) CatMeat & Arainrr (moving Zone Manager zones code examples in Dynamic PVP) Karuza (help with unique entity identifiers & tugboat sphere issues) Kulltero (help with TC/building relationship) WhiteThunder (help with tugboat sphere issues) AFKBank and Mooselips whose bases I took screenshots of on my server during testingFree -
Version 2.0.25
733 downloads
The Creative Plugin is designed to enhance the creative and sandbox aspects of the game and offers a wide range of features that empower players to create, build, and experiment with different bases. You can imagine, create and save your structures. From version 2.0 onwards, the following is a mandatory requirement: - REMOVED SQL AS A REQUERIMENT! FAQ: PERMISSIONS CHAT COMMANDS CONFIG FILE (DEFAULT .JSON - EXAMPLE) KEYBIND LIST _ _____ ____ _ ______ __ _ _ ____ ____ | | | ____/ ___| / \ / ___\ \ / / | | / \ | __ ) ___| | | | _|| | _ / _ \| | \ V / | | / _ \ | _ \___ \ | |___| |__| |_| |/ ___ \ |___ | | | |___ / ___ \| |_) |__) | |_____|_____\____/_/ \_\____| |_| |_____/_/ \_\____/____/ Loaded: Creative 2.0 Plugin Rust Plugins | AI Based AntiCheat | Rust Servers | Software Development Visit us as https://legacylabs.icu/ Discord: https://dsc.gg/legacy-labs Support at: https://codefling.com/ryuk_$89.99- 96 comments
- 6 reviews
-
- 11
-
- #creative rust
- #building
-
(and 1 more)
Tagged with:
-
Version 1.5.37
3,247 downloads
Introducing a feature-rich plugin that will take your in-game building experience to new heights - Build Tools! This plugin is not just a tool, it is the key to creating incredible builds and will make the processes of upgrading, removing and even downgrading buildings easy and fun! !ATTENTION! After the last update of the game, the additional slot does not work ️ Features Beautiful user interface: Our plugin has a lovely and easy-to-use interface that makes building tasks smooth and functional; Bar progress display: Keep track of your building progress with a clear progress bar, so you can see your upgrades easily; Upgrade of the entire building at once: You can make them stronger and more secure quickly; Interface customization: Personalize the user interface to match your preferences and workflow. Returning an item to remove: Don't worry about losing items when removing structures; our plugin ensures you get them back; Returning items with condition as in the game: Items are returned to the same condition as in the game, with the option to set their condition as a percentage; Blocked list items for remove: You can specify which items should not be removed for precise construction control. Ability to use icons both from the game and your own Work with Clans/Friends/NoEscape Building Skins (+ automatic parsing command) Downgrade: Make structure downgrades simple and adapt your base to changing needs with just a few clicks Edit config via in-game interface (no JSON editing required) Commands /up [1-4] - enable upgrading mode /up all - allows you to upgrade the entire building at once /remove - enable removing mode /remove all - allows you to remove the building at once /down - enable downgrading mode /down all - allows you to downgrade building at once buildtools.parse.skins – allows parsing new building skins from the game + images to them /bskin – open settings menu Permissions buildtools.all – allows you to upgrade/remove the entire building at once buildtools.free – allows you to upgrade buildings for free buildtools.edit – allows you to enable edit mode buildtools.vision – allows you to toggle the remove mode on in the vision mode Video Hooks object canDowngrade(BasePlayer player, BaseEntity entity) object canRemove(BasePlayer player, BaseEntity entity) object CanBuildToolsGiveRefund(BasePlayer player, BaseEntity entity) FAQ Q: Where can I see an example of a config? A: Config$21.95- 284 comments
- 14 reviews
-
- 6
-
- #building
- #foundation
-
(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
-
Version 1.0.0
1 download
Description The UpgradeRestrictor plugin prevents players in Rust from skipping upgrade levels for building structures. Inspired by the new game Duckside, which showcases this upgrade progression and is loved by players, this plugin enforces Rust's upgrade sequence: Twig → Wood → Stone → Metal → HQ. It ensures that players follow this order and blocks attempts to skip material tiers. If players try to bypass a step, the upgrade is blocked, and a color-coded message appears in the chat, indicating the next required tier. Features - Blocks players from skipping upgrade tiers for building structures. - Displays a color-coded chat message with the plugin name and the next required upgrade level. - Requires specific permission to apply restrictions. - Supports the following upgrade path: Twig → Wood → Stone → Metal → HQ. Commands No specific commands available. Permissions upgraderestrictor.use For these players, the upgrade restrictions must be used. Players without this permission can upgrade structures without restrictions. Configuration No specific configuration settings required. load, run, enjoy$3.99 -
Version 1.1.9
1,194 downloads
XBuildingSkinMenu - building block skins menu for your server. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XDataSystem/XBuildingSkinMenu - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - Possibility to allow only the owner of the cupboard to paint the building blocks of the house. - Possibility to paint building blocks only when authorized in the cupboard. - Possibility to paint building blocks with a hit of a hammer. [ Each player can turn on/off in the main menu for convenience. ] - Possibility to paint building blocks when upgraded. - Possibility to use effects when painting. - Possibility to paint each house separately. [ You can paint an unlimited number of houses at the same time. ] - Plugin support - BGrade and IQGradeRemove. - Chat messages about the started/completed of painting the house. [ The number of painted building blocks. ] - Chat messages about the started/completed of painting items/constructions inside the house. [ The number of painted items/constructions. ] - Chat messages: the house is already being painted - items/constructions in the house are already being painted. - To paint the containers, the color chosen by the player through the Spray can is used. - UI button for easy transition from the XBuildingSkinMenu menu to the XSkinMenu menu. [ And vice versa. ] - Possibility to choose color in UI. - Automatic replenishment of the configuration with new skins of building blocks. - Permissions for each skin. - Automatically reset selected skins from a player, if revoke away their permission. Permissions xbuildingskinmenu.use - access to plugin functionality. [ Skins menu, hammer, building, painting the whole house. ] xbuildingskinmenu.entity - access to painting items/constructions inside the house. [ Requires XSkinMenu plugin version 1.1.14 and above. ] xbuildingskinmenu.default - default permission for skins. Commands /bskin - open the building block skins menu. API ulong GetBuildingSkin(BasePlayer player, string grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingGrade.Enum grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingBlock block) - returns the skin of the building block selected by the player. Config { "General setting": { "Automatically add actual skins of building blocks to the configuration": true, "Only the owner of the cupboard can start painting the house": false, "Use effects when painting home": true, "Use effects when painting items/constructions in the house": true, "Use effects when painting building blocks by hitting a hammer": false, "Enable painting of items/constructions in the house using player skins from the XSkinMenu plugin": false, "Skins for buildings": { "Wood": { "0": { "ImageURL": "", "Permission": "" } }, "Stone": { "0": { "ImageURL": "", "Permission": "" }, "10220": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10223": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10225": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "Metal": { "0": { "ImageURL": "", "Permission": "" }, "10221": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "TopTier": { "0": { "ImageURL": "", "Permission": "" } } }, "Default skins for new players": { "Wood": 0, "Stone": 0, "Metal": 0, "TopTier": 0 } }, "GUI setting": { "Close the menu by tapping on an empty area of the screen": false, "Material_background_0": "assets/icons/greyout.mat", "Color_background_0": "0 0 0 0", "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Skin background color": "0.517 0.521 0.509 0.5", "Background color of the selected skin": "0.53 0.77 0.35 0.8", "Close button (icon) color": "1 1 1 0.75", "Color of buttons in cupboard": "0.35 0.45 0.25 1", "Button text color in cupboard": "0.75 0.95 0.41 1", "Hammer button color - On": "0.35 0.45 0.25 1", "Hammer button text color - On": "0.75 0.95 0.41 1", "Hammer button color - Off": "0.65 0.29 0.24 1", "Hammer button text color - Off": "0.92 0.79 0.76 1", "AnchorMin - button 1": "0.5 0", "AnchorMax - button 1": "0.5 0", "OffsetMin - button 1": "395 621.5", "OffsetMax - button 1": "572.5 641.5", "AnchorMin - button 2": "0.5 0", "AnchorMax - button 2": "0.5 0", "OffsetMin - button 2": "395 646.5", "OffsetMax - button 2": "572.5 666.5" } }$17.99 -
Version 1.4.0
9 downloads
The Townhall plugin introduces a new level of realism to Rust by requiring players to own a plot of land before building. Players can claim land by setting up a mailbox. This can be done creatively, such as placing a vending machine in a safe zone or having an NPC distribute mailboxes in a town hall. Once a mailbox is placed, the plot of land is indicated by a configurable bubble. Players can recheck their plot with the /myplot command. The plugin also notifies players when they enter another player's plot, with the option to disable this notification. Townhall enhances gameplay for RP servers and is versatile enough for PvE and mixed-variant servers. Functions - Must own a plot of land in order to build - Can mark out your plot yourself and see the boundaries - The plot boundaries can be displayed again and again with the /myplot command - Plot size can be defined in the config. - How long the plot marker should be displayed can be set in the config - Rescue messages from plots can be switched off in the config Permissions townhall.myplotofland Config { "Show Zone Messages": true, "Mailbox Check Radius": 50.0, "Zone Dome Visibility Duration (seconds)": 20.0 } Attention this plugin works and harmonizes perfectly with our MyHouse plugin load, run, enjoy$11.99 -
Version 1.4.5
1,747 downloads
Fed up with the need to use multiple addons on my server for functions that players could execute from within the game, and considering the constant increase of new Skins for builds, I found myself dissatisfied with the limited supply of automatic upgrades on the market. For this reason, I have reworked the most used TC-related features on my server into a single plugin, which has been enriched with ideas contributed by players and other Rust administrators. All this under an attractive graphical interface, inspired by the item store of the game itself. Video Update 1.4.0 Old Video Features LIST OF AUTHORIZED PLAYERS It allows players or simply the rest of the Staff to easily see which players are authorized in the locker. Except for the administrators themselves, if you activate it in the config. (I don't think any player needs to know that the admin was authorized in their locker to check something) You can also allow authorizations to be deleted individually. AUTOMATIC CONSTRUCTION SKINS With BetterTC your players will be able to improve their builds to any level of improvement, but they will also be able to choose their favorite Skin (if you enable it) completely free of charge or offering it to the VIPS on your server. Update system: I have added a small system that checks for new skins to automatically add them to the configuration. When you install the plugin for the first time and once you obtain permission from bettertc.admin, you must click on "Check Update" so that it performs an internal check and adds all the skins and options that exist to date. AUTOMATIC IMPROVEMENT SYSTEM Allows your players to upgrade the grade of their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape/RaidBlock plugin of course). You can configure different speed levels and costs depending on the player's permission from the plugin's own settings. That is, you can have players improve a building every 5 seconds for free and VIPs can improve every 2 or 1... Use your imagination! In addition, you can also calculate the cost of materials that will be required to carry out said improvement by clicking on the info button. AUTOMATIC REPAIR SYSTEM Allows your players to repair their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape of course). Now since version 1.4.0 it will also repair damaged objects such as doors, trapdoors, windows, boxes! CONSTRUCTION DEGRADATION It allows players to regret upgrading their huge base to metal and not being able to afford it anymore. Of course, it will charge them resources as if they improved it from 0. However, if you do not want to allow downgrade you can disable it from the config. WALLPAPER PLACEMENT Allows your players to place any wallpaper available in the game automatically based on the building type. You will get the closet interior fabric as a placement cost. The skin list is remotely updatable, so if new skins are added they will be added without the need to update the plugin. You will just have to click (as admin) on the check for update button. In addition, with BetterTC you can place wallpapers on both sides of the walls, even if they are on the outside of the building, as it includes an option in the configuration to force this placement. TC SKINS Give your players the ability to change the appearance of their TC. CONSTRUCTION EFFECTS Allows players to disable auto-build buff effects and reduces headaches.However, if you do not want to allow them to disable this, you can disable it from the config. BETTER GUI The plugin's interface has been programmed so that it maintains its size regardless of the interface scaling settings of each player. It has also been taken into account that perhaps not everyone wants to enable all options for their players. Therefore, the buttons that appear at the top of the TC have been programmed so that if a player does not have permission for a specific function, instead of leaving the space empty, the buttons adapt their position automatically. The player list GUI and construction SKINS have also been prepared with a pagination system if necessary. 90% of the images used in the plugin are loaded directly from the client side, thus optimizing the loading and rendering of the interface and reducing the use of Image Library. Permissions bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated. bettertc.authlist Shows a button at the top of the TC to check which players are authorized. bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually. bettertc.use It is the basic degree of use found in the configuration. bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources. bettertc.repair Displays a button on top of the TC to repair the build automatically. bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal. bettertc.reskin.nocost No explanation needed I think. bettertc.updefault Shows players the default upgrade options. Without SKINS. bettertc.upskin Show players upgrade options with SKINS. bettertc.upgrade Permission to evade blocking of all items. bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper Allows players to place Wallpaper. bettertc.wallpaper.nocost No explanation needed I think. (USE WITH CAUTION) Commands There are no chat commands. Everything is managed from the TC interface. Configuration DEFAULT CONFIGURATION { "Use NoEscape Plugin": true, "Use RaidBlock Plugin": true, "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - AnchorMin": "0.71 0.862", "GUI Buttons TC - AnchorMax": "0.947 0.892", "Alert Gametip": true, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": true, "Reskin Enable": true, "Deployables Repair": true, "Downgrade Enable": true, "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, "Wallpaper placement Cost (Cloth)": 5, "Wallpaper both sides": true, "Force both sides including external sides": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cost Modifier for repairs": { "bettertc.use": 1.5, "bettertc.vip": 1.0 }, ... ] } Bonus For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself$25.00- 178 comments
- 16 reviews
-
- 8
-
- #builder
- #automation
-
(and 10 more)
Tagged with:
-
Version 1.0.18
1,566 downloads
Don't have time to make your own Raid Bases? No worries, we have you covered! Just purchase the pack and pop in your copy/paste folder and setup your profiles! Rotate out your base line up with over40+ bases in this pack! Pack include: 40+ Bases - 9 Easy Bases. - 6 Expert Bases. - 9 Hard Bases. - 10 Medium Bases. - 8 Nightmare Bases. - 1 Extra Base Halloween ## How to Add Bases To add new bases, follow these steps: 1. **Open the F1 Console**: - Press the F1 key to open the console. 2. **Copy and Paste the Command**: - Use the following command to add the bases: rb.config add "Easy Bases" Easy-1re Easy-2re Easy-3re Easy-4re Easy-5re Easy-6re Easy-7re Easy-8re Easy-9re Easy-10re rb.config add "Medium Bases" Medium-1re Medium-2re Medium-3re Medium-4re Medium-5re Medium-6re Medium-7re Medium-8re Medium-9re Medium-10re rb.config add "Hard Bases" Hard-1re Hard-2re Hard-3re Hard-4re Hard-5re Hard-6re Hard-7re Hard-8re Hard-9re rb.config add "Expert Bases" Expert-1 Expert-2 Expert-3 Expert-4 Expert-5 Expert-6 rb.config add "Nightmare Bases" Nightmare-1 Nightmare-2 Nightmare-3 Nightmare-4 Nightmare-5 Nightmare-6 Nightmare-7 Nightmare-8 Discord https://discord.gg/bBczVRbPBs$40.00- 45 comments
- 7 reviews
-
- 6
-
Version 1.0.1
20 downloads
Living off grid is an acquired lifestyle but it has its perks: small footprint, low maintenance - this little container space is perfect for a 3x1 foundation base 1 storey high. This is a standalone prefab which just requires some flat terrain for the entrance. For best results make sure there is rock splat under the alpha and is not near road or roadside topology (so roadside junk piles don't leak into the underground base or the entrance).$2.49- 4 comments
-
- #hdrp
- #realistic
-
(and 2 more)
Tagged with:
-
Version 1.0.9
31 downloads
Experience TRUE "Creative Mode" With Placery -WIP - Getting Mountable Items Or Deployables to correctly be indentified to players can mount chairs on walls -WIP - Futher improvements + Correction to any deployables/items that was looked over -WIP - Allowment Of Placement of deployables on Terrain -WIP - WallPaper Compability Preview Video To Show Some Of The Possibilites With The Plugin - Video is from before most recent update so things not working or been incorrect here have been fixed with the new version 1.0.7 of PlaceryExtended Placery Extended is a powerful Rust plugin designed to enhance your building experience by allowing players to place any deployable item directly onto walls, roofs, and other surfaces, both inside and outside your base. Whether you're fortifying your base or adding aesthetic touches, this plugin grants you precise control over where and how deployables are placed. The plugin includes advanced correction and snapping features to ensure deployables like auto turrets, mines, barricades, and even seeds are placed seamlessly, even upside down on roofs. Key Features: Extended Placement Options: Place any deployable, with support for walls, roofs, and various surfaces. Customize your base to your liking by placing items in unconventional ways, such as flameturrets on walls or metal barricades upside down on roofs. Even seeds can be placed on walls or roofs, allowing you to grow plants without the need for a planter or ground placement. User Permissions: Manage who can utilize these placement features with a simple permission system. Fine-tune access with permissions like placeryextended.use, or grant admin-level access for bypassing restrictions. Bypass Cooldown Permission: Admins or players with the bypass permission can skip the deployable placement cooldown. However, be aware that this could potentially allow players to write messages using seeds on walls, which may cause server lag if many players do this simultaneously. Admin Placement on Player Bases: Admins with the appropriate permissions can place deployables on players' bases, bypassing standard building privileges, allowing for greater flexibility in administrative tasks. Configurable Blacklist: Customize which items can be placed on certain surfaces using an intuitive blacklist feature to prevent overpowered or unintended gameplay mechanics. Advanced Snap-to-Surface Placement: Deployables automatically align and snap to supported surfaces, ensuring they don’t float or misalign. The plugin uses custom alignment logic for different types of entities, ensuring items like beds, signs, frames, and towers are placed correctly based on the environment. Skins Support for Deployables: Deployables placed with skins will retain the selected skin when deployed, enhancing customization and allowing players to further personalize their base aesthetics. NoEscape Compatibility: Support for NoEscape plugins includes options to block deployable placement during combat, raids, or escape attempts, ensuring balanced and fair gameplay. Language File Customization: All in-game messages sent to players are stored in a language file, making it easy for server administrators to customize or translate messages. Optimized for Performance: Placery Extended is lightweight and optimized, performing real-time checks on player actions without straining server resources. Placement Toggle Command: Players with permission can toggle the plugin on and off for their personal use via the /toggleplacery command, allowing for more control over when they use the extended placement features. Admin Commands: /addblacklist <item> – Add an item to the blacklist, preventing it from being placed on certain surfaces. /removeblacklist <item> – Remove an item from the blacklist, allowing it to be placed again. /getblacklist – View the current blacklist of restricted items. /clearblacklist – Clear all items from the blacklist. /reloadplacery – Reload the plugin configuration without restarting the server, applying any changes made to the config file immediately. Player Commands: /placeryhelp – Display a list of available commands for both regular users and admins. /toggleplacery – Enable or disable the placement functionality for individual players based on permissions. How It Works: Placery Extended introduces a special right-click placement process, allowing players to place deployables in areas that are normally restricted, such as walls, roofs, and other unconventional surfaces. To place items using Placery Extended, players must right-click or hold right-click during the placement process. This ensures the plugin’s enhanced features are only used when needed. For players who prefer the traditional Rust placement logic, left-click can still be used as usual, allowing them to place items in the default Rust-approved areas. This dual system ensures that Placery Extended does not interfere with Rust’s default mechanics, giving players the flexibility to choose when to use the extended placement options and when to stick to the standard behavior. New Updates: Skins Support for Deployables: Deployables placed with skins will display the selected skin when deployed, allowing players to personalize the appearance of deployable items. Seed Placement: Seeds can be placed on walls or roofs, allowing players to grow plants without needing a planter or ground placement inside their compound. NoEscape Integration: With the NoEscape support, admins can block placement during specific events, such as combat, raid, or escape scenarios, providing better control over gameplay. Language File Support: All in-game messages are stored in an easily editable language file, allowing for seamless customization or translation to match server preferences. Admin Placement on Player Bases: Admins can now place deployables on player-owned structures, bypassing standard building privilege checks, allowing for more control and flexibility. Dynamic Deployable Blacklist: Blacklisted items can be dynamically added or removed by players with admin permission, streamlining configuration management without server restarts. Configuration: The plugin includes a user-friendly configuration file where you can: Blacklist specific items from being placed on walls, roofs, or other surfaces to maintain balance. Define eligible surfaces for deployables (e.g., "wall," "roof," "foundation," "shelf," "stair"). Control placement cooldowns and specify the radius around players for placement. Configure NoEscape settings to block placement during combat, raids, or escape attempts. Example Configuration: { "Blacklist": [ "wall.external", "wall.frame", "wall.window", "ladder.wooden.wall", "chineselantern", "chineselanternwhite", "xmas.lightstring", "xmas.lightstring.advanced", "ceilinglight", "gunrack_stand", "xylophone", "piano", "pinata", "discoball", "microphonestand", "sled", "sled.xmas", "cupboard.tool", "cupboard.tool.shockbyte", "cupboard.tool.retro", "elevator", "generator.wind.scrap", "lock.code", "lock.key", "door.closer" ], "Placement": [ "floor", "wall", "foundation", "ceiling", "stair", "shelve", "roof" ], "PlacementCooldown": 2.0, "PlacementRadius": 4.0, "IsCombatBlocked": false, "IsEscapeBlocked": false, "IsRaidBlocked": false } Blacklist: Items listed here (e.g., "wall.external") cannot be placed on specified surfaces. Placement: Specify the surfaces where deployables can be placed (e.g., "floor," "roof," "wall"). Cooldown & Radius: Set the cooldown and radius around the player for deployable placement. NoEscape: Define whether placement is blocked during combat, escape, or raids. Perfect For: Creative Base Building: Offer your players greater creative freedom with more versatile placement options, perfect for elaborate base designs. Roleplay Servers: Create immersive, dynamic environments with unrestricted deployable placements. Competitive Servers: Maintain balance with customizable restrictions and NoEscape integration to ensure item placements remain fair. Installation: Drag and drop the plugin into your Rust server’s plugin directory, adjust the configuration to your needs, and you’re all set! Compatibility: Placery Extended is compatible with most Rust mods, including NoEscape, and requires Oxide/uMod for installation. Note: UberTool may cause conflicts with this plugin, so it is recommended to disable UberTool for better functionality. Get Started: Transform your server’s building mechanics with Placery Extended! Purchase now and unlock new possibilities for your Rust community. Plugins By Duff https://discord.gg/2KBPH7hXb7$19.99- 12 comments
- 2 reviews
-
- 1
-
- #placement
- #options
-
(and 4 more)
Tagged with:
-
Version 1.0.1
22 downloads
Procgen Arenas These arenas will perfectly decorate your battle server Procgen Arena F 767 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 175m Procgen Arena G 1263 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 200m Procgen Arena H 829 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology, Paths Arena diameter: 150m Procgen Arena I 641 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 125m Procgen Arena J 594 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology, Paths Arena diameter: 100m Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)$14.99 -
Version 1.1.4
530 downloads
Introducing the Simple Symmetry plugin that makes it effortless to create symmetrical base designs! All features can be done with or without the UI. Demo Video Permission: simplesymmetry.use - Grant players with the ability to construct symmetrical bases Commands: /sym ui – Toggle UI on or off /sym toggle – Enable or disable symmetry /sym show – Display the current Symmetry Center /sym set – Define the Symmetry Center /sym delete – Remove the Symmetry Center /sym {type} – Select the Symmetry Type (options listed below) Symmetry Types: N2S - Normal 2-sided N3S - Normal 3-sided N4S - Normal 4-sided N6S - Normal 6-sided M2S - Mirrored 2-sided M4S - Mirrored 4-sided Special Thanks: Thanks to Mr. David for the help, push, emotional support, and for making the Demo Video! You should check out his premium server templates! Thanks to Lord Jamie for finding the bugs I missed! Discord: Shady14u https://discord.gg/8mvvBrrw4Y$39.99 -
Version 2.0.10
15,176 downloads
Automatic application of DLC skins for building blocks. This is a simple plugin that allows players to use DLC skins without having to buy them. After obtaining permission and activating the skin, the player will be able to build building blocks with the skin from the DLC. Use the /bskin command to switch modes. To update the skin for existing building blocks, you need to activate the skin and hit the block with a hammer. The block will be updated with the selected skin. To change the skin for all buildings using the /bskin build or /bskin all command, you need to select a skin mode. Depending on the mode you choose, the skin will be updated. Permissions: buildingskins.use - Allows the player to use a command to apply a skin. buildingskins.build - Allows the player to use the bskin build command. buildingskins.all - Allows the player to use the bskin all command. buildingskins.admin — Allows the player to use the bskin all <steam id> command and bypass the build owner check. buildingskins.tc - Allows the player to change the skin of a building from the tool cupboard. To assign a permission, use oxide.grant <user or group> <Steam name or ID> buildingskins.use. To remove a permission, use oxide.revoke <user or group> <Steam name or ID> buildingskins.use. Commands: /bskin - opens a GUI to set the default building skin (can be changed in the config file). /bskin build — updating the skin of the block you are looking at and everything that touches it. /bskin all - updating the skin of all buildings owned by the player. /bskin all <steam id> - updating the skin of all buildings for the selected player. (ex: /bskin all 76561100000000000) /bskin toggle - Disable/enable building skins. Configuration: Building skin change commands - list of commands to switch the skin. You can change, add or remove if the command conflicts with other plugins. Commands will work both in chat and in the console. Block building skin in building blocked - prevents changing the building skin if the player is in building blocked mode and does not have buildingskins.admin permission. Number of blocks updated per tick - description is not required. Don't make changes if you're not sure what you're doing. Automatically activate skin when player connects - when the player connects for the first time, the skins from the dlc will be installed by default. Apply selected paint color to all building blocks - Sets the selected spray paint color for all building blocks when updated. Image and description settings - Image settings and descriptions in the GUI menu.Free -
Version 1.0.1
47 downloads
Presenting the Five Stars Hotel, a place where you can relax and enjoy your day after a long farming day. You will find everything you need to enjoy your stay here. From nice and cozy rooms to a nice pool, gambling or disco. The hotel is 100% compatible with the Hotel Plugin and others. Features The hotel has 20 rooms (10 on each building). Stairs and elevator access to upper floors. Lobby with 18 NPCvendingmachines (9 on each lobby). Recycling machines on second and third floors. Fully equipped rooms. Casino on last floor with Roulette, Poker tables, Slot machines and Arcade(left building). Disco room on last floor (right building). Roofs with helipads. Marketplace on left building roof. Pool with chairs and grill. Enjoy your stay! For bugs and orders feel free to contact me here or on discord.$16.99 -
Version V1
13 downloads
Discover the ULTIMATE RUST ONE GRID MAP, featuring a breathtaking mountainous landscape perfect for high-FPS and fast-paced PVP. The dynamic terrain utilizes a large mountain for players to summit and winding roads to minimizes sight lines making the Map feel much larger. While having custom underwater caves offers strategic building and hiding spots. At the center, the iconic Dome dominates, surrounded by HQM and Sulfur Quarries to entice players to the middle of the map to fight over loot and ore. Map offering unparalleled fun and creativity for players who LOVE TO BUILD. Explore unique buildable monuments marked with "X" on the map, each providing more unique base-building opportunities. This map promises thrilling PVP action and immersive gameplay, making it the BEST One Grid Rust Server Map ever created! FEATURES: • Size: 1500 • Prefab Count: 1199 • Map Optimized for Performance! • Map Password Included. • EPIC Custom Buildable Monuments! • Designated Building Zones (marked X on the minimap) • Majestic Underwater Buildable Cave Bunkers! • Monuments crafted for peak performance with minimal entities! • The terrain features a massive mountain with a road leading to the top to reduce sight lines, making the smaller map feel much larger! • Everything crafted with One Grid players in mind to have lots of loot and many places to build! • Underground and Above Ground Railway. Not connected but accessible by Tunnel Entrances. • Full Outpost and Bandit Camp • Fishing Village CUSTOM BUILDABLE MONUMENTS: • 9 Total • 4 Buildable Underwater Bunkers • Large Custom Buildable Cave • Custom Large Size Bus Stop Base • Epic Buildable Sphere Tank players will love! • Buildable Bunker Building • Buildable Warehouse Facepunch Monuments: Dome Satellite Dish 1x Lighthouse Supermarket Oxum's Gas Station 2x Mining Outpost HQM Quarry Sulfur Quarry Bandit Town Outpost Fishing Village Underwater Labs 5x Large Power Substations 4x Small Power Substations Help Discord: @DarkoRust$14.99- 3 comments
- 2 reviews
-
- #one grid
- #custom map
-
(and 47 more)
Tagged with:
- #one grid
- #custom map
- #map
- #small map
- #grid
- #1k
- #1500k
- #1.5k
- #1000
- #1000k
- #tiny map
- #little map
- #slayers rust
- #builder
- #building
- #monument
- #custom monument
- #buildable monument
- #creative
- #creativity
- #pvp
- #fun
- #pve
- #beautiful
- #terrain
- #dome
- #underwater
- #lighthouse
- #cave
- #home
- #rock
- #custom prefabs
- #city
- #buildings
- #house
- #high performance
- #low prefab count
- #custom puzzles
- #cargo
- #rust map
- #pvp rust map
- #pve rust map
- #hqm quarry
- #outpost
- #bandit camp
- #fishing village
- #large oil rig
- #small oil rig
- #sphere tank
-
Version 1.0.7
122 downloads
The plugin adds personal builder bots to your server that can build any base saved through the CopyPaste plugin. How it works: spawn the personal builder with the /pbuilder command, select a point for construction with the middle mouse button - the bot checks the area and begins construction. It is recommended to choose places with a flat landscape, especially for large buildings. You can configure: Controls Button to assign build position (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT) Range of the task assignment button Display 3D arrows over a build position? Arrow display duration Bot settings The name of the bot to be selected through the command when spawning Bot spawn delay CopyPaste file name (oxide/data/copypaste) Player Bot display name Health Make bot immortal? Resources Require resources for construction? Drop bot's resources on death? Speed Bot speed multiplier Build speed multiplier Time to check 1 foundation Time to check 1 building block Checks Check is close to road? Check is building blocked by other cupboards? Check for Prevent Building triggers (restrict building on monuments) Prevent Building check radius Effects Enable effect when bot appears/disappears Enable building block upgrade effects? Clothes Video demonstration: By default, the plugin has 2 localization files, for Russian and English Commands: /pbuilder - spawn or despawn bot /pbuilder [bot name] - spawn a specific bot The middle mouse button (or another button specified in the config) assigns the point where you need to build a base Configuration: To make the default config work, you need to download the build file (link below) and place it in this directory "/oxide/data/copypaste". Link: https://drive.google.com/file/d/11nMTecwn2pZyiaECeRSPqDXacYq2a6iv/view?usp=sharing How to add your buildings: - Open the config, duplicate the standard bot setup - Change the permission to spawn - Change the short name of bot - Change the name of the build file - find the one you need in "/oxide/data/copypaste" directory and enter it without the file EXTENSION { "Controls": { "Button to assign build position (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of the task assignment button": 25.0, "Display 3D arrows over a build position?": true, "Arrow display duration": 2 }, "Permissions": { "personalbuilder.bot1": { "The name of the bot to be selected through the command when spawning": "bot1", "Bot spawn delay": 300.0, "CopyPaste file name": "pbuilder_test", "Player (bot)": { "Bot display name": "Personal Builder", "Bot health": 1000.0, "Make bot immortal?": false }, "Resources": { "Require resources?": true, "Drop bot's resources on death?": true }, "Speed": { "Bot speed multiplier": 1.0, "Build speed multiplier": 1.0, "Time to check 1 foundation": 0.15, "Time to check 1 building block": 0.15 }, "Build": { "Checks": { "Check is close to road?": true, "Check is building blocked?": true, "Check for Prevent Building triggers": true, "Prevent Building check radius": 10.0 } }, "Effects": { "Enable effects on appear & disappear?": true, "Enable building block upgrade effects?": true }, "Clothes": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1 } ] } } }$30.00 -
Version 1.0.8
97 downloads
Allow visitors of your server to make use of the premium building skins without having to own them. Compact and minimalistic UI. Fully UI Controlled. ( no commands required ) Only visible when the player has a hammer in their hands. When the UI is open, Hit a toolbelt hotkey so you can instantly swap to a weapon when being attacked. Create custom themes and let players choose the one they prefer. Apply the building skin to a single block or to all blocks of the same grade in the building. Optional keypress check to apply skins, so that by default the hammer retains its normal functionality. Optional background blur. Previews Toolbar will only be visible once the hammer has been selected, So its not cluttering the screen when its not required to be. Selected skin will be colored to make it stand out while the unselected skins are greyed out. Automatic adding of tabs when a skin is colorable to keep things clean and minimalistc. Create your own custom themes or modify existing ones and let players select themselves which one they prefer. User Settings On Upgrade Automatically apply the selected skin when upgrading a building block. Hammer Hit Enabled Updates the skin when a building block is being hit with the hammer. Hammer Hit Contagious Updates all the building blocks of the same grade with one hit of hammer. Requires Keypress Updating the skin with a hammer hit requires you to either hold the "SPRINT" or "RELOAD" button. This way it retains the repair function of the hammer without accidently change skins. Skin Change Animation Whenever a skin is being changed it will trigger the upgrade animation. Screen Blur When the hud is in use it will blur the baground to improve visibility of the hud. Permissions buildingskinapplier.use | Allow players to make use of the plugin. buildingskinapplier.on_upgrade | Update the skin when a part of the structure gets upgraded. buildingskinapplier.hammer_apply | Update skin on hammer hit. buildingskinapplier.hammer_contagious | Update skin on hammer hit for all objects of the same grade. Questions / Answers Q: How to choose a building skin? A: Press "Enter" to open chat this allows you to make use of the cursor, Click with the cursor on one of the grade catégories to show the skins available for the selected tier. Select one of the availible skin packs, when the image is colored it means that this is the selected skin pack, when all the skin pack images are greyed out the default skin will be selected. Q: How to apply a skin? A: Hit an building block with the hammer while holding the "SPRINT" button, the block will change to the selected skin. Q: How to apply a skin to all objects of the same grade at once? A: Hit an building block with the hammer while holding the "RELOAD" button, all blocks that are part of the building will change to the selected skin. Q: How to change huds theme? A: Click on the menu button located on the right side of the toolbar, Select the theme tab located at the top of the hud. Click on one of the prefered themes listed below and the hud will directly update its appearance. Q: How to change a skin color? A: When a skin pack is colorable you can change the color by going into the grade category of which you would like change the color, if the selected skin is recolorable then a color tab button at the rop of the hud will appear. Click on this button and select your prefered color below. For a quick response to questions, problems or bugs contact me at discord https://discord.gg/UHpZtN4jgz$9.99 -
Version 1.0.0
18 downloads
This prefab is made to build a base inside it https://gfycat.com/ru/dangerouswildleafbird I express my gratitude to Abracadaver for the opportunity to use Vault Door. Before entering the cave, I put a lock on the construction, it is marked in yellow in the screenshot The prefab has elements Prefab has a garage for a copter Prefab has a garage for a car There are buttons inside garages There are buttons outside the garages, you can turn them off inside the house on the main panel If you switch the switch to the OFF position, the buttons outside will stop working, and the buttons inside always work. Your opponent will not get to your base through the garage if the switches are in the OFF position. There is an AMATERASU timer on the main panel. It can be used 1 time in 30 seconds. He opens the sharingan outside the base and causes several Tesla coils to fire near the base.I added more screenshots from Rusedit so that you can see how the prefab changes depending on the type of terrain on which it is located$6.66- 2 comments
- 1 review
-
- 2
-
- #cave
- #sharingan
-
(and 9 more)
Tagged with:
-
Version 2.31.40
82 downloads
IQGradeRemove - a two-in-one plugin for upgrading and removing structures or objects for your players. Extensive customization options are available, including the ability to specify separate permissions, offering excellent monetization options for this plugin on your server. All of these settings are configurable in the configuration file! List of Features: Interface: - The ability to fully replace the interface to your liking; I provide all the images along with the plugin. Variable /remove: - Use options to return items to players, return the item fully with applied durability damage, or the resources it is crafted from (the percentage of returned resources will depend on the item's durability). - Completely prohibit the removal of an object after N time. - Temporarily prohibit the removal of an object after its placement. - Set your own percentage of resource return for object removal, regardless of its durability. Advanced /upgrade: - Require to restore the durability level of the structure before upgrading, or allow upgrading regardless of durability. - Support for NoEscape, Friends, and Clans plugins for interacting with teammates. - Support for XBuildingSkinMenu for upgrading an object and immediately applying a skin to it. - The ability to roll back a building upgrade with or without resource return. Commands: - Modify/remove or add an unlimited number of commands for the use of upgrading or removing functions. Cooldowns: - The ability to specify a cooldown for `/remove` | `/upgrade` usage. Chat Commands: /up - Enables upgrade mode followed by level increase, and if the upgrade level is maximum, it switches to remove mode for convenience. /up [1-4] - Enables upgrade mode with a specific upgrade level. /remove - Enables building removal mode. You can fully customize the commands in the configuration or add new ones.Permissions : iqgraderemove.distancefunc - Permission for remote upgrading (no need to hit the structure with a tool, just waving it near the object is enough) (Enabled and configured in the configuration) iqgraderemove.allobjects - Permission to upgrade all objects at once, tied to the cupboard iqgraderemove.allobjectsremove - Permission to remove all objects at once, tied to the cupboard iqgraderemove.grusenorecource - Permission to upgrade without resource costs iqgraderemove.removeadmin - allows you to delete buildings ignoring all checks and permissions of the plugin (Admin remove) Permissions for each plugin feature separately (Enable support for this functionality in the configuration) iqgraderemove.upwood - wood iqgraderemove.upstones - stone iqgraderemove.upmetal - metal iqgraderemove.uphmetal - hqm iqgraderemove.removeuse - remove API : API_GET_GRADE_LEVEL_PLAYER(player) - returns the grade level and its status, where: 0 - off, 1 - wood, 2 - stone, 3 - metal, 4 - HQM, 5 - remove. API_GET_GRADE_TIME_PLAYER(player) - returns the active time for grade or removal Configuration : { "Upgrade settings": { "Require the structure to be repaired before upgrading it if it does not have full durability": true, "Disable upgrade during raid block": true, "Allow rolling back upgrade-level (Example : stone to wood)": false, "Cooldown settings before upgrade a new object": { "Use cooldown before action": false, "Time in seconds": 30.0 } }, "Remove settings": { "Disable remove during raid block": true, "Only friends can remove structures (otherwise, anyone who has access to the cupboard)": false, "Items that cannot be removed (Shortname)": [ "shortname.example" ], "Cooldown settings before removing a new object": { "Use cooldown before action": false, "Time in seconds": 30.0 }, "Temporary construction removal restriction (Exapmle : After placing the object, it won't be possible to remove it for a certain amount of time)": { "Use lock function": false, "Time in seconds": 600, "Privilege-based configuration [iqgraderemove.name = time (in seconds)]": { "iqgraderemove.elite": 100, "iqgraderemove.vip": 300 } }, "Complete prohibition of object removal (For example: After 3 hours of placing the object, it cannot be removed at all)": { "Use lock function": false, "Time in seconds": 600, "Privilege-based configuration [iqgraderemove.name = time (in seconds)]": { "iqgraderemove.elite": 1500, "iqgraderemove.vip": 1000 } }, "Resource and item return settings after deletion": { "Resource return settings for building deletion": { "Enable resource return for building deletion": true, "Use return percentage based on building durability (disregards 'Resource return percentage for building deletion')": true, "Resource return percentage for building deletion (regardless of building durability)": 100 }, "Resource/item return settings for item deletion": { "Return items after deletion, otherwise return % of item's resources (if craftable)": true, "Use return percentage based on item durability (disregards 'Resource return percentage for item deletion')": true, "Resource return percentage for item deletion (if percentage return is enabled)": 100, "Reduce item condition upon return": true, "Items to be ignored after deletion - they will simply be deleted without any return of items or resources (Shortname)": [ "shortname.example" ] } } }, "Allow remote upgrade/remove (just hit with a mallet next to the object) (grant rights)": false, "Setting Commands for functions": { "List of commands to upgrade": [ "up", "upgrade", "grade", "bgrade" ], "List of commands to remove": [ "remove", "rem" ] }, "Remove the UI when the player has passed all stages of improvement - or will be looped (there will be no looping if the player does not have rights to a particular element with the support of rights to elements enabled)": true, "Enable support for rights for each element separately (rights are issued separately for each variation)": false, "Duration of the selected element (improvement/removal) in seconds": 60 }$14.99 -
Version 2.0.0
122 downloads
Discover the ULTIMATE RUST ONE GRID MAP, featuring a breathtaking landscape perfect for high-FPS and fast-paced PVP. The dynamic terrain utilizes many hills and valleys to minimizes sight lines making the Map feel much larger. While having custom underwater caves offers strategic building and hiding spots. At the center, the iconic Dome dominates, surrounded by HQM and Sulfur Quarries to entice players to the middle of the map to fight over loot and ore. NEW FLOATING ISLANDS expands buildable terrain, offering unparalleled fun and creativity for players who LOVE TO BUILD. Explore 12 unique buildable monuments marked with "X" on the map, each providing more unique base-building opportunities. This map promises thrilling PVP action and immersive gameplay, making it the BEST One Grid Rust Server Map ever created! FEATURES: • Size: 1000 • Prefab Count: 2285 • Map Optimized for Performance! • Map Password Included. • Vast array of 12 EPIC Custom Buildable Monuments! Caves, Underwater Bunkers, Floating Sky Platforms, Bus Stops, Warehouses and more! • Designated Building Zones (marked X on the minimap) • 3 Floating Islands in the sky to build on to add more buildable terrain for a small map. • 3 Majestic Underwater Buildable Cave Bunkers! • Monuments crafted for peak performance with minimal entities! • The terrain features varied elevations to reduce sight lines, making the smaller map feel much larger! • Everything crafted with One Grid players in mind to have lots of loot and many places to build! • Underground railway. • Custom Combined Outpost/Bandit Camp/Fishing Village Safe Zone! Gambling, Vending Machines, Vehicle Vendors and more! CUSTOM BUILDABLE MONUMENTS: • Amount: 12 Total! • 3 Buildable Underwater Bunkers • 3 Buildable Floating Islands • Custom Large Size Bus Stop Base • 2 EPIC Scale Rock Formation Caves • Medium Sized Glass Roof Cave • + MANY MORE! Facepunch Monuments: Dome 2x Lighthouse Supermarket Oxum's Gas Station Mining Outpost HQM Quarry Sulfur Quarry Bandit Town/Outpost/Fishing Village Combined Underwater Labs 5x Large Power Substations 4x Small Power Substations 4x Bus Stops To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: @DarkoRust$14.99- 7 comments
- 4 reviews
-
- 3
-
- #one grid
- #custom map
-
(and 43 more)
Tagged with:
- #one grid
- #custom map
- #map
- #small map
- #small
- #oasis
- #grid
- #1k
- #1000
- #1000k
- #tiny map
- #slayers rust
- #builder
- #building
- #monument
- #custom monument
- #buildable monument
- #creativity
- #creative
- #pvp
- #fun
- #beautiful
- #terrain
- #dome
- #lighthouse
- #underwater
- #cave
- #home
- #house
- #custom prefabs
- #city
- #1grid
- #1 grid
- #rust
- #large oil rig
- #small oil rig
- #mining outpost
- #hqm quarry
- #sulfur quarry
- #high performance
- #low prefab count
- #custom puzzles
- #cargo
- #pve
- #pvp rust map
-
Version 1.1.5
254 downloads
Great custom map with a large size but also a high density of water. The history of the map creation is timed to coincide with the Halloween update of the game Rust 2022. On the map you can find iconic locations from various movies and games How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx For which plugins do I provide configuration files? Defendable Bases BetterNpc BossMonsters Description Size: 4000к Prefab Count: ~54к Custom monuments: Railway Depo Gornizon Snake Pumpkin Sphere Outpost / Bandit Camp (Combined together and decorated in the Halloween style) Amusement Park Camp Crystal Lake Haddonfield Frankenstein's Castle Several places for the building of base Standard monuments: Radtown (NEW) Launch Site Train Yard Excavator Harbor [2/2] Military Base Military Tunnel Arctic Base Junkyard Water Treatment Plant Airfield Lighthouse Satellite Dish Stables [2/2] Oil Rigs [2/2] Underwater Labs Check out more of my work here!$34.99- 3 comments
- 2 reviews
-
- 6
-
- #halloween
- #building
-
(and 23 more)
Tagged with:
- #halloween
- #building
- #custom
- #custom map
- #custom maps
- #custom monument
- #custom prefab
- #facepunch
- #jtedal
- #hdrp
- #mad mappers
- #monument
- #prefab
- #premium
- #rust
- #rust custom map
- #rustedit
- #rust custom map halloween
- #better npc
- #defendable bases
- #boss monsters
- #halloweensale
- #halloween map
- #halloween maps
- #halloween prefab
-
Version 1.0.0
19 downloads
WindyCleft (OneGrid) A small map in the (OneGrid) style with unique monuments featuring intriguing puzzles and a fully customized underwater monument. Specially designed for OneGrid servers and servers with up to 150 players online. Custom Monuments: Fuel processing plant – a semi-ruined factory with two floors. Two Tower – Two towers connected high in the mountains with military crates. Mysterious house – at first glance, it’s just an ordinary wooden house in the forest under the mountain, but it’s only at first glance. The house hides a secret military bunker with a puzzle and security. You’ll find many interesting things there. Angar – it used to be used to unload military trains, but after the war in 2050, the island’s new residents started using the hangar to repair their cars. However, from the past, there is one room that no one has been able to open yet; they say there is something very valuable inside. Zavod – an old factory that once supplied the island with fuel; now only one external fuel processor remains. Post – a small roadside monument. Puzzle – a monument from the Hapis map slightly modernized. ??? – During a rescue operation with a sunken ship, Captain Morrison discovered an unusual underwater signal. He reported this information to the Cobalt Corporation, and since then, no one has seen them. Old residents say there was once an island there, but it sank after a volcano eruption. FacePunch Monuments: Fishing village Oil Rig SuperMarket Gas Station HQM Quarry Sewer Branch The map will be constantly supported and updated. If you have any questions, feel free to message me on Discord.$19.00-
- #maps
- #custom maps
- (and 28 more)
-
Version 1.0.20
353 downloads
This plugin introduces symmetry features to streamline construction and upgrade processes. Choose from various symmetry shapes, including Square, Triangle, and Hexagon, and select symmetry types such as Normal2Sided, Normal3Sided, Normal4Sided, and Normal6Sided. Automatically mirror building actions across symmetrical axes for efficient base design and upgrades, including automatic building shape detection for Square, Triangular or Hexagonal bases, it has a user-friendly interface to enhance your building experience in Rust. Seamlessly toggle between symmetry shapes and types with the intuitive UI, providing precise control over your construction projects. Symmetry Features: * Support for Square, Triangle, and Hexagon symmetry shapes. * Choose between Normal2Sided, Normal3Sided, Normal4Sided and Normal6Sided symmetry types. * Mirror building and upgrade actions across symmetrical axes. * "R" Key + Hammer in hand -> removal tool. (Remove the entity/structure you're looking at). UI Features: * Shape Selection: Easily switch between Square, Triangle, and Hexagon symmetry shapes. * Type Selection: Choose from Normal2Sided, Normal3Sided, Normal4Sided and Normal6Sided symmetry types. (Depends on the symmetry shape.) * Enable and Disable symmetry * Reset Symmetry: Reset the symmetry information (shape, type, position) * Show center: Display the symmetry center. * Symmetry Hit Center Build Calculation (Building or Proximity) Chat Commands: * /sym_ui: Enable/Disable symmetry UI (Enabled by default). Console Commands: * sym_reset: Reset the symmetry information. * sym_shape: Change the symmetry shape. * sym_type: Change the symmetry type. * sym_displaycenter: Display the symmetry center position. * sym_status: Enable or Disable symmetry. * sym_ui_pos: Allow players to move the UI position freely. * sym_ui_reset: Reset the UI position to default position. Permissions: symmetry.use symmetry.admin Oxide: o.grant <user/group> <name/id> symmetry.use Carbon: c.grant <user/group> <name/id> symmetry.use Config: { "Removal Tool (Def: true)": true, "Open Symmetry UI on Connect (Def: true)": true, "Symmetrical Upgrade (Def: true)": true, "UI Menu X Position (def: 0)": 0.0, "UI Menu Y Position (def: 0)": 0.0, "Check Building cost (def: false)": false, "Check for Deployables before placing (def: false)": false, "Display center functions (def: false)": false, "Disable Symmetrical entity kill": true, "Symmetry UI Command": "sym_ui", "Symmetry Admin UI Command": "sym_admin", "Symmetry UI X/Y Position command": "sym_ui_pos", "Symmetry UI Position reset command": "sym_ui_reset", "Enable Entity Shortname check? (def: false)": false, "Entity Shortnames to check if they're grounded.": [ "box.wooden.large", "box.wooden", "storage_barrel_a", "storage_barrel_b", "storage_barrel_c", "gates.external.high.stone", "wall.external.high.stone", "gates.external.high.wood", "wall.external.high", "wall.external.high.ice", "wall.ice.wall" ] } Showcase videos:$25.00 -
Version 4.0.0
153 downloads
Perfect sized 3500K Rust map offers a unique gaming experience for creative builders, featuring all monuments except the Sewer Branch. It includes train tracks that connect to underground rails making transportation smooth all around. Full types of Topology terrain includes lush forests, arid deserts, rugged coastlines, gentle hills, deep valleys, and elevated plateaus. Key monuments such as the Military Base, Military Tunnel, Launch Site, and more are strategically placed, providing prime locations for looting, trading, and player interactions. The train tracks, linked to underground rails, create additional routes and strategic points for players to explore and control. This unique feature introduces a tactical element, where mastering the train tracks can significantly impact resource and territory competition. Additionally, the map is enriched with numerous custom buildable monuments, including caves, underwater bases, and various structures for building. These custom elements enhance the gameplay, offering diverse options for base construction and defense. Summary this 3500K Size Rust map delivers a complete and dynamic experience, featuring key monuments, custom buildable locations, and the strategic addition of train tracks connected to underground rails. General Information Map size: 3500K Prefab Count: 6091 Custom Buildable Monuments Several total low prefab count monuments to build in such as Caves, Underwater Bases and buildings! Facepunch Monuments Small Harbor Large Harbor Airfield Junkyard Launch Site Military Tunnels Nuclear Missile Silo Powerplant Trainyard Ferry Terminal Water Treatment Sphere Tank Sewer Branch Satellite Dish Outpost Excavator Large Oilrig Small Oilrig Arctic Research Base A Military Base To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: DarkoRust$19.99- 9 comments
- 4 reviews
-
- 3
-
Version 1.0.0
34 downloads
A place to build your base These places to build your base will bring variety to your map. ---------------------------------------------------------------- Custom Base I 85 Prefabs for this build Installation Modifiers: Topology, Height, Splat ---------------------------------------------------------------- Custom Base J 175 Prefabs for this build Installation Modifiers: Topology, Height, Splat ---------------------------------------------------------------- Custom Base K 95 Prefabs for this build Installation Modifiers: - ---------------------------------------------------------------- Custom Base L 883 Prefabs for this build Installation Modifiers: - ---------------------------------------------------------------- Custom Base S,S1 [S-506]/[S1-504] Prefabs for this build Installation Modifiers: Topology, Height ---------------------------------------------------------------- Custom Base T 122 Prefabs for this build Installation Modifiers: - ---------------------------------------------------------------- Custom Base U 526 Prefabs for this build Installation Modifiers: Topology, Height ---------------------------------------------------------------- Custom Base V 1628 Prefabs for this build Installation Modifiers: - ---------------------------------------------------------------- Custom Base W 55 Prefabs for this build Installation Modifiers: Topology, Height ---------------------------------------------------------------- Custom Base X 443 Prefabs for this build Installation Modifiers: - ---------------------------------------------------------------- Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)$14.99